Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Stages => Topic started by: Mewtwo2000 on March 16, 2010, 08:41:55 AM



Title: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)
Post by: Mewtwo2000 on March 16, 2010, 08:41:55 AM
MEWTWO2000's HACKS

This is my brawl hacking folder in mediafire:

(http://i.imgur.com/KyJkCZl.png) (http://www.mediafire.com/mewtwo2000)

http://www.mediafire.com/mewtwo2000 (http://www.mediafire.com/mewtwo2000)

This is my facebook page:

http://www.facebook.com/Mewtwo2000 (http://www.facebook.com/Mewtwo2000)

And these are my latest released stages:

(http://i.imgur.com/WDttHvs.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208614)(http://i.imgur.com/mPesnJs.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208613)(http://i.imgur.com/66enDW3.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207851)(http://i.imgur.com/pwvhjl0.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15763)(http://i.imgur.com/ZNUJYyf.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9156)(http://i.imgur.com/UhvRw6g.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15762)(http://i.imgur.com/PEuFQdG.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35937)(http://i.imgur.com/rgko0O8.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34048)(http://i.imgur.com/stE6GCc.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32070)(http://i.imgur.com/Ybwawdn.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30938)(http://i.imgur.com/SH3o7MV.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30370)(http://i.imgur.com/3l3b8rQ.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30131)(http://i.imgur.com/nSrJLVx.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29832)(http://i.imgur.com/ODfxEE8.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12535)(http://i.imgur.com/4aCmrKd.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3698)(http://i.imgur.com/ajbQRJl.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28415)

-Notes for the future:

-> Fourside without UFO
-> Mushroom 64 without teleport
-> Battlefield 64 background updating and wifi friendly version
-> Sector Z camera fixing (and maybe old fashioned Great Fox?)
-> Change timings in Alternative Mario Circuit. Maybe an Alternative Mario Circuit 2 aswell?
-> Totodile riding Lugia

Hi, I'm Mewtwo2000 (known as Mewtwo_2000 in smashboards due to someone having my name and not using it xD), and I'm making this thread to showcase my stuffs, I usually post them in smashboards, but I think posting them here too will make them reach to more people. This is where I will post everything I do, but keep in mind that some releases will be in kc-mm blog first xD

My girlfriend made a blog (http://mewtwo2000.blogspot.com) for me not much ago. I've not used it much yet, but I will be updating in the future.

Please, if you have any wifi room based stage in the vault, please follow this easy tutorial to improve them http://forums.kc-mm.com/index.php?topic=9157.0 (http://forums.kc-mm.com/index.php?topic=9157.0)

NEXT


Spiral Mountain Top

(http://i48.tinypic.com/os78f9_th.png) (http://www.mariowiki.com/images/thumb/f/f7/GruntildaLair.png/180px-GruntildaLair.png)

(http://i.imgur.com/Cs7ipBQ.png?Name=Mewtwo_Spiral_Mountain.png) (http://i.imgur.com/mMjk2Tk.png)

Pac-Man Stage

(http://i.imgur.com/EcfS3djm.jpg)

The classic Pac-Man stage with different configurations and playstyles.

Dodongo's Cavern (Ocarina of Time)

(http://i.imgur.com/35RvggYm.jpg)

Windmill (Ocarina of Time)

(http://i.imgur.com/z0BdA3rm.png)

New Ocarina of Time stage. Let's see what's the outcome of this...

Fire Temple

Sometimes, when in class, I say to myself: 'Hey, I could make that stage'

After guessing that, I've started it. At least 2 different rooms from this place are to come.

(http://i.imgur.com/E6kJGs.jpg) (http://i.imgur.com/E6kJG.jpg) (http://i.imgur.com/XBZUPs.jpg) (http://i.imgur.com/XBZUP.jpg) (http://i.imgur.com/dhEbls.jpg) (http://i.imgur.com/dhEbl.jpg) (http://i.imgur.com/2SKVLPXs.png) (http://i.imgur.com/2SKVLPX.png)

Gerudo Valley

(http://zeldawiki.org/images/thumb/9/9b/Gerudo_Valley.jpg/300px-Gerudo_Valley.jpg) (http://i.imgur.com/f37FnNPs.jpg) (http://i.imgur.com/f37FnNP.jpg) (http://i.imgur.com/AFD9zKxm.jpg)

Pokemon Stadium 1 1/2

http://forums.kc-mm.com/index.php?topic=53527 (http://forums.kc-mm.com/index.php?topic=53527)

Bowser in the Sky

(http://i.imgur.com/tjhejs.jpg) (http://i.imgur.com/tjhej.jpg) (http://i.imgur.com/PeVFFs.jpg) (http://i.imgur.com/PeVFF.jpg)

Inside Peach's Castle (SM64)

Working on the insides of this castle. The hall is only one of the different places I plan to bring back from the past.

(http://i.imgur.com/DiyrLs.jpg) (http://i.imgur.com/DiyrL.jpg) (http://i.imgur.com/5vxMBs.jpg) (http://i.imgur.com/5vxMB.jpg)

Great Mighty Poo's Lair

(http://img683.imageshack.us/img683/6802/al1002120102binout.th.jpg)

A stage I planned... long ago. I've finally decided to start doing it. This will be crazy xD

Venom (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4940&Moderated=All)

A new revamp of Venom is coming

(http://i.imgur.com/o7JVos.jpg) (http://i.imgur.com/o7JVo.jpg)

Old Info
(http://img40.imageshack.us/img40/7589/al1001271121binout.th.jpg) (http://img40.imageshack.us/img40/7589/al1001271121binout.jpg) (http://img27.imageshack.us/img27/4876/al1004082331binout.th.jpg) (http://img27.imageshack.us/img27/4876/al1004082331binout.jpg)

I have a Venom stage, but it has never been released here. I'll upload the new version with an airwing over the Great Fox soon.

EDIT: It's released now, these are the new pics

(http://img411.imageshack.us/img411/4192/al1004200149binout.th.jpg) (http://img411.imageshack.us/img411/4192/al1004200149binout.jpg) (http://img196.imageshack.us/img196/6613/al1004200229binout.th.jpg) (http://img196.imageshack.us/img196/6613/al1004200229binout.jpg)

EDIT2: UPDATED, now it's a corneria based stage. Still working for Final Destination and Wifi room. Shadows are now being projected on the four wings of the great fox. Enjoy :P

(http://img408.imageshack.us/img408/2429/al1004202358binout.th.jpg) (http://img408.imageshack.us/img408/2429/al1004202358binout.jpg)

Mario Circuit 64

(http://i.imgur.com/0DSUHs.jpg) (http://imgur.com/0DSUH.jpg)

Some classic N64 stage revamped in Mario Kart Wii.

Wing Cap Tower

(http://i.imgur.com/WkwELs.jpg) (http://i.imgur.com/WkwEL.jpg)

The Secret Aquarium

(http://)

(http://i.imgur.com/MOfbss.png) (http://i.imgur.com/MOfbs.png)

Clock Town

(http://img228.imageshack.us/img228/3644/clocktower.th.png)

The center of the Termina region will be soon playable in Brawl.

Clanker's Cavern

(http://img848.imageshack.us/img848/8400/clankercavern.th.jpg) (http://img848.imageshack.us/img848/8400/clankercavern.jpg)

Grunty's Furnace Fun

(http://banjokazooie.neoseeker.com/w/i/banjokazooie/thumb/d/df/FurnaceFun.jpg/300px-FurnaceFun.jpg)

Kakariko Village (OoT)

(http://img403.imageshack.us/img403/7054/imagesca94q889.th.jpg)

HeartGold Battlefield

(http://i32.tinypic.com/2zs0lk6_th.jpg) (http://i32.tinypic.com/2zs0lk6.jpg) (http://i30.tinypic.com/2u7pngx_th.jpg) (http://i30.tinypic.com/2u7pngx.jpg) (http://img832.imageshack.us/img832/9485/al1012181335binout.th.jpg) (http://img832.imageshack.us/img832/9485/al1012181335binout.jpg)

Really Huge Forest (http://forums.kc-mm.com/index.php?topic=13618.0)

(http://i49.tinypic.com/aovtrb_th.jpg) (http://img51.imageshack.us/img51/3543/al1010250110binout.th.jpg) (http://img51.imageshack.us/img51/3543/al1010250110binout.jpg)

Another request. I will make Huge Forest even larger. Crazy O.o

Falcon Destination (revamp)

(http://i47.tinypic.com/2rmw5s3_th.jpg) (http://i47.tinypic.com/2rmw5s3.jpg) (http://img651.imageshack.us/img651/9568/al1001212029binout.th.jpg) (http://img13.imageshack.us/img13/4463/al1010282214binout.th.jpg) (http://img13.imageshack.us/img13/4463/al1010282214binout.jpg)

True Wifi Room

(http://img824.imageshack.us/img824/2159/al1010062347binout.th.jpg) (http://img824.imageshack.us/img824/2159/al1010062347binout.jpg) (http://img51.imageshack.us/img51/5493/al1010250112binout.th.jpg) (http://img51.imageshack.us/img51/5493/al1010250112binout.jpg)

More info will be coming ^^U

Crisis City Battlefield

(http://i56.tinypic.com/11brpj5_th.jpg)

Just another stage with Crisis City as a background. Some people prefer Battlefield to Final Destination, so let's do a nice alternate version for Battlefield with this lava city.

Alive Rayquaza's lake night

(http://i47.tinypic.com/124vmzp_th.jpg) (http://i47.tinypic.com/124vmzp.jpg)

-Being worked right now

What Is Love - A night at the Roxbury

(http://img227.imageshack.us/img227/9382/whatisloveteaser.gif)

PROJECTS

Stages nearly started, but not yet. You can call these teasers of future stages I will be making in the near future

Smokey Castle (DKR)

(http://www.rarewarearchives.co.uk/images/2023.png)

Zoness (http://forums.kc-mm.com/index.php?topic=13489.msg232757#msg232757)

Turning Venom into Zoness will be interesting O.o

Project AC

(http://img690.imageshack.us/img690/9145/al1010070004binout.th.jpg) (http://img690.imageshack.us/img690/9145/al1010070004binout.jpg)

Aeropolis Multiplex
Casino Palace Split Oval or Double branches?


SPOILER


If for some reason you opened this spoiler, you got paypal, and you feel like donating for some reason, press this button, and thanks  :kdance:

(http://baykids.org/_cms/wp-content/uploads/2013/05/paypal-donate-button.png) (https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=mewtwo_2000%40hotmail%2ecom&lc=US&item_name=Mewtwo2000&no_note=0¤cy_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHostedGuest)



Title: Re: Mewtwo2000's showcase (stages and other stuffs)
Post by: Mewtwo2000 on March 16, 2010, 08:49:04 AM
Second post with stuff:

NEW


Mute City (Melee) (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=768&Moderated=All&Name=Mute+City) (https://i.imgur.com/cR09gq5.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217806)

(https://imgur.com/BvheTZ0.png)


Mute City (Melee)

(http://i.imgur.com/r8RIZs.jpg) (http://i.imgur.com/r8RIZ.jpg) (http://i.imgur.com/xEuc04dm.jpg) (http://i.imgur.com/xEuc04d.jpg)

Import by DSX8 I'm now refining and taking to the next level.


Free Battle Place (Pokemon Stadium 1 and 2) (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=768&Moderated=All&Name=Free+Battle) (http://i.imgur.com/SWNTATU.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208613) (http://i.imgur.com/ki9z1yk.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208614)

(http://i.imgur.com/xNYOeox.png) (http://i.imgur.com/fi3oQqu.png) (http://i.imgur.com/ltlvXhr.jpg)


Melee All-Star rest (http://i.imgur.com/llt1ME3.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207851)

(http://i.imgur.com/66enDW3.png) (http://i.imgur.com/pc7Zm7M.png)


Dreamland 64 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15763) (http://i.imgur.com/0NMj5gC.png)

(http://i.imgur.com/xisx9EI.png?Name=dl64bg.png) (http://i.imgur.com/OK0OZGB.png) (http://i.imgur.com/IU8DEaF.jpg) (http://i.imgur.com/3FbzTNP.png) (http://i.imgur.com/tMariXm.jpg) (http://i.imgur.com/xIykodB.png) (http://i.imgur.com/4AzMg32.jpg)

I've decided to port this stage myself... And the result is awesome!
Even wind works when the stage is placed over Green Greens, or a Green Greens rel file is used :P


Sector Z (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9156) (http://i.imgur.com/9Y6N9zO.png)

(http://i.imgur.com/JRL4ixmm.png)

The N64 Star Fox stage now with the N64 looks.

Dream Greens (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15762) (http://i.imgur.com/I1Wz2QR.png)

(http://i.imgur.com/98ygoqj.png) (http://i.imgur.com/Fym8Y7Z.jpg) (http://i.imgur.com/PnNZVEi.png) (http://i.imgur.com/zbsnVGb.jpg)

Mix between Dreamland 64 and Green Greens. Models are from Green Greens, gameplay is from Dreamland 64.

Prime Cup Hall (Pokémon Stadium 2) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35937) (http://i.imgur.com/gwVaRE8.png)

(http://i49.tinypic.com/2nicpc9_th.png) (http://i49.tinypic.com/2nicpc9.png) (http://i.imgur.com/ExChxH1.png) (http://i.imgur.com/eslTxsS.jpg)

Stage that comes directly from Pokemon Stadium 2 in the N64.

Peach's Castle (Melee) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34048) (http://i.imgur.com/ZL5r3lA.png)

(http://img834.imageshack.us/img834/6141/peachcastledisplay.th.jpg) (http://i.imgur.com/vGck0s.jpg) (http://i.imgur.com/rryyzm.jpg) (http://i.imgur.com/rryyz.jpg)

I've been working on this melee stage and now it's ready to go.

Pirate Ship (over Jungle Japes) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32704)

(http://images3.wikia.nocookie.net/__cb20130328111503/videogames-fanon/images/a/a1/Pirate_Ship_SSBB.png)

Gruntilda's Tower Top (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32070)

(http://img806.imageshack.us/img806/2431/al1105030231binout.th.jpg) (http://img806.imageshack.us/img806/2431/al1105030231binout.jpg) (http://img600.imageshack.us/img600/2444/al1105042257binout.th.jpg) (http://img600.imageshack.us/img600/2444/al1105042257binout.jpg) (http://img577.imageshack.us/img577/1536/al1105110100binout.th.jpg) (http://img577.imageshack.us/img577/1536/al1105110100binout.jpg) (http://img541.imageshack.us/img541/8490/gruntytower.th.png) (http://i.imgur.com/xR1rwcK.png)

The stage where the final battle in banjo-kazooie takes place.

SM64 Bowser Stage #1 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30935)

(http://i.imgur.com/CnxsO2rs.jpg) (http://i.imgur.com/CnxsO2r.jpg) (http://i.imgur.com/qqSo8d8s.jpg) (http://i.imgur.com/qqSo8d8.jpg)

SM64 Bowser Stage #2 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30936)

(http://i.imgur.com/yK8lnMZs.jpg) (http://i.imgur.com/yK8lnMZ.jpg) (http://i.imgur.com/R07WZVMs.jpg) (http://i.imgur.com/R07WZVM.jpg)

SM64 Bowser Stage #3 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30937)

(http://i.imgur.com/CdiKmwTs.jpg) (http://i.imgur.com/CdiKmwT.jpg) (http://i.imgur.com/68420Ars.jpg) (http://i.imgur.com/68420Ar.jpg)

Final Destination (Melee) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30370)

(http://i.imgur.com/EnsLis.jpg)(http://i.imgur.com/MkrfCs.jpg)(http://i.imgur.com/vxwzfs.jpg) (http://i.imgur.com/vxwzf.jpg) (http://i.imgur.com/6vzKvs.jpg) (http://i.imgur.com/6vzKv.jpg) (http://i.imgur.com/d5jXAs.jpg) (http://i.imgur.com/d5jXA.jpg)

Final Destination as seen in Melee. Imported stage, different backgrounds to go with. I'll make the melee background in the future.

Snag the Trophies! (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30224) (http://i.imgur.com/xjGW0.png)

(http://i.imgur.com/8iDKss.jpg) (http://i.imgur.com/mEwBcs.jpg) (http://img5.imageshack.us/img5/9951/al1212210324binout.th.jpg) (http://img5.imageshack.us/img5/9951/al1212210324binout.jpg) (http://img198.imageshack.us/img198/7707/al1212210318binout.th.jpg) (http://img198.imageshack.us/img198/7707/al1212210318binout.jpg)

Yoshi's Island 64 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30131) (http://i.imgur.com/KKf4z.png)

(http://i.imgur.com/UWrAom.jpg)

I've also made my own version of this 64/Melee stage.

Yoshi's Story (Melee) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29832) (http://i.imgur.com/3sCW7.png)

(https://i.imgur.com/ir6OoT5.png) (https://i.imgur.com/f0tWfBr.png)

(http://i.imgur.com/rXZcgs.jpg) (http://i.imgur.com/rXZcg.jpg)

Fourside (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12535) (http://i.imgur.com/XuzOP.png)

(http://i.imgur.com/GOiWTs.jpg) (http://i.imgur.com/GOiWT.jpg) (http://i.imgur.com/EhWQ1s.jpg) (http://i.imgur.com/EhWQ1.jpg) (http://img594.imageshack.us/img594/3905/al12111818361binout.th.jpg) (http://img594.imageshack.us/img594/3905/al12111818361binout.jpg)

One of my first stages sure needed to be revamped. Now it looks the way it needed.

Big Size Fourside

(http://i56.tinypic.com/epnd74_th.jpg) (http://i56.tinypic.com/epnd74.jpg) (http://img829.imageshack.us/img829/1094/al1211181810binout.th.jpg) (http://img829.imageshack.us/img829/1094/al1211181810binout.jpg)

A true size version is now included in the download folder.


Mushroom Kingdom 64 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3698) (http://i.imgur.com/rmsBT.png)

(http://img641.imageshack.us/img641/7562/al1003302047binout.th.jpg) (http://img641.imageshack.us/img641/7562/al1003302047binout.jpg) (http://img508.imageshack.us/img508/3203/al1104060309binout.th.jpg) (http://img508.imageshack.us/img508/3203/al1104060309binout.jpg) (http://i.imgur.com/0mTJOs.jpg) (http://i.imgur.com/0mTJO.jpg)

A resize to make it look exactly as in N64. It seemed pretty accurate before, but I was sure it could be better.

- Not a simple resize of the previous one, but a brand new stage.

Gruntilda's Lair (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28415) (http://i.imgur.com/jb72F.png)

(http://img7.imageshack.us/img7/5295/al1208101750binout.th.jpg) (http://img7.imageshack.us/img7/5295/al1208101750binout.jpg) (http://img254.imageshack.us/img254/6199/al1208241444binout.th.jpg) (http://img254.imageshack.us/img254/6199/al1208241444binout.jpg) (http://img16.imageshack.us/img16/1061/al1208232301binout.th.jpg) (http://img16.imageshack.us/img16/1061/al1208232301binout.jpg)
(http://img502.imageshack.us/img502/7168/al1208232254binout.th.jpg) (http://img502.imageshack.us/img502/7168/al1208232254binout.jpg) (http://img546.imageshack.us/img546/6866/al1208241453binout.th.jpg) (http://img546.imageshack.us/img546/6866/al1208241453binout.jpg) (http://img812.imageshack.us/img812/1647/al1208232353binout.th.jpg) (http://img812.imageshack.us/img812/1647/al1208232353binout.jpg)

Grunty's lair is now a place for us to brawl.

(http://img576.imageshack.us/img576/3836/al1104121334binout.th.jpg) (http://img715.imageshack.us/img715/9522/al1104122020binout.th.jpg) (http://img190.imageshack.us/img190/9121/al1104130055binout.th.jpg) (http://img849.imageshack.us/img849/5741/al1104161512binout.th.jpg) (http://img849.imageshack.us/img849/5741/al1104161512binout.jpg)


Temple of Time (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13608) (http://i.imgur.com/qWChJ.png)

The Temple of Time, from Zelda Ocarina of Time.

(http://img822.imageshack.us/img822/6168/al1202262213binout.th.jpg) (http://img822.imageshack.us/img822/6168/al1202262213binout.jpg) (http://i.imgur.com/8gRFys.jpg) (http://i.imgur.com/8gRFy.jpg)(http://i.imgur.com/IMpWxs.jpg) (http://i.imgur.com/IMpWx.jpg)

Old stuff:
(http://img834.imageshack.us/img834/1929/al1011050214binout.th.jpg) (http://img834.imageshack.us/img834/1929/al1011050214binout.th.jpg) (http://img179.imageshack.us/img179/5738/al1011052138binoutn.th.jpg) (http://img179.imageshack.us/img179/5738/al1011052138binoutn.jpg) (http://img819.imageshack.us/img819/5287/al1011061755binout.th.jpg) (http://img819.imageshack.us/img819/5287/al1011061755binout.jpg)

Chamber of Time (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27309) (http://i.imgur.com/Gjeve.png)

(http://www.zeldawiki.org/images/thumb/d/d2/OoT_Master_Sword_1.jpg/180px-OoT_Master_Sword_1.jpg) (http://img266.imageshack.us/img266/4108/al1206290121binout.th.jpg) (http://img266.imageshack.us/img266/4108/al1206290121binout.jpg) (http://i.imgur.com/7CpJes.jpg) (http://i.imgur.com/7CpJe.jpg)

The deeper part of Temple of Time.

Mewtwo's Battle Stadium (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26400) (http://i.imgur.com/52h2H.png)

(http://i.imgur.com/HBAWos.jpg) (http://i.imgur.com/HBAWo.jpg) (http://i.imgur.com/AZeFBs.jpg) (http://i.imgur.com/AZeFB.jpg)

Metal Mario Stage (SSB64) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26012) (http://i.imgur.com/wXBNa.png)

(http://i.imgur.com/SycKFs.jpg) (http://i.imgur.com/mPHjjs.jpg) (http://i.imgur.com/wDPCgs.jpg) (http://i.imgur.com/wDPCg.jpg)

DK64 Battle Arena (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25125) (http://i.imgur.com/mwmNE.png)

(http://img138.imageshack.us/img138/7797/al1202121529binout.th.jpg) (http://img138.imageshack.us/img138/7797/al1202121529binout.jpg)

Melee Battlefield (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22859)

Oshtoby made this stage, but needed some tweaks. I helped him with some details, and finally made it again from scratch with the model he gave me. Enjoy this melee stage ;P

(http://img849.imageshack.us/img849/3672/al1201270242binout.th.jpg) (http://img849.imageshack.us/img849/3672/al1201270242binout.jpg) (http://img832.imageshack.us/img832/2222/al1201270247binout.th.jpg) (http://img832.imageshack.us/img832/2222/al1201270247binout.jpg)

Phantom Ganon's Room (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24384) (http://i.imgur.com/9MHAw.png)

(http://i.imgur.com/YwDM3s.jpg) (http://i.imgur.com/YwDM3.jpg) (http://img853.imageshack.us/img853/656/al1112262004binout.th.jpg) (http://img853.imageshack.us/img853/656/al1112262004binout.jpg) (http://img3.imageshack.us/img3/5463/al1112262034binout.th.jpg) (http://img3.imageshack.us/img3/5463/al1112262034binout.jpg)

Ganon's Castle (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24028) (http://i.imgur.com/Nq6O5.png)

(http://img339.imageshack.us/img339/1139/al1109230004binout.th.jpg) (http://img339.imageshack.us/img339/1139/al1109230004binout.jpg) (http://img571.imageshack.us/img571/5468/al1109260046binout.th.jpg) (http://img571.imageshack.us/img571/5468/al1109260046binout.jpg) (http://i.imgur.com/pKdwBs.jpg) (http://i.imgur.com/pKdwB.jpg) (http://img600.imageshack.us/img600/4325/al1110091856binout.th.jpg) (http://img600.imageshack.us/img600/4325/al1110091856binout.jpg) (http://i.imgur.com/5NPVks.jpg)

The place where Ganondorf lives in Ocarina of Time. A custom platform has been made so gameplay is decent.

Fountain Of Dreams (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15007) (http://i.imgur.com/AwTytlX.png)

(http://img810.imageshack.us/img810/3028/objo6.th.jpg) (http://img810.imageshack.us/img810/3028/objo6.jpg)

Old stuff
(http://img200.imageshack.us/img200/1616/al1003260046binout.th.jpg) (http://img200.imageshack.us/img200/1616/al1003260046binout.jpg) (http://img840.imageshack.us/img840/2379/al1009300418binout.th.jpg) (http://img840.imageshack.us/img840/2379/al1009300418binout.jpg) (http://img51.imageshack.us/img51/9900/al1010250123binout.th.jpg) (http://img51.imageshack.us/img51/9900/al1010250123binout.jpg) (http://img697.imageshack.us/img697/3163/al1012150002binout.th.jpg) (http://img697.imageshack.us/img697/3163/al1012150002binout.jpg) (http://img716.imageshack.us/img716/9827/al1012152147binout.th.jpg) (http://img716.imageshack.us/img716/9827/al1012152147binout.jpg) (http://img821.imageshack.us/img821/939/al1012200234binout.th.jpg) (http://img821.imageshack.us/img821/939/al1012200234binout.jpg) (http://img704.imageshack.us/img704/280/al1012210327binout.th.jpg) (http://img704.imageshack.us/img704/280/al1012210327binout.jpg) (http://img249.imageshack.us/img249/1604/al1012212201binout.th.jpg) (http://img249.imageshack.us/img249/1604/al1012212201binout.jpg) (http://img51.imageshack.us/img51/1163/al1101212001binout.th.jpg) (http://img51.imageshack.us/img51/1163/al1101212001binout.jpg) (http://img703.imageshack.us/img703/5495/al1105252307binout.th.jpg) (http://img703.imageshack.us/img703/5495/al1105252307binout.jpg) (http://img810.imageshack.us/img810/3028/objo6.th.jpg) (http://img810.imageshack.us/img810/3028/objo6.jpg) (http://img690.imageshack.us/img690/1753/al1111230306binout.th.jpg) (http://img690.imageshack.us/img690/1753/al1111230306binout.jpg)

I was once given a Klonoa model similar to the base of Fountain of Dreams and took the project of this stage. While doing other stages like Fourside or Mushroom 64, I left this project behind. The stage remained like in the first images during many months. In a few days, I changed it completely and looked really nice. After a first release, I included some of the background elements.

Colors changing, animated auroras, water spouts, reflection... This is said to be my most beautiful stage. With some new models for the base and fountain, a complete background, changing colors and water effects, Fountain of Dreams is about to reach its final state.

Great Bay (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4670&Moderated=All)

The latest version of this stage was originally an OBJ import made by DSX8, but since it didn't look too well, me and Ryan decided to edit it to make it look better. I'm thinking about revamping it with a more animated turtle and stuff, but, for the moment, it's cool as a stage as is.

(http://img571.imageshack.us/img571/5167/al1110162025binout.th.jpg) (http://img571.imageshack.us/img571/5167/al1110162025binout.jpg)

Original info:
(http://img718.imageshack.us/img718/8849/al1003312234binout.th.jpg) (http://img718.imageshack.us/img718/8849/al1003312234binout.jpg) (http://img594.imageshack.us/img594/8282/al1003312309binout.th.jpg) (http://img594.imageshack.us/img594/8282/al1003312309binout.jpg)

NikoPunkSUPEERMAARIO made this 2D stage. I just fixed some textures and collisions, made the water look more 3D and made the turtle and the moon to move. In the near future, I will try to revamp this 2D stage to make it 3D.

Dark Link's Room (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22398) (http://i.imgur.com/65iE0.png)

(http://img64.imageshack.us/img64/7351/al1108270046binout.th.jpg) (http://img64.imageshack.us/img64/7351/al1108270046binout.jpg)

An epic fight place in Ocarina of Time now in Brawl. The standard versions are flat, but there's one with ledges too.

Peach's Castle Mario 64 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21685) (http://img844.imageshack.us/img844/8208/peachm64icon.png)

(http://img691.imageshack.us/img691/9804/al1105311815binout.th.jpg) (http://img691.imageshack.us/img691/9804/al1105311815binout.jpg) (http://img705.imageshack.us/img705/2941/al1105312242binout.th.jpg) (http://img705.imageshack.us/img705/2941/al1105312242binout.jpg) (http://img808.imageshack.us/img808/8925/al1106101753binout.th.jpg) (http://img808.imageshack.us/img808/8925/al1106101753binout.jpg) (http://img194.imageshack.us/img194/6107/al1106180208binout.th.jpg) (http://i.imgur.com/oMhNK.jpg)

The secret stage is not a secret anymore. The original, the Mario 64 one, Peach's Castle.

(http://img341.imageshack.us/img341/6358/al1102121856binout.th.jpg) (http://img233.imageshack.us/img233/2254/al1102122138binout.th.jpg) (http://img233.imageshack.us/img233/2254/al1102122138binout.jpg) (http://img265.imageshack.us/img265/1165/al1102142124binout.th.jpg) (http://img265.imageshack.us/img265/1165/al1102142124binout.jpg) (http://img696.imageshack.us/img696/9418/al1102230204binout.th.jpg) (http://img696.imageshack.us/img696/9418/al1102230204binout.jpg)

The Courtyard (Super Mario 64) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21169)

(http://img824.imageshack.us/img824/5647/al1108080350binout.th.jpg) (http://img824.imageshack.us/img824/5647/al1108080350binout.jpg) (http://img69.imageshack.us/img69/9478/al1108040104binout.th.jpg) (http://img69.imageshack.us/img69/9478/al1108040104binout.jpg)

Hyrule Castle 64 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7608&DiplayName=Hyrule%20Castle%2064)

(http://i49.tinypic.com/2zfopyv_th.jpg) (http://i49.tinypic.com/2zfopyv.jpg) (http://i46.tinypic.com/33f96k7_th.jpg) (http://i46.tinypic.com/33f96k7.jpg)
(http://img585.imageshack.us/img585/3702/al1106131258binout.th.jpg) (http://img585.imageshack.us/img585/3702/al1106131258binout.jpg)

- Hyrule Castle from SSB64.

The Sandcastle (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19457) (http://www.mediafire.com/imgbnc.php/2e90faeb5a31d6ccbde9a6202fa76f720e6b69d21eb95c68c5f6b935c431a77f4g.jpg)

(http://img855.imageshack.us/img855/5867/al1106052118binout.th.jpg) (http://img855.imageshack.us/img855/5867/al1106052118binout.jpg) (http://img860.imageshack.us/img860/8339/al1106060333binout.th.jpg) (http://img860.imageshack.us/img860/8339/al1106060333binout.jpg)

The sandcastle in Banjo-Kazooie, now a Brawl stage. There's a results screen version too.

Felicity (Perfect Dark) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11362)

(http://img691.imageshack.us/img691/3489/al1105310046binout.th.jpg)  (http://img691.imageshack.us/img691/3489/al1105310046binout.jpg) (http://img803.imageshack.us/img803/5748/al1105310048binout.th.jpg) (http://img803.imageshack.us/img803/5748/al1105310048binout.jpg) (http://img855.imageshack.us/img855/3415/al1105310056binout.th.jpg) (http://img855.imageshack.us/img855/3415/al1105310056binout.jpg)

- The Perfect Dark version of this old Goldeneye 64 stage.

(http://i35.tinypic.com/2cf2n2b_th.jpg) (http://i35.tinypic.com/2cf2n2b.jpg)

Facility (Goldeneye 64) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11361) (http://www.mediafire.com/imgbnc.php/92bd0379fcc15902431e1bb9125786cb40c29b7c405bfa7cdab5f6094aace4874g.jpg)

(http://img709.imageshack.us/img709/7426/al1105221936binout.th.jpg) (http://img709.imageshack.us/img709/7426/al1105221936binout.jpg) (http://img94.imageshack.us/img94/6928/al1105221720binout.th.jpg) (http://img94.imageshack.us/img94/6928/al1105221720binout.jpg) (http://img821.imageshack.us/img821/6776/al1105221653binout.th.jpg) (http://img821.imageshack.us/img821/6776/al1105221653binout.jpg)

(http://img402.imageshack.us/img402/9989/al1003160328binout.th.jpg) (http://i48.tinypic.com/28aot2d_th.jpg) (http://i29.tinypic.com/35c0m6p_th.jpg)

- A pretty accurate recreation of the Goldeneye 007 level.
- With ceilings everywhere, and a platform in the right side.
- Walkoff.
- Now with better textures
- You can get a Snapshot-friendly version here (http://www.mediafire.com/download.php?xesgt1h1csc17vl)

#Invalid YouTube Link#

Facility Final Destination (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13033)

(http://img844.imageshack.us/img844/4004/al1010042140binout.th.jpg) (http://img844.imageshack.us/img844/4004/al1010042140binout.jpg) (http://img299.imageshack.us/img299/5549/al1009292330binout.th.jpg) (http://img299.imageshack.us/img299/7986/al1009292328binout.th.jpg)

Planet Zebes 64 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18831) (http://img151.imageshack.us/img151/7892/zebes64.png)

(http://img43.imageshack.us/img43/7184/zebes.th.png) (http://img688.imageshack.us/img688/3392/al1104270113binout.th.jpg) (http://img688.imageshack.us/img688/3392/al1104270113binout.jpg) (http://img232.imageshack.us/img232/1250/al1104272019binout.th.jpg) (http://img232.imageshack.us/img232/1250/al1104272019binout.jpg) (http://img101.imageshack.us/img101/6965/al1104301202binout.th.jpg) (http://img101.imageshack.us/img101/6965/al1104301202binout.jpg)

Planet Zebes from SSB64 is now a playable stage in Brawl. You can use it over Norfair, over Brinstar, or over other stages like FD if you don't want to be burnt. Norfair is recommended anyway.

Kongo Jungle 64 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17995) (http://www.mediafire.com/imgbnc.php/b1eeb0f1525592c92640aa0945094e2885ebad791f0d42eb03698eae53bd8e524g.jpg)

(http://i40.tinypic.com/fx9ytw.png) (http://img97.imageshack.us/img97/3571/al1103302335binout.th.jpg) (http://img97.imageshack.us/img97/3571/al1103302335binout.jpg) (http://img705.imageshack.us/img705/441/al1104010415binout.th.jpg) (http://img705.imageshack.us/img705/441/al1104010415binout.jpg) (http://img820.imageshack.us/img820/9057/al1104061853binout.th.jpg) (http://img820.imageshack.us/img820/9057/al1104061853binout.jpg)

Finally made this stage too. And again, just in 2 days  :kdance:

Peach's Castle 64 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17541) (http://www1.mediafire.com/imgbnc.php/07f92277f49985c10856710ad9834ad16263771f8b3f4b689bea7a5cd22ef5311g.jpg)

(http://img685.imageshack.us/img685/7622/peachbackgr.png) (http://img854.imageshack.us/img854/595/al1103160051binout.th.jpg) (http://i.imgur.com/4OmCw.jpg)

The Peach's Castle stage from Smash Bros 64. I made it in 2 days, and it looks quite nice. Only the bumper fails... ^^U

Final Destination 64 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16810) (http://img13.mediafire.com/c03f8659b2d0f48e0cc8cb00aeab44de4757e40c4385f0e9a9334cc426cdb9681g.jpg)

(http://i50.tinypic.com/11j4qdx_th.jpg) (http://img413.imageshack.us/img413/4830/al1102172030binout.th.jpg) (http://img413.imageshack.us/img413/4830/al1102172030binout.jpg) (http://img145.imageshack.us/img145/4627/al1102171753binout.th.jpg) (http://img145.imageshack.us/img145/4627/al1102171753binout.jpg)

The Master Hand stage in SSB64, now in Brawl. It's mostly done, only the background is left.

Christmas Fourside (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14907)

(http://img256.imageshack.us/img256/6884/al1012230138binout.th.jpg) (http://img256.imageshack.us/img256/6884/al1012230138binout.jpg)

Christmas version of this stage. Snow, lights and a christmas tree are featured here.

Breakable Ganondorf's Tower (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14906)

(http://img683.imageshack.us/img683/9647/al1012230048binout.th.jpg) (http://img683.imageshack.us/img683/9647/al1012230048binout.jpg)

The funniest version of Ganon's stage for multiplayer. Playing here with 3 friends is madness. In some cases, characters are able to break the ground, and unexpected falls happen.


Hidden Palace Zone (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14593)

(http://img139.imageshack.us/img139/9029/al1003151921binout.th.jpg) (http://img139.imageshack.us/img139/9029/al1003151921binout.jpg) (http://img836.imageshack.us/img836/8413/al1010260216binout.th.jpg) (http://img836.imageshack.us/img836/8413/al1010260216binout.jpg)

FD/WWR version: http://www.mediafire.com/download.php?yzmzmnt2ztg (http://www.mediafire.com/download.php?yzmzmnt2ztg)
Skyworld version: http://www.mediafire.com/download.php?nzqywkzddno (http://www.mediafire.com/download.php?nzqywkzddno)


Newer version in the Vault (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14593)

Credit to shock44, who started the stage and left to me to be perfected and finished. I don't usually make 2D stages, but I thought this one could be interesting

- I've just realised that this stage is not in the vault yet O.o
- I'm going to revamp it with a few extra details
- Revamped with new sprites, new size, new background, new collisions and animated 2D characters in the background.

Ganondorf's Tower (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14188)

(http://img530.imageshack.us/img530/7858/al1011160202binout.th.jpg) (http://img530.imageshack.us/img530/7858/al1011160202binout.jpg) (http://img259.imageshack.us/img259/8061/al1011180151binout.th.jpg) (http://img259.imageshack.us/img259/8061/al1011180151binout.jpg) (http://img573.imageshack.us/img573/363/al1012020155binout.th.jpg) (http://img573.imageshack.us/img573/363/al1012020155binout.jpg)

Another stage from Zelda Ocarina of Time. Ganon's tower returns with the organ, Ganondorf himself and all those falling blocks. Even the downside part is playable!

More here: http://forums.kc-mm.com/index.php?topic=6320.msg59254#msg59254 (http://forums.kc-mm.com/index.php?topic=6320.msg59254#msg59254)


Title: Re: Mewtwo2000's showcase (stages and other stuffs)
Post by: Segtendo on March 16, 2010, 08:52:53 AM
You finally joined :D
Glad to see your stuff.


Title: Re: Mewtwo2000's showcase (stages and other stuffs)
Post by: Chuy on March 16, 2010, 09:42:56 AM
Nice to see you got a account here
Look forward to your stages like always keep up the good work!


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: _Data_Drain_ on March 16, 2010, 11:53:01 AM
Heh, I've seen your stages on smash boards (While lurking...), and I must say, you're amazing! Your stage hacks are some of the best I've ever seen!

...You should post your Coconut mall stage. XP


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: ??? on March 16, 2010, 12:52:49 PM
Wow... Huge epic right here. Love the heart gold stage.


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: ghostofherooftime on March 16, 2010, 12:54:12 PM
absolutely amazing... can't wait for Fourside download


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Mewtwo2000 on March 16, 2010, 01:34:34 PM
Heh, I've seen your stages on smash boards (While lurking...), and I must say, you're amazing! Your stage hacks are some of the best I've ever seen!

...You should post your Coconut mall stage. XP

Yeah, I have seen you posting that coconut mall stage in some forum, but I have to say that it's not really mine, Captain Kwark ported it from the Mario Kart Wii game and left it in smashboards for someone to fix it, as there were lots of undesired items showing in the center of the stage, and the collisions were bad. I am who fixed it for him, and I posted the fixed version where he posted his original version

Later I've helped him to finish the 3 stages that came from this first fix, 3 different places of coconut mall which I helped mostly with collision, placements, some bugs (freezes) he had, and animated the fountains as they were originally still

So, they are Captain Kwark's stages, and he credited me for the help I gave, but don't make the stages as mine because I only helped making it more perfect, the most of the work (placing the stage, placing trees, etc) is his, and I won't post them here unless he tells me to ^^U


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: FairKnight on March 16, 2010, 02:33:06 PM
Hey mate ;) I had a feeling you were long overdue to be at kc:mm, glad you made it ehre and epic stages as usual :) . Tbh you were the one who made me want to start stage hacks cause when I see something really good... I want to try to do something just as good so yeah, Im glad one of my inspirations joined, look forward to more (especially Fourside and Fountain of Dreams) ;)


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Segtendo on March 16, 2010, 02:53:32 PM
Ho-oh stage=epic. I'm getting that.


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Ayzer on March 16, 2010, 02:53:53 PM
What Stage is FD/WWR?


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Mewtwo2000 on March 16, 2010, 03:01:02 PM
What Stage is FD/WWR?

Final Destination and Wifi Waiting room. It works for both of them.

--

Thanks for the good words guys, I'm glad you liking my work ^^

Ah, FairKnight, I've started looking the stages you sent me, I will have fixed the first of them tomorrow I guess ;)


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: FairKnight on March 16, 2010, 03:24:26 PM
alright ;) and btw Final Gateway is the only thing I need fixing, the other 3 I fixed (and posted) but Final gateway is the only stage with the problem, and thanks :)


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: ??_? on March 16, 2010, 03:48:39 PM
cool, you made an account here


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: DMN666 on March 16, 2010, 04:25:19 PM
Oh so your the sexy one making the Fourside stage X3
Cool Ho-oH stage.


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Lord_of_D: on March 16, 2010, 04:40:09 PM
holy crap, nice stages :D, where did you replace the mushroom 64 and the hidden palace? idk what you mean with fd/wwr


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: DMN666 on March 16, 2010, 04:42:48 PM
holy crap, nice stages :D, where did you replace the mushroom 64 and the hidden palace? idk what you mean with fd/wwr
Final Destionation and WiFi Wating room,check a page back last comment.


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Lord_of_D: on March 16, 2010, 04:59:02 PM
oh thx, but i like the fd :(, can you make them for the donkey kong level(the one what is like the ice climbers melee stage) and flat zone 2?


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Segtendo on March 16, 2010, 06:23:45 PM
I have an .rel that replaces Pokemon Stadium (Brawl)
http://www.mediafire.com/download.php?j2ih55znjew


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: DMN666 on March 16, 2010, 06:30:07 PM
oh thx, but i like the fd :(, can you make them for the donkey kong level(the one what is like the ice climbers melee stage) and flat zone 2?
Just get a FD Rel file open it up in a hex editor and change it there.


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: ADJSonic on March 16, 2010, 06:31:25 PM
Supe mario bros stge dosen;t work freezes when I get over the pipe.


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Symbiote on March 16, 2010, 07:17:57 PM
How do you make stages like this? Are they vertex hacks?


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Chuy on March 16, 2010, 07:27:55 PM
How do you make stages like this? Are they vertex hacks?
Nah it's just really good model/texture editing


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Kokaloo on March 16, 2010, 07:45:52 PM
these are amazing O:


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Vish on March 16, 2010, 08:10:00 PM
That Ho-Oh stage looks awesome. :D


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: ItalianStallion on March 16, 2010, 08:40:42 PM
i cant wait til fourside is done


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Mewtwo2000 on March 16, 2010, 10:27:39 PM
HeartGold Final Destination (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14145)

(http://img703.imageshack.us/img703/5905/al1011082008binout.th.jpg) (http://img703.imageshack.us/img703/5905/al1011082008binout.jpg) (http://img696.imageshack.us/img696/6439/al1012012359binout.th.jpg) (http://img696.imageshack.us/img696/6439/al1012012359binout.jpg)

The heartgold stage with FD's platform. Includes shiny versions in the download folder.

Mushroomy Underground (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13938)

(http://img525.imageshack.us/img525/3694/al1011250017binout.th.jpg) (http://img525.imageshack.us/img525/3694/al1011250017binout.jpg) (http://img525.imageshack.us/img525/8199/al1011250042binout.th.jpg) (http://img525.imageshack.us/img525/8199/al1011250042binout.jpg)

Melee Mushroom Kingdom (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13602&Moderated=All)

(http://img443.imageshack.us/img443/7182/al1010221616binout.th.jpg) (http://img443.imageshack.us/img443/7182/al1010221616binout.jpg) (http://img826.imageshack.us/img826/6504/al1010250039binout.th.jpg) (http://img826.imageshack.us/img826/6504/al1010250039binout.jpg) (http://img842.imageshack.us/img842/6350/al1010270124binout.th.jpg) (http://img842.imageshack.us/img842/6350/al1010270124binout.jpg) (http://img513.imageshack.us/img513/4899/al1010271741binout.th.jpg)
 (http://img513.imageshack.us/img513/4899/al1010271741binout.jpg)
Smash bros melee stage. Nearly finished.

STGCUSTOM PACKS 1 & 2


STGCUSTOM PACK (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9273&DiplayName=STGCUSTOM%20PACK)

(http://i48.tinypic.com/igj9z8_th.png)

These 9 stages are inside a pack to make people use PW's awesome SSS expansion code

STGCUSTOM PACK 2 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13586)

(http://img849.imageshack.us/img849/6637/25stages.th.png)

24 of my stages with their own slots in the melee stages menu, plus the Peach's Castle results screen.

Fourside Themed Saffron City (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13510)

(http://img607.imageshack.us/img607/7562/al1011030226binout.th.jpg) (http://img607.imageshack.us/img607/7562/al1011030226binout.jpg) (http://img72.imageshack.us/img72/6649/al1011072323binout.th.jpg) (http://img72.imageshack.us/img72/6649/al1011072323binout.jpg)

Pokemon Legends Final Destination (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6995)

(http://img839.imageshack.us/img839/3696/al1010282355binout.th.jpg) (http://img839.imageshack.us/img839/3696/al1010282355binout.jpg)

Just the legends stage with Final Destination as the main platform.

Alternative Mario Circuit (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13035)

Another of my stages from some time ago. It was first released in smashboards many months ago, with a simple alternative area to play in Mario Circuit. Now, I've revamped it, and the match starts in this area, but as time passes, a platform appears and takes you to other areas in the stage. There's a warning system to help you get the platform on time, because when it goes up, you get out of bounds and die.

(http://img51.imageshack.us/img51/2443/al1001251846binout.th.jpg) (http://img51.imageshack.us/img51/2443/al1001251846binout.jpg) (http://img521.imageshack.us/img521/8837/al1010042039binout.th.jpg) (http://img521.imageshack.us/img521/8837/al1010042039binout.jpg) (http://img257.imageshack.us/img257/5402/al1010161658binout.th.jpg) (http://img257.imageshack.us/img257/5402/al1010161658binout.jpg)

This is the video showing the stage.

[SSBB hack] - Alternative Mario Circuit (http://www.youtube.com/watch?v=NRr8ISvNu4Y#)

Final Battlefield at night (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12928)

(http://img827.imageshack.us/img827/6749/al1010010205binout.th.jpg) (http://img827.imageshack.us/img827/6749/al1010010205binout.jpg)

Battlefield at night (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12786)

(http://img217.imageshack.us/img217/5247/al1010042117binout.th.jpg) (http://img217.imageshack.us/img217/5247/al1010042117binout.jpg)

Battlefield, but time doesn't change the stage. The battle takes place at night.

Crisis City Final Destination (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12143)

(http://i52.tinypic.com/rtky0x_th.jpg) (http://i52.tinypic.com/rtky0x.jpg)

Just the whole Crisis City stage as a Final Destination background. It's nice, in my opinion.

Kyogre's Destination (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11890)

Stage Requested by lordgiratina7000

(http://i37.tinypic.com/2wmghar_th.jpg) (http://i37.tinypic.com/2wmghar.jpg) (http://i54.tinypic.com/142vgqg_th.jpg) (http://i54.tinypic.com/142vgqg.jpg)

- The file includes some fixes for the main platform. Just compare it in the pics.
- The stage is in the vault now.

http://www.youtube.com/watch?v=16oz8mPrJmc

Standing Rayquaza's Lake (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11139)

(http://i37.tinypic.com/1e8942_th.jpg) (http://i37.tinypic.com/1e8942.jpg)

Wheel Cave (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9302&DiplayName=Wheel%20Cave%20(v2))

(http://i48.tinypic.com/33uacqo_th.jpg) (http://i48.tinypic.com/33uacqo.jpg) (http://i27.tinypic.com/219unv5_th.jpg) (http://i27.tinypic.com/219unv5.jpg)

namq requested this one some time ago. After testing, he wanted some minor changes to it, to make it smaller. I've made the requested fixes, and now both versions (v1=big, v2=small) are here to be enjoyed by anyone.

Mushroom Kingdom 64 BETA 3 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3698&DiplayName=Mushroom%20Kingdom%2064)

(http://img532.imageshack.us/img532/2356/al1003042156binout.th.jpg) (http://img532.imageshack.us/img532/2356/al1003042156binout.jpg) (http://img410.imageshack.us/ifs/2689/img528/2/al1003042201binout.th.jpg) (http://img410.imageshack.us/ifs/2689/img528/2/al1003042201binout.jpg) (http://img641.imageshack.us/img641/7562/al1003302047binout.th.jpg) (http://img641.imageshack.us/img641/7562/al1003302047binout.jpg)

(http://img176.imageshack.us/img176/8085/mushroom64platforms.gif)

BETA 1: http://www.mediafire.com/download.php?mddowyjwd12 (http://www.mediafire.com/download.php?mddowyjwd12)
BETA 2: http://www.mediafire.com/download.php?jtyttiyjyye (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3698=All)
BETA 3: http://www.mediafire.com/download.php?mqq4ljzjckl (http://www.mediafire.com/download.php?mqq4ljzjckl)

This is one of my big projects, along with Fourside, I released a beta for testing purposes, as well as for making the wait a little shorter (many people in smashboards wanted it too bad xD)

Now a second beta is out, but this one is to be set as a Final Destination, not wifi room. If you place it as a wifi room, you will be out of central platforms, so if you want it to be in a expansion stage, you must get a final destination rel file to make it work properly (I can send it to you if you don't know how to make it)

If you need any of your stages to be converted to be playable as a final destination because of this, just send it to me. You would only need making a modeldata[2] with an empty model inside if you want to do it yourself anyway.

-Future changes: Shadow system in every ground and background improvements
-The next release will be probably the first no-beta version, but I don't like calling it a final version.

Sector Z 64 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9156&DiplayName=Sector%20Z)

One of the 9 stages in my STGCUSTOM pack. My own version of Sector Z from N64, with the Z taken from the original Starfox64, the background from SSB64, and melee/brawl Great Fox resized to fit more the gameplay of the old Sector Z stage.

(http://img704.imageshack.us/img704/9118/al1001231543binout.th.jpg) (http://img704.imageshack.us/img704/9118/al1001231543binout.jpg) (http://i27.tinypic.com/33coqw6_th.jpg) (http://i27.tinypic.com/33coqw6.jpg)

I've decided continuing it and make it into the vault soon.
- Works as both Corneria and Final Destination
- If over Corneria, you will still have Arwings in the stage. They won't be there if you place the stage over FD.

Hyrule Castle 64 Background (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8732&DiplayName=Hyrule%20Castle%2064%20background)

(http://i47.tinypic.com/15zjjnm_th.jpg)

Rainy Saffron City (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8531&DiplayName=Rainy%20Saffron%20City)

[SSBB hack] - Rainy Saffron City (http://www.youtube.com/watch?v=0au70b0Vt20#)

Saffron City 64 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8513&DiplayName=Saffron%20City%2064)

(http://i48.tinypic.com/6yfvp2_th.jpg) (http://i48.tinypic.com/6yfvp2.jpg) (http://i48.tinypic.com/2wpl8on_th.jpg) (http://i48.tinypic.com/2wpl8on.jpg) (http://i49.tinypic.com/9igu3c_th.jpg) (http://i49.tinypic.com/9igu3c.jpg)

[SSBB hack] - Saffron City 64 (http://www.youtube.com/watch?v=Toc97Hco5CE#)

-In 3D, of course
-Nearly complete, only spawning pokemon (elevator and background) left.

More here: http://forums.kc-mm.com/index.php?topic=6320.msg59511#msg59511 (http://forums.kc-mm.com/index.php?topic=6320.msg59511#msg59511)


Original post:

oh thx, but i like the fd :(, can you make them for the donkey kong level(the one what is like the ice climbers melee stage) and flat zone 2?


Do you know phantom wings' stage expansion code? It makes possible to have 9 new stages to use, it's the best option for having stages like these

Anyway, if you tell me to again, I'll make the 75m, there's no problem at all

Supe mario bros stge dosen;t work freezes when I get over the pipe.


When getting over the pipe? O.o Are you NTSC or PAL? Is it over wifi room or final destination?
How do you make stages like this? Are they vertex hacks?


Just moving and texturizing already existing models, I do vertex hacks when needed too (in Crisis City I vertex hacked an annoying building that showed when the characters were too separated between them)

Thanks everybody, I do my best ^^U


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: ssj4gohan on March 17, 2010, 12:31:46 AM
Looking forward to your upcoming works. I have a huge respect for not only your work, but the effort you put into helping the community over at Smashboards in getting their stages off the ground. These adjustments to make another person's stage function better may not seem like much, but I definitely take notice of it.

Looks like your Mushroom Kingdom is coming along quite nicely too. I can't wait for it to be finished.

BTW, did you ever release that Sector Z (N64) stage of yours (or was it simply a teaser not meant for release)? I remember seeing it around but there was no download link.

Facility :O


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Segtendo on March 17, 2010, 07:00:07 AM
You know what's weird? The Sector Z BRSTM I made matched up w/ the announcer going "3, 2, 1, GO!"
Lol


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: ADJSonic on March 17, 2010, 03:05:16 PM
Wifi Waiting
also anyone mind for code that make rumble falls Wifi
with no sandbag.
NTCS US


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Mewtwo2000 on March 17, 2010, 03:28:36 PM
I think that you don't need that code, if you get a modified rel file of wifi room prepared to be used in the rumble falls slot, you will have the wifi room without sandbag and with the music of rumble falls. Anyway, the best way to play wifi room based stages is using Phantom Wings stage expansion code, it can be found in smashboards, in the smash workshop general forum. It's not difficult to use and you will have at least 9 more stages in your stage select screen

@ssj4gohan

I did never finished sector z indeed, the only thing left is changing the lights for not to have the reflects on the bottom of the great fox, I will do it today and upload it, but anyway there's a better sector z stage in smashboards now, and mine isn't over corneria, it's just another WWR/FD replacement ^^U

Oh, btw, I've uploaded the updated version of 'Mario Villains', the what is love stage, it's in the first post xD


Title: Re: Mewtwo2000's showcase [Crisis City v3, now under the buildings!!] (3/18/10)
Post by: ??? on March 18, 2010, 10:06:21 AM
Alive Rayquaza's lake? Links? o.O or is it not done?


Title: Re: Mewtwo2000's showcase [Crisis City v3, now under the buildings!!] (3/18/10)
Post by: Mewtwo2000 on March 18, 2010, 10:26:56 AM
Final Battlefield (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7735&DiplayName=Final%20Battlefield)

(http://i49.tinypic.com/2q2gxlf_th.jpg) (http://i49.tinypic.com/2q2gxlf_th.jpg) (http://i47.tinypic.com/6tg5k5_th.jpg) (http://i47.tinypic.com/6tg5k5.jpg)

Darkrai's Spear Pillar (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6765&Moderated=All)

(http://i50.tinypic.com/ixbeir_th.jpg) (http://i45.tinypic.com/11j9qfb_th.jpg)

Ruins Cave (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6699&Moderated=All)

(http://i45.tinypic.com/nvbhgo_th.jpg) (http://i45.tinypic.com/nvbhgo.jpg) (http://i45.tinypic.com/50ffhs_th.jpg) (http://i45.tinypic.com/50ffhs.jpg)

Just an SSE port. Similar to Final destination, but with a moving platform. I've included my shadow system to it.

Lugia's Final Destination (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6618&Moderated=All)

(http://i50.tinypic.com/xp0kkh_th.jpg) (http://i50.tinypic.com/xp0kkh.jpg) (http://i49.tinypic.com/2l8yxdz_th.jpg) (http://i49.tinypic.com/2l8yxdz.jpg) (http://i50.tinypic.com/14wt62t_th.jpg) (http://i50.tinypic.com/14wt62t.jpg)

The SoulSilver Intro stage, but with Final Destination's platform instead of Wifi Room's.

Pokemon SoulSilver Intro (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6436&Moderated=All)

(http://img151.imageshack.us/img151/8562/al1003300001binout.th.jpg) (http://img151.imageshack.us/img151/8562/al1003300001binout.jpg) (http://i45.tinypic.com/5kfsdx_th.jpg) (http://i45.tinypic.com/5kfsdx.jpg) (http://i47.tinypic.com/20fu4cm_th.jpg) (http://i47.tinypic.com/20fu4cm.jpg)

What Is Love - Earthbound Heroes (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6330&Moderated=All)

(http://i48.tinypic.com/wk4h3t_th.jpg) (http://i48.tinypic.com/wk4h3t.jpg)

#Invalid YouTube Link#

Second What Is Love stage of mine. This time the ones featured are Ness, Jeff and Poo. Credits to whoever made the original gif file.

FOURSIDE

Fourside (melee size) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12535)

(http://i34.tinypic.com/3525if9_th.jpg) (http://i51.tinypic.com/2duatrb_th.png) (http://i51.tinypic.com/2duatrb.png) (http://img337.imageshack.us/img337/9486/al1009280135binout.th.jpg) (http://img337.imageshack.us/img337/9486/al1009280135binout.jpg) (http://img831.imageshack.us/img831/6272/al1009282303binout.th.jpg) (http://img831.imageshack.us/img831/6272/al1009282303binout.jpg)

#Invalid YouTube Link#

I'm finally making the next step with this stage. While the original size remains as a separate stage, I've released a size fix for this stage. It's unfinished, but the stage is good enough to be played.

Flooded Fourside (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12142)

(http://i54.tinypic.com/2118ief_th.jpg) (http://i54.tinypic.com/2118ief.jpg) (http://i55.tinypic.com/1zyaas8_th.jpg) (http://i55.tinypic.com/1zyaas8.jpg)

Fourside, with water. Needs a Jungle Japes rel file to have tangible water. It's melee-sized now.

Daytime Fourside (Day) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6224)(Dusk) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6225)(Rain) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6226)

(http://img9.imageshack.us/img9/246/al1005110059binout.th.jpg) (http://img9.imageshack.us/img9/246/al1005110059binout.jpg) (http://img210.imageshack.us/img210/4223/al1005180203binout.th.jpg) (http://img210.imageshack.us/img210/4223/al1005180203binout.jpg)
(http://img72.imageshack.us/img72/8232/al1005180243binout.th.jpg) (http://img72.imageshack.us/img72/8232/al1005180243binout.jpg) (http://img514.imageshack.us/img514/7916/al1005181224binout.th.jpg) (http://img514.imageshack.us/img514/7916/al1005181224binout.jpg) (http://img32.imageshack.us/img32/8726/al1005182122binout.th.jpg) (http://img32.imageshack.us/img32/8726/al1005182122binout.jpg)

Fourside (old version) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5653&Moderated=All)

(http://img408.imageshack.us/img408/2558/al1010160518binout.th.jpg) (http://img408.imageshack.us/img408/2558/al1010160518binout.jpg) (http://img408.imageshack.us/img408/8439/al1010160521binout.th.jpg) (http://img408.imageshack.us/img408/8439/al1010160521binout.jpg) (http://img12.imageshack.us/img12/354/al1004021546binout.th.jpg) (http://img12.imageshack.us/img12/354/al1004021546binout.jpg)

#Invalid YouTube Link#

My other great project, along with Mushroom Kingdom 64. This was my first try (and the first over the internet I guess O.o) to make a stage with custom stage blocks. I can place them the way I want, and this allows me to do almost anything. The ufo descends, dissapears, and moments later appears on the other side. I know it's a little bigger than the original, but that's because of the way I started the stage some time ago, and I'm not changing it now. It's not finished yet, and some people are expecting it. But I can't stop making other stages at the same time because I like making them so much, and making only one would be boring to me, so patience to those who expect it, I'm still working on it and it will be finished soon =)

-First beta released

Alive Rayquaza's lake (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6006&Moderated=All)

(http://i47.tinypic.com/2mo1ond_th.jpg) (http://i47.tinypic.com/2mo1ond.jpg) (http://i46.tinypic.com/mcr779_th.jpg) (http://i46.tinypic.com/mcr779.jpg) (http://i46.tinypic.com/11ikd8j_th.jpg) (http://i46.tinypic.com/988zlx.jpg)

In this new version, Rayquaza is not dead anymore. He attacks... and kills you O.o

#Invalid YouTube Link#

The stage works for any Spear Pillar file (STGTENGAN 1,2 or 3). It features rayquaza and some pokemon in the lake stage. Rayquaza takes the rule of Dialga/Palkia and attacks the combatants with lasers/boomerangs.

Pokemon Legends Stage (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6002&Moderated=All)

(http://img684.imageshack.us/img684/8339/suggestedstage.th.jpg) (http://i42.tinypic.com/54wtn8_th.jpg) (http://i44.tinypic.com/6qzb6c_th.jpg) (http://i44.tinypic.com/6qzb6c.jpg)

hero1771 at Stacksmash suggested a stage. So I made that suggested stage. It features dialga an palkia roaring, darkrai between them, and giratina in the background. It features mewtwo too, just delete the Darkrai6 animation in modeldata[101] to make it appear for you.

Battlefield Over Rayquaza's Lake (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5871&Moderated=All)

(http://img545.imageshack.us/img545/4366/al1005110013binout.th.jpg)

A simple battlefield replacement with the rayquaza's lake stage as a background. It's featuring a few pokemon just like deoxys and rayquaza. There are some gyarados raging in the lake too.

What is love - Mario villains (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2236&Moderated=All)

(http://img28.imageshack.us/img28/2328/al1002170017binout.th.jpg) (http://img28.imageshack.us/img28/2328/al1002170017binout.jpg) (http://img191.imageshack.us/img191/4929/al1004092021binout.th.jpg) (http://img191.imageshack.us/img191/4929/al1004092021binout.jpg) (http://img96.imageshack.us/img96/6004/al1004181814binout.th.jpg) (http://img96.imageshack.us/img96/6004/al1004181814binout.jpg)

75m/WWR/FD version: http://www.mediafire.com/download.php?d3z4okwnjmm (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2236&Moderated=All) (only one file, works as any of those stages)

This stage is one of the most wanted between mine, because the background is animated, just as in the original gif/video from sklavenbrause (deviantart). I just loved the gif and I made this stage. It's very fun to play here xD

Now it's updated with my shadow system, which makes players to cast shadows on the ground

Budokai Tenkaichi (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4862&Moderated=All) (Get here the grass=death version) (http://forums.kc-mm.com/Gallery/BrawlView2.php?Number=4906&Moderated=All)

(http://img442.imageshack.us/img442/9168/al1004181933binout.th.jpg) (http://img442.imageshack.us/img442/9168/al1004181933binout.jpg) (http://img69.imageshack.us/img69/5256/al1004191615binout.th.jpg) (http://img69.imageshack.us/img69/5256/al1004191615binout.jpg)

#Invalid YouTube Link#

I have released my version of this stage to show you my new shadow system. Now every stage will be able to project shadows on the ground, and they will look much better

Credits to RandomTBush for the original import. This version goes over Final Destination and Wifi Room.

Battlefield 64

(http://img33.imageshack.us/img33/8117/al1004020203binout.th.jpg) (http://img33.imageshack.us/img33/8117/al1004020203binout.jpg) (http://img23.imageshack.us/img23/8453/al1004170405binout.th.jpg) (http://img23.imageshack.us/img23/8453/al1004170405binout.jpg) (http://img369.imageshack.us/img369/7318/al1004171531binout.th.jpg) (http://img369.imageshack.us/img369/7318/al1004171531binout.jpg) (http://img127.imageshack.us/img127/7641/al1004172047binout.th.jpg) (http://img127.imageshack.us/img127/7641/al1004172047binout.jpg)

#Invalid YouTube Link#

Regular version (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4796&Moderated=All)
Brawl sized version (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4795&Moderated=All)


Platformed Destination (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4570&Moderated=All)

(http://img94.imageshack.us/img94/4757/al1004121550binout.th.jpg) (http://img94.imageshack.us/img94/4757/al1004121550binout.jpg) (http://img218.imageshack.us/img218/8883/al1004121650binout.th.jpg) (http://img218.imageshack.us/img218/8883/al1004121650binout.jpg)

Final Destination with a platform flying around it. Initially made for helping WackaAlpaca with a tutorial, but released to be used by anyone interested.

Big Blue Tunnel (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4532&Moderated=All)

(http://img51.imageshack.us/img51/6298/al1001162131binout.th.jpg)

I made this one while trying to port Falcon Flyer to Big Blue. I noticed that a mix between these two stages would be awesome, so this is it, simple and cool. You play Big Blue as normal, but inside the tunnel.

Epic Universe Stage (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4511&Moderated=All)

(http://img63.imageshack.us/img63/5758/al0912230133binout.th.jpg) (http://img63.imageshack.us/img63/5758/al0912230133binout.jpg)

A simple stage I made some time ago. You fight in the space, with no platforms, just as if the players were able to stand on the air

Falcon Flyer (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3717&Moderated=All)

(http://img213.imageshack.us/img213/2691/al1004010049binout.th.jpg) (http://img213.imageshack.us/img213/2691/al1004010049binout.jpg)

The original Falcon Flyer SSE port, now fixed with animated fire

Falcon Flyer 2 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3837&Moderated=All)

(http://img23.imageshack.us/img23/5662/al1004010142binout.th.jpg) (http://img23.imageshack.us/img23/5662/al1004010142binout.jpg)

The Falcon Flyer coming from the other side xD

Pokemon HeartGold Intro

(http://img203.imageshack.us/img203/6152/heartgoldr.th.png) (http://img203.imageshack.us/img203/6152/heartgoldr.png) (http://img706.imageshack.us/img706/2536/al1003160239binout.th.jpg) (http://img706.imageshack.us/img706/2536/al1003160239binout.jpg) (http://img695.imageshack.us/img695/2061/al1003160242binout.th.jpg) (http://img695.imageshack.us/img695/2061/al1003160242binout.jpg)

FD/WWR version: http://www.mediafire.com/download.php?mijmmnm2nq2 (http://www.mediafire.com/download.php?mijmmnm2nq2)

This is my personal tribute to pokemon HeartGold/SoulSilver, I'm playing them since they were available in japan and they are just awesome. I play pokemon since pokemon red/blue anyway ^^U

#Invalid YouTube Link#

I'll post more of my old stages with their downloads later. I have many many stage projects in mind, and a very little amount of time to make them, so I usually am slow, due to the fact that I'm a perfeccionist ^^U

---
Crisis City

(http://img638.imageshack.us/img638/2743/al1003082330binout.th.jpg) (http://img638.imageshack.us/img638/2743/al1003082330binout.jpg) (http://img294.imageshack.us/img294/5022/al1003121723binout.th.jpg) (http://img294.imageshack.us/img294/5022/al1003121723binout.jpg)

Goes over Norfair: http://www.mediafire.com/download.php?zynynzmtkwm (http://www.mediafire.com/download.php?zynynzmtkwm)

The most downloaded of my stages. It was posted in KC:MM and ESH at the same time by Plasmakirby. He told me to do some Crisis City stage using Corneria and Norfair lava effects, and I said to him I would do it, he was only going to make the textures so I would be the stage maker and he the texturizer. I made a first version with no fallen buildings, and he told me it was going to be boring, so I decided including the fallen buildings. My idea was make falling the actual buildings, but it was too much, as the buildings in corneria are made with more than one vertex groups. So I made a first fallen building from stage builder blocks. He copied it and made two more fallen buildings, and I placed them with the collisions, just as they are in the final version. He made the floor look like lava instead of being actual ground, and ported it to Norfair (when I developed it, it was in WWR). I modified the lava we had in the background, and made it cover the whole city, and made more fallen buildings. Finally, I included Silver, made the floating building, and placed Blaze in the background. For the PAL fixed version, I included Mephiles showing, too

Sorry, I needed to explain the whole story of this one xD

UPDATE:

Version 3:

(http://img406.imageshack.us/img406/7031/al1003181535binout.th.jpg) (http://img406.imageshack.us/img406/7031/al1003181535binout.jpg) (http://img91.imageshack.us/img91/9076/al1003181537binout.th.jpg) (http://img91.imageshack.us/img91/9076/al1003181537binout.jpg)

New area, if you're curious just download and try it  :laugh:

Download link: http://www.mediafire.com/download.php?nhraztjgzj5 (http://www.mediafire.com/download.php?nhraztjgzj5)

-Next changes: Shadow system in every ground part and some minor graphical changes.


TO BE REVAMPED


Dead Rayquaza's lake

(http://img697.imageshack.us/img697/6631/al0912200543binout.th.jpg) (http://img697.imageshack.us/img697/6631/al0912200543binout.jpg)

Not much to say, one of my first SSE ports, it's Rayquaza's lake. The thing is that rayquaza falls from heaven when the battle starts, it was one of my first animation tests, and was fun to me. It wasn't possible adding models that time, so I removed some whitish effect in the sky to include rayquaza. Things have changed since then. I'll revamp it a little and then will include the download link

Assault Great Fox

This is not OizenX's stage, I started it long before he did his. I simply did not finish it. I don't really know what to do with it yet, as the Corneria and the Space backgrounds have been already taken. Anyway, I think I will be able to make an innovating stage with it even being the second Assault Great Fox in the scene.

(http://img195.imageshack.us/img195/3608/starfoxassault.gif)

- Assault Great Fox's trophy with a really big size
- It's in a simple - sectorZ 64 background right now
- I used the animated backfire in here to help OizenX improving his own Assault Great Fox stage
- Not in development right now

--
Link to my mediafire account, stage folder (http://www.mediafire.com/?sharekey=133ff414b5c9bd61c2b435915e8821d73cfac80ab408c353daada8390b259c5f)


Original post:

I've to fix the animations, they are slightly shorter than they should be, and rayquaza freezes a sec when it moves

When done, I'll put the download xD


Title: Re: Mewtwo2000's showcase [Crisis City v3, now under the buildings!!] (3/18/10)
Post by: ??? on March 18, 2010, 02:16:29 PM
Oh alright xD I only ask because its one of the few stages actually like move that are custom. >w> I also have the What Is love Stage. xD I love it. its one of my favorites to play on.


Title: Re: Mewtwo2000's showcase [Crisis City v3, now under the buildings!!] (3/18/10)
Post by: Ayzer on March 18, 2010, 02:17:51 PM
IDK HOW TO GET UNDER THE STAGE! I TRIED FOR LIKE 1OMIN! Help?


Title: Re: Mewtwo2000's showcase [Crisis City v3, now under the buildings!!] (3/18/10)
Post by: Darkoak8 on March 18, 2010, 05:49:33 PM
The download link for Crisis City V3 says V2 on the mediafire link, I'm assuming the version you downloaded isn't the one were you can go under the buildings @_@
is there a link for V3?


Title: Re: Mewtwo2000's showcase [Crisis City v3, now under the buildings!!] (3/18/10)
Post by: libertyernie on March 18, 2010, 06:42:44 PM
Ayzer and Darkoak8: This smashboards post should answer both your questions.
http://www.smashboards.com/showpost.php?p=9852163 (http://www.smashboards.com/showpost.php?p=9852163)


Title: Re: Mewtwo2000's showcase [Crisis City v3, now under the buildings!!] (3/18/10)
Post by: LaharlsWrath on March 20, 2010, 09:36:49 PM
I hope you finish fourside soon, it (along with mushroom kingdom) looks amazing


Title: Re: Mewtwo2000's showcase [Crisis City v3, now under the buildings!!] (3/18/10)
Post by: JBG on March 21, 2010, 07:40:36 PM
Say, does that What is Villians stage come with the music, or do I need to find it myself?


Title: Re: Mewtwo2000's showcase [Crisis City v3, now under the buildings!!] (3/18/10)
Post by: Segtendo on March 21, 2010, 07:44:47 PM
Say, does that What is Villians stage come with the music, or do I need to find it myself?

I made one: (Newer) http://www.mediafire.com/download.php?2tdx4n2iynz
Older (More DL's): http://www.mediafire.com/download.php?myjnwnwn1le

Ramb05: http://www.mediafire.com/?qm4xydcnimn


Title: Re: Mewtwo2000's showcase [Crisis City v3, now under the buildings!!] (3/18/10)
Post by: ShadowSnake on March 22, 2010, 09:04:52 AM
i just downloaded all of these, your the best stage hacker ive ever seen!
!


Title: Re: Mewtwo2000's showcase [Crisis City v3, now under the buildings!!] (3/18/10)
Post by: Mewtwo2000 on March 22, 2010, 10:17:31 AM
IDK HOW TO GET UNDER THE STAGE! I TRIED FOR LIKE 1OMIN! Help?
The download link for Crisis City V3 says V2 on the mediafire link, I'm assuming the version you downloaded isn't the one were you can go under the buildings @_@
is there a link for V3?

I'm sorry, I forgot to put the v3 link here, I was going to put both v2 and v3 together for a while but I only put the screenshots ^^U

Fixed now, thanks libertyernie =)

Thanks everyone for downloading, testing, and enjoying my stages, I've been out these last days but I'm back, I'll try to put more stage downloads later today ;)


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: BUGKILLER23 on March 22, 2010, 10:49:23 AM
Could you tell me how to fix stages for PAL? I wanted to do that with the ported stages of fair knight(because PAL brawlers cant use .rel files yet and your mushroom kingdom stage hadnt worked for me too so pm me please)


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: DocStrange on March 22, 2010, 12:27:02 PM
Mushroom Kingdom is fantastic and looks gorgeous. I have only 3 problems with it (none too big)...

-The side death boundaries seem WAY to close. It's really easy to get cheap kills with stuff like Sonic's back throw.

-There was a small glitch where I was fighting Snake and we were both to the right of the right-most pipe, in the air.  knocked Snake to the left and he seemed to teleport to the ground in mid-flight. Only happened once though.

-Obviously it would be great if you could get the platforms in the center to work, but if not it may be cool to have them offset from each other just to make them more interesting.

I'm very impressed with the stage and would love to know how you made it. Does it have to do with stage builder parts?


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: Mewtwo2000 on March 22, 2010, 01:28:00 PM
Could you tell me how to fix stages for PAL? I wanted to do that with the ported stages of fair knight(because PAL brawlers cant use .rel files yet and your mushroom kingdom stage hadnt worked for me too so pm me please)
When I fixed Crisis City for working in PAL, my aim was to make the file smaller. The PAL version appears to be more sensible to big files, so that's what has to be done. I suggest you to reduce the resolution of the bigger textures, and change the type or the quality to make it smaller. Just keep doing that until the stage works. To be sure, keep doing until you have the size of the original stage (for Crisis City, Norfair) and it should work. Just try this and tell me if it worked ;)
Mushroom Kingdom is fantastic and looks gorgeous. I have only 3 problems with it (none too big)...

-The side death boundaries seem WAY to close. It's really easy to get cheap kills with stuff like Sonic's back throw.

-There was a small glitch where I was fighting Snake and we were both to the right of the right-most pipe, in the air.  knocked Snake to the left and he seemed to teleport to the ground in mid-flight. Only happened once though.

-Obviously it would be great if you could get the platforms in the center to work, but if not it may be cool to have them offset from each other just to make them more interesting.

I'm very impressed with the stage and would love to know how you made it. Does it have to do with stage builder parts?

Yeah, just like my Fourside project, they are both made mostly by stage builder pieces, with the proper textures and placed where I wanted to. The pipes are from mario's start, and some 2D objects are made just with the same pieces as used in the 2D stages that most people make, such my Hidden Palace stage

The most difficult thing in the stage was to get the pipes working, it's very buggy yet, I have to try to fix them a little and make the trap one work too. It's simply an invisible platform that moves from one pipe to the other, but for some reason I need to make the left-right teleport flying over the stage for 2-3 frames. The right-left teleport is just fine anyway

I'll get a new beta of Mushroom Kingdom soon


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: SalaComMander on March 22, 2010, 06:30:10 PM
I just tested the Crisis City. It's epic, but I have a few of complaints. First off, the giant Tsunami of lava that comes up doesn't do anything, if you can't remove it, make it so that it does something. Second, you might want to alter Silver's flight path, I saw him fly through the lava wall. Third, why are there Chaos Emeralds in the back/foreground? If Sonic used his Final Smash, it could create a paradox!


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: hughie on March 22, 2010, 07:13:36 PM
Alive raquaza's lake is a
DO WANT


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: Mewtwo2000 on March 22, 2010, 08:02:31 PM
I just tested the Crisis City. It's epic, but I have a few of complaints. First off, the giant Tsunami of lava that comes up doesn't do anything, if you can't remove it, make it so that it does something. Second, you might want to alter Silver's flight path, I saw him fly through the lava wall. Third, why are there Chaos Emeralds in the back/foreground? If Sonic used his Final Smash, it could create a paradox!

The tsunami actually works, but not always, don't know why. It probably depends on where you are. It's easy to remove, but as it works sometimes and it's not really annoying, I'm leaving it as is

Silver's path could be altered, but the lava appearances are random, and Silver is programmed. This means that altering his path or his timings would do nothing, as the probabilities to have him going though the lava would be the same

And... The chaos emeralds... Well, Crisis City is in the far future, those are the chaos emeralds in the future. Sonic comes from the present (Crisis City's past) so he has his own chaos emeralds. In Sonic the Hedgehog, the emeralds of the future are taken to the present time with no consequences, so no paradox will have place while sonic returns to his own time with the seven chaos emeralds when the fight ends O.o xD

--
I finally got a video recorder, when I fix it I will able to make my own videos xD


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: SalaComMander on March 22, 2010, 08:45:29 PM
I just tested the Crisis City. It's epic, but I have a few of complaints. First off, the giant Tsunami of lava that comes up doesn't do anything, if you can't remove it, make it so that it does something. Second, you might want to alter Silver's flight path, I saw him fly through the lava wall. Third, why are there Chaos Emeralds in the back/foreground? If Sonic used his Final Smash, it could create a paradox!

The tsunami actually works, but not always, don't know why. It probably depends on where you are. It's easy to remove, but as it works sometimes and it's not really annoying, I'm leaving it as is
Ok then.

Quote
Silver's path could be altered, but the lava appearances are random, and Silver is programmed. This means that altering his path or his timings would do nothing, as the probabilities to have him going though the lava would be the same
I'm not talking about changing the timing, I'm talking about making it so that he never flies where lava could possibly be.
Quote
And... The chaos emeralds... Well, Crisis City is in the far future, those are the chaos emeralds in the future. Sonic comes from the present (Crisis City's past) so he has his own chaos emeralds. In Sonic the Hedgehog, the emeralds of the future are taken to the present time with no consequences, so no paradox will have place while sonic returns to his own time with the seven chaos emeralds when the fight ends O.o xD
But you see, only seven Chaos Emerald can exist in a single dimension, across the entire space/time continuum. Trust me, I know this stuff. I've probably done more research on the Chaos Emeralds than the late Prof. Gerald himself.


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: dingo on March 22, 2010, 09:14:26 PM
Any chance of making a 3D version of the super emerald chamber?


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: BUGKILLER23 on March 23, 2010, 07:11:14 AM
Just came back from school so I'm testing it right now.

I'll tell you in the evening or tomorrow


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: Mewtwo2000 on March 23, 2010, 07:18:36 AM
Okay, but leave mushroom kingdom to me, I was not aware of it not working in PAL, so I'll test it out today and will make the needed fixes

I'll upload the beta 2 with those fixes

Any chance of making a 3D version of the super emerald chamber?

Not for now, I have too much projects in mind and a 3D chamber would take me a lot of time ^^U


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: Miquel0123 on March 23, 2010, 05:51:35 PM
te hablo en español porque se que me entiendes XD

lo que te queria decir es que en la pantalla de mario bros, me he fijado que el techo es muuuy alto, estaria bien que lo bajaras bastante XD, supongo que es mas facil arreglar los limites de la pantalla que los bugs de las tuberias, tambien con los bordes laterales, pero supongo que todo esto ya te lo habran dicho XDD


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: Segtendo on March 23, 2010, 05:56:31 PM
Here's what he's saying (from Google translate):

"I speak in Spanish because I know what I mean XD

what I wanted to say is that the screen of mario bros, I noticed that the roof is sooo high, I would be okay to come down pretty XD I guess it is easier to fix the limits of the screen bugs pipes, also with the side edges, but I suppose that all this must have told you XDD"


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: Mewtwo2000 on March 23, 2010, 06:48:07 PM
te hablo en español porque se que me entiendes XD

lo que te queria decir es que en la pantalla de mario bros, me he fijado que el techo es muuuy alto, estaria bien que lo bajaras bastante XD, supongo que es mas facil arreglar los limites de la pantalla que los bugs de las tuberias, tambien con los bordes laterales, pero supongo que todo esto ya te lo habran dicho XDD

Si, alguna vez me lo han dicho ya xD

Cuando saque la beta 2 espero que se aprecie el cambio O.o
----

In english: Yeah, they already told me that some times xD

I expect you to notice the fix when I release beta 2 O.o


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: Miquel0123 on March 23, 2010, 07:27:12 PM
o.o good! (y)


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: Mit on March 24, 2010, 03:27:03 AM
Mewtwo, I edited the death boundaries for Mushroom Kingdom 64 in BrawlWall and I figured I'd let you know how I edited them, as it turned out pretty well.  I'm not going to upload it, however, as I broke the teleportation system when I re-saved it using BrawlWall @_@ perhaps I should try finding these things in Brawlbox and editing them.  Anyways:

I changed the top left death point (Dead0N) to X: -185, Y: 165.  Bottom right (Dead1N) remained unchanged.
I changed the top left camera point (CamLimit0N) to X: -125, Y: 125.  I changed the bottom right camera point (CamLimit1N) to X: 125, Y: -100.

So, the camera's horizontal boundaries were significantly shrunk down, and it works well.  You can almost never see the DEAD ZONE graphic off to the side unless you pause it and rotate the camera--just like it was in Smash 64.  You will probably see it sometimes still while playing widescreen, and you stretch the screen out very far horizontally and vertically.  Does the stage feel a bit more cramped?  Yes.  But that's exactly how it was on 64 :)  Also, it's not like you can't see the pipes or anything.  It's literally very close to the camera in Smash 64.

Death boundaries remained horizontally because they were perfect.  Vertical death boundary, however, was pulled waaaay down to be something much more sensible.  Now it should behave as one would expect while playing.  You shouldn't survive higher than you expect, and you shouldn't die earlier than you would normally think.

Just thought I'd throw that out there, though.  I'm not even sure if BrawlBox uses the same coordinates for Cameras and Death boundaries :P


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: Mewtwo2000 on March 24, 2010, 04:22:09 AM
Mewtwo, I edited the death boundaries for Mushroom Kingdom 64 in BrawlWall and I figured I'd let you know how I edited them, as it turned out pretty well.  I'm not going to upload it, however, as I broke the teleportation system when I re-saved it using BrawlWall @_@ perhaps I should try finding these things in Brawlbox and editing them.  Anyways:

I changed the top left death point (Dead0N) to X: -185, Y: 165.  Bottom right (Dead1N) remained unchanged.
I changed the top left camera point (CamLimit0N) to X: -125, Y: 125.  I changed the bottom right camera point (CamLimit1N) to X: 125, Y: -100.

So, the camera's horizontal boundaries were significantly shrunk down, and it works well.  You can almost never see the DEAD ZONE graphic off to the side unless you pause it and rotate the camera--just like it was in Smash 64.  You will probably see it sometimes still while playing widescreen, and you stretch the screen out very far horizontally and vertically.  Does the stage feel a bit more cramped?  Yes.  But that's exactly how it was on 64 :)  Also, it's not like you can't see the pipes or anything.  It's literally very close to the camera in Smash 64.

Death boundaries remained horizontally because they were perfect.  Vertical death boundary, however, was pulled waaaay down to be something much more sensible.  Now it should behave as one would expect while playing.  You shouldn't survive higher than you expect, and you shouldn't die earlier than you would normally think.

Just thought I'd throw that out there, though.  I'm not even sure if BrawlBox uses the same coordinates for Cameras and Death boundaries :P

Thanks a lot, any help is appreciated, and your dedication does specially, I have changed those values too, but only by memory, not really comparing the original stage, so they probably would still be a little big. I will take your values, they will sure work in brawlbox, the coordinate system is exactly the same, so it will be a copy-paste

Thanks again, and well, I will have to hurry up, make changes today and try to release beta2 this week ^^U


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: BUGKILLER23 on March 24, 2010, 06:29:33 AM
So do I need brawlwall for this? (to change the size of the stage cuz i was trying it with brawlbox)

I actually wanted to make the ported stages from fairknight to get to work but I dont know how to add .rel files to the stage pac




Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: Mewtwo2000 on March 24, 2010, 07:02:23 AM
Brawlwall allows you to edit spawn/camera/death points while viewing the collisions, thats the point, and it's 2D, more easy to see

The rel files go into the module folder, and must be slighly edited to be used for a stage. I mean, if you want to make a final destination working in 75m, you have to get the st_final.rel from the game, and make a small edit to it so you can use it as a st_donkey.rel file in the SD

EDIT: Now I'm home I see that my fix and mit's are very similar indeed.

Dead0N (Mit) -> -185,165
Dead0N (Mewtwo) -> -185,160
CamLimit0N (Mit) -> -125,125
CamLimit0N (Mewtwo) -> -130,130
CamLimit1N (Mit) -> 125,-100
CamLimit1N (Mewtwo) -> 130,-100

So my fixed camera is 5 points bigger, and my top death is 5 points lower...

The difference is minimal, I'll get Mit's camera limits and I'll leave my dead limit xD


Title: Re: Mewtwo2000's showcase [Made a video of upcoming Alive Rayquaza's Lake] (3/24/10)
Post by: Mit on March 24, 2010, 05:46:15 PM
Lol wow.  That's actually what my camera's horizontal limits used to be, but after playing around with it a bit the DANGER graphic still came into view a few times, so I figured another 5 decrease wouldn't hurt.

Looking forward to the next release though.  I just really want those platforms to move :O


Title: Re: Mewtwo2000's showcase [Made a video of upcoming Alive Rayquaza's Lake] (3/24/10)
Post by: hughie on March 24, 2010, 07:22:36 PM
When r u going to release Alive Raquaza's lake, I want it XD
NAO >:B


Title: Re: Mewtwo2000's showcase [Made a video of upcoming Alive Rayquaza's Lake] (3/24/10)
Post by: Mewtwo2000 on March 24, 2010, 08:28:55 PM
Soon xD

I must fix the animations first and add some things in order to finish a first version of it

Anyway, I've made another video, this one is from my HeartGold Intro stage xD

http://www.youtube.com/watch?v=e25PtbVfFIc


Title: Re: Mewtwo2000's showcase [HeartGold and Rayquaza videos up!!!] (3/24/10)
Post by: alexhall on March 24, 2010, 09:16:21 PM
Peaso delay el de la capturadora XD

I love the stages :3


Title: Re: Mewtwo2000's showcase [HeartGold and Rayquaza videos up!!!] (3/24/10)
Post by: Kokaloo on March 25, 2010, 12:04:17 AM
[censored], the heartgold intro stage is just too amazing >.<


Title: Re: Mewtwo2000's showcase [HeartGold and Rayquaza videos up!!!] (3/24/10)
Post by: Fox on March 25, 2010, 12:19:54 AM
Crisis City is utterly amazing! I'm very impressed of you, Mewtwo2000.


Title: Re: Mewtwo2000's showcase [HeartGold and Rayquaza videos up!!!] (3/24/10)
Post by: ItalianStallion on March 25, 2010, 01:59:04 PM
dam i love how the stages are animated. deff an eye catcher. will u be changing the platform for the ho-oh stage? doesnt really match IMO


Title: Re: Mewtwo2000's showcase [HeartGold and Rayquaza videos up!!!] (3/24/10)
Post by: Mewtwo2000 on March 25, 2010, 03:58:00 PM
Lol wow.  That's actually what my camera's horizontal limits used to be, but after playing around with it a bit the DANGER graphic still came into view a few times, so I figured another 5 decrease wouldn't hurt.

Looking forward to the next release though.  I just really want those platforms to move :O


Not releasing yet, but I bring you a gif image of it (making a youtube video only for showing the moving platforms would have been a waste anyway)

(http://img176.imageshack.us/img176/8085/mushroom64platforms.gif)

It's not finished yet, but this is what will mostly do. It will move as an elevator, independent of the players standing on it, and sometimes will crash. It will be repaired after a while, just as in the original one

dam i love how the stages are animated. deff an eye catcher. will u be changing the platform for the ho-oh stage? doesnt really match IMO


It's a quite neutral platform, and I can't think of one better than this. A futuristic one like cruise's or one such as smashville doesn't match either, so wifi room, being neutral and with minimal graphical elements, is the best for my thoughs.

So I'm not changing it for now ^^U


Title: Re: Mewtwo2000's showcase [HeartGold and Rayquaza videos up!!!] (3/24/10)
Post by: alexhall on March 25, 2010, 04:03:42 PM
Lol wow.  That's actually what my camera's horizontal limits used to be, but after playing around with it a bit the DANGER graphic still came into view a few times, so I figured another 5 decrease wouldn't hurt.

Looking forward to the next release though.  I just really want those platforms to move :O


Not releasing yet, but I bring you a gif image of it (making a youtube video only for showing the moving platforms would have been a waste anyway)

([url]http://img176.imageshack.us/img176/8085/mushroom64platforms.gif[/url])

It's not finished yet, but this is what will mostly do. It will move as an elevator, independent of the players standing on it, and sometimes will crash. It will be repaired after a while, just as in the original one

dam i love how the stages are animated. deff an eye catcher. will u be changing the platform for the ho-oh stage? doesnt really match IMO


It's a quite neutral platform, and I can't think of one better than this. A futuristic one like cruise's or one such as smashville doesn't match either, so wifi room, being neutral and with minimal graphical elements, is the best for my thoughs.

So I'm not changing it for now ^^U

En serio, tengo que aprender a hacer eso D:


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Segtendo on March 25, 2010, 04:37:03 PM
Wow, nice job.


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: FairKnight on March 25, 2010, 05:03:29 PM
psssst Mewtwo you should tell them about the Fountain of Dreams stage your working on too XD


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: dingo on March 25, 2010, 05:28:54 PM
Are you gonna do a Lugia stage as well?


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Mewtwo2000 on March 25, 2010, 05:41:14 PM
psssst Mewtwo you should tell them about the Fountain of Dreams stage your working on too XD


Oh, well xD

Starwaffle gave me a model from a Klonoa game that could be useful to make a Fountain of Dreams stage

I worked a little on it, but I paused the process in order to advance in my other 2 projects, mushroom64 and fourside. I will continue it, of course, but it's in a really early state right now

I've taken a pic right now, it's almost the same as the last time I showed a pic at smashboards. Anyway, they clamed it to be awesome, but there's almost nothing done yet O.o

(http://img200.imageshack.us/img200/1616/al1003260046binout.jpg)

Are you gonna do a Lugia stage as well?


I would like to make it too, yeah. I wasn't going to because I thought BigsharkZ was makin it, but he said he was doing a Ho-oh AND Lugia stage, with an official artwork of some Johto city as the background. So he's not making a SoulSilver intro stage at all, and I would like to make it as soon as posible, yeah ^^U


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Segtendo on March 25, 2010, 05:44:58 PM
psssst Mewtwo you should tell them about the Fountain of Dreams stage your working on too XD
I saw that on Smashboards too :P


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Chuy on March 25, 2010, 05:48:15 PM
Anyway, they clamed it to be awesome, but there's almost nothing done yet O.o

([url]http://img200.imageshack.us/img200/1616/al1003260046binout.jpg[/url])
That's because it IS awesome even though it is in the early stages of development
I really want to see the finished product dude 


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Plasmakirby on March 25, 2010, 05:52:23 PM
Fountain of Dreams is raising a lot of Hype, im sure. looking foward to a lugia intro too. how about one of celebi, flying through the forest, or suicune jumping on the water?


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Mewtwo2000 on March 25, 2010, 06:07:31 PM
Making this would be simply making single pokemon stages, while lugia and ho-oh are more than this, they are game icons, and they really show this way in their games. Making celebi or suicune would emulate the movies, or would be some kind of adaptation of pokemon crystal's intro, but I think it would be redundant

Anyway, I had thought on celebi appearing in rayquaza's lake, making some kind of cameo in it

Another point is that I have already too much projects in mind, project F is one of them, and if I make more and more pokemon stages, I will be never able to make all my projects in mind

If you don't know what's that project F, you all will find a pic of project F in my post in smashboards, I've not talked yet of it because it's nearly a secret, but it's not difficult to figure out what will be


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: DMN666 on March 25, 2010, 06:11:01 PM
OMG i forgot about that hotness.Hope it comes out great ^^


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Plasmakirby on March 25, 2010, 06:13:18 PM
Making this would be simply making single pokemon stages, while lugia and ho-oh are more than this, they are game icons, and they really show this way in their games. Making celebi or suicune would emulate the movies, or would be some kind of adaptation of pokemon crystal's intro, but I think it would be redundant

Anyway, I had thought on celebi appearing in rayquaza's lake, making some kind of cameo in it

Another point is that I have already too much projects in mind, project F is one of them, and if I make more and more pokemon stages, I will be never able to make all my projects in mind

If you don't know what's that project F, you all will find a pic of project F in my post in smashboards, I've not talked yet of it because it's nearly a secret, but it's not difficult to figure out what will be

yea, i was hoping for a crystal theme, but if ur too busy, that's fine. i want to make an Ilex Shrine stage, but im only brainstorming right now. i want Celebi, Shiny Pichu, and Spiky ear pichu to appear in it.


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Mewtwo2000 on March 25, 2010, 06:20:14 PM
It would be awesome indeed, and not very difficult. Just taking some forest from some game or SSE, making a pichu vertex hack in the ear, and some animation editing would be it.

I have 2 pokemon projects in mind right now, not sure if I will make both of them at the end. One, SoulSilver's intro, and the other, Ecruteak City, with the tin tower and Ho-oh/Lugia. This one would emulate HG/SS graphics, using stage builder blocks, and would feature some pokemon. But not sure about making this yet... O.o


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Plasmakirby on March 25, 2010, 06:26:10 PM
It would be awesome indeed, and not very difficult. Just taking some forest from some game or SSE, making a pichu vertex hack in the ear, and some animation editing would be it.

I have 2 pokemon projects in mind right now, not sure if I will make both of them at the end. One, SoulSilver's intro, and the other, Ecruteak City, with the tin tower and Ho-oh/Lugia. This one would emulate HG/SS graphics, using stage builder blocks, and would feature some pokemon. But not sure about making this yet... O.o

ecruteak tower sounds pretty cool. o, and for ilex forest, i somehow want to implement the celebi shrine. getting a good model for it is the hard part


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Mewtwo2000 on March 25, 2010, 06:31:29 PM
Well, sometimes a good texture makes insignificant the actual shape of the object you are making. Most of the beautiful environments, trees etc in brawl, are just good looking textures


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Plasmakirby on March 25, 2010, 07:33:49 PM
(http://www.knowledgerush.com/wiki_image/6/6f/Celebi_sitting_on_the_Ilex_Forest_Shrine.png)
any ideas on wat would work best for that shape?


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Mewtwo2000 on March 25, 2010, 07:42:15 PM
With 13 stage builder blocks it would be perfectly done I guess O.o


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Plasmakirby on March 26, 2010, 06:19:59 AM
would there be any way to merge them into one model, so i can easily move them around without having to guess where they go?


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: GameWatching on March 26, 2010, 07:14:03 AM
Nice Stages.
I should try to make, me too.


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: ADJSonic on March 28, 2010, 05:19:57 PM
Any proggress?


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: devingeneral1992 on March 29, 2010, 06:19:53 AM
Just wanted to say. MK64 = So [censored]ing win.

The stage itself is a lot of fun to play on, and I can't wait for the version with the moving platforms to come out. If I had to make one complaint, it's that the animations for entering / exiting the pipes could be a bit smoother, but a) that's not a HUGE deal and b) it would probably be really hard to fix that anyway.


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/1
Post by: Mewtwo2000 on March 29, 2010, 06:56:41 AM
Any proggress?



No, sorry, I was out of home this weekend, only could make this while waiting to enter class friday and today

(http://img52.imageshack.us/img52/3483/lugianim.png)

I'm animating lugia for a SoulSilver intro stage ^^U

I will go home today and make some progresses in other stages such as MK64, I hope to release beta2 this week


Just wanted to say. MK64 = So SAKURAI!!!!!!!!ing win.

The stage itself is a lot of fun to play on, and I can't wait for the version with the moving platforms to come out. If I had to make one complaint, it's that the animations for entering / exiting the pipes could be a bit smoother, but a) that's not a HUGE deal and b) it would probably be really hard to fix that anyway.


When I first made the pipe system, it was a little smoother. But its an invisible platform emerging from the pipe, and that platform was there too when you entered the pipe, so sometimes the pipe threw you out

So the less glitchy system in terms on succeed in entering and being teleported, is the one I'm using now. The things to fix are the flying frames and not much


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: BlazingPhoenix on March 29, 2010, 04:11:45 PM
Is there a way I could use a code to say, replace Hanenbow with one of your stages?


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Mewtwo2000 on March 29, 2010, 04:19:55 PM
You should get an edited st_final.rel file and make it replace another stage's

That file must be hex edited, find a certain string, and replace a byte in order to make the rel work for hanenbow or some other

Here's the complete info

http://ssbbcustom.wikia.com/wiki/Module_files

I can make some one for you if you need it anyway


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Chuy on March 29, 2010, 05:11:07 PM
Is there a way I could use a code to say, replace Hanenbow with one of your stages?
Not a good idea dude hanenbow always freezes when modifying it due to it not having music and editing the rel file won't fix it


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: BlazingPhoenix on March 29, 2010, 10:19:03 PM
Is there a way I could use a code to say, replace Hanenbow with one of your stages?
Not a good idea dude hanenbow always freezes when modifying it due to it not having music and editing the rel file won't fix it
Oh, I see, thanks for the info.
And I will take a look at that article, Mewtwo2000. Thank you. :)


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Mewtwo2000 on March 30, 2010, 01:43:56 PM
I will probably release Mushroom Kingdom beta 2 today

(http://img641.imageshack.us/img641/7562/al1003302047binout.jpg)

What's new:

- Changed camera and boundaries, they should be better now, but probably need more fixing
- Enhanced pipe teleport system. Now the left-right way works the same way that the right-left one (no more flying characters)
- Now the central platforms move, and sometimes fall. This is a simple looped animation, it will probably be longer in the future
- Some minor visual changes, including new pipes


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom Beta 2 to be released today!!] (3/30/10)
Post by: Ayzer on March 30, 2010, 01:53:26 PM
Yay!!!!!!! Your Stages are Pro! I cant w8 till this is finished. BTW when will there be an update foor crisis city


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom Beta 2 to be released today!!] (3/30
Post by: Mewtwo2000 on March 31, 2010, 04:14:12 AM
Mushroom Kingdom 64 BETA 2 is out!!

Just get it in the Vault (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3698&Moderated=All)

I hope you enjoy it xD

@Ayzer
Crisis City is considered as a finished stage, I'll probably make minor changes/fixes to it, but it won't change much at all. The stage is good as is.


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: _Data_Drain_ on March 31, 2010, 08:27:47 AM
I just tested your Mushroom Kingdom 64... It's freaking amazing! How is it you make such brilliant stages?! ...Ahem, sorry about that, but I still say you're the best stage hacker.


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Muigi on March 31, 2010, 03:11:30 PM
While this stage does look epic as hell, I only have one complaint...

Why must it replace the awesomeness of my Tabuu Destination?  D:
Can't you make it replace something else, like the Mario Bros. stage?


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Segtendo on March 31, 2010, 03:21:26 PM
While this stage does look epic as hell, I only have one complaint...

Why must it replace the awesomeness of my Tabuu Destination?  D:
Can't you make it replace something else, like the Mario Bros. stage?

Use the modules, young one. (http://ssbbcustom.wikia.com/wiki/Module_files)


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Muigi on March 31, 2010, 03:31:30 PM
While this stage does look epic as hell, I only have one complaint...

Why must it replace the awesomeness of my Tabuu Destination?  D:
Can't you make it replace something else, like the Mario Bros. stage?

Use the modules, young one. ([url]http://ssbbcustom.wikia.com/wiki/Module_files[/url])

It'd be nice if there was a guide for that...  =\


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Segtendo on March 31, 2010, 03:34:54 PM
Uh, the link IS the guide. Do you have NTSC Brawl? If you do, I have an .rel that can make Mushroom Kingdom replace Mario Bros.


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Muigi on March 31, 2010, 03:42:03 PM
Uh, the link IS the guide. Do you have NTSC Brawl? If you do, I have an .rel that can make Mushroom Kingdom replace Mario Bros.
Sorry, still kinda new to this .rel stuff.  Been off and on for a while now.  ^^;

But yeah, I do have NTSC.


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Segtendo on March 31, 2010, 03:44:15 PM
Here's the file: http://www.mediafire.com/download.php?0mzmfny0ngc Rename it to st_famicom.rel.
Put it in pf\Module
And (you probably knew this) rename the Mushroom Kingdom .pac to STGFAMICOM.PAC


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Muigi on March 31, 2010, 04:09:22 PM
Here's the file: [url]http://www.mediafire.com/download.php?0mzmfny0ngc[/url] Rename it to st_famicom.rel.
Put it in pf\Module
And (you probably knew this) rename the Mushroom Kingdom .pac to STGFAMICOM.PAC

Thanks, mate!  Appreciate it.  :)


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Mewtwo2000 on March 31, 2010, 04:33:15 PM
Thanks Segtendo for helping people when I'm not aware ;)


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: ItalianStallion on March 31, 2010, 05:00:29 PM
Here's the file: [url]http://www.mediafire.com/download.php?0mzmfny0ngc[/url] Rename it to st_famicom.rel.
Put it in pf\Module
And (you probably knew this) rename the Mushroom Kingdom .pac to STGFAMICOM.PAC


could someone send me a link to a thread where it shows u how to do this?


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: LaharlsWrath on April 01, 2010, 08:58:49 AM
Im still waiting for Fourside :/


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Double D. on April 01, 2010, 12:44:50 PM
Must...have...Fourside....NAOWL.....


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: ItalianStallion on April 01, 2010, 02:56:39 PM
yes fourside needs to be released soon


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Segtendo on April 01, 2010, 04:21:03 PM
Fourside is a MUST for your next project.


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Double D. on April 01, 2010, 05:39:34 PM
Hey I used your custom stage Mushroom Kingdom 64 to replace the Mario Bros stage, but when I go to the stage, its completely black and I still see the POW box in the bottom...also when I ran along the stage there were no gaps in the floor like there was supposed to have....whats going on?


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Segtendo on April 01, 2010, 05:42:14 PM
Hey I used your custom stage Mushroom Kingdom 64 to replace the Mario Bros stage, but when I go to the stage, its completely black and I still see the POW box in the bottom...also when I ran along the stage there were no gaps in the floor like there was supposed to have....whats going on?
Did you download the newest onMushroom Kingdom?


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Double D. on April 01, 2010, 06:00:55 PM
sure did


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Segtendo on April 01, 2010, 06:01:48 PM
Hmm. The new Mushroom Kingdom and my .rel work fine. Do you have PAL Brawl?


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Double D. on April 01, 2010, 06:09:39 PM
I have NTSC...im gonna double-check my paths and stuff on my SD/BrawlBox to make sure everything is where it needs to be


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Mewtwo2000 on April 01, 2010, 06:58:32 PM
Im still waiting for Fourside :/
Must...have...Fourside....NAOWL.....
yes fourside needs to be released soon
Fourside is a MUST for your next project.


Ok, ok, I promise it will be my main stage to work now xD

Hey I used your custom stage Mushroom Kingdom 64 to replace the Mario Bros stage, but when I go to the stage, its completely black and I still see the POW box in the bottom...also when I ran along the stage there were no gaps in the floor like there was supposed to have....whats going on?


Mmmm... It seems you have not properly renamed mushroom kingdom 64 to work as mario bros... Did you rename it to STGFAMICOM.pac?

Ah, btw, before I continue (and finish I hope) Fourside, I have this to show

(http://img33.imageshack.us/img33/8117/al1004020203binout.jpg)

It is Battlefield 64, aka "the fighting polygon team stage". It's 3D as you can see, I've made it today, and it's almost finished.

I'm going to make some work with Fourside now, I hope to release a first beta soon ;)


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: ADJSonic on April 01, 2010, 07:49:48 PM
Thank God!
I can't wait.


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: secretchaos1 on April 01, 2010, 11:12:59 PM
I miss the fighting polygon team... they were way better than any of the wireframes or alloys. So simple yet amusing to fight against, keep up the great work with your stages =3.


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: _Data_Drain_ on April 02, 2010, 05:05:27 AM
Man... Battlefield 64 is looking really good.

And yeah Secretchaos1, I thought the polygon's where better then the other random grunts in the Smash series... Even if they did take up space for other characters. XD


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: dingo on April 02, 2010, 05:15:29 AM
At least the Polygon team came in 8 different flavors. Unlike Brawls 4.


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Mewtwo2000 on April 02, 2010, 08:44:12 AM
I'm leavin a few days because of vacation, I leave this pic of Fourside

(http://img12.imageshack.us/img12/354/al1004021546binout.jpg)


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: matteron on April 02, 2010, 08:50:37 AM
You will also leave a download link to battlefield 64 right?!?


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: hughie on April 02, 2010, 04:56:03 PM
Too..many...teasers..going...die...
Stop being like BigSharkZ with those crapload of awesome stuff with no dl :)


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Segtendo on April 02, 2010, 05:17:59 PM
Are you building Battlefield 64 off of Battlefield?


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Mewtwo2000 on April 03, 2010, 12:39:20 PM
You will also leave a download link to battlefield 64 right?!?

No, sorry, it's not finished yet, if you look the pic, the platforms are yet 2D ^^U

Too..many...teasers..going...die...
Stop being like BigSharkZ with those crapload of awesome stuff with no dl :)

xD

I will upload every stage I make, when they're properly advanced xD

Are you building Battlefield 64 off of Battlefield?

I will release a battlefield version of it, of course, but I will release it as a FD/WWR too


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: ADJSonic on April 03, 2010, 12:42:02 PM
Are you back from vacaton I really need more stage room so my 2D stage may prosper.
.REL wanted.


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Segtendo on April 03, 2010, 01:03:05 PM
Are you back from vacaton I really need more stage room so my 2D stage may prosper.
.REL wanted.
What kind do you need?


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: matteron on April 03, 2010, 01:12:02 PM
You guys, stop nagging mewtwo about .rel either make it your self(because they are easy to do) or go to my .rel directory that has a lot of .rel (thanks segtendo ^.^)


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: ADJSonic on April 03, 2010, 01:13:06 PM
A stage Final Destanation that has a bigger Lower Death zone here's my .pac:
http://www.mediafire.com/?wmfnymjdtiy
please do this quickly oh and leave a comment if you think there's something in collision editor that needs to be changed.


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: ADJSonic on April 03, 2010, 01:14:25 PM
Um don't have WII Scrubber and don't want to.


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Chuy on April 03, 2010, 01:15:36 PM
You guys, stop nagging mewtwo about .rel either make it your self(because they are easy to do) or go to my .rel directory that has a lot of .rel (thanks segtendo ^.^)
Agreed
Um don't have WII Scrubber and don't want to.
Wha?


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: matteron on April 03, 2010, 01:49:44 PM
Um don't have WII Scrubber and don't want to.
So you just a lazy ass...
1. You can download wii scrubber, it take like 5 minutes.
2. The whole brawl iso is on media fire -_-
3. Prepare for caps...
4. STOP BEING A LAZY LITTLE ****!


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: ItalianStallion on April 03, 2010, 02:26:01 PM
seriously u lazy, and most importantly ungrateful noobs who request "omg puhleez do this song for me" then i take my time to do songs for random noobs n i dont even get a thank u. seriously all leechers can GTFO


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Double D. on April 03, 2010, 04:11:23 PM
Hey Mewtwo, what is the scale of your Fourside? Im asking because although I rather enjoyed playing there on Melee...the characters were a bit big for the actual scale of the stage, and on four-way free for alls it would actually get a tad cluttered sometimes...



Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: JBG on April 03, 2010, 06:35:01 PM
Sweet stuff here man. My friend thought that What is Love stage was hystarical


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Double D. on April 06, 2010, 12:28:41 PM
Mewtwo, you should revive the Melee version of Princess Peach's Castle, Kongo Jungle and/or Great Bay Termina


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: _Data_Drain_ on April 06, 2010, 01:08:29 PM
At "D.": I think Mewtwo2000 said that his version of Fourside is a little bigger then the original.


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Mewtwo2000 on April 08, 2010, 01:24:52 PM
Mewtwo, you should revive the Melee version of Princess Peach's Castle, Kongo Jungle and/or Great Bay Termina
Well, I helped to make a 2D version of Great Bay, it has not been downloaded many times ^^U

This is it, try it, it's not a good stage, but this is a first try of revival xD

(http://img260.imageshack.us/img260/8282/al1003312309binout.jpg) (http://www.smashboards.com/showpost.php?p=9958046&postcount=1591)

http://www.mediafire.com/download.php?lumwzy2m4wi

PD: Yeah, _Data_Drain_ is right, because of when I started it, it is a little bigger from the original one. I'll explain why the day I finish it ^^U


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: ItalianStallion on April 08, 2010, 01:28:35 PM
great bay looks great. just need better quality pictures


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Mewtwo2000 on April 08, 2010, 01:32:50 PM
Yeah, I know xD

But it is NikoPunkSUPEERMAARIO's stage, if I make that too, the stage will be all mine, and then I will have stolen it ^^U


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: LaharlsWrath on April 08, 2010, 02:07:07 PM
what's wrong with stealing it? :P

anywhere near releasing a version of fourside?
and are you working on a SoulSilver opening too? I thought I read/heard you were. If so I am very much looking forward to it


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: ItalianStallion on April 08, 2010, 02:19:01 PM
i been playing earthbound lately for the 30th time probably n i just got done with fourside. this makes me crave it even more lol


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Mewtwo2000 on April 08, 2010, 02:20:53 PM
xD

I was the other day thinkin that I could upload a first beta of Fourside soon, as it is very very requested, and some would be happy to have it although it's unfinished. So spect it for a near release of it ;)

Yeah, I started it the other day, it's not finished, but I expect to finish it soon too

(http://img151.imageshack.us/img151/8562/al1003300001binout.jpg)


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: JaredHedgehog on April 08, 2010, 02:23:57 PM

Mushroom Kingdom 64 BETA 2


([url]http://img532.imageshack.us/img532/2356/al1003042156binout.th.jpg[/url]) ([url]http://img532.imageshack.us/img532/2356/al1003042156binout.jpg[/url]) ([url]http://img410.imageshack.us/ifs/2689/img528/2/al1003042201binout.th.jpg[/url]) ([url]http://img410.imageshack.us/ifs/2689/img528/2/al1003042201binout.jpg[/url]) ([url]http://img641.imageshack.us/img641/7562/al1003302047binout.th.jpg[/url]) ([url]http://img641.imageshack.us/img641/7562/al1003302047binout.jpg[/url])

([url]http://img176.imageshack.us/img176/8085/mushroom64platforms.gif[/url])

BETA 1: [url]http://www.mediafire.com/download.php?mddowyjwd12[/url]
BETA 2: [url]http://www.mediafire.com/download.php?jtyttiyjyye[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3698&Moderated=All[/url])

This is one of my big projects, along with Fourside (pics later), I released a beta for testing purposes, as well as for making the wait a little shorter (many people in smashboards wanted it too bad xD)

Now a second beta is out, but this one is to be set as a Final Destination, not wifi room. If you place it as a wifi room, you will be out of central platforms, so if you want it to be in a expansion stage, you must get a final destination rel file to make it work properly (I can send it to you if you don't know how to make it)

If you need any of your stages to be converted to be playable as a final destination because of this, just send it to me. You would only need making a modeldata[2] with an empty model inside if you want to do it yourself anyway.



Just got Mushroom Kingdom ported over to Yoshi's Island (Melee). I am going to test it out today...


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: libertyernie on April 08, 2010, 03:54:00 PM
Are you back from vacaton I really need more stage room so my 2D stage may prosper.
.REL wanted.

http://www.mediafire.com/?sharekey=bf68243dc4c908b28d78a0e555291609ec8535f8b760c4f55be6ba49b5870170 (http://www.mediafire.com/?sharekey=bf68243dc4c908b28d78a0e555291609ec8535f8b760c4f55be6ba49b5870170)
This has every .rel on the disc. You can get them from there and edit them.


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Double D. on April 08, 2010, 06:20:00 PM
Thanks for answering guys, and thats good, im all for a bigger Fourside...I just found it funny that the characters in Melee were like stories bigger than the doors and windows on the buildings of the stage, made it feel a little odd lol....but I know its not gonna be perfect scale cuz if thats the case then the stage would be huge and wouldnt feel right. Anyways, heres hoping to a impending release of it and *coughcoughprincesspeachcastleorkongojunglegetsstartedworkedoncoughcough*...lol


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Wulfbang Meow on April 08, 2010, 06:56:02 PM
just wanted to take the time to state how awesome you are :D


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: JaredHedgehog on April 08, 2010, 10:16:49 PM

Mushroom Kingdom 64 BETA 2


([url]http://img532.imageshack.us/img532/2356/al1003042156binout.th.jpg[/url]) ([url]http://img532.imageshack.us/img532/2356/al1003042156binout.jpg[/url]) ([url]http://img410.imageshack.us/ifs/2689/img528/2/al1003042201binout.th.jpg[/url]) ([url]http://img410.imageshack.us/ifs/2689/img528/2/al1003042201binout.jpg[/url]) ([url]http://img641.imageshack.us/img641/7562/al1003302047binout.th.jpg[/url]) ([url]http://img641.imageshack.us/img641/7562/al1003302047binout.jpg[/url])

([url]http://img176.imageshack.us/img176/8085/mushroom64platforms.gif[/url])

BETA 1: [url]http://www.mediafire.com/download.php?mddowyjwd12[/url]
BETA 2: [url]http://www.mediafire.com/download.php?jtyttiyjyye[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3698&Moderated=All[/url])

This is one of my big projects, along with Fourside (pics later), I released a beta for testing purposes, as well as for making the wait a little shorter (many people in smashboards wanted it too bad xD)

Now a second beta is out, but this one is to be set as a Final Destination, not wifi room. If you place it as a wifi room, you will be out of central platforms, so if you want it to be in a expansion stage, you must get a final destination rel file to make it work properly (I can send it to you if you don't know how to make it)

If you need any of your stages to be converted to be playable as a final destination because of this, just send it to me. You would only need making a modeldata[2] with an empty model inside if you want to do it yourself anyway.



Just got Mushroom Kingdom ported over to Yoshi's Island (Melee). I am going to test it out today...



I failed at this. Miserably.If someone could fix the .rel I modified it would be playable. Oh well. It froze after the "ahh" sound when you select a stage. The Beep of death. Horrible. If anybody wants to modify it , I'll post it up here. *sigh* :>.>palm: :>.>palm: :>.>palm: :>.>palm:


Title: Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10)
Post by: Lord_of_D: on April 09, 2010, 01:14:03 PM
hey, can you make a replacement of the beta 2 for the earthbound brawl stage plz?


Title: Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10)
Post by: JaredHedgehog on April 09, 2010, 03:16:31 PM

Mushroom Kingdom 64 BETA 2


([url]http://img532.imageshack.us/img532/2356/al1003042156binout.th.jpg[/url]) ([url]http://img532.imageshack.us/img532/2356/al1003042156binout.jpg[/url]) ([url]http://img410.imageshack.us/ifs/2689/img528/2/al1003042201binout.th.jpg[/url]) ([url]http://img410.imageshack.us/ifs/2689/img528/2/al1003042201binout.jpg[/url]) ([url]http://img641.imageshack.us/img641/7562/al1003302047binout.th.jpg[/url]) ([url]http://img641.imageshack.us/img641/7562/al1003302047binout.jpg[/url])

([url]http://img176.imageshack.us/img176/8085/mushroom64platforms.gif[/url])

BETA 1: [url]http://www.mediafire.com/download.php?mddowyjwd12[/url]
BETA 2: [url]http://www.mediafire.com/download.php?jtyttiyjyye[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3698&Moderated=All[/url])

This is one of my big projects, along with Fourside (pics later), I released a beta for testing purposes, as well as for making the wait a little shorter (many people in smashboards wanted it too bad xD)

Now a second beta is out, but this one is to be set as a Final Destination, not wifi room. If you place it as a wifi room, you will be out of central platforms, so if you want it to be in a expansion stage, you must get a final destination rel file to make it work properly (I can send it to you if you don't know how to make it)

If you need any of your stages to be converted to be playable as a final destination because of this, just send it to me. You would only need making a modeldata[2] with an empty model inside if you want to do it yourself anyway.



Just got Mushroom Kingdom ported over to Yoshi's Island (Melee). I am going to test it out today...



I failed at this. Miserably.If someone could fix the .rel I modified it would be playable. Oh well. It froze after the "ahh" sound when you select a stage. The Beep of death. Horrible. If anybody wants to modify it , I'll post it up here. *sigh* :>.>palm: :>.>palm: :>.>palm: :>.>palm:



I am porting this stage in a different way now...I'll still post up the .REL if anybody wants to fix it.


Title: Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10)
Post by: Segtendo on April 09, 2010, 03:19:49 PM
hey, can you make a replacement of the beta 2 for the earthbound brawl stage plz?

For New Pork? Just get an .rel, put it in pf\module (http://www.mediafire.com/download.php?mym2oo4juml) and rename MK's pac to STGNEWPORK


Title: Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10)
Post by: renkaken on April 09, 2010, 03:58:17 PM
How coming the battlefield 64


Title: Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10)
Post by: Mewtwo2000 on April 09, 2010, 04:22:53 PM
No advance, I'm with my girlfriend and I have no time to make changes to stages.

I've made these 3 rel files for you, I have time for this at least

Some of you want to use MK64 in other stages other than Final Destination, I have not tested them, but these should make Mushroom Kingdom work succesfully in:

75m: http://www.mediafire.com/download.php?zdjgrgwdlgz
Yoshi (melee): http://www.mediafire.com/download.php?qt2tjyjnmwe
New Pork: http://www.mediafire.com/download.php?yn5hkzjtmdh

Try if they are working well, if not, I will delete the links ^^U

Anyway, I will make the real 75m version when I get some time, so you don't need a rel file and can still play the original 75m (some people like that stage xD), and I'll try to make a multistage version, useable in many stages (like the what is love one, that works as final destination, wifi room, 75m and probably more)


Title: Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10)
Post by: Wulfbang Meow on April 10, 2010, 02:59:03 PM
@mewtwo2000, DAMMIT PEOPLE THIS IS WHY IM SINGLE!! lol

yeah, definately snagging the 75mm version, idk what nintendo was thinking on that one, nice tribute to the classic and all, but a GOD AWEFUL stage to play on, people camp hardcore :X


Title: Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10)
Post by: vcvmajinken on April 10, 2010, 03:03:03 PM
Hello Kike XD That kind of things look better on marth "The  princess" sword....man?


Title: Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10)
Post by: Mewtwo2000 on April 10, 2010, 04:42:37 PM
What a coincidence, she wants to make a hello kitty version of marth just right now xD

I will try to finish battlefield 64 while she makes the marth :P


Title: Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10)
Post by: Chuy on April 10, 2010, 04:54:49 PM
I will give you 5 Internets if you make that hello kitty texture
Do eet!


Title: Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10)
Post by: dingo on April 10, 2010, 05:35:02 PM
What a coincidence, she wants to make a hello kitty version of marth just right now xD

I will try to finish battlefield 64 while she makes the marth :P

You have the most awesome girlfriend any guy can have for this sole reason.


Title: Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10)
Post by: ItalianStallion on April 10, 2010, 09:21:20 PM
i will give u 69 internets if u released a beta version of fourside


Title: Re: Mewtwo2000's showcase [Epic Universe Stage up] (4/11/10)
Post by: Chuy on April 11, 2010, 11:16:59 AM
*give mewtwo 5 internetz*
Love the hello kitty texture XD the epic stage is well epic and what's project f?


Title: Re: Mewtwo2000's showcase [Epic Universe Stage up] (4/11/10)
Post by: Mewtwo2000 on April 11, 2010, 12:49:41 PM
Fourside beta will come soon, I promise (as you can see in the images, there's not much important to do, the playability will be almost the same when finished)

psfanatic is right, project f is a goldeneye 007 based stage I will make soon

It has been in my smashboards post for a while, but only ssj4gohan noticed and mentioned it in the third page (http://forums.kc-mm.com/index.php?topic=6320.30)

I have decided to port the pic here now, because I will start making it pretty soon, just like Fountain of Dreams

But this will be after releasing BF64 and 4Side


Title: Re: Mewtwo2000's showcase [Epic Universe Stage up] (4/11/10)
Post by: Segtendo on April 11, 2010, 02:07:26 PM
Lol @ Universe stage.


Title: Re: Mewtwo2000's showcase [Epic Universe Stage & Big Blue Tunnel] (4/11/10)
Post by: Lord_of_D: on April 11, 2010, 03:51:57 PM
hey, i have problems with the mushroom kingdom stage, i replace it over pictochat but when i start to play it the game get freezed D:


Title: Re: Mewtwo2000's showcase [Epic Universe Stage & Big Blue Tunnel] (4/11/10)
Post by: Segtendo on April 11, 2010, 06:19:26 PM
Falcon Flyer Tunnel=epic.


Title: Re: Mewtwo2000's showcase [Epic Universe Stage & Big Blue Tunnel] (4/11/10)
Post by: Lord_of_D: on April 11, 2010, 09:44:27 PM
hey dude, can make something for replace the jungle japes(i think what thats how it names, i mean the dk brawl stage) with the falcon flyer 1 plz? i dont have a gct with the wwr over it.


Title: Re: Mewtwo2000's showcase [Epic Universe Stage & Big Blue Tunnel] (4/11/10)
Post by: Chuy on April 12, 2010, 05:36:29 AM
Read here (http://www.smashboards.com/showthread.php?t=269742)


Title: Re: Mewtwo2000's showcase [Pink Marth & Platformed Destination] (4/12/10)
Post by: Segtendo on April 12, 2010, 01:18:17 PM
Sweet. Since the Pink Marth is out, you can release some of your stuff :P


Title: Re: Mewtwo2000's showcase [Pink Marth & Platformed Destination] (4/12/10)
Post by: Mit on April 12, 2010, 02:02:38 PM
That is definitely the Facility from Goldeneye.  I'm quite interested in how that's gonna look in Brawl :D

Can't wait for Battlefield 64 too.


Title: Re: Mewtwo2000's showcase [Pink Marth & Platformed Destination] (4/12/10)
Post by: Akari_Un on April 12, 2010, 02:23:22 PM
(http://img27.imageshack.us/img27/1159/al0902202156binout.th.jpg) (http://img27.imageshack.us/i/al0902202156binout.jpg/)(http://img90.imageshack.us/img90/1116/rsbp017.th.png) (http://img90.imageshack.us/i/rsbp017.png/)(http://img120.imageshack.us/img120/4932/rsbp013.th.jpg) (http://img120.imageshack.us/i/rsbp013.jpg/)
Yesh!!, come to the Pink Side of the force!!!


Title: Re: Mewtwo2000's showcase [Pink Marth & Platformed Destination] (4/12/10)
Post by: PAVGN on April 12, 2010, 03:04:07 PM
That Big Blue Tunnel stage is awesome.


Title: Re: Mewtwo2000's showcase [Pink Marth & Platformed Destination] (4/12/10)
Post by: Mewtwo2000 on April 13, 2010, 07:35:42 AM
hey, i have problems with the mushroom kingdom stage, i replace it over pictochat but when i start to play it the game get freezed D:

Did you use a rel file to make it load properly?

Sweet. Since the Pink Marth is out, you can release some of your stuff :P

That's true, but I had not time enough to finish a single thing, so there's no release for now ^^U

I will finally get into them this friday and I expect to release Battlefield 64 on friday or saturday, and the fourside beta soon too.

([url]http://img27.imageshack.us/img27/1159/al0902202156binout.th.jpg[/url]) ([url]http://img27.imageshack.us/i/al0902202156binout.jpg/[/url])([url]http://img90.imageshack.us/img90/1116/rsbp017.th.png[/url]) ([url]http://img90.imageshack.us/i/rsbp017.png/[/url])([url]http://img120.imageshack.us/img120/4932/rsbp013.th.jpg[/url]) ([url]http://img120.imageshack.us/i/rsbp013.jpg/[/url])
Yesh!!, come to the Pink Side of the force!!!

xDDD

The pink side is growing bigger and bigger xD


Title: Re: Mewtwo2000's showcase [Pink Marth & Platformed Destination] (4/12/10)
Post by: Segtendo on April 13, 2010, 07:45:20 AM
([url]http://img27.imageshack.us/img27/1159/al0902202156binout.th.jpg[/url]) ([url]http://img27.imageshack.us/i/al0902202156binout.jpg/[/url])([url]http://img90.imageshack.us/img90/1116/rsbp017.th.png[/url]) ([url]http://img90.imageshack.us/i/rsbp017.png/[/url])([url]http://img120.imageshack.us/img120/4932/rsbp013.th.jpg[/url]) ([url]http://img120.imageshack.us/i/rsbp013.jpg/[/url])
Yesh!!, come to the Pink Side of the force!!!

xDDD

The pink side is growing bigger and bigger xD

That's what she said *shot*


Title: Re: Mewtwo2000's showcase [Pink Marth & Platformed Destination] (4/12/10)
Post by: vcvmajinken on April 14, 2010, 05:58:39 PM
xD

I was the other day thinkin that I could upload a first beta of Fourside soon, as it is very very requested, and some would be happy to have it although it's unfinished. So spect it for a near release of it ;)

Yeah, I started it the other day, it's not finished, but I expect to finish it soon too

([url]http://img151.imageshack.us/img151/8562/al1003300001binout.jpg[/url])


Great soul silver Stage, I hate thath gay chiken of Ho-oh


Title: Re: Mewtwo2000's showcase [Great Bay 2D and Incoming Venom update] (4/15/10)
Post by: Mewtwo2000 on April 15, 2010, 05:22:16 AM
Tomorrow I'll get into real Brawl hacking again

In the next days, I will:

Continue/finish Battlefield 64
Release Battlefield 64, compatible with Brawl's Battlefield
Release a Brawl's Battlefield size version of Battlefield64
Release Venom with an Airwing fooling around and collisions finally fixed
Continue Fourside
Release a first Fourside beta
Continue Lugia's stage

That's it for now xD

(http://img27.imageshack.us/img27/4876/al1004082331binout.jpg)


Title: Re: Mewtwo2000's showcase [Great Bay 2D and Incoming Venom update] (4/15/10)
Post by: Segtendo on April 15, 2010, 08:11:07 AM
Alright Mewtwo2000. Do your best and don't rush things if you don't have to :P


Title: Re: Mewtwo2000's showcase [Great Bay 2D and Incoming Venom update] (4/15/10)
Post by: ItalianStallion on April 15, 2010, 12:33:46 PM
dammit how come all ur best stages arent released?


Title: Re: Mewtwo2000's showcase [Great Bay 2D and Incoming Venom update] (4/15/10)
Post by: Mewtwo2000 on April 15, 2010, 12:43:04 PM
Which ones do you mean by 'my best stages'? O.o


Title: Re: Mewtwo2000's showcase [Great Bay 2D and Incoming Venom update] (4/15/10)
Post by: ItalianStallion on April 15, 2010, 12:44:24 PM
Fourside, Rayquaza's Lake, Venom


Title: Re: Mewtwo2000's showcase [Great Bay 2D and Incoming Venom update] (4/15/10)
Post by: Mewtwo2000 on April 15, 2010, 12:54:37 PM
xD

That's simply because they're not finished yet, and I don't like unfinished things ^^U

Anyway, the previous Venom is online, not here, but it's online. And there's a first rayquaza's lake too, but the dead version, not the alive one.

The reason I don't post here some already uploaded stages of mine is because of me planning to revamp them. In rayquaza's lake, now the clouds are fully animated, just as in the original fight stage. And the previously uploaded Venom has a little collision problem in one of the wings, and there's no arwing.

That's why I have not released them yet in here, just be patient xD


Title: Re: Mewtwo2000's showcase [Great Bay 2D and Incoming Venom update] (4/15/10)
Post by: Wulfbang Meow on April 15, 2010, 01:36:54 PM
so what tools do you use? brawlbox is a freaking given, but do you use anything else.. i heard of brawl wall and a few other stage editors that are a bit more in depth than brawlbox

any recommendations?


Title: Re: Mewtwo2000's showcase [Great Bay 2D and Incoming Venom update] (4/15/10)
Post by: Mewtwo2000 on April 15, 2010, 01:40:40 PM
Brawlbox for the stage itself, and Brawlwall to see collisions and spawn points in the same place. Well, and photoshop/paint shop pro/whatever for texture editing. I think there's no need for more.

Well, if you need to vertex hack, anim8tor and DasDonkey Vertex Box. But that's all.


Title: Re: Mewtwo2000's showcase [Great Bay 2D and Incoming Venom update] (4/15/10)
Post by: LaharlsWrath on April 15, 2010, 02:01:34 PM
I'll be waiting (somewhat xD) patiently


Title: Re: Mewtwo2000's showcase [Great Bay 2D and Incoming Venom update] (4/15/10)
Post by: Mewtwo2000 on April 16, 2010, 08:54:09 PM
Well, it took some time, but I've finished Battlefield 64

(http://img23.imageshack.us/img23/8453/al1004170405binout.jpg)

I will release it tomorrow when I do some tests and port it to battlefield


Title: Re: Mewtwo2000's showcase [Battlefield 64 will be uploaded tomorrow] (4/16/10)
Post by: ItalianStallion on April 16, 2010, 09:33:32 PM
[censored] yes at battlefield being released tomorrow. i already have the vs metal mario from smash brothers 64 song as a brstm (http://img145.imageshack.us/img145/1941/moonrt.gif)


Title: Re: Mewtwo2000's showcase [Battlefield 64 will be uploaded tomorrow] (4/16/10)
Post by: Wulfbang Meow on April 17, 2010, 07:56:13 AM
looks pretty freaking good! cant wait for tommorrow now!


Title: Re: Mewtwo2000's showcase [Battlefield 64 will be uploaded tomorrow] (4/16/10)
Post by: Mewtwo2000 on April 17, 2010, 08:28:17 AM
Brawl sized version is ready too, after a few adjustments and porting it to battlefield I will make a download for each version

(http://img369.imageshack.us/img369/7318/al1004171531binout.jpg)


Title: Re: Mewtwo2000's showcase [Battlefield 64 will be uploaded today] (4/17/10)
Post by: Power Marshall on April 17, 2010, 12:47:21 PM
Mewtwo2000, you able to master these stages to be as perfect as possible, is unbelievable. I am astound to see all of this. Quite amazing! I cannot wait for your finished works to be known. Great Job.


Title: Re: Mewtwo2000's showcase [Battlefield 64 IS OUT!!] (4/17/10)
Post by: DMN666 on April 17, 2010, 02:50:22 PM
:happy: i love you sensei!


Title: Re: Mewtwo2000's showcase [Battlefield 64 IS OUT!!] (4/17/10)
Post by: Symbiote on April 17, 2010, 02:54:53 PM
When will fourside be up?


Title: Re: Mewtwo2000's showcase [Battlefield 64 IS OUT!!] (4/17/10)
Post by: _Data_Drain_ on April 17, 2010, 04:20:51 PM
Not a bad question, but I think rushing Mewtwo2000 won't help, we have MK64, and we have all these other great stages, so... I can wait. ^_^


Title: Re: Mewtwo2000's showcase [Battlefield 64 IS OUT!!] (4/17/10)
Post by: Mit on April 18, 2010, 04:29:59 AM
Playtested Battlefield 64.  It's pretty awesome.  It's definitely a bit small for 4 players, but it's pretty great with 1 on 1.  And I'm keeping the 64-sized one for maximum authenticity :)

Can't wait for whatever's next :D

Oh, and remember when I said you should hold off on some projects until model importation is in?  Well, it looks like BrawlBox might be at its final version and we probably won't see that happen :\  So, onward with Fountain of Dreams and whatnot! :P


Title: Re: Mewtwo2000's showcase [Battlefield 64 IS OUT!!] (4/17/10)
Post by: Mewtwo2000 on April 18, 2010, 11:15:49 AM
Yeah, I know xD

I will be making my stages as I always did, it's a shame the importer is not working yet, but that makes things more interesting to me, because I will be still able to innovate

This is my last innovation, the shadow system:

Someone (Mit xD) asked me why weren't shadows projected in my stages... The answer is that the models I use are not prepared to make it, as Blitzkrieg98 stated.

But there's no need for them to be prepared to project shadows now, because I've made an special system (a model really) that makes shadows appear where I want them to appear. So this is my innovation, the shadow system! xD

(http://img27.imageshack.us/img27/4654/al1004181606binout.jpg)

(http://img96.imageshack.us/img96/6004/al1004181814binout.jpg)

Now my stages (and probably most hackers' ones) will look much better :P

I will include that system in every stage I make from now on, and I will reupload the current ones with it too. Anyone feel free to use it in your stages, and ask me if you get some trouble with it. It's quite simple anyway xD



Title: Re: Mewtwo2000's showcase [Battlefield 64 IS OUT!!] (4/17/10)
Post by: Chuy on April 18, 2010, 11:22:20 AM
Interesting and how simple do you mean?
Like adding rain simple or just import this model simple?


Title: Re: Mewtwo2000's showcase [Battlefield 64 IS OUT!!] (4/17/10)
Post by: Mewtwo2000 on April 18, 2010, 11:49:08 AM
It's an invisible horizontal 2D model, 20x20 in size. Knowing the exact size of the ground you want to have shadows in, you have simply to resize the shadow model to match the ground, using an animation, and you're able to see the shadowed area in the collision editor.

Very simple indeed xD

EDIT: I've released this stage to show you the shadow system. The stage looks lots better having shadows :P

(http://img442.imageshack.us/img442/9168/al1004181933binout.jpg)


Title: Re: Mewtwo2000's showcase [New Shadow System!!] (4/18/10)
Post by: ItalianStallion on April 18, 2010, 03:06:34 PM
wow that shadow system really does make a big difference


Title: Re: Mewtwo2000's showcase [New Shadow System!!] (4/18/10)
Post by: libertyernie on April 18, 2010, 05:02:46 PM
(http://img9.imageshack.us/img9/1094/al1004181805.th.jpg) (http://img9.imageshack.us/my.php?image=al1004181805.jpg)
I thought the lower death boundary was supposed to be above the grass.
If you change that back it's perfect.


Title: Re: Mewtwo2000's showcase [New Shadow System!!] (4/18/10)
Post by: Akari_Un on April 18, 2010, 06:15:03 PM
muy interesante? como hiciste esto?


Title: Re: Mewtwo2000's showcase [New Shadow System!!] (4/18/10)
Post by: Mit on April 18, 2010, 09:37:16 PM
Hey, have you uploaded versions of Battlefield 64 with the shadows anywhere?  I just tried redownloading the BrawlVault N64-sized Battlefield 64 and it didn't have shadows :\  Just wondering.


Title: Re: Mewtwo2000's showcase [New Shadow System!!] (4/18/10)
Post by: Mewtwo2000 on April 19, 2010, 09:18:48 AM
([url]http://img9.imageshack.us/img9/1094/al1004181805.th.jpg[/url]) ([url]http://img9.imageshack.us/my.php?image=al1004181805.jpg[/url])
I thought the lower death boundary was supposed to be above the grass.
If you change that back it's perfect.


Okay, I've uploaded a new version going like this. I've not replaced it though, they're both uploaded now.

muy interesante? como hiciste esto?


Es tan solo usar suelos invisibles con la propiedad de las sombras. He creado un objeto con unas dimensiones faciles de manejar para recubrir las superficies de forma exacta, sino habria zonas sin sombra, o sombras en el aire.

In english: I'm only using invisible grounds with the shadow properties. I've created an object with an easy to handle size to be able to fill the surfaces in an exact way, if not, shadows wouldn't cover all the ground, or there would be shadows floating in the air.

Hey, have you uploaded versions of Battlefield 64 with the shadows anywhere?  I just tried redownloading the BrawlVault N64-sized Battlefield 64 and it didn't have shadows :\  Just wondering.


Not yet, I have to yet make them. I have to make shadows appear on the four surfaces, It will take a little, I'll upload them later today ^^U

EDIT: Done, look for them in the vault xD


Title: Re: Mewtwo2000's showcase [New Shadow System!!] (4/18/10)
Post by: Wulfbang Meow on April 19, 2010, 05:25:03 PM
i have a stage that im having animation trouble with..

i imported the lava from norfair (the whole BRESS file) into my custom stage. the steam, smoke, and sparks animate perfectly. you cant see the lava because a texture is hovering right over it, but thats the only thing that doesnt animate. i cant tell if its moving at all, but it doesnt rise and fall like it should..

collision data might be difficult to add, but i just want to see it rise and fall and if possible, have it only come to the bottom of the stage instead of interfering with play. i just want it for atmosphere :D

sorry for posting a help question in your topic, but the help thread has so many new topics created under it that my topic doesnt get any face time!

just so that i feel safe with the moderators, here is my help thread if youd rather post there
http://forums.kc-mm.com/index.php?topic=7224.0

i saw wackaalpacka's video, fantastic stuff! i dont think i wouldve thought about it like that..
that tutorial is what made most of my stage possible XD


Title: Re: Mewtwo2000's showcase [New Shadow System!!] (4/18/10)
Post by: AGFanProduction on April 19, 2010, 05:30:47 PM
Hi Mewtwo2000
Your Battlefield64 is Great!!!!!!!!
The Size, Textures , Everything its great and I Have a Question:
I you Gonna make the Melee Battlefield?
The Battlefield64 its Great!!!!!!! and I can´t Imagine the Melee Battlefield (Yours) it could be Awesome!!!!!!!!!  :af2:
Reply PLS!  :)


Title: Re: Mewtwo2000's showcase [New Shadow System!!] (4/18/10)
Post by: Mewtwo2000 on April 19, 2010, 07:07:29 PM
i have a stage that im having animation trouble with..

i imported the lava from norfair (the whole BRESS file) into my custom stage. the steam, smoke, and sparks animate perfectly. you cant see the lava because a texture is hovering right over it, but thats the only thing that doesnt animate. i cant tell if its moving at all, but it doesnt rise and fall like it should..

collision data might be difficult to add, but i just want to see it rise and fall and if possible, have it only come to the bottom of the stage instead of interfering with play. i just want it for atmosphere :D

sorry for posting a help question in your topic, but the help thread has so many new topics created under it that my topic doesnt get any face time!

just so that i feel safe with the moderators, here is my help thread if youd rather post there
[url]http://forums.kc-mm.com/index.php?topic=7224.0[/url]

i saw wackaalpacka's video, fantastic stuff! i dont think i wouldve thought about it like that..
that tutorial is what made most of my stage possible XD


I'll take a look to it tomorrow ;)

Hi Mewtwo2000
Your Battlefield64 is Great!!!!!!!!
The Size, Textures , Everything its great and I Have a Question:
I you Gonna make the Melee Battlefield?
The Battlefield64 its Great!!!!!!! and I can´t Imagine the Melee Battlefield (Yours) it could be Awesome!!!!!!!!!  :af2:
Reply PLS!  :)


xD

Well, I don't plan to make it in the near future, because I'm yet full of projects in mind. But I don't discard trying to make the melee battlefield if noone has made it in the future ^^U

---

Here's what I've been working on today, one of my old stages, but better than before (I guess)

Venom

(http://img411.imageshack.us/img411/4192/al1004200149binout.jpg)

This is how it was before...

(http://img40.imageshack.us/img40/7589/al1001271121binout.jpg)

Arwing appearing have been added, and there more lighting now. Collisions are supposed to be better too.


Title: Re: Mewtwo2000's showcase [New Shadow System!!] (4/18/10)
Post by: ADJSonic on April 19, 2010, 07:14:03 PM
Mewtwo how did you make Fourside's ship move something about animations I guess.


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: Mewtwo2000 on April 19, 2010, 07:57:01 PM
You have to attach a bone to a collision object. When a collision object has a name, and has a bone name too, then you can make the collision move the same way the model with the same name and same bone does. Get any moving model such as arwings or falcon flyer and you will be able to see how's it yourself ;)


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: AGFanProduction on April 19, 2010, 09:18:57 PM
Hi Again!!!!!!
I have another Question:
Its True that you are Making the Original Melee Final Destination?
I remember that you said on SmashBoards (I think) That Melee FD was your New Project and it will be Finished soon!!
Its True?
 :-\


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: Mit on April 19, 2010, 11:34:47 PM
Hi Again!!!!!!
I have another Question:
Its True that you are Making the Original Melee Final Destination?
I remember that you said on SmashBoards (I think) That Melee FD was your New Project and it will be Finished soon!!
Its True?
 :-\

Gonna go ahead and second this.  I was also looking forward to it D:


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: ItalianStallion on April 20, 2010, 12:14:59 AM
great now fourside is gonna get pushed back even more. wat is Project F by the way?


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: dingo on April 20, 2010, 12:16:13 AM
Facility level from 007 Goldeneye I believe. It was mention in this thread.


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: Mewtwo2000 on April 20, 2010, 03:03:56 AM
Hi Again!!!!!!
I have another Question:
Its True that you are Making the Original Melee Final Destination?
I remember that you said on SmashBoards (I think) That Melee FD was your New Project and it will be Finished soon!!
Its True?
 :-\

It's true that I plan making it, and I started it in some way some time ago. But it was only a simple vertex edit indeed, this is the pic

(http://img62.imageshack.us/img62/3067/al1002182115binout.jpg)

http://www.smashboards.com/showpost.php?p=9604001&postcount=438

But that's true, final destination melee is one of my planned stages. I'm not sure of using brawl's platform to make it, anyway, I could make the stage with other models and it would be more accurate I guess.

But this would be after some of my other projects being finished first.

great now fourside is gonna get pushed back even more. wat is Project F by the way?


Fourside is not gonna get pushed back anymore, it will be my next release. I promise ^^U

Facility level from 007 Goldeneye I believe. It was mention in this thread.


Yeah, it is. I will change the name now that it's not a secret project anymore xD


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: ItalianStallion on April 20, 2010, 03:07:51 AM
Facility level from 007 Goldeneye I believe. It was mention in this thread.

hmm i guess i missed it. well thats great news, im a big goldeneye fan so thanks buddy =]


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: Wulfbang Meow on April 20, 2010, 08:56:37 AM
freaking the original final destination would be sick nasty.. you know i kinda wanted to just make the background with all the shooting stars all over the place.. but that looks like a handful..

so ill let you do it! XD


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: Mewtwo2000 on April 20, 2010, 04:51:19 PM
ghostofherooftime made a request, and I've successfully ported Venom to Corneria, so they are both now useable as the same stage with dantarion's stage code

I've made a little trick too so the camera appears to be not tresspassing the ship now. I've tested it a little, by playing 2 matches or so in there. Anyway, I would like someone testing it and telling me if it's okay this way. So if anyone have the final destination version and can play both versions a little to see, I would gain some time. Thanks to anyone testing it :P

(http://img697.imageshack.us/img697/2439/al1004202136binout.jpg)

Ah, I've made shadows appear on the wings too, it looks nicer now. I've not done it in an accurate way, though, but it's enough for matches.

(http://img408.imageshack.us/img408/2429/al1004202358binout.jpg)

The last thing, this version still works as final destination or wifi room. Well, I've not tested it as wifi room, but it should work with no problems O.o

http://www.mediafire.com/download.php?hoyym0zlwz5

I'll keep the first one in the vault for a while. When got some testing results from some of you, I will upload the new one.



Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: libertyernie on April 20, 2010, 05:54:53 PM
Works fine for me. I didn't realize at first you could step on the Arwings :)

EDIT: By the way, here's fixed Martial Arts Tournament. The grass has been made to not be a floor, and then the death boundary is below that. This way, CPUs work correctly and we can still have the grass=death dynamic. This is how it's done in the version on the Kid Goku thread at Smashboards.
Download (http://www.mediafire.com/?wunh2mtmmj4)
It also has your shadows, of course. I haven't tested it, but it should work.


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: Mewtwo2000 on April 20, 2010, 06:06:19 PM
That's okay, I did not know that because I did mine (the one without the grass-death thingy) and I did not look for newer edits anymore. I'm testing it now.

I can replace mine with yours in the vault giving credit, or even uploading it yourself and I delete mine, you decide :P

EDIT: It works fine, and CPUs work correctly, as expected ;)


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: AGFanProduction on April 20, 2010, 06:10:44 PM
Hi Again Mewtwo2000!!!!!
I have a Problem with Battlefield64 and Big Blue Tunnel
I put Battlefield64 (Regular Version) on Battlefield =  Game Freeze when select Battlefield
and I put the Big Blue Tunnel in The Big Blue = The Game Freeze too!!!!!
What can I do?
Note: The Stages Don't Need a .Rel File Right?
Reply PLS :kdance: !!!!!!!


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: Mewtwo2000 on April 20, 2010, 06:15:45 PM
Hi Again Mewtwo2000!!!!!
I have a Problem with Battlefield64 and Big Blue Tunnel
I put Battlefield64 (Regular Version) on Battlefield =  Game Freeze when select Battlefield
and I put the Big Blue Tunnel in The Big Blue = The Game Freeze too!!!!!
What can I do?
Note: The Stages Don't Need a .Rel File Right?
Reply PLS :kdance: !!!!!!!

No, they don't need a thing O.o

Did you try the brawl sized version? What does it do? When did you download the stage? When I first uploaded it, it had a mistake in it, I replaced it but 3 people or so had it already downloaded. That wrong version didn't work for battlefield, only for final destination and wifi.

And big blue tunnel... It should be working, that's strange, nobody told me a thing about it being freezing... Are you PAL or NTSC?


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: PAVGN on April 20, 2010, 06:52:58 PM
And big blue tunnel... It should be working, that's strange, nobody told me a thing about it being freezing... Are you PAL or NTSC?

Sorry, It happened to me when I tried to play on that stage. I should have told you before. I'm on NTSC Brawl.


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: Mewtwo2000 on April 20, 2010, 07:25:55 PM
Mmm...

I'm on a NTSC brawl too, and it works for me... I've even made a video with the file I have downloaded from the vault to test O.o

http://www.youtube.com/watch?v=1gVczX3zoNk

Try redownloading, or turning off some ocarina codes O.o


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: AGFanProduction on April 20, 2010, 08:24:08 PM
I downloaded all the Stages Yesterday from the Vault, I am NTSC and I try the Battlefield64 Sized Version too and it Freeze again!!
and the Codes ..... if don´t have all the Gecko Os Codes On My Game Freeze or Becomes Crazy from the Beginning!!!
''The wrong version didn't work for battlefield, only for final destination and wifi'' So the New Fixed Regular Battlefield64 can be Played on Battlefield Too?

I redownload the Big Blue Tunnel and I am testing it Right Now!!
Reply PLS :kdance:


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: Mewtwo2000 on April 20, 2010, 08:36:26 PM
Both battlefield 64 work on battlefield now O.o

What kind of game is yours? You can't use another gct file to not have it crazy?

What about other battlefields/big blues from the vault? Are they working properly?


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: dingo on April 20, 2010, 08:45:39 PM
For your Alive Rayquaza Lake, did you think about incorporating the other Hoenn legends in there? I suggested on youtube for Deoxys to come down for the sky beam if that's still gonna happen on the stage. A Groudon walking in a little bit from off screen causing the land to tilt is another suggestion.

Just my personal opinion though.


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: Mewtwo2000 on April 20, 2010, 08:53:13 PM
They're good ideas, but vertical lazers are just random, I can't make deoxys throw them.

But having deoxys flying everywhere or something like that is in my mind from the beginning. I have to see what I'm able to do, and then I'll do it. For now, I'm pausing the stage to finish up the fourside beta to be released soon. After this, I will continue rayquaza's and will see what to do with it.


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: dingo on April 20, 2010, 08:55:55 PM
Anything coming from you will be awesome regardless anyway.


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: AGFanProduction on April 20, 2010, 09:18:43 PM
Both battlefield 64 work on battlefield now O.o

What kind of game is yours? You can't use another gct file to not have it crazy?

What about other battlefields/big blues from the vault? Are they working properly?

-Good and Bad News!!!!!!!!
 I redownloaded The Big Blue tunnel and It works fine Now but The Battlefield Continue Crashing my Game :- [
 So Please can you send me a Direct Link to the Regular Battlefield64? (Not the Vault one, a New One Please)

-I have Brawl+ 7.0 Beta

-''What about other battlefields/big blues from the vault? Are they working properly?''
 Well, I am Downloading only your Great Stages
 Reply PLS


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: Mit on April 20, 2010, 10:22:39 PM
I can go ahead and second that about Battlefield 64 D:

I just downloaded it fresh off of BrawlVault twice and tried it over Battlefield and it resulted in game freezes both times.  I have not, however, tried it on any other stage yet.  Definitely something going on with it, though.


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: Mewtwo2000 on April 21, 2010, 03:00:39 AM
Ok, I've downloaded it and... It had the original lack that made it not working for battlefield.

It appears that I put the shadow system over an unfixed copy, and I didn't notice because I'm using that version of the stage as a stgcustom

It's fixed now, try it, it should work now

Anyway, 27 downloads and only AGFanProduction and Mit reported the freeze O.o


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: Triple Seven on April 21, 2010, 08:42:52 AM
   First off, just wanted to say thanks to Mewtwo for the consistently awesome hacks (Looking forward to MK64 being finished and Fourside's release). Anyhow, I've tested both versions of Venom, and in my experience at least, the nose of the ship still seems to have the same tendency to take up a large portion of the screen when you've got players on each top wing and then gets clipped through when switching sides (I'm assuming this is what you referred to when you mentioned the camera trespassing the ship.) It's certainly no huge issue, and the stage is quite nice, but would it be a huge inconvenience to zoom the camera back slightly? (I confess I don't know much about working the camera in Brawlbox.) Regardless, thanks again for all your work


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: DocStrange on April 21, 2010, 09:11:21 AM
I hope your Venom doesn't have weird sometimes-invisible Arwings like the other one, but knowing your level of stage-making-awesomeness I doubt it will. Can't wait for Fourside btw, I NEED me an accurate Moonside lol.


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: libertyernie on April 21, 2010, 02:54:33 PM
You can credit me on Budokai Tenkaichi if you want. All I did was combine your work with ds22's. (http://www.smashboards.com/showthread.php?t=265554&page=12)


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: AndyEarthBoundFreak on April 21, 2010, 06:13:49 PM
How do you get under the crisis city stage?


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: Mewtwo2000 on April 21, 2010, 06:16:43 PM
Look where the jigglypuff in the image is. Sometimes, making down in that very place makes you go down the building. It's not working all the time, anyway

Same thing to go out, the route is a little more to the right, but it's only available some times

(http://img91.imageshack.us/img91/9076/al1003181537binout.jpg)


Title: Re: Mewtwo2000's showcase [Uploaded first video of Fourside O.o] (4/20/10)
Post by: DocStrange on April 22, 2010, 09:52:12 AM
I don't suppose there's a good tutorial out there on how to do your process of making stages with stage builder blocks, is there?


Title: Re: Mewtwo2000's showcase [Uploaded first video of Fourside O.o] (4/20/10)
Post by: Mewtwo2000 on April 22, 2010, 12:13:22 PM
Well, wackalpaca made a video showing how gettin models, importing from one stage to another, and making collisions for them. They were not stage builder blocks, but it's the same.

Anyway, the only thing you need to know is that you need moving the models using a single animation for all the models in a modeldata folder, and that you need each block having a different name for its main bone.

And you can see the result in the collision editor. When I started Fourside, there was not a collision editor, I had to make them without see, using simple coordinates for placing the blocks, as well as for placing the collisions by hexing the miscdata[2] file.

Now things are much better, fortunately ^^U


Title: Re: Mewtwo2000's showcase [Uploaded first video of Fourside O.o] (4/20/10)
Post by: ItalianStallion on April 22, 2010, 02:08:51 PM
i love the fourside video u posted, looks great but quick question. was that video old or wat cause the moon n the buildings in the background look different in this picture right here: (http://img194.imageshack.us/img194/8286/al1001191703binout.jpg)


Title: Re: Mewtwo2000's showcase [Uploaded first video of Fourside O.o] (4/20/10)
Post by: Mewtwo2000 on April 22, 2010, 02:16:39 PM
i love the fourside video u posted, looks great but quick question. was that video old or wat cause the moon n the buildings in the background look different in this picture right here: ([url]http://img194.imageshack.us/img194/8286/al1001191703binout.jpg[/url])
The old one is the image you've posted right now. As you can see, the buildings are not correctly texturized yet. That was the original 2D background I used when I started it, someone did make a city texture for the stage builder and I took it. It's still in the stage file, but not visible. If you prefer having this background instead of the one I have now (blue sky and moon, just like the original one) just let me know and I'll give the instructions to swap the background using brawlbox :P


Title: Re: Mewtwo2000's showcase [Uploaded first video of Fourside O.o] (4/20/10)
Post by: Double D. on April 22, 2010, 02:22:21 PM
Loving the Fourside...cant wait. I do have a suggestion tho. After looking at the video I see that in the background the buildings are indeed in 3d, but beyond them its just blank space...you should put the background from like Brawl's Pokemon Stadium back there so that it looks like its off in the distance, and keep the buildings you have in the semi-intermediate background so that way it looks more realistic, instead of looking like the bulding are just floating in nothingness...also around 0:25 to the left you can see some pixels or something floating, but im sure you already knew that.

I don't want you to think im criticizing or something because this is something I couldn't do myself so im HELLA grateful that you are in the business of making wonderful stages, but I just want to make sure you are able to make this stage as best as you possibly can, because a lot of people are rooting for you to release this bad boy in near perfect condition!  ;D :P


Title: Re: Mewtwo2000's showcase [Uploaded first video of Fourside O.o] (4/20/10)
Post by: Beyond on April 22, 2010, 02:25:00 PM
Oh, Mewtwo 2000, your awesomeness knows no bounds. I will sit here and patiently wait for the release of Fourside.

*sits down and waits*

...


Title: Re: Mewtwo2000's showcase [Uploaded first video of Fourside O.o] (4/20/10)
Post by: DMN666 on April 22, 2010, 02:27:56 PM
DX OMG i hate you sooooooooooooooo[insert9001 O's] Much.i want to make [censored] like that!
Damn im lazy!


Title: Re: Mewtwo2000's showcase [Uploaded first video of Fourside O.o] (4/20/10)
Post by: Mewtwo2000 on April 22, 2010, 02:42:58 PM
Loving the Fourside...cant wait. I do have a suggestion tho. After looking at the video I see that in the background the buildings are indeed in 3d, but beyond them its just blank space...you should put the background from like Brawl's Pokemon Stadium back there so that it looks like its off in the distance, and keep the buildings you have in the semi-intermediate background so that way it looks more realistic, instead of looking like the bulding are just floating in nothingness...also around 0:25 to the left you can see some pixels or something floating, but im sure you already knew that.

I don't want you to think im criticizing or something because this is something I couldn't do myself so im HELLA grateful that you are in the business of making wonderful stages, but I just want to make sure you are able to make this stage as best as you possibly can, because a lot of people are rooting for you to release this bad boy in near perfect condition!  ;D :P


I know you're not criticizing, and suggestions are welcome ^^

Anyway, the background is not finished yet, there are only 8 buildings, and there should be many more. When done, I will see if it's good enough or I get the one in the stadium

About the floating thing, you have to be meaning the flying heliport (the base is yet to be done), it's not very easy to see what's it from the angle in the video. Anyway, I'll try to make the base today, and I'll release the second video. The stage will be almost the same as yesterday, but the video will be longer, because I have now a good brstm to use

Oh, Mewtwo 2000, your awesomeness knows no bounds. I will sit here and patiently wait for the release of Fourside.

*sits down and waits*

...


xD

I'll try to make you not sitting too much time ^^U xD

DX OMG i hate you sooooooooooooooo[insert9001 O's] Much.i want to make [censored] like that!
Damn im lazy!


Ow, someone hates me... T_T O.o xD

EDIT: Made the second video, visually you'll notice a change with the lighting, the rest is almost like yesterday. I've been fixing some things related to the UFO, that's why I have not been able to change more things to it.

Enjoy

http://www.youtube.com/watch?v=1yV_tt3d0do


Title: Re: Mewtwo2000's showcase [Uploaded first video of Fourside O.o] (4/20/10)
Post by: ADJSonic on April 22, 2010, 07:19:17 PM
Can't wait.
will get heart attack of joy when fourside comes out.
Then come back 3 days later in the middle of surgery and last come back and repeat 8 times.
Then Fall back and die. 


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Mit on April 23, 2010, 12:10:21 AM
The lighting seems a little bit extreme.  It's a cool effect for sure, but it there any way to make it a bit less shiny, and a bit less frequent?  Just seems like a bit much D:  Everything looks like it's made of glass or something :P

The platform on the left also seems a bit high.  Have you considered lowering it at all yet?  It used to be barely higher than the building below it.

Looks very nice though, especially those textures.  I'm also anxious to see how it might look with a Pokemon Stadium background :P  Perhaps make the night sky in that one bluish, and try and add the moon to it as well.  Then you could get the moon and dark sky along with the extra buildings scattered throughout the background.


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Mewtwo2000 on April 23, 2010, 02:09:50 AM
The lighting is only a test, I got it from the falcon flyer stage, and edited it a little. I'll probably use some parts of this lighting for the final file. I'm not sure if I could edit that moving light to be slower or more frequent, so probably it won't get into the real version


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: ADJSonic on April 23, 2010, 04:57:32 AM
My death is drawig near.....


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Mewtwo2000 on April 23, 2010, 05:28:05 AM
xD

Be calm, the release will be soon xD

I just don't want to make a release which is crappy and people start telling me that the textures are not finished, the ufos are acting weird in any way, etc O.o

Anyway, it will be a beta, so we could call it a testing version. The problem is that you know that, but most of possible downloaders don't.


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Wulfbang Meow on April 23, 2010, 12:20:57 PM
yeah.. silly noobs. cant you tell that its in beta by reading the comments??

i have a stage which requires the stage expasion by phantom wings.. man im sure people got confused by that. but if they had read the comment/description in the download, it mentions it and has a link to set it up!

i kinda expected PM's, but none so far... its got 100 downloads so i expected something..

anyways, GREAT PROGRESS!! so you use the stage builder parts to create the stage? where do those come from? what file are the pieces in? maybe ill make my own stage :D


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: ADJSonic on April 23, 2010, 03:29:04 PM
Wait Mewtwooo2000 watched vid what is wrong.
Oh and sorry but how do yo make left and right death boundries bigger.


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: darthmouse on April 23, 2010, 03:37:00 PM
I've been out of it for quite a while... How are your stages intended to be used? Directly name them, say, STGFINAL.pac? Are you supposed to use Almas's old "Clone Engine," PW's code, or something new of which I'm not aware?

Sorry for the ignorance... If there's a guide to this somewhere, I don't mind just being directed there.

Thanks in advance- can't wait to try out your 64 stages! =D


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Mewtwo2000 on April 23, 2010, 03:55:52 PM
yeah.. silly noobs. cant you tell that its in beta by reading the comments??

i have a stage which requires the stage expasion by phantom wings.. man im sure people got confused by that. but if they had read the comment/description in the download, it mentions it and has a link to set it up!

i kinda expected PM's, but none so far... its got 100 downloads so i expected something..

anyways, GREAT PROGRESS!! so you use the stage builder parts to create the stage? where do those come from? what file are the pieces in? maybe ill make my own stage :D


They're in the stage builder pac files, I don't remember in which modeldata[] right now, but you use the model previewer and you'll get it fast O.o

Wait Mewtwooo2000 watched vid what is wrong.
Oh and sorry but how do yo make left and right death boundries bigger.
What is wrong? Lights, textures in the building on the left, lack of buildings in the background... em... er... And something more I guess O.o xDDDD
If not, I should fix the textures only... and release it... today? O.o

I've been out of it for quite a while... How are your stages intended to be used? Directly name them, say, STGFINAL.pac? Are you supposed to use Almas's old "Clone Engine," PW's code, or something new of which I'm not aware?

Sorry for the ignorance... If there's a guide to this somewhere, I don't mind just being directed there.

Thanks in advance- can't wait to try out your 64 stages! =D


I don't use Almas, it wasn't working to me with alternate players O.o

I use dantarion's with PW's. Dantarion's makes every stage able to be selected with an alternate form just by random or by pressing some buttons, the ones you choose. PW's makes the stage roster to have 9 extra stages, you can put any stage in there, but the code comes with some rel files to make them work as wifi room stages.

Most of my stages are prepared to be wifi rooms, and final destinations too. The only one not compatible at all with the wifi room is mushroom kingdom, because of needing to use two different animations with collisions, and that not being possible in wifi room.

You'll find everything you need in order to use this codes in this thread

http://www.smashboards.com/showthread.php?t=254340

It's a lot of pages, though... I had made a tutorial in spanish, in a spanish page. The codes are there, if you're able to translate spanish, then you'll have it

http://www.smashbrosspain.com/viewtopic.php?f=141&t=1848&start=27


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Chuy on April 23, 2010, 04:10:38 PM
All i got to say is don't rush it take all the time you need maybe after you fix some of the textures and the ufo then release it?


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Mewtwo2000 on April 23, 2010, 04:11:45 PM
All i got to say is don't rush it take all the time you need maybe after you fix some of the textures and the ufo then release it?

Yeah... and light, don't forget the lights :p xD


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Chuy on April 23, 2010, 04:13:04 PM
*smacks head*  how could i forget about that XD


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: DMN666 on April 23, 2010, 04:46:07 PM
Just sexy,keep doin what you do.
Also what happen to Rayquazaofjnhguoueroibvgi lake?


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Mewtwo2000 on April 23, 2010, 04:54:46 PM
It's on hold until fourside is out xD


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: darthmouse on April 23, 2010, 05:03:23 PM
Thanks.

I forgot about Dantarion's code... I was confused by references to .rel files, but I guess those work with PW's code. Makes more sense now.


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: renkaken on April 23, 2010, 06:17:56 PM
mewtwo 2000,  ¿me podrías dar el rel del Mushroom Kingdom 64
para stgcustom2? por favor
mewtwo 2000 could you give me the rel of Mushroom Kingdom 64
for stgcustom 2? please


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Mewtwo2000 on April 23, 2010, 07:44:18 PM
Aqui esta

Te sirve para cualquier custom, no solo para el 2 (dandole el nombre adecuado)

http://www.mediafire.com/download.php?zngmkmymmzg


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: renkaken on April 24, 2010, 06:31:08 AM
gracias


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Mewtwo2000 on April 24, 2010, 09:52:30 AM
Hey guys, my girlfriend's coming tonight to spend the week with me, so I wont be doing much stuffz because of both being with her and going class. I still will be doing some things when at university, in resting times, but not testing when I'm home

I promise releasing Fourside in 2 o 3 days after she leaves


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Wulfbang Meow on April 24, 2010, 05:07:42 PM
@mewtwo2000, RAAAAAAAGE!! refer to my earlier post about my opinion on such things XD

so i sent you the PM with all the files, did you get it?


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: AGFanProduction on April 24, 2010, 05:53:15 PM
Hi Again!!!!
- The Regular Battlefield64 Is my Favorite Stage Now  :af2: Thanks for the Fix!!!
- Question: The Fourside will come exactly like Melee?
I am telling you this Because in your pictures/Videos I can see that there a lot of thinks to do. for Example the Yellow Chopper.
Yellow Chopper in the Pics
http://www.tufftony.com/ssbmstagesfourside.jpg (http://www.tufftony.com/ssbmstagesfourside.jpg)
http://i.ytimg.com/vi/Bvh4rZQLLuw/0.jpg (http://i.ytimg.com/vi/Bvh4rZQLLuw/0.jpg)
 :>.>: .......
Which Fourside will be?
Melee Fourside..?
http://guidesmedia.ign.com/guides/16387/stages_fourside.jpg
or
Mewtwo2000 Fourside..?
http://img194.imageshack.us/img194/8286/al1001191703binout.jpg
http://img198.imageshack.us/img198/1838/al1002260143binout.jpg
Note: Can you Talk in Spanish? Because its more easy to my Speak in Spanish/Español that in English/Ingles
Reply PLS


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: DMN666 on April 25, 2010, 03:57:09 PM
It dosnt matter,he has done his best.


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Mewtwo2000 on April 26, 2010, 03:00:17 AM
@mewtwo2000, RAAAAAAAGE!! refer to my earlier post about my opinion on such things XD

so i sent you the PM with all the files, did you get it?


Yeah, I got it, and the lava is fixed for now. But I will send back it when I'm done with a little bonus I thought of when I saw the zip file, just be a little patient :P
Hi Again!!!!
- The Regular Battlefield64 Is my Favorite Stage Now  :af2: Thanks for the Fix!!!
- Question: The Fourside will come exactly like Melee?
I am telling you this Because in your pictures/Videos I can see that there a lot of thinks to do. for Example the Yellow Chopper.
Yellow Chopper in the Pics
[url]http://www.tufftony.com/ssbmstagesfourside.jpg[/url] ([url]http://www.tufftony.com/ssbmstagesfourside.jpg[/url])
[url]http://i.ytimg.com/vi/Bvh4rZQLLuw/0.jpg[/url] ([url]http://i.ytimg.com/vi/Bvh4rZQLLuw/0.jpg[/url])
 :>.>: .......
Which Fourside will be?
Melee Fourside..?
[url]http://guidesmedia.ign.com/guides/16387/stages_fourside.jpg[/url]
or
Mewtwo2000 Fourside..?
[url]http://img194.imageshack.us/img194/8286/al1001191703binout.jpg[/url]
[url]http://img198.imageshack.us/img198/1838/al1002260143binout.jpg[/url]
Note: Can you Talk in Spanish? Because its more easy to my Speak in Spanish/Español that in English/Ingles
Reply PLS


I shouldn't speak spanish here, but it shouldn't be a problem if I say the thing in both english/spanish... So...

Spanish: La primera beta que quiero lanzar de Fourside tendra el tamaño Mewtwo2000 (xD), y no vendra con helicoptero (aun no he pensado a partir de que modelo hacerlo, pero ya lo hare xD). Pero sabiendo que desde el principio su tamaño es bastante distinto al original, mas adelante lanzare la version 'melee-sized', tenga el helicoptero para entonces o no xD

Asi que ahora mismo no habra ni helicoptero ni tamaño melee, pero en poco tiempo tendra tanto helicoptero como tamaño melee, probablemente antes el tamaño melee que el helicoptero, pues lo considero mas importante. Ambos tamaños seguiran en desarrollo hasta que la termine del todo xD

English: The first beta I want to launch will be the Mewtwo2000 fourside, and there won't be a yellow chopper (I haven't event thought of which model use for it, but be sure there will be a chopper in the final version). But I know that the size of the stage is wrong from the beginning, and I will make the melee sized version in the near future. It will take some time to do due to repositioning every block, but I'll sure do it. And when done, there will be both mewtwo2000 and melee-sized versions.

So there won't be a chopper in the first beta version, and the size will be the one in the pics/videos. But when done, I'll be releasing both sizes at once, and both will get developed, so you can choose the one you want.
It dosnt matter,he has done his best.



Thanks :P



Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Wulfbang Meow on April 26, 2010, 04:57:48 PM
*bounces up and down uncontrollably*

OH GAWD IM SO EXCITED!!

also cant wait for fourside, i think im just gonna retexture it and name it something else though.. not a really big fan of earthbound.

well ive never played the game at least..


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: ADJSonic on April 26, 2010, 05:08:32 PM
Mewtwo just tried Battlefield 64 sweet
also just wondering if you'll mind to put a dl for your progress so far on fourside just call it a beta most people will understand.

Not trying to be pushy.


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Chuy on April 26, 2010, 05:11:48 PM
Mewtwo just tried Battlefield 64 sweet
also just wondering if you'll mind to put a dl for your progress so far on fourside just call it a beta most people will understand.

Not trying to be pushy.

xD

Be calm, the release will be soon xD

I just don't want to make a release which is crappy and people start telling me that the textures are not finished, the ufos are acting weird in any way, etc O.o

Anyway, it will be a beta, so we could call it a testing version. The problem is that you know that, but most of possible downloaders don't.
that's why he's not releasing it yet


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: LaharlsWrath on April 27, 2010, 01:35:26 PM
it'd be like to have some updates on how things are going rather than just "working on it", "beta will be out soon" and "download up"
but don't think I'm complaining I greatly appreciate your work and I thank you for doing this


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: ItalianStallion on April 28, 2010, 02:57:32 AM
come on man im dying to try that beta out


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Mewtwo2000 on April 28, 2010, 03:15:43 AM
I can't do it until my girlfriend leaves, as I stated before. Anyway, I'm still working in my stages while in university, when I have no class. For example, I finished lugia's animation for Soulsilver's intro yesterday, and I'm making some more background buildings in Fourside. Fourside will probably have a similar lighting to the one in the second video, a little darker and with no shine / less shine. I'm learning how to edit lighting, I didn't know how easy it was.

In battlefield 64 the lighting is half-imported (only the characters light), in Venom the lighting is edited (brighter and more yellow than before) and I'm making a little edit for Fourside too.

Please, be patient, I will release Fourside just after my girlfriend gets separated from me in a few days (probably monday)


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Mewtwo2000 on April 28, 2010, 03:19:48 AM
it'd be like to have some updates on how things are going rather than just "working on ti", "beta will be out soon" and "download up"
but don't think I'm complaining I greatly appreciate your work and I thank you for doing this

You mean being giving the last news in my projects? xD

Well, I could do it. I'm going to make it for them now then xD


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Wulfbang Meow on April 28, 2010, 10:04:33 AM
i say if you really wanna be original with the assault ship, put it onto your venom stage!

it makes sense, that thing wasnt designed to be a corneria like stage, so make it venom!
not only will the stage look better, but it will feel like a combination of old and new!

that, and i wont have to get rid of corneria! (of course i still want a perfect sector Z)

one thing i want to figure out is how to make it so you can see inside of things. you know, like luigi's mansion? when the camera zooms out too far and their arent any players inside, you cant see the inside anymore.

that is the only way a stage that allows you to go inside the great fox would be any good, no freaking gay ass campers that just sit inside there until the end of the match! :X
i could really imagine that happening,,


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Mewtwo2000 on April 28, 2010, 03:40:50 PM
It's sure a nice idea to keep, certainly. A front-view assault great fox (aka assault venom) would be nice. I could make that. But I'm still planning something with my side-viewed ship now, different to space and Corneria

Thanks for the idea, I had though of it, but as I had placed it and made the collisions for the sided one, I had discarded the front version. But now I think I'll make it :P

PD: These are the latest pics I've made from Fourside

(http://img202.imageshack.us/img202/1918/al1004282134binout.jpg)

(http://img72.imageshack.us/img72/7195/al1004282158binout.jpg)


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: FroznHobo on April 28, 2010, 03:42:37 PM
don't forget the crane on the left thats actually moving the platform.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Wulfbang Meow on April 28, 2010, 07:44:08 PM
@froznhobo, yeesh, someone plays a little too much melee! XD

it doesnt have to be so intricate... but it looks fantastic so far!

@mewtwo2000, i wanted to know if it would be cool with you to use your 64 battlefield to make sortof a brawl version.. you know, like if they kept the original design but made it more spiffy? like super ultra textures or somethin.. i also wanna animate the backgrounds fire, that would be SICK!

of course now i gotta figure out how to animate a 2D background.. youve done it.. any tips that you can share that goes beyond me reverse engineering your what is love stage?

*still bouncing uncontrollably from the thought of lava fiend's suprise stage stuff*


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Double D. on April 28, 2010, 08:08:36 PM
Mewtwo, I reaaaally think you should keep the background buldings and the ones you said you were going to add, AND add the Brawl version Pokemon Stadium distant background "ambience" as well, I think it would make the stage look that much more refined, with that and having the moon and stuff too


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: ItalianStallion on April 29, 2010, 12:22:35 AM
yes i agree with D, and also give the moon that shine and add some of those buildings u have in the first 2 pictures u have of Fourside on ur main post


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Mewtwo2000 on April 29, 2010, 02:05:38 AM
@froznhobo, yeesh, someone plays a little too much melee! XD

it doesnt have to be so intricate... but it looks fantastic so far!

@mewtwo2000, i wanted to know if it would be cool with you to use your 64 battlefield to make sortof a brawl version.. you know, like if they kept the original design but made it more spiffy? like super ultra textures or somethin.. i also wanna animate the backgrounds fire, that would be SICK!

of course now i gotta figure out how to animate a 2D background.. youve done it.. any tips that you can share that goes beyond me reverse engineering your what is love stage?

*still bouncing uncontrollably from the thought of lava fiend's suprise stage stuff*

Sure, make the changes you want. Anybody makes texture hacks from the original brawl stages, why not making texture hacks from stage hacks? xD

About animating the fire... You should get different frames for fire... I think it would be difficult to make it fine with the actual background, so you should get another fire from an animated video or something

About animating, you can make the same as I did in what is love, or get an animated 2D item such as the ufo in smashville and change the frames by yours. It would make it easier, but it would limit you the number of frames you use.

Mewtwo, I reaaaally think you should keep the background buldings and the ones you said you were going to add, AND add the Brawl version Pokemon Stadium distant background "ambience" as well, I think it would make the stage look that much more refined, with that and having the moon and stuff too


I'll take a look to that background then. The original fourside has no distant background, it's cut by a blue sky just after the buildings. But it would indeed look better if I make it more realistic by using a distant background effect.

About the buildings in the first images, it's only a 2D background, it's still in the pac file, and I will make instructions for using it instead the actual moon/sky, or will release a version with it enabled apart, I will see about it.
don't forget the crane on the left thats actually moving the platform.

I'll make it, but not for this release. If I get it into the first beta, it will take forever until I release the first beta I guess xD


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: FroznHobo on April 29, 2010, 11:17:03 AM

I'll make it, but not for this release. If I get it into the first beta, it will take forever until I release the first beta I guess xD
fair enough. i know it'll be difficult/time consuming, and i really would like to test this out.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Plasmakirby on April 29, 2010, 11:25:52 AM
Can't wait till the beta of fourside! I kinda wish it was a tad smaller, but whatev.

do you plan on remaking other stages? I'd like to see Saffron City and planet Zebes.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Kaye Cruiser on April 29, 2010, 12:16:10 PM
*waits patiently for the Fourside beta*

oh, and hiya Mewtwo :3


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Mit on April 29, 2010, 04:37:13 PM
I tried Battlefield 64 on Battlefield again last night and still couldn't get it to load :\

It was weird.  It didn't freeze and give me the beep, but it just kind of loaded indefinitely.  Let it run for about 2 minutes and got nothing.  The second time I tried it, it picked another texture for Battlefield after trying to load for a long time (I have Dantarion's code enabled).

I'm going to give it a try again soon, but I'm wondering if anyone else actually tried the newer upload (with shadows on characters) on Battlefield with success.  I can confirm that the same file works fine over WWR.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: ADJSonic on April 30, 2010, 01:40:28 PM
Can't wait till the beta of fourside! I kinda wish it was a tad smaller, but whatev.

do you plan on remaking other stages? I'd like to see Saffron City and planet Zebes.

Planet Zebes already made go to brawlvault then the stage with the lights turning off forgot name...... Sorry.
neither can i

also saffron city was made in 2D still lacks 3D though.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Mewtwo2000 on April 30, 2010, 02:09:07 PM
I'm gonna make saffron city in 3D pretty soon, and pretty fast (faster than battlefield 64), and congo jungle 64, and final destination 64, and peach's castle 64, if noone objects xD


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Beyond on April 30, 2010, 02:16:41 PM
Objection!!!

Just kidding. Mewtwo2000, why do you leave in such horrible anticipation? I've been sitting here and waiting for Fourside forever, and then you say you're going to do all those stages.
My little heart cant take the wait....

*goes back in corner, sits down, and waits for Fourside*


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: LaharlsWrath on April 30, 2010, 02:27:43 PM
I'm gonna make saffron city in 3D pretty soon, and pretty fast (faster than battlefield 64), and congo jungle 64, and final destination 64, and peach's castle 64, if noone objects xD
Can't wait :D


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: libertyernie on April 30, 2010, 05:34:42 PM
That last one is major win. You get brownie points just for mentioning it.
Do you think you'll put the bumper in as well, or is that not possible?


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Segtendo on April 30, 2010, 05:42:03 PM
*goes back in corner, sits down, and waits for Fourside*
*does the same thing as BeyondYou*

I've been dying to try Fourside.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Plasmakirby on April 30, 2010, 07:35:32 PM
Can't wait till the beta of fourside! I kinda wish it was a tad smaller, but whatev.

do you plan on remaking other stages? I'd like to see Saffron City and planet Zebes.

Planet Zebes already made go to brawlvault then the stage with the lights turning off forgot name...... Sorry.
neither can i

also saffron city was made in 2D still lacks 3D though.

wasn't that zebes a 2d stage? I want a zebes with brawl graphics! I want Saffron where pokemon attack!


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Mewtwo2000 on May 02, 2010, 04:35:47 AM
I'll make a Saffron where pokemon appear, for now xD


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: ADJSonic on May 02, 2010, 05:28:51 AM
I thought it was 3D.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: dingo on May 02, 2010, 05:39:12 AM
No it's just a really good looking 2D stage.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: ADJSonic on May 02, 2010, 05:48:12 AM
Wow!
dl ing


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: DocStrange on May 02, 2010, 09:05:40 PM
I'd really like to see Melee Kongo Jungle and 64 Peach's Castle. Also, if it all possible, I would sell you my soul for Brinstar Depths!


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Mit on May 02, 2010, 09:49:24 PM
If it was possible to put a working bumper in Peach's Castle 64 that'd be incredible.

Everything else about the stage should be extremely easy to make.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Triple Seven on May 03, 2010, 01:23:24 AM
Slightly offtopic, as I don't believe it was one of Mewtwo's projects, but does anyone know what happened with the Melee Kongo Jungle that was due to be released a while back? It was on the front page and advertised to be coming out within 1-2 days of the posting, then the entire post was taken off. Is it still under active development or did they hit a wall of some sort?


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: dingo on May 03, 2010, 01:43:20 AM
Like Canon has said many times on the front page he is trying to fix the issues preventing it from being a finished stage.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: owned645 on May 03, 2010, 02:14:00 AM
This... is... Great!!!

I am loving all this :D
You're the best stage hacker ever!


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Mewtwo2000 on May 03, 2010, 02:38:44 AM
Hi again xD

I'm back from my girlfriend's home, now I will have classes during the week, but I'll sure have time enough to make some things

Remember, I promised releasing Fourside this week, and the week has started xD

About the bumper in peach's castle... It would be awesome, yeah, but I would need some time and testing before I'm able to say if it's really possible or not to do. Anyway, I will make the stage in an accurate way, just as battlefield64, the platform will move, the textures and background will be the original... Just as congo64... But the shooting barrel won't be working for now ^^U

Anyway, both will be tons better than having them in 2D xD


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released THIS week] (5/03/10)
Post by: Xyless on May 03, 2010, 08:54:15 AM
I can't wait!


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released THIS week] (5/03/10)
Post by: Mewtwo2000 on May 03, 2010, 06:37:27 PM
The waiting time is going smaller, I think I'll leave the lights for now as they are, will fix a few textures and then I'll upload it, tomorrow/wednesday. I'm to see if I finally add the pokemon stadium background anyway for the beta.

I hope you understand the limitations of the stage because of being in an early state, so don't be too rough when released ^^U

(http://img80.imageshack.us/img80/4708/al1005040146binout.jpg)


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released THIS week] (5/03/10)
Post by: ADJSonic on May 04, 2010, 04:28:26 AM
Mewtwoo wwas the flashing lights part of the stage cause that would be sweet.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released THIS week] (5/03/10)
Post by: Mewtwo2000 on May 04, 2010, 06:33:53 AM
You mean the light bulbs everywhere in the original?

I want to make them, but they're not done yet

--
I've remade some parts of the stage such as the pad for the chopper and buildings on the background. I've started giving textures to the museum (the left building). I think I will release today the stage, with or without having the right textures for it done. Not sure though.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released THIS week] (5/03/10)
Post by: ADJSonic on May 04, 2010, 06:42:14 AM
Cool but i ment in the 2nd vid. the ground and buildings started flashing and whatnot.
Sweet fourside might be out today Mewtwo u might want say that on your topic name.
Everyone will know.

Oh, and thanks for making these awesome stages.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released THIS week] (5/03/10)
Post by: Mewtwo2000 on May 04, 2010, 07:13:56 AM
The flashing is... well, good and bad...

I've edited the ligths so they use a different file from the one in the video, and there's no flashing now. But the flashing file is still in the stage pac, I'll tell you how to enable it if you need to. It's only renaming a little thing with brawlbox.

I definitely think I'm going to upload the first beta of fourside today

Edit: Almost forgot, I did this in my free time

(http://img91.imageshack.us/img91/2899/al1005040229binout.jpg)

I don't know what to do with it, if releasing it or not, because of the background file being too spiky... ^^U

The original gif was too small in size I guess xD


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released THIS week] (5/04/10)
Post by: ADJSonic on May 04, 2010, 07:32:19 AM
I would be forever gratefull because I love that lighting so much.
And great for Fourside but seoriously u should change topic name to Mewtwo 2000 showcase Fourside coming out today..

pleese look at my help thread and tell me what ya think.
http://forums.kc-mm.com/index.php?topic=7802.0


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Queen Chrysalis on May 04, 2010, 08:17:14 AM
I hope it comes out to im deleting stuff on my sd just for this im soooooooo going to download it today if you release it today im still waiting right now and also you should release the What is love earthbound edition it looks funny xd


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Wulfbang Meow on May 04, 2010, 01:18:39 PM
yeah i tried a retro revamp of hyrule castle in 3D by porting the blocks from the stage builder...

needless to say, i failed... :(  brawl whined at me and i cringed.. im not even gonna bother because i did so much work and the end result got me only so far...

not to mention it didnt even work afterwards, EPIC FAIL! :D

so but yes, this is going to be GREAT! i cant wait for fourside! oh and just out of curiosity, what was wrong with my lava? it seems like you fixed it in like 12 seconds or something!

speaking of which, you seem to have a lot on your plate! finishing up every stage that youve made as well as helping others with their stages, seems like a hassle! XD


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Mewtwo2000 on May 04, 2010, 01:32:21 PM
Oh, your lava, I forgot it, I have to finish the extra thing I had planned for you xD

I'll make it when Fourside is out, I think you'll like it.

You were not animating the lava, that's the point.

About hyrule castle, it was one of my first ideas when I started fourside, but Kurobit has the project (It was pretty advanced the last time I saw it) so I can't make it anymore. I'll be making the other n64 stages I said, congo64, peach64 and final64. And I wanted to resize Chuy's oversized dreamland64 2D, and 3D-ize nikopunksupeermaario's Great Bay

EDIT:

About Fourside, I will release it later today. I'm including this alternate moon, I think someone requested a shining moon, just like in the first background I used

(http://img263.imageshack.us/img263/1897/al1005041948binout.jpg)


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: LaharlsWrath on May 04, 2010, 02:02:21 PM
:D
looks awesome, can't wait for the release


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Chuy on May 04, 2010, 02:21:36 PM
Can't wait til the release i'll also release something earthbound related as well....
Anyway about the dreamland thing yeah i know i oversized it not my fault didn't know how to resize it back then i'll probably fix and maybe work on a 3-d version of it as well


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Mewtwo2000 on May 04, 2010, 02:36:10 PM
UPDATE:

This background will still be in the pac file, so if anyone wants to use it, and doesn't know how, just tell me and I'll help

(http://img101.imageshack.us/img101/3756/al1005042147binout.jpg)

If I manage to make it before you do, I'll resize your stage for you, so I can try to make a little fix to the textures to make them smoother, chuy ;)

EDIT:

The file I'm making for the beta release will work as wifi room, final destination, battlefield, newpork and onett, with no rel files needed. It will probably work as more stages, but I've made it for these ones.

Anyway, there are issues with newpork and onett

Onett: There's a strange teleport in the right side of the monotoli building, caused by an onett related collision, probably related with the cars. Moving up the stage could solve this, but there's no time for this now, and I think it's not necessary anyway because of the other options

Newpork: Perfectly playable, it gets dark due to the chimera in newpork, it doesn't appear, but there's still a dark lightin. There's an invisible object which is able to be hit some times, but it isn't annoying for gameplay.

Anyway, use the stage as one of these only if you like them enough. If you don't like newpork, then just use a FD rel file to make it work with no issues on it. Same to Onett.

You can use it as a stgcustom too (wifi room), or even as a battlefield. I don't think anyone is getting Fourside over battlefield, but the option for making it exists.

I fix some minor things like the main antenna (which is black right now) and I release it.


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: ItalianStallion on May 04, 2010, 03:18:41 PM
nice man fackn nice. that background looks so much better IMO. looks like a brawl version of fourside. love it man


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Chuy on May 04, 2010, 03:27:21 PM
UPDATE:

This background will still be in the pac file, so if anyone wants to use it, and doesn't know how, just tell me and I'll help

(http://*awesome sauce)

If I manage to make it before you do, I'll resize your stage for you, so I can try to make a little fix to the textures to make them smoother, chuy ;)
Yeah i've been meaning to do it but i've either been too lazy and/or busy to fix it


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Queen Chrysalis on May 04, 2010, 03:50:37 PM
Mewtwo what time exactly are you releasing it im verrrry excited right now can you release it at 3:00 or 4:00 or how bout now big earthbound fan!


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Mewtwo2000 on May 04, 2010, 04:07:18 PM
I think I will release it between 3.00 and 4.00. More like 4.00 than 3.00 I guess xD

It could be over 4.00, but it will be before 5.00 for sure


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Queen Chrysalis on May 04, 2010, 04:13:41 PM
I really hope its 3:00 or 4:00 I just really love fourside and I was pissed when it wasn't in brawl but you made my dream come true!


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: DocStrange on May 04, 2010, 04:15:22 PM
Hey Mewtwo, I hate to put more crap on your plate, and feel free to ignore me (you're a busy man doing important work, I won't be offended!) but I was wondering if you wouldn't mind taking a look at a help topic I made and giving me your 2-cents...

http://forums.kc-mm.com/index.php?topic=7782.0

Thanks for all of your amazing work, I can't wait for Fourside!


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Queen Chrysalis on May 04, 2010, 05:02:51 PM
Ok its 4:00 im ready for the beta of fourside *stares at computer screen desperately*


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Mewtwo2000 on May 04, 2010, 05:57:34 PM
I'm making now the entry in the vault xD


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Segtendo on May 04, 2010, 05:59:55 PM
I'm making now the entry in the vault xD
Gogogogogo.


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Mewtwo2000 on May 04, 2010, 06:00:50 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5653&Moderated=All

Here ya go, enjoy!! xD


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: LaharlsWrath on May 04, 2010, 06:08:34 PM
 yay :D
all praise the great Mewtwo 2000


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Mit on May 04, 2010, 06:10:46 PM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=768&Moderated=0[/url]

Here ya go, enjoy!! xD


Woo woo.

Question, did you try out the Pokemon Stadium background?

If it's as easy as swapping out the SceneData I might just try it myself, but I have a feeling I'll run into some problems @_@


Oh, and update your thread title :P


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Mewtwo2000 on May 04, 2010, 06:16:55 PM
No, it's really easy to make, but I decided keeping the make of my own one for now. There are no much buildings in pokemon stadium, and the lights were not working fine with the stage.

The lights and fogs used are custom, I've manipulated them. I'll probably make a deeper fog in the future, but I'm leaving it as is for now


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Chuy on May 04, 2010, 06:27:50 PM
Awseomeness can't wait to try it out in-game


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mit on May 04, 2010, 06:29:45 PM
Also, someone make a video quiiiiick :D


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mewtwo2000 on May 04, 2010, 06:49:43 PM
Also, someone make a video quiiiiick :D


I'm making my own video (the 3rd one), but it would be awesome if more videos of the stage were done ^^U

EDIT: Video done xD

http://www.youtube.com/watch?v=QP2U4YWrmkk


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: AGFanProduction on May 04, 2010, 07:59:33 PM
@mewtwo2000, RAAAAAAAGE!! refer to my earlier post about my opinion on such things XD

so i sent you the PM with all the files, did you get it?


Yeah, I got it, and the lava is fixed for now. But I will send back it when I'm done with a little bonus I thought of when I saw the zip file, just be a little patient :P
Hi Again!!!!
- The Regular Battlefield64 Is my Favorite Stage Now  :af2: Thanks for the Fix!!!
- Question: The Fourside will come exactly like Melee?
I am telling you this Because in your pictures/Videos I can see that there a lot of thinks to do. for Example the Yellow Chopper.
Yellow Chopper in the Pics
[url]http://www.tufftony.com/ssbmstagesfourside.jpg[/url] ([url]http://www.tufftony.com/ssbmstagesfourside.jpg[/url])
[url]http://i.ytimg.com/vi/Bvh4rZQLLuw/0.jpg[/url] ([url]http://i.ytimg.com/vi/Bvh4rZQLLuw/0.jpg[/url])
 :>.>: .......
Which Fourside will be?
Melee Fourside..?
[url]http://guidesmedia.ign.com/guides/16387/stages_fourside.jpg[/url]
or
Mewtwo2000 Fourside..?
[url]http://img194.imageshack.us/img194/8286/al1001191703binout.jpg[/url]
[url]http://img198.imageshack.us/img198/1838/al1002260143binout.jpg[/url]
Note: Can you Talk in Spanish? Because its more easy to my Speak in Spanish/Español that in English/Ingles
Reply PLS


I shouldn't speak spanish here, but it shouldn't be a problem if I say the thing in both english/spanish... So...

Spanish: La primera beta que quiero lanzar de Fourside tendra el tamaño Mewtwo2000 (xD), y no vendra con helicoptero (aun no he pensado a partir de que modelo hacerlo, pero ya lo hare xD). Pero sabiendo que desde el principio su tamaño es bastante distinto al original, mas adelante lanzare la version 'melee-sized', tenga el helicoptero para entonces o no xD

Asi que ahora mismo no habra ni helicoptero ni tamaño melee, pero en poco tiempo tendra tanto helicoptero como tamaño melee, probablemente antes el tamaño melee que el helicoptero, pues lo considero mas importante. Ambos tamaños seguiran en desarrollo hasta que la termine del todo xD

English: The first beta I want to launch will be the Mewtwo2000 fourside, and there won't be a yellow chopper (I haven't event thought of which model use for it, but be sure there will be a chopper in the final version). But I know that the size of the stage is wrong from the beginning, and I will make the melee sized version in the near future. It will take some time to do due to repositioning every block, but I'll sure do it. And when done, there will be both mewtwo2000 and melee-sized versions.

So there won't be a chopper in the first beta version, and the size will be the one in the pics/videos. But when done, I'll be releasing both sizes at once, and both will get developed, so you can choose the one you want.
It dosnt matter,he has done his best.



Thanks :P





Spanish: Gracias!
English: Thanks :)


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: libertyernie on May 04, 2010, 08:35:13 PM
I love the Fourside stage. Now I won't be annoyed in Classic mode anymore when I have to play against Ness and Lucas. ;)


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Kaye Cruiser on May 04, 2010, 08:53:39 PM
How would I go about getting the other Fourside background to work? The better one with the stars and sparklyness? I'd much prefer that to the plain sky. XD


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: ItalianStallion on May 04, 2010, 09:00:17 PM
How would I go about getting the other Fourside background to work? The better one with the stars and sparklyness? I'd much prefer that to the plain sky. XD

I second this


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mewtwo2000 on May 05, 2010, 02:51:37 AM
Here's the guide xD

First, how to have the shining moon in the plain sky:

- Go to texturedata[0] in brawlbox, find the 'moon' texture and rename it to moon3. Now get the 'moon2' texture and rename it to moon. This will make the shining moon to appear.

And how to have the other fourside background to work:

- First of all, in modeldata[1], find the 'moon' model. Delete it. If you don't want to delete it, you can go to the animation and set the size values to 0.

- Now go to texturedata[0]. Find the 'sky' texture and rename it to sky2 (or delete it if you're not using it anymore). Now find the city background (remains_background is the name I guess) and rename it to sky. This will make the background to appear.

- If you think it's too low, then get the remains_background model animation and increase the y-axis translation value.

I hope you have no problems with this, I could have made it easier to do indeed ^^U

EDIT: Guide to switch environments (lights)

There are 4 sets of lights in the stage too. You can switch them by changing the file index values.

The one I've made for the stage is scenedata[0] right now. If you change the index value from 0 to another, the lights won't be applied.

There are scenedatas 1, 2 and 3.

Scenedata[1] contains the standard lighting I used from the beginning of the development of the stage.
Scenedata[2] is a light set I've never used in a pic or video. Just try it if you want, it could fit you O.o
Scenedata[3] is the one on the video 2. It's the flashing environment in the big blue tunnel / sse falcon flyer.

Change any of these indexes to 0 to make it work. There nothing more to make them work.

I don't remember if I tested it, but in theory, having more than one scenedata[0] would make the stage applies the first one only. Anyway, I recommend not changing their order, and having only one scenedata[0] in order to know which light set are you using. You can delete the ones you don't use if you want.

------

I think noone more like me does this kind of things, I mean, having pre-release parts of a stage for people to activate if they like them more than the 'official' ones xD

------

I think it would be awesome for Fourside to get featured in kc-mm blog... I've realised that the stages shown in the blog are always getting lots of downloads, even being just regular stages. I think this one is too awesome to be ignored, and it will be a shame if people doesn't notice about its existence, even being a simple beta... *sigh*

Anyway, mushroom kingdom was not featured and it's still in the top10 downloads in the vault O.o


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Kaye Cruiser on May 05, 2010, 03:58:35 AM
Works like a charm. Thanks a lot Mewtwo. :3

And I definitely agree that Mushroom Kingdom, Fourside and also in my opinion Battlefield 64 should all get featured on the blog. :<


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Kaye Cruiser on May 05, 2010, 04:43:14 AM
Sorry for the double post, but I'm having issues now.

You said to edit the remains_background animation's y axis to bring it up higher...

...Dude, there are TONS of things in that animation. Which one are we supposed to edit? T_T;

And define "raise". Do you mean ACTUALLY raise by positive? or do you mean that if the value is negative to make it a bigger negative?


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mewtwo2000 on May 05, 2010, 05:02:36 AM
*putting on the SD card on pc and opening brawlbox*

Oh, I think you will be getting problems with this because I left the background as the first model.

First of all, right click on the REMAINS_BACKGROUND model. Do a Move down.

Then, preview the model. Select the remains_background bone on the left, and the newnode01 animation on the right. When done, change the translation Y to 1000. It will go yellow after this. That value should be good I guess.

Sorry, I did not think about moving the background when I first made the stage and because of not having moved it yet, there was no bone animation for it. And having it as the first model, would make it have trouble when trying to move it. I hope this workaround is enough for making the background to be good now. ^^U


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Kaye Cruiser on May 05, 2010, 05:51:32 AM
Okay, got it now. Thanks. :3


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: BUGKILLER23 on May 05, 2010, 07:27:52 AM
I'll test his one now I hope it works because fourside and kraids lair were my favourite stages in melee.
When it doesnt work for my PAL Brawl should I only decrease the size of the stage like you told me before?(Or tell me how you fixed Crisi City so i can do it then?)


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mewtwo2000 on May 05, 2010, 07:38:30 AM
Yeah, that would be the point.

Anyway, if not working for PAL, I will make a smaller version for everybody to enjoy.



Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Kaye Cruiser on May 05, 2010, 11:58:12 AM
Hey Mewtwo, if you plan on doing another release of this and want to raise the background, I'd suggest 500 instead of 1000. That way people can still see the moon rather nicely. :3

Edit: Freakin' typos... >_>


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mewtwo2000 on May 05, 2010, 12:05:30 PM
Ok, thanks wave ;P

EDIT:

I'm working on alive rayquaza's lake right now. I like this pic xD

(http://img526.imageshack.us/img526/5015/al1005052018binout.jpg)


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Beyond on May 05, 2010, 02:02:44 PM
*sees Fourside released*

*finally gets up from corner, downloads, finds Mewtwo2000 and gives him big hug*

"thank you... thank you so much"

*cries*


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: dingo on May 05, 2010, 04:49:45 PM
I like Rayquaza's face

"WTF this is mah lake"

Glad you used Deoxys. Too bad the other 2 legends don't really fit.


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mewtwo2000 on May 05, 2010, 05:34:06 PM
New pics

(http://img34.imageshack.us/img34/4498/al1005052330binout.jpg) (http://img504.imageshack.us/img504/5099/al1005052331binout.jpg) (http://img153.imageshack.us/img153/8284/al1005060037binout.jpg)


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Segtendo on May 05, 2010, 05:37:35 PM
Both forms of Shaymin, in mah Brawlz?
Madness.


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: dingo on May 05, 2010, 05:38:40 PM
New pics

([url]http://img34.imageshack.us/img34/4498/al1005052330binout.jpg[/url])


They're lurking.


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mewtwo2000 on May 05, 2010, 06:25:51 PM
New video has been made xD

http://www.youtube.com/watch?v=mbxzKiIhpoE


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Wulfbang Meow on May 05, 2010, 09:06:32 PM
I HATE SHAYMIN, I HATE SHAYMIN,
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT!!!!

sorry had to rage... that thing is everything i hate about forth gen, keep it if you want, just know that im deleting him when i get it.. LOL

*still really excited for my stage :D*


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: dingo on May 05, 2010, 09:09:31 PM
just know that im deleting him when i get it.. LOL

*still really excited for my stage :D*

It'll be funny if the stage won't work because of this.


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mit on May 05, 2010, 09:50:27 PM
I just noticed that the sky for that stage is really epic.  Surprised it hasn't been used in any other levels by people.

EDIT:  Actually, if someone just stuck Battlefield right above that Lake and kept everything about the Lake stage (and kept all of Battlefield's boundaries and collisions and whatnot), I'd be all over that.

Hell, I might do that myself actually, if I could ever figure out how.


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Wulfbang Meow on May 06, 2010, 12:18:37 AM
my biggest problem with stage hacking is i dont know how to place and move things.. like so long as they are in the same place as they were in their original parts.. then i can do it, but if i try to move things, it F**ks up! :(

any tips on that mewtwo2000? somebody told me it might have something to do with the animation data, but i tried that and it still didnt work for me. it would help me a lot cause now i wanna start doing tekken 6 inspired brawl stages! :D

(http://media.giantbomb.com/uploads/0/9169/541661-azazel___entrance___tekken_6_super.jpg)

this boss in brawl = WIN!!  :af:


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mewtwo2000 on May 06, 2010, 01:56:47 AM
@Mit

So you want a battlefield over the lake stage? It should be easy to make, I can make it for ya in no time if you want

@CR4CK3RW0LF

You need to have 1 character animation in the same modeldata as the models you're trying to move. Then, when previewing the model, select the animation on the right and the bone on the left, and make your moves. You will know it's fine because of the numbers getting yellow


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mit on May 06, 2010, 03:31:33 AM
@Mit

So you want a battlefield over the lake stage? It should be easy to make, I can make it for ya in no time if you want

I think I'm gonna try to take a whack at it on my own first :)  Although, do you happen to remember which file is the Lake stage in the SSE stage directories?


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mewtwo2000 on May 06, 2010, 04:03:56 AM
Get the 920101.pac file to get the lake ;)


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: ItalianStallion on May 06, 2010, 04:17:12 AM
i seriously dont kno how the hell u call Fourside an early beta when its nearly perfect. yes there is stuff to add like the helicopter and others but dam u got the ufo, that still amazes me how u did that lol and yet again ur up late another nite


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mewtwo2000 on May 06, 2010, 04:51:40 AM
Nah, I'm in a country where it's nearly 13pm now xD

But last night I was here until 4am or something like that xD

About the ufo, the amazing thing is that the collisions were made before brawlbox incorpored the collision editor. I had to get the model in 3dmax and figure out some points in order to make the collisions work properly. And the program at that moment, the brawlwall, didn't allow you to make new planes/points, so I had to make every single point/plane/object by hex editing

That's why I used blocks without changing the size from the beginning. I needed to know exactly where the models were, because there was no previewer yet to see it. I've kept this since then, except for the monotoly building top, where I made some resizings in order to make the right roof bigger. But every collision still are made with mathematics, not by direct visualization

I could say it's an early beta because of the lack of more background buildings, some unfinished textures (in the museum) and the crane and helicopter lacks. But yeah, I managed to make a good enough advance to make the beta looking really good, and I'm proud of myself ^^U

I want to put together some pics I took during the development. I think it will be interesting to see how it was made in pics :P


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Segtendo on May 06, 2010, 08:13:09 AM
Tried Fourside, I LOVE it. The UFO amazes me. Great work on that.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: devingeneral1992 on May 06, 2010, 04:53:48 PM
If I want to port Fourside over to Rainbow Cruise using a .rel file using the Stage Swticher, what would I choose as the original stage?? I already have something on New Pork City, so I wanted to move it.

I chose Final Destination as the original, and made a dxcruise.rel. When I try the stage later on, all I get was a black screen with a random floating carpet. What's up with that?


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Segtendo on May 06, 2010, 05:30:34 PM
Did you put the .rel in pf\module?
Did you rename it to STGDXCRUISE?
Are you NTSC?


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 06, 2010, 05:36:24 PM
The rel file must be named st_dxrcruise.rel, be sure you did it well

About having already something in newpork, if you use dantarion's code, you can have fourside as an alternate stage for your newpork stage if you want. If not, a final destination rel file is fine to make it work in rainbow cruise just like you said


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 06, 2010, 06:17:02 PM
*Post for showing the making off of fourside*

- Under construction xD


(http://i41.tinypic.com/jhbs4m.jpg) (http://i39.tinypic.com/257gaae.jpg) (http://i44.tinypic.com/2yz08ps.jpg) (http://i43.tinypic.com/nq1rua.jpg) (http://i42.tinypic.com/2jcsl0o.jpg) (http://i39.tinypic.com/m79ksj.jpg) (http://i39.tinypic.com/2q17vxg.jpg) (http://i43.tinypic.com/hulxzb.jpg) (http://i43.tinypic.com/mr5jcz.jpg) (http://i40.tinypic.com/140xe89.jpg) (http://i41.tinypic.com/xof4gp.jpg) (http://i39.tinypic.com/s1kbp0.jpg) (http://i41.tinypic.com/2jbl2cy.jpg)

There will be more pics next week xD



Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Segtendo on May 06, 2010, 06:30:54 PM
Lol @ Smashville UFO


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 06, 2010, 06:33:27 PM
I was looking for a good 2D object to make things, because noone had used the advance wars models for 2D stages yet in that moment xD

I think that ufo is the moon right now xD


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: devingeneral1992 on May 06, 2010, 06:49:32 PM
Did you put the .rel in pf\module?
Did you rename it to STGDXCRUISE?
Are you NTSC?

.rel is in pf\module. Stage is renamed STGDXCRUISE. I am NTSC. I'll fiddle around it with a bit more and see if I can't figure out what the issue is. It's an odd one (at least for me it is).


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Chuy on May 06, 2010, 07:20:18 PM
Finally got a chance to play on fourside it's simply amazing keep up the good work


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 06, 2010, 07:42:51 PM
Thanks Chuy ^^

--

I'm making an upload just now. This is what is going to be uploaded:

(http://i43.tinypic.com/2089vyd.jpg)

Thanks to dingoberriz, who had the idea of making jigglypuff having more hats than just the original or the two RandomTbush imported, I managed to make this falcon jigglypuff. You'll probably put the textures of the former falcon jigglypuff made by Dhragen at Stacksmash, as it fit a lot. I'm just putting the normal textured one, so you can texture it as you want once you get it. Enjoy :P


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: ItalianStallion on May 06, 2010, 07:43:54 PM
holy [censored] thats sick


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: dingo on May 06, 2010, 07:55:35 PM
So it didn't work on the other slots then? I wonder why it did at first. Now to make all the others. I'll PM you them to check them out.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 06, 2010, 07:56:26 PM
xD

Well guys, I gotta go to bed, it's 4am now xD

I'll be out this weekend again, I'll be back this monday ^^U

About the jiggz, it's now in the vault :P

Farewell >.<

@dingoberriz

That's weird certainly. The way it's done, it should have never work O.o


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: dingo on May 06, 2010, 07:59:28 PM
I'll see about some trophy model hats for her too. Pretty much anything that can be thrown on her XD


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 06, 2010, 08:02:32 PM
xD

It's a shame we can get only one working each time xD

My green jigglypuff is prepared to have 4 different hats by only moving/renaming stuffs inside the pcs file, so when I want to use another cap, I just edit it a little without extracting/importing a single file from it and I get it :P


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: dingo on May 06, 2010, 08:09:37 PM
I swear it worked on blue. I don't know why but it did. The original pics had it on blue and green.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 06, 2010, 08:17:27 PM
I swear it worked on blue. I don't know why but it did. The original pics had it on blue and green.

You could try the original file and see if it still works O.o

Well, I'm leaving, until monday! :P


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: ItalianStallion on May 06, 2010, 09:38:51 PM

Well, I'm leaving, until monday! :P

lol alright have fun with the wifey ;)


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Wulfbang Meow on May 07, 2010, 12:49:41 AM
MUHAHAHAHAHAHAH!!! now i know your secrets to your stage hacking!!

I SHALL BOTTLE IT AND LABEL IT AS MY OWN!!

naw id never do that, but man i hope i can make some epic stuff now!

and dangit im so excited for my stage!! i wantz it!! *!uber excited!*

EDIT: you live on the west coast dont you... I LIVE ON THE EAST!! no fair :(


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 07, 2010, 01:11:21 AM
No, pal... I'm in Europe xDDD

Expect your suprise for next week :P


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: BUGKILLER23 on May 07, 2010, 08:21:12 AM
A NEW STAGE HAS BEEN UNLOCKED: FOURSIDE!!!

THx for the work man fourside works just fine without fixing it and battlefield 64 too(maybe its because i didnt downloaded the brawl sized version of BF64)


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Queen Chrysalis on May 07, 2010, 08:31:25 AM
What someone should do is retexture fourside to look like moonside from earthbound that would be an epic win!!!!


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Segtendo on May 07, 2010, 08:43:46 AM
What someone should do is retexture fourside to look like moonside from earthbound that would be an epic win!!!!
Someone did that with Melee hacks lol. It looked sick.

Also, awesome job on the Jigglypuff w/ the Falcon helmet. So it works over blue too?


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: dingo on May 07, 2010, 08:54:46 AM
Also, awesome job on the Jigglypuff w/ the Falcon helmet. So it works over blue too?

It did when I first made it and Link tested it. Don't know about now. Feel free to try while I make more hats. I may move the bone for where the hat attaches to Jiggs so she can use some swords too.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Wulfbang Meow on May 07, 2010, 11:24:23 AM
@mewtwo2000, Fourside looks great! keep it up!
Darn :( oh well, idk if that makes you any closer to florida though... mustve messed up on my time zone calculations..

man now im excited for next week, but thats when my "summer vacation" for college ends :(


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: ItalianStallion on May 07, 2010, 04:41:34 PM
What someone should do is retexture fourside to look like moonside from earthbound that would be an epic win!!!!


http://www.youtube.com/user/italianstallion904#p/f/3/fW29BHFt-Xk

i might just do it


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Queen Chrysalis on May 07, 2010, 05:19:04 PM
What someone should do is retexture fourside to look like moonside from earthbound that would be an epic win!!!!
Someone did that with Melee hacks lol. It looked sick.

Also, awesome job on the Jigglypuff w/ the Falcon helmet. So it works over blue too?
What im saying is someone should retextrize mewtwo 2000's fourside to look like moonside from earth bound like a brawl version of moonside who thinks that's a good idea!


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Beyond on May 07, 2010, 05:22:21 PM
What im saying is someone should retextrize mewtwo 2000's fourside to look like moonside from earth bound like a brawl version of moonside who thinks that's a good idea!

If Italian doesn't do it, then I will. It seems fairly simple to do.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: ItalianStallion on May 07, 2010, 05:40:21 PM
BeyondYou, i guess u can do yours too, cause look its already been made:

(http://i26.photobucket.com/albums/c111/raw_shark/6f172096707f986b.jpg)

check on brawlvault under the final destination stages.

im still gonna make my own version since this one doesnt really please me much.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Beyond on May 07, 2010, 05:42:19 PM
BeyondYou, i guess u can do yours too, cause look its already been made:

([url]http://i26.photobucket.com/albums/c111/raw_shark/6f172096707f986b.jpg[/url])

check on brawlvault under the final destination stages.

im still gonna make my own version since this one doesnt really please me much.


 :>.>palm: Someone beat me to it. It needs work though, the buildings in the background aren't changed. I might release my own.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: ItalianStallion on May 07, 2010, 05:44:53 PM

 :>.>palm: Someone beat me to it. It needs work though, the buildings in the background aren't changed. I might release my own.


yeh that was too quick lol i agree about the background buildings. do ur version and ill most likely do one as well then we can have a texture tourney on Moonside


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: DocStrange on May 07, 2010, 06:18:53 PM
I just wanted to throw out what I had so far, I still need to fix up one mis-matched chunk of the Monotoli building, and I'm not sure how I want to do the background buildings yet, I don't really want to make them all magenta because I think it would be distracting, but they need to be the same color since they all share the same textures. I'll probably make them blue.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Beyond on May 07, 2010, 06:25:15 PM
I just wanted to throw out what I had so far, I still need to fix up one mis-matched chunk of the Monotoli building, and I'm not sure how I want to do the background buildings yet, I don't really want to make them all magenta because I think it would be distracting, but they need to be the same color since they all share the same textures. I'll probably make them blue.
I know, but it looks good so far by the way.

I'm also going to do a daytime version of Fourside first since your doing "Moonside", in Earthbound your never at Fourside at night anyways.

I wonder why in Melee it was at night?


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: DocStrange on May 07, 2010, 06:37:56 PM
Daytime Fourside sounds really interesting, Good luck on it!
BTW I put a better background on Moonside, and I feel really bad talking about it in Mewtwo's topic, but it seems to be where all the cool kids are at these days...


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 08, 2010, 11:11:26 AM
Hey, leave the daytime version to me please ^^U

And I'll make a Moonside too if I see there's none really good for me :P


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Wulfbang Meow on May 08, 2010, 11:25:56 AM
lawl this is where all the cool kids are! :D

so now everyone has to have their own version of your stage, you must be soaking up all the attention :D


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mit on May 09, 2010, 02:50:13 AM
Get the 920101.pac file to get the lake ;)
All right.  I give up :P

I took one look at the stage file for that and had no clue what to do or where to start.  All kinds of different models in there.  I don't know if I should edit the SSE stage .pac or the Battlefield .pac.  Don't know anything @_@

If it's not complicated and you could post a few quick steps that'd be cool.  If not, well, I'd definitely appreciate it if you made it :P


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Hollow on May 09, 2010, 02:42:26 PM
2000, How's Ultimate Shadic going?


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 10, 2010, 04:06:45 AM
Get the 920101.pac file to get the lake ;)
All right.  I give up :P

I took one look at the stage file for that and had no clue what to do or where to start.  All kinds of different models in there.  I don't know if I should edit the SSE stage .pac or the Battlefield .pac.  Don't know anything @_@

If it's not complicated and you could post a few quick steps that'd be cool.  If not, well, I'd definitely appreciate it if you made it :P

I will make it right now, and when done, I'll write everything made to have it working, so you can make yours from now on

2000, How's Ultimate Shadic going?

Nope done yet, I was out for weekend, and last week had no time because of trying to advance fourside for the release (which has come very well at last I guess xD). I'm now getting OizenX's Slash the Hedgehog (a nearly white one which is pinkish because of our problem) and I will make some test with it. Expect it to be done later today if I don't find any major difficulty.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mit on May 10, 2010, 04:28:39 AM
Get the 920101.pac file to get the lake ;)
All right.  I give up :P

I took one look at the stage file for that and had no clue what to do or where to start.  All kinds of different models in there.  I don't know if I should edit the SSE stage .pac or the Battlefield .pac.  Don't know anything @_@

If it's not complicated and you could post a few quick steps that'd be cool.  If not, well, I'd definitely appreciate it if you made it :P

I will make it right now, and when done, I'll write everything made to have it working, so you can make yours from now on

You sir, are a saint.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Wulfbang Meow on May 10, 2010, 11:37:08 AM
i made it, but like i said i have trouble moving things around... it still freezes the game when i test it :(

do you make a new animation for each piece your moving? cause im only using one animation for all of them... is that the case?

i also want to mess around with raquaza on my own, so if i figure it out, i might make something with him in it! :D

that, and i wanna start making some tekken stages. i might turn your fourside into lightning storm

(http://www.tekkenpedia.com/w/images/9/95/Lightning_Storm_-_Tekken_6.jpg)


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 10, 2010, 12:17:23 PM
Don't make fourside into a lighting storm trying to make that tekken stage, because I'm going to make a stormy version for it too

For your stage you can take some elements from fourside if you want, but I don't see it necessary, it seems to be a pretty easy to make stage

I have already made (only needs fixing) the daytime fourside, and the lake battlefield is nearly finished too

(http://i44.tinypic.com/2mg1jdy.jpg)


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: BUGKILLER23 on May 10, 2010, 12:22:16 PM
So does anyone know how I can fix Ported Stages or just Stage hacks that are using .rel's for the PAL
I mean maybe adding the data of the .rel to the .pac and decreasing Stage size like for the normal stage hacks

Any idea anoyone???


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 10, 2010, 03:01:27 PM
Well, I think I'm done with Hollow's request

I have tested with OizenX's Slash The Hedgehog and this is the result

(http://i43.tinypic.com/opzsee.jpg)

Will need to test some more, but I think I have got rid of the pinkish color in white sonics

BTW, I don't understand what you mean BUGKILLER23 O.o

Rel files go in the module directory, and NTSC are not compatible with PAL ^^U

But a NTSC final destination is compatible with PAL final destinations


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: ItalianStallion on May 10, 2010, 03:13:13 PM
man ur just good at everything arent u? they should deff promote u here at kittycorp.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 10, 2010, 05:47:03 PM
xD

First pic of my daytime version of Fourside

(http://img9.imageshack.us/img9/246/al1005110059binout.jpg)

And finished Battlefield Over Rayquaza's Lake

(http://img545.imageshack.us/img545/4366/al1005110013binout.jpg)

(http://i41.tinypic.com/2cn8ug7.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5871&Moderated=All)

I'm making the 'how to' right now, in the next post I make in this thread


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Hollow on May 10, 2010, 05:49:00 PM
Ultimate Shadic needs sonic's spines standing up and his eyes, and shadow's shoes and chest fur patch.
Can you do that?


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: ADJSonic on May 10, 2010, 05:57:23 PM
Um Mewtwo slight request BattleField 64 normal sized with RAquaza in back like alive Raquaza's lake I think it would be a good mix.
Oh and Raquaza attacks 2 just put over spear pillar.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: ShadowSnake on May 10, 2010, 06:03:14 PM
Looking forward to project facility... And everything else!!! Your the best stage hacker ever!!!


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Hollow on May 10, 2010, 06:05:45 PM
Agreed. Youv'e got to teach me how to hex. White sonic looks awesome. Can I make any changes to him? Like give him new textures for shoes, eyes, etc. But not the body?


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: ItalianStallion on May 10, 2010, 06:10:44 PM
wow daytime fourside looks too good to be true. its perfect with the actual fourside background from the game. amazing


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: ADJSonic on May 10, 2010, 06:30:26 PM
Um Mewtwo slight request BattleField 64 normal sized with RAquaza in back like alive Raquaza's lake I think it would be a good mix.
Oh and Raquaza attacks 2 just put over spear pillar.
Hello what u all think of the idea.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewzard64 on May 10, 2010, 06:31:09 PM
Sounds Cool!!


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: ADJSonic on May 10, 2010, 06:46:12 PM
SO Mewtwo um will u make this dosen't matter to me but I think it i'll be fun.
Sky Pillar from Pokemon Ruby just add rock down to where u die.

Good Brawler cardd by the way  Go Sonic!!!!!


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 10, 2010, 07:02:07 PM
Um Mewtwo slight request BattleField 64 normal sized with RAquaza in back like alive Raquaza's lake I think it would be a good mix.
Oh and Raquaza attacks 2 just put over spear pillar.


When I've finished alive rayquaza's lake, I'll make alive rayquaza's battlefield 64, there's no problem xD

Looking forward to project facility... And everything else!!! Your the best stage hacker ever!!!


Thanks ^^

Agreed. Youv'e got to teach me how to hex. White sonic looks awesome. Can I make any changes to him? Like give him new textures for shoes, eyes, etc. But not the body?


Hex editing is just seeking into files with an hex editor. It's a practising matter I guess

You can of course make anything to it, it's just a regular sonic, but white textures don't get pink in it

I don't know how good is this pic, but I show:

(http://i39.tinypic.com/2qrzi35.jpg)

These are both the same texture, but one is over normal sonic, and the other is over my fixed one. If you watch carefully, you will see one of them is a little pink. But the other one looks perfect.

I'll make it to have the fixed shoes too and then I'll upload it

About Sky pillar... It looks easy, I could give it a try :P


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewzard64 on May 10, 2010, 07:06:24 PM
Good Brawler card by the way  Go Sonic!!!!!
Thanks for liking my card!!! :happy:


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Hollow on May 10, 2010, 07:06:55 PM
Can anyone make a sonic with shadows shoes and chest patch, but with sonics standing up spines and eyes?
(http://img532.imageshack.us/img532/8469/shadic.jpg)


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 10, 2010, 07:08:16 PM
Don't request it yet, because if they make it into a regular sonic, you will have to make it again with my fixed one ^^U


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Hollow on May 10, 2010, 07:09:39 PM
Let me rephrase that.
Ultimate shadic is completely white. He has sonic's standin up spines, but with shadow's streaks in them. He has shadow's chest fur and shoes. He has sonic's eyes with no red in the corners. Exactly like the picture above, but with shadow's shoes.


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: libertyernie on May 10, 2010, 07:37:50 PM
These are both the same texture, but one is over normal sonic, and the other is over my fixed one. If you watch carefully, you will see one of them is a little pink. But the other one looks perfect.

I'll make it to have the fixed shoes too and then I'll upload it

Finally! My Brown Sonic will look brown on Shadow Moses instead of that pea-green color that I had to make the textures.


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mit on May 10, 2010, 08:08:47 PM
:O

I don't know what you did to do that Mewtwo2000, but if you can get it over Hyper Wave Kusanagi's True Perfect Shadow (http://forums.kc-mm.com/Gallery/BrawlView.php#Number=5184&Moderated=All&Moderated=All) texture (it's the Shadow texture you posted a pic of just now, only over a vertex hacked Sonic model to get the shoes/spines), that'd be awesome.  I also noticed the pink on that texture in contrast to his stomach.

And thanks for the Lake Battlefield :D  I think I'm going to make a few personal changes to it relating to the size of the background objects (as I'm seeing the edges of some of them when playing widescreen), but I look forward to the tutorial.

I also tried finding a more suitable lighting model that doesn't shift to an evening cycle, but it seems like every single other lighting model bleaches out the Battlefield platform and make it's look all bright and high contrast.  Maybe if I replace the lighting files within the SceneData for evening with the lighting files from the day parts...

Also, did you speed up the sky on your Rayquaza stage?  I thought it was always like that, and want it on the Battlefield version as well :P  I'm assuming that's as simple as an animation speedup.

EDIT: Nevermind you didn't.  What I thought was missing was the shadows from the clouds.  I'm guessing that's a lot more complicated to implement than the rest of everything in the stage :O


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Monstermash on May 10, 2010, 08:39:20 PM
Mewtwo, for your alive rayquaza's lake (which looks amazing BTW) can you add the gyarados from your battlefield texture to it? If not can you at least add the red gyrados? The lake of rage was my favorite pokemon fight. Thank you so much.


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 10, 2010, 08:45:17 PM
I did forget the widescreen, I'll fix it by making it a little bigger like you're doing xD

Well, the tutorial:

We go to 920101.pac in the adventure folder in the brawl disc, and we open it.
We open a brand new stage (battlefield in this case) to make the stage on it.
In a SSE stage we usually find 2 arc files, the first usually have the bosses/enemies data, the second one is the stage. If we look at a regular stage, we have 2 arcs too, the first one is empty and the second one is the stage.

Well, we must find the data we need from the SSE stage. We have a model previewer so we can see what we're getting. Anyway, in this case, we have only modeldata[0]. There are some models in there, and some animations. We will export this as a brres file.

Don't forget texturedata and scenedata. Without texturedata, we will have a messed up/freezing stage. Scenedata has the lights for our stage. Anyway, we will later see that those lights are not good enough for our stage.

Well, rayquaza is in the first arc file, the enemies one. If interested, just pick the model up, with the textures, and get some animations too, you could need them.

Back to the battlefield pac file, we have to see what's what we want to replace. We'll see that background and sky related modeldatas are all replaceable, so we will import our modeldata[0] over them. If we only replace modeldata[0] once, we will be missing some animations, because only the first of them work. So, this is what we will do as we have a multiple modeldata stage:

We will get the models that don't need animations together with one needing animations. We will delete any other model needing animations, as well as the other animations.

We will import again the brres file over another of the replaceable modeldatas. We will have only 1 model needing textures here. We will delete the others, as well as the unused animations. Keep doing this until we have all the models from our SSE stage brres into our new stage.

Well, the next step would be moving the background down. The lake is the same level as the ground in battlefield, so we have to move down every imported model. In order to do this, be sure you have an auxiliary model in the first position of every modeldata. This auxiliary model is the 'static' model I use, but you can get copies of the poketrainer model in modeldata101 too.

Move them down using animations, only one animation per modeldata. In this case I have lowered it by 120 points. The death limit was -115 I guess, so the ground of the lake stage will be below.

Well, we can now add rayquaza in another unused modeldata, because battlefield has many modeldatas, for sun, moon, sky... Things we don't need. In my case, I've used my imported Deoxys, the rayquaza from the SSE stage, and an imported gyarados. I've made 3 gyarados using 3 different animations, and one of them has a new texture made quickly with paint shop pro 7, making it a shiny pokemon (the red gyarados)

Oh, almost forgot, during this, we have to import the textures from the SSE stage. We can import the whole texturedata brres file we extracted earlier and renaming it to texturedata[1] (texturedata[0] already exists). We need to make the fileid value -1.
We can have some texturedatas, so importing textures manually is no longer needed.

We can have a problem with this (actually I had it). The textures are very space-consuming, much more than 3D models. Having the textures of 2 stages (battlefield and lake) will make the file too big. We need to make textures smaller or decreasing the quality. I had previously made it for the alive rayquaza's stage, so I copy-pasted with no problems. I have seeked which battlefield textures were no longer used by the stage so I could delete them.

And... well, I think this is it. It was really easy to make, the more difficult to me was getting the imported pokemon to work properly, because they have texture issues. Placing them in other modeldatas made them to be black, or having an unestable color. This exact way, they're working perfectly. This is the thing that consumed the most time with making the stage

Well, ask if you have some questions, this should be fine in order to make other stages I guess. The steps would be nearly the same for every sse stage. I forgot to say that I've tested the lightings, even I have edited them. The ones in the final product are not exactly the ones in battlefield, I have deleted the fogs so it looks better for me. I liked the lighting and I barely noticed the light change of the night part of battlefield. I even liked it, so I have left it as is. There's only one more thing I didn't mention, and that's collisions. In SSE stages you can find multiple collision files, so you will have to seek which one fits you more for your stage. In the lake battlefield was not necessary because we're not using any collision from the SSE stage, but other stages will require some attention with them.

This is it xD

Mewtwo, for your alive rayquaza's lake (which looks amazing BTW) can you add the gyarados from your battlefield texture to it? If not can you at least add the red gyrados? The lake of rage was my favorite pokemon fight. Thank you so much.

Sure, I could add them I guess. I wanted to make another pokemon to appear, but I liked my 3 gyarados so I think I will include them too :P


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mocha. on May 10, 2010, 10:33:35 PM
I love your Fourside texture. The only problem I'm having with it (and I'm not sure if anyone else is, since I didn't see anyone else report this) but on the right side of the stage, like between the building on the far right and the building right next to it -- there's a glitch where the character slides forward, and it can sometimes mess them up if they're trying to recover too.

Is anyone else having this problem or is it just me? =o


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Wulfbang Meow on May 10, 2010, 11:35:47 PM
*looks over tutorial*

whew, i think im gonna have to view that again later...
one thing that might help that tutorial is if you add pics... and i think i can help clean it up a bit.. your english isnt horrible, but for tutorials it goes a long way to be clear and concise on what your trying to explain :D

i have a friend that came here from puerto rico, he speaks english fine, but his grandparents have a hard time expressing complicated ideals.. they start speaking to me in a sort of spanglish and his grandfather has all kinds of breathing problems so he is so hard to understand... half the time i have to look back at my friend in a cynical face wondering what the hell he is talking about... my friend just shrugs his shoulders, which makes me wonder if even he understood what he said!

anyway, sorry i had to go and tell you my life story  :af:, just poking in to see if you were done with my stage yet,
im being patient :angel: its just so hard to wait!


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: owned645 on May 11, 2010, 01:16:25 AM
I LOVE your stuff! You are my favorite brawl hacker.
I just wanted you to know that.

And aslo, I would like to know how you made the Battle Field 64.


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 05:31:18 AM
I love your Fourside texture. The only problem I'm having with it (and I'm not sure if anyone else is, since I didn't see anyone else report this) but on the right side of the stage, like between the building on the far right and the building right next to it -- there's a glitch where the character slides forward, and it can sometimes mess them up if they're trying to recover too.

Is anyone else having this problem or is it just me? =o

Yours is a known problem. In the download I mention it I guess. You're using the stage as a simple replacement for Onett, don't you? The stage has this sliding problem when used this way. The stage works, but with that bug. If you're using some stage expansion code and you're still using Onett, then you should move the stage to Newpork or a Custom. If you don't care about onett, then you can get a final destination rel file for Onett and the problem will be fixed.

*looks over tutorial*

whew, i think im gonna have to view that again later...
one thing that might help that tutorial is if you add pics... and i think i can help clean it up a bit.. your english isnt horrible, but for tutorials it goes a long way to be clear and concise on what your trying to explain :D

i have a friend that came here from puerto rico, he speaks english fine, but his grandparents have a hard time expressing complicated ideals.. they start speaking to me in a sort of spanglish and his grandfather has all kinds of breathing problems so he is so hard to understand... half the time i have to look back at my friend in a cynical face wondering what the hell he is talking about... my friend just shrugs his shoulders, which makes me wonder if even he understood what he said!

anyway, sorry i had to go and tell you my life story  :af:, just poking in to see if you were done with my stage yet,
im being patient :angel: its just so hard to wait!

You're right, I lack being clear and concise, but that's not a language problem of mine, I am that way in my own language too xD

I should re-order the information and add some pics ^^U

I LOVE your stuff! You are my favorite brawl hacker.
I just wanted you to know that.

And aslo, I would like to know how you made the Battle Field 64.

Well, thanks xD

Battlefield 64 is made with stage builder blocks, properly vertex edited with dasdonkey vertex box and anim8tor. I took a 3D scene from the n64 emulator and I resized it in order to make it match with the real size for it, by using both an n64 yoshi and the brawl yoshi, in 3DS max. Then I vertex hacked every block by looking to the values for each vertex in the original one, took the original textures, and made the stage. The main ground was done in one day, and the platforms were made in 1 more day. Once done, using mathematics and my head, resized it to make it have the exact size of the brawl battlefield.

The next day or so, I invented the shadow system and included the shadows in every ground of the stage xD


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: BUGKILLER23 on May 11, 2010, 07:24:35 AM
I actually wanted know how to make Hacked Stages that are using .rel files playable for PAL but anyway if you dont know i will try something else.


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 07:45:57 AM
You just have to get a PAL rel file and edit it just like it's done with the NTSC ones. If you know how the NTSC rel files work and how to patch them, then you're able to do the same for PAL O.o


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Segtendo on May 11, 2010, 08:12:20 AM
You just have to get a PAL rel file and edit it just like it's done with the NTSC ones. If you know how the NTSC rel files work and how to patch them, then you're able to do the same for PAL O.o
Or get a PAL rel and use Bero's program to convert it. I've never tried it though.


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 08:50:43 AM
Bero's program? That's new for me O.o xD


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Segtendo on May 11, 2010, 08:57:10 AM
Bero's program? That's new for me O.o xD

http://www.smashboards.com/showthread.php?p=9996252
Download his program. Get an original rel, put it in the "original" folder, open the program and the rest is easy.


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 09:07:53 AM
Aham, it's sure interesting xD

I don't need it for now, but it will sure be useful for everybody, thanks ^^


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: thanyou on May 11, 2010, 09:39:54 AM
Obligatory thank you post for being generally awesome

THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUT HANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTH ANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUFor being so awesome Mewtwo :3

Also Loving Fourside, one of my fav stages in melee :D

i also know how you make your stages, but I must ask, do you hex in the models or do you just use Right click > insert > new model?


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: DocStrange on May 11, 2010, 09:48:37 AM
Fantastic work as always, I'm eagerly awaiting Alive Rayquaza (it'll be the first walk-off stage I intentionally add to Brawl lol) and also, I agree with whoever said you should put the red Gyarados in the lake, maybe further back so it doesn't get cluttered with it, Deoxys and Rayquaza all in the front. Maybe he could swim around then submerge and re-emerge periodically?


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 09:54:14 AM
Obligatory thank you post for being generally awesome

THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUT HANKYOUTHANKYOUTHANKYOU
THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUT HANKYOUTHANKYOUTHANKYOUFor being so awesome Mewtwo :3

Also Loving Fourside, one of my fav stages in melee :D

i also know how you make your stages, but I must ask, do you hex in the models or do you just use Right click > insert > new model?

Right click, insert new model. The hex editing was used by me when brawlbox had a bug that didn't allow to import new models to the file. Most of the models in Fourside were added with hex editing xD

And thanks to you for calling me awesome xD

Fantastic work as always, I'm eagerly awaiting Alive Rayquaza (it'll be the first walk-off stage I intentionally add to Brawl lol) and also, I agree with whoever said you should put the red Gyarados in the lake, maybe further back so it doesn't get cluttered with it, Deoxys and Rayquaza all in the front. Maybe he could swim around then submerge and re-emerge periodically?

I'll see what to do with gyarados, but I'm definitely putting him in the stage

I don't know how many free spots I have right now for it, and how many gyarados I will be able to put, but I promise there will be at least one red gyarados inside the alive rayquaza's lake file ;)


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Wulfbang Meow on May 11, 2010, 12:19:33 PM
lawl you got so many pokemon now, i can just imagine them all taking bets on who's gonna win the fight :D

*RAQUAZA* "ok guys, all bets in?"
*RAICHU* "CMON MEWTWO, HES A FIGHTING TYPE! BEAT HIS @$$"
*DEOXIS* "THATS IT LUCARIO! DESTROY HIM!!"
*SHAYMIN* "did i mention im gay?"
*GYRADOS* "RRRRAAAAAAAGGGGEEEE!!!!"


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 01:11:20 PM
lawl you got so many pokemon now, i can just imagine them all taking bets on who's gonna win the fight :D

*RAQUAZA* "ok guys, all bets in?"
*RAICHU* "CMON MEWTWO, HES A FIGHTING TYPE! BEAT HIS @$$"
*DEOXIS* "THATS IT LUCARIO! DESTROY HIM!!"
*SHAYMIN* "did i mention im gay?"
*GYRADOS* "RRRRAAAAAAAGGGGEEEE!!!!"

I finished making the changes to your stage

I don't know if you will like the 'suprise', but I've ported it and it' working. I think it's a good stage :P

I'm gonna send you a PM with it xD


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Kaye Cruiser on May 11, 2010, 01:16:07 PM
So Mewtwo, I head you got rid of that accursed Pink layer on Sonic. :3

Care sending a download for that? I have some mergifications I could fix with that. ¦3


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Vish on May 11, 2010, 01:17:13 PM
lawl you got so many pokemon now, i can just imagine them all taking bets on who's gonna win the fight :D

*RAQUAZA* "ok guys, all bets in?"
*RAICHU* "CMON MEWTWO, HES A FIGHTING TYPE! BEAT HIS @$$"
*DEOXIS* "THATS IT LUCARIO! DESTROY HIM!!"
*SHAYMIN* "did i mention im gay?"
*GYRADOS* "RRRRAAAAAAAGGGGEEEE!!!!"


I finished making the changes to your stage

I don't know if you will like the 'suprise', but I've ported it and it' working. I think it's a good stage :P

I'm gonna send you a PM with it xD


Do you know how to do this? ;o

http://forums.kc-mm.com/index.php?topic=8024.0


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 01:18:51 PM
So Mewtwo, I head you got rid of that accursed Pink layer on Sonic. :3

Care sending a download for that? I have some mergifications I could fix with that. ¦3


You heard well xD

I'll make a download in the vault later, I have to get rid first of the redish thingy on the shoes too in order to make it a complete fixed sonic xD

This is the pic

(http://i43.tinypic.com/opzsee.jpg)


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 01:20:49 PM

Do you know how to do this? ;o

[url]http://forums.kc-mm.com/index.php?topic=8024.0[/url]



I can make the model moving, or touching (pushing) you, but not hurting you at the moment, sorry ^^U


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Vish on May 11, 2010, 01:21:57 PM

Do you know how to do this? ;o

[url]http://forums.kc-mm.com/index.php?topic=8024.0[/url]



I can make the model moving, or touching (pushing) you, but not hurting you at the moment, sorry ^^U


Pushing is fine too. ;D

I tried doing it by putting wall collisions on him, but he barely pushes you. Maybe it's because his animation is slow?


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 01:26:50 PM
Being slow shouldn't matter. The walls are there even if the model doesn't move, so any character which faces the wall moving, should be pushed away while he's on the way

I had in mind a stage with that technique, which involved Captain Falcon and the Blue Falcon ^^U xD


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Kaye Cruiser on May 11, 2010, 01:33:55 PM
So Mewtwo, I head you got rid of that accursed Pink layer on Sonic. :3

Care sending a download for that? I have some mergifications I could fix with that. ¦3


You heard well xD

I'll make a download in the vault later, I have to get rid first of the redish thingy on the shoes too in order to make it a complete fixed sonic xD

This is the pic

([url]http://i43.tinypic.com/opzsee.jpg[/url])


*breadstrokes (stroking a loaf of bread*

Yes...This pleases me. Impressive. ¦<


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Vish on May 11, 2010, 01:35:18 PM
Being slow shouldn't matter. The walls are there even if the model doesn't move, so any character which faces the wall moving, should be pushed away while he's on the way

I had in mind a stage with that technique, which involved Captain Falcon and the Blue Falcon ^^U xD

Maybe I could send it to you later (once I finish the rest of the stuff on the stage)? :D


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 01:51:26 PM
Being slow shouldn't matter. The walls are there even if the model doesn't move, so any character which faces the wall moving, should be pushed away while he's on the way

I had in mind a stage with that technique, which involved Captain Falcon and the Blue Falcon ^^U xD

Maybe I could send it to you later (once I finish the rest of the stuff on the stage)? :D

Sure :P


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Hollow on May 11, 2010, 03:38:03 PM
When are you releasing it?


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 04:47:20 PM
New Alive Rayquaza's Lake video

http://www.youtube.com/watch?v=pYJZCI0tjfA

Just showing I've fixed a strange bug there was with lasers. They were retarded before O.o

About the white sonic, I'm going to make it right now, and when finished, I'll upload it. Expect it for the next half hour.


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 06:12:18 PM
You can now get Sonic in the Vault

(http://i44.tinypic.com/o07wiq.jpg)

(http://forums.kc-mm.com/Gallery/images/brawlvault_mini-title.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5912&Moderated=All)


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: PAVGN on May 11, 2010, 06:18:45 PM
([url]http://i44.tinypic.com/o07wiq.jpg[/url])


This, Is one of the greatest things ever! This is really going to help out a lot of people.


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 06:21:05 PM
([url]http://i44.tinypic.com/o07wiq.jpg[/url])


This, Is one of the greatest things ever! This is really going to help out a lot of people.


I'm glad to be helpfull ^.^


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: ItalianStallion on May 11, 2010, 06:22:19 PM
the new video looks great man, even though deoxys loooks kinda out of place and distracting a bit IMO


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mit on May 11, 2010, 09:40:52 PM
Would it be difficult to make those same Sonic changes for the other Sonic models?  Like the Green Sonic with the bangles around his wrists, or the Yellow Sonic with the gold bangles?  Just wondering, because I'm definitely going to edit my own version of a Green Sonic using that blank white one, but it'd be nice if he still had those green bangles.

Also, what about porting it to the vertex-hacked Shadow model? ( http://forums.kc-mm.com/Gallery/BrawlView.php#Number=5184&Moderated=All&Moderated=All ).

I'm not sure what you actually changed to get rid of the tinting, so it might be possible for anyone to port it over those models, or it might require you to repeat your process of doing that D:


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Kaye Cruiser on May 12, 2010, 02:48:38 AM
Way ahead of ya Mit. I just finished doing that. XD


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 12, 2010, 02:52:22 AM
It should be easy to make, when one's done, the other are easy to make because of knowing what was the problem

As I said in the download link, I'll make fixed version of the sonics that people request. If you want it to be made in green sonic, I'll make it in green sonic. Vertex hacks can be applied to my fixed sonic, but I can make the fix to an already vertex hacked (shadow) sonic too if you want.

*Wave posted before I finished the post xD*

So a fixed shadow is no longer needed, right? xD


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Kaye Cruiser on May 12, 2010, 03:11:19 AM
Fear the Wavestah's Ultimate Ninja Power! D<


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 12, 2010, 07:25:11 PM
Improved Crisis City (now with shadows on the ground)

(http://i43.tinypic.com/352lv0z.jpg)

http://www.youtube.com/watch?v=GijtuVBzjUQ

I've fixed a lack of shadows in some part of Fourside too

(http://i42.tinypic.com/2lkqkjc.jpg)

And an awesome pic xD

(http://i39.tinypic.com/wk2x01.jpg)


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Hollow on May 12, 2010, 08:23:59 PM
You are amazing!


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Triple Seven on May 12, 2010, 10:48:20 PM
One wonderful day Mewtwo will formally announce that he's working on Melee Peach's Castle and that the giant bullet is totally possible. Then, of course, he'll get distracted doing ten other awesome levels at once. Really love your Fourside and MK64 (hoping you'll revisit those pipes soon), and looking forward to FoD and Facility. Keep up the great work.


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: DocStrange on May 13, 2010, 12:33:42 AM
I noticed in your Rayquaza lake video that you have the stage over Spear Pillar. I've been trying for some time now to figure out a way to make it so the only version of Spear Pillar that loads is the Dialga one, and I was thinking maybe you could help me, since I'm really confused as to how Spear Pillar works. I was trying to port the Dialga version over the other two, but I don't think it's possible to do anything but have Dialga doing the other two pokemon's attacks using that method, so I was wondering if you could suggest a way to maybe port the Dialga version to another stage and then possibly use a rel to put that back over Spear Pillar. Does your Rayquaza Lake just replace one version of Spear Pillar, or is it the only one that's ever loaded?


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 01:59:27 AM
One wonderful day Mewtwo will formally announce that he's working on Melee Peach's Castle and that the giant bullet is totally possible. Then, of course, he'll get distracted doing ten other awesome levels at once. Really love your Fourside and MK64 (hoping you'll revisit those pipes soon), and looking forward to FoD and Facility. Keep up the great work.

xD

Well, thanks, but I don't think I'm going so far, explosions and such are depending on the content of the rel files, and that's yet to be developed by phantom wings.

Anyway, I have many many projects before I'm trying a melee Peach's Castle, maybe ten or more xD


I noticed in your Rayquaza lake video that you have the stage over Spear Pillar. I've been trying for some time now to figure out a way to make it so the only version of Spear Pillar that loads is the Dialga one, and I was thinking maybe you could help me, since I'm really confused as to how Spear Pillar works. I was trying to port the Dialga version over the other two, but I don't think it's possible to do anything but have Dialga doing the other two pokemon's attacks using that method, so I was wondering if you could suggest a way to maybe port the Dialga version to another stage and then possibly use a rel to put that back over Spear Pillar. Does your Rayquaza Lake just replace one version of Spear Pillar, or is it the only one that's ever loaded?

Rayquaza's lake goes over Dialga's Spear Pillar, nothing more. I suppose the rel file contains the info for the 3 versions of the stage, and loads the data depending on which version are you using. I'm not sure of this anyway. The only thing I know is that without Spear Pillar's rel, there will be no attacks, no animations, no lasers, no slowdowns, nothing. And the only way I can figure out for making only Dialga appear is using some ocarina code that makes the Dialga version being always loaded. I'm sorry ^^U


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 02:49:34 AM
I have a question to anybody reading:

What the hell I have to do in order to get featured in the Blog??? xD

I got featured when I had only 2/3 stages, with MK64 in beta1 and Mario Villains. Now that I have Battlefield64, Battlefield over Lake, Fourside, Venom, MK64 beta2, and the Shadow System for every stage (not used by anyone, it's a shame), I'm never getting featured!! xD

I would like to showcase my (in my opinion) cool stages to everyone, at least when Rayquaza's lake is out, because not everyone is entering the forums, and Retos Nintendo Team is a good place to showcase, but there are never more than 200 visits a day. Getting them in kc-mm's blog would make them reach to everybody for sure.

What should I do? Settle for my actual situation? Request anyone in here to be featured? Try to join a bigger team such elitesmashhackers or kc-mm itself? (Plasmakirby is part of some teams at the same time, it wouldn't be a problem) I need some suggestions ^^U

Suggestion1 (by me): Shut up and upload that ****in stage of yours at once!! xD


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Hollow on May 13, 2010, 05:32:36 AM
Yeah, why aren't you on the blog? I'd put you there almost every day. Vish got his spongebob entered.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 05:40:19 AM
Vishkugeta is part of the kc-mm team, he can post his own stuffs whenever he wants xD


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: DocStrange on May 13, 2010, 08:54:19 AM
It's baffling that you aren't in the blog, I thought for sure Fourside would go in, that was better than 98% of the stuff I see in the blog. You should just contact one of the moderators.

Oh, and on the topic of Spear Pillar, that's pretty much the conclusion I gathered. I don't know if you would be able to do anything with this info for your stage, but if you use a rel to port Tengan_1 over another stage you still get all of the attacks for Dialga, the only thing that's messed up is he doesn't make sound effects and the dust fro the stage being destroyed and the aura flash from when he jumps forward doesn't appear. So if you want you may be able to put Rayquaza over a different stage so you can get it every time, and depending on how your stage is made it may not affect it any.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 12:08:50 PM
It's baffling that you aren't in the blog, I thought for sure Fourside would go in, that was better than 98% of the stuff I see in the blog. You should just contact one of the moderators.

Oh, and on the topic of Spear Pillar, that's pretty much the conclusion I gathered. I don't know if you would be able to do anything with this info for your stage, but if you use a rel to port Tengan_1 over another stage you still get all of the attacks for Dialga, the only thing that's messed up is he doesn't make sound effects and the dust fro the stage being destroyed and the aura flash from when he jumps forward doesn't appear. So if you want you may be able to put Rayquaza over a different stage so you can get it every time, and depending on how your stage is made it may not affect it any.

From your words, my stage should be affected exactly as you said. It's a shame losing the roars, but the other things are not important, so if anyone wants it over another stage, I will tell them to use a rel file for it

I'm not doing it for now, because I have no space for it in other stages other than spear pillar xD

Thanks :P


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: DocStrange on May 13, 2010, 01:06:11 PM
It's actually surprising how much harder the stage is without the audio cues that something bad is about to happen lol. Anyway, are you sure that stuff is tied to the rel and not somewhere in the pf/effect area? I'm planning on poking around there and seeing what's what today.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 01:35:10 PM
The rel says the stage what to load I think. The effects and such things should be where you say, but the trigger for them is the rel file. If things work by name, then the rel file as is doesn't work well with effects

Anyway, I don't know a thing about it, I'm only specullating ^^U

---

Quick stage from a request/suggestion

The idea

(http://img684.imageshack.us/img684/8339/suggestedstage.jpg)

The stage (the pic is old, I have improved the stage, but's enough to show)

(http://i39.tinypic.com/29z38y9.jpg)


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 01:36:41 PM
Is that Giratina 2-d?

EDIT: You could always talk to Jack about being on the team.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 01:37:35 PM
It is. I'm gettin him more far away to be less noticeable. I thought it was a good pic of him.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 01:40:54 PM
It is. I'm gettin him more far away to be less noticeable. I thought it was a good pic of him.

The first one really looks like a 3-D model too. But as for the blog you can always PM Jack.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: DocStrange on May 13, 2010, 01:46:59 PM
Why don't you use the trophy of Giratina? It's not like it's going to be animated either way, right? (Never mind, I haven't looked at trophies in like 2 years and forgot there wasn't a trophy lol) And yeah no luck messing with the effects data. I was thinking if I renamed stuff it would maybe trick the rel into loading what I wanted, but it outsmarted me lol.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 02:02:49 PM
Oh, so there's a trophy? i didn't know that, I'm going to see it right now xDD

EDIT: There's no giratina trophy ^^U


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Hollow on May 13, 2010, 02:14:47 PM
How do you do this? You know everything I like! *tears of joy*


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 02:21:18 PM
The idea is from hero1771 in smashboards

New pic

(http://i39.tinypic.com/209sr44.jpg)

I think I'm leaving it as is, it's a simple stage but it's no bad at all ^^U


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Hollow on May 13, 2010, 02:25:04 PM
I have a great idea.
Make a stage from LoZ where Ganon and Link are fighting in the background!
That would be soooooo epic.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Kaye Cruiser on May 13, 2010, 02:26:24 PM
Hollow, stop spamming! >_>;;

Also...What stage will this be over Mewtwo? :3

Edit: Hollow, there's an edit button! Use it! >_O;;


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 02:30:07 PM
It is designed for battlefield right now, but I'll try to make it compatible with final destination too. I'm not sure I'll be able to make it for wifi room, too much animated models for it I guess


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Kaye Cruiser on May 13, 2010, 02:30:55 PM
Final Destination would be quite awesome. :3

Also, would it be possible for someone to put it on one of the Spear Pillars if they used a rel file? o.o


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Beyond on May 13, 2010, 02:35:30 PM
Wow. Mewtwo 2000, how do you keep it up? You just release great hack after great hack. I would think that you would run out of ideas or something by now, but you don't.

I love all your stages. Keep it up.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 02:42:22 PM
Everyone else gives him ideas. Like me.

No. He already has plans.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Kaye Cruiser on May 13, 2010, 02:45:45 PM
Hollow, do you WANT to get reported? Just be quiet and let the man work how he wants. Please. -.o'

In any case...It really is baffling to me as to why none of your stuff has even been featured on the blog, let alone you being invited to the team. You're by far the best stage hacker out there, and you deserve it much more than anyone else.

I think I'll have a little chat with Jack about that. >.>


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Vish on May 13, 2010, 02:52:38 PM
Hollow, do you WANT to get reported? Just be quiet and let the man work how he wants. Please. -.o'

In any case...It really is baffling to me as to why none of your stuff has even been featured on the blog, let alone you being invited to the team. You're by far the best stage hacker out there, and you deserve it much more than anyone else.

I think I'll have a little chat with Jack about that. >.>

One of his stages actually was. That "What is love - mario villains" one. And I think the reason he hasn't been invited to the team is because he's on Retos Nintendo Team, and if he was to join KCMM, he'd have to leave that team since I had to leave mine.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 02:57:04 PM
That's surprising to me, you had to leave your team in order to enter kc-mm?

Then, why is Plasmakirby in both kc-mm and ESH, and even more teams? I remember have seen Crisis City featured by him in at least 3 pages when it was released O.o


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 03:01:31 PM
PlasmaKirby is a Mod here. So he probably just talked to Jack about putting it up. He's not part of the team here.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 03:04:30 PM
Oh, ok then xD


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 03:06:01 PM
You can always request a feature. Although that's a matter of the actually being an open slot on the calendar.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Vish on May 13, 2010, 04:36:31 PM
You could request a feature if you want since there's an open slot for tomorrow.

And also, I think PlasmaKirby was actually on the team at some point. His name is still on the calendar, but in the "dead" slot.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 05:33:19 PM
You could request a feature if you want since there's an open slot for tomorrow.

And also, I think PlasmaKirby was actually on the team at some point. His name is still on the calendar, but in the "dead" slot.

Where / to who / which way do I request the feature then? Should be a single stage or a recopilation of my best ones? Where's that calendar?


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 05:35:27 PM
You could request a feature if you want since there's an open slot for tomorrow.

And also, I think PlasmaKirby was actually on the team at some point. His name is still on the calendar, but in the "dead" slot.

Where / to who / which way do I request the feature then? Should be a single stage or a recopilation of my best ones? Where's that calendar?

Only members can view the calendar. And you should do fourside, mario 64 and battle field alive lake.

Try PMing Jack.

EDIT: FalconPuff too :P


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Hollow on May 13, 2010, 05:40:29 PM
Not to mention that palkia/dialga/darkrai/giratina stage. :af2:


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 05:41:31 PM
But that's a really simple one O.o xD


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 05:46:19 PM
But that's a really simple one O.o xD

It is but I think most people think anything you do is OMGEPIC!!!

So when you do a simple stage people may think it wasn't that simple. PM Jack and Vishku can try talking to Jack. Since there's an open slot for tomorrow.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Monstermash on May 13, 2010, 06:10:55 PM

Only members can view the calendar. And you should do fourside, mario 64 and battle field alive lake.

Try PMing Jack.

EDIT: FalconPuff too :P

Speaking of which, when is your Alive Rayquaza's Lake stage going to be released? I don't mean to pester you, but I CAN'T WAIT for your stage! Great work!


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Hollow on May 13, 2010, 06:21:47 PM
I can't do stage hacks, so anything you make is godly to me.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Wulfbang Meow on May 13, 2010, 06:22:08 PM
you know, i was curious about that myself, how does one get featured on the blog? i thought i read something about there being a place where you can send a submission, but idk...

i would actually like to post some of my stuff too, but i think i fall short due to the fact that the stuff i have that gets popular had to be edited by/came from someone else :(


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Hollow on May 13, 2010, 06:23:03 PM
You have to ask Jack, and the blog calander is usually full anyway.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 06:26:26 PM
you know, i was curious about that myself, how does one get featured on the blog? i thought i read something about there being a place where you can send a submission, but idk...

i would actually like to post some of my stuff too, but i think i fall short due to the fact that the stuff i have that gets popular had to be edited by/came from someone else :(

There were ways of getting featured often back when there very few team members. This was to keep the site updated daily with nice hacks. Now it's a daily occurrence. Vishku is the tourney mod so maybe he can talk to Jack about tourney and submission features.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 07:17:21 PM
The new stage is up (the dialga/palkia/darkrai one)

(http://i44.tinypic.com/6qzb6c.jpg)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6002&Moderated=All


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 07:23:53 PM
MEWTWO!!!!!

You should have PMed Jack earlier =(

He didn't have any PMs from you when he got on before.

BTW I talked to Jack and am making a thread for people who want to get featured now.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 07:36:58 PM
Holy [censored], this way I'm never getting featured xDDD

Should I PM him or something or just wait to that thread in which anyone will participate? xD


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 07:43:15 PM
Holy [censored], this way I'm never getting featured xDDD

Should I PM him or something or just wait to that thread in which anyone will participate? xD

No PM him. With 3 pics of each stage, videos and the info with a brawlvault link. That should get you one the blog from what we talked about. That doesn't mean everyone else reading this should and I recommend waiting for the thread.

EDIT: BTW the matter of KC:MM team members on more than one team has been settled. So no need to bring it u any further.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: misterpimp5757 on May 13, 2010, 07:59:23 PM
it would be cool if you did the same stage but with red gyrados


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 08:08:36 PM
Holy [censored], this way I'm never getting featured xDDD

Should I PM him or something or just wait to that thread in which anyone will participate? xD

No PM him. With 3 pics of each stage, videos and the info with a brawlvault link. That should get you one the blog from what we talked about. That doesn't mean everyone else reading this should and I recommend waiting for the thread.

EDIT: BTW the matter of KC:MM team members on more than one team has been settled. So no need to bring it u any further.

Don't understand O.o

You mean me being in a team makes me not able to be featured? >.<


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 08:14:40 PM
Holy [censored], this way I'm never getting featured xDDD

Should I PM him or something or just wait to that thread in which anyone will participate? xD

No PM him. With 3 pics of each stage, videos and the info with a brawlvault link. That should get you one the blog from what we talked about. That doesn't mean everyone else reading this should and I recommend waiting for the thread.

EDIT: BTW the matter of KC:MM team members on more than one team has been settled. So no need to bring it u any further.

Don't understand O.o

You mean me being in a team makes me not able to be featured? >.<

Being on another team means you can't be on KCMM. I meant the issue with plasmakirby on 2 teams has been settled but leave it at that. PM Jack everything I said in a nice orderly fashion and you'll probably be featured as soon as possible. It's just that since you're part of another team you'll never be on the blog otherwise.

Keep in mind I have no power to do anything here. Just some influence with the team members on this site. I talked to Jack about you being featured and that's why I'm making a thread for features. Although you're work is amazing so you shouldn't have a problem.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 08:17:46 PM
Okay, thanks a lot ^^

Well, I'm making the last video of rayquaza's lake right now, I've just finished the stage some minutes ago, so I'm uploading it in minutes. After this I'll send some info to Jack with fourside, mushroom, battlefield64 and rayquaza. These are my best stages I guess O.o


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 08:19:32 PM
Okay, thanks a lot ^^

Well, I'm making the last video of rayquaza's lake right now, I've just finished the stage some minutes ago, so I'm uploading it in minutes. After this I'll send some info to Jack with fourside, mushroom, battlefield64 and rayquaza. These are my best stages I guess O.o

Just needs at least 3 pics, video and brawlvault link.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 08:21:11 PM
Ok, no additional info, only 3 pics and video. I have all of this xD


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 08:22:37 PM
Ok, no additional info, only 3 pics and video. I have all of this xD

I meant that on top of the info.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Hollow on May 13, 2010, 08:25:03 PM
this stage will have so many dl's.
*bows*


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 09:36:27 PM
Finally, I've got the video... Not much quality and sound is retarded, but it shows how's the stage for the release

http://www.youtube.com/watch?v=03-IHWqAHic

I'm releasing it just now


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 09:43:11 PM
Rayquaza coming out of the lake. It's like a Godzilla stage in the making XD

BTW tomorrow's still open if you haven't PMed him yet.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 09:47:46 PM
I'm PMing him just when I finish the vault entry for this one xD

Edit: Finished entry, PM sent

(http://forums.kc-mm.com/Gallery/images/brawlvault_mini-title.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6006&Moderated=All)


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mocha. on May 13, 2010, 11:01:01 PM

Yours is a known problem. In the download I mention it I guess. You're using the stage as a simple replacement for Onett, don't you? The stage has this sliding problem when used this way. The stage works, but with that bug. If you're using some stage expansion code and you're still using Onett, then you should move the stage to Newpork or a Custom. If you don't care about onett, then you can get a final destination rel file for Onett and the problem will be fixed.


Ah so that explains it! Yeah I used the Onett texture replacement, I see you've mentioned it on your page. My bad... I'll try it on FD sometime like you said. Thanks for replying and keep up the fantastic work =)


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake UPLOADED] (14 may 2010)
Post by: Monstermash on May 14, 2010, 06:35:06 AM
Ummm... Is your Alive Rayquaza's lake corrupted? When I select it from the Stage select screen, it freezes. But it also freezes if I try to open up 2.pac in Brawlbox... Or is there something I'm missing here? Great work on your stage BTW

EDIT: Wait... do you need Riivolution to make the stage work?


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake UPLOADED] (14 may 2010)
Post by: Mewtwo2000 on May 14, 2010, 02:18:10 PM
Yeah, it was corrupted, apologies about that, some problem with mediafire I guess

The download link is now fixed


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: Hollow on May 14, 2010, 02:24:50 PM
Mewtwo. Is there a way you could teach me to hex?


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: dingo on May 14, 2010, 02:29:48 PM
Mewtwo. Is there a way you could teach me to hex?

I posted a tutorial in the family thread.


@ Mewtwo2000

I can move the hats and things by bone but sizing them is a problem without vertexing. After I finish them I'll send them to you or Vishku for sizing if you don't mind.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: ItalianStallion on May 14, 2010, 03:16:31 PM
every single stage that i wanted u to release has been released. thanks so much Mewtwo. now, wats next? lol


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: Mit on May 14, 2010, 03:32:39 PM
Moar Meleeeee

Or 64.

Any past stages are fine :)


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: Beyond on May 14, 2010, 03:35:49 PM
Moar Completely new stages.

If I wanted to play on 64 or Melee stages, I would play the original SB or Melee.

But I love Fourside. I love it. A lot.  :D


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: DocStrange on May 14, 2010, 03:55:06 PM
I ported Alive Rayquaza over Tengan_2 and it's actually really cool. Palkia's lighting does weird, neat things to the stage and his screen flipping is much less terrible on aa flat walk-off stage. I tried to portit to Tengan_3 also, but (I'm assuming) it caused a freeze when I selected it.

EDIT: tried importing the extra model data from Cresselia back in and it still froze. Probably not impossible to get working but also probably not worth the effort.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: Monstermash on May 14, 2010, 04:33:27 PM
I ported Alive Rayquaza over Tengan_2 and it's actually really cool. Palkia's lighting does weird, neat things to the stage and his screen flipping is much less terrible on aa flat walk-off stage. I tried to portit to Tengan_3 also, but (I'm assuming) it caused a freeze when I selected it.

EDIT: tried importing the extra model data from Cresselia back in and it still froze. Probably not impossible to get working but also probably not worth the effort.

Oh really? Can you upload the ported Tengan_2 stage? Or can you tell how to port stages?

EDIT: Is there a code out there that only makes tengan_1 selectable?


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: DocStrange on May 14, 2010, 04:57:09 PM
Here it is. Mewtwo, if you don't want this here, let me know and I'll get rid of it.

http://www.mediafire.com/?zenn2edd2on

(I'd also feel bad if I didn't point out that this required absolutely NO skill/work WHATSOEVER on my part. There, my conscience is clean :happy: )


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: Monstermash on May 14, 2010, 05:07:04 PM
Here it is. Mewtwo, if you don't want this here, let me know and I'll get rid of it.

[url]http://www.mediafire.com/?zenn2edd2on[/url]

(I'd also feel bad if I didn't point out that this required absolutely NO skill/work WHATSOEVER on my part. There, my conscience is clean :happy: )


Thanks SO much

EDUT: Ummm.... Although Palkia's purple fog makes the stage look really cool, is there any way to remove it? :af:


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: GameWatching on May 15, 2010, 06:53:26 AM
Great Stages !!
You should do 25m


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: Hollow on May 15, 2010, 06:54:34 AM
You're a modeler. What do you mean? Character? Or stage? I might have some work for you.
Awesome avatar. Ganon rules.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: DocStrange on May 15, 2010, 07:10:17 AM
Here it is. Mewtwo, if you don't want this here, let me know and I'll get rid of it.

[url]http://www.mediafire.com/?zenn2edd2on[/url]

(I'd also feel bad if I didn't point out that this required absolutely NO skill/work WHATSOEVER on my part. There, my conscience is clean :happy: )


Thanks SO much

EDUT: Ummm.... Although Palkia's purple fog makes the stage look really cool, is there any way to remove it? :af:


Probably, by messing with the Scene Data, but I don't care enough to try lol.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: Mewtwo2000 on May 15, 2010, 09:05:59 AM
Well, I did not make it for the palkia's because of the sound of the roar, I think dialga's is fitting much better.

Anyway, I've changed the file to be able to load in both stgtengan_1 and stgtengan_2, with no purple fog. Thanks for the idea docstrange.

About my next stage... I guess I'll make the 3D saffron city quickly and then I'll try to make some advances in facility and FoD... Not sure though O.o


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Oizen on May 15, 2010, 09:36:47 AM
Mewtwo2000, may I feature some of your stages on the KCMM blog?



Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 20
Post by: Mewtwo2000 on May 15, 2010, 09:43:30 AM
I asked jack h if he could make it, but I got no response from him yet

If you want to feature some of them, I would be so pleased with it ^^

I told jack to feature mushroom64, battlefield64, venom, rayquaza's and fourside I guess. But feel free to feature the ones you prefer from my whole collection =P

Thanks =)

EDIT: Message for stage hackers willing to make a night version of rayquaza's: I will be making the night version of it, so forget about it xD


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Oizen on May 15, 2010, 09:44:25 AM
Jack can't do it, so he asked me to. :)


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Mewtwo2000 on May 15, 2010, 09:45:34 AM
Okay ^^

Will you need something in order to make it?


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Oizen on May 15, 2010, 09:48:14 AM
Nope, this topic has more then enough. I'll feature the stages you listed above.

EDIT: Its up.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Lord_of_D: on May 15, 2010, 10:49:56 AM
YAY, did it replace to cressalia? i dont like her D:


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Monstermash on May 15, 2010, 12:50:21 PM
I asked jack h if he could make it, but I got no response from him yet

If you want to feature some of them, I would be so pleased with it ^^

I told jack to feature mushroom64, battlefield64, venom, rayquaza's and fourside I guess. But feel free to feature the ones you prefer from my whole collection =P

Thanks =)

EDIT: Message for stage hackers willing to make a night version of rayquaza's: I will be making the night version of it, so forget about it xD

Any way you could make that over STGTENGAN_3? That would be awesome. BTW, I made some Custom Stage Selection Icons, Previews, and Names for your Alive Rayquaza's Lake and Crisis City. If you want, I could post them here. :af:


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Oizen on May 15, 2010, 04:26:26 PM
Mewtwo, you're the smartest stage person I know.

I need your help making Hidden Palace 3D.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: hughie on May 15, 2010, 05:47:21 PM
Heya Mewtwo, i need help and from Oizen said, you're the smartest stage person I know.
So i need help animating a model. :P U up 4 it? :D


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: dingo on May 15, 2010, 07:24:19 PM
There are other people. You just may not always know :af:


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: DocStrange on May 15, 2010, 08:17:05 PM
So I've had an idea kicking around my head for a while and I figured I may as well throw it out here. It may be impossible, but if anyone can do it you can. How about a new Poke Floats? It could be made with the trophies in Brawl and maybe even some animated ones from MPR. It wouldn't have to be exactly like the one in Melee, and in fact it would probably be cooler if it wasn't. Just thought I'd toss that out there.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: dingo on May 15, 2010, 08:31:34 PM
A pokefloat stages wouldn't be that hard...correct me if I'm wrong Mewtwo but wouldn't one just be pokemon models that move with collisions on them. They just have to loop back in place.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Oizen on May 15, 2010, 09:04:37 PM
A pokefloat stages wouldn't be that hard...correct me if I'm wrong Mewtwo but wouldn't one just be pokemon models that move with collisions on them. They just have to loop back in place.
But do we have all the pokemon models?

The import ones have lousy lighting.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Mit on May 15, 2010, 11:12:55 PM
Trophy models.

Moar Saffron City.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 20
Post by: Mewtwo2000 on May 16, 2010, 05:31:55 AM
Someone requested me a new pokefloats not much ago in one of my youtube videos

I think I should make it, it's only what dingoberriz says, animated pokemon with a loop and collisions. I'll try to make saffron quickly this monday/tuesday and I'll make a quick pokefloats too =P

About the imports, I managed to make them look exactly as the ones in the game, just look to rayquaza's lake. They're not working fine in every modeldata, but when I find one where they are, then they're working well forever xD

Any way you could make that over STGTENGAN_3? That would be awesome. BTW, I made some Custom Stage Selection Icons, Previews, and Names for your Alive Rayquaza's Lake and Crisis City. If you want, I could post them here. :af:

Sure, post them here :P


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Monstermash on May 16, 2010, 07:41:24 AM
Someone requested me a new pokefloats not much ago in one of my youtube videos

I think I should make it, it's only what dingoberriz says, animated pokemon with a loop and collisions. I'll try to make saffron quickly this monday/tuesday and I'll make a quick pokefloats too =P

About the imports, I managed to make them look exactly as the ones in the game, just look to rayquaza's lake. They're not working fine in every modeldata, but when I find one where they are, then they're working well forever xD

Any way you could make that over STGTENGAN_3? That would be awesome. BTW, I made some Custom Stage Selection Icons, Previews, and Names for your Alive Rayquaza's Lake and Crisis City. If you want, I could post them here. :af:


Sure, post them here :P


K, I'm posting.  :af: I have made quite a few more since my last post, so I'll post those too. Not all of them have previews however... some only have names and icons. Anyways:

(http://i753.photobucket.com/albums/xx174/MonstermashCSP/shroomname.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/shroomicon.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/menselmapfrontstname58.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/foursidecopy.png)    (http://i753.photobucket.com/albums/xx174/MonstermashCSP/menselmapfrontstname01.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/fightingpolygonteamstag.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/mariovilliansname.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/loveicon.png)
(http://i753.photobucket.com/albums/xx174/MonstermashCSP/goldname2.png)
(http://i753.photobucket.com/albums/xx174/MonstermashCSP/goldicon.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/MenSelmapFrontStname55.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/MenSelmapIcon01.png)    (http://i753.photobucket.com/albums/xx174/MonstermashCSP/Stageimage_large.jpg)                              (http://i753.photobucket.com/albums/xx174/MonstermashCSP/AliveRayquazasLake_name.png) OR THIS NAME ----> (http://i753.photobucket.com/albums/xx174/MonstermashCSP/LakeofRage_name.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/LakeofRage_small2.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/LakeofRage_big.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/Legends_name2.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/Legends_small.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/Legends_big.png)

Photobucket screwed some of the pictures up, they're not really that blurry... They clear up when you actually put them in brawlbox though, so it's OK I guess

All of these go in: pf\menu2\sc_selmap.pac\Misc_Data[80]\textures

***Now if you are experiencing freezing with your sc_selmap, in brawlbox, change the format of all the small icons to CMPR.

Hope you enjoy!


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: DocStrange on May 16, 2010, 09:36:04 AM
Wow, I was expecting to hear a bunch of reasons why Poke Floats would never work, I am now full of excite! Btw, congrats on your front page feature, you've deserved it for some time now.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Hollow on May 16, 2010, 02:18:00 PM
I propose bringing back melee Battlefield. That was awesome!


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Chuy on May 16, 2010, 02:31:00 PM
I propose bringing back melee Battlefield. That was awesome!
someone made it i believe i just can't remember who though
Yep i was right it's in the vault now to fix it


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Hollow on May 16, 2010, 05:50:24 PM
Show Me!


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: hughie on May 16, 2010, 05:54:09 PM
Can you teach me how to animate a stage?
I have trouble on this kind of stuff :\


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Mewtwo2000 on May 17, 2010, 02:30:47 AM
Heya Mewtwo, i need help and from Oizen said, you're the smartest stage person I know.
So i need help animating a model. :P U up 4 it? :D

Sure, just tell me what do you need to know :P


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: hughie on May 17, 2010, 05:23:43 AM
Heya Mewtwo, i need help and from Oizen said, you're the smartest stage person I know.
So i need help animating a model. :P U up 4 it? :D

Sure, just tell me what do you need to know :P
K, so i imported a model over a stage, and made a animation for it, but i dont know
how to animate it. I was think you'd know because you did it on most of your stages.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Mewtwo2000 on May 17, 2010, 05:33:11 AM
The animation must be in the same modeldata than the model, and if you want it to loop, you need to make the unknown2 value of the animation to be 1

Try that and tell me if you got it working well xD


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: Lord_of_D: on May 17, 2010, 10:40:57 AM
O: saffron city, i hope you make appaer the pokemons like chansey and porygon from the center like in the 64


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: Mewtwo2000 on May 17, 2010, 11:16:24 AM
Yeah, but they will only show, no effect on them ^^U


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: Lord_of_D: on May 17, 2010, 11:19:59 AM
Yeah, but they will only show, no effect on them ^^U
:oshi:


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: NecroMasterX on May 17, 2010, 12:00:55 PM
You are the greastest brawl stage hacker. Also, I'm planning to attempt to recreate mk2 from melee, I'm probally gonna need your help.


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: Mewtwo2000 on May 17, 2010, 04:36:57 PM
Then I will help you =)

Oh, by the way, here's the first pic of Saffron City

(http://i43.tinypic.com/119v7fb.jpg)

It's in an early state, of course. Just showing I've started it :P


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: hughie on May 17, 2010, 04:37:31 PM
The animation must be in the same modeldata than the model, and if you want it to loop, you need to make the unknown2 value of the animation to be 1

Try that and tell me if you got it working well xD
K thnx


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: Chuy on May 17, 2010, 04:44:25 PM


Oh, by the way, here's the first pic of Saffron City

([url]http://Awesome[/url] picture if awesome)

It's in an early state, of course. Just showing I've started it :P

Nice really can't wait til you finish it


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: Mewtwo2000 on May 17, 2010, 06:51:59 PM
I hope it won't be taking much days to do. It should be quite easy and simple.

I bring you new pics of Daytime Fourside xD

(http://i42.tinypic.com/2m5xxmx.jpg)

(http://i43.tinypic.com/255nihd.jpg)

Hope you like it, I did my best ^^U

It will be released tomorrow

EDIT: I'm wondering... You know Fourside has some lightings and more than one background/moon that you can enable by using brawlbox. I'm meant to make the same thing with the daytime version, being that twilight/dusk image in there one of the skies/light sets for it... But regarding some people is not able / doesn't know how to use brawlbox, shall I make separate downloads for them?

Give your opinion please O.o


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: Segtendo on May 17, 2010, 07:11:47 PM
Hmmm, nice ideas.


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: Hollow on May 17, 2010, 07:34:42 PM
You are the Stage God. I crown you.


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: ItalianStallion on May 17, 2010, 09:19:13 PM
amazing lookin stuff but, no need to remind u though lol


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: Wulfbang Meow on May 18, 2010, 07:13:01 AM
@mewtwo 2000, i usually create a Zip file for anything that i make that requires multiple files. it should help to place a small Readme File so that people dont get confused.

yeah, taking 3 GOOD pics of my hack, uploading all the rest to photobucket via a new album, posting on my site GD and KCMM, giving a good description, packing the files into a Zip with info, uploading to mediafire, then grabbing each and every link and placing them right...

yeah, im all about quality  :af: maybe someday ill throw in youtube vids.. once i fix my wii that is.. just a matter of time.


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: Mewtwo2000 on May 18, 2010, 11:23:36 AM
As someones said in smashboards, there are noobs that even having tutorials and readmes, wouldn't be able to make the proper changes to the stage to enable the different versions inside, so I'm making 3 different Vault entries.

3? Day, dusk... and?

This one

http://www.youtube.com/watch?v=D8lMIaaJ1p0


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: laeryn on May 18, 2010, 11:50:24 AM
Hey Mewtwo, I'm asking you because you are definitely one of the more active (if not the most) stage makers out there.
Would it take long for you to take the recently released  Mario Circuit Stage (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5863&Moderated=All) and make it playable on the roof of Peach's Castle (leaving the tower on the background to make it good for battling)?
(Or you could just use it as a background and make a different battlefield suspended into the air. Even importing Battlefield or Smashville could be an option).
I think we need a good Peach's Castle stage.

Btw, your works on Fourside are awesome.
Oh, and could you tell me where I can find the Raichu you use in the last video?


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: hotdogturtle on May 18, 2010, 11:53:47 AM
Using the ASL to randomly select any of the Fourside versions is going to be pretty cool.

And I have a question, which rain model are you using in that? I was making a stage involving rain but it had a glitch.

Edit: I could make that castle stage, and I might even do it today. It's a different shape than Melee's castle, but I'll see if I can make it work anyway.


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: Mewtwo2000 on May 18, 2010, 12:13:31 PM
Hey Mewtwo, I'm asking you because you are definitely one of the more active (if not the most) stage makers out there.
Would it take long for you to take the recently released  Mario Circuit Stage ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5863&Moderated=All[/url]) and make it playable on the roof of Peach's Castle (leaving the tower on the background to make it good for battling)?
(Or you could just use it as a background and make a different battlefield suspended into the air. Even importing Battlefield or Smashville could be an option).
I think we need a good Peach's Castle stage.

Btw, your works on Fourside are awesome.
Oh, and could you tell me where I can find the Raichu you use in the last video?


I could try it, sure, it shouldn't take me much time I guess.

About the raichu, it's an edited version of one I got some time ago from stacksmash I guess. The ears were not good for me and I edited them. So that raichu is not in the internet right now. There are some good raichus over there, but if you don't like any of the ones you find, then I'll upload mine

Using the ASL to randomly select any of the Fourside versions is going to be pretty cool.

And I have a question, which rain model are you using in that? I was making a stage involving rain but it had a glitch.

Edit: I could make that castle stage, and I might even do it today. It's a different shape than Melee's castle, but I'll see if I can make it work anyway.


The rain in stgearth. Is your glitch a freeze in the animation of water? If so, just delete all the animations except the 'loop' ones. Or place them in the first place, it's the same.

If that's not the case, then tell me what's that glitch O.o

I leave the castle stage to you then :P


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: hotdogturtle on May 18, 2010, 12:22:47 PM
The glitch was that the rain would animate for about a second, then disappear completely for a second before falling again. This was a while ago and I haven't worked on that stage recently since I've been doing other minor projects. Next time I go back to it, I'll try re-exporting the model from STGEARTH and starting fresh.


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: Mewtwo2000 on May 18, 2010, 01:25:36 PM
The glitch was that the rain would animate for about a second, then disappear completely for a second before falling again. This was a while ago and I haven't worked on that stage recently since I've been doing other minor projects. Next time I go back to it, I'll try re-exporting the model from STGEARTH and starting fresh.


That's okay :P

BTW, new video, the dusk version

http://www.youtube.com/watch?v=8zvnR-kPUlg

Next video, the normal daytime, and after that I'll upload them xD


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: dingo on May 18, 2010, 01:31:20 PM
Hey are you going to make the UFOs fade in and out?


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: hotdogturtle on May 18, 2010, 01:38:55 PM
It does fade in and out, it's just Youtube's bad framerate that doesn't show it flashing before it disappears.


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: dingo on May 18, 2010, 01:42:02 PM
It does fade in and out, it's just Youtube's bad framerate that doesn't show it flashing before it disappears.

Thank you for that.


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: ??_? on May 18, 2010, 01:49:55 PM
As someones said in smashboards, there are noobs that even having tutorials and readmes, wouldn't be able to make the proper changes to the stage to enable the different versions inside, so I'm making 3 different Vault entries.

3? Day, dusk... and?

This one

[url]http://www.youtube.com/watch?v=D8lMIaaJ1p0[/url]

day and dusk are done with what stages scene data?
also, a night time version or snow would be cool, I'll make it if you like


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: Mewtwo2000 on May 18, 2010, 02:09:02 PM
I prefer making them myself xD

The snow was in my mind too, but it will be apart of these 3 because of having to change some textures for making it fully covered by snow.

About having rain in the night version, I'm just updating the original one with a hidden modeldata which is able to be enabled by anyone to make appear the night rainy version.

As my stage, I want to make any standard version of it myself :P

Oh, about the scenedatas, they're all edited by me. The day one is the one in the night version but edited by me, if I'm not wrong. The dusk is an edited version of one scenedata in distant planet. The rainy version has another edit of the distant planet one.


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: ??_? on May 18, 2010, 02:12:52 PM
thats understandable.
I meant just a plain night version with no rain though. and are you using lighting from smashville?
EDIT: ok nevermind xD


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: Mewtwo2000 on May 18, 2010, 02:15:21 PM
The plain night... Is the original one, isn't it? O.o


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: DrKoala on May 18, 2010, 02:18:06 PM
I prefer making them myself xD

The snow was in my mind too, but it will be apart of these 3 because of having to change some textures for making it fully covered by snow.

About having rain in the night version, I'm just updating the original one with a hidden modeldata which is able to be enabled by anyone to make appear the night rainy version.

As my stage, I want to make any standard version of it myself :P

Oh, about the scenedatas, they're all edited by me. The day one is the one in the night version but edited by me, if I'm not wrong. The dusk is an edited version of one scenedata in distant planet. The rainy version has another edit of the distant planet one.
Waitwaitwait. You can really edit the Scene Data, and not just replace them?


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: ??_? on May 18, 2010, 02:19:55 PM
The plain night... Is the original one, isn't it? O.o
:>.>palm: oye... I was thinking of saffron...my bad.  I was just wondering if you had been successful in using smashvilles scene data in other stages.


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: Mewtwo2000 on May 18, 2010, 02:34:50 PM
I prefer making them myself xD

The snow was in my mind too, but it will be apart of these 3 because of having to change some textures for making it fully covered by snow.

About having rain in the night version, I'm just updating the original one with a hidden modeldata which is able to be enabled by anyone to make appear the night rainy version.

As my stage, I want to make any standard version of it myself :P

Oh, about the scenedatas, they're all edited by me. The day one is the one in the night version but edited by me, if I'm not wrong. The dusk is an edited version of one scenedata in distant planet. The rainy version has another edit of the distant planet one.

Waitwaitwait. You can really edit the Scene Data, and not just replace them?


Sure, I made my first edit when doing the Venom I have in the Vault right now. The one I uploaded earlier to the Vault's existence had the same but a little darker. You can still see the pics of both of them in the OP

Oh, and for Battlefield 64 I made a mix of two scenedatas. But the first EDIT I made was Venom's. And I've edited every scenedata I've used since then I guess O.o

BTW, I can edit fogs too. Just like to the fogs in these Foursides when they're up.

The plain night... Is the original one, isn't it? O.o

 :>.>palm: oye... I was thinking of saffron...my bad.  I was just wondering if you had been successful in using smashvilles scene data in other stages.


I think I've not tried to use it yet. Why should it be troublesome anyway? O.o

--

Almost forgot, the last video is up now, the next thing is making the 3 Vault entries and the instructions for the extras in them xD

http://www.youtube.com/watch?v=ajnahJJI8p4


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: DrKoala on May 18, 2010, 02:48:40 PM
I prefer making them myself xD

The snow was in my mind too, but it will be apart of these 3 because of having to change some textures for making it fully covered by snow.

About having rain in the night version, I'm just updating the original one with a hidden modeldata which is able to be enabled by anyone to make appear the night rainy version.

As my stage, I want to make any standard version of it myself :P

Oh, about the scenedatas, they're all edited by me. The day one is the one in the night version but edited by me, if I'm not wrong. The dusk is an edited version of one scenedata in distant planet. The rainy version has another edit of the distant planet one.
Waitwaitwait. You can really edit the Scene Data, and not just replace them?

Sure, I made my first edit when doing the Venom I have in the Vault right now. The one I uploaded earlier to the Vault's existence had the same but a little darker. You can still see the pics of both of them in the OP

Oh, and for Battlefield 64 I made a mix of two scenedatas. But the first EDIT I made was Venom's. And I've edited every scenedata I've used since then I guess O.o


And how can you edit Scene Datas? With what program, or method?


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: Mewtwo2000 on May 18, 2010, 02:52:17 PM
By hex editing. I've realised that the color of the light comes with the B1, B2, and B3 values inside each item in lights(NW4R). The direction is determined by the values in vec1 and vec2. And the fogs work in a similar way.

So it's just editing with hex workshop those values indeed.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 18, 2010, 03:14:10 PM
Well, Daytime Fourside has been uploaded. Standard users don't need anything more than the pac files, and place them such as they did with the original Fourside. But as in the original Fourside, there are some options inside for advanced users. The main option is that the 3 stages are exactly the same, changing them from one to another is quite simple. And mixing them without any external file is possible too.

So, these are the extras:

-In each version, you will find quite a bunch of scenedatas. The modeldata[0] is the one working at that moment. The modeldatas[1x] are for the standard daytime. The difference is that modeldata[10] (modeldata[0] in the standard pac file) has a fog, and modeldata[11] is the same without that fog. Modeldata[12] was used in beta tests, i simply left it behind but it does not look better than the other two in my opinion. The modeldatas[2x] are the ones for the dusk version. Same as above, modeldata[20] (modeldata[0] in the dusk file) is the same as modeldata[21], but having a fog. The modeldatas[3x] are the rainy version ones. Modeldata[30] has a fog, and modeldata[31] doesn't.

-The other extras are the clouds in the pics and videos, and the rain. They are separed, not prepared to work at the same time, as it doesn't make much sense having little white cloudies and a rainy environment. To switch them, just change the position of the two modeldata[101]'s in the file. The first one will be the one loaded by the stage.

-Well, and there's of course the color of the sky. There are 3 colors: blue, orange, and grey. They are in texturedata[0], and the names are sky, sky1, sky2 and sky3. The one working will be sky, and the others will remain unused. So, in the rainy version, there's a sky1, a sky2 and a sky textures. Sky3 is the one loaded, so the name is only sky.

-Oh, I almost forgot. There's one more thing. If you want water effects when you touch the ground (only makes sense when rainy), move down the first of the 2 miscdata[2] you will find in the files. Or move up the second one. Or just delete the first one if you don't want to revert the effect.

By knowing this, it is easy to make a combination of them, like a dusk/rainy version by using the dusk lighting, the rainy modeldata101 and sky2 or sky3. Please make them for yourselves, do not upload them to share. I want to be the one making any stage made from my Fourside, with the exception of that Moonside in the vault.

(http://img15.imageshack.us/img15/9496/al1005182048binout.jpg)

This is it. If you have questions, just ask xD


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: dingo on May 18, 2010, 03:16:06 PM
Knowing hex lets you turn any awesome thing you can make a lot more epic.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: ??_? on May 18, 2010, 03:20:02 PM


I think I've not tried to use it yet. Why should it be troublesome anyway? O.o
any time I've tried using it its froze, and any time I've tried replacing it its froze


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Queen Chrysalis on May 18, 2010, 03:46:11 PM
Yo mewtwo I just got ahold of the original fourside music from earthbound and I think this song will fit the daytime fourside do you want me to upload it? ive also got a bunch of other earth bound music.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 18, 2010, 03:59:51 PM
Sure, add it to the vault so everybody can have it ^^


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Queen Chrysalis on May 18, 2010, 04:03:49 PM
Ok will do when I get home ^^


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: ItalianStallion on May 18, 2010, 04:08:49 PM
oh [censored] i love this mewtwo. always amazing stuff. i already have nighttime fourside from melee. now im gonna have dusk fourside as well but in a different slot with a different brstm. thanks so much


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Queen Chrysalis on May 18, 2010, 04:16:13 PM
oh [censored] i love this mewtwo. always amazing stuff. i already have nighttime fourside from melee. now im gonna have dusk fourside as well but in a different slot with a different brstm. thanks so much
no problem im gonna be uploading alot of earth bound music.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 18, 2010, 05:37:20 PM
I've seen that someone ported Heartgold Intro as a background for Final Destination. I was not planning to do that, so it's okay, but before someone makes this, I annunce I'm working in a 'Battlefield over the Johto region', aka Ho-oh Battlefield

(http://i47.tinypic.com/2el8jkw.jpg)

It's not finished, of course, as a pokemon stage it will feature some pokemon, like Rayquaza's lake or Rayquaza's battlefield did. So be a little patient if you want it or something xD


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: ItalianStallion on May 18, 2010, 05:38:48 PM
this iwll be a great replacement for fountain of dreams. im already getting tired of it, and Ho-oh is my favorite legendary bird


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Queen Chrysalis on May 18, 2010, 05:45:10 PM
Ok mewtwo uploading Fourside (Original) Earthbound brstm now!


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Queen Chrysalis on May 18, 2010, 05:52:01 PM
Done!  ;D http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6236&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6236&Moderated=All)


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: ADJSonic on May 18, 2010, 07:51:19 PM
Suggestion
Mystic Cave 3D


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: DocStrange on May 18, 2010, 10:21:55 PM
I want to be the one making any stage made from my Fourside, with the exception of that Moonside in the vault.

If you want me to I'll take that down. I don't want to step on your toes, and I'm not very proud of it anyway. My only condition is that you make a better version ;D


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Vladislak on May 18, 2010, 10:46:40 PM
Awesome stuff. I'll admit I've been downloading some of your stuff for a while and just now got around to actually commenting about them. Sorry about that, I've been busy trying to make brawl content of my own (some of which was actually inspired by your work) ;D.

By the way I'm really excited for Safron City. I've missed that level since the first game, the 2D version is great, but it doesn't feel the same.


Anyway, I was kind of hoping you might have some tips for animating collisions. I'm fine with animating models, but their collisions continue to elude me. I was told that I had to right click the bone of a model with the collisions selected and click snap, but it doesn't seem to have worked. I just fall through it (and yes I set the collisions to the proper collisions types like floor, ceiling, etc).
I hate to post for help outside of the help forum but nobody else seems to know for sure (or at least if they do they don't respond in the help forum).

If you have any ideas as to what I'm doing wrong, I'd greatly appreciate any help. If you're busy though that's okay, I might be able to figure it out.

Thanks.
Again, I'm loving these stages. :P


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: crwys on May 18, 2010, 10:56:10 PM
So for the Alive Rayquaza's lake stage, I just rename it and place it in
private\wii\app\RSBE\pf\stage\melee\STGTENGAN_1.pac
Right?


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 19, 2010, 03:04:56 AM
I want to be the one making any stage made from my Fourside, with the exception of that Moonside in the vault.

If you want me to I'll take that down. I don't want to step on your toes, and I'm not very proud of it anyway. My only condition is that you make a better version ;D

I've said your Moonside is an exception, so be sure to finish it and make it a good stage xD

Awesome stuff. I'll admit I've been downloading some of your stuff for a while and just now got around to actually commenting about them. Sorry about that, I've been busy trying to make brawl content of my own (some of which was actually inspired by your work) ;D.

By the way I'm really excited for Safron City. I've missed that level since the first game, the 2D version is great, but it doesn't feel the same.


Anyway, I was kind of hoping you might have some tips for animating collisions. I'm fine with animating models, but their collisions continue to elude me. I was told that I had to right click the bone of a model with the collisions selected and click snap, but it doesn't seem to have worked. I just fall through it (and yes I set the collisions to the proper collisions types like floor, ceiling, etc).
I hate to post for help outside of the help forum but nobody else seems to know for sure (or at least if they do they don't respond in the help forum).

If you have any ideas as to what I'm doing wrong, I'd greatly appreciate any help. If you're busy though that's okay, I might be able to figure it out.

Thanks.
Again, I'm loving these stages. :P

Right click the bone of a model? I don't think so.

The steps are:

1- Right click where de collision objects are, do 'New object'
2- Select that new object and search your model in the list just above. Click on the bone you're moving in that model.
3- Press the plus button below. You will see that the model and bone names are written.

Now you can press the snap button to make sure that your collisions are fitting the model you're interested in. The collision editor in brawlbox is really useful :P

So for the Alive Rayquaza's lake stage, I just rename it and place it in
private\wii\app\RSBE\pf\stage\melee\STGTENGAN_1.pac
Right?

Yeah. And you can use it as a STGTENGAN_2.pac too if you prefer, both filenames are working.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: BUGKILLER23 on May 19, 2010, 10:57:58 AM
Hey guys its me again. I've tried tp decrease the size of a ported stage(Valley of the End from OizenX)
so it can work for PAL but i dont know how to do that(I#ve havent made this before because stages that have been freezing were not used by me(I've had better ones like the ones from Mewtwo2000) Do I only have to edit the bounderies or what?


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 19, 2010, 11:57:55 AM
The problem in PAL is not the spacial size, but the memory it takes on the SD. So the best way to make a stage work on PAL is getting the bigger textures and make them smaller in size. Or making them to be in a more compressed format like CMPR.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: DrKoala on May 19, 2010, 12:39:39 PM
I think using Riivolution could also help for PAL. Since I use Riivolution, I had pretty much no problems with your stages, and I am PAL user.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 19, 2010, 01:21:55 PM
I've intended my stages to be working on PAL, but they're not all tested... The original Crisis City wasn't working for PAL, someone told me that and I fixed it. I would thank anyone trying a stage of mine and seeing that doesn't work to tell me what happens so I can fix the stage to be used by anybody.

It could be that riivolution supports bigger file replacements than the SD file replacement code for PAL, but I have to try that everyone using a wii is able to load my stages, at least by using ocarina codes.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: DocStrange on May 19, 2010, 02:59:38 PM
I've said your Moonside is an exception, so be sure to finish it and make it a good stage xD

Well, if you're going to start putting pressure on my like this, I think you owe me a little help ;D The main problem I'm having is figuring out which parts of the Monotoli building are what (specifically the parts that I made look like [censored]) Could you give me a rundown on what's what?


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 19, 2010, 03:17:57 PM
You mean models or textures? Every texture has an orientative name O.o


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: DocStrange on May 19, 2010, 03:38:31 PM
Yeah, I thought the problem was that I was confusing them, but it's just that it's really hard to make each texture match the others when they're so simple. I'm trying to figure out a good way to distort the textures that look good to turn them into the ones that look bad (if that makes any sense) but I think because they're so simple, I won't be able to distort them without making them look weird.

I'm working on it now, but if it still ends up looking crappy I give up.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 19, 2010, 03:46:38 PM
There are some detailed monopoly textures (with only 4 windows) and others with more windows, used for lower parts or sides. Just make the edit to the detailed ones, and then rebuild the others by making a multiple window texture and then resizing it. This should make the detailed and the not detailed windows look more similar with the effect you're applying.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 19, 2010, 06:46:09 PM
New stage video. This stage was already shown in pics, I've finally finished it and made a video. I'll share it if someone requests it to be released xD

http://www.youtube.com/watch?v=YVM9StScn7A

Note: If you have Mario Villains, you can have both What Is love stages in the same slot by using Dantarion's Alternate Stage Loader (ASL) code.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: dingo on May 19, 2010, 06:57:03 PM
I see you're making more hats too...>_>

I was gonna release some but not being able to vertex means they won't be as good as yours <_<

EDIT: Let me know if you're doing more so I won't do them too.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: hotdogturtle on May 19, 2010, 06:58:02 PM
You're good at making those Jigglypuff hats >_>


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewzard64 on May 19, 2010, 06:58:57 PM
New stage video. This stage was already shown in pics, I've finally finished it and made a video. I'll share it if someone requests it to be released xD

[url]http://www.youtube.com/watch?v=YVM9StScn7A[/url]

Note: If you have Mario Villains, you can have both What Is love stages in the same slot by using Dantarion's Alternate Stage Loader (ASL) code.

Are you going to put up a download for Wariopuff?


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 19, 2010, 07:03:40 PM
I see you're making more hats too...>_>

I was gonna release some but not being able to vertex means they won't be as good as yours <_<

EDIT: Let me know if you're doing more so I won't do them too.
You're good at making those Jigglypuff hats >_>

xDDD

Well, I'm a Jiggz main user, so I couldn't hold on myself xD And as I like Wario, I've decided to make this one :P

EDIT: I'm not planning to make more... But this one wasn't planned, it was an instantaneous thought of mine ^^UUUU :P

Anyway, I've made this one because it's not an official Kirby hat. But I'm now realising that it's the same than making Mario's cap, sorry ^^U

Are you going to put up a download for Wariopuff?

Should I put it up? xD

I'll upload it if it's okay ^^U xD

---

BTW, no comments about the stage? O.o xD


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: dingo on May 19, 2010, 07:14:14 PM
You should put your Wario/Mario hat up. Mine sucks compared to your's but I'll have to ask you to help vertexing the other wise impossible hats. I'll still put my Mario Hat up since it's different and doen't cover the ears.

After some tests on a few I'll be releasing some hats tonight.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Hollow on May 19, 2010, 07:14:57 PM
Dingo, why don't you release Captain Oizen?


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: ItalianStallion on May 19, 2010, 07:22:12 PM
i love the what is love earthbound version so much. im a great earthbound fan n that song is the [censored] lol another keeper


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 19, 2010, 07:27:50 PM
You seem to be keeping almost every stage I make O.o xDDD

Well, I'm now releasing both Jiggz and WIL-Earthbound

Dingo, my jiggz will be the wario one, so you can name yours mario, and they're different xD


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: dingo on May 19, 2010, 07:35:12 PM
Well the hat placement is different since mine is done by bone translations. Scaling fails without vertex edits so it's the players choice. My just won't be perfectly placed like yours.

(http://i975.photobucket.com/albums/ae232/dingoberriz/Jiggs/th_RSBE01-56.png) (http://s975.photobucket.com/albums/ae232/dingoberriz/Jiggs/?action=view¤t=RSBE01-56.png)

This is just one of ten that I'll release later.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Chuy on May 19, 2010, 08:05:30 PM
Nice update
Got some feedback form my friends on some of your stage
Mushroom kingdom is a little too small and sometimes the teleport system glitches up but rarely
The rainy fourside seems just a little to bright
But other than that they thought you're stages are pretty epic


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 19, 2010, 08:08:44 PM
The fail in mushroom kingdom's size will be repaired soon. But I can't do anything better with the teleport system, and won't work when certain final smashes are used, don't know why.

And I'll include a darker environment for rainy fourside, thanks for that :P

EDIT: Jiggz uploaded, proceding to upload What Is Love

(http://i46.tinypic.com/2ujo4td_th.jpg)


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Chuy on May 19, 2010, 08:11:23 PM
I figured as much for the teleport system
But i do look forward to the dark rainy fourside though


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: darthmouse on May 19, 2010, 08:14:27 PM
I'm pretty sure I'm soon going to have all of my extra stage slots (with PW's code) filled with your stages. They are really amazing.

Can't wait to see Fountain of Dreams and the original Smash stages!


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 19, 2010, 08:24:18 PM
Thanks for that, I'm glad you like my stages ^^

@Chuy Remind me the dark rainy Fourside tomorrow if I've said nothing more about it.

The new What Is Love stage is now up, enjoy it :P

(http://forums.kc-mm.com/Gallery/images/brawlvault_mini-title.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6330&Moderated=All)


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: hotdogturtle on May 19, 2010, 10:40:37 PM
I'm just gonna ask you here since you seem to be knowledgable about this. I'm still having problems with my rain model. I imported the modeldata straight from STGEARTH and it still had this glitch, both with and without a custom animation (the animation was just to move the model farther back so I could see it). The glitch is that the rain falls normally for about 2 seconds, then it disappears for the same amount of time. It repeats that process back and forth repeatedly until its time is up.

Now here's the thing, do you think the stage it's on has anything to do with it? I'm adding it to one of Pokemon Stadium 2's transformations, so it disappears after a certain amount of time. I've added snow models to other transformations and they didn't have this issue, just the rain. Since people have used the same rain model on normal stages that don't change, I'm wondering if maybe being on the transformed stage is screwing it up somehow.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 20, 2010, 03:37:20 AM
I don't know, it could be. Anyway, you know there are 3 texture animations for the rain, the start, the loop and the end. Have you deleted the start and end ones? Have you tried importing rain to other stages? The snow has only one animation, so that's why there are no problems. Just try to delete the start and end animations if you haven't already and see what happens O.o


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: Chuy on May 20, 2010, 06:27:39 AM
I'm just gonna ask you here since you seem to be knowledgable about this. I'm still having problems with my rain model. I imported the modeldata straight from STGEARTH and it still had this glitch, both with and without a custom animation (the animation was just to move the model farther back so I could see it). The glitch is that the rain falls normally for about 2 seconds, then it disappears for the same amount of time. It repeats that process back and forth repeatedly until its time is up.

Now here's the thing, do you think the stage it's on has anything to do with it? I'm adding it to one of Pokemon Stadium 2's transformations, so it disappears after a certain amount of time. I've added snow models to other transformations and they didn't have this issue, just the rain. Since people have used the same rain model on normal stages that don't change, I'm wondering if maybe being on the transformed stage is screwing it up somehow.
Yeah you want to use rain from any other custom stage that uses rain like mine for example because it will not work this is the problem i faced when making stormy destination a long time ago


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: Mewtwo2000 on May 20, 2010, 06:28:59 AM
Advancing with Lugia's stage

(http://i45.tinypic.com/5kfsdx.jpg)


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: thanyou on May 20, 2010, 09:51:17 AM
Could I trouble you to put Kirby's Bandana that he gets from swallowing snake over Jigglypuff next :D

The melee jiggs fans would love you forever


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: dingo on May 20, 2010, 09:55:59 AM
Could I trouble you to put Kirby's Bandana that he gets from swallowing snake over Jigglypuff next :D

The melee jiggs fans would love you forever

That doesn't work since the Kirby Snake is an entire model of Kirby. I'm doing that with Ike's headband though. I'm covering every Kirby hat possible plus extra things. Don't mean to whore my thread but keep an eye on it for more Jiggly things.


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: hotdogturtle on May 20, 2010, 01:36:57 PM
The snow has only one animation, so that's why there are no problems. Just try to delete the start and end animations if you haven't already and see what happens O.o
Ok, I'll try that later.

I like the Soul Silver stage too.


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: Hollow on May 20, 2010, 02:11:34 PM
Soul Siver=
(http://img217.imageshack.us/img217/403/winrsmall.gif)


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: BUGKILLER23 on May 20, 2010, 02:25:41 PM
Mewtwo2000 i love you ( this is not meant gay or something like that xD)


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: dingo on May 20, 2010, 02:28:38 PM
How are people just now falling in love with Mewtwo? I thought we we're all on that boat by now XD


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: Segtendo on May 20, 2010, 03:27:18 PM
I fell in love with him a long time ago.


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: Mewtwo2000 on May 20, 2010, 05:41:10 PM
In return for all that love, I bring you a new pic of Lugia's. It's gettin better, just note the fog in the stage now

(http://i47.tinypic.com/5an8jr.jpg)

EDIT:

Working on some bubbles, not sure of including them in the final version though ^^U

(http://i47.tinypic.com/20fu4cm.jpg)


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: Wulfbang Meow on May 20, 2010, 07:34:40 PM
LOL lugia passed gas in the pool :D

all joking aside it looks nice, im not sure about the bubbles either, its a nice touch but at the same time..

idk maybe you should make it an option.


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: Mewtwo2000 on May 20, 2010, 07:36:44 PM
Yeah, my last hacks usually have options, so I'll keep them in the final stage, but probably not activated. I will think about that tomorrow xD


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: Dirtboy345 on May 20, 2010, 07:49:01 PM
but a simple change with brawlbox if you want bubbles or not would run into the noob problem


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: Hollow on May 20, 2010, 08:16:22 PM
Mewtwo.
I'm not trying to bother you, but could you add this idea to your list?

Make a stage of a place where Link fought Ganon, and have them fighting in the background. Epic.


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: dingo on May 20, 2010, 08:21:53 PM
Character animations in the background would take a LONG time.......I would know.....I do things like that.


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: Vladislak on May 20, 2010, 09:48:20 PM
The steps are:

1- Right click where de collision objects are, do 'New object'
2- Select that new object and search your model in the list just above. Click on the bone you're moving in that model.
3- Press the plus button below. You will see that the model and bone names are written.

Now you can press the snap button to make sure that your collisions are fitting the model you're interested in. The collision editor in brawlbox is really useful :P
Pressing plus to assign the new object to a bone seems to have removed the collisions. That is to say, the collisions are there and I can edit/set them, but they don't do anything once I go into the level in-game.
Also, pressing snap does nothing (but the bone and model ARE listed under the new collisions as having been set).

Anyway, downloading the WarioPuff hat as we speak. xD


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: Oizen on May 20, 2010, 10:45:47 PM
You seem to like making old stages.

Make Hyrule Castle from SSB64 please :P


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: _Data_Drain_ on May 20, 2010, 10:49:29 PM
You know Oizen, I agree with that... I would love to see that stage in brawl. :)


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: ItalianStallion on May 20, 2010, 11:01:08 PM
soulsilver is simply amazing. No other words needed, but then again wat stage that u have made wasnt? My point exactly. I also love the background with the trees, reminds me a lot of the pokemon rpg games =]


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: Vladislak on May 20, 2010, 11:12:13 PM
I agree with Oizen and Data. Hyrule Castle in 3D for brawl would make my day. :P


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: SvenStryphart on May 20, 2010, 11:33:31 PM
wow this is pure epicness. I can't wait for your FoD and Lugia stage to come out.


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: Wulfbang Meow on May 21, 2010, 12:06:42 AM
hyrule 64 in brawl is every smash old [censored]s fans wet dream XD

DO WANT!! if its not too much to ask..

@dirtboy345, well... NOOBS DONT GET PWNSOME BUBBLES!!  :af:

@dingo, TOTALLY AGREE WITH THIS! not to mention, what happens when link and gannon are fighting in the background of a fight with LINK AND GANNON??

may the paradoxes insue.. *facepalm*

i actually have a stage ive been trying to build, but seeing as i dont have access to a wii... for now... i cant work on it X(

if anyone is willing to port 220101 from subspace over FD or something similar and make it function without freezing, you will be my lifesaver!! :happy:

you know ive never seen this icon on the site before, so here it is!  :roll:


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: Mit on May 21, 2010, 01:52:28 AM
He already started Saffron City, make him finish that first D:

SoulSilver is looking cool.  I think I'd prefer the bubbles to help the underwater feel.  It'd be cool if a small amount of bubbles rose from the ground and moved with the ground (in the background) as well, along with some dirt being kicked up behind Lugia, buuuut that's probably not feasible.  I'd also nitpick about Lugia's wings looking like they could be pulled back a little more, but I'm sure a seemingly simple change like that would require MASSIVE changes to the animation, and I would never wish that upon you :P  Can't wait to use Dantarion's code with this and the HeartGold stage though.


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: Mewtwo2000 on May 21, 2010, 02:09:57 AM
Mewtwo.
I'm not trying to bother you, but could you add this idea to your list?

Make a stage of a place where Link fought Ganon, and have them fighting in the background. Epic.

That's a good one, but as said, making such animations would take forever. Furthermore, I have lots of ideas everyday and not much time to make them. I have exams soon and I will have to stop my activities for a while.

You seem to like making old stages.

Make Hyrule Castle from SSB64 please :P

I can't. I would have loved making it, that's one of my first thoughts along with Fourside and Mushroom, but Kurobit's already making it. I can't steal a project like this. So wait until he's done with it, I've heard he has just returned to the scene.


if anyone is willing to port 220101 from subspace over FD or something similar and make it function without freezing, you will be my lifesaver!! :happy:

you know ive never seen this icon on the site before, so here it is!  :roll:

I guess I could do that

He already started Saffron City, make him finish that first D:

SoulSilver is looking cool.  I think I'd prefer the bubbles to help the underwater feel.  It'd be cool if a small amount of bubbles rose from the ground and moved with the ground (in the background) as well, along with some dirt being kicked up behind Lugia, buuuut that's probably not feasible.  I'd also nitpick about Lugia's wings looking like they could be pulled back a little more, but I'm sure a seemingly simple change like that would require MASSIVE changes to the animation, and I would never wish that upon you :P  Can't wait to use Dantarion's code with this and the HeartGold stage though.

I'm with you with everything you said. The rising bubbles will be made too, but not the dirt. Lugia is not near the ground as in the original intro, because of ground/lugia showing conflicts. If I move the ground upwards, the players will be able to reach it, and if I don't make it a floor, it will be weird as you trespass it. And if I move lugia downwards, then we will not see him properly. So I decided making the stage this way. I was thinking on making a higher ground version in the future, with moving collisions similar to big blue's so you die if you fall in there and don't jump quickly. But this would be for that future version, the one I'm making now is intending to be the same as Ho-oh's in collision/boundaries matters.


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: Mewtwo2000 on May 21, 2010, 08:04:38 AM
Hi there, I need your help. I'm gonna make a pack similar to the one Phantom Wings made for his SSS expansion code. He included 9 modules and 9 stages in a zip file so anyone using his code could start using stages instantly. Now these stages are outdated, some of them with even floating pokemon trainers. So I'm posting every stage I have as a STGCUSTOM right now so you help me getting the 9 in the pack. Some of them are mine, and some of them are made by others, just downloaded by me or fixed. Please post your 9 favorites and when some people has voted, I'll see what to do with the pack. These are the photos of all my STGCUSTOMS except FoD, GMP, Facility and some other testing/unfinished I don't remember right now.

These are the 9 originals, you can choose from them too

(http://i47.tinypic.com/350qz5c_th.jpg) (http://i49.tinypic.com/202yau_th.jpg) (http://i45.tinypic.com/15x8rbr_th.jpg) (http://i47.tinypic.com/k9aqz5_th.jpg) (http://i49.tinypic.com/29qfbio_th.jpg) (http://i45.tinypic.com/e655bk_th.jpg) (http://i47.tinypic.com/5l58uv_th.jpg) (http://i46.tinypic.com/rm5s77_th.jpg) (http://i47.tinypic.com/2eouqtj_th.jpg)

And these are the rest

(http://i48.tinypic.com/rhvpqb_th.jpg) (http://i47.tinypic.com/2w35q3n_th.jpg) (http://i49.tinypic.com/2z6imit_th.jpg) (http://i48.tinypic.com/2wrhlx0_th.jpg) (http://i47.tinypic.com/2rmw5s3_th.jpg) (http://i46.tinypic.com/f1lvt_th.jpg) (http://i49.tinypic.com/aovtrb_th.jpg) (http://i46.tinypic.com/oj2hjk_th.jpg) (http://i49.tinypic.com/2l6fxd_th.jpg) (http://i50.tinypic.com/w86b6u_th.jpg) (http://i50.tinypic.com/15hfml3_th.jpg) (http://i49.tinypic.com/34hjvjc_th.jpg) (http://i48.tinypic.com/69je9v_th.jpg) (http://i50.tinypic.com/2rf4z13_th.jpg) (http://i47.tinypic.com/2mfi5o7_th.jpg) (http://i50.tinypic.com/14bizx4_th.jpg) (http://i45.tinypic.com/nvbhgo_th.jpg) (http://i49.tinypic.com/2rxh01y_th.jpg) (http://i47.tinypic.com/so7osi_th.jpg) (http://i48.tinypic.com/2u4phk9_th.jpg) (http://i45.tinypic.com/rbe26p_th.jpg) (http://i45.tinypic.com/ojjs6g_th.jpg) (http://i45.tinypic.com/3013ryq_th.jpg) (http://i50.tinypic.com/2rw2vth_th.jpg) (http://i47.tinypic.com/9k2dll_th.jpg) (http://i46.tinypic.com/2qk3x4m_th.jpg) (http://i49.tinypic.com/2qa47ps_th.jpg) (http://i46.tinypic.com/2a763bq_th.jpg) (http://i45.tinypic.com/2cne4o6_th.jpg) (http://i49.tinypic.com/4utowp_th.jpg) (http://i48.tinypic.com/14lr3mc_th.jpg) (http://i46.tinypic.com/209ikh4_th.jpg) (http://i50.tinypic.com/2z3yt6e_th.jpg) (http://i49.tinypic.com/23l1oic_th.jpg) (http://i47.tinypic.com/mhu9i0_th.jpg) (http://i50.tinypic.com/2qjdaj6_th.jpg) (http://i45.tinypic.com/11lq2jc_th.jpg) (http://i45.tinypic.com/4qogw8_th.jpg) (http://i48.tinypic.com/wk4h3t_th.jpg) (http://i48.tinypic.com/33uacqo_th.jpg)

Also, I need opinion about the modules. Should all of them be wifi room based? Or final destination based? Or all wifi except for one final?

And if you need more info about any stage, just tell.

To vote, just post the pics of your 9 favorite stages. Thanks ^^U

The current votes:


(http://i47.tinypic.com/9k2dll_th.jpg) x14
(http://i48.tinypic.com/14lr3mc_th.jpg) x13
(http://i45.tinypic.com/rbe26p_th.jpg) x10
(http://i48.tinypic.com/33uacqo_th.jpg) x8
(http://i47.tinypic.com/so7osi_th.jpg) x6
(http://i47.tinypic.com/350qz5c_th.jpg) x6
(http://i47.tinypic.com/mhu9i0_th.jpg) x6
(http://i48.tinypic.com/2u4phk9_th.jpg) x6
(http://i48.tinypic.com/69je9v_th.jpg) x5
--
(http://i48.tinypic.com/2wrhlx0_th.jpg) x4
(http://i50.tinypic.com/2qjdaj6_th.jpg) x4
(http://i49.tinypic.com/29qfbio_th.jpg) x4
(http://i46.tinypic.com/rm5s77_th.jpg) x4
(http://i50.tinypic.com/14bizx4_th.jpg) x4
(http://i49.tinypic.com/2z6imit_th.jpg) x3
(http://i46.tinypic.com/2qk3x4m_th.jpg) x3
(http://i49.tinypic.com/2qa47ps_th.jpg) x3 (+1)
(http://i47.tinypic.com/2rmw5s3_th.jpg) x3
(http://i49.tinypic.com/4utowp_th.jpg) x2
(http://i50.tinypic.com/2rf4z13_th.jpg) x2
(http://i49.tinypic.com/202yau_th.jpg) x2
(http://i46.tinypic.com/f1lvt_th.jpg) x2
(http://i49.tinypic.com/2l6fxd_th.jpg)x2
(http://i49.tinypic.com/aovtrb_th.jpg) x2
(http://i50.tinypic.com/2z3yt6e_th.jpg) x2 (+2)
(http://i46.tinypic.com/209ikh4_th.jpg) x2 (+2)
(http://i48.tinypic.com/wk4h3t_th.jpg) x1 (+1)
(http://i47.tinypic.com/2w35q3n_th.jpg) x1
(http://i45.tinypic.com/e655bk_th.jpg) x1
(http://i45.tinypic.com/ojjs6g_th.jpg) x1
(http://i50.tinypic.com/w86b6u_th.jpg) x1
(http://i49.tinypic.com/23l1oic_th.jpg) x1
(http://i45.tinypic.com/nvbhgo_th.jpg) x1
(http://i47.tinypic.com/2mfi5o7_th.jpg) x1




Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Fen on May 21, 2010, 09:26:37 AM
My votes:
(http://i48.tinypic.com/wk4h3t_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i49.tinypic.com/4utowp_th.jpg)(http://i48.tinypic.com/2u4phk9_th.jpg)(http://i50.tinypic.com/14bizx4_th.jpg)(http://i47.tinypic.com/9k2dll_th.jpg)(http://i50.tinypic.com/2rf4z13_th.jpg)(http://i48.tinypic.com/33uacqo_th.jpg)(http://i46.tinypic.com/rm5s77_th.jpg)

I have a question about this one:  (http://i45.tinypic.com/ojjs6g_th.jpg)
Maybe it's just the thumbnail, but I don't see any platforms.  So...what is it?


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Mewtwo2000 on May 21, 2010, 09:32:20 AM
It's my epic universe stage. Just flying over the space, it's in the vault right now. There's a video over there too

*searches*

Here it is http://www.youtube.com/watch?v=7azp3ZSH3Qc

Thanks for voting ^^


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: thanyou on May 21, 2010, 10:06:20 AM
@ dingo its possible, you just have to remove the polygons for Kirby's model so you only have the bandana left, it won't flow in the wind and it'd take a lot of fixing, but it'd be worth it.


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: dingo on May 21, 2010, 10:09:44 AM
@ dingo its possible, you just have to remove the polygons for Kirby's model so you only have the bandana left, it won't flow in the wind and it'd take a lot of fixing, but it'd be worth it.

Kirby's model may make the file size too big. Which is the concern. I'm gonna check it out but for a bandana the Ike hat works fine.


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Jiiprah on May 21, 2010, 10:39:10 AM
(http://i49.tinypic.com/202yau_th.jpg)(http://i50.tinypic.com/2qjdaj6_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i47.tinypic.com/9k2dll_th.jpg)(http://i46.tinypic.com/rm5s77_th.jpg)(http://i48.tinypic.com/2wrhlx0_th.jpg)(http://i45.tinypic.com/rbe26p_th.jpg)(http://i48.tinypic.com/33uacqo_th.jpg)(http://i48.tinypic.com/69je9v_th.jpg)


...and are you planning on making Hyrule Castle 3D?


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Mewtwo2000 on May 21, 2010, 11:08:18 AM
...and are you planning on making Hyrule Castle 3D?


No, I'm not. As said, there's already a Hyrule Castle 3D project on the go

http://elitesmashhackers.wordpress.com/2010/03/09/finally-uploaded-some-projects/

And as said, I'm not doing the same stage as someone else does ^^U

Thanks for the votes =)


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: dingo on May 21, 2010, 11:16:26 AM
DemonBoy is making his own version too.


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Mewtwo2000 on May 21, 2010, 11:22:42 AM
I see... That's another reason for me not making it xD

I wish to anyone making that stage that they have good luck with it ^o^

*returns to his own projects*

Edit: would you vote anyway dingo? please :3


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: dingo on May 21, 2010, 11:24:48 AM
(http://i48.tinypic.com/33uacqo_th.jpg)(http://i49.tinypic.com/aovtrb_th.jpg)(http://i47.tinypic.com/so7osi_th.jpg)(http://i47.tinypic.com/2w35q3n_th.jpg)(http://i48.tinypic.com/2wrhlx0_th.jpg)(http://i50.tinypic.com/14bizx4_th.jpg)(http://i45.tinypic.com/rbe26p_th.jpg)(http://i45.tinypic.com/e655bk_th.jpg)(http://i49.tinypic.com/2z6imit_th.jpg)


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Mewtwo2000 on May 21, 2010, 11:41:38 AM
Thanks dingo =)

Mmm... Everybody is voting this one... And I haven't released it yet, you don't already know a thing about it O.o

(http://i48.tinypic.com/33uacqo.jpg)

It's a SSE stage I made as a request from namq in this forum. He has to be proud of it right now xD


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: dingo on May 21, 2010, 11:46:16 AM
I voted based on how interesting the collision make up would be. Platforms and slopes get my votes. Aside from the foggy one I just think looks cool. That one will probably be animated knowing you so I had to vote for it XD


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Mewtwo2000 on May 21, 2010, 11:47:26 AM
hahahah, ok xD

You're right about it being animated :P


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: dingo on May 21, 2010, 11:49:06 AM
Speaking of stage animations one I've been doing will be released soon. Be ready to be impressed ;D


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Mewtwo2000 on May 21, 2010, 11:51:18 AM
Ok, I will be ready xD


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: SvenStryphart on May 21, 2010, 11:59:54 AM
(http://i47.tinypic.com/350qz5c_th.jpg)(http://i50.tinypic.com/w86b6u_th.jpg)(http://i48.tinypic.com/33uacqo_th.jpg)(http://i46.tinypic.com/2qk3x4m_th.jpg)(http://i47.tinypic.com/so7osi_th.jpg)
(http://i49.tinypic.com/2z6imit_th.jpg)

These are the ones I'm currently voting for I know you can vote for 9 but I'm sort of in a rush and don't really have the time but I do however Like those types of stages. I'm currently at 6 so my other 3 will be up once i get back home.


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Mewtwo2000 on May 21, 2010, 12:03:27 PM
Ok, thanks, I will update the count when the 9 stages are in :P


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: hotdogturtle on May 21, 2010, 01:55:51 PM
(http://i47.tinypic.com/350qz5c_th.jpg)(http://i48.tinypic.com/2wrhlx0_th.jpg)(http://i47.tinypic.com/so7osi_th.jpg)(http://i49.tinypic.com/29qfbio_th.jpg)(http://i48.tinypic.com/69je9v_th.jpg)(http://i45.tinypic.com/rbe26p_th.jpg)(http://i47.tinypic.com/9k2dll_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i48.tinypic.com/33uacqo_th.jpg)

The reason I didn't vote for the What is Love stages or the HG/SS stages is because those work better when used with the ASL code, but if you're making a pack to simplify it for people who don't want to do a lot of searching, then the ASL might confuse them. Also, you'd end up including more than 9 stages.


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Plasmakirby on May 21, 2010, 02:00:49 PM
(http://i47.tinypic.com/9k2dll_th.jpg)(http://i50.tinypic.com/2qjdaj6_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i47.tinypic.com/so7osi_th.jpg)(http://i46.tinypic.com/2qk3x4m_th.jpg)(http://i50.tinypic.com/2z3yt6e_th.jpg)(http://i46.tinypic.com/209ikh4_th.jpg)(http://i48.tinypic.com/2wrhlx0_th.jpg)(http://i45.tinypic.com/ojjs6g_th.jpg)

I'm such a nut for the Subspace stages, lol


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: DocStrange on May 21, 2010, 03:01:52 PM
(http://i47.tinypic.com/350qz5c_th.jpg)(http://i46.tinypic.com/rm5s77_th.jpg)(http://i49.tinypic.com/2z6imit_th.jpg)(http://i48.tinypic.com/2u4phk9_th.jpg)(http://i47.tinypic.com/so7osi_th.jpg)(http://i45.tinypic.com/rbe26p_th.jpg)(http://i47.tinypic.com/9k2dll_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i50.tinypic.com/2qjdaj6_th.jpg)
For my choices from SSE I just went with the most interesting/neutral platform layouts. (Except Tabuu's stage, that one just looks too cool)

Also, what is this one? (http://i49.tinypic.com/aovtrb_th.jpg) And do you have the Sector Z up for download somewhere? Or is it someone else's


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Mewtwo2000 on May 21, 2010, 03:54:10 PM

Also, what is this one? ([url]http://i49.tinypic.com/aovtrb_th.jpg[/url]) And do you have the Sector Z up for download somewhere? Or is it someone else's


The green stage is a SSE one I edited some time ago. It's huuuuuge, but I like it this way xD

About the sector Z, that's mine, I posted a pic some months ago but I never released it. Just was too lazy to remove the blue reflection from the original corneria, and I though I couldn't release it being that way. Also, another sector Z was done after some time, and people was impressed, so I kept mine for me.

Anyway, I still like mine, and I will fix/finish it if it becomes choosen for the 9 stages pack

The forest stage, I could make an upload later so you can test it if you want :P

Also, thanks to the three of you for voting ^^


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Segtendo on May 21, 2010, 03:57:46 PM
And do you have the Sector Z up for download somewhere? Or is it someone else's

This guy has a good Sector Z
http://www.smashboards.com/showthread.php?t=267036


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: DocStrange on May 21, 2010, 04:25:22 PM
The forest stage, I could make an upload later so you can test it if you want :P

That would be cool, it's the first SSE stage I haven't seen before and I'm fascinated.


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Mewtwo2000 on May 21, 2010, 04:32:27 PM
I've finished uploading Lugia's video, now proceding to get all those votes and include them in the count (not that easy because of my damn idea of using pictures and no names xD). I'll release the -Let's call it Huge Forest- stage after I make it to have shadows with my shadow system (I'm such a perfectionist xD) later, and Lugia's stage will be released too after fixing a little those bubbles after lugia. The stage looks great anyway in my opinion.

Here's the vid

http://www.youtube.com/watch?v=JrDhePLP4e4


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Plasmakirby on May 21, 2010, 07:02:55 PM
looks great mewtwo2000, but would it be possible to add a little more to the underwater scenery? its kinda dull and boring. still looks great though.


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: ??_? on May 21, 2010, 07:07:39 PM
(http://i49.tinypic.com/29qfbio_th.jpg)(http://i46.tinypic.com/f1lvt_th.jpg)(http://i50.tinypic.com/2rf4z13_th.jpg)(http://i50.tinypic.com/14bizx4_th.jpg)(http://i45.tinypic.com/rbe26p_th.jpg)(http://i47.tinypic.com/9k2dll_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg) I Love You


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: RandomTBush on May 21, 2010, 09:38:19 PM
I choose these 9, in no specific order. Two from the Subspace Emissary, two from the first SSB, two from Melee, two of your own ideas, and one import.

(http://i49.tinypic.com/202yau_th.jpg)(http://i49.tinypic.com/29qfbio_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i47.tinypic.com/mhu9i0_th.jpg)(http://i45.tinypic.com/rbe26p_th.jpg)(http://i47.tinypic.com/9k2dll_th.jpg)(http://i49.tinypic.com/4utowp_th.jpg)
(Yeah, I'm voting for my own DragonBall stage. Thanks for making it better by adding shadows to it/fixing the CPUs, by the way, Mewtwo2000!)

And the HeartGold/SoulSilver and "What is Love?" stages as well, as I'll count them as 1 entry apiece, since they're similar in design.

(http://i46.tinypic.com/209ikh4_th.jpg)(http://i50.tinypic.com/2z3yt6e_th.jpg)
(http://i49.tinypic.com/2qa47ps_th.jpg)(http://i48.tinypic.com/wk4h3t_th.jpg)


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Mewtwo2000 on May 22, 2010, 03:09:12 PM
Ok, noted and listed, waiting for a few more votes (there are not 9 clear winners yet)

Thanks plasmakirby and RandomTBush for voting ^^

Oh, I've finally released Pokemon SoulSilver intro stage, enjoy it ^^


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: SvenStryphart on May 22, 2010, 03:15:46 PM
(http://i47.tinypic.com/350qz5c_th.jpg)(http://i50.tinypic.com/w86b6u_th.jpg)(http://i48.tinypic.com/33uacqo_th.jpg)(http://i46.tinypic.com/2qk3x4m_th.jpg)(http://i47.tinypic.com/so7osi_th.jpg)(http://i49.tinypic.com/2z6imit_th.jpg)(http://i49.tinypic.com/29qfbio_th.jpg)(http://i47.tinypic.com/9k2dll_th.jpg)(http://i46.tinypic.com/f1lvt_th.jpg)

Ok my votes are in sorry it took so long but these look really cool and I like the way how they all look.


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Segtendo on May 22, 2010, 03:57:52 PM
(http://i47.tinypic.com/350qz5c_th.jpg)(http://i47.tinypic.com/2rmw5s3_th.jpg)(http://i47.tinypic.com/9k2dll_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)
(http://i47.tinypic.com/mhu9i0_th.jpg)(http://i48.tinypic.com/33uacqo_th.jpg)(http://i48.tinypic.com/69je9v_th.jpg)(http://i49.tinypic.com/2qa47ps_th.jpg)
(http://i49.tinypic.com/2l6fxd_th.jpg)
There are my votes.


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Beyond on May 22, 2010, 04:01:13 PM
([url]http://i47.tinypic.com/350qz5c_th.jpg[/url])([url]http://i47.tinypic.com/2rmw5s3_th.jpg[/url])([url]http://i47.tinypic.com/9k2dll_th.jpg[/url])([url]http://i48.tinypic.com/14lr3mc_th.jpg[/url])
([url]http://i47.tinypic.com/mhu9i0_th.jpg[/url])([url]http://i48.tinypic.com/33uacqo_th.jpg[/url])([url]http://i48.tinypic.com/69je9v_th.jpg[/url])([url]http://i49.tinypic.com/2qa47ps_th.jpg[/url])
([url]http://i49.tinypic.com/2l6fxd_th.jpg[/url])
There are my votes.

^These are my votes.


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: darthmouse on May 22, 2010, 04:19:26 PM
(http://i48.tinypic.com/2u4phk9_th.jpg)(http://i45.tinypic.com/rbe26p_th.jpg)(http://i47.tinypic.com/9k2dll_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i47.tinypic.com/mhu9i0_th.jpg)(http://i50.tinypic.com/2qjdaj6_th.jpg[img][img]http://i48.tinypic.com/33uacqo_th.jpg)(http://i47.tinypic.com/so7osi_th.jpg)(http://i47.tinypic.com/350qz5c_th.jpg)(http://i48.tinypic.com/33uacqo_th.jpg)

Really hard to pick among them; a lot are good... I basically picked the nine I like best and thought an average player would love to have easily available (e.g. Fourside, Battlefield 64, Venom, etc.).


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: hotdogturtle on May 22, 2010, 04:37:31 PM
Hmm, I know I saw how to do this before but I don't remember where I found the guide... Can you post which values in the custom SSS code you need to change in order to change the icons for the stages? I need to modify my STGCUSTOMs to stop being FD and BF.


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Legendary Super Mario on May 22, 2010, 04:44:06 PM
(http://i47.tinypic.com/9k2dll_th.jpg)(http://i47.tinypic.com/2rmw5s3_th.jpg)(http://i48.tinypic.com/2u4phk9_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i47.tinypic.com/mhu9i0_th.jpg)(http://i45.tinypic.com/rbe26p_th.jpg)(http://i50.tinypic.com/2z3yt6e_th.jpg)(http://i49.tinypic.com/23l1oic_th.jpg)(http://i49.tinypic.com/2qa47ps_th.jpg)

It was really hard to decide which stages I would like added in but I'm very confident that I've made my mind now. These are all awesome stages and whatever the outcome may be... I'll be happy!


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Mewtwo2000 on May 22, 2010, 05:26:01 PM
Hmm, I know I saw how to do this before but I don't remember where I found the guide... Can you post which values in the custom SSS code you need to change in order to change the icons for the stages? I need to modify my STGCUSTOMs to stop being FD and BF.


http://www.smashboards.com/showpost.php?p=9402048&postcount=580

@BeyondYou Same votes as BehindYou? O.o xD

Thanks for voting, I'll keep your votes right now ^^


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Shrooms on May 22, 2010, 08:11:47 PM
(http://i47.tinypic.com/9k2dll_th.jpg)(http://i48.tinypic.com/2u4phk9_th.jpg)(http://i46.tinypic.com/rm5s77_th.jpg)(http://i45.tinypic.com/rbe26p_th.jpg)(http://i46.tinypic.com/209ikh4_th.jpg)(http://i48.tinypic.com/69je9v_th.jpg)(http://i50.tinypic.com/14bizx4_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i49.tinypic.com/aovtrb_th.jpg)


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: libertyernie on May 22, 2010, 08:31:40 PM
Make sure you get working versions of the SSE stages that get voted in. I fixed the Ice Top and Lakeside Cliff stages.
http://www.smashboards.com/showthread.php?p=9397519#post9397519 (http://www.smashboards.com/showthread.php?p=9397519#post9397519)


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Wulfbang Meow on May 22, 2010, 11:37:05 PM
(http://i45.tinypic.com/nvbhgo_th.jpg)
THATS THE STAGE I WANT PORTED SO YES I VOTE FOR IT!!! :D

(http://i47.tinypic.com/2mfi5o7_th.jpg) thats your rayquaza lake right? even if it doesnt have your pkmn on there i still want it. so thats 2

(http://i48.tinypic.com/2u4phk9_th.jpg) IF YOU MANAGE TO GET THE FLOATING DEBRIS I WILL LOVE YOU FOREVER!!! not that i dont already love you because your helping me but ill love you more :D thats 3

(http://i45.tinypic.com/rbe26p_th.jpg)(http://i47.tinypic.com/9k2dll_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i47.tinypic.com/mhu9i0_th.jpg) anything retro is a must for me, so that makes 7

(http://i46.tinypic.com/209ikh4_th.jpg)(http://i50.tinypic.com/2z3yt6e_th.jpg) counting these as one vote, im gonna make these switch using the code thingy mentioned earlier.

and finally (http://i46.tinypic.com/2qk3x4m_th.jpg) because its kinda kingdom hearts-ish with the big door.

even if the first vote doesnt win, i would REALLY love it if you made it anyway :D im making  :o******* ******* :o with it! if your confident that you will make it, then ill start working now to have the textures made!


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Mewtwo2000 on May 23, 2010, 05:01:45 AM
@libertyernie Ok, thanks =)

Well, I've made the counts and this is the list at this moment. Waiting for more votes, this is almost over ^^

Thanks for the votes ;D


(http://i47.tinypic.com/9k2dll_th.jpg) x14
(http://i48.tinypic.com/14lr3mc_th.jpg) x13
(http://i45.tinypic.com/rbe26p_th.jpg) x10
(http://i48.tinypic.com/33uacqo_th.jpg) x8
(http://i47.tinypic.com/so7osi_th.jpg) x6
(http://i47.tinypic.com/350qz5c_th.jpg) x6
(http://i47.tinypic.com/mhu9i0_th.jpg) x6
(http://i48.tinypic.com/2u4phk9_th.jpg) x6
(http://i48.tinypic.com/69je9v_th.jpg) x5
--
(http://i48.tinypic.com/2wrhlx0_th.jpg) x4
(http://i50.tinypic.com/2qjdaj6_th.jpg) x4
(http://i49.tinypic.com/29qfbio_th.jpg) x4
(http://i46.tinypic.com/rm5s77_th.jpg) x4
(http://i50.tinypic.com/14bizx4_th.jpg) x4
(http://i49.tinypic.com/2z6imit_th.jpg) x3
(http://i46.tinypic.com/2qk3x4m_th.jpg) x3
(http://i49.tinypic.com/2qa47ps_th.jpg) x3 (+1)
(http://i47.tinypic.com/2rmw5s3_th.jpg) x3
(http://i49.tinypic.com/4utowp_th.jpg) x2
(http://i50.tinypic.com/2rf4z13_th.jpg) x2
(http://i49.tinypic.com/202yau_th.jpg) x2
(http://i46.tinypic.com/f1lvt_th.jpg) x2
(http://i49.tinypic.com/2l6fxd_th.jpg)x2
(http://i49.tinypic.com/aovtrb_th.jpg) x2
(http://i50.tinypic.com/2z3yt6e_th.jpg) x2 (+2)
(http://i46.tinypic.com/209ikh4_th.jpg) x2 (+2)
(http://i48.tinypic.com/wk4h3t_th.jpg) x1 (+1)
(http://i47.tinypic.com/2w35q3n_th.jpg) x1
(http://i45.tinypic.com/e655bk_th.jpg) x1
(http://i45.tinypic.com/ojjs6g_th.jpg) x1
(http://i50.tinypic.com/w86b6u_th.jpg) x1
(http://i49.tinypic.com/23l1oic_th.jpg) x1
(http://i45.tinypic.com/nvbhgo_th.jpg) x1
(http://i47.tinypic.com/2mfi5o7_th.jpg) x1

EDIT: The +1 and +2 you will see in there are 'boost votes'. This means that one additional vote would be added if it makes it into the 9 because of sharing a vote with another stage (what is love and pokemon intro)


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Mewtwo2000 on May 23, 2010, 07:17:07 AM
For those who have downloaded my Alive Rayquaza's Lake stage:

Did you notice this epic fail of mine? xDDDDD

(http://i49.tinypic.com/23mr4hz.jpg)

I was playing with a friend yesterday and this giant mew appeared... I definitely have to fix it... xDDD

Also, working on making the stage compatible with STGTENGAN_3 (Cresselia)

(http://i46.tinypic.com/988zlx.jpg)


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: renkaken on May 23, 2010, 09:28:04 AM
mewtwo the same thing occurs with manaphy


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Mewtwo2000 on May 23, 2010, 10:21:10 AM
mewtwo the same thing occurs with manaphy


I know, I've seen it too xD

I would need a replay in which it's appearing, because I was stupid and I didn't save it, and now the randomness makes me don't see manaphy in lots of matches... And to be sure I'm fixing it, I need to SEE that it's fixed ^^U

Anyone? xD

BTW, I'll be trying to make it appear and make the replay myself ^^U


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Dirtboy345 on May 23, 2010, 10:45:15 AM
i thought it was just some random things it's kinda cool i thought it was on purpose what's wrong with it?


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Mewtwo2000 on May 23, 2010, 11:32:56 AM
The size xDDDD


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Wulfbang Meow on May 23, 2010, 11:48:50 AM
lol GIANT MEW!!!

"We sought to create the worlds strongest pokemon... and we succeeded...."

*laboratory explodes*

awesome :D, on another note, im kinda sad that im the only one who voted for the stage that i want ported :(


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Chuy on May 23, 2010, 12:24:21 PM
@Chuy Remind me the dark rainy Fourside tomorrow if I've said nothing more about it.
*pokes*


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: darthmouse on May 23, 2010, 01:06:08 PM
Question- can you set different music for each extra stage (using PW's code)? I'd like to have Fourside's, Venom's, etc. music for each stage.

In all of your videos, the music is different, so hopefully it's possible? =)


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: Dirtboy345 on May 23, 2010, 04:54:53 PM
ok idk if you've known this but i put all the fourside textures and used the clone engine to load them (finally right?) but anyways on the rain one the rain.... goes up


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: DocStrange on May 23, 2010, 07:19:00 PM
Question- can you set different music for each extra stage (using PW's code)? I'd like to have Fourside's, Venom's, etc. music for each stage.

In all of your videos, the music is different, so hopefully it's possible? =)

It's not possible, at least not yet. If you look at the videos, he has the stages over real stages, not the extra ones.

On an unrelated note, how where you able to get Rayquaza's Lake to go over Cresselia? I could never get it to work.


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: darthmouse on May 23, 2010, 07:20:03 PM
Ah well, maybe in the future. Thanks for the response.


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: ラッキー★ヨーイ on May 23, 2010, 07:31:03 PM
Ur stages r beyond epic :D


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: renkaken on May 23, 2010, 08:12:42 PM
(http://i45.tinypic.com/rbe26p_th.jpg)(http://i49.tinypic.com/4utowp_th.jpg)(http://i50.tinypic.com/2qjdaj6_th.jpg)
(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i47.tinypic.com/mhu9i0_th.jpg)(http://i48.tinypic.com/33uacqo_th.jpg)
And This With ASL
(http://i47.tinypic.com/9k2dll_th.jpg) Fourside and 3 Fourside day
(http://i48.tinypic.com/wk4h3t_th.jpg)(http://i49.tinypic.com/2qa47ps_th.jpg)
(http://i50.tinypic.com/2z3yt6e_th.jpg)(http://i46.tinypic.com/209ikh4_th.jpg)


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: dingo on May 23, 2010, 08:49:35 PM
What ever happened to voting for 9 stages?


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: Mewtwo2000 on May 24, 2010, 05:40:28 AM
Votes are still up.

I think I will finish with it today if I see 9 clear winners.

@Dirtboy345 The rain... goes up?!?!?! O.o

@renkaken Thanks for voting ^^


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: Hozu on May 24, 2010, 11:25:37 AM
(http://i49.tinypic.com/202yau_th.jpg)(http://i46.tinypic.com/f1lvt_th.jpg)(http://i48.tinypic.com/69je9v_th.jpg)(http://i48.tinypic.com/2u4phk9_th.jpg)(http://i45.tinypic.com/rbe26p_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i47.tinypic.com/mhu9i0_th.jpg)(http://i48.tinypic.com/33uacqo_th.jpg)(http://i47.tinypic.com/2w35q3n_th.jpg)

My first vote does have some issues, PT is floating (doesn't cause any problems w/ the pokemon though) and no items spawn. I would have voted for Fourside but there is no real reason to not replace NPC with it. Same w/ those What is Love stages for 75M

Edit: I'd want the N64 sized BF64 because the Brawl sized one can just be put over the Brawl one.


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: Wulfbang Meow on May 24, 2010, 11:49:59 AM
@hozu, THERE IS A REASON NOT TO REPLACE NPC WITH FOURSIDE!!!

cause then you couldnt use midgar :D
http://forums.kc-mm.com/Gallery/BrawlView.php#Number=2317&Moderated=All

you should really use midgar! its the 2nd most popular and its fun and it isnt afraid of anything!


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: Mewtwo2000 on May 24, 2010, 12:18:25 PM
@hozu, THERE IS A REASON NOT TO REPLACE NPC WITH FOURSIDE!!!

cause then you couldnt use midgar :D
[url]http://forums.kc-mm.com/Gallery/BrawlView.php#Number=2317&Moderated=All[/url]

you should really use midgar! its the 2nd most popular and its fun and it isnt afraid of anything!


The description is wrong, the file is st_newpork.rel, not stgnewpork.rel. Anyway, what kind of rel file are you needing for it? It seems a normal newpork O.o

Anyway, weren't you going to make me a signature? O.o xD


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: Dirtboy345 on May 24, 2010, 12:51:17 PM
maybe check it? either it was going up or i was tripping lol i swear it was going up


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: hotdogturtle on May 24, 2010, 02:22:27 PM
Actually, New Pork City+ is way better than any custom stages replacing NPC. I wouldn't get rid of it for anything.

On the other hand, I have no problems replacing Onett with Fourside.


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: Robz on May 24, 2010, 05:01:41 PM
Mewtwo2000's work is some of the best work on here :D


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: Hollow on May 24, 2010, 05:02:20 PM
Yes it is. Hpmh.


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: Mewtwo2000 on May 24, 2010, 06:00:46 PM
This is how Saffron City is coming along

(http://i46.tinypic.com/14jyoo6.jpg)

I'm closing the votes, counting the last ones and then I'll prepare the winners to be in the pack. This will be of course if there are 9 clear winners, have to see xD

EDIT: These is how the votes are. Now the votes are closed, thanks for voting everyone ^^

(http://i47.tinypic.com/9k2dll_th.jpg) x15
(http://i48.tinypic.com/14lr3mc_th.jpg) x15
(http://i45.tinypic.com/rbe26p_th.jpg) x12
(http://i48.tinypic.com/33uacqo_th.jpg) x10
(http://i47.tinypic.com/mhu9i0_th.jpg) x8
(http://i48.tinypic.com/2u4phk9_th.jpg) x7
(http://i47.tinypic.com/so7osi_th.jpg) x6
(http://i47.tinypic.com/350qz5c_th.jpg) x6
(http://i48.tinypic.com/69je9v_th.jpg) x6
------------------------------------------------------------------------
(http://i50.tinypic.com/2qjdaj6_th.jpg) x5
(http://i48.tinypic.com/2wrhlx0_th.jpg) x4
(http://i49.tinypic.com/29qfbio_th.jpg) x4
(http://i46.tinypic.com/rm5s77_th.jpg) x4
(http://i50.tinypic.com/14bizx4_th.jpg) x4
(http://i49.tinypic.com/2z6imit_th.jpg) x3
(http://i46.tinypic.com/2qk3x4m_th.jpg) x3
(http://i49.tinypic.com/2qa47ps_th.jpg) x3 (+2)
(http://i47.tinypic.com/2rmw5s3_th.jpg) x3
(http://i49.tinypic.com/4utowp_th.jpg) x3
(http://i49.tinypic.com/202yau_th.jpg) x3
(http://i46.tinypic.com/f1lvt_th.jpg) x3
(http://i50.tinypic.com/2rf4z13_th.jpg) x2
(http://i49.tinypic.com/2l6fxd_th.jpg)x2
(http://i49.tinypic.com/aovtrb_th.jpg) x2
(http://i50.tinypic.com/2z3yt6e_th.jpg) x2 (+3)
(http://i46.tinypic.com/209ikh4_th.jpg) x2 (+3)
(http://i47.tinypic.com/2w35q3n_th.jpg) x2
(http://i48.tinypic.com/wk4h3t_th.jpg) x1 (+2)
(http://i45.tinypic.com/e655bk_th.jpg) x1
(http://i45.tinypic.com/ojjs6g_th.jpg) x1
(http://i50.tinypic.com/w86b6u_th.jpg) x1
(http://i49.tinypic.com/23l1oic_th.jpg) x1
(http://i45.tinypic.com/nvbhgo_th.jpg) x1
(http://i47.tinypic.com/2mfi5o7_th.jpg) x1

So these will be the stages in my STGCUSTOMS pack

(http://i47.tinypic.com/9k2dll_th.jpg) (http://i48.tinypic.com/14lr3mc_th.jpg) (http://i45.tinypic.com/rbe26p_th.jpg) (http://i48.tinypic.com/33uacqo_th.jpg) (http://i47.tinypic.com/mhu9i0_th.jpg) (http://i48.tinypic.com/2u4phk9_th.jpg) (http://i47.tinypic.com/so7osi_th.jpg) (http://i47.tinypic.com/350qz5c_th.jpg) (http://i48.tinypic.com/69je9v_th.jpg)


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: Dirtboy345 on May 24, 2010, 06:14:07 PM
wow it already looks epic


Title: Re: Mewtwo2000's [Working on Saffron City (VOTES CLOSED)] (25 may 2010)
Post by: darthmouse on May 24, 2010, 06:50:04 PM
It's mind-boggling that only a couple of months ago, it was unthinkable to remake SSBM/SSB stages and use SSE stages. @_@

Saffron is looking good!


Title: Re: Mewtwo2000's [Working on Saffron City (VOTES CLOSED)] (25 may 2010)
Post by: Mewtwo2000 on May 24, 2010, 07:28:58 PM
Thanks ^^

I'm going to bed now, another pic of Saffron to say goodbye xD

(http://i50.tinypic.com/29bnehi.jpg)


Title: Re: Mewtwo2000's [Working on Saffron City (VOTES CLOSED)] (25 may 2010)
Post by: ItalianStallion on May 24, 2010, 07:41:32 PM
sexy as [censored]. goodnite european ;)


Title: Re: Mewtwo2000's [Working on Saffron City (VOTES CLOSED)] (25 may 2010)
Post by: Wulfbang Meow on May 25, 2010, 07:15:39 AM
The description is wrong, the file is st_newpork.rel, not stgnewpork.rel. Anyway, what kind of rel file are you needing for it? It seems a normal newpork O.o

Anyway, weren't you going to make me a signature? O.o xD

orly? i might have to go and correct that later.. :D
it needs a .rel file since the collision data and the size have been changed. its not huge anymore and you play across the bottom instead of using the platforms. now the stage isnt so impossibly big anymore!

to be honest, i forgot your sig :( ill get on it when im done with school! ill try my best to remember this time!


Title: Re: Mewtwo2000's [Working on Saffron City (VOTES CLOSED)] (25 may 2010)
Post by: Mewtwo2000 on May 25, 2010, 07:19:53 AM
And the used rel file is a st_final rel file? xD

If so, dantarion's code can make both newpork+ and fourside work in the same slot xD


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: KTH on May 25, 2010, 09:46:20 AM
It's awesome °_°

Do you put the Pokemon?


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 25, 2010, 11:28:12 AM
Yeah, but they won't hit you. Anyway, not sure if I'll make a first beta without the pokemon so it takes not as long for you to have the stage.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: KTH on May 25, 2010, 12:06:39 PM
You can put a script, Electrode come if you go in the Cabine?


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 25, 2010, 12:22:44 PM
You can put a script, Electrode come if you go in the Cabine?


O.o?

When I add pokemon, they will show always the same time, because of how simple animations in simple stages work. There's no randomization, or response to certain events such as going near the cabine

BTW, I've uploaded two stages, one's my very first background swap, and the other is the latest xD

Shadow Bug Final Destination and Lugia's Final Destination

(http://img199.imageshack.us/img199/7981/al0912152157binout.th.jpg) (http://i50.tinypic.com/xp0kkh_th.jpg)


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Wulfbang Meow on May 25, 2010, 11:12:58 PM
you know... why do you call it shadow bug? im not really sure what the correct term is for that series of stages, but shadow bug sounds weird...

is that correct? i have no idea.. i just call it the emerald stages since they call textures with those characters emerald textures.. so i just put two and two together and called it emerald stages.

but hey, call it what you want :D its not like its a rule or anything..

loving saffron, it looks fantastic! definately gonna have to modernize that with a few textures.. well as soon as my wii is done that is... still havent gotten that tri-wing yet.. patience is a virtue :D

oh and the .rel file, i really cant say.. i had Mr.Weegee do it for me... yeah i cant seem to do any kind of awesome stage hacking by myself :( i make great textures but other than that, i feel like i am taking credit for people helping me out.... at least i give credit where credit is due.. but man.. i gotta teach myself how to do this stuff right! I SHALL MAKE A STAGE WITHOUT ANYONE'S HELP NEXT TIME!! I SHALL NOT GIVE UP!!

oh, and i was busy today too.. man ive had a very busy week.. lotsa friends who are graduating and LOTS of after parties... college life is hard..  :af:


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 26, 2010, 03:33:04 AM
you know... why do you call it shadow bug? im not really sure what the correct term is for that series of stages, but shadow bug sounds weird...

is that correct? i have no idea.. i just call it the emerald stages since they call textures with those characters emerald textures.. so i just put two and two together and called it emerald stages.

but hey, call it what you want :D its not like its a rule or anything..

loving saffron, it looks fantastic! definately gonna have to modernize that with a few textures.. well as soon as my wii is done that is... still havent gotten that tri-wing yet.. patience is a virtue :D

oh and the .rel file, i really cant say.. i had Mr.Weegee do it for me... yeah i cant seem to do any kind of awesome stage hacking by myself :( i make great textures but other than that, i feel like i am taking credit for people helping me out.... at least i give credit where credit is due.. but man.. i gotta teach myself how to do this stuff right! I SHALL MAKE A STAGE WITHOUT ANYONE'S HELP NEXT TIME!! I SHALL NOT GIVE UP!!

oh, and i was busy today too.. man ive had a very busy week.. lotsa friends who are graduating and LOTS of after parties... college life is hard..  :af:

xD

I call them shadow bug because the guy who posted the original stage with those black holes and so named it shadow bug. So my stages with that background adquire that name, just because I know that stage with that name. Yeah, I could name them black hole, subspace, emerald... But well, I'm keepin that shadow bug name xD

Did you finally see the outcome of that lava stage you sent me? I know I have to port it to that acid stage of metroid, but did you see it in norfair?


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 26, 2010, 06:04:45 AM
Hi, I bring you this gif today xD

(http://img227.imageshack.us/img227/9382/whatisloveteaser.gif)


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: dingo on May 26, 2010, 06:07:29 AM
This is win. Only thing that could make this better would be a third one dash-dashing and hub off.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 26, 2010, 07:16:08 AM
Minor update. New video: Pokemon Legends

http://www.youtube.com/watch?v=yqsm9-s4hZw

I've fixed PT and made it compatible with 75m by a request. So it now works for battlefield, final destination and 75m at least. The new version is in the vault.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: ADJSonic on May 26, 2010, 05:42:23 PM
Can u add collisions for certain animations.If so how.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: ??_? on May 26, 2010, 05:58:42 PM
(http://www.threadbombing.com/data/media/45/LegendaryThread.jpg) (http://www.threadbombing.com/details.php?image_id=2058)


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: ADJSonic on May 26, 2010, 06:00:20 PM
hello anyone know how to do my Question UP x2


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Segtendo on May 26, 2010, 06:42:05 PM
Learn2helpthread


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 26, 2010, 06:52:34 PM
([url]http://www.threadbombing.com/data/media/45/LegendaryThread.jpg[/url]) ([url]http://www.threadbombing.com/details.php?image_id=2058[/url])


Hahahaha, I've liked that :P xDDDD

Can u add collisions for certain animations.If so how.


Select an animated bone in the collision editor and click + after creating a new collision object with a right click. O.o

EDIT: I've uploaded this SSE stage to Vault

(http://i45.tinypic.com/nvbhgo.jpg)

But I forgot adding the shadow system O.o

So, don't download it until it's done xD

EDIT2: Ok, download it now if you want xD


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: ♤♡◇♧ on May 27, 2010, 10:45:57 AM
Mediafire doesn't let me download What is love Mario villains.

Hi, I bring you this gif today xD

([url]http://img227.imageshack.us/img227/9382/whatisloveteaser.gif[/url])

Freaking awesome.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 11:58:09 AM
Doesn't?

I will take a look to that link then O.o

EDIT: The link is working for me >.<

http://www.mediafire.com/?d3z4okwnjmm


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: ♤♡◇♧ on May 27, 2010, 12:02:29 PM
Get this when I click here to start download:
(http://img683.imageshack.us/img683/2226/naamloossn.jpg)
It says it refuses to access the download.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: laeryn on May 27, 2010, 12:20:54 PM
I know this isn't exactly a request topic, but I was wandering if you could add a couple of animated enemies in the background of this stage http://forums.kc-mm.com/Gallery/BrawlView.php#Number=5681&Moderated=All to make it less static. Twhomps would be perfect, but they aren't in Brawl, so maybe Goombas and/or Hammer Bros. should be the better choice.

(And, if it's not too hard, you could also add some fire jets, or fire effects to make it cooler. But if you do, put them in the background to leave the stage neutral.)

We need a true Bowser's Castle stage.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 12:22:53 PM
Get this when I click here to start download:
([url]http://img683.imageshack.us/img683/2226/naamloossn.jpg[/url])
It says it refuses to access the download.


Ok, I've made a mirror to it, try now:

http://www.mediafire.com/download.php?ztxmz0iaazd



Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: dingo on May 27, 2010, 12:23:32 PM
Not his stage <_<

And link works for me. First one worked.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 12:26:05 PM
I know this isn't exactly a request topic, but I was wandering if you could add a couple of animated enemies in the background of this stage [url]http://forums.kc-mm.com/Gallery/BrawlView.php#Number=5681&Moderated=All[/url] to make it less static. Twhomps would be perfect, but they aren't in Brawl, so maybe Goombas and/or Hammer Bros. should be the better choice.

(And, if it's not too hard, you could also add some fire jets, or fire effects to make it cooler. But if you do, put them in the background to leave the stage neutral.)

We need a true Bowser's Castle stage.



I'll see what to do. Anyway, this stage is kwark's, I should have his permission in order to make something like that O.o


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: ♤♡◇♧ on May 27, 2010, 12:34:29 PM
Thank you.
The mirror worked for me.
And I really don't know why the first link doesn't work for me.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 02:06:28 PM
That's extrange, indeed O.o

Well guys, I'm copy-pasting this from my OP

Mario Kart Alternative

Another of my stages from some time ago. There's no download link because I'm revamping it. I won't say what will be new in this one, but I'm sure you'll like it.

(http://img51.imageshack.us/img51/2443/al1001251846binout.jpg) (http://img51.imageshack.us/img51/2443/al1001251846binout.jpg)

Has anyone played in this mario kart version of mine? xD


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: ADJSonic on May 27, 2010, 02:16:51 PM
No but um Mewtwo for the request stage move Palkia and Dialga to the foreground on the platform if u do this I'll add a animated collision where they fight.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 02:19:32 PM
Wait, you mean putting dialga and palkia in bowser's castle? O.o


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: ADJSonic on May 27, 2010, 02:21:24 PM
I mean Pokemon Legends stage.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 02:37:54 PM
Then, you mean make them touchable? O.o

It would be weird, won't it?

BTW, anyone knows that mario kart stage hack? No one? O.o


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: ADJSonic on May 27, 2010, 02:41:49 PM
Mario kart alternate awesome.
Yes but I'm going to animate them so they fight while you can fight on them.
But with u're permission of course


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 02:48:02 PM
You can try to make it, sure, but hero1771 was willing to make something similar too.

Maybe if you contact him so you both make something with it?

Anyway, if I've not animated them more than the actual thing, is because of the difficult and time consuming process behind. And the result of making a long animation could be weird, if you don't animate each part of their bodies (aka each arm, leg, tail, face... everything) in a realistic way.

So, if I was you, I wouldn't even try it, but you're free to make it if you want, alone or with hero1771. It could end in an awesome stage, who knows :P


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: libertyernie on May 27, 2010, 03:24:55 PM
Just so you know, on the SoulSilver intro stage, on a 16:9 widescreen TV you can see where the bubbles end on the right. It's not a big issue.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: ??_? on May 27, 2010, 03:27:06 PM
mewtwo, ever since you made this thread, I'm pretty sure it hasn't been bumped down from the first page XD


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Segtendo on May 27, 2010, 03:30:10 PM
@NOah
Iknorite.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 03:33:29 PM
Just so you know, on the SoulSilver intro stage, on a 16:9 widescreen TV you can see where the bubbles end on the right. It's not a big issue.


I'll fix it when I get time to. As it's not a big issue, I'll take my time to make it. Thanks for telling ^^

BTW, you guys know that I'm sometimes helping people with their stages, fixing them, etc... I'm now showing what I made to CR4CK3RWOLF with a stage I was supposed to only fix a not-moving lava.

1- Porting it to Norfair
2- Making it work for both Norfair (with lava burning) and Final Destination (fake lava)
3- This extra

(http://i46.tinypic.com/34g9b2g.jpg) (http://i50.tinypic.com/mwe9zq.jpg)

It's CR4CK3WOLF's Lava Fiend. Now he's in the background. As the stage is made for him, I thought that including him in the background would be awesome. And I think I was not wrong xD

He's only staying at the background, but he sure looks amazing in there xD

mewtwo, ever since you made this thread, I'm pretty sure it hasn't been bumped down from the first page XD


I think it was once bumped out, I was out for a week or so, but not sure xD


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: ADJSonic on May 27, 2010, 04:04:45 PM
I think Mario Kart alternate's you're 3rd best stage.

1. Fourside

2.Mushroom Kingdom 64 v.2

3.Mario kart alternate.
 
PLeese release a beta of Mario kart alternate already is awesome u just need to  so so,mower the  new platform in the origanaal stage part and make it go farther  down. so characters heads don't stick through it.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 04:09:45 PM
It's in an early state, the normal thing would be having the platform dissapearing when reaching that spot xD

For those who don't know why ADJSonic says Mario kart is so awesome, here's the video

http://www.youtube.com/watch?v=YrLndreSNjU

EDIT:

Updated Crisis City, now in version 4.

(http://i48.tinypic.com/30dbfx1.jpg)

- Included shadow system
- Slighly increased the left limits of the stage. Reversible by just deleting the first modeldata[100] found in the file. (this way your old replays will still play okay. If not, they will desynch)
- Other minor changes (animations and placements)
- Now the stage works as Final Destination too. And it can be converted to Wifi Room by only changing the index from modeldata[2] to modeldata[1] and from modeldata[1] to modeldata[2].


Title: Re: Mewtwo2000's [Crisis City UPDATED - Get the new version] (28 may 2010)
Post by: Segtendo on May 27, 2010, 06:46:21 PM
Yes, Mario Circuit is now MORE awesome.

This just came to me. Canon was working on making a moving MKW Rainbow Road (ala F-Zero style). You should consider helping him if he's still working on it.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Get the new version] (28 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 06:54:22 PM
If anybody needs help, he/she just have to tell me xD

I don't think he's needing help for this anyway. But I have to admit that my mario kart looks really cool. I'm proud of myself :P xDDD

I've made this quick stage by a request. Goes over any spear pillar (1, 2 or 3)

(http://i50.tinypic.com/ixbeir.jpg)

BTW, I'm leaving for a few days, my girlfriend will be here tomorrow and will be here until tuesday. But I have an exam that thursday, so I'm not sure I'm getting back by then.

So, nothing more to say, see ya in a few days... Don't forget me O.o xDDD


Title: Re: Mewtwo2000's [Crisis City UPDATED - Get the new version] (28 may 2010)
Post by: Beyond on May 27, 2010, 06:57:23 PM
If anybody needs help, he/she just have to tell me xD

I don't think he's needing help for this anyway. But I have to admit that my mario kart looks really cool. I'm proud of myself :P xDDD

I've made this quick stage by a request. Goes over any spear pillar (1, 2 or 3)

[url]http://i50.tinypic.com/ixbeir.jpg[/url]

BTW, I'm leaving for a few days, my girlfriend will be here tomorrow and will be here until tuesday. But I have an exam that thursday, so I'm not sure I'm getting back by then.

So, nothing more to say, see ya in a few days... Don't forget me O.o xDDD

Cool stage. Just saw it over at SmashBoards.

And don't worry about people forgetting you, your thread never leaves the first page.  ;D

I took a break and my thread was knocked to the third page.  :(


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: ItalianStallion on May 27, 2010, 07:02:22 PM
that darkrai looks amazing man. im deff putting it over cresselia. could i request for u to put Giratina in there?


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 07:19:20 PM
Giratina would be a 2D picture, there's no 3D model brawl-compatible right now. So I don't think it's a good idea placing a paper giratina over there xD


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: ADJSonic on May 27, 2010, 07:51:48 PM
Hey mewtwo while u're gone if u give me a dl of the beta I'll finish it for ya just pm with what needs to be done and I'll do what I can.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 08:03:31 PM
No, thanks xD

It's my stage and I'll be finishing it when I get time to.

I suggest you to make small projects so you can learn. I'm sure you're not up for a stage like Mario Kart Alternative yet, so keep learning for now O.o

Not intending to be insulting or something, just saying what I think... You were not even able to fix your own 2D stage a while back, and you only have one file in the vault... ._.

Now for real, this is my last post today, I'm going to bed xD

Before I turn off the pc, I want you to know that I've updated this stage so it can work now as Skyworld (it was requested, so I made it)

(http://i45.tinypic.com/50ffhs.jpg)

I'll get connected again in a few hours, but after that I'll be off during a few days


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: DocStrange on May 27, 2010, 08:09:46 PM
Darkrai was a surprise insta-download. Brilliant stuff as always.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Wulfbang Meow on May 28, 2010, 01:56:15 AM
@ DANGIT, i missed the epic post of my stage, i LOVE it mewtwo 2000! its so awesome with him back there!

of course i have YET to play it in game, but man the awesomeness is most certianly above 9000!

now that i have pics, i might post a download, however, i NEED to experience it first hand :D

have fun with your GF and ill try not to take the spotlight while your gone XD
well, at least if i get my wii fixed that is... ive been really busy these few weeks.. the month of May was very eventful for me...


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: DocStrange on May 28, 2010, 08:46:59 AM
It would be cool if, once you finished Night Rayquaza's Lake you mde an alternate with Darkrai instead of Rayquaza. It would make a lot more sense than having Darkrai on Spear Pillar, since it could easily pass as Newmoon Island. Also, are you planning on putting different pokemon in the night version? Because I needs some Sableye in mah Brawl.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: libertyernie on May 28, 2010, 01:35:39 PM
Just curious, does Crisis City still work over Norfair too?


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: ItalianStallion on May 28, 2010, 02:51:10 PM
omg man i love the prime cup hall from pokemon stadium 2. u should deff do more stages from that game


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mit on May 28, 2010, 02:55:31 PM
Saffron City D:


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: ADJSonic on May 28, 2010, 05:59:22 PM


 you only have one file in the vault... ._.







I just haven't released many have a lot more.
Also one of my current pnes is 3D i'll show a pic.

Oh and thanks for some of those models from your stage They really look good in my stage especcially Battlefield 64.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: dingo on May 28, 2010, 06:10:45 PM
I don't think anyone should do thing's on his stages until they're at his level.

Just my opinion.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: ItalianStallion on May 28, 2010, 09:10:50 PM
dammit mewtwo just when i need u to help me with a stage u have to leave for a few days..

well i am looking forward to Rayquaza's lake at night.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewcario on May 28, 2010, 11:25:41 PM
Darkrai's Spear Pillar froze for me.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: dingo on May 28, 2010, 11:40:53 PM
Darkrai's Spear Pillar froze for me.

Which stage did you put it over exactly? STGTENGAN 1, 2, or 3?


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewcario on May 29, 2010, 12:07:27 PM
I put it over Cresselia, STGTENGAN_3. I'll try it again; the freeze could've been one of those one-time things.

EDIT: Yeup, it only froze last night. I got Darkrai on Spear Pillar, working fine.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Wulfbang Meow on May 29, 2010, 03:54:09 PM
WEEEE!!! RANDOM FREEZING IS RANDOM!!


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewtwo2000 on May 30, 2010, 01:17:45 PM
It would be cool if, once you finished Night Rayquaza's Lake you mde an alternate with Darkrai instead of Rayquaza. It would make a lot more sense than having Darkrai on Spear Pillar, since it could easily pass as Newmoon Island. Also, are you planning on putting different pokemon in the night version? Because I needs some Sableye in mah Brawl.

Sure, I will put night pokemon the most. If I would not make it, it would be a simple texture/lighting edit, and I don't want making somethink as simple as that for a stage of mine xD

Just curious, does Crisis City still work over Norfair too?

Sure xD

omg man i love the prime cup hall from pokemon stadium 2. u should deff do more stages from that game

Yeah... But I have to make the first one first xD

When done, I will think about making others xD

Don't think I'm back or something, I just picked the pc and took a look here, but I will remain without wii for a few more days. Probably weeks.

I will be entering here, not everyday, but almost. So you can still ask me for help if they are not things that require testing with wii. ^^U


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 01:39:59 PM
hey mewtwo Can you make  a what is love stage of this? http://www.youtube.com/watch?v=mnLLf6XWDp4http://www.youtube.com/watch?v=mnLLf6XWDp4


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewzard64 on May 30, 2010, 01:47:39 PM
if you make the brstm too that  would be epic!!!!!!!!!!
Oh and here's one that's also Weegee related.
http://www.youtube.com/watch?v=V4e84mGsRhQ


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 01:52:02 PM
ill make it right now!


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewtwo2000 on May 30, 2010, 01:54:03 PM
Ok, because I was not going to make that xDDD

The one I will be making is the original What Is Love, so please, let me that one to me ^^U


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 01:56:49 PM
I mean ill make the brstm and upload it into the vault.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewtwo2000 on May 30, 2010, 02:03:23 PM
Oh... xD

Well, I still say I can't make that stage... That's too... em... weird... for me O.o

Anyway, anyone feel free to make it by using one of my what is love stages, it's easy, and there are at least 2 stages made from them right now xD


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 02:08:54 PM
Yeah I lack the skills to make stages.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewtwo2000 on May 30, 2010, 02:17:01 PM
There has to be someone willing to make it xD

If not, i suppose I could make it when I'm back... ._.

EDIT: That's another I wouldn't like to make... So please, anyone make them for them O.o xDDDD

If noone makes them, I will... But please, anyone O.o xDDDDDD


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewzard64 on May 30, 2010, 02:18:25 PM
This stage would be epic and funny to replace of your what is love stages what do you think of this? [url]http://www.youtube.com/watch?v=Asn5PBERJ5U&feature=relatedhttp://www.youtube.com/watch?v=Asn5PBERJ5U[/url]

You come up with the funniest stuff you know that?


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 02:22:23 PM
But I personally think this could be a cool what is love stage http://www.youtube.com/watch?v=SUY4N0K8MCY&feature=relatedhttp://www.youtube.com/watch?v=SUY4N0K8MCY


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewzard64 on May 30, 2010, 02:24:39 PM
But I personally think this could be a cool what is love stage [url]http://www.youtube.com/watch?v=SUY4N0K8MCY&feature=relatedhttp://www.youtube.com/watch?v=SUY4N0K8MCY[/url]


That's much better, how's the brtsm coming along?


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 02:27:18 PM
im converting it right now ^^


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewzard64 on May 30, 2010, 02:28:06 PM
Sweet!!!!


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 02:38:05 PM
Converting finished uploading to vault ^^


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewzard64 on May 30, 2010, 02:41:30 PM
Hey DarkSamus could you maybe do some of the songs I requested in your topic? Ya know if you have time for it.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 02:44:47 PM
can you repost them here I forgot what you wanted.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 02:56:14 PM
That might take awhile but anyway the other brstm has been uploaded http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6892&Moderated=All


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: dingo on May 30, 2010, 02:56:30 PM
This is becoming a music thread >_>


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 02:58:16 PM
Hey mewtwo I just uploaded a deep voice version of what is love brstm ^^


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewzard64 on May 30, 2010, 02:59:22 PM
This is becoming a music thread >_>
No, he just dosen't check his own topic that's all.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 03:01:06 PM
Ok ill start with 4 at a time can you be patient?


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewzard64 on May 30, 2010, 03:02:10 PM
Yes I can, sorry.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewtwo2000 on May 30, 2010, 03:07:12 PM
Don't you have your own threads guys? O.o


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 04:07:05 PM
yeah my bad mewtwo ^^;


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Wulfbang Meow on May 30, 2010, 04:20:04 PM
please keep that stuff on your own threads, that post with all of the songs was completely off topic, as this topic contains things related to hacks that mewtwo 2000 has done or is doing. this is his topic not yours...

silly gooses... *pat pat*

so i might do it for you, seeing as how i owe you a lot and all im doing is replacing textures so it doesnt sound that hard.. however i cant test them... that will be up to the public.

but i will not release them under my brawl vault, you can have them :D
its entertaining, but i think that meme has kinda gotten old. (What is love has been around for a long time)


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mit on May 31, 2010, 05:05:49 AM
Is Saffron City still getting worked on

D:


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Segtendo on May 31, 2010, 09:44:41 AM
He is, he's gone for a little though.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Hamzr Bruh on May 31, 2010, 01:55:38 PM
Oh, I forgot to put the download for it xDDD

It will update the post now ^^U

Hey mewtwo you know the mewtwo pack for lucario why hasn't anybody worked on his ears so theyll look more like horns then teddy bear ears lol


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: ??_? on May 31, 2010, 02:24:54 PM
Oh, I forgot to put the download for it xDDD

It will update the post now ^^U

Hey mewtwo you know the mewtwo pack for lucario why hasn't anybody worked on his ears so theyll look more like horns then teddy bear ears lol
troll on your own thread


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Segtendo on May 31, 2010, 02:28:41 PM
Oh, I forgot to put the download for it xDDD

It will update the post now ^^U

Hey mewtwo you know the mewtwo pack for lucario why hasn't anybody worked on his ears so theyll look more like horns then teddy bear ears lol
troll on your own thread
And on another note, Mewtwo2000 didn't make the Mewtwo pack, BigSharkZ and a few others did...


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Hollow on May 31, 2010, 03:09:51 PM
Oh, the irony.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: dingo on May 31, 2010, 03:10:48 PM
Mewtwo only does stages. No irony there.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Wulfbang Meow on May 31, 2010, 07:45:42 PM
Mewtwo only does stages. No irony there.

THAT IS COMPLETELY FICTIONAL!! he does jigglypuff hats too :af:


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Segtendo on May 31, 2010, 07:49:37 PM
Mewtwo only does stages. No irony there.

THAT IS COMPLETELY FICTIONAL!! he does jigglypuff hats too :af:
He's got you there Dingo.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: dingo on May 31, 2010, 08:29:23 PM
Mewtwo only does stages. No irony there.

THAT IS COMPLETELY FICTIONAL!! he does jigglypuff hats too :af:
He's got you there Dingo.

He fixed the one I made. So I let him release it. The second one wasn't originally for others XP


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewtwo2000 on June 01, 2010, 07:11:49 AM
Hey, but I made the headgearless fox :happy:

Saffron will be the next stage I will release when I'm back xD


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Beyond on June 01, 2010, 07:16:39 AM
Saffron will be the next stage I will release when I'm back xD
"Y... E... S... Z... I AM HAPPY..."


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: dingo on June 01, 2010, 07:17:12 AM
Hey, but I made the headgearless fox :happy:

Saffron will be the next stage I will release when I'm back xD

Did not know that. I lose here. And look forward to your return.


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (01 jun 2010)
Post by: Mewtwo2000 on June 01, 2010, 12:58:34 PM
Um... I know that I am not here right now... But I'm gonna upload one stage (maybe 2) today xD


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (01 jun 2010)
Post by: LaharlsWrath on June 01, 2010, 01:07:22 PM
woohoo


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (01 jun 2010)
Post by: Mewtwo2000 on June 01, 2010, 01:13:35 PM
As I said, Saffron City will be the first one when I'm back... And I'm still not back, so don't expect to be it xD

The one I'm sure to release is meant to be tested. And the not sure one would be a FD version of another stage already done ^^U

So don't get hyped or something xD


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (01 jun 2010)
Post by: LaharlsWrath on June 01, 2010, 01:16:08 PM
I'll get hyped anyway


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (01 jun 2010)
Post by: DocStrange on June 01, 2010, 04:13:34 PM
The hype has been gotten. Deal with it. :D


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (01 jun 2010)
Post by: Mewtwo2000 on June 01, 2010, 04:35:38 PM
Well, I'm uploading the stages now... As I'm out of wii, one of them will not have the proper lighting... Anyway, I don't think anyone is downloading that stage...

The stage I'm talking about right now is the pokemon legends stage, but with FD's platform. Gamewatching tried to make the transformation but said to have a glitch. I tried the same, but he says the glitch is still there. I've tried with FD's lighting, and it appears to persist. But I don't have any image of it, so I would like someone taking a pic from these two versions of the stage as a favor ^^U

http://www.mediafire.com/download.php?eoqz2jznyum
http://www.mediafire.com/download.php?5dtug54xzmg

And the other stage I want to upload to the Vault now is the SSE one namq requested me some time ago, which I call the Wheel Cave. Even not being downloadable/finished yet, it has been selected to be in my 9 stages pack, and I need to release it as is so you can test it. Namq liked it, but he requested a 20% smaller wheel and deleting some of the platforms to make the stage smaller. I want to share the stage before I make those changes, and when I make the other version, I would need some help to decide which is the version getting into the pack, the original (bigger) or the fixed (smaller).

So, please, can anyone make any snapshot of the stages in the links so I can decide how big is that glitch and see if I can release the stage? I'll upload both stages when I have the pics for the one in the links ^^U


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (01 jun 2010)
Post by: Mewtwo2000 on June 01, 2010, 05:42:24 PM
So noone is going to make those pics... I suppose Gamewatching will when he's back then...

Well, here's the Wheel Cave... -_-

(http://i48.tinypic.com/33uacqo_th.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6975&Moderated=All)


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (01 jun 2010)
Post by: Wulfbang Meow on June 01, 2010, 05:44:02 PM
The first one looks like this...

(http://i45.tinypic.com/24fyzpu.jpg)

And the second looks like this...

(http://i48.tinypic.com/2w2moie.jpg)

i dont really see any problems like "graphical glitching" but the 2nd palkia is way too dark, so i would go with the first lighting.

your welcome :D not that this makes us even or anything, but ill hopefully finish your signature soon... i think i might wanna go into a different direction, im not so sure though. ill play around in photoshop a bit more to see what i can come up with.


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (01 jun 2010)
Post by: Mewtwo2000 on June 02, 2010, 03:23:29 AM
Thanks a lot CR4CK3RW0LF ^^

It's exactly as I supposed. The lighting makes the platform look weird with the original lighting, but FD's lighting makes the pokemon look weird. I made a third version combining both lightings but something failed and Gamewatching reported a crash.

So, I will upload the one with the white platform, and when I get back my wii, I'll fix it. As the stage won't be much downloaded, it won't be a big deal to have it like this... I've seen much worse problems in Vault stages, and this is enough to play for now

Thanks again ^^


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (02 jun 2010)
Post by: Wulfbang Meow on June 02, 2010, 12:14:03 PM
i actually like the brightness of the first stage.. XD

but hey, when you get back, ill have to see what you do with it next!


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (02 jun 2010)
Post by: ADJSonic on June 02, 2010, 07:33:33 PM
@Mewtwo2000

how's progress on Mario Kart alternate.

also Bump this will never go to the 2nd page.


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (02 jun 2010)
Post by: Mewtwo2000 on June 03, 2010, 04:30:07 PM
I guess I'll have to release a new stage so my thread doesn't fall to page 2 xD

I have thought of this post (http://forums.kc-mm.com/index.php?topic=6320.msg92218#msg92218)

I'll make it have some shadows and I will upload it xD


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (02 jun 2010)
Post by: ItalianStallion on June 03, 2010, 04:37:27 PM
which one are u talkin about? the forest one?


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (02 jun 2010)
Post by: Mewtwo2000 on June 03, 2010, 04:52:05 PM
which one are u talkin about? the forest one?

Yeah, that one xD


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (02 jun 2010)
Post by: Wulfbang Meow on June 03, 2010, 04:54:28 PM
Man seeing that sig every time you post puts a twinkle in my eye  :happy:

now i need to remake mine, its too small and should have some links or something..


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (02 jun 2010)
Post by: Mewtwo2000 on June 03, 2010, 05:24:30 PM
Yeah, mine is actually better than yours :P

EDIT: The stage is up. It's really huge, don't try to kill by the sides. Only upwards is good to kill in here xD

I hope it works, I've not tested the final version because of not having wii (I'm still not here, you know xD)

(http://i49.tinypic.com/aovtrb.jpg)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7065&Moderated=All


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: PAVGN on June 03, 2010, 06:05:44 PM
I won't use It, But I will test out that forest stage because I find fighting on a stage that big hilarious.


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: Mewtwo2000 on June 03, 2010, 06:50:07 PM
I'm uploading this one too... I'm uploading too much stuff for not being here I guess xD

(http://i50.tinypic.com/w86b6u.jpg)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7101&Moderated=All

EDIT: Again, not tested on wii. It should be working fine, with the lightings, the background and everything ^^U


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 201
Post by: NecroMasterX on June 03, 2010, 09:17:27 PM
I'm uploading this one too... I'm uploading too much stuff for not being here I guess xD

([url]http://i50.tinypic.com/w86b6u.jpg[/url])

EDIT: Again, not tested on wii. It should be working fine, with the lightings, the background and everything ^^U


Already done by someone on mah team:
http://hardcorebrawlhacks.wordpress.com/2010/04/24/enter-subspace/


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: ItalianStallion on June 03, 2010, 09:49:29 PM
Already done by someone on mah team:
[url]http://hardcorebrawlhacks.wordpress.com/2010/04/24/enter-subspace/[/url]


alright so why not have a better one with the actual background. i dont remember anyone complaing about the 14 Shadows out there including the "perfect shadow" or wait "true perfect shadow" yeh have a nice day.

[/albanian man]


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: Wulfbang Meow on June 03, 2010, 10:31:11 PM
@itallianstallion, dont even get me started on that one, WHY THE F**K ARE THERE SO MANY??

@metwo 2000,  :>.>: ey, dont forget who made it XD, now i gotta trump that... ill admit it, its going to be hard..

I AM SO STEALING THE BACKGROUND OF THE FOREST STAGE FOR A STAGE IM TRYING TO MAKE!! that is, if you dont mind... do you?


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 201
Post by: FroznHobo on June 04, 2010, 01:36:15 AM
the forest stage's background is from brawl's SSE files. you don't need to ask him for permission to use it.


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: Mewtwo2000 on June 04, 2010, 03:24:07 AM
Already done by someone on mah team:
[url]http://hardcorebrawlhacks.wordpress.com/2010/04/24/enter-subspace/[/url]


alright so why not have a better one with the actual background. i dont remember anyone complaing about the 14 Shadows out there including the "perfect shadow" or wait "true perfect shadow" yeh have a nice day.



Well, if it had been the same exact stage, I would have admited defeat... But as you can see, the one in hardcorebrawlhacks has some differences. The first one, those lightings, if you see my pic, the lightings are moving, and the other one has annoying static lightings. And not sure, but I think the background is slighly differently placed. Opening the file in the brawlbox we can see something more. The whole content of modeldata1 is in modeldata2 too. This makes the transparent things more opaque when used as Final Destination. Mine is not that way, so the elements look a little better.

So I am keeping my version in Vault. Furthermore, I've not seen it in the Vault yet, mine has a fixed stgposition file and someone requested it. As I had it in my game (it was one of the stages I put to be voted not much ago), I've posted it ^^U

About the forest, it's what frozenhobo says, it's an original SSE background, so you can make with it whatever you want xD


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: NecroMasterX on June 04, 2010, 07:12:31 AM
@mewtwo2000
True.


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: Wulfbang Meow on June 04, 2010, 09:51:31 AM
@mewtwo2000, well i know its from subspace, youve just gone and extracted it better than i did :D

i plan on making a semi replica of the hidden retreat stage in tekken 6 :D

(http://quickthumbnail.com/alterpic.php?wm=&wm_size=16&wm_color=1filter=none&filename=uploads/12acb59903b244228db4d68f6e43ddda.jpg&width=320&height=240)

i REALLY want the sheep in the background, but ill have to find a wii game that has them so i can model import :D


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: darthmouse on June 04, 2010, 05:07:32 PM
That forest stage is massive. O.o


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: dingo on June 04, 2010, 06:38:50 PM
Mewtwo, Project Hollow is always open for you if you like.
Why are you advertising a "secret project" to everybody on the boards? PMs exist for a reason and you aren't trying to keep quiet about this. Stop spamming threads with this.


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: DocStrange on June 04, 2010, 09:33:15 PM
After trying out wheel cave, I can't wait until you shrink it down (and hopefully make the side walls outside of the death boundary. It's too big to play on now, but I think it'll be really cool once it's little.

And as for the giant forest stage, it's actually a LOT more fun to play on than I expected, but if I could make one suggestion, I'd take the ledge off of the inner edge of the left moss platform. It's unnecessary and can easily be exploited for some dumb shenanigans.


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: Mewtwo2000 on June 05, 2010, 05:16:49 AM
I have been thinking the same about that ledge since I made the stage some time ago, don't know why did not take it out until now xD

It's now off, thanks for the suggestion ^^


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: GameWatching on June 05, 2010, 05:35:09 AM
You could make 25M !
It would be awesome !


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: Mewtwo2000 on June 05, 2010, 05:52:49 AM
xD

Yeah, it would be not bad I suppose... I would need to learn a little about how's 75m working, and change it so it works as 25m... The number of stairs is similar indeed.

But I don't think I could make donkey throwing barrels ^^U

EDIT:

I've made a tutorial to show how to make wifi room based stages compatible with final destination. There's no reason for not to make them compatible, and it's quick and easy, so I would like you to update all your uploaded stages so they're compatible with FD.

http://forums.kc-mm.com/index.php?topic=9157


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Wulfbang Meow on June 05, 2010, 08:16:10 AM
hey, you should post your other tutorial with pics as well, the one you posted a LONG time ago??

it would be nice to have it in a seperate post since its probably somewhere in the 30's...


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 05, 2010, 08:22:28 AM
The tutorial you're talking about:

http://forums.kc-mm.com/index.php?topic=6320.msg85853;topicseen#msg85853

I will make it as a separate one when I get some pics in the process, thanks for reminding :P


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Wulfbang Meow on June 05, 2010, 08:30:50 AM
yep thats the one :D

DANG its on page 29, it was further back than i thought it was...


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 05, 2010, 10:20:55 AM
I've uploaded another stage, this time it's Smash Skiff. While I'm out of wii, I'm uploading old fixed stages, I'm sorry. I think every stage made should be in the Vault, and this one wasn't. I'm the one who first animated the mountain when the SSE imports begun, and I even fixed the pokemon trainer's spawn points. Now, I've made it work for Final Destination, as I'm intending it's made for any wifi room based stage. So, here it is:

(http://img43.imageshack.us/img43/8462/al1001152358binout.th.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7154&Moderated=All)

Please, anyone to tell me if it's working properly ^^U xD


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: darthmouse on June 05, 2010, 08:03:27 PM
So this means Final Smashes *should* work on every previously WiFi Room-based stages now (when converted to STGFINAL)? Sounds good.  :af:


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: JBG on June 05, 2010, 08:13:33 PM
What is this SSS Expansion code of which you speak? I really would like to know.


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Wulfbang Meow on June 05, 2010, 08:15:47 PM
go here...
http://ssbbcustom.wikia.com/wiki/User:Libertyernie/Stage_Expansion_Pack


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: hughie on June 06, 2010, 05:30:21 PM
Hey, Mewtwo, i have a question again, how do you make a certain model do a certain animation?
Also, i cant wait the the night rayquaza's lake XD


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 07, 2010, 01:12:09 AM
Only by having the animation and the model in the same modeldata, and being the animation the only one in that modeldata


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 07, 2010, 11:35:11 AM
COPY-PASTE OF SOMETHING I WROTE IN THE BLOG AND DOESN'T SHOW

Does anyone want to test them? I’ve made another one too O.o

The first 5 are here

http://www.mediafire.com/download.php?jncho3yjzzn

And the new one is here

http://www.mediafire.com/download.php?5m45tykymum

I’ve tried:

- Shortening the animation
- Having a Static model inside the modeldata
- Porting to FD
- Deleting the effects from junglefalls
- Keeping the original bones without changes, only by animation


---------------------

Talking about the melee jungle stage. I have no wii yet and I would like someone to test these 6 versions of the stage. I don't even know yet what's wrong in the stage, so I made the first fixes I could think of. Help really appreciated ^^U


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: DocStrange on June 07, 2010, 11:43:49 AM
Testing now.

EDIT: Ugh, the site's finally working again. Anyway, stgdxshrine1 was basically the same as normal and all of the others were REALLY messed up. Backgrounds were either black or strobed black white and blue, foreground had a giant brown spike in it and everything else was invisible. Nothing crashed the game though  :af:


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 07, 2010, 12:47:58 PM
Ok, thanks :P


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: LookItsLink on June 07, 2010, 01:01:43 PM
I approved your comment with the links on the blog and tested the new one.
Here's a screenshot of it :-\ http://tinypic.com/m/aey89f/1


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 07, 2010, 02:21:47 PM
Yeah, it sure looks weird xD

That one, and the others, are all messed up. That means that the problem is in the animation

Somebody try this one now please

http://www.mediafire.com/download.php?j1kdzjimtn2


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: LookItsLink on June 07, 2010, 02:34:28 PM
I just checked it out. It does the same thing that Canon's on the blog does, loading the background sections at a time. Also, is the main platform supposed to splash when characters move and land?


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 07, 2010, 02:38:09 PM
It seems it's done like this by the creators, I have not done a thing about it...

It's a real shame I don't have my wii, I'm sure I would be able to make progress, but this way is pretty difficult to make a move (I have not even seen yet that background loading yet)

Version 6: http://www.mediafire.com/download.php?tqye4xyoiyw

What if this one worked? ^^U xD

Sorry about needing so much testing ^^U


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 07, 2010, 04:08:56 PM
Ok, the sixth one failed

The seventh, and the last one today:

http://www.mediafire.com/download.php?yltht2ntjyr

It can:

-Work
-Freeze
-Stay the same

Someone tell me the results please ^^U


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Canon98 on June 07, 2010, 06:48:51 PM
I just checked it out. It does the same thing that Canon's on the blog does, loading the background sections at a time. Also, is the main platform supposed to splash when characters move and land?

Yes they were supposed to make splashes, but looking at the video, those are some huge splashes.  I'll fix that when the Beta becomes a full stage. Also Mewtwoking and FH I very much appreciate your efforts on making this work.  :angel:


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Kit Sovereign on June 07, 2010, 10:46:21 PM
I have a request/question. I've been toying around with stage replacement - and without a doubt, yours are excellent! - but I'm a little stuck.

I've got the basic stage expansion up and running, which is great, but I've got that mostly filled with SSE stages (since they work nicely with Battlefield's music)... I'm trying to put Fourside over New Pork City and Mushroom Kingdom 64 over 75m.

Fourside works nicely and does what just what you said it does - it works without crashing, but there's the problem that the "chimera" spawns (at least, the screen gets dark and there's a lot of bitey noises). I assumed that "get a Final Destination .rel" meant "durrrr I should take FD's .rel and rename it for newpork, that will TOTALLY work" and not surprisingly I got the beep of death.

MK64-into-75m was even more terrible; it was like trying to jam a square peg into a round hole, and by that I mean "I renamed it to go in DONKEY and then I got the beep of death and then I gave up."

I don't know BrawlBox from a hole in the ground, so I have no idea where to even start to make this work... but if you give me some pointers I would be more than willing to try and do it myself! Or you could just do your wizardry and fix the files themselves and then post them for me instead of trying to beat instructions into my dumb head :V

Also... You wouldn't off the top of your head know where the textures for stage images/icons/names/game-of-origin logos are located, would you? At the very least I think I could handle editing THAT myself without crashing anything!


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Chuy on June 07, 2010, 10:55:18 PM
Stage switcher it'll help ALOT (http://www.mediafire.com/?zo2ovj4inyn)
Use it to switch new pork to fd and then put fourside over newpork city
Same with mushroom kingdom make a rel for it to go over 75m and then put the stage pac for mushroom kingdom over 75m

Stage portraits go in common5->sc_selmap-> misc data 80 -> textures
Hope this helps let me know if there's something wrong i'll try to help when i wake up tomorrow
Oh and the rels are only compatible with NTSC region BTW


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: hughie on June 08, 2010, 05:09:31 AM
Only by having the animation and the model in the same modeldata, and being the animation the only one in that modeldata
Im adding about 7 things(About 50 kb each) on there, and the stage has only two modeldata's without animations, do you know what to do?


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 05:43:50 AM
Only by having the animation and the model in the same modeldata, and being the animation the only one in that modeldata
Im adding about 7 things(About 50 kb each) on there, and the stage has only two modeldata's without animations, do you know what to do?

Make a new animation to those 2 modeldatas. If it's final destination, there're 3 modeldatas with modeldata101. How many models do you need to get animated? I mean, not only placing, but in a continuous animation


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: laeryn on June 08, 2010, 08:05:07 AM
Mewtwo, when you have some time, could you do a quick background swap and give Final Destination  Battlefield's background?


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 08:08:48 AM
Sure, I will get into it right now

But I won't be able to test the results ^^U

I really HATE not having my wii with me xDDD


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: dingo on June 08, 2010, 08:22:38 AM
I hate you not having a Wii too =(


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: DocStrange on June 08, 2010, 08:23:01 AM
@Kit Sovereign
Also, when you're replacing the preview pictures for the stages in common5, remember that they need to be smaller (filesize-wise) than the originals, so put them in an image editor and index them.


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 08:25:20 AM
Anyone could test this requested stage in a wii/emulator please?

As I have no wii, I can't see if it's a success or a huge fail xD

http://www.mediafire.com/download.php?lnz2tilwldl

Also, if works fine, any pic would be appreciated so I could upload it to vault ^^U

EDIT: Check it out for both FD and Battlefield please ^^U

Also, I know I told you all I was not going to do this one, but...

Kurobit made it 2D. Then libertyernie made a better 2D version. After that, Kurobit started a 3D version. While not completed, DemonBoy started his. Yesterday, mastaklo made a preview of his. And I decided making mine xD

(http://i50.tinypic.com/14w6see.png)

I'm the first one meant to make it anyway ^^U

http://www.smashboards.com/showthread.php?t=261661&page=8

To be honest, I always wanted to make that one, but I started Fourside and Mushroom first, and then suddenly appeared the first 2D one. So for any reason I kept the idea in hold ^^U

But my thoughts have changed. Now I think... There are other versions over there... And? What's the problem? I can still make mine if I want to xD

I'll probably finish later than other versions over there. If they're good enough, I will keep this one for me, as it won't be needed O.o


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: laeryn on June 08, 2010, 08:49:10 AM
The stage works, but something's wrong with the sky, I think.
It's kinda void, probably because there are no clouds. Is it supposed to be like that?


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 08:53:17 AM
I was expecting some issues from it when played as FD. I have to rearrange models so it's not that void when played in there

Can you try it for battlefield while I try to fix it?


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: laeryn on June 08, 2010, 09:34:54 AM
My tv is busy atm.
I'll test it in a hour. :/


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Chuy on June 08, 2010, 09:55:05 AM
Wow i find it funny i was about make that stage...
Oh well what's the problem with it good sir? i just might fix it


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 10:27:27 AM
Too much elements for a simple 3 modeldata stage as FD. It probably works fine as a Battlefield, but as a FD it's a little poor.

Someone try this one as FD and Battlefield please ^^U

http://www.mediafire.com/download.php?m2mmgtmyfmr


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: laeryn on June 08, 2010, 10:28:17 AM
Ok i've tested it over Battlefield. It works.
The sky is right, there are clouds, but some part of the background is missing. The middle part of the river (lake) is white (but turns dark at sunset/night)


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 10:44:59 AM
And what about the new file in FD?


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mit on June 08, 2010, 11:40:08 AM
What about Saffron D:  That looked like it was nearly complete.


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: ADJSonic on June 08, 2010, 11:44:28 AM
Ya I knida agree.

But um how is Mario Kart alternate.

I'm already hyped for those stages.

Um but a question um I try to animate a stage. I want it switch suddenly like in 1 frame.But it autimaticly makes it turn until it gets there.

P.S. I use v0.63d


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Kit Sovereign on June 08, 2010, 12:23:27 PM
Chuy: Thanks a bunch, that worked like a charm!


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: laeryn on June 08, 2010, 12:43:09 PM
Too much elements for a simple 3 modeldata stage as FD. It probably works fine as a Battlefield, but as a FD it's a little poor.

Someone try this one as FD and Battlefield please ^^U

[url]http://www.mediafire.com/download.php?m2mmgtmyfmr[/url]


I've tried this with both FD and Battlefield.
Both work. On FD, there are clouds in the sky, and the background feels a lot more complete. On Battlefield, it still has that strange V shaped void in the middle part of the lake.

But the sky in both is yellow now... XD


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 01:08:30 PM
What about Saffron D:  That looked like it was nearly complete.


It's nearly complete indeed, but I'm in exams right now and I left my wii in my weekend house. So I can't test lighting, and nothing more can be done until I have my wii back. It will be released as soon as I finish it.

Ya I knida agree.

But um how is Mario Kart alternate.

I'm already hyped for those stages.

Um but a question um I try to animate a stage. I want it switch suddenly like in 1 frame.But it autimaticly makes it turn until it gets there.

P.S. I use v0.63d


Same as above, as I'm in exams and out of wii, I can't make any progress. I will make advances when my wii is back, and I hope having it finished in not much time. Also, to make something happen in only a frame, you must have 2 equal frames before and after the jump. I mean, you have your values in A, the next frames have A values again, the next is B, and the next is B too. If not, there will be some weird effect caused by the interpolation, which tries to smooth the changes in the animation. Only by duplicating frames this is avoided.

Too much elements for a simple 3 modeldata stage as FD. It probably works fine as a Battlefield, but as a FD it's a little poor.

Someone try this one as FD and Battlefield please ^^U

[url]http://www.mediafire.com/download.php?m2mmgtmyfmr[/url]


I've tried this with both FD and Battlefield.
Both work. On FD, there are clouds in the sky, and the background feels a lot more complete. On Battlefield, it still has that strange V shaped void in the middle part of the lake.

But the sky in both is yellow now... XD


I'll take a look to that yellow sky xD

These are secondary effects of merging color animations I guess xD

EDIT: My hyrule advances quickly xD

(http://i48.tinypic.com/12690lk.png)


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Random1 on June 08, 2010, 01:18:55 PM
hi mewtwo2000, i asked you about pal rel's on esh, could you please answer my queries when you get time. thanx. also, about your kongo stage, why does the ground splash when you land on it, and could you please remove the rock and those annoying leaves which make it so you cant see the top, otherwise (apart from the background wierdness, it perfect)


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 01:24:52 PM
One thing, it's NOT MY Kongo xD

My Kongo will be the n64 one, the one you mean is a helping hand xD

So, I have no rights to make those changes, the stage is not mine ^^U I've added shadows, and I had tried to make the background stay (which apparently succeded but with an annoying blue wall xD)

So tell those things to Canon98 ^^U

About pal rel's, you have to extract them from your game (make an ISO from it). They are in the module folder, you can access that by using wiiscrubber.

There's a program somewhere to make the appropiate changes to rel files, or if you know how to hex, you can do it by yourself. Here's a guide:

http://ssbbcustom.wikia.com/wiki/Module_files


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: ItalianStallion on June 08, 2010, 02:30:26 PM
oh yes i see competion here ;)


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: FroznHobo on June 08, 2010, 02:44:43 PM
how did you make the spires? gimme.


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 02:58:06 PM
Vertex hacking a normal block xD

It had an impressive result I guess xD


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: FroznHobo on June 08, 2010, 03:00:26 PM
i need that model, but i'm not familiar with vertex hacking stage pieces. either teach me/show me a guide, or let me get the model off of mediafire.


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Canon98 on June 08, 2010, 03:02:58 PM
hi mewtwo2000, i asked you about pal rel's on esh, could you please answer my queries when you get time. thanx. also, about your kongo stage, why does the ground splash when you land on it, and could you please remove the rock and those annoying leaves which make it so you cant see the top, otherwise (apart from the background wierdness, it perfect)

I was thinking about removing the middle rock but we'll see (Melee's had a small landform under the main logs). I may desaturate the log's color a bit so it doesn't look as cartoony. I will also remove the splashes in the future release along with other nit-picky changes. Barrel MIGHT(and thats stretching it) be added, if its even possible.

Anymore feedback is very appreciated. :3



Aaaaaaaaand back to mewtwo2000's topic  ;)



Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 03:18:07 PM
i need that model, but i'm not familiar with vertex hacking stage pieces. either teach me/show me a guide, or let me get the model off of mediafire.


Sure, here you go http://www.mediafire.com/download.php?nnm0gjchzzu

Anyway, you will need to adapt your textures when used. You'll know what I mean when you test it :P

PS: OMG, I'm over 9000 downloads in the Vault O.o xD


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: FroznHobo on June 08, 2010, 03:19:28 PM
gracias senior. you just saved me a load of time.


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 03:21:40 PM
That vertex edit was done in no time ^^U xDDD

Also, the vertices are accurate, the max and min points are -10 and +10 except the Z dimension, in which the max and min are -20 and 20

It's good to know that sort of things sometimes xD


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Random1 on June 08, 2010, 03:22:58 PM
k thanx mewtwo, i dont do wiiscrubber so ill leave it, but thanks anyway.
@canon could you please remove those leaves on the top though
@mewtwo, hyrule looks like its coming along nicely, it looks great. what stage is it over


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: FroznHobo on June 08, 2010, 03:25:28 PM
just use a .rel to put it over BoE.


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 03:26:05 PM
It will be over... let's see... Mmm... I'll make it multistage I guess xD

As there are no moving platforms or such, I could make it for both eldin and temple, and FD, of course. And wifi room... And maybe battlefield... Don't know xDDDD

Anyway, if there's already a good enough hyrule castle in the vault when I finish mine, I'm not sure if I'll be sharing it O.o xD


Title: Re: Mewtwo2000's [I'm over 9000!!!! O.o xD! - Make your WWR compatible with FD ^^U]
Post by: hughie on June 08, 2010, 03:32:55 PM
Only by having the animation and the model in the same modeldata, and being the animation the only one in that modeldata
Im adding about 7 things(About 50 kb each) on there, and the stage has only two modeldata's without animations, do you know what to do?

Make a new animation to those 2 modeldatas. If it's final destination, there're 3 modeldatas with modeldata101. How many models do you need to get animated? I mean, not only placing, but in a continuous animation
All 7 :(


Title: Re: Mewtwo2000's [I'm over 9000!!!! O.o xD! - Make your WWR compatible with FD ^^U]
Post by: Mewtwo2000 on June 08, 2010, 03:39:42 PM
Then, if all 7 animations are meant to be of different lenghts, you should use battlefield as a base. Or skyworld. There are stages allowing lots of animations, and lots of models. Get my battlefield64 as a base if you want, every modeldata is empty except for modeldata1 if I'm not wrong. Just add your models and animations to the modeldatas you want.


Title: Re: Mewtwo2000's [I'm over 9000!!!! O.o xD! - Make your WWR compatible with FD ^^U]
Post by: laeryn on June 08, 2010, 03:45:41 PM
One thing, it's NOT MY Kongo xD

My Kongo will be the n64 one, the one you mean is a helping hand xD

So, I have no rights to make those changes, the stage is not mine ^^U I've added shadows, and I had tried to make the background stay (which apparently succeded but with an annoying blue wall xD)
Where is the wall you're talking about? I've been playing a bit on that stage, and I don't see any problem with it...

Anyway, great job so far with Hyrule Castle. I can't way to play on it again. :3

Can I ask you something?
A while ago I downloaded the "Egg Galaxy" stage and used a .rel to put it over Summit (it's supposed to go on FD). But it has no background (it only has it on FD). Is there a way to fix this through editing .rel files, or do I need to ask someone to fix the stage itself? XD

Btw, I see there's a Taboo stage in the first page of this thread. Is it released? I'm looking for a Taboo stage without those insane boundaries that make the original one not suitable for competitive play...


Title: Re: Mewtwo2000's [I'm over 9000!!!! O.o xD! - Make your WWR compatible with FD ^^U]
Post by: ??_? on June 08, 2010, 04:08:10 PM
Mewtwo, you should have a stickied thread of all your stage tips. GETONITMODS


Title: Re: Mewtwo2000's [I'm over 9000!!!! O.o xD! - Make your WWR compatible with FD ^^U]
Post by: ADJSonic on June 08, 2010, 04:28:16 PM
@lordofNoah

u are CORRECT they should.


Title: Re: Mewtwo2000's [I'm over 9000!!!! O.o xD! - Make your WWR compatible with FD ^^U]
Post by: Mewtwo2000 on June 08, 2010, 04:40:08 PM
One thing, it's NOT MY Kongo xD

My Kongo will be the n64 one, the one you mean is a helping hand xD

So, I have no rights to make those changes, the stage is not mine ^^U I've added shadows, and I had tried to make the background stay (which apparently succeded but with an annoying blue wall xD)

Where is the wall you're talking about? I've been playing a bit on that stage, and I don't see any problem with it...

Anyway, great job so far with Hyrule Castle. I can't way to play on it again. :3

Can I ask you something?
A while ago I downloaded the "Egg Galaxy" stage and used a .rel to put it over Summit (it's supposed to go on FD). But it has no background (it only has it on FD). Is there a way to fix this through editing .rel files, or do I need to ask someone to fix the stage itself? XD

Btw, I see there's a Taboo stage in the first page of this thread. Is it released? I'm looking for a Taboo stage without those insane boundaries that make the original one not suitable for competitive play...


The wall is supposed to be in these versions

http://www.mediafire.com/download.php?zytwzng2gey (temple)
http://www.mediafire.com/download.php?mjydeqmwmtd (FD)

These are my last tries to make the background appear from the beginning. They told be that I succeeded, but I was reported that there's some blue wall in it.

And not having my wii, don't know what more to do, I need to try things myself >.< xD


Title: Re: Mewtwo2000's [I'm over 9000!!!! O.o xD! - Make your WWR compatible with FD ^^U]
Post by: Segtendo on June 08, 2010, 04:54:19 PM
Congrats on OVER 9000!!!!!!! downloads.


Title: Re: Mewtwo2000's [I'm over 9000!!!! O.o xD! - Make your WWR compatible with FD ^^U]
Post by: Mewtwo2000 on June 08, 2010, 06:48:23 PM
Thanks :P

Could anyone test these 2 jungles please? I need to know if they have any issue with the background or the shadows in the ground. It should be fixed at least for one of them.

http://www.mediafire.com/download.php?zztmyqezdyj
http://www.mediafire.com/download.php?o2zljdtzn3m

PLEASE T_T

EDIT:

Well, it seems Congo Jungle is finally fixed http://www.mediafire.com/download.php?zztmyqezdyj

Now, the stage has to return to his owner, and he will make the fixes he needs xD

But the beta is not loading parts anymore ^^U

Also, hyrule castle:

(http://i50.tinypic.com/2czyb90.png)


Title: Re: Mewtwo2000's [Canon98's Congo Jungle is finally fully fixed ^^ xD]
Post by: ADJSonic on June 08, 2010, 08:14:26 PM
Mewtwo2000 when willl u get ur Wii back anyway?

The only person who is about as goood as you is OizenX

Not                    LOL!


Title: Re: Mewtwo2000's [Canon98's Congo Jungle is finally fully fixed ^^ xD]
Post by: ItalianStallion on June 08, 2010, 08:37:48 PM
sick work u really got it workin? ill try this out when im done smokin with my buddies


Title: Re: Mewtwo2000's [Canon98's Congo Jungle is finally fully fixed ^^ xD]
Post by: Canon98 on June 08, 2010, 08:41:33 PM
@ Mewtwo2000

So what WAS the problem with the stage?

It's been bugging me since the start of the stage and its killing me to know what it is/was.  xD

Also blog updated with new info, links, and credits!  :3


Title: Re: Mewtwo2000's [Canon98's Congo Jungle is finally fully fixed ^^ xD]
Post by: Mewtwo2000 on June 09, 2010, 09:23:14 AM
Mewtwo2000 when willl u get ur Wii back anyway?

The only person who is about as goood as you is OizenX

Not                    LOL!

Minium 2 weeks I guess u.u

@ Mewtwo2000

So what WAS the problem with the stage?

It's been bugging me since the start of the stage and its killing me to know what it is/was.  xD

Also blog updated with new info, links, and credits!  :3

The problem was the VIS animation. There was a color animation, a texture animation, and a visualitation animation. This means that some parts of the stages (controled by bones) can appear/dissapear depending of the values in that animation. Both deleting the VIS animation or changing the values to ON (the grey color in brawlbox) worked. I would have fixed the stage earlier if I had seen the video before. Anyway, when I saw the video, I deleted the VIS, but the guy who tested the stage for me reported the bug was still there... So I got lost.

But after Superguzzi posting an image with the solution, I reached the conclussion that one of my fixes was the good one, and I applied to the last one I made. And that one worked together with an edited version of the VIS files. I left as the good one the one without the VIS, but the one with the edited VIS is working fine too, as logical.

So that's it, the problem was an animation xD

I knew it since I saw the video, because of the appearing/dissapearing thingy being looping


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Wulfbang Meow on June 09, 2010, 12:18:45 PM
u have surpassed your sensei, i bow in respect.. :D

lol, congrats on the retarded amount of downloads, wear it like a badge of honour :D

so what are you going to make to commemorate such an event?


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Mewtwo2000 on June 09, 2010, 12:46:14 PM
This

(http://i49.tinypic.com/k2ivb.png)

And this xD

(http://i45.tinypic.com/2yosj8y.png)


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Wulfbang Meow on June 09, 2010, 02:42:13 PM
lol no exams for u :D

and YES!!! so the other guy dropped the project? or did you finally give up on waiting for him to finish? XD

oh and i plan on making some stage select pics for your stages if you want em, just remember if you want to use them, you gotta cut down on the file size, getting rid of text for notifications helps. you dont need Nintendo WFC displayed every time.

would you like me to make some for your stages?


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Mewtwo2000 on June 09, 2010, 03:02:08 PM
lol no exams for u :D

and YES!!! so the other guy dropped the project? or did you finally give up on waiting for him to finish? XD

oh and i plan on making some stage select pics for your stages if you want em, just remember if you want to use them, you gotta cut down on the file size, getting rid of text for notifications helps. you dont need Nintendo WFC displayed every time.

would you like me to make some for your stages?

I made something to allow my game loading textures for the stage icons without crash... I think I changed the file type for all of them so they can be CMPR now, and I had to delete nothing... At the moment I only have one icon, the What Is Love one.

Make them for every stage you want to, I'm sure people will appreciate it. I don't think I'm using most of them, because I have my stages in the custom slots, only fourside is in newpork, what is love in 75m and mk64 in mario bros right now xD

Also, I was never waiting anyone, I just wasn't going to make it because of someone already working on it, but I changed my mind now that there are at least 3 of them xD


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Wulfbang Meow on June 09, 2010, 03:13:28 PM
I made something to allow my game loading textures for the stage icons without crash... I think I changed the file type for all of them so they can be CMPR now, and I had to delete nothing... At the moment I only have one icon, the What Is Love one.

ORLY? does it look any different? like is it more pixelated or anything like that? i might just make that then :D

i think it might be nice for people to have just a blank starting point, basically just the original brawl file with the formats changed and the background just a white static pic that says background. that way people will be able to find the file needed to replace the background easy as well as trimmed text to significantly reduce file size.

Quote
Also, I was never waiting anyone, I just wasn't going to make it because of someone already working on it, but I changed my mind now that there are at least 3 of them xD

ah i see :D i have a feeling yours is going to be the most accurate, you could probably make a brawl sized one too!

ill probably try to revamp the textures (which i still havent done for any of your stages except Azazel's Chamber) ill theme it after twilight princess, using the removed castle version of the bridge of eldin for the background as well as proper lighting for said background change.

now im excited, I CANT WAIT FOR IT!!! :happy:


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Mewtwo2000 on June 09, 2010, 04:19:39 PM
They look the same I guess... They're almost the same size, only a little smaller. Enough for the only texture I placed xD

Also, new pic:

(http://i47.tinypic.com/33eudg4.png)


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: LookItsLink on June 09, 2010, 04:21:30 PM
Lookin' epic Mewtwo.


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: DemonBoy on June 09, 2010, 04:28:53 PM
They look the same I guess... They're almost the same size, only a little smaller. Enough for the only texture I placed xD

Also, new pic:

([url]http://i47.tinypic.com/33eudg4.png[/url])

your making hyrule too?..
looks better than what i got so far..


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Mewtwo2000 on June 09, 2010, 04:33:03 PM
your making hyrule too?..
looks better than what i got so far..

There are 4 hyrule castle projects right now, at least in a public way.

Yours, mine, Mastaklo's and Kurobit's. Fun or crappy? Who knows O.o

Go to ESH to see Mastaklo's and Kurobit's ^^U


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: DemonBoy on June 09, 2010, 04:41:20 PM
your making hyrule too?..
looks better than what i got so far..

There are 4 hyrule castle projects right now, at least in a public way.

Yours, mine, Mastaklo's and Kurobit's. Fun or crappy? Who knows O.o

Go to ESH to see Mastaklo's and Kurobit's ^^U
well at least i made the balcony thing on the right to look perfect. i just need to know how to add the tornadoes


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Wulfbang Meow on June 09, 2010, 04:42:58 PM
meh, tornadoes are overrated, but it would still be awesome as hell to have them :D

unfortunately i dont think you can do that in brawl yet...


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: ItalianStallion on June 09, 2010, 05:39:52 PM
@Mewtwo: colgaste el link para el ese mundo de dk que hize canon que dijiste que habias arreglado?


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Mewtwo2000 on June 09, 2010, 07:51:53 PM
(http://i48.tinypic.com/2v1b044.png)

@Italianstallion: The link to the congo is now the good one, the stage is now fixed ^^U

PS: English forum ^^U


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: ItalianStallion on June 09, 2010, 10:54:17 PM
So your saying Canon updated his link on brawlvault?


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Mewtwo2000 on June 10, 2010, 01:33:41 AM
Yeah. He updated even the video in the blog xD


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: ItalianStallion on June 10, 2010, 02:16:05 AM
lol i noticed right after i posted that. gotta try it in game soon, ur amazing mewtwo.


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Random1 on June 10, 2010, 10:14:35 AM
this level is some crazy [censored],thanx


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: hughie on June 10, 2010, 10:46:40 AM
(http://img641.imageshack.us/img641/9678/al1006101303binout.jpg)
I got some progress on my new stage(Thnx for the help), but a huge graphical error appears for about half a second every 5 seconds, did you ever get this? Edited it, and now has incredible lag. (Kinda like freezing, but with sound on.)


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Mewtwo2000 on June 10, 2010, 11:35:35 AM
I had never that problem with battlefield 64 O.o

Try what happens if you quit those characters over there. If the problem persists when they're not there, send me the file and I'll take a look to it

EDIT:

This is getting closer :P

(http://i45.tinypic.com/2vvtjqd.png)


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: ItalianStallion on June 10, 2010, 01:51:42 PM
Wow its 4 people working on this at the same time? I know DemonBoy showcased first, then i saw yours Mewtwo, then i saw Masklato. Now Kurobits? lol wow..

EDIT: inb4theshadowandfiercedeitylinkcomments


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Mewtwo2000 on June 10, 2010, 02:02:32 PM
I posted the order in another post xD

It was Kurobit->Demonboy->Mastaklo->Me

I was planning on making it even before kurobit did, and I didn't want to steal him the project once I saw he started his. But then Demonboy started his, and the other day mastaklo did. So I thought that making it wasn't stealing anymore... Because I'm only one of the many hackers making the same thing xD


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: dingo on June 10, 2010, 02:11:09 PM
I posted the order in another post xD

It was Kurobit->Demonboy->Mastaklo->Me


The magic of stage hackers being spread out and not knowing the progress of others.


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Mewtwo2000 on June 10, 2010, 03:56:47 PM
I've fixed this old stage of mine. If you have it, re-download. Also, if there's something wrong with it, report please.

(http://img30.imageshack.us/img30/7126/al0912162254binout.th.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2365&Moderated=All)


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: hotdogturtle on June 10, 2010, 07:34:12 PM
I just stopped using that stage a few days ago >__> What did you change in this version?


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Mewtwo2000 on June 10, 2010, 08:50:52 PM
An annoying yellow light from the original environment ^^U

Nothing more xD

PS: New project on the go

(http://i45.tinypic.com/hsurk3.png)


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Wulfbang Meow on June 10, 2010, 09:38:21 PM
reconize it already :D so your finally completing project F are you?

i gotta say though, im more excited for Hyrule 64, but its still nice to see that hack getting progress.


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: hotdogturtle on June 11, 2010, 12:49:20 AM
Oh yeah, I remember that yellow light. Too bad I replaced all 3 of my previous Battlefield textures with rihuganon's Junglefield. But good thing you fixed it anyway.

With this Facility and FrozenHobo's SSB Intro stage, it seems like sooner or later we're gonna end up creating every location from every 3D N64 game in Brawl. And my only complaint will be the lack of available stage spaces.


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: dRage on June 11, 2010, 01:03:32 AM
PS: New project on the go

Omg, it's the toilett! I remember spreading remote mines all over the place and blowing them up once someone enters, good times.


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Mewtwo2000 on June 11, 2010, 04:39:55 AM
(http://i48.tinypic.com/raaq8h.png)


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Wulfbang Meow on June 11, 2010, 10:52:32 AM
@dragonrage, AWWW, no toilet :(

@mewtwo 2000, looks nice so far :D how much do you vertex parts for stages? i cant vertex so im kind of curious..


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: KTH on June 11, 2010, 10:55:27 AM
Lol

Goldeneye 007 ^^


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: NecroMasterX on June 11, 2010, 03:36:54 PM
Hey Mewtwo2000, can you help me with a stage I'm making? When you start the match, you die.


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Segtendo on June 11, 2010, 03:38:47 PM
Hey Mewtwo2000, can you help me with a stage I'm making? When you start the match, you die.
I'll answer that. Change the bones around in stagePosition.


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: NecroMasterX on June 11, 2010, 03:42:37 PM
Hey Mewtwo2000, can you help me with a stage I'm making? When you start the match, you die.
I'll answer that. Change the bones around in stagePosition.

I was asking mewtwo200 if he would help me fix it like he did with BSZ.


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: ItalianStallion on June 11, 2010, 04:08:10 PM
my only complaint will be the lack of available stage spaces.

yes!


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: FroznHobo on June 11, 2010, 04:49:04 PM
Hey Mewtwo2000, can you help me with a stage I'm making? When you start the match, you die.
I'll answer that. Change the bones around in stagePosition.

I was asking mewtwo200 if he would help me fix it like he did with BSZ.

and he gave you an answer. you need to move the player bones so that they are above ground collisions.

if its a problem with people falling through a collision, then make sure you have it actually specified as "ground", otherwise they won't be able to stand on it.


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Wulfbang Meow on June 11, 2010, 06:29:39 PM
Hey Mewtwo2000, can you help me with a stage I'm making? When you start the match, you die.

wow thats ghey, pranking friends no doubt?


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: NecroMasterX on June 11, 2010, 07:11:33 PM
Hey Mewtwo2000, can you help me with a stage I'm making? When you start the match, you die.

Well, I don't the exact location where you're suposed to spawn. I'll ask someone else.
I'll answer that. Change the bones around in stagePosition.

I was asking mewtwo200 if he would help me fix it like he did with BSZ.

and he gave you an answer. you need to move the player bones so that they are above ground collisions.

if its a problem with people falling through a collision, then make sure you have it actually specified as "ground", otherwise they won't be able to stand on it.


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Wulfbang Meow on June 12, 2010, 01:45:52 AM
oh sorry excuse me, i was tired and read the post wrong :(

i thought you were trying to create a stage where you instantly die XD

well yeah fixing spawn points is like that, you can also download brawl wall, but i find it kind of confusing with the lack of visual data and some say it can mess up the PAC file :X


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: NecroMasterX on June 12, 2010, 07:30:14 AM
I'll just ask someone to help me, I have a lot of hacks I'm working on. One of them is an animated stage of an internet meme, but it looks weird. 


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Mewtwo2000 on June 12, 2010, 12:25:57 PM
Send me the stage in a PM and I'll take a look

Anyway, there's a program called brawlwall, very useful for this

Also, first in-game pic of my version of Hyrule 64

(http://www.brawlsnapshots.com/snapshots/212988.jpg)



Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: _Data_Drain_ on June 12, 2010, 12:35:13 PM
Wow... That looks really nice dude, I can't wait until it's released. :)


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Mewtwo2000 on June 12, 2010, 04:06:28 PM
Better lighting:

(http://i50.tinypic.com/4k8cnl.jpg)


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: NecroMasterX on June 12, 2010, 05:09:40 PM
Kay mewtwo. I'll send you the stage soon.


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Mewtwo2000 on June 12, 2010, 05:58:16 PM
Some people got faster than me...

They downloaded Hyrule Castle before I wrote here that it's already in the vault...  r)



Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: NecroMasterX on June 12, 2010, 06:06:04 PM
Hey Mewtwo, sent you the PM with the stage.


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Mewtwo2000 on June 12, 2010, 06:10:36 PM
Ok, sent yoy the PM with the fix xD


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: Segtendo on June 12, 2010, 06:39:45 PM
Win for Mewtwo. :af:


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: ShadowSnake on June 12, 2010, 07:13:07 PM
Hey Mewtwo, can u tell me your method to making these stages? like how do u make just a simple wall? I want to make Sierra 117 from Halo 3.


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: PAVGN on June 12, 2010, 07:16:59 PM
I must say your version of Hyrule Castle is the best one.


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: Segtendo on June 12, 2010, 08:37:42 PM
My god, it looks EXACTLY like it was in the original.
Perfect lighting, perfect size.
It's beautiful ;_;


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: amount18 on June 12, 2010, 09:17:24 PM
And Mewtwo does it again!  Amazing Job!  SSP and icon will be up shortly. Libertyernie beat me to it. 


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: wii on June 12, 2010, 11:00:44 PM
i must say, your stuff is very impressive. that hyrule stage looks exactly the same as the original one.


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: Akari_Un on June 12, 2010, 11:21:21 PM
de poca, este nivel estaba considerado netural reemplazare elpuente ya que esta baneado ^^


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: Legendary Super Mario on June 13, 2010, 01:19:35 AM
Hyrule Temple is awesome! Me and some friends played on it and they loved it!

Thank you for bringing a bit of nostalgia into Brawl...  :af2:

(goes to download your other retro stages...)


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: ItalianStallion on June 13, 2010, 01:45:30 AM
wow if thats not accurate then idk wat is


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: DocStrange on June 13, 2010, 06:35:41 AM
Extremely top-notch work as always.


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: libertyernie on June 13, 2010, 09:07:54 AM
And Mewtwo does it again!  Amazing Job!  SSP and icon will be up shortly. Libertyernie beat me to it. 
My SSP was made from my 2D version the day before Mewtwo2000 released his. And I said, "hey, this could work for a 3D version too, and nobody will notice the difference!"


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: hypermetalsonic on June 13, 2010, 10:54:44 AM
omg! i loved your Hyrule Castle stage. GLad to see your making a 3d ver of saffron city :)

Thing that sucks is alot of the stages are set up to replace Battlefield and Final Destination..


Theres a bunch of other stages I'd much rather give up.
-------------------

btw.. Can you expand or some how repeat the background on Hyrule? I hate seeing black borders when ever I pause the screeen and adjust camera. Just annoying


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: FroznHobo on June 13, 2010, 01:24:40 PM
omg! i loved your Hyrule Castle stage. GLad to see your making a 3d ver of saffron city :)

Thing that sucks is alot of the stages are set up to replace Battlefield and Final Destination..


Theres a bunch of other stages I'd much rather give up.
-------------------

you can use .rels to put them over any stage you want.


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: hypermetalsonic on June 13, 2010, 01:49:31 PM
oh? alright, knew knew :)
how do I get ahold of a .rels and use it?


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: FroznHobo on June 13, 2010, 02:11:07 PM
http://www.smashboards.com/showthread.php?t=269742


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: Wulfbang Meow on June 13, 2010, 03:41:57 PM
yah .rels are nice :D

@mewtwo2000, if you were planning on making the metal mario stage from 64, someones already 90% done with it..

im making a menu+CSS+SSS theme in honor of all this nostalgia :D

i might even release a pac once all of 64's stages are ported perfectly! then we can have Brawl 64!


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: Mewtwo2000 on June 13, 2010, 04:06:37 PM
yah .rels are nice :D

@mewtwo2000, if you were planning on making the metal mario stage from 64, someones already 90% done with it..

im making a menu+CSS+SSS theme in honor of all this nostalgia :D

i might even release a pac once all of 64's stages are ported perfectly! then we can have Brawl 64!
I know it, but it doesn't matter at all. I've made Hyrule Castle while there were 3 other projects for it, 2 of them almost finished. If gamewatching finishes his first, it's okay, when I make mine if do so, it will have less downloads, but I don't mind. I just make stages for fun, and I want to make that one as a personal challenge.

Some of my stages are personal challenges indeed xD

Also, I'm glad you guys like the stage ^^


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: Wulfbang Meow on June 13, 2010, 04:09:08 PM
why havent i played it yet?

oh yeah, im still hacking so i want to finish a hack for testing before my sd card goes back in :D

DONT FORGET to update your OP, you still got Hyrule Castle as your upcoming...

CANT WAIT FOR SAFFRON!!!


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 13, 2010, 04:41:16 PM
I have updated it some minutes before I've seen your post xD


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: MarbleStorm on June 13, 2010, 05:24:29 PM
Oh man, I can only wonder how someone could not think holy crap in their minds


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: amount18 on June 13, 2010, 06:40:03 PM
And Mewtwo does it again!  Amazing Job!  SSP and icon will be up shortly. Libertyernie beat me to it. 
My SSP was made from my 2D version the day before Mewtwo2000 released his. And I said, "hey, this could work for a 3D version too, and nobody will notice the difference!"

Ah, I see.  I had thought the colors were a bit different, but I thought that it was because you used a new in game pic at higher resolution when I was just blowing up his preview.  I will use yours though because it is clearer.  ;)


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: dingo on June 13, 2010, 06:47:51 PM
I hope the people who haven't finished their Hyrule 64 stages don't quit them.


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 13, 2010, 06:50:37 PM
Don't know about mastaklo and kurobit, but I'm sure Demonboy is going to finish his soon =)


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: ShadowSnake on June 13, 2010, 06:56:38 PM
@ Mewtwo2000

How goes the stage pack for the code? And will it have new icons or will they all have to have the same menu icon?


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 13, 2010, 07:09:38 PM
Well, in my game I'm not using the menu, I have the pic of a similar stage to the ones I'm using.

I mean, for Taboo destination, I have FD's pic, for Midair Stadium I have pokemon stadium's, and so...

I suppose I will make the pics to be that way for the pack too.

As I've been without wii for some days, I've not done much. I started fixing Sector Z the other day, when it is done I suppose I could make the pack and post it...

Anyway, I should make the v2 for wheel cave too before the release ^^U


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Wulfbang Meow on June 13, 2010, 08:07:39 PM
I hope the people who haven't finished their Hyrule 64 stages don't quit them.

dude, if i knew that mewtwo 2000 was making a stage that i had in progress, i think i would stop... well it would really depend on how far id have gotten.

but yeah mewtwo2000, your just like mewtwo in pokemon, your hard to compete with! XD


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 14, 2010, 04:58:34 AM
Made some minor graphical fixes to Hyrule 64, and some camera/death/final smash changes too. It's still not finished, but it's now better than before.


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Queen Chrysalis on June 14, 2010, 11:06:21 AM
Hey mewtwo I made you a gift to go with your hyrule castle 64 I think this song will fit perfectly http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7700&Moderated=All ^^


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 14, 2010, 11:18:13 AM
Great song, I've always liked much more the original one than the brawl one, thanks =P


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Queen Chrysalis on June 14, 2010, 11:22:13 AM
np prob mewtwo I always liked the classic oot music im gonna upload the whole sound track later and some other songs that will go great with the rest of your stages. ^^


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 14, 2010, 04:41:53 PM
http://www.youtube.com/watch?v=pr1OwGIqyZM

Video of Hyrule Castle xD


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: _Data_Drain_ on June 14, 2010, 04:46:09 PM
...Okay, I started laughing when I noticed the Indiana Jones music. XD


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: FroznHobo on June 14, 2010, 05:10:43 PM
i must have that song. where is the file?


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewzard64 on June 14, 2010, 05:20:53 PM
Mewtwo, Where did you find that Mint Green Jigglypuff?


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 14, 2010, 05:24:55 PM
i must have that song. where is the file?
In my brawl, my brother is the one who searches music. And I told him how to make brstms himself, so I guess it's nowhere but in my SD right now O.o xD

Mewtwo, Where did you find that Mint Green Jigglypuff?

I made it, it's my own jigglypuff xD


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: FroznHobo on June 14, 2010, 05:27:46 PM
upload that song. now.


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 14, 2010, 05:31:36 PM
xD

Okay, wait a little xD


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewzard64 on June 14, 2010, 05:32:53 PM
Could you please upload the jigglypuff too?


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 14, 2010, 05:38:27 PM
Mmmm.... But it's my jiggs... O.o >.< xD

Okay, wait a little... The one in my game is multi-cap, I have to make it no-cap xD

Unless you want the multi-cap version O.o

EDIT: My brother is now uploading the Indiana Jones Song xD


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: ADJSonic on June 14, 2010, 05:57:01 PM
Hey Mwetwo just wondering

for Mario Kart Alternate what else  are u gonna put in because if it's just The problem I mentioned earlier....

I now how to fix that.

Just put in the A high - negitive in Y translation then go back to the previous and type in what it had previously befor it started to adjust.

OR just put 0 in all the scalar.



Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 14, 2010, 05:59:25 PM
Here's Indiana Jones

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7714&DiplayName=Indiana%20Jones%20Theme%20Song

Also, do I upload only my green jiggz or the jiggz with the hats? xD

Hey Mwetwo just wondering

for Mario Kart Alternate what else  are u gonna put in because if it's just The problem I mentioned earlier....

I now how to fix that.

Just put in the A high - negitive in Y translation then go back to the previous and type in what it had previously befor it started to adjust.

OR just put 0 in all the scalar.




What are you talking about? O.o

Which problem? O.o


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: ADJSonic on June 14, 2010, 06:09:26 PM
Oh remember how in the normal Mario Kart stage from brawl....

the platform.

Some peoples heads go through..


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 14, 2010, 06:15:01 PM
I have no problem with that, that was only a showcasting video, and I will make a good stage when the time comes. The stage is not already released just because it's almost not-started, indeed. Only a first approach of the main animation and the collision attachment are made.

Be patient xD


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewzard64 on June 14, 2010, 06:25:55 PM
Here's Indiana Jones

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7714&DiplayName=Indiana%20Jones%20Theme%20Song

Also, do I upload only my green jiggz or the jiggz with the hats? xD

Without.


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: dingo on June 14, 2010, 06:53:03 PM
This is a little off topic and don't intend on singling him out but....ADJ maybe you should make some stages yourself instead of trying to help the one person that wouldn't need help since you seem you know so much about making stages....


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: ADJSonic on June 14, 2010, 07:28:34 PM
Mewtwo@

okay.

@Dingo

I made one 3D stage but shouldn't release it because it contains other models none that I craeted I still have no idea how including from otheers stages including crisis city's building.

And well I'm working on one.

It will be Mystic Cave Zone from Sonic.
3D.

But I need someone to help me vertice hack a part of a particular stage.

Hey anyone who can do it PM.
U will be given credit...

Quiiting post before I get too of Topic....



Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Segtendo on June 14, 2010, 07:37:06 PM
Mewtwo, I never knew you had a brother.


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: ADJSonic on June 14, 2010, 07:39:23 PM
No he dosen'......

just read post.

OMG! he does.


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Wulfbang Meow on June 14, 2010, 08:33:17 PM
you know, its INCREDIBLY EASY to make jigglypuff change color, but oh well, more downloads for Mewtwo 2000 :D


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mit on June 14, 2010, 11:14:17 PM
After seeing that video, I've gotta say the size is fine.  Even the background.  It's easily close enough to not have to tweak the stage size.  As stated over at Smashboards, the jump mechanics are just a bit different now, but as far as horizontal length of the platforms, they seem just right.  The background is also totally passable.  It looks like it's working great in its current state.  Death Mountain is almost always in view.

I'll have to try it out myself to test stuff like death zones, but apparently those have been ironed out already.  I just heard someone say they can see black sometimes from the background picture not being big enough.  Might I suggest trying to make the background image tile-able?  Like, so you can place three of them in a row in the background for those moments where the camera just barely sees the edge of the image?

If you can get me the texture I'm pretty good at doing things like that and could certainly help out.  I could atleast enlarge the original background texture and make it a bit bigger through some manual photoshop work (yay tablet).


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 15, 2010, 01:29:01 AM
That's what I did indeed, enlarge it xD

The first release had a plane as the background, but now it's using one in the custom stages. The background texture needed to be enlarged, but I'm not bad with textures and such either and I managed to enlarge it in a proper way. I think the file now includes both the original and the enlarged textures so you can compare. There's no possibility of black borders during the match now. Also Olimar's final smash is working fine too.

EDIT:

(http://i45.tinypic.com/wr199s.jpg)

My green jigglypuff is now in the Vault (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7734&DiplayName=Green%20Jigglypuff)


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: Akari_Un on June 15, 2010, 11:06:46 AM
No te habia felicitado mewtwo por el nivel de hyrule, muy buen trabajo, y ya estoy de vacaciones asi que ya podre trabajar en fourtain of dreams


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: Wulfbang Meow on June 15, 2010, 11:36:25 AM
No te habia felicitado mewtwo por el nivel de hyrule, muy buen trabajo, y ya estoy de vacaciones asi que ya podre trabajar en fourtain of dreams

all i understood about any of that was fountain of dreams.. you requesting fountain of dreams?


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: Mewtwo2000 on June 15, 2010, 11:40:40 AM
He congratulated me for hyrule castle, and said that he's already on vacation and now he can start working on fountain of dreams

We're going to make FoD together, that's why

@Akari_un thanks ^^

Tell me when you're starting collecting textures/models, and I will make the fixes the actual stage is needing right now :)


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: Micaiah on June 15, 2010, 12:07:29 PM
No te habia felicitado mewtwo por el nivel de hyrule, muy buen trabajo, y ya estoy de vacaciones asi que ya podre trabajar en fourtain of dreams

Estan trabajando en fountain of dreams???
que bonito...^^
les deseo buena suerte...^^
Yo è siempre querido la fountain of dreams en brawl y un evento de Kirby vs Dedede...como en el juego original...^^

Translation(XD) :
Are you working on fountain of dreams???
nice...^^
Good Luck...^^
I always wanted the fountain of dreams in brawl and an event of Kirby vs Dedede...like the original game....^^


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: Oizen on June 15, 2010, 12:35:53 PM
Mewtwo, I wanna put a stage I'm working on over somthing else, how do I do it with freezing and no .rels? :P


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: Mewtwo2000 on June 15, 2010, 12:43:02 PM
Just add the 'static' modeldatas the stage needs. I mean, just like my wifiroom-to-finaldestination tutorial, but filling your stage will every modeldata the original stage in that slot has.

You can use this brres file (http://www.mediafire.com/download.php?zjymtr2dymq) for that

---

Also, you guys remember my old moon battlefield, I revamped some days ago? What do you think of how it's now?

Original

(http://img30.imageshack.us/img30/7126/al0912162254binout.jpg)

New

(http://i47.tinypic.com/11aei4m.jpg)

EDIT: Mmm, the pic doesn't make justice to the stage at all I guess xD


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: LaharlsWrath on June 15, 2010, 01:17:24 PM
it looks awesome, I'm downloading it
if I can find a download...
damn you have a lot of stages xD


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: Mewtwo2000 on June 15, 2010, 01:40:02 PM
If you have found it, download it again, because I've just uploaded it now xD

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2365&DiplayName=Moon%20Battlefield

Also, new pic. As in other stages of mine, you can choose between lightings. There's a small guide inside the pac file. The 3(4 really) lights you can choose are the ones in the pics in the vault xD

(http://i45.tinypic.com/103fnfr.jpg)


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: Velen on June 15, 2010, 02:36:57 PM
Y'know, I was actually thinking of trying to a Stage texture Hack sometime. I was actually hoping someone would like to help make the Halberd Stage into a Submarine that goes above and below water.


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: LaharlsWrath on June 15, 2010, 09:39:22 PM
If you have found it, download it again, because I've just uploaded it now xD
okay good, nice to know I'm not blind xD

:/
"This file is currently set to private. " >_>


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: ItalianStallion on June 16, 2010, 05:40:09 AM
buenas noticias que tu y akari van a comenzar con FoD.


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: Mewtwo2000 on June 16, 2010, 08:08:44 AM
If you have found it, download it again, because I've just uploaded it now xD
okay good, nice to know I'm not blind xD

:/
"This file is currently set to private. " >_>

My fault, I forgot changing the link for the new one xD

Now it's fixed

Also, one person got the stage without having a link... It looks that someone knows I have a link to my mediafire folder in the OP O.o xD


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: LaharlsWrath on June 16, 2010, 11:48:52 AM
woohoo, finally downloaded it xD


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: Mewtwo2000 on June 16, 2010, 03:00:06 PM
(http://i46.tinypic.com/32zm06a.jpg)

Stage mixing xD


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: ♤♡◇♧ on June 16, 2010, 03:07:46 PM
Looks pretty good (and lol on Jiggz hover holding Ganon in her hand).


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: DocStrange on June 16, 2010, 03:16:23 PM
Two Hyrule Castles? Madness!!!


Title: Re: Mewtwo2000's [Get the latest fix for my Hyrule Castle 64!! (17 jun 2010)]
Post by: Mewtwo2000 on June 16, 2010, 06:56:03 PM
I suppose I will delete the one in the background for the final version xD

EDIT:

Also, if you didn't notice it in that pic, I've finished the parts that were unfinished in the stage (those green flaps on the right)

(http://i46.tinypic.com/2wexusl.jpg)

You can get it in the vault xD

And this one is unfinished, but it's in the vault to be played already too  :af2:

(http://i46.tinypic.com/32zm06a.jpg)


Title: Re: Mewtwo2000's [Get the latest fix for my Hyrule Castle 64!! (17 jun 2010)]
Post by: ItalianStallion on June 16, 2010, 09:10:53 PM
u should make the green part red, like that one ssb64 project on youtube. it would look mad nice ;)


Title: Re: Mewtwo2000's [Get the latest fix for my Hyrule Castle 64!! (17 jun 2010)]
Post by: Wulfbang Meow on June 16, 2010, 09:21:42 PM
u should make the green part red, like that one ssb64 project on youtube. it would look mad nice ;)


can we have a link to said video of project?

@mewtwo2000, this might make the eldin background a bit better

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3352&DiplayName=No%20Castle%20on%20Bridge%20of%20Eldin

Oizen X removed hyrule castle in the background..


Title: Re: Mewtwo2000's [Get the latest fix for my Hyrule Castle 64!! (17 jun 2010)]
Post by: ItalianStallion on June 16, 2010, 09:32:21 PM

can we have a link to said video of project?



http://www.youtube.com/watch?v=A4obMlawX2U

@ 3:33


Title: Re: Mewtwo2000's [Get the latest fix for my Hyrule Castle 64!! (17 jun 2010)]
Post by: Jiiprah on June 17, 2010, 12:10:26 AM
Ahhhh...Mewtwo...please do a version of Saffron City with those textures from the video above, when it completed :P

@ 6:15


Title: Re: Mewtwo2000's [Get the latest fix for my Hyrule Castle 64!! (17 jun 2010)]
Post by: Mewtwo2000 on June 17, 2010, 12:43:10 AM
Indeed, I was planning doing that since I know about that texture pack xD

@CR4CK3RW0LF

I don't need Oizen's work to make the castle dissapear, It's too way easy indeed (only one bone has to be resized), but I just wanted upload the stage as is, because I'm leaving today and will be back in a week.

I'll delete the castle quickly so noone more says something about it ^^U


Title: Re: Mewtwo2000's [Get the latest fix for my Hyrule Castle 64!! (17 jun 2010)]
Post by: flammable on June 17, 2010, 01:14:18 AM
i see ur in smashcalibur judge panel xD

nice stages, rly good

also i like this page number


Title: Re: Mewtwo2000's [Get the latest fix for my Hyrule Castle 64!! (17 jun 2010)]
Post by: ItalianStallion on June 17, 2010, 01:20:42 AM
also i like this page number


(http://img64.imageshack.us/img64/1557/falconyesplz.gif)

@Mewtwo: does that mean u wont be able to do that for my stage until next week?


Title: Re: Mewtwo2000's [Get the latest fix for my Hyrule Castle 64!! (17 jun 2010)]
Post by: Mewtwo2000 on June 17, 2010, 01:23:47 AM
Yes, I'm sorry ^^U

EDIT: Well, I've sent you an untested try xD

BTW, can anyone test this one for me over oldin?

http://www.mediafire.com/download.php?3mmmnm4jg3m

They reported it's freezing O.o


Title: Re: Mewtwo2000's [Out for some days ^^U (17 jun 2010)]
Post by: dingo on June 17, 2010, 08:24:14 AM
Too many people are going nuts with changing your Hyrule Castle.....


Title: Re: Mewtwo2000's [Out for some days ^^U (17 jun 2010)]
Post by: Mewtwo2000 on June 17, 2010, 09:56:32 AM
I see, even mastaklo did a retexture of mine and discontinued his O.o xD

Well, you know what they say, when something's good, people make their own version. I mean, if the stage wasn't good, they would not make anything to it, and it would be ignored xD

Also, those versions can be used as alternate stage loader options for those who really like the stage, and I'm proud of it ^^

It's a shame the 3 versions they made don't have yet the finished structure. I uploaded the finished one yesterday, but I was reported it is freezing and I can't test right now...

So, again, someone, help me and confirm that this file (http://www.mediafire.com/download.php?3mmmnm4jg3m) is not working as STGOLDIN.pac please...

It takes only a moment :(


Title: Re: Mewtwo2000's [Out for some days ^^U (17 jun 2010)]
Post by: ♤♡◇♧ on June 17, 2010, 10:01:18 AM
It works for me.


Title: Re: Mewtwo2000's [Out for some days ^^U (17 jun 2010)]
Post by: Mewtwo2000 on June 17, 2010, 10:03:46 AM
You tested it as oldin and works?

Then I'll re-put the file to the vault O.o

If anyone downloads it and has any problem, please report (vault report or report here, doesn't matter)

Thanks ds22 =)


Title: Re: Mewtwo2000's [Out for some days ^^U (17 jun 2010)]
Post by: ♤♡◇♧ on June 17, 2010, 10:19:51 AM
Yes, tested on Oldin and it worked.


Title: Re: Mewtwo2000's [Out for some days ^^U (17 jun 2010)]
Post by: laeryn on June 17, 2010, 10:27:24 AM
Great stage as usual, Mewtwo! Brings back the old times...
And the one in Eldin is really good, too.

Btw, did you consider re-modeling it a bit to make it more similar to the castle in TP (I think a couple of touches would be enough)? If you kept it in Eldin, and added maybe the textures from Mastaklo's brawlified one, it would be a perfect Twilight Princess castle! 


Title: Re: Mewtwo2000's [Out for some days ^^U (17 jun 2010)]
Post by: Mewtwo2000 on June 17, 2010, 10:43:12 AM
Yeah, but it wouldn't like it to be the same stage... I mean, for making a twilight princess castle, I would prefer making it from scratch I guess... They're too different. Anyway, mastaklo's textures are mastaklo's, and I shouldn't be using them.

You know, if you say making it a little more detailed in terms of modeling and keeping the same collisions, I could make that, but I would not add platforms/roofs to stand/etc so the gameplay could stay the same.

I will think of that xD


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: laeryn on June 17, 2010, 11:06:49 AM
Yeah, I meant that exactly: keeping the gameplay the same, but giving it a more modern/TP feel. Eldin is the obvious background for it, but the N64 castle model is probably a bit too simple for it.
I'm suggesting this just because you've already made this much, it would be definitely faster and simpler than making it from scratch.

Oh, and about the textures: my sentence was wrong, I meant you could use something like mastaklo's, not his. I guess my english is still not very good xD


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: Mewtwo2000 on June 17, 2010, 11:22:28 AM
Oh, that's okay xD

I will do it, then. But don't know when, as I have some projects in mind (and in hands xD) and not much time to make them.

I'm now leaving for a few days, when I'm back I will continue both Facility and Saffron, and I intend to release them before I have my vacations. My vacations will be much more time consuming than my class time, so I don't really like it coming... xD


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: LaharlsWrath on June 17, 2010, 11:23:21 AM
I finally played on your Hyrule Castle (with E3 I havent been playing much Brawl+, so much to watch)
it has made me so happy, I loved that stage, thank you so much for doing this mewtwo2000
the stage is amazing, even better than I had hoped
you are easily my favorite stage hacker


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: Mewtwo2000 on June 17, 2010, 12:11:51 PM
You're welcome :P

I'm glad you like it ^^


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: ADJSonic on June 17, 2010, 01:11:35 PM
Fine.....

We have enough stages from u to last a century.

U ARE A GOD!!! for pete sake.

Sorry for Bad spelling  :P

Anyway Impressive stage like always Mewtwo2000.

My friends came over today And I was showing all the stages u've made.

This was their faces.

Janzen: :af:

Justin: :af2:


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: PAVGN on June 17, 2010, 01:43:24 PM
Well, you know what they say, when something's good, people make their own version. I mean, if the stage wasn't good, they would not make anything to it, and it would be ignored

Quoted for truth. And I've said It before but It bares repeating, Don't complain about people who edit other peoples work. If the original creator sees It as a problem, The original creator will take It up with the editor themselves.


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: DocStrange on June 17, 2010, 07:45:36 PM
Plus it's not like everyone here isn't editing the work of the people who made the game in the first place.


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: ADJSonic on June 19, 2010, 10:07:22 AM
Wow this acctually went the second page.


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: Wulfbang Meow on June 19, 2010, 11:18:33 AM
oh noes :X so are you back home yet mewtwo2000?? how long are you staying with your GF?


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: ADJSonic on June 20, 2010, 06:40:15 AM
not gonna go to second page again ever!


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: LaharlsWrath on June 20, 2010, 09:57:56 AM
not gonna go to second page again ever!
the stage hacking god that is mewtwo2000 must have his topic on the first page at all times


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: Mewtwo2000 on June 21, 2010, 12:46:59 PM
xDDDDDDDDDD

Well, thanks.. xD

I'm staying out 3 days more ^^U

And after that I will finish Saffron O.o


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: DocStrange on June 21, 2010, 08:43:14 PM
So are you not planning on doing Poke Floats now that KTH is (allegedly) working on it?


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: Wulfbang Meow on June 21, 2010, 09:34:12 PM
So are you not planning on doing Poke Floats now that KTH is (allegedly) working on it?

dude pokefloats was not good... but thats my opinion, that stage seems simple enough, importing various pokemon from trophies.. sounds easy for someone experienced in importing models, however, the animation is LONG..


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: Mewtwo2000 on June 22, 2010, 06:39:17 AM
So are you not planning on doing Poke Floats now that KTH is (allegedly) working on it?

No, I'm still making it, of course. If I made Hyrule 64 while there were 3 people working on their versions, why not pokefloats? Pokefloats is a more versionable stage, it's almost impossible that my version and others look similar, because we will probably use different pokemon. So, I will make my pokefloats for sure, when I get some time.

dude pokefloats was not good... but thats my opinion, that stage seems simple enough, importing various pokemon from trophies.. sounds easy for someone experienced in importing models, however, the animation is LONG..

Also, I wouldn't use trophies, I would use imported pokemon from pokepark and Brawl itself, so they can move as in the original stage O.o


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: DocStrange on June 22, 2010, 07:39:07 AM
No, I'm still making it, of course. If I made Hyrule 64 while there were 3 people working on their versions, why not pokefloats? Pokefloats is a more versionable stage, it's almost impossible that my version and others look similar, because we will probably use different pokemon. So, I will make my pokefloats for sure, when I get some time.

Lol, versionable. Anyway, that's good to hear (goes back to edge of seat)


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: Wulfbang Meow on June 22, 2010, 10:04:32 AM
Also, I wouldn't use trophies, I would use imported pokemon from pokepark and Brawl itself, so they can move as in the original stage O.o

do you have the entire disk? can i get a properly ported model of Totodile? Send to me in PM plz so we dont get in trouble :P

i am SO putting him over squirtle :D


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: Mewtwo2000 on June 24, 2010, 08:32:54 AM
I'll get a look tomorrow, I have the original right now, not fixed yet. I'm back home and I will have a few days before my last exam xD

Return to work tomorrow. Saffron City and Facility should be my next releases ^^U


Title: Re: Mewtwo2000's [Back to stage hacking tomorrow (24 jun 2010)]
Post by: Beyond on June 24, 2010, 08:36:37 AM
I'll get a look tomorrow, I have the original right now, not fixed yet. I'm back home and I will have a few days before my last exam xD

Return to work tomorrow. Saffron City and Facility should be my next releases ^^U
Mewtwo!!! :happy:

Did you get the news?

<.<
>.>


Title: Re: Mewtwo2000's [Back to stage hacking tomorrow (24 jun 2010)]
Post by: Mewtwo2000 on June 24, 2010, 08:52:57 AM
The news? O.o


Title: Re: Mewtwo2000's [Back to stage hacking tomorrow (24 jun 2010)]
Post by: GameWatching on June 24, 2010, 08:54:29 AM
news ???


Title: Re: Mewtwo2000's [Back to stage hacking tomorrow (24 jun 2010)]
Post by: Beyond on June 24, 2010, 08:55:30 AM
The news? O.o
Oh. O.o

Nevermind then.


*draws in dirt*


Title: Re: Mewtwo2000's [Back to stage hacking tomorrow (24 jun 2010)]
Post by: Mewtwo2000 on June 24, 2010, 08:57:48 AM
Oh, so you have been invited to the team, congrats ^^

*Searching is easy xD*


Title: Re: Mewtwo2000's [Back to stage hacking tomorrow (24 jun 2010)]
Post by: GameWatching on June 24, 2010, 01:00:19 PM
team ??? o.O


Title: Re: Mewtwo2000's [Back to stage hacking tomorrow (24 jun 2010)]
Post by: Mewtwo2000 on June 24, 2010, 01:17:56 PM
kc-mm team / blog. You can find it in the spread the love thread if I'm not wrong


Title: Re: Mewtwo2000's [Back to stage hacking tomorrow (24 jun 2010)]
Post by: Puraidou on June 24, 2010, 01:22:41 PM
kc-mm team / blog. You can find it in the spread the love thread if I'm not wrong
Got that right :D


Title: Re: Mewtwo2000's [Back to stage hacking tomorrow (24 jun 2010)]
Post by: ItalianStallion on June 24, 2010, 01:32:54 PM
Mewtwo, what are you working on next? I think you mentioned Saffron City?


Title: Re: Mewtwo2000's [Back to stage hacking tomorrow (24 jun 2010)]
Post by: Mewtwo2000 on June 24, 2010, 02:13:46 PM
Yeah, Saffron is half-done, so I should finish it next. Tomorrow I'll have a good chance to advance it, as my next exam is next thursday I guess.

And I'll work on Facility too.


Title: Re: Mewtwo2000's [Back to stage hacking tomorrow (24 jun 2010)]
Post by: ItalianStallion on June 24, 2010, 02:37:41 PM
Oh Facility is the one im waiting for like crazy. We need more stages like this. SMI is deff not enough.


Title: Re: Mewtwo2000's [*Suddenly, Mewtwo2000 became green* (24 jun 2010)]
Post by: dingo on June 24, 2010, 03:21:45 PM
Hey Mewtwo if you don't have the link for the calendar yet I'll PM you it.


Title: Re: Mewtwo2000's [*Suddenly, Mewtwo2000 became green* (24 jun 2010)]
Post by: Puraidou on June 24, 2010, 03:22:33 PM
Congratz for being on the KC-MM team now Mewtwo :D


Title: Re: Mewtwo2000's [*Suddenly, Mewtwo2000 became green* (24 jun 2010)]
Post by: Mewtwo2000 on June 24, 2010, 03:30:38 PM
Hey Mewtwo if you don't have the link for the calendar yet I'll PM you it.

Don't worry, Jack properly sent me it in the chat, thanks ^^

Congratz for being on the KC-MM team now Mewtwo :D

Thanks a lot ^^


Title: Re: Mewtwo2000's [*Suddenly, Mewtwo2000 became green* (24 jun 2010)]
Post by: Wulfbang Meow on June 24, 2010, 03:43:58 PM
Hey Mewtwo if you don't have the link for the calendar yet I'll PM you it.

Don't worry, Jack properly sent me it in the chat, thanks ^^

Congratz for being on the KC-MM team now Mewtwo :D

Thanks a lot ^^

awww.. so i guess your not gonna be on SmashCalibur then :(

oh well, mewtwo is more of a cat then a judge anyway :P

BTW about totodile, im not really sure how to convert the files completely.. but there are a wealth of tutorials on how to do so, if you could just send me the raw file or your file in progress, i think i  might try it..

i should actually obtain the disk myself (through my own means :X) and do it myself.. but i cant seem to find it..


Title: Re: Mewtwo2000's [*Suddenly, Mewtwo2000 became green* (24 jun 2010)]
Post by: Mewtwo2000 on June 24, 2010, 04:14:43 PM
I'm sorry about not joining your upcoming team, the offer from kc-mm just appeared in front of me suddenly, and being in the bigger brawl hacking team is what my hacks really need. I think some of them are so good and being in a well-known site will make people to reach them easier. It's a shame I won't be helping to rise up your new team, but make sure I still be helping you with stuffs you need as always =)

About totodile, don't worry, I'll fix it tomorrow (there are 3 programs to use in a row, they are in smashboards I guess) and send you it working and prepared to be used in brawlbox ;)


Title: Re: Mewtwo2000's [*Suddenly, Mewtwo2000 became green* (24 jun 2010)]
Post by: JaredHedgehog on June 24, 2010, 09:42:00 PM

Mario Kart Alternative

Another of my stages from some time ago. There's no download link because I'm revamping it. I won't say what will be new in this one, but I'm sure you'll like it.

([url]http://img51.imageshack.us/img51/2443/al1001251846binout.th.jpg[/url]) ([url]http://img51.imageshack.us/img51/2443/al1001251846binout.jpg[/url])

EDIT: This video shows the new things on it (still in an early state)

[url]http://www.youtube.com/watch?v=YrLndreSNjU[/url]




That's FREAKING insane. Just out of curiosity, are you going to make a bigger platform for this? Also, are you going to be able to go around the entire track. And finally, are you going to make the platform go away when you reach certain areas vice versa Delfino Square?


Title: Re: Mewtwo2000's [*Suddenly, Mewtwo2000 became green* (24 jun 2010)]
Post by: Wulfbang Meow on June 25, 2010, 12:54:11 PM
I'm sorry about not joining your upcoming team, the offer from kc-mm just appeared in front of me suddenly, and being in the bigger brawl hacking team is what my hacks really need. I think some of them are so good and being in a well-known site will make people to reach them easier. It's a shame I won't be helping to rise up your new team, but make sure I still be helping you with stuffs you need as always =)

About totodile, don't worry, I'll fix it tomorrow (there are 3 programs to use in a row, they are in smashboards I guess) and send you it working and prepared to be used in brawlbox ;)

oh i really dont blame you :P im sure if i got the invitation and i had to, i think i would drop my teams to be up there :D not that im disloyal, but honestly.. its the site with the most traffic.. youll fit right in! ;D

as for totodile, i appreciate the help :D im going to create/fix new animations for him and make him a moveset! im not sure if i can do the moveset myself so hopefully if i win the animation contest, then i can have dingo help me out!

once again congrats man! youve done so much for others, not to mention doing some epic stuff of your own, its no wonder you made the team ;D


Title: Re: Mewtwo2000's [Back to scene for a few days, working on Saffron 64 (25 jun 2010)]
Post by: Lord Prosper on June 25, 2010, 05:25:45 PM
Your stages are awesome, I use almost all of them! XD


Title: Re: Mewtwo2000's [Back to scene for a few days, working on Saffron 64 (25 jun 2010)]
Post by: Mewtwo2000 on June 25, 2010, 07:31:42 PM

Mario Kart Alternative

Another of my stages from some time ago. There's no download link because I'm revamping it. I won't say what will be new in this one, but I'm sure you'll like it.

([url]http://img51.imageshack.us/img51/2443/al1001251846binout.th.jpg[/url]) ([url]http://img51.imageshack.us/img51/2443/al1001251846binout.jpg[/url])

EDIT: This video shows the new things on it (still in an early state)

[url]http://www.youtube.com/watch?v=YrLndreSNjU[/url]




That's FREAKING insane. Just out of curiosity, are you going to make a bigger platform for this? Also, are you going to be able to go around the entire track. And finally, are you going to make the platform go away when you reach certain areas vice versa Delfino Square?


Sure, the platform will be bigger, it has to port 4 players and it can't be as small as in the video xD

I'm not planning to got around the entire track, and the reasons are the not plain grounds and the unfinished limits of the stage (when you turn the camera, you see how there are no mountains, etc, it's ugly fighting in a place like that). I'll modify a little the places where we are landing, but the main idea is the one in the video. After the video, the action would continue for a little longer in the air and then it would be back to the original position in the video. Of course, the platform will dissapear almost every time the action is back to the ground xD

Your stages are awesome, I use almost all of them! XD


Thanks ^^

EDIT:

Just showing Saffron once again. It doesn't look like it, but I've been working during hours with this today. I have been repairing something I did wrong with it. I didn't consider that blocks need to be not-rotated to show fine, so in order to make buildings not have a hole in the other side, I just rotated them. And the lighting for them was pretty messy. That's because of the normals of the model I guess.

I've just de-rotated them, and they are now just how they're supposed to be. Next step is finishing textures, and then I will make the elements not done yet such as the second platform. The final thing would be giving a proper lighting, but that's not necessary until the stage is ready.

(http://i47.tinypic.com/wv49lg.jpg)


Title: Re: Mewtwo2000's [Back to scene for a few days, working on Saffron 64 (25 jun 2010)]
Post by: Mewtwo2000 on June 26, 2010, 12:21:50 PM
Advancing with Saffron

(http://i48.tinypic.com/125pe2f.jpg)


Title: Re: Mewtwo2000's [Back to scene for a few days, working on Saffron 64 (25 jun 2010)]
Post by: Wulfbang Meow on June 26, 2010, 12:59:24 PM
Advancing with Saffron

[url]http://i48.tinypic.com/125pe2f.jpg[/url]


W00T! nice one :P

im so excited for saffron :D


Title: Re: Mewtwo2000's [Back to scene for a few days, working on Saffron 64 (25 jun 2010)]
Post by: Mewtwo2000 on June 26, 2010, 03:23:24 PM
Here is... The SHADOW STAGE!!!

(http://i49.tinypic.com/s1ovps.jpg)

(http://i50.tinypic.com/2agvi45.jpg)

It's a stage with a few shadow models on it, 3 of them in the floor so stage hackers can understand how they work. I just want more hackers (and not only robzdablade xD) use it so the stages look more realistic. I hope some stage hacker takes at least a look to it ^^U

Also, it's a gigantic stage, with no floor, only wifi room's background and shadows on the invisible floor and random shadow walls. If you like strange stages (I know someone like that xD) then you can test it out for playing too xD

(http://forums.kc-mm.com/Gallery/images/brawlvault_mini-title.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8418&DiplayName=Shadow%20Stage)

Now, I had a totodile to send, some stages to fix, and more... xD


Title: Re: Mewtwo2000's [SHADOW STAGE (26 jun 2010)]
Post by: hotdogturtle on June 26, 2010, 03:47:08 PM
Woah. That's a cool effect. You should submit that first screenshot (with Jigglypuff and Shadow) to BrawlSnapshots. I'm sure they'd like it.


Title: Re: Mewtwo2000's [SHADOW STAGE (26 jun 2010)]
Post by: Mewtwo2000 on June 26, 2010, 03:54:02 PM
Ok, I will xD

EDIT: Saffron GIF

(http://i46.tinypic.com/qrlyxt.gif)

EDIT: Another preview

(http://i50.tinypic.com/16gl8xt.jpg)


Title: Re: Mewtwo2000's [SHADOW STAGE (26 jun 2010)]
Post by: Wulfbang Meow on June 26, 2010, 11:31:43 PM
*drools* so excited..

also excited for totodile :D

i might play around with your shadow system as soon as i learn how to create good stages :P


Title: Re: Mewtwo2000's [SHADOW STAGE (26 jun 2010)]
Post by: ItalianStallion on June 26, 2010, 11:53:59 PM
Ahh man Saffron city is looking so sick. You did say your going to have Pokemon spawn from the elevator correct.


Title: Re: Mewtwo2000's [SHADOW STAGE (26 jun 2010)]
Post by: Segtendo on June 27, 2010, 11:03:51 AM
He said on SmashBoards that the small Pokemon in the BG will be there, but not in the first release.
As for the Pokemon, I'm not sure.


Title: Re: Mewtwo2000's [SHADOW STAGE (26 jun 2010)]
Post by: Wulfbang Meow on June 27, 2010, 11:47:20 AM
he said that he might make them appear out of the building, but they wont be a hazard and wont deal damage..


Title: Re: Mewtwo2000's [SHADOW STAGE (26 jun 2010)]
Post by: Mewtwo2000 on June 27, 2010, 08:22:51 PM
There won't be pokemon in the first version. But I'll include both BG and elevator pokemon spawning in next releases.

2 more pics of the stage, I will be releasing it pretty soon

(http://i48.tinypic.com/6yfvp2.jpg)

(http://i48.tinypic.com/2wpl8on.jpg)


Title: Re: Mewtwo2000's [SHADOW STAGE (26 jun 2010)]
Post by: Segtendo on June 27, 2010, 08:27:18 PM
You god :P


Title: Re: Mewtwo2000's [SHADOW STAGE (26 jun 2010)]
Post by: AGFanProduction on June 27, 2010, 08:38:29 PM
There won't be pokemon in the first version. But I'll include both BG and elevator pokemon spawning in next releases.

2 more pics of the stage, I will be releasing it pretty soon

([url]http://i48.tinypic.com/6yfvp2.jpg[/url])

([url]http://i48.tinypic.com/2wpl8on.jpg[/url])


You are Really good with these Things
I have this page saved on my Favorites (Waiting for the Melee Final Destination)
XD


Title: Re: Mewtwo2000's [SHADOW STAGE (26 jun 2010)]
Post by: LaharlsWrath on June 27, 2010, 09:43:07 PM
you are awesome
I can't wait man


Title: Re: Mewtwo2000's [SHADOW STAGE (28 jun 2010)]
Post by: DocStrange on June 28, 2010, 12:33:58 PM
For the elevator pokemon, are you going to use just the static 2d sprites like in the original or are you going to update them? Also, is Saffron going to be able to go over any of the existing pokemon stages (preferably Melee Stadium)


Title: Re: Mewtwo2000's [FIRST UPDATE AS A KC-MM TEAM MEMBER ^^ (28 jun 2010)]
Post by: ShadowSnake on June 28, 2010, 02:08:06 PM
nice job on saffron city Mewtwo, and congrats on making the team.


Title: Re: Mewtwo2000's [FIRST UPDATE AS A KC-MM TEAM MEMBER ^^ (28 jun 2010)]
Post by: ??_? on June 28, 2010, 03:09:35 PM
nice job on saffron city Mewtwo, and congrats on making the team.
this


Title: Re: Mewtwo2000's [FIRST UPDATE AS A KC-MM TEAM MEMBER ^^ (28 jun 2010)]
Post by: Segtendo on June 28, 2010, 03:34:58 PM
nice job on saffron city Mewtwo, and congrats on making the team.
this
that


Title: Re: Mewtwo2000's [FIRST UPDATE AS A KC-MM TEAM MEMBER ^^ (28 jun 2010)]
Post by: Mewtwo2000 on June 28, 2010, 03:40:31 PM
xDDDDD

Thanks everybody ^^

For the elevator pokemon, are you going to use just the static 2d sprites like in the original or are you going to update them? Also, is Saffron going to be able to go over any of the existing pokemon stages (preferably Melee Stadium)

The original plan was using static 2D sprites, just like the original, but I will make a version with 3D pokemon too, before somebody does ^^U


Title: Re: Mewtwo2000's [FIRST UPDATE AS A KC-MM TEAM MEMBER ^^ (28 jun 2010)]
Post by: dingo on June 28, 2010, 03:48:46 PM
xDDDDD

Thanks everybody ^^

For the elevator pokemon, are you going to use just the static 2d sprites like in the original or are you going to update them? Also, is Saffron going to be able to go over any of the existing pokemon stages (preferably Melee Stadium)

The original plan was using static 2D sprites, just like the original, but I will make a version with 3D pokemon too, before somebody does ^^U

There's also gonna be people making this in HD, "Brawlified", all times of day and all kinds of weather too...I wouldn't be surprised <.<


Title: Re: Mewtwo2000's [FIRST UPDATE AS A KC-MM TEAM MEMBER ^^ (28 jun 2010)]
Post by: Segtendo on June 28, 2010, 03:51:57 PM
xDDDDD

Thanks everybody ^^

For the elevator pokemon, are you going to use just the static 2d sprites like in the original or are you going to update them? Also, is Saffron going to be able to go over any of the existing pokemon stages (preferably Melee Stadium)

The original plan was using static 2D sprites, just like the original, but I will make a version with 3D pokemon too, before somebody does ^^U

There's also gonna be people making this in HD, "Brawlified", all times of day and all kinds of weather too...I wouldn't be surprised <.<
*waits for a rain version*
Yes, I suspect one >.>


Title: Re: Mewtwo2000's [FIRST UPDATE AS A KC-MM TEAM MEMBER ^^ (28 jun 2010)]
Post by: Mewtwo2000 on June 28, 2010, 04:13:31 PM
Rain version? xD

(http://i48.tinypic.com/14ucbc7.jpg)

I'll post the link in a moment :P


Title: Re: Mewtwo2000's [FIRST UPDATE AS A KC-MM TEAM MEMBER ^^ (28 jun 2010)]
Post by: vcvmajinken on June 28, 2010, 04:17:56 PM
Saffron city is a good one for not having 2 identic pokemon stages Thanks for the ports :P


Title: Re: Mewtwo2000's [FIRST UPDATE AS A KC-MM TEAM MEMBER ^^ (28 jun 2010)]
Post by: Mewtwo2000 on June 28, 2010, 04:26:26 PM
(http://i45.tinypic.com/5n8boz.jpg)

Rainy version, download here (http://www.mediafire.com/download.php?ayd5ydylzmn)


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Chuy on June 28, 2010, 04:28:33 PM
Stealing my job i see -____-
*downloads*


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Kaye Cruiser on June 28, 2010, 04:43:44 PM
Saffron GIF
([url]http://i46.tinypic.com/qrlyxt.gif[/url])


This gif would've confused me about where it loops at if it wasn't for the timer. XD


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: ??_? on June 28, 2010, 04:44:06 PM
lol you pretty much have to make all kinds of versions for your stages to prevent them from being stolen


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: ItalianStallion on June 28, 2010, 04:53:55 PM
Congrats on the release buddy!


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Mewtwo2000 on June 28, 2010, 05:30:49 PM
lol you pretty much have to make all kinds of versions for your stages to prevent them from being stolen

xD

I just like to make my own changes ^^U

So request anything you want I make to it besides retexturing (rain, night, whatever)

Also, I'm going to make 1 special retexture, but I don't mind other making HD and stuff ^^U

Congrats on the release buddy!

Thanks ^^

BTW, I have something to ask everybody. Can you test the stage as a STGPALUTENA.pac? I got some negative feedback for that case, but it's working for me O.o


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: ItalianStallion on June 28, 2010, 05:32:35 PM
BTW, I have something to ask everybody. Can you test the stage as a STGPALUTENA.pac? I got some negative feedback for that case, but it's working for me O.o

Sure ill try it on right now will let you know in a sec.


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Chuy on June 28, 2010, 05:36:34 PM
Will try in a sec
Needs to add music to that stage first


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Chuy on June 28, 2010, 05:45:00 PM
Yeah it works for me


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: ItalianStallion on June 28, 2010, 05:53:29 PM
Works fine over Sky Sanctuary.


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Mewtwo2000 on June 28, 2010, 05:58:33 PM
Then I don't understand why is not working for someone O.o


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: ♤♡◇♧ on June 28, 2010, 06:01:09 PM
Different codeset maybe?


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: ItalianStallion on June 28, 2010, 06:08:19 PM
Who knows..


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Mewtwo2000 on June 28, 2010, 06:50:17 PM
The only solution I can guess is changing the modeldata used and send the file to them so they can test if it works that way O.o

EDIT: I guess you will like this video xD

http://www.youtube.com/watch?v=0au70b0Vt20


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: LaharlsWrath on June 28, 2010, 07:03:07 PM
I have a theory that mewtwo2000 is composed of solid and purified awesome


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: amount18 on June 28, 2010, 07:22:01 PM
I have a theory that mewtwo2000 is composed of solid and purified awesome

That is a very strong theory!

@Mewtwo, Would it be possible to make a puddle system so the longer it rains, the more water effects the stage gets?  or that it shows more puddles or something?  (No pressure, just curious)


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Mewtwo2000 on June 28, 2010, 07:26:10 PM
Sure, we could replace the collisions at one point in the match with water ones. So you would start the match with a dry floor, and it would become wet after some time playing.


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Chuy on June 28, 2010, 07:38:06 PM
That gives me an idea
Hmm.....


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Mewtwo2000 on June 28, 2010, 07:42:59 PM
xD

BTW, this is the retexture I want to make myself, so please nobody guess about making it

(http://i46.tinypic.com/2dv5yq8.png)

As the one who made both Fourside and Saffron, I think I deserve this ^^U


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: ItalianStallion on June 28, 2010, 07:47:02 PM
thats the one from that video lol i was gonna ask you about it but i guess the answer is pretty clear


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Mewtwo2000 on June 28, 2010, 08:28:31 PM
(http://i45.tinypic.com/2wm2ihv.jpg)


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: amount18 on June 28, 2010, 09:29:57 PM
That gives me an idea
Hmm.....
@Chuy, are you going to try doing my suggestion (introducing puddles on rainy stages)?


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: DocStrange on June 28, 2010, 09:51:13 PM
I have a theory that mewtwo2000 is composed of solid and purified awesome

I have a theory that when I hold something up and let go of it, it will fall to the ground. It's called a fact my friend ;D

So Mewtwo, it seems like this stage has been on your list for quite a while, now that it's pretty much done what have you got planned next?


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Mewtwo2000 on June 29, 2010, 11:02:53 AM
So Mewtwo, it seems like this stage has been on your list for quite a while, now that it's pretty much done what have you got planned next?


Err...

Goldeneye's Facility xD

Pics:

(http://i48.tinypic.com/28aot2d.jpg)

(http://i45.tinypic.com/9jm1d1.jpg)

There's much yet to do, but it's now 3D and starts to look like a stage xD


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: Wulfbang Meow on June 29, 2010, 11:42:57 AM
now i wanna do some 64 stages not from smash bros.. i have a couple ideas, but first i must learn this 3d stage building :D

ill probably start with the star fox series since their arent enough stages for star fox :P


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: ItalianStallion on June 29, 2010, 02:14:39 PM
Wow I love Facility man! Glad this is your next project.


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: PAVGN on June 29, 2010, 02:18:15 PM
Too bad the entire Facility can't be a stage. This should be nice.


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: FroznHobo on June 29, 2010, 02:33:26 PM
Too bad the entire Facility can't be a stage. This should be nice.
actually, if he uses the same idea that he had for the mario kart stage, he could make it so the that it acts like delphino where you are moved around the facility to different locations...

thats assuming he's man enough to try it.

oooooooooooooh


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: NecroMasterX on June 29, 2010, 03:09:24 PM
Can I have that smash bros 64 stage? I hack that game, and I can't think of something for that stage.


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: Mewtwo2000 on June 29, 2010, 04:15:43 PM
Can I have that smash bros 64 stage? I hack that game, and I can't think of something for that stage.

What you talking about? O.o


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: NecroMasterX on June 29, 2010, 04:20:48 PM

Can I have that smash bros 64 stage? I hack that game, and I can't think of something for that stage.
What you talking about? O.o
Can I have the DL link to the SSB64 fourside hack?


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: Mewtwo2000 on June 29, 2010, 06:15:03 PM
You mean the texture pack?

I just re-downloaded it today, I didn't have the full version, I guess I erased some textures by mistake

This is where I just downloaded it

http://www.filestube.com/68a57a138353815703ea/go.html

Comes in 2 parts


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: NecroMasterX on June 29, 2010, 06:23:40 PM
Which part is fourside in?


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: Mewtwo2000 on June 29, 2010, 06:35:53 PM
They are 2 parts of the same file, they have to be together to make the rar. The rar contains a full set of SSB64 textures for every character and stage, even menus.


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: Segtendo on June 29, 2010, 06:38:08 PM
Mewtwo, you didn't add me as your friend on Youtube >.> (I'm hiddends btw)


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: ItalianStallion on June 29, 2010, 06:55:59 PM
Can I have that smash bros 64 stage? I hack that game, and I can't think of something for that stage.

What you talking about? O.o

Mewtwo got gangster for a minute lmao


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: Mewtwo2000 on June 29, 2010, 07:05:19 PM
Mewtwo, you didn't add me as your friend on Youtube >.> (I'm hiddends btw)


I usually don't add as friend those who don't ever say a thing to me and simply click make friend, sorry ^^U

Now you've talked to me, so I've added you xD

(http://i50.tinypic.com/2qko65w.jpg)


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: LaharlsWrath on June 30, 2010, 01:32:42 AM
*praises mewtwo2000 further*


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: Puraidou on June 30, 2010, 05:22:08 AM
Awsome as always M2000 :D


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: ADJSonic on June 30, 2010, 09:30:05 PM
duh.


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: JuanMKnight on July 01, 2010, 09:53:50 AM
Why your stage are better than Brawl? lol, nice job!!!


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: Mewtwo2000 on July 01, 2010, 09:58:07 AM
Thanks everyone ^^

New stage pic (well, not really xD)

(http://i47.tinypic.com/15zjjnm.jpg)


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: JBG on July 01, 2010, 10:08:39 AM
*GASP*

You have some nice stuff here man. I just wish that Hyrule Castle 64 was a little more high def, y'know? So it fit with the Brawl feel.

Never the less, still awesome.


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: Wulfbang Meow on July 01, 2010, 10:52:33 AM
*GASP*

You have some nice stuff here man. I just wish that Hyrule Castle 64 was a little more high def, y'know? So it fit with the Brawl feel.

Never the less, still awesome.

bigsharks made his own "HD" version of it, check the vault under bridge of eldin


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: Mewtwo2000 on July 01, 2010, 11:42:02 AM
*GASP*

You have some nice stuff here man. I just wish that Hyrule Castle 64 was a little more high def, y'know? So it fit with the Brawl feel.

Never the less, still awesome.


bigsharks made his own "HD" version of it, check the vault under bridge of eldin


There are others, not just BigSharkZ's

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8038&DiplayName=Brawl%20Hyrule%2064
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8068&DiplayName=Hyrule%20Castle%20Siege%20-%20Brawl%20styled
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7820&DiplayName=Brawl%20Styled%20Hyrule%20Castle


(http://www.brawlsnapshots.com/snapshots/219111.jpg)


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: ItalianStallion on July 01, 2010, 01:26:23 PM
lol already saw that castle on my youtube subscriptions.


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: Mewtwo2000 on July 01, 2010, 01:56:16 PM
I personally like it xD

Rain included

(http://i49.tinypic.com/2gvlv77.jpg)

(http://forums.kc-mm.com/Themes/efsane/images/english/Gallery.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8732&DiplayName=Hyrule%20Castle%2064%20background)


Title: Re: Mewtwo2000's [Now you can replace the Castle in Eldin's xD (1 jul 2010)]
Post by: LaharlsWrath on July 01, 2010, 02:09:09 PM
*showers mewtwo2000 with praise*


Title: Re: Mewtwo2000's [Now you can replace the Castle in Eldin's xD (1 jul 2010)]
Post by: FairKnight on July 01, 2010, 03:09:34 PM
Hyrule Castle Castle....

your just...

thats just.....

so...

*DOWNLOADS*


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Mewtwo2000 on July 01, 2010, 05:09:32 PM
Invisible Sonic

(http://i47.tinypic.com/25he1sl.jpg)

You may think I'm in invisible mode or something. You think right xD

Indeed, my invisible Sonic is not visible when shielding xD

And has no shadow O.o


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Segtendo on July 01, 2010, 05:12:34 PM
lolwut


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Chuy on July 01, 2010, 05:13:46 PM
I wonder if it's illegal to so epic?
I think i know how you did it if it was simple then i think i'm right


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Mewtwo2000 on July 01, 2010, 05:54:42 PM
Pretty simple indeed xD

I just wanted to do it xD


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: libertyernie on July 01, 2010, 06:12:19 PM
I am going to take pictures for SSPs with invisible Sonic! Thank you :)


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: amount18 on July 01, 2010, 06:58:14 PM
Could you please add grab ledges to the budokai stage that has grass = death?  

EDIT: Nevermind.  DocStrange kindly made it for me.  If you want it, PM him.


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: JDub on July 01, 2010, 07:06:37 PM
How did you make invisible Sonic anyway?


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Mewtwo2000 on July 01, 2010, 07:12:43 PM
Type=3 in materials xD

I use it much to make dissapear things in stages xD

EDIT: SectorZ is almost finished, only background elements left

(http://i49.tinypic.com/163tc8.jpg)

- Successfully ported to corneria, everything is working fine even with the resizing (apparently)
- It still works perfectly for FD. When in the pack, it will get FD properties. No arwings in this mode.

I know that there's already a sector Z over there, but I prefer mine. Also, it was selected as one of the 9 stages for my SSS expansion code pack. If you didn't know that there was already a sectorZ, and you want it, just go here: http://www.smashboards.com/showthread.php?t=267036


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Hollow on July 01, 2010, 07:42:34 PM
Wow. Invisible sonic. Mewtwo be godly.


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: DocStrange on July 01, 2010, 08:28:09 PM
I am going to take pictures for SSPs with invisible Sonic! Thank you :)

Y'know you could always just do a clear special brawl lol

Sector Z looks really nice. The one that's out already is pretty good but yours already looks much more professional (not that that's surprising of course)


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: hotdogturtle on July 01, 2010, 09:26:52 PM
Type=3 in materials xD

I use it much to make dissapear things in stages xD
Amazing... So simple, but this will help with a lot of different things. Just 2 days ago I was trying to find a way to make Kirby invisible too (this still doesn't help me with what I wanted, but I find it very interesting anyway).


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Kaye Cruiser on July 02, 2010, 02:25:15 AM
Invisible Sonic needs a download link NOW.

I'd LOVE to troll my friends with that in Brawl+, especially since I'm used to playing without seeing him. XD


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: JuanMKnight on July 02, 2010, 09:31:37 AM
Great idea, try with a invisible Kirby or Wario (the cpu dont have a blink spot xD)


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Kaye Cruiser on July 02, 2010, 06:03:43 PM
*waiting for download link of Invisible Sonic* :<


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: ItalianStallion on July 02, 2010, 06:31:35 PM
hmmm i thought he released it..


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: libertyernie on July 02, 2010, 07:11:50 PM
It's somewhere, 'cause I have it. Check his BrawlVault page.


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: ItalianStallion on July 02, 2010, 07:22:26 PM
Thats the thing i saw it on his brawlvault last night but i didnt care to download it. I guess he took it down.. oh well.


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Chuy on July 02, 2010, 07:30:12 PM
It's in his vault still he never "formally" released it
Link (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8742&DiplayName=Invisible%20Sonic)


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: ItalianStallion on July 02, 2010, 07:33:10 PM
Its still pending thats why some didn't see it either.


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: hughie on July 02, 2010, 07:55:28 PM
All we need to do is get rid of the P1 and the P2, ect. about their heads and we'll have a perfectly invisible brawl. :D


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Kaye Cruiser on July 03, 2010, 06:28:42 AM
There are codes for that. :3


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: hughie on July 03, 2010, 07:26:19 AM
Great! time to kill people while doing suicide because i don't know where i am!


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Mit on July 04, 2010, 03:38:45 PM
I do still want that Saffron port for Pokemon Stadium D: (Pokemon Stadium 2 preferably).  I want to use the Dantarion code over PS2 for it, but if I use a .rel file, I won't be able to use the normal PS2 anymore, right?


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Mewtwo2000 on July 05, 2010, 05:29:51 AM
Hi everybody, as you can see, I'm a little unable to connect the last days... I'm at my girlfriend's, and now it's for the whole summer. I will still be able to connect and make things, but as I said in the OP some time ago, my activities will get reducted because of this.

I will make any character invisible, if noone does so before I do xD


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: ItalianStallion on July 05, 2010, 05:41:54 AM
Looking forward to Spiral Mountain Top


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Velen on July 05, 2010, 12:23:06 PM
Hey, M2K, can you teach me a bit about Materials and how to work with them? I'd be really interested to hear about them.

Your hacks are awesome by the way! :af:


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: amount18 on July 05, 2010, 01:24:49 PM
Hey, M2K, can you teach me a bit about Materials and how to work with them? I'd be really interested to hear about them.

Your hacks are awesome by the way! :af:

He's not Mew2King lol....


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Velen on July 05, 2010, 03:02:46 PM
Hey, M2K, can you teach me a bit about Materials and how to work with them? I'd be really interested to hear about them.

Your hacks are awesome by the way! :af:

He's not Mew2King lol....

His name read Mewtwo2000, therefore M2K!

MT2K then?

Anyway, any chance you could help me out with that?


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: ♤♡◇♧ on July 05, 2010, 04:36:51 PM
@Mewtwo2000
Could I interest you in this?
Quote from: ds22
([url]http://img59.imageshack.us/img59/444/91856846.png[/url])
If any good stage hacker wants to work on this, PM me.
(There is however a possibility that this .obj won't import because of it's size)




Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Plasmakirby on July 05, 2010, 04:49:28 PM
@Mewtwo2000
Could I interest you in this?
Quote from: ds22
([url]http://img59.imageshack.us/img59/444/91856846.png[/url])
If any good stage hacker wants to work on this, PM me.
(There is however a possibility that this .obj won't import because of it's size)





I was wondering when someone would make that. Although, I'm curious to how mewtwo2000's version would have turned out. It might even be better!


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: ItalianStallion on July 05, 2010, 04:55:09 PM
Oh man that Fountain of Dreams from Melee is a must have


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: hotdogturtle on July 05, 2010, 06:21:45 PM
@ds22: I think you should turn that into a separate version of the stage. Even though imported models are usually better than imitations, a collaborative stage between Mewtwo2000 and akari_un will be too good to pass up, even if it's not identical. We don't want to stop them from making what they were planning on making before.


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Mewtwo2000 on July 07, 2010, 07:45:01 AM
More Facility:

(http://i50.tinypic.com/2h2le35.jpg)

(http://i47.tinypic.com/t00rrs.jpg)

Also, I would like that FoD model to play with it xD


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: Mit on July 07, 2010, 09:18:18 AM
A little off-topic but I've gotta ask where you got the Mewtwo and the Ganondorf.  I'm probably not going to get the Mewtwo until it looks a little better, but where did that Ganondorf come from?  Is that another Melee model rip or an extensive, awesome vertex hack?


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: SmashHackers on July 07, 2010, 10:01:53 AM
A little off-topic but I've gotta ask where you got the Mewtwo and the Ganondorf.  I'm probably not going to get the Mewtwo until it looks a little better, but where did that Ganondorf come from?  Is that another Melee model rip or an extensive, awesome vertex hack?
You can not use melee models in Brawl. It is a vertex hack.


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: JDub on July 07, 2010, 11:20:34 AM
A little off-topic but I've gotta ask where you got the Mewtwo and the Ganondorf.  I'm probably not going to get the Mewtwo until it looks a little better, but where did that Ganondorf come from?  Is that another Melee model rip or an extensive, awesome vertex hack?
You can not use melee models in Brawl. It is a vertex hack.
Actually yes you can. Mariokart64n found a way.


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: Wulfbang Meow on July 07, 2010, 12:56:01 PM
cross your fingers dudes :D

i cant WAIT till those two are finished!


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: JDub on July 07, 2010, 01:55:03 PM
Hey, can someone hook me up with Invisible Sonic? The download link is broken and I need it ASAP.


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: ItalianStallion on July 07, 2010, 02:31:55 PM
No time to hax yet you should us that sexy Facility? lol


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: Wulfbang Meow on July 07, 2010, 02:47:16 PM
No time to hax yet you should us that sexy Facility? lol

it happens :P


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: Mit on July 07, 2010, 02:51:02 PM
QUESTION

Is Facility going to have a ceiling?  Because I think it would be fun if it did :P  As of now, another boring walkoff stage doesn't appeal to me (even if it's got a little platform on the right that walks off too).  But if the whole thing had ceilings and was enclosed, except for the walkoff edges, well, that would be a riot :P  Kind of like playing in the Temple on the lower levels, only crazier.


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: hotdogturtle on July 08, 2010, 01:17:20 AM
A little off-topic but I've gotta ask where you got the Mewtwo and the Ganondorf.  I'm probably not going to get the Mewtwo until it looks a little better, but where did that Ganondorf come from?  Is that another Melee model rip or an extensive, awesome vertex hack?
You can not use melee models in Brawl. It is a vertex hack.
Actually yes you can. Mariokart64n found a way.
No, you can't. You don't know what you're talking about. mariokart64n edited a Brawl model to look like a Melee model; it's not a direct import.

Hey, can someone hook me up with Invisible Sonic? The download link is broken and I need it ASAP.
Do it yourself. Just change all the material "Types" to 3. It takes like one minute tops.


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: hughie on July 08, 2010, 06:17:03 AM
Why is the Sonic reported,the dl works fine.  :srs:


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: JDub on July 08, 2010, 09:51:08 AM
Why is the Sonic reported,the dl works fine.  :srs:
I assume you mean Invisible Sonic? For some reason I can't get the download to work.


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: Mewtwo2000 on July 08, 2010, 10:48:30 AM
Why is the Sonic reported,the dl works fine.  :srs:
I assume you mean Invisible Sonic? For some reason I can't get the download to work.
Are other mediafire links working for you? O.o

I just downloaded the invisible sonic to test and I was successful O.o


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: JDub on July 08, 2010, 11:12:45 AM
Why is the Sonic reported,the dl works fine.  :srs:
I assume you mean Invisible Sonic? For some reason I can't get the download to work.
Are other mediafire links working for you? O.o

I just downloaded the invisible sonic to test and I was successful O.o
Yep other mediafire links work fine, it's just invisible sonic.


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: ItalianStallion on July 08, 2010, 03:07:09 PM
Yes th link is fine, not broken. It even takes you to the correct file. Once again, that report buttons is a noob magnet.


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: Mewtwo2000 on July 08, 2010, 03:15:07 PM
Re-uploaded, try it now:

http://www.mediafire.com/download.php?ygfkd5qtnck

QUESTION

Is Facility going to have a ceiling?  Because I think it would be fun if it did :P  As of now, another boring walkoff stage doesn't appeal to me (even if it's got a little platform on the right that walks off too).  But if the whole thing had ceilings and was enclosed, except for the walkoff edges, well, that would be a riot :P  Kind of like playing in the Temple on the lower levels, only crazier.


I'm not sure about how to make it to play yet. At least, I was thinkin on makin it have ceilings in some parts, not sure about the main (central) part with the stairs. When advanced, I will see about it.


Title: Re: Mewtwo2000's [Sector Z uploaded (8 jul 2010)]
Post by: ItalianStallion on July 08, 2010, 03:45:09 PM
Do you know what stage you will be working on next after you finish Facility, Mewthree?

I'd vote for either Spiral Mountain or Alive Rayquaza lake at night.


Title: Re: Mewtwo2000's [Sector Z uploaded (8 jul 2010)]
Post by: Plasmakirby on July 08, 2010, 03:47:23 PM
Do you know what stage you will be working on next after you finish Facility, Mewthree?

I'd vote for either Spiral Mountain or Alive Rayquaza lake at night.

I think most people (including myself) would like Fountain of Dreams to be next


Title: Re: Mewtwo2000's [Sector Z uploaded (8 jul 2010)]
Post by: Mewtwo2000 on July 08, 2010, 03:56:09 PM
Mmm... I'll finish Facility soon, I'll finish the stage pack sooner, and the next could be FoD, yeah.


Title: Re: Mewtwo2000's [Sector Z uploaded (8 jul 2010)]
Post by: ItalianStallion on July 08, 2010, 04:01:58 PM
Oh yeah FoD of course. How did I forget lol nice


Title: Re: Mewtwo2000's [Sector Z uploaded (8 jul 2010)]
Post by: JDub on July 08, 2010, 04:55:04 PM
Yes! We must continue on our quest to make Brawl a clone of Melee thus defeating the point of having Brawl in the first place! We need FoD!

Also thanks for reuploading Invisible Sonic. I don't know what was going on with me not being able to download it.


Title: Re: Mewtwo2000's [Sector Z uploaded (8 jul 2010)]
Post by: Plasmakirby on July 08, 2010, 04:57:14 PM
Yes! We must continue on our quest to make Brawl a clone of Melee thus defeating the point of having Brawl in the first place! We need FoD!

The point of brawl is so we have something to hack, lol


Title: Re: Mewtwo2000's [Sector Z uploaded (8 jul 2010)]
Post by: ADJSonic on July 08, 2010, 05:02:56 PM
I vote mario kart alternate, Mewtwo u really should put up a pole.


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: Mit on July 09, 2010, 07:55:24 AM
What's updated about Mushroom Kingdom 64? :O


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: Mewtwo2000 on July 09, 2010, 08:07:06 AM
Minor background changes, lighting slighly changed, and shadow system over every ground.

EDIT: Yeah, I could make a poll, but I want to be sure it can be erased when finished. I don't want my thread to have a dead poll forever O.o


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: Plasmakirby on July 09, 2010, 10:02:04 AM
Do you think you could fix the teleportation system a bit on MK64? I've had many times where I can go down the pipe, and just sit there forever without teleporting.

Anyway, I believe the polls are erasable, but I'd check with someone who knows for sure


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: shadowsquid86 on July 09, 2010, 02:10:24 PM
Ignore my report of invisible Sonic. I tried it 3 times, all of which claimed it was private. So I tried the link you posted a few pages back, and it worked fine. Then I went back to Brawlvault and now that link suddenly started working. >_>


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: renkaken on July 09, 2010, 05:00:25 PM
hey mewtwo 2000 i have a sort of request
could you put luigis mansion over final destination  with no rel?


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: Segtendo on July 09, 2010, 05:01:57 PM
hey mewtwo 2000 i have a sort of request
could you put luigis mansion over final destination  with no rel?

I'll answer this (Mewtwo can too)
Luigi's Mansion would have to have the same number of ModelDatas as Final Destination.


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: laeryn on July 10, 2010, 03:15:26 AM
Hey, Mewtwo, how are the boundaries in the Tabuu Stage just released in the Vault?
Are they edited to be more similar to Final Destination, or still as in the original SSE stage?

If they are unedited, do you think you'll be able to edit them? Tabuu's stage is great, but not really good to play competitively with its original boundaries...


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: SiLeNtDo0m on July 10, 2010, 11:35:39 AM
Woah too many awesome stage hacks @.@ My poor SD card is gonna explode from storing too much WIN.


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: Mit on July 10, 2010, 01:37:56 PM
Any word on making Saffron City replace a Pokemon stage? D:

Yes I could use a .rel file, but then I would lose the original stage.  I just want to use Dantarion's code and have both Pokemon Stadium 2 and Saffron City accessible from the same stage.


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: Mewtwo2000 on July 11, 2010, 06:27:13 AM
Hey, Mewtwo, how are the boundaries in the Tabuu Stage just released in the Vault?
Are they edited to be more similar to Final Destination, or still as in the original SSE stage?

If they are unedited, do you think you'll be able to edit them? Tabuu's stage is great, but not really good to play competitively with its original boundaries...

They are edited. Indeed, it uses FD's boundaries vertically, and a little enlarged horizontally because of the stage being a little longer than FD. I applied the same factor as the difference of sizes between the stages. Test and see xD

Any word on making Saffron City replace a Pokemon stage? D:

Yes I could use a .rel file, but then I would lose the original stage.  I just want to use Dantarion's code and have both Pokemon Stadium 2 and Saffron City accessible from the same stage.

I know, I've not tried it again yet because of lack of time. I would like to have more time to test that and make new stages, but that's difficult right now.


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: ADJSonic on July 11, 2010, 07:37:16 AM
Why not over the melee version with a rel?


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: amount18 on July 11, 2010, 08:16:30 AM
Why not over the melee version with a rel?
Yes I could use a .rel file, but then I would lose the original stage.  I just want to use Dantarion's code and have both Pokemon Stadium 2 and Saffron City accessible from the same stage.


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: Mewtwo2000 on July 11, 2010, 08:27:10 AM
I've uploaded the last stage in the STGCUSTOM pack to the vault: The Dark Subspace.

This stage was originally made by hotdogturtle back when we both were starting to hack stages. I fixed the background on his stage for my own and uploaded it for everybody. Time after that, I fixed some Ice Climber problem too. Now, ported to other stages such as FD or BF, I've uploaded it in its final stage so I can add it to the STGCUSTOM pack I'm going to upload soon.

(http://i47.tinypic.com/so7osi.jpg)

(http://forums.kc-mm.com/Gallery/images/brawlvault_mini-title.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9267&Moderated=All)


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: Mit on July 11, 2010, 10:55:10 AM
Quick question.  Was it possible to make the space junk in the background of Sector Z appear/disappear further to the left/right of the stage?

What I mean is, right now you can see it spawn into view and then start scrolling across the stage, and you can see it disappear before it goes off camera as well.


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: Mewtwo2000 on July 11, 2010, 12:40:11 PM
Sure, I will modify the space junk when I get some time, it should be easy to do. I made it in not much time and I guess I didn't calculate well, because I designed it to not have this problem, but when tested it was wrong.


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: hotdogturtle on July 11, 2010, 04:34:45 PM
I've uploaded the last stage in the STGCUSTOM pack to the vault: The Dark Subspace.

This stage was originally made by hotdogturtle back when we both were starting to hack stages. I fixed the background on his stage for my own and uploaded it for everybody. Time after that, I fixed some Ice Climber problem too. Now, ported to other stages such as FD or BF, I've uploaded it in its final stage so I can add it to the STGCUSTOM pack I'm going to upload soon.

([url]http://i47.tinypic.com/so7osi_th.jpg[/url])

([url]http://forums.kc-mm.com/Gallery/images/brawlvault_mini-title.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9267&Moderated=All[/url])
Nice.


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: ADJSonic on July 11, 2010, 06:09:45 PM
Um mewtwo how do you pick which icons they have?


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: Triple Seven on July 12, 2010, 12:35:12 AM
I don't believe you can select the icons for the expansion stages in the sense of applying your own custom portrait. They have no predesignated slots of their own, so they always refer to another preexisting level's picture.


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: Mewtwo2000 on July 12, 2010, 09:04:46 AM
Yeah, the only ones you can pick are preexisting pictures. To choose the ones you want to use, you have to modify the last numbers in the code.

Here's an example:

http://www.smashboards.com/showpost.php?p=9402048&postcount=580

And these are the numbers for each icon:

01 Battlefield
02 Fine Destination
03 Delphino
04 Luigi's Mansion
05 Mushroomy Kingdom
06 Mario Circuit
07 75m
08 Rumble Falls
09 Pirate Ship
0A Eldin Bridge
0B Norfair
0C Orpheon
0D Yoshi's Island
0E Halberd
0F Lylat Cruise
10 Pokémon Stadium 2
11 Spear Pillar
12 Port Town Aero Dive
13 Summit
14 Flat Zone
15 Castle Siege
16 Warioware, inc.
17 Distant Planet
18 Skyworld
19 Mario Bros.
1A Newpork City
1B Smashville
1C Shadow Moses Island
1D Greenhill Zone
1E Pictochat
1F Hanenbow

32 Temple
33 Yoshi's Island
34 Jungle Japes
35 Onett
36 Green Greens
37 Rainbow Cruise
38 Corneria
39 Big Blue
3A Brinstar
3B Pokémon Stadium

64 Menu


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: ADJSonic on July 12, 2010, 10:07:36 AM
I knew that
and thanks Mewtwo now I'm gonna replace Tabuus destnination with great desert with your permission of course.


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: Mit on July 12, 2010, 12:17:10 PM
WTF I never knew that.  That'll make things so much easier instead of just a bunch of Battlefield and Final Destination icons, and me having to memorize which is which.


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: ItalianStallion on July 12, 2010, 12:20:20 PM
Fine Destination? lol


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: Mewtwo2000 on July 12, 2010, 12:21:53 PM
I knew that
and thanks Mewtwo now I'm gonna replace Tabuus destnination with great desert with your permission of course.


Sure, I didn't make the pack to make you use those stages, but beginners to have a good buch of stages in the extra position. Furthermore, I'm saying in the info.txt file in the pac and vault how to use other stages with the code, FD based or not.

The only thing I didn't include is the how to change the icons, but if anyone is really interested, he will ask me, just like you have done

Fine Destination? lol


That's what happens when you copy-paste O.o xD

-----------

EDIT: Wheel Cave V2 is now in the Vault. Feedback please.

(http://i27.tinypic.com/219unv5.jpg)

(http://forums.kc-mm.com/Gallery/images/brawlvault_mini-title.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9302&DiplayName=Wheel%20Cave%20(v2))


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: hotdogturtle on July 12, 2010, 01:02:22 PM
I swear, I always come online right when one of your submissions is at the top of the Newest 10 list.


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: ItalianStallion on July 12, 2010, 01:56:08 PM
That's what happens when you copy-paste O.o xD

-----------

EDIT: Wheel Cave V2 is now in the Vault. Feedback please.

lol copy pasta vaginas

Nice job on Wheel Cave bro. I love SSE Stages man great!


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: Lord_of_D: on July 12, 2010, 07:33:36 PM
(http://www.youtube.com/watch?v=nC-wMcWv2_w&feature=related)

well done mewtwo, but i have a little question, i tested the stages and i see what they use the music of battlefield, its even possible choose another stage music?


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: Mewtwo2000 on July 15, 2010, 08:51:19 AM
No, the code as is makes battlefield music appear in all 9 stages. I'm sure this could be changed to another stage with a simple modification, but I don't know how. Also, I'm sure unless the code is redone, the same music will be in the 9 stages.


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: Wulfbang Meow on July 15, 2010, 01:42:53 PM
have you made a tutorial on how to implement your shadow system onto stages that we made yet? i would really like to see one :D

that, and ive forgotten how to assign collision data to a moving platform...


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: libertyernie on July 15, 2010, 02:16:51 PM
You forgot the icon number for Menu - it's 64. It shows the "Menu" icon from My Music (which, of course, you can texture - BBrawl uses this as the WWR icon.)


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: Mewtwo2000 on July 16, 2010, 03:51:00 AM
have you made a tutorial on how to implement your shadow system onto stages that we made yet? i would really like to see one :D

that, and ive forgotten how to assign collision data to a moving platform...

My shadow system consists in 3 different models. The standard one is the plain one, the other 2 are ramp versions of the same. To use it, you must know that it goes from -10 to 10 in the X and Z axes, and it's Y value is 0. Knowing this and the shape of your ground (by looking to the collisions for example) you're able to place multiple copies of the model so any ground has the ability to cast shadows.

You can see where the shadows will be in brawlbox, you have to enable the TShadow texture for every shadow model in the model previewer to see them.

You forgot the icon number for Menu - it's 64. It shows the "Menu" icon from My Music (which, of course, you can texture - BBrawl uses this as the WWR icon.)

You're right, I forgot. Well, I didn't have that number available and I didn't look for it. I've added it to the list, thanks =)


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: darthmouse on July 16, 2010, 09:31:04 AM
The stage pack is a godsend. Very useful to learn a bit about current stage adding methods. Until now I've felt very confused about recent advances.

Thanks Mewtwo2000!


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: ラッキー★ヨーイ on July 17, 2010, 06:53:07 AM
I'm still confused?


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: Mewtwo2000 on July 17, 2010, 07:32:18 AM
Don't know, are you still confused? O.o


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: darthmouse on July 18, 2010, 03:40:31 PM
Forgive me if this is very obvious/explained somewhere (if so, link me and I'll read up)...

I'd like to replace a few stages in the stage pack. For example, I want to put in Hyrule 64. The description says it doesn't need a .rel, but it says that on Fourside too (and Fourside has a .rel in the stage pack).

In short, I'm wondering if I can simply set Hyrule 64 as STGCUSTOMX and replace a stage (X)? If so, do I need to remove that stage's .rel?


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: libertyernie on July 18, 2010, 03:44:26 PM
Is the st_customX.rel 14232 bytes? If so, it's a Final Destination .rel, which Hyrule Castle 64 will work with, and you don't need to change it.


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: darthmouse on July 18, 2010, 03:50:39 PM
Yes, it is. Thanks, libertyernie!


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: Wulfbang Meow on July 18, 2010, 08:39:20 PM
Don't know, are you still confused? O.o

i loled :af:

keep it up mewtwo! your doin great :D

im actually planning on doing a revamp of the Abaddon stage you helped me with. im gonna use some imports to make the background more original and i was wondering if you can help me out.

i want to make animations for giga bowser to go along with the lava.. not really sure how to make bowser and teh lava synchronize...


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: Mit on July 19, 2010, 09:46:36 PM
I hunger for more Mewtwo2000 stages D:

Are you alive again yet?


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: Mewtwo2000 on July 20, 2010, 03:03:30 AM
I'm here, not much free time, but I'm alive xD

I guess I will have some time to advance with my thingies today. Well, I hope so... xD

EDIT:

Fixed Ball Kirby. Now even the shadow is a ball xD

(http://i31.tinypic.com/353csux.jpg)


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: KTH on July 20, 2010, 04:21:24 PM
WoW. Amazing!


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: darthmouse on July 20, 2010, 11:58:46 PM
Two questions:

Does Ball Kirby/other Kirby vertex hacks still glitch against MK? Or was that issue resolved?

Do you know how epic Fourside-themed Saffron sounds? I'm drooling. :happy:


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: ItalianStallion on July 21, 2010, 02:14:36 AM
Do you know how epic Fourside-themed Saffron sounds? I'm drooling. :happy:

I wonder who reccomended it ;)


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Mewtwo2000 on July 21, 2010, 02:28:44 AM
Two questions:

Does Ball Kirby/other Kirby vertex hacks still glitch against MK? Or was that issue resolved?

Do you know how epic Fourside-themed Saffron sounds? I'm drooling. :happy:


My Ball Kirby never had that issue, the one with that issue was the deleted-polygon one. Mine is a vertex hack, with no issues from the beginning. It was showing some glitches when jumping, but only some polygons and no slowdown. Now the polygons are just invisible, so ball kirby doesn't show polygons anymore. And I've vertex hacked the shadow.

@Italianstallion

xD

EDIT

(http://i27.tinypic.com/2m47xw4.jpg)


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: vcvmajinken on July 21, 2010, 05:25:05 AM
Great job with Kirby even a vertexed shadow  :af:


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Mewtwo2000 on July 21, 2010, 06:56:10 AM
Thanks :P

There's something I've been trying to figure out the whole morning, and I've finally got some results xD

What's different between these 2 stages?

(http://i25.tinypic.com/2h73q03.jpg)

(http://i31.tinypic.com/8wwrph.jpg)

Shadows are not used by much stage hackers. So I don't thing there's someone who cares about them... But I care, so I've made my own tests and I'm sure my stages will have better shadows from now on with the knowledge I've adquired today xD

EDIT: This pic will make you understand my new power... MUAHAHAHAHAH *COUGH* O.o

(http://i26.tinypic.com/2v2ysg6.jpg)


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: amount18 on July 21, 2010, 08:51:48 AM

What's different between these 2 stages?


The direction of lighting?  Maybe not-The last pic confuses me and makes me think there is definitely something more.


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Chuy on July 21, 2010, 08:54:27 AM
Shadows looks more realistic and you've changed the proportions of the shadows
Do i win?


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Mewtwo2000 on July 21, 2010, 09:30:53 AM
@amount18 Lighting and shadows don't go the same way. I mean, you can have a light focus on the right and have the shadow on the right too, the opposite to normal. The direction of light is easy to edit, I'm editing it from a while ago.

@Chuy Shadows are the same, they don't look more realistic. I mean, shadows themselves are the same, but using them according to lighting will make them more realistic. I'm not changing the proportions, but the direction (angle) of the shadows in a stage. By knowing what I've learnt today, I could project shadows on walls if I want to, and every stage will have shadows according to the light direction.


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Chuy on July 21, 2010, 09:38:59 AM
@Chuy Shadows are the same, they don't look more realistic. I mean, shadows themselves are the same, but using them according to lighting will make them more realistic. I'm not changing the proportions, but the direction (angle) of the shadows in a stage. By knowing what I've learnt today, I could project shadows on walls if I want to, and every stage will have shadows according to the light direction.
Nice but how do you learn this stuff? >.>


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Mewtwo2000 on July 21, 2010, 09:49:16 AM
Just observation xD

I know that editing lights does not edit shadows. I had some stages such as Dusk Fourside with improper shadows on them (light comes from background and shadow goes to background) and I needed to figure out what controls shadows. One of my conclusions is that battlefield has an animated shadow direction that seems to be uneditable. But that's not a final conclusion, I need more testing with it.

I've lost much time today because I was testing lights on a battlefield stage, and nothing was changing and I was getting mad. When I made new tests in the results screen stage, I started to get results. And now I'm sure to be able to edit any standard shadow set, something I was not able to do before because of lack of knowledge.

I like to learn xDDD


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Chuy on July 21, 2010, 10:13:54 AM
Just observation xD

I know that editing lights does not edit shadows. I had some stages such as Dusk Fourside with improper shadows on them (light comes from background and shadow goes to background) and I needed to figure out what controls shadows. One of my conclusions is that battlefield has an animated shadow direction that seems to be uneditable. But that's not a final conclusion, I need more testing with it.

I've lost much time today because I was testing lights on a battlefield stage, and nothing was changing and I was getting mad. When I made new tests in the results screen stage, I started to get results. And now I'm sure to be able to edit any standard shadow set, something I was not able to do before because of lack of knowledge.

I like to learn xDDD
Very interesting finds dude
When you figure this out let me know as i'm interested in it


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: ??_? on July 21, 2010, 10:20:31 AM
me too, I need to edit lighting for mah next release of stages


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Mewtwo2000 on July 21, 2010, 10:40:57 AM
Wait, lighting edit is far easy, just edit the lights in the scenedata with the brawlbox mod in smashboards O.o

About shadows, I guess I know everything now, except what is different in battlefield. Just to tell, the shadow direction (as well as fixed camera boundaries and other things) is inside miscdata[10]. Using miscdata[10] from other stages, you will be able to change the direction of the shadows.

Miscdata[10] is very interesting, it's the thing I edited when I first made my Mario Villains stage to make the background visible all the time. A normal stage doesn't show the stage, they follow the characters, and the background would be visible only sometimes.

Also, new pics of the new battlefield stage I'm making. I started it some time ago, and I decided continuing it yesterday. It's almost finished now.

(http://i30.tinypic.com/2e5vall.jpg)

(http://i30.tinypic.com/2u7pngx.jpg)


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Chuy on July 21, 2010, 10:47:54 AM
Interesting
Think you should write up a guide about the scene data and shadows as that's pretty interesting makes me wonder what misc data 30 does


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: ??_? on July 21, 2010, 11:09:43 AM
Wait, lighting edit is far easy, just edit the lights in the scenedata with the brawlbox mod in smashboards O.o


Oops yeah I meant shadows, I've edited lighting and had no problems


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Wulfbang Meow on July 21, 2010, 03:31:58 PM
Interesting
Think you should write up a guide about the scene data and shadows as that's pretty interesting makes me wonder what misc data 30 does

YES!! please write a guide, i am so lost when it comes to scenedata and i REALLY want my stage to look good!


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: ShadowSnake on July 21, 2010, 08:09:40 PM
hey mewtwo, does ball kirby not have ANY glitches like the stretchage from the last one?


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Xyless on July 25, 2010, 10:02:08 PM
I hate to hop on and not read through 84 pages of posts (read through about 10, why isn't there an in-topic search, anyways), but both "What Is _____" stages are lagging for me pretty bad, not sure if this is my Wii, stage selection, or whatever.  Any idea?

I have both on Mushroomy Kingdom, Villain on 1-1 and Earthbound on 1-2.


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: AGFanProduction on July 25, 2010, 11:11:22 PM
Wait, lighting edit is far easy, just edit the lights in the scenedata with the brawlbox mod in smashboards O.o

About shadows, I guess I know everything now, except what is different in battlefield. Just to tell, the shadow direction (as well as fixed camera boundaries and other things) is inside miscdata[10]. Using miscdata[10] from other stages, you will be able to change the direction of the shadows.

Miscdata[10] is very interesting, it's the thing I edited when I first made my Mario Villains stage to make the background visible all the time. A normal stage doesn't show the stage, they follow the characters, and the background would be visible only sometimes.

Also, new pics of the new battlefield stage I'm making. I started it some time ago, and I decided continuing it yesterday. It's almost finished now.

([url]http://i30.tinypic.com/2e5vall.jpg[/url])

([url]http://i30.tinypic.com/2u7pngx.jpg[/url])



Can you put the Mewtwo Model There....That would be Awesome  :happy:
a Epic Detail  :)


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Mewtwo2000 on July 26, 2010, 08:00:59 AM
hey mewtwo, does ball kirby not have ANY glitches like the stretchage from the last one?
I hate to hop on and not read through 84 pages of posts (read through about 10, why isn't there an in-topic search, anyways), but both "What Is _____" stages are lagging for me pretty bad, not sure if this is my Wii, stage selection, or whatever.  Any idea?

I have both on Mushroomy Kingdom, Villain on 1-1 and Earthbound on 1-2.


If you're using 75m rel files, get Final Destination rel files instead, this should do it. Also, for anyone having trouble with What Is Love slowdowns over 75m, switch modeldatas 1 and 0 (change the indexes for both of them, 1 to 0 and 0 to 1) and they won't be lagging anymore. They are not working for FD when this is done anyway.

Wait, lighting edit is far easy, just edit the lights in the scenedata with the brawlbox mod in smashboards O.o

About shadows, I guess I know everything now, except what is different in battlefield. Just to tell, the shadow direction (as well as fixed camera boundaries and other things) is inside miscdata[10]. Using miscdata[10] from other stages, you will be able to change the direction of the shadows.

Miscdata[10] is very interesting, it's the thing I edited when I first made my Mario Villains stage to make the background visible all the time. A normal stage doesn't show the stage, they follow the characters, and the background would be visible only sometimes.

Also, new pics of the new battlefield stage I'm making. I started it some time ago, and I decided continuing it yesterday. It's almost finished now.

([url]http://i30.tinypic.com/2e5vall.jpg[/url])

([url]http://i30.tinypic.com/2u7pngx.jpg[/url])



Can you put the Mewtwo Model There....That would be Awesome  :happy:
a Epic Detail  :)


Well, I guess I could add him on there as an extra item xD

But you mean the trophy? Or the lucario vertex hack?

----

About the guide, I will write a quick one when I get some time to, I would like to test miscdata10 a little more before I do it.

About PMs, if someone feels ignored or something, it's not on purpose, so send me again what you meant to tell me, as I have not much time and I sometimes read a message but I forget to answer it. Be patient with me please ^^U


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: ItalianStallion on July 26, 2010, 08:11:59 AM
Nice to see you back man, any news on Facility?


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Mewtwo2000 on July 26, 2010, 08:45:35 AM
No news. I've been working for 4 days in a row, I just came back home u_u


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: PAVGN on July 26, 2010, 01:34:20 PM
Mewtwo2000, Please respond to the message I sent you regarding a stage I need help with.

Help me Mewtwo2000, You're my only hope.


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: KTH on July 26, 2010, 01:39:53 PM
I think that he went on holiday


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Mit on July 26, 2010, 01:57:58 PM
I don't know if you decided on how to do boundaries and collisions for Facility, but I'll go ahead and give a little visual demonstration of how I think it could work:

(http://img819.imageshack.us/img819/7603/70119153.jpg)

Black areas are walls. Blue floor is pass through.  Red areas are death zones.

Yes, the only way to die would be off the sides, but I think that would be really fun :P  Especially with the wall and ceiling in the second floor area.  The pass-through floor makes things a bit more dynamic as well.  This also avoids issues on how to make it look when people die off the top of the screen (which... would just look odd).

Anyhow, my two cents.  I look forward to any new progress by you! :P


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Ricky (Br3) on July 26, 2010, 03:00:05 PM
 :srs:

Mit, why don't you yourself remake the collisions when you get the stage instead of bothering him with your own vision of the stage?

Just asking.

Just let him do it however he wants.


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Wulfbang Meow on July 26, 2010, 03:17:16 PM
Mewtwo2000, Please respond to the message I sent you regarding a stage I need help with.

Help me Mewtwo2000, You're my only hope.

lol starwars referance :D

man i need some lighting help too :srs:

oh well, i could try it out myself...


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Mewtwo2000 on July 26, 2010, 04:02:19 PM
Mewtwo2000, Please respond to the message I sent you regarding a stage I need help with.

Help me Mewtwo2000, You're my only hope.


Responded xD

I think that he went on holiday


Holidays would give me free time. This summer I have almost no free time, so it's not holiday really ^^U

I don't know if you decided on how to do boundaries and collisions for Facility, but I'll go ahead and give a little visual demonstration of how I think it could work:

([url]http://img819.imageshack.us/img819/7603/70119153.jpg[/url])

Black areas are walls. Blue floor is pass through.  Red areas are death zones.

Yes, the only way to die would be off the sides, but I think that would be really fun :P  Especially with the wall and ceiling in the second floor area.  The pass-through floor makes things a bit more dynamic as well.  This also avoids issues on how to make it look when people die off the top of the screen (which... would just look odd).

Anyhow, my two cents.  I look forward to any new progress by you! :P


That's exactly how the stage is right now, if I released it now, it would be exactly like in the picture. But I need to finish it, I want it to be a little more complete (talking about graphics)

-- Em.. no, wait, the blue one is not pass-through yet. I will see what to do with it when I play more on it xD

:srs:

Mit, why don't you yourself remake the collisions when you get the stage instead of bothering him with your own vision of the stage?

Just asking.

Just let him do it however he wants.


Of course, I alway do thing however I want. But suggestions are okay, they could make me have ideas I didn't have before and such xD

Mewtwo2000, Please respond to the message I sent you regarding a stage I need help with.

Help me Mewtwo2000, You're my only hope.


lol starwars referance :D

man i need some lighting help too :srs:

oh well, i could try it out myself...


What kind of help CR4CK3R? xD


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Chuy on July 26, 2010, 06:49:52 PM
@mewtwo2000
i believe he needs help knowing what the values of lightings are


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: AGFanProduction on July 26, 2010, 08:08:50 PM
hey mewtwo, does ball kirby not have ANY glitches like the stretchage from the last one?
I hate to hop on and not read through 84 pages of posts (read through about 10, why isn't there an in-topic search, anyways), but both "What Is _____" stages are lagging for me pretty bad, not sure if this is my Wii, stage selection, or whatever.  Any idea?

I have both on Mushroomy Kingdom, Villain on 1-1 and Earthbound on 1-2.


If you're using 75m rel files, get Final Destination rel files instead, this should do it. Also, for anyone having trouble with What Is Love slowdowns over 75m, switch modeldatas 1 and 0 (change the indexes for both of them, 1 to 0 and 0 to 1) and they won't be lagging anymore. They are not working for FD when this is done anyway.

Wait, lighting edit is far easy, just edit the lights in the scenedata with the brawlbox mod in smashboards O.o

About shadows, I guess I know everything now, except what is different in battlefield. Just to tell, the shadow direction (as well as fixed camera boundaries and other things) is inside miscdata[10]. Using miscdata[10] from other stages, you will be able to change the direction of the shadows.

Miscdata[10] is very interesting, it's the thing I edited when I first made my Mario Villains stage to make the background visible all the time. A normal stage doesn't show the stage, they follow the characters, and the background would be visible only sometimes.

Also, new pics of the new battlefield stage I'm making. I started it some time ago, and I decided continuing it yesterday. It's almost finished now.

([url]http://i30.tinypic.com/2e5vall.jpg[/url])

([url]http://i30.tinypic.com/2u7pngx.jpg[/url])



Can you put the Mewtwo Model There....That would be Awesome  :happy:
a Epic Detail  :)


Well, I guess I could add him on there as an extra item xD

But you mean the trophy? Or the lucario vertex hack?

----

About the guide, I will write a quick one when I get some time to, I would like to test miscdata10 a little more before I do it.

About PMs, if someone feels ignored or something, it's not on purpose, so send me again what you meant to tell me, as I have not much time and I sometimes read a message but I forget to answer it. Be patient with me please ^^U


mmmmm...The Mewtwo Trophy...Looks More like Mewtwo :)


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Mewtwo2000 on July 28, 2010, 08:28:38 AM
@mewtwo2000
i believe he needs help knowing what the values of lightings are

But... That's easy, B1, B2 and B3 are the color of the light (and brightness), and vector1 and vector2 are the direction O.o


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: deadname mcredactedface on July 29, 2010, 09:02:41 AM
I like the look of that HeartGold Battlefield. I might start needing a new designated no-hacks stage for testing now.

Just my two cents, I think it'd be nicer if the trees had an autumn colour scheme. I also think it'd be nicer if the Pokemon in the background were animated Pokepark models rather than static trophies, unless they already are and I just can't tell.


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Mewtwo2000 on July 29, 2010, 01:52:39 PM
I like the look of that HeartGold Battlefield. I might start needing a new designated no-hacks stage for testing now.

Just my two cents, I think it'd be nicer if the trees had an autumn colour scheme. I also think it'd be nicer if the Pokemon in the background were animated Pokepark models rather than static trophies, unless they already are and I just can't tell.

Nice idea that autumn color scheme one, I will take it :P

About the background pokemon, they are already pokepark animated models, as I don't like to use not-moving models if I can have them animated. So count with it xD

Thanks =)


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: ADJSonic on July 29, 2010, 04:16:59 PM
hey mewtwo i'm curious how do u mix lighting.


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: ItalianStallion on July 29, 2010, 04:25:48 PM
Glad to see that Facility is in development right now, can't wait to see more progress on it.


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: deadname mcredactedface on July 29, 2010, 04:37:58 PM
I like the look of that HeartGold Battlefield. I might start needing a new designated no-hacks stage for testing now.

Just my two cents, I think it'd be nicer if the trees had an autumn colour scheme. I also think it'd be nicer if the Pokemon in the background were animated Pokepark models rather than static trophies, unless they already are and I just can't tell.

Nice idea that autumn color scheme one, I will take it :P

About the background pokemon, they are already pokepark animated models, as I don't like to use not-moving models if I can have them animated. So count with it xD

Thanks =)
Haha, okay. I couldn't quite tell from the still shots plus I don't remember what Pokémon were trophies. :P But yeah, awesome!


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: ItalianStallion on July 29, 2010, 07:03:33 PM
Mewtwo check your messages please. I've been trying to reach you.


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: DocStrange on July 29, 2010, 07:46:36 PM
Just my two cents, I think it'd be nicer if the trees had an autumn colour scheme.

I agree, you should shoot to make them look like the trees around the base of the Bell Tower in HG/SS. Any chance of us eventually seeing a Lugia version?


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Mewtwo2000 on July 30, 2010, 04:38:22 AM
hey mewtwo i'm curious how do u mix lighting.

Lighting mixing? Where? I mean, I edit lighting, but I don't mix it O.o

You can edit lighting with the latest brawlbox mods, changing B1, B2 and B3 (and vector1/vector2), so importing a light set from a scenedata to another is possible. I guess you are talking about this O.o

Mewtwo check your messages please. I've been trying to reach you.

Sure, I'm on it right now

Just my two cents, I think it'd be nicer if the trees had an autumn colour scheme.

I agree, you should shoot to make them look like the trees around the base of the Bell Tower in HG/SS. Any chance of us eventually seeing a Lugia version?

Yeah, I will make something similar with lugia xD

Just like this one, but with other pokemon in the stage, to make it different.


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Mewtwo2000 on July 30, 2010, 09:13:49 AM
New pictures from Facility (not much new to show anyway)

(http://i29.tinypic.com/35c0m6p.jpg)

(http://i28.tinypic.com/nx021l.jpg)


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: libertyernie on July 30, 2010, 09:40:59 AM
Bond, Mewtwo, and a round ball of pure metal?
BEST FIGHT EVER


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Wulfbang Meow on July 30, 2010, 12:35:21 PM
nice one! is that permanent metal jigglypuff? ill bet that it is ;D

heres a good question.. i know HOW to change the colors of lights and such, but WHICH lights am i editing? like in which direction are each of the lights shining from? where are the sources?

say i wanted to make some red light below the fighters so that its coming up from under them.. which light should i edit? is there a way to tell? is it possible to move existing lights for a more favorable position?

thats what confuses me :P


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Mewtwo2000 on July 30, 2010, 02:02:50 PM
Bond, Mewtwo, and a round ball of pure metal?
BEST FIGHT EVER

xD

nice one! is that permanent metal jigglypuff? ill bet that it is ;D

heres a good question.. i know HOW to change the colors of lights and such, but WHICH lights am i editing? like in which direction are each of the lights shining from? where are the sources?

say i wanted to make some red light below the fighters so that its coming up from under them.. which light should i edit? is there a way to tell? is it possible to move existing lights for a more favorable position?

thats what confuses me :P

Em... Just a metal box O.o

About the lights, I can't tell which light is which one, I only know that there are some light groups, and each light effects over certain models. There are some effecting only characters. About the position of the light, I don't know yet how to make a light to be a point light, but I know how to edit standard ones. You can edit the direction vector, I mean, every lightray will come from a point in space, and will go to another point in space. From A to B. And A/B are defined by vector1 and vector2 values


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: ItalianStallion on July 30, 2010, 02:52:30 PM
Damn I seriously can't wait to play on here. Looks amazing so far, glad this is the stage your working on now.


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: PAVGN on July 30, 2010, 04:10:16 PM
I have a question about the Facility. Are you going to recreate the whole stage or just the area where you fight?


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Ricky (Br3) on July 31, 2010, 07:17:28 AM
Damn I seriously can't wait to play on here. Looks amazing so far, glad this is the stage your working on now.
^ This
Mewtwo check your messages please. I've been trying to reach you.
^ And this xD


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: toastoftriumph on July 31, 2010, 08:33:26 AM
anyone else notice the "Spiral Mountain top" listed on the first page? (under "Projects")
I can't wait to see how the progress is on it. That stage will be awesome


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: PAVGN on July 31, 2010, 01:36:38 PM
I have a question about the Facility. Are you going to recreate the whole stage or just the area where you fight?

I have another question aside from that one, Are the collisions on your Sector Z stage the same as the original Corneria stage?


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Mewtwo2000 on July 31, 2010, 01:54:40 PM
I have a question about the Facility. Are you going to recreate the whole stage or just the area where you fight?


I don't think so. I mean, having all the stage would not make any sense, the camera must be object-free so there's nothing annoying to gameplay. So there won't be anything from that corridor to the foreground. About the background, I don't think I'm making the whole stage because it won't be visible, but I want to make everything which is visible from the fighting area at least. I could even make some more areas, but as they are not necessary for gameplay, I think I will release it without them. I have to see what's the best thing for the stage in order to make them for a second release.


I have another question aside from that one, Are the collisions on your Sector Z stage the same as the original Corneria stage?

They are, but the stage is bigger. I just resized the collision. Well, and shooters don't have a collision anymore, just like in N64. The collision is there, but it's not a ground type, but a 'none' one. So it's like there's no collision anymore.


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Ricky (Br3) on July 31, 2010, 05:55:39 PM
I hope you still have free time to help me with my stage ^^


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: FairKnight on July 31, 2010, 10:59:14 PM
Out of curiosity is every part of Facility made from Stage Builder parts? (If so then I give you extreme FairProps)


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Ricky (Br3) on August 01, 2010, 08:21:05 AM
I don't think many people already use the .obj importing method O.o


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Mewtwo2000 on August 01, 2010, 11:06:00 AM
Out of curiosity is every part of Facility made from Stage Builder parts? (If so then I give you extreme FairProps)

Yeah, it is xD

I don't think many people already use the .obj importing method O.o

At least, I'm not using it yet. Maybe in the future, but for now using stage builder blocks is fun for me O.o xD


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: FairKnight on August 01, 2010, 02:18:35 PM
Jeeze that must've been tedious O_O

I can't wait to see Facility then mate ^^


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Mewtwo2000 on August 01, 2010, 02:53:40 PM
New picture ^^U

(http://i31.tinypic.com/ornwy0.jpg)


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: KTH on August 01, 2010, 02:57:58 PM
Very good ^^

And about my stage Mewtwo2000, you can fix it please?


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Wulfbang Meow on August 01, 2010, 03:01:24 PM
i sent you a PM of what i wanted you to look at for my stage, any ideas mewtwo?

also i sent you a PM about your sig :D

NOMG I GOT NINJA'D, nice dude, srsly i love the idea!


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: ItalianStallion on August 01, 2010, 03:09:59 PM
Of course you used Jigglypuff lol.

Love the progress man!


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Mewtwo2000 on August 02, 2010, 09:16:28 AM
Made first video of Facility

Note that the stage is not yet finished, so don't worry about boundaries and stuffs yet, just showing it in a WIP state.

http://www.youtube.com/watch?v=YREueE2lUqQ


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Ricky (Br3) on August 02, 2010, 09:34:38 AM
The winner is... Purin!!! lol

Poor Bond.


Title: Re: Mewtwo2000's [First Facility video xD (2 aug 2010)]
Post by: ItalianStallion on August 02, 2010, 02:37:15 PM
Mewtwo you are the [censored] foreal!

This stage looks so good man, it's gonna get a lot of downloads.

I can't believe it's only a beta though, looks great already.

Love how it has a roof on some parts of the stage, great thinking man.


Title: Re: Mewtwo2000's [First Facility video xD (2 aug 2010)]
Post by: Mit on August 02, 2010, 07:37:40 PM
You mean all parts of the stage :P

That's what makes it unique and why I'm excited it to play it.  Should be absolutely hectic with 4 players.


Title: Re: Mewtwo2000's [Dark (emerald) Ball Kirby O.o (3 aug 2010)]
Post by: Mewtwo2000 on August 03, 2010, 08:42:03 AM
Dark Ball Kirby (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10419)

Just an emerald version of my Ball kirby, vertexed shadow included xD

(http://i32.tinypic.com/345k41y.jpg)

(http://i28.tinypic.com/wahfrd.jpg)


Title: Re: Mewtwo2000's [Dark (emerald) Ball Kirby O.o (3 aug 2010)]
Post by: GodOfVengeance on August 03, 2010, 10:31:14 AM
Looks awesome! =D


Title: Re: Mewtwo2000's [Dark (emerald) Ball Kirby O.o (3 aug 2010)]
Post by: Mewtwo2000 on August 04, 2010, 05:22:59 PM
Hi, I'll be out for 3 days for work. Today I'd been working in a stage, but it's not one of mine.

I've just made some minor fixes and a global port to Robzdablade's masterpiece, the Kc-mm City. Now you will be able to play it in other stages than 75m, just as FD or BF.

Also, I've learned a little more stuff while doing this. Now his stage is perfect when in fixed camera mode. Same to pause mode. I will make this for my stages too, when I get some time, of course ^^U

I leave you yet another jigglypuff picture xD

(http://i33.tinypic.com/e8lg5e.jpg)

If you want the upgrade of the stage, wait for robz to upload it ;P


Title: Re: Mewtwo2000's [Dark (emerald) Ball Kirby O.o (3 aug 2010)]
Post by: KTH on August 04, 2010, 05:45:49 PM
And Mewtwo2000, about my stage ^^"?


Title: Re: Mewtwo2000's [Dark (emerald) Ball Kirby O.o (3 aug 2010)]
Post by: Mewtwo2000 on August 04, 2010, 06:24:03 PM
Oh yeah, I forgot ^^U

I've just downloaded the last file you sent me, and I've seen that you have the same problems that gamewatching have sometimes. Well, his problem was that he didn't keep the textures I made for him to fix yoshi, and now it's a bit messy. But none of you seem to know about bone renaming.

You've deleted part of the work I made to fix your stage, and I have to make it again u.u

I mean, you should know that the models need a bone, an unique bone to be moved, and need an animation to be moved in-game. That's why the bone names can't be the same. I made that animation and moved every model after renaming their bones, and the file you have sent me has the right bone names, but the animation is almost empty.

I'll do it, but try to not repeat something like that in the future. And be sure you're moving every model you move by using an animation, I mean, selecting it in the model previewer and copy-pasting. Please T_T

Also, I'm helping with your stage (congo 64), but I will make mine too in the future, just for fun. Everybody must know that I'm not using anyting in KTH's file to make mine, when I make it ^^U

Just to know ^^U


Title: Re: Mewtwo2000's [Dark (emerald) Ball Kirby O.o (3 aug 2010)]
Post by: Mewtwo2000 on August 04, 2010, 06:53:16 PM
Well, this is how your stage is right now. Just messy, because of bad size textures.

(http://i34.tinypic.com/2qvrr4y.jpg)

Don't touch it, I will fix it when I get back here Sunday, or Monday.

Now for real, I'm leaving until Monday for work, I'm leaving with this Facility picture

(http://i38.tinypic.com/sobwwi.jpg)

It's nearly finished, I'll get it done soon.

See ya in a few days ^^U


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Ricky (Br3) on August 04, 2010, 07:44:35 PM
Mewtwo2000, You rock!!!

You pwn stage making. Sakurai would be proud... I think


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: deadname mcredactedface on August 04, 2010, 09:26:18 PM
Hi, I'll be out for 3 days for work. Today I'd been working in a stage, but it's not one of mine.

I've just made some minor fixes and a global port to Robzdablade's masterpiece, the Kc-mm City. Now you will be able to play it in other stages than 75m, just as FD or BF.

Also, I've learned a little more stuff while doing this. Now his stage is perfect when in fixed camera mode. Same to pause mode. I will make this for my stages too, when I get some time, of course ^^U

I leave you yet another jigglypuff picture xD

[url]http://i33.tinypic.com/e8lg5e.jpg[/url]

If you want the upgrade of the stage, wait for robz to upload it ;P

When you said "Global" I hoped that you meant it'll work in PAL too, but I suppose it's worth trying since everything you've made has worked for me while other people's stages usually don't, so maybe this will too.


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: FroznHobo on August 04, 2010, 10:47:01 PM

([url]http://i34.tinypic.com/2qvrr4y.jpg[/url])


ah, yes, i'm well familiar with this failure. same thing happened to my SSB64 Intro stage before mewtwo shoed me what was what. image the entire thing textured with the green pipe... [censored] was trippy.

actual stage, however, is looking excellent.


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Segtendo on August 05, 2010, 06:25:45 PM
Ah, I remember when Mewtwo helped me with my 2D stages. I didn't follow the image proportions lol


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: user1561 on August 05, 2010, 07:14:52 PM
Mewtwo2000, You rock!!!

You pwn stage making. Sakurai would be proud... I think

Yes he will, he would fire his team and hire Mewtwo2000, lol


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: DocStrange on August 05, 2010, 07:57:34 PM
Or they would have an epic rooftop ninja death match, which would be awesomesauce.


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Mewtwo2000 on August 08, 2010, 09:06:18 PM
Hi there, I'm back xD

(http://i38.tinypic.com/1gpvmo.jpg)


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: PAVGN on August 08, 2010, 09:11:50 PM
Umm...Nice to have you back. So where have you been and what have you been doing?


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: ItalianStallion on August 09, 2010, 01:49:42 AM
Oh hi!

No but really, I'm so excited it's monday. It means you're back to working on Facility ;)


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Mewtwo2000 on August 09, 2010, 04:06:58 AM
Umm...Nice to have you back. So where have you been and what have you been doing?

I'm working as a lighting technician in a band, and summer is when we have most galas. We travel to small villages to make the performances, and some times I gotta go some days in a row because of this.

My girlfriend is a singer in the band, as well as her mother. Her father is the sound technician. That's why I'm working on this. I'm using a program called sunlite suit to move the robots from a laptop.

Oh hi!

No but really, I'm so excited it's monday. It means you're back to working on Facility ;)

Yeah, and I'm making nice progress with it ;D


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: KTH on August 09, 2010, 08:11:31 AM
Well, this is how your stage is right now. Just messy, because of bad size textures.

([url]http://i34.tinypic.com/2qvrr4y.jpg[/url])

Don't touch it, I will fix it when I get back here Sunday, or Monday.


Bad resize :/


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Wulfbang Meow on August 09, 2010, 09:17:10 AM
Umm...Nice to have you back. So where have you been and what have you been doing?

I'm working as a lighting technician in a band, and summer is when we have most galas. We travel to small villages to make the performances, and some times I gotta go some days in a row because of this.

My girlfriend is a singer in the band, as well as her mother. Her father is the sound technician. That's why I'm working on this. I'm using a program called sunlite suit to move the robots from a laptop.

Oh hi!

No but really, I'm so excited it's monday. It means you're back to working on Facility ;)

Yeah, and I'm making nice progress with it ;D

wow, didnt know that about you :P

i suppose thats why your so good at making lights for brawl! :af:

oh you got the PM i sent you a while back didnt you? i needed help on my lighting for my stage :P


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Mewtwo2000 on August 09, 2010, 09:37:47 AM
wow, didnt know that about you :P

i suppose thats why your so good at making lights for brawl! :af:

oh you got the PM i sent you a while back didnt you? i needed help on my lighting for my stage :P

No, I don't find it O.o

Could you re-send please? x.X

KTH, I'm now fixing the textures in your Kongo stage. If you think it's too big or something, I could resize it for you ^^U


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Ricky (Br3) on August 09, 2010, 04:33:32 PM
Hey Mewtwo, I thought Facility would be ready by today so I made some more related hacks to go with the release xP

Once again I was mistaken xD

By the way, they are brstm's for the stage and also a victory theme for each, Bond and Joanna Dark.

I'm uploading them at the moment! ^^


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Mewtwo2000 on August 09, 2010, 04:47:46 PM
Hey Mewtwo, I thought Facility would be ready by today so I made some more related hacks to go with the release xP

Once again I was mistaken xD

By the way, they are brstm's for the stage and also a victory theme for each, Bond and Joanna Dark.

I'm uploading them at the moment! ^^

Don't worry, the stage should be ready really soon. I will upload new pics later if I manage to make them xD


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: DemonBoy on August 09, 2010, 05:17:44 PM
hey mewtwo. nice stages.
maybe i could help sometime.


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)
Post by: Ricky (Br3) on August 09, 2010, 09:06:39 PM
The Downloads for the 007 and Perfect Dark stuff made to go with Facility's release:

James Bond 007
(http://i.imagehost.org/t/0364/al_100701_2253_bin_out.jpg)(http://a.imagehost.org/t/0844/al_100702_0000_bin_out.jpg)(http://j.imagehost.org/t/0639/al_100702_0009_bin_out.jpg)

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8755)

Joanna Dark
(http://h.imagehost.org/t/0312/al_100603_0231_bin_out.jpg)(http://a.imagehost.org/t/0657/al_100603_0232_bin_out.jpg)(http://a.imagehost.org/t/0965/joanna_dark.jpg)

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7032)

( ♫  ) 007 Goldeneye 64 - Main Theme

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10690)

( ♫  ) 007 Goldeneye Main Menu Theme

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10688)

( ♫  ) James Bond Theme - Goldeneye Trailer

(http://i41.tinypic.com/64hyz4.jpg) (http://hforums.kc-mm.com/Gallery/BrawlView.php?Number=10687)

( ♫  ) Perfect Dark Main Menu

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10686)

( ♫  ) Perfect Dark Credits

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10685)

( ♫  ) Perfect Dark Victory

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10684)

( ♫  ) 007 James Bond Victory Theme

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10683)

( ♫  ) Pelagic2 and Pelagic2 X

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11378)


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: ??_? on August 10, 2010, 06:26:25 AM
hey mewtwo, any idea what makes some textures fog-proof? I would guess its either the VIS data in the bres or some value in the model, but I haven't been able to figure it out yet


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Ricky (Br3) on August 10, 2010, 09:57:10 AM
Pretty sure it's Materials.


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: ??_? on August 10, 2010, 10:00:21 AM
Pretty sure it's Materials.
which values?


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: ShadowSnake on August 10, 2010, 10:33:17 AM
:falcon: YESZ!

cant wait for facility Mewtwo.  ;D you should make fountain of dreams next...  :P


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Mewtwo2000 on August 10, 2010, 10:45:33 AM
Pretty sure it's Materials.
which values?

I guess flag3 has to do with it, but changing it sometimes messes up the whole stage

It's something like having texture groups, and each texture group is effected by a different fog. There was another flag for making them visible most times, including fog. Not sure though, time has passed from my last tests with these.


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: ??_? on August 10, 2010, 12:37:10 PM
Pretty sure it's Materials.
which values?

I guess flag3 has to do with it, but changing it sometimes messes up the whole stage

It's something like having texture groups, and each texture group is effected by a different fog. There was another flag for making them visible most times, including fog. Not sure though, time has passed from my last tests with these.
k thanks, I'll experiment and post what happens.


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)
Post by: Ricky (Br3) on August 10, 2010, 02:30:21 PM
Hey Mewtwo, remember a stage you were helping me with?

Well, it's not freezing anymore but the moon doesn't appear and the building is extremely glitchy and extends to the horizons like it's infinite. I tried removing the moon and the castle. OK. But anything I add either freezes the game or extends to the horizons just like the other model...

I'm doing everything right when importing, not having the same bone name in 2 different models and such, creating bone animations in the animations for every new model...

Help me please, nothing, nothing I try works :(

You can use the file you sent me the last time.

P.S.: While you're at it, try to discover why do the trees are all red in-game... I think it's Materials.

Thanks in advance. ^^


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Mewtwo2000 on August 10, 2010, 04:13:21 PM
Hey Mewtwo, remember a stage you were helping me with?

Well, it's not freezing anymore but the moon doesn't appear and the building is extremely glitchy and extends to the horizons like it's infinite. I tried removing the moon and the castle. OK. But anything I add either freezes the game or extends to the horizons just like the other model...

I'm doing everything right when importing, not having the same bone name in 2 different models and such, creating bone animations in the animations for every new model...

Help me please, nothing, nothing I try works :(

You can use the file you sent me the last time.

P.S.: While you're at it, try to discover why do the trees are all red in-game... I think it's Materials.

Thanks in advance. ^^

Sure, I will take a look later, remind me it if you don't get any info from me. I'm working on facility and helping my girlfriend with an online shop right now and I could forget ^^U


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Falco400 on August 10, 2010, 05:27:59 PM
What's the progress on the Fountain of Dreams collab?


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: KTH on August 10, 2010, 05:46:02 PM
Hey Mewtwo200, my stage is ok? XD


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Wulfbang Meow on August 10, 2010, 05:51:39 PM
wow, didnt know that about you :P

i suppose thats why your so good at making lights for brawl! :af:

oh you got the PM i sent you a while back didnt you? i needed help on my lighting for my stage :P

No, I don't find it O.o

Could you re-send please? x.X

done! hopefully you dont mind too much about not being able to see it..

if i fail at using brawl wall again, i might just send it to you :X despite the fact that i want it to be a suprise :D


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Mewtwo2000 on August 10, 2010, 05:55:37 PM
What's the progress on the Fountain of Dreams collab?

There's no progress yet. I've not even talked to akari_un since I sent him the stage some months ago. Not sure if we're going to collaborate in the end, I'm not sure of it O.o

Hey Mewtwo200, my stage is ok? XD

It's almost done, I will send it to you when done.

wow, didnt know that about you :P


i suppose thats why your so good at making lights for brawl! :af:

oh you got the PM i sent you a while back didnt you? i needed help on my lighting for my stage :P


No, I don't find it O.o

Could you re-send please? x.X

done! hopefully you dont mind too much about not being able to see it..

if i fail at using brawl wall again, i might just send it to you :X despite the fact that i want it to be a suprise :D

What's the lighting I have to edit? Norfair's? Or the first Abbadon's?


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: KTH on August 10, 2010, 06:19:27 PM
Ok thanks :)


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Wulfbang Meow on August 10, 2010, 06:21:12 PM
wow, didnt know that about you :P


i suppose thats why your so good at making lights for brawl! :af:

oh you got the PM i sent you a while back didnt you? i needed help on my lighting for my stage :P


No, I don't find it O.o

Could you re-send please? x.X

done! hopefully you dont mind too much about not being able to see it..

if i fail at using brawl wall again, i might just send it to you :X despite the fact that i want it to be a suprise :D

What's the lighting I have to edit? Norfair's? Or the first Abbadon's?

i assumed that the first abaddon just used norfairs lighting , if the lighting on abaddon V1 is different from norfair, then i guess modify abaddons..

again its like an atmosphere light that gives everything a redish hue. if that can be removed then great!

it might be easier just to Instant Message you, do you have AIM or MSN? Just PM your username and ill add you :P


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Mewtwo2000 on August 11, 2010, 02:48:41 PM
More facility showing. Not much new to show really ^^U

(http://i34.tinypic.com/1238y3c.jpg)

(http://i36.tinypic.com/33blufm.jpg)


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Segtendo on August 11, 2010, 02:51:09 PM
So far, so good. Keep it up Mewtwo.


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: ItalianStallion on August 11, 2010, 03:07:06 PM
What else is there to do? I can't wait to have this on my Brawl for the 10th time.

You love doing this to us don't you Mewtwo? :P


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: Mewtwo2000 on August 11, 2010, 03:24:03 PM
Indeed, what I love to do is making stages xD

And I'm making the details I had left before, like some walls or doors that weren't there when I made the video.

There's already some ceiling to do, and some matches for testing are left too. I'm doing my best with the time I have, but this is taking forever xD


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: DocStrange on August 11, 2010, 07:58:24 PM
Are you going to try to get Facility to work over Shadow Moses? I can't wait to get that train wreck off mah brawlz.


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: Mit on August 11, 2010, 10:49:16 PM
I want it over 75M, that's far more worse than Shadow Moses D:

Usually I don't care what level it's over, but I want to be able to replace all the music on the stage with AWESOME GOLDENEYE MUSIC and I don't want to interfere with the soundtracks on any levels that I actually play on :\  (even for shiggles, but 75M isn't even acceptable for shiggles).


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: Mewtwo2000 on August 12, 2010, 04:37:42 AM
I want it over 75M, that's far more worse than Shadow Moses D:

Usually I don't care what level it's over, but I want to be able to replace all the music on the stage with AWESOME GOLDENEYE MUSIC and I don't want to interfere with the soundtracks on any levels that I actually play on :\  (even for shiggles, but 75M isn't even acceptable for shiggles).

My intentions were porting it to Shadow moses, as Doc says, but making it compatible with FD, Battlefield, 75m and skyworld too. I have to see about it yet, that's the other thing left to do xD


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: deadname mcredactedface on August 12, 2010, 09:24:03 AM
Hey, question. Are you planning to darken the lighting in Facility?

I reckon it'd look nice in dimmish lighting with a little fog, to make it easier to distinguish the background from the foreground when you take pictures like the first one you posted just before.


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: Mewtwo2000 on August 12, 2010, 10:34:49 AM
I guess I will include different light sets for the stage and some instructions to switch between them. I will do that when the stage itself is finished. When that's done, I will try to port it, and after that I will release it.


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: PAVGN on August 12, 2010, 02:50:13 PM
Mewtwo2000, I have some bad news. Please read the message I sent you.


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: Mewtwo2000 on August 15, 2010, 02:08:17 PM
I will be taking a look to it as soon as possible, I just came back from a 2-days work ^^U


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: PAVGN on August 15, 2010, 02:31:16 PM
I will be taking a look to it as soon as possible, I just came back from a 2-days work ^^U

Thank you. I don't mean to pressure you, Please take your time.


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: ADJSonic on August 16, 2010, 06:18:52 PM
take your time noone let this fall 2 the 2nd page.


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: Mewtwo2000 on August 18, 2010, 02:31:34 AM
I should be able to make everything I have left to do today.

That would be: KTH's DK64, CR4CK3R's fog, PAVGN's freezing stage... I suppose there's something more, I can't remember right now ^^U

Pics:

(http://i37.tinypic.com/1e8942.jpg)

Rayquaza's stage, without pokemon and without attacking. Just a standing rayquaza. I suppose I will upload it to Vault later.

(http://i37.tinypic.com/98zupg.jpg)

Yet another Facility pic. Now the ceiling is complete. The handrails are now finished, that's an outdated pic really ^^U


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: ItalianStallion on August 18, 2010, 12:27:55 PM
Mewtwo, you really know how to read minds don't you.

I've been wanting a Rayquaza's Lake stage without any pokemon attacking, so yeah you should upload it to the vault when you get a chance, many people will get it I'm sure ;)

Also, Facility is looking great man, love all the different dimensions, great job.


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: New Age Retro Hacker on August 18, 2010, 12:32:57 PM
Oh, I can't wait 'till facility is released :D


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: Mewtwo2000 on August 19, 2010, 05:08:51 AM
Well, the main thing is done. There are some thingies that could be fixed, but I guess it's better to upload the stage soon. I will make the lightings for it, I will test it a little more, and I will make a release, hopefully next monday.

Some pics to show the stage.

(http://i35.tinypic.com/243pav7.jpg)

(http://i38.tinypic.com/3478twn.jpg)

(http://i34.tinypic.com/5cj3hz.jpg)



Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: dRage on August 19, 2010, 05:17:32 AM
That's incredible ...

It really looks like it was imported from Goldeneye


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: Mewtwo2000 on August 19, 2010, 07:31:25 AM
The stage will include a small green fog, just as the original stage

(http://i37.tinypic.com/11sjjih.jpg)

There will be some darkness with an alternate scenedata too

(http://i38.tinypic.com/2d8jg35.jpg)

More pics or videos, and the update, soon xD


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: deadname mcredactedface on August 19, 2010, 09:06:42 AM
Smokin'!


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: Wulfbang Meow on August 19, 2010, 09:13:30 AM
*excited for monday* :happy:


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 20
Post by: Ricky (Br3) on August 19, 2010, 09:30:52 AM
Could you put this link in the description so people can get the related stuff?
It's a link to a post in your thread that contains the downloads for Bond, Joanna Dark, and Goldeneye/Perfect Dark .brstm's.

http://forums.kc-mm.com/index.php?topic=6320.msg199874#msg199874


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: BlazingBarrager on August 19, 2010, 12:57:17 PM
Quite some interesting stuff ya have here Mewtwo.


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: ItalianStallion on August 19, 2010, 01:12:53 PM
Next monday? Ah you're killing me Mewtwo.


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: Mit on August 19, 2010, 07:33:22 PM
Green fog looks a little too green, though I could easily be wrong.

In any case, preeeeeaze have this out by Sunday D:


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: Mewtwo2000 on August 20, 2010, 07:01:30 AM
I cannot, I won't be here on sunday ^^U


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: Mit on August 20, 2010, 08:36:33 AM
Then how about today :)


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: Wulfbang Meow on August 20, 2010, 11:16:56 AM
Then how about today :)

Patience is a virtue!

why do you need it out so quickly anyway? do you have a reason, like you wont be at your comp on monday?

either way, you cant rush genius ;D


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: Mit on August 20, 2010, 12:05:16 PM
I'm probably going to have a lot of people over on Sunday so I wanted to have it by then D:


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: ItalianStallion on August 20, 2010, 01:11:03 PM
Yeah I will get together with my boys, smoke a blunt, and play Brawl.

That is why I can't wait to have this on mah brawl and surprise them all.

Note: I am not rushing you man I'm just saying =]


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 20
Post by: Ricky (Br3) on August 23, 2010, 07:31:00 AM
Monday!!!!   HYEEESS :falcon:


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: Mewtwo2000 on August 23, 2010, 08:22:01 AM
Well, monday is here... Let's go finish the stage, and release it in a few hours xD


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: BlazingBarrager on August 23, 2010, 09:14:27 AM
Which stage is this again?


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: ItalianStallion on August 23, 2010, 01:50:29 PM
You have no idea how long I've been waiting for this stage.

I'm about to test it out now.


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: Segtendo on August 23, 2010, 02:01:01 PM
Which stage is this again?
Facility from Goldeneye.


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: spiderjjr45 on August 23, 2010, 02:39:01 PM
Felicity from Perfect Dark.


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: BlazingBarrager on August 23, 2010, 02:43:13 PM
Ah.

Well the stage looks great Mewtwo. Very nice.


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: Mewtwo2000 on August 23, 2010, 03:38:22 PM
Stage released.

(http://i37.tinypic.com/28vrrba.gif)

(http://i33.tinypic.com/2mxmsyo.jpg)

I hope you like them xD

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11361)

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11362)


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: Ricky (Br3) on August 23, 2010, 04:28:11 PM
Facility is out
Press start and see what's up
For another hacks out now you don't give a f-ck
You thought he amazed you
But you're out of luck
He can do the same thing every single time

I say

Mewtwo da bess
Mewtwo da bess
Mewtwo da bess
Mewtwo da bess
Now
This stage you're gonna get
Stage hackers will get
You know I'm gonna get
Everyone will get
I say Mewtwo da bess


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: amount18 on August 23, 2010, 05:02:47 PM
Great work.  Could you please finish the Fourside themed Saffron now?  I am replacing Spear Pillar with versions of Saffron and need a third one ;)


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: moleman915 on August 23, 2010, 05:39:39 PM
So what's next mewtwo? Please say youre doing something with that fountain of dreams import! >.< Or at least doing something with fountain of dreams ha ha.


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: Mit on August 23, 2010, 08:38:22 PM
Anyone know what other stages Facility might work over?

I'm trying to find a stage I can put it over that I never use D:  Something like 75M or some crap.  I'm looking to actually put Goldeneye songs as the soundtrack for the stage, but I often play on Final D, Battlefield, and Temple and don't want to sacrifice their soundtracks.

Goldeneye music is top tier though.  Can't play on a stage like this without it.


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: ItalianStallion on August 23, 2010, 08:49:46 PM
Why don't you just make rel files? It takes seconds.

I put mine over Shadow Moses Island.


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: Mit on August 23, 2010, 09:23:55 PM
But you don't get the Shadow Moses Island soundtrack, correct?  You get Final Destination or Battlefield or whatever stage the .rel file points to.

If I replace Final D's soundtrack, when I play Final D, it's still going to be replaced.  I'm trying to avoid that.

Horray reading


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: ItalianStallion on August 23, 2010, 09:32:29 PM
Shadow Moses Island has like 10 songs, what the hell do you need 10 Golden Eye songs for?

Whatever, I'm done wasting my time.

I tested the stage Mewtwo, and me and my boys loved it.

Great idea on having that second floor on the top right.


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: Wulfbang Meow on August 23, 2010, 09:38:40 PM
Facility is out
Press start and see what's up
For another hacks out now you don't give a f-ck
You thought he amazed you
But you're out of luck
He can do the same thing every single time

I say

Mewtwo da bess
Mewtwo da bess
Mewtwo da bess
Mewtwo da bess
Now
This stage you're gonna get
Stage hackers will get
You know I'm gonna get
Everyone will get
I say Mewtwo da bess

it doesnt really fit.. but why in the hell did i just imagine the map song from dora the explorer?

my niece is getting to meh!!!  0_o

@mewtwo, again, i daresay a very good job old chap :af:


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: Ricky (Br3) on August 23, 2010, 09:40:50 PM
Not sure if you know the song:

http://www.youtube.com/watch?v=ZVFpRQdOuQ0

And Mit, .rel files don't influence the song... you can use 'em, you'll still get the same songs.
I mean, if you do as I did and replace Mushroomy with Facility using FD's .rel, you'll still get the Mario songs.

By the way, if you're placing stages over the stage expansion pack, you'll only get Battlefield music xP
But that's just how the stage expansion pack works.


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: ItalianStallion on August 23, 2010, 09:55:28 PM
Whattt get the hell out of here haha, that song is sick.

Mewtwo, I hope you're ready for the many Facility "Brawl version" remakes <_<


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: Mit on August 24, 2010, 01:44:37 AM
Ah, my mistake on .rel files then.  Read through a few tutorials and heard otherwise (that stages still retained the basic songs of whatever they're originally set to replace).

In that case, 75M ahoy.

Shadow Moses is too good for being Metal Gear themed and shiggles rounds.  75M is actually unplayable.


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: Ricky (Br3) on August 24, 2010, 02:21:59 AM
Too bad 75M only has a few slots for songs.


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: Mewtwo2000 on August 24, 2010, 07:52:22 AM
Great work.  Could you please finish the Fourside themed Saffron now?  I am replacing Spear Pillar with versions of Saffron and need a third one ;)

Sure, I will finish it next, it won't take much time ^^U

So what's next mewtwo? Please say youre doing something with that fountain of dreams import! >.< Or at least doing something with fountain of dreams ha ha.

I will focus on FoD (import or not, I will continue what I have right now), but I will do first a few stage fixes or requests I have pendent.

Whattt get the hell out of here haha, that song is sick.

Mewtwo, I hope you're ready for the many Facility "Brawl version" remakes <_<

I don't think so, people are not much excited with it xD

As I said in the post, the stage is not pretending to be a good stage to play, but a piece of art or a tribute to those good old games. So people won't like it much. Anyway, I guess it's a new and interesting way to play, as there are not much stages with ceilings, and there's no other stage similar to this one, but this is a personal matter and everyone chooses how to play their games xD

Ah, my mistake on .rel files then.  Read through a few tutorials and heard otherwise (that stages still retained the basic songs of whatever they're originally set to replace).

In that case, 75M ahoy.

Shadow Moses is too good for being Metal Gear themed and shiggles rounds.  75M is actually unplayable.

Could anyone test if the stage works over 75M without needing a rel file? O.o


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Ricky (Br3) on August 24, 2010, 08:31:16 AM
I will focus on FoD (import or not, I will continue what I have right now), but I will do first a few stage fixes or requests I have pendent.

 :af:


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: DocStrange on August 24, 2010, 08:52:53 AM
Great work.  Could you please finish the Fourside themed Saffron now?  I am replacing Spear Pillar with versions of Saffron and need a third one ;)

Saffron doesn't work over Spear without rels right? If not then I don't think this will work  :srs:


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Mewtwo2000 on August 24, 2010, 09:12:36 AM
Great work.  Could you please finish the Fourside themed Saffron now?  I am replacing Spear Pillar with versions of Saffron and need a third one ;)

Saffron doesn't work over Spear without rels right? If not then I don't think this will work  :srs:

It shouldn't, I did not make it that way. But rel files are good for those things, and those who don't use the ASL code can use Mushroomy and Spear Pillar for making these tricks.


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: BlazingBarrager on August 24, 2010, 09:18:09 AM
Too bad 75M only has a few slots for songs.
I happen to like the current stage I have for 75m: Kitty Corp City. That image of Mewtwo2000 is freaken badass, and I manage with the small amount of songs.


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: libertyernie on August 24, 2010, 09:38:09 AM
You could also put it over WarioWare - that stage has eight songs. Or Port Town Aero Dive, which has twelve. Both will need .rel files.


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Mit on August 24, 2010, 11:43:12 AM
Yeah, I'm fine with 75M's three songs as well.  WarioWare and PTAD are both stages I would like to have available as well.

The only work on older projects I'd like to see from Mewtwo is getting Saffron to work over a Pokemon Stadium stage with no .rel files :O  I'd like to use the ASL with Saffron and preferably Pokemon Stadium 2 (bigger soundtrack).  I would think it shouldn't be too hard, especially if you use the  version of the stage that doesn't transform, but I really have no idea how all of that works, heh.

All aboard the Fountain of Dreams hype train though.  Anyone know if that whole new method of vertex morphing to other models would work for stage hacking?  If you could grab some huge object and morph it to the FoD model that someone imported from Melee that seems like the fastest/most accurate way of doing it :O

In either case, I'm straight up getting rid of Dreamland (Melee) or whatever it's called for an FoD replacement :)


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Ricky (Br3) on August 24, 2010, 12:53:32 PM
You mean Green Greens?


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Mit on August 24, 2010, 03:21:32 PM
Yar.

Stupid blocks are horrible and cause some of Brawl's few actual glitches.

EDIT: Not to mention soundtrack already in place.


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: junior139 on August 24, 2010, 03:22:30 PM
i cnt wait for the mario kart stage to be done any release date yet ??


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: libertyernie on August 24, 2010, 04:11:26 PM
The only work on older projects I'd like to see from Mewtwo is getting Saffron to work over a Pokemon Stadium stage with no .rel files :O  I'd like to use the ASL with Saffron and preferably Pokemon Stadium 2 (bigger soundtrack).  I would think it shouldn't be too hard, especially if you use the  version of the stage that doesn't transform, but I really have no idea how all of that works, heh.

Another way to do this would be for someone to port Pokémon Stadium 2 over to Final destination so you can use a FD .rel file, which Saffron City works with. Wonder if this is possible?


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Mewtwo2000 on August 25, 2010, 09:18:32 AM
I was given a FoD model not much ago. When I manage to open it in my computer (my version of 3D max is too old right now) I will study how to import, or even use it to make vertex hacks of every element to make the stage in an accurate way.

About KCMM City, it's a shame Robz is not uploading the version I gave to him as is, because it is fully compatible with FD, no need to use it over 75m, and that would be great for those who make texture hacks from it, or place it over Newpork together with Fourside. Instead, he wants to make it better with a new version, and I guess he won't upload a FD compatible version until he finishes the new fixes over what I sent to him.

Anyway, if someone made a texture hack of that awesome stage and wants to port it over FD, just get the KCMMCITY file from my mediafire account, in the OP. But if you plan to make a new texture hack of that stage, I recommend you to wait for the new version of the stage, it will be more awesome for sure. I love the one there's right now, anyway.


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Ricky (Br3) on August 25, 2010, 09:28:25 AM
Hey Mewtwo2000, how are the fixes coming along? (mine included) ;D


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Wulfbang Meow on August 25, 2010, 09:03:32 PM
Hey Mewtwo2000, how are the fixes coming along? (mine included) ;D

^this, dont forget about little old me now ;D

for the most part, ive almost finished my stage, gotta finish the animations im giving to giga, then i gotta make platforms and that should be it..

hopefully ill catch up this weekend, and if the scenedata that i requested from you gets done before the end of the week, we might see Abaddon V2 this weekend!!

dont quote me on this people... im not making any promises...


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Mewtwo2000 on August 26, 2010, 07:07:27 AM
I'm on them right now. First, I've fixed the textures in KTH's Kongo Jungle 64. Note the difference xD

Before:

(http://i34.tinypic.com/2qvrr4y.jpg)

Now:

(http://i34.tinypic.com/x0sf9w.jpg)

Only finishing how the platforms are animated is left to do.

Also, a small request:

(http://i37.tinypic.com/2wmghar.jpg)

Next will be the new scenedata for abaddon.


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Ricky (Br3) on August 26, 2010, 09:10:43 AM
Why doesn't your sig appear? O.o


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Mewtwo2000 on August 26, 2010, 09:15:45 AM
It seems it was deleted or something O.o

I will make a new one xD


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Ricky (Br3) on August 26, 2010, 09:35:42 AM
Here:

http://i639.photobucket.com/albums/uu117/CR4CK3RWLF/Signatures/Mewtwo2000ssig.png

Reupload it somewhere.


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Mewtwo2000 on August 26, 2010, 10:17:46 AM
Nevermind, I've already made a new one, and kept for myself CR4CK3RW0LF's.


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: ItalianStallion on August 26, 2010, 01:19:03 PM
Wow I didn't know that many people were asking you for help, no wonder you haven't had time to write back to my message.

Did you even get it though? At this point I wouldn't be surprised if your inbox is full of help messages.

Let me know ;)


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Wulfbang Meow on August 26, 2010, 06:05:33 PM
Nevermind, I've already made a new one, and kept for myself CR4CK3RW0LF's.

my photobucket crapped out on me. sorry bout that, either way, i think i still have the PSD file, i could probably animate the background of the sig i made you, making it more like a movie reel.

ill also be able to add more stage pictures!


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Mewtwo2000 on August 27, 2010, 04:51:39 PM
Nevermind, I've already made a new one, and kept for myself CR4CK3RW0LF's.


my photobucket crapped out on me. sorry bout that, either way, i think i still have the PSD file, i could probably animate the background of the sig i made you, making it more like a movie reel.

ill also be able to add more stage pictures!


Don't worry about it, I will keep the one I have now for a while. Thanks for the offer anyway.

BTW, I've made a video to show Felicity.

http://www.youtube.com/watch?v=zI6OWuJoumY


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: KTH on August 27, 2010, 04:59:38 PM
Very good :)

Oh, and you have say for my stage, he freeze?


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Mewtwo2000 on August 27, 2010, 05:08:50 PM
I guess it doesn't freeze, but I have not tested it much. When I finish the platform animation, I will make a 4 minute match to verify, and then will send it back to you, so you can upload it for everyone.

Talking about other things, don't get hyped with this picture, but I finally got a copy of a newer 3D max, so I can at least see the fountain of dreams model I was given not much ago. It will be a good guide to recreate the stage, or even import it if it was possible, which I don't think so O.o

But it seems that everything is coming to be possible, so who knows xD

(http://i36.tinypic.com/2jaxi4i.jpg)


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: KTH on August 27, 2010, 05:29:28 PM
ok


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: ItalianStallion on August 27, 2010, 08:08:52 PM
Holy [censored] I thought that was a picture from Melee, but I just looked at Fountain of Dreams on google and wow that looks amazing man.

Mewtwo, I guess you didn't see my post because it went to the next page.

I just want to make sure if you got my message from a few days ago?


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: ShadowSnake on August 27, 2010, 08:52:13 PM
I guess it doesn't freeze, but I have not tested it much. When I finish the platform animation, I will make a 4 minute match to verify, and then will send it back to you, so you can upload it for everyone.

Talking about other things, don't get hyped with this picture, but I finally got a copy of a newer 3D max, so I can at least see the fountain of dreams model I was given not much ago. It will be a good guide to recreate the stage, or even import it if it was possible, which I don't think so O.o

But it seems that everything is coming to be possible, so who knows xD

([url]http://i36.tinypic.com/2jaxi4i.jpg[/url])


im confused is that melee or your next stage hack? i really would love to play on fountain of dreams.  :>.>:


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: amount18 on August 27, 2010, 09:37:38 PM
im confused is that melee or your next stage hack? i really would love to play on fountain of dreams.  :>.>:
As far as I understand it, that is the ripped melee model FoD that Mewtwo was finally able to open in the new version of 3DSMax he just got, and he will work off of that one to make his FoD or to make his more accurate.


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Mit on August 28, 2010, 02:16:10 PM
Facility looked a little bigger than I expected.  I went to see if I could resize it for myself.  But that's like 80-100 different things to change the scaling and translation on @_@ (6 values for all of those).

I think I can deal with the larger size for now :P


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Mewtwo2000 on August 29, 2010, 11:06:50 AM
im confused is that melee or your next stage hack? i really would love to play on fountain of dreams.  :>.>:
As far as I understand it, that is the ripped melee model FoD that Mewtwo was finally able to open in the new version of 3DSMax he just got, and he will work off of that one to make his FoD or to make his more accurate.

That's exactly the answer.

Facility looked a little bigger than I expected.  I went to see if I could resize it for myself.  But that's like 80-100 different things to change the scaling and translation on @_@ (6 values for all of those).

I think I can deal with the larger size for now :P

Indeed, the stage is 140% larger than when it was started. When I got the main thing done, I decided to make it bigger because it was going to be a really small stage, and some players seemed too big. Also, the human shaped characters were jumping too high and it wasn't fitting either.

But if you want a resize, please don't do it yourself, just request me the new size compared to the one right now, and I will make it when I get some time.


Title: Re: Mewtwo2000's [Summer will be over soon (more time to hack O.o)] (29 aug 2010)]
Post by: deadname mcredactedface on August 30, 2010, 05:10:38 AM
Facility doesn't work in PAL :(


Title: Re: Mewtwo2000's [Summer will be over soon (more time to hack O.o)] (29 aug 2010)]
Post by: Mewtwo2000 on August 31, 2010, 02:16:28 PM
I will take a look to facility's compatibility when I get some time, hopefully next week. Thanks for the info  ;)


Title: Re: Mewtwo2000's [Summer will be over soon (more time to hack O.o)] (29 aug 2010)]
Post by: GameWatching on August 31, 2010, 02:20:17 PM
good luck inserting this stage without texture problems man  :srs:

hope that you'll do it !!


Title: Re: Mewtwo2000's [Summer will be over soon (more time to hack O.o)] (29 aug 2010)]
Post by: Mewtwo2000 on September 03, 2010, 03:30:22 PM
I hope so too xD

About hacking, I will be fully able to hack next tuesday, after my exam. I plan to finish the fixes for both gamewatching and KTH stages (yoshi melee and kongo 64). I plan to finish the kyogre stage I was requested. And if I have time to more, I could do something more.

Now I'm going to study until the exam, which is next tuesday, and work with the band tomorrow too. And monday 13 I'm starting classes, and getting fully back to stage hacking too. As I said, summer wasn't going to leave me too much time to hack. But summer is over, and my free time will get increased, even having classes.

For a few days, I'm uploading an alternate version of my Alive Rayquaza's Lake stage, with a black Rayquaza. I will change it back to the normal version when I'm back, so if you want it just get it in time.

(http://i46.tinypic.com/11ikd8j.jpg)

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6006)


Title: Re: Mewtwo2000's [Summer will be over soon (more time to hack O.o)] (29 aug 2010)]
Post by: GameWatching on September 03, 2010, 03:40:37 PM
Good Luck  :)


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 20
Post by: Ricky (Br3) on September 03, 2010, 07:01:33 PM
My stage too  ;D

And I hope you come with more epic stages of yours!  :kdance:


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: BlazingBarrager on September 03, 2010, 10:21:15 PM
Well good luck on your studies, and I'll give your limited time only stage a run.


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: Brosephski on September 05, 2010, 09:35:41 PM
Hey, I'm the guy that made a thread asking for help getting Fourside working!

Well, I never actually did get it to work  :'( . Apparently, the teleporting glitch I was referring to was actually a common problem (if the last post in the thread was any indication). Oh well. In the end, I ended up using a completely different stage to replace my New Pork/Training Room... the one that's just like the stage from the Smash 64 intro. It's really cool, but that's a different story I guess.

Anyways, I ended up downloading your Mario Beta v3 stage and used it on the scrolling Super Mario stage. I downloaded a .rel file from here: http://www.mediafire.com/?sharekey=8d2d9e36d3a57ec890a82c7bb0fad7ad7854b896290d6ca8f1940a51b339e393 (http://www.mediafire.com/?sharekey=8d2d9e36d3a57ec890a82c7bb0fad7ad7854b896290d6ca8f1940a51b339e393). Well, anyways, it wasn't working quite how I expected it would. The warp pipes, which you claimed actually teleported you, were fairly glitchy for me! Going inside the pipe did nothing but send me straight into the ground, and I would actually randomly pop straight inside them if I flew anywhere near. Since it's still in a beta, I guess that means I should tell you when these types of problems occur?

But yeah, my -minor- problems don't mean I'm disappointed with your work or anything. I actually love what you've done! You're without a doubt my favorite stage creator on this site because you're at least trying to make something cool and interesting, and you've actually done a lot of great work. I really enjoy your Saffron City stage for Skyworld! Besides missing the pokemon, it's got to be a perfect recreation. The only unfortunate part about the stage is that Brawl's physics force you to pop off ledges when you grab them while the moving platforms are fully descended, but I don't think that can be fixed without changing the stage...

Oh wow! I just realized you made Hyrule Castle 64 too! I should have known. Damn, you've pretty much made all of my favorite stages! Anyways, great job dude, and I can't wait to see what you come out with next.


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: Mewtwo2000 on September 06, 2010, 02:53:37 AM
I guess your trouble with the mario stage is not common. I guess, nobody has reported such a big problem yet, and I personally have made a video showing how the stage should be working. And I'm sure the problem shouldn't be the rel file you used itself.

One possibility is that you using brawl- makes that stage buggy. The warping system is glitchy, and I don't guess I'm getting it better than is. But that glitchyness allows you to use the pipes most times, and not getting you under the ground. Actually, it's made to get you under the ground, but only in a 1-frame transition, and nobody should notice it.

It's a shame it's not working properly. If you get time to test, try to load the stage without your brawl- set, and see if it's working better. Just to know. Or try to place it over another stage, just to test if it's working the same way. Who knows O.o

I'm glad you like my stages ^^ And it's a shame that saffron has that problem, but as you said, I guess it can't be fixed without changing how the stage is...


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: Iced_Shadows on September 06, 2010, 04:13:29 AM
Hey Mewtwo2000, my buddy and I have been playing on that Mario stage using Brawl- for quite some time now. Unfortunately, it does get pretty glitchy sometimes. Usually it works fine, but not always. We have yet to test it out without Brawl-, but I would say this is more than coincidence. In any case, it isn't a huge deal to me. I still love the stage! Keep up your awesome work.  ;D


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: Mewtwo2000 on September 06, 2010, 09:33:00 AM
Thanks for the info ^^

BTW, I've made this little edit to Splozion's Toon Kirby (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11737)

(http://i51.tinypic.com/2dhiiiq.jpg)

New shoes xD

I will send him the file later, so he can upload it if he wants to O.o


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: ChaosEpsilon613 on September 06, 2010, 11:16:44 AM
question, would it be possible to make the facility stage playable over Shadow Moses Island? I know i would need a rel file, but what would I name the rel and the stage itself


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: Falco400 on September 06, 2010, 11:57:51 AM
I have a question for KJ64.

Someone suggested to me an idea (one of my friends actually) and I'm not sure if it's crossed either of your minds (KTH or Mewtwo_2000) but is it possible to use one of the barrels from one of the SSE stages (one that moves left and right already and allows you to come into contact with it) for KJ64?


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: ItalianStallion on September 06, 2010, 12:05:01 PM
question, would it be possible to make the facility stage playable over Shadow Moses Island? I know i would need a rel file, but what would I name the rel and the stage itself

Yeah I know for a fact that it works perfectly over Shadow Moses Island.

You will need a rel file though, "st_metalgear.rel"

And just rename the Facility stage to STGMETALGEAR_00


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: Mewtwo2000 on September 06, 2010, 12:18:52 PM
I have a question for KJ64.

Someone suggested to me an idea (one of my friends actually) and I'm not sure if it's crossed either of your minds (KTH or Mewtwo_2000) but is it possible to use one of the barrels from one of the SSE stages (one that moves left and right already and allows you to come into contact with it) for KJ64?

That's not that easy, the way barrels act in the SSE stages is something we're not able to port yet. We could make a moving collision, but nothing more right now. Don't know if in the future this will be possible.

---

The Black Rayquaza stage has been downloaded more times than the rainy Saffron, or the simple (no attacking) version of Rayquaza's lake O.o


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: ChaosEpsilon613 on September 06, 2010, 01:00:30 PM
K, thanks


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: Kit Sovereign on September 06, 2010, 01:14:08 PM
I have a minor problem with Saffron City. I have it ported over Flat Zone 2, because Flat Zone 2 is a terrible level and Saffron City is far less terrible, and I'm using an FD-based .rel. The stage itself works perfectly fine, but the characters are all flat! I thought that changing the .rel file let you have fully 3D stages over FZ2 and Hanenbow?


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: Beyond on September 06, 2010, 01:16:35 PM
I have a minor problem with Saffron City. I have it ported over Flat Zone 2, because Flat Zone 2 is a terrible level and Saffron City is far less terrible, and I'm using an FD-based .rel. The stage itself works perfectly fine, but the characters are all flat! I thought that changing the .rel file let you have fully 3D stages over FZ2 and Hanenbow?

That's not true, if you port a stage over FlatZone or Hanenbow with a .rel, the characters are going to be flat. No way around it that I know of.


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: GameWatching on September 06, 2010, 01:22:25 PM
hey mewtwo 

did you finished your exams  :happy: ?

if so,
i can't wait to have my fix'd YS ^o^


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: Mewtwo2000 on September 06, 2010, 01:33:06 PM
The exam is tomorrow, and I hope to fix your stage after the exam xD


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: Iced_Shadows on September 06, 2010, 01:36:25 PM
Hey Mewtwo, the question about SSE barrels reminds me of an idea I had before.

I am pretty sure that there is breakable ground similar to that of Yoshi's Island in SSE, though I could be completely off as it has been a while since I played through SSE. If I'm correct, though, would it be possible to add that breakable ground to a stage like EternalYoshi's Crystal Caves?

That's the 2D stage below. It's awesome, but the breakable ground is part of the background. I was wondering if a similar stage could be made, but with breakable ground from SSE?
(http://img405.imageshack.us/img405/1479/al10060120272binout.jpg)


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: ChaosEpsilon613 on September 06, 2010, 02:35:39 PM
Ok, i tried putting Saffron city over Pokemon Stadium and when I tried it all that showed up was a black screen. Anybody know what I did wrong?


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: junior139 on September 06, 2010, 03:09:53 PM
do yuhh need a rel to put it over pokemon stadium cuz dat could be it


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: ChaosEpsilon613 on September 06, 2010, 03:10:34 PM
yeah, I have the rel file and renamed the stage STGSTADIUM.


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: hughie on September 06, 2010, 03:51:44 PM
Hey Mewtwo, do you think you could do something for me?
Can you hex off the white off Sonic's eyelids? I saw that the eyelids were pink, so do you think you could hex it off and add it to the fixed Sonic model? Im not being picky or anything, because im wanna do something and the eyelids are a good chunk of it. If you cant i'll understand....


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: Mewtwo2000 on September 06, 2010, 03:56:18 PM
Hey Mewtwo, the question about SSE barrels reminds me of an idea I had before.

I am pretty sure that there is breakable ground similar to that of Yoshi's Island in SSE, though I could be completely off as it has been a while since I played through SSE. If I'm correct, though, would it be possible to add that breakable ground to a stage like EternalYoshi's Crystal Caves?

That's the 2D stage below. It's awesome, but the breakable ground is part of the background. I was wondering if a similar stage could be made, but with breakable ground from SSE?



There are some stages with breakable parts, like skyworld if I'm not wrong. If used over a stage like this, we could get a breaking floor I suppose O.o

Hey Mewtwo, do you think you could do something for me?
Can you hex off the white off Sonic's eyelids? I saw that the eyelids were pink, so do you think you could hex it off and add it to the fixed Sonic model? Im not being picky or anything, because im wanna do something and the eyelids are a good chunk of it. If you cant i'll understand....

I left it this way because noone noticed it before xD

Sure, when I get a moment, I will get rid of them and complete the Fixed Sonic model ;)

yeah, I have the rel file and renamed the stage STGSTADIUM.

Is the rel file based on Final Destination? It should work with one of those. Skyworld sometimes gets a black screen because of some brawl+ codes or something, but Final Destination should be perfect O.o

Did you get it from the vault? Or from the descryption in the vault entry?


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: Mit on September 06, 2010, 07:45:47 PM
yeah, I have the rel file and renamed the stage STGSTADIUM.
Double check that you named your actual stage correctly and have the right file.

I put Facility over 25M a few days ago, and had the .rel file in place, but forgot the put the stage in place.  When I loaded 25M it was all black (although I think the collisions were still there).

Sounds pretty similar.


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: Iced_Shadows on September 06, 2010, 10:32:10 PM
I didn't quite mean breakable floors, more like breakable dirt. Here's a video that shows what I mean:
http://www.youtube.com/watch?v=7YhR7HU-az8

Fast forward to 0:25. The dirt there is what I was talking about. I think similar dirt is in SSE, but I could be totally off. If I'm right, however, it would be cool to toss that into a Crystal Cave stage. It would be very unique!


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: hughie on September 07, 2010, 05:58:48 AM
Hey Mewtwo, do you think you could do something for me?
Can you hex off the white off Sonic's eyelids? I saw that the eyelids were pink, so do you think you could hex it off and add it to the fixed Sonic model? Im not being picky or anything, because im wanna do something and the eyelids are a good chunk of it. If you cant i'll understand....

I left it this way because noone noticed it before xD

Sure, when I get a moment, I will get rid of them and complete the Fixed Sonic model ;)

Awesome, thanks. ;D


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: Mewtwo2000 on September 07, 2010, 12:19:49 PM
yeah, I have the rel file and renamed the stage STGSTADIUM.
Double check that you named your actual stage correctly and have the right file.

I put Facility over 25M a few days ago, and had the .rel file in place, but forgot the put the stage in place.  When I loaded 25M it was all black (although I think the collisions were still there).

Sounds pretty similar.

About that, if I'm not wrong, Facility should work over 75m without needing a rel file O.o

I didn't quite mean breakable floors, more like breakable dirt. Here's a video that shows what I mean:

Fast forward to 0:25. The dirt there is what I was talking about. I think similar dirt is in SSE, but I could be totally off. If I'm right, however, it would be cool to toss that into a Crystal Cave stage. It would be very unique!

Well, making something that dissapears would be possible, but I guess making it react to players will be difficult. I will take a look to it when I get time to ^^U


Title: Re: Mewtwo2000's [Black Rayquaza Stage still up!] (07 sept 2010)] - Exam done ^^
Post by: Mewtwo2000 on September 07, 2010, 03:03:01 PM
KTH's Kongo 64 is now fixed

(http://i53.tinypic.com/noudye.jpg)

What I've done to it:

- Fixed every texture (remember to resize the textures, or they won't work properly in game)
- Fixed collisions
- Changed boundaries just a little
- Edited the scenedata
- Animated the platforms
- Added my shadow system to the moving platforms and main ground
- Ported the stage to other stages like skyworld or battlefield. Still working over FD.

I'm going to send the file to KTH now. So expect a release soon xD

I'll send it to KTH when mediafire works for me again O.o


Title: Re: Mewtwo2000's [Black Rayquaza Stage still up!] (07 sept 2010)] - Exam done ^^
Post by: PAVGN on September 07, 2010, 03:36:01 PM

I'm going to send the file to KTH now. So expect a release soon xD

I'll send it to KTH when mediafire works for me again O.o

Email It to him, Like you did with me.


Title: Re: Mewtwo2000's [Black Rayquaza Stage still up!] (07 sept 2010)] - Exam done ^^
Post by: Segtendo on September 07, 2010, 03:53:46 PM
yeah, I have the rel file and renamed the stage STGSTADIUM.
The .rel goes in "module" and should be named "st_stadium.rel"


Title: Re: Mewtwo2000's [Black Rayquaza Stage still up!] (07 sept 2010)] - Exam done ^^
Post by: Mewtwo2000 on September 07, 2010, 04:09:39 PM

I'm going to send the file to KTH now. So expect a release soon xD

I'll send it to KTH when mediafire works for me again O.o


Email It to him, Like you did with me.


I don't guess it's necessary, mediafire will be back in no time I guess O.o

New pic of Kyogre's stage

(http://i54.tinypic.com/142vgqg.jpg)

Edit: GameWatching's Yoshi Island (melee) being fixed now

(http://i51.tinypic.com/33mwoko.jpg)

(http://i51.tinypic.com/347jxc2.jpg)


Title: Re: Mewtwo2000's [Black Rayquaza Stage still up!] (07 sept 2010)] - Exam done ^^
Post by: ForOhFor Error on September 07, 2010, 05:05:46 PM
Could you create a guide on the shadow system?


Title: Re: Mewtwo2000's [Black Rayquaza Stage still up!] (07 sept 2010)] - Exam done ^^
Post by: GameWatching on September 07, 2010, 05:23:10 PM
wait o.O

that above pic is my current one ?????!!!!

why does it shows correctly for me !
anyway,
thank you  ;D


Title: Re: Mewtwo2000's [Black Rayquaza Stage still up!] (07 sept 2010)] - Exam done ^^
Post by: Mewtwo2000 on September 07, 2010, 05:28:18 PM
Could you create a guide on the shadow system?


I will make a fast guide:

First of all, get this shadow stage (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8418)

There you will find 3 shadow objects in modeldata[1], which you can preview by selecting the Tshadow1 texture in the model previewer.

The normal one is just a plain shadow object. It's 20x0x20 in size if I'm not wrong. If you have a ground that goes from -102 to 102, you will have a size of 204 in that dimension (x). Just get how big needs the shadow model to cover that surface, by doing this: 204/20=10.2

That value will be the one to put in the X size value. Similar operation with depht (z axis)

The other 2 objects are ramps. Calculating the right values you will find how to use them. You just need to know how high a ramp is and how long in the x axis is.

Oh, and an important thing. You must have the TShadow1 texture in your stage file. If it isn't, the stage will crash.

Well, just test these things out, and if you're troubled, I'll try to find the place where I once explained these things, or make a step-by-step guide or something ^^U

wait o.O

that above pic is my current one ?????!!!!

why does it shows correctly for me !
anyway,
thank you  ;D


Don't know O.o

Are you using a wii? Or dolphin? USA version or another? O.o


Title: Re: Mewtwo2000's [Black Rayquaza Stage still up!] (07 sept 2010)] - Exam done ^^
Post by: GameWatching on September 07, 2010, 05:30:12 PM
dolphin !

NTSC ! i hate USA


Title: Re: Mewtwo2000's [Black Rayquaza Stage still up!] (07 sept 2010)] - Exam done ^^
Post by: Mewtwo2000 on September 07, 2010, 05:39:34 PM
Then that's it. Dolphin doesn't care about bad texture sizes. Same to Brawlbox.

But the wii doesn't like bad sizes xD

Only light is left right now. Collision, spawns and textures are now okay.


Title: Re: Mewtwo2000's [Black Rayquaza Stage still up!] (07 sept 2010)] - Exam done ^^
Post by: Wulfbang Meow on September 07, 2010, 05:44:08 PM
hey mewtwo, i might drop you a link for a testing of my stage :P

im pretty sure i did a good job, it just has some minor issues that i cant seem to fix..

also i want your approval before i release it! ;D

it might still be a little bit though.. i still gotta do something about Giga Bowser.. i want to animate him more dynamically, in other words, i want the animations to happen at random while at the same time not switching to spear pillar so i can have my lava...

any tips mewtwo?


Title: Re: Mewtwo2000's [Black Rayquaza Stage still up!] (07 sept 2010)] - Exam done ^^
Post by: GameWatching on September 07, 2010, 05:45:12 PM
Then that's it. Dolphin doesn't care about bad texture sizes. Same to Brawlbox.

But the wii doesn't like bad sizes xD

Only light is left right now. Collision, spawns and textures are now okay.

ôo

that's why my yoshi64 had this bug and it didn't showed ingame !


Title: Re: Mewtwo2000's [Black Rayquaza Stage still up!] (07 sept 2010)] - Exam done ^^
Post by: Mewtwo2000 on September 07, 2010, 06:35:36 PM
Oh, I fixed some thingies in that one too, if I'm not wrong O.o

I'll send you both stages when the melee one is light-fixed xD

BTW, I've uploaded a video of Kyogre's stage :P

http://www.youtube.com/watch?v=16oz8mPrJmc

I like making videos xD

hey mewtwo, i might drop you a link for a testing of my stage :P

im pretty sure i did a good job, it just has some minor issues that i cant seem to fix..

also i want your approval before i release it! ;D

it might still be a little bit though.. i still gotta do something about Giga Bowser.. i want to animate him more dynamically, in other words, i want the animations to happen at random while at the same time not switching to spear pillar so i can have my lava...

any tips mewtwo?


Randomness is not possible I guess. But I'm guessing a way to switch animations for one of my planned stages, and if it worked it could be useful for you. That way will have to wait for now, I'm not testing it yet.

Send me the stage when you want and I will take a look to it xD


Title: Re: Mewtwo2000's [Black Rayquaza Stage still up!] (07 sept 2010)] - Exam done ^^
Post by: Iced_Shadows on September 07, 2010, 07:06:27 PM
Awesome about the breakable dirt. If it could be made anywhere near similar to that video I showed you, I'm sure I wouldn't be the only one super happy about it.  ;) It would surely make for a unique stage!


Title: Re: Mewtwo2000's [Black Rayquaza Stage still up!] (07 sept 2010)] - Exam done ^^
Post by: ChaosEpsilon613 on September 07, 2010, 07:25:21 PM
oh, hehe. sorry for the trouble, I had accidentally added a P somehow. It works now


Title: Re: Mewtwo2000's [Black Rayquaza Stage still up!] (07 sept 2010)] - Exam done ^^
Post by: Mewtwo2000 on September 07, 2010, 07:58:27 PM
More fixes. This one is in one of my stages. I've changed how shadows are projected in Hyrule Castle 64. Now fits better with the stage.

(http://i56.tinypic.com/2ptz1g6.jpg)


Title: Re: Mewtwo2000's [Black Rayquaza Stage still up!] (07 sept 2010)] - Exam done ^^
Post by: Robz on September 07, 2010, 08:12:31 PM
More fixes. This one is in one of my stages. I've changed how shadows are projected in Hyrule Castle 64. Now fits better with the stage.

([url]http://i56.tinypic.com/2ptz1g6.jpg[/url])


did u flip it or something? *raises hand* teach me teacher!


Title: Re: Mewtwo2000's [Black Rayquaza Stage still up!] (07 sept 2010)] - Exam done ^^
Post by: Wulfbang Meow on September 07, 2010, 08:17:48 PM
alright mewtwo, i might send it over in a little while, i also made a .PAC of all the animations so that it would be easier to animate them all, it has 9 seperate animations


Title: Re: Mewtwo2000's [Black Rayquaza Stage still up!] (07 sept 2010)] - Exam done ^^
Post by: Mewtwo2000 on September 07, 2010, 08:35:26 PM
More fixes. This one is in one of my stages. I've changed how shadows are projected in Hyrule Castle 64. Now fits better with the stage.

([url]http://i56.tinypic.com/2ptz1g6.jpg[/url])


did u flip it or something? *raises hand* teach me teacher!


Yeah, I'm able to change the direction of the shadows now. Also, I can edit the size of the stage in the 'fixed camera mode'. I'm going to do those fixes to every stage of mine.

I will explain how to do it when I get some time to, be patient ^^U

BTW, I've found that when in my latest stages I say 'it's compatible with FD, BF, skyworld and maybe more', this includes Green Hill O.o

Just tried the pumpkin hill stage over Green Hill and it worked perfectly O.o xD

I'm researching to find more accurately which stages should my stages be working over. More info about this later (not today xD)


Title: Re: Mewtwo2000's [Black Rayquaza Stage still up!] (07 sept 2010)] - Exam done ^^
Post by: Brosephski on September 07, 2010, 11:19:25 PM
I'll send it to KTH when mediafire works for me again O.o


Jeez, has Mediafire been down all day for anyone else? I've wanted to download stages today, but I guess I don't get to.


Title: Re: Mewtwo2000's [Black Rayquaza Stage still up!] (07 sept 2010)] - Exam done ^^
Post by: hotdogturtle on September 08, 2010, 12:21:29 AM
Then that's it. Dolphin doesn't care about bad texture sizes. Same to Brawlbox.

But the wii doesn't like bad sizes xD

Only light is left right now. Collision, spawns and textures are now okay.

ôo

that's why my yoshi64 had this bug and it didn't showed ingame !
That's actually good to know... A lot of people were wondering how you released that stage with the bad texture glitches. Now that we know that you didn't see the errors in Dolphin, it sort of forgives you, since it showed up normal when you tested it, and it wasn't your fault.


Title: Re: Mewtwo2000's [Black Rayquaza Stage still up!] (07 sept 2010)] - Exam done ^^
Post by: Mewtwo2000 on September 08, 2010, 04:28:38 AM
Well guys, I will be out until monday. Then I will start hacking again for real.

I've sent KTH the Kongo 64 stage. And I've uploaded Kyogre's Destination to the vault.

See ya later ^^U


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: libertyernie on September 08, 2010, 09:36:40 AM
Is the Hyrule Castle update on BrawlVault yet?


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: ADJSonic on September 09, 2010, 04:55:42 AM
hey mewtwo i have a request.

y don't u make kyogre's stage active.

make  him spit out water that pushes u back.

and eventually he does it from the side.


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: Wulfbang Meow on September 09, 2010, 07:49:38 AM
hey mewtwo i have a request.

y don't u make kyogre's stage active.

make  him spit out water that pushes u back.

and eventually he does it from the side.

Brawl Hacking hasnt come THAT far yet, i suppose if its as easy as pushing, i think just creating an animation for an invisible wall that sweeps across the field might work, but as far as putting damage on it, nigh impossible..

man if mewtwo actually figures out how to make stages hurt people, ill make a stage called "The Altar of Mewtwo 2000" :af2:


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: Mr. Nice guy on September 09, 2010, 08:55:15 AM
"Who lives in a pineapple under da sea.. Ky-og-re!" XD


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: ForOhFor Error on September 09, 2010, 06:32:25 PM
It is possible to make stages hurt people. The floor type "crash1"

Doubt me? Try it yourselves. It's used for the stage builder spikes.


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: Wulfbang Meow on September 09, 2010, 06:51:31 PM
It is possible to make stages hurt people. The floor type "crash1"

Doubt me? Try it yourselves. It's used for the stage builder spikes.

oh really? since when?

i must not check often enough, if your right ill be pretty happy to be proven wrong! ;D


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: Robz on September 10, 2010, 04:08:03 AM
It is possible to make stages hurt people. The floor type "crash1"

Doubt me? Try it yourselves. It's used for the stage builder spikes.

I tried this before. It results in a crash. I tried out most of the different collosions >_>


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: ADJSonic on September 10, 2010, 04:31:42 AM
i meant no damage but that sucks.


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: Wulfbang Meow on September 10, 2010, 10:01:23 AM
It is possible to make stages hurt people. The floor type "crash1"

Doubt me? Try it yourselves. It's used for the stage builder spikes.

I tried this before. It results in a crash. I tried out most of the different collosions >_>

"Crash1" results in a "Crash" :af2:

come on, you know you loled at that :P

anyway, back on topic. ill send those files ASAP mewtwo.


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: Mewtwo2000 on September 10, 2010, 10:37:25 AM
Is the Hyrule Castle update on BrawlVault yet?

Not yet, I forgot. I will upload it this sunday, when I'm back home.


---

About the hurting parts, I will make some test when I get a chance.

And making kyogre push you would consist in make some invisible moving walls, and animate kyogre and water. I will guess about it.

BTW, I have 999 PMs, if someone tries to PM me and he cannot, please tell me here. I don't know what the limit is ^^U


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: Ricky (Br3) on September 10, 2010, 11:35:18 AM
lol, 999 unreaded PM's? Or 999 PM's? O.o

BTW, I know you won't be back to hacking until monday, but how's the fix in my stage going?



Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: PAVGN on September 10, 2010, 03:52:19 PM
Hey Mewtwo2000, There's a new stage I want to make but I require your assistance. I hope you can find the time to help me, It'll be much appreciated. :)


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: ForOhFor Error on September 11, 2010, 07:53:25 AM
Nope, if you use crash1 and make it floor type, it shouldn't crash the game. not sure about anything else, but one of my brawlvault downloads uses that (the moving spikes) and works.


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: Ricky (Br3) on September 11, 2010, 10:14:06 AM
It causes damage? How much?


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: ラッキー★ヨーイ on September 11, 2010, 11:41:30 AM
can we request stages


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: SmashClash on September 11, 2010, 11:52:17 AM
1st post on 100th page! ;D

Also, I can't wait til your next stage.


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: Wulfbang Meow on September 11, 2010, 02:22:25 PM
LONGEST ONGOING HACKER THREAD EVAR!!

congrats on 100 pages dude, you work so hard and ask for so little in return!

*pats on back* keep on rolling out the hacks!


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: Brosephski on September 12, 2010, 01:57:42 AM
Hey, I downloaded Kongo Jungle, and it's gotta be my new favorite map. It just has such a nice, simple layout. It's exactly the kind of stage I love!

However, if you and KTH were striving to make a recreation of Smash 64's Kongo Jungle (within reason), why can you grab these ledges?

(http://i53.tinypic.com/dbsx2.jpg)

I don't remember how it worked in the 64 version, but in the Melee version of this stage, you can't grab those ledges. I dunno, kinda threw me off when I first tried it out lol. I would have asked KTH about this, but he's French and I don't know how much English he knows :(.

Anyways, I'm assuming there's a perfectly good explanation for it anyways. Modding hasn't advanced far enough to allow the ledges to be un-grabbable? You (or KTH) wanted to add a personal flair/twist to a classic stage? Making the ledges the way they are removed other gamebreaking bugs? All of those are perfectly acceptable and understandable reasons for changing it up a tad. It's not like I personally mind the change anyways

However, on the off chance that you guys didn't know about this, I figured I'd fill you in so you could take it out (if you wanted to) on the next release. Because honestly, it's not a big deal, but if you were trying to make an exact replica of Kongo Jungle (minus the Barrel which would be pretty hard to do lol), and Kongo Jungle 64 is like the Melee stage, then this is something that would need looking into.



*And I know you were only helping KTH with some bugs and it's not really your stage. Or maybe it is more your stage than I'm thinking, I dunno lol. Still love it!


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: Mewtwo2000 on September 12, 2010, 07:59:41 AM
lol, 999 unreaded PM's? Or 999 PM's? O.o

BTW, I know you won't be back to hacking until monday, but how's the fix in my stage going?




999 PM's xD

Now they're 1005 O.o

Hey Mewtwo2000, There's a new stage I want to make but I require your assistance. I hope you can find the time to help me, It'll be much appreciated. :)


Sure, I'm having some time from now on. Tell me about it in a PM when you are able to ;)

can we request stages



It depends on how hard a requested stage is. I mean, I have lots of projects in mind, and I want to make them too. So making a hard to do request would take some time because of making some of my own ideas first ^^U

LONGEST ONGOING HACKER THREAD EVAR!!

congrats on 100 pages dude, you work so hard and ask for so little in return!

*pats on back* keep on rolling out the hacks!


Thanks ^^

Hey, I downloaded Kongo Jungle, and it's gotta be my new favorite map. It just has such a nice, simple layout. It's exactly the kind of stage I love!

However, if you and KTH were striving to make a recreation of Smash 64's Kongo Jungle (within reason), why can you grab these ledges?

([url]http://i53.tinypic.com/dbsx2.jpg[/url])

I don't remember how it worked in the 64 version, but in the Melee version of this stage, you can't grab those ledges. I dunno, kinda threw me off when I first tried it out lol. I would have asked KTH about this, but he's French and I don't know how much English he knows :(.

Anyways, I'm assuming there's a perfectly good explanation for it anyways. Modding hasn't advanced far enough to allow the ledges to be un-grabbable? You (or KTH) wanted to add a personal flair/twist to a classic stage? Making the ledges the way they are removed other gamebreaking bugs? All of those are perfectly acceptable and understandable reasons for changing it up a tad. It's not like I personally mind the change anyways

However, on the off chance that you guys didn't know about this, I figured I'd fill you in so you could take it out (if you wanted to) on the next release. Because honestly, it's not a big deal, but if you were trying to make an exact replica of Kongo Jungle (minus the Barrel which would be pretty hard to do lol), and Kongo Jungle 64 is like the Melee stage, then this is something that would need looking into.



*And I know you were only helping KTH with some bugs and it's not really your stage. Or maybe it is more your stage than I'm thinking, I dunno lol. Still love it!


The reason is simple. KTH made them by mistake (I guess O.o) and I saw it, and I thought that I fixed them when I gave back the stage to him. But it seems I didn't O.o

Here's a file to fix it. Just open the stage in brawlbox, and replace the miscdata[2] with this file: http://www.mediafire.com/download.php?muez349wxzx8ded

Anyway, I will tell KTH about it so he can upload a fixed version of the stage ^^U

*My works in that stage are only the platforms and the shadows. All the modeling is his. I had to retexture everything, but that's only for making it look ok ingame xD

Also, I still plan to make my own version of this stage in the future. But this will be in the future, cause now everyone can enjoy KTH's version, which is good enough ^^

Thanks for reporting that bug ;)


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: KTH on September 12, 2010, 08:29:02 AM
Oh, ok, it's that you have fix Mewtwo2000?


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: Mewtwo2000 on September 12, 2010, 08:35:49 AM
Yeah, that's the fix, just those ledges xD


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: Mit on September 12, 2010, 11:31:24 AM
The hand railing and the barrel and other stuff in the foreground of that stage all look too big :\  Seems like it could really block your view of the action on the left side of the stage.

And what is next for you Mewtwo?


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: Mewtwo2000 on September 12, 2010, 11:49:38 AM
I'm making some fixes for my stages, and taking some small requests. Then I was thinkin on making some easy stage before I can really get to work with FoD. Maybe I could finish that retexture for Saffron City I was making. Don't know yet, I've just returned home today xD


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: ADJSonic on September 12, 2010, 11:57:49 AM
is my request a poosibility.


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: Mr. Nice guy on September 12, 2010, 12:03:27 PM
I'm making some fixes for my stages, and taking some small requests. Then I was thinkin on making some easy stage before I can really get to work with FoD. Maybe I could finish that retexture for Saffron City I was making. Don't know yet, I've just returned home today xD
XD Can i give you my child? XD


Title: Re: Mewtwo2000's [Now you can get a Kyogre under the sea xD] (08 sept 2010)]
Post by: Mewtwo2000 on September 12, 2010, 12:22:42 PM
is my request a poosibility.


Yes, it is O.o

I'm making some fixes for my stages, and taking some small requests. Then I was thinkin on making some easy stage before I can really get to work with FoD. Maybe I could finish that retexture for Saffron City I was making. Don't know yet, I've just returned home today xD
XD Can i give you my child? XD


I don't need any child right now, thanks anyway O.o xD

------------------------------

IMPORTANT, I've updated Hyrule Castle 64 to BETA 4. Anyone having this stage should download it again, and anyone having edited it should get the new version to update theirs O.o

Well, it's not that important, but I like things well done. And now the shadows are much better, and fixed camera mode is better too. I think that if you like this stage, you should give a try to the new version, that's all ^^U

I've not ported the stage to new stages, but if anyone wants it over battlefield, skyworld or others, just request ^^U

Working over FD, wifi, Temple and Eldin, as always.

(http://i56.tinypic.com/2ptz1g6_th.jpg) (http://i56.tinypic.com/2ptz1g6.jpg)

(http://i41.tinypic.com/2cn8ug7.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7608)

EDIT:

Fixed br3compactor's stage

(http://i51.tinypic.com/23lkx11.jpg)


Title: Re: Mewtwo2000's [Get the latest update for Hyrule64, please] (12 sept 2010)]
Post by: Ricky (Br3) on September 12, 2010, 06:32:02 PM
Thanks a bunch!

I've already seen your PM. :af:


Title: Re: Mewtwo2000's [Get the latest update for Hyrule64, please] (12 sept 2010)]
Post by: ItalianStallion on September 12, 2010, 08:17:49 PM
Looks nice.

So, who's next on getting help from you?


Title: Re: Mewtwo2000's [Get the latest update for Hyrule64, please] (12 sept 2010)]
Post by: Mewtwo2000 on September 13, 2010, 06:48:49 PM
Looks nice.

So, who's next on getting help from you?


You, I suppose xD

Well, today I have been testing some thingies with stages. And I've increased a little the compatibility of my stages. That's not important because of the existence of the rel files, but it's something interesting to me.

I'm posting some pics I took while testing things xD

(http://i52.tinypic.com/2ngeakk.jpg)

Jigglypuff is being drowned in the air O.o

(http://i54.tinypic.com/xqatxy.jpg)

Now why the black sky? And what is happening with the characters? O.o

(http://i53.tinypic.com/9kno0i.jpg)

A very strange lighting in Facility... that's what happens when you put it into Palkia's version of Spear Pillar without rel files O.o

Also, I've made something because of pics like this one:

(http://i.imagehost.org/0860/al_100828_1514_bin_out.jpg)

There are some unfinished walls in Facility, you see? That's because I made them invisible so they are not annoying us while playing.

(http://i55.tinypic.com/23lb6dy.jpg)

This pic shows how those walls are showing in game when normal camera.

(http://i53.tinypic.com/333dgts.jpg)

With the restored walls, snapshots will look really better.

So, this Facility version is exactly the same as the first one I uploaded, but the walls are restored, just for those who don't matter about them, or want to make awesome snapshots in there. Also, this version is a little more compatible with other stages. It has been successfully tested over Green Hill, Norfair (with invisible lava that could emulate invisible proximity mines O.o), Eldin's Bridge, Yoshi's Island (melee) and Luigi's Mansion (another building). Still goes over Final Destination, Battlefield, Skyworld, 75m and temple.

http://www.mediafire.com/download.php?31qopa8ojmhc6ty

I have also updated the vault with the normal (no wall) version so the compatibility is the same.


Title: Re: Mewtwo2000's [Get the latest update for Hyrule64, please] (12 sept 2010)]
Post by: Segtendo on September 13, 2010, 06:51:56 PM
(http://i53.tinypic.com/9kno0i.jpg)
That, my good man, is awesome.


Title: Re: Mewtwo2000's [Get the latest update for Hyrule64, please] (12 sept 2010)]
Post by: toastoftriumph on September 13, 2010, 08:16:22 PM
I'm making some fixes for my stages, and taking some small requests. Then I was thinkin on making some easy stage before I can really get to work with FoD. Maybe I could finish that retexture for Saffron City I was making. Don't know yet, I've just returned home today xD
Is the retexture a brawlified version/ original texture? Or are you simply touching up some things from the n64 texture?


Title: Re: Mewtwo2000's [Get the latest update for Hyrule64, please] (12 sept 2010)]
Post by: Ricky (Br3) on September 13, 2010, 08:23:20 PM
It's a "Foursidized" Saffron City :D


Title: Re: Mewtwo2000's [Get the latest update for Hyrule64, please] (12 sept 2010)]
Post by: toastoftriumph on September 13, 2010, 08:24:21 PM
sounds awesome
can't wait to see it


Title: Re: Mewtwo2000's [Get the latest update for Hyrule64, please] (12 sept 2010)]
Post by: ItalianStallion on September 13, 2010, 09:52:06 PM
Looks nice.

So, who's next on getting help from you?


You, I suppose xD



Sounds good, I can't wait.

Also:

(http://i53.tinypic.com/9kno0i.jpg)

That is full of win.

You got this just by adding Spear Pillar's lightning? If so, then i'm doing this.


Title: Re: Mewtwo2000's [Get the latest update for Hyrule64, please] (12 sept 2010)]
Post by: Ricky (Br3) on September 13, 2010, 10:43:46 PM
^ "that's what happens when you put it into Palkia's version of Spear Pillar without rel files O.o"

I use both Facility and Felicity over Mushroomy Kingdom.


Title: Re: Mewtwo2000's [Get the latest update for Hyrule64, please] (12 sept 2010)]
Post by: Akari_Un on September 13, 2010, 10:54:28 PM
tuve problemas al tratar de importar el stage a 3ds max, ais me daba error, pero de igual forma seria mucho mejro trabajr con el stage terminado


Title: Re: Mewtwo2000's [Get the latest update for Hyrule64, please] (12 sept 2010)]
Post by: ItalianStallion on September 14, 2010, 12:02:40 AM
I have mine over Shadow Moses Island.

What I want to know is how to have this effect over SMI.


Title: Re: Mewtwo2000's [Get the latest update for Hyrule64, please] (12 sept 2010)]
Post by: Mewtwo2000 on September 14, 2010, 04:19:32 AM
I suppose I could make a special scenedata file with that look O.o


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: Mewtwo2000 on September 14, 2010, 02:14:42 PM
More tests. This one is an (in my opinion) interesting edit of Rainy Fourside.

http://www.youtube.com/watch?v=N2haXSjdtKc

I don't know if someone made something like this before O.o


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: Mr. Nice guy on September 14, 2010, 02:33:59 PM
More tests. This one is an (in my opinion) interesting edit of Rainy Fourside.

[url]http://www.youtube.com/watch?v=N2haXSjdtKc[/url]

I don't know if someone made something like this before O.o
Mewtwo, did you leave the water on? XD  I love how you can swim  in it too :af:


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: ADJSonic on September 14, 2010, 02:37:43 PM
u can swim in the water how the heck.


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: ItalianStallion on September 14, 2010, 03:13:32 PM
I lol'd at "Snapshot- friendly Facility"

AndI already saw the Rainy Fourside V2 video cause I'm subscribed to you on YT ;)


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: Segtendo on September 14, 2010, 03:34:17 PM
Flooded Fourside=epic win


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: Mewtwo2000 on September 14, 2010, 03:45:13 PM
Thanks xD

Here's a pic of it ^^U

(http://i52.tinypic.com/14xi9gp.jpg)


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: Wulfbang Meow on September 14, 2010, 03:58:57 PM
Wow, and you can swim in it and everything?? god if you ever leave, i think people will suffer from withdrawal :P

anyways, i sent over my files that i asked you to take a look at (i requested that almost a month ago, but hey, better now than never right?)

hopefully you got my PM! :D


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: Mewtwo2000 on September 14, 2010, 04:04:01 PM
Wow, and you can swim in it and everything?? god if you ever leave, i think people will suffer from withdrawal :P

anyways, i sent over my files that i asked you to take a look at (i requested that almost a month ago, but hey, better now than never right?)

hopefully you got my PM! :D

Yeah, the PM reached to me xD

I will get a look when I get a chance, I don't think I'm having time today ^^U

Maybe tomorrow.


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: Ricky (Br3) on September 14, 2010, 05:12:46 PM
Are you able to move the water line? Or do you have to move the stage and everything?


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: Mewtwo2000 on September 14, 2010, 05:14:53 PM
Are you able to move the water line? Or do you have to move the stage and everything?

I'm able to move the water line.

Is that something noone never have been able to do yet or something? O.o


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: Ricky (Br3) on September 14, 2010, 05:19:25 PM
I think it has been done before to remove the water on the Brawl stages that have it.
But not to make decent water stages instead.

I could make use of this. :af:


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: Chuy on September 14, 2010, 05:20:10 PM
Are you able to move the water line? Or do you have to move the stage and everything?

I'm able to move the water line.

Is that something noone never have been able to do yet or something? O.o
No one has bothered trying this so you're the first i believe
Also you can swim in it?
Vid stopped about 10 seconds in so i didn't see that


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: DSX8 on September 14, 2010, 05:25:36 PM
Hey mewtwo, Im gonna need ur help with a stage once again ^^"

anyways, im doing a Orbital Rings System Cargo Bay (with it being 100% animated), was finally able to get the regular chr0 files working, but not all of them load in brawl >.<... ill send u my stage so that u can take a look at it.


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: Mewtwo2000 on September 14, 2010, 06:38:05 PM

Also you can swim in it?
Vid stopped about 10 seconds in so i didn't see that


Yeah, that's the point xD

Hey mewtwo, Im gonna need ur help with a stage once again ^^"

anyways, im doing a Orbital Rings System Cargo Bay (with it being 100% animated), was finally able to get the regular chr0 files working, but not all of them load in brawl >.<... ill send u my stage so that u can take a look at it.


I will do my best when I get some time to. I'm making some things of mine today. Maybe tomorrow.

--------------------------
New video. It's a short one.

http://www.youtube.com/watch?v=lOuxUR2VJ78

I'm going to sleep, see ya tomorrow xD


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: Segtendo on September 14, 2010, 06:40:40 PM
YES, that is awesome. Also, you MUST upload that remix of "What is Love?"


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: amount18 on September 14, 2010, 06:50:36 PM
More tests. This one is an (in my opinion) interesting edit of Rainy Fourside.

[url]http://www.youtube.com/watch?v=N2haXSjdtKc[/url]

I don't know if someone made something like this before O.o


Really cool!  I had mentioned something like this on this thread earlier (water effects on stage after a while).  Don't know if you remembered that and decided to see if it was easy enough to do or you forgot my comment and thought of it on your own again, BUT either way that is really cool!

Does the water rise? or is it a constant level?  Is it possible to make it rise (Slowly) through the match? And like at 8 minutes it floods the screen to the top or something?


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: Mewtwo2000 on September 14, 2010, 07:26:37 PM
YES, that is awesome. Also, you MUST upload that remix of "What is Love?"


I will xD


Really cool!  I had mentioned something like this on this thread earlier (water effects on stage after a while).  Don't know if you remembered that and decided to see if it was easy enough to do or you forgot my comment and thought of it on your own again, BUT either way that is really cool!

Does the water rise? or is it a constant level?  Is it possible to make it rise (Slowly) through the match? And like at 8 minutes it floods the screen to the top or something?


To be honest, I have to say that I forgot completely your post (it was on june), and I've made water just because I found water while testing stage ports. Changing the water level was easy after that.

Well, the water is a constant level, and I don't guess I'm able to make it move, at least in this stage file. Maybe others are different, but I should research more for this.

Anyway, moving everything except for water is possible, and we could submerge the platforms so it seems water is raising.

----------------
I should be sleeping >.<

I forgot to post this:

(http://i56.tinypic.com/vo7q0y.jpg)

A fix of Sonic's fix. I forgot the eyelids, and I was told about that not much ago (I knew it, but noone seemed to notice it). So, I've decided fixing it. I'll upload it tomorrow I hope ^^U


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: hughie on September 14, 2010, 07:33:46 PM
Truck Yes!
Well, when you upload, i'll be waiting ;)


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: junior139 on September 14, 2010, 09:56:31 PM
have you been workin on ur mario kart stage i been waitin for tht it looks tough


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: DSX8 on September 14, 2010, 10:35:28 PM

Also you can swim in it?
Vid stopped about 10 seconds in so i didn't see that

Yeah, that's the point xD

Hey mewtwo, Im gonna need ur help with a stage once again ^^"

anyways, im doing a Orbital Rings System Cargo Bay (with it being 100% animated), was finally able to get the regular chr0 files working, but not all of them load in brawl >.<... ill send u my stage so that u can take a look at it.

I will do my best when I get some time to. I'm making some things of mine today. Maybe tomorrow.

Ah thanks Mewtwo!


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: hotdogturtle on September 14, 2010, 11:35:22 PM
Anyway, moving everything except for water is possible, and we could submerge the platforms so it seems water is raising.
You can move the camera and boundaries too so the stage stays in the same position relative to the water, right?


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: Mewtwo2000 on September 15, 2010, 04:18:12 AM
have you been workin on ur mario kart stage i been waitin for tht it looks tough

Not yet. Anyway, I guess I will give it a try later today, if I get time to. I arrive late today ^^U

Anyway, moving everything except for water is possible, and we could submerge the platforms so it seems water is raising.
You can move the camera and boundaries too so the stage stays in the same position relative to the water, right?

Yeah, that's what I meant.

Anyway, not recommended for stages like Fourside. It would take forever moving near a hundred models, all the same way. If they had a common bone, that would be okay, but stage builder blocks are single-boned u_u

But it would be really awesome on stages like final destination xD


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: Mewtwo2000 on September 15, 2010, 07:50:13 PM
New stage. Well, not really xD

(http://i54.tinypic.com/59saxz.jpg)
This is Crisis City.

(http://i52.tinypic.com/rtky0x.jpg)
And this is Final Destination in Crisis City.

http://www.youtube.com/watch?v=1uIlgu4foRY


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: libertyernie on September 15, 2010, 08:33:44 PM
Of course! Making the background of a stage another stage!
You deserve a cookie.


Title: Re: Mewtwo2000's [Snapshot-friendly FACILITY] (14 sept 2010)]
Post by: Mewtwo2000 on September 15, 2010, 08:38:35 PM
I plan to do this with some of my stages xD

Nice idea, huh? :P


Title: Re: Mewtwo2000's [Crisis Destination - New blog post soon >.<] (16 sept 2010)]
Post by: ItalianStallion on September 15, 2010, 09:23:35 PM
I had a feeling you were gonna do this eventually with Crisis city and damn it looks good.

Also, satanic post count is satanic.


Title: Re: Mewtwo2000's [Crisis Destination - New blog post soon >.<] (16 sept 2010)]
Post by: Ricky (Br3) on September 16, 2010, 08:38:29 AM
Hey Mewtwo, did you fiz the sun for Daytime Fourside? With FD .rel.


Title: Re: Mewtwo2000's [Posted in KC:MM Blog >_<] (16 sept 2010)]
Post by: Mr. Nice guy on September 16, 2010, 01:36:13 PM
Dood.. Im in love with that stage. I will kill a man for that XD  TAT STAGE IS EFFING AWEOSME!!!!


Title: Re: Mewtwo2000's [Posted in KC:MM Blog >_<] (16 sept 2010)]
Post by: ItalianStallion on September 16, 2010, 01:48:40 PM
Hey what's the name of the song you got playing in the Crisis city FD?

I want to have that same song playing as well, great choice.


Title: Re: Mewtwo2000's [Posted in KC:MM Blog >_<] (16 sept 2010)]
Post by: Mewtwo2000 on September 16, 2010, 03:09:58 PM
Hey Mewtwo, did you fiz the sun for Daytime Fourside? With FD .rel.

No, sorry. I just forgot looking into it ^^U

It sometimes shows, sometimes doesn't u.u

Hey what's the name of the song you got playing in the Crisis city FD?

I want to have that same song playing as well, great choice.

It's Lava Shelter, from Shadow the Hedgehog. I made my own brstm, but there's one in the vault already. Not tested it, so try it yourself if you want to ^^U


Title: Re: Mewtwo2000's [Posted in KC:MM Blog >_<] (16 sept 2010)]
Post by: Ricky (Br3) on September 16, 2010, 03:13:26 PM
The sun never shows up in mine >.<

It showed up when I used a Wifi .rel
But the stage would get dark randomly.


Title: Re: Mewtwo2000's [Posted in KC:MM Blog >_<] (16 sept 2010)]
Post by: Mewtwo2000 on September 16, 2010, 04:43:14 PM
I've made Fourside compatible with water now.

(http://i55.tinypic.com/1zyaas8.jpg)

My suggestion is, if you like the water version of the stage, and you're using the alternate stage loader code, get a Jungle Japes rel file and put every Fourside stage you have in the same slot. Some with water, some without. With a random, you're not knowing if you will get a fludded version of the stage or not.

Just a suggestion xD


Title: Re: Mewtwo2000's [Posted in KC:MM Blog >_<] (16 sept 2010)]
Post by: Mewtwo2000 on September 16, 2010, 05:28:31 PM
Someone in Youtube said that this would be cool too, even better than FD

(http://i56.tinypic.com/11brpj5.jpg)

What do you think? O.o

EDIT: I gotta go tomorrow. I will come back on Monday. Farewell ^^U


Title: Re: Mewtwo2000's [Posted in KC:MM Blog >_<] (16 sept 2010)]
Post by: ItalianStallion on September 16, 2010, 06:46:25 PM
It's Lava Shelter, from Shadow the Hedgehog. I made my own brstm, but there's one in the vault already. Not tested it, so try it yourself if you want to ^^U


I just needed to know the name, I can do it myself. Thanks.

Someone in Youtube said that this would be cool too, even better than FD

([url]http://i56.tinypic.com/11brpj5.jpg[/url])

What do you think? O.o

EDIT: I gotta go tomorrow. I will come back on Monday. Farewell ^^U


Yeah it does look much better with the battlefield model rather than the same old FD one.

You should texture them though, shouldn't take that long. ;)


Title: Re: Mewtwo2000's [Posted in KC:MM Blog >_<] (16 sept 2010)]
Post by: Mit on September 16, 2010, 10:50:58 PM
Yeah custom textures for the FD and Battlefield Crisis City stages would be dope.

I'd say try the minimal Battlefield stage as well, without the trees and whatnot.


Title: Re: Mewtwo2000's [Posted in KC:MM Blog >_<] (16 sept 2010)]
Post by: libertyernie on September 17, 2010, 07:40:48 AM
You could make the three platforms little Final Destinations. Or is that going too far?


Title: Re: Mewtwo2000's [Posted in KC:MM Blog >_<] (16 sept 2010)]
Post by: ADJSonic on September 18, 2010, 05:00:34 AM
he could put some buildings as the platfroms.


Title: Re: Mewtwo2000's [Posted in KC:MM Blog >_<] (16 sept 2010)]
Post by: Wulfbang Meow on September 18, 2010, 08:28:52 AM
hey mewtwo, any ideas yet on how to make random animations happen without changing the file to spear pillar?

i havent ACTUALLY tried just porting dialga over and working with his file from there, but that does sound like a good place to start..


Title: Re: Mewtwo2000's [Posted in KC:MM Blog >_<] (16 sept 2010)]
Post by: BlazingBarrager on September 18, 2010, 09:57:24 PM
Speaking of Spear Pillar, is there any way that I can pick your Alive Rayquaza Lake stage all the time (or basically make it the only one out of the three selectable)? It gets REALLY annoying when I have to constantly restart matches just to get to that stage AND have the right music.


Title: Re: Mewtwo2000's [Posted in KC:MM Blog >_<] (16 sept 2010)]
Post by: Ricky (Br3) on September 18, 2010, 10:08:00 PM
 r) :-\

Copy it and use it over all three.


Title: Re: Mewtwo2000's [Posted in KC:MM Blog >_<] (16 sept 2010)]
Post by: MonkUnit on September 19, 2010, 12:17:43 AM
Actually, you can move the height of the water on jungle japes.
It is in the STDT(MiscData[20])

14 - Height of water
18 - Speed the water travels at
1C - idk
20 - idk
24 - idk
28 - idk
2C - Klap trap rate

Floating points found by standartoaster on swf. ;o


Title: Re: Mewtwo2000's [Posted in KC:MM Blog >_<] (16 sept 2010)]
Post by: deadname mcredactedface on September 19, 2010, 08:31:30 PM
Speaking of Spear Pillar, is there any way that I can pick your Alive Rayquaza Lake stage all the time (or basically make it the only one out of the three selectable)? It gets REALLY annoying when I have to constantly restart matches just to get to that stage AND have the right music.
Just hold the right button when selecting the stage and it will always load what you want (I can't tell you which because I don't know what Spear Pillar slot you used), and go to my music and turn off the songs you don't want to hear.


Title: Re: Mewtwo2000's [Posted in KC:MM Blog >_<] (16 sept 2010)]
Post by: Ricky (Br3) on September 19, 2010, 09:30:04 PM
Dood. How did you modify the water Height? Through hex?


Title: Re: Mewtwo2000's [Posted in KC:MM Blog >_<] (16 sept 2010)]
Post by: Mewtwo2000 on September 20, 2010, 02:18:14 AM
he could put some buildings as the platfroms.

You mean floating buidings? It doesn't make much sense I guess ^^U

Anyway, I will make the retextures, and I'll try to make the 'floating buildings' and 'little FD' versions too xD


Title: Re: Mewtwo2000's [Posted in KC:MM Blog >_<] (16 sept 2010)]
Post by: ItalianStallion on September 20, 2010, 03:17:17 AM
Hey Mewtwo, don't forget the Facility stage with Spear Pillar's effect. ;)


Title: Re: Mewtwo2000's [Posted in KC:MM Blog >_<] (16 sept 2010)]
Post by: Mewtwo2000 on September 20, 2010, 07:35:41 AM
Sure, I will do it when I get time to xD

I will be back home late today u.u


Title: Re: Mewtwo2000's [Posted in KC:MM Blog >_<] (16 sept 2010)]
Post by: Ricky (Br3) on September 20, 2010, 07:43:38 AM
Dood. How did you modify the water Height? Through hex?


Title: Re: Mewtwo2000's [Posted in KC:MM Blog >_<] (16 sept 2010)]
Post by: Mewtwo2000 on September 20, 2010, 08:07:00 AM
hey mewtwo, any ideas yet on how to make random animations happen without changing the file to spear pillar?

i havent ACTUALLY tried just porting dialga over and working with his file from there, but that does sound like a good place to start..

I have one way to 'mix' animations, but its hard to do (time consuming I mean) and it would require more than 1 gigabowser models in the pac file. I already have to arrive home, and test your stage, and other stages, etc... Be patient please ^^U

Speaking of Spear Pillar, is there any way that I can pick your Alive Rayquaza Lake stage all the time (or basically make it the only one out of the three selectable)? It gets REALLY annoying when I have to constantly restart matches just to get to that stage AND have the right music.

Just as br3compactor said, place it over the 3 slots, and you will always get it ^^U

Dood. How did you modify the water Height? Through hex?

Sorry, I did not read this whole page ^^U

Yeah, I hexed the miscdata[20], I figured out which was the heigh of water (as MonkUnit said, its 0x14 in that file) and I just changed it xD


Title: Re: Mewtwo2000's [Get the Shiny Alive Rayquaza's Lake (last day)] (20 sept 2010)]
Post by: Wulfbang Meow on September 20, 2010, 01:19:50 PM
hey mewtwo, any ideas yet on how to make random animations happen without changing the file to spear pillar?

i havent ACTUALLY tried just porting dialga over and working with his file from there, but that does sound like a good place to start..

I have one way to 'mix' animations, but its hard to do (time consuming I mean) and it would require more than 1 gigabowser models in the pac file. I already have to arrive home, and test your stage, and other stages, etc... Be patient please ^^U

im sorry if i sounded impatient, im just trying to help if i can.. i might just attempt to try it over spear pillar and see if the lava moves anyway with damage, but im not sure if it will work..

anyway, all i can say now is GOOD LUCK! ;D

that and keep doin wut your doin!


Title: Re: Mewtwo2000's [Get the Shiny Alive Rayquaza's Lake (last day)] (20 sept 2010)]
Post by: DSX8 on September 21, 2010, 09:56:46 AM
hey mewtwo, have u checked out my stage yet? just wondering. :D


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: Mewtwo2000 on September 21, 2010, 12:03:24 PM
Not yet, I've been doing some stage of mine in my time between classes, but nothing that could need wii testing. I'm returning late today too, and I don't know if I will have time enough to check things.

This is what I've been making today between classes. The computer room is quiet and I do things like this while I have nothing to do. I will have to test later on wii if I get time ^^U

(http://i51.tinypic.com/2duatrb.png)

Fourside, Melee size. I have to test if it really seems melee sized. At least, it looks smaller now (those are the collisions of the original one with the resized model)




Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: Mewtwo2000 on September 21, 2010, 04:43:16 PM
An in-game pic of the melee-sized Fourside.

(http://i56.tinypic.com/15plddz.jpg)


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: Ricky (Br3) on September 21, 2010, 05:23:28 PM
lol Now only a pikmin can fit through that door.


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: Legendary Super Mario on September 22, 2010, 01:13:35 AM
Now that Fourside will be Melee sized, my friends will love it even more... Keep up the great work!


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: BlazingBarrager on September 22, 2010, 07:15:45 AM
Speaking of Spear Pillar, is there any way that I can pick your Alive Rayquaza Lake stage all the time (or basically make it the only one out of the three selectable)? It gets REALLY annoying when I have to constantly restart matches just to get to that stage AND have the right music.
Just hold the right button when selecting the stage and it will always load what you want (I can't tell you which because I don't know what Spear Pillar slot you used), and go to my music and turn off the songs you don't want to hear.
It's in slot 2 (Palkia's slot) since I'm using the SFX hack for it.


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: Mewtwo2000 on September 22, 2010, 06:54:24 PM
Now that Fourside will be Melee sized, my friends will love it even more... Keep up the great work!


Will do :P

Another picture. This time, I'm finally improving textures too.

(http://i54.tinypic.com/vpx079.jpg)


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: Segtendo on September 22, 2010, 07:25:03 PM
'Atta boy. That left building needed some better texturing.


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: Ricky (Br3) on September 22, 2010, 07:32:28 PM
Hey Mewtwo, how are you? I've been trying to import to a stage a semi-transparent image.

By the way, it either ends up grey
(oh right, I mean, black and white)
or not transparent (which is not a good event)
or freezes up my game (which is kinda lame).

Can you give me a light, so I can do it right?


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: Mewtwo2000 on September 23, 2010, 04:54:45 AM
Hey Mewtwo, how are you? I've been trying to import to a stage a semi-transparent image.

By the way, it either ends up grey
(oh right, I mean, black and white)
or not transparent (which is not a good event)
or freezes up my game (which is kinda lame).

Can you give me a light, so I can do it right?


Use this one (http://www.mediafire.com/download.php?ml3q7qdtyldd4lc)

That's the model I've been using for semitransparencies since I started doing it xD

Anyway, isn't perfect, if a character is showing, it will be always in front of it. Just test to know what I mean ^^U


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: Ricky (Br3) on September 23, 2010, 06:29:02 AM
That's a very good model. It solved my problem. Thanks Mewtwo!


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: Mr. Nice guy on September 23, 2010, 09:39:49 AM
Can you give me a light, so I can do it right?
You rappin' now? XD


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: Ricky (Br3) on September 23, 2010, 10:26:25 AM
Can you give me a light, so I can do it right?
You rappin' now? XD

Re-read the whole message!   ;)

EDIT:

Thanks for the shadows Mewtwo! ^^

Since I didn't want to re-upload it, I placed your link directly on the vault. Is it okay?


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: Mewtwo2000 on September 23, 2010, 06:14:43 PM
Sure, it's okay :P

BTW, I'm leaving for another weekend ^^U

A goodbye picture, resized Fourside in it's daytime / rainy version.

(http://img822.imageshack.us/img822/8991/al1009240144binout.jpg)

Will be back this monday, my apologies to those who are still waiting for me to make things for them ^^U


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: Wulfbang Meow on September 24, 2010, 11:11:45 AM
Will be back this monday, my apologies to those who are still waiting for me to make things for them ^^U

if there is anything ive learned from brawl hacking.. its patience.. :af:

have fun on your weekend mewtwo :D


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: BlazingBarrager on September 24, 2010, 11:49:53 AM
I'm used to patience. I've been through it over and over again my whole life. This is nothing. =P
Have a good weekend Mewtwo.


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: Mewtwo2000 on September 27, 2010, 02:26:23 AM
Thanks xD

I'm here again, I hope to be able to make some hacking this afternoon ^^U xD


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: Beyond on September 27, 2010, 05:52:34 AM
>_> Hey Mewtwo, I don't know if anyone has asked this yet, but are you plannin to add the series of lights that are on the top of all the buildings? Or that little staircase like piece at the very top of the Monotoli tower? It's not a big deal, I was just pointing it out

(http://images2.wikia.nocookie.net/__cb20080118033808/ssb/images/6/6b/Fourside.jpg)


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: libertyernie on September 27, 2010, 06:49:16 AM
I just noticed that the daytime version has the roads from Onett.


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: Mewtwo2000 on September 27, 2010, 12:37:02 PM
>_> Hey Mewtwo, I don't know if anyone has asked this yet, but are you plannin to add the series of lights that are on the top of all the buildings? Or that little staircase like piece at the very top of the Monotoli tower? It's not a big deal, I was just pointing it out

([url]http://images2.wikia.nocookie.net/__cb20080118033808/ssb/images/6/6b/Fourside.jpg[/url])


Yeah, I'm going to do them, indeed, the staircase like piece at the top of the monotoli tower was planned to be done today xD

The resize is getting better, the stage itself was already resized, but now I've changed some other things to make textures fit better to the original stage.

I've made a video. I like to make videos, and now I had time enough to make one xD

http://www.youtube.com/watch?v=fAlq9JdLRKs


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: BlazingBarrager on September 27, 2010, 01:22:14 PM
Hey quick question. Your Budakai Tenkaishi stage: can it be played on other stages besides Final Destination (I swear that stage is used so damn much)?


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: Mewtwo2000 on September 27, 2010, 01:30:16 PM
Now that you say that, I ported it for kwark but I'm not sure to have updated the vault with it O.o

Also, the instakill version is not ported yet, I'm gonna do it now, thanks ^^U xD

EDIT:

Here they are, they should work over many stages, like luigi's mansion, green hill, jungle japes, skyworld...

Only tested on battlefield anyway ^^U

(http://img442.imageshack.us/img442/9168/al1004181933binout.th.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4862) (http://img69.imageshack.us/img69/5256/al1004191615binout.th.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4906)

Click on the images to go to vault ^^U

EDIT2: I'm going to sleep, a pic of what I've done today ^^U

(http://img337.imageshack.us/img337/9486/al1009280135binout.jpg)


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: Ricky (Br3) on September 27, 2010, 08:54:57 PM
Hey Mewtwo, I tried porting a stage of mine based on your Flooded Fourside to STGFAMICOM using a converted rel. (st_dxgarden to st_famicom) and it always freezes before begginning. Do you know why? Have you tried porting it around with a .rel?

EDIT: I moved the original Jungle Japes instead provisionally, once I knew it would work.


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: Mewtwo2000 on September 28, 2010, 03:41:59 PM
No, I've not tried it. Are you sure the converted rel file is correct?

BTW, Melee Fourside is now in a blog post. Of course, a download link is available in the Vault too. Enjoy it ^^U

(http://img831.imageshack.us/img831/6272/al1009282303binout.jpg)


Title: Re: Mewtwo2000's [Resizing almost done!] (21 sept 2010)]
Post by: ItalianStallion on September 28, 2010, 03:51:23 PM
I love how you got Jigglypuff as always, but this time Lucas and Ness flying about to die lol

Well, I'll check this version out man, congrats on the release!


Title: Re: Mewtwo2000's [Melee Sized Fourside released!] (28 sept 2010)]
Post by: DSX8 on September 28, 2010, 06:16:00 PM
hey mewtwo, just wondering if u checked on my stage yet.


Title: Re: Mewtwo2000's [Melee Sized Fourside released!] (28 sept 2010)]
Post by: Mewtwo2000 on September 28, 2010, 06:22:13 PM
Yeah, I've looked a little into it. I have to say that having only an animation working is normal. Only the first animation of a certain kind in a certain modeldata works, at least in standard stages. So we'll need to select one in each modeldata and dismiss the others, because they won't be working. Anyway, the stage froze for me and I didn't touch a thing, so I will have to look if it's because of being over Green Hill and using certain modeldata, or it's just something bad about something inside a modeldata. I'll keep you informed about that when I get a chance ^^U


Title: Re: Mewtwo2000's [Melee Sized Fourside released!] (28 sept 2010)]
Post by: Ricky (Br3) on September 28, 2010, 06:26:15 PM
I think hangin' around Smashboards' Stage Hacking thread would avoid such situations a lot...


Title: Re: Mewtwo2000's [Melee Sized Fourside released!] (28 sept 2010)]
Post by: PAVGN on September 28, 2010, 06:36:26 PM
When you say Melee sized Fourside is compatible with other stages, You mean without a .Rel file?


Title: Re: Mewtwo2000's [Melee Sized Fourside released!] (28 sept 2010)]
Post by: Ricky (Br3) on September 28, 2010, 07:38:48 PM
Yes. It can go over many stages without a module file.


Title: Re: Mewtwo2000's [Melee Sized Fourside released!] (28 sept 2010)]
Post by: DSX8 on September 29, 2010, 10:24:39 AM
Yeah, I've looked a little into it. I have to say that having only an animation working is normal. Only the first animation of a certain kind in a certain modeldata works, at least in standard stages. So we'll need to select one in each modeldata and dismiss the others, because they won't be working. Anyway, the stage froze for me and I didn't touch a thing, so I will have to look if it's because of being over Green Hill and using certain modeldata, or it's just something bad about something inside a modeldata. I'll keep you informed about that when I get a chance ^^U

Hmm, ok thanks. Well it never froze for me at all, so im not sure y it froze for you, which is quite odd O.o


Title: Re: Mewtwo2000's [Melee Sized Fourside released!] (28 sept 2010)]
Post by: BlazingBarrager on September 29, 2010, 01:45:38 PM
Now that you say that, I ported it for kwark but I'm not sure to have updated the vault with it O.o

Also, the instakill version is not ported yet, I'm gonna do it now, thanks ^^U xD

EDIT:

Here they are, they should work over many stages, like luigi's mansion, green hill, jungle japes, skyworld...

Only tested on battlefield anyway ^^U

([url]http://img442.imageshack.us/img442/9168/al1004181933binout.th.jpg[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4862[/url]) ([url]http://img69.imageshack.us/img69/5256/al1004191615binout.th.jpg[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4906[/url])

Click on the images to go to vault ^^U

EDIT2: I'm going to sleep, a pic of what I've done today ^^U

([url]http://img337.imageshack.us/img337/9486/al1009280135binout.jpg[/url])

Many thanks Mewtwo. :D


Title: Re: Mewtwo2000's [Melee Sized Fourside released!] (28 sept 2010)]
Post by: Mewtwo2000 on September 29, 2010, 03:36:42 PM
You're welcome :P

----

New stage. Well, not really. It's something similar to what happened to Crisis City. Are you ready for this? O.o

(http://img299.imageshack.us/img299/5549/al1009292330binout.jpg)
Yes. It's what it seems. A small Final Destination platform in Facility. Well, not at all.

(http://img299.imageshack.us/img299/7986/al1009292328binout.jpg)
The sized thing is not the platform, but Facility itself O.o

Many people were complaining that Facility is a nice to see stage, but it's not very playable. So I decided to make it a little more playable. Well, it's just Final Destination, but the background is now a gigantic version of Facility xD

I suppose I will release it if someone wants it O.o


Title: Re: Mewtwo2000's [Melee Sized Fourside released!] (28 sept 2010)]
Post by: ItalianStallion on September 29, 2010, 03:44:44 PM
Wow that seriously just increased my high by 50 percent.

Just look at the size of the stair case lol this looks really interesting. =]


Title: Re: Mewtwo2000's [Melee Sized Fourside released!] (28 sept 2010)]
Post by: Segtendo on September 29, 2010, 04:03:02 PM
You're welcome :P

----

New stage. Well, not really. It's something similar to what happened to Crisis City. Are you ready for this? O.o

([url]http://img299.imageshack.us/img299/5549/al1009292330binout.jpg[/url])
Yes. It's what it seems. A small Final Destination platform in Facility. Well, not at all.

([url]http://img299.imageshack.us/img299/7986/al1009292328binout.jpg[/url])
The sized thing is not the platform, but Facility itself O.o

Many people were complaining that Facility is a nice to see stage, but it's not very playable. So I decided to make it a little more playable. Well, it's just Final Destination, but the background is now a gigantic version of Facility xD

I suppose I will release it if someone wants it O.o


Hah, that's sweet.


Title: Re: Mewtwo2000's [Melee Sized Fourside released!] (28 sept 2010)]
Post by: Mr. Nice guy on September 29, 2010, 04:03:58 PM
You're welcome :P

----

New stage. Well, not really. It's something similar to what happened to Crisis City. Are you ready for this? O.o

([url]http://img299.imageshack.us/img299/5549/al1009292330binout.jpg[/url])
Yes. It's what it seems. A small Final Destination platform in Facility. Well, not at all.

([url]http://img299.imageshack.us/img299/7986/al1009292328binout.jpg[/url])
The sized thing is not the platform, but Facility itself O.o

Many people were complaining that Facility is a nice to see stage, but it's not very playable. So I decided to make it a little more playable. Well, it's just Final Destination, but the background is now a gigantic version of Facility xD

I suppose I will release it if someone wants it O.o

XD Dolls playing in facility


Title: Re: Mewtwo2000's [Melee Sized Fourside released!] (28 sept 2010)]
Post by: Wulfbang Meow on September 29, 2010, 04:19:02 PM
a melee resize and 2 final destination backgrounds? neat! :D

just giving you a little reminder.. no rush or anything. ;D


Title: Re: Mewtwo2000's [Melee Sized Fourside released!] (28 sept 2010)]
Post by: BlazingBarrager on September 29, 2010, 05:16:23 PM
lol This is definitely a twist. Usually the stages have its feature shrunk, not enlarged. :XD:


Title: Re: Mewtwo2000's [Melee Sized Fourside released!] (28 sept 2010)]
Post by: Mewtwo2000 on September 29, 2010, 06:34:05 PM
Made a video showing for the first time the FoD stage. Many people got hyped with only a screenshot. Now I'm showing the stage so everybody can see the real thing.

Note that it's like nothing's done yet. This is a start point to make a stage based in brawl's. Don't know yet how the result will be. Just know that I'm resuming it right now.

http://www.youtube.com/watch?v=VewySxZiWYY


Title: Re: Mewtwo2000's [Melee Sized Fourside released!] (28 sept 2010)]
Post by: Ricky (Br3) on September 29, 2010, 07:44:27 PM
Mewtwo, there is a water lifted platform on PokéStadium 1.


Title: Re: Mewtwo2000's [Melee Sized Fourside released!] (28 sept 2010)]
Post by: Mewtwo2000 on September 29, 2010, 08:19:50 PM
I do know that, the water I'm using is from there xD

Well, I'm done today. I gotta sleep now.

I've started working on the stage, not much significative changes but now the stage is starting to be different to what it has been the last months xD

(http://img840.imageshack.us/img840/2379/al1009300418binout.jpg)

-Changed platforms.
-Textured platforms.
-Resized the stage.

More will be coming xD


Title: Re: Mewtwo2000's [Melee Sized Fourside released!] (28 sept 2010)]
Post by: ItalianStallion on September 30, 2010, 11:52:50 AM
Looks amazing man, keep it up!

I'm very happy to see this stage coming back to Brawl.


Title: Re: Mewtwo2000's [Melee Sized Fourside released!] (28 sept 2010)]
Post by: Mewtwo2000 on September 30, 2010, 05:33:54 PM
Hi there xD

I've got a new stage xD

Ok, it's not new, it's another mod of a previous one. But I needed to do it xD

http://www.youtube.com/watch?v=9w1PPmR0pws

It's Final Battlefield at night. Final Battlefield seems easy to do. It wasn't because of doing it compatible with Final Destination and having many color animations in separated modeldatas. Now, it may seem easy to make a night version of that stage. It wasn't either xD

Editing those color animations is not that easy, and a whole new scenedata is needed.

With that said, I have to say that I like the result.


Title: Re: Mewtwo2000's [Melee Sized Fourside released!] (28 sept 2010)]
Post by: Mr. Nice guy on September 30, 2010, 05:36:38 PM
Hi there xD

I've got a new stage xD

Ok, it's not new, it's another mod of a previous one. But I needed to do it xD

[url]http://www.youtube.com/watch?v=9w1PPmR0pws[/url]

It's Final Battlefield at night. Final Battlefield seems easy to do. It wasn't because of doing it compatible with Final Destination and having many color animations in separated modeldatas. Now, it may seem easy to make a night version of that stage. It wasn't either xD

Editing those color animations is not that easy, and a whole new scenedata is needed.

With that said, I have to say that I like the result.
:patrick:
(http://www.inewscatcher.com/timages/72cef30d0c7a4f72598492ea93499e0e.jpg)


Title: Re: Mewtwo2000's [Melee Sized Fourside released!] (28 sept 2010)]
Post by: Mewtwo2000 on September 30, 2010, 06:06:40 PM
I gotta go another weekend ^^U

I leave you with these 2 pics O.o

(http://img827.imageshack.us/img827/6749/al1010010205binout.jpg) (http://img827.imageshack.us/img827/8994/al1010010203binout.jpg)


Title: Re: Mewtwo2000's [Melee Sized Fourside released!] (28 sept 2010)]
Post by: Mr. Nice guy on September 30, 2010, 06:11:51 PM
I gotta go another weekend ^^U

I leave you with these 2 pics O.o

([url]http://img827.imageshack.us/img827/6749/al1010010205binout.jpg[/url]) ([url]http://img827.imageshack.us/img827/8994/al1010010203binout.jpg[/url])
I leave you with a fruit basket (http://www.petersfruit.com/images/FruitBasket.jpg)


Title: Re: Mewtwo2000's [Working on FoD and a few minor stage hacks] (01 oct 2010)]
Post by: Ricky (Br3) on October 03, 2010, 05:47:21 PM
Congrats on 2000 downloads for Mushroom Kingdom 64, Mewtwo2000! :happy:

Happy 2000, 2000!


Title: Re: Mewtwo2000's [Working on FoD and a few minor stage hacks] (01 oct 2010)]
Post by: Mewtwo2000 on October 04, 2010, 02:39:04 AM
2000? Didn't know it xD

Well, that's okay, but the stage still needs to be revamped O.o

Resize and finish the background animations, you know xD

EDIT: Another stage I'm resuming now

(http://img521.imageshack.us/img521/8837/al1010042039binout.jpg)

EDIT2: More awesome pics

(http://img844.imageshack.us/img844/4004/al1010042140binout.jpg) (http://img844.imageshack.us/img844/1965/al1010050008binout.jpg) (http://img844.imageshack.us/img844/4119/al1010050010binout.jpg)

Yes, I've finally ported Saffron to Pokemon Stadium 2. I will upload it tomorrow or so O.o


Title: Re: Mewtwo2000's [Working on FoD and a few minor stage hacks] (04 oct 2010)]
Post by: DSX8 on October 05, 2010, 09:27:37 AM
hmm, any updates on my stage yet?


Title: Re: Mewtwo2000's [Working on FoD and a few minor stage hacks] (04 oct 2010)]
Post by: Segtendo on October 05, 2010, 05:08:19 PM
:srs:
Not the thread to advertise in.


Title: Re: Mewtwo2000's [Working on FoD and a few minor stage hacks] (04 oct 2010)]
Post by: hughie on October 05, 2010, 05:08:31 PM
cool stuff man!
I also made a color pack of Toon Kirby. Here's the previews:
([url]http://img52.imageshack.us/img52/411/rsbp0113.png[/url])
([url]http://img52.imageshack.us/img52/2710/rsbp0112.png[/url])

Check out this mod here: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12668[/url]
Don't you have your own thread for this? O.o


Title: Re: Mewtwo2000's [Working on FoD and a few minor stage hacks] (04 oct 2010)]
Post by: (gabriel/joao)wojwicz on October 05, 2010, 05:32:02 PM
Don't you have your own thread for this? O.o
Ok, no problem, deleted


Title: Re: Mewtwo2000's [Working on FoD and a few minor stage hacks] (04 oct 2010)]
Post by: Mewtwo2000 on October 05, 2010, 05:48:41 PM
hmm, any updates on my stage yet?


Not yet, sorry. I've tried it again today, and it freezes after a few seconds, 30 or something like that. I will look into it ^^U

Today I've ported Saffron City to Pokemon Stadium 1 and 2. Pokemon Stadium 2 works apparently fine, and Pokemon Stadium 1 almost. There's a glitch similar to the one in Onett when you try to use Fourside in it. And it happens only sometimes, just when the arena changes to the rock type (I guess).

(http://img835.imageshack.us/img835/9959/al1010060006binout.jpg)

So I've uploaded both versions, PS1 and PS2

PS2 version works over both stadiums, but you need some brawlbox editing and stuff to make it work correctly (except for the glitch) over PS1.

PS1 version is only working over Pokemon Stadium 1. Place and play if you don't mind having that pushing glitch sometimes.

Both versions can have that TV pannel in the background by deleting some models and animations with a 'no' in modeldatas 0 and 3 if I'm not wrong, modeldata0 for PS1 and modeldata3 for PS2.

I don't know why I make those tricks in my files, no one uses them when the stages are released... ^^U xD

I suppose I will upload the pannel versions as 'special' stages in my Mediafire some day.

BTW, I've not updated the vault with these versions yet, I plan to make them compatible with PS2 and Skyworld at the same time but I'm out of time now ^^U

PS1 version (http://www.mediafire.com/download.php?wfpnyt1weceh9tk)
PS2 version (http://www.mediafire.com/download.php?q4erh252ycbomea)


Title: Re: Mewtwo2000's [If you want Saffron over PS2 w/o rels, try this] (06 oct 2010)
Post by: Ricky (Br3) on October 05, 2010, 06:43:16 PM
I don't know why I make those tricks in my files, no one uses them when the stages are released... ^^U xD

I like them, continue! By the way, a decent tutorial on changing should be placed on the description, because most people don't even open the stages they get on BrawlBox. So, having a tutorial on the description AND inside the .pac (as you did for the swimmable fourside) would be very good.

And you're the best :)
I hope someone creates a way of merging various models into a single big model containing all the models (like stages like Delphino) so it would allow even better hacks, like moving stages, more background swaps, etc.


Title: Re: Mewtwo2000's [If you want Saffron over PS2 w/o rels, try this] (06 oct 2010)]
Post by: libertyernie on October 06, 2010, 09:12:39 AM
I made myself 12 different Foursides from the different lighting, rain effects, etc. Dantarion's random stage code is the bomb.


Title: Re: Mewtwo2000's [If you want Saffron over PS2 w/o rels, try this] (06 oct 2010)
Post by: Mewtwo2000 on October 06, 2010, 09:36:05 AM
12 O.o

Those are many xDDD

Good job, that's what I meant by leaving those trickies inside my stages ;)

I'm glad somebody is using them ^^U


Title: Re: Mewtwo2000's [If you want Saffron over PS2 w/o rels, try this] (06 oct 2010)
Post by: Ricky (Br3) on October 06, 2010, 09:45:18 AM
Corrected slightly my last post  :P :laugh:


Title: Re: Mewtwo2000's [If you want Saffron over PS2 w/o rels, try this] (06 oct 2010)]
Post by: Mewtwo2000 on October 06, 2010, 09:54:10 AM
xD

It's okay xD

I guess I will update the vault later with a new file I've made, which is supposed to be working over many other stages like Skyworld, Pokemon Stadium 2 or battlefield. Instructions could be given there.

Anyway, I have to test it first, I've made it in the university in my resting time and it's yet untested ^^U

EDIT: I've simplified the Pokemon Stadium 1 porting for the stage, now FileIndexes have to be switched between modeldatas 1 and 8, nothing more.

The stage is now in the Vault, and it now works over FD, Skyworld, BF, Spear Pillar, Pokemon Stadium 2... Those are the ones I've tested xD


Title: Re: Mewtwo2000's [If you want Saffron over PS2 w/o rels, try this] (06 oct 2010)]
Post by: Mewtwo2000 on October 06, 2010, 05:45:01 PM
Uploaded the night version of the regular Battlefield ^^U

(http://img842.imageshack.us/img842/1647/al1010070025binout.jpg)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12786


Title: Re: Mewtwo2000's [Updated Saffron and uploaded Night Battlefield] (07 oct 2010)]
Post by: amount18 on October 07, 2010, 12:30:08 AM
Any news on Foursize-themed Saffron?  (I know you have like 70 ongoing projects, all of which are awesome, and are helping almost every stage hacker at the same time)


Title: Re: Mewtwo2000's [Updated Saffron and uploaded Night Battlefield] (07 oct 2010)]
Post by: DSX8 on October 07, 2010, 02:19:52 AM
hmm, any updates on my stage yet?

Not yet, sorry. I've tried it again today, and it freezes after a few seconds, 30 or something like that. I will look into it ^^U

haha aight, take all the time ya want, since i know ur always busy with ur stuff, and other ppl's help :)

As for that freeze... I had that happen on 1 of my stages i was working on today, first freeze was within 9 secs, then fixed it, and froze again after 12secs. After that i realized it was 1 of my chr0 files that wasn't looped properly, so u might wanna take a look into that (just a thought ^^ ).


Title: Re: Mewtwo2000's [Updated Saffron and uploaded Night Battlefield] (07 oct 2010)]
Post by: Ricky (Br3) on October 07, 2010, 07:20:14 PM
Hey Mewtwo, when you have free time please take a look into that Drowned Fourside.
As I've said before it freezed for me when I tried using a .rel to port it to STGFAMICOM.

Hey Mewtwo, I tried porting a stage of mine based on your Flooded Fourside to STGFAMICOM using a converted rel. (st_dxgarden to st_famicom) and it always freezes before begginning. Do you know why? Have you tried porting it around with a .rel?

EDIT: I moved the original Jungle Japes instead provisionally, once I knew it would work.


Title: Re: Mewtwo2000's [Updated Saffron and uploaded Night Battlefield] (07 oct 2010)]
Post by: junior139 on October 10, 2010, 07:26:36 AM
so mewtwo anything new on dat mario kart stage cnt wait for it


Title: Re: Mewtwo2000's [Updated Saffron and uploaded Night Battlefield] (07 oct 2010)]
Post by: Mewtwo2000 on October 11, 2010, 05:01:33 AM
Any news on Foursize-themed Saffron?  (I know you have like 70 ongoing projects, all of which are awesome, and are helping almost every stage hacker at the same time)


I hope finishing it this week ^^U

Hey Mewtwo, when you have free time please take a look into that Drowned Fourside.
As I've said before it freezed for me when I tried using a .rel to port it to STGFAMICOM.

Hey Mewtwo, I tried porting a stage of mine based on your Flooded Fourside to STGFAMICOM using a converted rel. (st_dxgarden to st_famicom) and it always freezes before begginning. Do you know why? Have you tried porting it around with a .rel?

EDIT: I moved the original Jungle Japes instead provisionally, once I knew it would work.



I will take a look when I'm home ^^U

BTW, I've seen your KCMM city mod... Too bad you've used an outdated version that's not compatible with FD ^^U

so mewtwo anything new on dat mario kart stage cnt wait for it


Last week I made some advances with it, this picture was to show it:

(http://img521.imageshack.us/img521/8837/al1010042039binout.jpg)

Also, I've made a special version of Fourside (again), but this one is for limited time only.

(http://www.brawlsnapshots.com/snapshots/244727.jpg)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12535


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (11 oct 2010)]
Post by: Ricky (Br3) on October 11, 2010, 06:41:07 AM
The updated version was released a little too late xD
My mod was either finished or pretty close.

By the way, is the blimp fixed on the updated version? v2 wasn't, so I fixed it. If it's not then mine is the only one with a fixed blimp  ;D


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (11 oct 2010)]
Post by: junior139 on October 11, 2010, 09:24:28 PM
man the mario kart stage lookin good bro


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (11 oct 2010)]
Post by: Mewtwo2000 on October 12, 2010, 04:18:59 PM
The updated version was released a little too late xD
My mod was either finished or pretty close.

By the way, is the blimp fixed on the updated version? v2 wasn't, so I fixed it. If it's not then mine is the only one with a fixed blimp  ;D

The updated version was released to vault on september 6th O.o

I fixed the blimp for robz, so yours is not the only one with a fixed blimp xD

man the mario kart stage lookin good bro

Thanks xD


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (11 oct 2010)]
Post by: Ricky (Br3) on October 12, 2010, 05:42:02 PM
Yeah, I kept it after I finished it to release it along with another hacks I was working on.

But I'll be waiting for you to check that thing I told you about.


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (11 oct 2010)]
Post by: Segtendo on October 12, 2010, 05:43:26 PM
Diggin' the screen Fourside.
Would the screen still work with an edited .rel?


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (13 oct 2010)]
Post by: Mewtwo2000 on October 13, 2010, 05:32:55 PM
I've not tried it, but it should. It's just porting a PS2 based stage, if PS2 works, this one too.

----

Another stage preview:

Most people know this stage, or even have it in their stage expansion, or replacing stages like temple or jungle falls. Even some game mods have it as an official stage. So, it's not a new stage.

(http://img828.imageshack.us/img828/8628/al1010140126binout.jpg)
(http://img828.imageshack.us/img828/3246/al1010140127binout.jpg)

Yes, the SSE jungle. I've seen multiple versions, I had it because it was in the original pack Phantom Wings made for the expansion code. I've seen it in project M as a possible stage for the final product, and there's also one (or more) in the vault. But I've not seen a single one with proper spawns for pokemon trainer. And that's... sad...

So I've made my own mods, gave it shadows and made the sky blue, so technically it's not the same stage as the one in the vault already, but a texturized version. I don't think it really matters, but anyway I did like it with the blue sky instead the pink one. The original one (and the original scenedata with pink fog) is still inside the file anyway.

I suppose I will upload it to the vault tomorrow. If anyone has an older version, try this up. The Shadow system gets the stage really different, and having a proper spawn system is something needed in any stage.

EDIT: The forest stage is getting bigger by request

(http://img87.imageshack.us/img87/2569/al1010140219binout.jpg)

And Crisis City will get an update soon

(http://img87.imageshack.us/img87/7931/al1010140306binout.jpg)


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (13 oct 2010)]
Post by: ItalianStallion on October 14, 2010, 03:08:00 AM
Nice stage previews man. Specially the SSE jungle stage, I like what you did to the sky.


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (13 oct 2010)]
Post by: Mewtwo2000 on October 14, 2010, 04:53:29 PM
Another picture from Crisis City

(http://img87.imageshack.us/img87/1149/al1010150051binout.jpg)


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (13 oct 2010)]
Post by: Segtendo on October 14, 2010, 05:07:40 PM
A retexture? Nice.


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (13 oct 2010)]
Post by: Mewtwo2000 on October 14, 2010, 05:25:30 PM
Yeah, the fallen buildings have been always too different to the rest of the buildings in the stage, and I wanted to fix them a little. I've even made them the same color as the other buildings, but I didn't like them much. No pictures of this, sorry ^^U

Then, I've though on darkening the rest of the buildings, but the stage resulted too dark for me (anyway I liked it, but that would change too much how the stage looks), here's a picture:

(http://img139.imageshack.us/img139/4979/al1010142312binout.jpg)

I've finally decided to use an intermediate contrast version of the fallen buildings so they are not as different as before, but they're not too whitish either (picture 2 posts above)


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (13 oct 2010)]
Post by: Segtendo on October 14, 2010, 06:03:34 PM
The one posted before me is better. The one you posted seems too dark.


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (13 oct 2010)]
Post by: Mewtwo2000 on October 14, 2010, 06:55:55 PM
That's what I meant xD

Also, 2 new stages in the vault:

SSE Jungle (water is deactivated by default)

(http://img219.imageshack.us/img219/6829/al1010150252binout.jpg)

Final Battlefield at night

(http://img834.imageshack.us/img834/5841/al1010150125binout.jpg)

(http://forums.kc-mm.com/Gallery/images/brawlvault_mini-title.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=768&Moderated=All)


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (13 oct 2010)]
Post by: Segtendo on October 15, 2010, 08:54:15 AM
Grabbed screened Fourside last night. Used an edited PS2 and it works.


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (13 oct 2010)]
Post by: Mr. Nice guy on October 15, 2010, 08:58:29 AM
Grabbed screened Fourside last night. Used an edited PS2 and it works.
Lolwut?


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (13 oct 2010)]
Post by: Ricky (Br3) on October 15, 2010, 11:07:34 AM
Pokémon Stadium 2, not Playstation 2  :notimp:


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (13 oct 2010)]
Post by: DSX8 on October 15, 2010, 11:51:03 PM
Hey mewtwo, have u gotten to my stage yet? if not, u can stop, im gonna cancel that stage.


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (13 oct 2010)]
Post by: Mewtwo2000 on October 16, 2010, 08:57:28 AM
Ok, I'll stop then, sorry ^^U

---

News from Mario Kart Alternate:

(http://img257.imageshack.us/img257/5402/al1010161658binout.jpg)

Now there's a warning system to help you get on the platform before the stage goes up. And the platforms is a little bigger.


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (13 oct 2010)]
Post by: hughie on October 16, 2010, 09:04:11 AM
Ok, I'll stop then, sorry ^^U

---

News from Mario Kart Alternate:

([url]http://img257.imageshack.us/img257/5402/al1010161658binout.jpg[/url])

Now there's a warning system to help you get on the platform before the stage goes up. And the platforms is a little bigger.
SEEEEEEEEEXXXXXXXXAAAAAAAAY!!!!!!!!!!


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (13 oct 2010)]
Post by: DSX8 on October 16, 2010, 11:17:57 AM
Ok, I'll stop then, sorry ^^U

---

News from Mario Kart Alternate:

([url]http://img257.imageshack.us/img257/5402/al1010161658binout.jpg[/url])

Now there's a warning system to help you get on the platform before the stage goes up. And the platforms is a little bigger.


really sexy!!! :)
and ya, srry for the trouble lolz


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (13 oct 2010)]
Post by: junior139 on October 16, 2010, 11:33:39 AM
I CNT WAIT FOR THIS STAGE FREAKIN AMAZING


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (13 oct 2010)]
Post by: deadname mcredactedface on October 16, 2010, 05:12:34 PM
Have you considered importing textures from Sonic 2k6 for Crisis City?


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (13 oct 2010)]
Post by: Kyle The Slasher on October 16, 2010, 07:36:57 PM
: D Ur stages are awesome


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (13 oct 2010)]
Post by: Mewtwo2000 on October 17, 2010, 05:48:47 AM
Have you considered importing textures from Sonic 2k6 for Crisis City?

Well, I can't rip textures myself nor I have thought of looking for them in the internet, but I suppose it could be a nice idea xD


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (13 oct 2010)]
Post by: Mewtwo2000 on October 17, 2010, 07:15:08 PM
Well, I guess Mario Kart alternative will be named 'Alternative Mario Circuit' finally.

About the stage, it's nearly finished, and I've made a new video showing it.

If you like frenetic matches, this is your stage. If you prefer competitive matches, then I guess you should ignore it xD

Well, this is it. It will be released this tuesday.

http://www.youtube.com/watch?v=NRr8ISvNu4Y


Title: Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (13 oct 2010)]
Post by: ItalianStallion on October 17, 2010, 08:11:43 PM
I like what you did there Mewtwo.

Makes you appreciate what we have in the original Brawl CD.

Same thing with your fixed SSE stages, love your work bro.


Title: Re: Mewtwo2000's [Alternative Mario Kart will be released tomorrow] (18 oct 2010)]
Post by: New Age Retro Hacker on October 18, 2010, 10:57:36 AM
Hey, Mewtwo.
I made a stage,but I can't seem to get it to work (it freezes before the match begins....).
Can you fix it?
DL:http://www.mediafire.com/?m4md06c31vbvhuq (http://www.mediafire.com/?m4md06c31vbvhuq)


Title: Re: Mewtwo2000's [Alternative Mario Kart will be released tomorrow] (18 oct 2010)]
Post by: Mewtwo2000 on October 18, 2010, 04:48:06 PM
Hey, Mewtwo.
I made a stage,but I can't seem to get it to work (it freezes before the match begins....).
Can you fix it?
DL:http://www.mediafire.com/?m4md06c31vbvhuq ([url]http://www.mediafire.com/?m4md06c31vbvhuq[/url])


Well, I got your 'stage' working, but there's much work yet to do ^^U

(http://img412.imageshack.us/img412/2194/al1010190048binout.jpg)

http://www.mediafire.com/download.php?zz1x9a7fbco3m4j

-------------

New picture of my next release. I've added something that can be funny. Just look and give opinion

(http://img412.imageshack.us/img412/4805/al1010182222binout.jpg)

Also, there's a new video:

http://www.youtube.com/watch?v=0K31NecsnCA


Title: Re: Mewtwo2000's [Alternative Mario Kart will be released tomorrow] (18 oct 2010
Post by: Ricky (Br3) on October 18, 2010, 05:19:59 PM
lmao :D


Title: Re: Mewtwo2000's [Alternative Mario Kart will be released tomorrow] (18 oct 2010)]
Post by: ItalianStallion on October 18, 2010, 05:55:22 PM
That looks good man, you just always get the best ideas.

A night version for this stage would fit the feel more if you know what I mean ;)


Title: Re: Mewtwo2000's [Alternative Mario Kart released!! (blog post)] (19 oct 2010)]
Post by: Segtendo on October 18, 2010, 07:17:56 PM
LMAO. That is too epic.


Title: Re: Mewtwo2000's [Alternative Mario Kart released!! (blog post)] (19 oct 2010)]
Post by: amount18 on October 18, 2010, 08:25:58 PM
sweet!  Wario Stadium/Co(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)eum time?


Title: Re: Mewtwo2000's [Alternative Mario Kart released!! (blog post)] (19 oct 2010)]
Post by: New Age Retro Hacker on October 19, 2010, 01:49:00 AM


Well, I got your 'stage' working, but there's much work yet to do ^^U

([url]http://img412.imageshack.us/img412/2194/al1010190048binout.jpg[/url])

[url]http://www.mediafire.com/download.php?zz1x9a7fbco3m4j[/url]

I agree that there is much to to as nearly EVERYTHING (including the name of the stage) was just placeholder stuff for when I had finished the actual stuff....
I just wanted to start from scratch because even basic stages like FD and BF have so much unneeded stuff (like the space backgrounds from FD and the landscape from BF).


Title: Re: Mewtwo2000's [Alternative Mario Kart released!! (blog post)] (19 oct 2010)]
Post by: Mewtwo2000 on October 19, 2010, 08:02:54 AM
It's easier to delete the unnecesary parts... You did not have any valid miscdata, all the fileindexes were bad, and even the values for the main arc files were wrong. I had to edit everything U.u

Next time get this stage and start with it: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7153


Title: Re: Mewtwo2000's [Alternative Mario Kart released!! (blog post)] (19 oct 2010)]
Post by: Ricky (Br3) on October 19, 2010, 09:23:40 AM
Hey Mewtwo, have you tested the porting of Flooded Forside with .rel?

Last time I tried porting my Swimmable Ocean Storm (based upon your FF) over to Mario Bros. using a .rel it freezed upon selection.

But nobody had reported my stage up to now, neither yours, so I wonder what happened?

I'll try again today.


Title: Re: Mewtwo2000's [Alternative Mario Kart released!! (blog post)] (19 oct 2010)]
Post by: Mewtwo2000 on October 19, 2010, 03:23:04 PM
Not yet, but I still think that's very strange O.o

You should try the original jungle japes with a rel file, for example >.<

BTW, I'm already talking about the Mario Circuit stage. Another funny thing with it is that you can texture it by only copying the modeldata from a previous retexture:

PiN0yB0i's Rainy Circuit:

(http://img808.imageshack.us/img808/909/al1010192159binout.jpg)

mnsg's Galaxy Road

(http://img808.imageshack.us/img808/7933/al1010192322binout.jpg)

If you want to retexture the stage, ask me for permission first. And if you're planning to use somebody's work, do the same first ^^U

Personally, I love the rainy one. But I'll keep it for myself unless PiN0yB0i wants me to upload it or something O.o

EDIT: I've fixed this stage, it had a wrong texture:

(http://i49.tinypic.com/2q2gxlf.jpg)

(http://img686.imageshack.us/img686/7844/al1010200000binout.jpg)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7735


Title: Re: Mewtwo2000's [Alternative Mario Kart released!! (blog post)] (19 oct 2010)]
Post by: Segtendo on October 19, 2010, 05:18:12 PM
I want mnsg's Galaxy Road with your new Mario Circuit. I don't wanna change the portraits :P


Title: Re: Mewtwo2000's [Alternative Mario Kart released!! (blog post)] (19 oct 2010)]
Post by: deadname mcredactedface on October 19, 2010, 08:03:22 PM
Personally I don't really like having all those rainy stages. They're cool at first (I loved Rainy Eldin) but then the rain just gets in the way.


Title: Re: Mewtwo2000's [Alternative Mario Kart released!! (blog post)] (19 oct 2010)]
Post by: ChaosEpsilon613 on October 19, 2010, 08:43:12 PM
Quote
I want mnsg's Galaxy Road with your new Mario Circuit. I don't wanna change the portraits

I second this :kdance:


Title: Re: Mewtwo2000's [Alternative Mario Kart released!! (blog post)] (19 oct 2010)]
Post by: Mewtwo2000 on October 20, 2010, 05:36:36 AM
Ok, I'll post it later with a fixed fog xD


Title: Re: Mewtwo2000's [Nothing new] (20 oct 2010)]
Post by: amount18 on October 20, 2010, 08:51:18 AM
Ok, I'll post it later with a fixed fog xD
Are you going to change the colors of your moving platform to match his road?


Title: Re: Mewtwo2000's [Nothing new] (20 oct 2010)]
Post by: ??_? on October 20, 2010, 10:50:36 AM
Mewtwo, your night time battlefield inspired me to make a night time Smashville, and I don't have to deal with color animations like you did xD


Title: Re: Mewtwo2000's [Nothing new] (20 oct 2010)]
Post by: Ricky (Br3) on October 20, 2010, 12:11:46 PM
Ain't there already a Night time smashville? :srs:
On the game itself!...


Title: Re: Mewtwo2000's [Nothing new] (20 oct 2010)]
Post by: ??_? on October 20, 2010, 12:47:25 PM
Ain't there already a Night time smashville? :srs:
On the game itself!...
yeah, but this will make it night during day n such


Title: Re: Mewtwo2000's [Nothing new] (20 oct 2010)]
Post by: Ricky (Br3) on October 20, 2010, 01:01:19 PM
People can just copy the night file over to the other slots  :>.>:

Unless you're planning in doing other changes, a Night Smashville is pointless...


Title: Re: Mewtwo2000's [Nothing new] (20 oct 2010)]
Post by: ??_? on October 20, 2010, 01:56:59 PM
People can just copy the night file over to the other slots  :>.>:

Unless you're planning in doing other changes, a Night Smashville is pointless...
incorrect, the only thing different between the pacs is the sky color.  I had to edit the scene data as well.  If you did that, it would be a night sky with daytime lighting and fogs.


Title: Re: Mewtwo2000's [Nothing new] (20 oct 2010)]
Post by: junior139 on October 20, 2010, 02:48:21 PM
mewtrwo 2000 [censored]in love the mario kart stage its awesome really cnt wait to see more things to come along


Title: Re: Mewtwo2000's [Nothing new] (20 oct 2010)]
Post by: Mewtwo2000 on October 20, 2010, 05:19:44 PM
Here you go guys

(http://img177.imageshack.us/img177/706/al1010210119binout.jpg)

http://www.mediafire.com/download.php?53xa4s8jzdb1mfz

This one's not included in the vault as the textures are not mine. So remember that all credit goes to mnsg, I've only applied the textures, adapted the platform to the existing textures and fixed the scenedata a little.


Title: Re: Mewtwo2000's [Nothing new] (20 oct 2010)]
Post by: Segtendo on October 20, 2010, 05:54:40 PM
Thanks a ton Mewtwo. :D


Title: Re: Mewtwo2000's [Nothing new] (20 oct 2010)]
Post by: Mewtwo2000 on October 20, 2010, 06:06:44 PM
If you've downloaded it, download it again. I made something wrong with the platform texture and wasn't the way it should be.

Now it's fixed.


Title: Re: Mewtwo2000's [Nothing new] (20 oct 2010)]
Post by: ItalianStallion on October 20, 2010, 06:55:44 PM
Wow that looks so sick with MNSG's texture.

I'm getting this for sure.


Title: Re: Mewtwo2000's [Nothing new] (20 oct 2010)]
Post by: Enigmatic on October 20, 2010, 11:36:52 PM
I am still debating whether or not to replace it. On one hand, your stage is awesome. On the other, I prefer competitive battling. hmm...


Title: Re: Mewtwo2000's [Nothing new] (20 oct 2010)]
Post by: junior139 on October 21, 2010, 03:29:22 PM
jusst put the galaxy one man mewtwo ur work is great


Title: Re: Mewtwo2000's [More stages coming ^^U] (25 oct 2010)]
Post by: Mewtwo2000 on October 24, 2010, 05:24:54 PM
Hi there, I'm back from the weekend with a few stage pictures xD

Those are the ones I'm working on right now:

(http://img826.imageshack.us/img826/6504/al1010250039binout.jpg)

(http://img51.imageshack.us/img51/3543/al1010250110binout.jpg)

(http://img51.imageshack.us/img51/5493/al1010250112binout.jpg)

(http://img51.imageshack.us/img51/4382/al1010250117binout.jpg)

(http://img51.imageshack.us/img51/4028/al1010250119binout.jpg)

(http://img51.imageshack.us/img51/9900/al1010250123binout.jpg)

More info during this week xD


Title: Re: Mewtwo2000's [More stages coming ^^U] (25 oct 2010)]
Post by: ForOhFor Error on October 24, 2010, 07:04:48 PM
2D Termina?

I wonder..... a 2D pokefloats might tide people over until a 3D one is made (if ever....)


Title: Re: Mewtwo2000's [More stages coming ^^U] (25 oct 2010)]
Post by: Ricky (Br3) on October 24, 2010, 07:33:33 PM
No dude, I believe he will make a 3D Great Bay to substititute that already existing 2D one.


Title: Re: Mewtwo2000's [More stages coming ^^U] (25 oct 2010)]
Post by: ForOhFor Error on October 25, 2010, 04:09:19 AM
Ah.


Title: Re: Mewtwo2000's [More stages coming ^^U] (25 oct 2010)]
Post by: Mewtwo2000 on October 25, 2010, 04:22:41 AM
Yeah, I'm going to do it 3D. Not sure if I'll finally use the 2D one as a base ^^U

(http://img821.imageshack.us/img821/47/al1010250214binout.jpg)


Title: Re: Mewtwo2000's [More stages coming ^^U] (25 oct 2010)]
Post by: Link40 on October 25, 2010, 05:37:18 AM
Wow, you're bringing back the two stages I wanted the most in brawl. Awesome job !!!
But I have a question for Great Bay : will the water be like in Melee (it means you can go normaly through it) or will it be like Pirate ship water (it means "normal" water) ?


Title: Re: Mewtwo2000's [More stages coming ^^U] (25 oct 2010)]
Post by: Mewtwo2000 on October 25, 2010, 07:12:49 AM
It will be both. I mean, I'll make it compatible with any water stage (at least Jungle Japes) and there will be normal water. That normal water will be optional, and won't work over standard stages like Final Destination. I mean, the normal thing will be having melee water, but there will be an option to make it 'brawl water' by importing it to certain stages.

I will give more information about this when the stage is in an advanced state. Anyway, the case will be the same as the SSE Jungle or Flooded Fourside.


Title: Re: Mewtwo2000's [More stages coming ^^U] (25 oct 2010)]
Post by: Mewtwo2000 on October 25, 2010, 06:43:50 PM
Another stage I'm working on. This is a 2D stage I made some time ago. I realised that I never added it to the vault O.o

So I will upload it when the revamp is done O.o

(http://img836.imageshack.us/img836/8413/al1010260216binout.jpg)


Title: Re: Mewtwo2000's [More stages coming ^^U] (25 oct 2010)]
Post by: Segtendo on October 25, 2010, 08:15:08 PM
Does Eggman do anything?


Title: Re: Mewtwo2000's [More stages coming ^^U] (25 oct 2010)]
Post by: Mewtwo2000 on October 26, 2010, 05:29:00 PM
He will fly over the background. I was thinkin of making him steal the master emerald, but I'm not sure about it.

Anyway, a new picture of Mushroom Kingdom Melee

(http://img842.imageshack.us/img842/6350/al1010270124binout.jpg)


Title: Re: Mewtwo2000's [More stages coming ^^U] (25 oct 2010)]
Post by: Ricky (Br3) on October 26, 2010, 06:29:46 PM
Are those blocks breakable?


Title: Re: Mewtwo2000's [More stages coming ^^U] (25 oct 2010)]
Post by: Segtendo on October 26, 2010, 06:33:11 PM
He said he wants to try and port it to Mushroomy Kingdom to see if you can break the blocks.


Title: Re: Mewtwo2000's [More stages coming ^^U] (25 oct 2010)]
Post by: ForOhFor Error on October 27, 2010, 12:57:04 PM
And he has, but the camera messes up.


Title: Re: Mewtwo2000's [More stages coming ^^U] (25 oct 2010)]
Post by: Mewtwo2000 on October 27, 2010, 01:13:20 PM
xD

It's just that the fixed camera in Mushroomy Kingdom is determined by the rel file, and I can't do anything if I don't change the rel to allow normal cameras.

So, we will have a normal stage with no breaking blocks, or a fixed camera stage with breaking blocks ^^U

Anyway, there could be some ocarina code to avoid this problem O.o

The video I made:

http://www.youtube.com/watch?v=89gnhAqsp9s

And a Fountain of Dreams one:

http://www.youtube.com/watch?v=xJm4qhVp7Q8


Title: Re: Mewtwo2000's [More stages coming ^^U] (25 oct 2010)]
Post by: ItalianStallion on October 27, 2010, 01:23:57 PM
Damn that aurora borealis looks a lot like the one from Melee. I thought you would be using the one from Summit but that's what's up.

Also, the fixed camera doesn't look bad at all, having th blocks break like that is mad cool.

Keep it up buddy ;)


Title: Re: Mewtwo2000's [More stages coming ^^U] (25 oct 2010)]
Post by: Oshtoby on October 27, 2010, 02:55:26 PM
My opinions (note: OPINIONS) on the both of them:

Fountain of Dreams
-Pros
   *background is neigh on perfect
-Cons
   *The little stick or whatever coming out of the pedestal on the fountain should not be there
      a)The reason the water of the fountain is overflowing is because the Star Rod is not in the pedestal thing. It's canon in the Kirby games, and I'm a dork.
   *On the main platform, the water doesn't seem to be overflowing down the side. It seems to be coming out of the bottom of the lip of the platform, which looks odd.

Mushroom Kingdom Melee
-Pros
   *It looks like the real thing. It looks like you took it from Melee, and just plopped it in Brawl. It looks awesome.
   *The fact that you got the blocks to break is awesome. I am so happy.
-Cons
   *The camera issue is problematic. Very Problematic. Would it be possible to zoom the camera in a bit more?
   *Do the blocks come back? They came back in Melee, but, due to the way they're programmed in Mushroomey Kingdom, I would like to know if they still do.

All in all, AWESOME job! I am excited to see your work come into fruition. Once you get all the background crap on FoD in, it'll look so good.

EDIT: Another thought on Mushroom Kingdom Melee: So, you say we'll have two options, one where the blocks are breakable with frozen camera, and one where they are not, but the camera moves. If the blocks aren't breakable, and it's just 3 rows of fighting separated by solid, unbreakable blocks, this isn't going to be a good stage to fight on, no offence. I don't know what you plan on doing about that.


Title: Re: Mewtwo2000's [More stages coming ^^U] (25 oct 2010)]
Post by: Mewtwo2000 on October 27, 2010, 04:49:21 PM
My opinions (note: OPINIONS) on the both of them:

Fountain of Dreams
-Pros
   *background is neigh on perfect
-Cons
   *The little stick or whatever coming out of the pedestal on the fountain should not be there
      a)The reason the water of the fountain is overflowing is because the Star Rod is not in the pedestal thing. It's canon in the Kirby games, and I'm a dork.
   *On the main platform, the water doesn't seem to be overflowing down the side. It seems to be coming out of the bottom of the lip of the platform, which looks odd.

Mushroom Kingdom Melee
-Pros
   *It looks like the real thing. It looks like you took it from Melee, and just plopped it in Brawl. It looks awesome.
   *The fact that you got the blocks to break is awesome. I am so happy.
-Cons
   *The camera issue is problematic. Very Problematic. Would it be possible to zoom the camera in a bit more?
   *Do the blocks come back? They came back in Melee, but, due to the way they're programmed in Mushroomey Kingdom, I would like to know if they still do.

All in all, AWESOME job! I am excited to see your work come into fruition. Once you get all the background crap on FoD in, it'll look so good.

EDIT: Another thought on Mushroom Kingdom Melee: So, you say we'll have two options, one where the blocks are breakable with frozen camera, and one where they are not, but the camera moves. If the blocks aren't breakable, and it's just 3 rows of fighting separated by solid, unbreakable blocks, this isn't going to be a good stage to fight on, no offence. I don't know what you plan on doing about that.


Ok, my comments about your opinions:

FoD:

The stick will be removed, that's something I had to vertex out when I started the stage many months ago and I've not touched it yet, but the plans are deleting it completely.

The bad overflow is just a lack of adjustment. I mean, the water falls are separated models that need to be repositioned/resized. I resized the main platform (it was bigger before) to match melee, and I did not do a good resize yet. I'm already thinking about how to do those water falls, maybe I change the models I use, I'm not sure yet. But, of course, the final thing will have the water overflowing from the top, not the middle.

Mushroom:

Zooming in is possible, that's not the problem. The problem is simply the camera not moving with the action.
Blocks never come back. I've thinkin on a way to make them reappear, but I'm not sure if it will work. I mean, they re-spawn when they re-appear in the screen. I could move them out and then make them return, so they are there again. Still don't know if it will work, or how it will work. There could be collision issues by doing that.

About the options in the not-breakable version of mushroom, I was thinkin of:

a) No blocks, or only the ones in the sides.
b) Blocks appear/dissapear controlled by an animation. They're sometimes there, and sometimes not.
c) Static blocks. Hard to play. Maybe fall-through or something will make it lighter.

I will see what to do when all the elements in the stage are done ^^U

BTW, I've revamped the Soulsilver Stage. Now bubbles are a little better. I mean, they dissapear smoothly, and it looks better this way. Also, the stage works now over many other stages, like most of my latest stages.

(http://img832.imageshack.us/img832/5267/al1010280030binout.jpg)

Same to Lugia's Destination and Kyogre's Destination

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6436
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6618
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11890

Finally, another video:

http://www.youtube.com/watch?v=S4SlvaE7r2Y


Title: Re: Mewtwo2000's [More stages coming ^^U] (25 oct 2010)]
Post by: Oshtoby on October 28, 2010, 01:03:21 AM
Mushroom:

Zooming in is possible, that's not the problem. The problem is simply the camera not moving with the action.


I know that the zoom is not the problem, but I was just thinking that, since we have to be left with no moving camera, I think if the camera stopped RIGHT after the right and left most blocks, it would look much better. Like, if the camera was here:
(http://img.photobucket.com/albums/v222/Oshtoby/frame.png)

Get what I'm saying? I just think it would look better aesthetically.


Title: Re: Mewtwo2000's [More stages coming ^^U] (25 oct 2010)]
Post by: libertyernie on October 28, 2010, 06:59:43 AM
You could make a version where the blocks act like Super Mario World spinning blocks, and put it over Yoshi's Island (Melee). It wouldn't match, but it might be more playable than having static blocks.


Title: Re: Mewtwo2000's [More stages coming ^^U] (25 oct 2010)]
Post by: Segtendo on October 28, 2010, 08:19:56 AM
Hmm... Libertyernie, that's a great idea.


Title: Re: Mewtwo2000's [More stages coming ^^U] (25 oct 2010)]
Post by: Oshtoby on October 28, 2010, 08:26:07 AM
You could make a version where the blocks act like Super Mario World spinning blocks, and put it over Yoshi's Island (Melee). It wouldn't match, but it might be more playable than having static blocks.
What if he made it so that the spinning animation of the block made it invisible instead. Like made it so the spinning animation made the block scale to 0%, or something. That would actually solve the camera issue as well as as the issue of the blocks not coming back when destroyed... if he could extend the period that they stay "spinning" it would make it perfect.

Any comments, Mewtwo2000?


Title: Re: Mewtwo2000's [More stages coming ^^U] (25 oct 2010)]
Post by: Mewtwo2000 on October 28, 2010, 09:25:25 AM
Well, the problem would be the number of spinning blocks. I think there are not enough.

Anyway, the idea is good, and I'll take a look to the possibility when I get the chance


Title: Re: Mewtwo2000's [More stages coming ^^U] (28 oct 2010)]
Post by: FroznHobo on October 28, 2010, 03:27:52 PM
yoshi's only has 9 spinning blocks, each connected to a different bone. i don't think its possible to add more, though i've been wrong before.


Title: Re: Mewtwo2000's [More stages coming ^^U] (28 oct 2010)]
Post by: Mewtwo2000 on October 28, 2010, 04:13:29 PM
I don't guess it's possible either, but I will test anything to be sure.

BTW, I've fixed another stage. Some time ago, back when I was between exams and I had no wii with me, I made this FD version of the legendaries stage:

(http://i45.tinypic.com/24fyzpu.jpg) (http://i48.tinypic.com/2w2moie.jpg)

None of these 2 lightings was good for it, and I uploaded it like this.

Now, this is how the stage looks with the fixed lighting:

(http://img839.imageshack.us/img839/3696/al1010282355binout.jpg)

(http://forums.kc-mm.com/Gallery/images/brawlvault_mini-title.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6995)


Title: Re: Mewtwo2000's [I'll be out until Tuesday] (29 oct 2010)]
Post by: ItalianStallion on October 28, 2010, 06:18:54 PM
Mewtwo why do you know everything about stages?

I have a feeling you secretely wok for Nintendo lol

Anyway, the lightning is great, keep it like that.

Also, that Giratina makes me sad, it's so small, I don't know.

I think it would look better without it there, but that's cool cause I can always remove it myself.

And another thing, is it me or are they animated cause I see Dialgia in different animations in all those pics.


Title: Re: Mewtwo2000's [I'll be out until Tuesday] (29 oct 2010)]
Post by: Ricky (Br3) on October 28, 2010, 07:06:50 PM
Mewtwo is one of the few who doesn't only uses what is already known, he searches for new possibilities.
That and he is very patient, making very detailed stages, with a lot of models.

Even the best stage hackers admit Mewtwo's da bess :)

But if you wanna be a good stage hacker, hanging around with other stage hackers will help you gain a lot of knowledge. Then it's all up to your curiosity on experimenting and testing things, and finding the reasons for all da stuff.


Title: Re: Mewtwo2000's [I'll be out until Tuesday] (29 oct 2010)]
Post by: milliondollar mistake on October 29, 2010, 01:51:36 AM
love the updated legendary stage!


Title: Re: Mewtwo2000's [I'll be out until Tuesday] (29 oct 2010)]
Post by: Mewtwo2000 on October 29, 2010, 03:32:02 AM
Mewtwo why do you know everything about stages?

I have a feeling you secretely wok for Nintendo lol

Anyway, the lightning is great, keep it like that.

Also, that Giratina makes me sad, it's so small, I don't know.

I think it would look better without it there, but that's cool cause I can always remove it myself.

And another thing, is it me or are they animated cause I see Dialgia in different animations in all those pics.


They are. Only Dialga, Palkia and Darkrai are animated though. I don't usually use unanimated models, I don't like them, but the stage (the original one) was a request and it included the giratina, so I used a 3D-looking 2D image for it. And it's not small, it's just far away. The mewtwo was a later request and it's the trophy, so it's not animated either. Well, both mewtwo and giratina move a little, like floating, but nothing more. Also, in the original stage, mewtwo is included, but not triggered. There are 2 animations to switch in modeldata101. In the FD version, mewtwo's triggered by default.

BTW, this is the video I made for the original version, there you can see how they're animated:

http://www.youtube.com/watch?v=yqsm9-s4hZw

Mewtwo is one of the few who doesn't only uses what is already known, he searches for new possibilities.
That and he is very patient, making very detailed stages, with a lot of models.

Even the best stage hackers admit Mewtwo's da bess :)

But if you wanna be a good stage hacker, hanging around with other stage hackers will help you gain a lot of knowledge. Then it's all up to your curiosity on experimenting and testing things, and finding the reasons for all da stuff.


That's the way I am, I like to innovate, finding new possibilities that nobody has used yet. Thinking back in my main stages, I introduced many things:

- Stage builder block based stages, with Fourside and Mushroom 64 (now many people use that technique)
 -> Note about Fourside, when I started it, there wasn't any collision editor yet. I had to edit a file by hexing, that's why the original size was too big. I couldn't resize the blocks without difficulting the process. Remember that there wasn't any overall viewer in brawlbox either, so I couldn't see how the stage was going in brawlbox, only in-game.
- Animated characters in the background, with dead Rayquaza's Lake and HeartGold intro (now most stages feature characters or animated things)
- Gif-like animations, with What Is Love - Mario Villains (not much people has used them though)
- Warp system, with Mushroom 64 (the only stage with a warping system indeed)
- Moving collisions, with Mushroom 64 and Fourside again (before me, almost nobody was using them. Now most people use animated collisions)
- Accurate N64 and melee stage rebuilds, with Mushroom 64 and Battlefield 64 (lately there are a few more over there)
- The Shadow system, which makes custom stages have shadows (in my opinion, it's underused. Every stage should feature shadows in the ground, at least plain opaque grounds)
- Stage hazard profit, with Alive Rayquaza's Lake (not many people are doing this either)
- Lighting edition (There were a few lighting edits before me, but the real concept used now was pushed by me. I'm who suggested bero including light editing in the latest brawlbox versions)
- Fog edition (is there anybody else editing fogs anyway? O.o)
- Moving stages, with Alternative Mario Circuit (not sure about this, I guess I was the first showing it, but other stages like the Solar System one came before I released it. Anyway, platforms projecting shadows, shadows everywhere when the models have not shadows themselves and such are details that aren't usually used by others)
- Stage porting. I'm a master of stage porting. My stages usually work over many stages. I'm the one who figured out why a stage works over another. This is not important though, because of people always using rel files ^^U Also, I was the first who made WWR based stages compatible with FD. I guess nobody is using WWR stages anymore now ^^
- Shadow direction (if people doesn't even use shadows, they are never changing how they are, that's only me)
- Pause and fixed camera editing (I guess nobody but me has figured out about this. This make stages a little better too)

I may be wrong with any of these, but if I didn't introduce something, at least I was one of the first using it, or using it properly. Anyway, people are not looking for details, but for fun. So, I can make stages with dedication and detailing, but there will be other stages considered better than mine because of how they look at first view, the concept of the stage itself and other things.

I'm detailed and I can't do nothing but detail my things. And if something's wrong in a stage of mine, I will try to fix it instantly, once I know that wrong thing by reporting or something. There are some people who make a stage, with really bad bugs, and they not only do nothing to fix them, but sometimes they don't even upload a fixed version if someone makes fixes for them. And that's a shame.

I like my stages, I like making stages, and I'm never leaving behind a stage of mine. Others do u_u

BTW, I have interest on knowing what are your favourite stages between mine. I mean, I know there are better stages than mine over there, but I only want to know those that you like the most between the ones in my OP, or my vault. It's better if you post your reasons (innovative, epic, good looking, good to play on, nostalgic...)

Just to know xD


Title: Re: Mewtwo2000's [I'll be out until Tuesday] (29 oct 2010)]
Post by: Ricky (Br3) on October 29, 2010, 04:04:58 AM
Facility/Felicity, Daytime Foursides, Hyrule Castle, Sector Z... If I were to choose 4, I think these would be it.

This is a fast post before I go to College, I can elaborate later.


Title: Re: Mewtwo2000's [I'll be back on Tuesday (Favorite stages from mine?)] (29 oct)
Post by: ItalianStallion on October 29, 2010, 02:09:07 PM
I agree with br3compactor once again.

Facility is the [censored] period. I mean it was never in any Smash Bros game yet again it is now lol and you did it all yourself man, not a damn import.

Fourside, just the fact that you did it before the collision editor and the previewer was available on Brawlbox, you amaze me. It looks exactly as it did on Melee. Makes me want to go play Earthbound again.

Hyrule Castle, of course. How could I forget the classic Smash Bros 64 that should have never been taken out. Yet again it was brought back by you. I think that's when people started realizing, "oh [censored] this guy is the master of stage hacking."

SSE Jungle, the sky color change, and how you added swimmable water it's perfect man.

Fountain of Dreams is my other favorite stage by you. Damn it's not even released yet and I already love the progress lol keep up the great work Mewtwo!


Title: Re: Mewtwo2000's [I'll be back on Tuesday (Favorite stages from mine?)] (29 oct)
Post by: Oshtoby on October 29, 2010, 02:56:12 PM
Nostalgia plays a large part in my love of your stages. I would have to say my favorite of your stages is Hyrule Castle 64. It's so perfect. It looks DEAD ON accurate.

My second favorite is Fourside. The complexity of it is awesome.

I have all your other nostalgia-based ones, but those are my favorites.


Title: Re: Mewtwo2000's [I'll be back on Tuesday (Favorite stages from mine?)] (29 oct)
Post by: hotdogturtle on October 29, 2010, 03:26:07 PM
I also consider myself an innovator to make up for my lack of artistic skills for texture editing. Of course, I'm not even a fraction of how good you are. Another thing that you did that you forgot to mention was discovering how to make matierials invisible. I used that to remove the sky from Hyrule Temple so I could use a different background, and I've seen other hacks doing that after I did. A lot of people still don't know about that, so I've been telling people how to do it for a while as an alternative for vertex editing certain pieces off characters.

My favorite stage of yours is definitely Hyrule 64, since it's a better stage for fighting than most Brawl stages. I also like your Subspace revamps, since a lot of the originals were made with flaws back when people first learned how to port them, and they ignored a lot of the problems until you eventually fixed them up. As you can tell, my primary interest is on unique but reasonable fighting areas.


Title: Re: Mewtwo2000's [I'll be back on Tuesday (Favorite stages from mine?)] (29 oct)
Post by: Enigmatic on October 29, 2010, 04:42:05 PM
I really want the foreside themed saffron city.


Title: Re: Mewtwo2000's [I'll be back on Tuesday (Favorite stages from mine?)] (29 oct)
Post by: junior139 on October 30, 2010, 12:57:18 AM
my favorite stages of urs would have to be mario kart alt all of the melee nd 64 ones and facility pretty much most of them Lol


Title: Re: Mewtwo2000's [I'll be back on Tuesday (Favorite stages from mine?)] (29 oct)
Post by: Mewtwo2000 on November 02, 2010, 04:17:33 AM
I'm really proud of that Hyrule 64 stage ^^

I remember when I got dissapointed because there was someone doing it already and I was thinkin that I couldn't do it anymore. Then, after saying many times that I wasn't going to make it, I found out that there were 3 different hyrule castle projects almost done, and I took that as a personal challenge. Changed my mind, I wasn't holding myself anymore even if a stage was already done by somebody else, and I made the stage in a record time, when I was in exam period, and I didn't have my wii with me. I was the first finishing the stage, I did it accurately, and I succeded with the exams I was having by those days. And when I edited the lighting to finish the stage, it turned completely perfect.

And people love it, so all that together make me really proud of it ^^U

I'm surprised Facility has been mentioned three times, vault downloads say that it's not a very popular stage at all O.o

Thanks for commenting guys ^^

PS: Well, as you can see, I'm back from my weekend vacation, stage info updates should happen today ^^U


Title: Re: Mewtwo2000's [I'll be back on Tuesday (Favorite stages from mine?)] (29 oct)
Post by: ADJSonic on November 02, 2010, 06:09:49 AM
really mario kart alternate is my fav.

andf congratz u trully are the stage god now that LenSho left.... luck you


Title: Re: Mewtwo2000's [I'll be back on Tuesday (Favorite stages from mine?)] (29 oct)
Post by: junior139 on November 02, 2010, 08:24:24 AM
its great that your bak mewtwo2000 cant wait for more of ur stages


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (2 nov 2010)
Post by: RAWRzilla on November 02, 2010, 09:17:49 AM
Hey Mewtwo, can you think of any stages that have a sunset kind of lighting system? I made a more accrate version of The Big Shell, which has a sunset background, like in the game, but the lighting doesnt look quite right.


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (2 nov 2010)
Post by: Segtendo on November 02, 2010, 10:13:16 AM
My favorite stages from you:
-Fourside: I'm still amazed at how you got a UFO in there O_o It's pretty accurate too.
-Saffron City: It's spot, on like the original.
-Mushroom Kingdom 64: It's amazing how you got the pipes to work.
-Mario Kart Alternative: I've been expecting this stage for a long time and it works soooo well with MNSG's Galaxy Road texture. Good job on moving stage collisions.
-Crisis City: I still have it over Norfair. It's such a great stage to represent Silver.
-Battlefield 64: It's like, perfect. I've always loved that Battlefield.
-Hyrule Castle: It's just like it came out of the game. As soon as we can figure out stage hazards, you should add the tornado back in.
-What is Love? Mario Villians: You shocked me big time on this one. It's so awesome seeing a popular GIF as the BG of a stage.

As you can see, I'm a sucker for retro stages. I'd be cool to see you pull off Planet Zebes from Smash Bros 64.


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (2 nov 2010)
Post by: ???? on November 02, 2010, 05:35:23 PM
My favorite levels from you are:

Fourside, Mushroom Kingdom N64 and Melee, Saffron City, Hyrule Castle, What is Love levels, and Facility.

Fourside was my second favorite level from Melee (first being Flat Zone) and i always loved playing on it. When i first saw your progress on it over at smash boards, i was just amazed at seeing Fourside was being brought back by you. The UFO is also pretty dang neat.

Your N64 levels, they are just plain awesome. They're so accurate that it makes me think im playing on the N64 again. Also scares me that i think as if you imported them from the original Smash Bros. (As well as the other N64 levels made by other members out there o_O).

I laughed at What is Love, i didn't think making a stage like that was even possible. Its still a good level.

I was also amazed at Facility. Seeing how you took your time building it and turning it into a Brawl stage and its accurate too. I didn't see it coming.


And lastly, besides my favorite levels of yours Mewtwo, I also fell in love in using your Custom Block method. I first did not know how to use it in the first place, and i couldn't find a tutorial. So I experimented with your Fourside (or Mushroom Kingdom N64? I dont really remember) and it helped me get it all out of my head on where to put models and paste them in a CHR file and make certain models support different names of certain sets of textures. Without the custom block method, i wouldn't have been able to make the 2D levels from the 2D fighting games i've always wanted in brawl in 3D. I'm happy you brought up the Custom Block method (seeing that its one of the things im also pretty well at doing so far :D) other wise i would still probably be only a texture and music hacker.

I feel bad for myself at sometimes because i think too much of myself as a Wanna Be of you.  :'(

Edit:

I'm also looking forward to Fountain of Dreams.


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (2 nov 2010)
Post by: Mewtwo2000 on November 02, 2010, 07:50:46 PM
Hey Mewtwo, can you think of any stages that have a sunset kind of lighting system? I made a more accrate version of The Big Shell, which has a sunset background, like in the game, but the lighting doesnt look quite right.


Bridge of Eldin is the one I can think of right now O.o

Anyway, you know you can edit your own lighting system, right? Just get the latest brawlbox and edit the B1, B2, B3 values in the lights folder, in the scenedata ^^U

@Segtendo and MrGameNwatch Thanks for your words and your time, I appreciate it ^^

Also, I'm glad my method helped you to understand how things work in brawl stages =)

And don't feel bad, please O.o

Just enjoy what you do and be proud of yourself. Anything that takes time and makes happy someone is proud to be worked on, and that's the feeling you must keep. That's what I do ^^U

BTW, new pictures of the Fourside themed Saffron:

(http://img607.imageshack.us/img607/9837/al1011030113binout.jpg)

(http://img607.imageshack.us/img607/7562/al1011030226binout.jpg)

This stage is interesting, cause it's a melee texture of a N64 stage ported to Brawl xD

It looks weird because it's just like in the SSBB64 texture pack for the N64 emulator. I've improved a little some weird things, but I'm keeping almost everything. I guess it's already finished.


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (3 nov 2010)
Post by: ???? on November 02, 2010, 09:03:27 PM

And don't feel bad, please O.o

Just enjoy what you do and be proud of yourself. Anything that takes time and makes happy someone is proud to be worked on, and that's the feeling you must keep. That's what I do ^^U

Thank you. I'm feeling much better now. :D


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (3 nov 2010)
Post by: amount18 on November 02, 2010, 09:48:38 PM

This stage is interesting, cause it's a melee texture of a N64 stage ported to Brawl xD

It looks weird because it's just like in the SSBB64 texture pack for the N64 emulator. I've improved a little some weird things, but I'm keeping almost everything. I guess it's already finished.

That looks just as awesome if not more awesome than I imagined you would make it!  What did you mean by you are keeping almost everything though? 


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (3 nov 2010)
Post by: Mewtwo2000 on November 03, 2010, 03:12:33 AM
What I mean is, textures are not perfect, there are some windows cut in the building in the right side, and the ones in the middle building are not leveled. That's how they made it in the N64 texture, and I'm keeping it as is even being weird.

What I'm changing is the helicopter (it will be like in picture 2, not picture 1) and some textures on the sides of the buildings, which were not acceptable. Also, I've made the sign under the helicopter invisible, cause that's what they tried to do in the retexture, but they failed because the texture wasn't meant to be transparent.

This is a video showing the original retexture:

http://www.youtube.com/watch?v=ype2Y_yfjd8

The stage is shown at 6:24


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (3 nov 2010)
Post by: Segtendo on November 03, 2010, 08:15:50 AM
I'm diggin' Fourside-themed Safforn. Looks very good.


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (3 nov 2010)
Post by: ItalianStallion on November 03, 2010, 11:21:07 AM
What I mean is, textures are not perfect, there are some windows cut in the building in the right side, and the ones in the middle building are not leveled. That's how they made it in the N64 texture, and I'm keeping it as is even being weird.

What I'm changing is the helicopter (it will be like in picture 2, not picture 1) and some textures on the sides of the buildings, which were not acceptable. Also, I've made the sign under the helicopter invisible, cause that's what they tried to do in the retexture, but they failed because the texture wasn't meant to be transparent.

This is a video showing the original retexture:

[url]http://www.youtube.com/watch?v=ype2Y_yfjd8[/url]

The stage is shown at 6:24



I wonder who reccomended for you to do some stages based on this video ;)


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (3 nov 2010)
Post by: Pinutk™ on November 03, 2010, 07:14:35 PM
My favorite stage of yours well I have two :P
I LOVE your flooded foursidde and Hrule Castle N64 stages! ;D


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (3 nov 2010)
Post by: Ls777 on November 03, 2010, 07:20:10 PM
- Stage porting. I'm a master of stage porting. My stages usually work over many stages. I'm the one who figured out why a stage works over another. This is not important though, because of people always using rel files ^^U Also, I was the first who made WWR based stages compatible with FD. I guess nobody is using WWR stages anymore now ^^

Maybe you can help me with a little problem i have? im trying to get the water from hanenbow into my stage, but I cant seem to find out how to. So i was planning to port my stage into hanenbow, but the filesize limit for hanenbow is way  too small. Is there anything i can do?


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (3 nov 2010)
Post by: SmashClash on November 03, 2010, 07:34:35 PM
Hey Mewtwo, can you think of any stages that have a sunset kind of lighting system? I made a more accrate version of The Big Shell, which has a sunset background, like in the game, but the lighting doesnt look quite right.
Jungle Japes in Brawl's Melee Stages Section.


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: ItalianStallion on November 04, 2010, 10:04:56 PM
Hey Mewtwo, can you think of any stages that have a sunset kind of lighting system? I made a more accrate version of The Big Shell, which has a sunset background, like in the game, but the lighting doesnt look quite right.

You can use Sunset Haven's sunset background.

That's the one Lensho used for his Bell Tower and what I used for Hidden Oasis.

You can even change the texture of it, not many stages let you do that, like Spear Pillar for example.


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Mewtwo2000 on November 05, 2010, 02:48:52 PM
I'm working on another stage. Yes, another one, I know I'm doing too many at the same time xD

This is the stage:

(http://img179.imageshack.us/img179/5738/al1011052138binoutn.jpg)

I suppose you all know what is this, it's quite obvious O.o


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: ✿Zelia✿ on November 05, 2010, 03:05:02 PM
Vary cool Mewtwo


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Ricky (Br3) on November 05, 2010, 03:33:05 PM
Are you using the model from Warioware and building upon it?


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: ItalianStallion on November 05, 2010, 03:57:16 PM
This is the stage:

([url]http://img179.imageshack.us/img179/5738/al1011052138binoutn.jpg[/url])

I suppose you all know what is this, it's quite obvious O.o


That looks so sick man, hopefully it has the stones/gems animated just like in OOT.

By the way, Wario just killed the picture completely lol


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Mewtwo2000 on November 05, 2010, 04:02:39 PM
Are you using the model from Warioware and building upon it?

Everything in the image is stage builder blocks ^^U


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Ricky (Br3) on November 05, 2010, 04:22:28 PM
But the part where the sword is looks just like the one from Warioware!


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Mewtwo2000 on November 05, 2010, 04:55:49 PM
Right now, it's a 2D image, took directly from Zelda OoT.

I suppose I will recreate that part in 3D anyway, cause the warioware one is glitchy.


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Ricky (Br3) on November 05, 2010, 05:22:32 PM
That's very cool Mewtwo. You could do the place where you fight dark link too. It looks easy but you'd need a tree model.


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: ForOhFor Error on November 05, 2010, 07:43:07 PM
That's very cool Mewtwo. You could do the place where you fight dark link too. It looks easy but you'd need a tree model.

And a way to reflect the character in the water...


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Mewtwo2000 on November 05, 2010, 08:37:56 PM
xD

I have another stage from OoT in mind, but it's not that one

BTW, stage video

http://www.youtube.com/watch?v=PcuzsLjKpx4


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Beyond on November 05, 2010, 08:41:13 PM
xD

I have another stage from OoT in mind, but it's not that one

BTW, stage video

[url]http://www.youtube.com/watch?v=PcuzsLjKpx4[/url]


O_o

I want this... Now. Looks epic, Mewtwo, can't wait 'til it's finished.


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: ItalianStallion on November 05, 2010, 09:02:00 PM
Wow that video really did the justice for how epic this is.

You never answered my question though, will you include the gems/stones?

EDIT: This is what I'm talking about:

(http://t0.gstatic.com/images?q=tbn:zFdsR1NmmnFoBM:http://i73.photobucket.com/albums/i223/1upblog2/Sacred_stones.jpg&t=1)

Also, reply to my message please ;)


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Mewtwo2000 on November 06, 2010, 03:58:16 AM
Wow that video really did the justice for how epic this is.

You never answered my question though, will you include the gems/stones?

EDIT: This is what I'm talking about:

([url]http://t0.gstatic.com/images?q=tbn:zFdsR1NmmnFoBM:http://i73.photobucket.com/albums/i223/1upblog2/Sacred_stones.jpg&t=1[/url])

Also, reply to my message please ;)


Yeah, I will. Without them, the door wouldn't be open ;)


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: ItalianStallion on November 06, 2010, 04:16:57 AM
Wow that video really did the justice for how epic this is.

You never answered my question though, will you include the gems/stones?

EDIT: This is what I'm talking about:

([url]http://t0.gstatic.com/images?q=tbn:zFdsR1NmmnFoBM:http://i73.photobucket.com/albums/i223/1upblog2/Sacred_stones.jpg&t=1[/url])

Also, reply to my message please ;)


Yeah, I will. Without them, the door wouldn't be open ;)


Haha, very true my friend, very true.


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: ForOhFor Error on November 06, 2010, 07:35:28 AM
Quote
I have another stage from OoT in mind, but it's not that one

Maybe I'll make it, then.


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Puraidou on November 06, 2010, 09:26:24 AM
Wow that video really did the justice for how epic this is.

You never answered my question though, will you include the gems/stones?

EDIT: This is what I'm talking about:

([url]http://t0.gstatic.com/images?q=tbn:zFdsR1NmmnFoBM:http://i73.photobucket.com/albums/i223/1upblog2/Sacred_stones.jpg&t=1[/url])

Also, reply to my message please ;)


Yeah, I will. Without them, the door wouldn't be open ;)


Haha, very true my friend, very true.
And i think he'll have them animated to :af2: (i hope XD)


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Mewtwo2000 on November 06, 2010, 11:05:20 AM
Spiritual stones implemented ^^U

(http://img819.imageshack.us/img819/5287/al1011061755binout.jpg)


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Allbait on November 06, 2010, 11:13:13 AM
Spiritual stones implemented ^^U

([url]http://img819.imageshack.us/img819/5287/al1011061755binout.jpg[/url])


Its.... so.... not... possible... to describe... awesomeness! :af2:
There's no way I won't use that once its done XD


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: ForOhFor Error on November 06, 2010, 11:20:06 AM
Wait, did you .obj import those :O

That method never worked for me >.>


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Mewtwo2000 on November 06, 2010, 11:33:48 AM
I wish it was that... but it isn't u.u

They are... 2D...

But they rotate ^^U xD


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: ForOhFor Error on November 06, 2010, 11:53:42 AM
A series of 2D images, or just a flat model rotating?

I'm guessing the first...


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Mewtwo2000 on November 06, 2010, 12:16:54 PM
The first, of course xD

The second one would be pathetic O.o xD

This video shows the stones:

http://www.youtube.com/watch?v=iqLeUoEKeRg


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: ???? on November 06, 2010, 12:26:46 PM
Awesome o.O


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: ItalianStallion on November 06, 2010, 12:29:25 PM
Wow that looks good man, love how they rotate and I see that you added the light in the background?

I wonder where the third part takes you ;)


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: ForOhFor Error on November 06, 2010, 12:34:56 PM
Must be that other OOT stage he mentioned.


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Mewtwo2000 on November 06, 2010, 12:36:38 PM
Yeah, and that's a top secret xD


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: ForOhFor Error on November 06, 2010, 12:59:43 PM
How come the castle seige series of 3 isn't used more, anyway?


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: ✿Zelia✿ on November 06, 2010, 01:08:04 PM
Looks so good so far


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Ricky (Br3) on November 06, 2010, 02:28:26 PM
How come the castle seige series of 3 isn't used more, anyway?

I had one in my plans, but it was cancelled because of concept problems.
It was gonna be a 3 stages collection from Alex Kidd, but I ended up releasing only one.


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Mewtwo2000 on November 06, 2010, 05:26:45 PM
Mushroom Kingdom Melee news:

I've finally ported it to Yoshi's Island (melee)

Good:

It works perfectly, it doesn't seem to have any glitch.
Camera working as normal.
Blocks are destroyable.
Blocks come back, just like in melee.

Bad:

Only 9 blocks from the 19 in the original stage can work.

So, we have 3 possibilities:

1- FD based: Camera ok, non-breakable blocks
2- MK based: Bad camera, breakable blocks, they don't re-appear
3- YI based: Camera ok, 9/19 breakable blocks, they re-appear

I will release the 3 of them. By the way, I've selected these 9 blocks:

(http://img263.imageshack.us/img263/5512/al1011070017binout.jpg)

I will give instructions to change them. Also, you can suggest things, like having some non-breakable blocks in addition to them or something.

I guess I will upload a new video later.


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Ricky (Br3) on November 06, 2010, 06:15:30 PM
Hey Mewtwo, Phantom Wings just created a code that seems to allow having up to 255 stages!


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Link40 on November 06, 2010, 06:55:33 PM
Temple of Time, YAY !!! Awesome work ! Are you planning to do another OoT stages ? There are so many OoT stages that could be done...
For example someone on Smashboards suggested to do a Ganon's Tower stage. It would be there where you fight Ganondorf, and the room would have breakable windows. But I think it would be rather difficult to make.

Anyway, awesome job, I can't wait it's released ! :happy:

Edit : Just I idea I got... Have you ever played Jet Force Gemini on the N64 ? Because someone should definitly do a Mizar's Palace stage, with the reflective ground... http://www.youtube.com/watch?v=zBrgl0VpC4A&feature=related at 0'11"


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Mewtwo2000 on November 06, 2010, 08:23:45 PM
The Mushroom Kingdom video:

http://www.youtube.com/watch?v=RHob48OhGek


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: ✿Zelia✿ on November 06, 2010, 08:32:27 PM
br3compactor really there's a code for that much stages where is this code.


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2
Post by: Ricky (Br3) on November 06, 2010, 08:44:05 PM
It's still in tests, but it seems that at least for 15 extra stages it's working OK


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: SmashClash on November 06, 2010, 08:57:43 PM
br3compactor really there's a code for that much stages where is this code.

Look in the board "On-Topic Discussion" > "Updated Stage Roster Expansion"

@Mewtwo- Great job with the stage so far. I don't think I saw in the video, but those 2 platforms above the hole, does it fall when you stand on it too long?(Like in Melee)


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: hotdogturtle on November 06, 2010, 09:17:19 PM
Without the bricks on the left and right sides, it looks needlessly big and empty over there, and draws more attention to the fact that the stage is a walk-off =(

Are you sure you can't, like, import another copy of the blocks to get 18 of them?


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Mewtwo2000 on November 06, 2010, 09:25:51 PM
I'm absolutely sure. They are controlled by a bone-only model whose bones have certain names, from A to I. I've tried with another bone model with more bones, and named some of them from J on, and it didn't work. The rel file allows only 9 blocks.

@SmashClash No, sorry, that's not possible. I will make them pre-animated, just like in the mushroom kingdom 64 stage.


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: junior139 on November 07, 2010, 10:48:49 AM
mewtwo the stage looks amazin great job man


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Mewtwo2000 on November 07, 2010, 02:48:51 PM
Hi there

I'm updating the blog today. Maybe in an hour or so O.o

It's not Temple of Time, sorry xD


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: ✿Zelia✿ on November 07, 2010, 03:21:20 PM
i wonder what it is?


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Segtendo on November 07, 2010, 03:44:14 PM
Hi there

I'm updating the blog today. Maybe in an hour or so O.o

It's not Temple of Time, sorry xD
Lemme guess. It's Mushroom Kingdom (Melee)?


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Mewtwo2000 on November 07, 2010, 03:47:59 PM
Wrong xD

In a few minutes the upload and a video will be done. Don't know what first O.o


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: ✿Zelia✿ on November 07, 2010, 03:56:25 PM
that beta of Fountain of Dreams.


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Mewtwo2000 on November 07, 2010, 04:03:01 PM
No xD

It's already in youtube. And I'll post it in a moment in the blog xD


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Segtendo on November 07, 2010, 04:07:53 PM
No xD

It's already in youtube. And I'll post it in a moment in the blog xD
*checks*
That was my other guess :P
Anyone who's subscribed to Mewtwo will know.


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: ItalianStallion on November 07, 2010, 04:38:33 PM
I subscribed and I like what I see man.

I also like that you added the model background from your Fourside stage into this new one.

The one from the SSB 64 hack quality wasn't good at all.

EDIT: I also love the song that you used for the video, PBR ;)


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: ✿Zelia✿ on November 07, 2010, 04:42:46 PM
yeah i just watch that video


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: Mewtwo2000 on November 07, 2010, 04:53:26 PM
The post (and the download) is done, just check the blog

http://kc-mm.com/?p=5336


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: ✿Zelia✿ on November 07, 2010, 05:39:27 PM
it actally looks good. But am not play it


Title: Re: Mewtwo2000's [I'm back (Which are your favorite stages from mine?)] (4 nov 2010)
Post by: junior139 on November 07, 2010, 10:27:41 PM
hey mewtwo new fourside looks KewL i cnt wait for the mario melee stage to comeout and the ocarina of time place great job on another stage


Title: Re: Mewtwo2000's [Fourside Themed Saffron City uploaded] (8 nov 2010)
Post by: amount18 on November 08, 2010, 05:54:58 AM
Yay for fourside saffron!  Now my spear pillar is complete (or I figure out how this new code works).  Either way, it looks amazing.  I was debating between the N64 background and yours, but then I read the blog post and saw the UFO in the background.  That is just too cool to not use.  Thanks again for the awesomeness.


Title: Re: Mewtwo2000's [Fourside Themed Saffron City uploaded] (8 nov 2010)
Post by: Mewtwo2000 on November 08, 2010, 02:35:05 PM
Thanks to you for liking it ^^

BTW, one of my older stages is now reborn

(http://img703.imageshack.us/img703/5905/al1011082008binout.jpg)

Reutilized lugia's bubbles to make those shiny stars behind Ho-oh and some clouds. It looks really nice ^^

I've also made the FD version, which was not made yet. There's already an 'unofficial' stage with Ho-oh and FD's platform, but mine has a better lighting... And well, I'm who made the Ho-oh stage, so I can do whatever I want with it, don't I? O.o


Title: Re: Mewtwo2000's [Fourside Themed Saffron City uploaded] (8 nov 2010)
Post by: ✿Zelia✿ on November 08, 2010, 03:48:10 PM
even if you edited it still looks good.


Title: Re: Mewtwo2000's [Fourside Themed Saffron City uploaded] (8 nov 2010)
Post by: ItalianStallion on November 08, 2010, 03:50:57 PM
Thanks to you for liking it ^^

BTW, one of my older stages is now reborn

([url]http://img703.imageshack.us/img703/5905/al1011082008binout.jpg[/url])

Reutilized lugia's bubbles to make those shiny stars behind Ho-oh and some clouds. It looks really nice ^^

I've also made the FD version, which was not made yet. There's already an 'unofficial' stage with Ho-oh and FD's platform, but mine has a better lighting... And well, I'm who made the Ho-oh stage, so I can do whatever I want with it, don't I? O.o


Wow now that's what I'm talking about man.

See, I told you just by doing a simple recolor to fit the theme makes a huge difference ;)


Title: Re: Mewtwo2000's [Fourside Themed Saffron City uploaded] (8 nov 2010)
Post by: Mewtwo2000 on November 08, 2010, 04:52:12 PM
:P

Hard work is hard... I'm now re-doing the sacred stones in Temple of Time because there were not enough frames to be realistic, as you can see in the video I made showing the Hyrule stage concept... In that video, there were 14 frames per stone. Now, there will be 45 per stone. Much work... But the result is amazing, they really seem 3D O.o

I've finished the green one, and the other 2 are half made >.<


Title: Re: Mewtwo2000's [Fourside Themed Saffron City uploaded] (8 nov 2010)
Post by: Ricky (Br3) on November 08, 2010, 06:13:46 PM
How are you generating the images you're using for each frame? It can't be that you're drawing them all...


Title: Re: Mewtwo2000's [Fourside Themed Saffron City uploaded] (8 nov 2010)
Post by: Mewtwo2000 on November 08, 2010, 06:33:01 PM
I have the 3D models in max... And I rendered each one after rotating. Lot of work, but it's already done ^^U

Now they're very realistic xD


Title: Re: Mewtwo2000's [Fourside Themed Saffron City uploaded] (8 nov 2010)
Post by: Ricky (Br3) on November 08, 2010, 07:01:23 PM
Yeah I imagined that ^^U


Title: Re: Mewtwo2000's [Fourside Themed Saffron City uploaded] (8 nov 2010)
Post by: Mewtwo2000 on November 08, 2010, 07:08:56 PM
Stones finished... Going to sleep... Night night... Zzzz U_u


Title: Re: Mewtwo2000's [Fourside Themed Saffron City uploaded] (8 nov 2010)
Post by: TehRequester on November 08, 2010, 07:24:22 PM
Hey Mewtwo, is it possible to change the in between wind-ish area of the Castle Siege stage? If so, you should make it like the effect in OoT when you time travel.


Title: Re: Mewtwo2000's [Fourside Themed Saffron City uploaded] (8 nov 2010)
Post by: Iced_Shadows on November 08, 2010, 09:10:54 PM
Wow! Loving all the new projects you've got going Mewtwo. =D I'm also glad to see the Zoness idea in there. Can't wait for a teaser!!!

The idea of a 3D Great Bay also excites me... a lot. o_o; Also, do you think you'll be able to add Tingle to the stage once it is 3D?


Title: Re: Mewtwo2000's [Fourside Themed Saffron City uploaded] (8 nov 2010)
Post by: ✿Zelia✿ on November 08, 2010, 10:49:51 PM
Yeah i also wondering are you gonna make the great bay stage into the one from melee like make them same in every way.


Title: Re: Mewtwo2000's [Fourside Themed Saffron City uploaded] (8 nov 2010)
Post by: Mewtwo2000 on November 10, 2010, 02:20:49 AM
Hi everyone xD

Today (wednesday, nov 10) I'm updating (again O.o) on the kc-mm blog.

The update will be hopefully this afternoon/evening, and will be a stage pack. You may know that Phantom Wings has made a new version of his Stage Roster Expansion code, aswell as a tracklist modifier code allowing the extra stages to have music other than battlefield's.

I'll be updating with some info about the update during the day. The first thing is, the stage pack will have (if nothing changes during the day) 16 stages, all mine. I mean, I'm not including other's work, and the stages included will be representative of mine.

More info will come later


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: ItalianStallion on November 10, 2010, 02:47:08 AM
Sounds interesting man, looking forward to it.


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Mewtwo2000 on November 10, 2010, 07:14:41 AM
Starting with info about the featured stages:

First one:

FOURSIDE

As it couldn't be in another way, Fourside is one of the stages in the pack. Fourside is a stage that comes from melee, as you may know. I started it at the beginning of this year (2010) and the first public pictures were shown in my original thread at smashboards (http://www.smashboards.com/showthread.php?t=261661).

This is the first picture I showed to people, if I'm not wrong

(http://img251.imageshack.us/img251/2092/al1001172207binout.jpg)

And this is the stage now

(http://img831.imageshack.us/img831/6272/al1009282303binout.jpg)

After doing a few stages like Dead Rayquaza's Lake or Falcon Flyer, I thought that having a stage with lots of stage builder blocks emulating the custom stages over normal stages would be interesting. Then, I saw a Fourside hack in stacksmash, which was a simple city texture for one of the stage builders. I decided using that one as a base to test if making a stage with blocks was really possible, so I started placing blocks in a normal stage based on wifi room. Progress came quickly and it started to get shape. Then, I figured how to change the textures used by the blocks, and started doing something different to an adaptation of a stage builder stage. I textured each building with different textures, and imported a different model to improve the shape of the main building. Finally, I made the UFO with two spheres. And everybody was amazed with the stage.

Then, I abandoned the stage some time because of how difficult and time consuming was making an accurate version of the stage from melee. You must know that in those days, brawlbox had not the useful collision editor yet, and I was doing collisions by hexing, just following some basics that Phantom Wings revealed in a post. So the only way to see how was the stage going, and how were the collisions working, was playing on the wii. And that was frustating sometimes.

Well, after a few other stages, some day I decided to continue the stage, and set a release date. Having a release date, I couldn't get lazy anymore. So, I finished the first beta, and many people loved it.

After the first release, I made some versions of Fourside featuring the daytime, with different textures for the background buildings. I made it sunny, dusk and rainy. Then I left the stage quiet some more time.

After some research, I found interesting the idea of flooding Fourside, and I released a new daytime version, with water. Using my acquired knowledge while doing other stages, I succeeded at resizing it to the melee size in no time, using a 3D model from melee as a reference.

Now the original stage and the melee one coexist, and they're in different brawlvault entries. I'm keeping the old one updated according to the melee one. The melee sized is the one in the stage pack.

Some additional info of this stage:

- First stage made with the stage builder blocks method
- Mushroom Kingdom 64 was started later to Fourside, and was released before, making it the first stage builder block stage available to everyone.
- Originally, the way the UFO was dissapearing was a trick, it flew far far away into the background once each 2 frames, giving the illusion of dissapearing, while it was still there, with the same size, and same collisions. The dissapearing sequence is now made differently. The way to completely dissapear is just a resize to 0, that has not changed yet. That will be improved soon.
- Custom made stages weren't usually edited by other hackers until this stage appeared. Moonside was made from Fourside twice.
- This stage was the first one I sent instructions with to change some options. An alternate background from the first betas can be triggered inside the file. There's also an alternate moon.

Info for other stages will be coming shortly :P


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Mewtwo2000 on November 10, 2010, 08:23:25 AM
Second featured stage:

WHAT IS LOVE: MARIO VILLAINS

This classic stage couldn't be missing the stage pack. Everybody knows the Saturday Night Live parody featuring Jim Carrey, and the tons of versions made from the original gif everywhere in the internet. One day, I thought of trying to do a stage from my personal favorite one. I imagined a way to animate 2D backgrounds and made it. The hard part was recoloring the frames, cause I only got a black & white version of it. So, the image in the stage is not Sklavenbrause's gif really, but a recolor of a greyscaled version of her gif.

When I released it, it got completely ignored. Here's (http://www.smashboards.com/showpost.php?p=9587409&postcount=384) the day I released it. People did not even see the stage until I reposted it and said it was animated. Then everybody was surprised.

This is the stage:

(http://i42.tinypic.com/ws46f.jpg)

Some additional info of this stage:

- First gif-like stage in the internet.
- People liked it, but they didn't make they own retextures until the earthbound version was made.
- What Is Love: Earthbound Heroes can be considered just a recolor of this original stage.
- I changed the way the stage is animated twice. Originally, frames were growing and minishing by frames. This didn't work well when slow-motion, like end of match or Final Smashes.
- The second animation method is the one used until today in the files in the Vault. The frames are not resized anymore, they're just moved a little in the Z axis, doing a much better effect. Robz's animated stages and other stages based on what is love use this method.
- The third animation method was introduced in Alternative Mario Circuit, but nobody noticed it. In a special version of this stage, the screen was airing the Mario Villains animation in the background. The animation method used there is the new one.
- My Temple of Time stage features a extended version of this animation method. While Mario Villains is a 8-frame animation, Temple of Time uses 3 animations with 45 frames each. This is used in the spiritual stones, which are 2D.
- The stage was ported to 75m as a request. Since this, it has been a 75m replacing stage, and Robz's stages are 75m-based because of this.
- Fighting this stage while playing 'What Is Love' is really awesome xD

Info for other stages will be coming shortly :P


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Mewtwo2000 on November 10, 2010, 09:04:37 AM
Other 2 stages:

HEARTGOLD FINAL DESTINATION

While we could say this stage is new itself, the Ho-oh stage is quite old. I'm including the Final Destination version because of the platform, which is prefered by most people to the one in the wifi room. But the original stage is this one (http://www.smashboards.com/showpost.php?p=9829186&postcount=1098)

The stage included in the pack looks like this:

(http://img703.imageshack.us/img703/5905/al1011082008binout.jpg)

It was made when Pokemon HeartGold was out, as a tribute to that great Pokemon game. The 'press start' screen in this game features a Ho-oh flying in the sky. This is a picture:

(http://img203.imageshack.us/img203/6152/heartgoldr.png)

Took it as epic, and got the Ho-oh model in Brawl to make the stage. The textures of the background are edited by me, and I took the original ones from the results screen, if I'm not mistaken. That background is the same as the one used in Venom. It's just the halberd one, which features an animated sky, obviously good for this stage idea. I needed to edit Ho-oh's animations, cause the original ones weren't good in my opinion. Too fast, and weird for a rectiline flight. So this stage took my some time because of the animation.

Some additional info of this stage:

- HeartGold Intro was the base for SoulSilver intro.
- SoulSilver Final Destination was the base for HeartGold Final Destination.
- The stars in Ho-oh's back are the same as Lugia's bubbles.
- The animated clouds that are not part of the background model are the same as the bigger bubbles in the SoulSilver stages.
- [url)http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=944&Moderated=All]Flamegoop[/url]'s first stage was a Final Destination version of my HeartGold stage. He has also made a Smashville version of my stage.
- The wifi room platform used in the original version was one of the first polygon deletions in Brawl hacking. I first used it for a Smash Skiff with that platform that I was requested when I was doing my first hacks. Polygon deletion programs came later.

SOULSILVER FINAL DESTINATION

The SoulSilver intro stage was requested many times after I showed the HeartGold one. Actually, people prefered Lugia to Ho-oh, and they wanted a SoulSilver stage to have a cooler stage. This was a little troublesome, cause water was more difficult to make than sky, and the SoulSilver intro stage is pretty near to the sea bottom. Also, Lugia's animations were even worse than Ho-oh's, and I had to animate it to make it swim. That was a big challenge.

I decided to make Lugia swim higher, so the gameplay was the same as Ho-oh's stage. Another option I was having was having a collisioned sea bottom that, with lugia's speed, would kill you if you stayed quiet, similar to Big Blue. But I prefered make it Ho-oh like. Also, I mastered fogs in Brawlbox, and made a very good environment for the water.

This is the stage:

(http://img830.imageshack.us/img830/2076/al1010280106binout.jpg)

Some additional info of this stage:

- As said before, I made Lugia's stage from Ho-oh's. I still have a beta stage with lugia swimming in Ho-oh's sky with a different lighting.
- The mud and small bubbles in the original intro came to be bigger bubbles for this stage. It made no sense using mud being that high respect to the sea ground.
- I did a mistake with a FD platform stage, forgot one texture, and that made the crystals in the center of the stage to be red in the beginning. This was fixed when I made a Kyogre stage from this.
- To have a working environment, I placed 4 Halberd backgrounds as walls for the stage. The deep fog doesn't allow you too see what's in there.
- I've recently fixed the bubbles a little. The ones after Lugia are now dissapearing smoothly. The same effect is used in Ho-oh's stars.
- The background texture was directly taken from SoulSilver, in the no$gba emulator. After a little editing, it has become a great base texture for the sea bottom.

Info for other stages will be coming shortly :P


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Mewtwo2000 on November 10, 2010, 09:45:37 AM
Other 2 stages, with these they are 6 from the 16

SECTOR Z

This stage is the evolution of a small fix I made to a Corneria texture my brother downloaded once upon a time. This is the first picture I made to the stage in its first state

(http://img3.imageshack.us/img3/9885/al1001160256binout.jpg)

The difference with the original one was just the background. While the original stage was corneria with a different texture in the sky, I replaced the whole background with a single model with that texture. Anyway, I didn't like it at all because it wasn't the Z in Starfox64.

Time after that, I was given a sector Z background rip without the Z. I took the Z myself from Starfox 64 and made this teaser:

(http://img704.imageshack.us/img704/9118/al1001231543binout.jpg)

And after this, I discontinued the stage for a long time. I was told about a better looking one (http://www.smashboards.com/showpost.php?p=9681935&postcount=1) and I just abandoned mine. Anyway, I kept it for me in my game.

Then, when I made a poll for my STGCUSTOM pack this summer, and I posted it as a possibility, my sector Z was selected, and I resumed it. I cleaned a little the light effects (blue reflects from corneria) and made it work properly over Corneria, even being big size. Arwings are working perfectly without trespassing anything. And the stage still works over FD if needed, without the airwings.

This is the final stage:

(http://i32.tinypic.com/ivfurc.jpg)

Some additional info of this stage:

- The first and only properly working big sized Great Fox over Corneria.
- The textures in the ship are almost untouched. Only the star fox logo and symbol are touched, having a color more similar to the one in SSB64.
- The Z is not part of the background. It's a separate model.
- The Z is the same model as Fourside's moon. You will be always facing the Z.
- That Z, which first was a moon, earlier was an UFO. It was used in some beta testings in earlier versions of Fourside, and it's taken from Smashville.
- This stage, which was about to be suspended and not released, has now more than 700 downloads in the vault count. These are always less than the real thing when you look to mediafire.

VENOM

This stage is just Great Fox facing you, like melee's Venom. There was already some Venom stage, but it was in the space. So I made mine with halberd's background, which is more like a planet like Venom. The stage looked like this:

(http://img40.imageshack.us/img40/7589/al1001271121binout.jpg)

Time before, after fixing some collisions and adding a spawning arwing, I posted it into the vault. Then the stage became like this:

(http://img411.imageshack.us/img411/4192/al1004200149binout.jpg)

There's much work to do with this one. I need to get a good background and revamp it completely. Anyway, it's not a bad stage and I'm proud of it.

Some additional info of this stage:

- In the beginning, Kurobit was supposed to make Venom, which was in my plans. And I was supposed to make Hyrule 64, which was in his plans too. Finally, I ended doing Venom and Kurobit started Hyrule 64, but he didn't finish it.
- This is the first stage in which I actually edited lighting. I already had imported lights from a scenedata to another, but I had never edited a light to make it brighter before.
- The stage is working over Corneria, but the arwing is not controlled by the stage. It's a custom one.
- For this stage, I needed to make some work to get shadows working working well. The shape of the ship wasn't helping me. Great Fox only cast shadows in the upper parts, used by corneria, not wings.
- While trying to keep the camera from trespassing the ship, I placed a larger invisible ship to keep it away. I was never sure if this did anything at all.
- That invisible model was used to place the lasers from corneria before.


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Mewtwo2000 on November 10, 2010, 10:19:00 AM
HYRULE CASTLE 64

What can I say about this stage? It was one of the first stages I thought of making in the beginning, everybody wanted me to do it, it was simple and fun... But then a 2D version appeared, made by Kurobit. After that, a higher resolution version appeared, and Kurobit himself started it in 3D using my block method... So I did not do it... Until the moment in which I realized that there were 3 Hyrule Castle projects going on in a certain time, 2 of them in the same hacking team, and I took it as a challenge. So, while in exams, I started my own version without having my wii with me. I made the stage in a record time, I tested it, I gave it a very good lighting, and released it before anybody else. Everybody loved the stage. And the one who loved it the most is me. Accurate as hell, perfect size, and funny like in the old N64 days. So this is the stage we're talking about:

(http://i46.tinypic.com/2wexusl.jpg)

Some additional info of this stage:

- I was requested to resize the stage twice, even being almost perfect in size. The 92% size version has become the default one.
- None of the other 3 stage projects has been finished. Some kinda surrender when seen mine, other just lost their work.
- Many versions of this stage were made before mine, in various placements and using HD textures.
- Even myself, I've made my own re-hacks from this one. One is replacing the bridge in Bridge of Eldin. The other is replacing the castle in Bridge of Eldin.
- This stage works perfectly over Temple and Eldin. Pirate ship isn't compatible yet.
- I'm going to make a castle seige-like stage and Hyrule castle 64 will be one of the 3 parts.



Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Mewtwo2000 on November 10, 2010, 11:35:30 AM
FACILITY

The Goldeneye stage. A very accurate representation of the place where the second mission takes place. You fight in the corridor you find when you go down the stairs when exiting the WC room. The stage has ceilings, and the gameplay is strange. But, despite the number of downloads it has in the vault, many people seem to like this stage. So, it's included in the stage pack too.

(http://img684.imageshack.us/img684/9090/al1008112150binout.jpg)

Some additional info of this stage:

- I made it this summer when I was in vacation, spending most time working or with my girlfriend
- I started the alternate version, Felicity, when the stage was not yet finished. I thought it would be cool to release both of them at the same time without having said a single word about the retexture.
- I made a special version in which the walls near to the camera don't look well while playing. This was made on purpose so every wall is visible when you're doing snapshots in that stage.
- When I had the idea of making this stage, I named it project F, aka project Facility.
- There's a Final Destination version of this stage, featuring the FD platform flying in the middle of a gigantic Facility stage. It's my least downloaded stage as of yet.


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Oshtoby on November 10, 2010, 01:31:58 PM
VENOM

This stage is just Great Fox facing you, like melee's Venom. There was already some Venom stage, but it was in the space. So I made mine with halberd's background, which is more like a planet like Venom. The stage looked like this:

*PICTURE*

Time before, after fixing some collisions and adding a spawning arwing, I posted it into the vault. Then the stage became like this:

*PICTURE*

There's much work to do with this one. I need to get a good background and revamp it completely. Anyway, it's not a bad stage and I'm proud of it.

Some additional info of this stage:

- In the beginning, Kurobit was supposed to make Venom, which was in my plans. And I was supposed to make Hyrule 64, which was in his plans too. Finally, I ended doing Venom and Kurobit started Hyrule 64, but he didn't finish it.
- This is the first stage in which I actually edited lighting. I already had imported lights from a scenedata to another, but I had never edited a light to make it brighter before.
- The stage is working over Corneria, but the arwing is not controlled by the stage. It's a custom one.
- For this stage, I needed to make some work to get shadows working working well. The shape of the ship wasn't helping me. Great Fox only cast shadows in the upper parts, used by corneria, not wings.
- While trying to keep the camera from trespassing the ship, I placed a larger invisible ship to keep it away. I was never sure if this did anything at all.
- That invisible model was used to place the lasers from corneria before.
On the note of Venom, did you ever release a Melee sized version of this stage? I remember you releasing it and it being much bigger than it should have been, with your excuse being "It's bigger in order to fit the Brawl play style." If you have, and it's in the pictures you posted here, I apologize. I am at work, and the site you use for posting photos is blocked, so the pictures you post come up blank for me.


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Mewtwo2000 on November 10, 2010, 02:02:44 PM
If I said that, I don't understand why O.o

I like porting stage the more accurate possible, and doing a bigger stage because the play style is different in brawl doesn't fit me at all.

Anyway, you're the proper person to help me to fix this. Would you mind to send me 2-3 captures from melee venom? And I would like having FD too. I know I've not done any other stage yet from the ones you sent me, but I would like having them... For the future... O.o


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Link40 on November 10, 2010, 02:05:56 PM
Mewtwo, a question. When will ToT be released ? And what is the other OoT stage you're working on ? :happy:


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Oshtoby on November 10, 2010, 02:12:12 PM
If I said that, I don't understand why O.o

I like porting stage the more accurate possible, and doing a bigger stage because the play style is different in brawl doesn't fit me at all.

Anyway, you're the proper person to help me to fix this. Would you mind to send me 2-3 captures from melee venom? And I would like having FD too. I know I've not done any other stage yet from the ones you sent me, but I would like having them... For the future... O.o

Would you like a capture of all the stages from Melee? Heck, I can even get all of them from the original N64 Super Smash Brothers if you want. Anything you need, I'll get you, as long as you keep outputting these radical retro rumble realm restorations.


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Mewtwo2000 on November 10, 2010, 02:41:30 PM
I can get N64s myself, but anything from melee is always interesting, though I can't assure you I'm doing all of them ^^U

What I would like is certain capture from another game, but I don't think you're having it ^^U xD

And that would be asking too much ^^UUU


BTW, next stage featured tonight in the pack

ALIVE RAYQUAZA'S LAKE

This stage was an idea I had time after I made another rayquaza stage you probably don't know. The Dead Rayquaza's lake. That stage was the lake, and rayquaza fell from the air to the lake, and stayed fainted in the background. My original idea was having a looped animation, and Rayquaza watching the match. But in that moment, nobody knew how to loop animations in stages. So only a not-looped animation could be used. That's why I used his fainting animation edited to fall into the lake.

So, Alive Rayquaza's Lake is Dead Rayquaza's resurrection. While he wasn't doing anything but dying in the first stage, in the new one he would be alive, and not only that, but attacking the fighters. And the possibility came to me after acquiring some knowledge while fixing a stage for plasmakirby, a stage in which darkrai was in dialga's place, in a big sized green greens simulating newmoon island from pokemon. I did learn how to move the spawning pokemon while helping with this stage, and I used it to move Rayquaza in my stage.

I had to edit many of Rayquaza's animations to make it look fine before I released the stage. In youtube I have 3-4 videos showing how the animations have evolved from the first betas. I also added pokemon seeing the number of free modeldatas in the stage, and used some pokepark models for this. As they weren't working too well to replace characters, why not having them working perfectly in a stage?

So this is it.

(http://img526.imageshack.us/img526/5015/al1005052018binout.jpg)

Some additional info of this stage:

- Rayquaza appears from the water. In the first betas, he just appeared from a dark cloud, just like dialga or palkia.
- The attack form deoxys appears only in the beginning of the match
- That deoxys does have a reflect underwater. Most unnoticeable, just a detail.
- Pichu makes his return to smash bros as a moving character. And comes with Raichu.
- There's a red gyarados in the lake. I saw Lensho doing the lake of rage with the gyarados trophy with a red texture, and I thought myself: I can do that. And better. And many times in the same stage. So I included 3 gyarados, one of them shiny in the lake battlefield stage, which was done quickly by request.
- After Lake Battlefield, I decided including the 3 gyarados in Alive Rayquaza's lake.
- Deoxys and Rayquaza appear together in a pokemon movie. That's why they are so near, and why there are 2 deoxys in the stage.

More stages info in a few minutes ^^U


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Oshtoby on November 10, 2010, 02:44:47 PM
I can get N64s myself, but anything from melee is always interesting, though I can't assure you I'm doing all of them ^^U

What I would like is certain capture from another game, but I don't think you're having it ^^U xD

And that would be asking too much ^^UUU
At least ask by PM. I'll see if I can give it to you.


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: ✿Zelia✿ on November 10, 2010, 03:19:01 PM
You made so meny great stages for people to enjoy all this info makes me think your the best stage maker that i ever seen you make good stages and places that we the players enjoy, like bringing other games into brawl and i would like to say keep up the good work Mewtwo2000 ;)


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Mewtwo2000 on November 10, 2010, 04:22:13 PM
Thanks Crobspencer :)

Another stage.

CRISIS CITY

Crisis City, the City consumed by the flames of disaster. Plasmakirby told me about the concept of the stage, and asked me to make the stages, while he would make some textures. I found a good spot to play in Corneria after searching all around the city, and placed the first fallen building. After adding the lava effects from Norfair, I included Silver, Blaze and Mephiles into the stage. In further versions, I added some chaos emeralds shining, and a way to go under the buildings. The version in the pack features new textures for the fallen buildings, slighly better than the ones used before. The stage is not perfect, there's some fake lava, and the magma waves don't always burn. Anyway, it's a funny and interesting stage.

(http://img337.imageshack.us/img337/6868/al1011102309binout.jpg)

Some additional info of this stage:

- Plasmakirby wanted this stage to go with his Project Silver, having it as his official stage
- The idea of adding Silver amazed everybody
- Blaze is 2D. She was supposed to be 3D with an imported model, but I had some unavoidable problems and I ended making a snapshot of her and placing it as a substitute for the 3D model. The textures of the 3D model can still be found in the file.
- There was an annoying building getting in the way in the first version, I vertexed it out.
- I made a FD version of this stage, featuring the FD platform flying over the city. Every animation was kept in that version, so Silver and Mephiles are still there if you look closely.
- It's made to go with Norfair, but you can play it over FD and you will have a not burning stage.


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: ✿Zelia✿ on November 10, 2010, 04:29:18 PM
Your Welcome :)


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Mewtwo2000 on November 10, 2010, 04:43:59 PM
ALTERNATIVE MARIO CIRCUIT

One of my first, and latest stages too. I mean, I originally made the alternate stage as a different static location for Mario Circuit. The first zone in the new stage is what the old stage was. For those who don't know the stage, Alternative Mario Circuit is Mario Circuit with a flying platform taking you to different locations in the circuit. Many collision objects were needed in this stage in order to make it, cause every location was different in terms of collisions. Also, I had to add shadows to the whole stages, and this was not as easy in certain not flat areas. I succeeded, and the stage is really good in my opinion.

(http://img521.imageshack.us/img521/8837/al1010042039binout.jpg)

Some additional info of this stage:

- The stage was having a weird glitch with an invisible object to hit. This was fixed just before the stage was released.
- The platform casts a shadow in the ground. When the platform goes into the ground, the shadow dissapears. When you're in the air, the shadow's still in the ground. This may seem obvious, but that was not simple to do.
- The pokemon trainers are the ones who can stay in the ground not dying. If a pokemon trainer is where the platform appears, he will go on the platform and will fly with the fighters.
- I made the screen feature the What Is Love animation to show my skills. This ended being only a funny detail
- The stage could have visited more places in the stage, but at some angles the stage is unfinished. I tried to keep the camera angle in a way that you never see the unfinished parts of the background.
- If you replace the texturedata from a simple Mario Circuit retexture, Alternate Mario Circuit will get retextured instantly. Only the added platform will remain the same.


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Mewtwo2000 on November 10, 2010, 05:00:53 PM
BATTLEFIELD 64

The fighting polygon team stage, from SSB64. I really liked that stage and I thought that it was a shame not being able to play it. So, seeing how simple it is, and how much I had improved my techniques, I started this stage, and made it almost entirely in a day. Only the platforms were left after a little vertex hacking. Then, seeing that my technique was even better than that, I made a perfect resize of this stage to match Brawl's proportions. I'm planning to include brawl's collisions into the brawl sized version so it doesn't desynch on wifi.

By the way, the stage included in the pack is the N64 sized version.

(http://img821.imageshack.us/img821/4711/al1011110049binout.jpg)

- First N64 made by me in a completely accurate way
- Made it really fast
- They're all stage builder blocks with edited vertices
- I used anim8tor to make these vertex hacks. 3DMax was faster, but less accurate.
- This is the first stage in which I used a mix of lights. I picked the character light from another stage and applied to mine.


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Mewtwo2000 on November 10, 2010, 06:45:52 PM
MUSHROOM KINGDOM 64

This stage was the one I wanted to port in the first place together with Hyrule 64. It's the second stage I made with the blocks technique, and as I got some experience with Fourside, it was faster to do. Anyway, I needed to get some way to make pipes work, and I thought of one: There would be some invisible collisions inside the pipes that would move instantly from one to another. After perfecting the warping system, I animated the platforms and added the shadows. The last changes in here are the troops in the background. The koopa troopa makes steps now in this latest version.

(http://img641.imageshack.us/img641/7562/al1003302047binout.jpg)

Some additional info of this stage:

- I didn't use my newest accurate method to port this stage. Anyway, it came quite well. Anyway, I plan to resize it to match the real size.
- The last time I edited the warping system, I made, like in the original, that there's a small probability to get the wrong pipe and mostly die.
- I'm planning a special version with breakable blocks. Just for fun.
- I poligonized the pipes so they look more than in the N64.
- Because of both warp system and platforms, I needed to make this stage uncompatible with WWR for the first time. Until this one, all my stages were compatible with WWR, including Fourside.


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Mewtwo2000 on November 10, 2010, 07:05:37 PM
MUSHROOM KINGDOM MELEE

This stage makes its debut in the stage pack. It's not finished yet, but it's almost done. Only things left are the background elements, and maybe some small fix. Not really much to say, as it's a stage I started not much ago. It works over Yoshi Melee or Mushroomy Kingdom. Final Destination works too, but there're no blocks in this mode. It comes with the Yoshi Melee set in the pack.

(http://img541.imageshack.us/img541/263/al1011110254binouti.jpg)

Only 2 stages are left to the update!


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Mewtwo2000 on November 10, 2010, 07:18:48 PM
SAFFRON CITY

I'm almost finished showcasing the stages in the pack. Saffron City was made in the same period as Hyrule 64. It was started before, to be precise, and was finished later. It took me some more time than Hyrule because of the platforms, and some mistakes I made related to shading in the stage. Again, this stage is pretty accurate, and only spawning pokemon are left. Even the platforms are almost perfect.

(http://img844.imageshack.us/img844/1965/al1010050008binout.jpg)

- I made a fourside themed version some days ago
- Pokemon are not spawning yet, but I showed a chansey in a video as a teaser. The texture is still in the pac file.
- In the latest version, the door opens. Then, closes. No pokemon appears anyway.


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Mewtwo2000 on November 10, 2010, 07:34:01 PM
TEMPLE OF TIME

The final stage, my newest one. It's not yet finished, as I got planned some animation and doing the pedestal of Time. In this version, the door remains closed. The spiritual stones are in their place, only the Ocarina of Time is left to open. It's a walkoff, I know, but... Isn't it cool to fight in a legendary place like this? I personally enjoy this stage very much. And now you'll be able too.

(http://img819.imageshack.us/img819/5287/al1011061755binout.jpg)

- The spiritual stones are 2D. They are animated with 45 frames each, so they seem almost 3D.
- The door will open in newer versions. You don't need an open door to fight, so...
- This stage will be a part of a castle seige like stage I want to make in the near future



So, this is all, I'm now uploading the pack, I hope you enjoy the new system Phantom Wings has made for us. Feel free to replace the stages with your own ones  ;)


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: devingeneral1992 on November 10, 2010, 07:54:28 PM
Hey, Mewtwo. If I were to port Mushroom Kingdom Melee over to Mario Bros., would I experience any sort of technical glitches (ie. the bricks not appearing)?


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Mewtwo2000 on November 10, 2010, 08:06:58 PM
Mario Bros? If you use an st_dxyorster based rel file, it shouldn't. But, if you try to use it without rel files, just changing the name, you will mostly get a freeze O.o


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: hotdogturtle on November 10, 2010, 11:36:50 PM
I like all the history notes about the stages.


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: ✿Zelia✿ on November 11, 2010, 12:04:58 AM
So yeah am using the stages accept for Facility because it's over skyword with costom songs and stuff great job on your stages and your probably wanting a code that allows you to make your own costom track list for your stages and have separate stage portraits so you can't confuse them right.


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Mewtwo2000 on November 11, 2010, 03:29:22 AM
I do want separate stage portraits, of course, and they seem to be nearly done thanks to an improvement in brawlbox. But custom track lists... Don't know... I mean, they say that the savegame wouldn't work well after doing so... And well, that doesn't sound good at all ^^U

@hotdogturtle Thanks =)


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Link40 on November 11, 2010, 04:40:21 AM
The Music Modifier is good enough, and like Mewtwo said adding custom ST is risky...
Maybe one day we will be able to do it ^^
Mewtwo you didn't answer my question, what is the other OoT stage your doing ? Or will you keep it secret until you will release it ? :)


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Mewtwo2000 on November 11, 2010, 04:48:42 AM
Top Secret xD

I want to start it first, at least, so I can see if it can really be made a stage.


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Link40 on November 11, 2010, 05:40:09 AM
ToT is just amazing. It is really perfect, It's incredible that you built it only with stage maker blocks... Awesome job !
Melee Mushroom kingdom is also very good, but I have to learn how to move the blocks.


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: ✿Zelia✿ on November 11, 2010, 06:18:44 AM
i guess it could be risk factor.


Title: Re: Mewtwo2000's [New stage pack coming today in the blog] (10 nov 2010)
Post by: Mewtwo2000 on November 11, 2010, 06:35:42 AM
ToT is just amazing. It is really perfect, It's incredible that you built it only with stage maker blocks... Awesome job !
Melee Mushroom kingdom is also very good, but I have to learn how to move the blocks.

Oh well, if you want just turn down some of the working ones, and make work others, you only have to rename some bones. In modeldata 3, you will find a bone model. If you preview it, you will see the bones. Some of them are named 'blockX', and some others are named 'KurukuruBlockX'. Any KurukuruBlockX with X from A to I is the place where a block is. Just change the name of one of the 'block' ones and you will have that position working.

I'm not good at explaning things, but I guess you will understand it when you see it in brawlbox ^^U

Keep in mind that only 9 blocks are possible.


Title: Re: Mewtwo2000's [The stage pack is already in the blog] (11 nov 2010)
Post by: Link40 on November 11, 2010, 01:11:22 PM
I have a problem with the Expansion code while using B+ !
In fact, I have all of your normal expanded stages (the 15) plus another 9 or 10, but those always make my Wii crash... And they all have battlefield icons. Why is it doing that ?


Title: Re: Mewtwo2000's [The stage pack is already in the blog] (11 nov 2010)
Post by: Mewtwo2000 on November 11, 2010, 01:52:52 PM
Did you make copies of the module files for the added stages? I only included st_customs for the 16 stages, if you're using more, you will need to make some copies. Also, the icons used are controlled by the code used. Did you make the larger code, or got it from my mediafire? The extended versions in my mediafire are using battlefield icons, but you can change them easily. Just change the '0101010101' found at the end of the custom SSS code with other numbers. 01=battlefield, 02=final destination... There's a list in the original post that Phantom Wings made.


Title: Re: Mewtwo2000's [The stage pack is already in the blog] (11 nov 2010)
Post by: ✿Zelia✿ on November 11, 2010, 03:31:30 PM
So can you make blocks for Mushroom Kingdom Melee because the blocks you have made and put on the stage look like a -_- face.


Title: Re: Mewtwo2000's [The stage pack is already in the blog] (11 nov 2010)
Post by: amount18 on November 11, 2010, 05:40:59 PM
Hey Mewtwo,
I too enjoy the history notes.  I also have questions about the new Mushroom Kingdom (Melee) you made.  Since I have all of the stages of yours that I want (so far), I have not DL'd the pack.  Do the blocks work if it is on one of the customs (say stgcustom0E)? 

Also, you mentioned issues with the camera for when it is put over mushroomy kingdom.  I was wondering if you had seen this video dantarion posted, and if it would help: http://www.youtube.com/watch?v=aRla6GCqp-8

I'm guessing that you have tried to do something similar, but it didn't work.

Anyway, if the blocks do work on the stgcustoms I will prbly DL it just bc I am so impressed you could make that (I never really liked the stage to play on) and then if I run out of room in my 37 customs I will just DL one of your newer projects when it comes out :D


Title: Re: Mewtwo2000's [The stage pack is already in the blog] (11 nov 2010)
Post by: Enigmatic on November 11, 2010, 06:17:31 PM
I have a question: I downloaded your stage pack, and was reading the info txt, and noticed that it said it worked for any final destination based stage. Could I still replace one of the stages with something else if I make an rel?


Title: Re: Mewtwo2000's [The stage pack is already in the blog] (11 nov 2010)
Post by: Mewtwo2000 on November 11, 2010, 06:40:18 PM
Hey Mewtwo,
I too enjoy the history notes.  I also have questions about the new Mushroom Kingdom (Melee) you made.  Since I have all of the stages of yours that I want (so far), I have not DL'd the pack.  Do the blocks work if it is on one of the customs (say stgcustom0E)? 

Also, you mentioned issues with the camera for when it is put over mushroomy kingdom.  I was wondering if you had seen this video dantarion posted, and if it would help: [url]http://www.youtube.com/watch?v=aRla6GCqp-8[/url]

I'm guessing that you have tried to do something similar, but it didn't work.

Anyway, if the blocks do work on the stgcustoms I will prbly DL it just bc I am so impressed you could make that (I never really liked the stage to play on) and then if I run out of room in my 37 customs I will just DL one of your newer projects when it comes out :D


About the camera change in that video, I am able to do that, it's not the problem. If you see both stages, battlefield's camera is far, but still moves. And mushroomy's is too near, but it's still not moving. Nothing of that is useful, and I can place the camera near or far, but not make it move.

The blocks do work in the stgcustom pack, but only 9 of them are spawning. This is because I'm using a yoshi's story melee rel file. If I used it as a FD, there wouldn't be any block. And that same file, when placed over mushroomy kingdom (or using a mushroomy rel file) will get 19 blocks (all the blocks in the original stage), but the camera will be still.

I have a question: I downloaded your stage pack, and was reading the info txt, and noticed that it said it worked for any final destination based stage. Could I still replace one of the stages with something else if I make an rel?


Sure, if you watch closely, some of the stages are using different rel files. Just note that the hex value for the stgcustoms is 00, so that's what you have to hex to make a rel file work in there. Also, bero has made an automatic program to convert rel files, it can be useful too.

So, yeah, the pack itself is made to load final destination files (except for 3 of them, that use norfair, spear pillar and yoshi melee), but you can use any rel to load any stage.


Title: Re: Mewtwo2000's [The stage pack is already in the blog] (11 nov 2010)
Post by: ✿Zelia✿ on November 11, 2010, 06:51:40 PM
But can you fix the camera problem there always a way to fix a problem, then put into that custom pack or something.


Title: Re: Mewtwo2000's [The stage pack is already in the blog] (11 nov 2010)
Post by: Mewtwo2000 on November 11, 2010, 07:00:47 PM
The camera is fixed if you use it over yoshi melee. And that's how it is in the stage pack.


Title: Re: Mewtwo2000's [The stage pack is already in the blog] (11 nov 2010)
Post by: ✿Zelia✿ on November 11, 2010, 07:04:09 PM
But can you have 19 blocks and a fix camera because really it's really isn't the same melee stage without both of them.


Title: Re: Mewtwo2000's [Leaving during weekend, will be back on monday] (12 nov 2010)
Post by: Mewtwo2000 on November 11, 2010, 07:10:19 PM
We cannot do that at the moment, the camera is controlled by the rel file, and the number of blocks too. And I can't combine the good things from both modules.

If it was possible, I would have done it... >_<


Title: Re: Mewtwo2000's [Leaving during weekend, will be back on monday] (12 nov 2010)
Post by: ✿Zelia✿ on November 11, 2010, 07:12:24 PM
Hmmmm i wonder if you ever find a way?


Title: Re: Mewtwo2000's [Leaving during weekend, will be back on monday] (12 nov 2010)
Post by: ✿Zelia✿ on November 11, 2010, 10:26:37 PM
Well Mewtwo2000 i made Xenia Onatopp Battle Music for your Facility stage here's the link for it http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13605&Moderated= it's looped and has no problems because i tested it and the song isn't as load as most songs you hear on brawl but you can still hear it and it makes great background music.

Now everybody enjoy :happy:


Title: Re: Mewtwo2000's [Leaving during weekend, will be back on monday] (12 nov 2010)
Post by: ✿Zelia✿ on November 11, 2010, 10:59:37 PM
One question does Facility work over Shadow Moses Island or do i need to make a .rel file. 


Title: Re: Mewtwo2000's [Leaving during weekend, will be back on monday] (12 nov 2010)
Post by: Mewtwo2000 on November 12, 2010, 02:28:01 AM
You will need a rel file. Facility works over many stages, but Shadow Moses Island is not one of them. I may try a port in the future.


Title: Re: Mewtwo2000's [Leaving during weekend, will be back on monday] (12 nov 2010)
Post by: RollingThunder on November 12, 2010, 11:28:03 AM
So, this may sound dumb, but I haven't been here long nor have I been doing this texture stuff for long either, but, how do I get the added stages? Like on this video, http://www.youtube.com/watch?v=S5DNrNra_1I, there are more stages on the Melee section. How do I do that?


Title: Re: Mewtwo2000's [Leaving during weekend, will be back on monday] (12 nov 2010)
Post by: Link40 on November 12, 2010, 12:02:37 PM
You use the Stage Expansion Code made by Phantom Wings. The code is included in Mewtwo's stage pack. For more info go here : http://www.smashboards.com/showthread.php?t=290659


Title: Re: Mewtwo2000's [Leaving during weekend, will be back on monday] (12 nov 2010)
Post by: ✿Zelia✿ on November 12, 2010, 10:54:11 PM
Won't be on Mewtwo2000 Tomarrow and Sunday so don't expect any post from me.


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: Mewtwo2000 on November 15, 2010, 04:41:06 PM
Hi, I'm back >.<

Here's the other Zelda stage:

(http://img263.imageshack.us/img263/8977/al1011160033binout.jpg)


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: Beyond on November 15, 2010, 04:45:57 PM
Hi, I'm back >.<

Here's the other Zelda stage:

([url]http://img263.imageshack.us/img263/8977/al1011160033binout.jpg[/url])



I'm a sucker for Zelda stages. Lookin' good so far Mewtwo. :af:


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: ✿Zelia✿ on November 15, 2010, 05:13:16 PM
Wow it's battle against ganondorf room from Ocarina of Time, Cool!


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: Ricky (Br3) on November 15, 2010, 07:55:54 PM
Epic, Mewtwo. Can't Wait.


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: ItalianStallion on November 17, 2010, 12:06:43 AM
Hi, I'm back >.<

Here's the other Zelda stage:

([url]http://img263.imageshack.us/img263/8977/al1011160033binout.jpg[/url])



You win.


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: Link40 on November 17, 2010, 12:15:40 AM
Mewtwo - Thank you for doing this. You're the best !
Will the stainned glass window break ? and how about the floor ? Will it fall ?

Sorry to ask you so much, but I'm too excited about it xD


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: Mewtwo2000 on November 17, 2010, 02:10:04 AM
Well, windows won't break, at least in the first versions. But the floor will fall.

There will be a version without falling floor anyway.

I suppose new pics will be taken today, and maybe a video, if it's complete enough for it.


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: Link40 on November 17, 2010, 05:42:32 AM
Well, windows won't break, at least in the first versions. But the floor will fall.

There will be a version without falling floor anyway.

I suppose new pics will be taken today, and maybe a video, if it's complete enough for it.

Since the floor will be falling, will you do the second level (I mean, the place where you land if you fall) ?
And by the way, I'm doing musics for it :)


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: Mewtwo2000 on November 17, 2010, 05:48:53 AM
I'm on that right now, but I'm not sure about making it playable. The main idea is that you die when you fall, because it's too high. Anyway, when it's nearly done I will see about how many versions of the same thing I make (cause downstairs could be an alternate place to fight), and I will place them all in the same mediafire folder.

Same to Temple of Time, there will be at least 2 other ways to play that stage too.


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: Link40 on November 17, 2010, 06:02:09 AM
You should make the ToT playable in the horizontal way. :)
I have a question, could I use a .REL file to make different versions of a stage playable on Shadow Moses/Smashville ? (what I mean it would work like it, a random version of the stage loaded)


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: ✿Zelia✿ on November 17, 2010, 06:13:33 AM
wow thats like a good stage that i must download when it's ready.


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: Mewtwo2000 on November 17, 2010, 06:38:12 AM
You should make the ToT playable in the horizontal way. :)
I have a question, could I use a .REL file to make different versions of a stage playable on Shadow Moses/Smashville ? (what I mean it would work like it, a random version of the stage loaded)

Horizontal ToT is one of those different ways planned xD

And yes, many people have made that with mushroomy kingdom, shadow moses or spear pillar with no issues =D


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: ✿Zelia✿ on November 17, 2010, 06:52:35 AM
So tell me Mewtwo2000 is my suggestion in process the one i emailed you about.


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: Mewtwo2000 on November 17, 2010, 06:54:10 AM
That stage will be eventually made, but there are some many other projects in my hands and it won't be one of the next stages yet.


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: ✿Zelia✿ on November 17, 2010, 06:55:30 AM
OK


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: hotdogturtle on November 17, 2010, 10:33:40 AM
Temple of Time needs a platform in the middle... Even for a generic walkoff stage, it's still too big and empty =(


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: ✿Zelia✿ on November 17, 2010, 10:39:17 AM
Temple of Time needs a platform in the middle... Even for a generic walkoff stage, it's still too big and empty =(
Why i think it's a good stage and it's from Ocarina of Time actually doing that will change how special that stage is. :(


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: Link40 on November 17, 2010, 10:53:01 AM
Temple of Time needs a platform in the middle... Even for a generic walkoff stage, it's still too big and empty =(

SHAME ON YOU !!! No seriously, it doesn't need to have a plateform, because it is made for Zelda fans especially :)


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: ✿Zelia✿ on November 17, 2010, 02:21:41 PM
Temple of Time needs a platform in the middle... Even for a generic walkoff stage, it's still too big and empty =(

SHAME ON YOU !!! No seriously, it doesn't need to have a plateform, because it is made for Zelda fans especially :)

I agree with him like i said in the post before his, changing this stage will be stupid it's from Legend of Zelda: Ocarina of Time one of my fave games and putting something extra in it will ruin this stage which is special to us Zelda Fans.


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: ItalianStallion on November 17, 2010, 02:23:40 PM
Temple of Time needs a platform in the middle... Even for a generic walkoff stage, it's still too big and empty =(

No it doesn't. Do you rememeber a damn platform in the original game?

I'm so sick and tired of hearing those stupid ass comments, seriously.

If you don't like it, don't download it.

If it bothers you that much, learn how to make a platform and collisions yourself.


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: Mewtwo2000 on November 17, 2010, 05:57:06 PM
Sorry guys, the stage is not advanced enough to make videos yet.

Anyway, here's a picture I've just taken...

(http://img259.imageshack.us/img259/8061/al1011180151binout.jpg)


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: ✿Zelia✿ on November 17, 2010, 06:00:57 PM
Nice Picture with a touch of Cuteness from Jigglypuff  ;)


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: Enigmatic on November 17, 2010, 08:54:28 PM
Temple of Time needs a platform in the middle... Even for a generic walkoff stage, it's still too big and empty =(


I do think that it should have a version that keeps it from being just a flat walk off, but maybe something more original than just a platform in the middle.
Sorry guys, the stage is not advanced enough to make videos yet.

Anyway, here's a picture I've just taken...

([url]http://img259.imageshack.us/img259/8061/al1011180151binout.jpg[/url])

Can't wait for this, and from the descriptions you've given it sounds like it will be plenty interesting.


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: ✿Zelia✿ on November 17, 2010, 09:04:06 PM
Temple of Time needs a platform in the middle... Even for a generic walkoff stage, it's still too big and empty =(


I do think that it should have a version that keeps it from being just a flat walk off, but maybe something more original than just a platform in the middle.
Sorry guys, the stage is not advanced enough to make videos yet.

Anyway, here's a picture I've just taken...

([url]http://img259.imageshack.us/img259/8061/al1011180151binout.jpg[/url])

Can't wait for this, and from the descriptions you've given it sounds like it will be plenty interesting.


It is interesting and will always will be, because it's from Legend of Zelda: Ocarina of Time.


Title: Re: Mewtwo2000's [I'm back u.u] (15 nov 2010)
Post by: Hollow on November 17, 2010, 09:12:17 PM
I have a request: the stage where Cloud fights Sephiroth in FFVII Advent Children Complete.
I would be sooo epic. You could have it start out light, then have the clouds come, darken the sky and lightning and thunder ensue!!!! You can also have it be able to be broken apart, like Emerald Hill Zone.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ✿Zelia✿ on November 18, 2010, 04:55:24 PM
Hows Ganon's Tower stage coming along.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ForOhFor Error on November 18, 2010, 06:30:36 PM
Liking the 2D Triforce projection. Nice touch, and much better than a mere texture on his hand!


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Mewtwo2000 on November 19, 2010, 04:35:08 AM
Liking the 2D Triforce projection. Nice touch, and much better than a mere texture on his hand!


You will like it more when you see it in a video for sure xD

@Crobspencer

Nicely xD

(http://img88.imageshack.us/img88/5396/al1011191225binout.jpg)


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Puraidou on November 19, 2010, 08:48:02 AM
Liking the 2D Triforce projection. Nice touch, and much better than a mere texture on his hand!


You will like it more when you see it in a video for sure xD

@Crobspencer

Nicely xD

([url]http://img88.imageshack.us/img88/5396/al1011191225binout.jpg[/url])
Now THAT is pure epicness in Z64 style! Hell i want this! 8D


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Ricky (Br3) on November 19, 2010, 10:26:31 AM
Mewtwo, do you remember that tranparency friendly model u gave me?
I was using it to build a stage and I could see through it if there was another one of it behind it.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ✿Zelia✿ on November 19, 2010, 11:44:17 AM
Then i can't wait to see the video then ;)


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ForOhFor Error on November 19, 2010, 01:09:18 PM
Quote
You will like it more when you see it in a video for sure xD

Animated, then, I assume?


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Rialdospaldacht on November 19, 2010, 05:06:38 PM


([url]http://img88.imageshack.us/img88/5396/al1011191225binout.jpg[/url])


See, this is why we need a proper OoT texture/vertex on Ganondorf.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ✿Zelia✿ on November 19, 2010, 05:14:09 PM
Hey Mewtwo2000 you can use AGFanProduction Link and Zelda Melee textures for your video.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Link40 on November 19, 2010, 05:18:22 PM
Hey Mewtwo2000 you can use AGFanProduction Link and Zelda Melee textures for your video.

For Link KazeCoyote's one is better...


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ✿Zelia✿ on November 19, 2010, 05:24:18 PM
Anyways tell me Mewtwo2000 does anyone on wifi see Character textures and Stage hacks.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ForOhFor Error on November 19, 2010, 05:32:11 PM
Don't use hacks on Wifi: It desynchs, and you can now get banned for it (I think).

Using hacks in single player remains fine.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Akiba Red on November 19, 2010, 05:32:57 PM
Wrong. Turn off WiiConnect24. And vertex/textures work fine.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ✿Zelia✿ on November 19, 2010, 05:34:31 PM
But don't you need WiiConnect24 for wifi.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Link40 on November 19, 2010, 05:37:14 PM
Use hacks with wifi = suicide
I already got banned on MKW only because I used custom circuits ONLY with friends (private) :srs:


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Akiba Red on November 19, 2010, 05:38:31 PM
But don't you need WiiConnect24 for wifi.
I know that. AND THIS IS GETTING OFF TOPIC YA JACKWAGONS.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ✿Zelia✿ on November 19, 2010, 06:04:53 PM
Am just saying that don't you need WiiConnect24 for wifi and i don't care what you do but don't call names and i was asking does people see on wifi the hack stage and the textured character.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Akiba Red on November 19, 2010, 06:07:51 PM
color=blue]Am just saying that don't you need WiiConnect24 for wifi and i don't care what you do but don't call names and i was asking does people see on wifi the hack stage and the textured character.[[/color]
No. And I'll just add extra words because there cannot be one word posts.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ✿Zelia✿ on November 19, 2010, 06:10:22 PM
Then why say these words AND THIS IS GETTING OFF TOPIC YA JACKWAGONS.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Akiba Red on November 19, 2010, 06:19:12 PM
Then why say these words AND THIS IS GETTING OFF TOPIC YA JACKWAGONS.
Because it was and is again.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ✿Zelia✿ on November 19, 2010, 06:20:45 PM
Whatever


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: amount18 on November 19, 2010, 07:37:17 PM
So, Mewtwo (ignoring all the drivel above), have you done anything on FoD since you last posted about it? Everything you are currently doing looks great btw.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ItalianStallion on November 19, 2010, 07:43:06 PM
I want to hear more about Fountain of Dreams as well.

I love the Ganondorf Tower stage, very epic.

Also, did you drop the Spiral Mountain project?


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ✿Zelia✿ on November 19, 2010, 09:04:53 PM
It will actally good to hear about the progress of Fountion of Dreams one of my fav stages that should have been in the game  :af: :notimp:


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: AGFanProduction on November 19, 2010, 09:46:24 PM
Hey Mewtwo2000 you can use AGFanProduction Link and Zelda Melee textures for your video.

For Link KazeCoyote's one is better...

If you are talking about the 64 Link you are right, Fits better than The Melee Link Vertex/Texture Hack.

for Zelda maybe GW's Zelda Vertex Hack?


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Eternal Yoshi on November 19, 2010, 10:03:07 PM
Don't use hacks on Wifi: It desynchs, and you can now get banned for it (I think).

Using hacks in single player remains fine.

Actually it's dependent on the code.

Custom SSS and CSSs will cause All-Star mode and event matches to freeze.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Ricky (Br3) on November 20, 2010, 07:20:43 AM
I have a custom SSS and CSS and my event matches work.

Might be because I'm not using common file, I'm using sc_selmap.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Allbait on November 20, 2010, 10:56:09 AM
I have a custom SSS and CSS and my event matches work.

Might be because I'm not using common file, I'm using sc_selmap.

Same here.

And about the progress on FoD, how is it turning out? I still hate nintendo for putting green greens instead of FoD... I also hate em for making tripping and removing the characters from melee... But I love them for making brawl so easy to hack :D

In Ganon's tower will parts of the floor break like in the battle?


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ✿Zelia✿ on November 20, 2010, 11:17:17 AM
Alses he did add that.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Link40 on November 20, 2010, 11:19:09 AM
I have a custom SSS and CSS and my event matches work.

Might be because I'm not using common file, I'm using sc_selmap.

Same here.

And about the progress on FoD, how is it turning out? I still hate nintendo for putting green greens instead of FoD... I also hate em for making tripping and removing the characters from melee... But I love them for making brawl so easy to hack :D

In Ganon's tower will parts of the floor break like in the battle?

I hate Big N for the sh*t physics of Brawl, and for nerfing Link -_-
Besides yes, the floor will fall.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Akiba Red on November 20, 2010, 11:21:28 AM
I have a custom SSS and CSS and my event matches work.

Might be because I'm not using common file, I'm using sc_selmap.
He meant like the Stage Expansion code I think.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ✿Zelia✿ on November 20, 2010, 05:03:45 PM
So Mewtwo2000 are you gonna edit the Hyrule Castle 64 Stage and add a tornado to hurt a character that gets cought into it and throws them up in the air like in the N64 verison.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ForOhFor Error on November 20, 2010, 07:09:48 PM
So Mewtwo2000 are you gonna edit the Hyrule Castle 64 Stage and add a tornado to hurt a character that gets cought into it and throws them up in the air like in the N64 verison.

It might just be possible... create upwards-traveling floor collisions following the tornado's path, which you can set to the type crash1 to hurt anyone caught in it (like the spikes in the stage builder)

Not very simple, not very easy, not very practical. But it should get the job done.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Ricky (Br3) on November 20, 2010, 09:21:33 PM
Type crash 1 can only be used in stage builder. Elsewhere = crashes (the game).


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ForOhFor Error on November 21, 2010, 09:20:00 AM
.....really? That sucks. What about crash2 and crash3?


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Ricky (Br3) on November 21, 2010, 01:48:50 PM
IIRC, I've tried them all to no sucess.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ForOhFor Error on November 21, 2010, 05:39:34 PM
Wait, try crash1 with the unknown1 box checked, if you haven't already. Because it's checked in the Stage Builder file.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Ricky (Br3) on November 21, 2010, 08:29:54 PM
Alright if someone don't try it I will try it soon.

Also, help me Mewtwo:

Mewtwo, do you remember that tranparency friendly model u gave me?
I was using it to build a stage and I could see through it if there was another one of it behind it.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: amount18 on November 22, 2010, 12:14:46 AM
Hey Mewtwo (and everyone), I have made a BRSTM to go with your Rainy Saffron City Stage.  The original stage music (SSB64) plays with a thunderstorm brewing in the background.  It is simple but fits perfectly. 

here's the link: (http://i45.tinypic.com/5n8boz_th.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13826)

(don't mean to advertise, just figured that most of the people read this thread would use that stage find the song useful)



Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Mewtwo2000 on November 22, 2010, 06:41:30 AM
Hey Mewtwo (and everyone), I have made a BRSTM to go with your Rainy Saffron City Stage.  The original stage music (SSB64) plays with a thunderstorm brewing in the background.  It is simple but fits perfectly. 

here's the link: ([url]http://i45.tinypic.com/5n8boz_th.jpg[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13826[/url])

(don't mean to advertise, just figured that most of the people read this thread would use that stage find the song useful)




Already seen it in the vault, nice work :)

I guess I will make a new version of the stage with lightnings when I get some time :P

Alright if someone don't try it I will try it soon.

Also, help me Mewtwo:

Mewtwo, do you remember that tranparency friendly model u gave me?
I was using it to build a stage and I could see through it if there was another one of it behind it.



Well, it's not a good model, it works in some cases, but the way it works is not perfect at all. When a player gets in the way, it's always shown as if it was over it, and the way it works when other models are in the way can be buggy too. I want to find another model that works better, but until then I'll be using it. When I find another, I will post and use it.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ✿Zelia✿ on November 22, 2010, 03:27:10 PM
How's Ganon Tower coming Mewtwo2000.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ForOhFor Error on November 22, 2010, 04:42:30 PM
So Mewtwo2000 are you gonna edit the Hyrule Castle 64 Stage and add a tornado to hurt a character that gets cought into it and throws them up in the air like in the N64 verison.

It might just be possible... create upwards-traveling floor collisions following the tornado's path, which you can set to the type crash1 with the unknown 1 box checked (not sure if this works, or crashes the game) to hurt anyone caught in it (like the spikes in the stage builder)

Not very simple, not very easy, not very practical. But it should get the job done.

What's your opinion on the tornado, Mewtwo?


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Mewtwo2000 on November 22, 2010, 05:03:19 PM
Well, the idea of having a collision model emulating the tornado was in my mind from the beginning, but personally, I don't think it's something we should care of. I mean, everything related to a tornado in the stage, makes the stage act weird, and the gameplay becomes a little... strange...

Anyway, I will include the tornado in the stage as an unlockable part, like I did before with other stages.

How's Ganon Tower coming Mewtwo2000.


Oh, you can watch how it's going by yourself

http://www.youtube.com/watch?v=3uAMFZSUaeE

Note that it's not finished.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: amount18 on November 22, 2010, 05:30:31 PM
Wow, Mewtwo!  Your stages are looking more and more like they could have been in the original game!!  Very nice!


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ForOhFor Error on November 22, 2010, 05:33:16 PM
O: Extremely awesome.

Any other plans for Gannondorf in there? Or just a few things to make gameplay a bit more varied?


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Beyond on November 22, 2010, 05:38:45 PM
Well, the idea of having a collision model emulating the tornado was in my mind from the beginning, but personally, I don't think it's something we should care of. I mean, everything related to a tornado in the stage, makes the stage act weird, and the gameplay becomes a little... strange...

Anyway, I will include the tornado in the stage as an unlockable part, like I did before with other stages.

How's Ganon Tower coming Mewtwo2000.


Oh, you can watch how it's going by yourself

[url]http://www.youtube.com/watch?v=3uAMFZSUaeE[/url]

Note that it's not finished.


:happy:

Damn, Mewtwo. That looks amazing. Why do you tease me so? DX

Can't wait for you to release this man.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Mewtwo2000 on November 22, 2010, 05:43:01 PM
O: Extremely awesome.

Any other plans for Gannondorf in there? Or just a few things to make gameplay a bit more varied?

I don't guess he's doing much more there. Maybe another smash to the ground, so the rest of the blocks are falling, and the stage becomes a single-floor stage. So it will start as a flat walkoff stage, then will become a non-flat walkoff, and finally a no-walkoff. I guess it can be interesting.

Anyway, there's much to do. My plans are beyond what's in the video. I hope to finish it soon. If not, I suppose I could release a first version, like I did with Temple of Time.


:happy:

Damn, Mewtwo. That looks amazing. Why do you tease me so? DX

Can't wait for you to release this man.

I hope I'm able to resease it soon ^^U


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Ricky (Br3) on November 22, 2010, 05:54:29 PM
I think you should make Ganondorf's punch like this: he rises up in the air a bit then falls fast.

The way he is doing now looks a little weird. It's like the impact was only from his slow landing.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Afro-Troid on November 22, 2010, 06:47:43 PM
Just want to let you know, your probably my favorite all-time Brawl hacker. Your hacks are so incredibly amazing that I can't help but download almost all of them. You rock!


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ItalianStallion on November 22, 2010, 06:57:44 PM
Wow that stage is amazing man how do you do such things? lol

I wish there was a way to go back to the original walk off stage.

Will you be making a version that stays like the first part?


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Mit on November 22, 2010, 07:00:57 PM
Whenever you get far enough, I think you should release a version with a camera that's zoomed out a bit more, and has walls on the side :D  So the only way to die is off the top and the bottom, and it gets more and more hectic as more blocks fall.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: AGFanProduction on November 22, 2010, 07:01:57 PM
I watch that Video and the Pictures and I was thinking:

This is EXCELLENT!

Flawless Victory for you Mewtwo2000
That Stage Its AMAZING, AWESOME AND AMAZING AGAIN!
YAY!


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: hotdogturtle on November 22, 2010, 09:04:05 PM
What's the difference between STGKART_ALT and STGKART_ALT_SMALL?


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: amount18 on November 22, 2010, 09:06:11 PM
What's the difference between STGKART_ALT and STGKART_ALT_SMALL?
boundary size.  alt_small is supposed to be more playable/competitive.

Which boundaries are on Villains and on Galaxy, though?


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ✿Zelia✿ on November 22, 2010, 09:51:31 PM
Wow so cool,
 you bring back OoT from the Dead and to bring it into brawl it makes me feel like am playing OoT again am just so speechless.  :'(


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Mewtwo2000 on November 23, 2010, 03:22:20 AM
Just want to let you know, your probably my favorite all-time Brawl hacker. Your hacks are so incredibly amazing that I can't help but download almost all of them. You rock!

Thanks, I appreciate your words :)

Wow that stage is amazing man how do you do such things? lol

I wish there was a way to go back to the original walk off stage.

Will you be making a version that stays like the first part?

Sure. There will be a walkoff version :P

Whenever you get far enough, I think you should release a version with a camera that's zoomed out a bit more, and has walls on the side :D  So the only way to die is off the top and the bottom, and it gets more and more hectic as more blocks fall.

That's one of the possibilities I handled when I first thought about this stage. I will include one version like this :)

What's the difference between STGKART_ALT and STGKART_ALT_SMALL?
boundary size.  alt_small is supposed to be more playable/competitive.

Which boundaries are on Villains and on Galaxy, though?

I guess the big ones. Anyway, I recall have uploaded the small sized villains too.

I watch that Video and the Pictures and I was thinking:

This is EXCELLENT!

Flawless Victory for you Mewtwo2000
That Stage Its AMAZING, AWESOME AND AMAZING AGAIN!
YAY!

Wow so cool,
 you bring back OoT from the Dead and to bring it into brawl it makes me feel like am playing OoT again am just so speechless.  :'(

Thanks ^^

Well, these are my plans with the stage:

- The 'official' version will be like in the video, with falling blocks and a first walkoff state.
- There will be a no-block version. You will start the match with no blocks. Similar to standard stages like FD.
- There will be a walkoff version. You will start the match full of blocks. And they will remain there during the rest of the match.
- There will be one with breakable blocks, like mushroom kingdom melee. The stage will be walkoff until you break the blocks.
- Another version, this will be the 'more realistic' one. You won't be able to die sideways, or even upwards. Blocks will fall, and downwards will be the only way to die. As there will be a ceiling, strong hits will make you bounce to the dying area.
- An alternate area. You will be able to fight in the area previous to meet ganondorf. You won't be able to get to Ganon's place in this version.

These are the ones I'm planning by now. All of them will be in the same Vault entry, in a single mediafire folder. So everybody will be able to get their prefered version.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: amount18 on November 23, 2010, 06:31:41 AM
What's the difference between STGKART_ALT and STGKART_ALT_SMALL?
boundary size.  alt_small is supposed to be more playable/competitive.

Which boundaries are on Villains and on Galaxy, though?

I guess the big ones. Anyway, I recall have uploaded the small sized villains too.

Well, these are my plans with the stage:
- The 'official' version will be like in the video, with falling blocks and a first walkoff state.
- There will be a no-block version. You will start the match with no blocks. Similar to standard stages like FD.
- There will be a walkoff version. You will start the match full of blocks. And they will remain there during the rest of the match.
- There will be one with breakable blocks, like mushroom kingdom melee. The stage will be walkoff until you break the blocks.
- Another version, this will be the 'more realistic' one. You won't be able to die sideways, or even upwards. Blocks will fall, and downwards will be the only way to die. As there will be a ceiling, strong hits will make you bounce to the dying area.
- An alternate area. You will be able to fight in the area previous to meet ganondorf. You won't be able to get to Ganon's place in this version.

These are the ones I'm planning by now. All of them will be in the same Vault entry, in a single mediafire folder. So everybody will be able to get their prefered version.

oh right.  Yea, I saw that after I posted.  Those look like good plans for a stage that you made so well it could have been in the game! 

I remember when you did the flooded fourside, you said there were options in the file.  I want to get Dusk Flooded Fourside (rain or no).  Could you either point me to the spots I need to change in the file, or better yet (since i am on a mac and don't want to reboot) could you post that version?  I had thought you did before.   Thanks again for all of your amazing work!


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Mewtwo2000 on November 23, 2010, 07:08:51 AM
I'm not home right now and can't test, but this should be it:

http://www.mediafire.com/download.php?4xamapvyejbwuva

Flood+Dusk+Clouds, no Screen, no Rain.

Activating rain would be changing the position of the modeldata101 containing the rain (upwards). Activating the screen would be changing the position of the modeldata3 containing the screen. Anyway, the screen only works when loaded as Pokemon Stadium 2.

I love making stages with multiple options xD


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Link40 on November 23, 2010, 10:14:36 AM
Great, no, awesome job !
but I have 2 questions :

1) Did you made a new soundtrack ? Because at 00:03 there is nothing displayed as music :srs:
2) How do you import so good textures from OoT ? Because when I import textures from OoT, they are extremely small... (approx. from 8x8 to 64x64) And this is a major problem I have for my Forest Meadow stage  :>.>:


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: GameWatching on November 23, 2010, 10:41:13 AM
 :srs:

why i didn't saw that stage ?
i can't describe the epicness...


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ✿Zelia✿ on November 23, 2010, 11:20:22 AM
Tell me Mewtwo2000 can i add it to the stage roster like people do with a pack of stages that you.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: BlueBrain on November 23, 2010, 11:39:22 AM
suggestion for ganon's tower: u could make wall and and maybe ceiling collisions, so the only way of killing someone is downwards after ganon has removed the blocks, also of course, like bridge of eldin, u could find some way to loop the stage, that would be more interesting.

looks rly awesome


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Mewtwo2000 on November 23, 2010, 12:45:30 PM
Great, no, awesome job !
but I have 2 questions :

1) Did you made a new soundtrack ? Because at 00:03 there is nothing displayed as music :srs:
2) How do you import so good textures from OoT ? Because when I import textures from OoT, they are extremely small... (approx. from 8x8 to 64x64) And this is a major problem I have for my Forest Meadow stage  :>.>:


1) No, it's only that I'm using Hanenbow's music in custom stages 17 and on. And the stage is placed in STGCUSTOM11.pac right now, the 17th. It seems that hanenbow doesn't display a name O.o
2) The textures are that size, I'm only resizing them with paint shop pro to make textures a little smoother.

Tell me Mewtwo2000 can i add it to the stage roster like people do with a pack of stages that you.


Sure, any stage works in a stage roster code. Also, I'll include it to my stage pack 2 as the 17th stage.

suggestion for ganon's tower: u could make wall and and maybe ceiling collisions, so the only way of killing someone is downwards after ganon has removed the blocks, also of course, like bridge of eldin, u could find some way to loop the stage, that would be more interesting.

looks rly awesome


If you look the last page in this thread, you will see that I'm planning one version with these conditions ;P

EDIT: I've updated the original Ho-oh stage, with the wifi room platform.

(http://img101.imageshack.us/img101/989/al1011232106binout.jpg)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2332


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Link40 on November 23, 2010, 01:53:13 PM
Great, no, awesome job !
but I have 2 questions :

1) Did you made a new soundtrack ? Because at 00:03 there is nothing displayed as music :srs:
2) How do you import so good textures from OoT ? Because when I import textures from OoT, they are extremely small... (approx. from 8x8 to 64x64) And this is a major problem I have for my Forest Meadow stage  :>.>:


1) No, it's only that I'm using Hanenbow's music in custom stages 17 and on. And the stage is placed in STGCUSTOM11.pac right now, the 17th. It seems that hanenbow doesn't display a name O.o
2) The textures are that size, I'm only resizing them with paint shop pro to make textures a little smoother.

Tell me Mewtwo2000 can i add it to the stage roster like people do with a pack of stages that you.


Sure, any stage works in a stage roster code. Also, I'll include it to my stage pack 2 as the 17th stage.

suggestion for ganon's tower: u could make wall and and maybe ceiling collisions, so the only way of killing someone is downwards after ganon has removed the blocks, also of course, like bridge of eldin, u could find some way to loop the stage, that would be more interesting.

looks rly awesome


If you look the last page in this thread, you will see that I'm planning one version with these conditions ;P

EDIT: I've updated the original Ho-oh stage, with the wifi room platform.

([url]http://img101.imageshack.us/img101/989/al1011232106binout.jpg[/url])

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2332[/url]


You mean use this program to improve the textures ? I'll try it out :)
But I have another problem with importing textures from OoT : not all the textures are dumped... Which is the plugin you're using ?


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Mewtwo2000 on November 23, 2010, 02:03:41 PM
Jabo's direct 3D 7 or something like that, don't remember the name now.

One tip: Sometimes, when you activate the dump, and a texture is already showing, the dumper won't get it. So, activate the dumper before you reach to a certain area, so most textures got dumped.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: ✿Zelia✿ on November 23, 2010, 03:16:01 PM
Well thats good to hear, that it will be Custom Pack 2, Let me guess your at 90% for progress on Ganon Tower.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Enigmatic on November 23, 2010, 10:41:09 PM
I'm pumped for ocarina of time 3ds, so I am in the mood for some zelda hacks. Gannon's tower looks like the best stage from you ever. *high fives*


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010)
Post by: Mewtwo2000 on November 24, 2010, 03:17:47 AM
Today I'm supposed to update the blog. My original plan was posting Ganon's, but there's some work to do yet, and it will be delayed. I'll post some minor stuff instead.

Hope Ganon's done in a week starting today.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (24 nov 2010)
Post by: junior139 on November 24, 2010, 10:51:28 AM
wow ganons tower looks fun to play in so mewtwo any plans on releasing the mario bros melee stage without the pack ?


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (24 nov 2010)
Post by: amount18 on November 24, 2010, 11:07:06 AM
wow ganons tower looks fun to play in so mewtwo any plans on releasing the mario bros melee stage without the pack ?



He already did... http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13602 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13602)


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (24 nov 2010)
Post by: CutterKirby64 on November 24, 2010, 02:41:38 PM
Wow, this Ganon Tower is looking awesome! Can't wait to download it.  ;D
Anyway, can someone please tell me how to export textures from other games, like Mewtwo did with this one? Also is there a program to do it?


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (24 nov 2010)
Post by: libertyernie on November 24, 2010, 02:59:00 PM
You can get textures from an N64 game by running an N64 emulator and having an option checked in the video plugin settings to dump the textures. Dolphin (the GCN/Wii emulator) has a similar feature.
Or if it's from a 2D game (i.e. pre-N64), take a bunch of screenshots.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (24 nov 2010)
Post by: ✿Zelia✿ on November 24, 2010, 03:19:22 PM
So Mewtwo there of versions of Ganon Tower that people can play on to knock the cpu's/player's off the stage to win.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (24 nov 2010)
Post by: Ricky (Br3) on November 24, 2010, 03:44:36 PM
Have you seen Starwaffle's Fountain of Dreams?


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (24 nov 2010)
Post by: Mewtwo2000 on November 24, 2010, 04:53:55 PM
Have you seen Starwaffle's Fountain of Dreams?


No, I didn't. I knew he was doing that stage anyway, as he told me about it on PM. The model I'm using for my Fountain of Dreams is his, and he has made a similar-to-fountain of dreams stage with it. But it's not Fountain of Dreams, the name's Broken Dreams.

By the way, I'm uploading this to the blog in a moment:

http://www.youtube.com/watch?v=6w6H8yVeUGM

Ganon's tower will be my next blog post after this one ^^U


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (24 nov 2010)
Post by: ItalianStallion on November 24, 2010, 05:10:06 PM
That stage looks great actually, looks really fun to play in. I'll be adding this as a replacement for the Underground version.

Also Mewtwo, I know that's the song from Bowser's stage on Mario 64, but would you mind uploading the brstm? I know you loop yours.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (24 nov 2010)
Post by: ✿Zelia✿ on November 24, 2010, 05:12:37 PM
It looks good, hey will you add it to Custom Pack 2.


Title: Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (24 nov 2010)
Post by: CutterKirby64 on November 24, 2010, 05:22:20 PM
Have you seen Starwaffle's Fountain of Dreams?


No, I didn't. I knew he was doing that stage anyway, as he told me about it on PM. The model I'm using for my Fountain of Dreams is his, and he has made a similar-to-fountain of dreams stage with it. But it's not Fountain of Dreams, the name's Broken Dreams.

By the way, I'm uploading this to the blog in a moment:

[url]http://www.youtube.com/watch?v=6w6H8yVeUGM[/url]
Ganon's tower will be my next blog post after this one ^^U


Pretty cool, do you plan on making an Overworld version of it? Also, how do you record your matches?


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Mewtwo2000 on November 24, 2010, 06:36:29 PM
Maybe in the future ^^U

About the recording, I'm using a video capture device, a small USB thingy that allows me to have my wii next to me to make videos or testing things.

By the way, new Ganon's Tower picture:

(http://img534.imageshack.us/img534/6600/al1011250230binout.jpg)


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: ✿Zelia✿ on November 24, 2010, 06:44:01 PM
Wow that picture, is so cool that i want too play it now.


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: junior139 on November 24, 2010, 06:49:52 PM
you make the greatest stages mewtwo Lol cnt wait to play in ganons tower Lol


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: ✿Zelia✿ on November 24, 2010, 07:31:22 PM
So when are you gonna release Ganon Tower.


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: junior139 on November 24, 2010, 09:06:51 PM
i think he said afta he released underground mario stage so should be soon


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: ✿Zelia✿ on November 24, 2010, 09:09:48 PM
yeah i think he will release it soon.


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: ItalianStallion on November 25, 2010, 12:12:41 AM
I think he said next week.

And damn the stage looks sick man, great job.

Did you read my question about the brstm?


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Mewtwo2000 on November 25, 2010, 02:18:06 AM
Yeah, I will upload it later if I don't find it already in the vault ;)


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: ✿Zelia✿ on November 25, 2010, 01:16:06 PM
Like that will ever happen unless you post it Mewtwo2000, wait a minute let me guess that was a joke.


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Mewtwo2000 on November 25, 2010, 01:40:27 PM
New picture of Ganon's. More animations.

(http://img84.imageshack.us/img84/686/al1011252129binout.jpg)


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: ✿Zelia✿ on November 25, 2010, 01:46:38 PM
Wow it's really good picture, oh yeah Happy Thanksgiving Mewtwo2000.


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Mewtwo2000 on November 26, 2010, 08:12:54 AM
Wow it's really good picture, oh yeah Happy Thanksgiving Mewtwo2000.


Happy Thanksgiving xD

(http://img255.imageshack.us/img255/1695/al1011260234binoutp.jpg) (http://img193.imageshack.us/img193/2061/al1011261523binout.jpg)

As you can see, the under part is almost done


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Hollow on November 26, 2010, 08:13:37 AM
Joining my tourney, then, huh?


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Mewtwo2000 on November 26, 2010, 08:18:20 AM
Sure, it will be fun xD


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: ???? on November 26, 2010, 09:11:02 AM
Wow it's really good picture, oh yeah Happy Thanksgiving Mewtwo2000.


Happy Thanksgiving xD

([url]http://img255.imageshack.us/img255/1695/al1011260234binoutp.jpg[/url]) ([url]http://img193.imageshack.us/img193/2061/al1011261523binout.jpg[/url])

As you can see, the under part is almost done


That looks amazing. o.O


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Link40 on November 26, 2010, 09:51:28 AM
Rate this stage :

a) awesome
b) Super Awesome
c) Super Special Awesome
d) Chuck Norris

It is really perfect, but with the down level, where are the death boundaries ?


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Hollow on November 26, 2010, 09:55:29 AM
D.

That is correct!

$1,000,000 prize winner!!!


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: ✿Zelia✿ on November 26, 2010, 12:46:51 PM
Looks so cool Mewtwo2000 and on the bottom of Ganon's Tower can you put in breakble pots that hold items such as food and stuff.


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: ???? on November 26, 2010, 02:20:30 PM
Rate this stage :

a) awesome
b) Super Awesome
c) Super Special Awesome
d) Chuck Norris


Hm.... I'll pick E

e) Heiwajima Shizuo  xD


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Ricky (Br3) on November 26, 2010, 02:50:45 PM
Rate this stage :

a) awesome
b) Super Awesome
c) Super Special Awesome
d) Chuck Norris



Hm.... I'll pick E

e) Heiwajima Shizuo  xD


Following the logic...

F) Zaraki Kenpachi
(http://mob155.photobucket.com/albums/s313/tretiak302/zaraki_kenpachi.jpg?t=1242004841)

G) Kenshiro
(http://archive.easymodo.net/board/cgl/img/0038/05/1290210400611.jpg)

?) Toshiro Masuda
The composer of Chrono Trigger/Cross OST


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: ✿Zelia✿ on November 26, 2010, 04:17:49 PM
Hey Mewtwo2000 is Ganon Tower ready to release yet or do you have somethings to work on first.


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Ricky (Br3) on November 26, 2010, 04:22:54 PM
He said it'd be out next week


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: ✿Zelia✿ on November 26, 2010, 04:27:42 PM
Then i can't wait for next week then because that stage is the greatest stage that i ever seen and i can't wait to play on it and take snapshots.


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Mewtwo2000 on November 26, 2010, 06:44:23 PM
The release is set for next tuesday. Anyway, it may be unfinished when the first version is out. I'm including some details, and including all of them would be difficult in only 4 days.

Also, I could be uploading a new video later today. Not much different in it though, cause the last edits made to it are in the underground area, which is not playable in the main version.


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: spiderjjr45 on November 26, 2010, 06:58:16 PM
Hey Mewtwo, you know your Mushroom Kingdom Melee stage, is the chance you have a version WITHOUT the Warp Pipes? I was doing hack of your hack, and I can't seem to find the model file or anything for the Warp Pipes except the textures inside the file, and so I was wondering if you could help me.


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Enigmatic on November 26, 2010, 07:02:02 PM
I would download your mushroomy kingdom underground, but my wii always freezes when it tries to load anything related to mushroomy; its just the disk itself.

Ganon's tower looks awesome. Will there be a version with next-gen level textures, or will it just be released with the textures from OoT?


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Mewtwo2000 on November 26, 2010, 07:09:25 PM
Hey Mewtwo, you know your Mushroom Kingdom Melee stage, is the chance you have a version WITHOUT the Warp Pipes? I was doing hack of your hack, and I can't seem to find the model file or anything for the Warp Pipes except the textures inside the file, and so I was wondering if you could help me.

Do you mean the decorative pipes in Mushroom Kingdom Melee?

They are in the modeldata[101], the names are WpnMarioDokan.

What kind of hack are you doing anyway? O.o

I would download your mushroomy kingdom underground, but my wii always freezes when it tries to load anything related to mushroomy; its just the disk itself.

Ganon's tower looks awesome. Will there be a version with next-gen level textures, or will it just be released with the textures from OoT?

That issue is strange for sure O.o

It will be released with OoT textures only. If somebody feels like texturizing it, it's okay, but I'm keeping it N64-ish.


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: renkaken on November 26, 2010, 07:18:55 PM
Mewtwo Ganon Tower look amazing
esta bacanazo
good work
lol at bilingue
I would download your mushroomy kingdom underground, but my wii always freezes when it tries to load anything related to mushroomy; its just the disk itself.

Ganon's tower looks awesome. Will there be a version with next-gen level textures, or will it just be released with the textures from OoT?

does it freezes in my music too?
may i have a solution


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: ✿Zelia✿ on November 26, 2010, 07:22:27 PM
So tell on the bottom level of Ganon's Tower will there be pots that are breakble and have items in them.


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Enigmatic on November 26, 2010, 07:36:52 PM
Mewtwo Ganon Tower look amazing
esta bacanazo
good work
lol at bilingue
I would download your mushroomy kingdom underground, but my wii always freezes when it tries to load anything related to mushroomy; its just the disk itself.

Ganon's tower looks awesome. Will there be a version with next-gen level textures, or will it just be released with the textures from OoT?

does it freezes in my music too?
may i have a solution

Yeah, it does freeze in my music too.


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Segtendo on November 26, 2010, 07:40:26 PM
So tell on the bottom level of Ganon's Tower will there be pots that are breakble and have items in them.
I highly doubt that's possible. We don't have that technology yet.


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Mewtwo2000 on November 26, 2010, 07:46:07 PM
So tell on the bottom level of Ganon's Tower will there be pots that are breakble and have items in them.
I highly doubt that's possible. We don't have that technology yet.

I guess he only asks about the pots, which have items in them in OoT. Well, my brother told me that I should include them, as decorative objects, of course. I'll try to include them, but they're not prioritary to me. Again, the bottom level won't be reachable, at least in the 'standard' version.

One of the extra versions will be a flat walkoff in that place.


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: hughie on November 26, 2010, 07:58:52 PM
Im just stopping by because i was wondering how Pokemon Stadium's TV screen in the BG works. It can follow one player and show them up on the screen, do you have any idea how that happens? D:


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Ricky (Br3) on November 26, 2010, 08:01:06 PM
The pokémon stadium screen is part of the module, he didn't do anything AFAIK


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: hughie on November 26, 2010, 08:03:29 PM
Oh, i was thinking that people could turn the screen over and brawl on it. XP


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: milliondollar mistake on November 26, 2010, 08:25:50 PM
this may have been mentioned already, but would it be possible to have ganon give damage when he hits the ground with his fist? Since that would be a little more realistic.


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: ItalianStallion on November 26, 2010, 08:33:08 PM
One of the extra versions will be a flat walkoff in that place.


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: milliondollar mistake on November 26, 2010, 08:39:24 PM
That doesn't quiet answer my question but ok...


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Mewtwo2000 on November 26, 2010, 08:51:59 PM
this may have been mentioned already, but would it be possible to have ganon give damage when he hits the ground with his fist? Since that would be a little more realistic.


No, sorry, that would be cool, but it's not possible at the moment...

Second preview video:

http://www.youtube.com/watch?v=O55MtOwquUg


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: junior139 on November 26, 2010, 09:39:41 PM
wow the stage keeps gettin more nd more awesome


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Segtendo on November 26, 2010, 09:46:21 PM
I commented on how Ganon makes the floor drop :af:


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Hollow on November 26, 2010, 09:47:30 PM
Yeah, it would be cool if Ganon could damage you.

Wow, why do I keep starting a new page when I post?


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: spiderjjr45 on November 26, 2010, 10:06:43 PM
Hey Mewtwo, you know your Mushroom Kingdom Melee stage, is the chance you have a version WITHOUT the Warp Pipes? I was doing hack of your hack, and I can't seem to find the model file or anything for the Warp Pipes except the textures inside the file, and so I was wondering if you could help me.



Do you mean the decorative pipes in Mushroom Kingdom Melee?

They are in the modeldata[101], the names are WpnMarioDokan.

What kind of hack are you doing anyway? O.o

Ah yes, I see. Wonder how I missed that. Anyhow, I know there's a way to make things invisible with Materials or such, but I don't know that process. Could you please explain how one would go about removing the aforementioned warp pipes?

Edit: Oh look, I'm an advanced kitty now.  :af:


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: ✿Zelia✿ on November 26, 2010, 10:10:51 PM
I love the stage Mewtwo2000 you bring Ganon's Tower to life i just want to say your the greatest Stage Hacker i love how it's so epic.


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Enigmatic on November 26, 2010, 10:43:27 PM
In response to your last posted video, in the final version ganon will make more blocks fall after the first wave right?


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Mewtwo2000 on November 27, 2010, 03:37:40 AM
Ah yes, I see. Wonder how I missed that. Anyhow, I know there's a way to make things invisible with Materials or such, but I don't know that process. Could you please explain how one would go about removing the aforementioned warp pipes?

Edit: Oh look, I'm an advanced kitty now.  :af:

To make a material invisible, go to materials1 in the model, and make the property 'type' to be 3 in all of the materials in the model. Anyway, it seems easier to delete them... ._.

In response to your last posted video, in the final version ganon will make more blocks fall after the first wave right?

Yeah, he will do it more times, and more blocks will fall.


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: BlueBrain on November 27, 2010, 03:43:37 AM
u should probably make a version without ganon, u know, for link vs ganondorf battles, it would be weird to see ganon in the background and fighting at the same time... xD


Title: Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010)
Post by: Mewtwo2000 on November 27, 2010, 04:02:12 AM
Yeah, I know xD

Ganondorf and his effects are in a separate modeldata, so turning on/off will be easy. I will also include a no-ganon version in the mediafire folder for those who don't know how to turn him off.


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: Ricky (Br3) on November 27, 2010, 04:40:07 AM
I think you should make Ganondorf's punch like this: he rises up in the air a bit then falls fast.

The way he is doing now looks a little weird. It's like the impact was only from his slow landing.


I still think the same. Video for help:

http://www.youtube.com/watch?v=UK5tjyp8nEc



Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: BlueBrain on November 27, 2010, 04:44:15 AM
damn, just thouht about another version, make it like how it looked in the beginning from that video, but without ganondorf, it would be awesome to fight ganon there...


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: Link40 on November 27, 2010, 04:57:14 AM
damn, just thouht about another version, make it like how it looked in the beginning from that video, but without ganondorf, it would be awesome to fight ganon there...

Making the organ would be a pain in the a**


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: Allbait on November 27, 2010, 05:51:55 AM
Ganon's tower is looking epic... Although I'd prefer seeing the Hyrule Throne room from TP with the triforce on the statue of the 3 goddesses :P
OMG Wind waker final battle would be my fav Ganon battle stage ever! I remember how awesome it was in WW fighting Ganon on top of his tower with water coming down and flooding Hyrule <3
Why are the Ganon fights always in such awesome places? XD


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: Link40 on November 27, 2010, 06:58:18 AM
Ganon's tower is looking epic... Although I'd prefer seeing the Hyrule Throne room from TP with the triforce on the statue of the 3 goddesses :P
OMG Wind waker final battle would be my fav Ganon battle stage ever! I remember how awesome it was in WW fighting Ganon on top of his tower with water coming down and flooding Hyrule <3
Why are the Ganon fights always in such awesome places? XD

Also an awesome idea, but make the water which falls on the tower would be really complicated.


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: BlueBrain on November 27, 2010, 01:07:00 PM
dont think so, just animate the floor i think, nothing mewtwo couldnt do... but this is gettin off-topic.


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: Mewtwo2000 on November 27, 2010, 05:29:23 PM
damn, just thouht about another version, make it like how it looked in the beginning from that video, but without ganondorf, it would be awesome to fight ganon there...


Making the organ would be a pain in the a**


That's right xD

(http://img529.imageshack.us/img529/45/al1011280124binout.jpg)


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: ✿Zelia✿ on November 27, 2010, 05:31:42 PM
From that picture it looks like to be a huge pain in the butt hey are you gonna put zelda in there trap ped in the pink crystel.


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: junior139 on November 27, 2010, 05:41:56 PM
man i cnt wait for this stage mewtwo as i said be4 u r a god of stage making


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: ItalianStallion on November 27, 2010, 06:32:53 PM
damn, just thouht about another version, make it like how it looked in the beginning from that video, but without ganondorf, it would be awesome to fight ganon there...


Making the organ would be a pain in the a**


That's right xD

([url]http://img529.imageshack.us/img529/45/al1011280124binout.jpg[/url])


What!


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: Hollow on November 27, 2010, 06:34:31 PM
Damn. What is this over? I'm sooooo getting it.


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: ✿Zelia✿ on November 27, 2010, 06:43:23 PM
I can't wait for Nov. 30 because of this stage.


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: Link40 on November 27, 2010, 06:48:05 PM
You must be a member of Big N to be able to do such magnificient stages lol
Truly, it is perfect !
Now, if you would do Mizar's Palace from jet Force Gemini, you would be my god :af:


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: Segtendo on November 27, 2010, 08:09:47 PM
Must... get... stage...


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: Mewtwo2000 on November 27, 2010, 08:32:39 PM
If you like the stage with the pictures, then you will love it when this video is seen

http://www.youtube.com/watch?v=fSeLy_7-0EQ


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: junior139 on November 27, 2010, 08:35:55 PM
mewtwo i can tell yuhh a million times u r a god of stage making do yuhh have a tutorial cuz i would love tyo learn Lol


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: ItalianStallion on November 27, 2010, 08:43:40 PM
Wow how did you do that at the beginning? That's the first time I've sen that but it makes sense cause the it had the same collisions and flat ground. Forget about the flat version, I love this 3rd video Mewtwo.

You always keep outdoing yourself, this is gonna be the [censored] when its on the blog!


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: ✿Zelia✿ on November 27, 2010, 08:52:40 PM
If you like the stage with the pictures, then you will love it when this video is seen

[url]http://www.youtube.com/watch?v=fSeLy_7-0EQ[/url]

Love the Video, Mewtwo2000 i suggest if you had the time you could add Princess Zelda in the pink crystel then when the organ disappear she disappears with it.


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: Mewtwo2000 on November 27, 2010, 08:55:29 PM
I can't do that. I don't guess Zelda is able to fade out. Also, characters have high quality textures that take too much space. Ganondorf is far enough.

About the stage, you've not seen everything yet xD


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: ✿Zelia✿ on November 27, 2010, 08:58:19 PM
then i can't wait for what your gonna show next  ;)


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: Naruto200Man on November 27, 2010, 09:51:13 PM
Not saying you have to, but the stage would feel more nastalgic if there were two more 'stages' in it.

The third level in the stage sequence could be where the whole upper area shatters appart like in this cutscene.

http://www.youtube.com/watch?v=zptsQo9Ef0s

Then it warps outside the castle where you watch it fall down like in this cutscene.
http://www.youtube.com/watch?v=JYNEV0W0jmw

And lastly it's a huge stage based on the arena where u fight ganondorf, does that sound too hard?



Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: Mit on November 28, 2010, 01:40:59 AM
Pleeeeease make one more version with walls on the sides but not ceiling.  I don't want it to be THAT enclosed, but more like a better version of Shadow Moses :)

Are you going to zoom the camera out a bit on the enclosed version as well?


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: SiLeNtDo0m on November 28, 2010, 02:28:57 AM
I love the fact that Ganon's Tower is a box stage with only the bottom open.  That said though, sucks for characters like Peach with trashy vertical recovery and light weight XD.

Still awesome stage.  What does it go over again?


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (27 nov 2010)
Post by: Mewtwo2000 on November 28, 2010, 07:45:27 AM
Not saying you have to, but the stage would feel more nastalgic if there were two more 'stages' in it.

The third level in the stage sequence could be where the whole upper area shatters appart like in this cutscene.

[url]http://www.youtube.com/watch?v=zptsQo9Ef0s[/url]

Then it warps outside the castle where you watch it fall down like in this cutscene.
[url]http://www.youtube.com/watch?v=JYNEV0W0jmw[/url]

And lastly it's a huge stage based on the arena where u fight ganondorf, does that sound too hard?




The last part is what sounds hard. I mean, it's not impossible to warp the whole stage, but I would need to make dissapear lots of models, in addition to need more textures, and I'm near to the limit right now. My real intention ends up in the beginning of your second video, the same area without walls, all destroyed by ganondorf. I have the intentions to implement this as a final transformation for the stage, once all the blocks are down, ganon gets mad and selfdestructs, collapsing the area. The blocks would reappear though, and the stage would remain like this.

Anyway, it's a concept, the stage is set to be released in 2 days and I'm not sure I'm able to make all of this, at least for the first release. Also, I don't discard making a castle seige based version of this stage, so the first instance is the normal fight, the second one the destroying castle, and the third one the place where you fight the final Ganon.

Pleeeeease make one more version with walls on the sides but not ceiling.  I don't want it to be THAT enclosed, but more like a better version of Shadow Moses :)

Are you going to zoom the camera out a bit on the enclosed version as well?


Sure... But I guess there will be too many versions and people will not know which one choose xD

I love the fact that Ganon's Tower is a box stage with only the bottom open.  That said though, sucks for characters like Peach with trashy vertical recovery and light weight XD.

Still awesome stage.  What does it go over again?


The only bottom open is only one of the version of the stage. About what does it go over, I'm not sure yet. Like most of my stage, it should work nicely over many stages, but it wouldn't work for temple at the same time as Final Destination. I should make at least a special version for temple... Or I could get request once the stage is released O.o


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (28 nov 2010)
Post by: ItalianStallion on November 28, 2010, 10:00:32 AM
I think Ganondorf Tower is looking good and has a lot to offer already. Don't pay attention to those requesting things like Zelda in a diamond or the pots, I mean are you serious? lol damn perfectionists and [censored].


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (28 nov 2010)
Post by: Ricky (Br3) on November 28, 2010, 10:05:07 AM
(http://danbooru.donmai.us/data/3ebe9266bfa0d606768cfc3a307cbfca.jpg)


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (28 nov 2010)
Post by: ForOhFor Error on November 28, 2010, 10:58:22 AM
Alright, how did you make the stage fade?

Some of the stuff you put in your stages seems impossible for current methods >.>


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (28 nov 2010)
Post by: Ricky (Br3) on November 28, 2010, 11:07:44 AM
I'm guessing it's VIS0 files.


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (28 nov 2010)
Post by: BlueBrain on November 28, 2010, 12:07:35 PM
try replacing castle siege, the rel files should do the warping stuff!


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (28 nov 2010)
Post by: Mewtwo2000 on November 28, 2010, 12:39:18 PM
try replacing castle siege, the rel files should do the warping stuff!

Already said so in this message xD

I don't discard making a castle seige based version of this stage, so the first instance is the normal fight, the second one the destroying castle, and the third one the place where you fight the final Ganon.


But that would be after releasing the first version

I'm guessing it's VIS0 files.

Already said in a youtube message, but what I'm using are CLR0 animations with certain models that allow transparency.


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (28 nov 2010)
Post by: BlueBrain on November 28, 2010, 01:00:43 PM
oh, lol didnt see that one, but it would rly be awesome!


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by nov 30] (28 nov 2010)
Post by: ✿Zelia✿ on November 28, 2010, 02:24:10 PM
Actally doing alot of work on ganon's tower must be tiring, huh, Mewtwo2000.


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: Mewtwo2000 on November 28, 2010, 05:37:24 PM
It is, and time consuming... I'm doing my best with this one...

About the stage, I'm pushing it back one day... Wednesday 1 instead of Tuesday 30. So more time to finish it and make it feature more details >.<


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: Segtendo on November 28, 2010, 07:35:56 PM
Better late then never Mewtwo ;)


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: ✿Zelia✿ on November 28, 2010, 08:24:27 PM
Take your time Mewtwo2000, when you release it will be worth the wait, so yeah take the time that you need. 


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: BlueBrain on November 29, 2010, 04:15:41 AM
better late and pure awesomeness than soon and just awesome... xD


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: diegoforfun on November 29, 2010, 09:04:44 AM
as Jokekid said!!Take your time "brodar":D
One of the best ssbb mod thread that i've seen around,for sure!
Thanks for share your works!


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: Mewtwo2000 on November 29, 2010, 12:37:37 PM
Well, the stage is scheduled for Wednesday for now. If I need a new delay, I will use it, so the stage gets better.

About the stage, new picture, this one's from the bottom part of the stage.

(http://img89.imageshack.us/img89/7538/al1011292031binoutt.jpg)

Also, this is how Ganon looks when he's not fooling around to destroy the stage:

(http://img252.imageshack.us/img252/5585/al1011292042binoutv.jpg)

This animation will be used in the 'under' and 'no-falling-blocks' versions.


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: ItalianStallion on November 29, 2010, 01:01:01 PM
Also, this is how Ganon looks when he's not fooling around to destroy the stage:

([url]http://img252.imageshack.us/img252/5585/al1011292042binoutv.jpg[/url])

This animation will be used in the 'under' and 'no-falling-blocks' versions.



I lol'd a lot when I saw this.

Good to know there's gonna be moar versions.

Nice to know you know how to animate characters too, interesting. You are full of surprises aren't you?


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: junior139 on November 29, 2010, 01:14:41 PM
MEWTWO 2000 = stage building GOD Lol


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: milliondollar mistake on November 29, 2010, 01:58:17 PM
I totally forgot about the piano part of the battle! Nice work!


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: Hollow on November 29, 2010, 02:02:16 PM
Excellent work with Ganon's animations, Mewtwo. I'm defintely getting this.


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: Beyond on November 29, 2010, 02:08:11 PM
<_<

I f*cking love you. Stage looks sexy...


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: ItalianStallion on November 29, 2010, 02:26:46 PM
I mean, who isn't gonna get this stage? Seriously.

Even people who have never played Ocarina of Time (shame on you) will get it.


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: Puraidou on November 29, 2010, 02:47:12 PM
this will get into the top downloads no matter what, i'm 100% sure of it :O


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: Mewtwo2000 on November 29, 2010, 02:50:17 PM
People said the same about Facility xD


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: ItalianStallion on November 29, 2010, 03:01:34 PM
People said the same about Facility xD

Yeah but you got realize theres many more Zelda fanboys than Golden Eye fanboys.


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: ✿Zelia✿ on November 29, 2010, 03:10:07 PM
Well, the stage is scheduled for Wednesday for now. If I need a new delay, I will use it, so the stage gets better.

About the stage, new picture, this one's from the bottom part of the stage.

([url]http://img89.imageshack.us/img89/7538/al1011292031binoutt.jpg[/url])

Also, this is how Ganon looks when he's not fooling around to destroy the stage:

([url]http://img252.imageshack.us/img252/5585/al1011292042binoutv.jpg[/url])

This animation will be used in the 'under' and 'no-falling-blocks' versions.


It gets better already it looks like, it could be one of these best stages that will make people download it and be a top download so good work Mewtwo2000.


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: junior139 on November 30, 2010, 12:40:35 PM
woo hoo 2morro i cnt wait Lolthis is gonna have so many dls


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: Naruto200Man on November 30, 2010, 12:48:06 PM
I am Definately downloading this! Is this still over final destination or not? :s
Oh and when I said warp the whole stage, I misphrased it a little. I meant like making the battle platforms float around like in the Delfino Plasa stage :D

And yes, Itallian is right, there are many MANY more zelda fanatics than james bond ones =3  though I'm a fan of both really <3


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: Mewtwo2000 on November 30, 2010, 01:24:43 PM
New video for those who can't wait :P

http://www.youtube.com/watch?v=6So7EKV9LaY

I hope to be able to finish it for tomorrow, I'm implementing the rest of the block falls, and it's taking a lot of time.



Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: Beyond on November 30, 2010, 01:33:26 PM
New video for those who can't wait :P

[url]http://www.youtube.com/watch?v=6So7EKV9LaY[/url]

I hope to be able to finish it for tomorrow, I'm implementing the rest of the block falls, and it's taking a lot of time.


My face right now: :af2:
My face when this is released: :happy:


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: Naruto200Man on November 30, 2010, 01:35:29 PM
Epic =3

lol the fanboys are going to love you for this xD I'm sure they'd love you even more if you added the pots, but then again it's good enough(In my personal opinion) as is :D

I have an idea for the second part of the stage, do you think that maybe random sections of the floor could fall out as you battle(like how they did while you fight gannondorf in OOT) eventually forcing you to drop to the bottom part?

I  actually don't think that detail would be needed, but maybe in a later version? lol As with the pots, this would be one of those 'perfectionist/absolutenerdo' details that could probably be added in at your leasure.


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: ✿Zelia✿ on November 30, 2010, 03:05:38 PM
New video for those who can't wait :P

[url]http://www.youtube.com/watch?v=6So7EKV9LaY[/url]

I hope to be able to finish it for tomorrow, I'm implementing the rest of the block falls, and it's taking a lot of time.




Love the video Mewtwo2000 thank you for bringing back OoT and making stages from the game.


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: Mewtwo2000 on November 30, 2010, 03:16:54 PM
Epic =3

lol the fanboys are going to love you for this xD I'm sure they'd love you even more if you added the pots, but then again it's good enough(In my personal opinion) as is :D

I have an idea for the second part of the stage, do you think that maybe random sections of the floor could fall out as you battle(like how they did while you fight gannondorf in OOT) eventually forcing you to drop to the bottom part?

I  actually don't think that detail would be needed, but maybe in a later version? lol As with the pots, this would be one of those 'perfectionist/absolutenerdo' details that could probably be added in at your leasure.


I don't guess this is what you meant, but this will be the only version featuring both the top and bottom parts as playable places...

And, as you can see, the top part will be only playable for a few seconds ^^U

http://www.youtube.com/watch?v=PS3MFje-Rso

Sorry, I'm making too many videos I guess O.o


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: ✿Zelia✿ on November 30, 2010, 03:22:45 PM
Wow another good video :af2:.


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: junior139 on November 30, 2010, 03:25:28 PM
wow thts amazing mewtwo i aint gonna kno which version to pick


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: amount18 on November 30, 2010, 04:30:42 PM
Your last video has made this stage so amazing that I will download and use it having never (ever) played a Zelda game.  But, as someone said on the last video, it would be better if you remain on the upper stage for at least a minute.  Give Ganondorf some time to play the piano!  Then let it fade and do everything else you were doing.  If possible, it would be really nice if when the stage drops you have the top death boundary be the top of the floor of the first area.  That way if you miss the falling platform you die and you would be able to kill in three directions on the lower level.

Looking awesome!


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: Link40 on November 30, 2010, 04:42:05 PM
Your last video has made this stage so amazing that I will download and use it having never (ever) played a Zelda game.  
Looking awesome!

I'm sure there is a law somewhere against this. xD
Fantastic stage Mewtwo ! I think I'll use all the different versions of it :happy:


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: Mewtwo2000 on November 30, 2010, 04:59:49 PM
Your last video has made this stage so amazing that I will download and use it having never (ever) played a Zelda game.  But, as someone said on the last video, it would be better if you remain on the upper stage for at least a minute.  Give Ganondorf some time to play the piano!  Then let it fade and do everything else you were doing.  If possible, it would be really nice if when the stage drops you have the top death boundary be the top of the floor of the first area.  That way if you miss the falling platform you die and you would be able to kill in three directions on the lower level.

Looking awesome!

I'm not doing any of these, but the reason isn't that I don't want to...

The reason is the respawn point. In that version, the battle begins upstairs, but the action is downstairs. When you die, you appear downstairs. If during that first minute you were only upstairs, and you died, you would appear downstairs, and the fighters upstairs wouldn't be able to reach you until the minute passes. Also, the death boundaries can't change during the match, so in order to be able to be alive when the match starts upstairs, I can't make it lower. So, the results are, a short beginning area in where you can't die (walls and ceiling are placed for this), and a fall you can't avoid, and which you can't get back from. So, after the beginning, the stage becomes the under version, the difference is the awesomeness of having started upstairs and that killing in the top direction is impossible.


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: Naruto200Man on November 30, 2010, 05:55:50 PM
did the announcer just say the winner is poopie? XD


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: milliondollar mistake on November 30, 2010, 06:17:55 PM
I'm not sure that this will work, but...

would you be able to make the upstairs playable if all the sides are closed off? so the only way to die is on stamina mode, but even then the dead guy's body would still come down with the rest of the group. But, the downstairs wouldn't be closed off, so you could die freely down there.

Is that possible to do? Or is it just a bunch of bull dung?


Title: Re: Mewtwo2000's [Not sure about being able to post it by dec 01...] (30 nov 2010)
Post by: Mewtwo2000 on November 30, 2010, 06:22:02 PM
I'm not sure that this will work, but...

would you be able to make the upstairs playable if all the sides are closed off? so the only way to die is on stamina mode, but even then the dead guy's body would still come down with the rest of the group. But, the downstairs wouldn't be closed off, so you could die freely down there.

Is that possible to do? Or is it just a bunch of bull dung?

That's what that version is meant indeed. It's like that, but the upstairs is playable only half a minute or so. If it was longer, you would be... trapped in there... I suppose I could make a longer stay in the upstairs as an alternative version too...

But... I'm not sure I'll be getting time to post it tomorrow... There's an empty slot on thursday in the blog though...


Title: Re: Mewtwo2000's [Not sure about being able to post it by dec 01...] (30 nov 2010)
Post by: milliondollar mistake on November 30, 2010, 06:26:51 PM
Thursday? damn, but oh well, more time to give it another dose of EPICNESS!! although that's going to be hard seeing how it's current condition looks.

well, if you can't stay upstairs longer, then you can't. Can't fight that. I'm still going to download it though!


Title: Re: Mewtwo2000's [Not sure about being able to post it by dec 01...] (30 nov 2010)
Post by: Mewtwo2000 on November 30, 2010, 06:35:22 PM
I'll make it stay longer as an alternate version. About the release, there are many things yet to finish, like the organ. Some pieces are left, and I can't make them while I'm not home. And today, I can't hack anymore cause I have to go to bed... Me and my brother get up early tomorrow...

At univ I usually am able to make animations, today I've animated some falling blocks and Ganondorf too. But not much more... And I'm getting home really late tomorrow... That's why I guess I won't be able to finish it by tomorrow. The stage is fully playable, and different versions can be set up in no time, but I prefer releasing it when at least models are complete.


Title: Re: Mewtwo2000's [Not sure about being able to post it by dec 01...] (30 nov 2010)
Post by: milliondollar mistake on November 30, 2010, 06:46:35 PM
I'm going to get the alternate version then. Well, whenever you complete it, you complete it. I just hope that you will release it before the weekend.


Title: Re: Mewtwo2000's [Not sure about being able to post it by dec 01...] (30 nov 2010)
Post by: Hollow on November 30, 2010, 06:55:28 PM
Epic =3

lol the fanboys are going to love you for this xD I'm sure they'd love you even more if you added the pots, but then again it's good enough(In my personal opinion) as is :D

I have an idea for the second part of the stage, do you think that maybe random sections of the floor could fall out as you battle(like how they did while you fight gannondorf in OOT) eventually forcing you to drop to the bottom part?

I  actually don't think that detail would be needed, but maybe in a later version? lol As with the pots, this would be one of those 'perfectionist/absolutenerdo' details that could probably be added in at your leasure.


I don't guess this is what you meant, but this will be the only version featuring both the top and bottom parts as playable places...

And, as you can see, the top part will be only playable for a few seconds ^^U

[url]http://www.youtube.com/watch?v=PS3MFje-Rso[/url]

Sorry, I'm making too many videos I guess O.o

Could you also make it go back up?


Title: Re: Mewtwo2000's [Not sure about being able to post it by dec 01...] (30 nov 2010)
Post by: Naruto200Man on November 30, 2010, 07:42:14 PM
Epic =3

lol the fanboys are going to love you for this xD I'm sure they'd love you even more if you added the pots, but then again it's good enough(In my personal opinion) as is :D

I have an idea for the second part of the stage, do you think that maybe random sections of the floor could fall out as you battle(like how they did while you fight gannondorf in OOT) eventually forcing you to drop to the bottom part?

I  actually don't think that detail would be needed, but maybe in a later version? lol As with the pots, this would be one of those 'perfectionist/absolutenerdo' details that could probably be added in at your leasure.


I don't guess this is what you meant, but this will be the only version featuring both the top and bottom parts as playable places...

And, as you can see, the top part will be only playable for a few seconds ^^U

[url]http://www.youtube.com/watch?v=PS3MFje-Rso[/url]

Sorry, I'm making too many videos I guess O.o

Could you also make it go back up?


Hmm this stage gave me an epic idea for an OOT based stage over Isle Delfino, it would take FOR-EV-ER to make though, what with all the animations and all....hmm....Oh whateves, I'll make a request topic for it :af2:


Title: Re: Mewtwo2000's [Not sure about being able to post it by dec 01...] (30 nov 2010)
Post by: ItalianStallion on November 30, 2010, 08:53:41 PM
Could you also make it go back up?

The reason is the respawn point. In that version, the battle begins upstairs, but the action is downstairs. When you die, you appear downstairs. If during that first minute you were only upstairs, and you died, you would appear downstairs, and the fighters upstairs wouldn't be able to reach you until the minute passes. Also, the death boundaries can't change during the match, so in order to be able to be alive when the match starts upstairs, I can't make it lower.


Title: Re: Mewtwo2000's [Not sure about being able to post it by dec 01...] (30 nov 2010)
Post by: Nuke on November 30, 2010, 09:04:55 PM
Awesome mushroomy stage :D... I really enjoy your stages...


Title: Re: Mewtwo2000's [Not sure about being able to post it by dec 01...] (30 nov 2010)
Post by: hotdogturtle on November 30, 2010, 09:05:33 PM
Seriously guys, stop posting insane requests. First of all, let him finish the stage before you start asking for new things to be added to it. And try keeping it within the realm of possibility, which many of you aren't doing.


Title: Re: Mewtwo2000's [Ganon's Tower is set to be out by dec 01] (29 nov 2010)
Post by: deadname mcredactedface on November 30, 2010, 09:14:57 PM
did the announcer just say the winner is poopie? XD
I'm not even going to dignify that with a response.



... *responds*
No, he said "Purin", the Japanese name for Jigglypuff. The announcer says different names for some characters in the Japanese audio set.


Title: Re: Mewtwo2000's [Not sure about being able to post it by dec 01...] (30 nov 2010)
Post by: BlueBrain on December 01, 2010, 03:17:26 AM
OMG its over 2000!!!!!!!!
u get the joke? mewtwo2000...


Title: Re: Mewtwo2000's [Not sure about being able to post it by dec 01...] (30 nov 2010)
Post by: ✿Zelia✿ on December 01, 2010, 06:19:48 AM
Am actally wondering if he is gonna post Ganon's Tower today.


Title: Re: Mewtwo2000's [Not sure about being able to post it by dec 01...] (30 nov 2010)
Post by: Puraidou on December 01, 2010, 09:02:09 AM
Am actally wondering if he is gonna post Ganon's Tower today.
No, he said he's probably going t push it to thursday. Please read his comments.


Title: Re: Mewtwo2000's [Not sure about being able to post it by dec 01...] (30 nov 2010)
Post by: Naruto200Man on December 01, 2010, 09:24:12 AM
did the announcer just say the winner is poopie? XD
I'm not even going to dignify that with a response.



... *responds*
No, he said "Purin", the Japanese name for Jigglypuff. The announcer says different names for some characters in the Japanese audio set.

Oh....it still sounds like poopin when you're not paying attention :P


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: ✿Zelia✿ on December 01, 2010, 10:44:45 AM
Well i don't care when he post it i just want to downlaod it when Mewtwo2000 actally post it into brawl vault.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: BlueBrain on December 01, 2010, 12:55:48 PM
u should loop it, all brawl stages are looped... maybe u could make a loop point from where the organ is already gone¨??


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Mewtwo2000 on December 01, 2010, 02:02:33 PM
Looping stages is not like looping brstms, or at least the method hasn't been discovered yet. When an animation ends, and loops, it starts again, from frame 1. So, if I loop the stage, and the organ is at the begining, the organ will come back

Anyway, I have been developing one version with an organ come back, so that loop could be possible...


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: ✿Zelia✿ on December 01, 2010, 02:56:10 PM
Hey Mewtwo2000 you might discover the looping method.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: junior139 on December 01, 2010, 04:39:53 PM
man im itchin to brawl on this stage Lol its gonna be mad fun


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Naruto200Man on December 01, 2010, 04:46:40 PM
man im itchin to brawl on this stage Lol its gonna be mad fun

Yes, I'm totally going to premere my Dark Sonic 2.0 on it =3
As much as I changed him I couldn't change his specials that much *sigh* oh well, he still fights much different than normal sonic :D


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: ItalianStallion on December 01, 2010, 04:51:43 PM
man im itchin to brawl on this stage Lol its gonna be mad fun

Yessir.

Mewtwo, you should include the brstm for Ganonondorf's Tower.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: ✿Zelia✿ on December 01, 2010, 05:04:28 PM
Yeah i want to play on Ganon's Tower as well i can take good snapshots with that stage.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: junior139 on December 01, 2010, 05:07:50 PM
hell yeahh it brings bak memories when i fought him awhile bak there tht game was so much fun


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: ✿Zelia✿ on December 01, 2010, 05:10:08 PM
I still got the game the one for GameCube OoT/MQ version but playing it one brawl is gonna be whole alot better.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: junior139 on December 01, 2010, 05:15:16 PM
yeahh i kno how yuhh feel


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Mewtwo2000 on December 01, 2010, 07:10:39 PM
Hi. All I can leave you today are pics... 2 of them

(http://img573.imageshack.us/img573/363/al1012020155binout.jpg)

(http://img573.imageshack.us/img573/3732/al1012020157binout.jpg)

Hope it's finished enough tomorrow, cause I'm uploading it however it is >.<

If not, it could delay until xmas, cause I'm having some days with my girlfriend this friday O.o


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: ✿Zelia✿ on December 01, 2010, 07:15:10 PM
Good Pictures


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: junior139 on December 01, 2010, 07:25:21 PM
those are great pcs mewtwo


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Ricky (Br3) on December 01, 2010, 07:29:52 PM
Epic work ミュウツー二千


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: amount18 on December 01, 2010, 07:32:54 PM
It's looking beautiful.  

Do whatever you need to do Mewtwo.  If it is not ready in your eyes, release it nearer Christmas - it would be a wonderful Christmas gift.  Also, don't forget that this is your project and you are being very generous in sharing it with us.  As hotdogturtle was saying, many people (at times, myself included) have been taking your talents and efforts -- on this stage and all of your other projects -- for granted.  We will wait until you are ready, so ignore any complaints.  Have fun with your girl!


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Ricky (Br3) on December 01, 2010, 07:36:25 PM
Well, you could release it and come back to it later if you want to.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: milliondollar mistake on December 01, 2010, 09:45:26 PM
loks good butt, um what game is ths frum? I now it's LOZ just not sure witch 1...


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: junior139 on December 01, 2010, 10:16:24 PM
Oot = ocarina of time


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Enigmatic on December 01, 2010, 10:30:30 PM
loks good butt, um what game is ths frum? I now it's LOZ just not sure witch 1...
...I am going to cry if people can't immediately recognize ocarina of time.

Yeah Mewtwo, if it isn't totally to your liking, I would rather you just delay the release. You can't rush perfection.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Mewtwo2000 on December 02, 2010, 03:32:19 AM
It's looking beautiful.  

Do whatever you need to do Mewtwo.  If it is not ready in your eyes, release it nearer Christmas - it would be a wonderful Christmas gift.  Also, don't forget that this is your project and you are being very generous in sharing it with us.  As hotdogturtle was saying, many people (at times, myself included) have been taking your talents and efforts -- on this stage and all of your other projects -- for granted.  We will wait until you are ready, so ignore any complaints.  Have fun with your girl!

Yeah Mewtwo, if it isn't totally to your liking, I would rather you just delay the release. You can't rush perfection.

Thanks for your comprehension =)

I will try to finish the falling blocks part for the main version today (there's not much to do), and will try to set up some of the other versions. There will be a release today, even if the piano is not perfect or some of the versions are not implemented completely.

I can always keep on working and update/add new versions in the future. I will report any change in the download folder here in my thread.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Mewtwo2000 on December 02, 2010, 06:26:36 AM

Mewtwo, you should include the brstm for Ganonondorf's Tower.


There's already some music fitting the stage in the vault, so no need I'm uploading my own files.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6036
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7044
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10473
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10580

EDIT: This one is in the vault too, it made me laugh a lot xDDD

http://www.youtube.com/watch?v=bYeTNCdMEV0



Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Puraidou on December 02, 2010, 06:39:57 AM

Mewtwo, you should include the brstm for Ganonondorf's Tower.


There's already some music fitting the stage in the vault, so no need I'm uploading my own files.

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6036[/url]
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7044[/url]
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10473[/url]
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10580[/url]

EDIT: This one is in the vault too, it made me laugh a lot xDDD

[url]http://www.youtube.com/watch?v=bYeTNCdMEV0[/url]


HAHAHA XD This made me lol so damn hard XD


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: ✿Zelia✿ on December 02, 2010, 06:48:16 AM
Well at lease we got the music we need for the stage.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Mewtwo2000 on December 02, 2010, 06:58:10 AM
About the stage, I'm at university right now, but I guess the main version is mostly complete. The falling one is still unfinished though, the blocks I want to fall are falling, but they do not get that flash surrounding them yet, as seen in the last video I made. And the no-fall version (in which ganondorf will remain playing the organ instead of flying) is ready too. I guess only the no-blocks version isn't implemented yet, but that's not hard to do.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: junior139 on December 02, 2010, 08:00:54 AM
so will u be releasing mewtwo ??


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Mewtwo2000 on December 02, 2010, 08:06:07 AM
Yes. In a few hours though, when I arrive home and prepare it.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: junior139 on December 02, 2010, 08:09:26 AM
woooohooooo man u truly are stage making god man im hype Lol


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: ✿Zelia✿ on December 02, 2010, 11:18:22 AM
I can't wait to get the to download the stage.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: junior139 on December 02, 2010, 11:21:09 AM
you and me both this is gonna be so epic


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: ✿Zelia✿ on December 02, 2010, 11:23:40 AM
i wonder what time he is gonna post it because i don't get home until around 4:00


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: junior139 on December 02, 2010, 11:24:19 AM
i give or take around dat time


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: ✿Zelia✿ on December 02, 2010, 11:26:18 AM
I think he is gonna post it around that time or before/after it.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: junior139 on December 02, 2010, 11:34:14 AM
mewtwo in mi opinion is da best stage maker i wonder if he will work for the big N in da future


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Segtendo on December 02, 2010, 11:57:28 AM
I personally like Mewtwo because he makes retro stages. I'm kinda of a fan of the nostalgic stages myself (N64 stages to be specific). Although I've never finished Ocarina of Time, I can tell that Ganon's Tower is gonna be a great stage.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Link40 on December 02, 2010, 12:31:52 PM
I personally like Mewtwo because he makes retro stages. I'm kinda of a fan of the nostalgic stages myself (N64 stages to be specific). Although I've never finished Ocarina of Time, I can tell that Ganon's Tower is gonna be a great stage.

Why do the N64 owns :

- Ocarina of Time
- Majora's Mask
- Perfect Dark
- Jet Force Gemini
- Goldeneye
- Super Mario 64
- Star wars Ep I : pod racer
- XG2
- SSB
... I could go on, but the list would be far to long...

Continue making retro stages like Segtendo said, because Retro >>> Actual gaming !! :happy:


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: junior139 on December 02, 2010, 01:13:59 PM
retroi is actual gaming nowadays lll ppl do is focus on graphics instead of actual gameplay and dats wat really matters


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: BlueBrain on December 02, 2010, 01:46:16 PM

Mewtwo, you should include the brstm for Ganonondorf's Tower.


There's already some music fitting the stage in the vault, so no need I'm uploading my own files.

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6036[/url]
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7044[/url]
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10473[/url]
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10580[/url]

EDIT: This one is in the vault too, it made me laugh a lot xDDD

[url]http://www.youtube.com/watch?v=bYeTNCdMEV0[/url]




OMG!!!
just like the kirby falcon pawnch song!!!


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Mewtwo2000 on December 02, 2010, 03:07:40 PM
Mewtwo haz some trouble with the stage that's supposed to be posted today...

The main version freezes, and the stage works when the main animation for ganondorf is deleted... I'm diggin about this right now >.<


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: ✿Zelia✿ on December 02, 2010, 03:11:49 PM
I only played alot games on the N64 Games these are my favs

- Goldneye
- Ocarina of Time
- Super Smash Bros
- Super Mario 64
- Mario Party 2
- Kirby 64

Those the games i played on the N64 good game

Well thats bad to hear Mewtwo2000 i hope you can fix the problems.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: junior139 on December 02, 2010, 04:05:18 PM
any luk on fixin dat problem mewtwop ?


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Spacrigga on December 02, 2010, 05:48:01 PM
I hope you get it to work.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: ✿Zelia✿ on December 02, 2010, 06:22:32 PM
Mewtwo2000 take all the time you need to fix the problem i think the time we wait it will be more special.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Mewtwo2000 on December 02, 2010, 06:26:08 PM
Right now, there are 4 working versions: The falling, the downside, the walkoff and the no-blocks. I'm already needing to fix the remaining one, the standard animated one.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: ✿Zelia✿ on December 02, 2010, 06:27:45 PM
so when you put Ganon's Tower and versions into Brawl Vault


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Segtendo on December 02, 2010, 06:32:13 PM
retroi is actual gaming nowadays lll ppl do is focus on graphics instead of actual gameplay and dats wat really matters
Back when the N64 existed, people cared about gameplay instead of graphics :af:
It's opposite for overrated games nowadays.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: ✿Zelia✿ on December 02, 2010, 06:35:03 PM
Yeah nowadays people care about graphics then gameplay it's so stupid


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Mewtwo2000 on December 02, 2010, 06:41:21 PM
I'm an N64 fanatic too, as you can see xD

About the freezing problem, it's because of the size. The stage is too big, the animation is big, there are many textures, and many models, and all together makes the game to freeze. But it's not the filesize itself, I have bigger stages. But it's related to it for sure, cause I've deleted some textures and the stage works now. In a black background, by the way, looks cool xD

(http://img259.imageshack.us/img259/6200/al1012030238binout.jpg)


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: ItalianStallion on December 02, 2010, 06:44:46 PM
Yeah it does look pretty tight lol what are you planning on working on next?

Fountain of Dreams?


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: ✿Zelia✿ on December 02, 2010, 06:45:45 PM
I'm an N64 fanatic too, as you can see xD

About the freezing problem, it's because of the size. The stage is too big, the animation is big, there are many textures, and many models, and all together makes the game to freeze. But it's not the filesize itself, I have bigger stages. But it's related to it for sure, cause I've deleted some textures and the stage works now. In a black background, by the way, looks cool xD

([url]http://img259.imageshack.us/img259/6200/al1012030238binout.jpg[/url])


Totally looks cool


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Ricky (Br3) on December 02, 2010, 07:02:42 PM
That's because you have all the alternative modes inside of the same file, isn't it?


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Mewtwo2000 on December 02, 2010, 07:08:40 PM
Yeah, but deleting them wasn't working either. I've needed to delete all the unused textures, modeldatas, and animations to make it work. It finally works now. This is really problematic, may cause it not to work over some stages. Anyway, tested and working over STGCUSTOM.

Going to make a final video and post the stage with the 4 alternate versions.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: ✿Zelia✿ on December 02, 2010, 07:13:44 PM
so your not gonna post them today


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: ItalianStallion on December 02, 2010, 07:14:54 PM
"DON'T TRY TO DOWNLOAD, THE LINK IS EMPTY YET."

Yet it has 21 downloads already.

That's when you know that's a damn good stage!


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: junior139 on December 02, 2010, 07:20:56 PM
as soon as DL link im downloading like rippin open a present on christmas when i was like 12 Lol


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: ✿Zelia✿ on December 02, 2010, 07:22:41 PM
I can't wait for the download link


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Spacrigga on December 02, 2010, 07:38:52 PM
Looks epic!!!!!! And from one of my favorite Zelda games XD


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: ItalianStallion on December 02, 2010, 07:42:16 PM
Mewtwo, Ganondorf's Tower currently has more downloads than HeartGold Destination.

(http://t2.gstatic.com/images?q=tbn:ANd9GcSaDSI9q1M3YNvJtGXt1a6Nf7X0KvqVfX8ag1IEpIHcVbiOEy7d)


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Mewtwo2000 on December 02, 2010, 07:43:31 PM
Shhhhht... Don't tell anybody, but I'm uploading the stage already... Don't tell anyone until the blog is updated O.o xD

Mewtwo, Ganondorf's Tower currently has more downloads than HeartGold Destination.

([url]http://t2.gstatic.com/images?q=tbn:ANd9GcSaDSI9q1M3YNvJtGXt1a6Nf7X0KvqVfX8ag1IEpIHcVbiOEy7d[/url])


Ok, the stage will be downloaded many times in the future then xD


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: junior139 on December 02, 2010, 07:49:28 PM
omg im so [censored]in hype Lol


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: junior139 on December 02, 2010, 07:49:48 PM
excuse my language mi bad Lol


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Spacrigga on December 02, 2010, 07:49:57 PM
Shhhhht... Don't tell anybody, but I'm uploading the stage already... Don't tell anyone until the blog is updated O.o xD

Mewtwo, Ganondorf's Tower currently has more downloads than HeartGold Destination.

([url]http://t2.gstatic.com/images?q=tbn:ANd9GcSaDSI9q1M3YNvJtGXt1a6Nf7X0KvqVfX8ag1IEpIHcVbiOEy7d[/url])


Ok, the stage will be downloaded many times in the future then xD
YAY ;D ;D ;D ;D ;D ;D


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Spacrigga on December 02, 2010, 08:03:51 PM
Tried it out. The stage was perfect GREAT JOB!!! very professional even the way you animated ganondorf it was straight up perfection nice work.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: junior139 on December 02, 2010, 08:06:06 PM
i cant find dl where did u get it ?


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Mewtwo2000 on December 02, 2010, 08:08:34 PM
Vault. The entry says there's nothing in the link, but that's wrong right now.

http://www.youtube.com/watch?v=uO7OaVFAm5Y


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Spacrigga on December 02, 2010, 08:11:04 PM
When your on brawlvault click Mewtwo2000's name and it should be there with all his other hacks.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Enigmatic on December 02, 2010, 08:12:44 PM
Ganon's Tower is insanely sexy. So I of course have to ask you what you are doing next...


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Mewtwo2000 on December 02, 2010, 08:16:12 PM
Many projects in mind, but I must advance that Fountain of Dreams stage... Also, Great Bay, Dreamland 64 and other 2 Zelda stages are my next priorities.

But I need some resting first. I'll be out for a week and I'll be unable to hack. And I've spent so many hours working on that stage the last days ^^U


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: junior139 on December 02, 2010, 08:17:40 PM
its awesome mewtwo thanx so much i cnt wait to brawl out wit my other peeps on this stage and i cnt wait to see wat else is next


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Chuy on December 02, 2010, 08:18:15 PM
Many projects in mind, but I must advance that Fountain of Dreams stage... Also, Great Bay, Dreamland 64 and other 2 Zelda stages are my next priorities.

But I need some resting first. I'll be out for a week and I'll be unable to hack. And I've spent so many hours working on that stage the last days ^^U
You deserve it dude seriously that stage looks EPIC
I think you're outdone yourself with this one so enjoy a break for now you really need it


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: ✿Zelia✿ on December 02, 2010, 08:19:26 PM
Good stage so in the Custom Pack 2 you going to put the Upstairs and the Downstairs in it.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Spacrigga on December 02, 2010, 08:20:49 PM
I understand completely you spent a lot of time on it. and it came out perfect so you should rest.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Mewtwo2000 on December 02, 2010, 08:22:10 PM
Many projects in mind, but I must advance that Fountain of Dreams stage... Also, Great Bay, Dreamland 64 and other 2 Zelda stages are my next priorities.

But I need some resting first. I'll be out for a week and I'll be unable to hack. And I've spent so many hours working on that stage the last days ^^U
You deserve it dude seriously that stage looks EPIC
I think you're outdone yourself with this one so enjoy a break for now you really need it

I'm sorry, while doing this stage I didn't take time to help you with your stage, and now I'm leaving for a week... ^^U

Well, going to finish the blog post with some pictures and gonna sleep. Enjoy the stage guys :)


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: ItalianStallion on December 02, 2010, 08:22:30 PM
Take your time man, you need a break lol

Also, what LoZ stages are you planning on doing?

I love the battle against Dark Link in the Water Temple

(http://www.neowin.net/forum/uploads/post-8993-1249782612.jpg)


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Naruto200Man on December 02, 2010, 08:23:45 PM
OMG I'm totally downloading the one floor version @_@ it's just like the real fight with ganondorf =3

Also, I have an epic idea that you could use after those are finished =3

Part 1: The entrance.
Anyone who's played Ocarina of time knows what the entrance to ganondorf's tower looks like.(It's the main hub with the six rooms set up around ganons tower) A simple 2D stage that has that in the background. After about a minute or so the stage fades black and then zooms in on the next part.

Part 2: The first floor
Well not really the first room, it's the room where you fight the two darknuts in order to move onward. In this stage the darknuts ocasionally slash at you using their axes, they do around 40% damage and have decent knockback. After about a minute and a half the stage fades out again,  but the transition is different.

Transition: Of course the transition between the stages from here on out will be either climbing up the winding stairs as you fight. (it's just a background animation like Final destination, not like Big Blue where the floor moves etc) After about 35 seconds the screen fades out once more.

Stage three: Gannons tower
When the stairs fade out and the stage fades in, you're in yet another room, this is very similar to the previous room. With the exception of the two Lizafoes in the background, they pace along the length of the battlefield and occasionally jump up and attack you. These attacks only do 15% damage but they're hard to predict. After about a minute of this you disappear into the stairs transition again.

Stage four: Top floor
When you fade in you're in mewtwo's new ganondorf's tower stage without the bottom part. After fighting there for a minute you fade out to the stairs again, this time you're going downward.

Stage five: Stalfoes
The same stage as the stage where you fight the darknuts, but there's stalfoes instead And they DON'T attack you, they just walk around taunting you. Also noted are four small rocky surfaces that are glowing hot. if you touch these surfaces they will burn you. After a minute of fighting in this environment it fades out, and then fades in at the first segment of the stage.

Unlike the Delfino Plaza, the stage itself would remain a final destination-based area that's larger and has three platforms on it. Also if you fell off the stage during the transitions it would be an instant ko


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: Chuy on December 02, 2010, 08:26:39 PM
Many projects in mind, but I must advance that Fountain of Dreams stage... Also, Great Bay, Dreamland 64 and other 2 Zelda stages are my next priorities.

But I need some resting first. I'll be out for a week and I'll be unable to hack. And I've spent so many hours working on that stage the last days ^^U
You deserve it dude seriously that stage looks EPIC
I think you're outdone yourself with this one so enjoy a break for now you really need it

I'm sorry, while doing this stage I didn't take time to help you with your stage, and now I'm leaving for a week... ^^U

Well, going to finish the blog post with some pictures and gonna sleep. Enjoy the stage guys :)
It's k i knew you were busy so i didn't pester you about it and i can wait til you get back i haz other stages to work on so i'll be entertained for a bit XD


Title: Re: Mewtwo2000's [Ganon's Tower in the vault, and I'll be out 1 week] (03 dec 2010)
Post by: Mewtwo2000 on December 03, 2010, 05:59:35 AM
Take your time man, you need a break lol

Also, what LoZ stages are you planning on doing?

I love the battle against Dark Link in the Water Temple

([url]http://www.neowin.net/forum/uploads/post-8993-1249782612.jpg[/url])


I've decided I will be doing that one aswell. When I get some time, of course ^^U


Title: Re: Mewtwo2000's [Ganon's Tower in the vault, and I'll be out 1 week] (03 dec 2010)
Post by: ✿Zelia✿ on December 03, 2010, 06:52:33 AM
Mewtwo2000 Ganon's Tower i rate it 5/5 it's really good stage. (Note: am only commenting this forum and three others today i won't be on untill monday am taking a break on too much.)


Title: Re: Mewtwo2000's [Ganon's Tower in the vault, and I'll be out 1 week] (03 dec 2010)
Post by: Segtendo on December 03, 2010, 08:14:06 AM
Mewtwo, you have REALLY outdone yourself. I have to remind myself to get one of the versions of the stage later.

Enjoy your break buddy. You need a nice, long rest.


Title: Re: Mewtwo2000's [Ganon's Tower in the vault, and I'll be out 1 week] (03 dec 2010)
Post by: amount18 on December 03, 2010, 08:35:21 AM
Mewtwo, you have REALLY outdone yourself. I have to remind myself to get one of the versions of the stage later.
So true!  Best stage hack ever in terms of beauty, complexity, and many other things.  I have watched the video 4 times now! hahaha 
Enjoy your break buddy. You need a nice, long rest.
Couldn't have said it better.


Title: Re: Mewtwo2000's [Ganon's Tower in the vault, and I'll be out 1 week] (03 dec 2010)
Post by: ✿Zelia✿ on December 03, 2010, 11:22:05 AM
Mewtwo2000 enjoy your break and when you come back lets hope you feel rested (for me i been on way to much need a break so this is my final post until monday.)


Title: Re: Mewtwo2000's [Ganon's Tower in the vault, and I'll be out 1 week] (03 dec 2010)
Post by: junior139 on December 03, 2010, 12:17:55 PM
stage is epic mewtwo and enjoy ur break man


Title: Re: Mewtwo2000's [Ganon's Tower in the vault, and I'll be out 1 week] (03 dec 2010)
Post by: BlueBrain on December 03, 2010, 01:26:57 PM
i actually doubt it will be a break, as i supose he does this for fun, so i would point more at some problems or sumthing, me, for example, i have exams and thats when i dont hack, i hack to relax, and hope other hackers do it for the same reason, as game hacking shouldnt been taken too serious (i mean in a obsessive way).


Title: Re: Mewtwo2000's [Ganon's Tower in the vault, and I'll be out 1 week] (03 dec 2010)
Post by: amount18 on December 03, 2010, 02:31:51 PM
i actually doubt it will be a break, as i supose he does this for fun, so i would point more at some problems or sumthing, me, for example, i have exams and thats when i dont hack, i hack to relax, and hope other hackers do it for the same reason, as game hacking shouldnt been taken too serious (i mean in a obsessive way).
too much of a good thing is never good.  He definitely enjoys it, but has been doing it practically nonstop (it seems like).


Title: Re: Mewtwo2000's [Ganon's Tower in the vault, and I'll be out 1 week] (03 dec 2010)
Post by: Mewtwo2000 on December 04, 2010, 08:43:34 AM
The reason of my break is simple: Here in Spain there's no class until thursday, and I'm at my girlfriends during this time instead of my own home. Anyway, the only rest I would need would be phisical, because when I get home after class I usually arrive late (20h, 21h...), I phone my girl every night, sometimes during an hour, and the rest of time I have to hack is from midnight to the hour when I go to bed. And, to make some real progress, I need to spend more than an hour, so I usually go to bed late. And, of course, the next day I wake up early, because my first class is at 9h and I have to travel by train to the university (1h distance).

So, I'm not hacking because I'm with my girlfriend, and I'm tired only when I don't sleep much, like the night I uploaded the stage, which I promised to upload, and wasn't working moments after I finished it.

Now my girl's resting and I'm on her computer writing this xD


Title: Re: Mewtwo2000's [Ganon's Tower in the vault, and I'll be out 1 week] (03 dec 2010)
Post by: BlueBrain on December 04, 2010, 01:48:25 PM
dios mio no jodas ke eres español!!!!!!!!!!!
no me creo que uno de los mejores hackers sea de aki!!!


Title: Re: Mewtwo2000's [Ganon's Tower in the vault, and I'll be out 1 week] (03 dec 2010)
Post by: ItalianStallion on December 04, 2010, 01:50:33 PM
So, I'm not hacking because I'm with my girlfriend, and I'm tired only when I don't sleep much.

That's good man, glad you're spending time with your wifey.

You won't be getting much sleep though lol


Title: Re: Mewtwo2000's [Ganon's Tower in the vault, and I'll be out 1 week] (03 dec 2010)
Post by: Hollow on December 04, 2010, 03:54:22 PM
Hey, Mewtwo! Just got yours, so you get mine.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14242


Title: Re: Mewtwo2000's [Ganon's Tower in the vault, and I'll be out 1 week] (03 dec 2010)
Post by: Albafika on December 04, 2010, 03:56:45 PM
dios mio no jodas ke eres español!!!!!!!!!!!
no me creo que uno de los mejores hackers sea de aki!!!

Eso se notaba de algunos posts que hace, el "jajaja", el "n_nU" entre otras cosas son comunmente usado por gente de habla hispana. =P


Title: Re: Mewtwo2000's [Ganon's Tower in the vault, and I'll be out 1 week] (03 dec 2010)
Post by: Hollow on December 04, 2010, 06:13:42 PM
Oh, are you going to give out the Music you used?

If not I already made and looped one.


Title: Re: Mewtwo2000's [Ganon's Tower in the vault, and I'll be out 1 week] (03 dec 2010)
Post by: BlueBrain on December 05, 2010, 02:14:41 PM
dios mio, como no me he dado cuenta!
la gente de habla hispana deberia poner una "ñ" en el mensajito de debajo de la imagen...


Title: Re: Mewtwo2000's [Ganon's Tower in the vault, and I'll be out 1 week] (03 dec 2010)
Post by: libertyernie on December 05, 2010, 04:44:36 PM
Does anyone know how to get water on SSE Jungle? I tried it over Jungle Japes, and there is no water at all.


Title: Re: Mewtwo2000's [I'll post Ganon's Tower tomorrow, sorry O.o] (01 dec 2010)
Post by: deadname mcredactedface on December 06, 2010, 06:46:02 PM
retroi is actual gaming nowadays lll ppl do is focus on graphics instead of actual gameplay and dats wat really matters
Back when the N64 existed, people cared about gameplay instead of graphics :af:
It's opposite for overrated games nowadays.
Back in that era the N64 was as good as graphics got anyway, so it catered to both kinds of people. I still believe that, graphically, the two Zelda 64 games hold up well against most of the PS2 library

Does anyone know how to get water on SSE Jungle? I tried it over Jungle Japes, and there is no water at all.
Try taking a fresh Jungle Japes and importing the SSE Jungle into it.


Title: Re: Mewtwo2000's [Ganon's Tower in the vault, and I'll be out 1 week] (03 dec 2010)
Post by: Puraidou on December 08, 2010, 03:08:45 AM
So, I'm not hacking because I'm with my girlfriend, and I'm tired only when I don't sleep much.

That's good man, glad you're spending time with your wifey.

You won't be getting much sleep though lol
Lol Italian, you said what i was thinking XD
Hey M2000, get some well deserved rest man. You have been working your butt off for that tower stage, you earned your rest :D


Title: Re: Mewtwo2000's [Ganon's Tower in the vault, and I'll be out 1 week] (03 dec 20
Post by: Mewtwo2000 on December 09, 2010, 03:07:10 AM
dios mio no jodas ke eres español!!!!!!!!!!!
no me creo que uno de los mejores hackers sea de aki!!!


xD

Pues si, de aqui soy como puedes ver xD

Oh, are you going to give out the Music you used?

If not I already made and looped one.


You mean the one for Ganon's Tower? It was already in the vault, and I posted all of them in the last page (143) I guess. If not, 142, or 141 O.o

Does anyone know how to get water on SSE Jungle? I tried it over Jungle Japes, and there is no water at all.


I know how (wait, I'm the one who made the stage xD)

First of all, you need to enable the water model. So change the order of the modeldata[2], which you will see that is repeated.

Then, enable the tangible water by changing the order of the STDTs or miscdata[20] (depending on the brawlbox version you're using), or just deleting the first one. When all of this is done, water and water collisions will be there when a jungle japes module is used.

So, I'm not hacking because I'm with my girlfriend, and I'm tired only when I don't sleep much.


That's good man, glad you're spending time with your wifey.

You won't be getting much sleep though lol
Lol Italian, you said what i was thinking XD
Hey M2000, get some well deserved rest man. You have been working your butt off for that tower stage, you earned your rest :D


Thanks :)

By the way, while at my girl's, I played a little on the Ganondorf stage and I need to make some fixes to every version, and make at least 2 more versions.

If I'm not wrong:

1- Standard version lacks 1 ledge in a block
2- Falling version needs object spawns to be edited
3- The no blocks one still have shadows where blocks should be. They shouldn't be there, obviously.
4- The camera in the downside version need to be slighly fixed.

And well, a new lighting needs to be done (I had no time to make it the day I uploaded the stage) with the orange fog in the original game...

I'll try to make those today. Note that I'm off tomorrow again, cause I have to go back to my girl's home (I'm back today for classes, but this sunday we must to be together cause it's our anniversary).

PS: On a side note, in mediafire, all versions together are over 1000 downloads O.o
PS2: The villains stage in the vault has been updated. Right now, the one in the vault is newer than the one in the stage pack. Just minor changes from the one in the pack, but it's completely restructured since it was first made back before the Vault was made.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2236


Title: Re: Mewtwo2000's [I'm back, but I'm leaving again tomorrow O.o] (09 dec 2010)
Post by: ✿Zelia✿ on December 09, 2010, 11:27:05 AM
So Mewtwo2000 do you like making stages.


Title: Re: Mewtwo2000's [I'm back, but I'm leaving again tomorrow O.o] (09 dec 2010)
Post by: Mewtwo2000 on December 09, 2010, 11:36:10 AM
What do you think? u_u



Title: Re: Mewtwo2000's [I'm back, but I'm leaving again tomorrow O.o] (09 dec 2010)
Post by: Segtendo on December 09, 2010, 12:01:57 PM
So Mewtwo2000 do you like making stages.
:srs: is what I looked like when I read that post.


Title: Re: Mewtwo2000's [I'm back, but I'm leaving again tomorrow O.o] (09 dec 2010)
Post by: Mewtwo2000 on December 09, 2010, 12:54:12 PM
So Mewtwo2000 do you like making stages.
:srs: is what I looked like when I read that post.

Same to me :srs:


Title: Re: Mewtwo2000's [I'm back, but I'm leaving again tomorrow O.o] (09 dec 2010)
Post by: BlueBrain on December 09, 2010, 02:20:32 PM
oh my gawd, i totally thaught u hated making stages! i could have never imagined u liked it...

i always thought u were forced to... :>.>palm:


Title: Re: Mewtwo2000's [I'm back, but I'm leaving again tomorrow O.o] (09 dec 2010)
Post by: ✿Zelia✿ on December 09, 2010, 03:17:19 PM
I'm just wondering did you like making stages at first Mewtwo2000.


Title: Re: Mewtwo2000's [I'm back, but I'm leaving again tomorrow O.o] (09 dec 2010)
Post by: Mewtwo2000 on December 09, 2010, 04:42:53 PM
Well, let's say that doing stages is something I always wanted to do in some way. When I was younger, I played with an old 3D program and made my own 3D world by using pure standard models with textures, like spheres, cilinders and such, and lighting. I really enjoyed that, but at that point, that program didn't let me create my own models, only placing, resizing, texturing or joining them into a single model. And my creations were completely static, so I was only able to see my world change picture by picture, rendering each time.

So, stage hacking is for me like an evolution of this, in which I still use standard geometric forms with textures, and lightings, but now my creations are animated, and I can even play one of my favorite games on them.

So, yeah, I do like doing stages, I like it even since before the first smash bros was created, and I will always like it. If I stop doing them someday, it won't be because I don't like it, take it for sure.

By the way, I've been fixing Ganon's Tower a little now I'm home, I've created a new lighting/fog for the stage, and this is how it looks:

(http://img821.imageshack.us/img821/6452/al1012092222binout.jpg)

I'll be updating the mediafire folder with the updated versions right now


Title: Re: Mewtwo2000's [I'm back, but I'm leaving again tomorrow O.o] (09 dec 2010)
Post by: ✿Zelia✿ on December 09, 2010, 04:50:55 PM
The stage looks great.

Edit: So which verison of the stage of Ganon's Tower with go into the pack.


Title: Re: Mewtwo2000's [I'm back, but I'm leaving again tomorrow O.o] (09 dec 2010)
Post by: ADJSonic on December 09, 2010, 05:17:52 PM
Hey mewtwo 2000 may i use some of your models in a stage i Wanna make.... XD i'm gonna make that 2d stage i had a while ago 3d..... hopefully XD


Title: Re: Mewtwo2000's [I'm back, but I'm leaving again tomorrow O.o] (09 dec 2010)
Post by: Mewtwo2000 on December 09, 2010, 05:26:13 PM
You mean using those stage builder cubes for your stage? Sure =)


Title: Re: Mewtwo2000's [I'm back, but I'm leaving again tomorrow O.o] (09 dec 2010)
Post by: ADJSonic on December 09, 2010, 05:38:05 PM
no i mean from your junglestage..... XD the water and the platform is an amazing touch.....

Just need to add two of your bases....Take out the platfroms... and add A little pyramid....


Title: Re: Mewtwo2000's [I'll be back this monday] (09 dec 2010)
Post by: Mewtwo2000 on December 09, 2010, 05:45:11 PM
Ok, no problem at all O.o

By the way, I've uploaded a new video. This one's for fun. I like to make videos xD

http://www.youtube.com/watch?v=jRWh9D3CkU8

The updated versions of the stage are the standard, the falling and the walkoff ones. All of them include the new lighting, the standard one gets the ledge fixed and the falling one is supposed to be fixed in terms of spawning items.

I'll do the others when I'm back. Also, I've made a STGDXYORSTER version, with breakable blocks (you are who breaks them), but I'm already testing. It seems difficult to break anything the way it is right now >.<

Well, I'll be back this monday, farewell x3


Title: Re: Mewtwo2000's [I'll be back this monday] (09 dec 2010)
Post by: ✿Zelia✿ on December 09, 2010, 05:47:33 PM
Bye! *waves, goodbye*


Title: Re: Mewtwo2000's [I'll be back this monday] (09 dec 2010)
Post by: ADJSonic on December 09, 2010, 06:09:54 PM
Bye!!  and crap when ever i try to change the bone names it says can't respond and closes the program.... DX


Title: Re: Mewtwo2000's [I'll be back this monday] (09 dec 2010)
Post by: junior139 on December 10, 2010, 01:06:37 PM
go mewtwo Lol im getting the updated now man ur stages are always awesome


Title: Re: Mewtwo2000's [I'll be back this monday] (09 dec 2010)
Post by: ✿Zelia✿ on December 11, 2010, 05:33:34 PM
Hey Mewtwo2000 if you read this, can you start working on Great Bay stage from Melee because i really want to play that stage again in Brawl.


Title: Re: Mewtwo2000's [I'll be back this monday] (09 dec 2010)
Post by: ForOhFor Error on December 11, 2010, 06:27:05 PM
Gah, give the guy a bit of a break!
.....also, he's working on FoD :3


Title: Re: Mewtwo2000's [I'll be back this monday] (09 dec 2010)
Post by: ✿Zelia✿ on December 11, 2010, 07:15:26 PM
Am not saying he should do it now i just asking him if he could he work on Great Bay in the future. and i know he is working on Fountion of Dreams


Title: Re: Mewtwo2000's [I'll be back this monday] (09 dec 2010)
Post by: Anti-Sora on December 12, 2010, 06:58:59 PM
Hey Mewtwo2000 if you read this, can you start working on Great Bay stage from Melee because i really want to play that stage again in Brawl.

YES YES AND YES THAT STAGE MIGHT BE MY ALL TIME FAV PLEASE DO IT ILL GIVE YOU 5000$!.......worth in pokemon money....lol


Title: Re: Mewtwo2000's [I'll be back this monday] (09 dec 2010)
Post by: Mewtwo2000 on December 13, 2010, 02:33:36 AM
I'll see what to do, I could give it a try later today >.>

Oh, by the way, I'm back xD


Title: Re: Mewtwo2000's [I'll be back this monday] (09 dec 2010)
Post by: ItalianStallion on December 13, 2010, 02:50:46 AM
I'll see what to do, I could give it a try later today >.>

Oh, by the way, I'm back xD

It's monday in Spain :)

What's new man?


Title: Re: Mewtwo2000's [Well, now I'm back again O.o What to do next? xD] (13 dec 2010)
Post by: Mewtwo2000 on December 13, 2010, 03:07:40 AM
I'll see what to do, I could give it a try later today >.>

Oh, by the way, I'm back xD

It's monday in Spain :)

What's new man?

Nothing really xD

I'm going to class in a few minutes -_-U


Title: Re: Mewtwo2000's [Well, now I'm back again O.o What to do next? xD] (13 dec 2010)
Post by: ✿Zelia✿ on December 13, 2010, 08:10:18 AM
Welcome Back Mewtwo2000, nothing much has changed accepted i change my name, but really nothing chnaged.


Title: Re: Mewtwo2000's [Well, now I'm back again O.o What to do next? xD] (13 dec 2010)
Post by: Naruto200Man on December 13, 2010, 09:10:49 AM
YOU SHOULD DO CLOCK TOWN!

Oh wait, wrong thread =_=;  /sarcasm

Seriously though? Maybe Ganondorfs battlefield, where you fight ganon at the end of the game? Either in Twilight princess(with the bariers in the background) or OOT
Also a sacred realm stage would be cool. (one where the pillars of water don't [censored] the camera)


Title: Re: Mewtwo2000's [Well, now I'm back again O.o What to do next? xD] (13 dec 2010)
Post by: Link40 on December 13, 2010, 09:17:09 AM
You should do the DarkLink battle room, since it would be very easy to do :)


Title: Re: Mewtwo2000's [Well, now I'm back again O.o What to do next? xD] (13 dec 2010)
Post by: Oshtoby on December 13, 2010, 09:22:32 AM
I personally think you should do more Melee Retro stages. Maybe finish Fountain of Dreams, or, alternatively, resize Venom. Whatever you do, I look forward to it.


Title: Re: Mewtwo2000's [Well, now I'm back again O.o What to do next? xD] (13 dec 2010)
Post by: Ricky (Br3) on December 13, 2010, 09:57:58 AM
YOU SHOULD DO CLOCK TOWN!

Oh wait, wrong thread =_=;  /sarcasm

I was like "WTF did I just enter my own thread?"

Mew2 I think u should do whatever you want at the moment, but I'd like to see that Prime Cup from Pokémon Stadium xD


Title: Re: Mewtwo2000's [Well, now I'm back again O.o What to do next? xD] (13 dec 2010)
Post by: Falco400 on December 13, 2010, 10:00:10 AM
I personally think you should do more Melee Retro stages. Maybe finish Fountain of Dreams, or, alternatively, resize Venom. Whatever you do, I look forward to it.

Agreed. I don't understand why you would continue to keep people waiting for FoD, it should really be finished by this point. Finish that and then do what you want to do. FoD is a really loved stage by many, many smashers. It would be upsetting if you kept delaying it for other stages.

And no I don't just mean to work on it on the side, the stage seriously needs to be done. The last time you posted a work in progress video was in October. I'm pretty sure people have waited a decent amount of time for FoD (especially since the original work began back in Spring). I know I don;t have the right to dictate what you should do but I honestly believe FoD should be finished over starting another stage.


Title: Re: Mewtwo2000's [Well, now I'm back again O.o What to do next? xD] (13 dec 2010)
Post by: GameWatching on December 13, 2010, 10:05:07 AM
I personally think you should do more Melee Retro stages. Maybe finish Fountain of Dreams, or, alternatively, resize Venom. Whatever you do, I look forward to it.

Agreed. I don't understand why you would continue to keep people waiting for FoD, it should really be finished by this point. Finish that and then do what you want to do. FoD is a really loved stage by many, many smashers. It would be upsetting if you kept delaying it for other stages.

FoD or Great Bay !


Title: Re: Mewtwo2000's [Well, now I'm back again O.o What to do next? xD] (13 dec 2010)
Post by: Naruto200Man on December 13, 2010, 10:19:18 AM
YOU SHOULD DO CLOCK TOWN!

Oh wait, wrong thread =_=;  /sarcasm


I was like "WTF did I just enter my own thread?"

Mew2 I think u should do whatever you want at the moment, but I'd like to see that Prime Cup from Pokémon Stadium xD


HAHA Gotcha there didn't I? XD looks like you just got, wait for it, wait for it....

http://www.youtube.com/watch?v=6_b7RDuLwcI

Oh wait, what about that for a stage XD The rick roller XD





Title: Re: Mewtwo2000's [Well, now I'm back again O.o What to do next? xD] (13 dec 2010)
Post by: libertyernie on December 13, 2010, 10:56:51 AM
You should make a stage!


Title: Re: Mewtwo2000's [Well, now I'm back again O.o What to do next? xD] (13 dec 2010)
Post by: Mewtwo2000 on December 13, 2010, 11:11:16 AM
You should make a stage!

Hey, nice idea!

I guess I'll take this one O.o xDDD


Title: Re: Mewtwo2000's [Well, now I'm back again O.o What to do next? xD] (13 dec 2010)
Post by: Naruto200Man on December 13, 2010, 11:21:06 AM
You should make a stage!

Hey, nice idea!

I guess I'll take this one O.o xDDD

How about the place where you fight O2 in Kirby 64?
Or Bowsers arena in Super Mario 64? (with exploding bombs =3 )


Title: Re: Mewtwo2000's [Well, now I'm back again O.o What to do next? xD] (13 dec 2010)
Post by: moleman915 on December 13, 2010, 11:34:29 AM
FoD!


Title: Re: Mewtwo2000's [Well, now I'm back again O.o What to do next? xD] (13 dec 2010)
Post by: hotdogturtle on December 13, 2010, 11:36:25 AM
I support FoD as your next serious project. N64 stages are nice but this is more important.


Title: Re: Mewtwo2000's [Well, now I'm back again O.o What to do next? xD] (13 dec 2010)
Post by: ✿Zelia✿ on December 13, 2010, 12:12:25 PM
I think he should do both Fountain of Dreams and Great Bay Stage but Mewtwo2000 when you make Great Bay stage i want it to go over Pirate Ship Stage.


Title: Re: Mewtwo2000's [Well, now I'm back again O.o What to do next? xD] (13 dec 2010)
Post by: Wulfbang Meow on December 13, 2010, 12:45:28 PM
You should make a stage!

Hey, nice idea!

I guess I'll take this one O.o xDDD

i have a feeling this will be a great success in the near future! ;D


Title: Re: Mewtwo2000's [Well, now I'm back again O.o What to do next? xD] (13 dec 2010)
Post by: RAWRzilla on December 13, 2010, 12:59:40 PM
Personally, I would REALLY like it if you continued with Saffron City and added attacking Pokemon. You could use Pokepark Wii models. Hell, I'll even help you! (as if you really need my help) xD


Title: Re: Mewtwo2000's [Well, now I'm back again O.o What to do next? xD] (13 dec 2010)
Post by: Link40 on December 13, 2010, 01:07:40 PM
Personally, I would REALLY like it if you continued with Saffron City and added attacking Pokemon. You could use Pokepark Wii models. Hell, I'll even help you! (as if you really need my help) xD

You can't do stage damage collisons for now.


Title: Re: Mewtwo2000's [Well, now I'm back again O.o What to do next? xD] (13 dec 2010)
Post by: Mewtwo2000 on December 13, 2010, 01:30:40 PM
Thanks everyone for your opinion. I guess I really need to finish that FoD stage finally ^^U


Title: Re: Mewtwo2000's [Well, now I'm back again... So next one FoD, right?] (13 dec 2010)
Post by: Joeshi on December 13, 2010, 01:42:56 PM
hey, I wanted to ask about Fountain of Dreams: are you adding that extra stuff, like the tree and towers, from melee? I understand those weren't really in the Kirby games, but I was wondering if it could be in another version of the stage, if it's not too inconvenient


Title: Re: Mewtwo2000's [Well, now I'm back again... So next one FoD, right?] (13 dec 2010)
Post by: Mewtwo2000 on December 13, 2010, 01:51:47 PM
Of course, if I did not add them, then the stage would be nearly finished... I mean, only some animation for the platforms would be left right now if it wasn't by the elements on the background and the similarity it's supposed to feature with the original melee stage ^^U

PS: I've updated this stage, and added it to Vault

http://www.youtube.com/watch?v=6zk1EM9Ec_E

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14593


Title: Re: Mewtwo2000's [Well, now I'm back again... So next one FoD, right?] (13 dec 2010)
Post by: KTH on December 13, 2010, 02:33:15 PM
I think on 3D, that will be EPIC...


Title: Re: Mewtwo2000's [Well, now I'm back again... So next one FoD, right?] (13 dec 2010)
Post by: Mewtwo2000 on December 13, 2010, 02:43:16 PM
OizenX's is doing a 3D version I guess. I'm not doing any other major change to this stage, I'm leaving it as now is.


Title: Re: Mewtwo2000's [Well, now I'm back again... So next one FoD, right?] (13 dec 2010)
Post by: ItalianStallion on December 13, 2010, 02:58:23 PM
Just saw the title of the thread n yeah man deff Fountain of Dreams next, that's my vote.


Title: Re: Mewtwo2000's [Well, now I'm back again... So next one FoD, right?] (13 dec 2010)
Post by: Hollow on December 13, 2010, 03:18:31 PM
FoD!!!!!!!!


Title: Re: Mewtwo2000's [Well, now I'm back again... So next one FoD, right?] (13 dec 2010)
Post by: ✿Zelia✿ on December 13, 2010, 03:23:42 PM
They said something about Fountain of Dreams which i read about they said the waters from the Fountain does not show characters blinking, and they say if jiggypuff uses rest on the water you can see her eyes open instead of closed in Melee.


Title: Re: Mewtwo2000's [Well, now I'm back again... So next one FoD, right?] (13 dec 2010)
Post by: Mewtwo2000 on December 13, 2010, 03:26:53 PM
There won't be any reflects in my FoD anyway... ^^U


Title: Re: Mewtwo2000's [Well, now I'm back again... So next one FoD, right?] (13 dec 2010)
Post by: Ricky (Br3) on December 13, 2010, 03:59:29 PM
Mewtwo, did ya see the revamp week thread? It's on the Vertex Forum.

I think you should Finish what was left to do on the Temple of Time stage. I still didn't download it because I was waiting you said you finished it. =/


Title: Re: Mewtwo2000's [Well, now I'm back again... So next one FoD, right?] (13 dec 2010)
Post by: Mewtwo2000 on December 13, 2010, 04:17:51 PM
You're right about that, but I guess they're gonna kill me if I don't make at least some advance in FoD first ^^U xD

But I don't forget about that, and I'll finish the temple soon =)

By the way, I've already seen your revamps while taking a look to the vault, nice work =D


Title: Re: Mewtwo2000's [Well, now I'm back again... So next one FoD, right?] (13 dec 2010)
Post by: ✿Zelia✿ on December 13, 2010, 06:01:14 PM
You're right about that, but I guess they're gonna kill me if I don't make at least some advance in FoD first ^^U xD

wow i think we give you a hard time :(


Title: Re: Mewtwo2000's [Well, now I'm back again... So next one FoD, right?] (13 dec 2010)
Post by: ItalianStallion on December 13, 2010, 06:59:02 PM
You're right about that, but I guess they're gonna kill me if I don't make at least some advance in FoD first ^^U xD


That's right if you don't do it you must die! (http://i51.tinypic.com/5oawz7.png)

Just kidding, we all love The Mewtwo =]


Title: Re: Mewtwo2000's [Well, now I'm back again... So next one FoD, right?] (13 dec 2010)
Post by: ✿Zelia✿ on December 13, 2010, 09:58:39 PM
Any other way i want to play on Great Bay Stage or Fountain  of Dreams Stage because there both vary good stages to play in brawl.


Title: Re: Mewtwo2000's [Well, now I'm back again... So next one FoD, right?] (13 dec 2010)
Post by: Mewtwo2000 on December 14, 2010, 03:22:19 AM
*Watching Vault*

4 of the 6 stages with more than 2000 vault downloads are mine O.o

By the way, the most downloaded stage in vault is Italianstallion's Blue Moon Battle Ship, with almost 1000 more downloads than the second one, my mushroom 64...

And hyrule 64 is reaching the number of downloads that mushroom 64 has O.o

The other two are Fourside (old size) and Rayquaza's

Just collecting information xD

4x +2000 downloads are lots of downloads xD


Title: Re: Mewtwo2000's [Well, now I'm back again... So next one FoD, right?] (13 dec 2010)
Post by: Power Marshall on December 14, 2010, 04:26:29 AM
Mewtwo2000, have you yet received my pm? Just a tad bit worried it never reached you...


Title: Re: Mewtwo2000's [Well, now I'm back again... So next one FoD, right?] (13 dec 2010)
Post by: Mewtwo2000 on December 14, 2010, 05:28:10 AM
Yes, I did. I just forgot answering. Probably the same with other PMs from other people, sorry everyone ^^U

By the way, I'm proceding to answer you right now.


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: junior139 on December 14, 2010, 06:01:49 AM
welcom bak mewtwo i kno u got bak monday but i wasnt on my cpu heard about fod and great bay those are two stages i would love to see in brawl


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: deadname mcredactedface on December 14, 2010, 06:44:14 AM
The other two are Fourside (old size) and Rayquaza's
Which reminds me, the older version of Fourside works in PAL but the newer ones don't. :( I really can't work out why that even happens.


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: Mewtwo2000 on December 14, 2010, 06:55:44 AM
What do you mean by older? Older/more unfinished versions or just the old size as is right now?

The problem usually is a file size problem, I have to take a look to all my stages to see which ones work for PAL and which ones don't, and fix them or make special PAL versions of them.

Is ganon's tower working in any way for you?


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: ✿Zelia✿ on December 14, 2010, 08:23:09 AM
The Fountain of Dreams is most Beautiful stage i can't believe they took it out when brawl was released i really missed that place along with Great Bay, Please Mewtwo2000 bring them back to brawl in the form of Melee. 


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: hotdogturtle on December 14, 2010, 09:57:53 AM

By the way, the most downloaded stage in vault is Italianstallion's Blue Moon Battle Ship
Too bad most of those aren't legitimate download numbers.


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: Mewtwo2000 on December 14, 2010, 12:57:25 PM
First progress in FoD: Kinda fixed where the water falls from:

(http://img38.imageshack.us/img38/7622/al1012142038binout.jpg)


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: Anti-Sora on December 14, 2010, 01:12:41 PM
First progress in FoD: Kinda fixed where the water falls from:

([url]http://img38.imageshack.us/img38/7622/al1012142038binout.jpg[/url])


Wow your getting there good work also do you think you can get a brstm of the original song? and which stage will this be over i'm assuming final destination?
:kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance: :kdance:


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: Oshtoby on December 14, 2010, 02:32:14 PM
First progress in FoD: Kinda fixed where the water falls from:

*image of FoD WIP*
Wow your getting there good work also do you think you can get a brstm of the original song? and which stage will this be over i'm assuming final destination?
*annoying line of emoticons*

But the song is IN Brawl. It plays in Green Greens (Melee). Having a .BRSTM of that would be... redundant, no?


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: ✿Zelia✿ on December 14, 2010, 03:10:39 PM
Wow the stage got a little better.


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: Mewtwo2000 on December 14, 2010, 03:12:58 PM
(http://img413.imageshack.us/img413/7581/al1012142311binout.jpg)


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: ✿Zelia✿ on December 14, 2010, 03:17:37 PM
Beautiful i really like the water so are the platforms gonna go down Mewtwo2000


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: Mewtwo2000 on December 14, 2010, 04:03:20 PM
Of course... ^^U

Well, final picture today, more tomorrow

(http://img697.imageshack.us/img697/3163/al1012150002binout.jpg)


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: Segtendo on December 14, 2010, 04:05:30 PM
I'm totally getting this once it's released. Screw Green Greens.


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: ✿Zelia✿ on December 14, 2010, 04:08:09 PM
Yeah Greens Greens is so stupid now i want this stage to go over it


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: Chuy on December 14, 2010, 04:13:08 PM
I'm totally getting this once it's released. Screw Green Greens.
I think i can safely say that everybody can agree with this


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: ItalianStallion on December 14, 2010, 04:17:11 PM
I'm totally getting this once it's released. Screw Green Greens.

Yes. I already have Green Greens replaced for something else. So when Fountain of Dreams comes out nothing better get on my way.


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: ForOhFor Error on December 14, 2010, 05:02:55 PM
Oh, wow. Its looking great.

I'll be putting it over one of the 9 empty stage slots I currently have :D
Stage roster expansion is awesome.


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: Hollow on December 14, 2010, 05:53:17 PM
HELL YESZ!!!!


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: Enigmatic on December 14, 2010, 06:45:43 PM
I'm totally getting this once it's released. Screw Green Greens.

While we're at it, screw 75m, Luigi's Mansion, New Pork (Random stage parts, and Mother 3 deserves better), Rumble Falls, Distant Planet, Big Blue, The Summit, Hannenbow, Flatzone2... I think that cover's all of the universally hated stages.

FoD is looking good, I just have a quick comment. I think that you should do a FF7 stage after you finish all of your current stages. We seriously have like... 3. And yet we have over 9000 Clouds.


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: Anti-Sora on December 14, 2010, 06:52:21 PM
I'm totally getting this once it's released. Screw Green Greens.

While we're at it, screw 75m, Luigi's Mansion, New Pork (Random stage parts, and Mother 3 deserves better), Rumble Falls, Distant Planet, Big Blue, The Summit, Hannenbow, Flatzone2... I think that cover's all of the universally hated stages.

FoD is looking good, I just have a quick comment. I think that you should do a FF7 stage after you finish all of your current stages. We seriously have like... 3. And yet we have over 9000 Clouds.

yes yes and yes all of those maps suck. its funny how we make better stages than the people who made the game O.o


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: ForOhFor Error on December 14, 2010, 07:13:34 PM
I'm totally getting this once it's released. Screw Green Greens.

While we're at it, screw 75m, Luigi's Mansion, New Pork (Random stage parts, and Mother 3 deserves better), Rumble Falls, Distant Planet, Big Blue, The Summit, Hannenbow, Flatzone2... I think that cover's all of the universally hated stages.

FoD is looking good, I just have a quick comment. I think that you should do a FF7 stage after you finish all of your current stages. We seriously have like... 3. And yet we have over 9000 Clouds.

yes yes and yes all of those maps suck. its funny how we make better stages than the people who made the game O.o
And if we knew the specifics of the stage format, we could make stages MUCH better.


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: Anti-Sora on December 14, 2010, 07:19:43 PM
I'm totally getting this once it's released. Screw Green Greens.
i have a feeling by the time they maek the next ssb. we will have made an entirely new game Super Smash Kittys. Corp xD

While we're at it, screw 75m, Luigi's Mansion, New Pork (Random stage parts, and Mother 3 deserves better), Rumble Falls, Distant Planet, Big Blue, The Summit, Hannenbow, Flatzone2... I think that cover's all of the universally hated stages.

FoD is looking good, I just have a quick comment. I think that you should do a FF7 stage after you finish all of your current stages. We seriously have like... 3. And yet we have over 9000 Clouds.

yes yes and yes all of those maps suck. its funny how we make better stages than the people who made the game O.o
And if we knew the specifics of the stage format, we could make stages MUCH better.

Eventually we will have our own game  Super Corp Kitties.


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: ItalianStallion on December 14, 2010, 07:20:48 PM
Moar Fountain of Dreams less Final Fantasy.

Quote from: Mewtwo2000 link=topic=6320.msg306144#msg306144 date
([url]http://img697.imageshack.us/img697/3163/al1012150002binout.jpg[/url])


Epic [censored] right there.


Title: Re: Mewtwo2000's [FoD progress...] (15 dec 2010)
Post by: amount18 on December 14, 2010, 08:28:18 PM
Moar Fountain of Dreams less Final Fantasy.

Epic [censored] right there.
Agreed


Title: Re: Mewtwo2000's [FoD progress...] (15 dec 2010)
Post by: ✿Zelia✿ on December 14, 2010, 08:46:17 PM
I want play on it so badly now i don't know why but i just want to play it now


Title: Re: Mewtwo2000's [FoD progress...] (15 dec 2010)
Post by: Mewtwo2000 on December 15, 2010, 08:19:23 AM
Reviewing FoD...

On February 16, StarWaffle posted this (http://www.smashboards.com/showpost.php?p=9581693&postcount=1502) in SWF. The next day, he posted that he wasn't going to make the stage, and I decided to take the project for him. So he sent me the model and textures.

This is how the stage looked when he posted it:

(http://i47.photobucket.com/albums/f161/jeremie_1992/newfountain.png)

That same day, after getting the model, I started the stage. I posted it in SWF (http://www.smashboards.com/showpost.php?p=9596071&postcount=1551).

This is the stage on February 17

(http://img202.imageshack.us/img202/4391/al1002172252binout.jpg)

Vertexed the main platform to be only one level, and sized out some of the columns, which were annoying to play.

The next day, I uploaded this picture

(http://img707.imageshack.us/img707/803/al1002182301binout.jpg)

And the stage got abandoned to focus on other stages like Mushroom Kingdom or Fourside.

The next picture was uploaded in May 5, and dates from March 26. This picture was later used here in my KCMM thread to show the stage.

(http://img200.imageshack.us/img200/1616/al1003260046binout.jpg)

Then people started talking about model importing and such, things like ripping the whole stage from melee and import it to Brawl. That wasn't good to me, it isn't funny just to get a file, convert it, and place it inside Brawl. It's just... importing... and I don't like it.

Anyway, a ripped model could be a good thing to make the stage more accurate, so I was given the rip, as this picture states:

(http://i36.tinypic.com/2jaxi4i.jpg)

And I decided to get the project back. On September 29, I posted this video showing the stage before starting to work on it:

http://www.youtube.com/watch?v=VewySxZiWYY

And well, these are the screenshots I took after that:

(http://img840.imageshack.us/img840/2379/al1009300418binout.jpg)

(http://img827.imageshack.us/img827/8994/al1010010203binout.jpg)

October 24:

(http://img51.imageshack.us/img51/9900/al1010250123binout.jpg)

(http://img821.imageshack.us/img821/47/al1010250214binout.jpg)

A new youtube video was made:

http://www.youtube.com/watch?v=xJm4qhVp7Q8

And nothing more until yesterday. Now I'm really getting serious. Latest pictures, from yesterday:

(http://img38.imageshack.us/img38/7622/al1012142038binout.jpg)

Fixed where the water falls from.

(http://img413.imageshack.us/img413/7581/al1012142311binout.jpg)

Re-vertexed the model and textured it with textures from melee. Changed the lighting.

(http://img697.imageshack.us/img697/3163/al1012150002binout.jpg)

A few fixes related to the vertex and texture. Deleted some parts of the stage that are not meant to be there. And after that, I vertexed the platforms, placed the spouts in the right places, and included some minor decorative models for the main stage. No pictures taken yet.

More pictures and advances today, and maybe a new video. There's a lot to do if I want to make it look similar to the melee one, I need at least to include the background elements and animate many things. But that will be seen when it's done. Soon. I hope >_<

PS: Oh, on a side note, this stage (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12520) was released not much ago, with the original Klonoa model. Also, StarWaffle asked me for the model and textures he sent me in February to make his own try to the FoD stage. The result was his 'broken dreams (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13918)' stage.

(http://img208.imageshack.us/img208/4491/al1010292344binout.jpg)

(http://img249.imageshack.us/img249/8171/al1011241325binout.jpg)


Title: Re: Mewtwo2000's [FoD progress...] (15 dec 2010)
Post by: ✿Zelia✿ on December 15, 2010, 08:31:39 AM
Wow this History lesson makes me want to play on it more, Mewtwo2000 are you gonna edit the background alittle more


Title: Re: Mewtwo2000's [FoD progress...] (15 dec 2010)
Post by: Naruto200Man on December 15, 2010, 09:53:32 AM
OHHH you know what would be EPIC, you should make the arena Mario Fights Bowser in at the end of Paper Mario 64 =3



Title: Re: Mewtwo2000's [FoD progress...] (15 dec 2010)
Post by: ✿Zelia✿ on December 15, 2010, 10:51:44 AM
OHHH you know what would be EPIC, you should make the arena Mario Fights Bowser in at the end of Paper Mario 64 =3



He is doing one thing right now and that is Fountain of Dreams that stage can made after the stage is complete.


Title: Re: Mewtwo2000's [FoD progress...] (15 dec 2010)
Post by: Mewtwo2000 on December 15, 2010, 01:48:47 PM
First picture of the day

(http://img716.imageshack.us/img716/9827/al1012152147binout.jpg)

By the way, I don't guess I'm making that paper mario stage, at least not for now.


Title: Re: Mewtwo2000's [FoD progress...] (15 dec 2010)
Post by: SSJCerious on December 15, 2010, 02:04:37 PM
Keeps getting better and better, keep up the good work.
...PINGAS!


Title: Re: Mewtwo2000's [FoD progress...] (15 dec 2010)
Post by: ✿Zelia✿ on December 15, 2010, 02:55:22 PM
First picture of the day

([url]http://img716.imageshack.us/img716/9827/al1012152147binout.jpg[/url])

By the way, I don't guess I'm making that paper mario stage, at least not for now.


Your making a Paper Mario stage? :o


Title: Re: Mewtwo2000's [FoD progress...] (15 dec 2010)
Post by: ItalianStallion on December 15, 2010, 04:38:26 PM
Wow some of the posts here.. just wow.

Anyways man, I noticed you got the bottom platform done, vertex and those pink orbs on there.

I notice details and such.

It looks a lot like the Fountain of Dreams from Melee already.

Keep up the good work ;)


Title: Re: Mewtwo2000's [FoD progress...] (15 dec 2010)
Post by: Puraidou on December 15, 2010, 04:49:32 PM
Even though i am not really a person to have melee hacks but DAMN this is starting to look exactly like the melee one. I popped in the melee disc to check and it's sooo damn close already i couldn't find a flaw anywhere O_O"


Title: Re: Mewtwo2000's [FoD progress...] (15 dec 2010)
Post by: ✿Zelia✿ on December 15, 2010, 04:52:24 PM
Yeah more editing and the stage could really be Melee's Fountain of Dreams


Title: Re: Mewtwo2000's [Let's see if I can finish that FoD stage soon] (14 dec 2010)
Post by: deadname mcredactedface on December 15, 2010, 05:37:43 PM
What do you mean by older? Older/more unfinished versions or just the old size as is right now?

The problem usually is a file size problem, I have to take a look to all my stages to see which ones work for PAL and which ones don't, and fix them or make special PAL versions of them.

Is ganon's tower working in any way for you?
To be honest, I'm not sure.

File size problem eh? Well that's a bit annoying :P

I haven't tried Ganon's Tower yet. I'll try out out a little later today.


Title: Re: Mewtwo2000's [FoD progress...] (15 dec 2010)
Post by: Mewtwo2000 on December 15, 2010, 07:09:55 PM
The new video of the FoD stage:

http://www.youtube.com/watch?v=Wujcl_NMGcI

Gonna sleep... >.<


Title: Re: Mewtwo2000's [FoD progress...] (15 dec 2010)
Post by: Anti-Sora on December 15, 2010, 07:30:25 PM
The new video of the FoD stage:

[url]http://www.youtube.com/watch?v=Wujcl_NMGcI[/url]

Gonna sleep... >.<


i just have 1 thing to say.....you are a BEAST. nice worrk!


Title: Re: Mewtwo2000's [FoD progress...] (15 dec 2010)
Post by: ✿Zelia✿ on December 15, 2010, 07:34:52 PM
The new video of the FoD stage:

[url]http://www.youtube.com/watch?v=Wujcl_NMGcI[/url]

Gonna sleep... >.<

Wow the stage is vary good are the platforms gonna go down and vanish like in Melee


Title: Re: Mewtwo2000's [FoD progress...] (15 dec 2010)
Post by: Anti-Sora on December 15, 2010, 07:59:32 PM
(http://fc01.deviantart.net/fs48/f/2009/200/3/f/Smash_Ball_Animation_by_Neslug.gif)Wow nice work guys here's a comparison for you guys that don't remember the stage well.

[Melee]
(http://i51.tinypic.com/wcbqdf.png)

[Brawl]
http://img716.imageshack.us/img716/9827/al1012152147binout.jpg


Title: Re: Mewtwo2000's [FoD progress...] (15 dec 2010)
Post by: ✿Zelia✿ on December 15, 2010, 08:28:16 PM
Okay when this comes out am totally downloading it


Title: Re: Mewtwo2000's [FoD progress...] (15 dec 2010)
Post by: Anti-Sora on December 15, 2010, 08:58:52 PM
Okay when this comes out am totally downloading it

you can completely see the similarities. i love how mewtwo doesn't just make it final destination with water he actually works on things. go mewtwo :D


Title: Re: Mewtwo2000's [FoD progress...] (15 dec 2010)
Post by: deadname mcredactedface on December 15, 2010, 11:36:56 PM
What do you mean by older? Older/more unfinished versions or just the old size as is right now?

The problem usually is a file size problem, I have to take a look to all my stages to see which ones work for PAL and which ones don't, and fix them or make special PAL versions of them.

Is ganon's tower working in any way for you?
To be honest, I'm not sure.

File size problem eh? Well that's a bit annoying :P

I haven't tried Ganon's Tower yet. I'll try out out a little later today.
Standard tower freezes.


Title: Re: Mewtwo2000's [FoD progress...] (15 dec 2010)
Post by: Mewtwo2000 on December 16, 2010, 05:32:19 AM
Standard tower freezes.

Ok, I will try a low-res version or something. When it's done, I will post it.

By the way, I've updated the stage pack, adding the Ganon Tower stage to it. The 17th icon is frigate orpheon, and there's a new icon in the first page, leading to the wifi room.

Anybody having any issue with the new zip, please report.

*goes back to fountain of dreams*


Title: Re: Mewtwo2000's [FoD progress...] (15 dec 2010)
Post by: Hollow on December 16, 2010, 05:34:05 AM
It's coming along great, MT. I'll be sure to get this too.


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: KTH on December 16, 2010, 08:12:25 AM
Just a question...

On FoD,
What with you put the mirror water?


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: Mewtwo2000 on December 16, 2010, 08:47:46 AM
There will not be mirror water, at least not for now. Maybe I get some emerald texture or something to emulate a little the effect, but that would be in the future.


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: Mewtwo2000 on December 16, 2010, 09:50:47 AM
Could anybody with PAL Brawl test this stage?

http://www.mediafire.com/download.php?r05apdfk87nthf2

It's just Ganon Tower in a lower resolution, but good enough I guess.

Just rename it to STGFINAL.pac and enter final destination to test.

If not, I will test it myself later I suppose...


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: msp26 on December 16, 2010, 10:29:56 AM
Could anybody with PAL Brawl test this stage?

[url]http://www.mediafire.com/download.php?r05apdfk87nthf2[/url]

It's just Ganon Tower in a lower resolution, but good enough I guess.

Just rename it to STGFINAL.pac and enter final destination to test.

If not, I will test it myself later I suppose...



I'll do it in a bit of time, my hard drive... well... died so I'm pal again


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: Mewtwo2000 on December 16, 2010, 10:55:16 AM
I'll do it in a bit of time, my hard drive... well... died so I'm pal again

Ok, thanks =)


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: Micaiah on December 16, 2010, 11:00:56 AM
It worked fine for me, but I used dolphin to test it.


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: Mewtwo2000 on December 16, 2010, 11:02:05 AM
It worked fine for me, but I used dolphin to test it.

Thanks mica =)

Is the original one working for you in dolphin?


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: Micaiah on December 16, 2010, 11:07:12 AM
Thanks mica =)

Is the original one working for you in dolphin?
Uhm, actually yes O.o


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: Mewtwo2000 on December 16, 2010, 11:08:03 AM
Ok, then there's no conclusion yet. Thanks anyway :P


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: ✿Zelia✿ on December 16, 2010, 11:23:18 AM
So Mewtwo2000 are the platforms gonna go down and vanish like in Melee


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: Mewtwo2000 on December 16, 2010, 02:17:59 PM
(http://img600.imageshack.us/img600/2778/al1012162214binout.jpg)


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: junior139 on December 16, 2010, 02:23:39 PM
wow mewtwo lovin the advancements on FoD cnt wait for its release


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: SSJCerious on December 16, 2010, 02:50:54 PM
Whas dat thing in the middle? :srs:
Anyway, the stage is AMAZING! Cant wait! :)


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: ItalianStallion on December 16, 2010, 03:03:09 PM
([url]http://img600.imageshack.us/img600/2778/al1012162214binout.jpg[/url])


Wow what the hell? How are you so good at this? lol damn

And yeah what is that in the middle? Luigi's Final Smash?


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: Mewtwo2000 on December 16, 2010, 03:09:47 PM
No, I guess it isn't. Mica says it's an import.

Cool, huh? xD


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: Hollow on December 16, 2010, 03:11:04 PM
Thanks mica =)

Is the original one working for you in dolphin?
Uhm, actually yes O.o


Oh my God! Micaiah's here!!!


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: ✿Zelia✿ on December 16, 2010, 03:16:26 PM
Cool


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: Anti-Sora on December 16, 2010, 06:04:21 PM
(http://fc01.deviantart.net/fs48/f/2009/200/3/f/Smash_Ball_Animation_by_Neslug.gif)this is coming out nicely all my hopes are going into the project  :af: :af2: :happy:


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: ✿Zelia✿ on December 16, 2010, 06:35:38 PM
Yes more editing to make it be perfect and it will be playable


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: Mewtwo2000 on December 16, 2010, 07:13:41 PM
New pictures

(http://img716.imageshack.us/img716/576/al1012170309binout.jpg)

(http://img716.imageshack.us/img716/4294/al1012170311binout.jpg)


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: Chuy on December 16, 2010, 07:17:46 PM
At this rate it's going to be cruel looking at how epic that is and not being able to play on it  :srs:


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: Mewtwo2000 on December 16, 2010, 07:20:41 PM
At this rate it's going to be cruel looking at how epic that is and not being able to play on it  :srs:

It's right, I'm the only one able to play on it at the moment  :happy:

But, at this rate, a first version should come soon  :>.>:


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: Beyond on December 16, 2010, 07:22:36 PM
New pictures

[url]http://img716.imageshack.us/img716/576/al1012170309binout.jpg[/url]

[url]http://img716.imageshack.us/img716/4294/al1012170311binout.jpg[/url]


You're making some great progress with this. I can't wait to play on this stage again.

*feels nostalgic* :happy:


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: ✿Zelia✿ on December 16, 2010, 07:23:51 PM
I feel that i need to play it now but i will wait


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: Naruto200Man on December 16, 2010, 07:32:55 PM
All it needs is the reflective water(if possible :l ) and it'll be done =3


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: ✿Zelia✿ on December 16, 2010, 07:57:00 PM
Drink from the Fountion of Dreams to have Dreams of Memories and live in a eternal slumber as the water shows you awake.


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: Chuy on December 16, 2010, 08:00:50 PM
At this rate it's going to be cruel looking at how epic that is and not being able to play on it  :srs:

It's right, I'm the only one able to play on it at the moment  :happy:

But, at this rate, a first version should come soon  :>.>:
It seems deciding to live through finals was a good choice then  :>.>:
How soon will the stage be in beta stage captain? :af2:


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: ✿Zelia✿ on December 16, 2010, 08:05:46 PM
At this rate it's going to be cruel looking at how epic that is and not being able to play on it  :srs:

It's right, I'm the only one able to play on it at the moment  :happy:

But, at this rate, a first version should come soon  :>.>:
It seems deciding to live through finals was a good choice then  :>.>:
How soon will the stage be in beta stage captain? :af2:


Just wait when he releases the beta it will be worth living


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: deadname mcredactedface on December 16, 2010, 08:29:55 PM
Could anybody with PAL Brawl test this stage?

[url]http://www.mediafire.com/download.php?r05apdfk87nthf2[/url]

It's just Ganon Tower in a lower resolution, but good enough I guess.

Just rename it to STGFINAL.pac and enter final destination to test.

If not, I will test it myself later I suppose...


Sweet mother of Snake! It works!

(http://illbegin.sepwich.com/pictures/brawl_snapshots/al_101217_1349.bin.out.jpg)


Title: Re: Mewtwo2000's [FoD progress and video] (16 dec 2010)
Post by: Mewtwo2000 on December 16, 2010, 08:33:37 PM
Sweet mother of Snake, it works!
([url]http://illbegin.sepwich.com/pictures/brawl_snapshots/al_101217_1349.bin.out.jpg[/url])


Ok, I'm a f***ing genius xD

I'll be keeping the low-res one as the 'pal' one, but it still works for NTSC, of course. Also, the lower resolution shouldn't be really noticed, cause I've not really decreased it much.

I'm glad PAL users can use the stage now :)


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 16, 2010, 08:43:41 PM
Sweet mother of Snake, it works!
([url]http://illbegin.sepwich.com/pictures/brawl_snapshots/al_101217_1349.bin.out.jpg[/url])


Ok, I'm a f***ing genius xD

I'll be keeping the low-res one as the 'pal' one, but it still works for NTSC, of course. Also, the lower resolution shouldn't be really noticed, cause I've not really decreased it much.

I'm glad PAL users can use the stage now :)


Don't go all crazy now Mewtwo2000 and your so nice for fixing Aafyre's Darkrai


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Oshtoby on December 16, 2010, 09:37:05 PM
New pictures

*IMAGE 1*

*IMAGE 2*
Dude, don't release this one too soon. Let this one flourish. Let this be your masterpiece. This looks amazing so far. Absolutely amazing. I love it.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 16, 2010, 10:58:41 PM
I agree with Oshtoby do not release the stage just post videos and images of it and when it's perfect and looks the same as Melee's Fountain of Dreams then release it into Brawl Vault.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ItalianStallion on December 16, 2010, 11:36:53 PM
New pictures

([url]http://img716.imageshack.us/img716/576/al1012170309binout.jpg[/url])

([url]http://img716.imageshack.us/img716/4294/al1012170311binout.jpg[/url])


Wow there is no f*cking way man.

Mewtwo, you are too damn epic for words.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Segtendo on December 17, 2010, 08:27:24 AM
That is, by far, the most beautiful stage that you have created Mewtwo. Ganon's Tower was your masterpiece and this is the icing on the cake. Your epicness sprinkles all over this epic cake. Keep baking us tasty stages.
I kinda talk like Fawful >.>


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: BlueBrain on December 17, 2010, 08:33:22 AM
^lol at the metafore...
but its all true!


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 17, 2010, 08:36:27 AM
In way yes, making this stage is like bringing back a Memory of good old times


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 17, 2010, 06:00:02 PM
Today my friends are playing brawl with me... Well, we've found the most funny stage of them all. When they've found out how funny, they have been playing on it all the time...

That stage is an altered version of Ganon's Tower which isn't in the vault yet. It's based on Yoshi's Island (melee), and you're able to break the blocks. But, as you're on them, they're not breakin easily, some characters are even unable to break them. But it's extremely easy for Sonic, and anybody with bombs, like Link.

It's VERY funny playing there. I will be uploading some video of us playing there later. I guess you will enjoy it too in 4p matches. It's just crazy O.o


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 17, 2010, 06:03:43 PM
Sounds like fun to me


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ItalianStallion on December 17, 2010, 06:05:43 PM
I love 4 player matches with my boys.

Don't forget to record a video man.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 17, 2010, 08:18:17 PM
Now i wonder, how is the Fountain of Dreams coming along Mewtwo2000


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Anti-Sora on December 17, 2010, 08:21:41 PM
hey mewtwo have you worked on the trees yet because those are gonna be really annoying to make O.O


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 17, 2010, 08:59:34 PM
I've not touched the stage today. Too many people around me ^^U

About the tree, no, I didn't yet, I'm leaving that for the end. Now I'll focus on the waves, the rainbows, etc. They seem complete in the pictures, but they need to be animated already.

I'll work on the stage tomorrow for sure.

By the way, here's one of the videos we've recorded in Ganon's stage. Enjoy  :kdance:

http://www.youtube.com/watch?v=IE9QWx9nJGI


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 17, 2010, 09:06:59 PM
I've not touched the stage today. Too many people around me ^^U

About the tree, no, I didn't yet, I'm leaving that for the end. Now I'll focus on the waves, the rainbows, etc. They seem complete in the pictures, but they need to be animated already.

I'll work on the stage tomorrow for sure.

By the way, here's one of the videos we've recorded in Ganon's stage. Enjoy  :kdance:

[url]http://www.youtube.com/watch?v=IE9QWx9nJGI[/url]



Wow i love the stage it looks so fun and are you the Pikachu


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 17, 2010, 09:10:21 PM
Yeah, I'm that horrible pikachu xD

I failed everywhere, and Sonic destroyed every block I was expecting to land on ^^U xD


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 17, 2010, 09:39:22 PM
Wow i feel sorry for you :(


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: deadname mcredactedface on December 17, 2010, 09:47:33 PM
I've not touched the stage today. Too many people around me ^^U

About the tree, no, I didn't yet, I'm leaving that for the end. Now I'll focus on the waves, the rainbows, etc. They seem complete in the pictures, but they need to be animated already.

I'll work on the stage tomorrow for sure.

By the way, here's one of the videos we've recorded in Ganon's stage. Enjoy  :kdance:


OH! that reminds me, Ganon's tower PAL lagged when i was fighting 3 CPUs (in 60hz). does it do that in the NTSC version?


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 17, 2010, 09:55:17 PM
Yeah, and I'm not sure to be able to fix it. I guess the stage is too much for the wii xD

Probably both Ganondorf and the organ are the problem. I will try to solve it when Fountain of Dreams is released.

PS: By the way, I've updated the mediafire folder of Ganon's Tower with another version, STGGANONTOWER_WALLS.pac It's just the normal version (the PAL one really) with swapped collision files. This means, there's ceiling and walls, and the only way to die is downwards. Some people wanted it this way ^^U

Also, if you want it, but without ceiling, just delete the ceiling collision by yourself. I don't want to have too many versions of the stage in the mediafire, it would be too confusing ^^U


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 17, 2010, 10:06:32 PM
I got the thing i wanted to submit into the vault on Chrismas Day done.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 18, 2010, 09:19:36 AM
Hi guys. Today I'm continuing FoD. But, before that, I have something to show, and something to say.

First of all, a new picture of FoD, the stage that's said my most beautiful stage.

(http://img832.imageshack.us/img832/2513/al1012172249binout.jpg)

Now, a picture of a stage I started doing last summer. HeartGold Battlefield. All the pokemon are almost ready, and only changing the color of the trees is left.

(http://img832.imageshack.us/img832/9485/al1012181335binout.jpg)

And now some personal reflexion. I'm going to show an example of something and my thoughts about it. But this is only one example, there are many others over the vault.

First, showing this picture. It's LenSho's latest stage, the Lance arena in Pokemon Stadium 2 (N64). I have to admit that the idea is good, and I had the very same idea for a future stage of mine. I don't know if I will still be doing it anyway.

(http://img580.imageshack.us/img580/9852/al1012181648binout.jpg)

Well, you could say, 'oh, cool stage, nice work LenSho'. Yes, and no. The lighting is strange, the pokemon in the background have a darkened texture, and well, he intended to use shadows for the stage, but instead of using my shadow system, he tried his own one, and failed. The shadows were too high over the floor, and they were completely pixelated. Also, the pokemon in the background aren't casting any shadow, and with the brightness of the bloor, that looks weird... At least for me O.o

Well, now I'm showing you a stage I've made from his:

(http://img143.imageshack.us/img143/4875/al1012181644binout.jpg)

New lighting, my shadow system, shadows for every pokemon... Looking tons better in my opinion. And it took me not much time. If it wasn't by the pokemon texturing problem (they're from pokepark they're not always working correctly), it would have been really no time.

So, here are my thoughts:

People should perfect their hacks before submitting. It's okay having many ideas, but they should be acceptable when they're shared. LenSho, for example, is not a bad stage hacker, many people claim him as the best of them. But, in my opinion, he doesn't really finish most of his hacks. Mushroom kingdom and Brawl Galaxy are good concepts, good ideas, but they somewhat lack execution. At least in my opinion, I could be wrong. I personally think that Alternative Mario Circuit and Mushroom Kingdom are similar, but my stage is much better in terms of execution, detailing, perfection. I could have done that stage in one day, the first video I showed was made in one single afternoon. But having perfect collisions, smooth animations, shadows everywhere, etc took me some time, and that's reflected in the final thing I guess.

Note that I'm not attacking LenSho, I like LenSho. It's just an example. There are many people who fill the Vault with unfinished or glitchy things. And I guess they shouldn't.

Also, my other thought is about me fixing his stage. Many people would upload the fixed version of another's hack as a separate download, some of them without even asking. And I'm against that too. I of course could share it if somebody wants it, or I could send it to LenSho so he updates his submission with the fix. But I would never upload it as an own work. And, many people would do it.

Said everything, I'm back to FoD.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Beyond on December 18, 2010, 09:38:22 AM
Hi guys. Today I'm continuing FoD. But, before that, I have something to show, and something to say.

First of all, a new picture of FoD, the stage that's said my most beautiful stage.

([url]http://img832.imageshack.us/img832/2513/al1012172249binout.jpg[/url])

Now, a picture of a stage I started doing last summer. HeartGold Battlefield. All the pokemon are almost ready, and only changing the color of the trees is left.

([url]http://img832.imageshack.us/img832/9485/al1012181335binout.jpg[/url])

And now some personal reflexion. I'm going to show an example of something and my thoughts about it. But this is only one example, there are many others over the vault.

First, showing this picture. It's LenSho's latest stage, the Lance arena in Pokemon Stadium 2 (N64). I have to admit that the idea is good, and I had the very same idea for a future stage of mine. I don't know if I will still be doing it anyway.

([url]http://img580.imageshack.us/img580/9852/al1012181648binout.jpg[/url])

Well, you could say, 'oh, cool stage, nice work LenSho'. Yes, and no. The lighting is strange, the pokemon in the background have a darkened texture, and well, he intended to use shadows for the stage, but instead of using my shadow system, he tried his own one, and failed. The shadows were too high over the floor, and they were completely pixelated. Also, the pokemon in the background aren't casting any shadow, and with the brightness of the bloor, that looks weird... At least for me O.o

Well, now I'm showing you a stage I've made from his:

([url]http://img143.imageshack.us/img143/4875/al1012181644binout.jpg[/url])

*Mewtwos really long post*


>_> I have to say that I agree with you. I love Lenshos stages and many other stage makers stages but yea, most of the lack the finesse that you put into your stages. I think a lot of it comes from people not knowing how or them feeling it's not worth the effort. Could you perhaps clean up Lenshos Mushroom Kingdom stage? I love the stage but it isn't as polished as your Mario Circuit.

Also FoD is looking amazing. :af:


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: GameWatching on December 18, 2010, 09:46:41 AM
FoD !!!!!!!


i always hated that stage cause he lagz on emu, and i mainly play Melee with Dolphin xD


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 18, 2010, 12:23:23 PM
Fountain of Dreams is looking great


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Oshtoby on December 18, 2010, 02:24:23 PM
WHOLE LOTTA STUFF BY MEWTWO2000.

I completely agree with you, Mewtwo2000. I personally do not have any stages made by anyone else OTHER than you, except for one or two. If a stage does not look like it could have COME with the game, it aggravates me to play on it. I cannot play on several custom stages because of this. Your stages are so nice, so beautiful that they feel almost perfect.

That said, FoD is looking so incredible. I cannot wait 'til you put the random stuff in the background of the main stage, like the swirly tree. What will you use to make it, I wonder? If only it was possible to make a .OBJ import of the stuff in the background...


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: (gabriel/joao)wojwicz on December 18, 2010, 02:36:04 PM
Wow! Fountain of Dreams is looking fantastic!
I really want this stage because it's my favorite stage of all smashes!!!
Keep your good work Mewtwo2000 :)


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ItalianStallion on December 18, 2010, 02:42:37 PM
I love how you always gonna an extra mile to make everything look perfect Mewtwo, mad respect.

That Fountain of Dreams is looking to good my friend.

Funny that you talked about Heartgold Battlefield, I was just thinking about it the other day.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 18, 2010, 02:52:34 PM
Wow you got some people that really like stage Mewtwo2000 to wright big posts


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Link40 on December 18, 2010, 03:02:24 PM
WHOLE LOTTA STUFF BY MEWTWO2000.

I completely agree with you, Mewtwo2000. I personally do not have any stages made by anyone else OTHER than you, except for one or two. If a stage does not look like it could have COME with the game, it aggravates me to play on it. I cannot play on several custom stages because of this. Your stages are so nice, so beautiful that they feel almost perfect.

That said, FoD is looking so incredible. I cannot wait 'til you put the random stuff in the background of the main stage, like the swirly tree. What will you use to make it, I wonder? If only it was possible to make a .OBJ import of the stuff in the background...

Why "almost" perfect ? xD

Mewtwo, FoD is just amazing ! Will you animate the helix which is down the stage ?


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Oshtoby on December 18, 2010, 03:24:19 PM
WHOLE LOTTA STUFF BY MEWTWO2000.

I completely agree with you, Mewtwo2000. I personally do not have any stages made by anyone else OTHER than you, except for one or two. If a stage does not look like it could have COME with the game, it aggravates me to play on it. I cannot play on several custom stages because of this. Your stages are so nice, so beautiful that they feel almost perfect.

That said, FoD is looking so incredible. I cannot wait 'til you put the random stuff in the background of the main stage, like the swirly tree. What will you use to make it, I wonder? If only it was possible to make a .OBJ import of the stuff in the background...

Why "almost" perfect ? xD

Mewtwo, FoD is just amazing ! Will you animate the helix which is down the stage ?
Always room for improvement, my boy.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 18, 2010, 03:35:22 PM
Mewtwo, FoD is just amazing ! Will you animate the helix which is down the stage ?


Well, it's animated right now, but I want to vertex it so it looks a little more like the original. The Klonoa model has a 6 vertices helix, and the one in FoD is supposed to have 4.

I've animated the rainbow successfully, and changed the model used for the mist under the stage. Pictures:

(http://img524.imageshack.us/img524/9117/al1012182340binout.jpg)

(http://img524.imageshack.us/img524/25/al1012182341binout.jpg)

As you can see, the color changes. And the rainbow fades in and out while it grows from the center ^^U

Just like in the melee stage xD


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ItalianStallion on December 18, 2010, 03:53:14 PM
Wow that's so tight man, and that second picture, the rainbow looks much, much better than the old one, and also MUCH better quality.

Mewtwo, please continue the epicness!


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 18, 2010, 03:55:51 PM
Closer and Closer your getting to the point of perfect stage Mewtwo2000


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 18, 2010, 03:56:35 PM
Oh, come on, I'm really far yet... ^^U xD


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 18, 2010, 04:02:58 PM
 Then keep up the great work Mewtwo2000 ;)


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Anti-Sora on December 18, 2010, 04:07:40 PM
did i ever tell you your beast because i shouldn't have....YOU ARE THE BEAST :af2:


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 18, 2010, 06:26:34 PM
One Question Mewtwo2000, what are you doing for Christmas, because Christmas is day you should take a break from stage making and talk here instead. ;D


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 18, 2010, 06:38:41 PM
Hi. New pictures xD

(http://img692.imageshack.us/img692/647/al1012190200binout.jpg)

(http://img692.imageshack.us/img692/333/al1012190201binout.jpg)


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 18, 2010, 06:39:34 PM
Hi. New pictures xD

([url]http://img692.imageshack.us/img692/647/al1012190200binout.jpg[/url])

([url]http://img692.imageshack.us/img692/333/al1012190201binout.jpg[/url])


Omg, am Speechless *Faints*


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Beyond on December 18, 2010, 06:42:18 PM
Hi. New pictures xD

([url]http://img692.imageshack.us/img692/647/al1012190200binout.jpg[/url])

([url]http://img692.imageshack.us/img692/333/al1012190201binout.jpg[/url])

:happy:

It's lookin' really sexy now, Mewtwo. Stop teasing me. xD


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Chuy on December 18, 2010, 06:42:56 PM
Hi. New pictures xD


:happy:

It's lookin' really sexy now, Mewtwo. Stop teasing me. xD
^This all the way seriously :srs:


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 18, 2010, 06:44:47 PM
So, you mean I should stop posting pictures for a while?  :af:


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 18, 2010, 06:44:56 PM
Hi. New pictures xD

([url]http://img692.imageshack.us/img692/647/al1012190200binout.jpg[/url])

([url]http://img692.imageshack.us/img692/333/al1012190201binout.jpg[/url])

:happy:

It's lookin' really sexy now, Mewtwo. Stop teasing me. xD


 *Wakes up* Stop teasing BeyondYou, i mean stop teasing us.

So, you mean I should stop posting pictures for a while?  :af:


 No!, Unless you want to


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Spacrigga on December 18, 2010, 06:45:15 PM
melee's
(http://smashbros2.yurx.com/stages/fountaindreams.jpg)
mewtwo's
(http://img692.imageshack.us/img692/333/al1012190201binout.jpg)
You did a great job it looks so much like it!


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Beyond on December 18, 2010, 06:47:27 PM
So, you mean I should stop posting pictures for a while?  :af:
No. I mean hurry up and release it already! xD

But seriously though, take your time and make it perfect. Keep showing the previews, it get's me hyped. :af:


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 18, 2010, 06:49:12 PM
So, you mean I should stop posting pictures for a while?  :af:
No. I mean hurry up and release it already! xD

But seriously though, take your time and make it perfect. Keep showing the previews, it get's me hyped. :af:

What he said, and Mewtwo2000 Like my signatre


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Beyond on December 18, 2010, 06:57:57 PM
Also, now that I look at the Melee one and yours side by side (or on top of each other) I see that the base of the stage should be made longer. Like right now, it looks like a bowl when it should be more like a cup, if you get what I mean. And those fins extending from the pole at the bottom should curve over more.

Not big deals at all and I would be satisfied with how it is now. But just pointing it out.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Anti-Sora on December 18, 2010, 07:31:17 PM
can you gives me mah cookies back mewtwo2000 i think i left them at FOD. why don't you giv me a link so i gets mah cookies  :af2: lol


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 18, 2010, 07:38:26 PM
can you gives me mah cookies back mewtwo2000 i think i left them at FOD. why don't you giv me a link so i gets mah cookies  :af2: lol

 Nice try Mewtwo2000 won't fall for that.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ForOhFor Error on December 18, 2010, 07:53:19 PM
Also, now that I look at the Melee one and yours side by side (or on top of each other) I see that the base of the stage should be made longer. Like right now, it looks like a bowl when it should be more like a cup, if you get what I mean. And those fins extending from the pole at the bottom should curve over more.

Not big deals at all and I would be satisfied with how it is now. But just pointing it out.
Seems those would both be fixed by a tweak of the Y-scale. Doesn't seem such a big deal, though.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Anti-Sora on December 18, 2010, 08:09:35 PM
can you gives me mah cookies back mewtwo2000 i think i left them at FOD. why don't you giv me a link so i gets mah cookies  :af2: lol

 Nice try Mewtwo2000 won't fall for that.

now im never gonna get mah cookies  :>.>:


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: SSJCerious on December 18, 2010, 08:44:53 PM
^You will in due time...UNLESS I TAKE THEM FIRST! :af:


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 18, 2010, 08:47:25 PM
No! I will get the cookies first


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ForOhFor Error on December 18, 2010, 08:53:13 PM
Putting into Mewtwo's stages is a good investment, as the cookie rate tends to rise by quite a bit.

.....Or it would be if this were the KC-MM cookie-exchange


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 18, 2010, 09:12:42 PM
I've been told there's a cookie inside my fountain of dreams file

Okay, cookie for everybody

http://www.mediafire.com/download.php?yhxgsncpq8ava54

By the way, new picture:

(http://img408.imageshack.us/img408/2496/al1012190501binout.jpg)


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 18, 2010, 09:14:33 PM
I've been told there's a cookie inside my fountain of dreams file

Okay, cookie for everybody

[url]http://www.mediafire.com/download.php?yhxgsncpq8ava54[/url]

By the way, new picture:

([url]http://img408.imageshack.us/img408/2496/al1012190501binout.jpg[/url])


is that a fake download or is it real and what stage does it go over, because i want all those Cookies.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 18, 2010, 09:17:43 PM
Check it with brawlbox to get the answer xD


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ItalianStallion on December 18, 2010, 09:18:38 PM
Oh my sweet Jesus, how did I not see that cookie man? Wow you're really good at this man, and Fountain of Dreams is awesome to play in.

*Waits for the disappointments* LOL
SECERET EDIT: "You didn't want a stage, you just were looking for a cookie xD"

Haha



Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Chuy on December 18, 2010, 09:19:01 PM
Check it with brawlbox to get the answer xD
Nice one XD
Thanks dude i need that laugh
Now excuse me while i go find you a cake to put in your stage  :af:


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Anti-Sora on December 18, 2010, 09:22:40 PM
lol im popping into my wii right now without checking it  :af2: i better not get cookie-roll'd


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 18, 2010, 09:23:24 PM
I feel foolish now, :'(  because i put it into my wii and tryed it, hey can you make a Cookie stage :af:


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 18, 2010, 09:24:27 PM
lol im popping into my wii right now without checking it  :af2: i better not get cookie-roll'd

I don't recommend you to put it in your wii xD


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Anti-Sora on December 18, 2010, 09:25:24 PM
you froze my wii >.< i bet i got cookie rolled leme check...

lol you cookie head >.<


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ItalianStallion on December 18, 2010, 09:29:23 PM
lol im popping into my wii right now without checking it  :af2: i better not get cookie-roll'd

I don't recommend you to put it in your wii xD

Haha, wow.

Check it on BrawlBox children.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 18, 2010, 09:30:48 PM
you froze my wii >.< i bet i got cookie rolled leme check...

lol you cookie head >.<

I hope at least you got back your cookie. It was a big one. Big enough to make the file seem a stage  :happy:

Sorry everyone for the joke xD


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 18, 2010, 09:32:55 PM
Yeah maybe, try to do it on April Fool's Day because i feel Foolish. :'(

Actally i did try it on my wii of course fooled as well, but now the time for fun and games has ended period!

Lets get back to work people! *claps*


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 18, 2010, 09:36:11 PM
The stage won't be released this way. When it's ready, I will set a release date, and it will be posted on the kcmm blog.

I guess it was kinda obvious it wasn't the stage :P


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 18, 2010, 09:37:24 PM
Well i thought it was a beta, like testing the stage, but i quess it well never be beta tested by other people until the final version it's released, but i get over it!


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Anti-Sora on December 18, 2010, 09:40:45 PM
you froze my wii >.< i bet i got cookie rolled leme check...

lol you cookie head >.<

I hope at least you got back your cookie. It was a big one. Big enough to make the file seem a stage  :happy:

Sorry everyone for the joke xD

lol my dreams are crushed j/k anyway omg no offense to Christmas carolers but they re outside singing and my dog's keep barking. and i can't sleep its freakin 12....i need MAH COOKIES.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Segtendo on December 18, 2010, 09:42:18 PM
LMAO, nice joke Mewtwo  :af2:

Do you think FoD will be out before the end of the year?


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 18, 2010, 09:48:40 PM
Hard. Cause I'm leaving on thursday and that will be christmas vacation with my girl...

Also, I've got the exams just when I'm back...

I would like to have at least a first version ready before thursday, but it's really hard to tell if I will, or if I should really post it if it's not completely finished.

I will try it, but I don't promise anything.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 18, 2010, 09:54:10 PM
Well, have fun with that


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Anti-Sora on December 18, 2010, 09:54:22 PM
that's cool well at least you actually make 100 times as much effort as other people [not calling them lazy, just saying no one really tries as hard as you]


But anyway's after this do you think you will do great bay in 3d i would eat 2000 cookies for that stage.

all this cookies talk is getting me hungry >.<  :moar:


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Segtendo on December 18, 2010, 09:55:29 PM
If you can't post by Thursday, it's fine. Take your time to perfect it.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 18, 2010, 09:57:12 PM
Anti-Sora, ForOhForError is making Great Bay Stage


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Anti-Sora on December 18, 2010, 10:00:13 PM
ooooo that's cool and i go by Anti-Sora now  :af2: [Changed my name]


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 18, 2010, 10:04:14 PM
Cool


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 19, 2010, 05:53:29 AM
Yeah, but I still plan doing my own one. But not next. I guess I could do my own Dreamland 64 next.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: BlueBrain on December 19, 2010, 06:13:08 AM
is it possible to just add a character model with an animation on a stage (i'd like tyo try adding the great fairy to the great fairy fountain...)


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 19, 2010, 06:32:16 AM
Em... sure, just look at ganon's tower or other stages O.o

You only need the model and the animation, both in the same modeldata. If you want the animation to loop, change the unknown2 value of the animation to be 1.

Her textures can be stored in a separate texturedata, not needed to be the texturedata[0]. They can be even stored in the same modeldata as her.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: BlueBrain on December 19, 2010, 06:42:31 AM
and what about animation name?


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 19, 2010, 07:07:10 AM
The name you want. The rule about animations is, the first animation in the modeldata works, the rest are ignored. Also, depending of the modeldata used, you could get some trouble with the first model in the modeldata, not resizing or not being moved. Just insert a blank model (for example the poketrainer00 model in modeldata101) as the first one, so your animated character is the second one.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Anti-Sora on December 19, 2010, 08:42:01 AM
so have you made some more progress in FOD?  :happy:

lol highlight the text.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 19, 2010, 09:31:00 AM
Yeah, I'm having progress every day. The last thing was fixing a little the shape of the stage, and the pink helix to the bottom. It still needs some work, but I'm leaving it for now. I'm gonna animate the rings on the background and the water spouts together with the platforms, and I'll try to start with the garbage on the back of the main stage.

Many pictures should come in the next hour if all's right. And even a new video could be done if I have a good progress today.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: SSJCerious on December 19, 2010, 09:37:02 AM
^ :happy:


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 19, 2010, 11:37:35 AM
Lets hope you get every ench of Fountain of Dreams perfect and make it look like Melee's


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: MugiwaraNoMaxou on December 19, 2010, 11:41:05 AM
Do the codes for STGCUSTOM pack 2 work with PAL ?


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: BlueBrain on December 19, 2010, 11:43:36 AM
^if it are ntsc codes, NO.
dont know if there are any pal codes... not even for the first expansion codes


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mit on December 19, 2010, 12:03:09 PM
I can't wait for the garbage in the back of the stage :D

Looking incredible so far.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 19, 2010, 01:34:19 PM
Mewtwo2000 are you gonna show more pictures of Fouantain of Dreams


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 19, 2010, 02:12:12 PM
(http://img684.imageshack.us/img684/5558/al1012192211binout.jpg)

More later


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 19, 2010, 02:13:59 PM
([url]http://img684.imageshack.us/img684/5558/al1012192211binout.jpg[/url])

More later


Omg *Faints*


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Beyond on December 19, 2010, 02:19:33 PM
([url]http://img684.imageshack.us/img684/5558/al1012192211binout.jpg[/url])

More later

:happy:

You added that bush! I love that bush!


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 19, 2010, 02:24:23 PM
([url]http://img684.imageshack.us/img684/5558/al1012192211binout.jpg[/url])

More later

:happy:

You added that bush! I love that bush!


*wakes up* I love it more *Faints again*


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 19, 2010, 04:14:43 PM
(http://img338.imageshack.us/img338/8340/al1012200014binout.jpg)


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: amount18 on December 19, 2010, 04:15:30 PM
so pretty, Mewtwo!


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ItalianStallion on December 19, 2010, 04:21:41 PM
([url]http://img338.imageshack.us/img338/8340/al1012200014binout.jpg[/url])


Nice!

Are these 3D models or just 2D images?

Either way they look great Mr. Mewtwo.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 19, 2010, 04:23:27 PM
([url]http://img338.imageshack.us/img338/8340/al1012200014binout.jpg[/url])


*Wakes up to see the stage then faints again*


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Spacrigga on December 19, 2010, 05:52:31 PM
(http://www.todaysgolfer.co.uk/upload/23704/images/win.jpg)


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 19, 2010, 05:58:10 PM
Are you gonna edited the thing that i circle in red

(http://i1193.photobucket.com/albums/aa344/Ckspencer/fountaindreams2.jpg)


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 19, 2010, 06:01:01 PM
You mean the fountain? Yeah, I'm editing the bottom part of it, and I'm adding the thing on it. But I'm keeping the model for now, so the fountain itself won't be edited.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 19, 2010, 06:02:26 PM
What about the little bulb on the fountain and is the stage gonna be going over Greens Greens.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 19, 2010, 06:35:55 PM
(http://img821.imageshack.us/img821/939/al1012200234binout.jpg)

Yeah, the bulb will be made too. And I'll try to get it working over green greens. Right now, it's a FD-only stage.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: SSJCerious on December 19, 2010, 06:43:05 PM
^ :happy:


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 19, 2010, 06:49:25 PM
([url]http://img821.imageshack.us/img821/939/al1012200234binout.jpg[/url])

Yeah, the bulb will be made too. And I'll try to get it working over green greens. Right now, it's a FD-only stage.


well thats good too hear *Faints because of the stage again*


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: (gabriel/joao)wojwicz on December 19, 2010, 07:32:10 PM
Hey Mewtwo2000, I've made Fountain of Dreams images for SSS, just because this is my fav stage of all!!!
You're doing a really great job on this stage and I want it so bad!!!
Please look at these images I made for this stage:

(http://d.imagehost.org/0155/MenSelmapPrevbase_02.png)
(http://b.imagehost.org/0432/MenSelmapFrontStname_54.png)
(http://b.imagehost.org/0915/MenSelmapIcon_02.png)

Keep your fantastic work!!  ;)


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 19, 2010, 07:35:43 PM
Hey Mewtwo2000, I've made Fountain of Dreams images for SSS, just because this is my fav stage of all!!!
You're doing a really great job on this stage and I want it so bad!!!
Please look at these images I made for this stage:

([url]http://d.imagehost.org/0155/MenSelmapPrevbase_02.png[/url])
([url]http://b.imagehost.org/0432/MenSelmapFrontStname_54.png[/url])
([url]http://b.imagehost.org/0915/MenSelmapIcon_02.png[/url])

Keep your fantastic work!!  ;)


They look great!


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Anti-Sora on December 19, 2010, 09:00:30 PM
they really do thanks now i no where to get my stuff when i download this.

are you sure they don't crash the game though O.O


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Enigmatic on December 19, 2010, 09:50:26 PM
Yeah, the bulb will be made too. And I'll try to get it working over green greens. Right now, it's a FD-only stage.

You could always just include an rel. Here, I made one:  :kdance: http://www.mediafire.com/?22aab828xzxye8z :kdance:


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 19, 2010, 10:26:51 PM
He could but i think he does something to program the stage to go over any stage.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Spacrigga on December 19, 2010, 10:28:29 PM
([url]http://img821.imageshack.us/img821/939/al1012200234binout.jpg[/url])

Yeah, the bulb will be made too. And I'll try to get it working over green greens. Right now, it's a FD-only stage.


well thats good too hear *Faints because of the stage again*
;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: hotdogturtle on December 19, 2010, 11:47:52 PM
Question: Are you taking those screenshots in Project M or regular Brawl?

Because that stage looks tiny.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: amount18 on December 20, 2010, 05:58:12 AM
Question: Are you taking those screenshots in Project M or regular Brawl?

Because that stage looks tiny.
how would that affect the size of the stage he built?  It is just a codeset...or does it somehow have a code that shrinks all stages? 

@Mewtwo, I know you said you were not planning on making mirrored water (at least for some time), but I was wondering if this idea might possibly work.   Can you create the mirror effect by putting a texture on the floor of the stage that just is what the reflection of the stage would look like (ie add images of the crap on the background to the texture of the floor of the stage) and adapt your shadow system so that it projects images of the characters onto the ground instead of shadows?  You could have this system for the bottom floor and the regular shadow system for the platforms.  Does that work?


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 20, 2010, 06:47:36 AM
Having a texture featuring the garbage in the background was between my possibilities, it would look like a reflection more or less. Or the same thing using a shadow kirby or something, to emulate the effect a little better. But I got another idea a few minutes ago, thought I'm not sure if I will be doing it. The idea would be make the ground transparent, placing a copy of the fountain inside the stage (but mirrored) and doing the same with some of the background elements. That technique is used in many 'official' stages. Rayquaza's lake is a good example of this.

Regarding what you said about the shadow system, I can't do that. The shadow system is just brawl's shadow model to be placed where you need it. So it will be always 2D, always single-colored, and will always be a projection. Nothing similar to a reflection indeed.

Well, I will see what to do later, first thing today is finishing the platforms (right now only the left one is completed) and the background rings (every little detail needs brain and patience).

I'm proud of myself, the stage is coming along quite well in my opinion.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 20, 2010, 06:51:34 AM
Having a texture featuring the garbage in the background was between my possibilities, it would look like a reflection more or less. Or the same thing using a shadow kirby or something, to emulate the effect a little better. But I got another idea a few minutes ago, thought I'm not sure if I will be doing it. The idea would be make the ground transparent, placing a copy of the fountain inside the stage (but mirrored) and doing the same with some of the background elements. That technique is used in many 'official' stages. Rayquaza's lake is a good example of this.

Well, I will see what to do later, first thing today is finishing the platforms (right now only the left one is completed) and the background rings (every little detail needs brain and patience).

I'm proud of myself, the stage is coming along quite well in my opinion.

Keep up the good work.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Puraidou on December 20, 2010, 07:17:31 AM
I'm proud of myself, the stage is coming along quite well in my opinion.
Are you kidding me?! :srs:

It's coming along Great! :happy:


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: hotdogturtle on December 20, 2010, 08:19:27 AM
Question: Are you taking those screenshots in Project M or regular Brawl?

Because that stage looks tiny.
how would that affect the size of the stage he built?  It is just a codeset...or does it somehow have a code that shrinks all stages? 
Project M shrunk the characters, which makes the stages look bigger by comparison. If his screenshots are from regular Brawl, then the stage will be bigger in PM, but if they're already PM screenshots, then I'd start worrying about the size of the stage.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 20, 2010, 11:17:23 AM
Yeah, they're using PM, but I've played without using it and I didn't feel it like small. Anyway, if it's too small when released, I can resize it. I'm a resizing master! xD

Also, new picture. First reflection test:

(http://img704.imageshack.us/img704/2708/al1012201913binout.jpg)


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: ✿Zelia✿ on December 20, 2010, 11:26:15 AM
Yeah, they're using PM, but I've played without using it and I didn't feel it like small. Anyway, if it's too small when released, I can resize it. I'm a resizing master! xD

Also, new picture. First reflection test:

([url]http://img704.imageshack.us/img704/2708/al1012201913binout.jpg[/url])



*wakes up*,  *Oh my, looking at the picture, *Faints again*, *wakes up* So Mewtwo2000 Tell me are you gonna edit the water a little more so it looks like from Melee Fountain of Dreams.  


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 20, 2010, 11:32:27 AM
Sure, I said it's just a first test xD


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: hotdogturtle on December 20, 2010, 11:44:12 AM
I feel like that would be kind of disorienting if you can't find a way to emulate the character reflections as well. Without those, it would probably be better with the solid floor.

It does look good as an illusion though.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Oshtoby on December 20, 2010, 12:46:41 PM
I feel like that would be kind of disorienting if you can't find a way to emulate the character reflections as well. Without those, it would probably be better with the solid floor.

It does look good as an illusion though.

I agree with this kindly old gentleman. I would prefer, like, a texture job on it like when people turn metal. Where it's one texture, that is mapped to an object, but always facing the camera. Just make it a rainbow-type texture. This would look amazing, as long as you have a cascading ripple going across, to really drive in the fact that it's water.

Also, not sure if this is possible, but could you not place this stage over top of Pokemon Stadium 1/2 and just move the screen to be on the floor, and then move the screen's camera to be facing from the floor upward? Or, have you already looked into this, since you're always one step ahead of me whenever I suggest something, lol.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: BlueBrain on December 20, 2010, 12:55:24 PM
cant u make a new shadow system, where the shadow is 90 degrees flipped, so u see a black reflection? might look good...


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 20, 2010, 01:18:36 PM
I appreciate your opinions, guys, but I'm guess I'm keeping the reflections with this system

(http://img262.imageshack.us/img262/5461/al1012202114binout.jpg)

cant u make a new shadow system, where the shadow is 90 degrees flipped, so u see a black reflection? might look good...


I suppose that's the nearest I could get to reflections. Shadows in the positive Z axis, so the shadows are similar to a reflection. I'll try it in a moment.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Beyond on December 20, 2010, 01:24:05 PM
I appreciate your opinions, guys, but I'm guess I'm keeping the reflections with this system

([url]http://img262.imageshack.us/img262/5461/al1012202114binout.jpg[/url])

cant u make a new shadow system, where the shadow is 90 degrees flipped, so u see a black reflection? might look good...


I suppose that's the nearest I could get to reflections. Shadows in the positive Z axis, so the shadows are similar to a reflection. I'll try it in a moment.


OMG! That is sexy.

I personally like what you did with the reflections. :)


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Anti-Sora on December 20, 2010, 01:24:35 PM
How bout you giv me mah fountain i left in your FOD or i might yell......   
:sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta: :sparta:

lol any way its looking so much like melee FOD good work. Good luck on those pesky reflections lol


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: SSJCerious on December 20, 2010, 01:35:29 PM
^I can see why you have -1 karma :notimp:

Anyway, great job! You should apply to the staff of SSBB as a stgae maker, lol.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: BlueBrain on December 20, 2010, 01:39:40 PM
OMG OMG OMG, ur using a sugestion by me!!! xD

im glad u thought it could be a good idea ^^


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Anti-Sora on December 20, 2010, 01:54:07 PM
^I can see why you have -1 karma :notimp:


first of all, i did not get -1 for saying stuff like this. My brother was on my account messing with me. Also it's not like its trolling because i am giving him some positive reinforcement. Now leave it at that.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Oshtoby on December 20, 2010, 01:57:11 PM

([url]http://img262.imageshack.us/img262/5461/al1012202114binout.jpg[/url])


I take back what I said. That looks phenomenal. The shadow thing might be a cool idea.


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: Mewtwo2000 on December 20, 2010, 02:05:05 PM
I guess it is. I thought of something similar time ago, but with an inclinated shadow model, which could have given some trouble. But the Z axis shadow looks near to what a reflection is meant to be from that angle.

(http://img171.imageshack.us/img171/3206/al1012202202binout.jpg)


Title: Re: Mewtwo2000's [PAL version of Ganon's stage in the vault!] (17 dec 2010)
Post by: (gabriel/joao)wojwicz on December 20, 2010, 02:11:18 PM
I guess it is. I thought of something similar time ago, but with an inclinated shadow model, which could have given some trouble. But the Z axis shadow looks near to what a reflection is meant to be from that angle.

([url]http://img171.imageshack.us/img171/3206/al1012202202binout.jpg[/url])


That looks so beautiful!!!
Thank you Mewtwo to your high dedication on this stage. Thank you so much! :)


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: ItalianStallion on December 20, 2010, 02:13:14 PM
I guess it is. I thought of something similar time ago, but with an inclinated shadow model, which could have given some trouble. But the Z axis shadow looks near to what a reflection is meant to be from that angle.

([url]http://img171.imageshack.us/img171/3206/al1012202202binout.jpg[/url])


Stop it with the epicness damnit!

I can't remember if the Fountain reflected like that in the water but damn that looks epic.

This makes me want to go play Kirby Superstar.


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: Spacrigga on December 20, 2010, 02:49:11 PM
That is amazing! I think there is a reflection let me check.

Edit: No your doing it right  ;D (http://images2.wikia.nocookie.net/__cb20080108215143/ssb/images/0/01/Fountainofdreams.jpg)


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: Enigmatic on December 20, 2010, 02:50:38 PM
There is only song to describe this
Warning: kinda nsfw
http://www.youtube.com/watch?v=VLnWf1sQkjY


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: Spacrigga on December 20, 2010, 02:52:59 PM
There is only song to describe this
Warning: kinda nsfw
[url]http://www.youtube.com/watch?v=VLnWf1sQkjY[/url]
LMFAO


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: ✿Zelia✿ on December 20, 2010, 03:06:52 PM
I guess it is. I thought of something similar time ago, but with an inclinated shadow model, which could have given some trouble. But the Z axis shadow looks near to what a reflection is meant to be from that angle.

([url]http://img171.imageshack.us/img171/3206/al1012202202binout.jpg[/url])


I just got back from school and i see these wonderful pictures of Fountain of Dreams that cheers me up knowing that it is snowing outside thank you Mewtwo200 the stage looks vary good :)


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: junior139 on December 20, 2010, 03:47:37 PM
damn mewtwo dats amazing


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: Oshtoby on December 20, 2010, 03:59:32 PM
I guess it is. I thought of something similar time ago, but with an inclinated shadow model, which could have given some trouble. But the Z axis shadow looks near to what a reflection is meant to be from that angle.

([url]http://img171.imageshack.us/img171/3206/al1012202202binout.jpg[/url])

I think I prefer the shadows being just shadows. I dunno. Just my opinion. Maybe if I saw it in motion in a video, it would change my mind.


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: Puraidou on December 20, 2010, 04:33:27 PM
HOLY DAMN O_O"
M2000, you never seize to amaze me O_O"
I'm getting this!


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: ✿Zelia✿ on December 20, 2010, 04:39:42 PM
Yes it vary much looks like the stage now.


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: Mewtwo2000 on December 20, 2010, 05:05:02 PM
If I get to animate the rings quickly, I'll be updating a new video today.


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: ✿Zelia✿ on December 20, 2010, 05:07:37 PM
Really thats sounds delightful :D


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: hotdogturtle on December 20, 2010, 05:09:29 PM
Well damn. That reflection looks really legit with the new rainbow water. If you can get a video to show how the character shadows work, that would be great.


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: ✿Zelia✿ on December 20, 2010, 05:11:08 PM
maybe Mewtwo2000 you should make two forms of Fountain of Dreams one that shows shadows or one that shows reflections in the water.


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: toastoftriumph on December 20, 2010, 05:11:29 PM
Can't wait to see in a video. Honestly, the psuedo-reflection shadows look very good in my opinion.
Nice job figuring all this stuff out Mewtwo; the stage looks just stunning.


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: SSJCerious on December 20, 2010, 05:12:15 PM
^Yayz!


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: ✿Zelia✿ on December 20, 2010, 05:19:15 PM
And Yay Mewtwo2000 reached 1000 posts


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: ItalianStallion on December 20, 2010, 05:22:58 PM
That makes him a Godly Kitten.

Mewtwo, I lol'd at the title, but not gonna lie this is very true!

Got any new progress on it?


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: ✿Zelia✿ on December 20, 2010, 05:26:43 PM
That makes him a Godly Kitten.

Mewtwo, I lol'd at the title, but not gonna lie this is very true!

Got any new progress on it?
we will see when he submits a video of the next progress


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: SmashClash on December 20, 2010, 05:45:20 PM
Feedback: Needs more outer space stars. Remember to put those tree-things and stuff.

Btw, it's amazing! I cannot wait to download it!

Edit: I meant to ask: Can you slide on the water like in Melee?


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: (gabriel/joao)wojwicz on December 20, 2010, 05:53:10 PM
(http://i36.tinypic.com/2jaxi4i_th.jpg)
Is this your stage Mewtwo?


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: ✿Zelia✿ on December 20, 2010, 05:55:30 PM
Feedback: Needs more outer space stars. Remember to put those tree-things and stuff.

Btw, it's amazing! I cannot wait to download it!

Edit: I meant to ask: Can you slide on the water like in Melee?

That slide on water thing could work if you can make it like ice but still have the effects like water.


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: ForOhFor Error on December 20, 2010, 06:05:48 PM
Could you make the shadows a bit lighter? I understand they have to be monochrome, but they really look more like shadows to me than reflections, if you know what I mean.
I think flag 6 in Materials1 is brightness.


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: Mewtwo2000 on December 20, 2010, 06:51:03 PM
I could try it later O.o

By the way, here's the new video:

http://www.youtube.com/watch?v=lOaxah36-bc


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: ✿Zelia✿ on December 20, 2010, 06:52:56 PM
I could try it later O.o

By the way, here's the new video:

[url]http://www.youtube.com/watch?v=lOaxah36-bc[/url]

Yay, looks great and one question why did you kill yourself when you were hanging on the ledge.


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: Mewtwo2000 on December 20, 2010, 06:58:05 PM
I was trying to show the color changing mist, but I didn't take care and fell xD


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: ✿Zelia✿ on December 20, 2010, 06:59:17 PM
Well it look amazing good work Mewtwo2000.


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: SSJCerious on December 20, 2010, 07:11:29 PM
All you need is some more backround junk and it'll be perfect! :happy:


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: ✿Zelia✿ on December 20, 2010, 07:14:35 PM
I was wondering when somebody will post.


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: Spacrigga on December 20, 2010, 07:15:51 PM
great job so far!


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: Segtendo on December 20, 2010, 07:36:04 PM
HYPE.
It's almost there :af:


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: Mewtwo2000 on December 20, 2010, 07:41:36 PM
I still remember how people got hyped when saw this:

(http://img200.imageshack.us/img200/1616/al1003260046binout.jpg)

Now compare:

(http://img704.imageshack.us/img704/280/al1012210327binout.jpg)

It's now when it's starting looking good to me.

I sometimes think people sees as good anything... O.o


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: SSJCerious on December 20, 2010, 07:44:05 PM
Well, i got hyped cause i knew it would lead into epicness. And here we are today, although its unfinished, the stage is still epic(MOAR epic, to be precise).


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: ebrahim172 on December 20, 2010, 07:45:12 PM
how can i put this in my brawl
help!!!
wii/rsb/pf/fighter what i am i missig
dudes :srs:


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: Victory Badguy on December 20, 2010, 07:46:20 PM
how can i put this in my brawl
help!!!
wii/rsb/pf/fighter what i am i missig
dudes :srs:
Try the help boards :notimp:


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: ✿Zelia✿ on December 20, 2010, 07:47:12 PM
I got hyped when i know you were gonna make one of my fav stages but they look vary diffrant from each other.


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: SSJCerious on December 20, 2010, 07:47:59 PM
how can i put this in my brawl
help!!!
wii/rsb/pf/fighter what i am i missig
dudes :srs:
LOL, n00bs are so funny! :af:


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: (gabriel/joao)wojwicz on December 20, 2010, 07:48:49 PM
I could try it later O.o

By the way, here's the new video:

[url]http://www.youtube.com/watch?v=lOaxah36-bc[/url]


Wow Mewtwo, watching the video this stage looks much more fantastic than the pictures!
Great job!!! ;)

BTW, are you going to animate the water too?


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: ✿Zelia✿ on December 20, 2010, 07:50:00 PM
Yeah they want pros help in a pro's thread like Mewtwo2000 and they can see a help thread.


Title: Re: Mewtwo2000's [Fountain of Dreams looking great =)] (20 dec 2010)
Post by: SmashClash on December 20, 2010, 07:50:21 PM
Hey Mewtwo did you see my feedback on the previous page?


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: Mewtwo2000 on December 20, 2010, 07:54:48 PM
Yeah, I did. When I saw it I already had edited the stars so there seem to be more now. Anyway, they may need more edits.

About the sliding thing, I don't know what you really mean. It's just the water collision in brawl, so it acts the way that collision works O.o


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: SmashClash on December 20, 2010, 08:01:09 PM
Yeah, I did. When I saw it I already had edited the stars so there seem to be more now. Anyway, they may need more edits.

About the sliding thing, I don't know what you really mean. It's just the water collision in brawl, so it acts the way that collision works O.o

Like you know how when stage builder's ice block makes you slide when you walk/run on it?

That's how it is in Melee & it'd be cool if you could do that with a water effect. Cool @ the stars thing. :D


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: ForOhFor Error on December 20, 2010, 08:54:01 PM
Overlap 2 floor collisions exactly, perhaps.
Of course, that might just crash the game......
(BTW, I'm pretty sure it's an insta-kill if you get smashed between a moving floor and ceiling (In SSE it does this at least, and the same with right and left walls colliding....). This could be used for stage hazards, if it works. Nothing to do with your current stage, just something to investigate on your own time...)


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: moleman915 on December 20, 2010, 09:01:27 PM
I really dont even remember sliding on FoD in melee. Are you sure about that?


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: Enigmatic on December 20, 2010, 09:12:38 PM
Looking very smexy. The one problem I have is with the texture of the bushes (I think that's what you could call them). The colors are kinda clashing, and the original was pure purpleish.
Yours
(http://img704.imageshack.us/img704/280/al1012210327binout.jpg)
Original
(http://www.kirbysrainbowresort.net/games/smashmelee/levels/fountaindreams.jpg)

I'm not saying it has to be exactly like the original, it's just that the current colors are bugging me. The whole dull green, red, blue, purple combo... don't much care for it. Also the base of the stage was more purpleish as well, but I know that you probably aren't going to work on textures too much until the main stage is done, so not too much for you to worry about at the moment.

The stage is coming along even better than expected, and you're you, so that is pretty god damn impressive.


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: SmashClash on December 20, 2010, 09:15:51 PM
I really dont even remember sliding on FoD in melee. Are you sure about that?
That's the main thing I remember from FoD besides the awesome view. If I may be wrong, he won't have to add it. But someone should check. (I might tomorrow)


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: SmashClash on December 20, 2010, 09:21:22 PM
Looking very smexy. The one problem I have is with the texture of the bushes (I think that's what you could call them). The colors are kinda clashing, and the original was pure purpleish.
Yours
([url]http://img704.imageshack.us/img704/280/al1012210327binout.jpg[/url])
Original
([url]http://www.kirbysrainbowresort.net/games/smashmelee/levels/fountaindreams.jpg[/url])

I'm not saying it has to be exactly like the original, it's just that the current colors are bugging me. The whole dull green, red, blue, purple combo... don't much care for it. Also the base of the stage was more purpleish as well, but I know that you probably aren't going to work on textures too much until the main stage is done, so not too much for you to worry about at the moment.

The stage is coming along even better than expected, and you're you, so that is pretty god damn impressive.
He's probably going to add a purple tint to those bushels of stars and make parts of the base/bowl purple.


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: ShadowSnake on December 20, 2010, 09:38:44 PM
fountain of dreams is looking great Mewtwo, do you have a release date prediction? (not trying to hurry you, just wondering.)


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: ItalianStallion on December 20, 2010, 10:22:27 PM
Would another fanboy telling you how sick this stage looks matter?

Well, I'll do it anyway.

Mewtwo, this stage is amazing!

=)


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: Spacrigga on December 20, 2010, 10:31:31 PM
(http://image.shutterstock.com/display_pic_with_logo/100075/100075,1243264042,2/stock-photo--d-golden-cubes-with-black-letters-like-crossword-with-text-best-project-30866956.jpg)


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: Naruto200Man on December 20, 2010, 10:34:02 PM
Would another fanboy telling you how sick this stage looks matter?

Well, I'll do it anyway.

Mewtwo, this stage is amazing!

=)

Except Italian is more of a fan-home-boy XD

Agreed, you should totally make bowsers arena next =3 (The one you fight him in SM64 or Paper Mario 64)


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: Anti-Sora on December 20, 2010, 11:21:52 PM
I want the stage so badd ^.^ i want all the melee stages. Do you think you can make poke floats? I LOVED that mpa it was funny as hell here's a pic of it for those who don't know what it is.

Spoiler Alert:
http://smashbros2.yurx.com/stages/pokefloats.jpg


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: hotdogturtle on December 20, 2010, 11:22:11 PM
Nobody would have played Fountain of Dreams in Melee if it were icy.

No stages in Melee had ice except for small elements of certain stages (Mute City, Fourside, Flatzone, etc.)


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: BlueBrain on December 21, 2010, 05:40:31 AM
OMG my shadow idea looks just sooooo good!!!!
im happy xD


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: Legendary Super Mario on December 21, 2010, 06:25:18 AM
Fountain of Dreams is lookin pretty epic! I can't wait to see the finished product...


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: ✿Zelia✿ on December 21, 2010, 07:09:14 AM
Guys lets just let have Mewtwo2000 put in the stuff he want to add to Fountain of Dreams and pritty much wants it down and to be looking like Melee's.


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: Spacrigga on December 21, 2010, 09:42:09 AM
This work of art just keeps getting better and better ;D


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: Mewtwo2000 on December 21, 2010, 02:02:25 PM
(http://img249.imageshack.us/img249/1604/al1012212201binout.jpg)


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: moleman915 on December 21, 2010, 02:06:42 PM
That corner looks so much better now! Great job mewtwo. Oh and I noticed you changed the color of the star bush things from what you originally had. Are you planning on animating the color change like how it was in melee?

Well continue the good work mewtwo, it looks amazing.


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: SmashClash on December 21, 2010, 02:08:33 PM
I just played Melee on my Wii & played on FoD & you actually don't slide. I was probably thinking of the UFO in Fourside.


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: Mewtwo2000 on December 21, 2010, 02:10:07 PM
That corner looks so much better now! Great job mewtwo. Oh and I noticed you changed the color of the star bush things from what you originally had. Are you planning on animating the color change like how it was in melee?

Well continue the good work mewtwo, it looks amazing.

I wanted to, but the models used don't seem to be able to be color-animated. But if I use the other one, which does, I'm not sure if the stage would be able to handle it. I mean, it could get a lag when 3-4 players are in the arena. I need more time to test that anyway.


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: GameWatching on December 21, 2010, 02:38:02 PM
Man, we want moar DL link and less teasing  :srs:


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: ♤♡◇♧ on December 21, 2010, 02:42:17 PM
Man, we want moar DL link and less teasing  :srs:
We can say the same about your Melee FD stage. :af:


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: GameWatching on December 21, 2010, 02:47:05 PM
Man, we want moar DL link and less teasing  :srs:
We can say the same about your Melee FD stage. :af:

mine is 3% done  :srs:

there's no reason to release it !


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: amount18 on December 21, 2010, 02:48:08 PM
Man, we want moar DL link and less teasing  :srs:
I like the eye candy that Mewtwo is providing on FoD's way to completion.  If it is going to take the same amount of time for him to perfect, I prefer having these teasers.

 Also, why did you change your name from "GameWatching" to "Crap"?


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: ♤♡◇♧ on December 21, 2010, 02:51:42 PM
Man, we want moar DL link and less teasing  :srs:
We can say the same about your Melee FD stage. :af:

mine is 3% done  :srs:

there's no reason to release it !
From the last picture you posted, was more like 60-70% done.


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: moleman915 on December 21, 2010, 03:05:07 PM
Man, we want moar DL link and less teasing  :srs:
We can say the same about your Melee FD stage. :af:

mine is 3% done  :srs:

there's no reason to release it !
From the last picture you posted, was more like 60-70% done.

Where is this picture you speak of?


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: ✿Zelia✿ on December 21, 2010, 03:06:08 PM
([url]http://img249.imageshack.us/img249/1604/al1012212201binout.jpg[/url])


Looks Great!


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: ♤♡◇♧ on December 21, 2010, 03:09:27 PM
Man, we want moar DL link and less teasing  :srs:

We can say the same about your Melee FD stage. :af:


mine is 3% done  :srs:

there's no reason to release it !

From the last picture you posted, was more like 60-70% done.


Where is this picture you speak of?

Here:
http://www.smashboards.com/showpost.php?p=11827968&postcount=6992


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: ✿Zelia✿ on December 21, 2010, 03:39:34 PM
So when is the next picture gonna be posted on here Mewtwo2000!


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: ItalianStallion on December 21, 2010, 03:41:40 PM
([url]http://img249.imageshack.us/img249/1604/al1012212201binout.jpg[/url])


Epicness!


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: Segtendo on December 21, 2010, 03:45:30 PM
Man, we want moar DL link and less teasing  :srs:

We can say the same about your Melee FD stage. :af:


mine is 3% done  :srs:

there's no reason to release it !

From the last picture you posted, was more like 60-70% done.


Where is this picture you speak of?

Here:
[url]http://www.smashboards.com/showpost.php?p=11827968&postcount=6992[/url]

GameWatching, I've said this before and again. Stop criticizing your own work. We all love it. We don't like you feeling bad about all the awesome work that you've put in.


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: ✿Zelia✿ on December 21, 2010, 08:35:31 PM
I can't wait for the next picture of Fountain of Dreams  ;D


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: Anti-Sora on December 21, 2010, 10:20:30 PM
Yes Can't wait!


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: Enigmatic on December 21, 2010, 10:37:22 PM
Mewtwo, it will probably be a pain to have to put in all that random background stuff huh? XD


Title: Re: Mewtwo2000's [Fountain of Dreams new video!] (20 dec 2010)
Post by: GameWatching on December 22, 2010, 01:10:44 AM
I can't wait for the next picture of Fountain of Dreams  ;D

i can't wait for the DL link  :af:


Title: Re: Mewtwo2000's [Leaving for vacation tomorrow] (22 dec 2010)
Post by: ✿Zelia✿ on December 22, 2010, 11:31:46 AM
I can't wait for the next picture of Fountain of Dreams  ;D

i can't wait for the DL link  :af:

Don't we all.

---------------------------------------------------------------------

So Mewtwo2000 one day not commenting on this thread you must be working hard on Fountain of Dreams, but am also guessing your getting ready for your Christmas Vacation huh.


Title: Re: Mewtwo2000's [Leaving for vacation tomorrow] (22 dec 2010)
Post by: ✿Zelia✿ on December 22, 2010, 05:22:59 PM
M2000 is/was a little depressed yesterday..
I guess I'm a little depressed today and this is how I am when I'm like that.

So if we all keep that in mind since we don't want M2000 to be depressed do we? :)


No i want Mewtwo2000, Happy and Funny.


Title: Re: Mewtwo2000's [Leaving for vacation tomorrow] (22 dec 2010)
Post by: SmashClash on December 22, 2010, 06:34:34 PM
Nice Christmas Fourside & Breakable Ganon Tower.


Title: Re: Mewtwo2000's [Leaving for vacation tomorrow] (22 dec 2010)
Post by: Mewtwo2000 on December 22, 2010, 07:16:28 PM
Thanks =)

Here are the pictures:

(http://img256.imageshack.us/img256/6884/al1012230138binout.jpg)

(http://img683.imageshack.us/img683/9647/al1012230048binout.jpg)


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: Mewtwo2000 on December 23, 2010, 05:10:19 AM
Well, I'm leaving for vacation. Have a merry christmas everybody, I'll see you when I get back on january... Or maybe sometime before that?

By the way, I've noticed that my present in Christmas Fourside was opened 3 times. Don't you know that christmas presents can't be opened until Christmas? xD

I would like to know who are the ones who made it. I'm just curious.

Also, I want to say I'm sorry if I didn't answer some PM asking for help or something. I sometimes am out of time or outta home when I read them, and I forget. My apologizes.

Well, see ya guys ;)


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: Power Marshall on December 23, 2010, 08:55:28 AM
Take care, Mewtwo2000, have a wondrous Christmas as well. I cannot seem to wait what other special hacks you have in store for us in 2011. I'll bet it will blow 2010 out of the ocean. Farewell, and see you next time. God Bless. ^^


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: libertyernie on December 23, 2010, 10:03:07 AM
I found the present :)
Thanks for all the great stuff you've made!


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: ✿Zelia✿ on December 23, 2010, 10:55:28 AM
Nice stages Mewtwo2000, enjoy your Christmas vacation you need a break so enjoy it so bye.


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: Chuy on December 23, 2010, 11:14:54 AM
Thanks for the present mewtwo
I'll definitely enjoy it ;)


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: Segtendo on December 23, 2010, 11:17:37 AM
Have a great Christmas Mewtwo. :af:


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: Legendary Super Mario on December 24, 2010, 05:12:52 AM
I have this tradition where we open 1 present on Christmas Eve day... I decided to open yours!  :af:

Have a nice vacation... You most definitely deserve it!


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: SSJCerious on December 24, 2010, 08:54:44 AM
?
Are you saying that...becasue hes german or something? :notimp:


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: BlueBrain on December 24, 2010, 08:55:19 AM
he's spanish... xD


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: ♤♡◇♧ on December 24, 2010, 08:59:57 AM
So Anti-Sora's post made no sense at all.


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: SSJCerious on December 24, 2010, 09:02:26 AM
he's spanish... xD
Yeah, i know, which is why, like ds22 said, he makes no sense.

Even if it was a joke, its in the totally wrong place and time, making it in poor taste. :notimp:


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: Anti-Sora on December 24, 2010, 09:05:08 AM
omg sorry my brother is like on my account using his laptop somewhere its pissing me off. and he won't log off either.

Merry Christmas mewtwo


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: Oshtoby on December 24, 2010, 10:23:23 AM
omg sorry my brother is like on my account using his laptop somewhere its pissing me off. and he won't log off either.

Merry Christmas mewtwo
Ahh, those were the days... when I used to say something on the internet, no one would laugh, and I'd go "OH UHH, IT WAS MY BROTHER. BE MAD AT HIM."

Happy Holidays, everyone.


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: BlueBrain on December 24, 2010, 01:38:53 PM
omg sorry my brother is like on my account using his laptop somewhere its pissing me off. and he won't log off either.

Merry Christmas mewtwo
Ahh, those were the days... when I used to say something on the internet, no one would laugh, and I'd go "OH UHH, IT WAS MY BROTHER. BE MAD AT HIM."

Happy Hollidays, everyone.

u made me laugh ^^
xD

feliz navidad maquina!!!


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: amount18 on December 25, 2010, 12:01:14 PM
Merry Christmas and thanks for the present!!  It looks so pretty :D


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: junior139 on December 25, 2010, 12:02:29 PM
wat present is everyone talkin about and happy b day mewtwo


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: amount18 on December 25, 2010, 12:03:29 PM
he released FoD Beta


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: junior139 on December 25, 2010, 12:21:05 PM
where ?


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: amount18 on December 25, 2010, 12:23:43 PM
brawlvault and kcmm blog and somewhere within that christmas fourside (if you look in the gift there was a pic of FoD)


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: junior139 on December 25, 2010, 03:19:18 PM
o0o0o0o Lol thanx


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: ✿Zelia✿ on December 25, 2010, 03:21:53 PM
Marry Christmas Mewtwo2000


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: gnahzdivad on December 25, 2010, 06:25:34 PM
Such great improvements from the previous version of FoD! Thanks, I'll be sure to test this as soon as I can! And ... doesn't it seem like the stage is smaller compared to the old version? I guess I'll just have to see...


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: Power Marshall on December 25, 2010, 06:31:18 PM
Looking from a video, as well as playing it myself, I would agree with you that it did feel smaller than originally played. Not quite sure as well. Good start, definitely something to look forward too.


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: junior139 on December 27, 2010, 03:24:10 PM
wow played the FoD beta and its a really great stage mewtwo


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: Enigmatic on December 27, 2010, 10:32:15 PM
I am going to just wait for the final version. It is really looking amazing. Merry Christmas Mewtwo.


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: Mewtwo2000 on December 31, 2010, 02:12:47 PM
A happy new year for everybody ^^


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: SSJCerious on December 31, 2010, 02:13:13 PM
You too, Mewtwo200!


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: ♤♡◇♧ on December 31, 2010, 02:16:44 PM
Happy new year.


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: Link40 on December 31, 2010, 02:27:58 PM
It is still not new year here in France, but happy new year to you too ! ^^


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: (gabriel/joao)wojwicz on December 31, 2010, 02:30:09 PM
Happy new year to you!


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: junior139 on December 31, 2010, 06:03:33 PM
happyyy newwww yearrrrrr every1 Lol


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: ForOhFor Error on December 31, 2010, 06:40:59 PM
- New Year's Eve -
3 hours remain (Here at least)

Happy new year, though!
Will you be moving to the new Stages board?


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: ✿Zelia✿ on December 31, 2010, 06:45:17 PM
Happy New Year, Mewtwo2000!


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: BlueBrain on January 01, 2011, 06:35:08 AM
feliz año!!!


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: ✿Zelia✿ on January 05, 2011, 10:49:53 AM
I miss Mewtwo2000, i wonder when he will come back.


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: Oshtoby on January 05, 2011, 12:46:33 PM
I miss Mewtwo2000, i wonder when he will come back.
This sunday. The 9th. That's what he said, at least.


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: JuanMKnight on January 05, 2011, 03:21:50 PM
i miss some green jigglypuff in his last videos too...


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: ✿Zelia✿ on January 08, 2011, 02:47:09 PM
Tomarrow, Mewtwo2000 is coming back yay and Oshtoby you better be right.


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: Oshtoby on January 09, 2011, 01:55:14 PM
Tomarrow, Mewtwo2000 is coming back yay and Oshtoby you better be right.
I was just going by what he said to me in a PM.
"...I'm not getting back until january 9 or something like that..."


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: ✿Zelia✿ on January 09, 2011, 01:58:23 PM
Tomarrow, Mewtwo2000 is coming back yay and Oshtoby you better be right.
I was just going by what he said to me in a PM.
"...I'm not getting back until january 9 or something like that..."

Well it's January 9, and i didn't see him on today, maybe he toke another day away from Brawl Vault or something, anyways he needs it i guess since he has been working so hard on stage hacks.


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: Mewtwo2000 on January 09, 2011, 02:02:53 PM
Today's 9 xD

But I have some exams first, 10 and 11 are my first exams.

I have 5 exams. I will get back then


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: ✿Zelia✿ on January 09, 2011, 02:03:59 PM
Welcome back Mewtwo2000, i was just talking about you and am glad your back.


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: JBG on January 09, 2011, 02:55:36 PM
Today's 9 xD

But I have some exams first, 10 and 11 are my first exams.

I have 5 exams. I will get back then

Haaaa exams. XD I have Finals coming up near the end of the month but I don't have to worry since I just have art classes and a pys ed class.

Anyway wb for the short amount of time. Enjoy your exams.


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: KTH on January 09, 2011, 03:02:29 PM
I have finish my exams this week.

Exams are suck but you need this for you're work....

Btw, i happy to see you back Mewtwo2000.


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: ✿Zelia✿ on January 09, 2011, 03:33:02 PM
I got Exams in one week


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: JBG on January 09, 2011, 03:41:32 PM
haaaaa I laugh at you people and your exams. XD Plus I have school off this friday.


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: ✿Zelia✿ on January 09, 2011, 03:46:02 PM
I really don't care, since am not doing exams this week.


Title: Re: Mewtwo2000's [I'll be leaving for vacation today] (23 dec 2010)
Post by: BlueBrain on January 09, 2011, 04:12:12 PM
i dont even know when i have my exams...


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Mewtwo2000 on January 10, 2011, 02:58:44 AM
Er.... erm....

To move this thread to the stages thingy, I should ask to a moderator or something, right? xD


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: BlueBrain on January 10, 2011, 03:08:55 AM
yep, thats gonna be it, there is a thread to request the moving...


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: ✿Zelia✿ on January 10, 2011, 06:12:01 AM
This is the Thead that people ask to move their threads to Stage Hacks
http://forums.kc-mm.com/index.php?topic=18217.0


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Mewtwo2000 on January 10, 2011, 07:14:18 AM
Thanks, I will go there then =)


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Ricky (Br3) on January 10, 2011, 07:19:53 AM
Welcome back MyuutsuuNiSen!

You've been away 4 so long :(


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Mewtwo2000 on January 10, 2011, 07:24:42 AM
Welcome back MyuutsuuNiSen!

You've been away 4 so long :(

Yeah xD

Too much time without hacking for me too...

I've got an exam today, another tomorrow and another on thursday. After that, there will be 6 days until my next exam, a hard one. Anyway, I suppose I will get some time to start some hacking these days.

Exams period aren't that bad, some of my best stages were made in exams periods. I started Hyrule 64 while in exams, and finished it before finishing exams xD


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Segtendo on January 10, 2011, 08:11:22 AM
Welcome back Mewtwo!


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: ✿Zelia✿ on January 10, 2011, 08:44:28 AM
Mewtwo2000, ForOhForError needs help on his great bay stage      


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Ricky (Br3) on January 10, 2011, 10:53:04 AM
I'm needing your help with some stuff  :P

First of all: Is there any transparency friendly model that does not get behind of characters even when it  should be in front?


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Mewtwo2000 on January 10, 2011, 10:54:57 AM
I don't know about any yet ^^U

There should be some model like that, but I don't know it yet, sorry


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: ShadowSnake on January 10, 2011, 11:00:45 AM
good to see your back mewtwo, what do you think you will be making next man?


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Link40 on January 10, 2011, 11:12:16 AM
Welcome back Mewtwo, happy to see you again ! :)


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Ricky (Br3) on January 10, 2011, 11:42:51 AM
Oh, so I'll have to scrap one stage I was planning... =/
Well, good thing I wasn't actually DOING it. ;D


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Mewtwo2000 on January 10, 2011, 02:03:00 PM
Next stage is Dreamland 64. I know there's already some version, but I still want to make my own one, wich will look more like the original hopefully.


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Enigmatic on January 10, 2011, 02:15:19 PM
Whats up, how was your vacation?


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Mewtwo2000 on January 10, 2011, 02:21:19 PM
Well, I've been with my girlfriend all the time, first at her home until january 1st. Then we went together to my home and spent the week there until last thursday. Then we went back to her house to stay there until today. Today I've had an exam, so I've left her home, and now I'm back.

We've not done really nothing special, just being together, going shopping and playing the wii (DKC returns mainly)

That's it xD


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Power Marshall on January 10, 2011, 02:24:18 PM
Well, indeed, I'm glad you had fun for your long vacation. I'm as well glad you're back, so welcome back.


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Falco400 on January 10, 2011, 02:30:04 PM
good to see your back mewtwo, what do you think you will be making next man?

If anything he should finish FoD before making any new stages. Especially since the work is a lot easier now (M22K knows what I'm referring to lol).


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: ✿Zelia✿ on January 10, 2011, 03:04:15 PM
Well, I've been with my girlfriend all the time, first at her home until january 1st. Then we went together to my home and spent the week there until last thursday. Then we went back to her house to stay there until today. Today I've had an exam, so I've left her home, and now I'm back.

We've not done really nothing special, just being together, going shopping and playing the wii (DKC returns mainly)

That's it xD

It's good your spending time with your girlfriend


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: SSJCerious on January 10, 2011, 03:08:41 PM
Dreamland 64.....:happy:


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: ✿Zelia✿ on January 10, 2011, 03:11:13 PM
Dreamland 64.....:happy:
I always had fun with that stage


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: BlueBrain on January 10, 2011, 03:32:14 PM
everybody remember the kirby falcon punch remix plz... ^^


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Link40 on January 10, 2011, 03:38:12 PM
good to see your back mewtwo, what do you think you will be making next man?

If anything he should finish FoD before making any new stages. Especially since the work is a lot easier now (M22K knows what I'm referring to lol).

?
What does that mean ? Something which could help the stage hackers would be awesome.


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: SSJCerious on January 10, 2011, 03:41:09 PM
LOL, mewtwo, when your completly back, youll have to move your thread to the stage section!


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: BlueBrain on January 10, 2011, 03:50:24 PM
pretty funny it already is... ¬¬


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: KTH on January 10, 2011, 03:52:20 PM
Wait...Just a question? You're next work is Dreamland 64, that right?
Or is you're next work AFTER a other work? (Finish FoD, Fourside).


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Mewtwo2000 on January 10, 2011, 03:59:00 PM
It's my next work. I hope to make it fastly, at least the main thing. After doing it, I will finish FoD, fix/finish Fourside, fix/finish Sector Z and others.

By the way, for those hyped with the stage, note that there's already one version, frozenhobo's, which's good enough. Get it in the vault.

In the future, both versions will co-exist.


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: KTH on January 10, 2011, 04:02:30 PM
Okay, DL 64 by frozenhobo are great but the fond are not the good.
You're stage Fourside is perfect too but he have a little glitch (black stage and we can hit something in the middle of the stage).

But you other stage are perfect :3


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: SSJCerious on January 10, 2011, 04:03:39 PM
pretty funny it already is... ¬¬
....No one else had completly moved their thread....and i saw this in "Show new replies to your posts."
I was supposed to know....how? :notimp:
Your always up acting like i did something to you....WTF is your prob?
....anyway @M22000
That version is....OK for a beta....but I WANT MOAR! He DID finish it for p:m..... :srs:


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: ✿Zelia✿ on January 10, 2011, 04:08:01 PM
everybody remember the kirby falcon punch remix plz... ^^

You mean this:
http://www.youtube.com/watch?v=kY7xg92aNrY

It's my next work. I hope to make it fastly, at least the main thing. After doing it, I will finish FoD, fix/finish Fourside, fix/finish Sector Z and others.

By the way, for those hyped with the stage, note that there's already one version, frozenhobo's, which's good enough. Get it in the vault.

In the future, both versions will co-exist.

Lets hope the stages become more like the originals


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Mewtwo2000 on January 10, 2011, 04:14:54 PM
Okay, DL 64 by frozenhobo are great but the fond are not the good.
You're stage Fourside is perfect too but he have a little glitch (black stage and we can hit something in the middle of the stage).

But you other stage are perfect :3

Oh, that's only happening for Newpork, but the stage works perfectly over other stages like Final Destination or Jungle Japes... I kept it as a Newpork stage because it fits better being an Earthbound stage, but it's not 100% perfect over that slot, as you all know.

Anyway, there're still unfinished textures and the ufo needs a revamp, as well as a re-position (it's too high for the melee size)


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: KTH on January 10, 2011, 04:16:49 PM
No, i have the same problem over Pictochat :s


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Mewtwo2000 on January 10, 2011, 04:20:37 PM
Then you're using a newpork rel. Use a FD rel instead, and the problem will not come back.


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: KTH on January 10, 2011, 04:32:14 PM
Okay, thank.


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Enigmatic on January 10, 2011, 07:29:17 PM
For Fourside, it seems like the lighting/texture of all the buildings needs to change a bit to be closer to the original. Also would it be possible to fit more buildings into the background?

(http://images.wikia.com/ssb/images/6/6b/Fourside.jpg)

(http://img831.imageshack.us/img831/6272/al1009282303binout.jpg)


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: ??_? on January 10, 2011, 08:22:39 PM
([url]http://images.wikia.com/ssb/images/6/6b/Fourside.jpg[/url])

that'd be difficult to pull off with lighting...
you'd have to use models I think, even regular brawl stages don't have over 10 ambient lights, they use models


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Mewtwo2000 on January 11, 2011, 07:25:18 AM
Well, textures could simulate that lighting. The first thing was doing the main stage similar enough to the one in melee. Next step would be perfect it. And, of course, adding buildings in the backgrond is possible, and I'm meant to do it.


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Mewtwo2000 on January 11, 2011, 01:24:28 PM
I've got something to show you all. It's nothing new, nor anything to download.

It's just a comparison and an explanation

Watch these pictures:

(http://img130.imageshack.us/img130/6020/oldcoll.png)

(http://img130.imageshack.us/img130/3618/newcoll.png)

The first one is the FoD stage exactly as in the vault right now. Collisions made by me by approach. Size of the stage based on Oshtoby's 3d max model rip.

The second one is the stage with the exact collisions from melee, ripped from melee for project M.

Note how similar they are, and note that the stage isn't resized in the second picture. This means that the stage is nearly the exact size to melee.

The new collision file will be included in the file soon, and no big changes to the stage to fit them seem to be needed.

Boundaries and camera points are supposed to be now more accurate (exact) to melee now in my file. But I want to test things first by myself. Also, both my own (smaller boundary) and melee (larger boundary) will be included in the file to switch. But the melee one is supposed to be the default one in the stage.

Talking about FoD, I'm happy to have finally uploaded it, cause it was about to be one year from the day it was started ^^U

I hope to finish it soon, just after releasing my Dreamland 64 after exams.

EDIT: Well, those aren't really the exact collisions in melee, they are some of the points in the collisions, but there are more that make the round shape, in a similar way to mine. Those points are hard to calculate, so I will make them by approach. The collisions are too similar, so I may be not using them finally and keep using mine. But boundaries are supposed to be okay and they will be changed.

Thanks to Magus in P:M for finding these.


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: KTH on January 11, 2011, 02:39:32 PM
Do you will put the three on background?


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Mewtwo2000 on January 11, 2011, 02:53:40 PM
Yeah, after finishing my exams and dreamland 64


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: KTH on January 11, 2011, 03:05:02 PM
okay. Oh you have start DreamLand? Do you have a screen of the stage please?


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: ✿Zelia✿ on January 11, 2011, 03:13:25 PM
So your also working on Dreamland 64 and FOD, that sounds cool.


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Power Marshall on January 11, 2011, 03:37:53 PM
Hey, Mewtwo, I hear about this new, easier way for stages; I can't find the source, though. Do you know what Falco400 is inferring on?


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Link40 on January 11, 2011, 04:11:57 PM
Hey, Mewtwo, I hear about this new, easier way for stages; I can't find the source, though. Do you know what Falco400 is inferring on?

Yeah, I would also like what he was refearing to...


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Mewtwo2000 on January 11, 2011, 04:46:20 PM
He was just talking about the collisions for FoD and Dreamland 64 ripped by Magus.

If he was meaning anything beyond that, I'm not aware of it O.o


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Power Marshall on January 11, 2011, 05:45:07 PM
oh I see. Also, did you know anything about OBJ importing for stages?


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: ForOhFor Error on January 11, 2011, 06:20:24 PM
Same as .obj importing for everything else: 90% failure rate.


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Mewtwo2000 on January 12, 2011, 12:46:35 AM
About obj importing, I guess that when model importing is successful, I will be out of bussiness xD

All I know about it is that people were having trouble with textures, the imported models are too big in size and that it fails in most cases ^^U

I will keep my block method until new things appear, then I will mix methods I suppose. I won't be really out of bussiness, because importing a model isn't everything in a stage. But it's quite obvious that people will make stages faster, and my stages will be less impressive in comparison ^^U


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: CutterKirby64 on January 12, 2011, 06:38:11 AM
Your are making Dreamland 64 too? Awesome, can't wait for it and for the next update of Fountain of Dreams ;D
Btw, Mewtwo can you read my PM message about the Shadow System again? I've been trying to do it myself but it never works for those platforms...


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: KTH on January 12, 2011, 08:18:24 AM
Do you have a screen of DreamLand64 please?


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Mewtwo2000 on January 12, 2011, 10:30:39 AM
Do you have a screen of DreamLand64 please?


I've started the stage today, even having an exam tomorrow ^^U

But I'm going back to study, I will continue another day xD

Here's the picture. Almost nothing's done yet.

(http://img521.imageshack.us/img521/8093/picture1se.png)


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: KTH on January 12, 2011, 10:33:27 AM
Thank.
Great :3


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: ✿Zelia✿ on January 12, 2011, 11:29:43 AM
Do you have a screen of DreamLand64 please?


I've started the stage today, even having an exam tomorrow ^^U

But I'm going back to study, I will continue another day xD

Here's the picture. Almost nothing's done yet.

([url]http://img521.imageshack.us/img521/8093/picture1se.png[/url])



Looks great so far


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Oshtoby on January 12, 2011, 12:04:52 PM
Are you going to try and put in the blowing effect at all? If not, understandable, but it'd be neat if you could.


Title: Re: Mewtwo2000's [I'll be back soon] (10 jan 2011)
Post by: Mewtwo2000 on January 12, 2011, 12:07:06 PM
That will be the last thing I'll try xD

The only way to make it would be placing the stage over green greens and using the blowing effect in that stage. But first things first xD


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: Ricky (Br3) on January 12, 2011, 12:41:25 PM
Don't you think Dreamland 64 would be better with Green Greens' BG since it's a 3D render of 64's image?


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: Mewtwo2000 on January 12, 2011, 12:54:51 PM
Maybe, but I'm building the original stage. The ones who ported the stage into melee could have improved the background too, but they didn't. And I won't either for the same reason.

Anyway, I could include in the download one version with the 3D background, it takes no time and people may choose their own option.


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: Ricky (Br3) on January 12, 2011, 12:58:17 PM
That'd be great Mewtwo. Can't wait.


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: ItalianStallion on January 12, 2011, 02:53:55 PM
Looks like you're in the Kirby mood lately ;)


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: Ricky (Br3) on January 12, 2011, 03:12:46 PM
He's like:

(http://img94.imageshack.us/img94/4913/rsbe01225.png)


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: SSJCerious on January 12, 2011, 03:17:50 PM
^lolwut?


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: KTH on January 12, 2011, 03:31:32 PM
Mewtwo Kirby Hat by GameWatching


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: SSJCerious on January 12, 2011, 03:32:36 PM
I kno, but its so....odd. lolz


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: Mit on January 12, 2011, 04:37:18 PM
Mewtwo2000, might be a stretch but could you make a really fast initial version of Dreamland 64 over Green Greens using elements from that stage?

All I want, is Green Greens with no blocks, no side islands on the stage, 3 small platforms instead of 2, and size/dimensions similar to Dreamland 64, or hell, the dimensions could even be a little closer to something like Fountain of Dreams.

That seems like it wouldn't take long at all, and it'd function almost the same way as Dreamland 64, complete with wind blowing D:


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: Mewtwo2000 on January 12, 2011, 05:44:57 PM
I might do it before finishing the real thing. I suppose it would be much similar to some stages in the vault, but doing it could make me get some knowledge about how green greens works, and that would be cool if it's useful for the real stage.

A new picture, I've made a little more progress.

(http://img824.imageshack.us/img824/6674/picture2hw.png)


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: ✿Zelia✿ on January 12, 2011, 05:46:32 PM
I might do it before finishing the real thing. I suppose it would be much similar to some stages in the vault, but doing it could make me get some knowledge about how green greens works, and that would be cool if it's useful for the real stage.

A new picture, I've made a little more progress.

([url]http://img824.imageshack.us/img824/6674/picture2hw.png[/url])



Mewtwo2000, that looks great


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: gnahzdivad on January 12, 2011, 09:17:55 PM
The first one is the FoD stage exactly as in the vault right now. Collisions made by me by approach. Size of the stage based on Oshtoby's 3d max model rip.

The second one is the stage with the exact collisions from melee, ripped from melee for project M.

Note how similar they are, and note that the stage isn't resized in the second picture. This means that the stage is nearly the exact size to melee.

The new collision file will be included in the file soon, and no big changes to the stage to fit them seem to be needed.

Boundaries and camera points are supposed to be now more accurate (exact) to melee now in my file. But I want to test things first by myself. Also, both my own (smaller boundary) and melee (larger boundary) will be included in the file to switch. But the melee one is supposed to be the default one in the stage.

Talking about FoD, I'm happy to have finally uploaded it, cause it was about to be one year from the day it was started ^^U

I hope to finish it soon, just after releasing my Dreamland 64 after exams.

EDIT: Well, those aren't really the exact collisions in melee, they are some of the points in the collisions, but there are more that make the round shape, in a similar way to mine. Those points are hard to calculate, so I will make them by approach. The collisions are too similar, so I may be not using them finally and keep using mine. But boundaries are supposed to be okay and they will be changed.

Thanks to Magus in P:M for finding these.

Whoa, for some reason, I still "feel" like the stage is really small when I play on it. Maybe it's because I have B+ codes set in so characters run faster, but I can go ape**** all over the place in no time.

But uh, I just want to put this out there: for the next release of FoD can you restore the walljump option on the sides of the stage? Just throwing out a suggestion >_> .


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: Oshtoby on January 12, 2011, 09:20:16 PM
MEWTWO2000 POST

Whoa, for some reason, I still "feel" like the stage is really small when I play on it. Maybe it's because I have B+ codes set in so characters run faster, but I can go ape**** all over the place in no time.

But uh, I just want to put this out there: for the next release of FoD can you restore the walljump option on the sides of the stage?
Brawl characters are bigger than Melee Characters, making all Melee stages feel smaller. Look at the size of any brawl character in Hyrule Temple, and compare it to Melee. You'll see what I'm talking about.


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: Enigmatic on January 12, 2011, 09:25:20 PM
I would be more excited if I liked/had better nostalgia for the stage. Regardless it is looking sexy. Quite a bit easier than the fountain huh. :)

 I have a question, you have mentioned that you use the stage builder block method to make stages right? If you do that, then how do you make stuff like the circular base of FoD, and the UFO of 4side? I have just always been curious.


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: Mit on January 12, 2011, 09:35:46 PM
I might do it before finishing the real thing. I suppose it would be much similar to some stages in the vault
Except it wouldn't look like butt.  Call it Dreamland Brawl or something :P


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: ✿Zelia✿ on January 12, 2011, 10:11:48 PM
I might do it before finishing the real thing. I suppose it would be much similar to some stages in the vault
Except it wouldn't look like butt.  Call it Dreamland Brawl or something :P

Really Dreamland Brawl, nope i think it's just gonna be Dreamland 64.


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: Mit on January 13, 2011, 01:14:02 AM
Read the previous replies plz

You must have no idea what we're talking about.


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: Ricky (Br3) on January 13, 2011, 02:36:43 AM
Hey Mewtwo, how do we replace hanenbow and it's music without using the code for WWR loading?


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: hotdogturtle on January 13, 2011, 03:10:23 AM
Oh Magus, is there any data you can't rip? ;)

Hey Mewtwo, I was wondering. You think some time in the future you could ever make Kirby Beta Stage 2 from SSB64? There's no rush and I'd rather you finish all your big projects first, but once you have more time, maybe you could consider it. It's something that I've wanted ever since Brawl hacking became advanced enough to make it.


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: Mewtwo2000 on January 13, 2011, 07:03:44 AM
I would be more excited if I liked/had better nostalgia for the stage. Regardless it is looking sexy. Quite a bit easier than the fountain huh. :)

 I have a question, you have mentioned that you use the stage builder block method to make stages right? If you do that, then how do you make stuff like the circular base of FoD, and the UFO of 4side? I have just always been curious.

Well, the stage builder block method doesn't consist on using only stage builder blocks xD

The circular base of FoD is a model from Klonoa I was given once, and the ufo was once a smoke ball. Also, some triangular parts in my stages are the ramp pieces in the stage builder, and not squared blocks.

Hey Mewtwo, how do we replace hanenbow and it's music without using the code for WWR loading?

The stage expansion code is an option. You can delete hanenbow and place a stgcustom with its own music in that slot. Or you could use a rel file to load a 2D stage and the music code to change the music played on it.

Oh Magus, is there any data you can't rip? ;)

Hey Mewtwo, I was wondering. You think some time in the future you could ever make Kirby Beta Stage 2 from SSB64? There's no rush and I'd rather you finish all your big projects first, but once you have more time, maybe you could consider it. It's something that I've wanted ever since Brawl hacking became advanced enough to make it.

Sure xD

Also, I will see if the base is the same, if it was the same, half work would be ready right now. If not, then I'll just build it from scratch, there's no problem at all :P


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: BlueBrain on January 13, 2011, 07:26:32 AM
I might do it before finishing the real thing. I suppose it would be much similar to some stages in the vault, but doing it could make me get some knowledge about how green greens works, and that would be cool if it's useful for the real stage.

A new picture, I've made a little more progress.

([url]http://img824.imageshack.us/img824/6674/picture2hw.png[/url])


wasnt that the stage from ssb64 on the how to play video?


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: Ricky (Br3) on January 13, 2011, 07:35:25 AM
That's because the Stage Loader Expansion freezes at me, but I believe it has something to do with the Hanenbow>WWR code.


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: BlueBrain on January 13, 2011, 07:38:46 AM
why dont u release this before dreamland?
http://www.youtube.com/watch?v=QoT425yInpo


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: ✿Zelia✿ on January 13, 2011, 11:26:27 AM
So how is the progress of the Fountain of Dreams, Mewtwo2000


Title: Re: Mewtwo2000's [Preparing my own Dreamland 64] (12 jan 2011)
Post by: Mewtwo2000 on January 13, 2011, 12:07:53 PM
I guess I already said that I wouldn't make any change until DL64 was completed ^^U


Title: Re: Mewtwo2000's [Next exam: Wednesday. What to do? Hacking xD] (13 jan 2011)
Post by: hotdogturtle on January 13, 2011, 01:43:12 PM
Yeah, that's one of the reasons I suggested Beta Stage 2, because the base is similar to DL64's which you already have to work from. Plus, it has some moving and oddly-shaped collisions which I'm sure you'd recreate perfectly.


Title: Re: Mewtwo2000's [Next exam: Wednesday. What to do? Hacking xD] (13 jan 2011)
Post by: ✿Zelia✿ on January 13, 2011, 03:26:16 PM
I guess I already said that I wouldn't make any change until DL64 was completed ^^U
Okay then


Title: Re: Mewtwo2000's [Next exam: Wednesday. What to do? Hacking xD] (13 jan 2011)
Post by: Mewtwo2000 on January 13, 2011, 03:37:58 PM
Slow progress is slow

(http://img717.imageshack.us/img717/3486/picture3ra.png)

But... This would complete the how to play stage in SSB I guess xD

Tomorrow I get back to where my wii is. I could make some video :P


Title: Re: Mewtwo2000's [Next exam: Wednesday. What to do? Hacking xD] (13 jan 2011)
Post by: KTH on January 13, 2011, 03:40:55 PM
Lol, now you talking some like Segtendo :p

But, for the Whispy Woods, it's possible to put the Wind effect?


Title: Re: Mewtwo2000's [Next exam: Wednesday. What to do? Hacking xD] (13 jan 2011)
Post by: Ricky (Br3) on January 13, 2011, 05:18:32 PM
I think that'd be the easiest part =/


Title: Re: Mewtwo2000's [Next exam: Wednesday. What to do? Hacking xD] (13 jan 2011)
Post by: ✿Zelia✿ on January 13, 2011, 05:26:15 PM
Slow progress is slow

([url]http://img717.imageshack.us/img717/3486/picture3ra.png[/url])

But... This would complete the how to play stage in SSB I guess xD

Tomorrow I get back to where my wii is. I could make some video :P

I can't wait to see the final version ;D


Title: Re: Mewtwo2000's [Next exam: Wednesday. What to do? Hacking xD] (13 jan 2011)
Post by: (gabriel/joao)wojwicz on January 13, 2011, 06:09:27 PM
([url]http://img717.imageshack.us/img717/3486/picture3ra.png[/url])


Those little pixels under the stage are supposed to be there?


Title: Re: Mewtwo2000's [Next exam: Wednesday. What to do? Hacking xD] (13 jan 2011)
Post by: Mewtwo2000 on January 13, 2011, 06:14:04 PM
It's a brawlbox preview, I hope they aren't there in-game, or at least they can't be noticed. If not, I will need to re-do some thingies.


Title: Re: Mewtwo2000's [Next exam: Wednesday. What to do? Hacking xD] (13 jan 2011)
Post by: ✿Zelia✿ on January 13, 2011, 06:28:23 PM
But still you have to admit that it does look good


Title: Re: Mewtwo2000's [Next exam: Wednesday. What to do? Hacking xD] (13 jan 2011)
Post by: hotdogturtle on January 13, 2011, 07:02:35 PM
I think that'd be the easiest part =/
When FrozenHobo made his original DL64, he said that editing Whispy on Green Greens at all caused the wind to stop working. In the effort to recreate the visuals of the stage as well as possible, he made the stage without wind. So it's probably not as easy as you think.


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: Mit on January 14, 2011, 01:30:17 AM
That's when Mewtwo2000 does something awesome like made the old stage and its collisions invisible and builds the new stage on top of it with the tree still visible, and makes new collisions.

Or something.

He's Mewtwo2000, it's probably easier for him than most anyone else :P


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: BlueBrain on January 14, 2011, 06:20:13 AM
por favor haz ek rekease del how to play ^^


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: ✿Zelia✿ on January 14, 2011, 06:54:18 AM
I actually want to see a of this stage Mewtwo2000 :)


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: KTH on January 14, 2011, 09:13:50 AM
It's really great.


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: Mewtwo2000 on January 14, 2011, 01:40:27 PM
First in-game picture:

(http://img262.imageshack.us/img262/7889/al1101142136binout.jpg)


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: (gabriel/joao)wojwicz on January 14, 2011, 01:53:56 PM
First in-game picture:

([url]http://img262.imageshack.us/img262/7889/al1101142136binout.jpg[/url])



Really nice Mewtwo! And yeah, the little pixels under the stage was from BrawlBox preview.
Kepp your good work :)


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: KTH on January 14, 2011, 03:13:43 PM
OMG :o

So, Mewtwo2000, it's possible to put Whispy Wood Wind effect?


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: ✿Zelia✿ on January 14, 2011, 03:16:24 PM
First in-game picture:

([url]http://img262.imageshack.us/img262/7889/al1101142136binout.jpg[/url])



Looks cool


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: GameWatching on January 14, 2011, 03:16:40 PM
2 words : DREAMLAND 64 IS REALLY FRIGGIN' FREAKIN' FRIGGIN' AWESOME  :srs:


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: SSJCerious on January 14, 2011, 03:51:11 PM
Gamewatching, thats one word :srs:


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: Ricky (Br3) on January 14, 2011, 06:08:33 PM
Hey Mewtwo, mind saying what did you do to remove the pink layer from Sonic?
I need to remove it from an already vertexed model.

You can PM me how if you prefer.


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: Mewtwo2000 on January 14, 2011, 06:23:18 PM
Hey Mewtwo, mind saying what did you do to remove the pink layer from Sonic?
I need to remove it from an already vertexed model.

You can PM me how if you prefer.

It was some value inside the nodes in materials1. Get the original sonic and the fixed one to compare by hexing.

Anyway, you can always put the vertices over the fixed model.


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011
Post by: Ricky (Br3) on January 14, 2011, 07:37:26 PM
Both require hexing? :'(


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: Mewtwo2000 on January 14, 2011, 09:14:42 PM
Not really, you can export each vertex group with only brawlbox, and re-insert them to the fixed sonic with dasdonkey box v1. This way, you wouldn't need to hex.

By the way, I was going to record a first video of DL64, but I don't find my capture device. Maybe it's in the other house, to which I don't go until this Sunday. Anyway, I'm not sure if I will be getting the wii with me this week, so I could be without making videos until next friday... If I find it >_<

As I was going to make the video, I've not taken any newer picture. The newer one is this, and I don't want to turn on the wii again today. So more pictures tomorrow. Right now, the main thing is done, only the whispy woods are left I guess.

(http://img543.imageshack.us/img543/9915/al1101150125binout.jpg)

Well, and the water in the stage too ^^U


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: ✿Zelia✿ on January 14, 2011, 09:26:07 PM

([url]http://img543.imageshack.us/img543/9915/al1101150125binout.jpg[/url])


Looks nice, i see you added a 3 fence's and some flowers.


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: Segtendo on January 14, 2011, 11:57:17 PM
I can't wait to see if you include Whispy. Maybe you can build it over Green Greens to have the wind effect (?)


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: KTH on January 15, 2011, 08:56:08 AM
Thank Segtendo XD


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: GameWatching on January 15, 2011, 10:08:38 AM
Not really, you can export each vertex group with only brawlbox, and re-insert them to the fixed sonic with dasdonkey box v1. This way, you wouldn't need to hex.

By the way, I was going to record a first video of DL64, but I don't find my capture device. Maybe it's in the other house, to which I don't go until this Sunday. Anyway, I'm not sure if I will be getting the wii with me this week, so I could be without making videos until next friday... If I find it >_<

As I was going to make the video, I've not taken any newer picture. The newer one is this, and I don't want to turn on the wii again today. So more pictures tomorrow. Right now, the main thing is done, only the whispy woods are left I guess.

([url]http://img543.imageshack.us/img543/9915/al1101150125binout.jpg[/url])

Well, and the water in the stage too ^^U



 :>.>:

you killed Ganondorf.


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: KTH on January 15, 2011, 10:44:28 AM
After, some guy say : Kirby and Purin are so cutty...  :srs:

Poor Ganon..


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: Power Marshall on January 15, 2011, 10:45:29 AM
Say, Mewtwo, sorry to be continuous bother, but have you recieved the PM I sent in your name?
I would really like to know how to get that fixed. Thanks.


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: KTH on January 15, 2011, 12:20:28 PM
Mewtwo2000, do you will add :

- The wind effect Whispy Wood
- King Dedede on the font
- This little monster (i don't his name)

That can maybe help you :

(http://img412.imageshack.us/img412/662/dreamlandh.png)


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: ✿Zelia✿ on January 15, 2011, 12:39:04 PM
Mewtwo2000, do you will add :

- The wind effect Whispy Wood
- King Dedede on the font
- This little monster (i don't his name)

That can maybe help you :

([url]http://img412.imageshack.us/img412/662/dreamlandh.png[/url])


I saw that picture two days ago when i was looking up the stage


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: Mewtwo2000 on January 15, 2011, 12:57:43 PM
Say, Mewtwo, sorry to be continuous bother, but have you recieved the PM I sent in your name?
I would really like to know how to get that fixed. Thanks.


Yeah, send me what you've done and I'll try to figure out why doesn't work

Mewtwo2000, do you will add :

- The wind effect Whispy Wood
- King Dedede on the font
- This little monster (i don't his name)

That can maybe help you :

([url]http://img412.imageshack.us/img412/662/dreamlandh.png[/url])


Yeah, I will. Don't worry :P

By the way, major progress in the stage:

(http://img819.imageshack.us/img819/2981/al1101152050binout.jpg)

There's still stuff to do, but it's starting to look like finished, right? xD


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: Mit on January 15, 2011, 01:06:18 PM
At this point it does look finished, heh.  All that's left must be putting the little floating animated characters in the background.

And then figuring out how to get wind if you want to do that.  Think you could place the stage over Green Greens, making everything in Green Greens invisible, including its collisions?

Probably not, I've got no clue how it all could work, but I'm just wondering what your plan might be.


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: Mewtwo2000 on January 15, 2011, 01:08:17 PM
The plan was something like that, but being a little more accurate. Figuring out which's the part of the stage that makes the wind work, and keep it.

Also, some stars in the tree and the water are already left to do. But yeah, it does look like finished right now.


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: KTH on January 15, 2011, 01:15:26 PM
OMG :

(http://media.strategywiki.org/images/7/74/SSBM_Dream_Land_64_Spawn_Points.jpg)(http://img819.imageshack.us/img819/2981/al1101152050binout.jpg)

Just need the star and water effect, that will perfect. It's NEW RECORD, you finish DreamLand on 1 week xD

Oh, just a little detail :

(http://i56.tinypic.com/9tfo0z.png)

:p


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: ✿Zelia✿ on January 15, 2011, 01:26:57 PM
([url]http://img819.imageshack.us/img819/2981/al1101152050binout.jpg[/url])


Looks nice


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: BlueBrain on January 15, 2011, 01:47:54 PM
^failed quoting is failed...^

it looks awesome mew22k


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: Gamma Ridley on January 15, 2011, 01:51:04 PM
It's insane how accurate your stages are... It's like you're importing them from the game itself. O.o

Nice job. ^^


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: BlueBrain on January 15, 2011, 01:59:08 PM
just like beyond with his vertexes... >.>


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: Gamma Ridley on January 15, 2011, 01:59:37 PM
just like beyond with his vertexes... >.>

It's a conspiracy, I tell ya! :O


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: Mewtwo2000 on January 15, 2011, 07:26:58 PM
Nearly done. One star left, the roots, and the spawning creatures in the background. Not much more I guess.

(http://img408.imageshack.us/img408/7140/al1101160321binout.jpg)


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: ✿Zelia✿ on January 15, 2011, 07:30:02 PM
Nearly done. One star left, the roots, and the spawning creatures in the background. Not much more I guess.

([url]http://img408.imageshack.us/img408/7140/al1101160321binout.jpg[/url])

Wow i bet that stage was easy to make.


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: SSJCerious on January 15, 2011, 07:32:53 PM
Nearly done. One star left, the roots, and the spawning creatures in the background. Not much more I guess.

([url]http://img408.imageshack.us/img408/7140/al1101160321binout.jpg[/url])

Damn, you work fast. This is SO gonna replace green greens :)


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: ChaosEpsilon613 on January 15, 2011, 07:34:56 PM
Damn how long did this take? Two, three days?


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: Mewtwo2000 on January 15, 2011, 07:39:03 PM
Let me think... I started it... wednesday, if I'm not mistaken... So, today's the fourth day I'm working on it I suppose. But note that I had an exam on thursday xD


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: SSJCerious on January 15, 2011, 07:43:18 PM
:patrick:

This is gonna be a good year for Mewtwo2000 fans XD


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: ✿Zelia✿ on January 15, 2011, 07:43:55 PM
 My Exams are next week


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: Power Marshall on January 15, 2011, 09:29:24 PM
:patrick:

This is gonna be a good year for Mewtwo2000 fans XD
You're not a fan?


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: Segtendo on January 15, 2011, 09:31:54 PM
Jeez, this stage only took you a few days and it already looks finished XP


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: Mewtwo2000 on January 15, 2011, 09:43:20 PM
I've already sent a copy to the guys in Project M. It's nearly finished, as you can guess.

I was thinking of updating the blog today with it, but it's 8pm in the forum, a little late. Also, it's not finished, and I guess it will be better if I finish it first. Only things to be done are the roots and ddd/baddies. And well, wind effect and alternate background, and some fixes related to background and Pokemon Trainer

So, I've decided to date it for this Tuesday.


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: ForOhFor Error on January 15, 2011, 09:44:51 PM
The way I see it, you need to port the stage over green greens, remove all falling blocks (more on that here: http://forums.kc-mm.com/index.php?topic=15618.0 ), and change the wind's stuff in the STDT so that the likelyhood of it blowing to the right (as opposed to the left) is 100% (If it works that way, which I'm pretty sure it does, though it may just work as alternating directions)
Am I correct in that?


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: Power Marshall on January 15, 2011, 09:45:41 PM
I've already sent a copy to the guys in Project M. It's nearly finished, as you can guess.

I was thinking of updating the blog today with it, but it's 8pm in the forum, a little late. Also, it's not finished, and I guess it will be better if I finish it first. Only things to be done are the roots and ddd/baddies. And well, wind effect and alternate background, and some fixes related to background and Pokemon Trainer

So, I've decided to date it for this Tuesday.
Plus, if you update now, that'll ruin LenSho's post, since he updated just recently tonight.


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: Mewtwo2000 on January 15, 2011, 09:57:35 PM
The way I see it, you need to port the stage over green greens, remove all falling blocks (more on that here: [url]http://forums.kc-mm.com/index.php?topic=15618.0[/url] ), and change the wind's stuff in the STDT so that the likelyhood of it blowing to the right (as opposed to the left) is 100% (If it works that way, which I'm pretty sure it does, though it may just work as alternating directions)
Am I correct in that?


Err... Maybe xD

Anyway, the stage doesn't need to be ported, it's working over green greens from the beginning. I suppose wind has some relationship with the whispy model in that stage, so using a model in its place, or just an invisible whispy would do the thing.

I've already sent a copy to the guys in Project M. It's nearly finished, as you can guess.

I was thinking of updating the blog today with it, but it's 8pm in the forum, a little late. Also, it's not finished, and I guess it will be better if I finish it first. Only things to be done are the roots and ddd/baddies. And well, wind effect and alternate background, and some fixes related to background and Pokemon Trainer

So, I've decided to date it for this Tuesday.

Plus, if you update now, that'll ruin LenSho's post, since he updated just recently tonight.


Oh, I didn't know it. Lensho updates early, cause in the forum it's already Saturday, and he's supposed to be updating on Sunday. Anyway, as I said, today was too late to post, in my country is already Sunday.


Title: Re: Mewtwo2000's [Tutorial for the shadow system in the help forum] (13 jan 2011)
Post by: KTH on January 16, 2011, 09:17:01 AM
Hey, Mewtwo2000, do you have receive my PM?


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: Mewtwo2000 on January 16, 2011, 10:10:45 AM
Yeah, I'll answer you later ^^U

By the way, a new picture of the dreamland stage, I guess only roots are left.

(http://img232.imageshack.us/img232/5144/al1101161748binout.jpg)

And a picture of the FD in Project M, made by Gamewatching and fixed/sized by me.

I've even animated the bottom part, and looks great ^^

(http://img232.imageshack.us/img232/4686/al1101161747binout.jpg)


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: KTH on January 16, 2011, 10:24:55 AM
You're the best.


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: Oshtoby on January 16, 2011, 10:35:49 AM
Yeah, I'll answer you later ^^U

By the way, a new picture of the dreamland stage, I guess only roots are left.

*Dreamland 64*

And a picture of the FD in Project M, made by Gamewatching and fixed/sized by me.

I've even animated the bottom part, and looks great ^^

*Final Destination Melee*
So, both of those are scaled to Melee size, eh? As in, like, they'll be small, to Brawl standards... huh. Oh well. I'm still excited. Can't wait.


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: SSJCerious on January 16, 2011, 10:38:41 AM
^Well, considering that P:M is going to shrink charactersto melee size, and that a demo is coming out soon, its a good thing...


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: Power Marshall on January 16, 2011, 10:49:16 AM
You're the best.
Quoted for truth.


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: ✿Zelia✿ on January 16, 2011, 11:05:13 AM

([url]http://img232.imageshack.us/img232/5144/al1101161748binout.jpg[/url])

([url]http://img232.imageshack.us/img232/4686/al1101161747binout.jpg[/url])


Those rock


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: moleman915 on January 16, 2011, 11:50:24 AM
Amazing stages, will there be videos of either of them anytime soon?
Oh and are you still planning to finish up fountain of dreams once dreamland is done?


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: Segtendo on January 16, 2011, 11:59:03 AM
Oh god, that post contained so much win Mewtwo.
I'm ecstatic for Melee Final Destination.


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: Mewtwo2000 on January 16, 2011, 12:19:52 PM
Amazing stages, will there be videos of either of them anytime soon?
Oh and are you still planning to finish up fountain of dreams once dreamland is done?


There's a video for each of them right now, standardtoaster made them:

http://www.youtube.com/watch?v=JVReDi3HMZ4

http://www.youtube.com/watch?v=zVy94h0jSdQ


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: KTH on January 16, 2011, 12:23:35 PM
The dead zone are not perfect...
Oh, and you have forget something

(http://i56.tinypic.com/9tfo0z.png)


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: Mewtwo2000 on January 16, 2011, 12:27:43 PM
Dead zones are imported right from Melee by Magus O.o

And that's not forgotten, it's just that the stage isn't finished yet ^^U

Anyway, I will make some closer death zones to emulate SSB64's as an alternate modeldata100


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: SSJCerious on January 16, 2011, 12:33:17 PM
:patrick:
These combined with P:M demo is going to be epic win.
Release later today? :af:


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: ✿Zelia✿ on January 16, 2011, 12:37:22 PM


There's a video for each of them right now, standardtoaster made them:

http://www.youtube.com/watch?v=JVReDi3HMZ4

http://www.youtube.com/watch?v=zVy94h0jSdQ


They look so cool, hey did sheik in the Dreamland 64 video have a ponytail because it looks alot like Melee Sheik


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: Mewtwo2000 on January 16, 2011, 12:43:29 PM
:patrick:
These combined with P:M demo is going to be epic win.
Release later today? :af:

Release Tuesday xD

About the FD, Gamewatching seems to feel like the stage is finished, so it's possible that he posts it right after I send it to him


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: ✿Zelia✿ on January 16, 2011, 12:53:09 PM
Hey is Dreamland 64 gonna in that pack of stages, Mewtwo2000?


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: Mewtwo2000 on January 16, 2011, 12:56:20 PM
Yeah, it is xD

It will be the 18th featured stage :P


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: ✿Zelia✿ on January 16, 2011, 01:01:24 PM
Yeah, it is xD

It will be the 18th featured stage :P
Good to hear


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: Naruto200Man on January 16, 2011, 01:34:12 PM
Dreamland looks absolutely epic! I want to get into stage hacking too but I have no idea how to edit the actual models etc :s

 


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: Mewtwo2000 on January 16, 2011, 03:48:54 PM
New picture of DL64, with the alternate background enabled

(http://img211.imageshack.us/img211/4577/al1101162345binout.jpg)


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: SSJCerious on January 16, 2011, 03:54:20 PM
Meh, i prefer the original background.  w/e, this is gonna be so much win!!!
and damn you for making us wait until tuesday >_>


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: Link40 on January 16, 2011, 04:07:25 PM
Unbelievable... Dreamland 64 is perfect. I'm really beginning to think you have created a secret model importer or so xD


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: Mewtwo2000 on January 16, 2011, 05:52:23 PM
xD

If I was using an automatic importer, making stages would be boring to me xD

By the way, I've been asked about wind many times. Watch the video, note that the animations for whispy will be made in the future.

http://www.youtube.com/watch?v=4WHwGpvcvrA


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: ✿Zelia✿ on January 16, 2011, 06:01:09 PM
xD

If I was using an automatic importer, making stages would be boring to me xD

By the way, I've been asked about wind many times. Watch the video, note that the animations for whispy will be made in the future.

[url]http://www.youtube.com/watch?v=4WHwGpvcvrA[/url]


One word: Dang


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: (gabriel/joao)wojwicz on January 16, 2011, 06:54:46 PM
Mewtwo, are you going to animate the little bushes? I mean, when the whisp blow, the bushes are "pushed".


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: hotdogturtle on January 16, 2011, 09:03:00 PM
New picture of DL64, with the alternate background enabled

*pic*
I love it! The original background is good, but this one feels so much more "alive".


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: Spacrigga on January 16, 2011, 10:31:02 PM
ADM!(adios mijo)


Title: Re: Mewtwo2000's [Dreamland 64 nearly done!] (16 jan 2011)
Post by: Legendary Super Mario on January 17, 2011, 02:41:24 AM
Dreamland 64 looks amazing so far... like all your other stages! XD

Keep up the good work!


Title: Re: Mewtwo2000's [Dreamland 64 nearly done! (wind is already working)] (17 jan 2011)
Post by: Hollow on January 17, 2011, 05:18:47 AM
Incredible. Just incredible.


Title: Re: Mewtwo2000's [Dreamland 64 nearly done! (wind is already working)] (17 jan 2011)
Post by: Mewtwo2000 on January 17, 2011, 09:07:18 AM
Mewtwo2000, might be a stretch but could you make a really fast initial version of Dreamland 64 over Green Greens using elements from that stage?

All I want, is Green Greens with no blocks, no side islands on the stage, 3 small platforms instead of 2, and size/dimensions similar to Dreamland 64, or hell, the dimensions could even be a little closer to something like Fountain of Dreams.

That seems like it wouldn't take long at all, and it'd function almost the same way as Dreamland 64, complete with wind blowing D:


I've made that stage for fun

(http://img508.imageshack.us/img508/3907/al1101171700binout.jpg)

The name will be Dream Greens, and I'll post it tomorrow, like DL64


Title: Re: Mewtwo2000's [Dreamland 64 nearly done! (wind is already working)] (17 jan 2011)
Post by: SSJCerious on January 17, 2011, 09:09:13 AM
ZOMG! Green Greens shouldve been like that in the first place! XD


Title: Re: Mewtwo2000's [Dreamland 64 nearly done! (wind is already working)] (17 jan 2011)
Post by: Naruto200Man on January 17, 2011, 09:23:52 AM
Is it me or does that CPU kirby seem right at home on that stage? XD I mean like it seems to know how the stage works despite it not originally being there in the first place. ? Too bad he still got his ass kicked though XD


Title: Re: Mewtwo2000's [Dreamland 64 nearly done! (wind is already working)] (17 jan 2011)
Post by: ForOhFor Error on January 17, 2011, 09:28:10 AM
Is it me or does that CPU kirby seem right at home on that stage? XD I mean like it seems to know how the stage works despite it not originally being there in the first place. ? Too bad he still got his ass kicked though XD
CPUs know all the collision data, otherwise they'd suck at stage builder stages. A CPU acted really intelligently for me on the Great Bay stage I'm making.


Title: Re: Mewtwo2000's [Dreamland 64 nearly done! (wind is already working)] (17 jan 2011)
Post by: Naruto200Man on January 17, 2011, 09:30:51 AM
Is it me or does that CPU kirby seem right at home on that stage? XD I mean like it seems to know how the stage works despite it not originally being there in the first place. ? Too bad he still got his ass kicked though XD
CPUs know all the collision data, otherwise they'd suck at stage builder stages. A CPU acted really intelligently for me on the Great Bay stage I'm making.

You should see how the cpu's fight on my stage builder stages :l despite how stragegically I design them, they suck balls in using them the way I intended XD so I have to chase them around the stage half the time lol


Title: Re: Mewtwo2000's [Dreamland 64 nearly done! (wind is already working)] (17 jan 2011)
Post by: Link40 on January 17, 2011, 11:21:09 AM
A question : how did you got the custom icons for the stages which were made by the Stage expansion Code from Phantom Winds ?


Title: Re: Mewtwo2000's [Dreamland 64 nearly done! (wind is already working)] (17 jan 2011)
Post by: Mewtwo2000 on January 17, 2011, 11:45:53 AM
They're not custom, they're just from other stages, but they're changed with others (the ones used in Project M)

If you mean how to select the icons used for the extra stages, knowing that they're repeated, then it's just to read how the code works, it's easy


Title: Re: Mewtwo2000's [Dreamland 64 nearly done! (wind is already working)] (17 jan 2011)
Post by: Power Marshall on January 17, 2011, 02:07:16 PM
I believe He means, how do you have more stages in the melee section of the stage select, a code he wants, perhaps. OR he means how do you have more than 9.


Title: Re: Mewtwo2000's [Dreamland 64 nearly done! (wind is already working)] (17 jan 2011)
Post by: SSJCerious on January 17, 2011, 02:08:57 PM
Mewtwo, for your next exanpsion pack, you should do all the old stages recreated in brawl. ALL OF THEM (at least the ones already made)


Title: Re: Mewtwo2000's [Dreamland 64 nearly done! (wind is already working)] (17 jan 2011)
Post by: Mewtwo2000 on January 17, 2011, 03:36:03 PM
You mean mine and not mine?

Well, I'll see about that... ·_·

By the way, new pictures from DL64

(http://img823.imageshack.us/img823/6030/al1101172313binout.jpg)

(http://img823.imageshack.us/img823/2154/al11011723271binout.jpg)


Title: Re: Mewtwo2000's [Dreamland 64 nearly done! (wind is already working)] (17 jan 2011)
Post by: Naruto200Man on January 17, 2011, 03:38:06 PM
Dream land looks epic!
Although I'm waiting for Fountain of Dreams :l (If it's not already finished lol)


Title: Re: Mewtwo2000's [Dreamland 64 nearly done! (wind is already working)] (17 jan 2011)
Post by: moleman915 on January 17, 2011, 03:57:29 PM
I have to agree, I can't wait for FoD! But Dreamland also looks amazing, what else is left?


Title: Re: Mewtwo2000's [Dreamland 64 nearly done! (wind is already working)] (17 jan 2011)
Post by: Mewtwo2000 on January 17, 2011, 04:02:03 PM
Nothing for now. Wind related animations are the only thing I can think of, but I will try that thing in the future, not now. Wind works, and that's the main thing.

Also, DDD is there, but the other baddies aren't. They will be included, but not for the release tomorrow. Not important though.

So, tomorrow, I'll upload it to the blog ^^U


Title: Re: Mewtwo2000's [Dreamland 64 nearly done! (wind is already working)] (17 jan 2011)
Post by: SSJCerious on January 17, 2011, 04:03:13 PM
I WANT IT NOW!!!


Title: Re: Mewtwo2000's [Dreamland 64 nearly done! (wind is already working)] (17 jan 2011)
Post by: ✿Zelia✿ on January 17, 2011, 04:23:50 PM
You mean mine and not mine?

Well, I'll see about that... ·_·

By the way, new pictures from DL64

([url]http://img823.imageshack.us/img823/6030/al1101172313binout.jpg[/url])

([url]http://img823.imageshack.us/img823/2154/al11011723271binout.jpg[/url])


Wow


Title: Re: Mewtwo2000's [Dreamland 64 nearly done! (wind is already working)] (17 jan 2011)
Post by: Mit on January 17, 2011, 05:27:38 PM
Mewtwo2000, might be a stretch but could you make a really fast initial version of Dreamland 64 over Green Greens using elements from that stage?

All I want, is Green Greens with no blocks, no side islands on the stage, 3 small platforms instead of 2, and size/dimensions similar to Dreamland 64, or hell, the dimensions could even be a little closer to something like Fountain of Dreams.

That seems like it wouldn't take long at all, and it'd function almost the same way as Dreamland 64, complete with wind blowing D:


I've made that stage for fun

([url]http://img508.imageshack.us/img508/3907/al1101171700binout.jpg[/url])

The name will be Dream Greens, and I'll post it tomorrow, like DL64

Yay thank you :)  Been clamoring for this to be done since FrozenHobo started his Dreamland 64.  I might actually use that over Dreamland 64 since the large stage platform base is a bit thinner, making it less likely to obstruct your vision when the camera moves very low (most Brawl stages are designed to work well with the camera, some old stages are not...).


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: Mewtwo2000 on January 18, 2011, 06:55:38 AM
http://kc-mm.com/?p=5758

Stage uploaded


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: ChaosEpsilon613 on January 18, 2011, 07:05:29 AM
Sweet!


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: Ricky (Br3) on January 18, 2011, 08:02:00 AM
Great, 2000


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: Segtendo on January 18, 2011, 08:27:58 AM
YESYESYESYESYESYESYES

Time for the famous song :P


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: Ricky (Br3) on January 18, 2011, 09:25:59 AM
I'll just throw this here...

http://www.youtube.com/watch?v=mV2C2IPwGiw


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: (gabriel/joao)wojwicz on January 18, 2011, 11:40:51 AM
Woa! Awesome job Mewtwo2000! I really enjoyed DL64  :D
But I notice something:
No tree wind animation
No bushes animation
(http://j.imagehost.org/0549/Dolphin_2011-01-18_16-35-11-17.png)

Will you make them?


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: Naruto200Man on January 18, 2011, 12:17:52 PM
Can you give me lessons? I wanna get into stage hacking X_X cause I have some okay ideas for stages and stuff....


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: Ricky (Br3) on January 18, 2011, 01:10:10 PM
You can get into stage hacking here:

http://www.smashboards.com/showthread.php?t=262564


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: ForOhFor Error on January 18, 2011, 02:55:08 PM
And the stage builder block method is outlined here:
http://forums.kc-mm.com/index.php?topic=16029.0


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: libertyernie on January 18, 2011, 02:59:04 PM
Mewtwo, for your next exanpsion pack, you should do all the old stages recreated in brawl. ALL OF THEM (at least the ones already made)

I'm putting one of those together right now.


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: Mewtwo2000 on January 18, 2011, 03:02:31 PM
And the stage builder block method is outlined here:
[url]http://forums.kc-mm.com/index.php?topic=16029.0[/url]


On a side note, DL64 isn't made by stage builder blocks xD

Also, now I'm second in the top downloads list in the vault ^^

I don't guess that will last too much, but it makes me happy in some way. After all, I mostly make stages, and stages usually get less downloads than characters ^^U


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: KTH on January 18, 2011, 03:11:38 PM
So, Mewtwo2000, you restart Fod now?

(PS : GameWatching will send to you a PM about Yoshi Story and Flat Zone)


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: ✿Zelia✿ on January 18, 2011, 03:28:35 PM
So you will be adding DreamLand 64 to the pack in how meny days, Mewtwo2000


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: Mewtwo2000 on January 18, 2011, 03:29:54 PM
Yeah, FoD completion is next

By the way, I would like to make a little contest. Anybody able to make videos, try to get some imitation of this video by using this stage, and post it in youtube.

(http://img222.imageshack.us/img222/6100/al1101181251binout.jpg)

http://www.youtube.com/watch?v=KmzazPawJ7w

The stage can be found in DL64's download... anybody wants to? ^^U

So you will be adding DreamLand 64 to the pack in how meny days, Mewtwo2000


Maybe this thursday?


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: Gamma Ridley on January 18, 2011, 04:23:38 PM
I think that would be kinda cool to do. ^^ I think I'll give it a shot sometime this week.

But not today. DEFINITELY not today. :|


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: Naruto200Man on January 18, 2011, 04:51:57 PM
Yeah, after I finish my peach hack I think I'll give this a try, I just need to finish her smashes and specials, and touch up a few other things.


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: Segtendo on January 18, 2011, 05:00:38 PM
Aww man, if I had a capture card, I'd totally do that. ;D


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: Supreme Dirt on January 18, 2011, 05:25:11 PM
If someone does that, I'll totally include it as an extra in Brawl 64.

Also, totally taking both DL64 and the how to play stage for said project.


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: Naruto200Man on January 18, 2011, 05:44:12 PM
Okay I got a question. If I want to make an animation for a part of the stage. (It's fairly simple, just a large platform that grows and shrinks over time) Do I just add frames to the animation in the model data 101 and animate it like normal?

PS: I'm using the stage builder block method of building stages to do this. It's going to be fun to play on I hope XP


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: Enigmatic on January 18, 2011, 06:29:50 PM
Hey Mewtwo, Crisis City has 1337 dl's.

About how much longer do you think it will take for you to finish FoD?


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: hotdogturtle on January 18, 2011, 07:36:17 PM
So I can use Dream Greens as a reskin for Dream Land (Melee version) using the alternate stage loader?


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: Power Marshall on January 18, 2011, 08:48:03 PM
Mewtwo, did you get my PM about Greenhill?


Title: Re: Mewtwo2000's [Dreamland 64 will be uploaded today)] (18 jan 2011)
Post by: Mewtwo2000 on January 19, 2011, 12:18:52 AM
Hey Mewtwo, Crisis City has 1337 dl's.

About how much longer do you think it will take for you to finish FoD?

Maybe one week or two, don't know. It depends on many things.

So I can use Dream Greens as a reskin for Dream Land (Melee version) using the alternate stage loader?

In terms of replays, not really, unless you enable the DL64 collisions (included in the pac, they're the second miscdata[2]) and use the stage with no apples on it. By doing this, they would be the same in theory, but I've not tested if they really work with no desynch this way.

In terms of gameplay, sure, the boundaries are the same, most collisions are the same, and the only difference would be how tall is the wall in the side of the stage.

Mewtwo, did you get my PM about Greenhill?

Oh yes, I forgot to answer. I would really need to test myself if I can make it not dissapear. Will PM you when I try it.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Mit on January 19, 2011, 02:28:03 AM
So does the tree on DL64 now have blowing animations in time with the actual wind?  Is the effect also offset to match the tree's position (which is skewed a little bit to the left)?.

I'd like to see a video of it in motion :)


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Mewtwo2000 on January 19, 2011, 01:35:13 PM
Sorry, that's not done yet, but I hope to be able to make it in the near future if possible ^^U


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Naruto200Man on January 19, 2011, 02:03:39 PM
Hey, quick question, what's a good size (in  pixels) for the background image of a Moderately large 3D Stage Based on Final Destination?


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Mewtwo2000 on January 19, 2011, 03:29:21 PM
512x512 is usually enough. However, you could use 1024x1024, depending on the size of the stage file.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: (gabriel/joao)wojwicz on January 19, 2011, 04:30:47 PM
Mewtwo, how's FoD?


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Naruto200Man on January 19, 2011, 05:21:44 PM
Hey mewtwo, can I use the dreamland tutorial stage as a base for my stage? I'm trying my best but I just need some kind of starting point for the main platform.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Mewtwo2000 on January 19, 2011, 06:53:50 PM
There're lots of models for main platforms in brawl O.o

Anyway, sure, use it. But note that the stage has all the models in DL64, it's just that they're not enabled. So erase the unused stuff if you have any filesize problem later ^^U

By the way, I've uploaded a video showing the progress in gamewatching's most expected stage, the Melee FD. I've made some stuff like animating the bottom part, or resizing all the models, but the original thing is his. Note the nice effects in the main platform.

http://www.youtube.com/watch?v=cquU-xyXOwY


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Naruto200Man on January 19, 2011, 06:59:49 PM
lol Mkay I'm planning to animate my platforms and make a completely different texture etc for background and forground. I really need a place as a starting point though XP

Pluss I have no idea how to get models and such from stages, do I just like export and import them like normal? :s


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Mewtwo2000 on January 19, 2011, 07:02:22 PM
Yeah, import and export mdl0 files into modeldatas. But take care, as getting a model from another stage is not enough. You need the textures too. You can import a whole texturedata into your stage, and delete the unused textures after that. You can see the textures used by a model by expanding it and browsing the textures1 and textures2 folders in there.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Power Marshall on January 19, 2011, 07:08:54 PM
Not to be rude, or of a bad occurrence, but I believe the sphere underneath the Final Destination is a little too big. Or at least the shine around it, is. I just noticed it to be... different from the Original.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Mewtwo2000 on January 20, 2011, 06:43:47 AM
You're right. Fixed, and new video.

(http://www.youtube.com/watch?v=bFIKraPH9LY)


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: ✿Zelia✿ on January 20, 2011, 10:33:01 AM
I can't wait for a picture of an updated Fountain of Dreams ;D


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: BlueBrain on January 20, 2011, 12:20:25 PM
estas completamente chalado!!!!
copmo se te ocurrió montar dreamland en modelos 2D?????


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Naruto200Man on January 20, 2011, 02:07:19 PM
Okay I got a problem, I want to vertex the platforms from my stage into a snowflake shape. But I keep getting errors when I try to open the Coladda file with 3DS that AIS makes.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: BlueBrain on January 20, 2011, 03:01:05 PM
try using the other vertex method...


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Mewtwo2000 on January 20, 2011, 07:21:43 PM
Started working on FoD completion:

(http://img684.imageshack.us/img684/491/al1101210322binout.jpg)


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: ✿Zelia✿ on January 20, 2011, 07:25:50 PM
Started working on FoD completion:

([url]http://img684.imageshack.us/img684/491/al1101210322binout.jpg[/url])


Wow that thing looks so cool


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Naruto200Man on January 20, 2011, 07:37:01 PM
I don't know which hack I'm looking forward to more, this or the Krystal hack that actually LOOKS like krystal for once =3


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Power Marshall on January 20, 2011, 07:40:03 PM
I don't know which hack I'm looking forward to more, this or the Krystal hack that actually LOOKS like krystal for once =3
This. I guess I could root for both. xD


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: ✿Zelia✿ on January 20, 2011, 07:41:55 PM
I don't know which hack I'm looking forward to more, this or the Krystal hack that actually LOOKS like krystal for once =3

I like to see both, Krystal on The Fountain of Dreams


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Naruto200Man on January 20, 2011, 08:09:43 PM
I don't know which hack I'm looking forward to more, this or the Krystal hack that actually LOOKS like krystal for once =3

I like to see both, Krystal on The Fountain of Dreams

Lol me too, dibs on the psa! *nod*
Yah, I know I made one before but meh, it was OP. I plan to make a more balanced version and hopefully with some new animations/specials. XP


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Enigmatic on January 20, 2011, 11:06:18 PM
Yay background thingys! :af2:


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: KTH on January 21, 2011, 02:36:02 AM
Mewtwo2000, you're the best stage maker.
Just... it's sad, i didn't say how to put FoD (I have Yoshi's Story over Brinstar and DL64 over GreensGreens).


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: (gabriel/joao)wojwicz on January 21, 2011, 08:22:38 AM
I have an idea to make FoD reflection, and I think it'll work. Grab any Pokemon Stadium screen and put it upside down on the water, but it'll be only in "stadium view mode".


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: BlueBrain on January 21, 2011, 08:27:41 AM
problem would be the screens where u get details about the battle, also, it would reflect a single character very big sometimes..


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Anti-Sora on January 21, 2011, 11:32:14 AM
great work so far i hope the final creation will great.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Mewtwo2000 on January 21, 2011, 12:00:42 PM
New picture:

(http://img51.imageshack.us/img51/1163/al1101212001binout.jpg)


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Beyond on January 21, 2011, 12:07:52 PM
New picture:

([url]http://img51.imageshack.us/img51/1163/al1101212001binout.jpg[/url])


Where do you find models for the crap in the background? O_o Or is that just a vertex edit of some other model?

Also, Lookin good. :D


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Mewtwo2000 on January 21, 2011, 12:14:05 PM
New picture:

([url]http://img51.imageshack.us/img51/1163/al1101212001binout.jpg[/url])


Where do you find models for the crap in the background? O_o Or is that just a vertex edit of some other model?

Also, Lookin good. :D


All the crap in the picture is the same model, the 2D plane. For the tree, I'm vertexing many of these to build it. The good part of this is that I'm 100% accurate with the position and shape, the bad part is that there are no shades on them. But a little texturing makes the job.

Another bad part is that it's taking forever xD


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: KTH on January 21, 2011, 12:30:23 PM
You say vertex Mewtwo2000?


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: ✿Zelia✿ on January 21, 2011, 01:16:31 PM
New picture:

([url]http://img51.imageshack.us/img51/1163/al1101212001binout.jpg[/url])

Wow thats impressing and is Dreamland 64 in that pack


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: ForOhFor Error on January 21, 2011, 01:19:23 PM
New picture:

([url]http://img51.imageshack.us/img51/1163/al1101212001binout.jpg[/url])


Where do you find models for the crap in the background? O_o Or is that just a vertex edit of some other model?

Also, Lookin good. :D


All the crap in the picture is the same model, the 2D plane. For the tree, I'm vertexing many of these to build it. The good part of this is that I'm 100% accurate with the position and shape, the bad part is that there are no shades on them. But a little texturing makes the job.

Another bad part is that it's taking forever xD

Wow. That sounds tedious.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Link40 on January 21, 2011, 01:40:51 PM
No seriously I want that model Importer. Because It becomes really scary how fast you do it, and still it is perfect...

This is awesome^∞ !!!


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: renkaken on January 21, 2011, 02:01:54 PM
New picture:

([url]http://img51.imageshack.us/img51/1163/al1101212001binout.jpg[/url])


Where do you find models for the crap in the background? O_o Or is that just a vertex edit of some other model?

Also, Lookin good. :D


All the crap in the picture is the same model, the 2D plane. For the tree, I'm vertexing many of these to build it. The good part of this is that I'm 100% accurate with the position and shape, the bad part is that there are no shades on them. But a little texturing makes the job.

Another bad part is that it's taking forever xD

OMG This is awesome Mewtwo
Buen trabajo sigue así.
LOL @ spanglish


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: KTH on January 21, 2011, 02:15:09 PM
No hablar espana >:

lol


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Naruto200Man on January 21, 2011, 04:03:17 PM
FFFF FOD is looking perfect! It looks like Mele but with tripping! T-T

I'll never catch up to you guys X_X'''


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Allbait on January 21, 2011, 05:06:33 PM
FFFF FOD is looking perfect! It looks like Mele but with tripping! T-T

I'll never catch up to you guys X_X'''

Lol tripping... I disabled that so long ago :3

FoD looks epic awesome cool like... yeah.... errr... nice o,o; What? Oh sorry I was distracted by your glorious work and epic skills :Q So when's the release? XD!


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Mewtwo2000 on January 21, 2011, 06:41:28 PM
Release? Well, I suppose the release will be when it's finished, with the towers and such...

Anyway, the version with the tree has been included into the stage pack:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13586

Now there are 19 stages, the 16 original ones plus Ganon's Tower, Fountain of Dreams and Dreamland 64.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Naruto200Man on January 21, 2011, 07:03:32 PM
Could you give me the code for the extra stages? (I mean just the actual code in text) Cause I'd kinda like to use my own code list, and I don't use code manager soo...


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Mewtwo2000 on January 21, 2011, 07:09:20 PM
Could you give me the code for the extra stages? (I mean just the actual code in text) Cause I'd kinda like to use my own code list, and I don't use code manager soo...

The text is included in the zip file, all the codes are put together. Anyway, I can add the stage expansion part to your gct if you want, just send me the file.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Naruto200Man on January 21, 2011, 07:27:04 PM
Could you give me the code for the extra stages? (I mean just the actual code in text) Cause I'd kinda like to use my own code list, and I don't use code manager soo...


The text is included in the zip file, all the codes are put together. Anyway, I can add the stage expansion part to your gct if you want, just send me the file.


K gimme a minute <3

EDIT: Here u go http://www.mediafire.com/?mnxq5lmghys7h3c



Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Mewtwo2000 on January 21, 2011, 08:15:41 PM
This should do it

http://www.mediafire.com/download.php?zdhljfznvu8acqs

Anyway, I've not tested it ^^U


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Naruto200Man on January 21, 2011, 08:30:23 PM
This should do it

[url]http://www.mediafire.com/download.php?zdhljfznvu8acqs[/url]

Anyway, I've not tested it ^^U


No problem, I'll test it in a bit XP and I'll give sum feedback on the stages ^+^

EDIT: Hey can you tell me what pac files the three canyon levels are in SSE? I want to use one of the floating platforms that you fight on for my stage but I don't know where its at. :l


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Mewtwo2000 on January 21, 2011, 08:37:53 PM
This should do it

[url]http://www.mediafire.com/download.php?zdhljfznvu8acqs[/url]

Anyway, I've not tested it ^^U


No problem, I'll test it in a bit XP and I'll give sum feedback on the stages ^+^

EDIT: Hey can you tell me what pac files the three canyon levels are in SSE? I want to use one of the floating platforms that you fight on for my stage but I don't know where its at. :l


I guess there was a thread in this forums with that info O.o

By the way, video of the updated FoD:

http://www.youtube.com/watch?v=Y661IDRYr6s


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Naruto200Man on January 21, 2011, 08:43:29 PM
Holy ** seriously that FoD is perfect @_@; I never really played on FoD that much but who knows XP


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Ricky (Br3) on January 22, 2011, 06:44:10 AM
Yo Mewtwo, any update that stuff I PM'd you about? :)


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: KTH on January 22, 2011, 07:30:36 AM
Again, :falcon: Approved.

You say vertex Mewtwo2000?


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: msp26 on January 22, 2011, 07:32:21 AM
I ve always wondered... what does ^^U mean


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Power Marshall on January 22, 2011, 08:48:19 AM
So... I guess what I PM'd you was a little bit time consuming, eh, Mewtwo? No one knows how to do it. So I'm still waiting for you. ;)

Oh, and FoD is very good. =()


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Segtendo on January 22, 2011, 09:14:31 AM
Same, IDK what ^^U means...
Same with !=


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: deadname mcredactedface on January 22, 2011, 09:21:15 AM
Inb4 what does "IDK" mean.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: BlueBrain on January 22, 2011, 09:27:26 AM
idk means i dont know ^^


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Ricky (Br3) on January 22, 2011, 09:43:02 AM
!= is like =/=

Not equal.

AFAIK.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Mewtwo2000 on January 22, 2011, 12:06:35 PM
^^U -> (http://i.neoseeker.com/mgv/484553-SwampertLover/553/7/sweatdrop_icon.png)

Going to do br3's and power's stuffz now ^^U


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Chuy on January 22, 2011, 12:09:50 PM
I always thought i meant you were about to fire your lazer >.>


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Power Marshall on January 22, 2011, 12:10:17 PM
^^U -> ([url]http://i.neoseeker.com/mgv/484553-SwampertLover/553/7/sweatdrop_icon.png[/url])

Going to do br3's and power's stuffz now ^^U

Oh, I see now. Wow, I never imagined ^^U would be that. You have some nicely txt icons. xD
And thanks.

Lol, Chuy.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: ✿Zelia✿ on January 22, 2011, 12:26:20 PM
Nice video


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: KTH on January 22, 2011, 12:49:20 PM
Agree with Memories, great video.
What the progress Mewtwo2000?


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Naruto200Man on January 22, 2011, 01:44:34 PM
Hey mewtwo, what's the biggest filesize a final-destination based stage can have without freezing? I'm using a lot of "blocks" to make my "Haunted factory" stage. Only a few background items, and possibly a couple platforms will be animated, and I'll be using a snapshot of the original custom stage factory as the background.

Also, how do I animate something, do I just animate it like you would a normal character?


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Mewtwo2000 on January 22, 2011, 02:07:00 PM
Agree with Memories, great video.
What the progress Mewtwo2000?

No progress today ^^U

Hey mewtwo, what's the biggest filesize a final-destination based stage can have without freezing? I'm using a lot of "blocks" to make my "Haunted factory" stage. Only a few background items, and possibly a couple platforms will be animated, and I'll be using a snapshot of the original custom stage factory as the background.

Also, how do I animate something, do I just animate it like you would a normal character?

Don't know exactly, but let's say you shouldn't get it bigger to 3MB. You can place as models as you want, and animating is exactly the same as with characters, but the animation has to be in the same modeldata as the models you're moving. Also, for moving collisions, you will need to attach a collision to each model.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Naruto200Man on January 22, 2011, 02:24:32 PM
Agree with Memories, great video.
What the progress Mewtwo2000?

No progress today ^^U

Hey mewtwo, what's the biggest filesize a final-destination based stage can have without freezing? I'm using a lot of "blocks" to make my "Haunted factory" stage. Only a few background items, and possibly a couple platforms will be animated, and I'll be using a snapshot of the original custom stage factory as the background.

Also, how do I animate something, do I just animate it like you would a normal character?

Don't know exactly, but let's say you shouldn't get it bigger to 3MB. You can place as models as you want, and animating is exactly the same as with characters, but the animation has to be in the same modeldata as the models you're moving. Also, for moving collisions, you will need to attach a collision to each model.

Alright, that helps a lot, now I know I can make my stage no sweat :D (It's not that epic and uber awesome as you might think XP) So I should probably check wackalpaka's vids then? I think he has a tut on animated collisions.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: KTH on January 22, 2011, 02:25:34 PM
Agree with Memories, great video.
What the progress Mewtwo2000?

No progress today ^^U

lol ^^u

Okay.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: deadname mcredactedface on January 22, 2011, 02:47:40 PM
idk means i dont know ^^
Lol, I know that. I was just hoping it would pan out something like this:
"What does IDK mean?"
"I don't know."
"OMG nobody knows!"


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Segtendo on January 22, 2011, 10:32:01 PM
I see. So ^^U is like an embarassed smilie?


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Power Marshall on January 23, 2011, 07:00:28 AM
I see. So ^^U is like an embarassed smilie?
Seems so if you look at it, haha ^^U


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: KTH on January 23, 2011, 09:43:11 AM
Back on the topic, Mewtwo2000.
I have send to you a question about my stage.

It's possible to put the ShyGuy from Yoshi Island Brawl?

What do you will do after FoD?


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: ✿Zelia✿ on January 23, 2011, 11:24:01 AM
I can wait for the next update of Fountain of Dreams ^.^


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: KTH on January 23, 2011, 11:57:06 AM
Me too.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Enigmatic on January 23, 2011, 12:01:53 PM
Me 293th.

Mewtwo has 1111 posts. I found that amusing.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: KTH on January 23, 2011, 12:12:35 PM
Ah Yes, lol

It's over 1111.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Naruto200Man on January 23, 2011, 12:53:54 PM
I need HELP!

IDK what I'm doing wrong, but no matter what I do, even if I start from scratch I get the god aweful beeeeeeep when I pick finaldestination >_>  the filesize can't be the problem, because I got it down to 982 KB and it still froze *sideglance*


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Mewtwo2000 on January 23, 2011, 01:59:45 PM
Send file via PM


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Naruto200Man on January 23, 2011, 02:10:28 PM
Send file via PM

PM sent ^+^;


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Mewtwo2000 on January 23, 2011, 02:44:42 PM
Ok, I'll send you back the stage in a minute xD

By the way, random picture

(http://img408.imageshack.us/img408/884/al1101232231binout.jpg)


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Naruto200Man on January 23, 2011, 02:48:06 PM
Ok, I'll send you back the stage in a minute xD

By the way, random picture

([url]http://img408.imageshack.us/img408/884/al1101232231binout.jpg[/url])


lol WTF? XD

You want something funny? Move ZSS's TransN bone above her "face" bone tree in brawlbox, then run the game, you'll lol XP (I'm pretty sure I said it b4 though :s )


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Ricky (Br3) on January 23, 2011, 02:49:23 PM
Hey myuutsuu2000

I've sent ya another link for that hack ^^U


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Enigmatic on January 23, 2011, 08:18:25 PM
Sexy Jiggs. I just wish that all hat-Jigglys didnt have to be FitPurin02. Getting.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Filipianosol on January 24, 2011, 10:01:39 AM
What should I do? I have try to make stage and I have use SBBB Polygon Deleter and now this stage doesn't do work in my game, just only on BrawlBox :(


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Mewtwo2000 on January 24, 2011, 10:22:57 AM
Using polygon deleter is dangerous, things like that may happen. You should try to edit vertices or making textures transparent instead.

Anyway, it may be that the problem is the polygon deleted model, it could be something else O.o


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: KTH on January 24, 2011, 11:15:57 AM
Hey, Mewtwo2000, do you have receive my Pm?


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: SSJCerious on January 24, 2011, 11:16:34 AM
Hey, Mewtwo2000, do you have receive my Pm?
Have you received mine? XD


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Filipianosol on January 24, 2011, 11:18:44 AM
Have you recieve my PM?


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: KTH on January 24, 2011, 11:24:32 AM
Oh stop guy XD


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: SSJCerious on January 24, 2011, 11:35:14 AM
No, Im serious, did you get my PM KTH?


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: KTH on January 24, 2011, 11:37:10 AM
Yes, i got this, now...
GO TO WORK.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Mewtwo2000 on January 24, 2011, 11:43:15 AM
The skiff stage is back ^^U

(http://img541.imageshack.us/img541/4421/al1101241620binout.jpg)

http://kc-mm.com/?p=5775


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: KTH on January 24, 2011, 01:01:59 PM
YESZ! :jiggly:


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Mewtwo2000 on January 24, 2011, 06:11:03 PM
Please, if somebody has asked me for help in something, and I've still not done it/answered it, please tell me so. I need some order and time ^^U


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Ricky (Br3) on January 24, 2011, 06:18:31 PM
Me o/ xD

Also if anyone's having trouble with their stages I suggest asking for help here:
http://www.smashboards.com/showthread.php?t=262564

This way we don't overload Mewtwo2000. I believe a lot of stage-related troubles can be answered by the community but are taken directly to Mewtwo instead because peolple know he can answer.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: KTH on January 25, 2011, 02:21:55 PM
Thank to help me for Yoshi's Story, Mewtwo2000.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Ricky (Br3) on January 26, 2011, 06:45:36 AM
I received your PM  :happy:

Thanks a lot, Mewtwo! And what about that Sonic fix?


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Mewtwo2000 on January 26, 2011, 07:59:24 AM
Which of them is the one that needs the fix? There are some different versions O.o


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: (gabriel/joao)wojwicz on January 26, 2011, 08:15:48 AM
I'm trying to make (edit) Distant Planet to make it bigger, and I put collisions below the Bulborg. Now I'd like to move the models, but I don't know how...
Can you help me Mewtwo2000?


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Mewtwo2000 on January 26, 2011, 08:36:45 AM
Depends of the models you need to move. Some models are sometimes placed where some nodes are, not where models really are in brawlbox. To move things normally, just make a new character animation in the modeldata, and select that animation while you move it in the model previewer. Also, importing a 'static' model to that same modeldata so your model is not the first one, sometimes helps to move things...


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Ricky (Br3) on January 26, 2011, 09:47:37 AM
@Mewtwo

Sorry, you might not have found it because it was in another PM.
It's in the "present" folder


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: Power Marshall on January 26, 2011, 11:27:27 AM
I'm trying to make (edit) Distant Planet to make it bigger, and I put collisions below the Bulborg. Now I'd like to move the models, but I don't know how...
Can you help me Mewtwo2000?
I think he means to move the blast zones and camera limits farther, they are models too, right?


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: libertyernie on January 26, 2011, 11:52:54 AM
The collisions are in a stagePostion model, and the X and Y translations of the bones (CamLimit0N, CamLimit1N, Dead0N, Dead1N, at least for Final Destination) control the camera and death boundaries.


Title: Re: Mewtwo2000's [Next: Finishing FoD] (19 jan 2011)
Post by: (gabriel/joao)wojwicz on January 26, 2011, 11:57:03 AM
I'm trying to make (edit) Distant Planet to make it bigger, and I put collisions below the Bulborg. Now I'd like to move the models, but I don't know how...
Can you help me Mewtwo2000?
I think he means to move the blast zones and camera limits farther, they are models too, right?

I already moved them. Actually, I resized them to make them bigger, but I want to move the leaf models and the center thing down to use the little bulborg floor as a part of the stage.

EDIT: And mewtwo, I really don't understand what you said, I'll read some tutorials ^^
Anyways, thanks for your reply


Title: Re: Mewtwo2000's [Leaving for a few days, back next Monday (31 jan) ] (26 jan 2011)
Post by: Enigmatic on January 26, 2011, 08:25:52 PM
Enjoy your time off Mewtwo. Can't wait to see the progress when you get back.


Title: Re: Mewtwo2000's [Leaving for a few days, back next Monday (31 jan) ] (26 jan 2011)
Post by: Chuckdurnham on January 26, 2011, 08:29:48 PM
I am excited to get started in the world of brawl hacks.
Ive mastered the art of downloading stages pics and characters.
Now im up for the challenge of building them! And i dont care what thread Im in! HAHAHA no one can stop me!


Title: Re: Mewtwo2000's [Leaving for a few days, back next Monday (31 jan) ] (26 jan 2011)
Post by: ItalianStallion on January 26, 2011, 11:25:55 PM
I'm trying to make (edit) Distant Planet to make it bigger, and I put collisions below the Bulborg. Now I'd like to move the models, but I don't know how...
Can you help me Mewtwo2000?
I think he means to move the blast zones and camera limits farther, they are models too, right?

To edit Collisions, go to MiscData2

To edit Camera Zones and Death Boundaries, go to ModelData100

To edit Camera Zones:

CamLimit0N, x axis effects the left boundary, and the y axis changes the top.
CamLimit1N, x axis effects the right boundary, while the y axis changes the bottom.

To edit Death Boundaries:

Dead0N, x axis effects the left boundary, while the y axis changes the top.
Dead1N, x axis effects the right boundary, while the y axis changes the bottom.


Title: Re: Mewtwo2000's [Leaving for a few days, back next Monday (31 jan) ] (26 jan 2011)
Post by: KTH on January 27, 2011, 07:05:46 AM
Thank Mewtwo2000 for Yoshi's Story :)


Title: Re: Mewtwo2000's [Leaving for a few days, back next Monday (31 jan) ] (26 jan 2011)
Post by: SSJCerious on January 27, 2011, 03:21:06 PM
You and your breaks! GRRR!
lol jk, I can't wait for FoD!!!! You are using textures ripped from melee, right?


Title: Re: Mewtwo2000's [Leaving for a few days, back next Monday (31 jan) ] (26 jan 2011)
Post by: Chuckdurnham on January 28, 2011, 09:41:01 AM
Please, if somebody has asked me for help in something, and I've still not done it/answered it, please tell me so. I need some order and time ^^U
How about you just take all your responses from emails and make a giant FAQ thread.
Then put all the messages there.


Title: Re: Mewtwo2000's [Leaving for a few days, back next Monday (31 jan) ] (26 jan 2011)
Post by: Lord_of_D: on January 28, 2011, 02:50:13 PM
ah crap, i have a little problem with your code. idk if someone have been already told you about, but i use the asflink css code whithin your sss codes and by some reason some icons in the css appaer as the "?" icon, if i put the hand over one of them the game freeze D:


Title: Re: Mewtwo2000's [Leaving for a few days, back next Monday (31 jan) ] (26 jan 2011)
Post by: Mario Bros 101 on January 28, 2011, 04:36:33 PM
I use Riivolution, I have the Mario Kart stage option enabled, and the filename is STGKART and there's another file named STGKART_SMALL and it doesn't work.  :notimp:


Title: Re: Mewtwo2000's [Leaving for a few days, back next Monday (31 jan) ] (26 jan 2011)
Post by: Mewtwo2000 on January 30, 2011, 02:48:22 PM
You and your breaks! GRRR!
lol jk, I can't wait for FoD!!!! You are using textures ripped from melee, right?

Yeah, I am xD

Please, if somebody has asked me for help in something, and I've still not done it/answered it, please tell me so. I need some order and time ^^U
How about you just take all your responses from emails and make a giant FAQ thread.
Then put all the messages there.

Doesn't sound bad. But some of them are different versions of the same explanations, and some of them are already in the stage making thread Chuy made, or other places... They could be somehow redundant... O.o

ah crap, i have a little problem with your code. idk if someone have been already told you about, but i use the asflink css code whithin your sss codes and by some reason some icons in the css appaer as the "?" icon, if i put the hand over one of them the game freeze D:

I suppose both codes are using the same ram or something... Only solution is turning off one of them. Maybe it's not with the SSS code, but the playlist one. I know about other css codes that worked, try another if it's not about the playlists ^^U

I use Riivolution, I have the Mario Kart stage option enabled, and the filename is STGKART and there's another file named STGKART_SMALL and it doesn't work.  :notimp:

Try renaming it to STGKART.pac O.o


Title: Re: Mewtwo2000's [Leaving for a few days, back next Monday (31 jan) ] (26 jan 2011)
Post by: KTH on January 30, 2011, 03:02:59 PM
Again, thank for the help Mewtwo2000 ;)


Title: Re: Mewtwo2000's [Leaving for a few days, back next Monday (31 jan) ] (26 jan 2011)
Post by: Naruto200Man on January 30, 2011, 03:05:02 PM
I'm totally using FOD in my next machinima :D (mainly cause it seems perfect for the situation.) but I have to finish Din first to make that machinima :P


Title: Re: Mewtwo2000's [Back to hack xD] (31 jan 2011)
Post by: Enigmatic on January 31, 2011, 04:55:52 PM
Well, you're back. How about a progress update?:laugh:

Also how was your vacation, what all did ya do?


Title: Re: Mewtwo2000's [Back to hack xD] (31 jan 2011)
Post by: Mewtwo2000 on January 31, 2011, 05:11:25 PM
Well, you're back. How about a progress update?:laugh:

Also how was your vacation, what all did ya do?

Well, I have no progress to show right now ^^U

I've been helping a little with some stage in project M, but nothing new since the day I made the tree for FoD. I'm supposed to get some free time this wednesday and I should be able to fix some thingies in DL64 and make progress in FoD. Also, I'm about to start a stage, but I'm not going to show it until it's nearly complete. No name or pictures are shown in this thread.

About my weekend, well, I've been with my girlfriend, she lives far away from here (3 hours by train) and I've spent the whole weekend with her. We've been planning what to do in my birthday and went to cinema, watched tv (please, don't pay to see the Gulliver movie >_<, we're glad we didn't xD) and ate Kebap xD

Today I've started with classes again after exams, and fortunately I'm not having much classes during the rest of the year. So I should be able to make more stages. About this, some weekends I'll be free of classes on thursdays, so I'll be leaving to be with my girlfriend on thursdays, instead of fridays. But I won't have any class on fridays, so the days I'm not going with her (1 week I go, the next I don't) I'll be free to hack the whole friday, saturday and sunday.

This is it xD


Title: Re: Mewtwo2000's [Back to hack xD] (31 jan 2011)
Post by: Segtendo on January 31, 2011, 07:08:05 PM
Welcome back Mewtwo.
Anxious to the the secret stage ;)


Title: Re: Mewtwo2000's [Back to hack xD] (31 jan 2011)
Post by: ChaosEpsilon613 on January 31, 2011, 08:12:15 PM
Hey mewtwo just curious do you remember my request?


Title: Re: Mewtwo2000's [Back to hack xD] (31 jan 2011)
Post by: KTH on February 01, 2011, 02:04:03 AM
Welcome back Mewtwo2000.


Title: Re: Mewtwo2000's [Back to hack xD] (31 jan 2011)
Post by: Mewtwo2000 on February 01, 2011, 04:09:51 AM
Welcome back Mewtwo.
Anxious to the the secret stage ;)

Knowing the kind of stages/games you like, I'm sure you'll like it... If I manage to make it the way I want O.o

Hey mewtwo just curious do you remember my request?

Yeah, I do, and received your PM. Don't worry, I'll eventually try to do it, it can't take much time

Welcome back Mewtwo2000.

Thanks KTH =)

By the way, why Yoshi's Story over Brinstar? Did you know that the stage works over Yoshi's Island Melee with no rels? If I was you, I would change it from Brinstar to Yoshi's Island Melee, and remove the rel file for that slot... It's redundant, and people may get confused ^^U


Title: Re: Mewtwo2000's [Back to hack xD] (31 jan 2011)
Post by: KTH on February 01, 2011, 04:18:37 AM
In start, Flipianosol have give me a .rel for YS over Brinstar because i have other stage over Yoshi Island Brawl and Melee. I have again the .rel for Yoshi Island brawl but i didn't say the stage are worked without .rel for Yoshi Island Melee o.o

I modify the hack on BrawlVault for say this. Thank.


Title: Re: Mewtwo2000's [Back to hack xD] (31 jan 2011)
Post by: diegoforfun on February 01, 2011, 07:45:09 AM
Your work is godlike!!!
There's nothing more that i can say xD
Keep them coming cuase we need more stages xD and i can make more SSP's xD
EDIT:
oh, wellcome back xD


Title: Re: Mewtwo2000's [Back to hack xD] (31 jan 2011)
Post by: ✿Zelia✿ on February 01, 2011, 12:01:17 PM
I forgot to say this Mewtwo2000, but welcome back


Title: Re: Mewtwo2000's [3 days left to my birthday O.o] (01 feb 2011)
Post by: ChaosEpsilon613 on February 01, 2011, 04:33:28 PM
Oh, yeah sorry. Welcome back!!


Title: Re: Mewtwo2000's [3 days left to my birthday O.o] (01 feb 2011)
Post by: Ricky (Br3) on February 01, 2011, 06:17:19 PM
Yo Mewtwo, how's THAT goin'?

:af:


Title: Re: Mewtwo2000's [3 days left to my birthday O.o] (01 feb 2011)
Post by: Lord_of_D: on February 01, 2011, 07:27:19 PM
wait, 3 days left for your birthday? cool, i've had in mind upload some model swaps what i did...maybe i'll upload them as a gift for you :af:


Title: Re: Mewtwo2000's [3 days left to my birthday O.o] (01 feb 2011)
Post by: Wulfbang Meow on February 01, 2011, 08:34:07 PM
please tell me your gonna make a birthday cake stage! XD

i know its early, but im probably gonna forget to say it..

so happy birthday mewtwo! ;D


Title: Re: Mewtwo2000's [3 days left to my birthday O.o] (01 feb 2011)
Post by: Mewtwo2000 on February 02, 2011, 02:55:07 AM
Yo Mewtwo, how's THAT goin'?

:af:

That? O.o

wait, 3 days left for your birthday? cool, i've had in mind upload some model swaps what i did...maybe i'll upload them as a gift for you :af:

Well, if you do, thanks for the detail :P

please tell me your gonna make a birthday cake stage! XD

i know its early, but im probably gonna forget to say it..

so happy birthday mewtwo! ;D

Erm... No... I wasn't thinkin of any cake... xDDD

Anyway, wasn't there an enormous cake in a Mario Kart Wii stage? Maybe a new stage idea for somebody?

Thanks wolf :)


Title: Re: Mewtwo2000's [3 days left to my birthday O.o] (01 feb 2011)
Post by: Ricky (Br3) on February 02, 2011, 06:26:38 AM
My request xP
The color fix


Title: Re: Mewtwo2000's [3 days left to my birthday O.o] (01 feb 2011)
Post by: Mewtwo2000 on February 02, 2011, 06:51:45 AM
Should be done by today ^^U


Title: Re: Mewtwo2000's [3 days left to my birthday O.o] (01 feb 2011)
Post by: BlueBrain on February 02, 2011, 09:09:00 AM
tu cumple es el 4?

ese dia haré 2 años y 4 meses con mi novia xD


Title: Re: Mewtwo2000's [3 days left to my birthday O.o] (01 feb 2011)
Post by: Mewtwo2000 on February 02, 2011, 12:27:10 PM
Felicidades de antemano xD


Title: Re: Mewtwo2000's [3 days left to my birthday O.o] (01 feb 2011)
Post by: Oshtoby on February 02, 2011, 12:35:31 PM
Mi espanol es muy mal. Feliz Cumpleanos.

I TRIED, DAMN IT.


Title: Re: Mewtwo2000's [3 days left to my birthday O.o] (01 feb 2011)
Post by: Segtendo on February 02, 2011, 12:36:23 PM
Mi espanol es muy mal. Feliz Cumpleanos.

I TRIED, DAMN IT.
Es bien. No fallas.


Title: Re: Mewtwo2000's [2 days left to my birthday O.o] (02 feb 2011)
Post by: ✿Zelia✿ on February 02, 2011, 01:04:31 PM
I making a lovely picture for your birthday Mewtwo2000


Title: Re: Mewtwo2000's [2 days left to my birthday O.o] (02 feb 2011)
Post by: Mewtwo2000 on February 02, 2011, 01:08:57 PM
Oh, thanks =)

By the way, there's still 2 days left Oshtoby :P


Title: Re: Mewtwo2000's [2 days left to my birthday O.o] (02 feb 2011)
Post by: ✿Zelia✿ on February 02, 2011, 01:17:24 PM
It's done, lol it's a funny picture


Title: Re: Mewtwo2000's [2 days left to my birthday O.o] (02 feb 2011)
Post by: Mewtwo2000 on February 02, 2011, 01:52:33 PM
New video of DL64. I've fixed some wind problem (it was only blowing twice in a match) and made some animation to whispy. Not perfect, but better than before:

http://www.youtube.com/watch?v=zrh-8UQO0Es

You can get the updated versions in the vault, same place, same name.


Title: Re: Mewtwo2000's [2 days left to my birthday O.o] (02 feb 2011)
Post by: Ricky (Br3) on February 02, 2011, 01:55:53 PM
Will there be another fixes? IDK I don't remember if the wind could blow both directions on Melee or 64. Also, is the framedata right? Like, the wind comes the time it did in melee/64.
Maybe the wind frequency is in the STDT...


Title: Re: Mewtwo2000's [2 days left to my birthday O.o] (02 feb 2011)
Post by: Mewtwo2000 on February 02, 2011, 02:01:50 PM
It isn't right yet. Some of the time values for the wind are in the STDT, I've found some today while testing something else. But I've spent many hours with it and I wasn't feeling like continuing it today. So, yeah, in the future I will change them to fit a little better melee and n64. About the directions, yes, it was blowing in both directions in the past games. The whole face turned in the direction he was going to blow, but that's something I'm not sure if I will be able to make. The modeldata with the wind and whispy things may only work over the first model in there, so nose and eyes would not move... And I can't turn the mouth without eyes and nose... Anyway, this is yet to be tested ^^U

The important thing is that it's working a little better now.


Title: Re: Mewtwo2000's [2 days left to my birthday O.o] (02 feb 2011)
Post by: Enigmatic on February 02, 2011, 02:43:04 PM
Hmm... I shall make you something for you're birthday... I have no idea what, but I will.


Title: Re: Mewtwo2000's [2 days left to my birthday O.o] (02 feb 2011)
Post by: KTH on February 02, 2011, 02:50:11 PM
That should be great if you can change the background of DL too. Because you have put a "Portrait" background. It's better to put the orbe.


Title: Re: Mewtwo2000's [2 days left to my birthday O.o] (02 feb 2011)
Post by: DMN666 on February 02, 2011, 03:04:54 PM
Mewtwo you should have really used the Snoop dogg remix of dreamland  on that vid XD


Title: Re: Mewtwo2000's [2 days left to my birthday O.o] (02 feb 2011)
Post by: KTH on February 02, 2011, 04:30:50 PM
Mewtwo you should have really used the Snoop dogg remix of dreamland  on that vid XD

Agree.


Title: Re: Mewtwo2000's [2 days left to my birthday O.o] (02 feb 2011)
Post by: Segtendo on February 02, 2011, 04:39:59 PM
I disagree. (http://www.brawlcustommusic.com/7249?autoplay)


Title: Re: Mewtwo2000's [2 days left to my birthday O.o] (02 feb 2011)
Post by: Mewtwo2000 on February 02, 2011, 05:14:44 PM
That should be great if you can change the background of DL too. Because you have put a "Portrait" background. It's better to put the orbe.


Oh, didn't I mention it? Another change I made was the background, it's not the flat one anymore, but the 'orbe' one. The same one I used in Saffron and others I mean xD

By the way, I've updated 4 of the 7 versions of Ganon's Tower. In the normal one, now Ganon casts a shadow in the ground, looks a little more realistic this way... Same to 'walls' version. 'Walkoff' is updated too with a shadow for Ganon and some changes in the file itself, not gameplay (now the file is lighter). And 'no blocks' is finally updated with the latest scene file, and some fix about shadows. There were shadows where blocks used to be, and that's not ok. If there're no blocks, there can't be any shadow. Changed some things in the file too, and it's lighter too (really lighter, only 1.34 MB vs 2.14 MB it had before O.o)

The only version to be updated is the 'downside' one. I may be using a different scene file for this one when I fix it, cause it's supposed to be the stage before meeting Ganondorf, and the lights are darker.

This all happens when you make a stage agains time, and something fails the day you're releasing it. Instead of using the same file for all versions as usual in me, I had to split the stage in the different versions. Now that my problem is gone (filesize), I can fuse them and make them compatible between them. But this is something that only I care about xD

(http://img248.imageshack.us/img248/9195/al1101252226binout.jpg)

(http://forums.kc-mm.com/Gallery/images/brawlvault_mini-title.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14188)

EDIT: By the way, Ganon Tower is already one of my 10 most downloaded items... It's going to be 1000 Vault clicks pretty soon... And that's much for a stage that was uploaded only 2 months ago O.o

Anyway, DL64 is near to 500 clicks in less than 2 weeks... ^^U xD


Title: Re: Mewtwo2000's [2 days left to my birthday O.o] (02 feb 2011)
Post by: Enigmatic on February 02, 2011, 07:18:07 PM
^Does the stage cycle again in the updated versions? I would think it would allow it now that you have decreased the file size so significantly. By cycle I mean after all the blocks have fallen that after a certain amount of time the stage resets and goes back to the beginning with Gannon, the blocks , etc.


Title: Re: Mewtwo2000's [2 days left to my birthday O.o] (02 feb 2011)
Post by: Mewtwo2000 on February 03, 2011, 01:42:04 AM
Not yet, but I will. This, and at least another one version are planned to be made.


Title: Re: Mewtwo2000's [1 day left to my birthday O.o] (03 feb 2011)
Post by: Lord_of_D: on February 03, 2011, 08:43:22 AM
Not yet, but I will. This, and at least another one version are planned to be made.
perfect, i liked ganon tower, but couldnt cycle it was pretty bad :(


Title: Re: Mewtwo2000's [1 day left to my birthday O.o] (03 feb 2011)
Post by: Mario Bros 101 on February 03, 2011, 02:03:14 PM
Happy birthday Mewtwo2000!


Title: Re: Mewtwo2000's [1 day left to my birthday O.o] (03 feb 2011)
Post by: Mario Bros 101 on February 03, 2011, 02:04:39 PM
You and your breaks! GRRR!
lol jk, I can't wait for FoD!!!! You are using textures ripped from melee, right?

Yeah, I am xD

Please, if somebody has asked me for help in something, and I've still not done it/answered it, please tell me so. I need some order and time ^^U
How about you just take all your responses from emails and make a giant FAQ thread.
Then put all the messages there.

Doesn't sound bad. But some of them are different versions of the same explanations, and some of them are already in the stage making thread Chuy made, or other places... They could be somehow redundant... O.o

ah crap, i have a little problem with your code. idk if someone have been already told you about, but i use the asflink css code whithin your sss codes and by some reason some icons in the css appaer as the "?" icon, if i put the hand over one of them the game freeze D:

I suppose both codes are using the same ram or something... Only solution is turning off one of them. Maybe it's not with the SSS code, but the playlist one. I know about other css codes that worked, try another if it's not about the playlists ^^U

I use Riivolution, I have the Mario Kart stage option enabled, and the filename is STGKART and there's another file named STGKART_SMALL and it doesn't work.  :notimp:

Try renaming it to STGKART.pac O.o
I said there was TWO files. But I got it now. Thanks anyway!


Title: Re: Mewtwo2000's [1 day left to my birthday O.o] (03 feb 2011)
Post by: KTH on February 03, 2011, 02:36:01 PM
You know the bouton "Edit" or not?


Title: Re: Mewtwo2000's [1 day left to my birthday O.o] (03 feb 2011)
Post by: Mewcario on February 03, 2011, 02:55:33 PM
Your birthday's tomorrow, eh?

Joyeux tôt anniversaire! Le mien est sur le 7 février ^_^


Title: Re: Mewtwo2000's [1 day left to my birthday O.o] (03 feb 2011)
Post by: Ricky (Br3) on February 03, 2011, 03:17:28 PM
^ Mine too.


Title: Re: Mewtwo2000's [1 day left to my birthday O.o] (03 feb 2011)
Post by: Mario Bros 101 on February 03, 2011, 03:21:00 PM
Happy birthday to you too!


Title: Re: Mewtwo2000's [1 day left to my birthday O.o] (03 feb 2011)
Post by: KTH on February 03, 2011, 03:35:53 PM
Your birthday's tomorrow, eh?

Joyeux tôt anniversaire! Le mien est sur le 7 février ^_^


For why you talking french? lol

Pourquoi parle-tu francais? lol


Title: Re: Mewtwo2000's [1 day left to my birthday O.o] (03 feb 2011)
Post by: Ricky (Br3) on February 03, 2011, 03:40:42 PM
Mewtwo is Spanish xP
But hey, I'm brazilian and I could understand what you wrote. xD


Title: Re: Mewtwo2000's [1 day left to my birthday O.o] (03 feb 2011)
Post by: libertyernie on February 03, 2011, 03:50:13 PM
Parlons tous les langues du monde!

I did that without looking at any vocabulary sites :)


Title: Re: Mewtwo2000's [1 day left to my birthday O.o] (03 feb 2011)
Post by: BlueBrain on February 03, 2011, 04:07:20 PM
felicidades! ya son mas de las doce, a no ser que estes en canarias... asi que oficialmente ya es tu dia ^^


Title: Re: Mewtwo2000's [1 day left to my birthday O.o] (03 feb 2011)
Post by: Link40 on February 03, 2011, 04:23:13 PM
Feliz cumpleaño Mewtwo2000 ! ^^
Te deseo que seaís feliz, tu y tu novia y que hagas muchos stages !
Si, hablo un poco español xD


Title: Re: Mewtwo2000's [1 day left to my birthday O.o] (03 feb 2011)
Post by: Mewtwo2000 on February 03, 2011, 04:26:01 PM
felicidades! ya son mas de las doce, a no ser que estes en canarias... asi que oficialmente ya es tu dia ^^

Cierto es, como no estoy en Canarias ya es oficialmente mi cumpleaños xD

Gracias =)

Feliz cumpleaño Mewtwo2000 ! ^^
Te deseo que seaís feliz, tu y tu novia y que hagas muchos stages !
Si, hablo un poco español xD

No lo sabia :P

Muchas gracias ^^


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: Segtendo on February 03, 2011, 04:28:58 PM
Feliz cumpleaños a nuestro amigo, Mewtwo2000! :)


Title: Re: Mewtwo2000's [1 day left to my birthday O.o] (03 feb 2011)
Post by: Anivernage on February 03, 2011, 04:29:41 PM
feliz cumplaños, que la pases muy bien que tengas muchos downloads, yo tambien hablo español :P


Title: Re: Mewtwo2000's [1 day left to my birthday O.o] (03 feb 2011)
Post by: ✿Zelia✿ on February 03, 2011, 04:30:02 PM
Tomarrow i will be posting your Birthday picture, Mewtwo2000 ^.^  


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: CutterKirby64 on February 03, 2011, 04:38:57 PM
Feliz cumpleaños Mewtwo2000! Te deseo felicidads y mucho exito en su vida, gracias por estar con nosotros más un año,  y por todo que has hecho. Tambien puedo hablar español porque tengo muchas classes. ;)


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: Mewtwo2000 on February 03, 2011, 04:50:19 PM
Feliz cumpleaños a nuestro amigo, Mewtwo2000! :)

Gracias Seg ^^

feliz cumplaños, que la pases muy bien que tengas muchos downloads, yo tambien hablo español :P

Muchas gracias =)

Tomarrow i will be posting your Birthday picture, Mewtwo2000 ^.^ 

Ok xD

I suppose I won't be able to look at it until I'm back on Monday anyway ^^U

Feliz cumpleaños Mewtwo2000! Te deseo felicidads y mucho exito en su vida, gracias por estar con nosotros más un año,  y por todo que has hecho. Tambien puedo hablar español porque tengo muchas classes. ;)

Que extendido parece estar el español xD

Muchas gracias ;)


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: Beyond on February 03, 2011, 04:53:25 PM
 :srs: I have something better to tell you Mewtwo....

I love you. (http://i34.tinypic.com/15oxhy8.jpg)

Happy Birthday!



Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: ✿Zelia✿ on February 03, 2011, 04:54:09 PM
Tomarrow i will be posting your Birthday picture, Mewtwo2000 ^.^ 

Ok xD

I suppose I won't be able to look at it until I'm back on Monday anyway ^^U


Okay then, i may not talk spanish but i can say this Happy early Birthday whereever you are.


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: Mewtwo2000 on February 03, 2011, 04:57:29 PM
:srs: I have something better to tell you Mewtwo....

I love you. ([url]http://i34.tinypic.com/15oxhy8.jpg[/url])

Happy Birthday!




xDDDDD

Thanks Beyond :P


Okay then, i may not talk spanish but i can say this Happy early Birthday whereever you are.


Thanks =)


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: ✿Zelia✿ on February 03, 2011, 04:59:41 PM
You know since you are gonna be gone here is the picture now just think of it as an early birthday present ;)

(http://i1193.photobucket.com/albums/aa344/Ckspencer/Happy_Birthday_Mewtwo_____by_Natty354-1.jpg)


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: Power Marshall on February 03, 2011, 05:05:10 PM
Happy birthday, Mewtwo. Hope you have fun and all goes well within your 24 hours. :)


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: Hollow on February 03, 2011, 05:06:35 PM
^^^^^^^^^^^^^^^^^^^^^^^^^
They pretty much summed it up for me.


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: (gabriel/joao)wojwicz on February 03, 2011, 05:08:54 PM
hey Mewtwo, happy birthday!! have a nice day today ;D

E br3, feliz aniversario para voce tambem xD


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011
Post by: Ricky (Br3) on February 03, 2011, 05:09:11 PM
Since you're leaving I'll be posting mine too.

HAPPY BIRTHDAY MEWTWO2000!!!

You've been fullfilling our lives with epic creations that bring so much fun. I hope you can have yourself as much fun as you give to us all! :laugh:



EDIT: @gabrielwoj and joaowojcikiewicz O meu é dia 7, como o do Mewcario xD


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: Mewtwo2000 on February 03, 2011, 05:16:47 PM
You know since you are gonna be gone here is the picture now just think of it as an early birthday present ;)

([url]http://i1193.photobucket.com/albums/aa344/Ckspencer/Happy_Birthday_Mewtwo_____by_Natty354-1.jpg[/url])


You were right, that's a funny picture xD

Thanks =)

Happy birthday, Mewtwo. Hope you have fun and all goes well within your 24 hours. :)


I hope so, thanks Power ^^

hey Mewtwo, happy birthday!! have a nice day today ;D

E br3, feliz aniversario para voce tambem xD


Thanks =)

Since you're leaving I'll be posting mine too.

HAPPY BIRTHDAY MEWTWO2000!!!

You've been fullfilling our lives with epic creations that bring so much fun. I hope you can have yourself as much fun as you give to us all! :laugh:



EDIT: @gabrielwoj and joaowojcikiewicz O meu é dia 7, como o do Mewcario xD


Thanks a lot br3 :) For this, and for your patience, cause I've not made what you asked me to and I'm feeling sorry about it. I promise I'll fix that thing you told me next week ^^U


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: ✿Zelia✿ on February 03, 2011, 05:22:44 PM
You know since you are gonna be gone here is the picture now just think of it as an early birthday present ;)

([url]http://i1193.photobucket.com/albums/aa344/Ckspencer/Happy_Birthday_Mewtwo_____by_Natty354-1.jpg[/url])


You were right, that's a funny picture xD

Thanks =)


Your Welcome


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: renkaken on February 03, 2011, 05:33:00 PM
Feliz cumpleaños Mewtwo
Pasala bien con tu novia y familiares ;D


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: Mewtwo2000 on February 03, 2011, 05:33:53 PM
Gracias =)


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: BlueBrain on February 03, 2011, 05:35:15 PM
lol, y todo ha comenzado porke te felicité... teniendo en cuenta que la mayoria tienen horario diferente, dudo que haya salido de ellos mirar a ver si ya era la hora, y simplemente han visto la palabra felicidades y han empezado xD

pero aki, yo fui el primero!!!! :>.>:


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: ItalianStallion on February 03, 2011, 05:37:09 PM
(http://i52.tinypic.com/sqkw2v.png)

I had to.


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: SSJCerious on February 03, 2011, 05:37:42 PM
Happy birthday, Mewtwo2000! *insert generic comment here*


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: BlueBrain on February 03, 2011, 05:38:18 PM
@ italion:u got timetravelling ninja'd

that pic was already posted xD


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: Mewtwo2000 on February 03, 2011, 05:43:19 PM
lol, y todo ha comenzado porke te felicité... teniendo en cuenta que la mayoria tienen horario diferente, dudo que haya salido de ellos mirar a ver si ya era la hora, y simplemente han visto la palabra felicidades y han empezado xD

pero aki, yo fui el primero!!!! :>.>:


Cierto :P

([url]http://i52.tinypic.com/sqkw2v_th.png[/url])

I had to.


xDDDDD

That's the second time I see that picture xD

Thanks Italian :P

Happy birthday, Mewtwo2000! [I'm so hungry that I could eat an Octorock!! >.<]


Thanks =)

By the way, I've started working on my secret stage. The pictures will come when it's nearly done :P

While I'm doing it, I will be fixing / finishing other stages, like FoD or the looped Ganon Tower.

Don't know if the stage will be liked by many, but I hope being a secret makes people more hyped with it ^^U xD


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: ✿Zelia✿ on February 03, 2011, 05:48:26 PM
([url]http://i52.tinypic.com/sqkw2v.png[/url])

I had to.

I posted that picture with wrighting on it


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: ChaosEpsilon613 on February 03, 2011, 06:43:39 PM
Happy birthday!!!!! :D


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: junior139 on February 03, 2011, 06:51:39 PM
happy birthday mewtwo thanks for everything yuhh created


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: Akiba Red on February 03, 2011, 06:58:27 PM
http://www.youtube.com/watch?v=PZ6olS7RgBc


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: Mewtwo2000 on February 03, 2011, 06:59:31 PM
Happy birthday!!!!! :D


Thanks :D

happy birthday mewtwo thanks for everything yuhh created


Thanks ;D

[url]http://www.youtube.com/watch?v=PZ6olS7RgBc[/url]


Thank you xDDD


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: SmashClash on February 03, 2011, 07:02:22 PM
Happy Birthday! :happy:
Have a good one!


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: Lethal Blade on February 03, 2011, 07:09:18 PM
Happy Birthday Mewtwo 2000!  :D


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: Mewcario on February 03, 2011, 07:41:51 PM
Mewtwo is Spanish xP
But hey, I'm brazilian and I could understand what you wrote. xD

Whoops, it was BSZ that was French XD But the birthday wish still stands!

While I'm here, I haz question. I'm adding the Stage Expansion Pack, and I already have all the necessary codes. So, all I have to do is put the stages in the "melee" folder, and the .rels in the "Module" folder, right?


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: ForOhFor Error on February 03, 2011, 07:50:41 PM
Happy Birthday!


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: Mewtwo2000 on February 03, 2011, 07:58:38 PM
Happy Birthday! :happy:
Have a good one!

Thanks =)

Mewtwo is Spanish xP
But hey, I'm brazilian and I could understand what you wrote. xD

Whoops, it was BSZ that was French XD But the birthday wish still stands!

While I'm here, I haz question. I'm adding the Stage Expansion Pack, and I already have all the necessary codes. So, all I have to do is put the stages in the "melee" folder, and the .rels in the "Module" folder, right?


Yeah, that's all. 'Melee' is inside 'stage'.

Happy Birthday!

Thank you :)


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: ✿Zelia✿ on February 03, 2011, 08:00:42 PM
You are famous Mewtwo2000 in the whole birthday thing


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: Enigmatic on February 03, 2011, 08:20:47 PM
Happy birthday!!!


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: Lord_of_D: on February 03, 2011, 09:34:53 PM
mewtwo, heres my gifts ;D

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16354&Moderated=All

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16353&Moderated=All


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: Chuckdurnham on February 03, 2011, 11:06:32 PM
Its not your birthday over here yet.
But happy birthday anyway.


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: ♤♡◇♧ on February 04, 2011, 03:02:29 AM
Happy birthday M22K.


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: Mewtwo2000 on February 04, 2011, 03:44:10 AM
Happy birthday!!!


Thanks =)

mewtwo, heres my gifts ;D

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16354&Moderated=All[/url]

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16353&Moderated=All[/url]


Erm... thanks... xDD

Its not your birthday over here yet.
But happy birthday anyway.


Thanks :)

Happy birthday M22K.


Thank you :D


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: diegoforfun on February 04, 2011, 06:31:56 AM
Happy birthday mewtwo xD


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: KTH on February 04, 2011, 07:41:09 AM
Happy Birthday Mewtwo2000. >.<


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: _Data_Drain_ on February 04, 2011, 08:34:12 AM
Well, I might as well join in...


HAPPY BIRTHDAY!!!

And thank you for all the stages you've made. :)


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: hughie on February 04, 2011, 05:29:35 PM
Happy Birthday Mewtwo2000.

Your stages and Oizen's are the only ones i used except for a few exceptions.


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: deadname mcredactedface on February 04, 2011, 05:44:02 PM
HAPPY BANDWAGON AND WISH MEWTWO2000 A HAPPY BIRTHDAY DAY!


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: Ls777 on February 04, 2011, 10:56:11 PM
Oh snap, we  have practically the same birthday, mine is tomorrow.
(well, today now, its feb 5)

HAPPY BIRTHDAY!, bro

(ps feb 5 is better than feb 4)


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: Filipianosol on February 05, 2011, 04:51:37 AM
HAPPY BIRTHDAY!


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: SSJCerious on February 05, 2011, 04:37:45 PM
HAPPY BIRTHDAY!
Your a day late, my friend.


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: KTH on February 06, 2011, 09:10:27 AM
It is the intention which counts.

^
Traductor.


Title: Re: Mewtwo2000's [Now it's officialy my birthday, at least here xD] (04 feb 2011)
Post by: Mewtwo2000 on February 07, 2011, 03:25:43 AM
Happy birthday mewtwo xD
Happy Birthday Mewtwo2000. >.<
Well, I might as well join in...


HAPPY BIRTHDAY!!!

And thank you for all the stages you've made. :)
Happy Birthday Mewtwo2000.

Your stages and Oizen's are the only ones i used except for a few exceptions.
HAPPY BANDWAGON AND WISH MEWTWO2000 A HAPPY BIRTHDAY DAY!
Oh snap, we  have practically the same birthday, mine is tomorrow.
(well, today now, its feb 5)

HAPPY BIRTHDAY!, bro

(ps feb 5 is better than feb 4)
HAPPY BIRTHDAY!

Thanks everybody ^^

And happy birthday to you too, Ls777 >.<

Well, I'm back now, I'm spending the whole day in the university, only having 2 classes this afternoon... When I'm home I'll continue working on my new stage ^^U


Title: Re: Mewtwo2000's [Back, hopefully to hack] (07 feb 2011)
Post by: Chuckdurnham on February 07, 2011, 03:48:59 AM
Yay!


Title: Re: Mewtwo2000's [Back, hopefully to hack] (07 feb 2011)
Post by: Hollow on February 07, 2011, 05:02:43 AM
Hm......I missed the bandwagon.......


Title: Re: Mewtwo2000's [Back, hopefully to hack] (07 feb 2011)
Post by: hotdogturtle on February 07, 2011, 06:43:43 AM
Are you gonna update your Battlefield textures with P:M versions since the demo is coming out today?

I was going to do it myself for any textures I find that I want to use in P:M, but maybe you can save me some time >_>


Title: Re: Mewtwo2000's [Back, hopefully to hack] (07 feb 2011)
Post by: Mewtwo2000 on February 07, 2011, 06:53:08 AM
I don't guess I'm gonna do it, at least today...

I have a temperature, with a headache, I barely can look to the screen....


Title: Re: Mewtwo2000's [Back, hopefully to hack] (07 feb 2011)
Post by: Puraidou on February 07, 2011, 07:17:43 AM
I don't guess I'm gonna do it, at least today...

I have a temperature, with a headache, I barely can look to the screen....
Aspirin and into bed with you! xD
No but seriously, better not be behind your pc if you can barely look at the screen.


Title: Re: Mewtwo2000's [Back, hopefully to hack] (07 feb 2011)
Post by: BlueBrain on February 07, 2011, 08:22:50 AM
yh it might be hard to make stages without looking ¬¬
xD


Title: Re: Mewtwo2000's [Back, hopefully to hack] (07 feb 2011)
Post by: Ricky (Br3) on February 07, 2011, 08:41:23 AM
Yet, if someone can do it, it's Mewtwo! xD

But go rest, I hope you get better soon Mewtwo!


(Is there a Stage Hacker Virus around? First me, now Mewtwo...)


Title: Re: Mewtwo2000's [Back, hopefully to hack] (07 feb 2011)
Post by: hotdogturtle on February 07, 2011, 11:29:58 AM
Ah, that's fine, don't feel obligated or anything.


Title: Re: Mewtwo2000's [Back, hopefully to hack] (07 feb 2011)
Post by: Chuckdurnham on February 07, 2011, 11:44:58 AM
I don't guess I'm gonna do it, at least today...

I have a temperature, with a headache, I barely can look to the screen....
Just cover your face with a cool wash cloth and then sit under a fan. Nothing feels better!


Title: Re: Mewtwo2000's [Back, hopefully to hack] (07 feb 2011)
Post by: ItalianStallion on February 07, 2011, 08:01:55 PM
Yet, if someone can do it, it's Mewtwo! xD

But go rest, I hope you get better soon Mewtwo!


(Is there a Stage Hacker Virus around? First me, now Mewtwo...)

*Starts feeling sick*

JK

Mewtwo, get well soon. I'm still anxious to see that secret stage you've been working on ;)


Title: Re: Mewtwo2000's [Back, hopefully to hack] (07 feb 2011)
Post by: Enigmatic on February 07, 2011, 08:27:38 PM
Get better and stuff... Maybe next time don't eat the hotdog you find in a puddle on the sidewalk.


Title: Re: Mewtwo2000's [Back, hopefully to hack] (07 feb 2011)
Post by: Mewtwo2000 on February 08, 2011, 06:51:45 AM
Meh, it was just that my girlfriend was ill this weekend, and the illness ended up in me... xD

Just needed a big rest, today I'm feeling better, only sneezing all the time, but temperature and headache are finished ^^U


Title: Re: Mewtwo2000's [Backto hack, secret stage on the go] (08 feb 2011)
Post by: ChaosEpsilon613 on February 08, 2011, 07:41:03 AM
Awesome, well hope you get better mewtwo


Title: Re: Mewtwo2000's [Backto hack, secret stage on the go] (08 feb 2011)
Post by: Oshtoby on February 08, 2011, 08:42:17 AM
Secret Stage Discussion Thread.

I'm hoping it's a Melee stage. I'd love to see a proper remake of Peach's Castle. The one made by someone else in the vault doesn't play right. If you wanted to make it, you could even use the Bullet Bill model that's in the SSE game.

ALSO: Feel better, Mewtwo. Just got over a cold myself. Sucked ass.


Title: Re: Mewtwo2000's [Backto hack, secret stage on the go] (08 feb 2011)
Post by: Segtendo on February 08, 2011, 11:55:19 AM
Welcome back Mewtwo.
Anxious to the the secret stage ;)

Knowing the kind of stages/games you like, I'm sure you'll like it... If I manage to make it the way I want O.o
This is what Mewtwo told me O.o

I'm guessing a Sonic stage.


Title: Re: Mewtwo2000's [Backto hack, secret stage on the go] (08 feb 2011)
Post by: Mewtwo2000 on February 08, 2011, 12:38:39 PM
Sorry, not a Sonic stage ^^U

And not from melee either... Anyway, as you know as my melee model provider, Peach Castle Melee will be done sometime, soon I hope.

I'll be including it in the OP right now.

By the way, don't get too hyped about the secret stage... Right now, the only special thing about it is that nobody knows what's it about. And now, you know it's not from Sonic, Melee or Earthbound (told to ItalianStallion by PM)

So, don't think about what I said to Seg, I could be wrong with it. We'll see about it when it's done, or advanced enough to take some picture


Title: Re: Mewtwo2000's [Backto hack, secret stage on the go] (08 feb 2011)
Post by: Oshtoby on February 08, 2011, 01:30:45 PM
>"By the way, don't get too hyped about the secret stage..."
>Stage being made by Mewtwo2000
>implying I won't be hyped anyway.
lol, you funny, dawg


Title: Re: Mewtwo2000's [Backto hack, secret stage on the go] (08 feb 2011)
Post by: Chuckdurnham on February 08, 2011, 02:03:22 PM
>"By the way, don't get too hyped about the secret stage..."
>Stage being made by Mewtwo2000
>implying I won't be hyped anyway.
lol, you funny, dawg
Green text in a forum?
wheredoyouthinkwearerightnow.jpeg


lulz anyway it would be totally killer to have a phoenix Wright stage. It could just be him and Edge worth just like pointing at each other and stuff while you fight.
Hmmm this could be pretty easy actually.. brb.


Title: Re: Mewtwo2000's [Backto hack, secret stage on the go] (08 feb 2011)
Post by: Mewtwo2000 on February 08, 2011, 02:30:39 PM
(http://i644.photobucket.com/albums/uu162/Segtend0/Brawl%20Pictures/th_al_100427_20561binout.jpg)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4016


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: Link40 on February 08, 2011, 03:51:03 PM
TLOZ stage ? Because if yes, I would have an idea about what it is...


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: DSX8 on February 08, 2011, 03:53:05 PM
hmm.... i wonder if its the Ganon stage... aka the last stage from OoT


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: Chuckdurnham on February 08, 2011, 04:12:38 PM
([url]http://i644.photobucket.com/albums/uu162/Segtend0/Brawl%20Pictures/th_al_100427_20561binout.jpg[/url])

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4016[/url]
but it doesnt move!
I want to animate them. But... Im not so sure now that any stage has 60 frames in it...

wario ware has 80 frames. Im gonna make it so good you cant look away.


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: Chuckdurnham on February 08, 2011, 04:14:25 PM
hmm.... i wonder if its the Ganon stage... aka the last stage from OoT
i think it would be cool to play on a stage where its the part where your running away from the falling castle. Like mabye on the stairs as stuff crumbles.


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: Ricky (Br3) on February 08, 2011, 04:26:32 PM
Hey Mewtwo, is the P:M Fountain o' Dreams any different in size from the one previously released?


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: ItalianStallion on February 08, 2011, 04:52:06 PM
And now, you know it's not from Sonic, Melee or Earthbound (told to ItalianStallion by PM)

He sure did man, and it shattered all of my dreams DX

LOL I have a feeling it's a Zelda stage as well.

Like I told you Mewthree, whatever it is, it's gonna be a sexy stage I'm sure.


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: Mewtwo2000 on February 08, 2011, 05:15:29 PM
Not Zelda related, sorry xD

I'm supposed to complete Ganon's Tower with the outside (the falling castle scene) and the ruins after the fall. But those aren't my secret stage. Zelda related stages are coming soon too (Kakariko from LoZOoT and others), but the secret stage is not one of them.

Stop trying to figure it out, from this point, I'm not going to answer any question / guess about it, and if I do, you won't be sure I'm telling the truth. You could be wrong and I would be saying that's the thing, or you could be on it and I would say it's not.

I'm bad... Really bad... O.o xDDDD


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: Segtendo on February 08, 2011, 05:34:20 PM
>"By the way, don't get too hyped about the secret stage..."
>Stage being made by Mewtwo2000
>implying I won't be hyped anyway.
lol, you funny, dawg
Green text in a forum?
wheredoyouthinkwearerightnow.jpeg


lulz anyway it would be totally killer to have a phoenix Wright stage. It could just be him and Edge worth just like pointing at each other and stuff while you fight.
Hmmm this could be pretty easy actually.. brb.
I also made an Edgeworth one a while ago, but never released it.
It's just them pointing, like when they shout "Objection!", like how Mewtwo posted.


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: ✿Zelia✿ on February 08, 2011, 07:46:33 PM
Is the secert stage based off of a place in a shooting game, Mewtwo2000?


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: Segtendo on February 08, 2011, 07:50:46 PM
Is the secert stage based off of a place in a shooting game, Mewtwo2000?

Stop trying to figure it out, from this point, I'm not going to answer any question / guess about it, and if I do, you won't be sure I'm telling the truth. You could be wrong and I would be saying that's the thing, or you could be on it and I would say it's not.

:U


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: ✿Zelia✿ on February 08, 2011, 07:51:42 PM
Is the secert stage based off of a place in a shooting game, Mewtwo2000?

Stop trying to figure it out, from this point, I'm not going to answer any question / guess about it, and if I do, you won't be sure I'm telling the truth. You could be wrong and I would be saying that's the thing, or you could be on it and I would say it's not.

:U

opps :-[, lol


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: moleman915 on February 08, 2011, 08:50:01 PM
Meqtwo, I'm pumped for when finished FoD will be ready. How is that coming along?


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: Enigmatic on February 08, 2011, 10:59:58 PM
the secret stage is a taco :>.>:



Seriously though, its good to hear you're better.  :) I am kinda awaiting you're next zelda stage though. For shadow moses I plan to have all 3 legend of zelda stages (although I do plan to use the stage expansion pack starting this weekend, after I figure out the whole tracklist modifyer thing). Also FoD and cycling Ganon's tower, but you probably figured that already. Also I am excited for the new suprise stage! It will of course be amazing and the best thing ever. (No pressure, but if it isn't I will kill a puppy).


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: ForOhFor Error on February 09, 2011, 04:17:06 AM
([url]http://i644.photobucket.com/albums/uu162/Segtend0/Brawl%20Pictures/th_al_100427_20561binout.jpg[/url])

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4016[/url]
but it doesnt move!
I want to animate them. But... Im not so sure now that any stage has 60 frames in it...

wario ware has 80 frames. Im gonna make it so good you cant look away.

You can make more animation frames than the original, as long as the file size is less or the same as the unmodded stage file.


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: Chuckdurnham on February 09, 2011, 07:21:57 AM
Well then I'm doing something wrong. In your stage builder lvl. I can only get 3 things to move. The 4th one just stops moving


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: KTH on February 09, 2011, 11:36:17 AM
A secret stage?

.... I want to say is what. :srs:


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: Mewtwo2000 on February 09, 2011, 01:00:40 PM
Is the secert stage based off of a place in a shooting game, Mewtwo2000?

A place in a shooting game? Yeah xD

Stop trying to figure it out, from this point, I'm not going to answer any question / guess about it, and if I do, you won't be sure I'm telling the truth. You could be wrong and I would be saying that's the thing, or you could be on it and I would say it's not.

xDDDD

By the way, the stage is coming along nicely. Still not presentable, and most of it is still not done... But it's hard to me to hold myself from showing it, so this is a personal challenge... Let's see how much time I'm able to not post any picture/video of it ^^U xD


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: KTH on February 09, 2011, 01:05:53 PM
Hmmm....

A Pokémon Stage?


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: Oshtoby on February 09, 2011, 01:14:57 PM
By the way, the stage is coming along nicely. Still not presentable, and most of it is still not done... But it's hard to me to hold myself from showing it, so this is a personal challenge... Let's see how much time I'm able to not post any picture/video of it ^^U xD
So, you can show a picture, you can't show a video and you can't tell us the title...

What song, would you say, will most people have playing in the background of this stage?


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: ✿Zelia✿ on February 09, 2011, 01:15:55 PM
Is the secert stage based off of a place in a shooting game, Mewtwo2000?

A place in a shooting game? Yeah xD


Am thinking another Goldeneye(1997 or 2010) stage



Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: Mewtwo2000 on February 09, 2011, 01:25:53 PM
-No pokemon, no Goldeneye

-Background Music: Any related to the franchise I suppose :P

-Remember that I could be not saying the truth xD

It will be funny to see what was true and what was false when I say which stage it is ^^U


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: Ricky (Br3) on February 09, 2011, 01:53:24 PM
Gongrats on your 200 pages, Mewtwo


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: KTH on February 09, 2011, 02:08:45 PM
Yeah, congratulations, it's you're 200 pages.

Hmm... A Mario stage?


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: Oshtoby on February 09, 2011, 02:21:01 PM
-Background Music: Any related to the franchise I suppose :P

Oh, you!


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: ✿Zelia✿ on February 09, 2011, 03:14:26 PM
Your 200th page Mewtwo2000 congratulation, and whats the truth, i guess i have to see the stage when it comes out then ;)


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: hotdogturtle on February 09, 2011, 05:15:47 PM
Is the secert stage based off of a place in a shooting game, Mewtwo2000?

A place in a shooting game? Yeah xD
Hmmm....

A Pokémon Stage?

Pokemon Snap stage confirmed for Brawl.


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: DSX8 on February 09, 2011, 05:42:05 PM
lol he said no pokemon xD


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: deadname mcredactedface on February 09, 2011, 07:14:42 PM
lol he said no pokemon xD
http://en.wikipedia.org/wiki/Lie


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: Segtendo on February 09, 2011, 07:18:45 PM
lol he said no pokemon xD
[url]http://en.wikipedia.org/wiki/Lie[/url]

http://cdn1.knowyourmeme.com/i/000/034/043/original/633524610773741259-thecakeisalie.jpg?1262812025


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: IOS on February 09, 2011, 11:08:52 PM
Very curious about your Spiral Mountain stage. Just have a few questions about it:

1) Where will the stage take place? On top of Spiral Mountain, including the bridge to Grunty's lair?

2) Any chance we'll get updated textures from the XBLA port? Would be nice if the stage textures were improved in some way to prevent the stage from looking a little dated.

Thanks.


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: Chuckdurnham on February 09, 2011, 11:13:55 PM
Is the secert stage based off of a place in a shooting game, Mewtwo2000?

A place in a shooting game? Yeah xD
Hmmm....

A Pokémon Stage?

Pokemon Snap stage confirmed for Brawl.
:happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy: :happy:
what a fabulous idea! If i ever get good at hackin I will make you one.
I already have snap on my wii so I could easily rip the files!


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: Mewtwo2000 on February 10, 2011, 03:29:30 AM
Is the secert stage based off of a place in a shooting game, Mewtwo2000?

A place in a shooting game? Yeah xD
Hmmm....

A Pokémon Stage?

Pokemon Snap stage confirmed for Brawl.

xDDDDD

No, but it's not a bad idea... erm... well, don't know... xD
Very curious about your Spiral Mountain stage. Just have a few questions about it:

1) Where will the stage take place? On top of Spiral Mountain, including the bridge to Grunty's lair?

2) Any chance we'll get updated textures from the XBLA port? Would be nice if the stage textures were improved in some way to prevent the stage from looking a little dated.

Thanks.

1) My original thought was not including the bridge, just the top, so you can see the lair in the background. Anyway, I may be doing an on-bridge version, in which you wouldn't be able to die where grunty's face is...

Don't know yet, I've not started it

2) Even if I got them (something I really doubt), my experience with the stage I'm doing now tells me that a stage with so many polygons and textures for each polygon, would need a big ammount of memory, and they may need a quality reduction. So I don't think so, but don't discard it anyway.


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: BlueBrain on February 10, 2011, 07:50:56 AM
oye, aceptas un mini-request?
me gustaria tener el puente de eldin, pero a lo ancho del puente en vez de a lo largo ^^
seria genial :D


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: SiLeNtDo0m on February 10, 2011, 11:22:47 AM
Late congratz on 200 pages Mewtwo2k!!  I only just realised XD (as you can probably see, I don't pop by this section very often @.@)


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: IOS on February 10, 2011, 12:40:04 PM
1) My original thought was not including the bridge, just the top, so you can see the lair in the background. Anyway, I may be doing an on-bridge version, in which you wouldn't be able to die where grunty's face is...

Don't know yet, I've not started it

2) Even if I got them (something I really doubt), my experience with the stage I'm doing now tells me that a stage with so many polygons and textures for each polygon, would need a big ammount of memory, and they may need a quality reduction. So I don't think so, but don't discard it anyway.


Would these help at all?

http://www.therwp.com/downloads/banjo-kazooie-xbla-texture-pack


Title: Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011)
Post by: Mewtwo2000 on February 10, 2011, 02:15:06 PM
oye, aceptas un mini-request?
me gustaria tener el puente de eldin, pero a lo ancho del puente en vez de a lo largo ^^
seria genial :D


Bueno, si el background me lo permite, lo hare, claro ^^U

Late congratz on 200 pages Mewtwo2k!!  I only just realised XD (as you can probably see, I don't pop by this section very often @.@)


Thanks :P

1) My original thought was not including the bridge, just the top, so you can see the lair in the background. Anyway, I may be doing an on-bridge version, in which you wouldn't be able to die where grunty's face is...

Don't know yet, I've not started it

2) Even if I got them (something I really doubt), my experience with the stage I'm doing now tells me that a stage with so many polygons and textures for each polygon, would need a big ammount of memory, and they may need a quality reduction. So I don't think so, but don't discard it anyway.


Would these help at all?

[url]http://www.therwp.com/downloads/banjo-kazooie-xbla-texture-pack[/url]


Sure they would, thanks :)

------------------

By the way, I've been working in some stage today... I had some idea this morning, and I'm going to post it in the blog tomorrow... Unless nobody wants it to happen, of course...

I'm going to show you what it is, and I would appreciate 2 answers to these questions:

1- Do I post it tomorrow?
2- If I do, do I make a new vault entry, or I just add it to the original stage as a new 'version'?

Well... Inside this spoiler, you will find it... Once you've seen it, please answer.

Of course, THIS IS NOT the secret stage, but an idea I had this morning.

What if this image...

(http://img266.imageshack.us/img266/6113/al1102102144binoutv.jpg)

Turned into this other image?


(http://img266.imageshack.us/img266/7199/al1102102141binout.jpg)

You would show him your moves!  :af2:

(http://img266.imageshack.us/img266/4946/al1102102210binout.jpg)

Now go answer xD


Title: Re: Mewtwo2000's [Please answer my 2 questions xD] (10 feb 2011)
Post by: Ricky (Br3) on February 10, 2011, 02:43:19 PM
lmao

Yeah, if you don't have something else to release instead, go ahead.

New entry or not, I'd let you decide.


Title: Re: Mewtwo2000's [Please answer my 2 questions xD] (10 feb 2011)
Post by: Power Marshall on February 10, 2011, 02:46:21 PM
Heh, Falcon's tower. Indeed post it in the Blog, and as a new vault entry as well.


Title: Re: Mewtwo2000's [Please answer my 2 questions xD] (10 feb 2011)
Post by: Ricky (Br3) on February 10, 2011, 02:50:03 PM
Oh I forgot to say, there is a way to port animations without lookin' stretchy.

At least from that pic, Falcon looks stretched.


Title: Re: Mewtwo2000's [Please answer my 2 questions xD] (10 feb 2011)
Post by: Legendary Super Mario on February 10, 2011, 02:51:24 PM
That's hilarious! I'd say release it as a separate entry to the vault... Tomorrow.


Title: Re: Mewtwo2000's [Please answer my 2 questions xD] (10 feb 2011)
Post by: Mewtwo2000 on February 10, 2011, 02:52:53 PM
Oh I forgot to say, there is a way to port animations without lookin' stretchy.

At least from that pic, Falcon looks stretched.

What's the way? If it isn't a manual way I mean ^^U

I've edited them a little, they looked more stretched before. But, of course, I'm not editing every bone in a playable character in a 6000 frames animation -_-U


Title: Re: Mewtwo2000's [Please answer my 2 questions xD] (10 feb 2011)
Post by: ✿Zelia✿ on February 10, 2011, 03:16:47 PM
1- Do I post it tomorrow?
2- If I do, do I make a new vault entry, or I just add it to the original stage as a new 'version'?

I think you should post it tomarrow and make a New Vault entry with those pictures and here is a suggestion a floting Ganon Puppet Zelda verison


Title: Re: Mewtwo2000's [Please answer my 2 questions xD] (10 feb 2011)
Post by: Puraidou on February 10, 2011, 03:26:41 PM
New entry with a blog post. I got Ganon's tower, i want this 1 as well xD


Title: Re: Mewtwo2000's [Please answer my 2 questions xD] (10 feb 2011)
Post by: Ricky (Br3) on February 10, 2011, 04:20:34 PM
- Open the animation with the model you want to do that animation.
- Go to frame zero and copy that frame.
- Paste on frame 1 of the animation.
- The animation should now look okay. You can copy frame 2 to frame 1 then.


Title: Re: Mewtwo2000's [Please answer my 2 questions xD] (10 feb 2011)
Post by: Mewtwo2000 on February 10, 2011, 04:31:04 PM
Oh, that would have worked if it was a character, but it's an animation inside a stage, and I copied many times many frames... So, there are some translation values that, even being corrected in frame 1, they're still wrong in the rest of the animation. And not only that, since the rest of the frames with 'key' values have a different value to that corrected one, a transition would occur between the first corrected frame to the next corrupted one...

So, because of the way I made ganon's animation, I can't fix Falcon in a easy/fast way...

Thanks anyway, help attempts are appreciated :)


Title: Re: Mewtwo2000's [Please answer my 2 questions xD] (10 feb 2011)
Post by: Ricky (Br3) on February 10, 2011, 04:33:19 PM
Oh, too bad then. It should work, though. Maybe I'm just not that used to animation hacks...


Title: Re: Mewtwo2000's [Please answer my 2 questions xD] (10 feb 2011)
Post by: Mewtwo2000 on February 10, 2011, 04:37:53 PM
The case is, if you have only a initial value for the animation in a certain bone, copying the value from the new character to the frame 1 would do it. But when that bone has that value many, many times (in my animation, at least 120 times), then you can't do it. What you can do, is going bone by bone in each affected frame. But that's much time, and this stage is just for fun, not pretending to be a good stage like the original was.

So, if Falcon is a little distorted, that's fine... I'm not gonna spend all the weekend fixing it to make the same stage twice with 2 different characters... ^^U


Title: Re: Mewtwo2000's [Please answer my 2 questions xD] (10 feb 2011)
Post by: Ricky (Br3) on February 10, 2011, 04:39:33 PM
lol yeah


Title: Re: Mewtwo2000's [Please answer my 2 questions xD] (10 feb 2011)
Post by: Segtendo on February 10, 2011, 04:46:40 PM
Of course, THIS IS NOT the secret stage, but an idea I had this morning.

What if this image...

([url]http://img266.imageshack.us/img266/6113/al1102102144binoutv.jpg[/url])

Turned into this other image?


([url]http://img266.imageshack.us/img266/7199/al1102102141binout.jpg[/url])

You would show him your moves!  :af2:

([url]http://img266.imageshack.us/img266/4946/al1102102210binout.jpg[/url])

Now go answer xD

I knew you were going there :P


Title: Re: Mewtwo2000's [Please answer my 2 questions xD] (10 feb 2011)
Post by: Mewtwo2000 on February 10, 2011, 04:57:37 PM
It was kinda obvious I was gonna do this sometime, right? xD


Title: Re: Mewtwo2000's [Please answer my 2 questions xD] (10 feb 2011)
Post by: Chuckdurnham on February 10, 2011, 05:15:24 PM
Hey mewtwo thanks for all your help. Your always busy making stages, yet you take the time to answer all if my questions. I really appreciate it. Keep building awesome stages! And happy 200th page. :)


Title: Re: Mewtwo2000's [Please answer my 2 questions xD] (10 feb 2011)
Post by: Mewtwo2000 on February 10, 2011, 06:54:15 PM
Hey mewtwo thanks for all your help. Your always busy making stages, yet you take the time to answer all if my questions. I really appreciate it. Keep building awesome stages! And happy 200th page. :)


Thanks :)

By the way, video of the Falcon Tower stage:

http://www.youtube.com/watch?v=viglOmK1WlI


Title: Re: Mewtwo2000's [Please answer my 2 questions xD] (10 feb 2011)
Post by: Hollow on February 10, 2011, 06:59:22 PM
YESZ!!!! Falcon Tower!!!

However..............







































































There is a lack of Bleach stages.


Title: Re: Mewtwo2000's [Please answer my 2 questions xD] (10 feb 2011)
Post by: Mewtwo2000 on February 10, 2011, 07:01:05 PM
Bleach stages?

There was some good Hueco Mundo, and some others... Also, stages can be imported from Bleach games, right?


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Segtendo on February 10, 2011, 07:05:38 PM
That shows that Falcon is kidding around. He is a god.
Love the parked Blue Falcon in the corner.


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: ChaosEpsilon613 on February 10, 2011, 07:08:09 PM
Falcon Stage = Love from Darkshadow

just needs a totodile


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Mewtwo2000 on February 10, 2011, 07:14:00 PM
A totodile... with Falcon? O.o

As... a pet? xD

Let's better leave totodile for Lugia... xD


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Lord_of_D: on February 10, 2011, 07:38:16 PM
A totodile... with Falcon? O.o

As... a pet? xD

Let's better leave totodile for Lugia... xD
yeah, falcon needs a staraptor :D


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Ricky (Br3) on February 10, 2011, 07:43:02 PM
Did someone say Bleach Stages?


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Lord_of_D: on February 10, 2011, 07:52:37 PM
Did someone say Bleach Stages?
hollow did, i've heard what someone is working on a stage and have almost done it...since like one month ago


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Enigmatic on February 10, 2011, 08:22:48 PM
Bleach could use some stages. The imported ones aren't very good; very plain. Animes typically have very mediocre games and stage/character designs.

But anyway Falcon's Tower is epic. Congrats on the awesomeness. So how about them cycling blocks, FoD, and Kakario Village? :af:

Also I have been messing around with project M, and it is pretty great. I have some likes, and some dislikes, but overall it's something cool and different that I can mess with for a little bit. I will probably switch back to vbrawl after a week or two until the final version of it comes out. (You work on Project M right?)


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Ricky (Br3) on February 10, 2011, 08:26:07 PM
hollow did, i've heard what someone is working on a stage and have almost done it...since like one month ago

 r)


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Chuckdurnham on February 10, 2011, 09:56:34 PM
Nooo no bleach. I don't like my animus mixing with my video games. Just doesn't feel right...
I never saw bleach anyway.


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: toastoftriumph on February 10, 2011, 10:25:47 PM
Very curious about your Spiral Mountain stage. Just have a few questions about it:

1) Where will the stage take place? On top of Spiral Mountain, including the bridge to Grunty's lair?

2) Any chance we'll get updated textures from the XBLA port? Would be nice if the stage textures were improved in some way to prevent the stage from looking a little dated.

Thanks.


1) My original thought was not including the bridge, just the top, so you can see the lair in the background. Anyway, I may be doing an on-bridge version, in which you wouldn't be able to die where grunty's face is...

Don't know yet, I've not started it

2) Even if I got them (something I really doubt), my experience with the stage I'm doing now tells me that a stage with so many polygons and textures for each polygon, would need a big ammount of memory, and they may need a quality reduction. So I don't think so, but don't discard it anyway.

I think a version on the bridge would be nice. You could have it so you can jump on Grunty's face as a platform; probably the front of her hat brim.
here's a nice side view image:
(http://images3.wikia.nocookie.net/__cb20100528184337/banjokazooie/images/7/7f/SpiralMountain2.png)

it'd be awesome to make the bridge (left in the image) a fall through platform, and it'd be nice for the stage to extend to the right of the image, where you can walk on the ground (walk off KO boundary), and if possible, swimmable water for the moat (only on the right side).
The smaller bridge on the lower left shouldn't be a fall through platform though; it'd be excessive.

Anyways, I'm looking forward to this when you're able to get around to it. I'm still wondering what your secret stage is...


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Mewtwo2000 on February 11, 2011, 04:35:22 AM
Bleach could use some stages. The imported ones aren't very good; very plain. Animes typically have very mediocre games and stage/character designs.

But anyway Falcon's Tower is epic. Congrats on the awesomeness. So how about them cycling blocks, FoD, and Kakario Village? :af:

Also I have been messing around with project M, and it is pretty great. I have some likes, and some dislikes, but overall it's something cool and different that I can mess with for a little bit. I will probably switch back to vbrawl after a week or two until the final version of it comes out. (You work on Project M right?)


Cycling blocks, FoD and Kakariko will be coming soon.

Cycling blocks needs some work. I could cycle the stage by just adding a '1' in certain animations, but it would be just weird. I need to make it natural, so new animations for Ganon and the blocks are needed. But I will be doing it soon.

FoD... I've been working so much with this one that I'm a little lazy with it again xD

I mean... I can't be always doing the same stage, I need to change... I know, I made DL64, but after completing it I made the tree for FoD... Now I need to work in my secret stage, it's a personal challenge or something, and when this one is nearly done, I will get FoD and will make some more background elements. Next ones are the 2 pillars, and the rings surrounding them (which are animated, appear and dissapear).

And Kakariko is a project. Not started. It will be started, but the ammount of work needed for this one is comparable to the stage I'm doing now, so I'm not starting it at least until it's nearly done again.

So, we could say that the secret stage will determine when the next stages are made ^^U

And yeah, I'm in project M as a stage developer. There are some of my stages in the demo right now. DL64, FoD, Saffron, Fourside... I like it too, but I guess they're gonna do something horrible to Jiggz... Special fall after rollout...  :>.>:

Meh, more meleeish, I'll just be careful xDD


I think a version on the bridge would be nice. You could have it so you can jump on Grunty's face as a platform; probably the front of her hat brim.
here's a nice side view image:
([url]http://images3.wikia.nocookie.net/__cb20100528184337/banjokazooie/images/7/7f/SpiralMountain2.png[/url])

it'd be awesome to make the bridge (left in the image) a fall through platform, and it'd be nice for the stage to extend to the right of the image, where you can walk on the ground (walk off KO boundary), and if possible, swimmable water for the moat (only on the right side).
The smaller bridge on the lower left shouldn't be a fall through platform though; it'd be excessive.

Anyways, I'm looking forward to this when you're able to get around to it. I'm still wondering what your secret stage is...


The idea is good, I like it, but I guess it would be resulting in an enormous battle area. But, spiral mountain only would be too small... So...

I will see about it when I start modeling it. In the new way I'm making stages, I can rotate them easily (stages like Facility can be rotated, but only 90 degrees and model by model), and once the main place is done, gameplay is easy to switch.

Thanks for the suggestions, I hope to be able to make a good port of that place when I come to try it, and not dissapoint anybody.

About the secret stage, the point of keeping it as a secret is only testing myself. And... well, I see that it's hard to me to hide a project when that project is the only thing I'm really developing right now. So, I don't guess I'm keeping it as a secret much more time.

Unless more than 1 people ask me to keep it as a secret until the day is finished O.o


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Ricky (Br3) on February 11, 2011, 07:03:07 AM
So you're now able to move the stage around Mewtwo? That would be great for my Clock Town stage. One of the reasons I'm keeping it for later is because it's tough to move around a bunch of models, unlike moving only one. I'm kinda waiting for something that'd allow mergin' mdl0s into a single one.


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Puraidou on February 11, 2011, 07:08:30 AM
Unless more than 1 people ask me to keep it as a secret until the day is finished O.o
*Is tempted* :af:

Can't wait to see what it is :D


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Mewtwo2000 on February 11, 2011, 07:27:49 AM
So you're now able to move the stage around Mewtwo? That would be great for my Clock Town stage. One of the reasons I'm keeping it for later is because it's tough to move around a bunch of models, unlike moving only one. I'm kinda waiting for something that'd allow mergin' mdl0s into a single one.

The solution isn't a model merger. The only thing we would need is a good bone adder. A top bone managing the bone already existing in the blocks would allow us to move the whole group of models with the same animation the same way. Okay, this would not be useful to move a whole stage in the collision previewer, but it would be enough to rotate/resize/move up/down entire groups of models in stages. The entire Fourside could rise and dive under water to simulate a water level change, or we would be able to make dissapear a whole stage to simulate a warp to another stage.

Unless more than 1 people ask me to keep it as a secret until the day is finished O.o
*Is tempted* :af:

Can't wait to see what it is :D

I'm doing a nice progress with it today :P


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Puraidou on February 11, 2011, 07:45:36 AM
Unless more than 1 people ask me to keep it as a secret until the day is finished O.o
*Is tempted* :af:

Can't wait to see what it is :D

I'm doing a nice progress with it today :P
Can't you give us a hint? Or at least PM me a hint :P XD
For those who are too serious: it was a joke and not serious, although i would like that hint :af:


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Ricky (Br3) on February 11, 2011, 07:53:32 AM
In the new way I'm making stages, I can rotate them easily (stages like Facility can be rotated, but only 90 degrees and model by model), and once the main place is done, gameplay is easy to switch.

I thought you did find a way because of this.


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Mewtwo2000 on February 11, 2011, 08:13:46 AM
In the new way I'm making stages, I can rotate them easily (stages like Facility can be rotated, but only 90 degrees and model by model), and once the main place is done, gameplay is easy to switch.

I thought you did find a way because of this.

I did not say I didn't xD

As I said, my new technique allows me to rotate groups of models. And that's just by using 2D models instead of 3D cubes. The problem with this is that I'm vertexing every 2D model to position it, and also that 2D models are not shaded. 2D models are multibone, that's why they're useful. But I need to simulate light effects on each texture to make them look fine.

So, good results, and lots of work. This technique is the one I've used with DL64 and the tree in FoD.

Unless more than 1 people ask me to keep it as a secret until the day is finished O.o
*Is tempted* :af:

Can't wait to see what it is :D

I'm doing a nice progress with it today :P
Can't you give us a hint? Or at least PM me a hint :P XD
For those who are too serious: it was a joke and not serious, although i would like that hint :af:

A hint... Well, it's a place everybody here should know about I guess. You would be able to recognize it in a picture showing a really small portion of it I guess.

If I advance it enough, I may post some picture today.


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: KTH on February 11, 2011, 08:15:55 AM
I really want to say is what? :srs:


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Ricky (Br3) on February 11, 2011, 08:18:54 AM
Well, I thought of that but that would possibly be a pain to create huge, movin' stages.

Can't we really add a dummy bone and use it?


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Mewtwo2000 on February 11, 2011, 08:22:14 AM
The bone should be an upper bone, controlling the real bone attached to the polygons. And I guess this can't be done yet. They can add bones, but they are lower bones, and are controlling nothing.

Anyway, there's some work-in-progress bone editor somewhere in the forums, and some day they could bring us the solutions.


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Ricky (Br3) on February 11, 2011, 08:29:57 AM
Currently, it's possible to move a bone, as far as I know, to anywhere of the bone tree.

I think you should give it a go, just because it doesn't work for characters doesn't mean it won't work for stages.

Also, quote from 5 pages ago:

Hey Mewtwo, is the P:M Fountain o' Dreams any different in size from the one previously released?


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Mewtwo2000 on February 11, 2011, 08:47:52 AM
Currently, it's possible to move a bone, as far as I know, to anywhere of the bone tree.

I think you should give it a go, just because it doesn't work for characters doesn't mean it won't work for stages.

Also, quote from 5 pages ago:

Hey Mewtwo, is the P:M Fountain o' Dreams any different in size from the one previously released?

I've been able to move bones, original bones. Not added bones, the program I used crashed O.o

And the only difference between FoD in P:M and vault is the water collision, which was removed for the P:M demo. Same size. Well, and I forgot to update the vault with the tree, but that's not really important xD


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Ricky (Br3) on February 11, 2011, 11:46:48 AM
Since I downloaded the P:M one I'll just export the older .coll and give it to it, and put in vBrawl :D

Falcon's Tower Released :af:


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: ForOhFor Error on February 11, 2011, 12:55:54 PM
So you're now able to move the stage around Mewtwo? That would be great for my Clock Town stage. One of the reasons I'm keeping it for later is because it's tough to move around a bunch of models, unlike moving only one. I'm kinda waiting for something that'd allow mergin' mdl0s into a single one.

The solution isn't a model merger. The only thing we would need is a good bone adder. A top bone managing the bone already existing in the blocks would allow us to move the whole group of models with the same animation the same way. Okay, this would not be useful to move a whole stage in the collision previewer, but it would be enough to rotate/resize/move up/down entire groups of models in stages. The entire Fourside could rise and dive under water to simulate a water level change, or we would be able to make dissapear a whole stage to simulate a warp to another stage.

Unless more than 1 people ask me to keep it as a secret until the day is finished O.o
*Is tempted* :af:

Can't wait to see what it is :D

I'm doing a nice progress with it today :P
Maybe use a copy of the stgposition model, with renamed bones?


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Mewtwo2000 on February 11, 2011, 01:40:09 PM
Maybe use a copy of the stgposition model, with renamed bones?

That model has no polygons. There's no point of using it, you would need a multiboned and polygoned model, and use many instances of the same object, with at least one common bone (in terms of names)


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Ricky (Br3) on February 11, 2011, 01:43:10 PM
Maybe there is, somewhere in the game, a squared model with 2 bones.

Maybe a platform in some stage...

I already found somethin' interesting searching through the SSE files.


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Mewtwo2000 on February 11, 2011, 01:49:59 PM
I found some, but they were not good enough in textures I guess. Finding one would be awesome.


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Ricky (Br3) on February 11, 2011, 02:09:45 PM
See this model:

(http://img89.imageshack.us/img89/659/subspaceprint.png)

It looks like a good one. It has a bone for each of the platforms.

The texture looks good especially because it can be made bigger. The bad side of all this would be filesize issues  in the case of many models with big textures.


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Mewtwo2000 on February 11, 2011, 02:17:32 PM
Front, top, and sides of the platforms have their own textures?

asiba1 is the main bone and the 'suri' ones are the ones for the platforms?

Well, if so, they don't look bad, but filesize is a problem. We don't want that big structure in the middle replicated lots of times...

Good work anyway :P


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Ricky (Br3) on February 11, 2011, 02:20:39 PM
I might keep lookin' for more xD


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Kaye Cruiser on February 11, 2011, 03:35:47 PM
(http://i19.photobucket.com/albums/b184/zackwinzard/YES.png)

Hey there Mewtwo! :3 *huggles*

This gave me a good laugh, but I definitely saw it coming. XD I'll use this sometime.

Also, glad to see you also play P:M. Wanna go against each other sometime? :3


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Mewtwo2000 on February 11, 2011, 03:43:29 PM
xD

Maybe some time next week, I'm spending the weekend in a place with a very bad wifi connection ^^U

Well, my other placement isn't really fine either, so I don't know how it will be... ^^U


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: KTH on February 11, 2011, 04:47:49 PM
So, tomorrow a screen about the Secret Stage :p

Good job with Falcon Tower (yeah Model Swap XD) but the "YES" and "Come On" are EPIC.


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: ✿Zelia✿ on February 11, 2011, 04:50:53 PM
xD

Maybe some time next week, I'm spending the weekend in a place with a very bad wifi connection ^^U

Well, my other placement isn't really fine either, so I don't know how it will be... ^^U

I would love to battle you to over wifi someday, Mewtwo2000


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Mewtwo2000 on February 11, 2011, 04:57:11 PM
I've played wifi once in my life I guess, with somebody in this forums... And it was very laggy ^^U

But I would like too. I like to play brawl, even being bad as hell xD


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: KTH on February 11, 2011, 04:58:35 PM
You play with what character, Mewtwo2000? Only Jiglypuff?


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: ✿Zelia✿ on February 11, 2011, 05:02:47 PM
Jiggypuff's cute, who woulden't play Jiggypuff

Am not referring to KingJiggypuff  -_-


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Mewtwo2000 on February 11, 2011, 05:05:13 PM
I'm usually jigglypuff, but I also play mario, falco and Ganondorf, and sometimes lucario and pikachu.


Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Enigmatic on February 11, 2011, 07:50:47 PM
I am beast with Falco on vbrawl, probably professional level, but I am decent with Toon Link, Link, Ike, and maybe Lucas. But on P:M I have mostly been Link and Marth, and a good dose of Jiggly (Rollout getting a special fall is just cruel). I never play online though. The freaking lag between pushing the button and having it actually happen makes me want to smash my wii.

...back on topic I'm stoked for that secret stage. I haven't gotten my dose of MT2K stages lately.



Title: Re: Mewtwo2000's [Falcon's Tower ready to go :P] (11 feb 2011)
Post by: Mewtwo2000 on February 12, 2011, 06:30:49 AM
I guess I may be giving some information about the stage today, at least the franchise it's from, or maybe even the game and some picture.

Just maybe xD


Title: Re: Mewtwo2000's [Secret stage about to be revealed] (12 feb 2011)
Post by: KTH on February 12, 2011, 08:43:46 AM
So, now show me a screen of the secret stage :p

Lol


Title: Re: Mewtwo2000's [Secret stage about to be revealed] (12 feb 2011)
Post by: Ricky (Br3) on February 12, 2011, 09:40:08 AM

?EA???S ?AS??E ?A??? ??

([url]http://img145.imageshack.us/img145/469/secretn.png[/url])

A secret stage you will know nothing about until it's done. Don't get too hyped, you may get dissapointed O.o

Currently about 25% done from total.
And about 75% done from first playable version (maybe)


LEADERS CASTLE KANTO R2 :af:

That's what I'd call that a blind guess. lol

Also could be PEACH'S CASTLE MARIO 64


Title: Re: Mewtwo2000's [Secret stage about to be revealed] (12 feb 2011)
Post by: Mewtwo2000 on February 12, 2011, 09:52:37 AM
You hit it xD

Which one of those 2? A picture will be shown later :P

Good work br3 xD


Title: Re: Mewtwo2000's [Secret stage about to be revealed] (12 feb 2011)
Post by: Puraidou on February 12, 2011, 10:11:59 AM
You hit it xD

Which one of those 2? A picture will be shown later :P

Good work br3 xD
Peach Castle Mario 64 duh xD


Title: Re: Mewtwo2000's [Secret stage about to be revealed] (12 feb 2011)
Post by: Yen-Yoshi on February 12, 2011, 10:17:13 AM
I hope you're right Wrath  :af:


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: Mewtwo2000 on February 12, 2011, 11:29:27 AM
First picture:

(http://img341.imageshack.us/img341/6358/al1102121856binout.jpg)

More will be coming :P


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: Naruto200Man on February 12, 2011, 11:36:49 AM
Oh man! Totally looking forward to seeing Peaches castle completed.


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: Segtendo on February 12, 2011, 11:38:13 AM
Aww man. That's sweeeeeet.
Looks like a model import O.o


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: BlueBrain on February 12, 2011, 11:46:12 AM
leiste mi post sobre el puente?
es que realmente me gustaria, y solo tendrias que editar la posicion y las colisiones (esto ultimo lo puedo hacer yo si quieres)

por cierto, muy bueno ese castillo, la pelea será sobre el puente o la hierba? porke por la imagen esta claro que no es melee style ^^


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: Mewtwo2000 on February 12, 2011, 12:02:14 PM
leiste mi post sobre el puente?
es que realmente me gustaria, y solo tendrias que editar la posicion y las colisiones (esto ultimo lo puedo hacer yo si quieres)

por cierto, muy bueno ese castillo, la pelea será sobre el puente o la hierba? porke por la imagen esta claro que no es melee style ^^

Si, si lo lei, te dije que si (si no queda un background negro o algo O.o). No te preocupes, lo hago entero, una vez rotado, no me cuesta nada terminarle las colisiones y lo que sea :P

Ahora mismo la pelea es delante del puente, en el camino. Pero ya tenia pensada una version alternativa sobre el puente, de forma que si te caes del puente mueres (o caes al agua, si utilizas Jungle Japes como base)

Aun tengo que ver las posibilidades, los distintos angulos que le puedo dar al tipo de juego y el jugo que le puedo sacar al modelo del stage una vez terminado.


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: Power Marshall on February 12, 2011, 12:20:47 PM
Usted puede hacer animaciones con la transición desde el puente a la parte superior o en otros lugares. ^^U


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: Mewtwo2000 on February 12, 2011, 12:24:29 PM
Usted puede hacer animaciones con la transición desde el puente a la parte superior o en otros lugares. ^^U

Yeah, that would be an option too xD


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: ShadowSnake on February 12, 2011, 12:27:24 PM
peachs castle looks great so far, cant wait till its finished. ;D


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: GameWatching on February 12, 2011, 12:42:01 PM
...

you really made that thing  :srs: ?

...

 :srs:


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: ✿Zelia✿ on February 12, 2011, 12:53:19 PM
([url]http://img341.imageshack.us/img341/6358/al1102121856binout.jpg[/url])


Omg, Princess Peach's Castle from Super Mario 64 your making it *faints*


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: Mewtwo2000 on February 12, 2011, 12:58:08 PM
...

you really made that thing  :srs: ?

...

 :srs:

I'm still on it, lot of work is left xD

I'll post a picture of the whole thing later :P


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: BlueBrain on February 12, 2011, 01:18:13 PM
ups, no lei el si... xD

de todos modos, creo que si hay un fondo negro, pero no lo puedes rotar para que se vea el cielo igualmente? ^^
y gracias por aceptar  :happy:


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: Mewtwo2000 on February 12, 2011, 01:36:44 PM
ups, no lei el si... xD

de todos modos, creo que si hay un fondo negro, pero no lo puedes rotar para que se vea el cielo igualmente? ^^
y gracias por aceptar  :happy:


Supongo, y aunque no pudiera algo se me ocurrira :P

--

2 new pictures of PCM64. The overall status of the stage right now, and a random picture in the battle area.

(http://img233.imageshack.us/img233/6738/al1102122137binout.jpg)

(http://img233.imageshack.us/img233/2254/al1102122138binout.jpg)


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: ✿Zelia✿ on February 12, 2011, 01:39:19 PM


([url]http://img233.imageshack.us/img233/6738/al1102122137binout.jpg[/url])

([url]http://img233.imageshack.us/img233/2254/al1102122138binout.jpg[/url])



*Wakes up, then Faints again*


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: KTH on February 12, 2011, 02:20:17 PM
My reaction :

(http://nsa13.casimages.com/img/2010/02/26/100226064330959721.jpg)


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: DSX8 on February 12, 2011, 02:53:56 PM
hey mewtwo... i sent u a message... hope u get a chance to look at it ^^


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: Segtendo on February 12, 2011, 02:57:00 PM
2 new pictures of PCM64. The overall status of the stage right now, and a random picture in the battle area.

([url]http://img233.imageshack.us/img233/6738/al1102122137binout.jpg[/url])

([url]http://img233.imageshack.us/img233/2254/al1102122138binout.jpg[/url])


So far, so good ;D


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: Power Marshall on February 12, 2011, 03:15:17 PM
My Word, how marvelous man. You are remarkable.


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: Hollow on February 12, 2011, 03:24:59 PM
(http://files.sharenator.com/Holy_[censored]_How_to_untangle_your_headphones-s418x300-103199-580.jpg)


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: Legendary Super Mario on February 12, 2011, 04:14:28 PM
My mind has been blown away... (Goes to eat some of my Bob-Omb candy to regain composure)

:af2:


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: KTH on February 12, 2011, 05:05:10 PM
Seriously, it's impossible....

o.o


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: SSJCerious on February 12, 2011, 05:11:22 PM
Wow, its looking pretty good.


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: Link40 on February 12, 2011, 07:16:31 PM
For the roof, you are putting seperate 2d models together, right ?
Besides, really impressive work.


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: Chuckdurnham on February 12, 2011, 09:25:37 PM
I dont see how this could possibly be from basic stage builder materials.


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: DSX8 on February 12, 2011, 10:33:11 PM
I dont see how this could possibly be from basic stage builder materials.

thats cause some of them arnt. some are from 2D models.


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: KTH on February 13, 2011, 05:29:06 AM
@SSJCerious

No pretty good, awesome/Epic.


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: (gabriel/joao)wojwicz on February 13, 2011, 05:43:09 AM
First picture:

([url]http://img341.imageshack.us/img341/6358/al1102121856binout.jpg[/url])

More will be coming :P


That's Fantastic!
It sure look like a model import =O
Great job Mewtwo!! Keep up your good work =)


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: Mewtwo2000 on February 13, 2011, 01:49:09 PM
Started my Final Destination 64.

(http://img11.imageshack.us/img11/3295/picture1ccq.png)

KTH has started doing his own one, and I've decided to start mine today too. He's almost finished, mine will take a little more time.


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: BlueBrain on February 13, 2011, 01:51:04 PM
ves tu?
con los escenarios si entiendo que se hagan los de versiones anteriores del smash, porke eran diferentes completamente aun teniendo el mismo nombre, sin embargo con los personajes... menos ganondorf y a lo mejor link, veo una perdida de tiempo eso de recrear modelos de menos calidad ¬¬

muy bueno el preview^^


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: Enigmatic on February 13, 2011, 02:33:00 PM
^Unrelated, but I understood half of that. Being awake in Spanish helps!

It's looking great, but will you add anything to make it not flat? I'm not at all anti-flat stages, but I have so many already. Also I'm kinda excited for FD 64. I actually played Smash64 with my friend a few days ago, and it is amazing how much smash has progressed.


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: DSX8 on February 13, 2011, 03:16:32 PM
hey mewtwo... i was just wonderin if u happened to take a look at my stage yet.

edit: but i do like ur first piece of N64 Final Destination xP


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: SSJCerious on February 13, 2011, 03:18:38 PM
Started my Final Destination 64.

([url]http://img11.imageshack.us/img11/3295/picture1ccq.png[/url])

KTH has started doing his own one, and I've decided to start mine today too. He's almost finished, mine will take a little more time.

Sexy, I cant wait! I dont know whose Im getting yet though...Ill get his first, the prob. switch to yours. Yeah, most likely.


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: KTH on February 13, 2011, 04:05:38 PM
Yeah, really sexy, i prefer you're version.

Me, i've do this stage for lybertiernie, for his pack expansion it's for that, and i have forget you have preview do to this stage too. I didn't want to steal you're project idea.


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: RuKeN on February 13, 2011, 04:11:48 PM
Started my Final Destination 64.

([url]http://img11.imageshack.us/img11/3295/picture1ccq.png[/url])

KTH has started doing his own one, and I've decided to start mine today too. He's almost finished, mine will take a little more time.


wonderful wonderful

me encanta eso de jugar a las stages de 64 en P:M

si sigues asi no se, alomejor te dedico una foto mia en bikini o te mando una felicitacion por pascua

no se no se, mientras tanto, tu sigue trabajando en esa linea de recuperar stages pasadas o inventar algunas como la de ganons tower(que de esa te pedire un favorcete ^^)


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: toastoftriumph on February 13, 2011, 04:58:15 PM
Awesome job on pc;sm64! It looks great and I've always wanted this made into a stage.
Do you think you'll make an alternate version with different stage collisions? It'd be a lot of fun.


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: Mewtwo2000 on February 13, 2011, 06:03:17 PM
hey mewtwo... i was just wonderin if u happened to take a look at my stage yet.

edit: but i do like ur first piece of N64 Final Destination xP


Not yet, I'll get a look to it tomorrow ^^U

Yeah, really sexy, i prefer you're version.

Me, i've do this stage for lybertiernie, for his pack expansion it's for that, and i have forget you have preview do to this stage too. I didn't want to steal you're project idea.


Don't worry :P

Awesome job on pc;sm64! It looks great and I've always wanted this made into a stage.
Do you think you'll make an alternate version with different stage collisions? It'd be a lot of fun.


Yeah, I will. The version in the picture and one on the bridge are the first 2 planned ones, but there will be more, even one moving around.

By the way, some progress with FD64

(http://img84.imageshack.us/img84/9577/picture2yz.png)


Title: Re: Mewtwo2000's [Secret stage revealed, first in-game picture] (12 feb 2011)
Post by: ✿Zelia✿ on February 13, 2011, 06:07:00 PM
([url]http://img84.imageshack.us/img84/9577/picture2yz.png[/url])

Vary Sexy


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: moleman915 on February 13, 2011, 06:42:12 PM
Nice work on FD64.

When do you think you are gonna show more love to FoD? I can't wait for it to be finished.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: libertyernie on February 13, 2011, 06:52:43 PM
I like both the FD64 efforts, keep it up :)


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: DSX8 on February 13, 2011, 07:36:31 PM
hey mewtwo... i was just wonderin if u happened to take a look at my stage yet.

edit: but i do like ur first piece of N64 Final Destination xP


Not yet, I'll get a look to it tomorrow ^^U

By the way, some progress with FD64

([url]http://img84.imageshack.us/img84/9577/picture2yz.png[/url])


aight awesome man! ^^U

and great job on FD64!!!


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: KTH on February 14, 2011, 02:06:33 AM
Very nice, i prefer you're stage.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: ItalianStallion on February 14, 2011, 05:00:41 AM
Today I added a bunch of new stages to my Brawl, it's been a while. I didn't even have some of my very own stages in there, crazyness.

Anyways, point blank Ganondorf's Tower was one of the addition and I gotta say I loved it man. I know I'm mad late but just had to let you know how much I love it.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Mewtwo2000 on February 14, 2011, 05:11:48 AM
Thanks ItalianStallion, I'm glad you like it :D


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: KTH on February 14, 2011, 05:27:56 AM
It's possible you can't found the cercle on the middle stage (FD64), Mewtwo2000.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Mewtwo2000 on February 14, 2011, 05:39:25 AM
Don't worry, I have everything I need :P

It's just that's unfinished, but everything will be in its place when done, don't worry xD


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Puraidou on February 14, 2011, 05:43:17 AM
Loving Ganon's Tower! (late i know), making a Red Demon Version as private for myself. :P


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Mewtwo2000 on February 14, 2011, 06:55:19 AM
Thanks ^^


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: KTH on February 14, 2011, 07:46:30 AM
Good luck for the work. :p


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: ✿Zelia✿ on February 14, 2011, 09:45:28 AM
Well Mewtwo it's looks great so far, keep up the good work.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Mewtwo2000 on February 14, 2011, 01:26:11 PM
New pictures:

(http://img265.imageshack.us/img265/1165/al1102142124binout.jpg)

(http://img265.imageshack.us/img265/1939/al1102142128binout.jpg)


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: BlueBrain on February 14, 2011, 01:39:34 PM
lol, ur the only one playing on wip stages ¬¬
that castle looks awesome^^

how about another version where u fight on top of the castle(not melee style) and you see yoshi waking around in the background?


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Oshtoby on February 14, 2011, 01:42:26 PM
Hey, Mewtwo2000, I have a question. In some of your most recent videos, you use an "Angled Camera" code. Is that part of Project M, or is that an independent code? Can you post where to find it here? I'm sure someone else wants it.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Mewtwo2000 on February 14, 2011, 02:05:57 PM
Hey, Mewtwo2000, I have a question. In some of your most recent videos, you use an "Angled Camera" code. Is that part of Project M, or is that an independent code? Can you post where to find it here? I'm sure someone else wants it.

Angled camera isn't a code, is one of the options in the 'special brawl' mode xD


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Oshtoby on February 14, 2011, 02:08:31 PM
Hey, Mewtwo2000, I have a question. In some of your most recent videos, you use an "Angled Camera" code. Is that part of Project M, or is that an independent code? Can you post where to find it here? I'm sure someone else wants it.

Angled camera isn't a code, is one of the options in the 'special brawl' mode xD
Well. Don't I feel foolish.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: KTH on February 14, 2011, 02:50:07 PM
EPIC WIN.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Mewtwo2000 on February 14, 2011, 03:35:51 PM
Last picture of the day.

(http://img510.imageshack.us/img510/2786/al1102142336binout.jpg)

More tomorrow, now I gotta sleep... Have classes early in the morning... -_-


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: ✿Zelia✿ on February 14, 2011, 03:36:56 PM
Last picture of the day.

([url]http://img510.imageshack.us/img510/2786/al1102142336binout.jpg[/url])

More tomorrow, now I gotta sleep... Have classes early in the morning... -_-


Sexy


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: DSX8 on February 14, 2011, 03:48:46 PM
hmm well no update on my stage then? O.o


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: KTH on February 14, 2011, 03:56:56 PM
Epic.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Ricky (Br3) on February 14, 2011, 07:01:50 PM
Hyess! My intuition, right as ever lol


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Legendary Super Mario on February 14, 2011, 08:10:00 PM
Wow... My favorite FD's FINALLY coming to Brawl! Plus, it's looking quite faithful to the original version...  ;)

Well done!


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: renkaken on February 15, 2011, 07:44:38 AM
Last picture of the day.

([url]http://img510.imageshack.us/img510/2786/al1102142336binout.jpg[/url])

More tomorrow, now I gotta sleep... Have classes early in the morning... -_-

Super Smexy Awesome with mangoes TO THE MAXIMUM
Encerio Mewtwo lo descargare y lo usare en cuanto haya und link de descarga
 :af2:


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Beyond on February 15, 2011, 10:58:41 AM
:happy: Final Destination 64 is my favorite version of all the different FDs. Good lookin Mewtwo.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: _Data_Drain_ on February 15, 2011, 12:33:15 PM
:happy: Final Destination 64 is my favorite version of all the different FDs. Good lookin Mewtwo.
Yeah, I admit, I liked that one a lot too, I always hated how you couldn't play on it without hacking in SSB64... And now we can play on it, by hacking Brawl. :P


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: BlueBrain on February 15, 2011, 12:56:42 PM
yeah, that was one of 64's counters... u couldnt play on all the stages... (battlefield, final destination, metal mario and that race!!!!!!!!! da race was awesome!!!!!!!)


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Ricky (Br3) on February 15, 2011, 01:20:38 PM
U mean "Race to the Finish"?


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: DSX8 on February 15, 2011, 01:21:18 PM
^  that :P


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: BlueBrain on February 15, 2011, 02:58:22 PM
YESZZZ

i loved that RACE TO THE FINISH!!!

in melee, i always believed u'd get some reward for taking the very last door, so i kept training with C.falcon, i did it, and it said COMPLETE! *next battle*   :>.>: :notimp: :oshi:


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Mewtwo2000 on February 15, 2011, 04:26:42 PM
New picture. Starts to be near to completion, at least the platform itself.

(http://img820.imageshack.us/img820/4899/al1102160029binout.jpg)


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: DSX8 on February 15, 2011, 04:27:31 PM
New picture. Starts to be near to completion, at least the platform itself.

([url]http://img820.imageshack.us/img820/4899/al1102160029binout.jpg[/url])


LOOKS ALMOST PERFECT!!! :D


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: ✿Zelia✿ on February 15, 2011, 04:29:19 PM
New picture. Starts to be near to completion, at least the platform itself.

([url]http://img820.imageshack.us/img820/4899/al1102160029binout.jpg[/url])

Smexy


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: DSX8 on February 15, 2011, 04:52:51 PM
oh btw mewtwo, have u fixed/finished the animations on my stage? :af:


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Mewtwo2000 on February 15, 2011, 05:04:44 PM
I have been taking a look to the stage, and have to say it's quite impressive O.o

I don't really understand what the problem really is, it seems that your animations end before they really return to the initial place, but I guess that's just a matter of doing it longer, and have patience to finish it. The problem is, I suppose, there are many animations working the same way, and you need to control all of them at the same time.

So what's your problem? Don't know how to animate the rest of the animation? Do you have any additional trouble I've not seen? Also, don't know if it's intentional, but I don't like the fact that the bridge is twisted when gets broken. It should stay always the same angle O.o

Also, I guess I was told it was over battlefield, so I didn't have worked on it lately cause it froze in battlefield for me. I've ported it to battlefield so it works now. I suppose you were using jungle japes or something O.o


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: DSX8 on February 15, 2011, 05:22:31 PM
I have been taking a look to the stage, and have to say it's quite impressive O.o

I don't really understand what the problem really is, it seems that your animations end before they really return to the initial place, but I guess that's just a matter of doing it longer, and have patience to finish it. The problem is, I suppose, there are many animations working the same way, and you need to control all of them at the same time.

So what's your problem? Don't know how to animate the rest of the animation? Do you have any additional trouble I've not seen? Also, don't know if it's intentional, but I don't like the fact that the bridge is twisted when gets broken. It should stay always the same angle O.o

Also, I guess I was told it was over battlefield, so I didn't have worked on it lately cause it froze in battlefield for me. I've ported it to battlefield so it works now. I suppose you were using jungle japes or something O.o

yeah i was using it on Jungle Japes for the swimmable water STDT file (sorry i didnt mention that ^^" ). also, thats another issue i want to point out with it. I was wondering if you could add like a timer to it... to have it only work when the bridge part falls into the water till the end of the animation...

as for the animations, ya, i really dont kno how to do animations that well D:  and u have to do multiple bones just to get it right... I tried to do it myself, but it never came out right T_T

as for the bridge animation, i do plan on fixing that so that it doesnt turn when its in the water, cause that just messes up the collision badly, even by giving the collision animated with the bridge animation. But overall, it is a really impressive stage I've been working on. :D  so ya, I'm wondering if you could finish off those animations since i failed at it.. ^^'   idc how long u take on it, i just needed help on that e.e


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Chuckdurnham on February 15, 2011, 06:23:29 PM
I have been taking a look to the stage, and have to say it's quite impressive O.o

I don't really understand what the problem really is, it seems that your animations end before they really return to the initial place, but I guess that's just a matter of doing it longer, and have patience to finish it. The problem is, I suppose, there are many animations working the same way, and you need to control all of them at the same time.

So what's your problem? Don't know how to animate the rest of the animation? Do you have any additional trouble I've not seen? Also, don't know if it's intentional, but I don't like the fact that the bridge is twisted when gets broken. It should stay always the same angle O.o

Also, I guess I was told it was over battlefield, so I didn't have worked on it lately cause it froze in battlefield for me. I've ported it to battlefield so it works now. I suppose you were using jungle japes or something O.o

yeah i was using it on Jungle Japes for the swimmable water STDT file (sorry i didnt mention that ^^" ). also, thats another issue i want to point out with it. I was wondering if you could add like a timer to it... to have it only work when the bridge part falls into the water till the end of the animation...

as for the animations, ya, i really dont kno how to do animations that well D:  and u have to do multiple bones just to get it right... I tried to do it myself, but it never came out right T_T

as for the bridge animation, i do plan on fixing that so that it doesnt turn when its in the water, cause that just messes up the collision badly, even by giving the collision animated with the bridge animation. But overall, it is a really impressive stage I've been working on. :D  so ya, I'm wondering if you could finish off those animations since i failed at it.. ^^'   idc how long u take on it, i just needed help on that e.e
I want to see it now.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Legendary Super Mario on February 15, 2011, 06:30:31 PM
FD's looking AMAZING!

I can't wait to see what you're going to do with the background...


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Ricky (Br3) on February 15, 2011, 07:43:34 PM
Hey Mewtwo, I'm having trouble with adding shadow to a stage.

I imported the shadow texture to my texturedata and renamed it "TShadow1"
I imported the shadow model to a modeldata and renamed it "MShadow1"
I created a bone animation for each of it's bones.
I used the top bone to set it's Y to 0.2 and X/Z scales to match the collision.

But nothin' shows up in-game :(

It's just like before addin' the shadows.

EDIT: Now it works! But it freezes everytime the game ends. If I quit or not.  :(


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Mewtwo2000 on February 16, 2011, 01:53:56 AM
If freezes when the game ends, your problem could be with collisions. With time, I've learned that a bad collision file may work, and freeze the stage when the action stops (exiting the match by finishing it or aborting it)


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: KTH on February 16, 2011, 06:23:34 AM
FD64 have two background, you say how to put them Mewtwo2000?


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Wulfbang Meow on February 16, 2011, 07:27:33 AM
I have been taking a look to the stage, and have to say it's quite impressive O.o

I don't really understand what the problem really is, it seems that your animations end before they really return to the initial place, but I guess that's just a matter of doing it longer, and have patience to finish it. The problem is, I suppose, there are many animations working the same way, and you need to control all of them at the same time.

So what's your problem? Don't know how to animate the rest of the animation? Do you have any additional trouble I've not seen? Also, don't know if it's intentional, but I don't like the fact that the bridge is twisted when gets broken. It should stay always the same angle O.o

Also, I guess I was told it was over battlefield, so I didn't have worked on it lately cause it froze in battlefield for me. I've ported it to battlefield so it works now. I suppose you were using jungle japes or something O.o

yeah i was using it on Jungle Japes for the swimmable water STDT file (sorry i didnt mention that ^^" ). also, thats another issue i want to point out with it. I was wondering if you could add like a timer to it... to have it only work when the bridge part falls into the water till the end of the animation...

as for the animations, ya, i really dont kno how to do animations that well D:  and u have to do multiple bones just to get it right... I tried to do it myself, but it never came out right T_T

as for the bridge animation, i do plan on fixing that so that it doesnt turn when its in the water, cause that just messes up the collision badly, even by giving the collision animated with the bridge animation. But overall, it is a really impressive stage I've been working on. :D  so ya, I'm wondering if you could finish off those animations since i failed at it.. ^^'   idc how long u take on it, i just needed help on that e.e
I want to see it now.

^this... if its a stage that mewtwo is impressed with.. i GOTTA play it! XD


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Puraidou on February 16, 2011, 07:30:21 AM
I have been taking a look to the stage, and have to say it's quite impressive O.o

I don't really understand what the problem really is, it seems that your animations end before they really return to the initial place, but I guess that's just a matter of doing it longer, and have patience to finish it. The problem is, I suppose, there are many animations working the same way, and you need to control all of them at the same time.

So what's your problem? Don't know how to animate the rest of the animation? Do you have any additional trouble I've not seen? Also, don't know if it's intentional, but I don't like the fact that the bridge is twisted when gets broken. It should stay always the same angle O.o

Also, I guess I was told it was over battlefield, so I didn't have worked on it lately cause it froze in battlefield for me. I've ported it to battlefield so it works now. I suppose you were using jungle japes or something O.o

yeah i was using it on Jungle Japes for the swimmable water STDT file (sorry i didnt mention that ^^" ). also, thats another issue i want to point out with it. I was wondering if you could add like a timer to it... to have it only work when the bridge part falls into the water till the end of the animation...

as for the animations, ya, i really dont kno how to do animations that well D:  and u have to do multiple bones just to get it right... I tried to do it myself, but it never came out right T_T

as for the bridge animation, i do plan on fixing that so that it doesnt turn when its in the water, cause that just messes up the collision badly, even by giving the collision animated with the bridge animation. But overall, it is a really impressive stage I've been working on. :D  so ya, I'm wondering if you could finish off those animations since i failed at it.. ^^'   idc how long u take on it, i just needed help on that e.e
I want to see it now.

^this... if its a stage that mewtwo is impressed with.. i GOTTA play it! XD
^Those, i want to play it as soon as it's up for download! XD


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Ricky (Br3) on February 16, 2011, 08:41:05 AM
Thank you Mewtwo. Now I can put shadows in my stages myself. :D


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Gamez1985 on February 16, 2011, 11:47:46 AM
Mewtwo2000 I just wanted to say thank you because your contributions to this community make up a massive number of all of the best works here. I don't have enough room inside what Brawl allows to even use all the awesome stuff you guys come up with, so THANK YOU

Just felt like being appreciative today. It's one of those days.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Oshtoby on February 16, 2011, 12:40:53 PM
Continuing on Gamez1985's coattails of appreciation, I think the number of stages that Mewtwo2000 has had SOMETHING to do with outweighs the number of stages he has had nothing to do with. Stages usually pass though him or have used one of his multiple tutorials. In fact, I go as far to say that most stage developers have at least asked M22K something along the line. So, thank you Mewtwo2000. You kick ass. Don't let this go to your head.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: BlueBrain on February 16, 2011, 02:30:50 PM
u should be on legendary smash...


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: _Data_Drain_ on February 16, 2011, 02:50:34 PM
Actually, I agree with that, LSH is made up of some of the best Brawl hackers... But it lacks a stage maker... Hm...


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Chuckdurnham on February 16, 2011, 03:22:10 PM
I already took that spot. Ya'll just dont know it yet


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: Mewtwo2000 on February 16, 2011, 03:40:01 PM
Thanks Gamez1985 and Oshtoby, I appreciate your words :)

u should be on legendary smash...


Legendary is only the name... o.u

I'm already in a team, the kc-mm team, and I'm fine here. Lots of visitors, lots of people being able to enjoy my creations, I don't need a team change.

Also, I'm number two in brawlvault downloads (I will never reach number one, Beyondyou is coming up fast, but anyway), so I guess I don't need to be more known than how I currently am, or a 'legendary' title or something. My stages say enough about me.

By the way, I've made some advances with FD64, I've finished the main model, and animated the pink rays or however you want to name them. I may be posting a video later, or maybe tomorrow.

(http://img594.imageshack.us/img594/9366/al1102162334binout.jpg)

Only a few texture changes and the background are left. I may be doing a static background first and release, and keep developing some animated one for the completed version. I guess the stage will be good enough to be shared without a changing background, don't you think so?


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (14 feb 2011)
Post by: ✿Zelia✿ on February 16, 2011, 03:42:40 PM
([url]http://img594.imageshack.us/img594/9366/al1102162334binout.jpg[/url])


 Ultra Smexy


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (16 feb 2011)
Post by: Ricky (Br3) on February 16, 2011, 04:52:56 PM
There's a subspace BG that looks a little like N64 FD's.

Well, though I'd say that nobody deserves the first place more than Das Donkey team...
Akari Un hasn't released anythin' in months... So maybe you deserve it as well. You surely is the best Stage Hacker, hands down, like Akari Un is the best Texturer.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (16 feb 2011)
Post by: SSJCerious on February 16, 2011, 05:14:56 PM
Thats some sexy progress u got there.....mind if i have?
lol jk, cant wait for the vid


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (16 feb 2011)
Post by: ItalianStallion on February 16, 2011, 10:44:56 PM
([url]http://img594.imageshack.us/img594/9366/al1102162334binout.jpg[/url])


Looks cool man! Reminds me of a pizza lol


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (16 feb 2011)
Post by: Chuckdurnham on February 16, 2011, 11:02:50 PM
([url]http://img594.imageshack.us/img594/9366/al1102162334binout.jpg[/url])


Looks cool man! Reminds me of a pizza lol
you would wouldn't you.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (16 feb 2011)
Post by: ItalianStallion on February 17, 2011, 12:27:38 AM
([url]http://img594.imageshack.us/img594/9366/al1102162334binout.jpg[/url])


Looks cool man! Reminds me of a pizza lol
you would wouldn't you.


Well it looks like 8 Pizzas slices to me, just saying.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (16 feb 2011)
Post by: KTH on February 17, 2011, 05:41:55 AM
Looking awesome.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (16 feb 2011)
Post by: Mewtwo2000 on February 17, 2011, 12:29:25 PM
There's gonna be a blog update today...

(http://img413.imageshack.us/img413/4830/al1102172030binout.jpg)


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (16 feb 2011)
Post by: Segtendo on February 17, 2011, 12:36:02 PM
YESH.
Nostalgia attack!


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (16 feb 2011)
Post by: Beyond on February 17, 2011, 12:44:30 PM
There's gonna be a blog update today...

([url]http://img413.imageshack.us/img413/4830/al1102172030binout.jpg[/url])
:happy:

Sexy stage is sexy. I know it's probably dumb to ask, but you got the shooting stars, right? I like stars.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (16 feb 2011)
Post by: KTH on February 17, 2011, 12:54:44 PM
Awesome o.o


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (16 feb 2011)
Post by: Mewtwo2000 on February 17, 2011, 01:00:01 PM
Cool, an empty month in the KC-MM calendar, and when I take a day, somebody else takes it without looking at the calendar... ¬¬

I'll be posting from 12:00 am in 18 feb, in other words, in 3 hours... -_-

Anyway, the stage is already up and in vault, so if you want it...


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: libertyernie on February 17, 2011, 01:43:13 PM
Mewtwo2000, do you really have ¬ on your keyboard? ;


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: Mewtwo2000 on February 17, 2011, 01:44:56 PM
Erm... Ctrl+Alt+6 = ¬
Alt Gr+6 = ¬

Yeah, with 2 possible combinations O.o


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: KTH on February 17, 2011, 02:00:08 PM
I've don't have really understand the story with the calendar of KC-MM...


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: Mewtwo2000 on February 17, 2011, 02:03:47 PM
There's a calendar for kc-mm team members. Everyone who wants to post, has to take a day in the calendar so the others are aware of the update. This used to be a full calendar, in which every day there was an update. Lately, this hasn't been like this, and there are no reservations since the day I posted the Falcon Tower stage. Today, I've reserved this day (17 feb) to post. And some other member has posted without looking if there was something already in the calendar, which was the case...

Understood now? ^^U


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: KTH on February 17, 2011, 02:09:31 PM
Okaayyyyy. lol

Thank.

Fd64 are awesome. Thank.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: libertyernie on February 17, 2011, 02:12:23 PM
American keyboards don't have all those cool symbols. Now I'm jealous.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: Mewtwo2000 on February 17, 2011, 02:18:17 PM
Oh really? I love using this one xDDDD

It's perfect when I'm annoyed ¬¬ xD


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: libertyernie on February 17, 2011, 02:22:46 PM
It looks like there's a collision problem on FD64.
(http://img26.imageshack.us/img26/6071/fixme.th.jpg) (http://img26.imageshack.us/i/fixme.jpg/)
Those two red areas need to both be Ceiling, instead of LeftWall and RightWall like they are not. Otherwise, you can jump up through them.
Otherwise, I am impressed by this stage. Good work!


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: Mewtwo2000 on February 17, 2011, 02:29:15 PM
I had no problems with those collisions, and as the ceilings were a problem in brawl's, I left them as left/right walls.

I'll be ceiling them then, thanks

EDIT: Should be fixed now


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: KTH on February 17, 2011, 02:37:54 PM
So the next are Peach's Castle that right? :p


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: Mewtwo2000 on February 17, 2011, 03:00:01 PM
Yeah, that's right. Peach's castle is the next one, but I could be doing fixes to other stages like FoD or MK64 while I'm on it.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: Ricky (Br3) on February 17, 2011, 03:08:14 PM
Mine has it as well ¬¬ xD


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: DSX8 on February 17, 2011, 03:09:06 PM
awesome work on that FD64!!!! all thats left is shooting stars =3

and ya... american keyboards cant do that annoyed face! T_T

¬¬   (but u can still copy and paste :P )

anyways... how's the progress on my stage? ^^U


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: Mewtwo2000 on February 17, 2011, 03:14:55 PM
awesome work on that FD64!!!! all thats left is shooting stars =3

and ya... american keyboards cant do that annoyed face! T_T

¬¬   (but u can still copy and paste :P )

anyways... how's the progress on my stage? ^^U

No advance made, I've had a short time these last days, and I'm leaving tomorrow to visit my girl... So, I can't do anything with it until Monday, at least...


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: ✿Zelia✿ on February 17, 2011, 03:18:41 PM
Where do 900001.pac, 900101.pac, 900201.pac go on the SD Card   


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: DSX8 on February 17, 2011, 03:27:46 PM
awesome work on that FD64!!!! all thats left is shooting stars =3

and ya... american keyboards cant do that annoyed face! T_T

¬¬   (but u can still copy and paste :P )

anyways... how's the progress on my stage? ^^U

No advance made, I've had a short time these last days, and I'm leaving tomorrow to visit my girl... So, I can't do anything with it until Monday, at least...

ah aight, thats fine with me, and have fun with ur girl!!  I would also, but i just got sick yesterday, so hahah... yeah xD


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: Mewtwo2000 on February 17, 2011, 03:30:45 PM
Where do 900001.pac, 900101.pac, 900201.pac go on the SD Card  

/pf/stage/adventure

If you play the boss mode, you may see FD64 with the Master Hand or Crazy Hand getting featured.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: diegoforfun on February 17, 2011, 03:33:27 PM
FD64 is awesome! just made SSP for it xD


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: Chuckdurnham on February 17, 2011, 03:50:04 PM
Great stage mewtwo I love it. But it does need the shooting stars. Mabye real ones?


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: Mewtwo2000 on February 17, 2011, 03:52:50 PM
I've already my plans to implement them, but I will do it in the future. I don't really think they're completely needed, the stage is perfectly fine without them. Anyway, they will be added when done.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: Beyond on February 17, 2011, 04:02:24 PM
Great job Mewtwo. I just really wish you got the stars in there, that was my favorite part of the stage. ;_;

I will patiently wait until they're added in.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: KTH on February 17, 2011, 05:05:34 PM
Where do 900001.pac, 900101.pac, 900201.pac go on the SD Card  

/pf/stage/adventure

If you play the boss mode, you may see FD64 with the Master Hand or Crazy Hand getting featured.

Oh, it's possible to do the same with SSBM FD?


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: Mewtwo2000 on February 17, 2011, 05:15:16 PM
It could be done, but you would need to rearrange the models. The universe and the rest of the models should be in the same modeldata, and this would make some of the moving properties of the platform to not work well, or just need to be re-done in a larger animation to be adapted.

The problem is that, one of the 2 modeldatas in there, doesn't seem to work with moving models, and you need to move models in GW's stage. If they are not moved by an animation, there's no stage. Unless non-top bones work, which I didn't test.

Well, in conclusion, it could be done, but it could be troublesome in some way.

By the way, I'll post FD64 in the blog when it's friday in the forum time. And then, I'll be off until Monday.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: KTH on February 17, 2011, 05:40:02 PM
Okay.

So, me it's time to go, bye.


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: (gabriel/joao)wojwicz on February 17, 2011, 06:03:24 PM
I loved your 64 FD!!
But as everyone else, I really like the shooting stars =)


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: Chuckdurnham on February 17, 2011, 06:50:03 PM
The people demand it! I would throw them in real quick for you if I knew where to find them. Where are you getting all this stuff anyway? Pj64?


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: Chuckdurnham on February 17, 2011, 09:00:27 PM
([url]http://img594.imageshack.us/img594/9366/al1102162334binout.jpg[/url])

Looks cool man! Reminds me of a pizza lol
you would wouldn't you.


Well it looks like 8 Pizzas slices to me, just saying.
XD


Title: Re: Mewtwo2000's [Peach Castle M64 and FD64, work in progress] (17 feb 2011)
Post by: Mewtwo2000 on February 18, 2011, 01:55:04 AM
The people demand it! I would throw them in real quick for you if I knew where to find them. Where are you getting all this stuff anyway? Pj64?

Don't do it, I will. And yeah, PJ64 is the place xD


Title: Re: Mewtwo2000's [Peach Castle M64, work in progress - FD64 released!] (18 feb 2011)
Post by: KTH on February 18, 2011, 05:59:24 AM
Can't wait Peach's Castle :p
The stage are over what?


Title: Re: Mewtwo2000's [Peach Castle M64, work in progress - FD64 released!] (18 feb 2011)
Post by: Wulfbang Meow on February 18, 2011, 07:12:56 AM
alright.. i have a problem mewtwo..

its with the same stage i asked help for on MSN earlier.. it was working perfectly fine up until just recently.. right after trying to add music.. it froze..

so i reverted back to a file i know works (making backups just in case things like this happens).. it froze..

i deleted the stage and checked all of the music.. they worked perfectly..

i deleted the music and reintroduced the stage using the backup file.. it froze..

i went back to an even earlier version.. it froze..

i deleted EVERY OTHER hack on my SD card and defragged it.. it froze..

i asked for a favor from a friend to see if it worked for him.. the latest version worked just fine..

so i ask.. why the hell would a stage suddenly just stop working even though you havent made any changes to it???


Title: Re: Mewtwo2000's [Peach Castle M64, work in progress - FD64 released!] (18 feb 2011)
Post by: Puraidou on February 18, 2011, 07:20:53 AM
W0lf, are you using an SD card on your Wii or playing through Dolphin?

If dolphin, make a new SSBB ISO file, add it that and try it out.
If SD, move all your hacks to your pc/laptop and format your SD card. Then move them back onto the SD and try again.


Title: Re: Mewtwo2000's [Peach Castle M64, work in progress - FD64 released!] (18 feb 2011)
Post by: Wulfbang Meow on February 18, 2011, 09:01:15 AM
W0lf, are you using an SD card on your Wii or playing through Dolphin?

If dolphin, make a new SSBB ISO file, add it that and try it out.
If SD, move all your hacks to your pc/laptop and format your SD card. Then move them back onto the SD and try again.

yeah im using an SD, so i guess ill try that..


Title: Re: Mewtwo2000's [Peach Castle M64, work in progress - FD64 released!] (18 feb 2011)
Post by: Chuckdurnham on February 18, 2011, 10:06:10 AM
The people demand it! I would throw them in real quick for you if I knew where to find them. Where are you getting all this stuff anyway? Pj64?

Don't do it, I will. And yeah, PJ64 is the place xD
ur so possessive! >> lol ok Ill go check it out.

Are there any tutorials on it by the way?


Title: Re: Mewtwo2000's [Peach Castle M64, work in progress - FD64 released!] (18 feb 2011)
Post by: Wulfbang Meow on February 18, 2011, 05:26:34 PM
W0lf, are you using an SD card on your Wii or playing through Dolphin?

If dolphin, make a new SSBB ISO file, add it that and try it out.
If SD, move all your hacks to your pc/laptop and format your SD card. Then move them back onto the SD and try again.

yeah im using an SD, so i guess ill try that..

yeah.. still froze.. it also froze for pride when he tried it on dolphin..


Title: Re: Mewtwo2000's [Peach Castle M64, work in progress - FD64 released!] (18 feb 2011)
Post by: Ricky (Br3) on February 18, 2011, 06:30:38 PM
Well, are u sure filesize isn't too high? Also, certain models/textures can freeze a stage.


Title: Re: Mewtwo2000's [Peach Castle M64, work in progress - FD64 released!] (18 feb 2011)
Post by: Wulfbang Meow on February 18, 2011, 08:11:29 PM
Well, are u sure filesize isn't too high? Also, certain models/textures can freeze a stage.

ive checked EVERYTHING.. besides, like i said, it worked perfectly fine before, then suddenly stopped working.

ive done all i can think of to try and make this work.. my only possible explanation is the file might have gotten corrupted somehow.. and ive never opened it in brawlwall or any kind of program other than brawlbox that might make it do that..

im at the end of mah rope.. T_T


Title: Re: Mewtwo2000's [Peach Castle M64, work in progress - FD64 released!] (18 feb 2011)
Post by: Chuckdurnham on February 18, 2011, 10:15:15 PM
Well, are u sure filesize isn't too high? Also, certain models/textures can freeze a stage.

ive checked EVERYTHING.. besides, like i said, it worked perfectly fine before, then suddenly stopped working.

ive done all i can think of to try and make this work.. my only possible explanation is the file might have gotten corrupted somehow.. and ive never opened it in brawlwall or any kind of program other than brawlbox that might make it do that..

im at the end of mah rope.. T_T
Hmm it works on my normal wii. Try redownloading it. If you've done that and you prolly have then find a new god.


Title: Re: Mewtwo2000's [Peach Castle M64, work in progress - FD64 released!] (18 feb 2011)
Post by: Wulfbang Meow on February 19, 2011, 07:35:43 PM
Well, are u sure filesize isn't too high? Also, certain models/textures can freeze a stage.

ive checked EVERYTHING.. besides, like i said, it worked perfectly fine before, then suddenly stopped working.

ive done all i can think of to try and make this work.. my only possible explanation is the file might have gotten corrupted somehow.. and ive never opened it in brawlwall or any kind of program other than brawlbox that might make it do that..

im at the end of mah rope.. T_T
Hmm it works on my normal wii. Try redownloading it. If you've done that and you prolly have then find a new god.

ummm.. wut do you mean redownloading it? this is a stage that im making.. there is no downloading.. >.>


Title: Re: Mewtwo2000's [Peach Castle M64, work in progress - FD64 released!] (18 feb 2011)
Post by: libertyernie on February 19, 2011, 08:13:31 PM
Try exporting MiscDatas and inserting them into a fresh STGFINAL.PAC, one by one.


Title: Re: Mewtwo2000's [Peach Castle M64, work in progress - FD64 released!] (18 feb 2011)
Post by: (gabriel/joao)wojwicz on February 20, 2011, 02:42:27 PM
This thread look like dead... No new replies since yersterday.

Anyways, any progress on your stages Mewtwo?


Title: Re: Mewtwo2000's [Peach Castle M64, work in progress - FD64 released!] (18 feb 2011)
Post by: Link40 on February 20, 2011, 02:57:56 PM
Mewtwo is not present until tomorrow or more, if I understood correctly.


Title: Re: Mewtwo2000's [Peach Castle M64, work in progress - FD64 released!] (18 feb 2011)
Post by: BlueBrain on February 20, 2011, 03:02:52 PM
This thread look like dead... No new replies since yersterday.

Anyways, any progress on your stages Mewtwo?

dead for one day without replies?

so if u dont see somebody one day  asume he's dead (in real life i mean)

how would mew22k's thread be dead?


Title: Re: Mewtwo2000's [Peach Castle M64, work in progress - FD64 released!] (18 feb 2011)
Post by: (gabriel/joao)wojwicz on February 20, 2011, 06:26:40 PM
This thread look like dead... No new replies since yersterday.

Anyways, any progress on your stages Mewtwo?

dead for one day without replies?

so if u dont see somebody one day  asume he's dead (in real life i mean)

how would mew22k's thread be dead?

IDK, but I always follow this thread and after a couple of hours someone always reply this thread ;)


Title: Re: Mewtwo2000's [Peach Castle M64, work in progress - FD64 released!] (18 feb 2011)
Post by: Segtendo on February 20, 2011, 07:49:36 PM
He said he would be gone for the weekend. I believe he's back tomorrow.


Title: Re: Mewtwo2000's [Peach Castle M64, work in progress - FD64 released!] (18 feb 2011)
Post by: Chuckdurnham on February 20, 2011, 11:48:15 PM
Hes being all kissy kissy with his girlfriend.


Title: Re: Mewtwo2000's [Peach Castle M64, work in progress - FD64 released!] (18 feb 2011)
Post by: Mewtwo2000 on February 21, 2011, 02:56:36 AM
I'm back now xD

Well, are u sure filesize isn't too high? Also, certain models/textures can freeze a stage.

ive checked EVERYTHING.. besides, like i said, it worked perfectly fine before, then suddenly stopped working.

ive done all i can think of to try and make this work.. my only possible explanation is the file might have gotten corrupted somehow.. and ive never opened it in brawlwall or any kind of program other than brawlbox that might make it do that..

im at the end of mah rope.. T_T

I'm sure it's not something really serious. Maybe using a shadow model with no texture? Maybe lacking some modeldata needed by the stage? You may be using a version that didn't work or something.

Anyway, if it works for somebody else, that's weird. Maybe he's using a rel and you aren't, and that's the difference O.o

Send me the stage if you're still troubled and I will see if it works to me >.<


Title: Re: Mewtwo2000's [Peach Castle from Mario 64, work in progress] (21 feb 2011)
Post by: deadname mcredactedface on February 21, 2011, 07:45:06 AM
It could also be a region difference. Also welcome back Mewtwo.


Title: Re: Mewtwo2000's [Peach Castle from Mario 64, work in progress] (21 feb 2011)
Post by: ✿Zelia✿ on February 21, 2011, 07:51:00 AM
Welcome Back, Mewtwo2000


Title: Re: Mewtwo2000's [Peach Castle from Mario 64, work in progress] (21 feb 2011)
Post by: ForOhFor Error on February 21, 2011, 09:24:18 AM
Welcome back.
I'm having a bit of stage trouble as well, check your inbox :P
I'd fix it myself but I haven't seen this problem before.


Title: Re: Mewtwo2000's [Peach Castle from Mario 64, work in progress] (21 feb 2011)
Post by: (gabriel/joao)wojwicz on February 21, 2011, 10:06:27 AM
Welcome back! ^^


Title: Re: Mewtwo2000's [Peach Castle from Mario 64, work in progress] (21 feb 2011)
Post by: ItalianStallion on February 21, 2011, 02:34:04 PM
Welcome back you sexy psychic cat you.

btwisawyoulurkingonmythreadthismorning.


Title: Re: Mewtwo2000's [Peach Castle from Mario 64, work in progress] (21 feb 2011)
Post by: Mewtwo2000 on February 21, 2011, 04:43:37 PM
Was being amazed with your water temple stage :P

By the way, thanks everybody for the welcome ^^

@ForOhFor: I'll take a look to it tomorrow, now I'm gonna sleep already ^^U

Some advance with the Mario 64 castle is expected for tomorrow... I hope... O.o


Title: Re: Mewtwo2000's [Peach Castle from Mario 64, work in progress] (21 feb 2011)
Post by: KTH on February 21, 2011, 04:46:28 PM
Welcome back.


Title: Re: Mewtwo2000's [Peach Castle from Mario 64, work in progress] (21 feb 2011)
Post by: Mewtwo2000 on February 21, 2011, 04:50:56 PM
Thanks KTH :P

By the way, I almost forgot, I was here to post this last screenshot of FD64. This is the version with the Brawl background, for those who want some animation in there and not a static thing.

(http://img233.imageshack.us/img233/7890/al1102220035binout.jpg)

It's included in the download folder, if you're interested


Title: Re: Mewtwo2000's [Peach Castle from Mario 64, work in progress] (21 feb 2011)
Post by: KTH on February 21, 2011, 04:57:36 PM
Thank, he look like epic.


Title: Re: Mewtwo2000's [Peach Castle from Mario 64, work in progress] (21 feb 2011)
Post by: ItalianStallion on February 21, 2011, 05:17:07 PM
Thanks KTH :P

By the way, I almost forgot, I was here to post this last screenshot of FD64. This is the version with the Brawl background, for those who want some animation in there and not a static thing.

([url]http://img233.imageshack.us/img233/7890/al1102220035binout.jpg[/url])

It's included in the download folder, if you're interested


About time you did it sir! I did this already for my own personal use, but with a different FD background.


Title: Re: Mewtwo2000's [Peach Castle from Mario 64, work in progress] (21 feb 2011)
Post by: DSX8 on February 21, 2011, 05:33:14 PM
welcome back mewtwo! Hope I can hear from ya soon about my stage.


Title: Re: Mewtwo2000's [Peach Castle from Mario 64, work in progress] (21 feb 2011)
Post by: ForOhFor Error on February 21, 2011, 07:28:50 PM
Was being amazed with your water temple stage :P

By the way, thanks everybody for the welcome ^^

@ForOhFor: I'll take a look to it tomorrow, now I'm gonna sleep already ^^U

Some advance with the Mario 64 castle is expected for tomorrow... I hope... O.o
Thanks, as always :D


Title: Re: Mewtwo2000's [Peach Castle from Mario 64, work in progress] (21 feb 2011)
Post by: GameWatching on February 22, 2011, 10:00:35 AM
Thank, he look like epic.

 :srs:

i told ya >100 times that it was 'thanks' not 'thank'


Title: Re: Mewtwo2000's [Peach Castle from Mario 64, work in progress] (21 feb 2011)
Post by: BlueBrain on February 22, 2011, 10:02:21 AM
^lol, yeah i remember u saying that before...^

peach castle is awesome, probaste ya lo del puente? ^^


Title: Re: Mewtwo2000's [Peach Castle from Mario 64, work in progress] (21 feb 2011)
Post by: Chuckdurnham on February 22, 2011, 01:20:24 PM
Thank, he look like epic.

 :srs:

i told ya >100 times that it was 'thanks' not 'thank'
i find this funny.


Title: Re: Mewtwo2000's [Peach Castle from Mario 64, work in progress] (21 feb 2011)
Post by: ItalianStallion on February 22, 2011, 02:16:44 PM
Thank, he look like epic.

 :srs:

i told ya >100 times that it was 'thanks' not 'thank'

Be nice to your brother, sonny >;o

Also, if you could get on MSN.


Title: Re: Mewtwo2000's [Peach Castle from Mario 64, work in progress] (21 feb 2011)
Post by: Mewtwo2000 on February 22, 2011, 06:20:56 PM
^lol, yeah i remember u saying that before...^

peach castle is awesome, probaste ya lo del puente? ^^


No, todavia no. Mañana lo pruebo si tengo un rato ^^U

New pictures of the Peach Castle M64 stage:

(http://img696.imageshack.us/img696/9418/al1102230204binout.jpg)

(http://img696.imageshack.us/img696/9114/al1102230209binout.jpg)

(http://img696.imageshack.us/img696/2550/al1102230215binout.jpg)

The stage is near to be complete enough for a playable version. Anyway, my plan is building the whole area, so there's a lot of work yet to do... This means that a video may come tomorrow, but downloads are still far in time.

By the way, about those stages I'm meant to fix/take a look/build as a request, they will need to wait at least until tomorrow. I'm going to bed after working in my stage... I had not made any advances in the last days and I needed to get back to work on it, sorry about it ^^U



Title: Re: Mewtwo2000's [Peach Castle from Mario 64, work in progress] (21 feb 2011)
Post by: DSX8 on February 22, 2011, 06:22:43 PM
^lol, yeah i remember u saying that before...^

peach castle is awesome, probaste ya lo del puente? ^^



No, todavia no. Mañana lo pruebo si tengo un rato ^^U

New pictures of the Peach Castle M64 stage:

([url]http://img696.imageshack.us/img696/9418/al1102230204binout.jpg[/url])

([url]http://img696.imageshack.us/img696/9114/al1102230209binout.jpg[/url])

([url]http://img696.imageshack.us/img696/2550/al1102230215binout.jpg[/url])

The stage is near to be complete enough for a playable version. Anyway, my plan is building the whole area, so there's a lot of work yet to do... This means that a video may come tomorrow.

By the way, about those stages I'm meant to fix/take a look/build as a request, they will need to wait at least until tomorrow. I'm going to bed after working in my stage... I had not made any advances in the last days and I needed to get back to work on it, sorry about it ^^U




hmm so 2morrow eh.. OK SOUNDS FINE WITH ME! ^^U

also great work! :af:


Title: Re: Mewtwo2000's [Peach Castle from Mario 64, work in progress] (21 feb 2011)
Post by: ✿Zelia✿ on February 22, 2011, 06:23:42 PM
^lol, yeah i remember u saying that before...^

peach castle is awesome, probaste ya lo del puente? ^^


No, todavia no. Mañana lo pruebo si tengo un rato ^^U

New pictures of the Peach Castle M64 stage:

([url]http://img696.imageshack.us/img696/9418/al1102230204binout.jpg[/url])

([url]http://img696.imageshack.us/img696/9114/al1102230209binout.jpg[/url])

([url]http://img696.imageshack.us/img696/2550/al1102230215binout.jpg[/url])

The stage is near to be complete enough for a playable version. Anyway, my plan is building the whole area, so there's a lot of work yet to do... This means that a video may come tomorrow, but downloads are still far in time.

By the way, about those stages I'm meant to fix/take a look/build as a request, they will need to wait at least until tomorrow. I'm going to bed after working in my stage... I had not made any advances in the last days and I needed to get back to work on it, sorry about it ^^U




I love it ^.^


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Segtendo on February 22, 2011, 06:43:30 PM
Man, I swear that the stage looks like it was ripped straight from Super Mario 64 :srs:
Thank, he look like epic.

 :srs:

i told ya >100 times that it was 'thanks' not 'thank'

Be nice to your brother, sonny >;o

Yeah. GameWatching, KTH is French. Don't expect his English to be 100% perfect after running it through a translator.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Mewtwo2000 on February 22, 2011, 06:47:19 PM
I'm spanish, and my english isn't 100% perfect either. But KTH's english is really bad >.<

I guess GW trying to teach him is a good thing :P


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Segtendo on February 22, 2011, 06:51:15 PM
I'm spanish, and my english isn't 100% perfect either. But KTH's english is really bad >.<

I guess GW trying to teach him is a good thing :P
You have pretty good English for a Spaniard.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: libertyernie on February 22, 2011, 07:57:32 PM
I've sent KTH messages in French before. I can do pretty good French as long as I have a dictionary and plenty of time to look words up. :)


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Chuckdurnham on February 22, 2011, 08:09:25 PM
Im pretty impressed. How do you get the castle walls to fit so well? Your using alot of 2d models im assuming. Just trial and error or do you have some kind of method?


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Ricky (Br3) on February 22, 2011, 10:08:57 PM
Im pretty impressed. How do you get the castle walls to fit so well? Your using alot of 2d models im assuming. Just trial and error or do you have some kind of method?

Mathematics.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Chuckdurnham on February 22, 2011, 10:40:39 PM
Im pretty impressed. How do you get the castle walls to fit so well? Your using alot of 2d models im assuming. Just trial and error or do you have some kind of method?

Mathematics.
ewww wait really?


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: BlueBrain on February 23, 2011, 02:38:30 AM
yeah, its called geometry...
translations use numbers, so if u know the exact size of each 2D plane ur using...

maths


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Mewtwo2000 on February 23, 2011, 03:09:16 AM
Well, that's what I've used for all my stages except DL64, FD64 and PCM64. In these, I'm using vertexing. If you move every vertex and make vertex from different models fit in the same place, you can make tridimensional shapes.

While the rest of my stages are using cubes, geometry and mathematics for placement, these new stages are a point-by-point build. Accurate, can do any shape, but it's extremely time-consuming.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: DSX8 on February 23, 2011, 03:27:06 AM
ah i see, so thats y ur so good at it O.o


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Chuckdurnham on February 23, 2011, 12:09:47 PM
Mabye Ill look into that. Ive just been using good old 2d models to make new shapes.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: DSX8 on February 23, 2011, 12:12:08 PM
any news on mah stage mate? :af:


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Mewtwo2000 on February 23, 2011, 03:37:15 PM
Not yet. I would need to know something about your stage:

The animations you've used in the stage... Are they from the original name? Are they cut because of you limiting the frame count? If so, could you send me the original animations for every model so I can try to get them entirely and not cut?

By the way, I've been working on my Mario 64 stage again. This time, I've made a video. Enjoy!

http://www.youtube.com/watch?v=twcbUg0Y0qo


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: ✿Zelia✿ on February 23, 2011, 03:40:48 PM
Not yet. I would need to know something about your stage:

The animations you've used in the stage... Are they from the original name? Are they cut because of you limiting the frame count? If so, could you send me the original animations for every model so I can try to get them entirely and not cut?

By the way, I've been working on my Mario 64 stage again. This time, I've made a video. Enjoy!

[url]http://www.youtube.com/watch?v=twcbUg0Y0qo[/url]


Best stage ever!!!


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: ItalianStallion on February 23, 2011, 04:20:45 PM
Stage Builder Blocks and PJ64 for the win.

This looks very much like in Mario 64. Much respect, Mewtwo.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: AGFanProduction on February 23, 2011, 05:58:23 PM
Not yet. I would need to know something about your stage:

The animations you've used in the stage... Are they from the original name? Are they cut because of you limiting the frame count? If so, could you send me the original animations for every model so I can try to get them entirely and not cut?

By the way, I've been working on my Mario 64 stage again. This time, I've made a video. Enjoy!

[url]http://www.youtube.com/watch?v=twcbUg0Y0qo[/url]


Nice stage :D
It looks really nice, btw I was wondering if you are going to make a Melee Peach's Castle Stage?


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Mewtwo2000 on February 23, 2011, 06:01:53 PM
Updated Dream Greens and Fountain of Dreams.

Dream Greens:
 - Fixed no-apples version with wind more than twice during the match
 - Fixed some glitch in the background in both apple and no-apple versions

Fountain of Dreams:
 - Updated with the tree (it was only in P:M and the stage pack)
 - Increased compatibility to match the rest of my newer stages (working on many stages)

@AGFanProduction

Yeah, it's in my planning. It will be made from scratch, nothing from the Mario 64 version will be used in it.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: AGFanProduction on February 23, 2011, 06:07:46 PM
Updated Dream Greens and Fountain of Dreams.

Dream Greens:
 - Fixed no-apples version with wind more than twice during the match
 - Fixed some glitch in the background in both apple and no-apple versions

Fountain of Dreams:
 - Updated with the tree (it was only in P:M and the stage pack)
 - Increased compatibility to match the rest of my newer stages (working on many stages)

@AGFanProduction

Yeah, it's in my planning. It will be made from scratch, nothing from the Mario 64 version will be used in it.

Excellent  :happy:
Good Luck on it Mewtwo  :)


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Beyond on February 23, 2011, 06:19:58 PM
Not yet. I would need to know something about your stage:

The animations you've used in the stage... Are they from the original name? Are they cut because of you limiting the frame count? If so, could you send me the original animations for every model so I can try to get them entirely and not cut?

By the way, I've been working on my Mario 64 stage again. This time, I've made a video. Enjoy!

[url]http://www.youtube.com/watch?v=twcbUg0Y0qo[/url]


There's no f*cking way you "built" that Mewtwo. xD That looks like you imported it straight from the game. Looks great.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: DSX8 on February 23, 2011, 06:22:30 PM
Not yet. I would need to know something about your stage:

The animations you've used in the stage... Are they from the original name? Are they cut because of you limiting the frame count? If so, could you send me the original animations for every model so I can try to get them entirely and not cut?

By the way, I've been working on my Mario 64 stage again. This time, I've made a video. Enjoy!

[url]http://www.youtube.com/watch?v=twcbUg0Y0qo[/url]


nope, i didnt limit the frame count... i had it as 20000, and it only did 10000... so its a bit odd for some reason. but ya sure, ill send u the original brres files for the 2 models. let me get to that real quick matey


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Mewtwo2000 on February 23, 2011, 06:25:18 PM
Not yet. I would need to know something about your stage:

The animations you've used in the stage... Are they from the original name? Are they cut because of you limiting the frame count? If so, could you send me the original animations for every model so I can try to get them entirely and not cut?

By the way, I've been working on my Mario 64 stage again. This time, I've made a video. Enjoy!

[url]http://www.youtube.com/watch?v=twcbUg0Y0qo[/url]


There's no f*cking way you "built" that Mewtwo. xD That looks like you imported it straight from the game. Looks great.


xD

Thanks Beyond  :kdance:

Same to your new Prince of Persia, it looks like an import  :o

And the better thing is that it seems to be a wifi-friendly one, nice on!  :laugh:

Not yet. I would need to know something about your stage:

The animations you've used in the stage... Are they from the original name? Are they cut because of you limiting the frame count? If so, could you send me the original animations for every model so I can try to get them entirely and not cut?

By the way, I've been working on my Mario 64 stage again. This time, I've made a video. Enjoy!

[url]http://www.youtube.com/watch?v=twcbUg0Y0qo[/url]


nope, i didnt limit the frame count... i had it as 20000, and it only did 10000... so its a bit odd for some reason. but ya sure, ill send u the original brres files for the 2 models. let me get to that real quick matey


Ok :P


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: DSX8 on February 23, 2011, 06:30:15 PM
Not yet. I would need to know something about your stage:

The animations you've used in the stage... Are they from the original name? Are they cut because of you limiting the frame count? If so, could you send me the original animations for every model so I can try to get them entirely and not cut?

By the way, I've been working on my Mario 64 stage again. This time, I've made a video. Enjoy!

[url]http://www.youtube.com/watch?v=twcbUg0Y0qo[/url]


nope, i didnt limit the frame count... i had it as 20000, and it only did 10000... so its a bit odd for some reason. but ya sure, ill send u the original brres files for the 2 models. let me get to that real quick matey


Ok :P
[/quote]

mind if i sent the original models also? b4 they were hexed... or hexed?


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: DSX8 on February 23, 2011, 06:49:17 PM
oh i guess i should say i sent u the files xD


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Ricky (Br3) on February 23, 2011, 09:41:11 PM
Mewtwo2000, could ya hex "clone" some faces to me again?


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: KTH on February 24, 2011, 05:05:04 AM
O.0 Wow, amazing. I"m Will put this stage over Mario Bros.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: (gabriel/joao)wojwicz on February 24, 2011, 06:43:35 AM
[url]http://www.youtube.com/watch?v=twcbUg0Y0qo[/url]


Really nice stage! I'm surprised! =O
BTW, why the characters are moving/attacking so fast?


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Puraidou on February 24, 2011, 06:48:39 AM
[url]http://www.youtube.com/watch?v=twcbUg0Y0qo[/url]


Really nice stage! I'm surprised! =O
BTW, why the characters are moving/attacking so fast?
I think because of Project M. Not sure, haven't tried it myself.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Mewtwo2000 on February 24, 2011, 06:57:22 AM
Yeah, that's the reason. The meleeish gameplay in project M makes everything in characters faster.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Puraidou on February 24, 2011, 08:11:07 AM
Yeah, that's the reason. The meleeish gameplay in project M makes everything in characters faster.
Figures :P I prefer Brawl's style over melee though. Except a few moves from some characters. But what am i saying, i prefer overpowered PSA's against each other XD

Anyway enough off-topic from me, back on-topic.

Are you going to release a beta of the stage? I'd like to see how it plays myself :D


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Ricky (Br3) on February 24, 2011, 08:59:13 AM
Could ya? ;D


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Mewtwo2000 on February 24, 2011, 11:55:00 AM
I could, and I may do it, but not yet. I mean, I want to make the whole area, but I can reach a good enough state to share. But I've not reached it yet, the castle is not complete, the visible parts during the match are not complete yet.

Anyway, if I do this, I know that most people with the beta version won't download the completed one, because the beta would be enough. And, personally, I shouldn't care (same downloads, right? O.o), but I prefer people having updated versions of my stages, and I usually see that they aren't. I've seen old versions of stages like Hyrule64 in not-too-old videos, and I really prefer to see them in their best state, not betas.

Well, I'll see what to do with it. After all, if the beta is complete in terms of playing, it's good enough to share, nobody cares if the rest of the area is or isn't really there.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: BlueBrain on February 24, 2011, 11:56:49 AM
just look at actual games, when u go out of bounds, u usally find black or white outta space... xD


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Ricky (Br3) on February 24, 2011, 12:17:48 PM
You got me wrong xD

Mewtwo2000, could ya hex "clone" some faces to me again?

Could ya? ;D


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: BlueBrain on February 24, 2011, 12:32:51 PM
i think everybody got u wrong... XD


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Mewtwo2000 on February 24, 2011, 12:46:30 PM
xD

Yeah, I can. Anyway,  it's an easy process you should learn.

Are you familiar with dasdonkey box v1?


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Ricky (Br3) on February 24, 2011, 01:05:48 PM
Kinda. Well, at least more that with hex editors.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Mewtwo2000 on February 24, 2011, 01:18:56 PM
Kinda. Well, at least more that with hex editors.

Then, you only need to extract the vertexed face, generate the DDV.3ds file, and re-insert it in the different offsets for the other faces.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: BlueBrain on February 24, 2011, 01:31:18 PM
dont forget to import and export in 3ds max, otherwise u'll get a polygon explosion in brawlbox...


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Mewtwo2000 on February 24, 2011, 01:52:49 PM
That's only happening with the latest version of dasdonkey v1.

The original one (the anim8or one) has not this problem.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Ricky (Br3) on February 24, 2011, 02:03:43 PM
Can you send me a link to that one, Mewtwo?


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Mewtwo2000 on February 24, 2011, 02:17:36 PM
If I'm not mistaken, this is the link to that version:

http://www.mediafire.com/download.php?zm342jjzzmv

I posted it sometime in the helping forum, it has 171 downloads right now O.o


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: RuKeN on February 24, 2011, 02:27:10 PM
lol que buena stage mewtwo!

the world needs more!


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: BlueBrain on February 24, 2011, 03:17:28 PM
oh, didnt know that cuz i cant run anim8or, so i didnt use the older one...


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: DSX8 on February 24, 2011, 03:41:11 PM
any luck mewtwo??  ^^U


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Mewtwo2000 on February 24, 2011, 08:30:31 PM
The animations are definitely over at frame 10000. So, I will need to finish them myself...

But I can't do this until I get to the university next monday, cause my computer is too slow to see animations like this in a decent way...

By the way, I'm leaving to be with my girl again. Back next monday.

About the mario stage, I've made some progress, I have a nice waterfall now. I'll post pictures (or maybe a newer video) when I get back next week.

Have a nice weekend ^^U


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: DSX8 on February 24, 2011, 08:44:39 PM
The animations are definitely over at frame 10000. So, I will need to finish them myself...

But I can't do this until I get to the university next monday, cause my computer is too slow to see animations like this in a decent way...

By the way, I'm leaving to be with my girl again. Back next monday.

About the mario stage, I've made some progress, I have a nice waterfall now. I'll post pictures (or maybe a newer video) when I get back next week.

Have a nice weekend ^^U

ah aight... well ill look forward to monday then for any updates and ur latest mario stage video!!!


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: AlexFlame on February 25, 2011, 09:31:14 PM
Sorry to bother everyone but I just downloaded the Stage Pack 2 but none of them are working. They show up in the stage selection screen but when I try to select them, they do not work. It freezes the Wii. Is there anyway to fix this?

By the way I just copied the stages. I didn't rename them or anything.

Thanks.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: SSJCerious on February 25, 2011, 10:04:03 PM
Sorry to bother everyone but I just downloaded the Stage Pack 2 but none of them are working. They show up in the stage selection screen but when I try to select them, they do not work. It freezes the Wii. Is there anyway to fix this?

By the way I just copied the stages. I didn't rename them or anything.

Thanks.
Are you using riivolution or gecko?
If its riivolution, then you need to edit your .xml. Send it to me via PM and ill do it for you. If its gecko, i dont know what to say.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Chuckdurnham on February 26, 2011, 02:34:57 AM
did you copy the module files as well?


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Naruto200Man on February 26, 2011, 07:23:24 PM
did you copy the module files as well?


Not just that...

1: you have to name the stage you're replacing the current stage with the SAME name that the proper stage names list gives u for that particular stage(the one you're replacing)
2: You have to rename the rel too, I suggest you use the stage switcher tool from wackalpackas video.

Tutorial on rel editing: http://www.youtube.com/watch?v=wq0rGN7m_Ms
Link to download the stage switcher tool: http://www.mediafire.com/?zygvyygmwwy


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: deadname mcredactedface on February 27, 2011, 03:44:31 AM
Sorry to bother everyone but I just downloaded the Stage Pack 2 but none of them are working. They show up in the stage selection screen but when I try to select them, they do not work. It freezes the Wii. Is there anyway to fix this?

By the way I just copied the stages. I didn't rename them or anything.

Thanks.
Are you playing the PAL version?


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Chuckdurnham on February 27, 2011, 01:48:52 PM
did you copy the module files as well?


Not just that...

1: you have to name the stage you're replacing the current stage with the SAME name that the proper stage names list gives u for that particular stage(the one you're replacing)
2: You have to rename the rel too, I suggest you use the stage switcher tool from wackalpackas video.

Tutorial on rel editing: [url]http://www.youtube.com/watch?v=wq0rGN7m_Ms[/url]
Link to download the stage switcher tool: [url]http://www.mediafire.com/?zygvyygmwwy[/url]
They should all be properly named without you having to do it yourself. We are talking about mewtwos custom stage expansion right?


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: ForOhFor Error on February 27, 2011, 04:28:58 PM
Anything with fixing my stage?


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Mewtwo2000 on February 28, 2011, 02:47:02 AM
Not yet, I've been out the whole weekend again ^^U

I'll try it today, or tomorrow. Anyway, all I can do is trying other scenedatas from other stages, or testing the properties of the materials. If you feel like doing it by yourself, you could be fixing it before I get to it O.o


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: ForOhFor Error on February 28, 2011, 04:22:42 AM
Well, as far as I can tell it's not scenedata (characters aren't affected).
One of the models is probably corrupted.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Mewtwo2000 on February 28, 2011, 04:59:12 AM
That's not exactly this way. Characters will always play fine. The problem with scenedata, if the problem was that, is that a scenedata has lights for certain models, and a stage may have models that are not prepared for that light set. Any scenedata is prepared for characters, so characters are always ok.

Anyway, it could be something with the model. But not corruption. If it's ported, you're not granted it's working the way you want it to work in brawl. Some models work great. Others, are just bad. The base model for FoD is bad, it's always the same no matter the lights I use. Also, when there are too many models in the same modeldata, it turns unshaded. Fortunately, it looks just fine in the stage. Your models may be similar and need some fix.

I'll test all of this later today



Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: ✿Zelia✿ on February 28, 2011, 06:19:14 AM
Welcome back, Mewtwo2000


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: AlexFlame on February 28, 2011, 08:23:11 AM
Are you playing the PAL version?

No its USA (NTSC).

did you copy the module files as well?

Yes I did. Its in the correct file.
did you copy the module files as well?


Not just that...

1: you have to name the stage you're replacing the current stage with the SAME name that the proper stage names list gives u for that particular stage(the one you're replacing)
2: You have to rename the rel too, I suggest you use the stage switcher tool from wackalpackas video.

Tutorial on rel editing: [url]http://www.youtube.com/watch?v=wq0rGN7m_Ms[/url]
Link to download the stage switcher tool: [url]http://www.mediafire.com/?zygvyygmwwy[/url]
They should all be properly named without you having to do it yourself. We are talking about mewtwos custom stage expansion right?

Yeah Its Stage Pack 2. (The one with HeartGold Final Destination and SoulSilver Destination.) The stages and .rel files are named STGCUSTOM01, STGCUSTOM0D and so on.

Sorry to bother everyone but I just downloaded the Stage Pack 2 but none of them are working. They show up in the stage selection screen but when I try to select them, they do not work. It freezes the Wii. Is there anyway to fix this?

By the way I just copied the stages. I didn't rename them or anything.

Thanks.

Are you using riivolution or gecko?
If its riivolution, then you need to edit your .xml. Send it to me via PM and ill do it for you. If its gecko, i dont know what to say.


Well uh...Its actually USB Loader. I have the disc but I just installed the game to the hard drive and use the cheats without the disc. Gecko never worked for me. But I have Riivolution. Should I still send it to you?


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Mewtwo2000 on February 28, 2011, 08:37:17 AM
I am an USB user too. If you've always been loading files flawlessly, this should be working.

Also, the codes work, you're having the icons in the correct place.

So, if no stage of them is working, first question would be: Is every other stage working? Are replacements for normal stages working?

If they are, then something's wrong with the modules. The folder is called module, and it's in pf. Not modules, not in the stage folder.

Only that thing can be wrong, the modules. It freezes because it doesn't load them. The stages are there, and they do work.

If normal replacements don't work, or freeze, then the problem is somewhere else.

I can't think of anything else, only the rel files and the stages (obviously) are needed to make those stages work.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: AlexFlame on February 28, 2011, 08:46:01 AM
I am an USB user too. If you've always been loading files flawlessly, this should be working.
Oh! That's cool, I didn't know that.

Quote
So, if no stage of them is working, first question would be: Is every other stage working? Are replacements for normal stages working?
Replacements for normal stages? Do you mean like if I click on the Mario Bros. Stage I get the Konoha Stage instead? Like that? If so then yes. Every other stage works.
Also, the codes work, you're having the icons in the correct place.

Quote
If normal replacements don't work, or freeze, then the problem is somewhere else.

I can't think of anything else, only the rel files and the stages (obviously) are needed to make those stages work.
Icons are there. Normal Replacements work.
Quote
If they are, then something's wrong with the modules. The folder is called module, and it's in pf. Not modules, not in the stage folder.
Whoops! I meant the pf folder. Sorry!

Quote
Only that thing can be wrong, the modules. It freezes because it doesn't load them. The stages are there, and they do work.
Yeah the stages are there.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Mewtwo2000 on February 28, 2011, 09:23:59 AM
So, your rel files are in pf/module?

If they're there, then I don't understand why they don't work... >_<


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: AlexFlame on February 28, 2011, 09:34:30 AM
So, your rel files are in pf/module?

If they're there, then I don't understand why they don't work... >_<

I'm just as confused. Sorry about this. I'm really new to all of this. All I know is that when I press on the stage, it says loading (or something like that...) and then it goes on silent freeze (Not the long beeeep noise).

Question:
If there are two of the same stages at once (Ex. Alive Rayquaza's Lake, Temple of Time, Ganon's Tower), would that cause the rest of the Stage Pack to freeze?

Also, my GCT file exceeds 256 lines. Would that cause the stages to freeze as well?


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Mewtwo2000 on February 28, 2011, 10:24:28 AM
1- Having multiple instances of a stage in the slots is irrelevant, you could have 20 ganon towers if you wanted to.
2- If the code is working (icons are showing), I'm supposing that your USB loader works with long ocarina codes (big gct files), so it shouldn't be that either. Anyway, make sure you're using a loader that is compatible with these kind of gct files. Mine is USB Loader CFG, and I need a small txt file in the root of the SD card to make long codes work, just like in GeckoOs.

If nothing of this is still working, I'll need to see your files, either via screenshot or via packaging all your pf folder in a rar/zip file.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: AlexFlame on February 28, 2011, 10:30:17 AM
1- Having multiple instances of a stage in the slots is irrelevant, you could have 20 ganon towers if you wanted to.
2- If the code is working (icons are showing), I'm supposing that your USB loader works with long ocarina codes (big gct files), so it shouldn't be that either. Anyway, make sure you're using a loader that is compatible with these kind of gct files. Mine is USB Loader CFG, and I need a small txt file in the root of the SD card to make long codes work, just like in GeckoOs.
Hmm...guess the code works. I really have no idea what kind of USB Loader I have and I can't check right now since I'm not at home. I'll check for it later.

Quote
If nothing of this is still working, I'll need to see your files, either via screenshot or via packaging all your pf folder in a rar/zip file.
All right then. Do you just need to see a screenshot of the pf folder? Are there any other folders you need to see? I don't know how to send you a rar/zip file.

One more thing...whats a common5 file? I have a common3 file and I'm wondering if that causes any problems. The common3 file came with Brawl+.

Thanks again for all of this!

EDIT: Here is a screenshot:
(https://xez7sa.bay.livefilestore.com/y1puw8VRB__BVx5JXixd24VELj05-l1lNyggaFBxm2Kh7fHu0BOZDeQ-g-4wQF44Mm0d1oy3OEkA_C-m1DHVMflwthAi8RlwHHZ/module.JPG?psid=1)


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Oshtoby on February 28, 2011, 01:42:09 PM
The base model for FoD is bad, it's always the same no matter the lights I use.
I can fix this on any model. It's a matter of changing the shader (it's a piece in the .MDL0 that defines how the model is effected by light). I've edited them before. It's easy if you know what you're doing. If you'd like, I can make it react to light like a normal Brawl model for you.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Mewtwo2000 on February 28, 2011, 01:52:19 PM
Well, I don't really dislike the way it is right now, so if it's too much work for you, it's not necessary. Thanks for the offer, and for the info anyway ;)


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Oshtoby on February 28, 2011, 01:55:52 PM
Well, I don't really dislike the way it is right now, so if it's too much work for you, it's not necessary. Thanks for the offer, and for the info anyway ;)
Nah, I'll do it for you. I want this to be as PERFECT as possible. PM your most recent version over to me, and I'll send it back tonight.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Mewtwo2000 on February 28, 2011, 02:04:09 PM
The model is unchanged, just get the one in the vault then :P


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: DSX8 on February 28, 2011, 04:35:31 PM
welcome back mewtwo! (even tho im like probably a day late saying it since its tuesday there for u now i think o.o')

anyways, if u wouldnt mind, i could rescale FoD and FD Melee to brawl size and put them in the vault with credit towards u ^^U

also... how's M64 stage coming along? (and mine also xP )


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Mewtwo2000 on February 28, 2011, 05:13:27 PM
Rescale FoD? I can do that myself if needed O.o

Do whatever you want with Melee FD, or ask GW, cause that's not my stage. But FoD is, and I don't think a new vault entry for a simple resize is needed.


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: moleman915 on February 28, 2011, 05:14:58 PM
Speaking of FoD, do you have any plans you are going to do with it any time soon?


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: DSX8 on February 28, 2011, 05:17:45 PM
Rescale FoD? I can do that myself if needed O.o

Do whatever you want with Melee FD, or ask GW, cause that's not my stage. But FoD is, and I don't think a new vault entry for a simple resize is needed.
ah aight xD   well ill go ask GW since i kno him on msn once he gets online xP.

but anyways... how's my stage coming?


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: Mewtwo2000 on February 28, 2011, 05:23:42 PM
Speaking of FoD, do you have any plans you are going to do with it any time soon?

Next are columns, with the spinning rings. And when done, those star/sun shapes in the right side. And the rest of the background elements. Some small texture fixes, and a new release with all of this ^^U

Rescale FoD? I can do that myself if needed O.o

Do whatever you want with Melee FD, or ask GW, cause that's not my stage. But FoD is, and I don't think a new vault entry for a simple resize is needed.
ah aight xD   well ill go ask GW since i kno him on msn once he gets online xP.

but anyways... how's my stage coming?

It's getting a little hard to me to get time in a good computer. I had some homework to do today and I wasn't able to hack anything. And tomorrow is the day with more classes in the week, so I don't expect to be much free either... Also, my girlfriend got hurt and this wednesday, the day I have less classes, I may be helping her writing her notes for studying for an exam. So, I don't know when I'll be really able to animate your stage properly...


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: DSX8 on February 28, 2011, 05:27:12 PM
oh damn... quite a complicated week i see... must be hectic.. i kno for a fact i couldnt handle all of that pressure x-x


Title: Re: Mewtwo2000's [New Peach Castle pictures] (22 feb 2011)
Post by: ForOhFor Error on February 28, 2011, 07:12:47 PM
Well, I managed to fix the darkening problem by using Flag6 of Materials1 (or, if Tcll's reading this, shaders).
However, the background behind the fighting area is still completely whited out >.>


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: KTH on March 01, 2011, 10:48:42 AM
What new?


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: ItalianStallion on March 01, 2011, 03:38:06 PM
Mewtwo, the title of your thread speaks the damn truth. Take it easy man, you will find time to finish your stages plus more.

Remember, life and wifey are more important than hacking.

By the way, what are the other ideas you're thinking of? ;o


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: RuKeN on March 01, 2011, 04:16:48 PM
Kongo Jungle 64


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Mewtwo2000 on March 02, 2011, 03:11:53 AM
xD

As ruken said, KJ64 is one of them, but there many more I've not listed yet. Mostly N64 stages, from Mario64, Zelda64, Starfox64 and Pokemon Stadium 1 & 2.

By the way, wifey seems to be really bad... -_-

She made a bad move or something, and she isn't able to move her shoulder at all. We're really worried about it.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Puraidou on March 02, 2011, 03:19:56 AM
By the way, wifey seems to be really bad... -_-

She made a bad move or something, and she isn't able to move her shoulder at all. We're really worried about it.
Oy O_o" Hope it's nothing serious. Is it like dislocated or something else?


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Mewtwo2000 on March 02, 2011, 03:23:23 AM
She says it could be something called luxation, subluxation, or something like that.

She thinks it could have no solution. She's really scared...

She'll visit the doctor today again (she already did last monday)


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Puraidou on March 02, 2011, 03:33:50 AM
Isn't Luxation a complete dislocation of a joint? Cause that would be bad in a way. But there should be a solution. I'm pretty sure about that. Although i can't blame her for being scared though.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: ItalianStallion on March 02, 2011, 03:41:05 AM
Oh no man, sorry to hear about wifey, but don't worry, she's gonna be fine bro!

This is a good time for you to spend time with her, it will mean a lot to her I'm sure ;)

Back on topic, I'm excited to hear you making stages from N64 games. We have plently of good Zelda stages thanks to you, and me and Link40 are working on some temple.

I'd love to see some Starfox 64 stages from you and also Pokemon Stadium 1 & 2 as well.

Which one do you have in mind?


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: RuKeN on March 02, 2011, 04:12:52 AM
Pues si lo que quieres es meter escenarios de otros games te digo

Ganon's Tower(haciendo que finalmente se quiten todos los bloques de los lados y quede solo jugable la parte del centro, eso seria super ultra mega epic win)

La cámara esa de los dioses de OoT creo que era Sacred Chamber

Templo del agua de OoT, se pelearia en uno de los pisos, seria vastante larga pero epica

Escenario de Batalla Vs Volvalgia, aunque si quieres hacerlo realmente epic win, podrias hacer algo asi como transformaciones estilo a lo del castle siege, y se vayan pasando por los escenarios de batalla de OoT(solo a partir de cuando te haces mayor) seria el escenarios Vs Phantom Ganom, Vs Volvagia, Vs la aneba esa rara del agua, Vs Congo Bongo, Vs las brujas esas que no me acuerdo ahora de sus nombres(katore o karore se llamaba una creo), no incluyas la del ganon tower, esa la dejaria aparte, pero esta stage te llevaria un currazo, tambien quedaria bien que saliesen los jefes detras(o link luchando contra ellos)

El escenario de batalla de Mario Vs Bowser del mario 64

El escenario de batalla de Mario Vs El Rey Bomb-Omb del mario 64

El escenario de batalla de Mario vs Bowsy de NSMB Wii(pero sin las paredes claro)

El escenario que hay de Bowser castle(del mario kart Wii) pero que sea un poco mas atras(sin el agujero que hay en medio del terreno de combate)

El edificio de la primera mision de Perfect Dark(se jugaria en el tejado)

Hacer una especia de tunel vertical, bastante ancho(como para no darte con las paredes sino que hayan blastlines) y una plataforma en medio que vaya bajando, y al rededor se vayan viendo el movimiento de lasers rojos, asi sacarias una stage de Golden Eye de la 64

Busca alguna nave de starfox en la que se pudiese luchar bien encima de ella(esque asi se irian consiguiendo por lo menos un escenario jugable de cada saga) o el templo ese del star fox adventure(ese que esta en medio de la jungla)

haz la del falcon flyer del tunel (esa que es el escenario de batalla vs meta ridley en brawl) y ponle efectos de fuego, explosiones y demas y cambia el falcon flyer por la nave de c.falcon asi harias uno de los levels de F-Zero GX de GC

Podrias hacer algun escenario de batalla del sonic adventure, por ejemplo el del boss 2 que se ve de fondo el taller de tails(y podrias añadirle el avion ahi aparcado y que salga tails hay arreglandolo)

El altar donde esta la master esmerald(y que salga knuckles al lado de la master emerald)

Tranformas la nave de Metaknight en el egg carrier

si se me ocurre algo mas te lo digo


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Ricky (Br3) on March 02, 2011, 07:58:28 AM
Dude. He said he has too many ideas for little time, and you come with THIS ^

Are you nuts? :srs:

Well, I suggest you learn stage hackin', because you surely have the ideas for it.

Escenario de Batalla Vs Volvalgia, aunque si quieres hacerlo realmente epic win, podrias hacer algo asi como transformaciones estilo a lo del castle siege, y se vayan pasando por los escenarios de batalla de OoT(solo a partir de cuando te haces mayor) seria el escenarios Vs Phantom Ganom, Vs Volvagia, Vs la aneba esa rara del agua, Vs Congo Bongo, Vs las brujas esas que no me acuerdo ahora de sus nombres(katore o karore se llamaba una creo), no incluyas la del ganon tower, esa la dejaria aparte, pero esta stage te llevaria un currazo, tambien quedaria bien que saliesen los jefes detras(o link luchando contra ellos)

You've got to be f*cking kidding me... :>.>palm:

As a stage hacker myself, I'd say you have NO idea of what you're asking.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Puraidou on March 02, 2011, 08:02:47 AM
Dude. He said he has too many ideas for little time, and you come with THIS ^
Are you nuts? :srs:
Can you explain what he said cause i only got the names out from characters and stages and games but that's it.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Mewtwo2000 on March 02, 2011, 08:12:18 AM
@Ruken O te refieres a las paredes, o no has jugado mucho a Ganon's Tower. Desde el principio la version original funciona como dices. No caen todos los bloques del escenario, pero si los que puedes pisar, de manera que solo queda el centro despues de la ultima caida de bloques.

Ademas, no estoy buscando ideas, al contrario, tengo demasiadas para mi poco tiempo O.o

Y bueno, si te paseas un poco por aqui, veras que el templo del agua lo esta haciendo, y ademas muy bien, italianstallion. De las que has dicho de zelda tengo pensadas la de Sages Chamber, Phantom Ganon y la de Twinrova, aunque como escenarios separados. Y tengo pendiente una estilo castle seige con Hyrule64-Temple of Time-Ganon's Tower.

Mario vs Bowser (la batalla final que se transforma en estrella) tambien la tengo planeada.

Lo del escenario de Mario Kart no seria un reto para mi, es muy facil de hacer.

Del Perfect Dark habia pensado tambien en el primer escenario, pero en las oficinas y no en el tejado. Ya vere.

De goldeneye ya tengo una, y tengo pensada otra. Pero no de ese estilo ^^U

Mi idea de starfox es sobre una nave, y ya la tengo concebida. Pero seria el escenario mas complejo que he ideado hasta ahora, no se si me saldria como quiero.

Erm... en fin, tu me das ideas, pero ese no es mi problema. El problema es que ideas tengo, mas de 20, y tiempo para hacerlas poquisimo. En ocasiones tengo que ayudar a otros, tengo cosas que hacer relacionadas con los estudios, y una novia con la que estar en gran parte de mi tiempo libre.

@Italian I have more than 1 stage planned from Starfox, all what I can say for now is that, the difficult one is set in Venom.

@Pride Well, doctor said it's a tendonitis. Said the same last monday. She needs to not move it until it gets better. About Ruken, he just gave me some ideas, like having a ganon's tower in which all the blocks fall and the only place to play is the center (it's already like this), some final bosses from zelda... Well, there's a translator in google... ^^U xD


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Puraidou on March 02, 2011, 08:20:00 AM
@Pride Well, doctor said it's a tendonitis. Said the same last monday. She needs to not move it until it gets better. About Ruken, he just gave me some ideas, like having a ganon's tower in which all the blocks fall and the only place to play is the center (it's already like this), some final bosses from zelda... Well, there's a translator in google... ^^U xD
Google's translator sucks big time xD But i get the idea from what you mean.

Tendonitis? Sounds like she won't be allowed to do anything with her arm for a while then.
It must hurt her arm O_o


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Ricky (Br3) on March 02, 2011, 08:20:34 AM
It'd be a pain to translate it myself so I just throwed it out on Google Translate and corrected a little:

" So if you want to put other games scenarios I tell you

Ganon's Tower (eventually removing all the blocks on the sides and is only playable part of the center, that would be super ultra mega epic win)

The chamber of the gods that I think in OoT was Sacred Chamber

OoT Water Temple, would fight in one of the floors, would be very large but epic

Battle Vs Volvalgia scenario, but if you want to do really epic win, you could do something like Castle Siege style changes, and go through the battlefields of OoT (just from when you get older) would be the Phantom Vs Ganom scenarios, Vs Volvagia, Vs the water amoeba, Vs Congo Bongo, Vs Witches such that now I can not remember their names (Karora or Katoro was called one of them), do not include the Ganon's tower, that'd be left apart, but stage would take you a currazo, would also be good to have the leaders behind (or link fighting them)

The battle scene of Mario Vs Bowser of Mario 64

The battle scene of Mario Vs The King Bomb-Omb of mario 64

The battle scene of Bowsy vs Mario of NSMB Wii (but without the walls, of course)

The scenario is Bowser's castle (from Mario Kart Wii) but is a bit further back (without the hole in the middle of the field of combat)

The building of the first mission of Perfect Dark (it would play on the roof)

Make a sort of vertical tunnel, wide enough (so as not to hit the walls but have blastlines) and a platform in the middle goes down, and go around seeing the movement of red lasers, so would you take a stage of Golden Eye of the 64

Find some starfox ship on which he could fight well above it (so it would go getting at least one playable scenario of each series) or the temple that the Star Fox Adventures (that which is in the middle of the jungle)

Take the falcon flyer of the tunnel (this is the scene of battle vs meta ridley in brawl) and put fire effects, explosions and other and change the falcon flyer to c.falcon's ship would make it one of the Levels of F GC-Zero GX

Could you make any battle scenario sonic adventure, such as the boss 2 which is the background of the workshop tails (and could add the plane parked there and leave tails are fixed)

The altar where is the master emerald (and knuckles out next to the master emerald)

Transform the MetaKnight ship into the egg carrier

if I think of something else I tell you"


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Puraidou on March 02, 2011, 08:24:31 AM
^Ah so i did understand more of the text then i thought i did. Well seeing that M2000 has enough idea's these can go into an archive! XD


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Ricky (Br3) on March 02, 2011, 08:26:57 AM
Even I am surprised I could read it all xD


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Chuckdurnham on March 02, 2011, 09:01:30 AM
Im curious as to what starfox level mewtwo would have/ might do in the future. The train level would be pretty sweet.

I was thinking about doing the 2nd battle with bowser in mario 64 as my first mapping project and have it like rock back in forth when bowser jumps on it. But that might be too hard.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Wulfbang Meow on March 02, 2011, 09:17:57 AM
It'd be a pain to translate it myself so I just throwed it out on Google Translate and corrected a little:
" So if you want to put other games scenarios I tell you

Ganon's Tower (eventually removing all the blocks on the sides and is only playable part of the center, that would be super ultra mega epic win)

The chamber of the gods that I think in OoT was Sacred Chamber

OoT Water Temple, would fight in one of the floors, would be very large but epic

Battle Vs Volvalgia scenario, but if you want to do really epic win, you could do something like Castle Siege style changes, and go through the battlefields of OoT (just from when you get older) would be the Phantom Vs Ganom scenarios, Vs Volvagia, Vs the water amoeba, Vs Congo Bongo, Vs Witches such that now I can not remember their names (Karora or Katoro was called one of them), do not include the Ganon's tower, that'd be left apart, but stage would take you a currazo, would also be good to have the leaders behind (or link fighting them)

The battle scene of Mario Vs Bowser of Mario 64

The battle scene of Mario Vs The King Bomb-Omb of mario 64

The battle scene of Bowsy vs Mario of NSMB Wii (but without the walls, of course)

The scenario is Bowser's castle (from Mario Kart Wii) but is a bit further back (without the hole in the middle of the field of combat)

The building of the first mission of Perfect Dark (it would play on the roof)

Make a sort of vertical tunnel, wide enough (so as not to hit the walls but have blastlines) and a platform in the middle goes down, and go around seeing the movement of red lasers, so would you take a stage of Golden Eye of the 64

Find some starfox ship on which he could fight well above it (so it would go getting at least one playable scenario of each series) or the temple that the Star Fox Adventures (that which is in the middle of the jungle)

Take the falcon flyer of the tunnel (this is the scene of battle vs meta ridley in brawl) and put fire effects, explosions and other and change the falcon flyer to c.falcon's ship would make it one of the Levels of F GC-Zero GX

Could you make any battle scenario sonic adventure, such as the boss 2 which is the background of the workshop tails (and could add the plane parked there and leave tails are fixed)

The altar where is the master emerald (and knuckles out next to the master emerald)

Transform the MetaKnight ship into the egg carrier

if I think of something else I tell you"

that is a LOT of ideas XD

the boss shifting one... yeah that one seems almost impossibly hard. too many models and settings to come up with.. not to mention figuring out how to shift from 5 stages instead of 3.. now THAT would be some sort of stage hacking miracle XD  even though mewtwo seems to perform miracles with EVERY STAGE! XD

i can tell you one thing though.. not to spoil anything, but for one of those ideas itallian has got a nice surprise for you! ;D

i also like the sound of a starfox adventures stage, perhaps general scale's battleship?

i might just make that one myself! xD

oh and thank you for the translation br3compactor, that was a LOT of words i couldnt read in the slightest :af2:


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Puraidou on March 02, 2011, 11:31:00 AM
general scale's battleship?
I dare say, Scales doesn't get enough love for his part in Star Fox Adventures. :srs:
Make it and i will love you forever xD


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: BlueBrain on March 02, 2011, 02:05:39 PM
the boss shifting could be possible as long as u dont surpass 3 stages, and just REPLACE castle siege...


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Mewtwo2000 on March 02, 2011, 02:54:55 PM
The boss shifting could be done even without using castle seige... It would be just being smart with bone names, and use not much textures, so the filesize doesn't get too increased.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: ItalianStallion on March 02, 2011, 02:59:52 PM
The boss shifting could be done even without using castle seige... It would be just being smart with bone names, and use not much textures, so the filesize doesn't get too increased.

That sounds epic, and you could deff pull it off.

Like the title says man.

Well whatever you do, I look forward to it, you sexy psychic cat!


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: RuKeN on March 02, 2011, 04:27:08 PM
mewtwo, necesitas aclararte las ideas, en mi opinion, 1º haz stages que te gusten de otros smashes(eso que me dijistes de que te gustaria meter peach castle de melee) 2º coje todas las ideas que tengas y haz un ranking, y empiezas hacer de la que te parece mejor idea a la que te parezca peor


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Mewtwo2000 on March 02, 2011, 05:17:51 PM
Si hiciera eso, lo mejor vendria primero, y luego iria decayendo.

Yo las hago segun me vienen y segun me apetecen. A veces cuelo proyectos menores entre proyectos que considero mas importantes.

Me gusta ser imprevisible xD


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: ItalianStallion on March 02, 2011, 05:29:49 PM
A mi me gusta el pollo, tu imprevisibiladad, tambien la gente que busca traductores en Google para saber de que mierda estamos hablando ;o


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Ricky (Br3) on March 02, 2011, 06:03:31 PM
^ lol


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Wulfbang Meow on March 02, 2011, 06:06:43 PM
QUE!!

NO COMPREHENDO!!!

POR QUEEEEE!?!?!?!?


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: ItalianStallion on March 02, 2011, 06:08:09 PM
^ lol

lol you probably understood that, you Brazilian kitten you.

They are very similar languages in fact, same with Italian. All come from Latin.

QUE!!

NO COMPREHENDO!!!

POR QUEEEEE!?!?!?!?

Silencio, lobinho.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: ✿Zelia✿ on March 02, 2011, 06:10:35 PM
So let me guess most of you are using google translator


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: ForOhFor Error on March 02, 2011, 06:47:02 PM
About my stage's problem:
Do you think using SSE scene data would fix the white-out problem?
I defiantly have the needed texture...

Fixed, but a fog problem cropped up - please check your PMs

Quote
I like chicken, your unpredictability, and also people that search for translators on Google to find out what the hell (can also be read as what the f**k) we're talking about
Lol. Thanks, Google! I can read what the hell people are saying, thanks to your slightly inaccurate translator!


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Ricky (Br3) on March 02, 2011, 07:15:19 PM
This thread is becoming insanely funny.

QUE!!

NO COMPREHENDO!!!

POR QUEEEEE!?!?!?!?


^lol 2

lol you probably understood that, you Brazilian kitten you.

They are very similar languages in fact, same with Italian. All come from Latin.


Yeah, I can read Portuguese and English. Also Spanish and Italian decently. Actually I've learned a lot of Italian by playing Pokémon Verde Foglia. :af:
A friend of mine had it.

Silencio, lobinho.


Estou começando a achar que você é poliglota. (http://en.wikipedia.org/wiki/Polyglot_(person))


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: renkaken on March 02, 2011, 08:02:37 PM
Que mala noticia sobre tu novia/esposa espero que pronto se recupere
también mewtwo
(http://puu.sh/16wh)
Alguna noticia de esto  :)
Creo que nadie comprende de que estamos hablando
lol
So let me guess most of you are using google translator

No no lo estamos haciendo


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Enigmatic on March 02, 2011, 08:46:04 PM
My Spanish isn't very good. I'm in Spanish 2 in school, but I can't really speak it that well. I can kinda get the gist of something in spanish if it is written though, but sometimes not even that.

Hope your gf gets better man.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Ricky (Br3) on March 02, 2011, 08:52:12 PM
About my stage's problem:
Do you think using SSE scene data would fix the white-out problem?
I defiantly have the needed texture...

Fixed, but a fog problem cropped up - please check your PMs

You can remove/edit fogs with the latest Brawlbox modset.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: ForOhFor Error on March 02, 2011, 08:52:51 PM
Read the wikipedia page on Tendinitis. Sounds like the best initial treatment is "RICE":
Quote
Rest, Ice, Compress, and Elevate. Resting assists in the prevention of further damage to the tendon. Ice is effective at alleviating pain, limiting excessive swelling, and stimulating blood flow after the fact. Compression and elevation both function similarly to ice in their ability to limit excessive, unnecessary inflammation.
Anyway, I hope she gets better.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: ✿Zelia✿ on March 02, 2011, 09:00:36 PM
Mewtwo2000, i have a problem with putting Facility over Shadow Moses Island


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: ItalianStallion on March 03, 2011, 12:13:07 AM
Mewtwo2000, i have a problem with putting Facility over Shadow Moses Island

What problem do you have? I've had it over Shadow Moses Island ever since it came out, til today and no problems at all.

You do have a rel file for it right?


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: ✿Zelia✿ on March 03, 2011, 12:16:49 AM
Mewtwo2000, i have a problem with putting Facility over Shadow Moses Island

What problem do you have? I've had it over Shadow Moses Island ever since it came out, til today and no problems at all.

You do have a rel file for it right?

Yeah i made a stfinal.rel for it and i click on the stage and it was all black with one breakble wall


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: ItalianStallion on March 03, 2011, 12:23:54 AM
If you want it over Shadow Moses Island you need a st_metalgear.rel not a st_final.rel

Here:

http://www.mediafire.com/?pz8behflxe3tc58


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: ✿Zelia✿ on March 03, 2011, 12:27:39 AM
If you want it over Shadow Moses Island you need a st_metalgear.rel not a st_final.rel

Here:

[url]http://www.mediafire.com/?pz8behflxe3tc58[/url]


I made a st_final.rel into a st_metalgear.rel and thats what it came up with all black stage with one breakble wall, i could try it again and see if it comes up with the same results

Edit: It works now




Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: ItalianStallion on March 03, 2011, 12:43:58 AM
If you want it over Shadow Moses Island you need a st_metalgear.rel not a st_final.rel

Here:

[url]http://www.mediafire.com/?pz8behflxe3tc58[/url]


I made a st_final.rel into a st_metalgear.rel and thats what it came up with all black stage with one breakble wall, i could try it again and see if it comes up with the same results

Edit: It works now




;)


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: ✿Zelia✿ on March 03, 2011, 12:52:18 AM
If you want it over Shadow Moses Island you need a st_metalgear.rel not a st_final.rel

Here:

[url]http://www.mediafire.com/?pz8behflxe3tc58[/url]


I made a st_final.rel into a st_metalgear.rel and thats what it came up with all black stage with one breakble wall, i could try it again and see if it comes up with the same results

Edit: It works now




;)


I just made three copys of the stage file and named them STGMETALGEAR_00, 01, 02

and i added some songs from goldeneye(N64/Wii) into vault today


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: RuKeN on March 03, 2011, 01:28:12 AM
pero mewtwo no se trata de que primero subas y luego bajes

mira te explico, las stages de 64 y melee que tengas pensadas hacer no tienes que darles vueltas

despueskuando vayas a empezar ha hacer escenarios propios se te habran ocurrido un monton de ideas nuevas, conforme vayas haciendo los mejores se te iran ocurriendo ideas mejores

asi, sin darte cuenta, aumentaras notablemente la calidad, xk digamos que no te tomas el doble de tiempo pensandolo

por cierto, cambiate el nick a Mewtwo3000


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Mewtwo2000 on March 03, 2011, 05:00:48 AM
Que mala noticia sobre tu novia/esposa espero que pronto se recupere
también mewtwo
([url]http://puu.sh/16wh[/url])
Alguna noticia de esto  :)
Creo que nadie comprende de que estamos hablando
lol


Gracias :)

El escenario nocturno de rayquaza de momento esta pausado, por ahora estoy haciendo Peach's Castle Mario 64, y seguramente hare otros escenarios antes que este. Todo lo que puedo decir es que no esta cancelado, y que los pokemon seran completamente distintos a la version diurna.


Read the wikipedia page on Tendinitis. Sounds like the best initial treatment is "RICE":
Quote
Rest, Ice, Compress, and Elevate. Resting assists in the prevention of further damage to the tendon. Ice is effective at alleviating pain, limiting excessive swelling, and stimulating blood flow after the fact. Compression and elevation both function similarly to ice in their ability to limit excessive, unnecessary inflammation.

Anyway, I hope she gets better.


I'll tell her, thanks :)

I just made three copys of the stage file and named them STGMETALGEAR_00, 01, 02

and i added some songs from goldeneye(N64/Wii) into vault today


You may be interested in using Felicity (Perfect Dark version of Facility) as one of the 3 versions of the Shadow Moses stage.

pero mewtwo no se trata de que primero subas y luego bajes

mira te explico, las stages de 64 y melee que tengas pensadas hacer no tienes que darles vueltas

despueskuando vayas a empezar ha hacer escenarios propios se te habran ocurrido un monton de ideas nuevas, conforme vayas haciendo los mejores se te iran ocurriendo ideas mejores

asi, sin darte cuenta, aumentaras notablemente la calidad, xk digamos que no te tomas el doble de tiempo pensandolo

por cierto, cambiate el nick a Mewtwo3000


Erm... en realidad eso es exactamente lo que hago...

A las de 64 y melee les doy vueltas a como hacer las cosas, que modelos usar, que tecnicas de animacion, etc.

Y los escenarios propios los hago segun me apetece, a veces tengo una idea y me pongo a hacerla enseguida (templo del tiempo y torre de ganondorf son ejemplos), y otras las voy retrasando, aplazando, y a veces retomandolas de tiempo atras. Creo que ya voy aumentando la calidad, y no me tomo tiempo pensando nada. Digamos que las ideas me vienen solas en mis trayectos de una hora desde casa a universidad y viceversa, y que tengo tantas que no me da tiempo a llevarlas a cabo. Eso es lo que expreso en el titulo del thread. No tengo problemas de organizacion, sino de tiempo.

Por hacer un simil, si yo construyo 3 coches por semana, y solo vendo 1 por semana, los coches se me acumulan y me desespero porque los quiero vender, y cada vez tengo mas. Pero no quiero dejar de contruir coches, porque cada coche es distinto. Y es posible que un coche se quede en el escaparate durante mucho tiempo, mientras que otros coches se venden mas rapidamente.

Y mi nick es mi nick, por que deberia cambiarlo? O.o


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (01 mar 2011)
Post by: Chuckdurnham on March 03, 2011, 05:02:33 AM
^ i totally understood erm.
Everything else.
 no.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Mewtwo2000 on March 03, 2011, 05:24:04 AM
xD

By the way, I'm leaving again, my girl got hurt the other day (as some of you may know) and I'm spending the weekend with her. I usually go with her each 2 weekends, but this time I'm going with her the third weekend in a row. That's why I'm not getting much progress in anything.

Anyway, I suppose I'll be at home next weekend, and I should get time to make true progress in the Mario 64 Castle stage, and maybe some other stages or fixes of older stages.

Last progress in Mario 64 Castle was last night, I continued some of the grassy areas in the sides. And last week I made the waterfall, and looks really well. Just like in Mario 64, you know xD

Sorry about no pictures, the waterfall is done since last thursday, but I prefered to make a video showing it. And I didn't get the time to record one this week. Certainly, it's been a hard week for me and my girl. Hope next week everything's better.

I would make tons of stages, I'm able to, but I prefer to make some rebuilds of epic places from games I played in my childhood. And that's a little time-consuming...

If we come to thing, my last stages are FD64, DL64, FoD and Ganon's Tower... and Temple of Time... and Mushroom Kingdom Melee... Only a few stages are between them, all of them made in no time. Mushroomy Underground was a filler for the blog, and used some of the knowledge I earned while doing Mushroom Kingdom Melee (about blocks and such). Hidden Palace was already done, I just re-made something already existing. Christmas Fourside is just a retexture of Fourside, and Dream Greens... Well, it took some time to vertex out the sides, but that's all. It was made in 2 hours or so.

What I mean is, I could be doing many small stages, not complex ones, but I prefer doing stage recreations. Sometimes, they can be made in a week (DL64, FD64), but when they're not that simple, they take more.

Don't know why I say this, I guess everybody here knows this xD

Also, nobody is asking me to be quicker in finishing stages... I guess... O.o


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Chuckdurnham on March 03, 2011, 05:57:52 AM
We prefer the rebuilds cause we grew up playing those games too.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Lethal Blade on March 03, 2011, 05:59:43 AM
Not to mention we get a good nostalgia blast


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: RuKeN on March 03, 2011, 06:11:56 AM
si quieres puedo darte la fórmula magica para sacar tiempo para tus proyectos, sin dejar nada aparte en tu vida

si, cambiatelo, hazme caso 3000 > 2000

y ya te dire cuando te pondras el 4000

todo tiene un porque, pero ya te lo dire


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Ricky (Br3) on March 03, 2011, 06:57:45 AM
si quieres puedo darte la fórmula magica para sacar tiempo para tus proyectos, sin dejar nada aparte en tu vida

si, cambiatelo, hazme caso 3000 > 2000

y ya te dire cuando te pondras el 4000

todo tiene un porque, pero ya te lo dire

Why do you want him to change his name?  >:(
I just don't get it at all


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: RuKeN on March 03, 2011, 08:23:06 AM
is complicate to discribe, but... only need he change him name and later can view the because XD


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Wulfbang Meow on March 03, 2011, 11:04:33 AM
ah the many woes of life..

good luck to you and your girlfriend, i sincerely hope she gets better! ;D

we will miss you over here at KC-MM, all of your loyal fans will continue to post here in your thread during your absence. XD


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: ItalianStallion on March 03, 2011, 02:32:14 PM
Also, nobody is asking me to be quicker in finishing stages... I guess... O.o

[censored], you're already too fast when you work on things, also the more you do, the better and faster you become. The only time that you slack is when you have wifey time, which is totally understandable ;o

Why do you want him to change his name?  >:(
I just don't get it at all

LOL angry face.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: KTH on March 05, 2011, 07:08:55 AM
Oh, this topic go down...


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Wulfbang Meow on March 05, 2011, 09:51:15 AM
Oh, this topic go down...

no pointless bumping of threads, mewtwo will be back in a few days im sure

seriously guys, pointless chit chat is annoying for others who are subscribed to this thread..

mewtwo is a popular guy, thats not gonna change while hes gone for a few days..


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: DSX8 on March 05, 2011, 01:20:37 PM
Oh, this topic go down...

no pointless bumping of threads, mewtwo will be back in a few days im sure

seriously guys, pointless chit chat is annoying for others who are subscribed to this thread..

mewtwo is a popular guy, thats not gonna change while hes gone for a few days..

^ agreed :P


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: deadname mcredactedface on March 05, 2011, 11:15:40 PM
Oh, this topic go down...

no pointless bumping of threads, mewtwo will be back in a few days im sure

seriously guys, pointless chit chat is annoying for others who are subscribed to this thread..

mewtwo is a popular guy, thats not gonna change while hes gone for a few days..

^ agreed :P
^ agreed :srs:


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Wulfbang Meow on March 06, 2011, 11:17:00 AM
alright next person to quote me with a one word post is gonna get a swift kick in the back of the head... :notimp:


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Puraidou on March 06, 2011, 12:14:14 PM
alright next person to quote me with a one word post is gonna get a swift kick in the back of the head... :notimp:
I agree with w0lf on this. The needless quoting like that is just plain annoying. M2000 isn't dead, he'll be back.
So just stop posting off-topic stuff. OK? Thank you.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: RuKeN on March 07, 2011, 02:37:21 AM
alright next person to quote me with a one word post is gonna get a swift kick in the back of the head... :notimp:

ok


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Mewtwo2000 on March 07, 2011, 03:04:30 AM
Hey, I'm back xD

You're right, there's no need to keep the thread in the top of the page. After all, if there's no news in here, there's no point in visiting the thread xD

Well, I'm in the university right now, just got back from my girl's house. She's still hurt, but I hope she's getting better the next days. She just has got better and worse these days.

Stuffs I'm supposed to do today, or the next days, about stage hacking:

1- Bigger versions of FoD, DL64 and FD64. FD64 would be brawl-sized, and FoD/DL64 would be just fitting the bigger size of the characters in brawl. Testers for the new sizes will be welcome xD

2- Keep working on Peach's Castle, posting new pictures and video.

3- Starting other minor planned stages.

And no, I'm not changing my nick. Some people like doing so, but I'm using the same nickname in the internet since 2003  :mewtwo:



Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Allbait on March 07, 2011, 03:26:45 AM
Welcome back M2k :D I'm curious... What minor planned stages? o_O


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: ItalianStallion on March 07, 2011, 03:28:40 AM
Congrats on the 50K downloads sir!

Glad you're girl is doing better, patience my friend.

Excited to hear about the new planned stages, but doubt you will tell us since you keep your projects secret, lol


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Mewtwo2000 on March 07, 2011, 03:35:25 AM
Yeah, I guess secrets are better than just spreading out what I got in mind xD

One of them would be the 'Aquarium' stage in the OP. But I'm not giving more info than this for now xD


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: ItalianStallion on March 07, 2011, 04:03:30 AM
[censored], you made me go to the OP so I can read that? lol oh you psychic cat you.

Well, sounds epic, so looking forward to it!


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Mewtwo2000 on March 07, 2011, 05:09:08 AM
xD

Sorry about that xD

Don't expect anything great. I'm not supposed to make epic things everytime ^^U xD


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: GameWatching on March 07, 2011, 05:14:31 AM
you should make moar n64 based stages !


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Mewtwo2000 on March 07, 2011, 05:15:38 AM
Moar? xD

Lately, N64 stages are the only kind of stages I make ^^U

The aquarium comes from a N64 game too xD


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Puraidou on March 07, 2011, 05:21:33 AM
Aquarium stage? Hmm, sounds like SM64 to me. Reminds me of 1 of those secret star levels where you end up in a cube where you swim around for 8 red coins. Oh the good old days xD


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Mewtwo2000 on March 07, 2011, 05:26:10 AM
Erm... ¬¬ xD

I guess I've given too much information xD


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: KTH on March 07, 2011, 05:39:29 AM
Welcome back Mewtwo2000.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Mewtwo2000 on March 07, 2011, 05:43:47 AM
Thanks KTH  :happy:


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Puraidou on March 07, 2011, 06:00:18 AM
Erm... ¬¬ xD

I guess I've given too much information xD
Hahaha so i was right then? xD
Just PM me the answer just in case you don't want to answer that here xP


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: ✿Zelia✿ on March 07, 2011, 06:40:05 AM
Hey Mewtwo2000, when are you gonna finish FOD


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Chuckdurnham on March 07, 2011, 07:06:50 AM
I want that Eel stage.
What could that swimmable box offer when theres a wonderful Eel waiting to be put in brawl.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Mewtwo2000 on March 07, 2011, 08:03:00 AM
The eel... Interesting... Weren't there some instances of the eel in some Mario Kart wii stage?

They could be used in stages...


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Oshtoby on March 07, 2011, 08:16:09 AM
The eel... Interesting... Weren't there some instances of the eel in some Mario Kart wii stage?

They could be used in stages...
Fight on top of the eel as it swims around the pirate ship from the one Super Mario 64 level. That'd be too awesome.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Chuckdurnham on March 07, 2011, 09:33:42 AM
The eel... Interesting... Weren't there some instances of the eel in some Mario Kart wii stage?

They could be used in stages...
you could easily take the ship from that castlevenia level and use that.
I picture the stage being at the bottom of the deep end where the sunken ship is. go inside that ship,or in some cases that star. The Eel could come out every now and then as well.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Link40 on March 07, 2011, 10:19:30 AM
Aquarium stage? Hmm, sounds like SM64 to me. Reminds me of 1 of those secret star levels where you end up in a cube where you swim around for 8 red coins. Oh the good old days xD

I thought exactly the same thing when I read it.
Besides, welcome back Mewtwo, and thanks for answering my question !


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Wulfbang Meow on March 07, 2011, 10:36:29 AM
alright next person to quote me with a one word post is gonna get a swift kick in the back of the head... :notimp:


ok

:>.>:

its late.. but here ya go..

Warning: image contains a screenshot from God of War 3.. one of the most violent games in history.. small children and squeamish ppl should not open the spoiler.


i warned you..

(http://i52.tinypic.com/rmpo4j.jpg)

your face looks like that now, are you proud of yourself?

ok now back to the topic, welcome back mewtwo!

oh and i tried to apply your tutorial on fixing textures, but it didnt work for me.. so i just opened up a clean PAC of smashville and mirrored the settings which has returned the sky and the textures are fine, but the clouds i wanted from battlefield are hidden behind smashville's sky.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: KTH on March 07, 2011, 02:36:58 PM
alright next person to quote me with a one word post is gonna get a swift kick in the back of the head... :notimp:


ok

:>.>:

its late.. but here ya go..

Warning: image contains a screenshot from God of War 3.. one of the most violent games in history.. small children and squeamish ppl should not open the spoiler.


i warned you..

([url]http://i52.tinypic.com/rmpo4j.jpg[/url])

your face looks like that now, are you proud of yourself?

ok now back to the topic, welcome back mewtwo!

oh and i tried to apply your tutorial on fixing textures, but it didnt work for me.. so i just opened up a clean PAC of smashville and mirrored the settings which has returned the sky and the textures are fine, but the clouds i wanted from battlefield are hidden behind smashville's sky.


Funny lol


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: ItalianStallion on March 07, 2011, 03:04:00 PM
The eel... Interesting... Weren't there some instances of the eel in some Mario Kart wii stage?

They could be used in stages...

Yeah me and my friend noticed that the other day actually, it's not even a part of the stage that you drive on, but there's eels there ;)


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: moleman915 on March 07, 2011, 03:13:18 PM
Im kinda curious about when your gonna finish FoD too. I cant wait for its completion I CANT WAIT! = P


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Mewtwo2000 on March 07, 2011, 06:43:19 PM
Soon, I hope... First want to finish this one, or at least make a first public version.

(http://img17.imageshack.us/img17/6273/al1103080242binout.jpg)

Just showing the waterfall. I'll show it in a video tomorrow I hope. Major progress is expected for tomorrow, I have less classes than today.

If I make jolly roger bay, I won't use any imported ship model, I will build it. About the eel, I would be using one from mario kart if possible. Some models in mario kart wii are a little bit messy in brawl. They are black, or just get invisible in some cases.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: ItalianStallion on March 07, 2011, 06:55:34 PM
Sounds good man, and the river is looking nice.

Where would the fighting take place on Jolly Roger Bay?


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Segtendo on March 07, 2011, 07:11:45 PM
Sounds good man, and the river is looking nice.

Where would the fighting take place on Jolly Roger Bay?
People have suggested the eel, but I think either the cavern or the ship would be nice.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Chuckdurnham on March 08, 2011, 12:09:16 AM
At the bottom. Anywhere else and it wouldnt seem right.

If its on the ship when its still afloat and you miss the eel.
If its in the cave you miss the Eel.
If your on the Eel... well you never could in game and it doesnt seem like an ideal stage for you to fight on a moving thing.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: (gabriel/joao)wojwicz on March 08, 2011, 05:33:04 AM
With the eel stage I could have Dire Dire Docks to it's music *-*


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: ✿Zelia✿ on March 08, 2011, 06:43:41 AM
Soon, I hope... First want to finish this one, or at least make a first public version.

([url]http://img17.imageshack.us/img17/6273/al1103080242binout.jpg[/url])

Just showing the waterfall. I'll show it in a video tomorrow I hope. Major progress is expected for tomorrow, I have less classes than today.

If I make jolly roger bay, I won't use any imported ship model, I will build it. About the eel, I would be using one from mario kart if possible. Some models in mario kart wii are a little bit messy in brawl. They are black, or just get invisible in some cases.


Looks like the place, you made good progress on the stage Mewtwo2000


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: KTH on March 08, 2011, 01:51:31 PM
Soon, I hope... First want to finish this one, or at least make a first public version.

([url]http://img17.imageshack.us/img17/6273/al1103080242binout.jpg[/url])

Just showing the waterfall. I'll show it in a video tomorrow I hope. Major progress is expected for tomorrow, I have less classes than today.

If I make jolly roger bay, I won't use any imported ship model, I will build it. About the eel, I would be using one from mario kart if possible. Some models in mario kart wii are a little bit messy in brawl. They are black, or just get invisible in some cases.


o.o

Epic.

Just, the Peach Castle 64 don't have music XD


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: ItalianStallion on March 08, 2011, 03:16:24 PM
o.o

Epic.

Just, the Peach Castle 64 don't have music XD

This ^

Mewtwo, next video you should use a more fighting, upbeat song IMO.

Anyway, great progress so far, can't wait to see more.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Chuckdurnham on March 08, 2011, 03:35:52 PM
o.o

Epic.

Just, the Peach Castle 64 don't have music XD

This ^

Mewtwo, next video you should use a more fighting, upbeat song IMO.

Anyway, great progress so far, can't wait to see more.
but its from the game! 


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: DSX8 on March 08, 2011, 04:29:10 PM
i kno im a bit late to say this but.... WELCOME BACK!!  Hope ur girl is doing fine man! :D

alas.... nice progress on ur SM64 stage :af:

also.... since now that u'll be having some free time coming up.... progress on my stage?


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: ItalianStallion on March 08, 2011, 09:38:09 PM
o.o

Epic.

Just, the Peach Castle 64 don't have music XD

This ^

Mewtwo, next video you should use a more fighting, upbeat song IMO.

Anyway, great progress so far, can't wait to see more.
but its from the game! 

There is plenty of Mario songs that are more up beat.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Chuckdurnham on March 08, 2011, 10:20:44 PM
But the front of the castle never had music. I dont get it.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Legendary Super Mario on March 08, 2011, 11:04:02 PM
But the front of the castle never had music. I dont get it.

^This... There was some environmental sounds though. (birds chirping, rushing water, I think some wind too...)

But that doesn't mean I'm leaving the level silent. I'll probably just end up using Bob-Omb Battlefield or the Slider music when this gets released.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: ItalianStallion on March 08, 2011, 11:05:52 PM
But the front of the castle never had music. I dont get it.

^This... There was some environmental sounds though. (birds chirping, rushing water, I think some wind too...)

But that doesn't mean I'm leaving the level silent. I'll probably just end up using Bob-Omb Battlefield or the Slider music when this gets released.

Alright well there you go. I just don't like fighting with birds chirping and water running. I need an up beat song but of course fitting. It's everyone's choice to what music they choose for when they download the stage, I was making a suggestion for his showcase videos, but I guess he wants to give it that exact feel.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Chuckdurnham on March 08, 2011, 11:10:21 PM
For me it takes away from the level a little. It might confuse my friends as well. And they hy mad at what they can't understand. Like monkeys


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: ItalianStallion on March 08, 2011, 11:17:01 PM
For me it takes away from the level a little. It might confuse my friends as well. And they hy mad at what they can't understand. Like monkeys


Are you calling me a monkey? (http://i53.tinypic.com/214y4jc.png)
BTW I'm not really mad ;o


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: ✿Zelia✿ on March 08, 2011, 11:21:35 PM
For me it takes away from the level a little. It might confuse my friends as well. And they hy mad at what they can't understand. Like monkeys


Are you calling me a monkey? ([url]http://i53.tinypic.com/214y4jc.png[/url])
BTW I'm not really mad ;o


lol

*drops to the ground laughing*

XD


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: RuKeN on March 09, 2011, 01:23:29 AM
For me it takes away from the level a little. It might confuse my friends as well. And they hy mad at what they can't understand. Like monkeys


Are you calling me a monkey? ([url]http://i53.tinypic.com/214y4jc.png[/url])

you are a monkey?


BTW I'm not really mad ;o


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: ItalianStallion on March 09, 2011, 01:26:18 AM
For me it takes away from the level a little. It might confuse my friends as well. And they hy mad at what they can't understand. Like monkeys


Are you calling me a monkey? ([url]http://i53.tinypic.com/214y4jc.png[/url])
BTW I'm not really mad ;o


lol

*drops to the ground laughing*

XD


LOL you completely killed the purpose of the hidden text.

For me it takes away from the level a little. It might confuse my friends as well. And they hy mad at what they can't understand. Like monkeys


Are you calling me a monkey? ([url]http://i53.tinypic.com/214y4jc.png[/url])

you are a monkey?


BTW I'm not really mad ;o



Are you having fun there buddy?

Alright everyone, we should get back on topic and keep worshiping the psychic cat, Mewtwo2000.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: ✿Zelia✿ on March 09, 2011, 01:30:22 AM
For me it takes away from the level a little. It might confuse my friends as well. And they hy mad at what they can't understand. Like monkeys


Are you calling me a monkey? ([url]http://i53.tinypic.com/214y4jc.png[/url])
BTW I'm not really mad ;o


lol

*drops to the ground laughing*

XD


LOL you completely killed the purpose of the hidden text.



It's just how funny that face is and you could be a monkey :af:, jk


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Mewtwo2000 on March 09, 2011, 02:41:43 PM
I'll take your suggestion next time italian. Birdies and water in this one too ^^U

http://www.youtube.com/watch?v=zQ-Q0Jy6rH4

Some pictures too.

(http://img405.imageshack.us/img405/949/al1103092125binout.jpg)

(http://img405.imageshack.us/img405/2668/al1103092142binout.jpg)

I'm not having the free time I expected... I really need free time, and I cannot get it yet...

Sigh...  :-\


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: KTH on March 09, 2011, 03:03:51 PM
Oh god....


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: (gabriel/joao)wojwicz on March 09, 2011, 03:04:56 PM
I'll take your suggestion next time italian. Birdies and water in this one too ^^U

[url]http://www.youtube.com/watch?v=zQ-Q0Jy6rH4[/url]

Some pictures too.

([url]http://img405.imageshack.us/img405/949/al1103092125binout.jpg[/url])

([url]http://img405.imageshack.us/img405/2668/al1103092142binout.jpg[/url])

I'm not having the free time I expected... I really need free time, and I cannot get it yet...

Sigh...  :-\


Looking awesome!! :O


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: ✿Zelia✿ on March 09, 2011, 03:29:21 PM
I'll take your suggestion next time italian. Birdies and water in this one too ^^U

[url]http://www.youtube.com/watch?v=zQ-Q0Jy6rH4[/url]

Some pictures too.

([url]http://img405.imageshack.us/img405/949/al1103092125binout.jpg[/url])

([url]http://img405.imageshack.us/img405/2668/al1103092142binout.jpg[/url])

I'm not having the free time I expected... I really need free time, and I cannot get it yet...

Sigh...  :-\


Omg, so much Memories are coming into this stage, good job Mewtwo2000


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Chuckdurnham on March 09, 2011, 03:54:37 PM
For me it takes away from the level a little. It might confuse my friends as well. And they hy mad at what they can't understand. Like monkeys


Are you calling me a monkey? ([url]http://i53.tinypic.com/214y4jc.png[/url])
BTW I'm not really mad ;o
  :oshi: Oh god dont eat me!


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Ricky (Br3) on March 09, 2011, 05:07:51 PM
*sees stage*

Can't wait for it to come out so I can see in Brawlbox how the heck you made it :af:

Gosh, for stage hackers you're so educative xD


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: CutterKirby64 on March 09, 2011, 05:43:08 PM
*sees stage*

Can't wait for it to come out so I can see in Brawlbox how the heck you made it :af:

Gosh, for stage hackers you're so educative xD

You're totally right about that, I've already learned lots of things just by seeing how to Master does.  :af2:


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: ItalianStallion on March 09, 2011, 05:45:48 PM
Wow, impressive work man. That really does look like an import.

Mewtwo, could you make a guide on how to edit lighting on stages?


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Chuckdurnham on March 09, 2011, 05:46:13 PM
Im wondering how he made the waterfall move.
My guess so far is magic.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Mewtwo2000 on March 09, 2011, 06:37:14 PM
Wow, impressive work man. That really does look like an import.

Mewtwo, could you make a guide on how to edit lighting on stages?


Done xD

http://forums.kc-mm.com/index.php?topic=21475


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: DivineOverlord on March 09, 2011, 08:10:44 PM
So I just downloaded the new stage expansion code set yet I don't know how the to add music to the custom stages? Is it possible?

here's what I downloaded. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17171 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17171)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17147&Moderated=All&facebook=true (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17147&Moderated=All&facebook=true)

(http://i.imgur.com/2SnzN.jpg)


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: libertyernie on March 09, 2011, 08:26:18 PM
I use the Tracklist Modifier code to tell each of my added stages to use Big Blue's tracklist, then use the Stage-Track Dependant Song Loader multiple times to define a song to replace Big Blue (Melee) and a song to replace Mute City (Melee) for each stage.
Obviously you could use other tracklists, and then you'd have more songs to replace as well. Or you could just say "okay, I want this stage to use Delfino Plaza's music" and not use the song loader code at all.
http://www.smashboards.com/showthread.php?t=290659 (http://www.smashboards.com/showthread.php?t=290659)
http://www.smashboards.com/showthread.php?p=11812792#post11812792 (http://www.smashboards.com/showthread.php?p=11812792#post11812792)


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Mewtwo2000 on March 10, 2011, 05:24:12 AM
Could somebody test this stage?

http://www.mediafire.com/download.php?yg36r1o7jr9qsdv

It's FD64 (with brawl background) in a slighly bigger size. If somebody felt that it was too small, please test and comment.

Also, it would be cool if somebody could test this one in wifi or replays:

http://www.mediafire.com/download.php?4lw68h8h1ozlh8h

And tell me if it feels too weird having those collisions in FD64 ^^U


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Puraidou on March 10, 2011, 06:08:02 AM
While i'm normally at my internship i'm currently going home in a bit. so i guess i could try to test them. Not sure if i'll get the chance though.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: _Data_Drain_ on March 10, 2011, 06:58:16 AM
Could somebody test this stage?

[url]http://www.mediafire.com/download.php?yg36r1o7jr9qsdv[/url]

It's FD64 (with brawl background) in a slighly bigger size. If somebody felt that it was too small, please test and comment.

Also, it would be cool if somebody could test this one in wifi or replays:

[url]http://www.mediafire.com/download.php?4lw68h8h1ozlh8h[/url]

And tell me if it feels too weird having those collisions in FD64 ^^U

So far, it looks like the Wifi safe one does work, although, I need to see it in a free for all match...

Edit: A free for all went very well in a old replay, the collisions work great, that lip got a Mr Game and Watch. :P

Now I just need to do a free for all ON Wifi itself, then testing will be complete... Later. :(


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: SmashClash on March 10, 2011, 05:59:33 PM
Look at BigBadBooya's Signature(Angel Ike's FS!).

It looks like the tornado from Hyrule Temple(Melee).
You could add that or wait til hitboxes are discovered.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: ItalianStallion on March 10, 2011, 07:15:08 PM
Mewtwo, I'll probably be fighting Data tonight on wi-fi so I'll be sure to test these ;)


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Mewtwo2000 on March 14, 2011, 03:12:18 AM
Did you finally test it IS?


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: ItalianStallion on March 14, 2011, 03:29:14 AM
I haven't played Wifi with Data in days. He is back in the normal sleeping schedule, and I'm still awake when I shouldn't lol

So no I haven't man, sorry. If you want, we can try it out right now.


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Mewtwo2000 on March 14, 2011, 03:33:41 AM
I'm not at home, and I won't in a few hours ^^U

Well, no hurries. It's just to be sure that it's wifi compatible and not to lie when I say that it is xD


Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: ItalianStallion on March 14, 2011, 03:39:29 AM
I'm not at home, and I won't in a few hours ^^U

Well, no hurries. It's just to be sure that it's wifi compatible and not to lie when I say that it is xD

Alright I'll deff do it next time I see Data.  I know exactly what you mean, I hate it when it says it's wifi compatible, yet it's not.

Most likely we'll do it later today ;)



Title: Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011)
Post by: Mewtwo2000 on March 14, 2011, 03:46:20 AM
Ok, thanks :)


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: ✿Zelia✿ on March 14, 2011, 06:51:09 AM
Welcome Back, Mewtwo2000 i haven't seen you in awhile


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: BlueBrain on March 14, 2011, 02:05:48 PM
just test play it, save replay and than check the replay without mods, remember to not use wifi desyncing characters though...


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: deadname mcredactedface on March 14, 2011, 05:09:02 PM
He's done that already, but it's always good to be sure.


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: ItalianStallion on March 14, 2011, 06:02:52 PM
Mewthree, Data and I just tested it. He used FD64 and I got on Final Destination on the original disc, and it worked perfectly on wifi. ;)


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: Mewtwo2000 on March 14, 2011, 06:59:39 PM
Ok, thanks a lot :P

I'll include the info about the wifi compatible version in a blog update I'm gonna do (hopefully) this wednesday. I'm sure many people will be more interested in the stage if they know that it's wifi-friendly.


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: Mewtwo2000 on March 15, 2011, 06:06:33 PM
Well, it's already wednesday in my country, and I'm gonna post something today in the blog. I suppose I will be updating in 2 hours or so.

The update will include 3 stages. All of them are already existing. However, one needed some small fixes, the other needed a wifi-friendly version, and the third one is just something that I started last friday. I continued it yesterday, and... well... It's now finished.

About the third stage, the existing one was mastaklo's. Mine is completely new, made from scratch. When I say I'm doing something, I'm doing it, even if there's already a decent version over there.

First picture in the OP if somebody is interested.


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: ItalianStallion on March 15, 2011, 06:08:53 PM
About the third stage, the existing one was mastaklo's. Mine is completely new, made from scratch. When I say I'm doing something, I'm doing it, even if there's already a decent version over there.

Well I remember when you both were making Hyrule 64 and you finished before him and the other guy, so you win.

Now, are we talking about the Mario 64 one? I don't know the actual name, but I know he made it.


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: Mewtwo2000 on March 15, 2011, 06:14:50 PM
Yeah, that's the stage :P


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: DSX8 on March 15, 2011, 07:29:17 PM
welcome back mewtwo!!

and i kno u havent had uch time to urself for these past 1-2 weeks(?)... but i sure hope u can get to my stage whenever u can :af: ^^U


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: ✿Zelia✿ on March 15, 2011, 07:45:58 PM
Hey Mewtwo2000 after your done with Princess Peach's Castle, have you thought about making a Comet Observatory or something related to the place. 

Edit: Actully it probaly will eat most of your time, so you don't have to do it if you don't want too.


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: That BattleToad PSA Guy on March 15, 2011, 07:51:54 PM
Nice Stuff You Got Here!

N64 Mushroom Kingdom is SO going on my SD Card.


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: Mewtwo2000 on March 15, 2011, 08:06:02 PM
I had not thought about something like that, I have many other projects, sorry sorceress...

@Demonslayerx8: I don't really know when I will be getting real free time. My girl is still hurt and I'm taking care of her. Also, classes and other matters are making my time really low. I may get some time next week...

By the way, video and preview picture of my new SSB64 stage:

http://www.youtube.com/watch?v=ta1vX5ABIvQ

(http://img854.imageshack.us/img854/595/al1103160051binout.jpg)


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: DSX8 on March 15, 2011, 08:13:20 PM
I had not thought about something like that, I have many other projects, sorry sorceress...

@Demonslayerx8: I don't really know when I will be getting real free time. My girl is still hurt and I'm taking care of her. Also, classes and other matters are making my time really low. I may get some time next week...

By the way, video and preview picture of my new SSB64 stage:

[url]http://www.youtube.com/watch?v=ta1vX5ABIvQ[/url]

([url]http://img854.imageshack.us/img854/595/al1103160051binout.jpg[/url])


mmm aight.. thats fine with me ;)

i could release other stages in the meantime ^^


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: Wulfbang Meow on March 15, 2011, 08:21:01 PM
I had not thought about something like that, I have many other projects, sorry sorceress...

@Demonslayerx8: I don't really know when I will be getting real free time. My girl is still hurt and I'm taking care of her. Also, classes and other matters are making my time really low. I may get some time next week...

By the way, video and preview picture of my new SSB64 stage:
[url]http://www.youtube.com/watch?v=ta1vX5ABIvQ[/url]

([url]http://img854.imageshack.us/img854/595/al1103160051binout.jpg[/url])


i was gonna be real happy if you made the bumper actually send people flying..

unfortunately that dream has yet to come true... for we cannot add stuff like that yet..

still pretty freaking sweet though! ;D


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: Segtendo on March 15, 2011, 08:30:05 PM
Very nice, like always Mewtwo.
I always thought the the Mario Bros. seemed [censored]y when you faced them in the original.


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: Mewtwo2000 on March 16, 2011, 04:31:27 PM
Well, update done. Peach's Castle 64, the FD64 update and the 3000 downloads Hyrule Castle with the 2 alternate textures.

(http://img855.imageshack.us/img855/9295/al1103161213binout.th.jpg) (http://img848.imageshack.us/img848/900/al1103161248binout.th.jpg) (http://img848.imageshack.us/img848/7914/al1103161255binout.th.jpg) (http://img848.imageshack.us/img848/6352/al1103160014binout.th.jpg)

I'm off again, I'll be back next monday hopefully.


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: ItalianStallion on March 16, 2011, 05:37:46 PM
([url]http://img848.imageshack.us/img848/7914/al1103161255binout.th.jpg[/url])


You should do the Bridge of Eldin background and recolor the bricks darker like that version I sent you.

It will look just like in that video.


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: libertyernie on March 16, 2011, 05:49:25 PM
Question: To use the 81% size version of Hyrule Castle, do I have to make any changes to the StgPosition? Can I just scale it by 0.81?
Also, it seems like the 81% Peach's Castle has the same StgPosition as the regular version you posted.
These aren't crucial things, I was just wondering for when I play P:M.


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: Eternal Yoshi on March 16, 2011, 09:32:42 PM
I had not thought about something like that, I have many other projects, sorry sorceress...

@Demonslayerx8: I don't really know when I will be getting real free time. My girl is still hurt and I'm taking care of her. Also, classes and other matters are making my time really low. I may get some time next week...

By the way, video and preview picture of my new SSB64 stage:
[url]http://www.youtube.com/watch?v=ta1vX5ABIvQ[/url]

([url]http://img854.imageshack.us/img854/595/al1103160051binout.jpg[/url])


i was gonna be real happy if you made the bumper actually send people flying..

unfortunately that dream has yet to come true... for we cannot add stuff like that yet..

still pretty freaking sweet though! ;D


That isn't feasible..... yet.
I really wish I could comprehend how the modules attach hitboxes better.


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: Wulfbang Meow on March 16, 2011, 09:59:22 PM
yeah i know EternalYoshi, but dammit i want that to happen so bad..

i think were really close tho.. perhaps it has something to do with the STDT portion of the file..


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: Mewtwo2000 on March 21, 2011, 07:21:56 AM
Question: To use the 81% size version of Hyrule Castle, do I have to make any changes to the StgPosition? Can I just scale it by 0.81?
Also, it seems like the 81% Peach's Castle has the same StgPosition as the regular version you posted.
These aren't crucial things, I was just wondering for when I play P:M.

The stgposition is the same, there are 3 animations to scale it. Changing the order of the animations in the stgposition and stage modeldatas is enough to switch between sizes/versions.



By the way, my girl is spending the week at home, so I won't be hacking anything during this week... Maybe next week I can get back to hack again...


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: Ricky (Br3) on March 21, 2011, 07:58:11 AM
Hey M2, I came across a problem a couple of times and it's annoying me.

Sometimes, when I use a SceneData from another stage (edited or not), it appears very bright in game. Not on the BG, but usually on the blocks, or the stage itself. And not all the time, about 50% of the time, with the same ScnData.

Do you know why?


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: Mewtwo2000 on March 21, 2011, 10:00:41 AM
That scenedata is not good for the blocks, it's not the same all the time because of adopting the lights from another previously played stage. You need to get another scenedata without that problem, and then edit it. To be completely sure if a certain scenedata works well, you will need to restart your wii and check, without entering another stage but that one.


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: Ricky (Br3) on March 21, 2011, 11:57:48 AM
I wanted to use the scenedata from the first Castle Siege stage. So I need to copy it's data to a scene data without that problem? That's what you mean?

Don't you have one SceneData like that?


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: Mewtwo2000 on March 21, 2011, 12:24:19 PM
I usually use the one in distant planet... Well, an edited version of that one xD


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: moleman915 on March 21, 2011, 12:49:25 PM
Any plans on finishing FoD? How much money do i have to bribe you? = O


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: SSJCerious on March 21, 2011, 01:07:32 PM
Any plans on finishing FoD? How much money do i have to bribe you? = O
0$
Mewtwo will finish it when he feels like it, not when you pretend to give him money.


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: moleman915 on March 21, 2011, 01:49:05 PM
Ohhhh, im not pretending


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: SSJCerious on March 21, 2011, 02:03:47 PM
I believe that is illegal.


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: Ricky (Br3) on March 21, 2011, 02:25:42 PM
It's not illegal to receive donations.


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: SSJCerious on March 21, 2011, 02:42:18 PM
It's not illegal to receive donations.
:srs:....... :>.>:......... :notimp:


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: BlueBrain on March 21, 2011, 04:16:46 PM
Any plans on finishing FoD? How much money do i have to bribe you? = O
0$
Mewtwo will finish it when he feels like it, not when you pretend to give him money.
I believe that is illegal.
It's not illegal to receive donations.
:srs:....... :>.>:......... :notimp:

i dont think he was talking serious...



Any plans on finishing FoD? How much money do i have to bribe you? = O

cuz u werent talking seriously, werent u??? :>.>:


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: SSJCerious on March 21, 2011, 04:20:13 PM
Any plans on finishing FoD? How much money do i have to bribe you? = O
cuz u werent talking seriously, werent u??? :>.>:

Ohhhh, im not pretending
Yeah....


Title: Re: Mewtwo2000's [Monday back, Wednesday off...] (14 mar 2011)
Post by: moleman915 on March 21, 2011, 05:10:51 PM
Gosh I feel like I'm in a room with over dramatic teenage girls, who cares if I was joking, I merely love fountain of dreams and cant wait for it to be 100%.


Title: Re: Mewtwo2000's [Not hacking until next week...] (22 mar 2011)
Post by: Mewtwo2000 on March 22, 2011, 05:58:22 AM
Don't know when. I can't hack this week, maybe next week I could make some progress. Anyway, I want to make some progress in Peach's Castle M64 too, and I don't know how much time I will be using for hacking that week. So, please be patient ^^U

By the way, I'm starting to see really good stages over there. Some stage makers have improved really a lot, and now I guess I'm getting a little behind...

ItalianStallion and Link40 are really good at N64 remakes, my Temple of Time seems like a noobish stage compared to theirs. ForOhFor Error is having some nice ideas like that gravity chamber. Lensho is still producing stages pretty quickly (even having those dark pokemon unfixed). Stuff3 is really good, just see his last Bowser's Battle stage. And look at CutterKirby64's Aquarium Park, it looks like extracted right from Sonic Colors. Same to br3compactor with the Perfect Chaos stage he posted a while ago.

I wasn't noticing any good competitor at stage hacking since the time when Robz was making stages like the kc-mm city. Now there are quite a bunch of good stagers that make me feel like I'm not the only one improving, innovating or impressing. Sometimes, I feel that I'm not doing those things anymore. I'm really glad there are finally some people that make me feel that I need to get better and not to get stuck.

Not pretending to be arrongant, I just guess I was the best at stage hacking until now. But this seems to be different right now. So, congratulations to all those great hackers and their impressive stages, keep up the good work, and know that I'll still be here while I'm able to, and I'll keep doing stages, good or bad, just cause I like it. I'm sure that you really like it too, and this is the good thing about all of this. We make stages because we like to make them, and we like to share our creations and see that people enjoy playing on them. Or at least, this is what I guess.


Title: Re: Mewtwo2000's [Not hacking until next week...] (22 mar 2011)
Post by: Ricky (Br3) on March 22, 2011, 08:08:30 AM
(http://t3.gstatic.com/images?q=tbn:ANd9GcRafnbt2FzDX8zhZ7eRFUWc1ICqgwF87eKjq6X97oBH4bKgbytU0lxHE1lWtw)


Title: Re: Mewtwo2000's [Not hacking until next week...] (22 mar 2011)
Post by: Puraidou on March 23, 2011, 03:54:43 AM
Good luck M2000, I'll await the stages with patience and excitement ;D


Title: Re: Mewtwo2000's [Not hacking until next week...] (22 mar 2011)
Post by: Ricky (Br3) on March 23, 2011, 09:37:31 AM
Hey Mewtwo, could you do to me that "fixed" Scenedata? I failed.

I just need a clone of Castle Siege 1 SceneData.


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (28 mar 2011)
Post by: moleman915 on March 28, 2011, 02:32:03 PM
Welcome back, Mewtwo.


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (28 mar 2011)
Post by: Mewtwo2000 on March 28, 2011, 03:34:45 PM
Thanks :)

I guess I'll be able to try that scenedata late tomorrow if it isn't too late for you br3 ^^U

By the way, new video showing the ledges version of PC64

http://www.youtube.com/watch?v=et_8E73mcTc


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (28 mar 2011)
Post by: Ricky (Br3) on March 28, 2011, 03:39:31 PM
Not at all, I'm workin' on a vertex meanwhile ;D


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (28 mar 2011)
Post by: SSJCerious on March 28, 2011, 03:59:33 PM
YES, FINALLY. I don't understand why the original verison didn't have ledges, that caused me so much pain...


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (28 mar 2011)
Post by: Segtendo on March 28, 2011, 04:48:11 PM
YES, FINALLY. I don't understand why the original verison didn't have ledges, that caused me so much pain...
God, me too.
Me trying to recover: Come on, I'm gonna make it.
*Peach's Castle doesn't have ledges*
FUUUUUUUU--
*dies*


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (28 mar 2011)
Post by: ItalianStallion on March 28, 2011, 05:45:21 PM
Weclome back Mewtwo!

I like this version better with the ledges, even though it didn't have them in the N64 game, it's much better this way.

Don't forget about Peach's Castle from Mario 64 ;)


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (28 mar 2011)
Post by: moleman915 on March 28, 2011, 05:59:09 PM
Dont forget about Fod  :happy:

Ha ha jk, do what you need to do, mewtwo


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (28 mar 2011)
Post by: ✿Zelia✿ on March 28, 2011, 06:00:49 PM
Great to have you back, Mewtwo2000


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (28 mar 2011)
Post by: Mewtwo2000 on March 29, 2011, 04:17:34 AM
Weclome back Mewtwo!

I like this version better with the ledges, even though it didn't have them in the N64 game, it's much better this way.

Don't forget about Peach's Castle from Mario 64 ;)

Of course I will not, that's my first priority xD

I'm getting home a little earlier today, I should be able to make some progress in that stage... And maybe start another... You know, if I focus only in that stage, I won't be releasing any stage until it's done, and I don't really know when that will be...

Dont forget about Fod  :happy:

Ha ha jk, do what you need to do, mewtwo

xD

I won't either, but I'm a little lazy about this stage again... So I won't forget, but I don't guess I'm working on it now :P

Great to have you back, Mewtwo2000

Thanks xD


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (29 mar 2011)
Post by: (gabriel/joao)wojwicz on March 29, 2011, 02:53:58 PM
Mewtwo2k, are you going to finish FoD soon? I'm dying for it!! I really love this stage and yours.
Anyways, welcome back Mewtwo! :D Keep up your good work!


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (29 mar 2011)
Post by: Wulfbang Meow on March 29, 2011, 09:35:06 PM
OMG MEWTWO ARE YOU GOING TO FINISH ZONES SOON??

IVE BEEN WAITING FOR THAT STAGE... FOR LIEK.. EVAR!!

[/sarcasm]

just playing around mewtwo, keep fighting the good fight and making those beautiful stages you make! ;D


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (29 mar 2011)
Post by: DSX8 on March 30, 2011, 02:21:09 PM
welcome back mewtwo!! ^^U


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (30 mar 2011)
Post by: Mewtwo2000 on March 30, 2011, 04:41:37 PM
Thanks ^^U

Weeks are fast, it's already wednesday, and I've not had the feeling of enjoying a long ammount of free time during the week.

I've made this anyway:

(http://img97.imageshack.us/img97/3571/al1103302335binout.jpg)

This was another of my announced projects from SSB64. Like with Peach's Castle 64, long time has passed since KTH made his own version of this stage, so I guess it's about time for my version to be made.

Still in progress, but this has been done just today. I could finish it tomorrow, or friday, if I get enough time.


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (30 mar 2011)
Post by: Ricky (Br3) on March 30, 2011, 04:43:28 PM
I was actually gonna post today asking you to make one version of that stage with Japes' Background (as you did with DL64) but since you didn't start it yet it was gonna be a very random post

I guess great minds think alike xD


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (30 mar 2011)
Post by: ✿Zelia✿ on March 30, 2011, 04:44:18 PM
Thanks ^^U

Weeks are fast, it's already wednesday, and I've not had the feeling of enjoying a long ammount of free time during the week.

I've made this anyway:

([url]http://img97.imageshack.us/img97/3571/al1103302335binout.jpg[/url])

This was another of my announced projects from SSB64. Like with Peach's Castle 64, long time has passed since KTH made his own version of this stage, so I guess it's about time for my version to be made.

Still in progress, but this has been done just today. I could finish it tomorrow, or friday, if I get enough time.


Good, real good


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (30 mar 2011)
Post by: ChaosEpsilon613 on March 30, 2011, 04:45:26 PM
Omg mewtwo your back!! I missed you!! :D *imaginary hug*

AKA: welcome back mewtwo :D


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (30 mar 2011)
Post by: ItalianStallion on March 30, 2011, 05:11:39 PM
Epic work man.

You always like doing your own versions ah?

;)


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (30 mar 2011)
Post by: JuanMKnight on March 30, 2011, 07:00:48 PM
man, you are the best making stages!
y creo que hablas español originalmente o no?  :af2:


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (30 mar 2011)
Post by: Mewtwo2000 on March 31, 2011, 03:26:43 AM
Omg mewtwo your back!! I missed you!! :D *imaginary hug*

AKA: welcome back mewtwo :D

Thanks :D

Epic work man.

You always like doing your own versions ah?

;)

I had planned both stages before KTH and Mastaklo made their versions. Their existing versions are no reason to cancel my plans. Also, to be honest, my versions are more accurate and good looking ^^U

man, you are the best making stages!
y creo que hablas español originalmente o no?  :af2:

Pues si, soy de españa, asi que hablo español desde siempre xD


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (30 mar 2011)
Post by: BlueBrain on March 31, 2011, 08:19:18 AM
seguro que cuando naciste no hablabas español...[/SARCASMO]


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (30 mar 2011)
Post by: RuKeN on March 31, 2011, 03:55:41 PM
Kongo Jungle 64!

Mewtwo, I love you

more more more!

por cierto, tienes la 3ds? si es asi envia codigo de amigo y hechamos matchs a SSF IV


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (30 mar 2011)
Post by: Mewtwo2000 on March 31, 2011, 04:01:36 PM
seguro que cuando naciste no hablabas español...[/SARCASMO]

No lo se, no me acuerdo, pero seguro que lloraba en español O.o xD

Kongo Jungle 64!

Mewtwo, I love you

more more more!

por cierto, tienes la 3ds? si es asi envia codigo de amigo y hechamos matchs a SSF IV

No, no la tengo, ahora mismo tanto yo como mi novia vamos escasos de dinero, ya veremos en verano ^^U


Title: Re: Mewtwo2000's [I'm back... I guess... O.o] (30 mar 2011)
Post by: Segtendo on March 31, 2011, 05:37:27 PM
Jungle Japes!
It needed cleaner textures. Good job ;D

Yo quiero un 3DS T_T


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: Mewtwo2000 on March 31, 2011, 08:27:25 PM
As you can see in the title, I'm quitting from brawl hacking. My SD card got corrupted and all my projects were lost. There's no point for me to start all over, so I'm retiring. It's a shame, because I really liked doing stages, it was a really good way to spend my time and such...

By the way, it's already april 1st here, so have a nice April Fools day :P

I'm not quitting or something, my SD card is okay, and I usually make copies of my thingies... So... Don't worry, if you were starting to worry O.o

New video, enjoy it :P

http://www.youtube.com/watch?v=2g9YdUtnzlU


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: ✿Zelia✿ on March 31, 2011, 08:34:28 PM
As you can see in the title, I'm quitting from brawl hacking. My SD card got corrupted and all my projects were lost. There's no point for me to start all over, so I'm retiring. It's a shame, because I really liked doing stages, it was a really good way to spend my time and such...

By the way, it's already april 1st here, so have a nice April Fools day :P

I'm not quitting or something, my SD card is okay, and I usually make copies of my thingies... So... Don't worry, if you were starting to worry O.o

New video, enjoy it :P

[url]http://www.youtube.com/watch?v=2g9YdUtnzlU[/url]


Oh no, am so sorry Mewtwo2000, i will miss you forever, jk XD

Stage looks great, looks vary well made.


are you gonna make an expansion pack of SSB stages?


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: Segtendo on March 31, 2011, 08:34:47 PM
Epic video is epic.
Is that done through animations?


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: Ricky (Br3) on March 31, 2011, 08:35:45 PM
This is the most epic video I have seen in a whole year.


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: hughie on March 31, 2011, 08:39:49 PM
As you can see in the title, I'm quitting from brawl hacking. My SD card got corrupted and all my projects were lost. There's no point for me to start all over, so I'm retiring. It's a shame, because I really liked doing stages, it was a really good way to spend my time and such...

By the way, it's already april 1st here, so have a nice April Fools day :P

I'm not quitting or something, my SD card is okay, and I usually make copies of my thingies... So... Don't worry, if you were starting to worry O.o

New video, enjoy it :P

[url]http://www.youtube.com/watch?v=2g9YdUtnzlU[/url]
DONT [censored]ING CRY....

And then I stood there like a idiot.


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: ItalianStallion on March 31, 2011, 08:43:29 PM
How in the fack did you do that? You sir are too epic for words.

It's a cool thing cause it shows all the hard work when placing models and moving things and resizing and all that. I never knew how hard it was, until I did Water Temple.

You always make everything look so easy though, damn it.

And lol at the April Fools joke. I was like wut for a minute, but glad it was all a joke.

G:


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: Mewtwo2000 on March 31, 2011, 08:49:58 PM
Oh no, am so sorry Mewtwo2000, i will miss you forever, jk XD

Stage looks great, looks vary well made.


are you gonna make an expansion pack of SSB stages?


I don't think so, libertyernie already made one, and most of my SSB/SSBM stages are there... xD

The stage is done I guess, may be needing some testing. I don't like to rush things anyway, as I would like to try some barrel idea I have before I upload it...

Epic video is epic.
Is that done through animations?

Yeah, VIS animations :)

This is the most epic video I have seen in a whole year.

Thanks xD

I had the idea this morning ^^U xD

How in the fack did you do that? You sir are too epic for words.

It's a cool thing cause it shows all the hard work when placing models and moving things and resizing and all that. I never knew how hard it was, until I did Water Temple.

You always make everything look so easy though, damn it.

And lol at the April Fools joke. I was like wut for a minute, but glad it was all a joke.

G:

I'll keep the title a few hours more, april fools day is funny xD

But there's no april fools day in here, they use december 28, innocents's day or something like that >.<


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: Chuy on March 31, 2011, 08:53:42 PM
As you can see in the title, I'm quitting from brawl hacking. My SD card got corrupted and all my projects were lost. There's no point for me to start all over, so I'm retiring. It's a shame, because I really liked doing stages, it was a really good way to spend my time and such...

By the way, it's already april 1st here, so have a nice April Fools day :P

I'm not quitting or something, my SD card is okay, and I usually make copies of my thingies... So... Don't worry, if you were starting to worry O.o

New video, enjoy it :P

[url]http://www.youtube.com/watch?v=2g9YdUtnzlU[/url]

First i was liek  :oshi:
Then when i realized it was a joke and saw the vid i was liek  :af:
Stage looks AMAZING and i really look forward to it being released
Also great prank certainly made my heart skip a beat...or 5


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: Roo on March 31, 2011, 08:58:25 PM
The title... Why M2000... why? D':


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: Mewtwo2000 on March 31, 2011, 09:16:51 PM
Just an april fools day joke, you know xD

By the way, picture of the completed stage, which will be posted next week in vault/kc-mm blog. I may be doing a video with a real match tomorrow.

(http://img705.imageshack.us/img705/441/al1104010415binout.jpg)


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: Chuckdurnham on March 31, 2011, 11:23:10 PM
Gee I wonder what day it is.


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: Sajiao Omelette on March 31, 2011, 11:26:35 PM
Gee I wonder what day it is.

Friday.
and April Fools' on the same day, how awesome.
trolololol


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: Hollow on April 01, 2011, 12:08:23 AM
Friday.
and April Fools' on the same day, how awesome.
trolololol
I feel like killing someone now.


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: Sajiao Omelette on April 01, 2011, 12:16:30 AM
This day will live in infamy.

Also, I just saw that video, and OMIGAWDDDDD IT'S SO AWESOME! (I get it a LOT more than I did before, it was really helpful and the way the video was made was perfect!)


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: deadname mcredactedface on April 01, 2011, 01:36:10 AM
As you can see in the title, I'm quitting from brawl hacking. My SD card got corrupted and all my projects were lost. There's no point for me to start all over, so I'm retiring. It's a shame, because I really liked doing stages, it was a really good way to spend my time and such...

By the way, it's already april 1st here, so have a nice April Fools day :P

I'm not quitting or something, my SD card is okay, and I usually make copies of my thingies... So... Don't worry, if you were starting to worry O.o
YOU HAD ME GOING! ;~;


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: Puraidou on April 01, 2011, 01:40:04 AM
I lol'd, i didn't take it serious at first and then i saw you were joking. It's funny to see certain reactions though xD


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: ForOhFor Error on April 01, 2011, 04:24:47 AM
Dammit, now I need a better April fools prank than yours >.>
Hmm.... that'll work :D

Epic video, BTW.


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: Lethal Blade on April 01, 2011, 05:50:21 AM
As you can see in the title, I'm quitting from brawl hacking. My SD card got corrupted and all my projects were lost. There's no point for me to start all over, so I'm retiring. It's a shame, because I really liked doing stages, it was a really good way to spend my time and such...

By the way, it's already april 1st here, so have a nice April Fools day :P

I'm not quitting or something, my SD card is okay, and I usually make copies of my thingies... So... Don't worry, if you were starting to worry O.o

New video, enjoy it :P

[url]http://www.youtube.com/watch?v=2g9YdUtnzlU[/url]

Interesting stage, I was expecting something like a tutorial from the title. I almost fell outta my seat when you "said" you were quiting.


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: SSJCerious on April 01, 2011, 07:14:45 AM
Damn thats one sexy vid, you should do more of those~


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: libertyernie on April 01, 2011, 09:44:17 AM
I WANT THAT STAGE


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: Lord_of_D: on April 01, 2011, 10:48:23 AM
you son of [censored], you made me scream "NOOOOOOOOOOOOOOOO"

pd: niec work


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: the98pika on April 01, 2011, 11:35:51 AM
Whew i-i-i'm glad you didn't quit...


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: Wulfbang Meow on April 01, 2011, 11:37:29 AM
you spilled the beans too soon mewtwo! DX

you gotta wait till just about the end of the day to tell them XD


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: Link40 on April 01, 2011, 12:27:36 PM
When I read the title Mewtwo I almost committed suicide. Glad it was just a joke ^^''


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: JuanMKnight on April 01, 2011, 12:39:36 PM
seguro que cuando naciste no hablabas español...[/SARCASMO]
no sabia que era de españa...

That was a epic joke M2000!!  :oshi:


Title: Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011)
Post by: Mewtwo2000 on April 01, 2011, 01:27:13 PM
My joke sure got many reactions :P

Thanks for caring about me everyone :)

Well, gonna change back that title...  :kdance:


Title: Re: Mewtwo2000's [Hope you have had a nice April Fools Day :3] (01 apr 2011)
Post by: PAVGN on April 01, 2011, 03:41:23 PM
:laugh: :laugh: :laugh: I knew It was just an April fools Day joke. It was fun while It lasted.


Title: Re: Mewtwo2000's [Hope you have had a nice April Fools Day :3] (01 apr 2011)
Post by: Roo on April 01, 2011, 03:42:07 PM
Oh freaking hell. XD

Well, glad to not see your leaving after all M2. :3
But seriously, this site is getting a rediculous amount of jokes lately.


Title: Re: Mewtwo2000's [Hope you have had a nice April Fools Day :3] (01 apr 2011)
Post by: SmashClash on April 01, 2011, 06:53:41 PM
Nice building stage Mewtwo! It looks cool. :)


Title: Re: Mewtwo2000's [Hope you have had a nice April Fools Day :3] (01 apr 2011)
Post by: PAVGN on April 03, 2011, 05:08:24 PM
Hey Mewtwo2000, you probably know this already, but when I played against Master Hand on the N64 Final Destination, he didn't make any sounds. I haven't tried with Crazy Hand, but the same thing probably happens. Perhaps that's something you can fix when you finish the stage?


Title: Re: Mewtwo2000's [Hope you have had a nice April Fools Day :3] (01 apr 2011)
Post by: KTH on April 04, 2011, 10:40:06 AM
:srs:

I want this stage.


Title: Re: Mewtwo2000's [Hope you have had a nice April Fools Day :3] (01 apr 2011)
Post by: DoctorFlux(Mariodk) on April 04, 2011, 11:04:19 AM
my stage roster is full of Mewtwo2000´s stages :D


Title: Re: Mewtwo2000's [Hope you have had a nice April Fools Day :3] (01 apr 2011)
Post by: DTST on April 04, 2011, 11:10:50 AM
any updates on the SM64 outside peaches castle stage?


Title: Re: Mewtwo2000's [Hope you have had a nice April Fools Day :3] (01 apr 2011)
Post by: Mewtwo2000 on April 04, 2011, 03:46:07 PM
Hey Mewtwo2000, you probably know this already, but when I played against Master Hand on the N64 Final Destination, he didn't make any sounds. I haven't tried with Crazy Hand, but the same thing probably happens. Perhaps that's something you can fix when you finish the stage?


Yeah, I know about it, I've been reported more than twice. I've not tried to fix it yet, I will soon, thanks for pointing it out. Yeah, that could be something to fix when the background is complete.

any updates on the SM64 outside peaches castle stage?


Not yet, but I should be doing some progress during this week.

By the way, Kongo Jungle video. I'm gonna darken those shadows before I release it, and maybe edit a little the camera points.

http://www.youtube.com/watch?v=4sKYtMoje9M


Title: Re: Mewtwo2000's [Hope you have had a nice April Fools Day :3] (01 apr 2011)
Post by: Ricky (Br3) on April 04, 2011, 03:48:56 PM
Will you make one with JJ's BG?

Great to see you back.


Title: Re: Mewtwo2000's [Hope you have had a nice April Fools Day :3] (01 apr 2011)
Post by: Mewtwo2000 on April 04, 2011, 04:36:19 PM
Sure, if it fits I will include it.

By the way, some picture of the stage:

(http://img97.imageshack.us/img97/9482/al1104042335binout.jpg)


Title: Re: Mewtwo2000's [Hope you have had a nice April Fools Day :3] (01 apr 2011)
Post by: Ricky (Br3) on April 04, 2011, 04:37:46 PM
lol the cannon barrel, I wonder how it works


Title: Re: Mewtwo2000's [Kongo Jungle 64 video and picture] (04 apr 2011)
Post by: Mewtwo2000 on April 04, 2011, 04:40:29 PM
It's in the newest video, it's just a spinning platform. It's the nearest I can get it for now... ^^U


Title: Re: Mewtwo2000's [Kongo Jungle 64 video and picture] (04 apr 2011)
Post by: Segtendo on April 04, 2011, 04:47:11 PM
Ah, very nice Mewtwo.
I think I may grab this and replace the old one since this one has cleaner textures ;)


Title: Re: Mewtwo2000's [Kongo Jungle 64 video and picture] (04 apr 2011)
Post by: ItalianStallion on April 04, 2011, 05:47:42 PM
Just saw the video on my subscriptions, and I gotta say man, real nice job!

You made it look even better than the original.

Will deff be getting this when released.


Title: Re: Mewtwo2000's [Kongo Jungle 64 video and picture] (04 apr 2011)
Post by: DSX8 on April 04, 2011, 10:17:36 PM
great work as always man!!! bravo bravo!!!

any progress on my stage animations lately?


Title: Re: Mewtwo2000's [Kongo Jungle 64 video and picture] (04 apr 2011)
Post by: Legendary Super Mario on April 04, 2011, 10:58:10 PM
I must say Kongo Jungle looks amazing! I wonder how long it'll take to implement that spinning cannon's physics into Brawl.


Title: Re: Mewtwo2000's [Kongo Jungle 64 video and picture] (04 apr 2011)
Post by: Puraidou on April 05, 2011, 04:24:44 AM
Oh man, that stage us looking mad sick! Damn nice job M2000, really nice :D

The song just got me into the mood of play all the old DKC games xD
And yes i really mean every DKC game xD'


btw, where'd you get that GAME SET voice from? I want it for my ISO, i preferred that one every since i heard the one for NTSC and PAL the first time.


Title: Re: Mewtwo2000's [Kongo Jungle 64 video and picture] (04 apr 2011)
Post by: deadname mcredactedface on April 05, 2011, 09:32:01 AM
Oh man, that stage us looking mad sick! Damn nice job M2000, really nice :D

The song just got me into the mood of play all the old DKC games xD
And yes i really mean every DKC game xD'


btw, where'd you get that GAME SET voice from? I want it for my ISO, i preferred that one every since i heard the one for NTSC and PAL the first time.
Mewtwo has the japanese voices in his game. They say game set in the Japanese version.


Title: Re: Mewtwo2000's [Kongo Jungle 64 video and picture] (04 apr 2011)
Post by: Difegue on April 05, 2011, 10:31:57 AM
Couldn't you try implementing the cannon barrels from the Subspace Emissary?


Title: Re: Mewtwo2000's [Kongo Jungle 64 video and picture] (04 apr 2011)
Post by: BlueBrain on April 05, 2011, 10:36:20 AM
if it was that easy e would also have real hazards...


Title: Re: Mewtwo2000's [Kongo Jungle 64 video and picture] (04 apr 2011)
Post by: DTST on April 05, 2011, 11:13:41 AM
kongo jungle 64 looks epic i have an idea how about adding peach and 2 toads on the bridge in the outside the castle stage like in the ending of SM64? love your stages btw


Title: Re: Mewtwo2000's [Kongo Jungle 64 video and picture] (04 apr 2011)
Post by: Difegue on April 05, 2011, 12:19:36 PM
if it was that easy e would also have real hazards...
idk, thought hitboxes were the only problem


Title: Re: Mewtwo2000's [Kongo Jungle 64 video and picture] (04 apr 2011)
Post by: BlueBrain on April 05, 2011, 12:56:53 PM
i guess its all that kinda stuff that make the stages unique... (hitboxes, barrils...)
and i dont even know if someone is working on discovering how to do that kinda stuff...


Title: Re: Mewtwo2000's [Kongo Jungle 64 video and picture] (04 apr 2011)
Post by: DSX8 on April 05, 2011, 01:08:18 PM
i guess its all that kinda stuff that make the stages unique... (hitboxes, barrils...)
and i dont even know if someone is working on discovering how to do that kinda stuff...

only thing that can be done wit the hitbox's is either take them out, or change the damage


Title: Re: Mewtwo2000's [Kongo Jungle 64 video and picture] (04 apr 2011)
Post by: Puraidou on April 05, 2011, 02:44:15 PM
Mewtwo has the japanese voices in his game. They say game set in the Japanese version.
Hmm, any idea if it's in the vault?


Title: Re: Mewtwo2000's [Kongo Jungle 64 video and picture] (04 apr 2011)
Post by: ChaosEpsilon613 on April 05, 2011, 04:31:19 PM
Yeah, the Japanese voices are in the vault.


Title: Re: Mewtwo2000's [Blog post, KJ64 is out!] (06 apr 2011)
Post by: Mewtwo2000 on April 06, 2011, 12:52:14 PM
kongo jungle 64 looks epic i have an idea how about adding peach and 2 toads on the bridge in the outside the castle stage like in the ending of SM64? love your stages btw


I guess I was already told that idea some time ago xD

Sure, it will be that way in one of the versions included when I share the stage :P

By the way, KJ64 is out

(http://img820.imageshack.us/img820/9057/al1104061853binout.jpg)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17995


Title: Re: Mewtwo2000's [Blog post, KJ64 is out!] (06 apr 2011)
Post by: KTH on April 06, 2011, 12:55:12 PM
Yes.

YES.

YESZ.

YESZ!

:falcon:


Title: Re: Mewtwo2000's [Blog post, KJ64 is out!] (06 apr 2011)
Post by: Ricky (Br3) on April 06, 2011, 12:55:40 PM
Awesomesauce! :af:


Title: Re: Mewtwo2000's [Blog post, KJ64 is out!] (06 apr 2011)
Post by: SmashClash on April 06, 2011, 12:57:13 PM
I was the 5th one to download it. I picked KongJungle64.
I'm gonna play that right now! Good job, M2000! :V


Title: Re: Mewtwo2000's [Blog post, KJ64 is out!] (06 apr 2011)
Post by: JuanMKnight on April 06, 2011, 12:58:07 PM
Yes.

YES.

YESZ.

YESZ!

:falcon:

THIS!!!
Thanks M2000!!  :happy:


Title: Re: Mewtwo2000's [Blog post, KJ64 is out!] (06 apr 2011)
Post by: ItalianStallion on April 06, 2011, 01:13:02 PM
Dude!!!!

That f*cking Kongo Jungle with Jungle Japes background is absolutely stunning bro.

Amazing job downloading as we speak.


Title: Re: Mewtwo2000's [Blog post, KJ64 is out!] (06 apr 2011)
Post by: SmashClash on April 06, 2011, 02:48:30 PM
I found a secret 8-Bit Volcano if you zoom out far enough. What do I win? lol


Title: Re: Mewtwo2000's [Blog post, KJ64 is out!] (06 apr 2011)
Post by: Filipianosol on April 06, 2011, 03:08:14 PM
WIN! :af:
Will there be a version with collisions from Melee as well?


Title: Re: Mewtwo2000's [KJ64 out, will be back on Monday] (07 apr 11)
Post by: Mewtwo2000 on April 07, 2011, 05:19:08 AM
I'm glad you liked it ^^

@Filipianosol: The size is both N64 and Melee, from my experience, the size is the same. The different thing are the phisics, in N64 characters jump higher, so it feels smaller. Same to brawl. Anyway, if anybody feels like he needs a smaller/bigger version of the stage, tell me the percent you want it, and I'll make it in no time. These latest stages I'm doing are easily resizable, unlike my older ones with the stage builder blocks.

The unexact things in the stage may be the boundaries, which are made by visual approax. But I may be getting the melee values from magus in P:M if the moment comes. Anyway, they're acceptable for now I guess.

Oh, first picture preview of the stage I've been working on this week. May sound silly, but I've started from scratch a remake of a previous stage of mine, Mushroom Kingdom 64. It feels much more like the original now. Sorry about the bad picture, newer ones will come next week.

(http://img508.imageshack.us/img508/3203/al1104060309binout.jpg)

Also, I started a stage yesterday, a stage not in my OP. Yeah, I have much projects in there, and I've started a not posted stage... xD

Also, I'm keeping it as a secret for now. It's now in the OP as a mistery stage. The only info about the stage is this:

- It's NOT from SSB64
- It IS from a N64 game
- Those who have played that game are supposed to recongize it immediately, and feel some nostalgia
- It's hard to make, but it's expected to be easier (faster) to do than Peach's Castle M64
- Expected to be a plain walkoff stage, so sorry to those who hate them. I'm doing it due to the nostalgia value. I may be including some flying platform like in Smashville in an alternate version anyway.
- The name is: ??????????? ????. Even if you say the name, I will not say if it is that one until a decent progress is made.

Oh, and I'm leaving once again. Since my girl was hurt, I'm visiting her every weekend. And next weekend I'll be studying for an exam... You know, I sometimes make more stages while in exams than in the normal time... This one is thought anyway, so I don't guess this will happen this time O.o


Title: Re: Mewtwo2000's [KJ64 out, will be back on Monday] (07 apr 11)
Post by: SSJCerious on April 07, 2011, 05:43:27 AM
Nice, I like how close that pipe is to the original.

As for the mystery stage....hmm. IDK, is it from Zelda?

Also, I hope your girl gets better soon, and that you ace your exams with superawesome mega brain power.


Title: Re: Mewtwo2000's [KJ64 out, will be back on Monday] (07 apr 11)
Post by: Lethal Blade on April 07, 2011, 05:44:49 AM
Well, cya Mewtwo and hope your girl get's better. Good luck on the exams too!
(I'll have a hard time for waiting to see what the secret stage is >.<)


Title: Re: Mewtwo2000's [KJ64 out, will be back on Monday] (07 apr 11)
Post by: Puraidou on April 07, 2011, 06:35:16 AM
- It IS from a N64 game
- Those who have played that game are supposed to recongize it immediately, and feel some nostalgia
A N64 game that should make me feel notasgia? Hmm..

I could list games for myself but i'm not gonna. I'll await a first picture when it's that far ;D


Title: Re: Mewtwo2000's [KJ64 out, will be back on Monday] (07 apr 11)
Post by: SmashClash on April 07, 2011, 07:01:35 AM
I think the last "????" is Bros.


Title: Re: Mewtwo2000's [KJ64 out, will be back on Monday] (07 apr 11)
Post by: (gabriel/joao)wojwicz on April 07, 2011, 08:01:57 AM
- It IS from a N64 game
- Those who have played that game are supposed to recongize it immediately, and feel some nostalgia
- The name is: ??????????? ????. Even if you say the name, I will not say if it is that one until a decent progress is made.

It's from N64, the name what I'm thinking fit with ??????????? ????.
It's Gruntilda's Lair from Banjo Kazooie *-*

~ joaowojcikiewicz


Title: Re: Mewtwo2000's [KJ64 out, will be back on Monday] (07 apr 11)
Post by: Ricky (Br3) on April 07, 2011, 09:36:16 AM
@Mewtwo

And my scenedata :(


Title: Re: Mewtwo2000's [KJ64 out, will be back on Monday] (07 apr 11)
Post by: Segtendo on April 07, 2011, 11:48:50 AM
Nostalgia huh?
You said that about Peach's Castle from Super Mario 64 too :P


Title: Re: Mewtwo2000's [KJ64 out, will be back on Monday] (07 apr 11)
Post by: Mewtwo2000 on April 11, 2011, 02:31:16 AM
Hi there, I'm here to say I'm back xD

@Mewtwo

And my scenedata :(

I'll try to make it today ^^U


Title: Re: Mewtwo2000's [With 3 started projects and multiple projects in mind] (11 apr 11)
Post by: ItalianStallion on April 11, 2011, 03:32:25 AM
Mewtwo is back!

I'm real curious about these 3 projects.

Are they all from N64 games?


Title: Re: Mewtwo2000's [With 3 started projects and multiple projects in mind] (11 apr 11)
Post by: Mewtwo2000 on April 11, 2011, 03:35:10 AM
1- Peach's Castle M64
2- Mushroom Kingdom revamp
3- The stage I talked about the other day

So, yeah, they're all from N64 games xD


Title: Re: Mewtwo2000's [With 3 started projects and multiple projects in mind] (11 apr 11)
Post by: ItalianStallion on April 11, 2011, 04:23:56 AM
1- Peach's Castle M64
2- Mushroom Kingdom revamp
3- The stage I talked about the other day

So, yeah, they're all from N64 games xD

1. Oh of course, Peach's Castle 64. Are you really making the whole area? You inspire me to make the whole area in some of my SBB stages as well.

2. Yep. I saw the previews on the blog. Looking forward to that for sure.

3. You sneaky cat. Well, let me just tell you I sat here for about 7 minutes trying to figure out what the hell it was. That first word is so long. At first I thought wut is that long word. You included an apostorphee, and an "s'" you sneaky cat, once again lol. I know what it is, and I'm very happy you finally got around making it.

How many times have I randomly bugged you about making it through these 238 of epic content lol finally you got around it ;)


Title: Re: Mewtwo2000's [With 3 started projects and multiple projects in mind] (11 apr
Post by: Mewtwo2000 on April 11, 2011, 05:21:37 AM
If you're talking about the Spiral Mountain stage, I'm gonna make it soon, but I'm not doing it yet. The stage I'm doing wasn't in the OP before, while Spiral Mountain is there a long time now.

:kdance:


Title: Re: Mewtwo2000's [With 3 started projects and multiple projects in mind] (11 apr 11)
Post by: Lethal Blade on April 11, 2011, 06:01:34 AM
Welcome back...again!

Glad to see your back, hope we get some previews of your progress real soon.


Title: Re: Mewtwo2000's [With 3 started projects and multiple projects in mind] (11 apr 11)
Post by: Segtendo on April 11, 2011, 10:00:33 AM
(http://img508.imageshack.us/img508/3203/al1104060309binout.jpg)
YES. We get some retro pipes.


Title: Re: Mewtwo2000's [With 3 started projects and multiple projects in mind] (11 apr 11)
Post by: KTH on April 11, 2011, 06:42:11 PM
Hi there, I'm here to say I'm back xD

I'll try to make it today ^^U

Welcome back Mewtwo2000.


Title: Re: Mewtwo2000's [With 3 started projects and multiple projects in mind] (11 apr 11)
Post by: ✿Zelia✿ on April 12, 2011, 12:36:22 AM
Welcome back, Mewtwo2000 ^^


Title: Re: Mewtwo2000's [With 3 started projects and multiple projects in mind] (11 apr 11)
Post by: Mewtwo2000 on April 12, 2011, 03:38:40 AM
Welcome back...again!

Glad to see your back, hope we get some previews of your progress real soon.
Welcome back Mewtwo2000.
Welcome back, Mewtwo2000 ^^


Thanks :)

By the way, first preview picture of my newest stage, from one of my very favorite games.

It's in a very early stage, so you will not see much yet.

(http://img576.imageshack.us/img576/3836/al1104121334binout.jpg)


Title: Re: Mewtwo2000's [First preview picture of my latest stage] (12 apr 11)
Post by: Ricky (Br3) on April 12, 2011, 08:27:54 AM
lol, my fellow brazilian kitten got it right.

I also had a feeling it would be it.


Title: Re: Mewtwo2000's [First preview picture of my latest stage] (12 apr 11)
Post by: Puraidou on April 12, 2011, 08:29:07 AM
Woot, Banjo Kazooie! :D


Title: Re: Mewtwo2000's [First preview picture of my latest stage] (12 apr 11)
Post by: Mewtwo2000 on April 12, 2011, 10:44:47 AM
There's a little more to show now...

(http://img651.imageshack.us/img651/204/al1104121749binout.jpg)


Title: Re: Mewtwo2000's [First preview picture of my latest stage] (12 apr 11)
Post by: (gabriel/joao)wojwicz on April 12, 2011, 11:15:50 AM
Wow! I bet it right! =D
In it's preliminary stage, it's awesome!
=O
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [First preview picture of my latest stage] (12 apr 11)
Post by: Segtendo on April 12, 2011, 11:51:05 AM
GRUNTY'S LAIR!
DGF'LDFSG;


Title: Re: Mewtwo2000's [First preview picture of my latest stage] (12 apr 11)
Post by: Ricky (Br3) on April 12, 2011, 11:53:15 AM
lol @ Seg's reaction. xD


Title: Re: Mewtwo2000's [First preview picture of my latest stage] (12 apr 11)
Post by: Segtendo on April 12, 2011, 12:17:44 PM
lol @ Seg's reaction. xD
Hehe, it's the first Banjo Kazooie stage.
Of course I'm happy. I love that game. Never beat the first one though >.>
Got to Grunty as a kid.


Title: Re: Mewtwo2000's [First preview picture of my latest stage] (12 apr 11)
Post by: Mewtwo2000 on April 12, 2011, 12:52:29 PM
The Banjo fever came back to me two weeks ago. At my girlfriend's, I completed Conker (for the first time in my live) two weeks ago. After beating that one, I wanted to play Banjo, which can be completed in 5 hours or so. Passed last weekend, I wanted to start Grunty's Lair when Kongo Jungle was finished and uploaded. So, on thursday I started it. And I'm having a nice progress I guess =)

Wii Classic Controller (black) + adapter + project64 + big LCD TV = Pure win xD

By the way, in addition to Grunty's Lair, I'm planning at least 3 more stages from banjo to be made pretty soon. One of them is Spiral Mountain, like the OP says. The other two will be kept as secrets for now.


Title: Re: Mewtwo2000's [First preview picture of my latest stage] (12 apr 11)
Post by: ✿Zelia✿ on April 12, 2011, 12:56:05 PM
I didn't play the first one, but i loved the second one(Banjo Tooie) and i loved it ^^


Title: Re: Mewtwo2000's [First preview picture of my latest stage] (12 apr 11)
Post by: Mewtwo2000 on April 12, 2011, 01:02:08 PM
I've completed Tooie only once. I've started it again after beating B-K, I'm playing these games to show them to my girl. She Loved Conker's BFD, and Banjo is ok for her, but she prefers playing to watching.

I highly recommend you playing Banjo-Kazooie, collecting the 100 notes in a row per stage, watching the funny conversations, and playing all the levels in the game are just things you can't miss before you die O.o


Title: Re: Mewtwo2000's [First preview picture of my latest stage] (12 apr 11)
Post by: ✿Zelia✿ on April 12, 2011, 01:03:40 PM
I will see what i can do then  ;)


Title: Re: Mewtwo2000's [First preview picture of my latest stage] (12 apr 11)
Post by: Mewtwo2000 on April 12, 2011, 01:12:49 PM
New picture of the stage:

(http://img715.imageshack.us/img715/9522/al1104122020binout.jpg)


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: ItalianStallion on April 12, 2011, 01:18:57 PM
What! Already? You sir, work too fast.

Very beautiful work man.


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: (gabriel/joao)wojwicz on April 12, 2011, 02:14:47 PM
@Mewtwo2000 I have done it several times. IT IS WORTH IT!
When I acquired my N64, Banjo was my first played game. I loved the franchise. I rented BK 16 times to finish, then I have bought BT when it came out.
I still play it on PJ64, and beat them, because of their nostalgic epicness!
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: PAVGN on April 12, 2011, 03:20:53 PM
I was expecting the stage where you fought Grunty at the end of the game. This is still good stuff though.


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: Mewtwo2000 on April 12, 2011, 03:39:03 PM
That's one of the other B-K stages I'm planning to make :P

And that one should take me less time than this one... Well, at least modelling, cause the environment with the lightings and such could take me some time to take to perfection ^^

By the way, yet another picture. I know they look similar, but I'm not waiting for a great progress to make some pictures.

(http://img849.imageshack.us/img849/2207/al1104122238binout.jpg)

Want to play a game? I have 3 new hidden names to find. They're 3 stages, and the only information is that they will be from B-K too. Each member can say a single letter, and I'll place the correct letters in the names.

????????? ??????

(http://img145.imageshack.us/img145/469/secretn.png)

??????????? ????? ???

(http://img145.imageshack.us/img145/469/secretn.png)

???????? ??????? ???

(http://img145.imageshack.us/img145/469/secretn.png)


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: ShadowSnake on April 12, 2011, 04:05:40 PM
Grunty's Lair looks just like an import, the textures and model look perfect. This one i will be getting for sure.


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: SmashClash on April 12, 2011, 04:07:06 PM
A


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: ItalianStallion on April 12, 2011, 04:08:37 PM
First one is Clanker's Cavern.


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: PAVGN on April 12, 2011, 04:14:18 PM
First one is Clanker's Cavern.

This is my guess too.


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: ItalianStallion on April 12, 2011, 04:15:28 PM
This is my guess too.

It has to be it lol the letters match up perfectly.

Mewtwo is gonna hate us for figuring them out so quickly.

I was also hoping for Gobi's Valley, but not there at all.


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: Mewtwo2000 on April 12, 2011, 04:19:43 PM
SmashClash said 'A', and Italian said Clanker's Cavern

This is the result:

Clanker's Cavern

(http://www.xbox.com/NR/rdonlyres/999BB9ED-2745-4B0F-A6BD-8EB12D14C8B8/0/ilmClankers_cavern_clanker2.jpg)

????????A?? ????? ???

(http://img145.imageshack.us/img145/469/secretn.png)

???????? ????A?? ???

(http://img145.imageshack.us/img145/469/secretn.png)

Don't expect clanker in 3D or something, my first plan for this stage is just the entry pipe and fighting on it. Just a concept yet, I may be changing it completely.


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: ItalianStallion on April 12, 2011, 04:22:24 PM
Right on the spot then! ;)

LOL at sneaky SmashClash saying A.

I was gonna say Rusty Bucket Bay, but the letter "A" is not in the 3rd word, so that can't be it.


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: PAVGN on April 12, 2011, 04:24:30 PM
It looks like the third one is Grunty's Furnace Fun. I don't know what the second one could be.

I also had the idea of making a Clanker's Cavern stage. My idea was to make Clanker by vertexing and re-texturing the Fish from the Ice Climbers' Summit level.


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: ItalianStallion on April 12, 2011, 04:26:29 PM
It looks like the third one is Grunty's Furnace Fun. I don't know what the second one could be.

I also had the idea of making a Clanker's Cavern stage. My idea was to make Clanker by vertexing and re-texturing the Fish from the Ice Climbers' Summit level.

That's it!

Now to find out the second one.

Mewtwo, that's gonna be fun as hell to do lol although, you will need a lot of different models with different textures.

Also, nice idea about the fish there.


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: (gabriel/joao)wojwicz on April 12, 2011, 04:47:51 PM
Not guesses, but Click Clock Wood and Treasure Trove Cove would be awesome!
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: ✿Zelia✿ on April 12, 2011, 04:53:59 PM
C


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: Mewtwo2000 on April 12, 2011, 05:28:11 PM
Sorceress said C, PAVGN said Grunty's Furnace Fun.

This is the result:

Clanker's Cavern

(http://www.xbox.com/NR/rdonlyres/999BB9ED-2745-4B0F-A6BD-8EB12D14C8B8/0/ilmClankers_cavern_clanker2.jpg)

????????A?? ????? ???

(http://img145.imageshack.us/img145/469/secretn.png)

Grunty's Furnace Fun

(http://banjokazooie.neoseeker.com/w/i/banjokazooie/thumb/d/df/FurnaceFun.jpg/300px-FurnaceFun.jpg)

Yeah, it will be funny to make, and will take some time for sure ^^U

That's all then, the second one isn't really a secret >.<


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: Lethal Blade on April 12, 2011, 05:39:25 PM
G


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: ItalianStallion on April 12, 2011, 05:41:01 PM
Sorceress said C, PAVGN said Grunty's Furnace Fun.

This is the result:

Clanker's Cavern

([url]http://www.xbox.com/NR/rdonlyres/999BB9ED-2745-4B0F-A6BD-8EB12D14C8B8/0/ilmClankers_cavern_clanker2.jpg[/url])

????????A?? ????? ???

([url]http://img145.imageshack.us/img145/469/secretn.png[/url])

Grunty's Furnace Fun

([url]http://banjokazooie.neoseeker.com/w/i/banjokazooie/thumb/d/df/FurnaceFun.jpg/300px-FurnaceFun.jpg[/url])

Yeah, it will be funny to make, and will take some time for sure ^^U

That's all then, the second one isn't really a secret >.<


O

/sneaky.


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: (gabriel/joao)wojwicz on April 12, 2011, 05:45:58 PM
R
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: Mewtwo2000 on April 12, 2011, 05:49:50 PM
Clanker's Cavern

(http://www.xbox.com/NR/rdonlyres/999BB9ED-2745-4B0F-A6BD-8EB12D14C8B8/0/ilmClankers_cavern_clanker2.jpg)

GR??????A?? ?O??R ?O?

(http://img145.imageshack.us/img145/469/secretn.png)

Grunty's Furnace Fun

(http://banjokazooie.neoseeker.com/w/i/banjokazooie/thumb/d/df/FurnaceFun.jpg/300px-FurnaceFun.jpg)


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: Ricky (Br3) on April 12, 2011, 05:50:33 PM
GRUNTILDA'S...

Tower top?


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: Mewtwo2000 on April 12, 2011, 06:08:32 PM
Sure, that was it. That's why it wasn't really a secret, I mentioned it earlier  :af2:

Clanker's Cavern

(http://www.xbox.com/NR/rdonlyres/999BB9ED-2745-4B0F-A6BD-8EB12D14C8B8/0/ilmClankers_cavern_clanker2.jpg)

Gruntilda's Tower Top

(http://images2.wikia.nocookie.net/__cb20090903115606/banjokazooie/images/thumb/e/eb/Gruntilda%27s_Tower.jpg/270px-Gruntilda%27s_Tower.jpg)

Grunty's Furnace Fun

(http://banjokazooie.neoseeker.com/w/i/banjokazooie/thumb/d/df/FurnaceFun.jpg/300px-FurnaceFun.jpg)


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: cyberdark on April 12, 2011, 06:24:24 PM
Gruntilda's Tower Top is are made http://www.youtube.com/watch?v=ZjrmF7fLE5s by Olimario1892
stage http://www.mediafire.com/?q2nuz0znzzx


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: ✿Zelia✿ on April 12, 2011, 06:25:58 PM
Gruntilda's Tower Top is are made [url]http://www.youtube.com/watch?v=ZjrmF7fLE5s[/url] by Olimario1892
stage [url]http://www.mediafire.com/?q2nuz0znzzx[/url]

Looks like you haven't been here that long, Mewtwo2000 makes his own versions of already done stages ;)


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: Mewtwo2000 on April 12, 2011, 06:38:22 PM
That sounds like I'm a little unrespectful with what others do or something ^^U xD

I respect already done stuff, but... Let's be serious, that final battle deserves a better representation than that one in the video... >.<

By the way, last picture today, gonna sleep... zzz...

(http://img190.imageshack.us/img190/9121/al1104130055binout.jpg)


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: ✿Zelia✿ on April 12, 2011, 07:17:57 PM
That sounds like I'm a little unrespectful with what others do or something ^^U xD

I respect already done stuff, but... Let's be serious, that final battle deserves a better representation than that one in the video... >.<

By the way, last picture today, gonna sleep... zzz...

([url]http://img190.imageshack.us/img190/9121/al1104130055binout.jpg[/url])


It's got that feeling of the Banjo Kazooie series, but it is gonna be one big stage to fight on ^.^'


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: Segtendo on April 12, 2011, 07:49:11 PM
I highly recommend you playing Banjo-Kazooie, collecting the 100 notes in a row per stage, watching the funny conversations, and playing all the levels in the game are just things you can't miss before you die O.o

1. Grunty's rhyming is win.
2.
http://www.youtube.com/watch?v=GnA_6I4y0_0
BEST. GAME OVER. EVER. :af:


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: ✿Zelia✿ on April 12, 2011, 07:50:17 PM
1. Grunty's rhyming is win.
2.
[url]http://www.youtube.com/watch?v=GnA_6I4y0_0[/url]
BEST. GAME OVER. EVER. :af:

I know right :af:


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: Puraidou on April 13, 2011, 01:35:25 AM
3 epic stages from Banjo Kazooie :o I'm so getting these :D
I loved the entire game, i had so much fun with it. Hell, i think i still have it on the N64 o.o'


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: Mewtwo2000 on April 13, 2011, 10:48:02 AM
Me too xD

First picture today. More should be coming later xD

(http://img251.imageshack.us/img251/3905/al1104131754binout.jpg)


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: ItalianStallion on April 13, 2011, 01:46:56 PM
Wow. You work way too fast my friend, way too fast. Maybe I just work way too slow? ;o

On a serious note, I see you got that green rock thing, whatever the hell it's called. That's such a trademark from Banjo Kazooie, and it technically makes the stage "not flat"

To be honest, I don't give a damn if the stage is flat or not. I love Banjo Kazooie, and your work, and that will not stop me from downloading this.

I also noticed you edited Gruntilda's picture and gave it better quality. Nice job Mewtwo!


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: Ricky (Br3) on April 13, 2011, 02:17:35 PM
I never had that game but it looks legit from what I saw xD

Epic work.


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: Mewtwo2000 on April 13, 2011, 02:44:40 PM
Wow. You work way too fast my friend, way too fast. Maybe I just work way too slow? ;o

On a serious note, I see you got that green rock thing, whatever the hell it's called. That's such a trademark from Banjo Kazooie, and it technically makes the stage "not flat"

To be honest, I don't give a damn if the stage is flat or not. I love Banjo Kazooie, and your work, and that will not stop me from downloading this.

I also noticed you edited Gruntilda's picture and gave it better quality. Nice job Mewtwo!


I guess I spend too many hours, that's the thing xD

Thanks for your words, I hope the stage is good enough to make you enjoy. Also, you've noticed the green rock to be part of the gameplay with just a bad aerial picture, nice on =P

And same to Grunty's picture, I didn't guess anybody would be able to notice the change with just a few preview pictures O.o

By the way, I've just recorded the first video. The stage isn't finished yet, but it's complete enough to look like finished. Only a few black zones appear sometimes when the camera is zoomed out, or too low.

I'm gonna upload the video in a few moments, will post it here when done :P

EDIT: Done xD

http://www.youtube.com/watch?v=lhx9yifUaoU


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: Segtendo on April 13, 2011, 03:30:45 PM
Ha, one of Jigglypuff's slaps synced to the music.

Nice going. If I remember, aren't there a few rocks to the side? If there are, I know you'll definitely add them.

Keep going Mewtwo ;D


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: Mewtwo2000 on April 13, 2011, 03:35:30 PM
Yeah, they're there, but they're too near to the wall, so they're not supposed to be shown when playing. Anyway, they will be there when the stage is finished, and you're able to land on one of them. The stage is a replica, so the main thing will be pretty accurate, and only the parts really far away from the action, like the door to mumbo's mountain, or the note door, won't be recreated.


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: ✿Zelia✿ on April 13, 2011, 03:39:18 PM
I guess I spend too many hours, that's the thing xD

Thanks for your words, I hope the stage is good enough to make you enjoy. Also, you've noticed the green rock to be part of the gameplay with just a bad aerial picture, nice on =P

And same to Grunty's picture, I didn't guess anybody would be able to notice the change with just a few preview pictures O.o

By the way, I've just recorded the first video. The stage isn't finished yet, but it's complete enough to look like finished. Only a few black zones appear sometimes when the camera is zoomed out, or too low.

I'm gonna upload the video in a few moments, will post it here when done :P

EDIT: Done xD

[url]http://www.youtube.com/watch?v=lhx9yifUaoU[/url]

Saw that video on Youtube ;)


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: PAVGN on April 13, 2011, 04:11:24 PM
only the parts really far away from the action, like the door to mumbo's mountain, or the note door, won't be recreated.

Awww...Still this is going to be an awesome stage.

By the way, did you get the PM I sent you yesterday?


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: Mewtwo2000 on April 13, 2011, 04:13:55 PM
Oh, yeah, I forgot to answer. I've not taken them from the mail yet, I've been too concentrated in my own things and I've forgotten everything else ^^U

I'll try to check it tomorrow, sorry about the inconveniences >.<


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: PAVGN on April 13, 2011, 04:18:06 PM
Oh, yeah, I forgot to answer. I've not taken them from the mail yet, I've been too concentrated in my own things and I've forgotten everything else ^^U

I'll try to check it tomorrow, sorry about the inconveniences >.<

That's ok. If I were you, I'd want to focus on my own projects too.


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: MeleeMaster500 on April 13, 2011, 04:36:35 PM
You're sure making it damn hard for me to ignore updating my grunty vertexture. I'll resume after next week when I'm done school.


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: deadname mcredactedface on April 13, 2011, 07:03:38 PM
1. Grunty's rhyming is win.
2.
[url]http://www.youtube.com/watch?v=GnA_6I4y0_0[/url]
BEST. GAME OVER. EVER. :af:

I'd tap THAT son of a witch.

lol at "0_0" in the link


Title: Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11)
Post by: Segtendo on April 13, 2011, 07:05:28 PM
I'd tap THAT son of a witch.

lol at "0_0" in the link
I thought it was kinda funny too :P


Title: Re: Mewtwo2000's [Gruntilda's Lair video!] (14 apr 11)
Post by: Mewtwo2000 on April 14, 2011, 06:25:06 PM
No big progress made today, I'm just leaving a new picture

(http://img64.imageshack.us/img64/605/al1104150129binout.jpg)

More tomorrow, maybe O.o


Title: Re: Mewtwo2000's [Gruntilda's Lair video!] (14 apr 11)
Post by: Ricky (Br3) on April 14, 2011, 06:50:48 PM
xD

not one word


Title: Re: Mewtwo2000's [Gruntilda's Lair video!] (14 apr 11)
Post by: Lethal Blade on April 14, 2011, 06:51:21 PM
I don't see anything ne- *shot*

Looking better everyday I see it ^^


Title: Re: Mewtwo2000's [Gruntilda's Lair video!] (14 apr 11)
Post by: Legendary Super Mario on April 14, 2011, 07:50:57 PM
You're sure making it damn hard for me to ignore updating my grunty vertexture. I'll resume after next week when I'm done school.

I remember seeing that a while back... I'm happy to hear you'll be working on it again soon!

Oh, and Mewtwo2000, Awesome job so far!


Title: Re: Mewtwo2000's [Gruntilda's Lair video!] (14 apr 11)
Post by: ItalianStallion on April 15, 2011, 08:15:27 PM
That video of Gruntilda's Lair just how perfect and accurate all your hacks are.

*claps*


Title: Re: Mewtwo2000's [Gruntilda's Lair video!] (14 apr 11)
Post by: ShadowSnake on April 15, 2011, 08:38:19 PM
That video of Gruntilda's Lair just how perfect and accurate all your hacks are.

*claps*

^ this

seriously dude if i was new to brawl hacking i would think that was imported straight from banjo - kazooie. :)


Title: Re: Mewtwo2000's [Gruntilda's Lair video!] (14 apr 11)
Post by: Mewtwo2000 on April 16, 2011, 07:59:42 AM
If it was like that, it wouldn't be that fun to make to me xD

About dae to mdl0 conversion (near to be a reality), I guess that when that time comes, stage making will lose some interest to me. I mean, everybody will be able to copy/paste models from other games, and my stages will lose all their sense. Why building a stage when you can import it? That's why, I guess, the new era that's about to begin will be the beginning of the end of my hacks... Unless I combine my method with the new one, and things are not that easy like I'm saying... After all, one thing is importing, and another one is importing properly...

By the way, I bring you 3 new pictures, I've been working on the stage, and more parts of the stage are complete now. They weren't visible when playing, but that doesn't mean that they don't need to be there. Also, an alternate angle to play (second and third pictures) needs some of the previously unseen elements in the background.

(http://img263.imageshack.us/img263/7245/al1104161457binout.jpg)

(http://img863.imageshack.us/img863/4290/al1104161500binout.jpg)

(http://img849.imageshack.us/img849/5741/al1104161512binout.jpg)

Yeah, the stage looks almost finished, but it will get some delay. I mean, don't expect it for the next days, cause I gotta study for an exam these days. Also, the place isn't complete yet, and there are many thingies I want to make first. So, if you want this stage, be a little patient please ^^U


Title: Re: Mewtwo2000's [Gruntilda's Lair video!] (14 apr 11)
Post by: Ricky (Br3) on April 16, 2011, 08:11:28 AM
Looking good, Mewtwo O.o


Title: Re: Mewtwo2000's [The end seems to be near...] (16 apr 11)
Post by: CutterKirby64 on April 16, 2011, 09:18:46 AM
Well, it seems that the end is near for all Stage hackers, I mean when I make a stage the funniest thing is build the whole thing, and I always though it was amazing how someone start a stage from 0 and this one become awesome. I usually take some time to finish one stage and I always like the finished product but with this converter the stages would be done in no time and they'll be better than the ones that Stage Hackers do because it's imported. I think everyone will lost interest like you said...that's a huge step for Brawl hacking but it's a little sad because much stage hackers won't be able to build their stages anymore.


Title: Re: Mewtwo2000's [The end seems to be near...] (16 apr 11)
Post by: Mewtwo2000 on April 16, 2011, 09:31:37 AM
Anyway, what others say is right, model importing will mean new possibilities, like using parts with bones, and being able to animate them. It will have good and bad things.

What I hope is that people are respectful and don't start making stages like the ones I'm half-done once this thingy starts. Like I've just said in the other thread, I would get really mad if somebody imported Peach's Castle before I finish/release mine.


Title: Re: Mewtwo2000's [The end seems to be near...] (16 apr 11)
Post by: Ricky (Br3) on April 16, 2011, 09:33:36 AM
I suggest we keep the discussion on "the future of MDL0" in it's thread.

In here, it's off-topic.
This is to discuss Mewtwo2000's projects.


Title: Re: Mewtwo2000's [The end seems to be near...] (16 apr 11)
Post by: Mewtwo2000 on April 16, 2011, 09:42:09 AM
The future of MDL0 affects my projects... In fact, my future projects depend on what happens once MDL0 importing is real O.o


Title: Re: Mewtwo2000's [The end seems to be near...] (16 apr 11)
Post by: SSJCerious on April 16, 2011, 09:55:30 AM
Mewtwo, I'm gonna miss you alot if you leave. Hopefully you can find a mix between importing and your method to stay happy ^_^


Title: Re: Mewtwo2000's [The end seems to be near...] (16 apr 11)
Post by: _Data_Drain_ on April 16, 2011, 09:59:24 AM
Eh, maybe model importing will have too many glitches? :PHehe, I hope so anyway, that way the soul of Brawl hacking can stay.


Title: Re: Mewtwo2000's [The end seems to be near...] (16 apr 11)
Post by: Naruto200Man on April 16, 2011, 10:09:23 AM
The future of MDL0 affects my projects... In fact, my future projects depend on what happens once MDL0 importing is real O.o

^
Exactly
Imagine it
you could make any stage from any game (that uses mdl0)
Then use your mewtwo ness to make it even more awesome >=D


Title: Re: Mewtwo2000's [The end seems to be near...] (16 apr 11)
Post by: Ricky (Br3) on April 16, 2011, 10:18:24 AM
^
Exactly
Imagine it
you could make any stage from any game (that uses mdl0)

The importer will allow turning any model into mdl0.


Title: Re: Mewtwo2000's [The end seems to be near...] (16 apr 11)
Post by: ForOhFor Error on April 16, 2011, 11:04:21 AM
Why not build models from scratch yourself?
I mean, we've always been limited by the existing models, no need to only make stages directly from games.

For example, take great bay from melee. It's an area of Majora's mask, right? but the Melee devs didn't USE the N64 model. They re-imagined the thing, making it 2-5 times as epic as the original!


Title: Re: Mewtwo2000's [The end seems to be near...] (16 apr 11)
Post by: Mewtwo2000 on April 16, 2011, 11:22:02 AM
Building models from scratch is what I do. I mean, there's no model I can import from Grunty's Lair, so everything there is built with new models. Those models combined make the bigger model. I know what you mean, not taking things from games, but building them. I prefer them to look the most accurate to the original, like if you were playing that game. Great Bay is an exception, there was no way to make a stage like that with the models facing the way they were in Majora's. Anyway, that model-changing stuff is already in my mind with a certain stage I'm planning. The place I want to make is epic, but there's no way to play on it normally, so I will change some locations for some models so it gets playable. That stage will be started soon, hopefully, you'll see what I mean.

But what I mean is that I don't want to change my mind in how to make stages just because there's a new method in which anybody could make what I make. That's not comfortable. I don't want to make deformed versions of stages from other games just because other people are importing the original thing already. So, my only option is making the stages I want, the way I want, and if a stage is made by another, and I like it, using it to play. And, if I don't like it, doing it myself if I want to. Just like I've been doing lately.

I hope things don't change too much, and if they change, they're changing as a good thing.

Well, let's get the MDL0 discussion over, doesn't matter what happens with that xD

New video of Grunty's Lair:

http://www.youtube.com/watch?v=AzK7KSPbVW8


Title: Re: Mewtwo2000's [New Grunty's Lair video] (16 apr 11)
Post by: (gabriel/joao)wojwicz on April 16, 2011, 01:30:19 PM
Every new update this stage look more awesome than it was!
I notice you rotated the camera C-Clockwise from the previous version. You'll release both angles or you'll keep that one?
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [New Grunty's Lair video] (16 apr 11)
Post by: ItalianStallion on April 16, 2011, 01:34:14 PM
What I hope is that people are respectful and don't start making stages like the ones I'm half-done once this thingy starts. Like I've just said in the other thread, I would get really mad if somebody imported Peach's Castle before I finish/release mine.

This all day. Same goes to Temple of Time, Ganondorf's Tower, and Water Temple that I'm working on.

A lot of people, mostly non stage hackers don't know how much time these things take.

I honestly think it's your fault for making it look so accurate, and working on it so fast lol you make it look so easy man.


Title: Re: Mewtwo2000's [New Grunty's Lair video] (16 apr 11)
Post by: Mewtwo2000 on April 16, 2011, 01:48:42 PM
Every new update this stage look more awesome than it was!
I notice you rotated the camera C-Clockwise from the previous version. You'll release both angles or you'll keep that one?
~ joaowojcikiewicz

Both, of course. And maybe some one more.

This all day. Same goes to Temple of Time, Ganondorf's Tower, and Water Temple that I'm working on.

A lot of people, mostly non stage hackers don't know how much time these things take.

I honestly think it's your fault for making it look so accurate, and working on it so fast lol you make it look so easy man.

You're right, I guess I should be a little slower so people understand how time consuming making a stage is :P


Title: Re: Mewtwo2000's [New Grunty's Lair video] (16 apr 11)
Post by: SmashClash on April 16, 2011, 02:06:27 PM
So it's released. :D Oh wait, that's just the .brstm. :af:
Good job, Mewtwo. I'll always appreciate you no matter what .mdl0 conversion program comes out. ;)


Title: Re: Mewtwo2000's [New Grunty's Lair video] (16 apr 11)
Post by: ✿Zelia✿ on April 16, 2011, 03:31:00 PM
Mewtwo2000, are you making the whole place, like adding the witches room and mumbo's mountain chamber?


Title: Re: Mewtwo2000's [New Grunty's Lair video] (16 apr 11)
Post by: (gabriel/joao)wojwicz on April 16, 2011, 03:38:14 PM
Both, of course. And maybe some one more.

Mewtwo, how about join all two or three angle cameras? The stage can rotate in 1 minute or some seconds to a different angle.
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [New Grunty's Lair video] (16 apr 11)
Post by: PAVGN on April 16, 2011, 03:54:54 PM
Mewtwo2000, are you making the whole place, like adding the witches room and mumbo's mountain chamber?

only the parts really far away from the action, like the door to mumbo's mountain, or the note door, won't be recreated.


Title: Re: Mewtwo2000's [New Grunty's Lair video] (16 apr 11)
Post by: ✿Zelia✿ on April 16, 2011, 03:56:00 PM
Thanks, PAVGN


Title: Re: Mewtwo2000's [New Grunty's Lair video] (16 apr 11)
Post by: PAVGN on April 16, 2011, 03:59:23 PM
Thanks, PAVGN

You're welcome.


Title: Re: Mewtwo2000's [New Grunty's Lair video] (16 apr 11)
Post by: DSX8 on April 16, 2011, 04:09:12 PM
oh mewtwo... do u kno which srt0 file i can use for.... flames/fire?


Title: Re: Mewtwo2000's [New Grunty's Lair video] (16 apr 11)
Post by: ItalianStallion on April 16, 2011, 05:22:25 PM
Yeah no point on doing things that aren't gonna be seen on the camera limits. Not even Nintendo does it, so why should we?

On another note, Mewtwo, don't stop with your quick stage making lol at all.

Out of the rest of your Banjo Kazooie stages you plan to make on the near future, I look forward to Gruntilda's Tower Top the most.

The song that plays there it's too epic and all that.



Title: Re: Mewtwo2000's [New Grunty's Lair video] (16 apr 11)
Post by: PAVGN on April 16, 2011, 05:39:47 PM
Yeah no point on doing things that aren't gonna be seen on the camera limits. Not even Nintendo does it, so why should we?

Nintendo actually zigzags back and forth between this. If you use the unrestricted camera in the SubSpace Emissary Halberd Exterior for example, you can see they only rendered what you would normally see.

But If you use the unrestricted camera in the outdoors Castle Siege stage, you'll see they rendered a whole area around where you fight.


Title: Re: Mewtwo2000's [New Grunty's Lair video] (16 apr 11)
Post by: ItalianStallion on April 16, 2011, 06:28:27 PM
Nintendo actually zigzags back and forth between this. If you use the unrestricted camera in the SubSpace Emissary Halberd Exterior for example, you can see they only rendered what you would normally see.

But If you use the unrestricted camera in the outdoors Castle Siege stage, you'll see they rendered a whole area around where you fight.

True. For example, they did the whole model for Green hill Zone, yet the area where you fight it's so small compared to the whole thing.

Another one like you mentioned, Castle Siege. I know that one for a fact doesn't have the back models to it, I guess you can say, only what you see. I realized that when making Osohe Castle. I believe Shadow Moses Island is like that as well, I guess it depended on their moods and lazyness ;o

Mewtwo, have you had a chance to do what we talked about on PMs?


Title: Re: Mewtwo2000's [New Grunty's Lair video] (16 apr 11)
Post by: Mewtwo2000 on April 16, 2011, 06:52:25 PM
Ugh, no >.<

I will try to do it tomorrow. If I can't get the chance, then I will be doing it another day... I've an exam, and I'm getting some no-hacking days...

oh mewtwo... do u kno which srt0 file i can use for.... flames/fire?

Don't know, it depends on the flames texture and how's it made. It would be cool to find where the fire in mushroomy kingdom underground is defined and get it from there...

You can always use VIS0 animations with many different fires to get the effect of a moving fire...


Title: Re: Mewtwo2000's [New Grunty's Lair video] (16 apr 11)
Post by: Ricky (Br3) on April 16, 2011, 06:53:17 PM
But please do that scenedata first! lol


Title: Re: Mewtwo2000's [New Grunty's Lair video] (16 apr 11)
Post by: ItalianStallion on April 17, 2011, 05:07:28 AM
Ugh, no >.<

I will try to do it tomorrow. If I can't get the chance, then I will be doing it another day... I've an exam, and I'm getting some no-hacking days...

It's alright man, no problem. If you got to study first, I completely understand. I also know that you're working on Gruntilda's Lair, and Peach's Castle 64, so do it when you get a chance.

Just making sure you didn't forget about it ;)


Title: Re: Mewtwo2000's [New Grunty's Lair video] (16 apr 11)
Post by: Mewtwo2000 on April 17, 2011, 05:13:08 AM
Oh well, I've used some time and I've made it (I guess).

I've added a new version of FD64 in its mediafire folder, called STGFINAL64_BRAWLUNIVERSE.pac

If you copy the modeldata[1] to your stage, you should get it working. I've added it to FD64 because I've liked the result.

This is how the stage looks during all the match:

(http://img25.imageshack.us/img25/3466/al1104171201binout.jpg)

Hope this was what you wanted ^^U


Title: Re: Mewtwo2000's [New Grunty's Lair video] (16 apr 11)
Post by: ItalianStallion on April 17, 2011, 05:41:30 AM
Damn right when I'm about to go to sleep at 7:40 AM, you post such a sexy update lol

This is just what I needed man, thank you so much.

Of course, I tested in game and just jaw dropped at how beautiful it looked man. Nice thinking for putting it on FD 64 man.

Only thing is, when the match ends, the clouds start blinking real fast.

I will keep that promise that I made over PM and you will not be disappointed!

Thanks again ;)


Title: Re: Mewtwo2000's [New Grunty's Lair video] (16 apr 11)
Post by: Mewtwo2000 on April 17, 2011, 06:24:59 AM
But please do that scenedata first! lol


Hope this was the one ^^U

If not, wait a few more days...

http://www.mediafire.com/download.php?nukqp3by9rbdtw1


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Segtendo on April 17, 2011, 11:46:55 AM
HOT DAMN.
SSB64 Final Destination + Brawl background=jaw-dropping :af2:


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Albafika on April 17, 2011, 04:08:39 PM
Smash Skiff se friza cuando juego Free For All con 3 amigos despues de varios minutos, ya van 2 veces que pasa. =/ Sabrias por que es?


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Mewtwo2000 on April 17, 2011, 04:31:20 PM
Ya me han dicho que algo raro pasa con esa stage, haciendo un d-throw o algo asi...

Tengo que mirarlo, porque la verdad es que no tengo ni idea... A menos que sea un problema con las colisiones, ahora mismo no tengo ni remota idea del por que. En unos dias lo pruebo.


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Albafika on April 17, 2011, 04:34:02 PM
Ya me han dicho que algo raro pasa con esa stage, haciendo un d-throw o algo asi...

Tengo que mirarlo, porque la verdad es que no tengo ni idea... A menos que sea un problema con las colisiones, ahora mismo no tengo ni remota idea del por que. En unos dias lo pruebo.

Hmm, luego lo probare mas eficazmente, ahora mismo mis amigos estan jugando asi que no puedo, pero hace un rato cuando se frizo mientras jugabamos los 4 lo hizo despues de 2 minutos, y la ultima ves igual, no se si fue que al pasar 2 minutos fue que usaron el Throw, por eso orita pruebo a ver. =P[/beige]


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Mewtwo2000 on April 17, 2011, 04:44:47 PM
Se me ha dicho que el freeze se producia a los 3 minutos, y eso cobraria sentido viendo las animaciones.

Cuando tengas un momento prueba con esta version y que el que juegue, que lo haga durante 5 minutos, a ver si la partida termina o se congela de nuevo.

http://www.mediafire.com/download.php?26ne60qm41lqkzq

In english: Somebody test the stage in the link to see if a match can last more than 4 minutes without freezing O.o


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Albafika on April 17, 2011, 05:11:52 PM
Se me ha dicho que el freeze se producia a los 3 minutos, y eso cobraria sentido viendo las animaciones.

Cuando tengas un momento prueba con esta version y que el que juegue, que lo haga durante 5 minutos, a ver si la partida termina o se congela de nuevo.

[url]http://www.mediafire.com/download.php?26ne60qm41lqkzq[/url]

In english: Somebody test the stage in the link to see if a match can last more than 4 minutes without freezing O.o


No se friza. ^^


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Mewtwo2000 on April 17, 2011, 05:12:39 PM
Vale, entonces le quitare el report en el vault xD

Creo que llevaba mas de un mes reportado, y me ha llevado un minuto arreglarlo ^^U xD


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Difegue on April 17, 2011, 06:14:19 PM
Say Mewtwo, did you get my PM? I know you're always busy, but I'd just like to know if you have an idea about what makes the lighting screw up :(


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Albafika on April 17, 2011, 06:45:01 PM
Vale, entonces le quitare el report en el vault xD

Creo que llevaba mas de un mes reportado, y me ha llevado un minuto arreglarlo ^^U xD

Hahahahah XD eso pasa


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Ricky (Br3) on April 17, 2011, 08:08:51 PM
Oh M2, that lightning was fixed (didn't change) but I don't think it's the right lighting, did you copied Castle Siege's 1st stage's Scene Data to the fixed Scene Data?


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: ✿Zelia✿ on April 18, 2011, 12:03:58 AM
Well, i can't wait to Grunty's Lair to be released, see you when you come back, Mewtwo2000

*waves goodbye*
 


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Mewtwo2000 on April 18, 2011, 01:48:19 AM
Oh M2, that lightning was fixed (didn't change) but I don't think it's the right lighting, did you copied Castle Siege's 1st stage's Scene Data to the fixed Scene Data?

Copied data from stgemblem00, if you compare the data in brawlbox, you should see the similarities O.o

You can always post me the scenedata file you want me to copy to be 100% sure >.<

Say Mewtwo, did you get my PM? I know you're always busy, but I'd just like to know if you have an idea about what makes the lighting screw up :(

Sure, sorry not replying, I forgot ^^U

I've not tested yet, but those pictures seem to show that the problem isn't really the scenedata, but some texture in your models. Still, I need to test it myself first. But if you've tried with every scenedata in the game, it's not it for sure, but the models themselves...

Well, i can't wait to Grunty's Lair to be released, see you when you come back, Mewtwo2000

*waves goodbye*
 

See ya =)


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: deadname mcredactedface on April 18, 2011, 04:22:19 AM
Well, i can't wait to Grunty's Lair to be released, see you when you come back, Mewtwo2000

*waves goodbye*
 
MY EYEEESSS


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Wulfbang Meow on April 18, 2011, 07:07:45 AM
*sees all of the spanish talk*

POR QUE!!!!

MY EYEEESSS

MINE TOOOO!!!!!! DX


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: SiLeNtDo0m on April 18, 2011, 07:22:59 AM
Don't leave us master stage haxzor :oshi: 


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: ItalianStallion on April 18, 2011, 03:28:30 PM
^

We will miss you, our beautiful psychic cat.

Even if it's just for a few days.

Ahora voy a hablar en español para joder a la gente y despues voy a cocinar un arroz con pollo porque tengo mucha, mucha hambre.

El punto de la historia, es para que los que no hablan español lean eso, y piensen que su traductor esta jodido.

;o


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Ricky (Br3) on April 18, 2011, 03:45:50 PM
^ Hiciste me reir mucho


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: SiLeNtDo0m on April 18, 2011, 03:59:32 PM
^

We will miss you, our beautiful psychic cat.

Even if it's just for a few days.

Ahora voy a hablar en español para joder a la gente y despues voy a cocinar un arroz con pollo porque tengo mucha, mucha hambre.

El punto de la historia, es para que los que no hablan español lean eso, y piensen que su traductor esta jodido.

;o

Daymn I hate only being able to speak English -_-  And Google Translate is either being stupid with the translation or you're just being hilarious XD 


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Albafika on April 18, 2011, 04:24:36 PM
Lol, he said:

"Now I'm going to talk Spanish to mess you people and after this I'm gonna go cook a rice with chicken 'cause I am very, very hungry.

The point of the story, is that for the ones that don't speak spanish read that, and think that their translator is f*cked"

I translated it the same way he said it, with its flaws. lol

Pendertugaaa usa embolia cerebral!


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: (gabriel/joao)wojwicz on April 18, 2011, 04:30:18 PM
I'm brazilian and I can understand some things in spanish. I do not like spanish, in fact I hate it... It's, in some aspects, similar to portuguese. I main portuguese and I can speak/type english very well, at least understandable :D

EDIT:
M2, will you finish FoD soon? I can't wait until finished! *-*
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Ricky (Br3) on April 18, 2011, 04:35:41 PM
Don't hate spanish! xP

But I have to agree that I rather read english since I'm more used to it.


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: moleman915 on April 19, 2011, 06:10:41 AM

EDIT:
M2, will you finish FoD soon? I can't wait until finished! *-*
~ joaowojcikiewicz

I couldn't agree with you more >.< I love that stage and I can only imagine how it will be when its finished. I mean at least with the towers and stars =P


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Wulfbang Meow on April 19, 2011, 06:46:59 AM
i dont speak spanish.. yet i have a friend who im so close to im practically part of his family, and hes puerto rican..

all of his other friends speak spanish and i dont, i stick out like a sore thumb! :af2:

anyways back on topic, we shall miss you mewtwo.. you and all of your devoted fans who never seem to leave this topic.. lmao


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Segtendo on April 19, 2011, 12:40:12 PM
Ahora voy a hablar en español para joder a la gente y despues voy a cocinar un arroz con pollo porque tengo mucha, mucha hambre.

El punto de la historia, es para que los que no hablan español lean eso, y piensen que su traductor esta jodido.

;o
Tú, señor, eres genial ;o


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Naruto200Man on April 19, 2011, 12:55:57 PM
Domo Harigato Senior! :af2:
[/trolling] XD

kidding :l
I kinda hate when people talk spanish on forums lol
I have no clue what the heck they're saying.

Eh and SD
Use Bablefish, it's better *nod*


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Dark Aura on April 19, 2011, 01:13:16 PM
Off-topic discussion is off topic, guys. Just because Mewtwo is gone for a bit doesn't mean you should spam his page.>_>


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: SSJCerious on April 19, 2011, 05:20:27 PM
It..... DOES NOW!!!!! TROLOLOLO

TROLOLOLOLOLOLKOLOLOLKSGNWIOGOISDBGSDBHGOUIASDBGF OIUDSAHGOISDBHGIOSHNGOISDHBGOISDBIGBSDOGBOISDBGOI SDBGOISDBGOISDBNGOISBOSDBGOISDNGOSGOSDGHOSGSTETE4 HAHAHAHAHAHAHAHAHAHPENBFOABFOWBDFOWNEPENISNFGOIWE RHGTOEWRHGOEHGE[/JK]

Dark Aura has a point guys....


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Lethal Blade on April 19, 2011, 05:26:01 PM
It..... DOES NOW!!!!! TROLOLOLO

TROLOLOLOLOLOLKOLOLOLKSGNWIOGOISDBGSDBHGOUIASDBGF OIUDSAHGOISDBHGIOSHNGOISDHBG
OISDBIGBSDOGBOISDBGOISDBGOISDBGOISDBNGOISBOSDBGOI SDNGOSGOSD
GHOSGSTETE4HAHAHAHAHAHAHAHAHAHPENBFOABFO
WBDFOWNEPENISNFGOIWERHGTOEWRHGOEHGE[/JK]

Dark Aura has a point guys....
You sir win a can of SPAM :P

Can't wait till you get back M2000! ^^


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: junior139 on April 21, 2011, 12:41:54 AM
cnt wait to see u return mewtwo


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Naruto200Man on April 24, 2011, 10:05:23 AM
cnt wait to see u return mewtwo

^You can see the return of mewtwo on DVD :af2:
*facepalm* I can't believe I just made that joke >///<


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Lethal Blade on April 24, 2011, 10:26:29 AM
^You can see the return of mewtwo on DVD :af2:
*facepalm* I can't believe I just made that joke >///<
That joke would have been funnier if he said something like "Can't wait to see mewtwo returns". Still lol'd...sorta.


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Naruto200Man on April 24, 2011, 10:34:43 AM
He said he was waiting for mewtwo return hence the return of mewtwo joke X_X *gets shot*


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: SSJCerious on April 24, 2011, 10:35:15 AM
[/pointless chitchat]


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: PAVGN on April 24, 2011, 02:35:35 PM
*facepalm* I can't believe I just made that joke >///<

I can.


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: Mewtwo2000 on April 26, 2011, 03:16:10 PM
As Dark Aura said, Off-topic discussion is off topic, guys...

Well, I'm not back yet, I'm connected from my girl's home. I'm in the middle of the Easter vacation time, and I'll get back home next monday. Anyway, my computer and my thingies are here and I'm gonna make some progress now. Hope to be finishing some stage for next week :P

^You can see the return of mewtwo on DVD :af2:
*facepalm* I can't believe I just made that joke >///<

That was a good joke xD


Title: Re: Mewtwo2000's [Will be back in a few days] (17 apr 11)
Post by: KTH on April 26, 2011, 04:26:41 PM
See ya later Mewtwo2000. And take a good vacation.


Title: Re: Mewtwo2000's [Will be back next Monday] (27 apr 11)
Post by: Ricky (Br3) on April 26, 2011, 06:21:45 PM
Can't wait to see what you're gonna make next :D


Title: Re: Mewtwo2000's [Will be back next Monday] (27 apr 11)
Post by: ItalianStallion on April 26, 2011, 06:39:23 PM
Mewtwo time!

I had a feeling you were gonna go away for Easter.. enjoy your time with wifey ;)

How is she doing by the way? Is she getting better?


Title: Re: Mewtwo2000's [Will be back next Monday] (27 apr 11)
Post by: Enigmatic on April 26, 2011, 08:11:54 PM
I'm finally back, and you're gone. Well, I have to say that Kongo Jungle looks great... probably really late to the party on that, but it looks really awesome. Maybe my fav stage from ssb64. Enjoy your vacation man.


Title: Re: Mewtwo2000's [Will be back next Monday] (27 apr 11)
Post by: Puraidou on April 27, 2011, 03:39:09 AM
How is she doing by the way? Is she getting better?
^This, how is she?


Title: Re: Mewtwo2000's [Will be back next Monday] (27 apr 11)
Post by: Mewtwo2000 on April 27, 2011, 05:13:16 AM
Mewtwo time!

I had a feeling you were gonna go away for Easter.. enjoy your time with wifey ;)

How is she doing by the way? Is she getting better?
^This, how is she?

She isn't getting any better yet. Sanity is really slow, they made her a magnetic resonance a few days ago, and she will not get it until 15 days later... She has started rehabilitation in a physiotherapist, without that resonance. So, she doesn't really know exactly what's wrong with her shoulder yet, but she's already starting a rehabilitation program. Hope she's getting better from now on...

I'm finally back, and you're gone. Well, I have to say that Kongo Jungle looks great... probably really late to the party on that, but it looks really awesome. Maybe my fav stage from ssb64. Enjoy your vacation man.

Thanks, I'm glad you like it :)


Title: Re: Mewtwo2000's [Will be back next Monday] (27 apr 11)
Post by: Dark Aura on April 27, 2011, 11:33:24 AM
I'm sorry to hear that, man... All of our thoughts are with her. I'm sure she'll get better though. ^^


Title: Re: Mewtwo2000's [Will be back next Monday] (27 apr 11)
Post by: JuanMKnight on April 27, 2011, 06:27:50 PM
She isn't getting any better yet. Sanity is really slow, they made her a magnetic resonance a few days ago, and she will not get it until 15 days later... She has started rehabilitation in a physiotherapist, without that resonance. So, she doesn't really know exactly what's wrong with her shoulder yet, but she's already starting a rehabilitation program. Hope she's getting better from now on...

sorry, esperemos a que mejore, solo ten fe  ;)


Title: Re: Mewtwo2000's [Will be back next Monday] (27 apr 11)
Post by: Puraidou on April 28, 2011, 07:39:29 AM
She isn't getting any better yet. Sanity is really slow, they made her a magnetic resonance a few days ago, and she will not get it until 15 days later... She has started rehabilitation in a physiotherapist, without that resonance. So, she doesn't really know exactly what's wrong with her shoulder yet, but she's already starting a rehabilitation program. Hope she's getting better from now on...
Best of luck man, i'll be praying for a fast recovery :)
(even though i don't pray..)


Title: Re: Mewtwo2000's [Will be back next Monday] (27 apr 11)
Post by: ✿Zelia✿ on April 28, 2011, 02:08:14 PM
See ya, when you come back Mewtwo2000 ;)


Title: Re: Mewtwo2000's [Will be back next Monday] (27 apr 11)
Post by: Mewtwo2000 on April 30, 2011, 10:00:21 AM
Not back home yet, but my girl's giving me some time to make some progress in stages.

New video:

http://www.youtube.com/watch?v=141gXCqnpsw

Still need some fixing in terms of acid. But looks cool in my opinion already.


Title: Re: Mewtwo2000's [Will be back next Monday] (27 apr 11)
Post by: Lethal Blade on April 30, 2011, 10:10:01 AM
Alright! Another 64 stage! Awesome work mewtwo, and it does look cool. ^^


Title: Re: Mewtwo2000's [Will be back next Monday] (27 apr 11)
Post by: Ricky (Br3) on April 30, 2011, 10:23:50 AM
My opinion:

- About the acid behaviour (damage, knockback, angle of launch, frame data) you should take a time analyzing the original or ask for data on the SSB64 part of Smashboards so it can be as accurate as possible
- The BG image looks a little off (maybe that's just me, since I haven't played it in a while)
- Will you make a brawlified version?

:af:


Title: Re: Mewtwo2000's [Will be back next Monday] (30 apr 11)
Post by: Mewtwo2000 on April 30, 2011, 11:31:26 AM
My opinion:

- About the acid behaviour (damage, knockback, angle of launch, frame data) you should take a time analyzing the original or ask for data on the SSB64 part of Smashboards so it can be as accurate as possible
- The BG image looks a little off (maybe that's just me, since I haven't played it in a while)
- Will you make a brawlified version?

:af:

I don't guess I'm analizing those things, it would be tedious and not really necessary, in the case it's even possible to edit to be totally accurate. It's accurate enough for me, the acid burns, it gets high in a similar way to N64, and the gameplay is pretty similar.

Since the acid I'm using isn't transparent, the background can't be seen entirely. I may be trying other models in the future, but I'm keeping this one right now.

About the brawlified version, like with Kongo64, only the background and lighting will change. I'm not gonna make hi-res textures for the main stage or something.

By the way, it's gonna be working over norfair, but there will be an alternate version for Brinstar. The Brinstar version isn't expected to be perfect because of some collisions I cannot move. I may be moving it up so it works fine enough in Brinstar, but the acid won't reach the stage. So the Brinstar version will not be much recommended unless you want some acid when you fall off the stage, and no acid on it xD

Also, there will be a low-acid version for norfair (it barely reaches the stage), and a FD one. There will be some visible acid, but you won't be able to touch it. And it won't rise, so you will fight the stage just as is, without the acid. Still planning and fixing all those thingies anyway.


Title: Re: Mewtwo2000's [Will be back next Monday] (30 apr 11)
Post by: deadname mcredactedface on April 30, 2011, 11:31:47 AM
- About the acid behaviour (damage, knockback, angle of launch, frame data) you should take a time analyzing the original or ask for data on the SSB64 part of Smashboards so it can be as accurate as possible
http://www.youtube.com/watch?v=2lkLcA-QmP8


Title: Re: Mewtwo2000's [Will be back next Monday] (30 apr 11)
Post by: ✿Zelia✿ on April 30, 2011, 12:01:29 PM
Not back home yet, but my girl's giving me some time to make some progress in stages.

New video:

[url]http://www.youtube.com/watch?v=141gXCqnpsw[/url]

Still need some fixing in terms of acid. But looks cool in my opinion already.


The stage looks awesome and keep up the good work.


Title: Re: Mewtwo2000's [Zebes will come soon! (I'll be back next Monday)] (30 apr 11)
Post by: PAVGN on April 30, 2011, 03:10:28 PM
What model are you using for the acid?


Title: Re: Mewtwo2000's [Zebes will come soon! (I'll be back next Monday)] (30 apr 11)
Post by: Mewtwo2000 on April 30, 2011, 03:31:49 PM
The one in the video is the lava from Norfair with Brinstar's acid texture.


Title: Re: Mewtwo2000's [Zebes will come soon! (I'll be back next Monday)] (30 apr 11)
Post by: PAVGN on April 30, 2011, 03:41:50 PM
Try using the water model from Delphino Plaza. That way the lava can be transparent.


Title: Re: Mewtwo2000's [Zebes will come soon! (I'll be back next Monday)] (30 apr 11)
Post by: ItalianStallion on April 30, 2011, 04:02:03 PM
Holy [censored] Mewtwo, that looks EXACT.

You did a good job. I do remember you know how to vertex somewhat, so I guess that's how you get your models to look so perfect.

About the acid, PAVGN is right. The water from Delfino Plaza is transparent, and you can give it a color change by adding a 2D image of the desired color right under there. That's how I got all my stages with water to have color.

Now, I don't think it's supposed to be semi transparent, by looking at this picture right here:

(http://images.wikia.com/metroid/images/1/1d/250px-Planet_Zebes_SSB.jpg)

Although, the texture could be changed a bit for it to look more like that.

I had a feeling you would do this stage eventually Mewtwo.

Now libertyne is gonna have to update his Stage Expansion Pack once again ;o


Title: Re: Mewtwo2000's [Zebes will come soon! (I'll be back next Monday)] (30 apr 11)
Post by: Mewtwo2000 on April 30, 2011, 05:38:33 PM
The problem with the acid is not only the transparency. If I use Norfair as a base, I'm probably needing the original model because of the bones, which make the fire collisions to happen. I don't guess that water model has the number of bones needed to make it work properly. Also, it's semitransparent, but only in the border, I mean, the farther part, the nearer to the background. Anyway, a black fog I'm using does the job quite well.

I may be changing the acid model, but I'm not sure about that happening...

About vertexing... I just do basic vertexing to basic models, which all together get the exact shapes I need. I'm doing this since the day I started Dreamland64, I guess all my stages since then are made with vertexed models, and not stage builder blocks.

By the way, I've been asked to add the boxes in Facility, this is how it looks with them:

(http://img825.imageshack.us/img825/5787/al1105010026binout.jpg)

I'll update the vault item in a few days I suppose.


Title: Re: Mewtwo2000's [Zebes will come soon! (I'll be back next Monday)] (30 apr 11)
Post by: ✿Zelia✿ on April 30, 2011, 06:12:43 PM
The problem with the acid is not only the transparency. If I use Norfair as a base, I'm probably needing the original model because of the bones, which make the fire collisions to happen. I don't guess that water model has the number of bones needed to make it work properly. Also, it's semitransparent, but only in the border, I mean, the farther part, the nearer to the background. Anyway, a black fog I'm using does the job quite well.

I may be changing the acid model, but I'm not sure about that happening...

About vertexing... I just do basic vertexing to basic models, which all together get the exact shapes I need. I'm doing this since the day I started Dreamland64, I guess all my stages since then are made with vertexed models, and not stage builder blocks.

By the way, I've been asked to add the boxes in Facility, this is how it looks with them:

([url]http://img825.imageshack.us/img825/5787/al1105010026binout.jpg[/url])

I'll update the vault item in a few days I suppose.

They look great ^^


Title: Re: Mewtwo2000's [Zebes will come soon! (I'll be back next Monday)] (30 apr 11)
Post by: ItalianStallion on April 30, 2011, 06:49:40 PM
Yeah I noticed you vertexed models when I opened up some of your stages on BrawlBox. Usually I just download, and put it straight in my game lol

Those boxes look f*cking sexy!

I'll deff be updating with this new version.


Title: Re: Mewtwo2000's [Zebes will come soon! (I'll be back next Monday)] (30 apr 11)
Post by: JuanMKnight on May 01, 2011, 12:58:41 PM
love your planet zebes 64!!


Title: Re: Mewtwo2000's [Zebes will come soon! (I'll be back next Monday)] (30 apr 11)
Post by: BlueBrain on May 02, 2011, 06:02:40 AM
will u ever make some awesome original stage???


Title: Re: Mewtwo2000's [Zebes will come soon! (I'll be back next Monday)] (30 apr 11)
Post by: DocStrange on May 02, 2011, 10:56:27 AM
Zebes looks so impressive. Acid's looking all kinds of funky but I'm sure you'll get it down by release, but other than that I think this is your most impressive stage yet!


Title: Re: Mewtwo2000's [Zebes will come soon! (I'll be back next Monday)] (30 apr 11)
Post by: Wulfbang Meow on May 02, 2011, 11:55:51 AM
Not back home yet, but my girl's giving me some time to make some progress in stages.

New video:

[url]http://www.youtube.com/watch?v=141gXCqnpsw[/url]

Still need some fixing in terms of acid. But looks cool in my opinion already.


@2:12 it seemed like you were getting lava collisions without the lava, like they werent in sync. and the lava needs a glow effect.

but those minor nit-pickings PALE in comparison to how accurately youve replicated this stage.. youve outdone yourself yet again mewtwo! xD


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: ✿Zelia✿ on May 02, 2011, 05:08:21 PM
Okay, looking at the two Boxes, they could be much brighter in that version.


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: Mewtwo2000 on May 02, 2011, 07:22:32 PM
Started another of my planned stages

(http://img806.imageshack.us/img806/2431/al1105030231binout.jpg)

Still in a very early state >.<


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: ✿Zelia✿ on May 02, 2011, 07:29:44 PM
Started another of my planned stages

([url]http://img806.imageshack.us/img806/2431/al1105030231binout.jpg[/url])

Still in a very early state >.<

Looks awesome, Mewtwo2000


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: Segtendo on May 02, 2011, 07:30:54 PM
Grunty's Final Battle from Banjo-Kazooie!
I could never finish it...


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: ItalianStallion on May 02, 2011, 07:36:48 PM
Started another of my planned stages

([url]http://img806.imageshack.us/img806/2431/al1105030231binout.jpg[/url])

Still in a very early state >.<


Holy [censored]!

I f*cking love you man, I really do.

You should now be known as Mewthree.


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: ShadowSnake on May 02, 2011, 07:39:47 PM
these previews are coming along nicely, cant wait for Zebes and Gruntys boss fight stage. 8)


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: Enigmatic on May 03, 2011, 03:33:51 PM
Zebes is looking awesome, definitely going to replace the mess that is Norfair, even if I hated the stage in 64. It seems like little more than the lava needs to be fixed.

2 comments, which were probably already answered while I was gone so sorry in advance, but in Kongo Jungle the barrel is quite different from the original game. It doesn't have the gravity that sucks you in to it, and it doesn't shoot you. It is essentially just an odd floating platform. Can it not be done, or should I just switch to the barrelless version?

Also when will you get back to FoD? I can understand if you are lacking in inspiration, but do you have a general idea when you will continue it? Quite unrelated, but as it is a melee stage, do you know if p:M will release another beta/demo before the final release?


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: Mewtwo2000 on May 03, 2011, 04:01:30 PM
Kongo's barrel can't be made like that right now. It's, like you said, just an odd floating platform. So, just get the barrelless version if you don't like how is it. It can be useful for recoveries, but it doesn't shoot you, and isn't expected to be able to do it for now...

About FoD... I'm with other stages right now, but I suppose I'm starting to make it too long for some people, so I suppose I will be getting some progress on it next week.

P:M is supposed to release at least a new beta with some upgrades since the first one. Weeks have passed since the last time I visited the backroom in P:M, so I don't know when is this new beta supposed to come.


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: moleman915 on May 03, 2011, 04:09:13 PM

About FoD... I'm with other stages right now, but I suppose I'm starting to make it too long for some people, so I suppose I will be getting some progress on it next week.


You have no idea how happy I am to see this  :happy: I've been waiting sooo long  :happy:


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: KTH on May 03, 2011, 04:53:27 PM
Omg.

[censored]ing great, Mewtwo2000.


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: Mewtwo2000 on May 03, 2011, 06:45:30 PM
For those who love videos showing unreleased stuff, new video of Zebes xD

http://www.youtube.com/watch?v=ZC3uLTAsL4c


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: ✿Zelia✿ on May 03, 2011, 06:46:19 PM
For those who love videos showing unreleased stuff, new video of Zebes xD

[url]http://www.youtube.com/watch?v=ZC3uLTAsL4c[/url]

You know i do ^^

Edit: I want that STGRESULTS and that win victory


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: Segtendo on May 03, 2011, 06:54:25 PM
Let's see... You've made:
-Dreamland
-Hyrule Castle
-Battlefield 64
-Mushroom Kingdom
-Final Destination 64
-Kongo Jungle
-Peach's Castle
-And now, Planet Zebes.
You've made about all of the original Smash Bros. stages. Only ones you didn't make were the Metal Battle and Yoshi's Island. Pretty freakin' awesome.


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: Mewtwo2000 on May 03, 2011, 06:59:51 PM
Let's see... You've made:
-Dreamland
-Hyrule Castle
-Battlefield 64
-Mushroom Kingdom
-Final Destination 64
-Kongo Jungle
-Peach's Castle
-And now, Planet Zebes.
You've made about all of the original Smash Bros. stages. Only ones you didn't make were the Metal Battle and Yoshi's Island. Pretty freakin' awesome.

Yeah, you're right... But I don't guess Zebes is my last SSB64 stage  r)

Also, the beta stages are still left xD


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: Segtendo on May 03, 2011, 07:01:46 PM
Yeah, you're right... But I don't guess Zebes is my last SSB64 stage  r)

Also, the beta stages are still left xD

True.
We gotta have every single Smash Bros. stage :P


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: Mewtwo2000 on May 03, 2011, 07:05:10 PM
By the way, you've forgotten Saffron City and Sector Z xD

About Sector Z, I have a new Z for that stage... And I'm planning to make a revamp when I've released some of my pendent stages :P

(http://img704.imageshack.us/img704/9118/al1001231543binout.th.jpg) (http://img41.imageshack.us/img41/306/al1104142031binout.th.jpg)


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: ItalianStallion on May 03, 2011, 07:05:55 PM
Much better Mewthree. Much better.

How many projects do you have now like 7?


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: ✿Zelia✿ on May 03, 2011, 07:06:46 PM
By the way, you've forgotten Saffron City and Sector Z xD

About Sector Z, I have a new Z for that stage... And I'm planning to make a revamp when I've released some of my pendent stages :P

([url]http://img704.imageshack.us/img704/9118/al1001231543binout.th.jpg[/url]) ([url]http://img41.imageshack.us/img41/306/al1104142031binout.th.jpg[/url])

Looks awesome and looks like your going to do alot of revamping :P


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: Mewtwo2000 on May 03, 2011, 07:13:00 PM
Much better Mewthree. Much better.

How many projects do you have now like 7?

In progress, I have... like... 4?

Peach's M64, Grunty's Lair, Grunty's Tower, Zebes...

We could count FoD as another project, so 5...

And the Mushroom Kingdom 64 revamp would be 6...

6 stages in progress if I'm not wrong xD

If we counted the projects in mind... Well, better not to count the projects in mind xD

Looks awesome and looks like your going to do alot of revamping :P

Sure xD

That reminds me that Ganon's Tower is still paused, I made some internal changes to prepare it for the looped version, so it would be 7 stages in progress xD


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: ItalianStallion on May 03, 2011, 07:18:15 PM
In progress, I have... like... 4?

Peach's M64, Grunty's Lair, Grunty's Tower, Zebes...

We could count FoD as another project, so 5...

And the Mushroom Kingdom 64 revamp would be 6...

6 stages in progress if I'm not wrong xD

If we counted the projects in mind... Well, better not to count the projects in mind xD

Sure xD

That reminds me that Ganon's Tower is still paused, I made some internal changes to prepare it for the looped version, so it would be 7 stages in progress xD

I win on the guessing then.

The ones I look forward to the most are the Banjo Kazooie ones, Zebes, and the new looped Ganondorf's Tower.


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: Mewtwo2000 on May 03, 2011, 07:58:55 PM
By the way, not exactly a stage, but...

(http://img269.imageshack.us/img269/5535/ganonwinner.png)

The idea came to me today xD

Of course, I've not ported the whole stage, but some 2D parts I'm gonna use in future revamps. Enough for a results screen xD

(http://forums.kc-mm.com/Gallery/images/brawlvault_mini-title.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18655)


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: DSX8 on May 03, 2011, 08:04:31 PM
By the way, not exactly a stage, but...

([url]http://img269.imageshack.us/img269/5535/ganonwinner.png[/url])

The idea came to me today xD

Of course, I've not ported the whole stage, but some 2D parts I'm gonna use in future revamps. Enough for a results screen xD

([url]http://forums.kc-mm.com/Gallery/images/brawlvault_mini-title.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18655[/url])


this is truely epic win there.... IM TAKING IT!


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: ForOhFor Error on May 03, 2011, 08:07:10 PM
I had that idea a bit ago (I tried to put melee's temple model in there). Sadly, the textures took up too much filespace D:

I'll probably try it later with reduced size images.


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: ✿Zelia✿ on May 03, 2011, 08:12:36 PM
By the way, not exactly a stage, but...

([url]http://img269.imageshack.us/img269/5535/ganonwinner.png[/url])

The idea came to me today xD

Of course, I've not ported the whole stage, but some 2D parts I'm gonna use in future revamps. Enough for a results screen xD

([url]http://forums.kc-mm.com/Gallery/images/brawlvault_mini-title.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18655[/url])


Mewtwo2000 your the best ^^


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: moleman915 on May 03, 2011, 08:31:02 PM
I love how you used FoD as a side note >.<


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: Mewtwo2000 on May 04, 2011, 03:48:16 PM
Some progress on Grunty's Tower Top:

(http://img600.imageshack.us/img600/2444/al1105042257binout.jpg)


Title: Re: Mewtwo2000's [I'm back home (Zebes coming soon)] (02 may 11)
Post by: PAVGN on May 04, 2011, 04:18:57 PM
That's an awesome results screen Mewtwo2000! When you make a video of Grunty's Tower Top, could you feature my Jinjonator hack in It?


Title: Re: Mewtwo2000's [Working on Grunty's Tower and Zebes] (05 may 11)
Post by: DSX8 on May 04, 2011, 05:45:34 PM
yo mewtwo... have u gotten a chance to get bak on my stage yet?  just wondering

also ill be downloading that Grunty's tower stage wen its out!!! ^^U


Title: Re: Mewtwo2000's [Working on Grunty's Tower and Zebes] (05 may 11)
Post by: ItalianStallion on May 04, 2011, 06:51:04 PM
Some progress on Grunty's Tower Top:

([url]http://img600.imageshack.us/img600/2444/al1105042257binout.jpg[/url])


Amazing. I noticed your title, and you win.

Why did you stop working on Gruntilda's Lair though? It looked about 90% finished.


Title: Re: Mewtwo2000's [Working on Grunty's Tower and Zebes] (05 may 11)
Post by: Mewtwo2000 on May 04, 2011, 07:12:37 PM
yo mewtwo... have u gotten a chance to get bak on my stage yet?  just wondering


No, sorry. I'll try it tomorrow in the computers at the university >.<

Amazing. I noticed your title, and you win.

Why did you stop working on Gruntilda's Lair though? It looked about 90% finished.

Well, I started Zebes, and then I started Grunty's Tower... I made some progress 3 days ago, but it's nothing visible when playing, only free pause, that's why I've not posted new pictures... Don't worry, I'll be finishing it. The one I've not changed in a while is Peach's Castle, I should be doing something with it too.

That's what happens when I start things before finishing things xD


Title: Re: Mewtwo2000's [Working on Grunty's Tower and Zebes] (05 may 11)
Post by: DSX8 on May 04, 2011, 07:22:40 PM
No, sorry. I'll try it tomorrow in the computers at the university >.<

haha aight, thats fine with me!


That's what happens when I start things before finishing things xD

same wit me... X_X.... except i have more project thats unfinished than u do with urs... :P
but at least im taking my sweet time with them, dont want any errors wat-so-ever!


Title: Re: Mewtwo2000's [Working on Grunty's Tower and Zebes] (05 may 11)
Post by: moleman915 on May 04, 2011, 07:53:11 PM
Just don't forget about FoD please  :af:


Title: Re: Mewtwo2000's [Working on Grunty's Tower and Zebes] (05 may 11)
Post by: Enigmatic on May 05, 2011, 07:09:05 PM
Just don't forget about FoD please  :af:


He wont, you don't have to keep asking. ;)

Anyway, if you are doing some beta stages from 64, I think beta stage 2 (http://super-smash-bros.wikia.com/wiki/Kirby_Beta_Stage_2) would be interesting.


Edit: Post 400. Would you look at that.


Title: Re: Mewtwo2000's [Working on Grunty's Tower and Zebes] (05 may 11)
Post by: Mewtwo2000 on May 06, 2011, 06:26:17 PM
Hi guys. I've made a small program for those stagers who want to edit the miscdata[10] easily. It shows the values I know what are for, and allow you to edit them with just decimal numbers. Hex mode is possible to, and you can edit any other value, even the ones not listed.

This is the program, if you need some help with it, just tell me

(http://img29.imageshack.us/img29/4879/stpmtool.png)

An interesting feature is that you can add and remove the 'echo' effect in caves. Just test it, I've not tested it yet, but it should be working.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18704


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: Lethal Blade on May 06, 2011, 06:29:32 PM
Hi guys. I've made a small program for those stagers who want to edit the miscdata[10] easily. It shows the values I know what are for, and allow you to edit them with just decimal numbers. Hex mode is possible to, and you can edit any other value, even the ones not listed.

This is the program, if you need some help with it, just tell me

([url]http://img29.imageshack.us/img29/4879/stpmtool.png[/url])

An interesting feature is that you can add and remove the 'echo' effect in caves. Just test it, I've not tested it yet, but it should be working.

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18704[/url]

A tool? Alright! Glad to see we can use an echo effect as well as modify this altoghether.


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: ✿Zelia✿ on May 06, 2011, 06:34:40 PM
Hey Mewtwo2000, did you release the version of Facility with boxes?


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: Mewtwo2000 on May 06, 2011, 06:37:14 PM
No, not yet. I'll release it in a few days, after checking some thingies I may be fixing too.


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: ✿Zelia✿ on May 06, 2011, 06:39:00 PM
No, not yet. I'll release it in a few days, after checking some thingies I may be fixing too.
Okay, i'll wait


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: Difegue on May 06, 2011, 06:57:20 PM
Hmm, this tool is pretty useful. My stage had the camera fixing itself at 0;0 (ie the middle of the ship) if there wasn't a character present... I can fix it without hexing now :3


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: libertyernie on May 06, 2011, 08:59:59 PM
Can you use this tool to alter the zoom in fixed camera mode, as well as the X/Y/Z postition?


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: ItalianStallion on May 06, 2011, 09:38:39 PM
Saw it on the vault earlier man, looks cool.

Will definitely give it a try when I'm back next week.


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: DSX8 on May 06, 2011, 11:27:11 PM
man.... u r the [censored]ing best.... i mean really...

I LOVE THIS TOOL SO MUCH!!!! Love the echo effect!!


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: Wulfbang Meow on May 07, 2011, 10:15:23 AM
Hi guys. I've made a small program for those stagers who want to edit the miscdata[10] easily. It shows the values I know what are for, and allow you to edit them with just decimal numbers. Hex mode is possible to, and you can edit any other value, even the ones not listed.

This is the program, if you need some help with it, just tell me

[url]http://img29.imageshack.us/img29/4879/stpmtool.png[/url]

An interesting feature is that you can add and remove the 'echo' effect in caves. Just test it, I've not tested it yet, but it should be working.

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18704[/url]


HES MAKING PROGRAMS NOW?????

(http://superfunadventuretime.com/wp-content/uploads/2009/12/ScannersExplodingHead.gif)

*gets better*

one thing id like to ask, can you explain a little better on what this is supposed to do?

well really the question is, what does miscdata[10] do again? >.>


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: SiLeNtDo0m on May 07, 2011, 10:37:47 AM
HES MAKING PROGRAMS NOW?????

([url]http://superfunadventuretime.com/wp-content/uploads/2009/12/ScannersExplodingHead.gif[/url])



This sums up my reaction as well.  Perfectly :patrick:


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: Naruto200Man on May 07, 2011, 11:33:12 AM
hey mewtwo
if it's not too much trouble
could you by chance make a program which allows me to play/preview sounds from a brsar archive and play them :)
If so that would be
A awesomely
M iraculous
A and
Z eologically
I ncreadibly
N ot icably
G reat


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: BlueBrain on May 07, 2011, 11:43:06 AM
its funny how, when someone does something he doesnt do usually, there is always somebody starting to request stuff...


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: ??_? on May 07, 2011, 02:50:49 PM
its funny how, when someone does something he doesnt do usually, there is always somebody starting to request stuff...
lol qft.  This program is awesome mewtwo, nice work.


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: Wulfbang Meow on May 07, 2011, 03:02:14 PM
alright mewtwo, i know ive asked you about this before and its slightly off topic...

but i wanted to ask you how to make an animated background like your "what is love" stage.

im making a Character Select Screen and i want to use animated fire, but CSS hacking is definately new ground for me and im sure its probably just as untouched to you too, but from what i understand, like most hacks, its very size sensitive.

when i viewed your stage, it contained a model for every frame.. which im not very sure if thats size friendly or not. on top of that im not sure where i would put it in the file for the CSS to make it work.. ._.


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: Mewtwo2000 on May 08, 2011, 01:13:33 PM
one thing id like to ask, can you explain a little better on what this is supposed to do?

well really the question is, what does miscdata[10] do again? >.>

Well, just what you see in the descryption, and in the program preview.

You can, for stages:

- Change the shape of the shadows, which is independent from the lighting in it
- Enable or disable an echo effect, which is mostly noticed without music. The echo would be perfect for cave-like stages, for example.
- Edit how far the camera can be while playing. Same to how near to the characters is able to be.
- Edit the camera boundaries for the 'fixed camera mode', the one in special melee with the not-moving camera.
- Edit where the camera goes when you pause and you're not viewing any character.
- Edit how wide is the angle of vision when playing. I can't explain what it is with words, find it out yourself. Anyway, I wouldn't change it much...

And well, if you know the offsets, editing any other value in the STPM file. It's supposed to work fine with miscdata[10], with a similar size to 280kb. If you're using some other STPM file, it may not work fine. I mean, the indicated values may not match the case. Also, the echo-related buttons cut the file, so be sure to test your file once you've modified this. In normal cases, this should be working perfectly, but if you're modifying larger files, you could be troubled. I've been reported that STGEMBLEM.pac has a 808bytes STPM instead of 280, and that one shouldn't be echo-modified. You should still be able to modify it, especially if you know the offsets you're interested in. If the format of the file isn't different, the rest of the values would still be useful, but you would probably need to change the other values with the specific offset option.

In other words, the program is meant to work with standard STPM files, but it may be working fine with different STPM files if you know what you're doing.


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: DTST on May 09, 2011, 03:37:38 AM
Have you worked anymore on SM64 peaches castle? I'm not trying to hurry you I know you have a life too I'm just excited for that stage anyway nice new tool


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: Mewtwo2000 on May 09, 2011, 04:01:48 AM
Right now, the stage I'm working the most is Grunty's Tower Top. I'm supposed to make some progress on FoD these days too, and I may be doing some new progress to the SM64 stage too. But, answering your question, I've not worked anymore yet, for now. But this may change tomorrow if I get the time to.


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: BlueBrain on May 09, 2011, 04:02:53 AM
but wasnt it complete enough to play on? i mean, like it only misses stage parts invisible during battle but visible in pause...


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: Mewtwo2000 on May 09, 2011, 04:10:23 AM
Not really, there's a small piece part of grass lacking that can be seen while playing, and some parts to the sides of the castle which aren't there yet. Anyway, that would be only one of the playable parts of the stage, cause my intention is that you can brawl in other places, not only the front part. And I need to make some progress to the stage before I do that. Don't want to post the uncomplete version.

Grunty's Lair would be more completed in terms of missing parts visible during battle.

Don't worry, they should be made before June. Maybe xD


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: Puraidou on May 09, 2011, 04:29:06 AM
Take your time, with the stuff that happened to your girl and seeing your major list of things to do i wouldn't be surprised if it were august when you finish a few stages BUT they would be looking great as they always do :laugh:

That was a compliment and this is hidden text ;P


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: KTH on May 09, 2011, 09:58:13 AM
Incredible!

A program for help everyone for stage editor, congratulations Mewtwo2000!


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: Mewtwo2000 on May 09, 2011, 03:15:05 PM
Thanks KTH :P

By the way, new pictures showing some progress in Grunty's Tower:

(http://img233.imageshack.us/img233/3534/al1105092217binout.jpg)

(http://img823.imageshack.us/img823/6011/al1105092220binout.jpg)

Major progress in this and other stages is expected during this week


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: KTH on May 09, 2011, 04:38:15 PM
Do you going to add the statue?


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: Mewtwo2000 on May 10, 2011, 05:30:08 PM
You mean Jinjos? Yeah, that's what I want to do.

By the way, first video of the stage:

http://www.youtube.com/watch?v=YVoRHpkJcTs


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: ✿Zelia✿ on May 10, 2011, 05:32:23 PM
You mean Jingos? Yeah, that's what I want to do.

By the way, first video of the stage:

[url]http://www.youtube.com/watch?v=YVoRHpkJcTs[/url]

Not Bad, I really like it ^^


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: Segtendo on May 10, 2011, 05:41:38 PM
You know what would go good with that stage?
MELEEMASTER'S GRUNTY
He seriously needs to finish it.


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: PAVGN on May 10, 2011, 05:47:34 PM
I know something else that would look good with that stage. (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17511) *Cough* *Cough* *Hack* *Hack* *Cough* >_>


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: Mewtwo2000 on May 10, 2011, 06:01:05 PM
I know something else that would look good with that stage. ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17511[/url]) *Cough* *Cough* *Hack* *Hack* *Cough* >_>


Oh, sorry, I forgot using it >.<

Here ya go, a nice picture you can use to advertise your hack O.o

(http://img17.imageshack.us/img17/8412/jinjonatorfalco.jpg)

And here's another picture of the stage itself :3

(http://img577.imageshack.us/img577/1536/al1105110100binout.jpg)


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: Lethal Blade on May 10, 2011, 06:05:12 PM
Oh, sorry, I forgot using it >.<

Here ya go, a nice picture you can use to advertise your hack O.o

([url]http://img17.imageshack.us/img17/8412/jinjonatorfalco.jpg[/url])

And here's another picture of the stage itself :3

([url]http://img577.imageshack.us/img577/1536/al1105110100binout.jpg[/url])

Now that, looks epic. :o


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: PAVGN on May 10, 2011, 06:07:07 PM
Oh, sorry, I forgot using it >.<

Here ya go, a nice picture you can use to advertise your hack O.o

[url]http://img17.imageshack.us/img17/8412/jinjonatorfalco.jpg[/url]


Heh heh, that's ok. Maybe It could be featured in the video for the final version of the stage. Thanks for the picture though. I think It's great you managed to get the actual Gruntilda in the stage.

Say, you wouldn't happen to know how to fix Jinjonator's eyes would you? I tried to do It myself but It didn't work.


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: Hollow on May 10, 2011, 06:08:19 PM
It's probably just me, but I think adding more lightning would make the stage more epic.


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: DSX8 on May 10, 2011, 07:23:45 PM
epic progress es epic my dear friend!!! i kno for a fact ill be adding this to my brawl!!! :D

also, had a chance at Uni to finish the animations to my stage?


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: Mewtwo2000 on May 11, 2011, 11:08:14 AM
epic progress es epic my dear friend!!! i kno for a fact ill be adding this to my brawl!!! :D

also, had a chance at Uni to finish the animations to my stage?


I didn't get the chance yet, sorry T_T

Heh heh, that's ok. Maybe It could be featured in the video for the final version of the stage. Thanks for the picture though. I think It's great you managed to get the actual Gruntilda in the stage.

Say, you wouldn't happen to know how to fix Jinjonator's eyes would you? I tried to do It myself but It didn't work.


I guess they can only be black and white, sorry >.<

By the way, I've made some progress with Zebes, and this is how it looks right now. I guess I could be uploading the stage this week.

http://www.youtube.com/watch?v=gzFivqDbbFc


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: libertyernie on May 11, 2011, 12:05:26 PM
The SPTM tool doesn't seem to be working for me; the MiscData[10] isn't being changed. But I did figure out that the values are 32-bit floating point values, and the program says what the offsets are, so I just used this calculator (http://babbage.cs.qc.edu/IEEE-754/) and a hex editor.


Title: Re: Mewtwo2000's [STPM tool, a miscdata[10] editor for stagers] (07 may 11)
Post by: Mewtwo2000 on May 11, 2011, 12:41:46 PM
The save option doesn't work as it should work, but that part isn't important. If you press enter after writing your value, it's saved automatically. I mean, the real 'save' is just pressing enter for each value.

I'll fix the save button when I can, and I'll post a small tutorial about the program too.

By the way, if you toggle the 'in hex' option, you will see the same values in hexadecimal, so the STPM tool is another calculator.


Title: Re: Mewtwo2000's [Blog post on may 12 (and here it's may 12 already] (12 may 11)
Post by: ItalianStallion on May 11, 2011, 06:20:45 PM
I laughed hard at the advertising, not gonna lie.

Well anyway Mewtwo, everything looking good man.

Can't wait for the blog post tomorrow.


Title: Re: Mewtwo2000's [Blog post on may 12 (and here it's may 12 already] (12 may 11)
Post by: Denisan7 on May 11, 2011, 07:04:31 PM
I was wondering... when might u start making the Hyrule Field Stage from TLOZ : OOT, Mewtwo2000?


Title: Re: Mewtwo2000's [Blog post on may 12 (and here it's may 12 already] (12 may 11)
Post by: Mewtwo2000 on May 11, 2011, 07:15:04 PM
I was wondering... when might u start making the Hyrule Field Stage from TLOZ : OOT, Mewtwo2000?

After completing a few other stages I'm gonna make first ^^U


Title: Re: Mewtwo2000's [Blog post on may 12 (and here it's may 12 already] (12 may 11)
Post by: ItalianStallion on May 11, 2011, 07:20:16 PM
After completing a few other stages I'm gonna make first ^^U

You should have a poll for what Zelda stage you should make next!

I'd vote for Fire Temple.


Title: Re: Mewtwo2000's [Blog post on may 12 (and here it's may 12 already] (12 may 11)
Post by: ✿Zelia✿ on May 11, 2011, 07:21:28 PM
You should have a poll for what Zelda stage you should make next!

I'd vote for Fire Temple.
I would totally vote in that poll then ;)


Title: Re: Mewtwo2000's [Blog post on may 12 (and here it's may 12 already] (12 may 11)
Post by: DSX8 on May 11, 2011, 08:02:09 PM
You should have a poll for what Zelda stage you should make next!

I'd vote for Fire Temple.

i would vote for the ruined castle where u fight Ganon x3

even tho Razzanak7 is makin that stage as we speak O.o


Title: Re: Mewtwo2000's [Blog post on may 12 (and here it's may 12 already] (12 may 11)
Post by: Enigmatic on May 11, 2011, 09:22:02 PM
I'd vote for this little place.

(http://www.vgzero.com/game-news-image-2011-694d23665e9caa76766fabb23e681e27.jpg)


Title: Re: Mewtwo2000's [Blog post on may 12 (and here it's may 12 already] (12 may 11)
Post by: ItalianStallion on May 11, 2011, 09:24:40 PM
Poll time!

Our beautiful psychic cat is now sleeping, since he lives in Spain.

Hopefully when he wakes up he'll like the idea.

After all, this place is packed with Zelda fanboys, but he does have many projects that he's working on so hmmm.


Title: Re: Mewtwo2000's [Blog post on may 12 (and here it's may 12 already] (12 may 11)
Post by: Mewtwo2000 on May 12, 2011, 02:17:07 AM
Mmm... So people want some Zelda stages...

Right now, I have in mind Forest Temple (main room), hyrule field (in front of the bridge to the town) and Kakariko village. Italian would vote Fire Temple and EnigmaticSpirit would like Kokiri Forest as a stage...

Let's finish the 6-7 stages I'm currently doing and we'll see what can I do with them O.o

Also, Temple of Time isn't finished yet >.<


Title: Re: Mewtwo2000's [Blog post on may 12 (Zebes will be posted today)] (12 may 11)
Post by: ✿Zelia✿ on May 12, 2011, 06:50:13 AM
Mmm... So people want some Zelda stages...

Right now, I have in mind Forest Temple (main room), hyrule field (in front of the bridge to the town) and Kakariko village. Italian would vote Fire Temple and EnigmaticSpirit would like Kokiri Forest as a stage...

Let's finish the 6-7 stages I'm currently doing and we'll see what can I do with them O.o

Also, Temple of Time isn't finished yet >.<
I don't know which one to choose ^_^" their all pretty good places


Title: Re: Mewtwo2000's [Blog post on may 12 (Zebes will be posted today)] (12 may 11)
Post by: Ryan on May 12, 2011, 07:32:49 AM
I wish like to see a place from Majoras Mask, Clock Town South for example. With an intresting collision like fighting on the ground and on the platform where the Heart Container is placed. Just an idea, there many possibilitys in this place to play. Would be really cool.

(http://images3.wikia.nocookie.net/__cb20101107225158/zelda/images/6/64/South_Clock_Town.png)


Title: Re: Mewtwo2000's [Blog post on may 12 (Zebes will be posted today)] (12 may 11)
Post by: Mewtwo2000 on May 12, 2011, 07:53:21 AM
We'll see about that in the future xD

Right now, the Majora's Mask stage I'm gonna do first is just the top of the clock, where you meet Skull Kid. I don't guess it will be difficult, and will be a simple stage, but I'm sure many people will like it just because of epicness. I may be using Skull Kid as a background character just like how Ganondorf is in Ganon's Tower. I would need to ask for permission to Beyond first anyway.

But, first of all, before all those Zelda stages, there are some projects I need to finish. FoD, the Mario stage, and at least the 2 B-K stages I'm currently doing, for example.

At least, I've finished Zebes and that's one stage less to do.


Title: Re: Mewtwo2000's [Planet Zebes 64 is now in BrawlVault] (12 may 11)
Post by: BlueBrain on May 12, 2011, 08:31:26 AM
lol, im pretty sure he wouldnt mind to have his character in ur stage, its some kind of advertising after all (not that he needs it... xD  >.<  )


Title: Re: Mewtwo2000's [Planet Zebes 64 is now in BrawlVault] (12 may 11)
Post by: (gabriel/joao)wojwicz on May 12, 2011, 09:06:16 AM
I'd like to have a stage of Arbiter's Grounds top, from Zelda TP, where you go through the mirror of Twilight
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [Planet Zebes 64 is now in BrawlVault] (12 may 11)
Post by: Ryan on May 12, 2011, 09:55:12 AM
Well, but what I am really looking forward to is finally to see a Great Bay Stage in Brawl like it was in Melee, plus being swimmable. Im still not sure if anyone has this in the work right now or even if this is actually possible with all the same background and stuff. But hopefully someone is doing that very soon. I love this stage.

(http://www.zeldawiki.org/images/2/2d/Great_Bay.jpg)


Title: Re: Mewtwo2000's [Planet Zebes 64 is now in BrawlVault] (12 may 11)
Post by: Ricky (Br3) on May 12, 2011, 10:52:56 AM
Clock Town is mine :>.>:


Title: Re: Mewtwo2000's [Planet Zebes 64 is now in BrawlVault] (12 may 11)
Post by: KTH on May 12, 2011, 11:22:40 AM
Well, but what I am really looking forward to is finally to see a Great Bay Stage in Brawl like it was in Melee, plus being swimmable. Im still not sure if anyone has this in the work right now or even if this is actually possible with all the same background and stuff. But hopefully someone is doing that very soon. I love this stage.

([url]http://www.zeldawiki.org/images/2/2d/Great_Bay.jpg[/url])


Agree.


Title: Re: Mewtwo2000's [Planet Zebes 64 is now in BrawlVault] (12 may 11)
Post by: ItalianStallion on May 12, 2011, 02:18:33 PM
Let's finish the 6-7 stages I'm currently doing and we'll see what can I do with them O.o

That sounds like a good idea. That way you won't pile up with more WIPs.

We'll see about that in the future xD

Right now, the Majora's Mask stage I'm gonna do first is just the top of the clock, where you meet Skull Kid. I don't guess it will be difficult, and will be a simple stage, but I'm sure many people will like it just because of epicness. I may be using Skull Kid as a background character just like how Ganondorf is in Ganon's Tower. I would need to ask for permission to Beyond first anyway.

But, first of all, before all those Zelda stages, there are some projects I need to finish. FoD, the Mario stage, and at least the 2 B-K stages I'm currently doing, for example.

At least, I've finished Zebes and that's one stage less to do.

Really? What else you gotta do?


Title: Re: Mewtwo2000's [Planet Zebes 64 is now in BrawlVault] (12 may 11)
Post by: Enigmatic on May 12, 2011, 02:59:57 PM
I guess you should probably finish your 20ish works in progress first. Anyway saw the blog post about Zebes; I can't wait to finally have something awesome over Norfair instead of just a filler stage.


Title: Re: Mewtwo2000's [Planet Zebes 64 is now in BrawlVault] (12 may 11)
Post by: Filipianosol on May 12, 2011, 06:20:53 PM
i've made this icons to go with beautiful zebes stage (my favourite stage)

http://imgur.com/a/qtT5X


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: Mewtwo2000 on May 13, 2011, 05:11:11 AM
Hey guys, I'm off during the weekend. I've revamped kwark's bowser castle by adding shadows and porting it to STGKART.pac (as a request), and I've started working on FoD again. The Bowser stage isn't original by me, so it won't be in the vault unless kwark updates his entry with it.

(http://img402.imageshack.us/img402/5631/al1105131217binout.jpg)

http://www.mediafire.com/download.php?x1u9md4d0p9a0ud

(http://img707.imageshack.us/img707/892/al1105131213binout.jpg)

Have a nice weekend ;P

PS: Now I remember why I stopped working with FoD... This stage is gonna take me forever... T.T


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: ItalianStallion on May 13, 2011, 05:13:32 AM
Oh nice man I still have that Bowser Castle Wii on my Brawl, glad you added the shadow system, and I can tell it's more than one model ;)

Also, maybe you should also give it a custom lighting. Just a thought.

Fountain of Dreams looking beautiful as always. Already see you started on something on the left, and the reflections of course.


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: Puraidou on May 13, 2011, 05:15:22 AM
I didn't have that bowser stage but i'm sure to get it now :P

And i see FoD's left side is being made :) Wish i could help ya ^_^"


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: KTH on May 13, 2011, 06:52:44 AM
Yeah FoD!


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: ✿Zelia✿ on May 13, 2011, 06:56:03 AM
I've started working on FoD again.
([url]http://img707.imageshack.us/img707/892/al1105131213binout.jpg[/url])

Have a nice weekend ;P

PS: Now I remember why I stopped working with FoD... This stage is gonna take me forever... T.T

Not Bad, can't wait to see more progress and good luck ;)


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: JuanMKnight on May 13, 2011, 11:49:35 AM
Fountain of dreams = epic :af2:


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: toastoftriumph on May 13, 2011, 01:12:40 PM
A question for you Mewtwo:

I'm thinking of doing my own stage hack. For most of the stage, the stage builder block method seems simple enough. However, for models that need more vertices, what should I try using? Certainly I could break up the shape into a bunch of smaller ones, but that would take forever to do, and the textures might be skewed off in some cases.
Are there certain models best to use as a base (before vertex editing) when making more organic shapes?


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: Ricky (Br3) on May 14, 2011, 12:11:30 AM
A question for you Mewtwo:

I'm thinking of doing my own stage hack. For most of the stage, the stage builder block method seems simple enough. However, for models that need more vertices, what should I try using? Certainly I could break up the shape into a bunch of smaller ones, but that would take forever to do, and the textures might be skewed off in some cases.
Are there certain models best to use as a base (before vertex editing) when making more organic shapes?


Capsule (item).

Also, Mewtwo said:

http://www.youtube.com/watch?v=2o1QMSwDYU8


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: BlueBrain on May 14, 2011, 04:25:52 AM
^quote fail?????^


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: Ricky (Br3) on May 14, 2011, 07:57:23 AM
It was 3 AM I was barely awake lol

Corrected.


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: SmashClash on May 14, 2011, 11:41:24 AM
Hey guys, I'm off during the weekend. I've revamped kwark's bowser castle by adding shadows and porting it to STGKART.pac (as a request), and I've started working on FoD again. The Bowser stage isn't original by me, so it won't be in the vault unless kwark updates his entry with it.

([url]http://img707.imageshack.us/img707/892/al1105131213binout.jpg[/url])

Have a nice weekend ;P

PS: Now I remember why I stopped working with FoD... This stage is gonna take me forever... T.T
(http://www.totalpokemon.com/images/game/melee/512/stages/dreamland.jpg)
Cool. Also, that pic I posted^ is from Melee. See how it's more purple-tinted and has more stuff in the background? Like that icecream cone, that star, etc. Also, those rainbow leaves need a purple-tint.

Can't wait til it's released. :)


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: ??_? on May 14, 2011, 04:31:07 PM
Mewtwo, on your STPM tool, are you sure what you labeled camera angle is camera angle?  when I change it it seems to change camera distance, and not angle.


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: Mit on May 15, 2011, 02:31:47 AM
([url]http://www.totalpokemon.com/images/game/melee/512/stages/dreamland.jpg[/url])
Cool. Also, that pic I posted^ is from Melee. See how it's more purple-tinted and has more stuff in the background? Like that icecream cone, that star, etc. Also, those rainbow leaves need a purple-tint.

Can't wait til it's released. :)

He knows what's up, bro.  This guy makes picture perfect stages.  He's not finished with it yet and that's why it doesn't have all the objects in the background: they take time and work.  Apparently more than anything he's done before.

The purple tint comes from the lighting.  Mewtwo2000 uses the same textures from Melee.  However the Brawl lighting scheme he's currently using is what's making everything look a bit more yellow.

That's probably something that would come later, unless you can't edit lighting tint at all (I have no idea if that's even possible).


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: ForOhFor Error on May 15, 2011, 07:24:28 AM
Happy 2^8th page Mewtwo!


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: KTH on May 15, 2011, 09:24:04 AM
Happy 2^8th page Mewtwo!

256 you want to mean, no?


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: BlueBrain on May 15, 2011, 09:33:17 AM
2x2x2x2x2x2x2x2=256


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: ItalianStallion on May 15, 2011, 01:39:26 PM
256 x 256 = common texture size.

Also 512.

Anyways, congratulations for that?

How about congratulations for being epic as hell and hands down the best stage maker ever?

;o


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: BlueBrain on May 15, 2011, 02:09:57 PM
i was actually answering kth's question... xD

but yeah congrats


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: SmashClash on May 15, 2011, 02:32:19 PM
So...
SDo0m=PSA
Beyond=Vertex
Mewtwo2000=Stage
Dantarion/Phantom Wings=Integration/Reverse Engineering
stickman=SFX
???=Music
SJS=CSP(Not really a hack, though)


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: ItalianStallion on May 15, 2011, 02:40:02 PM
I like Segetendo's Data's and Vyse's music equally the same. They're all great in the volume area, and loop great.

Portraits are a hack. You hack the character's original portraits and insert these. That is hacking sir. Portraits don't take long to make, but SJS's do.

Now let's get back on topic and worship Mewthree some more.


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: Wulfbang Meow on May 15, 2011, 10:46:17 PM
2x2x2x2x2x2x2x2=256


you couldve also said 2 to the 6th power is what he meant.. >.>

exponents are our friends! :3


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: Mewtwo2000 on May 16, 2011, 04:32:52 AM
Hi, I'm just back now, and hopefully I'll be making some progress in some of my stages today ^^U

My intentions are making significative progress to the Mushroom 64 revamp and modelling Grunty's Tower a little more. And, at least, finishing the FoD column I started the other day. The Grunty's Tower stage may seem near to be finished, but there are some details I want to include, so it isn't near to completion at all. Same to the lair.

([url]http://www.totalpokemon.com/images/game/melee/512/stages/dreamland.jpg[/url])
Cool. Also, that pic I posted^ is from Melee. See how it's more purple-tinted and has more stuff in the background? Like that icecream cone, that star, etc. Also, those rainbow leaves need a purple-tint.

Can't wait til it's released. :)


What Mit said, they are just textured with the original textures, and melee's are purple because of lighting. A very complex lighting I can't reproduce at all, cause it changes and moves, and I can't do that. I can't even use color animations with the models I used for them, so I can't make them change the way I would like to. I mean, they aren't purple all the time, but pink and blue too. And more lighten, and darker... They change with the light. The only thing I can do is using different textures and switching between them with a VIS animation, but that would be a little weird. There would not be transitions at all, they would be pinkish, and suddenly blue. Anyway, I could tint them purplish and leave them unchanging.

Mewtwo, on your STPM tool, are you sure what you labeled camera angle is camera angle?  when I change it it seems to change camera distance, and not angle.


What I mean with angle is... Erm... How could I explain? That would be something like 'lens' angle or something...

Is the angle of vision. The wider, the more things you can see, but the distance is the same...

This picture tries to explain...

(http://img202.imageshack.us/img202/5028/cameraangle.jpg)

You seem to be moving the camera back, cause you see more things in the scene. But the camera isn't moved, but the angle of the visual rays. Try to use an angle near to 180 to notice the effect.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: moleman915 on May 16, 2011, 11:26:52 AM
Can't wait to see what you do with FoD, Its looking great.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: Yami-Myuutsu on May 16, 2011, 05:49:21 PM
In what other stages can work the peach castle?


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: Mewtwo2000 on May 16, 2011, 05:53:43 PM
It should work at least over Skyworld, Battlefield, Luigi's Mansion and Green Hill. It may be working over more stages, and it may be having issues in some of these. I've not tested, just try some of these and see if they work for you.

Anyway, you can use the rel files, or the stage expansion code, so the base stage should not be really important.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: ItalianStallion on May 16, 2011, 05:56:55 PM
That new sig is sexy my friend! You definitely had to had Ganon's Tower in there for sure, but no Fountain of Dreams? :o


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: ✿Zelia✿ on May 16, 2011, 06:14:41 PM
Is Facility with boxes, done yet?


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: Segtendo on May 16, 2011, 07:55:15 PM
Man, I always love your sigs Mewtwo.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: ItalianStallion on May 17, 2011, 01:31:13 AM
Hey Mewtwo did Kwr85 ever write you about Bowser Castle's from Mario Kart Wii?

I know he's been inactive and all that.

Also, I currently have your Fountain of Dreams over Green Greens but it does work over Final Destination as well correct?


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: Mewtwo2000 on May 17, 2011, 04:18:42 AM
That new sig is sexy my friend! You definitely had to had Ganon's Tower in there for sure, but no Fountain of Dreams? :o

No, it's not finished without the background elements, and doesn't look good enough to include it there yet xD

Is Facility with boxes, done yet?

Let's see, Facility with boxes is done (the image showed it in-game), but I want to see if I make some small changes to the stage before updating the link. So, it's done, but not enough :P

Man, I always love your sigs Mewtwo.

Thanks :P

Hey Mewtwo did Kwr85 ever write you about Bowser Castle's from Mario Kart Wii?

I know he's been inactive and all that.

Also, I currently have your Fountain of Dreams over Green Greens but it does work over Final Destination as well correct?

I've not wrote to him, and I suppose he doesn't even know about the small revamp in the stage. Why are you asking that? For vault updating purposes I suppose O.o

About FoD, yeah, Green Greens would be default (cause it's a Kirby stage), but it's fully compatible with FD. And should be compatible with some more, at least the latest version in the vault (the first ones without the tree weren't compatible with more than these 2)


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: ItalianStallion on May 17, 2011, 04:47:06 AM
I've not wrote to him, and I suppose he doesn't even know about the small revamp in the stage. Why are you asking that? For vault updating purposes I suppose O.o

Well yeah lol it looks much better with the shadows. I could do it myself but I figured if you had it already done..

About FoD, yeah, Green Greens would be default (cause it's a Kirby stage), but it's fully compatible with FD. And should be compatible with some more, at least the latest version in the vault (the first ones without the tree weren't compatible with more than these 2)

Yeah I already got it over Greens Greens. I was just wondering if it was compatible over Final Destination, and yes I figured as you always do with all your stages.

Thanks Mewtwo!


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may
Post by: Mewtwo2000 on May 17, 2011, 05:23:20 AM
Well yeah lol it looks much better with the shadows. I could do it myself but I figured if you had it already done..


Wait, you mean you want the stage? Oh, it isn't in the vault, of course, but the dowload link was posted with the picture O.o

Hey guys, I'm off during the weekend. I've revamped kwark's bowser castle by adding shadows and porting it to STGKART.pac (as a request), and I've started working on FoD again. The Bowser stage isn't original by me, so it won't be in the vault unless kwark updates his entry with it.

([url]http://img402.imageshack.us/img402/5631/al1105131217binout.jpg[/url])

[url]http://www.mediafire.com/download.php?x1u9md4d0p9a0ud[/url]

([url]http://img707.imageshack.us/img707/892/al1105131213binout.jpg[/url])

Have a nice weekend ;P

PS: Now I remember why I stopped working with FoD... This stage is gonna take me forever... T.T


The link is this one O.o

http://www.mediafire.com/download.php?x1u9md4d0p9a0ud


Title: Re: Mewtwo2000's [I'll be back next monday] (13 may 11)
Post by: (gabriel/joao)wojwicz on May 17, 2011, 08:39:38 AM
What Mit said, they are just textured with the original textures, and melee's are purple because of lighting. A very complex lighting I can't reproduce at all, cause it changes and moves, and I can't do that. I can't even use color animations with the models I used for them, so I can't make them change the way I would like to. I mean, they aren't purple all the time, but pink and blue too. And more lighten, and darker... They change with the light. The only thing I can do is using different textures and switching between them with a VIS animation, but that would be a little weird. There would not be transitions at all, they would be pinkish, and suddenly blue. Anyway, I could tint them purplish and leave them unchanging.

Hey Mewtwo, what about the lightning color change to a purple with a little blue tint, then a little more, then a little more, then... to make it smoother instead of make it suddenly change to blue or pink?
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: Ricky (Br3) on May 17, 2011, 08:42:19 AM
I don't think we can make lighting color change on the fly.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: Mewtwo2000 on May 17, 2011, 09:10:28 AM
I don't think we can make lighting color change on the fly.

No, we can't xD

Unless he means changing the texture with many different tint versions... But that would increase too much the filesize, many textures would need many alternate versions with the different tints, and the stage would freeze. I'm reaching the 2MB right now with it, and many of the background elements are left to place. If I make that, I will need at least the textures (in the case I use PAT0 animations and not VIS0 animations), and texture are usually the most space-consuming things in a standard stage.

First, finishing the stage. Later, trying to change the lighting, or simulate a lighting change by texturing. But only if it's possible.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: Mewtwo2000 on May 17, 2011, 04:03:22 PM
By the way, I've made a quick guide to moving collisions, if anybody is interested. I'm not sure if I was clear, so check it out if interested and ask what you don't understand

http://forums.kc-mm.com/index.php?topic=24672.0


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: PAVGN on May 17, 2011, 04:13:48 PM
Hey Mewtwo2000. I remember you telling me that you would only need to make a small edit to Peach's Castle 64 to make It compatible with Pokemon Stadium 2. If It's not too much trouble, could you make that edit? If It's something I could do myself then I'll do It If you tell me.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: Mewtwo2000 on May 17, 2011, 05:13:52 PM
Sure, it's done:

(http://img190.imageshack.us/img190/4811/al1105180008binout.jpg)

http://www.mediafire.com/download.php?f25o01312nheuqo

It's included in the vault now. It's the ledges version with Pokemon Stadium 2 compatibility. The screen isn't enabled, if you want to turn it on, just ask me.

I'll be updating the rest of the versions tomorrow with 2 small fixes included in the stadium version: A fixed texture and a bottom part for the main platform.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: PAVGN on May 17, 2011, 05:15:33 PM
Sure, it's done:

([url]http://img190.imageshack.us/img190/4811/al1105180008binout.jpg[/url])

[url]http://www.mediafire.com/download.php?f25o01312nheuqo[/url]

It's included in the vault now. It's the ledges version with Pokemon Stadium 2 compatibility. The screen isn't enabled, if you want to turn it on, just ask me.

I'll be updating the rest of the versions tomorrow with 2 small fixes included in the stadium version: A fixed texture and a bottom part for the main platform.


This is f**kin' great! Thanks Mewtwo2000! ;D


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: Mewtwo2000 on May 17, 2011, 05:58:44 PM
Another thingy I've made. Some guy named Slashandz posted a modified version of my stage with... better graphics? Well, a textured version of Peach's Castle, and got more than 200 downloads with it. But it looked kinda weird to me, I mean, the lighting in there isn't natural. Bad textures I mean.

(http://i.imgur.com/UEMXh.jpg)

Now I've re-made a little his remake of my remake of this SSB64 stage.

(http://img864.imageshack.us/img864/9273/al1105180104binout.jpg)

Hope somebody notices the change... >.<

I'll upload my version in his entry, cause I'm labeled as a colaborator... O.o

EDIT: Here's the link with my update xD

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17747

EDIT2: Some progress made in FoD, for those who are wondering about it. Slow progress is slow, but it's gonna look really cool in my opinion xD

(http://i.imgur.com/ckiBi.jpg)


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: PAVGN on May 17, 2011, 06:35:10 PM
EDIT: Here's the link with my update xD

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17747[/url]


The download link is still the same. You didn't change It.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: Mewtwo2000 on May 17, 2011, 06:37:51 PM
Fixed. I guess I edited everything except for the important part xD


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: Enigmatic on May 17, 2011, 07:20:45 PM
I don't care how slow progress goes; progress is progress. Every pillar worked on is one pillar closer to having one of your best stages.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: moleman915 on May 17, 2011, 07:38:06 PM
Great work once again on FOD, progress is amazing.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: ItalianStallion on May 17, 2011, 08:07:28 PM
([url]http://i.imgur.com/ckiBi.jpg[/url])


*insert jaw dropping picture here*

If it's gonna look this good, then do take your time sir.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: ??_? on May 17, 2011, 08:24:11 PM
What I mean with angle is... Erm... How could I explain? That would be something like 'lens' angle or something...

Is the angle of vision. The wider, the more things you can see, but the distance is the same...

This picture tries to explain...

[url]http://img202.imageshack.us/img202/5028/cameraangle.jpg[/url]

You seem to be moving the camera back, cause you see more things in the scene. But the camera isn't moved, but the angle of the visual rays. Try to use an angle near to 180 to notice the effect.

Ah, this makes much more sense, thanks ^^ this program really helps.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: amount18 on May 17, 2011, 11:03:15 PM

([url]http://i.imgur.com/UEMXh.jpg[/url])

Now I've re-made a little his remake of my remake of this SSB64 stage.

([url]http://img864.imageshack.us/img864/9273/al1105180104binout.jpg[/url])

Hope somebody notices the change... >.<

...
EDIT2: Some progress made in FoD, for those who are wondering about it. Slow progress is slow, but it's gonna look really cool in my opinion xD

([url]http://i.imgur.com/ckiBi.jpg[/url])


I noticed the change...I just can't put my finger on what exactly was changed - seems kinda subtle. Seems likethe main change is the color of the stone in the pillar. Also, great work on FoD...One thing odd I noticed though is that DDD's shadow extends past the stage.  Is there a way to make the shadows end at the stage boundary? Something to look into later.  Nonetheless, FoD is beautiful and continues to improve.  Will the ice creams have the rotating rings when you finish, or will that make the file too big?


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: ItalianStallion on May 18, 2011, 01:04:39 AM
Ah I forgot you had Bowser's Castle Wii with the Shadow System but you had it over Mario Circuit.

Anyway I just moved your shadow models already set in position into the original Bowser Castle, and just attached them to the respective model, and huzzah.

Epic work sir, I know it's simple but it definitely needed shadows.

I am now on a mission to give all my stages in Brawl that don't have shadows or custom lighting, one.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may
Post by: Mewtwo2000 on May 18, 2011, 03:17:02 AM
I noticed the change...I just can't put my finger on what exactly was changed - seems kinda subtle. Seems likethe main change is the color of the stone in the pillar. Also, great work on FoD...One thing odd I noticed though is that DDD's shadow extends past the stage.  Is there a way to make the shadows end at the stage boundary? Something to look into later.  Nonetheless, FoD is beautiful and continues to improve.  Will the ice creams have the rotating rings when you finish, or will that make the file too big?

The rings will be easy to make, don't worry about them. About the shadows, don't worry either, cause I will edit them to be not-squared and fit better the boundaries.

Ah I forgot you had Bowser's Castle Wii with the Shadow System but you had it over Mario Circuit.

Anyway I just moved your shadow models already set in position into the original Bowser Castle, and just attached them to the respective model, and huzzah.

Epic work sir, I know it's simple but it definitely needed shadows.

I am now on a mission to give all my stages in Brawl that don't have shadows or custom lighting, one.

That was not necessary, porting the stage doesn't mean losing the compatibility with the previous stage. Also, shadows aren't the only changes, the STPM (miscdata[10]) was changed too so pause and gameplay itself look better.

I suggest you to try my version over the stage you were using it over, it should work that way too.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: ItalianStallion on May 18, 2011, 03:54:17 AM
That was not necessary, porting the stage doesn't mean losing the compatibility with the previous stage. Also, shadows aren't the only changes, the STPM (miscdata[10]) was changed too so pause and gameplay itself look better.

I suggest you to try my version over the stage you were using it over, it should work that way too.

Oh alright, even better then thanks.

Now that I have this expansion pack, I use a lot of your stages now that I have so much room, and they are mostly all compatible with Final Destination.

Would you mind telling which are NOT FD Compatible? I guess that would be easier since most of your stages you've made them compatible with Final Destination. Aside from the obvious stuff like Norfair's Magma or Jungle Japes' Water, if you know what I mean.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: KTH on May 18, 2011, 06:00:16 AM
Another thingy I've made. Some guy named Slashandz posted a modified version of my stage with... better graphics? Well, a textured version of Peach's Castle, and got more than 200 downloads with it. But it looked kinda weird to me, I mean, the lighting in there isn't natural. Bad textures I mean.

([url]http://i.imgur.com/UEMXh.jpg[/url])

Now I've re-made a little his remake of my remake of this SSB64 stage.

([url]http://img864.imageshack.us/img864/9273/al1105180104binout.jpg[/url])

Hope somebody notices the change... >.<

I'll upload my version in his entry, cause I'm labeled as a colaborator... O.o

EDIT: Here's the link with my update xD

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17747[/url]

EDIT2: Some progress made in FoD, for those who are wondering about it. Slow progress is slow, but it's gonna look really cool in my opinion xD

([url]http://i.imgur.com/ckiBi.jpg[/url])


The light.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: Mewtwo2000 on May 18, 2011, 08:05:26 AM
Oh alright, even better then thanks.

Now that I have this expansion pack, I use a lot of your stages now that I have so much room, and they are mostly all compatible with Final Destination.

Would you mind telling which are NOT FD Compatible? I guess that would be easier since most of your stages you've made them compatible with Final Destination. Aside from the obvious stuff like Norfair's Magma or Jungle Japes' Water, if you know what I mean.

Norfair's magma... The attacking rayquaza (Spear Pillar)...

Right now, the only stage I can think of that doesn't work well over FD would be Alive Rayquaza's Lake. I mean, it probably works, but it may be a black screen or something, don't remember how I placed the models. Or it may freeze, cause the file is larger than usual in FD stages. For the others, even Crisis City is supposed to be working over FD, with the exception of the lava. Same to Zebes...

I may be wrong, but I guess this is it. Oh, well, Breakable Ganondorf's Tower isn't meant to work well either. Black screen for that one... But I guess I could be able to make it work well for FD...

I'll tell you later if that one can be fixed xD

Anyway, not important, cause there are many versions of that stage that go over FD.

If I remember any other stage not working fine over FD, I'll tell you.

EDIT: I've guessed a little, and the standard version of some night version of battlefield I made wasn't compatible with FD. But there's a FD-compatible version in the description in the vault xD

And I've not tested it lately, but Mushroom Kingdom Melee may be a little troublesome. Same to Mushroomy Underground, which is supposed to work only over the underground stage. Not tested anyway, so not sure.

About Mushroom Kingdom Melee, I have to update the entry with a slighly newer version I made some time ago, and I need to make some alternate versions with alternative blocks to be broken when over Yoshi's Island Melee, and the non-breakable version for FD.

I'm gonna see about it right now.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: ShadowSnake on May 18, 2011, 08:16:42 AM
wow fountain of dreams is getting good progress. cant wait to see it when its 100% finished with the ice cream cones and all. ;D


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: Mewtwo2000 on May 18, 2011, 11:11:37 AM
Hi, I've updated the STPM Tool with some small fixes and a small new feature:

(http://img5.imageshack.us/img5/4341/stpmtoolv2.png)

The program now can visualize the contents of the backup file. This means that if you want to be comparing 2 different miscdata[10] files, you only need to rename the second one to miscdata[10]backup while the program is on.

The fixes are related to the save button, which now works well, and the backup file creation.

Also, I made a small tutorial the other day (it's outdated, talks about the things that needed to be fixed), here's the link:

http://forums.kc-mm.com/index.php?topic=24284.0

And the vault link:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18704


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: KTH on May 18, 2011, 11:26:06 AM
:D

Thank ^^

Awesome job dude ;)


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: ItalianStallion on May 18, 2011, 11:46:13 AM
Mewtwo the link on the Vault says it's private.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: Mewtwo2000 on May 18, 2011, 11:50:30 AM
You're right, sorry xD

I thought I was using a folder like I do with stages. Fixed.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: ItalianStallion on May 18, 2011, 11:54:21 AM
You're right, sorry xD

I thought I was using a folder like I do with stages. Fixed.

You sneaky psychic cat ;o

Cool thanks man!

On another note, I'm about to try your fully edited version of Bowser's Castle Wii.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: PAVGN on May 18, 2011, 03:45:04 PM
Hey Mewtwo2000, I found a problem with Zebes 64. I don't know about the other versions, but at least the Brinstar background version has a problem. When the Ice Climbers use their Final Smash, the Glacier doesn't even reach the platform.

(http://i53.tinypic.com/345bdvl.jpg)


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: ItalianStallion on May 18, 2011, 04:02:56 PM
Hey Mewtwo2000, I found a problem with Zebes 64. I don't know about the other versions, but at least the Brinstar background version has a problem. When the Ice Climbers use their Final Smash, the Glacier doesn't even reach the platform.

([url]http://i53.tinypic.com/345bdvl.jpg[/url])


Yeah that's easily fixable by editing the IceClimber0E and IceClimber0N bones on ModelData100.

That's easy pasta for Mewtwo to fix.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: Hollow on May 18, 2011, 04:05:57 PM
Hey, I just noticed: This thread is a year old.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: Dark Aura on May 18, 2011, 04:42:35 PM
Hey Mewtwo2000, I found a problem with Zebes 64. I don't know about the other versions, but at least the Brinstar background version has a problem. When the Ice Climbers use their Final Smash, the Glacier doesn't even reach the platform.

([url]http://i53.tinypic.com/345bdvl.jpg[/url])

It's OBVIOUS that it melted in the lava. *Shot*

But anyways, Mewtwo can fix that in about a second, if not less ;o


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: ItalianStallion on May 18, 2011, 11:11:23 PM
Norfair's magma... The attacking rayquaza (Spear Pillar)...

Right now, the only stage I can think of that doesn't work well over FD would be Alive Rayquaza's Lake. I mean, it probably works, but it may be a black screen or something, don't remember how I placed the models. Or it may freeze, cause the file is larger than usual in FD stages. For the others, even Crisis City is supposed to be working over FD, with the exception of the lava. Same to Zebes...

I may be wrong, but I guess this is it. Oh, well, Breakable Ganondorf's Tower isn't meant to work well either. Black screen for that one... But I guess I could be able to make it work well for FD...

I'll tell you later if that one can be fixed xD

Anyway, not important, cause there are many versions of that stage that go over FD.

If I remember any other stage not working fine over FD, I'll tell you.

EDIT: I've guessed a little, and the standard version of some night version of battlefield I made wasn't compatible with FD. But there's a FD-compatible version in the description in the vault xD

And I've not tested it lately, but Mushroom Kingdom Melee may be a little troublesome. Same to Mushroomy Underground, which is supposed to work only over the underground stage. Not tested anyway, so not sure.

About Mushroom Kingdom Melee, I have to update the entry with a slighly newer version I made some time ago, and I need to make some alternate versions with alternative blocks to be broken when over Yoshi's Island Melee, and the non-breakable version for FD.

I'm gonna see about it right now.

Just saw this and wow you took the time to write this man, that's nice of you ;)

Anyway, I can tell you for a fact that Mushroom Kingdom Melee does NOT work over Final Destination.

The rest of the stages you named, they indeed do.

Thanks again man, makes life easier.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: KTH on May 19, 2011, 11:10:06 AM
Hey Mewtwo2000, I found a problem with Zebes 64. I don't know about the other versions, but at least the Brinstar background version has a problem. When the Ice Climbers use their Final Smash, the Glacier doesn't even reach the platform.

([url]http://i53.tinypic.com/345bdvl.jpg[/url])


Maybe the same glitch with Lucario.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: BlueBrain on May 19, 2011, 11:13:07 AM
havent tested, but since that FS uses center of a stage as reference wouldnt ike's FS mess up too?


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: DannyDirnt on May 19, 2011, 11:46:37 AM
How are you planning to release the final version of the Peach's Castle Melee? Ah,and the one you put in the vault didn't work for me...it freezes even with the .rel,i think it's because i'm PAL.Could you release a PAL version or tell me what stage would it replace without the .rel?


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: Ryan on May 19, 2011, 12:20:49 PM
How are you planning to release the final version of the Peach's Castle Melee? Ah,and the one you put in the vault didn't work for me...it freezes even with the .rel,i think it's because i'm PAL.Could you release a PAL version or tell me what stage would it replace without the .rel?

I do have a PAL Brawl too. All of Mewtwo2000 stages are working, if you do it right.
Try to use it over Final Destination, or take original PAL .rel files and use the "Stage Switcher" to replace it with any stage in the roster.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: Mit on May 19, 2011, 02:01:20 PM
Have you checked to see what Battlefield's lighting model looks like over Fountain of Dreams?  It'd dynamic, although things might look a little wonky when it hits the night-time part...


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: Mewtwo2000 on May 19, 2011, 02:51:02 PM
How are you planning to release the final version of the Peach's Castle Melee? Ah,and the one you put in the vault didn't work for me...it freezes even with the .rel,i think it's because i'm PAL.Could you release a PAL version or tell me what stage would it replace without the .rel?


Final version? Wait, are you talking about this stage?

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6966

I'm a collaborator, I only helped. But that stage isn't mine.

Mine will be made from scratch, and will look more accurate in shape and looks.

Have you checked to see what Battlefield's lighting model looks like over Fountain of Dreams?  It'd dynamic, although things might look a little wonky when it hits the night-time part...


I guess that lighting wouldn't fit, characters would get yellowish (sunset like) and that doesn't look well. I've guessed about one way to imitate the tint changes, I'll try it when I get some time.

By the way, I've not made any stage progress in the last 2 days. I've been working in another windows program, which can be really useful for stage builder block users.

More info later, I would need to test it myself first. I guess I'll use Facility for the tests.

Oh, almost forgot, I was supposing that ice problem with Zebes to be happening, it should be even worse with the Norfair version. I guess it's not that easy to fix as you all think. Lucario should work fine, but the climbers are known to be this troublesome. I guess I will need to test some thingies in order to fix it. It could be something inside the miscdata[10], making the bones in modeldata[100] completely unused. Not sure anyway. I'll test.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: PAVGN on May 19, 2011, 03:11:09 PM
havent tested, but since that FS uses center of a stage as reference wouldnt ike's FS mess up too?

Actually, Ike's Final Smash work just fine. It's just that because he finishes It so close to the top of the stage, almost anybody can die from It.

Oh, almost forgot, I was supposing that ice problem with Zebes to be happening, it should be even worse with the Norfair version.

The Norfair version is what I showed a picture of.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: Mewtwo2000 on May 19, 2011, 03:15:44 PM
Actually, Ike's Final Smash work just fine. It's just that because he finishes It so close to the top of the stage, almost anybody can die from It.

The Norfair version is what I showed a picture of.

Oh, you're right, I've been confused with the background. The acid seemed to fit just like the original one, that's why. The Brinstar version of the Brinstar background version uses Brinstar's real acid, while Norfair (the one in the picture) uses Norfair's.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: Mewtwo2000 on May 20, 2011, 07:46:05 PM
Hi guys, I'm still alive, is anybody is wondering xD

Not much new lately, I had been working in my new program, tested it, and succeeded with what I intended to do. The tested stage has been Facility, and now I've resized it. Facility is having a big revamp right now, and this picture shows the changes (still not complete though)

(http://i.imgur.com/YSImA.jpg)

I'll release the program in the next days so any other stage hacker can use it.

Some info about the program:

It's called Block Tool, cause makes some thingies with stage builder blocks
It allows you to change the translation, rotation and scale values, just like brawlbox
It allows you to apply those translation, rotation and scale values to the model itself
It can delete any face in a stage builder block individually
It allows you to rotate the normals in any of the faces individually

This means that, if you're not using stage builder blocks in your stages, this tool isn't for you. But, if you are, you may be interested on it. This way, you can use a single bone name to make changes to the whole stage, like if all the blocks were just a single big model. Rotating the whole facility stage is now possible, for example.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: ItalianStallion on May 20, 2011, 07:49:01 PM
Wow I wish you would have made that program before Water Temple and Ganondorf's Tower lol [censored].

Sounds very good though, looking forward to it for sure.

Also, that Facility looks amazing bro.

I see that now that it has been resized, you can't access the upper level anymore? Unless you make a real long jump, or someone with wings from what I can tell from this pic. Could be a bad angle..

I also see boxers, very nice.

When is your next blog update?


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: Mewtwo2000 on May 20, 2011, 08:02:31 PM
There's no date set yet. I have nothing to post right now, except for the program, which I suppose it can be considered as finished. There's one thing I want to implement yet, but I'm not sure to be doing it, at least for a first version.

About your question regarding the Facility, you're right, now the platform is very high. I'm not sure about what to do with it yet, I was guessing two possibilities:

- Remove the wall in the handrail, and make easier to get on the platform.
- Extend the wall to the upper deathzone and make the platform not accessible. The stage would become almost symmetric in terms of gameplay.

Characters seem a little too small compared to the doors, but the gameplay gets improved for sure. The central ceiling isn't there anymore, and you can die upwards as normal. Still ceilings in the corridors.


Title: Re: Mewtwo2000's [I'm back, let's see how much progress can I make >_<] (16 may 11)
Post by: ItalianStallion on May 20, 2011, 08:09:36 PM
- Remove the wall in the handrail, and make easier to get on the platform.

I was thinking this exactly last night when I was playing on this. That's why it's weird that you said it lol. I mean you can't really see it but then again you can in some angles, specially if you pause to take pictures.

- Extend the wall to the upper deathzone and make the platform not accessible. The stage would become almost symmetric in terms of gameplay.

Eh.. I don't know. That place up on the right is what makes your stage really Mewtwo. I like stages that play like no order stages, that's what makes it fun really.

Characters seem a little too small compared to the doors, but the gameplay gets improved for sure. The central ceiling isn't there anymore, and you can die upwards as normal. Still ceilings in the corridors.

Yeah I noticed, that was bound to happen when scaling, oh well.

I'm glad that the main upwards ceiling is not a ceiling anymore. Now you can do that since you re sized it, and probably move the camera bones so you can't see that far high. Very smart sir.

I'm guessing that the passage way on the left is better now, and doesn't have those ceilings right above you ;o

Looking forward to this and moar.

/fanboy.


Title: Re: Mewtwo2000's [New stager tool and Facility revamp tomorrow in blog!] (16 may 11)
Post by: Mewtwo2000 on May 21, 2011, 02:45:44 PM
New version of Facility ready to go, will be posted tomorrow with the Block Tool utility.

Video of the stage:

http://www.youtube.com/watch?v=wcur98aMHg0


Title: Re: Mewtwo2000's [New stager tool and Facility revamp tomorrow in blog!] (16 may 11)
Post by: Segtendo on May 21, 2011, 03:11:11 PM
Facility looks sweet dude.
Gonna get that revamp.


Title: Re: Mewtwo2000's [New stager tool and Facility revamp tomorrow in blog!] (16 may 11)
Post by: KTH on May 21, 2011, 03:47:10 PM
Hey Mewtwo2000, what happened for Peach Castle N64?


Title: Re: Mewtwo2000's [New stager tool and Facility revamp tomorrow in blog!] (16 may 11)
Post by: Mewtwo2000 on May 21, 2011, 03:49:55 PM
I'm working on it right now. Well, I want to finish the first column in FoD first, and then continue with Peach's Castle a little. I really want to get finished this one soon.


Title: Re: Mewtwo2000's [New stager tool and Facility revamp tomorrow in blog!] (16 may 11)
Post by: Roo on May 21, 2011, 04:43:26 PM
Hey Mew2K, do you take stage suggestions? Because I have a REALLY good one. :3


Title: Re: Mewtwo2000's [New stager tool and Facility revamp tomorrow in blog!] (16 may 11)
Post by: Mewtwo2000 on May 21, 2011, 04:56:22 PM
It depends on the suggestions themselves. I have many many projects in mind, but if it's from some game I've played and loved, I may be doing it. Depending on how hard to make would be, too.


Title: Re: Mewtwo2000's [New stager tool and Facility revamp tomorrow in blog!] (16 may 11)
Post by: ItalianStallion on May 21, 2011, 05:09:07 PM
Very nice will definitely be updating with this new Facility.

I love how the camera zooms in when you are up there, it's great.

Looking forward to it sir.


Title: Re: Mewtwo2000's [New stager tool and Facility revamp tomorrow in blog!] (16 may 11)
Post by: Enigmatic on May 21, 2011, 05:47:59 PM
That facility revamp looks significantly better. Also would your tool be somewhat decent for even beginners to use? I have just gotten into stage hacking, and have only broken the surface of what to do for my first stage.


Title: Re: Mewtwo2000's [New stager tool and Facility revamp tomorrow in blog!] (16 may 11)
Post by: Mewtwo2000 on May 21, 2011, 06:10:28 PM
My tool is just a stage builder block modifier. It modifies the properties in that model so it can be used more easily in stages with brawlbox. To understand my tool, you need to understand well what a bone animation does to a model, and why a group of single-boned modes can't rotate together as a single big model. Well, and knowing the three axis in brawlbox (X,Y,Z) if you want to rotate some part of the model. Or understand what the normals do and why it's important to rotate them the same way the rest of the model gets rotated...

So, I guess it's not much for beginners, but still, it can be useful if a beginner learns quickly, and the stage he's doing is made by stage builder blocks.

Facility can be easily resized now, just with a single bone animation. I could get it really gigantic with no effort. But, to reach this point, I've needed to convert every single model in the stage with my program. And that took some time.

Tomorrow I'll post the program and I'll explain how to use it, in the case that somebody wants to use it.


Title: Re: Mewtwo2000's [New stager tool and Facility revamp tomorrow in blog!] (16 may 11)
Post by: Ricky (Br3) on May 21, 2011, 09:23:09 PM
Holy [censored] Mewtwo, that program is gonna be sweet.

It may be just what I needed to start working on Clock Town/City Escape...


Title: Re: Mewtwo2000's [New stager tool and Facility revamp tomorrow in blog!] (16 may 11)
Post by: SmashClash on May 21, 2011, 09:47:33 PM
Holy [censored] Mewtwo, that program is gonna be sweet.

It may be just what I needed to start working on Clock Town/City Escape...
So this program and PSA for stages will complete your life?


Title: Re: Mewtwo2000's [New stager tool and Facility revamp tomorrow in blog!] (16 may 11)
Post by: ItalianStallion on May 21, 2011, 10:05:25 PM
Facility can be easily resized now, just with a single bone animation. I could get it really gigantic with no effort. But, to reach this point, I've needed to convert every single model in the stage with my program. And that took some time.

Are you kidding me!

Please do make a guide for that specific thing when you get a chace.

I also see that you sir have a blog post date.

;o


Title: Re: Mewtwo2000's [New stager tool and Facility revamp tomorrow in blog!] (16 may 11)
Post by: Plak on May 22, 2011, 10:08:27 AM
Wow, that new facility does look good, even though I liked the platform.

About your Breakable Ganon's Tower stage, would you mind telling me how to prevent the floor tiles from respawning or make it take more time ? I couldn't find anything that looke like it in BrawlBox.


Title: Re: Mewtwo2000's [New stager tool and Facility revamp tomorrow in blog!] (16 may 11)
Post by: DannyDirnt on May 22, 2011, 11:24:26 AM
Are you making a new version of Fourside without the Chimera effects?


Title: Re: Mewtwo2000's [New stager tool and Facility revamp tomorrow in blog!] (16 may 11)
Post by: Mewtwo2000 on May 22, 2011, 11:39:00 AM
Erm... if you want to remove the chimera effects, just use it over another stage or just use a final destination rel file O.o

Wow, that new facility does look good, even though I liked the platform.

About your Breakable Ganon's Tower stage, would you mind telling me how to prevent the floor tiles from respawning or make it take more time ? I couldn't find anything that looke like it in BrawlBox.

I'll take a look to it, I'm not sure if changing the animations would make the job. It should, but it may be something STDT related to change too.


Title: Re: Mewtwo2000's [New stager tool and Facility revamp today in blog!] (22 may 11)
Post by: Mewtwo2000 on May 22, 2011, 01:10:15 PM
Facility Destination, now rotating thanks to the Block Tool I'm releasing today

http://www.youtube.com/watch?v=ppTYiKHsxqY


Title: Re: Mewtwo2000's [New stager tool and Facility revamp today in blog!] (22 may 11)
Post by: ✿Zelia✿ on May 22, 2011, 01:22:42 PM
Facility Destination, now rotating thanks to the Block Tool I'm releasing today

[url]http://www.youtube.com/watch?v=ppTYiKHsxqY[/url]

Dang that is really awesome, can't wait to see the new Facility ;)


Title: Re: Mewtwo2000's [New stager tool and Facility revamp today in blog!] (22 may 11)
Post by: DSX8 on May 22, 2011, 02:04:15 PM
Facility Destination, now rotating thanks to the Block Tool I'm releasing today

[url]http://www.youtube.com/watch?v=ppTYiKHsxqY[/url]


i... am.... LOVING... this =D

i so cant wait for this to be released now x3


Title: Re: Mewtwo2000's [New stager tool and Facility revamp today in blog!] (22 may 11)
Post by: Segtendo on May 22, 2011, 02:08:07 PM
Facility Destination, now rotating thanks to the Block Tool I'm releasing today

[url]http://www.youtube.com/watch?v=ppTYiKHsxqY[/url]

THAT'S how it's done.
Good job sir ;D


Title: Re: Mewtwo2000's [New stager tool and Facility revamp today in blog!] (22 may 11)
Post by: Mewtwo2000 on May 22, 2011, 05:09:34 PM
Block Tool and Facility posted in the blog:

Link (http://kc-mm.com/mewtwo2000/facility-is-back-and-comes-with-a-tool-for-stagers/05-22-2011/)

(http://img831.imageshack.us/img831/8218/blocktool.png)

(http://i.imgur.com/fkJYA.jpg)

I'll post a nice tutorial for Block Tool later, or tomorrow.


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: ✿Zelia✿ on May 22, 2011, 05:14:44 PM
Facility's file is set to private.


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: Mewtwo2000 on May 22, 2011, 05:17:20 PM
Sorry, my fault. It's fixed now ;)


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: ✿Zelia✿ on May 22, 2011, 05:19:47 PM
Sorry, my fault. It's fixed now ;)
So what one is the new one?


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: Mewtwo2000 on May 22, 2011, 05:20:46 PM
Read the blog :P


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: ✿Zelia✿ on May 22, 2011, 05:28:00 PM
Read the blog :P
So you do still have the old version right? because that one could be the 4 player version, while the New version can be the story mode one. :P

Edit: Liking the new look, it looks darker then the old one. :P


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: Lord_of_D: on May 22, 2011, 06:48:50 PM
*read about the stage block tool*  :>.>:...

http://www.youtube.com/watch?v=peYQz6PYKZc

its in the good way :angel:


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: Mewtwo2000 on May 23, 2011, 01:58:29 PM
Bad news: Some problem has come with FoD. While I'm having nice progress with the background stuff, the stage has reached the limit. I guess there's a model limit or something. The case is that, even deleting textures and having a filesize lower to 2MB, I can't seem to be having the 3 modeldatas working at once. While testing, I've only managed to make it work as a whole over Battlefield, using 4 modeldatas and not 3.

This is how the stage would look now:

(http://i.imgur.com/4CSdg.jpg)

So, I'm not 100% sure I'm able to continue the stage, at least the way I was doing it. I have to try every possibility, changing models from a modeldata to another may work. But this will take time.

PS: These are 177 models right now.


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: KTH on May 23, 2011, 02:03:04 PM
Vertex a object.


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: DSX8 on May 23, 2011, 02:20:23 PM
Bad news: Some problem has come with FoD. While I'm having nice progress with the background stuff, the stage has reached the limit. I guess there's a model limit or something. The case is that, even deleting textures and having a filesize lower to 2MB, I can't seem to be having the 3 modeldatas working at once. While testing, I've only managed to make it work as a whole over Battlefield, using 4 modeldatas and not 3.

This is how the stage would look now:

([url]http://i.imgur.com/4CSdg.jpg[/url])

So, I'm not 100% sure I'm able to continue the stage, at least the way I was doing it. I have to try every possibility, changing models from a modeldata to another may work. But this will take time.

PS: These are 177 models right now.


D=  awww nooo, that sucks!!! hope ur able to find a way to get it bak on track.


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: moleman915 on May 23, 2011, 02:42:07 PM
That is so heart breaking =[


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: DTST on May 23, 2011, 03:31:20 PM
New facility is epic but I really want to see more progress on outside peach's castle SM64 still love your stages


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: Mewtwo2000 on May 23, 2011, 03:32:36 PM
That is so heart breaking =[

Well, I'm continuing the right icecream thingy. My goal now is managing to finish it and try to not lose any other model because of it. I've disabled the garbage elements in the background to keep improving until the stage dies again.

New facility is epic but I really want to see more progress on outside peach's castle SM64 still love your stages

I'll post new progress on Peach's Castle tomorrow ;)


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: DTST on May 23, 2011, 03:33:30 PM
FFF yes look forward to it


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: KTH on May 23, 2011, 04:55:56 PM
Why you don't do some like GameWatching? YOu vertex a object some like the form.

Oh, and what it's happened for What is Love true?

(http://www.zirple.com/upload/yoyo/roxburry.gif)


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: Mewtwo2000 on May 23, 2011, 05:50:05 PM
I did vertex one object, but the texture was creepy in the upper part. I decided using multiple parts because of accuracy. Anyway, it's behaving well, I have most of the column made, with half of the garbage in the background, and still works O.o

About What Is Love... I suppose I still have the alpha somewhere. I will make it someday I suppose. Too bad my jigglypuff gif got deleted... T_T


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: ItalianStallion on May 23, 2011, 05:51:41 PM
I did vertex one object, but the texture was creepy in the upper part. I decided using multiple parts because of accuracy. Anyway, it's behaving well, I have most of the column made, with half of the garbage in the background, and still works O.o

F*ck yes!

I knew you would pull through man.

I remember when I would message you almost daily with random stage problems, and you always found a way to fix them ;)

Anyway, my game is loading right now, that means I'm about to try out Facility.

I downloaded the big portrait you included as well, but had to resize to 128x128 to fit libertyernie's Stage Expansion Pack.


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: hotdogturtle on May 23, 2011, 05:53:32 PM
Hey, you know those textures that are always facing towards the screen no matter how you rotate the camera? How do you make those? Or what I mean is, where can I get a model that does that so I can retexture it myself?


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: PAVGN on May 23, 2011, 05:54:24 PM
What do you mean when you say garbage? Stuff that's in the stage but isn't needed?


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: ItalianStallion on May 23, 2011, 06:02:19 PM
Hey, you know those textures that are always facing towards the screen no matter how you rotate the camera? How do you make those? Or what I mean is, where can I get a model that does that so I can retexture it myself?

Yeah I always wondered that myself. It's something in the materials I believe.

I noticed Mewtwo did it for his Sector Z stage from Smash Bros. 64.


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: DSX8 on May 23, 2011, 11:57:35 PM
still awaiting that tutorial for the Block Builder tool x3

also, guessing u still havent had a chance to work/fix/finish on the animation for my stage?


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: Ryan on May 24, 2011, 12:41:32 AM
Bad news: Some problem has come with FoD. While I'm having nice progress with the background stuff, the stage has reached the limit. I guess there's a model limit or something. The case is that, even deleting textures and having a filesize lower to 2MB, I can't seem to be having the 3 modeldatas working at once. While testing, I've only managed to make it work as a whole over Battlefield, using 4 modeldatas and not 3.

This is how the stage would look now:

([url]http://i.imgur.com/4CSdg.jpg[/url])

So, I'm not 100% sure I'm able to continue the stage, at least the way I was doing it. I have to try every possibility, changing models from a modeldata to another may work. But this will take time.

PS: These are 177 models right now.


Well if you will not be able to find a solution to fit in the whole background, I would think it would be the best if you just delete the model of the right icecream-column and upload the stage on the vault as a new beta for now. Because the left side is already done and the whole stage looks great the way it is, even without the right Icecream.

And after you uploaded this as a new beta, youre still able to take enogh time to get ideas or do some trys about to complete it. While everyone is able to download your latest beta with the new background models on the left side, which also looks really amazing so far.

Just an idea.


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: Mewtwo2000 on May 24, 2011, 04:19:31 AM
Hey, you know those textures that are always facing towards the screen no matter how you rotate the camera? How do you make those? Or what I mean is, where can I get a model that does that so I can retexture it myself?

That's the model, not the texture. It's a special model that moves like that.

I first used it in Fourside, for the moon. Well, it was a 2D ufo in the beginning, and I took it from Smashville. You can get it from Smashville, Fourside, Sector Z and Temple of Time (the 2D spirit stones are made with them xD)

What do you mean when you say garbage? Stuff that's in the stage but isn't needed?

I mean those small 2D models with stars and stuff in the background, on the main platform. Somebody called them garbage once and I refer to them like that sometimes too... I guess the texture I use for them is called garbage indeed xD

still awaiting that tutorial for the Block Builder tool x3

also, guessing u still havent had a chance to work/fix/finish on the animation for my stage?

I'm having a very limited time, I'm on my 2 last weeks of classes and I can't do things in the computer room. People are getting most of the computers at anytime because of how near the exams are...

So, I've not worked/fixed/finished with it yet. And my computer at home isn't good for it. I mean, to see the animation, it takes forever. That's why I haven't started the looped version of Ganon's Tower yet, Ganon needs a new animation and I'm not able to use good computers. I have to format some computer I have at home and try if it's better than my laptop, but I've not done it yet.

About the tutorial, sure, I'll try to get it done today

Well if you will not be able to find a solution to fit in the whole background, I would think it would be the best if you just delete the model of the right icecream-column and upload the stage on the vault as a new beta for now. Because the left side is already done and the whole stage looks great the way it is, even without the right Icecream.

And after you uploaded this as a new beta, youre still able to take enogh time to get ideas or do some trys about to complete it. While everyone is able to download your latest beta with the new background models on the left side, which also looks really amazing so far.

Just an idea.

I'm trying to complete the right model first. If I succeed, I will upload it as a new beta with both icecreams. If not, I may be uploading with both icecreams and half garbage, right icecream or left icecream. I will see about it. Right now, it still works, and the right icecream is almost finished. I've counted the number of models now, and it's greater than before, when it was freezing. And the garbage models are the same as icecream's. So, a new theory would be, it's not a model limit, but a loaded texture limit. I will check if this is true when I include the different garbage things, the ones a little more near to the action (those 5 different models you can see in the middle of the grass in the picture)


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: Ryan on May 24, 2011, 06:52:18 AM
Yeah.. Fountain of Dreams is a very big project youve been working on. I followed this process since the beginning of the first beta. I hope you will motivate yourself and continue to bring back Melee Stages.

Because im still hoping to see "Peach's Castle" and ESPECIALLY "Great Bay" in a proffesional look, like you does with "Fountain of Dreams".

(http://i.neoseeker.com/mgv/502341-1phil68/341/15/peachcastle_display.jpg)

(http://www.zeldawiki.org/images/2/2d/Great_Bay.jpg)


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: BlueBrain on May 24, 2011, 10:39:43 AM
that peach's castle pic looks awesome, is it from melee???


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: deadname mcredactedface on May 24, 2011, 10:59:20 AM
Posting pictures of SMASH BROS stages in case people from the SMASH BROS community don't know what SMASH BROS stages you're talking about. :|

that peach's castle pic looks awesome, is it from melee???
My sarcastic remark stands corrected. YES it's from Melee >_>


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: BlueBrain on May 24, 2011, 11:03:58 AM
u confused me was it sarcastic or not???? :S


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: deadname mcredactedface on May 24, 2011, 11:12:47 AM
 :>.>palm:


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: Mewtwo2000 on May 24, 2011, 11:23:19 AM
Yes, jokekid, they're pure melee pictures. Both of them xD

EDIT: Block Tool guide made:

http://forums.kc-mm.com/index.php?topic=25087.0


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: ✿Zelia✿ on May 24, 2011, 12:18:27 PM
I would love to see an accurate Great Bay in Brawl. ;)


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: moleman915 on May 24, 2011, 01:22:56 PM

I'm trying to complete the right model first. If I succeed, I will upload it as a new beta with both icecreams. If not, I may be uploading with both icecreams and half garbage, right icecream or left icecream. I will see about it. Right now, it still works, and the right icecream is almost finished. I've counted the number of models now, and it's greater than before, when it was freezing. And the garbage models are the same as icecream's. So, a new theory would be, it's not a model limit, but a loaded texture limit. I will check if this is true when I include the different garbage things, the ones a little more near to the action (those 5 different models you can see in the middle of the grass in the picture)


Well, I can't wait to see more pictures of FoD especially since it looks almost complete.


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: DTST on May 25, 2011, 07:02:10 AM
I'm disappointed mewtwo no pictures of peach's castle was posted yesterday  :'(. *goes to download more of Your stages*


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: Mewtwo2000 on May 25, 2011, 07:23:34 AM
Sorry, I had no time u.u


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: DTST on May 25, 2011, 08:37:11 AM
Sorry, I had no time u.u

I respect that hope to see some soon


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: Mewtwo2000 on May 25, 2011, 10:27:40 AM
FoD looking better. Don't know how much more I'll be able to make, but at least the 2 ice creams are complete now.

(http://i.imgur.com/aG44p.jpg)


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: moleman915 on May 25, 2011, 10:34:12 AM
FoD looking better. Don't know how much more I'll be able to make, but at least the 2 ice creams are complete now.

([url]http://i.imgur.com/aG44p.jpg[/url])


wow, looks incredible, keep up the good work mewtwo, theres really not much left  :happy:


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: DTST on May 25, 2011, 11:27:27 AM
Just giving a offer here I can port SM64 peach's castle over another stage so you can include one for FD and for another stage


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: Mewtwo2000 on May 25, 2011, 12:10:03 PM
Erm... my stages usually work over many other stages than just FD, so no ports are needed in this case O.o

I'm the almost-never-rel-needed stager xD

By the way, I've reached the limit again with FoD, so I'm leaving it as is for a while. I'll update the vault entry later today.

(http://i.imgur.com/5yhRo.jpg)


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: DTST on May 25, 2011, 12:11:55 PM
Erm... my stages usually work over many other stages than just FD, so no ports are needed in this case O.o

I'm the almost-never-rel-needed stager xD

so just rename? didnt know that


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: BlueBrain on May 25, 2011, 12:13:12 PM
that deserves a blog entry...


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: Mit on May 25, 2011, 12:50:10 PM
Any room left for the little spinning things around the ice creams?  If you managed to fit those in, I think you could call it done.


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: Mewtwo2000 on May 25, 2011, 01:05:39 PM
Difficult. I've noticed that not only models or textures make it freeze, but animations too. I've tried to place a color animation without adding any model and it froze too. So I can't use the ring texture I had already. I would need to get a copy to work, and 2 models to work too...

At this point, I'm REALLY in the limit xD

I'll try it anyway... >_<


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: moleman915 on May 25, 2011, 01:10:16 PM
Are you able to get FoD to work fully over any stage? I thought you said once you could get the whole thing to work over battlefield?


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: Mewtwo2000 on May 25, 2011, 01:20:21 PM
Well, you're right, I tried the whole thing (without the right icecream anyway) over Battlefield, and worked. But there's a huge problem with Battlefield. The shadows are rotating. I mean, the shadows are against the camera to ressemble a reflection. If I use battlefield, this won't be like this. And that's not good I guess... xD

The only thing I can try is adapting what I got now somehow to be able to add those 2 models. Or trying other stages, but I'm not much sure about getting it to work...

Well, I'll do my best. It's a shame, cause I'm leaving tomorrow for the weekend... So I may be not posting the updated version until next tuesday or something like that...

PS: I've fixed the shadows so they're not floating in the outside anymore...

(http://i.imgur.com/L35na.jpg)


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: moleman915 on May 25, 2011, 01:22:40 PM
Well good luck to you. Maybe there is a way to freeze the direction of the shadows over battlefield and still get the whole thing to work?


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: Mewtwo2000 on May 25, 2011, 01:37:26 PM
Don't think so. Anyway, no worries, already one ring working. Hope to be able to change the color and make the other one work too. It/they won't dissapear for the moment.

(http://i.imgur.com/fxZVF.jpg)


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: moleman915 on May 25, 2011, 01:55:17 PM
Lookin good mewtwo, how'd you get it to work?


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: Mewtwo2000 on May 25, 2011, 02:04:10 PM
Doing nothing. The stage accepted this model with this texture.

More good news: I've managed to load it with another texture, a yellow one. Also, using another ring for the other icecream worked too.

The bad news is that it just froze when I tried to make 2 rings per icecream... So it will be one per ice cream for now...


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: BlueBrain on May 25, 2011, 02:47:51 PM
sounds great... i think its worth a blog post actually...


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: Mewtwo2000 on May 25, 2011, 02:49:37 PM
You've said so twice xD

Well, there's nothing for today, or tomorrow, and the last post was mine...

Ok, I'll make a post so every FoD fan notices the new version =)

By the way, new video:

http://www.youtube.com/watch?v=NzGEcJRVyI4


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: PAVGN on May 25, 2011, 02:50:17 PM
I wasn't before, but I'm actually pretty excited for Fountain of Dreams now. By the way, did you see the message I sent you?


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: BlueBrain on May 25, 2011, 02:50:47 PM
lol, i knew i said it somewhere before... didnt remember it wa in ur thread... xDDD


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: moleman915 on May 25, 2011, 02:56:16 PM
You've said so twice xD

Well, there's nothing for today, or tomorrow, and the last post was mine...

Ok, I'll make a post so every FoD fan notices the new version =)

By the way, new video:

[url]http://www.youtube.com/watch?v=NzGEcJRVyI4[/url]


Well, all I can say is you're pretty amazing. It looks amazing, and Im sure if you ever figure out how to finish it completely, it will look even better. The only constructive criticism i have is maybe increase the speed of the animations of the spinning rings on top of the towers. I believe it was faster in melee.


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: Mewtwo2000 on May 25, 2011, 02:58:36 PM
I wasn't before, but I'm actually pretty excited for Fountain of Dreams now. By the way, did you see the message I sent you?

Damn, I forgot to answer you xD

Well, seeing the stage you're working with, the only thing I can guess is that the trainer wants to go to his own platform in the background, and due to that, it isn't affected by collisions. Try to open the collision related to the original PT platform and edit it to your will. You may get the PT to move this way.

Well, all I can say is you're pretty amazing. It looks amazing, and Im sure if you ever figure out how to finish it completely, it will look even better. The only constructive criticism i have is maybe increase the speed of the animations of the spinning rings on top of the towers. I believe it was faster in melee.

Ok, I'll increase them just a little :P


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: PAVGN on May 25, 2011, 03:21:54 PM
If you don't mind, would you like to look at the stage and tell me what to do in order to fix It? I don't want you to fix It for me, I want you to tell me what I need to do so I can fix It myself.


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: ✿Zelia✿ on May 25, 2011, 03:47:23 PM
Mewtwo, you make me cry because of that stage.

*hugs Mewtwo2000*

You made it so beautiful. <3


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: Mewtwo2000 on May 25, 2011, 04:48:05 PM
Well, the stage is now in the blog.

Brawlvault is updated too:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15007


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: PAVGN on May 25, 2011, 04:51:37 PM
This probably won't be possible until the model builder is complete, but maybe once this is possible you'll be able to take all of the different models and combine them into one model. That would solve this problem you're having right?


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: Mewtwo2000 on May 25, 2011, 05:12:39 PM
Not sure, it seems to be just a memory problem or something. Maybe too much data to handle, maybe it's just the number of different textures in different models... Don't know.

I was able to build the whole icecream with 44 models, but I wasn't able to include the 19 models of the garbage. Those use transparency, while the icecreams don't. Also, a single garbage didn't work, but 2 rings for the icecreams worked. It seems to be very relative. I have to test many things, it may be working with lower textures. Or, as you say, a model joiner could make this be not that near to the limit.

Anyway, I've not said my last word with this stage. But, for now, let's leave it as is. Exams are very near, and people are demanding at least 3 of the stage I'm not finished with yet.

By the way, I'm leaving again with my girlfriend, this is the last time in a while. Exams are almost here, and I'll have to study. So, I won't be able to travel with her in that time. Also, I want to remind you that some of my best stages were made while in exams. Hyrule 64 and Dreamland were made from exam to exam. And I remember that my first steps with Fourside were in exams too. Now it's easier to me with the video capture card to hack while in exams, at the beginning I needed a tv, which isn't in my bedroom.

Well, see ya next week :P


Title: Re: Mewtwo2000's [Post: Facility and Block Tool] (22 may 11)
Post by: ✿Zelia✿ on May 25, 2011, 05:13:36 PM
Aww.. Mewtwo your almost finished with the FOD because you need that bulb on the fountain and that huge yellow star and some other stuff, but you can't add them because of the file size. :(

and see ya. ;)


Title: Re: Mewtwo2000's [Fountain of Dreams updated! (will be back next monday] (26 may 11)
Post by: Sir Combee on May 25, 2011, 06:20:52 PM
Wow FoD looks amazing.  I am not sure if this has been addressed before or not but do you plan on revamping Venom at some point in the future? I know you are already working on some other stages like the Banjo Kazooie ones (which will be awesome!) but Venom could really use some sort of revamp.  If it is even possible to do, having the canyon scenery and the cave would be awesome.


Title: Re: Mewtwo2000's [Fountain of Dreams updated! (will be back next monday] (26 may 11)
Post by: Filipianosol on May 26, 2011, 03:25:47 AM
The filesize may reduce when the unused texture is erase - Koronia_004


Title: Re: Mewtwo2000's [Fountain of Dreams updated! (will be back next monday] (26 may 11)
Post by: KTH on May 26, 2011, 06:52:31 AM
Thank for the stage Mewtwo2000. :p


Title: Re: Mewtwo2000's [Fountain of Dreams updated! (will be back next monday] (26 may 11)
Post by: DocStrange on May 26, 2011, 10:23:01 AM
Congrats on finally getting FoD out, it looks gorgeous!!!


Title: Re: Mewtwo2000's [Fountain of Dreams updated! (will be back next monday] (26 may 11)
Post by: libertyernie on May 26, 2011, 05:17:32 PM
Also, a single garbage didn't work, but 2 rings for the icecreams worked.
Out-of-context quote of the week right here.


Title: Re: Mewtwo2000's [Fountain of Dreams updated! (will be back next monday] (26 may 11)
Post by: ItalianStallion on May 26, 2011, 08:44:58 PM
Does your Fountain of Dreams strictly go over Final Destination or something now? I tried it over Green Greens without a rel file, and I got a freeze.


Title: Re: Mewtwo2000's [Fountain of Dreams updated! (will be back next monday] (26 may 11)
Post by: Eternal Yoshi on May 26, 2011, 09:48:58 PM
Due to file size issues, yes.


Title: Re: Mewtwo2000's [Fountain of Dreams updated! (will be back next monday] (26 may 11)
Post by: ItalianStallion on May 27, 2011, 01:10:21 AM
No wonder. Thanks EternalYoshi.


Title: Re: Mewtwo2000's [Fountain of Dreams updated! (will be back next monday] (26 may 11)
Post by: Mewtwo2000 on May 30, 2011, 02:39:21 AM
Hi, I'm back xD

Hope to be working on Peach's Castle and Grunty's Tower later today


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (30 may 11)
Post by: Legendary Super Mario on May 30, 2011, 02:55:37 AM
That sounds simply wonderful...  :kdance:

Welcome back!


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (30 may 11)
Post by: JuanMKnight on May 30, 2011, 08:56:50 AM
Hi, I'm back xD
Hope to be working on Peach's Castle and Grunty's Tower later today
La mejor noticia de brawlvault!!  :af2:


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (30 may 11)
Post by: SmashClash on May 30, 2011, 11:07:42 AM
Hi, I'm back xD

Hope to be working on Peach's Castle and Grunty's Tower later today
Hi. Wb. Lalala.


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (30 may 11)
Post by: ✿Zelia✿ on May 30, 2011, 02:00:11 PM
Welcome back, Mewtwo2000


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (30 may 11)
Post by: DTST on May 30, 2011, 03:45:18 PM
Yes welcome back(again) hope to see some progress on SM64 peach castle


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (30 may 11)
Post by: PAVGN on May 30, 2011, 04:33:49 PM
Hey Mewtwo2000, now that you're back I have something to show you regarding Fountain of Dreams. Remember how the Ice Climbers' Final Smash glacier was too small on Zebes 64? Well on Fountain of Dreams It's way too big.

(http://i53.tinypic.com/343g9vm.jpg)

Also this doesn't look right:
(http://i52.tinypic.com/334n41j.jpg)


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (30 may 11)
Post by: ✿Zelia✿ on May 30, 2011, 04:35:45 PM
Hey Mewtwo2000, now that you're back I have something to show you regarding Fountain of Dreams. Remember how the Ice Climbers' Final Smash glacier was too small on Zebes 64? Well on Fountain of Dreams It's way too big.

([url]http://i53.tinypic.com/343g9vm.jpg[/url])

Also this doesn't look right:
([url]http://i52.tinypic.com/334n41j.jpg[/url])

Lol, those pictures look funny, well i found the second one funny xD


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (30 may 11)
Post by: Mewtwo2000 on May 30, 2011, 04:47:22 PM
The second one can't be fixed for the moment, the model used is transparent to the characters. In normal cases, they don't go down there, but that's the special case in which they do.

About the ice climber thingy, having it big can be good for me to find the values controlling it. I'll try to figure out how to resize it tomorrow.

By the way, Felicity updated, like Facility was a few days ago:

http://www.youtube.com/watch?v=tWLoMSAAo00

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11362


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (30 may 11)
Post by: PAVGN on May 30, 2011, 04:52:50 PM
About the ice climber thingy, having it big can be good for me to find the values controlling it. I'll try to figure out how to resize it tomorrow.

libertyernie says the only way he knows how to fix the Ice Climbers' Final Smash is to move the entire stage up.


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (30 may 11)
Post by: Mewtwo2000 on May 30, 2011, 04:57:21 PM
Yeah, but this isn't the solution always. I mean, this stage isn't low or something, using the miscdata10 from battlefield would probably fix it. But I want to figure out what exactly controls the size and position of that glacier, and edit it to my will.


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (30 may 11)
Post by: ✿Zelia✿ on May 30, 2011, 04:59:52 PM
The reason why am not using Felicity is becasue it's a rip off of Goldeneye's Facility.....


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (30 may 11)
Post by: ItalianStallion on May 30, 2011, 05:10:46 PM
Hey Mewtwo I like the old version of Facility resized but with the new collisions. I think it's great. I'm talking about the one on the Felicity video. I'll probably replace the TextureData with the one from your Golden Eye one.

Anyway, what stage are you aiming to finish next?

I know you got about 5 WIPs now.


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (30 may 11)
Post by: Mewtwo2000 on May 30, 2011, 05:19:21 PM
Hey Mewtwo I like the old version of Facility resized but with the new collisions. I think it's great. I'm talking about the one on the Felicity video. I'll probably replace the TextureData with the one from your Golden Eye one.

Anyway, what stage are you aiming to finish next?

I know you got about 5 WIPs now.

No need to get the texturedata, the standard file in the goldeneye version is just the same as the felicity in the video. I mean, right now, the old collisions aren't enabled in any of the files (but they're still there to be enabled if needed)

About my aims... I don't know. I want to make some progress to Peach's Castle, but I'm not guessing that I'm finishing it in the first place. I want to make the most of the area, and make it playable in more than one location, and that takes time.

Grunty's Lair is almost done, the last thing I made with it was starting the cave that takes to the area of Mumbo's Mountain.

And Grunty's Tower lacks many things yet. Only the ground is made, and some basic lightnings (and Grunty), but I want some 3D Jinjos and I've not started them yet.

I guess the next finished one could be the Mushroom Kingdom 64 revamp. Not sure anyway..


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: Ryan on May 31, 2011, 05:51:53 AM
Hope to be working on Peach's Castle and Grunty's Tower later today.

About my aims... I don't know. I want to make some progress to Peach's Castle.

When youre talking about "Peach's Castle" you mean the one from Super Mario 64, not the one from Melee right? I'm asking just to be sure because me and many others looking forward to see your version of Peach's Castle from Melee.


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: Mewtwo2000 on May 31, 2011, 07:58:45 AM
When youre talking about "Peach's Castle" you mean the one from Super Mario 64, not the one from Melee right? I'm asking just to be sure because me and many others looking forward to see your version of Peach's Castle from Melee.


Yeah, talking about the N64 one, which is started and half done. I've not started doing the Melee one yet. I want to take care about these other stages first. Then, Peach's Castle from Melee will be one of my next stages.

Talking about it, here are some new pictures of Peach's Castle, I'm having some progress today. The first picture is yesterday's, and the other is how the stage is right now.

(http://img863.imageshack.us/img863/2349/al1105310232binout.jpg)

(http://img808.imageshack.us/img808/760/al1105311506binout.jpg)


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: Ricky (Br3) on May 31, 2011, 08:04:07 AM
Looks incredibly accurate, Mewtwo.

Fantastic.


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: Naruto200Man on May 31, 2011, 08:14:04 AM
Looks incredibly accurate, Mewtwo.

Fantastic.

^This, all we need now are paintings that suck you into various, cartoony worlds of awesomeness XD

*Is still hooking up with BR3's avy* XD

lol u have 2121 posts :P


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: Ricky (Br3) on May 31, 2011, 09:04:13 AM
Actually, I have 3067 posts lol

but the missing ones are on the Off-Topic board.


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: Naruto200Man on May 31, 2011, 09:21:06 AM
lol
But I still has more than you D:

.....
I still think that's the best avy you've had XD

the 2121 thing was just too funny though :P

On Topic: *is waiting for peaches castle*


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: DTST on May 31, 2011, 09:22:57 AM
Yeah, talking about the N64 one, which is started and half done. I've not started doing the Melee one yet. I want to take care about these other stages first. Then, Peach's Castle from Melee will be one of my next stages.

Talking about it, here are some new pictures of Peach's Castle, I'm having some progress today. The first picture is yesterday's, and the other is how the stage is right now.

([url]http://img863.imageshack.us/img863/2349/al1105310232binout.jpg[/url])

([url]http://img808.imageshack.us/img808/760/al1105311506binout.jpg[/url])


Oh god I can't wait but I must D:


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: Mewtwo2000 on May 31, 2011, 11:07:29 AM
2 more pictures:

(http://img691.imageshack.us/img691/9804/al1105311815binout.jpg)

(http://img196.imageshack.us/img196/769/al1105311816binout.jpg)


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: DTST on May 31, 2011, 11:53:35 AM
*dies* can't wait to download this hope you will include the sound file for the BG sound effects like the video


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: Mewtwo2000 on May 31, 2011, 02:00:09 PM
Sure, the audio file will be included in the mediafire folder xD

By the way, I guess I'm having a good progress today. This is how the stage was when I started working on it today, and how the stage is now:

(http://img863.imageshack.us/img863/2349/al1105310232binout.jpg)

(http://img854.imageshack.us/img854/9986/al1105312110binout.jpg)

I could finish it soon if I continue like this O.o


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: Naruto200Man on May 31, 2011, 02:03:07 PM
I challenge you to speed mode! You now have only ten seconds to finish that stage!
lol
kidding.

I have a suggestion for your next stage.(after you finish ur current stuff that is XD) Thorntail Hollow from Starfox Adventures. Set apart the dinasours everything else seems like it'd be an easy stage for a pro like you 8)


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: ItalianStallion on May 31, 2011, 02:05:01 PM
Ah. I had a feeling you would do this one next, and I'm very glad.

I was playing Melee late last night with some friends at a party, and Fountain of Dreams looks very similar man.

Now, Peach's Castle from Super Mario 64, holy [censored]. This one is exact sir, and I mean exact. You finally revealed the whole area I see, and you look pretty much done.

Keep up the good work and make sure you don't go over that model size limit ;o


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: DTST on May 31, 2011, 02:08:10 PM
Sure, the audio file will be included in the mediafire folder xD

By the way, I guess I'm having a good progress today. This is how the stage was when I started working on it today, and how the stage is now:

([url]http://img863.imageshack.us/img863/2349/al1105310232binout.jpg[/url])

([url]http://img854.imageshack.us/img854/9986/al1105312110binout.jpg[/url])

I could finish it soon if I continue like this O.o


yes please finish it soon *prays*


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: Mewtwo2000 on May 31, 2011, 02:10:49 PM
I challenge you to speed mode! You now have only ten seconds to finish that stage!
lol
kidding.

I have a suggestion for your next stage.(after you finish ur current stuff that is XD) Thorntail Hollow from Starfox Adventures. Set apart the dinasours everything else seems like it'd be an easy stage for a pro like you 8)

There's a problem with your suggestion... I've not played Starfox Adventures yet T_T

I started it, but I wasn't having time enough to play it seriously, with the girlfriend, friends, and now brawl hacking... >.<

I usually make stages that I know and that are epic to me. Sure that place is cool, but I don't know it at all yet u_u

Ah. I had a feeling you would do this one next, and I'm very glad.

I was playing Melee late last night with some friends at a party, and Fountain of Dreams looks very similar man.

Now, Peach's Castle from Super Mario 64, holy [censored]. This one is exact sir, and I mean exact. You finally revealed the whole area I see, and you look pretty much done.

Keep up the good work and make sure you don't go over that model size limit ;o

The stage size is already bigger than FoD's, and I got a freeze one hour ago or so... Fortunately, it was just a saving error or something (I guess I took the SD card from the laptop before the save was complete), and the stage doesn't seem to be near to the limit at the moment.

I'm only using a texture animation for the waterfall, while in FoD I'm using color animations, texture animations, and character animations, of course. And more than one of each.

yes please finish it soon *prays*

I want to get it complete more than you, trust me xD


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: DTST on May 31, 2011, 02:13:30 PM
are you still gonna add my suggestion? which is having peach and the 2 toads on the bridge? it might go over the limit though


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: ItalianStallion on May 31, 2011, 02:18:03 PM
I'm only using a texture animation for the waterfall, while in FoD I'm using color animations, texture animations, and character animations, of course. And more than one of each.

Hey speaking of that, do you know how to make it yourself? Not a chr0 but an AnimTexture thing. I always see and use the ones from SSE stages, such as fog, lights, and other things, and always wondered how to make some yourself.


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: KTH on May 31, 2011, 02:22:39 PM
I want this stage D:


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: Mewtwo2000 on May 31, 2011, 02:26:31 PM
are you still gonna add my suggestion? which is having peach and the 2 toads on the bridge? it might go over the limit though

I'll try it when the moment comes

Hey speaking of that, do you know how to make it yourself? Not a chr0 but an AnimTexture thing. I always see and use the ones from SSE stages, such as fog, lights, and other things, and always wondered how to make some yourself.

No, sorry. I just import them from other places, just like you. I want to investigate how to edit the speed at least, but right now I have no clue.


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: DTST on May 31, 2011, 02:35:30 PM
I'll try it when the moment comes

great it should be the N64 versions not brawl models though please


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: Plak on May 31, 2011, 02:51:51 PM
Hi, I'm just dropping by to say I found out how to modify the respawn time of the blocks in Breakable Ganon's Tower : it had nothing to do with STDT but the animation you used in ModelData[4].


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: Mewtwo2000 on May 31, 2011, 03:35:33 PM
Ok, so the time the animation lasts is the same as the time for them to respawn, as I supposed. Thanks :)

Back to Peach's, new picture:

(http://img705.imageshack.us/img705/2941/al1105312242binout.jpg)

In this picture, the stage is half the original size. I'm testing which size would be good enough to play on the castle, cause the original size is too big to get to the top of the tower.


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: Lethal Blade on May 31, 2011, 03:37:29 PM
Stages looks amazing!

That castle top portion would be a excellent start for Princess Peach's castle from Melee if someone decided too make a new version.


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: Mewtwo2000 on May 31, 2011, 03:40:31 PM
Hey, I don't want anyone using my stage to start their own Melee Peach's Castle... ._.

I want to make Melee Peach's Castle, and make it from scratch. >.<


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: PAVGN on May 31, 2011, 03:44:16 PM
Hey, I don't want anyone using my stage to start their own Melee Peach's Castle... ._.

I want to make Melee Peach's Castle, and make it from scratch. >.<

Well just because someone else makes It first doesn't mean you can't make yours. If you can't be the first, you can at least be the best. But If you're really serious about that, maybe you could hold of on this Peach's Castle for now and start working on Melee Peach's Castle instead.


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: ✿Zelia✿ on May 31, 2011, 03:45:29 PM
*claps*

Mewtwo the stage is looking beautiful, keep up the good work ;)


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: Lethal Blade on May 31, 2011, 03:50:58 PM
Hey, I don't want anyone using my stage to start their own Melee Peach's Castle... ._.

I want to make Melee Peach's Castle, and make it from scratch. >.<

I figured you were going down that route. PAVGN already said what I was going to say.


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: Mewtwo2000 on May 31, 2011, 03:52:49 PM
Well just because someone else makes It first doesn't mean you can't make yours. If you can't be the first, you can at least be the best. But If you're really serious about that, maybe you could hold of on this Peach's Castle for now and start working on Melee Peach's Castle instead.

I don't care if anybody makes melee peach's castle before I do, what I don't want is somebody using my stage as a base to make it.

Anyway, this stage is made with many 2D models next to each other. If somebody wanted to make Melee Peach's Castle with a castle as a base, my stage isn't a good option. It's more easy to vertex edit the mario kart wii model, which is pretty similar to the Mario 64 original, by the way.

Anyway, I'm decided to make Melee Peach's Castle exactly the same way as this one, just by vertexing lots of models all together to get the whole thing. And I got some experience, so it will not take too long. Also, note that in the Mario 64 version I'm building the whole place, and in the Melee version I will not go that far. I'll make just what is needed to play.


Title: Re: Mewtwo2000's [I'm now back. Let's see if I finish something soon] (31 may 11)
Post by: Ryan on May 31, 2011, 10:06:54 PM
Anyway, I'm decided to make Melee Peach's Castle exactly the same way as this one, just by vertexing lots of models all together to get the whole thing. And I got some experience, so it will not take too long. Also, note that in the Mario 64 version I'm building the whole place, and in the Melee version I will not go that far. I'll make just what is needed to play.

Sounds Great, cant wait to see your Melee version of Peach's Castle.
Im sure youre able to bring it back the same great way it was in Melee.


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: DTST on June 01, 2011, 10:02:23 AM
Any more progress been done?


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: Mewtwo2000 on June 01, 2011, 12:28:25 PM
Sure xD

(http://img3.imageshack.us/img3/3998/al1106011934binout.jpg)

(http://img24.imageshack.us/img24/9159/al1106011935binout.jpg)


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: DTST on June 01, 2011, 12:31:27 PM
DAMN this will be another great birthday present for me


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: ItalianStallion on June 01, 2011, 01:20:38 PM
Damn looking good bro.

Now I really, really want you to do more N64 remakes. You are too good at those sir.


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: Ricky (Br3) on June 02, 2011, 03:58:37 AM
Mewtwo is such an epic stage builder that he would be able to build this:

(http://www.illusionspoint.com/wp-content/uploads/2010/09/3D-Optical-Illusion-3.jpg)


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: Mewtwo2000 on June 02, 2011, 07:16:14 AM
xD

Well, I'm reaching the limit again, I guess I'm using too much models again...

Anyway, most of the visible things are complete, so I guess I will enable/disable parts of the stage depending on the version. I may even upload the stage this week, cause it's nearly complete already.

I'll post some pictures later today.


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: KTH on June 02, 2011, 08:15:20 AM
Can't wait :p

Mewtwo2000, you see on Smashboards a guy make Great Bay?


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: SmashClash on June 02, 2011, 08:31:28 AM
Can't wait :p

Mewtwo2000, you see on Smashboards a guy make Great Bay?
404Error?


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: Mewtwo2000 on June 02, 2011, 08:33:26 AM
Yeah, I posted right after him, and congratuled him about the stage xD

It looks cool, and that background looks like the original. I guess it's a picture, but looks awesome...

So... That's a new reason to not make Great Bay for the moment xD

404Error?

No, a brand new version, by Olimario1892

Talking about that, just my opinion, but I'm against people getting somebody's work and porting it to another stage, adding water or things that the original maker can make. It's okay if they get permission, but that's just the same thing re-posted and barely changed.

I'm who made Fountain of Dreams and I've not posted 2-3 different entries with each version I've made. I've just updated. That's how I see Brawlvault should be used u_u


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: SmashClash on June 02, 2011, 08:34:21 AM
Yeah, I posted right after him, and congratuled him about the stage xD

It looks cool, and that background looks like the original. I guess it's a picture, but looks awesome...

So... That's a new reason to not make Great Bay for the moment xD

No, a brand new version, by Olimario1892
Do you have a link to his thread?


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: Mewtwo2000 on June 02, 2011, 08:37:01 AM
Do you have a link to his thread?


In smashboards there are no personal threads. There's a stage thread, which is this one:

http://www.smashboards.com/showthread.php?t=262564&page=516


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: KTH on June 02, 2011, 08:47:11 AM
I love this stage.
My fav on Melee, just i really want how he going use for make the turtle and the moon.... And Tingle. lol


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: deadname mcredactedface on June 02, 2011, 08:48:12 AM
The whole thing of reposting things should be when they're major iterations, sure, but if you update an old entry it doesn't show up at the top of the vault. In my opinion, when someone changes their hack enough, they should post it as a new entry and keep the old one for archival purposes.


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: Mewtwo2000 on June 02, 2011, 09:12:46 AM
You're right, it would be a good reason. But I'm against posts without really new content.


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: Mewtwo2000 on June 02, 2011, 12:06:03 PM
Progress still continues. I'm still able to add some models. I've added some fences and thingies that were supposed to be visible.

(http://img809.imageshack.us/img809/8654/al1106021905binout.jpg)


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: DTST on June 02, 2011, 12:09:28 PM
tree's and if you can fit them in peach and the 2 toads need to be added then i say its finished


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: ✿Zelia✿ on June 02, 2011, 12:09:32 PM
Progress still continues. I'm still able to add some models. I've added some fences and thingies that were supposed to be visible.

([url]http://img809.imageshack.us/img809/8654/al1106021905binout.jpg[/url])

I love it <3


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: ForOhFor Error on June 02, 2011, 01:33:04 PM
Actually the guy who added the water got my permission.
I wanted to have a swimmable water version in the first place, but I ran into some technical issues .

Anyway, awesome stage, Mewtwo! I'll be getting this one for sure!


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: Mewtwo2000 on June 02, 2011, 05:36:43 PM
Starting to define the alternate gameplays. One of them will be on this side. You will be able to battle in the garden, and in the ramp of the empty pool too.

(http://img20.imageshack.us/img20/7607/al1106022130binout.jpg)

(http://img43.imageshack.us/img43/3059/al1106030044binout.jpg)

(http://img215.imageshack.us/img215/7765/al1106030049binout.jpg)


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: ✿Zelia✿ on June 02, 2011, 05:40:38 PM
Starting to define the alternate gameplays. One of them will be on this side. You will be able to battle in the garden, and in the ramp of the empty pool too.

([url]http://img20.imageshack.us/img20/7607/al1106022130binout.jpg[/url])

([url]http://img43.imageshack.us/img43/3059/al1106030044binout.jpg[/url])

([url]http://img215.imageshack.us/img215/7765/al1106030049binout.jpg[/url])


Omg, I Love It!!!! <3 <3 <3


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: SmashClash on June 02, 2011, 06:41:24 PM
Wait, Mewtwo, are you making the stage so you can walk across the WHOLE field?(I hope you do this one)
Or are you just making different versions for different areas of the stage.


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: (gabriel/joao)wojwicz on June 02, 2011, 08:59:52 PM
This actually is a very complex replica. You're an awesome stage builder and you can notice every single detail and position.
Congratulations, I'm your biggest fan on the entire forum!
Keep up your excellent work! *-*
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: Mewtwo2000 on June 03, 2011, 12:59:28 AM
Wait, Mewtwo, are you making the stage so you can walk across the WHOLE field?(I hope you do this one)
Or are you just making different versions for different areas of the stage.

What do you mean by 'across the whole field'? Right now, there's just different versions for different areas, but an area could be the whole place, from the left hill to the right one. Anyway, this would be really enormous, and would make not much sense to play in there.

Note that brawl is from left to right, so walking everywhere is obviously impossible. But getting into some different areas is something interesting that makes you feel that you're in the original stage.

This actually is a very complex replica. You're an awesome stage builder and you can notice every single detail and position.
Congratulations, I'm your biggest fan on the entire forum!
Keep up your excellent work! *-*
~ joaowojcikiewicz

Thanks =)

It's right, it's complex. My brain is sometimes melting when I have to figure out how to build a shape, or what to do next and how ^^U

I'm very proud of how the stage is behaving ^^


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: ItalianStallion on June 03, 2011, 01:14:08 AM
Wow those recent pictures look so f*cking awesome and just brought so much nostalgia.


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: KTH on June 03, 2011, 05:50:13 AM
That epic Mewtwo2000!

Why you don't do some like Mario Kart stage move or Lensho Mario Kart stage?


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: Mewtwo2000 on June 03, 2011, 06:23:39 AM
The gameplay would be weird. Also, the limit I'm reaching will probably make me not use all the models in the stage, so each version will be using some different parts of the stage. If I moved around, which is possible, I would need shadows in every place, and every visible model during the travel.

EDIT:

With these, this version of the stage would be complete.

(http://img19.imageshack.us/img19/3299/al1106031417binout.jpg)

Continuing the main thing now.


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: xxWutzMercyxx on June 03, 2011, 10:27:15 AM
My God man, what can't you not make. I bet even the developers are jealous XD


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: Mewtwo2000 on June 03, 2011, 12:08:26 PM
xD

New video, this one shows the right side version of the stage, so you can judge it >.<

http://www.youtube.com/watch?v=R88eVeHM-kM

PS: 100 videos in youtube already O.o


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: Segtendo on June 03, 2011, 12:11:08 PM
Congrats on the 100th video Mewtwo.
Peach's Castle is looking better every day. Makes me want to play Super Mario 64 again >.<


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: JuanMKnight on June 03, 2011, 12:13:14 PM
PS: 100 videos in youtube already O.o
And the power level is Over 9000!! Congratulations!
---
Love your stages M2000  :af2:


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: SmashClash on June 03, 2011, 12:19:22 PM
What do you mean by 'across the whole field'? Right now, there's just different versions for different areas, but an area could be the whole place, from the left hill to the right one. Anyway, this would be really enormous, and would make not much sense to play in there.

Note that brawl is from left to right, so walking everywhere is obviously impossible. But getting into some different areas is something interesting that makes you feel that you're in the original stage.

You know how in your Facility stage how if you go left or right the camera moves left or right? That shows that it's extended in width. Hmm...this is hard to explain.
Ok, you know this stage: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2860

Well, you know how you can keep walking in one direction for a while because the stage is huge?
I want you to have a version for the stage to be walking with the camera.(I hope you get it)


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: ✿Zelia✿ on June 03, 2011, 12:21:23 PM
xD

New video, this one shows the right side version of the stage, so you can judge it >.<

[url]http://www.youtube.com/watch?v=R88eVeHM-kM[/url]

PS: 100 videos in youtube already O.o

Not bad, but you need more trainning....


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: Mewtwo2000 on June 03, 2011, 12:23:56 PM
You mean an extended version with a camera that follows you?

Right now, that's what I got in the main version. You can go from the left to the right by walking, then there's a big hole in the lake, and then you reach a little spot with more floor. The camera follows you, but it's just a testing camera, so it goes inside the models when the characters are way too separated.

If you mean that, sure, I will make a version in the whole area if possible, with a decent camera if possible too xD

Not bad, but you need more trainning....

Maybe, but know that I'm playing on my laptop with a video recorder, without sound, and with a low quality. There's a small lag between imput and visual action, and I'm playing even worse than I usually do >.<


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: Segtendo on June 03, 2011, 12:24:45 PM
You should do a version where you fight on the bridge infront of the door and make the water swimmable.


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: DTST on June 03, 2011, 12:27:00 PM
Will you be including the SSP's too?


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: Mewtwo2000 on June 03, 2011, 12:27:37 PM
You should do a version where you fight on the bridge infront of the door and make the water swimmable.

That's exactly the next version I wanted to do xD

I hope to be able to get the stage to work in Jungle japes for water... You know there's some limit, and I'm playing with the modeldatas to not surpass it ^^U

Will you be including the SSP's too?

Sure xD

In my latest stages, I'm including the icon. I'll be including the preview and name too.


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: SmashClash on June 03, 2011, 12:31:31 PM
You mean an extended version with a camera that follows you?

Right now, that's what I got in the main version. You can go from the left to the right by walking, then there's a big hole in the lake, and then you reach a little spot with more floor. The camera follows you, but it's just a testing camera, so it goes inside the models when the characters are way too separated.

If you mean that, sure, I will make a version in the whole area if possible, with a decent camera if possible too xD
K, cool, thanks, good luck.


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: Mewtwo2000 on June 03, 2011, 01:28:30 PM
By the way, the other day I fixed the normals in some part of Hyrule Castle. This is the difference:

(http://img690.imageshack.us/img690/8555/al1105200007binout.jpg)

(http://img850.imageshack.us/img850/5190/al1105200008binout.jpg)

And today I've made some other fix to the model and its texture:

(http://img813.imageshack.us/img813/7250/al1106032017binout.jpg)

(http://img228.imageshack.us/img228/9425/al1106032024binout.jpg)

They're small unnoticeable changes, but I care about them and I report you the changes.

The new file is already in the vault.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7608


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: Mewtwo2000 on June 03, 2011, 02:25:20 PM
Forget my last message, that file is already outdated.

I'm working a little more the stage and I've decided to revamp the lights...

(http://img163.imageshack.us/img163/3858/al1106032136binout.jpg)

I'm realizing what I'm capable of now, one year after the release of that stage... And well, I guess I've improved a lot ^^U


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: ItalianStallion on June 03, 2011, 02:25:59 PM
xD

New video, this one shows the right side version of the stage, so you can judge it >.<

[url]http://www.youtube.com/watch?v=R88eVeHM-kM[/url]

PS: 100 videos in youtube already O.o


Wow that has to be one of the most amazing stages I've ever seen. Not only did you make this from scratch, but it looks spot on perfect. I really can't believe it.

That area looks too much fun to play in, it's not flat at all, has ledges, and walls! I see you added the Shadow System already as well, even on the walls. You did forget to add it to the brick wall on the ramp by the grass. The right wall by the ramp from our point of view.

Also, glad you listened to me and used a more upbeat song for a match, but also fitting.

I love you too much Mewthree.


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: Mewtwo2000 on June 03, 2011, 02:30:26 PM
That area looks too much fun to play in, it's not flat at all, has ledges, and walls! I see you added the Shadow System already as well, even on the walls. You did forget to add it to the brick wall on the ramp by the grass. The right wall by the ramp from our point of view.



I didn't forget it, I just didn't want to place it there. The reason: The light comes from the right, and the shadow is casted to the left. The only way a shadow is casted in that wall is when a character is on the right, and that shadow can't exist. In the game, there will be a shadow because trespasses everything, but it's not natural.

EDIT: New Hyrule video

http://www.youtube.com/watch?v=89PCQe8CHvI

Now it really looks like the SSB64 version I guess.

I will post the update in a few days, just the day I posted it one year ago


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: Enigmatic on June 04, 2011, 04:12:01 PM
The lighting for Hyrule Castle looks much better! I can't tell you how much the original light gray annoyed me. :happy: I do wonder though... what is the difference between the normals in pictures 1&2 of post 4054? I've looked for a while, but I still can't see it.

Also... would you mind if I asked you a few questions through pm about some stage making stuff? *hides in shell*

edit: post 444


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: DocStrange on June 04, 2011, 04:43:57 PM
The castle is looking beautiful, but gameplay-wise I think it may be a good idea to move the playing plane back so that the fighters aren't as deep on the ramp. For instance, when Mario was smashing and the enemies were just bouncing back and forth on the walls of the ramp, if you could instead make it so that the fighters were high enough that they would have flown over the wall I think it would be better for fighting in.

Not bad, but you need more trainning....

Gtfo.


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: Segtendo on June 04, 2011, 04:56:26 PM
That music makes me wanna play Galaxy 2 again @_@


Title: Re: Mewtwo2000's [Having a nice progress with Peach's Castle Mario 64] (01 jun 11)
Post by: ✿Zelia✿ on June 04, 2011, 07:58:08 PM
So Mewtwo, can you tell me watch versions of Peach's Castle your gonna do?

Edit: I will wait until all the version are released now.....


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: Mewtwo2000 on June 05, 2011, 08:14:08 PM
The lighting for Hyrule Castle looks much better! I can't tell you how much the original light gray annoyed me. :happy: I do wonder though... what is the difference between the normals in pictures 1&2 of post 4054? I've looked for a while, but I still can't see it.

Also... would you mind if I asked you a few questions through pm about some stage making stuff? *hides in shell*

edit: post 444


The difference is in the green part on the left. The lighting is different.

Sure, ask me whatever you want :P

The castle is looking beautiful, but gameplay-wise I think it may be a good idea to move the playing plane back so that the fighters aren't as deep on the ramp. For instance, when Mario was smashing and the enemies were just bouncing back and forth on the walls of the ramp, if you could instead make it so that the fighters were high enough that they would have flown over the wall I think it would be better for fighting in.

Gtfo.


I'll look into that option O.o

Well, on a side note, I've not worked much on Peach's Castle since yesterday. I got a little tired because of how complex the stage is (planning how to use the models, how to texture them, etc), and I decided quickly making a more simple stage as a break for Peach's Castle. And the result is this stage:

(http://i.imgur.com/BnbGW.jpg)

Only a few details are left, I'll make a video tomorrow.

By the way, I'm having an exam this wednesday, so I won't be updating much until it has passed. I have to study, and I should pass this exam, cause it isn't too dificult.


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: SmashClash on June 05, 2011, 08:54:51 PM
Good luck on your exam, Mewtwo2000! ;D


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: DSX8 on June 05, 2011, 09:06:57 PM

Well, on a side note, I've not worked much on Peach's Castle since yesterday. I got a little tired because of how complex the stage is (planning how to use the models, how to texture them, etc), and I decided quickly making a more simple stage as a break for Peach's Castle. And the result is this stage:

([url]http://i.imgur.com/BnbGW.jpg[/url])

Only a few details are left, I'll make a video tomorrow.


D=  PUZZLE ROOM FROM BANJO-KAZOIE!  (ya ya, so wat if i spelled it wrong xD )


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: Puraidou on June 06, 2011, 05:07:29 AM
Gtfo.

Totally unneeded and she was joking >_> And even if she didn't, you still do NOT say that like that.
How about you just leave and not post that stuff again. <--that would have been WAY better.

Well, on a side note, I've not worked much on Peach's Castle since yesterday. I got a little tired because of how complex the stage is (planning how to use the models, how to texture them, etc), and I decided quickly making a more simple stage as a break for Peach's Castle. And the result is this stage:

([url]http://i.imgur.com/BnbGW.jpg[/url])

Only a few details are left, I'll make a video tomorrow.

Sweet, The puzzle room! :D


By the way, I'm having an exam this wednesday, so I won't be updating much until it has passed. I have to study, and I should pass this exam, cause it isn't too difficult.
I'm sure you'll do great :)


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: DocStrange on June 06, 2011, 07:18:22 AM
Totally unneeded and she was joking >_> And even if she didn't, you still do NOT say that like that.
How about you just leave and not post that stuff again. <--that would have been WAY better.

So hers was perfectly appropriate but mine wasn't and hers was a joke but mine wasn't... o.O


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: Puraidou on June 06, 2011, 08:22:31 AM
So hers was perfectly appropriate but mine wasn't and hers was a joke but mine wasn't... o.O
This post makes as much sense as a bucket in a desert. My point was that you could have said it in a normal way instead of a meaningless GTFO.. That's all. Don't respond to this, we're derailing the topic.


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: Segtendo on June 06, 2011, 08:26:31 AM
Sweet, The puzzle room! :D
Treasure Cove Trove ;D


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: Puraidou on June 06, 2011, 09:02:13 AM
Treasure Cove Trove ;D
You actually remember the name? O_o"
God i feel like playing the game again XD

>.>
<.<
*downloads on his pc* ;D


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: Mewtwo2000 on June 06, 2011, 01:03:16 PM
New revamp: Doomsday zone by OizenX.

I've just been asked to port it from Luigi's Mansion to other spots, and I've ported it to FD and GHZ, added shadows and changed the lighting. I like it more like this ^^U

Before:

(http://i.imgur.com/CidIY.jpg)

Now:

(http://i.imgur.com/hKGuZ.jpg)

Of course, I'm not uploading it to the vault, it's not my stage. If Oizen wants to, he's free to do it.

Here's the file for those who want it:

http://www.mediafire.com/?6sjc6dn60jsb5e6


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: DTST on June 06, 2011, 01:36:38 PM
my B-day is tomorrow peach's castle would be a great present if its ready that is


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: Mewtwo2000 on June 06, 2011, 02:12:10 PM
I'll give you an alpha version if you promise to not share it with anybody.

Want the one in the video, or the one in the older videos? (Side or front of castle?)


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: DTST on June 06, 2011, 02:28:55 PM
front of the castle and thanks *does happy dance*


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: Mewtwo2000 on June 06, 2011, 03:21:34 PM
Sandcastle video:

http://www.youtube.com/watch?v=_SRhvR6cpkI


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: SmashClash on June 06, 2011, 03:33:47 PM
Great stage! I want that Result Screen!


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: ✿Zelia✿ on June 06, 2011, 03:40:20 PM
Sandcastle video:

[url]http://www.youtube.com/watch?v=_SRhvR6cpkI[/url]

Great video, great stage, and i love how the water rises <3


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: Mewtwo2000 on June 06, 2011, 03:56:13 PM
Great stage! I want that Result Screen!


The stage and the results will come tomorrow in a blog post ;P

Great video, great stage, and i love how the water rises <3


Thanks ^^

About the water, it will rise only once, just like in the video. If it was in another way, there would exist the possibility to have some character getting drown and trespassing the floor to death. And, of course, I don't want something that weird happening xD

On a side way, I'm thinking about having some alternate version for this stage too. While the standard one has only one way to die (the door), what about one version without any gap to die? I guess some people would like a crazy stage like this. It could be used for stock matches too.

(http://img830.imageshack.us/img830/5162/al1106062306binout.jpg)


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: PAVGN on June 06, 2011, 04:28:21 PM
i love how the water rises

This.

About the water, it will rise only once, just like in the video. If it was in another way, there would exist the possibility to have some character getting drown and trespassing the floor to death. And, of course, I don&#039;t want something that weird happening xD

Well that answer's the question I was going to ask.


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: SmashClash on June 06, 2011, 05:05:02 PM
Why not just making the water quick enough not to drown someone?


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: Mewtwo2000 on June 06, 2011, 05:44:54 PM
Why not just making the water quick enough not to drown someone?


It's quick enogh to make not to drown someone, but if it was repeated, the drown rate decreases... How to explain? I firstly had it looped, but the second time the water raised, the character was nearly drown instead of freshly swimming. And died really quick. To make sure that nobody died in future raises, the raises would need to be one second or something like that, and that would be really weird.

So I've decided to have only one raise. You can swim for a few seconds, and after that, water will not come back. Leaky makes well his work (?)

By the way, new video, with the craziest version of the stage:

http://www.youtube.com/watch?v=FUMTA_deigw


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: SmashClash on June 06, 2011, 05:49:41 PM
Ok.


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: ✿Zelia✿ on June 06, 2011, 05:51:52 PM
It's quick enogh to make not to drown someone, but if it was repeated, the drown rate decreases... How to explain? I firstly had it looped, but the second time the water raised, the character was nearly drown instead of freshly swimming. And died really quick. To make sure that nobody died in future raises, the raises would need to be one second or something like that, and that would be really weird.

So I've decided to have only one raise. You can swim for a few seconds, and after that, water will not come back. Leaky makes well his work (?)

By the way, new video, with the craziest version of the stage:

[url]http://www.youtube.com/watch?v=FUMTA_deigw[/url]

Lol, i find it funny but the stage still looks great


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: Mewtwo2000 on June 06, 2011, 07:01:33 PM
front of the castle and thanks *does happy dance*


I've already prepared your present, it's password protected, so nobody is supposed to be able to get it.

I'll send you the password tomorrow

http://www.mediafire.com/?39ardjtadr1ke


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: (gabriel/joao)wojwicz on June 06, 2011, 08:28:01 PM
[url]http://www.youtube.com/watch?v=FUMTA_deigw[/url]

No way to die... Who's gonna be the winner?!
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [I've made a new stage while resting from PCSM64 xD] (05 jun 11)
Post by: DocStrange on June 06, 2011, 09:47:24 PM
Hooray for stamina matches!


Title: Re: Mewtwo2000's [Sandcastle from B-K to be posted today] (07 jun 11)
Post by: BlueBrain on June 07, 2011, 04:05:12 AM
Hooray for stamina matches!
this, stamina is really forgotten, too bad wifi doesnt have stamina... xD


Title: Re: Mewtwo2000's [Sandcastle from B-K to be posted today] (07 jun 11)
Post by: DTST on June 07, 2011, 07:18:25 AM
Will you be sending the password soon? Thanks again


Title: Re: Mewtwo2000's [Sandcastle from B-K to be posted today] (07 jun 11)
Post by: JuanMKnight on June 07, 2011, 08:19:33 AM
this, stamina is really forgotten, too bad wifi doesnt have stamina... xD
I agree ^
good job M2000  :kdance:


Title: Re: Mewtwo2000's [Sandcastle from B-K posted in the blog] (07 jun 11)
Post by: Mewtwo2000 on June 07, 2011, 11:40:23 AM
The stage is already out, 6 different versions are in the download folder.

Basically:

- Front view
- Side view

And, for each:

-- Rising water
-- Not rising water
-- Not swimmable static water

http://kc-mm.com/mewtwo2000/lets-go-inside-the-sandcastle/06-07-2011/


Title: Re: Mewtwo2000's [Sandcastle from B-K posted in the blog] (07 jun 11)
Post by: BlueBrain on June 07, 2011, 02:41:07 PM
nice stuff ^^

u should make more stamina stages aka cages ^^


Title: Re: Mewtwo2000's [Sandcastle from B-K posted in the blog] (07 jun 11)
Post by: Mewtwo2000 on June 07, 2011, 03:06:26 PM
I have a nice stage easy to make a box, just a non-falling version of Ganon's Tower with walls and ceiling xD


Title: Re: Mewtwo2000's [Sandcastle from B-K posted in the blog] (07 jun 11)
Post by: ShadowSnake on June 07, 2011, 03:14:19 PM
nice job on this mewtwo but...

what other stages can this work on and what was it over originally? i want to use this as a customXX stage.


Title: Re: Mewtwo2000's [Sandcastle from B-K posted in the blog] (07 jun 11)
Post by: Mewtwo2000 on June 07, 2011, 03:42:57 PM
It works over many, but if you want the rising version (swimmable water for a while), you should use it over Jungle Japes. I've posted it as Jungle Japes as default, as you can see in the vault entry. Also, I've included a jungle japes rel file for stgcustom (with the name stgcustomXX.rel, by the way) in the mediafire folder.

By the way, I'm including two more versions as a request (in the blog), they're the rising versions without the ceiling, so you can die upwards. The names are STGSANDCASTLE_TOPDIE.pac and STGSANDCASTLE_FRONT_TOPDIE.pac, if anybody is interested.


Title: Re: Mewtwo2000's [Sandcastle from B-K posted in the blog] (07 jun 11)
Post by: KTH on June 08, 2011, 04:59:42 AM
JUST EPIC AGAIN!


Title: Re: Mewtwo2000's [Sandcastle from B-K posted in the blog] (07 jun 11)
Post by: Mewtwo2000 on June 08, 2011, 08:04:15 AM
JUST EPIC AGAIN!

Thanks =)

I'm now back from the first exam and it did go well. I'm gonna work a little on Fountain of Dreams, I guess I will be able to add more things when I've made some trick I've planned. I'll tell you more if I succeed.

I'll also continue working on Peach's Castle, which is nearly complete in terms of modelling.

By the way:

Will you be sending the password soon? Thanks again

The password was sent to you yesterday, and I've not seen the download count of the file increase... So, you didn't show any interest and I'm removing the file from the server... Happy birthday again u.u


Title: Re: Mewtwo2000's [Sandcastle from B-K posted in the blog] (07 jun 11)
Post by: DTST on June 08, 2011, 09:07:54 AM
DAMN sorry iv been busy(no really) only if your willing to do it again


Title: Re: Mewtwo2000's [Sandcastle from B-K posted in the blog] (07 jun 11)
Post by: Mewtwo2000 on June 08, 2011, 01:58:59 PM
I'll think about it.

By the way, do you guys remember when I said FoD may be uncontinued because of the limits? Forget it.

(http://img833.imageshack.us/img833/5481/al1106082100binout.jpg)

(http://img193.imageshack.us/img193/3684/al1106082108binout.jpg)

No new models yet, but I'm developing a nice color change system for the stage to make it look even cooler. It will be optional, though, so the one who don't want it will not need to edit the file themselves to remove the effect.

Also, I guess I'm gonna say goodbye to that damn limit I had before. I guess I won't be facing it for a while.


Title: Re: Mewtwo2000's [Sandcastle from B-K posted in the blog] (07 jun 11)
Post by: 7Maidens on June 08, 2011, 02:39:34 PM
Hey, Mewtwo, do you happen to have any information concerning Pit's FS and a maybe a way to edit it's values? I'm thinking Palutena for that matter.
I'm having her to show somewhat low and really far away in the background in this custom stage I'm working on. Feels like Translation Y and Z are messed up, if you can see what I'm talking about.

BTW, I've been following your thread for a while now and, dude, it's impressive how you have managed to get so far with FoD!
Also I have learned a lot about stages with you and your tutorials, so I just wanted to thank you. Of course other posts from different people here were really helpful but that is your thread after all XD


Title: Re: Mewtwo2000's [Sandcastle from B-K posted in the blog] (07 jun 11)
Post by: ✿Zelia✿ on June 08, 2011, 02:41:57 PM
([url]http://img833.imageshack.us/img833/5481/al1106082100binout.jpg[/url])

([url]http://img193.imageshack.us/img193/3684/al1106082108binout.jpg[/url])

Really, can't wait to see more progress :D


Title: Re: Mewtwo2000's [Sandcastle from B-K posted in the blog] (07 jun 11)
Post by: Mewtwo2000 on June 08, 2011, 03:36:29 PM
Hey, Mewtwo, do you happen to have any information concerning Pit's FS and a maybe a way to edit it's values? I'm thinking Palutena for that matter.
I'm having her to show somewhat low and really far away in the background in this custom stage I'm working on. Feels like Translation Y and Z are messed up, if you can see what I'm talking about.

BTW, I've been following your thread for a while now and, dude, it's impressive how you have managed to get so far with FoD!
Also I have learned a lot about stages with you and your tutorials, so I just wanted to thank you. Of course other posts from different people here were really helpful but that is your thread after all XD

Thanks, I'm happy to know that my tutorials are useful :)

About pit's FS, I've never edited it, but it's possible that the values you need to edit are inside the miscdata[10]. Try using different miscdata[10] from other stages and see if palutena changes her location in any way. If it changed, then I would look for the exact values and would include them in the STPM tool program.


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: Mewtwo2000 on June 08, 2011, 05:47:38 PM
Yet another video showing FoD. This time, the limit isn't there anymore, and I could include the few garbage models I needed to remove for the last update. I'm not updating this one yet, I will when some new parts of the stage are made. For now, enjoy watching the lighting system:

http://www.youtube.com/watch?v=JiFidYYPZHg


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: ShadowSnake on June 08, 2011, 06:13:21 PM
Yet another video showing FoD. This time, the limit isn't there anymore, and I could include the few garbage models I needed to remove for the last update. I'm not updating this one yet, I will when some new parts of the stage are made. For now, enjoy watching the lighting system:

[url]http://www.youtube.com/watch?v=JiFidYYPZHg[/url]


you truly are the best brawl stage maker of all time sir. =)

looks amazing, i didnt think it could get any better and it just did. Im clueless on how you made that lighting system.  :o


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: SmashClash on June 08, 2011, 06:40:47 PM
Yet another video showing FoD. This time, the limit isn't there anymore, and I could include the few garbage models I needed to remove for the last update. I'm not updating this one yet, I will when some new parts of the stage are made. For now, enjoy watching the lighting system:

[url]http://www.youtube.com/watch?v=JiFidYYPZHg[/url]

I want it.
What do you mean the limit is not there any more?
Also, bravo for creating the lighting system.
We appreciate you, Mewtwo Mewthree. :)


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: Ryan on June 08, 2011, 09:54:47 PM
Yet another video showing FoD. This time, the limit isn't there anymore, and I could include the few garbage models I needed to remove for the last update. I'm not updating this one yet, I will when some new parts of the stage are made. For now, enjoy watching the lighting system:

[url]http://www.youtube.com/watch?v=JiFidYYPZHg[/url]


This great! I really like your Melee stage projects most! And youre now able to add more stuff without having any issues, even no lagging while in 4 player mode with higher model characters or something like that?


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: Ricky (Br3) on June 08, 2011, 10:16:58 PM
Color animations?


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: Naruto200Man on June 08, 2011, 10:27:20 PM
you truly are the best brawl stage maker of all time sir. =)

looks amazing, i didnt think it could get any better and it just did. Im clueless on how you made that lighting system.  :o

SS, I sent you a pm regarding a stage idea I have, and am trying to make...since you can get textures/models from about any game. (Or it seems so with the stuff you have on your thread)

On topic, FOD is looking more like the original, hell, it's better then the original cause now we have such badass custom characters to brawl with!


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: Legendary Super Mario on June 09, 2011, 01:10:10 AM
The only thing that could make this stage better than it already is... Would be to place the Star Rod in the middle of the fountain. :kdance:

It looks AMAZING either way though.


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: Wasabi_Skillz on June 09, 2011, 02:08:19 AM
now to add the reflection :P


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: DocStrange on June 09, 2011, 09:14:00 AM
FoD looks gorgeous, great work as always!


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: ForOhFor Error on June 09, 2011, 01:04:08 PM
How did you get past the limit?


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: Mewtwo2000 on June 09, 2011, 02:05:37 PM
Reducting the number of different models I was using. Having 80 models only for the icecreams was not good at all... Now I've built them using less modes, and this gives me some extra freedom.

By the way, nearly finished the whole area in Peach's Castle:

(http://img835.imageshack.us/img835/2166/al1106092117binout.jpg)

Now I'm gonna need to fill the place with trees xD


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: BlueBrain on June 09, 2011, 02:27:57 PM
OMG thats one awesome stage!

u thought about making HD textures?? (more brawlish)


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: Mewtwo2000 on June 09, 2011, 02:38:41 PM
I've guessed about using melee textures for an alternate version, but I don't guess I can make it with HD textures. The size is huge even with low-res textures already.


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: BlueBrain on June 09, 2011, 02:44:03 PM
i didnt really mean HD as real HD, but just look at the grass and the sand, it could use zelda OOT textures for example...

idk, just less solid ^^


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: libertyernie on June 09, 2011, 09:22:42 PM
Are you going to use 2D trees like in SM64?


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: Mewtwo2000 on June 10, 2011, 03:55:58 AM
Yeah. I've already used 2 trees in the side version. Every tree I place will be 2D.


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: ItalianStallion on June 10, 2011, 08:25:44 AM
Reducting the number of different models I was using. Having 80 models only for the icecreams was not good at all... Now I've built them using less modes, and this gives me some extra freedom.

By the way, nearly finished the whole area in Peach's Castle:

([url]http://img835.imageshack.us/img835/2166/al1106092117binout.jpg[/url])

Now I'm gonna need to fill the place with trees xD


I really hope that you make something related to videogames for your life job, not just a hobby. If not, then you're wasting a great talent away.


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: Naruto200Man on June 10, 2011, 10:32:24 AM
You should send this into nentendo mewtwo XD
Just have the stage in a video and be like

Wut u doin with u stages now Bi*ches >=D


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: Mewtwo2000 on June 10, 2011, 10:49:21 AM
I really hope that you make something related to videogames for your life job, not just a hobby. If not, then you're wasting a great talent away.


Thanks, italian, I appreciate your words :)

Not gonna lie, I would be happy if I someday worked in any place related to videogames ^^U

There's a videogame course at the university in 2 years ago, if I was fine about money and such, there would be a small chance to me to get in after I complete my current course, if I finish it someday.

This is my 8th year in telecommunications engineery. And I'm starting to get tired of it xD

You should send this into nentendo mewtwo XD
Just have the stage in a video and be like

Wut u doin with u stages now Bi*ches >=D


xD

Oh, about the stage, I have been doing some unnoticeable-for-most changes in textures. They're noticeable for me, and that's enough xD

This is the stage, fully working at the moment. I'm gonna add some trees next.

(http://img808.imageshack.us/img808/8925/al1106101753binout.jpg)

When I made the side part video, those 2 trees were already there, but because of the limit I had before, part of the stage needed to be disabled. Now, every model is enabled. Let's see how many trees I can put in here xD


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: ✿Zelia✿ on June 10, 2011, 10:51:14 AM
([url]http://img808.imageshack.us/img808/8925/al1106101753binout.jpg[/url])

When I made the side part video, those 2 trees were already there, but because of the limit I had before, part of the stage needed to be disabled. Now, every model is enabled. Let's see how many trees I can put in here xD

Still looking good Mewtwo2000, looks like the place.


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: Friedslick6 on June 10, 2011, 10:59:46 AM
Unnoticable changes are the ones that I personally appreciate most. It shows how much the creator cares about their work most, not the popularity or the bragging rights. Thank you for your submissions Mewtwo2000 :) .


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: KTH on June 10, 2011, 11:26:12 AM
I can't wait D:

That should be replace Luigi Mansion (actually Peach Castle by Jack H.).


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: BlueBrain on June 10, 2011, 12:05:33 PM
beautiful


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: DTST on June 10, 2011, 12:40:55 PM
looks great sorry if angered you about not downloading the alpha but since your working on it again i'll be patient and wait for you to release it


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: xxWutzMercyxx on June 10, 2011, 03:03:29 PM
You never know. The actual Brawl developers are probably looking at these hacks and playing them for themselves. Your Peach's Castle could be featured in Super Smash Bros. 4, seeing how you basically made an entire accurate model for them to use and download for free. Makes ya guys wonder if they're using our stuff for SSB4.  ;)


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: PAVGN on June 10, 2011, 03:23:59 PM
When I made the side part video, those 2 trees were already there, but because of the limit I had before, part of the stage needed to be disabled. Now, every model is enabled. Let's see how many trees I can put in here xD

I probably don't need to ask this, but are you going to count how many trees there are in the original game and where they are placed to make this stage?


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: Mewtwo2000 on June 10, 2011, 04:43:54 PM
You never know. The actual Brawl developers are probably looking at these hacks and playing them for themselves. Your Peach's Castle could be featured in Super Smash Bros. 4, seeing how you basically made an entire accurate model for them to use and download for free. Makes ya guys wonder if they're using our stuff for SSB4.  ;)

I don't guess they are. It would be cool to see an official Ganon's Tower in SSB4, but I doubt it. Also, Nintendo themselves have never used again the exact model of the SM64 castle, only in Mario Kart 64. After that, they have used similar models, but never really the same. If they were to use Peach's Castle again, they would not use the old SM64 one.

I don't guess they are as nostalgic as me xD

I probably don't need to ask this, but are you going to count how many trees there are in the original game and where they are placed to make this stage?

Of course. Everything in the stage is pretty accurate. If you look closely, it will be hard to say if it's SM64's or mine. The castle itself is lacking some decorations anyway. I will see if I make them once the rest of the important models (trees and signs) are made.

About the trees, I may disable some of them if they cause any problem while playing. They're not necessary enough to hide the action. Also, I've gotten some nice model that allows me to have always-camera-looking trees just like in SM64. It's impressive how similar they're looking with them. The trees in the pictures I showed until now were just standard 2D planes.


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: KTH on June 10, 2011, 04:58:10 PM
:srs: Nintendo preview to kill Zelda and StarFox.

So, Can't wait!!!


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: DSX8 on June 10, 2011, 05:33:43 PM
hey, i sent ya a PM... hope to hear from ya soon!


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: Mewtwo2000 on June 10, 2011, 07:29:00 PM
Sure, I'll take a look to it now and PM you about it later.

By the way, bridge location made:

(http://i.imgur.com/FcsEN.jpg)

(http://i.imgur.com/eakFo.jpg)

More coming tomorrow


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: ✿Zelia✿ on June 10, 2011, 07:32:28 PM
Sure, I'll take a look to it now and PM you about it later.

By the way, bridge location made:

([url]http://i.imgur.com/FcsEN.jpg[/url])

([url]http://i.imgur.com/eakFo.jpg[/url])

More coming tomorrow


Nice, i liked how you drained the water in the pictures


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: ItalianStallion on June 10, 2011, 10:21:04 PM
Holy [censored] now that Bridge version I will deff get.

Damn these are all so good, not sure which one.

Would the size limit allow you to include different locations in the same file?


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: Xiggah on June 10, 2011, 11:32:14 PM
You never know. The actual Brawl developers are probably looking at these hacks and playing them for themselves. Your Peach's Castle could be featured in Super Smash Bros. 4, seeing how you basically made an entire accurate model for them to use and download for free. Makes ya guys wonder if they're using our stuff for SSB4.  ;)
No way, the pros always like to make their own stuff. But the idea of Mewtwo's creations being in the next smash bros. sounds really exciting, doesn't it Mewtwo2000?


Title: Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11)
Post by: Mewtwo2000 on June 11, 2011, 06:12:59 AM
Holy [censored] now that Bridge version I will deff get.

Damn these are all so good, not sure which one.

Would the size limit allow you to include different locations in the same file?


Right now, the 3 locations I've made are in the same file. It's just a quick chr0 animation swap and you have the other one. I have been told many times to make an alternative-like-alternativemariocircuit version, and right now it would be perfectly possible. And the only important things to put in are trees, so I suppose that I will be able to make a nice flying version of the stage.

Not sure about which platform to use. Maybe the same as Alternative Mario Circuit? Smaller? Bigger? I'll look into that, and suggestions are appreciated.

No way, the pros always like to make their own stuff. But the idea of Mewtwo's creations being in the next smash bros. sounds really exciting, doesn't it Mewtwo2000?


Yeah, it would be really cool xD

On a side note, just a personal reflexion and some question.

Does anybody see the difference between these 2 versions of Lensho's stage?

(http://oi53.tinypic.com/2i06mw7.jpg) (http://img143.imageshack.us/img143/4875/al1012181644binout.jpg)

Forget the lighting. Pokemon look a little obscure in the first one. There's a fix (not always easy to make by the way) to make pokepark wii look like brawl models. I've used that fix in every stage I've used pokemon with (darkrai's spear pillar, rayquaza's lake...)

Lensho's first version was this one:

(http://i558.photobucket.com/albums/ss25/LenSho/Stages/al_101216_2302binout.jpg)

Then I made this for my personal use:

(http://img143.imageshack.us/img143/4875/al1012181644binout.jpg)[/img]

He asked me to use that one in his vault when he saw it. But, after a while, he replaced it for a new update of his:

(http://oi53.tinypic.com/2i06mw7.jpg)

And my question is. It's only me who sees that his second version is worse than the one I made except for the animated shadows? I guess not only the pokemon, but the lighting used is just better in mine.

Well, this is just to say that, if somebody uses pokepark wii models, and they look a little weird, the solution is in the flag3 value in the materials. But it isn't this alone, it depends on how you place your models. Changing the placement of a model could just make them look weird or just flickering again.

Link to my version, if anybody feels like testing it:

http://www.mediafire.com/download.php?vr2onxpvccmkwno


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: SmashClash on June 11, 2011, 08:18:56 AM
([url]http://img808.imageshack.us/img808/8925/al1106101753binout.jpg[/url])

Can you also make a version added to the previous I requested(In the pic below...it is the red line). Can you make a version where you find on top of the castle area here(Neon Green Line of Battle):
(http://i.imgur.com/E8z9D.png)


@Mewtwo-
Right now, the 3 locations I've made are in the same file. It's just a quick chr0 animation swap and you have the other one. I have been told many times to make an alternative-like-alternativemariocircuit version, and right now it would be perfectly possible. And the only important things to put in are trees, so I suppose that I will be able to make a nice flying version of the stage.

Not sure about which platform to use. Maybe the same as Alternative Mario Circuit? Smaller? Bigger? I'll look into that, and suggestions are appreciated.

Yeah, it would be really cool xD

On a side note, just a personal reflexion and some question.

Does anybody see the difference between these 2 versions of Lensho's stage?

([url]http://oi53.tinypic.com/2i06mw7.jpg[/url]) ([url]http://img143.imageshack.us/img143/4875/al1012181644binout.jpg[/url])

Forget the lighting. Pokemon look a little obscure in the first one. There's a fix (not always easy to make by the way) to make pokepark wii look like brawl models. I've used that fix in every stage I've used pokemon with (darkrai's spear pillar, rayquaza's lake...)

Lensho's first version was this one:

([url]http://i558.photobucket.com/albums/ss25/LenSho/Stages/al_101216_2302binout.jpg[/url])

Then I made this for my personal use:

([url]http://img143.imageshack.us/img143/4875/al1012181644binout.jpg[/url])[/img]

He asked me to use that one in his vault when he saw it. But, after a while, he replaced it for a new update of his:

([url]http://oi53.tinypic.com/2i06mw7.jpg[/url])

And my question is. It's only me who sees that his second version is worse than the one I made except for the animated shadows? I guess not only the pokemon, but the lighting used is just better in mine.

Well, this is just to say that, if somebody uses pokepark wii models, and they look a little weird, the solution is in the flag3 value in the materials. But it isn't this alone, it depends on how you place your models. Changing the placement of a model could just make them look weird or just flickering again.

Link to my version, if anybody feels like testing it:

[url]http://www.mediafire.com/download.php?vr2onxpvccmkwno[/url]
Yes, the shading looks much better and makes look not flat.


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: (gabriel/joao)wojwicz on June 11, 2011, 08:35:36 AM
Mew2k, your new picture give me the creeps... =x
But whatever, your stages are nice as always :D
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: Segtendo on June 11, 2011, 09:04:37 AM
Awesome Mewtwo.
Lovin' the new avatar.


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: Mewtwo2000 on June 11, 2011, 09:27:39 AM
Can you also make a version added to the previous I requested(In the pic below...it is the red line). Can you make a version where you find on top of the castle area here(Neon Green Line of Battle):
([url]http://i.imgur.com/E8z9D.png[/url])



Didn't I show pics about playing on the castle the other day?

Let me see... Oh sure, it's on the OP!

(http://img705.imageshack.us/img705/2941/al1105312242binout.jpg)

The on-castle version may be slighly smaller, I tested it in the normal size and some players were unable to get on the other side.

The red version is similar to what I got right now, but I have not that way yet. The actual version takes you out of the way and you fall into the water to the right instead of being on the wooden bridge. The large version of the stage is supposed to be on that wooden bridge, just like your picture, but I've not made it yet.

Awesome Mewtwo.
Lovin' the new avatar.


Thanks xD

I was a little tired of the old one xD


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: SmashClash on June 11, 2011, 09:33:37 AM
Ok, good luck, and thanks.


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: Mewtwo2000 on June 11, 2011, 09:48:09 AM
Look, this is how the stage is at the moment:

(http://i.imgur.com/rV3dU.jpg)

The lines are the different playable areas, finished or not finished yet. The blue one isn't made yet. And others are planned but I'll reveal them when they're done.


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: amount18 on June 11, 2011, 09:55:30 AM
Looks awesome.  I think for the flying version, you should make the platform as wide as the stone bridge that leads to the castle, or maybe as wide as the road on the stone bridge (ie...no barriers). 


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: SmashClash on June 11, 2011, 10:00:19 AM
Look, this is how the stage is at the moment:

([url]http://i.imgur.com/rV3dU.jpg[/url])

The lines are the different playable areas, finished or not finished yet. The blue one isn't made yet. And others are planned but I'll reveal them when they're done.

Nice, good. :)


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: Naruto200Man on June 11, 2011, 10:03:59 AM
Unless this is going to replace Delfino Plasa, this stage doesn't need a fourth area :l
I mean it's epic enough as is, let alone a stage with several playing areas like Delfino Plasa has.


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: KTH on June 11, 2011, 10:08:09 AM
You have preview to do a version some like MK?


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: ✿Zelia✿ on June 11, 2011, 12:20:32 PM
Nice progress and I love the avvy it looks good ^^


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: DoctorFlux(Mariodk) on June 11, 2011, 12:21:44 PM
i can´t wait to this stage come :D


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: Mewtwo2000 on June 11, 2011, 01:28:18 PM
More teasers pictures showing the stage:

(http://i.imgur.com/ponqO.jpg)

(http://i.imgur.com/UQlPQ.jpg)

(http://i.imgur.com/iwh8f.jpg)

Made the collisions for that blue version in the picture above (the one on the wooden bridge)


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: ItalianStallion on June 11, 2011, 01:30:31 PM
Mewtwo stop being so f*cking awesome, just stop. Actually keep going, we can't get enough of you lol

Also, your new avatar is sexy.


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: Naruto200Man on June 11, 2011, 01:31:40 PM
I'm definately getting the one on the wooden bridge ^+^


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: amount18 on June 11, 2011, 01:34:03 PM
They look incredible!  What will the death boundaries be?  I imagine playing the entire field would be a bit too expansive...another reason why I think the flying/touring version is the best on such an epic looking stage.  That way you can really show off your perfect work (while maintaining great playability)!


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: DoctorFlux(Mariodk) on June 11, 2011, 01:36:58 PM
im for sure getting all :D(i just love that stage that one is my new fav.)


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: ✿Zelia✿ on June 11, 2011, 01:49:44 PM
More teasers pictures showing the stage:

([url]http://i.imgur.com/ponqO.jpg[/url])

([url]http://i.imgur.com/UQlPQ.jpg[/url])

([url]http://i.imgur.com/iwh8f.jpg[/url])

Made the collisions for that blue version in the picture above (the one on the wooden bridge)

Dude, I love it and i still love your new look


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: Maxi on June 11, 2011, 02:03:20 PM
More teasers pictures showing the stage:

([url]http://i.imgur.com/ponqO.jpg[/url])

([url]http://i.imgur.com/UQlPQ.jpg[/url])

([url]http://i.imgur.com/iwh8f.jpg[/url])

Made the collisions for that blue version in the picture above (the one on the wooden bridge)
Oh, man. I feel like popping in Mario 64 again!

It looks friggin' amazing! This is definitely gonna make my SD Card happy when it's done!


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: deadname mcredactedface on June 11, 2011, 03:45:25 PM
Mario 64 Castle is looking as amazing as ever. I'm getting excited. I hope you can get it working in PAL.

As for the Lenshomon stage, I actually like the harsh lighting in your first edit better.


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: BlueBrain on June 11, 2011, 04:30:38 PM
shadow moses/pokemon mountain thingy(dont remember the name) versions please??

like having three different playstyles on one stage, and brawl loads it randomly...

that would be great ^^


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: SmashClash on June 11, 2011, 06:18:52 PM
I'm definately getting the one on the wooden bridge ^+^

Me too. It's the biggest version.


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: Mewtwo2000 on June 11, 2011, 07:15:56 PM
I'm uploading a video showing that version right now. This one is now finished too. Well, I still need to place the pokemon trainers, but that's quick to do.

I'll post here the video in a few minutes.


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: ✿Zelia✿ on June 11, 2011, 07:19:34 PM
I'm uploading a video showing that version right now. This one is now finished too. Well, I still need to place the pokemon trainers, but that's quick to do.

I'll post here the video in a few minutes.
Sounds like a plan, Mewtwo2000 ^^


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: Maxi on June 11, 2011, 07:28:51 PM
I'm uploading a video showing that version right now. This one is now finished too. Well, I still need to place the pokemon trainers, but that's quick to do.

I'll post here the video in a few minutes.
Nice! Can't wait for it!

*Is on edge of seat*


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: Mewtwo2000 on June 11, 2011, 07:42:10 PM
Here's the video:

http://www.youtube.com/watch?v=-f1mf6UoW6w


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: amount18 on June 11, 2011, 07:49:17 PM
It's beautiful...but soooo big.  I await the flying/touring version (if you are still planning to make it).


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: ✿Zelia✿ on June 11, 2011, 07:49:32 PM
Here's the video:

[url]http://www.youtube.com/watch?v=-f1mf6UoW6w[/url]

Your awesome Mewtwo2000, the stage is awesome ^^


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: Mewtwo2000 on June 11, 2011, 07:50:49 PM
It's beautiful...but soooo big.  I await the flying/touring version (if you are still planning to make it).

Sure, I will. I'm now decided to make it. I only hope to be able to do it well ^^U xD

Your awesome Mewtwo2000, the stage is awesome ^^

Thanks ^^


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: CutterKirby64 on June 11, 2011, 07:53:03 PM
Wow this area is really huge! oO
When you went to the right I just felt like you were playing Super Mario 64. xD


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: Ricky (Br3) on June 11, 2011, 07:59:48 PM
Is that Stadium's Mewtwo?


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: Mewtwo2000 on June 11, 2011, 08:07:40 PM
Wow this area is really huge! oO
When you went to the right I just felt like you were playing Super Mario 64. xD

xD

Is that Stadium's Mewtwo?

Yes, it is. I made this picture some years ago, and already had it in a small signature I have in smashboards. I've decided to replace my previous avatar with it.


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: Ricky (Br3) on June 11, 2011, 08:13:06 PM
That's cool. Stadium's look for Mewtwo > any other IMO.


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: Naruto200Man on June 11, 2011, 08:15:27 PM
That's cool. Stadium's look for Mewtwo > any other IMO.

Sent u a pm br3 :P

Mewtwo, you keep making these badass stages :af2:
Ne, do you think you could make an Adok stage? It's the place you fight Nitros in Bomberman Hero (And if I'm correct any other game with nitros in it)


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: ItalianStallion on June 11, 2011, 09:47:43 PM
More amazing than words. I still can't believe how perfectly well you made this look, you put us all other stage makers in shame sir.

I hope you continue making more Nintendo 64 stages, you're great at them.


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: DocStrange on June 11, 2011, 09:53:30 PM
I was iffy about getting Peach's castle because of how big it is, but it's so beautiful I can't resist! Thank god for Dant's alt stage loader!


Title: Re: Mewtwo2000's [Peach's Castle is reaching its final stage] (11 jun 11)
Post by: Mewtwo2000 on June 11, 2011, 10:36:53 PM
Sent u a pm br3 :P

Mewtwo, you keep making these badass stages :af2:
Ne, do you think you could make an Adok stage? It's the place you fight Nitros in Bomberman Hero (And if I'm correct any other game with nitros in it)


I don't think so, I've not played any bomberman game and I'm not familiar with that place.

I'm doing only places I've played during my live.

More amazing than words. I still can't believe how perfectly well you made this look, you put us all other stage makers in shame sir.

I hope you continue making more Nintendo 64 stages, you're great at them.


I enjoy doing them the most, and I'll keep doing N64 stages while I'm able to make stages.

Latest picture: Now the pokemon trainer is defined for the version showed in the video.

(http://i.imgur.com/oVX7I.jpg)

About it, there will be one version with that very angle but a smaller area to fight.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: DoctorFlux(Mariodk) on June 12, 2011, 12:15:31 AM
just upload the stage already i will for sure download it instant then i see it :D
that stage is perfect for one of my mario powerups to my Mario PSA :D (winged cap mario)
as i will soon make a video to :D


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Mewtwo2000 on June 12, 2011, 04:16:49 AM
Not yet, it's not finished. This has to be my best stage, I can't release an unfinished thing. Okay, it looks complete enough to download and play to the end of time, but there are some details I personally need to do.

- Finish every model in the stage (2-3 small walls, some stones and signposts are left)
- Make the rest of playable versions (including the moving one, which will take some time)
- Butterflies
- Moving flags
- Do something with the background (which is now Newpork's and the texture is repeated twice)

By the way, I need to ask something, I want some opinions. Some people want to load some of the versions in the same stage slot. I've thougt about including a gct file with the alternate stage loader for a slot. Which slot? Mario Bros? 75m? I accept suggestions and button combinations for the n alternate versions included in the code.

Note that if I made it for the stgcustom slot, every stgcustom stage would have an alternate version, and if the game tries to load an inexistent file, will crash.



Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: KTH on June 12, 2011, 06:33:07 AM
:o

That so incredible.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Mewtwo2000 on June 12, 2011, 08:26:26 AM
I'm having a blog post tomorrow. I'm gonna post the final version of Hyrule 64, cause I shared it for the first time 1 year ago.

I changed the lighting the other day, I already posted some pics. Now, I've remade that green thing on the right, which had some issues.

1- The front part was a 2D object, the lighting didn't change how it was shown. Not a big deal, but a texture edition was needed everytime the lighting changed.

2- The sides had a bad texture because of how they were made. Now I've improved a lot, and they're now fixed

3- The normals weren't good in some of the not-2D parts. Light wasn't good enough for some of the pieces.

4- The window was part of the 2D model. This made it to be a little distorted.

Here's how it looks now:

(http://i.imgur.com/jWBwO.jpg)

This is how it looked before:

(http://i.imgur.com/S9Rm2.jpg)

This will be the v1, not beta anymore.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Ricky (Br3) on June 12, 2011, 08:51:17 AM
It's very accurate! :D


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: SmashClash on June 12, 2011, 09:21:35 AM
I'm having a blog post tomorrow. I'm gonna post the final version of Hyrule 64, cause I shared it for the first time 1 year ago.

I changed the lighting the other day, I already posted some pics. Now, I've remade that green thing on the right, which had some issues.

1- The front part was a 2D object, the lighting didn't change how it was shown. Not a big deal, but a texture edition was needed everytime the lighting changed.

2- The sides had a bad texture because of how they were made. Now I've improved a lot, and they're now fixed

3- The normals weren't good in some of the not-2D parts. Light wasn't good enough for some of the pieces.

4- The window was part of the 2D model. This made it to be a little distorted.

Here's how it looks now:

([url]http://i.imgur.com/jWBwO.jpg[/url])

This is how it looked before:

([url]http://i.imgur.com/S9Rm2.jpg[/url])

This will be the v1, not beta anymore.

I can't see the first pic for some reason(even when I copy and paste it into the URL address).

Also, WONDERFUL stage so far for Peach's Castle!
Also, can you still include the code for alternate stage code over EVERY Custom Stage?


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Mewtwo2000 on June 12, 2011, 09:57:33 AM
Sure, I will

Reuploaded the picture to imageshack O.o

(http://img534.imageshack.us/img534/1366/al1106121526binout.jpg)


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: KTH on June 12, 2011, 10:53:07 AM
Here's the video:

[url]http://www.youtube.com/watch?v=-f1mf6UoW6w[/url]


:srs: You Are Epic


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: DocStrange on June 12, 2011, 10:54:54 AM
If you make the gct I would put the slot over Mario Bros. It would have the correct icon already and 75m already has a good hack to make it playable, but there's no saving Mario Bros.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Naruto200Man on June 12, 2011, 11:36:06 AM
you know what'd be epic?
If u made the wooden bridge a breakable floor O_o
And somehow make it fix itself lol
maybe examining the stuff in Skyworld stages rel would help...


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Mewtwo2000 on June 12, 2011, 07:48:18 PM
Quick video:

http://www.youtube.com/watch?v=HHuPnzQaqmo

*dissapears in the darkness*


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: ✿Zelia✿ on June 12, 2011, 07:50:01 PM
Quick video:

[url]http://www.youtube.com/watch?v=HHuPnzQaqmo[/url]

*dissapears in the darkness*

lol, nice work that made me laugh big time xD


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Gamma Ridley on June 12, 2011, 07:53:32 PM
Quick video:

[url]http://www.youtube.com/watch?v=HHuPnzQaqmo[/url]

*dissapears in the darkness*


You are a little something I like to call "amazing."

Seriously. :srs:

Granted, it needs work, but still, that is just amazing...

Hopefully we'll get a fully functional tornado soon.

Keep up the good work. :]


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Maxi on June 12, 2011, 08:00:45 PM
Quick video:

[url]http://www.youtube.com/watch?v=HHuPnzQaqmo[/url]

*dissapears in the darkness*
LOL! When did Hyrule Castle become a space station? They were takin' off like rockets! XD

But still, nice work Mewtwo! Can't wait to see the finished product!


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: ItalianStallion on June 12, 2011, 08:54:23 PM
That is one evil tornado.

*wonders how you did it*


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Naruto200Man on June 12, 2011, 08:59:07 PM
That is one evil tornado.

*demands tutorial in a whiny fashion*

^
This is so mewtwo's thread isn't flooded with such requesties :srs:
Still though....tutorial for doing this would be awesomesauce.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: deadname mcredactedface on June 12, 2011, 09:17:38 PM
That is one evil tornado.

*wonders how you did it*
Looks like moving collisions to me, similar to his teleporting trick in the Mario Bros. stage.

Mewtwo you genius. Why didn't I think of that?


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Segtendo on June 12, 2011, 09:22:19 PM
Lol @ insta-kill tornados.
For the finished product, you know to make them appear at random :P


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: SmashClash on June 12, 2011, 10:09:56 PM
*Is Hyped and really really wanting Peach's Castle versions, alt. stage loader .gct code for custom stages, Dreamland, and Hyrule Temple with animated tornado!*


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: ItalianStallion on June 12, 2011, 10:11:54 PM
Looks like moving collisions to me, similar to his teleporting trick in the Mario Bros. stage.

Mewtwo you genius. Why didn't I think of that?

That's what I thought at first, kinda like that stage ForOhFor made. I think there's more to it than that though.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: ✿Zelia✿ on June 12, 2011, 11:39:48 PM
I think its awesome that he made the tornado, but the thing is worrying me is how the turnado will effect the player, some of us want it to do what it did in N64, but right now is that even possible?...


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Mewtwo2000 on June 13, 2011, 03:42:44 AM
You are a little something I like to call "amazing."

Seriously. :srs:

Granted, it needs work, but still, that is just amazing...

Hopefully we'll get a fully functional tornado soon.

Keep up the good work. :]

Thanks =)

LOL! When did Hyrule Castle become a space station? They were takin' off like rockets! XD

But still, nice work Mewtwo! Can't wait to see the finished product!

xD

I'll try my best ^^U

Looks like moving collisions to me, similar to his teleporting trick in the Mario Bros. stage.

Mewtwo you genius. Why didn't I think of that?

That's what I thought at first, kinda like that stage ForOhFor made. I think there's more to it than that though.

It's just an out-of-bounds vertical teleport, same technique as Mushroom 64. I had really thought of it many time ago, but I was lazy about making some tornado model to test. I made one yesterday, and isn't very good looking, so I suppose I will need to make it again and maybe use another models (this one seems to be unable to show semitransparencies)

There's a little more really. There are a left and right walls inside the tornado, so once you're in, you can't escape easily. I mean, you can't run on it and avoid it, if you run through it, you will be caugh and teleported.

Lol @ insta-kill tornados.
For the finished product, you know to make them appear at random :P

You read my mind xD

It will be moving to different locations in the stage, and it won't be always killing. You will be teleported a little high without being killed. That's my only option, cause this teleport thingy can't react to the damage a character has. It would be different if I could use the crash collisions, but that's not possible right now.

I think its awesome that he made the tornado, but the thing is worrying me is how the turnado will effect the player, some of us want it to do what it did in N64, but right now is that even possible?...

No, it isn't. I can pulish it a little and make it similar to be stuck in the tornado for a while, but I won't be able to throw the characters into the air, just teleport them to a certain height.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: SmashClash on June 13, 2011, 10:14:30 AM
Hey, you know how in the Mushroom Kingdom(Mario's Pipes) how you move along the pipeline?
Can you make a invisible pipeline swirling around in the tornado?


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: DoctorFlux(Mariodk) on June 14, 2011, 07:33:36 AM
mewtwo2000 you uploading peach´s Castle today?
that stage is going to be my new fav. :D


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Puraidou on June 14, 2011, 07:48:34 AM
Seeing this made my day xD

So walking and such won't get you out of the tornado, would roll-dodging get you out?


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: ForOhFor Error on June 14, 2011, 10:20:03 AM
Quick video:

[url]http://www.youtube.com/watch?v=HHuPnzQaqmo[/url]

*dissapears in the darkness*

I see what u did thar.
XD
How about the whirlwind from Link's entry?


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: SiLeNtDo0m on June 14, 2011, 10:22:34 AM
I have an idea of a way to possibly make the tornado work.  I don't really know how this warping thing works too well, but do you think it would be possible to set multiple warp points all the way up the tornado like so:


5
^
|
|
|
|
|
4
^
3
^
2
^
1

Number 5 is above the tornado, whilst numbers 1 to 4 are inside it.  The character warps quickly from 1 to 2 to 3 to 4 and then to 5.  Again, I know nothing about stage hacking so I don't know if this would be possible XD


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Mewtwo2000 on June 14, 2011, 12:42:25 PM
mewtwo2000 you uploading peach´s Castle today?
that stage is going to be my new fav. :D

Uploading? Of course not, it's not finished O.o

I have an idea of a way to possibly make the tornado work.  I don't really know how this warping thing works too well, but do you think it would be possible to set multiple warp points all the way up the tornado like so:


5
^
|
|
|
|
|
4
^
3
^
2
^
1

Number 5 is above the tornado, whilst numbers 1 to 4 are inside it.  The character warps quickly from 1 to 2 to 3 to 4 and then to 5.  Again, I know nothing about stage hacking so I don't know if this would be possible XD

Of course it's possible, it's just a ground that warps where you want. But my idea was more like switching from 1 to 2 (1 is under the ground) very quickly so the character loses control, and then warp directly to 5. Another option I was handling was warping like you say, but with 2, 3 and 4 out of the tornado, but not out of bounds, so the character is seen in the air before dying. Anyway, I don't guess I make this one, cause some casual player flying just where those points are could die. Same to having a random height tornado, that doesn't instakill you. Teleporting you into the air would be a problem is somebody lands in that platform just in that frame. I'll evaluate this in the future, after all, the platform would be there only one frame, and it's really difficult to characters to land on the floor in just 1 frame I guess.

I see what u did thar.
XD
How about the whirlwind from Link's entry?

Yeah, sure looks better than the one in the video. The one in the video was just a test, the model can't even be transparent.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: DoctorFlux(Mariodk) on June 14, 2011, 12:47:26 PM
ok i am just hyped much about peach castle SM64 come to Brawl :D


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: SmashClash on June 14, 2011, 01:21:26 PM
Are you going to make a results screen of the fighters coming out Peach's Castle's door.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: DTST on June 14, 2011, 01:23:44 PM
Are you going to make a results screen of the fighters coming out Peach's Castle's door.

I'd add that


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: SmashClash on June 14, 2011, 01:48:23 PM
Remember this stage you made:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4906
I have a revamp idea that'll make me download it.
You know how you made it so if you touch the tornado on Hyrule temple you die by going upward?
Can you make it so that goes for the grass for this stage?

Also, make a platform under the main part of the stage(where you fight on), so you will need to make the platform you fight on breakable just like your Ganondorf Tower stage.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: DoctorFlux(Mariodk) on June 14, 2011, 02:15:12 PM
i got a idea for http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4906
do it so kid goku is in background and watching the fight ;D or kid krillin
also make the stage Brawl styled(if i dont self try)


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: SmashClash on June 14, 2011, 02:29:50 PM
i got a idea for [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4906[/url]
do it so kid goku is in background and watching the fight ;D or kid krillin
also make the stage Brawl styled(if i dont self try)

Add that to my ideas.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: DoctorFlux(Mariodk) on June 14, 2011, 02:51:42 PM
Add that to my ideas.
i got Kid goku import model if you wanted that :D
since the DL link for kid goku over Luigi is Down
for kid Krillin he is around here in the Forum in psa/animation boards


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: SmashClash on June 14, 2011, 03:28:47 PM
i got Kid goku import model if you wanted that :D
since the DL link for kid goku over Luigi is Down
for kid Krillin he is around here in the Forum in psa/animation boards

I'll find the Krillin one from the vault or the import from the forums.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: LookItsLink on June 14, 2011, 06:39:12 PM
Not sure what by a Top version, I hope you mean we get to fight on the roof :D
And I reaaaally hope you do a drained moat version fighting under the bridge, maybe even with the hole for the invisible cap as a death boundary.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Segtendo on June 14, 2011, 07:10:50 PM
And I reaaaally hope you do a drained moat version fighting under the bridge, maybe even with the hole for the invisible cap as a death boundary.
THAT would be sweet :P


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Mewtwo2000 on June 15, 2011, 02:55:37 AM
Are you going to make a results screen of the fighters coming out Peach's Castle's door.

I'm gonna try it. It should be a cutted version of the stage, if I included the whole thing I don't guess it would work. Anyway, I'll try it with the whole thing first.

Not sure what by a Top version, I hope you mean we get to fight on the roof :D
And I reaaaally hope you do a drained moat version fighting under the bridge, maybe even with the hole for the invisible cap as a death boundary.

I'll try that one too. The only problem would be the camera, since there's a wall under there. But I'll try my best. And yeah, Top version = Top of the castle (roof) version. That one may have a smaller Castle due to gameplay issues.

About all those ideas for the Budokai stage... Well, okay, I'll do some of them. I didn't understand the under-the-ground-platform one anyway O.o


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: KTH on June 15, 2011, 02:58:02 AM
I'm gonna try it. It should be a cutted version of the stage, if I included the whole thing I don't guess it would work. Anyway, I'll try it with the whole thing first.

I'll try that one too. The only problem would be the camera, since there's a wall under there. But I'll try my best. And yeah, Top version = Top of the castle (roof) version. That one may have a smaller Castle due to gameplay issues.

About all those ideas for the Budokai stage... Well, okay, I'll do some of them. I didn't understand the under-the-ground-platform one anyway O.o

A result Peach Castle Screen?

Some like MK64? lol


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: LookItsLink on June 15, 2011, 07:03:43 AM
I'll try that one too. The only problem would be the camera, since there's a wall under there. But I'll try my best.

Instead the camera facing towards the castle, you can have it facing to the left or right. That way you won't have to worry about the wall obstructing it. But then the only death zones would be the top of the screen and the invisible cap hole... hmm...


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Mewtwo2000 on June 15, 2011, 07:19:51 AM
Oh, don't worry, I will find the way :P

A wide angle for the camera is a possibility, for example xD

*goes back to work on the stage*


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: SmashClash on June 15, 2011, 08:25:55 AM
About all those ideas for the Budokai stage... Well, okay, I'll do some of them. I didn't understand the under-the-ground-platform one anyway O.o

The reason I said the underground platform was because you know how if the block breaks and you'll fall all the way down(Like in Ganondorf's Tower)?
Well, here's a pic displaying what I'm talking about:
(http://i.imgur.com/Q9Xzu.png)

The green line in the stage is the platform right under the fighting area.
Also, can you make that platform under the fighting stage textured as rubble/dirt/broken cement?
 In the pic, you can see where it says Kid Goku VS. Kid Krillin...that's where they will be animated.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Puraidou on June 15, 2011, 08:28:48 AM
([url]http://i54.tinypic.com/2hwd3rs.png[/url])
I made it a tinypic picture just in case he can't see the imgur like me. >.>"


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: SmashClash on June 15, 2011, 08:31:23 AM
I made it a tinypic picture just in case he can't see the imgur like me. >.>"
lol thanks.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: DoctorFlux(Mariodk) on June 15, 2011, 09:08:11 AM
also make it so you can grap ledges


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Mewtwo2000 on June 15, 2011, 09:16:13 AM
Let me finish Peach's Castle first xD

By the way, still don't understand. You mean doing it like the breakable version of Ganon's tower with a braking tatami or something?

If it's that, I would need to re-make part of the stage, cause the fighting area is just one model O.o

About this, new picture:

(http://i.imgur.com/pzYzs.jpg)

What's doing that flag in there, will you say. Well, I'll show you later if everything's okay.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: DoctorFlux(Mariodk) on June 15, 2011, 09:22:49 AM
yeah Peach's Castle
before i saw you made this i was really close to make a request for this Stage :D


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: SmashClash on June 15, 2011, 09:25:21 AM
Yeah, the floor needs to be breakable like Ganon's tower, but I don't want the characters to die, which is why I said to include a platform covering the entire under part of the stage.
When you make it don't make the blocks respawn.

I wonder what that flag's about. :af2:


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Mewtwo2000 on June 15, 2011, 09:48:39 AM
Heh, I'm a genius, I succeeded with what I intended with that flag  :af:

When you see this in a video you're gonna cry  r)


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Segtendo on June 15, 2011, 09:55:07 AM
Maybe, if you make the results screen, like in Mario Kart 64, you could add a podium (if possible).


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Mewtwo2000 on June 15, 2011, 10:00:24 AM
Yeah, I guess it would be possible. I was planning the podium for a mariokart-looking alternate version, but that results screen idea is nice.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Ricky (Br3) on June 15, 2011, 10:07:27 AM
Oh Mewtwo, you're such a hype generator :af:


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: SmashClash on June 15, 2011, 10:28:35 AM
Oh Mewtwo, you're such a hype generator :af:
This.
Can't wait for the video.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: DoctorFlux(Mariodk) on June 15, 2011, 10:42:39 AM
This.
Can't wait for the video.
me too


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: SmashClash on June 15, 2011, 10:45:24 AM
I'm stalking his channel to his hype video(until he uploads it): http://www.youtube.com/user/Mewtwo2ooo


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Mewtwo2000 on June 15, 2011, 11:03:38 AM
Hey, hey, I've not made the video yet xD

Don't worry, when I upload it, I will say something here.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: SmashClash on June 15, 2011, 11:09:35 AM
Hey, hey, I've not made the video yet xD

Don't worry, when I upload it, I will say something here.
K. :D


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Mewtwo2000 on June 15, 2011, 01:11:06 PM
Picture of the version I'm doing right now:

(http://i.imgur.com/wcfAL.jpg)


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: KTH on June 15, 2011, 01:12:49 PM
Just awesome.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: DoctorFlux(Mariodk) on June 15, 2011, 01:28:54 PM
i will have all versions
(maybe you can make a version all in one :D like the mario kart stage where you can jup on a platform)


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: johnovision160 on June 15, 2011, 01:44:30 PM
Yeah, I guess it would be possible. I was planning the podium for a mariokart-looking alternate version, but that results screen idea is nice.

Please for the love of god makes this verison too Mewtwo! Your work is just amazing!


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Segtendo on June 15, 2011, 01:50:18 PM
Please for the love of god makes this verison too Mewtwo! Your work is just amazing!
I think it all depends on file size. Someone mentioned this earlier and he said he could work it in if the file size is fine.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Mewtwo2000 on June 15, 2011, 02:01:12 PM
The filesize will be fine enough, everything in the stage is enabled and working, and the flying version doesn't need anything more. Even if the filesize went hard, I still have some tricks to get some space, so I confirm you that I will make the 'alternative' version of Peach's Castle M64.

By the way, I'm uploading a video showing the roof version of the stage, I'll post it in a few minutes.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Sky Grounder on June 15, 2011, 02:50:22 PM
The filesize will be fine enough, everything in the stage is enabled and working, and the flying version doesn't need anything more. Even if the filesize went hard, I still have some tricks to get some space, so I confirm you that I will make the 'alternative' version of Peach's Castle M64.

By the way, I'm uploading a video showing the roof version of the stage, I'll post it in a few minutes.
awesomesauce :D


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Mewtwo2000 on June 15, 2011, 03:38:28 PM
Video:

http://www.youtube.com/watch?v=QlIvfoUfMOU


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: ✿Zelia✿ on June 15, 2011, 03:44:45 PM
Video:

[url]http://www.youtube.com/watch?v=QlIvfoUfMOU[/url]

Your really awesome. Mewtwo2000 ^^


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: johnovision160 on June 15, 2011, 04:26:51 PM
The filesize will be fine enough, everything in the stage is enabled and working, and the flying version doesn't need anything more. Even if the filesize went hard, I still have some tricks to get some space, so I confirm you that I will make the 'alternative' version of Peach's Castle M64.

By the way, I'm uploading a video showing the roof version of the stage, I'll post it in a few minutes.

So does that mean your also going to be doing the Mario Kart 64 verison as well?
Just curious because you mention it before and all.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Mewtwo2000 on June 15, 2011, 05:50:23 PM
Not really, I'm not doing the different modelled parts in Mario Kart or the track, just a pinkish sky, a darker water and some other small changes.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: KTH on June 15, 2011, 06:14:36 PM
lol Yoshi in the result screen.

You should be try to fix the Last chacter place.
But that amazing, good job dude.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Mewtwo2000 on June 15, 2011, 07:23:43 PM
The results screen is still an alpha, most of textures (not seen in this video fortunately) are screwed up. I needed to cut them off to make it not freeze. I'll be using low-res textures for the least seen models.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Segtendo on June 15, 2011, 07:35:21 PM
Still, it's pretty sweet.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Mewtwo2000 on June 15, 2011, 07:51:14 PM
New pictures showing 2 of the already working versions. The last one is just the same as the second, but there's some water in there now.

(http://img69.imageshack.us/img69/4972/al1106160136binout.jpg)

(http://img846.imageshack.us/img846/4448/al1106160153binout.jpg)

(http://img856.imageshack.us/img856/5508/al1106160217binout.jpg)

More coming tomorrow, good night  :kdance:

PS: Nobody here noticed the moving flags in the video?  r)


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: ✿Zelia✿ on June 15, 2011, 07:55:15 PM
New pictures showing 2 of the already working versions. The last one is just the same as the second, but there's some water in there now.

([url]http://img69.imageshack.us/img69/4972/al1106160136binout.jpg[/url])

([url]http://img846.imageshack.us/img846/4448/al1106160153binout.jpg[/url])

([url]http://img856.imageshack.us/img856/5508/al1106160217binout.jpg[/url])
More coming tomorrow, good night  :kdance:

PS: Nobody here noticed the moving flags in the video?  r)

Nice pictures and i noticed them ^^


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Friedslick6 on June 15, 2011, 11:33:39 PM
I noticed the flags. You must have seriously mangled up the original model to make that magic happen XD .


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: BlueBrain on June 16, 2011, 05:24:23 AM
the middle tower is too high for good gameplay, maybe u could build a tunnel to go through it... xD


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: DoctorFlux(Mariodk) on June 16, 2011, 10:07:25 AM
Mushroom Kingdom 64 (Revamp) are you going to do that after Peach castle?


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: SmashClash on June 16, 2011, 11:04:05 AM
the middle tower is too high for good gameplay, maybe u could build a tunnel to go through it... xD
I was thinking the same thing: Every so often a tunnel should go through to connect to each side.
Also, I noticed the flags.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Mewtwo2000 on June 16, 2011, 12:14:39 PM
the middle tower is too high for good gameplay, maybe u could build a tunnel to go through it... xD

I thought of a pipe in the walls xD

But I guess the other solution I have in mind will be better. I'll show you later, or one of these days.

Mushroom Kingdom 64 (Revamp) are you going to do that after Peach castle?

That, or one of the B-K stages. Or maybe another stage, don't know.

I was thinking the same thing: Every so often a tunnel should go through to connect to each side.
Also, I noticed the flags.

But that tunnel would be extrictly necessary, every character is able to go to the other side. Also, it's a good separator for simmultaneous 1vs1 matches, for example a teams match with half the team in each side.

Well, that said, I'm trying to make another version in which there's no tower. I'll show you what I mean later, or tomorrow, just when it's ready.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: DoctorFlux(Mariodk) on June 16, 2011, 12:18:18 PM
ok i just wanted to know becoz if you dont did i think i will try(just for fun ) to make a stage or revamp one
and that one will be Mushroom Kingdom 64 or Budokai Tenkaichi or make Cell games arena as a SSBB stage
then i am done with both SMBZ mario/goku Moveset


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: Mewtwo2000 on June 16, 2011, 12:22:14 PM
My mushroom 64 revamp is nearly finished, only the platforms and the background animations are left. The pipe system isn't made either. Besides those, the stage is made.

I was thinking on making a cell arena some day, but do it yourself if you want. Anyway, the budokai tenkaichi stage isn't good for that, you would need to make the arena with stage builder blocks, and get the background from another game.


Title: Re: Mewtwo2000's [Peach's Castle: Soon be ready] (12 jun 11)
Post by: DoctorFlux(Mariodk) on June 16, 2011, 12:26:21 PM
ok thanks for the tip :D
but you can still make cell game stage if you like maybe my version is going to be really bad(since first timer stage maker :D)
but i got to try it out to make a stage(not 2d but 3d)


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (16 jun 11)
Post by: DSX8 on June 16, 2011, 05:25:03 PM
Oi mewtwo.... i have a question.... do u kno any SRT0 files that can be used for fire, and smoke? cause i really need to figure out which 1 to use for my burning wasteland stage... cant even seem to find 1 that works properly and not making it freeze.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (16 jun 11)
Post by: Mewtwo2000 on June 16, 2011, 05:35:26 PM
Norfair maybe?

Anyway, at least with PAT0s, I've run into freezes because of Brawlbox. It sometimes touches things that shouldn't change, and things stop working. Maybe the freezes you get are because of you renaming some bone or something. Watch carefully your animations before discarding them by freezes.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (16 jun 11)
Post by: DSX8 on June 16, 2011, 05:40:35 PM
Norfair maybe?

Anyway, at least with PAT0s, I've run into freezes because of Brawlbox. It sometimes touches things that shouldn't change, and things stop working. Maybe the freezes you get are because of you renaming some bone or something. Watch carefully your animations before discarding them by freezes.
i dont rename bones, and the fires/smoke on my stage arnt connected to any bones... so, give them a PAT0? ok, ill try that out, and give it norfairs lava srt0... even tho i believe that would only be useful for lava's....


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (16 jun 11)
Post by: Mewtwo2000 on June 16, 2011, 06:28:05 PM
Norfair has some heat and smoke animations that you could use. Also, when I say bones I mean sub-items in the animation, nodes or however they're called. If you try to edit a srt0 node to match the name of the target material, you may run into trouble, that's what happened to me when editing pat0 animations. I don't guess a pat0 animation makes any sense here by the way, they're just to switch between different textures in a single model.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (16 jun 11)
Post by: Mewtwo2000 on June 16, 2011, 09:10:24 PM
Report of the day:

I've been making some progress in Peach's Castle with some thingies I want to include. I've improved my technique again and now I can use textures more wisely by editing the UV coordinates in my models. I've made a program for that, I may share it in the future if anybody is interested. If I knew about the UV coordinates before, I suppose I would have done some things in another way and saved lots of space. Anyway, the stage keeps growing (it's over 3MB now), but still works, and textures are decent. That filesize is probably too much to make the stage work over jungle japes for water versions, I'll see if I can optimize some of the textures to make it smaller.

More tomorrow, good night.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (16 jun 11)
Post by: DSX8 on June 16, 2011, 09:57:09 PM
Norfair has some heat and smoke animations that you could use. Also, when I say bones I mean sub-items in the animation, nodes or however they're called. If you try to edit a srt0 node to match the name of the target material, you may run into trouble, that's what happened to me when editing pat0 animations. I don't guess a pat0 animation makes any sense here by the way, they're just to switch between different textures in a single model.
hmm... well wat i do is just right click on a srt0 file, and hit replace, and select a brawl srt0 file to use. some of the 1's i tried did work, but then they just make the flames vanish after 30secs into the match, and thats with giving the srt0 its material name.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (16 jun 11)
Post by: Mewtwo2000 on June 16, 2011, 10:27:09 PM
hmm... well wat i do is just right click on a srt0 file, and hit replace, and select a brawl srt0 file to use. some of the 1's i tried did work, but then they just make the flames vanish after 30secs into the match, and thats with giving the srt0 its material name.

Wait, they vanish after 30 seconds with every working srt animation you tried?


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (16 jun 11)
Post by: ItalianStallion on June 16, 2011, 10:31:27 PM
I didn't even know you released Sandcastle's result screen. I was jus about to ask you for it, so even better.

It looked great in one of the videos where you showcased it, I believe one of the Peach's Castle videos from Mario 64.

Anyway, I want it, and it's mine now.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (16 jun 11)
Post by: Mewtwo2000 on June 16, 2011, 10:34:13 PM
I personally love the water drops in that results screen :P

I wish they made some code to load a different results screen each time. And, if it depended on the winner, it would be even better xD


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (16 jun 11)
Post by: Naruto200Man on June 16, 2011, 10:38:57 PM
I personally love the water drops in that results screen :P

I wish they made some code to load a different results screen each time. And, if it depended on the winner, it would be even better xD

Yeah, like if a Zelda character won it would be Hylian fields, or lon lon ranch or something
And if a mario character won it'd be the pedistol/peaches castle from winning a mario cart tournament.
For samus it would be an empty field with her ship landed on it etc

That would be badass XD

of course it would only display the stage/results screen that was related to the character who one. And if two people won(from a team fight) it would randomly pick one of the two characters stages.

It would really make players actually want to play/practice brawling better if the characters had their own unique results screen for when they won. ^+^


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (16 jun 11)
Post by: Mewtwo2000 on June 16, 2011, 10:42:02 PM
The one for Ganon can't be other than this:

(http://img269.imageshack.us/img269/5535/ganonwinner.png)

And Zelda's would be the courtyard. I'm gonna make that stage some day. And the results screen too, obviously.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (16 jun 11)
Post by: DSX8 on June 17, 2011, 03:05:00 AM
Wait, they vanish after 30 seconds with every working srt animation you tried?
yeah, after 25-30 secs into the match, they vanish. other srt0 files i tried does the same thing. some r fast, some r slow. there's 1 that makes the flames rise, then sink into the ground of the stage.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (16 jun 11)
Post by: ItalianStallion on June 17, 2011, 03:20:21 AM
And Zelda's would be the courtyard. I'm gonna make that stage some day. And the results screen too, obviously.

I await that day.

Do you plan on making Fire Temple?

You would complete my life.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (16 jun 11)
Post by: Mewtwo2000 on June 17, 2011, 12:27:01 PM
I thought about the place where you meet Darunia some time ago. But I would need to play again to see the whole temple and see which awesome place could be made. There were so many good places inside there I guess.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (16 jun 11)
Post by: ItalianStallion on June 17, 2011, 01:16:32 PM
I actually don't remember that place, I would have to play it again or watch a video. I do agree that it does have many cool places to make a Brawl stage out of. Same thing with Spirit Temple.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (16 jun 11)
Post by: hotdogturtle on June 17, 2011, 01:59:33 PM
I wish they made some code to load a different results screen each time.

Does the Alternate Stage Loader not work for that? I thought it would since the results screen is in the stage folder.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (16 jun 11)
Post by: Mewtwo2000 on June 17, 2011, 02:49:00 PM
I'll try it out O.o


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (16 jun 11)
Post by: Naruto200Man on June 17, 2011, 04:05:43 PM
Hey, Link met Darunia in the room before the Boss Room in OOT
If you mean TP I dun remember XD

for the Fire Temple you could do like where you fight Volvega and have his head randomly popping out of the holes in the platform and burning people XD


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (16 jun 11)
Post by: ✿Zelia✿ on June 17, 2011, 04:09:36 PM
Am just gonna say, Mewtwo2000 if you make a Zelda stage i will download it right away....  ;D


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: johnovision160 on June 17, 2011, 08:25:32 PM
Am just gonna say, Mewtwo2000 if you make a Zelda stage i will download it right away....  ;D

Same here lol. Please make more Ocarina of time and Majora Mask stages! :D


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: ADJSonic on June 17, 2011, 08:33:52 PM
Wait isn't it the 17th LOL is are you a couple hours ahead of me..  Although nice work as always...


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: DoctorFlux(Mariodk) on June 18, 2011, 05:57:23 AM
can´t wait to peach Castle i already know that stage i will use for Preview of SMBZ mario moveset V2 :D(as soon the stage is done :D)


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Mewtwo2000 on June 18, 2011, 09:33:39 PM
Hi, I know I have not been updating much lately, but know that I'm still working on Peach's Castle, and only Peach's Castle. When I hack, I make that stage, nothing more.

New picture showing the other roof version, the one in the backside. This way, there's no tower to bug us. Yeah, I will be including the wing cap box in there as a decoration, don't worry about it xD

(http://i.imgur.com/T6cRn.jpg)


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: SmashClash on June 18, 2011, 09:41:00 PM
Hi, I know I have not been updating much lately, but know that I'm still working on Peach's Castle, and only Peach's Castle. When I hack, I make that stage, nothing more.

New picture showing the other roof version, the one in the backside. This way, there's no tower to bug us. Yeah, I will be including the wing cap box in there as a decoration, don't worry about it xD

[imghttp://i.imgur.com/T6cRn.jpg[/img]


Oh, cool!


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Mewtwo2000 on June 18, 2011, 09:48:38 PM
The best things are yet to come. Soon I'll be able to show you why I haven't updated these last 2 days. I'm very proud of how this stage is coming along and I guess this will be my best stage ever, and I'll never be able to make a better stage than this.

This is bad, cause every stage I make from now on, will be [censored] compared to this  :srs:

Well, anyway, Ocarina of Time stages are never [censored], and I can make quite a bunch of them...  :>.>:


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: SmashClash on June 18, 2011, 09:53:08 PM
The best things are yet to come. Soon I'll be able to show you why I haven't updated these last 2 days. I'm very proud of how this stage is coming along and I guess this will be my best stage ever, and I'll never be able to make a better stage than this.

This is bad, cause every stage I make from now on, will be [censored] compared to this  :srs:

Well, anyway, Ocarina of Time stages are never [censored], and I can make quite a bunch of them...  :>.>:

Lol, will this be released this month?
Same with the custom stage expansion alternate stage loader code, Fountain of Dreams, and that other stage I forgot.
Also, remember the hexing of Kirby's eye polygons and mouth polygons. Also, that DBZ World Martial Arts Tournament edited version.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Gamma Ridley on June 18, 2011, 09:53:36 PM
When are your stages ever [censored]. >_>

And what do you mean you haven't been updating a lot recently? You've showed us like twenty different versions of Peach's Castle. XD

Whatever you make is always good in my book.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Mewtwo2000 on June 18, 2011, 10:00:09 PM
xD

What I meant is that, I was updating like 10 pictures per day, and made videos, but yesterday and today I've shown nearly nothing.

About the release, I would like to release it this month, yeah. After this month, things will get complicated to me I guess. I will go on vacation with my girlfriend, and I don't guess we'll going to separate anymore in the whole summer. We're even starting to live together in september (if everything goes as planned), and this would mean less hacks for me even after summer. Anyway, my girlfriend is comprehensive with me and I can hack while I'm with her. But, obviously, I can't spend the same time with it as when I'm alone in my own home.

Said this, it depends on how fast I make the remaining thingies in the stage. I want to finish what I've been doing these 2 last days, and make the 'alternative' version of the stage with the Alternative Mario Circuit platform flying between different zones. I may release the stage without the traveling version, but I guess this would be a mistake. I think too much people prefer the flying version to the other ones.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: amount18 on June 18, 2011, 10:20:36 PM
I am so psyched for this stage.  Also, Mewtwo, you haven't made a bad stage yet (at least that you have shown to us).  It is almost not worth getting other stages than yours :D 

When you make the flying version, can you make it so it stays in each region longer than your Mario Circuit?  I feel like that touches down for a very short period of time compared to in game things like Delfino Plaza (I could be really incorrect, but that is how it felt to me).  Maybe Delfino stays in the air longer and then on the ground longer at each stage?  Also Delfino keeps the flying interesting by having different platforms for each traveling stage.  Of course you should make it how you want and your own.  It will be great!  (Sorry for rambling)


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Mewtwo2000 on June 18, 2011, 10:31:35 PM
Suggestions are welcome, don't worry :P

It's right that Mario Circuit has a bad timing, I'm planning to revamp it some day with longer stay time. I'll try to don't make mistakes like this with Peach's Castle. About the different platforms, it's a good idea, but it adds complexity. I'll see about it when I start that version.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: MandoWolfe on June 18, 2011, 10:51:26 PM
wow this looks awesome. :D i cant wait to see this stage in action! :D Well Mewtwo2000 i know this stage is gonna be great. ive just gotten more stages of yours and they work even better then i could have imagined. :) i hope you finish this soon. the suspense is killing me lol XD


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: amount18 on June 18, 2011, 11:02:39 PM
Are you going to update your Stage expansion pack with the custom Stage Select Icons and Portraits?  Also, how do you get that to work like that?  I am asking here bc 90% of my stages are yours and you seem to have it working.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: DoctorFlux(Mariodk) on June 18, 2011, 11:17:33 PM
awesome :D
i dont know what version i should use


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Queen Chrysalis on June 19, 2011, 02:44:03 AM
Mewtwo Just thought Id throw this in you should totally make Bubblegloop swamp from Banjo Kazooie!


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: DTST on June 19, 2011, 02:46:59 AM
Another awesome thing you could add is yoshi on the roof(in 64 style) then yoshi can meet his older self again :af:


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Friedslick6 on June 19, 2011, 06:37:40 AM
If he made a perfectly N64-styled Yoshi with exact animations, I'd say he can stop making SSBB hacks and start reanimating the dead.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: (gabriel/joao)wojwicz on June 19, 2011, 07:56:42 AM
Peach's Castle looks gorgeous! I have to download it.

Suggestions are welcome, don't worry :P

Well, is there any possibility to make a new Donkey Kong stage? Like any stage from Returns. I was thinkin in Palm Tree Groove *-*
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Mewtwo2000 on June 19, 2011, 08:14:52 AM
Heh, I thought once about that stage because of the sunset lighting and such. But I don't guess I'm doing something like that for the moment, I can't think of nothing but a standard walkoff stage with just some graphics that can't even be similar to the original ones...

Anyway, I'll think about it in the future. For the moment, I prefer doing old N64 games, which are more epic to me that just wii games that I've not completed yet (I played that game with my girl but she had some shoulder problem and we've not played it again since that happened)


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: DTST on June 19, 2011, 08:23:09 AM
I'd like to ask you again did I anger you about not downloading peach castle when you put it up for my b-day? I explained why in that PM I sent you though I do apologies if I did


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Mewtwo2000 on June 19, 2011, 08:47:03 AM
No, I did not get angry or somethin, don't worry. It's just that you asked for the stage, I accepted, you were connected many times during your b-day and you did not even think about the stage... ^^U

When I'm really interested on something, I get it before anything happens, like the uploader stopping sharing it and such, and since you did not get it, I considered your interest was not that big. Anyway, if I removed the file from the server was just because your b-day was over, and it made no sense to give you something that I'm not giving to anybody else when it's not your b-day either. No angers, and I do accept your apologies.

Anyway, as you said, you'll wait. Hopefully, the stage will be ready soon and the wait won't be too long. Hopefully ^^U


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: DTST on June 19, 2011, 09:00:58 AM
Yes I'll wait the another reason I didn't download it is I may have been on many times during but I always had to go and do other things and I thought to my self I definitely wouldn't get the time to add it and launch brawl but as you and I said I'll wait its worth it


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: LookItsLink on June 19, 2011, 09:26:17 AM
...
We're even starting to live together in september (if everything goes as planned), and this would mean less hacks for me even after summer. Anyway, my girlfriend is comprehensive with me and I can hack while I'm with her. But, obviously, I can't spend the same time with it as when I'm alone in my own home.
...


You're gonna be in the same boat as me soon. Living with my girlfriend has slowed down my hacking so much lol.

Anyway, I didn't see any mention of other versions of the stage besides the roof, but I guess, as you said, you concentrate on one thing at time.

And a stage suggestion: Kakariko Village
(http://i54.tinypic.com/290y55c.jpg)
^ map of where to brawl/camera facing
Lots of animated things in the background >.>


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Mewtwo2000 on June 19, 2011, 09:42:26 AM
Kakariko is already in my OP since some time ago :P

I was thinking that the picture was from ALTTP (I've not played it), but it's just an awesome SNES representation of the OoT Kakariko ^^U

Thanks for the suggestion, I don't know yet what will I do with the stage. That could be a good place to fight indeed. The original plan was a location changing version anyway. I'll see about it in the future. After all, if I'm building the whole village, the place to fight is only a post-decission. Like with Peach's Castle, many locations can be used with the same stage file.

By the way, on a side note, and back to Peach's Castle, I guess it's about time to show you this picture:

(http://img194.imageshack.us/img194/6107/al1106180208binout.jpg)

Not sure if you understand what I'm doing when I show you this ^^U

More pictures should come later today.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Segtendo on June 19, 2011, 09:58:05 AM
Lol, the courtyard.
Nice thinking.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: DTST on June 19, 2011, 09:59:42 AM
damn the courtyard even? Looks good hope you'll make a font view too(of the star statue)


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: LookItsLink on June 19, 2011, 10:00:46 AM
*clicks spoiler tag in OP*
 *facepalm*
Sorry <.<

If it's going to be moving you could also do a location on the ground with the Well in the center (filled/empty) and possibly on the watch tower (lol tiny platform).

Aaand one more suggestion. Stone Tower from Majora's Mask. Flipped and unflipped versions, maybe even flipping during the fight, and with your trademark location changes. Not like the one that BSZ made, that looked terrible to fight on imo.

*ninja'd by edit, Seg, and don*
[url]http://img194.imageshack.us/img194/6107/al1106180208binout.jpg[/url]

Not sure if you understand what I'm doing when I show you this ^^U

More pictures should come later today.

*foresees splashy collisions*


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Mewtwo2000 on June 19, 2011, 10:07:35 AM
Lol, the courtyard.
Nice thinking.
damn the courtyard even? Looks good hope you'll make a font view too(of the star statue)


Yeah, I'm doing the courtyard. But, if you come to think of it, you can't see the courtyard from the roof of the castle, they're different areas in Super Mario 64.

Now look this other picture:

(http://img194.imageshack.us/img194/8586/al1106191715binout.jpg)

This is the nice thing about all this xD


Aaand one more suggestion. Stone Tower from Majora's Mask. Flipped and unflipped versions, maybe even flipping during the fight, and with your trademark location changes. Not like the one that BSZ made, that looked terrible to fight on imo.



That's an interesting suggestion. Maybe in the future I could make that one, seems to have some possibilities as an interesting stage to play. But I'll need to play again Majora's, it's a long time since I played it, and, specially, the Stone Tower.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Segtendo on June 19, 2011, 10:32:39 AM
I'm amazed you can fit all of those models in game O_O


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Mewtwo2000 on June 19, 2011, 10:44:42 AM
The models are not my trouble anymore, now the danger comes with the textures xD

The stage file is 3300 KB right now.

New picture of the courtyard. I'll have the star statue back in there in minutes xD

(http://i.imgur.com/TrsDh.jpg)


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Segtendo on June 19, 2011, 10:46:22 AM
Oh man, I'm not sure which version to get when it comes out :srs:


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: DTST on June 19, 2011, 10:47:06 AM
L is real 2401 that statue has given me head aches for a long time now. having animated boo's would be good


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: MandoWolfe on June 19, 2011, 11:05:37 AM
lol wow this is so awesome. i might have to get more then one. :D


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: junior139 on June 19, 2011, 11:17:44 AM
man i cnt wait for this stage mewtwo is a beast


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: DoctorFlux(Mariodk) on June 19, 2011, 11:20:54 AM
each time i look in this thread i getting more hyped since SM64 is the best modern mario game


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Mewtwo2000 on June 19, 2011, 02:50:41 PM
Made the statue:

(http://i.imgur.com/JbdgM.jpg)

(http://i.imgur.com/tAsGQ.jpg)


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: DTST on June 19, 2011, 02:53:41 PM
looks great L is real 2401 lives on..even in brawl


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: DoctorFlux(Mariodk) on June 19, 2011, 02:55:29 PM
awesome!


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Stitch on June 19, 2011, 03:12:56 PM
What parts of it will be playable?


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: SmashClash on June 19, 2011, 06:40:17 PM
What does UV Tool do?


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Mewtwo2000 on June 19, 2011, 06:49:06 PM
What parts of it will be playable?


The ones in the videos and pictures, and one flying over the stage. I suppose I will make one in the courtyard too, with the castle in the background.

I've uploaded the UV tool I mentioned the other day. Nobody told me anything about it, but I just feel like sharing it. I'm sure it can be useful for somebody.

(http://img832.imageshack.us/img832/3100/uvtool.png)

Now, the explanation about this program and a small introduction to the UV points.

While doing Peach's Castle, I've acquired some knowledge. I've tried to understand what the UV points in Brawlbox meant and now I fully understand it. It's the way to define how a texture is seen in a certain model. You have a direct relationship between the vertices and some points of the 2D texture used by that model. A standard 2D model has a direct and linear relationship. The 4 vertexes of the 2D squared model are just where the min and max points of the texture are. The max value in the texture is 1, and when you get out of bounds (0-1), you're in a second isntance of the texture. This means that, if you have, instead of a 1 value, a 2 value, you will be seeing the same texture twice in the model.

Well, I'm sure many people in here know perfectly what the UV points are and how they work and such. I just needed some knowledge about it, and I realized it was really easy. It's a really nice way to keep the filesize in a low value when you need to texturize something with a repeated texture. Instead of having a texture with lots of bricks (like the walls in my Peach's Castle), you can just have the 2-3 base bricks, and repeat them the way you want.

Well, I better leave in-depht explanations for a tutorial if needed. You only need to know that the UV points are just a 2D representation of your vertices and which part of the texture is associated to it. The bigger the numbers, the more repeated times you will see the same texture in your model. I first used this program to edit the Newpork City sky, which was repeated twice, and made my stage have twice the clouds, the islands, and the sun. Now, with a 0,5 scale in the first axis (what would be the U axis, or X axis in the XY coordinates), the sun appears only once, so does the rest of the texture.

Well, how the program works:

You need to put the offset of the UV point you want to edit. That can be seen in brawlbox. The model has to be called 'model.mdl0' and needs to be in the same place as the program. When the offset is put, click on another box and the number of points will be updated. If the format found isn't compatible, it will tell you. If no messages are shown, and the number of points is the same as in brawlbox, you can do whatever you need. You have 2 'scale' boxes, and 2 'add' boxes. This is the original functionality, you can scale the U and V axis of every point in the node. And add a certain number to all of them. First is the scale and next is the add. There's a button to apply.

Also, the newer functionality, and the one I'm using the most, is just the manual edit of all the points. You can only see the info of 4 of the points each time, but you can switch the points with the next button. When it reaches the last of them, the list starts again. You can edit them manually by just changing the value and hitting enter. The apply button isn't used here.

Well, I'm not good at explanations I guess xD

Let's see if this is useful for somebody. It sure is for me. For any question, just ask.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Ricky (Br3) on June 19, 2011, 07:03:13 PM
That is IMPRESSIVE.

That's really, really genius. That allows CRAZY filesize saving.


Way to go, Mewtwo!  :D


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: PAVGN on June 19, 2011, 07:21:49 PM
I'll admit the UV Tool will be very useful, but wouldn't It be better to be able to see what we're editing?

By the way, the only stage you've made that's [censored] is the Great Mighty Poo's Lair.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Mewtwo2000 on June 19, 2011, 07:27:19 PM
xD

And I've not made it yet :P

About the program, I'm not that good with programming, so I can't preview or anything. You can see the values, and, knowing that '1' is the max length or height of the texture, you can see which point of the texture you're mapping by just looking in a picture edition program like paint shop pro and others.

The best thing with the program, if interested on it, is just testing some values with a simple model. More complex models aren't meant to be edited manually, but only by scaling and adding values.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Naruto200Man on June 19, 2011, 08:20:44 PM
let me get this straight, if I had 100% control of the UV points, this means that retexturing a vertexed character would be less of a pain?

or does it only work for stage textures...


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Mewtwo2000 on June 19, 2011, 08:36:39 PM
This is for every mdl0 file, while the format is compatible. There's a little flag with the format type in brawlbox. If it isn't 4, the program won't work well. Anyway, decimal values are supposed to use the format type 4, and models which don't use them have not many points, so can be edited by other ways like hexing if needed.

You can edit the mappings, but you can't see them. This is meant for simple edits like resizes or small touches in the values. You could make serious edits, but only by knowing exactly what you do. The program allows you to edit any of the values, but you would need to know which ones you need to edit.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: DTST on June 20, 2011, 03:32:25 AM
What is this flying stage? Is it like the isle delfino stage? a platform taking you to different area's of the stage?


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Mewtwo2000 on June 20, 2011, 03:56:17 AM
Yeah, that's the concept


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: DTST on June 20, 2011, 03:58:55 AM
I'll defiantly get that ver first I was think replacing that animal crossing stage with different area's because it has over 5 pacs(for day night ect)


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Puraidou on June 20, 2011, 04:02:38 AM
Hey M2000, what stages will Peach's Castle be over again? Cause i might get every version and put them over other stages, since i liked that castle big time :)

I'll defiantly get that ver first I was think replacing that animal crossing stage with different area's because it has over 5 pacs(for day night ect)
It would enable me to replace it with multiple versions of Peach's Castle! :D


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Mewtwo2000 on June 20, 2011, 04:04:41 AM
Right now, the only tested stage is FD. Theoretically, the stage should be compatible with many other stages, like my other stages. But due to size I don't guess it works over many stages. It could be even a FD-only stage because of this.

Anyway, I will test it and try to increase the compatibility if possible before updating the final thing.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Puraidou on June 20, 2011, 04:05:43 AM
Right now, the only tested stage is FD. Theoretically, the stage should be compatible with many other stages, like my other stages. But due to size I don't guess it works over many stages. It could be even a FD-only stage because of this.

Anyway, I will test it and try to increase the compatibility if possible before updating the final thing.
Oh how i hate file-sizes >.<"
It cuts the possibilities down so far.. Damn you Nintendo for making stage limits so small! XD

By the way, do you animate everything yourself making new animations or existing ones?


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Mewtwo2000 on June 20, 2011, 04:07:51 AM
The only animated things right now are the waterfall (with an animation from another stage) and the flags, animated by me. There are no other animations at the moment.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Puraidou on June 20, 2011, 04:09:26 AM
Ah ok, i see. What other animations are you going to add in?


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Mewtwo2000 on June 20, 2011, 04:55:24 AM
I was planning to add 2-3 butterflies. Not sure about it though. And for the flying version, the whole stage will be animated ^^U


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: DTST on June 20, 2011, 05:00:05 AM
How about including a music file of outside SFX and the credits theme When released?


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Puraidou on June 20, 2011, 05:08:04 AM
I was planning to add 2-3 butterflies. Not sure about it though. And for the flying version, the whole stage will be animated ^^U
Ah, tiny additions like that make it look even better. :D


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: DoctorFlux(Mariodk) on June 20, 2011, 05:53:32 AM
i think this stage is going to be your best :D(yet)
for me will it i am still hyped with this stage(also some of my Friends)


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Ryan on June 20, 2011, 06:51:45 AM
I'm very proud of how this stage is coming along and I guess this will be my best stage ever, and I'll never be able to make a better stage than this.

This is bad, cause every stage I make from now on, will be [censored] compared to this  :srs:


Well I think you are able to make stages which are better than that, or at least the same as good as your whole Peach Castle concept.

For example Clock Town from Majoras Mask with all the areas or Kakariko Village. Both of them would be perfect for this "Delfino Square" concept.

(http://images.wikia.com/zelda/de/images/e/ee/Kakariko.jpg)
(http://img75.imageshack.us/img75/1497/cpclocktown50001el7.png)


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: SmashClash on June 20, 2011, 10:10:48 AM
Hey M2000, what stages will Peach's Castle be over again? Cause i might get every version and put them over other stages, since i liked that castle big time :) It would enable me to replace it with multiple versions of Peach's Castle! :D

You could use .rels you know.
Here's a guide: http://forums.kc-mm.com/index.php?topic=26269.0


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: BlueBrain on June 20, 2011, 10:26:38 AM
some ppl dont like using rels, or are pal users...


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Segtendo on June 20, 2011, 10:30:58 AM
I'll defiantly get that ver first I was think replacing that animal crossing stage with different area's because it has over 5 pacs(for day night ect)
That is definitely a good idea.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: SmashClash on June 20, 2011, 10:35:08 AM
some ppl dont like using rels, or are pal users...
Why wouldn't they not like using .rels?
Pride isn't PAL SSBB.
I don't think Peach's Castle would work on SmashVille because of filesize. If you put 5 Peach's Castles that would be a big filesize. Even if they are seperate .pacs.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: DocStrange on June 20, 2011, 02:07:10 PM
It's most likely impossible to put this over Smashville due to file size. There's always Dant's alternate stage loader (unless you use Riivo I guess)


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Puraidou on June 20, 2011, 02:09:37 PM
Pride isn't PAL SSBB.
By origin i am but i've using the NTSC ISO for a long time now xD


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: SmashClash on June 20, 2011, 02:21:34 PM
By origin i am but i've using the NTSC ISO for a long time now xD
I know. You're in Germany. :D


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Puraidou on June 20, 2011, 02:23:00 PM
I know. You're in Germany. :D
Wrong! That's Calamitas and Dragonrage :P I'm from Holland you goof XD


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: SmashClash on June 20, 2011, 02:24:55 PM
Wrong! That's Calamitas and Dragonrage :P I'm from Holland you goof XD
Oh, hm I thought you were. r)
Oh well.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: PAVGN on June 20, 2011, 02:49:38 PM
How about including a music file of outside SFX

This. As strange as this might sound, I think It'd be better for the stage than the Super Mario Galaxy 2 remix of Bob-omb Battlefield.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: BlueBrain on June 20, 2011, 03:48:11 PM
Wrong! That's Calamitas and Dragonrage :P I'm from Holland you goof XD

AAAAAAAAAAAAAAAAAAAAAAAAH!!!!!!

ben je nederlands?????
haha, ik ben een nederlandse spanjaard... xD

enough off-topic...
cant wait, seriously, cant wait..


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Puraidou on June 20, 2011, 03:53:55 PM
AAAAAAAAAAAAAAAAAAAAAAAAH!!!!!!
ben je nederlands?????
haha, ik ben een nederlandse spanjaard... xD
What the [censored]?! Jij spreekt nederlands? Vet man xD
Niet gedacht dat ik nederlands was dan? XD

Info: He didn't know i was Dutch and apparently he speaks it to since he's half dutch XD


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: ItalianStallion on June 20, 2011, 04:52:21 PM
Can we stop talking about where each person is from? I honestly don't give a damn, and this isn't the family thread.

Respect Mewtwo and his thread. I don't want to check for replies thinking he releaesd Peach's Castle or that he has new previews for something, and I see people talking about germany and holland.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: SmashClash on June 20, 2011, 04:54:33 PM
Can we stop talking about where each person is from? I honestly don't give a damn, and this isn't the family thread. Respect Mewtwo and his thread. I don't want to check for replies thinking he releaesd Peach's Castle or that he has new previews for something, and I see people talking about germany and holland.
lol
On Topic: I want Peach's Castle!
Enzo doesn't. He told me.
jk, lol


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: ItalianStallion on June 20, 2011, 04:56:11 PM
lol
On Topic: I want Peach's Castle!
Enzo doesn't. He told me.
jk, lol

That I don't want Peach's Castle? Are you nuts?

That is his best stage yet. I now also have the perfect dubstep remix for this stage, so I await the release.

EDIT: Hidden black text lol I should have known better.
getonmsnrightnowyouhave17secondsorelseyouwilldie.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: SmashClash on June 20, 2011, 05:01:01 PM
That I don't want Peach's Castle? Are you nuts? That is his best stage yet. I now also have the perfect dubstep remix for this stage, so I await the release. EDIT: Hidden black text lol I should have known better. getonmsnrightnowyouhave17secondsorelseyouwilldie.
Lol, your black text.
I was gonna go outside, buuuuut ok.
Stay on MSN.
Darn, we went off topic again! ahhhhakdfgjdhfkgjdf
On Topic again: Enzo and I want Peach's Castle!
Enzo send me that .brstm


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: junior139 on June 20, 2011, 05:11:14 PM
cant wait for peachs castle is he releasin today ?


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Lord_of_D: on June 20, 2011, 05:39:42 PM
that tool what you released looks useful, but tell me, what means UV? :oshi:


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Mewtwo2000 on June 20, 2011, 05:46:09 PM
Lots of offtopic on here O.o

@lord_of_D The UV coordinates is the way to map the textures on the model. Changing the UV points, you're able to change how the texture is represented on the polygon.

@junior139 Erm... No, I'm not releasing today, nor tomorrow, nor the next 3 days. It isn't finished enough and I don't guess I can finish it tomorrow.

This is what I got these next days:

- Tomorrow I should study for an exam I have on wednesday. I'm not gonna pass it thought, but I gotta go to make the exam at least, and study so I don't leave it blank.
- After the exam on wednesday, I gotta go to Alicante (where my girlfriend lives) cause we have 2 days of work with the band (she's a singer in a band and I control the lights). There's something called 'hogueras' in there and I'll stay in there until saturday.
- I got another exam on Monday. I should study, cause pass this one is possible to me. But, without studying, it wouldn't. So, Saturday night would be my only chance to get some progress on the stage.
- After the exam on Monday, I'm supposed to travel where my girlfriend is again, this time to spend 2-3 days there. Then, we would come together to my home for a few more days. I'm not gonna be separated from her anymore in the whole summer. I have no idea about how many time I will be able to work on stage when this comes. I may have enough, or being weeks without getting near to a computer...
- After the summer, unlike past years, we're supposed to start living together near my actual home. I wouldn't be travelling as much to visit her, only for classes or visiting her parents. Still, being not alone changes the time I'm able to hack, so I'm not sure about how fast I'll be able to hack.

In conclusion, I won't finish the stage until next week. I could get it nearly finished before leaving on wednesday, but I'm not gonna post it without a proper test. I'm not sure about being able to make the flying version in time anyway, so the possibilities are:

1- The stage is released next week, with the side, standard, crossed, roof, bridge, bottom roof and courtyard versions.
2- The stage is released next week with the above AND the 'alternative' or flying one.
3- The stage isn't released next week, but the next one, or the next one to the next one.

I hope to be able to have some time to hack this summer. I enjoy it too much and I got a lot of projects in mind.


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: junior139 on June 20, 2011, 06:04:50 PM
alright KewL finished complete projects are the best and thts y ur stages are the best cuz there allways done with as much effort as yuhh can and not half ars


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Mewtwo2000 on June 20, 2011, 08:12:31 PM
Thanks :3

Well, I'm gonna sleep leaving this picture of the current state of the stage:

(http://i.imgur.com/AL08q.jpg)


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: ✿Zelia✿ on June 20, 2011, 08:14:53 PM
Thanks :3 Well, I'm gonna sleep leaving this picture of the current state of the stage: ([url]http://i.imgur.com/AL08q.jpg[/url])

Awesome ^^


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: Segtendo on June 20, 2011, 08:17:03 PM
I love how you pay attention to detail :af:


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: Legendary Super Mario on June 20, 2011, 08:22:19 PM
([url]http://i.imgur.com/AL08q.jpg[/url])


It looks like a true masterpiece! :happy:


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: SmashClash on June 20, 2011, 08:43:49 PM
I can't see the pic. :/
Probably cuz imgur.com
It does that for me sometimes, too.


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: DoctorFlux(Mariodk) on June 20, 2011, 10:08:57 PM
ok if i was not hyped before i am now

good work mewtwo2000


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: junior139 on June 21, 2011, 12:23:27 AM
amazing man cnt wait to see the finish product


Title: Re: Mewtwo2000's [Peach's Castle: Still a few things left to make] (18 jun 11)
Post by: deadname mcredactedface on June 21, 2011, 01:18:09 AM
let me get this straight, if I had 100% control of the UV points, this means that retexturing a vertexed character would be less of a pain?

or does it only work for stage textures...
This is for every mdl0 file, while the format is compatible. There's a little flag with the format type in brawlbox. If it isn't 4, the program won't work well. Anyway, decimal values are supposed to use the format type 4, and models which don't use them have not many points, so can be edited by other ways like hexing if needed.

You can edit the mappings, but you can't see them. This is meant for simple edits like resizes or small touches in the values. You could make serious edits, but only by knowing exactly what you do. The program allows you to edit any of the values, but you would need to know which ones you need to edit.
I'd like to add that for complex editing, apparently the original MarioKart64n method can actually edit UV points. I've seen it done before and i've seen a tutorial, but I don't remember how to do it exactly.

some ppl dont like using rels, or are pal users...
:'(


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: Puraidou on June 21, 2011, 01:41:50 AM
This is what I got these next days:

- Tomorrow I should study for an exam I have on wednesday. I'm not gonna pass it thought, but I gotta go to make the exam at least, and study so I don't leave it blank.
- After the exam on wednesday, I gotta go to Alicante (where my girlfriend lives) cause we have 2 days of work with the band (she's a singer in a band and I control the lights). There's something called 'hogueras' in there and I'll stay in there until saturday.
- I got another exam on Monday. I should study, cause pass this one is possible to me. But, without studying, it wouldn't. So, Saturday night would be my only chance to get some progress on the stage.
- After the exam on Monday, I'm supposed to travel where my girlfriend is again, this time to spend 2-3 days there. Then, we would come together to my home for a few more days. I'm not gonna be separated from her anymore in the whole summer. I have no idea about how many time I will be able to work on stage when this comes. I may have enough, or being weeks without getting near to a computer...
- After the summer, unlike past years, we're supposed to start living together near my actual home. I wouldn't be travelling as much to visit her, only for classes or visiting her parents. Still, being not alone changes the time I'm able to hack, so I'm not sure about how fast I'll be able to hack.

In conclusion, I won't finish the stage until next week. I could get it nearly finished before leaving on wednesday, but I'm not gonna post it without a proper test. I'm not sure about being able to make the flying version in time anyway, so the possibilities are:

1- The stage is released next week, with the side, standard, crossed, roof, bridge, bottom roof and courtyard versions.
2- The stage is released next week with the above AND the 'alternative' or flying one.
3- The stage isn't released next week, but the next one, or the next one to the next one.

I hope to be able to have some time to hack this summer. I enjoy it too much and I got a lot of projects in mind.
Good luck man, i'm sure you'll pass the tests you want study for. Hacking is fun as a hobby but real life is more important, even though hacking is something you're really good at. Just live your life, do what you got to do and you'll be fine. :) We'll all wait for your stages to appear when you have the time, every fan of your stages knows the effort you put into it and they respect your choice to do what you do.

So no worries, have fun with your girlfriend and we'll see you when you have the time :D

Thanks :3
Well, I'm gonna sleep leaving this picture of the current state of the stage:
([url]http://i.imgur.com/AL08q.jpg[/url])

You tease me! DX
Now i want the stage even more! XD


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: DTST on June 21, 2011, 02:17:24 AM
Amazing love how you connected the courtyard nintendo got lazy with that


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: Puraidou on June 21, 2011, 02:25:12 AM
nintendo is always lazy with that kind of stuff
Fixed for absolute accuracy xD


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: DSX8 on June 21, 2011, 02:27:37 AM
Well, I'm gonna sleep leaving this picture of the current state of the stage:

([url]http://i.imgur.com/AL08q.jpg[/url])

THIS HAS GOT.... TO BE THE MOST... BIGGEST STAGE EVAH IN BRAWL HACK HISTORY!

and 1 thing mewtwo... for my stage... would u be able.. to try to get the animation done by late july? =/

not to sound pushy or anything.. but i plan on releasing my TvC stage pack in late July or early august.


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: ItalianStallion on June 21, 2011, 02:54:03 AM
([url]http://i.imgur.com/AL08q.jpg[/url])


You are too amazing for words man. You took the time to do EVERYTHING. Wow.


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: Mewtwo2000 on June 21, 2011, 03:52:18 AM
Good luck man, i'm sure you'll pass the tests you want study for. Hacking is fun as a hobby but real life is more important, even though hacking is something you're really good at. Just live your life, do what you got to do and you'll be fine. :) We'll all wait for your stages to appear when you have the time, every fan of your stages knows the effort you put into it and they respect your choice to do what you do.

So no worries, have fun with your girlfriend and we'll see you when you have the time :D

Thanks for your words, I appreciate them =)

Amazing love how you connected the courtyard nintendo got lazy with that

I just felt that having a castle without the backside was weird. Well, for brawl isn't that weird, most stages are like this, but I did want to fix up what nintendo made wrong with this. I still remember how dissapointed I felt when I finally got on the castle when the cannon was open, and the castle ended up in an invisible wall...

If you make the castle to be on the roof, make the backside... -_-

And that's what I've made xD

THIS HAS GOT.... TO BE THE MOST... BIGGEST STAGE EVAH IN BRAWL HACK HISTORY!

and 1 thing mewtwo... for my stage... would u be able.. to try to get the animation done by late july? =/

not to sound pushy or anything.. but i plan on releasing my TvC stage pack in late July or early august.

This summer I'll be at my girlfriends and I may use her computer for this. Anyway, I can't assure anything, but I'll keep this in mind and I'll try it.

You are too amazing for words man. You took the time to do EVERYTHING. Wow.

Yeah, and as a stage hacker you know that something like that isn't easy... ^^U xD


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: DTST on June 21, 2011, 03:55:10 AM
Will you be trying animated boo's for the couryard? And for the flying stage having animated peach and 2 toads on the bridge yoshi on the roof and boo's in the courtyard? My life will be completed then


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: Mewtwo2000 on June 21, 2011, 04:06:18 AM
The stage has a big filesize right now (3.389 KB), I'm even thinking on making the signposts 2D. Doing those things the same way I'm doing the stage could be too much for the stage. I can always make 2D boos when fighting on the roof and such, so when you pause you see the 2D boos from there... But 3D oldstile boos, peach, toads and yoshi seem to be too much.

Anyway, I'll see about it when the stage itself is finished, there are still some thingies to do. Basically, trees, signposts, the flying cap box and big boo's haunt. And some shadow zones, and the collisions, boundaries and camera for fighting in the courtyard...


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: DSX8 on June 21, 2011, 05:05:01 AM
This summer I'll be at my girlfriends and I may use her computer for this. Anyway, I can't assure anything, but I'll keep this in mind and I'll try it.
yeah, i read those posts... seems like its gonna be much more busier to do for hacks D=
but sure, hope u can use her computer to finish it up. i just hope i can release the pack in time ^^U


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: Puraidou on June 21, 2011, 05:16:13 AM
Thanks for your words, I appreciate them =)
Not a problem :)


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: LookItsLink on June 21, 2011, 05:52:32 AM
:srs:
It's too perfect.

I loled that the trees still always face the camera.


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: Mewtwo2000 on June 21, 2011, 06:12:27 AM
I'm even thinking on making the signposts 2D.


Forget this xD

I've made it 3D with just one model :P

(http://oi52.tinypic.com/2h8bj1s.jpg)


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: DTST on June 21, 2011, 06:13:46 AM
damn what an exact replica


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: JuanMKnight on June 21, 2011, 12:15:42 PM
I've made it 3D with just one model :P
([url]http://oi52.tinypic.com/2h8bj1s.jpg[/url])

looks perfect :3


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: junior139 on June 21, 2011, 01:04:53 PM
wow the sign post looks almost identical go mewtwo Lol


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: ItalianStallion on June 21, 2011, 01:37:05 PM
With just one model? You are also becoming rather good at vertexing these stage parts and other things now. I took a look at Fountain of Dreams on Brawlbox, and I was more than impressed.

Why are you so good at this. Too good man, too good.


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: Mewtwo2000 on June 21, 2011, 02:34:12 PM
With just one model? You are also becoming rather good at vertexing these stage parts and other things now. I took a look at Fountain of Dreams on Brawlbox, and I was more than impressed.

Why are you so good at this. Too good man, too good.


You'll get even more impressed when I update the Fountain with the new models that allow me to fill the stage more than before :P

I guess I already said this, but with Peach's Castle I'm improving a lot as a stage maker >.<

By the way, I guess I'm not posting anymore until saturday. As I already said, I've got to travel tomorrow and such. I leave you the first pictures brawling in the courtyard area

(http://img15.imageshack.us/img15/7286/al1106212140binout.jpg)

(http://img3.imageshack.us/img3/3665/al1106212141binout.jpg)

I may post some more picture later today, but I'm saying goodbye now just in case.


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: DTST on June 21, 2011, 02:41:30 PM

([url]http://img3.imageshack.us/img3/3665/al1106212141binout.jpg[/url])



L is real 2401 comes to mind again phuking amazing mewtwo


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: BlueBrain on June 21, 2011, 03:59:37 PM
amazing ^^

suerte con los examenes, a mi me dan las notas de selectividad mañana :srs:


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: Mewtwo2000 on June 21, 2011, 04:01:40 PM
Gracias, que haya mucha suerte  :happy:


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: Segtendo on June 21, 2011, 04:04:47 PM
Buenas suerte Jokekid :af:

Also, diggin' this A LOT. Love all the little details you put into this stage.


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: BlueBrain on June 21, 2011, 04:43:27 PM
shut up and release that peach's castle already! +1

xD
i hope that option was intended to be a joke... xD


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: Mewtwo2000 on June 21, 2011, 05:05:57 PM
It is a joke... but 4 people voted that one... T_T


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: BlueBrain on June 21, 2011, 05:10:39 PM
hahaha

i just cant get enough! wait ^^


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: Mewtwo2000 on June 21, 2011, 05:21:06 PM
xD

You'll need to wait, I'm going tomorrow. Indeed, I'm gonna sleep now, and I'll be back on saturday. I hope to be able to post the stage soon anyway.

My progress today:

- Made the signpost model. Placed it in the 4 places in the castle grounds, and place it in 2 of the 4 places in the courtyard.
- Made the collisions for the courtyard. They're still subjected to changes though

My expected progress for saturday:

- Small model additions in the castle grounds including the flying cap box on the roof and the shadows for the signposts
- Add more trees
- Finishing the courtyard gameplay settings (cameras, boundaries, etc)
- Make some progress on the models in the courtyard, like the trees in there and the ground for them.
- Shadow system for the places without them yet

This would nearly leave the stage finished, but the alternative version is still not-started, so I would not be releasing yet.

EDIT: Come on, now 7 votes in the shut up thingy? This isn't serious  :srs:


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: ItalianStallion on June 21, 2011, 05:22:48 PM
Funny thing is, nobody said they hated polls lol. This forum is addicted to polls.

By the way Mewtwo, are the trees 3D, or is it that model that shows from all sides? Like the one from Sector Z.


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: Mewtwo2000 on June 21, 2011, 05:25:24 PM
The 2D from all the sides. I'm not using the sectorZ one though. It only had a bone and I needed at least 2 if I wanted the possibility to move the stage in a flying version. I found a good model for this, but has the 'always visible characters' issue. So, if a tree was in front of us, the character behind would be completely visible and such.

I'll try to avoid this situation anyway.


Title: Re: Mewtwo2000's [My time is almost over... Trying to finish Peach's...] (21 jun 11)
Post by: amount18 on June 21, 2011, 05:31:06 PM
The 2D from all the sides. I'm not using the sectorZ one though. It only had a bone and I needed at least 2 if I wanted the possibility to move the stage in a flying version. I found a good model for this, but has the 'always visible characters' issue. So, if a tree was in front of us, the character behind would be completely visible and such.

I'll try to avoid this situation anyway.

While that might be awkward, it is probably better for gameplay.  Keep up the great work (when you have the chance) and have a good trip.


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: DoctorFlux(Mariodk) on June 23, 2011, 10:38:54 AM
what stage is Peach castle going to be over(if no .rel files)
i hope it will be over FD/battlefield since it is easy to find FD/battlefield over XXXX files


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: deadname mcredactedface on June 23, 2011, 10:55:54 AM
It's been said numerous times that it's over Final Destination


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: DoctorFlux(Mariodk) on June 23, 2011, 11:25:09 AM
ok :D


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: ItalianStallion on June 23, 2011, 06:32:13 PM
Over a STGCUSTOM one, since I'm using libertyernies Stage Expansion Pack.


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: Segtendo on June 23, 2011, 08:09:36 PM
I'm puttin' different versions of this stage over Smashville.
CUZ I CAN.


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: SmashClash on June 23, 2011, 08:19:57 PM
I'm puttin' different versions of this stage over Smashville. CUZ I CAN.
I'm almost positive it will freeze if you put each for Smashville.


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: Segtendo on June 23, 2011, 08:24:54 PM
I'm almost positive it will freeze if you put each for Smashville.
D:
That sucks.
Guess I gotta pick one version then >.<


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: SmashClash on June 23, 2011, 08:27:13 PM
D: That sucks. Guess I gotta pick one version then >.<

Yep. I'm going to pick one, too.


EDIT: Mewtwo, I have two last requests in versions since you expanded your Peach's Castle.
The two longest.
Top=Right down the entire middle of the stage.
Bottom=Most interesting of the four corners...corner to corner.
(http://img717.imageshack.us/img717/6421/scastleversions.png)


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: DSX8 on June 23, 2011, 09:18:06 PM
Yep. I'm going to pick one, too.


EDIT: Mewtwo, I have two last requests in versions since you expanded your Peach's Castle.
The two longest.
Top=Right down the entire middle of the stage.
Bottom=Most interesting of the four corners...corner to corner.
([url]http://img717.imageshack.us/img717/6421/scastleversions.png[/url])

that is insanely long man! O_O


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: Mansta8 on June 23, 2011, 09:32:28 PM
Lol for me .rel FD stages work on smashville, but certain stages only come on at night :/
Why is Delphino not in the poll, it is the only stage with a sm64 song originally in it anyway.


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: SmashClash on June 23, 2011, 09:32:57 PM
that is insanely long man! O_O
Oh, yeahhhhh![/Kool-aid Man]


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: BlueBrain on June 24, 2011, 06:44:29 AM
would u add to ur future projects the melee stage: POKEFLOATS!!!!!?????
that would be awesome, i just saw a portrait of it somewhere and i had one of those nostalgia moments... xD


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: DoctorFlux(Mariodk) on June 24, 2011, 08:22:10 AM
Yep. I'm going to pick one, too. EDIT: Mewtwo, I have two last requests in versions since you expanded your Peach's Castle. The two longest. Top=Right down the entire middle of the stage. Bottom=Most interesting of the four corners...corner to corner. ([url]http://img717.imageshack.us/img717/6421/scastleversions.png[/url])

i think it will be too big of a stage


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: PAVGN on June 24, 2011, 03:25:04 PM
I'm almost positive it will freeze if you put each for Smashville.

How do you know?


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: ItalianStallion on June 24, 2011, 03:34:03 PM
Well, if he based them all off of the same stage, most likely Final Destination, and you have an original FD rel to work over SmashVille, and you have all 5 slots with this Peach's Castle hack, I don't see why it would freeze.

Then again I'm not sure, since i've never really messed with rels over SmashVille.


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: SmashClash on June 24, 2011, 03:38:56 PM
Well, if he based them all off of the same stage, most likely Final Destination, and you have an original FD rel to work over SmashVille, and you have all 5 slots with this Peach's Castle hack, I don't see why it would freeze. Then again I'm not sure, since i've never really messed with rels over SmashVille.

Well, if it does work, I'll be sure to use it.


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: libertyernie on June 24, 2011, 08:59:47 PM
I put Battlefield 64 over Smashville once. It worked.


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: Stitch on June 25, 2011, 08:39:56 AM
Yep. I'm going to pick one, too.


EDIT: Mewtwo, I have two last requests in versions since you expanded your Peach's Castle.
The two longest.
Top=Right down the entire middle of the stage.
Bottom=Most interesting of the four corners...corner to corner.
([url]http://img717.imageshack.us/img717/6421/scastleversions.png[/url])

I like these ideas


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: KTH on June 25, 2011, 10:43:15 AM
I like these ideas

I prefer the idea to the platform.

And put the stage over Luigi Mansion plz.


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: 水晶空 on June 25, 2011, 01:39:49 PM
Totally hyped for SM64 Peach's Castle stage. ^^

Looking great so far Mew2!


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: DocStrange on June 25, 2011, 02:26:13 PM
Well, if he based them all off of the same stage, most likely Final Destination, and you have an original FD rel to work over SmashVille, and you have all 5 slots with this Peach's Castle hack, I don't see why it would freeze.

Then again I'm not sure, since i've never really messed with rels over SmashVille.

If you use an FD rel over Smashville you won't get 5 versions anymore, that slot will for all intents and purposes be FD.


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: Mewtwo2000 on June 25, 2011, 03:27:03 PM
Mmm... I forgot to add delphino to the poll...

Anyway, the poll was because of the idea to include the alternate stage loader code for some slot, and get to be able to load the different versions in a similar way to how mushroomy kindom works.

I'm gonna update the poll right now so you give me your opinion about this matter.


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: Segtendo on June 25, 2011, 03:33:32 PM
Mewtwo, I'm curious.
How many versions of this stage do you have?


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: DoctorFlux(Mariodk) on June 25, 2011, 03:37:26 PM
i also want to know? about 10?


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: Mewtwo2000 on June 25, 2011, 03:52:36 PM
Let's see... The stage is only 1 file... (if something went wrong and got deleted, everything would get deleted at once xD)

I have a backup somewhere, I guess the courtyard isn't started in it...

The stage file can be setup to show... Let's see...

- Standard zone in front of the castle
- The bridge zone, just in the middle
- The side zone in one of the videos. Shares collisions with the roof version.
- Roof version with the tower in the middle
- Roof version without the tower in the middle (backwards)
- The 'crossed' version (similar to the standard one, but it's on the wooden bridge, shown in a video too.
- Yet in progress, the courtyard, on the statue, in the water, facing the castle.

We can combine some of the files in there to make new versions. For example, you can make an extremely big version of the standard one so you can fight in all over the place. But this isn't cool at all, cause you would fall into the water, and the water hasn't water animations right now. This will only happen if I manage to get the stage over Jungle Japes, something difficult due to size matters. Anyway, if I remove some parts of the stage, I could get some water version of the stage. For example, the bridge version with water on the sides would be cool.

The collision zones I've made to the moment are complete, so if you expand the boundaries, you can walk all over the place in that angle. The roof version includes the right side, as I said before, but includes the left one too. I may make some version in there too, near to the waterfall. Anyway, this would be always better if I got water to work in the stage. That's my goal once I finish the models.

About those gigantic versions, I guess they're weird. There would be camera problems for sure. If you die when you're in the starting position (where the pipe comes with mario), you suddently appear on the castle, for example... The ones not in the castle would get out of bounds instantly and would get hurt, and such... Something that gigantic isn't really playable, so I don't guess I'm doing those ones, unless many people want them, of course.


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: DoctorFlux(Mariodk) on June 25, 2011, 03:54:13 PM
Mewtwo2000
you have overdone your self this time
i think this stage will be your´s Best(yet) now


Title: Re: Mewtwo2000's [Leaving for a few days. I'll be back on Saturday] (22 jun 11)
Post by: Mewtwo2000 on June 25, 2011, 04:08:06 PM
Yeah, I think the same. As I said before, I guess I'm not gonna be able to make a greater stage than this in the future.

By the way, those who voted for the alternate stage code for STGCUSTOMS.... you know that the code would affect every STGCUSTOM stage, right? I mean, if you have STGCUSTOM0B_A, STGCUSTOM0B_B, etc, you would need _A and _B versions for all your STGCUSTOM slots to be sure it's not freezing.

Also, another question about the code: Button activation or just randomness? If button activation, tell me the buttons you would be using for N versions of the stage.


Title: Re: Mewtwo2000's [Guess who's already back...] (25 jun 11)
Post by: DoctorFlux(Mariodk) on June 25, 2011, 04:26:59 PM
i dont care since i mainly using emulator right now until i got my Wii working with Wifi
i think it will be best if you do so Pal ppl can do this alter loader(if the code is for PAL too)


Title: Re: Mewtwo2000's [Guess who's already back...] (25 jun 11)
Post by: Puraidou on June 25, 2011, 04:44:52 PM
Hey M2000, what's with the dots in the title huh?


Title: Re: Mewtwo2000's [Guess who's already back...] (25 jun 11)
Post by: junior139 on June 25, 2011, 05:02:33 PM
mewtwoo !!!! glad to see ur bak hows the stage comin along


Title: Re: Mewtwo2000's [Guess who's already back...] (25 jun 11)
Post by: _Data_Drain_ on June 25, 2011, 05:06:34 PM
Well, if he based them all off of the same stage, most likely Final Destination, and you have an original FD rel to work over SmashVille, and you have all 5 slots with this Peach's Castle hack, I don't see why it would freeze.

Then again I'm not sure, since i've never really messed with rels over SmashVille.
Well, I know putting a 75M rel over Shadow Moses Island worked out nicely, I had Robz's Clock Tower stage over it, so... I think that Smashville with a Final Destination rel would also work, same for Shadow Moses Island.


Title: Re: Mewtwo2000's [Guess who's already back...] (25 jun 11)
Post by: Enigmatic on June 25, 2011, 09:59:28 PM
Also people could just put each version over a new slot in the stage roster expansion. There would be no reason to have an alt stage loader for stgcustoms.

Also for those who don't have the code, I say button. Ever restart a match so you hear one song specifically? It would be like that if it were random, but more important. I don't really know how the alt loader works, but I would say L, R, X, Y, and Z.


Title: Re: Mewtwo2000's [Guess who's already back...] (25 jun 11)
Post by: Mewtwo2000 on June 26, 2011, 09:14:17 AM
Hey M2000, what's with the dots in the title huh?


Errr... nothing? O.o

Also people could just put each version over a new slot in the stage roster expansion. There would be no reason to have an alt stage loader for stgcustoms.

Also for those who don't have the code, I say button. Ever restart a match so you hear one song specifically? It would be like that if it were random, but more important. I don't really know how the alt loader works, but I would say L, R, X, Y, and Z.


But people usually have the maxed stage roster, and having some instances of the same stage in some slots isn't practical. I mean, there are other stages and not just this one ^^U

The combinations seem okay, if nobody says anything more about this, I'll use these.

By the way, some progress report:

- Finished the 4 signposts in the main area
- Started adding trees in the courtyard
- Some minor work on optimizing the space used by the models in the stage

Some pictures:

(http://i.imgur.com/RGVhx.jpg)

(http://i.imgur.com/JfB4M.jpg)

(http://i.imgur.com/ttgeB.jpg)


Title: Re: Mewtwo2000's [New poll, guess well before voting] (26 jun 11)
Post by: ✿Zelia✿ on June 26, 2011, 09:31:53 AM
Errr... nothing? O.o But people usually have the maxed stage roster, and having some instances of the same stage in some slots isn't practical. I mean, there are other stages and not just this one ^^U The combinations seem okay, if nobody says anything more about this, I'll use these. By the way, some progress report: - Finished the 4 signposts in the main area - Started adding trees in the courtyard - Some minor work on optimizing the space used by the models in the stage Some pictures: ([url]http://i.imgur.com/RGVhx.jpg[/url]) ([url]http://i.imgur.com/JfB4M.jpg[/url]) ([url]http://i.imgur.com/ttgeB.jpg[/url])

Nice progress, Mewtwo2000 ^_^


Title: Re: Mewtwo2000's [New poll, guess well before voting] (26 jun 11)
Post by: DoctorFlux(Mariodk) on June 26, 2011, 09:42:46 AM
awesome :D


Title: Re: Mewtwo2000's [New poll, guess well before voting] (26 jun 11)
Post by: Mewtwo2000 on June 26, 2011, 09:54:42 AM
Heh, I wasn't expecting this:

(http://i.imgur.com/h62Wo.jpg)

The stage is still working over Jungle Japes with no removals needed. This is good  r)


Title: Re: Mewtwo2000's [New poll, guess well before voting] (26 jun 11)
Post by: Stitch on June 26, 2011, 09:59:46 AM
Looks like it was meant to be in the game!


Title: Re: Mewtwo2000's [New poll, guess well before voting] (26 jun 11)
Post by: junior139 on June 26, 2011, 10:40:40 AM
stage is lookin great mewtwo 


Title: Re: Mewtwo2000's [New poll, guess well before voting] (26 jun 11)
Post by: Naruto200Man on June 26, 2011, 10:56:11 AM
Since you have the courtyard, are you gonna add boos appearing/disappearing?
I think that'd be an interesting touch
ya know
something to save for the V2 to make everyone (All ten thousand of em XD) download it again lol


Title: Re: Mewtwo2000's [New poll, guess well before voting] (26 jun 11)
Post by: Mewtwo2000 on June 26, 2011, 02:28:21 PM
I've made a new tool. The name is 'GCT Fusionizer'. Don't laugh xD

This is the tool. It's quite simple and easy to use:

(http://img811.imageshack.us/img811/1797/fusionizer.png)

And what does this thingy?

Well, it copies the data from a gct file to another. So, you have the previous codes AND the new ones. There's no control about the codes added, if they're repeated or something. It's just what I've said, a program to add ocarina codes from one file to another, nothing more.

The source gct must to be named 'code.gct'. The files to be overwritten are named either RSBE01.gct or RSBP01.gct. If you have both in your folder, you can select. You can also add the codes to both at once, but that's not something that's supposed to happen, as pal and ntsc files aren't usually (if ever) compatible.

The normal use would be compiling something you lack in your usual gct in a separate file, and then use the Fusionizer to add the new code to your file. As the program doesn't make any backup, just be careful and keep always one copy of your original files.

I've made this thinking on the alternate stage loader codes I want to include with Peach's Castle, and how easy will be adding them to already made gct files by just using this tool.


Title: Re: Mewtwo2000's [New tool that fuses 2 gct files into one] (26 jun 11)
Post by: DoctorFlux(Mariodk) on June 26, 2011, 02:36:05 PM
thats awesome(nice name :D)


Title: Re: Mewtwo2000's [New tool that fuses 2 gct files into one] (26 jun 11)
Post by: BlueBrain on June 26, 2011, 02:45:11 PM
jaja el nombre de la aplicacion me recuerda al malo del agente pi (P) de phineas y ferb xDDD


Title: Re: Mewtwo2000's [New tool that fuses 2 gct files into one] (26 jun 11)
Post by: ItalianStallion on June 26, 2011, 02:47:18 PM
Wow you have no idea how useful this can be to some people man.


Title: Re: Mewtwo2000's [New tool that fuses 2 gct files into one] (26 jun 11)
Post by: hotdogturtle on June 26, 2011, 04:06:29 PM
Finally, I can add the unrestricted camera code to the Project M demo.


Title: Re: Mewtwo2000's [New tool that fuses 2 gct files into one] (26 jun 11)
Post by: SmashClash on June 26, 2011, 04:22:05 PM
Great! Now I can easily add the Project M .gct to mine!
Also, since people's lines of codes will eventually be to great. You guys will need this(Better than the original)
Code:
RSB?01:
codeliststart = 80570000
codelistend = 80580000
poke(800042B8, 60000000)
pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)

Put this in a TXT file, then call it gameconfig.txt

Put it in the root of your SD Card. It allows more than 8,000 lines of coding!


Title: Re: Mewtwo2000's [New tool that fuses 2 gct files into one] (26 jun 11)
Post by: Mewtwo2000 on June 26, 2011, 04:29:26 PM
It seems that it's certainly useful xD


Title: Re: Mewtwo2000's [New tool that fuses 2 gct files into one] (26 jun 11)
Post by: Mansta8 on June 26, 2011, 04:47:36 PM
What if they use the same codes? I want to fusionize brawl plus and minus.


Title: Re: Mewtwo2000's [New tool that fuses 2 gct files into one] (26 jun 11)
Post by: ??_? on June 26, 2011, 07:26:27 PM
It seems that it's certainly useful xD
ALL of your tools are great, keep it up!  Your stuff should really be added to brawlvault resources, especially this gct combiner, it makes things so much easier ^^


Title: Re: Mewtwo2000's [New tool that fuses 2 gct files into one] (26 jun 11)
Post by: deadname mcredactedface on June 27, 2011, 03:21:21 AM
What if they use the same codes? I want to fusionize brawl plus and minus.
Expect a lot of BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEP


Title: Re: Mewtwo2000's [New tool that fuses 2 gct files into one] (26 jun 11)
Post by: Mewtwo2000 on June 27, 2011, 07:16:44 AM
ALL of your tools are great, keep it up!  Your stuff should really be added to brawlvault resources, especially this gct combiner, it makes things so much easier ^^

Thanks ^^

Expect a lot of BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEP

Yeah, that's what I guess too xD


Title: Re: Mewtwo2000's [New tool that fuses 2 gct files into one] (26 jun 11)
Post by: Puraidou on June 27, 2011, 07:17:53 AM
It seems people are way to impatient for Peach's Castle xD
I can understand but i'd prefer all versions at once :)


Title: Re: Mewtwo2000's [Exams are over... What now? Oh, sure, the stage ^^U] (26 jun 11)
Post by: Mewtwo2000 on June 27, 2011, 09:26:26 AM
New pictures:

(http://i.imgur.com/iOWCb.jpg)

(http://i.imgur.com/rC3US.jpg)

Nothing new, just water xD


Title: Re: Mewtwo2000's [Exams are over... What now? Oh, sure, the stage ^^U] (26 jun 11)
Post by: Segtendo on June 27, 2011, 09:37:08 AM
You should do a version with the water lowered.


Title: Re: Mewtwo2000's [Exams are over... What now? Oh, sure, the stage ^^U] (26 jun 11)
Post by: Mewtwo2000 on June 27, 2011, 02:36:40 PM
http://www.youtube.com/watch?v=1E7ysKIDpcc


Title: Re: Mewtwo2000's [Exams are over... What now? Oh, sure, the stage ^^U] (26 jun 11)
Post by: SmashClash on June 27, 2011, 02:39:08 PM
We love it. Yes, I said we.


Title: Re: Mewtwo2000's [Exams are over... What now? Oh, sure, the stage ^^U] (26 jun 11)
Post by: DoctorFlux(Mariodk) on June 27, 2011, 02:41:00 PM
We love it. Yes, I said we.
indeed


Title: Re: Mewtwo2000's [Exams are over... What now? Oh, sure, the stage ^^U] (26 jun 11)
Post by: (gabriel/joao)wojwicz on June 27, 2011, 03:05:54 PM
today in my B-Day ^^
I hope to see more progress on FoD, which is my favorite stage of all!


([url]http://i.imgur.com/iOWCb.jpg[/url])

([url]http://i.imgur.com/rC3US.jpg[/url])


Fantastic as always M2K! *-*
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [Exams are over... What now? Oh, sure, the stage ^^U] (26 jun 11)
Post by: ItalianStallion on June 27, 2011, 03:31:33 PM
So how much does Nintendo pay you, Mewtwo?

:o

You surpass epicness sir, you really do.

I'm dying to see more Mario stages from you sir. I want to see that Lava one, Bowser's Castle I guess you call it, and also what about The Secret Aquarium, on the OP?

Not sure when you posted that, but definitely looking forward to it.


Title: Re: Mewtwo2000's [Exams are over... What now? Oh, sure, the stage ^^U] (26 jun 11)
Post by: Puraidou on June 27, 2011, 03:39:45 PM
Good lord O_O you really outdid yourself with this m2000 and even a result screen again? I like ALOT :D


Title: Re: Mewtwo2000's [Exams are over... What now? Oh, sure, the stage ^^U] (26 jun 11)
Post by: Legendary Super Mario on June 27, 2011, 04:09:54 PM
We love it. Yes, I said we.

I wouldn't have it any other way... Quoted for truth!

This will be my new favorite stage in Brawl once I get to play on it! I'm also really liking that results screen!


Title: Re: Mewtwo2000's [Exams are over... What now? Oh, sure, the stage ^^U] (26 jun 11)
Post by: SmashClash on June 27, 2011, 04:13:42 PM
I want that results screen because it's funny who ever is in 4th place because they will be in "time out" behind that wall.


Title: Re: Mewtwo2000's [Exams are over... What now? Oh, sure, the stage ^^U] (26 jun 11)
Post by: PAVGN on June 27, 2011, 04:24:23 PM
[url]http://www.youtube.com/watch?v=1E7ysKIDpcc[/url]


Can you upload the BRSTM used in the stage in that video?


Title: Re: Mewtwo2000's [Exams are over... What now? Oh, sure, the stage ^^U] (26 jun 11)
Post by: Mewtwo2000 on June 27, 2011, 04:41:20 PM
I was planning to include it with the stage. Do you prefer to get it now?


Title: Re: Mewtwo2000's [Exams are over... What now? Oh, sure, the stage ^^U] (26 jun 11)
Post by: PAVGN on June 27, 2011, 04:42:44 PM
Sure, why not?


Title: Re: Mewtwo2000's [Exams are over... What now? Oh, sure, the stage ^^U] (26 jun 11)
Post by: Puraidou on June 27, 2011, 04:44:57 PM
Yes please xD


Title: Re: Mewtwo2000's [Exams are over... What now? Oh, sure, the stage ^^U] (26 jun 11)
Post by: amount18 on June 27, 2011, 04:45:43 PM
Looking great Mewtwo!  Are you including the MenSelmapMark and various icons for the stage(s)?


Title: Mewtwo2000's [Bad news, the Peach's Castle stage will be delayed...] (28 jun 11)
Post by: Mewtwo2000 on June 27, 2011, 04:52:16 PM
They're already up. You can find the stage folder if you go to my mediafire (in my OP there's a link), or if you go to my last message in my portraits thread.

Anyway, the icon will be replaced by another I suppose. The rest will be like they're right now.

EDIT:

About the title, I was gonna try to finish a first public version of the stage tomorrow during the whole day, cause I'm still at home and my exams are over... But my girlfriend has had some tooth problem and I'll travel to go with her tomorrow (tuesday), instead of wednesday...

So, I can only make progress tonight during a few hours...

And I'm not gona take my computer with me... So no more progress is expected in 6 days.

I'll upload the brstm later anyway.


Title: Re: Mewtwo2000's [Bad news, the Peach's Castle stage will be delayed...] (28 jun 11)
Post by: BlueBrain on June 27, 2011, 04:58:28 PM
delayed? :oshi:
why???


Title: Re: Mewtwo2000's [Bad news, the Peach's Castle stage will be delayed...] (28 jun 11)
Post by: amount18 on June 27, 2011, 05:03:51 PM
Thanks for directing me.  I hope her tooth feels better soon!  See you when you get back!


Title: Re: Mewtwo2000's [Bad news, the Peach's Castle stage will be delayed...] (28 jun 11)
Post by: Mewtwo2000 on June 27, 2011, 05:13:51 PM
delayed? :oshi:
why???


http://www.youtube.com/watch?v=lSNeL0QYfqo


Title: Re: Mewtwo2000's [Bad news, the Peach's Castle stage will be delayed...] (28 jun 11)
Post by: ItalianStallion on June 27, 2011, 06:02:24 PM
[url]http://www.youtube.com/watch?v=lSNeL0QYfqo[/url]



LOL I never saw you doing this, or looking at these videos. I'm sure you got your reasons sir, and patience is a virtue.

;o


Title: Re: Mewtwo2000's [Bad news, the Peach's Castle stage will be delayed...] (28 jun 11)
Post by: Mewtwo2000 on June 27, 2011, 06:07:08 PM
LOL I never saw you doing this, or looking at these videos. I'm sure you got your reasons sir, and patience is a virtue.

;o


I don't usually do, but I just liked this one xD

By the way, here's the BRSTM file:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20079


Title: Re: Mewtwo2000's [Bad news, the Peach's Castle stage will be delayed...] (28 jun 11)
Post by: PAVGN on June 27, 2011, 06:08:46 PM
Yes, thank you.


Title: Re: Mewtwo2000's [Bad news, the Peach's Castle stage will be delayed...] (28 jun 11)
Post by: Roo on June 27, 2011, 06:49:31 PM
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFU-


Title: Re: Mewtwo2000's [Bad news, the Peach's Castle stage will be delayed...] (28 jun 11)
Post by: Stitch on June 27, 2011, 07:22:25 PM
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFU-

dge
I like fudge too


Title: Re: Mewtwo2000's [Bad news, the Peach's Castle stage will be delayed...] (28 jun 11)
Post by: Mansta8 on June 27, 2011, 08:07:01 PM
 I'll make different btsrms with the songs sounding like they are coming from a megaphone. XD
Edit: I am dumb >.>


Title: Re: Mewtwo2000's [Bad news, the Peach's Castle stage will be delayed...] (28 jun 11)
Post by: PAVGN on June 27, 2011, 08:08:55 PM
There should be a brstm of the chirping noises from the outside in sm64. I'll make different btsrms with the songs sounding like they are coming from a megaphone. XD



Uhh?
By the way, here's the BRSTM file:

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20079[/url]


Title: Re: Mewtwo2000's [Bad news, the Peach's Castle stage will be delayed...] (28 jun 11)
Post by: Mansta8 on June 27, 2011, 08:13:36 PM
*facepalm* I just saw it.


Title: Re: Mewtwo2000's [Bad news, the Peach's Castle stage will be delayed...] (28 jun 11)
Post by: Mewtwo2000 on June 27, 2011, 10:17:42 PM
Err... I'm leaving this as a goodbye gift.

(http://img204.imageshack.us/img204/3871/mariowinner.png)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20082

I hope my next brawlvault update is the real stage, and it's soon...

Well, see ya in a few days, 6 or so >.<


Title: Re: Mewtwo2000's [Bad news, the Peach's Castle stage will be delayed...] (28 jun 11)
Post by: Segtendo on July 01, 2011, 09:48:19 PM
*gibberish*
:srs:

Hope to hear from you later Mewtwo. Hope your girl gets better (she gets sick a lot o.o)


Title: Re: Mewtwo2000's [Bad news, the Peach's Castle stage will be delayed...] (28 jun 11)
Post by: Mewtwo2000 on July 02, 2011, 03:38:06 AM
She's allright, they pulished a little her tooth and it's not cutting anymore. She is supposed to go to the dentist to have a reconstruction in that tooth tough. That will be when we're back to her city. We're still at her city, and we're leaving tomorrow to go to mine.

I may be able to continue the stage starting on this monday.


Title: Re: Mewtwo2000's [Bad news, the Peach's Castle stage will be delayed...] (28 jun 11)
Post by: ✿Zelia✿ on July 02, 2011, 03:41:05 AM
She's allright, they pulished a little her tooth and it's not cutting anymore. She is supposed to go to the dentist to have a reconstruction in that tooth tough. That will be when we're back to her city. We're still at her city, and we're leaving tomorrow to go to mine.

I may be able to continue the stage starting on this monday.
Thats good to hear and i hope everything goes well for you guys. ^^


Title: Re: Mewtwo2000's [Bad news, the Peach's Castle stage will be delayed...] (28 jun 11)
Post by: Enigmatic on July 03, 2011, 01:28:32 AM
There isn't a "do what you want, whenever you feel like it," option. I'm nice. Also I salute you on that trolling video. Quite interesting.


Title: Re: Mewtwo2000's [Bad news, the Peach's Castle stage will be delayed...] (28 jun 11)
Post by: ItalianStallion on July 03, 2011, 02:31:25 AM
I may be able to continue the stage starting on this monday.

You win, sir.


Title: Re: Mewtwo2000's [Bad news, the Peach's Castle stage will be delayed...] (28 jun 11)
Post by: Mewtwo2000 on July 03, 2011, 07:46:40 AM
There isn't a "do what you want, whenever you feel like it," option. I'm nice. Also I salute you on that trolling video. Quite interesting.

Added your option xD

I'm now preparing things for travelling, 3 hours by car await me... ^^U xD


Title: Re: Mewtwo2000's [I'm partially back (I mean, slow progress is slow)] (04 jul 11)
Post by: Mewtwo2000 on July 06, 2011, 04:30:19 AM
I'm finally home, and I've made some small fixing for some of the versions.

Also, video showing the Alternate Stage Loader code applied to the stage, and showing the 'bridge' version.

http://www.youtube.com/watch?v=p4PgRmb3kdo


Title: Re: Mewtwo2000's [I'm partially back (I mean, slow progress is slow)] (04 jul 11)
Post by: DoctorFlux(Mariodk) on July 06, 2011, 05:23:37 AM
I'm finally home, and I've made some small fixing for some of the versions. Also, video showing the Alternate Stage Loader code applied to the stage, and showing the 'bridge' version. [url]http://www.youtube.com/watch?v=p4PgRmb3kdo[/url]
awesome :D


Title: Re: Mewtwo2000's [I'm partially back (I mean, slow progress is slow)] (04 jul 11)
Post by: ✿Zelia✿ on July 06, 2011, 07:36:49 AM
I'm finally home, and I've made some small fixing for some of the versions.

Also, video showing the Alternate Stage Loader code applied to the stage, and showing the 'bridge' version.

[url]http://www.youtube.com/watch?v=p4PgRmb3kdo[/url]

You sir are awesome, you made an awesome stage and you give it the Alternate Stage Loader code and you show us it in a video.

Mewtwo2000 + Stage = Epicness  :af2:


Title: Re: Mewtwo2000's [I'm partially back (I mean, slow progress is slow)] (04 jul 11)
Post by: Naruto200Man on July 06, 2011, 04:07:36 PM
Mewtwo any chance you could make a Geothermal PowerPlant Stage? O_0
That stage in brawl would be insane. (Especially when animated/custom collisions are possible. Ridly attacking players in brawl in a stage (STAGE, boss mode doesn't count!) = epic)


Title: Re: Mewtwo2000's [I'm partially back (I mean, slow progress is slow)] (04 jul 11)
Post by: Sky Grounder on July 06, 2011, 04:24:42 PM
Mewtwo any chance you could make a Geothermal PowerPlant Stage? O_0
That stage in brawl would be insane. (Especially when animated/custom collisions are possible. Ridly attacking players in brawl in a stage (STAGE, boss mode doesn't count!) = epic)
I guess that would require .rel editing


Title: Re: Mewtwo2000's [I'm partially back (I mean, slow progress is slow)] (04 jul 11)
Post by: Mewtwo2000 on July 06, 2011, 07:30:35 PM
Mewtwo any chance you could make a Geothermal PowerPlant Stage? O_0
That stage in brawl would be insane. (Especially when animated/custom collisions are possible. Ridly attacking players in brawl in a stage (STAGE, boss mode doesn't count!) = epic)


I don't think so, I've got lots of stages I want to make already, and I've not played the game you're talking about... ^^U

By the way, I've updated the Peach's Castle Results Screen with a small fix. The losers got their feet cutted off because of some mistake with the position of the characters. Now it should work better.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20082

I've also been refining the collisions and camera for some of the versions of the stage, and I'm getting near to completion with that. Anyway, still need to model some thingies and such. Also, I may need to cut off the unseen parts in the different versions, cause I'm getting some lack with 3-4 players.


Title: Re: Mewtwo2000's [I'm partially back (I mean, slow progress is slow)] (04 jul 11)
Post by: JuanMKnight on July 07, 2011, 06:35:41 PM
By the way, I've updated the Peach's Castle Results Screen with a small fix. The losers got their feet cutted off because of some mistake with the position of the characters. Now it should work better.
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20082[/url]

epic result screen :3
good job


Title: Re: Mewtwo2000's [I'm partially back (I mean, slow progress is slow)] (04 jul 11)
Post by: junior139 on July 07, 2011, 08:32:49 PM
mewtwo so god like Lol so hows the stage comin along ?


Title: Re: Mewtwo2000's [I'm partially back (I mean, slow progress is slow)] (04 jul 11)
Post by: Mewtwo2000 on July 08, 2011, 08:35:09 AM
Only small progress for the moment. I've pulished the camera in some of the existing versions, and included water (jungle japes water) in the side one. There's also water in the bridge version, as seen in the last video.

By the way, I've updated my old Sector Z stage. Just a new Z for the background, and major camera changes. It was too far in general before. Now it's better for the action I guess.

Also, I've noticed I added that stage to my mediafire for the first time just one year ago, the same day. I've not made it on purpose O.o

Anyway, I'm supposed to remake this stage at some point in the future, with a new model for the ship, to make it look really N64-ish.

Vault link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9156

Picture:

(http://img94.imageshack.us/img94/6089/al1107081441binout.jpg)

EDIT: Mushroom Kingdom Melee gets a small update too, mostly related to camera thingies.

(http://img11.imageshack.us/img11/1646/al1107081446binout.jpg)

Vault: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13602

I'm preparing the last version of the STGCUSTOM PACK 2, before the STGCUSTOM PACK 3 comes.


Title: Re: Mewtwo2000's [I'm partially back (I mean, slow progress is slow)] (04 jul 11)
Post by: junior139 on July 08, 2011, 10:59:10 AM
i updated mushroom kingdom melee but when i try to do sector z says private 0_o is it suppose to be tht way ?


Title: Re: Mewtwo2000's [I'm partially back (I mean, slow progress is slow)] (04 jul 11)
Post by: Mewtwo2000 on July 08, 2011, 03:44:14 PM
No, of course not xD

It's fixed now, sorry :P


Title: Re: Mewtwo2000's [I'm partially back (I mean, slow progress is slow)] (04 jul 11)
Post by: ItalianStallion on July 08, 2011, 03:48:55 PM
Mewtwo, I've recently played Melee with some of my friends again, and I noticed Fourside has a lot of shading, and it's missing a lot of buildings. That was one of your first big stages, and you have improved immensely ever since then.

My question is, do you plan on revamping Fourside? I loved how you revamped Facility, but the dates of those two were closer, rather than when you made Fourisde.

I'd love to see that.

Also, Fountain of Dreams is nearly perfect ;o


Title: Re: Mewtwo2000's [I'm partially back (I mean, slow progress is slow)] (04 jul 11)
Post by: Mewtwo2000 on July 08, 2011, 03:57:37 PM
Mewtwo, I've recently played Melee with some of my friends again, and I noticed Fourside has a lot of shading, and it's missing a lot of buildings. That was one of your first big stages, and you have improved immensely ever since then.

My question is, do you plan on revamping Fourside? I loved how you revamped Facility, but the dates of those two were closer, rather than when you made Fourisde.

I'd love to see that.

Also, Fountain of Dreams is nearly perfect ;o

Yeah, it's on my plans, of course. Also, being one of my first stages to be made and such, that stage is somehow special to me.

I plan to revamp it with new models and textures, imitating the shading and such, and make every missing part, like the crane and the helicopter.

Still, I want to make some other stages first, I've been doing only a few stages, and now my time is more limited, I need to make even more new stages, leaving the revamps for later.

But be sure that I'll make a complete revamp of the stage at some point in the future


Title: Re: Mewtwo2000's [I'm partially back (I mean, slow progress is slow)] (04 jul 11)
Post by: SiLeNtDo0m on July 08, 2011, 04:03:31 PM
Congratz on 300 pages Mewtwo2k ^^


Title: Re: Mewtwo2000's [I'm partially back (I mean, slow progress is slow)] (04 jul 11)
Post by: Segtendo on July 08, 2011, 04:06:35 PM
Happy 300th Mewtwo!


Title: Re: Mewtwo2000's [I'm partially back (I mean, slow progress is slow)] (04 jul 11)
Post by: DSX8 on July 08, 2011, 04:08:09 PM
oh wowzers... 300 pages already O_o... and to think wen i first met u, u only had like wat... 87 pages at the time? xDD


Title: Re: Mewtwo2000's [I'm partially back (I mean, slow progress is slow)] (04 jul 11)
Post by: Mewtwo2000 on July 08, 2011, 04:13:44 PM
xD

Thanks guys, 300 pages looks like a really huge thread for just a stage maker xD



Title: Re: Mewtwo2000's [Sector Z and Mushroom Kingdom Melee updated! >.<] (08 jul 11)
Post by: BlueBrain on July 08, 2011, 06:28:29 PM
im on them page 300!!! xD

congratulations, u rly deserve this much attention!


Title: Re: Mewtwo2000's [Sector Z and Mushroom Kingdom Melee updated! >.<] (08 jul 11)
Post by: ChaosEpsilon613 on July 08, 2011, 06:31:37 PM
300 FTW!!! Congrats on the page Mewtwo :D


Title: Re: Mewtwo2000's [Sector Z and Mushroom Kingdom Melee updated! >.<] (08 jul 11)
Post by: Mewtwo2000 on July 08, 2011, 06:39:00 PM
Thanks ^^

By the way, the latest addition to the stage:

(http://i.imgur.com/J9wai.jpg)

The pipe Mario comes from. It may be interesting for the version in that spot.


Title: Re: Mewtwo2000's [Sector Z and Mushroom Kingdom Melee updated! >.<] (08 jul 11)
Post by: junior139 on July 08, 2011, 07:54:07 PM
wow makes me wanna play super mario 64 again once im done with kh2 final mix again imma hop on tht Lol stage is awesome and i updated sectorz as always ur stages are god like


Title: Re: Mewtwo2000's [Sector Z and Mushroom Kingdom Melee updated! >.<] (08 jul 11)
Post by: Mewtwo2000 on July 08, 2011, 08:13:23 PM
Thanks ^^

I've already started playing SM64 in my free time xD

By the way, 2 new pictures in the new version, the 'pipe spot' one.

(http://img21.imageshack.us/img21/5135/al1107090258binout.jpg) (http://img847.imageshack.us/img847/3137/al1107090310binout.jpg)

You will be able to hide inside the pipe, that's all. I guess it will be funny :P


Title: Re: Mewtwo2000's [Sector Z and Mushroom Kingdom Melee updated! >.<] (08 jul 11)
Post by: SmashClash on July 08, 2011, 08:21:15 PM
Thanks ^^ I've already started playing SM64 in my free time xD By the way, 2 new pictures in the new version, the 'pipe spot' one. ([url]http://img21.imageshack.us/img21/5135/al1107090258binout.jpg[/url]) ([url]http://img847.imageshack.us/img847/3137/al1107090310binout.jpg[/url]) You will be able to hide inside the pipe, that's all. I guess it will be funny :P

Not teleport like in your
Mushroom Kingdom?


Title: Re: Mewtwo2000's [Sector Z and Mushroom Kingdom Melee updated! >.<] (08 jul 11)
Post by: junior139 on July 08, 2011, 08:23:03 PM
where would he teleport 2 ? and thts KewL mewtwo diggin the idea


Title: Re: Mewtwo2000's [Sector Z and Mushroom Kingdom Melee updated! >.<] (08 jul 11)
Post by: Mewtwo2000 on July 08, 2011, 08:25:36 PM
Already thought about it, but the only thing that came to me was a random teleport around the place, or an instant death. If more people want it, I'll implement it, but I was discarding it because of being a little weird.


Title: Re: Mewtwo2000's [Sector Z and Mushroom Kingdom Melee updated! >.<] (08 jul 11)
Post by: Legendary Super Mario on July 08, 2011, 08:26:32 PM
([url]http://img847.imageshack.us/img847/3137/al1107090310binout.jpg[/url])


I know the best place to cherry pick now... lol


Title: Re: Mewtwo2000's [Sector Z and Mushroom Kingdom Melee updated! >.<] (08 jul 11)
Post by: SmashClash on July 08, 2011, 08:28:00 PM
Already thought about it, but the only thing that came to me was a random teleport around the place, or an instant death. If more people want it, I'll implement it, but I was discarding it because of being a little weird.
K, I was just wondering.


Title: Re: Mewtwo2000's [Sector Z and Mushroom Kingdom Melee updated! >.<] (08 jul 11)
Post by: Enigmatic on July 09, 2011, 12:16:55 AM
I think this starts your 301st page...

Anyway that pipe is pretty cool. How exactly is this not done again? Also the small changes to the other 2 stages are appreciated. Can't wait for the updated stgcustom pack.


Title: Re: Mewtwo2000's [Sector Z and Mushroom Kingdom Melee updated! >.<] (08 jul 11)
Post by: Mewtwo2000 on July 09, 2011, 05:27:25 AM
Small things are what are left for completion.

This is a list of things already to do:

- The remaining trees in the main area, with their shadows
- The remaining trees in the courtyard, and every shadow (the current ones have no shadow yet)
- The signposts in the courtyard
- The flying cap block on the roof
- 3 1ups on the roof
- The sides of the Peach's drawing in the castle
- The stairs underwater, near the waterfall
- Some small part near the pool
- The rocks inside the pool
- 2D boos in the courtyard
- 2D yoshi on the roof for the versions not on the roof
- The bottom part of the bridge
- Some butterflies
- Finishing the pipe version and make the last one, besides the flying one

And probably, deleting specific stuff for each version so the 3-4 player lag is removed.

All of this, keeping the compatibility with Jungle Japes for water support.

Some of these may be not possible because of this. But, as you may think, not having one-two of these parts would not be really important for the overall stage. Any other person would have shared the stage weeks ago. I just want perfection with this stage.

And when it's done, I'll be free to make some quicker and easier stages ^^


Title: Re: Mewtwo2000's [Sector Z and Mushroom Kingdom Melee updated! >.<] (08 jul 11)
Post by: DoctorFlux(Mariodk) on July 09, 2011, 05:56:55 AM
Next mario stage(that is not from Old SSB games): Sm64 Peach Castle (inside) :D

can be awesome if you making this too  :af2:

anyway i can´t wait to this stage is done


Title: Re: Mewtwo2000's [Sector Z and Mushroom Kingdom Melee updated! >.<] (08 jul 11)
Post by: Mewtwo2000 on July 09, 2011, 06:08:59 AM
Yes, I'm gonna do it too. But, of course, as a separate stage. Trying to include the inside in this one would be too much xD


Title: Re: Mewtwo2000's [Sector Z and Mushroom Kingdom Melee updated! >.<] (08 jul 11)
Post by: DoctorFlux(Mariodk) on July 09, 2011, 06:12:15 AM
Yes, I'm gonna do it too. But, of course, as a separate stage. Trying to include the inside in this one would be too much xD
ok if i dont know you was awesome before you is for sure now

Sm64 = best Modern mario game :D (modern Mario games is the 3d ones like SMG/SM64/Sm sunshine)


Title: Re: Mewtwo2000's [Sector Z and Mushroom Kingdom Melee updated! >.<] (08 jul 11)
Post by: Segtendo on July 09, 2011, 09:26:56 AM
For the Yoshi on the roof, someone should vertex that Yoshi :P


Title: Re: Mewtwo2000's [Sector Z and Mushroom Kingdom Melee updated! >.<] (08 jul 11)
Post by: (gabriel/joao)wojwicz on July 09, 2011, 09:38:30 AM
where would he teleport 2 ? and thts KewL mewtwo diggin the idea
How about to teleport to the locked cannon?
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [Sector Z and Mushroom Kingdom Melee updated! >.<] (08 jul 11)
Post by: junior139 on July 09, 2011, 03:54:20 PM
thts a good teleport idea is it possible ?


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: Mewtwo2000 on July 11, 2011, 04:09:58 PM
Well, with the current collision isn't possible, just look at the picture:

(http://i.imgur.com/v66Zw.jpg)

Anyway, a new collision to fit the line between the pipe and the cannon would be easy to make, so it could be done, sure. It doesn't make much sense to warp into the cannon, but... The hell, there are not many stages with Mushroom64-like warps, right? xD


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: PAVGN on July 11, 2011, 04:11:39 PM
The pipe and cannon should be death zones.


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: ForOhFor Error on July 11, 2011, 06:36:56 PM
Well, with the current collision isn't possible, just look at the picture:

([url]http://i.imgur.com/v66Zw.jpg[/url])

Anyway, a new collision to fit the line between the pipe and the cannon would be easy to make, so it could be done, sure. It doesn't make much sense to warp into the cannon, but... The hell, there are not many stages with Mushroom64-like warps, right? xD

I'm pretty sure there's one stage with Mushroom64-like warps.

...

And it's Mushroom64.


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: Mewtwo2000 on July 11, 2011, 06:50:18 PM
New collisions made. Aerial picture and picture from the cannon:

(http://i.imgur.com/lpfAt.jpg)

(http://i.imgur.com/53K3B.jpg)


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: Segtendo on July 11, 2011, 06:51:47 PM
So.. many... versions...
Gonna be super hard to use one version.
inb4mewtwopostsaboutalternatestageloader


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: hotdogturtle on July 11, 2011, 07:19:37 PM
Any other person would have shared the stage weeks ago. I just want perfection with this stage.

And that's why you're good and any other person isn't.


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: Segtendo on July 11, 2011, 07:57:00 PM
Curious.
Would the Alternate Stage loader be able to work with the Stage Expansion 2.0 code?


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: amount18 on July 11, 2011, 08:28:31 PM
Curious.
Would the Alternate Stage loader be able to work with the Stage Expansion 2.0 code?
His most recent video shows that it does.


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: Mewtwo2000 on July 12, 2011, 06:10:54 AM
About the Alternate Stage Loader, I confirm that STGRESULT can be random with the ASL code.

I like it xD


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: HeavenlyClassic on July 12, 2011, 11:45:04 AM
new to all this but would like to say that i love the hyrule and n64 dk stages ^_^
cant wait for the "great might poo lair" level [:


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: Naruto200Man on July 12, 2011, 01:34:26 PM
Hey mewtwo, do you have at least one playable version of the stage ready? XD I mean I'd like to have the SM64 peaches castle as a location in my machinima series so....meh...


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: hotdogturtle on July 12, 2011, 03:47:12 PM
You can wait just like everyone else.


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: Mewtwo2000 on July 12, 2011, 05:17:24 PM
Hey mewtwo, do you have at least one playable version of the stage ready? XD I mean I'd like to have the SM64 peaches castle as a location in my machinima series so....meh...

Already playable versions? Of course, the ones in the videos look playable, right? xD

But there's no version complete yet. I mean, all the version are just one file, and until every tree is placed and such, none of the versions will be complete. Sure, they're mostly playable, but, as hotdogturtle says, you can wait. Hopefully, the waiting time will be not much already. Just a few things are left to finish the work. The question is if I'll get the time to finish all of it soon. Having a girlfriend with you leaves really no time to hack.


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: Allav866 on July 12, 2011, 06:19:57 PM
Already playable versions? Of course, the ones in the videos look playable, right? xD

But there's no version complete yet. I mean, all the version are just one file, and until every tree is placed and such, none of the versions will be complete. Sure, they're mostly playable, but, as hotdogturtle says, you can wait. Hopefully, the waiting time will be not much already. Just a few things are left to finish the work. The question is if I'll get the time to finish all of it soon. Having a girlfriend with you leaves really no time to hack.
I could... take care of that problem... if you want (takes out Home Run Bat).

Just kidding. but seriously, i'm enjoying how this looks so far. btw it is possible to use the ASL code + SE code, but all STGCUSTOM's have to have the same amount of alternate stages, so say Mewtwo releases 20 versions of this stage (which doesn't sound too farfetched, considering his progress), and you set all of them to STGCUSTOM0A, you're gonna need 20 versions for each of the other stages in the STGCUSTOM slots. at least that's what i've come to understand. i may be wrong, as i've never used the ASL code, but i have been looking into it.


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: Blueblur22 on July 12, 2011, 06:38:42 PM
I could... take care of that problem
lol


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: buvk on July 12, 2011, 08:00:56 PM
new to all this but would like to say that i love the hyrule and n64 dk stages ^_^
cant wait for the "great might poo lair" level [:

agree. be nice to see a version of the dk level without the barrel.  when i pick the current no barrel version thats out there, that barrel always makes me think i can jump in it, hehe.


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: Mit on July 12, 2011, 11:41:37 PM
Not to attempt to sidetrack you or anything, but how hard would it be to turn 75M into this?

(http://scratch.mit.edu/static/projects/Deweybears/20922_med.png)

It obviously wouldn't need like, real hazards or anything, but it would be something cool to replace 75M with, and, IMO, this is what should've been in Brawl in the first place, heh.


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: Mewtwo2000 on July 13, 2011, 05:08:42 AM
I could... take care of that problem... if you want (takes out Home Run Bat).

Just kidding. but seriously, i'm enjoying how this looks so far. btw it is possible to use the ASL code + SE code, but all STGCUSTOM's have to have the same amount of alternate stages, so say Mewtwo releases 20 versions of this stage (which doesn't sound too farfetched, considering his progress), and you set all of them to STGCUSTOM0A, you're gonna need 20 versions for each of the other stages in the STGCUSTOM slots. at least that's what i've come to understand. i may be wrong, as i've never used the ASL code, but i have been looking into it.


That's it. I may give a no-random version for STGCUSTOMS, so you don't need to fill your other slots with stages. If the ASL code doesn't find some stage, it loads it from the disc. If it isn't in the disc, it crashes. And that's what would happen with random selection in stages if there's no alternate version for all the STGCUSTOMS.

Not to attempt to sidetrack you or anything, but how hard would it be to turn 75M into this?

([url]http://scratch.mit.edu/static/projects/Deweybears/20922_med.png[/url])

It obviously wouldn't need like, real hazards or anything, but it would be something cool to replace 75M with, and, IMO, this is what should've been in Brawl in the first place, heh.


I guess I was already told about doing this, and I agree. I would like to make it from 75m, so the hazards are still there, with stairs and such. We'll see about it when some of my stages are finished.


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: DSX8 on July 13, 2011, 05:32:50 AM
hey mewtwo, just dropping by to see if u found a way to get the SRT0 files to stop freezing my stage. (also sent u a message bout it like 2 days ago ^^" )


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: Mewtwo2000 on July 13, 2011, 07:09:47 AM
Not tried yet, you know I spend most of my time with my girl.

I'll try to get the chance this afternoon.


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: Allav866 on July 13, 2011, 08:11:42 AM
I guess I was already told about doing this, and I agree. I would like to make it from 75m, so the hazards are still there, with stairs and such. We'll see about it when some of my stages are finished.
So wait, if you make a stage over 75m, then it can still have hazards? By this do you mean that they still have to be springs, or can you replace them with rolling barrels? If so that would be awesome!
:af:


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: Mewtwo2000 on July 13, 2011, 08:51:34 AM
I don't guess we're able to replace springs with barrels, but I'm sure we can keep at least the stairs. And that would be decent I guess.


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: Naruto200Man on July 13, 2011, 08:54:53 AM
If you did the Donky Kong stage replacement, you should make it the actual 75'th level from the game O_o;


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: hotdogturtle on July 13, 2011, 11:50:55 AM
Working with 75M is simple in a way but very tedious. The entire stage is one single model, and the platforms are in a single polygon so it's not like you can delete them separately. The only way you can build new platforms is by using multiple elevator pieces, which are the length of one /̅\̅/̅\̅ block. You can see it in my last stage how I had to use more 20 pieces. Luckily, they take up almost no file space at all, so you could probably make a stage with hundreds of them if you needed to.


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: Allav866 on July 13, 2011, 03:33:30 PM
I don't guess we're able to replace springs with barrels, but I'm sure we can keep at least the stairs. And that would be decent I guess.
What about the little fireballs? if you were to put them on a platform with a ladder that you created, would they follow it? arrgh this is starting to get complicated!


Title: Re: Mewtwo2000's [New Sector Z update and STGCUSTOM PACK 2 blog posted!] (11 jul 11)
Post by: BlueBrain on July 14, 2011, 08:47:19 AM
What about the little fireballs? if you were to put them on a platform with a ladder that you created, would they follow it? arrgh this is starting to get complicated!

u can always animate them i guess... since the path is always the same, u can always animate it to follow the ladder


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: junior139 on July 18, 2011, 12:52:52 PM
i see ur hating summer there gotta be somethin u enjoy about it and how is the stage progressing mewtwo ?


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: Legendary Super Mario on July 18, 2011, 02:47:40 PM
Something tells me that your hate for summer might be because of the lack of free time you've had lately to make any progress on this glorious stage...

I can only hope right now that you're doing ok... (In real life of course, the stage progress can wait.)


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: Sky Grounder on July 18, 2011, 03:54:17 PM
It's holidays now. For me, I can wait for the stage 'till fall :)


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: Allav866 on July 18, 2011, 05:26:00 PM
I hate Summer, too. I'm in Arizona, one of the worst places to be in Summer. It sucks. I hate it. I want a vacation. >:(


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: Enigmatic on July 18, 2011, 10:08:49 PM
I hate Summer, too. I'm in Arizona, one of the worst places to be in Summer. It sucks. I hate it. I want a vacation. >:(

Are you kidding me? I loved Arizona's weather. I lived there up until 2 years ago, and now I live in Missouri. Trust me, AZ has it better. I just visited there 2 weeks ago too. Maybe since I lived there most of my life I can take it, but I hate the humidity out here. It kills me. I would rather bake in 130 degree dry heat than 90 degrees that feels like a swamp. I didn't appreciate it until I moved.

Anyway what's up with you hating summer man? What all is going on?


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: (gabriel/joao)wojwicz on July 19, 2011, 09:12:53 AM
Here in Santa Catarina - Brazil is very hot at summers. Hopefully it's winter by now, and it's kinda cold. But here in summer is horrible, too hot.
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: Mewtwo2000 on July 19, 2011, 01:36:29 PM
It's just this: I have more free time for myself and my stage projects when I got exams to study than when I'm theoretically free to do what I want to do, which should be summer. While in exams, I made the sandcastle in 2 days, and most of the Peach's Castle stage was completed during that period too. Now I'm on vacation, I'm with my girlfriend, doing mostly what she wants to do (going shopping and such), and the way I'm with her, when we're both on the computers, and she's tired from being on her computer, I feel obligated to leave mine and go with her...

That, with the heat and humidity, and travelling from my zone to hers, and getting angry and arguing nearly every day, makes me hate summer. There's mostly one thing I like to do by myself apart of being with her, and I'm having some trouble to have my time for it.

And it's not that my girlfriend doesn't let me to get into my computer and make stages, she makes her things and I make mine, but working on stages is something I need to concentrate on, to be many hours with it, preparing the hard drive (I use vmware with a virtual computer that never gets turned off), having the wii next to my computer... And when you're not sure about how much time will be your girl on her computer without getting bored, you sometimes prefer to answer the troubles in the forums and not touching the stage you're willing to finish and share the sooner...

Anyway, there's a chance that I can finally get some time and calm. She's about to be accepted for a job in which she would be starting to work probably soon. It's the first step to live together, as I'm still studying and I'm not gonna get a job yet. If she gets the money they say (800€ a month), being together in a house my parents own would be great, we wouldn't need to rent or anything, only food and electricity, and we could live decently.

I need some calm, I'm a calm person and I just need some space and time for me, and summer isn't the best for me to get that.


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: DSX8 on July 19, 2011, 02:22:25 PM
It's just this: I have more free time for myself and my stage projects when I got exams to study than when I'm theoretically free to do what I want to do, which should be summer. While in exams, I made the sandcastle in 2 days, and most of the Peach's Castle stage was completed during that period too. Now I'm on vacation, I'm with my girlfriend, doing mostly what she wants to do (going shopping and such), and the way I'm with her, when we're both on the computers, and she's tired from being on her computer, I feel obligated to leave mine and go with her...

That, with the heat and humidity, and travelling from my zone to hers, and getting angry and arguing nearly every day, makes me hate summer. There's mostly one thing I like to do by myself apart of being with her, and I'm having some trouble to have my time for it.

And it's not that my girlfriend doesn't let me to get into my computer and make stages, she makes her things and I make mine, but working on stages is something I need to concentrate on, to be many hours with it, preparing the hard drive (I use vmware with a virtual computer that never gets turned off), having the wii next to my computer... And when you're not sure about how much time will be your girl on her computer without getting bored, you sometimes prefer to answer the troubles in the forums and not touching the stage you're willing to finish and share the sooner...

Anyway, there's a chance that I can finally get some time and calm. She's about to be accepted for a job in which she would be starting to work probably soon. It's the first step to live together, as I'm still studying and I'm not gonna get a job yet. If she gets the money they say (800€ a month), being together in a house my parents own would be great, we wouldn't need to rent or anything, only food and electricity, and we could live decently.

I need some calm, I'm a calm person and I just need some space and time for me, and summer isn't the best for me to get that.

u and me both brother... x-x... i couldnt even get any (or much) work done on uncharted region, or williamette parkview mall (nor my custom stages) this whole damn week (and probably this week also), since my gf wants to spend more time wit me and such... summer is wen it all goes downhill since thats when we have a looong vacation break here in america for the summer.


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: Mewtwo2000 on July 24, 2011, 02:40:24 AM
Just a new picture:

(http://i.imgur.com/JqEjj.jpg)


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: ItalianStallion on July 24, 2011, 05:20:26 AM
Looks like you added that brick hole thing for the canon, the tree with it's shadow, added other shadows for the trees, the sign next to Peach, and I can't tell if there is a red block.

Either way, epic work sir!

Is it finished yet, Mr. Perfectionist?

=]


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: Ricky (Br3) on July 24, 2011, 09:48:10 AM
Dat stage xD

Great work. This has got to be your biggest project as of yet.


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: Mewtwo2000 on July 24, 2011, 10:02:11 AM
Looks like you added that brick hole thing for the canon, the tree with it's shadow, added other shadows for the trees, the sign next to Peach, and I can't tell if there is a red block.

Either way, epic work sir!

Is it finished yet, Mr. Perfectionist?

=]

Of course not xD

There are still some trees to place, there's no red block yet, the rocks in the lake are missing, the courtyard needs some more trees... Anyway, the cannon and signposts were made weeks ago, I posted them earlier. My progress lately is really slow.

Well, camera fixing and such for some of the versions would make it, if it wasn't because of the moving version. I guess I'm gonna try to finish the courtyard first and upload it as a separated stage. Then, it would be included in the global stage, depending on the version. If the stage gets some lag, I may be excluding some parts for every version. Still not sure.


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: Naruto200Man on July 24, 2011, 10:30:46 AM
Epic work so far mewtwo, I'm definately looking forward to checking it out in my brawl.

BTW: I checked out your update of FOD, it looks exactly like the Mele one! I know that's what you intended buut...still...


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: Ricky (Br3) on July 24, 2011, 10:40:03 AM
Epic work so far mewtwo, I'm definately looking forward to checking it out in my brawl.

BTW: I checked out your update of FOD, it looks exactly like the Mele one! I know that's what you intended buut...still...

That reminds me I forgot to download the newest one... :>.>:


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: Mewtwo2000 on July 24, 2011, 01:55:06 PM
Some progress with the courtyard. Just a few more trees with their shadows. A few more are left, and 2 signposts with their shadows. Then, only boos would remain to upload it as a separated stage before the whole castle is completed.

(http://i.imgur.com/kBn0C.jpg)


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: ✿Zelia✿ on July 24, 2011, 02:32:22 PM
Mewtwo the stage looks awesome, i can't to download it. ^^
 


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: Maxi on July 24, 2011, 02:35:38 PM
Man Mewtwo, this is gonna be at the top of the mountain of stages when it's done, I can feel it! I'm getting nostalgic just thinking about it!

My SD Card is gonna love it!


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: toastoftriumph on July 24, 2011, 06:02:40 PM
If the stage gets some lag, I may be excluding some parts for every version. Still not sure.
I know that Delphino makes certain parts of the island invisible when the models are out of view. Is that possible to do, and if done, would it reduce lag? And assuming it is possible, would it be an animation to get the model out of view instantaneously, or something with the texture?


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: Sir Combee on July 24, 2011, 09:23:46 PM
I am so excited for Peach's Castle :)

Also, I know you don't do request, but I thought this would be a quick and easy idea.  Seeing as most of your 64 stages have a 3D background counterpart, I was thinking you could make Saffron City with the Daytime Fourside background. You have that already, and a Saffron City with a nighttime Fourside background, so it would just be a matter of combining them, right? Either way, please consider this.  It bugs me that Saffron has no 3D background counterpart :/


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: Mewtwo2000 on July 25, 2011, 02:25:51 AM
I know that Delphino makes certain parts of the island invisible when the models are out of view. Is that possible to do, and if done, would it reduce lag? And assuming it is possible, would it be an animation to get the model out of view instantaneously, or something with the texture?

I've not looked into Delphino's mechanics, but I suppose it's just hindering the unused parts. While the flying platform seems to use some color animation to fade out, the normal thing is that VIS0 animations are used. And that may be an option, renaming the bones for certain parts and make them invisible when they're not visible. But this would be mostly useful if it really lowers the lag, and for the moving version. For one version that's not moving, it's not logical. It's better to remove the models if they're never used during the match.

I am so excited for Peach's Castle :)

Also, I know you don't do request, but I thought this would be a quick and easy idea.  Seeing as most of your 64 stages have a 3D background counterpart, I was thinking you could make Saffron City with the Daytime Fourside background. You have that already, and a Saffron City with a nighttime Fourside background, so it would just be a matter of combining them, right? Either way, please consider this.  It bugs me that Saffron has no 3D background counterpart :/

Sure, I'll do it. No problem at all ;)


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: Mewtwo2000 on July 25, 2011, 03:46:53 AM
Finished trees in the courtyard:

(http://i.imgur.com/eTUpj.jpg)

And started combining stages to make the 3D background Saffron. Still not finished, I want to change some things so it fits better.

(http://i.imgur.com/3um5g.jpg)


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: DoctorFlux(Mariodk) on July 25, 2011, 03:49:48 AM
mewtwo2000 stop beeing awesome :D
(one more stage to update in my stage roster)


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: ItalianStallion on July 25, 2011, 04:19:13 AM
Oh well look at that man. Turned out nice ah?

Maybe now that you're in the Fourside mood, you could revamp that sexy stage?


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: _Data_Drain_ on July 25, 2011, 04:39:21 AM
Oh well look at that man. Turned out nice ah?

Maybe now that you're in the Fourside mood, you could revamp that sexy stage?
I'd love to see that too, that was one of my favorites in Melee...

It's kinda funny, it reminded me of the second Mewtwo movie's ending in a way when I was younger. With him standing on top of that building all badass like. XD


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: DannyDirnt on July 25, 2011, 05:32:38 AM
xD Well I'd love too a Fourside revamp at least without the ultimate chimera dark effect...

And I love the N64 Peach Castle but I prefer the Melee one :9


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: Mewtwo2000 on July 25, 2011, 05:39:04 AM
Don't expect Fourside to be revamped yet, that's for the future. I want to make some new stages from N64 games first. Also, that revamp for Fourside will probably be a remake, a 'start from scratch' project, just like the already unreleased Mushroom Kingdom 64 revamp.

The new one will include the helicopter, the crane, and a more fitting texture for everything.


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: ItalianStallion on July 25, 2011, 12:45:41 PM
Well that's great to hear I definitely can't wait for that.


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: Mewtwo2000 on July 26, 2011, 03:58:00 AM
Mostly finished the courtyard area, with the signposts, trees, shadows and such.

(http://i.imgur.com/pepBJ.jpg)


Title: Re: Mewtwo2000's [Starting to hate summer... ¬¬] (18 jul 11)
Post by: Puraidou on July 26, 2011, 03:59:17 AM
Niiiiiiiiiiiiiiiiiiiiiiiice, looking good there. Can't wait to grab it :D

So how's everything else man, you hanging in there? :)


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: PAVGN on July 26, 2011, 05:22:43 PM
If the courtyard gets finished before the rest of the castle are you going to release the courtyard first?


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Stitch on July 26, 2011, 05:31:01 PM
cant wait :)


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Segtendo on July 26, 2011, 07:24:18 PM
Courtyard's looking good there dude.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Enigmatic on July 26, 2011, 11:54:47 PM
You are such a perfectionist. I can not believe that you can say that this isn't totally finished yet.  :laugh:


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: hotdogturtle on July 27, 2011, 01:39:08 AM
In my opinion, even more impressive than your ability to build these stages from scratch is the fact that you can fit everything in one file (size-wise). The entirety of Peach's Castle looks like your largest stage by a longshot, and there must be hundreds of models in there, so it's amazing that the file size is still small enough to be read by Brawl.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Friedslick6 on July 27, 2011, 01:41:10 AM
Yes, this map looks so precise that it would make a good import for Super Mario 64 as an improvement.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: DoctorFlux(Mariodk) on July 27, 2011, 03:20:25 AM
damn i can´t wait to this is done
i am hyped so much in long time
we finaly get a stage base on SM64 the best modern mario game :D


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on July 27, 2011, 03:29:00 AM
You are such a perfectionist. I can not believe that you can say that this isn't totally finished yet.  :laugh:

Well, the modelling is ready, but I would like to include some boos if possible. That's why it's not finished.

If the courtyard gets finished before the rest of the castle are you going to release the courtyard first?

It will get finished before the rest of the castle, and I'll release it first, yes. And, as a separate stage released before the castle, I'll make some alternate version for it. I mean, playing in another place other than the fountain could be fine too.

In my opinion, even more impressive than your ability to build these stages from scratch is the fact that you can fit everything in one file (size-wise). The entirety of Peach's Castle looks like your largest stage by a longshot, and there must be hundreds of models in there, so it's amazing that the file size is still small enough to be read by Brawl.

Talking about size, I had some size trouble when half of the main area was done, but I was able to expand my possibilities (same goes to FoD with the already unreleased color changing version). And now, I'm starting to hit the limits again with it. Fortunately, the only remaining things in the stage are trees, which are not that important. If I hit a new unavoidable limit, I'll leave it as is, cause the remaining trees are not really necessary. Anyway, I'm using over 20 MShadow models, if I only used the necessary ones for each version, I guess I will complete the stage without cutting off any tree.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: amount18 on July 27, 2011, 07:03:28 AM
truly impressive Mewtwo.  Speaking of FoD, were you planning to have the falling/shooting stars in it?


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Zongalito on July 27, 2011, 07:21:44 AM
at the end...
you will make a ''inside castle'' version of Peach's Castle?


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Triforce Zelda (Deceased) on July 27, 2011, 07:22:51 AM
This is the only thing about Peach that I'll actually like


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on July 27, 2011, 02:29:19 PM
I've finally had some progress with the main area:

(http://i.imgur.com/PHJHR.jpg)

(http://i.imgur.com/1Q259.jpg)

(http://i.imgur.com/ASU5J.jpg)

I've also acquired some knowledge about the models I use and I've slighly increased my limit again


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Segtendo on July 27, 2011, 02:32:12 PM
Wow.
What can't you do, Mewtwo?
It looks like a perfect import.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: TruePhilosopher on July 27, 2011, 02:38:26 PM
You are without a doubt, the King of stage making.  Insane job man.  :srs:


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: DoctorFlux(Mariodk) on July 27, 2011, 02:40:38 PM
no he is mr. perfect thinking about any shadows and anything on one stage :D

awesome work and stop getting me hyped still want that stage :D


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on July 27, 2011, 04:55:46 PM
More small details. Anybody noticing them anyway?

(http://i.imgur.com/Y4HcN.jpg)


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: ✿Zelia✿ on July 27, 2011, 05:01:04 PM
More small details. Anybody noticing them anyway?

([url]http://i.imgur.com/Y4HcN.jpg[/url])

That pic reminds me of the game, great work. ^^


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Segtendo on July 27, 2011, 05:02:10 PM
More small details. Anybody noticing them anyway?

([url]http://i.imgur.com/Y4HcN.jpg[/url])

Nope. I'm not noticing all these small details. :P
Still awesome though.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: DoctorFlux(Mariodk) on July 27, 2011, 05:03:18 PM
More small details. Anybody noticing them anyway? ([url]http://i.imgur.com/Y4HcN.jpg[/url])
SSBB image or Sm64 image
hard to tell :D


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on July 27, 2011, 05:15:02 PM
Maybe comparing the castles in these 2 pictures?

(http://i.imgur.com/PHJHR.jpg)

(http://i.imgur.com/Y4HcN.jpg)


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: ✿Zelia✿ on July 27, 2011, 05:17:04 PM
Maybe comparing the castles in these 2 pictures?

([url]http://i.imgur.com/PHJHR.jpg[/url])

([url]http://i.imgur.com/Y4HcN.jpg[/url])

. . .

I will be waiting for its release. :srs:

*sits waiting for the release of Peach's Castle*



Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: DoctorFlux(Mariodk) on July 27, 2011, 05:18:46 PM
. . . I will be waiting for its release. :srs: *sits waiting for the release of Peach's Castle*
me too

this stage is my new fav.  :D


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on July 27, 2011, 06:36:25 PM
Just another video in the courtyard:

http://www.youtube.com/watch?v=hmnGkiIomSw

And the pipe zone in action:

http://www.youtube.com/watch?v=ZZGqHASV65o


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Segtendo on July 27, 2011, 07:11:54 PM
Maybe comparing the castles in these 2 pictures?

([url]http://i.imgur.com/PHJHR.jpg[/url])

([url]http://i.imgur.com/Y4HcN.jpg[/url])

Still can't tell the differences.
Both look the same to me.
Edit: Oh, I see it now.
The border between the wall and the roof.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: SJS on July 27, 2011, 07:14:38 PM
Hey, you added that border thing between the wall and roof. Nice attention to detail =D


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on July 27, 2011, 07:17:40 PM
That was it  :kdance:

 :af2:


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Gamma Ridley on July 27, 2011, 07:19:03 PM
Hey, you added that border thing between the wall and roof. Nice attention to detail =D

O_O

Wow. I didn't even notice that.

I thought you added shadows to the face of the castle or something...


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Ultraxwing on July 27, 2011, 07:32:14 PM
I notice the flags aren't as big either. but not necessary.

i want mah stage!! then i shall over 9000!!! time better, my friends better run


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on July 27, 2011, 07:36:25 PM
That's just a camera effect, I've not touched the flags from the day I animated them.

And I don't guess I'm changing anything on them, they're just perfect to me xD

The courtyard (without the rest of the castle) should be released in a few days. Take it just as an advance to the completed thing xD


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Allav866 on July 28, 2011, 02:22:53 AM
sweet. can't wait!


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: DoctorFlux(Mariodk) on July 28, 2011, 02:36:27 AM
hyped to that day Mewtwo2000 finnaly uploaded peach castle :D


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Triforce Zelda (Deceased) on July 28, 2011, 04:23:50 AM
I'm ready for the courtyard - but I still hate Peach! :D


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on July 28, 2011, 08:48:47 AM
New courtyard video:

http://www.youtube.com/watch?v=oI-ko6Z6W2c

Yeah, it's getting some alternate versions too ^^U xD


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Ricky (Br3) on July 28, 2011, 09:23:14 AM
Incredible, Mewtwo.

When I look at it, looks like I'm just seeing the original game itself.

Miyamoto would be proud.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Allav866 on July 28, 2011, 10:29:45 AM
Man, there are a lot of versions of this stage. It kinda makes me sad I can't use the Alternate Stage Loader code (riivolution user)


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Triforce Zelda (Deceased) on July 28, 2011, 10:39:30 AM
Epic, simly Epic - in a good way! :D


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Friedslick6 on July 28, 2011, 12:04:08 PM
I've also acquired some knowledge about the models I use and I've slighly increased my limit again
What?
Did you perhaps dabble in black magic to pull this off?
Outta sight.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on July 28, 2011, 12:48:11 PM
Let's be honest. This was expected to happen since the day I started the stage:

(http://i.imgur.com/czVYD.jpg)

Yes, it's the stage, now as a 3D background. I may make a video later.

I suppose I will add some fog for the background.

(http://i.imgur.com/1ihvH.jpg)


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: DoctorFlux(Mariodk) on July 28, 2011, 12:52:12 PM
thats awesome
just upload the stage already


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: amount18 on July 28, 2011, 12:58:34 PM
What hath god wrought?  That is pretty amusing. Also, is it just me/the camera angle, or is the bumper no longer centered?


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on July 28, 2011, 12:59:26 PM
In my version, the bumper moves. And the blue triangle things move too.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: amount18 on July 28, 2011, 01:01:15 PM
In my version, the bumper moves. And the blue triangle things move too.

I see.  Interesting. Also that stage would be a pretty funny platform for the flying/Delfino-like stage!


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on July 28, 2011, 01:11:07 PM
I see.  Interesting. Also that stage would be a pretty funny platform for the flying/Delfino-like stage!


I thought of it, but I guess it's too much for the size of the stage (note that for this to work I've deleted the courtyard)

Also, a very big and complex platform I guess, it would be strange when landing.

By the way, new picture with the fog:

(http://i.imgur.com/aTPSG.jpg)

Looks fantastic while playing. Maybe I post some video later.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: ChaosEpsilon613 on July 28, 2011, 01:12:44 PM
Looks awesome Mewtwo  :laugh:


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Ricky (Br3) on July 28, 2011, 01:47:18 PM
Yep, the fog is a must xD

This version is impressive. ^^


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: ItalianStallion on July 28, 2011, 02:13:58 PM
Wow what an amazing idea. To be hoenst I never thought of it, but what better platform like Stage to view Peach's Castle 64 in the background could be better!

One thing though, the lightning looks very sexy man, much better than without one, but maybe it's a little bit too bright?


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: hotdogturtle on July 28, 2011, 02:28:08 PM
Can you tone down the fog? I liked it better with the brighter background.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Segtendo on July 28, 2011, 02:41:37 PM
Now THAT is a cool idea.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: SJS on July 28, 2011, 02:55:32 PM
The tower on the fighting platform seems out of place, but that's just me =P


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on July 28, 2011, 04:30:18 PM
Video:

http://www.youtube.com/watch?v=fLinjxnHSOY

About the fog, I guess it fits well the way it is, but I always can include an alternate lighting with a less dense fog and a no-fog lighting.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Segtendo on July 28, 2011, 04:42:25 PM
Video:

[url]http://www.youtube.com/watch?v=fLinjxnHSOY[/url]

About the fog, I guess it fits well the way it is, but I always can include an alternate lighting with a less dense fog and a no-fog lighting.

That song brings a tear to me eye.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: _Data_Drain_ on July 28, 2011, 04:43:52 PM
Mewtwo, you should texture the tower on the fighting platform to match the castle itself.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on July 28, 2011, 04:46:24 PM
Already thought of it, with the tower, its roof, the trees and the signpost. I guess it will be an alternate texture.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: _Data_Drain_ on July 28, 2011, 04:59:57 PM
Already thought of it, with the tower, its roof, the trees and the signpost. I guess it will be an alternate texture.
Sounds like a good idea.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on July 28, 2011, 05:18:39 PM
Block Tool gets a small update:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19049

It's just that the 'bin' functionality has been fixed. Now you can put 0 in the number of vertices or normal points. This way, you can apply bone changes to any model. Anyway, normals aren't really fixed, if the model to edit has more than 2 normals, it won't change all of them when rotated. So, 0 is the best values for these cases too.

I guess nobody uses this, but I'm just updating the file in mediafire just in case xD


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: amount18 on July 28, 2011, 05:35:58 PM
I thought of it, but I guess it's too much for the size of the stage (note that for this to work I've deleted the courtyard)

Also, a very big and complex platform I guess, it would be strange when landing.

By the way, new picture with the fog:

([url]http://i.imgur.com/aTPSG.jpg[/url])

Looks fantastic while playing. Maybe I post some video later.


fog looks great (I saw the video). For flying version, maybe it would fit the filesize if you remove most of the Super Smash Bros stage - leave only the top and bottom platform. This removes the tower, the blocks at top left and top right, the trees and sign,  the bumper, and the foundation of the stage (grey block under it, including the sideways platforms). This would also be less complicated for landing - only two parts would need to hit the ground


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Allav866 on July 28, 2011, 10:40:22 PM
OH MY GOD! Mewtwo2000, I am not worthy to see such epicness! I must look away, but it's more tempting to look than the opening of the Lost Ark of the Covenant! I'm just worried that my face is going to melt from over-exposure to the pure epicness!
Anyways, I like the idea of an alternate texture for this stage!


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: DoctorFlux(Mariodk) on July 29, 2011, 01:24:21 AM
my fav. stage from SSB64+my coming fav. stage from SSBB (with hacks) as background

so it can´t be better


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: SiLeNtDo0m on July 29, 2011, 01:27:22 AM
I say do what you want to do.  One thing I can say for sure, is that one of these versions of Peach's Castle will secure a permanent slot in my stage roster.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: DoctorFlux(Mariodk) on July 29, 2011, 01:30:16 AM
I say do what you want to do.  One thing I can say for sure, is that one of these versions of Peach's Castle will secure a permanent slot in my stage roster.
me too is a permanent in my .iso (for dolphin) or my SD card :D for wii
maybe my next moveset list video is on that stage :D
i have to say peach castle is your´s best stage (yet) this time you have really overdone yourself


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Allav866 on July 29, 2011, 02:18:20 AM
me too is a permanent in my .iso (for dolphin) or my SD card :D for wii
maybe my next moveset list video is on that stage :D
i have to say peach castle is your´s best stage (yet) this time you have really overdone yourself
yeah, but i wonder how he'll ever be able to have overdone himself again, i mean how can he possibly top this?


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: DoctorFlux(Mariodk) on July 29, 2011, 02:21:43 AM
as far i know good hackers like mewtwo2000 and Sdo0m and beyond
they will always do it  somehow
i already think next stage after peach castle is going to be better :D


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Allav866 on July 29, 2011, 03:06:47 AM
Better than Peach's Castle?! 0.o
But you are right, I'm sure Mewtwo2000 will find a way to beat his best.
Keep up the good work, Mewtwo!


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on July 29, 2011, 03:16:54 AM
About the poll, it's clear that even the fourth option (which was included time later) is stronger than the second one. Also, one of the votes for the first option is mine, so they would really be 26, not 27.

(http://i.imgur.com/xld8D.png)

So, analizing, people want me to do this, in this order:

1- Do what I want to do, soon
2- Upload the castle when it's done, leaving the alternative (flying) one for the future
3- Do what I want to do when I feel like it
4- Upload the castle including the alternative (flying) version

Do what I want to do = option 1 = upload castle soon and leave flying for future
Upload castle when it's done leaving flying for future is the same as above
Soon = leave the flying for the future
When I feel like it = option 1 = leave flying

So, 3 of the 4 options would be the same. That would be 80 votes vs 20 votes.

I've decided to leave the flying version for the near future. I don't guess I'm using parts of the SSB64 stage, but SM64-like moving platforms. And not always the same like in Mario Circuit, but with changes. I already have the idea. Hope to be able to do it.

So, plans are:

- Finishing the 3-4 versions of the courtyard I had in mind -> Release
- Finishing the main area (5 trees and 2 rocks left)
- Making one more version of the stage in a different place
- Fix things for every version
-> Release

- Making some other quicker stages and maybe revamps
- Resume Peach's Castle and make the flying version
-> Release

This is the plan for now. It may change anyway xD

as far i know good hackers like mewtwo2000 and Sdo0m and beyond
they will always do it  somehow
i already think next stage after peach castle is going to be better :D
Better than Peach's Castle?! 0.o
But you are right, I'm sure Mewtwo2000 will find a way to beat his best.
Keep up the good work, Mewtwo!


Well, my methods are now better, so I can make some complex stages like this... But I'm not sure about being able to make a stage more epic than this... It's peach's castle, from one of the best games in the N64... >.<

Anyway, I have lots of ideas in mind :3


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: SiLeNtDo0m on July 29, 2011, 03:22:53 AM
Sounds like a plan!  Shame I'm useless when it comes to giving feedback to stages >_<  I'd say something if I had something to say...


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: BlueBrain on July 29, 2011, 04:38:25 AM
my only suggestion to that ssb64 stage with the sm64 background is to edit the background textures a bit, i find the castle in the background very... mejor en español... xD

el fondo creo qu llama demasiado la atencion, es dificil mirar al combate con un fondo tan llamativo... xDDD


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: DannyDirnt on July 29, 2011, 05:07:14 AM
But
About the poll, it's clear that even the fourth option (which was included time later) is stronger than the second one. Also, one of the votes for the first option is mine, so they would really be 26, not 27.

([url]http://i.imgur.com/xld8D.png[/url])

So, analizing, people want me to do this, in this order:

1- Do what I want to do, soon
2- Upload the castle when it's done, leaving the alternative (flying) one for the future
3- Do what I want to do when I feel like it
4- Upload the castle including the alternative (flying) version

Do what I want to do = option 1 = upload castle soon and leave flying for future
Upload castle when it's done leaving flying for future is the same as above
Soon = leave the flying for the future
When I feel like it = option 1 = leave flying

So, 3 of the 4 options would be the same. That would be 80 votes vs 20 votes.

I've decided to leave the flying version for the near future. I don't guess I'm using parts of the SSB64 stage, but SM64-like moving platforms. And not always the same like in Mario Circuit, but with changes. I already have the idea. Hope to be able to do it.

So, plans are:

- Finishing the 3-4 versions of the courtyard I had in mind -> Release
- Finishing the main area (5 trees and 2 rocks left)
- Making one more version of the stage in a different place
- Fix things for every version
-> Release

- Making some other quicker stages and maybe revamps
- Resume Peach's Castle and make the flying version
-> Release

This is the plan for now. It may change anyway xD

Well, my methods are now better, so I can make some complex stages like this... But I'm not sure about being able to make a stage more epic than this... It's peach's castle, from one of the best games in the N64... >.<

Anyway, I have lots of ideas in mind :3
if you're doing that now,what about Meelee Peach's Castle? T_T I thought it was the next stage for you xD


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: hotdogturtle on July 29, 2011, 08:51:24 AM
Well, my methods are now better, so I can make some complex stages like this... But I'm not sure about being able to make a stage more epic than this...

Sure, I have an even more complex idea that can top every stage you've made so far. It was considered to be impossible when it was attempted a couple years ago, and it very well might be. But if anyone can make it work, you'd be the only person with the knowledge and skills to do so.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Thyrus on July 29, 2011, 09:22:46 AM
Block Tool gets a small update:

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19049[/url]

It's just that the 'bin' functionality has been fixed. Now you can put 0 in the number of vertices or normal points. This way, you can apply bone changes to any model. Anyway, normals aren't really fixed, if the model to edit has more than 2 normals, it won't change all of them when rotated. So, 0 is the best values for these cases too.

I guess nobody uses this, but I'm just updating the file in mediafire just in case xD

Thank you for your update on the Block Tool, Mewtwo. I have a couple 2d models that I was unable to edit before this update.
Still I can't get past an issue concerning the Rotate feature - would you better have me PM you with all the details or is it ok to just post here?


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Allav866 on July 29, 2011, 11:28:02 AM
my only suggestion to that ssb64 stage with the sm64 background is to edit the background textures a bit, i find the castle in the background very... mejor en español... xD

el fondo creo qu llama demasiado la atencion, es dificil mirar al combate con un fondo tan llamativo... xDDD
the background I think draws too much attention, it is difficult to look at the match with a so eye-catching background... XDDD


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: BlueBrain on July 29, 2011, 04:08:31 PM
the background I think draws too much attention, it is difficult to look at the match with a so eye-catching background... XDDD

lol, thanks for translating


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on July 29, 2011, 05:41:30 PM
Thank you for your update on the Block Tool, Mewtwo. I have a couple 2d models that I was unable to edit before this update.
Still I can't get past an issue concerning the Rotate feature - would you better have me PM you with all the details or is it ok to just post here?

Sure, post here, that way we share everything we get -trouble and solutions- with everybody interested here :P

Sure, I have an even more complex idea that can top every stage you've made so far. It was considered to be impossible when it was attempted a couple years ago, and it very well might be. But if anyone can make it work, you'd be the only person with the knowledge and skills to do so.

All depends on the stage we're talking about O.o

Anyway, please keep your idea for a while, I want to make some other things first. I really don't want to fill my mind with more projects now, just because the ones in my mind are too much and better projects would delay my personal wished stages even more.

Just talk me about it when I've posted 3-4 more stages ^^U


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Thyrus on July 29, 2011, 06:44:08 PM
Sure, post here, that way we share everything we get -trouble and solutions- with everybody interested here :P
Ok, good idea.

I'm using the Block tool to rotate a 2d model's normal which I have previously edited in BrawlBox to have a -90 value for Rotation X.
After setting up the parameter values on the Block tool and as I try to rotate the model's normal to -90 I get this 'Estouro' error message. Any ideas?

I've also tried it with a (0,0,0) rotation model but the error message keeps showing. Actually it is even possible to just ignore the error and keep going, but then I can't get to import the model back to Brawlbox without getting it to crash XD


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: toastoftriumph on July 29, 2011, 11:15:27 PM
The tower on the fighting platform seems out of place, but that's just me =P
Maybe the tower could be replaced with a warp pipe?


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on July 30, 2011, 03:09:56 AM
Ok, good idea.

I'm using the Block tool to rotate a 2d model's normal which I have previously edited in BrawlBox to have a -90 value for Rotation X.
After setting up the parameter values on the Block tool and as I try to rotate the model's normal to -90 I get this 'Estouro' error message. Any ideas?

I've also tried it with a (0,0,0) rotation model but the error message keeps showing. Actually it is even possible to just ignore the error and keep going, but then I can't get to import the model back to Brawlbox without getting it to crash XD


Have you entered the settings menu by having the program in a 'bin' folder and such?

Are the offsets entered correctly?

The normals thing should work fine unless I've touched something in the program that messes it up.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Thyrus on July 30, 2011, 05:58:21 AM
Have you entered the settings menu by having the program in a 'bin' folder and such?

Are the offsets entered correctly?

The normals thing should work fine unless I've touched something in the program that messes it up.

Yes, I have the program in a bin folder and the offset values are also correct. I've read your tutorial quite some times before -and after- using the tool.

Still I was unsure how exactly to set up the offsets when I first tried it, so it may be that I'm doing something wrong there.
Brawlbox provides me with three different MDL0Offset values so I was wondering if both Vertex offset 2/3 and Normal offset 2/3 should necessarily equal 0 leaving the offsets 1 to be completed with the Brawlbox values.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on July 31, 2011, 04:13:10 AM
The value that needs to be 0 isn't the offset, but the other value (number of vertex/normal entries). If you put offset=0 and the small number isn't 0 too, then the program will write some values at the beginnig of the file, corrupting it.

If still failing, send me your original 2D model and will try it myself. If it's a bug in the program it will be good to know in order to fix it.

EDIT:

Some boos will be fooling around in the courtyard:

(http://i.imgur.com/BoRCw.jpg)


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Thyrus on July 31, 2011, 07:56:21 AM
When I have both the offsets and entries = 0, it gets me the error message.

I've tried it with the offsets unchanged and the entries = 0 and the Estouro message is no longer there, but I get some weird results after rotating the model:
Original model, no rotations
(http://www.mediafire.com/imgbnc.php/080b2dcd6712503cd9e3537f788af7761b03f186462c3253bc5c01e19940959f6g.jpg)
After rotating it (x -90) using Brawlbox
(http://www.mediafire.com/imgbnc.php/90caeecf94d24664040bc0c637585284b811ac707f39f69d71c55bce616d62996g.jpg)
After rotating it (x -90) using Block Tool
(http://www.mediafire.com/imgbnc.php/1e46d2c0bbe93cb3dc09c1e6e972c9006160a1138b5d00616e8a3c222ac4f75a6g.jpg)
No ideia what's going on here lol
Oh and here is the 2d model I'm using:  Download  (http://www.mediafire.com/?61smivq57g2g54l)

There is also something else I've noticed when I last played on the stage - even when I don't rotate the 2d models, the lighting on them looks different from what it was supposed to look:
(http://www.mediafire.com/imgbnc.php/13e09c549df2df0a77b68a1f44c13a283814f9a63803e2b536efc5c9ea40fad76g.jpg)
The one to the left is a 2d model with unchanged rotation and the one to the right is a block model using the exact same texture as the 2d model.
Why is that they don't look the same? I'm confused.



Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: DoctorFlux(Mariodk) on July 31, 2011, 07:58:36 AM
The value that needs to be 0 isn't the offset, but the other value (number of vertex/normal entries). If you put offset=0 and the small number isn't 0 too, then the program will write some values at the beginnig of the file, corrupting it. If still failing, send me your original 2D model and will try it myself. If it's a bug in the program it will be good to know in order to fix it. EDIT: Some boos will be fooling around in the courtyard: ([url]http://i.imgur.com/BoRCw.jpg[/url])
awesome


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: JuanMKnight on July 31, 2011, 08:31:26 AM
Some boos will be fooling around in the courtyard:
([url]http://i.imgur.com/BoRCw.jpg[/url])

looks awesome!  :af2:
good job :3


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Segtendo on July 31, 2011, 11:15:52 AM
O_O
Wow, wut.
How did you make those Boos?


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: DannyDirnt on July 31, 2011, 01:20:27 PM
WOW! Mewtwo ur AWESOME!


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: CutterKirby64 on July 31, 2011, 03:04:36 PM
Omg I'm really impressed, this Boo looks exactly like the SM64 one. I wonder how you made him...oO


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: ItalianStallion on July 31, 2011, 03:18:47 PM
What the hell?

Are those 3D? Where did you get them? So many questions!

Well Mewtwo, I don't think it's possible for you to tease people more than you already have lol.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: DoctorFlux(Mariodk) on July 31, 2011, 03:42:53 PM
i think he just vertexed a boo model from brawl


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on July 31, 2011, 04:36:25 PM
When I have both the offsets and entries = 0, it gets me the error message.

I've tried it with the offsets unchanged and the entries = 0 and the Estouro message is no longer there, but I get some weird results after rotating the model:
Original model, no rotations
([url]http://www.mediafire.com/imgbnc.php/080b2dcd6712503cd9e3537f788af7761b03f186462c3253bc5c01e19940959f6g.jpg[/url])
After rotating it (x -90) using Brawlbox
([url]http://www.mediafire.com/imgbnc.php/90caeecf94d24664040bc0c637585284b811ac707f39f69d71c55bce616d62996g.jpg[/url])
After rotating it (x -90) using Block Tool
([url]http://www.mediafire.com/imgbnc.php/1e46d2c0bbe93cb3dc09c1e6e972c9006160a1138b5d00616e8a3c222ac4f75a6g.jpg[/url])
No ideia what's going on here lol
Oh and here is the 2d model I'm using:  Download  ([url]http://www.mediafire.com/?61smivq57g2g54l[/url])

There is also something else I've noticed when I last played on the stage - even when I don't rotate the 2d models, the lighting on them looks different from what it was supposed to look:
([url]http://www.mediafire.com/imgbnc.php/13e09c549df2df0a77b68a1f44c13a283814f9a63803e2b536efc5c9ea40fad76g.jpg[/url])
The one to the left is a 2d model with unchanged rotation and the one to the right is a block model using the exact same texture as the 2d model.
Why is that they don't look the same? I'm confused.




When you've rotated the model in block tool... Have you only rotated it? I mean, if you don't get the exact thing in the bone when you apply it, then you're getting a different result... How to explain? If you rotate and resize at the same time, you get one result. If you try to resize something that's already rotated, you get another. To get the same, the scales should be different.

What you need to compare is the thing first one you've showed me with the modified one with all the values applied, and an empty animation in brawlbox (all to 0 except for scales)

About the different colors, that's what normals do. Normals control the way the model (or polygon, or face) reacts to lighting. Or the direction of lighting, to be exact. They control if you're a right face or a left face, or just an angled face. If normals aren't properly rotated, you will get strange results. That's why I implemented it in the program, cause if I rotate the normals the same way I rotate the model, the result will be exactly the same as if I was rotating the model with an animation. If normals aren't rotated, then the difference can be seen. And that's what you're getting.

I'll check the case tomorrow.

PS: About the boo, it's made the same way I made the rest of the models. Originally, 16 2D models put together. After some processing, just 4 models together. I may have used some sphere model, but it was more accurate this way. Still thinking about doing it with sphere models anyway.



Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Thyrus on July 31, 2011, 05:22:29 PM
I do hit the refresh buttom before rotating the model on the Block Tool, otherwise it looks all messed up when imported back to Brawlbox. 

But I still can't get past this feeling that something (probably me) is definitely wrong - you can clearly see it by just comparing the pictures I have on my last post. The 'wrecked' portion of the model's texture is positioned in a different edge and the Rotation X has not really changed - the model is still facing front after all!

Back on the different colors thing, how am I supposed to edit a model's normal when this model has not been rotated? I was expecting it to act correctly seeing how 0 is probably the model's default value.
That's what I was trying to show you with that last picture comparing a 2d and block model which are using the same texture. Sorry if I haven't made it clear.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on July 31, 2011, 05:45:17 PM
I've tested a little with block tool and your model, and I got some answers:

1- The program works well, but you're using it wrongly. You're trying to apply the settings from the top-level bone, but the rest of bones aren't neutral. So, applying the top-level bone directly to the model is the same as having an even lower level bone with the animation of the top-level one, and that's not the same as having it on the top. The other bones modify what the model has changed into, and that's the weird thing you're getting. To do it well (I've not tested it, but it should this way), you should apply bone by bone, from low level to top level, starting from BodyM and finishing in Plat-4b (ThrownN doesn't affect the model).

Also, to change normals without changing the model itself, just go to the rotate button, select the 'normals only' option along with every other option (selected by default) and press the 'apply' button. It has successfully worked for me.

Also, I've not zeroed the unused offsets, only the small number on their right side. And it hasn't thrown any error. I've not tried to change the offsets to 0 anyway, but it's not needed anyway.

So, it looks that the program works fine for that model. I may include a manual normal editor on it in a future release.

EDIT: Wait, setting it up this way works, but the file size gets increased. Something's written in the undesired offsets. It shouldn't, but it does. I'll take a look tomorrow. When you hit offset=0, some '200000' decimal values are written in the file. Just use a huge offset value and cut off the model by hexing, or wait for a fixed version.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Thyrus on July 31, 2011, 06:52:08 PM
Why so complicated? D:

Let's just make sure I'm still following you... in order for the Block Tool to properly rotate my model's normal, I should first rotate each of it's bone -starting from Body M all the way to Plat-4b- using Brawlbox, is that correct?
I'm so gonna ask for a step-to-step tutorial if that is not what you meant XD

I see, thank you!

Same thing here, Estouro only showns up when the offsets are set to 0.

Edit: Wait, what? Dude you are messing up with my head lol
Things are probably going to work just fine if I darken the textures used by the 2d model, which I could easily do but would be no fun.
So I'd really appreciate it if you could explain how this Block Tool actually works. That's it if my thoughts up there are not correct...


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on August 01, 2011, 04:55:46 AM
Let's clarify everything finally.

First, I read wrongly that darkened texture thingy. While the 2D model is always clear, the stage builder block is affected by lighting. This means that the way you see the texture depends on the lighting and the normals for that face. If you rotate the normals conveniently in the block, you may reach the exact color in the 2D model. But, if I'm not mistaken, and as you say, the only way to make a 2D model look like this is just darkening the texture.

Also, unless I'm mistaken, there's no use in rotating the normal in the 2D model, cause the only place you will see the change will be in brawlbox. If things are the way I guess for that model, it will always look the same in-game.

About properly rotate the model with block tool... Well, it's not really useful cause it has some different bones. The 'apply' to model feature is thought for models with a single bone, that can't be modified by 2 different bones at once. The stage builder block is one of them. But that 2D block doesn't need it.

Anyway, if you want it to be modified properly, hit the 'cut' button in every bone you're not really using. And, if you want to apply the changes, be sure to apply them in block tool bone by bone. Starting from Body M to Plat-4b. If you've cutted the contents of every bone except for plat-4b, then you only need to apply once with the offset of plat-4b.

I guess this should be everything about this.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Thyrus on August 01, 2011, 06:43:24 AM
Man I was totally overlooking the fact that each of the 2d model's bone has it's own offset! After seeing this I could finally understand what you were trying to explain about applying the changes bone by bone. Sorry about that!

Quote
But, if I'm not mistaken, and as you say, the only way to make a 2D model look like this is just darkening the texture.
I don't know if that is the only way to do it, but it is the only way I can do it so far. And that was what lead me to try and edit the 2d model's normals.
The block model and the 2d model that I'm using shares the same texture, are positioned side-by-side and haven't had their rotations edited at all. In inspite of that, the 2d model didn't seem to be affected in-game by lighting the same way the block model was, and this was really annoying me. Both of them were supposed to have that darker color you see on the block model by the picture but the 2d model just wouldn't cooperate.

I should stop talking now lol

Well, thank you once again for clarifying everything. I owe you that, Mewtwo.

Edit:
Quote
Also, unless I'm mistaken, there's no use in rotating the normal in the 2D model, cause the only place you will see the change will be in brawlbox. If things are the way I guess for that model, it will always look the same in-game.

Unfortunately you are not mistaken. The 2d looks fine in Brawlbox but won't change in-game.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on August 01, 2011, 02:37:40 PM
New picture showing the boo:

(http://i.imgur.com/FdMCM.jpg)

After animating him and a few more like him, and making 1 more place playable, I'll share the stage.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: amount18 on August 01, 2011, 02:42:46 PM
New picture showing the boo:

([url]http://i.imgur.com/FdMCM.jpg[/url])

After animating him and a few more like him, and making 1 more place playable, I'll share the stage.


Awesome! Are they going to turn invisible/have coins in them? hahaha


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Segtendo on August 01, 2011, 02:43:08 PM
That Boo is too cool.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Allav866 on August 01, 2011, 06:22:40 PM
You never disappoint. I'm just looking at this picture, and I can hardly tell whether it's Brawl with a Super Mario 64 stage, or Super Mario 64 with Super Smash Bros. Brawl characters!


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on August 01, 2011, 06:33:19 PM
Thanks =)

New picture before going to sleep:

(http://i.imgur.com/JsSG0.jpg)


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Friedslick6 on August 02, 2011, 12:37:30 AM
Nice one.
Are you using reference from Toad's Tool 64 for the Boo's default positions? That and the miniature mansion cage you have planned are the only improvements I can think of.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: KTH on August 02, 2011, 06:58:18 AM
Cool


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Puraidou on August 02, 2011, 07:54:03 AM
New picture showing the boo:
[url]http://i.imgur.com/FdMCM.jpg[/url]
After animating him and a few more like him, and making 1 more place playable, I'll share the stage.
Holy damn, that's crazy! That boo is just an exact replica O.o
Is he imported from the original game?


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Allav866 on August 02, 2011, 09:09:46 AM
no, that's impossible, he built them from scratch using coordinates from the original game as a guide.
*EDIT* ohmigod i just hit 50 posts! I'M NOT A NEWBIE KITTEN ANYMOOOOORE! :happy:


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Triforce Zelda (Deceased) on August 02, 2011, 09:39:23 AM
lol that Boo looked really creepy.

But I just thought that someone could put Peach's crown on the Boo, and then make him bigger so that there's King Boo!(To be used either with the stage or to port the model over a character and make him playable.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: MandoWolfe on August 02, 2011, 10:33:30 AM
wow Mewtwo. this looks incredible. i cant wait to try out this stage. :D


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: DoctorFlux(Mariodk) on August 02, 2011, 10:54:23 AM
@mewtwo2000 for his stage:
(http://cdn1.knowyourmeme.com/system/icons/5574/original/1726009-shut_up_and_take_my_money_super.jpg)


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on August 02, 2011, 08:05:06 PM
New thingy in the courtyard. Inside there's a stage I will make in the future too :P

(http://i.imgur.com/xPevv.jpg)


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Gamma Ridley on August 02, 2011, 08:07:33 PM
New thingy in the courtyard. Inside there's a stage I will make in the future too :P

([url]http://i.imgur.com/xPevv.jpg[/url])


Big Boo's Mansion! :O

That will be awesome.

Also, somebody asked this earlier I think, but will the Boos turn invisible every so often?


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: _Data_Drain_ on August 02, 2011, 08:08:22 PM
New thingy in the courtyard. Inside there's a stage I will make in the future too :P

([url]http://i.imgur.com/xPevv.jpg[/url])

O_O
You're... Also gonna make the Boo Mansion!? Man... I love that stage!

...

I always wondered what the Boo Medal was... Maybe the Boos will give you one for being such a badass? :P


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on August 02, 2011, 08:12:27 PM
Big Boo's Mansion! :O

That will be awesome.

Also, somebody asked this earlier I think, but will the Boos turn invisible every so often?

Unfortunately, my boo models can't turn invisible as of now. I was guessing about using a 2D model while they're invisible. Anyway, there's only one that gets small that way, the others just don't do it.

Also, I've not placed them exactly as in the game, cause it is useless to have some decoration boos in places that cannot be seen. So, they are 4 (I may add a 5th boo) and all of them are visible from this view. I suppose I will make them different for the inverted version fitting a little more their original placements.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Gamma Ridley on August 02, 2011, 08:13:50 PM
Unfortunately, my boo models can't turn invisible as of now. I was guessing about using a 2D model while they're invisible. Anyway, there's only one that gets small that way, the others just don't do it.

Also, I've not placed them exactly as in the game, cause it is useless to have some decoration boos in places that cannot be seen. So, they are 4 (I may add a 5th boo) and all of them are visible from this view. I suppose I will make them different for the inverted version fitting a little more their original placements.

Aw. That would have been pretty cool. /:

I don't suppose there is a way to have a separate Boo that has a transparent texture with a coin in the middle, is there?


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Segtendo on August 02, 2011, 08:22:17 PM
You're... gonna do Big Boo's Haunt? :o
You can do anything, I swear :srs:


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Allav866 on August 02, 2011, 09:53:17 PM
I think it would be best to use the 2D Boos for the alternate version. I might not know jack sh*% about stage making, but I'm pretty sure it'll save room, thus creating less lag when the whole castle is in view.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: ✿Zelia✿ on August 02, 2011, 09:56:56 PM
I can't wait for you to release that stage, Mewtwo. :P


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Legendary Super Mario on August 02, 2011, 10:48:39 PM
I'm seriously loving these Boo models... and you've given something to be hyped about again too.

BIG BOO'S HAUNT, the level where even a piano can kill you!


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Segtendo on August 02, 2011, 11:30:46 PM
I'm seriously loving these Boo models... and you've given something to be hyped about again too.

BIG BOO'S HAUNT, the level where even a piano can kill you!
That piano still freaks me out to this day.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Allav866 on August 03, 2011, 12:12:17 AM
That piano still freaks me out to this day.
I always hated going near that freakin' thing just to get a stupid red coin!
Anyways, @Mewtwo2000, thanks for getting me even more hyped! not to be demanding or anything, but I saw the Peach's Castle (SSB64) over Peach's Castle (SM64) and I was wondering, could this background go on the SSB64 Intro stage?


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Triforce Zelda (Deceased) on August 03, 2011, 05:23:55 AM
Damn, Nostalgia attack - BOO's are EPIC! If you do Big Boo's Mansion, you'd have to do two versions outside around the house, maybe on the roof, or where that little house thing was, then inside the rooms and it'll get really complicated when you try doing the rooms xD.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Naruto200Man on August 03, 2011, 06:23:23 AM
He should make luigi's mansion..
oh wait..... *facepalm*

Joking aside...

My favorite stage will always be lethal lava land >=D
Kill dem devil bombombs~ Nintendo was lazy though >_> they made the same exact sound Whomps made when they hit the ground.

Hehe boos mansion as a stage XD it better have the frikin piano =3


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Triforce Zelda (Deceased) on August 03, 2011, 06:28:37 AM
No I wanna see Bowser in the Sky stage, and Bowser in the Dark World and Bowser in Lava Land :af2:

Lethal Lava pissed me off so much trying to get some of those stars xD


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Puraidou on August 03, 2011, 06:34:32 AM
That piano still freaks me out to this day.
First time it moved, it scared me stiff XD

No I wanna see Bowser in the Sky stage, and Bowser in the Dark World and Bowser in Lava Land :af2:

Lethal Lava pissed me off so much trying to get some of those stars xD
LLL can be a pain unless you know some shortcuts :af:

Unfortunately, my boo models can't turn invisible as of now. I was guessing about using a 2D model while they're invisible. Anyway, there's only one that gets small that way, the others just don't do it.

Also, I've not placed them exactly as in the game, cause it is useless to have some decoration boos in places that cannot be seen. So, they are 4 (I may add a 5th boo) and all of them are visible from this view. I suppose I will make them different for the inverted version fitting a little more their original placements.
No invisible boo's then huh? That sucks, but this stage is epic as it is! :D


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: ✿Zelia✿ on August 03, 2011, 06:38:53 AM
Yes, the piano scared me as well... >.>


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Triforce Zelda (Deceased) on August 03, 2011, 06:40:06 AM
I traded in Super Mario 64 DS and now I want it back!  :srs: But if I didn't trade it in I wouldn't of gotten Brawl!


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on August 03, 2011, 10:01:46 AM
You can always buy the original in the wii shop >_<


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Triforce Zelda (Deceased) on August 03, 2011, 10:04:54 AM
Meh, that old N64 version looks really crappy - the DS version is just N64 with newer features and better control scheme :D That's why I finished the DS version completely and didn't even get past the first level in the N64 version.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Mewtwo2000 on August 03, 2011, 11:24:43 AM
Video showing the boos in action:

http://www.youtube.com/watch?v=knMRklcddL0


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Triforce Zelda (Deceased) on August 03, 2011, 11:28:03 AM
As soon as I pressed play, before the video started, I laughed my ass off - and then I saw the Boos!!

Nice Job! When you think it'll be finished, because the Boos make it 20x better xD


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Gamma Ridley on August 03, 2011, 11:29:53 AM
You DID make the Boos turn transparent! :O

You are my hero.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Segtendo on August 03, 2011, 11:32:46 AM
I think adding Boo SFX to the music track would enhance the experience.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Triforce Zelda (Deceased) on August 03, 2011, 11:33:25 AM
Hmmm... how often do you Brawl Mewtwo? Your playstyle needs a little more accuracy.
I think adding Boo SFX to the music track would enhance the experience.
Didn't you hear the Boo's laughin?


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Segtendo on August 03, 2011, 11:35:27 AM
Didn't you hear the Boo's laughin?
I listened to the video after posting this.
I do like it.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: sp147 on August 03, 2011, 11:49:26 AM
You make some awesome stages, and Peach's courtyard look awesomw :)


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Triforce Zelda (Deceased) on August 03, 2011, 11:50:44 AM
Too bad the courtyard belongs to Peach xD


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: junior139 on August 03, 2011, 12:44:43 PM
mewtwo tht stage is can only be summed up to GODLIKEEEEEEEEEEEEE lovin the progress


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Ricky (Br3) on August 03, 2011, 12:54:07 PM
This will throw you into #1 downloaded hacker in a blink.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Allav866 on August 03, 2011, 01:58:41 PM
Meh, that old N64 version looks really crappy - the DS version is just N64 with newer features and better control scheme :D That's why I finished the DS version completely and didn't even get past the first level in the N64 version.
You and I are opposites. I hate DS's control scheme, because using the touchscreen is not a decent replacement for a joystick, and neither is the D-pad. The only thing I liked about DS more than N64 was the added levels. To hell with Wario, Luigi, and Yoshi (even in the N64 version where he gave you a crappy Triple Jump and 99 lives you didn't even need). This game could have worked the same with only Mario as a playable character, and it should've. Not to start a fight or anything, I'm just stating my opinion of the whole SM64 vs. SM64DS debate.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Triforce Zelda (Deceased) on August 03, 2011, 02:10:21 PM
This will throw you into #1 downloaded hacker in a blink.

lol I do hope this hack serves a much more noble cause than just getting ahea of someone in downloads.


Title: Re: Mewtwo2000's [IMPORTANT: New Poll] (03 aug 11)
Post by: Mewtwo2000 on August 03, 2011, 03:13:56 PM
New poll. I would like to get at least 10 votes in less than an hour to decide.


Title: Re: Mewtwo2000's [Peach's Courtyard nearly completed] (26 jul 11)
Post by: Segtendo on August 03, 2011, 03:20:11 PM
Mewtwo, I'd say release the courtyard tomorrow and then hype us up for the front :af:
You and I are opposites. I hate DS's control scheme, because using the touchscreen is not a decent replacement for a joystick, and neither is the D-pad. The only thing I liked about DS more than N64 was the added levels. To hell with Wario, Luigi, and Yoshi (even in the N64 version where he gave you a crappy Triple Jump and 99 lives you didn't even need). This game could have worked the same with only Mario as a playable character, and it should've. Not to start a fight or anything, I'm just stating my opinion of the whole SM64 vs. SM64DS debate.
This.
Whenever I play the DS version, I'm usually end up playing Mario. I hated the DS's control scheme as well :srs:
I did like the camera controls on the DS though.


Title: Re: Mewtwo2000's [IMPORTANT: New Poll] (03 aug 11)
Post by: Mewtwo2000 on August 03, 2011, 03:22:26 PM
If I upload the stage tomorrow, it will not really be tomorrow. I mean, I would like to, if I do it, post the stage before going to sleep. It's 23:21 here. So, in 40 minutes, it will be tomorrow here. Already today for most people, but...

Anyway, I won't post yet if I don't get a few more votes in the poll


Title: Re: Mewtwo2000's [IMPORTANT: New Poll] (03 aug 11)
Post by: Ricky (Br3) on August 03, 2011, 03:55:29 PM
I think you should release all of them at once, Mewtwo =P

But that's just my opinion.


Title: Re: Mewtwo2000's [IMPORTANT: New Poll] (03 aug 11)
Post by: Mewtwo2000 on August 03, 2011, 05:35:05 PM
I've decided to upload the stage in a few minutes (already thursday in my country)

There will be only 2 versions of the Courtyard stage for the moment, both in the fountain, with boos in the background, and without the rest of the Peach's Castle stage in it. Will work over Jungle Japes, and probably a few more stages. It will work over FD too, but boos will be missing. If you want boos, don't use FD.

Gonna prepare the files and such.


Title: Re: Mewtwo2000's [IMPORTANT: New Poll] (03 aug 11)
Post by: Ricky (Br3) on August 03, 2011, 05:39:04 PM
I've decided to upload the stage in a few minutes (already thursday in my country)

There will be only 2 versions of the Courtyard stage for the moment, both in the fountain, with boos in the background, and without the rest of the Peach's Castle stage in it. Will work over Jungle Japes, and probably a few more stages. It will work over FD too, but boos will be missing. If you want boos, don't use FD.

Gonna prepare the files and such.

:yay:

Can't wait for when you release the whole thing, Mewtwo!  :kdance:


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Mewtwo2000 on August 03, 2011, 06:49:12 PM
Courtyard released. If somebody gets any trouble, or bugs, or something, just ask here.


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Mewtwo2000 on August 03, 2011, 07:41:53 PM
Here's a small help for those who:

1- Aren't familiar with the ASL code
2- Want to use the courtyard stage over Jungle Japes, but not as the only stage there

If you get my GCT Fusionizer (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20040) program, and these 2 files, you can add the ASL code and the data for jungle japes to your gct file. If works well, you will be able to load STGDXGARDEN_A.pac with R+A, and STGDXGARDEN_B.pac with L+A.

Files:

http://www.mediafire.com/download.php?192yax2nd2dn2at
http://www.mediafire.com/download.php?3qdldakpjndb4v7

If somebody tries that, report me if it worked or not.


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Beyond on August 03, 2011, 08:21:13 PM
I've been waiting for a stage release from you Mewtwo for a while now and I'd just like to say that you didn't disappoint. The courtyard is crazy accurate, it's almost scary.

I'll await your future releases.... ;)


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Mewtwo2000 on August 03, 2011, 08:32:53 PM
Thanks Beyond, that's much coming from the best vertexer of all time and the number one in downloads in the vault :3

I would like to take this opportunity to tell you I'm glad you're back from your no-computer period, and tell you once more how freaking awesome are your vertex hacks. They don't look like vertex hacks at all, they're all awesome and you're really fast on making them.

Congrats and keep up the great work ;)


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Beyond on August 03, 2011, 08:56:22 PM
Thanks Beyond, that's much coming from the best vertexer of all time and the number one in downloads in the vault :3

I would like to take this opportunity to tell you I'm glad you're back from your no-computer period, and tell you once more how freaking awesome are your vertex hacks. They don't look like vertex hacks at all, they're all awesome and you're really fast on making them.

Congrats and keep up the great work ;)


Aww.... thanks Mewtwo. I really appreciate that coming from the best most accurate stage maker ever.

I may not post in your thread often, but I do lurk a lot and I'm always impressed with what you're able to "build." I've always felt you more of a stage "builder" than maker since you truly build your stages. xD

You are truly a master of your craft. Anyways... enough complimenting and more on-topic stuff now. lol


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: _Data_Drain_ on August 03, 2011, 09:00:31 PM
What is there to be said? You're BOTH amazing, one is the GOD of making vertexes that look like imports, and one the GOD of making stages so good, they look ripped from another game. XD
What would happen if you two made something together...? Would the world implode from such awesomeness?
Anywho, that stage looks very nice, I'm not one who normally uses walk offs, but this, I'll make an exception for. :P


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Enigmatic on August 04, 2011, 12:46:41 AM
You actually released one of them! Do you expect to release other versions soon as well? Also... The stgcustompack must be updated to include this stage! The boos make it a must have.


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Allav866 on August 04, 2011, 03:26:59 AM
Mewtwo, I'd say release the courtyard tomorrow and then hype us up for the front :af:This.
Whenever I play the DS version, I'm usually end up playing Mario. I hated the DS's control scheme as well :srs:
I did like the camera controls on the DS though.
Oh yeah, for sure. I'm hacking SM64 right now (gonna put up a video on YouTube when I can), but whenever I want the camera to be somewhere for a snapshot, Lakitu never cooperates. He lives up to his reputation as one of the most annoying Mario characters of all time.


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Triforce Zelda (Deceased) on August 04, 2011, 04:16:21 AM
I remember using atcion replay on DS and having infinite Wing Cap and all the trees were replaced with Tall Towers and I could get so high and fly around everything as long as I wanted and the DS actually slowed down because of too many towers takin up too much space lol.

Nice work on the release! I'm gonna mix the stages into a random with Mario Circuit usings ASL. Oh, could I do like an HD version when I get the chance? ;D


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Mewtwo2000 on August 04, 2011, 05:40:07 AM
You can, but keep it for yourself please.

As I said in the blog post, I don't want anybody making any retexture of the stage and claim it as his. It has been too much work, I hope you understand it.


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Triforce Zelda (Deceased) on August 04, 2011, 06:41:17 AM
Yup, ok, I wasn't gonna put it up anyways XD


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: DoctorFlux(Mariodk) on August 04, 2011, 08:23:55 AM
feedback of The Courtyard stage:
only one thing to say:
ITS AWESOME!!!!


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: ✿Zelia✿ on August 04, 2011, 09:24:14 AM
Great work on The Courtyard, it looks like a import. :P


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: DoctorFlux(Mariodk) on August 04, 2011, 09:43:28 AM
feedback of The Courtyard stage: only one thing to say: ITS AWESOME!!!!
maybe i just said it but thats was before i made this:
(http://s2.postimage.org/qg8ced5iv/Awesome_Gotenks.png)
(my version of Awesome face)


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: ItalianStallion on August 04, 2011, 01:13:12 PM
Mewtwo, you sir epicly win.

I read what you said on your thread over at LST forums, and I see what you mean..

Either way, I still look forward to that one day.

What's next on your agenda?


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Ricky (Br3) on August 04, 2011, 01:19:22 PM
Mewtwo, you sir epicly win.

I read what you said on your thread over at LST forums, and I see what you mean..

Either way, I still look forward to that one day.

What's next on your agenda?

Finishing the castle, I hope? xD

I also would love to have that Prime Cup stage =)


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Mewtwo2000 on August 04, 2011, 05:19:24 PM
Mmm... agenda...

Well, I've just come from spending the day outside... Just before leaving I was programming some fixes to block tool, so it's able to fully edit other models than just blocks, including the normals. Tomorrow my girl and me will travel to some town to work (band, I already said something about it in the past), and saturday will go to another town to work again. We'll be back on Sunday...

On Sunday I should be able to keep working on Peach's Castle. Anyway, problems started to appear in a definitive way. I can't compress my models more than they are now, and when I started the boos in the courtyard, the stage stopped working (that's why some trees were not there in some preview pictures). So, I suppose I will need to start removing models for the different versions. This means that versions won't be only differenced by the order of the character animations like it was until now, but they will have some specific models that won't be there in some of them. This doesn't affect the experience, you download, place and play. If the deleted things are shadow models, you won't notice. If I remove trees in the courtyard while you're playing on the bridge version, you will only notice when pausing. The problem would come with the flying version, which I will prepare for a second release of the stage. That one SHOULD have most of the models. I can't delete shadow models, cause when landing you need to see shadows. I can't delete many things, cause they would be missing when in the air. Still thinking about solutions for it.

Anyway, I guess I'm guessing too much, cause the stage with everything but 2 stones inside the lake and 4-5 trees works well. And, hell, I don't guess people will be complaining if some invisible model is missing. I'll make everything, but I may not include everything into the stage so it works. Also, there will be versions of the main stage without the courtyard, I've already demonstraded that I've joined them together, but there's no need to include it in a obligatory way in the stage. It induces some lag. So, I suppose there will be no-courtyard versions of every one of the versions.

Ok, I've talked too much and not really answered xD

Plans:

- Finish Peach's Castle. Release it with all the versions seen in the videos and previews, plus one that's not made yet.
- Make some LoZOoT stage I was preparing just before getting into vacation and being focused only in Peach's Castle.
- Rebuild and finish Temple of Time, from LoZOoT.
- Want to make some other smaller and quicker SM64 stages, like the wing cap switch and the secret aquarium.

Those things would be my next in no particular order.

By the way, has anybody tested this?

http://forums.kc-mm.com/index.php?topic=6320.msg620229#msg620229

EDIT: Added a Pokemon Stadium 2 compatible version for both versions of the Courtyard. I've just had 2 PMs asking for it, so that's what I've done. They're versions apart because when played over Jungle Japes (the originally meant stage) the boos are gone. Not a big deal, but I guess it's better to separate the Stadium version from the regular one.


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Ricky (Br3) on August 04, 2011, 07:58:37 PM
Woo! A Zelda OoT stage!  :o

Whatever it is, can't wait!!! HYPE!!!  :af2:


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: ItalianStallion on August 05, 2011, 12:39:43 AM
I am also hyped as hell for the Legend of Zelda: Ocarina of Time stage announcement. It made my night man.

Oh man I do hope it's a temple, or somewhere epic as [censored] lol.

I do remember you saying something about Kakariko Village? Is that what it is?

You're like 90% done with Peach's Castle, so that's good.

Why are you remaking Temple of Time? Are you insane? That place is beyond beautiful man, and the lighting you did for it it's perfect. Aside for the fact that the stones are 2D, and not much can be done about that, I give it a perfect 10.

Sorry man, but what is the Wing Cap Switch and Secret Aquarium? Not sure I'm familiar..


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Segtendo on August 05, 2011, 12:40:55 AM
Wing Cap stage=when you look up on that sun part in the main lobby.
Secret aquarium=that little hole in the room with Jolly Roger Bay.


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: ItalianStallion on August 05, 2011, 12:41:44 AM
Both epic as hell then.

A stage underwater is very, very much needed.

Specially if it's gonna be Mewtwo quality =D


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: ✿Zelia✿ on August 05, 2011, 12:45:40 AM
Two Zelda stages i like to see is Kakariko Village and Castle Courtyard in Brawl. :P


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Enigmatic on August 05, 2011, 02:18:13 AM
Playing through Ocarina of Time (almost at this point) to completion, I still have to say that Kakariko Village would be the coolest looking. If you do it, would it be possible to have a version with 3ds version textures too?

Also I am glad that finally someone said that they don't want an amazing hack (your courtyard stage) to be slightly changed (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17747) by someone (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17734) else (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16501).


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Mewtwo2000 on August 05, 2011, 04:02:39 AM
I am also hyped as hell for the Legend of Zelda: Ocarina of Time stage announcement. It made my night man.

I do remember you saying something about Kakariko Village? Is that what it is?

Why are you remaking Temple of Time? Are you insane? That place is beyond beautiful man, and the lighting you did for it it's perfect. Aside for the fact that the stones are 2D, and not much can be done about that, I give it a perfect 10.


It's more 'restructuring' that 'remaking'. I'm not gonna start over again like with Mushroom Kingdom 64. Just want to 'compress' the models a little, finish what is unfinished, and make the part inside the door, so I can finally open it.

The stage I want to make isn't Kakariko yet. This one should be quicker to make, but still epic as hell. And temple related, yeah.


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Puraidou on August 05, 2011, 04:26:05 AM
The stage I want to make isn't Kakariko yet. This one should be quicker to make, but still epic as hell. And temple related, yeah.
Do i smell the Forest Temple by any chance? xD


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: ItalianStallion on August 05, 2011, 06:05:11 AM
Ah I see Mewtwo. So you're gonna have an animation to where the door opens, and you can see the rest of the temple with the Master Sword?

Seeing what you can do, building that back room where the Master Sword is at, should take you about 7 minutes lol.

So a place that's epic as hell, and temple related?
hypehypehypehypehypehypehype


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: BlueBrain on August 05, 2011, 06:26:21 AM
we need the final battle zone from OoT, where u fought beast ganon... that place is epic as hell...


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: ✿Zelia✿ on August 05, 2011, 07:43:49 AM
It's more 'restructuring' that 'remaking'. I'm not gonna start over again like with Mushroom Kingdom 64. Just want to 'compress' the models a little, finish what is unfinished, and make the part inside the door, so I can finally open it. The stage I want to make isn't Kakariko yet. This one should be quicker to make, but still epic as hell. And temple related, yeah.
I'm guessing it's Dark Link's room, you want to make?


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Ricky (Br3) on August 05, 2011, 09:35:07 AM
I'm guessing it's Dark Link's room, you want to make?

You know, I was thinking exact the same thing.

I was thinking of making that stage, but I guess that if Mewtwo makes it, it'll be the best it can possibly be.


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Allav866 on August 05, 2011, 01:48:22 PM
Personally, I want to see Death Mountain Crater, since it has areas that wouldn't be walkoff stages or flat FD-ish stages. And it could go over Norfair so that the lava rises. For a FD-ish lava stage, I'd suggest Volvagia's Lair, just put in a higher platform for fighters to jump on to escape the rising lava.
*EDIT*
Almost forgot to ask you something:
I like how you ported Peach's Courtyard over PokéMon Stadium 2, because I just want to use Alternate Stage Loader (not Stage Expansion), and I already put Sandcastle over Jungle Japes. Which brings me to my question: Will you be able to port Peach's Castle over to PokéMon Stadium 2, also?


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: amount18 on August 06, 2011, 10:56:44 PM
I think I would like to play in the courtyard facing the castle (with the boos). Which one in the download folder is that - Front or Back? Thanks!


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Segtendo on August 06, 2011, 10:58:48 PM
The one in his folder is the Courtyard. He hasn't released the front of the castle yet.


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: amount18 on August 06, 2011, 11:00:58 PM
You misunderstood me. In the download folder, the files have the names STGCOURTYARDM64_FRONT.pac and STGCOURTYARDM64_BACK.pac. I would like to play in the one that faces the castle (ie not the one in the video). Do you know which it is? Thanks again.


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Segtendo on August 06, 2011, 11:02:29 PM
Oh.
Maybe it's BACK? I'm not sure.


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: ItalianStallion on August 07, 2011, 12:13:09 AM
You know, I was thinking exact the same thing.

I was thinking of making that stage, but I guess that if Mewtwo makes it, it'll be the best it can possibly be.

I also wanted to make that stage in the future, since I already have most textures, lighting, and can find the perfect model for the water. If Mewtwo wants to do it, then go right ahead sir.

Still, I want a clear answer of what he's making before we jump to conclusions ;)

Unless it's one of those secret pasta stages :>.>:


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Mewtwo2000 on August 07, 2011, 09:10:19 AM
I'm guessing it's Dark Link's room, you want to make?

You cheater, you already knew that by PM xD

I also wanted to make that stage in the future, since I already have most textures, lighting, and can find the perfect model for the water. If Mewtwo wants to do it, then go right ahead sir.

Still, I want a clear answer of what he's making before we jump to conclusions ;)

Unless it's one of those secret pasta stages :>.>:

The plan is Dark Link room. It's not my only OoT planned stage, but it's the next one.

You misunderstood me. In the download folder, the files have the names STGCOURTYARDM64_FRONT.pac and STGCOURTYARDM64_BACK.pac. I would like to play in the one that faces the castle (ie not the one in the video). Do you know which it is? Thanks again.

Back=Camera from the back=Castle in the background.

Personally, I want to see Death Mountain Crater, since it has areas that wouldn't be walkoff stages or flat FD-ish stages. And it could go over Norfair so that the lava rises. For a FD-ish lava stage, I'd suggest Volvagia's Lair, just put in a higher platform for fighters to jump on to escape the rising lava.
*EDIT*
Almost forgot to ask you something:
I like how you ported Peach's Courtyard over PokéMon Stadium 2, because I just want to use Alternate Stage Loader (not Stage Expansion), and I already put Sandcastle over Jungle Japes. Which brings me to my question: Will you be able to port Peach's Castle over to PokéMon Stadium 2, also?

Depends on filesize. It's been a little hard to fit the stage into jungle japes. It should be a little more easy on Final Destination. But don't know yet about PS2. Doing it with the courtyard was easy, it's less than the half of the whole castle stage with the courtyard included. Maybe porting the stage without the courtyard is possible, shouldn't be difficult. But the whole stage including the courtyard may be impossible, that's something to be tested. Also, water versions would not be ported (water under the bridge and such), cause PS2 has no water.


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: ✿Zelia✿ on August 07, 2011, 12:37:59 PM
You cheater, you already knew that by PM xD
lol, so true.


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: ItalianStallion on August 07, 2011, 12:51:51 PM
The plan is Dark Link room. It's not my only OoT planned stage, but it's the next one.

Alright well that's a stage I can take off my planned projects. I know it will be very well made, for sure.


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: SiLeNtDo0m on August 07, 2011, 01:36:14 PM
If you do Dark Link's room, would it be possible to make a more detailed version more similar to OoT 3D's version? 


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Allav866 on August 07, 2011, 03:58:32 PM
Depends on filesize. It's been a little hard to fit the stage into jungle japes. It should be a little more easy on Final Destination. But don't know yet about PS2. Doing it with the courtyard was easy, it's less than the half of the whole castle stage with the courtyard included. Maybe porting the stage without the courtyard is possible, shouldn't be difficult. But the whole stage including the courtyard may be impossible, that's something to be tested. Also, water versions would not be ported (water under the bridge and such), cause PS2 has no water.
Okay, I just wanted to see where I'll be putting all my bstrms when all is said and done. I have no problem using FD, but I will miss the Boos, so until the castle's released, I'll just keep it over PS2. Also, will there be a no-water version for the Castle? like after Mario heartlessly drained Peach's moat?


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Mewtwo2000 on August 07, 2011, 07:36:05 PM
I've started the 'restructuration' in Temple Of Time.

(http://i.imgur.com/pD0S0.jpg)

Nothing has visually changed yet. But the number of models used has started to decrease. For example, while I was using 135 models for the stones, now I'm using only 3. VIS0 animations are not bad, but for things like this PAT0 files are better.

Anyway, I'm planning to make 3D stones, so this is only a transitional change.

I'll start the chamber when I'm done with the restructuring. Anyway, I still got to finish PCSM64, this is only a break I'm taking and will not finish until Peach's Castle is complete and released.

If you do Dark Link's room, would it be possible to make a more detailed version more similar to OoT 3D's version? 


Not for the moment. I've not even played Ocarina of Time 3D, can't have a 3DS yet.

Maybe as an update for the N64 version when it's done.


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Mansta8 on August 07, 2011, 07:53:44 PM
I demand peach's castle with... Lava!


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Dark Aura on August 07, 2011, 09:11:21 PM
I demand peach's castle with... Lava!
You.
...
I like the way you think.


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: ItalianStallion on August 08, 2011, 12:33:58 AM
I sure can't wait for the stones to be 3D.

It's nice that you're going back to the Temple, and making things better.

That's something that I really admire about you, Mewtwo.


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: SiLeNtDo0m on August 08, 2011, 01:29:12 AM
Not for the moment. I've not even played Ocarina of Time 3D, can't have a 3DS yet.

Maybe as an update for the N64 version when it's done.

No probs dude.  Either way, I know it would look fantastic


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: _Data_Drain_ on August 08, 2011, 02:14:23 AM
You're gonna make Dark Link's room? That will go well with IS's Water Temple stage. XD

Also, impressive work on the Temple of Time, it's good to see it using less models. :)


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Enigmatic on August 08, 2011, 02:29:39 AM
I don't think the stones REALLY need to be in 3d. You did such a good job with animating them that you couldn't tell whatsoever unless you physically paused and zoomed in on them to check. It is still good to see that you are putting in the effort. The one drawback to me was that the door was closed, and since you are doing that the stage will be perfect.

Also how much more work do you think it will take for the Mario 64 stage? It looked done a month ago, but of course with you being the perfectionist you are. Do you plan to finish it up soon, or will it be after you do some moar Zelda stuff?


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Mewtwo2000 on August 08, 2011, 05:23:00 AM
In 2-3 days of work it could be done. Today I'm not working on it, I'm going to my parents'. I suppose tomorrow will be a hacking-day for me, and I may finish the modelling. Only camera thingies would be left.

Also, I consider that stage as my masterpiece or something like that (I've never modeled a more complex and big stage than this yet), so I want it to be completed the sooner, and I'm leaving the temple for later, being Peach's Castle my only focus again. Working on Temple of Time has been something like a break.

I've been mostly working on the PAT0 file, which doesn't work perfectly on brawlbox, and I've needed to figure out some thingies to make it work properly for the stones. I succeeded, the stones look the same as before, but there is 1 model per stone, and not 45.


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Puraidou on August 08, 2011, 05:56:18 AM
Wow 44 models less and they look the same?! Dayyum O.o"


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Sir Combee on August 08, 2011, 01:21:35 PM
Hey Mewtwo, have you done anymore progress on that 3D BG Saffron City? Not to distract you from Peach's Castle of course :p


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: MauriiDS on August 08, 2011, 04:58:38 PM
Wow great work Mewtwo!
I was wondering if you (or any person who knows how to do it) could put the Tabuu stage background animation into the Final Destination 64 stage.


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Mewtwo2000 on August 08, 2011, 05:19:05 PM
Wow great work Mewtwo!
I was wondering if you (or any person who knows how to do it) could put the Tabuu stage background animation into the Final Destination 64 stage.

Sure, I will. Will post it tomorrow here.

Hey Mewtwo, have you done anymore progress on that 3D BG Saffron City? Not to distract you from Peach's Castle of course :p

Not yet. Let me finish Peach's Castle first :P



Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: MauriiDS on August 08, 2011, 05:30:03 PM
Sure, I will. Will post it tomorrow here.

Thank you! (http://foros.fotech.cl/style_emoticons/default/soyturey.gif)


Title: Re: Mewtwo2000's [Blog post: The Courtyard] (04 aug 11)
Post by: Mewtwo2000 on August 08, 2011, 07:29:12 PM
I'm back home and I've done this to Temple of Time:

(http://i.imgur.com/66EQp.jpg)

Yeah, those ornaments weren't done yet. Still a few are left. But that will be after completing Peach's Castle. Tomorrow I'm back to build the rest of that SM64 stage.


Title: Re: Mewtwo2000's [Continues the progress in Peach's Castle] (09 aug 11)
Post by: Mewtwo2000 on August 09, 2011, 07:43:54 PM
As I said, I've almost completed the models in Peach's Castle.

(http://i.imgur.com/0qbTJ.jpg)

(http://i.imgur.com/sLDBx.jpg)

Right now, the only visual things left would be completing the texture for the wing cap block, 2 rocks inside the water, and the 1up mushrooms on the roof, if I get the space to make them. I'm really near to the limit, but I'm still able to work with it. I'm needing to remove some shadow models, but that's ok.


Title: Re: Mewtwo2000's [Continues the progress in Peach's Castle] (09 aug 11)
Post by: DSX8 on August 09, 2011, 07:48:54 PM
welcome back mewtwo!!!

and amazing progress on those 2 kick ass stages! ;D

keep up the good work ^^U


Title: Re: Mewtwo2000's [Continues the progress in Peach's Castle] (09 aug 11)
Post by: Mewtwo2000 on August 09, 2011, 07:59:14 PM
Thanks ^^

By the way, almost forgot, FD64 with Tabuu's background:

http://www.mediafire.com/download.php?075e73i3l7yx3lc

(http://i.imgur.com/sfAM4.jpg)


Title: Re: Mewtwo2000's [Continues the progress in Peach's Castle] (09 aug 11)
Post by: Segtendo on August 09, 2011, 08:11:45 PM
Thanks ^^

By the way, almost forgot, FD64 with Tabuu's background:

[url]http://www.mediafire.com/download.php?075e73i3l7yx3lc[/url]

([url]http://i.imgur.com/sfAM4.jpg[/url])


That is some sexy stuff there Mewtwo.


Title: Re: Mewtwo2000's [Continues the progress in Peach's Castle] (09 aug 11)
Post by: Mewtwo2000 on August 09, 2011, 08:52:43 PM
Rocks made:

(http://i.imgur.com/StS0y.jpg)

Not easy to see in the picture anyway.

Well, the stage model is complete now. Next step is finishing the individual configurations for the different versions. And after that, the next step is upload to vault.


Title: Re: Mewtwo2000's [Continues the progress in Peach's Castle] (09 aug 11)
Post by: junior139 on August 09, 2011, 09:03:41 PM
stage looks amazing mewtwo as always god like work from you cnt wait to have it on my stage rostr to play


Title: Re: Mewtwo2000's [Continues the progress in Peach's Castle] (09 aug 11)
Post by: Beyond on August 09, 2011, 09:04:45 PM
Rocks made:

([url]http://i.imgur.com/StS0y.jpg[/url])

Not easy to see in the picture anyway.

Well, the stage model is complete now. Next step is finishing the individual configurations for the different versions. And after that, the next step is upload to vault.


*dies in anticipation*

:happy:


Title: Re: Mewtwo2000's [Continues the progress in Peach's Castle] (09 aug 11)
Post by: Segtendo on August 09, 2011, 09:05:32 PM
Rocks made:

([url]http://i.imgur.com/StS0y.jpg[/url])

Not easy to see in the picture anyway.

Well, the stage model is complete now. Next step is finishing the individual configurations for the different versions. And after that, the next step is upload to vault.

HYPE.
Edit: Oh, by rocks, you meant the underwater ones. I forgot about those.


Title: Re: Mewtwo2000's [Continues the progress in Peach's Castle] (09 aug 11)
Post by: Puraidou on August 10, 2011, 02:05:55 AM
Rocks made:

([url]http://i.imgur.com/StS0y.jpg[/url])

Not easy to see in the picture anyway.

Well, the stage model is complete now. Next step is finishing the individual configurations for the different versions. And after that, the next step is upload to vault.
I can clearly see them actually, i love how you add every little detail possible. This really is your masterpiece, no doubt about that at all. I'm probably going to get every version of this stage and plant them all over my stages xD
What stages does this work on at the moment? Before i place them where they shouldn't be xD


Title: Re: Mewtwo2000's [Continues the progress in Peach's Castle] (09 aug 11)
Post by: SiLeNtDo0m on August 10, 2011, 03:59:59 AM
HYPE.
Edit: Oh, by rocks, you meant the underwater ones. I forgot about those.

Exactly, that's the thing.  It's so perfect that Mewtwo2000 has added details that the normal person wouldn't even realise were there.

This is absolutely astounding.  If this doesn't get at least 1k downloads within one or two weeks there is no justice. 


Title: Re: Mewtwo2000's [Continues the progress in Peach's Castle] (09 aug 11)
Post by: Triforce Zelda (Deceased) on August 10, 2011, 05:11:56 AM
Rocks made:

([url]http://i.imgur.com/StS0y.jpg[/url])

Not easy to see in the picture anyway.

Well, the stage model is complete now. Next step is finishing the individual configurations for the different versions. And after that, the next step is upload to vault.


I like how everybody's quoting this xD.

Though, this stage, even though there's one little issue, I can tell that this will be one of those funner stages where people go to just have fun lol.


Title: Re: Mewtwo2000's [Continues the progress in Peach's Castle] (09 aug 11)
Post by: Ricky (Br3) on August 10, 2011, 10:54:18 AM
Rocks made:

([url]http://i.imgur.com/StS0y.jpg[/url])

Not easy to see in the picture anyway.

Well, the stage model is complete now. Next step is finishing the individual configurations for the different versions. And after that, the next step is upload to vault.


*quotes just because everybody is quoting*

HYES! :falcon:

I can't express in words how amazed I am at this work.

And the fact that it's coming out soon makes me really, really glad.


Title: Re: Mewtwo2000's [Continues the progress in Peach's Castle] (09 aug 11)
Post by: Mewtwo2000 on August 10, 2011, 12:01:31 PM
Again, I've been doing useless stuff. I've been modifying things so these 3 can be here now:

(http://i.imgur.com/ZsbIH.jpg)

Now I can say that modelling is finished ^^U xD


Title: Re: Mewtwo2000's [Continues the progress in Peach's Castle] (09 aug 11)
Post by: Triforce Zelda (Deceased) on August 10, 2011, 12:10:20 PM
That's not useless! That's pretty good! I was hoping you didn't forget about those shrooms behind the tower.


Title: Re: Mewtwo2000's [Continues the progress in Peach's Castle] (09 aug 11)
Post by: amount18 on August 10, 2011, 12:16:56 PM
definitely not useless. That will make playing behind the tower much more awesome!


Title: Re: Mewtwo2000's [Continues the progress in Peach's Castle] (09 aug 11)
Post by: Mewtwo2000 on August 10, 2011, 12:49:33 PM
Ok, not useless xD

I was referring mostly to the work behind this. To make those 6 models work, I've needed to change the models for all the tree shadows in the courtyard. the 16 original models are now 4. 2 of the signpost shadows have been included in one of the 4 models, so, I've added 6 models for the mushrooms, 4 models for the shadows, and I've removed 18 models that were the previous shadows.

Hopefully I'll be still able to add the 2 last models I want for the courtyard.


Title: Re: Mewtwo2000's [Continues the progress in Peach's Castle] (09 aug 11)
Post by: ItalianStallion on August 10, 2011, 01:09:07 PM
Mewtwo, you are more than amazing You even added the red block, and the shadow under the red block. You are more than a perfectionist, if there is a word for that, that's what you are.

I'm excited for this, since the release date is near.


Title: Re: Mewtwo2000's [Continues the progress in Peach's Castle] (09 aug 11)
Post by: SiLeNtDo0m on August 10, 2011, 01:51:18 PM
Mewtwo, you are more than amazing You even added the red block, and the shadow under the red block. You are more than a perfectionist, if there is a word for that, that's what you are.

I'm excited for this, since the release date is near.

Perfectionectionist?


Title: Re: Mewtwo2000's [Continues the progress in Peach's Castle] (09 aug 11)
Post by: Puraidou on August 10, 2011, 02:35:54 PM
Perfectionectionist?
Perfectionperfectionist is a better word in my opinion xD


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: Allav866 on August 10, 2011, 07:35:44 PM
God. That's the word you were looking for. God is more perfectionist than a perfectionist. So Mewtwo2000 is a go-- *Allav866 will not be able to finish this post due to a random lightning bolt striking him, sending him to Hell for blasphemy in the process.*


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: Friedslick6 on August 11, 2011, 03:01:01 AM
Well he's an obsessive replicationist, and a great one that I aspire to be like. That's why he's considered the best at the stages he makes, because he will not accept anything but the best possible. Thanks for all the work you do, Mewtwo2000.


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: Triforce Zelda (Deceased) on August 11, 2011, 05:03:47 AM
Yes, it'll be sad when the day comes that you have to leave. Your stages helped bring back fun from the past without leaving the present.


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: SiLeNtDo0m on August 11, 2011, 05:21:47 AM
Yes, it'll be sad when the day comes that you have to leave. Your stages helped bring back fun from the past without leaving the present.

Quoted for truth.  Couldn't have worded it any better.


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: Mewtwo2000 on August 11, 2011, 05:27:30 PM
Seems that you're already saying good bye xD

The truth is that when I start officially to live with my girl, my hacking time will get some reduction. But I'm not gonna seek for a job or something yet, I've still 2 years of university (at least), and I don't pretend to work while studying. Maybe next year. I'm supposed to study hard to pass most of the subjects this year and finish soon, but, again, not having a job yet should allow me to hack at least for a few more months. Maybe an entire year? More? I don't know. What I know is that I love stage building (I made my own static and simple models when I was a kid) and SSBB hacking is more than perfect to me. I'm not leaving this easily. I've still lots of stages in mind.

Only hoping that model imports and such don't make this boring to me or something. As I said once, if people were able to make stages like my Peach's Castle with a few clicks, this would be [censored] for me.


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: ShadowSnake on August 11, 2011, 05:31:42 PM
Peach's Castle almost ready eh?

This just made my day. Fountain Of Dreams and Peach's Castle may have taken the longest, but they were well worth the wait. ;D


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: Mewtwo2000 on August 11, 2011, 06:51:33 PM
Picture showing how the last version planned for the first upload of Peach's Castle is.

(http://i.imgur.com/cUT0X.jpg)

Just another view of the castle with a semi-flat ground ^^U


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: SmashClash on August 11, 2011, 06:53:10 PM
I will have fun with that. :happy:


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: ✿Zelia✿ on August 11, 2011, 06:53:12 PM
Picture showing how the last version planned for the first upload of Peach&#039;s Castle is.

([url]http://i.imgur.com/cUT0X.jpg[/url])

Just another view of the castle with a semi-flat ground ^^U

Your so awesome. ^^


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: Naruto200Man on August 11, 2011, 06:58:54 PM
You know what'd be epic? O_o

Have the different floors of the inside of the castle as castle seige stages O_o

Roof > Clock Room > 2nd floor > Main entrance
O_o
Dat even possible?


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: Ricky (Br3) on August 11, 2011, 08:42:40 PM
It's completely possible.

Mewtwo actually did something like that before.


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: sp147 on August 11, 2011, 09:05:44 PM
Picture showing how the last version planned for the first upload of Peach's Castle is.

([url]http://i.imgur.com/cUT0X.jpg[/url])

Just another view of the castle with a semi-flat ground ^^U
I know i haven't commented here alot but...

this is Awesome, just gotta say thanks for taking the time to make these stages ;D


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: Allav866 on August 11, 2011, 10:24:47 PM
Picture showing how the last version planned for the first upload of Peach's Castle is.

([url]http://i.imgur.com/cUT0X.jpg[/url])

Just another view of the castle with a semi-flat ground ^^U
AAAARGH! I'm so anxious it feels like my head is going to explode! Stop teasing us and release the beast! xD
just kidding, although I have to ask, will the download include the SSB64 Peach's Castle you showed us earlier?
and one more question, in regards to your upcoming "alternate" version: if you were to use Delfino Plaza as a base, would the file size be sufficient to support peach's castle? because Delfino Plaza seems to have more models than Peach's castle (just guessing here, I don't know how many each one actually has), so it would seem like a suitable base for Peach's Castle (alternate) if you want to have water on said stage, at least more suitable than Jungle Japes.


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: Mewtwo2000 on August 12, 2011, 05:10:19 AM
Yes, SSB64 Peach's Castle with the 3D background will be included. Not sure about doing the retexture I wanted to make for the small tower in there and the trees, cause it would delay the date a little more.

About the alternate version, yeah, I had thought about that too. It's bigger, and more complex, and uses water. That's one of the reasons why I don't make the alternate version for the first release. I would like to test and get familiar with delphino and its possibilities, and if it was possible, make the stage compatible. More than this, if I got to use the engine in Delphino for my stage, the places would be visited in a random order, and this would be more awesome. Still, I've not even started to test/learn about that stage, and it's something I will make once I've released the stage, and maybe 2-3 more stages.


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: Triforce Zelda (Deceased) on August 12, 2011, 05:43:43 AM
I may as well reveal what I'm doing in terms of stages, because I didn't get much progress done on it.





I'm doing Battlefield from SSBM, you know, the one that was really dark and had the energy orb underneath that everybody would get stuck under.


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: Naruto200Man on August 12, 2011, 07:32:35 AM
It's completely possible.

Mewtwo actually did something like that before.

That would be AWESOME :D
*pokes Mewtwo repeatedly with a stick till he does it* XD
JK mewtwo :P the stick would break before that happened lol

Though a better choice would be like. The Roof > The Clock Room > the main floor > and the basement.


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: Allav866 on August 12, 2011, 09:49:17 AM
Yes, SSB64 Peach's Castle with the 3D background will be included. Not sure about doing the retexture I wanted to make for the small tower in there and the trees, cause it would delay the date a little more.

About the alternate version, yeah, I had thought about that too. It's bigger, and more complex, and uses water. That's one of the reasons why I don't make the alternate version for the first release. I would like to test and get familiar with delphino and its possibilities, and if it was possible, make the stage compatible. More than this, if I got to use the engine in Delphino for my stage, the places would be visited in a random order, and this would be more awesome. Still, I've not even started to test/learn about that stage, and it's something I will make once I've released the stage, and maybe 2-3 more stages.
Well, it's up to you. you can release it with the retexture, or release it later. Maybe you should put a poll on it, see what others think.

WOW! I was right about something Stage hacking related! Well, that's good that it seems possible to use Delfino Plaza. who knows, maybe if you dig deep enough, you can find out what makes certain polygons disappear in that stage when they're out of sight. I do like this idea, and can't wait to hear progress on it when you've finished 2-3 other stages.

Well, that's all for now. today I grab myself a 3DS. I waited an extra week to get one because today the price just dropped to $169.99.


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: Triforce Zelda (Deceased) on August 12, 2011, 09:55:47 AM
Meh, "im stickin with DSi until they get SSB 4 for 3DS.


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: Allav866 on August 12, 2011, 10:30:22 AM
WELL NO ONE ASKED YOU!!! jk xD
well, I already made preparations to get a 3DS. I got a carrying pouch and a giant AR card from club.nintendo, and Ocarina of Time 3D. Way to not count chickenz before they hatch, right?


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: Triforce Zelda (Deceased) on August 12, 2011, 10:39:29 AM
XD I suppose...


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: Ricky (Br3) on August 12, 2011, 10:41:16 AM
XD

I suggest you change your post because it could be considered SPAM xP


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: Mewtwo2000 on August 12, 2011, 03:53:53 PM
The peach's castle inside using Castle siege seems interesting. I may be doing it as a future project >.<

In the end, at least the entrance part was already in my plans, making other 2-3 parts is not a big deal :P


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: junior139 on August 12, 2011, 04:09:06 PM
hows the stage coming along mewtwo ?


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: Mewtwo2000 on August 13, 2011, 10:38:08 AM
Not much progress since the last picture. I've been outside, and when I've been back, I've worked on Block Tool to implement something I needed for some trees in the stage.

Basically, the always-camera-facing models I'm using for the trees have 1 good thing and 1 bad thing. The good one is that it's multibone, so I can move the whole stage, and the trees will move aswell. The bad thing is that they're transparent for fighters, and transparent between them depending on the order they have in the file.

I have another model (the moon in fourside if I'm not mistaken) that I previously used as a tree, always-camera-facing too, but not multiboned. That means that the trees with that model don't move with the stage. On the contrary, these ones have no transparency problems.

So, to calculate the new position of single-boned trees with the original position and the new values for the stage itself, I could use block tool with a tree-position-vertexed block and applying the values. But it was not quick to do, cause I needed to read the new values in brawlbox once used block tool. So, I've made a new option so the changes are applied to the current bone, and not the vertices of the model. This way, I can calculate those values more quickly. And I will surely be using those models for the new version of the stage I'm doing, the one in the last picture. This way, I won't need to remove all the trees between the camera and the characters, but only the more annoying ones.

Also, now Block Tool is able to select the name of the model used, just go to the set parameters thing to change. This is the new version, if anybody is interested. I don't guess anybody is using the new 'apply to bone' thingy, but I update the link just in case.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19049

By the way, today I'm gonna work on the band again, and monday too. So, don't expect great news until, at least, tuesday. As I already said, summers are not good for me to hack quickly... u_u

EDIT: Gonna leave a few new pictures before going to work:

(http://img33.imageshack.us/img33/3010/al1108131816binout.th.jpg) (http://img33.imageshack.us/img33/3010/al1108131816binout.jpg) (http://img705.imageshack.us/img705/3579/al1108131820binout.th.jpg) (http://img705.imageshack.us/img705/3579/al1108131820binout.jpg) (http://img221.imageshack.us/img221/9610/al1108131826binoutl.th.jpg) (http://img221.imageshack.us/img221/9610/al1108131826binoutl.jpg) (http://img593.imageshack.us/img593/3632/al1108131828binout.th.jpg) (http://img593.imageshack.us/img593/3632/al1108131828binout.jpg)

Click to enlarge ^^U


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: KTH on August 13, 2011, 12:35:15 PM
Hey Mewtwo, you think you can create another program some like Studio Maker?


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (10 aug 11)
Post by: ItalianStallion on August 13, 2011, 01:32:43 PM
Mewtwo, the picture to Planet Zebes 64 on your OP it's a small portrait, and it's [censored]ing huge and pixelated.

(http://www.mediafire.com/imgbnc.php/c8b3c915e6a7700853ef2c641c2c78383f6a52ff6f506841f065503e39c9d8785g.jpg)


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug 11)
Post by: Mewtwo2000 on August 14, 2011, 06:43:20 AM
Thanks IS, it was intended to be that one, but not in that size. Something strange happened and it had the enlarged size code, and I didn't write it O.o

It's now fixed :3

Hey Mewtwo, you think you can create another program some like Studio Maker?

Studio Maker? What is that? O.o


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug 11)
Post by: Segtendo on August 14, 2011, 10:14:13 AM
I think he means Stage Studio, that program where you can make a custom stage for Stage Builder.


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug 11)
Post by: SmashClash on August 14, 2011, 10:37:17 AM
I found stage studio on youtube 2 years ago. lol


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug 11)
Post by: DoctorFlux(Mariodk) on August 14, 2011, 11:59:55 AM
you mean something like this:
http://www.youtube.com/watch?v=TdiHUnVSFhI?


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug 11)
Post by: Mewtwo2000 on August 14, 2011, 05:15:17 PM
Hmm... I don't guess I'm never gonna be able to make something like that, even if it's for normal stages. I have not enough programming knowledge for that. I would need to know how to work with brres files and separate mdl0 files inside too.


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug 11)
Post by: Allav866 on August 14, 2011, 05:18:52 PM
if it already exists, why ask for another one?


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug 11)
Post by: Naruto200Man on August 14, 2011, 08:18:33 PM
if it already exists, why ask for another one?

If we already have one cool, non emo hedgehog who doesn't ever swear (except in one game..) why don't we make a 'badass' black and red version of him who IS emo and gets to use a gun? :af: Oh yeah, and let's give him a whole huge sort of shady/romantic past or some climactic [censored] that doesn't make any sense and have him be obsessed with his creators grandaughter~ That would make an EPIC game :af2:
[/fan :rage: ]
:srs: honestly..... you seriously asked that XD

Seriously...some people r just dumb like *cough*SEGA*Cough* that... they ask for something similar either cause they can't use it, can't get it to work, or just want something "better"


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug 11)
Post by: Allav866 on August 14, 2011, 09:35:43 PM
ikr? other than not being able to place stuff outside the left/top boundaries, Stage Studio is completely fine as is, except you can't have a picture of the stage as what'll show up in Brawl unless you take a picture of the stage in Brawl and set it as the stage's picture later.
Anyways, Sega is pretty dumb, but maybe Sonic: Generations will help them redeem themselves.

...But enough about that. Mewtwo, how's that stage coming along?


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug 11)
Post by: Mewtwo2000 on August 15, 2011, 07:38:50 AM
Well, progress is slow, but the last version is complete now.

Knowing that the rest have been already shown in videos, I guess not much more is left to fix. Today I'm working again, and tuesday / wednesday will be out. I may be done with the stage this friday if everything went well. IF everything went well.

New video, by the way:

http://www.youtube.com/watch?v=W52A8vpZIJM


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug 11)
Post by: SiLeNtDo0m on August 15, 2011, 07:50:18 AM
I have but one thing to say...

HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug 11)
Post by: Puraidou on August 15, 2011, 07:52:10 AM
I have but one thing to say...
HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE
This man speak the truth, every single word of it.


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug 11)
Post by: Segtendo on August 15, 2011, 09:21:42 AM
I have but one thing to say...

HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE
Couldn't have said it better.


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug 11)
Post by: Naruto200Man on August 15, 2011, 09:24:39 AM
I have but one thing to say...

HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE
Lets all quote SD since the last two people did it
[/size]

lol
But seriously...
HYEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SSSSSSS


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug 11)
Post by: DoctorFlux(Mariodk) on August 15, 2011, 11:19:26 AM
I have but one thing to say...
HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE
^this


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug 11)
Post by: Mewtwo2000 on August 16, 2011, 07:51:40 AM
Progress update

5 of the versions are ready to go. Some trees are removed in some of them, and the shadow models in each version are just the needed ones. The 5 of them work both on FD and JJ at least.

I'm gonna start thinking on a blog post day.

EDIT: I've reserved wednesday-thursday-friday for the update. I don't know if I'll be posting one of those 3 days, but I'm at least getting the days in the kc-mm calendar.


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug 11)
Post by: ItalianStallion on August 16, 2011, 01:56:30 PM
So you're most likely releasing it this week?

And I'm more than happy to see that it's over FD, though the ones over Jungle Japes have swimmable water I'm guessing?


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug 11)
Post by: Triforce Zelda (Deceased) on August 16, 2011, 02:21:30 PM
Of course Stallion, it's Jungle Japes XD stages on JJ always are swimmable.


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug 11)
Post by: ItalianStallion on August 16, 2011, 02:42:50 PM
Of course Stallion, it's Jungle Japes XD stages on JJ always are swimmable.

I know better, I have 5 stages with swimmable water, lol. I was just asking to be sure.


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug 11)
Post by: Triforce Zelda (Deceased) on August 16, 2011, 02:45:07 PM
XD he's got a part of the castle where the basement's still flooded so people can swim there.


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug 11)
Post by: Allav866 on August 16, 2011, 04:10:18 PM
Like I said earlier, Mario's kind of a jerk for draining Peach's moat just to get a new hat.

Anyways, I just got to the Temple of Time in OoT 3D, and it looks amazing... Actually, so far it's the only place that seems to have a noticeably different model than the N64 version, aside from the Royal Tomb in the Graveyard, which now has a door between the portal to the surface and the room with the Keese (bats). I'd take a picture, but it wouldn't look so good, since I'd have to hold my camera up to the 3DS screen. My point is, if someone can rip the model for it, you should use that as a base for an OoT 3D Temple of Time stage. Just to give you an idea of what's different, the alter for the Spiritual Stones actually looks like an alter, there are windows on the sides of the temple that let light shine into the room, there are columns on the sides, there's a Sheikah Stone in there (for shame, Nintendo, for shame) the teleport pad (as well as all the other textures in the room) looks a lot better, and there are chandeliers that have the Triforce on them.


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug 11)
Post by: Triforce Zelda (Deceased) on August 17, 2011, 07:05:31 AM
So what? It's Peach. Not like it's the Prime Minister or the President. That Temple of Time stage idea is pretty good, though


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug 11)
Post by: Allav866 on August 17, 2011, 08:33:26 AM
Peach is the princess, though, but then again if you see what she does to Mario in the japanese movie, I would guess Mario woud have some kind of resentment toward her.
http://www.youtube.com/watch?v=1oMgbAqVrE0
English Fan Dub


Title: Re: Mewtwo2000's [The countdown has begun... Peach's Castle ready soon] (14 aug
Post by: Ricky (Br3) on August 17, 2011, 05:32:14 PM
Wow :srs:

That kinda sucked for Mario...


Title: Re: Mewtwo2000's [Peach's Castle will be out this weekend] (18 aug 11)
Post by: Mewtwo2000 on August 18, 2011, 06:08:04 AM
xD

The reservation is now for friday-saturday, due to Black Boo posting yesterday. I don't want to be always posting the day after him, so I've left 2-3 days in the middle.

Most of the versions are camera fixed and such, but courtyard-less versions (so lag is decreased in 4 player matches) are still not done. I may be able to finish today, tomorrow, or the day after tomorrow.


Title: Re: Mewtwo2000's [Peach's Castle will be out this weekend] (18 aug 11)
Post by: Triforce Zelda (Deceased) on August 18, 2011, 06:12:45 AM
Interesting, no that you think of it, some of the stages I've done that I have kept to myself do have some lag - but I'd rather keep all the models in so that it looks full and complete :D


Title: Re: Mewtwo2000's [Peach's Castle will be out this weekend] (18 aug 11)
Post by: Legendary Super Mario on August 18, 2011, 03:05:33 PM
[url]http://www.youtube.com/watch?v=1oMgbAqVrE0[/url]


:srs:

That's what my face looks like after watching this.

He beats Bowser, saves Princess Peach and to top it all off... This "dog" they found was originally a prince. But not just a prince oh no... A prince who was suppose to marry Peach, the love of Mario's life. I think after hearing that I'd be pretty angry, it's not like that prince could do anything before. What makes her think that this marriage could have ever been a good idea. However, you can kinda tell she was somewhat bothered by this too.

Now then, my little "mini-rant" is over. Finally I can go back to being hyped for this awesome stage once more!


Title: Re: Mewtwo2000's [Peach's Castle will be out this weekend] (18 aug 11)
Post by: _Data_Drain_ on August 18, 2011, 04:06:16 PM
:srs:

That's what my face looks like after watching this.

He beats Bowser, saves Princess Peach and to top it all off... This "dog" they found was originally a prince. But not just a prince oh no... A prince who was suppose to marry Peach, the love of Mario's life. I think after hearing that I'd be pretty angry, it's not like that prince could do anything before. What makes her think that this marriage could have ever been a good idea. However, you can kinda tell she was somewhat bothered by this too.

Now then, my little "mini-rant" is over. Finally I can go back to being hyped for this awesome stage once more!
Well, hahaha. The good thing about this? It's as canon as the Super Mario Super Show... In other words? Not at all. :P

Anyway, I look forward to this Mewtwo2000, It's nice to hear it's almost done. :)


Title: Re: Mewtwo2000's [Peach's Castle will be out this weekend] (18 aug 11)
Post by: Mewtwo2000 on August 18, 2011, 04:22:59 PM
This is the 'roof back' version of the stage:

(http://i.imgur.com/H2rKK.jpg)

Already shown in videos, fun to play, no tower in the middle, and now with the 1ups and the wing cap block. But the stage is half its size for the roof versions.

This one is the roof back 100 version. 100% the original size. Maybe you prefer this one.

(http://i.imgur.com/B32mK.jpg)

And this is the right side version, with swimmable water. There will be 2 more versions in here, one with no water, and another with just water steps.

(http://i.imgur.com/7dBUH.jpg)

Right now, I have 11 different files with versions of the stage, some of them different versions of a certain version (roofback and roofback100, right side (water, no water, middle water...))... etc. Working on fixing the last 2 files if I'm not mistaken.


Title: Re: Mewtwo2000's [Peach's Castle will be out this weekend] (18 aug 11)
Post by: PAVGN on August 18, 2011, 04:56:11 PM
Will the flying version include the courtyard?


Title: Re: Mewtwo2000's [Peach's Castle will be out this weekend] (18 aug 11)
Post by: Luigifan141 on August 18, 2011, 10:23:27 PM
[url]http://www.youtube.com/watch?v=1oMgbAqVrE0[/url]


For those who were wondering why Mario was surprised to see the dog transform into the Prince and confess his love for Peach, it's because the dog was a traveling companion to Mario and Luigi throughout the course of the movie. Because the dog couldn't talk (duh), Mario wouldn't have known he was human before he turned into a dog, let alone that he was a dog. So the dog was probably taking advantage of Mario just so he could get to Peach easier. So when Mario found out what his intentions were in the end, he certainly was [censored].
This ending is just a big flip of the finger and makes an otherwise happy ending seem awkward. I know of this because I watched a subbed version of the whole film a while back ago.  :af:


But still, you got to feel bad for both Mario and Peach (apparently Luigi could care less, though)...  :srs:



But now I'm just getting off-topic. Anyways, I've been lurking in this thread on your faithful recreation of Peach's Castle, and I have to say... it looks epic. Too epic! I'll definitively put one of the versions of it on my SD card once it comes out.  :af2:


Title: Re: Mewtwo2000's [Peach's Castle will be out this weekend] (18 aug 11)
Post by: SiLeNtDo0m on August 19, 2011, 04:44:38 AM
11 versions?!  That's crazy o_o  I won't know which one to use.


Title: Re: Mewtwo2000's [Peach's Castle will be out this weekend] (18 aug 11)
Post by: Puraidou on August 19, 2011, 05:06:35 AM
11 versions?!  That's crazy o_o  I won't know which one to use.
^This, 11 versions is insane. How can people choose like that? XD
*readies 11 stage slots in his ISO*


Title: Re: Mewtwo2000's [Peach's Castle will be out this weekend] (18 aug 11)
Post by: Mewtwo2000 on August 19, 2011, 05:14:51 AM
Not really (yet), some of them are slighly different versions of the same one. As I said, the right side has 3 versions, the swimmable, the no-water, and the water-step. This makes 9 stages only. The roofback one has 3 versions, and I'm not sure to upload one of them. Roofback is the one behind the tower, and comes in a 50% size, in a 100% size, and the one I probably won't include, the 50% version from the front. The tower gets in the middle, when playing, it's a bad idea I had while developing the stage. Still I kept the collisions and STPMs inside, but I don't guess I'm releasing it as a prepared version.

These are the current files:

(http://i.imgur.com/danL1.jpg)


Title: Re: Mewtwo2000's [Peach's Castle will be out this weekend] (18 aug 11)
Post by: KTH on August 19, 2011, 08:43:37 AM
O.o


Title: Re: Mewtwo2000's [Peach's Castle will be out this weekend] (18 aug 11)
Post by: junior139 on August 19, 2011, 12:24:58 PM
cnt wait for the stage mewtwo looks amazing man god like work from you as always


Title: Re: Mewtwo2000's [Peach's Castle will be out this weekend] (18 aug 11)
Post by: ItalianStallion on August 19, 2011, 01:30:57 PM
Holy [censored] man, that's a lot.

Maybe a picture for each version, to clear out the confusion.

Either way, I'll probably get like 3 versions, lol.


Title: Re: Mewtwo2000's [Peach's Castle will be out this weekend] (18 aug 11)
Post by: Mewtwo2000 on August 19, 2011, 02:22:23 PM
I'll post one picture per version, don't worry.

I've finished both pipe versions now, and completed the SSB64 one with the trees not included in the video (only 6)

Also, animated water (it wasn't, just the waterfall), and now I'm gonna make the last piece of courtyard for the roof version.


Title: Re: Mewtwo2000's [Peach's Castle will be out this weekend] (18 aug 11)
Post by: Allav866 on August 19, 2011, 04:47:15 PM
Awesome! :af:


Title: Re: Mewtwo2000's [Peach's Castle will be out this weekend] (18 aug 11)
Post by: Mewtwo2000 on August 19, 2011, 05:47:23 PM
I'm satisfied with the stage, gonna start posting it into vault and blog. The info about the different versions will be in the kc-mm blog.

I will be uploading the different versions, and may be leaving some of the minor changes for tomorrow.


Title: Re: Mewtwo2000's [Peach's Castle will be out this weekend] (18 aug 11)
Post by: Vitinho on August 19, 2011, 06:00:34 PM
11 versions?!  That's crazy o_o  I won't know which one to use.
hey i have an idea that may help(note:i dont know too much about how to make stages so if you want you can ignore me  ;D) coudnt you do something like this stage http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10412 and goes changing the stage or do like the port town aero dive stage and put a platform to go to diferent parts of the stage?its just an idea since i dont know too much about stages  :-[


Title: Re: Mewtwo2000's [Peach's Castle will be out this weekend] (18 aug 11)
Post by: ✿Zelia✿ on August 19, 2011, 07:06:53 PM
Wow, great work on Peach's Castle. ^^


Title: Re: Mewtwo2000's [Peach's Castle will be out this weekend] (18 aug 11)
Post by: junior139 on August 19, 2011, 07:44:41 PM
great tht u released mewtwo cnt wait to try but is it only over japes ?


Title: Re: Mewtwo2000's [Peach's Castle will be out this weekend] (18 aug 11)
Post by: Mewtwo2000 on August 19, 2011, 07:48:08 PM
Japes and final destination. Not tested over other stages, who knows.

Currently posting info about every version in the kc-mm blog.


Title: Re: Mewtwo2000's [Peach's Castle will be out this weekend] (18 aug 11)
Post by: JBG on August 19, 2011, 07:56:36 PM
Y'know what would be awesome? You said there's a stage randomizer for one slot, so you could switch between Venom and Sector Z randomly when you select the stage. If it allows it, you should have all of these versions be different variables. That would make it the most versatile Brawl Stage. Either that or make a platform that flies around the stage, that works too.


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: SmashClash on August 19, 2011, 08:18:09 PM
Y'know what would be awesome? You said there's a stage randomizer for one slot, so you could switch between Venom and Sector Z randomly when you select the stage. If it allows it, you should have all of these versions be different variables. That would make it the most versatile Brawl Stage. Either that or make a platform that flies around the stage, that works too.
Yes, I want a Mewtwo2000/Mario-styled platform to ride on. Each drop-off should be 2 1/2 minutes


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: junior139 on August 19, 2011, 08:31:46 PM
o0o0o so final destination great so i can add it


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: JBG on August 19, 2011, 08:34:34 PM
Yes, I want a Mewtwo2000/Mario-styled platform to ride on. Each drop-off should be 2 1/2 minutes

Too long try like 45 seconds.


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: DSX8 on August 19, 2011, 08:36:07 PM
Too long try like 45 seconds.
now thats to short for me... make it 1min 10secs ;D


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Mansta8 on August 19, 2011, 08:37:39 PM
:/ right as I have to leave for two days. Great stage anyway M2000!


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Vitinho on August 19, 2011, 08:46:26 PM
Yes, I want a Mewtwo2000/Mario-styled platform to ride on. Each drop-off should be 2 1/2 minutes
the time smash clash mentioned its way better for me  ;D


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Segtendo on August 19, 2011, 09:28:28 PM
You sneaky son of a gun.

I didn't know you released it until I saw Sorce talk about it :P

Great job. Possibly the greatest custom stage ever!


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: ItalianStallion on August 19, 2011, 11:28:32 PM
Mewtwo, on a PM you told me that the version from the third picture on the Vault is "SideSwim" actually, it's the same type of camera and boundaries, except the water is not swimmable. It's the splash version I believe.

Either way, that's the one I have, and I absolutely love it man. No other stage plays like that. I love the hill on the right, and how you can be on top of the castle on the left.

More than impressive man.


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Enigmatic on August 20, 2011, 02:00:38 AM
I checking every day, no luck. I  am gone for a week and you finally release it. Do you need yet another person to tell you it's amazing?


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Mewtwo2000 on August 20, 2011, 06:10:07 AM
Mewtwo, on a PM you told me that the version from the third picture on the Vault is "SideSwim" actually, it's the same type of camera and boundaries, except the water is not swimmable. It's the splash version I believe.

Either way, that's the one I have, and I absolutely love it man. No other stage plays like that. I love the hill on the right, and how you can be on top of the castle on the left.

More than impressive man.

Sideswim should be the swimmable one. The spashing one should be sidewater. Maybe you're not using the japes as a base? Check it, I may have uploaded the wrong one O.o

By the way, the blog post is finished now, and the remaining versions are uploaded. Hope you like the stage ^^


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: CutterKirby64 on August 20, 2011, 07:21:23 AM
Mewtwo, this stage is amazing! I downloaded the standard one. I have to say that I'm really impressed, this is your best work so far and I'm really enjoying the stage. ;)


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: KTH on August 20, 2011, 08:54:00 AM
DAMN... I've waited this stage long time ago now and my save of SSBB died (i can't play at Luigi Mansion and Mushroom Kingdoom Stage).

Damn you Nintendo.

SO, awesome stage Mewtwo2000.


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Luigifan141 on August 20, 2011, 09:19:42 AM
I got the big cross version of the stage, and I was amazed how much detail there was. It's a perfect recreation!

This is definately staying on my SD card. Your hard work paid off, Mewtwo!  :af:

Oh, and I have a question. I used a Jungle Japes rel and made this on one of the custom stage slots using the Stage Expansion Code. It works flawlessly, but I was wondering if the Alternate Stage Loader code worked if I had it on the custom stage slot instead of Jungle Japes. Does it work or do I have to modify the code a bit?


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Segtendo on August 20, 2011, 09:45:50 AM
^What he said.

I'm wondering if we could use the ASL code with Stage Expansion 2.0 to have multiple versions on one slot.
Cuz it's hard to pick one version of this stage :3


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Mewtwo2000 on August 20, 2011, 09:47:42 AM
I got the big cross version of the stage, and I was amazed how much detail there was. It's a perfect recreation!

This is definately staying on my SD card. Your hard work paid off, Mewtwo!  :af:

Oh, and I have a question. I used a Jungle Japes rel and made this on one of the custom stage slots using the Stage Expansion Code. It works flawlessly, but I was wondering if the Alternate Stage Loader code worked if I had it on the custom stage slot instead of Jungle Japes. Does it work or do I have to modify the code a bit?


It works, but all of your custom slots will need the _A, _B and such. ASL works with the 4 first letters of the stages, and they're the same for every STGCUSTOM stage (CUST)

^What he said.

I'm wondering if we could use the ASL code with Stage Expansion 2.0 to have multiple versions on one slot.
Cuz it's hard to pick one version of this stage :3


It sure works with stage expansion 2.0, check one of my videos to see.

This is the one:

http://www.youtube.com/watch?v=p4PgRmb3kdo


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: junior139 on August 20, 2011, 09:49:27 AM
im speechless mewtwo u out did ur self amazing stage juss amazing u r god like


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Blueblur22 on August 20, 2011, 10:14:49 AM
so is there going to be a flying version to this?


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Mewtwo2000 on August 20, 2011, 10:18:12 AM
Yes, but not yet. I want to make some other things first, and rest from working on the castle grounds too.


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Ricky (Br3) on August 20, 2011, 10:45:48 AM
You release it just when I'm away from home D=

Gonna check it as soon as I get home =x


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: MandoWolfe on August 20, 2011, 01:17:46 PM
Hey Mewtwo. i was wondering. How can i use that ASL? i want to be able to use multiple stages that you made but i dont want to have to give up alot of the stages i already have. would it be possible to use ASL on Riivolution without that stage expansion pack?


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Mewtwo2000 on August 20, 2011, 04:16:32 PM
The ASL is just a code, if it works with some pack, it will work without the pack too. I don't use riivolution, so I don't know if it would work and such. I suppose it may work if a proper XML file is used.

About the ASL code itself, while resting from making stages, I'm preparing some program to make this automatic. I guess there was already one, but I'm trying to get one that can edit the current gct file, add the ASL code if it isn't there, and edit the stages and button combos for them. Right now, the program reads the gct, recognizes the ASL code inside the gct, and shows the names of the stages used, and how many combos (and randoms) are using. Next step is editing those files to add and delete options, and finally edit the buttons used. My plan is that it can generate separate files that can be inserted with gct fusionizer, and be able to add those files to the current gct file.

Still some work to do, but I guess this will be the perfect tool for those who don't know how to edit the gct files, or the ASL code itself.


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Segtendo on August 20, 2011, 05:18:08 PM
There was a ASL tool, but it only had values for the Gamecube controller.

Thank god you're working on something for the people who don't understand it.


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: PAVGN on August 20, 2011, 05:29:48 PM
When the flying version of Peach's Castle is released, will It include the Courtyard?


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Mewtwo2000 on August 20, 2011, 05:40:20 PM
I don't know it. If I need some shadows, it will be hard to include everything. Anyway, as I need to try to make it over delphino and such, everything's possible. I could optimize a little the filesize by deleting some trees, and changing their placement while changing (flying).

So, I would like to include the courtyard, but I'm not sure if I'll be able to include it due to size problems.


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: PAVGN on August 20, 2011, 05:44:32 PM
I can live the Boos not being in the Courtyard If that'll make the file size smaller for the flying version.


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Allav866 on August 21, 2011, 01:09:06 AM
The ASL is just a code, if it works with some pack, it will work without the pack too. I don't use riivolution, so I don't know if it would work and such. I suppose it may work if a proper XML file is used.

About the ASL code itself, while resting from making stages, I'm preparing some program to make this automatic. I guess there was already one, but I'm trying to get one that can edit the current gct file, add the ASL code if it isn't there, and edit the stages and button combos for them. Right now, the program reads the gct, recognizes the ASL code inside the gct, and shows the names of the stages used, and how many combos (and randoms) are using. Next step is editing those files to add and delete options, and finally edit the buttons used. My plan is that it can generate separate files that can be inserted with gct fusionizer, and be able to add those files to the current gct file.

Still some work to do, but I guess this will be the perfect tool for those who don't know how to edit the gct files, or the ASL code itself.
I tried making an xml for this, but it was a total flop.
anyways, i love this idea. I always hate calculating the button inputs, speaking of which, i tried making one where all the stages could be activated by holding the control stick in one of 8 directions, but down-left and up left don't work for some reason... so i have to rethink my Peach's Castle placement...
Edit* Can you make sure all the stages (including results screen and other miscellaneous stages) can be put into the code?


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: ItalianStallion on August 21, 2011, 02:38:19 AM
Well, now that the sexy castle is done, what's next, Mr. Mewthree?


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Mewtwo2000 on August 21, 2011, 06:16:12 AM
Next is Dark Link's room. And Temple of Time completion. I'll work on both randomly.

I tried making an xml for this, but it was a total flop.
anyways, i love this idea. I always hate calculating the button inputs, speaking of which, i tried making one where all the stages could be activated by holding the control stick in one of 8 directions, but down-left and up left don't work for some reason... so i have to rethink my Peach's Castle placement...
Edit* Can you make sure all the stages (including results screen and other miscellaneous stages) can be put into the code?

The program is mostly finished, but I had not guessed about the control stick directions... I'll update it with those options and will release it, with a tutorial.


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Ricky (Br3) on August 21, 2011, 08:23:12 AM
I'll be really looking forward for more N64 remakes, specially if it's Zelda stages ;D

Dark Link's room will definitely be awesome to play in.

You could make a version where it rotates (since when we're fighting Dark Link we usually fight through the whole room around the tree).


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Allav866 on August 21, 2011, 08:34:19 AM
Next is Dark Link's room. And Temple of Time completion. I'll work on both randomly.

The program is mostly finished, but I had not guessed about the control stick directions... I'll update it with those options and will release it, with a tutorial.
cool. can't wait. :)


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Segtendo on August 21, 2011, 09:39:05 AM
About your ASL Tool.

I have the ASL code in the GCT, but the program doesn't recognize it. :srs:


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: JBG on August 21, 2011, 09:55:55 AM
y'know man I wish you would go on MSN more often :c I never have anyone to just chew the fat about stage ideas with.


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Mewtwo2000 on August 21, 2011, 09:57:04 AM
About your ASL Tool.

I have the ASL code in the GCT, but the program doesn't recognize it. :srs:

You need both the ASL code and the individual stage codes. The program looks for this string:

44000000005A7D00

Send me your gct if you think it's correct and will check what's happening.

y'know man I wish you would go on MSN more often :c I never have anyone to just chew the fat about stage ideas with.

Nice idea, I'm gonna use the MSN a little before going out to walk a little with my girl xD

EDIT: Nah, I cannot, something has started happening to my computer just today and some msvcr80.dll related errors are bumping me when using MSN, or even my own programs (which use .NET framework)

I need to find out what's going on ¬¬


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Segtendo on August 21, 2011, 10:04:22 AM
You need both the ASL code and the individual stage codes. The program looks for this string:

44000000005A7D00

Send me your gct if you think it's correct and will check what's happening.

Apparently, the string isn't in my codes.
GCT: http://www.mediafire.com/?cery7egbljy6wy1
TXT: http://www.mediafire.com/?bp5kbuagfq1t5b9

Nice idea, I'm gonna use the MSN a little before going out to walk a little with my girl xD

EDIT: Nah, I cannot, something has started happening to my computer just today and some msvcr80.dll related errors are bumping me when using MSN, or even my own programs (which use .NET framework)

I need to find out what's going on ¬¬

You could always go on your Hotmail and use the web messenger.
Or you could always download the missing .dll


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: JBG on August 21, 2011, 10:08:56 AM
You need both the ASL code and the individual stage codes. The program looks for this string: 44000000005A7D00 Send me your gct if you think it's correct and will check what's happening. Nice idea, I'm gonna use the MSN a little before going out to walk a little with my girl xD EDIT: Nah, I cannot, something has started happening to my computer just today and some msvcr80.dll related errors are bumping me when using MSN, or even my own programs (which use .NET framework) I need to find out what's going on ¬¬

Perhaps you ought to try System Restore, if it just started happening today. It can restore your system files and drivers to what they were at any recent desired time (or at least at a checkpoint). The plus side is that it doesn't affect your documents and such, so you don't lose any saved data from those.

If that doesn't work then perhaps you should try reinstalling the .NET framework.


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Mewtwo2000 on August 21, 2011, 10:11:19 AM
The dll isn't missing, it's still there. And i've tried to register it with REGSVR32, but another error comes. At least, I still have my VMWare machines to test my own programs.

Alternate Stage Loader Data v1.1
* 46000010 00000000
* 44000000 005A7D00
* 6620LLLL 00000000
* DATADATA DATADATA
* 00000DED FADEDEAD
* E0000000 80008000

It apparently is, I need to check the gct now.

Perhaps you ought to try System Restore, if it just started happening today. It can restore your system files and drivers to what they were at any recent desired time (or at least at a checkpoint). The plus side is that it doesn't affect your documents and such, so you don't lose any saved data from those.

If that doesn't work then perhaps you should try reinstalling the .NET framework.

That would have been a good solution, but... I had System Restore disabled and didn't know it... So, no restoring points for me...

And .NET framework doesn't seem to want to be installed again, and there's no apparent uninstall option... >.<


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Segtendo on August 21, 2011, 10:12:24 AM
You know what?

I just checked my TXT and it was there (the "44000000 005A7D00")

The data isn't activated though since Code Manager wouldn't let me save it.


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Mewtwo2000 on August 21, 2011, 10:16:45 AM
Yeah, and now I know why. You added the code just like in the original post, but that's not okay.

Alternate Stage Loader Data v1.1
* 46000010 00000000
* 44000000 005A7D00
* 6620LLLL 00000000
* DATADATA DATADATA
* 00000DED FADEDEAD
* E0000000 80008000

This will never work. That's why it wasn't saved into your file, they aren't hex values.

I'll add the code for you and will return you you gct in minutes.

EDIT: Done

http://www.mediafire.com/download.php?z9ubbd7dafmf8ur


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: JBG on August 21, 2011, 10:24:09 AM
mmph. Maybe you should delete the .dll and then download it? the file may be corrupt or something.


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Segtendo on August 21, 2011, 10:36:48 AM
Thank you Mewtwo.

It's recognized now.


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Mewtwo2000 on August 21, 2011, 07:54:46 PM
I've re-installed windows, meh...

Everything's okay, I don't lose anything xD

By the way, I've started my next stage. The Dark Link room, you know. Let's see how fast I can do it... ^^U xD


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: JBG on August 21, 2011, 08:07:33 PM
This should be fun. You might be able to recycle the Fountain of Dreams water for that actually.

Also if you need any help just ask. I'm looking into getting into stage making myself.

Trust me I'm the Zelda nerd to ask  :srs:


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Ricky (Br3) on August 21, 2011, 08:27:34 PM
I bet you can do it really, really fast if you have enough free time

I mean, look at how fast you made Dreamland 64 xD


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: buvk on August 21, 2011, 10:45:33 PM
I bet you can do it really, really fast if you have enough free time

I mean, look at how fast you made Dreamland 64 xD

how fast did he do dreamland 64


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: ChaosEpsilon613 on August 21, 2011, 11:40:38 PM
A week I believe?


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: ItalianStallion on August 22, 2011, 01:18:34 AM
Cool man, can't wait to see some previews of Dark Link's room, a much better/sexier Temple of Time with an animated door, and Spirit Temple!

:)?


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Ricky (Br3) on August 22, 2011, 09:25:19 AM
how fast did he do dreamland 64

Wonder about that, yourself r)


Title: Re: Mewtwo2000's [Peach's Castle finally released!] (20 aug 11)
Post by: Mewtwo2000 on August 22, 2011, 10:50:26 AM
It was 3 days or something like that, I would need to check the screenshot names or forum posts to see.

Well, first picture of my upcoming stage, the Dark Link Room, from Ocarina of Time.

Still lots of work left, but it begins to look like the thing xD

(http://i.imgur.com/JFeMq.jpg)


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: KTH on August 22, 2011, 11:31:08 AM
You're the King.


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Ricky (Br3) on August 22, 2011, 11:31:24 AM
Are you using ripped textures, Mewtwo?


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Gamma Ridley on August 22, 2011, 11:32:27 AM
This is gonna be awesoooooooome.

I can't wait for this to come out.

That's a nice mist effect you've got going on, too. I'll never know how you do these things. o_o


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Sky Grounder on August 22, 2011, 11:45:46 AM
This is gonna be awesoooooooome.

I can't wait for this to come out.

That's a nice mist effect you've got going on, too. I'll never know how you do these things. o_o
That mist's made by editing SceneData.

Anyways, great as always Mewtwo2000! You're the master of stages :P


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: KTH on August 22, 2011, 11:46:08 AM
Are you using ripped textures, Mewtwo?

He says "Yes", he rip with Project 64.


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Ricky (Br3) on August 22, 2011, 12:28:11 PM
You should let him answer it himself :P


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: KTH on August 22, 2011, 12:30:10 PM
No.



lol


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Mewtwo2000 on August 22, 2011, 12:45:01 PM
Yes, they're ripped. It's impossible to create them from scratch, obviously O.o

By the way, what's the difference between these pictures?

(http://i.imgur.com/HJjlP.jpg)

(http://i.imgur.com/jHNha.jpg)


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: KTH on August 22, 2011, 12:51:20 PM
Color of the water?


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Mewtwo2000 on August 22, 2011, 01:21:12 PM
Yes, the water is different. Somebody tell me why this is important.

By the way, new picture:

(http://i.imgur.com/0FXIA.jpg)


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: CutterKirby64 on August 22, 2011, 01:41:34 PM
In the first pic it doesn't look like Mario's body is underwater while in the second one it does.  :P
Nice job on the Dark Link's Room btw. xD


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: ItalianStallion on August 22, 2011, 01:57:43 PM
Dark Link's Room is looking great! Looks like you got the lighting down as well.

I believe Mewtwo doesn't only rip the textures, but he edits them on Photoshop to make them look better. At least that's what I do, and that's what he did for Gruntilda's Lair.

Don't forget that tree man ;)


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Ricky (Br3) on August 22, 2011, 02:00:48 PM
You're using the model I found, Mewtwo?


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Mewtwo2000 on August 22, 2011, 02:16:39 PM
Dark Link's Room is looking great! Looks like you got the lighting down as well.

I believe Mewtwo doesn't only rip the textures, but he edits them on Photoshop to make them look better. At least that's what I do, and that's what he did for Gruntilda's Lair.

Don't forget that tree man ;)

Sure, if I didn't edit them, they would look too plain.

Don't worry, I won't forget anything :P

You're using the model I found, Mewtwo?

No, that's the funny thing xD

I was gonna use it, and I had already edited it with block tool to make it more handly, but... I've just realized I don't need it, and I won't need the delphino water anymore :3


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Mansta8 on August 22, 2011, 03:05:01 PM
I bet in those two castle pictures, one of them is Delphino's water.


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Mewtwo2000 on August 22, 2011, 05:46:45 PM
Yeah, the first one. In the vault, the versions in which you can swim use it.

From now on, that will not be the case anymore.

New pictures:

(http://i.imgur.com/1gAzQ.jpg)

(http://i.imgur.com/seeTT.jpg)

Ignore the textures, they're not the final ones, obviously xD


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: ✿Zelia✿ on August 22, 2011, 07:16:17 PM
Yeah, the first one. In the vault, the versions in which you can swim use it.

From now on, that will not be the case anymore.

New pictures:

([url]http://i.imgur.com/1gAzQ.jpg[/url])

([url]http://i.imgur.com/seeTT.jpg[/url])

Ignore the textures, they&#039;re not the final ones, obviously xD

Wow, amazing progress so far. ^^


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Ricky (Br3) on August 22, 2011, 07:21:21 PM
I can almost hear the music that plays in that part when I look at it! :D


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: ItalianStallion on August 22, 2011, 07:25:53 PM
Yeah it's looking more than amazing so far.

We should have my main room (which I plan to make a v2 later on) Dark Link's Room, plus the Boss room all in one stage. Something like Castle Siege.


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Ricky (Br3) on August 22, 2011, 07:32:06 PM
Yeah it's looking more than amazing so far.

We should have my main room (which I plan to make a v2 later on) Dark Link's Room, plus the Boss room all in one stage. Something like Castle Siege.


(http://files.sharenator.com/misc_challenge_considered_challenge_considered-s224x182-168191-580.png)



Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Allav866 on August 22, 2011, 10:44:20 PM
Y'know, I thought of something... In all the Zelda games, Dark/Shadow Link has only been the main villain for one game (Zelda 2: Adventure of Link), and for the rest of them, he rarely ever makes an appearance. This pissed me off so bad to see him in Twilight Princess, but not cross blades with that deadly doppleganger. >:(
Oh well. Keep up the good work, M22K!


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: ItalianStallion on August 23, 2011, 02:13:57 AM
([url]http://files.sharenator.com/misc_challenge_considered_challenge_considered-s224x182-168191-580.png[/url])




With that said, go make the Boss Room!

Mewtwo, you did this all in one day by the way.

Just reminding you how insane you are. :)

Keep up the good work, boss.


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Mewtwo2000 on August 23, 2011, 02:54:13 AM
xD

Interned shutted down last night and couldn't post the last picture:

(http://i.imgur.com/wi9i0.jpg)

Nice reflections are nice :P


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Puraidou on August 23, 2011, 02:58:53 AM
xD Internet shutted down last night and couldn't post the last picture:
([url]http://i.imgur.com/wi9i0.jpg[/url])
Nice reflections are nice :P
Sexy, i like it. :D

By the way, do you think you could help me fix a stage problem i have when you have the time?


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: ✿Zelia✿ on August 23, 2011, 03:00:49 AM
xD Interned shutted down last night and couldn't post the last picture: ([url]http://i.imgur.com/wi9i0.jpg[/url]) Nice reflections are nice :P

Nice progress, i totally like the reflections. :P


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Ricky (Br3) on August 23, 2011, 04:07:34 AM
Now I remember that I wanted to leave you a PM about something, Mewtwo :>.>palm:

I'll be sending it soon.


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: ItalianStallion on August 23, 2011, 11:26:29 AM
Nice reflections are nice :P

Those are not reflections sir!

Them looking like reflections, is the whole point though ;o


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: PAVGN on August 23, 2011, 04:34:11 PM
Dark Link's room is looking nice so far. However, I can already see people making a very obvious complaint about It.


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Ricky (Br3) on August 23, 2011, 04:40:40 PM
Dark Link's room is looking nice so far. However, I can already see people making a very obvious complaint about It.

Obvious yet dumb reason, I'd guess.


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: buvk on August 23, 2011, 05:48:28 PM
Dark Link's room is looking nice so far. However, I can already see people making a very obvious complaint about It.

walk off?


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: ItalianStallion on August 23, 2011, 05:51:41 PM
I could give a [censored] if it's flat and walk off, it's a beautiful [censored]ing stage, and it looks more than legit.

That's all I gotta say.


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: buvk on August 23, 2011, 06:06:24 PM
I could give a [censored] if it's flat and walk off, it's a beautiful [censored]ing stage, and it looks more than legit.

That's all I gotta say.

true.  im a big fan of mewtwo's work, walk-off or not.  we all have our preferences as to which stage type we prefer though.


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Ricky (Br3) on August 23, 2011, 06:09:41 PM
Well, if someone doesn't get this awesome rebuild of a such a classic location just because it's flat, then I'm sorry for them.


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: DSX8 on August 23, 2011, 06:28:17 PM
Well, if someone doesn't get this awesome rebuild of a such a classic location just because it's flat, then I'm sorry for them.
^ this!


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Mewtwo2000 on August 23, 2011, 07:44:02 PM
Not much progress today. Still, some progress has been made:

(http://i.imgur.com/uCLkP.jpg)

(http://i.imgur.com/ekmv2.jpg)


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: KTH on August 23, 2011, 08:20:26 PM
Cool.


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Wulfbang Meow on August 23, 2011, 09:15:19 PM
Not much progress today. Still, some progress has been made:

[url]http://i.imgur.com/uCLkP.jpg[/url]

[url]http://i.imgur.com/ekmv2.jpg[/url]


might i ask how you make those reflections? :/


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: _Data_Drain_ on August 23, 2011, 11:13:37 PM
might i ask how you make those reflections? :/
Simple, he made another structure under the one on the surface.

But this is of course the only way to do so, so yeah. :P

Anyway, I really want to see a Castle Siege replacement with Water Temple's different rooms... That would be a nice collab project.


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: ✿Zelia✿ on August 24, 2011, 12:28:42 AM
Not much progress today. Still, some progress has been made:

([url]http://i.imgur.com/uCLkP.jpg[/url])

([url]http://i.imgur.com/ekmv2.jpg[/url])

Looks like it's almost done, great work on Dark Link's room.


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: DSX8 on August 24, 2011, 01:30:34 AM
Simple, he made another structure under the one on the surface.

But this is of course the only way to do so, so yeah. :P

Anyway, I really want to see a Castle Siege replacement with Water Temple's different rooms... That would be a nice collab project.
Data... u can count on me on doing that, since i've been messing around with Castle Siege and all ;D

now we just need 1 more place in the water temple for that to happen... hmm...


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Mewtwo2000 on August 24, 2011, 05:49:44 AM
I don't guess getting 3 stages from other people and putting them into castle siege is a good idea at all...

I mean, collabs are usually made by the makers of the stages, not a third-fourth one O.o

By the way, the stage may look almost complete, but the textures are still betas (all of them), and the other door isn't done yet. Also, I suppose you know I don't want to make only the before-defeating-dark-link version, but both of them... And switch from one to the other one >.<


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: DSX8 on August 24, 2011, 07:34:11 AM
well do wat u wanna do mate!!! ^^U


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Mewtwo2000 on August 24, 2011, 09:13:43 AM
xD

By the way, Kwark asked me to add shadows to his MKWii stages. I've added them to his Mario Circuit one, while Bowser's Castle already had this feature before he asked me.

This is the stage. New lighting for characters too.

(http://i.imgur.com/VH9Fb.jpg)

http://www.mediafire.com/download.php?tsivtqwixzckyau

I suppose he will be updating his vault entries soon anyway.


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: ItalianStallion on August 24, 2011, 12:22:15 PM
Oh that looks much, much better. Even the damn flower has a shadow, Mr. Detail.

What else is there to do on Dark Link's Room? It looks about 90% done.


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Mewtwo2000 on August 24, 2011, 02:04:00 PM
Textures, they have not the shades yet (it doesn't look bad because there are not much shades really), the back door (even if it isn't visible while playing), and the whole room after the battle.


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: MandoWolfe on August 24, 2011, 02:40:06 PM
lol can there be on option that you couldnt use the ASL code because your using Riivolution. XD


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Mewtwo2000 on August 24, 2011, 03:27:02 PM
Added xD


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: MandoWolfe on August 24, 2011, 03:28:42 PM
lol awesome! XD


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Segtendo on August 24, 2011, 03:34:33 PM
Mewtwo, do you mind answering my question in your ASL thread? :D


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Ricky (Br3) on August 24, 2011, 05:39:39 PM
Looks like it's almost done, great work on Dark Link's room.

So amazing...

*stares in wonder*


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Enigmatic on August 24, 2011, 07:27:53 PM
Dark Link's room looks pretty much done, which means it will be released in like 4 months.


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: DSX8 on August 24, 2011, 10:22:58 PM
Dark Link's room looks pretty much done, which means it will be released in like 4 months days.
^ fixed :P


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Allav866 on August 24, 2011, 11:03:47 PM
Can we has a version that goes from one door to the other, much like the way you gave us a front/side view of sandcastle? this way both doors are visible.


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Mewtwo2000 on August 25, 2011, 05:38:16 AM
Dark Link's room looks pretty much done, which means it will be released in like 4 months.

^ fixed :P

xD

He's talking about what happened with Peach's Castle xD

I'll try to get it done a little earlier than that  r)

Mewtwo, do you mind answering my question in your ASL thread? :D

If you're talking about your custom song issue, I can't do anything with it. I mean, I've not ever made a code, just used them. If the ASL code makes the custom song code not work well on added stages, the only thing I can guess is asking who made both codes to see.

My only idea is: Is there any way to customize the songs on mushroomy underground? If that so, ASL stages should be the same. That's all. I'm sorry  :-\


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Felipe_9595 on August 25, 2011, 02:18:08 PM
(http://img202.imageshack.us/img202/6553/good1i.jpg)

I did a retexture of your Saffron City using Bad Randalph SSB 64 HD Textures : 3


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Mewtwo2000 on August 25, 2011, 03:13:04 PM
Yeah, I know it. I guess people usually ask for permission first, anyway... It's a rule or something like that  :kdance:


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Felipe_9595 on August 25, 2011, 03:19:48 PM
mmm i didnt think thats was going to bug you off :C I always liked your stages and i did this when my internet was unstable


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Mewtwo2000 on August 25, 2011, 04:14:39 PM
Doesn't bug me, don't worry :D

But be careful, cause sometimes people are not okay with edits and may report you. For example, I don't want edits of my Peach's Castle or Courtyard. Other stages are okay, but it's always better if you ask first. I guess they made a rule about that, and rules are there for something.

Just don't worry at all ;)


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: DSX8 on August 25, 2011, 04:29:25 PM
Doesn't bug me, don't worry :D

But be careful, cause sometimes people are not okay with edits and may report you. For example, I don't want edits of my Peach's Castle or Courtyard. Other stages are okay, but it's always better if you ask first. I guess they made a rule about that, and rules are there for something.

Just don't worry at all ;)
hehe ur always so calm and peaceful to ppl... i dont think i've ever seen a post of u being all mean to ppl at all O.o


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Mewtwo2000 on August 25, 2011, 05:52:47 PM
hehe ur always so calm and peaceful to ppl... i dont think i've ever seen a post of u being all mean to ppl at all O.o


Well, I'm a very calm guy xD

New pictures, textures are almost finished now:

(http://i.imgur.com/RDLsU.jpg) (http://i.imgur.com/PnIrk.jpg)

Not sure if people will be able to see the changes ^^U


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: Ricky (Br3) on August 25, 2011, 05:59:18 PM
The tree is different, and has a reflex now. There's a stone back there and you're showing both doors.


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: ItalianStallion on August 25, 2011, 08:45:32 PM
What Br3 said.

Now I'm gonna have a hard time deciding which version I'm gonna download.

When are you releasing this? It's already done!

For the record, those are not reflections. They are the same model(s) mirrored manually by adding that same model under the water (which is transparent) what I did for Water Temple, what he's doing here, but much more complex since it's in angles.


Title: Re: Mewtwo2000's [Started working on Dark Link's Room] (22 aug 11)
Post by: DSX8 on August 25, 2011, 08:57:04 PM
Well, I'm a very calm guy xD

New pictures, textures are almost finished now:

([url]http://i.imgur.com/RDLsU.jpg[/url]) ([url]http://i.imgur.com/PnIrk.jpg[/url])

Not sure if people will be able to see the changes ^^U

haha yeah, im also a very calm guy.. no1 in my family cant believe im always calm o.e

im sooooo getting this man!!! HURRY UP WIT IT NAAAAOOOO :rage:


Title: Re: Mewtwo2000's [Dark Link's Room half made] (26 aug 11)
Post by: Ricky (Br3) on August 26, 2011, 09:54:07 AM
What Br3 said.

Now I'm gonna have a hard time deciding which version I'm gonna download.

When are you releasing this? It's already done!

For the record, those are not reflections. They are the same model(s) mirrored manually by adding that same model under the water (which is transparent) what I did for Water Temple, what he's doing here, but much more complex since it's in angles.

That's obvious at least for us stage makers xD


Title: Re: Mewtwo2000's [Dark Link's Room half made] (26 aug 11)
Post by: JBG on August 26, 2011, 02:33:18 PM
Ok uhhhm I have a few crits. first, the water texture makes me go ew. I don't really care if that's the OoT texture, it's still making me go ew for some reason. Maybe it's the fact that it's so obviously tiled. Everything else looks like it's in order, personally I think the fog should have a little less of a green tone to it. The battle should also take place right in front of the tree, if not a little closer to it, and have Dark Link standing beneath said tree watching the fight. i just personally think he would be a nice touch.


Title: Re: Mewtwo2000's [Dark Link's Room half made] (26 aug 11)
Post by: MandoWolfe on August 26, 2011, 02:47:27 PM
The battle should also take place right in front of the tree, if not a little closer to it, and have Dark Link standing beneath said tree watching the fight. i just personally think he would be a nice touch.

oh i like the sound of this! :D


Title: Re: Mewtwo2000's [Dark Link's Room half made] (26 aug 11)
Post by: ItalianStallion on August 26, 2011, 02:53:58 PM
Mewtwo makes exact replicas of these N64 stages, and I mean exact replicas. That is the water texture I believe and that is the correct lighting. The lighting I used for my stage is similar, but this one is hands down perfect. After all, Mewtwo is the one who taught me how to make custom lighting, so I'm not surprised at all.

Knowing Mewthree, he might make a version with different water, just to please a fan boy.

Having Dark Link watching there, not feeling that idea at all. Matter of fact, I hate stages of characters just standing there, starring at you. Examples are Simon, Ryu, Saria.

Now Ganondorf on Ganondorf's Tower is a completely different story.


Title: Re: Mewtwo2000's [Dark Link's Room half made] (26 aug 11)
Post by: Mewtwo2000 on August 26, 2011, 03:03:00 PM
Yeah, the fight may be a little closer to the tree, this way the camera would be a little more free (it's close because of the other door). The water... well, I still have to try some changes to the texture, but this will probably be the final texture for the water. I can always place some water from delphino or something for those who don't like the original textures, but I'm trying to recreate the original stage, and that's a part of the recreation.

About Dark Link watching the game... I was thinking about leaving a transparent texture of Dark Link behind the tree, almost unnoticeable, but I'll see about that. I may leave it as an optional thing for those who want it.

By the way, one video showing the current state of the stage:

http://www.youtube.com/watch?v=P8fVnMQYGUI

EDIT: Looking at the water in the video, it sure need some kind of edit. Not a big one, but sure needs it.


Title: Re: Mewtwo2000's [Dark Link's Room half made] (26 aug 11)
Post by: ItalianStallion on August 26, 2011, 03:05:25 PM
Man I [censored]n love you! Call it what you want, that [censored] is epic as hell right there. It completely feels like Dark Link's Room. Doesn't he have his own theme? Or is it just another boss theme?

I actually forgot..

This song is good, but too slow for my taste. Needs more upbeat.

The stage itself looks beautiful to me. No way I'm not getting it when it's out.


Title: Re: Mewtwo2000's [Dark Link's Room half made] (26 aug 11)
Post by: Ricky (Br3) on August 26, 2011, 03:10:32 PM
I was expecting the correct music for the battle =/

Well, it's still to early to say much.
I know whatever I'm going to point out you'll say you're still going to do, so it's no use.

Also, you should make a version where the whole stage rotates around the tree, as if the characters where actually moving through the room while fighting.


Title: Re: Mewtwo2000's [Dark Link's Room half made] (26 aug 11)
Post by: JBG on August 26, 2011, 03:31:19 PM
Ehhhhhhh I'm still not feeling the water. I see that it moves and such, but now it just looks like clouds floating by their feet. I swear I remember the room having a much more purple fog rather than that green. But I haven't played that for some time and my memory isn't the best.

I think part of the water issue may be that the darks of the texture are too dark. If you lighten those, maybe it will be different.

Also about Dark Link's music, it's the standard mini boss music from OoT.


Title: Re: Mewtwo2000's [Dark Link's Room half made] (26 aug 11)
Post by: DSX8 on August 26, 2011, 03:59:17 PM
Yeah, the fight may be a little closer to the tree, this way the camera would be a little more free (it's close because of the other door). The water... well, I still have to try some changes to the texture, but this will probably be the final texture for the water. I can always place some water from delphino or something for those who don't like the original textures, but I'm trying to recreate the original stage, and that's a part of the recreation.

About Dark Link watching the game... I was thinking about leaving a transparent texture of Dark Link behind the tree, almost unnoticeable, but I'll see about that. I may leave it as an optional thing for those who want it.

By the way, one video showing the current state of the stage:

[url]http://www.youtube.com/watch?v=P8fVnMQYGUI[/url]

EDIT: Looking at the water in the video, it sure need some kind of edit. Not a big one, but sure needs it.

O.o  that water REALLY needs to be fixed i can tell.
(http://www.zeldawiki.org/images/d/d2/Dark_Link_OoT.jpg)

and wow... u actually made the WHOLE room transition in via CLR0 and VIS0 file im guessing?


Title: Re: Mewtwo2000's [Dark Link's Room half made] (26 aug 11)
Post by: ItalianStallion on August 26, 2011, 04:29:50 PM
The water looks more than similar to me, so all of you are [censored]ing nuts.

He probably used the Stage Builder Block Tool to move the angles of the stage, as he did with Peach's Castle 64.


Title: Re: Mewtwo2000's [Dark Link's Room half made] (26 aug 11)
Post by: DSX8 on August 26, 2011, 04:36:02 PM
well to me it ALMOST looks accurate.. it just needs a lil fix up wit the water.  other than that, the models looks dead on accurate and properly placed


Title: Re: Mewtwo2000's [Dark Link's Room half made] (26 aug 11)
Post by: Mewtwo2000 on August 26, 2011, 04:40:08 PM
Fixed the water a little. Certainly, white parts are too white.

Still not perfect, but I guess it's getting better now.

Just a comparison:

(http://i.imgur.com/aUzvL.jpg)

(http://i.imgur.com/uKtHY.jpg)


Title: Re: Mewtwo2000's [Dark Link's Room half made] (26 aug 11)
Post by: ItalianStallion on August 26, 2011, 04:47:32 PM
Oh yeah there is too much white. Holy [censored] man you people sometimes ask for too much accuracy, lol. Can't please everybody I guess.

Mewtwo, you gonna clarify what you did with having different angles for the stages?

Was it CLR0 and VIS0 editing or the Stage Builder Block Tool?

Also what you did for Peach's Castle 64 too please.


Title: Re: Mewtwo2000's [Dark Link's Room half made] (26 aug 11)
Post by: DSX8 on August 26, 2011, 04:48:38 PM
Fixed the water a little. Certainly, white parts are too white.

Still not perfect, but I guess it's getting better now.

Just a comparison:

([url]http://i.imgur.com/aUzvL.jpg[/url])

([url]http://i.imgur.com/uKtHY.jpg[/url])

looking better.. but for the models reflection... i can see that the wall reflection in ur stage is more darker and in OoT pic its lighter, and semi-transparent?


Title: Re: Mewtwo2000's [Dark Link's Room half made] (26 aug 11)
Post by: Mewtwo2000 on August 26, 2011, 04:52:44 PM
I guess the original one is just less transparent. Maybe a little more of that color makes it more similar.

About the different camera angles, it's just moving a common bone. That can only be done with stage blocks when they're moved with block tool, not by animating them separately.

I mean, Facility Final Destination wouldn't be able to be rotating if it wasn't by block tool.

About the transition, just CLR0 and VIS0 files with the appropiate 2D models. Same as used with Ganon's organ.

By the way, this is a slighly changed water again.

(http://i.imgur.com/nWKmh.jpg)


Title: Re: Mewtwo2000's [Dark Link's Room half made] (26 aug 11)
Post by: DSX8 on August 26, 2011, 04:56:26 PM
I guess the original one is just less transparent. Maybe a little more of that color makes it more similar.

About the different camera angles, it's just moving a common bone. That can only be done with stage blocks when they're moved with block tool, not by animating them separately.

I mean, Facility Final Destination wouldn't be able to be rotating if it wasn't by block tool.

About the transition, just CLR0 and VIS0 files with the appropiate 2D models. Same as used with Ganon's organ.

By the way, this is a slighly changed water again.

([url]http://i.imgur.com/nWKmh.jpg[/url])

now im in the mood to make Kokori Forest from scratch instead of waiting for that .DAE to MDL0 converter... since i already have all the texture files for Kokori Forest.


Title: Re: Mewtwo2000's [Dark Link's Room half made] (26 aug 11)
Post by: Mewtwo2000 on August 26, 2011, 06:33:43 PM
I assure you that's more fun than just importing it  :D

Good luck with it.  :kdance:

By the way, bad news (for me xD)

I'm gonna be off for a week because of an exam. I won't be able to hack (no wii with me), and will get connected only for PMs and such.

The stage will be finished and released by september 5 or something like that.


Title: Re: Mewtwo2000's [Gonna be out for a few days (Dark Link's almost made)] (27 aug 11)
Post by: JBG on August 26, 2011, 07:05:43 PM
now im in the mood to make Kokori Forest from scratch instead of waiting for that .DAE to MDL0 converter... since i already have all the texture files for Kokori Forest.

IDEA STEALER :srs:

However I have ADD so I really don't have the patience to work with that. I really sould try to start with a simple stage really.


Title: Re: Mewtwo2000's [Gonna be out for a few days (Dark Link's almost made)] (27 aug 11)
Post by: DSX8 on August 26, 2011, 07:07:53 PM
IDEA STEALER :srs:

However I have ADD so I really don't have the patience to work with that. I really sould try to start with a simple stage really.
HAH.. ur not the only 1 here with ADD.. i also have it and yet im able to stay focused on my hacks.. well at times... i still have ALOT of other stages that needs to be finished and r waaaaay pasted due date.


Title: Re: Mewtwo2000's [Gonna be out for a few days (Dark Link's almost made)] (27 aug 11)
Post by: JBG on August 26, 2011, 07:18:38 PM
Yay we're in the ADD club XD

Yeah I hate that. I have so many hacks and projects I should have finished, but never did.


Title: Re: Mewtwo2000's [Gonna be out for a few days (Dark Link's almost made)] (27 aug 11)
Post by: DSX8 on August 26, 2011, 09:30:02 PM
Yay we're in the ADD club XD

Yeah I hate that. I have so many hacks and projects I should have finished, but never did.
yeah i kno wat u mean... and YAY for the ADD club :af2:


Title: Re: Mewtwo2000's [Gonna be out for a few days (Dark Link's almost made)] (27 aug 11)
Post by: ItalianStallion on August 27, 2011, 12:32:02 AM
Oh no Mewtwo why must you leave when making one of my favorite stages of all time!


Title: Re: Mewtwo2000's [Gonna be out for a few days (Dark Link's almost made)] (27 aug 11)
Post by: Allav866 on August 27, 2011, 01:02:40 AM
yeah i kno wat u mean... and YAY for the ADD club :af2:
Make way for King Aydede!  :dedede:
lol. but yeah, I got it too, It sucks when I get an idea, but can't follow through with it.


Title: Re: Mewtwo2000's [Gonna be out for a few days (Dark Link's almost made)] (27 aug 11)
Post by: JBG on August 27, 2011, 09:34:59 AM
Well, fare thee well Mewtwo2k. Godspeed.


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Mewtwo2000 on September 01, 2011, 05:02:15 AM
Right now, nobody would be able to make something that accurate like my Peach's Castle stage.

In the near future, everybody will be able to make it more accurate, quick, and effortless.

Today I've seen a nice Ganon's Tower outside picture in Brawlbox. And the other day I saw some Peach's Castle Melee too.

In that near future, my stages won't be special anymore. And stage making won't be special either for me.

That's the way I feel (http://img50.imageshack.us/img50/7752/eing7bu.gif)


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Friedslick6 on September 01, 2011, 05:20:49 AM
Well, how about making entirely new stages and importing those? Then you could still put the same amount of effort into your stages as you have before, while scratching that creative itch.


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Mewtwo2000 on September 01, 2011, 05:26:18 AM
But that's not my style. I mean, for me a SSB game needs stages from nintendo games, representative stages from representative games. An entirely new stage is not a nintendo stage, and I would not enjoy doing a stage that doesn't mean something to me.

Also, we'll see if I'm able to use that importer (if I feel like trying it), cause my computer... well... it's a [censored], it takes forever to show the models in a stage of mine with the new brawlbox... And some of them are buggy, deformed and such...

I don't really know if that's my computer, or if brawlbox is buggy with some of the models I use anyway  :-\


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Friedslick6 on September 01, 2011, 06:37:26 AM
I understand that. You could beat people to the punch, and mass-release ports that no one else has yet XD.

Anyway, most people wouldn't be able to correctly port an entire level like you do even with an importer function. For example, your masterpiece; Those little things like the polygon colour of the hills, the objects that always face the screen, etc. I don't think people will be able to simply port those kind of features just yet.

And with this tool you could improve your levels. You could add Yoshi to the castle grounds, add an inside area with mushroom men, coins, fire, the whole shebang. The next version of Brawl Box could allow you to tap into your further potential. :)


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Segtendo on September 01, 2011, 06:49:50 AM
I say get creative with your stages.

Instead of making them look like straight model imports, you should base your stages on the stages you wanna make.

Example, make Peach's Castle something unique.


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Beyond on September 01, 2011, 07:04:38 AM
You could try recreating stages from the nes/snes era in 3d, since they don't have models in such.

But to be honest when the model importer comes (if it does), I expect a lot of [censored]ty stage ports from people inexperienced in stage making. Anyone can just import a model, but it takes more experience to make an imported model feel like a brawl stage. Though actually building the stage is probably the most enjoyable part, stuff like the lighting and animations are things other people can't just import.


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: DoctorFlux(Mariodk) on September 01, 2011, 08:09:56 AM
You could try recreating stages from the nes/snes era in 3d, since they don't have models in such. But to be honest when the model importer comes (if it does), I expect a lot of [censored]ty stage ports from people inexperienced in stage making. Anyone can just import a model, but it takes more experience to make an imported model feel like a brawl stage. Though actually building the stage is probably the most enjoyable part, stuff like the lighting and animations are things other people can't just import.
awesome idea
make stages from 2d games (or animes :D) with no models since that can´t the .dae importer get


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Mewtwo2000 on September 01, 2011, 08:31:22 AM
For the moment, the solution seems to be a mix from what you 3 suggested, and the 3 voted options in the poll.

These are my conclusions for the moment:

- If I get creative, and don't build exact stages, but based versions of them with a more enjoyable gameplay, I'll not run into troubles like people doing the same thing like me
- If my stages come from places/games that people would not usually think of, I wont get that problem either.
- Even with an importer, I can still make imports look better than other unexperienced stagers
- An importer may help me import models that I would need to build or vertex, my boo model would have been quicker to do.

Now, the problems of these:

- Personal satisfaction. I'm more satisfied now that I've been able to build Peach's Castle with tons of vertexed models that if I had copied the model and pasted into brawl. Same to boos, for example.
- Refusing to make stages in my plans. If a stage I'm planning is cool just because of the fact that it's from an old game, and the awesome thing is how it's built, if that's now easy and quick to do, maybe the stage doesn't even deserve to be made by me and I should leave it to others.
- Stage duplicates. If somebody makes a bad version of one stage I like most, I will end up doing that stage again. That's not new really, I've ended duplicating some stages like Kongo Jungle or Peach's Castle just because the already made ones weren't good enough for me -_-

Well, we'll see in the future... I'm a little depressed anyway, just because of the exam I have tomorrow, the nearly coming classes and the fact that I'm not gonna have much time to hack when I'm back to classes...

And realizing how old I am compared to most hackers here doesn't help either... >_<

awesome idea
make stages from 2d games (or animes :D) with no models since that can´t the .dae importer get

Making stages with 2D stuff everywhere? I guess not...  :srs:


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep
Post by: Ricky (Br3) on September 01, 2011, 08:31:56 AM
Right now, nobody would be able to make something that accurate like my Peach's Castle stage.

Is this a challenge?


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Mewtwo2000 on September 01, 2011, 08:35:12 AM
Is this a challenge?

Erm... no...  :srs:

But, seriously, I don't guess anybody would have had the patience and detailling I've had with it... At least not to make that very whole stage...

Sorry if I'm mistaken  :-\


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Ricky (Br3) on September 01, 2011, 08:51:31 AM
Erm... no...  :srs:

But, seriously, I don't guess anybody would have had the patience and detailling I've had with it... At least not to make that very whole stage...

Sorry if I'm mistaken  :-\

That is more correct. It's mostly about patience and discipline - that's what sets you and Beyond apart the rest of the hackers when it comes to accuracy. Aaaand a little bit of extra knowledge, of course.

But don't go saying things like "nobody else would be able".

By the way, I'm sad to hear you're a little depressed and don't worry about your age. Think that your experience sets you apart. I hope you do well in your test and come back to hacking when possible.


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: MandoWolfe on September 01, 2011, 09:00:16 AM
no way Mewtwo. Your the best stage hacker that this place has to offer. im sure that even after the importer is complete people are just gonna want to see how you are going to use this to your advantage. :) i've enjoyed every stage you make, it actually always makes me want to play the original. lol XD but no matter how much easier it gets, people are still gonna want to see what you'll do. i know i will.


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: DoctorFlux(Mariodk) on September 01, 2011, 09:10:24 AM
  Making stages with 2D stuff everywhere? I guess not...  :srs:
i meant more make the 2d stuff to 3d

like make a Super mario bros. 3 based Stage into brawl but in 3d


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Segtendo on September 01, 2011, 09:12:42 AM
i like make a Super mario bros. 3 based Stage into brawl but in 3d
Someone actually did that. He based it on worlds 1-1 and 1-2.

I think InTrepidCognito did it.


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: ItalianStallion on September 01, 2011, 09:13:44 AM
Stage making requires a lot of [censored]ing patience for sure. You making Peach's Castle all the way, I more than respect you for that. Even when playing with my friends, sometimes I pause and just look at the models and all around and say "Man, this guy is crazy. Look, he even did the backyard!" LOL it's somewhat of an inside joke.

Still, what you did was amazing, and even when that importer comes, which I'm not a fan of either, you're still gonna be the Mewtwo that we know, and I'm sure you'll get creative somehow, and do something from there.

What Beyond said is a good idea. Recreating stages from SNES games and such. Since of course, those aren't 3D and can't be imported into Brawl.

My suggestion, figure out who's behind the model importer, track his IP, and take care of business, if you know what I mean. *cracks knuckles*
I'm joking for those who are easily offended and like to report me like fat babies.


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: DSX8 on September 01, 2011, 09:19:09 AM
Stage making requires a lot of [censored]ing patience for sure. You making Peach's Castle all the way, I more than respect you for that. Even when playing with my friends, sometimes I pause and just look at the models and all around and say "Man, this guy is crazy. Look, he even did the backyard!" LOL it's somewhat of an inside joke.

Still, what you did was amazing, and even when that importer comes, which I'm not a fan of either, you're still gonna be the Mewtwo that we know, and I'm sure you'll get creative somehow, and do something from there.

What Beyond said is a good idea. Recreating stages from SNES games and such. Since of course, those aren't 3D and can't be imported into Brawl.

My suggestion, figure out who's behind the model importer, track his IP, and take care of business, if you know what I mean. *cracks knuckles*
I'm joking for those who are easily offended and like to report me like fat babies.
y the hell would u say that to him? i for 1 is looking foward to the model importer cause then i can just import none-wii stages from other games.


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep
Post by: Ricky (Br3) on September 01, 2011, 09:31:53 AM
y the hell would u say that to him? i for 1 is looking foward to the model importer cause then i can just import none-wii stages from other games.

You missed the whole point... x(

And you are already an importer, anyway


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Puraidou on September 01, 2011, 09:38:14 AM
M2k, just so you know: i only download stuff that has a lot of effort put into it. Your Peach's Castle won't ever leave my iso ever again. It's THE best stage in the BV in my opinion.

With your experience, you have an advantage over everyone else. I'm sure Italian, DSX8, LenSo and such will agree with me when i say that your work shows your love and passion for all this.

You are above any import program to me, don't worry.


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Allav866 on September 01, 2011, 10:18:10 AM
There isn't a "do what you want, whenever you feel like it," option. I'm nice.
I'm not gonna tell you how you should do things, but I love how you've been making all these magnificent stages, and keeping us all in suspense, because when you wait for something for a long time, you love it even more when it comes out. As for me, I might use the importer, but only because I couldn't make a stage from scratch if my life depended on it. xD Aside from that, I mostly want to import Kirby: Air Ride's City Trial (not sure if it's DAE, but if it isn't then it would be in BV by now).


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: DSX8 on September 01, 2011, 10:27:34 AM
M2k, just so you know: i only download stuff that has a lot of effort put into it. Your Peach's Castle won't ever leave my iso ever again. It's THE best stage in the BV in my opinion.

With your experience, you have an advantage over everyone else. I'm sure Italian, DSX8, LenSo and such will agree with me when i say that your work shows your love and passion for all this.

You are above any import program to me, don't worry.
^ yesh i do agree that he puts ALOT of efforts into his work =D


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: BlueBrain on September 01, 2011, 10:47:07 AM
mañana un examen?

ay que ver... hay que estudiar en su momento, que luego se te va el verano a la mierda estudiando... xDDD


i'd like to see this translated with a translator... xD


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: DSX8 on September 01, 2011, 10:50:32 AM
mañana un examen?

ay que ver... hay que estudiar en su momento, que luego se te va el verano a la mierda estudiando... xDDD


i'd like to see this translated with a translator... xD
a test tomorrow?

must see ... be studied at the time, then summer is going to hell studying ... xDDD


^there ya go lmao


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: BlueBrain on September 01, 2011, 11:04:03 AM
a test tomorrow?

must see ... be studied at the time, then summer is going to hell studying ... xDDD


^there ya go lmao

u sure u used a translator for that?

it isnt that bad...


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: DSX8 on September 01, 2011, 11:14:42 AM
u sure u used a translator for that?

it isnt that bad...
yeah i used a translator for that o.o
www.translate.google.com


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Mewtwo2000 on September 01, 2011, 11:15:42 AM
Summer didn't go to hell at all, I'm studying only this week... xD

I'm a little effortless when it comes to subjects that I don't enjoy >.<

By the way, thanks everybody for your comments, I've now analized the situation more closely, and I've reached a final conclusion.

I'm gonna leave hacking...  :srs:


No way that's gonna happen yet (http://cibermochocastellano.blogcindario.com/ficheros/Caretos/TFR2A1.gif)

I'm gonna leave hacking I'll make things the way they fit me better, combining my way to hack now with the new things that come. And I'm sure people importing things will be not that bad. If somebody makes something I wanted to make so bad, well, I'll do it too. I've done it before, and I'll do it again.

End of discussion xD

*Getting back to study*


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Puraidou on September 01, 2011, 11:18:44 AM
:oshi:
(http://files.sharenator.com/oh_you_a_few_funnys-s450x338-182288.jpg)

Good to hear that, i'm sure you'll keep ahead with all your experience and all :D


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: DSX8 on September 01, 2011, 11:19:57 AM
Summer didn't go to hell at all, I'm studying only this week... xD

I'm a little effortless when it comes to subjects that I don't enjoy >.<

By the way, thanks everybody for your comments, I've now analized the situation more closely, and I've reached a final conclusion.

I'm gonna leave hacking...  :srs:


No way that's gonna happen yet ([url]http://cibermochocastellano.blogcindario.com/ficheros/Caretos/TFR2A1.gif[/url])

I'm gonna leave hacking I'll make things the way they fit me better, combining my way to hack now with the new things that come. And I'm sure people importing things will be not that bad. If somebody makes something I wanted to make so bad, well, I'll do it too. I've done it before, and I'll do it again.

End of discussion xD

*Getting back to study*

O_O

oh that quote... u silly goose u... :af:
u had me scared there for a moment D=


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: toastoftriumph on September 01, 2011, 11:33:59 AM
I'd definitely be interested to see some original stage designs however.


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Allav866 on September 01, 2011, 12:35:39 PM
Summer didn't go to hell at all, I'm studying only this week... xD

I'm a little effortless when it comes to subjects that I don't enjoy >.<

By the way, thanks everybody for your comments, I've now analized the situation more closely, and I've reached a final conclusion.

I'm gonna leave hacking...  :srs:


No way that's gonna happen yet ([url]http://cibermochocastellano.blogcindario.com/ficheros/Caretos/TFR2A1.gif[/url])

I'm gonna leave hacking I'll make things the way they fit me better, combining my way to hack now with the new things that come. And I'm sure people importing things will be not that bad. If somebody makes something I wanted to make so bad, well, I'll do it too. I've done it before, and I'll do it again.

End of discussion xD

*Getting back to study*

Phew. C= o: (anime sigh)
I'm glad you're gonna continue doing things your way.


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Beyond on September 01, 2011, 02:22:51 PM
;_; Don't do that to me again Mewtwo. You and SDo0m gone in one week would be too much for me to handle.


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Segtendo on September 01, 2011, 02:30:28 PM
;_; Don't do that to me again Mewtwo. You and SDo0m gone in one week would be too much for me to handle.

(http://profile.ak.fbcdn.net/hprofile-ak-snc4/276867_199077356806843_8186412_n.jpg)


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: PAVGN on September 01, 2011, 04:24:56 PM
- Refusing to make stages in my plans. If a stage I'm planning is cool just because of the fact that it's from an old game, and the awesome thing is how it's built, if that's now easy and quick to do, maybe the stage doesn't even deserve to be made by me and I should leave it to others.
- Stage duplicates. If somebody makes a bad version of one stage I like most, I will end up doing that stage again. That's not new really, I've ended duplicating some stages like Kongo Jungle or Peach's Castle just because the already made ones weren't good enough for me -_-

These are "who cares" things to me. It doesn't matter If you're not the first to make a stage or If you're not the only one to make a stage. It only matters that you're the best to make a stage. You are the best stage maker and have been since you started.


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: ItalianStallion on September 01, 2011, 04:31:45 PM
You missed the whole point... x(

Haha, br3. Don't even waste time trying to educate the ignorant.

Well, now that the discussion is over, can't wait to see what you got when you get.

Don't forget about those Banjo Kazooie stages, that look almost finished.


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Mewtwo2000 on September 01, 2011, 05:17:46 PM
You're right, I won't. When I'm back, I'll finish Dark Link's, will finish some updates I'm doing to Temple of Time (the chamber) and after that I'll be finishing those 2 banjo stages.

About the Banjo stages, I've failed to my girl. Because of finishing Peach's Castle, I've not done what I promised to her...

The 3D jinjos I was planning for grunty's tower O.o

The boos and flags in Peach's have been a good test anyway, now I'm more experienced on building character-like shapes and such. Did you know that the moving flags are made with 4-5 models coordinated between them each?

By the way, I'm leaving tomorrow, and I'll be back (hopefully to make some hacking) this Tuesday

See ya  :kdance:


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: ItalianStallion on September 01, 2011, 05:21:12 PM
3D Jingos? Sounds damn good. Seeing how the Boos turned out on Peach's Castle Backyard, I got faith in my Spaniard brother.

Have fun on your vacation/exam. Sorry, I didn't read what you were doing..

See you Tuesday!


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Mewtwo2000 on September 01, 2011, 05:26:01 PM
I'm having an exam in a few hours, and after that I'm leaving my place to go to my girlfriend's.

I'll work with the band this Saturday, will rest on Sunday, and we'll get back here together on Monday to start living together at my parent's, for the moment.

The plan is me studying and she looking for a job. And, if the case comes, living together on a house my grandmother had. But that will be if my parents are able to get that part of her heritage.


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Segtendo on September 01, 2011, 07:00:47 PM
Man, if only you could've gotten those Jinjos in.

Well, see ya Tuesday man ;)


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: amount18 on September 01, 2011, 08:48:51 PM
I voted courtyard until you eventually get back around to making the Delfino version. They are all amazing though. What is SDo0m's filler option?


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Queen Chrysalis on September 01, 2011, 10:18:06 PM
You should make the place you fight Weldar from Banjo Tooie that would be epic!


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Mewtwo2000 on September 02, 2011, 05:58:37 AM
Man, if only you could've gotten those Jinjos in.

Well, see ya Tuesday man ;)

I've not said I'm not gonna make them, just that I've not done it in summer as promised to her.

Sure I'm adding them, they're an important part of the stage. That flying Gruntilda isn't enough. We need some fun in the stage.

You should make the place you fight Weldar from Banjo Tooie that would be epic!

Interesting, a place from B-T, a remembered boss, and simplicity (I hope)

I may be doing it in the future xD

I voted courtyard until you eventually get back around to making the Delfino version. They are all amazing though. What is SDo0m's filler option?

Just a joke. I've seen that option in some of SDoom's polls, and now he's gone, I'm including it as a tribute  :happy:


Title: Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11)
Post by: Enigmatic on September 02, 2011, 07:48:13 PM
I would love to see some conceptual stages. Just throwing that out there. Also Blazblue has some epic stages that I'm fairly certain couldn't be imported; maybe do some takes on that. Not recreations, but inspired-by stages.

And enjoy your time off good sir.


Title: Re: Mewtwo2000's [I'll be back on Wednesday] (05 sep 11)
Post by: Mewtwo2000 on September 05, 2011, 09:59:40 AM
Well, we'll see. For the moment, I will continue with my planned stages, and when I'm out of ideas, I'll start doing another sort of things.

For the moment, I'm gonna release Dark Link's Room in a few days, and gonna improve Temple of Time to the limit. I'm gonna try to make the current one look horrible compared to the updated one.

I'm still at my girl's, without my computer and my SD card. But I'm gonna get them tomorrow and bring them here. I'll stay here until next monday, but will be able to hack starting by wednesday. Hope to finish those 2 soon.

By the way, I was looking some youtube videos, and I've seen the Sacred Forest Meadow one. It's a shame that the stage isn't completed, and that Link40 says nothing about it here. So, I'm guessing about making my own version of that place so fans can get it. I guess Link40 released a first beta once, but he removed it from vault or something. A new remake of that stage sure would be cool for some fans, and I don't guess it would take me much time.

Unless Link40 suddenly appears and says he's gonna finish it...  r)


Title: Re: Mewtwo2000's [I'll be back on Wednesday] (05 sep 11)
Post by: Ricky (Br3) on September 05, 2011, 10:23:40 AM
Well, we'll see. For the moment, I will continue with my planned stages, and when I'm out of ideas, I'll start doing another sort of things.

For the moment, I'm gonna release Dark Link's Room in a few days, and gonna improve Temple of Time to the limit. I'm gonna try to make the current one look horrible compared to the updated one.

I'm still at my girl's, without my computer and my SD card. But I'm gonna get them tomorrow and bring them here. I'll stay here until next monday, but will be able to hack starting by wednesday. Hope to finish those 2 soon.

By the way, I was looking some youtube videos, and I've seen the Sacred Forest Meadow one. It's a shame that the stage isn't completed, and that Link40 says nothing about it here. So, I'm guessing about making my own version of that place so fans can get it. I guess Link40 released a first beta once, but he removed it from vault or something. A new remake of that stage sure would be cool for some fans, and I don't guess it would take me much time.

Unless Link40 suddenly appears and says he's gonna finish it...  r)

That's the spirit >D

And when will you make that Pokemon Stadium 2 stage? Given how simple it looks, and how fast you can work on stages, I'd say you could make it in, like, a couple hours :D


Title: Re: Mewtwo2000's [I'll be back on Wednesday] (05 sep 11)
Post by: ItalianStallion on September 05, 2011, 10:50:34 AM
I vote for a Pokemon Stadium stage as well.


Title: Re: Mewtwo2000's [I'll be back on Wednesday] (05 sep 11)
Post by: Mewtwo2000 on September 07, 2011, 07:30:01 AM
I don't guess I could make it in some hours... ^^U xD

But, I suppose I could make it in days. Anyway, I'll finish the current ones first. I could try the PS2 one before starting new stages or finishing the banjo ones.


Title: Re: Mewtwo2000's [I'll be back on Wednesday] (05 sep 11)
Post by: Segtendo on September 07, 2011, 08:48:13 AM
Welcome back, Mewtwo :)


Title: Re: Mewtwo2000's [I'll be back on Wednesday] (05 sep 11)
Post by: KTH on September 07, 2011, 09:09:58 AM
Welcome back. :vyse:


Title: Re: Mewtwo2000's [I'll be back on Wednesday] (05 sep 11)
Post by: Mewtwo2000 on September 07, 2011, 09:41:04 AM
Thanks guys (http://forums.kc-mm.com/Smileys/default/vyse.png)


Title: Re: Mewtwo2000's [I'll be back on Wednesday] (05 sep 11)
Post by: DSX8 on September 07, 2011, 10:16:20 AM
welcome back! =D


Title: Re: Mewtwo2000's [I'll be back on Wednesday] (05 sep 11)
Post by: ItalianStallion on September 07, 2011, 01:32:10 PM
Why am I the only one that voted right side with water? I like it so much, cause it plays like no other stage.


Title: Re: Mewtwo2000's [I'll be back on Wednesday] (05 sep 11)
Post by: milliondollar mistake on September 07, 2011, 04:36:14 PM
>.>
It's Wednesday.


Title: Re: Mewtwo2000's [I'll be back on Wednesday] (05 sep 11)
Post by: Segtendo on September 07, 2011, 04:37:27 PM
>.>
It's Wednesday.

Yes it is.


Title: Re: Mewtwo2000's [I'll be back on Wednesday] (05 sep 11)
Post by: KTH on September 07, 2011, 04:38:12 PM
>.>
It's Wednesday.


Yes...?


Title: Re: Mewtwo2000's [I'll be back on Wednesday] (05 sep 11)
Post by: Gamma Ridley on September 07, 2011, 04:43:59 PM
>.>
It's Wednesday.


Tomorrow is Thursday.

And Friday comes afterwoooooords.


Title: Re: Mewtwo2000's [I'll be back on Wednesday] (05 sep 11)
Post by: Mewtwo2000 on September 07, 2011, 06:15:49 PM
Yes, it is. And, as I said, I have been able to hack today again. My computer is here with me and such.

Some progress have been made in both Temple of Time and Dark Link's, but I've not been able to take snapshots yet. Maybe later, or tomorrow.

EDIT: Here are the pics:

(http://i.imgur.com/25Z5F.jpg)

(http://i.imgur.com/XGG3x.jpg)


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: ✿Zelia✿ on September 07, 2011, 07:34:09 PM
EDIT: Here are the pics:

([url]http://i.imgur.com/25Z5F.jpg[/url])

([url]http://i.imgur.com/XGG3x.jpg[/url])

:o

Amazing work, Mewtwo.


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Naruto200Man on September 07, 2011, 07:37:22 PM
FFF....dang!
Dat stage is looking [censored]ing sexy O_o



Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Queen Chrysalis on September 07, 2011, 08:22:55 PM
I've not said I'm not gonna make them, just that I've not done it in summer as promised to her.

Sure I'm adding them, they're an important part of the stage. That flying Gruntilda isn't enough. We need some fun in the stage.

Interesting, a place from B-T, a remembered boss, and simplicity (I hope)

I may be doing it in the future xD

Just a joke. I've seen that option in some of SDoom's polls, and now he's gone, I'm including it as a tribute  :happy:
Awesome!


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Queen Chrysalis on September 07, 2011, 08:27:13 PM
Oh and welcome back Mewtwo!


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Enigmatic on September 07, 2011, 08:58:49 PM
Those previews... Will dark links room fade between the two in a version? Start normal, then become misty, kind of like how ganon's tower started with the organs?

Also dude... those previews are just awesome! Welcome back.


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Mewtwo2000 on September 07, 2011, 09:13:25 PM
Well, it already does from the beginning, the current video already shows it :P

It fades out to the second form in nearly 2 minutes.


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Beyond on September 07, 2011, 09:41:03 PM
Welcome back Mewtwo. Also I dont think I have to say it but I will anyways... those stages are lookin' sexy.


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: ItalianStallion on September 07, 2011, 10:14:03 PM
Oh [censored] wait! Does this mean the place where you fight Dark Link, this area:

(http://i.imgur.com/uKtHY.jpg)

is gonna change to this area via editing vis0:

(http://i.imgur.com/25Z5F.jpg)

Then I'm thinking it's two different versions?

Also:

(http://i.imgur.com/XGG3x.jpg)

I see you made the back part of Temple of Time where the sword resides. Are you still planning on having the door open to show the back part of the temple?


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Mewtwo2000 on September 08, 2011, 05:59:39 AM
Welcome back Mewtwo. Also I dont think I have to say it but I will anyways... those stages are lookin' sexy.


Thanks beyond :)

Oh [censored] wait! Does this mean the place where you fight Dark Link, this area:

([url]http://i.imgur.com/uKtHY.jpg[/url])

is gonna change to this area via editing vis0:

([url]http://i.imgur.com/25Z5F.jpg[/url])

Then I'm thinking it's two different versions?

Also:

([url]http://i.imgur.com/XGG3x.jpg[/url])

I see you made the back part of Temple of Time where the sword resides. Are you still planning on having the door open to show the back part of the temple?


Yes, it changes. It already does in this video, only that in the very end of it:

http://www.youtube.com/watch?v=P8fVnMQYGUI

About Temple of Time, sure, the door will be open, or will open during the match, to show the back part of the temple, which will have a playable version too.

Dark Link's room will come in a not-changing version, the changing one, and the after-room one (all the match inside the room with walls). And there will be results screens of both of them. And temple of time too.


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: ItalianStallion on September 08, 2011, 09:15:09 AM
I already saw that you had replied to someone stating that it does, so my bad. I edited my post, but apparently I can't, due to my Moderation status.

Anyway, good to hear. And also great news about you still doing the door opening animation. Looking forward to this, and more sir.


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Ricky (Br3) on September 08, 2011, 11:30:27 AM
This is gonna be awesome. I'm kinda glad that I didn't make this stage. :D


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: ✿Zelia✿ on September 08, 2011, 11:54:25 AM
Thanks beyond :)

Yes, it changes. It already does in this video, only that in the very end of it:

[url]http://www.youtube.com/watch?v=P8fVnMQYGUI[/url]

About Temple of Time, sure, the door will be open, or will open during the match, to show the back part of the temple, which will have a playable version too.

Dark Link's room will come in a not-changing version, the changing one, and the after-room one (all the match inside the room with walls). And there will be results screens of both of them. And temple of time too.

I think you should make a Dark Link's Room Results Screen. :P


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Jaklub on September 08, 2011, 12:35:13 PM
I think you should make a Dark Link's Room Results Screen. :P
And there will be results screens of both of them. And temple of time too.


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: ✿Zelia✿ on September 08, 2011, 01:10:59 PM
lol, i didn't see that, now am wishing that i can have more then one results screen. :srs:


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Segtendo on September 08, 2011, 01:25:01 PM
lol, i didn't see that, now am wishing that i can have more then one results screen. :srs:
Oh, but you can with the ASL code :P


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: ✿Zelia✿ on September 08, 2011, 01:31:58 PM
Oh, but you can with the ASL code :P
Sorry, that ASL Code thing got me confused, when i tried to do it and i did read Mewtwo's thread. :P


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Segtendo on September 08, 2011, 01:35:28 PM
Sorry, that ASL Code thing got me confused, when i tried to do it and i did read Mewtwo's thread. :P
It's really not that hard if you follow his tutorial :P


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Mewtwo2000 on September 08, 2011, 08:56:54 PM
Yeah, I made both the program and the tutorial to make ASL easy for everybody. The file to insert the ASL code into a gct file without it includes the code to load 2 result screens if I'm not mistaken.

By the way, I've been doing nice progress with Dark Link's Room, but the pictures today are from Temple Of Time.

(http://i.imgur.com/Xo7bO.jpg)

(http://i.imgur.com/ONXKj.jpg)

Of course a lot of work is left yet, I'm restructuring and retexturing the whole stage.


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: ✿Zelia✿ on September 08, 2011, 09:01:57 PM
Yeah, I made both the program and the tutorial to make ASL easy for everybody. The file to insert the ASL code into a gct file without it includes the code to load 2 result screens if I'm not mistaken.

By the way, I've been doing nice progress with Dark Link's Room, but the pictures today are from Temple Of Time.

([url]http://i.imgur.com/Xo7bO.jpg[/url])

([url]http://i.imgur.com/ONXKj.jpg[/url])

Of course a lot of work is left yet, I'm restructuring and retexturing the whole stage.

I think i like your stages the most because their like imports from games i like and you bring back old memories, which makes me happy. ^^


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: ItalianStallion on September 09, 2011, 12:48:41 AM
([url]http://i.imgur.com/Xo7bO.jpg[/url])

([url]http://i.imgur.com/ONXKj.jpg[/url])


Wow man. Absolutely beautiful.


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Allav866 on September 09, 2011, 01:58:59 AM
I love the fact that you make Results Screens for most of your stages. I'm gonna have to start putting more into my SD chip... Peach's Castle is getting lonely there :(


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Mewtwo2000 on September 09, 2011, 07:25:09 PM
Pictures from Dark Link's room. The stage is mostly finished now, in terms of modelling and texturing. Still to make the different versions of the stage, the results screens and such.

(http://img51.imageshack.us/img51/4890/al1109100320binout.jpg)

(http://img683.imageshack.us/img683/4866/al1109100321binout.jpg)


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: SmashClash on September 09, 2011, 07:41:05 PM
That Result will look sexy with that lighting. I'll be sure to get it.


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: ✿Zelia✿ on September 09, 2011, 07:41:23 PM
Pictures from Dark Link's room. The stage is mostly finished now, in terms of modelling and texturing. Still to make the different versions of the stage, the results screens and such.

([url]http://img51.imageshack.us/img51/4890/al1109100320binout.jpg[/url])

([url]http://img683.imageshack.us/img683/4866/al1109100321binout.jpg[/url])

Epic pic's. :P


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Segtendo on September 09, 2011, 07:41:51 PM
Mewtwo.

It's beautiful T_T


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Mewtwo2000 on September 09, 2011, 08:19:19 PM
New pictures, but they don't show anything new really.

(http://img545.imageshack.us/img545/8637/al1109100359binout.jpg)

(http://img703.imageshack.us/img703/2699/al1109100409binout.jpg)


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: ItalianStallion on September 09, 2011, 09:07:37 PM
The outside with the tree, where the fight with Dark Link actually takes place, looks spot on.

Now the room it transforms too after you beat him, I think you might have went a bit far with the white fog. Don't remember if it looks like that exactly, but just very simple constructive criticism.

If you decide to keep it like this, I'm still downloading it. I'm just saying. ;)


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: SmashClash on September 09, 2011, 09:39:39 PM
Link running down that water looks somehow nostalgic. :P


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Iced_Shadows on September 10, 2011, 02:23:25 AM
The white fog was there like that. I misread that, I don't remember if there was white fog after you defeat Dark Link. =S

Also, I haven't gone through and read all the posts in your topic Mewtwo, but are you still planning on making a Zoness-ified Venom? I was just reminded since Star Fox 64 3D came out, so I thought I'd ask.


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Mewtwo2000 on September 10, 2011, 07:09:59 AM
I'm sure there's fog in the second form. Maybe it looks as if there was too much fog, but the picture is taken from the other side of the room. When you're playing, there's not that much.

Here's a video showing the real things:

http://www.youtube.com/watch?v=YZe0r1rHg4Y

About the Zoness-venom, sure, while I don't remove a thing from the OP, it's still in my plans.


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Naruto200Man on September 10, 2011, 07:17:34 AM
Navi: It's dark female link, prepare to rape yourself!
Link: O_o;
Dark Link: =_=; *kills navi*
Link: YAY~
Dark Link: YAY~
Tingle: YEAAAAAAAAAAY
Link & Dark Link: *facepalm* *kills tingle*


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: deadname mcredactedface on September 10, 2011, 07:27:26 AM
Navi: It's dark female link, prepare to rape yourself!
Link: O_o;
Dark Link: =_=; *kills navi*
Link: YAY~
Dark Link: YAY~
Tingle: YEAAAAAAAAAAY
Link & Dark Link: *facepalm* *kills tingle*
wat


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Naruto200Man on September 10, 2011, 07:30:16 AM
Dark link killed navi cause she called him a female >_>
And tingle was killed for just being tingle lol


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Allav866 on September 10, 2011, 09:52:20 AM
Yeah, but you forgot the part where that joke became funny. I'm not trying to bash on your comedy routine, being a comedian myself (not professionally), but this seems more like something that randomly popped into your head that you chuckled at, and thought we'd laugh, too.

>_>

Anyways, Mewtwo, do you plan on releasing the two temples together, or will there be a bit of a waiting time between the two releases?


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: deadname mcredactedface on September 10, 2011, 09:55:19 AM
yeah. none of us laughed.
This. Not to mention it's way off-topic.


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Naruto200Man on September 10, 2011, 09:57:47 AM
Who said it was supposed to be funny *facepalm* honestly, you people should know me by now :P it was intended to be random, just ya know...random... yeesh.


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Allav866 on September 10, 2011, 10:16:58 AM
Well excuuuse me, but I don't know you well enough to have studied your posting behaviors or whatever... I will keep this in mind, however. But let's get back on topic. And sorry for editing my post, I didn't think I'd get such a quick response. (-.-;)


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: ItalianStallion on September 10, 2011, 02:49:23 PM
LOL at that video's intro. Very sexy.

Mewtwo, it looks exact already. You were right about the fog.

When are you updating the blog next?

=]


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Iced_Shadows on September 11, 2011, 01:29:39 AM
Glad Zoness is still in your plans. Also, loving the Dark Link stage so far. I'm loving all these OoT stages. =D


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Allav866 on September 11, 2011, 01:37:39 AM
I wonder when someone will make Hyrule field, if only in different areas to save filespace...


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: deadname mcredactedface on September 11, 2011, 03:57:27 AM
The problem with Hyrule Field in its OoT form is that there are a lot of places that aren't meant to be viewed from above and thus have no geometry, so making a stage of it would be awkward unless you add stuff to make up for what's not there.

And it's also terribly undetailed.


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Mewtwo2000 on September 11, 2011, 09:45:46 AM

Anyways, Mewtwo, do you plan on releasing the two temples together, or will there be a bit of a waiting time between the two releases?

You mean temple of time and dark link's? They're independent, I'll release each once it's finished. Dark Link's Room will be posted first.

LOL at that video's intro. Very sexy.

Mewtwo, it looks exact already. You were right about the fog.

When are you updating the blog next?

=]

No date set yet. There's still only 1 version prepared, I have to prepare the rest.

The first results screen is supposed to be ready too, but I've not tested it yet.


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Enigmatic on September 11, 2011, 11:59:58 AM
Do you have an estimate for when they will be prepared for release? I would think that if there is a version completed that by the end of the week you should be ready to post.


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Mewtwo2000 on September 11, 2011, 04:37:08 PM
I have no clue, because I'm not sure about how much time I'll be getting to hack these days.

Maybe 4-5 days

By the way, Results Screen:

(http://i.imgur.com/mFm7d.jpg)


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: ✿Zelia✿ on September 11, 2011, 04:49:00 PM
I have no clue, because I'm not sure about how much time I'll be getting to hack these days.

Maybe 4-5 days

By the way, Results Screen:

([url]http://i.imgur.com/mFm7d.jpg[/url])

That's so Awesome. ^^


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: ItalianStallion on September 11, 2011, 05:00:03 PM
That Results Screen is [censored]ing sexy man!


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Dark Aura on September 11, 2011, 06:04:17 PM
I have no clue, because I'm not sure about how much time I'll be getting to hack these days.

Maybe 4-5 days

By the way, Results Screen:

([url]http://i.imgur.com/mFm7d.jpg[/url])

Dear god, that's sexy as hell! You can expect that for my results screen.


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Ricky (Br3) on September 12, 2011, 01:32:37 PM
My next results screen, right there.


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: ItalianStallion on September 12, 2011, 01:34:14 PM
My next results screen, right there.

What the Brazilian said.

I currently have Sandcastle from Banjo Kazooie as my results screen.


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: PAVGN on September 12, 2011, 04:21:43 PM
Results Screen:

([url]http://i.imgur.com/mFm7d.jpg[/url])


As much as I love my current Results Screen, I'm going to have to get this.


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Allav866 on September 12, 2011, 10:15:48 PM
I'm just gonna use the ASL code so I can have all your results screens, chosen at random, but also using a button activator, in case I want to see a specific Results screen.


Title: Re: Mewtwo2000's [I'm back ;P] (08 sep 11)
Post by: Mewtwo2000 on September 13, 2011, 02:07:47 PM
I'm glad you like it ^^

By the way, I've just selected my subjects for this year, if everything went decently I could be finishing my career (or however it's called) in 2 years (this one and another). I'm starting to see the end of this thing... finally T_T

It's my 9th year in the same place, it sure is taking too long xD

Well, that said, I'm supposed to dedicate most of my time to classes and studying and such. I'm still hacking and such, but I can't tell how much time I'll be getting for that, cause I'm starting to live with my girl and such o.o

About that, we arrived home yesterday, everything's now where it's supposed to be, and I may be able to finish Dark Link's Room in the next days. My classes start next monday, so better be quick xD


Title: Re: Mewtwo2000's [Dark Link's Room nearly made] (13 sep 11)
Post by: DSX8 on September 13, 2011, 02:19:57 PM
HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE.... :>.>:

BUILD UP THAT PACE OF URS MAN!! :af:


Title: Re: Mewtwo2000's [Dark Link's Room nearly made] (13 sep 11)
Post by: Mewtwo2000 on September 13, 2011, 06:03:38 PM
Dark Link's Room at night:

(http://i.imgur.com/5gSF6.jpg)

And video:

http://www.youtube.com/watch?v=XcxGQgHZSMQ


Title: Re: Mewtwo2000's [Dark Link's Room nearly made] (13 sep 11)
Post by: Ricky (Br3) on September 13, 2011, 06:11:14 PM
Whoa. A night version.

I didn't see that coming.


Title: Re: Mewtwo2000's [Dark Link's Room nearly made] (13 sep 11)
Post by: ✿Zelia✿ on September 13, 2011, 07:00:42 PM
Dark Link's Room at night:

([url]http://i.imgur.com/5gSF6.jpg[/url])

And video:

[url]http://www.youtube.com/watch?v=XcxGQgHZSMQ[/url]

It's so beautiful. :3


Title: Re: Mewtwo2000's [Dark Link's Room nearly made] (13 sep 11)
Post by: Naruto200Man on September 13, 2011, 07:09:28 PM
OMG

You know what'd be epic...
Make it go from day to night at the same pace that battlefield does.
It's the perfect battlefield replacement~

Also, can anyone get me the textures for the Boss room in the water temple? I'm thinking of trying to make that stage if I can get my hands on the spikes from the SSE stages.


Title: Re: Mewtwo2000's [Dark Link's Room nearly made] (13 sep 11)
Post by: Mewtwo2000 on September 13, 2011, 07:12:21 PM
I'm gonna make that one too, just to say... ^^U


Title: Re: Mewtwo2000's [Dark Link's Room nearly made] (13 sep 11)
Post by: ItalianStallion on September 13, 2011, 07:13:32 PM
Damn it! Now which version should I download?

[censored] man..

That was highly unexpected.. specially coming from you, Mewtwo.

Hopefully one day you get around doing my request of having Peach's Castle at night, even though I know it will not be as easy as this night version.


Title: Re: Mewtwo2000's [Dark Link's Room nearly made] (13 sep 11)
Post by: Naruto200Man on September 13, 2011, 07:14:47 PM
I'm gonna make that one too, just to say... ^^U

lol
didn't kno that man XD
*shot*

MAKE ONE WITH A RAINBOW AND PONEY BG TOO =3

kidding XP


Title: Re: Mewtwo2000's [Dark Link's Room nearly made] (13 sep 11)
Post by: Mewtwo2000 on September 13, 2011, 07:17:11 PM
I meant Morpha's room o.o

The day to night thing will be left for OoT's Hyrule field, if I end up doing it and such.


Title: Re: Mewtwo2000's [Dark Link's Room nearly made] (13 sep 11)
Post by: Naruto200Man on September 13, 2011, 07:20:37 PM
>_>
Aww fine :P

Are you going to try and have a morpha bouncin around in the "water" version :D
I think you could get the tenticals from br3's Perfect Chaos stage :l course those would just be in the background =3


Title: Re: Mewtwo2000's [Dark Link's Room nearly made] (13 sep 11)
Post by: Mewtwo2000 on September 13, 2011, 07:24:51 PM
They would be interesting, yeah, but I'm not sure about that.

We'll see when I build it O.o


Title: Re: Mewtwo2000's [Dark Link's Room nearly made] (13 sep 11)
Post by: Allav866 on September 13, 2011, 08:19:43 PM
Now I'm hyped even more. careful, Mewtwo. if you say something to get me hyped even more, i may have a heart attack...


Title: Re: Mewtwo2000's [Dark Link's Room nearly made] (13 sep 11)
Post by: Mewtwo2000 on September 14, 2011, 06:40:55 AM
Now I'm hyped even more. careful, Mewtwo. if you say something to get me hyped even more, i may have a heart attack...


I don't want to kill anybody, so...  :-X

By the way, I'm feeling challenged somehow when I see those imports that are starting to appear over there...

I'm feeling like building stages that imports aren't good enough for. While Peach's Castle Melee is already and still in my plans, I'm gonna add to my next stages Ganon's Tower outside. I'll try to get it work as an interesting stage, at the same time as an epic place to visit.

I know importing is faster, but building is funnier to me. And looks much better.

Oh, I almost forgot. This is one of the alternate versions I was planning for Dark Link's Room.

(http://img193.imageshack.us/img193/1165/al1109140418binout.jpg)


Title: Re: Mewtwo2000's [Dark Link's Room nearly made] (13 sep 11)
Post by: Ricky (Br3) on September 14, 2011, 08:08:24 AM
Mewtwo, I've been thinking of leaving Clock Town to you.

The more Zelda stages you make, the more I lose the will of working on it...


Title: Re: Mewtwo2000's [Dark Link's Room nearly made] (13 sep 11)
Post by: Naruto200Man on September 14, 2011, 08:22:01 AM
Mewtwo, I've been thinking of leaving Clock Town to you.

The more Zelda stages you make, the more I lose the will of working on it...

*Shoves the Kyubi in Br3's face*
MEWTWO HASA ENOUGN DL'S ALREADY INSOLENT CHILD!
XD
lol


Title: Re: Mewtwo2000's [Dark Link's Room nearly made] (13 sep 11)
Post by: Allav866 on September 14, 2011, 08:29:34 AM
lol i dont remember link and dark link fighting on top of the door xD


Title: Re: Mewtwo2000's [Dark Link's Room nearly made] (13 sep 11)
Post by: Mewtwo2000 on September 14, 2011, 10:19:34 AM
Mewtwo, I've been thinking of leaving Clock Town to you.

The more Zelda stages you make, the more I lose the will of working on it...

I wouldn't like to be the cause that makes you not willing to work on certain stages, but if you want to leave it to me, I'll try to do my best to make a good stage from it.

lol i dont remember link and dark link fighting on top of the door xD

Well, most brawl battles aren't Link vs Dark Link xD

I've thought that a FD-like gameplay would be better for those who don't like flat stages.

By the way, I've finally put the date to release the stage.

I'll release it... soon... (Later today to be more precise xD)


Title: Re: Mewtwo2000's [Dark Link's Room nearly made] (13 sep 11)
Post by: Ricky (Br3) on September 14, 2011, 10:41:33 AM
I wouldn't like to be the cause that makes you not willing to work on certain stages, but if you want to leave it to me, I'll try to do my best to make a good stage from it.

I don't feel I would do so well in recreating the stage like you would. Even though I wanted to make it because it would give me a nice amount of downloads and it would allow me to be creative and choose the battle locations myself, as a fanboy, I want this stage to be as accurate as possible, and I don't think I have the means needed for that. Maybe leaving it for you and working on something else instead would be for the best, and I know you would be able to make it as great as I wanted it to be.

Also, I'm hyped for the release of Dark Link's stage. I always liked the place ever since I first played OoT (and spent a whole week non-stop to beat the water temple).


Title: Re: Mewtwo2000's [Dark Link's Room nearly made] (13 sep 11)
Post by: Gamma Ridley on September 14, 2011, 10:56:01 AM
I know that stage makers have been feeling challenged by how easy stage making will become (CutterKirby feels the same), but I for one feel as though the stages you make will always be better than anything anyone will ever import.

The fact that you build it from scratch makes your stages all the more appealing, Mewtwo. That, and the little creative things you add to the stage, like fighting in different areas and the like.

I can honestly say I'd pick one of your stages over a silly import any day.

... alright, that's my little inspirational shpeal for the day.

Dark Link's Room is looking great so far. The night time version was completely unexpected (the stage itself being inside and all...) and I love that you used the background from the opening cutscene.

Keep up the good work. :]


Title: Re: Mewtwo2000's [Dark Link's Room nearly made] (13 sep 11)
Post by: ItalianStallion on September 14, 2011, 11:06:48 AM
I'll release it...

Best news I've heard all day! When?

soon...

What!

(Later today to be more precise xD)

C_C

Oh [censored].


Title: Re: Mewtwo2000's [Dark Link's Room nearly made] (13 sep 11)
Post by: Mewtwo2000 on September 14, 2011, 01:40:38 PM
The results screen versions are now up.

The playable versions will come later in a blog post.


Title: Re: Mewtwo2000's [Dark Link's Results in Vault. Next: The stage xD] (14 sep 11)
Post by: PAVGN on September 14, 2011, 02:55:30 PM
I went to download the results screen but the file names don't say which version is which. Could you change the file names to be more specific please?


Title: Re: Mewtwo2000's [Dark Link's Results in Vault. Next: The stage xD] (14 sep 11)
Post by: Mewtwo2000 on September 14, 2011, 03:45:36 PM
Changed names. Now the one with the tree is named 'TREE', and the other one is named 'AFTER'. Before, TREE was ROOM1 and AFTER was ROOM2.


Title: Re: Mewtwo2000's [Dark Link's Results in Vault. Next: The stage xD] (14 sep 11)
Post by: PAVGN on September 14, 2011, 03:48:43 PM
Changed names. Now the one with the tree is named 'TREE', and the other one is named 'AFTER'. Before, TREE was ROOM1 and AFTER was ROOM2.

Thanks Mewtwo2000. :)


Title: Re: Mewtwo2000's [Dark Link's Results in Vault. Next: The stage xD] (14 sep 11)
Post by: Ricky (Br3) on September 14, 2011, 04:02:03 PM
Hey Mewtwo, I have one question...

Do you have any idea of how to get rid of Delphino's swimmable water?


Title: Re: Mewtwo2000's [Dark Link's Results in Vault. Next: The stage xD] (14 sep 11)
Post by: Mewtwo2000 on September 14, 2011, 04:14:14 PM
I've had never worked with delphino yet, sorry. Maybe it's something with the water model itself, its position and such. Have you tried to move it down?


Title: Re: Mewtwo2000's [Dark Link's Results in Vault. Next: The stage xD] (14 sep 11)
Post by: Ricky (Br3) on September 14, 2011, 04:23:07 PM
I've had never worked with delphino yet, sorry. Maybe it's something with the water model itself, its position and such. Have you tried to move it down?

There are two bones named after the water, "Suimen". I tried disabling those bones, but got no results with the swimmable water. Didn't tried moving them down yet.


Title: Re: Mewtwo2000's [Dark Link's Results in Vault. Next: The stage xD] (14 sep 11)
Post by: Mewtwo2000 on September 14, 2011, 06:08:05 PM
I've changed my signature, this one has been made by my girlfriend  :kdance:

Also, I've recorded the final video of the stage I'm uploading today

http://www.youtube.com/watch?v=tIywsdbyJYM

I know not many people will be getting it, but I've put my best in it, and I know some people appreciate it, and that's enough for me.


Title: Re: Mewtwo2000's [Dark Link's Results in Vault. Next: The stage xD] (14 sep 11)
Post by: ✿Zelia✿ on September 14, 2011, 06:12:44 PM
I've changed my signature, this one has been made by my girlfriend  :kdance:

Also, I've recorded the final video of the stage I'm uploading today

[url]http://www.youtube.com/watch?v=tIywsdbyJYM[/url]

I know not many people will be getting it, but I've put my best in it, and I know some people appreciate it, and that's enough for me.

Vary Sexy sig Mewtwo and nice video. :3


Title: Re: Mewtwo2000's [Dark Link's Results in Vault. Next: The stage xD] (14 sep 11)
Post by: Segtendo on September 14, 2011, 06:23:09 PM
Your girl made you a very nice sig.


Title: Re: Mewtwo2000's [Dark Link's Results in Vault. Next: The stage xD] (14 sep 11)
Post by: amount18 on September 14, 2011, 07:11:13 PM
it is a beauty Mewtwo, and that sig IS very nice. I like how the Links are vampires (no reflection)...haha...I know that you did the same way as FoD bc there are no true reflections, but that pool looks perfectly reflective!  It is a testament to your skill that you can make a nonreflection look so much like a mirror.


Title: Re: Mewtwo2000's [Dark Link's Results in Vault. Next: The stage xD] (14 sep 11)
Post by: Mewtwo2000 on September 14, 2011, 07:59:21 PM
Well, I made what was in my hands. I couldn't make it better ^^U

By the way, the stage is already out, here's the vault link. Button made by my girl too xD

(http://img59.imageshack.us/img59/7030/downloadmewtwo.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22398)


Title: Re: Mewtwo2000's [Dark Link's Results in Vault. Next: The stage xD] (14 sep 11)
Post by: Naruto200Man on September 14, 2011, 08:01:55 PM
>_>
I need a download button for my topic...
not that anyone gives a [censored] about my stuff...


Title: Re: Mewtwo2000's [Dark Link's Results in Vault. Next: The stage xD] (14 sep 11)
Post by: ✿Zelia✿ on September 14, 2011, 08:20:49 PM
Well, I made what was in my hands. I couldn't make it better ^^U

By the way, the stage is already out, here's the vault link. Button made by my girl too xD

([url]http://img59.imageshack.us/img59/7030/downloadmewtwo.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22398[/url])

This stage is so smexy. :3


Title: Re: Mewtwo2000's [Dark Link's Results in Vault. Next: The stage xD] (14 sep 11)
Post by: ChaosEpsilon613 on September 14, 2011, 08:30:23 PM
This stage is so smexy. :3

quoted for truth

Dark links room is a definate get.
nice work mewtwo


Title: Re: Mewtwo2000's [Dark Link's Results in Vault. Next: The stage xD] (14 sep 11)
Post by: ItalianStallion on September 14, 2011, 08:47:56 PM
I'm so adding this to my Brawl when I get a chance. This is absolutely beautiful.

By the way, I'm gonna download the original version, and the angled version at night. You do have the angled version at night correct?

Thing is, I want both, but I want them looking somewhat different, know what I mean?

Either way, amazing job.

I still want Mewtwo to still build his stages. I more than love your work, and this damn obj importer should be no obstacle for you.


Title: Re: Mewtwo2000's [Dark Link's Results in Vault. Next: The stage xD] (14 sep 11)
Post by: ForOhFor Error on September 14, 2011, 08:54:55 PM
I'm quite aware that the N64 ripped models being imported with the Obj importer are of bad quality. The textures on that Ganon's Tower model needed fixing, the model was pretty broken, and it doesn't come close to the quality of Mewtwo2000's stages.

However, if you're importing a stage you made from scratch in a model editor, and take time to properly fix it, along with giving it interesting gameplay, I see nothing wrong.

Just my 2 cents.

Anyway, mewtwo, you've done an excellent job. I may not grab the stage (not that much a fan of N64 models) but I appreciate the hard work you put into it all the same.


Title: Re: Mewtwo2000's [Dark Link's Results in Vault. Next: The stage xD] (14 sep 11)
Post by: Mewtwo2000 on September 15, 2011, 03:18:16 AM
I'm so adding this to my Brawl when I get a chance. This is absolutely beautiful.

By the way, I'm gonna download the original version, and the angled version at night. You do have the angled version at night correct?

Thing is, I want both, but I want them looking somewhat different, know what I mean?

Either way, amazing job.

I still want Mewtwo to still build his stages. I more than love your work, and this damn obj importer should be no obstacle for you.

There's not a version that combines night with angled. 2-3 things should be changed in the animation for the angled version, so the moon and sky are shown, and the scenedatas should change their index.

I can prepare it for you if you want.

I'm quite aware that the N64 ripped models being imported with the Obj importer are of bad quality. The textures on that Ganon's Tower model needed fixing, the model was pretty broken, and it doesn't come close to the quality of Mewtwo2000's stages.

However, if you're importing a stage you made from scratch in a model editor, and take time to properly fix it, along with giving it interesting gameplay, I see nothing wrong.

Just my 2 cents.

Anyway, mewtwo, you've done an excellent job. I may not grab the stage (not that much a fan of N64 models) but I appreciate the hard work you put into it all the same.

Yes, you're right. Using an importer isn't always bad. But I can't just say that N64 copy-pastes are nice just because of coming from N64 games. Same goes to Melee stages. If they don't look fine, they're not cool stages. Some people seem to be amazed with nothing, and that's sad.


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: KTH on September 15, 2011, 05:31:32 AM
So Mewtwo2000, you preview again to do Peach Castle Melee?


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: ItalianStallion on September 15, 2011, 12:46:48 PM
There's not a version that combines night with angled. 2-3 things should be changed in the animation for the angled version, so the moon and sky are shown, and the scenedatas should change their index.

I can prepare it for you if you want.

I could do it myself, but I would probably take longer than I actually should. I know lighting must be change, and I must add the moon model to the original angled version. If you could do it for me, and include it in the Mediafire folder for Dark Link's Room, I'll love you even more.


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Allav866 on September 15, 2011, 01:19:10 PM
Not to be a bother, but could you also add a night version of the STGDARKLINK_SIDE version also? Basically, I plan to put the three walk-off versions on one slot. having both day and night for all 3 rather than just one would be awesome. :af:
it's how I did things for Facility, having the small and big versions of Facility and Felicity on one slot.


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Mewtwo2000 on September 15, 2011, 01:29:18 PM
Sure, I'm adding both of them in a moment :)

Transforming or not transforming versions? Or both?


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: MandoWolfe on September 15, 2011, 01:34:20 PM
wait wait.. which ones are the transforming ones with this download?


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Mewtwo2000 on September 15, 2011, 01:39:47 PM
The ones without the 'tree' word. Except for the 'top' one, which doesn't transform either.


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: MandoWolfe on September 15, 2011, 01:40:54 PM
ok then. thank you. :)


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: ItalianStallion on September 15, 2011, 02:39:38 PM
Transforming or not transforming versions? Or both?

The one I requested, the angled version at night, make it transforming please. If it's not too much to ask.


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Mewtwo2000 on September 15, 2011, 03:53:04 PM
Both of them are in the download folder currently, both transforming.


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Allav866 on September 15, 2011, 04:48:18 PM
Great, thanks! :D


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: ItalianStallion on September 15, 2011, 06:28:15 PM
*Adds STGDARKLINKSTANDARD and STGDARKLINKANGLEDNIGHT to my SD*

Love you, psychic cat.


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Ricky (Br3) on September 16, 2011, 10:26:24 AM
Hey Mewtwo! Do you have a link to the BRSTM of the music that plays on the battle against Dark Link? I really want to use it with this stage...


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Allav866 on September 16, 2011, 10:57:39 AM
The download comes with 2 brstm's: Mid-Boss Battle and Water Temple.
Btw Mewtwo, now that Dark Link's room is done, has any progress been made on the Temple of Time?


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Ricky (Br3) on September 16, 2011, 11:06:58 AM
I should have checked! *facepalm*

Thanks!

I have free time today so I'm going to download it right now  :af:


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Naruto200Man on September 16, 2011, 11:14:15 AM
@ Br3: here's an idea, why don't you and mewtwo colaborate on clocktown together :D
Cause like, that'd be a [censored]ing epic replacement and more fitting one too (since there's enough mario-based stages in brawl anyway) IDK how long it takes to make it. I'll have Dark links room and peache's castle to keep me happy till then =3

@ Mewtwo: Are the different versions in seperate downloads? Or are they all in the folder you download from the link? O+O

if you could, please list the different versions for me <3
Oh and here's an idea, maybe try using Tabuu's boss arena background for the sky :D
That'd look more otherworldly like the dark link room is supposed ta be.


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Mewtwo2000 on September 16, 2011, 01:57:36 PM
I don't guess a collaboration is a good idea in cases like this. Maybe other stages may combine the knowledge from 2 different hackers, models, or things like those, but in stages based on real stages from games, collaborations are just delaying the process.


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: ItalianStallion on September 16, 2011, 02:01:35 PM
Mewtwo, the version you made for me, which is the angled, trasnforming version at night, freezes for me, about a minute after the place transforms into reality, inside the temple.

This happened while playing with my friends last night.

I tested again, but this time, we put a 10 minute countdown. The game froze a little bit after it transformed back to the temple. To be exact, it froze within 3:05 minutes, since the time on the countdown stopped at 6:55.

Please fix this issue man, it's such a [censored]ing sexy stage, I'm dying over here lol.


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Ricky (Br3) on September 16, 2011, 02:07:12 PM
I agree with Mewtwo... I don't think a collab would work well in Clock Town's case.

By the way, I was thinking of making a stage maker collab on a Castle Siege replacement... I think that would work...

Hm...


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Mewtwo2000 on September 16, 2011, 02:12:17 PM
Mewtwo, the version you made for me, which is the angled, trasnforming version at night, freezes for me, about a minute after the place transforms into reality, inside the temple.

This happened while playing with my friends last night.

I tested again, but this time, we put a 10 minute countdown. The game froze a little bit after it transformed back to the temple. To be exact, it froze within 3:05 minutes, since the time on the countdown stopped at 6:55.

Please fix this issue man, it's such a [censored]ing sexy stage, I'm dying over here lol.

Could you please test the normal moon and angled (without moon) versions to see if they have that same problem? If the time you gave is correct, I have no idea why this happens. The sky animation is 8000 frames long, if it froze it would be at 2:13, not at 3:05.

Check it for me please, I'm gonna have dinner now and you would save me some time.

EDIT: If it froze in both cases, I guess I know what may be happening now.


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Naruto200Man on September 16, 2011, 02:32:16 PM
BR3: Maybe have the different areas of Clock Town on the three different levels on three different days? Just putting that out there, would be easier to do that than to have all five/six areas in the stage. OR have it the main square and on each of the three days the tower gets more completed :P

Mewtwo: I'm gonna download Dark links room now, I kinda wanna see how you did the floors (the models, not the stage itself) because I'm hoping to make a Brawl-ised version of that place where you fight Nitros in Bomberman games XP


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: ItalianStallion on September 16, 2011, 05:08:12 PM
Could you please test the normal moon and angled (without moon) versions to see if they have that same problem? If the time you gave is correct, I have no idea why this happens. The sky animation is 8000 frames long, if it froze it would be at 2:13, not at 3:05.

Check it for me please, I'm gonna have dinner now and you would save me some time.

EDIT: If it froze in both cases, I guess I know what may be happening now.

Sorry, I just got home and read all this.

I see you tested and saw for yourself already.

I know you'll find a fix for this, of course.

Let me know once you update the link on your BrawlVault. ;)


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Ricky (Br3) on September 16, 2011, 05:11:09 PM
BR3: Maybe have the different areas of Clock Town on the three different levels on three different days? Just putting that out there, would be easier to do that than to have all five/six areas in the stage. OR have it the main square and on each of the three days the tower gets more completed :P

NOOOOPE.

I don't want Clock Town to be made in CastleSiege-like gameplay.

I'd rather have it like Mewtwo's MK alternative.

My idea for something CastleSiege-like is another idea...


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Mewtwo2000 on September 16, 2011, 05:27:19 PM
A castle-siege idea between 3 different hackers is a great idea IMO.


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Ricky (Br3) on September 16, 2011, 06:50:01 PM
I was thinking about this for a long while.

Chrono Trigger really lacks stages. So I was thinking of making a CastleSiege stage using 3 differents ages from the game: 1999 A.D. (the day of Lavos), 1000 A.D. (Millennial Fair) and 12,000 B.C. (Kingdom of Zeal). In all the variations, the fight would take place over the time-traveling vehicle Epoch, as it flies through the ages (flying over the destruction and towards Lavos in 1999 A.D., flying over Leene's bell in 1000 A.D. and flying towards the floating kingdom of Zeal in 12,000 B.C.).

(http://i.imgur.com/We0SU.png)

(http://i.imgur.com/qVKkO.png)

(http://img193.imageshack.us/img193/2888/sample49374661df280e30a.jpg)

(http://images4.wikia.nocookie.net/__cb20080814023004/chrono/images/thumb/3/36/Epoch.jpg/561px-Epoch.jpg)


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: ItalianStallion on September 16, 2011, 06:53:53 PM
Wow. All those Chrono Trigger stages look sexy as [censored]. Specially the second and third one. They can very well be made, you know. Skyworld has similar floating islands to the third image.


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: DSX8 on September 16, 2011, 07:00:03 PM
i also agree... having 3 kinds of clock town on Castle Siege... i'd like to see that happen =D


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Ricky (Br3) on September 16, 2011, 07:03:51 PM
i also agree... having 3 kinds of clock town on Castle Siege... i'd like to see that happen =D

I rather have Day 1, 2 and 3 over Spear Pillar instead.


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: ItalianStallion on September 16, 2011, 07:57:04 PM
Oh no! The psychic cat went to sleep. :c

Hopefully you get around fixing it tomorrow.


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: milliondollar mistake on September 16, 2011, 11:40:31 PM
Well, there is the option to revamp Greatbay. It's alright, but it's 2D and somethings are missing.


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: ItalianStallion on September 17, 2011, 01:19:22 AM
ForOhFor's version is great. He put a lot of work into it. Of course, Mewtwo loves to make his own version of stages.

Now I hope those Banjo Kazooie stages get worked on soon, if not next.


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Enigmatic on September 17, 2011, 11:39:03 PM
ForOhFor's version is great. He put a lot of work into it. Of course, Mewtwo loves to make his own version of stages.

Now I hope those Banjo Kazooie stages get worked on soon, if not next.

404's version was very good, but it isn't quite the same as the original. It has identical gameplay though, and I would like to see M2k do something other than a remake of a past smash bros stage. I'm not a huge BK fan, but it seems that it would be a good option considering the fandom here. The chamber of time seems interesting too. It is totally up to him though.

I would like to see what he could do with some conceptual ideas though.


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Allav866 on September 17, 2011, 11:50:48 PM
Btw, Mewtwo, I saw a Chamber of Sages floating around BV somewhere, but it didn't look like the original, so I was wondering if that could be a good idea for a future project?


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: ItalianStallion on September 18, 2011, 02:47:27 AM
Mewtwo, I was meaning to tell you, the stage work perfectly this whole time.

It was my brstm that was making it freeze, hence why it froze at a different time than the sky animation, and also, it froze while it was on pause.

Obviously it was the brstm. I reformatted my SD, and got it fixed.

Anyway, just wanted to confirm that all your versions work flawlessly.

Amazing job as I already told you, and it's such a beautiful stage, and it had to be done by you.

What's next if you don't mind me asking?

Temple of Time? Gruntilda's Lair? Fire Temple? ;o


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Mewtwo2000 on September 18, 2011, 07:15:21 AM
Btw, Mewtwo, I saw a Chamber of Sages floating around BV somewhere, but it didn't look like the original, so I was wondering if that could be a good idea for a future project?

Yeah, it's interesting for the future.

Mewtwo, I was meaning to tell you, the stage work perfectly this whole time.

It was my brstm that was making it freeze, hence why it froze at a different time than the sky animation, and also, it froze while it was on pause.

Obviously it was the brstm. I reformatted my SD, and got it fixed.

Anyway, just wanted to confirm that all your versions work flawlessly.

Amazing job as I already told you, and it's such a beautiful stage, and it had to be done by you.

What's next if you don't mind me asking?

Temple of Time? Gruntilda's Lair? Fire Temple? ;o

I'm glad the stage works fine ^^

Next stage is supposed to be Grunty's Top. Girlfriend's request. After that, Temple of Time completion.

That, if imports don't start to really bug me and make me take hard decissions...


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Allav866 on September 18, 2011, 11:13:22 AM
I don't really care about the imports. You make the stage better. Could an importer change Dark Link's room into the room that appears after the battle? No. It couldn't animate models either like the Boos in Peach's Courtyard, or the blocks in  Ganondorf's Tower. You're heart and soul go into your stages and that's one of the things I respect about you the most. If I were to get an imported stage, it would be gone the moment you mentioned making the same stage from scratch. bottom line, imports are okay, but you could do a better job building it from scratch.


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Enigmatic on September 18, 2011, 07:10:39 PM
Pretty much what Allav said. Have you seen DSX8's import of Ganon's Tower? I mean that thing looks so meh, and compared to if you made it from scratch, well...


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Mewtwo2000 on September 19, 2011, 03:17:01 AM
I don't really care about the imports. You make the stage better. Could an importer change Dark Link's room into the room that appears after the battle? No. It couldn't animate models either like the Boos in Peach's Courtyard, or the blocks in  Ganondorf's Tower. You're heart and soul go into your stages and that's one of the things I respect about you the most. If I were to get an imported stage, it would be gone the moment you mentioned making the same stage from scratch. bottom line, imports are okay, but you could do a better job building it from scratch.

Obviously, with the current ones it's not possible. I meant the future ones. By the way, it's funny you talk about me doing 'the same stage from scratch'. I won't tell you why.

Pretty much what Allav said. Have you seen DSX8's import of Ganon's Tower? I mean that thing looks so meh, and compared to if you made it from scratch, well...

What you've said is funny too xD Don't quote this, don't tell anybody, but I'm already doing a proper Ganondorf Castle stage. Ganondorf's tower is the part of the castle where he waits for link.



Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Segtendo on September 19, 2011, 09:11:03 AM
Mewtwo, don't let imports discourage you.

I still support you 100% of the way ;)

Stages like Peach's Castle and Dark Link's Room will never leave SD cards.


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: BlueBrain on September 19, 2011, 12:02:36 PM
u can always mix stuff, like importing some models and making others...
and stages are more than just the model, u make the collissions, animations, effects, transitions, etc...


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Mewtwo2000 on September 20, 2011, 04:16:27 PM
Meh, don't worry, I'm fine. I'll take advantage from imports once they're done, so they will have both bad and good things for me.

I've started classes, everything seems to be okay for the moment... No progress in Temple of Time yet, I've had no time for it...

Don't quote this, don't talk about this. I've uploaded a first preview of my stage, and if you're interested I may give you the link if you PM me...


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: KTH on September 20, 2011, 04:28:45 PM
Did you receive my PM Mewtwo2000?


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: Mewtwo2000 on September 20, 2011, 04:30:41 PM
Sure. Flying stages are just moving everything but the main platform. And attaching collisions to models. I made Alternative Mario Circuit, you know o.o


Title: Re: Mewtwo2000's [Dark Link's Room Released] (15 sep 11)
Post by: KTH on September 20, 2011, 04:55:13 PM
I know, i forget it. ^^"

But it's the stage is animated or the platform?


Title: Re: Mewtwo2000's [Nothing new... I suppose] (21 sep 11)
Post by: BlueBrain on September 21, 2011, 06:07:21 AM
I know, i forget it. ^^"

But it's the stage is animated or the platform?
Sure. Flying stages are just moving everything but the main platform. And attaching collisions to models. I made Alternative Mario Circuit, you know o.o

EDIT:

inb4warningfornotsayingsomethingmyself...


Title: Re: Mewtwo2000's [Nothing new... I suppose] (21 sep 11)
Post by: _Data_Drain_ on September 21, 2011, 07:03:25 AM
Mewtwo... You shouldn't get discouraged by importing...

There's importing, and then there's giving the stage life, and making it feel like a true Brawl stage...


Has ANYONE ELSE made a stage like Ganon's Tower? How it changes shape? And how it plays over time? Or how about Mushroom Kingdom 64? You made a WORKING warp pipe, I don't believe anyone else knew how to do things like that before you came around.

(Speaking of that stage... I wonder if in the far future if it could have the POW block, and the Piranha in there? I feel like the coding from Mario Bros would help, since it has a POW block, and 2d enemies... Once stage hacking is fully cracked that is... Well, if anyone can do it, it's you dude. :P)

So anyway... Yeah... You rock, plain and simple, you'll still be the King of Stages in my book.


Title: Re: Mewtwo2000's [Nothing new... I suppose] (21 sep 11)
Post by: Segtendo on September 21, 2011, 07:10:28 AM
I think a home-made Whomp's Fortress would be a kick-ass stage, but that's me.


Title: Re: Mewtwo2000's [Nothing new... I suppose] (21 sep 11)
Post by: Mewtwo2000 on September 21, 2011, 09:15:26 AM
Mewtwo... You shouldn't get discouraged by importing...

There's importing, and then there's giving the stage life, and making it feel like a true Brawl stage...


Has ANYONE ELSE made a stage like Ganon's Tower? How it changes shape? And how it plays over time? Or how about Mushroom Kingdom 64? You made a WORKING warp pipe, I don't believe anyone else knew how to do things like that before you came around.

(Speaking of that stage... I wonder if in the far future if it could have the POW block, and the Piranha in there? I feel like the coding from Mario Bros would help, since it has a POW block, and 2d enemies... Once stage hacking is fully cracked that is... Well, if anyone can do it, it's you dude. :P)

So anyway... Yeah... You rock, plain and simple, you'll still be the King of Stages in my book.

Thanks for your support, I appreciate it. About MK64, I have a half-made revamp of it since a few months ago, with a new size and better textures. Warping pipes and moving platforms are still to make in that one anyway. The problem about porting that stage to Mario Bros would be mostly the camera, which is fixed if I'm not mistaken. If somebody edited the rel file to make the camera free, it would be interesting for that stage, and others too.

About giving life to a stage, you will see the perfect example in a few days. I'm not worried about imports at all. The only bad thing is when people do nothing but importing stages, sometimes stages I would make in a more proper way, and that's just bad because of incoming duplicates. Nothing more.

I think a home-made Whomp's Fortress would be a kick-ass stage, but that's me.

Yeah, I talked about doing that one some time ago, somebody requested it and such. It may be done too, but there are some other stages I would like to make first. I'm starting to have too much projects in mind again >.< xD


Title: Re: Mewtwo2000's [Nothing new... I suppose] (21 sep 11)
Post by: ItalianStallion on September 21, 2011, 12:02:28 PM
About the poll!

I have way more than 4 of your stages, but sadly I don't have all.

I'd say I have about 15 of your stages, lol. I just love them, the quality and all just guaranteed.

Already told you how much I love your work, and you already know probably cause of my reactions everytime you show previews or release something.

Now what is this sexy new secret pasta stage you're working on?


Title: Re: Mewtwo2000's [Nothing new... I suppose] (21 sep 11)
Post by: Mewtwo2000 on September 21, 2011, 02:39:34 PM
Secret pasta stage? Where? What are you talking about? xD

All the info you need is in the last posts in this thread  :kdance:


Title: Re: Mewtwo2000's [Nothing new... I suppose] (21 sep 11)
Post by: Beyond on September 21, 2011, 02:50:40 PM
Let's see...

Fourside... Peaches Castle... Ganons Tower... Kongo Jungle 64... Dreamland 64... Fountain of Dreams... Temple of Time... Saffron City... Hyrule Castle

I didn't realize how many stages of yours I had until I named 'em out. xD Like a third of the custom stages in my Brawl are yours.


Title: Re: Mewtwo2000's [Nothing new... I suppose] (21 sep 11)
Post by: SiLeNtDo0m on September 21, 2011, 03:19:52 PM
I believe I've used Ganon's Tower, Kongo Jungle 64, Saffron City, Hyrule Castle, Fountain of Dreams, Hidden Palace Zone and a couple of others I don't remember.  And of course, I have Peach's Castle ready and downloaded (only reason I'm not using it is due to pure laziness on my part, but at some point I will get my head around that ASL tool so I can use 7 of the Peach's Castle stages).


Title: Re: Mewtwo2000's [Nothing new... I suppose] (21 sep 11)
Post by: Segtendo on September 21, 2011, 03:29:04 PM
Fourside, Dreamland 64, Ganon's Tower, a retexture of your Hyrule Castle, Alternate Mario Circuit, Crisis City, Mushroom Kingdom 64, Kongo Jungle 64, Facility, Fountain of Dreams, Saffron City, Planet Zebes (with Brinstar background), Peach's Castle, and Final Destination 64.

That's what I have of your's :P


Title: Re: Mewtwo2000's [Nothing new... I suppose] (21 sep 11)
Post by: amount18 on September 21, 2011, 04:05:25 PM
Stages you made: Alternative Mario Circuit, Ganon's Tower, Peach's Courtyard, FoD, Venom, Mushroom Kingdom Melee, Fourside, Peach's Castle 64, Kongo Jungle 64, Hyrule Castle, Planet Zebes, Mushroom Kingdom 64, Dream Land, Sector Z, Saffron City, Battlefield 64, FD 64
Total=17
Stages you contributed to: Kongo Jungle Melee, Yoshi's Story Melee, FD Melee, Great Bay, Metal Mario Stage, Budokai Tenkaichi, Final Egg Planet, Yoshi's Island 64, Poke Floats 2, SSB64 Intro,
Total=10
Grand Total=27

Fraction of total custom stages=27/37=73%


Title: Re: Mewtwo2000's [Nothing new... I suppose] (21 sep 11)
Post by: Aenglaan on September 21, 2011, 04:42:47 PM
I'm using about 2 of your excellent stages (not counting the expanded stage code): Fourside and Fountain of Dreams. Both are really high quality.

 I'm not trying to persuade you or anything, but it would be nice to see more attempts at recreating Melee stages


Title: Re: Mewtwo2000's [Nothing new... I suppose] (21 sep 11)
Post by: Legendary Super Mario on September 21, 2011, 05:18:02 PM
Last option in the poll made me lol... I chose that!
Hehe... :af:


Title: Re: Mewtwo2000's [Nothing new... I suppose] (21 sep 11)
Post by: Enigmatic on September 21, 2011, 05:57:30 PM
Let's see... Dark links room, peach's castle (cross version and a courtyard one), Peach's castle ssb64, ganon's tower, zebes, kongo jungle 64, dreamland 64, Christmas fourside (I like it better...), Fountain of Dreams, heartgold Destination, Rayqua's lake, Saffron City, Hyrule Castle 64, Mushroom Kingdom 64...

I am so glad I have the stgexp code. I don't know if I ever mentioned this before, but if in the next version of the stage roster expansion pack you made a program that would allow you to select how many stages to add, which icons to use, and which tracklist to use (a bit like you did with the asl code) I would be very pleased.


Title: Re: Mewtwo2000's [Nothing new... I suppose] (21 sep 11)
Post by: ItalianStallion on September 21, 2011, 09:37:43 PM
Oh [censored] we're all naming which of Mewtwo's stages we have?

Alright let's see..

- Ganondorf's Tower
- Peach's Castle
- Dark Link's Room
- Temple of Time
- Fountain of Dreams
- Fourside
- Hyrule 64
- Facility
- Kongo Jungle 64
- How to play stage from Smash Bros 64
- Dusk Fourside

Holy [censored], I'm a fanboy.


Title: Re: Mewtwo2000's [Nothing new... I suppose] (21 sep 11)
Post by: BlueBrain on September 22, 2011, 04:47:17 AM
id love to have them all, but im lazy as [censored], and dont even know where the portraits go...


Title: Re: Mewtwo2000's [Nothing new... I suppose] (21 sep 11)
Post by: ItalianStallion on September 22, 2011, 04:48:55 AM
id love to have them all, but im lazy as [censored], and dont even know where the portraits go...

In the sc_selmap.pac

One of the funnest thing of all, when downloading a sexy stage, giving it a portrait.

Best thing about everything, Mewtwo includes portraits on his Mediafire folders when downloading one of his stages.


Title: Re: Mewtwo2000's [New stage on the way] (22 sep 11)
Post by: Mewtwo2000 on September 22, 2011, 04:00:05 PM
I've been working on a new stage, I started it 6 days ago. Don't gonna say the name nor show pictures for the moment. Still, if you keep the secret I may send you some picture if you ask me by PM.


Title: Re: Mewtwo2000's [New stage on the way] (22 sep 11)
Post by: CutterKirby64 on September 22, 2011, 05:17:02 PM
Now I can't wait for that Mewtwo...;)


Title: Re: Mewtwo2000's [New stage on the way] (22 sep 11)
Post by: Segtendo on September 22, 2011, 07:06:50 PM
Secret stage huh? r)
I'm anxious to see it.


Title: Re: Mewtwo2000's [New stage on the way] (22 sep 11)
Post by: Wulfbang Meow on September 22, 2011, 08:48:19 PM
actually ive really stopped having custom stages since all my friends are tourney players and dont wanna play on anything crazy...

hell even my own custom stages arent on there anymore..


Title: Re: Mewtwo2000's [New stage on the way] (22 sep 11)
Post by: ItalianStallion on September 22, 2011, 10:32:27 PM
The new stage is [censored]ing sexy and will make everyone hype like crazy. Trust me.


Title: Re: Mewtwo2000's [New stage on the way] (22 sep 11)
Post by: Dark Aura on September 22, 2011, 11:11:23 PM
Well, I have all your Melee/N64 stages thanks to an expansion pack. Aside from that, I have Dark Link's Room, as Well as DL's result screen, Peach's Castle, Rayquaza's Lake, and Ganon's Tower.


Title: Re: Mewtwo2000's [New stage on the way] (22 sep 11)
Post by: Mewtwo2000 on September 23, 2011, 10:13:17 AM
Thanks everybody for your responses :3

By the way, a new poll has been added. Please answer sincerely, and give some examples or comments about it if you have any.

I don't bite or something, so feel free to say what you really think  ;)


Title: Re: Mewtwo2000's [New stage on the way] (22 sep 11)
Post by: Segtendo on September 23, 2011, 10:17:21 AM
I voted the third option. ;)


Title: Re: Mewtwo2000's [New stage on the way] (22 sep 11)
Post by: Allav866 on September 23, 2011, 11:03:35 AM
Dude, despite you being all kinds of awesome and me being a total noob, you still reply to my pm's to help me with problems I'm having with hacking. I've never seen you troll anyone except when you used this video to respond to someone asking why Peach's Castle was delayed:
http://www.youtube.com/watch?v=lSNeL0QYfqo
You must be a nice guy. (http://shrines.rpgclassics.com/n64/papermario/images/characters/moustafa.gif)


Title: Re: Mewtwo2000's [New stage on the way] (22 sep 11)
Post by: Gamma Ridley on September 23, 2011, 11:36:33 AM
You're very polite to people, and you're not conceited at all.

I'm amazed at how level-headed you usually are when answering questions. If I had a bunch of people asking me a bunch of questions all the time, I would have blown a fuse eventually. /:

And you don't go around saying "LOL mah stages r so goood im'a get LOTSA downloads!!!"

Because you just make stages because you want to. And because you're good at it.

Now hurry up and release a stage. :af:

Just kidding, just kidding.


Title: Re: Mewtwo2000's [New stage on the way] (22 sep 11)
Post by: ItalianStallion on September 23, 2011, 12:50:24 PM
There's this line that says:

"I'm conceited, I got a reason"

You are the best Stage Maker hands down. All of use that make stages now, you have taught us much, if not all.

So, there you go.

You really are one of the nicest guys I know, but of course you have your evil side too, lol.

Mewtwo being your persona, really fits.


Title: Re: Mewtwo2000's [New stage on the way] (22 sep 11)
Post by: Oshtoby on September 23, 2011, 01:36:05 PM
http://forums.kc-mm.com/index.php?topic=18294.msg687133#msg687133
There was no reason for this comment. You outright said "You sure you want to make that stage? I'm making it, too" implying that his would, before he or you even made the stage, be inferior.

You go out of your way to help people when you don't have to, but you seem to have let people's words of praise get to your head. Your stages are amazing. You help people around every turn. You do not deal with competition well.

In short, you're very, very nice and talented, but every once in a while, your arrogance gets the better of you. I voted "Yes, you're a little arrogant sometimes."


Title: Re: Mewtwo2000's [New stage on the way] (22 sep 11)
Post by: Beyond on September 23, 2011, 01:53:58 PM
You know that you're one of the best if not the best stage makers around. You may not show it much but I've seen comments from you every now and then that may come off as arrogant.

I wouldn't say you're [censored]y, but you sure are confident in what you do. But you keep yourself down to earth and help everyone when they need it. So yea, you're one of the nicest guys here. xD


Title: Re: Mewtwo2000's [New stage on the way] (22 sep 11)
Post by: Mewtwo2000 on September 23, 2011, 02:14:34 PM
Thanks for the comments everybody, I appreciate sincerity and time spent to answer me :)

@Oshtoby I know that my words sound bad, but they weren't my intentions. But you're right, I was talking as if my version, even not started, would be better. That's my guess and I can't do anything about it. I've not started it, and he doesn't either. But I've seen enough about him, about imports, and about my possibilities as stage maker, to be sure to recreate it better than him.

Revealing secret stage:

(http://i.imgur.com/DaEWs.jpg)

You're right, I'm feeling a little bugged sometimes, but it's not about competition. Compete is funny, CutterKirby is making a stage I want to make too, and I'm excited about it.

But, when I see the current imports, the way they look, and the minimal effort put by DSX8 in some essential parts of stages (spawn points in Outset Island... >_<), I can't do anything but guessing that my version will be better. When you want to make something and somebody makes it first just to get a few downloads and hype people, you feel bugged. At least, that's my case.

Anyway, even bugging me, my intention when I said that was just something like 'if you make something that will be remade by another and will look better, you will be wasting your time'. I was caring about himself, not myself. Kinda arrogant, I know, but I can't do nothing about it.

@Beyond Maybe my confidence makes me say strange words sometimes. I guess it was br3 (not sure) who some day told me that some phrase I had said sounded highly arrogant. Something like 'nobody else would have been able to make Peach's Castle'. I know it sounds arrogant, but I was talking about patience and time. I guess nobody would have cared about small details in that stage the way I did.

Also, thanks everybody for thinking I'm a nice guy :3


Title: Re: Mewtwo2000's [New stage on the way] (22 sep 11)
Post by: Segtendo on September 23, 2011, 02:15:46 PM
Lookin' good, Mewtwo :vyse:
Is that the import?


Title: Re: Mewtwo2000's [New stage on the way] (22 sep 11)
Post by: Mewtwo2000 on September 23, 2011, 02:17:10 PM
No. That's the point xD

I guess somebody said 'nobody can beat imports'. I will change that.


Title: Re: Mewtwo2000's [New stage on the way] (22 sep 11)
Post by: Segtendo on September 23, 2011, 02:20:42 PM
No. That's the point xD

I guess somebody said 'nobody can beat imports'. I will change that.
You made that by hand?
...
EPIC.


Title: Re: Mewtwo2000's [New stage on the way] (22 sep 11)
Post by: Mewtwo2000 on September 23, 2011, 02:22:53 PM
The proof: The castle is still uncomplete in the picture.

Compare with DSX8's picture. Those tubes aren't there yet:

(http://img687.imageshack.us/img687/84/ganonstowerdownload.th.png) (http://img687.imageshack.us/img687/84/ganonstowerdownload.png)


Title: Re: Mewtwo2000's [New stage on the way] (22 sep 11)
Post by: KTH on September 23, 2011, 02:31:48 PM
YESZ


Title: Re: Mewtwo2000's [New stage on the way] (22 sep 11)
Post by: DSX8 on September 23, 2011, 02:34:50 PM
Thanks for the comments everybody, I appreciate sincerity and time spent to answer me :)

@Oshtoby I know that my words sound bad, but they weren't my intentions. But you're right, I was talking as if my version, even not started, would be better. That's my guess and I can't do anything about it. I've not started it, and he doesn't either. But I've seen enough about him, about imports, and about my possibilities as stage maker, to be sure to recreate it better than him.

Revealing secret stage:

([url]http://i.imgur.com/DaEWs.jpg[/url])

You're right, I'm feeling a little bugged sometimes, but it's not about competition. Compete is funny, CutterKirby is making a stage I want to make too, and I'm excited about it.

But, when I see the current imports, the way they look, and the minimal effort put by DSX8 in some essential parts of stages (spawn points in Outset Island... >_<), I can't do anything but guessing that my version will be better. When you want to make something and somebody makes it first just to get a few downloads and hype people, you feel bugged. At least, that's my case.

Anyway, even bugging me, my intention when I said that was just something like 'if you make something that will be remade by another and will look better, you will be wasting your time'. I was caring about himself, not myself. Kinda arrogant, I know, but I can't do nothing about it.

Also, thanks everybody for thinking I'm a nice guy :3

no offense or anything mewtwo, i kno that ur a great nice guy an all, but sometimes with some of the things u've said, they do sound arrogant/conceited at times and such, but still, i dont take ur stuff offensive most of the times. the only reason y i released outset island was cause of all the stress i've been under lately at home, and i just released it the way it was, but hey... at least i get feedback for changes in the next version. this is why i make multiple versions in the future that HAS these changes. i mean sure, I do kno that anything u make will be much better than mine, while all i do is imports, and do my best with wat i can do with importing. for me, making a stage from scratch just takes way to much time, and i just loose interest in that stage, like the kokori forest i was making from scratch, within 5 days, i had all the floors and walls done, but that was it, and i just quit on it, its just to much time consuming, which makes all of my other stages get left in the dust. anything u make, will be 100 times better than any imports of mine, i promise u that.


Title: Re: Mewtwo2000's [New stage on the way] (22 sep 11)
Post by: CutterKirby64 on September 23, 2011, 02:44:08 PM
I don't think you're arrogant, not at all. Mewtwo, you're one of the nicest guys around here, you're always kind to everyone and never refused to help anyone. Without you I'd never be a good stage maker, you had the patience to help me with my issues. Not only me but everyone that ever sent you a PM asking for help.
I don't see any problem about making a stage that someone else is making, like when you said that you would make the Courtyard too. Sometimes it's good to have a friendly competition, though some people might feel intimidated, after all you're the best. xD
I see your point, if someone wants to do something he/she should put a lot of efforts on it. You're the best stage maker here. So I choose the 5th option. With all the stuff you say and show I get more confident about how we, stage hackers, are able to beat imports.  :)


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: Mewtwo2000 on September 23, 2011, 03:23:44 PM
no offense or anything mewtwo, i kno that ur a great nice guy an all, but sometimes with some of the things u've said, they do sound arrogant/conceited at times and such, but still, i dont take ur stuff offensive most of the times. the only reason y i released outset island was cause of all the stress i've been under lately at home, and i just released it the way it was, but hey... at least i get feedback for changes in the next version. this is why i make multiple versions in the future that HAS these changes. i mean sure, I do kno that anything u make will be much better than mine, while all i do is imports, and do my best with wat i can do with importing. for me, making a stage from scratch just takes way to much time, and i just loose interest in that stage, like the kokori forest i was making from scratch, within 5 days, i had all the floors and walls done, but that was it, and i just quit on it, its just to much time consuming, which makes all of my other stages get left in the dust. anything u make, will be 100 times better than any imports of mine, i promise u that.

I'm glad to read that, I was worried to offense you and such with my words, specially when I've talked about those spawn points.

I sometimes get stressed too, I have now my girlfriend living at my home, and things are slightly different now. But when things stress you, just try to be calm, and don't worry at all. And don't let that stress push you to make things uncomplete. You know outset island is expected by many people. Just take your time, make all the versions you want, perfect them, and release the stage as a bomb. If things are half-made, you will get bad reports and will need to fix things. And I guess that's not needed.

Sure you will always miss something, and others will notice those things, but that's not bad. The bad thing is when you get enough when you can still improve. Keep this in mind.

Of course, I know you have no patience to build stages, and you make imports. And, personally, I guess some of your imports are really beautiful. But you've opened the box of non-wii imports, and I guess you're overrating them. Let the model rebuilder come, and then make really beautiful stages. Outset Island is a fine import because of its cell-shaded nature. But stages like Ganon's Castle don't really need to be imported. At least, not yet. There are some stages I want to make, and if you import all of them, time will bring my own versions and you will have wasted your time.

I like N64, I've played N64 a lot. So, expect N64 stages from me. The more you make from there, the higher possibility I make them after a while. And besides some Melee stages if I still make them, I don't guess I'm doing any stage not from a N64 game. At least, not for a long time.

Keep your work on, but just try to care about the final result. That's what makes you a good or bad stager after all.

I don't think you're arrogant, not at all. Mewtwo, you're one of the nicest guys around here, you're always kind to everyone and never refused to help anyone. Without you I'd never be a good stage maker, you had the patience to help me with my issues. Not only me but everyone that ever sent you a PM asking for help.
I don't see any problem about making a stage that someone else is making, like when you said that you would make the Courtyard too. Sometimes it's good to have a friendly competition, though some people might feel intimidated, after all you're the best. xD
I see your point, if someone wants to do something he/she should put a lot of efforts on it. You're the best stage maker here. So I choose the 5th option. With all the stuff you say and show I get more confident about how we, stage hackers, are able to beat imports.  :)

I'm glad you're getting that confidence. With time, imports will be our friends xD

Total imports may look fine in some cases, but generally they shouldn't. But importing some separate models may help a lot when building difficult shapes. Still, I guess I will always be more satisfied when a stage I made has only brawl models modified by me and nothing more.


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: BlueBrain on September 23, 2011, 03:25:26 PM
[censored]ING FANGASM!!!!!!

i just beaten OOT on the wii...

for like the 5th time... but damn, that is sooooooooo sexy!!!!!


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: KTH on September 23, 2011, 03:54:58 PM
Your not a .... *read the poll* a arrogant stager. Your a king. :vyse:

Now, continue to make AWESOME stage!


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: Allav866 on September 23, 2011, 05:31:54 PM
I concur. We all agree that while you may have random arrogant moments, you're still a nice guy. (http://shrines.rpgclassics.com/n64/papermario/images/characters/moustafa.gif)
With that being said, I have a question about Ganon's Tower Exterior:
Will there be a brstm of the howling wind that was heard in that area in the game, like you did with the SFX in Peach's Castle?


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: hotdogturtle on September 24, 2011, 02:15:40 AM
Are you ever going to make a Majora's Mask stage or do you just stick to OOT?


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: imaginaut on September 24, 2011, 10:16:24 AM
Your stages look awesome Mewtwo! I really like the BanjoKazooie ones, my favorite N64 game :D I'm new here and I was just wondering if you could point me in the right direction to start importing stages from other games and hacking brawl stages. Thanks!

imaginaut


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: Allav866 on September 24, 2011, 11:05:29 AM
I look to WackaAlpaca's channel on YouTube for basic hacking tutorials.


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: ItalianStallion on September 24, 2011, 12:32:12 PM
Are you ever going to make a Majora's Mask stage or do you just stick to OOT?

I read on DSX8's thread that he plans on doing Clock Town I believe it's called, the place where you fight Skull Kid. And I think he said he was doing the 3 days.

You know, I'm more familiar with Ocarina of Time, although I absolutely loved Majora's Mask.

Trying to think of epic places..

How about that place where there's that monkey and you have to sneak in with Deku Link?

Sorry my memory it's so [censored]ty.

Last time I played Majora's Mask I was around 11 years old.


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: Enigmatic on September 24, 2011, 12:57:59 PM
The tower with Skull Kid flying in front of you with the Moon about to crash on you... That would be so damn sexy...

I honestly never played much of MM since it came out when I was like 6. The only reason I'm familiar with OoT is because it was remade... I hope that they remake MM.


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: Mewtwo2000 on September 24, 2011, 04:59:50 PM
Yes, there will be a brstm like that (will be shown in first video of the stage)

No, I'm not getting stuck in OoT. As IS said, Clock Town will be made too. And the place you meet Skull Kid too.

Your stages look awesome Mewtwo! I really like the BanjoKazooie ones, my favorite N64 game :D I'm new here and I was just wondering if you could point me in the right direction to start importing stages from other games and hacking brawl stages. Thanks!

imaginaut

For imports, talk with DSX8, or ForOhFor Error. If what you want is recreating or rebuilding stages, you should start moving models, adding stage builder elements and such to existing stages. And read the stage making tutorials in this forum. In any case, you will need to know about the shadow system, the collisions and lighting at least.


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: Allav866 on September 24, 2011, 07:34:12 PM
Yeah, I should probably look into that shadow system as well.
Anyways, how long have you been working on Ganon's Castle? I mean, it's not an import, and it looks like you spent a bit of time on it. I got a feeling you've been keeping this a secret for quite a while...


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: junior139 on September 24, 2011, 07:46:54 PM
mewtwo cant wait for ganon exterior lovin all your stages man keep it up


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: ??_? on September 25, 2011, 07:24:09 AM
Hohoho mewtwo, I don't keep in touch with this thread as often as I should, but let me tell you this:
You have been the most helpful to me of all people.  You've taught me so much on stage making, and you're always sharing your knowledge with everyone and even making and releasing tools for us.  If there is ANY arrogance, it is so so far below the giant undeserved egos that make up KCMM.

I'm not at all sure how this poll came up, but I can guess, and I think it is important to distinguish wrong accusations out of jealousy, and the truth.

Of course, I know you have no patience to build stages, and you make imports. And, personally, I guess some of your imports are really beautiful. But you've opened the box of non-wii imports, and I guess you're overrating them. Let the model rebuilder come, and then make really beautiful stages. Outset Island is a fine import because of its cell-shaded nature. But stages like Ganon's Castle don't really need to be imported. At least, not yet. There are some stages I want to make, and if you import all of them, time will bring my own versions and you will have wasted your time.

I like N64, I've played N64 a lot. So, expect N64 stages from me. The more you make from there, the higher possibility I make them after a while. And besides some Melee stages if I still make them, I don't guess I'm doing any stage not from a N64 game. At least, not for a long time.

Keep your work on, but just try to care about the final result. That's what makes you a good or bad stager after all.
Also to be noted, there is a WORLD of skill difference between imports and recreating something block by block.

As always, keep up the good work, and remember, it's ok to be mean sometimes.


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: Mewtwo2000 on September 25, 2011, 08:20:40 AM
Yeah, I should probably look into that shadow system as well.
Anyways, how long have you been working on Ganon's Castle? I mean, it's not an import, and it looks like you spent a bit of time on it. I got a feeling you've been keeping this a secret for quite a while...

That picture is... erm... let's see...

The stage file is supposed to be created on september 15. The first texture is from september 16. And the picture showing the stage was taken in september 23.

There's a earlier picture in page 2, as a link. It was taken on september 21 and was placed there for those who found my hidden messages in black those days. Nobody found them I guess. At least, the ones that talked about giving a first picture via PM.

So, the picture is taken a week after starting the stage. I've not made much progress during the weekend, I've been with my girl. I may have progress today. If so, I may record a video before tomorrow.

Hohoho mewtwo, I don't keep in touch with this thread as often as I should, but let me tell you this:
You have been the most helpful to me of all people.  You've taught me so much on stage making, and you're always sharing your knowledge with everyone and even making and releasing tools for us.  If there is ANY arrogance, it is so so far below the giant undeserved egos that make up KCMM.

I'm not at all sure how this poll came up, but I can guess, and I think it is important to distinguish wrong accusations out of jealousy, and the truth.
Also to be noted, there is a WORLD of skill difference between imports and recreating something block by block.

As always, keep up the good work, and remember, it's ok to be mean sometimes.

All started with a comment Oshtoby posted in DSX8's thread, which he deleted afterwards. Then, I asked my girlfriend if I sounded too arrogant, and she said yes. We ended up with the idea of making a poll about it xD

Thanks for your words, I appreciate them :)


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: SiLeNtDo0m on September 25, 2011, 08:22:41 AM
Hohoho mewtwo, I don't keep in touch with this thread as often as I should, but let me tell you this:
You have been the most helpful to me of all people.  You've taught me so much on stage making, and you're always sharing your knowledge with everyone and even making and releasing tools for us.
 

^ This.  The amount that you've contributed here not only as a hacker, but as a person is staggering.  I don't know what the heck the people who didn't vote for the 4th and 5th options were smoking, but they need to stop asap XD

If there is ANY arrogance, it is so so far below the giant undeserved egos that make up KCMM.

I have a feeling that I'll regret asking this, and it's probably and out of place question that will cause a fair bit of commotion and I apologize in advance if it does but...

Who are these "undeserved egos" you speak of?  Just curious...


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: DocStrange on September 25, 2011, 11:13:19 AM
Any "arrogance" you may be seen to have is either...

a) Probably just due to English not being your first language. Some of the most humble people I've known come off as arrogant simply because they aren't as familiar with all of the stupid nuances of English. I've never interpreted you to be anything less than humble and extremely generous to the community.

b) Well deserved. You pretty much single handedly brought stage hacking from the stone age and made it what it is today. You're like Wolverine, the best there is at what you do. Except what you do is very nice.


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: Mewtwo2000 on September 25, 2011, 12:10:34 PM
Thanks, I appreciate it :3

By the way, small progress, new picture:

(http://i.imgur.com/emOpf.jpg)


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: SmashClash on September 25, 2011, 12:31:56 PM
I will download that. Can you make a version where it the stage turns into inside the castle like you did with Dark Link's Stage?


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: Mewtwo2000 on September 25, 2011, 04:57:39 PM
Mmm... maybe, but not the same way. Making the whole stage invisible would be too much models. I would need to double the current models, and they are more than 100. Anyway, I'm still thinking about alternative versions. Keep connected to know more when I get some progress.

New pictures by the way:

(http://i.imgur.com/UT8ag.jpg)

(http://i.imgur.com/mzdIH.jpg)


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: ✿Zelia✿ on September 25, 2011, 05:09:11 PM
Mmm... maybe, but not the same way. Making the whole stage invisible would be too much models. I would need to double the current models, and they are more than 100. Anyway, I'm still thinking about alternative versions. Keep connected to know more when I get some progress.

New pictures by the way:

([url]http://i.imgur.com/UT8ag.jpg[/url])

([url]http://i.imgur.com/mzdIH.jpg[/url])

So vary smexy, great work on it. :3


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: ItalianStallion on September 25, 2011, 05:28:56 PM
Thanks, I appreciate it :3

By the way, small progress, new picture:

([url]http://i.imgur.com/emOpf.jpg[/url])


You added those clouds! And they looks so [censored]ing great and legit. Nice job!

([url]http://i.imgur.com/UT8ag.jpg[/url])


Wow!


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: Segtendo on September 25, 2011, 05:57:24 PM
That looks insane.
I gotta get this O_o


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: Wulfbang Meow on September 25, 2011, 09:17:36 PM
in order to contain my excitement, i put it in this spoiler.

(http://suptg.thisisnotatrueending.com/archive/12579180/images/1288128939607.jpg)


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: Allav866 on September 25, 2011, 09:45:55 PM
I would like to say that an arena in Ganon's Ruins should be included, but it wouldn't be so great if Ganon isn't in the background. Maybe somebody could vertex Giga into Ganon, since he is the closest thing we have to a Ganon, after all.


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: Wulfbang Meow on September 25, 2011, 10:14:57 PM
I would like to say that an arena in Ganon's Ruins should be included, but it wouldn't be so great if Ganon isn't in the background. Maybe somebody could vertex Giga into Ganon, since he is the closest thing we have to a Ganon, after all.

yeah, all you gotta do is vertex a turtle into a pigbeast..

as much as id love for that to happen, mewtwo cant do EVERYTHING.... right?


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: Allav866 on September 26, 2011, 12:00:10 AM
No, but there are other hackers. I'm sure hackers such as Beyond could do this.


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: Mewtwo2000 on September 26, 2011, 04:35:16 AM
I was planning to... destroy the castle while playing. But a playable ruins stage would require some additional work. I was planning it as a separate stage, but including that in the original stage may be cool. Those things would delay a lot the release of the stage, of course ^^U

I could always release the standard simple versions (the one in the pictures, one on the rainbow bridge, etc), and make new alternate versions including destruction and ruins battlefield for future releases. Still thinking about all this.


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: Allav866 on September 26, 2011, 11:02:09 AM
I was planning to... destroy the castle while playing. But a playable ruins stage would require some additional work. I was planning it as a separate stage, but including that in the original stage may be cool. Those things would delay a lot the release of the stage, of course ^^U

I could always release the standard simple versions (the one in the pictures, one on the rainbow bridge, etc), and make new alternate versions including destruction and ruins battlefield for future releases. Still thinking about all this.
Well, if something as epic as that were to be in the stage, I wouldn't mind waiting an extra month or two xD


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: ??_? on September 26, 2011, 02:34:42 PM
I have a feeling that I'll regret asking this, and it's probably and out of place question that will cause a fair bit of commotion and I apologize in advance if it does but...

Who are these "undeserved egos" you speak of?  Just curious...
I don't like putting people's work down or anything, especially in my own position of little to no content or talent, but there are certain people you'll recognize on the forums that are more proud of what they make than they should be, and the people that don't actually have any work.  I wasn't referring to the team, if that's what you thought.


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: Wulfbang Meow on September 26, 2011, 08:50:27 PM
I was planning to... destroy the castle while playing. But a playable ruins stage would require some additional work. I was planning it as a separate stage, but including that in the original stage may be cool. Those things would delay a lot the release of the stage, of course ^^U

I could always release the standard simple versions (the one in the pictures, one on the rainbow bridge, etc), and make new alternate versions including destruction and ruins battlefield for future releases. Still thinking about all this.

i think it would be cool to have it start at the top of the tower, then have it slowly descend like the donkey kong stage, then fight at the bottom as the tower collapses.

thats probably asking for a lot, but im just throwing some ideas out there. the problem would be where they would end up when they reach the bottom..


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: Allav866 on September 26, 2011, 09:07:59 PM
If he does make a stage at the top of the tower, and in the ruins of the castle where the final battle takes place, then I'm going to put them together with Ganondorf's Tower Interior over Castle Siege, if it can be done.


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: Mewtwo2000 on September 27, 2011, 03:35:51 AM
The idea with that is expanding the original Ganon's Tower stage and starting from the moment in which ganondorf destroys the windows and the collapse begins. The stage would get some fight are on the ramps on the sides of the castle, a standard version just where the Ganon's Tower battle was, and a collapsing version in which you would keep fighting on the top. Small towers and such would fall in the background, not reaching the fighters.

That's a long time project, I imagined that already while doing Ganon's Tower. With my new knowledge, now I'll be able to make it. Back in those days, doing it would have been a little harder to me, as I was always using squared blocks, or really small vertex edits of them. Now, as you know, I make shapes with them, and everything would fit better. Also, back in those days, the individual blocks had an animation per block, and that didn't allow me to move the whole stage. Now with block tool that's sure possible. And if I got to add one bone to my blocks, it would be even better. But I don't want to mess with them for the moment. My 2D planes have already enough bones for what I plan to do with Ganon's Castle, Ganon's Tower and other stages.

For this, of course, Ganon's Tower will need some modelling revamp, so only a bone is used for the whole stage and UV points are a little more efficient to save space with textures.


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: ItalianStallion on September 27, 2011, 03:38:01 AM
Mewtwo, I think you should release just a normal version for when it's ready, and then release a full one with the castle destroying and all that.

Sorry to say but I can't wait much longer to have this on my Brawl. Two months just seems too long, you know.

Also, I believe you mentioned you were gonna do that rainbow that the Sages make for Link to be able to go inside the castle?


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: Mewtwo2000 on September 27, 2011, 03:41:11 AM
The rainbow is already half made indeed xD

Still unanimated, but the shape of the center is made.

About releasing, that's what I was guessing too. I promised my girl that Ganon's Castle would be a fast stage, and right after that I would work in doing the Jinjos. To keep that promise, I guess I can't make the collapsing version yet. Anyway, who knows xD


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: Allav866 on September 27, 2011, 04:03:29 AM
well, i'm just glad to hear that you and i are sharing the same idea. I'd use this over Castle Siege in a heartbeat. Idea for final stage: since we don't have a Ganondorf Vertex, maybe Ganondorf can break through some rubble in the background.

but yeah, for now, those Jinjo's should be top priority. You'll feel a little more relieved once you fulfill that promise to your girlfriend.

3:02 am... >.<


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: Mewtwo2000 on September 27, 2011, 05:26:29 PM
ForOhFor Error is making some automatic program for the Shadow System, so my models automatically fit the collision shapes.

I won't go that far, and I've decided making a simple program to edit the vertices of the model. It's really simple.

The X and Y axes of 2 points are shown in the program, and can be edited. If you copy the values you have in a collision plane, you have automatically the shadow fitting that shape. It doesn't change the Z axis, unless you hit the reset button.

Clicking on the numbers will update the model. The apply changes button applies the 4 values at the same time.

Just for those who don't like to move the MShadow models via animations and such.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22703


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: JBG on September 27, 2011, 06:09:11 PM
Perhaps you ought to make the thumbnails of the images links to full size images? I want to see how Ganon's Castle is coming.


Title: Re: Mewtwo2000's [New stage revealed. No import.] (23 sep 11)
Post by: KTH on September 27, 2011, 06:10:02 PM
Make Great Bay! :vyse:


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Mewtwo2000 on September 27, 2011, 06:18:14 PM
Great Bay? DSX8 just imported his, and looks decent O.o

Maybe in the future, but right now it's not a priority.

@Majora: Done xD


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Enigmatic on September 27, 2011, 08:53:22 PM
Ok, with what you have posted it is impossible to not get hyped.  :af:

...And am I the only one who doesn't care about the great bay?


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: JBG on September 27, 2011, 09:42:18 PM
*looks at pictures of Ganon's castle*

*sees Kaze's OoT Link is still used*

:srs:


Title: Re: Mewtwo2000's [New stage on the way] (22 sep 11)
Post by: deadname mcredactedface on September 28, 2011, 01:49:05 AM
actually ive really stopped having custom stages since all my friends are tourney players and dont wanna play on anything crazy...

hell even my own custom stages arent on there anymore..
But most custom stages are as flat as all [censored], the kind tourney players like.


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: dRage on September 28, 2011, 09:03:33 AM
But most custom stages are as flat as all [censored], the kind tourney players like.

Now now, if we're going to generalize things, let us at least do it right. Here, let me fix that for you:

Most custom stages are flat walkoffs, the kind tourney players dislike.

Mewtwo, I love how you manage to create stages from scratch with such perfection that they completely outshine the imports.


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: ItalianStallion on September 28, 2011, 12:58:03 PM
But most custom stages are as flat as all [censored], the kind tourney players like.

Most custom stages are flat walkoffs, the kind tourney players dislike.

LOL at this [censored].

Now, I have let's say 10 flat stages, and I have maybe 30 other stages, maybe more. I don't mind another flat stage, but I don't hate them.

I care about the visual a lot, and I mean more than you could imagine.

Take Dark Link's Room for example, beautiful [censored]ing stage all the way. Perfect replica, made even more beautiful to fit Brawl. Even a night version was made, and yes I have both. Point of this is, it's a flat stage, a walk off, yet I still downloaded as it was no problem for me.

Also, this quote right here sums up a lot of what we have told you, Mewtwo:

Mewtwo, I love how you manage to create stages from scratch with such perfection that they completely outshine the imports.


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Wulfbang Meow on September 28, 2011, 09:59:31 PM
LOL at this [censored].

Now, I have let's say 10 flat stages, and I have maybe 30 other stages, maybe more. I don't mind another flat stage, but I don't hate them.

I care about the visual a lot, and I mean more than you could imagine.

Take Dark Link's Room for example, beautiful [censored]ing stage all the way. Perfect replica, made even more beautiful to fit Brawl. Even a night version was made, and yes I have both. Point of this is, it's a flat stage, a walk off, yet I still downloaded as it was no problem for me.

Also, this quote right here sums up a lot of what we have told you, Mewtwo:


i tend to gravitate towards ones that i would think are tourney legal, but sometimes its fun to make something that can try to kill you :3


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Mewtwo2000 on September 29, 2011, 02:18:08 AM
i tend to gravitate towards ones that i would think are tourney legal, but sometimes its fun to make something that can try to kill you :3


This came to my mind. Random post in my own thread, sorry xD

(http://spa.fotolog.com/photo/26/7/68/arashi_kimiko/1240532255305_f.jpg)

If you don't know him, you should look for him in youtube. His name is Achmed xD


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: DSX8 on September 29, 2011, 02:53:42 AM
This came to my mind. Random post in my own thread, sorry xD

([url]http://spa.fotolog.com/photo/26/7/68/arashi_kimiko/1240532255305_f.jpg[/url])

If you don't know him, you should look for him in youtube. His name is Achmed xD

ah achmed the dead terroist.... x3

gotta love jeff dunham :)


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Allav866 on September 29, 2011, 03:06:00 AM
i'm a bit of a fan of Jeff Dunham. I especially like josé jalepeño on a stick. xD


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: junior139 on September 29, 2011, 08:41:06 AM
wow i tried the dark link room amazing mewtwo and ganons tower is comin along very well


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: KTH on September 29, 2011, 09:23:15 AM
Great Bay? DSX8 just imported his, and looks decent O.o

Maybe in the future, but right now it's not a priority.

@Majora: Done xD

That say : Never.

:c


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Mewtwo2000 on September 29, 2011, 01:37:33 PM
That say : Never.

:c

It's not a never. It's just a 'maybe in the future' xD

I make stages for fun, but if a new shaded version of the current Great Bay comes, it won't be funny to me to be building a stage that's going to look worse than the already existing one. It's a lot of effort, and I have too many other stages in mind already.

So, who knows O.o

wow i tried the dark link room amazing mewtwo and ganons tower is comin along very well

Thanks xD

I'll try to record a first video today >.<


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: ItalianStallion on September 29, 2011, 01:39:28 PM
Mewtwo, could you specifiy more about the MShadow Tool?

I understand the start point, the Y is vertical, and X is horizontal. Of course I understand that much.

Now question, can we add more than one? I'm guessing yeah since most custom made stages, don't only have 1 place to put shadows..


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: KTH on September 29, 2011, 01:50:01 PM
What happen to "What is love"?


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Mewtwo2000 on September 29, 2011, 01:54:27 PM
Mewtwo, could you specifiy more about the MShadow Tool?

I understand the start point, the Y is vertical, and X is horizontal. Of course I understand that much.

Now question, can we add more than one? I'm guessing yeah since most custom made stages, don't only have 1 place to put shadows..


The program just edits one single MShadow model. But, as you know, you can have many. Just edit each for each segment you need in your stage. I mean, if you need a flat one, and then a ramp, and the flat goes from a to b, and the ramp from b to c, just edit the MShadow model with MShadow tool, make point1=a, and point2=b. Import the model into your stage, and keep using mshadow tool. Make now point1=b, point2=c. Import that.

What happen to "What is love"?


What? O.o

Oh, new picture:

(http://img836.imageshack.us/img836/4731/al1109292151binout.jpg)


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: ItalianStallion on September 29, 2011, 02:01:49 PM
The program just edits one single MShadow model. But, as you know, you can have many. Just edit each for each segment you need in your stage. I mean, if you need a flat one, and then a ramp, and the flat goes from a to b, and the ramp from b to c, just edit the MShadow model with MShadow tool, make point1=a, and point2=b. Import the model into your stage, and keep using mshadow tool. Make now point1=b, point2=c. Import that.


I see.. I'll look into that more later when I get home. Thanks for that! =D

What? O.o


LOL! I think he's talking about your "What is Love" stage. Probably the original one, as you released the Earthbound heroes one already.


Oh, new picture:

([url]http://img836.imageshack.us/img836/4731/al1109292151binout.jpg[/url])


Oh [censored]! Looks like you started on the bridge already.


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: KTH on September 29, 2011, 02:12:23 PM
The program just edits one single MShadow model. But, as you know, you can have many. Just edit each for each segment you need in your stage. I mean, if you need a flat one, and then a ramp, and the flat goes from a to b, and the ramp from b to c, just edit the MShadow model with MShadow tool, make point1=a, and point2=b. Import the model into your stage, and keep using mshadow tool. Make now point1=b, point2=c. Import that.

What? O.o

Oh, new picture:

([url]http://img836.imageshack.us/img836/4731/al1109292151binout.jpg[/url])


....

I'm talking about the stage. :srs:

The true one, not with Mother characters.


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Segtendo on September 29, 2011, 02:17:54 PM
Yea, I remember he started that.

I even tried to make that a while ago while ago while the stage was still new. I never got around to testing it and is gone now.

Anyways, sexy previews as always, Mewtwo. :vyse:


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Mewtwo2000 on September 29, 2011, 02:37:57 PM
....

I'm talking about the stage. :srs:

The true one, not with Mother characters.

You mean Mario Villains? Or Night at the Roxbury? O.o

My nice gif got deleted somehow T_T

Yea, I remember he started that.

I even tried to make that a while ago while ago while the stage was still new. I never got around to testing it and is gone now.

Anyways, sexy previews as always, Mewtwo. :vyse:

Thanks :vyse:


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: GBC on September 29, 2011, 03:00:02 PM
You mean Mario Villains? Or Night at the Roxbury? O.o My nice gif got deleted somehow T_T Thanks :vyse:

i think you should finish that conker stage....no reason though...>.> *looks at my poll*


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Segtendo on September 29, 2011, 03:02:48 PM
i think you should finish that conker stage....no reason though...>.> *looks at my poll*
Let the man make what he wants :vyse:


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: GBC on September 29, 2011, 03:12:28 PM
Let the man make what he wants :vyse:

he can still do ganons castle but i was hoping he could finish the conker stage after that


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Mewtwo2000 on September 29, 2011, 04:20:35 PM
There are 2 Conker stages in my plans, both absolutely awesome.

I may make them after I finish the 2 Banjo ones. Not sure though.

By the way, first preview video showing Ganon's Castle. Just a match with my girl. I lost xD

http://www.youtube.com/watch?v=doXCqIEJJJI


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: ✿Zelia✿ on September 29, 2011, 04:23:18 PM
There are 2 Conker stages in my plans, both absolutely awesome.

I may make them after I finish the 2 Banjo ones. Not sure though.

By the way, first preview video showing Ganon's Castle. Just a match with my girl. I lost xD

[url]http://www.youtube.com/watch?v=doXCqIEJJJI[/url]

The stage is epic, keep up the good work. :3


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: DSX8 on September 29, 2011, 04:27:24 PM
There are 2 Conker stages in my plans, both absolutely awesome.

I may make them after I finish the 2 Banjo ones. Not sure though.

By the way, first preview video showing Ganon's Castle. Just a match with my girl. I lost xD

[url]http://www.youtube.com/watch?v=doXCqIEJJJI[/url]

ah mewtwo.... letting ur own girl woop ur butt... how thoughtful x3

anyways nice job so far =D


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Mewtwo2000 on September 29, 2011, 05:14:58 PM
I wish it was that way... But she got me completely, I could do nothing xD

By the way, not many people saw the video... >_<


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: CutterKirby64 on September 29, 2011, 05:45:58 PM
The stage is looking amazing, you made some great progress there Mewtwo.
You almost got her, better luck next time. :P


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Allav866 on September 29, 2011, 10:31:24 PM
that stage looks (http://i.picasion.com/pic44/be27b59d8174b135c4a6c931957ab76f.gif)(http://i.picasion.com/pic44/8b1d3a36a09c06c637d5444856dae01e.gif)(http://i.picasion.com/pic44/b72d280f36f9b26d995d67940eb975da.gif)(http://i.picasion.com/pic44/b72d280f36f9b26d995d67940eb975da.gif)(http://i.picasion.com/pic44/f8fb407532e04af3b0623805b2844854.gif)(http://i.picasion.com/pic44/be27b59d8174b135c4a6c931957ab76f.gif) sexy! Next step is to edit the shape of the bridge a little (I remember it having slanted edges) and giving it color.
She could probably beat me, too...


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: ItalianStallion on September 30, 2011, 02:06:46 AM
I thought I left a comment already? Weird..

Well anyway, first let me say, how cool to fight your girlfriend man. Wish my ex girlfriends were into video games, as I am.

Now about the stage, beautiful [censored]ing work. I'm amazed at how legit it looks. I see the lava animations, which are sexy also.

It feels so much like the actual place, and you made this from scratch!

I'm not demeaning the obj imports, I think they're great, but you made this look much better indeed.


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Legendary Super Mario on September 30, 2011, 02:14:25 AM
^This... Seriously who needs OBJ imports when you can make such epicness from SCRATCH!


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Mewtwo2000 on September 30, 2011, 03:50:21 PM
Bridge progress

(http://i.imgur.com/X9CLT.jpg)

Next: Texturing it xD


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: ItalianStallion on September 30, 2011, 03:52:02 PM
You made it see through like you wanted it to be. Nice job Mewtwo! Texturing that I bet is gonna be interesting.

Looks almost done.


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: ✿Zelia✿ on September 30, 2011, 03:53:36 PM
Bridge progress

([url]http://i.imgur.com/X9CLT.jpg[/url])

Next: Texturing it xD

Getting really smexy Mewtwo2000, great work on it. =D


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Segtendo on September 30, 2011, 03:54:17 PM
The bridge is EPIC.


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: KTH on September 30, 2011, 04:51:07 PM
Link is epic!
jk, everything is epic


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: BlueBrain on September 30, 2011, 05:38:00 PM
Bridge progress

([url]http://i.imgur.com/X9CLT.jpg[/url])

Next: Texturing it xD


ganon was tired of waiting, so he went outside the castle to meat(or is it meet??) link...


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Allav866 on September 30, 2011, 06:14:44 PM
meet. meat=beef, pork, etc.
All spelling lessons aside, this looks pretty sick. What versions do you have planned?


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Mewtwo2000 on October 01, 2011, 07:19:38 AM
Well, at least the one in the pictures, one just in front of the bridge, 1-2 on the bridge, and maybe some other I've still not guessed of.

There would be a castle-destroying version for some of these, but I'm not sure about doing it for the first release.

By the way, new picture. Completed this poor dead guy, and gave some color to the bridge. Still not finished.

(http://i.imgur.com/yoOOx.jpg)

EDIT: Now the bridge model is complete. Only a few color tweaks would be left.

(http://i.imgur.com/JSVDf.jpg)


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Segtendo on October 01, 2011, 10:00:37 AM
Holy... crap...
So much win.


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: BlueBrain on October 01, 2011, 10:29:23 AM
only one thing, isnt the stage too big?

i mean, compare the bridge with the fighters...

on the n64 game, i think there should be like 3 links in wideness on that bridge, on urs, there must be like 5 or 6...


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: SiLeNtDo0m on October 01, 2011, 10:47:30 AM
Ah Ganon's Castle.  How the 3DS version of it looks so vastly superior now.  The rainbow bridge is a proper detailed bridge of beautiful glowing glass stuff.

Still, this stage is so much win at the moment.  It is definitely quite big though.


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Mewtwo2000 on October 01, 2011, 12:07:57 PM
I know the second picture isn't good for this, but I gotta go and I wanted to post it before leaving. I'll post a better pic later anyway.

Compare sizes:

(http://i.imgur.com/7vBYt.png)

(http://i.imgur.com/z5Dsb.jpg)

The castle may look bigger, but that's something about the camera


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: ItalianStallion on October 01, 2011, 12:14:47 PM
Who the [censored] is that dead guy supposed to be anyway? Well, nice progress man! I see you started texturing the bridge already. Give the colors more saturation, compare it to the original.



Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: DSX8 on October 01, 2011, 01:57:51 PM
very nice :P

and that dead body MIGHT be 1 of the guards? O.o


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: ItalianStallion on October 01, 2011, 03:04:19 PM
It has to be one of the guards.

Another thing, Mewtwo is always on spot when it comes to his models being the correct size. Let's say if anything, there's the Block Tool he made. r)


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: ✿Zelia✿ on October 01, 2011, 03:09:55 PM
I know the second picture isn't good for this, but I gotta go and I wanted to post it before leaving. I'll post a better pic later anyway.

Compare sizes:

([url]http://i.imgur.com/7vBYt.png[/url])

([url]http://i.imgur.com/z5Dsb.jpg[/url])

The castle may look bigger, but that's something about the camera

The skull is perfect, Mewtwo. :3


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Mewtwo2000 on October 02, 2011, 06:50:50 AM
First alternate version. In front of the bridge:

(http://i.imgur.com/8Spcp.jpg)


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: junior139 on October 02, 2011, 11:56:59 AM
wow mewtwo im loveing the stage makes me want to play oot again bro great job so far as always godlike bro


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Mewtwo2000 on October 02, 2011, 01:25:08 PM
New video:

http://www.youtube.com/watch?v=UcsDz95bwE8


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Gamma Ridley on October 02, 2011, 01:31:22 PM
The bridge came out great. :O

Comparing it to the picture from OoT, though, perhaps it should be a little less transparent? Otherwise, it's perfect.


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Segtendo on October 02, 2011, 01:34:06 PM
Holy crap.
I'm really digging the animated texture on the bridge.


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: ItalianStallion on October 02, 2011, 03:22:11 PM
Man that bridge looks outstanding.

You can blame yourself for no other Stage hackers out there lately, as your work puts everyone else's to shame, lol.


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Enigmatic on October 02, 2011, 08:35:21 PM
Man that bridge looks outstanding.

You can blame yourself for no other Stage hackers out there lately, as your work puts everyone else's to shame, lol.

What happened to you making stages?

Also that stage is looking so sexy! Is there any way to change it so you can see more of the upper tower? I guess you would have to have a magic floating platform version for that to happen though. Also sexy awesome bridge is sexy and awesome and a bridge.


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Mewtwo2000 on October 04, 2011, 05:36:49 PM
New random picture. Having classes has not let me to hack much these last 2 days

(http://i.imgur.com/pKdwB.jpg)


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: GBC on October 04, 2011, 05:39:16 PM
New random picture. Having classes has not let me to hack much these last 2 days ([url]http://i.imgur.com/pKdwB.jpg[/url])


now if only the camera angle could be like that in one of the versions....


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Enigmatic on October 04, 2011, 06:02:38 PM
^Hence why I suggest a sort of Tower Destination. Maybe using a custom platform, but then you could actually see the castle.


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: GBC on October 04, 2011, 06:07:34 PM
^Hence why I suggest a sort of Tower Destination. Maybe using a custom platform, but then you could actually see the castle.

a platform.. that would work and then have the platform be a triforce thats laying down


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: KTH on October 04, 2011, 06:11:23 PM
That sad, no music on that stage.


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: ItalianStallion on October 04, 2011, 06:30:18 PM
Mewtwo, why don't you just edit the CamLimit0N's Y axis, therefore the camera will move up some more, and you can see the castle properly. I just recently did this for my stage that you know about, and you can appreciate it a lot more now.

Only thing, you would also need to raise up the Dead0N bone as well, so it plays normal I guess you could say.


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: toastoftriumph on October 04, 2011, 06:53:37 PM
Mewtwo, why don't you just edit the CamLimit0N's Y axis, therefore the camera will move up some more, and you can see the castle properly. I just recently did this for my stage that you know about, and you can appreciate it a lot more now.

Only thing, you would also need to raise up the Dead0N bone as well, so it plays normal I guess you could say.
So I assume there isn't a way to just tilt the camera?


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: Mewtwo2000 on October 05, 2011, 02:17:50 AM
Don't worry, both platformed version and camera edits are already planned.

Maybe importing the miscdata[10] from mario villains (which shows the villains almost all the time) or just editing the camera angles to show more of the background may work. Or maybe what IS says, but because of how near walls are in both current versions, i don't guess that's gonna be working well.

Still, I'm decided to make a platformed version of the stage, and this time it won't be an unfitting platform like FD's. It will be 100% custom.


Title: Re: Mewtwo2000's [Ganon's Castle progress, and MShadow Tool] (28 sep 11)
Post by: BlueBrain on October 05, 2011, 01:04:09 PM
Don't worry, both platformed version and camera edits are already planned.

Maybe importing the miscdata[10] from mario villains (which shows the villains almost all the time) or just editing the camera angles to show more of the background may work. Or maybe what IS says, but because of how near walls are in both current versions, i don't guess that's gonna be working well.

Still, I'm decided to make a platformed version of the stage, and this time it won't be an unfitting platform like FD's. It will be 100% custom.

sounds cool to me, FD is so overused...


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: Mewtwo2000 on October 07, 2011, 05:23:06 PM
Made some changes in a stage by others by request:

(http://i.imgur.com/4pHIY.jpg)

I've applied some changes to the models with block tool, so it's now fully resizeable with just changing 6 values (3 in modeldata1 and 3 in modeldata100).

I've included the new files in the vault of KTH's edit of Frozenhobo's edit of Gamewatching's stage.

If Frozenhobo or Gamewatching feel like including the mediafire folder in KTH's version into their entries, just do it.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17572

Anyway, as I said some time in the past, I'll be doing my own version of that stage some day.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: Mewtwo2000 on October 09, 2011, 11:07:06 AM
Still working on Ganon's Castle. Modelling and texturing are nearly complete now.

Just making the alternate versions of the stage. This is a new one. Instead of having the castle in the background, you can see the town in there. Well, or something that was a town 7 years ago O.o

(http://img18.imageshack.us/img18/2275/al1110091858binout.jpg)

The trainers stay in the place where fighters use to be in the standard version of the stage.

(http://img600.imageshack.us/img600/4325/al1110091856binout.jpg)


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: Segtendo on October 09, 2011, 11:08:33 AM
Ha. That's sweet.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: GBC on October 09, 2011, 11:11:56 AM
looks ready to be released


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: Mewtwo2000 on October 09, 2011, 11:33:39 AM
looks ready to be released

Not at all, the floating platform for the non-walkoff version is still undesigned. The versions on the bridge aren't started either. And there's no shadow model in the stage file yet.

Looks like the thing, but it still needs some work.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: GBC on October 09, 2011, 12:46:06 PM
Not at all, the floating platform for the non-walkoff version is still undesigned. The versions on the bridge aren't started either. And there's no shadow model in the stage file yet. Looks like the thing, but it still needs some work.

O ok :-/


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: Mewtwo2000 on October 09, 2011, 03:50:07 PM
The version on the bridge is being worked now:

(http://img18.imageshack.us/img18/4606/al1110092344binout.jpg)


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: ItalianStallion on October 10, 2011, 11:36:33 AM
Alright after seeing that picture, I'm gonna have to get the original where you can see the castle in the background, plus the bridge one.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: Allav866 on October 10, 2011, 12:56:11 PM
I'm especially hyped for this now because I just completed a 3-heart, minimum inventory run of OoT3D.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: robinpup on October 10, 2011, 05:18:30 PM
you are the best, hope you are making more zelda stages =)!!! how about a complete outset island,clock town from majoras mask or lake hylia from OOT, very nice work im very happy for this.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: Mewtwo2000 on October 10, 2011, 06:37:08 PM
I personally love Zelda 64 games, and Clock Town is already in my plans. I guess somebody started a Lake Hylia once O.o

By the way, we could be getting some update with Fountain of Dreams right after I finish with Ganon's Castle

(http://img404.imageshack.us/img404/3176/al1110110228binout.jpg)


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: Segtendo on October 10, 2011, 06:38:57 PM
I can't spot any differences O_o


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: ItalianStallion on October 10, 2011, 06:53:31 PM
I believe the yellow and orange stars are the new addition. The lighting on the characters doesn't look as pink as it did before.

I also see two yellow rings, instead of one.

And I'm done.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: Mewtwo2000 on October 10, 2011, 07:24:59 PM
Just the star and sun. Nothing more. Obviously, the update will include new features, not only those 2.

By the way, just a random picture of that Great Bay hack over there. Well, 2 pictures really. Let's see if somebody notices something:

(http://img708.imageshack.us/img708/9972/al1110110315binout.jpg)

(http://img843.imageshack.us/img843/8179/greatbaypic01.png)


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: Segtendo on October 10, 2011, 07:26:24 PM
The textures seem slightly darker...


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: Allav866 on October 10, 2011, 09:09:37 PM
More trees on the Turtle.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: Gamma Ridley on October 10, 2011, 09:11:04 PM
More trees on the Turtle.

I think that's just an illusion. The "extra tree" is actually on the shore. XD

I dunno what you did, but the textures look a whole lot better than before.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: amount18 on October 10, 2011, 09:51:40 PM
Better lighting. The sky is a different color, and so are the mountains.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: ✿Zelia✿ on October 10, 2011, 10:22:44 PM
The version on the bridge is being worked now:

([url]http://img18.imageshack.us/img18/4606/al1110092344binout.jpg[/url])

The bridge is awesome, great work on it. :3

I personally love Zelda 64 games, and Clock Town is already in my plans. I guess somebody started a Lake Hylia once O.o

By the way, we could be getting some update with Fountain of Dreams right after I finish with Ganon's Castle

([url]http://img404.imageshack.us/img404/3176/al1110110228binout.jpg[/url])

I love Zelda 64 games as well, hmm... i see u added the stars, but i'm wondering are u gonna make that balb on the fountain?

Just the star and sun. Nothing more. Obviously, the update will include new features, not only those 2.

By the way, just a random picture of that Great Bay hack over there. Well, 2 pictures really. Let's see if somebody notices something:

([url]http://img708.imageshack.us/img708/9972/al1110110315binout.jpg[/url])

([url]http://img843.imageshack.us/img843/8179/greatbaypic01.png[/url])

All i see is that u added another tree to the turtle, so did u fix the textures as well?


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: Allav866 on October 10, 2011, 11:01:33 PM
I'm playing Melee right now, but there's only two trees on the Turtle...?


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: ItalianStallion on October 11, 2011, 01:11:49 AM
More trees on the Turtle.


]All i see is that u added another tree to the turtle


I'm playing Melee right now, but there's only two trees on the Turtle...?


Man.. you guys.. wow.

Alright first of all, the pictures with the "three trees" is an optical illusion. There's only two, there has always been two. He didn't add a third one, it's one of the trees from back on the shore. It's just an angle the picture was taken at, that makes it look like that.

Most importantly, that's not even what you're supposed to be looking at.

That picture is from Ryan's BrawlVault that he took when he edited the textures:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22800

This is the picture you're supposed to be looking at:

(http://img708.imageshack.us/img708/9972/al1110110315binout.jpg)

It even has the Jigglypuff trademark Mewtwo always does. <_<

Oh look, it was already stated by Gamma Ridley:

I think that's just an illusion. The "extra tree" is actually on the shore. XD


Too long, didn't read. Now, all I see is texture changes, which do look even better for sure.



Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: DSX8 on October 11, 2011, 01:51:23 AM
I'm playing Melee right now, but there's only two trees on the Turtle...?
the turtle was a direct rip, and it has always had 2 tree's on it... that other pic which makes it look like it has more than 2, is just the tree's on the shore, so no, only 2 tree's on the turtle.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle] (06 oct 11)
Post by: Mewtwo2000 on October 11, 2011, 02:59:49 AM
xDDDD

Why would I add trees to the turtle anyway? xD

It's more what IS and Gamma Ridley said about textures. Anyway, I'll take a better picture of the 'after' and 'before' states for better comparing when I'm home.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Wulfbang Meow on October 11, 2011, 01:51:24 PM
xDDDD

Why would I add trees to the turtle anyway? xD

It's more what IS and Gamma Ridley said about textures. Anyway, I'll take a better picture of the 'after' and 'before' states for better comparing when I'm home.


just out of curiosity and being off topic.. where are you usually when your not home?

didnt you say you go to school or something?


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Mewtwo2000 on October 11, 2011, 02:00:50 PM
University, I'm trapped in a long career. I study telecommunications enginery, and I'm supposed to be finishing in the next 2 years.

That university is 1 hour by train (and 15 minutes by walking) far from my home, so I lose at least 2 and a half hours only on travelling.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Segtendo on October 11, 2011, 02:47:17 PM
I want some sexy Banjo-Kazooie stages :<


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: GBC on October 11, 2011, 02:50:17 PM
i chose spiral mountain but im surprised you didnt put the conker stages on the poll :/


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Segtendo on October 11, 2011, 02:52:11 PM
i chose spiral mountain but im surprised you didnt put the conker stages on the poll :/
"Come on, make that freakin Great Mighty Poo stage next"


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: D.L. Yomegami on October 11, 2011, 03:07:30 PM
The stage I'm most interested in at least learning more about is that Secret Aquarium that's been listed in the first post for ages yet has nothing for it other than "More info about this stage next weeks." I'm assuming you're talking about that one area in Mario 64, but I'd like to know for sure.

Other than that, I'm most interested in the Crisis City/HeartGold BF's since typically I don't use stages that desync WiFi; but otherwise I'm perfectly fine with whatever path you decide to take.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: ItalianStallion on October 11, 2011, 03:13:33 PM
Hey Mewtwo, you know the How To Play stage you made, when you did Dreamland 64?

Well, I [censored]ing love it.

Second, do you plan on doing a version of the How To Play stage, but with a 3D background? I was thinking Green Green's of course. I believe you did a mix of Dream Land 64, with that background.

Anyway, let me know.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: PAVGN on October 11, 2011, 03:42:27 PM
Hey Mewtwo2000, Dark Link's Room is completely black when used over Skyworld. It works but like I said It's completely black and you can't see anything. I know you're hard at work on Ganon's Castle (great job by the way), but could you fix that? I'm talking about the standard version by the way, I haven't tested any other version over Skyworld yet.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Wulfbang Meow on October 11, 2011, 04:00:28 PM
University, I'm trapped in a long career. I study telecommunications enginery, and I'm supposed to be finishing in the next 2 years.

That university is 1 hour by train (and 15 minutes by walking) far from my home, so I lose at least 2 and a half hours only on travelling.

i can sympathize a bit, i used to have to travel with my sister via carpool to a community college and i couldnt drive at the time. our class schedules were so vastly different that i ended up having to wait 3 hours for her to get out of class sometimes.

the commute wasnt nearly as bad as yours though, took a 45 minute drive there and back, but the waiting still sucked.. :/


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Enigmatic on October 11, 2011, 05:42:10 PM
I voted a program. A program to make the stage roster expansion system less of a pain, like you did with the asl code. Options to add/remove a stage, what rel to use, what icon to use, and what tracklist to use when you want a new stage. Please?

Otherwise I really would like if you did some more conceptual or 'inspired by this game' stages, as opposed to recreations.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Allav866 on October 11, 2011, 06:28:46 PM
Quote from: Mewtwo2000
You forgot to mention the stage I want (specify)

Well, since you want me to specify, I found these two stages lurking in SSB64's Debug Menu
http://www.youtube.com/watch?v=HIw04HDRVO4
You can only access these stages through the Debug menu. If you need the code to be able to visit these stages, here it is:
Code:
Debug Menu (Super Smash Bros. 64)
800A4AD0 0004
As for the first stage, if you choose to add this to your to-do list of stages, you might want to include a version without the grabbable platform ledges; they're a bit of a nuisance, as you can see in my video. xP
As for the second, more bizarre stage, I would like it to have the invisible platform and moving walls/flowers. Here are where the Spawn Points are:
(http://i.imgur.com/uhFXe.jpg)
(http://i.imgur.com/2Ujrv.jpg)
I can give you the textures for the stages, if you want, but most of them are already used for Dreamland, anyway.

Quote from: Mewtwo2000
Some new program, or an update to your current ones

A program to edit EternalYoshi's Maxed Out Stage Select Screen Code. Thanks to you, I was able to figure it out, but it's a bit of a hassle for me to look for the ID in Notepad, look over to Code Manager to find it, look back to find the ID of the stage I want to replace it with, then edit it in Code Manager, and repeat, all the while trying to keep track of which stages I switched around.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Mewtwo2000 on October 12, 2011, 04:30:39 PM
The beta stages in SSB64 will come, don't worry.

The program to manage the stage expansion code will be made shortly too.

Dark Link's isn't supposed to work over Skyworld, or at least it wasn't made thinking to make it work there. It should, anyway, unless some code affects skyworld and makes it not to work. I'll look into it when I get the chance.

About the 3D how to play, sure, expect it for tomorrow or friday.

Secret aquarium is just one of the 15 secret stars in Mario 64, in a hole in the ship stage room. Will be made after 2-3 stages, if everything's okay.

Those 2-3 stages would be the banjo ones... Not sure, even I am not sure about the order I'm making my stages...

For example, I've not finished yet Ganon's Castle, but I'm starting other things. It has only one vote, but I was feeling like trying it. This is just the beginning of a stage revamp:

(http://img3.imageshack.us/img3/2666/al1110130019binout.jpg)

What is interesting about the poll is that nobody really wants Ganon's Castle. Unless it includes a brand new version with a custom platform. That would be more like the idea of 'based of' stages, and not recreated ones. I have already 2 'based of' stages in mind now.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Segtendo on October 12, 2011, 04:31:11 PM
Venom!
:af2:


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Allav866 on October 12, 2011, 04:49:30 PM
The beta stages in SSB64 will come, don't worry.

The program to manage the stage expansion code will be made shortly too.
Great! Guess I'll lock the request thread I made earlier for the Beta Stages.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: KTH on October 12, 2011, 06:42:48 PM
Venom!

Thank, you make my day.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: ChaosEpsilon613 on October 12, 2011, 08:35:30 PM
I don't wanna sound demanding but I'd like to see my Minor request be done, of coarse you don't have to do it. It is a request after all but, No matter what you make it will be amazing!!


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Oshtoby on October 12, 2011, 09:06:26 PM
VENOMVENOMVENOMVENOMVENOMVENOMVENOMVENOMVENOMVENO MVENOM

I'm super excited. So much so that I am posting just to tell you. So, thanks.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: SiLeNtDo0m on October 13, 2011, 11:39:05 AM
Daymn, Mewtwo2k makes more smexy stages.  I never liked Venom personally.  I thought it was a really poorly structured stage that just got in the way.  You couldn't even have a decent item Melee on that stage because the fighting areas were too small.  Heck I didn't even really like the music.  I much, MUCH preferred Corneria.  Still, not as bad as some places like Icicle Mountain.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Beyond on October 13, 2011, 12:18:51 PM
The beta stages in SSB64 will come, don't worry.

The program to manage the stage expansion code will be made shortly too.

Dark Link's isn't supposed to work over Skyworld, or at least it wasn't made thinking to make it work there. It should, anyway, unless some code affects skyworld and makes it not to work. I'll look into it when I get the chance.

About the 3D how to play, sure, expect it for tomorrow or friday.

Secret aquarium is just one of the 15 secret stars in Mario 64, in a hole in the ship stage room. Will be made after 2-3 stages, if everything's okay.

Those 2-3 stages would be the banjo ones... Not sure, even I am not sure about the order I'm making my stages...

For example, I've not finished yet Ganon's Castle, but I'm starting other things. It has only one vote, but I was feeling like trying it. This is just the beginning of a stage revamp:

[url]http://img3.imageshack.us/img3/2666/al1110130019binout.jpg[/url]

What is interesting about the poll is that nobody really wants Ganon's Castle. Unless it includes a brand new version with a custom platform. That would be more like the idea of 'based of' stages, and not recreated ones. I have already 2 'based of' stages in mind now.


I was wondering when you were going to revamp Venom. It's lookin good with what you have so far, can't wait to see it complete.

Also, nice to hear you have some more "based of" stages planned. I personally like those more than straight up recreation stages. Even the existing Brawl stages aren't direct recreations of their source material, but more like inspired by.

Out of curiousity, what are these "based of" stages that you have planned? Or is it too early to ask?


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: ItalianStallion on October 13, 2011, 12:21:11 PM
Well, for me I love replicas, but I also like recreations. Now that the importer is competition, let's [censored]ing fight it by doing recreations, not replicas.

About Venom, looking good there. It's gonna take you a while to do though, hmm. What SilentDoom said is what I would say really, so no point in me saying it.

Also, did you see my question on the last page?

Quote
Do you plan on doing a version of the How To Play stage, but with a 3D background? I was thinking Green Green's of course. I believe you did a mix of Dream Land 64, with that background.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Mewtwo2000 on October 13, 2011, 01:38:18 PM
Daymn, Mewtwo2k makes more smexy stages.  I never liked Venom personally.  I thought it was a really poorly structured stage that just got in the way.  You couldn't even have a decent item Melee on that stage because the fighting areas were too small.  Heck I didn't even really like the music.  I much, MUCH preferred Corneria.  Still, not as bad as some places like Icicle Mountain.

Not my favorite either, but still, I made the brawl venom, and I want to make the improved version before anybody else tries to do it by himself.



I was wondering when you were going to revamp Venom. It's lookin good with what you have so far, can't wait to see it complete.

Also, nice to hear you have some more "based of" stages planned. I personally like those more than straight up recreation stages. Even the existing Brawl stages aren't direct recreations of their source material, but more like inspired by.

Out of curiousity, what are these "based of" stages that you have planned? Or is it too early to ask?

A little early, but the 2 I have in mind come from Mario 64 and Goldeneye 64. Both look awesome in my mind xD

Anyway, I'm still making recreations for the moment, the way I make them are just like a personal challenge. I like to build things and see them exactly as I remember them. Still, the idea of the recreations thing (looking similar but just based of) is getting stronger, I guess stages like these can be really interesting.

Also, did you see my question on the last page?

About the 3D how to play, sure, expect it for tomorrow or friday.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: (gabriel/joao)wojwicz on October 13, 2011, 02:27:09 PM
I want some Banjo stages and the completion of FoD as well. Banjo was one of my childhood games.
BTW, why everybody fail at spelling sexy?
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Enigmatic on October 13, 2011, 04:10:46 PM
Daymn, Mewtwo2k makes more smexy stages.  I never liked Venom personally.  I thought it was a really poorly structured stage that just got in the way.  You couldn&#039;t even have a decent item Melee on that stage because the fighting areas were too small.  Heck I didn&#039;t even really like the music.  I much, MUCH preferred Corneria.  Still, not as bad as some places like Icicle Mountain.

I agree. Never very fond of the stage; kind of awkward to play on. Corneria I really enjoy though; great playstyle.


The program to manage the stage expansion code will be made shortly too.

That would be more like the idea of 'based of' stages, and not recreated ones. I have already 2 'based of' stages in mind now.

Like a boss.  8)

Now I play the waiting game.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Mewtwo2000 on October 13, 2011, 04:38:12 PM
I've updated one of my programs. A really underused one in my opinion. Maybe this changes things.

This is the MShadow tool. Old picture and new picture:

(http://img822.imageshack.us/img822/7045/mshadowtool.png) (http://img195.imageshack.us/img195/7596/mshadowtool2.png)

Ok, I'll explain you what this program does again, and what this program can do now it's updated. If you're not a stager, don't read more.

Now, if you're a stager, you probably have used my shadow system, those models called MShadow that make shadows appear in grounds and walls. Well, you have always needed to place them manually, by calculating the rotation, the position and the size. To automate this, you can use forohforerror's tool, which he made a few days ago. His tool generates those models already placed where the collisions in a file are. If you want it, just go for it.

My tool isn't automatic. You write 2 coordinates, and the shadow model is placed between those 2 points. Well, this is what it did until today. Now, you can write those 2 coordinates, and 2 more coordinates in the middle. In other words, instead of writing a segment, you can write 3.

Imagine these are those 4 points:

ab ----- cd

1 and 2 are points 1 and 2 in the program. If you change those, 3 and 4 will have the same values. But, if you select points 3 and 4, you can write their own values too, resulting in this:

a --- b --- c --- d

This way, you can place 3 consecutive shadows with only 1 MShadow model. Easy, and quick.

(http://img191.imageshack.us/img191/5486/mshadowexample.png)

Also, another feature. You can see that small button (checkbox) on the bottom left part. That button only will be there if you place the program where brawlbox is. If you activate the button when you're in that folder (and brawlbox isn't working at that moment!!), the next time you open brawlbox, you will be able to see every mshadow model in your stage, you won't need to enable the texture anymore. Not sure if anybody was annoyed with this, but the tool modifies brawllib.dll so tshadow1 isn't hidden anymore.

Here's the link if you're interested

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22703


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: DSX8 on October 13, 2011, 08:02:31 PM
im so using this now... even tho i did love ur first MShadow Tool... now its even more epic!


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: ItalianStallion on October 13, 2011, 10:55:36 PM
Damn how I wish I would have read this guide, before adding shadows on my latest stage the other day, by doing it the old fashioned way.

Thank you so much for this, and all your other genius programs. You are the Stage Master not only cause you're the best at what we do, you have taught us a lot, if not everything that we know. At least in my case that's for sure.

Also, this made me lol:

If you're not a stager, don't read more.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Mewtwo2000 on October 14, 2011, 04:14:54 PM
New changes on Fountain of Dreams.

(http://img546.imageshack.us/img546/5835/al1110150004binout.jpg)

More in the next days


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Segtendo on October 14, 2011, 04:15:51 PM
Do I see little splashes from the fountain in the background?


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Mewtwo2000 on October 14, 2011, 04:24:08 PM
No, you don't xD

That's the water steps and such ^^U


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: KTH on October 14, 2011, 05:26:01 PM
I can see the fountain and stars changed. You did to fix the stage limit size?

Mewtwo2000 : Can you explain me how to edit light/shadow of stage please?


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: ItalianStallion on October 14, 2011, 05:33:00 PM
Mewtwo2000 : Can you explain me how to edit light/shadow of stage please?


Kevin, he has guides for that. I don't know where the shadows one is, since he taught me himself, alongside with DSX8.

To edit lighting, check this guide:

*Waits for Error 500*

http://forums.kc-mm.com/index.php?topic=21475.0

It taught me, and it explains it very well.

If you want, I can help you out on MSN and somewhat tutor you. Mewtwo gets a lot of damn PMs daily on help with stages and such, so I'm just trying to give him some room to breath, lol.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: KTH on October 14, 2011, 05:40:49 PM
Thanks Enzo.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: ✿Zelia✿ on October 14, 2011, 06:50:46 PM
New changes on Fountain of Dreams.

([url]http://img546.imageshack.us/img546/5835/al1110150004binout.jpg[/url])

More in the next days
I'm loving the update. :3


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Enigmatic on October 14, 2011, 09:48:48 PM
I'm loving the update. :3

Same. Makes the stage even more of a must-have.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Allav866 on October 14, 2011, 10:10:33 PM
I was about to download the old one, since I'm using the Stage Expansion Slots for Melee and 64 stages, but I'm gonna wait until Mewtwo releases this and eventually the Maxed Out SSS code editor. It'll be worth it.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Mewtwo2000 on October 16, 2011, 01:13:33 PM
I've been working on a program. Right now, I guess only 3 hackers besides me are importing OBJ files (yes, I've started importing thingies, look that venom). I'm the only one of them that knows how to enable shades on them. And probably I'm not doing it the good way. Still, it works, and imports look better, and for the community, I guess it's better to share the knowledge, so no more flat-material stages are made anymore.

It's easy to fix, but I've prefered to make this program to make it even easier. I present you 'Material Tool'

(http://img843.imageshack.us/img843/6154/materialtool.png)

This is Great Bay, originally imported by DSX8 and textured by Ryan to make it look more shaded. Now with real shades, which may look weird depending on the polygons themselves and such. But, still, they don't look flat anymore.

(http://img571.imageshack.us/img571/5167/al1110162025binout.jpg)

For questions, just ask me here, or via PM.


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: DSX8 on October 16, 2011, 01:29:33 PM
and u've made my wish come true x3

*waits for tool to be released*


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Segtendo on October 16, 2011, 01:39:30 PM
Material tool?
Damn. You're gonna make a lot of people happy :P


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: Mewtwo2000 on October 16, 2011, 01:49:19 PM
Always trying to get the community to a better level... ^^U

By the way, new picture of FoD

(http://img851.imageshack.us/img851/4792/al1110151925binout.jpg)


Title: Re: Mewtwo2000's [Nearly finishing Ganon's Castle - NEW POLL] (11 oct 11)
Post by: ✿Zelia✿ on October 16, 2011, 02:02:49 PM
Always trying to get the community to a better level... ^^U

By the way, new picture of FoD

([url]http://img851.imageshack.us/img851/4792/al1110151925binout.jpg[/url])

Wow, i love that bulb.


Title: Re: Mewtwo2000's [If I've forgotten something, just PM me again >.<] (17 oct 11)
Post by: Mewtwo2000 on October 17, 2011, 03:16:15 AM
I'm now locking the poll and ordering the results

I know you're doing what you want to do, so why are you asking us anyway?    - 14 (23%)
I want the Ganon's Castle, but I'll wait for the non-walkoff version    - 7 (11.5%)
Kakariko!!    - 7 (11.5%)
What do I expect from you? The flying version of Peach's Castle!!!    - 4 (6.6%)
I'm not interested in Ganon's, I want the new Temple of Time    - 3 (4.9%)
I don't want your current Banjo stages, do Spiral Mountain next!    - 3 (4.9%)
It's about time to upgrade Venom    - 3 (4.9%)
Venom? No way, upgrade Fountain of Dreams!!    - 3 (4.9%)
You forgot to mention the stage I want (specify)    - 3 (4.9%)
Some new program, or an update to your current ones    - 3 (4.9%)
Finish your Mushroom Kingdom 64 revamp!    - 2 (3.3%)
We need a Yoshi 64 and a Metal Mario by you now!    - 2 (3.3%)
I want that handmade Ganon's Castle the sooner    - 1 (1.6%)
No Zelda, I want your Banjo stages    - 1 (1.6%)
Are you gonna make that Pokemon Stadium stage any day?    - 1 (1.6%)
Make those Mario 64 stages you were planning    - 1 (1.6%)
Come on, make that freakin Great Mighty Poo stage next    - 1 (1.6%)
Crisis City & HeartGold Battlefields? What happened to them?    - 1 (1.6%)
Non-revealed stages. I love those.    - 1 (1.6%)

23% think I don't take in consideration what people want
Kakariko and Ganon's Castle get the same together, but Ganon's Castle needs the extra version with the platform.
People didn't forget about the flying version of Peach's Castle
Temple of Time have some interest too
My future projects like Mario 64 stages or even my already half made Banjo stages don't seem to be interesting at all

Well... As people think I'm doing what I want to do, I'll do just that xD

Right now, next are finishing Ganon's, Fountain of Dreams, and doing the stage roster program.


Title: Re: Mewtwo2000's [If I've forgotten something, just PM me again >.<] (17 oct 11)
Post by: PAVGN on October 17, 2011, 03:03:26 PM
What do you mean by "If I've forgotten something, just PM me again"? Like If one of us asked you for something and we think you forgot we should PM you?


Title: Re: Mewtwo2000's [If I've forgotten something, just PM me again >.<] (17 oct 11)
Post by: KTH on October 17, 2011, 04:12:25 PM
Did you receive my PM, Mewtwo2000?


Title: Re: Mewtwo2000's [If I've forgotten something, just PM me again >.<] (17 oct 11)
Post by: ItalianStallion on October 17, 2011, 09:50:45 PM
and doing the stage roster program.

What's this stage roster program?

I gotta know more.


Title: Re: Mewtwo2000's [If I've forgotten something, just PM me again >.<] (17 oct 11)
Post by: DSX8 on October 17, 2011, 10:49:36 PM
I'm now locking the poll and ordering the results

I know you're doing what you want to do, so why are you asking us anyway?    - 14 (23%)
I want the Ganon's Castle, but I'll wait for the non-walkoff version    - 7 (11.5%)
Kakariko!!    - 7 (11.5%)
What do I expect from you? The flying version of Peach's Castle!!!    - 4 (6.6%)
I'm not interested in Ganon's, I want the new Temple of Time    - 3 (4.9%)
I don't want your current Banjo stages, do Spiral Mountain next!    - 3 (4.9%)
It's about time to upgrade Venom    - 3 (4.9%)
Venom? No way, upgrade Fountain of Dreams!!    - 3 (4.9%)
You forgot to mention the stage I want (specify)    - 3 (4.9%)
Some new program, or an update to your current ones    - 3 (4.9%)
Finish your Mushroom Kingdom 64 revamp!    - 2 (3.3%)
We need a Yoshi 64 and a Metal Mario by you now!    - 2 (3.3%)
I want that handmade Ganon's Castle the sooner    - 1 (1.6%)
No Zelda, I want your Banjo stages    - 1 (1.6%)
Are you gonna make that Pokemon Stadium stage any day?    - 1 (1.6%)
Make those Mario 64 stages you were planning    - 1 (1.6%)
Come on, make that freakin Great Mighty Poo stage next    - 1 (1.6%)
Crisis City & HeartGold Battlefields? What happened to them?    - 1 (1.6%)
Non-revealed stages. I love those.    - 1 (1.6%)

23% think I don't take in consideration what people want
Kakariko and Ganon's Castle get the same together, but Ganon's Castle needs the extra version with the platform.
People didn't forget about the flying version of Peach's Castle
Temple of Time have some interest too
My future projects like Mario 64 stages or even my already half made Banjo stages don't seem to be interesting at all

Well... As people think I'm doing what I want to do, I'll do just that xD

Right now, next are finishing Ganon's, Fountain of Dreams, and doing the stage roster program.
what stage roster program? O.o


Title: Re: Mewtwo2000's [If I've forgotten something, just PM me again >.<] (17 oct 11)
Post by: Mewtwo2000 on October 18, 2011, 03:18:49 AM
What do you mean by "If I've forgotten something, just PM me again"? Like If one of us asked you for something and we think you forgot we should PM you?


Yeah, that's it. You know, I sometimes read things, my intention is to answer later, but I sometimes forget.

Did you receive my PM, Mewtwo2000?


Yes. And cannot imagine why that happens. Hide the stage model and see if the shadows are there with only the background.

What's this stage roster program?

I gotta know more.


You know the ASL code? I made an ASL Tool program to manage that code. You know the stage roster expansion code? I want to make a program to manage that one too xD

EDIT: New program. Not the expansion code one yet, just yet another MDL0 converter (for imports)

I know about Fortwaffles's and Forohfor's. This just does the same my own way.

(http://img840.imageshack.us/img840/4234/mdl0port.png)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23301


Title: Re: Mewtwo2000's [If I've forgotten something, just PM me again >.<] (17 oct 11)
Post by: BlueBrain on October 18, 2011, 07:25:12 AM
is that a mdl0 fixer? like what u have to do to import mdl0s from other games?


Title: Re: Mewtwo2000's [If I've forgotten something, just PM me again >.<] (17 oct 11)
Post by: Mewtwo2000 on October 18, 2011, 07:30:21 AM
Yes, it is. Just the same thing as Fortwaffles's or ForOhFor's programs.

I guess it's faster, and easier to use and install.


Title: Re: Mewtwo2000's [If I've forgotten something, just PM me again >.<] (17 oct 11)
Post by: Segtendo on October 18, 2011, 07:35:06 AM
Gotta love Mewtwo and all these little programs he makes for us :af:


Title: Re: Mewtwo2000's [If I've forgotten something, just PM me again >.<] (17 oct 11)
Post by: BlueBrain on October 18, 2011, 10:05:59 AM
yeah, mewtwo, u really contribute to this place, not only maknig hacks, but also making apps to make the "making of" hacks easier.
u are a good person


Title: Re: Mewtwo2000's [If I've forgotten something, just PM me again >.<] (17 oct 11)
Post by: KTH on October 18, 2011, 12:25:21 PM
Yeah, that's it. You know, I sometimes read things, my intention is to answer later, but I sometimes forget.

Yes. And cannot imagine why that happens. Hide the stage model and see if the shadows are there with only the background.

You know the ASL code? I made an ASL Tool program to manage that code. You know the stage roster expansion code? I want to make a program to manage that one too xD

EDIT: New program. Not the expansion code one yet, just yet another MDL0 converter (for imports)

I know about Fortwaffles's and Forohfor's. This just does the same my own way.

([url]http://img840.imageshack.us/img840/4234/mdl0port.png[/url])

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23301[/url]

Damnit...Well i'll release the stage some is actually...

And i've download your Material Tool software and idk how that work :oshi:


Title: Re: Mewtwo2000's [If I've forgotten something, just PM me again >.<] (17 oct 11)
Post by: PAVGN on October 18, 2011, 04:13:14 PM
Yeah, that's it. You know, I sometimes read things, my intention is to answer later, but I sometimes forget.

Well I know you're busy, but I'll PM you about something anyway. Speaking of being busy, between your time at the university, and everything else you do in real life, just how much time do you actually get to work on Brawl hacks?


Title: Re: Mewtwo2000's [If I've forgotten something, just PM me again >.<] (17 oct 11)
Post by: DSX8 on October 18, 2011, 04:49:01 PM
hey mewtwo... imma send u a PM bout my crystal world...


Title: Re: Mewtwo2000's [If I've forgotten something, just PM me again >.<] (17 oct 11)
Post by: Mewtwo2000 on October 19, 2011, 06:44:51 AM
Well I know you're busy, but I'll PM you about something anyway. Speaking of being busy, between your time at the university, and everything else you do in real life, just how much time do you actually get to work on Brawl hacks?

Depends on the day. I sometimes bring my laptop to the university, and the larger ammount of time I can get when this happens is around 5 hours. That happens only 1 day a week. The rest of days, either I don't bring it with me, or I make things when I'm home. The time I can spend hacking at home depends on how bored my girlfriend is. Sometimes, she's on her computer doing stuff, and I'm able to work a few hours. Sometimes, she's just bored, or wants to spend the time with me, and I just don't even turn on the laptop.

So, not much time. And when I hack out of home, I can't test things, so I can't really do much about it.

Anyway, I've done 2 interesting programs these 2 last days, and the platform for Ganon's Castle is nearly finished. I may get pictures of it tomorrow, depending on my time to hack.

hey mewtwo... imma send u a PM bout my crystal world...

I've seen it. I'll get your stage to look better if everything goes well.


Title: Re: Mewtwo2000's [If I've forgotten something, just PM me again >.<] (17 oct 11)
Post by: Allav866 on October 19, 2011, 10:04:50 AM
I admire the fact that even with your busy schedule, you still find the time to make awesome stuff for us.
Speaking of awesome stuff, I can't wait to see that custom platform.


Title: Re: Mewtwo2000's [...]
Post by: Mewtwo2000 on October 20, 2011, 03:30:21 PM
Well, this is the custom platform, you probably get dissapointed.

(http://i.imgur.com/Qdtms.jpg)

It's basically an almost flat platform, not big, with the same look as the rest of the place. Still not found the best place to place it, I'm just looking for it. And I may be enlarging it, still not sure. Anyway, it's just a single bone edit in an animation, so different sizes are easy to make now. I may be using a floating platform similar to Smashville related to the castle itself too, to not have only the flat platform.

I'm a little depressed now, today has died my dog (14 year old) and I don't feel like enjoying anything. I'm just staging to do something...

I'm hoping to finish this stage during next week, and we'll see what do I do next...


Title: Re: Mewtwo2000's [...]
Post by: DSX8 on October 20, 2011, 03:40:43 PM
D=

sorry for ur (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) man... a mans best friend...

just take ur time to heal man, u deserve a break indeed


Title: Re: Mewtwo2000's [...]
Post by: BlueBrain on October 20, 2011, 04:55:26 PM
nice platform, maybe just make it less flat by making some sort of mini mountain thingy (eleva un poco el terreno por alguna zona de la plataforma, para quen no sea completamente plano... o  crea una especia de battlefield)


Title: Re: Mewtwo2000's [...]
Post by: Albafika on October 20, 2011, 05:17:10 PM
I'm a little depressed now, today has died my dog (14 year old) and I don't feel like enjoying anything. I'm just staging to do something...
.... Mi mas sentido pesame...

He pasado por lo mismo, pero mi perro solo tenia 6 años... Un dia lo saque a caminar y comio algun veneno y... Amanecio vivo aun, pero como esperando a que despertaramos para despedirse porque ahi mismo murió...

Todavia hoy cuando lo recuerdo se me salen las lagrimas, y ahora mientras escribo estoy estoy llorando un poco...

Solo confía y ten fé en que el sigue ahi contigo. Yo aun creo que mi perro esta conmigo diariamente y eso me mantiene feliz. (Y escribiendo esta ultima linea volví a llorar)


Title: Re: Mewtwo2000's [...]
Post by: KTH on October 20, 2011, 05:18:23 PM
Yeah, a flying platform?
You should put that one :
(http://www.zeldaelements.net/images/games/ocarina_of_time/heart_pieces/h14.jpg)



And about your dog, i send you a personnal message..


Title: Re: Mewtwo2000's [...]
Post by: Ls777 on October 20, 2011, 05:19:12 PM
Well, this is the custom platform, you probably get dissapointed.

([url]http://i.imgur.com/Qdtms.jpg[/url])

It's basically an almost flat platform, not big, with the same look as the rest of the place. Still not found the best place to place it, I'm just looking for it. And I may be enlarging it, still not sure. Anyway, it's just a single bone edit in an animation, so different sizes are easy to make now. I may be using a floating platform similar to Smashville related to the castle itself too, to not have only the flat platform.

I'm a little depressed now, today has died my dog (14 year old) and I don't feel like enjoying anything. I'm just staging to do something...

I'm hoping to finish this stage during next week, and we'll see what do I do next...


My condolences


Title: Re: Mewtwo2000's [...]
Post by: PAVGN on October 20, 2011, 05:55:55 PM
Sorry about your dog... :(

Hope you feel better soon.


Title: Re: Mewtwo2000's [...]
Post by: Mewtwo2000 on October 20, 2011, 06:03:35 PM
.... Mi mas sentido pesame...

He pasado por lo mismo, pero mi perro solo tenia 6 años... Un dia lo saque a caminar y comio algun veneno y... Amanecio vivo aun, pero como esperando a que despertaramos para despedirse porque ahi mismo murió...

Todavia hoy cuando lo recuerdo se me salen las lagrimas, y ahora mientras escribo estoy estoy llorando un poco...

Solo confía y ten fé en que el sigue ahi contigo. Yo aun creo que mi perro esta conmigo diariamente y eso me mantiene feliz. (Y escribiendo esta ultima linea volví a llorar)


El mio ha muerto despues de una prolongada agonia, ha sido algo esperado pero no por eso menos doloroso. Desde hace un mes o asi que estaba empeorando muy rapidamente, tambaleandose, cayendose cada dos por tres, e incluso supurando pus por un ojo por culpa de una infeccion que ha tenido desde siempre en los oidos. Esta mañana lo ha encontrado mi hermana lleno de gusanos, que se lo estaban comiendo vivo. El pobre no podia ni levantarse y estaba desesperado, le molestaban un monton. Yo no estaba, pero me han contado que le costaba mucho respirar y estaba muy nervioso, pero aun asi movia el rabo cuando le acariciaban. Poco a poco ha ido respirando menos hasta que ha dejado de hacerlo. A mi me han avisado de que se estaba muriendo y he cogido un tren enseguida. Cuando he llegado ya estaba sin vida. Al poco rato lo hemos enterrado, en un agujero que ya le teniamos preparado desde hace unos dias dada su gravedad.

Al menos tengo los buenos recuerdos y se que ha sido feliz. Pero la vida no ha sido justa con el, y ha tenido muchos problemas de salud. Y lo de los gusanos que han empezado a comerle antes de muerto ha sido muy cruel. Y era un animal de lo mas bueno que hay...
Yeah, a flying platform?
You should put that one :



And about your dog, i send you a personnal message..
Sorry about your dog... :(

Hope you feel better soon.

D=

sorry for ur ([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url]) man... a mans best friend...

just take ur time to heal man, u deserve a break indeed


Thank you all, I really appreciate it :)


Title: Re: Mewtwo2000's [...]
Post by: KTH on October 20, 2011, 06:05:48 PM
If you got any problem, you can ask me on PM if you want.


Title: Re: Mewtwo2000's [...]
Post by: Mewtwo2000 on October 20, 2011, 06:09:35 PM
Thank you Kevin :)


Title: Re: Mewtwo2000's [...]
Post by: SmashClash on October 20, 2011, 06:29:31 PM
I'm very sorry about your dog dying from a worm invasion and the infections involving the eye and ear. :/
I hope your memories with him stay well.


Title: Re: Mewtwo2000's [...]
Post by: Segtendo on October 20, 2011, 07:34:38 PM
I'm a little depressed now, today has died my dog (14 year old) and I don't feel like enjoying anything. I'm just staging to do something...
I have sympathy for you, man.
My dog of only 6 years died the Sunday after my first week of school and it was such a hard thing to cope with.
Take all the time you need to feel better :)


Title: Re: Mewtwo2000's [...]
Post by: ✿Zelia✿ on October 20, 2011, 08:28:55 PM
Just remember Mewtwo their are people here that have gone through the same experience (including me) and u can always talk to them. ^^


Title: Re: Mewtwo2000's [...]
Post by: Albafika on October 20, 2011, 09:03:23 PM
El mio ha muerto despues de una prolongada agonia, ha sido algo esperado pero no por eso menos doloroso. Desde hace un mes o asi que estaba empeorando muy rapidamente, tambaleandose, cayendose cada dos por tres, e incluso supurando pus por un ojo por culpa de una infeccion que ha tenido desde siempre en los oidos. Esta mañana lo ha encontrado mi hermana lleno de gusanos, que se lo estaban comiendo vivo. El pobre no podia ni levantarse y estaba desesperado, le molestaban un monton. Yo no estaba, pero me han contado que le costaba mucho respirar y estaba muy nervioso, pero aun asi movia el rabo cuando le acariciaban. Poco a poco ha ido respirando menos hasta que ha dejado de hacerlo. A mi me han avisado de que se estaba muriendo y he cogido un tren enseguida. Cuando he llegado ya estaba sin vida. Al poco rato lo hemos enterrado, en un agujero que ya le teniamos preparado desde hace unos dias dada su gravedad.

Al menos tengo los buenos recuerdos y se que ha sido feliz. Pero la vida no ha sido justa con el, y ha tenido muchos problemas de salud. Y lo de los gusanos que han empezado a comerle antes de muerto ha sido muy cruel. Y era un animal de lo mas bueno que hay...
Mirale el lado bueno... Vivió unos largos 14 años... Hubiera deseado que el mío llegara tan lejos...

Y a sinceridad, no si su duele mas la muerte inesperada que la esperada... Ambas son un dolor inmenso.. =/


Title: Re: Mewtwo2000's [...]
Post by: (gabriel/joao)wojwicz on October 21, 2011, 02:03:41 AM
I'm sorry to hear that...
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [...]
Post by: Puraidou on October 21, 2011, 02:07:56 AM
Well, this is the custom platform, you probably get dissapointed.
[url]http://i.imgur.com/Qdtms.jpg[/url]
It's basically an almost flat platform, not big, with the same look as the rest of the place. Still not found the best place to place it, I'm just looking for it. And I may be enlarging it, still not sure. Anyway, it's just a single bone edit in an animation, so different sizes are easy to make now. I may be using a floating platform similar to Smashville related to the castle itself too, to not have only the flat platform.
Disappointed? That looks amazing O.o I want it! :D

I'm a little depressed now, today has died my dog (14 year old) and I don't feel like enjoying anything. I'm just staging to do something...
My condolences man, i know the feeling all too well.. stay strong man, stay strong. If you want to talk, just hit me here on KC. I'll gladly talk to you if you need someone to talk to.


Title: Re: Mewtwo2000's [...]
Post by: SiLeNtDo0m on October 21, 2011, 02:20:22 AM
Well, this is the custom platform, you probably get dissapointed.

([url]http://i.imgur.com/Qdtms.jpg[/url])

It's basically an almost flat platform, not big, with the same look as the rest of the place. Still not found the best place to place it, I'm just looking for it. And I may be enlarging it, still not sure. Anyway, it's just a single bone edit in an animation, so different sizes are easy to make now. I may be using a floating platform similar to Smashville related to the castle itself too, to not have only the flat platform.

I'm a little depressed now, today has died my dog (14 year old) and I don't feel like enjoying anything. I'm just staging to do something...

I'm hoping to finish this stage during next week, and we'll see what do I do next...


Yay for custom!  I'm loving it.  Does it move at all by any chance?  Just curious that's all.

And may your dog rest in peace :(


Title: Re: Mewtwo2000's [...]
Post by: Allav866 on October 22, 2011, 03:13:31 AM
I heard about what happened
To your dear beloved friend
I know the feeling having someone close
Only for his life to end.
Do not think of how he died
For that will make you sad.
Rather, think of how he lived,
and the good times that you had.

May your dog rest in peace.


Title: Re: Mewtwo2000's [...]
Post by: Mewtwo2000 on October 23, 2011, 02:16:10 PM
@SDoom No, it isn't, it won't move for the moment. Maybe in the future if I improve the castle model, which has holes when you get near to, or too high.

@Allav Thanks :)

Still, I can't be happy again yet.

Well, back to stages, new preview of the Ganondorf stage.

http://www.youtube.com/watch?v=yZsZZ3NuRx8

It seems that the dae model importer will be ready really soon. Let's see what I do about that...

By the way, I've improved some of my programs, I may post them later here.


Title: Re: Mewtwo2000's [...]
Post by: Link40 on October 23, 2011, 02:33:18 PM
Hi. long time I've not been here around. First of all I'm really sorry about your dog. My cat died the day of Christmas last year of Cancer, it was really difficult for me, so I undestand what you feel.

Besides, your new stages are getting each time even more outstanding. Even if a mdl0 importer comes out : you should keep making stages on your own. Because you don't just redo stages, you improve them.
Although an importer could be great, it just kills the spirit of stage hacking.

 I really wish you luck for the future.
Link40



Title: Re: Mewtwo2000's [...]
Post by: KTH on October 23, 2011, 03:57:58 PM
Oh. It's just a fix platform...Sad...


Title: Re: Mewtwo2000's [...]
Post by: Thyrus on October 23, 2011, 04:56:06 PM
Oh. It's just a fix platform...Sad...
And yet it completely changes the gameplay on Ganon's Castle, yay \o/

BTW, nice work with that platform Mewtwo. It blends really well with the stage.


Title: Re: Mewtwo2000's [...]
Post by: ItalianStallion on October 23, 2011, 05:01:03 PM
Mewtwo, nice alternate version of this. I love how you always go an extra mile. You're such an inspiring person.

Listen, what I dislike about the platform version is the black barrier/wall whatver you call it, since it's blocking the bridge and lava mostly.

It makes the stage look too black and white. Those two things make the stage have some life. Even a tetric stage as this, needs some color variation.

Other than that, outstanding job of course. No surprise there.


Title: Re: Mewtwo2000's [...]
Post by: PAVGN on October 23, 2011, 06:30:45 PM
The platform version should have an additional 2 or 3 platforms to make It play better. Otherwise you might as well just put the platform from Final Destination on there. :srs: Just sayin'.


Title: Re: Mewtwo2000's [...]
Post by: Mewtwo2000 on October 24, 2011, 03:18:07 AM
Hi. long time I've not been here around. First of all I'm really sorry about your dog. My cat died the day of Christmas last year of Cancer, it was really difficult for me, so I undestand what you feel.

Besides, your new stages are getting each time even more outstanding. Even if a mdl0 importer comes out : you should keep making stages on your own. Because you don't just redo stages, you improve them.
Although an importer could be great, it just kills the spirit of stage hacking.

 I really wish you luck for the future.
Link40



The importer is already out, let's see if staging endures this ^^U

Thanks for your words, and also sorry about your cat. I've got a cat too, and unfortunately, she's next to die... If my dog was 14, she's now 13. She still looks young and such, but... I don't really know how much time cats can live...

I'll try keeping my style, or mix it with the newer things, while they have advantages. If a stage isn't going to look better when is imported, I just won't import it. Personally, I'm not at my best moment, and I've even thought about leaving this. Next days will decide what to do about brawl hacking.

Oh. It's just a fix platform...Sad...

It would have been worse if I didn't even made the platform version, right? -_-

And yet it completely changes the gameplay on Ganon's Castle, yay \o/

BTW, nice work with that platform Mewtwo. It blends really well with the stage.

Thanks :)

Mewtwo, nice alternate version of this. I love how you always go an extra mile. You're such an inspiring person.

Listen, what I dislike about the platform version is the black barrier/wall whatver you call it, since it's blocking the bridge and lava mostly.

It makes the stage look too black and white. Those two things make the stage have some life. Even a tetric stage as this, needs some color variation.

Other than that, outstanding job of course. No surprise there.

The idea with the platform was doing it similar to the piece of rock where the castle is. As a piece of rock, it needed some huge barrier/wall below, it wasn't going to look well as a flat platform. With this, collisions on the sides can be walls instead of ceilings, making it better to play (specially when you're trying to get back to the stage). Also, I've tried to show the castle, the real important part in that stage in my opinion, and not only the door, but the whole thing with the clouds and such. I've needed to change the lens in the camera a lot for this. I could easily change it so the rainbow and lava are seen, but the castle would not be seen. I could do this as an alternate version anyway. Another option is just resizing the platform in Y so it's more flat from below, and the lower part of the stage is seen aswell.

People decide xD

The platform version should have an additional 2 or 3 platforms to make It play better. Otherwise you might as well just put the platform from Final Destination on there. :srs: Just sayin'.

Yeah, 1-2 platforms are planned already, I guess I said so somewhere before. They will be like pieces of the castle, and at least 1 of them will move.

About the final destination platform, I wanted to make a new platform that fit better with the stage. A 'Ganon Castle Final Destination' stage can be done, but it won't be Ganon's Castle', just a skin for Final Destination. And I prefered to make something different this time.

Sometimes I think I never do enough. I make something, and people still want something more. I make 7-8 alternate forms for stages, and people still come asking for more, as if the current ones were bad... Don't know if this is good (people care about my stages and want them to be the better, and know that I care enough to make those variations) or bad (my work isn't good enough, my thoughts are always wrong and what I try to do is never what people expect).

I'm gonna try to finish the stage during this week, althought it's difficult because of classes and such. The day I would have more time to hack at univ, my girl wants to come with me. And next weekend, we both go to visit her parents, instead of staying at home as lately. So, I may be delaying again...

At this rate, when I'm able to finish this stage, people will have imported the whole ocarina of time into brawl... *sigh*...

Edit: Oh, I've updated UV Tool and Material Tool, if anybody cares... UV Tool detects now the first UV offset, and hex values can be edited, not only decimal ones. And Material Tool is supposed to enable transparency for models, but I've not tested if that flag is just enough. If anybody wants to test...


Title: Re: Mewtwo2000's [...]
Post by: GBC on October 24, 2011, 01:58:21 PM
ive even thought about leaving this. Next days will decide what to do about brawl hacking.

LEAVE?!?!? stage imports wont beat stage making just like importing wont beat vertexing
because some stages cant be imported like those conker and banjo stages your making and dont do it for us...do it in the name of your awesome dog :vyse: (may he R.I.P and i hope you see him again when you pass away)


Title: Re: Mewtwo2000's [...]
Post by: Allav866 on October 24, 2011, 03:11:28 PM
i hope you see him again when you pass away
That's REALLY comforting. talking about the day HE dies! xD
But he is right about one thing, imports can't do the kind of things you've done so far. I'm pretty sure that even now, importing stages such as Peach's/Ganondorf's Castle or Dark Link's Room would not be nearly as good. You know why? Because you PERFECTED those stages. Don't lose interest in what you love doing just because the fact that in the time it takes you to perfect a stage, someone else can make 10 half-assed imports.

Anyhow, I love that platform. You're going through some tough times indeed, my friend, but hang in there.


Title: Re: Mewtwo2000's [...]
Post by: Ls777 on October 24, 2011, 03:17:48 PM
Sometimes I think I never do enough. I make something, and people still want something more. I make 7-8 alternate forms for stages, and people still come asking for more, as if the current ones were bad... Don't know if this is good (people care about my stages and want them to be the better, and know that I care enough to make those variations) or bad (my work isn't good enough, my thoughts are always wrong and what I try to do is never what people expect).

Don't worry, your work is good. Ive gone through the entire brawl vault stage section, all of it, and many of yours are still on my wii (out of literally more than a 1000 stages)

If people nitpick, its because its a stage that they KNOW they will download and thus want super perfect


Title: Re: Mewtwo2000's [...]
Post by: PAVGN on October 24, 2011, 04:47:45 PM
Sometimes I think I never do enough. I make something, and people still want something more. I make 7-8 alternate forms for stages, and people still come asking for more, as if the current ones were bad... Don't know if this is good (people care about my stages and want them to be the better, and know that I care enough to make those variations) or bad (my work isn't good enough, my thoughts are always wrong and what I try to do is never what people expect).

Well, If this is at all comforting "I don't know what the key to success is, but the key to failure is trying to please everybody."

Basically, just try to do what you want as best as you can. Getting feedback is good, but you have to know what feedback to listen to and what feedback to ignore.


Title: Re: Mewtwo2000's [...]
Post by: DocStrange on October 24, 2011, 09:19:53 PM
If you leave, stages hacks will suck because without you around I feel like everyone else will get lazy. You pushed stage hacking to where it is and I feel like there will always be a need for you to keep pushing everyone else's standards higher.

Besides, you can't import original stages. SSB64 had some of the best stages and none of them were explicitly based on anything from another game.


Title: Re: Mewtwo2000's [...]
Post by: Friedslick6 on October 24, 2011, 09:31:04 PM
Actually, you can grab captures of N64 models...
But Mewtwo2000, why would you stop now? There's so much more potential now. You can put the half the amount of effort as you have done so in the past, and still produce endlessly-improved stages. You have so many possibilities to work with...


Title: Re: Mewtwo2000's [...]
Post by: deadname mcredactedface on October 25, 2011, 02:12:26 AM
Friedslick6, I think you completely misinterpreted DocStrange's post.


Title: Re: Mewtwo2000's [...]
Post by: Friedslick6 on October 25, 2011, 04:06:08 AM
Oh, okay. Sorry I guess?
My other statement still stands, regardless.


Title: Re: Mewtwo2000's [...]
Post by: Enigmatic on October 25, 2011, 05:19:30 PM
Mewtwo, how many times do I have to say it! Conceptual-stages. Not direct recreations. There is no excuse to quit because of imports. We all wouldn't be able to get along without you man. Have you seen Robz's stages? Kitty Corp City, KCMM Club, and plenty other awesome stages? They could never be imported; they are the result of awesome creativity. You could make your own Kitty Corp City, so to speak.


Title: Re: Mewtwo2000's [...]
Post by: Mewtwo2000 on October 25, 2011, 05:55:17 PM
If I quit, it won't be because of imports. I personally think that imports can be an advantage.

If I quit, it will be because of other things :-/

Still deciding what to do. The way my computer works lately doesn't help much, and the time I'm getting when I'm not at class doesn't help either -_-


Title: Re: Mewtwo2000's [...]
Post by: DSX8 on October 25, 2011, 05:57:57 PM
If I quit, it won't be because of imports. I personally think that imports can be an advantage.

If I quit, it will be because of other things :-/

Still deciding what to do. The way my computer works lately doesn't help much, and the time I'm getting when I'm not at class doesn't help either -_-
i say take ur time mate, i dont see no point in u quiting, but i do have to agree bout cpu's... the slower they r, the more difficult it'll be to make hacks and stuff... i was like that wit my old laptop, it was a piece of crap i say at least..


Title: Re: Mewtwo2000's [...]
Post by: ItalianStallion on October 25, 2011, 06:04:15 PM
Mewtwo, don't you [censored]ing dare [censored]ing quit. If you do, I'll buy a ticket to Spain to kick your ass, lol real [censored].

You are the face of Stage making. You've taught us many things. You've made many programs to help us. To top it all of, you're once of the nicest people I've ever known.

So, don't you dare..

If you need to take a break or some time off, do it. It's understandable.


Title: Re: Mewtwo2000's [...]
Post by: Mewtwo2000 on October 25, 2011, 06:14:39 PM
Don't worry, I don't think I'm quitting... It's just I'm a little stressed lately, too many classes, too low time, a freezing computer, my personal state due to my dog, and maybe that I feel people have lost their interest on what I do or something.

Tomorrow, for example, is a long long day. I wake up at 6am (it's 2am now by the way), I got 3 hours of classes, then 2 hours to prepare some work for another subject, 2 hours of classes for another subject, and 2 hours in the subject I make the work for hours earlier. I finish classes at 7.15pm, I won't be able to get a train until 8pm, that takes me home at 9pm. Of course, my girl's in the room all the day waiting for me, so I have to be with her, instead of enjoying that time I have before going sleep. I have some kind of exam the day after that, and the weekend will be a no-brawl weekend, cause we go visit her parents after 2 months living here.

I can't do nothing but have patience and hack when I get the chance. Also, I'm losing time at testing things with the new importer and such, which doesn't seem to work for me yet. Only a few daes from very specific programs seem to make it into the game.

I want to finish Ganon's Tower the sooner, but I can't get the chance. And, as nobody really seems to want the stage, that makes me go crazy about everything...


Title: Re: Mewtwo2000's [...]
Post by: Allav866 on October 25, 2011, 08:41:48 PM
Ho-ly (http://i.picasion.com/pic44/e5a47d972d28d06a5ae783d77bfd50bd.gif)(http://i.picasion.com/pic44/0722bead3f950fc350f142d5b1724ad0.gif)(http://i.picasion.com/pic44/ba58d44f31ca1ee95a6ae7f4025bfeea.gif)(http://i.picasion.com/pic44/2870405a720034664c4e0bff2f23f84b.gif)! You gotta put up with all THAT!? No wonder you're stressed! How much longer did you say you had to go to the university? Cos once you're done with that, you should take a vacation!
Anyhow, I really do love your stages, but I encourage you to take your time.


Title: Re: Mewtwo2000's [...]
Post by: BlueBrain on October 27, 2011, 05:31:32 AM
que carrera hace tio?

entras a las 6 de la mañana y sales a las 7 de la tarde??? o es que no he entendido bien?
DIOS, el dia que mas clase tngo yo tngo 6 horas...


Title: Re: Mewtwo2000's [...]
Post by: Mewtwo2000 on October 27, 2011, 05:59:28 AM
No entro a las 6, entro a las 9, pero vivo a una hora en tren de distancia. Es decir, me levanto entre las 6 y las 7 para coger un tren a las 7.40, llegar a la ciudad destino a las 8.40 y entrar a las 9 a clase.

Luego, el dia que termino a las 8.15 de la tarde, tengo que llegar al tren, normalmente tardo 15 minutos en llegar a la estacion, y los trenes a veces no salen cuando yo quisiera. Por ejemplo, a lo mejor llego a las 8.32 a la estacion y el tren ha salido a las 8.30. Y no hay otro hasta las 9. Naturalmente llego a destino sobre las 10, y entre que llego a casa pueden hacerseme las 10.20 o asi.

Tengo dias mas ligeros, y otros mas estresantes. A veces entro a las 11 y por ejemplo los viernes solo voy por la mañana. Pero los dias fuertes como el lunes o el miercoles son un infierno xD

Estudio telecomunicaciones, y personalmente estoy harto de ello, pues por vagueria y demas estoy en mi 9º año. Supuestamente me quedarian este y otro, pues estoy a 80 creditos de terminar, me he cogido 70 y el proyecto son 10. Pero ni lo voy a aprobar todo este año, ni voy a hacer el proyecto aun. Asi que, si todo va bien, termino el curso que viene, que deberia tenerlo bastante vacio de asignaturas.


Title: Re: Mewtwo2000's [...]
Post by: SmashClash on October 27, 2011, 01:31:04 PM
No one wants your stages? I want them and new ones like Ganon Tower. I need something new. I hope the stress eases on you.


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: Mewtwo2000 on October 28, 2011, 04:33:06 PM
I'm gonna rest these days, there's something called 'bridge' next monday (basically, there's no class on tuesday, and thus, there's no class on monday either)

If I get free time, I'll make progress in my current stage (Ganon's), even with no wii with me, and on wednesday, I have some presentation and homework to do. After that, I will be free again, with my wii with me, and I'll release the stage if I complete it.

After that, I'll finish Fountain of Dreams, and will get some progress on Grunty's Tower.

More when I'm back  :kdance:


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: Segtendo on October 28, 2011, 04:36:08 PM
I want to finish Ganon's Tower the sooner, but I can't get the chance. And, as nobody really seems to want the stage, that makes me go crazy about everything...
WAT.
You crazy.
Everyone's hyping for that stage man.
It looks too sexy to give up.

And see you in a few days, Mewtwo.
Take as much time as you need to feel better and get things done.


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: PAVGN on October 28, 2011, 04:37:40 PM
Nice to hear you'll be getting some free time Mewtwo2000. Hope you enjoy It.


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: ItalianStallion on October 29, 2011, 12:47:01 AM
I'll make progress in my current stage (Ganon's), even with no wii with me, and on wednesday, I have some presentation and homework to do. After that, I will be free again, with my wii with me, and I'll release the stage if I complete it.

After that, I'll finish Fountain of Dreams, and will get some progress on Grunty's Tower.

More when I'm back  :kdance:

Best news I've heard all week. Looking forward to all of that, man!


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: Blerbman on October 29, 2011, 11:03:00 PM
Mewtwo, I never post on this board (Although I've been lurking since the beginning) and I can say that I'm really excited for Ganon's Tower. You, along with others like Beyond, are really the only people worth coming to this site for.

Kind of a weird place to say it, but the main problem with the Vault is there's absolutely no Quality Control. I've seen so many "recolours" that aren't even recolours, it's people colouring the body a solid colour and calling it a recolour. [censored] looks nasty, man.

The site needs a rating system like GameBanana, if anyone has heard of it. I imagine if anyone plays TF2, CS:S or any Source game really they've heard of it.

Anyway, but yeah you definitely shouldn't feel like your work is unwanted, because trust me, you're one of the 2 or 3 reasons to even come to this site!


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: Allav866 on October 30, 2011, 01:23:17 AM
Kind of a weird place to say it, but the main problem with the Vault is there's absolutely no Quality Control. I've seen so many "recolours" that aren't even recolours, it's people colouring the body a solid colour and calling it a recolour. [censored] looks nasty, man.

The site needs a rating system like GameBanana, if anyone has heard of it. I imagine if anyone plays TF2, CS:S or any Source game really they've heard of it.

^ this. All those bland textures, horrible glitchy model edits, and "beep of death" inducing PSA's can be difficult to separate from all the good hacks, unless they're reported, but even then, people will report some of them for invalid reasons, like this one:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15573 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15573)
Remind me why people can't just open the file in BrawlBox and "Save As" a .pcs?
Some people will skip a good hack for it being reported, without looking at the reason why it's reported.
Back on topic, @Mewtwo2000 I can't wait for your Fountain of Dreams or Venom, or... well, any of your stages to be released. xD glad to hear that you're getting a break.


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: Enigmatic on October 30, 2011, 07:04:35 PM
^ this. All those bland textures, horrible glitchy model edits, and "beep of death" inducing PSA's can be difficult to separate from all the good hacks, unless they're reported, but even then, people will report some of them for invalid reasons, like this one:
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15573[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15573[/url])
Remind me why people can't just open the file in BrawlBox and "Save As" a .pcs?
Some people will skip a good hack for it being reported, without looking at the reason why it's reported.
Back on topic, @Mewtwo2000 I can't wait for your Fountain of Dreams or Venom, or... well, any of your stages to be released. xD glad to hear that you're getting a break.


Yeah, it has been mentioned, and the response was "all hacks are 5s! and we don't want to be mean." I don't see why. If people get 1s and 2s, they should be inspired to work harder. This isn't the place for that discussion though...

I'm gonna rest these days, there's something called 'bridge' next monday (basically, there's no class on tuesday, and thus, there's no class on monday either)

If I get free time, I'll make progress in my current stage (Ganon's), even with no wii with me, and on wednesday, I have some presentation and homework to do. After that, I will be free again, with my wii with me, and I'll release the stage if I complete it.

After that, I'll finish Fountain of Dreams, and will get some progress on Grunty's Tower.

More when I'm back  :kdance:


Awesome! Enjoy the time off.


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: Segtendo on October 30, 2011, 08:13:32 PM
Did I hear "Grunty's Tower"?
We need more Banjo-Kazooie hacks. We have, like, none.
Have a good time off :kdance:


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: Allav866 on October 30, 2011, 11:25:44 PM
Sandcastle


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: Segtendo on October 31, 2011, 07:05:27 AM
Sandcastle
The only Banjo-Kazooie hacks we have are Banjo+Kazooie, Sandcastle, and an incomplete Grunty vertex from meleemaster, who's on hiatus.


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: Mewtwo2000 on October 31, 2011, 09:05:29 AM
And you will get soon Grunty's Lair, Grunty's Top, and Spiral Mountain, at least from me.

Hi guys, I'm here to show you that I'm starting to use the importer aswell in my own profit. I don't know if I'm including this in the first release of the stage, but it serves well as a demonstration of what I'm gonna make in the future.

(http://i.imgur.com/qIGhr.png)
(http://i.imgur.com/zpUSr.png)

And a short explanation:

The main problem when I was making stages like Peach's Castle M64 was the ammount of models. I've been building my stages with hundreds of 2D models since the day I made Dreamland, if I'm not mistaken. That ammount was too big in the case of Peach's Castle, specially with the Courtyard part. That's why I managed to group 3-5 2D models into stage builder blocks, not sure if anybody has noticed that anyway (compare the models used in the playable and results versions of the stage, they're different). I have a program that allows me to include the 9 vertices of the 2D model into each of the faces of the block model, and depending how are the textures I'm using, I can 'compress' my stage more or less.

The problem with this was blocks having only one bone. Anyway, with brawlbox that won't be a problem anymore. Another problem was that, even reducting the ammount of models to 1/3, there were still too many in some cases.

Well, in the picture we have a model made by 32 blocks, or 96 2D models if you prefer. In one single model, I have the whole castle, so I've saved 31 models (or 95 with the whole process). I've rigged (if that's a good term for this) the different parts of the castle, including the top, the middle, the lower and 4 of the small towers. So, both pictures show the same single model, only that the bones are moved. With this, I could animate the castle and make it collapse with ease.

Again, I'm not sure about including the new model into the released stage, but the original 32 models, and no animation. It would be a little more work, as I should animate some waves and completing the ground the castle is on.

Well, it was only that. Just to let you know I'm not willing to stay the same, but improving with the new tools that have come. People are rigging characters. I will try to rig Great Mighty Poo, the Jinjos, Gruntilda, and everything I need in my next-gen stages. And maybe some characters too, if I get familiar enough with it xD

(http://i.imgur.com/CaX5E.jpg)


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: Sky Grounder on October 31, 2011, 09:32:17 AM
Well that's a big improvement to filesize!

Anyways, how do you even animate the lava? Wouldn't it require SRT0 texture animations?


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: Mewtwo2000 on October 31, 2011, 09:38:57 AM
Not really filesize, I've checked the total size of the stage file, and it's almost the same. Anyway, the stage compatibility is increased when you're loading a lower ammount of models.

The lava is animated with one of the nodes of a SRT0 animation, as you said. Another node animates the clouds over the town, and another one is there for the rainbow bridge.

And a CLR0 animation animates the brigtness in the lower part of the castle and the walls of the lava crater.


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: KTH on October 31, 2011, 09:39:54 AM
Just....wow.
Impressive.


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: Sky Grounder on October 31, 2011, 09:47:01 AM
Ah, but BrawlBox doesn't even have support for SRT0, so I'm pretty amazed if you figured out the format on your own :)


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: Allav866 on October 31, 2011, 10:33:38 AM
Just to let you know I'm not willing to stay the same, but improving with the new tools that have come. People are rigging characters. I will try to rig Great Mighty Poo, the Jinjos, Gruntilda, and everything I need in my next-gen stages. And maybe some characters too, if I get familiar enough with it.
Surprisingly, this is pretty awesome! You were worried that importing stages was gonna be a threat, but now you're starting to take advantage of the situation! You amaze me, Mewtwo, in more ways than just the stages you release! Btw, I'm not in any way familiar with the new importer... does it allow for imported models to have new bones? If so, then someone needs to give Great Bay an update, with an animated Turtle, Tingle, and Giants.


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: Mewtwo2000 on October 31, 2011, 10:44:17 AM
Yeah, that's it. The new importer allows to import theoretically any model, with their own bones. This means that everything can be rigged and perfectly animated, including the turtle, tingle, the giants...

I'm not doing that stage for the moment, I'll let the original maker to try it if he wants to... But I may come one day with the re-imported stage full of animated things, who knows O.o


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: junior139 on October 31, 2011, 01:58:49 PM
i cant wait to see what you do with model importer  mewtwo


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: ItalianStallion on October 31, 2011, 02:52:28 PM
Yeah, that's it. The new importer allows to import theoretically any model, with their own bones. This means that everything can be rigged and perfectly animated, including the turtle, tingle, the giants...

Yes sir. This right here is exactly why it's such an advantage, at least compared to the regular obj importing.

Also Mewtwo, I found the perfect song that I'm gonna use when you release Ganondorf's Castle:

http://www.youtube.com/watch?v=G6GIdGhxyHw

Listen on 720p and beware of the drop.


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: Gamma Ridley on October 31, 2011, 02:56:06 PM
And with that, you have further proved that you are the best at what you do. XD

Simply amazing. I think a fully animated falling castle would add so much to the stage.

It's kind of reminiscent of Luigi's Mansion. Will the castle magically rebuild itself in a similar manner?


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: Allav866 on October 31, 2011, 08:24:30 PM
Hearing that using the importer makes it more compatible with stages other than FD makes me further hyped for a Castle Siege-esque Ganon's Castle.


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: Enigmatic on October 31, 2011, 08:39:20 PM
Animated?! Awesome! Importing is now a tool for you to use.

Also Stallion, I found an awesome one that would fit great. Beware of drop :vyse:
http://www.youtube.com/watch?v=oPO8BZlPtVs


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: Mewtwo2000 on November 01, 2011, 07:04:48 PM
Not a stage, but...

(http://i.imgur.com/1qGwU.jpg)

(http://i.imgur.com/Rm7db.jpg)

DSX8 doing this Pokemon Colloseum character as a Snake replacement, and the comments asking why not over PT made me want to do this as a test to see if rigging was too difficult to me. I guess it isn't.

I'll release it when I animate his eyes tomorrow.


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: deadname mcredactedface on November 01, 2011, 07:13:42 PM
That's real sexy, Mewtwo. Good work!


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: BlueBrain on November 01, 2011, 07:21:18 PM
mewtwo2k, tns msn? tngo serios problemas al importar, y a lo mejor me pds ayudar >.<


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: Mewtwo2000 on November 01, 2011, 07:26:41 PM
Tengo (mewtwo_2000@hotmail.com), pero no se si me podre conectar ahora

Mayormente porque no tengo instalado el msn todavia, y no se si puedo agregar nuevos contactos desde la version web. Diria que no O.o

Mañana intento instalarmelo, y si aun tienes problemas hablamos a ver si puedo ayudarte


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: GBC on November 01, 2011, 07:38:20 PM
lol i love how the title says back in a few days but youve been making stuff everday
#dedication


Title: Re: Mewtwo2000's [Back in a few days...]
Post by: Mewtwo2000 on November 01, 2011, 07:41:58 PM
xD

Well, I'm not really back until I get back to my home, where my wii is.

Now I'm back, so I'm changing the title.

PS: I forgot to mention that my girlfriend is staying at her home for a few days for work, and I'm now alone here. This means sadness for me and for her, but means more activity in the brawl hacking world for me too.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: GBC on November 01, 2011, 07:45:39 PM
xD Well, I'm not really back until I get back to my home, where my wii is. Now I'm back, so I'm changing the title.

ok i think you should start importing chars....id like to see who you shoose since your a stage modder


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 01, 2011, 07:49:44 PM
Jinjos will be my first. With Gruntilda. When those are done, if I'm able to do them, I'll be able to try Great Mighty Poo, and the stage around him.

And I'm willing to make a Pokemon Stadium Mewtwo for a stage I wanted to make for a long time now.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: ItalianStallion on November 01, 2011, 07:57:46 PM
Animated?! Awesome! Importing is now a tool for you to use.

Also Stallion, I found an awesome one that would fit great. Beware of drop :vyse:
[url]http://www.youtube.com/watch?v=oPO8BZlPtVs[/url]


Marry me.

Mewtwo, that over Pokemon Trainer works out better, now that I think about it, lol.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: GBC on November 01, 2011, 08:03:30 PM
Jinjos will be my first. With Gruntilda. When those are done, if I'm able to do them, I'll be able to try Great Mighty Poo, and the stage around him. And I'm willing to make a Pokemon Stadium Mewtwo for a stage I wanted to make for a long time now.

darn i was thinking about doing gruntilda but shes all yours lol...hmm maybe some pokemon for your pokemon trainer hack??


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 01, 2011, 08:11:24 PM
Now you talk about pokemon, I'm willing to rig Arceus too.

I'm gonna get the model in a few days if everything goes well.

I'm not thinking on replacing the pokemon under PT for the moment.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: GBC on November 01, 2011, 08:32:37 PM
Now you talk about pokemon, I'm willing to rig Arceus too. I'm gonna get the model in a few days if everything goes well. I'm not thinking on replacing the pokemon under PT for the moment.

o..ok then i look forward to gruntilda and your mewtwo whenever you get around to them


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: KTH on November 01, 2011, 08:41:44 PM
It(s more sexy over PT


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Allav866 on November 01, 2011, 11:59:31 PM
That's great that you finally get some time to yourself. Also, I'm glad you put Wes on PT. It makes more sense for him to throw PokéBalls instead of grenades and butterfly mines, anyways. Now we just need Micheal from Gale of Darkness.
(http://cdn.bulbagarden.net/media/upload/9/9e/Michael_2.png)
Big picture is big, so I put it in a spoiler.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: _Data_Drain_ on November 02, 2011, 02:10:49 AM
Aw, I kinda liked playing as Wes over Snake... He can actually punch Pokemon. XD

But never the less, this is a good idea too, since you can get his face to actually animate. Plus well... He DOES actually use Pokemon... So... You plan on replacing Pokemon Trainer's normal Pokemon with something else?


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 02, 2011, 04:29:47 AM
That's great that you finally get some time to yourself. Also, I'm glad you put Wes on PT. It makes more sense for him to throw PokéBalls instead of grenades and butterfly mines, anyways. Now we just need Micheal from Gale of Darkness.
([url]http://cdn.bulbagarden.net/media/upload/9/9e/Michael_2.png[/url])
Big picture is big, so I put it in a spoiler.


I was willing to make him too, but didn't find the model. I don't guess it's ripped anywhere, and I can't do it myself (bad computer is bad)

Aw, I kinda liked playing as Wes over Snake... He can actually punch Pokemon. XD

But never the less, this is a good idea too, since you can get his face to actually animate. Plus well... He DOES actually use Pokemon... So... You plan on replacing Pokemon Trainer's normal Pokemon with something else?


No, I'm not planning that for the moment >.<


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Allav866 on November 02, 2011, 10:30:30 AM
Someone will rip that model eventually.
So, how is Ganon's crib comin' along? It's been a while since we've had a status update on it.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: SmashClash on November 02, 2011, 01:56:46 PM
Now you talk about pokemon, I'm willing to rig Arceus too. I'm gonna get the model in a few days if everything goes well. I'm not thinking on replacing the pokemon under PT for the moment.
Sounds great. I wonder who over.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: RandomTBush on November 02, 2011, 03:50:35 PM
Arceus, you say? I've got an unrigged, but T-posed model of it if you would like it, Mewtwo2000.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: BlueBrain on November 02, 2011, 07:27:29 PM
who would arceus be over? or would he just be for a stage?


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 02, 2011, 07:58:29 PM
Arceus, you say? I've got an unrigged, but T-posed model of it if you would like it, Mewtwo2000.

Oh, it would be nice if you gave me that model then ^^

who would arceus be over? or would he just be for a stage?

It was for stage purposes, cause I don't see it fitting on a existing character...


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: BlueBrain on November 02, 2011, 08:08:11 PM
Oh, it would be nice if you gave me that model then ^^

It was for stage purposes, cause I don't see it fitting on a existing character...

yeah, that was my guess... xD


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: moleman915 on November 02, 2011, 08:08:52 PM
Are you still planning on finishing up FoD before all of that?


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: amount18 on November 02, 2011, 08:10:29 PM
could you make mewtwo work over PT? That way he can control the clones. (just like you control all of us by telling us which stages we want)


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 02, 2011, 08:45:47 PM
Are you still planning on finishing up FoD before all of that?


Sure xD

Plans are:

- Releasing the trainer tomorrow
- Finishing Ganon's during the week
- Finishing FoD right after that
- Resuming the work with Grunty's Tower

And everything else in any order xD

could you make mewtwo work over PT? That way he can control the clones. (just like you control all of us by telling us which stages we want)


I suppose I could, but the tail would probably look weird. It would be cool, that's right, maybe I try that with the stadium Mewtwo I want to make.

By the way, pictures of the trainer, I've needed to fix him in some ways, it wasn't efficiently built. This is called gaining experience xD

(http://i.imgur.com/ByCER.jpg)

(http://i.imgur.com/OuvCC.jpg)

(http://i.imgur.com/3Q4ue.jpg)


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: BlueBrain on November 02, 2011, 08:47:46 PM
nice!

now we only need umbreon or espeon on ivysaur... xD


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 02, 2011, 08:51:31 PM
You really want them to throw vines and seeds? xD

I guess they don't deserve that ^^U

Oh, I forgot this picture I took the other day, it was cool to me xD

(http://i.imgur.com/EwvOj.jpg)


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Wulfbang Meow on November 02, 2011, 09:28:46 PM
You really want them to throw vines and seeds? xD

I guess they don't deserve that ^^U

Oh, I forgot this picture I took the other day, it was cool to me xD

[url]http://i.imgur.com/EwvOj.jpg[/url]


can someone say alternate ending time? lol


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 02, 2011, 10:19:20 PM
Alternate ending time xD

By the way, I didn't want to go to sleep without doing this first:

(http://i.imgur.com/RzmzR.jpg)

Well, good night xD


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: DSX8 on November 02, 2011, 10:23:05 PM
You really want them to throw vines and seeds? xD

I guess they don't deserve that ^^U

Oh, I forgot this picture I took the other day, it was cool to me xD

([url]http://i.imgur.com/EwvOj.jpg[/url])

epic picture is epic!


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Allav866 on November 02, 2011, 10:38:43 PM
That is definitely a better location for the platform, since now you can see the castle and the Skittles bridge. You seem to be a bit happier, Mewtwo...
OH! also:
You really want them to throw vines and seeds? xD
Who says Wes has to hang out with Umbreon and Espion? Give him Vaporeon, Flareon, and Leafeon! just kidding, although Leafeon might actually work. xD


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 03, 2011, 03:09:48 AM
I've been thinking more in Bayleaf. The Johto starters are somehow protagonists in that game too.

By the way, the platform is still in the same place, it's just the angle what makes it look different xD

The castle on the side would be too off I guess. Anyway, I have to test other possibilities, including the moving one.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Sky Grounder on November 03, 2011, 09:33:13 AM
So you're doing character imports now? Awesome! :af:


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Allav866 on November 03, 2011, 10:33:58 AM
I've been thinking more in Bayleaf. The Johto starters are somehow protagonists in that game too.

By the way, the platform is still in the same place, it's just the angle what makes it look different xD

The castle on the side would be too off I guess. Anyway, I have to test other possibilities, including the moving one.
iirc, we have a vertexed Bayleef, Totodile, and Typhlosion, but they look kinda weird (no offense intended), so they could use an update. Still, they will work for the time being until we can get some imported models for them.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 03, 2011, 11:39:17 AM
I'll release the character later today, if nothing unexpected happens. I'll include 3 versions, the normal one, the one with the glasses put, and another with no glasses. I'm not making recolors, that's up to others I suppose.

I'm also updating the material tool, I've thought that some dae imports are time consuming because of needing to change the shadertype thing (lambert and such), or the old flag3. Also, the colors in imports are set to FFFFFF usually, when 808080 works better (gray instead of white).

Another new feature regarding to DAE fixing is loading 2 different shaders while fixing, one for stages, and the other for characters. Basically, copied the lambert and the blinn from my working models, Wes and the boned Ganon Castle. I do that because the standard shader caused a horrible lag when I made my first tests.

Flag 3 is automatically changed for all the materials in the model to fit the shader, and can now be edited manually. If you have like 30 materials where you want to change the flag3 (shadertype), you can change it for all of them with a single click, just like flags 5 and 6, and the type (now cull mode).

Will post both later in the blog.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Oshtoby on November 03, 2011, 11:47:07 AM
I'll release the character later today, if nothing unexpected happens. I'll include 3 versions, the normal one, the one with the glasses put, and another with no glasses. I'm not making recolors, that's up to others I suppose.

I'm also updating the material tool, I've thought that some dae imports are time consuming because of needing to change the shadertype thing (lambert and such), or the old flag3. Also, the colors in imports are set to FFFFFF usually, when 808080 works better (gray instead of white).

Another new feature regarding to DAE fixing is loading 2 different shaders while fixing, one for stages, and the other for characters. Basically, copied the lambert and the blinn from my working models, Wes and the boned Ganon Castle. I do that because the standard shader caused a horrible lag when I made my first tests.

Flag 3 is automatically changed for all the materials in the model to fit the shader, and can now be edited manually. If you have like 30 materials where you want to change the flag3 (shadertype), you can change it for all of them with a single click, just like flags 5 and 6, and the type (now cull mode).

Will post both later in the blog.

Seriously, man. You've done so much for the community. Thank you. Thank you for everything.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: PAVGN on November 04, 2011, 06:21:29 PM
It was for stage purposes, cause I don't see it fitting on a existing character...

A version of Spear Pillar with Arceus? o.0

Also thanks for putting Wes over Pokemon Trainer.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Wulfbang Meow on November 04, 2011, 10:51:14 PM
Alternate ending time xD

By the way, I didn't want to go to sleep without doing this first:

[url]http://i.imgur.com/RzmzR.jpg[/url]


THE SUNGLASSES ARE FREAKING AWESOME! D:


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 05, 2011, 07:59:28 AM
2 random pictures:

(http://i.imgur.com/2SH8P.jpg)

(http://i.imgur.com/4C1hb.jpg)


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: BlueBrain on November 05, 2011, 08:21:36 AM
mew2 looks weird... >.<


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: KTH on November 05, 2011, 08:53:16 AM
Mewtwo scare me.
I can see you take the model from Pokémon Battle Revolution and put the texture of Melee.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: amount18 on November 05, 2011, 09:47:50 AM
2 random pictures:

([url]http://i.imgur.com/2SH8P.jpg[/url])

([url]http://i.imgur.com/4C1hb.jpg[/url])

you rock! What is different about FoD? I don't know why but I think it looks a ton better.  Also thanks for starting that mew2 trainer. Your stage looks cool in the background too.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Segtendo on November 05, 2011, 10:34:21 AM
Is that Stadium Mewtwo? O:


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Allav866 on November 05, 2011, 11:32:30 AM
It makes sense if it is. iirc, someone was requesting a PokéMon Stadium 2 stage, or it was in his plans already. Either way, what better PokéMon to put in the background than Mewtwo himself? Ripped straight from the game? Still, textures look a bit weird. '~'


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Enigmatic on November 05, 2011, 11:37:29 AM
Of course it looks weird, it's from an N64 game. Have you played an N64 game recently? It looks worse than you remember, and I remembered it looking pretty bad.

Great improvement to Fountain of Dreams... I have no idea what exactly was changed, but it looks amazing. Like it's darker and blue-er... or something. I want.


Out of curiosity, do you know when you will do a new version of the stage roster expansion pack? Seeing FoD reminded me of it somehow.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: hotdogturtle on November 05, 2011, 12:12:26 PM
Stadium Mewtwo! :D One of my favorite versions of him.

Wait, is that a character or another Pokemon Trainer?


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: ✿Zelia✿ on November 05, 2011, 02:05:00 PM
2 random pictures:

([url]http://i.imgur.com/2SH8P.jpg[/url])

([url]http://i.imgur.com/4C1hb.jpg[/url])

Wow, FOD is looking beautiful. ^^

That Stadium Mewtwo is so smexy, can't wait for it's release. x3


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Oshtoby on November 05, 2011, 03:04:57 PM
HOLY CRAP, DUDE. FoD IS AMAZING LOOKING. I am so excited. This is amazing. I can't wait for it to be finished.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 06, 2011, 06:11:37 AM
(http://i.imgur.com/L74GP.jpg)

*dissapears without further informations*


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: KTH on November 06, 2011, 07:21:57 AM
Now, that thread need to be moved on "Model Import" section r)


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Segtendo on November 06, 2011, 09:07:15 AM
OoT Ganon? O:


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Allav866 on November 06, 2011, 09:29:25 AM
OMG IT'S OOT GANONDORF!! DO OOT LINK NEXT PLZ!
Oh, and is it possible to replace the Melee Ganondorf model in Ganon's Tower with this one, too?


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: BlueBrain on November 06, 2011, 10:09:26 AM
wait just a sec!

is he over frigging captain falcon?!?!?!?!?!?!?

i mean, thats cappy's wait animation, right???

u cwazy!?


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Segtendo on November 06, 2011, 10:54:03 AM
wait just a sec!

is he over frigging captain falcon?!?!?!?!?!?!?

i mean, thats cappy's wait animation, right???

u cwazy!?
Looks like Ganon's to me.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 06, 2011, 12:50:14 PM
It's Ganon, of course O.o

I've made his eyes bright for final smashes

(http://i.imgur.com/GkfCH.jpg)

He has a decent metal skin when gets the metal box, but it's not perfect

(http://i.imgur.com/2Tg8T.jpg)

He has some lighting problems in some stages, but I guess I'm not the only one getting this with imported characters. I'll check some of the existing ones to compare:

(http://i.imgur.com/JksPT.jpg)

And about using it in Ganon's Tower, well, it should, the bones are the same, but it's not a one-step process. There are some material problems which I should try to fix first. But, I suppose in the future it will be working well.

(http://i.imgur.com/OyMkb.jpg)


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: ✿Zelia✿ on November 06, 2011, 01:56:31 PM
It's Ganon, of course O.o

I've made his eyes bright for final smashes

([url]http://i.imgur.com/GkfCH.jpg[/url])

He has a decent metal skin when gets the metal box, but it's not perfect

([url]http://i.imgur.com/2Tg8T.jpg[/url])

He has some lighting problems in some stages, but I guess I'm not the only one getting this with imported characters. I'll check some of the existing ones to compare:

([url]http://i.imgur.com/JksPT.jpg[/url])

And about using it in Ganon's Tower, well, it should, the bones are the same, but it's not a one-step process. There are some material problems which I should try to fix first. But, I suppose in the future it will be working well.

([url]http://i.imgur.com/OyMkb.jpg[/url])

Wow, your awesome, OoT Ganondorf (past), all I need to see is OoT Adult Princess Zelda and u made me happy. x3


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 06, 2011, 02:31:07 PM
Maybe in the future, depending on how the model is ^^U

By the way, video

http://www.youtube.com/watch?v=DSxVd_BFQi0

Release in minutes. Ganon, not the stage.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: ShadowSnake on November 06, 2011, 02:34:03 PM
Maybe in the future, depending on how the model is ^^U By the way, video [url]http://www.youtube.com/watch?v=DSxVd_BFQi0[/url] Release in minutes. Ganon, not the stage.



i love you. no homo.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: ✿Zelia✿ on November 06, 2011, 02:35:21 PM
Maybe in the future, depending on how the model is ^^U

By the way, video

[url]http://www.youtube.com/watch?v=DSxVd_BFQi0[/url]

Release in minutes. Ganon, not the stage.

I have no words to explain how awesome that video is and Ganondorf. x3


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: ItalianStallion on November 06, 2011, 03:14:31 PM
Why you not releasing the stage man? It looks so [censored]ing beautiful.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: ✿Zelia✿ on November 06, 2011, 03:16:14 PM
Ganondorf (Past) is awesome. ^w^


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 06, 2011, 03:24:14 PM
Why you not releasing the stage man? It looks so [censored] beautiful.

Not finished, and I'm a perfectionist and such xD

I'm supposed to add some kind of platform, as an alternate version to the platformed version.

The sky needs an update (there's some ugly line where the texture ends) and there are still some pokemon trainer and boundaries edits I should make.

By the way, new poll.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: ✿Zelia✿ on November 06, 2011, 04:46:08 PM
I don't think u should pack up and make a new thread, I mean u can still post things here, it's not like somebody gonna force to make a new thread in the Model Requests...


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Allav866 on November 06, 2011, 04:46:44 PM
Not finished, and I'm a perfectionist and such xD

I'm supposed to add some kind of platform, as an alternate version to the platformed version.

The sky needs an update (there's some ugly line where the texture ends) and there are still some pokemon trainer and boundaries edits I should make.

By the way, new poll.
Yeah, but we all know you're gonna do what you want. xD So, do you plan on importing Dark Lord Ganondorf (future), too?


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 06, 2011, 04:48:58 PM
Sure I do. And I might end up doing adult Link too. The world of character imports is interesting :D


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: ✿Zelia✿ on November 06, 2011, 04:50:36 PM
Sure I do. And I might end up doing adult Link too. The world of character imports is interesting :D
I like to see every OoT character/place in Brawl, but that might be asking too much. ^_^'


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 06, 2011, 05:27:01 PM
Erm... Link may join the brawl... soon...

(http://i.imgur.com/XdrLd.jpg)

*dissapears in the darkness*


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: ✿Zelia✿ on November 06, 2011, 05:31:57 PM
Erm... Link may join the brawl... soon...

([url]http://i.imgur.com/XdrLd.jpg[/url])

*dissapears in the darkness*

. . .

That's one awesome Link. x3



Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Allav866 on November 06, 2011, 05:38:32 PM
Sure I do. And I might end up doing adult Link too. The world of character imports is interesting :D
Sure is. how easy is it, anyways? Like, considering that I'm gonna download a student version of 3ds Max soon, how easy would it be for a noob like me?
Also, do I get 2010, 2011, or 2012?


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: ItalianStallion on November 06, 2011, 05:41:13 PM
Guess that's the true OoT Link ah?

Very nice bro.

Are you just gonna import models from N64 games?


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 06, 2011, 06:01:01 PM
Sure is. how easy is it, anyways? Like, considering that I'm gonna download a student version of 3ds Max soon, how easy would it be for a noob like me?
Also, do I get 2010, 2011, or 2012?

I guess it's easy enough. I mean, if you are familiar with 3D, or just ease to think in 3D, rigging the model isn't hard. The more patience you have, the better the model is animated.

The Ganondorf has been made in just one day. And it would have been finished really earlier if it wasn't because I wanted the final smash eyes and the metal texture. Many people import characters and don't seem to even try to get that metal on. And eyes are just a nice detail.

About importing itself, it's near to copy-pasting

Get max 2010, it comes with the proper plugin. You will need nothing more to start with.

Guess that's the true OoT Link ah?

Very nice bro.

Are you just gonna import models from N64 games?

For the moment, yes. I'm not really gonna step into character making, these were just for fun and testing. You know, my things are always from games I've played, and loved, and those are N64-Cube-Wii... Mostly N64. Also, Ganon and Link (and Zelda) will probably be used in stages of mine, not only as low-quality characters.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: KTH on November 06, 2011, 06:03:14 PM
...Dude, i'm currently working on. >_>


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 06, 2011, 06:04:27 PM
...Dude, i'm currently working on. >_>

O.o

Well, let's see who finishes first. And most important, which result is better O.o

Probably yours, I'm not a character expert ^^U


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Segtendo on November 06, 2011, 06:24:38 PM
Erm... Link may join the brawl... soon...

([url]http://i.imgur.com/XdrLd.jpg[/url])

*dissapears in the darkness*

DAYAM.
You work fast.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: KTH on November 06, 2011, 06:53:18 PM
O.o

Well, let's see who finishes first. And most important, which result is better O.o

Probably yours, I'm not a character expert ^^U
Well, not really...I'm bad at rig model, i know nothing.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Segtendo on November 06, 2011, 07:35:03 PM
Well, not really...I'm bad at rig model, i know nothing.
You should check out Beyond's tutorial.
It makes it seem really easy.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Allav866 on November 06, 2011, 07:39:53 PM
O.o

Well, let's see who finishes first. And most important, which result is better O.o

Probably yours, I'm not a character expert ^^U
Well, not really...I'm bad at rig model, i know nothing.
Aside from that, Mewtwo, you actually got FS eyes working. to my knowledge, nobody else has done this with an import, so I'd say I'm more excited for your Link (KTH, I still think you're awesome! I really did not mean any offense whatsoever! DX)


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: BlueBrain on November 07, 2011, 04:57:31 AM
KTH, isnt urs from ssb64??

btw, im already imaginning a N64 appearance for brawl, imagine all characters in low-poly, old school styled... so awesome!


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: RandomTBush on November 07, 2011, 06:43:08 AM
Aside from that, Mewtwo, you actually got FS eyes working. to my knowledge, nobody else has done this with an import, so I'd say I'm more excited for your Link (KTH, I still think you're awesome! I really did not mean any offense whatsoever! DX)
So, my Kit Ballard hack (first import on the Vault) doesn't count, then? :(


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: pikazz on November 07, 2011, 06:59:30 AM
that ganondorf is awesome :3
but how did you do it on a day AND got it looking good O_o
my mewtwo is slow but it's worth it cause I want a great rig

teach me ;_;
So, my Kit Ballard hack (first import on the Vault) doesn't count, then? :(
your kit is the first you know :3


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 07, 2011, 08:20:05 AM
So, my Kit Ballard hack (first import on the Vault) doesn't count, then? :(

Being the first is important, but it's not only that. It has both eyes and metal, it's been really worked hard, and it's been a little underrated in my opinion. It should have at least 3x the download it has

that ganondorf is awesome :3
but how did you do it on a day AND got it looking good O_o
my mewtwo is slow but it's worth it cause I want a great rig

teach me ;_;your kit is the first you know :3

It's probably because it's simplicity, not having fingers and such xD


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Segtendo on November 07, 2011, 08:22:06 AM
It's probably because it's simplicity, not having fingers and such xD
You gotta hate rigging fingers :P
That's what I despise :srs:


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Allav866 on November 07, 2011, 09:22:02 AM
So, my Kit Ballard hack (first import on the Vault) doesn't count, then? :(
*Look's at RTB's Vault*
...Oh [censored]! I'm so sorry! :( I didn't mean to offend you! I haven't seen that one yet! Well done!


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: deadname mcredactedface on November 07, 2011, 07:54:19 PM
How could you have not seen it? It's like the first (using BrawlBox), and IMO, the best import we have. It has full eye posing and facial expressions, and it looks like it's meant to be in Brawl too because the shader actually looks good.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 07, 2011, 08:07:11 PM
I'm definitely doing OoT Link next, I hope to finish him tomorrow.

I realised that the model meant to be from OoT was really the one in SSB64, so I'm importing my own model. I'll need to t-pose it and such, but sure it will look better than the one in models resource.

And let's see if I'm able to finish the stage too.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: BlueBrain on November 08, 2011, 03:29:28 AM
I'm definitely doing OoT Link next, I hope to finish him tomorrow.

I realised that the model meant to be from OoT was really the one in SSB64, so I'm importing my own model. I'll need to t-pose it and such, but sure it will look better than the one in models resource.

And let's see if I'm able to finish the stage too.

it seems like i'll be making young link from OOT, so we'll have almost the whole crew, just missing zelda


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 08, 2011, 05:41:41 AM
I may end up making zelda too, as I may need her for some stages (vs Ganon or collapse version of Ganon's Castle)

And if I need Young Link someday, I'll make my own one. I always prefer to use my own stuff for my stages xD


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Friedslick6 on November 08, 2011, 06:00:39 AM
A model/animation viewer for OoT's debug rom was made, in case you want a really good reference for bones and such. I can't get you a link right now, but it was started by a user named Flotonic.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 08, 2011, 06:43:58 AM
Cool, I didn't even know about the debug rom (gonna test it now)

I don't know if I'll find flotonic's tool, but sure this is an interesting information

Thanks!

EDIT: I suppose it's the Zelda actor viewer >.<


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: deadname mcredactedface on November 08, 2011, 08:20:56 AM
I can't get you a link right now,
But the model viewer can!  :vyse:


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: ✿Zelia✿ on November 08, 2011, 08:28:04 AM
I may end up making zelda too, as I may need her for some stages (vs Ganon or collapse version of Ganon's Castle)

And if I need Young Link someday, I'll make my own one. I always prefer to use my own stuff for my stages xD
Warning: This post made me really happy.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: BlueBrain on November 08, 2011, 09:25:06 AM
i dont rly mind u making him too, but since both will be imports, i dont rly see the point...

unless u plan to rig him from scratch. since mine will be a bit deformed to match toon link


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 08, 2011, 11:12:30 AM
I suppose I would try to make it undeformed with a reducted link skeleton or a custom one. Maybe I would use that young link hack over there. So they will be different enough.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: BlueBrain on November 08, 2011, 12:39:39 PM
take a look at my first import!!!!

forums.kc-mm.com/index.php?topic=36231

lol for advertising my thread...


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 08, 2011, 01:02:16 PM
It doesn't seem deformed at all, good work :P

EDIT:

Adult Link is gonna be epic when finished...

(http://i.imgur.com/JhCYh.jpg)


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: (gabriel/joao)wojwicz on November 08, 2011, 01:40:34 PM
Nice model imports mewtwo =)
It's awesome how you are using this tool in your advantage.
Will you make Gruntilda fly around the Top of Grunty's Castle too? It'll be awesome!
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 08, 2011, 02:23:46 PM
Yes, and the jinjos will go after her. It will be funny xD

I'll get rid of my current 2D Grunty. A shame, she looked fine ^^U


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Allav866 on November 08, 2011, 05:03:24 PM
Yes, and the jinjos will go after her. It will be funny xD

I'll get rid of my current 2D Grunty. A shame, she looked fine ^^U
Jinjonator, too? After all, in the end, the Jinjonator killed Grunty, so he deserves some attention.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 08, 2011, 05:57:13 PM
Well, I meant the 5 jinjos, including the jinjonator xD


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Allav866 on November 08, 2011, 06:07:57 PM
Sweet! btw, do you plan on rigging playable characters for this stage, as well? It would be nice to have, say Banjo over Mario or Mumbo over Toon Link xD


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Segtendo on November 08, 2011, 08:31:46 PM
MUMBO JUMBO.
Do it.
Even the fake one from that sky level (the name slips my mind. Been ages since I've gone through Tooie).


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: ✿Zelia✿ on November 08, 2011, 08:37:17 PM
I like to see Humba Wumba on Zelda. :3


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Friedslick6 on November 08, 2011, 10:14:32 PM
I don't know if you already knew this, but there is a model viewer for Banjo Kazooie called Bottles' Glasses (http://www.rarewarecentral.com/bottles-glasses).


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Segtendo on November 08, 2011, 10:20:30 PM
Is it released?
It doesn't seem like they released it.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Friedslick6 on November 08, 2011, 10:56:51 PM
Oh, my bad. I've updated the link from my previous post in this topic to direct towards a download location for Bottles' Glasses.
You'll also need to decompress the rom with the Universal N64 Compressor (http://www.goldeneyevault.com/viewfile.php?id=213) before you use Bottles' Glasses with it.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Allav866 on November 08, 2011, 11:19:11 PM
MUMBO JUMBO.
Do it.
Even the fake one from that sky level (the name slips my mind. Been ages since I've gone through Tooie).
Mingy Jongo? Yeah, he kicked ass!


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: BlueBrain on November 09, 2011, 02:08:58 AM
Oh, my bad. I've updated the link from my previous post in this topic to direct towards a download location for Bottles' Glasses.
You'll also need to decompress the rom with the Universal N64 Compressor ([url]http://www.goldeneyevault.com/viewfile.php?id=213[/url]) before you use Bottles' Glasses with it.


can it also export the models in compatible format?


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 09, 2011, 02:12:48 AM
Meh, I thought about making Jumbo yesterday at university, you read my mind xD

To be honest, a lot of projects are coming to my mind. I had a lot of stages in mind, and now I have some characters in mind too. I'm going to explode xD


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: BlueBrain on November 09, 2011, 02:20:02 AM
Meh, I thought about making Jumbo yesterday at university, you read my mind xD

To be honest, a lot of projects are coming to my mind. I had a lot of stages in mind, and now I have some characters in mind too. I'm going to explode xD

lol, do whatever u feel like at the moment, since N64 characters are rather easy and fast to import (as long as they are T-posed)


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 09, 2011, 02:21:55 AM
That's why Link is taking me a few more time. I've needed to rip it myself, I'm joining all the textures in one, and I'll need to T-pose him when done.

I hope it looks fine once done.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Friedslick6 on November 09, 2011, 05:18:46 AM
can it also export the models in compatible format?
How about you read the page...
Quote
Features as of 0.75

    Nearly 100% accurate rendering
    Exporting to Wavefront's universal .OBJ model format
    Banjo Kazooie and Banjo Tooie support
    Model name recognition and search engine
    FPS style camera - view models from any angle
    Uses OpenGL 1.1-1.4 features
I'm sure you know, but Wavefront .OBJ models are the most easily portable models around.

btw, if you're having too much trouble with your own model rip of Link:
There is an easily-convertable OoT Link in "Wario Ware: Smooth Moves" Under *\Petit\Ocarina.BRRES. This archive also includes Young Link, Elder Link, a Cuckoo, the Master Sword and its podium, and the Temple of Time's backroom. You can see what the models look like here (http://youtu.be/HElSJrC_Wbc?t=13s), and download this package which includes Ocarina.BRRES here (http://www.mediafire.com/?va8c2ppqknna9oe).


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: moleman915 on November 09, 2011, 07:52:12 AM
After looking at your amazing new FoD picture, I can't help but wonder, what else is even left to do on it before it's finished?


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 09, 2011, 08:15:20 AM
Mmm... to be honest... Adjusting the lighting... and... er...

Mainly adjusting the lighting xD

Well, and fixing a small problem with the coloring system. I guess nothing more.

How about you read the page...I'm sure you know, but Wavefront .OBJ models are the most easily portable models around.

btw, if you're having too much trouble with your own model rip of Link:
There is an easily-convertable OoT Link in "Wario Ware: Smooth Moves" Under *\Petit\Ocarina.BRRES. This archive also includes Young Link, Elder Link, a Cuckoo, the Master Sword and its podium, and the Temple of Time's backroom. You can see what the models look like here ([url]http://youtu.be/HElSJrC_Wbc?t=13s[/url]), and download this package which includes Ocarina.BRRES here ([url]http://www.mediafire.com/?va8c2ppqknna9oe[/url]).


Thanks about that info, I already knew about them (I once tried to fix the temple model to make the altar, but that was long before I built the temple itself). I guess Link is not at full quality, but still if I ran into problems, sure that's the best option.

Thanks again :3


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 09, 2011, 06:50:33 PM
Link is starting to look like a playable character.

(http://i.imgur.com/Dwgvf.jpg)

(http://i.imgur.com/bgDxB.jpg)

T-posed it and started to rig it. Doesn't look bad.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: LCCoolJ95 on November 09, 2011, 06:54:08 PM
Nicee M2K


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: ItalianStallion on November 09, 2011, 06:57:20 PM
Is this Link from Smash Bros 64 or Ocarina of Time?

Wait, isn't it the same model?


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: ✿Zelia✿ on November 09, 2011, 07:04:05 PM
Link is starting to look like a playable character.

([url]http://i.imgur.com/Dwgvf.jpg[/url])

([url]http://i.imgur.com/bgDxB.jpg[/url])

T-posed it and started to rig it. Doesn't look bad.

Wow, Awesome, nice job Mewtwo2000. o.o


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 09, 2011, 07:27:49 PM
Is this Link from Smash Bros 64 or Ocarina of Time?

Wait, isn't it the same model?

They're similar, but OoT's is more detailed. This is the one from OoT. In models resource I went to OoT and downloaded Link, but it looked like the SSB one. This sure looks better to me.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Segtendo on November 09, 2011, 10:47:29 PM
True.
I mean, in SSB, Link had a tiny-ass shield.
His shield looks fine in OoT.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Allav866 on November 10, 2011, 12:04:01 AM
They're similar, but OoT's is more detailed. This is the one from OoT. In models resource I went to OoT and downloaded Link, but it looked like the SSB one. This sure looks better to me.
Link and Mario both have a lower-poly model, for when the camera zooms out too far for high-poly details to show properly. for example, Mario's nose becomes more square-ish, and overall looks blocky. Link has it too, but it's less noticeable.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: (gabriel/joao)wojwicz on November 10, 2011, 01:09:39 AM
I don't know if you already knew this, but there is a model viewer for Banjo Kazooie called Bottles' Glasses ([url]http://www.rarewarecentral.com/bottles-glasses[/url]).


Wow, great stuff you find! My bro loved it! He likes to search beta and unused stuff in games.
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 10, 2011, 02:09:39 AM
Link and Mario both have a lower-poly model, for when the camera zooms out too far for high-poly details to show properly. for example, Mario's nose becomes more square-ish, and overall looks blocky. Link has it too, but it's less noticeable.

I didn't think about that possibility, but you're right.

Anyway, a low-res version of an already low-res character isn't acceptable to me, that's why I switched xD


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: BlueBrain on November 10, 2011, 04:50:47 AM
ssb64 has very low res models... xD

ness' arms are triangular prismas... one for the forarm, and one for the back arm...


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: MandoWolfe on November 10, 2011, 10:52:31 AM
Hey Mewtwo 2000, i know your a very busy person and all, but i was wondering if i could ask you something... Well do you happen to have a st_mansion.rel file i could have? i need to port another stage from there onto New Pork City, and I couldn't find the file i needed in the vault. You dont have to of course, since you seem to be really busy. But if you have time, could you send me one please?


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Enigmatic on November 10, 2011, 08:43:18 PM
Here you go: http://lmgtfy.com/?q=st_mansion.rel


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 10, 2011, 08:49:39 PM
I'm gonna sleep now, I've been working until too late. Programming is just addictive in some cases. I guess I could get you the file by saturday if you still need it ^^U

Oh, thanks enigmaticspirit, you made things easier :P

By the way, this is all what I've been doing today. Has taken me several hours, but it seems to me that it works well at the moment.

(http://i.imgur.com/Izel9.png)

It's the stage roster tool I said I was gonna make. Those who don't know how to edit the code to their will, now they're able to do it without using numbers. The program may be not easy to use if you don't know what's what, but right now I have no time to explain. If somebody cares, just go testing stuff and see what happens with all the options and such.

I'm leaving for the weekend, gonna visit my girl. I may get some internet there anyway, but no wii. For questions about the new tool, bug reports, etc, just PM me.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23654

EDIT: Still buggy while editing some icon/stage pairs when adding empty slots. Not important enough to care about it now. I'll fix it another day. The rest seems to be ok.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Enigmatic on November 10, 2011, 09:57:16 PM
Oh, thanks enigmaticspirit, you made things easier :P

Just doing my job. Hey, it works doesn't it? First result.

Also posted about the program in the programming section if you didn't see that. Thank you for the program.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: BlueBrain on November 11, 2011, 04:51:22 AM
mewtwo, ur ganondorf has been featured on the brawl 64 thread, its in on-topic, if u wanna see it ^^


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 11, 2011, 05:28:06 AM
Ok, I've already asked you to join in there xD

By the way, I've updated the Stage Roster Tool. It had a few minor bugs, I guess it's bugfree now. More info in my programs thread.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: KTH on November 11, 2011, 07:24:51 AM
Lucky...You did.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Allav866 on November 12, 2011, 12:24:57 AM
I thought of something for a stage while playing on your Dark Link's Room and admiring the transformation animation. I was wondering if you could do this on a certain SSB64 stage--well, not exactly a stage, per sé, but an area you see in the intro. I was thinking of a stage that starts on the regular desk in the intro, then transforms into the Smash Desk. IIRC, someone made the stage already, but the textures are kinda messed up in some areas, plus it's due for an update.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 12, 2011, 06:52:46 AM
I thought of something for a stage while playing on your Dark Link's Room and admiring the transformation animation. I was wondering if you could do this on a certain SSB64 stage--well, not exactly a stage, per sé, but an area you see in the intro. I was thinking of a stage that starts on the regular desk in the intro, then transforms into the Smash Desk. IIRC, someone made the stage already, but the textures are kinda messed up in some areas, plus it's due for an update.

Heh, you read my mind again xD

That's one of my ideas in mind too :P

To be exact, the idea was a quick animation while spawning the characters, just before starting the match, and when on the desk, doing the transition to the second form, with the peach's castle in the background. One version with my real castle in the background would be included in the idea too.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Allav866 on November 12, 2011, 09:14:01 AM
Heh, you read my mind again xD

That's one of my ideas in mind too :P

To be exact, the idea was a quick animation while spawning the characters, just before starting the match, and when on the desk, doing the transition to the second form, with the peach's castle in the background. One version with my real castle in the background would be included in the idea too.
lol. That's great! You don't think we share a brain telepathically, do you? But then again I'd be making stages if that were the case...
In any case, you got me more hyped... again! xD


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 12, 2011, 05:46:14 PM
Mmm... 160 downloads is sure a good acceptation for the Stage Roster Tool...

I suppose it will even get better acceptation when people know that playlists can be edited too now...

To edit the playlists used by the custom stages, just re-download the program, I guess it's easy enough so no explanation is needed :P


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: AGFanProduction on November 12, 2011, 05:54:00 PM
Mmm... 160 downloads is sure a good acceptation for the Stage Roster Tool...

I suppose it will even get better acceptation when people know that playlists can be edited too now...

To edit the playlists used by the custom stages, just re-download the program, I guess it's easy enough so no explanation is needed :P

Okay dude I'm not an expert with Stages but I have the original Stage expansion code by Phantom Wings (with the SSE stages on it) does this tool allows me to edit such code? I want to add my own stages without replacing the SSE ones that it had.. just asking because I really want to add New stages to my roster without deleting or replacing the old ones. :) :S Thanks in advice.. xP


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 12, 2011, 06:02:21 PM
If you're using the old, original code, you will be able to edit things in your roster, but only stgcustoms 1-9 will be loaded. You would need to delete the old code and, once done, use the program to add the new one and edit whatever you want.

While your code loads up to stgcustom9.pac, the new one could load up to stgcustomFF.pac

When you use the new code, stgcustom1-9 won't be loaded anymore, you will need to rename to stgcustom01, stgcustom02...

Anyway, most of the stages in the original pack are outdated, you should try to find them in the vault and use the fixed versions, with new spawn points, corrected trainer and such...  :-\


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: AGFanProduction on November 12, 2011, 06:20:29 PM
If you're using the old, original code, you will be able to edit things in your roster, but only stgcustoms 1-9 will be loaded. You would need to delete the old code and, once done, use the program to add the new one and edit whatever you want.

While your code loads up to stgcustom9.pac, the new one could load up to stgcustomFF.pac

When you use the new code, stgcustom1-9 won't be loaded anymore, you will need to rename to stgcustom01, stgcustom02...

Anyway, most of the stages in the original pack are outdated, you should try to find them in the vault and use the fixed versions, with new spawn points, corrected trainer and such...  :-\

Okay then I'll do this xD
anyways I will save a backup file on my PC for If I do something wrong with the code or the stages x3 :3

Thanks dude! that really helps me xD *goes to test out stages and codes*


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Enigmatic on November 12, 2011, 07:54:06 PM
I suppose it will even get better acceptation when people know that playlists can be edited too now...

I love you. You are so damn awesome.

On another note, how is Ganon's Tower coming along?


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 13, 2011, 01:53:25 PM
Almost done, hope to be able to release next week.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Naruto200Man on November 13, 2011, 02:45:05 PM
Are you still going to be doing Ganondorf with his sword over ike?


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: Mewtwo2000 on November 14, 2011, 02:58:26 AM
Sure, why not? xD

The main one will use the Melee Ganondorf vertex we all know. I may be doing another one with brawl's Ganondorf.

Well, new week. Let's see if I'm able to finally release OoT Link, Ganon's Castle and Fountain of Dreams.


Title: Re: Mewtwo2000's [I guess I'm back...]
Post by: ItalianStallion on November 14, 2011, 04:28:52 AM
Well, new week. Let's see if I'm able to finally release OoT Link, Ganon's Castle and Fountain of Dreams.

If so, I sure look forward to that week then.


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Naruto200Man on November 14, 2011, 10:25:48 AM
Sure, why not? xD

The main one will use the Melee Ganondorf vertex we all know. I may be doing another one with brawl's Ganondorf.

Well, new week. Let's see if I'm able to finally release OoT Link, Ganon's Castle and Fountain of Dreams.

AWESOME =3
We could do a True Twilight Princess Ganondorf PSA, with no artical manipulation involved xD

Oh man, what about darth vader vertex with a light saber over Ike O_O ;;;; shiiiiit
*claims it before anyone else does*

Hmm, should make a version with the light sword and the epic sword (I think it's a darknut sword) from one of his victories :D


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Segtendo on November 14, 2011, 10:33:30 AM
The thread name has me hyped :af:


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: AGFanProduction on November 14, 2011, 11:41:09 AM
Hey Mewtwo, The Stage Expansion worked awesome for me  :af: and that hyped me to make a custom stage for my brawl xD and I've tried to import a model to a Stage yesterday.

and I succeeded with the import: :3
(http://i40.tinypic.com/fw6g7l.jpg)

Its Giratina (from E-scope12 thank to him)
when I try to move him around the stage... the texture... this happens:
(http://i43.tinypic.com/r871a0.jpg)

what can I do? I don't know :(


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Sky Grounder on November 14, 2011, 01:49:28 PM
I guess it's a problem with the materials & shaders


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: AGFanProduction on November 14, 2011, 01:52:34 PM
I guess it's a problem with the materials & shaders

and how can I fix it? :3


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: DSX8 on November 14, 2011, 02:38:46 PM
Hey Mewtwo, The Stage Expansion worked awesome for me  :af: and that hyped me to make a custom stage for my brawl xD and I've tried to import a model to a Stage yesterday.

and I succeeded with the import: :3
([url]http://i40.tinypic.com/fw6g7l.jpg[/url])

Its Giratina (from E-scope12 thank to him)
when I try to move him around the stage... the texture... this happens:
([url]http://i43.tinypic.com/r871a0.jpg[/url])

what can I do? I don't know :(

O_O
.....
me want that giratina model... :srs:


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Sky Grounder on November 14, 2011, 02:42:46 PM
It "might" help with this, no guarantee.
Copied from Model import FAQ thread: http://forums.kc-mm.com/index.php?topic=36504.0

Quote
10. So does the new brawl box solve the shade and lightling glitches?
A.  Dont know. Yet.  Also, to solve lag issues: replace all your materials with FitMarioBodyb material, and replace  your shade with Marios shade2 shade.


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Mewtwo2000 on November 14, 2011, 03:23:51 PM
O_O
.....
me want that giratina model... :srs:

Really?

I got it a few weeks ago from a stage somebody posted. It was a obj import, but I suppose  you know you can export it as a dae and re-import it... or rig it...

By the way, that gray issue is sure strange... looks like a reverted fog or something O.o

Is the model viewable in brawlbox 0.63d?


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: AGFanProduction on November 14, 2011, 03:28:25 PM
By the way, that gray issue is sure strange... looks like a reverted fog or something O.o

Is the model viewable in brawlbox 0.63d?

well I'm using Brawlbox v0.65 to be exact and it shows perfectly on it. but in-game it turns grey xS


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Sky Grounder on November 14, 2011, 03:31:27 PM
Maybe that model doesn't even have shaders? It looks like it's having a hard time interacting with the light.


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Mewtwo2000 on November 14, 2011, 03:33:15 PM
And when is it turning grey? When is near? Randomly?

Maybe that model doesn&#039;t even have shaders? It looks like it&#039;s having a hard time interacting with the light.

About that, maybe there are colors affecting the model. You should try using Material Tool to see if it looks more shaded.


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: AGFanProduction on November 14, 2011, 03:44:24 PM
And when is it turning grey? When is near? Randomly?

It is grey for when the Match starts. :(
but it happens when I edit the animation in brawlbox maybe that's the problem :s
cuz if I leave the model just there with no motion it works fine..


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: DSX8 on November 14, 2011, 04:29:57 PM
Really?

I got it a few weeks ago from a stage somebody posted. It was a obj import, but I suppose  you know you can export it as a dae and re-import it... or rig it...
i didnt kno it was in a stage that some1 released a few weeks ago... *searches for it*


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: AGFanProduction on November 14, 2011, 04:36:22 PM
i didnt kno it was in a stage that some1 released a few weeks ago... *searches for it*


Yep it was in a stage, is this one dude: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23356 ;D

and I will try to fix it with Material Tool.. hope it works :3


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: DSX8 on November 14, 2011, 04:49:56 PM
Yep it was in a stage, is this one dude: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23356[/url] ;D

and I will try to fix it with Material Tool.. hope it works :3

lol odd... posted on the 6th, and i cant even find it in "view all stages" O.o
thxs for that link!


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: AGFanProduction on November 14, 2011, 04:54:50 PM
lol odd... posted on the 6th, and i cant even find it in "view all stages" O.o
thxs for that link!

lol no problem xDD


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Allav866 on November 14, 2011, 05:10:57 PM
Mewtwo, it's been a year since you uploaded (or at least updated) the Temple of Time, so I was wondering how that's coming along?


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Enigmatic on November 14, 2011, 06:55:04 PM
Mewtwo, it's been a year since you uploaded (or at least updated) the Temple of Time, so I was wondering how that's coming along?
REALLY?! I've been on here a while haven't I ...huh. I would also be interested. If the update has a version where it wont be flat it would be awesome.

And 2 releases! Everybody, prepare for hype.



Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: BriefCasey795 on November 14, 2011, 06:56:46 PM
Are you still working on the BG for Final Destination 64? It's because that's my favorite one, and I love the shooting stars in space at the start, then the purple clouds, and then the spinning portal which gets faster and faster and faster. Also, I dunno if you already had this planned, but after a while on that portal when MH's hp is almost down, how about it goes back to the shooting stars in space bg?


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Mewtwo2000 on November 15, 2011, 01:21:00 PM
All the stages are on hold right now. Temple of Time is half made, I need to resume it soon. About FD's background, sure I'll do it, but not yet. Now I'm too busy with the new world of imports and my unfinished stages. Yeah, I suppose I should loop the background by the way.

Oh, new pictures of OoT Link, he's nearly finished. With him, there could be 3 releases this week, who knows. It may be the only one too, who knows again xD

(http://i.imgur.com/MnEiY.jpg)

(http://i.imgur.com/UlIkU.jpg)

(http://i.imgur.com/1pG2k.jpg)


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Oshtoby on November 15, 2011, 01:38:15 PM
All the stages are on hold right now. Temple of Time is half made, I need to resume it soon. About FD's background, sure I'll do it, but not yet. Now I'm too busy with the new world of imports and my unfinished stages. Yeah, I suppose I should loop the background by the way.

Oh, new pictures of OoT Link, he's nearly finished. With him, there could be 3 releases this week, who knows. It may be the only one too, who knows again xD

*THREE AWESOME OoT LINK PICS. SERIOUSLY. GO BACK A PAGE AND TAKE A LOOK AT THEM, THEY'RE AWESOME. WELL, ACTUALLY, SOMEONE MOST LIKELY QUOTED THESE PICTURES, SO YOU MIGHT BE ABLE TO SCROLL DOWN AND SEE THE PICTURES, SO, DO THAT. WHATEVER YOU DO THOUGH, TAKE A LOOK AT THE PICTURES. THEY'RE REALLY COOL*
And that works as a one slot? That'll be on my SD card as soon as it comes out. Very nice work. Can't wait for FoD as well. Since your last pic, I've been dying for it. I am EXTREMELY happy you're looking into the world of Model Imports. You have a tendency to take any new type Smash hacking and show everyone else how to push it to the limit.


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Mewtwo2000 on November 15, 2011, 03:03:18 PM
Thanks for your comments, and for your enthusiasm :)

Yes, it works as a one slot, it doesn't desych at all, and looks nice for nostagic ones like me xD

It's not been an easy work, as Ganondorf was. I've needed to:

- Rip the model from the game
- Make most of the textures to be 1 texture manually, editing UV points in consequence.
- T-pose it
- Rig the bones to the T-posed model
- Fix some issues with the normals because of not having some things once it was T-posed.
- Test, test, and test again xD

As in Ganon's case, it has final smash eyes. I'm gonna try to get the metal to be similar to Ganondorf. Also, I've included a nice detail in Link's left hand once he gets a Smash Ball.

I'll release it as soon as it's done, and will include the basic recolors. I'm still thinking about including an alternate shield (mirror shield).

Oh, I've made a video.

http://www.youtube.com/watch?v=Kna9Yd2ZGNk

I guess I've not said this yet, but I love this unreleased stage of mine xD


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Beyond on November 15, 2011, 04:05:14 PM
Stage. Beautiful. Import. Well done.

I rarely get nostalgic, but seeing OoT time Link and Ganon duke it out on that stage brought back fond memories for me.

Wonderful job, also the triforce appearing on his hand when he breaks a Smash Ball is a very nice touch.


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Segtendo on November 15, 2011, 04:07:22 PM
That version looks like the version for me :vyse:


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: ForOhFor Error on November 15, 2011, 04:42:07 PM
You... you put a triforce on his hand for his final smash. Awesome.


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Allav866 on November 15, 2011, 05:10:42 PM
I'll release it as soon as it's done, and will include the basic recolors. I'm still thinking about including an alternate shield (mirror shield).
Which one? The Crescent Moon from the original release of OoT? Or the other one from all the other versions? Either way, I'd love to have a Mirror Shield!
Oh, and I love that FS Triforce!


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: BriefCasey795 on November 15, 2011, 05:55:23 PM
All the stages are on hold right now. Temple of Time is half made, I need to resume it soon. About FD's background, sure I'll do it, but not yet. Now I'm too busy with the new world of imports and my unfinished stages. Yeah, I suppose I should loop the background by the way.

Oh, new pictures of OoT Link, he's nearly finished. With him, there could be 3 releases this week, who knows. It may be the only one too, who knows again xD

([url]http://i.imgur.com/MnEiY.jpg[/url])

([url]http://i.imgur.com/UlIkU.jpg[/url])

([url]http://i.imgur.com/1pG2k.jpg[/url])
Alright thanks. Looking foward to the revamped FD 64! ;)


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Mewtwo2000 on November 15, 2011, 07:25:25 PM
Which one? The Crescent Moon from the original release of OoT? Or the other one from all the other versions? Either way, I'd love to have a Mirror Shield!
Oh, and I love that FS Triforce!


I didn't know the other forms, I played the game when it came and it had the crescent moon O.o

I'll see about that xD

By the way, I suppose you all were expecting these as obvious recolors:

(http://i.imgur.com/KKAYu.jpg)

But I bet nobody had guessed about this one:

(http://i.imgur.com/BNCh7.jpg)

Dark Link wants some brawl too

(http://i.imgur.com/Lsete.jpg)

An opaque version will be included, don't worry. I'll make the golden and white versions too. And I suppose I'll make the mirror shield, not sure if for the first release.

But, I guess I'm not releasing any until brawlbox fully supports metal textures. Ganondorf looked fine, but I can't seem to get the same effect with Link.


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: BriefCasey795 on November 15, 2011, 07:58:21 PM
These are all pretty good. Also, i looked at your FD64 hack again and thought of some pointers when you get to work on a revamped FD64. you should also make them for boss battles/Classic. But of course, everyone wants it as a brawl stage first. So you should probably release the Boss Battles/Classic Mode Stages Seperatly. =/ Also, there is a Vertex Hack For SSB64 Styled Master Hand, but not for Crazy hand. But it's best if we have both SSB64 Styled. Also, You know how the bg goes right? if not, then if the words from my first post didn't help you, go watch any MH battle from the first game. Also, when you make The Classic mode ones, Try making master hands Entry Animation the one from SSB64? :D And Crazy Hand's from Melee! (If the brawl and melee ones are the same, then nvm.)

EDIT: That just gave me an idea to go with that. Imma request SSB64 master hand sfx and melee crazy hand sfx since crazy hand's first appearance was melee


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Allav866 on November 16, 2011, 01:10:04 AM
I didn't know the other forms, I played the game when it came and it had the crescent moon O.o

I'll see about that xD

I'm back. I did a bit of research. The only reason why I remember the other version and not the Crescent Moon version is because I never played through OoT on N64, only GameCube, which is when they made the change, and it's been that way ever since, even on virtuall console. here's a picture of how it looks in-game:
(http://i.imgur.com/EO1WG.jpg)
Here are the textures:
(http://i.imgur.com/SLKRo.png) (http://i.imgur.com/CJiqs.png)
Personally, I prefer this one over the Crescent Moon.


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: ForOhFor Error on November 16, 2011, 04:18:18 AM
I'm back. I did a bit of research. The only reason why I remember the other version and not the Crescent Moon version is because I never played through OoT on N64, only GameCube, which is when they made the change, and it's been that way ever since, even on virtuall console. here's a picture of how it looks in-game:
([url]http://i.imgur.com/EO1WG.jpg[/url])
Here are the textures:
([url]http://i.imgur.com/SLKRo.png[/url]) ([url]http://i.imgur.com/CJiqs.png[/url])
Personally, I prefer this one over the Crescent Moon.

Indeed, they removed the moon because i looked like an Islamic symbol, and wanted to avoid religious insults...


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: BlueBrain on November 16, 2011, 06:26:51 AM
Indeed, they removed the moon because i looked like an Islamic symbol, and wanted to avoid religious insults...

damn, never knew that... i still prefer the crescent moon, since gerudos are somewhat based on islamic ppl... (plz dont take this wrong, im not saying islamic ppl are thieves, im talking design-wise)


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: ✿Zelia✿ on November 16, 2011, 06:36:32 AM
Indeed, they removed the moon because i looked like an Islamic symbol, and wanted to avoid religious insults...
damn, never knew that... i still prefer the crescent moon, since gerudos are somewhat based on islamic ppl... (plz dont take this wrong, im not saying islamic ppl are thieves, im talking design-wise)
You can still see it in Dumpe's grave, it's on the walls of the room, where your done racing him.
Quote from: Zelda Wiki
Either as an easter egg or an oversight, the ceiling contains the original Gerudo Symbol on GameCube and Virtual Console versions. However, it was removed in the 3DS version.


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: ItalianStallion on November 16, 2011, 12:36:09 PM
Mewtwo, you sexy Pokemon, you got a date for the blog post yet?



Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Mewtwo2000 on November 16, 2011, 02:33:56 PM
No, not yet. If you're talking about Link, a few alternate versions are left.

Also, I'm waiting until metal effects are possible with brawlbox.

If you're talking about the 2 releases in the title, which would be Ganon's Castle and Fountain of Dreams... Ganon's Castle definitely needs some small details like the platforms in the platformed version (as an alternate), and Fountain of Dreams needs a few thingies too.

FoD could be finished in one day, depending on when I resume it. But I'm definitely working on the alternate Links first. Normal, Zora, Goron tunics and Dark Link are not enough for me... What about some other 'retexture' with a white-skyblue tunic and a twisted sword?


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Allav866 on November 16, 2011, 04:05:56 PM
YES!
It is worth noting, however, that the character that this "recolor" is based on is taller than Adult Link. Try using a code in Majora's Mask to play as him, then compare how tall he is to the construction workers, or Mutoh, who is outside of the tent in Gerudo Valley in OoT, and in Mayor Dotour's office in MM on all 3 days, except on the Night of the Final Day, in which he's in front of the Clock Tower, yelling at the moon.

Yes, I'm a dedicated member of the Bombers.
I'll do the comparisons myself and bring back some pictures, if you want.


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Mewtwo2000 on November 16, 2011, 04:25:21 PM
It won't be necessary, I trust you. I also think he's a little taller.

Still, I'm using Link's bones, even if I imported him as a new model, I would end up resizing him to Link's shape.


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Allav866 on November 16, 2011, 04:56:00 PM
ah. well, did u see the GameCube Mirror Shield?


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: hotdogturtle on November 16, 2011, 05:56:57 PM
Yes, FD Link is taller than normal Link in the games, but it doesn't matter since it's imported onto a Brawl skeleton (basically what Mewtwo just said).

I'm excited for the import as well, because this will be another perfect model that replaces the numerous vertex and texture edits of the past. Luckily, there's only 1 FD Link model in a game, unlike the multiple games featuring Shadow the Hedgehog >_> (You'd think that importing the model would stop people from remaking it, but noooo...)

Anyway, this will also be the first one in Brawl that doesn't have a shield. I guess he'll be blocking things with his arm like he does in the game.


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Mewtwo2000 on November 16, 2011, 07:39:17 PM
Mirror shield done.

(http://i.imgur.com/CzbOa.jpg)

@Allav866 Don't worry about it, I've got it done too :P

Edit: This is it:

(http://i.imgur.com/Ggb7N.jpg)


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Naruto200Man on November 16, 2011, 08:59:46 PM
because this will be another perfect model that replaces the numerous vertex and texture edits of the past


It is for this reason ^ that I expect tons of downloads (or at least more than two or three hundred) when I import certain Naruto characters. Especially when compared to ROCK LEE( http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21245 ) And especially Hinata (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20950) even if they're some of the few unliked characters, I think I'll still get downloads.  :>.>palm:


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Gamma Ridley on November 16, 2011, 09:01:52 PM
Mirror Shield looks awesome. I love how you always go that extra step to make something awesome even more awesome.


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Allav866 on November 16, 2011, 09:08:38 PM
That's what makes you the best! I hope the person working on BrawlBox adds Metal support soon. I can't wait to download this!


Title: Re: Mewtwo2000's [Back to stage hacking, 2 releases soon]
Post by: Sky Grounder on November 17, 2011, 08:27:27 AM
It is for this reason ^ that I expect tons of downloads (or at least more than two or three hundred) when I import certain Naruto characters. Especially when compared to ROCK LEE( [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21245[/url] ) And especially Hinata ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20950[/url]) even if they're some of the few unliked characters, I think I'll still get downloads.  :>.>palm:
Why do you go off-topic and talk about YOUR projects? :srs: (And are downloads such a big thing?)

Anyways, the Link hacks, Ganondorf and his tower are awesome! Would the OoT beast ganon work over the final smash? Such as, does the model fit the boneset? Cuz that would be an awesome addition :3


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Mewtwo2000 on November 17, 2011, 09:08:55 AM
While I was planning to import Ganon to be used in a collapsing version of the stage, I did not think about using it as the Final Smash, cause they look too different... But... Hell, that's a challenge, maybe it works, and that would be beast xD


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Naruto200Man on November 17, 2011, 09:15:36 AM
Why do you go off-topic and talk about YOUR projects? :srs: (And are downloads such a big thing?)

Anyways, the Link hacks, Ganondorf and his tower are awesome! Would the OoT beast ganon work over the final smash? Such as, does the model fit the boneset? Cuz that would be an awesome addition :3

It's not a big thing, but I was talking about what someone said about a good import :srs: Also I only said "when I import them" never in that post did I mention anything about the project itself.

I think he should import the real ganon (not the [censored]ty giant pig from TP) over fs ganon :D
You know the guy with giant swords and pig snout you fight in the end of OOT.


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Allav866 on November 17, 2011, 10:03:39 AM
While I was planning to import Ganon to be used in a collapsing version of the stage, I did not think about using it as the Final Smash, cause they look too different... But... Hell, that's a challenge, maybe it works, and that would be beast xD
I think if the bones are the same, it will work, but if you animate the bones, it will probably work better. Also, would it be possible to swap out Ganon's boneset with Giga Bowser's?


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Naruto200Man on November 17, 2011, 02:38:42 PM
Here's what I think could be possible.

Ganondorf's final form(OOT) over Bowser
Iron Boots, Hover Boots, silver gauntlets, and gold gauntlets as recolor options from oot.

Also can anyone please get me a model of twinrova? (OOT)


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Mewtwo2000 on November 17, 2011, 03:04:55 PM
This is what I got for the moment:

(http://i.imgur.com/sahqL.jpg)

Zora tunic, Goron Tunic, Dark Link, and a textured Fierce Deity. To get the True Fierce Deity, I have to change some UV points in the model, and that's what I'm gonna do now. The shield is just Link's shield in Majora's Mask, but it will not be there for True Fierce Deity.

About Ganon, I'll first try it as a Final Smash. We'll see about Bowsers, Gigabowsers and such in the future.

Also, another picture, I just liked it.

(http://i.imgur.com/aWjbN.jpg)


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Allav866 on November 17, 2011, 03:20:08 PM
I... did make a retexture for Navi to make her more OoT-ish, changing her more blue instead of slightly green. The only problem is that she leaves behind sparkles that I can't seem to find in the Motion.pac, and they're the same green-ish blue color that her body has. I lost the file for Navi, and I never uploaded it, but the texture on her wings is the same size as in OoT, so it's just a matter of rotating the texture and recoloring Navi's glow in GIMP and porting it into Brawl, but even so, those stupid sparkles... I can't find out how to edit them.


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: BlueBrain on November 17, 2011, 05:52:31 PM
I think if the bones are the same, it will work, but if you animate the bones, it will probably work better. Also, would it be possible to swap out Ganon's boneset with Giga Bowser's?

i had this idea too, but like completely replacing bowser for ganon, and putting bowser over ganon, their final smashes make more sense that way, since GB never really existed, but is a brawl original character...

TOO MUCH OFF TOPIC!!!!!

FD looks awesome, cant u give him his sword?


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Mewtwo2000 on November 17, 2011, 06:00:22 PM
Sure I can, but I've not even started with him. First, texturing him well (he's only at half, he needs a UV reestructuration). After that, importing the sword, which is the easier part anyway.


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: BlueBrain on November 18, 2011, 04:05:50 AM
a custom model of FD link would be sooooooooo awesome!
not that the verexes are bad, but it would just be awesome, since he actually fits better over ike O.o


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Dr Robotnik on November 18, 2011, 04:07:05 AM
if anyone can pull it off, its Mewtwo


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Sky Grounder on November 18, 2011, 07:37:37 AM
but even so, those stupid sparkles... I can&#039;t find out how to edit them.
It's located in the effect textures (REFT) in FitLink.pac, just use Tcll's REFT extractor and rebuilder to edit the sparkles ^^

M22k, are you retexturing OoT Link into Oni Link, or are you importing him from Majoras Mask?


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Mewtwo2000 on November 18, 2011, 09:09:27 AM
I'm retexturing it. More or less.

A retexture could not get the real appearance of Oni Link. That's why I'm editing the textures. Both models are similar enough to port the UV points and make the textures fit. I guess Oni Link's shoulders are a little bigger, and other thingies are different too, but in general, they're the same with changed textures and UV points. Maybe I vertex some part if necessary.

What I'm sure to import from Majora's is the sword.


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: GBC on November 18, 2011, 03:18:43 PM
I'm retexturing it. More or less. A retexture could not get the real appearance of Oni Link. That's why I'm editing the textures. Both models are similar enough to port the UV points and make the textures fit. I guess Oni Link's shoulders are a little bigger, and other thingies are different too, but in general, they're the same with changed textures and UV points. Maybe I vertex some part if necessary. What I'm sure to import from Majora's is the sword.

make sure to delte tyhe shield also...if you havent already


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Mewtwo2000 on November 18, 2011, 04:31:34 PM
I've done it, don't worry xD

Pictures showing the real Fierce Deity Link. The first one just compares the original model with the Fierce Deity texture, and the modified model that fits the real thing.

(http://i.imgur.com/84uCs.jpg)

(http://i.imgur.com/2qq7M.jpg)

(http://i.imgur.com/ThErW.jpg)

Well then, I guess this is it. I'll resume this when metals come.


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: ItalianStallion on November 18, 2011, 04:39:26 PM
Fierce Deity Link is looking sexy so far.


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Allav866 on November 18, 2011, 06:48:04 PM
It's located in the effect textures (REFT) in FitLink.pac, just use Tcll's REFT extractor and rebuilder to edit the sparkles ^^
I found extractor, but not rebuilder, can you send me a link? also, the extractor is a .py file. what is py?


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Segtendo on November 18, 2011, 06:50:13 PM
also, the extractor is a .py file. what is py?

.py is an extension used by Python (http://python.org/).


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: DannyDirnt on November 19, 2011, 04:29:40 AM
The lava effect in Lava Mansion somewhat reminds me of the Sactuary of Rock and Lava from my old Rayman 2: The Great Scape...Cool!


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Sky Grounder on November 19, 2011, 01:56:35 PM
I found extractor, but not rebuilder, can you send me a link? also, the extractor is a .py file. what is py?
http://forums.kc-mm.com/index.php?topic=27625.msg732162#msg732162
Also, use Seg's link to the site to download Python (it's a program language).



Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Allav866 on November 19, 2011, 02:54:52 PM
[url]http://forums.kc-mm.com/index.php?topic=27625.msg732162#msg732162[/url]
Also, use Seg's link to the site to download Python (it's a program language).


Thanks, but I found out that I can't extract Navi's sparkles, quite possibly because they might be in CI8 format, as her body and wings are. On a Positive note, I completed as much as I could with Navi, and am now experimenting with how big her texture can be. I want to add that soft glow around her, as right now, she's only a ball of light. I'll probably upload this when Mewtwo2000 uploads N64 Link, or just give it to him to upload in a pack.

@Mewtwo2000, I was wondering, is it possible to import Link's item models over the Clawshot, Boomerang, and Bombs? (bombs are 2d, so I imagine at least import Toon Link's Bomb model over Link's)


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Mewtwo2000 on November 19, 2011, 04:57:54 PM
Mmm... that's something I should look into. Having the longshot, boomerang and bombs from Ocarina of Time would be interesting...

But today I've been working on stages again:

(http://i.imgur.com/obJo6.jpg)

Maybe the picture doesn't seem to show anything new, but I've been cleaning the models in the background and the ones related to the coloration, so I'm using less models and less animations. I've removed some unused stuff, like some animations used by no models and such. After doing the waves and those thingies on the column rings, I'll update it to the vault. That could be... next monday?


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: ✿Zelia✿ on November 19, 2011, 05:05:58 PM
Mmm... that's something I should look into. Having the longshot, boomerang and bombs from Ocarina of Time would be interesting...

But today I've been working on stages again:

([url]http://i.imgur.com/obJo6.jpg[/url])

Maybe the picture doesn't seem to show anything new, but I've been cleaning the models in the background and the ones related to the coloration, so I'm using less models and less animations. I've removed some unused stuff, like some animations used by no models and such. After doing the waves and those thingies on the column rings, I'll update it to the vault. That could be... next monday?
Mewtwo u made that stage, beautiful, can't wait until u release it.


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: ItalianStallion on November 19, 2011, 05:16:14 PM
Mmm... that's something I should look into. Having the longshot, boomerang and bombs from Ocarina of Time would be interesting...

But today I've been working on stages again:

([url]http://i.imgur.com/obJo6.jpg[/url])

Maybe the picture doesn't seem to show anything new, but I've been cleaning the models in the background and the ones related to the coloration, so I'm using less models and less animations. I've removed some unused stuff, like some animations used by no models and such. After doing the waves and those thingies on the column rings, I'll update it to the vault. That could be... next monday?


Wow. How [censored]ing beautiful man.


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: (gabriel/joao)wojwicz on November 19, 2011, 05:25:01 PM
Mmm... that's something I should look into. Having the longshot, boomerang and bombs from Ocarina of Time would be interesting...

But today I've been working on stages again:

([url]http://i.imgur.com/obJo6.jpg[/url])

Maybe the picture doesn't seem to show anything new, but I've been cleaning the models in the background and the ones related to the coloration, so I'm using less models and less animations. I've removed some unused stuff, like some animations used by no models and such. After doing the waves and those thingies on the column rings, I'll update it to the vault. That could be... next monday?


Awesome!
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Segtendo on November 19, 2011, 05:28:01 PM
It's... [censored]ing beautiful ;_;


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Mewtwo2000 on November 19, 2011, 05:29:02 PM
By the way, I almost forgot about it (cause I have no icon for it, it's under the same as Sector Z). A few weeks ago I started to animate Venom's background. Still a lot of work to do, but all I can say is that it's gonna be an awesome stage xD

(http://i.imgur.com/o7JVo.jpg)

At least it already is much better than the [censored]ty venom I have right now ^^U


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: ItalianStallion on November 19, 2011, 05:41:36 PM
Holy [censored], Venom too?

How can there be so much win?


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Mewtwo2000 on November 19, 2011, 05:49:35 PM
On a side note, I've updated Young Ganondorf with a very very small detail. It had some weird glitch that made him purple once you had used his neutral-b once. That's fixed now.

I'll update him again at least once more. I suppose it will be when metals are okay. I'll give him a nice triforce in his hand too, just like Link.


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: KTH on November 19, 2011, 05:54:50 PM
F*ck yeah.


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Allav866 on November 19, 2011, 07:56:20 PM
On a side note, I've updated Young Ganondorf with a very very small detail. It had some weird glitch that made him purple once you had used his neutral-b once. That's fixed now.

I'll update him again at least once more. I suppose it will be when metals are okay. I'll give him a nice triforce in his hand too, just like Link.
Sweet. I can't wait. I'm also excited for those N64 Equipment Items.


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Mewtwo2000 on November 19, 2011, 09:28:18 PM
Started with it. Longshot's hand made.

(http://i.imgur.com/QdY3L.jpg)

Tomorrow, the 2d-chain and the head.

Good night xD


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: GBC on November 19, 2011, 09:52:42 PM
Started with it. Longshot's hand made. ([url]http://i.imgur.com/QdY3L.jpg[/url]) Tomorrow, the 2d-chain and the head. Good night xD


lots of editing being put into link.....i guess its easy to do since its well link over link lol...will you edit the bomerang and bombs too??


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Mewtwo2000 on November 19, 2011, 10:24:38 PM
Yeah, I will.

(http://i.imgur.com/0t1EK.jpg)

Now for real, good night xD


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Oshtoby on November 20, 2011, 01:16:41 AM
Mmm... that's something I should look into. Having the longshot, boomerang and bombs from Ocarina of Time would be interesting...

But today I've been working on stages again:

*AMAZING PICTURE OF FoD*

Maybe the picture doesn't seem to show anything new, but I've been cleaning the models in the background and the ones related to the coloration, so I'm using less models and less animations. I've removed some unused stuff, like some animations used by no models and such. After doing the waves and those thingies on the column rings, I'll update it to the vault. That could be... next monday?
I... I cannot wait for that. That new base looks so much better, and I am so so excited for this.


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Allav866 on November 20, 2011, 03:20:45 AM
Yeah, I will.

([url]http://i.imgur.com/0t1EK.jpg[/url])

Now for real, good night xD
Well done. Can't wait for your Boomerang and Bombs. I just uploaded an N64 Navi I made, but you can probably do better than I did.
(http://i.imgur.com/Zcpqn.jpg)


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Beyond on November 20, 2011, 10:05:02 AM
Started with it. Longshot's hand made.

([url]http://i.imgur.com/QdY3L.jpg[/url])

Tomorrow, the 2d-chain and the head.

Good night xD


Wow, you really went all out on Link. :af: I'm lovin the red tunic one with the mirror shield.


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Mewtwo2000 on November 20, 2011, 10:14:06 AM


Wow, you really went all out on Link. :af: I'm lovin the red tunic one with the mirror shield.

xD

When I played OoT, I used to wear that combination xD

With the crescent moon symbol anyway >_< xD

Right now I'm finishing the bow. I'll post a pic later.


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Albafika on November 20, 2011, 10:17:46 AM
Mewtwo. El Stage de la pelea contra Dark Link.. Por que la version que es "TOP" (Encima del templo) que es de una plataforma esta dandole la espalda al Stage? Osea, no seria mejor si estuviera facing the tree?


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Mewtwo2000 on November 20, 2011, 10:21:20 AM
Lo pense en su momento, pero la parte de atras de la puerta es hueca... Hombre, le podria dar la vuelta y hacer lo que tu dices, haciendo como que ambos lados son identicos.

Lo hare, asi las vistas seran mejores :P


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Mewtwo2000 on November 20, 2011, 12:11:52 PM
I've finished the longshot and the bow, next would be the arrows:

(http://i.imgur.com/2jmC2.jpg)

(http://i.imgur.com/hjmKb.jpg)

Also, I've opened a thread in the imports section, just to showcase them there too.

http://forums.kc-mm.com/index.php?topic=37085.0


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Albafika on November 20, 2011, 01:11:39 PM
Lo pense en su momento, pero la parte de atras de la puerta es hueca... Hombre, le podria dar la vuelta y hacer lo que tu dices, haciendo como que ambos lados son identicos.

Lo hare, asi las vistas seran mejores :P
Exacto, porque en el momento solo se ve la nada. XD Gracias de antemano. =D

Y ese Link se ve epico, deje la Mastqer Quest en la entrada del castillo de Ganon, luego de que el arcoiris se creara, ahora me dieron ganas de terminar. XD


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Segtendo on November 20, 2011, 02:57:37 PM
([url]http://i.imgur.com/2jmC2.jpg[/url])

([url]http://i.imgur.com/hjmKb.jpg[/url])

Those pictures make me feel like I'm playing OoT O.o


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Sky Grounder on November 20, 2011, 03:19:24 PM
Those pictures make me feel like I&#039;m playing OoT O.o
Maybe it isn't Brawl anymore... :>.>:


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Mewtwo2000 on November 20, 2011, 07:52:18 PM
Dark Link's Room, Top2 version added:

(http://i.imgur.com/X0hG7.jpg)

Same as Top version, only that with the tree and the rest of the stage as the background elements. It was too easy to edit, only that it loses animation-change compatibility. But nobody changes the animation to get the other versions, cause they're all available in the vault... The animation change had sense back when I only included one version, like with Fourside and its alternate city background...

Oh, and as seen in the pic, a yellow Link has been made as a recolor too. It fits the yellow slot in brawl, and some yellow tunic in OoT activated by cheating in emulators.

And 2 random pictures

(http://i.imgur.com/g2QoT.jpg)

(http://i.imgur.com/3m7Cr.jpg)

I too feel like playing Ocarina of Time when I see the pictures... and when take them the feeling's the same >_<


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: moleman915 on November 20, 2011, 10:23:11 PM
Just out of curiosity (and I really don't expect you to) but are you going to animate the shooting star sparkly things in the background of FoD? I wasn't sure how in detail you planned on going into. And obviously something that small is not a big deal at all. I would just be really impressed if that was already on you to do list.


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: ItalianStallion on November 21, 2011, 01:40:19 AM
I used the Red Tunic and Mirror shield combination as well. I got nostalgic when I saw those pictures of N64 Ganondorf and Linking fighting on Ganondorf's Tower. This isn't Brawl anymore. And I love you.


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Mewtwo2000 on November 21, 2011, 03:12:03 AM
Just out of curiosity (and I really don't expect you to) but are you going to animate the shooting star sparkly things in the background of FoD? I wasn't sure how in detail you planned on going into. And obviously something that small is not a big deal at all. I would just be really impressed if that was already on you to do list.

I've been thinking about it for a while, but I guess it would be too hard to animate, while it's a very small detail almost nobody would notice. Also, including models usually induces lag, and one of my pretensions with the stage is that the lag is almost none. Right now, I'm succeeding on that. Also, I want to release before thursday, and trying to do something like that would delay me. Maybe for the future, but right now it's a no.

I used the Red Tunic and Mirror shield combination as well. I got nostalgic when I saw those pictures of N64 Ganondorf and Linking fighting on Ganondorf's Tower. This isn't Brawl anymore. And I love you.

That combination was too epic xD


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: BlueBrain on November 21, 2011, 05:20:53 AM
lol, me too, i used red tunic, biggoron sword and mirror shield


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Mewtwo2000 on November 21, 2011, 07:32:52 AM
New poll. If you vote, please tell me your reasons. I would have made it a multioption poll or something, the results would be better, but I just cannot do that O.o


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Oshtoby on November 21, 2011, 07:45:53 AM
It was SO DIFFICULT to choose, but the two stages of yours I use and love the MOST would be Fountain of Dreams and Dreamland 64. Both of these stages are just so good. FoD was my favorite stage in Melee (which is why I voted for that one), but Dreamland 64 is just SO ACCURATE. I love ALL of your stages, and these two are my favorites.


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Segtendo on November 21, 2011, 08:10:20 AM
I personally think your best stage would be Peach's Castle from SM64.

Why?

You poured your heart and soul into that stage to be the most precise stage recreation ever. It may have taken you ages to do, but DAMN. It's impressive. You satisfied even more people when you made a courtyard version of the stage. You made a ton of different versions of that stage to have different play styles. I applaud you, good sir, for doing that since not many stage hackers do that with their stages.


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: moleman915 on November 21, 2011, 10:01:25 AM
I voted fountain of dreams.

Not only did you recreate one of the best melee stages, but you pretty much made an exact replica. It is hands down the best looking stage you have made, from the extreme detail in the models, to the amazing fluidity of your animations. But one of the main reasons I would choose FoD is the fact that it can be used as a viable competitive stage. Don't get me wrong, all of your stages look pretty damn good; however, many of them I just can't stand playing on because they are walkoff stages or oddly shaped or sized. I think some of my favorite stages from you are you recreations of past stages.


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: ✿Zelia✿ on November 21, 2011, 11:38:10 AM
Fountain of Dreams.

Why? Because when u first started on it, it looked nothing like it, just a huge cup, but when u started adding stuff to it such as platforms, background, mist, water, etc, it started getting closer to looking like it, plus I find it to be the most beautiful stage u ever built, also u never gave up on it, when u said it reach the size limit, u found a way to get passed that and all of the other problems.


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: (gabriel/joao)wojwicz on November 21, 2011, 01:25:18 PM
I voted for Fountain of Dreams because it is my favorite stage on Smash Melee and my favorite stage hack by far! I personally think your Peach 64 Castle perfect, identical of Super Mario 64, but I really enjoy FoD.
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: GBC on November 21, 2011, 01:34:21 PM
i voted hyrule castle n64....its a stage i could never replace and first hack i ever downloaded


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Allav866 on November 21, 2011, 05:05:15 PM
Oops! I voted for the courtyard, but meant the castle. Well, I love them both because you put great effort into them, adding Boos that disappear into coins in one, and attaching the Courtyard to the back in the other.


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Ls777 on November 21, 2011, 05:26:37 PM
I voted fountain of dreams.

Not only did you recreate one of the best melee stages, but you pretty much made an exact replica. It is hands down the best looking stage you have made, from the extreme detail in the models, to the amazing fluidity of your animations. But one of the main reasons I would choose FoD is the fact that it can be used as a viable competitive stage. Don't get me wrong, all of your stages look pretty damn good; however, many of them I just can't stand playing on because they are walkoff stages or oddly shaped or sized. I think some of my favorite stages from you are you recreations of past stages.
this

also ganons tower


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: hotdogturtle on November 21, 2011, 05:32:10 PM
I'm going with Fountain of Dreams as well... It's the best possible representation of a stage that can NOT be recreated perfectly (true water reflection, those sparkly things that you mentioned before, etc.), so just getting it to a point where it resembles Melee is a statement about its quality. And unlike the N64 recreations that you made, this one has utility as a playable stage as well (those stages are nice as art pieces, but in my mind if they don't have ledges and 4 blast zones, they're not real stages).


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Enigmatic on November 21, 2011, 06:08:47 PM
Ganon's Tower. It looks great, it's totally unique, it is an original stage and not a remake of a past game's stage, the action with Ganondorf is great (nearly no other stages do something like that), no other stage plays like it... so great. Just needs to CYCLE. Otherwise easily the best custom stage period.

Second would be the castle courtyard. The only thing is the gameplay on it is a little dull. Shame because the stage itself is so lovingly recreated.


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: Mewtwo2000 on November 21, 2011, 08:52:41 PM
FoD wins by a lot O.o

Well, if people like it that much, then they'll be happy to know that I'm updating it this wednesday... I've been working on it a little more, and now I have the waves/ripples done:

(http://i.imgur.com/ix4zH.jpg)

They look much better when moving, trust me xD


Title: Re: Mewtwo2000's [FD Link started. FoD resumed once it's finished]
Post by: amount18 on November 21, 2011, 09:10:56 PM
FoD wins by a lot O.o

Well, if people like it that much, then they'll be happy to know that I'm updating it this wednesday... I've been working on it a little more, and now I have the waves/ripples done:

image

They look much better when moving, trust me xD

I trust you ;). It looks amazing. I can hardly wait.


Title: Re: Mewtwo2000's [Fountain of Dreams will be updated on wednesday (11/22/11]
Post by: BlueBrain on November 22, 2011, 01:20:52 PM
hyrule castle: awesome, accurate and u made it a long time ago, but still it doesnt need a revamp.

ganondorf's tower: great detail, nicely animated, awesome background. JUST GREAT!

fountain of dreams: beautiful, thats all.

peach's castle: great detail, inmense stage, just great.

dark link's room: it looked rather simple, untill u suddenly came up with the transformation, that was AWESOME!

ganon's castle: looks really nice, same as peach's castle, impressive how big it is.


Title: Re: Mewtwo2000's [Fountain of Dreams will be updated on wednesday (11/22/11]
Post by: Beyond on November 22, 2011, 02:01:54 PM
Ganons Tower is easily my favorite, while FoD is a close second. I loved the layout with the blocks that fall beneath you, it made it unique and seeing Ganon pound the floor and have those waves come out still impresses me.


Title: Re: Mewtwo2000's [Fountain of Dreams will be updated on wednesday (11/22/11]
Post by: ItalianStallion on November 22, 2011, 02:04:34 PM
[censored].

My favorite stage from you is Fountain of Dreams since you've put much, much work into it.

Coming close would be Peach's Castle, same reason. Though, it looks exact.

My favorite visual wise, is Dark Link's Room.

Alright [censored] it, I can't just choose one. It's impossible.


Title: Re: Mewtwo2000's [Fountain of Dreams will be updated on wednesday (11/22/11]
Post by: Enigmatic on November 22, 2011, 04:37:26 PM
Ganons Tower is easily my favorite, while FoD is a close second. I loved the layout with the blocks that fall beneath you, it made it unique and seeing Ganon pound the floor and have those waves come out still impresses me.
Agreed.

And 1 day until the update, cool.


Title: Re: Mewtwo2000's [Fountain of Dreams will be updated on wednesday (11/22/11]
Post by: Dr Robotnik on November 23, 2011, 12:01:51 AM
dam mewtwo, way to show off, will the water be reflective as the original or is that not possible in brawl?


Title: Re: Mewtwo2000's [Fountain of Dreams will be updated on wednesday (11/22/11]
Post by: Mewtwo2000 on November 23, 2011, 04:48:50 AM
dam mewtwo, way to show off, will the water be reflective as the original or is that not possible in brawl?


That's not possible, or at least it isn't with my current knowledge. The most similar thing to reflections is the screen in the pokemon stages, but we would need to control the image shown to be always following the reflection, and not to look like a screen. I guess that will never be possible.

By the way, it's already wednesday, so I'm posting the stage. It's not really finished, there are some details I would have liked to include, but I didn't have the chance yesterday to make them. I would have joined the models for the tree into 1 (that's made with the columns), and added some water particles between the waterspouts and the moving platforms. I'll leave it for a future (and probably final) release.

Changelist, from what I can remember:

- New models for base, water, waterfalls and fountain
- Completed the background elements with the moon, sun and star
- Color now changes in the stage (this was already made for a few months, but I never released it)
- Tree model jointed into less models (blocks instead of 2D) for more efficiency and decreasing the limit.
- Columns jointed into one single model (they were made by 2D pieces, then I made them blocks, and then the blocks were jointed into a single model)
- Completed the rings on the columns and animated them to dissapear and come back, similar to melee.
- Changed the way waterspouts work visually. The texture now moves smoothly with a SRT0 animation, while I wasn't able to do that in the past because of the rest of texture-animated models and lack of knowledge (acquired later to releasing the stage for the first time)
- Added the ripples on the water, coming from the fountain.
- Placement changes in general. Less models, more freedom to place things in the same folder. Still, not a single modeldata, because of the different lengths of the different animations for different elements. That's transparent to users.
- Because of rearrangements, new textures and models used, the filesize is way smaller, there are less elements to show in the screen, and the lag is almost gone. I guess I noticed a very small lag with 4 pokemon trainers using charizard. That's nothingness compared to other stages of mine.
- Decreased a little the lighting in the stage to make the new models fit better. This makes the tree look a little darker, because the blocks are affected by lighting, and 2D models weren't. I'll fix it when I joint the tree models into one.
- Cleaned the animations that had unused nodes, which were quite a few.
- The number of garbage models (the small stars and such) is the same, but they're not controlled by animations anymore. They're vertexly placed (thanks, blocktool xD)

So, to do list:

- Jointing the tree into 1 model
- Water effects on the spouts
- Jointing the garbages into 1 model
- Add a bone to each model so the stage can be resized easily
- A new perfect MShadow model to cover the whole surface
- A few inside (reflection) tweaks so the inside of the grassy part is not seen anymore
- A nice results screen based on the stage
- Fixing the UVs for the columns
- ...

Video:

http://www.youtube.com/watch?v=d0XOwFyBnQE

Gonna post it into blog now... Anyway, it's in the vault entry from yesterday, and 1 person got it already xD

Maybe the same person who downloaded the new icon in the mediafire folder too?


Title: Re: Mewtwo2000's [Fountain of Dreams will be updated today (11/23/11]
Post by: dRage on November 23, 2011, 05:52:33 AM
Voted Ganondorf's Tower, just the way the whole stage played out with Ganondorf playing the organ in the beginning and it vanishing was innovative and impressing. The falling block concept wokred out great and everything was animated smoothly.

Peach's Castle would be a close second, a beautiful recreation down to the slightest detail.

Fountain of Dreams is an amazing recreation as well but I've honestly never been a very big fan of the stage in Melee. *puts up flameshield*

- Add a bone to each model so the stage can be resized easily

It is possible to add bones that can be animated? o_O

This might actually get me to finish a stage I was working on which ended up being way too big but I was too lazy to export and use the blocktool on every of the ~100 models to be able to uniformly resize them >.>


Title: Re: Mewtwo2000's [Fountain of Dreams will be updated today (11/23/11]
Post by: Mewtwo2000 on November 23, 2011, 06:03:46 AM
With the new brawlbox, you can ^^

All the bone structure is fully editable now, the offsets for the different parts of the models change, but this usually doesn't matter at all.

By the way, posted the latest Fountain of Dreams (http://kc-mm.com/mewtwo2000/fountain-of-dreams-last-important-update/11-23-2011/)


Title: Re: Mewtwo2000's [Fountain of Dreams will be updated today (11/23/11]
Post by: Segtendo on November 23, 2011, 07:00:37 AM
YOU.
...
I love you :srs:


Title: Re: Mewtwo2000's [Fountain of Dreams will be updated today (11/23/11]
Post by: dRage on November 23, 2011, 07:48:54 AM
With the new brawlbox, you can ^^

All the bone structure is fully editable now, the offsets for the different parts of the models change, but this usually doesn't matter at all.

That is awesome news! Guess I should have looked into this new brawlbox sooner.

And damn, I would mistake that FoD for an import if I didn't know you build it from scratch.


Title: Re: Mewtwo2000's [Fountain of Dreams will be updated today (11/23/11]
Post by: DannyDirnt on November 23, 2011, 09:47:04 AM
Voted FoD,it's just perfect!


Title: Re: Mewtwo2000's [FoD updated, now to finish Ganon's Castle]
Post by: Ls777 on November 24, 2011, 08:31:57 AM
Thank you for the new dark link room version, i was actually planning to make that change myself, lul


Title: Re: Mewtwo2000's [FoD updated, now to finish Ganon's Castle]
Post by: Mewtwo2000 on November 25, 2011, 06:09:37 AM
Hi guys. I've been looking randomly at some old posts in this thread, and I've reached the days I posted FoD as a present, and the days after vacation when I made DL64 in a week.

About it, know that I'm planning to finish that stage soon. Yeah, it's not finished, wispy's animation isn't perfect, the flowerds don't move and such. I'll fix all of that for the new and last release.

Now I'm leaving for the weekend. I made a little progress at ganon's yesterday, the 4 small models I needed to make for the castle are now done. Only some extra platform for the platformed version and a few PT fix would be left.

See ya in a few days :P


Title: Re: Mewtwo2000's [FoD updated, now to finish Ganon's Castle]
Post by: DSX8 on November 26, 2011, 05:52:49 AM
awesome!!

hurry bak soon M22k!


Title: Re: Mewtwo2000's [FoD updated, now to finish Ganon's Castle]
Post by: Mewtwo2000 on November 28, 2011, 03:18:22 AM
Back already, let's see if I can do something now my girl is back too

Nobody seems to care about what I do anyway


Title: Re: Mewtwo2000's [FoD updated, now to finish Ganon's Castle]
Post by: Lillith on November 28, 2011, 04:14:26 AM
Nobody seems to care about what I do anyway
...I'm going to disagree on that :P


Title: Re: Mewtwo2000's [FoD updated, now to finish Ganon's Castle]
Post by: Puraidou on November 28, 2011, 04:23:53 AM
M2000 don't make me come over there and give you a smack on your head. No emoness! You rule in what you do, no one can do what you do! I prefer your stages over most of the imports any day!


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: Mewtwo2000 on November 28, 2011, 06:21:01 AM
No emoness  ;)

It's just the impression I have. Maybe the imported characters got all the attention now, maybe the brawl hacking community has lost strength, or maybe it's just that there are already too many stages over there, and there's no place for my stages.

Well, I'm releasing Ganon's Castle this week, it's completed enough for that. Fixing the pokemon trainers will take no time, and I'm not really sure if an extra platform for the platformed version would be necessary at all. The idea was having an inclinated fall-through platform on the right, not too high, on the already existing platform. I'll think of it during the week.

After this, I'll try to finish Link's items, edit a little of Young Ganondorf to include the Triforce and some alternate costume (for example Phantom Ganon), and after that I may look into importing Ganon. Ganon would, if possible, replace Ganondorf's pig-like FS. And would be included in a future stage where the final battle in OoT is set. A collapsing version of the Ganon's Castle stage would be left for the future too, and Ganon would be seen in the background once the castle is destroyed.

After Link and Ganondorf's edits, I may work on my Banjo stages, Temple of Time and Venom, maybe at the same time. But that's future, and future changes easily. I may end up doing completely different things, or nothing at all. I'll focus on present day. And present day is Ganon's Castle to be released this week.


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: BlueBrain on November 28, 2011, 07:16:23 AM
lol, many plans, and all of them are equally awesome!


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: Segtendo on November 28, 2011, 07:37:18 AM
Sounds like a plan, Mewtwo ;)


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: ItalianStallion on November 28, 2011, 11:21:20 AM
No emo Luigi please. We got plenty of those in this forum, lol.

Anyway, glad you got to spend time with your wifey again, good to hear.

About Ganondorf's Tower, that makes me happy that there will be a release this week again.

I've been dying to play on the stage.


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: hotdogturtle on November 28, 2011, 12:58:31 PM
Maybe the imported characters got all the attention now, maybe the brawl hacking community has lost strength, or maybe it's just that there are already too many stages over there, and there's no place for my stages.
It's the first thing.


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: Mewtwo2000 on December 01, 2011, 07:53:56 AM
Hi. 2 pictures to post

This is that Mushroom 64 I started some months ago. I made this in 1/2 days and left it paused after that. I really have to get into it again soon

(http://i.imgur.com/y9D8F.jpg)

And this is the stage I'm gonna release this week if possible. I've fixed the small thingies that were left (poketrainers), I guess only 2 small details would be left now. And the extra platform for the platform. And it will be finished for now. In the future, I'll colapse the tower and make Ganon appear in the background as an alternate version.

I guess I already said all of this previously xD

(http://i.imgur.com/CXpsZ.jpg)


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: Sky Grounder on December 01, 2011, 09:07:45 AM
Beautiful :af2:


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: KTH on December 01, 2011, 09:51:35 AM
Everytime you show a new picture, i'm really impressive.
Good job Mewtwo2000.


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: Oshtoby on December 01, 2011, 10:23:51 AM
Truly, you're a master of your craft. Bravo. I don't usually use recreation stages that AREN'T from Melee or Smash 64, but for this one, I may have to make an exception...


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: Mewtwo2000 on December 01, 2011, 02:57:00 PM
Thanks, I appreciate that :)

Well, I guess I need to change the location for PT for the platformed version...

(http://i.imgur.com/aj6mR.jpg)


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: ✿Zelia✿ on December 01, 2011, 03:01:20 PM
([url]http://i.imgur.com/CXpsZ.jpg[/url])

I'm so hyped for this. :3


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: Segtendo on December 01, 2011, 03:04:44 PM
Thanks, I appreciate that :)

Well, I guess I need to change the location for PT for the platformed version...

([url]http://i.imgur.com/aj6mR.jpg[/url])

Wes's Tower? O:


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: Mewtwo2000 on December 01, 2011, 06:12:26 PM
This will be the extra platform. There will be one version with and another without this small platform.

(http://i.imgur.com/bp3TO.jpg)

It's not really static, it rotates a little in the air. I'll show it in a video tomorrow, or the day after. I'll post the stage the same day I make that video.


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: BlueBrain on December 01, 2011, 06:22:45 PM
simple yet interesting, really nice job ^^

it seems weird to me writing in english to you mewtwo >.<


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: Enigmatic on December 01, 2011, 07:38:10 PM
FINALLY an update for Mushroom Kingdom 64. Hopefully it wont be so cramped.

For Ganon's Tower, could you also have a bridge version similar to the one in OoT3D?
http://www.youtube.com/watch?v=GMM8WZA1HKg

Also everything is looking amazing as always. Can't wait for release!


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: BlueBrain on December 02, 2011, 04:11:46 AM
damn, that bridge is awesome!


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: Friedslick6 on December 02, 2011, 07:20:39 AM
Dude, c'mon. That bridge doesn't match the low-resolution style of the rest of the level or game. OoT 3D is basically what Soul Calibur Link's version of OoT would be.


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: Mewtwo2000 on December 02, 2011, 06:27:44 PM
The stage is finished for the release. Video showing the new platform:

http://www.youtube.com/watch?v=ipuaWgpN0Zo

Will be released during Saturday if everything's okay.


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: BlueBrain on December 02, 2011, 06:53:57 PM
awesome, ill be sure to include this in mah brawl!


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: deadname mcredactedface on December 02, 2011, 07:25:19 PM
Dude, c'mon. That bridge doesn't match the low-resolution style of the rest of the level or game. OoT 3D is basically what Soul Calibur Link's version of OoT would be.
Actually, it's been officially stated that OoT3D is what OoT would have looked like if they had more power to work with on the N64, which is why they didn't drastically change the visual style to be more like Twilight Princess, and instead keeping it faithful to the original's art style.


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: Mewtwo2000 on December 02, 2011, 07:34:55 PM
That's what they say now, but the truth is that even with the nintendo ds, which is less powerful than the N64, SM64 looked better in some ways. The characters look much better and such. That's because of experience, new techniques, etc.

The N64 didn't need more power, some games demonstrate what the graphics were up to (like Banjo-Tooie or Conker's BFD). Also, Zelda 64 was gonna look really worse than the final product, we only need to see the beta screens. They finally made a masterpiece, but they wouldn't have been capable to make something like OoT3D even if they got a better console back in those days.

OoT3D is just a remake, faithful to the original's art style, using the new technologies and knowledge. Something that they should have made the day they started to port it to consoles, like gamecube or wii's vc. They have needed to wait until 3DS to enhance graphically the game, and that's sad.

About VC, instead of copy-pasting the old games, they should have enhanced them a little. Similar to what Rare did with Banjo, Perfect Dark, or Goldeneye before it got cancelled.


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: deadname mcredactedface on December 02, 2011, 08:25:20 PM
Too much work, and Nintendo doesn't like that. Besides, the VC was about getting the original experience. It's just stupid how so many N64 games lacked pheripheral support like rumble or memory paks, but then Pokemon Snap supported the printer device.


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: hotdogturtle on December 02, 2011, 08:43:06 PM
(I guess this post didn't show up when I submitted it an hour ago because of the site errors)

Games always look better later in consoles' life spans because developers learn how to use the technology better. If you want a drastic example, compared Super Mario Bros. to Kirby's Adventure on NES. They look like they're a generation apart. And also compare OOT to MM. OOT came out in 1998 and was developed earlier, while MM took OOT's base and used the Expansion Pak to literally surpass the N64's maximum performance and improve the graphics from the very same engine.


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: ✿Zelia✿ on December 02, 2011, 10:00:59 PM
I can't wait for Ganon's Castle.

(http://i1193.photobucket.com/albums/aa344/Ckspencer/tumblr_lvlkjn3j471qg3s08.gif)


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: BriefCasey795 on December 02, 2011, 10:43:13 PM
So what's next after Ganon's Castle? Also, what would give Final Destination 64 a boost in the poll is making the background. :D


Title: Re: Mewtwo2000's [Ganon's Castle to be released this week]
Post by: Mewtwo2000 on December 03, 2011, 10:20:15 AM
Blog post (http://kc-mm.com/mewtwo2000/hyrule-castle-was-here-7-years-ago/12-03-2011/)

(http://i1193.photobucket.com/albums/aa355/LiliIreth/castilloganon.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24028)

So what's next after Ganon's Castle? Also, what would give Final Destination 64 a boost in the poll is making the background. :D


I got a few stages in hold, and other few stages in mind. Also, now there are some character imports in my mind too. So, I don't know it >.< xD


Title: Re: Mewtwo2000's [Blog post: Ganon's Castle released!]
Post by: SJS on December 03, 2011, 11:22:00 AM
Can't wait to get my Wii back so I can try out your new stages.


Title: Re: Mewtwo2000's [Blog post: Ganon's Castle released!]
Post by: Gamma Ridley on December 03, 2011, 11:47:20 AM
Amazing work, as always.

Keep up the great stuff. :]


Title: Re: Mewtwo2000's [Blog post: Ganon's Castle released!]
Post by: VenomPB on December 03, 2011, 03:42:31 PM
Thanks for going the extra mile and giving Ganon's Castle some variety with the floating island and the platforms. I can't begin to tell you how many stage imports I've had that are flat, walk-off format. :P


Title: Re: Mewtwo2000's [Blog post: Ganon's Castle released!]
Post by: ItalianStallion on December 03, 2011, 04:02:22 PM
Abou time you released it man! So glad it's out and can't wait to try it out.


Title: Re: Mewtwo2000's [Blog post: Ganon's Castle released!]
Post by: ✿Zelia✿ on December 03, 2011, 04:03:46 PM
Ganon's Castle is just awesome...


Title: Re: Mewtwo2000's [Blog post: Ganon's Castle released!]
Post by: Mewtwo2000 on December 05, 2011, 03:17:41 PM
Thanks =3

Hope you enjoy it half way I do :3

Well, now working on Jinjos finally:

(http://i.imgur.com/FnRVR.jpg)

I suppose I'll be working on this and other unfinished stages/revamps I had for a long time.


Title: Re: Mewtwo2000's [Blog post: Ganon's Castle released!]
Post by: GBC on December 05, 2011, 03:39:58 PM
Thanks =3 Hope you enjoy it half way I do :3 Well, now working on Jinjos finally: ([url]http://i.imgur.com/FnRVR.jpg[/url]) I suppose I'll be working on this and other unfinished stages/revamps I had for a long time.


:af: :af: :af: :af: :af: :af: :af: :af: :af: :af: :af: :af: :af: :af: :af:

inb4crazyfans


Title: Re: Mewtwo2000's [Blog post: Ganon's Castle released!]
Post by: Mewtwo2000 on December 05, 2011, 03:42:09 PM
I got a question for people with dolphin that use FoD.

Does it look like this for you?

http://www.youtube.com/watch?v=AuGDHgWdkug

There seems to be a problem with the columns O.o


Title: Re: Mewtwo2000's [Blog post: Ganon's Castle released!]
Post by: BlueBrain on December 05, 2011, 04:58:52 PM
hey i noticed i can see the joints between polygons in that banjo screen... on the floor i mean...


Title: Re: Mewtwo2000's [Blog post: Ganon's Castle released!]
Post by: BriefCasey795 on December 05, 2011, 05:38:51 PM
Ya know, i was thinking, maybe for now you could remake FD64 with just the first bg with the shooting stars. that would make it better until the whole bg can get done.


Title: Re: Mewtwo2000's [Blog post: Ganon's Castle released!]
Post by: Mewtwo2000 on December 06, 2011, 10:36:20 AM
Yes, but there are a few thingies I want to make before with other stages ^^U

hey i noticed i can see the joints between polygons in that banjo screen... on the floor i mean...

How to explain this? Let's see, textures are smooth in the models I use, and part of the other side of the texture is seen in the border if I don't edit the UV points. The thing is, I built the stage before I invented UV Tool, with which I reducted that problem with my newer stages, like Peach's Castle. But, as logical, I've not fixed it yet for Grunty's top or Grunty's Lair. When I fix them those will be better for sure. Maybe not perfect, but sure better.


Title: Re: Mewtwo2000's [Blog post: Ganon's Castle released!]
Post by: Allav866 on December 06, 2011, 09:36:34 PM
Been gone for a week. Great job on Ganon's Castle. Can't wait for the animated castle, and eventually Ganon's Castle Siege... but that's probably a discussion for another day. So what's next on your agenda?


Title: Re: Mewtwo2000's [Working on Jinjos]
Post by: Mewtwo2000 on December 07, 2011, 02:35:57 PM
Fixing/finishing some of my stages, like Mushroom64, Temple of Time, Ganondorf's Tower, the Banjo ones...

By the way, I've updated Fountain of Dreams with small fixes related to the brightness of the tree and garbages. It should fix the issue in Dolphin I showed in that video (still untested though). And, I've added the necessary things to RESIZE the stage. Some people found it too small in the past. You can go and try the 120% size, suggest new sizes or even build your personal ones by just changing a few numbers in the file :3

Size compare:

(http://i.imgur.com/L0Qsc.jpg)

(http://i.imgur.com/CB2S0.jpg)

Oh, and there's a nice update for the stage roster tool too, in which you can set individual songs for stages via Oshtoby's stage-track dependant song loader code. And also the program should load a little faster. Just a little.


Title: Re: Mewtwo2000's [Working on Jinjos]
Post by: Enigmatic on December 07, 2011, 03:36:08 PM
Yes. To all of that. Just YES.

Fixing up some stuff, resized FoD, updated Stage Tool... thank you.


Title: Re: Mewtwo2000's [Working on Jinjos]
Post by: Allav866 on December 07, 2011, 05:21:37 PM
I was actually gonna request that feature for your tool, just because I have a hard time putting codes together for big projects. I'm currently recreating the stage select screen from Melee with your tool, and it's been extremely useful so far, so thanks.


Title: Re: Mewtwo2000's [Working on Jinjos]
Post by: Sky Grounder on December 08, 2011, 09:33:07 AM
Mewtwo, your stages are great, and even then, you keep improving them. It's not easy to explain how awesome you are ;D


Title: Re: Mewtwo2000's [Working on Jinjos]
Post by: Mewtwo2000 on December 08, 2011, 04:41:55 PM
Well, thanks xD

About that, I've been working in a new version of Ganon's I was suggested the other day. Why not playing on the bridge in a different way? Maybe too small for 4-player matches, but it's not bad for 1vs1

(http://i.imgur.com/jPbbZ.jpg)

(http://i.imgur.com/tJFMi.jpg)

I'll upload it probably tomorrow. Note it's been already enlarged, if I make it even bigger, it will not feel the same cause the castle will be too big for the characters.


Title: Re: Mewtwo2000's [Working on Jinjos]
Post by: Oshtoby on December 12, 2011, 11:47:39 AM
Well, thanks xD

About that, I've been working in a new version of Ganon's I was suggested the other day. Why not playing on the bridge in a different way? Maybe too small for 4-player matches, but it's not bad for 1vs1

*Picture of awesomeness*

*Another picture of awesomeness*

I'll upload it probably tomorrow. Note it's been already enlarged, if I make it even bigger, it will not feel the same cause the castle will be too big for the characters.
Y'know, Mewtwo Two Thousand, that's awesome looking. That'll be the one I use, most likely. On a slightly different note, every little update you do on Fountain of Dreams is so amazing. Just wanted to let you know how impressed I am with your recent work, and I look forward to your up and coming stuff. Keep up the pace!


Title: Re: Mewtwo2000's [Working on Jinjos]
Post by: Allav866 on December 12, 2011, 06:12:12 PM
So Mewtwo, I just wanted to say thanks for letting me include your stages in my Melee/N64 Expansion. I uploaded it yesterday. I just read that your working on your Mushroom Kingdom 64, and I can't wait to put it in! What kind of changes will you be making? Will it be over Mario Bros. to include the POW Block?


Title: Re: Mewtwo2000's [Working on Jinjos]
Post by: Mewtwo2000 on December 13, 2011, 06:36:37 AM
Y'know, Mewtwo Two Thousand, that's awesome looking. That'll be the one I use, most likely. On a slightly different note, every little update you do on Fountain of Dreams is so amazing. Just wanted to let you know how impressed I am with your recent work, and I look forward to your up and coming stuff. Keep up the pace!

FoD would be mostly finished by now. Still, I need to update the enlarged version because of some fail I made with it, which can be seen in the picture and didn't realize about when I released it. It doesn't affect gameplay, but visuals. I'm glad you like the new addition to Ganon's Castle, I've not uploaded it yet because I wanted to give it a small touch before (visuals again). Thanks for the good words :)

So Mewtwo, I just wanted to say thanks for letting me include your stages in my Melee/N64 Expansion. I uploaded it yesterday. I just read that your working on your Mushroom Kingdom 64, and I can't wait to put it in! What kind of changes will you be making? Will it be over Mario Bros. to include the POW Block?

You're welcome. The main changes are just that, I'm redoing the whole stage. Structural changes, you know. It was one of my first stages and was made by tons of blocks put together, while lately I'm using vertexed planes to make the shapes. The size is different, the textures look more like N64... What I do about POWS, plants, etc, is something I don't know yet. First thing would be doing the platforms, which aren't done yet, and next would be implementing the transport system, the same way it was done for the previous version of the stage.

Note that it's not the only stage to be updated, Fourside will be remade too, FD64 needs to be completed, the tree in DL64 needs to be finished, Saffron needs some small tweaks related to textures and details like pokemon in the background. And I even want to make my own Yoshi and Metal stages.

But I don't know when those changes will be made, or in which order. I'm not sure about having much time to hack in the next days/weeks/months because of problems with my girlfriend, and the exams coming in january, which, having my girlfriend at home, will not be a nice period to hack as it was last year, or the year before.

*sigh*


Title: Re: Mewtwo2000's [Working on Jinjos]
Post by: Allav866 on December 13, 2011, 11:13:30 AM
You're welcome. The main changes are just that, I'm redoing the whole stage. Structural changes, you know. It was one of my first stages and was made by tons of blocks put together, while lately I'm using vertexed planes to make the shapes. The size is different, the textures look more like N64... What I do about POWS, plants, etc, is something I don't know yet. First thing would be doing the platforms, which aren't done yet, and next would be implementing the transport system, the same way it was done for the previous version of the stage.

Note that it's not the only stage to be updated, Fourside will be remade too, FD64 needs to be completed, the tree in DL64 needs to be finished, Saffron needs some small tweaks related to textures and details like pokemon in the background. And I even want to make my own Yoshi and Metal stages.

But I don't know when those changes will be made, or in which order. I'm not sure about having much time to hack in the next days/weeks/months because of problems with my girlfriend, and the exams coming in january, which, having my girlfriend at home, will not be a nice period to hack as it was last year, or the year before.

*sigh*
Well, I made my Melee/N64 Expansion to be used for hacks to be replaced as they are updated, so I'm not gonna worry about updating it, unless somebody can help me get it running on Riivolution. Still it is exciting that you plan to update the aesthetics of some stages that feel too static. I'm especially excited for your Yoshi's Island, since I'm sure you probably plan to add clouds.
Also, I hope things with your girlfriend work out. I may not know anything about women, but I do know they can get scary when they're pissed at you.


Title: Re: Mewtwo2000's [Working on Jinjos]
Post by: Mewtwo2000 on December 13, 2011, 04:11:32 PM
Surprisingly, things seem to be better now with her. Yesterday it was like the end, but today we've gone out, had some dinner together, went to a children park and laughed. She seems to be happy today... Well, let's see how this goes...


Title: Re: Mewtwo2000's [Working on Jinjos]
Post by: BriefCasey795 on December 13, 2011, 08:38:24 PM
Fourside will be remade too, FD64 needs to be completed, the tree in DL64 needs to be finished, Saffron needs some small tweaks related to textures and details like pokemon in the background. And I even want to make my own Yoshi and Metal stages.

Did you say FD64?
http://www.youtube.com/watch?v=P3ALwKeSEYs
Man i always loved the Nostalgic BG of FD64. When it's done, i won't have to keep avoiding MH's attack on SSB64! But just a suggestion, Maybe you could release an Early Beta of the Remade FD64 with just the first background. The Shooting stars in space... well, you know what i mean if you know how the bg goes. But i shouldn't get too worked up. Also, looping the BG should be done once the bg is complete, Like after a while on the last bg, (the bg with some kind of portal and then it gets faster and faster and faster) It should like fade away right into the first bg, and then BOOM bg loop. but of course, we're not facing mh, so we should have a good amount of time on each bg. Also, if you make one for Boss Battles, you should use This vertex hack of an SSB64 Styled MH (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12688) or just simply make a model import. Never mind, i'll go request that.  :-\ Not to mention we would also have to vertex hack the model for a SSb64 styled Crazy Hand. and also change the opening laughs and dying screams. for MH, use ssb64 voice, and for CH, melee voice. But go ahead and do the stages in any order you like. I'm currently enjoying the standard one and the one with Brawl's BG.


Title: Re: Mewtwo2000's [Working on Jinjos]
Post by: Mewtwo2000 on December 17, 2011, 08:38:00 AM
I'll see about all that in the future xD

Well, today I'm just posting this picture of me playing Ocarina of Time... good times...

(http://i.imgur.com/qbCbD.jpg)


Title: Re: Mewtwo2000's [Working on Jinjos]
Post by: Allav866 on December 17, 2011, 09:02:36 AM
If you're playing OoT, then why does Link have the Mirror Shield in the Forest Temple?! :O
You almost had me fooled; it looks perfect. How long did it take you to make that one?


Title: Re: Mewtwo2000's [Working on Jinjos]
Post by: Mewtwo2000 on December 17, 2011, 09:16:46 AM
What you see in the picture has been done in 1 day. Still, the stage isn't even started.

I mean, I plan to have some animated guy in the background, and some competitive version with the walls far away from the action. Still, it already looks nice with the current set: Walls that don't allow you to die, death zones between the battle platform and the walls, and death upwards.

Another picture by the way:

(http://i.imgur.com/YwDM3.jpg)


Title: Re: Mewtwo2000's [Working on Jinjos]
Post by: Allav866 on December 17, 2011, 09:59:43 AM
Wow. I like the sound of those collisions. I have a feeling I'm going to rely on Meteor Smashes in that stage...
You got me thinking of other potentially competitive stage ideas, such as Twinrova's room. A big platform in the middle, with small platforms on the sides, and possibly walls. Plus, it's basically a cube-shaped room with cubes inside, so it has fairly simple design,
Volvagia's room could have rising lava and a few custom platforms and walls, making death zones on the sides when the lava lowers enough, and on the ceiling (like Phantom Ganon's room, but with lava and platforms to avoid getting burned).
...I think that's it as far as potentially competitive OoT boss rooms go, since Gohma, King Dodongo, Barinade, and Bongo Bongo's rooms would all be just plain flat FD or walk-off stages.
...Not that I don't like flat stages. :D


Title: Re: Mewtwo2000's [Working on Jinjos]
Post by: Enigmatic on December 17, 2011, 04:14:18 PM
What you see in the picture has been done in 1 day. Still, the stage isn't even started.

I mean, I plan to have some animated guy in the background, and some competitive version with the walls far away from the action. Still, it already looks nice with the current set: Walls that don't allow you to die, death zones between the battle platform and the walls, and death upwards.

Another picture by the way:

([url]http://i.imgur.com/YwDM3.jpg[/url])

Not a walkoff!  :af:


Looking good. Will you have the phantom ganon going through the pictures? And at this point are you just going to recreate the entire map of OoT? Why not some stages inspired from other Zelda games? Wind Waker comes to mind.


Title: Re: Mewtwo2000's [Working on Jinjos]
Post by: ItalianStallion on December 17, 2011, 06:15:58 PM
Are you [censored]ing kidding me!

I love you.

And like was said, Link shouldn't have the Red Tunic, or the Mirror Shield at that point only by being on the second temple.

You know that as well, that's how sneaky you are.

Will you make a version without Ganondorf animated in the background?


Title: Re: Mewtwo2000's [Working on Jinjos]
Post by: ✿Zelia✿ on December 17, 2011, 06:34:40 PM
([url]http://i.imgur.com/YwDM3.jpg[/url])

Omg, I want this, can't wait until it's finished. :3


Title: Re: Mewtwo2000's [Working on Jinjos]
Post by: Allav866 on December 17, 2011, 06:43:17 PM
And like was said, Link shouldn't have the Red Tunic, or the Mirror Shield at that point only by being on the second temple.

You know that as well, that's how sneaky you are.
Technically, you can go to Goron City and get the Red Tunic before going into the Forest Temple, so that's why I only pointed out the Mirror Shield.
...However, in OoT3D, you get all your equipment for the Boss Battles Gauntlet, so after defeating Barinade, when you turn into an Adult to fight Phantom Ganon, you can equip the Red Tunic and Mirror Shield. Just sayin'.


Title: Re: Mewtwo2000's [Working on Jinjos]
Post by: Enigmatic on December 17, 2011, 08:20:08 PM
Technically, you can go to Goron City and get the Red Tunic before going into the Forest Temple, so that's why I only pointed out the Mirror Shield.
...However, in OoT3D, you get all your equipment for the Boss Battles Gauntlet, so after defeating Barinade, when you turn into an Adult to fight Phantom Ganon, you can equip the Red Tunic and Mirror Shield. Just sayin'.
Those graphics certainly don't look like OoT3D though.

Still dude, this is looking so epic. I can't wait to play it.


Title: Re: Mewtwo2000's [Working on Jinjos]
Post by: Mewtwo2000 on December 18, 2011, 05:33:16 AM
xDD

Well, I knew about the tunic and such... it's only that I was too lazy to change back my OoT Link hack to the standard tunic for the picture xD

Right now, in my sd card, there are the red link with mirror shield, the blue link, the yellow one, fierce deity and shadow link. The green one isn't in there ^^U

I don't guess I'm converting the whole OoT into brawl, it's just that there are some epic places that, in my opinion, need to be converted in playable stages. This is one of those, and I was willing to do it for a long time. Also, OoT is way too epic to me, and OoT places are always more in my mind than windwaker ones. I've played both, I've finished both, but I know every place in OoT, and I can hardly remember places in Wind Waker. Maybe the map was too big for my brain xD

Of course there will be ganon-less versions. To be honest, it's possible I share the stage before I even start to include all the animations I want to include. Christmas is near, I have some exams after that, and the way my live is right now, I may be unable to hack from when this week ends, until february.

And I don't guess an animated stage is NECESSARY. If somebody cares about the animated versions, or even the altered versions to make it like FD, they will download them when they come, I'll post them when the time comes.

Right now, I have 2 versions, which could be said to be finished. One of them has no ledges, but a wall that makes a little harder to recover once you're out of bounds (the arrow thingies with the ropes surrounding the stage). The other one is rotated 30º from the other one, there's no arrow-wall (you go through the rope) and you can get the border of the stage to recover. I'll show them both in a video, maybe today.

EDIT: Mediafire folder already created. Music and icons already there.

http://www.mediafire.com/?1md015fes8xse

EDIT2: Video showing both current versions:

http://www.youtube.com/watch?v=xXrSIlOnTqo


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: Naruto200Man on December 18, 2011, 08:35:22 AM
OMG you made my favorite room in whole game =3
Are you going to add Phantom Ganny to it any time soon?
Having him randomly come out of pictures and tossing hazards(Namely lightning attacks) your way during the fight would be exciting =3


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: ✿Zelia✿ on December 18, 2011, 02:22:51 PM
EDIT2: Video showing both current versions:

[url]http://www.youtube.com/watch?v=xXrSIlOnTqo[/url]

...

Me want, so bad. -_-


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: Mewtwo2000 on December 18, 2011, 06:25:28 PM
Phantom Ganon done. When the time comes, I'll use him for the stage.

In the meanwhile, he's an awesome playable character :3

(http://i.imgur.com/WhrYn.jpg)


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: ✿Zelia✿ on December 18, 2011, 06:38:11 PM
Phantom Ganon done. When the time comes, I'll use him for the stage.

In the meanwhile, he's an awesome playable character :3

([url]http://i.imgur.com/WhrYn.jpg[/url])

...

Your right, he does make an awesome playable character.

Pretty soon we will see Volvagia over Rayquaza. :P


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: Allav866 on December 18, 2011, 08:18:10 PM
...

Your right, he doesn't make an awesome playable character.

Pretty soon we will see Volvagia over Rayquaza. :P
I disagree with your first statement, he is an awesome playable character!  :P

we do need more boss imports, plus his model could be used for that Volvagia's lair I mentioned earlier.


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: ✿Zelia✿ on December 18, 2011, 08:19:39 PM
I disagree with your first statement, he is an awesome playable character!  :P

we do need more boss imports, plus his model could be used for that Volvagia's lair I mentioned earlier.
Crap, made an mistake, hmm.... I wonder why I typed "doesn't" instead of "does"...


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: Enigmatic on December 18, 2011, 10:30:56 PM
You know, I think M22k is the last active and quality stage hacker.


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: Allav866 on December 18, 2011, 10:52:04 PM
You know, I think M22k is the last active and quality stage hacker.
cos nobody, not even importers can make stages as awesome as Mewtwo's.


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: Puraidou on December 19, 2011, 01:27:14 AM
Well if Italian was still active we would have two great stage hackers, i just don't know how active he is with his stages.

Liking Phantom Ganon, he's badass.


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: ItalianStallion on December 19, 2011, 01:32:49 AM
Well if Italian was still active we would have two great stage hackers, i just don't know how active he is with his stages.


I am still active, lol. Just been working a lot, been very busy with my job, so don't have that much free time.

Anyway, this is Mewtwo's thread, so with that said:

[url]http://www.youtube.com/watch?v=xXrSIlOnTqo[/url]


I can't [censored]ing wait to play there! I really can't.

The music just made me so nostalgic.

Looks great and legit to me man.

I also love the unique play-style of it. One side has a wall, the other one a fall through with ledge. and walls on sides, but not on top.

Perfect for my roster.


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: BlueBrain on December 19, 2011, 05:47:08 AM
awesome stage, did u rip phantom ganon??


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: Mewtwo2000 on December 20, 2011, 03:37:18 AM
Yes

Picture in previous page:

(http://i.imgur.com/WhrYn.jpg)


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: BlueBrain on December 20, 2011, 03:38:11 AM
thats why i asked, cuz the mask looks weird, so i didnt know if u made it urself or ripped from the game


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: Mewtwo2000 on December 20, 2011, 04:00:53 AM
Ripped, it's exactly the same as in OoT.

Will take a closer look when I get the chance.

EDIT: Here he is

(http://i.imgur.com/XM81j.jpg)

(http://i.imgur.com/m9j6I.jpg)


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: Ls777 on December 20, 2011, 05:49:03 PM
You know, I think M22k is the last active and quality stage hacker.

With the release of the model importer I expected more... stagers =/


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: BriefCasey795 on December 20, 2011, 07:38:08 PM
So what's next in stages?


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: DSX8 on December 21, 2011, 01:55:06 AM
With the release of the model importer I expected more... stagers =/
well i WOULD be bak into stages... but right now BB just isnt being stage friendly with me at all for now... but i am workin on a SS stage, thats all ill say ;D


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: deadname mcredactedface on December 21, 2011, 03:35:04 AM
Were there ever that many stagers?


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: BlueBrain on December 21, 2011, 06:00:50 AM
Were there ever that many stagers?
mewtwo2000
italianstallion
lensho
and a lot more, just look at the stage vault... its pretty full


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: dRage on December 21, 2011, 06:09:51 AM
Phantom Ganon's room is looking awesome!

Definately going to get it when you release the competitive version =]


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: Mewtwo2000 on December 21, 2011, 09:58:18 AM
well i WOULD be bak into stages... but right now BB just isnt being stage friendly with me at all for now... but i am workin on a SS stage, thats all ill say ;D

I guess you'r fine with model hacks. To be honest, you're pretty much better with them than with stages xD


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: Mewtwo2000 on December 21, 2011, 03:56:46 PM
'FRONT2' version has been added to Ganon's Castle mediafire folder

(http://i.imgur.com/rvePZ.jpg)

(http://i1193.photobucket.com/albums/aa355/LiliIreth/castilloganon.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24028)


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: Enigmatic on December 22, 2011, 03:29:38 AM
<.<

>.>

*downloads*


Also do you think it's time for a new poll?


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: Mewtwo2000 on December 23, 2011, 03:48:59 AM
Maybe xD

Video:

http://www.youtube.com/watch?v=mbVv_2QpK_U


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: ItalianStallion on December 23, 2011, 04:08:19 AM
I had a feeling you were gonna do a result's screen on Phantom Ganon's room.

I just knew it.

:happy:


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: ✿Zelia✿ on December 23, 2011, 04:21:21 AM
I had a feeling you were gonna do a result's screen on Phantom Ganon's room.

I just knew it.

:happy:
^This.

It's just so smexy. :3


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: BlueBrain on December 23, 2011, 04:49:39 AM
smexy result screen is smexy


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: Mewtwo2000 on December 23, 2011, 04:03:25 PM
New pictures from the Phantom Ganon Room.

'Legal' or 'FD-like' version made:

(http://i.imgur.com/FtUa4.jpg)

(http://i.imgur.com/eMxtg.jpg)

For those who do not notice, this version has the walls far away, enough to die normally as in standard stages like Final Destination and others.

EDIT: Video:

http://www.youtube.com/watch?v=_K8NPKj4iLU


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: Ls777 on December 23, 2011, 06:18:24 PM
New pictures from the Phantom Ganon Room.

'Legal&#039; or 'FD-like&#039; version made:

..snip..

oh man, its like you are reading my mind
i was actually planning to make this variation myself once you were done with it
now an insta-download (i might still remove the rope)


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: Enigmatic on December 24, 2011, 02:59:24 AM
You have finally made a stage that is a recreation, looks great, has unique different versions, and somehow each one looks to be very playable for matches.
*slowclap*


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: ItalianStallion on December 24, 2011, 07:14:06 PM
You have finally made a stage that is a recreation, looks great, has unique different versions, and somehow each one looks to be very playable for matches.
*slowclap*

How is that a recreation? It looks exactly like it does in Ocarina of Time. Which is great, don't get me wrong.

I like the first version you showed the best, Mewtwo. The one with a wall on the left, and dead zone on the right.


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: Allav866 on December 24, 2011, 08:49:13 PM
Mewtwo, on your poll, there is no "all of them" option. I use ASL for any stage with multiple play-styles, so pretty much all of your stages. that aren't past stages remakes.


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: ItalianStallion on December 24, 2011, 11:26:34 PM
[url]http://www.youtube.com/watch?v=_K8NPKj4iLU[/url]


Wow. What a beautiful job you have done here. I know it's so simple, compared to your other stages like Peach's Castle 64, but still.0

I do love this new version, but I was wondering something. Would it be possible to have that version, but with a floor that's accessible? By this, I mean for you to make collisions, and move the camera bones lower in the Y axis, so it shows the floor as well.

That would be an interesting version, ya know.


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: MaGLas on December 26, 2011, 06:02:20 AM
Is it possible to make the animated Phantomganon attacking the players, just like the turrents in the Kirby stage. AH and why dont you delet just the rope, where you can walk trough. And the Idea with the accessable floor is great.


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: (gabriel/joao)wojwicz on December 26, 2011, 06:32:59 AM
Is it possible to make the animated Phantomganon attacking the players, just like the turrents in the Kirby stage. AH and why dont you delet just the rope, where you can walk trough. And the Idea with the accessable floor is great.

I think it can be done, but I guess Mewtwo will have to edit the .rel file to edit the attributes.
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: Mewtwo2000 on December 26, 2011, 06:47:51 AM
I don't guess I can make him attack, only to be floating arround. I want him to be on the horse and going into the walls, but I guess I'll release it without those features first. Maybe just Phantom Ganon flying in the background.

By the way, new video showing both Phantom Ganons:

http://www.youtube.com/watch?v=8cLBD-LrZsw


Title: Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)]
Post by: Mewtwo2000 on December 26, 2011, 01:01:58 PM
Final video. If all goes well, I'll release the stage in the blog later today.

I'll also release Phantom Ganon as a playable character.

http://www.youtube.com/watch?v=PZvcCg2xzro


Title: Re: Mewtwo2000's [Phantom Ganon stuff out! (12/26/11)]
Post by: Mewtwo2000 on December 27, 2011, 04:55:25 PM
All the Phantom Ganon stuff is released now.

I'm now working on Stadium Mewtwo:

(http://i.imgur.com/2ozR7.jpg)


Title: Re: Mewtwo2000's [Phantom Ganon stuff out! (12/26/11)]
Post by: ItalianStallion on December 27, 2011, 11:28:24 PM
Already told you on the video, but very happy to see the version with the collisions. I have yet to try it, but I'm dying to man.

I'm updating my SD as we speak, so I just gotta find a spot for this sexy stage.

Mewtwo, what other Zelda stages are you planning on doing?


Title: Re: Mewtwo2000's [Phantom Ganon stuff out! (12/26/11)]
Post by: AGFanProduction on December 27, 2011, 11:29:38 PM
I'm now working on Stadium Mewtwo:
([url]http://i.imgur.com/2ozR7.jpg[/url])


I support you with this! I love it! :af2:


Title: Re: Mewtwo2000's [Phantom Ganon stuff out! (12/26/11)]
Post by: Enigmatic on December 28, 2011, 02:16:53 AM
How is that a recreation? It looks exactly like it does in Ocarina of Time. Which is great, don't get me wrong.

I like the first version you showed the best, Mewtwo. The one with a wall on the left, and dead zone on the right.
Sorry, mistyped. :P It is a cool stage though.

Also stadium Mewtwo is awesome. Was there a version in the game where he had on his electronic stuff from the movie? I haven't touched Stadium since I was like... 6, so my memory is kinda fuzzy.


Title: Re: Mewtwo2000's [Phantom Ganon stuff out! (12/26/11)]
Post by: Mewtwo2000 on December 28, 2011, 08:03:48 AM
No, there isn't, but it would be a nice custom skin to make xD

Already told you on the video, but very happy to see the version with the collisions. I have yet to try it, but I'm dying to man.

I'm updating my SD as we speak, so I just gotta find a spot for this sexy stage.

Mewtwo, what other Zelda stages are you planning on doing?



Quite a few, most of the boss stages in Ocarina of Time, the chamber of sages, Hyrule Castle grounds, Hyrule field, Kakariko, Clock Town (MM), Majora's final fight room... I suppose that more than these, but I can't remember now.

By the way, this stage will come with Stadium Mewtwo:

(http://i.imgur.com/16V1W.jpg)


Title: Re: Mewtwo2000's [Phantom Ganon stuff out! (12/26/11)]
Post by: ✿Zelia✿ on December 28, 2011, 08:12:11 AM
No, there isn't, but it would be a nice custom skin to make xD

Quite a few, most of the boss stages in Ocarina of Time, the chamber of sages, Hyrule Castle grounds, Hyrule field, Kakariko, Clock Town (MM), Majora's final fight room... I suppose that more than these, but I can't remember now.

By the way, this stage will come with Stadium Mewtwo:

([url]http://i.imgur.com/16V1W.jpg[/url])

That stage is smexy.

Can't wait for those Legend of Zelda stages. ^^


Title: Re: Mewtwo2000's [Phantom Ganon stuff out! (12/26/11)]
Post by: Segtendo on December 28, 2011, 10:35:28 AM
Is that where you fight Mewtwo in Stadium?
I never got there :<


Title: Re: Mewtwo2000's [Phantom Ganon stuff out! (12/26/11)]
Post by: Mewtwo2000 on December 28, 2011, 02:21:23 PM
Yes, it is

New picture, and video showing the original thing:

(http://i.imgur.com/HBAWo.jpg)

http://www.youtube.com/watch?v=CRKd87H0gUI


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: BriefCasey795 on December 28, 2011, 03:11:19 PM
All of these are looking cool. Also, when will you get started on doing revamped Stages? (ex. FD64, i don't remember the others lol. XD speaking of FD64,  i suggest you release an early beta or something like that with only the first bg when you start working on the complete bg, but i'm pretty sure you know how all bgs go.) I'm looking foward to your stages. Also, have you ever done non- nintendo imports?


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: Segtendo on December 28, 2011, 04:42:23 PM
inb4complainersaboutflatstages


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: Allav866 on December 28, 2011, 06:43:44 PM
All of these are looking cool. Also, when will you get started on doing revamped Stages? (ex. FD64, i don't remember the others lol. XD speaking of FD64,  i suggest you release an early beta or something like that with only the first bg when you start working on the complete bg, but i'm pretty sure you know how all bgs go.) I'm looking foward to your stages. Also, have you ever done non- nintendo imports?
You're getting a little obsessive about FD64, y'know? It seems every time you post here, it's to beg him to update his FD64. Just let the guy do what he wants and quit being so demanding. I'm not trying to be rude, I'm just letting you know, usually, Mewtwo will surprise us with something new when nobody's really requested it, such as Dark Link's Room, Facility, and Phantom Ganon's Room. It's based entirely on what he wants to make, not what people are requesting. And so far, it's working out pretty well for him.


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: ItalianStallion on December 28, 2011, 06:46:30 PM
Holy [censored]!

(http://i.imgur.com/HBAWo.jpg)

Yo.. that stage is mine. All mine when you release it.

How did I forget such epic place?

Oh man..

I can't wait.

Time to look for a good Pokemon Remix song for this stage.


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: AGFanProduction on December 28, 2011, 06:57:30 PM
for me this is a good option for the Mewtwo Stage:
http://www.youtube.com/watch?v=fZFFuW8AXuU

or maybe just the original song?
http://www.youtube.com/watch?v=Ni7jVoWnCH8


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: ItalianStallion on December 28, 2011, 07:26:13 PM
Who said it had to be Mewtwo's theme?


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: AGFanProduction on December 28, 2011, 07:30:17 PM
anybody, but I chose it. I pointed out some options, that's it.


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: deadname mcredactedface on December 29, 2011, 01:32:50 AM
You're getting a little obsessive about FD64, y'know? It seems every time you post here, it's to beg him to update his FD64. Just let the guy do what he wants and quit being so demanding. I'm not trying to be rude, I'm just letting you know, usually, Mewtwo will surprise us with something new when nobody's really requested it, such as Dark Link's Room, Facility, and Phantom Ganon's Room. It's based entirely on what he wants to make, not what people are requesting. And so far, it's working out pretty well for him.
If you haven't noticed, he does this in every thread he posts in. I wouldn't be so concerned about appearing rude.

Also, Red, MT2k doesn't do betas.


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: ✿Zelia✿ on December 29, 2011, 11:22:30 AM
Yes, it is

New picture, and video showing the original thing:

([url]http://i.imgur.com/HBAWo.jpg[/url])

[url]http://www.youtube.com/watch?v=CRKd87H0gUI[/url]

That place is just so smexy, u can feel the psychic energy coming from that place, when u battle Mewtwo in Pokemon Stadium, can't wait for it's release. ;)


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: Mewtwo2000 on December 29, 2011, 03:22:22 PM
Video showing the stage:

http://www.youtube.com/watch?v=1QTq3yW37_k


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: ✿Zelia✿ on December 29, 2011, 03:28:11 PM
Video showing the stage:

[url]http://www.youtube.com/watch?v=1QTq3yW37_k[/url]

That video was just smexy, this stage is gonna be awesome. ^^


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: BriefCasey795 on December 29, 2011, 08:45:32 PM
Think i might get it myself. looks pretty darn good.

********Merged double-posts********
You're getting a little obsessive about FD64, y'know? It seems every time you post here, it's to beg him to update his FD64. Just let the guy do what he wants and quit being so demanding. I'm not trying to be rude, I'm just letting you know, usually, Mewtwo will surprise us with something new when nobody's really requested it, such as Dark Link's Room, Facility, and Phantom Ganon's Room. It's based entirely on what he wants to make, not what people are requesting. And so far, it's working out pretty well for him.
Yeah. i just realised i've been overreacting a little. sorry. :(


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: ItalianStallion on December 30, 2011, 08:16:33 PM
I found the song I'm gonna be using for the Battle vs Mewtwo in Pokemon Stadium 1.

Note: This is Dubstep, just like all the other brstms I have on my Brawl. I find it fitting.

http://www.youtube.com/watch?v=Y4ASoB8644g


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: BriefCasey795 on December 30, 2011, 08:52:55 PM
I dunno what to say about that. :srs:


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: Mewtwo2000 on January 01, 2012, 10:53:33 AM
Happy new year to everybody  :kdance:


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: SiLeNtDo0m on January 01, 2012, 11:43:11 AM
Happy new year you wonderful stage modding person you!


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: Segtendo on January 01, 2012, 11:44:52 AM
Felíz año nuevo a ti tambien, Mewtwo! :af:


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: ✿Zelia✿ on January 01, 2012, 11:46:35 AM
Happy new year to u too, Mewtwo2000. ^^


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: Allav866 on January 01, 2012, 11:54:14 AM
Happy New Year!


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: Mewtwo2000 on January 01, 2012, 02:44:05 PM
Thanks you all :)

By the way, I've made a new video in Mewtwo's Stadium, showcasing my Stadium Mewtwo. I simply love it.

http://www.youtube.com/watch?v=3Y2iroiuwYQ


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: ✿Zelia✿ on January 01, 2012, 02:53:50 PM
Thanks you all :)

By the way, I've made a new video in Mewtwo's Stadium, showcasing my Stadium Mewtwo. I simply love it.

[url]http://www.youtube.com/watch?v=3Y2iroiuwYQ[/url]

Your welcome.

Love the video, Stadium Mewtwo and Mewtwo's Stadium. ;3


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: AGFanProduction on January 01, 2012, 02:57:11 PM
I've made a new video in Mewtwo's Stadium, showcasing my Stadium Mewtwo. I simply love it.

[url]http://www.youtube.com/watch?v=3Y2iroiuwYQ[/url]


THAT Looks pretty good!

but, why the top of the tail becomes like facing upward in some animations? :0
example while you are running?

quiero decir, pareciera que la punta de la cola se dobla para arriba en algunas animaciones, es causa de el modelo o la animacion?



Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: Mewtwo2000 on January 01, 2012, 03:14:45 PM
That's because of how Lucario's tail is. I guess Melee Mewtwo has the same issue.

Changing the name of the bone and making some custom animations would make it look much better. But I'm not gonna do those, too much work, and doesn't look that bad as is. Also, it could desynch in that case, and I'm not interested in desynching.


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: AGFanProduction on January 01, 2012, 03:20:36 PM
That's because of how Lucario's tail is. I guess Melee Mewtwo has the same issue.

Changing the name of the bone and making some custom animations would make it look much better. But I'm not gonna do those, too much work, and doesn't look that bad as is. Also, it could desynch in that case, and I'm not interested in desynching.

hmmm you're right, well it's looking good so far, then.
also are you going to release Mewtwo first? or the Stage first? I'm anxious for this!
which one is more complete by now?


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: Mewtwo2000 on January 01, 2012, 03:36:35 PM
hmmm you're right, well it's looking good so far, then.
also are you going to release Mewtwo first? or the Stage first? I'm anxious for this!
which one is more complete by now?


Let's see... Mewtwo would need some easy-to-make features like the final smash eyes, and some faces like blinking and ouch faces (I have some vein for his head that would be cool in this case)

The rig and normals would be fine enough I suppose, so, to be honest, I could finish and release him today and such.

But, I want to make some recolors too, like the shiny mewtwo in Pokemon Stadium 2 (blue) or recoloring it as a Shiny Mewtwo in co(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)eum. Some other colors for the teams, and that would be all for the moment. I would try to build the armor in a N64-style in the future.

But, I won't upload him without the stage. What about the stage? It looks finished. Well, it would be nearly finished (the shadow model is from Phantom Ganon's and doesn't fit the ground exactly, I have to build a new shadow model for this one), but I want, as always, some alternate version. One of them will play the same, but Mewtwo will be looking from the background, just as if he was waiting for the opponent to choose his attack.

The other one would feature Mewtwo flying in the background, and would be moving psychically some platforms that would fly over the area.

So, no date for any of them yet xD


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: AGFanProduction on January 01, 2012, 03:57:27 PM
Let's see... Mewtwo would need some easy-to-make features like the final smash eyes, and some faces like blinking and ouch faces (I have some vein for his head that would be cool in this case)

The rig and normals would be fine enough I suppose, so, to be honest, I could finish and release him today and such.

But, I want to make some recolors too, like the shiny mewtwo in Pokemon Stadium 2 (blue) or recoloring it as a Shiny Mewtwo in co([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url])eum. Some other colors for the teams, and that would be all for the moment. I would try to build the armor in a N64-style in the future.

But, I won't upload him without the stage. What about the stage? It looks finished. Well, it would be nearly finished (the shadow model is from Phantom Ganon's and doesn't fit the ground exactly, I have to build a new shadow model for this one), but I want, as always, some alternate version. One of them will play the same, but Mewtwo will be looking from the background, just as if he was waiting for the opponent to choose his attack.

The other one would feature Mewtwo flying in the background, and would be moving psychically some platforms that would fly over the area.

So, no date for any of them yet xD


all the Mewtwo stuff (the recolors, the 64 armor, the damage face and eyes) are really good Ideas, also I think that the best option for the FS eyes are his original *Blue-like* eyes from the original game. It would add to him a pretty cool looking and add this same effect when he gets hit (some like Melee Mewtwo) would look pretty good on it too.

Also for the stage I have and idea, this is what I have planned to do with a Mewtwo stage I was going to make (but the textures and lightning failed for me, so I cancelled it ._. )

I was planning to make a Mewtwo stage in Spear Pillar, but instead of Palkia, Dialga or the other weird Pokemon, Mewtwo should be in the Background some like watching you and waiting for something until he attacks you (with his 64 animations and some customs) editing the stage effects and making them more Mewtwo-ish. another version of this was
Mewtwo vs Mew, they fly over the stage passing through the players hitting them, turning out the dimensions and stuff at the time they are fighting over the stage (like the original Spear Pillar)

another idea I had for an stage, (my idea was on Final Destination but in Mewtwo's Stadium it may look better) is something like Mewtwo is fighting Mew in the background, they fly over the stage passing through the players making fighting poses, some like the Mew vs Mewtwo battle from the first movie, when Mew is escaping from Mewtwo (until he gets hit by the Shadow ball)

I don't know if you like those ideas, but I like them :P
otherwise I know that every stage of Mewtwo you made. will be good, and I'll be using it (them) for sure, since I'm a big Mewtwo fan. x3


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: (gabriel/joao)wojwicz on January 01, 2012, 06:47:53 PM
Thank you Mewtwo! Happy new year to you too! =)
~ joaowojcikiewicz


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: BriefCasey795 on January 01, 2012, 09:28:17 PM
Happy New year


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: Allav866 on January 02, 2012, 12:50:54 AM
[url]http://www.youtube.com/watch?v=CRKd87H0gUI[/url]

I have an idea for a version that would work well in fixed camera mode (you made one special for Sandcastle). What if you put Mewtwo's stats box in the top right of the stage for the one where he floats in the background?


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: ItalianStallion on January 03, 2012, 01:14:48 AM
Mewtwo, hope this inspires you into finishing Temple of Time v2:

http://www.youtube.com/watch?v=QkA_3VTLeG8


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: hotdogturtle on January 03, 2012, 04:12:19 PM
New pictures from the Phantom Ganon Room.

'Legal' or 'FD-like' version made:

[url]http://i.imgur.com/FtUa4.jpg[/url]

[url]http://i.imgur.com/eMxtg.jpg[/url]

For those who do not notice, this version has the walls far away, enough to die normally as in standard stages like Final Destination and others.

You know, if Brawl had any normal stages that had solid walls on the sides (like Pictochat, but with non-slanted corners and no hazards), then you could have turned this into a skin for that stage by making it the same size as the original, and it would work without desynching. I said the same thing about the top version of Dark Link's room that was above the door. But of course Brawl has no such stages that would fit.

I noticed that you added grabbable ledges to Mewtwo's stadium. This stage might work as a skin for FD if you rotate it a little. You might have to add some stuff on the bottom, to make it more clear where the ceiling collisions are, but there have been some SSE stages resized to FD and they worked moderately well as-is, even with ambiguous bottoms.


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: BriefCasey795 on January 03, 2012, 07:05:01 PM
About the stage preview, i have one thing to say...AWESOME!!!! :af:


Title: Re: Mewtwo2000's [Now working on some Pokemon Stadium stuff (12/28/11)]
Post by: DannyDirnt on January 04, 2012, 06:21:35 AM
SI no te importa,preferiría hablar en español,para expresar mejor mis opiniones xD Bueno,pues la verdad es que tu Estadio Mewtwo me encanta y me recordóo mucho a...Isla Nova? Primavera? Ya no sé cómo se llamaba,pero me refiero a la isla de Mewtwo de la primera peli de Pokémon.Se me ocurrió qué podrías hacer el estadio que usaba Mewtwo en esa película,sería genial! Alguna vez has pensado en hacer algun escenario de Crash Bandicoot? Decidí abandonar mi proyecto,porque no era capaz de hacer que todo funcionase como yo quería y la verdad es que para hacer lo que yo quería necesitaba un rip de las texturas :oshi: Creo que aún no se pueden ripear texturas y modelos de PSX...


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: AGFanProduction on January 04, 2012, 09:00:26 AM
SI no te importa,preferiría hablar en español,para expresar mejor mis opiniones xD Bueno,pues la verdad es que tu Estadio Mewtwo me encanta y me recordóo mucho a...Isla Nova? Primavera? Ya no sé cómo se llamaba,pero me refiero a la isla de Mewtwo de la primera peli de Pokémon.Se me ocurrió qué podrías hacer el estadio que usaba Mewtwo en esa película,sería genial!

Yo apoyo la idea de que hagas el Estado de Mewtwo como un stage, seria MUY interesante  :)
yo *amaria* jugar con ese @,@


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: DannyDirnt on January 04, 2012, 11:40:16 AM
Yo apoyo la idea de que hagas el Estado de Mewtwo como un stage, seria MUY interesante  :)
yo *amaria* jugar con ese @,@
OMG I was actually suggesting him to,and I said that I had to abandone my project because I wasn't skilled enough and lost interest :( But I may try something soon,but nothing sure...


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: ItalianStallion on January 06, 2012, 12:05:59 AM
Activity should be low, because it's during exams.

That's a huge reason why I have so much respect for you man.


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: Xiggah on January 07, 2012, 01:45:41 AM
OMG I was actually suggesting him to,and I said that I had to abandone my project because I wasn't skilled enough and lost interest :( But I may try something soon,but nothing sure...
Not skilled enough? You're at the forums where the magic happens! If you don't have the skill, then you learn it here! What are you trying anyways?


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: DannyDirnt on January 07, 2012, 02:02:48 AM
Not skilled enough? You're at the forums where the magic happens! If you don't have the skill, then you learn it here! What are you trying anyways?
A stage,but I get a white windows with two circles to choose an option instead of the activation window xD and the trial has finished.Anyways all that seems to complex for me,and moving things looks very hard!


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: Xiggah on January 07, 2012, 02:39:26 AM
A stage,but I get a white windows with two circles to choose an option instead of the activation window xD and the trial has finished.Anyways all that seems to complex for me,and moving things looks very hard!

That almost sounds like a computer problem. But if you can't seem to tackle something, switch to something else and come back later: you'll find something you like doing at that rate. Just look at Mewtwo2000 here, he makes lots of nice stages and programs useful tools: he can do different things depending on his mood.


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: DannyDirnt on January 07, 2012, 08:57:02 AM
That almost sounds like a computer problem. But if you can't seem to tackle something, switch to something else and come back later: you'll find something you like doing at that rate. Just look at Mewtwo2000 here, he makes lots of nice stages and programs useful tools: he can do different things depending on his mood.
I found in internet something about modifying the computer reg


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: Xiggah on January 07, 2012, 05:42:09 PM
I found in internet something about modifying the computer reg
Whatever works: You should be able to run these programs like anyone else. Did changing the registry keys work?


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: DannyDirnt on January 08, 2012, 03:56:12 AM
Yes,it did.3DS Max activated and ready to go!

Edit: I think I'll do Pachirisu over Pikachu,but I don't know how to import him.
I can't find a good tutorial to do it,can anyone give me a good tutorial on how to import Pokepark Wii 1's models? Preferably written,since I'm not a native english/american...


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: Xiggah on January 08, 2012, 02:22:17 PM
Yes,it did.3DS Max activated and ready to go!

Edit: I think I'll do Pachirisu over Pikachu,but I don't know how to import him.
I can't find a good tutorial to do it,can anyone give me a good tutorial on how to import Pokepark Wii 1's models? Preferably written,since I'm not a native english/american...

It should be the same as importing any wii non-Brawl MDL0s, shouldn't it?


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: DannyDirnt on January 08, 2012, 02:29:31 PM
Yes,but that's my first import and I don't know how to xD


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: AGFanProduction on January 08, 2012, 02:42:26 PM
I think I'll do Pachirisu over Pikachu,but I don't know how to import him.
I can't find a good tutorial to do it,can anyone give me a good tutorial on how to import Pokepark Wii 1's models? Preferably written,since I'm not a native english/american...


I think that this thread is not the right place to ask for a character model Import tutorial.

you should post a thread asking for help here:
http://forums.kc-mm.com/index.php?board=43.0
or check those all out, maybe you can find on them a solution to your problem.


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: DannyDirnt on January 09, 2012, 12:03:12 AM
Ya,sorry,I thought this would be a much shorter (2-4 posts) issue and this would help save time while Metwo2000 have us waiting for a sexy preview :)


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: ItalianStallion on January 09, 2012, 12:42:28 AM
Mewtwo, are you planning on doing Spirit Temple at all?

Because if not, I'll gladly take it man.

Was thinking about importing some things like the statue in that one room, that takes you to the Boss Fight against Twin Rova.

The rest, I'll just use blocks with ripped and edited textures by myself, for quality purposes. You already know.

I know you got a lot of stuff going on right now, your exams, your girlfriend, and your own planned stages. If you do have it as your plan, then that's what's up. Just let me know.

On another note, do you remember that request I did for an animation in Final Destination to repeat on that same part of the whole animation, and you ended up making a version of FD 64 with that background?

Well, that's my next project bro. Looking forward to our first collaboration hack. =D


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: Mewtwo2000 on January 09, 2012, 06:53:00 AM
Mewtwo, are you planning on doing Spirit Temple at all?

Because if not, I'll gladly take it man.

Was thinking about importing some things like the statue in that one room, that takes you to the Boss Fight against Twin Rova.

The rest, I'll just use blocks with ripped and edited textures by myself, for quality purposes. You already know.

I know you got a lot of stuff going on right now, your exams, your girlfriend, and your own planned stages. If you do have it as your plan, then that's what's up. Just let me know.

On another note, do you remember that request I did for an animation in Final Destination to repeat on that same part of the whole animation, and you ended up making a version of FD 64 with that background?

Well, that's my next project bro. Looking forward to our first collaboration hack. =D

About spirit temple, the only room I'm planning to make is the Twinrova room. I'm not interested on the rest of the temple for the moment, and if you're gonna do it (as I already thought you were to in a collab with somebody), I don't guess I'll ever be interested in doing it xD

About that project with the FD background, I almost forgot it!

I remember I made the background you needed, but is it possible that there was some small glitch I never fixed? Also, I didn't make anything to make it look more than just that part of FD's background, and I guess you needed some lighting change O.o

Well, we'll talk about it via PM when needed xD


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: ItalianStallion on January 09, 2012, 07:01:18 PM
About that project with the FD background, I almost forgot it!

I remember I made the background you needed, but is it possible that there was some small glitch I never fixed? Also, I didn't make anything to make it look more than just that part of FD's background, and I guess you needed some lighting change O.o

Well, we'll talk about it via PM when needed xD

Yes sir! There was this one glitch, that as soon as the match ends, the screen starts blinking black. I've seen this problem before somewhere.

Heavy lighting editing will take place, lol.

I'll message you more info about it.


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: Segtendo on January 09, 2012, 07:04:06 PM
Yes sir! There was this one glitch, that as soon as the match ends, the screen starts blinking black. I've seen this problem before somewhere.
Huh.
I don't think I've ever encountered that before with FD64.


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: ItalianStallion on January 09, 2012, 07:43:08 PM
Huh.
I don't think I've ever encountered that before with FD64.

Bro. We're talking about a project him and I are doing. Not the original FD64. I have it also, no glitches.


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: Segtendo on January 09, 2012, 07:48:28 PM
Bro. We're talking about a project him and I are doing. Not the original FD64. I have it also, no glitches.
Whoops.
My bad. Continue :P


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: BriefCasey795 on January 09, 2012, 08:09:35 PM
About spirit temple, the only room I&#039;m planning to make is the Twinrova room. I&#039;m not interested on the rest of the temple for the moment, and if you&#039;re gonna do it (as I already thought you were to in a collab with somebody), I don&#039;t guess I&#039;ll ever be interested in doing it xD

About that project with the FD background, I almost forgot it!

I remember I made the background you needed, but is it possible that there was some small glitch I never fixed? Also, I didn&#039;t make anything to make it look more than just that part of FD&#039;s background, and I guess you needed some lighting change O.o

Well, we&#039;ll talk about it via PM when needed xD
wait, is fd64's background finally gonna get done!? O.O if so, DO WANT! (Just read  the recent posts. my bad. -.-") But seriously, is doing a project like that might inspire you to complete fd64? with it's background? Oh, by the way, did you get my PM the other day with the discovery of how FD64's bg possibly works? also, have you worked with animated backgrounds before? well now that you've gotten better and better, i bet making animated backgrounds should be easy if you ever do stages that require them.


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: Mewtwo2000 on January 10, 2012, 04:58:10 PM
Yeah, I got it. Don't worry, I know enough about animating, I've already animated things that were harder than that background, so it's all okay.

I'm not completing FD64 yet, I have some projects in mind and hands now.

For example, this will be a stage in the future. Right now, it's just a black-white mess.

(http://i.imgur.com/EnsLi.jpg)

And this is the Mewtwo import I'm working on now. It makes this face when attacking

(http://i.imgur.com/aMzKr.jpg)


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: BriefCasey795 on January 10, 2012, 06:41:08 PM
ooh. looks fd-ish. wonder if it's an improved melee fd...


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: Allav866 on January 10, 2012, 07:43:18 PM
From the look of it, it is indeed Melee FD, with the background included. Even in its black-white condition, it's sexy, and you got me hyped again.


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: moleman915 on January 10, 2012, 11:49:30 PM
Wow, I cannot wait to see progress done on that FD.


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: BlueBrain on January 11, 2012, 01:50:04 AM
it looks like a brawlbox pic with all that black'n white stuff


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: Mewtwo2000 on January 11, 2012, 10:33:48 AM
Heh, it's Melee FD, imported from Melee (thanks Oshtoby). Only that not processed yet. It's the right size, and the right textures. Those are the original textures, but it obviously needs some changes in order to be a proper stage.



Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: KTH on January 11, 2012, 10:49:59 AM
Hey Mewtwo200, you didn't forgot my stage?


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: Oshtoby on January 11, 2012, 12:35:26 PM
Do you want the other background pieces? I can get those for you, if you're willing to animate to make the proper background. You'd make the ultimate Final Destination.


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: Mewtwo2000 on January 11, 2012, 12:38:32 PM
If you were able to get them, the resulting stage sure would be much better :)

Thanks for all your effort :D

Hey Mewtwo200, you didn't forgot my stage?

No, I didn't. I'm just getting a small amount of time to make things lately. I have to make a few things for people but I have to make them in some order. And I use some time for my own projects too ^^U


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: BriefCasey795 on January 11, 2012, 09:32:41 PM
so wait, you're improving melee's fd? well that's a do want, since i want all fd's on my brawl. well since i'm beginning to feel bad for myself for being on such an FD64 hypetrain, i don't think i should say this but... is it REALLY gonna be long before fd64 gets completed? because after taking closer examination, apparently, you are completing melee FD trying to give it the bg it had in melee instead of the edited one? If so, then that's coo- AW CRAP, NOW that gets me thinking if fd64 is gonna be completed after THIS gets done.(dammit fd64 hypetrain!)  *facepalm*


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: Allav866 on January 11, 2012, 10:23:57 PM
ALL ABOOOAAARD! HAHAHAHAHA
seriously, red, get off the crazy fd64 hypetrain


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: Mewtwo2000 on January 12, 2012, 05:20:32 AM
Let's say I want to make my own Melee FD, and now I have the model to make it the most accurate, I just want to give it a try.

Don't worry about FD64, I'll eventually come with the updated background and such, just be patient. It's only that I follow my own feelings, and I do what I feel like each time. I've paused the jinjos again, Temple of Time is still paused, and I'm doing the Stadium Mewtwo, and some Melee characters are next. Nobody can tell what will be the next coming from me, cause even I don't know it xD

By the way, new picture showing some color, and some Mewtwo pictures:

(http://i.imgur.com/MkrfC.jpg)

(http://i.imgur.com/LTWDp.jpg)

(http://i.imgur.com/5ALgr.jpg)

(http://i.imgur.com/NeIGc.jpg)


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: DSX8 on January 12, 2012, 05:35:12 AM
Let's say I want to make my own Melee FD, and now I have the model to make it the most accurate, I just want to give it a try.

Don't worry about FD64, I'll eventually come with the updated background and such, just be patient. It's only that I follow my own feelings, and I do what I feel like each time. I've paused the jinjos again, Temple of Time is still paused, and I'm doing the Stadium Mewtwo, and some Melee characters are next. Nobody can tell what will be the next coming from me, cause even I don't know it xD

By the way, new picture showing some color, and some Mewtwo pictures:

([url]http://i.imgur.com/MkrfC.jpg[/url])

([url]http://i.imgur.com/LTWDp.jpg[/url])

([url]http://i.imgur.com/5ALgr.jpg[/url])

([url]http://i.imgur.com/NeIGc.jpg[/url])

looking good there mate! :af:


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: DannyDirnt on January 12, 2012, 07:01:41 AM
Pure awesomeness


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: Allav866 on January 12, 2012, 10:08:16 AM
I'm willing to bet that all that Melee stuff (especially FD) will be used in Project: M. :af:
Anyways, keep up the good work!


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: BlueBrain on January 12, 2012, 06:42:55 PM
mewtwo's fingers look weird...


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: ✿Zelia✿ on January 12, 2012, 10:20:38 PM
Let's say I want to make my own Melee FD, and now I have the model to make it the most accurate, I just want to give it a try.

Don't worry about FD64, I'll eventually come with the updated background and such, just be patient. It's only that I follow my own feelings, and I do what I feel like each time. I've paused the jinjos again, Temple of Time is still paused, and I'm doing the Stadium Mewtwo, and some Melee characters are next. Nobody can tell what will be the next coming from me, cause even I don't know it xD

By the way, new picture showing some color, and some Mewtwo pictures:

([url]http://i.imgur.com/MkrfC.jpg[/url])

([url]http://i.imgur.com/LTWDp.jpg[/url])

([url]http://i.imgur.com/5ALgr.jpg[/url])

([url]http://i.imgur.com/NeIGc.jpg[/url])

Omg, Mewtwo is looking smexy, love the vain. =3


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: BriefCasey795 on January 13, 2012, 03:13:42 PM
Yea, i noticed. that. you still working on the fingers? Also, that improved melee fd looks cool now.
ALL ABOOOAAARD! HAHAHAHAHA
seriously, red, get off the crazy fd64 hypetrain
Yeah, i've pretty much calmed myself down actually. it's only when fd64 got mentioned again, i breifly got back on it. i'll try to hold it in until it's completion is announced


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: Kaye Cruiser on January 13, 2012, 09:10:27 PM
Dat Mewtwo is mad as hell. XD

I always loved that about him in Stadium. ¦D

Nice work so far Mewtwo. Looking forward to...uh...you, and the new Melee FD. :3


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: Mewtwo2000 on January 15, 2012, 05:36:45 PM
Added a new version of PT Wes inside the original vault entry.

TokoyamiTheDark asked for a winged version of Wes, and that's what I did.

(http://i.imgur.com/A6QbG.jpg)

(http://i.imgur.com/ujMIC.jpg)


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: Enigmatic on January 15, 2012, 06:32:49 PM
...why does he need the wings?

Also will FD Melee have the original background going in the same sequence and stuff? I remember the current Melee FD having pretty much Brawl FD's background, just with melee textures.


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: Segtendo on January 15, 2012, 08:42:53 PM
Wes? With wings?

:srs:


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: BlueBrain on January 16, 2012, 05:32:50 AM
lol, YAY for RANDOMWESS!!!!


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: DannyDirnt on January 16, 2012, 07:30:59 AM
WTF Looks like when you get a ultra high level in an online rpg hahaha


Title: Re: Mewtwo2000's [Low activity due to exams (01/04/12)]
Post by: BriefCasey795 on January 17, 2012, 05:51:49 PM
Just a brief question, will the background be like the original melee FD? Also, I think i'm off the fd64 hypetrain. Have you done non-nintendo imports before? well if you have or not, then i think this would be a nice hack.

(http://images.wikia.com/epicmickey/images/d/d0/Clock_Tower.jpg)
More Epic Mickey imports anyone?

EDIT: Oh yeah, i just noticed that i requested this in the stage requests, but the thread died for some reason. you can view it here. http://forums.kc-mm.com/index.php?topic=32456.0 (http://forums.kc-mm.com/index.php?topic=32456.0) BTW i just noticed if my post belongs here or not, lol


Title: Re: Mewtwo2000's [Finishing with those exams... And then I'll be fully back (01/23)]
Post by: Mewtwo2000 on January 22, 2012, 04:35:33 PM
Just a brief question, will the background be like the original melee FD? Also, I think i'm off the fd64 hypetrain. Have you done non-nintendo imports before? well if you have or not, then i think this would be a nice hack.

([url]http://images.wikia.com/epicmickey/images/d/d0/Clock_Tower.jpg[/url])
More Epic Mickey imports anyone?

EDIT: Oh yeah, i just noticed that i requested this in the stage requests, but the thread died for some reason. you can view it here. [url]http://forums.kc-mm.com/index.php?topic=32456.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=32456.0[/url]) BTW i just noticed if my post belongs here or not, lol


Non-nintendo imports... No, I guess I've not...

You see, I make stages/characters from games that have meant something to me in the past, and those are mainly N64 games. There are only a few exceptions, like Melee (GC) or some other GC/Wii game. Those are Nintendo too, so I don't guess I'm gonna import any non-nintendo thing.

My plans are around Mario 64, Zelda 64, Goldeneye 64, Banjo-Kazooie and Conker BFD, and Melee, and my next stages/characters will all come from there.

I've not played much to Mickey's (I played cause my girl passed me the controller while playing that game, and not being able to complete some part), so it doesn't mean much to me. Also, I don't have the ability to rip those models, so...

By the way, I'm having my last exams this week, once Wednesday has ended, I'll be back on track. I'll finish my Mewtwo from Stadium (to be honest, I guess it's finished, except for some eye animations that are left to do), and will work on FD (melee) and Temple of Time.

Right now I'm working on Melee BF (collab with Oshtoby), doing a few last-hour improvements. I suppose I'll finish those on Wednesday, and will update the vault entry with it.

See ya in 2-3 days :3

PS: Seen my last hack? I just love it xD

(http://i40.tinypic.com/35l9h1u.png)


Title: Re: Mewtwo2000's [Finishing with those exams... And then I'll be fully back (01/23)]
Post by: BriefCasey795 on January 22, 2012, 04:41:36 PM
Oh. i see. well i guess i might as well sit back and watch the hacks come out.
heck, i' gonna need to ask a model ripper for that epic mikcey stage.


Title: Re: Mewtwo2000's [Finishing with those exams... And then I'll be fully back (01/23)]
Post by: Allav866 on January 22, 2012, 05:44:13 PM
You see, I make stages/characters from games that have meant something to me in the past, and those are mainly N64 games. There are only a few exceptions, like Melee (GC) or some other GC/Wii game. Those are Nintendo too, so I don't guess I'm gonna import any non-nintendo thing.

My plans are around Mario 64, Zelda 64, Goldeneye 64, Banjo-Kazooie and Conker BFD, and Melee, and my next stages/characters will all come from there.

By the way, I'm having my last exams this week, once Wednesday has ended, I'll be back on track. I'll finish my Mewtwo from Stadium (to be honest, I guess it's finished, except for some eye animations that are left to do), and will work on FD (melee) and Temple of Time.

Right now I'm working on Melee BF (collab with Oshtoby), doing a few last-hour improvements. I suppose I'll finish those on Wednesday, and will update the vault entry with it.

See ya in 2-3 days :3

PS: Seen my last hack? I just love it xD

([url]http://i40.tinypic.com/35l9h1u.png[/url])

First, I love that trophy! Do you plan to make trophies for all your imported characters from now on? That would be pretty neat...
Second, do you plan on changing Melee BF's background to match its GameCube counterpart, rather than the Tabuu background? That would go even better with my Melee/64 Pack V2, since it has Multi-Man Melee now.
Third, how do you expect to upload new hacks when SOPA kills the internetz!? jk, I don't think that will pass


Title: Re: Mewtwo2000's [Finishing with those exams... And then I'll be fully back (01/23)]
Post by: BriefCasey795 on January 22, 2012, 05:52:03 PM
If it does, i will scream that we will get no more hacks from Mewtwo.
especially the completed fd64.


Title: Re: Mewtwo2000's [Finishing with those exams... And then I'll be fully back (01/23)]
Post by: Mewtwo2000 on January 23, 2012, 05:01:43 AM
If sopa would pass, I would encrypt the stages somehow and send them via email if possible >.<

Hope it doesn't pass. If nintendo has never cared about us, it would be terrible that a stupid law would finish with this hobby.

BTW, yeah, I think I could make a trophy for each character I make from now on.

About Battlefield's background... I guess I said so already somewhere, that background is difficult to imitate, and it will never be the same. I could try to get it similar instead of using tabuu's directly, but don't expect anything special.


Title: Re: Mewtwo2000's [Finishing with those exams... And then I'll be fully back (01/23)]
Post by: Segtendo on January 23, 2012, 06:40:14 AM
SOPA is postponed.

It's ACTA we're worried about now. It affects the whole world.
http://www.youtube.com/watch?v=citzRjwk-sQ
If Europe denies the bill, we're safe.


Title: Re: Mewtwo2000's [Finishing with those exams... And then I'll be fully back (01/23)]
Post by: BriefCasey795 on January 23, 2012, 04:46:08 PM
Holy Crap, that's SOPA's big brother. (Way worse than SOPA) that means Mediafire will be shut down... and so will this very site! O.O

http://www.youtube.com/watch?v=heORiZ8l484

EDIT:
About Battlefield's background... I guess I said so already somewhere, that background is difficult to imitate, and it will never be the same. I could try to get it similar instead of using tabuu's directly, but don't expect anything special.
Wait, saying that that kind of bg is hard to imatate, from your pov, just a bg question, do you think fd64's bg will be easy to make when it gets done? i mean i actually noticed that the other bg's overlap the main bg.


Title: Re: Mewtwo2000's [Finishing with those exams... And then I'll be fully back (01/23)]
Post by: Puraidou on January 24, 2012, 03:03:33 AM
Keep the Bill chat in the bill thread, thank you very much. And stop spreading doom all around, you're blowing it WAY out of proportion.. -.-#


Title: Re: Mewtwo2000's [Finishing with those exams... And then I'll be fully back (01/23)]
Post by: Mewtwo2000 on January 24, 2012, 04:19:12 AM
EDIT:Wait, saying that that kind of bg is hard to imatate, from your pov, just a bg question, do you think fd64's bg will be easy to make when it gets done? i mean i actually noticed that the other bg's overlap the main bg.

FD64's will be way easier, you know it's N64, while melee BF is Gamecube. The effects are a lot more complex in this one. FD64's is just the current bg, plus the ripple one, plus the clouds one. Nothing more.


Title: Re: Mewtwo2000's [Exams over! Now to finish Mewtwo and stuff xD (01/25/12)]
Post by: BriefCasey795 on January 25, 2012, 07:14:05 PM
Sweet. also, just saying the bg shouldn't just be one huge square when it's remade. the bg should be visible at just about every angle or something like that like the original.


Title: Re: Mewtwo2000's [Exams over! Now to finish Mewtwo and stuff xD (01/25/12)]
Post by: Allav866 on January 25, 2012, 07:37:22 PM
Sweet. also, just saying the bg shouldn't just be one huge square when it's remade. the bg should be visible at just about every angle or something like that like the original.
Keep in mind that since his last FD64, he started using the background model from the stage builder for his other SSB64 stages. I think it's safe to say that he plans to do the same thing for FD64.


Title: Re: Mewtwo2000's [Exams over! Now to finish Mewtwo and stuff xD (01/25/12)]
Post by: BriefCasey795 on January 25, 2012, 08:01:53 PM
Just a wild guess your saying? Also, are you saying that the BG view has been updated? if so, i'm re-downloading it.

EDIT: Never mind. took a look at the hack again. no signs of an update. :>.>palm:


Title: Re: Mewtwo2000's [Exams over! Now to finish Mewtwo and stuff xD (01/25/12)]
Post by: Enigmatic on January 26, 2012, 06:26:09 PM
So do you have an idea of when you will release something new?


Title: Re: Mewtwo2000's [Exams over! Now to finish Mewtwo and stuff xD (01/25/12)]
Post by: Mewtwo2000 on January 26, 2012, 06:49:11 PM
Today, I've just updated the Melee Battlefield:

(http://img832.imageshack.us/img832/2222/al1201270247binout.jpg)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22859


Title: Re: Mewtwo2000's [Exams over! Now to finish Mewtwo and stuff xD (01/25/12)]
Post by: Segtendo on January 26, 2012, 06:52:21 PM
http://www.youtube.com/watch?v=8QfSzgV1q5g


Title: Re: Mewtwo2000's [Exams over! Now to finish Mewtwo and stuff xD (01/25/12)]
Post by: BriefCasey795 on January 26, 2012, 08:33:54 PM
The updated Melee BF is STGDXBATTLEFIELD120.pac, right? or have both files been updated?

Also, once you are done with whatever stage you are working on? do you have plans on other stages? like making new ones/updating them/completing them perhaps?


Title: Re: Mewtwo2000's [Exams over! Now to finish Mewtwo and stuff xD (01/25/12)]
Post by: Allav866 on January 26, 2012, 09:34:36 PM
Today, I've just updated the Melee Battlefield:

([url]http://img832.imageshack.us/img832/2222/al1201270247binout.jpg[/url])

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22859[/url]
I just tried it out and it... looks... fantastic! Well done, my friend!


Title: Re: Mewtwo2000's [Exams over! Now to finish Mewtwo and stuff xD (01/25/12)]
Post by: Xiggah on January 27, 2012, 12:50:56 AM
Nice Battlefield. By the way, do you kniw much about editing the shaders... In 3DS Max?


Title: Re: Mewtwo2000's [Exams over! Now to finish Mewtwo and stuff xD (01/25/12)]
Post by: Mewtwo2000 on January 27, 2012, 08:49:24 AM
The updated Melee BF is STGDXBATTLEFIELD120.pac, right? or have both files been updated?

Also, once you are done with whatever stage you are working on? do you have plans on other stages? like making new ones/updating them/completing them perhaps?

The updated one is both. The '120' one is a 120% size version for those who, due to the bigger size of the characters in brawl, feel the stage to be too small.

That size can be easily changed, so if anybody wants another custom percent, please tell me and I'll include it.

About stages, I have always lots of ideas in mind. And quite a lot of unfinished stages, or revamps to do. I'll never finish everything I have in mind, but, at least, this means that you'll never see something like 'this is my last stage cause I have no more ideas in mind'.

Nice Battlefield. By the way, do you kniw much about editing the shaders... In 3DS Max?

The shaders? You mean the normals?

I know enough about normal and color editing. I don't guess much more is needed O.o

The real trouble comes with brawlbox, not 3dsmax. It's there where you need to get the good shaders and stuff. Making those transparent parts in the stage wasn't that easy. In order to keep the pink lines bright enough while being under the floor and in the same model, I've needed to enable it in some way that pokemon trainer doesn't like.

Why the question? O.o


Title: Re: Mewtwo2000's [Exams over! Now to finish Mewtwo and stuff xD (01/25/12)]
Post by: Xiggah on January 27, 2012, 11:27:44 AM
The shaders? You mean the normals?

I know enough about normal and color editing. I don't guess much more is needed O.o

The real trouble comes with brawlbox, not 3dsmax. It's there where you need to get the good shaders and stuff. Making those transparent parts in the stage wasn't that easy. In order to keep the pink lines bright enough while being under the floor and in the same model, I've needed to enable it in some way that pokemon trainer doesn't like.

Why the question? O.o

Because 3DS Max renders many shader effects in its material files, I know that the shaders aren't the same but I thought that some of it should transfer over rather than doing a Brawlbox edit every time you import.


Title: Re: Mewtwo2000's [Finishing Mewtwo and resuming stages (01/28/12)]
Post by: hotdogturtle on January 30, 2012, 01:30:52 AM
Wait, so it is possible to import the backgrounds from Melee stages? (Looking at the FD import from a few pages back) That is the real background and not an imitation, right?

The background was actually the main reason that I disliked the FD vertex stage from a long time ago (the one that's in the Project M demo). I've always found the Brawl FD background extremely ugly (which is why I always used FD textures with replaced backgrounds), even with the Melee imitation textures. I downloaded the version with Tabuu's background, but that was too distracting and didn't match the way that I expected the stage to look. Getting the real background would be a huge improvement to the stage, plus it would help the authenticity of Project M if it gets included.

I don't care so much about Melee BF (I didn't like the background in Melee either), so I don't care if that one doesn't get fixed.


Title: Re: Mewtwo2000's [Finishing Mewtwo and resuming stages (01/28/12)]
Post by: Mewtwo2000 on January 30, 2012, 02:10:05 AM
It is. Oshtoby should get me several captures of the stage so I can try to make something similar to the original thing though, and would be a lot of data to process. But, I guess the stage requires that much attention.


Title: Re: Mewtwo2000's [Finishing Mewtwo and resuming stages (01/28/12)]
Post by: Friedslick6 on January 31, 2012, 10:19:46 AM
It is unfortunate that there is no easy way to obtain model captures of those background elements. I mean, you could use the frame advance feature during SSBM's debug mode to pinpoint the exact frame you want captured. But a background element wouldn't be perfectly captured unless every frame of that element was also captured... If only you were trying to port a background that isn't so animated, then it would be much simpler.


Title: Re: Mewtwo2000's [Finishing Mewtwo and resuming stages (01/28/12)]
Post by: Mewtwo2000 on January 31, 2012, 10:28:17 AM
Yeah, you're right. Still, the background is somehow divided in temporal moments (the space, the green tunnel thing, the transition to the sky, and the sky, for example), and having only 4-5 models may do it. Of course, there are several model and texture animations, and I will never be able to make it perfect. But, I'll do my best.

I'll use videos like this as a base:

http://www.youtube.com/watch?v=mzUemDMeqaA


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Allav866 on January 31, 2012, 02:48:16 PM
Yeah, you're right. Still, the background is somehow divided in temporal moments (the space, the green tunnel thing, the transition to the sky, and the sky, for example), and having only 4-5 models may do it. Of course, there are several model and texture animations, and I will never be able to make it perfect. But, I'll do my best.

I'll use videos like this as a base:

[url]http://www.youtube.com/watch?v=mzUemDMeqaA[/url]

When you finish the background, you should also replace the main platform with the one from SSB64 and add it to your MediaFire Folder for that stage. (Redpwnage, do not start!)

I mean, you made FD64 with Brawl's BG, so seeing it with Melee's BG would be kind of awesome.

Also, for people who want a Wifi safe version, you could replace the platform with Brawl's as well.


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Mewtwo2000 on January 31, 2012, 03:12:29 PM
Sure, that was already in my mind xD

I mean, if I recreate decently that epic background, I'm gonna use it in more than just one stage xD


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: DSX8 on January 31, 2012, 03:33:19 PM
Sure, that was already in my mind xD

I mean, if I recreate decently that epic background, I'm gonna use it in more than just one stage xD
like for example.. Tabuu's Realm! :P


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: xxWutzMercyxx on January 31, 2012, 05:59:51 PM
Mewtwo you never cease to amaze us. It was because of you I started making stages. You're a huge inspiration to us, and I always have confidence in your abilities. And I'm always looking forward to your works of art  ;D


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Enigmatic on January 31, 2012, 08:06:18 PM
Hey, temple of time will finally be completed. How about that. It's been in the works for like a year.


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: BriefCasey795 on January 31, 2012, 08:53:22 PM
When you finish the background, you should also replace the main platform with the one from SSB64 and add it to your MediaFire Folder for that stage. (Redpwnage, do not start!)

I mean, you made FD64 with Brawl's BG, so seeing it with Melee's BG would be kind of awesome.

Also, for people who want a Wifi safe version, you could replace the platform with Brawl's as well.
Actaully, good idea. FD64 With Melee's BG would be cool! i wonder which version of fd's music would make it sound best on? Anyways, Now this gets me thinking of FD64/Master Hand's Residence's BG. (Again...*facepalm*) Well with the space bg, the fog. and the vortex (and possibly a looping BG) i guess it shouldn't be a problem. After all, it IS N64, right? :af: By the way, I think this would use about 3(or more due to the shooting stars in the first bg) models to pull off,  But hey, if stages like temple of time are gonna get completed, I'm crossing my fingers and hope FD64/Master Hand's Residence is also gonna be one of stages in the line of getting completed. (In case you didn't know, the true name of FD64 was called Master Hand's Residence acording to smash wiki)


EDIT: Is there a video showing how FD64's Background goes? the video of melee's bg intersted me. :kdance:


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Allav866 on January 31, 2012, 09:08:56 PM
I haaaad to mention FD64! I couldn't send Mewtwo2000 a pm, I had to get crazy reddpwnage795 started! :fp:
Yes, I nicknamed you after a shady businessman from Animal Crossing.
But seriously, I want to see FD64 (or Master Hand's Residence) with an improved bg almost as much as you do, but I'd much rather see those Banjo-Kazooie stages and Temple of Time, as well as Mewtwo's Stadium.

Speaking of which... Mewtwo, how is that sexy Stadium coming along?


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: BriefCasey795 on January 31, 2012, 09:18:42 PM
Hey, at least i didn't go SUPAHYPEDUPANDGOOMFGFD64'SBGWORKSLIKETHISBLAHBLAHBLAH. But hey, no hard feelings. i'm just hoping FD64 willl get completed Sooner or later if others are getting completed. I said i was just "Crossing my fingers" and taking a wild guess of how many models it would take to complete. (Before SOPA destroys the internet, or ACTD Destroys the fun of braw hacking!)


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Mewtwo2000 on February 01, 2012, 12:50:40 AM
I haaaad to mention FD64! I couldn't send Mewtwo2000 a pm, I had to get crazy reddpwnage795 started! :fp:
Yes, I nicknamed you after a shady businessman from Animal Crossing.
But seriously, I want to see FD64 (or Master Hand's Residence) with an improved bg almost as much as you do, but I'd much rather see those Banjo-Kazooie stages and Temple of Time, as well as Mewtwo's Stadium.

Speaking of which... Mewtwo, how is that sexy Stadium coming along?

The stadium hasn't been changed in a while. To be honest, the stadium itself would be mostly done (I have to change the shadow model, but that would be all), but you know I want to have mewtwo fooling around and such, and that's animating, which involves time.

So, it will be delayed probably until other hacks like Temple of Time or even the residence (¬¬ xD) are done.


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Darth Indiana Bond on February 01, 2012, 01:35:11 AM
Hey, not to rush you, as you do great work, but if you would guess, how close do you think you are to the completion of Gruntilda's tower?  What you've posted so far looks really good and nearly complete. 

PS - Are you planning on creating the model you've extracted for Gruntilda in this stage into a character later on?  Or is the 2D nature of the model going to give you limits?



Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: ItalianStallion on February 01, 2012, 03:26:00 AM
Love the [censored]n title!

Wish you would finish the Battle vs Mewtwo from Pokemon Stadium first though.

It's near complete.

=x


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Mewtwo2000 on February 01, 2012, 04:39:01 AM
Hey, not to rush you, as you do great work, but if you would guess, how close do you think you are to the completion of Gruntilda's tower?  What you've posted so far looks really good and nearly complete. 

PS - Are you planning on creating the model you've extracted for Gruntilda in this stage into a character later on?  Or is the 2D nature of the model going to give you limits?



Not sure about how much time it will take. I already need to animate the statues so they get broken, and the jinjos so they fly in circles and go after grunty.

About grunty and the 2d limit, the truth is that I'm gonna remove the 2D grunty, I'm gonna import the real one, and will make a character with her. Probably over Dedede ^^U

Love the [censored]n title!

Wish you would finish the Battle vs Mewtwo from Pokemon Stadium first though.

It's near complete.

=x

No, it isn't even near to completion yet. It's like just started xD


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Darth Indiana Bond on February 01, 2012, 02:58:09 PM
That's super sweet.  By the way, what stage will Gruntilda's Tower replace?


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Mewtwo2000 on February 01, 2012, 04:17:29 PM
As always, many of them. Luigi's Mansion, Green Hill, Final Destination, Skyworld...


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: LuigiBoi on February 01, 2012, 04:48:45 PM
As for the secret aquarium, it woud be No water?


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: BriefCasey795 on February 01, 2012, 08:19:41 PM
You know, if FD Melee is getting updated, then why not FD64? (Or should i say, completed in this case) both fd's getting updated will make a good re-release of both at the same time. Also, after watching the melee fd bg video, i thought there could be one for fd64, and so i found one! :D Unfortunately, there are no transitions. *facepalm* But at least it could help with bg 1. anyway, here it is.
http://www.youtube.com/watch?v=n8vyDX2H2kI
Since my FD64 hypetrain slowed down faster this time, thankfully, i'm off of it for now, as there isn't really much to say about FD64 right now. :happy:


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: _Data_Drain_ on February 02, 2012, 11:35:45 AM
About grunty and the 2d limit, the truth is that I'm gonna remove the 2D grunty, I'm gonna import the real one, and will make a character with her. Probably over Dedede ^^U
Hehe... A friend of mine will like that. XD


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Segtendo on February 02, 2012, 12:48:32 PM
Ahh yes.
A Grunty on Dedede would be perfect.
MeleeMaster never finished his vertex D:


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: ItalianStallion on February 02, 2012, 01:16:40 PM
No, it isn't even near to completion yet. It's like just started xD

Huh? What else are you planning on doing to it.


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: BriefCasey795 on February 02, 2012, 05:48:06 PM
Ahh yes.
A Grunty on Dedede would be perfect.
MeleeMaster never finished his vertex D:
What's a grunty? :srs:


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Friedslick6 on February 02, 2012, 05:50:33 PM
What's a grunty? :srs:
Grunty (http://banjokazooie.wikia.com/wiki/Gruntilda_Winkybunion).


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: BriefCasey795 on February 02, 2012, 05:51:14 PM
Oh, now i remember.


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Segtendo on February 02, 2012, 05:51:34 PM
What's a grunty? :srs:

:srs:
Go play some Banjo-Kazooie.
http://banjokazooie.wikia.com/wiki/Gruntilda_Winkybunion

Edit: Ninja'd. :x


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Friedslick6 on February 02, 2012, 05:54:50 PM
Wow, someone should port Gruntilda's human form model over Zelda or something...
It doesn't look bad on that wiki link.


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Oshtoby on February 03, 2012, 12:35:46 AM
Wow, someone should port Gruntilda's human form model over Zelda or something...
It doesn't look bad on that wiki link.
Normal Grunty over Zelda with sexy Grunty over Shiek.

I'd use it.


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Mewtwo2000 on February 03, 2012, 01:12:42 AM
I'll make sexy grunty too. But, I don't know over which spot yet.

What I'm sure is that Grunty cannot be Zelda, the shape is too different.


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: ✿Zelia✿ on February 03, 2012, 01:24:09 AM
I'll make sexy grunty too. But, I don't know over which spot yet.

What I'm sure is that Grunty cannot be Zelda, the shape is too different.
Grunty over Dedede and Sexy Grunty over Zelda, Peach, or ZSS.


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Mewtwo2000 on February 03, 2012, 04:04:52 AM
Not showing any progress yet, but I thought some people would be glad to see that those Banjo stages still exist, so took these pictures on them:

(http://i.imgur.com/2KUPn.jpg) (http://i.imgur.com/crOcL.jpg)

What's really shown in here is that I'm preparing emerald versions for the characters without them. I'll put these individually in the vault, and will put also an emerald texture pack in, with all the characters in their emerald form, only that including metal textures for all of them.

EDIT: Forgot to say that I updated Young Ganon with a new shadow, fixed shaders and perfect metals the other day

(http://i1193.photobucket.com/albums/aa355/LiliIreth/castilloganon.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23581)


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: DSX8 on February 03, 2012, 05:38:38 AM
Not showing any progress yet, but I thought some people would be glad to see that those Banjo stages still exist, so took these pictures on them:

([url]http://i.imgur.com/2KUPn.jpg[/url]) ([url]http://i.imgur.com/crOcL.jpg[/url])

What's really shown in here is that I'm preparing emerald versions for the characters without them. I'll put these individually in the vault, and will put also an emerald texture pack in, with all the characters in their emerald form, only that including metal textures for all of them.

EDIT: Forgot to say that I updated Young Ganon with a new shadow, fixed shaders and perfect metals the other day

([url]http://i1193.photobucket.com/albums/aa355/LiliIreth/castilloganon.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23581[/url])

as i recall... weren't those emerald characters more "green" shaded looking? o.o


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Mewtwo2000 on February 03, 2012, 05:45:51 AM
This is how my Dark Ball Kirby hack looks like:

(http://i32.tinypic.com/345k41y.jpg)

So, I suppose all the emerald characters do look like this in normal brawl. Their SSE colors probably come because of some setting in the SSE mode. Those would be the green or yellow shaded ones everybody know about.


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Segtendo on February 03, 2012, 06:40:13 AM
I can't wait for those Banjo stages :af2:


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Mewtwo2000 on February 03, 2012, 08:14:57 AM
By the way, tomorrow's my birthday... they're 27 this time... ¬¬

And I feel young xD

Age is in our mind, or that's what I prefer to think xD


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: ✿Zelia✿ on February 03, 2012, 11:14:39 AM
By the way, tomorrow's my birthday... they're 27 this time... ¬¬

And I feel young xD

Age is in our mind, or that's what I prefer to think xD
Age is that of a number, nothing more. ^-^


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Oshtoby on February 04, 2012, 12:04:34 AM
 Age is more than just a number! ...it's how many times you've been around the sun. Not really much more than that =p

Happy birthday! Hopefully. many more to come!


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: DSX8 on February 04, 2012, 12:11:37 AM
happy bday m22k :P


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: ✿Zelia✿ on February 04, 2012, 12:15:35 AM
(http://3.bp.blogspot.com/_Hbftvvk0tok/TVOahgaPE8I/AAAAAAAABOo/7XZlzY_NIFQ/s1600/feb%2B6.jpeg)

Now blow out the candle! =3

(http://www.deviantart.com/download/140704887/Happy_Birthday_Mewtwo_____by_Natty354.jpg)



Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: DSX8 on February 04, 2012, 12:43:09 AM
([url]http://3.bp.blogspot.com/_Hbftvvk0tok/TVOahgaPE8I/AAAAAAAABOo/7XZlzY_NIFQ/s1600/feb%2B6.jpeg[/url])

Now blow out the candle! =3

([url]http://www.deviantart.com/download/140704887/Happy_Birthday_Mewtwo_____by_Natty354.jpg[/url])



change that 6 to a 4 and its perfect :P


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Allav866 on February 04, 2012, 01:00:32 AM
Happy Birthday, Mewtwo!


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Sky Grounder on February 04, 2012, 05:27:48 AM
Happy birthday Mewtwo!


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Mewtwo2000 on February 04, 2012, 06:07:16 AM
Age is more than just a number! ...it's how many times you've been around the sun. Not really much more than that =p

Happy birthday! Hopefully. many more to come!
happy bday m22k :P
([url]http://3.bp.blogspot.com/_Hbftvvk0tok/TVOahgaPE8I/AAAAAAAABOo/7XZlzY_NIFQ/s1600/feb%2B6.jpeg[/url])

Now blow out the candle! =3

Happy Birthday, Mewtwo!
Happy birthday Mewtwo!


A big thank you :)


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: (gabriel/joao)wojwicz on February 04, 2012, 06:48:04 AM
Happy birthday Mewtwo!! \o/


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Segtendo on February 04, 2012, 09:10:18 AM
Happy birthday big guy!


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Mr.Shadow t h on February 04, 2012, 11:51:43 AM
Happy birth!day mewtwo!


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: ChaosEpsilon613 on February 04, 2012, 12:13:11 PM
Happy birthday mewtwo!!! :D


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: AGFanProduction on February 04, 2012, 05:37:24 PM
Happy Birthday! Mewtwo! :vyse:


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: BriefCasey795 on February 04, 2012, 05:50:28 PM
Yo, Happy Birthday! :kdance: :kdance: :kdance: :vyse: :vyse: :vyse:


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Ikuto on February 04, 2012, 06:54:40 PM
HappY B-day Mew!two2000


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Enigmatic on February 04, 2012, 10:03:12 PM
Happy birthday.

I couldn't think of anything to help mine stand out...

Here's a cake:
(http://nsider2.com/wp-content/uploads/2007/11/majora_cake1.jpg)


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Allav866 on February 04, 2012, 10:08:47 PM
Happy birthday.

I couldn't think of anything to help mine stand out...

Here's a cake:
([url]http://nsider2.com/wp-content/uploads/2007/11/majora_cake1.jpg[/url])
That is the best cake I've ever seen in my life!


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: BriefCasey795 on February 04, 2012, 11:29:27 PM
Another cake!
(http://s3-llnw-screenshots.wegame.com/8253168682857338/8253168682857338_l.jpg)


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: kenshen on February 06, 2012, 09:55:45 PM
Another cake!
([url]http://s3-llnw-screenshots.wegame.com/8253168682857338/8253168682857338_l.jpg[/url])


^ cake is a lie...


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: BriefCasey795 on February 07, 2012, 12:22:43 AM
^that's the joke lol


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Mewtwo2000 on February 07, 2012, 01:05:33 AM
Happy birthday Mewtwo!! \o/
Happy birthday big guy!
Happy birth!day mewtwo!
Happy birthday mewtwo!!! :D
Happy Birthday! Mewtwo! :vyse:
Yo, Happy Birthday! :kdance: :kdance: :kdance: :vyse: :vyse: :vyse:
HappY B-day Mew!two2000
Happy birthday.

I couldn't think of anything to help mine stand out...

Here's a cake:
([url]http://nsider2.com/wp-content/uploads/2007/11/majora_cake1.jpg[/url])

Thank you all  :happy:


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: DSX8 on February 07, 2012, 02:40:09 AM
so how's it feel to be 1 year more older? :P


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Allav866 on February 07, 2012, 08:47:26 AM
lol, we filled a whole page with "Happy Birthday!" xD


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: BlueBrain on February 07, 2012, 12:10:04 PM
does the meme "the cake is a lie" come from SM64???
lol at random off-topic...

u better make the mighty poo stage sir


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: SiLeNtDo0m on February 07, 2012, 01:29:43 PM
does the meme "the cake is a lie" come from SM64???

It comes from Portal

u better make the mighty poo stage sir

All day this.  It would be too priceless



Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Wulfbang Meow on February 08, 2012, 12:47:49 AM
Thank you all  :happy:

aww did i miss it?? D:

well happy belated birthday if i did lol


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: BlueBrain on February 08, 2012, 05:12:23 AM
It comes from Portal

lol, i always thought it came from SM64, from the letter from peach talking about a cake to lurk mario into the castle... >.<


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: KTH on February 08, 2012, 06:20:11 AM
I see a video on your YouTube account.

"DKArena1", what is it?


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Mewtwo2000 on February 08, 2012, 07:24:55 AM
I see a video on your YouTube account.

"DKArena1", what is it?


Just a quick N64 stage I started yesterday. Comes from DK64.

About the name, I left the videos uploading while going to the train to the university. Now I'm here, I've edited the titles and wrote the comments.

Here they are:

http://www.youtube.com/watch?v=5THh494qLdI

http://www.youtube.com/watch?v=WJsJSP7tYAw


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Segtendo on February 08, 2012, 07:31:14 AM
Aww yea.
DK64 stages.


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Sky Grounder on February 08, 2012, 08:04:41 AM
Just a quick N64 stage I started yesterday. Comes from DK64.

About the name, I left the videos uploading while going to the train to the university. Now I'm here, I've edited the titles and wrote the comments.

Here they are:
[url]http://www.youtube.com/watch?v=5THh494qLdI[/url]

[url]http://www.youtube.com/watch?v=WJsJSP7tYAw[/url]

Just wondering, is the Battle arena a 3D model or a flat picture? I never could tell :P


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Mewtwo2000 on February 08, 2012, 08:07:34 AM
Well, the videos are using the 'fixed camera' mode. The Battle arena is 3D, of course.

About that 2D effect, I plan on releasing 2 sizes, and 2 camera modes per size. I mean, a natural camera, and a 'fixed camera' for the normal brawl, so you don't need to enter the 'fixed camera mode' to have the non-moving stage just like in the DK64 multiplayer.

EDIT: Well, was talking about the stage I've made, but I guess you meant the original multiplayer stage. It's 3D too. In some videos in youtube, you can see some holes in the structure, and those tell you it's 3D.

This video is an example:

http://www.youtube.com/watch?v=MOe-VCHPzoo


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Sky Grounder on February 08, 2012, 08:34:59 AM
Cool, all we need now is some 64 monkeys :D


Title: Re: Mewtwo2000's [Let's finish those Temple of Time and Banjo stages now (01/31/12)]
Post by: Mewtwo2000 on February 08, 2012, 08:37:00 AM
I'm planning to make at least DK64 Donkey Kong. I'll see about the rest when I get him done. He's not my next anyway.


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: Murio on February 08, 2012, 01:03:54 PM
hey mewtwo, did you get my PM about both of the bottom ledges in your great bay not being grab-able?


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: Sky Grounder on February 08, 2012, 01:20:16 PM
Happy 400 pages Mewtwo :D


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: Mewtwo2000 on February 08, 2012, 02:02:30 PM
hey mewtwo, did you get my PM about both of the bottom ledges in your great bay not being grab-able?

I got it, I read it, and I thought I had answered, but seems not, sorry ^^U

About it, the stage was originally made by DSX8, and later edited by Ryan and me. In the process, I made a swimmable version. I don't remember if I needed to edit any of the collisions, maybe not. So, unless either Ryan or me removed those ledges because of the water in the swimmable version, it would be that DSX8 just didn't put them.

In conclusion, if the ledges aren't there, I wasn't aware of it, and I'll need to put them back. I'll check all the files, even the original by DSX8 to check if the ledges were removed, or simply never added. Just to know. I'll give you the ledges and the info in a few minutes.

Happy 400 pages Mewtwo :D

Thanks :happy:


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: BlueBrain on February 08, 2012, 02:07:32 PM
ur close to having 404 pages xD

i hope to see some epic banjo stuff, im playing banjo-kazooie now for the first time, i only played banjo tooie before... and its epic


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: Mewtwo2000 on February 08, 2012, 02:10:25 PM
Very epic, you need to finish it soon xD

When I was younger, I was playing BK all the time. I was capable of finishing the game with all the jiggies and stuff in 6 hours or so >_<

I love BT too, but I've only completed it once...


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: BlueBrain on February 08, 2012, 02:14:38 PM
i still feel banjo-tooie was completer, having an actual "overworld" instead of grunty's lair... idk, maybe its cuz i played it as a kid, but i prefer tooie, but kazooie is still an awesome game.

do you have any clue about why i cant import correctly into 3ds max the .OBJ models created by bottles' glasses (an app to view and export banjo-kazooie/tooie models)??


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: Murio on February 08, 2012, 02:59:28 PM
ok thanks mewtwo! ya i didnt get a response back via PM, and i didnt wanna bug ya about it on ur bday yesterday lol.

Ya i used to use the water version but as ur probably aware the AI for CPUs avoid water at all cost so they constant just stay and jump on tingles balloon. the skyworld version with no water eliminates that problem for the most part but none of the ledges are grab-able on either version.


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: Darth Indiana Bond on February 08, 2012, 03:02:32 PM
Banjo Kazooie was a more tightly constructed game than Banjo Tooie, despite both of them being very tightly constructed games.

Man I can't wait for the new Banjo stages to come out, the sandcastle as it is just doesn't scream Banjo Kazooie like a Gruntilda stage does, despite it already being awesome.


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: SwingSet on February 08, 2012, 04:31:36 PM
I love the Dk Battle arena!!
Brings back memories...
Thanks!!  ;D


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: Allav866 on February 08, 2012, 08:10:03 PM
When I was younger, I was playing BK all the time. I was capable of finishing the game with all the jiggies and stuff in 6 hours or so >_<
Me, too! As a kid, I always tried to beat the game as fast as possible, although even today speedruns aren't my strong point.

Anyhow, happy 400 pages. I can't wait for K. Rool's Arena.


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: BriefCasey795 on February 08, 2012, 08:11:50 PM
My cousin has banjo-kazooie. btw did you know Banjo is playable in Diddy Kong Racing? He also TALKS at the character select screen!


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: SiLeNtDo0m on February 09, 2012, 03:34:17 AM
Gratz on 400 pages Mewtwo2k! 

P.S.  I'm loving Stadium Mewtwo soooo much.  Despite it being lower poly than the Melee Mewtwo, it just seems more fierce and more clean in places too.  That and it has so many different retextures to choose from! 

Anyways, can't wait to see what awesome stages and imports you have instore bro :)


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: Mewtwo2000 on February 09, 2012, 03:59:03 AM
Me, too! As a kid, I always tried to beat the game as fast as possible, although even today speedruns aren't my strong point.

Anyhow, happy 400 pages. I can't wait for K. Rool's Arena.

Gratz on 400 pages Mewtwo2k!  

P.S.  I'm loving Stadium Mewtwo soooo much.  Despite it being lower poly than the Melee Mewtwo, it just seems more fierce and more clean in places too.  That and it has so many different retextures to choose from!  

Anyways, can't wait to see what awesome stages and imports you have instore bro :)

Thanks  ;)

I'm glad you like it. I needed to make that hack cause I love that model, much more than any other Mewtwo model in any game. Being able to make it playable in brawl and get people to use it even with the current number of lucario placements in the vault has made me really happy.  :kdance:

I wish I could have more time to hack, I sometimes feel I have no time at all. I've been doing a small port to eldin and temple for Dark Link's Room this morning, and I've had no time for more hacking than that in all the morning. Anyway, the new version compatible with Temple and Eldin looks a little better when the transition comes, so if anybody feels like getting it, go on.


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: BriefCasey795 on February 09, 2012, 06:29:02 PM
man, if only i can find out what's causing my brawl to freeze at the strap screen, i can enjoy stadium mewtwo!>:V
anyway, happy 400 pages


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: SwingSet on February 09, 2012, 07:25:59 PM
Will the DK battle a arena have an animated background? Either way it's  :af:


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: Allav866 on February 11, 2012, 08:16:44 AM
I wish I could have more time to hack, I sometimes feel I have no time at all. I've been doing a small port to eldin and temple for Dark Link's Room this morning, and I've had no time for more hacking than that in all the morning.
You should know by now that making us wait like this makes us appreciate your stages more when they do come out. Take as much time as you need... just not too long ;)


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: Segtendo on February 11, 2012, 09:25:57 AM
Will the DK battle a arena have an animated background? Either way it's  :af:
Well, the background is just black.
I don't see why there would be an animated background.


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: BlueBrain on February 11, 2012, 09:31:54 AM
inb4finaldestinationbackground


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: Allav866 on February 11, 2012, 05:19:02 PM
will someone explain the inb4 joke to me? I'm not sure I understand how it works.


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: Segtendo on February 11, 2012, 05:21:14 PM
will someone explain the inb4 joke to me? I'm not sure I understand how it works.
It's bascially to call something out before it happens.
For example, if I go something like "inb4mewtwo" I'd be implying that I'm posting before Mewtwo posts.


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: Hero © on February 11, 2012, 05:55:28 PM
Mewtwo, are you using brawl+ in the DK64 Battle Arena video?


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: Mewtwo2000 on February 12, 2012, 04:31:13 AM
You should know by now that making us wait like this makes us appreciate your stages more when they do come out. Take as much time as you need... just not too long ;)


To be honest, I would have liked to release the stage yesterday, but... My girlfriend got sick, and well, I was part of the day playing some wii game to entertain her... I couldn't even touch the computer in the whole day...

I would like to finish the stage today. Basically, configuring the forced fixed cameras to work fine is left. If people want animated backgrounds, they will have animated backgrounds. I'll get the shadow bug, final destination and taboo backgrounds, aside of the standard (all black) background.

Mewtwo, are you using brawl+ in the DK64 Battle Arena video?


No, I'm using Project M... why? O.o

EDIT: Stage picture. Alternate version with a screen in the background made.

(http://i.imgur.com/jAy1K.jpg)


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: ✿Zelia✿ on February 12, 2012, 11:36:08 AM
([url]http://i.imgur.com/jAy1K.jpg[/url])

I remember that place, I think I liked winning on that place...


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: Hero © on February 12, 2012, 11:48:22 AM
No, I'm using Project M... why? O.o
I was just curious ;D


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: SwingSet on February 12, 2012, 02:41:25 PM
when this stage is released I'll be like  :yay:


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: Sky Grounder on February 12, 2012, 02:47:23 PM
when this stage is released I&#039;ll be like  :yay:
And I'll be like :af2: and :happy:

Seriously, it's awesome to get a stage with a slightly different gameplay than all other stages. And lots of nostalgia


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: Hero © on February 12, 2012, 04:11:20 PM
inb4mewtwo

DK64 Arena is out  :happy:


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: SwingSet on February 12, 2012, 04:26:05 PM
YES DK ARENA IS OUT
My Life is Complete!  :yay:


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: Mewtwo2000 on February 12, 2012, 04:33:46 PM
xD

Hope you enjoy it ^^U


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: Segtendo on February 12, 2012, 05:00:43 PM
Nice.
Gonna try this out later :af:


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: BlueBrain on February 12, 2012, 05:08:58 PM
this stage seems pretty damn simple compared to your masterpieces, but its still a nice looking stage, the only thing bothering me is the versions with a background, i dont like the fact of the stage being a pillar, IMO it would look nicer as a classic floating platform...


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: Allav866 on February 12, 2012, 10:33:36 PM
I've been hesitant on downloading your stages since I started working on M/64EP, but now that I'm finally done to where I'm happy with it, I can finally clear out my SD card and fill up every stage slot with your stages. And I'm starting with DK64 Arena!


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: Haseyo on February 12, 2012, 10:57:08 PM
I actually enjoy pillars more. Allows that extra wall-jump to recover (of course with Zero this means it's near impossible to fall xD) and avoids the ledge grab derps that just miss for no reason (at least what it looks like) like in FD with Peach / Captain Falcon.


Title: Re: Mewtwo2000's [DK64 Arena coming & Banjo-TempleTime next, I promise (2/8/2012)]
Post by: Mewtwo2000 on February 13, 2012, 02:44:59 AM
this stage seems pretty damn simple compared to your masterpieces, but its still a nice looking stage, the only thing bothering me is the versions with a background, i dont like the fact of the stage being a pillar, IMO it would look nicer as a classic floating platform...

You mean visually, or about playability? To be honest, the original stage doesn't include the pillar, and I didn't test if the kongs were able to get under the arena. I don't guess they can anyway. Cause the original background is all black, DK64 didn't need more than just the coin shaped platform, and not the whole pillar. But, in brawl, some visual effects and even the characters themselves let me see that it was not a pillar ingame, and I decided to make a pillar to make it look better. In backgrounded versions, these were necessary because of how the collisions were made (as a pillar), and the lack of the pillar would be too evident.

Anyway, if you wanted a coin-shaped stage instead, it would be easy. The stage is made by 2 models, one of them is just the black pillar. It should be removed, and the collision slighly edited. The only problem would be in case the camera arrived that area, there would not be a 'downside' for the platform as is. It would be easy to put in there anyway.

I'll put a new poll now, if I get 'yes' three or more times, I'll include into the vault a coin-shaped version of the stage, so you can go under the stage.


Title: Re: Mewtwo2000's [DK64 Arena released, now to finish old stuff!! (2/13/2012)]
Post by: BriefCasey795 on February 17, 2012, 09:29:09 PM
*Sees topic name update* Pretty sure Fd64 is part of the old stuff.


Title: Re: Mewtwo2000's [DK64 Arena released, now to finish old stuff!! (2/13/2012)]
Post by: Allav866 on February 18, 2012, 12:01:16 AM
He's talking about his Banjo Kazooie Stages :srs:


Title: Re: Mewtwo2000's [DK64 Arena released, now to finish old stuff!! (2/13/2012)]
Post by: BriefCasey795 on February 18, 2012, 12:14:12 AM
Old stuff could mean anything. Sure, the B-K stages, Temple of Time, FD64, etc. but hey, you never know.


Title: Re: Mewtwo2000's [DK64 Arena released, now to finish old stuff!! (2/13/2012)]
Post by: Murio on February 18, 2012, 12:21:28 PM
i hope the old stuff includes making the bottom platforms grab-bale in great bay!! =)


Title: Re: Mewtwo2000's [DK64 Arena released, now to finish old stuff!! (2/13/2012)]
Post by: Mewtwo2000 on February 24, 2012, 01:24:38 AM
Hi guys.

I have no pictures yet, but the Temple of Time is nearly finished now. With that, I mean the inside part, the pedestal part. I may post some later today, or this weekend. I'll try to get Temple of Time finished soon, so I can release the new pedestal part and OoT Link (as playable character) together, or in near dates.

After those, Grunty's Lair.

@rperez88 I'll try to get that little fix by today ^^U


Title: Re: Mewtwo2000's [DK64 Arena released, now to finish old stuff!! (2/13/2012)]
Post by: Allav866 on February 24, 2012, 01:29:10 AM
Awesome!
Wow! It's been like 11 days since your last post here! You been busy?


Title: Re: Mewtwo2000's [DK64 Arena released, now to finish old stuff!! (2/13/2012)]
Post by: Mewtwo2000 on February 24, 2012, 01:30:25 AM
Alot. And I hate it xD


Title: Re: Mewtwo2000's [DK64 Arena released, now to finish old stuff!! (2/13/2012)]
Post by: DSX8 on February 24, 2012, 02:19:08 AM
Alot. And I hate it xD
hahah welcome to the club then mate xD


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (02/24/2012)]
Post by: Segtendo on February 24, 2012, 07:15:04 AM
hahah welcome to the club then mate xD
Agreed.
School and such eats into your time :-\


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (02/24/2012)]
Post by: BlueBrain on February 24, 2012, 07:24:59 AM
you should be happy about having stuff to do... xDD


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (02/24/2012)]
Post by: Darth Indiana Bond on February 24, 2012, 01:42:49 PM
The Gruntilda stage is going to be epic!


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (02/24/2012)]
Post by: BriefCasey795 on February 24, 2012, 02:51:09 PM
Agreed.
School and such eats into your time :-\
same here.
SCHOOL SAPPIN' MAH TIME!
Well I guess i could try out Temple of Time. What was missing in the original anyway? BTW What's after the Grunty stage?


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (02/24/2012)]
Post by: Mewtwo2000 on March 11, 2012, 05:21:17 PM
I'm glad the forum is here once again.

I've been working on Temple of Time lately, with a non-walkoff version and stuff.

I've also made that coin-shaped DK Arena. I'll include it into the mediafire folder when I get the chance.

Videos showing both:

[SSBB hack] - Temple Of Time [non-walkoff version] (http://www.youtube.com/watch?v=oVsW6807uk4#ws)

[SSBB hack] - Dark Jigglypuff on the arena (http://www.youtube.com/watch?v=K8mGGzg7osA#ws)

Oh, and OoT Link, of course. I'm already preparing the release, which could be this, or next week.


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (02/24/2012)]
Post by: ✿Zelia✿ on March 11, 2012, 05:43:32 PM
I'm glad the forum is here once again.

I've been working on Temple of Time lately, with a non-walkoff version and stuff.

I've also made that coin-shaped DK Arena. I'll include it into the mediafire folder when I get the chance.

Videos showing both:

[SSBB hack] - Temple Of Time [non-walkoff version] ([url]http://www.youtube.com/watch?v=oVsW6807uk4#ws[/url])

I think u should put a illusory floor over those holes like the ones in Kakariko Well, so it can make things interesting.


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (03/12/2012)]
Post by: toastoftriumph on March 11, 2012, 07:05:12 PM
I think u should put a illusory floor over those holes like the ones in Kakariko Well, so it can make things interesting.
It'd be too confusing, and unless you've played OoT, you wouldn't understand the point of doing so.


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (03/12/2012)]
Post by: buvk on March 11, 2012, 07:14:49 PM
hey mew - big fan of all your stages. wondering when you are going to be putting together a new stage pack/compilation?


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (03/12/2012)]
Post by: ✿Zelia✿ on March 11, 2012, 09:54:34 PM
It'd be too confusing, and unless you've played OoT, you wouldn't understand the point of doing so.
I played it. Why would I not have played it (I played it a lot when I was a kid and still play it)  and I just thought I would like a strange/confusing battle, where if a player doesn't watch their step, they will fall though the floor and die...


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (03/12/2012)]
Post by: Mewtwo2000 on March 12, 2012, 02:14:34 AM
hey mew - big fan of all your stages. wondering when you are going to be putting together a new stage pack/compilation?

When 2-3 more stages are completed, I'll make my STGCUSTOM PACK 3. Don't know when that will be exactly.

I think u should put a illusory floor over those holes like the ones in Kakariko Well, so it can make things interesting.

So, you mean just the normal Temple of Time with the non-walkoff collisions? I could do so, and even animating the false floor to appear and dissapear sometimes, and do not project any shadows when over it.

By the way, maybe I'm mad, but while in class, I've guessed on making another OoT stage, and I guess I could start it today xD


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (03/12/2012)]
Post by: Allav866 on March 12, 2012, 06:56:22 AM
lol. what did you have in mind?


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (03/12/2012)]
Post by: Mewtwo2000 on March 12, 2012, 07:01:29 AM
I'll tell you when I can show you xD


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (03/12/2012)]
Post by: Darth Indiana Bond on March 12, 2012, 11:22:46 AM
Bbbbut...Bbbbbanjo?


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (03/12/2012)]
Post by: Segtendo on March 12, 2012, 12:23:03 PM
Bbbbut...Bbbbbanjo?
Where did you get that from "OoT stage"? :srs:


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (03/12/2012)]
Post by: BlueBrain on March 12, 2012, 01:36:38 PM
Where did you get that from "OoT stage"? :srs:

he's complaining, he said:
but, Banjo?

asking why another OoT when he was gonna make banjo stuff...


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (03/12/2012)]
Post by: Mewtwo2000 on March 12, 2012, 02:34:19 PM
Yeah, that's what he meant I guess... xD

I'm just curious about how the stage could come, cause I guess it would be too epic to not be downloaded by old Zelda 64 players like me. I've started it already, but the order will remain the same. First, finishing Temple of Time, second, working on Banjo stages, and release at least one of them. The order from here isn't sure xD


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (03/12/2012)]
Post by: ✿Zelia✿ on March 12, 2012, 03:30:34 PM
So, you mean just the normal Temple of Time with the non-walkoff collisions? I could do so, and even animating the false floor to appear and dissapear sometimes, and do not project any shadows when over it.

By the way, maybe I'm mad, but while in class, I've guessed on making another OoT stage, and I guess I could start it today xD
Yeah, that's what I meant.

Another OoT stage?

I'm interested.


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (03/12/2012)]
Post by: Ls777 on March 12, 2012, 06:37:51 PM
Hey, any chance you could trim the stage like this:
(http://upload.shaiex.net/files/1865/Templeoftimerequest.png)

That way we would have full visibility when off stage, would be much appreciated


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (03/12/2012)]
Post by: Allav866 on March 12, 2012, 06:43:03 PM
Hey, any chance you could trim the stage like this:
([url]http://upload.shaiex.net/files/1865/Templeoftimerequest.png[/url])

That way we would have full visibility when off stage, would be much appreciated
^ this. that wall does look like it covers a bit too much.


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (03/12/2012)]
Post by: BlueBrain on March 13, 2012, 01:25:23 AM
that sounds like a pretty good idea, actually no single brawl stage has floor going on into the camera, so it would give the stage a more brawly style


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (03/12/2012)]
Post by: Mewtwo2000 on March 13, 2012, 04:58:14 AM
Okay, I'll go and rip that part too. I'll put some narrow wood so people can still access the stones and such. Yeah, I'm thinking on how the changes would affect the original game xD


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (03/13/2012)]
Post by: BriefCasey795 on March 13, 2012, 09:39:20 PM
With tis temporary site, I feel so relaxed now. (what now smashackers? i bet if you ddos this one, it's off to jail for you! >:D) but anyway. Glad to hear ToT is almost here. you got any pics? (I wonder what stages we'll see next?)


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (03/13/2012)]
Post by: Mewtwo2000 on March 14, 2012, 02:58:22 AM
No newer pictures of ToT yet. I'll post some when the new shape is done.

BTW, my planned stages are usually included in the OP. Maybe you get some answer there... xD


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (03/13/2012)]
Post by: Allav866 on March 14, 2012, 03:20:27 AM
So I went to this page and got a 404 error. Get it?
All jokes aside, that new OoT stage makes perfect sense. you should make a block shoot out of the lava for a temporary platform, or even takes you above the top boundary.

btw, once OoT Link is released, could you also make new version for Dark Link's Room with the new Dark Link standing by the tree, watching the battle?


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (03/13/2012)]
Post by: Mewtwo2000 on March 14, 2012, 05:52:35 AM
So you recognized the exact place, huh? xD

Both temporary platform (not getting very high) and top boundary (kills you if you're on it when it goes up) are already in my plans. The third one will have no block, for a more static gameplay.

About Dark Link's room, already in my plans again xD

I just need to make the new Dark Link texture (more like OoT than the one I previously showed in pictures) and make him watch the battle, without moving more than just some 'wait animation'. I guess that will be enough.

EDIT: New pictures

(http://i.imgur.com/XBZUP.jpg)

(http://i.imgur.com/1qrCB.jpg)


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (03/13/2012)]
Post by: DSX8 on March 14, 2012, 06:43:52 AM
me gusta!~~


Title: Re: Mewtwo2000's [Temple of Time will be finished in a few days (03/13/2012)]
Post by: Allav866 on March 14, 2012, 10:03:47 AM
that's sick! will you include both the original Fire Temple music (which got complaints about Islamic chanting and was replaced in the next version of the game) and the newer Fire Temple music? I can never choose between the two which one I like more; I love them both!

the only problem I see here is that you can't edit stage hurtboxes, so the lava that pushes the block won't be able to hurt anyone unfortunate (or stupid) enough to get too close to the flames.


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: Mewtwo2000 on March 14, 2012, 11:43:45 AM
Sure I will, and will use the original one for the video I make (when I make it xD)

About the fire, if I make it work over Norfair, I can get working fire. The problem is controlling it, but I'll try it.


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: ✿Zelia✿ on March 14, 2012, 12:33:07 PM
So you recognized the exact place, huh? xD

Both temporary platform (not getting very high) and top boundary (kills you if you're on it when it goes up) are already in my plans. The third one will have no block, for a more static gameplay.

About Dark Link's room, already in my plans again xD

I just need to make the new Dark Link texture (more like OoT than the one I previously showed in pictures) and make him watch the battle, without moving more than just some 'wait animation'. I guess that will be enough.

EDIT: New pictures

([url]http://i.imgur.com/XBZUP.jpg[/url])

([url]http://i.imgur.com/1qrCB.jpg[/url])

lol, just beaten the Fire Temple awhile ago on OoT3D.

Good luck.


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: BriefCasey795 on March 15, 2012, 08:16:47 PM
Lookin' good bro! :kdance:


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: ItalianStallion on March 16, 2012, 11:01:46 AM
Fire Temple!?

*Passes out*


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: PAVGN on March 16, 2012, 04:20:16 PM
I gotta say Mewtwo2000, I don't like N64 character model imports, but at least your model imports look good.


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: Allav866 on March 17, 2012, 11:22:05 AM
Mewtwo, I forgot to ask this when requesting an updated Dark Link's Room, but when I start the battle with Dark Link in OoT, I play the Song of Storms to make an epic battle in the rain. It's fun until about 10 seconds later when the rain stops. Do you think you could make a Raining Dark Link's Room?


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: Lord_of_D: on March 17, 2012, 11:25:33 AM
i want temples D:


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: Mewtwo2000 on March 21, 2012, 06:00:15 AM
Mewtwo, I forgot to ask this when requesting an updated Dark Link's Room, but when I start the battle with Dark Link in OoT, I play the Song of Storms to make an epic battle in the rain. It's fun until about 10 seconds later when the rain stops. Do you think you could make a Raining Dark Link's Room?

Sure I could. Do you want it raining during the whole match? Or just 10 seconds? xD


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: DSX8 on March 21, 2012, 06:36:34 AM
Sure I could. Do you want it raining during the whole match? Or just 10 seconds? xD
i think having it rain for the whole match would be awesome, but having it stop while the room is being transitioned :af2:


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: Allav866 on March 21, 2012, 07:29:00 AM
Sure I could. Do you want it raining during the whole match? Or just 10 seconds? xD
lol the whole match would be great!


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: Mewtwo2000 on March 21, 2012, 08:05:07 AM
I like the rain-until-transition idea xD

By the way

Hey, any chance you could trim the stage like this:
([url]http://upload.shaiex.net/files/1865/Templeoftimerequest.png[/url])

That way we would have full visibility when off stage, would be much appreciated


I've already done that trim, I'll show it later today.


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: ✿Zelia✿ on March 21, 2012, 12:37:22 PM
I like the rain-until-transition idea xD
Yeah, I like the idea too, It will make for an interesting match...

Edit: One more thing, will the rain be like covering the whole stage? or will it be a layer to make it look like it's raining...


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: BlueBrain on March 21, 2012, 12:48:59 PM
too bad u cant add sound effects, or can you?
cuz a real storm would be awesome ^^


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: Segtendo on March 21, 2012, 03:21:57 PM
too bad u cant add sound effects, or can you?
cuz a real storm would be awesome ^^
You could always do that to the music.


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: Mewtwo2000 on March 21, 2012, 04:07:35 PM
Yeah, I cannot make sound effects.

About the rain, I'll try to get some 3D rain, not the one we've always used.

New Temple of Time picture, and Fire Temple video:

(http://i.imgur.com/IMpWx.jpg)

[SSBB hack] - Fire Temple preview (http://www.youtube.com/watch?v=dCjVRRow31M#ws)


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: DSX8 on March 21, 2012, 04:10:50 PM
Yeah, I cannot make sound effects.

About the rain, I'll try to get some 3D rain, not the one we've always used.

New Temple of Time picture, and Fire Temple video:

([url]http://i.imgur.com/IMpWx.jpg[/url])

[SSBB hack] - Fire Temple preview ([url]http://www.youtube.com/watch?v=dCjVRRow31M#ws[/url])

me like!

and lol at dark link committing suicide a few times.. :P


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: Wasabi_Skillz on March 21, 2012, 04:35:51 PM
we're all waiting for the sweet release   :catgirl:


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: the98pika on March 21, 2012, 05:23:00 PM
Awesome can't wait for the releases :D


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: ItalianStallion on March 21, 2012, 05:26:10 PM
[SSBB hack] - Fire Temple preview ([url]http://www.youtube.com/watch?v=dCjVRRow31M#ws[/url])


Amazing. What a great spot for a Brawl fight man, nice going there. Only thing, is the top right. Think it should be a wall, rather than a death point, but that's just me. Up to you what you decide to do. Either way I'll be getting it. ;o

By the way, I know this doesn't even happen on the Fire Temple, but have you thought about making a version over Norfair for obvious reasons? Just a thought..


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: Mewtwo2000 on March 21, 2012, 05:51:17 PM
Amazing. What a great spot for a Brawl fight man, nice going there. Only thing, is the top right. Think it should be a wall, rather than a death point, but that's just me. Up to you what you decide to do. Either way I'll be getting it. ;o

By the way, I know this doesn't even happen on the Fire Temple, but have you thought about making a version over Norfair for obvious reasons? Just a thought..

Yeah, I said it somewhere, I would like to try to get the flame to burn. If not, some rising lava would be okay too I suppose >.<

About the wall, it WAS a wall a minute before the video xD

I just thought it was going to be better to have death boundaries on the sides for the video. One of the final versions will sure have them :3


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: ✿Zelia✿ on March 21, 2012, 06:30:59 PM
Yeah, I cannot make sound effects.

About the rain, I'll try to get some 3D rain, not the one we've always used.

New Temple of Time picture, and Fire Temple video:

([url]http://i.imgur.com/IMpWx.jpg[/url])

[SSBB hack] - Fire Temple preview ([url]http://www.youtube.com/watch?v=dCjVRRow31M#ws[/url])

Me like. :3

I think u should make a version were Keese fly around, since their some in that room in the game. :3


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: Darth Indiana Bond on March 21, 2012, 06:42:32 PM
What stage is your Fire Temple aiming to replace?  I couldn't quite tell from the video.


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: DSX8 on March 21, 2012, 06:45:06 PM
What stage is your Fire Temple aiming to replace?  I couldn't quite tell from the video.
knowing mewtwo2000.. always Final Destination and other stages ;)


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: Mewtwo2000 on March 21, 2012, 06:54:05 PM
knowing mewtwo2000.. always Final Destination and other stages ;)

^This xD

I don't try to replace anything, I always try to make them compatible with quite a few stages. If I succeeded on using fire for my own benefit, some of the versions would go over Norfair, but the rest of them would work over Final Destination, Luigi's Mansion and a few others. Being a Zelda stage, I would try to make some special Temple-Eldin versions too.


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/14/2012)]
Post by: Haseyo on March 21, 2012, 07:12:07 PM
I'd kill for a Norfair version of this, but it's nice without it too.


Title: Re: Mewtwo2000's [Temple of Time coming and... Fire Temple too? (03/22/2012)]
Post by: Mewtwo2000 on March 22, 2012, 03:06:47 AM
xD

Hope to be able to make it. I was able to make a decent Zebes 64, so I'm confident with this for the moment.

I would really like to have more time to hack... Too many ideas, to many things I want to get done, and my time to do it is... almost zero T_T

By the way, the coin-shaped version of DK64 arena is in the mediafire folder now. Well, only the normal camera versions, I'll upload more if anybody is finally interested.


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: BriefCasey795 on March 22, 2012, 07:14:05 PM
Hm. I think you should release a version with just a plain black bg.


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: Mewtwo2000 on March 23, 2012, 02:10:08 AM
If I'm not mistaken, that's one of the 2 coin-shaped versions in the mediafire right now O.o

The other one has the black bg too, only that with the extra screen if used over stgstadium.


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: Ls777 on March 23, 2012, 07:02:09 AM
Temple of time version is perfect, and fire temple looks pretty awesome
lovin it


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: BriefCasey795 on March 24, 2012, 02:51:28 PM
Oh. i didn't notice that *head scratch*


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: Darth Indiana Bond on March 24, 2012, 06:05:52 PM
I am making some Banjo Kazooie brstms in preparation for Mewtwo2000's awesome Gruntilda stages.


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: Mewtwo2000 on March 25, 2012, 05:59:02 PM
Hi. I started working on a new tool the other day. The idea is being able to check the codes you have in your gct easily, and being able to split the file in multiple gct files with a single code in them (so you can fuse them with GCT Fusionizer) or simply removing the ones you're not interested in anymore.

Of course, to name the codes, the program must know them somehow, and I've used the codes in my own gct and google to find the current codes the program handles. It would be cool if some of you could share your gct files with me so I can check the most frequently used ones and include compatibility with them.

This is how it looks right now:

([url]http://i.imgur.com/R19kp.png[/url])


Anybody wants to share his .gct file with me to compatibilize it before I release?


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: Thyrus on March 26, 2012, 01:27:09 PM
You can have mine, M22K.
http://www.mediafire.com/?ft445bbf8w58st7 (http://www.mediafire.com/?ft445bbf8w58st7)

Guess my codes are pretty boring, you probably won't find anything 'new' in there XD
Anyway, just trying to help. I often find your tools to be really useful man!


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: Mewtwo2000 on March 26, 2012, 05:00:11 PM
Thanks, I appreciate it. I'll get into looking if there's any code that the program doesn't know yet in a moment :)

Anyway, I'm just wondering. I'm trying to get this tool to help people to manage their codes better. I've posted about it twice, and I get 1 answer (thanks again btw).

-Personal sh*t from here, there's no need to read-

Today, I've spent hours trying to fix some stage posted by a member of the team I'm in. I've turned the first picture into the second one:

(http://i40.tinypic.com/24pb8l4.jpg)

(http://i.imgur.com/MVHOf.jpg)

I feel like it's only me that notices the problems in that stage. Poor lighting, horrible texture problems, no shadows at all... They keep saying it's perfect...

Also, I've told him all the problems 1 by 1, and gave him a fix and a new version of the stage just for helping. And this is all he's said to me:


:|

I dont really bother with things so far off the screen you cant see them lol.


You're welcome... >_>

He changes descyption in vault, but doesn't collab, just credit, doesn't change any picture, doesn't explain anything about the changes in the team blog... Maybe he has just no time, but... Just maybe...

Maybe I'm caring too much about something that stupid as a brawl stage that isn't even mine or brawl hacking in general?

Being in a team in which nobody but me notices the bad quality makes me wonder... Is this the team I deserve? Do I need to post in a team anyway?

I'm just thinking loudly, ok? It's just that I get frustrated when I see how I care about things, and how others don't care, or just don't even notice. And when it's my stage, it seems that it can always get better and better. 'Your stage is cool, mewtwo, but you could do this instead...' Is this good or wrong?

Sigh... And here I am, with almost no time for me and my own hacks...


Well, gonna test that gct file...


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: Gamma Ridley on March 26, 2012, 06:17:19 PM
You can have mine (http://www.mediafire.com/?5kppsargz3sf3z8), if you'd like. I haven't used Gecko in forever, so who knows what codes are in there. /:

Sorry if it's messy, or if there's nothing in there you haven't seen.

People are grateful for the things you do for the community, like the programs you write or the "minor" problems you fix with peoples' imports, etc. It just isn't always apparent.

And trust me, you are not the only one who notices these things. XD

Anywho, good luck with your stuff. Looking forward to whatever you have planned for us next. :]


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: Darth Indiana Bond on March 26, 2012, 07:14:30 PM
Now that is the Zeppelin I was thinking of for that Batman stage, just with a different color scheme.


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: Beyond on March 26, 2012, 08:19:05 PM
*reads Mewtwos personal [censored]*

I'll just say that I too noticed problems with Oizens stage as I do with many hacks but if I never intend to use the hack in the first place I usually don't say anything. I guess thats a bad habit of mine. <.<

I will say how Oizen responded to your help was ungrateful, to put it nicely. A thanks would've sufficed, maybe he didn't have time or ,knowing Oizen, maybe he didn't care.

As the best at what you do you'll always be held to higher standard so people will be extra critical of your work. Does it mean your work is bad? No. Just means people expect nothing less than perfection out of you.

I think KC:MM needs you as you're one of the few quality members they have left. If you need them is the more important question.

You probably didn't want a response to your post but I felt I had to say something. I have a lot of respect for you Mewtwo and I hate to see you down.


Anyways I rambled enough. Looking forward to the Fire Temple. ;)


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: DSX8 on March 26, 2012, 08:29:38 PM
mewtwo, ur not the only 1 that saw the flaws in that stage, even i wanted to complain about it and telling him to revamp it.. look, imma be honest here... Oizen shouldn't even BE a stage maker/importer at all, just by looking at all of his other stages, aka the DAE imports of his, just doesnt look good to me at all. I've seen better.

also, sorry for soundling like a total [censored] about oizen, but yeah, he needs to spend more time on stages and make them look good.

there's just not that many stagers out there unlike you, me, and IS man, so hey, keep ur chin up and head held up high! take ur time with ur work pal!


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: GBC on March 26, 2012, 08:43:13 PM
mewtwo, ur not the only 1 that saw the flaws in that stage, even i wanted to complain about it and telling him to revamp it.. look, imma be honest here... Oizen shouldn't even BE a stage maker/importer at all, just by looking at all of his other stages, aka the DAE imports of his, just doesnt look good to me at all. I've seen better.

also, sorry for soundling like a total [censored] about oizen, but yeah, he needs to spend more time on stages and make them look good.

there's just not that many stagers out there unlike you, me, and IS man, so hey, keep ur chin up and head held up high! take ur time with ur work pal!

^ these kind of comments lead to alot of yelling, arguing and trolling


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: Haseyo on March 26, 2012, 08:52:22 PM
All that stuff aside, it was a nice improvement, and I personally thank you for them. Those small things on Radical Highway are actually the main things I love about the stage, thus downloading your changes. 

I don't know much about the guy on a personal level so I won't even poke subject. Can't wait for Fire Temple! I'll be getting it either way (death fire effects or not).


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: Thyrus on March 26, 2012, 08:53:48 PM
@M22K: Dude, I'm sorry about that text wall I've sent you. Despite the size, I couldn't even get  to cover everything I wanted to talk about XD


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: ItalianStallion on March 26, 2012, 09:11:44 PM
Mewtwo man, listen. Like was said above and will be said below, you are one of the few people not only on the KCMM team, but on Brawl hacking all together that go that extra mile. How dare you be down or sad about that? That's something to be proud of!

A perfectionist, or someone who cares that much about something, and puts that much work into something, is a [censored]ing winner on my book.

Let me tell you something, that will make life easier for you. "Don't ever spend or waste your time, or someone that doesn't want help".

I'm sure the guy appreciates you helping him, but he frankly could give a [censored] about things that are not seen not during game play apparently.

I know for a fact that you have hooked him up, as meaning, fixed his stages and some models I believe immensely in the past before, and for someone not to see changes, it's just insanity to me.

You don't need to be a stage maker to notice the obvious changes, specially when you put two pictures together.

Mewtwo, you're an amazing stager, a mentor to me, and on top of all that, a sexy ass psychic cat.

Everyone on here got mad love and respect for you, so if one person doesn't show that, you got about 42 other people that will show it.

No homo. I Had to call it..

Keep your head up Manuel!


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: Mewtwo2000 on March 27, 2012, 09:28:29 AM
I've read all of your comments. Thank you all for your thoughts, your words, and your understanding.

I feel better now, so thanks again, and be sure I'll keep working hard on my own thingies and you'll enjoy them a lot if you end up deciding to get them :)

To be honest, there's only one thing left in my mind. It's about the team.

We're preparing some tryouts to get new members to the team. But, by looking at the latest posts in the kcmm blog, I'm really wondering if I would like to join the team if I wasn't in one right now. I see the posts from other teams and I personally get embarrased. Not about my work, I'm still proud of it. I like my stages, and even my character imports, even if they are from N64 and low-polygoned. At the end, I make them cause I like them, I don't feel I'm worse at rigging than others or anything. But, I see the rest of the stuff in my team, I compare with the other teams... and I don't know what to think...

I've been told lately there's no single-team restrictions anymore (only not posting the same stuff twice in 2 teams showed in the kcmm blog), and I was thinking about getting back to my old team and make a spanish-talking-only team. I would post my stuff twice, but it would be okay cause that old team isn't showed in the kcmm blog. But... I guess there would be almost nobody willing to join, cause the good spanish-talking hackers are already in good teams and they do not need to post in lower teams. And, if some lower-level hackers would join, I would feel surrounded by low quality again. So, I suppose I'm scratching the idea. Specially cause I don't really like the spanish community, I don't feel comfy with them. Don't know if anybody here is spanish-talking and knows what I mean (smashbrosspain as an example).

But, I won't leave the kcmm either, at the end, I like my stuff to be showcased, and it's a good place to showcase. It's only that I feel like in a low-quality team and I don't like that.

Anyway, I feel better, so thanks guys :D


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: Ls777 on March 27, 2012, 05:20:46 PM
Great revamp on oizen's stage mewtwo. Perhaps there would be more higher quality imports if it wasn't so daunting to get into... i wouldn't want to spend a bunch of time modelling + learning how to import a stage only to find out that I am plagued by lighting + texture issues. (and i only have so much free time to spend). Also, i don't think i should worry about a "team" so much - you already have a stellar reputation for quality, well done work, no team affiliation could possibly detract from that, you stand on your own.


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: Mewtwo2000 on March 27, 2012, 05:57:19 PM
Maybe you're right... Don't know, I'll just try not to think about these things...

By the way, thanks Thyrus and Gamma Ridley, both of your codes are now fully supported by my new tool.

Anybody else willing to share his code? PAL codes would be helpful too.


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: Segtendo on March 27, 2012, 06:00:30 PM
People, if you have comments about Oizen's stuff, post in his thread.

We don't wanna do what people did in Beyond's thread about GBC. That got ugly.


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: Gamma Ridley on March 27, 2012, 06:01:26 PM
By the way, thanks Thyrus and Gamma Ridley, both of your codes are now fully supported by my new tool.

Glad to help. :]


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: BlueBrain on March 28, 2012, 06:07:59 AM
do you have all the codes included in br3's vBrawl codepack?


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: buvk on March 31, 2012, 08:00:02 PM
hey mew, for your Kongo Jungle 64 stage, is it possible to release a version with no barrel at all? i find that the barrel in the nobarrel version is distracting.


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: Mewtwo2000 on April 01, 2012, 06:12:32 AM
Sure, I'll add a real no-barrel version in a few minutes.

do you have all the codes included in br3's vBrawl codepack?

No, I don't think so. I'll download that one later and test which codes are not supported yet.


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: buvk on April 01, 2012, 09:23:16 AM
awesome, thanks man


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: Mewtwo2000 on April 01, 2012, 12:44:23 PM
Done already.

Post Merge: April 01, 2012, 05:21:15 PM
Lately I'm having no time to hack. And I've started to lose personal motivation. Also, there are lots of smash hackers at the moment and I don't guess I'm needed here anymore.

So, I've made my decission and I'm leaving the community. Sorry about the unreleased stages, I may be releasing them in the future if I feel like finishing them. Not sure anyway.

Be sure to check this spoiler before complaining about my decission.

Well, that's enough April Fools day stuff for this year, new video of the Fire Temple :P

[SSBB hack] - Fire Temple (2nd preview) (http://www.youtube.com/watch?v=EUujcsIlSe8#ws)


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: Spex130 on April 01, 2012, 05:35:57 PM
Done already.

pawst murrge: April 01, 2012, 05:21:15 PM
Lataily I'm having no time to hack. And I've started to lose purrsonal motivation. Also, there are lots of smash hackers at the moment and I don't guess I'm needed here anymurre.

So, I've made my decission and I'm leaving the community. Sorry about the unreleased stages, I may be releasing them in the future if I feel like finishing them. Not sure anyway.

Be sure to check this spoiler befure complaining about my decission.

Well, that's enough April Fools day stuff for this year, new video of the Fire Temple :P

[SSBB hack] - Fire Temple (2nd purrview) ([url]http://www.youtube.com/watch?v=EUujcsIlSe8#ws[/url])


I've looked in the spoiler.

M2000, I'm really sad to hear this. You may not know this, but I was part of this community before I even created an account. I always hung around SmashBoards and KC-MM, and with hacks like these, I can always say that the name Mewtwo2ooo always had a tinge of high-quality stage-making to it.

I'm really sorry about your lack of motivation. Your pursuit of perfection will forever leave a void on these forums. Good luck.


Holy crap. I remember that section of the Fire Temple! Did you make that from scratch as usual? Or is it an import? You know we can NEVER tell!


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: D.L. Yomegami on April 01, 2012, 07:54:28 PM
Shame that one of the best hackers is leaving us. I wish you the best of luck in your future endeavors.

CPUs really don't like the Fire Temple, do they?


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: Gamma Ridley on April 01, 2012, 07:58:52 PM
I didn't open the spoiler, so all I have to say is OMG Y U LEEV US?


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: ✿Zelia✿ on April 01, 2012, 08:00:29 PM
Gonna miss u, Mewtwo and your stages.


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: Allav866 on April 01, 2012, 09:44:23 PM
you listened to my ideas, you taught me some basics for hacking, you provided all of us with stages, characters, and programs, all of them great, and you've been a friend to us all. you will be missed, but i wish you the best in life...
...and yes i read the spoiler.
in the vid, i noticed Wario Hat jiggz over different slots. imports?


Title: Re: Mewtwo2000's [Temple of Time and Fire Temple coming soon (03/22/2012)]
Post by: Mewtwo2000 on April 02, 2012, 02:21:32 AM
I supose nobody fell for it. It was too obvious and I said the same last year xD

in the vid, i noticed Wario Hat jiggz over different slots. imports?

Yeah, imports. I was thinking that there's no reason to not port the jigglypuff hats so they work in slots other than the green one. Didn't know if anybody would notice it xD

I'll just silently update the current one, once I cut the ears like in the original one :P


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: Segtendo on April 02, 2012, 12:16:47 PM
It's funny how whenever Mewtwo says he's leaving, people seem to have heart attacks :P


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: Enigmatic on April 02, 2012, 03:47:23 PM
I say revamp Ganon's Tower, because the blocks still never come back, and fighting on that small platform is very awkward.


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: Segtendo on April 02, 2012, 05:41:01 PM
Oh yea.
You should update with the actual N64 Ganon. That would add instant nostalgia.


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: BriefCasey795 on April 02, 2012, 06:15:58 PM
Saw the poll. I say revamp...
FD64. been waiting patiently for it. (What? It was obvious![/tf2soldier])
we need MOAR nostalgia, and it's getting boring for me that it has no animated bg on a past fd.


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: Haseyo on April 02, 2012, 07:03:07 PM
I've been waiting so long for Fire Temple ; ; Will it come with the music? Or will we have to convert it ourselves.


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: Hero © on April 02, 2012, 10:48:36 PM
It's funny how whenever Mewtwo says he's leaving, people seem to have heart attacks :P
I got a heart attack  :srs:

Jk, but really, we'll miss your incredible awesome stages and your presence in this community  :'(


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: hotdogturtle on April 02, 2012, 11:25:24 PM
Is there any work that can be done on Fountain of Dreams since model importing became available?


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: ItalianStallion on April 03, 2012, 01:03:39 AM
Well, it was a very hard [censored]ing choice, but I voted Temple of Time. Fire Temple coming right after, of course.

Spirit Temple soon please? After the Banjo Kazooie stages please?

Is there any work that can be done on Fountain of Dreams since model importing became available?

Greedy^


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: hotdogturtle on April 03, 2012, 01:10:42 AM
Um, wat. I'm trying to ask if model importing allows him to do anything that he couldn't do with his old method.


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: Allav866 on April 03, 2012, 01:11:35 AM
Saw the poll. I say revamp...
FD64. been waiting patiently for it. (What? It was obvious![/tf2soldier])
we need MOAR nostalgia, and it&#039;s getting boring for me that it has no animated bg on a past fd.
*checks AwesomeCasey795's vault* Yep, that's Redpwnage.

Anyways, I chose Fire Temple, but my second choice would be the Banjo-Kazooie stages, then finish the revamp for Final Destination... Melee.


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: Mewtwo2000 on April 03, 2012, 03:39:47 AM
I say revamp Ganon's Tower, because the blocks still never come back, and fighting on that small platform is very awkward.
Oh yea.
You should update with the actual N64 Ganon. That would add instant nostalgia.

Already in my plans, after making the N64 Ganon as a playable character. The one I have is the young one, and doesn't fit really.

When revamped, blocks will come back in one of the versions, Ganon will die in another one, and we will be able to see the sky and the rest of the Ganon's Castle place.

But first will be finishing other thingies like those temples

I've been waiting so long for Fire Temple ; ; Will it come with the music? Or will we have to convert it ourselves.

Yeah, it will. With both versions of the music.

Is there any work that can be done on Fountain of Dreams since model importing became available?

Part of the stage is already imported. There are still some parts to be imported though, those could get an improvement in a near future.

Well, it was a very hard [censored]ing choice, but I voted Temple of Time. Fire Temple coming right after, of course.

Spirit Temple soon please? After the Banjo Kazooie stages please?

Greedy^

Spirit temple? Sure xD

But I may be doing others first, like Clock Town or Kakariko.

By the way, nobody voted GMP, which stands for Great Mighty Poo. Maybe didn't know what GMP was? Maybe just don't like it as a stage?


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: Allav866 on April 03, 2012, 06:51:30 AM
Spirit temple? Sure xD

But I may be doing others first, like Clock Town or Kakariko.

By the way, nobody voted GMP, which stands for Great Mighty Poo. Maybe didn't know what GMP was? Maybe just don't like it as a stage?
I can only think of two places to have a Brawl in the spirit temple: the boat or the
 big room with guillotines, a dropping/raising platform, invisible platforms, and a hand that can drag you over the boundary (i'm sure it's possible, with good collisions).
I'd very much like the GMP stage... after BK of course! :)


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: Mewtwo2000 on April 03, 2012, 09:03:38 AM
But that's Shadow Temple, right? O.o

Spirit Temple is the Twinrova one. I want to make at least the Twinrova boss room, with Kotake and Koume fusing and stuff.

The Shadow Temple is a good place too, but I would leave it for the future.


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: Naruto200Man on April 03, 2012, 10:57:31 AM
Mewtwo, if you do Clocktown BR3 fans will probably shoot you in your sleep XD
Then again, they could always be made to come to the dark side >=3

BTW if you're ripping more models from that game, do you think you could get me twinrova?(The combined form of kotake and Koume, though you know that already XD) Pretty please? =3



Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: Mewtwo2000 on April 03, 2012, 11:43:17 AM
Mewtwo, if you do Clocktown BR3 fans will probably shoot you in your sleep XD
Then again, they could always be made to come to the dark side >=3

BTW if you're ripping more models from that game, do you think you could get me twinrova?(The combined form of kotake and Koume, though you know that already XD) Pretty please? =3



If you remember, br3 let me the project and such. Also, he's not hacking for a while if I'm not mistaken.

Mewtwo, I've been thinking of leaving Clock Town to you.

The more Zelda stages you make, the more I lose the will of working on it...

About Twinrova... Well, the day I'm ripping her I will make her a playable character. Just before including her in the stage...


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: AGFanProduction on April 03, 2012, 03:08:00 PM
I vote for the Revamp! Melee Final Destination Import or a new improved version of the current stage! and for a second option... Temple of Time! :)


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: KTH on April 03, 2012, 04:23:23 PM
I really want to got Temple of Time on my SD.


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: Darth Indiana Bond on April 03, 2012, 04:45:52 PM
Still awaiting those Banjo stages, I would even download a bare/simple version of the Grunty's Tower stage. 


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: Segtendo on April 03, 2012, 04:50:49 PM
I want dem Banjo stages man.
I need moar of them. There's not enough hacks of them on the forums...


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: Mewtwo2000 on April 03, 2012, 05:02:42 PM
There will be plenty of them soon. I have more in my mind after those 2.

Still awaiting those Banjo stages, I would even download a bare/simple version of the Grunty's Tower stage. 

Well, but I prefer to perfect it first. Right now, there are no walls on the sides, it's playable but it's not complete enough for me.

I promise to get on it really soon.


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: BriefCasey795 on April 03, 2012, 08:36:48 PM
lol mine was not noticed. that's ok. XD. but as a kirby fan, i'm looking foward to the fountain of dreams revamped.


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: Allav866 on April 03, 2012, 08:55:14 PM
But that's Shadow Temple, right? O.o

Spirit Temple is the Twinrova one. I want to make at least the Twinrova boss room, with Kotake and Koume fusing and stuff.

The Shadow Temple is a good place too, but I would leave it for the future.
Whoops! I easily get the two confused. especially since requiem is defined as "A Mass for the repose of the souls of the dead," so that makes sense that I'd think that Requiem of Spirit was the song for the Graveyard. Anyhow, I'm glad you like the idea, and I hope to see it happen in the future.


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: Mewtwo2000 on April 04, 2012, 01:06:18 AM
lol mine was not noticed. that's ok. XD. but as a kirby fan, i'm looking foward to the fountain of dreams revamped.

xD

It was noticed, it's just that there's nothing to say about it. I know it's unfinished and needs to be revamped. I'll sure do it... after a few of the other items in the poll are done...


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: ✿Zelia✿ on April 04, 2012, 01:25:39 AM
Let's see, what I really want for OoT stages (might be asking for too much though.)

- Temple of Time (The updated one.)
- Fire Temple (Anywhere)
- Clock Town (Anywhere)
- Kakariko Village (Anywhere)
- Spirit Temple (Anywhere)
- Shadow Temple (Anywhere)
- Many more


Yeah I think I did ask to much, lol. xD



Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: Mewtwo2000 on April 04, 2012, 02:03:19 AM
All of those are currently in my plans, so it's not that much xD


Title: Re: Mewtwo2000's [Was bored and made a new poll (04/02/2012)(My birthday again?O.o)]
Post by: Oshtoby on April 04, 2012, 10:26:35 AM
Voting for "Revamp Venom please."


Title: Re: Mewtwo2000's [Slow progress is slow... (04/05/2012)]
Post by: ItalianStallion on April 04, 2012, 06:52:12 PM
Good to hear that you're gonna pick up Spirit Temple.

I much rather have that place, than Clock Town for example.

Can't think of one song to put on there, and it's just such a relaxing place.

I like serious, epic fights. I much rather have Spirit Temple over Clock Town anyday, but that's for you to decide sir.

On another note, do you plan on making a dark, rainy version of Kakariko Village?


Title: Re: Mewtwo2000's [Slow progress is slow... (04/05/2012)]
Post by: BriefCasey795 on April 04, 2012, 08:55:22 PM
xD

It was noticed, it's just that there's nothing to say about it. I know it's unfinished and needs to be revamped. I'll sure do it... after a few of the other items in the poll are done...
(http://images.sodahead.com/polls/002239429/436451729_lol_wut_completely_answer_2_xlarge.jpeg)
Yeah. the poll made it obvious enough.


Title: Re: Mewtwo2000's [Slow progress is slow... (04/05/2012)]
Post by: Aenglaan on April 05, 2012, 09:04:31 AM
I wouldn't mind seeing a Melee stage revamp such as Peach's Castle or Venom.


Title: Re: Mewtwo2000's [Slow progress is slow... (04/05/2012)]
Post by: Mewtwo2000 on April 06, 2012, 05:31:49 PM
Those will come too.

In the meanwhile, I've made a minor stage, less timeconsuming than the temples and such.

My own version of the Metal Mario stage:

(http://i.imgur.com/wDPCg.jpg)

[SSBB hack] - Metal Mario Stage (SSB64) (http://www.youtube.com/watch?v=RdjOj_p8JlI#ws)

I suppose I'll release it in a few days.


Title: Re: Mewtwo2000's [Slow progress is slow... (04/05/2012)]
Post by: xxWutzMercyxx on April 06, 2012, 06:25:26 PM
Jeez man you make stages like this so quick. It's not human lol. But obviously it looks great as usual :)


Title: Re: Mewtwo2000's [Slow progress is slow... (04/05/2012)]
Post by: Haseyo on April 06, 2012, 07:34:49 PM
I think it's funny how even  though you're Mewtwo2000, you seem to use Jiggs all the time for stage previews. Looks nice, and a tad bit larger for Brawl. Other ones were really small or had really close death boundaries.


Title: Re: Mewtwo2000's [Slow progress is slow... (04/05/2012)]
Post by: Segtendo on April 06, 2012, 07:45:26 PM
He has a thing for Jigglypuff, yet his name is Mewtwo :P


Title: Re: Mewtwo2000's [Slow progress is slow... (04/05/2012)]
Post by: ✿Zelia✿ on April 06, 2012, 07:57:09 PM
He has a thing for Jigglypuff, yet his name is Mewtwo :P
I think he just has a thing for a Green Jigglypuff with a Wario's hat. :P


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: Mewtwo2000 on April 08, 2012, 04:15:50 PM
I think he just has a thing for a Green Jigglypuff with a Wario's hat. :P


Sure I do, it's my hack xD

New picture, smaller version for those used to the current one

(http://i.imgur.com/dkDwF.jpg)


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: buvk on April 08, 2012, 10:47:30 PM
Sure I do, it's my hack xD

New picture, smaller version for those used to the current one


looking very good.  just curious what the differences will be between your version and the current versions out there?


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: hotdogturtle on April 09, 2012, 02:26:47 AM
The 3 large crystals in the back don't look as "round", which was the biggest thing that annoyed me about the other version.


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: Mewtwo2000 on April 09, 2012, 02:43:38 AM
looking very good.  just curious what the differences will be between your version and the current versions out there?
The 3 large crystals in the back don't look as "round", which was the biggest thing that annoyed me about the other version.

That, and the fact that they're truly metallic, if you moved the camera you would see the effect. And some color changing thing related to the yellow part inside the grid.

My version is a little bigger. The smaller sized version basically differs with the previous ones in the visuals, cause the death limits, spawn points and others are just the same.


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: Wulfbang Meow on April 09, 2012, 02:29:28 PM
*looks at poll*

none of the above! NEW STAGE PLOX! :D


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: DoctorFlux(Mariodk) on April 09, 2012, 03:03:42 PM
looks at poll
voted on Revamp SSB64 mushroom kingdom


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: BriefCasey795 on April 09, 2012, 07:29:19 PM
DO [censored]ING WANT.


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: Mewtwo2000 on April 13, 2012, 05:25:29 PM
Hi people, have not posted pictures lately, I've been doing stuff for the ProjectM demo 2 release, and I've had some movement in my personal life.

Me and my girl spent a few days where she used to live, and now we're back home, so the trip prevented me to make stuff. Also, a new dog has come to be a part of the family, and he's really small yet, so we've been playing with him and such. Also, not having classes until day 23 makes me not having time to hack at university while I'm waiting for classes, and home isn't a better place to hack when my girl is here. It's sad, but I usually make more progress when I'm not home.

Well, I'll post new pictures soon, hoping to post Temple of Time soon. It's almost ready, except for some details in the inner room, and the door itself.

I'm sorry if you've gone to the vault and tried to get it, the pictures and descryption are updated already, but the stage is still the old one. I'll try to get it updated the sooner, for real.

Well, that's all, have a nice day.

EDIT: Oh, looking at the title, I almost forgot the metal stage! I have to be honest, I was gonna post it the other day, but my girlfriend wanted to see some movie and I declined the idea when I was gonna upload it. I'll post it one of these days. And my GCT Analyzer tool too, it already detects a good ammount of codes, and is able to 'fusionize', delete single codes and parse them to txt. I personally like it, but I don't know if it will really be useful for people. I'll post it anyway when I get time to.


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: Segtendo on April 13, 2012, 05:46:08 PM
A new dog? I'm jelly. I want a new dog :srs:


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: BlueBrain on April 13, 2012, 06:08:09 PM
lol, i have a new dog too xDDD


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: Allav866 on April 13, 2012, 08:54:21 PM
I'm glad to hear you got a new dog. Anyhow, I've been keeping tabs on that new Project M demo. Looking forward to it. So what exactly are you responsible for on the P:M team?


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: hotdogturtle on April 13, 2012, 11:14:07 PM
He's one of the official stage builders. He made the newer version of Metal Cavern and several of the older stages like FoD, Hyrule Castle, and DL64. The PMBR works with him to ensure that the size of the stage and the death boundaries/camera limits match the original versions exactly, using actual data ripped from Melee/64.


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: Wasabi_Skillz on April 13, 2012, 11:56:47 PM
SO SO SO SO EXCITED for the Project: M Demo 2 release!!


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: SwingSet on April 14, 2012, 03:35:48 PM
SO SO SO SO EXCITED for the Project: M Demo 2 release!!
Same here!! Don't get your hopes to high, they might change the date again  *facepalm*


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: Mewtwo2000 on April 15, 2012, 06:19:50 PM
Last Hyrule 64 revamp coming. It will make its appearance in the ProjectM demo 2, which is comming in a few hours.

Previous Hyrule:

(http://i.imgur.com/nnGuT.jpg)

New Hyrule:

(http://i.imgur.com/mspOS.jpg)

Yeah, they're just minor unnoticeable visual changes ^^U


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: xxWutzMercyxx on April 15, 2012, 06:24:10 PM
Your newer version seems to have better lighting. Those dark areas are gone, but is the tornado there. That's the real question.


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: Mewtwo2000 on April 15, 2012, 06:32:11 PM
No tornado yet. I don't guess projectm users would like to be instakilled by the glitchy tornado I showed once though.

When I post the revamp here, I may include an improved version of that glitchy tornado anyway.


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: Wasabi_Skillz on April 15, 2012, 06:44:09 PM
lol i bought a new sd card the other day. waiting for project m to release before i open it.


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: Ninka_kiwi on April 15, 2012, 07:34:12 PM
Hey Mewtwo, do you happen to know what new stages will be added into project M? or are you unable to tell us...
Cuz I havn't been able to find a concrete list of stages.


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: Enigmatic on April 16, 2012, 06:04:48 PM
Another unnoticeable improvement to a stage that was already perfect? Nice. At least this time the lighting looks a bit better this. Last time I literally couldn't see a difference. Looking forward to the Project M 2 demo.


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: BlueBrain on April 17, 2012, 04:26:47 AM
do i see clearer textures? or is it a camera flaw in the first one?
looks like the new one has it's textures more "defined", where the old one's textures seem to be a bit blurry


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: Haseyo on April 17, 2012, 08:56:05 AM
I can certainly tell the difference from the picture. I'm sure it's noticeable in-game as well (I use the 'HD Hyrule' texture).



Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: BriefCasey795 on April 17, 2012, 07:25:33 PM
The Metal Mario stage sounds very appealing.


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: hotdogturtle on April 18, 2012, 09:30:20 PM
I have a question that you'd know... You know how iin the old BrawlBox, you could make materials invisible by setting the type = 3? How do you do that in the recent BrawlBox? A bunch of stuff got renamed and I can't tell which one this is now.


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: Beyond on April 18, 2012, 09:54:26 PM
I have a question that you'd know... You know how iin the old BrawlBox, you could make materials invisible by setting the type = 3? How do you do that in the recent BrawlBox? A bunch of stuff got renamed and I can't tell which one this is now.


The cull mode in the material, set it to cull all.


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: hotdogturtle on April 19, 2012, 01:36:01 PM
Ok, thanks for that.


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: Mewtwo2000 on April 20, 2012, 05:57:45 PM
Hi guys, I guess I've been a few days without saying a word in here.

Right now I'm making some skins for some of the stages in ProjectM demo 2. No official stuff, just personal idea, so if anybody wants a different look for a stage, he can get it.

Some previews:

(http://i.imgur.com/qXHdZ.jpg)

(http://i.imgur.com/lE05H.jpg)

(http://i.imgur.com/IsTYx.jpg)

(http://i.imgur.com/vqj9C.jpg)

(http://i.imgur.com/ayTwt.jpg)

They should be usable in wifi, but I've not tested them yet. I may be doing a few more. And would wifi test them all before releasing.

I'll finish Temple of Time soon. Fire Temple still needs some work.

See ya :P


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: hotdogturtle on April 20, 2012, 09:09:56 PM
Interesting... I was planning on converting my Night Eldin Temple into Temple:M, but I think I'm gonna wait for the Ganon's Tower background instead.


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: Ninka_kiwi on April 23, 2012, 03:25:47 PM
I'm kinda surprised that melee's battlefield wasn't actually in demo 2.

Also that background for temple looks awesome >.>


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: buvk on April 24, 2012, 07:10:00 PM
hey mew, is that your version of the metal mario stage in project m?


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: BriefCasey795 on April 24, 2012, 07:27:27 PM
All of them look cool. BTW, I just remembered. Whatever happened to that improved FD Melee?


Title: Re: Mewtwo2000's [Metal Mario stage coming, and working on temples (04/07/2012)]
Post by: Mewtwo2000 on April 25, 2012, 04:41:15 AM
hey mew, is that your version of the metal mario stage in project m?

Sure, I made it to be included in the demo. Right now, the only way to get it is getting that demo. This will change one of these days.

The projectM one is slighly smaller than the 'standard' one I made, and bigger than the small size I made to match the previous metal stage in ProjectM (prior to demo 2).

Basically, some wanted the newer size, and some wanted the smaller one. So they made one in a size between those 2.

The stage is fully finished, and the only thing that has prevented me from releasing it to the vault is... is... erm... I should have posted it already I guess... xD

All of them look cool. BTW, I just remembered. Whatever happened to that improved FD Melee?

What happened is just the same it happened for Temple of Time, or Fire Temple, or Banjo stages: Lack of time. Also, some small improvements for the current version in ProjectM were asked to me, and I made them. It was too late to rush the completion of the new one, and the old one really needed those fixes. So I fixed the old one instead of trying to finish the new one for the demo.

I'll work on it when I can enjoy a wider ammount of time. After those other stages I want to finish first.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Ls777 on April 25, 2012, 10:25:00 AM
Ive been saving my bridge of eldin slot for temple of time since you showed us previews, lul
what still has to be done on it?


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Mewtwo2000 on April 25, 2012, 11:17:15 AM
To be honest, the only thing left would be taking care of camera stuff in the pedestal part, and doing the lightrays in the windows of the main room. Shadow system is finished, and... oh, well, and I want to place a master sword in the pedestal too. And make an animation in which the door opens as an extra. I guess that's all.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Haseyo on April 26, 2012, 07:53:39 PM
I hope it's done soon. I R excited.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Mewtwo2000 on April 27, 2012, 05:44:52 PM
Dropping by to tell you I've not said my last word on Fourside.

(http://i.imgur.com/GOiWT.jpg)

It will be continued in the near future, after those other stages are finished.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: xxWutzMercyxx on April 27, 2012, 06:41:17 PM
Glad to see you didn't let that stage die. Looking good as usual. Though from i see in the picture, Wario looks big. Is the stage smaller?


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: AGFanProduction on April 27, 2012, 09:05:38 PM
Glad to see you didn't let that stage die. Looking good as usual. Though from i see in the picture, Wario looks big. Is the stage smaller?

I guess, it's the Melee sized version of the stage that's why Wario looks big.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: BlueBrain on April 28, 2012, 06:05:58 AM
yeah, in melee the stage was smaaaall...
i remember young link being bigger than the doors...


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Naruto200Man on April 28, 2012, 07:42:08 AM
Wasn't there already a metal mario stage on the vault? lol


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: ChaosEpsilon613 on April 28, 2012, 07:50:44 AM
Wasn't there already a metal mario stage on the vault? lol


Yes, but he wanted to make his own version :3


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Haseyo on April 28, 2012, 07:56:31 AM
Hopefully there will be a Brawl-sized one too.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Naruto200Man on April 28, 2012, 08:59:23 AM
Yes, but he wanted to make his own version :3
I'm going to laugh if Mewtwo makes his own shadow psa :P

just for lolz

And screw fourside for now, me want moar temples :D

Like bongo bongo's arena with an animated Bongo Bongo in the background =3 pounding the drums and whatnot as you fight :D


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Aenglaan on April 28, 2012, 05:25:26 PM
Fourside looks excellent. But will there be both a Melee sized version and an enhanced one?


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Allav866 on April 28, 2012, 05:29:33 PM
I'm going to laugh if Mewtwo makes his own shadow psa :P

just for lolz

And screw fourside for now, me want moar temples :D

Like bongo bongo's arena with an animated Bongo Bongo in the background =3 pounding the drums and whatnot as you fight :D
and animate the floor's collision so when bongo bongo pounds the drum hard, it bounces up to make it look like the players are bouncing.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: KTH on April 28, 2012, 06:24:01 PM
Dropping by to tell you I've not said my last word on Fourside.

([url]http://i.imgur.com/GOiWT.jpg[/url])

It will be continued in the near future, after those other stages are finished.


.....

*delete Fourside*

He look really good i can't wait.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Oshtoby on April 29, 2012, 12:41:10 AM
Dropping by to tell you I've not said my last word on Fourside.

GODLY IMAGE

It will be continued in the near future, after those other stages are finished.
So Psyched. So Psyched...


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: ItalianStallion on April 29, 2012, 08:20:38 AM
Dropping by to tell you I've not said my last word on Fourside.

([url]http://i.imgur.com/GOiWT.jpg[/url])

It will be continued in the near future, after those other stages are finished.


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I [censored]ing love you so much man.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Segtendo on April 29, 2012, 09:59:05 AM
Dropping by to tell you I've not said my last word on Fourside.

([url]http://i.imgur.com/GOiWT.jpg[/url])

It will be continued in the near future, after those other stages are finished.

YES.
OH GOD YES.
I LOVE YOU MEWTWO. IT'S PERFECT.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: BriefCasey795 on April 29, 2012, 03:41:45 PM
Metal Mario stage is out?

(http://images2.wikia.nocookie.net/dragonvale/images/e/e0/14381-fluttershy-yay.jpg)
This is gonna keep me busy brawling on this cool version until FD64 revamped comes out. XD


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: ✿Zelia✿ on April 29, 2012, 03:52:00 PM
Dropping by to tell you I've not said my last word on Fourside.

([url]http://i.imgur.com/GOiWT.jpg[/url])

It will be continued in the near future, after those other stages are finished.

Wow, I want this amazing stage.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: DSX8 on April 29, 2012, 04:13:11 PM
Dropping by to tell you I've not said my last word on Fourside.

([url]http://i.imgur.com/GOiWT.jpg[/url])

It will be continued in the near future, after those other stages are finished.
wow looks way more better now :o


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: BriefCasey795 on April 29, 2012, 04:15:06 PM
^i think i want that stage now.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Haseyo on April 29, 2012, 04:26:28 PM
As long as there is a Brawl sized version of it, sure. The Melee version is really, really tiny for me .-.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Mewtwo2000 on April 30, 2012, 02:09:24 AM
I see most of you are really hyped for it. And this is nothing compared to my planned final result...

Anyway, this will be, as I said before, after (some of) the other stages are finished and released.

I've had a familiar issue, so there could be a few days without me hacking much, but I'm hoping to get on everything in a few days.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Oshtoby on April 30, 2012, 09:17:00 AM
And this is nothing compared to my planned final result...
My mouth is watering with hype, here.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Naruto200Man on April 30, 2012, 09:28:13 AM
Fun idea to make fourside more surreal
Make the moon the moon from Majoras mask :D


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: KTH on April 30, 2012, 11:12:02 AM
My mouth is watering with hype, here.
^This.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Hero © on April 30, 2012, 04:03:37 PM
Used to hate that stage as a kid.

Now i love it. Its a cool stage :P

The UFO is slippery right?


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: BriefCasey795 on April 30, 2012, 05:54:16 PM
^ i didn't hate it, but i hardly brawled fought on it.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Segtendo on April 30, 2012, 08:04:11 PM
Make the moon the moon from Majoras mask :D

(http://i.imgur.com/8MTXY.gif)


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: buvk on April 30, 2012, 10:07:07 PM
([url]http://i.imgur.com/8MTXY.gif[/url])


haha


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Allav866 on May 01, 2012, 12:53:04 PM
Fun idea to make fourside more surreal
Make the moon the moon from Majoras mask :D
([url]http://i.imgur.com/8MTXY.gif[/url])
^this if you want it that bad you can do it yourself. Besides that, just because there's a moon in the stage doesn't mean that it should be replaced with the Moon from MM. Even in Dark Link's Room at night. I could put Majora's Moon there, but even in a Zelda 64 setting, it wouldn't fit.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Naruto200Man on May 01, 2012, 02:05:53 PM
Can you guys like, NOT be total [censored]s about my ideas for once =_=
Seriously, it's getting old, almost as old as the DBZ meme.

It was just an idea, so yeah, back off >_>
I was suggesting it cause I thought it'd make fourside more surreal, what with the UFO and everything.

If I wanted to make a cosmetic change like that I would, but there's personally too many of those duplicate stage changes like that on the vault already.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Allav866 on May 01, 2012, 02:21:55 PM
if anything about Fourside should be changed to make it more surreal, it should be a retexture to turn it into Moonside. That place was all kinds of surreal.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Segtendo on May 01, 2012, 05:12:16 PM
if anything about Fourside should be changed to make it more surreal, it should be a retexture to turn it into Moonside. That place was all kinds of surreal.
Oh [censored] yes.
Moonside was trippy as hell.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: BriefCasey795 on May 01, 2012, 06:58:34 PM
I remember how fun Fourside was. good times...


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: ItalianStallion on May 02, 2012, 03:46:33 PM
Oh [censored] yes.
Moonside was trippy as hell.

Moonside!

"Now you see me, now you don't"

"Yes is no, and no is yes"

*Smokes weed with Segtendo*


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Allav866 on May 02, 2012, 07:58:41 PM
Moonside!

"Now you see me, now you don't"

"Yes is no, and no is yes"

*Smokes weed with Segtendo*
hey gimme some of that [censored]! i brought it up! xD
Anyways Mewtwo, if you could would you make a Moonside version? It seems like everyone here likes the sound of the idea. (after the temples of course!)


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Mewtwo2000 on May 03, 2012, 10:14:42 AM
Sure, why not? If I don't do it, somebody else will, so I'd better make both :P


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: LegacyWolf on May 04, 2012, 11:39:09 PM
Wow, this is certainly an amazing remake of fourside. You may or may not know how necessary it was.

Also, I second to the moonside version. It should be a retexture, i assume?


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Mewtwo2000 on May 07, 2012, 03:25:40 PM
[SSBB hack] - Dreamland gets a small fix (http://www.youtube.com/watch?v=WZcZl_mG5r4#ws)

The preview picture shows perfectly what the video shows (specifically whispy's face)


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Segtendo on May 07, 2012, 03:28:53 PM
Oh yes. Whispy turning is just what it needed.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: ✿Zelia✿ on May 07, 2012, 03:29:08 PM
[SSBB hack] - Dreamland gets a small fix ([url]http://www.youtube.com/watch?v=WZcZl_mG5r4#ws[/url])

The preview picture shows perfectly what the video shows (specifically whispy's face)

Nice small fix. :3


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: hotdogturtle on May 07, 2012, 04:27:01 PM
You got that working?! Nice.

By the way, a guy on Smashmods was wondering if you're still gonna update "Dream Greens" for Project M. I'm assuming that it's now on hold so you can update it with this Whispy fix, right?


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Mewtwo2000 on May 07, 2012, 05:01:13 PM
The plan is modifying it so it's the same height as dreamland, and release it along with the other 'skins' I'm making for ProjectM stages.

Another video, videos take less time than hacking itself, so I've made 2 today. Showing the Temple:M with Ganon's Castle skin.

[SSBB hack] - Temple:M with Ganon's Castle background (http://www.youtube.com/watch?v=hKEBuoDe9MM#ws)


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: ItalianStallion on May 07, 2012, 05:06:32 PM
[SSBB hack] - Temple:M with Ganon's Castle background ([url]http://www.youtube.com/watch?v=hKEBuoDe9MM#ws[/url])


Nice! Very school skin. I might have to get it actually.

Question. For the base where the character fights, did you edit the textures, or just edit the light that hits that model to make it match so damn good?


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Haseyo on May 07, 2012, 07:47:50 PM
And yet another LoZ stage from you I must get :srs:

Are these being released individually once ready are all at once?


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: LegacyWolf on May 07, 2012, 07:50:21 PM
@ItalianStallion - I'd like to know that myself. That's an impressive stage, matching the environment perfectly. I really struggle with lighting as well.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Mewtwo2000 on May 08, 2012, 08:37:21 AM
Nice! Very school skin. I might have to get it actually.

Question. For the base where the character fights, did you edit the textures, or just edit the light that hits that model to make it match so damn good?


Lighting. Maybe it sounds like I was too lazy to make new textures, but the fact is that the lighting took me a good ammount of time. And I love the result, to be honest.

And yet another LoZ stage from you I must get :srs:

Are these being released individually once ready are all at once?


To be honest, the only thing preventing me from releasing them is that I've not tested the replays compatibility for them (in projectm demo 2) yet. I did test this one though, and it's available on the video descryption. If you look into my mediafire folder (http://www.mediafire.com/mewtwo2000 (http://www.mediafire.com/mewtwo2000)) you'll find the rest of the currently done ones, but those aren't wifi tested.

I guess making an entry for each would be filling the vault unnecessarily, so I was thinking on a small stage pack. But, I'm also thinking some of them will be unnoticed unless I make their own entries with their own entry and stuff. So I may end up making entries for each, but not projetM only. For example, I could try the same Ganon's Castle thing for the standard Temple, doing it wifi safe for standard Brawl.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Haseyo on May 08, 2012, 10:44:45 PM
That's cool. If you ever need any help testing stages, feel free to PM me.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Mewtwo2000 on May 11, 2012, 03:04:32 PM
That's cool. If you ever need any help testing stages, feel free to PM me.


Thanks for the offer :)

I've been fortunately able to test most of them already, and I've made a video showing another of them. It's Saffron in its Fourside skin. New UFO and helicopter featured in the background :P

[SSBB hack] - Fourside skin for Saffron City (Project M) (http://www.youtube.com/watch?v=iEML2JsVMuQ#ws)


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: LegacyWolf on May 11, 2012, 08:35:28 PM
Nice work as usual. Maybe once you get done with that nice remake of fourside, you could put that background into this fourside skin. Do you still plan on adding the pokemon that come out of that door, like on the original saffron city?


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Sky Grounder on May 12, 2012, 02:22:21 AM
Nice work as usual. Maybe once you get done with that nice remake of fourside, you could put that background into this fourside skin. Do you still plan on adding the pokemon that come out of that door, like on the original saffron city?
We can't do that without rel editing :-\


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Mewtwo2000 on May 12, 2012, 02:43:55 AM
I may add them in the future, but they won't hit you or anything for the moment.

Bout the background, sure, it will get updated when Fourside gets updated.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: ItalianStallion on May 12, 2012, 08:51:37 AM
hey gimme some of that [censored]! i brought it up! xD

*Gives you 4 grams*

Lighting. Maybe it sounds like I was too lazy to make new textures, but the fact is that the lighting took me a good ammount of time. And I love the result, to be honest.

Had a feeling. Lazy? You of all people, should know that editing lighting is not a lazy term when it comes to doing that.

Specially knowing the only way to test it is..


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Mewtwo2000 on May 14, 2012, 05:35:43 PM
Hi guys, today I've been working on Mewtwo's Stadium for a few hours. I've been trying to make the clouds work the way I wanted since I started the stage, and I've finally succeeded. It's been too long ^^U

Well, after a few more tests and updating the stgresults and stuff, I'll share it. I'm not gonna include an animated Mewtwo, nor moving platforms for the moment. Maybe in the future, specially if people demand them. If not, then the stage is okay as is. There are Temples, Melee stages and even Lairs to complete, and I can't be holding everything forever.



Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: xxWutzMercyxx on May 14, 2012, 06:40:04 PM
I've been waiting for Mewtwo's Stadium since you first showed it. In all honesty I don't really care about the moving platforms or animated Mewtwo, the regular stage matters most to me. And I'm hyped for all your future stages especially Fourside, but take your time man we're in no hurry we all got [censored] to do :D


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: LegacyWolf on May 14, 2012, 08:07:40 PM
^Agreed.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Mewtwo2000 on May 15, 2012, 06:51:13 PM
Released:

[SSBB hack] - Mewtwo's Stadium (Release video) (http://www.youtube.com/watch?v=Ud3O9QbUOUc#ws)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26400 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26400)


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: AGFanProduction on May 15, 2012, 06:54:43 PM
Released:

[SSBB hack] - Mewtwo's Stadium (Release video) ([url]http://www.youtube.com/watch?v=Ud3O9QbUOUc#ws[/url])

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26400[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26400[/url])


This ^

(http://rlv.zcache.com/hell_yea_rage_face_meme_sticker-p217108924230654439zvzpo_210.jpg)


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: LCCoolJ95 on May 15, 2012, 07:19:15 PM
M22K, I thought you quit brawl hacking. Great new stage!


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Thyrus on May 15, 2012, 08:08:07 PM
Yay for mewtwo's stadium! Gonna test this new version soon as I get on my wii, can't wait :D


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Mewtwo2000 on May 16, 2012, 04:37:17 AM
M22K, I thought you quit brawl hacking. Great new stage!

xD

No, not yet. I still have some things to release before quitting :P


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Haseyo on May 16, 2012, 07:41:02 AM
You'd think Mewtwo2000 would even have a Mewtwo PSA, lolnope! Stage looks great, I will definitely use.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Allav866 on May 16, 2012, 08:23:43 AM
You'd think Mewtwo2000 would even have a Mewtwo PSA, lolnope! Stage looks great, I will definitely use.
He does. The PSA for his Mewtwo import that makes his eyes shine when he attacks. xD


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Haseyo on May 16, 2012, 09:14:53 AM
I'm sure he does, but funny how he's Mewtwo, using Mewtwo,  but in the showcase it's Lucario (looks like Project M version, less Aura stuff).

Surprised he didn't go with dat Jiggs. His videos made me use Wario Hat Jiggs often :srs:


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Mewtwo2000 on May 16, 2012, 09:23:27 AM
Now I remember, I made an all-slot Wario Hat Jiggz, and have not shared it yet ^^U xD


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: ItalianStallion on May 16, 2012, 11:06:32 AM
Released:

[SSBB hack] - Mewtwo's Stadium (Release video) ([url]http://www.youtube.com/watch?v=Ud3O9QbUOUc#ws[/url])


Nice! I was waiting for this one, for a while now. It's beautiful, love the scenery, and it's simplicity.

Already downloaded. Now to find a good fitting Dubstep song.

Thanks Mewtwo!


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Mewtwo2000 on May 27, 2012, 04:13:36 PM
Hi guys. I've been busy with ProjectM stuff again. I've been contributing to the new stage featuring Skyloft. So, I've made some videos, one showing the stage, another showing the Ganon's Castle alternate skin for the Skyloft version, and one showing Skyloft as a background for regular Temple.

I recommend you to try to synch videos 1 and 2, cause the match is exactly the same, and may be fun to see at the same time :P

[SSBB hack] - Skyloft (Project M Demo 2.1) (http://www.youtube.com/watch?v=8pX5Sp8WwGU#ws)

[SSBB hack] - Temple:M + Ganon's Castle (Skin for Skyloft) (http://www.youtube.com/watch?v=HoRAGJRk64w#ws)

[SSBB hack] - Skyloft Hyrule Temple (http://www.youtube.com/watch?v=NhCFSnbmBJY#ws)

By the way, exams are almost there, so I'm not sure to be able to release anything for a while. I'll try to release Temple of Time before I have to study and thus not to get connected.


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: ✿Zelia✿ on May 27, 2012, 06:26:32 PM
OMG! Skyloft Hyrule Temple! That's genius!


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: SwingSet on May 27, 2012, 10:05:55 PM
Hey Mewtwo, sinse your a part of project M you might know this. Did the skyloft temple stage in Project M Demo 2.1? Or is that just another alternate skin you just made?


Title: Re: Mewtwo2000's [Metal Mario stage released, working on temples (04/25/2012)]
Post by: Mewtwo2000 on May 28, 2012, 02:15:43 AM
I guess I don't understand the question O.o

The 3rd video I've posted is just a skin I've made for the regular Temple in Project M. The Temple in Project M looks much like the Melee/Brawl Temple.

The 1st one is a stage featured in Project M, made by some guys in the P:M backroom, like SOJ, SDoom and myself. Unlike the stage in the 3rd video, the 1st one comes like that in the Project M package.

The 2nd video is a skin I've made for the stage in the 1st one.

I guess this is all the info I can get from the 3 videos to try to answer your question >.<


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: ItalianStallion on May 28, 2012, 12:04:26 PM
[url]http://www.youtube.com/watch?v=8pX5Sp8WwGU[/url] ([url]http://www.youtube.com/watch?v=8pX5Sp8WwGU[/url])


Talk about [censored]ing epic! I think it looks so beautiful, and not just like another skin. I'm getting this the second that I see it.

I've seen someone try, and try to make this stage work, and here we go with Mewtwo perfecting it, making it match and fit into Brawl like a [censored]ing king.

Love your work, ya already know this!


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: SiLeNtDo0m on May 28, 2012, 01:23:16 PM
Talk about [censored]ing epic! I think it looks so beautiful, and not just like another skin. I'm getting this the second that I see it.

I've seen someone try, and try to make this stage work, and here we go with Mewtwo perfecting it, making it match and fit into Brawl like a [censored]ing king.

Love your work, ya already know this!

This Skyloft was a group effort from the Project:M Back Room :) 

SOJ and Mewtwo2000 did the main bulk of the stage
Haloedhero and I animated the birds
Shadic and I believe a couple of others did some background texture edits

And of course I can't forget DSX8 who got the models in the first place.  But yeah we're all proud of it and I'm glad people like it ;D


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: Mewtwo2000 on May 28, 2012, 04:43:55 PM
What SDoom said. I already said so in an earlier post and in the Skyloft video descryption anyway >.<

By the way, yet another skin for a ProjectM stage. This one is Luigi's Mansion over Dracula's Castle.

(http://i.imgur.com/OEmU7.jpg)

[SSBB hack] - Luigi's Mansion skin for Dracula's Castle [Project M Demo] (http://www.youtube.com/watch?v=cmySZimCzZg#ws)


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: SwingSet on May 28, 2012, 05:00:33 PM
Mewtwo, well when I downloaded the Project M 2.1 Demo installer it didn't come with the Skyloft Project M. On your YouTube video it says it came with the Project M 2.1 Demo. But I downloaded the installer and everything an it wasn't there.


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: DSX8 on May 28, 2012, 05:12:13 PM
Mewtwo, well when I downloaded the Project M 2.1 Demo installer it didn't come with the Skyloft Project M. On your YouTube video it says it came with the Project M 2.1 Demo. But I downloaded the installer and everything an it wasn't there.
thats cause its on the hanenbow stage


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: Mewtwo2000 on May 28, 2012, 05:33:06 PM
Yeah, what DSX8 says. Check the icons in the first page and use the one with the Skyloft picture O.o


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: SwingSet on May 28, 2012, 06:37:41 PM
And also are you planing to release your alternate Project M skins in a pack or are you gonna upload them to your media fire account?


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: Gamma Ridley on May 28, 2012, 07:22:52 PM
By the way, yet another skin for a ProjectM stage. This one is Luigi's Mansion over Dracula's Castle.

([url]http://i.imgur.com/OEmU7.jpg[/url])

[SSBB hack] - Luigi's Mansion skin for Dracula's Castle [Project M Demo] ([url]http://www.youtube.com/watch?v=cmySZimCzZg#ws[/url])


Holy crap.

O_O

Uhhhh.... ummm.... holy crap.

I don't know what else to say. XD It's awesome.


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: Mewtwo2000 on May 29, 2012, 08:32:42 AM
And also are you planing to release your alternate Project M skins in a pack or are you gonna upload them to your media fire account?

They're being uploaded to my mediafire account one by one, there are links to them in smashmods forums already. Once I guess I have enough, I'll put a pack in brawlvault.


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: toastoftriumph on June 01, 2012, 12:55:39 PM
Loving the Skyloft Hyrule Temple stage.

Have you and the other creators thought about releasing any non-Project:M alternate versions? It'd be neat to fight on the ground, or on Beetle's airshop.


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: GanonZack on June 01, 2012, 01:02:45 PM
Loving the Skyloft Hyrule Temple stage.

Have you and the other creators thought about releasing any non-Project:M alternate versions? It'd be neat to fight on the ground, or on Beetle's airshop.
DSX8 actually is working on Skyloft to play it in the ground (Will be like Delfino Plaza with different places to fight). If I'm not wrong, it will be released this weekend.


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: LCCoolJ95 on June 01, 2012, 07:37:26 PM
DSX8 actually is working on Skyloft to play it in the ground (Will be like Delfino Plaza with different places to fight). If I'm not wrong, it will be released this weekend.
:srs: Really? DSX8 said that the stage would take a very long time to make in general. Especially if he's making it like a Delfino Plaza sort of thing.


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: DSX8 on June 02, 2012, 04:28:29 AM
DSX8 actually is working on Skyloft to play it in the ground (Will be like Delfino Plaza with different places to fight). If I'm not wrong, it will be released this weekend.
:srs: Really? DSX8 said that the stage would take a very long time to make in general. Especially if he's making it like a Delfino Plaza sort of thing.
i guess i shouldve been more clear about that... -.-

i mean the moving version will be for the SSBX Project.. the 1 im making will be on the ground only and beetle's air shop will act as a platform at certain times.


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: GanonZack on June 02, 2012, 08:27:04 AM
i guess i shouldve been more clear about that... -.-

i mean the moving version will be for the SSBX Project.. the 1 im making will be on the ground only and beetle's air shop will act as a platform at certain times.
Sorry, that was my error. I was confused about that.


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: Leeissooooocool on June 04, 2012, 06:08:27 AM
i guess i shouldve been more clear about that... -.-

i mean the moving version will be for the SSBX Project.. the 1 im making will be on the ground only and beetle's air shop will act as a platform at certain times.

You claim to be making lots of stages but; you haven't shown previews of any, haven't released any and don't seem to be doing much here on BrawlVault. Until you actually start making/importing stages (in the near future) Mewtwo2000 is still the best stage creator!


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: Puraidou on June 04, 2012, 06:16:12 AM
You claim to be making lots of stages but; you haven't shown previews of any, haven't released any and don't seem to be doing much here on BrawlVault. Until you actually start making/importing stages
I really suggest you watch around some more, cause you REALLY don't know what your saying. DSX8 has imported stages before, so check his vault before saying this.


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: Leeissooooocool on June 04, 2012, 06:23:50 AM
I really suggest you watch around some more, cause you REALLY don't know what your saying. DSX8 has imported stages before, so check his vault before saying this.

I specified 'in the near future' meaning that *recently* he has not imported any stages of a decent quality.


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: Puraidou on June 04, 2012, 06:25:38 AM
I specified 'in the near future' meaning that *recently* he has not imported any stages of a decent quality.
He's been busy with character models, he does it when he feels like it. Just be patient about it and don't post comments saying "You claim to be making lots of stages but; you haven't shown previews of any, haven't released any and don't seem to be doing much here on BrawlVault." cause those are utter BS comments.

And with that, i rest my case and move on.

M2000, sorry about that little mess here ^^U


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: ItalianStallion on June 04, 2012, 12:37:22 PM
[SSBB hack] - Skyloft (Project M Demo 2.1) ([url]http://www.youtube.com/watch?v=8pX5Sp8WwGU#ws[/url])

Mewtwo, I've been hearing that this stage is gonna be Project: M exclusive? I hope that's not true.


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: libertyernie on June 04, 2012, 12:52:11 PM
You could always copy the stage file from the Project: M demo and put it into Brawl. So really, there are no "exclusive" stages :)


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: ItalianStallion on June 04, 2012, 02:31:12 PM
You could always copy the stage file from the Project: M demo and put it into Brawl. So really, there are no "exclusive" stages :)

Well yeah, but I think it should still be released separately.

I wouldn't be surprised if I start seeing it being uploaded by someone else, with credit to Mewtwo.


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: BlueBrain on June 04, 2012, 02:47:15 PM
Well yeah, but I think it should still be released separately.

I wouldn't be surprised if I start seeing it being uploaded by someone else, with credit to Mewtwo.

this would probably happen, we all know this comunity too well (talking about the "vault only" members)... xD


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: Haseyo on June 04, 2012, 02:52:09 PM
I hope they are separate as well so everyone can use it. It's like the Kingdom Hearts pack someone released. There's a good Xion and Larxene over Peach but no one would know unless they dig into that pack and go into Brawlbox to see the default character it's supposed to be over.


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: Mewtwo2000 on June 05, 2012, 09:34:11 AM
About the skyloft stuff, I've already told SOJ that he should release it in brawlvault. His reason to not to was, if I'm not mistaken, that he was gonna make new versions of the stage, on some ship and stuff. I'm not gonna post it myself cause it's not my project and would be not fair doing it, but my thought is also that the stage should be posted in brawlvault as is, cause many people are looking for it. And, if future versions are to come, just update the vault link, or make new entries for the new versions.

But that's up to SOJ, I'm not the owner here.

All I can do is uploading my normal Temple with Skyloft as a background, that's the one made by me. But the Temple:M mod isn't. Too many people are involved in it.

I can suggest it to SOJ again, that's all :/


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: Haseyo on June 05, 2012, 09:44:55 AM
That's fine. I'm sure you had good reasoning.


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: Darth Indiana Bond on June 05, 2012, 02:33:45 PM
I'd be down for the simple Temple stage with Skyloft in the background, that was the one I wanted anyways.


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: ItalianStallion on June 06, 2012, 12:57:12 PM
Mewtwo, that makes sense now.

I know you like sharing your stages, and it makes you happy that people use them, and enjoy them as much as you do, that's why I thought it was weird.

Good luck with all that.


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: Vanguard on June 07, 2012, 10:18:06 AM
I will be releasing a non-PM version of Skyloft in the near future. We have no illusions that our content is exclusive. Its as easy as pulling the stage.pac from the PM files and uploading it, I see no reason to hinder that process.

So yea sorry for the delay, but Skyloft and our other stages will be available on the Vault.


Title: Re: Mewtwo2000's Stage Thread [...]
Post by: ItalianStallion on June 07, 2012, 10:30:46 AM
I will be releasing a non-PM version of Skyloft in the near future. We have no illusions that our content is exclusive. Its as easy as pulling the stage.pac from the PM files and uploading it, I see no reason to hinder that process.

So yea sorry for the delay, but Skyloft and our other stages will be available on the Vault.

I'm guessing you're that SOJ guy Mewtwo was talking about?

Well, good to hear! ;)


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: Vanguard on June 07, 2012, 12:18:37 PM
No I'm Vanguard. Part of my job at Project M is staging. SOJ is a friend from home that I work with, who recently joined Project M as well.


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: Haseyo on June 07, 2012, 12:46:21 PM
Good to hear. I was worried that P:M would only have Battlefield and FD. All day, every day.

ALL DAY EVERY DAY (http://www.youtube.com/watch?v=lvXsc18VP0c#ws)


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: Mewtwo2000 on June 07, 2012, 04:19:16 PM
Hi guys. Like the title says, I'm getting even less time to hack now, cause I'm in exams. I have 4 exams to make, and they may be my last exams in my degree course. With that meaning I'll have to make some practice in some company, aka work in some way, and make some project that should take me 4-6 months. Maybe the project itself is made in a company, who knows.

So, classes for next year should be minimal, and if things were cool, I may get more time to hack. Either way, if I got those practices, I may have no time to hack. And, depending on what the project is, I may have some free time or not. But that's something to come on September on. For the moment, it's just 4 exams, and lack of time to help others or finishing my own stages while preparing/doing them. Just for you to know.

Anyway, on the contrary, and against what's logical, I've started yet another stage, and this is just a teaser.

(http://i.imgur.com/tjhej.jpg)

I have some stages to fix for others, unless they've fixed them already. I don't guess I'm being able to fix them today, or tomorrow. But, with luck, I should be able to fix them next week. And about some character I have to make for somebody... well, I have no time for something like a character, of a bunch of characters, so... Well...

If somebody wants something from me, he will probably need to wait a little, and if he's been waiting for a long time, he'll have to wait a little more. I'm sorry, I would like to have full time to do everything, but it's impossible to me. So, when I get 1 hour or so, I get into my own thingies just to feel I can still do something to enjoy my free time.

Well, so I'm still here, but I'm gonna be a little inactive. I already am, but I'm gonna be a little more. Hope to get time to rise in Summer, before changes come.


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: BlueBrain on June 07, 2012, 04:20:03 PM
smexy 64 stuff is smexy


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: xxWutzMercyxx on June 07, 2012, 04:23:15 PM
The Golden Era, good times ;D


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: Haseyo on June 07, 2012, 04:26:46 PM
Good luck on those exams dood! Boss stage.


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: xxWutzMercyxx on June 07, 2012, 04:28:08 PM
Wait you still got exams?? I though people were done with those by now o_0 regardless wish ya the best of luck ;D


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: Segtendo on June 07, 2012, 04:54:40 PM
Aww yea. More Mario 64. Can't wait ;D


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: ✿Zelia✿ on June 07, 2012, 06:19:54 PM
Oh cool. That place before u battle Bowser in Mario 64. :P


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: ItalianStallion on June 07, 2012, 09:40:52 PM
([url]http://i.imgur.com/tjhej.jpg[/url])


God I love you so much Mewtwo!


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: BlueBrain on June 08, 2012, 03:40:10 AM
Wait you still got exams?? I though people were done with those by now o_0 regardless wish ya the best of luck ;D

here in spain our exams start now... xD
i have my first one the 18th...


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: DashSmash on June 08, 2012, 09:29:10 AM
Wait you still got exams?? I though people were done with those by now o_0 regardless wish ya the best of luck ;D


My exams start the 11th of June it matter from where you live I think US got exams month earlier then in Europe. Anyway Mewtwo that's a pretty badace stage


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: Haseyo on June 08, 2012, 09:36:00 AM
Ah, but you guys start around mid-September by the sounds of things. We start in August so it balances. Kick ass Mewtwo!


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: Hero © on June 08, 2012, 09:43:09 AM
([url]http://i.imgur.com/tjhej.jpg[/url])

So much memories  :'(

Good times...
Good thing Mewtwo2000 exists in this forum ;D


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: xxWutzMercyxx on June 08, 2012, 01:32:41 PM
My exams were in early May, but I digress. Really looking forward to how'll you'll utilize this stage's potential ;D


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: BriefCasey795 on June 08, 2012, 06:19:00 PM
OMG so much memories...  :happy:

no updates on fd64? boo. damn it's been so long.


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: ItalianStallion on June 08, 2012, 11:59:10 PM
Happy 420 pages.


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: Allav866 on June 09, 2012, 02:12:34 AM
no updates on fd64? boo. damn it's been so long.
Putting it in small print just made me curious. Not that I expected anything else, since you always do this in your posts. In any case, I love that Bowser in the Dark stage. Are you going to add details, like Goombas and a recovery heart and a 1up behind the left-rear column?


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: Darth Indiana Bond on June 09, 2012, 01:37:54 PM
Is it possible to release an unfinished version of your Banjo stage? Even as a plain stage it looks pretty awesome.


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: Mewtwo2000 on June 11, 2012, 12:46:35 PM
Putting it in small print just made me curious. Not that I expected anything else, since you always do this in your posts. In any case, I love that Bowser in the Dark stage. Are you going to add details, like Goombas and a recovery heart and a 1up behind the left-rear column?


Yeah, I'm gonna add all of those. Details are always important to me.

(http://i.imgur.com/PeVFF.jpg)

Is it possible to release an unfinished version of your Banjo stage? Even as a plain stage it looks pretty awesome.


Well, possible... it is possible, but I would not like to need to do that. I mean, it's still unfinished, moving only a little too much to a side makes you see the unfinished model. I promise I'm finishing it during this summer. If I don't do it, I'll release an unfinished version.

Happy 420 pages.


Thanks xD


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: Haseyo on June 11, 2012, 12:56:34 PM
Sweet, [censored]ty graphic Goombas and all. Gusta.


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: xxWutzMercyxx on June 11, 2012, 01:25:54 PM
Remembering this level and your stage magic what are you going to do to the stage to make it more custom?? Meaning if I'm correct on that particular part there was wind blowing right?? Will you use that has a stage hazard??


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: LegacyWolf on June 11, 2012, 06:49:03 PM
That's an amazing stage. I wish I had played super mario 64 as a kid. :(

What about the final bowser battle stage?


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: Allav866 on June 11, 2012, 08:09:00 PM
I had a thought... if you made a side version and put it on Green Greens, couldn't you give it the wind effect?

Edit: ...then again, a side view in SM64 would show pretty much the whole level....


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: Generically Epic on June 11, 2012, 09:25:38 PM
All hail, the stage hacking overlord!


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: Mewtwo2000 on June 12, 2012, 05:32:22 AM
The wind idea is nice. The stage from the side could be a little weird, but may work.

About the Final Bowser, I'm planning on releasing it as one of the alternate versions of the stage. The stage is called 'Bowser in the Sky', and the Bowser final battle place has the same name, so...


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: LegacyWolf on June 12, 2012, 07:41:27 AM
Fantastic. Might there be falling parts of the stage?

Also, I can provide source files for it if needed.


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: Mewtwo2000 on June 17, 2012, 05:11:45 PM
The video I uploaded a few days ago:

[SSBB hack] - Bowser In the Sky (First Preview) (http://www.youtube.com/watch?v=hG62hYJ6NY0#ws)

Only 2 exams left. Hope to be able to make more stuff soon. I won't have any exam until next monday (7 days from here), so I may be getting some progress during the week.

I'm so innactive lately that I feel as if I was gonna retire or something. Hope that doesn't happen, I still enjoy making stuff and such :(


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: ✿Zelia✿ on June 17, 2012, 05:16:29 PM
The video I uploaded a few days ago:

[SSBB hack] - Bowser In the Sky (First Preview) ([url]http://www.youtube.com/watch?v=hG62hYJ6NY0#ws[/url])

Only 2 exams left. Hope to be able to make more stuff soon. I won't have any exam until next monday (7 days from here), so I may be getting some progress during the week.

I'm so innactive lately that I feel as if I was gonna retire or something. Hope that doesn't happen, I still enjoy making stuff and such :(

That was an amazing video. :3

I don't know why but I want to see a funny animation their were huge gusts of wind blow the goomba's away. :P
Also don't push yourself too much with your hacks. Focus on what's important in life first.


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: xxWutzMercyxx on June 17, 2012, 06:07:46 PM
Not to be disrespectful but is this first model import you're doing?? :o I know you usually make your stages from scratch and those are usually better then the actual versions, but what I've noticed was the windmill platforms in the background. Knowing you you never bother making any models that you'll never see ingame so I thought it was the imported version pimped out with your lighitng and Shadow System :P But I'm still glad to see your work visualized ;D


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: DSX8 on June 17, 2012, 06:13:33 PM
Not to be disrespectful but is this first model import you're doing?? :o I know you usually make your stages from scratch and those are usually better then the actual versions, but what I've noticed was the windmill platforms in the background. Knowing you you never bother making any models that you'll never see ingame so I thought it was the imported version pimped out with your lighitng and Shadow System :P But I'm still glad to see your work visualized ;D
nope not an import... all scratch!

knowing mewtwo for bout 3 years... all hand made. he's 100% genius :P


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: LegacyWolf on June 18, 2012, 03:06:13 AM
Damn, from scratch? Nice work, yet again.


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: ItalianStallion on June 18, 2012, 12:14:46 PM
Shows how little you know..

If this man Mewtwo has made Peach's Castle look so flawless, and like an import, why would you doubt him into making this stage right here?

Not saying that this is a simple stage to make, but compared to Peach's Castle from Mario 64, it is.


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: hotdogturtle on June 18, 2012, 01:11:01 PM
Knowing you you never bother making any models that you'll never see ingame
He does that all the time (you just don't notice because... you don't see them ingame :o). That's how he makes all the alternate location versions of his stage hacks. Peach's Castle had almost all the locations in 1 file, except for bits and pieces that he had to remove because of the size limit.


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: Segtendo on June 18, 2012, 04:26:47 PM
The... the rest of the level is there?
Too kick-ass Mewtwo. Too kick-ass.


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: ItalianStallion on June 18, 2012, 05:08:30 PM
Inb4Mewtwomakesalternatelocationversions.


Title: Re: Mewtwo2000's Stage Thread [Even lower activity due to exams...]
Post by: xxWutzMercyxx on June 18, 2012, 06:32:22 PM
Well regardless of what I know or don't know I do know this, this stage will be another welcome addition to my SD and the Vault ;D


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: Mewtwo2000 on June 24, 2012, 11:50:03 AM
I'm gonna be back in a few days. Only 2 exams are left, and the last of them is this Wednesday. I've made some progress in the Bowser stage, so this one and Temple of Time will be the first things to talk about once I'm really back.

I've posted nothing in the blog yet during this month, and I've always posted something. So, something from me should get featured before the end of next week. And not, I'm not posting the Skyloft Temple in there xD

EDIT: What? 235 downloads already on that one?  :srs:


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: Haseyo on June 24, 2012, 08:06:06 PM
Best of luck on them!


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: Mewtwo2000 on June 25, 2012, 03:38:47 PM
Thanks  :happy:

Only one left now, and that one is supposed to be easy  :kdance:

In no time I'll be back... Is that good or bad...?   :>.>:


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: Sky Grounder on June 25, 2012, 03:42:33 PM
In no time I'll be back... Is that good or bad...?   :>.>:
Rephrases the sentence: "I'll be back in no time."

Sounds good to me :af:


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: ItalianStallion on June 25, 2012, 04:33:40 PM
EDIT: What? 235 downloads already on that one?  :srs:

Guilty as charge!

That should motivate your boy into releasing that other version of Skyloft with that sexy red flying bird that SDo0m made I believe lol.


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: BriefCasey795 on June 26, 2012, 01:45:16 PM
What did i miss? Steam and DeviantART have been keeping me busy.


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: Allav866 on June 26, 2012, 06:20:52 PM
well, your last post is two pages back, so you could read and find out...
Seriously, if all you do here is post pointless questions/comments, then why even bother?


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: Mewtwo2000 on June 27, 2012, 02:31:26 AM
What did i miss? Steam and DeviantART have been keeping me busy.

Well, nothing new on FD64 yet, if that's the question xD

I've made some progress in Bowser In The Sky, I may take pictures and make a video today/tomorrow. A few zones will be playable, including the final battle place, pictures of them will be shown when they're done.

The idea is, depending on the free time I can use for hacking once I've made my last exam (today), releasing Temple Of Time, and making progress on Fire Temple and Bowser's.

Fire Temple may need more work that Bowser In the Sky, due to trying to give it some burning properties and stuff. So I may release the SM64 stage before the ZOoT one.

After them, I would quickly work on Venom, Grunty's Lair and Grunty's Tower, before people and up forgetting about them. A small revision of FD64 may come too.

Maybe I forget something, I'll list my plans more clearly for myself later.

EDIT: Done with exams  :af2:


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: ItalianStallion on June 27, 2012, 10:35:32 AM
Congratulations sir! Now it's time and dedication to the wifey, and Brawl hacks.

May I add, I just recently, finally, downloaded your Forest Temple stage, where you fight the boss.

Got the version with holes, ledges, and no Phantom Ganon.

I absolutely love it, specially when someone gets the Final Smash, and it gets super dark and sexy.

About the quality of the stage itself, you know it's outstanding.

Also, I felt like the walkable version had the walls and stairs blocking the view too much.

Still, a great stage and definitely a keeper!


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: Oshtoby on June 27, 2012, 10:42:39 AM
Venom
YES.

Though, seriously, now that your finals are over, I hope you get time to relax. Keep up the good work at being cool.


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: Segtendo on June 27, 2012, 01:13:38 PM
Good job Mewtwo! Can't wait for your next sexy stage :af2:


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: Mewtwo2000 on June 28, 2012, 11:17:14 AM
Hi again. Now I'm free (at least, free from exams) I can show you more about the Bowser stage.

First, this is the whole thing:

(http://i.imgur.com/OjIGD.jpg)

This is a Brawl snapshot, of course. Forget the sky, I've forgot to lighten it up for these pictures, doesn't really matter.

Now, some of the possible playable parts. Still not prepared to be played anyway.

(http://i.imgur.com/QOqz2.jpg)

(http://i.imgur.com/Hfadf.jpg)

(http://i.imgur.com/Q4kxD.jpg)

And maybe some more. Wind will be used in the original placement as an alternate version, and there will be another sideways too. It's a little bit early to talk about all the possible versions, or all the details. But this is at least a little more info than before.

Now I should tweak that Temple of Time or something, unless I want nothing to be posted from my part in June...


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: ItalianStallion on June 28, 2012, 11:21:51 AM
That's right, sexy psychic cat.

For you to be able to post on this month of June, you have to work on one of your most finished WIPs, which would be Temple of Time.

Who do I need to kill for it? I seriously need it lol [censored]!


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: Segtendo on June 28, 2012, 11:40:54 AM
(http://i.imgur.com/QOqz2.jpg)
This location is perfect :srs:


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: Haseyo on June 28, 2012, 11:56:15 AM
I'm dying for Temple of Time as well.


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: Chaos_Knight on June 28, 2012, 12:42:54 PM
Will there be an HD version of Temple of time? Like how Hyrule Castle Courtyard had one?
(http://img190.imageshack.us/img190/1639/hyrulecastlecourtyard2.png)


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: Mewtwo2000 on June 28, 2012, 01:50:46 PM
Will there be an HD version of Temple of time? Like how Hyrule Castle Courtyard had one?
([url]http://img190.imageshack.us/img190/1639/hyrulecastlecourtyard2.png[/url])


Maybe in a future release, but not for the moment. Anyway, if somebody felt like doing his own HD texture, he can do it himself, and uploading it if I'm okay with it (collab required btw).

BTW, teasing pre-release video of the Chamber of Time.

[SSBB hack] - Chamber Of Time (OoT) (http://www.youtube.com/watch?v=dm2eQXKIQhA#ws)


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: xxWutzMercyxx on June 28, 2012, 02:47:39 PM
Mewtwo I was actually gonna ask you for permission if I can retexture some of your Oot stages to there current 3DS appearance for SSBX and of course I'll collab you, but only it you're fine with that :P


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: BlueBrain on June 28, 2012, 03:14:19 PM
why does link shine?
anyway, that looks epic as hell, cant wait for the one where u see the stones though, specially the editted one with fall off


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: SmashClash on June 28, 2012, 04:23:26 PM
1st Download.
Good job, yet again. ;)


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: Beyond on June 28, 2012, 05:44:18 PM
<_<

It is sexy. That is all.

I patiently await for the rest of the temple.


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: ItalianStallion on June 28, 2012, 05:56:36 PM
<_<

It is sexy. That is all.

I patiently await for the rest of the temple.


Don't feel bad, because I just also realized he released it, and updated the old link?

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13608 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13608)

I personally never knew about it, and I did check once and saw there was new pictures for the entry, but it was the same old Temple of Time.

Now apparently it's new [censored], and I'm about to try it out.


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: Mewtwo2000 on June 28, 2012, 06:17:27 PM
Yeah, many people complained about it. One day I updated the vault entry cause I was gonna release, but I changed my mind in the last minute and didn't release after all. So, the vault was prepared, but the new stuff wasn't inside. Sorry about that.

Now the vault is updated for real, with a few new versions, icons and stuff. You can see all about it in here:

http://kc-mm.com/2012/06/28/the-temple-of-time/ (http://kc-mm.com/2012/06/28/the-temple-of-time/)

*Dissapears into the darkness*


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: Haseyo on June 28, 2012, 06:43:29 PM
Boss :srs:

Now I can put them both over Mushroomy Kingdom for an interior/exterior chance :D


Title: Re: Mewtwo2000's Stage Thread [Back to hack on June 28th]
Post by: Allav866 on June 28, 2012, 11:40:51 PM
Epic photos of Bowser in the Sky and Video of Temple of Time

(http://farm5.static.flickr.com/4026/4412323842_249cb00c8d.jpg)
I like the idea of the rotating platforms. I do have other ideas, such as the moving platform. The obstacles that Mario had to jump over could be an interesting stage hazard. Also, the area where Mario starts could be good for those who enjoy meteor-smashing opponents to their doom, plus there's a block that pushed Mario over the ledge.


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: Mewtwo2000 on June 29, 2012, 12:51:21 PM
New version of Temple of Time included. Just the HOLE2 version with walls on the sides. Different gameplay, as seen in this video:

[SSBB hack] - Chamber Of Time (OoT) (http://www.youtube.com/watch?v=dm2eQXKIQhA#ws)

@Allav866 I'm willing to make playable the starting area too, didn't show it in a picture just because the moving blue platform in that zone isn't done yet, and didn't want somebody complaining about something being missing in there ^^U

Don't worry, I plan on make several playable places, and to listen to the most interesting suggestions in that matter :P


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: Enigmatic on June 29, 2012, 02:06:42 PM
Hey, quick question, I'm a bit confused on what the differences between the versions for temple of time, especially for the non-walkoff ones. I see:
Temple of time-Big
Temple of time-Hole 2 Big
Temple of time-Hole 2
Temple of time-Hole 2 Walls
Temple of time-Hole Big
Temple of time-Hole
And then the lenses and standard version.

Would you mind clarifying the differences between each of the non-walkoff versions? Thanks man. Great job on the stages by the way. Chamber of time also looks fantastic.


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: Haseyo on June 29, 2012, 02:44:07 PM
Many are explained in his link.

http://kc-mm.com/2012/06/28/the-temple-of-time/ (http://kc-mm.com/2012/06/28/the-temple-of-time/)

I'm assuming "Walls" means the holes are there, but no outside boundaries. So the only way to die is up or down.



Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: ItalianStallion on June 29, 2012, 09:09:21 PM
Your upcoming stages got me so hype.

You got Fire Temple, Gruntilda's Lair, Bowser In The Sky, Fourside v2.

Oh [censored].


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: BlueBrain on June 30, 2012, 11:45:02 AM
so yeah, how did u make link glow like that?


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: Mewtwo2000 on June 30, 2012, 02:04:47 PM
Just like an emerald texture, or the metal textures. My Dark Link hack part of the OoT Link hack shines like that. And, with the textures from any of the other costumes, the efect is a shiny Link.


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: Segtendo on June 30, 2012, 02:06:33 PM
Your upcoming stages got me so hype.

You got Fire Temple, Gruntilda's Lair, Bowser In The Sky, Fourside v2.

Oh [censored].
This list makes me happy.


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: Mewtwo2000 on June 30, 2012, 02:09:05 PM
New pictures by the way xD

(http://i.imgur.com/4eTzU.jpg)

(http://i.imgur.com/ufW6H.jpg)


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: xxWutzMercyxx on June 30, 2012, 02:47:17 PM
Damn man you made the whole thing o_0 Looks incredible. I'm amazed how you make these so quick from scratch. Awaits the release ;D


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: DoctorFlux(Mariodk) on June 30, 2012, 04:41:04 PM
New pictures by the way xD ([url]http://i.imgur.com/4eTzU.jpg[/url]) ([url]http://i.imgur.com/ufW6H.jpg[/url])
looks epic


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: Allav866 on June 30, 2012, 07:07:20 PM
it's like bowser in the sky was MADE for brawl. anyways, i got another good idea for you: a version in that area with whomp, who will act like a concrete wall that moves back and forth. He can be jumped over, but will occasionally fall over while he's standing over the pit, trapping anyone underneath temporarily. you can go over him to the area with Chuckya.


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: Good Guy Giygas on July 01, 2012, 02:08:06 PM
([url]http://i.imgur.com/Q4kxD.jpg[/url])


These ones look great, but what about this one?


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: hotdogturtle on July 03, 2012, 04:29:13 PM
What's the difference between the HOLE and HOLE2 versions of Temple of Time?


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: Mewtwo2000 on July 03, 2012, 05:02:16 PM
The HOLE version is the original falloff version I made:

(http://i.imgur.com/HhBl9.jpg)

The HOLE2 version is the one made after the first preview video, where the visibility in the edges is better due to removing some piece of the frontal floor:

(http://i.imgur.com/BCTrq.jpg)

No more differences, death boundaries and the rest of settings are the same.


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: ItalianStallion on July 03, 2012, 07:13:16 PM
Mewtwo, do you plan on getting to Spirit Temple eventually, still?

I ask cause I know you have many, many projects.


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: BlueBrain on July 04, 2012, 02:38:40 AM
Mewtwo, do you plan on getting to Spirit Temple eventually, still?

I ask cause I know you have many, many projects.

weren't you working with somebody on that stage ages ago?
just asking cuz i'd swear i read that somewhere

edit:
m22k, could you consider adding a txt file to your stage folders, since it's all clear and stuff when the stage is new aand it's easy to find what file is what, but when a stage gets a bit older, it's hard to know what's what


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: ItalianStallion on July 04, 2012, 03:27:42 AM
weren't you working with somebody on that stage ages ago?
just asking cuz i'd swear i read that somewhere

Yeah man, that was with Black Boo like a year ago.

Mewtwo did say he would pick it up, but if he doesn't.. ;p


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: Mewtwo2000 on July 04, 2012, 05:46:19 AM
m22k, could you consider adding a txt file to your stage folders, since it's all clear and stuff when the stage is new aand it's easy to find what file is what, but when a stage gets a bit older, it's hard to know what's what

Yeah, I will place a txt file in multi-version stage folders for more ease :3

Mewtwo, do you plan on getting to Spirit Temple eventually, still?

I ask cause I know you have many, many projects.

Well, I have many many projects, but I don't usually give up on an idea because of that. Anyway, the one I really want to make is the boss room (Twinrova), other than that, if you want to make another room, just go on. Just tell me which one so I don't end up making the same thing in case I want to make more than just the boss one.


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: ItalianStallion on July 04, 2012, 12:09:38 PM
Yeah, I will place a txt file in multi-version stage folders for more ease :3

Well, I have many many projects, but I don't usually give up on an idea because of that. Anyway, the one I really want to make is the boss room (Twinrova), other than that, if you want to make another room, just go on. Just tell me which one so I don't end up making the same thing in case I want to make more than just the boss one.

Hmmmmm. I'd have to go back and visit Spirit Temple.

I'd love to to the main front entrance, but that would just cause it to be a flat stage. At most just a kill upwards stage, and you know how people are about that [censored].

Not sure yet, but not planning on it any time soon.

Got many projects as well.

Won't you Twinrova's room though, and I'm very excited you still gonna work on Spirit Temple. ;)


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: Mewtwo2000 on July 05, 2012, 08:24:43 AM
*teaser video*

[SSBB hack] - Bowser In the Sky (Second Preview) (http://www.youtube.com/watch?v=4fZea9n6UZc#ws)

*dissapears back into the darkness*


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: ✿Zelia✿ on July 05, 2012, 08:37:12 AM
*teaser video*

[SSBB hack] - Bowser In the Sky (Second Preview) ([url]http://www.youtube.com/watch?v=4fZea9n6UZc#ws[/url])

*dissapears back into the darkness*

Dat Stage.

Why must u tease us? D:


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: Segtendo on July 05, 2012, 10:52:09 AM
Nostalgia at its finest.


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: toastoftriumph on July 05, 2012, 12:45:33 PM
*teaser video*

[SSBB hack] - Bowser In the Sky (Second Preview) ([url]http://www.youtube.com/watch?v=4fZea9n6UZc#ws[/url])

*dissapears back into the darkness*

Looks like an awesome stage.

I do have some suggestions for it (or maybe an alternate). Although it wouldn't be as true to the original stage in SM64, I think for gameplay's purposes, it would help improve the stage.
I feel as if the rotating platforms should be fall-through, because it's going to be difficult to navigate through them (it might take a double jump); because of this, it'd be easy to charge up a smash attack and kill your opponent while they're simply trying to jump on over.
There's quite a big gap between the two gray platforms to the left of the rotating ones. Maybe an additional platform (that visually fits in with the stage) could be added? I just think that it'd be unfair to characters like Ganon that would always end up using an up-b simply to navigate between the two. Actually, looking back at the video, I suppose it's manageable. So nevermind that point.

Finally, I'd definitely think it'd be cool to see this stage with an alternate or updated background. Kinda how Rainbow Cruise had some green valleys below the playing field (in SM64 it was just a sky), it'd be interesting to see a newer interpretation of the stage's background with more visually appealing elements. A simple background port would work nicely.


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: ToadKart on July 05, 2012, 12:50:42 PM
Is this stage going to be auto-scrolling through the entire level, or just the part in the video? You posted some screenshots on the last page that showed different parts of the level. Either way's cool, just wondering. Looks awesome so far!


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: Mewtwo2000 on July 05, 2012, 01:04:27 PM
Looks like an awesome stage.

I do have some suggestions for it (or maybe an alternate). Although it wouldn't be as true to the original stage in SM64, I think for gameplay's purposes, it would help improve the stage.
I feel as if the rotating platforms should be fall-through, because it's going to be difficult to navigate through them (it might take a double jump); because of this, it'd be easy to charge up a smash attack and kill your opponent while they're simply trying to jump on over.
There's quite a big gap between the two gray platforms to the left of the rotating ones. Maybe an additional platform (that visually fits in with the stage) could be added? I just think that it'd be unfair to characters like Ganon that would always end up using an up-b simply to navigate between the two. Actually, looking back at the video, I suppose it's manageable. So nevermind that point.

Finally, I'd definitely think it'd be cool to see this stage with an alternate or updated background. Kinda how Rainbow Cruise had some green valleys below the playing field (in SM64 it was just a sky), it'd be interesting to see a newer interpretation of the stage's background with more visually appealing elements. A simple background port would work nicely.


Well, the descryption in youtube says that everything can change, and that the way the platforms work will probably change, so they are reachable from below. I will probably make it in 3 different ways, so in one is just like in SM64 and the others are more playable.

About the background, I don't know, maybe I look for some background, but that would be the last thing to look into. After all, that part is just importing something and make it fit the lighting, which isn't difficult at all. I'll look into it when I'm mostly finished.

Is this stage going to be auto-scrolling through the entire level, or just the part in the video? You posted some screenshots on the last page that showed different parts of the level. Either way's cool, just wondering. Looks awesome so far!


The idea is having different versions of the stage, in different placements. They're in different layers, so they can't be played as a whole. But sure big areas are possible, but a scrolling version isn't viable.

By the way, stagers, take a look to this and, if you feel like it, test it. Feedback is appreciated.

http://forums.kc-mm.com/index.php?topic=47160 (http://forums.kc-mm.com/index.php?topic=47160)


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: BriefCasey795 on July 05, 2012, 04:04:24 PM
Temple of time is out? YES! do want! Can't wait for your other stages. :)


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: Mewtwo2000 on July 09, 2012, 10:39:56 AM
Another stage I started a while ago. More info will be coming.

(http://i.imgur.com/DiyrL.jpg)

And a random picture from Fire Temple. I've not forgotten it.

(http://i.imgur.com/HRtIf.jpg)


Title: Re: Mewtwo2000's Stage Thread [Temple of Time and Chamber of Time released]
Post by: ✿Zelia✿ on July 09, 2012, 10:46:59 AM
Another stage I started a while ago. More info will be coming.

([url]http://i.imgur.com/DiyrL.jpg[/url])

And a random picture from Fire Temple. I&#039;ve not forgotten it.

([url]http://i.imgur.com/HRtIf.jpg[/url])

...

You made my day.  :srs:


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: Segtendo on July 09, 2012, 11:20:08 AM
Inside Peach's Castle!


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: DSX8 on July 09, 2012, 12:45:23 PM
hey mewtwo, have u bothered to work on mute city yet? o.o


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: ChaosEpsilon613 on July 09, 2012, 12:47:25 PM
Thats a nice looking peachs castle!


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: ItalianStallion on July 09, 2012, 02:23:15 PM
The new preview for Bowser in the sky is amazing.

I already got the perfect Dubstep song for it. I always fantasize, and visualize before you release your stages, on what song I should have for them.

I have one for most of your stages that you have made, that I have on my SD.

Inside Peach's Castle looks cool. Very cool indeed.

Now Fire Temple.. Looks beautiful and amazing of course, no question about it.

One thing. Is the lighting too bright, or has it always been like that?

Not sure if you make the lighting hit your models, or maybe you can push the fog back some?

Either way, it looks great! Don't get me wrong.


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: SwingSet on July 10, 2012, 06:38:12 PM
YES! the inside of Mario's castle!!
Thanks mewtwo!!


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: Haseyo on July 10, 2012, 07:39:05 PM
Sweeeet, that Fire Temple is lookin' good.


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: BlueBrain on July 11, 2012, 02:17:35 AM
YES! the inside of Peach's castle!!
Thanks mewtwo!!
fixed ^^


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: Mewtwo2000 on July 11, 2012, 01:48:05 PM
Nostalgic video by me:

[SSBB hack] - Inside Peach's Castle: The Hall (http://www.youtube.com/watch?v=fKGldDiU8mU#ws)



Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: LCCoolJ95 on July 11, 2012, 02:27:54 PM
hey mewtwo, have u bothered to work on mute city yet? o.o


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: Haseyo on July 11, 2012, 02:36:38 PM
Looks nice. A bit tinier than expected. Mario and Luigi seem really big o:


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: Forte on July 11, 2012, 02:38:28 PM
Nice stage work you have here Mewtwo. :o

Concerning Peach's Castle: I like how the camera zooms in as match begins (the 3..2..1), making it actually seem like your entering the castle through the front doors. Was that intentional? Only thing that irks me abit is the doorway obstructing some parts of your view during the match, but for the most part its not that much of a problem. Other than that the stage looks superb, including the rest of your upcoming work.
- Forte


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: ItalianStallion on July 12, 2012, 01:23:51 PM
Mewtwo, where is your friend that didn't release that Skyloft stage from Project M that many were involved in?

Does he have an account here?

:srs:


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: Mewtwo2000 on July 16, 2012, 10:48:46 AM
@Forté It's somewhat intentional, I wanted it to make something like that, only that better than what's shown in there. I'll make it better for the release, I hope.

@LCCoolJ95, @DSX8 Yeah, I've worked on it a bit, I'll show here the progress one of these days.

@ItalianStallion I guess he's called SOJ in here too, if you look for the skyloft word in the forum, you'll probably find his thread and such. The reason he hasn't uploaded it is that he's supposed to make new versions with a different background move and stuff.

BTW, now I've finished exams, I can have some more time, but not much more. I go to swim, to walk, to see movies and stuff, so my minimal time with hacking is mostly going to my 2 SM64 stages. I have characters to make, stages to fix, help to give, PMs to answer, but due to the lack of time I'm having, I'm leaving them for the near future.

That near future is when my girl and me are going to her home (around July 21th). She'll go out with her friends after months of not seeing them, and I'll stay home more than here. So I'll use that time to hack, my stages, stages by others, requested characters and stuff.

Anyway, to handle a little better my PMs with requests, questions, and all that, I'm thinking on making a new thread dedicated to my pendent work in those terms, instead of having to remember what have I done and what not. Listing all my pendend stuff, or at least the name of the users. What do you think?

Well, now stage stuff. I've worked on Peach's Castle Inside. I'm intending to include every room in the castle, even if they're not gonna be played afterwards. Some of them are very small, you know, but they could be played as closed rooms, like that sandcastle stage I made once. Some pictures showing some of the rooms:

(http://i.imgur.com/dG7MC.jpg)

(http://i.imgur.com/zL1ov.jpg)

(http://i.imgur.com/hxnTu.jpg)

(http://i.imgur.com/xBYQh.jpg)

(http://i.imgur.com/9A3ki.jpg)

(http://i.imgur.com/ayzgW.jpg)

(http://i.imgur.com/8WFJP.jpg)

Useless stuff? Maybe. But I want to pause and be able to see the whole insides of the castle. Problem? :P


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: Allav866 on July 16, 2012, 12:26:55 PM
looks great. Maybe you should make the stage over Castle Siege, and put up a Mediafire folder system that lets us customize which area replaces each stage in CS, much like how you did for OoT Link.


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: Forte on July 16, 2012, 01:17:05 PM
@Forté It's somewhat intentional, I wanted it to make something like that, only that better than what's shown in there. I'll make it better for the release, I hope.

Anyway, to handle a little better my PMs with requests, questions, and all that, I'm thinking on making a new thread dedicated to my pendent work in those terms, instead of having to remember what have I done and what not. Listing all my pendend stuff, or at least the name of the users. What do you think?

Well, now stage stuff. I've worked on Peach's Castle Inside. I'm intending to include every room in the castle, even if they're not gonna be played afterwards. Some of them are very small, you know, but they could be played as closed rooms, like that sandcastle stage I made once. Some pictures showing some of the rooms:

([url]http://i.imgur.com/dG7MC.jpg[/url])

([url]http://i.imgur.com/zL1ov.jpg[/url])

([url]http://i.imgur.com/hxnTu.jpg[/url])

([url]http://i.imgur.com/xBYQh.jpg[/url])

([url]http://i.imgur.com/9A3ki.jpg[/url])

([url]http://i.imgur.com/ayzgW.jpg[/url])

([url]http://i.imgur.com/8WFJP.jpg[/url])

Useless stuff? Maybe. But I want to pause and be able to see the whole insides of the castle. Problem? :P


Ah, I see. And I'm sure you'll make it better. The rest of the castle interior is looking superb btw.

As for the PM's, a thread does sound nice, but whatever you feel works for you. ;0

looks great. Maybe you should make the stage over Castle Siege, and put up a Mediafire folder system that lets us customize which area replaces each stage in CS, much like how you did for OoT Link.


+1 for this idea.
- Forte


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: Haseyo on July 16, 2012, 09:19:36 PM
There would need to be something to destroy for the second stage since it's impossible to remove the statue collisions there. Sure it can be invisible but invisible, destructible statues are kind of lame.

This would be boss to .rel over Smashville, then depending on the time of day, you'd be in a different room.


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: ItalianStallion on July 17, 2012, 01:22:08 AM
Mewtwo. I love playing on the new Temple of Time.

The stone look gorgeous. Are they custom made?

Much, much, huge, tremendous improvement from v1 that I loved so much.

Hope you don't take this the wrong way, but I'm ashamed on how much I liked your v1, compared to this new version you just pulled on us.

You are amazing at what you do, and you already know this. I'm so glad you are part of the Brawl hacking community. Thanks for everything you do, and for all that you have taught us.


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: LegacyWolf on July 17, 2012, 02:57:07 AM
 ^


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: ✿Zelia✿ on July 17, 2012, 03:11:47 AM
([url]http://i.imgur.com/dG7MC.jpg[/url])

([url]http://i.imgur.com/zL1ov.jpg[/url])

([url]http://i.imgur.com/hxnTu.jpg[/url])

([url]http://i.imgur.com/xBYQh.jpg[/url])

([url]http://i.imgur.com/9A3ki.jpg[/url])

([url]http://i.imgur.com/ayzgW.jpg[/url])

([url]http://i.imgur.com/8WFJP.jpg[/url])

Dang dude. You are making people happy with these. I swear. I'm loving this progress and these are bringing back wonderful memories of my childhood. x3


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: BlueBrain on July 17, 2012, 05:44:45 AM
did u receive my PM?


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: Mewtwo2000 on July 20, 2012, 12:13:31 PM
did u receive my PM?


Yeah, I did. I should be able to do it during next week, I don't guess I'll be able before then.

Mewtwo. I love playing on the new Temple of Time.

The stone look gorgeous. Are they custom made?

Much, much, huge, tremendous improvement from v1 that I loved so much.

Hope you don't take this the wrong way, but I'm ashamed on how much I liked your v1, compared to this new version you just pulled on us.

You are amazing at what you do, and you already know this. I'm so glad you are part of the Brawl hacking community. Thanks for everything you do, and for all that you have taught us.


Thanks, I appreciate your comments.

The feeling is the same, I loved it the way I made it, and I love it much more now. It's similar to what I felt when I retextured Facility, it looks tons better with the change.

Experience make us all improve and get better results. The possibility to keep making things look better and being more complex is what makes brawl hacking to be still alive.

BTW, I've recorded some small video with the Clock Room. And took some pictures from other rooms.


[SSBB hack] - Inside Peach's Castle (Clock Room) (http://www.youtube.com/watch?v=TCIuMLw9fLs#ws)

(http://i.imgur.com/uWOGU.jpg)

(http://i.imgur.com/ppKQZ.jpg)

(http://i.imgur.com/QCRwP.jpg)

(http://i.imgur.com/2GpFa.jpg)


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: Allav866 on July 20, 2012, 05:32:02 PM
Peach has the weirdest taste in interior design, doesn't she? Anyways, I like that clock room, but that picture of the tunnel leading to the 2nd Bowser level caught my eye. My favorite method of KO'ing an opponent is with a Meteor Smash, and being in a small area like that with a hole in the center, I'd have a field day.


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: Mewtwo2000 on July 21, 2012, 06:30:05 PM
New video, 2nd floor.

[SSBB hack] - Inside Peach's Castle (Second Floor) (http://www.youtube.com/watch?v=edvWBDyMZ3Y#ws)


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: ✿Zelia✿ on July 21, 2012, 06:58:44 PM
New video, 2nd floor.

[SSBB hack] - Inside Peach's Castle (Second Floor) ([url]http://www.youtube.com/watch?v=edvWBDyMZ3Y#ws[/url])


This video and the last one. I'm loving them. x3


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: Haseyo on July 21, 2012, 07:23:15 PM
Second floor looks very good!


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: SwingSet on July 22, 2012, 02:53:39 AM
Damn Mewtwo I can't tell you how great Peach's castle looks. Will this be released in a pack or will you upload each seperatley in your Mediafire account? And will you make a results screen of the inside too? Just asking.


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: ItalianStallion on July 22, 2012, 11:32:42 AM
I really hope you imported those somehow, cause otherwise you're making every other stage builder maker look like punks, lol.

If you did build that from scratch, I at least hope you used 3DSMax.

Still, where the hell do you find the time and patience to do it?

It's all so perfect, it's creepy man.


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: toastoftriumph on July 22, 2012, 01:46:43 PM
There would need to be something to destroy for the second stage since it's impossible to remove the statue collisions there. Sure it can be invisible but invisible, destructible statues are kind of lame.

This would be boss to .rel over Smashville, then depending on the time of day, you'd be in a different room.
This idea is perfect.


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: Mewtwo2000 on July 22, 2012, 03:26:29 PM
I really hope you imported those somehow, cause otherwise you're making every other stage builder maker look like punks, lol.

If you did build that from scratch, I at least hope you used 3DSMax.

Still, where the hell do you find the time and patience to do it?

It's all so perfect, it's creepy man.

If I built it from scratch, I would be a really fast man.

I use 3dsmax, and use imported stuff. I make my own edits, I care about all the details, but I don't build each vertex manually as I did with the external part of the castle, for example. It would take ages, and you know, I want to make many stages, and not keep making the same one forever.

I'm against copypasta stages, that's why I don't usually make simple stages, specially if I use imported models to make them. I try to get to the limit, and that's what I hope you see in the final product, in this stage and in the Bowser one too. Having the feeling of being in the exact place I've played years ago in other games is the most important to me.

The advantages of using 3dsmax and importing the models I rip or model are many. For example, the stages are lighter and less laggy in general. If I built the whole inside of the castle with several models, it would get lagged for nothing (you can't see the rest of rooms while playing). Right now, I'm using a single model with all the rooms in it, and it's not lagging at all. The character shadows are also included in that only model.

Well, that's not exact. I'm using a different model for Toad. And I will probably leave the arrows in the clock as a separate model to be used from a different modeldata. Just to be able to use different animations for them.

I have plenty of patience, but I lack time. I have a girlfriend, and I spend most of my time going with her, or with our friends. Summers aren't good to hack, I remember when, 2 years ago, the only stage I made in the whole summer was Facility. And I got her angry, cause I was leaving her a little abandoned because of it. I guess I didn't even finish it during Summer, but once Summer was gone.

Damn Mewtwo I can't tell you how great Peach's castle looks. Will this be released in a pack or will you upload each seperatley in your Mediafire account? And will you make a results screen of the inside too? Just asking.

The mediafire folder is my default option. Anyway, I could prepare some pack with prepared stages to be used with ASL or something, as well as a Castle Siege version, or more. I don't know, it all depends on the time I get and stuff.


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: BlueBrain on July 22, 2012, 04:15:25 PM
actually, forget about that PM, i finally managed to do it myself... although i still gotta look into the texturing weirdness... xD


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: ItalianStallion on July 23, 2012, 06:37:47 PM
I completely understand about the desire of wanting to make stages, but the lack of time due to relationships, jobs, and school.

Nice to see you imported it, even nicer to see it's just one big model with its textures, and they already have the Shadow System implemented to them? Nice!

I actually would like to see you do actual maps from Mario 64, besides just the many rooms in Peach's Castle.

Lethal Lava Land. r)


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: Mewtwo2000 on July 24, 2012, 07:22:42 AM
I completely understand about the desire of wanting to make stages, but the lack of time due to relationships, jobs, and school.

Nice to see you imported it, even nicer to see it's just one big model with its textures, and they already have the Shadow System implemented to them? Nice!

I actually would like to see you do actual maps from Mario 64, besides just the many rooms in Peach's Castle.

Lethal Lava Land. r)


Well, I'm planning at least Whomp's Fortress and Rainbow Ride, but I may end up making some more.

I love SM64, you know xD

BTW, 2 new pictures of the castle and Daddy T-Rex

(http://i.imgur.com/LCt6g.jpg)

(http://i.imgur.com/D3q3l.jpg)


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: Leon Exodio on July 24, 2012, 07:47:22 AM
Well, I'm planning at least Whomp's Fortress and Rainbow Ride, but I may end up making some more.

I love SM64, you know xD

BTW, 2 new pictures of the castle and Daddy T-Rex

([url]http://i.imgur.com/LCt6g.jpg[/url])

([url]http://i.imgur.com/D3q3l.jpg[/url])
  u and ur stages  lol cant wait for this to be done


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: BlueBrain on July 24, 2012, 08:30:06 AM
could you record a video of you ripping N64 stages?
whenever you rip ur following one of course xD


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: SwingSet on July 24, 2012, 11:00:40 AM
Well, I'm planning at least Whomp's Fortress and Rainbow Ride, but I may end up making some more.

I love SM64, you know xD

BTW, 2 new pictures of the castle and Daddy T-Rex

([url]http://i.imgur.com/LCt6g.jpg[/url])

Damn Mewtwo you have no Idea how much I loved this game myself. I beat this when I was 5  :srs:
Thanks for doing these stages.

could you record a video of you ripping N64 stages?
whenever you rip ur following one of course xD
YES! that would be perfect!


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: NFMLH2 on July 26, 2012, 10:27:21 AM
Hello, MewTwo2000 Im new but I seen some of your stages and I must say I admire them but take it slowly.. Don't allow these people to push you to making all of these stages except if you want to...


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: Segtendo on July 26, 2012, 11:08:04 AM
Who's pushing him? People don't bug him a lot.


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: ItalianStallion on July 26, 2012, 11:53:23 AM
Rainbow Ride?

We already have that in Brawl sir! :oshi:


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: Segtendo on July 26, 2012, 03:36:44 PM
Mewtwo! Love the full shot of all the rooms in the castle!
Rainbow Ride?

We already have that in Brawl sir! :oshi:
Yea, but not the N64 version :P


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: ✿Zelia✿ on July 26, 2012, 05:51:09 PM
Well, I'm planning at least Whomp's Fortress and Rainbow Ride, but I may end up making some more.

I love SM64, you know xD

BTW, 2 new pictures of the castle and Daddy T-Rex

([url]http://i.imgur.com/LCt6g.jpg[/url])

([url]http://i.imgur.com/D3q3l.jpg[/url])
These two pictures are beautiful. :3


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: SwingSet on July 26, 2012, 09:11:09 PM
Rainbow Ride?

We already have that in Brawl sir! :oshi:
Let me refresh your memory Stallion
(http://i.imgur.com/UVSYd.jpg)


Title: Re: Mewtwo2000's Stage Thread [Working on stages]
Post by: Mewtwo2000 on August 03, 2012, 01:18:39 PM
Hi. After more than an entire month, I'm gonna post something.

Daddy T-Rex. The big one. For KJP's T-Rex PSA.

(http://i.imgur.com/SDR0p.jpg)

Later in the blog. Don't guess it's getting many downloads, but I wanted to make it and that's what I've done xD


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Oshtoby on August 11, 2012, 12:58:21 AM
>Mute City

>not an import perfect version of Venom or Fourside

B-but... ;_;

I'm just joking. Seriously though, I am so excited to hear your still alive, and working on Mute City, which I am extremely excited for. I saw in your other thread that you're still working on Melee Ganondorf. Excited for that as well. Everything you're working on looks awesome. Keep up the awesome work.


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: DSX8 on August 13, 2012, 04:12:21 AM
yay now my OUR mute city stage can now come back to life... and more better looking xP


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: BlueBrain on August 13, 2012, 04:12:53 AM
yay now my OUR mute city stage can now come back to life... and more better looking xP
lol more better xD


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: LegacyWolf on August 13, 2012, 04:15:42 AM
^this

Can't wait for mute city. One of my favorite melee stages, and Mewtwo2000 is working on it? Hell yes.  :srs:


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Mewtwo2000 on August 13, 2012, 05:36:34 AM
On Mute City, half of the work was already done by DSX8. Now I'm making some fixes and making all the collisions for the different stops and stuff.

I'll put pictures one of these days.

>Mute City

>not an import perfect version of Venom or Fourside

B-but... ;_;

I'm just joking. Seriously though, I am so excited to hear your still alive, and working on Mute City, which I am extremely excited for. I saw in your other thread that you're still working on Melee Ganondorf. Excited for that as well. Everything you're working on looks awesome. Keep up the awesome work.

Those 2 are already started you know. Just one after another. I got DSX8's Mute City months ago and I feel the need to finish it before I work more on Fourside or Venom.


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Oshtoby on August 13, 2012, 11:16:29 AM
Those 2 are already started you know. Just one after another. I got DSX8's Mute City months ago and I feel the need to finish it before I work more on Fourside or Venom.
Hey, take your time and do whatever. Heck, even if you don't do them, you're the man.


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: ItalianStallion on August 13, 2012, 11:18:22 AM
Mute City!

I remember Mike started it, so you do the sexy finishing touches, Manuel.

;p

Also! Are you working on the main entrance of Gruntilda's Lair, or the Top/Final Battle also?

They both look very advanced in the works, though I remember you wanted the you wanted the flying by Gruntilda to be a 3D model this time around.

Well, now it's impossible. Thank you, Nico.


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Segtendo on August 13, 2012, 12:41:37 PM
^We still need a proper 3D model of Grunty. D:


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Sky Grounder on August 13, 2012, 01:00:22 PM
^We still need a proper 3D model of Grunty. D:
Anyone with PJ64 and 3D Ripper DX should handle that problem easily I guess?


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: ItalianStallion on August 13, 2012, 01:16:51 PM
I'm pretty sure Mewtwo can handle it. As he has gotten the Banjo T-Rex in Brawl, he might as well grab Gruntilda.

Either way, I can't wait for whatever stage you release next!


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: BlueBrain on August 13, 2012, 03:32:33 PM
gruntilda is already uploaded to the models-resource...


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Mewtwo2000 on August 15, 2012, 04:51:02 AM
Right now the stage I'm working on from B-K is just Grunty's Lair entrance. The top is in pause again, it needs Grunty and Jinjos to be animated. When I go on it again, I plan on ripping Grunty myself, I enjoy it more that way, even knowing there's already a Grunty model over there. I'll also make her playable.

Grunty's Lair is almost done by the way, I've made the 3rd playable area, and it's shown in this video:

[SSBB hack] - Grunty's Lair [In front of the door] (http://www.youtube.com/watch?v=6udwzH_gtJk#ws)

I'll make it at least playable in front of Mumbo's Mountain too, and where the molehill, where the jiggy panel, or both. Those would be closed, with walls all around, like some of the sandcastle versions.

And will also make more places inside the lair, but those will be left for the future. The one I'm releasing now is just the first area.

New video and pictures later.


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: BlueBrain on August 15, 2012, 06:16:38 AM
that looks epic and sounds epic!


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Allav866 on August 15, 2012, 10:03:16 AM
When I go on it again, I plan on ripping Grunty myself, I enjoy it more that way, even knowing there's already a Grunty model over there. I'll also make her playable.
Over Dedede, with the hammer replaced with her trusty broomstick, the Lardmaster 2000/Super Gutlifter Pro/Rough Rider Deluxe? I can hardly wait! :af:


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: ItalianStallion on August 15, 2012, 01:43:39 PM
Oh man, what a cool area to fight! Stage looks beautiful, as always.

Nice going Mewtwo!


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Mewtwo2000 on August 15, 2012, 04:57:29 PM
New video :P

[SSBB hack] - Grunty's Lair (Mumbo's Mountain) (http://www.youtube.com/watch?v=TbnuqSMZs0k#ws)


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: ItalianStallion on August 15, 2012, 05:08:05 PM
Holy [censored] Mewtwo. Are you importing these as well?

*Starts writing list of Banjo Kazooie stage requests*


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: BlueBrain on August 15, 2012, 05:09:31 PM
where's the jiggy on top of the mountain? :srs:


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: ItalianStallion on August 15, 2012, 05:11:06 PM
where's the jiggy on top of the mountain? :srs:

Don't [censored] it up. :srs:


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: BlueBrain on August 15, 2012, 05:13:59 PM
Don't [censored] it up. :srs:
huh?
what did i say wrong? :oshi:


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Mewtwo2000 on August 15, 2012, 05:15:51 PM
where's the jiggy on top of the mountain? :srs:

The jiggy is deactivated in that one. You know, it cannot be there unless Banjo enters Mumbo's Mountain and presses some switch. And I've not seen Banjo entering the door since it gets open... xD

Both Jiggys are in their places, ready to appear as visible elements depending on the version of the stage.

In the closed Mumbo's Mountain version, the first Jiggy will be there. In a version with everything open, the second one will be there. Don't expect to have them both at once in any version, cause one of them will always be off.

*dissapears to keep working*


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: ItalianStallion on August 15, 2012, 06:26:01 PM
Love how you ignore my question lol.

No shame in your game.


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: BlueBrain on August 15, 2012, 06:44:43 PM
The jiggy is deactivated in that one. You know, it cannot be there unless Banjo enters Mumbo's Mountain and presses some switch. And I've not seen Banjo entering the door since it gets open... xD

Both Jiggys are in their places, ready to appear as visible elements depending on the version of the stage.

In the closed Mumbo's Mountain version, the first Jiggy will be there. In a version with everything open, the second one will be there. Don't expect to have them both at once in any version, cause one of them will always be off.

*dissapears to keep working*

true sir, i totally forgot that detail... xD


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Mewtwo2000 on August 15, 2012, 06:54:57 PM
Love how you ignore my question lol.

No shame in your game.

lol, didn't see it xD

Well, yeah, I'm importing them. All you see in there is one only model. A very well prepared model I'm proud of.

But you don't need to request. I already plan to make tons of BK stages :P


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Haseyo on August 15, 2012, 06:58:13 PM
Sorry if this has been discussed, but what happened to the Fire Temple? It looked finished from the video awhile back, and I'm curious on what's holding you back from releasing that one.


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: ItalianStallion on August 16, 2012, 04:01:46 AM
lol, didn't see it xD

Well, yeah, I'm importing them. All you see in there is one only model. A very well prepared model I'm proud of.

But you don't need to request. I already plan to make tons of BK stages :P

That's more than great to hear then sir Mewtwo!


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Mewtwo2000 on August 19, 2012, 03:46:56 AM
Sorry if this has been discussed, but what happened to the Fire Temple? It looked finished from the video awhile back, and I'm curious on what's holding you back from releasing that one.


Well, fire is what is holding me back from finishing it. You know, I want to try some versions with burning flames and stuff, and those are not done yet. And maybe due to lazyness, I've resumed other projects before continuing Fire Temple, giving it fire (if I'm able to do it) and such.

Don't worry, I'll get into it the sooner. I want to see it finished too xD

BTW, almost finished with Grunty's Lair, new place and way to play:

[SSBB hack] - Neverending match at Grunty's Lair (http://www.youtube.com/watch?v=aGrnf4IzE3E#ws)


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Segtendo on August 19, 2012, 10:12:43 AM
Mother of god. The chaos in there...


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Haseyo on August 19, 2012, 10:38:05 AM
That would be a fun place for Stamina xD


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: ItalianStallion on August 19, 2012, 11:45:15 AM
Look at the video at 5 seconds.

Now look at the video at 5 minutes.


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: BlueBrain on August 19, 2012, 11:46:00 AM
dat end xD

but yeah, that's definitely a stamina stage...


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: ItalianStallion on August 19, 2012, 11:47:42 AM
Also! [In a Russian man's voice]

Let me guess, you're releasing a bunch of different Gruntilda Lair's location ah?

What other stages from Banjo Kazooie (and hopefully Tooie) are you planning on doing?


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Mewtwo2000 on August 19, 2012, 02:21:32 PM
Well, 3 of them are in my OP for a long time. One of them is the final battle in B-K, and the other 2 are Clanker's Cavern and the Furnace Fun thingy place. Oh, and don't forget Spiral Mountain, that's in my plans too, and in many locations, not only the top.

I can't say more. But be sure that I have plans for at least 7 more different locations in N64 Banjo Games for the future. And some may come before the ones in the OP due to simplicity. Napper and Mr Vile will have their own stages, for example...

And apart of those locations, I'll make the whole Grunty's Lair, or at least most of it. This stage I'm showing is only the first one, in the future I'll also make the next room, the room with the waterfall, the room with the piranha... Well, many places xD

I love Banjo-Kazooie and Banjo-Tooie, so I'll make lots of stages if I'm able to. While I'm still hacking, I'll keep thinking on making stages from those games.


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: ItalianStallion on August 19, 2012, 02:33:58 PM
You just made my day, maybe even my week with anything you've said. I can't help but hype!

I have a good feeling that you will be doing Gobi's Valley and Rusty Bucket Bay. ;p


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Mewtwo2000 on August 20, 2012, 12:38:54 PM
;P

New video, probably the last playable area in Grunty's Lair for this release. It's just in front of the Note Door, where the molehill is.

The release is near now xD

[SSBB hack] - Grunty's Lair: First Note Door (http://www.youtube.com/watch?v=GRCm63jqjHw#ws)


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: BlueBrain on August 20, 2012, 12:46:43 PM
y u no use banjo hack in preview?


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Mewtwo2000 on August 20, 2012, 12:58:09 PM
I always forget it xD

I used to have the old Banjo vertex, but I cleaned up my SD card not much ago, and right now the only character hacks I got are the ones in my modified iso. That is, mostly textures... And due to that, I usually use primary color slots with no hacks for videos.

I may get the newer Banjo for the next one.


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: SwingSet on August 20, 2012, 05:39:11 PM
Professor Mewtwo, Grunty's Lair is looking sharp. Can't wait for the release. By the way I also noticed Project M looked a bit more fast paced in your video (correct me if I'm wrong). Probably because I over used P:M already xD


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: ItalianStallion on August 20, 2012, 05:57:46 PM
;P

New video, probably the last playable area in Grunty's Lair for this release. It's just in front of the Note Door, where the molehill is.

The release is near now xD

[SSBB hack] - Grunty's Lair: First Note Door ([url]http://www.youtube.com/watch?v=GRCm63jqjHw#ws[/url])


Epic. I seriously don't know what I'm gonna do, with all these different sexy ass stages you're doing.

By the way, I noticed you used all fire characters! Charizard, Captain Falcon, Mario.
 
Two things:

What did you do for that door to change in between the note and the numbers? VIS0 editing?

Second, That fire! I know this stage is imported, but what about that fire? I'm asking cause didn't you need some fire for Fire Temple, and that was one of the main things holding you back from releasing it?


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Mewtwo2000 on August 21, 2012, 02:56:58 PM
For the note door, I'm using CLR0s. VIS0s do not allow transitions of that kind, they're just showing or not showing. I'm also using a SRT0 animation for some moving part in the door.

About the fire, it uses a PAT0 animation with 7 frames. I have no issue with fire in Fire Temple, if you look the last video, I have a working torch in it. What holds me back from releasing it is the burning fire, that is, fire effects attached to objects, like the big flame that takes the block to the upper floor. That, and lava rises, and stuff.

Well, this is the last video before the release. All the models are ready to go now. This is the Tooie version of the stage. I wonder if anybody was expecting this one... xD

[SSBB hack] - Grunty's Lair (Banjo-Tooie version) (http://www.youtube.com/watch?v=nttvrP_OhyM#ws)


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Segtendo on August 21, 2012, 03:04:20 PM
A puzzle piece transition into the stage? O_o

Also, I wasn't expecting this version :P


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: DSX8 on August 21, 2012, 03:12:47 PM
whoa... impressive opening.. :O


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Segtendo on August 21, 2012, 03:19:26 PM
Mewtwo, thanks to you, I picked Tooie back up :P


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Allav866 on August 21, 2012, 04:08:26 PM
That intro looks awesome. Will it also be on the other versions of the Grunty's Lair?

It's so weird that I've never beaten Tooie. of all the Banjo-Kazooie games, the only games I shouldn't have to play to the end are Grunty's Revenge on the GBA, and Nuts & Bolts. I'm gonna start playing Banjo Tooie now.


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Segtendo on August 21, 2012, 08:45:11 PM
Allav, go play some Tooie. It's an amazing sequel.


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: SwingSet on August 21, 2012, 08:56:20 PM
I'm upset how almost everyone here is here has played Banjo and Kazooie. Wish I played it as a kid :'(


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Segtendo on August 21, 2012, 08:58:45 PM
I'm upset how almost everyone here is here has played Banjo and Kazooie. Wish I played it as a kid :'(
Grab an emulator and a ROM and go play it. You're missing an awesome game. If you have an Xbox, you can download both of them on the Marketplace.


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: SwingSet on August 21, 2012, 09:10:12 PM
Grab an emulator and a ROM and go play it. You're missing an awesome game. If you have an Xbox, you can download both of them on the Marketplace.
I usually played 64 games when I was little baby (4 years old or so). Playing now wouldn't be the same. I just wish I can travel back in time and play this game. :(


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Segtendo on August 21, 2012, 09:11:02 PM
You're never too old for N64 games :srs:


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: SwingSet on August 21, 2012, 09:18:17 PM
You're never too old for N64 games :srs:
True dat. But it still wouldn't be the same :P. Now I will know what to do in order to pass the game instead of just being completely clueless. I wish this game was a part of my nostalgia :'(


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Segtendo on August 21, 2012, 09:19:40 PM
Alrighty. I think that's enough off-topic for one night. Let's just wait for Mewtwo to post more sexy progress of Grunty's Lair.


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: ✿Zelia✿ on August 21, 2012, 09:22:01 PM
For the note door, I'm using CLR0s. VIS0s do not allow transitions of that kind, they're just showing or not showing. I'm also using a SRT0 animation for some moving part in the door.

About the fire, it uses a PAT0 animation with 7 frames. I have no issue with fire in Fire Temple, if you look the last video, I have a working torch in it. What holds me back from releasing it is the burning fire, that is, fire effects attached to objects, like the big flame that takes the block to the upper floor. That, and lava rises, and stuff.

Well, this is the last video before the release. All the models are ready to go now. This is the Tooie version of the stage. I wonder if anybody was expecting this one... xD

[SSBB hack] - Grunty's Lair (Banjo-Tooie version) ([url]http://www.youtube.com/watch?v=nttvrP_OhyM#ws[/url])

Somehow I did because I know u want to do every version of the place and I love it. I always loved the wreck of Grunty's Lair from Banjo Tooie. x3


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: SwingSet on August 21, 2012, 09:23:26 PM
Alrighty. I think that's enough off-topic for one night. Let's just wait for Mewtwo to post more sexy progress of Grunty's Lair.
Thanks for that. I was getting too ahead of myself. Agreed. Let the sexyness continue. Sorry about that Professor Mewtwo.


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: ItalianStallion on August 22, 2012, 02:39:36 AM
Idk man, but I really want that Result's Screen.

Seems better than sex.


:srs:


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: Mewtwo2000 on August 22, 2012, 05:40:40 AM
Go test it then xD

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28375 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28375)

(http://img715.imageshack.us/img715/4388/resultlair.png)

(http://img42.imageshack.us/img42/9545/resulttooie.png)


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: ItalianStallion on August 22, 2012, 10:43:44 PM
=o!

*Downloads*

Guess which version I download?

=p!


Title: Re: Mewtwo2000's Stage Thread [Working on Grunty's Lair and Mute City]
Post by: ✿Zelia✿ on August 22, 2012, 11:58:31 PM
=o!

*Downloads*

Guess which version I download?

=p!
The Banjo Tooie one? Because I downloaded that one. x3


Title: Re: Mewtwo2000's Stage Thread [Gonna release Grunty's Lair today (24-aug-2012)]
Post by: Segtendo on August 24, 2012, 08:51:12 AM
I beat Mewtwo to it.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28415 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28415)
Grunty's Lair is out.


Title: Re: Mewtwo2000's Stage Thread [Gonna release Grunty's Lair today (24-aug-2012)]
Post by: Mewtwo2000 on August 24, 2012, 08:56:17 AM
Impressive o.o

Well, as Segtendo said, the stage is out xD

Detailed info here: http://kc-mm.com/2012/08/24/gruntys-lair/ (http://kc-mm.com/2012/08/24/gruntys-lair/)

If you get any issue, just tell.


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: LCCoolJ95 on August 24, 2012, 09:53:17 AM
inb4ItalianStallion :P


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: BlueBrain on August 24, 2012, 10:37:13 AM
epic as always m22k.


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: BlackJax96 on August 24, 2012, 11:28:51 AM
I love it sir.

Just love it!!! >:O

Nice work, it looks pretty much exactly like in the actual game.


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: Segtendo on August 24, 2012, 11:31:13 AM
Ya know. I think another good Banjo stage would be in the area outside of Glitter Gulch Mine. IDK why. I thought it'd be cool.


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: ItalianStallion on August 24, 2012, 11:41:53 AM
inb4ItalianStallion :P

Damn it you win!

Actually, Mewtwo wins.

I'm already so excited to get back from work just so I can play it. Downloaded the Default and Mumbo versions.

Now to find a Dubstep.

What do you think about a poll on what Banjo Kazooie stage you should be next?

Excuse me, I'm such a [censored]ing fanboy.

*Excuses himself*


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: Mewtwo2000 on August 24, 2012, 01:07:05 PM
epic as always m22k.
I love it sir.

Just love it!!! >:O

Nice work, it looks pretty much exactly like in the actual game.

Thanks :3

Ya know. I think another good Banjo stage would be in the area outside of Glitter Gulch Mine. IDK why. I thought it'd be cool.

Interesting, I'll note that for the future :P

Damn it you win!

Actually, Mewtwo wins.

I'm already so excited to get back from work just so I can play it. Downloaded the Default and Mumbo versions.

Now to find a Dubstep.

What do you think about a poll on what Banjo Kazooie stage you should be next?

Excuse me, I'm such a [censored]ing fanboy.

*Excuses himself*

You're excused xD

Well, I wouldn't mind making one, but my next Banjo stages are in my mind. I could make a list with the rest of them, but the winner would probably be released in... well, much time... I have to finish a lot of stages first.

The list I can remember now:

- Mute City (currently working on it) by DSX8
- Bowser In the Sky
- Peach's Castle Inside
- Venom
- Fourside
- Fire Temple
- Mushroom Kingdom 64
- Melee FD
- Grunty's Top

Those are all started. Now, if I got stages like Secret Aquarium, Grunty's Furnace Fun, Clanker's Cavern, Spiral Mountain, Kakariko and Clock Town to be started yet, we can see I got a lot of stuff to do. And I want to do all of them. And more.

I'm crazy...  :>.>palm:


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: Segtendo on August 24, 2012, 01:13:03 PM
I can't wait for that Fourside revamp :srs:


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: Haseyo on August 24, 2012, 02:27:28 PM
So much epicness, so little time.


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: SwingSet on August 24, 2012, 02:29:21 PM
Peaches Castle inside and Bowser in the sky are the ones I'm mostly exited about. ;D


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: LCCoolJ95 on August 24, 2012, 02:31:27 PM
Mute City, yes. If that is made, I will return to brawl hacking. :srs: ly


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: Syeo on August 24, 2012, 06:18:40 PM
So finally Grunty's Lair was released! I'm using the default version and the rock remix from Nuts & Bolts and the Banjoland theme.

I'm also excited about Spiral Mountain. :3


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: ChaosEpsilon613 on August 24, 2012, 06:29:01 PM
Fourside and Melee final destination are the 2 im looking forward too


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: Mewtwo2000 on August 24, 2012, 09:52:17 PM
Right now Mute City is the one. I hate having people waiting, and DSX8 gave me his work too long ago. So, we'll have quick progress as I'm doing nothing else at this very moment.

(http://i.imgur.com/GKpN0.jpg)

(http://i.imgur.com/cl4o9.jpg)


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: DSX8 on August 24, 2012, 09:59:43 PM
Right now Mute City is the one. I hate having people waiting, and DSX8 gave me his work too long ago. So, we'll have quick progress as I'm doing nothing else at this very moment.

([url]http://i.imgur.com/GKpN0.jpg[/url])

([url]http://i.imgur.com/cl4o9.jpg[/url])
awesome work pal!  this im curious.. would u let me make a recording of the stage progress? o.o


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: ItalianStallion on August 24, 2012, 10:02:05 PM
I'm exicted for all of these damn it!

Mostly Fourisde, Bowser in the sky, Gruntilda's Tower Top, and Mute City!

*Sees pictures of Mute City*

Holy.... #@$@#@*$(&@*(#$&!


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: Mewtwo2000 on August 24, 2012, 10:03:29 PM
awesome work pal!  this im curious.. would u let me make a recording of the stage progress? o.o

It's 6 am here, and collisions aren't decent enough yet. Gonna sleep now, I'll let you the stage to make a video tomorrow if you want :3

I'm exicted for all of these damn it!

Mostly Fourisde, Bowser in the sky, Gruntilda's Tower Top, and Mute City!

*Sees pictures of Mute City*

Holy.... #@$@#@*$(&@*(#$&!

I'll try to calm down your excitement soon enough  :kdance:


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: DSX8 on August 24, 2012, 10:04:46 PM
It's 6 am here, and collisions aren't decent enough yet. Gonna sleep now, I'll let you the stage to make a video tomorrow if you want :3
alright sure sounds like a plan to me! :3

sleep well pal xD


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: Mewtwo2000 on August 25, 2012, 10:22:58 AM
Getting progress :3

(http://i.imgur.com/r8RIZ.jpg)

(http://i.imgur.com/Po1HM.jpg)

It's already fully playable, now I have to animate some yet unanimated platforms and stuff. Then, I'll continue making small aesthetic improvements/details.

I'll send you the stage at a certain point of the day so you can make your preview video. I guess I also will make one, this way more people will know about it :P


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: SwingSet on August 25, 2012, 10:47:30 AM
Getting progress :3

([url]http://i.imgur.com/r8RIZ.jpg[/url])

([url]http://i.imgur.com/Po1HM.jpg[/url])

It's already fully playable, now I have to animate some yet unanimated platforms and stuff. Then, I'll continue making small aesthetic improvements/details.

I'll send you the stage at a certain point of the day so you can make your preview video. I guess I also will make one, this way more people will know about it :P
First! Anyways will it have the FZero rasing cars?


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: DSX8 on August 25, 2012, 11:12:13 AM
First! Anyways will it have the FZero rasing cars?
nope not at all. that'll be to much animating, and hurtbox's cant be added.


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: Mewtwo2000 on August 25, 2012, 11:13:45 AM
First! Anyways will it have the FZero rasing cars?

Well, the day I got the stage from DSX8, he told me to do all the magic I wanted... And giving cars to the stage is some of the magic I wanted to give it. Still, I would like to see if I can find a way to get them hurting people first.

We'll see about details and stuff when the time comes.

nope not at all. that'll be to much animating, and hurtbox's cant be added.

I want to be sure about this first. Maybe I find something.


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: DSX8 on August 25, 2012, 11:18:31 AM
Well, the day I got the stage from DSX8, he told me to do all the magic I wanted... And giving cars to the stage is some of the magic I wanted to give it. Still, I would like to see if I can find a way to get them hurting people first.

We'll see about details and stuff when the time comes.

I want to be sure about this first. Maybe I find something.
O.o  well i wish ya the best of luck then pal! ^^U


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: Gamma Ridley on August 25, 2012, 11:59:10 AM
Just curious, but is Mute City over Port Town? If so, you could probably just rig the car models from Big Blue over the ones from Port Town (for that nostalgia effect) and edit the animations, and they'd probably still hurt the players.... I think.

Bah, I'm sure you'll get it working regardless.


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: Mewtwo2000 on August 25, 2012, 12:19:46 PM
My possibility is just what you've said. It currently is over final destination, compatible with skyworld. The idea is porting it to port town and see if there's something I can get from there to my profit.


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: ItalianStallion on August 25, 2012, 12:33:06 PM
Question time!

Are you planning on making a version where cars don't hit you, and somewhat of a neutral, comfortable place to fight in?

I love hacks and making them as well, but I also play Brawl so I want the stage to be an actual playable stage if you know what I mean.


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: Mewtwo2000 on August 25, 2012, 01:14:42 PM
I know what you mean xD

Well, sure, trying to have hitting cars isn't against having a version with a more neutral set. In fact, if I fail trying to get hitting cars, I'll include cars that never happen to be on the road just where you're on it. And if I don't fail, I'll do so anyway.

I personally hate when I'm hit by a f*king car while I'm trying to hit my opponent xD


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: Segtendo on August 25, 2012, 01:53:16 PM
I always had fun in Melee with becoming invincible and standing on the road while destroying the cars while the platforms move. Good times.


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: ItalianStallion on August 25, 2012, 02:13:20 PM
I personally hate when I'm hit by a f*king car while I'm trying to hit my opponent xD

Exactly. Glad we think alike.

Good luck and all sir.


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: Mewtwo2000 on August 25, 2012, 04:36:38 PM
Video of Mute City. Don't get me wrong, issues are known and will be fixed, or at least the possible fixing ones. This is just a preview video  r)

[SSBB hack] - Mute City (Melee) (http://www.youtube.com/watch?v=0-kpGucv-U8#ws)

DSX8, if you want the stage to make your own video, just PM me. This is for DSX8 only, so others don't try to get it by PMing me too xD


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: Segtendo on August 25, 2012, 04:49:28 PM
What's up with Roy in that video? (at least, I think that's Roy)


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: Mewtwo2000 on August 25, 2012, 04:52:33 PM
Oh, well, that's a transparent Roy model I used in another video a few days ago. Its transparency varies when attacked, or performing certain attacks. It's just... curious... And I've decided using it again for no reason.


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: KTH on August 25, 2012, 05:25:09 PM
Like i said on YouTube :

Okay, you can tell it now.
It's obligate you are the creator of Smash Bros. :srs:


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: Mewtwo2000 on August 25, 2012, 05:30:33 PM
>_>

<_<

They found me... What do I do now? O.o (?) xD


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: ✿Zelia✿ on August 25, 2012, 05:50:05 PM
>_>

<_<

They found me... What do I do now? O.o (?) xD
Run for your life! D:


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: SwingSet on August 25, 2012, 09:53:01 PM
ZOMG! Mute city video! Wish I can watch it but I'm currently using my 3D freaking S. (I'm in the linia in Tjuana.) (Stealing my brother's wi-fi.)


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: ItalianStallion on August 25, 2012, 11:13:09 PM
Mute City looks so sexy!

Damn the nostalgia I get from it its unbearable.

*Changes name to DSX8*

*Messages Mewtwo*


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: DSX8 on August 26, 2012, 01:32:08 AM
lol no ur not IS!! ur not having this stage just yet :vyse:

here's my video.
SSBB Stage Imports - Melee Mute City (WIP #2) (http://www.youtube.com/watch?v=H9-ikO8KPTg#ws)


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: konataCrap on August 27, 2012, 05:49:41 AM
Damn, im so excited for "bowser in the sky, Mute city, And mostly "peach castle inside". I loved your banjo "grunty lair" stage so much, it reminded me of my awesome childhood, i remember beating that game when i was 5 or 6 seriously, i cant wait to see what else you can make.


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: metatrongrhm on August 27, 2012, 08:27:27 PM
posting to keep updated


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: Mewtwo2000 on August 29, 2012, 03:55:54 AM
Progress report

These last days I've been a little busy, so I've had not much time to work on Mute City or anything else. Still, I've started working on Port Town Aero Dive, and for the moment I'd say that I'll be able to port Mute City over it, with cars and damage when flying. Not 100% sure, cause the way the stage is right now makes it difficult to test. When I change some thingies, I'll be sure if I really can make it work the way I want, and when this is true, I don't guess it's taking much time to get completed.


Title: Re: Mewtwo2000's Stage Thread [Grunty's Lair released (24-aug-2012)]
Post by: DSX8 on August 29, 2012, 03:57:28 AM
Progress report

These last days I've been a little busy, so I've had not much time to work on Mute City or anything else. Still, I've started working on Port Town Aero Dive, and for the moment I'd say that I'll be able to port Mute City over it, with cars and damage when flying. Not 100% sure, cause the way the stage is right now makes it difficult to test. When I change some thingies, I'll be sure if I really can make it work the way I want, and when this is true, I don't guess it's taking much time to get completed.

hah small progress is progress none-the-less ^^U


Title: Re: Mewtwo2000's Stage Thread [Mute City on the works (29-aug-2012)]
Post by: Naruto200Man on August 29, 2012, 05:16:33 PM
I like how someone as technicall as Mewtwo2K can use something so unfinished as 'thingies'
:3
Can't wait to see Mute City :3 but I will :D


Title: Re: Mewtwo2000's Stage Thread [Mute City on the works (29-aug-2012)]
Post by: Mewtwo2000 on August 29, 2012, 05:25:03 PM
More progress, now it works over Port Town. The only 'issue' I find when playing it is that Port Town sometimes ignores a stopping spot, and continues the way. So, Mute City does that same thing, it sometimes won't stop on some of the spots. Also, theres one less spot to stop in Mute City, I will have to make it stop twice in a place, or make it stop between the final of the stage and the beginning, for example. Not a big deal, the deal will be animating the cars properly. They're already there, and I'm sure their ways are editable. It will use some work, but I guess this will be great once made.

So, there will be a no-cars and no-damage version over FD and others, and a special version for Port Town with damage and cars.

It's being interesting xD


Title: Re: Mewtwo2000's Stage Thread [Mute City on the works (29-aug-2012)]
Post by: ItalianStallion on August 29, 2012, 06:54:50 PM
The best news I've heard all day.

I'll probably get the version without the cars actually hitting you since, well, you know, I play competitively with my friends.

I do applaud you for making it work over Port Town Aerodrive though!


Title: Re: Mewtwo2000's Stage Thread [Mute City on the works (29-aug-2012)]
Post by: Ryan on August 30, 2012, 12:40:32 AM
More progress, now it works over Port Town. The only 'issue' I find when playing it is that Port Town sometimes ignores a stopping spot, and continues the way. So, Mute City does that same thing, it sometimes won't stop on some of the spots. Also, theres one less spot to stop in Mute City, I will have to make it stop twice in a place, or make it stop between the final of the stage and the beginning, for example. Not a big deal, the deal will be animating the cars properly. They're already there, and I'm sure their ways are editable. It will use some work, but I guess this will be great once made.

So, there will be a no-cars and no-damage version over FD and others, and a special version for Port Town with damage and cars.

It's being interesting xD


Looking forward to the version over Port Town with the cars of course!!!


Title: Re: Mewtwo2000's Stage Thread [Mute City on the works (29-aug-2012)]
Post by: kafeix on September 02, 2012, 01:22:37 AM
As always, you're doing an awesome job, Mewtwo!

I've been following your work for a while now, and noticing all the effort you put into your stages. Just wanted to say that it really does show, and they are very polished and well-done. Looks like Mute City will be no different! (I look forward to grabbing both versions, by the way)

Even though I'm a beginner at making stages, and will never be as good as you, you're part of the reason I'm here. So thanks!

Can't wait to see more.


Title: Re: Mewtwo2000's Stage Thread [Mute City on the works (29-aug-2012)]
Post by: Mewtwo2000 on September 03, 2012, 06:57:56 AM
Thanks kafeix ;)

Progress report: No progress xD.

I've had to do some things the last days and I've not been able to get into my computer in the last 2-3 days. Now I'm back home and will get back to Mute City on wednesday hopefully. Now I gotta prepare some exam for tomorrow...

When I'm able to show it working over Port Town, I'll make a new video :3


Title: Re: Mewtwo2000's Stage Thread [Progressing with Mute City (05-sep-2012)]
Post by: BlueBrain on September 07, 2012, 02:05:06 PM
i lol'd at the progress report xD


Title: Re: Mewtwo2000's Stage Thread [Progressing with Mute City (05-sep-2012)]
Post by: Mewtwo2000 on September 08, 2012, 06:00:40 PM
Cars in Mute City. Work in progress.

(http://i.imgur.com/ReXc3.jpg)


Title: Re: Mewtwo2000's Stage Thread [Progressing with Mute City (05-sep-2012)]
Post by: Leon Exodio on September 08, 2012, 06:02:44 PM
Cars in Mute City. Work in progress.

([url]http://i.imgur.com/ReXc3.jpg[/url])
wow nice


Title: Re: Mewtwo2000's Stage Thread [Progressing with Mute City (05-sep-2012)]
Post by: LegacyWolf on September 08, 2012, 06:22:53 PM
Cars in Mute City. Work in progress.

([url]http://i.imgur.com/ReXc3.jpg[/url])


I love you. So much.


Title: Re: Mewtwo2000's Stage Thread [Progressing with Mute City (05-sep-2012)]
Post by: Segtendo on September 08, 2012, 06:30:40 PM
Hell [censored]ing yeaaaa.


Title: Re: Mewtwo2000's Stage Thread [Progressing with Mute City (05-sep-2012)]
Post by: ✿Zelia✿ on September 08, 2012, 06:32:11 PM
Cars in Mute City. Work in progress.

([url]http://i.imgur.com/ReXc3.jpg[/url])

That's awesome. :D


Title: Re: Mewtwo2000's Stage Thread [Progressing with Mute City (05-sep-2012)]
Post by: DSX8 on September 08, 2012, 06:32:12 PM
Cars in Mute City. Work in progress.

([url]http://i.imgur.com/ReXc3.jpg[/url])
o_o  lovely! do they cause damage tho? o.o


Title: Re: Mewtwo2000's Stage Thread [Progressing with Mute City (05-sep-2012)]
Post by: Haseyo on September 08, 2012, 06:40:23 PM
I just want to be able to blow them up. That's all.


Title: Re: Mewtwo2000's Stage Thread [Progressing with Mute City (05-sep-2012)]
Post by: metatrongrhm on September 09, 2012, 08:03:35 AM
I love you. So much.


Title: Re: Mewtwo2000's Stage Thread [Progressing with Mute City (05-sep-2012)]
Post by: Mewtwo2000 on September 09, 2012, 08:10:11 AM
o_o  lovely! do they cause damage tho? o.o

Yes, they cause damage. I have to animate all of them and stuff, but they're gonna work nicely :3


Title: Re: Mewtwo2000's Stage Thread [Progressing with Mute City (05-sep-2012)]
Post by: Red93 on September 09, 2012, 10:07:57 AM
You sir, are a boss.


Title: Re: Mewtwo2000's Stage Thread [Progressing with Mute City (05-sep-2012)]
Post by: DSX8 on September 09, 2012, 03:49:55 PM
Yes, they cause damage. I have to animate all of them and stuff, but they're gonna work nicely :3
o_o

awesome ^^


Title: Re: Mewtwo2000's Stage Thread [Progressing with Mute City (05-sep-2012)]
Post by: ItalianStallion on September 10, 2012, 03:15:01 AM
Saw this and had to post it here:

(http://sphotos-b.xx.fbcdn.net/hphotos-snc6/217024_504563749274_202_n.jpg)


Title: Re: Mewtwo2000's Stage Thread [Progressing with Mute City (05-sep-2012)]
Post by: Allav866 on September 10, 2012, 07:37:18 AM
She needs another 2 on that shirt. Or Mewtwo2000 should be called Mew2000. :srs:


Title: Re: Mewtwo2000's Stage Thread [Progressing with Mute City (05-sep-2012)]
Post by: ItalianStallion on September 10, 2012, 11:21:20 PM
She needs another 2 on that shirt. Or Mewtwo2000 should be called Mew2000. :srs:

Think it would be a lot easier for Mewtwo to change his name, rather than telling this girl to find a shirt with an extra 2 on there.


Title: Re: Mewtwo2000's Stage Thread [Progressing with Mute City (05-sep-2012)]
Post by: Albafika on September 11, 2012, 10:26:53 PM
Mewtwo, I sent you a PM, I'd appreciate it if you can reply. :P


Title: Re: Mewtwo2000's Stage Thread [Progressing with Mute City (05-sep-2012)]
Post by: SwingSet on September 11, 2012, 11:16:39 PM
I can't wait to play on Mute-City and freeze it!  :srs:


Title: Re: Mewtwo2000's Stage Thread [Progressing with Mute City (05-sep-2012)]
Post by: Luigifan141 on September 20, 2012, 03:18:56 PM
So, has there been any updates on Mute City lately? It's one of my favorite stages from Melee, and I'm hyped to see how this incarnation will play out!


Title: Re: Mewtwo2000's Stage Thread [Progressing with Mute City (05-sep-2012)]
Post by: Mewtwo2000 on September 20, 2012, 07:49:04 PM
Not really, my last update was a few days ago. I managed to animate the first 2-3 cars as a test, and made pictures. Nothing more since then. Now my girlfriend hates brawl (I've spent too much time on it these years) and she's at home, I don't feel like trying to concentrate in something like Mute City with her around. So, instead of hacking, I've been using the awesome devolution tool to play my cube games with no memcards and no discs. I've been playing majora's mask and melee, mainly. My wish of making stages from those 2 games has been increased due to playing them xD

I've also played some Mario Kart, and have downloaded some interesting patch with custom content. If I get time in the future, I may end up making some stuff for that game too, not only Brawl.

My girl will start her classes in 10 days or so. And, as I'm not having classes for the moment, I'll focus on Mute City then. I'll work exclusively on it. And I won't hack anything else (except for helping others) until Mute City is complete enough in both cars and no cars versions.

I'll take a new video once I've made some more progress, to show at least a few cars hitting me while playing and such.

So, be patient please  :-\


Title: Re: Mewtwo2000's Stage Thread [Progressing with Mute City (05-sep-2012)]
Post by: DSX8 on September 20, 2012, 07:54:56 PM
Not really, my last update was a few days ago. I managed to animate the first 2-3 cars as a test, and made pictures. Nothing more since then. Now my girlfriend hates brawl (I've spent too much time on it these years) and she's at home, I don't feel like trying to concentrate in something like Mute City with her around. So, instead of hacking, I've been using the awesome devolution tool to play my cube games with no memcards and no discs. I've been playing majora's mask and melee, mainly. My wish of making stages from those 2 games has been increased due to playing them xD

I've also played some Mario Kart, and have downloaded some interesting patch with custom content. If I get time in the future, I may end up making some stuff for that game too, not only Brawl.

My girl will start her classes in 10 days or so. And, as I'm not having classes for the moment, I'll focus on Mute City then. I'll work exclusively on it. And I won't hack anything else (except for helping others) until Mute City is complete enough in both cars and no cars versions.

I'll take a new video once I've made some more progress, to show at least a few cars hitting me while playing and such.

So, be patient please  :-\
when r we never patient? :P

oh right.... most ppl arnt patient at all -_-


Title: Re: Mewtwo2000's Stage Thread [Progressing with Mute City (05-sep-2012)]
Post by: Naruto200Man on September 20, 2012, 08:12:45 PM
when r we never patient? :P

oh right.... most ppl arnt patient at all -_-
We're always patient....*sunglasses* when we visit the doctors office :srs:
Yup...I went there >_>

On topic: Take your time Mewtwo2K :3 but don't take ours! D: I needs my time XD and so does everyone else :P


Title: Re: Mewtwo2000's Stage Thread [New Mute City progress in 10 days (21/9/2012)]
Post by: metatrongrhm on September 21, 2012, 06:40:13 AM
Thanks for intro-ing me to Devolution.

Stage's gonna be awesome... I can feel it :)


Title: Re: Mewtwo2000's Stage Thread [New Mute City progress in 10 days (21/9/2012)]
Post by: Luigifan141 on September 22, 2012, 10:54:24 AM
Not really, my last update was a few days ago. I managed to animate the first 2-3 cars as a test, and made pictures. Nothing more since then. Now my girlfriend hates brawl (I've spent too much time on it these years) and she's at home, I don't feel like trying to concentrate in something like Mute City with her around. So, instead of hacking, I've been using the awesome devolution tool to play my cube games with no memcards and no discs. I've been playing majora's mask and melee, mainly. My wish of making stages from those 2 games has been increased due to playing them xD

I've also played some Mario Kart, and have downloaded some interesting patch with custom content. If I get time in the future, I may end up making some stuff for that game too, not only Brawl.

My girl will start her classes in 10 days or so. And, as I'm not having classes for the moment, I'll focus on Mute City then. I'll work exclusively on it. And I won't hack anything else (except for helping others) until Mute City is complete enough in both cars and no cars versions.

I'll take a new video once I've made some more progress, to show at least a few cars hitting me while playing and such.

So, be patient please  :-\

Awesome! Can't wait for the Mute City stage whenever you get the time to finish it, then. :D

Also, I've never hacked Mario Kart Wii before, but every once in a while I like to watch custom tracks for it. Pretty intresting stuff, and it would be intresting to see what you do with Mario Kart, too.


Title: Re: Mewtwo2000's Stage Thread [New Mute City progress in 10 days (21/9/2012)]
Post by: Generically Epic on September 22, 2012, 02:32:35 PM
I'd love to see how the king of stage hacking would handle melee's snap the trophy stage. :D


Title: Re: Mewtwo2000's Stage Thread [Mute City progress soon (24/9/2012)]
Post by: Mewtwo2000 on September 24, 2012, 10:18:42 AM
... I've always thought Dolphin wasn't able to be run on my computer... it only worked once, and it was sound only, with ugly and slow graphics...

Now, I test Dolphin with that same computer, and works... slow, but works... I'm happy xD

The 2 games I'm interested the most to get working are indeed working... :D

(http://i.imgur.com/yO3x7.png)

(http://i.imgur.com/h5yE7.png)

Now I'll have to know more about the possibilities of this great emulator :P


Title: Re: Mewtwo2000's Stage Thread [Mute City progress soon (24/9/2012)]
Post by: Allav866 on September 24, 2012, 02:57:27 PM
well, i know you can rip files from the iso's, but melee's filesystem mostly contains .dat files. i've never been able to figure out how to get the files i want out of there.


Title: Re: Mewtwo2000's Stage Thread [Mute City progress soon (24/9/2012)]
Post by: Mewtwo2000 on September 24, 2012, 03:28:09 PM
I don't want to get files from the melee disc, but ripping the models when played. That is, taking a '3d snapshot'. I guess that's what everybody has done with melee in order to get models.

Having a working dolphin may get me the possibility to rip my own models to make stages from melee and other gc/wii games.

And that's cool :P


Title: Re: Mewtwo2000's Stage Thread [Mute City progress soon (24/9/2012)]
Post by: LegacyWolf on September 24, 2012, 03:52:19 PM
Wow, I'd think an excellent hacker like yourself would have already been using an emulator. :o


Title: Re: Mewtwo2000's Stage Thread [Mute City progress soon (24/9/2012)]
Post by: DSX8 on September 24, 2012, 04:30:19 PM
I don't want to get files from the melee disc, but ripping the models when played. That is, taking a '3d snapshot'. I guess that's what everybody has done with melee in order to get models.

Having a working dolphin may get me the possibility to rip my own models to make stages from melee and other gc/wii games.

And that's cool :P
hah yeah... either use 3D Ripper DX, or OGLE... i use both, but OGLE rips the main root bone, and also proper position and stage size, thats y i like using OGLE :3


Title: Re: Mewtwo2000's Stage Thread [Mute City progress soon (24/9/2012)]
Post by: Naruto200Man on September 24, 2012, 04:42:04 PM
hah yeah... either use 3D Ripper DX, or OGLE... i use both, but OGLE rips the main root bone, and also proper position and stage size, thats y i like using OGLE :3
And where does one get this OGLE >_>


Title: Re: Mewtwo2000's Stage Thread [Mute City progress soon (24/9/2012)]
Post by: DSX8 on September 24, 2012, 05:25:40 PM
And where does one get this OGLE >_>

its not available to download anymore... ask mariokart64n for it.

u can only use 32bit dolphin with it tho.


Title: Re: Mewtwo2000's Stage Thread [Mute City progress soon (24/9/2012)]
Post by: DSX8 on October 02, 2012, 12:55:14 AM
Yo mewtwo.. hope ya dont mind me posting this ;D

Melee: Mute City over Port Town Aero Drive
[SSBB hack] - Melee: Mute City over Port Town Aero Drive
[url=http://www.youtube.com/watch?v=Bec (WIP 1) (http://www.youtube.com/watch?v=BecPsgcBreY#ws)


Title: Re: Mewtwo2000's Stage Thread [Mute City progress soon (24/9/2012)]
Post by: Mewtwo2000 on October 02, 2012, 08:17:36 AM
Sure not, I didn't do it myself due to lack of time xD

I even left it untagged when I uploaded it because of that ^^U

I may make another today though, that one has an horrible audio desynch I didn't notice before uploading >_<


Title: Re: Mewtwo2000's Stage Thread [Mute City progress soon (24/9/2012)]
Post by: Segtendo on October 02, 2012, 11:17:11 AM
That audio...
AND HURTABLE ROADS. YES.


Title: Re: Mewtwo2000's Stage Thread [Mute City progress soon (24/9/2012)]
Post by: ??_? on October 02, 2012, 01:58:38 PM
is the camera/scenedata animated or does each model move seperately?


Title: Re: Mewtwo2000's Stage Thread [Mute City progress soon (24/9/2012)]
Post by: Mewtwo2000 on October 02, 2012, 04:14:09 PM
All that moves in there are the models. Just like in any other moving stage, like my Mario Circuit one and others. Only that this one uses elements from Port Town, like the hurtboxes in the road and the animated FZero cars.

BTW, due to how bad was the sound in the last one, I've recorded a new video. It's changed only a little since yesterday, but the sound is synched.

http://youtu.be/N1OTNEwJ6qU (http://youtu.be/N1OTNEwJ6qU)


Title: Re: Mewtwo2000's Stage Thread [Mute City progress soon (24/9/2012)]
Post by: DSX8 on October 02, 2012, 04:23:31 PM
the best part ever.... ;D

PRIVATE VIDS FTW


Title: Re: Mewtwo2000's Stage Thread [Mute City progress soon (24/9/2012)]
Post by: Mewtwo2000 on October 02, 2012, 04:29:40 PM
Oh, I privated it to see if the sound was okay before sharing it. I forgot to undo that xD


Title: Re: Mewtwo2000's Stage Thread [Mute City progress soon (24/9/2012)]
Post by: Leon Exodio on October 02, 2012, 04:33:32 PM
thats awesome and thats why your the best at stages


Title: Re: Mewtwo2000's Stage Thread [New Mute City progress video (03/10/2012)]
Post by: ✿Zelia✿ on October 02, 2012, 05:41:12 PM
Oh wow. Loving the progress and it's awesome u figured out how to make hitboxes on stages now. x3


Title: Re: Mewtwo2000's Stage Thread [New Mute City progress video (03/10/2012)]
Post by: SwingSet on October 02, 2012, 07:05:22 PM
This is probably the best stage you've made Mewtwo (other than Peaches castle). This is gonna be worth the wait! Also you mentioned something about the character models. Because I noticed a few changes in Mario's animations.


Title: Re: Mewtwo2000's Stage Thread [New Mute City progress video (03/10/2012)]
Post by: Mewtwo2000 on October 02, 2012, 07:24:30 PM
Mario and the whole playstyle are different to regular Brawl. I'm using Project M (http://projectm.dantarion.com/) here.

Hope the stage is finally not deceiving or anything, I'm putting a lot of effort to make it look as good as possible, and to make it work with cars and stuff. Anyway, don't forget the base animations and the stage itself aren't mine, DSX8 is who started the stage and I'm working on it cause I wanted him to let me improve it after fixing the collisions. I suppose we can say it's now our stage, but remember it was his stage first. And that's a good reason to try my best on it now.


Title: Re: Mewtwo2000's Stage Thread [New Mute City progress video (03/10/2012)]
Post by: DSX8 on October 02, 2012, 07:30:18 PM
in other words... me and m22k make a pretty damn good team :af2:


Title: Re: Mewtwo2000's Stage Thread [New Mute City progress video (03/10/2012)]
Post by: Wasabi_Skillz on October 02, 2012, 08:50:37 PM
YES! hurray for stage obstacles. i hope people will create more stages with stage obstacle-like elements.


Title: Re: Mewtwo2000's Stage Thread [New Mute City progress video (03/10/2012)]
Post by: Ryan on October 03, 2012, 12:31:07 AM
Hope the stage is finally not deceiving or anything, I'm putting a lot of effort to make it look as good as possible, and to make it work with cars and stuff. Anyway, don't forget the base animations and the stage itself aren't mine, DSX8 is who started the stage and I'm working on it cause I wanted him to let me improve it after fixing the collisions. I suppose we can say it's now our stage, but remember it was his stage first. And that's a good reason to try my best on it now.

Very very awesome project. The best Stage Hack ive seen here in a long time.

Thumbs Up for both of you guys!


Title: Re: Mewtwo2000's Stage Thread [New Mute City progress video (03/10/2012)]
Post by: SwingSet on October 03, 2012, 05:37:05 PM
in other words... me and m22k make a pretty damn good team :af2:
You guys go better than Oreo cookies and Chips ahoy!


Title: Re: Mewtwo2000's Stage Thread [New Mute City progress video (03/10/2012)]
Post by: Mewtwo2000 on October 05, 2012, 01:40:16 PM
Not stage related, but I got this hack recently and I'm now playing online with 12 people on custom mkwii stages. If somebody feels like getting it, it's cool and stuff. I'm enjoying :P

http://wiki.tockdom.com/wiki/CTGP_Revolution (http://wiki.tockdom.com/wiki/CTGP_Revolution)

http://www.mariokartwii.com/f101/ctgpr-iso-wbfs-converter-88010-14.html (http://www.mariokartwii.com/f101/ctgpr-iso-wbfs-converter-88010-14.html)


Title: Re: Mewtwo2000's Stage Thread [New Mute City progress video (03/10/2012)]
Post by: metatrongrhm on October 05, 2012, 02:53:51 PM
I'll try and get it... I never payed attention to most MK mods appart from 1 time with Wiim's MK iso mod... But this mod looks a lot better tbh


Title: Re: Mewtwo2000's Stage Thread [New Mute City progress video (03/10/2012)]
Post by: Segtendo on October 05, 2012, 03:19:03 PM
It's a good mod. It just has a share of crappy stages :srs:


Title: Re: Mewtwo2000's Stage Thread [New Mute City progress video (03/10/2012)]
Post by: LegacyWolf on October 05, 2012, 03:50:59 PM
CTGP Revolution, huh? That was really fun. I'd have to agree, there was a fair share of poorly-made custom tracks.

I sense an upcoming CTGPR tournament... :>.>:


Title: Re: Mewtwo2000's Stage Thread [New Mute City progress video (03/10/2012)]
Post by: SwingSet on October 06, 2012, 10:39:07 AM
Weird I just downloaded the newest version of CTGP. Are you planning on making stages for CTGP? May ask what's you mii name encase I ever run into you online? Knowing your enjoying it makes it even more epic.   :srs:


Title: Re: Mewtwo2000's Stage Thread [New Mute City progress video (03/10/2012)]
Post by: Mewtwo2000 on October 07, 2012, 01:04:36 PM
I play either with Ireth or Manu. Ireth is my girlfriend xD

If you see them both in the same match, it's us. Gonna play right now btw.


Title: Re: Mewtwo2000's Stage Thread [New Mute City progress video (03/10/2012)]
Post by: Generically Epic on October 07, 2012, 04:54:41 PM
Are you directly involved with P:M? Like a stage mod? Cause I've seen a lot of your work in it.
Anyways, is there any plans for a "Grab the Trophy" stage from melee? ^_^


Title: Re: Mewtwo2000's Stage Thread [New Mute City progress video (03/10/2012)]
Post by: Mewtwo2000 on October 08, 2012, 07:02:20 AM
Yes, well, I'm part of the backroom (PMBR) and I help with stages mostly. A few of them are mine for obvious reasons (stages from old smash games that people still enjoy today) and I've helped with what's been needed in others. I'm not very active, and don't usually take part on important decissions, but I'm always trying to help and making the stage-related parts of the project work the best.

In fact, when a new release comes, I suddently become more active and spend all my hacking time in project m things. That makes me decrease my activity in brawlvault, but I like that project more than individual hacking, and I order my priorities when it's the time.

The current plans for the 'Grab the Trophy' stage are not related with P:M, I'm just making it as a playable stage to be gotten in brawlvault. ProjectM is now focused in more important things, I don't guess they're even thinking on working on something like a remake of that old way of getting trophies.


Title: Re: Mewtwo2000's Stage Thread [New Mute City progress video (03/10/2012)]
Post by: Generically Epic on October 09, 2012, 02:00:54 PM
Yes, well, I'm part of the backroom (PMBR) and I help with stages mostly. A few of them are mine for obvious reasons (stages from old smash games that people still enjoy today) and I've helped with what's been needed in others. I'm not very active, and don't usually take part on important decissions, but I'm always trying to help and making the stage-related parts of the project work the best.

In fact, when a new release comes, I suddently become more active and spend all my hacking time in project m things. That makes me decrease my activity in brawlvault, but I like that project more than individual hacking, and I order my priorities when it's the time.

The current plans for the 'Grab the Trophy' stage are not related with P:M, I'm just making it as a playable stage to be gotten in brawlvault. ProjectM is now focused in more important things, I don't guess they're even thinking on working on something like a remake of that old way of getting trophies.
Ah, that's too baad. I've hacked SSBM to fight there and it was pretty fun. :o thought, I'd put the red rings in the back so it won't block attacks.


Title: Re: Mewtwo2000's Stage Thread [New Mute City progress video (03/10/2012)]
Post by: Mewtwo2000 on October 16, 2012, 04:21:02 PM
Today I've resumed the melee FD import. I've left the background for now, cause I'd like the platform to be used in the upcoming ProjectM release, and it's impossible to make it that fast.

In fact, the platform is now mostly ready, this picture shows it:

(http://i.imgur.com/M2WL4.jpg)


Title: Re: Mewtwo2000's Stage Thread [New Mute City progress video (03/10/2012)]
Post by: DSX8 on October 16, 2012, 04:35:37 PM
now that looks like the real deal xD


Title: Re: Mewtwo2000's Stage Thread [Mute City in progress (17/10/2012)]
Post by: Oshtoby on October 17, 2012, 10:06:41 AM
Today I've resumed the melee FD import. I've left the background for now, cause I'd like the platform to be used in the upcoming ProjectM release, and it's impossible to make it that fast.

In fact, the platform is now mostly ready, this picture shows it:
Oh, wow, that's awesome! Keep up the good work!


Title: Re: Mewtwo2000's Stage Thread [Mute City in progress (17/10/2012)]
Post by: moleman915 on October 17, 2012, 01:56:22 PM
Lookin great...I CANNOT wait to see what you do with the background. I absolutely love your melee recreations.


Title: Re: Mewtwo2000's Stage Thread [Mute City in progress (17/10/2012)]
Post by: LCCoolJ95 on October 17, 2012, 07:16:27 PM
Today I've resumed the melee FD import. I've left the background for now, cause I'd like the platform to be used in the upcoming ProjectM release, and it's impossible to make it that fast.

In fact, the platform is now mostly ready, this picture shows it:

([url]http://i.imgur.com/M2WL4.jpg[/url])
Besides the fact that it is actually from SSBM, what is the difference from the modeled one? Will it have Melee's background


Title: Re: Mewtwo2000's Stage Thread [Mute City in progress (17/10/2012)]
Post by: ItalianStallion on October 17, 2012, 10:38:17 PM
So you have figured out how to make hitboxes then or you're just using Port Aerotown or whatever its called as a base?

Either way, its cool!

By the way, will you be making a more playable version as in no cars or road hitting you?


Title: Re: Mewtwo2000's Stage Thread [Mute City in progress (17/10/2012)]
Post by: Mewtwo2000 on October 18, 2012, 04:25:19 AM
Besides the fact that it is actually from SSBM, what is the difference from the modeled one? Will it have Melee's background

Basically, the difference is that the actual shape coming from melee fits the collisions, and the overall looks are much more like the melee stage.

The stage will be released with the ProjectM demo 2.5, during this month. It will have no melee background for then. But my plan is trying to make the melee background at some point in the future. After finishing some of my many WIP stages, that is.

So you have figured out how to make hitboxes then or you're just using Port Aerotown or whatever its called as a base? Either way, its cool! By the way, will you be making a more playable version as in no cars or road hitting you?

Well, the original version was over fd, so there were no cars and no collisions. Of course, I'll make no-collision and no-car versions to go over Port Town, and the same thing over FD, or Skyworld, or whatever. I like to call it FD, even if it's compatible with Skyworld, Battlefield and others.


Title: Re: Mewtwo2000's Stage Thread [Mute City in progress (17/10/2012)]
Post by: SwingSet on October 18, 2012, 09:45:37 PM
Now that's a big difference. I really love how it looks so far. I wouldn't mind at all playing in a black background at all. Great work.


Title: Re: Mewtwo2000's Stage Thread [Mute City in progress (17/10/2012)]
Post by: Szasz on October 23, 2012, 03:11:00 PM
Honestly all it would need is a simple background like these:

http://i667.photobucket.com/albums/vv31/Xenozoa425/Brawl%20Vault/al_121020_1903binout.jpg (http://i667.photobucket.com/albums/vv31/Xenozoa425/Brawl%20Vault/al_121020_1903binout.jpg)

http://i667.photobucket.com/albums/vv31/Xenozoa425/Brawl%20Vault/al_121021_2017binout.jpg (http://i667.photobucket.com/albums/vv31/Xenozoa425/Brawl%20Vault/al_121021_2017binout.jpg)

or just tabuu's background.

Such good news for 2.5!


Title: Re: Mewtwo2000's Stage Thread [Mute City in progress (17/10/2012)]
Post by: SMFan on October 26, 2012, 09:43:56 PM
Great FD import (Then again, most of your hacks are pretty amazing!); it'll be great to see the actual Melee FD in a game mainly inspired by Melee.


Title: Re: Mewtwo2000's Stage Thread [Mute City in progress (17/10/2012)]
Post by: ItalianStallion on October 29, 2012, 12:02:47 PM
Mewtwo, you know that custom platform version you did for the outside of Ganondorf's Castle?

To be exact, this one right here:

http://www.youtube.com/watch?v=TK0vh7OdB9Y

I love it, its perfect to have a battle on, and you can enjoy the beautiful scenery.

I was wondering if you planned on doing something like this for Mute City, with the background still moving and all, but no hazards.


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (29/10/2012)]
Post by: Mewtwo2000 on October 29, 2012, 12:25:54 PM
No, I didn't plan anything like that for Mute City. I mean, I've not guessed on any other platform than the main one in Melee. It may be interesting to make a version of the stage with no landing at all, while flying over the stage and seeing the cars in the circuit. I may do something like that in the future, but I guess I won't do it for now. For the moment, just the no-car and car versions, on FD and on Port Town.

Hope I'm able to finish soon, cars take some time.


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (29/10/2012)]
Post by: ItalianStallion on October 29, 2012, 12:37:08 PM
No, I didn't plan anything like that for Mute City. I mean, I've not guessed on any other platform than the main one in Melee. It may be interesting to make a version of the stage with no landing at all, while flying over the stage and seeing the cars in the circuit. I may do something like that in the future, but I guess I won't do it for now. For the moment, just the no-car and car versions, on FD and on Port Town.

Hope I'm able to finish soon, cars take some time.

Nice! Good to hear! I'll definitely look forward to that in the near future then.

By the way, nice Mario Kart Wii hacks. ;)


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (29/10/2012)]
Post by: BlueBrain on October 29, 2012, 12:41:25 PM
MKW hack?
O.o
where?


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (29/10/2012)]
Post by: Mewtwo2000 on October 29, 2012, 12:50:30 PM
Nice! Good to hear! I'll definitely look forward to that in the near future then.

By the way, nice Mario Kart Wii hacks. ;)


Thanks :P

MKW hack?
O.o
where?


Here:

[MKWii hack] - SSBB Mario Circuit (Preview #2) (http://www.youtube.com/watch?v=YgQ2n2K1yo8#ws)


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (29/10/2012)]
Post by: BlueBrain on October 29, 2012, 12:53:45 PM
nice O.o
u might wanna add some extra models where they lack though :P


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (29/10/2012)]
Post by: ✿Zelia✿ on October 29, 2012, 12:59:57 PM
[MKWii hack] - SSBB Mario Circuit (Preview #2) ([url]http://www.youtube.com/watch?v=YgQ2n2K1yo8#ws[/url])

That's awesome. Makes me want to hack MKWii.
If u can make a Zelda race course into MKWii. Then that awesome. Add some variety to MKWii from other games.


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (29/10/2012)]
Post by: Spex130 on October 29, 2012, 01:58:19 PM
Oh my gosh, that's genius. I wonder why the SSBB stages haven't been ported before?

It'd be pretty funny if it was somehow possible to finish an F-Zero stage in MKWii. Those massive loops don't help anyone though, haha.


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (29/10/2012)]
Post by: BlueBrain on October 29, 2012, 02:50:03 PM
Oh my gosh, that's genius. I wonder why the SSBB stages haven't been ported before?

It'd be pretty funny if it was somehow possible to finish an F-Zero stage in MKWii. Those massive loops don't help anyone though, haha.

idk if mkw has the physics to do a loop, but if it has, boosting the hell out of it should do the trick xD

super high speed race ftw


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (29/10/2012)]
Post by: Mewtwo2000 on October 29, 2012, 04:11:29 PM
I've seen loops in MKWii Customs. I may end trying Mute City (Melee) as a Mario Kart track in the future.


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (29/10/2012)]
Post by: SwingSet on October 29, 2012, 06:15:20 PM
I've seen loops in MKWii Customs. I may end trying Mute City (Melee) as a Mario Kart track in the future.
So are you like part of CTGP now? :D



Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (29/10/2012)]
Post by: Generically Epic on October 29, 2012, 10:32:05 PM
I've seen loops in MKWii Customs. I may end trying Mute City (Melee) as a Mario Kart track in the future.
YES. RAINBOW ROAD FOR GREEEEEAAAAAAAAT JUUUUUSSSTTTIIIIEEEE!!!!!


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (29/10/2012)]
Post by: Mewtwo2000 on November 01, 2012, 07:25:39 PM
So are you like part of CTGP now? :D




I'll try to make my Mario Circuit to be part of CTGP, yeah. I won't be in until it gets selected, and for that, it needs to be released. And I've not released it yet ^^U

On a side note, 2 Melee stages I've been working on these days:

(http://i.imgur.com/6vzKv.jpg)

(http://i.imgur.com/FMw4a.jpg)

The 3rd one is Mute City, I have no pictures to show though. It hasn't changed lately except for the car animations anyway.


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: LegacyWolf on November 01, 2012, 07:43:05 PM
Mind-blowing. Sexy new avatar btw.


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: DSX8 on November 01, 2012, 09:39:54 PM
awesome o_o

also mewtwo... how would u like to help with PokeFloats after these other melee stages? (also with fixing the issue's with brinstar depths lol).. its like half animated atm, its up to snorlax


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: ItalianStallion on November 01, 2012, 10:50:14 PM
Don't care for that Yoshi Island stage. I love Yoshi, and his series, but I don't like happy places and [censored] like that. Though, this will make a lot of people happy, specially since its from Melee and all.

I'm just patiently waiting for your beautiful Mute City, and even more for that special version we were talking about.

I was actually wondering, did you plan on making a custom platform area, like you did with Ganondorf's Castle?

Or do you plan on just grabbing a random part of Mute City?

Either way, it should blend in with the stage, and I have a high feeling that it will, looking at your past projects and all.


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: Oshtoby on November 01, 2012, 11:40:57 PM
I love Yoshi, and his series, but I don't like happy places and [censored] like that.
2EDGY4ME =P

But seriously, Mewtwo2k, you're doing awesome with both these projects. Keep up the kickin' work.


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: Allav866 on November 02, 2012, 01:55:06 AM
Mute City, Final Destination, Yoshi's Story, Venom... I can't wait to play on all of these!


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: Carnage on November 02, 2012, 07:51:01 PM
mewtwo2000 i was just testing your amazing 64/melee stage pack and its amazing i love all the stages just wondering will you ever add background with all the pokes flying and the 2d spirites of the pokes coming out of the door even tough they wont harm anyone?


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: SwingSet on November 03, 2012, 12:10:02 AM
I'll try to make my Mario Circuit to be part of CTGP, yeah. I won't be in until it gets selected, and for that, it needs to be released. And I've not released it yet ^^U

On a side note, 2 Melee stages I've been working on these days:

([url]http://i.imgur.com/6vzKv.jpg[/url])

([url]http://i.imgur.com/FMw4a.jpg[/url])

The 3rd one is Mute City, I have no pictures to show though. It hasn't changed lately except for the car animations anyway.
I'm mostly exited for Final Destination, Yoshi Story, and Mute City :D


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: moleman915 on November 04, 2012, 10:42:22 PM
Stages look great! I love your melee stages!

Is the background on your final destination part of the melee FD background? Can't wait to see what it looks like in action. The current background in Project M looks terrible and could certainly use some of your magic.


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: Anivernage on November 04, 2012, 11:07:17 PM
I don't like happy places and [censored] like that.

I see this like, i dont like happy stages, because i like serious stages which make more interesting the matches.

Or you just hate the happy things.   :>.>:

But yeah cant wait for Mute City, and FD and more specially for a new MKWii hack.

Hope your next MKWii hack vid you got trapped into that cloud annoying item :P


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: ItalianStallion on November 04, 2012, 11:53:09 PM
I see this like, i dont like happy stages, because i like serious stages which make more interesting the matches.

Or you just hate the happy things.   :>.>:

But yeah cant wait for Mute City, and FD and more specially for a new MKWii hack.

Hope your next MKWii hack vid you got trapped into that cloud annoying item :P

The first one for sure. I also think everything during nighttime makes everything sexier. Sunset works too.

If that doesn't make sense to you or anyone, what a shame.


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: Anivernage on November 05, 2012, 12:01:49 AM
The first one for sure. I also think everything during nighttime makes everything sexier. Sunset works too.

If that doesn't make sense to you or anyone, what a shame.
It makes sense to me, just needed to be sure if i thought right :P
For me, sexier is sunset. For stages or DKCR's sunset levels.


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: Mewtwo2000 on November 05, 2012, 10:37:49 AM
awesome o_o

also mewtwo... how would u like to help with PokeFloats after these other melee stages? (also with fixing the issue&#039;s with brinstar depths lol).. its like half animated atm, its up to snorlax


Sure, you know I like melee stages xD

After these are done, I'll work on them, hope to be able to. My free time is gonna be reducted even more in the near future, so I better be quick  :-\


I&#039;m just patiently waiting for your beautiful Mute City, and even more for that special version we were talking about.

I was actually wondering, did you plan on making a custom platform area, like you did with Ganondorf&#039;s Castle?

Or do you plan on just grabbing a random part of Mute City?

Either way, it should blend in with the stage, and I have a high feeling that it will, looking at your past projects and all.


Don't know, I suppose it would be custom, with textures from the stage itself. We'll see when the time comes  :kdance:

mewtwo2000 i was just testing your amazing 64/melee stage pack and its amazing i love all the stages just wondering will you ever add background with all the pokes flying and the 2d spirites of the pokes coming out of the door even tough they wont harm anyone?


Yeah, that's my plan since I started the stage like 2 years ago. I guess I've never updated it, except for the stadium compatibility and screen. When I update it again, I'll include those butterfrees and pidgeys in the background, and maybe some pokemon inside the door. I may try some version with damaging pokemon, but we'll see about that when I get into it.

Stages look great! I love your melee stages!

Is the background on your final destination part of the melee FD background? Can't wait to see what it looks like in action. The current background in Project M looks terrible and could certainly use some of your magic.


It's a cool retexture of the Brawl background I've made to go with Project M. The old one will be gone for 2.5, that's a fact. And with the new platform, I can assure it now looks fantastic  :kdance:

Video showing the Yoshi stage:

[SSBB hack] - Yoshi's Story (Melee) (http://www.youtube.com/watch?v=_0I1YYLqniU#ws)


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: Carnage on November 05, 2012, 10:44:29 AM
great safron city is my favorite stage ever in all 3 smashbros xD so many hours me and my pals playing there trying to throw the oponent inside the building xD

Also yoshi island is looking good  may i ask what ivisaur psa are you using? i liked that chargable solar beam xD


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: Mewtwo2000 on November 05, 2012, 10:53:58 AM
great safron city is my favorite stage ever in all 3 smashbros xD so many hours me and my pals playing there trying to throw the oponent inside the building xD

Also yoshi island is looking good  may i ask what ivisaur psa are you using? i liked that chargable solar beam xD

Project M, the Ivysaur and Squirtle in the video aren't public yet. They will be soon, though.


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: DSX8 on November 05, 2012, 11:20:45 AM
Sure, you know I like melee stages xD After these are done, I'll work on them, hope to be able to. My free time is gonna be reducted even more in the near future, so I better be quick  :-\
hah awesome then.. cant wait to work with u once again :vyse:

i might go ahead and revamp Great Bay with animations and stuff... not sure if ill re-add tingle tho xD


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: Carnage on November 05, 2012, 11:37:26 AM
Project M, the Ivysaur and Squirtle in the video aren't public yet. They will be soon, though.
that solarbeam is epic i should know it inst on the vault since i never saw anyhting that awnsome xD guess i will have to wait for PM next release :S


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: ItalianStallion on November 05, 2012, 12:50:19 PM
That Ivysaur PSA looks amazing!


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: SiLeNtDo0m on November 05, 2012, 12:54:46 PM
That Ivysaur PSA looks amazing!


Well, it's not a PSA as such.  It's Project:M Ivysaur: http://www.smashmods.com/forum/thread-5402.html (http://www.smashmods.com/forum/thread-5402.html)

Same with Squirtle:
http://www.smashmods.com/forum/thread-5534.html (http://www.smashmods.com/forum/thread-5534.html)


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: Carnage on November 05, 2012, 01:15:57 PM
Well, it's not a PSA as such.  It's Project:M Ivysaur: [url]http://www.smashmods.com/forum/thread-5402.html[/url] ([url]http://www.smashmods.com/forum/thread-5402.html[/url])

Same with Squirtle:
[url]http://www.smashmods.com/forum/thread-5534.html[/url] ([url]http://www.smashmods.com/forum/thread-5534.html[/url])

i will just use the pac file xD i just want to be able to do solarbeam and seedbomb i dont care if i lose speed or some techs :P


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: Darth Indiana Bond on November 05, 2012, 08:01:05 PM
You haven't give up on the Gruntilda Tower have you?


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: SwingSet on November 05, 2012, 10:33:31 PM
Yoshi Story is looking great  :)

By any chance do plan on making more skins? Like how you made Luigi's Mansion for Dracula's Castle. I'm not requesting or anything. Just wondering.


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: Allav866 on November 06, 2012, 02:01:39 AM
You haven't give up on the Gruntilda Tower have you?
^This. I'm still anxious to see how progress on the Fire Temple is going, and Peach's Castle looked perfect when you first showed it, you just wanted to make different versions of it. Dont get me wrong, I want the Melee stages, and I understand Project M stuff is important, especially when PMBR is trying to get Demo 2.5 finished.


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: Mewtwo2000 on November 06, 2012, 08:51:44 AM
You haven't give up on the Gruntilda Tower have you?


I never give up. I will finish it someday.

Yoshi Story is looking great  :)

By any chance do plan on making more skins? Like how you made Luigi's Mansion for Dracula's Castle. I'm not requesting or anything. Just wondering.


Sure, I will probably make more when 2.5 is released. There are lots of possibilities :P

^This. I'm still anxious to see how progress on the Fire Temple is going, and Peach's Castle looked perfect when you first showed it, you just wanted to make different versions of it. Dont get me wrong, I want the Melee stages, and I understand Project M stuff is important, especially when PMBR is trying to get Demo 2.5 finished.


I hope to be able to make and show progress in everything during this week, I'm supposed to get some free time. I am the one who wants more those stages to get finished and perfected :P

BTW, I've started some character hack for a friend of mine. I'll try to get it done quickly, so it doesn't get much time from what I need for my stages. I've recorded a video in FD, so here it is:

[SSBB hack] - Shyvana (Preview #1) (http://www.youtube.com/watch?v=Iereel6GyKw#ws)


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: Allav866 on November 06, 2012, 09:10:48 AM
BTW, I've started some character hack for a friend of mine. I'll try to get it done quickly, so it doesn't get much time from what I need for my stages. I've recorded a video in FD, so here it is:
[SSBB hack] - Shyvana (Preview #1)
Not sure who that is, but it looks pretty sweet. And FD looks great.


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: ItalianStallion on November 06, 2012, 10:46:15 AM
Yeah I don't know who that is either, but looks like it fits Sheik like a glove!

Also, the background of the clouds from FD at :50 seconds, you've edited it correct?

And no, I don't mean just the colors.


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: Segtendo on November 06, 2012, 10:55:00 AM
League of Legends, huh?
It seems, as if, everyone's playing it :srs:


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: Mr. AI | Sluigi123 on November 07, 2012, 02:10:38 PM
League of Legends, huh?
It seems, as if, everyone's playing it :srs:
I never heard of League of Legends, but something tells me that it's a good game for me to try out.

Other than that, you're doing really great on the new FD, Yoshi's Story (Melee), and Mute City (Melee)!


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: Mewtwo2000 on November 08, 2012, 12:27:55 PM
My girlfriend's off to spend the weekend with her family, so I'm a little more active right now.

I've decided to start finishing some of my unfinished stages

This is my Mushroom Kingdom 64, one of my first stages:

(http://i.imgur.com/4A7mJ.jpg)

My snapshots tell me that, after finishing Kongo 64 and before starting Grunty's Lair, in april 2011, I started a revamp of Mushroom 64. In fact, it looks like I worked on it for 2 days, and left it be when only the warps and platforms were left. I showed this preview, which is still in my OP since then:

(http://img508.imageshack.us/img508/3203/al1104060309binout.jpg)

And now, after 19 months without even touching it, I've finished it. This is how it looks:

(http://i.imgur.com/0mTJO.jpg)

It's bigger than before, but will also come in a smaller size, similar to the old version. The warp system is the same as before, I've only adapted it to the new shapes. There are no piranha plants, but I don't guess they're that missed. And there will be a no-pipes version so you can play with no weird teleports or people hiding inside a pipe forever.

I suppose I'll release today and stuff.  :-\



Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: Carnage on November 08, 2012, 12:30:00 PM
epic i will be updating my sd good to know your revamping the original ssb stages that gives sadron city a chance xD


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: Mewtwo2000 on November 08, 2012, 06:14:01 PM
Stage video:

[SSBB hack] - Mushroom Kingdom 64 (Revamped) (http://www.youtube.com/watch?v=plg6J_543GE#ws)

Older version inside the spoiler:

[SSBB hack] - STGCUSTOM pack demonstration with MK64 (http://www.youtube.com/watch?v=S5DNrNra_1I#)


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: Chaos_Knight on November 08, 2012, 06:31:21 PM
So the pipe system works... :>.>:

Oh they better bring back that feature in SSB4. :srs:


Title: Re: Mewtwo2000's Stage Thread [I'm not dead yet (02/11/2012)]
Post by: SwingSet on November 08, 2012, 06:48:53 PM
Mewtwo why do you love green Jigglypuffs with Wario hats? xD


Title: Re: Mewtwo2000's Stage Thread [Mushroom 64 release tomorrow (08/11/2012)]
Post by: Carnage on November 09, 2012, 02:32:20 AM
the newer one sure is better looking i love all the background details  but is there any reason why you made the platforms stop falling? i know we cant control  them but it was a nice touch imo.


Title: Re: Mewtwo2000's Stage Thread [Mushroom 64 release tomorrow (08/11/2012)]
Post by: Mewtwo2000 on November 09, 2012, 07:05:08 AM
You're right. There was no real reason, I thought it was more work while people may not like it when it falls and stuff. But there's an easy solution for that: versions

This stage won't come in a single version anymore. They're 12, combining sizes, the ability of warping, the old trap I made (so sometimes you warp on the 3rd pipe instead) and the option of having the platforms falling periodically.

Maybe people don't like multiple versions in a stage folder, and they usually get the standard one, but I'm sure there will always be somebody who prefers certain version to others.

I've put the results screen in the vault, by the way.


Title: Re: Mewtwo2000's Stage Thread [Mushroom 64 release tomorrow (08/11/2012)]
Post by: Carnage on November 09, 2012, 08:12:54 AM
You're right. There was no real reason, I thought it was more work while people may not like it when it falls and stuff. But there's an easy solution for that: versions

This stage won't come in a single version anymore. They're 12, combining sizes, the ability of warping, the old trap I made (so sometimes you warp on the 3rd pipe instead) and the option of having the platforms falling periodically.

Maybe people don't like multiple versions in a stage folder, and they usually get the standard one, but I'm sure there will always be somebody who prefers certain version to others.

I've put the results screen in the vault, by the way.
great i will go with pipes and the trap :P


Title: Re: Mewtwo2000's Stage Thread [Mushroom 64 released (09/11/2012)]
Post by: pikazz on November 09, 2012, 10:00:50 AM
Pretty neat stage M22k! it's one of my favorite stage from the original! :D

but I have a question, how did you do the teleporting system? something advance or something easy/glitchy?


Title: Re: Mewtwo2000's Stage Thread [Mushroom 64 released (09/11/2012)]
Post by: Mewtwo2000 on November 09, 2012, 10:13:29 AM
Something easy/glitchy xD

It's just an invisible platform that moves from pipe A to pipe B in one frame. If you're on it, you get teleported. Once the platform is buried inside the pipe, you don't stand on it anymore and you don't keep teleporting again and again. Unless you enter the pipe again.

EDIT:

As a request, there's a new Phantom Ganon Room version. It features both Wind Waker and OoT Phantoms.

[SSBB hack] - Dual Phantom Ganon Room (http://www.youtube.com/watch?v=4HMOG7jKCXo#ws)

EDIT 2:

Progress in another stage I left unfinished, like Melee FD and Mushroom 64. I bet somebody is gonna be hyped with this:

[SSBB hack] - Fourside Revamp (Preview #1) (http://www.youtube.com/watch?v=u6ObSWWqPOs#ws)

Still lot of work to do. Still, it's something  r)


Title: Re: Mewtwo2000's Stage Thread [Mushroom 64 released (09/11/2012)]
Post by: Oshtoby on November 10, 2012, 03:11:40 PM
Something easy/glitchy xD

It's just an invisible platform that moves from pipe A to pipe B in one frame. If you're on it, you get teleported. Once the platform is buried inside the pipe, you don't stand on it anymore and you don't keep teleporting again and again. Unless you enter the pipe again.

EDIT:

As a request, there's a new Phantom Ganon Room version. It features both Wind Waker and OoT Phantoms.

*VIDEO OF GANON ROOM*

EDIT 2:

Progress in another stage I left unfinished, like Melee FD and Mushroom 64. I bet somebody is gonna be hyped with this:

*VIDEO OF FOURSIDE*

Still lot of work to do. Still, it's something  r)

I am so overly excited for a proper Fourside import. I am also excited for any past stage, including but not limited to Yoshi's Story, Melee Final Destination, Mute City and Venom. I love your work, Mewtwo2000. Keep it up. You're the man.


Title: Re: Mewtwo2000's Stage Thread [Mushroom 64 released (09/11/2012)]
Post by: SwingSet on November 10, 2012, 10:55:39 PM
Glad to see you haven't given up on those stages! Can't wait :D


Title: Re: Mewtwo2000's Stage Thread [Mushroom 64 released (09/11/2012)]
Post by: Wasabi_Skillz on November 11, 2012, 02:08:27 AM
I've always wanted a Fourside that makes sense proportionally. But your melee fourside looks equally fantastic.


Title: Re: Mewtwo2000's Stage Thread [Mushroom 64 released (09/11/2012)]
Post by: Mewtwo2000 on November 11, 2012, 06:27:17 PM
What about some comparing?

Current Fourside (in brawlvault, projectm, etc)

(http://img831.imageshack.us/img831/6272/al1009282303binout.jpg)

WIP Fourside (the one only I have right now)

(http://i.imgur.com/EhWQ1.jpg)

(https://github.com/kuinak/emoji-cheat-sheet.com/diff_blob/785973ed44e7f7cb984989cfdeb4d79900a1a04d/public/graphics/emojis/trollface.png?raw=true)
Problem?


Title: Re: Mewtwo2000's Stage Thread [Mushroom 64 released (09/11/2012)]
Post by: Ricky (Br3) on November 11, 2012, 06:40:22 PM
(http://i.imgur.com/kKyZt.png)

lol


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: Mewtwo2000 on November 11, 2012, 06:57:37 PM
I gotta say I love what you did there. I'll sure use it in the future :P


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: Chaos_Knight on November 11, 2012, 07:01:36 PM
*sees first Fourside*

Dah faq is this?????!!!

*sees second Fourside*

Oh.....carry on then... :>.>:


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: Beyond on November 11, 2012, 07:02:24 PM
What about some comparing?

Current Fourside (in brawlvault, projectm, etc)

([url]http://img831.imageshack.us/img831/6272/al1009282303binout.jpg[/url])

WIP Fourside (the one only I have right now)

([url]http://i.imgur.com/EhWQ1.jpg[/url])

([url]https://github.com/kuinak/emoji-cheat-sheet.com/diff_blob/785973ed44e7f7cb984989cfdeb4d79900a1a04d/public/graphics/emojis/trollface.png?raw=true[/url])
Problem?


Mewtwo.

I love you so much right now. :srs:


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: SmashClash on November 11, 2012, 07:49:49 PM
What about some comparing?

Current Fourside (in brawlvault, projectm, etc)

([url]http://img831.imageshack.us/img831/6272/al1009282303binout.jpg[/url])

WIP Fourside (the one only I have right now)

([url]http://i.imgur.com/EhWQ1.jpg[/url])

([url]https://github.com/kuinak/emoji-cheat-sheet.com/diff_blob/785973ed44e7f7cb984989cfdeb4d79900a1a04d/public/graphics/emojis/trollface.png?raw=true[/url])
Problem?

Sexy.


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: ✿Zelia✿ on November 11, 2012, 08:04:08 PM
What about some comparing?

Current Fourside (in brawlvault, projectm, etc)

([url]http://img831.imageshack.us/img831/6272/al1009282303binout.jpg[/url])

WIP Fourside (the one only I have right now)

([url]http://i.imgur.com/EhWQ1.jpg[/url])

([url]https://github.com/kuinak/emoji-cheat-sheet.com/diff_blob/785973ed44e7f7cb984989cfdeb4d79900a1a04d/public/graphics/emojis/trollface.png?raw=true[/url])
Problem?

It's beautiful. :3


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: Segtendo on November 11, 2012, 08:43:11 PM
Oh god. The lighting. It's beautiful.


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: Carnage on November 12, 2012, 02:17:53 AM
love the buldings lights they look so legit really.


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: K+ ~ Tanuki God on November 12, 2012, 09:32:16 AM
OMG, I SO want your Fourside and Mute City now.  Is it true you're fixing Brinstar Depths?


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: Oshtoby on November 12, 2012, 10:18:46 AM
That looks... so... beautiful. I will be forcing my friends who just want to play Vanilla Brawl to play on this stage, as I usually do, lol.


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: SwingSet on November 12, 2012, 12:26:54 PM
[censore] me! Fourside is looking sexy! If I had a cookie I'd give you one!  :srs:


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: ItalianStallion on November 12, 2012, 11:07:06 PM
What about some comparing?

Current Fourside (in brawlvault, projectm, etc)

([url]http://img831.imageshack.us/img831/6272/al1009282303binout.jpg[/url])

WIP Fourside (the one only I have right now)

([url]http://i.imgur.com/EhWQ1.jpg[/url])

([url]https://github.com/kuinak/emoji-cheat-sheet.com/diff_blob/785973ed44e7f7cb984989cfdeb4d79900a1a04d/public/graphics/emojis/trollface.png?raw=true[/url])
Problem?


I'm in love with you.

([url]http://i.imgur.com/kKyZt.png[/url])

lol


I'm in love with you as well.


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: Mewtwo2000 on November 13, 2012, 06:01:42 AM
Want more?

http://youtu.be/XtGZ2qKMKJM

(http://i.imgur.com/kKyZt.png)



Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: Carnage on November 13, 2012, 08:23:09 AM
guess the helicopter is the only thing remaining to animate xD


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: DSX8 on November 13, 2012, 01:02:17 PM
just gotta do the helicopter now i see :P

also... how the hell were u able to save the color nodes from the melee stage? :srs:


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: Mewtwo2000 on November 13, 2012, 01:10:46 PM
just gotta do the helicopter now i see :P

also... how the hell were u able to save the color nodes from the melee stage? :srs:

I didn't, if you see the previous video/pictures, the color nodes weren't done yet. And they are still unfinished.

I'm making them vertex by vertex  :kdance:


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: DSX8 on November 13, 2012, 01:20:13 PM
I didn't, if you see the previous video/pictures, the color nodes weren't done yet. And they are still unfinished.

I'm making them vertex by vertex  :kdance:
ah ok, doing a good job there :P

better than what i could do with... even tho im still doing it for peach's castle xD


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: ✿Zelia✿ on November 13, 2012, 05:03:04 PM
Want more?

[url]http://youtu.be/XtGZ2qKMKJM[/url]

([url]http://i.imgur.com/kKyZt.png[/url])



Was the UFO always that close to the building? :/


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: K+ ~ Tanuki God on November 13, 2012, 05:09:30 PM
Hey Mewtwo2000, are you gonna fix that teleport glitch when the UFO dissapears for Fourside?


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: Ricky (Br3) on November 13, 2012, 06:43:31 PM
Neat, Mewtwo!

Will it have those variations of it as the first one you did?


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: SwingSet on November 13, 2012, 09:26:32 PM
So much love for you Mewtwo!

If I were a girl I'd sleep with you!


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: ItalianStallion on November 14, 2012, 02:28:53 AM
Want more?

[url]http://youtu.be/XtGZ2qKMKJM[/url]

([url]http://i.imgur.com/kKyZt.png[/url])




Now that is the Fourside I remember!


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: K+ ~ Tanuki God on November 14, 2012, 07:46:02 AM
2 things for Fourside:
GIMME NAO!
&
Me gusta...
Well done Mewtwo2000.


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: Ryan on November 14, 2012, 02:57:41 PM
What about some comparing?

Current Fourside (in brawlvault, projectm, etc)

([url]http://img831.imageshack.us/img831/6272/al1009282303binout.jpg[/url])

WIP Fourside (the one only I have right now)

([url]http://i.imgur.com/EhWQ1.jpg[/url])

([url]https://github.com/kuinak/emoji-cheat-sheet.com/diff_blob/785973ed44e7f7cb984989cfdeb4d79900a1a04d/public/graphics/emojis/trollface.png?raw=true[/url])
Problem?



I will celebrate, if you get its fancy original lightings back from Melee:

(http://images2.wikia.nocookie.net/__cb20080118033808/ssb/images/6/6b/Fourside.jpg)

(http://i.kw.cx/upf/8665371_158851467.jpg?1352930241)



Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: Mewtwo2000 on November 15, 2012, 05:37:16 PM
Then, you'll sure celebrate. The fancy lighting is half done already :P

New and probably last preview video:

http://youtu.be/TWfMALp8W5c (http://youtu.be/TWfMALp8W5c)

I'm personally loving it

(http://i.imgur.com/kKyZt.png)


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: K+ ~ Tanuki God on November 15, 2012, 05:38:20 PM
Srsly?  That means it'll be released soon right? :happy:


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: Mewtwo2000 on November 15, 2012, 05:40:28 PM
Srsly?  That means it'll be released soon right? :happy:

In fact, I guess it's decent enough to be released right now, but I want to make a better work with the lighting. Some buildings aren't still properly colored.

But, yeah, that means it will be released pretty soon.


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: K+ ~ Tanuki God on November 15, 2012, 05:42:39 PM
Ooh yay!  In-between the Wii U's release, DSX8's Mute City & Brinstar Depths, and this Fourside, I am SUPAH happy. :happy: <--There needs to be like 10 of these to express what I'm feeling.


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: SwingSet on November 15, 2012, 06:09:51 PM
Bloody hell... Looks so great..

... Just epic.

And I love dat new Wario victory animation at the end. :srs:


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: Mewtwo2000 on November 18, 2012, 03:41:09 PM
Guess who's released which stage

(http://i.imgur.com/kKyZt.png)

(http://i.imgur.com/kCr1B.jpg)
(http://i.imgur.com/Kycnl.jpg)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12535 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12535)


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: Segtendo on November 18, 2012, 03:45:34 PM
HOLY MOTHER OF [censored]. YES.
IT'S HERE. :af:


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: Superlucario603 on November 18, 2012, 03:51:25 PM
Yessss finally!! You're a god!!!


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: SwingSet on November 18, 2012, 04:23:13 PM
ghjklgfjhdnvfghbrietghtelh!!!!!!!

*Gets a gun and shoots at the sky*


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: ✿Zelia✿ on November 18, 2012, 04:34:54 PM
Nice job on the stage. I quite like it. ^^


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: DSX8 on November 18, 2012, 04:42:29 PM
looks just like the original! love it :3


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: Carnage on November 18, 2012, 05:03:34 PM
your revamps are getting amazing  what stage is gonna be revamped next?melee,n64?


Title: Re: Mewtwo2000's Stage Thread [Hard working on Fourside (12/11/2012)]
Post by: Anivernage on November 18, 2012, 05:31:42 PM
ghjklgfjhdnvfghbrietghtelh!!!!!!!

Indeed man i also think the same, Mewtoo2kb you should make this. :af:


Title: Re: Mewtwo2000's Stage Thread [Fourside released (19/11/2012)]
Post by: Syeo on November 19, 2012, 06:02:15 AM
Fourside is awesome! I use it over Onett (120er version) and it's absolutely perfect.
The first brstm is of course the Fourside music.

I also use this music:

Best VGM 71 - Donkey Kong Country 2 - Stickerbush Symphony (http://www.youtube.com/watch?v=J67nkzoJ_2M#)

 :af2:

Well, thanks Mewtwo2k, you did a great job again!


Title: Re: Mewtwo2000's Stage Thread [Fourside released (19/11/2012)]
Post by: Albafika on November 19, 2012, 08:11:53 AM
Genial, Mewtwo2000, genial. Se ve increíble! Pronto te bombardeare con mas preguntas de Stages! <.<


Title: Re: Mewtwo2000's Stage Thread [Fourside released (19/11/2012)]
Post by: Ryan on November 19, 2012, 01:17:17 PM
Guess who's released which stage

([url]http://i.imgur.com/kKyZt.png[/url])

([url]http://i.imgur.com/kCr1B.jpg[/url])
([url]http://i.imgur.com/Kycnl.jpg[/url])
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12535[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12535[/url])


This is indeed one of your Highlights to me. A big thank you for this gorgeous looking stage! Not only that you brought back the fancy lightings, you allways know how to set up camera movements in those stages, it acts like in melee, so you get the nostalgic feelings of GameCube Melee times while playing.

Now im even more excited to see your results with Mute City!  :kdance:


Title: Re: Mewtwo2000's Stage Thread [Fourside released (19/11/2012)]
Post by: ChaosEpsilon613 on November 19, 2012, 03:24:01 PM
This Fourside revamp is just gorgeous
The lighting is beautiful and the layout itself is dead on
Great job on this Man  ;D


Title: Re: Mewtwo2000's Stage Thread [Fourside released (19/11/2012)]
Post by: Superlucario603 on November 19, 2012, 08:33:49 PM
Although I already said it.. (and beat everyone else to it lol...) it is a truly amazing stage. It's perfectly done, no one should even TRY to do a better version of it. This is Fourside at it's best


Title: Re: Mewtwo2000's Stage Thread [Fourside released (19/11/2012)]
Post by: Mewtwo2000 on November 21, 2012, 05:46:40 AM
Thanks :)

New video of Yoshi's Story Melee, now with the possibility of having Shy Guys:

[SSBB hack] - Yoshi's Story (Melee) working over Yoshi's Island (Brawl) (http://www.youtube.com/watch?v=tFExYJR-LNg#)

Recorded it with dolphin, doesn't look bad  :kdance:


Title: Re: Mewtwo2000's Stage Thread [Fourside released (19/11/2012)]
Post by: Ryan on November 21, 2012, 06:18:04 AM
Now this is intresting. What base did you use, i mean how did you do it to bring back damageable Shy Guys? The balloons of Smashville?

Oh and if im not wrong than this is Kingdom Hearts soundtrack.


Title: Re: Mewtwo2000's Stage Thread [Fourside released (19/11/2012)]
Post by: Mewtwo2000 on November 21, 2012, 06:24:20 AM
No, just Yoshi's Island. The Shy Guys are just the Shy Guys in Yoshi's Island, only that with the Yoshi's Story textures. If you look closely, they even bring fruits and stuff.

About the soundtrack, yeah, I've been told it's from KH2. I wasn't aware of it, my brother was the one selecting the music for our brawl when he was still interested. It's quite fitting anyway, isn't it?


Title: Re: Mewtwo2000's Stage Thread [Fourside released (19/11/2012)]
Post by: Carnage on November 21, 2012, 07:23:36 AM
beatable shy guys you gotta love that xD


Title: Re: Mewtwo2000's Stage Thread [Fourside released (19/11/2012)]
Post by: BlueBrain on November 21, 2012, 09:44:36 AM
melle one didnt have fruit, right?
can't u disable that somehow?


Title: Re: Mewtwo2000's Stage Thread [Fourside released (19/11/2012)]
Post by: Mewtwo2000 on November 21, 2012, 09:57:59 AM
Not sure, I guess they actually did, but I've not played much lately to know.

Anyway, you can always play with no items. My wii is with no items, and they have no fruits in there. It's in dolphin, where I forgot to disable items and where they got them.


Title: Re: Mewtwo2000's Stage Thread [Fourside released (19/11/2012)]
Post by: BlueBrain on November 21, 2012, 11:01:28 AM
oh lol, wouldnt know since i dont usually play yoshi's island


Title: Re: Mewtwo2000's Stage Thread [Fourside released (19/11/2012)]
Post by: Segtendo on November 21, 2012, 11:21:32 AM
melle one didnt have fruit, right?
It did. The Shy Guy's came from the side of the stage with food.


Title: Re: Mewtwo2000's Stage Thread [Fourside released (19/11/2012)]
Post by: Allav866 on November 21, 2012, 10:08:02 PM
IIrc, they flew from one side of the screen to the other in a zig-zag pattern. can their flight paths be edited?


Title: Re: Mewtwo2000's Stage Thread [Fourside released (19/11/2012)]
Post by: Mewtwo2000 on November 22, 2012, 05:07:01 AM
Their paths aren't an animation inside the stage file, so it must be something in the rel file or any other unknown place. So, I can't, at least for now.

EDIT: Last video, small visual improvements. I'm thinking on adding some background shyguys, flying in zigzag.

http://youtu.be/FCj7kHSese0 (http://youtu.be/FCj7kHSese0)


Title: Re: Mewtwo2000's Stage Thread [Fourside released (19/11/2012)]
Post by: ItalianStallion on November 22, 2012, 03:03:42 PM
Mewtwo! Mewtwo....

Holy [censored]. Mewtwo!

Fourside is beautiful. What a nice revamp you have done. Very well done. Of course, what's new right?

Love how you animated the helicopter, the crane. It really does feel like Fourside.

I see you have improved some textures as well. It could even be safe to say that this version is an improvement of Melee's version lol.

Great job Mewtwo! Thank you so much for the stage, and I'm beyond glad we have you on the Brawl hacking community.


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (23/11/2012)]
Post by: Mewtwo2000 on November 23, 2012, 05:32:52 PM
:P

New released stage:

(http://img543.imageshack.us/img543/7681/al1211240138binout.jpg)

http://kc-mm.com/2012/11/23/yoshis-story-from-melee/ (http://kc-mm.com/2012/11/23/yoshis-story-from-melee/)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29832 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29832)


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (23/11/2012)]
Post by: SwingSet on November 23, 2012, 06:38:45 PM
FIRST!

I love it! :srs:


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (23/11/2012)]
Post by: Carnage on November 24, 2012, 06:51:54 AM
instrant download :P


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (23/11/2012)]
Post by: ItalianStallion on November 24, 2012, 07:49:10 AM
Look at you man. What are you on a stage release spree? Go on sir, go on!

I'm happy to see this released, not really hyped about it, but that means now you will work on Fire Temple, Gruntilda's Tower Top, Mute City, or maybe a sexy secret sauce stage? ;p!


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (23/11/2012)]
Post by: K+ ~ Tanuki God on November 24, 2012, 09:29:08 AM
Ooh, Mute City >.>


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (23/11/2012)]
Post by: Carnage on November 24, 2012, 09:32:35 AM
my most wants/revamps are
safron city(with background and pokes on the building),mute city,pokefloats and final version brinstar.


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (23/11/2012)]
Post by: buvk on November 24, 2012, 10:53:15 AM
my most wants/revamps are
safron city(with background and pokes on the building)

this!! :)


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (23/11/2012)]
Post by: Ryan on November 24, 2012, 11:08:01 AM
:P

New released stage:

([url]http://img543.imageshack.us/img543/7681/al1211240138binout.jpg[/url])

[url]http://kc-mm.com/2012/11/23/yoshis-story-from-melee/[/url] ([url]http://kc-mm.com/2012/11/23/yoshis-story-from-melee/[/url])

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29832[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29832[/url])


A series of fancy Melee releases! I love it!
Thank you Mewtwo!  :kdance:


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (23/11/2012)]
Post by: LCCoolJ95 on November 24, 2012, 11:27:18 AM
These melee stages look great. Are you going to do Venom or Icicle Mountain?


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (24/11/2012)]
Post by: Mewtwo2000 on November 25, 2012, 02:07:00 PM
Yes to Venom. I don't know if I will make Icicle Mountain in the future, for the moment the answer is no.

BTW, I've made a small fix to Fountain of Dreams, only Dolphin users will notice the change.

In dolphin, FoD looked like this:

(http://i.imgur.com/fte85.jpg)

Now, it will look like in Wii, like this:

(http://i.imgur.com/mXhg3.jpg)


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (24/11/2012)]
Post by: Wasabi_Skillz on November 25, 2012, 03:05:40 PM
Man, that FOD looks almost perfect! All it needs are the characters' reflections in the water


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (24/11/2012)]
Post by: Mewtwo2000 on December 01, 2012, 06:26:09 PM
Been reuploading some of my old hacks, which were missing and reported in the vault.

Conker Fox (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2644)

(http://img84.imageshack.us/img84/387/conkerfourside.jpg)

No Headgear Fox (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2336)

(http://img585.imageshack.us/img585/5016/al1212020042binout.jpg)

Shadow Bug Great Fox (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2370)

(http://img842.imageshack.us/img842/8528/al1212011924binout.jpg)

Eldin Hyrule Castle (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7814)

(http://img855.imageshack.us/img855/8996/al1212020251binout.jpg)

Still working on thingies, will bring news in a few days


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (24/11/2012)]
Post by: Wasabi_Skillz on December 03, 2012, 12:53:01 AM
No headgear fox will always and forever be my fitfox00.pcs/pac!!!

I also used that as a base for my upload to the vault way back when.


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (24/11/2012)]
Post by: Cuddly-Metaknight on December 04, 2012, 03:50:59 PM
Your stages are the best man! I cannot even wait for Mute City to be back! :D


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (24/11/2012)]
Post by: Wasabi_Skillz on December 06, 2012, 01:02:52 PM
Would you consider making a version of the new fourside with the pokemon stadium screen in the background and spotlights? (Like Nasca Corps' rendition of your Fourside but with the Pokemon Stadium Screen and spotlights) I think you had the Pokemon stadium screen thing in the background up for download for a limited time?


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (24/11/2012)]
Post by: Mewtwo2000 on December 06, 2012, 03:28:37 PM
I guess it has to still be in some folder of the stage. I'll enable it, it's easy.


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (06/12/2012)]
Post by: SwingSet on December 07, 2012, 08:00:22 PM
Mewtwo. I noticed Mario and Luigi look shiny [in a good way] in this video. Is that the stage or Mario and Luigi themselves?
[SSBB hack] - Fourside 2 (by Nasca Corp) (http://www.youtube.com/watch?v=ymhW1yVnMmI#ws)


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (06/12/2012)]
Post by: Mewtwo2000 on December 08, 2012, 10:58:12 AM
It's Mario and Luigi themselves. I'm making some of the characters in my game to get that kind of lighting, I guess they look cool with it.


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (06/12/2012)]
Post by: Superlucario603 on December 08, 2012, 01:14:37 PM
What's the next project you're working on again Mewtwo?


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (06/12/2012)]
Post by: Mewtwo2000 on December 09, 2012, 05:23:05 AM
Most times, the OP says what I don't. In this case, I put this in the OP like 2 days ago:

(http://i.imgur.com/UWrAo.jpg)

Video I've uploaded right now:

[SSBB hack] - Yoshi's Island 64 (http://www.youtube.com/watch?v=Gx5Y3qBTfws#ws)

I'm also working on 'Get the Trophy' and 'Mute City'.


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (06/12/2012)]
Post by: Carnage on December 09, 2012, 05:42:07 AM
that looks amazing did you rip it from ssb?now i really want safron city  with animated background and pokes on the door xD


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (06/12/2012)]
Post by: Allav866 on December 09, 2012, 09:49:06 AM
I couldn't help but notice that the background stays perfectly still, just like in the N64 game. It looks great, and I don't think I've seen any other stage backgrounds like that.


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (06/12/2012)]
Post by: LegacyWolf on December 09, 2012, 02:42:58 PM
Most times, the OP says what I don't. In this case, I put this in the OP like 2 days ago:

([url]http://i.imgur.com/UWrAo.jpg[/url])

Video I've uploaded right now:

[SSBB hack] - Yoshi's Island 64 ([url]http://www.youtube.com/watch?v=Gx5Y3qBTfws#ws[/url])

I'm also working on 'Get the Trophy' and 'Mute City'.



Nice.

Well, I hope I didn't pressure you into finishing that "Get the Trophy" stage.


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (06/12/2012)]
Post by: Mewtwo2000 on December 09, 2012, 02:59:24 PM
Nice.

Well, I hope I didn't pressure you into finishing that "Get the Trophy" stage.

Of course you didn't don't worry :P


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (06/12/2012)]
Post by: SwingSet on December 09, 2012, 04:14:16 PM
I hope I'm not annoying you by asking this. Do you plan on releasing those sexy shiny textures? The shading looks like Super Mario Galaxy :D


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (06/12/2012)]
Post by: Wasabi_Skillz on December 09, 2012, 07:14:58 PM
I hope I'm not annoying you by asking this. Do you plan on releasing those sexy shiny textures? The shading looks like Super Mario Galaxy :D

Yeah, Mario and Luigi look cool with the denim highlights.


Title: Re: Mewtwo2000's Stage Thread [Melee Yoshi's Story released (06/12/2012)]
Post by: Thyrus on December 10, 2012, 05:54:43 PM
Yoshi's Island is looking sexy *-*
Looking forward to put it with the other N64 stages!


Title: Re: Mewtwo2000's Stage Thread [Yoshi's Island 64 mostly done (11/12/2012)]
Post by: ItalianStallion on December 10, 2012, 10:54:03 PM
The quality on this N64 stage is outstanding. How do you do such things?

Also! I can not [censored]ing wait for the Get The Trophy stage! I really can't man.

Sexy previews time as soon as you can please.


Title: Re: Mewtwo2000's Stage Thread [Yoshi's Island 64 mostly done (11/12/2012)]
Post by: Ricky (Br3) on December 11, 2012, 02:00:32 AM
How will the clouds be like, Mewtwo? Will they be standard platforms?


Title: Re: Mewtwo2000's Stage Thread [Yoshi's Island 64 mostly done (11/12/2012)]
Post by: LegacyWolf on December 11, 2012, 04:32:09 AM
Of course you didn't don't worry :P


I'm glad.

I'm quite curious how you've made the background look like that. It seems to follow the camera, somewhat. I've never seen this before--might it be something you've newly discovered?


Title: Re: Mewtwo2000's Stage Thread [Yoshi's Island 64 mostly done (11/12/2012)]
Post by: Mewtwo2000 on December 11, 2012, 04:53:52 AM
I hope I'm not annoying you by asking this. Do you plan on releasing those sexy shiny textures? The shading looks like Super Mario Galaxy :D


Don't know, but I suppose releasing them wouldn't be a bad thing :/

The quality on this N64 stage is outstanding. How do you do such things?

Also! I can not [censored]ing wait for the Get The Trophy stage! I really can't man.

Sexy previews time as soon as you can please.


There's only one preview currently, it's this one:

(http://i.imgur.com/8iDKsm.jpg)

Note it's in the works, it will be smaller and will look much better when more progress is done.

How will the clouds be like, Mewtwo? Will they be standard platforms?


Yeah, I was thinking on making them dissapear randomly but I guess that would be annoying. Standard fixed platforms will be it.

I'm glad.

I'm quite curious how you've made the background look like that. It seems to follow the camera, somewhat. I've never seen this before--might it be something you've newly discovered?


I guess the Yoshi's Island brawl stage uses a static sky too, but does it in a different way. Mine is just a wise use of the always-camera-facing property in the bones.

If you make an object in the scene always to look at the camera, it will not be static in the screen, it will move with the rest of the elements. But, if that object is far enough, the position doesn't vary at all in respect to the camera. That's what I did, a big model far far away with a camera-facing bone. Distance and auto-rotating gave me the non-moving effect I wanted.

The one used in Yoshi's Island Brawl is just something like the metal materials. If the normals are always the same, the picture shown is also the same. My idea was more accurate for a 2D background with no deformations IMO.


Title: Re: Mewtwo2000's Stage Thread [Yoshi's Island 64 mostly done (11/12/2012)]
Post by: LegacyWolf on December 11, 2012, 05:14:44 AM
I guess the Yoshi's Island brawl stage uses a static sky too, but does it in a different way. Mine is just a wise use of the always-camera-facing property in the bones.

If you make an object in the scene always to look at the camera, it will not be static in the screen, it will move with the rest of the elements. But, if that object is far enough, the position doesn't vary at all in respect to the camera. That's what I did, a big model far far away with a camera-facing bone. Distance and auto-rotating gave me the non-moving effect I wanted.

The one used in Yoshi's Island Brawl is just something like the metal materials. If the normals are always the same, the picture shown is also the same. My idea was more accurate for a 2D background with no deformations IMO.

Cool, thanks. I referred to the Yoshi's Island Brawl sky bone, and it makes sense. Very strategic.


Title: Re: Mewtwo2000's Stage Thread [Yoshi's Island 64 mostly done (11/12/2012)]
Post by: Mewtwo2000 on December 11, 2012, 06:29:09 AM
Second preview:

(http://i.imgur.com/mEwBc.jpg)


Title: Re: Mewtwo2000's Stage Thread [Yoshi's Island 64 mostly done (11/12/2012)]
Post by: K+ ~ Tanuki God on December 11, 2012, 07:39:39 AM
Ooh looks awesome, it'll be one of my 29 custom stages once I figure out what's wrong.  Thanks for your help M2000!


Title: Re: Mewtwo2000's Stage Thread [6 years with my girl (12/12/2012)]
Post by: BlueBrain on December 12, 2012, 12:57:27 PM
felicidades!
ojalá la relación te dure todo el tiempo que deseas :P


Title: Re: Mewtwo2000's Stage Thread [6 years with my girl (12/12/2012)]
Post by: Mewtwo2000 on December 12, 2012, 03:32:21 PM
Muchas gracias Jokekid  :laugh:

Eso espero  :P


Title: Re: Mewtwo2000's Stage Thread [6 years with my girl (12/12/2012)]
Post by: Anivernage on December 12, 2012, 03:39:28 PM
12/12/12 Lol Apocalypsis!  :oshi:
------
Ignora esto ^

Muchas Felicidades!!!
Que su relacion prospere!  :af:

felicidades!
ojalá la relación te dure todo el tiempo que deseas :P
Esto^ :P


Title: Re: Mewtwo2000's Stage Thread [6 years with my girl (12/12/2012)]
Post by: Segtendo on December 12, 2012, 04:04:45 PM
Felicidades, Mewtwo!


Title: Re: Mewtwo2000's Stage Thread [6 years with my girl (12/12/2012)]
Post by: SwingSet on December 12, 2012, 05:57:33 PM
Felicidades Mewtwo! What did you get her? xD


Title: Re: Mewtwo2000's Stage Thread [6 years with my girl (12/12/2012)]
Post by: K+ ~ Tanuki God on December 12, 2012, 06:31:18 PM
On a random note, ... WTH is up with all the Spanish?!?!


Title: Re: Mewtwo2000's Stage Thread [6 years with my girl (12/12/2012)]
Post by: Segtendo on December 12, 2012, 06:32:31 PM
On a random note, ... WTH is up with all the Spanish?!?!
Cuz Mewtwo's from Spain.


Title: Re: Mewtwo2000's Stage Thread [6 years with my girl (12/12/2012)]
Post by: K+ ~ Tanuki God on December 12, 2012, 06:44:40 PM
OyahIforgotsorry... Ineedtostudymahspanishformahfinalsnextweek.  but either way happy anniversary mewtwo2000!


Title: Re: Mewtwo2000's Stage Thread [6 years with my girl (12/12/2012)]
Post by: DSX8 on December 12, 2012, 06:46:38 PM
happy 6 years anniversary mewtwo! makes it a good 1!!!!!!

better invite me to a wedding if it happens  ;)
jk :P


Title: Re: Mewtwo2000's Stage Thread [6 years with my girl (12/12/2012)]
Post by: Anivernage on December 12, 2012, 06:48:32 PM
happy 6 years anniversary mewtwo! makes it a good 1!!!!!!

better invite us to a wedding if it happens  ;)
not jk :P
This^


Title: Re: Mewtwo2000's Stage Thread [6 years with my girl (12/12/2012)]
Post by: BlueBrain on December 13, 2012, 10:04:41 AM
This^

you sure love to say "this^" xDD


Title: Re: Mewtwo2000's Stage Thread [6 years with my girl (12/12/2012)]
Post by: Mewtwo2000 on December 13, 2012, 11:17:05 AM
Thank you all :D

It was a quite interesting day. We went to the other house my parents have, nobody is living there now. We made some bacon cheese fries, struggling with the gas cooker cause the gas wasn't coming out at all. She had an english exam today, so I helped her to study after launch.

At night, we went to McAuto and we got 1 cheeseburger each. We love McDonalds, if it was by us we would eat there every day xD

EDIT:

Almost done with the Trophy stage:

(http://i.imgur.com/7ObE8.jpg)


Title: Re: Mewtwo2000's Stage Thread [6 years with my girl (12/12/2012)]
Post by: K+ ~ Tanuki God on December 13, 2012, 02:01:26 PM
Holy **** that looks amazing I want it, NAO!


Title: Re: Mewtwo2000's Stage Thread [6 years with my girl (12/12/2012)]
Post by: LegacyWolf on December 13, 2012, 03:07:48 PM
Thank you all :D

It was a quite interesting day. We went to the other house my parents have, nobody is living there now. We made some bacon cheese fries, struggling with the gas cooker cause the gas wasn't coming out at all. She had an english exam today, so I helped her to study after launch.

At night, we went to McAuto and we got 1 cheeseburger each. We love McDonalds, if it was by us we would eat there every day xD

EDIT:

Almost done with the Trophy stage:

([url]http://i.imgur.com/7ObE8.jpg[/url])


Damn, looks nice.

Bacon cheese fries? Sounds erotic.


Title: Re: Mewtwo2000's Stage Thread [6 years with my girl (12/12/2012)]
Post by: SmashClash on December 13, 2012, 03:39:32 PM
Will there be random falling trophies?


Title: Re: Mewtwo2000's Stage Thread [6 years with my girl (12/12/2012)]
Post by: DSX8 on December 13, 2012, 04:44:43 PM
looks almost like the real deal! :o

and lol.. my brother goes to mcdonalds every single day just to eat


Title: Re: Mewtwo2000's Stage Thread [6 years with my girl (12/12/2012)]
Post by: Allav866 on December 13, 2012, 10:23:00 PM
Will there be random falling trophies?
^This. I'd like to see a bunch of Melee's Trophies falling in the background. If I'm not mistaken, Collect the Trophies! used textures for the trophies, not the trophies' models. Brawl uses the same method in SSE. Anyhow, my point is a rain of trophies should be possible.
Also, happy anniversary, Mewtwo! ^_^


Title: Re: Mewtwo2000's Stage Thread [6 years with my girl (12/12/2012)]
Post by: K+ ~ Tanuki God on December 14, 2012, 07:21:02 AM
But it should be an extra version.  I really don't want those in mine, it seems too distracting for me.


Title: Re: Mewtwo2000's Stage Thread [6 years with my girl (12/12/2012)]
Post by: ItalianStallion on December 15, 2012, 02:00:13 AM
Congratulations to you and your wifey, Mewtwo! That many years into a relation is truly admirable.

Almost done with the Trophy stage:

([url]http://i.imgur.com/7ObE8.jpg[/url])


Looks good, though wasn't it more night time looking? Is this a different version maybe?

EDIT: Dafuq. I'm tripping. Just looked at a video on Youtube, and it does look how you have it. Weird..

Anyway, one thing i could recommend, is using "that model that looks good in every angle" for the moon in the background. I'm hope you remember and know what I'm talking about.

Also the moon has to blend in a lot more with the sky itself. You probably got all of this planned already.

Video reference:

Classic mode Snag trophies bug (http://www.youtube.com/watch?v=Lc2I5DYc6us#)


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: K+ ~ Tanuki God on December 16, 2012, 05:26:12 PM
So what's left to do?


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: SwingSet on December 16, 2012, 05:58:10 PM
So what's left to do?
I think you should stop being picky about it. Let him take his name. Sir Mewtwo will get to it soon.


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: K+ ~ Tanuki God on December 16, 2012, 05:59:39 PM
I'm not being picky  :srs: , I just wish I could helpas soon as I learn how XD


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: Chaos_Knight on December 16, 2012, 06:04:38 PM
I'm not being picky  :srs: , I just wish I could help
You can help by stop asking about progress. :srs:


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: DSX8 on December 16, 2012, 06:27:08 PM
You can help by stop asking about progress. :srs:
^ totally this


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: Thyrus on December 17, 2012, 06:00:44 AM
Fighting on Trophy stage sounds pretty cool, nice going Mewtwo (:
Also, Yoshi's Island 64 is darn awesome! A disappearing clouds version would be perfect!


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: Mewtwo2000 on December 17, 2012, 11:22:15 AM
Stage video. Only falling trophies left. I'll release when they're done.

Of course, there will be a no-trophies version too.

[SSBB hack] - Snag the Trophies (Melee) (http://www.youtube.com/watch?v=PwL5DHbLKkA#ws)


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: K+ ~ Tanuki God on December 17, 2012, 12:00:01 PM
ooh yay!   :happy:


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: libertyernie on December 17, 2012, 12:15:47 PM
Looks like I'm gonna have to rearrange my Classic Expansion Pack a little. Wanna get this one in there. (As well as update the stages M2K has already posted, of course!)
Great job, as always :)


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: Carnage on December 17, 2012, 12:43:55 PM
Looks like I'm gonna have to rearrange my Classic Expansion Pack a little. Wanna get this one in there. (As well as update the stages M2K has already posted, of course!)
Great job, as always :)
and dsx8 has launched a beta of brinstars to add to that xD

mewtwo if it werent for you we wouldnt have most ssb and ssbm stages every ssbb hacker  likes those xD


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: hotdogturtle on December 17, 2012, 02:23:22 PM
Was the stage always that small?


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: Allav866 on December 17, 2012, 09:26:53 PM
Looks like I'm gonna have to rearrange my Classic Expansion Pack a little. Wanna get this one in there. (As well as update the stages M2K has already posted, of course!)
Great job, as always :)
My Melee/64 Expansion is inconvenient for having extra stages like this, so I look forward to it.
Only falling trophies left. I'll release when they're done.
So much hype!! As soon as I get this, I'm turning off all items except for PokéBalls, and using the "Celebi Only" code. She drops Trophies, so it'll be like a trophy collect-a-thon!
Code:
PokéMon Modifier (Celebi Only)
NTSC:
4A000000 90180F08
14000050 00000002
E0000000 80008000
PAL:
4A000000 9018F128
14000050 00000002
E0000000 80008000


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: SwingSet on December 17, 2012, 09:59:07 PM
Se anda mirando maravilloso señor Mewtwo!


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: Sky Grounder on December 18, 2012, 08:46:26 AM
Does items drop into the ring, or land atop of it?


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: Mewtwo2000 on December 20, 2012, 01:10:58 PM
They're supposed to land atop of it, just like characters. There's nothing on the surface of the platform to make it different. What's different are the sides.

I've made some fake trophies fall near the stage. They may be distracting, but I couldn't leave the stage with no trophies. I'll update with different sets of trophies eventually.

And, of course, this:

(http://i.imgur.com/sjA6Z.jpg)

The world is supposed to end tomorrow, so why not releasing this today with the Moon version?


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: LegacyWolf on December 20, 2012, 01:14:40 PM
They're supposed to land atop of it, just like characters. There's nothing on the surface of the platform to make it different. What's different are the sides.

I've made some fake trophies fall near the stage. They may be distracting, but I couldn't leave the stage with no trophies. I'll update with different sets of trophies eventually.

And, of course, this:

([url]http://i.imgur.com/sjA6Z.jpg[/url])

The world is supposed to end tomorrow, so why not releasing this today with the Moon version?


LOL

Looks great. Congrats on winning as best stage maker, even though you were the obvious winner. :P


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: K+ ~ Tanuki God on December 20, 2012, 01:36:25 PM
Ooh yay!  Now to find a place to put these...


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: SwingSet on December 20, 2012, 03:16:33 PM
Looking good Mewtew! What Legacy said, Congrats on wining best stage maker. ;D


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: Mewtwo2000 on December 20, 2012, 04:15:44 PM
Thank you both :D


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: ✿Zelia✿ on December 20, 2012, 04:26:58 PM
They're supposed to land atop of it, just like characters. There's nothing on the surface of the platform to make it different. What's different are the sides.

I've made some fake trophies fall near the stage. They may be distracting, but I couldn't leave the stage with no trophies. I'll update with different sets of trophies eventually.

And, of course, this:

([url]http://i.imgur.com/sjA6Z.jpg[/url])

The world is supposed to end tomorrow, so why not releasing this today with the Moon version?

LOL this is just funny. xD Nice job.


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: DSX8 on December 20, 2012, 04:31:31 PM
They're supposed to land atop of it, just like characters. There's nothing on the surface of the platform to make it different. What's different are the sides.

I've made some fake trophies fall near the stage. They may be distracting, but I couldn't leave the stage with no trophies. I'll update with different sets of trophies eventually.

And, of course, this:

([url]http://i.imgur.com/sjA6Z.jpg[/url])

The world is supposed to end tomorrow, so why not releasing this today with the Moon version?
LOL... ok that personally made my day seeing that moon in the background... seems like it should be animated and slowly moving down towards earth below the clouds ;D

also gratz on getting first M22k!! :af:


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: K+ ~ Tanuki God on December 20, 2012, 04:39:34 PM
(Congrats, srry i forgot to say it '.';)
So the release is today?


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: Mewtwo2000 on December 20, 2012, 05:02:04 PM
LOL... ok that personally made my day seeing that moon in the background... seems like it should be animated and slowly moving down towards earth below the clouds ;D

also gratz on getting first M22k!! :af:


Thx :P

The moon will not move, the way the background is would make it look weird. Also, if it moved down, the sky would be too empty after a while. As the moon doesn't really move except for the falling down scene in Majora's Mask, I've prefered to keep it static.

(Congrats, srry i forgot to say it '.';)
So the release is today?


Thanks :)

I would like to release today, but I may end releasing tomorrow. The stage is done, but I have to prepare all the different versions, and that could take a while. and it's 1am already here.

Oh, by the way, this is the night version of the stage, featuring the trophies and the moon :P

[SSBB hack] - Snag the trophies in the end of days (http://www.youtube.com/watch?v=SQoQc8KoiKk#ws)


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: K+ ~ Tanuki God on December 20, 2012, 05:13:21 PM
LOL, well done :)


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: Carnage on December 20, 2012, 05:41:40 PM
so you putted every character trhophy? nice xD


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: buvk on December 20, 2012, 07:13:25 PM
m2k, that stage is epic man


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: SwingSet on December 20, 2012, 07:35:53 PM
Snag the trophies is released! Beat you to it! ;D
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30224&Moderated=All&facebook=true (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30224&Moderated=All&facebook=true)


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: libertyernie on December 20, 2012, 07:40:00 PM
Just had a chance to play on the snag the trophies stage. Great job putting it together! It's surprisingly fun to battle on.


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: K+ ~ Tanuki God on December 20, 2012, 07:46:17 PM
koolio thnx Mewtwo2000!  so what's next (JK)?


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: ItalianStallion on December 20, 2012, 11:10:14 PM
Mewtwo I [censored]ing love you! And you did a night version too. Damn it all. I think I'll just take the regular version for now.

I'll take the regular version, but with The Moon on the background. Want to keep the rings, but no trophies necessary.

In other words, I downloaded: "STGDXTROPHY_MAJORA_NOTROPHIES."

Thank you so much for taking the time to do so many different versions, to fit different moods, likes, and preferences. You truly are the best Stage Maker out there, and I still look up to you everyday, since day one.

Enough loving now, excuse me while I go play on this sexy ass stage! ;p


Title: Re: Mewtwo2000's Stage Thread [Released Yoshi's Island 64 (15/12/2012)]
Post by: Thyrus on December 21, 2012, 04:09:45 AM
^ Truer words have not been spoken. Thank you Mewtwo!


Title: Re: Mewtwo2000's Stage Thread [Released the Trophy stage! (21/12/2012)]
Post by: Silent Storm on December 21, 2012, 06:08:29 PM
Hey, nice stages.

Sorry if this is a dumb question, but what stages are Dreamland 64 compatible with? I kind of want have Fountain of Dreams and Dreamland in my collection.

Also, I am really looking forward to the Prime Cup Hall stage. :)


Title: Re: Mewtwo2000's Stage Thread [Released the Trophy stage! (21/12/2012)]
Post by: Haseyo on December 21, 2012, 08:08:12 PM
He usually states which stage it was default over (which 99% of the time is Final Destination). Then you can just .rel them over whatever you want.


Title: Re: Mewtwo2000's Stage Thread [Released the Trophy stage! (21/12/2012)]
Post by: K+ ~ Tanuki God on December 21, 2012, 08:52:50 PM
But anyway Dreamland 64 is over Green Greens if you want the wind effects, otheriwse you can use a final destination rel.


Title: Re: Mewtwo2000's Stage Thread [Making stages and playing (22/12/2012)]
Post by: Silent Storm on December 23, 2012, 10:19:45 PM
Thanks guys. After ripping the rel files from my pal disc and looking at some tutorials, I managed to set up the stages I wanted. :)

*now waits for the stadium 2 hack* :)


Title: Re: Mewtwo2000's Stage Thread [Making stages and playing (22/12/2012)]
Post by: Leon Exodio on December 23, 2012, 10:27:19 PM
havent played the trophy stage yet but looks awesome


Title: Re: Mewtwo2000's Stage Thread [Making stages and playing (22/12/2012)]
Post by: AGFanProduction on December 28, 2012, 04:29:43 PM
Melee Final Destination?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30370 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30370)

That's great, but I still have a question, is that a full Melee Import?


Title: Re: Mewtwo2000's Stage Thread [Making stages and playing (22/12/2012)]
Post by: Mewtwo2000 on December 28, 2012, 05:49:19 PM
All the info is now here:

http://kc-mm.com/2012/12/28/more-stuff-from-melee/ (http://kc-mm.com/2012/12/28/more-stuff-from-melee/)

The platform is imported, but the background isn't yet. I'm releasing it without the background, and will work on it in the future. I've made a background that's gonna be used in Project M from the Brawl one. And I've used some other backgrounds to let people choose from them.


Title: Re: Mewtwo2000's Stage Thread [Making stages and playing (22/12/2012)]
Post by: Ricky (Br3) on December 28, 2012, 06:27:29 PM
Does this stage adapt to lighting, like characters do?


Title: Re: Mewtwo2000's Stage Thread [Making stages and playing (22/12/2012)]
Post by: Mewtwo2000 on December 28, 2012, 06:32:33 PM
Yes and no.

I mean, most of the versions use a non-adapting model. The one with the brawl background is the only one fully adapted to lighting. The sunset one is half adapting only, the pink part is forced to look yellowish even if the light isn't yellow.


Title: Re: Mewtwo2000's Stage Thread [Making stages and playing (22/12/2012)]
Post by: K+ ~ Tanuki God on December 28, 2012, 06:42:23 PM
Hey Mewtwo2000, why isn't PM2.5 out yet? :af:


Title: Re: Mewtwo2000's Stage Thread [Making stages and playing (22/12/2012)]
Post by: Ricky (Br3) on December 28, 2012, 06:46:52 PM
Yes and no.

I mean, most of the versions use a non-adapting model. The one with the brawl background is the only one fully adapted to lighting. The sunset one is half adapting only, the pink part is forced to look yellowish even if the light isn't yellow.

Is there a reason for that?


Title: Re: Mewtwo2000's Stage Thread [Making stages and playing (22/12/2012)]
Post by: Mewtwo2000 on December 28, 2012, 06:59:24 PM
Is there a reason for that?

It looked more perfect to me having the exact colors of the stage unaffected by lighting, so I made the stage like that at first. But while making the Brawl background version, I've guessed it would look better being affected by lighting, specially when characters change their color that much. I've had to make lots of tests to minimize the light effects on the pink parts. They were too purple in the first moments and too red in the sunset part. Now they're perfect for me.

At that point, I already had done the sunset version, in which there's some affection, but the pink parts aren't lightened, but forced to have some yellow color, cause I wanted to keep them in an uniform color. The color isn't uniform when affected by actual lighting.

The rest of backgrounds weren't really special in lighting, they didn't need to affect the model at all. At least, they haven't looked bad to me this way. So that's it.


Title: Re: Mewtwo2000's Stage Thread [Making stages and playing (22/12/2012)]
Post by: K+ ~ Tanuki God on December 28, 2012, 07:09:52 PM
I have no idea about that, but Looking Awesome!!  Can't wait to play on it...


Title: Re: Mewtwo2000's Stage Thread [Melee Final Destination released (29/12/2012)]
Post by: Syeo on December 29, 2012, 01:42:54 PM
I think I'll try the MM Moon version of Snag the trophies. :)
Always good to have some Zelda in the stages.

@Mewtwo2000:
Do you still know which stage your Kongo Jungle 64 was originally over? When I used the converted rel files of Jungle Japes or Final Destination, it freezed. Or is it another stage? I want to use it over a custom stage, so I wonder if which stage it's based on. :o


Title: Re: Mewtwo2000's Stage Thread [Melee Final Destination released (29/12/2012)]
Post by: Mewtwo2000 on December 30, 2012, 01:54:36 AM
Kongo 64 is supposed to work on both Jungle Japes and Final Destination. It should even work over Luigi's Mansion, Battlefield or even Green Hill O.o

If it's freezing, I don't understand why is it.


Title: Re: Mewtwo2000's Stage Thread [Melee Final Destination released (29/12/2012)]
Post by: Syeo on December 30, 2012, 03:02:22 AM
It's weird, but now it works over another custom stage slot. It first used to be over 11 where I used st_dxgarden.rel, converted it to st_custom11.rel and named the stage STGCUSTOM11.pac.
Now it's over 1F and it works without a problem. Maybe I did something wrong, but I also tried st_final.rel, st_dxgarden several times.


Title: Re: Mewtwo2000's Stage Thread [Melee Final Destination released (29/12/2012)]
Post by: Silent Storm on January 01, 2013, 10:38:21 PM
What's the chance of a smaller version of Dreamland 64 being released like Peach's Castle? I mean, I don't remember how big it was in Melee or 64 but right now I think it's pretty massive.


Title: Re: Mewtwo2000's Stage Thread [New year, new stages? (03/01/2013)]
Post by: Mewtwo2000 on January 03, 2013, 03:56:45 AM
Oh, don't worry, I'll make a 80% size of Dreamland if you want, no problem at all  :kdance:


Title: Re: Mewtwo2000's Stage Thread [New year, new stages? (03/01/2013)]
Post by: Puraidou on January 03, 2013, 03:58:40 AM
Do you still know which stage your Kongo Jungle 64 was originally over? When I used the converted rel files of Jungle Japes or Final Destination, it freezed. Or is it another stage? I want to use it over a custom stage, so I wonder if which stage it's based on. :o
Are you sure it's not something else causing the freeze? I tested the stage on all the stages it was provided on and all of them worked flawlessly O.o


Title: Re: Mewtwo2000's Stage Thread [New year, new stages? (03/01/2013)]
Post by: Syeo on January 03, 2013, 04:38:59 AM
Are you sure it's not something else causing the freeze? I tested the stage on all the stages it was provided on and all of them worked flawlessly O.o
I tried different rel files (Jungle Japes, Final Destination) and created both of them twice. I can't really imagine that I made something wrong four times. When I tried another stage it freezed as well, so I think the custom11-slot made some problems, not the stage itself. Now I found a stage that works over 11, but it's weird that only 11 didn't work.
Well, now Kongo Jungle is over another custom slot and it works fine.

When I think about it: Does a stage freeze when one of Oshtoby's Stage Dependant Song Loader gets a wrong song ID? Maybe I just used a wrong ID which caused the freeze, but I also copied the value wright from a list..


Title: Re: Mewtwo2000's Stage Thread [New year, new stages? (03/01/2013)]
Post by: Puraidou on January 03, 2013, 04:43:53 AM
Maybe 11 has a smaller filesize limit? I don't really know, but glad to hear it works for you now. :)


Title: Re: Mewtwo2000's Stage Thread [New year, new stages? (03/01/2013)]
Post by: Silent Storm on January 03, 2013, 12:42:34 PM
Oh, don't worry, I'll make a 80% size of Dreamland if you want, no problem at all  :kdance:

That would be great. Thanks.


Title: Re: Mewtwo2000's Stage Thread [New year, new stages? (03/01/2013)]
Post by: ToadKart on January 03, 2013, 05:05:29 PM
I tried different rel files (Jungle Japes, Final Destination) and created both of them twice. I can't really imagine that I made something wrong four times. When I tried another stage it freezed as well, so I think the custom11-slot made some problems, not the stage itself. Now I found a stage that works over 11, but it's weird that only 11 didn't work.
Well, now Kongo Jungle is over another custom slot and it works fine.

When I think about it: Does a stage freeze when one of Oshtoby's Stage Dependant Song Loader gets a wrong song ID? Maybe I just used a wrong ID which caused the freeze, but I also copied the value wright from a list..

Do you have the "Override music on Melee stages" code on? I had that on and got a stage freeze when I shouldn't have, but it worked once I removed the code.


Title: Re: Mewtwo2000's Stage Thread [New year, new stages? (03/01/2013)]
Post by: Superlucario603 on January 03, 2013, 05:32:45 PM
I tried different rel files (Jungle Japes, Final Destination) and created both of them twice. I can't really imagine that I made something wrong four times. When I tried another stage it freezed as well, so I think the custom11-slot made some problems, not the stage itself. Now I found a stage that works over 11, but it's weird that only 11 didn't work.
Well, now Kongo Jungle is over another custom slot and it works fine.

When I think about it: Does a stage freeze when one of Oshtoby's Stage Dependant Song Loader gets a wrong song ID? Maybe I just used a wrong ID which caused the freeze, but I also copied the value wright from a list..


The problem could be that if you're using the same stage expansion I am, then the order of stages are a little strange... see if this helps..?
(http://i.imgur.com/2SnzN.jpg)


Title: Re: Mewtwo2000's Stage Thread [New year, new stages? (03/01/2013)]
Post by: Syeo on January 03, 2013, 05:51:26 PM
Do you have the "Override music on Melee stages" code on? I had that on and got a stage freeze when I shouldn't have, but it worked once I removed the code.

This code isn't included into my gct-file.
It's the first time I hear about this code. :D

The problem could be that if you're using the same stage expansion I am, then the order of stages are a little strange... see if this helps..?
([url]http://i.imgur.com/2SnzN.jpg[/url])

That's the same one I'm using. Almost every custom slot is currently used, I always had this order on my second monitor so I knew which one gets which ID.

I don't know what went wrong when I used it over 11, but I don't want to be too off-topicish ( xD ) here , the discussion should be over Mewtwo2000's wonderful stages again. Thanks anyway for all your advices, I really appreciate that.  :D


Title: Re: Mewtwo2000's Stage Thread [New year, new stages? (03/01/2013)]
Post by: Superlucario603 on January 03, 2013, 06:06:55 PM
This code isn't included into my gct-file.
It's the first time I hear about this code. :D
That's the same one I'm using. Almost every custom slot is currently used, I always had this order on my second monitor so I knew which one gets which ID.

I don't know what went wrong when I used it over 11, but I don't want to be too off-topicish ( xD ) here , the discussion should be over Mewtwo2000's wonderful stages again. Thanks anyway for all your advices, I really appreciate that.  :D


Huh 11 works just fine for me..

ANYWAY back to topic lol whats coming up next anyway?


Title: Re: Mewtwo2000's Stage Thread [New year, new stages? (03/01/2013)]
Post by: Luigifan141 on January 07, 2013, 02:13:48 PM
Is Mute City still being worked on?


Title: Re: Mewtwo2000's Stage Thread [New year, new stages? (08/01/2013)]
Post by: Mewtwo2000 on January 08, 2013, 02:13:10 PM
Huh 11 works just fine for me..

ANYWAY back to topic lol whats coming up next anyway?

Right now I'm working on this:

(http://i.imgur.com/rryyz.jpg)

This is what I've been doing since the day I released Melee FD. Now I'm just back home from my holidays at my girlfriend's, and I can make videos and real progress in stages again.

I've just recorded the first video. The current state of the stage is still very early, and it's not just a matter of smoothing the background only. There's still a lot to do, and there's already a lot done. It probably doesn't look like it, but this stage takes a lot of work. But I'll make it look as good as I can.

[SSBB hack] - Peach's Castle (Melee) (http://www.youtube.com/watch?v=fs28qOofSko#ws)

Is Mute City still being worked on?

Yeah, it is. I've not taken more pictures cause I'm using an extra model for animating the cars, and that one makes the stage crash. Once I'm done with the animations, I'll remove the model and will make another video. Since I started this castle stage, I've not worked much on it anyway, but now the castle is starting to look well, I'll work on both at the same time. When I'm tired of animating cars, I'll keep coloring the castle, and vice versa.


Title: Re: Mewtwo2000's Stage Thread [New year, new stages? (08/01/2013)]
Post by: Mr. AI | Sluigi123 on January 08, 2013, 02:55:05 PM
Looking good on Peach's Castle. When looking at the video, isn't the two platforms supposed to go up whenever a player is on one of them?


Title: Re: Mewtwo2000's Stage Thread [New year, new stages? (08/01/2013)]
Post by: K+ ~ Tanuki God on January 08, 2013, 03:26:56 PM
Peach's Castle is looking AMAZING!  And can't wait for Mute City progress...
Oh yeah, while I'm here, Are you gonna work on Icicle Mountain?


Title: Re: Mewtwo2000's Stage Thread [New year, new stages? (08/01/2013)]
Post by: Mewtwo2000 on January 08, 2013, 04:35:11 PM
Looking good on Peach's Castle. When looking at the video, isn't the two platforms supposed to go up whenever a player is on one of them?

Yeah, that's how it works in Melee. But there's no enough knowledge currently so landing on platforms makes them rise. I should look closely at how Rainbow Cruise works, I may get something from there. But I didn't try it for the Mushroom Kingdom stages, so I doubt I'm doing it for this one either. I want to release more stages, and that would be time consuming and probably not working after all.

Peach's Castle is looking AMAZING!  And can't wait for Mute City progress...
Oh yeah, while I'm here, Are you gonna work on Icicle Mountain?

Never been a fan of that one, honestly. Also, I guess there were people already working on it.

Anyway, who knows, I could eventually work on it someday.


Title: Re: Mewtwo2000's Stage Thread [New year, new stages? (08/01/2013)]
Post by: K+ ~ Tanuki God on January 08, 2013, 04:42:21 PM
DSX8 WAS working on it like a long time ago but... :srs: It never happened again...


Title: Re: Mewtwo2000's Stage Thread [New year, new stages? (08/01/2013)]
Post by: Carnage on January 08, 2013, 04:51:25 PM
i will wait for somaday we get a safron city with pokemons coming out of the door an animated background altough they wont do damage xD


Title: Re: Mewtwo2000's Stage Thread [New year, new stages? (08/01/2013)]
Post by: DSX8 on January 08, 2013, 05:02:21 PM
*cancels my peach's castle import*

urs look alot better than mine does.. o well

Peach's Castle is looking AMAZING!  And can't wait for Mute City progress...
Oh yeah, while I'm here, Are you gonna work on Icicle Mountain?
lol KC.. i still plan on making Icicle Mountain... since that stage doesnt even need any coloring at all, so thats fine for me. but if M22K wants the model of that stage... then i could give it to him since he's a far better stager than i am...


Title: Re: Mewtwo2000's Stage Thread [New year, new stages? (08/01/2013)]
Post by: K+ ~ Tanuki God on January 08, 2013, 05:31:36 PM
Whatever - I have to find place for all of these revolutionary stages and just the melee ones...stage expansion hates me.


Title: Re: Mewtwo2000's Stage Thread [New year, new stages? (08/01/2013)]
Post by: libertyernie on January 08, 2013, 07:18:04 PM
Do you have the "Override music on Melee stages" code on? I had that on and got a stage freeze when I shouldn't have, but it worked once I removed the code.
That's the code from my pack ;) I actually have it off by default in the new version because I decided most people didn't need Classic mode music to be correct all the time.


Title: Re: Mewtwo2000's Stage Thread [New year, new stages? (08/01/2013)]
Post by: Mewtwo2000 on January 09, 2013, 07:24:50 AM
lol KC.. i still plan on making Icicle Mountain... since that stage doesnt even need any coloring at all, so thats fine for me. but if M22K wants the model of that stage... then i could give it to him since he's a far better stager than i am...

No, I don't really want it. You know, I sometimes make stages that others were making / had made already, but I only do so when I planned to make them for a long time. Icicle Mountain has never been in my plans at all, I would only make it if they requested me to do so and nobody else was doing a decent version of it.

I'm sure your Icicle Mountain will be fine enough when it's done, and I'll be glad to help you if you need anything with it.


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: ItalianStallion on January 09, 2013, 01:47:49 PM
Peach's Castle looks sexy so far, sir.

Do you need to do the Smooth Modifier on the mountains, or is that how they looked? Can't remember!

Anyway, I await a night version of this sexy ass stage.

;p


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: Mewtwo2000 on January 09, 2013, 02:36:40 PM
No, they didn't look like that at all, I'm yet to smooth it. I'm working on the castle first, and will leave the background for later.

Night, huh? Sure, why not? :P


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: DSX8 on January 09, 2013, 04:27:43 PM
No, I don't really want it. You know, I sometimes make stages that others were making / had made already, but I only do so when I planned to make them for a long time. Icicle Mountain has never been in my plans at all, I would only make it if they requested me to do so and nobody else was doing a decent version of it.

I'm sure your Icicle Mountain will be fine enough when it's done, and I'll be glad to help you if you need anything with it.
hmm... alright... well then, i wouldnt mind asking ya for help on Icicle Mountain when i get to work on it.


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: K+ ~ Tanuki God on January 09, 2013, 05:44:45 PM
Wait - so there will be a night version of the castle too?!  There is just too much epic on this thread :happy:


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: Mewtwo2000 on January 09, 2013, 06:28:15 PM
Funny fact: One of the files in my mediafire account has been taken down from downloading cause 20th Century Fox claims it as its own. More fun fact, it's a Brawl stage, and isn't even mine. Due to this, Oizen's Bloodlust Battlefield is now down O.o

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6987 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6987)

The platforms version is still downloadable >.<


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: K+ ~ Tanuki God on January 09, 2013, 06:34:18 PM
Haha lol, how did they do that?!   *facepalm*


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: libertyernie on January 09, 2013, 08:33:06 PM
Funny fact: One of the files in my mediafire account has been taken down from downloading cause 20th Century Fox claims it as its own. More fun fact, it's a Brawl stage, and isn't even mine. Due to this, Oizen's Bloodlust Battlefield is now down O.o

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6987[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6987[/url])

The platforms version is still downloadable >.<

Just upload it again, but in a zip file this time.


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: ItalianStallion on January 09, 2013, 11:36:38 PM
That happened to me with Piccolo twice now. I recommend using something other than Mediafire.

Also!

*Still awaits to know if you're making a night version of Peach's Castle [Melee]*


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: Mewtwo2000 on January 10, 2013, 04:41:42 AM
ItalianStallion:


Anyway, I await a night version of this sexy ass stage.

;p


Night, huh? Sure, why not? :P

With that said, yeah, I'll be doing it xD


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: Carnage on January 10, 2013, 05:00:20 AM
you guys have to be smart dont name the files that way and put them in a zip  they wont find it ever lol


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: ItalianStallion on January 10, 2013, 12:22:55 PM
ItalianStallion:

With that said, yeah, I'll be doing it xD

=o!

With that said, I'll be looking for a song for that stage during night time then.

I am beyond hyped now. [censored]!


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: K+ ~ Tanuki God on January 10, 2013, 02:15:56 PM
KOOLIO!!! Now i have to port Metal Cavern to something else other than Mushroomy Kingdom to have BOTH versions on one slot


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: Mewtwo2000 on January 10, 2013, 02:36:54 PM
KOOLIO!!! Now i have to port Metal Cavern to something else other than Mushroomy Kingdom to have BOTH versions on one slot

... or use the ASL code, I personally love it xD


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: K+ ~ Tanuki God on January 10, 2013, 03:03:55 PM
Nah, I'll just kill Summit xD


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: JELLYpWnzU on January 10, 2013, 11:44:51 PM
rim bowser and peach.......maybe?


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: user1561 on January 12, 2013, 01:05:30 AM
... or use the ASL code, I personally love it xD

Where can I find this code?


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: Mewtwo2000 on January 12, 2013, 06:48:38 AM
Where can I find this code?


http://www.smashboards.com/showthread.php?t=254340 (http://www.smashboards.com/showthread.php?t=254340)

You can also use this tool of mine to directly add the code to your gct and edit it to your liking.

http://kc-mm.com/2011/08/21/asl-tool/ (http://kc-mm.com/2011/08/21/asl-tool/)


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: user1561 on January 12, 2013, 03:56:52 PM
Oh! That's neat. Thanks. I've forgotten about that site xD


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: Mewtwo2000 on January 13, 2013, 04:53:41 PM
New video showing progress in Peach's Castle. The background is now done. Will keep working on the castle itself now.

[SSBB hack] - Peach's Castle Melee (2nd Preview) (http://www.youtube.com/watch?v=_Ku07XIuf9M#ws)


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: Carnage on January 13, 2013, 05:00:53 PM
any chance of the bullet bill apaers and hits the castle and explodes just for fun? since we cant have it do damage yet.


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: K+ ~ Tanuki God on January 13, 2013, 05:08:23 PM
I don't know we can even do that yet...

EDIT: The video finally loaded for me... that looks awesome but were the mountains always that blocky?  (imparticularly at 5:45:00 in the match)


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: Mewtwo2000 on January 13, 2013, 05:17:49 PM
The shapes are exactly the same, this is a video of the original stage:

Bisis (fox) vs Chor (doc) 2 -Peach's castle- (http://www.youtube.com/watch?v=bFZ73O517Gw#)


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: K+ ~ Tanuki God on January 13, 2013, 05:32:24 PM
Oh.  Even better!!! Sorry, I haven't played this stage in ages...


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: Velen on January 13, 2013, 05:46:48 PM
I'm still looking to texture the inside of Peach's Castle, Mewtwo...


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: user1561 on January 13, 2013, 10:33:11 PM
Oh God, they look exactly the same o-o


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (09/01/2013)]
Post by: Mewtwo2000 on January 14, 2013, 07:40:07 PM
I'm still looking to texture the inside of Peach's Castle, Mewtwo...


I'll be working on it soon, but want to finish some thingies first.

Today I've resumed the work on one of my paused stages, but it's not that one, but the Fire Temple one. I started a second room months ago, and today I've finished it.

[SSBB hack] - Fire Temple (Hall) (http://www.youtube.com/watch?v=1dUVDM4dFwA#ws)


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: Allav866 on January 14, 2013, 09:52:02 PM
Link vs. Fire Mario, Charizard and Bowser in the Fire Temple. I see what you did there.
Looks sick. 3 questions come to mind when I look at this video:
1. Will you be releasing this once the other room(s?) is done?
2. Do you plan to add the totem that blocks the door on the right that you remove with the Megaton Hammer?
3. Speaking of the Megaton Hammer, do you think you could import it over the Hammer/Golden Hammer? (imo the Golden Hammer is a better choice, as it never breaks)


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: Darth Indiana Bond on January 14, 2013, 10:20:02 PM
Mewtwo, I noticed someone just made a Rainbow Castle stage, and the castle design looks very similar to Gruntilda's Tower.  Any possibility Gruntilda's tower is done, at least a simple design of it?


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: ItalianStallion on January 14, 2013, 10:55:47 PM
Amazing! I also love that you used the unreleased version of the Fire Temple song.


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: ✿Zelia✿ on January 14, 2013, 11:24:10 PM
I'll be working on it soon, but want to finish some thingies first.

Today I've resumed the work on one of my paused stages, but it's not that one, but the Fire Temple one. I started a second room months ago, and today I've finished it.

[SSBB hack] - Fire Temple (Hall) ([url]http://www.youtube.com/watch?v=1dUVDM4dFwA#ws[/url])

I am impressed. You created another wonderful Zelda stage. I quite like it. I also like the background music. The first version of the Fire Temple song with the chantings. That version of the song is great background music for a battle. I hope this one released soon and may I ask. Do u plan on adding flying Keese in the background?


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: Mewtwo2000 on January 15, 2013, 03:51:26 AM
Link vs. Fire Mario, Charizard and Bowser in the Fire Temple. I see what you did there.
Looks sick. 3 questions come to mind when I look at this video:
1. Will you be releasing this once the other room(s?) is done?
2. Do you plan to add the totem that blocks the door on the right that you remove with the Megaton Hammer?
3. Speaking of the Megaton Hammer, do you think you could import it over the Hammer/Golden Hammer? (imo the Golden Hammer is a better choice, as it never breaks)


1- Sure, that's the point. Finishing it and keeping it for me would be greedish xD
2- Yeah, was thinking about it, and now you're wondering about it too, I'll do it.
3- Well, I suppose I could. I don't imagine characters using the Megaton Hammer that way, but sure it will be interesting xD

Mewtwo, I noticed someone just made a Rainbow Castle stage, and the castle design looks very similar to Gruntilda's Tower.  Any possibility Gruntilda's tower is done, at least a simple design of it?


I wouldn't release a version of Grunty's Tower with a shape like that. After all, the actual shape was already playable the last time I edited the stage. What I guess I'm gonna do is releasing a preliminary version of the stage with the 2D Grunty I currently have, and maybe the jinjos just flying off, instead of going after her. I would leave the 3D Grunty for a future revision.

Amazing! I also love that you used the unreleased version of the Fire Temple song.


That's my way to say I'm against the revised one :P

I am impressed. You created another wonderful Zelda stage. I quite like it. I also like the background music. The first version of the Fire Temple song with the chantings. That version of the song is great background music for a battle. I hope this one released soon and may I ask. Do u plan on adding flying Keese in the background?


I was thinking on not to add them due to the extra work they would suppose. But, the hell, I'll add them, I don't guess they're taking that much extra time after all :P

Picture of Charizard in the temple. Charizard rocks xD

(http://i.imgur.com/dhEbl.jpg)

EDIT: Totem added :P

(http://i.imgur.com/mE5AV.jpg)


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: _Data_Drain_ on January 15, 2013, 07:37:52 AM
Hm... This stage is looking pretty nice.

This will be great for pictures.


...


Now for something a bit off topic. Your Skyloft Temple...

In vBrawl, the collisions are all kinds of messed up. I downloaded the "STGDXSHRINE[SkyloftBG].pac" version by the way... I'd assume this is not the PM version. And I downloaded this twice, just to make sure the download didn't somehow mess up. It's the same way both times.
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_130115_1131binout.jpg)
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_130115_1133binout.jpg)
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_130115_1134binout.jpg)
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_130115_11351binout.jpg)
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_130115_1135binout.jpg)
(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_130115_1136binout.jpg)(http://i956.photobucket.com/albums/ae41/_Data_Drain_/Randomness/al_130115_1137binout.jpg)


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: Syeo on January 15, 2013, 07:48:51 AM
any chance of the bullet bill apaers and hits the castle and explodes just for fun? since we cant have it do damage yet.

If this isn't possible, maybe it's nice to see the Bullet Bill flying through the background very slowly from left to right or other directions.

The Bullet Bill could also come from very far away, so it seems like Bowser would shoot the Bullet Bill from his castle.
Something like that:

(http://s14.directupload.net/images/130115/ecfz8fan.jpg)

The Mushroomy War.

The Fire Temple looks great. I'll use the music Nintendo cut out.  :laugh:
With torches sound, of course.


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: ItalianStallion on January 15, 2013, 07:12:43 PM
That picture of Charizard in Fire Temple looks mad cool!

Mewtwo, could you move everything forward a bit if you will, and make a version where the characters are on the stairs and what not, that way it won't be completely flat?

Not that it matters much, you're getting a download from me on this stage regardless lol.


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: Mewtwo2000 on January 15, 2013, 08:03:11 PM
If this isn't possible, maybe it's nice to see the Bullet Bill flying through the background very slowly from left to right or other directions.

The Bullet Bill could also come from very far away, so it seems like Bowser would shoot the Bullet Bill from his castle.
Something like that:

([url]http://s14.directupload.net/images/130115/ecfz8fan.jpg[/url])

The Mushroomy War.

The Fire Temple looks great. I'll use the music Nintendo cut out.  :laugh:
With torches sound, of course.


I suppose I'll be doing something like that route A. Basically cause route B would mean having an object going through the camera, and I don't like that.

That picture of Charizard in Fire Temple looks mad cool!

Mewtwo, could you move everything forward a bit if you will, and make a version where the characters are on the stairs and what not, that way it won't be completely flat?

Not that it matters much, you're getting a download from me on this stage regardless lol.


My original plan was in fact making it in the middle of the stairs, but I've not made the collisions to test how it will be. I may also make one on the upper part, still not sure.

By the way, the keese is mostly ready, the model is prepared and only finishing the animations is left.

(http://i.imgur.com/IBPUp.jpg)


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: ItalianStallion on January 15, 2013, 08:10:00 PM
My original plan was in fact making it in the middle of the stairs, but I've not made the collisions to test how it will be. I may also make one on the upper part, still not sure.

Ah. Good minds think alike then. I think it'll be perfect, since Brawl is on a 2D plane after all, and I think the camera would look nice when it zooms in, out, and all that.

By the way, nice Keese model!

Inb4Sorceress


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: K+ ~ Tanuki God on January 15, 2013, 08:18:33 PM
Mewtwo2000, please only make that an option and not mandatory...I really for some reason don't like that idea...


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: Mewtwo2000 on January 15, 2013, 08:24:12 PM
Sure, it's optional. You know I make many versions, and the one in the video will be one of them, don't worry.


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: K+ ~ Tanuki God on January 15, 2013, 08:30:49 PM
Kool.  Ooh!  You should make one with the sky from your HeartGold stage - I LOVE that background and I think it's bein used in a project to make a Brawl Poke Floats (M) (not DSX8's), I think it's called 2.0 or something...


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: ✿Zelia✿ on January 15, 2013, 11:38:39 PM
Ah. Good minds think alike then. I think it'll be perfect, since Brawl is on a 2D plane after all, and I think the camera would look nice when it zooms in, out, and all that.

By the way, nice Keese model!

Inb4Sorceress
lol

Looks nice Mewtwo. Good job on it. Can't wait to the see the animations for them.


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: Haseyo on January 16, 2013, 07:27:06 PM
Mad hype, but you already knew that :D


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: Mewtwo2000 on January 17, 2013, 08:48:42 AM
Stairs version and animated keeses:

[SSBB hack] - Fire Temple (on the stair) (http://www.youtube.com/watch?v=TikeZZlI_RU#ws)


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: K+ ~ Tanuki God on January 17, 2013, 01:50:31 PM
Koolio!  But when are you gonna post the Mute City update?  I'm dying to see it  :happy:


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: ItalianStallion on January 17, 2013, 02:38:46 PM
What a dope place to fight man! Just as I thought.

No other stage plays like this, which is sick to me.

Keep up the amazing work with this stage. I simply can't wait to put it on my SD card.


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: pikazz on January 17, 2013, 02:51:52 PM
awesome mewtwo! :D that's awesome so I have lost my words!


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: ✿Zelia✿ on January 17, 2013, 05:37:23 PM
As a long time Zelda fan. I totally love it. The keese animations look nice as well. x3 How did u make them on fire?


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: Mewtwo2000 on January 17, 2013, 05:55:19 PM
Koolio!  But when are you gonna post the Mute City update?  I'm dying to see it  :happy:


Soon enough :P

What a dope place to fight man! Just as I thought.

No other stage plays like this, which is sick to me.

Keep up the amazing work with this stage. I simply can't wait to put it on my SD card.


I hope to be able to release it soon, finally >_<

awesome mewtwo! :D that's awesome so I have lost my words!


Thx :P

As a long time Zelda fan. I totally love it. The keese animations look nice as well. x3 How did u make them on fire?


Probably in a similar way to OoT itself. I've made the keeses to have bones for fire, so the fire parts are always visible from the camera. Just like the torches or other elements I've already used in stages.

BTW, made some progress to the Grunty's Tower stage today. It's been more than one and a half year since I made the first video, and this is the second one:

[SSBB hack] - Grunty's Tower Top (preview 2) (http://www.youtube.com/watch?v=g1maze8uJMc#ws)


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: Luigifan141 on January 17, 2013, 07:32:59 PM
BTW, made some progress to the Grunty's Tower stage today. It's been more than one and a half year since I made the first video, and this is the second one:

[SSBB hack] - Grunty's Tower Top (preview 2) ([url]http://www.youtube.com/watch?v=g1maze8uJMc#ws[/url])


Oh man, that stage looks really sick. I'll definitely download that once you finish it. We need more Banjo-Kazooie stages!


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: Mewtwo2000 on January 18, 2013, 12:57:25 PM
More progress in the Banjo-Kazooie stage. Background improvements, basically.

[SSBB hack] - Grunty's Tower Top (preview 3) (http://www.youtube.com/watch?v=vcYmOuBr_k8#ws)


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: LegacyWolf on January 18, 2013, 05:52:12 PM
More progress in the Banjo-Kazooie stage. Background improvements, basically.

[SSBB hack] - Grunty's Tower Top (preview 3) ([url]http://www.youtube.com/watch?v=vcYmOuBr_k8#ws[/url])


Nice. Is that background a lighting change or clr0?


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: BlueBrain on January 18, 2013, 07:13:27 PM
looks epic :srs:


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: Ricky (Br3) on January 18, 2013, 08:46:22 PM
I don't have any idea of how you pulled that off O.o


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: Gamma Ridley on January 18, 2013, 09:15:56 PM
I don't have any idea of how you pulled that off O.o

CLR0, I'd imagine. It's a really nice touch either way.

Liking the stage so far, though it looks a bit small... I never made it to the end of Banjo-Kazooie though, so I could be wrong.

Also, I'm disappointed that Grunty is just a flat sprite. :[


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: BlueBrain on January 19, 2013, 09:20:34 AM
CLR0, I'd imagine. It's a really nice touch either way.

Liking the stage so far, though it looks a bit small... I never made it to the end of Banjo-Kazooie though, so I could be wrong.

Also, I'm disappointed that Grunty is just a flat sprite. :[

i remember he sad he'll eventually make the stage with 3D gruntilda...


Title: Re: Mewtwo2000's Stage Thread [Working on 2 Melee stages (15/01/2013)]
Post by: Mewtwo2000 on January 19, 2013, 09:43:24 AM
Nice. Is that background a lighting change or clr0?

Clr0 :P

CLR0, I'd imagine. It's a really nice touch either way.

Liking the stage so far, though it looks a bit small... I never made it to the end of Banjo-Kazooie though, so I could be wrong.

Also, I'm disappointed that Grunty is just a flat sprite. :[

Well, it is small, like 40% the size I used for Grunty's Lair. I've made it smaller so it's better to brawl on it. I'll release bigger versions too, but I guess this will be the best to play on it.

i remember he sad he'll eventually make the stage with 3D gruntilda...

Yeah, but what I don't know yet is if I'll release it first with the flat one or will keep it until 3D Grunty is ready. It shouldn't be that hard, or at least not much harder than the Fire Temple keeses.


Title: Re: Mewtwo2000's Stage Thread [Working on stages (19/01/2013)]
Post by: ItalianStallion on January 19, 2013, 11:16:07 AM
I love this exact version right here that size, and no Gruntilda in the background.

I HATE characters in backgrounds of stages, cause it looks weird when you are fighting as that character..


Title: Re: Mewtwo2000's Stage Thread [Working on stages (19/01/2013)]
Post by: Syeo on January 19, 2013, 11:33:40 AM
@Mewtwo2000:
You added this jiggly puzzle animation, which started before fighting on the stage, on your "Gruntilda's Lair". Any chance you'll add this again?

@ItalianStallion:
I like the flying characters in the background, especially "Ganon's Tower". :3


Title: Re: Mewtwo2000's Stage Thread [Working on stages (19/01/2013)]
Post by: BlueBrain on January 19, 2013, 02:14:05 PM
I love this exact version right here that size, and no Gruntilda in the background.

I HATE characters in backgrounds of stages, cause it looks weird when you are fighting as that character..
that's the problem of having a modded game, a character in the background, can actually be a character you're playing, but i see it this way, you can also have battles between the same characters, so why not have a possible fifth clone in the background? xD


Title: Re: Mewtwo2000's Stage Thread [Working on stages (19/01/2013)]
Post by: user1561 on January 20, 2013, 07:58:04 PM
=O

That Fire Temple looks awesome.

I don't have any idea of how you pulled that off O.o

Secretly he's actually an employee of Nintendo


Title: Re: Mewtwo2000's Stage Thread [Working on stages (19/01/2013)]
Post by: K+ ~ Tanuki God on January 20, 2013, 08:44:57 PM
Secretly he's actually an employee of Nintendo
i thought so


Title: Re: Mewtwo2000's Stage Thread [Working on stages (19/01/2013)]
Post by: Ricky (Br3) on January 21, 2013, 01:45:09 AM
Secretly he's actually an employee of Nintendo

Secretly? XD


Title: Re: Mewtwo2000's Stage Thread [Working on stages (19/01/2013)]
Post by: BlueBrain on January 21, 2013, 04:44:22 AM
we all know for a fact he works for nintendo, but was dissapointed at the stages included in the game, so he apeared here and tries to make us think he actually uses brawlbox by kinda limitting his supah powers to a bit more than us regular people can do xD


Title: Re: Mewtwo2000's Stage Thread [Working on stages (19/01/2013)]
Post by: Mewtwo2000 on January 21, 2013, 05:20:47 AM
Secretly he's actually an employee of Nintendo
we all know for a fact he works for nintendo, but was dissapointed at the stages included in the game, so he apeared here and tries to make us think he actually uses brawlbox by kinda limitting his supah powers to a bit more than us regular people can do xD

You caught me O.o xD

@Mewtwo2000:
You added this jiggly puzzle animation, which started before fighting on the stage, on your Gruntilda's Lair. Any chance you'll add this again?


You know, I actually wanted to include the jiggy transition before I made the first of those 2 videos. I just forgot to do it, but I'll do it today :P


Title: Re: Mewtwo2000's Stage Thread [Working on stages (19/01/2013)]
Post by: Velen on January 21, 2013, 05:36:29 PM
Still waiting on the chance to retexture the inside of Peach's Castle from Mario 64, dude.


Title: Re: Mewtwo2000's Stage Thread [Working on stages (19/01/2013)]
Post by: K+ ~ Tanuki God on January 21, 2013, 08:01:57 PM
Don't pester him :srs:
So any new Peach's Castle updates?   ;D


Title: Re: Mewtwo2000's Stage Thread [Working on stages (19/01/2013)]
Post by: Velen on January 21, 2013, 10:29:09 PM
Don't pester him :srs:
So any new Peach's Castle updates?   ;D

What a hypocrite.


Title: Re: Mewtwo2000's Stage Thread [Working on stages (19/01/2013)]
Post by: ItalianStallion on January 21, 2013, 10:31:01 PM
Still waiting on the chance to retexture the inside of Peach's Castle from Mario 64, dude.


[SSBB hack] - Inside Peach's Castle: The Hall (http://www.youtube.com/watch?v=fKGldDiU8mU#ws)


Title: Re: Mewtwo2000's Stage Thread [Working on stages (19/01/2013)]
Post by: Velen on January 21, 2013, 10:43:51 PM
[SSBB hack] - Inside Peach's Castle: The Hall ([url]http://www.youtube.com/watch?v=fKGldDiU8mU#ws[/url])


Not the one I meant man.


Title: Re: Mewtwo2000's Stage Thread [Working on stages (19/01/2013)]
Post by: K+ ~ Tanuki God on January 22, 2013, 04:08:33 PM
What a hypocrite.

Hey - I asked ONCE, you have said it over and over


Title: Re: Mewtwo2000's Stage Thread [Working on stages (19/01/2013)]
Post by: SwingSet on January 22, 2013, 04:20:43 PM
Hey - I asked ONCE, you have said it over and over
Stahp it. You do it in DSX8's other threads.


Title: Re: Mewtwo2000's Stage Thread [Working on stages (24/01/2013)]
Post by: BlueBrain on January 24, 2013, 11:41:25 AM
Don't pester him :srs:
So any new Peach's Castle updates?   ;D

lol, it is tru though, that soundd very hypocrit, just read it...

dont pester him
*pesters him*


Title: Re: Mewtwo2000's Stage Thread [Working on stages (24/01/2013)]
Post by: K+ ~ Tanuki God on January 24, 2013, 01:56:53 PM
yeah it SOUNDS hypocritical - but I don't mean it like that, I mean... it's been a few days since we've heard anything about it and you were working on it - so any new updates (such as pix of the nighttime version) ;D


Title: Re: Mewtwo2000's Stage Thread [Working on stages (24/01/2013)]
Post by: Allav866 on January 24, 2013, 03:11:56 PM
So Mewtwo, I'm very anxious to see Peach's Castle and Mute City finished. What's left to do for those?
Also, I love that Snag the Trophies stage, and it got me thinking of other non-playable stages from Melee that I'd like to see, such as the Credits Scene after beating Classic/Adventure/All-Star Mode (on a flying platform), the rest area for All-Star Mode, or some areas from Underground Maze.


Title: Re: Mewtwo2000's Stage Thread [Working on stages (24/01/2013)]
Post by: ItalianStallion on January 25, 2013, 01:05:52 AM
*Pesters him*

Mewtwo! Are you gonna do any Pokemon Stadium N64 stages?


Title: Re: Mewtwo2000's Stage Thread [Working on stages (24/01/2013)]
Post by: K+ ~ Tanuki God on January 25, 2013, 11:09:48 AM
I thought he said he wanted to import Prime Cup Hall or something like that...


Title: Re: Mewtwo2000's Stage Thread [Working on stages (24/01/2013)]
Post by: ItalianStallion on January 25, 2013, 11:13:01 AM
I thought he said he wanted to import Prime Cup Hall or something like that...

Yeah like 2 years ago. Hence why I asked..


Title: Re: Mewtwo2000's Stage Thread [Working on stages (24/01/2013)]
Post by: BlueBrain on January 25, 2013, 05:17:46 PM
keep on pestering him, cuz that'll make him post even if he doesnt even read this!
patience people... patience, we all love mew22k's stages, but we should all be a bit more patient


Title: Re: Mewtwo2000's Stage Thread [Working on stages (24/01/2013)]
Post by: user1561 on January 25, 2013, 11:19:23 PM
You caught me O.o xD

I knew it! >:v


Title: Re: Mewtwo2000's Stage Thread [Working on stages (24/01/2013)]
Post by: Mewtwo2000 on January 28, 2013, 08:04:57 AM
*Pesters him*

Mewtwo! Are you gonna do any Pokemon Stadium N64 stages?


Yes, I will, don't know when but yeah.

keep on pestering him, cuz that'll make him post even if he doesnt even read this!
patience people... patience, we all love mew22k's stages, but we should all be a bit more patient


Well, it's my fault, I should finish things before keeping making more and more... But I can't, I'm always starting thingies and seems like I'm never finishing ^^U

I'm trying to change this, and I hope to be releasing things during next month.

Yesterday I released this for Mario Kart Wii. As always, no big changes since months, and I could have released the same thing months ago. Well, anyway, here it is. I like it a lot. It still needs some work though.

[MKWii hack] - SSBB Mario Circuit (RC1 released!) (http://www.youtube.com/watch?v=rJ6hFTfI2K4#ws)

I've also been making these SM64 Bowser stages, I guess I've not put the video here yet:

[SSBB hack] - SM64 Bowser stages (http://www.youtube.com/watch?v=tw2vGox7umY#ws)

I'm about to record a new video for the third one, which takes a little more work due to the star shape and stuff. But right now it's mostly done too.

(http://i.imgur.com/CdiKmwT.jpg)

I hope you like the lighting I've prepared for this one:

(http://i.imgur.com/68420Ar.jpg)

BTW, a hint for those interested in the hacks I do: I sometimes post my updates in my OP without saying anything in the last page. I sometimes even record videos and update them to youtube without saying anything here either. If I've been a few days without posting here, look if the date in the title is newer, that usually means news in the OP. Or just take a look to my youtube channel (http://www.youtube.com/user/Mewtwo2ooo?feature=watch)


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: BlueBrain on January 28, 2013, 08:31:21 AM
those look really nice


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Mewtwo2000 on January 28, 2013, 11:08:14 AM
Video showing the last one:

[SSBB hack] - SM64 Final Bowser (http://www.youtube.com/watch?v=Ij9oolGxcOY#ws)


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Allav866 on January 28, 2013, 11:10:06 AM
I'm subscribed to you on YT, so I was quite curious as to why you didn't post those videos here sooner. I can't wait for those Bowser stages.
Anyways, I was wondering if you were still planning on making that PokéMon Stadium 1½ we talked about a few months back. Sorry to pester you (seems like everyone's doing that now -.-;).
EDIT: just saw that new video. the falling sides make the stage a better size. me gusta.


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Mewtwo2000 on January 28, 2013, 11:22:09 AM
I'm subscribed to you on YT, so I was quite curious as to why you didn't post those videos here sooner. I can't wait for those Bowser stages.
Anyways, I was wondering if you were still planning on making that PokéMon Stadium 1½ we talked about a few months back. Sorry to pester you (seems like everyone's doing that now -.-;).

No particular reason. Well, maybe it was for not to show 2 of 3, cause at the time I made the first video, this last version wasn't ready yet.

About PS 1½, yeah, still planning to do it. But you know me, there's always something coming to my mind and I always have lots of unfinished things in hands. At the time we first talked about it, I guess I was making those melee stages I wanted to have ready for Project M. And now I'm resuming other things like Fire Temple or Grunty's Tower, and making smaller and faster things like those Bowser stages. I'm willing to release a few things soon cause I'm gonna start the classes again and I don't know how much hacking I'll be able to do when I'm on it. And I would like to be faster, but having my girlfriend living with me isn't good for planning. I can have days of full hacking, and days of no hacking at all.

Well, with this said, I'll try to make it fast once I release the Bowser stages, or maybe some other more apart from them. I'll put it in my OP to not forget.


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Forte on January 28, 2013, 12:17:57 PM
As usual the progress on your stages are looking great. More specifically, the lighting on the last SM64 stages looks stunning.

I'm curious though, is the lighting just scene data edits or a combination of the rim lighting effects and the scene data?
- Forté


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Mewtwo2000 on January 28, 2013, 12:26:37 PM
Well, the characters in those videos are rim characters, so they look different to what standard characters look. There are scenedata edits, but the rim effect on characters just makes them look better.

I'm about to release Peach, Bowser and Yoshi, and will keep making more. I'll also make a tutorial for imported characters to easily get the effect.


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Allav866 on January 28, 2013, 12:41:16 PM
Sweet! I like those rim characters, so definitely keep them coming! Just one question: will characters like Pit, DK and Ike have the metal fix applied to them?


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Mewtwo2000 on January 28, 2013, 12:53:00 PM
Yeah :P

In fact, that's what Bowser and Peach need to be complete and releaseable xD


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Shun_One on January 28, 2013, 02:14:19 PM
I'm about to release Peach, Bowser and Yoshi, and will keep making more. I'll also make a tutorial for imported characters to easily get the effect.
I would really, really love to read that. Heck, I'd like reading it for even normal characters too.

As always though, your stage previews look fantastic.


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Mewtwo2000 on January 30, 2013, 05:21:24 PM
A step forward in the development of these stages:

[SSBB hack] - All SM64 Bowser stages (http://www.youtube.com/watch?v=Fponryevvc4#ws)

Hope you like it :P


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: ItalianStallion on January 30, 2013, 06:56:15 PM
A step forward in the development of these stages:

[SSBB hack] - All SM64 Bowser stages ([url]http://www.youtube.com/watch?v=Fponryevvc4#ws[/url])

Hope you like it :P


Hand it over master!


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: K+ ~ Tanuki God on January 30, 2013, 07:43:51 PM
Look(s or ing) good!  ^.^


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Sky Grounder on January 31, 2013, 08:19:08 AM
Wow, looks really good! I like the transition screen, and you've gotten pretty good at doing the lights ^^
On the transition screen, when the characters turn white with the background, do you use SCN0 editing to make the characters white?


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Mewtwo2000 on January 31, 2013, 02:18:27 PM
Wow, looks really good! I like the transition screen, and you've gotten pretty good at doing the lights ^^
On the transition screen, when the characters turn white with the background, do you use SCN0 editing to make the characters white?

No, it's just a big model that gets white in front of everything (including characters) with a CLR0. It could have been via SCN0, but the transition looks better this way.

I'll come with new videos later today. Think of lava and platform tilting.


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: LegacyWolf on January 31, 2013, 03:05:25 PM
This looks so nice. The lighting and...that 2nd transition...

Fantastic indeed.


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: SwingSet on January 31, 2013, 04:28:29 PM
Looks really good! It goes over Castle Siege, right? Would it be possible to port it over any stage while keeping the transformations?


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Mewtwo2000 on January 31, 2013, 04:33:43 PM
It's just a final destination, so it can work over any stage :3


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: K+ ~ Tanuki God on January 31, 2013, 04:44:14 PM
AWW YEAH!  Please release it before Monday that way I can take it into school and be a boss! :happy:


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Chaos_Knight on January 31, 2013, 04:50:39 PM
AWW YEAH!  Please release it before Monday that way I can take it into school and be a boss! :happy:
>.>

You shouldn't really be saying stuff like that. :srs:


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: DSX8 on January 31, 2013, 04:51:36 PM
>.>

You shouldn't really be saying stuff like that. :srs:
^ this

ur just.. being selfish.. or w/e man.... do ask for him to release it IMMEDIATLY, cause he's probably not even DONE with the stage yet.


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: K+ ~ Tanuki God on January 31, 2013, 05:56:14 PM
>.> I forgot the JK in black text!!!  :srs:
Sorry, NOW I remember it >.>


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Chaos_Knight on January 31, 2013, 06:01:52 PM
>.> I forgot the JK in black text!!!  :srs: Sorry, NOW I remember it >.>
And you forgot you keep on spamming again. :notimp:

~Do not reply to this~


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Kienamaru on February 01, 2013, 01:35:59 AM
I am subscribing to this...

I await Clock Town... and that is pretty much all. I  hope it will be created soon, as Sacred will be starting on Majora's Mask Young Link soon. It would be GREAT to have a stage to go along with it.  How much of Clock town will be playable? I think the Clock Tower fits FD perfectly.


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Mewtwo2000 on February 02, 2013, 03:34:31 PM
Places from all the Clock Town will be playable, it will be a big project. And a complex one ^^U

The Clock Tower will be one, of course.

New video of the Bowser stages, now with tilting and lava:

[SSBB hack] - SM64 Bowser Battle #2 (Platform tilting + burning lava) (http://www.youtube.com/watch?v=AnyKq_HXUoc#ws)


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Segtendo on February 02, 2013, 04:04:40 PM
That version. I WANT.


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Kienamaru on February 02, 2013, 05:50:31 PM
Ohh it'd be nice if you also released an only clock tower version over FD.


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Haseyo on February 02, 2013, 06:06:46 PM
That version. I WANT.

Agreed. I love me some stage gimmicks.


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: BlueBrain on February 02, 2013, 06:59:08 PM
so...
is it possible to have THIS second battle, working with the three stages together?

like, have the first stage, no gimmick at all, second stage, tilts a couple of times and lava, and last one, having the stage shrink due to the star shape, and loop back to the first one


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: ItalianStallion on February 03, 2013, 01:19:31 AM
so...
is it possible to have THIS second battle, working with the three stages together?

like, have the first stage, no gimmick at all, second stage, tilts a couple of times and lava, and last one, having the stage shrink due to the star shape, and loop back to the first one

I don't believe this will work. For the lava to work, the stage has to be over Norfair. Unless he plans on putting all 3 on there and editing the STDT Data, then it might be possible!


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Ricky (Br3) on February 03, 2013, 04:40:06 AM
The lighting detail in all your stages is really impressing.


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Mewtwo2000 on February 04, 2013, 06:50:23 AM
Offtopic: Seems like the forum doesn't tell who's aging anymore...

Well, 04/02/85 -> Mewtwo2000 is born

Just telling xD


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: BlueBrain on February 04, 2013, 07:31:04 AM
Offtopic: Seems like the forum doesn't tell who's aging anymore...

Well, 04/02/85 -> Mewtwo2000 is born

Just telling xD

waitwut... huh?

edit: felicidades!


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Thyrus on February 04, 2013, 10:42:45 AM
Happy Birthday, Mewtwo2000! :D


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Shun_One on February 04, 2013, 01:46:20 PM
Happy birthday Mewtwo2000! Hope it's a good one for you.


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Sky Grounder on February 04, 2013, 01:59:16 PM
Feliz cumpleaños Mewtwo! My Spanish sucks, in case that was wrong xD
Wow, I never imagined you were 10 years older than me o.O


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Allav866 on February 04, 2013, 02:12:46 PM
I couldn't decide if I should pester you, or make an in-game image of me wishing you a happy birthday, so I compromised.
(http://i.imgur.com/wxLhFWy.jpg)
Just kidding about the pestering part. I just wanted to make this. I have way too much free time.  :(


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: DSX8 on February 04, 2013, 02:38:13 PM
happy bday M22K!!!! ^^u


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: LegacyWolf on February 04, 2013, 02:57:18 PM
Happy birthday. I shall build you a cake made out of stage  :kdance:


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Luigifan141 on February 04, 2013, 04:00:11 PM
Happy birthday, Mewtwo2000!


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Segtendo on February 04, 2013, 04:12:06 PM
Happy birthday, señor Mewtwo!


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: SwingSet on February 04, 2013, 04:20:03 PM
Feliz Cumpleaños Genial Mewtwo2000! :D


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: ✿Zelia✿ on February 04, 2013, 04:45:04 PM
Happy Birthday Mewtwo! ^^
(http://static.fjcdn.com/pictures/Mewtwo_e8227b_1623898.jpeg)
Just change the 6 to a 4 and we will be all set. :D


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Ricky (Br3) on February 04, 2013, 04:58:21 PM
I couldn't decide if I should pester you, or make an in-game image of me wishing you a happy birthday, so I compromised.
([url]http://i.imgur.com/wxLhFWy.jpg[/url])
Just kidding about the pestering part. I just wanted to make this. I have way too much free time.  :(


(http://4.bp.blogspot.com/_MNHtBuTfkRA/S-s_O3XPnPI/AAAAAAAAADQ/LOn5xyA2-2o/s1600/falcon+approved.jpg)


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Haseyo on February 04, 2013, 06:43:11 PM
Hope today was an epic day for ya!


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: K+ ~ Tanuki God on February 04, 2013, 06:58:44 PM
Feliz cumpleaños!!!  Yo epsero el es una dia bien!!! (Yo soy en Español 2 tan esto es practico para yo) (lo siento si yo hago un error!!! ^^J)


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Mewtwo2000 on February 05, 2013, 03:17:38 AM
waitwut... huh?

edit: felicidades!
Happy Birthday, Mewtwo2000! :D
Happy birthday Mewtwo2000! Hope it's a good one for you.
Feliz cumpleaños Mewtwo! My Spanish sucks, in case that was wrong xD
Wow, I never imagined you were 10 years older than me o.O
I couldn't decide if I should pester you, or make an in-game image of me wishing you a happy birthday, so I compromised.
([url]http://i.imgur.com/wxLhFWy.jpg[/url])
Just kidding about the pestering part. I just wanted to make this. I have way too much free time.  :(
happy bday M22K!!!! ^^u
Happy birthday. I shall build you a cake made out of stage  :kdance:
Happy birthday, Mewtwo2000!
Happy birthday, señor Mewtwo!
Feliz Cumpleaños Genial Mewtwo2000! :D
Happy Birthday Mewtwo! ^^
([url]http://static.fjcdn.com/pictures/Mewtwo_e8227b_1623898.jpeg[/url])
Just change the 6 to a 4 and we will be all set. :D
Hope today was an epic day for ya!
Feliz cumpleaños!!!  Yo epsero el es una dia bien!!! (Yo soy en Español 2 tan esto es practico para yo) (lo siento si yo hago un error!!! ^^J)


Thank you all :D

It was a normal day, to be honest. But doesn't matter, live is beautiful (?) xD

Yeah, I'm quite old. That's why I'm more from the N64 era than anything else xD

@Allav866 I've liked that letter thing, it's made me laugh :P

Well, nothing more to say, thanks again everybody. Maybe it's been a normal day, but I've had many people congratulating me here and there and I'm happy with that :D


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Darth Indiana Bond on February 05, 2013, 11:32:44 PM
I use a fair number of your stages

But

You know

Still waiting on that Gruntilda's Tower stage...


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: BlackJax96 on February 06, 2013, 05:27:29 PM
Happy late birthday Mewtwo, I never get news on time. >_>


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: Mewtwo2000 on February 07, 2013, 07:51:26 AM
New video:

[SSBB hack] - All SM64 Bowser stages (smaller, tilting and looped) (http://www.youtube.com/watch?v=gq3sD0JVZXE#ws)

The stages are almost ready now. Rim Peach and Bowser are also ready to go, I'll finish Yoshi and maybe some other one to release them together.


Title: Re: Mewtwo2000's Stage Thread [Working on stages (28/01/2013)]
Post by: BlueBrain on February 07, 2013, 08:42:07 AM
that song is beyond epic, ALMOST as good as the stage itself :srs:

now that i have my wii back, i'll definitely get this stage...


Title: Re: Mewtwo2000's Stage Thread [Working on stages (08/02/2013)]
Post by: K+ ~ Tanuki God on February 08, 2013, 08:37:19 AM
Wait - so the all-in-1 version works kinda like a Castle Siege?  YES!
You should do that with other stages like Fourside & Peach's Castle Melee


Title: Re: Mewtwo2000's Stage Thread [Slow progress on stages (10/02/2013)]
Post by: Thyrus on February 12, 2013, 05:16:39 PM
So, rumor has it you are working on some N64 stages for the next Smash Bros. game M22k, is that right? Because it should be! Your SM64 Bowser stages are freaking awesome! =0
What about that sexy lightining, damn!
I mean it, them stages are never leaving my sd card. EVER! Thank you very much! *-*

Now I'll just leave those here:

(http://i.imgur.com/nr0Wzwu.jpg)
(http://i.imgur.com/s1hYi7W.jpg)
(http://i.imgur.com/AIEXYCL.jpg)
(http://i.imgur.com/ghIYcj6.jpg)



Title: Re: Mewtwo2000's Stage Thread [Slow progress on stages (10/02/2013)]
Post by: BlueBrain on February 13, 2013, 03:49:39 AM
those are some great pictures, love the last one xD


Title: Re: Mewtwo2000's Stage Thread [Slow progress on stages (10/02/2013)]
Post by: StupidMarioFan1 on February 13, 2013, 03:44:26 PM
Love that taunt/wait of Mario throwing a fireball in the air, I know it's ported from a character but I don't ermember who...that from Falco? Also you should've swung Bowser over the edge for the big finish. xd


Title: Re: Mewtwo2000's Stage Thread [Slow progress on stages (10/02/2013)]
Post by: K+ ~ Tanuki God on February 13, 2013, 05:35:27 PM
^It's Dr. Mario's taunt from Melee in PM I believe  :D


Title: Re: Mewtwo2000's Stage Thread [Slow progress on stages (10/02/2013)]
Post by: Superlucario603 on February 15, 2013, 11:00:26 PM
Heh oops.. I kinda took a little break from the vault so.. you know... Happy Late birthday Mewtwo


Title: Re: Mewtwo2000's Stage Thread [Slow progress on stages (10/02/2013)]
Post by: K+ ~ Tanuki God on February 16, 2013, 09:38:39 AM
Hey Mewtwo, anything new with the stages? ;D


Title: Re: Mewtwo2000's Stage Thread [Slow progress on stages (10/02/2013)]
Post by: Chaos_Knight on February 16, 2013, 09:53:23 AM
Hey Mewtwo, anything new with the stages? ;D
Still haven't learn those kinds of questions annoy everyone a lot, huh? :>.>:

If you were to ask Sakurai on the progress of SSB4 every now and then, would you keep asking him? :srs:


Title: Re: Mewtwo2000's Stage Thread [Slow progress on stages (10/02/2013)]
Post by: K+ ~ Tanuki God on February 16, 2013, 09:55:15 AM
I would get the same answer but here it always changes


Title: Re: Mewtwo2000's Stage Thread [Slow progress on stages (10/02/2013)]
Post by: Mewtwo2000 on February 26, 2013, 03:59:29 PM
Hi everybody. I'm still alive, but I'm not having much free time lately. I've been spending my small free time on MKWii, taking an already existing track and rebuilding it with permission. Now it's almost done and looks much better than before :P

This is it:

[MKWii hack] - DKR Ancient Lake (2nd video) (http://www.youtube.com/watch?v=dGHKF6FKGDo#ws)

When I'm done with it I'll come with more stage previews. I'm not answering many pm's, if you've messaged me and didn't get an answer, I'm not ignoring you, I'm holding back the answer to make it properly. Some answers require me to test or make things that I have no time these days to do. I hope this changes in a few days so I'm answering everything.

If after a few days I've still not answered, message me back, I may miss some of them.

So, rumor has it you are working on some N64 stages for the next Smash Bros. game M22k, is that right? Because it should be! Your SM64 Bowser stages are freaking awesome! =0
What about that sexy lightining, damn!
I mean it, them stages are never leaving my sd card. EVER! Thank you very much! *-*


The rumor is wrong, but thanks for that :P

Thanks to you for leaving them in your sdcard forever xD


Title: Re: Mewtwo2000's Stage Thread [Slow progress on stages (10/02/2013)]
Post by: Segtendo on February 26, 2013, 04:11:11 PM
I love Diddy Kong Racing :srs:
Cool to see it in MK Wii.


Title: Re: Mewtwo2000's Stage Thread [Slow progress on stages (10/02/2013)]
Post by: Chaos_Knight on February 26, 2013, 04:16:04 PM
I found it. >.>

http://www.mariokartwii.com/f99/mewtwo2000s-ct-thread-110292.html (http://www.mariokartwii.com/f99/mewtwo2000s-ct-thread-110292.html)


Title: Re: Mewtwo2000's Stage Thread [Slow progress on stages (10/02/2013)]
Post by: Allav866 on February 26, 2013, 06:10:05 PM
Diddy Kong Racing was my first multiplayer racing game, my favorite N64 racing game, my 3rd favorite N64 game, and my least favorite DS game, so this stage is making me overflow with nostalgia. Do you think you could make a Brawl stage of it with a platform that flies around the stage (something like the air plane or Taj's magic carpet)? Also, PLEASE tell me you plan to make Icicle Pyramid for MKWii! Half the time I played DKR was on that stage battling it out with my brothers!


Title: Re: Mewtwo2000's Stage Thread [Slow progress on stages (10/02/2013)]
Post by: libertyernie on February 26, 2013, 07:58:37 PM
Man. I might need to get me a copy of MK Wii just to check out these hacks.


Title: Re: Mewtwo2000's Stage Thread [Away for few days (27/02/2013)]
Post by: Spex130 on February 28, 2013, 01:38:43 PM
Oh man. That's so GREAT! Good job, M2!


Title: Re: Mewtwo2000's Stage Thread [Away for few days (27/02/2013)]
Post by: Chaos_Knight on March 01, 2013, 06:51:51 PM
Mewtwo, there's a wannabe here. :srs:
http://forums.kc-mm.com/index.php?action=profile;u=25929 (http://forums.kc-mm.com/index.php?action=profile;u=25929)


Title: Re: Mewtwo2000's Stage Thread [Away for few days (27/02/2013)]
Post by: BlueBrain on March 02, 2013, 09:14:54 AM
i lol'd


Title: Re: Mewtwo2000's Stage Thread [Away for few days (27/02/2013)]
Post by: Mewtwo2000 on March 02, 2013, 03:40:42 PM
Mewtwo, there's a wannabe here. :srs:
[url]http://forums.kc-mm.com/index.php?action=profile;u=25929[/url] ([url]http://forums.kc-mm.com/index.php?action=profile;u=25929[/url])


Yeah, I saw him the other day when he posted a black Kirby O.o xD

These last days I've helped on 2 stages in the vault, one by Linkfan990 and another by davey. Linkfan990 had some lighting problems on a SM64 stage he released, so I gave him a new lighting and some character shadows.

SSBB Hacks - Jolly Roger Bay (http://www.youtube.com/watch?v=HfKyWKTu8NU#ws)

DOWNLOAD (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31023)

Davey made a Clanker's Cavern (Banjo-Kazooie) stage that looked very... dead... And to try to help him giving life to his stages, I've revamped his Bongo Bongo stage and gave him instructions on how to do something like what I did to it.

[SSBB hack] - Bongo Bongo's Room (http://www.youtube.com/watch?v=nrjSVbXiEPI#ws)

DOWNLOAD (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31226)

About his Clanker's Cavern, I've given him the tips to make better stages, with coloring and stuff... But Clanker's Cavern is one of my planned stages, and I'm not abandoning the idea or anything. I'll keep the plan on making my own Clanker's Cavern stage in any case.

On another side, in MKWii, I've given Ancient Lake some Diddy Kong Racing balloons to replace the item boxes, and they're looking nice. It's a shame I cannot make different colored balloons, but it's fine.

(http://i.imgur.com/8NmxFgs.png)

The guy that made another DKR track, the Jungle Falls one, has asked me to use my balloons and trees, and if I can give his track some color like I did with this one, and I've said yes.

In the next days I'm gonna release for Brawl the rim lighting Wario, Peach, Bowser and Yoshi, and maybe some other one. And I'm guessing about releasing Grunty's Tower too, I'll update it in the future if I want to make the jinjos, Grunty, Jinjonator and all the stuff. I'd also try to finish Melee Peach's Castle (in fact, for most people it would be ready to go already) and would try to finish the next room I've been working on for Fire Temple. But before anything, I have to help KTH to finish his Chemical Plant stage.

EDIT: Talking about my wannabe, guess who's reported my Tenkaichi stage for not working in the Port Town Aero Dive slot... I've never said it should work on that slot... ._.

(http://i.imgur.com/iaUdNkj.png)


Title: Re: Mewtwo2000's Stage Thread [Away for few days (27/02/2013)]
Post by: ✿Zelia✿ on March 02, 2013, 08:38:50 PM
EDIT: Talking about my wannabe, guess who's reported my Tenkaichi stage for not working in the Port Town Aero Dive slot... I've never said it should work on that slot... ._.

([url]http://i.imgur.com/iaUdNkj.png[/url])

Looks like someone can't read. I took care of the report for u. He should learn to descriptions. But I would also like for people to stop calling him a "wannabe". Sounds kinda of disrepectful.


Title: Re: Mewtwo2000's Stage Thread [Away for few days (27/02/2013)]
Post by: Allav866 on March 03, 2013, 01:36:33 AM
It seems like he's just trolling. Just handle him like any other troll and ignore him. He's completely unrelated to this thread anyways, so there's no need to talk about him. Moving on...

On another side, in MKWii, I've given Ancient Lake some Diddy Kong Racing balloons to replace the item boxes, and they're looking nice. It's a shame I cannot make different colored balloons, but it's fine.

([url]http://i.imgur.com/8NmxFgs.png[/url])

I'll just pretend I typed in "BOMBSAWAY" on the password screen. xD


Title: Re: Mewtwo2000's Stage Thread [Away for few days (27/02/2013)]
Post by: Mewtwo2000 on March 06, 2013, 06:29:11 AM
I finally released the DKR track with the balloons the other day.

http://wiki.tockdom.com/wiki/DKR_Ancient_Lake (http://wiki.tockdom.com/wiki/DKR_Ancient_Lake)

Now I should be able to get some free time in a few days. I'll make some progress on that other DKR track I'm helping with, I'll finish with the help on KTH's stage and will try to make as much progress as possible in my own stages. They're too many and I need to finish some of them already.


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Syeo on March 06, 2013, 07:09:09 AM
Voted for Grunty's Tower. Of course, I want to see the other stages as well, but there are still too less stages from Banjo-Kazooie. Grunty's Tower might be the third one I guess.


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Segtendo on March 06, 2013, 12:24:57 PM
Voted for Grunty's Tower. Of course, I want to see the other stages as well, but there are still too less stages from Banjo-Kazooie. Grunty's Tower might be the third one I guess.
Indeed. It would be the third one.
He made the cheat room from Treasure Trove Cove, Grunty's Lair, and now this.
My vote went to Grunty's Tower. We need more Banjo-Kazooie stages/hacks.


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: ToadKart on March 06, 2013, 12:35:07 PM
Voted Bowser in the Sky. Looks like a very fun stage(s) to play on.


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Carnage on March 06, 2013, 01:28:21 PM
no pokefloats?


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: LegacyWolf on March 06, 2013, 03:09:44 PM
no pokefloats?

In case it wasn't obvious already, DSX8 is working on that. Though I know people have a tendency to back-stab others by stealing their projects, I'm sure Mewtwo2000 wouldn't do that.

Mute city, hands-down.


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Kienamaru on March 06, 2013, 03:59:13 PM
I'm thinking Mute City, but what is the difference between your new Peach's castle and the one already out?


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: DSX8 on March 06, 2013, 04:27:25 PM
I'm thinking Mute City, but what is the difference between your new Peach's castle and the one already out?
his will have the exact same look as melee's.. including the vertex colors.. better than mine thats a WIP


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: K+ ~ Tanuki God on March 06, 2013, 05:05:34 PM
I voted Peach's Castle, but Mute City is fine too  :D


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: SwingSet on March 06, 2013, 06:55:23 PM
This is the longest I've ever spent on a poll :srs:

I followed my heart on this one <3



Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Allav866 on March 07, 2013, 10:13:15 AM
Voted Mute City, but if I could vote for a second stage, I'd vote for Peach's Castle


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Kienamaru on March 07, 2013, 12:44:13 PM
his will have the exact same look as melee's.. including the vertex colors.. better than mine thats a WIP

Vertex colors?


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: LegacyWolf on March 07, 2013, 03:07:30 PM
Vertex colors?

Yes.


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Shun_One on March 07, 2013, 05:46:50 PM
Voted Mute City, but I'd be happy to see any of them really.


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Kage Ryu on March 07, 2013, 07:23:38 PM
Gonna go with Peach's Castle on this one. Peach needs her own stage.

...So does Bowser for that matter, but I've already downloaded a couple that suit him just fine.


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Mewtwo2000 on March 10, 2013, 02:55:34 PM
So, Mute City is the most voted, much more than any other stage.

That will be my main focus when I'm finished with the DKR track I'm working on now. This is the current progress on that one, you can see it's mostly done:

[MKWii hack] - DKR Jungle Falls (http://www.youtube.com/watch?v=OWYvQZwVsaQ#ws)

I won't lock the poll, I don't guess the result is gonna change much after all. Expect some Mute City progress in few days.


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: KTH on March 10, 2013, 06:15:42 PM
You are awesome in SSBB Hack and MKW hack too.
I know you working for Nintendo...  :>.>:

are you going to include the car from F-Zero X for Mute City or save the one from F-Zero GX?


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Segtendo on March 10, 2013, 09:28:04 PM
Jungle Falls is probably my favorite place to time trial :srs:
Just an FYI, ya missed a boost panel that's on the right side just before the first bridge :P


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Oshtoby on March 11, 2013, 09:24:11 AM
So, Mute City is the most voted, much more than any other stage.

That will be my main focus when I'm finished with the DKR track I'm working on now. This is the current progress on that one, you can see it's mostly done:

[MKWii hack] - DKR Jungle Falls ([url]http://www.youtube.com/watch?v=OWYvQZwVsaQ#ws[/url])

I won't lock the poll, I don't guess the result is gonna change much after all. Expect some Mute City progress in few days.

Someone needs to hack all of the Diddy Kong Racing stages into Sega All Star Racing Transformed, for the whole Car, Hovercraft and Airplane thing.


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: ItalianStallion on March 12, 2013, 12:49:37 AM
Mewtwo, if you make that DKR Jungle Falls a playable stage for Brawl.. Oh man.


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: yerffej on March 12, 2013, 02:16:41 AM
Man, I hope you do Fire Temple soon. Those ones look great! I like the first and second screenshots you have.


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Mewtwo2000 on March 21, 2013, 12:51:04 PM
You are awesome in SSBB Hack and MKW hack too.
I know you working for Nintendo...  :>.>:

are you going to include the car from F-Zero X for Mute City or save the one from F-Zero GX?


I'd try having both kinds of cars, if I have time to do it, I'll do different versions with different cars. BTW, I've not forgotten your stage, I should be able to continue working on it tomorrow.

Jungle Falls is probably my favorite place to time trial :srs:
Just an FYI, ya missed a boost panel that's on the right side just before the first bridge :P


I finished my work on it the other day, it's still not released so the original maker can include some extra changes, but this is the video I made.

[MKWii hack] - DKR Jungle Falls (Preview 2) (http://www.youtube.com/watch?v=ZKBpK-dls-w#ws)

Mewtwo, if you make that DKR Jungle Falls a playable stage for Brawl.. Oh man.


Sure, that and any other DKR track I work on will have a Brawl version too :P

Man, I hope you do Fire Temple soon. Those ones look great! I like the first and second screenshots you have.


I also hope so xD But I have to finish Mute City first.

Tomorrow my girlfriend will go visit her family during like 2 weeks, so I should get some more time to make hacks. I'll finish the DKR Track I'm working on now (video below), I'll finish Mute City (hopefully) and will release those rim characters I got ready to go and stuff.

This is the WIP of Star City:

[MKWii hack] - DKR Star City (Preview 2) (http://www.youtube.com/watch?v=aoTCl0haMsY#ws)


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: K+ ~ Tanuki God on March 21, 2013, 01:32:25 PM
Any new Mute City/Peach's Castle pics?  (I'm dying to see the Peach's Castle nighttime version)
Any way - those new MK stages look awesome!


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Segtendo on March 21, 2013, 04:05:36 PM
All this Diddy Kong Racing... it's amazing :srs:


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: N64killer on March 24, 2013, 09:20:55 AM
thats pretty epic that you are putting DDR tracks in mkwii but in your op when your talking about pokemon stadium 2 prime cup stage you say your porting this Ps2 stage in brawl but pokemon stadium 2 its a N64 only game.


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Mewtwo2000 on March 24, 2013, 08:01:19 PM
thats pretty epic that you are putting DDR tracks in mkwii but in your op when your talking about pokemon stadium 2 prime cup stage you say your porting this Ps2 stage in brawl but pokemon stadium 2 its a N64 only game.

PS2=Pokemon Stadium 2... ._.


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Allav866 on March 25, 2013, 02:34:46 PM
For some odd reason, I look at your MKWii Custom track videos (especially SSBB Mario Circuit) and I think about Wario and his bike. Is character/vehicle model importing possible in MKWii, and if so, do you think you could import Warioware Wario and his Motorcycle from Brawl into MKWii?


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Segtendo on March 25, 2013, 05:07:12 PM
It has been possible for a while.


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: DSX8 on March 25, 2013, 05:18:16 PM
For some odd reason, I look at your MKWii Custom track videos (especially SSBB Mario Circuit) and I think about Wario and his bike. Is character/vehicle model importing possible in MKWii, and if so, do you think you could import Warioware Wario and his Motorcycle from Brawl into MKWii?
always have been possible to do. its just that the MKW characters r super low poly compared to brawl characters.


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: SwingSet on March 25, 2013, 07:23:11 PM
PS2=Pokemon Stadium 2... ._.
This made me lol hard enough xD


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: ItalianStallion on March 31, 2013, 09:47:59 PM
Just stopped by to tell you how much I [censored]ing love the SM64 VS Bowser stage!

It really do love it and makes me really happy to have such high quality work. Thank you man


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: K+ ~ Tanuki God on April 01, 2013, 06:53:54 PM
Happy April Fools, Mewtwo!  BTW, I love your MKWii stages, they're awesome (No April Fools)


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: tsukikomi on April 03, 2013, 08:02:47 PM
So is an non-tilting lylat crouise with more under-side for pm out of the question?


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: MarioStar+ on April 12, 2013, 11:09:34 AM
I just love your Work M2000! And i'm not the only one. :)
Can't wait for Peach's castel melee to be out.


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Darth Indiana Bond on April 12, 2013, 03:19:13 PM
It just seems like Grunty's Tower ain't ever gonna get some love


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Super Smash Bros. on April 12, 2013, 04:10:11 PM
I'm really looking forward to Bowser in the sky, Fire Temple & Grunty's Tower... and the rest of your stages actually. XD


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Mewtwo2000 on April 12, 2013, 05:11:33 PM
Hi! Well, as you can see, I've had no real progress in stages lately. I've neither had progress in MKWii track or anything, I've spent the most part of my Easter break working on my old Material Tool, I've improved it in many ways. It's now a better tool which will help me and any other who wants to try it to work on the materials for Brawl and MKWii models and save time. I'm yet to actually use the new features myself, but I'll sure will.

The poll says clearly Mute City is the most desired stage, so that will be my focus when I'm done with the MKWii track I was working last time, Star City. I'll show progress pretty soon. I also have to finish something for KTH, I've had no time lately to work on it at all. I hope to have some time tomorrow to work on Star City and feel free to work on KTH's stage and Mute City finally.

Grunty's Tower may be the exception to the poll, after all it's nearly complete (I just want to tweak some lighting effect for the first release) and I may get what I want for it to be released in days.

Well, sorry for the long wait if there's any, this month is supposed to be worse in terms of free time than any of the previous ones, but the fact is that I have many nearly-done stages that I could release with not much effort.

Greetings to everybody!


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: K+ ~ Tanuki God on April 12, 2013, 05:51:25 PM
Greetings!  I've missed you and your awesome work lately :happy:
Can't wait to see what comes out next (I infer, but still)


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: ItalianStallion on April 15, 2013, 12:43:52 AM
Grunty's Tower may be the exception to the poll, after all it's nearly complete (I just want to tweak some lighting effect for the first release) and I may get what I want for it to be released in days.
!!!!!

Great news sir.

Also, no need to apologize at all man. Keep working hard at it on your school my man. Hard works pays off!


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Darth Indiana Bond on April 21, 2013, 11:39:03 PM
So Grunty's Tower is almost done!? I think I might faint with joy


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Darth Indiana Bond on April 26, 2013, 01:25:10 PM
Hey Mewtwo, thanks for all your help on Grunty's Tower, I remember you were saying how you were going to create a few .rel files for the stage, didn't know if Rumble Falls would be included?


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Bad Box Art Mega Man on April 26, 2013, 02:48:51 PM
plz tell me gruntys tower is over luigi's mansion. if not... well im good with any stage really. i just want to play on it.


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Darth Indiana Bond on May 06, 2013, 11:51:36 AM
So excited for the Gruntilda's Tower stage!  But sadly, I will lose my ability to download it within the next few days :(


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: K+ ~ Tanuki God on May 06, 2013, 06:31:28 PM
Happy 7000! :happy:
...and what has happened to Mewtwo?!  Where is he?...


Title: Re: Mewtwo2000's Stage Thread [New progress in few days (06/03/2013)]
Post by: Mewtwo2000 on May 07, 2013, 06:09:47 AM
Mewtwo is always around. Only that he doesn't say anything if there's nothing new to say ^^U

And yeah, Grunty's Tower works over Luigi's Mansion, I guess most of my stages do O.o

I've released the Star City track recently, and I want to release Grunty's next, but I want to add 2 effects first.


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Linkxp500 on May 07, 2013, 08:31:00 AM
More curious than anything, as I'd use your stages wherever I can, but, Mewtwo2000, why is it that you like to keep the retro look of all those N64 stages and place them in a game where character models tend to be more detailed than they would have been on SSB64 or TLOZ: OoT (64)?


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Bad Box Art Mega Man on May 07, 2013, 09:40:23 AM
SOOWEET!!! since grunty doesnt hav an actual model as a character skin, i would love to have this stage. i even got a final battle remix at the ready (its the same song, but with a little reverb added for effect)


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Darth Indiana Bond on May 07, 2013, 10:18:48 AM
Gnorcteen, check my vault, there is a sweet Grunty's Final Stand song I uploaded.  You'd probably like it :)


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: ItalianStallion on May 07, 2013, 12:25:42 PM
Mewtwo is always around. Only that he doesn't say anything if there's nothing new to say ^^U

And yeah, Grunty's Tower works over Luigi's Mansion, I guess most of my stages do O.o

I've released the Star City track recently, and I want to release Grunty's next, but I want to add 2 effects first.

Word? Cool man. Progress is progress. Happy to know that Grunty's Tower is your main focus now. By the way, what are these effects that you're adding if you don't mind me asking.

Also, do you still plan on making Star City as a Brawl stage?


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Mewtwo2000 on May 07, 2013, 02:18:03 PM
Would you guys get an HD version of a stage of mine and revert it back to the original textures? Some guy did...

(http://i.imgur.com/alX209j.png)

Just out of curiosity, let's check my original versions, the HD one, and the reverted one:

My stage as in N64:

(http://i.imgur.com/38DaH0G.png)

My stage with the SM64 castle:

(http://i.imgur.com/B1U1cuY.png)

Tim.de9's HD version:

(http://i.imgur.com/WhhJbsY.jpg)

Motherofallwars's reverted version:

(http://i.imgur.com/rXTj9H2.jpg)

It's okay to get stages by others and making edits to make them look better. The HD version uses higher res textures and does it well. Maybe some shading is missing, but it's decent. But what motherofallwars has made is just taking that, making it look worse, with no shading at all, and bad uv coordinates. And people go and download it. God, is it that difficult to look in the vault for previous versions? Am I that distant that people don't know about me and my old pre-importing stages?

I feel the vault is just a place with no control at all, people fill it with repeated things, uncredited edits of hacks made after many hours by others and things with no quality at all. And that's sad for somebody that loves this the way I do.

More curious than anything, as I&#039;d use your stages wherever I can, but, Mewtwo2000, why is it that you like to keep the retro look of all those N64 stages and place them in a game where character models tend to be more detailed than they would have been on SSB64 or TLOZ: OoT (64)?


I suppose it's because I like things the way they looked, so I feel I'm playing the original games in some way. Maybe they would look better with a new look, but they would be harder to make, would take even longer, and wouldn't feel the same for me. I do my stages for me, and I share them when they're done. And because of that, I make them the way I prefer them, and that's with their old look.

Word? Cool man. Progress is progress. Happy to know that Grunty&#039;s Tower is your main focus now. By the way, what are these effects that you&#039;re adding if you don&#039;t mind me asking.

Also, do you still plan on making Star City as a Brawl stage?


I was thinking about editing the lightnings a little, they don't change the texture right now, and the originals used 2 different textures. I'd like to add some light effect so the characters get a little lightened by lightnings, and maybe the same thing for the tower itself.

Yeah, sure I still plan on making Star City as a Brawl stage. But I want to at least release Grunty's first.


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Bad Box Art Mega Man on May 07, 2013, 02:33:11 PM
think we could get one last preview?


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Mewtwo2000 on May 07, 2013, 02:59:14 PM
Sure, here you go  :kdance:

(http://i.imgur.com/DASnYuz.png)


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Bad Box Art Mega Man on May 07, 2013, 03:36:49 PM
well done mah boi. my geatest childhood challenge, tho complete, will soon be revisited by more than just banjo and kazooie (even though i use project m, which gets rid of fludd, which in turn gets rd of kazooie).


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: ✿Zelia✿ on May 07, 2013, 07:44:22 PM
Would you guys get an HD version of a stage of mine and revert it back to the original textures? Some guy did...

([url]http://i.imgur.com/alX209j.png[/url])

Just out of curiosity, let's check my original versions, the HD one, and the reverted one:

My stage as in N64:

([url]http://i.imgur.com/38DaH0G.png[/url])

My stage with the SM64 castle:

([url]http://i.imgur.com/B1U1cuY.png[/url])

Tim.de9's HD version:

([url]http://i.imgur.com/WhhJbsY.jpg[/url])

Motherofallwars's reverted version:

([url]http://i.imgur.com/rXTj9H2.jpg[/url])

It's okay to get stages by others and making edits to make them look better. The HD version uses higher res textures and does it well. Maybe some shading is missing, but it's decent. But what motherofallwars has made is just taking that, making it look worse, with no shading at all, and bad uv coordinates. And people go and download it. God, is it that difficult to look in the vault for previous versions? Am I that distant that people don't know about me and my old pre-importing stages?

I feel the vault is just a place with no control at all, people fill it with repeated things, uncredited edits of hacks made after many hours by others and things with no quality at all. And that's sad for somebody that loves this the way I do.

Honestly Mewtwo. I am not surprised. I seen stuff on the vault way worse then that hack get downloads and people not even see it for what it is. It's unbelievable yes. That someone is making an endless cycle and makes things worse with the latest hack. But it's something we have to live with. If someone wants a hack with low quality and not alot effort put into it. Then let them. They will get rid of it later on. As apart of the Brawl Vault team. I support your opinion. But we can't do anything to the hack. Because he has the right to the hack that he made in a couple of mins or more. If he has made the hack and ruined it by plagiarizing it. Then that will be a whole different story. But he's just made a low quality hack that can't compare with your work.


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Enigmatic on May 07, 2013, 07:50:49 PM
Your original n64 Mario stage looks far better. Even with the lower rez textures it has a charm that makes it look generally better. That isn't nostalgia, it just is fantastic, and I feel it fits better. You can request the lazy ones be removed if you want; they did use your stage.

Not sure why Mute City is so high in the poll, I could never stand the stages that were like it, but I'm sure it will be cool. I would like to see the inside of peach's castle and the Kokiri villiage some time soon.


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: ItalianStallion on May 07, 2013, 11:31:30 PM
Sure, here you go  :kdance:

([url]http://i.imgur.com/DASnYuz.png[/url])


=o!

I love you dearly sir.


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Darth Indiana Bond on May 07, 2013, 11:50:46 PM
So excited!


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Mewtwo2000 on May 08, 2013, 05:04:52 AM
Honestly Mewtwo. I am not surprised. I seen stuff on the vault way worse then that hack get downloads and people not even see it for what it is. It's unbelievable yes. That someone is making an endless cycle and makes things worse with the latest hack. But it's something we have to live with. If someone wants a hack with low quality and not alot effort put into it. Then let them. They will get rid of it later on. As apart of the Brawl Vault team. I support your opinion. But we can't do anything to the hack. Because he has the right to the hack that he made in a couple of mins or more. If he has made the hack and ruined it by plagiarizing it. Then that will be a whole different story. But he's just made a low quality hack that can't compare with your work.


Yeah, I know, after all those things aren't against the rules or anything, so the vault will always get hacks of all kind. Also, if people want the best version of something, they always have the option to use the search... So, well, doesn't matter.

The guy has contacted me, he told me he's new, and that he wanted to release a version compatible with Orpheon and stuff... I've told him what rel files are, how to port stages, and that I want to be in collab, so I can edit his post, give it a proper picture (the current one doesn't show the real thing) and link it to my original entry so people can decide if they get that version or my original one.

Your original n64 Mario stage looks far better. Even with the lower rez textures it has a charm that makes it look generally better. That isn't nostalgia, it just is fantastic, and I feel it fits better. You can request the lazy ones be removed if you want; they did use your stage.

Not sure why Mute City is so high in the poll, I could never stand the stages that were like it, but I'm sure it will be cool. I would like to see the inside of peach's castle and the Kokiri villiage some time soon.


Yeah, the original textures use to fit better, specially if a model is low-res. A low-poly model with hi-res textures doesn't use to fit much. Anyway, the lack of shades in some parts makes it look weird, and as that's one of the stages I made before importing and vertex colors were possible, if the textures don't include the shades, there won't be any. I plan on revamping the stage to use 1 single model and less textures. It's not one of those stages that lag the game I guess, but anyway, it should be better that way, easier to edit, and any retexture will look better cause people will be able to forget about shades and distorted textures.

But that will be after Grunty's, Mute City and all that. Right now I have a break at univ and I can use Brawlbox, so I'm gonna make some progress with those Mute City cars. I hope to be able to show some video this month.

EDIT: By the way, I've copied the one with the SM64 background to the SSB64 stage folder, it was only in the SM64 Castle folder and that wasn't really clear. So if you want this one as an alternate, you'll find it inside a separate folder in the old entry:

(http://i.imgur.com/B1U1cuYm.png)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17541 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17541)


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Ryan on May 08, 2013, 11:10:38 AM
I feel the vault is just a place with no control at all, people fill it with repeated things, uncredited edits of hacks made after many hours by others and things with no quality at all. And that's sad for somebody that loves this the way I do.

This is one of the few reasons why I am focusing on the hacks and not on putting them on the Vault or spending time in the forums. The only things I like about this website is that it is the best place I could find so far for sharing productive thoughts with others and contacting people with very good Brawl Hacking knowledge to learn from eachother. And of course cuz people can share decent results or such an accurate work like Mewtwo2000 does.


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Darth Indiana Bond on May 08, 2013, 12:35:53 PM
Gruntilda skin just released, things are looking epic!


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Mewtwo2000 on May 08, 2013, 01:27:26 PM
This is one of the few reasons why I am focusing on the hacks and not on putting them on the Vault or spending time in the forums. The only things I like about this website is that it is the best place I could find so far for sharing productive thoughts with others and contacting people with very good Brawl Hacking knowledge to learn from eachother. And of course cuz people can share decent results or such an accurate work like Mewtwo2000 does.


(http://e621.net/data/e5/3f/e53f82f10517a297a52b6a0da6db7109.jpg)

By the way, for those who are expecting for Mute City news, here's a pic:

(http://i.imgur.com/Syn8fOi.png)

More will come, now I'll get back on working on Grunty's.


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Bad Box Art Mega Man on May 08, 2013, 01:37:01 PM
Gruntilda skin just released, things are looking epic!
i saw that. im getting that too. it will be a Gruntinception!


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Linkxp500 on May 08, 2013, 02:10:28 PM
I suppose it's because I like things the way they looked, so I feel I'm playing the original games in some way. Maybe they would look better with a new look, but they would be harder to make, would take even longer, and wouldn't feel the same for me. I do my stages for me, and I share them when they're done. And because of that, I make them the way I prefer them, and that's with their old look.

I feel as if though I offended you somehow.  It wasn't my intention to nag you about not making high resolution textures with high poly models, but observing that one of the more well-known stage hackers creates stages in the look they had from the original game they came from.

I do see it the way you do, in many cases.  Especially OoT... Every time I think about a cutscene from the game, it's harder to imagine it with the more recent 3DS graphics than it is to remember its N64 look.  I've said this before somewhere, but the quality of the hacks isn't necessarily dependent on the graphics, but on the functionality and creative elements thrown in.  I believe that's why your name carries a lot of weight on in the Brawl hacking community.

EDIT: As for making the hacks for yourself, well... I figure that everyone would make hacks for themselves as well, whether it is for the enjoyment of making content, or sharing with others, or just because you want to use whatever hacks you make the way you like it.

Sharing it is just so everyone else can enjoy it with you.  I get all that.  And I have always been one to appreciate such gestures of kindness.  This Vault wouldn't exist (or much of the internet, for that matter) if people refused to share their work.


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Mewtwo2000 on May 08, 2013, 02:22:22 PM
I feel as if though I offended you somehow.  It wasn't my intention to nag you about not making high resolution textures with high poly models, but observing that one of the more well-known stage hackers creates stages in the look they had from the original game they came from.

I do see it the way you do, in many cases.  Especially OoT... Every time I think about a cutscene from the game, it's harder to imagine it with the more recent 3DS graphics than it is to remember its N64 look.  I've said this before somewhere, but the quality of the hacks isn't necessarily dependent on the graphics, but on the functionality and creative elements thrown in.  I believe that's why your name carries a lot of weight on in the Brawl hacking community.

EDIT: As for making the hacks for yourself, well... I figure that everyone would make hacks for themselves as well, whether it is for the enjoyment of making content, or sharing with others, or just because you want to use whatever hacks you make the way you like it.

Sharing it is just so everyone else can enjoy it with you.  I get all that.  And I have always been one to appreciate such gestures of kindness.  This Vault wouldn't exist (or much of the internet, for that matter) if people refused to share their work.

Don't worry, you didn't offend me at all, more than that, I guess it was an interesting question.

The N64 era has been very important to me and keeping things as they were before is my way to honor those good times.

Thanks for your kind words ;)

About what you say in the edit, I don't know if I've said this anytime in the past, but one of the things that made me start with stage hacking was the fact that somebody showed some stage hack and didn't share it. I tried making it by myself and I found it easy and fun. Then I shared it with everyone.


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Ryan on May 08, 2013, 04:24:49 PM
([url]http://e621.net/data/e5/3f/e53f82f10517a297a52b6a0da6db7109.jpg[/url])

By the way, for those who are expecting for Mute City news, here's a pic:

([url]http://i.imgur.com/Syn8fOi.png[/url])

More will come, now I'll get back on working on Grunty's.


I'm looking forward to this the most of all your current projects! :kdance:


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: K+ ~ Tanuki God on May 08, 2013, 05:08:37 PM
I can't wait for MC... that makes me love that stage... so much


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Bad Box Art Mega Man on May 11, 2013, 01:59:46 PM
i just wanna keep the thread alive here. i have an idea regarding your scrapped Mighty Poo stage idea, M2000. what if with the brstm that comes with it, the singing [censored] moves its mouth with the words from the songs. doesnt need to be deadon of course, but just when the words happen. all the other parts without words he just sits there doing his left-to-right movemnt. since i dont play with items, the track wouldnt desync with the GMP.
again, just an idea if u wanna revive the stage... after your other stages of course


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: K+ ~ Tanuki God on May 11, 2013, 03:35:36 PM
i just wanna keep the thread alive here.

Threads don't become necroposting grounds until 21 days after the last post.   Which is me 3 days ago...
Also, M2000, do you plan to work on any other Melee stages?


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: ForOhFor Error on May 11, 2013, 04:39:07 PM
i just wanna keep the thread alive here. i have an idea regarding your scrapped Mighty Poo stage idea, M2000. what if with the brstm that comes with it, the singing [censored] moves its mouth with the words from the songs. doesnt need to be deadon of course, but just when the words happen. all the other parts without words he just sits there doing his left-to-right movemnt. since i dont play with items, the track wouldnt desync with the GMP.
again, just an idea if u wanna revive the stage... after your other stages of course

Pausing would still throw it off.


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Bad Box Art Mega Man on May 11, 2013, 07:44:45 PM
Threads don't become necroposting grounds until 21 days after the last post.   Which is me 3 days ago...
Also, M2000, do you plan to work on any other Melee stages?
thx for teh heads up. plus i was bored so i wanted to post something here.
Pausing would still throw it off.
true, but u have to admit it was a semi-decent concept at first


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Linkxp500 on May 12, 2013, 01:52:21 PM
true, but u have to admit it was a semi-decent concept at first

It would have been a better suggestion if sound and music were paused along with the action.  But alas, that just isn't so.


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Darth Indiana Bond on May 12, 2013, 05:38:25 PM
Could you add the music in as a sound effect? 


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Bad Box Art Mega Man on May 12, 2013, 08:35:13 PM
thatd be one long and tedious sound effect.


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: ForOhFor Error on May 13, 2013, 08:38:59 PM
Could you add the music in as a sound effect? 
And also, no one knows how to add sound effects. Or hazards.
Most of the people looking at rels look at characters, not stages, so we're stuck with just collisions and animations, for the most part.


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: K+ ~ Tanuki God on May 13, 2013, 09:00:20 PM
And also, no one knows how to add sound effects. Or hazards.
Most of the people looking at rels look at characters, not stages, so we&#039;re stuck with just collisions and animations, for the most part.

Why aren't people looking at stage rels?
PW has developed the Plug & Play rels for certain characters and SonicBrawler plans to work on it more when he/she/i dunno gets back.
Seems like neglegence in a category needed to develop stages!


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Darth Indiana Bond on May 13, 2013, 11:17:26 PM
So the stage has finally been uploaded, hooray!  So excited.  However I notice Mewtwo, you mentioned it can go over multiple stages, what do these stages include because I attempted to place it over Rumble Falls to no avail...


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Bad Box Art Mega Man on May 13, 2013, 11:40:29 PM
actually, it can only initially go over final destination and/or luigi's mansion, but there is a way to put it over more than just those two. go to advanced search and type in "final destinatin .rels" (no quotation marks). one thing should pop up. instructions are in its description. this also allowed me to put many final destination stage-overs on stages like bridge of eldin (hyrule castle in project m), melee yoshi's island (yoshi's story in project m), rainbow cruise, and MANY more. i especially like the Nahatomb and giant Captain Falcon hands stages. anyway, hope this helped.


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Darth Indiana Bond on May 13, 2013, 11:47:26 PM
I didn't see a readme and the instuctions were basic.  So obviously I place this in the module folder, but does this mean I can still only have one final destination stage? I'm confused as to how it exactly works?


Post Merge: May 14, 2013, 12:06:34 AM
Nevermind, thanks for your help Gnorcteen!


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Bad Box Art Mega Man on May 14, 2013, 12:12:30 AM
twasnt a problem at all, mah boi. now have a pepsi... oh gawd, i just thought of the best stage EVER!!! can anyone say pepsi city from pepsiman?


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: ItalianStallion on May 14, 2013, 12:33:32 AM
 Everyone should buy toilet paper, cause Grunty's Tower has been released!

That also means Mute City is next ;p

By the way Mewtwo, not a big deal, but you should have had that Puzzle Intro thing that you did for the other Banjo Kazooie stage you made.

It was very unique.


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Darth Indiana Bond on May 14, 2013, 12:40:43 AM
Sorry Gnorcteen, havin' a Coke


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: BlueBrain on May 14, 2013, 03:12:20 AM
Everyone should buy toilet paper, cause Grunty's Tower has been released!

That also means Mute City is next ;p

By the way Mewtwo, not a big deal, but you should have had that Puzzle Intro thing that you did for the other Banjo Kazooie stage you made.

It was very unique.
sees post...
looks at title...

why mewtwo, why?


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Darth Indiana Bond on May 14, 2013, 03:53:47 AM
Can I just say, fantastic stage with Grunty's Tower.  I've been playing it for the past few hours, simply a masterpiece.


Title: Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)]
Post by: Mewtwo2000 on May 14, 2013, 06:04:12 AM
So the stage has finally been uploaded, hooray!  So excited.  However I notice Mewtwo, you mentioned it can go over multiple stages, what do these stages include because I attempted to place it over Rumble Falls to no avail...

actually, it can only initially go over final destination and/or luigi's mansion

Well, this isn't accurate, in fact it works over more slots than those 2.

I can't tell the exact perfectly working ones, I should check one by one, but some of the compatible ones should be Battlefield, Final Destination, Luigi's Mansion, Mario Circuit, Green Hill Zone... It may even work over Jungle Falls, but I'm not sure of that, I don't remember if I moved down the water for this one. It may even work over Temple, and maybe a few more. Anyway, if in some case doesn't work, or there's any issue, just use the final destination rel and that's all.

Everyone should buy toilet paper, cause Grunty's Tower has been released!

That also means Mute City is next ;p

By the way Mewtwo, not a big deal, but you should have had that Puzzle Intro thing that you did for the other Banjo Kazooie stage you made.

It was very unique.

You know, I thought of that late, after I turned off my computer last night. In fact, I was forgetting about putting together the versions without the witch, and then I forgot about the entry versions. When I'm back from classes I'll add an entry version for each.

sees post...
looks at title...

why mewtwo, why?

I had no time to even finish the blog post in kc-mm, sorry ^^U

Can I just say, fantastic stage with Grunty's Tower.  I've been playing it for the past few hours, simply a masterpiece.

Thanks, I'm glad you like it :P


Title: Re: Mewtwo2000's Stage Thread [Grunty's Tower finally in the vault! (14/05/2013)]
Post by: Linkxp500 on May 14, 2013, 03:33:18 PM
I don't believe I even beat Banjo Kazooie all the way... I remember being so close to Grunty's boss room, but I had trouble trying to scramble up enough puzzle pieces to break the door.  I was having to go back and forth between perpetual christmas sledding and sewer diving trying to find any pieces I could.

I never even watched the boss fight on youtube, so I have no idea what I missed...

But the game was a greater challenge for me than Zelda will ever be.

Oh, and Mewtwo2000, when you referred to ItalianStallion's comment, did you mean you were going to add a version with toilet paper plaguing the old hag's abode?  Would've been good for a few chuckles to show my friends.  :laugh:


Title: Re: Mewtwo2000's Stage Thread [Grunty's Tower finally in the vault! (14/05/2013)]
Post by: Mewtwo2000 on May 14, 2013, 04:19:55 PM
I don't believe I even beat Banjo Kazooie all the way... I remember being so close to Grunty's boss room, but I had trouble trying to scramble up enough puzzle pieces to break the door.  I was having to go back and forth between perpetual christmas sledding and sewer diving trying to find any pieces I could.

I never even watched the boss fight on youtube, so I have no idea what I missed...

But the game was a greater challenge for me than Zelda will ever be.

Oh, and Mewtwo2000, when you referred to ItalianStallion's comment, did you mean you were going to add a version with toilet paper plaguing the old hag's abode?  Would've been good for a few chuckles to show my friends.  :laugh:

Toilet paper? Er... no.. xD

Just the jiggy entry, like the Grunty's Lair stage I once made.

In fact, they're already up, I've renamed the previous ones with a 'NOENTRY' thing, and the rest will have it.

About the game, it's one of my favorites, I've beaten it many times. For example, the other day I started a new game in my old N64 and beat it 100% in like 6'30 hours. I could have beaten my personal record from my youth, but I died a few times in Rusty Bucket Bay. God, how I hate that machine room. I'll have to bring it here to Brawl xD

If you have time, complete it. Unless many other games, it can be beaten really quick.


Title: Re: Mewtwo2000's Stage Thread [Grunty's Tower finally in the vault! (14/05/2013)]
Post by: Bad Box Art Mega Man on May 15, 2013, 02:18:59 PM
thanks to your grunty stage, im considering downloading melee mute city upon its release. it wasnt too bad a melee stage from what i recall


Title: Re: Mewtwo2000's Stage Thread [Grunty's Tower finally in the vault! (14/05/2013)]
Post by: Mewtwo2000 on May 16, 2013, 06:38:43 PM
Video of the bigger version, with the entry. Featuring some upcoming rim lighting characters too. I have to make a video tutorial showing how I make these.

[SSBB hack] - Grunty's Tower Top (Big Version) (http://www.youtube.com/watch?v=Ex2trJz98Cc#ws)


Title: Re: Mewtwo2000's Stage Thread [Grunty's Tower finally in the vault! (14/05/2013)]
Post by: Bad Box Art Mega Man on May 16, 2013, 06:43:33 PM
saw it. whered u get the squirtle squad squirtle from? cant find a decent one anyhere


Title: Re: Mewtwo2000's Stage Thread [Grunty's Tower finally in the vault! (14/05/2013)]
Post by: Mewtwo2000 on May 16, 2013, 06:46:11 PM
Made it myself with the ProjectM glasses as a base. I'll release it soon, together with the rim lighting characters I'll release next time.


Title: Re: Mewtwo2000's Stage Thread [Grunty's Tower finally in the vault! (14/05/2013)]
Post by: Linkxp500 on May 18, 2013, 10:32:15 PM
Made it myself with the ProjectM glasses as a base. I'll release it soon, together with the rim lighting characters I'll release next time.

Wait, wasn't there already a Squirtle Squad Squirtle on the vault?  Or am I missing something?


Title: Re: Mewtwo2000's Stage Thread [Grunty's Tower finally in the vault! (14/05/2013)]
Post by: Mewtwo2000 on May 21, 2013, 05:43:33 AM
Mute City:

[SSBB hack] - Mute City [WIP] (http://www.youtube.com/watch?v=1_X1oUcLHFw#)

Still a lot of things to change/improve. But I guess it was about time to make some video.


Title: Re: Mewtwo2000's Stage Thread [Working on that FZero stage... (21/05/2013)]
Post by: fake_jokekid on May 21, 2013, 08:01:09 AM
epic...just...epic


Title: Re: Mewtwo2000's Stage Thread [Working on that FZero stage... (21/05/2013)]
Post by: Kienamaru on May 21, 2013, 08:59:26 AM
Two things Mewtwo

1. If you were the one who made the Fountain of Dreams.. I noticed it doesn't have reflective surfaces on the water like Melee. Is that not possible?

2. That personal request I had for the Pokémon stadium and delfino plaza individual sections, were you still going to do that?


I await the next Zelda stage.


Title: Re: Mewtwo2000's Stage Thread [Working on that FZero stage... (21/05/2013)]
Post by: fake_jokekid on May 21, 2013, 09:27:44 AM
the refelctions are not possible.


Title: Re: Mewtwo2000's Stage Thread [Working on that FZero stage... (21/05/2013)]
Post by: Ryan on May 21, 2013, 10:39:44 AM
Mute City:

[SSBB hack] - Mute City [WIP] ([url]http://www.youtube.com/watch?v=1_X1oUcLHFw#[/url])

Still a lot of things to change/improve. But I guess it was about time to make some video.


What an amazing work! :kdance: And i think the improved textures of the Cars from Port Town fit even better than the original, or did you change any of them? If not, do you have plans to change them or is it even possible?
And what Im wondering is.. What happend to the soundeffects from that stage like the Signal Alerts as you have shown here: [SSBB hack] - Mute City over Port Town (WIP 2) (http://www.youtube.com/watch?v=N1OTNEwJ6qU#ws)
I know they weren't original but at least some soundeffects are better than nothing or am I wrong?


Title: Re: Mewtwo2000's Stage Thread [Working on that FZero stage... (21/05/2013)]
Post by: Enigmatic on May 21, 2013, 12:30:37 PM
With that video, I am pretty sure that in melee you couldn't jump through the ceiling around 20ish seconds. Is the size off or something?


Title: Re: Mewtwo2000's Stage Thread [Working on that FZero stage... (21/05/2013)]
Post by: Bad Box Art Mega Man on May 21, 2013, 01:32:21 PM
not bad M2000, not bad at all. the only improvement i think it needs is the zoom noise each of the cars make in PTAD, and put on the cars in MC. and for a kick, you should make a version with a billboard advertising your work, like the one in the Kitty Corp City stage. if that were in there, my downloading of this stage would be secured.


Title: Re: Mewtwo2000's Stage Thread [Working on that FZero stage... (21/05/2013)]
Post by: Mewtwo2000 on May 21, 2013, 02:05:45 PM
All the noises not present in the video aren't there just becase I'm using a custom slot. Custom slots don't use to enable the noises from special stages, so no warning or car sounds unless it's used over the original PTAD slot. Not a big deal for those who want both, cause ASL exists. I just didn't think about the noises when I made the video, I could have used PTAD instead.

With that video, I am pretty sure that in melee you couldn't jump through the ceiling around 20ish seconds. Is the size off or something?

I'd have to look closely to it in melee, but I guess what happens here is that melee forces a close camera, while I can't do that for this brawl version. I guess the size is okay, DSX8 did a good job here. If it's a little smaller, I'll look into it, or I could make 2 sizes if it wasn't too hard. There's a big animation here, I should look at that closely.

What an amazing work! :kdance: And i think the improved textures of the Cars from Port Town fit even better than the original, or did you change any of them? If not, do you have plans to change them or is it even possible?


The current cars are those from Port Town. I plan on using the Big Blue ones for an alternate version, where the cars will look more like the originals in melee, which are the F-Zero X ones in both cases.

Well, I'll show more one of these days. There are several fixes I want to make to the model. Some textures are probably inverted, and some of them will need to be mirrored or clamped. I want to animate some textures and models too.


Title: Re: Mewtwo2000's Stage Thread [Working on that FZero stage... (21/05/2013)]
Post by: ItalianStallion on May 21, 2013, 11:07:04 PM
Well, where to start?

I finally had the chance to try Grunty's Tower Top.

My boys came over the other night and we had a 4vs4 fun, and everyone loved the stage. I did more than anyone, since I grew up playing Banjo Kazooie.

The fog, the detail, the shadows, the Jingo statue. Everything is just perfect!

By the way, I downloaded The big version, with the entry, Jingo statues, but no Gruntilda in the background since I'm OCD about having actual characters make appearances on stages!

Now, moving on to other things. Mute City looks outstanding so far!

Man I just love the fog, and how it eats the city. That make sense? Its just so sexy man, how I've missed it.

What I didn't miss was the cars hitting you and all that other bull[censored] interrupting the competitive gameplay.

I know it took hard work for you to involve the hitboxes and what not, but I hope you still plan on making a more neutral version. One where its just over a custom platform, and you still enjoy the beautiful animations and what not, but nothing able to hit you.


Title: Re: Mewtwo2000's Stage Thread [Working on that FZero stage... (21/05/2013)]
Post by: Mewtwo2000 on May 24, 2013, 06:39:35 PM
I thought of you when I made the no-Grunty version :P

I'm glad you enjoyed it  :kdance:

Don't worry about the cars, you know that there's a version working on Final Destination, nothing hits you there. And I'll make a no-collisions and a no-cars version over Port Town too.

Talking about Mute City, new video showing progress. I've changed the color of the fog, animated some light thingies and made the clouds come back. They were used as if they were the city, don't know if my fault or DSX8's. Doesn't really matter xD

Well, enjoy the teaser preview video  r)

[SSBB hack] - Mute City [WIP 3] (http://www.youtube.com/watch?v=ucmmcYBBw9E#ws)


Title: Re: Mewtwo2000's Stage Thread [Working on that FZero stage... (21/05/2013)]
Post by: DSX8 on May 24, 2013, 06:43:48 PM
I thought of you when I made the no-Grunty version :P

I'm glad you enjoyed it  :kdance:

Don't worry about the cars, you know that there's a version working on Final Destination, nothing hits you there. And I'll make a no-collisions and a no-cars version over Port Town too.

Talking about Mute City, new video showing progress. I've changed the color of the fog, animated some light thingies and made the clouds come back. They were used as if they were the city, don't know if my fault or DSX8's. Doesn't really matter xD

Well, enjoy the teaser preview video  r)

[SSBB hack] - Mute City [WIP 3] ([url]http://www.youtube.com/watch?v=ucmmcYBBw9E#ws[/url])
xD

looking better man! but i think those clouds were my fault.. >_<
never really noticed em in melee so i didnt know where they went D:
Also those signs in the "boost" area needs to be animated, thought i'd let ya know on that xD


Title: Re: Mewtwo2000's Stage Thread [Working on that FZero stage... (21/05/2013)]
Post by: Mewtwo2000 on May 24, 2013, 06:56:29 PM
xD

looking better man! but i think those clouds were my fault.. >_<
never really noticed em in melee so i didnt know where they went D:
Also those signs in the "boost" area needs to be animated, thought i'd let ya know on that xD

Yeah, I know. In fact, they have already their own bones and can be animated, I'm just working on a way to make them move even when the action is stopped. You know, if they're part of the main animation, when used as Port Town they will stop when the action is stopped, and I don't like that. I'm trying to make them work over another part of the stage, like the goal line. Anyway, the Final Destination version will have them moving flawlessly, of course :P


Title: Re: Mewtwo2000's Stage Thread [Working on that FZero stage... (21/05/2013)]
Post by: DSX8 on May 24, 2013, 08:02:43 PM
Yeah, I know. In fact, they have already their own bones and can be animated, I'm just working on a way to make them move even when the action is stopped. You know, if they're part of the main animation, when used as Port Town they will stop when the action is stopped, and I don't like that. I'm trying to make them work over another part of the stage, like the goal line. Anyway, the Final Destination version will have them moving flawlessly, of course :P
ah so they stop when on Port Town... odd :/
well love the amazing work, u even improved my fog xD


Title: Re: Mewtwo2000's Stage Thread [Working on that FZero stage... (21/05/2013)]
Post by: Akeno/Archer on May 24, 2013, 08:05:16 PM
[SSBB hack] - Mute City [WIP 3] ([url]http://www.youtube.com/watch?v=ucmmcYBBw9E#ws[/url])

So much memories of this stage ;D
And the coolest part... IT'S COMIN' BACK!!
Awesome! Just wanted to say that you're awesome

What I really wanted is to follow this thread lol...


Title: Re: Mewtwo2000's Stage Thread [Working on that FZero stage... (21/05/2013)]
Post by: Ryan on May 24, 2013, 11:37:27 PM
Talking about Mute City, new video showing progress. I've changed the color of the fog, animated some light thingies and made the clouds come back. They were used as if they were the city, don't know if my fault or DSX8's. Doesn't really matter xD

Well, enjoy the teaser preview video  r)

[SSBB hack] - Mute City [WIP 3] ([url]http://www.youtube.com/watch?v=ucmmcYBBw9E#ws[/url])


Yeah! The soundeffects came back! :kdance:


Title: Re: Mewtwo2000's Stage Thread [Working on that FZero stage... (21/05/2013)]
Post by: Carnage on May 25, 2013, 04:35:24 AM
mute city is looking really good, just wondering since you are now working on some collisions and such do you think in the future that the safron city stage can have pokemons that hurt the players?


Title: Re: Mewtwo2000's Stage Thread [Working on that FZero stage... (21/05/2013)]
Post by: Mewtwo2000 on May 25, 2013, 08:15:36 AM
ah so they stop when on Port Town... odd :/
well love the amazing work, u even improved my fog xD


Looks like I was using the color of your sky for the fog. Now I'm using the exact color in Melee, it's more purplish, less pink.

Pictures showing the stage you sent me and the stage as is right now:

(http://i.imgur.com/9VvvGQo.jpg)

(http://i.imgur.com/xEuc04d.jpg)

Yeah, I still keep the old version without the collision fixes somewhere xD

mute city is looking really good, just wondering since you are now working on some collisions and such do you think in the future that the safron city stage can have pokemons that hurt the players?


Well, it wouldn't be the most optimal solution, but I suppose using Port Town as a base may let me do that. Each car would be a different pokemon, and only one would spawn... Yeah, I guess it would be fun to try xD


Title: Re: Mewtwo2000's Stage Thread [Working on that FZero stage... (21/05/2013)]
Post by: Segtendo on May 25, 2013, 09:58:29 AM
That fog. So awesome x-x


Title: Re: Mewtwo2000's Stage Thread [Working on that FZero stage... (21/05/2013)]
Post by: ItalianStallion on May 25, 2013, 09:06:09 PM
Pictures showing the stage you sent me and the stage as is right now:

([url]http://i.imgur.com/9VvvGQo.jpg[/url])

([url]http://i.imgur.com/xEuc04d.jpg[/url])



Whoa! What a difference man


Title: Re: Mewtwo2000's Stage Thread [Working on that FZero stage... (21/05/2013)]
Post by: Enigmatic on May 26, 2013, 04:11:42 AM
THAT is how I remember Mute City.


Title: Re: Mewtwo2000's Stage Thread [Working on that FZero stage... (21/05/2013)]
Post by: Mewtwo2000 on May 30, 2013, 11:07:27 AM
Just added the entry thing to the Sandcastle stage, and added some missing versions. There wasn't a version in which you could walk on the low water and die upwards, for example. Now they're 24 versions, they're by name as usual, and there's a rar file with all of them.

Also, made a new video:

[SSBB hack] - 4p battle inside the Sandcastle (http://www.youtube.com/watch?v=qb9tneEBgC8#ws)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19457 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19457)


Title: Re: Mewtwo2000's Stage Thread [Having progress on that FZero stage... (30/05/2013)]
Post by: Bad Box Art Mega Man on May 30, 2013, 12:19:33 PM
now my BK stage collection is properly complete. thankyou M2000


Title: Re: Mewtwo2000's Stage Thread [Having progress on that FZero stage... (30/05/2013)]
Post by: Allav866 on May 31, 2013, 02:50:42 AM
I know this is probably a nitpicky thing to ask, but could you add some music notes to the stage? In Banjo-Kazooie, dying/leaving the level would cause all notes to reappear, so leaving the level in Brawl should be able to do the same thing.
edit: maybe even a jiggy where it appears in-game.


Title: Re: Mewtwo2000's Stage Thread [Having progress on that FZero stage... (30/05/2013)]
Post by: Mewtwo2000 on June 01, 2013, 09:36:35 AM
I know this is probably a nitpicky thing to ask, but could you add some music notes to the stage? In Banjo-Kazooie, dying/leaving the level would cause all notes to reappear, so leaving the level in Brawl should be able to do the same thing.
edit: maybe even a jiggy where it appears in-game.

It makes sense, but I'm not doing it for the moment. Maybe in the future, but not a priority now.


Title: Re: Mewtwo2000's Stage Thread [Having progress on that FZero stage... (30/05/2013)]
Post by: Bad Box Art Mega Man on June 01, 2013, 11:30:42 AM
wish i knew (or even understand the instructions on) how to make a stage. i would so make a Crash 1 Cortex battle stage. then again, getting the background would be tedious. since there already a cortex skin for lucas (shut down yes, but i downloaded it beforehand and can supply it), it can be used as an animated prop. then again this is a melee/n64 stage discussion thread.


Title: Re: Mewtwo2000's Stage Thread [Having progress on that FZero stage... (30/05/2013)]
Post by: Allav866 on June 01, 2013, 09:57:04 PM
It makes sense, but I'm not doing it for the moment. Maybe in the future, but not a priority now.
I understand completely. I wasn't exactly expecting you to say "Okay, I'll drop what I'm doing and do that right now!" I'm more interested in your future projects. I just like to throw my ideas out there.


Title: Re: Mewtwo2000's Stage Thread [Having progress on that FZero stage... (30/05/2013)]
Post by: Bad Box Art Mega Man on June 01, 2013, 11:07:08 PM
WELL SHUT UP AND... nah jk. while we wait for our great leader's next update, please enjoy the amusing gift you see at the bottom of my post.


Title: Re: Mewtwo2000's Stage Thread [Having progress on that FZero stage... (16/06/2013)]
Post by: Luigifan141 on June 18, 2013, 12:29:16 PM
I hate to be "that guy", but it's been quite a while without much posting going on. I'm just curious on how Mute City is going.  :af:


Title: Re: Mewtwo2000's Stage Thread [Having progress on that FZero stage... (16/06/2013)]
Post by: Bad Box Art Mega Man on June 18, 2013, 04:04:40 PM
it has been a while :( lets rekindle the thread. im only hopin someone puts my crash bandicoot stage idea into action. battle on cortex's blimp would be epic. maybe an animated cortex could say "DARN YOU, CRASH BANDICOOT!" in the beginning as a sound effect


Title: Re: Mewtwo2000's Stage Thread [Having progress on that FZero stage... (16/06/2013)]
Post by: Segtendo on June 18, 2013, 04:06:45 PM
Mewtwo changed the thread title? Something must be up :ninja'd:


Title: Re: Mewtwo2000's Stage Thread [Having progress on that FZero stage... (20/06/2013)]
Post by: Mewtwo2000 on June 21, 2013, 12:04:16 PM
Hi there. Mute City hasn't progressed much, I've had not much time with classes, girlfriend, making my own cBliss stuff and so. I've also been helping on some things, stages and characters, and those have also kept me from having real progress.

My girlfriend will be out until Monday, so I got like today and Sunday for hacking time (and maybe tomorrow too, depending on rain and plans with friends).

I've been working on this during today, and part of yesterday. It's just Pirate Ship, only that ported over Jungle Japes. I don't guess many people are getting this, but I've made it for myself and I'll just share it. It plays the same, except for no tornado, no catapult, no bombs, no killing ship... Yeah, I know there's already some hack like this, and doesn't need to be ported over another stage to work. The idea here is using the Pirate Ship slot for those Wind Waker stages they're making lately in the Project Z thread. I like some of them, and want to have them as alternates for Pirate Ship, and as they're based on Jungle Japes, I've just ported Pirate Ship instead of porting those other stages. This also allows me to have no hazards at all flawlessly while keeping water, so why not?

I'll probably make a blog post later with the stage and some gct file to ASL the Pirate Ship slot.

Video:

[SSBB hack] - Pirate Ship over Jungle Japes (http://www.youtube.com/watch?v=7f_XhTblTNM#ws)

By the way, I've recently made my own Facebook page, in case you want to visit/like it, this is the url:

https://www.facebook.com/Mewtwo2000 (https://www.facebook.com/Mewtwo2000)


Title: Re: Mewtwo2000's Stage Thread [Having progress on that FZero stage... (20/06/2013)]
Post by: Legend of Jesse on June 21, 2013, 11:15:14 PM
I'm really loving that first stage you played on in that video ;)


Title: Re: Mewtwo2000's Stage Thread [Having progress on that FZero stage... (20/06/2013)]
Post by: Mewtwo2000 on June 22, 2013, 10:24:14 AM
I've made this today:

[SSBB hack] - Final Destination for Master/Crazy Hand battles (http://www.youtube.com/watch?v=V-JMnD4AKt8#ws)

Just ported the Melee Final Destination to the boss mode.

I already did this when I released Final Destination 64, but seems like I didn't test it correctly and it had no sound. Now I've made the Melee one, I've fixed the N64 one.

Both of them can be found here:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32712 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32712)


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (23/06/2013)]
Post by: Legend of Jesse on June 25, 2013, 11:02:55 PM
Can't Wait for Fire temple ;D


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (23/06/2013)]
Post by: Bad Box Art Mega Man on June 26, 2013, 06:28:06 AM
I think the last stage ill ever download will be mute city (melee)... unless someone makes the cortex stage i wont shutup about :P


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)]
Post by: Road Kamelot on June 27, 2013, 12:49:33 PM
Hurry up and give us our Mute City, Mewtwo!

Road


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)]
Post by: Bad Box Art Mega Man on June 27, 2013, 12:56:38 PM
give him time. he's probably workin his sunglasses and front-starting tail off on the stage, not to mention he has a life outside of  brawl modding


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)]
Post by: Superlucario603 on June 27, 2013, 02:12:06 PM
give him time. he's probably workin his sunglasses and front-starting tail off on the stage, not to mention he has a life outside of  brawl modding

Thank you. SOMEONE understands.


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)]
Post by: LCCoolJ95 on June 27, 2013, 03:29:32 PM
give him time. he's probably workin his sunglasses and front-starting tail off on the stage, not to mention he has a life outside of  brawl modding
You know...if more people were more calm and patient, like this guy ^, then this whole forum, not this thread, would be such a better place.


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)]
Post by: Luigifan141 on June 28, 2013, 07:38:01 AM
Yeah, I've been patiently waiting for this Mute City stage for a long time (I even got all of the music ready for the stage once it gets released), but you don't see me going "HURRY UP ALREADY MEWTWO2K!!!!!!!!!!!!!!!!!!!"

He must have his reasons for why he hasn't released it yet, so let's not give him a hard time and have him rush it out or anything. Good things come to those who wait.  :kdance:


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)]
Post by: Ricky (Br3) on June 30, 2013, 07:52:02 PM
Mewtwo, one question...

I was working on a version of Delphino plaza in which the main platform of the stage would never land, but the platforms would transform as they usually do.

But I met a problem, I was unable to make it so the water level which sometimes appeared every now and them would never interfere in the match.

At the moment, when the characters fall a little below the stage, they start to swim on invisible water (due to the fact that the actual water is a model and continues where it should, so they are swimming on the programmed water level).

I'd like to know if you would like to join in on this? It's a good concept for an actual competitive stage, but I'm stuck on making it work for way over a year. Maybe a couple years, actually?

Waddaya say?


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)]
Post by: DTST on July 09, 2013, 12:01:03 PM
On the Peach's Castle stage the CPU's continuously ran back and forth. Even when ported to other stages.


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)]
Post by: Segtendo on July 09, 2013, 12:43:52 PM
On the Peach's Castle stage the CPU's continuously ran back and forth. Even when ported to other stages.
I believe that's already known.


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)]
Post by: Bad Box Art Mega Man on July 09, 2013, 01:03:34 PM
wonder how mute city is coming. been a while since the last update on it.
meanwhile, i shall be experimenting with cBliss+ (backup files saved of course). hopin it works cause i need skins like little mac for CF and WiiU Megaman on Ness.


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)]
Post by: Mewtwo2000 on July 09, 2013, 04:12:24 PM
Mewtwo, one question...

I was working on a version of Delphino plaza in which the main platform of the stage would never land, but the platforms would transform as they usually do.

But I met a problem, I was unable to make it so the water level which sometimes appeared every now and them would never interfere in the match.

At the moment, when the characters fall a little below the stage, they start to swim on invisible water (due to the fact that the actual water is a model and continues where it should, so they are swimming on the programmed water level).

I'd like to know if you would like to join in on this? It's a good concept for an actual competitive stage, but I'm stuck on making it work for way over a year. Maybe a couple years, actually?

Waddaya say?

Sure, I'd like to help you with it. I've never worked on Delfino Plaza, it will be interesting to make tests with it and try to fix that undesired water. Knowing about it could be interesting for future stages with random animations and stuff, and even real moving water if it can be controlled in any way.

On the Peach's Castle stage the CPU's continuously ran back and forth. Even when ported to other stages.

This shouldn't happen if a final destination module is used instead. Anyway, I've played and worked on other stages with water and characters are not that silly, I'll have to work on that once I revamp the stage.

About Mute City, it's on a hold for a while again. Right now my situation isn't specially calm, and I need to be calm for the tweaks it needs to be finished. This will change in 20 days, I should have a whole month to work patiently on it from that day on.

I don't like to make promises, but I'd say the stage is to be finished before the end of August.


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)]
Post by: DSX8 on July 09, 2013, 04:40:49 PM
mmm isnt there anything i could do to help mewtwo?


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)]
Post by: Luigifan141 on July 09, 2013, 09:20:00 PM
About Mute City, it's on a hold for a while again. Right now my situation isn't specially calm, and I need to be calm for the tweaks it needs to be finished. This will change in 20 days, I should have a whole month to work patiently on it from that day on.

I don't like to make promises, but I'd say the stage is to be finished before the end of August.

Yay, now I don't have to check this thread three times a day to see if Mute City has been released yet or not.  :kdance:

Anyway, I'm maybe a bit too excited for Mute City, but once you get your chance to work on it next month, you should definitely take your time with it. The wait will be too much for all of us, but it will definitely be worth it in the end. After all, good things come to those who wait.  :af:


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)]
Post by: Mewtwo2000 on July 11, 2013, 02:09:30 PM
mmm isnt there anything i could do to help mewtwo?

No, don't worry about it. I'll be able to finish it. It's only that I'm having some busy days lately, my girl's hurt on her hand and we've been going to the doctor and stuff. I've also had some family trouble, but it looks like everything is fine now. So, when my girl goes her home for a 1-month vacation in 20 days, I'll concentrate on finishing the cars animation I've left unfinished, will try to animate those rotating things over the boosts or something, will make some small animation changes, and will prepare the Port Town and Final Destination versions.

Yay, now I don't have to check this thread three times a day to see if Mute City has been released yet or not.  :kdance:

Anyway, I'm maybe a bit too excited for Mute City, but once you get your chance to work on it next month, you should definitely take your time with it. The wait will be too much for all of us, but it will definitely be worth it in the end. After all, good things come to those who wait.  :af:

Yeah, you can stop checking. The wait has already been extremely long, and I'm sorry about it. But as you've said, good things come to those who wait :P


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)]
Post by: DSX8 on July 11, 2013, 04:16:50 PM
haha alright, alright, ill take ur word for it, but glad that there's no more family issue's!! :D


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)]
Post by: Ricky (Br3) on July 16, 2013, 07:35:46 PM
Sure, I'd like to help you with it. I've never worked on Delfino Plaza, it will be interesting to make tests with it and try to fix that undesired water. Knowing about it could be interesting for future stages with random animations and stuff, and even real moving water if it can be controlled in any way.

I'll upload it and PM it for you as soon as I can. 8)


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)]
Post by: Bad Box Art Mega Man on July 16, 2013, 08:07:53 PM
too bad there are no more new banjo kazooie stages planned. i would kill to play in targitzan's room, him spinning and rocking back and forth in place


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)]
Post by: Segtendo on July 16, 2013, 08:40:52 PM
Mewtwo teased this on Sunday on his FB page.
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/995426_384358704997234_2004372327_n.jpg)


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)]
Post by: Ricky (Br3) on July 16, 2013, 09:35:19 PM
Mewtwo teased this on Sunday on his FB page.
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/995426_384358704997234_2004372327_n.jpg)

Haha! Wow, amazing!

It's the return of the bosschu 8)

(http://img3.imageshack.us/img3/3523/al1011062346binout.jpg)


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)]
Post by: ItalianStallion on July 16, 2013, 11:42:53 PM
That Pikachu looks nice and all but that stage seems to catch my eye more.

Gerudo Valley?


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)]
Post by: Legend of Jesse on July 17, 2013, 12:52:06 AM
yea that and fire temple need to show up on the newest hacks thing soon ;D


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)]
Post by: KTH on July 19, 2013, 07:57:45 PM
Gerudo Valley?

Yeah, it's not on Pikachu we must look. But on the stage. Here another picture.

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/983603_377265579039880_1016218418_n.jpg)


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)]
Post by: Allav866 on July 22, 2013, 02:57:50 AM
Cool. I was hoping it would be on the bridge. Gerudo Valley showed up as a stage for SSB 3DS, and even has fall-through platforms on the sides of the bridge.
(skip to 1:12)
Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013 (http://www.youtube.com/watch?v=vQD1yJinzeQ#ws)
Not to be a bother, but do you think you could add some custom platforms placed in a similar location?


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (26/07/2013)]
Post by: Mewtwo2000 on July 31, 2013, 08:21:04 AM
Hi there. My girlfriend has gone visiting her family today, and she'll be there for nearly a month. So I should get more progress and finish things during this month.

Yeah, I'm working on Gerudo Valley. There's still alot to do with it, and I'll resume the work today. For the moment, I'll leave here this video I recorded yesterday while playing some Project M with a friend of mine. Sure I'll make some custom platforms for an alternate versions, it was already in my plans :P

[Project M 2.6] - Link (Mewtwo2000) vs Pit (Tase) (http://www.youtube.com/watch?v=yKBXvwR7Ezg#ws)

This stage, Mute City, and all the others are supposed to get progress this month. Some of them will probably be finished and released.


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (26/07/2013)]
Post by: Bad Box Art Mega Man on July 31, 2013, 09:10:51 AM
CD-i Link: Great!


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (26/07/2013)]
Post by: Forte on July 31, 2013, 12:48:40 PM
Hi there. My girlfriend has gone visiting her family today, and she'll be there for nearly a month. So I should get more progress and finish things during this month.

Yeah, I'm working on Gerudo Valley. There's still alot to do with it, and I'll resume the work today. For the moment, I'll leave here this video I recorded yesterday while playing some Project M with a friend of mine. Sure I'll make some custom platforms for an alternate versions, it was already in my plans :P

[Project M 2.6] - Link (Mewtwo2000) vs Pit (Tase) ([url]http://www.youtube.com/watch?v=yKBXvwR7Ezg#ws[/url])

This stage, Mute City, and all the others are supposed to get progress this month. Some of them will probably be finished and released.


Marvelous work on the progress so far.
- Forte


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (26/07/2013)]
Post by: Wasabi_Skillz on August 02, 2013, 11:58:28 PM
Gerudo Valley looks so cool so far! Psyched for alternate version previews as well.

I also hope you release that Pikachu with the shades soon.


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (26/07/2013)]
Post by: Legend of Jesse on August 03, 2013, 12:25:42 AM
fire temple and gerudo valley ;D


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (26/07/2013)]
Post by: Peardian on August 03, 2013, 03:16:10 PM
Gerudo Valley is looking good! I like the day/night cycle. Here are my critiques:


-The waterfall looks great, even at night.

-The transition from day to night seems a bit quick, and night doesn't seem to last as long as the day. When the transition first happened, I thought a Smash Ball had appeared somewhere or something. I recommend either using the cycle from Battlefield, or (if you want) trying out the cycle used in Ocarina of Time.

-My main concern as far as playability goes is those ledges that obscure the action. They are large enough that you could have a little skirmish behind them and not see a thing. Unless you can find a way to make that portion of the stage go transparent like the front panel in Luigi's Mansion, you may have to get creative with the stage model to make sure the players can see at all times.

-Maybe it's just me, but the stage seems kinda boring without the bridge being broken. If you plan on adding platforms in it, that will help, though I also suggest making an alternate broken-bridge version, in case you're up to it.


Title: Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (26/07/2013)]
Post by: Wasabi_Skillz on August 03, 2013, 11:37:52 PM
I agree with Pear about the ledges obscuring players' vision.


Title: Re: Mewtwo2000's Stage Thread - [http://facebook.com/Mewtwo2000] - (06/08/2013)
Post by: Mewtwo2000 on August 13, 2013, 10:42:39 AM
I may try a version with the bridge in the same level as the ground, so there's nothing obscuring it. Another option would be playing around with the materials so the characters are always visible or something. I'll see about all that.

About the bridge not being broken, my current plan includes a broken bridge, but I can't tell you the details yet.

By the way, hi there! It's been like 2 weeks since the last time I posted here. As I said before, my girlfriend is out on vacation, and I'm a little more free to make hacks. Not as much as I wanted, cause it comes that I have to prepare some exam I have in september and stuff.

Anyway, these days I've been working on an updated version of my ASL Tool, which is much better now. I've even recorded a video tutorial to show how it works and all that.

This is the tutorial:

[Tutorial] - ASL Tool (http://www.youtube.com/watch?v=8eAN09n6iGg#)

I'm about to release a bunch of still Battlefields to try to make people try the tool and the new importing option in it. I already released a night one a long time ago, now I'm releasing Morning, Daytime, Sunset and a revamped Night.

Video:

[SSBB hack] - 4 still versions of Battlefield (http://www.youtube.com/watch?v=NNmWk7VGLnA#ws)

And the last thing I've done is just this skin for the Project M WarioWare. It's just a modified version of my Temple of Time with holes with floating platforms:

[Project M 2.6] - Temple of Time replacing WarioWare (http://www.youtube.com/watch?v=WX-0oarV4BI#ws)

This was made a long time ago, but I've noticed it wasn't in the vault yet and I've just put it in:

[Project M 2.6] - What is Love Villains replacing WarioWare (http://www.youtube.com/watch?v=5ThKz5nHy14#ws)

More soon!


Title: Re: Mewtwo2000's Stage Thread - [http://facebook.com/Mewtwo2000] - (06/08/2013)
Post by: Ricky (Br3) on August 13, 2013, 06:31:53 PM
That happy moment when you open the vault and you see stages by Mewtwo2000


Title: Re: Mewtwo2000's Stage Thread - [http://facebook.com/Mewtwo2000] - (06/08/2013)
Post by: Mewtwo2000 on August 17, 2013, 09:48:21 PM
I've been working on Gerudo Valley today. I've made the broken bridge version and I've altered the original stage to avoid those obscuring parts. Optional, of course, there will be versions with and without those parts.

Here's 2 pictures, and I'm uploading a video, which I'll post tomorrow.

(http://i43.tinypic.com/1zodipx.jpg)

(http://i42.tinypic.com/2ahy16v.jpg)


Title: Re: Mewtwo2000's Stage Thread - [http://facebook.com/Mewtwo2000] - (06/08/2013)
Post by: GBC on August 17, 2013, 09:54:30 PM
definitely looking forward to this stage mewtwo, i was wondering will there be a version were halfway during gameplay the bridge will break or is that what those pics are? im just curious this is not a request or anything like that because i know time hasnt been your friend in awile


Title: Re: Mewtwo2000's Stage Thread - [http://facebook.com/Mewtwo2000] - (06/08/2013)
Post by: Mewtwo2000 on August 17, 2013, 10:13:00 PM
There will be some version with a bridge that breaks in the middle of the battle, but the pictures don't show that yet. For the moment, that's the broken bridge, but I still need to finish the completed one (not the one after it's fixed) and animating it and stuff.

I'm even planning a version in which the player causes the bridge to get broken, but I'm not 100% sure if I'll be able to do it the way I'd like to.


Title: Re: Mewtwo2000's Stage Thread - [http://facebook.com/Mewtwo2000] - (06/08/2013)
Post by: Bad Box Art Mega Man on August 17, 2013, 10:42:53 PM
how quick can u make a ganon's tower with the GKoE version of Ganondorf instead of the melee one?


Title: Re: Mewtwo2000's Stage Thread - [http://facebook.com/Mewtwo2000] - (06/08/2013)
Post by: Luigifan141 on August 22, 2013, 06:18:59 PM
I hate to be "that guy", but I remember that you said something about releasing Mute City towards the end of August. Is this still true, or is it going to be delayed again?


Title: Re: Mewtwo2000's Stage Thread - [http://facebook.com/Mewtwo2000] - (06/08/2013)
Post by: BlueBrain on August 25, 2013, 12:31:18 PM
awesome stuff you got here, liking gerudo's valley's lighting a LOT, it'd be great to see a "updated" version of it, with brawl-ish visuals...


Title: Re: Mewtwo2000's Stage Thread - [http://facebook.com/Mewtwo2000] - (06/08/2013)
Post by: ItalianStallion on August 25, 2013, 02:25:59 PM
Is that Project M Temle of Time work over Final Destination without a rel as well? The comments on the info box kinda confuse me.


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: Mewtwo2000 on August 31, 2013, 08:10:10 AM
how quick can u make a ganon's tower with the GKoE version of Ganondorf instead of the melee one?

Quick enough, it would be easy. I may make it one of these days, but what I'd really like to do is a remastered version of the stage, so it looks better with the new Ganondorf. Maybe someday.

I hate to be "that guy", but I remember that you said something about releasing Mute City towards the end of August. Is this still true, or is it going to be delayed again?

It's gonna be delayed again, I've been making small progress on different stages instead of big progress on just one. I can't tell when it will be finished, but with the time I've had during august, it was a matter of choosing between just Mute City or making progress on different things.

awesome stuff you got here, liking gerudo's valley's lighting a LOT, it'd be great to see a "updated" version of it, with brawl-ish visuals...

If I got time, I'd try a higher resolution version in the future.

Is that Project M Temle of Time work over Final Destination without a rel as well? The comments on the info box kinda confuse me.

Yeah, it does work over FD. It's replacing WarioWare in Project M, which is WarioWare with no minigames through a Final Destination rel. So, it's just a Final Destination with the looks of a mix between Temple of Time and WarioWare.


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: LCCoolJ95 on August 31, 2013, 08:32:35 AM
I just did a side by side comparison with the new Peach's castle and the Peach's castle from SSBM. Holy cow, they look legitimately the same. Definitely a download from me :) Great job Mewtwo :3 Any other surprises for us?


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: Mewtwo2000 on August 31, 2013, 08:40:50 AM
Well, not really surprises, but I've made a version of Gerudo Valley with no obscuring ramps:

[SSBB hack] - Wii U styled characters on Gerudo Valley (http://www.youtube.com/watch?v=lliu_KAvjBk#ws)

And I've worked on another room for Fire Temple:

[SSBB hack] - Fire Temple (Boss Door room) (http://www.youtube.com/watch?v=tcLeV0Mh77E#ws)


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: ForOhFor Error on August 31, 2013, 09:08:02 AM
Not sure if you saw this thread, it seems like it might be a good opportunity for you
http://forums.kc-mm.com/index.php?topic=62443.0 (http://forums.kc-mm.com/index.php?topic=62443.0)


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: Bad Box Art Mega Man on August 31, 2013, 09:11:29 AM
well done M2000. the castle is perfect. glad there are rels out there to put on other stages. I also needed a stage to put the 'Beware the Forest's Mushrooms' brstm on. bravo


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: Segtendo on August 31, 2013, 11:39:03 AM
And out of nowhere, Mewtwo releases a stage!


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: Mewtwo2000 on August 31, 2013, 12:31:59 PM
And out of nowhere, Mewtwo releases a stage!

And I'm releasing another one later xD

Nothing important anyway :P


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: Bad Box Art Mega Man on August 31, 2013, 12:46:08 PM
woot, more stages means more mastery released to the public


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: Mewtwo2000 on August 31, 2013, 01:36:15 PM
And this is the stage:

http://www.youtube.com/watch?v=RneCHUNTkE4

If somebody is still using Rainbow Cruise, maybe he will like this as an alternate version or even as a replacement :P


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: Bad Box Art Mega Man on August 31, 2013, 01:40:48 PM
nice. think ill keep the castle tho. not too much a fan of scrolling stages


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: K+ ~ Tanuki God on August 31, 2013, 05:27:37 PM
Thanks for finally releasing PC!
Are you still planning to do the evening and night versions?


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: Amarythe on August 31, 2013, 08:03:18 PM
I can't wait until Mute City is released.

Mewtwo, all your work is amazing. I've always wondered, would it be possible to import the final battle in Ocarina of Time as a stage? I've always wanted that in this game, and I figured you might like the idea.


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: nerdbot on September 01, 2013, 01:25:26 AM
It's so nice to finally have a version of Peach's Castle that isn't fullbright, great job! I'm so glad to see a polished version of my favorite stage from Melee.


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: K+ ~ Tanuki God on September 01, 2013, 08:41:05 PM
Mewtwo, all your work is amazing. I&#039;ve always wondered, would it be possible to import the final battle in Ocarina of Time as a stage? I&#039;ve always wanted that in this game, and I figured you might like the idea.

Ganondorf's Tower with him playing the organ already exists.


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: Amarythe on September 01, 2013, 09:16:18 PM
Ganondorf's Tower with him playing the organ already exists.
The ACTUAL Final Battle. After the Tower collapses.


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: Mewtwo2000 on September 02, 2013, 12:56:11 PM
I can't wait until Mute City is released.

Mewtwo, all your work is amazing. I've always wondered, would it be possible to import the final battle in Ocarina of Time as a stage? I've always wanted that in this game, and I figured you might like the idea.


Sure it is, and I want to take that one someday. It's way too epic to leave it out. But I have many other things to do first.

What I've been doing these last hours is giving some touches to that Great Bay I got collaborated once, made by DSX8 and textured by Ryan. I've updated the models with some simple vertex coloring, smoothed normals, new water, some material changes, and a turtle that has no visual flaws. I've also changed the collisions just a little on turtle and grabbable platforms.

The stage overall is just the same as before, only that improved in terms of visuals and collisions.

[SSBB hack] - Updating Great Bay (http://www.youtube.com/watch?v=a8DpfVsp4Uk#ws)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22800 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22800)

EDIT: Just a random picture  r)

(http://i.imgur.com/GAjwjlZ.jpg)


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: PseudoTypical on September 16, 2013, 10:44:28 AM
Sure it is, and I want to take that one someday. It's way too epic to leave it out. But I have many other things to do first.

What I've been doing these last hours is giving some touches to that Great Bay I got collaborated once, made by DSX8 and textured by Ryan. I've updated the models with some simple vertex coloring, smoothed normals, new water, some material changes, and a turtle that has no visual flaws. I've also changed the collisions just a little on turtle and grabbable platforms.

The stage overall is just the same as before, only that improved in terms of visuals and collisions.

[SSBB hack] - Updating Great Bay ([url]http://www.youtube.com/watch?v=a8DpfVsp4Uk#ws[/url])

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22800[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22800[/url])

EDIT: Just a random picture  r)

([url]http://i.imgur.com/GAjwjlZ.jpg[/url])

Looks like a really solid improvement. Is there any chance later on for making that balloon able to be popped again? It's a really minor thing, but I felt that it always added something fun to the stage.

Wow, Mega Mewtwo looks small there.


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: Akeno/Archer on September 16, 2013, 11:40:58 AM
Sure it is, and I want to take that one someday. It's way too epic to leave it out. But I have many other things to do first.

What I've been doing these last hours is giving some touches to that Great Bay I got collaborated once, made by DSX8 and textured by Ryan. I've updated the models with some simple vertex coloring, smoothed normals, new water, some material changes, and a turtle that has no visual flaws. I've also changed the collisions just a little on turtle and grabbable platforms.

The stage overall is just the same as before, only that improved in terms of visuals and collisions.

[SSBB hack] - Updating Great Bay ([url]http://www.youtube.com/watch?v=a8DpfVsp4Uk#ws[/url])

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22800[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22800[/url])

EDIT: Just a random picture  r)

([url]http://i.imgur.com/GAjwjlZ.jpg[/url])


I like!!


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: Wasabi_Skillz on September 16, 2013, 03:35:29 PM
i saw dsx8 working on an update of that stage. will it include giants sometime?


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: E-scope12 on October 01, 2013, 10:46:10 AM
How do you do stages for Project M?


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: Mewtwo2000 on October 02, 2013, 03:52:40 AM
What do you mean by 'how'? O.o


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: E-scope12 on October 02, 2013, 04:01:17 AM
What do you mean by 'how'? O.o
I mean like how do you get the brawl stages or any of your stage hacks working for Project M like Melee Peach's Castle.


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: Mewtwo2000 on October 02, 2013, 09:08:01 AM
Just copying them in the melee folder, and using the proper rel file O.o

Project M is a modified Brawl, so stages working in Brawl will work aswell when used in Project M.


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: BlueBrain on October 03, 2013, 07:49:42 AM
i think the confusion comes from these stages released with a P:M tag, if that is the case, these get tagged like that to show off they are wifi safe on P:M instead of vBrawl.


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: ItalianStallion on October 03, 2013, 08:04:32 AM
I personally cant wait for Prime Cup Hall.

Have you made any progress since you showed us that picture years ago?


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: Ricky (Br3) on October 03, 2013, 07:33:42 PM
I personally cant wait for Prime Cup Hall.

Have you made any progress since you showed us that picture years ago?

I agree with every word on this!


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: Mewtwo2000 on October 14, 2013, 05:12:26 PM
Prime Cup Hall, huh?

Well, I've made some progress indeed.

(http://i.imgur.com/eslTxsS.jpg)


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: Ricky (Br3) on October 14, 2013, 06:47:08 PM
Prime Cup Hall, huh?

Well, I've made some progress indeed.

([url]http://i.imgur.com/eslTxsS.jpg[/url])

I wait for this since 2010 :happy:

#happytears


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: Akeno/Archer on October 15, 2013, 12:00:32 PM
I wait for this since 2010 :happy:

#happytears
Almost 4 years teasing with this good looking stage... I don't know how you feel right now...
How cruel are you, Mewtwo2000


Title: Re: Mewtwo2000's Stage Thread - [Melee Peach's Castle released!] - (31/08/2013)
Post by: ItalianStallion on October 15, 2013, 09:49:31 PM
Prime Cup Hall, huh?

Well, I've made some progress indeed.

([url]http://i.imgur.com/eslTxsS.jpg[/url])


I'm [censored]ing dead.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (16/10/2013)
Post by: Quadraxis on October 17, 2013, 06:58:28 PM
Im really excited for Mute City.
Anyways are you still working on Venom revamp? because it looks great.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (16/10/2013)
Post by: Mewtwo2000 on October 18, 2013, 09:17:37 AM
I posted this picture the other day in my Facebook (http://facebook.com/Mewtwo2000), I guess I didn't post it here.

(http://i.imgur.com/4rxALvZ.jpg)

I'm having real slow progress on stages lately, specially since pokemon X came out. But I'm leaving no stage behind, and I'll complete them all eventually.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (16/10/2013)
Post by: Mr. AI | Sluigi123 on October 18, 2013, 11:40:56 AM
Just out of curiosity, isn't the StarFox's height supposed to be shorter? It just seems to be a bit taller, but that's just me.  :-\


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (16/10/2013)
Post by: K+ ~ Tanuki God on October 18, 2013, 01:48:00 PM
Can't wait to see this.  (Kongo Jungle Melee Anyone?)


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (16/10/2013)
Post by: Quadraxis on October 19, 2013, 09:48:12 AM
I posted this picture the other day in my Facebook ([url]http://facebook.com/Mewtwo2000[/url]), I guess I didn't post it here.

([url]http://i.imgur.com/4rxALvZ.jpg[/url])

I'm having real slow progress on stages lately, specially since pokemon X came out. But I'm leaving no stage behind, and I'll complete them all eventually.

Ah, so playing Pokemon? haha just take your time, and Venom looks great cant wait, and i guess you will release various versions (small, big) great job!


Can't wait to see this.  (Kongo Jungle Melee Anyone?)


Oh yeah, another great stage im with ya.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (23/10/2013)
Post by: Luigifan141 on November 27, 2013, 08:46:41 AM
I hate to be that guy, but it's been awfully quiet around here... has there been any progress on the stages?  :kdance:


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (23/10/2013)
Post by: K+ ~ Tanuki God on November 27, 2013, 01:15:33 PM
Keep this thread alive~

Venom looks awesome!

I wonder what happened to Mewtwo ... (PM I assume)


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (23/10/2013)
Post by: Bad Box Art Mega Man on November 27, 2013, 01:21:58 PM
personal life is my guess.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (23/10/2013)
Post by: Mewtwo2000 on November 27, 2013, 03:37:44 PM
Personal life, Project M, computer working worse and worse every day...

Well, I'm still alive. I've had not much progress at all for those reasons, but I hope to have a few days to get progress next week.

I'll leave my latest videos here and hope I'll come with more news soon.

Prime Cup Hall (To be released)

[SSBB hack] - Prime Cup Hall (Pokemon Stadium 2) (http://www.youtube.com/watch?v=36s7b6zyvCU#)

Project M 2.6b Norfair with a Brinstar background (In Vault)

[Project M] - Norfair with a Brinstar background (http://www.youtube.com/watch?v=D8RwLpBuwyM#ws)

PS2 Free Battle (To be released)

[SSBB hack] - Free Battle (Pokemon Stadium 2) (http://www.youtube.com/watch?v=2zv6WzT2ipo#ws)

And this is something I want to finish before December 9

(http://i.imgur.com/XW46JDI.jpg)


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (23/10/2013)
Post by: Bad Box Art Mega Man on November 27, 2013, 03:44:59 PM
if only PSX ripping was as easy as N64 ripping.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (23/10/2013)
Post by: masamune on November 27, 2013, 03:51:31 PM
Hi Mewtwo2000,I love your N64 stages !
I'd like to know how do you make them (do you rip or make them from scratch ?)


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (23/10/2013)
Post by: Nezha B. Rose on November 27, 2013, 03:52:42 PM
Fountain of dreams? What are you planning for us now?


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (23/10/2013)
Post by: Quadraxis on November 27, 2013, 07:02:47 PM
Personal life, Project M, computer working worse and worse every day...

Well, I'm still alive. I've had not much progress at all for those reasons, but I hope to have a few days to get progress next week.

And this is something I want to finish before December 9

([url]http://i.imgur.com/XW46JDI.jpg[/url])


Too bad for your computer hope you can fix it.
And i wonder whats up with Fountain of Dreams, maybe its original splash effects are back, im hyped!


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (23/10/2013)
Post by: Mewtwo2000 on December 06, 2013, 12:43:31 PM
My last latest contribution to the community:

(http://i.imgur.com/OH1eMBN.png)

[SSBB hack] - Fountain of Dreams (NEW) (http://www.youtube.com/watch?v=Z8AMRtaw0vg#ws)


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (23/10/2013)
Post by: Bad Box Art Mega Man on December 06, 2013, 12:51:06 PM
very nice, VERY NICE!


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (23/10/2013)
Post by: Taiko on December 06, 2013, 07:46:26 PM
Mewtwo, the way you strive to make everything the best it can be is amazing. I thought the old version was good, and you manage to that even better.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (23/10/2013)
Post by: Chaos_Knight on December 06, 2013, 07:48:18 PM
Is getting the reflection effect possible to do?


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (23/10/2013)
Post by: ForOhFor Error on December 07, 2013, 06:40:07 PM
Is getting the reflection effect possible to do?

No.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (23/10/2013)
Post by: Amarythe on December 07, 2013, 06:50:00 PM
All I want for Christmas is Mute Cityyyyy~

Great Job on FoD! Real subtle, but effective!


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (23/10/2013)
Post by: Generically Epic on December 21, 2013, 02:55:01 PM
Have you talked to Hope4ANewDaY? I really think you two collaborating could make even more awesome stages. :3 Like, even though you're one of the best stage hackers that I know of, you can always try to surpass yourself. ^_^


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (23/10/2013)
Post by: Jade_Rock on January 07, 2014, 06:42:32 PM
Does anyone have a pack with some of these stages?


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (11/01/2014)
Post by: Kienamaru on January 13, 2014, 06:58:09 AM
What's the progress on Gerudo Valley? I see it in some of your pictures...


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (11/01/2014)
Post by: Armored dragon on January 17, 2014, 10:28:05 PM
I don't know if it's the fact that I put it over green hill zone or what but the final destination 64 stage has weird framerate drops in project M. do you know if you can fix it or how I can fix it? Thank you 


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (11/01/2014)
Post by: Bad Box Art Mega Man on January 17, 2014, 10:49:37 PM
I don't know if it's the fact that I put it over green hill zone or what but the final destination 64 stage has weird framerate drops in project M. do you know if you can fix it or how I can fix it? Thank you 
I cant remember if final destination has a rel included with project m, but go to the module folder and look for st_final.rel, then delete it.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (11/01/2014)
Post by: Mewtwo2000 on January 18, 2014, 09:12:53 AM
Nope, it doesn't. The models used on that one are Brawl models, and the base stage is Final Destination, like the Melee one in Project M, so no inefficient imports are present on this one and the rel used is allright. The problem may be the stage having many textures, which the importing process with vertex colors wouldn't require.

I'll redo the stage soon, I've just done it with my old and beloved Ganon's Tower (the one where the Organ vanishes and all that). Once done with the FD64 one I'll let you know here about it.

You can always get the current version with static background, that may work with no frame drops, I haven't really tested.

Anyway, be sure you're using either Project M 3.01 or Project M 3.02, cause the character models in 3.0 are inefficient and have some lag. Maybe the problem is more with the characters than with the stage, depending on the characters you're using. Keep an eye on that.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (11/01/2014)
Post by: Armored dragon on January 18, 2014, 09:43:48 AM
It only happens when 4 or so people are fighting at once, It's noticeable but not to the point of being unplayable, and I am using 3.02. I guess it is because it was meant for brawl not project M. you are amazing though and thanks for making all these stages. Also, do you know if you can make an HD version?


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (11/01/2014)
Post by: Mewtwo2000 on January 21, 2014, 06:50:23 AM
If by HD version you mean a version with higher resolution textures, I won't do that. The new version I'll make will be easier to retexture though, so everybody will be able to retexture it and make it 'HD'.

Maybe I make a more rounded version, but I'll see about that.

By the way, new previews:

[Project M 3.0] - Mewtwo2000 (Doctor Mario) Vs Grinpis (Ganondorf) [Fire Temple] (http://www.youtube.com/watch?v=vpevUDOselo#ws)

[SSBB hack] - Windmill Hut (Ocarina of Time) [First preview] (http://www.youtube.com/watch?v=JreOQUYAW0A#ws)


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (11/01/2014)
Post by: Akeno/Archer on January 21, 2014, 07:17:29 AM
If by HD version you mean a version with higher resolution textures, I won't do that. The new version I'll make will be easier to retexture though, so everybody will be able to retexture it and make it 'HD'.

Maybe I make a more rounded version, but I'll see about that.

By the way, new previews:

[Project M 3.0] - Mewtwo2000 (Doctor Mario) Vs Grinpis (Ganondorf) [Fire Temple] ([url]http://www.youtube.com/watch?v=vpevUDOselo#ws[/url])

[SSBB hack] - Windmill Hut (Ocarina of Time) [First preview] ([url]http://www.youtube.com/watch?v=JreOQUYAW0A#ws[/url])
Damn... That reminds me alot of stages we have to finish for Project Z...
These (if you agree) should definitely going in the Project Z folder!


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (11/01/2014)
Post by: Armored dragon on January 21, 2014, 06:25:48 PM
If it can be made to be retextured easier, that would work because there is a HD texture pack for SSB64 and if I can easily put those in that would be very nice. The only texture I had trouble replacing when I tried was the skull in the middle due to the textures being slightly weird and the circle being made of four parts. 


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (11/01/2014)
Post by: Chaos_Knight on January 21, 2014, 07:11:08 PM
Add some rain, make the wheel go faster, and you get a stage that give that will you a headache.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (11/01/2014)
Post by: Wasabi_Skillz on January 22, 2014, 12:25:09 PM
for the windmill stage, are there collisions on the side platforms?


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (11/01/2014)
Post by: Mewtwo2000 on January 22, 2014, 01:36:31 PM
Not yet, but the idea is having dynamic collisions so there's collisions when the objects are there, even if it's for less than a second. You'll see in future videos when it's done.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (11/01/2014)
Post by: Bad Box Art Mega Man on January 22, 2014, 02:09:52 PM
hmm... I do have somewhat an idea for a DK64 stage, but you have other stages in the WIP/planning phase atm. right now I have LoZ on my mind ever since I properly size-modded the skull kid on wolf.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (24/01/2014)
Post by: Mewtwo2000 on January 27, 2014, 11:02:30 AM
I've just released a stage. It's been a long time since I released a stage for the last time.

[Project M 3.0] - Mewtwo2000 (Mewtwo) Vs Tase (ROB) [Prime Cup Hall] (http://www.youtube.com/watch?v=spy9C0sqAws#ws)


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (24/01/2014)
Post by: Luigifan141 on January 27, 2014, 11:22:02 AM
I've just released a stage. It's been a long time since I released a stage for the last time.

[Project M 3.0] - Mewtwo2000 (Mewtwo) Vs Tase (ROB) [Prime Cup Hall] ([url]http://www.youtube.com/watch?v=spy9C0sqAws#ws[/url])

 :yay:

Also, I have an idea for a variation of that stage. For the two platforms version, what if you took away the checker parts of the stage (the left-most and right-most parts), so that it's no longer a walk-off stage and more competitive? Just an idea.  :kdance:


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (24/01/2014)
Post by: Mewtwo2000 on January 27, 2014, 05:04:21 PM
I'll do it. It was in my earlier plans and decided to not do it, but it's been like 3-4 requests already, so I'll prepare it for tomorrow.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (24/01/2014)
Post by: Ricky (Br3) on January 27, 2014, 05:26:19 PM
Tears of joy... I've been waiting for this beauty since 2010...


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (24/01/2014)
Post by: Mewtwo2000 on January 28, 2014, 06:19:44 AM
The non-walkoff version is ready:

(http://i.imgur.com/vc7lsL6.jpg)


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (24/01/2014)
Post by: BlueBrain on January 28, 2014, 07:43:11 AM
looking great.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (24/01/2014)
Post by: Xenozoa425 on January 28, 2014, 09:10:12 AM
So tempted to respond with various announcer quotes. Looks so awesome.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (24/01/2014)
Post by: Akeno/Archer on January 28, 2014, 09:16:01 AM
The non-walkoff version is ready:

([url]http://i.imgur.com/vc7lsL6.jpg[/url])
:af2:


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (24/01/2014)
Post by: Mewtwo2000 on January 28, 2014, 01:12:43 PM
The vault is updated with it already. Now it's 4 versions instead of 2. With and without platforms, with and without fall zones.

Here's a video of the version with both platforms and fall zones:

[SSBB hack] - Prime Cup Hall [Non-Walkoff version] (http://www.youtube.com/watch?v=Tk-VrvMXplE#ws)

Download (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35937)


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (24/01/2014)
Post by: Yoyoenix91 on January 29, 2014, 04:44:11 PM
The link in the Vault is down, it was reported. 8<


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (24/01/2014)
Post by: LegacyWolf on January 29, 2014, 05:07:41 PM
The link in the Vault is down, it was reported. 8<

The link is still working, and the report was invalid. All good now.

Also, I'm liking all the stages. I may have to get that Prime Cup Hall.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (24/01/2014)
Post by: Mewtwo2000 on January 30, 2014, 05:22:18 AM
I've updated the Norfair with Brinstar background for Project M, now wifi safe with 3.0x.

(http://i.imgur.com/0l9NLK0m.jpg)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34854 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34854)

I've also made a first video showing yet another Ocarina of Time stage:

[SSBB hack] - Dodongo's Cavern (First Preview) (http://www.youtube.com/watch?v=tWDRYbPk5ws#ws)


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: HenryZusa on February 07, 2014, 06:16:27 PM
What did you do to make the walkoff version of Prime Cup Hall 'non-walkoffable'?
I'm trying to edit a walkoff Twilight Realm stage into a non-walkoff version, I can edit the colisions without problems but I don't know how to 'erase' the floor textures in the places that are now pits
Also, I don't know how to place the textures for platforms I added into it.



Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: Allav866 on February 08, 2014, 08:42:09 PM
I've also made a first video showing yet another Ocarina of Time stage:

[Dodongo's Cavern]
It looks great, but might I offer some suggestions:
-By the time Link activates the rising platform on the right, the door on the left is no longer locked. Really this is just a nitpick, and whether you change it or not will in no way affect the stage itself.
-I like the way the platform on the right forces players to KO opponents either to the left or top. Could you make a version where both platforms rise, alternating between, left, right, and both at the same time?
-For an aesthetic change, the Dodongo's eyes could light up, and the mouth could open during the battle.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: Peardian on February 09, 2014, 12:09:11 PM
I've also made a first video showing yet another Ocarina of Time stage:

[SSBB hack] - Dodongo's Cavern (First Preview) ([url]http://www.youtube.com/watch?v=tWDRYbPk5ws#ws[/url])

Neat! Normally, Zelda dungeons wouldn't make for very good SSB stages, but you found a pretty interesting location that really works. I particularly like the tall rising platform. I worry that the center may be a bit bland, though. Maybe put a platform using the wooden bridge material. Or maybe a Beamos, rotating idly behind the playing field.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: Jade_Rock on February 09, 2014, 12:41:02 PM
That's awsome!


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: Mewtwo2000 on February 10, 2014, 03:38:44 AM
It looks great, but might I offer some suggestions:
-By the time Link activates the rising platform on the right, the door on the left is no longer locked. Really this is just a nitpick, and whether you change it or not will in no way affect the stage itself.
-I like the way the platform on the right forces players to KO opponents either to the left or top. Could you make a version where both platforms rise, alternating between, left, right, and both at the same time?
-For an aesthetic change, the Dodongo's eyes could light up, and the mouth could open during the battle.

Well, this is an early WIP, the idea was having a version that didn't rise at all, and whose doors would be all closed. Then there would be the rising one, where doors would be open, and the dodongo would be too. So, don't worry, the rising version will have that door open :P

About the both rising platforms, sure, I'll do one version like that, no problem. But I don't guess I'm making the dodongo open and close its mouth during battle, there's no body leaving bombs in there after all  :kdance:


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: Kienamaru on February 10, 2014, 05:45:49 AM
Still looking forward to Gerudo Valley. I've seen it in some of your previews and man I want that.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: moneyscheme94 on February 10, 2014, 11:27:10 AM
Still looking forward to Gerudo Valley. I've seen it in some of your previews and man I want that.
agreed


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: Allav866 on February 11, 2014, 09:03:31 AM
But I don't guess I'm making the dodongo open and close its mouth during battle, there's no body leaving bombs in there after all  :kdance:
Good point. :/


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: Bad Box Art Mega Man on February 11, 2014, 10:45:53 AM
good thing characters getting burned isn't part of the noises that come from a stage. i can just rel this over another without the lack of noises


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: Mewtwo2000 on February 11, 2014, 12:35:38 PM
good thing characters getting burned isn't part of the noises that come from a stage. i can just rel this over another without the lack of noises


Oh, good point, it reminds me that I've not posted the video of the burning version here yet.

[SSBB hack] - Dodongo's Cavern (Second Preview) (http://www.youtube.com/watch?v=-3mbPd7hJD0#ws)


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: oz-vessalius on February 11, 2014, 09:52:14 PM
thank you that you are beautiful and for a fan of the legend of zelda ^ _ ^ :happy:  :)


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: Mewtwo2000 on February 25, 2014, 08:07:55 PM
(http://i.imgur.com/JRL4ixm.png)


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: Bad Box Art Mega Man on February 25, 2014, 08:25:43 PM
YEZ, my favorite ztage from zmazh broz 64.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: BlueBrain on February 26, 2014, 02:52:01 AM
YEZ, my favorite ztage from zmazh broz 64.

DIZ


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: Carnage on February 26, 2014, 03:44:42 AM
my second favorite stage, my first was safron city due to all the madness xD


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: ItalianStallion on February 26, 2014, 08:27:08 AM
I love thee.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: Amarythe on March 04, 2014, 12:59:31 PM
I downloaded your DK Arena stage, and it's awesome...

...Except the camera is fixed, and bound to the very edges of the stage. Is it supposed to be like that? 0_o

It's the "standard" version.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: Mewtwo2000 on March 04, 2014, 01:32:53 PM
The standard version isn't supposed to be like that. Are you sure the version you got doesn't have the 'fix' word on it?

I'll check the standard version later to see if I made a mistake back then.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: Amarythe on March 04, 2014, 01:56:10 PM
That must be the problem, I must have clicked the wrong download by mistake. Don't bother checking it, I'm confident the hack is fine.

It only now occurs to me that "fix" is in reference to the camera. Derrrr

...By the way, I absolutely love most of your work. But... one quick suggestion? For your hacks that have multiple versions, you need (in some, not all cases) better descriptions and most importantly, pictures. I often find myself confused when choosing between versions because I simply don't know what the differences are.

It's no big deal, just thought I'd mention it.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: Mewtwo2000 on March 04, 2014, 02:01:12 PM
Well, at the time I uploaded most of my multi-versioned stages, I documented them in the kc-mm blog. I put pictures and a small explanation of each piece of name in the stages. I suppose I should have included a 'readme.txt' for each though, I'll be doing it when I'm fixing/updating stages, and for all the new ones I release.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: Amarythe on March 06, 2014, 02:39:21 PM
I'm currently trying to port your Dream Greens stage over Castle Siege, but I continue to run into freezes no matter what I do.

The base .rel file is Green Greens, correct?


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: Mewtwo2000 on March 06, 2014, 07:40:01 PM
Yes, it is. Have you ported anything over Castle Siege before? I'm not sure if that works just fine. Anyway, maybe the issue is the filesize, as the original Castle Siege main stage file is quite small in size.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: DSX8 on March 06, 2014, 07:55:06 PM
I'm currently trying to port your Dream Greens stage over Castle Siege, but I continue to run into freezes no matter what I do.

The base .rel file is Green Greens, correct?
you are aware that castle siege has 4 stage files, right?

its not really possible to port a stage onto it due to it having 4 .pac files.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: Amarythe on March 07, 2014, 06:06:48 AM
you are aware that castle siege has 4 stage files, right?

its not really possible to port a stage onto it due to it having 4 .pac files.
Oh, I had no idea. It makes sense though, considering the transitions. This should be helpful; I know you're saying it's not possible, but I'll play around with this info and see if I can work around it.

It's the same deal with Lylat Cruise, then. Well, that's a real pain...


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (03/02/2014)
Post by: Mewtwo2000 on March 09, 2014, 05:43:04 PM
Just made a Chemical Plant Zone skin for the Green Hill Zone in Project M.

[Project M 3.0] - Chemical Plant Zone over Green Hill Zone (Wifi Safe) (http://www.youtube.com/watch?v=Ozorgl3XOaU#ws)

Used KTH's Chemical Plant Zone stage as a base, and tweaked things to make it look better in general.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202627 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202627)


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: Syeo on March 10, 2014, 07:38:07 PM
I'm a huge fan of stages with nice details that make the stage itself more lively, so I thought about having Kotake & Koume to the Gerudo Valley. Maybe they could disappear in the background above the waterfall and fly through the valley under the bridge, is that possible if you have the models?

(http://nintendo-online.de/upload/images/2014/03/04/i_13629173645315865c7b7f08-93609219.jpg)



Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: Mewtwo2000 on March 10, 2014, 07:51:35 PM
As the Twinrova stage is in my plans, having those 2 witches flying around is in my plans too. As the 3DS version of the stage will have them, I don't see a reason to not include them too, so I will.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: Kienamaru on March 10, 2014, 07:53:41 PM
Speaking of Gerudo valley, can we get a progress report or am I being obnoxious?


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: Mewtwo2000 on March 12, 2014, 11:56:23 PM
Progress report?

Let's see, I still have to make the original bridge before breaking, there's small glitches in some of the waterfall models, the inside of the tent needs coloring, I still have to try my idea for breaking the bridge during play... and the stage is playable, cool and full of nostalgia  :kdance:

It's been some time since I last worked on it, but I'll eventually keep on working and will finish it.

Today I've worked on an old stage, which is this one:

(http://i.imgur.com/aQzdXJq.jpg)

The stage is called Dream Greens. I've revamped the platforms and made an alternate slighly thinner shape for the main platform. I'll update the vault with it tomorrow, including a Project M Dreamland wifi-safe version.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: Kienamaru on March 13, 2014, 01:24:49 PM
Hmm, okay. Any plans for a Beta release of your Gerudo Valley? I'm sure a lot of other stage hackers would be more than happy to help. Like Project Z.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: Mewtwo2000 on March 13, 2014, 03:02:13 PM
Nope, I'll release it when it's done. It's not that I need help with it, it's just that I'm not done yet with how I want it to be.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: Kienamaru on March 13, 2014, 03:56:49 PM
"Very well Fabian... Verrry well."


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: Mewtwo2000 on March 13, 2014, 10:30:27 PM
I've made some small changes to Dream Greens:

(http://i.imgur.com/Fym8Y7Z.jpg)

Just made new platforms and a Project M wifi-safe version for this stage.

http://www.youtube.com/watch?v=JcMCvu6aTE0

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15762 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15762)


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: powerofthe17 on March 15, 2014, 08:46:08 PM
hey mewtwo200 can you make the following smash4 stages Gatewaygalaxy, animal crossing city folk,garden of hope, and the wiiu version of battlefield

also 3ds stages: kid icarus uprising, new super mario bros. , spirit train(zelda spirit tracks), 3ds battlefield, and lastly tortimer island from animal crossing 3ds

I know it may see much but no body is taking my request and if you don't wan't it's ok

I would really appreciate this if you worked on these stage

- thank you


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: Bad Box Art Mega Man on March 15, 2014, 08:49:28 PM
M2000 often prefers to work on N64-based stages and SSBM stages. im doubting he would take up any of those.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: powerofthe17 on March 15, 2014, 08:56:09 PM
yea that's true but it was worth a shot :)


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: Mewtwo2000 on March 15, 2014, 09:19:11 PM
M2000 often prefers to work on N64-based stages and SSBM stages. im doubting he would take up any of those.

This.

You know, I always make stages that mean something to me, and while it's possible that the wiiU and 3ds games mean something to me someday, right now they don't. They're not even out yet. Also, in case of the WiiU stages, they'd look clearly worse than the real things. There's that boxing ring Oizen made, which looks pretty cool, but that's an exception. There's no way I could make a good representation of the battlefield, for example. And the spirit tracks train is already being made.

That, together with the ton of unreleased stages I got, and those that are still in my plans and not made yet, make me not to be interested at all in WiiU/3DS stages.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: Mewtwo2000 on March 18, 2014, 11:51:55 PM
Talking about N64 stages, I'm nearly done with Sector Z.

[SSBB hack] - Sector Z (N64) [Preview] (http://www.youtube.com/watch?v=sBHCunlRSCo#ws)

In the spoiler there's a video showing the first version I made of this stage. There's a newer one, but I never made a video. The only visual difference would be the 'Z' in the background, which would be just like the one in the new version of the stage.

http://www.youtube.com/watch?v=ziRB_dimDVo


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: Ricky (Br3) on March 19, 2014, 07:46:34 AM
What's the changelist with Sector Z, Mewtwo? I still have the first one you released.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: Mewtwo2000 on March 19, 2014, 09:39:03 AM
The first one?

Well, let's see, from the first to the second one, this would be the changelist, more or less:

- Replaced 'Z' from Starfox 64 with the 'Z' from Smash Bros 64.
- Edited camera to not be that far all the time.
- Slighly changed size (2.5% smaller)

From the second one to the new one:

- Replaced Great Fox from Melee with Great Fox from N64
- Replaced arwings from Melee with arwings from N64
- Replaced wolfen from Melee with arwings from N64
- Replaced melee arwing lasers with N64 arwing lasers
- Camera and death limit tweaks
- Bigger version of the stage (28% larger)
- Changed moving background elements to look more accurate to the original
- Added moving foreground elements like in the original

The 'new' model is nearly the same in shape except for the higher part. That one is a little shorter compared to the rest of the stage. In other words, when they made the melee Great Fox, besides scaling it down, they made the higher part of the ship a little taller.

Anyway, there will be 4 versions of the stage: 2 versions with the N64 ship and 2 versions with the Melee one. People will choose the one they prefer.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: Ricky (Br3) on March 19, 2014, 10:04:57 AM
Actually, since I don't redownload hacks so often, I probably have the first released version of every single one of your hacks. Last I checked, I even had that WIP Fountain of Dreams secretly released on christmas...


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: Mewtwo2000 on March 19, 2014, 12:41:58 PM
Oh, the Fountain of Dreams in Christmas as a gift... good times...

Well, some of the stages in the vault are quite outdated too ^^U

For example, the Dreamland in the vault doesn't have moving flowers nor the less pixelated tree yet, and that one exists since more than one year already. Same to Fountain of Dreams, the newer version used in Project M isn't yet in the vault. I'll be fixing these outdates as soon as possible.

You should be updating your downloaded stages when you get time to, it's a shame when an old stage is played while a much better version is already out and you don't notice it.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: Mr. AI | Sluigi123 on March 19, 2014, 10:26:49 PM
Oh, the Fountain of Dreams in Christmas as a gift... good times...

Well, some of the stages in the vault are quite outdated too ^^U

For example, the Dreamland in the vault doesn't have moving flowers nor the less pixelated tree yet, and that one exists since more than one year already. Same to Fountain of Dreams, the newer version used in Project M isn't yet in the vault. I'll be fixing these outdates as soon as possible.

You should be updating your downloaded stages when you get time to, it's a shame when an old stage is played while a much better version is already out and you don't notice it.

True on the last paragraph. So true...  *facepalm*

Also, I haven't been active lately, but I'm back to speed again, and noticed your changes to Sector Z. Though I don't want to be picky or anything, but I could help you with having the old arwing/wolfen routes to be like in SSB64, and maybe along the lines with editing the hazards' hitbox attributes (though I couldn't find them yet via HxD), and/or maybe some new routes along with the old ones.

I'm not sure if this is a request or not, but this stage will be great once I get info from my Reality 64 team and the info I'd be getting from this stage as well!  ;D

With that being said, keep up the good work, mate! ;)


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: Armored dragon on March 23, 2014, 05:26:45 PM
I'm sorry if this sounds stupid, but do you think you can make the target test and platform test stages form SSB64 playable stages for project M?


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: Mewtwo2000 on March 23, 2014, 07:51:29 PM
True on the last paragraph. So true...  *facepalm*

Also, I haven't been active lately, but I'm back to speed again, and noticed your changes to Sector Z. Though I don't want to be picky or anything, but I could help you with having the old arwing/wolfen routes to be like in SSB64, and maybe along the lines with editing the hazards' hitbox attributes (though I couldn't find them yet via HxD), and/or maybe some new routes along with the old ones.

I'm not sure if this is a request or not, but this stage will be great once I get info from my Reality 64 team and the info I'd be getting from this stage as well!  ;D

With that being said, keep up the good work, mate! ;)

Honestly, I guess the stage plays pretty well without the need to port the exact properties or routes. After all, the N64 stages in Melee aren't the exact same either. I'm done with Sector Z and I guess no further work should be done with it, cause it feels fine the way it is.

I'm sorry if this sounds stupid, but do you think you can make the target test and platform test stages form SSB64 playable stages for project M?

Doesn't sound stupid, it will be interesting to make them. It will take some time to make them all though, and there's also the rest of stages I'm making first.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: Armored dragon on March 23, 2014, 08:41:51 PM

Doesn't sound stupid, it will be interesting to make them. It will take some time to make them all though, and there's also the rest of stages I'm making first.
cool. by the way, when do you plan on remaking planet zebes for project M? how much of a stage do you usually have to change on stages when you make one that was made to work on brawl to make it work better on project M?


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: GameAndWatcher on March 23, 2014, 08:44:30 PM
One thing about Sector Z, you NEED to make it so that you can walk into the entrance in the back.


Title: Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (09/03/2014)
Post by: Mewtwo2000 on March 23, 2014, 10:15:21 PM
cool. by the way, when do you plan on remaking planet zebes for project M? how much of a stage do you usually have to change on stages when you make one that was made to work on brawl to make it work better on project M?


Well, it's a really quick edit indeed. In fact, the main change is just camera speed, which is much faster for Project M stages. I didn't think there was such a big difference, but in case it is, I could change it soon. Have you tried it anyway? Does it feel any weird?

One thing about Sector Z, you NEED to make it so that you can walk into the entrance in the back.


That entrance feels too small to get into it on the normal Sector Z. That's why I've made this alternate stage, which has the entrance enabled:

[SSBB hack] - A really big Sector Z stage (http://www.youtube.com/watch?v=Djx6dJNISaM#ws)


Title: Re: Mewtwo2000's Stage Thread - [Sector Z updated] - (24/03/2014)
Post by: Armored dragon on March 24, 2014, 05:20:37 AM
For planet zebes and most other stages that were made for brawl like final destination 64 the framerate drops by a pretty good amount when used in project Mwhen there's a lot of stuff going on, mostly when you have four player matches. I have no clue about mushroom kingdom 64. I'll test that one soon.


Title: Re: Mewtwo2000's Stage Thread - [Sector Z updated] - (24/03/2014)
Post by: Mewtwo2000 on March 24, 2014, 07:09:20 AM
For planet zebes and most other stages that were made for brawl like final destination 64 the framerate drops by a pretty good amount when used in project Mwhen there's a lot of stuff going on, mostly when you have four player matches. I have no clue about mushroom kingdom 64. I'll test that one soon.

The framerate is unrelated to being prepared or not for Project M, it's just because of how the stage was made back then. I plan on revamping this and all the other SSB64 stages, so that issue will eventually be fixed.


Title: Re: Mewtwo2000's Stage Thread - [Sector Z updated] - (24/03/2014)
Post by: Mewtwo2000 on April 01, 2014, 05:54:53 AM
Well guys, it's time for me to say goodbye. I'm not interested on making stages nor anything else for Brawl, so I've decided that I'm releasing all the unfinished stuff and leave. It's been funny. Hope you understand. Farewell.

Here's all the links:

(http://i.imgur.com/wjwrAJO.png)


Title: Re: Mewtwo2000's Stage Thread - [Sector Z updated] - (24/03/2014)
Post by: Lillith on April 01, 2014, 05:56:41 AM
...Not enough effort in that goodbye to make it even remotely believable. welp.


Title: Re: Mewtwo2000's Stage Thread - [Leaving the community] - (01/04/14)
Post by: Mewtwo2000 on April 01, 2014, 06:00:46 AM
I suppose I'm very bad at lying lol


Title: Re: Mewtwo2000's Stage Thread - [Leaving the community] - (01/04/14)
Post by: Bad Box Art Mega Man on April 01, 2014, 06:52:29 AM
you tried. now if i could just figure out why all of my blood is rushing to my head.


Title: Re: Mewtwo2000's Stage Thread - [Leaving the community] - (01/04/14)
Post by: Nezha B. Rose on April 01, 2014, 09:05:59 AM
I belived when I read the title of the thread... disbelieved when I read you short message about it  ;D


Title: Re: Mewtwo2000's Stage Thread - [Leaving the community] - (01/04/14)
Post by: Carnage on April 01, 2014, 09:10:44 AM
to make it beleivable you needed a long message mewtwo2000 this short no one is going to take you seriously xD


Title: Re: Mewtwo2000's Stage Thread - [Leaving the community] - (01/04/14)
Post by: Segtendo on April 01, 2014, 11:49:15 AM
...Not enough effort in that goodbye to make it even remotely believable. welp.
Seconded.


Title: Re: Mewtwo2000's Stage Thread - [Leaving the community] - (01/04/14)
Post by: Da Man on April 01, 2014, 04:06:02 PM
Oh no whatever shall we do without the great Mewtwo2000 here? Parrrrrtaaaaaaay!  :happy:

Nice try though, I agree with the rest xP


Title: Re: Mewtwo2000's Stage Thread - [Leaving the community] - (01/04/14)
Post by: Ricky (Br3) on April 01, 2014, 07:51:56 PM
Haha, the Mewtwo trollface (http://a.deviantart.net/avatars/a/h/ahurrplz.png?2)


Title: Re: Mewtwo2000's Stage Thread - [Leaving the community] - (01/04/14)
Post by: Kabutomaru on April 01, 2014, 08:23:35 PM
Nice stages! ^~^
I'm sad that you're leaving :'(


Title: Re: Mewtwo2000's Stage Thread - [Leaving the community] - (01/04/14)
Post by: Segtendo on April 01, 2014, 10:04:34 PM
Nice stages! ^~^
I'm sad that you're leaving :'(
readplz


Title: Re: Mewtwo2000's Stage Thread - [Leaving the community] - (01/04/14)
Post by: Kabutomaru on April 01, 2014, 10:51:40 PM
readplz
oh lol massive fail on my part


Title: Re: Mewtwo2000's Stage Thread - [Real Size Great Fox] - (02/04/14)
Post by: Jade_Rock on April 02, 2014, 04:03:23 PM
Bad lie is bad.


Title: Re: Mewtwo2000's Stage Thread - [Real Size Great Fox] - (02/04/14)
Post by: JoshyTC on April 02, 2014, 08:29:46 PM
Hey, I actually made a thread about this but I already have the Dark flaming red CSS+SSS, so I have tons of codes from the get go, So after I put in my codes, I tried exporting it to GCT (I tried using both Geckocodes and Code Manager) but since i have 200+ codes enabled from the screen codes, I don't have any room.
Is there any way to bypass this?
oh, I didn't specify what I'm trying to get, I'm trying to install the Stage Roster Expansion.
 :notimp:


Title: Re: Mewtwo2000's Stage Thread - [Real Size Great Fox] - (02/04/14)
Post by: Kyouma on April 02, 2014, 09:12:05 PM
My biggest dream has always been a real sized corneria stage.. it sounds crazy, but I actually used to play as tiny mode on huge stages which where minized because I felt unconfortable..
btw, do you plan on making a real sized big blue?


Title: Re: Mewtwo2000's Stage Thread - [Real Size Great Fox] - (02/04/14)
Post by: Akeno/Archer on April 03, 2014, 02:26:49 AM
My biggest dream has always been a real sized corneria stage.. it sounds crazy, but I actually used to play as tiny mode on huge stages which where minized because I felt unconfortable..
btw, do you plan on making a real sized big blue?
Lol... Plying on real size Corneria would be playing on a whole planet xD
But there's a hack like that for Halberd... It's friggin' huge :srs:


Title: Re: Mewtwo2000's Stage Thread - [Real Size Great Fox] - (02/04/14)
Post by: Mewtwo2000 on April 03, 2014, 07:16:58 AM
Hey, I actually made a thread about this but I already have the Dark flaming red CSS+SSS, so I have tons of codes from the get go, So after I put in my codes, I tried exporting it to GCT (I tried using both Geckocodes and Code Manager) but since i have 200+ codes enabled from the screen codes, I don't have any room.
Is there any way to bypass this?
oh, I didn't specify what I'm trying to get, I'm trying to install the Stage Roster Expansion.
 :notimp:


I got 3 programs that can help you out. One of them is GCT Fusionizer, which can make a bigger gct from 2 smaller ones. It would be a matter of having the stage expansion code in a separate gct, and fusing it into the other one afterwards. Another program would be GCT Analyzer, one can add codes in text, or just from a gct, just like GCT Fusionizer. The third program is the Stage Expansion Roster Tool, that program enables the stage expansion in the gct you open with it. It allows you to customize the order of the stages, and the icons they use.

My biggest dream has always been a real sized corneria stage.. it sounds crazy, but I actually used to play as tiny mode on huge stages which where minized because I felt unconfortable..
btw, do you plan on making a real sized big blue?


Well, it's not in my plans, but it could be something worth to try. The road would be bigger, so it would be faster too. Maybe I try when I have less things waiting to get finished.



Oh, I almost forgot, 2 new stages, one of them is a skin for the Distant Planet in Project M, and the other one is a Sonic stage made in collab with aeroblast43o9.

[Project M 3.0] - SSE Jungle over Distant Planet (Wifi Safe) (http://www.youtube.com/watch?v=B4ChUmGwk74#ws)

[SSBB hack] - Labyrinth Zone (Aeroblast43o9) (http://www.youtube.com/watch?v=ExSlM0dkPHE#ws)


Title: Re: Mewtwo2000's Stage Thread - [I'll be out until Monday] - (04/04/14)
Post by: JoshyTC on April 04, 2014, 12:16:14 AM
I got 3 programs that can help you out. One of them is GCT Fusionizer, which can make a bigger gct from 2 smaller ones. It would be a matter of having the stage expansion code in a separate gct, and fusing it into the other one afterwards. Another program would be GCT Analyzer, one can add codes in text, or just from a gct, just like GCT Fusionizer. The third program is the Stage Expansion Roster Tool, that program enables the stage expansion in the gct you open with it. It allows you to customize the order of the stages, and the icons they use.
Oh my lord, thank you so much!
I've been trying to use different programs and I keep deleting my GCT somehow, Thanks a lot!


Title: Re: Mewtwo2000's Stage Thread - [Back, but on low activity] - (08/04/14)
Post by: Power Marshall on April 11, 2014, 06:46:31 AM
Mewtwo2000, do you know what the limit of the number of stages that can be on the SSS is? In the SC_Selmap.pac, I see 41 pos bones, so I assume at least 40. But the game freezes getting to the SSS when I have more than 26 in the SSS code? Is 26 the actual limit? Thanks!


Title: Re: Mewtwo2000's Stage Thread - [Back, but on low activity] - (08/04/14)
Post by: Falconpunch1729 on April 11, 2014, 12:14:32 PM
if i may ask how fairs progress on mute city?


Title: Re: Mewtwo2000's Stage Thread - [Back, but on low activity] - (08/04/14)
Post by: Allav866 on April 13, 2014, 12:25:51 PM
Mewtwo2000, do you know what the limit of the number of stages that can be on the SSS is? In the SC_Selmap.pac, I see 41 pos bones, so I assume at least 40. But the game freezes getting to the SSS when I have more than 26 in the SSS code? Is 26 the actual limit? Thanks!
I'm pretty sure the stage select slots go from 00 to 25 in hexidecimal, and I'm guessing that you're trying to use normal, non-hexidecimal values, or naming stages that way, like STGCUSTOM40. Remember:
00-09 → 0A-0F → 10-19 → 1A-1F → 20-25. 25 is the hexidecimal value for 38


Title: Re: Mewtwo2000's Stage Thread - [Back, but on low activity] - (08/04/14)
Post by: Unkown Kokiri on May 27, 2014, 08:46:07 PM
(http://i48.tinypic.com/os78f9_th.png)
i saw this and i have to ask where you thinking of editing my top of spirial mountain?


Title: Re: Mewtwo2000's Stage Thread - [Back, but on low activity] - (08/04/14)
Post by: Mewtwo2000 on May 28, 2014, 06:07:06 AM
([url]http://i48.tinypic.com/os78f9_th.png[/url])
i saw this and i have to ask where you thinking of editing my top of spirial mountain?


Editing? Nope, that picture is from far before you started yours. My idea is making my own one from scratch.


Title: Re: Mewtwo2000's Stage Thread - [Back, but on low activity] - (08/04/14)
Post by: Unkown Kokiri on May 28, 2014, 12:55:38 PM
oh okay gotcha just asking lol it look a bit like mine XD


Title: Re: Mewtwo2000's Stage Thread - [Back, but on low activity] - (08/04/14)
Post by: Mewtwo2000 on May 28, 2014, 06:08:31 PM
In fact, that picture is something I made even before I started making stages for Brawl lol

Instead of using an ingame picture of said place, I used this old picture of mine. As I told you before, when I'm able to rip something myself, I go through the full process. So even if it looks similar to what you did:

1- The stage is in my list since... since before importing was possible, not sure how long is that lol
2- Even if the idea would have came after seeing yours (not the case), I'd never use your model because I actually enjoy doing the ripping part. It's the easiest part, and that way I make sure I'm taking exactly what I want to take from the game.

Btw, now I'm posting here, this is a preview of a stage I worked on yesterday:

(http://i.imgur.com/mZqsa3e.jpg)

It's a new update for Dreamland. There were some things that weren't fine enough, and the stage was still made with brawl models put together (the stage was made before the importer even existed). The new model looks a little better overall, and I've fixed some other details. As seen in the picture, there's a bottom part now, just like in Melee (I was asked about this years ago), and I'm gonna replace Dedede with what you see in the picture. I'll show the rest of the details when I'm done with the stage, which could be tomorrow. The current version in the vault is still outdated, we could say it's v1. The Project M version would be v2 (moving flowers and less pixelated leaves on whispy), and this one would be v3. The vault entry will be v3 when finished, and will have never featured v2 lol.


Title: Re: Mewtwo2000's Stage Thread - [Back, but on low activity] - (29/05/14)
Post by: Wulfbang Meow on May 28, 2014, 08:15:27 PM
Hey mewtwo! long time no see! =P

its good to see your still at it, im quite impressed to see your still improving and even importing just about every smash brothers stage that exists! which i really want to see happen since one of my projects is to have everything missing from previous games (basically all past stages ever as well as the forbidden 5)

im sure Project M has a lot to thank you for! =P

as for myself im back from a long absence, and naturally all this new stuff that were able to play with in brawl box is quite a lot to learn about.. my most recent attempt at hacking has been with a stage for gurren lagann!

here is the concept:

(http://i61.tinypic.com/2zpi5wz.jpg)

...and here is my WIP so far:

(http://i59.tinypic.com/nqv24n.jpg)

one of the things that could be better about my stage is the skybox.. which really isnt a box at all! just a flat picture in the background.. i was wondering if you might have a simple skybox in the shape of a half-sphere handy since im not sure where the best place to grab one would be..

..if you also happen to have any 2D type files that have 1 bone, id love it if you could send it my way! the current 2D models i use have 5 bones and are probably a lot larger in file size than i need them to be..

another thing would be light effects! if i could make the center of the galaxies glow, it would do wonders for the stage! i honestly have no idea how to go about this, but id appreciate some advice! =3

sorry if it feels like i only came here to bug you for help.. i really do appreciate all the stuff you make and i think its awesome that your still going! i remember when you were talking about moving and all your girlfriend business back when life was giving you a hard time.. seems like nothing can stop you! xP


Title: Re: Mewtwo2000's Stage Thread - [Back, but on low activity] - (29/05/14)
Post by: Mewtwo2000 on May 29, 2014, 06:08:24 AM
Hey mewtwo! long time no see! =P

its good to see your still at it, im quite impressed to see your still improving and even importing just about every smash brothers stage that exists! which i really want to see happen since one of my projects is to have everything missing from previous games (basically all past stages ever as well as the forbidden 5)

im sure Project M has a lot to thank you for! =P

as for myself im back from a long absence, and naturally all this new stuff that were able to play with in brawl box is quite a lot to learn about.. my most recent attempt at hacking has been with a stage for gurren lagann!

here is the concept:

([url]http://i61.tinypic.com/2zpi5wz.jpg[/url])

...and here is my WIP so far:

([url]http://i59.tinypic.com/nqv24n.jpg[/url])

one of the things that could be better about my stage is the skybox.. which really isnt a box at all! just a flat picture in the background.. i was wondering if you might have a simple skybox in the shape of a half-sphere handy since im not sure where the best place to grab one would be..

..if you also happen to have any 2D type files that have 1 bone, id love it if you could send it my way! the current 2D models i use have 5 bones and are probably a lot larger in file size than i need them to be..

another thing would be light effects! if i could make the center of the galaxies glow, it would do wonders for the stage! i honestly have no idea how to go about this, but id appreciate some advice! =3

sorry if it feels like i only came here to bug you for help.. i really do appreciate all the stuff you make and i think its awesome that your still going! i remember when you were talking about moving and all your girlfriend business back when life was giving you a hard time.. seems like nothing can stop you! xP


Hi!

A semi-sphere background is quite easy to find, I've been using one from the stage builder for a very long time. Some of my stages, like Dreamland, Saffron City or Sector Z should have what you need there. About the 2D models, having 5 bones instead of 1 or 2 isn't gonna take you any important space, but I understand they may end up being annoying. It's interesting to have at least one bone with the same name in all the models of the stage, so you can move/resize it at once if needed, and you don't need to edit every single bone in the scene. I can't think of a 2D model with 2 bones right now, but that's something easy for you to make. Get your current one, go to the bones, right click on every bone, and do the 'add to parent' option until all of them are at the same level. Now, in the 'objects' folder of the model, select your polygon and see what the 'singlebind' and 'visibilitybone' values say. The may be the same, and they may be different. No matter what's the case, go to your bones, and delete as many as you want to delete (right click, delete, or ctrl+del), as long as you don't delete the one or ones in those 2 properties I've told you. Now, if you've left 2 bones, go to the one in the 'singlebind' value, right click, and select 'add to next up/down' (depending on which one is enabled at that time). If you've done it well, you'll have a new hierarchy with the number of bones you want, and the bone the object is tied to will be under the other one, which could be used as a common bone.

The current versions of Brawlbox have very interesting options. You could even build your own sky model in 3ds max and import it, with the exact texture mapping you need.

My life is fine, I'm working on things for the uni and I don't have much time for hacks as I used to. My girl is back to her town, so we're back to distance and phone calls, I'm giving private classes to earn a little money, and I also spend some time playing games. I'm not posting much lately, the fact is that I've nearly not touched a stage since a few weeks (until 2 days ago, when I worked on Dreamland). But I've been working on some of my tools, and I'm working on some menu matters too. I've also been working on emerald and rim characters.

I don't post here much lately, but I guess I'm starting to do it again. I plan on keep on stages and this is the place where I've always shown what I do. However, I'm also active on Youtube (I've played lots of matches with friends, or even online, and I've been uploading them) and Facebook (I usually leave stuff there, even when I don't do it here).

Well, hope the tips help you. In case you don't succeed on those 2D models, I can always do it for you. But it's as easy as pressing the 'ctrl' and 'del' buttons while selecting a bone, just don't delete a bone that's actually being used by the model and that's all.


Title: Re: Mewtwo2000's Stage Thread - [Back, but on low activity] - (29/05/14)
Post by: Ricky (Br3) on May 29, 2014, 08:01:57 AM
I never knew that thing with the bones was possible.

Please add that to the tutorial section, Mewtwo (so that this piece of info isn't lost)!


Title: Re: Mewtwo2000's Stage Thread - [Back, but on low activity] - (29/05/14)
Post by: Nezha B. Rose on May 29, 2014, 10:31:50 PM
Nice! And are those sky spheres directly affected by stage lights? Like the stage light in Battlefield perhaps?


Title: Re: Mewtwo2000's Stage Thread - [Back, but on low activity] - (29/05/14)
Post by: Mewtwo2000 on May 30, 2014, 07:21:13 AM
Nope, those are independent from lighting. But that's something you can easily change, it's just the LightSetIndex property in Brawlbox.

I never knew that thing with the bones was possible.

Please add that to the tutorial section, Mewtwo (so that this piece of info isn't lost)!

Mmm... Not sure if it's worth it... Brawlbox can do much more than just removing/adding bones for a long time already, it's not new nor a big thing to learn... Well, I'll see about it.


Title: Re: Mewtwo2000's Stage Thread - [Back, but on low activity] - (29/05/14)
Post by: Nezha B. Rose on May 30, 2014, 09:52:48 AM
Nope, those are independent from lighting. But that's something you can easily change, it's just the LightSetIndex property in Brawlbox.

Arigatou! I need this since battlefields lightning adds alot of bytes to stages.


Title: Re: Mewtwo2000's Stage Thread - [Back, but on low activity] - (29/05/14)
Post by: Wulfbang Meow on May 31, 2014, 07:35:50 AM
A semi-sphere background is quite easy to find, I've been using one from the stage builder for a very long time. Some of my stages, like Dreamland, Saffron City or Sector Z should have what you need there.

totally grabbed Sector Z.. i even plan on adding Sector Z in as an easter egg! =P

About the 2D models..
having 5 bones instead of 1 or 2 isn't gonna take you any important space, but I understand they may end up being annoying. It's interesting to have at least one bone with the same name in all the models of the stage, so you can move/resize it at once if needed, and you don't need to edit every single bone in the scene. I can't think of a 2D model with 2 bones right now, but that's something easy for you to make. Get your current one, go to the bones, right click on every bone, and do the 'add to parent' option until all of them are at the same level. Now, in the 'objects' folder of the model, select your polygon and see what the 'singlebind' and 'visibilitybone' values say. The may be the same, and they may be different. No matter what's the case, go to your bones, and delete as many as you want to delete (right click, delete, or ctrl+del), as long as you don't delete the one or ones in those 2 properties I've told you. Now, if you've left 2 bones, go to the one in the 'singlebind' value, right click, and select 'add to next up/down' (depending on which one is enabled at that time). If you've done it well, you'll have a new hierarchy with the number of bones you want, and the bone the object is tied to will be under the other one, which could be used as a common bone.

ok so i attempted this.. problem was that the bone i needed to keep wasnt the bone i wanted since i needed one in the center of the model so i can make an animation for the galaxies to spin..

however i did solve my own problem, i simply vertex-ed inside brawlbox so that the model was placed directly in the center.. so problem solved! =3

still i agree with spider man, should totally make that a tutorial or something! =P

The current versions of Brawlbox have very interesting options. You could even build your own sky model in 3ds max and import it, with the exact texture mapping you need.

yeah im not THAT good at 3D modeling.. heck i dont know how to model yet.. but hopefully that will change in the fall when i start taking some 3D modeling courses!!

aside from that though, brawlbox 0.71 has been giving me some compressing issues... it corrupts the data (usually the models) so when i go to open it in 0.63d it gives me a bunch of errors.. it only happens when i mess with models though oddly enough..

yet i have been able to mess with scenedata without corruption! however i still got a lot of learning to do since i dont really know entirely what im doing with it.. i made a light on the characters so it gives a faint glow from the ground up.. but i still want more. =P

My life is fine, I'm working on things for the uni and I don't have much time for hacks as I used to. My girl is back to her town, so we're back to distance and phone calls, I'm giving private classes to earn a little money, and I also spend some time playing games. I'm not posting much lately, the fact is that I've nearly not touched a stage since a few weeks (until 2 days ago, when I worked on Dreamland). But I've been working on some of my tools, and I'm working on some menu matters too. I've also been working on emerald and rim characters.

I don't post here much lately, but I guess I'm starting to do it again. I plan on keep on stages and this is the place where I've always shown what I do. However, I'm also active on Youtube (I've played lots of matches with friends, or even online, and I've been uploading them) and Facebook (I usually leave stuff there, even when I don't do it here).

sounds like your doing well, long distance relationship part kinda sucks though.. as long as you keep in touch! however i totally get it, its usually the people who are the best at this sorta thing usually have the most busy lives.. dont know why that is lol

but hey if your experimenting with emerald textures, lemme know if you find a way to make the materials seperate/specific for different parts of a model (for example making fox's body green emerald, but make his jacket red emerald) cause id be all over that! =3

Well, hope the tips help you. In case you don't succeed on those 2D models, I can always do it for you. But it's as easy as pressing the 'ctrl' and 'del' buttons while selecting a bone, just don't delete a bone that's actually being used by the model and that's all.

thanks for all the advice, although i still would like to know how to make a simple ball of light to put in the center of the galaxies.. my first thought would be to grab it from something like the sun on the bridge of eldin.. but im really not sure..

just a simple glowing ball of light like a star in space is all im looking for though.. so that sun model might be too intense.. :/


Title: Re: Mewtwo2000's Stage Thread - [Back, but on low activity] - (29/05/14)
Post by: Xenozoa425 on May 31, 2014, 12:56:08 PM
Waiting patiently for dat Mute City. Would be awesome if there's gonna be a neutral version that has no pitstops onto the track, and even more awesome if it can be applied to Port Town.


Title: Re: Mewtwo2000's Stage Thread - [Back, but on low activity] - (29/05/14)
Post by: Mewtwo2000 on June 05, 2014, 07:48:48 AM
thanks for all the advice, although i still would like to know how to make a simple ball of light to put in the center of the galaxies.. my first thought would be to grab it from something like the sun on the bridge of eldin.. but im really not sure..

just a simple glowing ball of light like a star in space is all im looking for though.. so that sun model might be too intense.. :/


Maybe the Bridge of Eldin sun, or maybe the Battlefield one... Anyway, if what you get is too shiny, you can always modify the texture used. A dark texture will sure not be too bright.

Waiting patiently for dat Mute City. Would be awesome if there's gonna be a neutral version that has no pitstops onto the track, and even more awesome if it can be applied to Port Town.


Yeah, a no-pitstop version will come too. I'll make it compatible with Port Town, just like the regular one is already.



The other day I teased a new version of Dreamland. I'm almost done with it already, just tweaking small details about the alternate versions. This gif shows the differences between versions of this stage since I released it in 2011.

(http://i.imgur.com/19wHR9R.gif)

The gif doesn't show it all though, the differences between v1 and v2 were not just the top of the tree, the flowers were not animated during wind in v1, for example.


Title: Re: Mewtwo2000's Stage Thread - [Back, but on low activity] - (29/05/14)
Post by: Armored dragon on June 05, 2014, 06:03:57 PM
for the dreamland thing, are you going to update the how to play stage as well?


Title: Re: Mewtwo2000's Stage Thread - [Back, but on low activity] - (29/05/14)
Post by: Mewtwo2000 on June 05, 2014, 06:32:38 PM
for the dreamland thing, are you going to update the how to play stage as well?


The funny fact is that I already updated it a few months ago, now it has an updated model too, and its own vault entry:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34859 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34859)

Video showing the new Dreamland by the way:

[SSBB hack] - Dreamland (Revamped) (http://www.youtube.com/watch?v=q_S43hhdUL4#)


Title: Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14)
Post by: Wulfbang Meow on June 09, 2014, 08:03:29 PM
Thanks again for the advice mewtwo, i found a suitable ball of light.. although it was quite a strange object to find and use..


(http://i59.tinypic.com/3308bhd.jpg)

ive gone ahead and released a Version 1 since ive made a new skybox, i also plan to fix the Stageposition and add some cool lighting effects.. but im still new at lighting..

the glowing ball in the middle came from the diamond/pearl pokemon stage, before the lazer dialga fires, he charges with a ball of light which is a seperate model!

however the ball doesnt animate with a chr0.. it animates with something else? (VIS0 maybe?) and pulses faster than id like it to, any advice there?

Dreamland looks like its coming along nicely, what type of texture did you use for the trees in version 3 so it looks smoother around the edges? (i believe the term is what type of texture compression? like I4, CMPR, etc..)


Title: Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14)
Post by: Mewtwo2000 on June 10, 2014, 03:15:37 AM
If I was you, I would not use the animations from the original stage, but build a new one by yourself. If you want to animate it with a CHR0, you can do it, and you can combine it with a CLR0 to make it change how bright it is. An animated rescale with an animated opacity change together would look nice.

About dreamland, the textures are RGB5A3, but the smoother effect comes because I've used transparent materials instead of the standard ones. It looks much better now.

The stage is released since june 6, btw, and there's a new version I've called the 'Crazy Apples' version. Whispy blows more frequently, the blows last shorter, and there's lots of apples coming from him.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204327 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204327)

[SSBB hack] - Dreamland (Crazy Apples) (http://www.youtube.com/watch?v=tUq1p1CMZRc#)


Title: Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14)
Post by: Wulfbang Meow on June 11, 2014, 09:35:18 AM
If I was you, I would not use the animations from the original stage, but build a new one by yourself. If you want to animate it with a CHR0, you can do it, and you can combine it with a CLR0 to make it change how bright it is. An animated rescale with an animated opacity change together would look nice.

About dreamland, the textures are RGB5A3, but the smoother effect comes because I've used transparent materials instead of the standard ones. It looks much better now.


crazy apples huh? looks like a lot of fun, especially with all the items on! xP

also if you feel my questions would be better received in Private Message rather than littering your thread.. let me know and ill stick to PM..


as for my question.. so the material has to be transparent as well? i dont think the 2D model that im using for my galaxies is like that because even after switching to RGB5A3, it still looks like its CMPR and it looks terrible.. is that something i can change within brawlbox? or will i have to find a new model to work with?

also i did what you said with the animation and its just a static glow ball at the moment, but it still looks really nice!

Heres an in game screenshot so you can see what i mean about the transparency and the glow ball:

(http://i59.tinypic.com/2e3pseu.jpg)

im not sure what you mean by opacity though.. you can change the opacity of a model with an animation?

im also having an issue with the lowest right hand corner galaxy, its supposed to be different from the galaxy in the middle.. it looks fine in brawlbox but seems to adapt the center galaxies texture when in game.. ive looked through the model's data and i cant seem to find anything that might cause the issue..

ill see if i can screencap my brawlbox later so i can show you..


Title: Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14)
Post by: Mewtwo2000 on June 11, 2014, 03:03:28 PM
On thread is fine.

Well, if there's a galaxy using a texture that's not supposed to, maybe its texture is in a different format, like CI8 or something. Make it fit the rest of them.

About the transparency issues on the galaxy (which look like CMPR textures when they're not) you have to edit the material. Just at the beginning, there should be some numbers and some 'greater or equal' and 'less or equal' things. Change those to 'always', and the numbers to 0. Then, enable the 'enableblend' and 'xlumaterial' things. Be careful and keep a copy of the model, cause the latest versions of brawlbox sometimes corrupt the models. If for some reason it's corrupted and you don't seem to fix it, go back to brawlbox 0.67b to make the 'xlumaterial' step. Only that one may break things.


Title: Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14)
Post by: Nezha B. Rose on June 11, 2014, 05:08:38 PM
Um, I need some help with something please. I apologize for always asking you for help.

(http://i.imgur.com/blnNZmr.jpg)

These platforms are way to dark, these are not being affected by light or texture color. Cuz I changed both, getting the same results.

(http://i.imgur.com/YhimACQ.jpg)

This is how they are supposed to look like, but its only on the underside. What is going on? Did I imported them wrong?


Title: Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14)
Post by: Wulfbang Meow on June 11, 2014, 11:16:48 PM
On thread is fine.

Well, if there's a galaxy using a texture that's not supposed to, maybe its texture is in a different format, like CI8 or something. Make it fit the rest of them.

About the transparency issues on the galaxy (which look like CMPR textures when they're not) you have to edit the material. Just at the beginning, there should be some numbers and some 'greater or equal' and 'less or equal' things. Change those to 'always', and the numbers to 0. Then, enable the 'enableblend' and 'xlumaterial' things. Be careful and keep a copy of the model, cause the latest versions of brawlbox sometimes corrupt the models. If for some reason it's corrupted and you don't seem to fix it, go back to brawlbox 0.67b to make the 'xlumaterial' step. Only that one may break things.

ok so while your advice about switching the texture from CMPR back to RGB5A3 (which is what the rest of the galaxy textures are) didnt work immediately.. i did end up finding out what was wrong.. under the material reference for the texture i put a texture reference AND a palette reference even though the model/texture doesnt have a palette.. so i set that back to null and now the texture shows up in game like its supposed to! =3

however i cant seem to get the model transparency part working.. i tried in both versions of brawlbox that you mentioned and i cant seem to get it to work.. however i think i misunderstood the last part of your statement.. are you suggesting that when i open it in brawlbox 0.67b, i should make the "xlumaterial" statement to false like it is originally?


Title: Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14)
Post by: Mewtwo2000 on June 12, 2014, 07:27:23 AM
Nope, the galaxies need the xlumaterial to be true. Only that if you set them as true in versions newer than v0.67b, sometimes you'll have trouble. I always use that one when I do it.

These would be all the needed properties in the material:

(http://i.imgur.com/NMCyi3B.png)


Title: Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14)
Post by: Wulfbang Meow on June 12, 2014, 09:16:42 AM
Nope, the galaxies need the xlumaterial to be true. Only that if you set them as true in versions newer than v0.67b, sometimes you'll have trouble. I always use that one when I do it.

These would be all the needed properties in the material:

([url]http://i.imgur.com/NMCyi3B.png[/url])


ok so after blood, sweat, and tears were shed (mostly just tears T_T)...

(http://i61.tinypic.com/5pirll.jpg)

IT WORKED! =D ......

(http://i59.tinypic.com/25zgr9j.jpg)

..but now i got new problems..(which ive circled in red) Dx

im assuming this is happening because we made "EnableAlphaFunction" false.. but i dont think it works without doing that.. so im not sure what to do from here..

also my glowball doesnt show correctly.. but i have a feeling its for the same reason..

(http://i59.tinypic.com/nmaqeh.jpg)


Title: Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14)
Post by: Mewtwo2000 on June 12, 2014, 07:41:25 PM
That's another property, I didn't thing they were going to clip between them given the distance.

Try setting as false the 'enabledepthupdate' value, nearly at the end of the material properties list. See if it's good now. If not, you may need to change the order of the objects, or their DrawPriority (something in the objects folder, not the materials one).


Title: Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14)
Post by: Wulfbang Meow on June 12, 2014, 08:20:43 PM
That's another property, I didn't thing they were going to clip between them given the distance.

Try setting as false the 'enabledepthupdate' value, nearly at the end of the material properties list. See if it's good now. If not, you may need to change the order of the objects, or their DrawPriority (something in the objects folder, not the materials one).

ok so im pretty certain you've sold your soul to Sakurai or something.. how the heck do you know so much about this stuff!?!?!

anyways, i no longer have the clipping issue, but my glowball still doesnt show up right.. its kind of like its "behind" the model rather than in the middle of it.. but if i look at it perfectly flat.. its still in the center of the floor galaxy.. :/

i have noticed that some of my galaxies overlap weirdly when i scroll around with the unrestricted pause camera but you dont really notice with the gameplay camera..

im assuming thats why my ball appears "behind" the floor?


Title: Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14)
Post by: Mewtwo2000 on June 13, 2014, 04:05:16 AM
Yeah, same reason here. If you change the order of the models, or change the priority of the object for the ball, it will get visible in certain cases. Go to the object of the light, look for the DrawPriority, and set it to 1.


Title: Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14)
Post by: Wulfbang Meow on June 13, 2014, 11:00:33 AM
Yeah, same reason here. If you change the order of the models, or change the priority of the object for the ball, it will get visible in certain cases. Go to the object of the light, look for the DrawPriority, and set it to 1.

yeah no matter what order i try, the models just wont let my light ball show up in front.. i even tried setting them all with the same priority of 0.. most of the models have a setting of 0, but the light ball was set at 100.

also the light ball model has 2 objects, which i set each to 0 and still nothing. :/

i tried setting the ball to 0, the floor to 1, and the other galaxies to 2 to give a sort of hierarchy.. but nothing changes no matter what i set this property to..

EDIT: ok i fixed it somewhat, im sending you a PM with the details..


Title: Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14)
Post by: youngsora1 on June 15, 2014, 09:33:26 AM
Mewtwo I was wondering if you could make a Pac-Man (arcade), Bomberman (Rainbow Palace), or a Mario Party (Eternal Star) stage for a project called Reality 64. You probably heard about it a lot by sluigi123. So if you could make one of those stages I would be more than grateful.


Title: Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14)
Post by: Mewtwo2000 on June 15, 2014, 10:31:49 AM
I had the idea of making a Pac-Man stage like 2 days before it was announced for Smash 4, and thought it would not be worth to make it (because of the high rate of somebody else doing it after Pac-Man's confirmation) after the announcement.

As it's been once in my plans and you're asking for it, I may make that one.


Title: Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14)
Post by: BlueBrain on June 15, 2014, 11:21:41 AM
a pac-man stage would be awesome


Title: Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14)
Post by: youngsora1 on June 15, 2014, 11:29:13 AM
I had the idea of making a Pac-Man stage like 2 days before it was announced for Smash 4, and thought it would not be worth to make it (because of the high rate of somebody else doing it after Pac-Man's confirmation) after the announcement.

As it's been once in my plans and you're asking for it, I may make that one.

Thanks!

Now do you give permission for it to be used in Reality 64?

(Also make one of the other stages if you can.)


Title: Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14)
Post by: Bad Box Art Mega Man on June 15, 2014, 02:07:54 PM
maybe something simple like the sidescrolling one in the wii u? (without the princess result at the end) or maybe an elaborate reskin of the mario bros stage?


Title: Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14)
Post by: youngsora1 on June 16, 2014, 09:25:43 AM
Also Mewtwo2000...

I'm pretty sure sluigi123 already asked you, but would you care to join the Reality 64 team? We do need help with stages and character models. I would love a reply whenever you can.


Title: Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14)
Post by: Wulfbang Meow on June 16, 2014, 04:12:20 PM
Also Mewtwo2000...

I'm pretty sure sluigi123 already asked you, but would you care to join the Reality 64 team? We do need help with stages and character models. I would love a reply whenever you can.

While im not the man himself so i couldnt tell you no, but he is already on the Project M team, so hes probably got his hands full with that..


Title: Re: Mewtwo2000's Stage Thread - [Updated Dreamland] - (06/06/14)
Post by: Mewtwo2000 on June 17, 2014, 06:16:36 AM
Also Mewtwo2000...

I'm pretty sure sluigi123 already asked you, but would you care to join the Reality 64 team? We do need help with stages and character models. I would love a reply whenever you can.


I thought I answered him already O.o

What Wulfbang Meow says is true, my hands are full, but it's not due to Project M. I got some stuff aside from Smash to work on, and that's why I'm not very active lately. Still, I don't think that's a reason to not help on that project, and of course the Pac-Man stage is free to be used in there. I've started working on it, I'll make different versions with different playstyles, I'll try to find some different options that feel cool. This is the first picture so far:

(http://i.imgur.com/EcfS3dj.jpg)


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: youngsora1 on June 17, 2014, 08:02:18 AM
I thought I answered him already O.o

What Wulfbang Meow says is true, my hands are full, but it's not due to Project M. I got some stuff aside from Smash to work on, and that's why I'm not very active lately. Still, I don't think that's a reason to not help on that project, and of course the Pac-Man stage is free to be used in there. I've started working on it, I'll make different versions with different playstyles, I'll try to find some different options that feel cool. This is the first picture so far:

([url]http://i.imgur.com/EcfS3dj.jpg[/url])


Dude that looks amazing! (I hope there is a version where the whole stage has the arcade Retro look.)

But what did you say to luigi about joining?

If it was a yes can you PM me your skype so you can join the skype chat.


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: Wulfbang Meow on June 17, 2014, 09:16:15 AM
I thought I answered him already O.o

What Wulfbang Meow says is true, my hands are full, but it's not due to Project M. I got some stuff aside from Smash to work on, and that's why I'm not very active lately. Still, I don't think that's a reason to not help on that project, and of course the Pac-Man stage is free to be used in there. I've started working on it, I'll make different versions with different playstyles, I'll try to find some different options that feel cool. This is the first picture so far:

([url]http://i.imgur.com/EcfS3dj.jpg[/url])


lookin pretty sweet so far, do you plan on making it strobe rainbow like the pac-man championship edition?

(http://cdn.akamai.steamstatic.com/steam/apps/236450/ss_75a1d3b737ca55dbad5a4e4c0ea6c440ebf69087.1920x1080.jpg?t=1382084383)

i think that would be pretty neat, but ive never worked with VIS0's before so idk how hard it would be..

also you might find this amusing mewtwo =P (http://forums.kc-mm.com/index.php?topic=67874.15;topicseen)


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: Mewtwo2000 on June 17, 2014, 02:13:34 PM
lookin pretty sweet so far, do you plan on making it strobe rainbow like the pac-man championship edition?

([url]http://cdn.akamai.steamstatic.com/steam/apps/236450/ss_75a1d3b737ca55dbad5a4e4c0ea6c440ebf69087.1920x1080.jpg?t=1382084383[/url])

i think that would be pretty neat, but ive never worked with VIS0's before so idk how hard it would be..

also you might find this amusing mewtwo =P ([url]http://forums.kc-mm.com/index.php?topic=67874.15;topicseen[/url])


Well, it's not a VIS0 thing but I'll definitely do something like that for one of the versions.

BTW, if you want me to make that video for your stage, just send me a PM with both stage and song and I'll do it.

Dude that looks amazing! (I hope there is a version where the whole stage has the arcade Retro look.)

But what did you say to luigi about joining?

If it was a yes can you PM me your skype so you can join the skype chat.


My Skype isn't a secret or anything, so no need to send a PM. It's just 'Mewtwo2000', and you can count on me. Keep in mind that I don't get online too frequently anyway.


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: E-scope12 on June 17, 2014, 03:15:45 PM
Mewtwo2000 Can you animate models?


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: youngsora1 on June 17, 2014, 09:50:26 PM
Well, it's not a VIS0 thing but I'll definitely do something like that for one of the versions.

BTW, if you want me to make that video for your stage, just send me a PM with both stage and song and I'll do it.

My Skype isn't a secret or anything, so no need to send a PM. It's just 'Mewtwo2000', and you can count on me. Keep in mind that I don't get online too frequently anyway.

Sent you a contact request!

Coming from: TheRealHeroOfTime or AKA youngsora11 or another AKA youngsora1


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: Mewtwo2000 on June 22, 2014, 08:27:50 PM
Pac-Man stage, first video preview:

[SSBB hack] - Pac-Man Stage (First Preview) (http://www.youtube.com/watch?v=TC63znygV9k#ws)


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: Chaos_Knight on June 22, 2014, 09:22:51 PM
That looks frustating to get even 1 K.O.


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: masamune on June 22, 2014, 09:26:27 PM
That looks frustating to get even 1 K.O.
I thought the same thing while watching the video :P (Stamina Brawl would be amazing there, though...)
It looks nice (and I love it!) but, doesn't it feel a bit empty?


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: Nezha B. Rose on June 22, 2014, 09:36:03 PM
Mewtwo...
One word...





yes


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: Bad Box Art Mega Man on June 22, 2014, 10:04:22 PM
is this stage fully modeled, or just the top half? if fully modeled, maybe after a minute or two, it scrolls to the bottom for star ko possibilities? and after one or two minutes more, scroll up.


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: Archer(AkenoS3) on June 23, 2014, 04:47:26 AM
That looks frustating to get even 1 K.O.
This


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: Wulfbang Meow on June 23, 2014, 08:25:08 AM
remember guys.. this is the "first preview", hes not done with it yet lol

as far as my own thoughts go, i love how you respawn inside of the ghost box.. thats a nice touch xP

also how do you get it to pulse the different colors like that!??! i gotta know! =3

either way it makes a nice touch to such a large stage with not much in it atm.. but im sure that might change. =P

but yes the stage is pretty large and bordered all around.. and the only spot you can KO at is the redirect areas? yeah something might have to change.

you could go with a scrolling stage like FPS megaman said.. but nobody really likes those stages very much.. however it would be a new thing if it only scrolled up and down since i dont think any other stage does that. =P

you could also remove the outside border of the stage, making the stage only platforms.. but im not sure what that would be like to play either..

if only we knew how nintendo was making smash 4's version. :/


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: Unkown Kokiri on June 23, 2014, 08:17:59 PM
i know exactly how they did it
the level is just like the megaman one
with alot of dots on teh side and a few areas of the maze


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: Sandfall on June 24, 2014, 04:35:51 AM
Heya Mewtwo! I actually had the idea of working on a Pac Man stage too! I basically took the layout of SSB4's Pac Man stage and re-purposed 75m's hazards to get working ghosts and fruit.
Here's a "proof of concept" video if you'd like to take a look:
https://www.youtube.com/watch?v=-t0rfVK72UA&feature=youtu.be (https://www.youtube.com/watch?v=-t0rfVK72UA&feature=youtu.be)

While I normally wouldn't make a preview for something that is as unpolished as this, I'm probably not going to continue making it anyway. You're already working on a a fantastic-looking Pac Man stage, so mine would just be redundant.

Just thought I would share just in case you wanted to use this idea or something similar :P


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: Mewtwo2000 on June 24, 2014, 05:44:00 AM
Hi Sandfall, I guess I've never talked to you before. All my respects to you, I've seen the stuff you've been working on lately and everything is outstanding.

Please, make me a favor, and keep working on that Pac-Man stage. I was suggested to use 75m for mine in one of the comments in the video, and will probably do it. And it's possible that I end up emulating the SSB4 layout as an alternate version too, it was in my plans when I started working on it. But what you got there is pretty neat, and I don't want you to stop working on it at all.

Thanks for your intentions, but seriously, keep up the good work. In case you need something for any of your stages, advice of any kind or whatever, don't doubt and ask me, I'll gladly try to help you.


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: Wulfbang Meow on June 24, 2014, 08:14:46 AM
Heya Mewtwo! I actually had the idea of working on a Pac Man stage too! I basically took the layout of SSB4's Pac Man stage and re-purposed 75m's hazards to get working ghosts and fruit.
Here's a "proof of concept" video if you'd like to take a look:
https://www.youtube.com/watch?v=-t0rfVK72UA&feature=youtu.be (https://www.youtube.com/watch?v=-t0rfVK72UA&feature=youtu.be)

While I normally wouldn't make a preview for something that is as unpolished as this, I'm probably not going to continue making it anyway. You're already working on a a fantastic-looking Pac Man stage, so mine would just be redundant.

Just thought I would share just in case you wanted to use this idea or something similar :P

I agree with mewtwo, while it is kind of rough like you said, im really liking the progress so far! the layout of the platforms is unique and the way the ghosts come in and out is neat too. it just needs some detail work to make it look good! =P

like if you could have something like mewtwo is working on in teh background, then have the ghosts follow it like a rail track, it might look cleaner.

but again, i agree with mewtwo, its your version and you should definitely keep working on it!


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: Archer(AkenoS3) on June 24, 2014, 09:15:27 AM
Heya Mewtwo! I actually had the idea of working on a Pac Man stage too! I basically took the layout of SSB4's Pac Man stage and re-purposed 75m's hazards to get working ghosts and fruit.
Here's a "proof of concept" video if you'd like to take a look:
https://www.youtube.com/watch?v=-t0rfVK72UA&feature=youtu.be (https://www.youtube.com/watch?v=-t0rfVK72UA&feature=youtu.be)

While I normally wouldn't make a preview for something that is as unpolished as this, I'm probably not going to continue making it anyway. You're already working on a a fantastic-looking Pac Man stage, so mine would just be redundant.

Just thought I would share just in case you wanted to use this idea or something similar :P
Personnally, I like. I think the idea is great and it's over 75M, aka a useless stage. Please, keep going on your idea.


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: Sandfall on June 25, 2014, 05:23:01 AM
Hi Sandfall, I guess I've never talked to you before. All my respects to you, I've seen the stuff you've been working on lately and everything is outstanding.

Please, make me a favor, and keep working on that Pac-Man stage. I was suggested to use 75m for mine in one of the comments in the video, and will probably do it. And it's possible that I end up emulating the SSB4 layout as an alternate version too, it was in my plans when I started working on it. But what you got there is pretty neat, and I don't want you to stop working on it at all.

Thanks for your intentions, but seriously, keep up the good work. In case you need something for any of your stages, advice of any kind or whatever, don't doubt and ask me, I'll gladly try to help you.

Thanks Mewtwo, that truly means a lot to me. I guess I'll keep working on the stage. Hopefully I'll come up with something fun!

Also, I actually had a couple of questions I've been meaning to ask you (mostly about stage hazards and the STDT). The only one I can remember off the top of my head though has to do with Brinstar/Norfair's lava. I've noticed that a couple of (currently unreleased) stage previews I've seen have lava that doesn't move. I've been wanting to make a stage with static lava like this, but the STDT for Norfair and Brinstar is currently undocumented (as far as I know). Would you happen to know how to do this?


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: Mewtwo2000 on June 25, 2014, 06:23:07 AM
Well, I got a WIP stage using static Norfair lava. When I get back to work on it, I'll give a closer look to all the editable stuff, but for the moment what I've done is modifying the bone structure of the lava model. That way, the stage forces the main bone to be moved, but it's unlinked to the rest of the model, and burning collisions are attached to certain bones at a lower level. So, it's a matter of having 2 main bones, being the first of them completely unlinked to the rest.

Maybe there's STDT stuff that can make it not move at all, that's what I still need to test. Once tested I'll post my findings if any. But for the moment you can just do the bones thing.


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: masamune on June 25, 2014, 10:04:00 AM
There is one, actually. It's one of the first parameters (0x024) in STDT, and it's 1 by default. Setting it to 0 makes the lava static.
Edit: That's only for the one beneath the stage though; I've yet to find how to disable the other lava hazards without having to delete the STDT file.


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: Wulfbang Meow on June 25, 2014, 04:19:04 PM
Well, I got a WIP stage using static Norfair lava. When I get back to work on it, I'll give a closer look to all the editable stuff, but for the moment what I've done is modifying the bone structure of the lava model. That way, the stage forces the main bone to be moved, but it's unlinked to the rest of the model, and burning collisions are attached to certain bones at a lower level. So, it's a matter of having 2 main bones, being the first of them completely unlinked to the rest.

Maybe there's STDT stuff that can make it not move at all, that's what I still need to test. Once tested I'll post my findings if any. But for the moment you can just do the bones thing.

wait STDT stuff!?!? what is STDT!? im out of the loop!! T_T

oh but speaking of norfair's lava... my currently in progress stage looks perfectly fine in vanilla brawl..

but when used on project melee...

well for some reason i cant show you with a screenshot, ill need you to look at it on your own wii unfortunately..

https://www.dropbox.com/s/n3ye7xvn744dunu/STGNORFAIR.pac (https://www.dropbox.com/s/n3ye7xvn744dunu/STGNORFAIR.pac)

again, perfectly fine on Vbrawl.. im pretty sure it has to do with the fact that the background is a monster hunter import and is constructed with an animation maybe?


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: Mewtwo2000 on June 25, 2014, 06:35:29 PM
Maybe what happens to you with PM is just that you've not removed the st_norfair.rel file, which turns Norfair into a Final Destination clone.


Title: Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14)
Post by: Wulfbang Meow on June 26, 2014, 10:40:01 AM
Maybe what happens to you with PM is just that you've not removed the st_norfair.rel file, which turns Norfair into a Final Destination clone.

... that totally worked and i feel silly for not thinking of it myself. Dx

thanks again mewtwo! =3


Title: Re: Mewtwo2000's Stage Thread - [Summer vacation time] - (04/07/14)
Post by: Mewtwo2000 on July 18, 2014, 10:04:05 AM
Hi everyone. I've not said it here, so I'm doing it now. I'm on vacation right now and I can barely answer to the PMs, so if you need my help and you get no response, know that this is the reason. I'll be back in like 3 weeks.


Title: Re: Mewtwo2000's Stage Thread - [Summer vacation time] - (04/07/14)
Post by: Wulfbang Meow on July 21, 2014, 09:28:06 AM
Hi everyone. I've not said it here, so I'm doing it now. I'm on vacation right now and I can barely answer to the PMs, so if you need my help and you get no response, know that this is the reason. I'll be back in like 3 weeks.

have fun vacationing! you didnt say where you are vacationing at though!

if you happen to be in florida lemme know, i have sage advice lol


Title: Re: Mewtwo2000's Stage Thread - [Summer vacation time] - (04/07/14)
Post by: ItalianStallion on July 23, 2014, 06:52:29 AM
Enjoy your vacation, Manuel! It is well deserved.


Title: Re: Mewtwo2000's Stage Thread - [Summer vacation time] - (04/07/14)
Post by: Nezha B. Rose on July 23, 2014, 06:54:20 AM
Remember...

Martinis and whiskeys, not beer!


Title: Re: Mewtwo2000's Stage Thread - [Summer time] - (08/08/14)
Post by: MBHC on August 21, 2014, 07:13:11 PM
Good Stages :D


Title: Re: Mewtwo2000's Stage Thread - [Summer time] - (08/08/14)
Post by: Ricky (Br3) on August 21, 2014, 08:00:47 PM
Have fun, dude! :D


Title: Re: Mewtwo2000's Stage Thread - [Summer time] - (08/08/14)
Post by: Dominic on September 13, 2014, 04:02:43 AM
Amazing stages Mewtwo200 :) I'd love to see Rogueport from Paper Mario TTYD or something from Donkey Kong 64 in the future? :D


Title: Re: Mewtwo2000's Stage Thread - [Getting back real soon] - (21/09/14)
Post by: Mewtwo2000 on September 25, 2014, 10:02:02 AM
Hi everyone!

I'm now organizing and fixing stuff in my vault. Too many broken previews, donwloads, and outdated stuff, and this can't be like this from now on.

I'm gonna get into stages once again, and I hope to be finishing and releasing some stages soon. I'll also focus on revamping some stages and will make videos of some of those stages I made long ago and people that are new here may not know.

Hope you all are doing well.


Title: Re: Mewtwo2000's Stage Thread - [This old stager is back] - (25/09/14)
Post by: Bad Box Art Mega Man on September 25, 2014, 11:01:14 AM
good to have my favorite stage maker back


Title: Re: Mewtwo2000's Stage Thread - [This old stager is back] - (25/09/14)
Post by: Ricky (Br3) on September 25, 2014, 12:58:09 PM
Nice! Great to see you back at the stage scene!


Title: Re: Mewtwo2000's Stage Thread - [This old stager is back] - (25/09/14)
Post by: Nasca Corp on October 04, 2014, 09:40:39 PM
Hey Dude, welcome back!i have one problem with my stages, im working in the background of the final destination 3ds. but i dont know how to use properly the Clr0 to make the objects fade in and fade out, you know, when the planet blue comes orange, and then black, and i need help withh that, thks glad to see you again!


Title: Re: Mewtwo2000's Stage Thread - [This old stager is back] - (25/09/14)
Post by: Nezha B. Rose on October 04, 2014, 09:59:05 PM
Hello! Glad to see KC-MM's legendary pokemon is back!


Title: Re: Mewtwo2000's Stage Thread - [This old stager is back] - (25/09/14)
Post by: GBC on October 07, 2014, 12:08:35 AM
Welcome back glad to see some revamps happening. just tried the sector z update from awhile ago and my friends love it.

but eh...Id hate to be that guy but...mute city has been in developement for what 2-3 years now? plus i know that dsx8 asked you about it a year ago and you said itll be out soon. so i was just wondering will that be released now that your back because ive seen your videos on it on your youtube channel and it looks done. i know youve been busy with things (everyone is)  but now that your back even if for a brief moment i think you should release what you have if you think youll never get around to finishing it with smash 4 and all being out. since from what ive seen it looks completely playable


Title: Re: Mewtwo2000's Stage Thread - [This old stager is back] - (25/09/14)
Post by: Amarythe on October 09, 2014, 05:33:16 PM
Mute City has also been my most anticipated release, but I totally get why it's taking so long; it's a pretty ambitious project if you think about it.

Glad to hear that you're back! Lookin' forward to seeing new material from one of my favorite stagers.


Title: Re: Mewtwo2000's Stage Thread - [Preparing stuff] - (13/01/15)
Post by: Mewtwo2000 on May 26, 2015, 03:42:46 PM
Hi there. I think it's been a really long time since I last posted here.

Well, life happens, I got a job and my free time is now quite limited. I'm trying to work on unfinished stuff in order to finish and release things one after another.

I've made the final touches to the Free Battle stages, I made this video, and I'll release them (both PS1 and PS2 versions) this week.

https://www.youtube.com/watch?v=LPgh7PGCnRM (https://www.youtube.com/watch?v=LPgh7PGCnRM)

Have a good time  :kdance:


Title: Re: Mewtwo2000's Stage Thread - [Preparing stuff] - (13/01/15)
Post by: Bad Box Art Mega Man on May 26, 2015, 04:50:14 PM
well well well, this certainly is a suprise. glad to see you trying to get back to your stages.


Title: Re: Mewtwo2000's Stage Thread - [Preparing stuff] - (13/01/15)
Post by: Nezha B. Rose on May 26, 2015, 04:54:18 PM
Nice, glad to see ya back. Stage looking clean and polished


Title: Re: Mewtwo2000's Stage Thread - [Preparing stuff] - (13/01/15)
Post by: Ricky (Br3) on May 26, 2015, 05:11:34 PM
Great to see you back!


Title: Re: Mewtwo2000's Stage Thread - [Preparing stuff] - (13/01/15)
Post by: Don Jon Bravo on May 26, 2015, 05:28:29 PM
this stage will go perfect with the tekken engine i'm working on
the sooner u release it
the sooner ill make a video and release the codes


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Mewtwo2000 on June 03, 2015, 01:13:23 PM
Hi there.

One of the stages I always wanted to make, and that has been for the longest time in my plans, is finally a real thing. Link to first video below.

(http://i.imgur.com/mMjk2Tk.png)

https://www.youtube.com/watch?v=Hl9cBtnB2Ns (https://www.youtube.com/watch?v=Hl9cBtnB2Ns)



Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Bad Box Art Mega Man on June 03, 2015, 02:07:52 PM
*crosses fingers for being over FD*


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Mewtwo2000 on June 03, 2015, 02:47:19 PM
Er... sure, why shouldn't it?


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Bad Box Art Mega Man on June 03, 2015, 04:02:44 PM
excellent. only reason why it concerns me is because i've replaced Shadow Moses Island with 3 areas from Grunty's Lair (Lobby, Towertop, and the old outside stage), using the SMI > FD rel.


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Ricky (Br3) on June 03, 2015, 06:52:16 PM
...Are you aware of .rel porting?

Unless you're on PAL or on very specific occasions, it doesn't really matter what the stage is built over...


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Bad Box Art Mega Man on June 03, 2015, 07:39:37 PM
Shadow Moses Island is 3 stages that share one rel. theyd need to be over the same stage to be part of the same slot.


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Ricky (Br3) on June 03, 2015, 07:54:01 PM
Shadow Moses Island is 3 stages that share one rel. theyd need to be over the same stage to be part of the same slot.

Oh, I get it now.

Don't worry about that. Mewtwo ALWAYS makes his stages compatible with Final Destination by default unless they go beyond the supported filesize... Even when a stage has breakable blocks or swimmable water he gives you the option of ignoring those for FD compatibility.


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Unkown Kokiri on June 04, 2015, 01:09:43 AM
nicely done mewtwo lol
you choose one stage i did a wile back and made your own even better version XD
how do you get such good n64 render


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: omegafalcon on June 04, 2015, 01:19:31 AM
I'm having problems getting Grunty's Lair to work in Project M D.I.Y. I downloaded it and renamed all 10 files STGCUSTOM06... I even got a FD and Luigi's Mansion rel to see if either of them would work, but every time I try to load the stage PM freezes. Can anyone helpme with this?


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Mewtwo2000 on June 04, 2015, 12:16:53 PM
I'm having problems getting Grunty's Lair to work in Project M D.I.Y. I downloaded it and renamed all 10 files STGCUSTOM06... I even got a FD and Luigi's Mansion rel to see if either of them would work, but every time I try to load the stage PM freezes. Can anyone helpme with this?

No idea, I've never used BrawlEx before, maybe the codes conflict somehow with the stage expansion. Have you tried over another slot? Maybe STGCUSTOM07 works or something O.o

nicely done mewtwo lol
you choose one stage i did a wile back and made your own even better version XD
how do you get such good n64 render


I suppose you're joking. I mean, I "selected" this place way before you even arrived in the Smash community. The 'Gruntilda Head' stage you made, which uses the sky from my Grunty's Tower Top stage can't be something I've had an idea from, because as maybe somebody could still remember, it was my first Banjo-Kazooie planned stage, way before I even started doing the Grunty's Tower Top stage you got the sky from, whose first preview video dates from 2 years before it got released. So, I really hope you're joking and you're not thinking seriously you thought about this stage before than me.

With this said, about 'how I get such good n64 render', I'd like you to remember that Bongo Bongo stage you once made, and I revamped in a try to teach you how stages should be done. I didn't rip those models again back then, I colored the model you used, and animated it. My model rips aren't better than yours, I'm sure we're using the same graphics plugin to get them. The difference is the work between the rip and the actual stage working in game. Firstly, I didn't just rip the lair, the Spiral Mountain and the surroundings. I ripped all the area. That means several rips that need to be ordered and put together in a single file. Then we got the colors, which I've colored vertex by vertex. And there are thousands of vertices in this stage. Of course taking care not only about the color, but about the transparency too. With a decently colored model (not perfect, I've found there's still some vertices to color yet), I've made exact collisions. Not nearby collisions, but collisions that fit the exact models. And finally I animated the water, there's still work to do with it, but I didn't want to show the stage with non-moving water in it.

I don't release stages once in ages just because I'm lazy (which I am, too, no lies), I release so few stages because I take care about every single detail. I could have copy-pasted the face and mountain and have a stage in an hour. But that would not satisfy me. I need them to look as if they really came from their original games. And that takes effort, patience and, of course, time.

I wanted to clarify all this because you've told me the same thing twice (one here, one in youtube), and even if it's just a joke, I want to make clear that I don't base my work on what I see from others. I base my work on what I played in my childhood and what I want to play again in a Smash game.

Peace  :kdance:


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Bad Box Art Mega Man on June 04, 2015, 12:43:17 PM
ah yes, one last question about the stage, will there be an option of a jiggy intro, like your other BK stages?


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Mewtwo2000 on June 04, 2015, 12:47:16 PM
ah yes, one last question about the stage, will there be an option of a jiggy intro, like your other BK stages?

Sure, I'll include it as an option. I just didn't want to include it in the first preview yet.


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Bad Box Art Mega Man on June 04, 2015, 12:49:34 PM
considering it is currently a WIP, i didnt expect the intro to be there.


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: omegafalcon on June 04, 2015, 01:30:41 PM
No idea, I've never used BrawlEx before, maybe the codes conflict somehow with the stage expansion. Have you tried over another slot? Maybe STGCUSTOM07 works or something O.o
Well, I'm  having prombles with multi file stages in general, Mushroom Kingdom 64 opens up, but the tubes don't work properly. That said could PM D.I.Y. be reason the reason its not working?


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Ricky (Br3) on June 04, 2015, 02:50:45 PM
I want to thank you for those Free Play stages. I've been looking forward to them for the longest time, and they're finally here. As someone whose teenage years were full of Pokémon Stadium 1 and 2, many amazing memories shall resurface! So yeah, thanks a lot for that :)


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: moleman915 on June 15, 2015, 06:52:08 PM
Nice to see you back!

Have any plans on finishing Mute City? I know you're preoccupied right now, but I remember it looked like you were close to finishing it in your last update video.


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Unkown Kokiri on June 23, 2015, 10:44:29 PM
it was all a joke mewtwo200 i know you been doing them way before i made it


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Mewtwo2000 on January 21, 2018, 05:08:08 PM
Long time no see, my old thread!


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Lillith on January 21, 2018, 06:14:35 PM
Oh my! It's Mewtwo2000, wow, nice to see you (...even though you probably have no idea who I am... uh...) Hello!


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Bad Box Art Mega Man on January 22, 2018, 12:54:49 PM
the summoning ritual worked


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Mewtwo2000 on January 23, 2018, 12:30:06 PM
Oh my! It's Mewtwo2000, wow, nice to see you (...even though you probably have no idea who I am... uh...) Hello!
Hi, nice to meet you!

To be honest, I remember having seen your nickname in the vault, because it's quite similar to my girl's (Lili_Ireth), and some of your mods (the pink/fabulous ones) reminded me of her, because the only mods she made in the past were pink versions of Marth and Ike. They're still in my vault, named as Pinke and Marthy. :kdance:

the summoning ritual worked
Indeed  :>.>:


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Lillith on January 23, 2018, 03:44:52 PM
Ah, wow-- that's a fun coincidence, haha.


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Bad Box Art Mega Man on January 23, 2018, 08:40:49 PM
so what brings you back here?


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Mewtwo2000 on January 24, 2018, 12:06:23 PM
so what brings you back here?
Well, it's been a long time since the last time I updated this thread, and I felt like visiting it now that I'm starting to do stuff again.


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Ricky (Br3) on January 24, 2018, 03:39:39 PM
Great to have you back, my good man. :police:


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Mewtwo2000 on January 28, 2018, 11:27:32 AM
Great to have you back, my good man. :police:
Thank you, nice to see you here too!


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: LegacyWolf on February 02, 2018, 06:38:03 PM
Wow. Welcome back. No doubt you'll remind us what a good stage looks like. lol


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Russell_SSB on June 29, 2018, 07:02:59 AM
Hey, welcome back to the modding community!


Title: Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Mewtwo2000 on June 20, 2019, 07:28:12 PM
Mute City released.

(https://i.imgur.com/Du08h3t.png)

https://www.youtube.com/watch?v=8aTm-IeSn24 (https://www.youtube.com/watch?v=8aTm-IeSn24)