Title: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 22, 2013, 02:06:01 PM Replacement SoundBank Engine (RSBE) (v1.20) RSBE is an addition to the File Patch Code which allows SFX files to be loaded from the SD card. You can take .sawnd files and put them straight onto your SD card for easy SFX loading. This works for any soundbank including characters, menus, announcer, you name it! What You Need The code: Code: Replacement SoundBank Engine v1.20 [InternetExplorer, Dantarion] → File Patch Code (http://allisbrawl.com/forum/topic.aspx?id=80758) → Super Sawndz (http://www.mediafire.com/download/zn9z8s0p9i8fyaw/Super_Sawndz_RSBE.zip) How To Use
Background Hey, everyone! I'm InternetExplorer, a developer of Project M (http://projectmgame.com) and SSBM Online (http://ssbmo.com). After many months of hard work, my greatest contribution to the Brawl modding community is complete. A warm thanks goes to Dantarion for helping me past a few hurdles. Although SFX replacement has previously been possible with Riivolution, RSBE provides a streamlined way of creating and sharing soundbanks in a way that is as simple and effective as it is to share costumes, music, etc. I am excited to see some of the soundbanks our talented Brawl modders can design. NOTE: Remember that there is a file size limit. Making too large of a soundbank will freeze the game, so try to use sound effects that are equal or shorter in length to the default sounds. Sounds should also be in mono with a bit rate of 22050. Thanks, and enjoy! Twitter: @dansalvato1 (http://twitter.com/dansalvato1) YouTube: dansalvato1 (http://youtube.com/dansalvato1) Twitch.tv: dansalvato (http://twitch.tv/dansalvato) Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Shun_One on July 22, 2013, 02:31:10 PM You rock, IE. I'm glad you got it to work.
I wonder how this will affect Project M's development... Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: KingJigglypuff on July 22, 2013, 02:43:14 PM Can it be!?
SFX modding for Gecko users!? \o0o/ Only one problem though. This might be on my part though, but I get an error when I try opening the program. "C:\Windows\Microsoft.NET\Framework64\v4.0.30319/mscoreei.dll could not be loaded" Do I have to upgrade my NET Framework? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 22, 2013, 02:47:10 PM Do I have to upgrade my NET Framework? Sounds like it. I haven't run into that issue myself, but try grabbing the latest .NET 4.0 framework and let me know how it goes. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Shun_One on July 22, 2013, 02:51:12 PM That's likely the problem. I just tested the program and it opened fine for me.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: SonicBrawler on July 22, 2013, 02:59:01 PM Patrick saying "I love you" 10 hour loop (http://www.youtube.com/watch?v=J8xoJg0N598#)
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: KingJigglypuff on July 22, 2013, 03:15:27 PM Sounds like it. I haven't run into that issue myself, but try grabbing the latest .NET 4.0 framework and let me know how it goes. Well I currently have NET 4.5.I'll try removing 4.5, and putting in 4.0. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Large Leader on July 22, 2013, 03:16:25 PM Wow, it actually happened.
Awesome. Nothing more that I can say. Just, awesome. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: hotdogturtle on July 22, 2013, 03:36:21 PM I like the name.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: KingJigglypuff on July 22, 2013, 03:37:37 PM Oh wow...
It was my Antivirus that was causing the problem. :>.>palm: Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: SonicBrawler on July 22, 2013, 03:42:12 PM So when I do create .bnk, it starts to do all of the saving, adn creates a .sawnd file. then it closes out of teh brsar and teh sawnd goes away, and no bnk is made
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HyperrCrow on July 22, 2013, 03:54:50 PM I love you IE, with all my heart.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Eternal Yoshi on July 22, 2013, 03:58:15 PM And thus Riivolution will be a thing of the past. Time to check this out when I finish Simon's SFX bank.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: KingJigglypuff on July 22, 2013, 04:16:14 PM So when I do create .bnk, it starts to do all of the saving, adn creates a .sawnd file. then it closes out of teh brsar and teh sawnd goes away, and no bnk is made Same thing happens with me.It might be due to that Data Execution Protection thing Windows has that's forcefully closing makebnk.exe. But I'm not sure if that's the case, because Windows won't let me shut DEP off for that said program. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Eternal Yoshi on July 22, 2013, 04:18:11 PM Run the program as an Admin.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: SonicBrawler on July 22, 2013, 04:20:18 PM Run the program as an Admin. that didnt help :/Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: KingJigglypuff on July 22, 2013, 04:23:08 PM that didnt help :/ Same.And allowing the programs though my Firewall didn't help either. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: DSX8 on July 22, 2013, 04:55:48 PM @_@
awesome... imma try this out later! Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Mabel on July 22, 2013, 05:28:58 PM dis gon be gud.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Segtendo on July 22, 2013, 06:58:39 PM This... is a dream come true.
No need to waste a [censored] ton of file space for a BRSAR when loading individual little packs is more resourceful. Amazing. Never mind. You need python27.dll for it to work. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 22, 2013, 10:48:05 PM Thanks for pointing out that you need python27.dll. I'll package it with the program. I forgot to test the program on a PC without Python installed.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: shadowXtreme on July 22, 2013, 11:06:33 PM And The horde of modded soundbanks will appear in 3 days, 2 days, 1 day... ... :)
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 22, 2013, 11:17:24 PM Super Sawndz fixed, please re-download if you had problems.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: DSX8 on July 23, 2013, 12:05:22 AM webpage unavailable? O.o
damn mediafire just has to be down ;-; Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 23, 2013, 12:12:15 AM Wow, what timing. Sorry, I picked Mediafire because I always considered it one of the most reliable hosting services...
Looks like it's working for me at the moment, though. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: DSX8 on July 23, 2013, 12:15:01 AM yeah its working now tho... so how does this work exactly? does it export like the whole folder to a .bnk file, or do u have to do that to every sfx? ._.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Segtendo on July 23, 2013, 12:40:50 AM The group is exported to a .bnk file, which'll have all sub-groups.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 23, 2013, 02:44:14 AM This is correct. The top-level group is packaged into a .bnk, so you can highlight "Mario" (group ID 8) and click "Create .bnk", and you'll get a file "8.bnk" which contains all of Mario's sfx.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: DSX8 on July 23, 2013, 02:50:29 AM The group is exported to a .bnk file, which'll have all sub-groups. This is correct. The top-level group is packaged into a .bnk, so you can highlight "Mario" (group ID 8) and click "Create .bnk", and you'll get a file "8.bnk" which contains all of Mario's sfx. ah ok, that answers my questions. thanks! works like a charm :3Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: SonicBrawler on July 23, 2013, 05:38:07 AM Now it works :3
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Segtendo on July 23, 2013, 09:16:40 AM Indeed. It works very well. This is the tool we've all been dreaming of.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Kaye Cruiser on July 23, 2013, 11:31:22 AM Indeed. It works very well. This is the tool we've all been dreaming of. We've dreamed of creating the world's strongest Brawl hacking tool... ....And we've succeeded... Quotes aside, this is damn awesome. I may have to invest in this since I won't have to swap my brsar in my iso everytime anymore. =D Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: SonicBrawler on July 23, 2013, 11:33:34 AM my sounds are quite in game. is that what happens if this file is lager than teh original?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: DTST on July 23, 2013, 12:37:29 PM Finally i can deleted that awful Riivolution.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Renova on July 23, 2013, 01:10:47 PM my sounds are quite in game. is that what happens if this file is lager than teh original? I think there is still a filesize limit. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Eternal Yoshi on July 23, 2013, 01:33:43 PM If he exceeded memory limits, wouldn't the bank freeze the game upon picking a stage or flatout not load?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: SonicBrawler on July 23, 2013, 01:35:30 PM I think there is still a filesize limit. but in riivo it sounds fineIf he exceeded memory limits, wouldn't the bank freeze the game upon picking a stage or flatout not load? good point...Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 23, 2013, 01:41:49 PM my sounds are quite in game. is that what happens if this file is lager than teh original? Not sure why that would be, but consider that most Brawl soundbanks are VERY loud, like normalized to 0dB. You might want to do the same with your sfx, or at least compare them to the Brawl sfx to make sure they're similar in volume.Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Eternal Yoshi on July 23, 2013, 01:43:04 PM Hmm... maybe you should backup the SD card, format it, and try again.
Almost done with Simon's SFX. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: SonicBrawler on July 23, 2013, 01:53:32 PM Yeah I will try that. I was using my unleashed sonic sfx if anyone wants to see if they have the same problem
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Segtendo on July 23, 2013, 04:04:07 PM What happened to me: I accidently imported a stereo file for the SFX instead of mono, which froze at the strap screen for me. Be careful and make sure ALL of your sounds are in mono.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: shadowXtreme on July 23, 2013, 04:34:17 PM Original Wolf bnk size: 792 KB (812,028 bytes)
Vegeta Wolf Bnk size: 2.55 MB (2,677,758 bytes) Original Pit bnk size: 843 KB (863,612 bytes) Goku Pit Bnk size: 1.69 MB (1,778,973 bytes) So.. My characters are going to freeze before starting a match? D: EDIT: What If a oversized smashbros_sound.brsar is done and i put that file on my iso? Will I have a larger filesize limit? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 23, 2013, 05:52:42 PM Pretty sure there is no good way to circumvent the file size limit. Just try reducing the quality of your audio samples, and cut them as short as possible. You save a lot of space by dropping the bit rate from 44100 to 22050.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: shadowXtreme on July 23, 2013, 06:27:56 PM Pretty sure there is no good way to circumvent the file size limit. Just try reducing the quality of your audio samples, and cut them as short as possible. You save a lot of space by dropping the bit rate from 44100 to 22050. ok, and of I surpass the original bnk size limit.. will always freeze? is it a silent freeze.. right? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 23, 2013, 09:06:26 PM ok, and of I surpass the original bnk size limit.. will always freeze? is it a silent freeze.. right? It will not necessarily freeze if you surpass the file size a little bit. I don't know what the file size limit is for each character, but it's usually fine to go a little bit over. If you're not sure, though, try testing it out extensively before making a whole bunch of them and then not being able to figure out which is causing the freeze.Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on July 23, 2013, 09:51:46 PM Hello IE6, welcome to the community
this officially bumps the file patch code to v4.0 XD Just wanted to say thanks for all ur code tutorial videos on ur youtube page, i dont think u ever released ur modified dolphin debugger lol i haven tried this, but u are aware that brawlbox can now edit soundbrsar; do you think exporting to bnk format will be too much for black jax to handle? i also think that the title RSBE can confuse people easily lol well i am now in the mood to update 3.5.3, giving u guys the ability for 3 rosters and each now with their own soundbanks XD Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 23, 2013, 10:11:40 PM Technically I never made a custom Dolphin debugger, I simply compiled the DebugFast build of Dolphin, which anyone can do after pulling the source.
I think Super Sawndz is the most user-friendly and efficient way to handle sound effects, and BBox support would be great but Black Jax should be focusing on more important things, since we already have a tool for this that works. Screw the confusion, I'm all about da puns. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on July 23, 2013, 10:23:57 PM Technically I never made a custom Dolphin debugger, I simply compiled the DebugFast build of Dolphin, which anyone can do after pulling the source. mkI think Super Sawndz is the most user-friendly and efficient way to handle sound effects, and BBox support would be great but Black Jax should be focusing on more important things, since we already have a tool for this that works. yeaur right Screw the confusion, I'm all about da puns. lolindeed Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: DSX8 on July 24, 2013, 12:54:15 AM well now im running into issue's with it... now the sounds wont even do anything.. :/
20.bnk - falcon 44.bnk - snake 223.bnk - character select screen calls/characall i think it has to be filesize issue's.. note: im using the file patch code 3.5.1 and the stage expansion pack 5.3 with tracklist modifier... idk if the stage expansion pack would cause issue's with this code tho ._. ok nvm... i got it working now! except i went over snakes sfx size limit.. freezes when clicking on him Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Doq on July 24, 2013, 08:59:58 AM Replacement SoundBank Engine
RSBE I see what you did there ;) But anyways good work IE on the program. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Eternal Yoshi on July 24, 2013, 10:21:11 AM well now im running into issue's with it... now the sounds wont even do anything.. :/ 20.bnk - falcon 44.bnk - snake 223.bnk - character select screen calls/characall i think it has to be filesize issue's.. note: im using the file patch code 3.5.1 and the stage expansion pack 5.3 with tracklist modifier... idk if the stage expansion pack would cause issue's with this code tho ._. ok nvm... i got it working now! except i went over snakes sfx size limit.. freezes when clicking on him It COULD be possible that the tracklist modifier may clash with the code. I recently discovered that Dant's old Alternate Stage Loader codes don't play nice with RSBE and will cause the game to freeze on the SSS. Turn off Tracklist modifier and try RSBE. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: shadowXtreme on July 24, 2013, 10:52:15 AM It COULD be possible that the tracklist modifier may clash with the code. I recently discovered that Dant's old Alternate Stage Loader codes don't play nice with RSBE and will cause the game to freeze on the SSS. Turn off Tracklist modifier and try RSBE. If this is true .. damn I Will preffer Dantarion´s alternate stage loader :( Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 24, 2013, 10:58:54 AM If I know what memory addresses these codes use then I can probably modify RSBE's memory addresses so that it doesn't clash. That's not a guarantee, though.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Dantarion on July 24, 2013, 12:19:22 PM Yeah, honestly, I have no idea where in memory those old codes used memory. Now that I know better, I could just use the stack, but I didn't know better back then :P
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: jrush64 on July 24, 2013, 12:46:48 PM Has anyone got this working on Dolphin emulator? I can't seem to get it to work. The sfx file size is 600kb on Marth.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 24, 2013, 12:48:30 PM Has anyone got this working on Dolphin emulator? I can't seem to get it to work. The sfx file size is 600kb on Marth. I wrote this code in Dolphin so it should work fine. Remember to leave an empty line at the bottom of the .ini file after you add the code. Also remember to include the FPC as well.Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: jrush64 on July 24, 2013, 12:51:39 PM I'm sorry but which .ini file? I use ocarina to enter the codes. I also have the FPC code
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: shadowXtreme on July 24, 2013, 12:59:22 PM well now im running into issue's with it... now the sounds wont even do anything.. :/ 20.bnk - falcon 44.bnk - snake 223.bnk - character select screen calls/characall i think it has to be filesize issue's.. note: im using the file patch code 3.5.1 and the stage expansion pack 5.3 with tracklist modifier... idk if the stage expansion pack would cause issue's with this code tho ._. ok nvm... i got it working now! except i went over snakes sfx size limit.. freezes when clicking on him you got it working using tracklist moddifier? D: Yeah, honestly, I have no idea where in memory those old codes used memory. Now that I know better, I could just use the stack, but I didn't know better back then :P As far I remember your stage loader codes and youe custom song loader code cant be used at the same time, because memory addresses, but I still preffer your stage loader code than RSBE or your custom song loader but, if there is a way to make those codes work together, that would be really, really good :o Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 24, 2013, 01:08:09 PM I'm sorry but which .ini file? I use ocarina to enter the codes. I also have the FPC code Dolphin has built-in Gecko code support so there's no need to use Ocarina or any homebrew application. Just make sure "enable cheats" is selected in the config. Then, open the ini file at: dolphin/User/GameConfig/RSBE01.iniAt the bottom of that file, add codes in this format: $Code title XXXXXXXX YYYYYYYY XXXXXXXX YYYYYYYY [empty space at bottom of file] The "$" is important. Once you've added all your codes in this way, go back into Dolphin, right-click Brawl and select "Properties", and go to the Gecko Codes tab to select all your codes. Then, launch Brawl as normal and your codes will work. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: DarkPikachu on July 24, 2013, 01:51:40 PM how have I not noticed this? :o
awesome! ;D Diddy Kong mentiond there's some SFX that glitch when replaced... >_> is the engine still unfinished?? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on July 24, 2013, 02:56:40 PM if i remember when editing character sounds there are two important rules
1,make sure the sound is in mono format. 2.the sampling rate needs to be the same as the original character; its usually 22050 u can always compare a clean soundbrsar in brawlbox to your new sounds (http://i.imgur.com/iQTJdUt.png) Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: DSX8 on July 24, 2013, 03:25:49 PM you got it working using tracklist moddifier? D: hehe yeah, i got it working with the tracklist modifier.. turns out i forgot to save my gct file with the code added even tho i thought i did... xDDAs far I remember your stage loader codes and youe custom song loader code cant be used at the same time, because memory addresses, but I still preffer your stage loader code than RSBE or your custom song loader but, if there is a way to make those codes work together, that would be really, really good :o but i have went over the filesize on the announcer call file.. freezes at strap menu :p if i remember when editing sounds there are two important rules this... thats how i fixed some of the freeze issue i had at the CSS, some of my sounds were in stereo1,make sure the sound is in mono format. 2.the sampling rate needs to be the same as the original character; its usually 44100 Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on July 24, 2013, 03:32:47 PM another way to save space on sound files is to have the same sound linked for different sounds
for example have win1,win2,win3 share the same sound this is possible in brawlbox, but i have not had a chance to check in super sawnds if its not possible in super sawnds: you could first edit in brawlbox your smashbros_sound.brsar, import your new brsar to super sawnds and extract your modified sounds to bnk. this should solve file limitations Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Segtendo on July 24, 2013, 03:32:48 PM My freezes occurred at the strap screen.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: DSX8 on July 24, 2013, 04:09:57 PM i have confirmed the max filesize for announcercall/group 223.bnk is 410kb! any higher will cause a freeze on the strap menu
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Amazerommu on July 24, 2013, 04:19:38 PM I do think it's also worth mentioning that when making .bnk files, the same as making .sawndz files, sometimes (for a reason I have no clue about) the program will make the file about double the size it should be. Simply recreating the file has usually fixed that for me, but it's always worth checking the actual file size to make sure it's not too ridiculous.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 24, 2013, 04:23:21 PM I do think it's also worth mentioning that when making .bnk files, the same as making .sawndz files, sometimes (for a reason I have no clue about) the program will make the file about double the size it should be. Simply recreating the file has usually fixed that for me, but it's always worth checking the actual file size to make sure it's not too ridiculous. Are you sure this happens with .bnk files too? I'm not sure I've ever seen that, and the .bnk creator grabs info directly from the brsar, so that sounds odd.Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Amazerommu on July 24, 2013, 04:26:46 PM Are you sure this happens with .bnk files too? I'm not sure I've ever seen that, and the .bnk creator grabs info directly from the brsar, so that sounds odd. Yes. Literally the first one I saved did the exact same thing as with .sawnd files. For Marth it was like 1727 kilobytes, and the .sawnd file I have saved is 874 kilobytes. I just had it recompile it and overwrote the file and sure enough the file size changed to match the .sawnd file I already have saved. It does it almost every other time for me. It may be different for other people... idk. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 24, 2013, 04:27:50 PM Maybe the .bnk creator grabs file size information from the .sawnd file? I forget, lol.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: jrush64 on July 24, 2013, 04:28:48 PM Dolphin has built-in Gecko code support so there's no need to use Ocarina or any homebrew application. Just make sure "enable cheats" is selected in the config. Then, open the ini file at: dolphin/User/GameConfig/RSBE01.ini At the bottom of that file, add codes in this format: $Code title XXXXXXXX YYYYYYYY XXXXXXXX YYYYYYYY [empty space at bottom of file] The "$" is important. Once you've added all your codes in this way, go back into Dolphin, right-click Brawl and select "Properties", and go to the Gecko Codes tab to select all your codes. Then, launch Brawl as normal and your codes will work. Thanks for the help but i still cant get it to work. it plays the original marth sfx. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: SleuthMechanism on July 24, 2013, 05:00:00 PM so.. can you convert pre-existing sawnds to bnks with this?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 24, 2013, 05:01:18 PM so.. can you convert pre-existing sawnds to bnks with this? Import the .sawnd into the .brsar using Super Sawndz and then create a .bnk.Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on July 24, 2013, 05:15:23 PM arent most pre-existing sawds over the size limit?
watch out for that... Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: SuperrSonic on July 24, 2013, 05:53:14 PM The op says it needs the file patch code, this will never work with Riivolution?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 24, 2013, 06:30:08 PM The op says it needs the file patch code, this will never work with Riivolution? I guess not.Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Segtendo on July 24, 2013, 06:32:51 PM so.. can you convert pre-existing sawnds to bnks with this? Insert the .sawnd file to your BRSAR using regular Sawndz, then use IE's mod to export them. That's what I did.Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Amazerommu on July 24, 2013, 06:33:50 PM Insert the .sawnd file to your BRSAR using regular Sawndz, then use IE's mod to export them. That's what I did. ^ Yep that's exactly what I'm doing and everything works just fine. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: DSX8 on July 24, 2013, 08:57:46 PM well... made this since i had some spare time... xD
Loading SSBB sfx via SD card with gecko! no riivo needed!! (http://www.youtube.com/watch?v=iJGQ4ME5S40#ws) Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on July 24, 2013, 09:23:31 PM hei dx8
what about stage sfx? also i want ur burger kings Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Amazerommu on July 24, 2013, 09:26:38 PM hei dx8 what about stage sfx? also i want ur burger kings Yes if you scroll through the brsar, you'll see that the stages also have their own Groups. So I'm assuming that you can change stage sfx as well with this code. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: DSX8 on July 24, 2013, 09:45:56 PM hei dx8 what about stage sfx? also i want ur burger kings Yes if you scroll through the brsar, you'll see that the stages also have their own Groups. So I'm assuming that you can change stage sfx as well with this code. just tested stage sfx by changing the screech sound on frigate orpheon to a wolf's cry. works fine!and my burger kings? nope not gonna happen x3 Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on July 24, 2013, 09:50:15 PM Yes if you scroll through the brsar, you'll see that the stages also have their own Groups. So I'm assuming that you can change stage sfx as well with this code. just tested stage sfx by changing the screech sound on frigate orpheon to a wolf's cry. works fine! and my burger kings? nope not gonna happen x3 that Is epic in so many levels... Imagine a Roaring Kraid FTW! Kraid's Island K.O (http://www.youtube.com/watch?v=KBm5si05jbY#) and lol i was talking about your .bnks Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Amazerommu on July 24, 2013, 09:54:40 PM that Is epic in so many levels... Imagine a Roaring Kraid FTW! ^ Now THIS is something I'm would love to see... Is there a way to make custom stages use sound effects and such? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on July 24, 2013, 09:55:42 PM ^ Now THIS is something I'm would love to see... Is there a way to make custom stages use sound effects and such? u mean like adding them if they dont have them?I dont know... Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 24, 2013, 09:58:04 PM It's possible when designing a stage to make sound effects play. The custom stage likely loads the soundbank of whatever stage it's on top of, so you just modify that soundbank and call the sounds from the stage.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: DSX8 on July 24, 2013, 10:00:48 PM oh.. my .bnk's... which 1 would u like?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Segtendo on July 24, 2013, 10:03:06 PM Are you sure that none of the Snake sounds are in stereo?
Are you sure that the sound is the same sampling rate as the sound it replaces? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Amazerommu on July 24, 2013, 10:03:38 PM It's possible when designing a stage to make sound effects play. The custom stage likely loads the soundbank of whatever stage it's on top of, so you just modify that soundbank and call the sounds from the stage. Oh haha. I meant the stage expansion stages. But I'm guessing it's the same thing? As long as you have it call sound effects when making the stage then it'll play those whenever during a match? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: DSX8 on July 24, 2013, 10:05:55 PM Are you sure that none of the Snake sounds are in stereo? yes im pretty sure seggy!! lolAre you sure that the sound is the same sampling rate as the sound it replaces? it doesnt freeze on snake if i remove the character announcer file. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Segtendo on July 24, 2013, 10:06:42 PM Then it might be a problem with the announcer file. Check the sampling rate of the announcer call for Snake.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: DSX8 on July 24, 2013, 10:09:50 PM Then it might be a problem with the announcer file. Check the sampling rate of the announcer call for Snake. i have no announcer call over snake... lolonly 1's i have replaced r in that vid. they r all mono and r at 16000.. so im not really sure y the hell he'd freeze anyways, but yet doesnt freeze if file is present Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on July 24, 2013, 10:11:53 PM It's possible when designing a stage to make sound effects play. The custom stage likely loads the soundbank of whatever stage it's on top of, so you just modify that soundbank and call the sounds from the stage. yepbut i think some stages dont use sfx effects question is if adding sfx is possible to any stage also dx8 when u have time ill appreciate if I get all of them Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 24, 2013, 10:12:16 PM i have no announcer call over snake... lol Then it could be because the soundbank is over the file size limit, but only the Snake character file attempts to access the memory location that the soundbank overflows. Weird, inconsistent freezes are usually caused by file size limit issues.only 1's i have replaced r in that vid. they r all mono and r at 16000.. so im not really sure y the hell he'd freeze anyways, but yet doesnt freeze if file is present Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on July 24, 2013, 10:33:18 PM just counted the sfx for stages,
there are 40 different stages with sfx is that all of them? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: DSX8 on July 24, 2013, 10:53:11 PM yes that is correct... and i figured out my freeze issue... my "kid buu" announcer call is too long.. and i cant seem to find a shorter 1 ._.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Segtendo on July 24, 2013, 10:58:00 PM yes that is correct... and i figured out my freeze issue... my "kid buu" announcer call is too long.. and i cant seem to find a shorter 1 ._. Just speed up the clip via Audacity :PTitle: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: DSX8 on July 24, 2013, 11:01:41 PM naah it wouldnt sound good then.. would sound like a chipmunk! xDD
ill stick with lucario for now :p Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Segtendo on July 24, 2013, 11:05:56 PM I meant speed up the tempo, not the pitch :srs:
The tempo won't change the pitch. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: DSX8 on July 24, 2013, 11:13:16 PM i know, i tried that.. sounded all chipmunk and fememine... but then when i clicked snake the 2nd time, froze... oh boy how fragile character announcer calls can be ;-;
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 25, 2013, 12:21:21 AM i know, i tried that.. sounded all chipmunk and fememine... but then when i clicked snake the 2nd time, froze... oh boy how fragile character announcer calls can be ;-; I meant speed up the tempo, not the pitch :srs: The tempo won't change the pitch. Audacity has three options: Change Pitch, Change Speed, and Change Tempo. You probably used Change Speed, which affects both tempo and pitch. You need to use Change Tempo, which affects the speed of the clip but not the pitch. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: shadowXtreme on July 25, 2013, 01:43:41 AM well... made this since i had some spare time... xD Loading SSBB sfx via SD card with gecko! no riivo needed!! ([url]http://www.youtube.com/watch?v=iJGQ4ME5S40#ws[/url]) well... made this since i had some spare time... xD Loading SSBB sfx via SD card with gecko! no riivo needed!! ([url]http://www.youtube.com/watch?v=iJGQ4ME5S40#ws[/url]) I want What this video have.. I want .. Everything in this video.. D: and, I have a really selfish petition Internet explorer... Can you make your codes work with Dantarion alternate stage loader? T_T Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: DSX8 on July 25, 2013, 02:03:28 AM hah sorry pal.. ur not getting everything on my sd card.. i have unfinished prohects on it that u'd be shocked to find... >_>
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on July 25, 2013, 10:01:16 PM i think ur not suppose to, but has anyone tried chopping off the sampling rate in half to save space in usb loader?
for example announcer calls call for 16000, than it wold b 8000... Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Segtendo on July 25, 2013, 10:02:16 PM i think ur not suppose to, but has anyone tried chopping off the frame rate in half to save space in usb loader? They'd be almost Wiimote quality ^-^for example announcer calls call for 16000, than it wold b 8000... Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Legend of Jesse on July 26, 2013, 07:30:52 AM They'd be almost Wiimote quality ^-^ HAHAHA a thousand times yes!!! haha xD and yea... so if someone COULD find a way to just ADD sfx to a stage that normally wouldn't have one... (like final destination) that would basically open up an entirely different age of stage hacking... o.omight be something to think about... :P also, if you were to take any sound from the .brsar (let's say a silent sound) you could export it as .bnk then rename it to whatever you wanted (let's say the crowd chants whatever its numbers and stuff are called) and it will or should work correct? nothing special or tricky about the exporting other than naming? also, have anyone of you actually listened to some of the stuff in the original brawl .brsar? looking in bb... index 295 is a good example... when the heck does snake even say these things? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Eternal Yoshi on July 26, 2013, 08:07:44 AM While Stages have their own soundbanks (Expansion stages don't seem to load any), you'd have to figure out what calls the SFX, which is likely in the stage module.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Legend of Jesse on July 26, 2013, 10:22:19 AM yay... .rel's... -.- perfect...
btw yea i realize that what i said before (crowd cheers and stuff) is wrong... :/ but i am working to get rid of them the right (but long and tedious) way... umm... btw... if i wanted to release this (no crowd cheer)... umm... how would i go about doing that? o.o would i release it as a sfx? but aren't those like Sawnd stuff? not .bnk? i guess we start by just doing it? or do you think the brawl vault staff people should make a seperate thing for this before getting into it too far? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: jrush64 on July 26, 2013, 11:27:06 AM Okay so I did get this to work. IT was a very stupid mistake on my part. I was putting the sfx in the folder
- private/wii/app/RSBE/pf/sound/sfx instead of - private/wii/app/RSBE/pf/sfx But the only issue is that it doesnt work when i use dolphin's gecko cheats. However it works when i use winimage with ocarina cheats. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Legend of Jesse on July 26, 2013, 12:06:43 PM mkay... well i hit a freeze... someone tell me what i did wrong... (i'm new to sfx so be nice)
put the code in using gct analyzer... got a fresh smashbros_sound.brsar opened it in brawl box... replaced every crowd chant i could find (in each characters bank) with silence .wav files... i noticed in the download for super soundz that there was already a .wav file made that was silent... so that's the file i used to replace everyone's crowd chant with... anyway i saved the .brsar using bb68b by the way... then i opened the .brsar in super soundz and clicked every character name (since that is where the crowd chants are located) and hit the export .bnk button... put them in a folder called "sfx" inside pf... threw the sd card in my wii... got all the way to picking a stage and right when i chose a stage... it froze... what did i do wrong? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 26, 2013, 12:10:36 PM mkay... well i hit a freeze... someone tell me what i did wrong... (i'm new to sfx so be nice) Replace the sounds using Super Sawndz and not BrawlBox. I can't guarantee BrawlBox compatibility because I have no idea how it handles the brsar.put the code in using gct analyzer... got a fresh smashbros_sound.brsar opened it in brawl box... replaced every crowd chant i could find (in each characters bank) with silence .wav files... i noticed in the download for super soundz that there was already a .wav file made that was silent... so that's the file i used to replace everyone's crowd chant with... anyway i saved the .brsar using bb68b by the way... then i opened the .brsar in super soundz and clicked every character name (since that is where the crowd chants are located) and hit the export .bnk button... put them in a folder called "sfx" inside pf... threw the sd card in my wii... got all the way to picking a stage and right when i chose a stage... it froze... what did i do wrong? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Legend of Jesse on July 26, 2013, 12:15:51 PM Replace the sounds using Super Sawndz and not BrawlBox. I can't guarantee BrawlBox compatibility because I have no idea how it handles the brsar. -.- oh........ ok.... looking in super sawnds... how can you replace them? i don't see a replace button anywhere...Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: SonicBrawler on July 26, 2013, 12:16:30 PM I used a super smash bros crusade announcer call but it freezes the game. But other people got them to work...
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 26, 2013, 12:17:56 PM -.- oh........ ok.... looking in super sawnds... how can you replace them? i don't see a replace button anywhere... Browse and insert.Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Legend of Jesse on July 26, 2013, 12:28:15 PM Browse and insert. didnt work... i get an error message...what do i do from here? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 26, 2013, 12:31:02 PM what do i do from here? You need this files which I haven't included: sndconv.exe, dsptool.dll, soundfile.dll Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Legend of Jesse on July 26, 2013, 12:31:50 PM You need this files which I haven't included: sndconv.exe, dsptool.dll, soundfile.dll ok kool any idea where i can get them? (i got no clue) :PPost Merge: July 26, 2013, 12:39:13 PM also... is it safe to leave the smashbros_sound.brsar in the sound folder? or does it even matter? cause if it doesn't matter im gonna take it out (safe space on sd card ya know) :P Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on July 26, 2013, 12:52:36 PM ok kool any idea where i can get them? (i got no clue) :P It doesn't matter where you keep the brsar.Post Merge: July 26, 2013, 12:39:13 PM also... is it safe to leave the smashbros_sound.brsar in the sound folder? or does it even matter? cause if it doesn't matter im gonna take it out (safe space on sd card ya know) :P soundconv.exe is part of the Nintendo SDK and so I'm not allowed to provide directions on where to find it. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Legend of Jesse on July 26, 2013, 01:03:31 PM It doesn't matter where you keep the brsar. ok good gotcha it's not getting read anyway makes sense :Psoundconv.exe is part of the Nintendo SDK and so I'm not allowed to provide directions on where to find it. ah yea sometimes these rules just get in the way... -.- oh well not complaining :/Post Merge: July 26, 2013, 02:48:29 PM ok so.. i did get the files i needed... i replaced the sfx that i wanted with the silence .wav file included in the super sowndz download... made the .bnk file threw it in the sfx folder... and tried playing... and the exact same thing happened as before... a freeze right when i chose a stage... -.- any ideas? Post Merge: July 26, 2013, 04:26:09 PM sorry for the post merges... but i get everything working perfectly now... it was how i put my codes in i guess... (i hate codes so much you don't even know) there is literally no difference in the gct that didnt work and the gct that does work now... other than the order in which they appear... yea hate codes... so much... umm anyway yea be expecting a "no crowd cheer" hack to come out soon (unless something else goes wrong)... -.- Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on July 26, 2013, 05:02:34 PM sometimes, very rarely
i get corrupted codes from the gct analyzer. but i still use it a lot. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Legend of Jesse on July 26, 2013, 06:17:46 PM sometimes, very rarely yea i've had terrible luck with everything out there... gct analyzer... gct edit... code manager gct fusionizer... like everything out there... i mean i dont think its me.. i mean how hard can it be to copy paste and save?! eh i dont care anymore... all i know is this works, my no crowd chanting is flawless and i am a happy person...(until something else happens) ;Di get corrupted codes from the gct analyzer. but i still use it a lot. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: shadowXtreme on July 26, 2013, 07:52:23 PM I have an Issue...
Well this is the original wolf Soundbank size in supersawnds language : A4405 17A RWSD 57C9E 1D6 RWSD 4C767 And this is wolf with vegeta sounds (some) implemented: 97F97 17A RWSD 4B830 1D6 RWSD 4C767 Well as we can see.. Wolf with vegeta sounds is SMALLER than the original wolf sound bank} ok, I am going good, but when I convert Original Wolf to a bnk file, the size is the following: 793 kb.. and the size of the Wolfgueta bnk file is 2,481 kb.. mm.. This is when I say.. Wtf? Edit.. Damn I just Fixed It and I Really dont Know How.. lol Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: LCCoolJ95 on July 27, 2013, 10:18:32 AM This new code set, or at least, I think that's what it is, does it have any new improvements besides just SFX, like THP video usage?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Segtendo on July 27, 2013, 11:41:00 AM No. It's for SFX only.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: LCCoolJ95 on July 27, 2013, 01:11:03 PM No. It's for SFX only. Oh, ok. I don't mind if it doesn't, I was just curious. Thanks anyway.Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Amazerommu on July 27, 2013, 02:36:26 PM I have an Issue... Well this is the original wolf Soundbank size in supersawnds language : A4405 17A RWSD 57C9E 1D6 RWSD 4C767 And this is wolf with vegeta sounds (some) implemented: 97F97 17A RWSD 4B830 1D6 RWSD 4C767 Well as we can see.. Wolf with vegeta sounds is SMALLER than the original wolf sound bank} ok, I am going good, but when I convert Original Wolf to a bnk file, the size is the following: 793 kb.. and the size of the Wolfgueta bnk file is 2,481 kb.. mm.. This is when I say.. Wtf? Edit.. Damn I just Fixed It and I Really dont Know How.. lol Apparently I'm not the only one that happens to. I thought it was just me but sometimes when I compile the sounds into .sawndz or .bnk it makes the file double or triple the size. Just recompiling it usually fixes it for me and that's probably what you did lol Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: shadowXtreme on July 27, 2013, 05:51:37 PM Apparently I'm not the only one that happens to. I thought it was just me but sometimes when I compile the sounds into .sawndz or .bnk it makes the file double or triple the size. Just recompiling it usually fixes it for me and that's probably what you did lol yeah that´s right I did that, lol,.. recompiling fixes that issue :P EDIT AND REQUEST OR SUGESTION :P Swappable sfx folders would be great alongside FPC 3.5.3 .. :) Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Raccoon Chuck on July 29, 2013, 04:43:28 PM Hey InternetExplorer, I ran into a little problem. I'm trying to run the Melee Sound Effect Project Fox, but when I got to the CSS; Fox's Icon was missing and would freeze the game. How exactly do I ADD the RSBE to the File Patch Code? I have a few folks like me that have no idea what we're doing when adding this incredible gift of some incredible fate.
Edit: Disregard the above, I got it working. And also, THANK YOU THANK YOU THANK YOU THANK YOU................. :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Legend of Jesse on July 29, 2013, 05:39:21 PM any plans to make .bnk files editable? from anyone? just wondering is all ;D
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Eternal Yoshi on July 29, 2013, 05:47:32 PM What would be the point of that?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Chaos_Knight on July 29, 2013, 06:13:57 PM What would be the point of that? To make editing sfx easier and faster. You wouldn't have to go and edit your .brsar just export a .bnk.Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Legend of Jesse on July 30, 2013, 09:35:28 AM To make editing sfx easier and faster. You wouldn't have to go and edit your .brsar just export a .bnk. couldn't have said it better myself... :P i mean say you get done with making a .bnk you like it for a while... then you forgot to add something to it... so you go back to the vault to find the hacks you had in that .bnk and one of them have a broken dl D: well what now? (its like a once in a blue moon kind of thing but i'm sure it would just be a handy thing to be able to do) although if it's a pain to make... maybe the work input > desired output in which case i wouldn't want to go through that trouble... :/Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on July 30, 2013, 03:34:47 PM any plans to make .bnk files editable? from anyone? just wondering is all ;D *cough*black jax*cough*Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: LCCoolJ95 on July 31, 2013, 05:48:28 PM Clearly I'm doing something wrong. I tried changing Lucario's and Pit's SFX to Mewtwo and Goku, but it didn't work. No freeze, just no SFX.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: DSX8 on July 31, 2013, 05:54:24 PM Clearly I'm doing something wrong. I tried changing Lucario's and Pit's SFX to Mewtwo and Goku, but it didn't work. No freeze, just no SFX. if u want LC, i can send u mine. well just goku's.. hoping for some1 to change the mewtwo psa i have on mario to use his soundbank..Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Legend of Jesse on August 02, 2013, 05:11:02 PM so... im having a problem... and not sure what is causing it... here is a video of what the problem is... first few secs will show it...
[Wip] Screamo Announcer (http://www.youtube.com/watch?v=jTuGM5ij4g0#) basically just error sounds instead of my sound xD Post Merge: August 03, 2013, 01:00:26 AM Also... I asked about bb being able to edit .bnk files sometime... and here is bj's reply... They're just renamed brwsd files with a few extra values to help the geckp code load the file correctly. Tell InternetExplorer to change his tool to load BRWSD, not bnk which doesn't exist, and then I'll do my part and add support for the extra values at the end. Naming them .bnk files to fit his tool's name is causing way more confusion than it should. I wont support them if they dont use the right extension. so... uhh... maybe? depends on what you wanna do i suppose... ;D Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: BlackJax96 on August 03, 2013, 12:15:17 PM Also... I asked about bb being able to edit .bnk files sometime... and here is bj's reply... so... uhh... maybe? depends on what you wanna do i suppose... ;D I looked at a bnk file myself (I was originally relying on information provided by someone else) and it turns out that it's actually a GROUP of rwsd files. Sawndz lists files by group (because groups are named nicely), and a bnk is just the group of files exported in order with a few extra values at the end. A better extension for it would be .grp, as there are already bank files with the extension .brbnk. I'll add support for exporting groups of files from BB to .grp with the same values at the end. Then you can just rename it to .bnk to work with this code. You can find groups in Brawlbox under snd/group. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on August 03, 2013, 01:22:50 PM can someone provide me with their custom "7.bnk"
its the one with the menu sounds and character announcers... doing some fun stuff thanks Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Albafika on August 12, 2013, 07:08:11 AM Finally found some spare time to read these pages and test the code. Found all my questions answered from page 1 to 3.
This is splendid. I can finally stop messing with several USBs for different ISOs for SFXs. Great job, InternetExplorer and Dantarion, glad to see PM sharing something with the community. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Drevis2 on August 12, 2013, 08:04:17 AM Nice! But I have a problem, when I put the sound code in, the hacks stop working, when I put it out, the hecks work again. Do I need to do something with the code? o3o
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: ValTroX on August 13, 2013, 10:29:37 AM Can someone make a Project m codeset with this code in? I've been trying for a couple of hours with no luck :/
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: BraveDragonWolf on August 13, 2013, 05:51:59 PM This is quite impressive. I had a thought of switching back to gecko, but I must keep using Riivolution. But if it could be possible for someone to re-program gecko OS to read .xml files like Riivolution...
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HyperrCrow on August 13, 2013, 09:01:02 PM Can someone make a Project m codeset with this code in? I've been trying for a couple of hours with no luck :/ https://www.dropbox.com/s/knka1a6ll54apqq/RSBE01.gct (https://www.dropbox.com/s/knka1a6ll54apqq/RSBE01.gct) Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: ValTroX on August 14, 2013, 02:17:44 AM thanks a whole bunch HyperrCrow, worked like a charm :)
Edit: Im getting a freeze when trying to load the result screen, the in-game sounds work perfectly though. I replaced Ike sounds with his jap voice using super sawnds and inserted this file: http://www.mediafire.com/download/9b8jo4184qonzw4/JPN_Ike.rar (http://www.mediafire.com/download/9b8jo4184qonzw4/JPN_Ike.rar) (it's on the vault, by ds22). If I remove the .bnk, the game has no problems, but I ripped through super sawnds too, so it shouldn't have any problems :( Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HyperrCrow on August 14, 2013, 05:56:20 AM Edit: Im getting a freeze when trying to load the result screen, the in-game sounds work perfectly though. I replaced Ike sounds with his jap voice using super sawnds It sounds like you might have gone over his filesize limit. Either that or one of the sounds isn't mono. All sounds have to be almost exactly the same length and have to be mono, RSBE doesn't support stereo.Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: ValTroX on August 14, 2013, 11:42:59 AM I found a thread that had them, they work perfectly, thanks for all the help HyperrCrow :)
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: luigi12 on August 19, 2013, 12:39:32 PM Can someone help me out here
i Just recently got Jrush's Terra(King dedede),Aqua(Jigglypuff),and Ven(ness),and he put there sfx on a .bnk file i inserted the Replacement SoundBank Engine v1.11 code and put the .bnk files in the sfx folder that i made in the pf folder. I used Riivoultion(sorry if i spelled that wrong)to test it out,but all i got was there Normal voices.Do i use Gecko for this or can i still use Riivoultion? Anyone reply to this i need to know what i did wrong,and how can i fix this. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HyperrCrow on August 19, 2013, 01:40:32 PM Do i use Gecko for this or can i still use Riivoultion? This is for GeckoAnyone reply to this i need to know what i did wrong,and how can i fix this. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: luigi12 on August 19, 2013, 04:49:02 PM and one more question,What is the filelimit on the bnk files to work on brawl?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HyperrCrow on August 20, 2013, 01:12:01 AM You'll have to look back at the old posts and see what the others say. I have no experience with anything except the 7.bnk file
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on August 20, 2013, 06:57:20 PM Internet explorer, do you know how the 7.bnk is handled by the game
It seems like the games loads character packs once u choose a character but the 7.bnk which controlls character announcers and menu sounds is only called once and is never loaded again... do you think it would be possible to "refresh" these group of sounds by a button activator code or something? I was able to get 3 rosters like in the video, and each with their respective custom sfx, psa, etc. but havent released the codes because i need to fix the character announcer call issue On another note, is there like a thread or something that states what each number/group/bnk affects? http://youtu.be/XDBuxai7NSI (http://youtu.be/XDBuxai7NSI) Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: SpoonTheMan on August 24, 2013, 07:39:19 PM I just switched to Gecko OS because to keep the game stable (for the cBliss addon), I had to. But now that I've made the switch, everything seems fine, except for 2 things:
1: The music on some stages seems to switch during gameplay while I'm using Waluigi over Diddy Kong (Final), I don't know what songs they are, but I know that the game isn't supposed to switch songs during a fight, this bug doesn't occur in Riivolution. 2: Waluigi (I made my own announcer call for him) has a strange beep sound that plays right after his announcer call, a few other characters have no announcer call working and have different beep sounds instead (pokemon trainer and the individual charizard, to name 2) and I know this also doesn't happen in Riivolution. that would be great if somebody could help me fix these issues, thanks. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Mr. AI | Sluigi123 on August 30, 2013, 10:19:02 PM I'm a noob at this inparticular, but I don't know how to recompile files. Can someone show me how?
Also, when trying to add the SFX Replacement code in, my gct file changes into just one code. Any reason why? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Nightmare Snake on August 31, 2013, 02:59:44 PM can someone do the japanese voices but for gecko tho plz and the gct file
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Eternal Yoshi on August 31, 2013, 05:13:18 PM I just switched to Gecko OS because to keep the game stable (for the cBliss addon), I had to. But now that I've made the switch, everything seems fine, except for 2 things: 1: The music on some stages seems to switch during gameplay while I'm using Waluigi over Diddy Kong (Final), I don't know what songs they are, but I know that the game isn't supposed to switch songs during a fight, this bug doesn't occur in Riivolution. 2: Waluigi (I made my own announcer call for him) has a strange beep sound that plays right after his announcer call, a few other characters have no announcer call working and have different beep sounds instead (pokemon trainer and the individual charizard, to name 2) and I know this also doesn't happen in Riivolution. that would be great if somebody could help me fix these issues, thanks. Both those issues stem from swapping/moving files a lot. Most SD cards can't handle it without glitching and what not. The solution is easy, backup everything, format your SD card (FAT/FAT32 will do), and try again. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: SpoonTheMan on August 31, 2013, 06:34:31 PM Both those issues stem from swapping/moving files a lot. Most SD cards can't handle it without glitching and what not. The solution is easy, backup everything, format your SD card (FAT/FAT32 will do), and try again. I already tried that, I also tried defragging the card, neither of those things make any difference whatsoever. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: KingHarkinian on August 31, 2013, 07:01:03 PM Thanks dude!Now I can finally use character sound hacks on Gecko OS! :af:
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Eternal Yoshi on August 31, 2013, 07:22:03 PM I already tried that, I also tried defragging the card, neither of those things make any difference whatsoever. If both those issues are still present then either your SD card is on it's way to the grave, or you need to change your Hook Type. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: SpoonTheMan on August 31, 2013, 08:40:27 PM My SD card is new, I also tried more than 1 of them. btw, the different hooks on Gecko OS make no difference for the game unless the user has USB Gecko (I don't). These issues are unique to Gecko OS and ANY of it's alternative loaders, they don't happen in Riivolution, and that is on the same cards that I used without any different data.
I believe the strange announcer calls are either an issue with how Gecko OS works, or the RSBE (Replacement Soundbank Engine) code, and said code needs fixing/another update, when I remove the sfx file for announcer calls, the announcer calls are normal again (which also means no modified announcer calls, and I can't work with that >.>). Also, the size appears to be the same between the sfx file, and an extracted sawnd file. I still don't know why 'Waluigi over Diddy (Final)' causes the music to glitch/change in-battle, but it also doesn't happen in Riivolution, all I know is that his moveset files (only of the '(Final)' version) have something to do with it, but I don't know why it happens in Gecko OS, but not Riivolution, and unfortunately, any older version of Waluigi over Diddy does not work with his SFX pack, and well... I really don't want a mute Waluigi, because that kinda' wrecks the personality of him in the game. That's about all I know about it. I can't switch back to Riivolution because the cBliss expansion causes random freezes on stage select if ran on Riivolution. You can ask me more questions though about anything that might be related to these issues I'm having. Thanks for any more suggestions as to how to fix these issues. If it's easier to just fix the random-freeze-on-stage-select issue with cBliss on Riivolution, then any idea how that could be done? Edit: Nevermind, I fixed the cBliss freezing for Riivolution. :af2: Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Kuroneko on September 14, 2013, 03:55:58 AM i need help, i tried to put Saber`s voice over link, the sawnds file is the one that comes with Saber PSA, it only worked on trainning, and randombly freezes the game, on VS after select map the fight never begins, please help!! TwT
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: agoaj on September 18, 2013, 09:47:17 AM Since BrawlBox now supports converting Wav files I'll probably be updating Super Sawndz to no longer need the dlls.
How easy was my code? This is the first time someone else has ever done something with it. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on September 18, 2013, 03:40:40 PM Since BrawlBox now supports converting Wav files I'll probably be updating Super Sawndz to no longer need the dlls. atm brawlbox does not support editing group filesHow easy was my code? This is the first time someone else has ever done something with it. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on September 19, 2013, 01:32:21 PM How easy was my code? This is the first time someone else has ever done something with it. I barely touched it, really. I had the .bnk creator written in Python already so I took the (extremely) lazy route and compiled it to a .exe and hooked it in, similar to how Sawndz was hooked. I could have rewritten it in C#, but it's been sitting around for a long time so I was afraid of forgetting how some things worked and spending hours debugging. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: 0mega on September 20, 2013, 09:52:37 PM THIS IS GREAT!
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on September 21, 2013, 07:49:56 AM Just updated Super Sawndz to natively create .bnk files rather than rely on the Python module. Functionally it's the exact same but it might be faster and more reliable.
.bnk files might not preserve enough information to be able to insert them back into the BRSAR, but I'll probably look into this and see if it's possible. For the time being, I recommend packaging your SFX files with both a .bnk and a .sawnd for the convenience of the user. Post Merge: September 21, 2013, 10:20:18 AM Disregard the last post. I rewrote RSBE to natively use .sawnd files, so .bnk files will soon be obsolete. I need to perform extensive testing to make sure it's stable, but I'll update the code pretty soon. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: kangaroogreen on September 21, 2013, 05:12:42 PM So yeah, I've been trying this for a little while now. And I can't for the love of me seem to get by this error.
(http://i.imgur.com/xdoAfm3.png) I've looked around for the .exe, but couldn't find it. Any ideas what's wrong? Edit: Never mind, figured it out myself. But, now that that error's gone, I have this problem. (http://i.imgur.com/qaEg1NW.png) And it just stops here and the sound isn't replaced when played on the right. So now I have this problem... Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Eternal Yoshi on September 21, 2013, 05:35:56 PM Sndconv.exe is in the Revolution SDK. You have to google the thing since we can't link it to you.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on September 21, 2013, 05:57:39 PM so we should be able to use any .sawnd file in the vault
? if u need testers let me know Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: kangaroogreen on September 21, 2013, 06:06:53 PM Sndconv.exe is in the Revolution SDK. You have to google the thing since we can't link it to you. Yeah, but now I just need to figure out that weird dot problem. It doesn't seem like that's happening to anyone else. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Segtendo on September 21, 2013, 09:27:17 PM so we should be able to use any .sawnd file in the vault You should be able to use a .sawnd file. Just right click the group and replace it with the .sawnd.? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: KittehMeko on September 21, 2013, 11:38:03 PM Since I dont have a sfx folder, do I have to make one?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Segtendo on September 22, 2013, 01:02:08 AM Since I dont have a sfx folder, do I have to make one? ...yes?Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: kangaroogreen on September 22, 2013, 03:42:44 PM So after looking into my problems more, it seems like this was happening to people with the original Super Sawndz. But a debug version got put out for it that fixed the problem.
But with the version linked in the OP, I keep getting the same error: Inserting wav tank_breathe_01.wav sndconv.exe v1.2 Sound converter for Dolphin AX sound player. Copyright 2001 Nintendo Technology Development, Inc. . I also can't seem to export .bnk or .sawnd file. As in the window where I save the file comes up, but when I click save it doesn't actually make the file. So I have actually no idea what's happening with this right now. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on September 23, 2013, 12:56:11 PM I just updated RSBE to v1.20. This version supports native .sawnd files and does not support .bnk files. I highly recommend you update, and .bnk files are now obsolete.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Shun_One on September 23, 2013, 01:18:28 PM I just updated RSBE to v1.20. This version supports native .sawnd files and does not support .bnk files. I highly recommend you update, and .bnk files are now obsolete. Ah, nice. Read the updated tutorial, thanks. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Segtendo on September 23, 2013, 01:29:32 PM I got an error when trying to export to .sawnd :c
Code: System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: kangaroogreen on September 23, 2013, 01:36:32 PM Nope, hoped this one would fix the error I've been having.
Exact same problem. Dang. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Shun_One on September 23, 2013, 01:42:00 PM Didn't get an error, but each time I try to create a .sawnd, it opens the dialogue box. I click save, then nothing. The files aren't in the folder despite there being no error log.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: KingJigglypuff on September 23, 2013, 01:46:34 PM I get this error with the new update.
(http://i.imgur.com/Q2QgnP6.png) Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on September 23, 2013, 02:31:07 PM If you have trouble with my uploaded copy then try the standard version of Super Sawndz and see if that works. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27683 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27683)
The only difference is that mine still supports .bnk files (just in case) and it automatically correctly names the file for you. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: warioman22 on September 23, 2013, 02:46:24 PM Didn't get an error, but each time I try to create a .sawnd, it opens the dialogue box. I click save, then nothing. The files aren't in the folder despite there being no error log. Same issue here. Won't do anything.Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Shun_One on September 23, 2013, 02:51:56 PM If you have trouble with my uploaded copy then try the standard version of Super Sawndz and see if that works. [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27683[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27683[/url]) So original .sawndz created with Super Sawnds work for this? Great. THat solves all my problems. The only difference is that mine still supports .bnk files (just in case) and it automatically correctly names the file for you. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Segtendo on September 23, 2013, 02:58:37 PM If you have trouble with my uploaded copy then try the standard version of Super Sawndz and see if that works. [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27683[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27683[/url]) Luckily, I have Super Sawndz, so I guess this will work for now.The only difference is that mine still supports .bnk files (just in case) and it automatically correctly names the file for you. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on September 23, 2013, 05:58:49 PM so why is .sawnd better than .bnk?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on September 23, 2013, 06:11:38 PM Sawnd files have some additional information that can be used to import them back into Super Sawndz, and they more accurately parse the group data relocation group. It's also more standardized as they've been around for years now.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on September 23, 2013, 06:27:36 PM thanks man
*offtopic* anybody mind sharing a t-rex sawnd file for me? i wanna test this baby out<.< Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: KingJigglypuff on September 23, 2013, 06:32:18 PM thanks man I suppose I could look up some T-Rex clips for my revamp. =p*offtopic* anybody mind sharing a t-rex sawnd file for me? i wanna test this baby out<.< Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: _Data_Drain_ on September 23, 2013, 08:14:16 PM I have a somewhat odd bug to report...
This code messes up Mr. Game & Watch's sounds... However, if you use a .sawnd file of his sounds. It reads them fine... So I guess this is somewhat minor. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Ghostly on September 23, 2013, 08:33:57 PM I has a question. If I already have a .sawndz file, then I just put it in the sfx folder after using that code, will it work?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Segtendo on September 23, 2013, 08:57:17 PM I have a somewhat odd bug to report... I remember when I replaced G&W's sounds with the Paper Mario sounds, it screwed up my Falco slot, for some reason. It's cuz their sound groups are next to each other in the BRSAR.This code messes up Mr. Game & Watch's sounds... However, if you use a .sawnd file of his sounds. It reads them fine... So I guess this is somewhat minor. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on September 23, 2013, 09:07:14 PM I has a question. If I already have a .sawndz file, then I just put it in the sfx folder after using that code, will it work? Yes.I remember when I replaced G&W's sounds with the Paper Mario sounds, it screwed up my Falco slot, for some reason. It's cuz their sound groups are next to each other in the BRSAR. The new version might handle this properly.Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Ghostly on September 23, 2013, 09:11:23 PM Well, there's a problem. When I reach the Wii Strap screen, it just freezes. I renamed the .sawndz and everything :/ .
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on September 23, 2013, 09:19:37 PM Well, there's a problem. When I reach the Wii Strap screen, it just freezes. I renamed the .sawndz and everything :/ . What soundbank are you replacing? It's probably a file size limit issue.Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Ghostly on September 23, 2013, 09:32:16 PM What soundbank are you replacing? It's probably a file size limit issue. Well now it's working, but all my previous hacks disappeared. I dunno I think it's my wii. And im replacing Pit's voice, im not sure if that answered you question...Post Merge: September 23, 2013, 11:27:54 PM What soundbank are you replacing? It's probably a file size limit issue. Never mind, I figured it out and it works just fine! The error was mine, sorry for causing trouble. I love it. Thank you!Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: GunBlaze on September 25, 2013, 12:46:17 PM InternetExplorer da bess~
Anyway, does someone have Project M codeset with this, and Ganon's Melee sounds on this format? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HaloFanODST on September 25, 2013, 03:20:51 PM I click "Create sawnd", it sends me to save my file.
But it doesn't create the sawnd file, I cannot find it. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: zutox on September 27, 2013, 01:20:25 PM Going to have to follow this for sure!
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Kyouma on September 27, 2013, 02:30:32 PM I am happy to live in 2013 now
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: KytuzuZE on September 28, 2013, 08:12:23 PM My problem is simple.....my wii doesn't read or detect my .sawnd files
(It is named as the Group ID(eg. 8.sawnd) and is in the /sfx folder) My location-----.../pf/sfx Other thing...the .bnk files doesn't create nothing...just the folder is empty.. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HaloFanODST on September 28, 2013, 08:26:59 PM My problem is simple.....my wii doesn't read or detect my .sawnd files (It is named as the Group ID(eg. 8.sawnd) and is in the /sfx folder) My location-----.../pf/sfx Other thing...the .bnk files doesn't create nothing...just the folder is empty.. Are you using the File Patch Code? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: KytuzuZE on September 28, 2013, 10:26:05 PM Are you using the File Patch Code? Yes! obvious.... Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HaloFanODST on September 28, 2013, 11:44:41 PM Yes! obvious.... Try to make the .sawnd files again. Or try to put the codes again. That way it should work. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: KytuzuZE on September 29, 2013, 08:37:29 AM Try to make the .sawnd files again. Or try to put the codes again. That way it should work. I did it but nothing happends... Edit: I use Gecko OS. Edit 2: All my hacks ,stages, etc... are working fine the only problem is the wii (or gecko) is ignoring the .sawnd files. is like the code is not working for some reason... Edit 3: It is (Name ID).sawnd or (Name ID).sawndz? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HaloFanODST on September 29, 2013, 09:38:42 AM I did it but nothing happends... Edit: I use Gecko OS. Edit 2: All my hacks ,stages, etc... are working fine the only problem is the wii (or gecko) is ignoring the .sawnd files. is like the code is not working for some reason... Edit 3: It is (Name ID).sawnd or (Name ID).sawndz? Actually it is (Number ID).sawnd Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: SAHunterMech on September 29, 2013, 07:44:53 PM I just necroed the post about this on smashboards, but I'm going to reiterate here.
I've been having a few issues with the new version of the RSBE, as well as with version 1.11. 1. I noticed that on this page, the code for the RSBE is the latest version (1.20), but at the Smashboards post it is 1.11. 2. I've been having a little trouble with your modded Super Sawndz; in the old version (1.11), I could export .bnk files, but they would always freeze my game, even when I made them obscenely small. Just to clarify, I triple checked that my imported .wavs were mono, 22500kHz, and had ADPCM compression, in addition to being shorter/smaller than the sounds they replaced. In your new version of Super Sawndz (1.20), when I go to insert a sound, soundconv.exe starts up, and then it stops suddenly without actually inserting a new .wav. 3. If .bnk files are now obsolete, do we still have to use your modded version of SuperSawndz, or can we use the original version to make .sawnd files? That version works for me fine. I also can't seem to get the new RSBE code to recognize .sawnd files at all ingame. Again, to clarify, the files are formatted like "29.sawnd" , and they are in 'pf/sfx'. In any case, I very much appreciate your work to bring custom sounds to us Gecko users. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: itsameluigi1290 on September 30, 2013, 09:03:21 AM I'm having a problem. The hacks I downloaded came with .BNK files as opposed to .SAWND files, and when I clicked "create .BNK", it says, "RSBE v1.20 does not support .BNK files; you should use .SAWND files instead". Is there any way to convert .BNK files to .SAWND files instead? Or is there a different solution?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on September 30, 2013, 12:26:05 PM I'm having a problem. The hacks I downloaded came with .BNK files as opposed to .SAWND files, and when I clicked "create .BNK", it says, "RSBE v1.20 does not support .BNK files; you should use .SAWND files instead". Is there any way to convert .BNK files to .SAWND files instead? Or is there a different solution? I switched from .bnk to .sawnd because no such flexibility or conversion exists for .bnk files. You should ask whoever put the soundbanks together to provide .sawnd files instead. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Jade_Rock on October 04, 2013, 04:18:12 PM So there is no way to just convert them and copy paste into the sfx folder?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Segtendo on October 04, 2013, 08:34:22 PM So there is no way to just convert them and copy paste into the sfx folder? You can choose where to export your .sawnd to.Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: soulcambio on October 07, 2013, 06:56:39 AM Hello guys. I have some trouble with exchange soundeffects. So i post my problem here:
Ok, first i go to F:\private\wii\app\RSBE\pf. There i create a folder named sfx. Then i put the smashbros_sound.brsar, Super Sawndz.exe, sound.wav and sawndz.exe in there. I open the Super Sawndz.exe, klick on Peach (73BF1), go to [1E7] RWSD (4063F) and select Audio[14] (1E10) SCREENSHOT 1 (http://www.bilder-upload.eu/thumb/007548-1381063802.png) (http://www.bilder-upload.eu/show.php?file=007548-1381063802.png) I have selected the file. There is the Group ID 23, Collection ID 487 and the WAV ID 20. After that i klick on the ... button to Input File. I choose the sound.wav. The wav is in a frequenz of 22050. In the next step i click on INSERT and automaticly the sound of the Audio[14] (1E10) is played but it's the same like bevor. SCREENSHOT 2 (http://www.bilder-upload.eu/thumb/382804-1381064468.png) (http://www.bilder-upload.eu/show.php?file=382804-1381064468.png) And thats the problem. I couldn't change the sound Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: ZX_BraveSol_ZX on October 07, 2013, 07:03:49 PM can the game still load the .bnk files with this? or is .bnk gone completely and i have to convert my already existing .bnk files to sawnd?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on October 07, 2013, 07:06:09 PM can i still use a .bnk file thats already made? or will it not work? I'm confuzzled nopeull have to open brsar and exports as .sawnd Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on October 11, 2013, 06:16:48 PM Sorry for inconveniencing those who previously used .bnk files, but at this point it's definitely best to simply get away from them as .sawnd is a better standard.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Amazerommu on October 25, 2013, 08:49:58 AM Does anyone know if this updated code works with the Alternate Stage Loader code, or does it still cause freezes?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Dantarion on October 25, 2013, 01:01:46 PM Probably uses the same space of memory. I will revisit that code someday...soon :D
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Amazerommu on October 25, 2013, 01:14:08 PM Probably uses the same space of memory. I will revisit that code someday...soon :D This is excite.Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Renova on October 25, 2013, 08:19:24 PM Can I use this to replace the announcer calls in gecko?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on October 25, 2013, 08:51:26 PM Can I use this to replace the announcer calls in gecko? yesTitle: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Renova on October 26, 2013, 07:29:51 AM yes How can I insert the sawnd file into the sfx folder for each individual announcer call when the group id is the same? Am I supposed to rename the wavs with the wave id #? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Segtendo on October 26, 2013, 09:02:08 AM How can I insert the sawnd file into the sfx folder for each individual announcer call when the group id is the same? Am I supposed to rename the wavs with the wave id #? You can't do it individually. It's either the whole group or nothing at all.Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Amarythe on October 29, 2013, 04:51:51 PM OK... so I'm having problems. My GCT is fine, ready to go. All that good stuff.
I've followed all the instructions perfectly, but NOTHING has changed. :C As an example, I'm editing ID 220. When doing that... FIRST there is "menu (F89EE)" When that is expanded, there are three thing inside: [1BB] RWSD [14B0D] [1CF] RWSD [1A89E] [1A2] RWSD [C9643] I ONLY edited material in the last one. Then, after inserting my custom sounds, I clicked on "menu (F89EE)" again. Then I clicked "Create Sawnd" and named the file 220.sawnd after the ID. I take that file and placed in square in the SD:/private/[...]/pf/sfx folder. ...What could I possibly be doing wrong? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Amazerommu on October 29, 2013, 05:20:58 PM If it's exactly the same size that probably means nothing is actually changing.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Amarythe on October 29, 2013, 05:55:17 PM When an altered category exceeds the "normal size", it turns red, right? Two of my altered categories have turned red, so I assume the file size has changed. (I assume the change in size is small enough to prevent freezing).
I've been asking around and somebody suggested I might be using a GCT that only works with .bnk files. But I have a feeling that's not the case... In fact, I don't even think such a GCT exists. (I'm on a computer that can't open GCTEdit for WHATEVER reason...) Using the "Melee Link Voice SFX v2.6b [Project Melee]" GCT. (He seems to know about Super Sawndz too, so I assume .sawnd files should work...) If someone here has a PM 2.6b GCT with this code and only this code added to it, I'd GREATLY appreciate a link to it. Otherwise, this is a link to my .brsar: [Removed due to obselete .brsar] I've only edited the announcer's voice (those are my sexy pipes you're hearing, lul). I've edited only the following for categories in the .brsar: menu [F89EE] melee [98E3C] menu [31C50] characall [DF130] If ANYBODY can help me resolve this issue, I'll credit you in my Announcer hack. If you find Brawl's announcer as boring/annoying as I do, you might like to help me out, haha. Thanks in advance. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Amazerommu on October 29, 2013, 05:59:47 PM When an altered category exceeds the "normal size", it turns red, right? Two of my altered categories have turned red, so I assume the file size has changed. (I assume the change in size is small enough to prevent freezing). I've been asking around and somebody suggested I might be using a GCT that only works with .bnk files. But I have a feeling that's not the case... In fact, I don't even think such a GCT exists. (I'm on a computer that can't open GCTEdit for WHATEVER reason...) Using the "Melee Link Voice SFX v2.6b [Project Melee]" GCT. (He seems to know about Super Sawndz too, so I assume .sawnd files should work...) If someone here has a PM 2.6b GCT with this code and only this code added to it, I'd GREATLY appreciate a link to it. Otherwise, this is a link to my .brsar: [url]http://www.mediafire.com/folder/cezdwmlmwmcrr/SFX_BRSAR[/url] ([url]http://www.mediafire.com/folder/cezdwmlmwmcrr/SFX_BRSAR[/url]) I've only edited the announcer's voice (those are my sexy pipes you're hearing, lul). I've edited only the following for categories in the .brsar: menu [F89EE] melee [98E3C] menu [31C50] characall [DF130] If ANYBODY can help me resolve this issue, I'll credit you in my Announcer hack. If you find Brawl's announcer as boring/annoying as I do, you might like to help me out, haha. Thanks in advance. Wow... that is literally the whole issue. I'm the one who made those sfx and I haven't (am in the process of doing so) updated everything to use only .sawnd files. I've also finished the Announcer sfx... which will be included in the Melee SFX download whenever I update it. Tiiiiiime... none of it has been had recently in order to update things in a timely manner heheh Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Amarythe on October 29, 2013, 06:20:24 PM ...Oh! Haha, I didn't even notice you were the author of that hack! That's awesome, I really love the Link hack... I'm considering using it. Thanks for confirming the issue.
- UPDATE - I've fixed my GCT now, it's .sawnd compatible now. ...The trouble is, I only know the code worked because the game freezes at the strap screen!! So... obviously my file sizes were too big, right? Right. So here's what I do: I go into Audacity and make the files Mono, because I didn't notice at first they were stereo. Now they're effectively half the size. But... when inserting these new files into Super Sawnds, the text underneath the "Play" button (which displays text when you "insert" a file) seems to say that the new file is "0 bits" different than the last file. Huh??? The new file is half the size! AND, when I hit "create Sawnd", the created file is THE EXACT SAME size as it was before, even though everything is mono!! And so, after ALL this hard work, I STILL get freezes! And it gets even WORSE... .-. So I inserted my files that DIDN'T exceed the limit... and most of the sound have this ridiculous BZZZZT sound in them, even though they sound fine in Super Sawndz!! WHYYYYYYY are these things happening ;_; I should mention, all my audio files are set to 44100Hz, not 22050Hz as suggested. I'm doing this for two reasons: setting it to 22050Hz makes the file longer (wouldn't that mean the file's bigger?), and also distorts my file so that the audio is really slooooow and super looooow. Would setting it to 22050Hz fix my buzzing problem, or even my file size problem, WITHOUT distorting the audio beyond recognition? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Son of Kratos on November 02, 2013, 11:57:51 PM I play Project M, and as such dont have a sfx folder :\ How do I use the code if the GCT I have comes from the one the 2.6b build gives me? Can you edit a .gct file?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HyperrCrow on November 03, 2013, 01:55:05 AM I play Project M, and as such dont have a sfx folder :\ How do I use the code if the GCT I have comes from the one the 2.6b build gives me? Can you edit a .gct file? Use mine. Although I have it setup with the old version that uses .bnk fileshttps://www.dropbox.com/s/knka1a6ll54apqq/RSBE01.gct (https://www.dropbox.com/s/knka1a6ll54apqq/RSBE01.gct) Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on November 03, 2013, 10:36:11 PM can I ask why we need super sawndz's export of the sawnd files? or whats behind it? and why a plain ass sawnd from sawndz012 wont work?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: SnatoWhato on November 13, 2013, 11:53:23 AM Can someone tell me what I'm doing wrong? I'm trying to replace the announcer call and I keep getting this massage: "Inserting wav Lucina Announcer Call.wav
Missing sndconv.exe: unable to convert wav file" I tried googling that file but I can't find it. :/ Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on November 13, 2013, 01:29:11 PM hurrdurr lol
sawndz012.exe has those files and exports them on launch, its bad that tools dont include the essentials needed for the app to work fully Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: SnatoWhato on November 13, 2013, 02:11:22 PM hurrdurr lol sawndz012.exe has those files and exports them on launch, its bad that tools dont include the essentials needed for the app to work fully So you're saying I should just get sawndz012.exe? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on November 13, 2013, 04:00:53 PM So you're saying I should just get sawndz012.exe? yes, then run it, when its running, it will spit out sndconv.exe which you can move to supersawndz directoryTitle: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: SnatoWhato on November 13, 2013, 09:15:05 PM Awesome. Thanks a ton. :)
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Nebulon on November 15, 2013, 07:22:53 PM Okay I applied the code, made a sfx folder just after pf, and put in a sawnd I had gotten from a download. So in the sfx folder there's a lone 10.sawnd sitting there. I'm trying to change Pit's voice. What did I do wrong? Nothing's changed.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on November 15, 2013, 07:35:54 PM wait are the IDs in HEX or DECIMAL? i see problems happening here with people
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on November 15, 2013, 07:52:07 PM wait are the IDs in HEX or DECIMAL? i see problems happening here with people Decimal.Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on November 15, 2013, 08:48:37 PM ok... and do you mind if i update my brstm copier to automate the sawnd dumping and installation to sd card? , I'm trying to reach out to as many noobs as possible with my program
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on November 16, 2013, 01:49:53 AM Go ahead, no reason for me to stop you.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: ASF1nk on November 16, 2013, 01:37:30 PM Hey InternetExplorer,
I think there appears to be a conflict between RSBE and Dantarion's Alternate Stage Loader. I think they both write to address 0x805A7D00? Anyways just a heads up, have a good one. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Nebulon on November 17, 2013, 11:08:32 AM Okay I'm figuring out how to use this but when I try to create a bnk file nothing come up in the folder I try to put it in. I insert the sawnd file into the brsar with Sawndz, then I open the same brsar with super sawndz, I can hear the edited sfx for the character from the Super Sawndz program, now I'm trying to create a .bnk file of these sounds and it sasks me what name I want it as and where to save it, but when I do this step and hit save, the file is nowhere to be found where I created it.
What am I doing wrong? Post Merge: November 17, 2013, 12:18:47 PM Okay, I found the .bnk files in my recent items but when I put them in the sfx with the codes applied nothing's changed. I'm using the extra 37 stage loader, the custom music loader for the stages, File patch 3.5.3 updated version... are there known conflicts with any of these? Post Merge: November 17, 2013, 12:59:56 PM No wait these were just shortcuts that led no where. So I can't find the bnk files that the program is creating. Does anyone know how to remedy this? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: SnatoWhato on November 17, 2013, 09:48:49 PM Man, I'm noobing pretty hard right here. Now when I click insert it makes a bunch of files.. Could anyone make a how to video? lol I think it'd be alot of help. I assume the insert button is for replacing the sound effect highlighted.. right?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Renova on November 20, 2013, 07:44:47 AM Can someone tell me the group id of the announcer? Apparently its not 223 like I thought. I made a sawnd from my replaced sounds and its not working on gecko.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on November 20, 2013, 11:36:42 AM Can someone tell me the group id of the announcer? Apparently its not 223 like I thought. I made a sawnd from my replaced sounds and its not working on gecko. in hex its DFTitle: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Renova on November 20, 2013, 11:59:36 AM in hex its DF Using it for the sound replacement code. Doesn't use hex to my knowledge when changing the filename. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on November 20, 2013, 04:03:15 PM Using it for the sound replacement code. Doesn't use hex to my knowledge when changing the filename. if its not 223 ( which is DF in decimal) then its either DF , or this whole gecko SFX is a LIE, or you are using an SDHC CARD which brawl doesnt supportTitle: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Renova on November 21, 2013, 06:53:25 AM I inserted sawndz from the vault to replace current announcer sounds. Then I used Super Sawndz to created a sawndz file of the entire 223 (export). Then I renamed that sawndz file to 223 and placed it in the SFX folder. My replaced character sounds work but the announcer calls won't.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on November 21, 2013, 11:24:13 AM I inserted sawndz from the vault to replace current announcer sounds. Then I used Super Sawndz to created a sawndz file of the entire 223 (export). Then I renamed that sawndz file to 223 and placed it in the SFX folder. My replaced character sounds work but the announcer calls won't. still original announcer?mario's was also given an example, you can check if that was named in hex or decimal check your BRSAR if the original announcers play so you arent wondering why the hax arent playing when in fact they are, you just didnt replace anything Post Merge: November 22, 2013, 10:20:59 PM well I see i cant use this with my set for several reasons: 1) BRSAR is corrupted, it works flawless still when loaded with riivolution, no freezes resulting from it 2) my sfx have higher sample counts than the original, i also have way more sfx hax than anyone will ever have 3) the sawnd files only play some announcers, the rest play wii remote slots that are NOT even part of the slot the sawnd file replaces and does it statically like gecko on brstms 4) volume data isnt carried over so my sfx plays very soft (80volume) instead of loud (255 volume) 5) my hack pack consists of 1.6GB brstms, 300MB THPs, 200MB custom textures/fighters/stages, 150MB SFX Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Darky Shiranui on November 23, 2013, 08:00:31 AM Question: If I can't convert sawndz to .bnk files anymore do I just put the .sawnd file in the sfx folder?
Post Merge: November 23, 2013, 08:04:59 AM Question: If I can't convert sawndz to .bnk files anymore do I just put the .sawnd file in the sfx folder? Note: I also put 24.sawnd for zelda which is her skyward sword voice in the sfx but it wasn't read. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: InternetExplorer on November 25, 2013, 05:19:55 AM Question: If I can't convert sawndz to .bnk files anymore do I just put the .sawnd file in the sfx folder? Post Merge: November 23, 2013, 08:04:59 AM Question: If I can't convert sawndz to .bnk files anymore do I just put the .sawnd file in the sfx folder? Note: I also put 24.sawnd for zelda which is her skyward sword voice in the sfx but it wasn't read. Update your code to the latest version, v1.20 Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Nightmare Snake on November 25, 2013, 04:18:14 PM can someone do raiden for marth as bnk its made but I need some to convert it to bnk plz
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on November 25, 2013, 04:47:09 PM can someone do raiden for marth as bnk its made but I need some to convert it to bnk plz use sawnd format insteadTitle: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Mewcario on December 05, 2013, 06:22:30 PM I click "Create sawnd", it sends me to save my file. But it doesn't create the sawnd file, I cannot find it. Super bump. I'm having the same problem, and this was never answered. On a similar note, what volume / dB range is recommended for SFX? My sounds from Riivo were way too quiet, and they're on the verge of clipping. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on December 05, 2013, 08:49:20 PM Super bump. I'm having the same problem, and this was never answered. open the brsar in brawlbox, and you can modify the entries params to 255, theres a param in everything that tells the game how loud to play something atOn a similar note, what volume / dB range is recommended for SFX? My sounds from Riivo were way too quiet, and they're on the verge of clipping. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Mewcario on December 06, 2013, 08:19:51 AM Excellent. Thanks, Diddy! Now, I just have to figure out why Super Sawndz won't actually save any exported soundbanks to my computer...
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on December 06, 2013, 12:39:43 PM Excellent. Thanks, Diddy! Now, I just have to figure out why Super Sawndz won't actually save any exported soundbanks to my computer... export to sawnd only, they updated it to read the sawnd file and not bnk fileTitle: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Mewcario on December 06, 2013, 08:32:34 PM Question moved to "Super Sawndz!" thread.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Sanitys_Theif on December 09, 2013, 05:45:26 PM The link to the File Patch Code comes up as "service unavailable"
I'm guessing it's a different FPC than the one used for Project M because when I tried to use this sound replacement code it freezes right after I choose a stage Can someone post the modified FPC? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Mewcario on December 10, 2013, 10:51:21 AM For some reason, this thread mentions the File Patch Code 4.0...but that version of the code is buggy as hell, and has been abandoned for a while now. The best version of this code is 3.5.1.
File Patch Code v3.5.1 Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Shun_One on December 10, 2013, 09:34:28 PM Not sure if it's been posted yet, but here are all the file names for .sawnds to correspond to each character:
08 - Mario 09 - Link 10 - Pit 11 - Meta Knight 12 - Dedede 13 - DK 14 - Samus 15 - Yoshi 16 - Kirby 17 - Fox 18 - Pikachu 19 - Luigi 20 - Captain Falcon 21 - Ness 22 - Bowser 23 - Peach 24 - Zelda 25 - Ice Climber 26 - Marth 27 - Game & Watch 28 - Falco 29 - Ganondorf 30 - Wario 31 - Pikmin & Olimar 32 - Lucas 33 - Diddy 34 - Pokemon Trainer 35 - Charizard 36 - Squirtle 37 - Ivysaur 38 - Lucario 39 - Ike 40 - ROB 41 - Purin 42 - Toon Link 43 - Wolf 44 - Snake 45 - Sonic 46 - Select 48 - Kirby Hats 223 - Character Calls 323 - Galleom (Mewtwo in Project M) 325 - Duon (Roy in Project M) Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HaloFanODST on December 16, 2013, 09:58:56 PM This code doesn't work AT ALL out of Project M.
I've followed every single instruction, but now Sonic freezes as soon as I select him. There are NO hacks in my Wii but the ShadowKong PSA and the voice SFX. Tried removing the hacks again to see what was going on, still crashed. Got rid of the code, selected Sonic again, perfect. The same thing happened when I selected Wario. Now I think I should go back to Riivolution. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on December 17, 2013, 03:43:07 PM This code doesn't work AT ALL out of Project M. projectM 3.0 COMES with the RSB engine codeI've followed every single instruction, but now Sonic freezes as soon as I select him. There are NO hacks in my Wii but the ShadowKong PSA and the voice SFX. Tried removing the hacks again to see what was going on, still crashed. Got rid of the code, selected Sonic again, perfect. The same thing happened when I selected Wario. Now I think I should go back to Riivolution. additionally, projectM is NOT compatable with custom PSAs, you shouldnt be using project M as a base mod loader for normal modding, project M is only if you want to play competitively with THEIR rules Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HaloFanODST on December 17, 2013, 07:43:43 PM projectM 3.0 COMES with the RSB engine code additionally, projectM is NOT compatable with custom PSAs, you shouldnt be using project M as a base mod loader for normal modding, project M is only if you want to play competitively with THEIR rules Project M 3.0 uses this code, and works flawlessly. Out of Project M, this code doesn't work. No sounds are changed, and Sonic freezes when selecting him I never said I was using it in Project M, I said I was using it OUT of Project M. I tried to use it out of it, and it didn't work. Read again. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on December 18, 2013, 05:31:28 AM the code works for me, you cant have huge sawnd files thi sway though, they have to be named 223.sawnd i think, gecko is unstable as [censored] with how specific files have to be to the original in my experience, with gecko, CSPs that totaled too big froze in gecko, but not with riivo for example, while with sounds, annuncers that USED to work (which are huge) no longer work and muffle on a fresh SD AND freeze
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HaloFanODST on December 18, 2013, 10:29:22 AM When I put the code, what it does is to mess some of the Announcer sounds.
Also, it freezes when I select Sonic. The same happened with Wario but at a match. He couldn't respawn because the game froze. I was using no hacks but the ShadowKong PSA and that code. Deleted everything, and the problem was the code. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: BlazingFury on January 06, 2014, 09:41:29 AM Hey I need help, I added the RSBE code and when I started brawl all my hacks did not load it was just regular brawl. What am I doing wrong. I have the File Patch code and I have all the folders named and put in order correctly. :oshi: :oshi:
Post Merge: January 06, 2014, 10:49:06 AM The codes I have are phantom wings stage expansion 2.0 code, eternal yoshi's maxed out css code, custom sound engine 2.5 code, Oshtoby's Stage Dependant Song Loader, and the file patch code that's it. Why isnt it working :oshi: :oshi: Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Eggman12 on January 06, 2014, 11:43:32 AM The codes I have are phantom wings stage expansion 2.0 code, eternal yoshi's maxed out css code, custom sound engine 2.5 code, Oshtoby's Stage Dependant Song Loader, and the file patch code that's it. Why isnt it working :oshi: :oshi: Try without the custom song engine code. I think it's not compatible with RSBE.Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: BlazingFury on January 06, 2014, 07:18:40 PM Try without the custom song engine code. I think it's not compatible with RSBE. Your kidding? Now how am I suppose to have my custom stages with music or have custom victory theme's? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HaloFanODST on January 06, 2014, 08:16:35 PM The code helps to have SFX in Gecko.
But the most horrible glitch is that many other sounds of the game are messed up after including this code. Unless used by ASF1nk or Project M. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: lilggamegenuis on January 06, 2014, 08:53:28 PM sorry for asking but, is this code still being worked on or is it on hold or possibly (hope not) dead.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on January 06, 2014, 08:58:52 PM sorry for asking but, is this code still being worked on or is it on hold or possibly (hope not) dead. from what i understand its finishedi havent had any issues with it just dont forget to have all sounds in mono format and dont put bigger sound files then their respective soundbank Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Eggman12 on January 07, 2014, 09:27:50 AM Your kidding? Now how am I suppose to have my custom stages with music or have custom victory theme's? yeah i know :/. I'm using the custom music engine code too and when i tried RSBE with it, it doesn't work.Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HaloFanODST on January 07, 2014, 12:34:46 PM from what i understand its finished i havent had any issues with it just dont forget to have all sounds in mono format and dont put bigger sound files then their respective soundbank How did you get it to work? This code only gives me problems with other not hacked SFX. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on January 07, 2014, 04:04:01 PM have you tried inserting the original sfx for the other not hacked characters?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: JesucristoCROW on January 08, 2014, 03:09:48 PM Unfortunately i can't get it work, it doesn't create any files for me... any help?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: shadowXtreme on January 09, 2014, 05:15:53 PM Hey InternetExplorer, I think there appears to be a conflict between RSBE and Dantarion's Alternate Stage Loader. I think they both write to address 0x805A7D00? Anyways just a heads up, have a good one. This is a problem! D: Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: The Professor on January 12, 2014, 01:05:02 PM Um, The super sawnds mod won't let me create a .sawnd or a .bnk file. Help?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Garry Moore™ on January 31, 2014, 08:56:36 AM Not sure if it's been posted yet, but here are all the file names for .sawnds to correspond to each character:
08 - Mario 09 - Link 10 - Pit 11 - Meta Knight 12 - Dedede 13 - DK 14 - Samus 15 - Yoshi 16 - Kirby 17 - Fox 18 - Pikachu 19 - Luigi 20 - Captain Falcon 21 - Ness 22 - Bowser 23 - Peach 24 - Zelda 25 - Ice Climber 26 - Marth 27 - Game & Watch 28 - Falco 29 - Ganondorf 30 - Wario 31 - Pikmin & Olimar 32 - Lucas 33 - Diddy 34 - Pokemon Trainer 35 - Charizard 36 - Squirtle 37 - Ivysaur 38 - Lucario 39 - Ike 40 - ROB 41 - Purin 42 - Toon Link 43 - Wolf 44 - Snake 45 - Sonic 46 - Select 48 - Kirby Hats 223 - Character Calls 323 - Galleom (Mewtwo in Project M) 325 - Duon (Roy in Project M) Big thanks for this! I didn't understand where the numbers came from at all until you gave this list. Now I can continue with my work. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HaloFanODST on January 31, 2014, 12:16:00 PM have you tried inserting the original sfx for the other not hacked characters? (Late Response) Yes, and I sadly got the same effect. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Nightmare Snake on February 02, 2014, 02:36:40 PM can someone do raiden voice for marth bnk file
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HaloFanODST on February 02, 2014, 07:11:24 PM can someone do raiden voice for marth bnk file Wrong place to post that man. And .bnk files are not supported anymore. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: BlazingFury on February 12, 2014, 12:54:07 AM I am so stupid :>.>palm: all along I just had to format my sd card and make sure nothing happened to my gct and it worked with the custom sound engine code :happy:
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Loyal_Toad234 on February 22, 2014, 07:56:28 PM EDIT: So I figured out I just had to copy/paste them. :>.>palm: Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on March 09, 2014, 12:18:25 AM i probably asked this before, but will there be gecko support to do something like this to brsar related stuff?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Amarythe on March 09, 2014, 08:26:11 AM Does anybody know which SFX controls the announcer calls for Roy and Mewtwo?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HaloFanODST on March 09, 2014, 10:42:16 AM Does anybody know which SFX controls the announcer calls for Roy and Mewtwo? Pokemon Trainer and Fighting Alloy Team. Post Merge: March 09, 2014, 04:51:19 PM I still can't get this to work flawlessly. Works good for the most part, but there are many bugs. When I insert the sawnd file, many other NOT hacked SFX get messed up. Ex: I include the Shadow sawnd, the Announcer SFX are now messed. Some of those sounds either sound terrible, or sound like a fart, or make a BEEP (freeze). Why is this happening? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: ZekiFoxx on May 28, 2014, 03:27:07 PM I posted questions on smashboards, but it seems way more active over here so I'll give it a shot.
I have a .sawnd file already, so now what do I do? I loaded everything up and my textures work, but the sound is unchanged. I don't know if I need to change the smashbros_sound file at all or even include it on the SD card. I also have RSBE01.gct in the codes folder, so what about the code for SoundBank? Is it copied+pasted into the original, or a separate gct? Thanks in advance guys. I can't wait to get it working. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on May 28, 2014, 05:51:45 PM I posted questions on smashboards, but it seems way more active over here so I'll give it a shot. please make a folder in your pf folder called SFX,I have a .sawnd file already, so now what do I do? I loaded everything up and my textures work, but the sound is unchanged. I don't know if I need to change the smashbros_sound file at all or even include it on the SD card. I also have RSBE01.gct in the codes folder, so what about the code for SoundBank? Is it copied+pasted into the original, or a separate gct? Thanks in advance guys. I can't wait to get it working. thats where the sawnd file goes, NOW, to figure out what to name it, please load it into my BRTM copier and select "what do I name this" from the wrench menu, it will tell you what to name the file http://www.mediafire.com/download/5916b7u6r586dzj/BRSTM+COPYER+3.4.exe (http://www.mediafire.com/download/5916b7u6r586dzj/BRSTM+COPYER+3.4.exe) Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: the_randomizer on May 28, 2014, 05:55:11 PM please make a folder in your pf folder called SFX, thats where the sawnd file goes, NOW, to figure out what to name it, please load it into my BRTM copier and select "what do I name this" from the wrench menu, it will tell you what to name the file [url]http://www.mediafire.com/download/h686myudvqywcng/BRSTM+COPYER+3.3.exe[/url] ([url]http://www.mediafire.com/download/h686myudvqywcng/BRSTM+COPYER+3.3.exe[/url]) Tried that myself with a Krystal voice mod a user name, had Peach's correct ID, placed it in the SFX folder. Nothing. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on May 28, 2014, 05:57:24 PM Tried that myself with a Krystal voice mod a user name, had Peach's correct ID, placed it in the SFX folder. Nothing. what was its name?keep in mind, group ID on filename is in DECIMAL so example, announcer isnt DF.sawnd, its 223.sawnd Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: the_randomizer on May 28, 2014, 06:01:30 PM what was its name? keep in mind, group ID on filename is in DECIMAL so example, announcer isnt DF.sawnd, its 223.sawnd The ID is correct, again, another used made this, but doesn't even work. Heck, you can't even replace the soundbank (the method for Dolphin) with the files in the Krystal sawnd file, but here's the download link http://www.mediafire.com/download/g4claezw40x1lld/Krystal+Voice+Over+Peach.zip (http://www.mediafire.com/download/g4claezw40x1lld/Krystal+Voice+Over+Peach.zip) You can also do the SD.raw method for Dolphin and every replacement works, except sound replacement. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on May 28, 2014, 06:05:37 PM The ID is correct, again, another used made this, but doesn't even work. Heck, you can't even replace the soundbank (the method for Dolphin) with the files in the Krystal sawnd file, but here's the download link [url]http://www.mediafire.com/download/g4claezw40x1lld/Krystal+Voice+Over+Peach.zip[/url] ([url]http://www.mediafire.com/download/g4claezw40x1lld/Krystal+Voice+Over+Peach.zip[/url]) then make sure the FPC AND this RSBE code is in the same GCT and that an SDHC card isnt used unless the PM channel is used with itYou can also do the SD.raw method for Dolphin and every replacement works, except sound replacement. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: the_randomizer on May 28, 2014, 06:10:29 PM then make sure the FPC AND this RSBE code is in the same GCT and that an SDHC card isnt used unless the PM channel is used with it It is, as I said, the Brawl EX Clone Engine worked in Dolphin, as did the BRSTM replacements and character mods, the only thing that didn't was the SAWND file, it refused to load. The whole process of replacing sounds is convoluted, if only there was a way to edit the sound bank itself using the created sawnd files (as in extracting individual samples). Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on May 28, 2014, 06:35:34 PM It is, as I said, the Brawl EX Clone Engine worked in Dolphin, as did the BRSTM replacements and character mods, the only thing that didn't was the SAWND file, it refused to load. The whole process of replacing sounds is convoluted, if only there was a way to edit the sound bank itself using the created sawnd files (as in extracting individual samples). something may not be loading ur rsbe code for sawndsdolphin is very buggy at times at loading codes sometimes u have to make extra codes and enable them and add an extra 000000000 00000000 at the end of the code for some reason sometimes dolphin cuts the last line in code so adding the 000000 000000 prevents any problems Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: the_randomizer on May 28, 2014, 07:08:22 PM something may not be loading ur rsbe code for sawnds dolphin is very buggy at times at loading codes sometimes u have to make extra codes and enable them and add an extra 000000000 00000000 at the end of the code for some reason sometimes dolphin cuts the last line in code so adding the 000000 000000 prevents any problems Never tried that, intriguing. With that said, the other method would be edit and replace the samples in the sound bank (it's the file that's about 128 MB in size), as that's an alternate way, using a program called SawndBox, at least, I think. Nevertheless, I wish there was a way to permanently replace audio. There's no way to extract individual samples form the sawnd into wav files is there. Now obviously, sawnd files contain all the voices for the character but couldn't the opposite be done and have them extracted? If that can be done, I can get Krystal voice samples to work without using the code. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: ZekiFoxx on May 28, 2014, 08:57:20 PM OK, thanks Diddy. I'm still unsure of the directory though, because I've seen pf/sound/sfx, pf/sfx, and pf/sound so far.
I also have two gct files, but it seems that Gecko is only reading RSBE01 (for textures). Should I add the soundbank code there or will it mess it up? I don't even know if just those steps alone are enough to get it working... Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on May 28, 2014, 11:14:30 PM OK, thanks Diddy. I'm still unsure of the directory though, because I've seen pf/sound/sfx, pf/sfx, and pf/sound so far. thw TWO GCTs need to be mergedI also have two gct files, but it seems that Gecko is only reading RSBE01 (for textures). Should I add the soundbank code there or will it mess it up? I don't even know if just those steps alone are enough to get it working... the correct directory is PF/SFX NOT sound/sfx Never tried that, intriguing. With that said, the other method would be edit and replace the samples in the sound bank (it's the file that's about 128 MB in size), as that's an alternate way, using a program called SawndBox, at least, I think. Nevertheless, I wish there was a way to permanently replace audio. There's no way to extract individual samples form the sawnd into wav files is there. Now obviously, sawnd files contain all the voices for the character but couldn't the opposite be done and have them extracted? If that can be done, I can get Krystal voice samples to work without using the code. if you think about it, having a code to replace the sound bank on a wave per wave bais would mean over 7,000 waves with different confusing names and even more questions on what's what and it would still need a code, if you want this sawnd file issue to go away and edit individual wavs, use brawlbox, the BRSAR, and riivolution/inject the brsar into your USB loader game image and BOOM, only one file to worry about, but of course, you would need to somehow have attack, release, volume, and loop data in your wav file in brawl's format if we went your way =PTitle: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: ZekiFoxx on May 28, 2014, 11:41:37 PM OH MY GOSH, I ACTUALLY GOT IT TO WORK. Thanks a lot Diddy, you've been a big help!
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: the_randomizer on May 29, 2014, 12:39:34 AM thw TWO GCTs need to be merged the correct directory is PF/SFX NOT sound/sfx if you think about it, having a code to replace the sound bank on a wave per wave bais would mean over 7,000 waves with different confusing names and even more questions on what's what and it would still need a code, if you want this sawnd file issue to go away and edit individual wavs, use brawlbox, the BRSAR, and riivolution/inject the brsar into your USB loader game image and BOOM, only one file to worry about, but of course, you would need to somehow have attack, release, volume, and loop data in your wav file in brawl's format if we went your way =P Yeaaaah that's what I was afraid of, until there can be a less, how do I say, convoluted way to replacing sound on a temporary or permanent basis, I'm gonna have to give up on it in the mean time. It just sounds like a real pain in the arse to have to do, no matter what method I use. With that said, the sawnd file that the user created for my Krystal over Peach hack doesn't work, but other replaced files in the SD.raw + Dolphin method work fine, so the sawnd file is likely corrupted; I've been unable to contact the user who made it. I do know that the file is the correct ID and in the right folder. But again, I doubt there will be an easier way to replace sound on the fly. I know it's possible to use the File Patch Code as it works fine in Dolphin using Gecko OS, the raw SD card and setting it to the default ISO. I don't have a regular Wii to test it on. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on May 29, 2014, 01:00:05 AM Yeaaaah that's what I was afraid of, until there can be a less, how do I say, convoluted way to replacing sound on a temporary or permanent basis, I'm gonna have to give up on it in the mean time. It just sounds like a real pain in the arse to have to do, no matter what method I use. With that said, the sawnd file that the user created for my Krystal over Peach hack doesn't work, but other replaced files in the SD.raw + Dolphin method work fine, so the sawnd file is likely corrupted; I've been unable to contact the user who made it. I do know that the file is the correct ID and in the right folder. then why did you rclaim sound like it was working on dolphin but not on the actual hardware? keep in mind that silly 4+GB SD card of yours will NOT work on the original hardwareBut again, I doubt there will be an easier way to replace sound on the fly. I know it's possible to use the File Patch Code as it works fine in Dolphin using Gecko OS, the raw SD card and setting it to the default ISO. I don't have a regular Wii to test it on. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: the_randomizer on May 29, 2014, 01:04:09 AM then why did you rclaim sound like it was working on dolphin but not on the actual hardware? keep in mind that silly 4+GB SD card of yours will NOT work on the original hardware That's not what I meant at all. The replaced files for characters, music, yes, they worked, the sawnd file did NOT work no matter what method I used. So yes, character mods, Brawl EX Clone Engine, BRSTM hacks, all worked with the File Patch Code, the sawnd did not, it's corrupted and I've no way to contact the creator, he hasn't been active lately. The bloody file is FUBAR, so I can't use it even if I wanted to ;D :P I'm just going to simply not even bother with it due to the frustration I get. As for using it on a Wii, I can't since I no longer have one at my place, I have a Wii U, I could do it that way, but it takes longer to load up since I have to load Wii Mode. I never meant for me to sound like the sawnd file worked, because it doesn't Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on May 29, 2014, 03:47:26 AM That's not what I meant at all. The replaced files for characters, music, yes, they worked, the sawnd file did NOT work no matter what method I used. So yes, character mods, Brawl EX Clone Engine, BRSTM hacks, all worked with the File Patch Code, the sawnd did not, it's corrupted and I've no way to contact the creator, he hasn't been active lately. The bloody file is FUBAR, so I can't use it even if I wanted to ;D :P I'm just going to simply not even bother with it due to the frustration I get. fubar?As for using it on a Wii, I can't since I no longer have one at my place, I have a Wii U, I could do it that way, but it takes longer to load up since I have to load Wii Mode. I never meant for me to sound like the sawnd file worked, because it doesn't if you check a file in hex edit there should be the text "RBNK" or "RSWND" somewhere (if its this, then its a valid file for brawl Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: the_randomizer on May 29, 2014, 09:13:30 AM fubar? if you check a file in hex edit there should be the text "RBNK" or "RSWND" somewhere (if its this, then its a valid file for brawl Fubar - fragged up beyond all recognition (aka screwed up big time) Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on May 29, 2014, 04:49:58 PM ^^did u try another sawnd file just to make sure the rsbe code is loading?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: the_randomizer on May 29, 2014, 11:55:39 PM ^^did u try another sawnd file just to make sure the rsbe code is loading? No, I haven't, ugh, it's just frustrating. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on May 30, 2014, 09:33:36 PM troubleshooting always helps ;)
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: the_randomizer on May 30, 2014, 11:10:30 PM troubleshooting always helps ;) Not denying that, I'm just saying it's causing me too much grief trying to replace the sound. Is it even feasible to extract samples from the individual sawnd file at all (which aren't big to begin with)? Could someone test it in addition to me, to see if it works for them? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: [TLoZ]Link on June 20, 2014, 11:57:08 PM Pokemon Trainer and Fighting Alloy Team. Post Merge: March 09, 2014, 04:51:19 PM I still can't get this to work flawlessly. Works good for the most part, but there are many bugs. When I insert the sawnd file, many other NOT hacked SFX get messed up. Ex: I include the Shadow sawnd, the Announcer SFX are now messed. Some of those sounds either sound terrible, or sound like a fart, or make a BEEP (freeze). Why is this happening? I am having the same exact problem with the announcer SFX, some that aren't even changed have weird sounds now. HELP? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on June 21, 2014, 02:18:04 PM I am having the same exact problem with the announcer SFX, some that aren't even changed have weird sounds now. your sfx hacks are constrained to the limit of the original's (this includes the byteslength/length of each clip, not the whole group) when using the method in this guide, it doesn't happen when using the older riivo method, please consider dumming down the quality of all your clips, or if it was a download, somehow rip , degrade, and recomcpile the sawnd fileHELP? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HaloFanODST on June 21, 2014, 02:38:12 PM your sfx hacks are constrained to the limit of the original's (this includes the byteslength/length of each clip, not the whole group) when using the method in this guide, it doesn't happen when using the older riivo method, please consider dumming down the quality of all your clips, or if it was a download, somehow rip , degrade, and recomcpile the sawnd file That's not the issue. I (believe) I fixed it by using Audacity to make the SFX. We all are FORCED to use Audacity to make them work flawlessly. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on June 21, 2014, 03:19:03 PM That's not the issue. and how does ITS encodign of bytes differer from say sony ACID? ? i made all my sfx with ACID and had NO problemsI (believe) I fixed it by using Audacity to make the SFX. We all are FORCED to use Audacity to make them work flawlessly. Example, a friend DID use adacity (they ended up all 48k frequency) and his sawndboard annucner call pack was just suddenly toon link in battle when ROB was picked what fixed it was his announcer pack had to be changed to frequency 5,000 from 48,000 additionally all my unoptimal non audacity hacks work flawlessly with my riivo that I am happy with Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HaloFanODST on June 21, 2014, 04:36:02 PM and how does ITS encodign of bytes differer from say sony ACID? ? i made all my sfx with ACID and had NO problems Example, a friend DID use adacity (they ended up all 48k frequency) and his sawndboard annucner call pack was just suddenly toon link in battle when ROB was picked what fixed it was his announcer pack had to be changed to frequency 5,000 from 48,000 additionally all my unoptimal non audacity hacks work flawlessly with my riivo that I am happy with I can't understand you. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: [TLoZ]Link on June 21, 2014, 06:06:25 PM your sfx hacks are constrained to the limit of the original's (this includes the byteslength/length of each clip, not the whole group) when using the method in this guide, it doesn't happen when using the older riivo method, please consider dumming down the quality of all your clips, or if it was a download, somehow rip , degrade, and recomcpile the sawnd file I have yet to fully understand you, unfortunately. Allow me to give you an example in order for you to properly show me how to fix it, please. I have this Goku Announcer Call in the .wav format which I want to insert over Pit's Announcer Call in characall(GROUP ID:223). Here is the exact one I want in the Vault: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=196503 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=196503) So what should I do to the .wav before inserting it(extra info: Pit's duration of his Announcer Call is 00:00.59 whereas Goku's .wav duration is 00:00.66)? Oh, and by the way, I do have the 3 .dll's required in order to convert the goku.wav to .sawnd. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Sammi Husky on June 21, 2014, 10:44:01 PM You do NOT have to use audacity. Audacity and all other DAW software free or not will mix dowm to .wav. Which is NOT a proprietary filetype. They are all encoded in the same fashion.
The reason your audio is messed up is because your new sound was larger then the previous sound. in one way our another it is larger in filesize. This could be caused by the program used if any enhancements were applied, or if the sample rate is too high Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on June 21, 2014, 10:52:21 PM I have yet to fully understand you, unfortunately. Allow me to give you an example in order for you to properly show me how to fix it, please. I have this Goku Announcer Call in the .wav format which I want to insert over Pit's Announcer Call in characall(GROUP ID:223). Here is the exact one I want in the Vault: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=196503[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=196503[/url]) So what should I do to the .wav before inserting it(extra info: Pit's duration of his Announcer Call is 00:00.59 whereas Goku's .wav duration is 00:00.66)? Oh, and by the way, I do have the 3 .dll's required in order to convert the goku.wav to .sawnd. the trick is to have it not leak past the original size, the easiest way to understand this is to use the exact frequency and cap at the original length example: replacing a 5 second 48k sound with no bigger than a 5 second clip thats 48k to go over this, you can use up to say a 15 second clip at 6k in this random example: I will be using a 1.27 second clip and demonstrating how one copy of it will go over the original "length" now lets say the original clip is 0.7 seconds long and originally a 32000 frequency clip which is 87KB in size I have a clip thats 1.27 seconds long and its 48K audio, its size is 256 KB a copy of it at 44.1k, its size is 219KB another copy of it at 32k, its size is 159KB and a final copy of the same thing at 16k, its size is 79KB the copy at 16k will fit and not cause problems (despite being a longer length), but the 32k, 44.1k, and 48k WILL go over the size limit higher quality wave samples will result in a larger datasize when replacing Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: [TLoZ]Link on June 21, 2014, 11:53:38 PM the trick is to have it not leak past the original size, the easiest way to understand this is to use the exact frequency and cap at the original length example: replacing a 5 second 48k sound with no bigger than a 5 second clip thats 48k to go over this, you can use up to say a 15 second clip at 6k in this random example: I will be using a 1.27 second clip and demonstrating how one copy of it will go over the original "length" now lets say the original clip is 0.7 seconds long and originally a 32000 frequency clip which is 87KB in size I have a clip thats 1.27 seconds long and its 48K audio, its size is 256 KB a copy of it at 44.1k, its size is 219KB another copy of it at 32k, its size is 159KB and a final copy of the same thing at 16k, its size is 79KB the copy at 16k will fit and not cause problems (despite being a longer length), but the 32k, 44.1k, and 48k WILL go over the size limit higher quality wave samples will result in a larger datasize when replacing Very well, thank you for your help! Using Audacity to correct my problems shall suffice, correct? Anyways, besides this problem, I was wondering if you could assist me with another I'm having regarding SFX as well. See, today I downloaded Sasuke over Meta Knight by Jrush(link to the PSA: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34401 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34401)) Anyways, at first I just put the pf/fighter/metaknight files in to test the character and some moves had Ike's voice. After that, I put in the SFX that was in the download which was for meta knight to have Sasuke's voice. I put it and it wasn't working so I put some codes that were provided in the download and the voice worked, but only for the FitMetaKnight00 texture and not others. Also, it wouldn't work when battling other custom characters with SFX. After it does not work, it will completely stop working and go back to Ike's voice on Meta Knight until I restart my Wii and ONLY choose the FitMetaKnight00 texture and go against default characters. Do you think you know what is going on? Check the download link for more information, if needed. Thanks in advance! Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on June 22, 2014, 04:10:27 AM Very well, thank you for your help! some random problem first dayviewing now, the psa is in charge of SFX control, not the costume so it's strange that a costume is dictating if an SFX works or notUsing Audacity to correct my problems shall suffice, correct? Anyways, besides this problem, I was wondering if you could assist me with another I'm having regarding SFX as well. See, today I downloaded Sasuke over Meta Knight by Jrush(link to the PSA: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34401[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34401[/url])) Anyways, at first I just put the pf/fighter/metaknight files in to test the character and some moves had Ike's voice. After that, I put in the SFX that was in the download which was for meta knight to have Sasuke's voice. I put it and it wasn't working so I put some codes that were provided in the download and the voice worked, but only for the FitMetaKnight00 texture and not others. Also, it wouldn't work when battling other custom characters with SFX. After it does not work, it will completely stop working and go back to Ike's voice on Meta Knight until I restart my Wii and ONLY choose the FitMetaKnight00 texture and go against default characters. Do you think you know what is going on? Check the download link for more information, if needed. Thanks in advance! Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: [TLoZ]Link on June 22, 2014, 05:09:50 AM some random problem first dayviewing now, the psa is in charge of SFX control, not the costume so it's strange that a costume is dictating if an SFX works or not Yeah, I honestly don't know what seems to be the problem. I am trying different things right now hoping it will fix.Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on June 22, 2014, 03:42:28 PM Yeah, I honestly don't know what seems to be the problem. I am trying different things right now hoping it will fix. shoren ALL the clips in the sound clips in the file ORchange the frequency in the white box in audacity to 6000 and reimport the wavs the voices will shound like [censored] but they will work Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: [TLoZ]Link on June 22, 2014, 05:19:35 PM shoren ALL the clips in the sound clips in the file OR I managed to get the whole group smaller than the original size, but it still only works on the first texture and only against default characters. It's strange because this is the only character that causes this problem...every other custom character SFX is fine.change the frequency in the white box in audacity to 6000 and reimport the wavs the voices will shound like [censored] but they will work Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on June 23, 2014, 02:31:15 PM I managed to get the whole group smaller than the original size, but it still only works on the first texture and only against default characters. It's strange because this is the only character that causes this problem...every other custom character SFX is fine. two peopel asked for help on this, the solution i gave was to fix SFX becoming static bursts or corrupted soundingfor your issue, idk what to do other than recommend NOT using that PSA/costume mod anymore Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HaloFanODST on June 23, 2014, 06:07:31 PM two peopel asked for help on this, the solution i gave was to fix SFX becoming static bursts or corrupted sounding How can you fix SFX becoming Static or "farts"? I am forced to use Audacity to stop that, but Audacity crashes too often. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Diddy Kong on June 23, 2014, 10:45:26 PM How can you fix SFX becoming Static or "farts"? use sony ACID (not free, crack at your own descression - has 30 day trial)I am forced to use Audacity to stop that, but Audacity crashes too often. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HaloFanODST on June 24, 2014, 10:59:19 AM use sony ACID (not free, crack at your own descression - has 30 day trial) No thanks. I'll keep Audacity. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: T25XL on August 11, 2014, 11:43:27 AM I was trying to get info.pac to load via gecko OS. and it would always freeze right after the strap loader. I took this code off and deleted all my .sawnd files I had in the sfx folder and the info.pac actually loaded. Is there ever gonna be a fix for the code, becuz I really like this code. But at the same time, I also like the info.pac file not freezing XD
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Megamaster88 on December 04, 2014, 09:11:17 PM Hey I'm using BrawlEx clone engine with the replacement soundbank engine and i don't know how to add sounds to a clone? Can someone help me?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Don Jon Bravo on December 07, 2014, 12:35:41 PM Hey I'm using BrawlEx clone engine with the replacement soundbank engine and i don't know how to add sounds to a clone? Can someone help me? at the moment its only possible by two ways1. replace a boss sounds and link it to the clone 2. edit a characters sounds, null some sounds, and edit the psa so only the new sounds affect the clone i dont know how to do either of those, but a quick search in the forums can help you. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Darkxlord23 on January 26, 2015, 10:03:13 PM Excuse me but it seems I've encountered a problem. I downloaded the DBZ punch and kicks sfx from the brawl vault and I inserted them in the group(id)7 replacing the regular punch and kick sounds I am also on playing on my external hardrive and using usb loader GX. My hooktype for ssbb is vbi. when I load the game up the game loads up normally and everything looks ok so far but when i enter the match i get a silent freeze. so i go back to my computer and load up super sawnds, and I noticed that joucyu (114B6B) is highlighted red and my 7.sawnd is 1.30mb. i wanted to know if there was a way for me to reduce the file size of my 7.sawnd ? Also I know my other sounds like chars sfx and announcer sfx were working before i added the DBZ sfx files and my gct has your replacement sound bank engine code in i. but my problem is that the 7.sawnd is over the file size limit and i want to reduce it.
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: HaloFanODST on January 27, 2015, 09:58:28 AM Excuse me but it seems I've encountered a problem. I downloaded the DBZ punch and kicks sfx from the brawl vault and I inserted them in the group(id)7 replacing the regular punch and kick sounds I am also on playing on my external hardrive and using usb loader GX. My hooktype for ssbb is vbi. when I load the game up the game loads up normally and everything looks ok so far but when i enter the match i get a silent freeze. so i go back to my computer and load up super sawnds, and I noticed that joucyu (114B6B) is highlighted red and my 7.sawnd is 1.30mb. i wanted to know if there was a way for me to reduce the file size of my 7.sawnd ? Also I know my other sounds like chars sfx and announcer sfx were working before i added the DBZ sfx files and my gct has your replacement sound bank engine code in i. but my problem is that the 7.sawnd is over the file size limit and i want to reduce it. What I normally do before adding a .sawnd file to the sfx folder is: 1. Open the .brsar in Super Sawndz and extract the original .sawnd file. 2. Compare it's filesize with the one I want to change. 3. If it is smaller than the original, fine. But if not, then you will need to insert the modified .sawnd file in the .brsar and remove some SFX from it. How? Just click in a sound you normally would never use and replace it with the empty.wav (included in the Super Sawndz download). Normally, by replacing one sound (specially the longer ones) with the empty.wav reduces enough filesize. Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: Nebulon on February 09, 2015, 01:54:09 PM I don't know if I have an older version of the code or not, but I'm having issues making it compatible with my plan to replace the Pokemon sound bank. Using Super Sawnds and BB, I've made a sound bank with the Pokemon sawnd ID, and in it I replaced the Pokemon sounds with new sounds. However, it hasn't changed the Pokemon's sfx in game (Their voices). Now enemy sawnd files work fine in this way, but Pokemon do not. Has that been fixed or is there a special extra step for this?
Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: BronzeGreekGod on May 30, 2015, 11:45:24 PM Hey guys! Does ANYONEEE here know where i can find gct codes that are used to change what soundbank a character loads? I want lucario to read crazy hands sfx, but i cant find the codes to make this work anywhere.
can anyone help? Title: Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer Post by: SubjectULTIMA on August 09, 2017, 04:34:04 AM Noob question: Where do i put the code?
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