Title: What's the most amount of textures possible without game freezing. Post by: Liniscool on June 30, 2009, 03:04:57 PM No pokemon textures though.
Also is there a quick way to combine common3pacs Title: Re: What's the most amount of textures possible without game freezing. Post by: ピカノ on June 30, 2009, 03:25:15 PM I have roughly 99 character textures right now (all with CSP's), 10 stages, 1 asist trophy, and have no issues. As far as CSPs go... I have heard that over 100 will cause issues --- but this is a CUPASH bug. I don't think there is really a limit... freezing is often a result of a bad file / SD card.
As for common3... that is items, no? There isn't a quick way of doing this. Using SSBBarc (instead of manual hexing) does speed up the process a great deal (as it does support adding of multiple files)... but no there isn't really an easier way yet. Title: Re: What's the most amount of textures possible without game freezing. Post by: Liniscool on June 30, 2009, 03:37:36 PM Thanks, and common3 is items...
Also will they be able to fix the bugs soon? Title: Re: What's the most amount of textures possible without game freezing. Post by: mnsg on June 30, 2009, 08:13:58 PM I have over 100 custom textures and 100 portrait files on my SD card, and my game hasn't shown any signs of freezing as of yet.
Title: Re: What's the most amount of textures possible without game freezing. Post by: alexhall on July 01, 2009, 09:49:18 AM My game sometimes freezes when more than one pokemon trainer is playing LOL
Title: Re: What's the most amount of textures possible without game freezing. Post by: toph on July 01, 2009, 11:34:46 PM my game freezes alot with luigi and rainbow cruise for some reason.
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