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« Reply #240 on: August 25, 2013, 05:39:33 PM » |
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So it probably won't work I'll just use brawl- codes.Anyway nice work on this code. Wait so your saying I could add those 3 without replacements?If so how?
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« Reply #241 on: August 25, 2013, 07:09:46 PM » |
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basically it adds 3 more characters to the roster, but its borrowing them from another roster.
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« Reply #242 on: August 25, 2013, 07:12:33 PM » |
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i dont think that would work it could work using the double gct method, i would have to edit it though this could give u a whole different brawl, even new css layouts but i dont think its too benificial as u probably will get glitches when fighting players from different rosters; unless ur willing to stay one roster...
by the way i have figured out how to add the forbidden 3 to your character roster (mewtwo, dr. mario, roy)
oh you ahve dr mairo added? i have knuckles.
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #243 on: August 25, 2013, 08:22:42 PM » |
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That sounds interesting,can I use it now?Or is it not ready to released to the public.
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« Reply #244 on: August 26, 2013, 03:17:56 AM » |
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Mr. MW actually told me about his idea over skype a few days ago.. but im not sure if it will even work.. anyways, what his idea was is to use the independent pokemon loader, and change it up to where it can load 3 new folders (i think), and it'll load (as he says), Roy, Mewtwo, and Dr. Mario instead of Squirtle, Ivysaur, and Charizard since u can just use the pokemon trainer for those. if he's able to get that to work, then who knows about the sheik and ZSS css slots to replace the other missing chars ._.
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« Reply #245 on: August 26, 2013, 06:02:57 AM » |
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well even if i wanted to replace the other missing characters, there arent any psa's out there for those :/ and the last one is unknown. That sounds interesting,can I use it now?Or is it not ready to released to the public.
not ready
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« Last Edit: August 26, 2013, 06:04:05 AM by Mr.MW »
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« Reply #246 on: August 26, 2013, 09:34:14 AM » |
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i want to add those 3 to my css
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« Reply #247 on: August 26, 2013, 04:26:30 PM » |
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currently im looking into adding more csps to the sc_selcharacter
i actually did a test where i added more csps for ex menselecb620.brres menselecb621.brres etc. and the game didnt freeze. now i just need to find the code to link em to a "clone" player could take a while but for the 3 extra characters its just a matter of testing n stuff
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« Reply #248 on: August 26, 2013, 08:47:08 PM » |
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currently im looking into adding more csps to the sc_selcharacter
i actually did a test where i added more csps for ex menselecb620.brres menselecb621.brres etc. and the game didnt freeze. now i just need to find the code to link em to a "clone" player could take a while but for the 3 extra characters its just a matter of testing n stuff
Theoretically (I haven't tested this), you should be able to add as many portraits as you have space for. So long as you don't hit the file-size limit, I think you should be fine. I think ASF1nk would know something about pointing portraits to specific places. You can check the Extra Character Slot thread for info on this (to some degree at least).
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« Reply #249 on: August 27, 2013, 04:58:27 PM » |
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you can lower existing portraits to cmpr and you can double the space on the css file M.MW
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« Reply #250 on: August 28, 2013, 10:55:22 AM » |
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you could probably get some info by asking mew2k or liberterny as well for adding CSP's. i'd imagine it would be the same as what they did for the stage expansion roster. you would just need to know the character values to point them to.
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« Reply #251 on: August 28, 2013, 08:23:36 PM » |
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Theoretically (I haven't tested this), you should be able to add as many portraits as you have space for. So long as you don't hit the file-size limit, I think you should be fine.
I think ASF1nk would know something about pointing portraits to specific places. You can check the Extra Character Slot thread for info on this (to some degree at least).
yea ive lurked in there you can lower existing portraits to cmpr and you can double the space on the css file M.MW
I think i have one as low as 2.7 mb with cmpr portraits max is 3.7mb you could probably get some info by asking mew2k or liberterny as well for adding CSP's. i'd imagine it would be the same as what they did for the stage expansion roster. you would just need to know the character values to point them to.
yea except those codes are full of assembly, which means its just jevirish and it makes it hard to read the method they took. I would have to start an assembly code from the very start merci beaucoup istillremembermyfrench!
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« Last Edit: August 29, 2013, 03:13:44 PM by Mr.MW »
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« Reply #252 on: September 09, 2013, 10:19:09 PM » |
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« Reply #253 on: September 10, 2013, 10:29:40 AM » |
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I assume one does not need to add the RSBE code to their code-set as well?
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« Reply #254 on: September 10, 2013, 03:16:56 PM » |
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So if the RSB4 folder had a WHOLE DIFFERENT set of hacks, would it load those hacks after you swapped the folders with the new File Patch Code?
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