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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: DoctorFlux(Mariodk) on March 04, 2011, 04:21:42 PM



Title: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544
Post by: DoctorFlux(Mariodk) on March 04, 2011, 04:21:42 PM
This is the First post
will maybe never get done but idk

anyway here have some Goku models for the coming goku v2:
https://www.dropbox.com/s/gs605mvb9ns1hh2/Goku%20Models.zip (https://www.dropbox.com/s/gs605mvb9ns1hh2/Goku%20Models.zip)
in .FBX/.dae/3ds max(2014) .max files/even mdl0 files ready with model changers and to test in brawlbox formats

credit to: LJstar for helped me with getting the Saiyan Armor´s Arms right and they look really close to vegeta´s arm texture


Title: MarioDK´s Projects: Model imports/previews
Post by: DoctorFlux(Mariodk) on March 04, 2011, 04:43:17 PM
New 2nd. post coming soon


Title: Re: MarioDK´s Projects: Dr. Mario ported over Ike Soon Done already :)
Post by: NekuSakuri on March 05, 2011, 06:53:17 AM
You have very good ideas for psa's. i was also wondering that on shadows down b air he could go into a ball like sonics down b but an orange trail. afterall shadow could do that aswell


Title: Re: MarioDK´s Projects: Dr. Mario ported over Ike Soon Done already :)
Post by: DoctorFlux(Mariodk) on March 05, 2011, 07:01:23 AM
You have very good ideas for psa's. i was also wondering that on shadows down b air he could go into a ball like sonics down b but an orange trail. afterall shadow could do that aswell
dont work very good on over others then Sonic


Title: Re: MarioDK´s Projects: Dr. Mario ported over Ike Soon Done already :)
Post by: KTH on March 05, 2011, 07:13:33 AM
Good luck.

Man, it's better if you use PSA's FirenLF2.


Title: Re: MarioDK´s Projects: Dr. Mario ported over Ike Soon Done already :)
Post by: DoctorFlux(Mariodk) on March 05, 2011, 07:18:48 AM
Good luck.

Man, it's better if you use PSA's FirenLF2.
ok i give it a try :)


Title: Re: MarioDK´s Projects: Dr. Mario over Ike (with Pics now) almost Ready now
Post by: DoctorFlux(Mariodk) on March 05, 2011, 04:15:42 PM
the Dr. Mario will be uploaded tomorrow i think just running the lastest tests and etc.


Title: Re: MarioDK´s Projects: Dr. Mario over Ike (with Pics now) almost Ready now
Post by: CutterKirby64 on March 05, 2011, 04:28:33 PM
Good job on Dr. Mario, it is good to have a working Clone Engine for Ike. ;D


Title: Re: MarioDK´s Projects: Dr. Mario over Ike (with Pics now) almost Ready now
Post by: DoctorFlux(Mariodk) on March 05, 2011, 04:31:04 PM
Good job on Dr. Mario, it is good to have a working Clone Engine for Ike. ;D
thats why it is over Ike :) but this hack is abit useless as soon Clone Engine is for mario too (if not Pal user)


Title: Re: MarioDK´s Projects: Dr. Mario over Ike (with Pics now) almost Ready now
Post by: beastmaster on March 05, 2011, 05:06:05 PM
wow this is amazing... after youre done your major projects can you take a look at my ideas? i can not do psas if my life depended on it

http://forums.kc-mm.com/index.php?topic=17873.0


Title: Re: MarioDK´s Projects: Dr. Mario over Ike (with Pics now) almost Ready now
Post by: DoctorFlux(Mariodk) on March 05, 2011, 05:09:39 PM
wow this is amazing... after youre done your major projects can you take a look at my ideas? i can not do psas if my life depended on it

[url]http://forums.kc-mm.com/index.php?topic=17873.0[/url]
i will mostly doing PSAs/hacks for Mario/Sonic/Dragonball,Z,GT chars. so i dont think will do it


Title: Re: MarioDK´s Projects: Dr. Mario over Ike (with Pics now) almost Ready now
Post by: KTH on March 05, 2011, 05:15:43 PM
Wut? The PSA Doc. are strange (no offense).


Title: Re: MarioDK´s Projects: Dr. Mario over Ike (with Pics now) almost Ready now
Post by: DoctorFlux(Mariodk) on March 05, 2011, 05:18:37 PM
Wut? The PSA Doc. are strange (no offense).
yeah it looks abit Strange but it was the best i can do (up-B Animations is one of first things there will be Changed in one of the next versions)


Title: Re: MarioDK´s Projects: Dr. Mario over Ike Beta is out
Post by: DoctorFlux(Mariodk) on March 05, 2011, 06:18:58 PM
Dr. Mario over Ike beta Version is out: Link:(http://img456.imageshack.us/img456/6128/drmarioym9.gif) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17322)


Title: Re: MarioDK´s Projects: Dr. Mario over Ike Beta is out
Post by: Ultraxwing on March 05, 2011, 06:37:02 PM
Well,

you know Ike has an External Sword graphic in his .pac/pcs

you can port the capsule over that. and make that a projectile.

Oh and for your Hat problem on the Ice climbers looks here


http://forums.kc-mm.com/index.php?topic=9248.0

they mention how they fixed it over the ice climbers/lynn


Title: Re: MarioDK´s Projects: Dr. Mario over Ike Beta is out
Post by: DoctorFlux(Mariodk) on March 05, 2011, 06:40:13 PM
Well,

you know Ike has an External Sword graphic in his .pac/pcs

you can port the capsule over that. and make that a projectile.

Oh and for your Hat problem on the Ice climbers looks here


[url]http://forums.kc-mm.com/index.php?topic=9248.0[/url]

they mention how they fixed it over the ice climbers/lynn
ok i will try that in a later verion of Dr. Mario over Ike


Title: Re: MarioDK´s Projects: Dr. Mario over Ike Beta is out
Post by: Ultraxwing on March 05, 2011, 06:53:00 PM
I'm going to use that for my Leanardo PSA

though it's a dirk and not a capsule.

Oh and Can't wait for the mario bros. it'll give me two new character slots.

and i love your true mario PSA it's flippin great.


Title: Re: MarioDK´s Projects: Goku PSA will Come added pics(again needing Animations)
Post by: DoctorFlux(Mariodk) on March 07, 2011, 09:08:10 AM
bumping this thread i will really soon start on the Goku PSA(in next week i can start on it i dont think i can this week) i already think i know how to make afew attacks (in PSA not animations)


Title: Re: MarioDK´s Projects: Goku PSA Coming(not sure then it is done)
Post by: Funk on March 07, 2011, 05:41:09 PM
The Goku PSA would be a very pleasant surprise for my brother.
He loves DBZ.


Title: Re: MarioDK´s Projects: Goku PSA Coming(not sure then it is done)
Post by: Funk on March 07, 2011, 05:42:27 PM
The Goku PSA would be a pleasant surprise for my brother.
He loves DBZ.


Title: Re: MarioDK´s Projects: Goku PSA Coming(not sure then it is done)
Post by: SmashClash on March 07, 2011, 06:50:37 PM
In the future I was going to recolor my SSJ4 Goku and add some vertexes to make SSJ4 Gogeta.


Title: Re: MarioDK´s Projects: Goku PSA Coming(not sure then it is done)
Post by: DoctorFlux(Mariodk) on March 07, 2011, 11:44:28 PM
In the future I was going to recolor my SSJ4 Goku and add some vertexes to make SSJ4 Gogeta.
can you also make goku recolours then my PSA is done


Title: Re: MarioDK´s Projects: Goku PSA Coming(not sure then it is done)
Post by: SmashClash on March 08, 2011, 03:27:28 PM
In the future I was going to recolor my SSJ4 Goku and add some vertexes to make SSJ4 Gogeta.
can you also make goku recolours then my PSA is done
Maybe...


Title: Re: MarioDK´s Projects: Goku PSA Coming(not sure then it is done)
Post by: DoctorFlux(Mariodk) on March 09, 2011, 10:18:49 AM
SHadow over DK. SFXs works a big thanks to psfanatic for get SFXs for shadow over Dk. :D will really soon upload anything but only for US Brawl not for EU/JP so if someone can port SFXs to PAL smashbros_sound and PAL FitSonic.pac (not DK. used FitSonic.pac for this Shadow) it will be great so PAL ppl will get a Shadow over Dk. with SFXs

EDIT: Shoulder i nerf Down-B in air abit? with:
SpecialFall
or
nerf in Dmg
only thing i need to know before i upload it


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. Coming (with SFXs)
Post by: KTH on March 09, 2011, 11:20:20 AM
Thank for the fix of Shadow over DK. It's great.


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. Coming (with SFXs)
Post by: DoctorFlux(Mariodk) on March 09, 2011, 11:40:44 AM
Thank for the fix of Shadow over DK. It's great.
yeah but still afew bugs but not many anymore V5 will maybe also be my Final Version and i will upload it as a fresh new hack :D
i think i will just let the Down-B be as it is in V4.5
and for Goku Status i just needing Animations (will add more .gif animations as soon i find more for moveset list) and i will needing help on N-B/Side-B ground/Final Smash(in PSA) i am 100% unknown how i can make these thing and also Down-B if it is possible but rest i know how to make just needing Animations (mine animations will be bad made i can´t make good looking animations :()


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. Coming (with SFXs)
Post by: CutterKirby64 on March 09, 2011, 11:48:13 AM
Thank for the fix of Shadow over DK. It's great.
yeah but still afew bugs but not many anymore V5 will maybe also be my Final Version and i will upload it as a fresh new hack :D
i think i will just let the Down-B be as it is in V4.5
and for Goku Status i just needing Animations (will add more .gif animations as soon i find more for moveset list) and i will needing help on N-B/Side-B ground/Final Smash(in PSA) i am 100% unknown how i can make these thing and also Down-B if it is possible but rest i know how to make just needing Animations (mine animations will be bad made i can´t make good looking animations :()

So you can't fix the down B in air?


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. Coming (with SFXs)
Post by: DoctorFlux(Mariodk) on March 09, 2011, 11:59:17 AM
Thank for the fix of Shadow over DK. It's great.
yeah but still afew bugs but not many anymore V5 will maybe also be my Final Version and i will upload it as a fresh new hack :D
i think i will just let the Down-B be as it is in V4.5
and for Goku Status i just needing Animations (will add more .gif animations as soon i find more for moveset list) and i will needing help on N-B/Side-B ground/Final Smash(in PSA) i am 100% unknown how i can make these thing and also Down-B if it is possible but rest i know how to make just needing Animations (mine animations will be bad made i can´t make good looking animations :()

So you can't fix the down B in air?
no :( only if i make a whole new attack or SpecialFall after Down-B the fall will be like after a Chaos warp
but atleast SFX come in this version(if not SFX pack he will sound like DK) and at Final Smash you can see Shadow but not as Super Form


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. Coming (with SFXs)
Post by: CutterKirby64 on March 09, 2011, 12:02:22 PM
Thank for the fix of Shadow over DK. It's great.
yeah but still afew bugs but not many anymore V5 will maybe also be my Final Version and i will upload it as a fresh new hack :D
i think i will just let the Down-B be as it is in V4.5
and for Goku Status i just needing Animations (will add more .gif animations as soon i find more for moveset list) and i will needing help on N-B/Side-B ground/Final Smash(in PSA) i am 100% unknown how i can make these thing and also Down-B if it is possible but rest i know how to make just needing Animations (mine animations will be bad made i can´t make good looking animations :()

So you can't fix the down B in air?
no :( only if i make a whole new attack or SpecialFall after Down-B the fall will be like after a Chaos warp
but atleast SFX come in this version(if not SFX pack he will sound like DK) and at Final Smash you can see Shadow but not as Super Form

Since this will be the last version why don't you make a new attack?  :af2:


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. Coming (with SFXs)
Post by: DoctorFlux(Mariodk) on March 09, 2011, 12:08:20 PM
Thank for the fix of Shadow over DK. It's great.
yeah but still afew bugs but not many anymore V5 will maybe also be my Final Version and i will upload it as a fresh new hack :D
i think i will just let the Down-B be as it is in V4.5
and for Goku Status i just needing Animations (will add more .gif animations as soon i find more for moveset list) and i will needing help on N-B/Side-B ground/Final Smash(in PSA) i am 100% unknown how i can make these thing and also Down-B if it is possible but rest i know how to make just needing Animations (mine animations will be bad made i can´t make good looking animations :()

So you can't fix the down B in air?
no :( only if i make a whole new attack or SpecialFall after Down-B the fall will be like after a Chaos warp
but atleast SFX come in this version(if not SFX pack he will sound like DK) and at Final Smash you can see Shadow but not as Super Form

Since this will be the last version why don't you make a new attack?  :af2:
i said maybe will be :D but still needing that Shadow to working with SFXs to PAL users so there will maybe be a V6 and with V6 will the last bug be fixes (maybe)
and i will work on Sdo0m´s Hyper shadow PSA over Dk./marth too(this easy :D just a buffed moveset with afew changes) but after my Goku moveset and for Shadow over Marth i will just upload one with a better chaos spear that port is only for ppl who dont want to replace Sonic+Dk. the best one will be for over DK.


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: Kumari sai on March 09, 2011, 01:27:45 PM
hmm, i would think of that as more of a side special really,if you have seen the sephiroth hack for over marth his side special is kinda what im getting at, but your project your choice, and happy to see the shadow hack updated, testing right now


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: lithium on March 09, 2011, 04:50:15 PM
my shadow sounds like dk =/
once the sfx packs are uploaded
i can fix this right????


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 08:22:41 PM
my shadow sounds like dk =/
once the sfx packs are uploaded
i can fix this right????
Download the other file in my mediafire folder there are the sounds but a Finished smashbros_sound


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: Chuckdurnham on March 09, 2011, 08:25:44 PM
I really like this shadow psa. Just got it. Its pretty solid but I only have two things that im sure you already know about.

The first is his running animation. It takes too long for him to get started and I find it somewhat useless. Once he gets going its fine, but its a bid disadvantage trying to use it.
The second is the down b attack. Its really cool and I like it, but its a pretty long attack. It does way to much damage when compared to how easy it is to use it. If it were hard to pull off like a falcon punch then I would understand but its pretty easy to lock someone in it. At least make it do a bit less damage if possible.

Other then that its really good, and I think Im gonna get into PSA hacking because of it.


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 08:28:48 PM
I really like this shadow psa. Just got it. Its pretty solid but I only have two things that im sure you already know about.

The first is his running animation. It takes too long for him to get started and I find it somewhat useless. Once he gets going its fine, but its a bid disadvantage trying to use it.
The second is the down b attack. Its really cool and I like it, but its a pretty long attack. It does way to much damage when compared to how easy it is to use it. If it were hard to pull off like a falcon punch then I would understand but its pretty easy to lock someone in it. At least make it do a bit less damage if possible.

Other then that its really good, and I think Im gonna get into PSA hacking because of it.
ok was also think on a nerf for Down-B and really much down-B air or if Down-B air it will only refle and nothing else


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: CutterKirby64 on March 09, 2011, 08:32:49 PM
Hope you can fix the down B in air and the GFX problems on V6.0
However I think you should make a version without DK voice, for gecko users...because some people don't use riivolution.


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: Chuckdurnham on March 09, 2011, 08:36:35 PM
Sorry I meant B.
Down B is actually fine because its not as easy to hit with.
But regular b does like 30 damage easily. Needs a bit of a nerf.


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 08:39:54 PM
Sorry I meant B.
Down B is actually fine because its not as easy to hit with.
But regular b does like 30 damage easily. Needs a bit of a nerf.
yeah also that one and for no Voice version i will also add but First my Goku project

Status on Goku moveset: kingjiggypuff is working on kamehameha/afew other attacks maybe for the goku psa When he is ready to fire the move, he glows blue for kamehameha so a big thanks to kingjiggypuff

i will still needing animations(maybe not for the attacks kingjiggypuff working on) so i will try to get more .gif animations so it will be easyer for ppl who want to help with animations
and up-B on Goku i will try later today and i will give status how it going with this PSA


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: lithium on March 09, 2011, 08:41:03 PM
my shadow sounds like dk =/
once the sfx packs are uploaded
i can fix this right????
Download the other file in my mediafire folder there are the sounds but a Finished smashbros_sound


i did download that brsar file and placed it in strm foulder
i also have the file replacement code that allows me to change the music in the game
with the sd file system and use geko os
u said to use riivalution but mines [censored]ed and dont know how to fix it or want to since i already have the music changed
could that be the problem???


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 08:42:17 PM
PF/Sound and use Rii not put it in Strm this only for music try to read the Readme for it :>.>:


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: lithium on March 09, 2011, 08:45:27 PM
Hope you can fix the down B in air and the GFX problems on V6.0
However I think you should make a version without DK voice, for gecko users...because some people don't use riivolution.

the 4.5 shadow dosent have dk voice


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 08:47:03 PM
Hope you can fix the down B in air and the GFX problems on V6.0
However I think you should make a version without DK voice, for gecko users...because some people don't use riivolution.
the 4.5 shadow dosent have dk voice
yes but Sonic´s if Shadow vs. Sonic but this one will be mute voices if vs. Sonic also



Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: CutterKirby64 on March 09, 2011, 08:50:48 PM
Hope you can fix the down B in air and the GFX problems on V6.0
However I think you should make a version without DK voice, for gecko users...because some people don't use riivolution.
the 4.5 shadow dosent have dk voice
yes but Sonic´s if Shadow vs. Sonic but this one will be mute voices if vs. Sonic also



You'll make a version without DK voice? If yes let him still have Sonic voice when Sonic vs Shadow. xD


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 08:52:01 PM
Hope you can fix the down B in air and the GFX problems on V6.0
However I think you should make a version without DK voice, for gecko users...because some people don't use riivolution.
the 4.5 shadow dosent have dk voice
yes but Sonic´s if Shadow vs. Sonic but this one will be mute voices if vs. Sonic also



You'll make a version without DK voice? If yes let him still have Sonic voice when Sonic vs Shadow. xD
ok i do it :D it is just a V4.5 fixed with Final Smash so you still can see shadow while doing it


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: CutterKirby64 on March 09, 2011, 08:55:34 PM
Hope you can fix the down B in air and the GFX problems on V6.0
However I think you should make a version without DK voice, for gecko users...because some people don't use riivolution.
the 4.5 shadow dosent have dk voice
yes but Sonic´s if Shadow vs. Sonic but this one will be mute voices if vs. Sonic also



You'll make a version without DK voice? If yes let him still have Sonic voice when Sonic vs Shadow. xD
ok do it :D it is just a V4.5 fixed with Final Smash so you still can see shadow while doing it

Great! That's awesome because I never used Riivolution before...but I'll use someday. xD
Not just for me, but it's a good think to people who don't like Riivo.  ;D


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: lithium on March 09, 2011, 08:56:01 PM
alright thank you for your help
ill try to get my rii working then


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 08:58:44 PM
i dont use Rii :D i use a hardmoded Wii with that Chip named WODE+Gecko OS+WIIScrubber only for SFXs+a US iso (i am normal PAL user)or a Emulator (mostly for test hacks)


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: Chuckdurnham on March 09, 2011, 09:10:59 PM
Im putting the sc_selcharacter in
RSBE\Menu2\sc_selcharacter.pac

and shadows icons and such dont show up. Still donkey kong...


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 09:13:02 PM
Im putting the sc_selcharacter in
RSBE\Menu2\sc_selcharacter.pac

and shadows icons and such dont show up. Still donkey kong...
then try the other if not it works i will just reupload it but later or tomorrow


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 09:13:39 PM
ok the Secret for the last version of True Mario PSA will be Yoshi over Fludd from the Best Plumber PSA but i will only use Yoshi over Fludd attacks rest will be the same as others version(not side-B it will be he can refle with his Hammer since cape is not over Fludd)
i think Anivernage is soon done with it


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: Chuckdurnham on March 09, 2011, 09:15:07 PM
Im putting the sc_selcharacter in
RSBE\Menu2\sc_selcharacter.pac

and shadows icons and such dont show up. Still donkey kong...
then try the other if not it works i will just reupload it but later or tomorrow
ive tried using both the en version and the regular.
But the icons are all there when I open it in brawl box..
do I need a folder titled sc_selcharacter.pac?


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 09:15:45 PM
Im putting the sc_selcharacter in
RSBE\Menu2\sc_selcharacter.pac

and shadows icons and such dont show up. Still donkey kong...
then try the other if not it works i will just reupload it but later or tomorrow
ive tried using both the en version and the regular.
But the icons are all there when I open it in brawl box..
do I need a folder titled sc_selcharacter.pac?
ok just do that


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: lithium on March 09, 2011, 09:18:40 PM
what is WODE?
since i already have ur brsar file
what would need to do to hear it with geko like u?
rii just isnt an option for me sorry


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 09:21:17 PM
what is WODE?
since i already have ur brsar file
what would need to do to hear it with geko like u?
rii just isnt an option for me sorry
wode is a Chip for Wii check this: http://www.wodejukebox.com/


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: lithium on March 09, 2011, 09:40:32 PM
do i have to set my sd up diffrently then geko to use rii



Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 09, 2011, 09:45:04 PM
do i have to set my sd up diffrently then geko to use rii


nope just Download this: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16990


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: CutterKirby64 on March 09, 2011, 09:52:08 PM
I just saw your Gotenks idea looks awesome so far, those ghosts would be great for a Neutral B.  ;D


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: Tasty Pumpkin Clock on March 10, 2011, 12:01:15 AM
I was fighting Shadow V5. And at one point he became invisible for a short while. About ten seconds. Is this in the moveset? I know he did this in Sonic Battle.


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 10, 2011, 12:36:41 AM
I was fighting Shadow V5. And at one point he became invisible for a short while. About ten seconds. Is this in the moveset? I know he did this in Sonic Battle.
what you used then he become invisible


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: Tasty Pumpkin Clock on March 10, 2011, 12:56:54 AM
?


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 10, 2011, 12:58:35 AM
?
what attack you used? if it was up-B i think i know why but it is a rarely bug


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: vm19961126 on March 10, 2011, 10:27:59 AM
I thing about shadow over DK,when he enters a match, I can see wario's bike lol, or is that supposed to be like that:P?


Title: Re: MarioDK´s Projects: V5 of Shadow over DK. is out
Post by: DoctorFlux(Mariodk) on March 10, 2011, 10:29:50 AM
I thing about shadow over DK,when he enters a match, I can see wario's bike lol, or is that supposed to be like that:P?
yes it is Shadow´s Bike if you see it is recoloured (not me who made it this was TheWill) or Shadow will come out from a Barrel like DK. do
(http://www.segabits.com/blog/wp-content/uploads/2011/01/shadowbadsign.jpg)
like this is it mean to look like


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: DoctorFlux(Mariodk) on March 11, 2011, 01:35:03 AM
N-B on Goku is made by Kingjiggypuff but right now is it too much dmg(the kamehameha wave hits ppl afew times in under 1 sec. like 60% dmg i wanted 20-30% dmg and in one hit) and can´t you shield cancel it + you needing to hold the B button to load the wave and not like as Lucario/Samus/Dk./ N-B with just press one time on N-B but anyway Thanks Kingjiggypuff :) and i will needing animations for Hold/shoot the kamhameha now


ps. i asked Sdo0m to try to fix it i think he will do it and i am ofc also self trying :) and rest of the PSA (maybe not Down-B/Final Smash/Side-B ground) will be easy to make(in PSA i will still needing Animations)


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: Tasty Pumpkin Clock on March 11, 2011, 01:49:08 AM
No I wasn't Shadow, the computer was and it became invisible.


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: KTH on March 11, 2011, 05:29:36 AM
Want Goku :srs:


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: KingJigglypuff on March 11, 2011, 08:35:57 AM
N-B on Goku is made by Kingjiggypuff but right now is it too much dmg(the kamehameha wave hits ppl afew times in under 1 sec. like 60% dmg i wanted 20-30% dmg and in one hit) and can´t you shield cancel it + you needing to hold the B button to load the wave and not like as Lucario/Samus/Dk./ N-B with just press one time on N-B but anyway Thanks Kingjiggypuff :) and i will needing animations for Hold/shoot the kamhameha now


ps. i asked Sdo0m to try to fix it i think he will do it and i am ofc also self trying :) and rest of the PSA (maybe not Down-B/Final Smash/Side-B ground) will be easy to make(in PSA i will still needing Animations)
The collision I used does that, I had no other choice but to make it unblockable. Otherwise the attack wouldn't hit right. And I'll edit the damage when I get home today, but not right away because I also have to help another user with something too.


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: DoctorFlux(Mariodk) on March 11, 2011, 11:24:42 AM
N-B on Goku is made by Kingjiggypuff but right now is it too much dmg(the kamehameha wave hits ppl afew times in under 1 sec. like 60% dmg i wanted 20-30% dmg and in one hit) and can´t you shield cancel it + you needing to hold the B button to load the wave and not like as Lucario/Samus/Dk./ N-B with just press one time on N-B but anyway Thanks Kingjiggypuff :) and i will needing animations for Hold/shoot the kamhameha now


ps. i asked Sdo0m to try to fix it i think he will do it and i am ofc also self trying :) and rest of the PSA (maybe not Down-B/Final Smash/Side-B ground) will be easy to make(in PSA i will still needing Animations)
The collision I used does that, I had no other choice but to make it unblockable. Otherwise the attack wouldn't hit right. And I'll edit the damage when I get home today, but not right away because I also have to help another user with something too.
ok but i am glad someone can help so the moveset can work better


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: vm19961126 on March 11, 2011, 01:44:10 PM
I thing about shadow over DK,when he enters a match, I can see wario's bike lol, or is that supposed to be like that:P?
yes it is Shadow´s Bike if you see it is recoloured (not me who made it this was TheWill) or Shadow will come out from a Barrel like DK. do
([url]http://www.segabits.com/blog/wp-content/uploads/2011/01/shadowbadsign.jpg[/url])
like this is it mean to look like



oh okay then, but uhm, can you make a pal version of shadow over DK =D??

that would be awesome, because then I can use my own SFX for shadow, but yeah you don't have to if you don't want to:P


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: Dot on March 11, 2011, 04:31:32 PM
Im putting the sc_selcharacter in
RSBE\Menu2\sc_selcharacter.pac

and shadows icons and such dont show up. Still donkey kong...
then try the other if not it works i will just reupload it but later or tomorrow
ive tried using both the en version and the regular.
But the icons are all there when I open it in brawl box..
do I need a folder titled sc_selcharacter.pac?

you need to put them in(X):\private\wii\app\RSBE\pf\menu2\


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: Kumari sai on March 11, 2011, 06:58:00 PM
Idea:(if you have seen the naruto psa then this will seem familiar) why not make it when goku takes enough damage and you use a taunt/kaio-ken he will turn super saiyan?


edit:i also saw that you want all of his dodges to be a teleport, so why not use the effect from lucario's down b?


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: DoctorFlux(Mariodk) on March 12, 2011, 03:26:56 AM
Idea:(if you have seen the naruto psa then this will seem familiar) why not make it when goku takes enough damage and you use a taunt/kaio-ken he will turn super saiyan?


edit:i also saw that you want all of his dodges to be a teleport, so why not use the effect from lucario's down b?
it is still impossible to use a SSJ model and for lucario´s Down-B i can try


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: KTH on March 12, 2011, 06:12:00 AM
+1 All of them.


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: DoctorFlux(Mariodk) on March 12, 2011, 10:25:13 AM
The true mario 5.0 beta is Epic!! its like SMBZ  :o
i will also rename the moveset in the next version to SMBZ mario psa


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: KTH on March 12, 2011, 12:01:45 PM
Need Supar Mario Bro' Z Powa.


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: KTH on March 12, 2011, 02:31:05 PM
Download this for Dr. Mario Package [url]http://www.mediafire.com/?277wg9f5mpa4zgj[/url]


.....

You say it's a package, you have just CSP Icons, CSS and Stock Icons. And...

THIS MY CSP, STOCK ICONS :srs:

Don't steal.


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: DoctorFlux(Mariodk) on March 12, 2011, 05:23:52 PM
animation idea: when mario is in the air and hits forward he does a spike with his fist, he could use a hammer instead like in SMBZ that'd be epic!
was also one of my ideas in a later version but right now i want to first get a working final smash and better looking animation on side-smash


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: DoctorFlux(Mariodk) on March 12, 2011, 05:51:39 PM
ok
animation idea: when mario is in the air and hits forward he does a spike with his fist, he could use a hammer instead like in SMBZ that'd be epic!
was also one of my ideas in a later version but right now i want to first get a working final smash and better looking animation on side-smash
ok it freezes when i use final smash but the sprite ver that ur trieing to copy looks cool kinda like sonics fs
i know it freeze it is a edited cape mario psa v2 and that one freeze on FS too


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: KTH on March 13, 2011, 07:18:05 AM
Download this for Dr. Mario Package [url]http://www.mediafire.com/?277wg9f5mpa4zgj[/url]


.....

You say it's a package, you have just CSP Icons, CSS and Stock Icons. And...

THIS MY CSP, STOCK ICONS :srs:

Don't steal.


I deleted that package you happy?


Download this for Dr. Mario CSP, Stock and CSS Icons Package for Ike,Olimar and G&W. Most credit to KTH [url]http://www.mediafire.com/?eo436gt7wfje83i[/url]


NO

I say "Don't re-use!


Title: Re: MarioDK´s Projects: N-B on Goku is nearly Done :D
Post by: DoctorFlux(Mariodk) on March 13, 2011, 07:25:58 AM
Download this for Dr. Mario Package [url]http://www.mediafire.com/?277wg9f5mpa4zgj[/url]
.....

You say it's a package, you have just CSP Icons, CSS and Stock Icons. And...

THIS MY CSP, STOCK ICONS :srs:

Don't steal.


I deleted that package you happy?


Download this for Dr. Mario CSP, Stock and CSS Icons Package for Ike,Olimar and G&W. Most credit to KTH [url]http://www.mediafire.com/?eo436gt7wfje83i[/url]


NO

I say "Don't re-use!
i will maybe not use it :D but anyway if i can´t find other good CSPs/CSS name/icon i will ask you KTH



Title: Re: MarioDK´s Projects: Working on up-B for Goku PSA need animations
Post by: DoctorFlux(Mariodk) on March 13, 2011, 08:17:46 AM
i will upload the Goku PSA as Beta with only up-B/N-B/Side-B attacks first as soon i am done with them i will work on Up-B now becoz N-B is very not working and after Side-B (air) then try with Side-B(ground)

EDIT: i made a animation(only afew mins work)/PSA and it already soon done for up-B and also looking good:
Before Teleport:
(http://s1.postimage.org/r70so1v1i/RSBE01_4.png)
after Teleport:
(http://s1.postimage.org/gk79fupu1/RSBE01_5.png)

need to do on this Attack:
needing GFX thats is possible for over Cp. Falcon to use
make it abit higher and abit slow
and you only can do it one time in air but if used on ground you can do it two times
also got afew NONEs and lower the Filesize so maybe is Sdo0m´s idea for a Down-B possible now but thats the last thing i will make right now


Title: Re: MarioDK´s Projects: up-B on Goku 99% done :D Check Post #90
Post by: CutterKirby64 on March 13, 2011, 11:43:50 AM
i will upload the Goku PSA as Beta with only up-B/N-B/Side-B attacks first as soon i am done with them i will work on Up-B now becoz N-B is very not working and after Side-B (air) then try with Side-B(ground)

EDIT: i made a animation(only afew mins work)/PSA and it already soon done for up-B and also looking good:
Before Teleport:
([url]http://s1.postimage.org/r70so1v1i/RSBE01_4.png[/url])
after Teleport:
([url]http://s1.postimage.org/gk79fupu1/RSBE01_5.png[/url])]

need to do on this Attack:
needing GFX thats is possible for over Cp. Falcon to use
make it abit higher and abit slow
and you only can do it one time in air but if used on ground you can do it two times
also got afew NONEs and lower the Filesize so maybe is Sdo0m´s idea for a Down-B possible now but thats the last thing i will make right now


Wow, good to know that Goku is almost done.
Keep up the good work. ;D


Title: Re: MarioDK´s Projects: up-B on Goku 99% done :D Check Post #90
Post by: SmashClash on March 13, 2011, 11:44:15 AM
Make his wait animations so his belt is fully visible, please.


Title: Re: MarioDK´s Projects: up-B on Goku 99% done :D Check Post #90
Post by: DoctorFlux(Mariodk) on March 13, 2011, 11:46:07 AM
Make his wait animations so his belt is fully visible, please.
is abit hard if textures dont show right in brawlbox for Goku


Title: Re: MarioDK´s Projects: up-B on Goku 99% done :D Check Post #90
Post by: Link1213 on March 13, 2011, 12:06:05 PM
(http://i1121.photobucket.com/albums/l502/Link1213/gokusmall.png)

(http://i1121.photobucket.com/albums/l502/Link1213/Gokubig.png)

are these ok?


Title: Re: MarioDK´s Projects: up-B on Goku 99% done :D Check Post #90
Post by: DoctorFlux(Mariodk) on March 13, 2011, 12:09:55 PM
([url]http://i1121.photobucket.com/albums/l502/Link1213/gokusmall.png[/url])

([url]http://i1121.photobucket.com/albums/l502/Link1213/Gokubig.png[/url])

are these ok?
yeah :D but not needed yet still alot to do in the moveset


Title: Re: MarioDK´s Projects: up-B on Goku 99% done :D Check Post #90
Post by: Link1213 on March 13, 2011, 12:26:42 PM
(http://i1121.photobucket.com/albums/l502/Link1213/goku1.png)

just to save time i guess. good luck with your project. looks really great.


Title: Re: MarioDK´s Projects: up-B on Goku 99% done :D Check Post #90
Post by: DoctorFlux(Mariodk) on March 13, 2011, 12:30:25 PM
([url]http://i1121.photobucket.com/albums/l502/Link1213/goku1.png[/url])

just to save time i guess. good luck with your project. looks really great.
thanks for the CCS names/Icon :D i will add them to a package as soon the moveset is 100% done with Recolours of Normal Goku so he fit for red/green/blue team


Title: Re: MarioDK´s Projects: Project: Goku is dead until i get a Working N-B
Post by: DoctorFlux(Mariodk) on March 14, 2011, 03:03:19 AM
Project Goku is dead until someone can get a Working N-B (i have tried anything) so it up to you if you want this PSA help with N-B
Kingjiggypuff got a N-B to this PSA but that one dont worked so good :( but thanks anyway


Title: Re: MarioDK´s Projects: Project: Goku is dead until i get a Working N-B
Post by: DivineOverlord on March 14, 2011, 03:20:09 AM
^ you mean this move right?

 Neutral B - Kamehameha: Goku's signature technique.  Takes a long time to charge (about 2 to 3 seconds), but deals very massive damage once it is charged.  Use with caution, as Goku is unable to move once he does the attack (unless you shield cancel it, in which case you lost all the charge time).  The move also has a weak heavy armour so that Goku it's not too pathetically easy to interrupt.  It's range goes across the entire stage.  30% (nearly done but not working good needing help with this)



what part about it is not working?


Title: Re: MarioDK´s Projects: Project: Goku is dead until i get a Working N-B
Post by: DoctorFlux(Mariodk) on March 14, 2011, 03:23:58 AM
^ you mean this move right?

 Neutral B - Kamehameha: Goku's signature technique.  Takes a long time to charge (about 2 to 3 seconds), but deals very massive damage once it is charged.  Use with caution, as Goku is unable to move once he does the attack (unless you shield cancel it, in which case you lost all the charge time).  The move also has a weak heavy armour so that Goku it's not too pathetically easy to interrupt.  It's range goes across the entire stage.  30% (nearly done but not working good needing help with this)



what part about it is not working?
you shield cancel it on Kingjiggypuff´s first N-B not worked i want it to be like on Samus/Lucario´s N-B if you press to one of the side the do it Dodge roll also 2nd. not worked on that and on his 2nd. the wave just bypass the target with 0 dmg/knock and first N-B he made the wave hit the target many times so if you set like 30% in PSA the wave made 30x10% dmg or something like that


Title: Re: MarioDK´s Projects: Project: Goku is dead until i get a Working N-B
Post by: DivineOverlord on March 14, 2011, 03:25:43 AM
^ you mean this move right?

 Neutral B - Kamehameha: Goku's signature technique.  Takes a long time to charge (about 2 to 3 seconds), but deals very massive damage once it is charged.  Use with caution, as Goku is unable to move once he does the attack (unless you shield cancel it, in which case you lost all the charge time).  The move also has a weak heavy armour so that Goku it's not too pathetically easy to interrupt.  It's range goes across the entire stage.  30% (nearly done but not working good needing help with this)



what part about it is not working?
you shield cancel it on Kingjiggypuff´s first N-B not worked also 2nd. and on his 2nd. the wave just bypass the target with 0 dmg/knock and first N-B he made thw wave hit the target many times so if you set like 30% in PSA the wave made 30x10% dmg or something like that

Oh i see. Do you want it to work like my seperitoh N-B summon meteor with charging? it can be 1,2,3, or 4 charges.


Title: Re: MarioDK´s Projects: Project: Goku is dead until i get a Working N-B
Post by: DoctorFlux(Mariodk) on March 14, 2011, 03:29:50 AM
i think i want it like Shadow´s chear spear on my Shadow Kong or Sdo0m´s Shadow and can be Charges 3 times:
lowest dmg: 10%
middel Dmg: 20%
highest: 30%
if you want you can make animation for it :D i can send you the Goku moveset soon i will replace the Falcon punch to the wave (Lucario´s FS beam since it is the one what like most the attack)
i will just remove anything on N-B so it is ready for you can make one


Title: Re: MarioDK´s Projects: Project: Goku is dead until i get a Working N-B
Post by: DivineOverlord on March 14, 2011, 03:33:38 AM
i think i want it like Shadow´s chear spear on my Shadow Kong or Sdo0m´s Shadow and can be Charges 3 times:
lowest dmg: 10%
middel Dmg: 20%
highest: 30%
if you want you can make animation for it :D i can send you the Goku moveset soon i will replace the Falcon punch to the wave (Lucario´s FS beam since it is the one what like most the attack)

Oh ok. Yeah, I can help out but I cant do anything major till I get done with finals. (only reason why im up still haha)


Title: Re: MarioDK´s Projects: Project: Goku is dead until i get a Working N-B
Post by: DoctorFlux(Mariodk) on March 14, 2011, 03:39:18 AM
i think i want it like Shadow´s chear spear on my Shadow Kong or Sdo0m´s Shadow and can be Charges 3 times:
lowest dmg: 10%
middel Dmg: 20%
highest: 30%
if you want you can make animation for it :D i can send you the Goku moveset soon i will replace the Falcon punch to the wave (Lucario´s FS beam since it is the one what like most the attack)

Oh ok. Yeah, I can help out but I cant do anything major till I get done with finals. (only reason why im up still haha)
ok :D
Subactions for N-B is:
SpecialNHold on 1CE
SpecialNShoot1(the one for 10% dmg) on 1cf
SpecialNShoot2 (the one for 20% dmg) on 1D0
SpecialNShoot3(the on for 30% dmg) on 1d1
and under Specials i got action nr. 117 ready if needed for the wave (if use the wave in air just the one for 10% dmg)
and Knockback for the strongest one can be about same as cp. Falcon´s N-B
i send you the files soon


Title: Re: MarioDK´s Projects: Project: Goku is dead until i get a Working N-B
Post by: DivineOverlord on March 14, 2011, 03:43:17 AM
^ ok sounds good.


Title: Re: MarioDK´s Projects: Project: Project Goku working on N-B
Post by: vm19961126 on March 14, 2011, 09:31:05 AM
wow that goku psa sounds realy good ^^

but again, can you make a pal shadow over DK PLEAASE.. or if you or somebody else know how to convert it to pal... damn I realy hate it that I'm a pal user xD...


Title: Re: MarioDK´s Projects: Project: Project Goku working on N-B
Post by: DoctorFlux(Mariodk) on March 14, 2011, 09:38:42 AM
wow that goku psa sounds realy good ^^

but again, can you make a pal shadow over DK PLEAASE.. or if you or somebody else know how to convert it to pal... damn I realy hate it that I'm a pal user xD...
i am pal too ;D but using a usb loader that can use file patcher code as Gecko os and i needing someone to do it i can´t :(


Title: Re: MarioDK´s Projects: Project: Project Goku working on N-B
Post by: vm19961126 on March 14, 2011, 09:46:17 AM
oh okay then, haha its okay, maybe, some day, I will install a USB loader, and then, I FINALY beat that stupid region thing haha xD


Title: Re: MarioDK´s Projects: Project: Project Goku working on N-B
Post by: DoctorFlux(Mariodk) on March 14, 2011, 09:57:58 AM
oh okay then, haha its okay, maybe, some day, I will install a USB loader, and then, I FINALY beat that stupid region thing haha xD
also needing a US iso :D and Wiiflow is that usb loader i use and can use codes like gecko but in txt files :D no limits on how many codes too and wiiscrub for just replace SFXs then it is like to have US disc


Title: Re: MarioDK´s Projects: Project: Project Goku working on N-B
Post by: vm19961126 on March 14, 2011, 11:28:32 AM
haha yeah  xD but first i'm trying my best to get it in pal :P


Title: Re: MarioDK´s Projects: Project: Project Goku working on N-B
Post by: DoctorFlux(Mariodk) on March 14, 2011, 11:31:06 AM
haha yeah  xD but first i'm trying my best to get it in pal :P
can be awesome if you can do it that


Title: Re: MarioDK´s Projects: Project: Project Goku working on N-B
Post by: vm19961126 on March 14, 2011, 11:35:56 AM
yeah indeed xD, but I have to learn things about the psa program, and about music ID's, but there's coming a kind of topic about that :P


Title: Re: MarioDK´s Projects: Looking for good Animations makers for Goku PSA
Post by: DoctorFlux(Mariodk) on March 15, 2011, 09:59:26 AM
Goku needing more Help mostly from good Animations Makers but also abit help with PSA for Final Smash and sure also needing a Model of a Spirit Bomb for Final Smash too :D if i can´t find a big blue ball like Spirit bomb PM me if you want to join the Project and help with something
up-B is 99% done Both PSA/Animation just needing to find good GFX for it
Entry: Instant Transmission to the stage soon done (i dont think i can use a Flying Nimbus but i will try as soon the moveset is done)
Dodges air/F/B/N: 99% done also Instant Transmission :D just needing to find good GFX for it (SFX later for a SFX pack as soon the moveset is done)


Title: Re: MarioDK´s Projects: Project Goku Stopped Reason: no much help at animations/N-B
Post by: DoctorFlux(Mariodk) on March 16, 2011, 02:13:03 AM
i am going soon to stop Project Goku since not many wanna help with atleast Animations or PSA for just one attack N-B


Title: Re: MarioDK´s Projects: Project Goku Stopped Reason: no much help at animations/N-B
Post by: Tasty Pumpkin Clock on March 16, 2011, 02:53:16 AM
Most people don't know how to do animations.

You should ask someone specifically to help you, somebody who you know is good at animations. Because even if there are people that are willing to help AND know how to they might not have even seen this.


Title: Re: MarioDK´s Projects: Project Goku Stopped Reason: no much help at animations/N-B
Post by: DoctorFlux(Mariodk) on March 16, 2011, 02:55:39 AM
Most people don't know how to do animations.

You should ask someone specifically to help you, somebody who you know is good at animations. Because even if there are people that are willing to help AND know how to they might not have even seen this.
i have asked afew ppl i got 0 reply


Title: Re: MarioDK´s Projects: Project Goku Stopped Reason: no much help at animations/N-B
Post by: Tasty Pumpkin Clock on March 16, 2011, 02:56:40 AM
Who did you ask?


Title: Re: MarioDK´s Projects: Project Goku Stopped Reason: no much help at animations/N-B
Post by: DoctorFlux(Mariodk) on March 16, 2011, 03:04:19 AM
Who did you ask?
i asked ppl i know who made good Animations from they´s PSA like Sdo0m on his movesets and eternalYoshi on his and +afew more


Title: Re: MarioDK´s Projects: Project Goku Stopped Reason: no much help at animations/N-B
Post by: Tasty Pumpkin Clock on March 16, 2011, 04:37:13 AM
Well if you can't get animations for this project how are you going to animate your other projects?

I think you should try to finish this...


Title: Re: MarioDK´s Projects: Project Goku Stopped Reason: no much help at animations/N-B
Post by: Puraidou on March 16, 2011, 04:46:55 AM
Try using the newest BrawlBox. It makes Animations WAY easier. I tried my hand quickly before and i failed. I recently tried it with the new BBox and it was easier to do. I suggest you try.


Title: Re: MarioDK´s Projects: Project Goku Stopped Reason: no much help at animations/N-B
Post by: DoctorFlux(Mariodk) on March 16, 2011, 04:48:36 AM
Well if you can't get animations for this project how are you going to animate your other projects?

I think you should try to finish this...
yes i will finish my others Projects Mario is alot easyer for making animations for then cp. falcon(goku) and for shadow ports i already got animations this is mainly PSA i need to work on
Try using the newest BrawlBox. It makes Animations WAY easier. I tried my hand quickly before and i failed. I recently tried it with the new BBox and it was easier to do. I suggest you try.
i have the newest but still i am bad at making (good looking) Animations only up-B/dodges was good


Title: Re: MarioDK´s Projects: Project Goku Stopped Reason: no much help at animations/N-B
Post by: VILE on March 16, 2011, 04:57:12 AM
Get an actual model of Goku (not a vertex hack) and I would do pretty much all the animations.


Title: Re: MarioDK´s Projects: Project Goku Stopped Reason: no much help at animations/N-B
Post by: DoctorFlux(Mariodk) on March 16, 2011, 05:05:36 AM
Get an actual model of Goku (not a vertex hack) and I would do pretty much all the animations.
good idea but one problem no .Mdl0 models in Dragonball Z games to get Adult Goku :( but i got a Iso of Dragonball Bt 3 if it is possible to get the model from there and converter to .mdl0 and work in Brawl over Cp. falcon or Ike for the .rel file
also a other problem i dont know how to do all that i said in this post if it is possible al that
so right now is the vertex of Goku over Falcon the best we got


Title: Re: MarioDK´s Projects: Project Goku Needing Animations or no Goku Moveset
Post by: DoctorFlux(Mariodk) on March 16, 2011, 10:57:55 PM
im sry but ppl really dont care about a Goku PSA i asked for Animations and etc. even before i started this project about 2 weeks before so they got time for atleast make one animation
 so what the point in make a moveset if ppl dont want it anyway
i got  votes on the last poll from ppl who want to help but no PMs so i know they helping


Title: Re: MarioDK´s Projects: Project Goku Needing Animations or no Goku Moveset
Post by: Tasty Pumpkin Clock on March 17, 2011, 12:05:56 AM
Well work on another one for now, and if somebody offers to do that animation then go back to it.


Title: Re: MarioDK´s Projects: Project Goku Needing Animations or no Goku Moveset
Post by: DoctorFlux(Mariodk) on March 17, 2011, 12:32:08 AM
Well work on another one for now, and if somebody offers to do that animation then go back to it.
i will


Title: Re: MarioDK´s Projects: Project Goku Needing Animations or no Goku Moveset
Post by: BigBadBooya on March 17, 2011, 01:54:37 AM
Is this Goku over CF? Just wondering  ;D

Anyways what kind of help do you need exactly? I can't do too much, just a few animations.


Title: Re: MarioDK´s Projects: Project Goku Needing Animations or no Goku Moveset
Post by: DoctorFlux(Mariodk) on March 17, 2011, 02:53:17 AM
Is this Goku over CF? Just wondering  ;D

Anyways what kind of help do you need exactly? I can't do too much, just a few animations.
yes  over CP. falcon and i needing animations/abit help in PSA but not much you can see in the first post what need to be done


Title: Re: MarioDK´s Projects: Project Goku Needing Animations or no Goku Moveset
Post by: DivineOverlord on March 17, 2011, 03:07:43 AM
^ Here are the things I fixed.
- It looks soooo KOOOL :af:
- New charge animation for kamehameha
-new shoot animations
- Fixed the graphics of kamehameha

---do you want the file now? or do you want me to add more animations before I give you the updated files?


Title: Re: MarioDK´s Projects: Project Goku Needing Animations or no Goku Moveset
Post by: DoctorFlux(Mariodk) on March 17, 2011, 03:14:50 AM
^ Here are the things I fixed.
- It looks soooo KOOOL :af:
- New charge animation for kamehameha
-new shoot animations
- Fixed the graphics of kamehameha

---do you want the file now? or do you want me to add more animations before I give you the updated files?
yeah :D so the project is not dead


Title: Re: MarioDK´s Projects: Project Goku Needing Animations or no Goku Moveset
Post by: DivineOverlord on March 17, 2011, 03:17:20 AM
^ Here are the things I fixed.
- It looks soooo KOOOL :af:
- New charge animation for kamehameha
-new shoot animations
- Fixed the graphics of kamehameha

---do you want the file now? or do you want me to add more animations before I give you the updated files?
yeah :D so the project is not dead


ok, I'm gonna fix up something and email the files to you...


here is a pic, the kamehameha graphic moves across the stage, giving the effect of a shot.

(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110317_0221binout.jpg)

1st charge:
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110317_02211binout.jpg)

3rd charge:

(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110317_02212binout.jpg)


Title: Re: MarioDK´s Projects: Project Goku Needing Animations or no Goku Moveset
Post by: DoctorFlux(Mariodk) on March 17, 2011, 03:21:23 AM
^ Here are the things I fixed.
- It looks soooo KOOOL :af:
- New charge animation for kamehameha
-new shoot animations
- Fixed the graphics of kamehameha

---do you want the file now? or do you want me to add more animations before I give you the updated files?
yeah :D so the project is not dead


ok, I'm gonna fix up something and email the files to you...


here is a pic, the kamehameha graphic moves across the stage, giving the effect of a shot.

([url]http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110317_0221binout.jpg[/url])

1st charge:
([url]http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110317_02211binout.jpg[/url])

3rd charge:

([url]http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110317_02212binout.jpg[/url])
awesome you can send the files in a PM if you like :D


Title: Re: MarioDK´s Projects: Project Goku Needing Animations or no Goku Moveset
Post by: DivineOverlord on March 17, 2011, 03:44:28 AM
^ Files Sent @ 2:44AM 3-17-11


Title: Re: MarioDK´s Projects: Project Goku Needing Animations or no Goku Moveset
Post by: DoctorFlux(Mariodk) on March 17, 2011, 04:10:53 AM
^ Files Sent @ 2:44AM 3-17-11
it near works :D just abit better animations on it you can check the .gif animation in first post for animation and maybe let the wave stay at Goku and get smaller then the wave ends(i think i know how) after that is N-B/Up-B and air/F/B/N dodge is done
 
i think Side-B Ground will be Dragon Fist CP. falcon already got falcon Punch so why not replace that falcon punch or the other GFX inside the fit.pac to a model of a dragon fist :D then Side-B ground is done and then Final Smash´s Model the spirit bomb can be over F-zero then most of the B attacks/FS is done just and for Down-B ground i will wait with until all the attacks Kaioken boost is done
so i needing a vertex or something of falcon Punch to a dragon fist i think i already got model for spirit bomb :D use a big version of Lucario´s N-B ball will be the spirit bomb


Title: Re: MarioDK´s Projects: Goku´s N-B is nearly done
Post by: Kumari sai on March 17, 2011, 01:05:53 PM
the kamehameha isnt a one hit ko like every other goku psa is it?


Title: Re: MarioDK´s Projects: Goku´s N-B is nearly done
Post by: DoctorFlux(Mariodk) on March 17, 2011, 01:07:54 PM
the kamehameha isnt a one hit ko like every other goku psa is it?
nope i want this moveset to fit with Vbrawl but i will make a buffed Goku PSA after this one is done
btw this PSA is the first PSA of Goku it is not Gokario PSA


Title: Re: MarioDK´s Projects: Goku´s N-B is nearly done
Post by: DoctorFlux(Mariodk) on March 18, 2011, 08:20:49 AM
new up-B on Goku now it like Zelda´s up-B you can teleport to Sides/down and ofc up or just stay still in air as a air dodge but without fall :D if you dont hold up,down or one of the sides down is it a air dodge without falling down as using shield button in air
so the Side-B in air for the ideas is abit useless now since up-B can go to the sides too and Side-B ground will also be changed to Dragon fist i will just use animations/PSA for falcon punch but not the model i will needing a golden Dragon model for it if someone can make it
then up-B/Side-B/abit N-B stil very buggy :(/dodges is done
i will work on Down-B air after that i can´t work on Down-B ground until most of the attacks is done Both animation and PSA and working


Title: Re: MarioDK´s Projects: Goku´s new up-B like Zelda´s up-B teleport to sides/down/up
Post by: vm19961126 on March 18, 2011, 09:14:44 AM
yeah I want to help but, I can't, because I don't know how to make animations and stuff, but if its not to hard, maybe I can learn the easiest way of animations, but I need a tutorial for that...
*searching for tutorials*


Title: Re: MarioDK´s Projects: Goku´s new up-B like Zelda´s up-B teleport to sides/down/up
Post by: DoctorFlux(Mariodk) on March 18, 2011, 09:21:43 AM
yeah I want to help but, I can't, because I don't know how to make animations and stuff, but if its not to hard, maybe I can learn the easiest way of animations, but I need a tutorial for that...
*searching for tutorials*
animations is easy but still hard if you want it to look good ingame :D (as i want) also i dont got much time to work on these animations it also why i am looking for animations makers


Title: Re: MarioDK´s Projects: Goku´s new up-B like Zelda´s up-B teleport to sides/down/up
Post by: vm19961126 on March 18, 2011, 09:25:04 AM
hmm okay, well I dont have time either but still, I can work on sunday and days after that:P

but I just don'w know how to make animations, but it would be cool if I could make some :P


Title: Re: MarioDK´s Projects: Goku´s new up-B like Zelda´s up-B teleport to sides/down/up
Post by: DoctorFlux(Mariodk) on March 18, 2011, 09:29:49 AM
hmm okay, well I dont have time either but still, I can work on sunday and days after that:P

but I just don'w know how to make animations, but it would be cool if I could make some :P
ok i got one questing do you thing i needing more .gif animations for moveset idea or ppl is fine with it? just to help with animations also if needed i need to know where i can get alot of .gif animations of that Goku i can use to help animations makers (if i get anymore)(that one is the best 2d Sprite goku to use for me)


Title: Re: MarioDK´s Projects: Goku´s new GFX on kamehameha wave
Post by: DoctorFlux(Mariodk) on March 18, 2011, 10:42:10 AM
new GFX on kamehameha wave:
(http://s4.postimage.org/6e63yv9qk/RSBE01_3.png) (http://www.postimage.org/)
got from the Kid Goku over Luigi :D i will ofc credit the one who made it and that GFX also fit for the animation on ThrowN/PSA for it and N-B in air just use the weakest wave only on ground it can be charged
it just needs abit fixed then it is done /and also N-B needs a really good looking animation for N-B i can maybe self make it if i can atleast get animation for Wait animation (need that animation for base to work on for many attacks on the ground) (i am working abit for animation of N-B in air) i coming close to upload the beta version of this moveset :D


Title: Re: MarioDK´s Projects: Goku´s new GFX on kamehameha wave check pages 10
Post by: DivineOverlord on March 18, 2011, 02:26:53 PM
^ it looks a little weird lol....do you plan to switch it around making the ball at his hands instead? but then.....nvm lol


Title: Re: MarioDK´s Projects: Goku´s new GFX on kamehameha wave check pages 10
Post by: DoctorFlux(Mariodk) on March 18, 2011, 02:28:09 PM
^ it looks a little weird lol....do you plan to switch it around making the ball at his hands instead? but then.....nvm lol
nope but this GFX looks abit more a kamehameha then the other one just need to get the ball smaller and afew other fixes


Title: Re: MarioDK´s Projects: Goku´s new GFX on kamehameha wave check pages 10
Post by: DivineOverlord on March 18, 2011, 02:41:21 PM
^ oh yeah, that's true. just need to edit the verticies right?


Title: Re: MarioDK´s Projects: Goku´s new GFX on kamehameha wave check pages 10
Post by: DoctorFlux(Mariodk) on March 18, 2011, 02:46:34 PM
i will edit the animation for the wave and the tail of that ball is at goku´s hands and also edit animations on ThrowN then we got kamehameha wave and i think the wave also need to be same size on all three charges


Title: Re: MarioDK´s Projects: Goku´s new GFX on kamehameha wave check pages 10
Post by: Ultraxwing on March 18, 2011, 02:54:45 PM
Why not port the model over ike?

i mean, i want a goku vs Captain falcon and such.


Title: Re: MarioDK´s Projects: Goku´s new GFX on kamehameha wave check pages 10
Post by: DoctorFlux(Mariodk) on March 18, 2011, 02:56:53 PM
Why not port the model over ike?

i mean, i want a goku vs Captain falcon and such.
that was my plan as soon the PSA is done i mean 100% done with all animations and attacks dont want to try to port a PSA thats not working and unfinished
EDIT: i am remaking the Fitcaptain.pac but dont worry :D just so i still got the old falcon punch 100% working but now on Side-B (soon dragon fist if i get a model for it) and the wave will now be over the 2nd GFX inside the fit.pac
i still needing Animations for a Good looking N-B (one animation for he Hold the kamehameha wave and one where he shoot it) then i get this i can edit the ThrowN bone in this Animations for the wave and then beta version of this psa is done (only new N-B/Old N-B to Side-B with maybe new model so it is Dragon Fist/new up-B and maybe more if i get more animations) Down-B Ground will be the lastest or as soon all the attacks Down-B Ground boost is done


Title: Re: MarioDK´s Projects: Goku PSA need Animation for N-B Shoot/hold then beta is out
Post by: DoctorFlux(Mariodk) on March 18, 2011, 04:10:23 PM
the Beta coming soon just needing Animations for N-B Hold/Shoot and afew fixes on N-B as soon i get the animations the Beta inc. :
new up-B/new N-B/new Side-B (old N-B just on Side-B) maybe with new Model if one can make a dragon fist model and maybe more if i get animation for it

N-B hold animation:
(http://s3.postimage.org/gx4ucy9w/Untitleds.png)

N-B Shoot:
(http://images3.wikia.nocookie.net/__cb20081214231554/mcleodgaming/images/4/44/Goku_kamehama.gif)
EDIT: i got a idea for the model of Dragon Fist i think i can use Charizard´s Head and recolour it 100% Golden but not sure how do do it this


Title: Re: MarioDK´s Projects: Goku PSA need Animation for N-B Shoot/hold then beta is out
Post by: Kumari sai on March 18, 2011, 05:17:07 PM
sweet, think this will be released today?


Title: Re: MarioDK´s Projects: Goku PSA need Animation for N-B Shoot/hold then beta is out
Post by: DoctorFlux(Mariodk) on March 18, 2011, 05:19:49 PM
sweet, think this will be released today?
not sure since not many helping on Animations it will be Released as soon Animations for N-B is made not before and i have edited it abit for the ThrowN Bone (animation for Shoot have to be about 40 Frames)


Title: Re: MarioDK´s Projects: Goku PSA need Animation for N-B Shoot/hold then beta is out
Post by: Kumari sai on March 18, 2011, 05:21:45 PM
ok, i would help but im not good at animations (or anything for that matter -_-')


Title: Re: MarioDK´s Projects: Goku PSA need Animation for N-B Shoot/hold then beta is out
Post by: BigBadBooya on March 18, 2011, 06:31:26 PM
Well I think that the Kamehameha graphic can work!

Wold you like my animations?

(http://i1215.photobucket.com/albums/cc514/BigBadBooya/SSBB%20DBZ/al_110317_1912binout.jpg?t=1300494005)
(http://i1215.photobucket.com/albums/cc514/BigBadBooya/SSBB%20DBZ/al_110317_1543binout.jpg?t=1300494141)
(http://i1215.photobucket.com/albums/cc514/BigBadBooya/SSBB%20DBZ/al_110317_1544binout.jpg?t=1300494164)
(http://i1215.photobucket.com/albums/cc514/BigBadBooya/SSBB%20DBZ/al_110317_1545binout.jpg?t=1300494276)
(http://i1215.photobucket.com/albums/cc514/BigBadBooya/SSBB%20DBZ/al_110317_15451binout.jpg?t=1300494290)
I made these animation for the Goku vertex when it came out, but never thought that it would be much use and if you want it I will give them to you. The last two pics is the wait1 and it were inspired from DBZ Raging Blast wait for Goku. I also have the air Kamehameha (the animation for when he fires was inspired from DBZ Budokai 3, it seemed really good to me.
The Kamehameha is not a looping charge up rather it was designed for when the animation ends, then Goku fires the beam it has 52 frames.


Title: Re: MarioDK´s Projects: Goku PSA need Animation for N-B Shoot/hold then beta is out
Post by: DoctorFlux(Mariodk) on March 18, 2011, 06:32:08 PM
Well I think that the Kamehameha graphic can work!

Wold you like my animations?

([url]http://i1215.photobucket.com/albums/cc514/BigBadBooya/SSBB%20DBZ/al_110317_1912binout.jpg?t=1300494005[/url])
([url]http://i1215.photobucket.com/albums/cc514/BigBadBooya/SSBB%20DBZ/al_110317_1543binout.jpg?t=1300494141[/url])
([url]http://i1215.photobucket.com/albums/cc514/BigBadBooya/SSBB%20DBZ/al_110317_1544binout.jpg?t=1300494164[/url])
([url]http://i1215.photobucket.com/albums/cc514/BigBadBooya/SSBB%20DBZ/al_110317_1545binout.jpg?t=1300494276[/url])
([url]http://i1215.photobucket.com/albums/cc514/BigBadBooya/SSBB%20DBZ/al_110317_15451binout.jpg?t=1300494290[/url])
I made these animation for the Goku vertex when it came out, but never thought that it would be much use and if you want it I will give them to you. The last two pics is the wait1 and it were inspired from DBZ Raging Blast wait for Goku. I also have the air Kamehameha (the animation for when he fires was inspired from DBZ Budokai 3, it seemed really good to me.
The Kamehameha is not a looping charge up rather it was designed for when the animation ends, then Goku fires the beam it has 52 frames.
GIVE ME :Dmaybe also the PSA for it i need the GFX for load the wave in this pic you will be credited (also if you make other animations) and maybe added to collab. too


Title: Re: MarioDK´s Projects: Goku PSA need Animation for N-B Shoot/hold then beta is out
Post by: BigBadBooya on March 18, 2011, 06:39:20 PM
Ok, also would you like me to make a animation so that Goku can hold the Kamehameha as well?


Title: Re: MarioDK´s Projects: Goku PSA need Animation for N-B Shoot/hold then beta is out
Post by: DoctorFlux(Mariodk) on March 18, 2011, 06:43:20 PM
Ok, also would you like me to make a animation so that Goku can hold the Kamehameha as well?
yeah one for Hold on that one i dont care how many frames and on shoot one i can just edit it abit or edit PSA abit (also want for air one :D it is just hold/shoot in one since goku in air dont charge his wave just shoot a weak one)
and if that GFX on your´s hold kamahemahe wave is not inside a Fit.pac i want the GFX to mine that one looks better :D then mine


Title: Re: MarioDK´s Projects: Goku PSA need Animation for N-B Shoot/hold then beta is out
Post by: DoctorFlux(Mariodk) on March 18, 2011, 07:33:55 PM
hey anyone! you want this Dragon Fist?  [url]http://www.mediafire.com/?92wveofyv9iwz9o[/url]
it can maybe be used but i am not sure i will test tomorrow


Title: Re: MarioDK´s Projects: Goku PSA need Animation for N-B Shoot/hold then beta is out
Post by: DoctorFlux(Mariodk) on March 19, 2011, 02:40:11 AM
Down-B in air is Done and Down-B on Ground is done (not Kaioken)
right now is it Instant Transmission up after this Kamehameha wave Downwards like as Down-B Air
Kaioken will be done as soon all other attacks is done
i think the beta coming today or tomorrow :D also will need Recolours for (normal not SSJ1,2,3,4 yet) Goku´s cloth i will use Goku (Gt) cloth as Blue and CSP/BPs for him i got CSS icon/Name in this thread :D(use the Anime Goku not the model for CSP/BPs)
the Beta wil inc.
new Down-B, new N-B,New Side-B(that is is just the old N-B falcon punch moved to Side-B maybe with new model as it can be Dragon Fist)/New Wait animation/new up-B and it is real teleport if you teleport Down while you is on Ground or near ground you just teleport under the stage and die (i dont know how to fix it yet)also if you dont hold <-/->/up/Down before you teleport so dont move anyway but it can be used as a Air Dodge
the new Down-B air:
(http://s2.postimage.org/g1by5znhk/RSBE01_4.png) (http://www.postimage.org/)


Title: Re: MarioDK´s Projects: Goku Moveset (beta version) Coming Soon need afew fixes
Post by: DivineOverlord on March 19, 2011, 02:58:09 AM
^ haha looking good. ;D


Title: Re: MarioDK´s Projects: Goku Moveset (beta version) Coming Soon need afew fixes
Post by: DoctorFlux(Mariodk) on March 19, 2011, 03:03:35 AM
^ haha looking good. ;D
yeah i used a frame in BigBadBooya´s kamehameha wave in air animations for it :D and edit it abit but i needing maybe also a recolour of this GFX to blue not purple and for N-B i will try to do so you can Interrupt the load by press one of the sides and do it a B/F dodge like as Lucario´s N-B but then you have to load the wave over again
also have to fix the dmg/knockback abit :D on Down-B/N-B maybe also get up-B to work better (atleast all animations for these attacks is done)then the beta is out
and what i mean for Recolours i just want a Green/red so he fits for Team colours but other Colours of his Cloth is also Fine(and CSPs/Bps for them too)


Title: Re: MarioDK´s Projects: Goku Moveset (beta version) Coming Soon need afew fixes
Post by: DivineOverlord on March 19, 2011, 05:44:25 AM
^ ok. ;D let me know how it goes.


Title: Re: MarioDK´s Projects: Goku Moveset (beta) need testers PM me for Link
Post by: Kumari sai on March 19, 2011, 10:00:03 AM
hey something im good at, ill test it for ya


Title: Re: MarioDK´s Projects: Goku Moveset (beta) need testers PM me for Link
Post by: DoctorFlux(Mariodk) on March 19, 2011, 10:02:23 AM
hey something im good at, ill test it for ya
ok i send you a Link soon :D just need to fix the dmg/knockback on 2. lvl kamehameha wave charge and 3. too


Title: Re: MarioDK´s Projects: Goku Moveset (beta) need testers PM me for Link
Post by: Kumari sai on March 19, 2011, 10:06:07 AM
ok, looking forward to it  :D


Title: Re: MarioDK´s Projects: Goku Moveset (beta) need testers PM me for Link
Post by: DoctorFlux(Mariodk) on March 19, 2011, 10:09:52 AM
ok it already ready for upload to Vault but i still needing Recolours of the Goku Model to any Colour of Cp. Falcon becoz there is abit Graphic bug if not using a Goku Vertex


Title: Re: MarioDK´s Projects: Goku Moveset (beta) need testers PM me for Link
Post by: Kumari sai on March 19, 2011, 10:16:39 AM
you could just include the ssj costumes, that would take over the spots you dont have recolors for


Title: Re: MarioDK´s Projects: Goku Moveset (beta) need testers PM me for Link
Post by: DoctorFlux(Mariodk) on March 19, 2011, 10:23:45 AM
you could just include the ssj costumes, that would take over the spots you dont have recolors for
yes i will but i making a packages with CSS names/Icon and near all Goku models
Normal colour= Normal Goku
Red= SSj4 Goku (since SSj4 is red)
Blue = Gt cloth Goku
Green= i dont know ;D
rest i find out
(still needing CSP/BPS/Icon that Z as the team Icon)
then it is done  and ready for upload to vault :D i have played on that goku in 2 hours and no bugs like crashes or you get stuck so i dont need testers anyway but i will upload it later :D


Title: Re: MarioDK´s Projects: Goku Moveset is needing recolours of goku Vertex(not Blue)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 10:46:14 AM
Recolours of Goku´s Cloth can be:
00-Original
01-Red
02-Green
03-Blue (Gt outfit Goku)
04-Black
05-White
and will also need CSP/BP for them (use the anime Goku not the model)

it all i need for the package (and later for a port of this PSA to over someone else)


Title: Re: MarioDK´s Projects: Goku Moveset is needing recolours of goku Vertex(not Blue)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 11:00:01 AM
sry for 3x posts but i will upload the Goku moveset very soon :D the graphic bug there is is mostly on the Teleports if not on a goku vertex
just need to take 3 pics of Goku moveset :D and upload the .zip to mediafire right now


Title: Re: MarioDK´s Projects: Goku Moveset is needing recolours of goku Vertex(not Blue)
Post by: Anivernage on March 19, 2011, 11:02:30 AM
(http://img163.imageshack.us/img163/5905/shent.png)
i have this model only need animations do you want it?


Title: Re: MarioDK´s Projects: Goku Moveset is needing recolours of goku Vertex(not Blue)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 11:03:52 AM
([url]http://img163.imageshack.us/img163/5905/shent.png[/url])
i have this model only need animations do you want it?

i want for dragon Fist :D just make it Golden and ready for over Falcon Punch GFX (nothing change in PSA/animation only moved to Side-B)


Title: Re: MarioDK´s Projects: Goku Moveset is needing recolours of goku Vertex(not Blue)
Post by: Anivernage on March 19, 2011, 11:06:00 AM
i texture it gold ill send it to you
you want it now or with all the other files?


Title: Re: MarioDK´s Projects: Goku Moveset is needing recolours of goku Vertex(not Blue)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 11:08:21 AM
i texture it gold ill send it to you
you want it now or with all the other files?
i want Dragon fist now as soon recoloured :D and if you mean Animation Files as the others too i want them too so i can give Goku more attacks in PSA then just B attacks


Title: Re: MarioDK´s Projects: Goku Moveset is needing recolours of goku Vertex(not Blue)
Post by: Kumari sai on March 19, 2011, 11:35:45 AM
hey found this csp while lookin around http://img97.imageshack.us/img97/6053/captain1.png
hope it helps


Title: Re: MarioDK´s Projects: Goku Moveset is needing recolours of goku Vertex(not Blue)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 11:38:27 AM
hey found this csp while lookin around [url]http://img97.imageshack.us/img97/6053/captain1.png[/url]
hope it helps
i will make a big package as soon the goku psa is 100% done all animations/idea is made then i also will make a port of this psa over someone


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: the98pika on March 19, 2011, 12:00:26 PM
This moveset.... its.... OVER NINE THOUSAND!!!!
Is someone working on the PSA? if not i'm good at PSA :)
but not so good at animations :( i just started learning so i can't do animations.


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 12:02:17 PM
This moveset.... its.... OVER NINE THOUSAND!!!!
Is someone working on the PSA? if not i'm good at PSA :)
but not so good at animations :( i just started learning so i can't do animations.
if you mean Vegeta Moveset i will work on it as soon GOku is 100% done then we just need Vegeta Model (i think he will be over FOx) and me too good at PSA but bad at Animations i still needing animations :D


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: the98pika on March 19, 2011, 12:04:20 PM
This moveset.... its.... OVER NINE THOUSAND!!!!
Is someone working on the PSA? if not i'm good at PSA :)
but not so good at animations :( i just started learning so i can't do animations.
if you mean Vegeta Moveset i will work on it as soon GOku is 100% done then we just need Vegeta Model (i think he will be over FOx)
no i mean the goku movset XD i got mixed up with vegeta and goku do you need a PSAer for goku?


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 12:05:01 PM
This moveset.... its.... OVER NINE THOUSAND!!!!
Is someone working on the PSA? if not i'm good at PSA :)
but not so good at animations :( i just started learning so i can't do animations.
if you mean Vegeta Moveset i will work on it as soon GOku is 100% done then we just need Vegeta Model (i think he will be over FOx)
no i mean the goku movset XD i got mixed up with vegeta and goku do you need a PSAer for goku?
only for Final Smash now and maybe for Down-B Ground kaioken(as soon all other attacks is done) and afew other attacks rest i can do it self ;D


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: the98pika on March 19, 2011, 12:09:18 PM
Hmm... ok what do you need done for the final smash and the few other attacks?
Grafic effects, damage of the attack and flags??


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 12:10:46 PM
Hmm... ok what do you need done for the final smash and the few other attacks?
Grafic effects, damage of the attack and flags??
anything on Final Smash i think dmg/Knockback on Spirit bomb can be about same as SDo0m´s Shadow´s FS or my ShadowKong (its the same :D)


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 12:28:47 PM
i think ppl really wanted this Moveset already 16 Downloads on it :D


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: the98pika on March 19, 2011, 12:36:00 PM
Nothing changed in the final smash it was goku riding a invisble cart XD is that the spirit bomb?


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 12:36:54 PM
Nothing changed in the final smash it was goku riding a invisble cart XD is that the spirit bomb?
nope Final Smash for this PSA is not made yet only "B" attacks


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 01:27:56 PM
hey anyone! You want Mario bros. with hat! Fixed by Snoopy

[url]http://www.mediafire.com/?xswi9d8td4vl4ni[/url]
awesome it makes to know what moveset will be my next (maybe) but first Goku needs to be 100% done in Moveset then fixes on Dr. Mario over Ike and packages for him for over Ike/olimar/G&W or get True Mario (renamed to SMBZ moveset: Mario in next vesion) 100% done or Shadow Marth fixes on him (if we get the .rel file for Marth over XXXX that means ShadowMarth over XXXXXX)


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: SmashClash on March 19, 2011, 02:41:03 PM
Goku's Kamehameha looks like Vegeta's Galick Gun since t's purple.
Also, Goku shouldn't have helpless fall since he can fly.

It'd be cool if you could make Blue Olimar's Antenna Orb Spirit Bomb because it looks exactly like it. It has the glow, color and everything.


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 02:46:34 PM
Goku's Kamehameha looks like Vegeta's Galick Gun since t's purple.
Also, Goku shouldn't have helpless fall since he can fly.

It'd be cool if you could make Blue Olimar's Antenna Orb Spirit Bomb because it looks exactly like it. It has the glow, color and everything.
i will change the wave to blue but the texture for it is black/white on the PC/brawlbox but ingame is it purple so dont know how to change colour for it and for Spirit bomb thanks for the tip
and i tried to do it so Goku can do it air attacks after up-B/Down-B air but i can´t i think i need someone do it this for me same problem with ShadowKong :( after his chaos warp (also Shadowkong V6 will have the same up-B as Goku so you can control it :D if it will work over DK.)


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: theshredder39 on March 19, 2011, 03:20:05 PM
is the Goku moveset inspired from Super Smash Flash 2? it looks like it is, which is pretty cool actually


Title: Re: MarioDK´s Projects: Goku Moveset Beta V0.5 is out (Finally :D)
Post by: DoctorFlux(Mariodk) on March 19, 2011, 03:25:07 PM
is the Goku moveset inspired from Super Smash Flash 2? it looks like it is, which is pretty cool actually
nope it was Sdo0m´s idea but maybe he got the idea from there i just added .gif animations from  Super Smash Flash 2(if someone know where i can get more .gif of this goku tell me so i can add for moveset list) for make the easyer for animation makers to make animations


Title: Re: MarioDK´s Projects: Project Dragon Brawl needs idea for Vegeta moveset
Post by: DoctorFlux(Mariodk) on March 20, 2011, 02:05:52 AM
i have added a new Project it is Project DragonBrawl i needing ideas for Vegeta Moveset (dont post just one attack but a whole moveset) look on first post for Project: DragonBrawl'
and not over Powered Movesets all have to fit for Vbrawl/brawlplus
so Mario/Luigi can still can pwn Goku/Vegeta  :af2:


Title: Re: MarioDK´s Projects: Project Dragon Brawl needs idea for Vegeta moveset
Post by: BigBadBooya on March 20, 2011, 02:19:33 AM
Vegeta eh  ;D

Well everyone would want his Galic Gun, he would also need his Final Flash, and Big Bang Attack. Also a energy barrage would please them as well. Maybe even throw in an explosive wave too.....ummm....high speed combos.....and......that's all I can think of  :af:


Title: Re: MarioDK´s Projects: Project Dragon Brawl needs idea for Vegeta moveset
Post by: DoctorFlux(Mariodk) on March 20, 2011, 02:22:47 AM
Vegeta eh  ;D

Well everyone would want his Galic Gun, he would also need his Final Flash, and Big Bang Attack. Also a energy barrage would please them as well. Maybe even throw in an explosive wave too.....ummm....high speed combos.....and......that's all I can think of  :af:
post ideas here instead in this Thead: http://forums.kc-mm.com/index.php?topic=21855.0 :D


Title: Re: MarioDK´s Projects: Project DragonBrawl added check it out :D
Post by: Aaron on March 20, 2011, 12:10:09 PM
When you finish up Goku's moveset, you think you could port it over Lucario? I like Captain Falcon too much to replace, and Goku is already kind of like Lucario (Similar moves, same voice actor). Even better if it would work for both the Goku model and Lucario (and vertex hacks).

Fairly sure Wolf's Japanese voice actor also did Vegeta in Japan, and Syntax Error did make a Vegeta Wolf texture, so that is something to consider when making Vegeta.

Lastly, if you're making Vegeta, I'd love to see a Nappa, to go with Vegeta. Could probably be done from Ganondorf.


Title: Re: MarioDK´s Projects: Project DragonBrawl added check it out :D
Post by: Jigiba on March 20, 2011, 12:11:16 PM
Is the amazing Captain Ginyu going to be a playable character? :D


Title: Re: MarioDK´s Projects: Project DragonBrawl added check it out :D
Post by: DoctorFlux(Mariodk) on March 20, 2011, 12:18:42 PM
Is the amazing Captain Ginyu going to be a playable character? :D
maybe but was more thinking on first make the Goku 100% done, Vegeta and Gotenks (maybe kid/teen Gohan but not sure over who for him)
all i just needing for now is vertexs or whole new Models that can work in Brawl like that vegeta i talking about but not sure i will get it a Model of Vegeta near 100% like a Vegeta in a Dragonball Z game but in .mdl0 file :D


Title: Re: MarioDK´s Projects: DragonBrawl: Vegeta over XXX vote poll for it
Post by: Anivernage on March 20, 2011, 03:25:38 PM
When you finish up Goku's moveset, you think you could port it over Lucario? I like Captain Falcon too much to replace, and Goku is already kind of like Lucario (Similar moves, same voice actor). Even better if it would work for both the Goku model and Lucario (and vertex hacks).

Fairly sure Wolf's Japanese voice actor also did Vegeta in Japan, and Syntax Error did make a Vegeta Wolf texture, so that is something to consider when making Vegeta.

Lastly, if you're making Vegeta, I'd love to see a Nappa, to go with Vegeta. Could probably be done from Ganondorf.

http://forums.kc-mm.com/index.php?topic=18617.0 captain over lucario
i think gohan would fit on pit,theres a vertex of it


Title: Re: MarioDK´s Projects: DragonBrawl: Vegeta over XXX vote poll for it
Post by: DoctorFlux(Mariodk) on March 20, 2011, 10:52:20 PM
Is the amazing Captain Ginyu going to be a playable character? :D
maybe but was more thinking on first make the Goku 100% done, Vegeta and Gotenks (maybe kid/teen Gohan but not sure over who for him)
all i just needing for now is vertexs or whole new Models that can work in Brawl like that vegeta i talking about but not sure i will get it a Model of Vegeta near 100% like a Vegeta in a Dragonball Z game but in .mdl0 file :D

You like That GFX I made for you? Dragon Fist model working?
yeah but dragonfist make the Fit.pac too big filesize from 300kb to about 600kb and it crashes and for Goku port i was thinking on try first over Ike. for the .rel file if he dont work there over Lucario with my PSA (just have to remove that GFX from his hands)


Title: Re: MarioDK´s Projects: DragonBrawl: Vegeta over XXX vote poll for it
Post by: DoctorFlux(Mariodk) on March 21, 2011, 02:04:54 AM
Is the amazing Captain Ginyu going to be a playable character? :D
maybe but was more thinking on first make the Goku 100% done, Vegeta and Gotenks (maybe kid/teen Gohan but not sure over who for him)
all i just needing for now is vertexs or whole new Models that can work in Brawl like that vegeta i talking about but not sure i will get it a Model of Vegeta near 100% like a Vegeta in a Dragonball Z game but in .mdl0 file :D

You like That GFX I made for you? Dragon Fist model working?
yeah but dragonfist make the Fit.pac too big filesize from 300kb to about 600kb and it crashes and for Goku port i was thinking on try first over Ike. for the .rel file if he dont work there over Lucario with my PSA (just have to remove that GFX from his hands)

Why not vertex hack falcon punch shaped as dragon?
dont know how to vertex:(


Title: Re: MarioDK´s Projects: DragonBrawl: Vegeta over XXX vote poll for it
Post by: DoctorFlux(Mariodk) on March 21, 2011, 09:38:01 AM
im sorry but it looks like the model file of Vegeta(file formate .mld0) was deleted without any Backups so he can´t send the Vegeta this was a Vegeta Model near 100% like a Vegeta in DragonBall Z BT3 but in .mld0 formate file (not meant to brawl hack just one he made) but now it is 100% deleted and he was also unknown for you can do it hacks like we do before i told him what i needing the model for :D
but if someone make a Vegeta Vertex or a model of Vegeta in mdl0 .file formate i will make moveset for him (if model of Vegeta i can try to port him over someone first trying with Ike)


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: DoctorFlux(Mariodk) on March 21, 2011, 12:58:23 PM
added one more to the Team for Project: DragonBrawl :)


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: SSJCerious on March 21, 2011, 06:09:21 PM
MarioDK.....would you be willing to port what's been done in your moveset to Lucario? If you do, I'll help out on animations.... :)


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: Anivernage on March 21, 2011, 06:15:39 PM
ill help too, we can use lucarios side b to be meteor clash,the golden shenron to be dragon fist :)
also,add me in your dragonbrawl team ill make kid goku moveset...


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: DoctorFlux(Mariodk) on March 21, 2011, 10:44:21 PM
ill help too, we can use lucarios side b to be meteor clash,the golden shenron to be dragon fist :)
also,add me in your dragonbrawl team ill make kid goku moveset...
cool :) there will be two kid Gokus the one over Luigi(will try again to port that Kid goku over a other then a Mario Char i will love to have Mario/Sonic char. vs. dragonball/Z/GT) and other over Lucas (vertex i add you later)

MarioDK.....would you be willing to port what's been done in your moveset to Lucario? If you do, I'll help out on animations.... :)
i will first try my Ports over Ike becoz of that .Rel file and before i really starting with Project: DragonBrawl i will also try the last Shadow port over Ike(not sure if he will work)(if he work it shoulder not take Long)
but maybe i will port goku over Lucario after his is done


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: xetan2 on March 21, 2011, 11:25:35 PM
If I can get some help on my Kid Krillin, I would gladly come back to the scene and finish him up as a part of "Project Dragonbrawl"


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: DoctorFlux(Mariodk) on March 22, 2011, 12:37:32 AM
If I can get some help on my Kid Krillin, I would gladly come back to the scene and finish him up as a part of "Project Dragonbrawl"
who is kid krillin over? and ofc i needing all the help i can get :) so we can work more then +2x char. at onces for project: DragonBrawl


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: DoctorFlux(Mariodk) on March 22, 2011, 10:15:32 AM
i found a Model of vegata (again ;D) but it is wrong file formate so is there a converter for model files? from .mld to .mdl0 if that is not possible i will try self to make a new Model or Vertex so Vetega is Ready for a Moveset


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: Kumari sai on March 22, 2011, 11:11:34 AM
(just sayin stuff) hey beyond might make a revamp to the goku vertex he made, which would go perfectly with this. polls on right now

(on topic)i hope you can get vegeta to work, then you can make one of his taunts to its over- you get the point


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: the98pika on March 22, 2011, 11:16:48 AM
(off topic) i can not figure out importing i have all the files and programs but its not working   :(

(on topic) your doing an awesome job :)


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: DoctorFlux(Mariodk) on March 22, 2011, 11:27:45 AM
(off topic) i can not figure out importing i have all the files and programs but its not working   :(

(on topic) your doing an awesome job :)
i want both Kid buu and Goku v2 :D i hope he making both


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: Kumari sai on March 22, 2011, 11:36:41 AM
in the future he might but....who knows. the dragonbrawl project might be why hes thinking about making kid buu and goku, strange huh


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta canceled D: look post nr. 205 page: 14
Post by: DoctorFlux(Mariodk) on March 22, 2011, 11:44:46 AM
in the future he might but....who knows. the dragonbrawl project might be why hes thinking about making kid buu and goku, strange huh
i have also PMed him for come with the Team i needing vertex/Texture Makers :) but still anyone is welcome the more help we got the more Char. we can work on
will also make a other Project in the future Project: Super Mario&Sonic Brawl i dont think i need to say what it is
EDIT: i got a Preview of Vegeta i will port (if he will work):
(http://media.moddb.com/cache/images/downloads/1/11/10810/thumb_620x2000/buusagavegetaul7.jpg)
and i just need someone to converter the model to .mld0
i think i got a Moveset idea for him but i still need to thing abit more on it btw will also change abit Goku´s N-B so you can´t spam the weak wave all time but you still have to load it for abit time


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta maybe not Canceled
Post by: Herculeswill22 on March 22, 2011, 06:13:16 PM
I was looking at your True Mario PSA, and I thought, "why not go all the way?"
 Left Side taunt- Mario eats a fire flower, transforming him into fire mario, giving him fire on all of his attacks.
 Right side taunt- Mario gets the hammer suit, wielding dual hammers.
 Down Taunt- gets cape, and does cape mario psa.
 Up Taunt- at 150%, Mario does the ganondorf up-taunt, yells "HERE WE GO!" and becomes Super Mario(SMBZ style)

Ambitious, and super hard, but probably would be the most amazing thing of all time.


Title: Re: MarioDk´s Projects: DragonBrawl: Vegeta maybe not Canceled
Post by: DoctorFlux(Mariodk) on March 22, 2011, 10:47:35 PM
I was looking at your True Mario PSA, and I thought, "why not go all the way?"
 Left Side taunt- Mario eats a fire flower, transforming him into fire mario, giving him fire on all of his attacks.
 Right side taunt- Mario gets the hammer suit, wielding dual hammers.
 Down Taunt- gets cape, and does cape mario psa.
 Up Taunt- at 150%, Mario does the ganondorf up-taunt, yells "HERE WE GO!" and becomes Super Mario(SMBZ style)

Ambitious, and super hard, but probably would be the most amazing thing of all time.
impossible maybe got 3 things to replace N-B fireballs(now small hammers) Side-B cape now big hammer and fludd now cape+transform to fire mario also impossible


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: DoctorFlux(Mariodk) on March 23, 2011, 01:31:09 AM
What .rel file for Dr. mario?
use the .rel file for Ike over G&W or Olimar for my Dr. Mario over Ike (over G&W/olimar with the .rel file)


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: Jigiba on March 23, 2011, 07:07:47 AM
I have a few constructive criticisms for Goku..please don't hate me for them :oshi:

B- I think it's a little too large in scale for a neutral B attack, and it looks a little odd, because the fact that the end of it leaves his palms, but it's supposed to stay there. Like, the rectangular tail shouldn't completely leave his hand, like this: <--------------------------------O
That's not a perfect diagram...but here's what yours does: <   -------------------O
Down B- I think this should be completely reconstructed, with a whole new idea. It seems futile in battle, because it would throw you off. Ideas: Solar Flare (possibly as a counter move, like you would press down B, he would place his 2 fingers on his head, and if he were attacked, he would use Solar Flare, and the opponent would walk backwards when they press forward, ect. Or, an Aura Charge that causes you to slowly take damage but when done charging leads to Kaioken/Super Saiyan.
Up B- Seeing that it's unique in that fact that it doesn't also damage characters whilst doing it, I think the start animation (where he touches his head) should be faster. Also, he can teleport inside of objects. Example: Stand on the ground at any stage, and press up B, then hold down..so...you may want to fix that..I still want him to be able to teleport past things, like on Corneria, being able to teleport past the air wing thing to get to the other side, ect.


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: DoctorFlux(Mariodk) on March 23, 2011, 09:26:12 AM
yeah i know that and it is just a beta i have fixed that tail for the wave so the tail stay at his hands(or almost) for N-B and for Down-B ground i will not change until goku is almost done and for Down-B air i will make change abit too in next version
and for up-B i am not sure how to fix but if i make a up-B that working so it only can teleport upwards not Downwards or sideWards just up

i still got non Animations for Goku´s "A"/Throw attacks/Down-B(kaioken) as soon "A"/Throw attacks is done with both/PSA i make Kaioken (in PSA) if Kaioken is not possible i will just let the Old Down-B stay and i got PSA for almost any attacks but non animations to test them and for Final smash is the lastest thing i will work on
so i can´t really work much more on him until more Animations and for Vegeta i needing a Vertex so i know who he is over or convert that model i got to .mld0 then get it to work in Brawl over someone and ofc also Animations for the one who he is over
so i think my next project is again to try to port that Kid Goku over Luigi to over a other one (maybe ness) so we can have Gotenks over Lucas and still not miss a Kid Goku and not need to use Lucas Vertexs for Kid goku but use Kid goku over Ness


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: DoctorFlux(Mariodk) on March 23, 2011, 02:24:21 PM
a vegeta has being made: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17709 now i has to port CP. falcon over a other so we can have goku vs. vegeta not same movesets
this was why i wanted Vegeta over a other then cp. falcon so i dont have to port him


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: Herculeswill22 on March 23, 2011, 04:44:56 PM
Ugh... can you port Goku over someone else as well? I want my Masta Cheef  :af:


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: Akiba Red on March 23, 2011, 04:47:02 PM
Ugh... can you port Goku over someone else as well? I want my Masta Cheef  :af:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16583
Master Cheef OVAR Snake.


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100%
Post by: SiLeNtDo0m on March 23, 2011, 04:48:07 PM
Ugh... can you port Goku over someone else as well? I want my Masta Cheef  :af:

Why not use Beyond's Master Chief over Snake?  It looks better and has a more fitting moveset :-\

And porting is a long and tedious process and only certain characters have decent porting compatibility.  I'm pretty sure Wolf isn't one of those characters.


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: Kumari sai on March 23, 2011, 08:16:11 PM
^ *coughcough"ike"coughcough


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: DoctorFlux(Mariodk) on March 23, 2011, 10:45:39 PM
i will port Goku over Ike or do it a port for Goku over Zelda/Shiek Zelda= normal saiyan and shiek= SSJ or atleast try then the moveset is done


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: Akiba Red on March 24, 2011, 09:33:13 AM
^ *coughcough"ike"coughcough
Ike never counts anymore.

And porting is a long and tedious process and only certain characters have decent porting compatibility.  I'm pretty sure Wolf isn't one of those characters.
ZSS ports over him pretty easily....


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: DoctorFlux(Mariodk) on March 24, 2011, 09:36:27 AM
^ *coughcough"ike"coughcough
Ike never counts anymore.

And porting is a long and tedious process and only certain characters have decent porting compatibility.  I'm pretty sure Wolf isn't one of those characters.
ZSS ports over him pretty easily....
the only reason for Goku over Ike is that .rel for Ike over XXXXX so it will be Goku over Ike over XXXXXXX or it will for sure be Zelda/shiek for SSj mode


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: Herculeswill22 on March 24, 2011, 01:11:56 PM
Hmm... I guess I could do without Zelda. But I likes my Ikes :) And the Master Chief over falcon is awesome. Does Snake have AR and Plasma grenades? I think not.


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: Akiba Red on March 24, 2011, 01:13:11 PM
Hmm... I guess I could do without Zelda. But I likes my Ikes :) And the Master Chief over falcon is awesome. Does Snake have AR and Plasma grenades? I think not.
He could if someone actually cared.


Title: Re: MarioDk´s Projects: DragonBrawl: need Animations for Goku PSA so he is 100% done
Post by: DoctorFlux(Mariodk) on March 24, 2011, 01:15:40 PM
Hmm... I guess I could do without Zelda. But I likes my Ikes :) And the Master Chief over falcon is awesome. Does Snake have AR and Plasma grenades? I think not.
if the Goku is ported over Ike you can use the .rel file for Goku over Ike Over Olimar/G&W/soon others as soon more Ike over XXXX is made

anything for Project: DragonBrawl is moved to http://forums.kc-mm.com/index.php?topic=22043.0 make more sense since this project is a Overall Project not only moveset/PSA but also imports/vertex/texture/anything


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DJ Lowgey on March 24, 2011, 03:32:09 PM
I have made a Sound Pack for Goku but there is one problem.
If Goku make the Kamehameha there is no sound in the PSA.
Can you edit this? I have Falcon Punch replace with kamehameha.
All other sounds work

I will upload it tomorrow i think


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: SmashClash on March 24, 2011, 05:19:37 PM
The Goku SFX pack was uploaded.


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: SSJCerious on March 24, 2011, 05:59:42 PM
The DL is broken...


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 24, 2011, 10:44:59 PM
I have made a Sound Pack for Goku but there is one problem.
If Goku make the Kamehameha there is no sound in the PSA.
Can you edit this? I have Falcon Punch replace with kamehameha.
All other sounds work

I will upload it tomorrow i think
why make a SFX now to a not done PSA? also it best if you make the PSA to fit for your´s SFX packs i dont know the SFX IDs for CP. falcon
i want all Animations/Attacks is done before Porting/SFX pack/next moveset to Project: Dragonbrawl and right now only thing i needing is Animations and i still got 0 more if i got Animations i can use them for the Port to Goku


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DJ Lowgey on March 25, 2011, 06:58:33 AM
I have fixed the download now.
I know the PSA isn´t done but i have the goku sounds made for captain psa and i think the goku psa have the same sounds. Falcon Punch is Kamehameha.


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DJ Lowgey on March 25, 2011, 09:36:46 AM
If you port Goku over Ike or another Character, the Sound will be lost....
Doctor Mario have only sound if he fights vs mario


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: SSJCerious on March 25, 2011, 09:55:12 AM
If you port Goku over Ike or another Character, the Sound will be lost....
Doctor Mario have only sound if he fights vs mario
.....
That's why we have codes.
Go to the clone engine progression thread, and read up there. You'll find the codes you need.


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 25, 2011, 10:17:56 AM
I have fixed the download now.
I know the PSA isn´t done but i have the goku sounds made for captain psa and i think the goku psa have the same sounds. Falcon Punch is Kamehameha.

falcon Punch= Dragon Fist but please delete the SFX pack and wait to the PSA is out from Beta stage it will be as soon i got Animations for the attacks but no Animations to test with the PSA i got to see the hitboxes is good and etc.


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: SSJCerious on March 25, 2011, 10:22:30 AM
Why would he have to delete his pack?


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 25, 2011, 10:26:28 AM
Why would he have to delete his pack?
it will maybe not Fit for the PSA as soon i am done with my PSA so it will be abit useless hack but now it is fine


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: SSJCerious on March 25, 2011, 10:28:41 AM
How will it be useless? All you have to do is edit the sound effect IDs, and if you port the PSA to another character, you can use the sound bank code....


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 25, 2011, 10:33:03 AM
How will it be useless? All you have to do is edit the sound effect IDs, and if you port the PSA to another character, you can use the sound bank code....
i will maybe edit much in sound effect IDs then the moveset is done but anyway i can´t get it done without animations and waiting also for BigBadBooya
 to done Final Smash (in psa) maybe animations too
and i will maybe do Three ports for:
Goku over
Lucario
Zelda/Shiek(so SSJ mode is possible)
Ike
but only if i can get the animations so i can use them for the ports too


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: KTH on March 25, 2011, 12:34:14 PM
What new with the PSA?

I will do a list for you're PSA.


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 25, 2011, 12:37:41 PM
What new with the PSA?

I will do a list for you're PSA.
Goku PSA still :D


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DJ Lowgey on March 25, 2011, 01:41:51 PM
Can you tell me why I need codes for voicepacks?
I will get the codes but i don´t understand why the codes are important.

Do you want to complete the psa over captain? or do you switch now to another char?


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 25, 2011, 01:46:26 PM
complete the psa over captain with anything from Animations/PSA to Kirby hat(working on that now)
Goku Kirby hat preview (over CP. falcon):
(http://s4.postimage.org/qld5w2e7l/RSBE01_5.png)
it still dont look right (using the Kid Goku over Luigi Import Hair and removed anything else)


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: KTH on March 25, 2011, 02:48:45 PM
lol


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 25, 2011, 02:54:14 PM
lol
the mewtwo vertex/moveset got a Kirby hat so why not Goku too :D


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: xZedkiel on March 25, 2011, 03:15:44 PM
lol it needs to be bigger.


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 25, 2011, 03:18:07 PM
lol it needs to be bigger.
yeah i know :D but now i am more working on PSA for Goku hat Kirby i will use Lucario Kirby´s N-B for Cp. falcon kirby´s N-B since that one like most a kamehameha if that is impossible(as i think it is not) so i will just replace falcon punch to a Dragonfist model :D


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: SSJCerious on March 25, 2011, 04:41:02 PM
Can you tell me why I need codes for voicepacks?
I will get the codes but i don´t understand why the codes are important.

Do you want to complete the psa over captain? or do you switch now to another char?
*facepalm*
You only need codes if your porting....

EDIT: So if you port Goku to Mario, you need a code to port Captain Falcons soundbank to Mario.


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DJ Lowgey on March 26, 2011, 07:10:21 AM
Okay dokay,
now I understand.
Can you give me the link to the porting codes?

The Goku-Kirby-Hat looks awsome  :af:


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: SSJCerious on March 26, 2011, 08:09:12 AM
http://forums.kc-mm.com/index.php?topic=20844.0


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DJ Lowgey on March 26, 2011, 11:55:19 AM
Will Doctor Mario get a final smash? and can someone delete the rocket in the start?


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 26, 2011, 02:01:48 PM
Will Doctor Mario get a final smash? and can someone delete the rocket in the start?
for Dr. Mario´s FS i think i know how i can get a working one and for entry use Marth´s entry.pac
btw added a new Poll (also in Project: DragonBrawl Thread)


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: xetan2 on March 27, 2011, 04:36:53 AM
who is kid krillin over? and ofc i needing all the help i can get :) so we can work more then +2x char. at onces for project: DragonBrawl

My kid Krillin is over Mario, I haven't worked on him in a while, but this was because I wasn't able to get any help for him.


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 27, 2011, 11:19:30 AM
My kid Krillin is over Mario, I haven't worked on him in a while, but this was because I wasn't able to get any help for him.
i got a Plan for Mario/Luigi/Sonic and my ShadowKong for Project: DragonBrawl
only them i want to not be DragonBall Char. but there will have attacks in DBZ Style like as SMBZ


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: Herculeswill22 on March 27, 2011, 11:27:39 AM
i got a Plan for Mario/Luigi/Sonic and my ShadowKong for Project: DragonBrawl
only them i want to not be DragonBall Char. but there will have attacks in DBZ Style like as SMBZ
YES.


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: SiLeNtDo0m on March 27, 2011, 11:30:38 AM
i got a Plan for Mario/Luigi/Sonic and my ShadowKong for Project: DragonBrawl
only them i want to not be DragonBall Char. but there will have attacks in DBZ Style like as SMBZ

I approve ^^  This is a great idea ;)


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 27, 2011, 11:38:40 AM
I approve ^^  This is a great idea ;)
this was why i will not have that Kid Goku over Luigi but over a other :D and Krillin over Mario (SMBZ Moveset for Mario will be my True Mario PSA just need my idea of a FS and a better animation for Side-Smash) and for Luigi i am not 100% sure yet and Sonic will be a really good Combo char. (more then before but lower DMG) and for ShadowKong he just needs Sdo0m´s new Down-B on him :D this is my ideas for them right now


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DJ Lowgey on March 27, 2011, 01:19:47 PM
Don´t like this idea beacause mario is mario and not a fighter of dragonball....
I think there must be more DBZ Characters or so


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 27, 2011, 01:20:49 PM
Don´t like this idea beacause mario is mario and not a fighter of dragonball....
I think there must be more DBZ Characters or so
Mario in SMBZ can fit in DBZ :D


Title: Re: MarioDk´s Projects: DragonBrawl is moved to a other Thread now
Post by: DoctorFlux(Mariodk) on March 28, 2011, 08:40:42 AM
someone know how to make a Final Smash like Sonic´s but without Transforms that can uses for Mario i already got animations(bad made Animations :( ) ready :D so maybe next version of True Mario PSA (will rename to SMBZ Mario) is out
and for Side-Smash i will just use Swing4 Animations until i got that one i wanted
he will use his Cape and flying around like Sonic´s FS and also two others of this PSA one where he always have the cape + the attacks for them and a other where he only got cape on: FS/side-B


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: vm19961126 on March 28, 2011, 11:26:03 AM
MDK good news, I finaly learned something about animations and psa =D
and I'm busy with a test psa of ganon but that one is only to test my psa/animation skills lol...
so if you want maybe I can help, wel I don't know how to make animations from scratch but I do know how to replace them adn how to add some graphics/sound/hitboxes so....


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: DoctorFlux(Mariodk) on March 28, 2011, 11:30:38 AM
MDK good news, I finaly learned something about animations and psa =D
and I'm busy with a test psa of ganon but that one is only to test my psa/animation skills lol...
so if you want maybe I can help, wel I don't know how to make animations from scratch but I do know how to replace them adn how to add some graphics/sound/hitboxes so....

awesome :) atleast better then nothing


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: vm19961126 on March 28, 2011, 11:54:01 AM
yeah xD I still have much to learn but i'm a fast learnerlol,
in fact, I learned how to swap it and change the hitbox thingies in maybe 1 hour xD I thought that it should take about a week to figure everything out lol


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: DoctorFlux(Mariodk) on March 28, 2011, 11:59:57 AM
yeah xD I still have much to learn but i'm a fast learnerlol,
in fact, I learned how to swap it and change the hitbox thingies in maybe 1 hour xD I thought that it should take about a week to figure everything out lol
if you want to help with something just say so :D right now just Animations for Goku then i will work for my mario PSA


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: vm19961126 on March 28, 2011, 12:14:59 PM
well then I will help you with goku lol xD I only have to figure out how to make animations from scratch so I can make them in stead of swapping them:P


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: DoctorFlux(Mariodk) on March 28, 2011, 12:27:46 PM
well then I will help you with goku lol xD I only have to figure out how to make animations from scratch so I can make them in stead of swapping them:P
ok thanks alot :D i can´t make good looking animations becoz: i am bad at it + my BrawlBox v0.63 modset 4.2 lagging alot if i open a model (got any softwave and anything updated) and my PC can easy get a wii emulator without lag but not brawlBox


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: vm19961126 on March 29, 2011, 07:58:48 AM
hmm k so, what can I do for you? :P (it may take long because I'm only a  beginner and i'm busy with my ganon moveset too, but I can do something so just say what xD).


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: DoctorFlux(Mariodk) on March 29, 2011, 08:42:39 AM
hmm k so, what can I do for you? :P (it may take long because I'm only a  beginner and i'm busy with my ganon moveset too, but I can do something so just say what xD).
just animations you can maybe make Throw animations too if you like


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: That BattleToad PSA Guy on March 29, 2011, 08:46:45 AM
I heard you might be helping Mario64 with his Waluigi Project.

This true? Or not?

*Crosses Fingers*


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: vm19961126 on March 29, 2011, 08:52:40 AM
Haha MDK okay I do what I can lol
But uhm, where are the goku gifs, just to know what I have to do exactly ;P


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: DoctorFlux(Mariodk) on March 29, 2011, 08:57:40 AM
I heard you might be helping Mario64 with his Waluigi Project.

This true? Or not?

*Crosses Fingers*
yeah :D but just PSA work nothing else and for .gif Animations i updated them soon


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: That BattleToad PSA Guy on March 29, 2011, 08:59:29 AM
yeah :D but just PSA work nothing else and for .gif Animations i updated them soon

Yeah, I figured as much, being your specialty is PSA.

Good Luck on it!


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: DoctorFlux(Mariodk) on March 29, 2011, 09:07:41 AM
Yeah, I figured as much, being your specialty is PSA.

Good Luck on it!
and Porting and bad made Animations too :D


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: DTST on March 29, 2011, 02:19:20 PM
How can I re-add mario's fireballs? not that I don't like the hammers but i like fireballs better


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: vm19961126 on March 29, 2011, 02:24:56 PM
How can I re-add mario's fireballs? not that I don't like the hammers but i like fireballs better

you have to edit the fitmario.pac in the psa program I think,
open it, go to subaction
press that arrow on that tiny box with subaction on the left.
scroll down to 1ce
and then I think you have to change the graphic effect or something

but I'm not sure about this all...so I don't know if its correct what i'm saying:P

E: it can also be that he changed the fireball in the fitmariomotionetc.pac...


Title: Re: MarioDk´s Projects: True Mario PSA next version Coming (maybe) soon
Post by: DoctorFlux(Mariodk) on March 29, 2011, 10:41:10 PM
you have to edit the fitmario.pac in the psa program I think,
open it, go to subaction
press that arrow on that tiny box with subaction on the left.
scroll down to 1ce
and then I think you have to change the graphic effect or something

but I'm not sure about this all...so I don't know if its correct what i'm saying:P

E: it can also be that he changed the fireball in the fitmariomotionetc.pac...
not in PSA you can edit it this is tabuu anyway i want fireball back but not the old one i want Mario to use Fireball as in SMBZ :D


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on March 31, 2011, 12:40:40 PM
updated my Goku PSA just afew fixes on kamehameha wave attacks


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DJ Lowgey on March 31, 2011, 03:40:48 PM
I can make....

-Goku Sound Pack V2 (English Version)
-CSP
-Battle Portrait
-CSS
-CSS names

But I need Texture recolors ;-)


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: Metanigh on March 31, 2011, 09:40:16 PM
Goku should slip a little ahead when Dragon Fist is moved.


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on March 31, 2011, 09:51:29 PM
I can make....

-Goku Sound Pack V2 (English Version)
-CSP
-Battle Portrait
-CSS
-CSS names

But I need Texture recolors ;-)

thanks and Goku sound pack wait abit with that until goku is 100% done i will try to find some SFX ID goku can use to load the kamehameha wave/fire it
the first sec. while load it he need to say kamehame then he fire it HAAAA!!!


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DTST on April 02, 2011, 02:29:34 PM
will you eventually do a true luigi PSA?


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 02, 2011, 02:37:13 PM
will you eventually do a true luigi PSA?
i dont know since i can´t get a hammer for Luigi since Luigi dont got a cape or Fludd or something like that to replace with


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DTST on April 02, 2011, 02:49:07 PM
i dont know much about PSA so i dont know what to say anyway how is the true mario PSA coming along?


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 02, 2011, 02:57:10 PM
i dont know much about PSA so i dont know what to say anyway how is the true mario PSA coming along?
i have not worked much of it since i still needing Animations for Side-Smash and still needing a new working FS like my idea


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DJ Lowgey on April 03, 2011, 02:32:14 AM
Hey Mario DK I have a good idea for a project :-)
Do you know the Baby Mario Vertext heack over Olimar?
I think Olimar´s Attacks sucks and perhaps it´s a funny idea to make a PSA for this little guy.
Baby Mario is fighting like Mario or real Mario :-D
Do you like it?


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 03, 2011, 03:41:27 AM
i like it :) but i am busy right now with Goku´s FS+helping soon one with Kid goku
but i was more planing on Baby Mario Bros. in one char. if i will make a PSA for Babys :D


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DJ Lowgey on April 04, 2011, 09:56:47 AM
Thats a better idea :-D :-D
Baby Bros!!! :-D
If you have starting with the work, let me know ;-)


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 04, 2011, 09:59:09 AM
i will not start yet but i will give it a try as soon my Goku is done but it looks like True Mario PSA next version is after my Goku PSA :) and after True Mario PSA is Vegeta or Gotenks


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DTST on April 04, 2011, 10:05:09 AM
are you going to do shadow over ike soon-ish?


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 04, 2011, 10:06:52 AM
are you going to do shadow over ike soon-ish?
i am not sure yet but i will try (too many ideas not much time :D)


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DTST on April 04, 2011, 10:08:14 AM
in the mean time i'll try to fix up shadow over marth


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 04, 2011, 10:10:19 AM
in the mean time i'll try to fix up shadow over marth
why not make a new one :) try port Sdo0m´s PSA over Marth i think that is better to do


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DTST on April 04, 2011, 10:15:33 AM
im trying to reimport the moveset through brawlbox


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 04, 2011, 10:18:39 AM
i will get abit more time after my Goku PSA is done but i needing Animations
and while i waiting for Animations to one of my next project like Vegeta or True Mario PSA
i will do fixes to my Ports or Shadow over Ike (if it is not too buggy)


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DTST on April 04, 2011, 10:22:46 AM
sounds good


Title: Re: MarioDk´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 04, 2011, 10:36:34 AM
anyone like the idea for this to Goku:
AAA combo: (http://www.mcleodgaming.com/ssf2sprites/characters/Goku/goku_punch.gif)

hold "A" down after AAA combo: (http://www.mcleodgaming.com/ssf2sprites/characters/Goku/goku_rapidkickrepeat.gif)

and (http://www.mcleodgaming.com/ssf2sprites/characters/Goku/goku_shove.gif) to Side-Smash


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DTST on April 04, 2011, 12:22:37 PM
just thought i'd say i have pretty much fixed shadow over marth all his attacks work fine but when he shoots out of his hands(chaos sphere i think it is) doesnt do damage and the b attack doesnt work and the second jump doesnt work either apart from that he doesnt freeze when using chaos control final smash works but he dissapears when using it but he comes back after somtimes he'll freeze the game(no annyoing buzzing just frozen screen music still plays) for no reason somtimes when being hit grabbing ledges perhaps i can send you the fixed files so you can check it out and do more fixes?


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 04, 2011, 12:25:21 PM
just thought i'd say i have pretty much fixed shadow over marth all his attacks work fine but when he shoots out of his hands(chaos sphere i think it is) doesnt do damage and the b attack doesnt work and the second jump doesnt work either apart from that he doesnt freeze when using chaos control final smash works but he dissapears when using it but he comes back after somtimes he'll freeze the game(no annyoing buzzing just frozen screen music still plays) for no reason somtimes when being hit grabbing ledges perhaps i can send you the fixed files so you can check it out and do more fixes?
sry i dont think i got time right now i am making fixing afew animations for my Goku PSA to fit for the new wait animation + kirby with Goku hat get kamehameha ;D


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DTST on April 04, 2011, 12:26:36 PM
later?


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 04, 2011, 12:29:26 PM
later?
nope i already know what bugs there is and i think it is possible to fix them by using a fitMarth.pac and not using a renamed FitSonic.pac


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DTST on April 04, 2011, 12:30:40 PM
k i'll try that


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 04, 2011, 12:35:08 PM
k i'll try that
just copy/paste from the fitsonic.pac to Fitmarth.pac in PSA and for chaos spear GFX replace it with one of marth´s GFXs inside the Fitmarth.pac and also replace the Animation from Sonic´s Motionetc.pac to Marth´s that was my first plan to fix him
i will also do it for ShadowKong then i can maybe get ShadowKong to work even better and more voices to replace :D
so i also know the GFX bug on chaos spear if Sonic vs. Shadow is Fixed :D


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DTST on April 04, 2011, 01:43:00 PM
just to let you know i'v emailed you my updated shadow over marth files


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 04, 2011, 09:49:17 PM
just to let you know i'v emailed you my updated shadow over marth files
ok i will test it soon


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DTST on April 06, 2011, 05:52:44 AM
I'v also updated the textures on your true Mario so it's more "true"


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 08, 2011, 11:40:31 PM
i think i be 100% done with Goku next weekend or two weeks then i will work on Fix on Shadow over Marth+Dk+try to port over Ike
True Mario PSA i can´t really work on until i get animations on Side-Smash and PSA help on FS (if possible)+Animations if that is not possible i just needing to fix FS


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: diedhammer98 on April 09, 2011, 08:25:06 PM
how many percent you are done with Goku?


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 10, 2011, 12:01:30 AM
just the lastest "A" atttack/Throw and FS then all the misc. stuff like walk/run/taunts
Kaioken is almost dones


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: diedhammer98 on April 10, 2011, 12:07:26 AM
what kind Goku's Final smash?


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 10, 2011, 12:07:51 AM
what kind Goku's Final smash?
Spirit Bomb


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: diedhammer98 on April 10, 2011, 12:10:25 AM
Spirit Bomb? I never heard of it.


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 10, 2011, 12:22:49 AM
http://www.youtube.com/watch?v=PgFwnyvjsII is spirit Bomb :D that big blue ball


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: diedhammer98 on April 10, 2011, 12:28:36 AM
Oh...that giant blue ball. I think you should resize that ball model to be giant. You need GFX recolors for giant blue ball? It is great. Even I never heard of Goku.


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 10, 2011, 12:29:54 AM
Oh...that giant blue ball. I think you should resize that ball model to be giant. You need GFX recolors for giant blue ball? It is great. Even I never heard of Goku.
not needed :D i know how to resize and what GFX i can use i will use Samus N-B shoot 


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: diedhammer98 on April 10, 2011, 12:31:35 AM
OK.


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: diedhammer98 on April 10, 2011, 01:08:24 AM
How you can found me on March 13, 2011?


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 10, 2011, 11:44:17 AM
How you can found me on March 13, 2011?
i dont know


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 11, 2011, 05:14:28 AM
i think i will start on next version of true Mario(SMBZ mario) in the weekend Goku is almost done just FS and rest is just revamp of Animations and fixes and the lastest "A" attacks
a


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: SiLeNtDo0m on April 12, 2011, 01:53:00 AM
A dude I'm subbed to made this video.  It does quite a nice job of showing off your moveset ^^:

http://www.youtube.com/watch?v=Q7Fo3K_7Uc4


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 12, 2011, 02:09:10 AM
nice :)


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DJ Lowgey on April 14, 2011, 07:08:48 AM
If you port Goku over Zelda, can get Goku Zelda´s Sound IDs?
Thats would be cool


Title: Re: The Danish Mario´s Projects: True Mario PSA Canceled until i got Goku 100% done
Post by: DoctorFlux(Mariodk) on April 15, 2011, 10:40:22 AM
i am going to update ShadowKong Soon with abit new up-B so you can control it right/left/up/Down abit like my Goku PSA
new Side-B (in air) maybe just chaos spear(the weak one) in air since teleports to sides not needed after new up-B
maybe new Down-B Animation(the attack will still do the same)
and also i am going to fix so you can do it "A" attacks after a up-B but can´t do it all time
and maybe also Shadow is faster :D
that what i will do until more Animations for Goku


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: xZedkiel on April 15, 2011, 01:55:06 PM
i am going to update ShadowKong Soon with abit new up-B so you can control it right/left/up/Down abit like my Goku PSA
new Side-B (in air) maybe just chaos spear(the weak one) in air since teleports to sides not needed after new up-B
maybe new Down-B Animation(the attack will still do the same)
and also i am going to fix so you can do it "A" attacks after a up-B but can´t do it all time
and maybe also Shadow is faster :D
that what i will do until more Animations for Goku

Will he be able to use DK's sound effects replaced with Shadow's?


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: DoctorFlux(Mariodk) on April 15, 2011, 01:57:00 PM
Will he be able to use DK's sound effects replaced with Shadow's?
yes


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: xZedkiel on April 15, 2011, 02:00:56 PM
yes
Awesome :D No more sharing Sonic's voice! And will Chaos Spear be fixed?


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: DoctorFlux(Mariodk) on April 15, 2011, 02:08:11 PM
Awesome :D No more sharing Sonic's voice! And will Chaos Spear be fixed?
Chaos spear i am not sure since the Shadow over DK. is a renamed/edited FitSonic.pac to DK.
and Sonic Voice is only then Shadow dies if Sonic+Shadow in same stage at same time


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: CutterKirby64 on April 15, 2011, 02:30:15 PM
Chaos spear i am not sure since the Shadow over DK. is a renamed/edited FitSonic.pac to DK.
and Sonic Voice is only then Shadow dies if Sonic+Shadow in same stage at same time

Will you change that Sonic voice when Shadow die? Anyway isn't there any way to fix the Chaos Spearw


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: DoctorFlux(Mariodk) on April 15, 2011, 02:40:34 PM
Will you change that Sonic voice when Shadow die? Anyway isn't there any way to fix the Chaos Spearw
dont know how :( but anyway next version will be good :D


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: Kumari sai on April 15, 2011, 02:42:50 PM
i am going to update ShadowKong Soon with abit new up-B so you can control it right/left/up/Down abit like my Goku PSA
new Side-B (in air) maybe just chaos spear(the weak one) in air since teleports to sides not needed after new up-B
maybe new Down-B Animation(the attack will still do the same)
and also i am going to fix so you can do it "A" attacks after a up-B but can´t do it all time
and maybe also Shadow is faster :D
that what i will do until more Animations for Goku
yay shadow brought up to speed, also if your going to make side b in air chaos spear, could he possibly have custom animations for it?


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: DoctorFlux(Mariodk) on April 15, 2011, 02:46:26 PM
yay shadow brought up to speed, also if your going to make side b in air chaos spear, could he possibly have custom animations for it?
i got Animations there are so many Shadow PSAs i can take from :D
also for the new Down-B i got Animations for just need to PSA it


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: CutterKirby64 on April 15, 2011, 02:48:30 PM
i got Animations there are so many Shadow PSAs i can take from :D
also for the new Down-B i got Animations for just need to PSA it

Awesome, but is it a new Down-B in air or both ground and air?


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: DoctorFlux(Mariodk) on April 15, 2011, 02:52:10 PM
Awesome, but is it a new Down-B in air or both ground and air?
Both i give you a pic of it
again it is Sdo0m´s idea but i will make it for my Shadow over DK.
it is somewhere in Sdo0m´s Thread
if not a new Side-B the Side-B will only do it that Spin Kick but i have fixed it so it can move now :D


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: Kumari sai on April 15, 2011, 02:58:09 PM
for the down b that sdoom thought of, is this it?

- Down B - Chaos Shield: A negative shield of chaos energy that pushes foes away and damages close up enemies.


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: DoctorFlux(Mariodk) on April 15, 2011, 03:00:18 PM
yeah that Chaos Shield that how i want it too look but the attack still do the same as the old Down-B for me


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: Kumari sai on April 15, 2011, 03:10:43 PM
(http://mcleodgaming.com/ssf2sprites/characters/Shadow/shadow_explosion.gif)

found this if this helps with the animations  :)


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: DoctorFlux(Mariodk) on April 15, 2011, 03:14:58 PM
i know a shadow PSA that got that one so not Animations needed :D but as Side-Smash not Down-B also that PSA i learned how to make up-Bs teleports that can be Controled like as Zelda´s up-n


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: Kumari sai on April 15, 2011, 03:29:31 PM
ok, well good luck with the rest of the project then


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: Dark Aura on April 15, 2011, 05:37:09 PM
Still haven't figured out how to fix Shadow's run glitch, eh? :/


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: DoctorFlux(Mariodk) on April 15, 2011, 05:41:48 PM
this is fixed or abit more faster now


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: Dark Aura on April 15, 2011, 05:43:15 PM
this is fixed or abit more faster now
Phew... God to hear.


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: diedhammer98 on April 15, 2011, 08:20:17 PM
What kind of Dr. mario NEW final smash in future?


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: xZedkiel on April 15, 2011, 08:28:11 PM
GIANT PILL BARRAGE! Jk XD lol could you imagine that?


Title: Re: The Danish Mario´s Projects: ShadowKong will be updated to V6 soon
Post by: DoctorFlux(Mariodk) on April 16, 2011, 06:32:19 AM
GIANT PILL BARRAGE! Jk XD lol could you imagine that?
i think Dr. Mario´s FS over Ike(with .rel file over Olimar/G&W) will just be something like get two powerfull items maybe a star+Golden Hammer and also use them i think that will work
and for ShadowKong V6 almost anything is fixed Speed/can do it "A" attacks/dodges after teleport and side-B air now moving (you can use it two times now in air not just one time or unlimited) and Side-B air is only Spin kick not teleport to sides
Down-B i will soon start on

Bugs after teleport/side-B air/N-B: if you spam up-B/Side-B air after used  Side-B air/up-B/N-b it is like Slowfall and not falling normal speed
EDIT: i dont think that Down-B will be good :( it is too over powered so i just let the Old Down-B stay
i think ShadowKong is v6 is out today or tomorrow


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: Holy Lance on April 16, 2011, 10:02:14 AM
Do you think you could do other ports like Zero over wario or diddy kong or yoshi?

I want to be able to have fun Psa's over characters I never ever use.


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: DoctorFlux(Mariodk) on April 16, 2011, 10:05:09 AM
Do you think you could do other ports like Zero over wario or diddy kong or yoshi?

I want to be able to have fun Psa's over characters I never ever use.
sry i only doing Mario/Sonic/dragonball(maybe naruto)things the only reason for i know who Zero is becoz of this site like as Cloud+afew others

EDIT i will update op soon it will be something like Sdo0m´s op  :af2:


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: Kumari sai on April 16, 2011, 10:53:30 AM
ya, theres a glitch with the new shadowkong, if you use up b and then repeatedly press it then he can float back to the stage, is this intentional?
 


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: DoctorFlux(Mariodk) on April 16, 2011, 10:56:56 AM
ya, theres a glitch with the new shadowkong, if you use up b and then repeatedly press it then he can float back to the stage, is this intentional?
 
the new up-B is much like my Goku´s up-B :D  but on Shadow you can´t teleport undet stages like as my Goku´s up-B and used the 100% same PSA for it


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: diedhammer98 on April 16, 2011, 12:46:38 PM
ShadowKong V6 is final version?


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: DoctorFlux(Mariodk) on April 16, 2011, 01:26:29 PM
ShadowKong V6 is final version?
i am not sure there is still afew bugs there need to be fixed :D


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: diedhammer98 on April 16, 2011, 04:43:15 PM
I was try make Dr.mario's final smash by myself. But when got hit other characters went flying to above of stage, if other characters got hit while flying then game freeze.


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: Anivernage on April 16, 2011, 05:24:53 PM
use .fade method to change ike final smash


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: DoctorFlux(Mariodk) on April 16, 2011, 05:30:20 PM
use .fade method to change ike final smash
it is a Renamed/edited FitMario.pac :D like as ShadowKong but i almost made a FS now he got Golden hammer+Star that his FS


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: Anivernage on April 16, 2011, 05:31:30 PM
i mean for dr mario over ike use this
Ike Specific Information

How to Give Ike a Normal Final Smash
Originally Discovered by Untouch

This guide explains how to avoid that 'pop into the air multi-slash' FS. This can allow for more creative results, and could possibly help in similar Final Smashes of other characters. Yeah.

1. In Action 116, the first action of Ike's FS, delete everything but 14050100: 3-0. That's important.

2. Add these codes to Action 116:
'Change Action: action=122, Requirement: In Air' and
'Change Action: action=122, Requirement: On Ground'

Redundant? Yes. Effective? Very. This helps avoid any uneditable hardcoding.

3. In action 122, delete everything but 14050100: 3-0.

4. Here, if you want, you can code as you normally would. You could probably even code to the other actions of the FS if you'd like.

4b. If you only want the Final Smash to be one step, or if you've reached the final step of your Final Smash, follow this step.

5. In the action you've ended up in [if your FS is one step, you're still in action 122], Put a 'Change Subaction' to a subaction you can trust, one you're sure does not have any secret coding behind it. Subactions 1F1 and 1F2, for example.

6. Change that subaction's animation and coding according to your wishes. =)

7. Check Brawlbox to find out how many frames this subaction's animation has. In your FS subaction, on the last frame [or second-to-last, I think that's safer], put an Asynchronous Timer and after it put these codes:
Change Action: action=0, requirement=On Ground
Change Action: action=E, requirement=In Air

This will remove the FS glow, and leave you standing if on the ground and falling if in the air.

Happy editing!

Miscellaneous Information

- Subactions 1D7 and 1DC have hardcoded 'woosh-woosh' SFX from Ike's Side-B Hold.
- Subactions 1DB has a hardcoded 'clunk' SFX.
- External GFX 00230008 is the dirt Ike's sword kicks up when he stabs the ground.

- Ike Specific Sound Effects:
--- 956 = [Used in Win3]
--- 986 = [Used in Win1]
--- 988 = [Used in Win3]
--- 960 = Probably the yell from Ike's fully charged Neutral B.
--- 96C = "Huuuu" from charging taunt.
--- 96D = "Prepare Yourself!"
--- 96E = Probably the "Haah!" from Ike's Side-B dash.
--- 96F =
--- 170D = Probably the 'chink' from his Down-B counter.

If anyone wants a tutorial of anything seen in our Naruto PSA, plz say so, and it might be done.


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: DoctorFlux(Mariodk) on April 16, 2011, 05:34:20 PM
i mean for dr mario over ike use this
there is no Action 122 in a Renamed FitMario.pac :D a FitMario only got up to 118
anyway FS working now and i maybe going to update it today or tomorrow
only one bug in FS dont use it near a other you trying to kill or he gets star too


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: xZedkiel on April 16, 2011, 09:50:00 PM
Okay, I'm trying to use SAWNDZ to put the sound effects in for DK so he can sound like Shadow, but he ended up not sounding like anything. I mean, he's still silent. Which .dat do I use?


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: DoctorFlux(Mariodk) on April 17, 2011, 01:13:59 AM
Okay, I'm trying to use SAWNDZ to put the sound effects in for DK so he can sound like Shadow, but he ended up not sounding like anything. I mean, he's still silent. Which .dat do I use?
if you is pal it dont work or read in the Guide SSBBtailsfan made(it worked for me)
anyway i think i know how to fix that SlowFall on Shadow if you spamming up-B/side-B after a up-B/2xSide-B


Title: Re: The Danish Mario´s Projects: ShadowKong V6 is out
Post by: DoctorFlux(Mariodk) on April 17, 2011, 04:48:35 AM
Goku will not fight in Brawl anymore a Doctoc is Coming to Brawl with a Working FS :D today or tomorrow (if he got Needle :D)
Vote is up for what Vertex there will be used in next version of Dr. Mario over Ike


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: Tasty Pumpkin Clock on April 17, 2011, 06:41:06 AM
What's different in Shadow V6?


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 06:55:12 AM
i have said it before read afew posts in this thread and you know What's different in Shadow V6

just need to find out a good up-B that work(the old normal up-B on Mario dont working) and make a Packages for each Port Dr. Mario over Ike/Olimar/G&W (like as my ShadowKong) with a .txt for the codes like 3rd. jab code if over Olimar/G&W and Olimar/G&W/Ike has Mario´s Soundback
i only got 3rd. jab code for Olimar i needing the rest

Final Smash on Dr. Mario is:
get a Star and the time is nearly stopped (the only Final Smash i know that will work until i find out a other)


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 07:36:01 AM
it will be KTH´s Dr. Mario Brawl if no more Votes i just have to ask KTH for i can use it :D
i know this PSA is not so much Dr. Mario-ish without Piles but the point in this port is having Dr. Mario without replace Mario/any other from mario


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 08:08:25 AM
You trying to find old normal up-B on Mario? I was try rename Mario.pac to Ike.pac and normal up-B on Mario is working.


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 08:10:07 AM
You trying to find old normal up-B on Mario? I was try rename Mario.pac to Ike.pac and normal up-B on Mario is working.
yeah up-B on From Groud worked but not in air


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: SSJCerious on April 17, 2011, 08:22:18 AM
yeah up-B on From Groud worked but not in air
....Did you even try fixing it? Because the current up-b is kinda......horrible :srs:


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 08:23:26 AM
I will try work on Dr. mario by myself.


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 08:25:48 AM
I will try work on Dr. mario by myself.
you can maybe fix my Dr. Mario more if you want after Next version is out just as soon you add me/the one who made the vertexs i will use as Collab.
one more less project i dont have to thing about so i can work on my SMBZ Mario Moveset/Goku/Vegeta/shadow ports i dont think ShadowKong V6 is Final version still afew thing i know is possible to fix but i am still not sure how to fix them
and for CSPs\BPs\stock icon\CSS icon and CSS name i will just use the ripped Melee ones


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 08:43:08 AM
I'm not sure I can fix up-b and down-b.

Side-b maybe can fix. But not SpecialN, I have to add with effect.


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 08:50:06 AM
I'm not sure I can fix up-b and down-b.

Side-b maybe can fix. But not SpecialN, I have to add with effect.
side-B can´t be a Cape since that cape is a Article and N-B is also same :(


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 08:54:41 AM
Well ike have one Article. I will try use cape over that.


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 09:24:32 AM
Cape is working and show up. But it is weird. Look like cape not have any Animations.

Cape look like THIS! Where I can find and put cape's Animations?
(http://img819.imageshack.us/img819/1408/drmarioy.jpg) (http://img819.imageshack.us/i/drmarioy.jpg/)


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 09:46:12 AM
Cape is working and show up. But it is weird. Look like cape not have any Animations.

Cape look like THIS! Where I can find and put cape's Animations?
([url]http://img819.imageshack.us/img819/1408/drmarioy.jpg[/url]) ([url]http://img819.imageshack.us/i/drmarioy.jpg/[/url])

in FitMotion.pac


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 09:47:04 AM
Where I put cape's Animations in?


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 09:50:05 AM
Where I put cape's Animations in?

it is in FitMarioMotionetc.pac Cape Animation is normal in


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 09:52:28 AM
Cape Animation is normal in what?


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 09:55:56 AM
Cape Animation is normal in what?
the Cape Animations is inside that File but if a Mario ported to Ike is it inside FitIkemontionetc.pac or Olimar is it inside a FitPikminMotionetc.pac
btw i got entry Pipe to work for Over Olimar but not Ike and hopeFully Mario´s normal up-B soon


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 10:28:08 AM
I know for entry Pipe to work for Over Olimar. Now I keep trying to fix cape's Animations.
I found ike's entry! It in FitIke.pac. Let me fix for you.


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 10:39:48 AM
I know for entry Pipe to work for Over Olimar. Now I keep trying to fix cape's Animations.
I found ike's entry! It in FitIke.pac. Let me fix for you.
not needed yet let me fix up-B so i will upload the files to you and you can fix the cape/entry(if over Ike)
so send me them then you is done then i will it upload to vault and ofc you will be credited (maybe even be added as Colab.)


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 10:43:41 AM
Ok I will hold cape/entry after I done with it.


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 11:25:12 AM
im sorry i have tried anything to get the old up-B to work but only one up-B for Mario works it atleast better then a up-B that dont go up


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 11:35:05 AM
You did try put old up-B  SAME place as mario start flying?


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 11:37:33 AM
You did try put old up-B  SAME place as mario start flying?
yes


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 11:39:59 AM
Oh. I still trying cape to working.


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 11:58:44 AM
any ideas for a up-B that can fit for Dr. Mario (not the old up-B) if no new ideas i will upload it with that bad up-B and with a FS that works
Final Smash is still:
get a Star and almost stop the time for some sec.(the FS will be that until i find out something better)


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 11:59:50 AM
I can't do it for cape/entry.
I think you need use a effect for side-b.


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: Camonsters on April 17, 2011, 12:04:55 PM
An Idea for a final smash is make him spawn say like the excite bikes or tanks and replace them with the virus's.

For upb could you possibly have him maybe use the cape or have him use the stethoscope as a whip or something.


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 12:08:42 PM
I can't fix for cape's moves. Just stuck below feet.


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 12:10:01 PM
An Idea for a final smash is make him spawn say like the excite bikes or tanks and replace them with the virus's.

For upb could you possibly have him maybe use the cape or have him use the stethoscope as a whip or something.
both ideas is impossible :(


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: diedhammer98 on April 17, 2011, 12:39:37 PM
Dr.Mario with weird cape is ready!


Title: Re: Mariodk´s Projects: ShadowKong V6 is out and next Ver. of Dr.Mario Coming soon
Post by: DoctorFlux(Mariodk) on April 17, 2011, 01:03:02 PM
Dr. Mario over Ike/olimar is out V0.7 i will update first post soon


Title: Re: Mariodk´s Project: ShadowKong V6 is out and Dr.Mario over Ike/olimar is out v0.7
Post by: diedhammer98 on April 17, 2011, 01:13:42 PM
You are ok with weird cape?


Title: Re: Mariodk´s Project: ShadowKong V6 is out and Dr.Mario over Ike/olimar is out v0.7
Post by: DoctorFlux(Mariodk) on April 17, 2011, 01:15:57 PM
You are ok with weird cape?
not have fixed tried to fix it yet but i will tomorrow or later


Title: Re: Mariodk´s Project: ShadowKong V6 is out and Dr.Mario over Ike/olimar is out v0.7
Post by: diedhammer98 on April 17, 2011, 01:20:41 PM
You like Dr. Mario with cape I gave you?
What different of Dr. Mario 0.7?


Title: Re: Mariodk´s Project: ShadowKong V6 is out and Dr.Mario over Ike/olimar is out v0.7
Post by: DoctorFlux(Mariodk) on April 17, 2011, 01:31:26 PM
You like Dr. Mario with cape I gave you?
What different of Dr. Mario 0.7?
a working FS and afew other Fixes like dont Crashes (i hope this time)


Title: Re: Mariodk´s Project: ShadowKong V6 is out and Dr.Mario over Ike/olimar is out v0.7
Post by: diedhammer98 on April 17, 2011, 01:39:42 PM
Ok I will try your Dr. mario's FS.


Title: Re: Mariodk´s Projects: Dr. Mario over Ike/olimar V0.7 is out Starting on SMBZ Mario
Post by: DoctorFlux(Mariodk) on April 17, 2011, 02:02:16 PM
i will start on next version of True Mario PSA and i will start on FS :D after FS is done next version of true mario PSA is done (if not i get Animations for Side-Smash) and it will be renamed to SMBZ Mario moveset


Title: Re: Mariodk´s Projects: Dr. Mario over Ike/olimar V0.7 is out Starting on SMBZ Mario
Post by: diedhammer98 on April 17, 2011, 02:06:54 PM
I have a idea of SpecialN of Dr. Mario. Electric effect in front of Dr.mario.


Title: Re: Mariodk´s Projects: Dr. Mario over Ike/olimar V0.7 is out Starting on SMBZ Mario
Post by: DoctorFlux(Mariodk) on April 17, 2011, 02:08:10 PM
I have a idea of SpecialN of Dr. Mario. Electric effect in front of Dr.mario.
it is Side-B almost like :D but do the same as Side-B Cape


Title: Re: Mariodk´s Projects: Dr. Mario over Ike/olimar V0.7 is out Starting on SMBZ Mario
Post by: diedhammer98 on April 17, 2011, 02:27:24 PM
You still fixing Dr. mario's cape?


Title: Re: Mariodk´s Projects: Dr. Mario over Ike/olimar V0.7 is out Starting on SMBZ Mario
Post by: DoctorFlux(Mariodk) on April 17, 2011, 02:29:49 PM
You still fixing Dr. mario's cape?
i will tomorrow try but now many of my Movesets needs a Video so i have to Record them


Title: Re: Mariodk´s Projects: Dr. Mario over Ike/olimar V0.7 is out Starting on SMBZ Mario
Post by: the98pika on April 17, 2011, 05:26:11 PM
Can't wait for the next version of True/SMBZ mario ;D


Title: Re: Mariodk´s Projects: Dr. Mario over Ike/olimar V0.7 is out Starting on SMBZ Mario
Post by: DoctorFlux(Mariodk) on April 18, 2011, 01:50:22 AM
Can't wait for the next version of True/SMBZ mario ;D
i have PMed afew good PSAers about the FS is maybe possible and they all think it is :D
and for Animations i will try to revamp them all i made (maybe also Side-B i am not sure about this one but it fit for both cape/raccon Mario)

EDIT: i have made Side-Smash much better Animation still not perfect but better :D and fixed Hitboxes on hammer attacks too :D


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario almost done just FS left
Post by: diedhammer98 on April 18, 2011, 07:19:39 PM
What kind of SMBZ Mario's FS?


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario almost done just FS left
Post by: DoctorFlux(Mariodk) on April 19, 2011, 01:57:32 AM
What kind of SMBZ Mario's FS?
something like Sonic´s with fly around and make Dmg instead tranform mario get his cape +star
ok i see more wanted a whole new hammer model i got afew ideas for new hammer Model but i dont think that will come in this Version of SMBZ mario maybe next one
anyway here is the fixes Animations for N-air Attack and soon the new Dash attack so he holding the hammer right:
N-air attack:
(http://s3.postimage.org/xfh10o5qw/N_air.png)

Dashattack it will be edited to something like Sonic´s Swingdash attack so it not like N-air attack:
(http://s3.postimage.org/fpesl6m97/Dash.png)


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario almost done just FS left
Post by: DoctorFlux(Mariodk) on April 20, 2011, 11:41:33 AM
Final Smash almost ready :D near anything works but turn around dont work :(


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario almost done just FS left
Post by: the98pika on April 20, 2011, 11:50:17 AM
That looks awesome :)
Waits for release :D


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario almost done just FS left
Post by: Mario Vontaz on April 20, 2011, 12:13:30 PM
I hope you finnish it,it's looks soo awesome! :D


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario almost done just FS left
Post by: DoctorFlux(Mariodk) on April 20, 2011, 01:37:42 PM
if i can get Raccon ears/tail over Fludd it will be awesome or just the tail :D for my PSA
anyway i think i soon just update the PSA with this FS right now it is that one that worked best
also still needing better Animations for Side-Smash but it is now abit better then Before
also the next vote on what Hammer what Mario Shoulder use (only recolour of Kirby´s hammer or the item hammer) i dont think i can make a new Hammer right now
here is afew previews of new FS:
Start of FS:
(http://s1.postimage.org/gl1g2bgpu/RSBE01_1.png)
Wait Animation for FS:
(http://s1.postimage.org/d1fvkt5xh/RSBE01_2.png)
Fly animation for FS:
(http://s1.postimage.org/no9yngh2v/RSBE01_3.png)

Mario can´t Turn Around so if you facing left and press Right or facing Right and press Left Mario fly backwards and not turn around i tried to fix it but not worked :( so i will fix it in maybe next version of this PSA


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario Coming Soon :D
Post by: Mario Vontaz on April 20, 2011, 01:55:05 PM
Wow that's awesome! :o Good work on this!


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario Coming Preview of new FS Page27 post 404
Post by: DoctorFlux(Mariodk) on April 20, 2011, 01:56:03 PM
N-air/dash attack/FS fly Animation is my best made Animations now :D (100% made by me)
i will upload the PSA at around 23:00/00:00 (at my time in Denmark :D) if i dont get that turn around fixed before
EDIT: i will upload it as soon i made a Packages for Colours to Cape(the cape over Fludd is oneshot :D)
so you can have a Yellow cape on Normal mario and a blue one on Blue mario and raccon Mario on a other Slot :D
i made this PSA to fit for both cape/raccon on Side-B/up-B(cape)
+i will make a powerup Vault is needing the Super Mario 64 flying Cap for this PSA i already got the wings over Fludd:
(http://s3.postimage.org/5lcc7cduj/untitled.png)
but not sitting right (yet) and then back to work on Goku :D


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 20, 2011, 03:56:47 PM
i updating op soon with new pics of SMBZ Mario :D


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: Mario Vontaz on April 20, 2011, 04:01:17 PM
Awesome i can't wait! :D


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 20, 2011, 04:09:28 PM
op updated with the Mario PSA


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: Mario Vontaz on April 20, 2011, 04:20:00 PM
An OP one? This i got to see!


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 20, 2011, 04:28:43 PM
i see ppl have waited for a mario PSA with Hammer attacks already 20 DLs it was more then my Goku and ShadowKong got  and for this FS too :D
damn i wish these Video Record Programs will work for me so i can make Videos for my Movesets


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: diedhammer98 on April 20, 2011, 05:49:33 PM
What Mario's big gray Hammer over?


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 20, 2011, 05:51:30 PM
What Mario's big gray Hammer over?
Side-B cape inside the FitMarioMotion.pac
and the cape over his neck is over Fludd inside FitMarioXX.pac/pcs


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: diedhammer98 on April 20, 2011, 06:00:10 PM
You can fix Mario's FS moving turning?


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 20, 2011, 06:02:25 PM
You can fix Mario's FS moving turning?
not sure how :(


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: Kamina on April 20, 2011, 06:58:06 PM
hey may I request that the start up of the shadow over dk's run is faster. It makes it hard to combo but other then that it's awsome. :)


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 21, 2011, 01:54:49 AM
hey may I request that the start up of the shadow over dk's run is faster. It makes it hard to combo but other then that it's awsome. :)
it is fixed as good as Possible
if you like to make Animations for my SMBZ: Mario moveset feel free to do it so i can easy PSA them
i still needing a better Side-Smash Start/hold/Attack on this moveset
but atleast the new Side-Smash is alot better then the last one in True Mario PSA

offtopic i dont even think about my SMBZ moveeset Mario will come on top DLs but now it is
this PSA
Goku moveset
ShadowKong
all come on top :D

Dr. Mario over Ike/olimar was also´close to come on most popular hacks :D


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: Phred on April 21, 2011, 06:33:56 AM
http://www.youtube.com/watch?v=KVjSqx9hUro
I really like it!


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 21, 2011, 06:35:40 AM
[url]http://www.youtube.com/watch?v=KVjSqx9hUro[/url]
I really like it!
Thanks :D


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 21, 2011, 12:41:12 PM
damn my PSA just become 100 times better with the new SFX pack for Mario and now he saying DOH! then he dies like in melee :D


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: Roo on April 21, 2011, 12:45:15 PM
Hey MDK, can I fix up some of Mario's anim's for his SMBZ PSA? Especially his side-hammer move. The animation for that one is kinda lacking. :\


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 21, 2011, 12:48:49 PM
Hey MDK, can I fix up some of Mario's anim's for his SMBZ PSA? Especially his side-hammer move. The animation for that one is kinda lacking. :\
sure you can :D if you like to
i am also thinking on afew new Hammer attacks now but i will not work on this until Goku is 100% done or atleast next version :D of him i think next version of Goku gets new FS,Side-B,Side-Smash(maybe) and maybe also afew revamp on animations


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: SiLeNtDo0m on April 21, 2011, 03:00:06 PM
The lack of feedback given here is most disappointing.  105 downloads and only 2 people have commented on it?  Well, let me give my two cents then:

So far, it's looks pretty dang good.  Combining aspects of your PSA and vontower's was a great idea.  Here's what I have to say:

Pros

- I love the Dash Attack for both modes.  They both look badass and feel badass to use.
- The N Air is also awesome.  Comes out fast and has great range and power
- Hammer fireballs = win (though it would be nice if they were optional rather than compulsory, so the PSA comes with the default fireballs, but you have the option to choose the hammers)
- All the best bits from vontower's PSA are here.  And I loved vontower's PSA.
- I really like the idea behind the Final Smash


Cons

- The F Smash needs work definitely.  I think you should just use his "Swing4" animations.  I think that would suit the hammer smash nicely
- Although the N Air is awesome, it's rather overpowered.  The hitbox lasts for AGES and it has that speed, range, power and priority.  I think personally the power should be lowered.
- The Side B is a bit strange.  I think it should be something different entirely.  Does he really need to be able to take out the cape for 3 moves?
- Shame that the cape doesn't have the "opening up" animation like it did for vontower's PSA.  Were you unable to get that animation due to file size constraints or something?

Suggestions

- I think the F Air (normal mode) should be his signature overhead hammer swipe downwards (it's a move he does a few times in SMBZ).
- I think he needs some kind of move to reflect on his crazy speed in SMBZ.  The main characters in SMBZ could all move quickly somehow.  Maybe the Side B could be some sort of teleport?  I dunno XD[/spoiler]

...Yeah


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 21, 2011, 03:06:12 PM
Side-B Animations was mostly to fit for raccon+cape power up at same time and F-air was also my idea :D
N-air will be Nerfed that for sure i think 8 in dmg and abit lower Knockback is fine
and becoz of i needing to remove the jump animation (cape) was so i can get Subactions for FS (as it 100% works with Turns and etc.)'
and for F-Smash i did my Best for get it looking good but still not good but atleast better then before in true Mario PSA
also in next version i do it so cape dont come in Down-B so only taunt and Side-B can take cape on/off


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: Phred on April 21, 2011, 06:05:17 PM
Huh. In that video I did the hammer stuck out of Mario's head while he was using the Cracker Launcher, but I can't get that to happen again. Which I guess is a good thing.
Also, when you grab Mario while he's got his hammer out, he doesn't put it away until you let go.
(http://img.photobucket.com/albums/v238/PhredLevi/HammerGrab.gif)
Was that on purpose? Because I think it's quite a cool touch either way.


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: diedhammer98 on April 21, 2011, 10:18:34 PM
I can remove fire and change Fire damage to normal Damage.


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 21, 2011, 10:45:39 PM
I can remove fire and change Fire damage to normal Damage.

yeah please do that :D
Huh. In that video I did the hammer stuck out of Mario's head while he was using the Cracker Launcher, but I can't get that to happen again. Which I guess is a good thing.
Also, when you grab Mario while he's got his hammer out, he doesn't put it away until you let go.
([url]http://img.photobucket.com/albums/v238/PhredLevi/HammerGrab.gif[/url])
Was that on purpose? Because I think it's quite a cool touch either way.
i forgot to add that code for for remove the hammer but i dont think i will do it so i can save some filesize


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: diedhammer98 on April 21, 2011, 10:47:57 PM
Ok. how many % damage of Hammer to change?


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 21, 2011, 10:49:18 PM
Ok. how many % damage of Hammer to change?
dont change the % of dmg but maybe abit more Knockback
just about the same knockback as the 3. "A" attack in AAA combo


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: diedhammer98 on April 21, 2011, 10:57:41 PM
Base knockback or knockback Growth?


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 21, 2011, 10:59:56 PM
Base knockback or knockback Growth?
just base Knockback


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: diedhammer98 on April 21, 2011, 11:15:13 PM
I did this through PSA by using this
(http://img593.imageshack.us/img593/5217/mariopsa.png) (http://img593.imageshack.us/i/mariopsa.png/)
http://www.mediafire.com/?k6o2vmpclovr1s2


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 21, 2011, 11:24:05 PM
ok i got to know to learn hex :D soon
thanks


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: diedhammer98 on April 21, 2011, 11:25:56 PM
See numbers on that pic.
That is offest in hex.


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 21, 2011, 11:29:55 PM
See numbers on that pic.
That is offest in hex.
anyway it working awesome job i think i will work abit more on SMBZ Moveset: mario instead Goku after i am done with next version of Goku/Mario PSA i will work on Geno over ToonLink i already got Animations and a PSA but that PSA dont working so i just have to fix it


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: diedhammer98 on April 21, 2011, 11:43:16 PM
Ok. I will teach you how do HEX.
(http://img593.imageshack.us/img593/6746/hex.png) (http://img593.imageshack.us/i/hex.png/)
Where I found this PSA is
http://www.smashboards.com/showthread.php?t=257755


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 21, 2011, 11:49:19 PM
Ok. I will teach you how do HEX.
([url]http://img593.imageshack.us/img593/6746/hex.png[/url]) ([url]http://img593.imageshack.us/i/hex.png/[/url])
Where I found this PSA is
[url]http://www.smashboards.com/showthread.php?t=257755[/url]
not needed now but thanks :D i mainly needed it for change fireball  right now


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D
Post by: DoctorFlux(Mariodk) on April 22, 2011, 12:40:01 AM
sry 2x post
Finnaly i got a record program to work+uploaded to Youtube here is the Video of SMBZ moveset Mario moveset Video:http://www.youtube.com/watch?v=ZmIgYoxQT5U


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D Video added
Post by: Anivernage on April 22, 2011, 12:51:40 AM
nice video!! ;D
have you tried the reverse direction in the turn subaction of the FS?


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D Video added
Post by: DoctorFlux(Mariodk) on April 22, 2011, 12:53:58 AM
nice video!! ;D
have you tried the reverse direction in the turn subaction of the FS?
yes i will try to do it again after i made Video for Goku(not the same version you guys got this Goku got new N-air Animation+one more GFX on Down-Taunt)
and after my Video for Dr. mario port/ShadowKong and a showcase for all of them


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D Video added
Post by: Anivernage on April 22, 2011, 12:55:05 AM
great, good luck :)


Title: Re: Mariodk´s Projects: SMBZ Moveset: Mario is out V1 Beta :D Video added
Post by: DoctorFlux(Mariodk) on April 22, 2011, 01:26:44 AM
Dr. mario port Video added:
http://www.youtube.com/watch?v=otNyHFK_CDg
Goku moveset Video will be made as soon we got the vertex of Buu  :af2: and as soon the FS is working so the Video is a preview too :D
the Videos for DragonBrawl Movesets will be posted in DragonBrawl Thread or here if i have made the moveset like Goku
Edit: i am just about to upload ShadowKong Video :D


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: Phred on April 22, 2011, 11:43:05 AM
Oh hey, I isolated and reliably replicated the hammer head cracker launcher issue.
It's related to the being grabbed while hammering thing. When you do a dash attack near an item, normally you pick it up and continue with the attack until its finished, but the Cracker Launcher interrupts the animation, causing Mario to continue to hold the hammer until he lets go of the Cracker Launcher.
(http://img.photobucket.com/albums/v238/PhredLevi/Hammerhead.gif)
Upon further testing, it seems the Cracker Launcher is the only item that causes this behaviour, all other items will let Mario do the entire hammer spin after which he puts the hammer away. The only strange anomaly is that throwing items will alter the angle at which Mario holds the hammer.
(http://img.photobucket.com/albums/v238/PhredLevi/HammerShell.gif)
No biggie, just a heads-up.

Also bonus points if at some point it can be made so that Mario swings his hammer in tandem with the Hammer/Golden Hammer the way Dedede does :D


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 23, 2011, 12:30:51 AM
ok i will this this but i dontthink i can fix:
(http://img.photobucket.com/albums/v238/PhredLevi/HammerShell.gif)


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 24, 2011, 04:02:07 PM
Hey me and my freind have homebrew and were playing online with the mario psa...... but its hard to tell who is who (no costumes uploaded for this ver) could u upload the capes that u have in  mario PSA's spoilers? please XD
i made a guide and all files for get capes for the other textures/vertexs inside the readme+ all the files is inside the .zip


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 24, 2011, 04:15:42 PM
I ment the knight mario and goku mario ones tho XD
DL SSJ Mario/knight Mario and replace the fludd Model/texture/animations to them inside the cape over fludd stuff folder then use one of .png files for Recolours of cape


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 24, 2011, 11:47:19 PM
first post updated look on project: DragonBrawl


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: fighter20brawler10 on April 25, 2011, 03:30:47 PM
Yeah secretly I didn't get the point of a SSJ3 Gotenks when you could've done the origional(don't hit me XD ) Please be Kid Buu's death ball as a Final .w.


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 25, 2011, 09:51:43 PM
Yeah secretly I didn't get the point of a SSJ3 Gotenks when you could've done the origional(don't hit me XD ) Please be Kid Buu's death ball as a Final .w.
the moveset will be renamed just Gotenks since anyway the whole moveset fits to any transforms and Kid buu is Sdo0m´s


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: diedhammer98 on April 25, 2011, 11:50:55 PM
You made goku's PSA?


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 26, 2011, 09:20:21 AM
You made goku's PSA?
yes almost anything but coding for Change kamehameha on N-B
and afew Animation i not made
i am maybe going to make SFX pack too(only maybe)
and i think it will be the eng. voices since i grown up with Goku with Eng. voices(and abit DBZ in danish but only afew ep. :D)



Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DJ Lowgey on April 27, 2011, 04:16:58 AM
I can give you some Goku sounds.
Voices and noices like the kamehame ha sound  :kdance:


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 27, 2011, 06:13:44 AM
I can give you some Goku sounds.
Voices and noices like the kamehame ha sound  :kdance:
the voice for kamehame will be over Falcon
and HAAA! will be Punch


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: Puraidou on April 27, 2011, 08:35:19 AM
Hmm, that video is quite laggy. If you want i can record a match with Goku and Shadow.
I could do it later today if i don't forget xD

It would be in 1080P HD Quality.


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 27, 2011, 08:38:29 AM
you can do it after my next version of Goku is done :)
and this update is so he only needs: revamps of Animations,taunts/wins/other mics. things
but (maybe) removed Kaioken if the filesize will not be too big
i know my Videos is abit laggy but not very much
and for ShadowKong he will also be updated with a FitSonic.pac(shadowKong Friendly) so chaos spear GFX is working 100% + afew other fixes so like up-B is working as i wanted and you dont do it Slowfall if spamming up-B/side-B after up-B/2xside-B/N-B
and the up-B will be CPU friendly too(also same goes for Goku)
but not sure then these two hacks is done


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: Phred on April 27, 2011, 06:38:13 PM
Actually, if it's SMBZ Mario, instead of throwing hammers, shouldn't his Neutral B be kamehameha-styled fireballs?
It'd be neat if he could do something like Aura Sphere, except it's made of fire instead of aura.


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 28, 2011, 07:17:41 AM
Actually, if it's SMBZ Mario, instead of throwing hammers, shouldn't his Neutral B be kamehameha-styled fireballs?
It'd be neat if he could do something like Aura Sphere, except it's made of fire instead of aura.
i think it is abit unpossible :( but i will ofc try :D i was planing to make a Fire SMBZ Mario too :D so he fits with his Fire Mario texture (only Mario with fireflower can do it fire attacks)


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DJ Lowgey on April 28, 2011, 03:06:30 PM
Hey Guys,
If you have enough time, you can update the moveset of Waluigi over Toon Link.
Now we have a glitch free version because of EternalYoshi.


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 28, 2011, 10:01:03 PM
Hey Guys,
If you have enough time, you can update the moveset of Waluigi over Toon Link.
Now we have a glitch free version because of EternalYoshi.
this was one thing i was thinking on ;D but still needing Goku Finished


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: Nuke on April 28, 2011, 10:29:06 PM
Hmm nice mario hack... I Might have a little animation gift for you... Ill see...

Again GJ...


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 29, 2011, 07:16:29 AM
Hmm nice mario hack... I Might have a little animation gift for you... Ill see...

Again GJ...
thanks btw i got afew Animations fixes by Roo for SMBZ Mario and i think maybe next version of Goku will come out this weekend or next
then i will work more on SMBZ mario+more fixes on Shadow over DK.+maybe afew thing more


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DTST on April 29, 2011, 04:28:39 PM
iv been working on shadow over marth more its now 95% glitch free only glitches are: chaos sphere doesnt do damage  slow running start(no biggie) N-B(which is the same as your latest shadow kong) when doing it on ground it homes in on the other fighters works fine in air there might be some i forgot i tryed it out hours ago so i may have forgotten apart from them he can double jump do up-B and final smash doesnt freeze the main problem now is that he still randomly freezes the game(music still plays just cant fight) mainly when fighting sonic i can send you the files tomorrow i'v also added the shadow model and textures from SDooms shadow


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 29, 2011, 10:25:27 PM
iv been working on shadow over marth more its now 95% glitch free only glitches are: chaos sphere doesnt do damage  slow running start(no biggie) N-B(which is the same as your latest shadow kong) when doing it on ground it homes in on the other fighters works fine in air there might be some i forgot i tryed it out hours ago so i may have forgotten apart from them he can double jump do up-B and final smash doesnt freeze the main problem now is that he still randomly freezes the game(music still plays just cant fight) mainly when fighting sonic i can send you the files tomorrow i'v also added the shadow model and textures from SDooms shadow
you can just upload it as your´s Files on vault just Credit me ;D if you can fix it even more then mine and for Chaos spear just set it to use the weak done and not charge it worked for me


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DTST on April 30, 2011, 04:27:56 AM
Well the weak doesn't work either and he still freezes the game for no reason at all so I'm hoping you could quickly fix those 2 so I'll send you the files before releasing


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 30, 2011, 04:43:39 AM
Well the weak doesn't work either and he still freezes the game for no reason at all so I'm hoping you could quickly fix those 2 so I'll send you the files before releasing
i will look on it then i am done with next version o Goku i just needing a new Side-B attack and new Side-Smash


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DTST on April 30, 2011, 07:04:48 AM
Iv tried shadow over marth again chaos spear sometimes doesn't appear and sometimes when playing against sonic his running graphic replaces it i played against dedede(king k rool now) and using chaos control froze sometimes dodging freezes and somtimes when playing against sonic down-b side-b and n-b graphics don't show it's the same move set as shadow kong v6 I'll be sending you the files soon


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on April 30, 2011, 10:48:05 AM
anyway i dont think i will work on Shadow over Marth but i think i know who can replace my roster over marth(if not soon a Sasuke PSA coming)
Silver the hegdehog over Marth i will do
btw Goku is soon out just needing afew fixes+make a Video  :af2:


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DTST on April 30, 2011, 11:09:05 AM
shadow over marth is mainly for me i dont want to replace DK or sonic im trying to work with you because you have alot more knowledge in character ports than me


Title: Re: Mariodk´s Projects: Showcase Video+Moveset Videos is added of my PSAs
Post by: DoctorFlux(Mariodk) on May 01, 2011, 05:52:23 AM
Goku V0.8 is out :D and that means i will fix ShadowKong more and make afew other fixes to my PSAs


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DivineOverlord on May 01, 2011, 10:04:49 AM
I pm'ed you a goku pac file. I fixed up his B special and took out the fire effect from his final smash.


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DoctorFlux(Mariodk) on May 01, 2011, 10:10:34 AM
I pm'ed you a goku pac file. I fixed up his B special and took out the fire effect from his final smash.
i upload the new Fitcaptain.pac soon just ppl have to reDownload this version


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DivineOverlord on May 01, 2011, 10:14:06 AM
i upload the new Fitcaptain.pac soon just ppl have to reDownload this version

cool. Hey I noticed there's no sound flags in his Down Smash attack. There's an aura hit flag but no sound flag. was that intended? same goes for S4S attack


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DoctorFlux(Mariodk) on May 01, 2011, 10:16:55 AM
cool. Hey I noticed there's no sound flags in his Down Smash attack. There's an aura hit flag but no sound flag. was that intended? same goes for S4S attack
i forgot to add that but will be added but not in ths version but for sure last version


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: OmegaMalkior on May 01, 2011, 10:18:44 AM
Hey MarioDk, a suggestion in making another hack.


Why not port Shadow over Wario or Ice Climbers?


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DoctorFlux(Mariodk) on May 01, 2011, 10:21:50 AM
Hey MarioDk, a suggestion in making another hack.


Why not port Shadow over Wario or Ice Climbers?
Shadow over Wario i dont want since Wario is one of my fav. char
and Shadow over Ice Climbers do you want 2x Shadows? or it is unpossible


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DivineOverlord on May 01, 2011, 10:27:16 AM
38010415 - Aura + smack sound
38010480 - Smack sound
1C032080 - Energy sound + smack flags
1C032015 - Energy sound + aura flags

these flags work good for S4S or down smash ;D


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DoctorFlux(Mariodk) on May 01, 2011, 10:29:05 AM
38010415 - Aura + smack sound
38010480 - Smack sound
1C032080 - Energy sound + smack flags
1C032015 - Energy sound + aura flags
these flags work good for S4S or down smash ;D
ok i add 38010415 for Both :D but anyway S4s will be edited to a other attack since attack13 is almost the same
also i forgot to get Kaioken to boost the new attacks and Side-B but i dont think Side-B needs a Boost


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: OmegaMalkior on May 01, 2011, 10:31:08 AM
How about over Diddy Kong? There aren't that many good PSAs for him


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DoctorFlux(Mariodk) on May 01, 2011, 10:32:51 AM
How about over Diddy Kong? There aren't that many good PSAs for him
have tried was too buggy+crashes and etc.


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DivineOverlord on May 01, 2011, 10:41:49 AM
ok i add 38010415 for Both :D but anyway S4s will be edited to a other attack since attack13 is almost the same
also i forgot to get Kaioken to boost the new attacks and Side-B but i dont think Side-B needs a Boost

oh sorry, it's actually flag: 38010495 that you want. I double checked 38010415 and it didnt have any sounds.....38010495 works fine.

The side B special shoots foes up 90(5A hex) degrees but I wonder if it will look better if he shot them up 80 (50 hex) degrees . I'll test it.


Edit: hm maybe not lol. I'll see if I can get him to kick them everytime.


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DoctorFlux(Mariodk) on May 01, 2011, 10:47:45 AM
oh sorry, it's actually flag: 38010495 that you want. I double checked 38010415 and it didnt have any sounds.....38010495 works fine.

The side B special shoots foes up 90(5A hex) degrees but I wonder if it will look better if he shot them up 80 (50 hex) degrees . I'll test it.


Edit: hm maybe not lol. I'll see if I can get him to kick them everytime.
i reupload Goku then i have get Kaioken to boost all the new attacks(not AAA combo yet) and got CSPs/BPs for the recolours and maybe also did so kaioken turn off then Goku Die and maybe also Kaioken turn off then Goku takes +15% dmg in one single hit
and only Side-B air will be boosted by Kaioken


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: diedhammer98 on May 01, 2011, 06:16:09 PM
Why you will make Waluigi over Link instead of ToonLink?


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DoctorFlux(Mariodk) on May 01, 2011, 10:19:35 PM
Why you will make Waluigi over Link instead of ToonLink?
want the Coming Gotenks over ToonLink(if not Gotenks is over Toonlink so i want Geno over ToonLink and Gotenks over Lucas) and still want WaLuigi and dont care about Link


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: Tabuu Forte Akugun on May 01, 2011, 10:22:06 PM
I say you should make Dr Mario over Olimar be more faithful to the original Mario PSA.


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: diedhammer98 on May 01, 2011, 10:24:11 PM
want the Coming Gotenks over ToonLink(if not Gotenks is over Toonlink so i want Geno over ToonLink and Gotenks over Lucas) and still want WaLuigi and dont care about Link
Well, you can fix Waluigi's throw?


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DoctorFlux(Mariodk) on May 01, 2011, 10:28:24 PM
Well, you can fix Waluigi's throw?
not sure yet


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DTST on May 02, 2011, 04:41:06 AM
I don't know much about porting characters with a rel but you should do it that way with all your ports iv pretty much given up on shadow over Marth iv decided to keep him I'm doing shadow over fox now and may try silver over diddy and rayman over pit


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DoctorFlux(Mariodk) on May 02, 2011, 05:15:14 AM
I don't know much about porting characters with a rel but you should do it that way with all your ports iv pretty much given up on shadow over Marth iv decided to keep him I'm doing shadow over fox now and may try silver over diddy and rayman over pit
i dont know how to patch char .rel files(yet) but i will maybe learn it :D since afew know how to do it now like Marth over Jiggy
i am going to to make ShadowKong V7 :D and will fix up-B more  and try to fix that slowfall if i can´t fix it i just do it so he go in helpless mode as in V5
and i will also fix chaos spear :D
with two inc. Sonic PSA (you needing the ShadowKong Friendly Sonic PSA if chaos spear need to be fixed)
Normal Sonic moveset friendly for ShadowKong(sonic without running GFX and running/SideSmashHold animation will be the same as Sdo0m´s PSA so running/side-SmashHold still look good without GFX)
and Sdo0m´s Sonic PSA(removed you are too slow animation taunt to Sdo0m´s up-Taunt and got the old up-Taunt back)
after ShadowKong i will work on the lastest attacks for SMBZ: Mario and fix his FS more then Goku since i still needing ANimations for Goku he is not done yet


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: Phred on May 02, 2011, 07:29:03 AM
You know, I bet that spinning his hammer around would make a good down smash, too.


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: DoctorFlux(Mariodk) on May 02, 2011, 07:39:47 AM
You know, I bet that spinning his hammer around would make a good down smash, too.
i got the idea for D-Smash for Mario it will be something like dedede D-smash :D


Title: Re: Mariodk´s Projects: poll up for what is next project i will make
Post by: the98pika on May 02, 2011, 07:49:16 AM
The poll is to hard to pick! Hmm i always wanted Silver not over sonic XD
I always wanted Knuckles not over captain falcon or sonic :af:
Or geno hmm

*Picks geno*
Good luck on anything that your going to do next and what your working on now ;)


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: DoctorFlux(Mariodk) on May 02, 2011, 08:18:10 AM
already fixed Shadow´s slowfall :D if spamming up-B after up-B/Side-B/N-B and Side-B is again unlimited as in V5
so now if you spamming up-B/N-B after N-B/up-B you just do it N-Air attack
now just fix up-B to be abit more CPU friendly :D and abit lower then make the two Sonic PSAs(friendly for ShadowKong´s Chaos spear) and ShadowKong V7 is out then V7 is out i will work on SMBZ: Mario fixed FS+removed Fire effect from N-B hammers+afew better Animations and maybe more hammer attacks like D-Smash and F-air
after that back again to Goku if no Animation for Goku yet i will do: Vegeta (PSA not animations) or someone else
offtopic: if i update both ShadowKong+SMBZ mario i will get 3x top DLs at same time  :af2: along with my Goku


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: the98pika on May 02, 2011, 08:29:42 AM
You would be on the top downloads artist section maybe :af:


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: DoctorFlux(Mariodk) on May 02, 2011, 08:42:03 AM
You would be on the top downloads artist section maybe :af:
there is long way to that since i have to reupload the hacks and delete the old so ppl can easy see there is a new version uploaded
i dont think ppl look any day for just to see there is a new Version


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: Puraidou on May 02, 2011, 08:47:37 AM
Or you just upload the new one as a new download in the vault?


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: DoctorFlux(Mariodk) on May 02, 2011, 08:48:18 AM
Or you just upload the new one as a new download in the vault?
yes and delete the old ones(still got the old ones as Backup if needed :D)


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: Puraidou on May 02, 2011, 08:56:26 AM
yes and delete the old ones(still got the old ones as Backup if needed :D)
Just remove them from BV and keep them on mediafire or megaupload or whatever you use xD
Or just keep them in the vault anyway. :P


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: DoctorFlux(Mariodk) on May 02, 2011, 08:59:45 AM
i remove from BV for not Spam BV and get like 6x ShadowKongs for each version but still got them in mediafire


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: DTST on May 02, 2011, 09:26:34 AM
Deleting hacks gets takes numbers away from your download count so instead just update that hack you made by modifying it you won't lose anything


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: DoctorFlux(Mariodk) on May 02, 2011, 09:32:01 AM
Deleting hacks gets takes numbers away from your download count so instead just update that hack you made by modifying it you won't lose anything
nahh i dont care i got 1 or over 9000 DLs :D anyway ShadowKong V7 is ready but stil needing to make ShadowKong friendly Sonic PSAs
normal Sonic PSA with Sdo0m´s Side-Smash+running+up-Taunt on Side-taunt Animations so they look good without GFX
and ofc Burst Sonic PSA  with up-taunt moved to Side-taunt and old up-taunt back:D
so Sonic dont got Chaos spear under his feet while running and Shadow dont got Sonic´s running GFX as Chaos spear if sonic vs. Shadow


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: SiLeNtDo0m on May 02, 2011, 09:40:27 AM
Funny that.  My goal is to get into the Top 10 for Downloads per hack.  I was 11th before I released Burst Sonic XD  Now I'm back down to 15th.  But most people in the Top 10 Downloads per hack have only released one or two hacks anyway (except ASF1nk, .Fade and mastaklo).

I couldn't compete with guys like Beyond for the Top 10 Downloads since I don't have enough stuff and I wouldn't be able to make stuff as fast as him since PSAs take longer than vertexes.  Not to mention that if a vertex looks good, people will download it even if they aren't particularly familiar with the character.  But with PSA, people will be much more reluctant to download it if they don't know who it is.


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: DoctorFlux(Mariodk) on May 02, 2011, 09:44:33 AM
but as i said i dont care i come on top DL :D i just want to get ppl happy and make good PSAs :D and get my Roster with all the char. i want
but still awesome that i got 2x hacks on Top DLs Shadowkong V6 and Goku PSA on top and soon ShadowKong V7


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: CutterKirby64 on May 02, 2011, 10:22:23 AM
Hey Mariodk don't forget about the version with V5 Up-B. :P


Title: Re: Mariodk´s Projects: ShadowKong V7 coming (chaos spear will be fixed+up-B)
Post by: DoctorFlux(Mariodk) on May 02, 2011, 10:24:11 AM
Hey Mariodk don't forget about the version with V5 Up-B. :P
not needed if i get the up-B CPU Friendly :D and if spamming up-B/N-B after up-B/2x-side-B/N-B you just do it N-air attack
EDIT: Burst Sonic PSA(shadowKong friendly) is out same DL. Link as ShadowKong it is in same mediafire folder(this time i will add you as Colab. Sdo0m :D it is your´s Shadow PSA ported+your´s Sonic PSA made friendly for ShadowKong)
now just get Vbrawl Sonic PSA (ShadowKong Friendly) done and upload ShadowKong

EDIT again:
(http://s1.postimage.org/6p23xoxaq/RSBE01_3.png)
as you can see no chaos spear under sonic´s feet and Chaos spear is not Sonic´s running GFX


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: Herculeswill22 on May 02, 2011, 01:03:31 PM
Yesss! thanks for making burst sonic work with shadow. I LOVE burst sonic :af2:


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 02, 2011, 01:12:37 PM
i will add one more Sonic PSA for ShadowKong Friendly :D this one:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9426
but this is tomorrow


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: SiLeNtDo0m on May 02, 2011, 01:16:52 PM
Yesss! thanks for making burst sonic work with shadow. I LOVE burst sonic :af2:

Glad to hear it XD


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 02, 2011, 01:20:31 PM
ok i can take requests for Sonic PSAs(shadowKong) friendly it is only 5min work :D
so if you want a Sonic PSA that works with ShadowKong(so sonic dont got Chaos spear under his feet and etc.) just ask


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: OmegaMalkior on May 02, 2011, 01:26:41 PM
Hyper Sonic port pweeeez?


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 02, 2011, 01:27:42 PM
Hyper Sonic port pweeeez?
nope i mean not port this PSA i mean make it ShadowKong Friendly since it is also a really epic one that Sonic PSA
anyway can you please to asking for a port hack you have asked for it in like 5 posts :>.>palm: if you want a port do it self
like i did on Sdo0m´s Shadow and used some of TheWill´s port Fixes like the 2nd. jump :D(somehow i made that fix even better :D) then i got this PSA


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: OmegaMalkior on May 02, 2011, 01:46:16 PM
Yea, yea. I meant make it ShadowKong friendly.

EDIT:

anyway can you please to asking for a port hack you have asked for it in like 5 posts :>.>palm: if you want a port do it self

^What do you mean? I never asked for this port before.


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 02, 2011, 01:49:47 PM
Yea, yea. I meant make it ShadowKong friendly.
i can try give a link for the PSA and i do it then i got time and upload it to same mediafire folder as ShadowKong(not needed a fix for that if he dont use Running GFX or Side-Smash GFX on hands)


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: the98pika on May 02, 2011, 03:17:24 PM
Looks like ShadowKong is almost finished :D I only played the first version of shadowkong though so i'm going to check this version out :af:


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: CutterKirby64 on May 02, 2011, 03:19:36 PM
Where's the "You're too Slow!" version of Burst Sonic without those GFX.  :oshi:


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 02, 2011, 09:35:26 PM
Where's the "You're too Slow!" version of Burst Sonic without those GFX.  :oshi:
i forgot the add that one :D but i will again then i reupload Burst Sonic(shadowKong friendly)


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: Strange Matter on May 02, 2011, 11:05:14 PM
Would it be possible in a future version of Shadow Kong to have the Chaos Warp sound even when he's not facing Sonic? I've got the sound effect from brawl if you need it.


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 03, 2011, 12:34:35 AM
Would it be possible in a future version of Shadow Kong to have the Chaos Warp sound even when he's not facing Sonic? I've got the sound effect from brawl if you need it.
just use the Donkeykong has Sonic soundback code
like with these .rel files G&W or olimar has Ike soundback
but still needing the codes for that
EDIT:

^What do you mean? I never asked for this port before.
you asked for Silver over Diddykong+afew others for Silver/Shadow
silver will be over marth since he almost work over him(still afew bugs i can maybe fix)

offtopic: two hacks of mine is on top :D ShadowKong v7 and Goku  :af2:(maybe SMBZ Mario V2 too soon)


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DJ Lowgey on May 03, 2011, 07:45:41 AM
Waluigi can´t be over link because he should have his own voice and i want to play it without rel files and Lyn is over link


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 03, 2011, 08:10:33 AM
Waluigi can´t be over link because he should have his own voice and i want to play it without rel files and Lyn is over link
no problems anyway some asked me for make PSA for him :D so i just port he model+Animations and make a new PSA for him
i dont want to replace ToonLink i got geno on him or as soon he is made Gotenks (if over ToonLink)


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 03, 2011, 11:50:55 AM
Fixed JumpB for SMBZ moveset: Mario(if cape is on):
Before:
(http://s4.postimage.org/fjtuwqsmf/RSBE01_3.png)
After:
(http://s4.postimage.org/x9ut16ma0/RSBE01_1.png)


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: CutterKirby64 on May 03, 2011, 01:02:12 PM
He's looking way better now, nice job! ;D


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DJ Lowgey on May 04, 2011, 04:26:33 AM
Will knuckles have the item glitch? I heard there is no way to fix the item glitch at the brawl model of knuckles


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 04, 2011, 04:47:05 AM
Will knuckles have the item glitch? I heard there is no way to fix the item glitch at the brawl model of knuckles
not sure yet
ok i will work on Goku as soon i got ideas for the rest attacks (easy to make in Animations) and for Throws i think it will be Mario´s Fixed over Cp. falcon


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: diedhammer98 on May 04, 2011, 03:27:17 PM
You will try port Mario over Captain Falcon?


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: SiLeNtDo0m on May 04, 2011, 03:32:07 PM
You will try port Mario over Captain Falcon?
Nah he means ge will port Mario's throws to Falcon for Goku.


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DTST on May 04, 2011, 04:12:34 PM
if your gonna port silver use starwaffles model  http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15984  because it has finger bones and use thewills and darkshades moveset


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 05, 2011, 12:22:24 AM
if your gonna port silver use starwaffles model  [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15984[/url]  because it has finger bones and use thewills and darkshades moveset
i was thinking on it :D
F-air for Mario is abit hard to make :( in animations so maybe that one dont come in next version of SMBZ mario


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DTST on May 05, 2011, 07:37:01 AM
how about a shadow over fox somtime?


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 05, 2011, 07:38:18 AM
how about a shadow over fox somtime?
ok please stop asking for ports shadow over XXXX so many Pm me about it he will be over DK. since he working best there


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DTST on May 05, 2011, 07:42:22 AM
Dk gets so much hate


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: Carnage on May 05, 2011, 10:33:16 AM
vegeta needs b attacks at least goku is already playable so we need vegetta to fight goku xD


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 05, 2011, 10:52:15 AM
while i am waiting for moar animations(for Goku) + fixed FS(for Mario after FS he is almost done) i am starting to vertex and i am doing SSJ3 Mario :D (my fav. saiyan transform+Mario :D)
just for start to learn Vertex then i will do Gotenks


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: Herculeswill22 on May 05, 2011, 01:19:55 PM
K so for the next version of SMBZ mario, how about this: you port Lucario's Aura Sphere to Mario, change the texture and flags to fire. Bam. Fireball Kamehameha, just like SMBZ. That's really all Mario gets from a Fire Flower, besides an overall power increase, so there really isn't a need to make a separate version for Fire Mario. No offense, but the neutral B hammers are kind of weird/lame, and not really accurate to SMBZ.


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: SiLeNtDo0m on May 05, 2011, 01:43:51 PM
K so for the next version of SMBZ mario, how about this: you port Lucario's Aura Sphere to Mario, change the texture and flags to fire. Bam. Fireball Kamehameha, just like SMBZ. That's really all Mario gets from a Fire Flower, besides an overall power increase, so there really isn't a need to make a separate version for Fire Mario. No offense, but the neutral B hammers are kind of weird/lame, and not really accurate to SMBZ.

Easier said than done.  And by easier said than done, I mean it's impossible at the moment to perfectly replicate the Aura Sphere.  The only thing that could be swapped is the graphic.

However, I think it is possible to make it so that Mario's fireball isn't affected by gravity and it only goes straight (much like Luigi's fireball).  Not too sure what the exact hex values would be, but there's a chance that it's possible.  It's also possible to edit the Fireball's hitbox so it's significantly stronger.


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: Herculeswill22 on May 05, 2011, 01:57:15 PM
I mostly said Aura Sphere because the animation is awesome :af: If something similar can be done with Mario's fireball, that would be perfect, doesn't have to be exactly the same. It's just that the fireball is a bit too small to look properly epic, same with the fireball throwing animation.


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: Mario Vontaz on May 05, 2011, 02:14:46 PM
while i am waiting for moar animations(for Goku) + fixed FS(for Mario after FS he is almost done) i am starting to vertex and i am doing SSJ3 Mario :D (my fav. saiyan transform+Mario :D)
just for start to learn Vertex then i will do Gotenks
An SSJ3 Mario? Now That would be awesome! Mario's hair would be long like Goku. I think you do a great job on him.


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: xZedkiel on May 05, 2011, 02:23:29 PM
I honestly think, since Beyond is making the vertex, that you should work on Vegeta's Specials since Goku has had alot of PSA work, as stated above.


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: Carnage on May 05, 2011, 04:04:26 PM
I honestly think, since Beyond is making the vertex, that you should work on Vegeta's Specials since Goku has had alot of PSA work, as stated above.
vegeta really needs b attacks the a attacks are tolerable goku is already final version atleast before we get goke final version we need a dbz character to fight him vegeta would rule since beyond is making the vertex  it will be awnsome

oh and did you ever considered teen gohan psa there is a vertex over pit all teen gohans needs is kameha  and fs should be the samus one and if you make the side b vegeta has on your thread (trow rapid kii) that would also fit teen gohan very well so most of the work for teen gohan could be done if you make vegeta b attacks


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 06, 2011, 08:24:07 AM
yeah i am thinking on make Vegeta "B" attacks after SMBZ Mario then back to Goku
maybe it is a wrong place to post but i dont got a vertex thread
here is preview of First Vertex i will make SSJ3 Mario :D :
(http://s1.postimage.org/q4atc7jyk/2011_05_06_16_18_28_1184x656.png)


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: Puraidou on May 06, 2011, 08:26:26 AM
Looking good dude, can't wait :)

Also "SSj4 Gogeta Moveset(Cp. falcon)(the only overpowered moveset i will make) if smashclash get him done"
:af:


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 06, 2011, 08:28:37 AM
Looking good dude, can't wait :)

Also "SSj4 Gogeta Moveset(Cp. falcon)(the only overpowered moveset i will make) if smashclash get him done"
:af:
thanks i think also it is good made for a first timer vertex :D i just needing to vertex his eyes and new hair colour to be more like SSJ hair colour


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: OmegaMalkior on May 06, 2011, 09:26:32 AM
Knuckles is already over Falco as a one slot import (compatible with any moveset). So instead of porting CP Knuckles over Falco, just make a PSA for falco with knuckles on


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 06, 2011, 09:48:16 AM
Knuckles is already over Falco as a one slot import (compatible with any moveset). So instead of porting CP Knuckles over Falco, just make a PSA for falco with knuckles on
i know that import and thats why i say over Falco


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: Carnage on May 06, 2011, 09:52:39 AM
you just need to had more hair to the back is a bit to spiky but i think is going great keep going and hopping we get vegetas B attacks to go on with beyond awnsome vertex (still isnt released but everyone knows it will be awnsome xD)


Title: Re: Mariodk´s Projects: ShadowKong V7 is out starting on next version of SMBZ mario
Post by: DoctorFlux(Mariodk) on May 06, 2011, 09:55:39 AM
i will update the first post in DragonBrawl Thread in the weekend (maybe sunday) so ppl know who is going to be over Who and etc. still not have copy/paste Sdo0m´s kid buu idea to dragonBrawl Thread+updated ingame pics for Goku

EDIT: SSj3 Mario dont worked :( i tried to vertex his Hair but only showing then hat is off and tried to vertex his Hat but the hair dont got any longer in BrawlBox so i try with SSJ Luigi now or Dr. Luigi or just go ahead with Gotenks  :af2:

EDIT again: it looks like i got SSj3 hair on Mario to work anyway :D
here is a preview of the vertex
(http://s4.postimage.org/9f2hi11yw/RSBE01_4.png)
(http://s4.postimage.org/9f2rf9502/RSBE01_5.png)
only thing left to do is better texture at his eyes maybe more vertex and fix that bigger hand(i dont even touched it and it got bigger)


Title: Re: Mariodk´s Projects: SMBZ Mario PSA need fixed FS now/my First vertex SSj3 Mario
Post by: diedhammer98 on May 06, 2011, 02:22:34 PM
What version of 3DS MAX your using?


Title: Re: Mariodk´s Projects: SMBZ Mario PSA need fixed FS now/my First vertex SSj3 Mario
Post by: DoctorFlux(Mariodk) on May 06, 2011, 02:26:51 PM
What version of 3DS MAX your using?
3ds max8


Title: Re: Mariodk´s Projects: SMBZ Mario PSA need fixed FS now/my First vertex SSj3 Mario
Post by: diedhammer98 on May 06, 2011, 03:40:46 PM
trial version?


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: DoctorFlux(Mariodk) on May 06, 2011, 03:41:44 PM
trial version?
yes


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: diedhammer98 on May 06, 2011, 03:43:29 PM
I was have it.


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: DoctorFlux(Mariodk) on May 06, 2011, 03:44:41 PM
I was have it.
what did you think of my first vertex ? next i will try Dr. Luigi or SSJ Luigi or just go ahead with Gotenks


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: diedhammer98 on May 06, 2011, 03:46:08 PM
I like it. But you can vertex whole model?


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: DoctorFlux(Mariodk) on May 06, 2011, 03:51:11 PM
I like it. But you can vertex whole model?
that what i will try soon in the weekend


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: diedhammer98 on May 06, 2011, 03:52:23 PM
3ds max8 can display and texture whole model?


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: DoctorFlux(Mariodk) on May 06, 2011, 03:54:27 PM
3ds max8 can display and texture whole model?
yes if the model you loaded is in same folder as the textures


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: diedhammer98 on May 06, 2011, 03:55:04 PM
well, I can't with Anim8or.


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: DoctorFlux(Mariodk) on May 06, 2011, 03:59:00 PM
well, I can't with Anim8or.
ok i think it is best to find a guide i used this one:
http://forums.kc-mm.com/index.php?topic=13061.0
i also did this vertex without dasdonkey box since it can´t open it say there is a virus in it


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: diedhammer98 on May 06, 2011, 04:00:45 PM
You have AVG?


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: DoctorFlux(Mariodk) on May 06, 2011, 04:02:03 PM
You have AVG?
yes and i also turned it off but it still dont opened but this way to vertex also working good


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it
Post by: diedhammer98 on May 06, 2011, 04:05:46 PM
Ok.


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: DoctorFlux(Mariodk) on May 07, 2011, 03:42:32 AM
SMBZ mario is almost ready just needing Fixed FS and afew other thing


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: Carnage on May 07, 2011, 05:37:31 AM
could you in this new version put a version when mario neutral B cast fire balls too? i like the fireballs betters  the hammers are fine but  fireballs rulles


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: DoctorFlux(Mariodk) on May 07, 2011, 06:48:02 AM
is ppl forgoting Mario only can use Fire if he got Fireflower?
but i will make a Fire Mario moveset  :af2: in the future but not sure


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: Herculeswill22 on May 07, 2011, 07:19:52 AM
is ppl forgoting Mario only can use Fire if he got Fireflower?
but i will make a Fire Mario moveset  :af2: in the future but not sure
Mainly we don't care, about realism, we want it all in 1  :af:


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: DoctorFlux(Mariodk) on May 07, 2011, 09:44:36 AM
ok here is my Plans what i will do:
SMBZ mario moveset V2
next is (maybe) Final Version of Goku until someone want to revamp the Animations
then Kid Goku(the import) over a Other (maybe Ike) one i will help :D
or a moveset Silver the Hegdehog Moveset with the Vertex ported over a other then DK. or Luigi the brawl model i dont think is good to use and model from a other game needs animations for anything
so we can have Silver vs. Shadow vs. Sonic :D
a other do it Vegeta Moveset but i will still help on it
thats is my plans for now
and while i am waiting for Fixed FS to Mario(not sure how to fix it) but a other do i try Gotenks Vertex over Ness or Lucas if it fails that vertex i hoping someone else will do it :D
and will also help with Waluigi over ToonLink :D soon


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: DJ Lowgey on May 07, 2011, 09:47:54 AM
And Waluigi moveset  :laugh:


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: DoctorFlux(Mariodk) on May 07, 2011, 09:51:05 AM
yeah i edited the last post :D and i am soon ready with D-Smash for Mario and also there will be 2x Side-Smashs one if cape is on and one without(both is hammer but two ways mario use it )
i got 2x Side-Smash Animations and they both was awesome  and i think i got subactions for it and will maybe bring back (cape) 2nd. Jump/Fall from cape mario PSA if i still got more Subactions after Fixed FS
and maybe also a Raccon tail(maybe ears too) over Fluud and thats means you can take it off/on like the cape instead just removed fludd for the raccon Mario vertex to fit with this PSA
i hope my idea will work


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: fighter20brawler10 on May 07, 2011, 10:16:40 AM
You rock. You know it


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: DoctorFlux(Mariodk) on May 07, 2011, 10:44:26 AM
Thanks :D almost any of my Hacks got on Top DLs
Goku moveset,ShadowKong,SMBZ Mario,close Dr. Mario port and i think my SSj3 Mario will also come
for Dr. Mario Port i think i got a idea for fix him 100% and maybe with piles :D but i think i needing abit help with that (like hex work)
i will use a Fitike.pac(not a renamed FItmario.pac) but that Fitike.pac need to work with the Dr. Mario Models/Animations and that part i need help to get Fixed '
abit like the Cloud over DK. that port alo use a Fitdonkey.pac and not a Renamed Fit(char).pac


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: diedhammer98 on May 07, 2011, 12:39:48 PM
You will use real Fitike.pac? Bacause I want working Final Smash (that is can hurt during Final Smash.)


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: fighter20brawler10 on May 07, 2011, 12:50:19 PM
I wish I could do hacks or vertexes but i'm just too lazy =/


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: DoctorFlux(Mariodk) on May 08, 2011, 04:48:55 AM
ok here is my plan for now(change my plan then i saw a awesome kid krillin vertex over Ness):
SMBZ mario next version(i think  F-air will not be added since that animations is really hard to make but two new Side-Smashes(hammer attacks)+fixed FS+new D-Smash)
then adult goku with Throws+new entry= nimbus Cloud maybe i will do the lastest attacks if i get animations for it then just for Final Version taunts/wins/revamp of animations and walk/run and a SFX pack+edit in his SFX IDs to match with SFX pack(need someone to do that with SFX i dont think i can since smashbox only works with 32bit and i got 64bit)and please do for Both english+jp voices becoz some pref english others pref. JP
then the next one on the poll


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: Carnage on May 08, 2011, 05:18:31 AM
first voter xD i hope gotenks wins and i saw in youtube the model import of kid goku with almost all animations done here check it out but it was over luigi maybe you can import an already imported model? xD

http://www.youtube.com/watch?v=5g8mP2SYnM4

i think the stick attacks are side special and down special? or something like that


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: DoctorFlux(Mariodk) on May 08, 2011, 05:24:40 AM
the kid Goku  import i got right now is more Animations and etc. but i think the kid goku vertex will be better to use


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: Carnage on May 08, 2011, 05:32:27 AM
the kid Goku  import i got right now is more Animations and etc. but i think the kid goku vertex will be better to use
that vertex of kid goku is awnsome but i searshed everywhere and seems the download is broken and i couldnt find any download for kid goku over luigi :S


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: DoctorFlux(Mariodk) on May 08, 2011, 05:38:07 AM
that vertex of kid goku is awnsome but i searshed everywhere and seems the download is broken and i couldnt find any download for kid goku over luigi :S
i got the files :D for that import


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: Carnage on May 08, 2011, 05:47:46 AM
i got the files :D for that import

great with that vertex it sure seems that it would be a winner and next it will be the  pool winner and not vegeta? because i dont see him there :S


Title: Re: Mariodk´s Projects: update for SMBZ Mario Video added for it/SSj3 mario is out
Post by: DoctorFlux(Mariodk) on May 08, 2011, 05:51:38 AM
great with that vertex it sure seems that it would be a winner and next it will be the  pool winner and not vegeta? because i dont see him there :S
i am not the one who working on Vegeta but i will help

ok right now SMBZ Mario V2 is getting this:
new D-smash
new N-B Animtions to fit for throw Hammers
Fixed FS
maybe F-air (that animation is damn hard to make i dont think i can do it)
two Side-Smashes both hammer attacks one for cape and one without
new D-air (cape) Animation (just so he spin around while flying Downwards)
Fixed afew Animations so cape dont got across Mario´s body
and maybe one or two surprises inc. in that PSA
if i get it done before DivineOverlord have fixed FS he think he know how to let it be 100% same as sonic´s (without transforms or i just upload it after the moveset and any mario fan or SMBZ fan will just love it


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: Nuke on May 08, 2011, 10:26:18 AM
Cant wait to see it in action... :af:


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: Phred on May 08, 2011, 11:22:02 AM
What would be cool is if he transformed to his yellow and white Super outfit for the Final Smash.


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: DoctorFlux(Mariodk) on May 08, 2011, 11:23:52 AM
 
What would be cool is if he transformed to his yellow and white Super outfit for the Final Smash.
'
unpossible
and same for SSJ mode for DBZ chars.(i dont know how many times i need to say this)

EDIT: the only way i think texture change is possible for mario is it is over Fludd but i already got cape over Fludd and even that is maybe still unpossible


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: Nuke on May 08, 2011, 02:38:15 PM
Are you giving Goku a new entry?


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: DoctorFlux(Mariodk) on May 08, 2011, 02:39:18 PM
yes he fly with Flying Nimus and land on stage


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: SiLeNtDo0m on May 08, 2011, 02:39:57 PM
Oh btw, I forgot to mention this before MarioDK, but to get rid of the Blue Falcon in Goku's Entry, use the FitCaptainEntry.pac in my Viewtiful Joe pack.  It has the Blue Falcon removed (well, it's shrunk down to a physically impossible to see size ;))


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: Nuke on May 08, 2011, 02:40:27 PM
yes he fly with Flying Nimus and land on stage
That sounds incredibly easy to do :D... Im serious..

Edit: are you thinking of a vertex on the blue falcon? or PSA it?


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: DoctorFlux(Mariodk) on May 08, 2011, 02:42:25 PM
Oh btw, I forgot to mention this before MarioDK, but to get rid of the Blue Falcon in Goku's Entry, use the FitCaptainEntry.pac in my Viewtiful Joe pack.  It has the Blue Falcon removed (well, it's shrunk down to a physically impossible to see size ;))
the flying nimbus will be over blue falcon so i dont need to remove it i just need a new model


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: Nuke on May 08, 2011, 02:45:03 PM
the flying nimbus will be over blue falcon so i dont need to remove it i just need a new model
Wouldnt PSA be easier?


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: DoctorFlux(Mariodk) on May 08, 2011, 02:48:09 PM
i dont think so


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: Nuke on May 08, 2011, 02:49:43 PM
All you would have to do is loop the cloud GFX on the Thrown N Bone.... and make it dissapear when he arrives... Its really easy >_>


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: DoctorFlux(Mariodk) on May 08, 2011, 02:53:42 PM
flying nimbus is yellow and there is no yellow cloud GFX


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: Nuke on May 08, 2011, 03:05:31 PM
I see... you want it to be exact...


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: DoctorFlux(Mariodk) on May 08, 2011, 03:11:29 PM
but before i thinking on Goku i want my mario PSA´s FS fixed and still waiting for DivineOverlord fixing FS after that is Fixed i can see how much filesize/subactions there is left and if there is over 3 more i can do it that 2xSide-Smash and if over 5-7 left i can bring back cape 2nd. jump(cape) and fall(cape) animations
i have tried anything so turns works right and etc. but DivineOverlord  said he know how he can get it to work
also needing help with this:
http://forums.kc-mm.com/index.php?topic=24123.0
then V2 is out
and V3 of this psa is maybe Final Version


Title: Re: Mariodk´s Projects: SMBZ Mario V2 almost done just needing Fixed FS
Post by: DoctorFlux(Mariodk) on May 09, 2011, 01:13:52 AM
ok im going to upload the PSA soon anyway tomorrow or later
this version V1,5 dont got a FS i need someone to fix that FS if DivineOverlord dont do it
V2 will working FS with turns and etc. and maybe also that F-air hammer attack(can´t find .gif for it yet)
+ maybe new up/down-taunt/a new win over that win he using that Fire maybe also new wait1,2,3 animation


Title: Re: Mariodk´s Projects: SMBZ Mario v1,5 coming(it dont got a FS and abit undone)
Post by: Herculeswill22 on May 09, 2011, 01:44:02 PM
I don't suppose you could upload the non-fixed-FS version today? I'm using my wii tomorrow morning, and it would be nice if I could use the newer version ;D


Title: Re: Mariodk´s Projects: SMBZ Mario v1,5 coming(it dont got a FS and abit undone)
Post by: Mr. LOL on May 09, 2011, 04:29:31 PM
I don't suppose you could upload the non-fixed-FS version today? I'm using my wii tomorrow morning, and it would be nice if I could use the newer version ;D
I agree. I don't really use the smash ball often, but that is just me.


Title: Re: Mariodk´s Projects: SMBZ Mario v1,5 coming(it dont got a FS and abit undone)
Post by: DoctorFlux(Mariodk) on May 09, 2011, 10:49:46 PM
SMBZ mario get the last fixes today (10-05-2011 for me)  but not FS i can´t for some reason get the old FS to work again so FS = right now N-B is FS until the real FS is fixed
EDIT: maybe but only Maybe we can get the FS working anyway

here is the F-air(no cape) i was talking about:
http://www.youtube.com/watch?v=gL55HtaDU_4
5:15 in the video that animation is damn hard to make look good on Brawl model Mario
also afew ideas for Wait1,2,3 animations

(http://wizard.gamebanana.com/img/ico/sprays/mario_with_hammer_3.png) for wait 2 or 3 so he holding the hammer like this
and wait1 can be the same one as Mario&Luigi rpg 3(maybe) so abit longer time for uploading thn i maybe also have FS ready(hopefully) Mario will also needs a new Animation for up-taunt and a new Win over that win he using Fire

and maybe also a new hammer instead a Recoloured Kirby´s hammer(since i have learned to vertex now)


Title: Re: Mariodks Projects: SMBZ Mario new idea on post599 abit longer time for it is out
Post by: DoctorFlux(Mariodk) on May 10, 2011, 10:12:44 AM
sry for 2x posts but i am almost already done with his wait3 Animation :D
preview:
(http://s4.postimage.org/3z84jj9gv/RSBE01_20.png)
Brawlbox made the most of the Animation :D(i just did a wait1 to T-Standing and the one of the frames was almost that animation i wanted)


Title: Re: Mariodks Projects: SMBZ Mario new idea on post599 abit longer time for it is out
Post by: DTST on May 10, 2011, 10:19:04 AM
epic


Title: Re: Mariodks Projects: SMBZ Mario new idea on post599 abit longer time for it is out
Post by: DoctorFlux(Mariodk) on May 10, 2011, 10:21:05 AM
maybe i use that Animation as win2wait too his win2 will also have something to do with Hammer maybe
and up-taunt too
the idea for up-taunt i dont think will be good for Brawl Mario but i still want a taunt for hammer :D and D-taunt will maybe be edited to it looks like the picking something up from his hat or pocket like in SMBZ and get his cape on

also the hammer got abit smaller since i think it was abit big now it fits more to mario´s hammer size

offtopic: Krillin also getting pwned here too no votes yet so i am i maybe need to show why i will make moveset for him if he soon dont get votes let just say the vertex for him is as good as Kid buu over Lucario


Title: Re: Mariodks Projects: SMBZ Mario new idea on post599 abit longer time for it is out
Post by: Phred on May 10, 2011, 07:27:01 PM
The Hammer seems like it's an okay size from a distance, but I think I could accept it being a bit smaller.
Now I wish Luigi had Hammer attacks, lol.


Title: Re: Mariodks Projects: SMBZ Mario new idea on post599 abit longer time for it is out
Post by: DoctorFlux(Mariodk) on May 10, 2011, 10:38:58 PM
i wish too but it is impossible :( only fireball to replace and if i put the hammer model over rebll Lugi just cast hammers


Title: Re: Mariodks Projects: SMBZ Mario new idea on post599 abit longer time for it is out
Post by: Anivernage on May 10, 2011, 10:44:21 PM

(http://img828.imageshack.us/img828/3530/ssmario.png)


Title: Re: Mariodks Projects: SMBZ Mario new idea on post599 abit longer time for it is out
Post by: DoctorFlux(Mariodk) on May 10, 2011, 10:46:36 PM
awesome (make him in Maio Cloth it looks abit better  :af2:)


Title: Re: Mariodks Projects: SMBZ Mario new idea on post599 abit longer time for it is out
Post by: Anivernage on May 10, 2011, 10:48:23 PM
awesome (make him in Maio Cloth it looks abit better  :af2:)
yeah, i will make ssj4 texture and mario texture


Title: Re: Mariodks Projects: SMBZ Mario new idea on post599 abit longer time for it is out
Post by: DoctorFlux(Mariodk) on May 10, 2011, 11:56:51 PM
awesome and i am also soon done with my wait3 Animation :D so it looks just like my avvy for Brawl mario
preview of new Hammer a vertexed Kirby´s hammer now it look just like Mario´s hammer both in Size+model:
(http://img14.imageshack.us/img14/2101/mariohammer.png)
diedHammer98 made the vertex


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: diedhammer98 on May 11, 2011, 01:03:26 AM
Look like Great!


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: Carnage on May 11, 2011, 01:29:44 AM
someone made a super sayan luigi on the vault lol and a fat boo but it looks alot like dedede xD wating for this release and the hammer looks nice better than the kirby one


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 11, 2011, 02:06:44 AM
i know but i better like it if Luigi was in his own Cloth :D
i will also make DiedHammer´s Dr. Luigi Texture then SMBZ mario is done with his Animations
it will be easy  :af2:
also i will make afew CSPs now i  think i know how i can get CSPs Like SJS (just look at some of my pics they are in HD)
maybe i am going to revamping SSJ Mario (only Maybe)
anyway i am maybe also going to make SMBZ: Sonic but almost anything is made for him:
Burst Sonic that Side-B was also my idea for SMBZ moveset for him
running animation also something like that
but dont got my idea for a up-B
my idea for a up-B will be something like Shadowkong´s N-B but alot higher and no teleport+lower Dmg and sonic´s blue GFX around it
so in other words i can easyer make that moveset now i just have to ask Sdo0m :D Shadowkong´s N-B animations i can just edit to be higher and then we got the moveset

idea from SMBZ ep. 8 at start of the fight where sonic make that blue tornado for help mario to come up and i will upload the two movesets at same time :D (maybe i am going to have 4x DLson top at same time now) and yes the moveset will be shadowkong friendly

EDIT: it looks like it not going to be that hammer i was thinking it was a vertex of kirby´s hammer it is just the hammer from item using my texture= if that hammer using the texture from my hammer = same as hammer item+that hammer not fit fot the animations for hammer attacks


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 11, 2011, 09:00:57 AM
again sry for 2x posts but Preview of almost Finished Wait3 Animation/win2 :
(http://s3.postimage.org/16wjyu7jb/RSBE01_22.png)
just abit more work on one of his hands/Head/eyes then 100% done (my best animations yet)
i want that animation to be like my Avvy
(need maybe abit help on eyes not sure how they are working with Animation or PSA)

win2:
(http://s1.postimage.org/h3cwn58th/RSBE01_23.png)
Mario looks badass with that hammer :D(i request Mario in that pose as a CSP :D with hammer)


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: Mr. LOL on May 11, 2011, 12:28:16 PM
Edit: I fixed it.
(http://imageshack.us/m/191/9900/menselchrfaceb001.png)


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 11, 2011, 12:29:22 PM
([url]http://img199.imageshack.us/img199/9900/menselchrfaceb001.th.png[/url])
Here you go! This is that CSP MarioDK wanted. I Made it out of the ingame pic MarioDK posted.
thanks :D and it looks good too for a CSP but i think i can do it a HD one :D as soon the moveset is out so i do for the vertex/textures i got for Mario


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: Mr. LOL on May 11, 2011, 12:33:11 PM
thanks :D and it looks good too for a CSP but i think i can do it a HD one :D as soon the moveset is out so i do for the vertex/textures i got for Mario
Thanks and it's my first CSP ever!


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 11, 2011, 12:36:38 PM
Thanks and it's my first CSP ever!
ok only thing that is needing now is Fixed FS,get hammer to Spawn at right hand instead middel of mario on N-B,new Hammer and maybe if someone can do it my idea for F-air (i can´t get that animation good looking)
and right now i can´t do nothing the lastest work can´t be done by me so i waiting now for Fixed FS so diedhammer can help me on N-B hammers and then i can PSA the new hammer attack too and if still afew subaction mario is getting 2nd. jump(cape),fall animations(cape) back from cape PSA and 2x Side-Smashes(both hammer attacks)

and i think FS is soon Done last time DivineOverlord  PMed me he said he got it almost to work just afew bugs and then i upload it i know i getting 3-4x top DLs at same time becoz i will also upload SMBZ: Sonic at same time (the psa will be shadowKong friendly so not needed to DL from ShadowKong folder) it is Burst Sonic PSA with a new up-B :D thats all since Burst sonic was my idea for a SMBZ moveset for him(mainly the side-B) but still needed the up-B that was my idea

So SMBZ Mario/(maybe) Goku moveset/for sure Shadow over Dk. still on 2nd. after all these days/SMBZ sonic


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: diedhammer98 on May 11, 2011, 01:34:10 PM
Hey anyone! Want see completed New Hammer I made?
(http://img199.imageshack.us/img199/4834/hammerf.png) (http://img199.imageshack.us/i/hammerf.png/)
(http://img843.imageshack.us/img843/2079/hammer2.png) (http://img843.imageshack.us/i/hammer2.png/)


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 11, 2011, 01:35:30 PM
awesome just like i wanted vertexed Kirby´s hammer since the hammer from items dont fit for the hammer attack animations
lol i just saw my shadowkong was on 2nd. but now abit over Goku moveset


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: Carnage on May 11, 2011, 02:03:29 PM
one thing i noticed using your shadow kong when you quick press B it does that rolling thing upwards but when you  press B and hold he does a huge jump instead is that on purpose? also many times i attack without jumping and i cant do the 2nd jump i need to do the up B wich is awnsome since it conpensates the lack of sometimes the 2nd jump xD

on topic cant wait for the release i love this mario moveset one thing you could include is the mario collors with the cape with diferent collors already made  i made mine but many ppl may not know how to use bralwbox to replace the files


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 11, 2011, 02:07:52 PM
one thing i noticed using your shadow kong when you quick press B it does that rolling thing upwards but when you  press B and hold he does a huge jump instead is that on purpose? also many times i attack without jumping and i cant do the 2nd jump i need to do the up B wich is awnsome since it conpensates the lack of sometimes the 2nd jump xD

on topic cant wait for the release i love this mario moveset one thing you could include is the mario collors with the cape with diferent collors already made  i made mine but many ppl may not know how to use bralwbox to replace the files
ppl just have to Read the ReadMe inside the .zip but the ReadMe will get a Link to BrawlBox now and also 2nd jump is sometimes abit buggy on ShadowKong and yes on N-B that is meant he teleport if holding B or press while do the attack


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: diedhammer98 on May 11, 2011, 05:00:11 PM
How you can edit eyes?


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 11, 2011, 10:36:50 PM
i think it is something in PSA

anyway still not fixed FS i can´t work more on Mario until that


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: diedhammer98 on May 11, 2011, 10:43:56 PM
You did tried this?
If facing Left
If press right
Reverse Direction
and
If facing right
If press Left
Reverse Direction


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 11, 2011, 10:44:42 PM
You did tried this?
If facing Left
If press right
Reverse Direction
this but i think DivineOverlord will try something else


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: diedhammer98 on May 11, 2011, 10:45:28 PM
OK.


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 12, 2011, 06:52:50 AM
ok i have asked for help for make my AI on my Moveset more CPu friendly for the PSA so goku/Shadow dont fail at using up-B and etc.
:
http://forums.kc-mm.com/index.php?topic=24283.0
and still waiting for Fixed FS but as soon he is done with it i just need to copy/paste hitboxes and etc. for the new D-smasn revamped Side-Smash and the other things
i still got a chance for 4x DLs on top
SMBZ: Sonic i will start on i think it is fine with Sdo0m i use his burst sonic
and animations is made i just have to edit it abit and PSA them and then i will upload both SMBZ Mario and Sonic at same time (the Sonic PSA will be ShadowKong friendly :D)
then Goku the lastest attacks Throws/ tilts / mics stuff like entry and revamped animations then Goku is done and for taunts/Wins/winwaits just make something Goku-ish and i add them for the moveset only D-taunt is only needing a power up/Down animation for kaioken
but after that is still not final Version the Final version will inc. SFX pack and SFX/GFX that fits for the attacks too and after next version of adult goku i will help one on Kid goku over Lucas with PSA for it but i will port the Animations he made+vertex over diddy Kong too so we can have both Kid goku and Gotenks


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: diedhammer98 on May 12, 2011, 09:45:33 PM
New Hammer I made is working?


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 12, 2011, 09:47:19 PM
New Hammer I made is working?
yeah and still waiting for Fixed FS nothing new after 2 days


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: Anivernage on May 12, 2011, 09:52:38 PM
maybe this can help you with FS turn
Internal Constant(IC) Basic: 9
Character Direction(Opposite)Seems to be which way the character is facing. -1 -Right, 1 - Left


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 12, 2011, 09:55:39 PM
maybe this can help you with FS turn
Internal Constant(IC) Basic: 9
Character Direction(Opposite)Seems to be which way the character is facing. -1 -Right, 1 - Left

yeah that can help me it looks like i have to do it self even if DivineOverlord said the FS was almost done and it almost worked last time he Pmed me
anyway here is my Plans right now:
SMBZ mario/SMBZ Sonic will be uploaded at same time
SMBZ sonic is almost like burst sonic but afew new things since Burst Sonic was almost the idea of SMBZ Sonic(mainly for the Side-B)
then my new project: http://forums.kc-mm.com/index.php?topic=24286.0
then Goku and after Goku is done i will work on full time on Gotenks


Title: Re: Mariodks Projects: SMBZ Mario afew previews on page41 new Hammer/wait3 animation
Post by: DoctorFlux(Mariodk) on May 13, 2011, 02:55:01 AM
ok here is the idea for SMBZ: Sonic
the moveset will be a mixed burst Sonic+Sonic the Hedgehog: Full Throttle with new up-B is:
Blue tornado almost the same as Shadowkong´s N-B but higher+weaker+no teleport if press B+Blue ofc

the Moveset´s Animation is already done i just have to get them all to one and fix Shadow animations to sonic also new Jump animations maybe

so the Moveset will for sure be done soon :D but i am still not sure about mario´s Fixed FS


Title: Re: Mariodks Projects: SMBZ: Sonic(not Fire Sonic but normal) idea look post #631
Post by: Carnage on May 13, 2011, 09:28:59 AM
thats cool but smbz sonic  isnt something i was expecting but good luck with that im here waiting for the next smbz Mario and goku xD also if your doing gotenks vertex make sure it looks awnsome and take your time doing it  so it turns out great i would start with the normal one then a simple recolour to ssj and then it would need vertexed hair to look ssj3 xD


Title: Re: Mariodks Projects: SMBZ: Sonic(not Fire Sonic but normal) idea look post #631
Post by: DoctorFlux(Mariodk) on May 13, 2011, 09:35:04 AM
KTH is doing the vertex and i think i just cancel SMBZ Sonic since there is so many sonic PSA that can like SMBZ sonic+the maker of Sonic the Hedgehog: Full Throttle is making a new moveset based on this or a V2
and Sonic the Hedgehog: Full Throttle with new up-B/Burst sonic Side-B and running animation+new jumping animation to look more like modern Sonic+new you are too slow taunt so it looks good without that GFX was my plan for the moveset
also so the moveset is shadowKong friendly
or i just wait abit with this Moveset until more ideas but anyway the moveset was almost done wit putting the animations in and fixing them then it just needed PSA coding
(just something i made while i was at school  :af2:)


Title: Re: Mariodks Projects: SMBZ: Sonic(not Fire Sonic but normal) idea look post #631
Post by: DoctorFlux(Mariodk) on May 13, 2011, 02:47:31 PM
sry for 2x posts but since i am not in mode for work much on Goku right now and two more saiyans vertex come
i will start make Gotenks´s "B"attacks/FS tomorrow (Lucas is 100 times easyer to make animations for then someone like cp. falcon)
while i waiting for Fixed FS for Mario
i update the First post/Dragonball thread too tomorrow


Title: Re: Mariodks Projects: Starting on the best/strongest saiyan in DBZ "Gotenks" soon
Post by: DTST on May 13, 2011, 02:52:51 PM
how about a SMBZ shadow? iv only watched a few eps of it so i dont know much about him there


Title: Re: Mariodks Projects: Starting on the best/strongest saiyan in DBZ "Gotenks" soon
Post by: DoctorFlux(Mariodk) on May 13, 2011, 02:54:09 PM
SMBZ Shadow not needed it is almost like Sonic
anyway ShadowKong is also abit like that :D
the two who needed most SMBZ moveset is mario/Luigi
but luigi can´t get a hammer :(
i think i will try with FS first :D since it is his main attack for Gotenks but i maybe edit the idea abit


Title: Re: Mariodks Projects: Starting on the best/strongest saiyan in DBZ "Gotenks" soon
Post by: DTST on May 13, 2011, 02:57:26 PM
you could try importing marios files into luigi's


Title: Re: Mariodks Projects: Starting on the best/strongest saiyan in DBZ "Gotenks" soon
Post by: DoctorFlux(Mariodk) on May 13, 2011, 02:59:30 PM
you could try importing marios files into luigi's
ccan´t :( Luigi only got his Stupid Fireball to replace and if i replace his fireball model to hammer he just cast them


Title: Re: Mariodks Projects: Starting on the best/strongest saiyan in DBZ "Gotenks" soon
Post by: Anivernage on May 13, 2011, 03:32:27 PM
(http://img190.imageshack.us/img190/4835/ss4mj.png)
i need a vertex hacker to fix the hand issue


Title: Re: Mariodks Projects: Starting on the best/strongest saiyan in DBZ "Gotenks" soon
Post by: DoctorFlux(Mariodk) on May 13, 2011, 03:33:06 PM
same problem i got with SSJ3 Mario butnot as big as this one but it looks awesome

if i am making a updated moveset video for SMBZ mario V2 i will use this Vertex  :af2:
but what colour cape shoulder mario use or just a removed Fludd and no cape

got idea for the tail i will try to make a tail over Fludd so it is moving and etc. (but then he dont got tail if Fludd is off)
abit the same idea i got for raccon mario for SMBZ: mario but i waiting for the .dae importer still
so i think it will be abit easyer with that


Title: Re: Mariodks Projects: Project: Gotenks(needs a team) so he can be Awesome
Post by: Anivernage on May 13, 2011, 04:17:37 PM
for tail you can use lucas snake model...
also, can you help me with the hand issue?


Title: Re: Mariodks Projects: Project: Gotenks(needs a team) so he can be Awesome
Post by: DoctorFlux(Mariodk) on May 13, 2011, 04:19:20 PM
for tail you can use lucas snake model...
also, can you help me with the hand issue?
can´t i got same problem with SSJ3 mario but not so big as your´s
also that snake Model so mario get it at his Neck but not at his ass but i think i got a idea
the fludd is set to be on neck bone
try to port Raccon Mario vertex over Fludd like as you ported Yoshi over Fludd

i will try that later i also think i got a idea for not get filesize too big and etc.
and hopefully the ported Mario over Fludd is doing the same animations as Mario and maybe almost anything on the ported raccon Mario invisible but ears/tail i think that will work but not sure


Title: Re: Mariodks Projects: video Preview for SMBZ mario v2 (still needs fixed FS)
Post by: DoctorFlux(Mariodk) on May 14, 2011, 10:16:01 AM
sry for 2x posts but the reason for i can´t work much more until Fixed FS is that i can risk my PC can die anytime now and i have backup almost anything for my mario PSA/other things but only got under 3 MB left on my HDD so can´t work on new moveset until that and if i put the files on my PC i can risk it was waste of time
but if i get Fixed FS and make SMBZ mario done then i can reinstaller whole my PC and get back to hacking again


Title: Re: Mariodks Projects: video Preview for SMBZ mario v2 (still needs fixed FS)
Post by: KTH on May 14, 2011, 12:41:49 PM
([url]http://img190.imageshack.us/img190/4835/ss4mj.png[/url])
i need a vertex hacker to fix the hand issue


:o


Title: Re: Mariodks Projects: video Preview for SMBZ mario v2 (still needs fixed FS)
Post by: Anivernage on May 14, 2011, 04:07:21 PM
final preview
(http://img204.imageshack.us/img204/6893/sins.png)


Title: Re: Mariodks Projects: video Preview for SMBZ mario v2 (still needs fixed FS)
Post by: DoctorFlux(Mariodk) on May 14, 2011, 04:09:02 PM
awesome :) i think since mario have a tail he dont need a cape ;D like as raccon mario so i will make a removed Fludd version of this as soon SMBZ mario v2 got fixed FS
the reason for i know my PC is maybe dieing is this:
(http://www.freewarebox.com/images/screenshot/bluescreen-screensaver_3362.png)
not same error just a random pic i found but do i need to say more i am still lucky i can be online now i got this afew times now


Title: Re: Mariodks Projects: video Preview for SMBZ mario v2 (still needs fixed FS)
Post by: Mario Vontaz on May 14, 2011, 04:13:05 PM
:o So Nice! .....You know....i ask a vertex request about that a long time ago. Looks like my wish has been granted. :D


Title: Re: Mariodks Projects: video Preview for SMBZ mario v2 (still needs fixed FS)
Post by: DoctorFlux(Mariodk) on May 14, 2011, 04:18:00 PM
now Luigi´s turn and abit revamp that one with SSJ Luigi so Luigi got his own Green Cloth with blue overalls but SSJ hair
then SSj3 and SSJ4  :af2:
i will do Luigi SSJ revamp (after my PC is back to normal)


Title: Re: Mariodks Projects: video Preview for SMBZ mario v2 (still needs fixed FS)
Post by: DoctorFlux(Mariodk) on May 15, 2011, 02:01:44 AM
sry but it looks like i have to cancel SMBZ mario V2 :( until now
all animations and anything was good and etc. but still no fixed FS
so now i hope my PC dont die in for 4 weeks so i can get my windows Cd back and repair my PC
so in for these 4 weeks you guys can make Animations for kid buu/Kid goku(for the vertex over Lucas),goku,vegeta,Gotenks
i got room in my HDD for only one moveset at a time so even if my PC dies so i still got the moveset in the HDD
(my mediafire accout is also almost full so maybe i will try to move many of my hacks to a other uploader)


Title: Re: Mariodks Projects: SMBZ mario V2 is canceled :( i dont got Fixed FS
Post by: Carnage on May 15, 2011, 05:25:54 AM
sry but it looks like i have to cancel SMBZ mario V2 :( until now
all animations and anything was good and etc. but still no fixed FS
so now i hope my PC dont die in for 4 weeks so i can get my windows Cd back and repair my PC
so in for these 4 weeks you guys can make Animations for kid buu/Kid goku(for the vertex over Lucas),goku,vegeta,Gotenks
i got room in my HDD for only one moveset at a time so even if my PC dies so i still got the moveset in the HDD
(my mediafire accout is also almost full so maybe i will try to move many of my hacks to a other uploader)
shame it was cancelled maybe upload a 1.5 version with the new hammers attacks? lol and seeing gotenks 1% done lol what is that one 1% css? xD


Title: Re: Mariodks Projects: SMBZ mario V2 is canceled :( i dont got Fixed FS
Post by: DoctorFlux(Mariodk) on May 15, 2011, 05:26:42 AM
nope :D a bad made animation


Title: Re: Mariodks Projects: SMBZ mario V2 is canceled :( i dont got Fixed FS
Post by: fighter20brawler10 on May 15, 2011, 10:37:46 AM
Aw what bad luck


Title: Re: Mariodks Projects: SMBZ mario V2 is canceled :( i dont got Fixed FS
Post by: DoctorFlux(Mariodk) on May 15, 2011, 11:02:54 AM
i found the PSA codes for Super Sonic in OpenSA2(not smashattack) and have tried it over Mario edited ofc so the subrotations/subactions fit to mario  but it dont worked at all :( so nothing more i can do
so if my PC dies tomorrow = 4 weeks to i can fix it i had to get this done before
where is DivineOverlord? i can easy take a image of the PM where he saying it working but afew bugs not not many he said  (i know it will not wont take that long)
PSA for FS is the only thing that needed nothing more so if you are there DivineOverlord please get it done(getting abit spam from noobs asking then it is done)
if someone know and can content to DivineOverlord please do it so he can finish FS for Mario


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: Phred on May 15, 2011, 08:07:59 PM
How's it going on the hammer throw animation?
It'd be cool if they had an upward arc like in SMB3


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: Herculeswill22 on May 15, 2011, 08:23:26 PM
About the poll...mario doesn't have metal powers in SMBZ. That's all I have to say.


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 15, 2011, 10:40:20 PM
yes in one intro :D but just a idea i got from BrawlMinus Mario metal mario can be on up-Taunt since Down-Taunt is Cape and side-Taunt is awesome


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: Herculeswill22 on May 16, 2011, 08:04:58 AM
I feel that metal powers on a taunt would be imbalanced. It doesn't really fit, either.


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 16, 2011, 08:06:49 AM
I feel that metal powers on a taunt would be imbalanced. It doesn't really fit, either.
this why you take 30% dmg and i will try to do so you can´t spam metal mario taunt too so you can only do it 1 time per 2min
or like my Shadow-kong´s chaos control :D
if you got much dmg you can do it but still takes dmg for using it
or i will do so up-taunt is a Random Mario item taunt
Mushroom(Super and postion too)
metal box
but that idea i dont think so i think metal box after got much dmg is best
btw i am back :D and stronger then ever  :af2:(PC fixed and hopefully soon SMBZ mario´s FS so i can code my ide for metal mario and the other things)
offtopic: got new sign. with both Gotenks/Mario :D


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 16, 2011, 12:32:51 PM
sry again for 2x posts but F-air is soon done :D not 100% that one i wanted but still a new hammer attack
now only FS left


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: Carnage on May 16, 2011, 01:31:06 PM
i hope divineoverlord gets the fs working xD so we can have a v2 smbz


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: dpgthirteen on May 16, 2011, 01:40:18 PM
So when should SMBZ Mario be out? I really can't wait to see it and I would love to see the metal Mario taunt added!


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 16, 2011, 10:00:55 PM
i dont know it is up to divineoverlord
atleast is my PC fixed now


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DTST on May 17, 2011, 06:21:43 AM
Just to let you know you can now make a video of tails since the latest version is released


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: Herculeswill22 on May 17, 2011, 09:01:19 AM
Man, just give up on the FS, plz release a 1.5 :P


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 17, 2011, 09:14:20 AM
Man, just give up on the FS, plz release a 1.5 :P
no i want to release the all thing and the last thing that needed is FS then Final Version is out so i dont have to think on work on that one more (maybe a v3 in the future or something)
so i can work on project: Dragonbrawl more :D
and yes i will make a Video of your tails in the weekend :D or as soon SMBZ mario is done
ok it looks like metal mario wins so i will do so Metal Mario only can be done if you got much dmg or you have to wait long time for it
i think that with get much dmg is best


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: Carnage on May 17, 2011, 12:59:01 PM
no i want to release the all thing and the last thing that needed is FS then Final Version is out so i dont have to think on work on that one more (maybe a v3 in the future or something)
so i can work on project: Dragonbrawl more :D
and yes i will make a Video of your tails in the weekend :D or as soon SMBZ mario is done
ok it looks like metal mario wins so i will do so Metal Mario only can be done if you got much dmg or you have to wait long time for it
i think that with get much dmg is best
you could make it so  that it could only be used once per stock and that would be fair i think


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 17, 2011, 01:00:41 PM
i dont think it is possible but i can maybe try i will make two version of this ;D
one with metal mario and one without


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: Carnage on May 17, 2011, 01:06:23 PM
i dont think it is possible but i can maybe try i will make two version of this ;D
one with metal mario and one without
didnt eternal yoshi megaman could only stop time once per stock (side B) maybe ask him about that?


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 17, 2011, 01:07:58 PM
didnt eternal yoshi megaman could only stop time once per stock (side B) maybe ask him about that?
nce idea and i think i can get it more fair ;D
only onces per stock+then you got much dmg


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: Herculeswill22 on May 17, 2011, 01:08:47 PM
Having the same sort of thing as Shadow Kong's chaos control would work too.


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 17, 2011, 01:10:26 PM
Having the same sort of thing as Shadow Kong's chaos control would work too.
it was abit that i wanted ;D but i saw then ShadowKong get hits by like my Goku psa kamehameha SHadow get fast chaos control again by just one/two hits (even a weak one)


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DTST on May 17, 2011, 01:25:54 PM
is there a way to add music in a PSA? if there is having the metal mario theme from SM64 playing after taunting would be good


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: diedhammer98 on May 17, 2011, 03:47:41 PM
Metal Mario in Super Mario bros. Z as this?
It in Episode 8
(http://img685.imageshack.us/img685/443/smbz.png) (http://img685.imageshack.us/i/smbz.png/)


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: Mario Vontaz on May 17, 2011, 03:52:15 PM
Expect he didn't move. He was sliding down the hill. XD


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 17, 2011, 09:57:55 PM
Metal Mario in Super Mario bros. Z as this?
It in Episode 8
([url]http://img685.imageshack.us/img685/443/smbz.png[/url]) ([url]http://img685.imageshack.us/i/smbz.png/[/url])
yeah :D and bowser using metal powers too at ep. 2 so i think a metal power shoulder be added but you can´t use it all time
btw some noob can´t use one of my hacks look at shadowkong and he even got a video to see it dont crashes but still reporting


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: diedhammer98 on May 17, 2011, 10:52:54 PM
How you can change modes of Metal Mario in SMBZ Mario movement?


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 18, 2011, 01:44:21 AM
thats easy just cpoy/paste from Brawl minus Mario´s taunt


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: diedhammer98 on May 18, 2011, 02:56:24 AM
Brawl minus?
I never heard of Brawl minus.


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: Mr. LOL on May 18, 2011, 11:02:18 AM
Brawl minus?
I never heard of Brawl minus.
Brawl minus is a brawl mod about breaking the limits of hacks. I can't believe you never heard of it.


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 19, 2011, 09:08:55 AM
ok i can soon show preview of the newest attack then FS is done
F-air is almost done now for SMBZ mario and soon metal Mario mode too (i know metal mario won the poll but maybe i dont add it if it will be too overpowered even if you get like 30% dmg for using+ only use it then got much dmg+onces per stock)
and do i have still to still needing FS? i can´t upload the moveset then FS is done so go ask DivineOverlord (not me) then the moveset is done
the moveset is done almost the same day DivineOverlord is done
he have just to send me the files then i can copy/paste my hitboxes/etc. to his fixed FS and if there is subactions for it 2x side smashs and the (cape) air jump and (cape) fall animations back from cape mario psa

and Kid buu´s N-B/up-B just needing afew fixes and i got that ready too
N-B right now using my Goku´s kamehameha GFX but i think i will use a pink version of Lucario´s FS GFX
i dont think it will be too overpowered if it go across the whole stages if it take time to load it up
so N-B is something like Gokario PSA but alot weaker


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DTST on May 19, 2011, 09:21:10 AM
Will you still be helping with tails?


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 19, 2011, 09:22:20 AM
sure :D but first Kid buu/finish the last things on Goku/SMBZ mario
then i have non unfinished things
i really hope DivineOverlord getting back or i can´t finish my SMBZ mario

and this is why i almost say any progress on anything i making so ppl dont think the moveset project is dead
right now i think DivineOverlord has not made anything
he said it was working with afew bugs(not much) from over a week since and i know PSA work dont take that long it is mainly Animations that do
i will help abit around on KC-MM after SMBZ mario like on the tails over jiggy but not before so if ppl was asked for my help for something get DivineOverlord back
here is the list for the project that needed my help:
tabuu over ganon. for afew attacks
tails over jiggy PSA
WaLuigi over ToonLink
afew others is waiting for my help but i will not help them before this is fixed
so not just me waiting for DivineOverlord but also them who making these project waiting for DivineOverlord fixing my mario PSA FS so i can help them


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 20, 2011, 04:36:41 AM
ok after kid buu´s up-B/N-B
is done
just needing N-B GFX/hit boxes on it now
i am going to make Gotenks vertex
while i waiting for Mario´s FS
and after mario´s FS i will help afew projects abit with PSA work
i needing a pink GFX for charging kid buu´s kamehamehe wave like my goku got his blue one


edit: i have changed plans
i will make kid goku after kid buu since Gotenks moveset will be abit hard to make for me(if i am 100% solo on it) right now
Vegeta dont got a vertex(yet) but one is abit working on the vertex and also one is abit working on afew animations
so kid goku is the next after SMBZ mario/Kid buu
also i will try to revamp kid goku vertex (will use the vertex) almost anything is fine on the vertex but kid goku´s head so that will be revamped
EDIT again:
preview of kid buu´s N-B animations:
http://www.youtube.com/watch?v=Qpjbg8De0ME
EDIt again again: one of my next hacks have something to do with this theme here:
http://www.youtube.com/watch?v=oUueCG5-BrM
someone post something son here so i dont have to do 3x posts in a row


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: DoctorFlux(Mariodk) on May 20, 2011, 11:44:22 AM
sorry for 3x posts but not many posting here
here is Preview of Wings over Cape(Fludd)= SM64 Winged hat powerup for my PSA:
(http://s3.postimage.org/wiv8ehec7/RSBE01_25.png)
(http://s3.postimage.org/7plq1d7tt/RSBE01_26.png)
but afew problems like this one so the wings not sitting right:
(http://s2.postimage.org/3oi9uj5z/RSBE01_27.png)

ok is my moveset now based on SMBZ,M&L RPG,SMB3(with raccon mario for this PSA),SMW(with the cape) and SM64 with this and Metal mario? at same time


Title: Re: Mariodks Projects:Need one for PSA Mario´s FS or DivineOverlord need to get back
Post by: OmegaMalkior on May 20, 2011, 11:50:39 AM
Buu's final animation needs more tunning up. It need more waist movement or something. Idk what really


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: Carnage on May 20, 2011, 12:05:09 PM
i didnt remenber kid buu did kameha movement xD but i hope he turns out fine xD


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: DoctorFlux(Mariodk) on May 20, 2011, 12:06:25 PM
it was Sdo0m´s idea and i just fixed goku´s animations to kid buu ;D and edited abit


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: diedhammer98 on May 20, 2011, 12:08:39 PM
You make super mario 64 movement?


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: DTST on May 20, 2011, 12:14:37 PM
Yea are you making a sm64 moveset?


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: DoctorFlux(Mariodk) on May 20, 2011, 12:15:39 PM
no just wings over Cape(Fludd) so it can go with my moveset :D like Raccon mario got removed Fludd


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: diedhammer98 on May 20, 2011, 12:31:03 PM
oh. because I might I have a Idea.


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: DoctorFlux(Mariodk) on May 20, 2011, 12:37:04 PM
ok whats is your idea?
the only other mario moveset i will(maybe) make is a Fire Mario moveset (not Pheonix Mario psa)
but abit better and with Transform :D(fire mario texture over FLudd so mario can change texture i think i got a idea how) but thats in the later not now


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: diedhammer98 on May 20, 2011, 12:39:26 PM
how you can change textures? It can make file size bigger.


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: DoctorFlux(Mariodk) on May 20, 2011, 12:43:07 PM
i know but it was possible to get a Yoshi over Fludd so why not just a texture ;D
i am not sure yet with how to change the texture and i can´t explan my idea so if my idea is not possible i just do it without transform and this PSA will not use Fludd at all
since Down-B will be Fire mario Tornado (not only fire dmg but also afew other things)
but that idea is only a idea right now


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: diedhammer98 on May 20, 2011, 12:55:43 PM
You need help to make 2 separate mario textures? It involved hexing too.


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: DTST on May 20, 2011, 12:57:24 PM
You need help to make 2 separate mario textures? It involved hexing too.

Did you get my PM about tail's hitboxes?


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: diedhammer98 on May 20, 2011, 12:58:35 PM
Yeah, I will work on tail's hitboxes later.


Title: Re: Mariodks Projects: Previews on post nr. 683 and 684
Post by: DoctorFlux(Mariodk) on May 20, 2011, 01:14:01 PM
k i uploading Winged Cap for my SMBZ mario PSA or cape mario psa (they work on both)
but as you see on some animations the wings is not sitting rigth (but atleast it is the first winged cap from SM64 in Vault no one has even thinking on making a vertex for it)
but if you using the winged cap mario on other PSAs you getting the wings on back

EDIt: winged cap mario is out: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19001


Title: Re: Mariodks Projects: still needing FS Fixed and winged Cap mario is out
Post by: DoctorFlux(Mariodk) on May 20, 2011, 04:42:39 PM
 good news and bad news
bad news: still not Fixed FS for SMBZ mario
good news: click on spoiler:
sure you want to know it?
there is no way back
this is at you own risk
Gotenks is awesome  :af2:
now it is too late to turn back
SMBZ mario V1.5 coming no Fixed FS or Fixed FS i dont care now so only Fixing the new hitboxes for new attacks then fix afew other thingsand it is out and if DivineOverlord come with his Fixed FS after i upload it i do not add him as colab. as planed since he was so long time for it only and he have to recoded anything over again since the new Fitmario.pac got hexed afew things like fireball spawn bone
have been waiting for over two weeks for it from then he said he know how to make it 100 like i wanted to now and have been waited for a week now from he said it working with afew minor bugs so i dont think he have done anything until he send the files
i tried to wait to hex things like Freball spawn bone after Fixed FS but it looks like it is not have been worked on 


Title: Re: Mariodks Projects: still needing FS Fixed and winged Cap mario is out
Post by: Carnage on May 20, 2011, 06:19:39 PM
awnsome mario 1.5 xD but i have a question can we put winged mario / raccon mario and cape mario on the same mario? or we need to choose one?(i think we need to choose only one  right?or we can have them all at same time?)


Title: Re: Mariodks Projects: still needing FS Fixed and winged Cap mario is out
Post by: DoctorFlux(Mariodk) on May 21, 2011, 03:58:51 AM
SMBZ mario is going to be uploaded today(around 15:00-18:00 in my time) the moveset is done right now but fixed FS but i still want to try to fix it as much i can so it can use turns and etc. but here is what new:
-revamped Side-Smash animation(thanks to Roo for ANimations and in V2 there will come 2x side-Smashes since i got 2x awesome animations :D and i dont want to waste them so also thanks to Deathstroke for the animations that is not inc.(yet))
-abit edited Dashattack(no cape) so it hits two times  if use it close to your target now is it really badass to use
-Metal Mario on up-taunt it is abit like shadow-kong´s chaos control can only use if got hitted many times(thanks Brawlminus for the idea :D)
-new F-Air(no cape) (also one of my best animations) not 100% like that i wanted but still good (a hammer attack)(thanks to kingjiggypuff for the base of the animations i revamped alot)
-new N-B animations so the looks better for throw hammers
-N-B hammers dont hit fire anymore(thanks to diedhammer98)
-only one thing fixed at FS it is can use it at ground now and fly up
-new hammer (thanks to diedhammer98)
-new wait3/win2 animations
-new Down-smash(also hammer attack)
- and maybe but only maybe Fixed FS (if i can fix it)

EDIT: just a a new idea for Dashattack to make it more badass so the moveset is not ready for V1.5 yet


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: Carnage on May 21, 2011, 04:43:37 AM
SMBZ mario is going to be uploaded today(around 15:00 in my time) the moveset is done right now but fixed FS but i still want to try to fix it as much i can so it can use turns and etc. but here is what new:
-revamped Side-Smash animation(thanks to Roo for ANimations and in V2 there will come 2x side-Smashes since i got 2x awesome animations :D and i dont want to waste them so also thanks to Deathstroke for the animations that is not inc.(yet))
-abit edited Dashattack(no cape) so it hits two times  if use it close to your target now is it really badass to use
-Metal Mario on up-taunt it is abit like shadow-kong´s chaos control can only use if got hitted many times(thanks Brawlminus for the idea :D)
-new F-Air(no cape) (also one of my best animations) not 100% like that i wanted but still good (a hammer attack)(thanks to kingjiggypuff for the base of the animations i revamped alot)
-new N-B animations so the looks better for throw hammers
-N-B hammers dont hit fire anymore(thanks to diedhammer98)
-only one thing fixed at FS it is can use it at ground now and fly up
-new hammer (thanks to diedhammer98)
-new wait3/win2 animations
-new Down-smash(also hammer attack)
- and maybe but only maybe Fixed FS (if i can fix it)

great cant wait to test it out  its a shame divine overlord didnt come back :S


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DTST on May 21, 2011, 04:57:37 AM
What was divine overlord ment to do?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 05:03:12 AM
What was divine overlord ment to do?
fix FS so mario can do it Turns/finalmoveENd/FinalmoveStart animations like as Sonic´ FS


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 05:09:28 AM
You still need hexing? For Fireball to RhandN and cape to HeadN?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 05:13:13 AM
yeah but it can be after i uploaded V1.5 :D it is close to be done then i try to fix FS if it is not fixed before around 15:00-18:00 in my time i just upload it
ok dashattack do it 7% dmg total(if all hits)
and it do 1-2x spins around
1 spin if holding "A"
2 spin if not holding anything

First hit is 2% dmg (only base knockback no KnockbackGrowth)
2nd. hit (if not holding "A") is 2% dmg(only base knockback no KnockbackGrowth)
2nd. hit(if holding "A") is 5% dmg with KnockbackGrowth + you cancel the dashattack animation(=7% dmg)
3. hit(only if you dont had hold "A") is 3% with KnockbackGrowth also 7% dmg ;D

in other words if not holding "A" you hit 3 times with the hammer
and if hold "A" only 2 times but you do the same % dmg


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 05:15:19 AM
15:00-18:00?
as 3:00-6:00 PM?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 05:20:25 AM
15:00-18:00?
as 3:00-6:00 PM?
yeah but in denmark time :D


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 05:21:46 AM
what time for that in U.S. time?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 05:22:47 AM
what time for that in U.S. time?
i dont know but it is 13:22 here :D so afew hours more


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 05:24:24 AM
Mine is 7:24 AM.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DTST on May 21, 2011, 05:31:13 AM
It's 12:31 in the UK btw are you making the tails video today or tomorrow? V3 should be out wednesday


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 05:33:49 AM
UK as United Kingdom?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DTST on May 21, 2011, 05:34:57 AM
Lol yes I'm in London


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 05:41:51 AM
It's 12:31 in the UK btw are you making the tails video today or tomorrow? V3 should be out wednesday
then i wait to V3 :D it better to have a updated Video


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DTST on May 21, 2011, 05:43:22 AM
in that case v3 will be later today depending on how much work i do


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 06:21:56 AM
i will make the video for SMBZ mario V1.5 right now then i will try to fix FS :D
also one thing more Metal Mario you taken 15% dmg not 30% i think it was too much


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 07:00:08 AM
Why you sent me pre-release of SMBZ mario V1.5?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 07:01:42 AM
i needed afew testers ;D so i sent to afew persons
but anyway i am going to upload v1.5 for anyone soon(after i am done with the video) after that i try to fix FS


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 07:02:45 AM
Oh. None game freeze happens.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 07:13:59 AM
ok good :D
also i did so on Metal Mario
if already holding a item you and use metal mario then you flashing blue you delete it or will metal mario not work or crash


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 07:17:29 AM
How do that?
How I know when flashing blue ia coming?
I did one use then flashing blue never came back. I even played 5 matchs.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 07:20:04 AM
just stay still for 1 sec. ;D and metal mario is rarely since it is a powerful attack


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 07:24:52 AM
metal mario is a powerful attack?
how many damage to hurt other character with metal mario?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 07:27:03 AM
it is not powerfull in dmg and hurt other char more in dont got WTF Big knockback and etc.
so mario dont die fast if you are noob to him :D


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 07:28:21 AM
Ok. metal mario is just defense?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 07:30:33 AM
yes :D but really good defense


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 07:41:26 AM
OK! You want hammer recolors? I made this in Long time ago.
(http://img4.imageshack.us/img4/6251/hammerrecolors.png) (http://img4.imageshack.us/i/hammerrecolors.png/)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 07:46:11 AM
i like them ;D ok i upload the moveset with hammer recolours too ;D
just send me them
right now is the video recorder Program abit ####ed so i upload the moveset really soon just the last fixes


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DTST on May 21, 2011, 07:47:29 AM
just to let you know make the video of tails v2 only because im working on some stages and blaze so i wont be working on him


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 07:50:26 AM
I made that recolors in about your "true" mario movement v0.5.
You want other recolors?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 07:54:25 AM
sure so i can add them in SMBZ mario :D or just in this thread first post so ppl can just download them here ;D


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 08:01:39 AM
ok, Which recolors you want me to make?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 08:13:01 AM
them both
anyway looks in the spoiler:
sure you want to know?
there is no way back now
:af2:
:af2:
:af:
:>.>:
SMBZ
Mario
Moveset
V1.5(beta)
is
out: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19017


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 08:14:36 AM
why so much spoilers?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: DoctorFlux(Mariodk) on May 21, 2011, 08:15:17 AM
for fun


Title: Re: Mariodks Projects: SMBZ Mario V1.5 coming today it dont got fixed FS but v2 will
Post by: diedhammer98 on May 21, 2011, 08:17:22 AM
Ok. download for black and Gold hammer colors here
http://www.mediafire.com/?ipjuocxeioow9og


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 08:25:25 AM
ok thanks i update soon first post with the change for SMBZ mario :D+link to recolours


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 11:53:16 AM
You want help with hexing now?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 12:10:40 PM
not yet i am still trying with fixing FS and also first post is updated look in SMBZ moveset: mario for the updates and etc.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 12:17:53 PM
Ok. when I was have a idea of Hammer recolors from Mario and Luigi superstar saga.
That why I created black and Gold hammers. If you have a request for Hammer recolors,
just ask!


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 12:19:38 PM
i will soon update the First post with your´s hammer Recolours and a guide how to use them


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 12:20:58 PM
inside file I sent to you was just 2 TextureData[0]s.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 12:26:27 PM
in V2 this PSA getting also a oneslot paper Mario(flat mario) just for this PSA


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: SmashClash on May 21, 2011, 12:30:56 PM
in V2 this PSA getting also a oneslot paper Mario(flat mario) just for this PSA
Great. :)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 12:32:02 PM
and Flying mario from SMG1 is easy to make just remove Fludd on a texture for him like i did on raccon mario
remove fludd by make size on animations to 0.0 size


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: SmashClash on May 21, 2011, 12:35:26 PM
and Flying mario from SMG1 is easy to make just remove Fludd on a texture for him like i did on raccon mario
remove fludd by make size on animations to 0.0 size
Can you also make a form to include SSB 64 Mario to have SSB 64 moves? It's in the vault.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 12:37:07 PM
i was just thinking on making a SSB64 Mario moveset ;D
(no Side-B only N-B,Down-B,up-B)
edited Smashes to not have charging time and whatever it takes to make a char. like as SSB64
and ofc the SSB64 mario Side-Smash
it shoulder be easy to make
i can use a Win animation as base for Side-Smash and Down-B is already made and really easy to remove Side-B
just copy/paste from N-B action to Side-B


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 12:45:55 PM
I created....
Rainbow hammer!(http://img26.imageshack.us/img26/5268/rainbowd.png) (http://img26.imageshack.us/i/rainbowd.png/)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: SmashClash on May 21, 2011, 12:47:32 PM
i was just thinking on making a SSB64 Mario moveset ;D
(no Side-B only N-B,Down-B,up-B)
edited Smashes to not have charging time and whatever it takes to make a char. like as SSB64
and ofc the SSB64 mario Side-Smash
it shoulder be easy to make
i can use a Win animation as base for Side-Smash and Down-B is already made and really easy to remove Side-B
just copy/paste from N-B action to Side-B
lol you keep saying "shoulder" instead of should.

EDIT: Diedhammer98 made Rainbow hammer so I'll be releasing Rainbow star.
:O I just got an idea! Make Rainbow Mario form! You could use rainbow star, I have and that rainbow hammer!


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 12:49:13 PM
lol my bad english ;D
i dont think i can make rainbow mario over Fludd but i can easy make a removed Fludd ;D


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: SmashClash on May 21, 2011, 12:50:51 PM
lol my bad english ;D
i dont think i can make rainbow mario over Fludd but i can easy make a removed Fludd ;D

While in the rainbow Mario transformation you may need to texture Mario Rainbow, THEN acquire the "animated textures" hack submitted by Chuy.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 12:53:42 PM
If mario over Fludd then will use same texture as original mario?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: Carnage on May 21, 2011, 12:54:19 PM
flat mario would be awnsome xD also in raccon mario is hard to know if you have the cape moveset or not maybe adding a flash would be nice or something like that i have been testing the moveset 1.5 and hes pretty good shame on the final smash  it just keeps acelerating and i  die in the end almost always :S but  keep up the good work i liked winged cap mario xD

my 6 textures are
mario original
fire mario original
winged kap mario
doctor mario
true fire mario
raccoon mario

all with diferent cape colours except winged kap and raccoon xD


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 12:56:01 PM
While in the rainbow Mario transformation you may need to texture Mario Rainbow, THEN acquire the "animated textures" hack submitted by Chuy.

You want rainbow hammer?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DTST on May 21, 2011, 12:57:04 PM
I saw your PM about me testing the moveset sorry I didnt because iv been out all day


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 12:59:00 PM
You want rainbow hammer?
sure can you send all recolours you got ;D in one PM

I saw your PM about me testing the moveset sorry I didnt because iv been out all day
nvm and you can DL the moveset that one i sent you is not the same ;D


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: SmashClash on May 21, 2011, 12:59:17 PM
You want rainbow hammer?
Sure.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 01:02:44 PM
http://www.mediafire.com/?4bpc14be7esl6z1


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 01:04:34 PM
ok i will put the hammer recolours on First post with a pic of it (inside one more spoiler :D) then ppl can just Download it and replace the texture


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DTST on May 21, 2011, 01:05:28 PM
Will there be a shadow kong v8? only because I have a better CSP and announcer call


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 01:06:45 PM
You have pics of hammer recolours?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: SmashClash on May 21, 2011, 01:07:55 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19020


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 01:09:16 PM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19020[/url]
awesome :D(hope soon we can clone items too ;D a clone engine for items)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: SmashClash on May 21, 2011, 01:10:28 PM
[url]http://www.mediafire.com/?4bpc14be7esl6z1[/url]

Can I have the model, too?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 01:11:51 PM
Model was download at first post.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 01:13:08 PM
not yet ;D before i update first post with the hammers i also making the video for SMBZ mario v1.5


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 01:14:37 PM
ok!


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 01:19:18 PM
i will make two Videos
one for moveset list
a other for gameplay with KTH´s SSB64 mario vertex


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DTST on May 21, 2011, 01:22:05 PM
Are you also making a vid of my tails?(I'm sorry if I'm bothering you) I posted a few hours ago that I won't be working on him today because I'm working on a stage so you don't have to wait for v3


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 01:23:47 PM
not yet i think i wait for v3 there is no point in make a Video for a moveset there is anyway going to be updated soon


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 01:26:28 PM
i will make two Videos
one for moveset list
a other for gameplay with KTH´s SSB64 mario vertex

SSB64 mario vertex?
Where I find it?
I'm working on this "something".


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 01:28:39 PM
it is just uploaded  by KTH:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19019


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 01:31:01 PM
That good!
By way..."something" I'm working is hammer mario suit.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 01:36:08 PM
awesome
thats makes me almost to make a new SMBZ mario moveset based on this Fight:
http://www.youtube.com/watch?v=92Fggqe9fTw

but i will not since my SMBZ moveset: mario is fine too


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 02:48:20 PM
well, I can't do hammer mario suit Vertex.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 02:55:44 PM
ok :( i am sure someone will soon ;D


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 03:08:54 PM
What you mean "someone"?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 03:15:35 PM
What you mean "someone"?
just saying maybe someone will make hammer suit ;D i think i will try after kid buu
also a Winged cap vertex(not wings over Fludd but wings that is sitting on mario´s hat)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DTST on May 21, 2011, 03:19:19 PM
There is this http://forums.kc-mm.com/Gallery/BrawlView.php?Number=791


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: diedhammer98 on May 21, 2011, 03:24:04 PM
yeah, I know....but about Vertex?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: DoctorFlux(Mariodk) on May 21, 2011, 03:30:43 PM
there is non and i got a new Project then Sdo0m is done with this;
his Shadow V2

you self have to guess what it was something to do with get rid of a monkey to a emo/black/vegeta like hedgehog
and already 5x pms about it


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out but still no Fixed FS-.-
Post by: CutterKirby64 on May 21, 2011, 03:40:53 PM
there is non and i got a new Project then Sdo0m is done with this;
his Shadow V2

you self have to guess what it was something to do with get rid of a monkey to a emo/black/vegeta like hedgehog
and already 5x pms about it

Please Mariodk, if you're doing the port of Shadow v2 over DK don't use that non CPU friendly Up-B man...just let it just like SDo0m's.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 21, 2011, 03:45:57 PM
i will and for Shadowkong with moveset V1 i will also do something for up-B i got a idea so it only move up and you can still left/right i have tested it out an it is 100% CPU friendly(hopefully shadowkong with v2 moveset is not have that bug with slow running or i have to get that up-B for come faster around)
i will still keep the v1 moveset ;D after V2 moveset port is done

i just call the ShadowKong v7(v1 moveset) that one we got now
and for the next port will be named ShadowKong v1(v2 moveset)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: CutterKirby64 on May 21, 2011, 03:50:21 PM
i will and for Shadowkong with moveset V1 i will also do something for up-B i got a idea so it only move up and you can still left/right i have tested it out an it is 100% CPU friendly(hopefully shadowkong with v2 moveset is not have that bug with slow running or i have to get that up-B for come faster around)

So you'll use the same as SDo0m or make a new one CPU friendly? I still think that you should just fix SDo0m's. Also hope you can port Jason Griffith voice on him too.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 21, 2011, 03:52:34 PM
i hope i can revamped the SFX pack(dont care what voices) and SFX IDs too so shadow got more voices and etc.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: ChaosEpsilon613 on May 21, 2011, 03:57:28 PM
Will you port the minus version of shadow too? (when Sdoom has enough time to complete it)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 21, 2011, 04:20:17 PM
yes i will port it then Sdoom have completed the whole revamp
also a up to date Video is uploaded now for my mario moveset:
http://www.youtube.com/watch?v=QoT3xxpdoZ8
and i will not hear anything more about port that Shadow now i will do it then i want to (as i will soon)
since that hack is more needed then kid buu(i got 20x PMs in 10 mins so that telling how much it is needed) i will stop on kid buu until that shadow is ported


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: Roo on May 21, 2011, 04:42:28 PM
Augh, that Side-smash is awful. D:

I'mma revamp it (again) to make it more like it is in the Mario and Luigi games.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 21, 2011, 04:43:35 PM
ok thanks ;D


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: Dark Aura on May 21, 2011, 04:45:38 PM
Can't wait for your port DK.  Take your time, bro, don't let anyone rush you.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 21, 2011, 04:47:54 PM
Sdo0m told me to wait abit with the port ;D that also why the port (without edited SFX IDs) is not done by now


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: Phred on May 21, 2011, 04:54:36 PM
http://www.youtube.com/watch?v=dKVjMwMmkeg
I like it, but Metal Mario mode will need a new taunt o_o;


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 21, 2011, 04:56:45 PM
i know or Down-Taunt needs a new animations (already a new Video lol)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: Dark Aura on May 21, 2011, 05:54:41 PM
Can't wait for your port DK.  Take your time, bro, don't let anyone rush you.
Dangit Doom... D:

Well, I'm a patient man, so I'll just eagerly await the time it's released.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 21, 2011, 05:58:14 PM
i know or Down-Taunt needs a new animations (already a new Video lol)
ok here is what not working on next shadowkong(right now):
teleports
unlimited Down-B air
2nd jump
GFX bug like before Shadowkong Friendly Sonic PSAs
slow running :(
AAA combo
and right now until new revamped SFX pack/SFX IDs
the SFX pack will not work on the new port

i have fixed most of them before and i can do it again (slow running i try first)
the moveset will also be edited abit (only teleports)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: Dark Aura on May 21, 2011, 06:06:06 PM
i know or Down-Taunt needs a new animations (already a new Video lol)
ok here is what not working on next shadowkong(right now):
teleports
unlimited Down-B air
2nd jump
GFX bug like before Shadowkong Friendly Sonic PSAs
slow running :(
AAA combo
and right now until new revamped SFX pack/SFX IDs
the SFX pack will not work on the new port

i have fixed most of them before and i can do it again (slow running i try first)
the moveset will also be edited abit (only teleports)

I hope you can figure out the run glitch this time.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 21, 2011, 06:09:21 PM
set Animation Speed up i PSA dont worked :(
Edit: i wait to Sdo0m´s Shadow V2 is done i told him i can´t port this shadow if some of his GFX is over Sonic´s Spin dash blue GFX
and i saw his running GFX is not used at all
anyway i will maybe just use the Animations/Model and instead a renamed FitSonic.pac to DK.
i will use a real FitDonkey.pac with ported Animations/Models like kingjiggypuff did with this hacK:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18277
that way we also can use more voices/more SFXs and no longer needed a shadowkong Friendly Sonic PSA
but i needing one who can do the hex work


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: Dark Aura on May 21, 2011, 07:22:57 PM
set Animation Speed up i PSA dont worked :(
Edit: i wait to Sdo0m´s Shadow V2 is done i told him i can´t port this shadow if some of his GFX is over Sonic´s Spin dash blue GFX
and i saw his running GFX is not used at all
anyway i will maybe just use the Animations/Model and instead a renamed FitSonic.pac to DK.
i will use a real FitDonkey.pac with ported Animations/Models like kingjiggypuff did with this hacK:
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18277[/url]
that way we also can use more voices/more SFXs and no longer needed a shadowkong Friendly Sonic PSA
but i needing one who can do the hex work

Not a bad idea. Maybe ask Jiggs how he did it.
...
Okay, I've posted a bit too much today. XD


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 21, 2011, 07:26:00 PM
Not a bad idea. Maybe ask Jiggs how he did it.
...
Okay, I've posted a bit too much today. XD
i dont ask him i asked Snoopy the one who made the guide for do something like this but i only understand 0.1% of this guide and Snoopy said he will help ;D

i will start the complete revamp of Sdo0m´s shadow V1 over DK. prt as soon Snoopy is done with the hex work
then Sdo0m´s V2 Shadow (maybe with afew Changed GFX if needed)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: diedhammer98 on May 21, 2011, 10:47:37 PM
model gliteches guide?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 22, 2011, 02:16:48 AM
model gliteches guide?
yes that one :D


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: diedhammer98 on May 22, 2011, 02:20:34 AM
I understand over half of that guide.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 22, 2011, 02:21:51 AM
ok and this is also what i planed to do with Kid goku over Diddy kong/Revamped Dr. mario port but first Shadow


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: diedhammer98 on May 22, 2011, 02:24:08 AM
I can fix item holding glitch, hurtboxes, walking on place glitch, model part disappser, etc.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 22, 2011, 02:29:11 AM
i maybe needing walking in place glitch for kid goku becoz i got a plan on him
after the moveset is almost done and Animations is done on him too(fr the ported Vertex) we can use the import of Kid goku over Luigi but ported to Diddy kong then make Animations for kid goku import (since the PSA is already made)

then we can use both import and vertex over Diddy kong


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: diedhammer98 on May 22, 2011, 05:26:25 AM
ok. just me know.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 22, 2011, 05:46:41 AM
ok i have again changed Plans since there is made some prograss on Vegeta without me i will beeing helping there and already made afew animations/Revamps


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: IWasAPerson on May 22, 2011, 08:46:39 PM
Hey, you said that you were having trouble with the ShadowKong SFX, due to the death sfx being hardcoded to Sonic's sounds. I just found out where the sfx id's for the hardcoded sounds in each PSA are held and I can hex them to any sound id, so I can help you out with that problem.

So, yeah, if you're still going to work off a Sonic-based PSA then please let me know if you want them. The setup's slightly different for every PSA and I probably should go back and take proper notes, but I found where the hardcoded sfx are. If you're using a DK-based PSA and starting from scratch, it's kinda useless...even if that's the case, I've got a couple of uses for it anyways :)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 22, 2011, 09:54:08 PM
i am first going to try with a Fitdonkey.pac if that not work it wil be a  renamed FitSonic.pac as before (hopefully Sdo0m move all the GFX to over running GFX so it will be easyer to make shadowkong friendly PSAs)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: diedhammer98 on May 23, 2011, 02:01:12 AM
You will real Fitdonkey.pac?


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 24, 2011, 05:26:03 AM
maybe i am still not sure i will wait until Sdo0m is 100% done with the moveset
anyway can i maybe get any feedback for SMBZ moveset so i know what can be nerfed/Boosted/etc.
i already know it needs Fixed FS/afew animations


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DTST on May 24, 2011, 09:34:01 AM
im already porting SDooms shadow once i release it you can use it as a base


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: SiLeNtDo0m on May 24, 2011, 09:43:43 AM
im already porting SDooms shadow once i release it you can use it as a base

I'm changing things though *raises eyebrow*....

In fact, one of the moves is completely different.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DTST on May 24, 2011, 10:00:06 AM
I'm changing things though *raises eyebrow*....

In fact, one of the moves is completely different.

well then it depends when the updated version is released


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 24, 2011, 10:44:07 AM
you dont have to port it ;D i will as soon Sdo0m is done i already got almost anything fixed but "AAA" combo and that GFX
and these Fixes works abit better :D
and for teleports right now i am using Shadowkong V7 but so it only goes up
but if i still can´t fix slow dash and abit slow running the teleport will be same as ShadowKong V7 so you can come faster around (i really hope i soon find someone that know to AI editing so i can get the PSAs abit more CPU Friendly)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DTST on May 24, 2011, 11:15:46 AM
iv already ported it no freezing glitches but

up-B and double jump doesnt work and he has slow running start up plus the FS's hit detection is slightly off and some of sonics GFX show when VS sonic and AA-combo doesnt work

it also doesnt effect sonics running GFX


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 24, 2011, 11:37:21 AM
the reason for it dont effect sonic´s running GFX is:
1. you maybe using a Shadowkong Friendly Sonic PSA(them do not using any GFX inside the FitSonic.pac and they have the same Shadowkong V7´s GFX inside the FitSonic.pac)
2. all Shadow´s GFX is not over Sonic´s running GFX but they need to be there Chaos spear/N-B chaos rift/Down-B ball have to be over they then it will just be alot easyer for me to make shadowkong Friendly Sonic PSAs


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DTST on May 24, 2011, 11:42:09 AM
actually im not using movesets or PSA on sonic


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 24, 2011, 11:43:20 AM
ok so it is 2. :D
i really hope Sdo0m move the GFX over Running GFX


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 24, 2011, 01:26:50 PM
ok after Shadow port
here is what is going to be my next (non dragonball) hack
Vertex for the needed mario powerups for both Mario/Luigi
like vertexed hammer Suit/tanooki suit/Frog suit(http://fc09.deviantart.net/fs71/f/2009/343/c/f/Mario_Power_ups_by_xXLightsourceXx.jpg)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DTST on May 24, 2011, 01:30:43 PM
BRILLIANT

Image is also epic shiz


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 24, 2011, 01:32:29 PM
i will also go after them ;D
and winged cap (vertexed) not wings over Fludd for just one PSA
+revamped SSJ mario/SSJ3(SSJ4 coming soon i think)
then SSJ Luigi(in Luigi´s own Cloth and not Goku´s Cloth)
SSJ3 Luigi and SSJ4 Luigi
so afew mario powerups vertexs is my next project after Shadow and next (non dragonball) :af2:


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: diedhammer98 on May 24, 2011, 03:47:10 PM
ok after Shadow port
here is what is going to be my next (non dragonball) hack
Vertex for the needed mario powerups for both Mario/Luigi
like vertexed hammer Suit/tanooki suit/Frog suit([url]http://fc09.deviantart.net/fs71/f/2009/343/c/f/Mario_Power_ups_by_xXLightsourceXx.jpg[/url])


I was tried vertex hammer Suit. I can't vertex very well.
But That pic is first 3D old power-ups I ever seen!


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: SmashClash on May 24, 2011, 06:16:17 PM
ok after Shadow port
here is what is going to be my next (non dragonball) hack
Vertex for the needed mario powerups for both Mario/Luigi
like vertexed hammer Suit/tanooki suit/Frog suit([url]http://fc09.deviantart.net/fs71/f/2009/343/c/f/Mario_Power_ups_by_xXLightsourceXx.jpg[/url])

I'd vertex them if I could see the back part of them.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: Phred on May 24, 2011, 09:44:47 PM
Anyways, I realize the hat removal thing is quite fitting for the metal activation, as if he was switching out for the metal cap, so I guess the cape activation taunt should be changed.
Maybe that spinning pose thing he does in SMBZ.


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 25, 2011, 07:00:05 AM
i tried that but the Brawl Model of Mario is abit hard to make M&L Super star saga Animations on
Brawl Model of mario got too short arms


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 27, 2011, 03:40:34 AM
i am starting to port Sdo0m´s Shadow and anything looks good and works but GFX/Teleports
so i maybe need´s Shadowkong(v1 moveset)´s Teleport also i can´t fix running slow i have tried speedup in Animations/PSA/anything

EDIT: really good news one have cloned Sonic with these .rel Files  :af2:
working over Diddy kong (a Shadow PSA)
but the .rel files is not PAL Friendly so i still making the port right now only one thing left to Fix: the GFX


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: Carnage on May 27, 2011, 06:27:46 AM
i am starting to port Sdo0m´s Shadow and anything looks good and works but GFX/Teleports
so i maybe need´s Shadowkong(v1 moveset)´s Teleport also i can´t fix running slow i have tried speedup in Animations/PSA/anything

EDIT: really good news one have cloned Sonic with these .rel Files  :af2:
working over Diddy kong (a Shadow PSA)
but the .rel files is not PAL Friendly so i still making the port right now only one thing left to Fix: the GFX
i saw shadow  v2 i hope you port it xD since im a pal user so no rels for me :S


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 27, 2011, 07:25:40 AM
Sdo0m´s revamped FS not working right over DK so it will be the old
Sdo0m´s revamped up-B/Down-B air(teleport) dont worked right so it will also be the old
that the changes on the moveset+running slow
right now the only thing i needing is getting GFX over Sonic´s Running GFX so ShadowKong Friendly Sonic PSAs dont got this:
GFX bug on Sonic´s Blue Trail GFX:(Burst Sonic PSA´s Side-B Charging GFX)
(http://s4.postimage.org/z0n2ivq9x/RSBE01_1.png)
and GFX on Side-B attack:
(http://s4.postimage.org/rxd4o2yn5/RSBE01_2.png)
also the ShadowKong Friendly Sonic PSAs will work for Both versions of the moveset
and also get the SFX IDs to fit for SFX pack(if not someone willl revamp the SFX pack/SFX IDs too)


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: Herculeswill22 on May 27, 2011, 07:56:55 AM
0.0 where is this magic Sonic over Diddy .rel? I love shadow kong, but it would be even better if he could run!


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 27, 2011, 07:59:00 AM
it not uploaded yet and if you see on the pics you can see why i wanted that GFX over Sonic´S running GFX and not over SpinDash GFX


Title: Re: Mariodks Projects: SMBZ Mario V1.5 is out and i will port Sdo0m´shadow v2 later
Post by: DoctorFlux(Mariodk) on May 27, 2011, 09:22:56 AM
anything works now for Shadowkong with V2 moveset ;D
but before i upload it
i has to remake ShadowKong Friendly Sonic PSAs/SHadowkong V8(v1 moveset) if ppl still want that one
V8 of Shadowkong with V1 moveset is just so the new ShadowKong Friendly Sonic PSAs work with V1 moveset too
and this port will not work with SFX pack (yet)
here is the ShadowKong Friendly PSA there will be:

Sdo0m´s Burst Sonic(Both BrawlV/BrawlMinus)
the BrawlV Sonic Moveset ofc
Sonic the Hedgehog: Full Throttle (if i not Waveshocker Sigma say no)
and Later: SMBZ Sonic moveset i will still make that moveset it is just stopped abit


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: diedhammer98 on May 27, 2011, 02:09:06 PM
You will make SMBZ Sonic movement?


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: DoctorFlux(Mariodk) on May 27, 2011, 02:12:46 PM
yes i have already done afew things but that Sonic PSA is put on Hold for a while until summer ;D
and the moveset can be ported over DK. too(no Spring on up-B  :af2:)


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: diedhammer98 on May 27, 2011, 02:13:54 PM
ok.


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: Dark Aura on May 27, 2011, 02:28:49 PM
Glad everything's working now, can't wait for the new and improved Shadowkong!


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: DoctorFlux(Mariodk) on May 27, 2011, 02:30:26 PM
the not all SFX IDs will match for the SFX pack for shadow over DK. only afew so you can still use the brsar from shadowkong with V1 moveset ;D
but it will be in one of the next versions


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: diedhammer98 on May 27, 2011, 02:31:26 PM
SFX as sound?


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: DoctorFlux(Mariodk) on May 27, 2011, 02:32:02 PM
yes Sound/Voices
and the SFX pack is only Voices that is edited

i am going to upload two Shadow ports at onces

since all the ShadowKong Friendly Sonic PSA is edited
i had to edit abit in Shadowkong with V1 moveset

so Shadowkong V8(v1 moveset) coming(only fixed so it works for new ShadowKong Friendly Sonic PSAs)
and Shadowkong V1(V2 moveset)
just afew more Testes then i upload both


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: diedhammer98 on May 27, 2011, 02:33:33 PM
ok.


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: DoctorFlux(Mariodk) on May 27, 2011, 03:10:45 PM
here is a preview of Shadowkong V1(with V2 moveset)(just a image):
(http://s1.postimage.org/ye7okeuk5/RSBE01_4.png)


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: ChaosEpsilon613 on May 27, 2011, 03:25:15 PM
Can we have a glitchlist?


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: SiLeNtDo0m on May 27, 2011, 03:33:25 PM
Oh yeah, I should tell you that in PSA for Shadow, you'll see this even plonked around everywhere:

11150300

This event is basically "Delete External Graphic Effect".  There are 3 parameters:

Parameter 0
Parameter 1
Parameter 2

Don't bother touching Parameters 1 and 2, however, for Parameter 0, you'll see it structured like this:

00300001

This is a quick example.  This is accessing external graphic file #30 (i.e. Sonic's) and his 1st external graphic.  So the number you'll need to change here is the 01 (for example) and change it to its respective graphic.

Here are the graphics I used:

01 = Chaos Spear
02 = Aura/Chaos Ball (used in F Throw, N Air and Down B)
05 = Black Tornado
08 = Neutral B rift (but you replaced this anyway so it's fine)

The Chaos Emerald does not need to be changed because it's already over a run trace ;)


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: DoctorFlux(Mariodk) on May 27, 2011, 03:34:30 PM
i found out fast ;D
Can we have a glitchlist?
same as before ;D
same glitches

ok i am going to upload it Both Shadowkong´s ;D
(maybe) last version of Shadowkong with V1 moveset (shadowkong V8)
and Sdo0m´s new moveset for shadow i ported over DK
and they both can uses the same shadowkong Friendly Sonic PSAs
anything from CSP/Bp to moveset, SFX hex/swands pack,shadowkong Friendly Sonic PSAs
is in the package
in one of the next versions of shadowkong will the SFX packages be revamped along with SFX ID for PSA so shadow dont saying chaos control on almost any attacks


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: SiLeNtDo0m on May 27, 2011, 03:40:40 PM
Good man ;) Can't wait dude!


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: DoctorFlux(Mariodk) on May 27, 2011, 03:43:28 PM
Sdo0m i add you as Colab. since you did most of the work ;D(now you get even more DLs ;D)
on both Shadow kongs and i also add te maker of  Sonic Full Throttle psa since that one inc. in the package
and i got a request now:
someone make better SFX ID for shadowkong and better SFX package with both Voices/Sounds


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: diedhammer98 on May 27, 2011, 03:45:14 PM
"Delete External Graphic Effect"?
How I don't see in this PSA?


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: SiLeNtDo0m on May 27, 2011, 03:47:54 PM
"Delete External Graphic Effect"?
How I don't see in this PSA?

It isn't written.  You have to type in the number 11150300 into the PSA events ;) 


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: diedhammer98 on May 27, 2011, 03:48:32 PM
ok.


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: DoctorFlux(Mariodk) on May 27, 2011, 03:49:44 PM
they are not added in the event list for PSA we got i think ;D
anyway i can press submit on the hack now :D
for V2 moveset ported but i wait abit since i will make the Video for gameplay until i will make the Video for moveset list but anyway not much is changed on this Shadowkong only up-B and FS(the FS from V1 moveset)


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) Coming soon
Post by: diedhammer98 on May 27, 2011, 03:53:25 PM
"11150300" in which .txt file?


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) is out
Post by: DoctorFlux(Mariodk) on May 27, 2011, 04:06:50 PM
Shadow ports is uploaded
Video uploaded:
http://www.youtube.com/watch?v=fCQbzRqFIds
i soon update first post


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) is out
Post by: CutterKirby64 on May 27, 2011, 05:20:50 PM
Are you ever going to make the Up-B CPU Friendly? As much as I like the new moveset SDo0m made I can't use it because it's impossible to have a good match against Shadow, he dies so easily. Please give the old Up-B back. :(
Also Mariodk, you forgot to remove the Weapon Spawn, if you play a match without using the Up Taunt there's no freeze, but if use it and try to exit the match it'll freeze.


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) is out
Post by: DoctorFlux(Mariodk) on May 27, 2011, 05:23:26 PM
ok i will remove it i forgot that
and for up-B i just needing a AI editor one who can make that one CPU friendly and for the


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) is out
Post by: Dot on May 27, 2011, 09:42:56 PM
the shadow v2 ovar donkey kong v1 freezes at the end of a match vs sonic(only tried vs sonic)


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) is out
Post by: Strange Matter on May 27, 2011, 10:03:31 PM
the shadow v2 ovar donkey kong v1 freezes at the end of a match vs sonic(only tried vs sonic)

It's because of the weapon spawning. Don't use the up taunt and it should be fine.


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) is out
Post by: DoctorFlux(Mariodk) on May 27, 2011, 11:20:21 PM
ok i make a update i delete that up-taunt with spawn weapons (hopefully it help) but i got bit goodnews i can maybe self revamp the SFX pack ;D


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) is out
Post by: CutterKirby64 on May 27, 2011, 11:26:46 PM
ok i make a update i delete that up-taunt with spawn weapons (hopefully it help) but i got bit goodnews i can maybe self revamp the SFX pack ;D
You already uploaded the version without weapons? If yes I'll download it again. Anyway that's good to know so Shadow will have more voices, about that Up-B why don't you use an up-B from a brawl character that looks similar to Chaos Control? Maybe Zelda? You can control it but not like yours. xD


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) is out
Post by: DoctorFlux(Mariodk) on May 27, 2011, 11:43:02 PM
i think i will try but then Shadow have whole Zelda´s AI but i just needing Zelda´s AI for up-B but also Lucario´s Ai works (tried that on Goku and shadow/Goku got almost same up-B)


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) is out
Post by: CutterKirby64 on May 28, 2011, 12:03:41 AM
i think i will try but then Shadow have whole Zelda´s AI but i just needing Zelda´s AI for up-B but also Lucario´s Ai works (tried that on Goku and shadow/Goku got almost same up-B)
Well that's a problem...isn't there anyone who knows about it? Also is the download with that fixed taunt?


Title: Re: Mariodks Projects: SHadowKong V1(with Sdo0m´s V2 moveset) is out
Post by: DoctorFlux(Mariodk) on May 28, 2011, 12:05:29 AM
not yet but next time i reupload it Shadow will get fixed SFX IDs and maybe also ready for a new SFX package with not only Voices but also some of Sonic´s SFX ported to DK
edit:
i am trying to get the SFX package/IDs to be like the same as Sdo0m´s Shadow V1 over Sonic
but this time over Dk.
and as soon the ID is set and SFX pack is done you guys can make a new SFX pack for shadowkong so he got other voices


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: DoctorFlux(Mariodk) on May 28, 2011, 06:57:40 AM
uploaded Shadowkong V2(with V2 moveset)
now he can use all his Voices again
+ a new SFX pack(not much changed but still abit) so you have to redownload this one too
and no more items on up-taunt= no more crashes too

and for V1 moveset is now ShadowKong V8.5(V1 moveset) i had to edit that one too so it can work with new SFX pack


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: Strange Matter on May 28, 2011, 10:05:53 AM
Would it be possible for you to put the new sfx up as hex packages or as individual sounds? I can't use the brsar since I've got some sound effects in my old one I wouldn't be able to get back.


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: DoctorFlux(Mariodk) on May 28, 2011, 10:37:21 AM
there is already a hex package inside the .zip -.- the folder is named SFX .hex package

many voting on SMBZ moveset: Mario
i think many will have Voted on goku or Shadowports  :af2:


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: ChaosEpsilon613 on May 28, 2011, 11:14:07 AM
Hey MarioDK loving the port but 2 questions

1) what's up with the disappearing chaos spear? Can it be fixed

2) have you found a way to fix the slow run startup


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: DoctorFlux(Mariodk) on May 28, 2011, 11:20:14 AM
disappearing chaos spear is then you hit someone like a real  projectile

2) no :( this why i did so you can control up-B


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: Mr. LOL on May 28, 2011, 11:24:01 AM
Hey MarioDK loving the port but 2 questions

1) what's up with the disappearing chaos spear? Can it be fixed

2) have you found a way to fix the slow run startup

I've got the solution to the first.
How to:
1.) Open up "FitDonkey.pac" in brawlbox.
2.) Extract "ef_sonic.pac" to "PF/effect/Fighter" if you use file patch code or"SD:/Brawlmods/vbrawl/effect/Fighter" if you use Riivolution
3.)name it as "ef_donkey.pac"
4.)Place it in the wii and enjoy!


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: DoctorFlux(Mariodk) on May 28, 2011, 11:25:24 AM
that will not work i have tried that


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: Mr. LOL on May 28, 2011, 11:27:44 AM
It works for me. Probably because I'm have an ntsc disk.


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: DoctorFlux(Mariodk) on May 28, 2011, 11:33:05 AM
if it works i fast update Shadowkong again
that means i can maybe get the N-B GFX from Sdo0m´s Shadow to mine again without that GFX is over Sonic´s blue trail


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: xZedkiel on May 28, 2011, 11:45:43 AM
Yay! :D Cause I love Silent's GFX


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: Mr. LOL on May 28, 2011, 11:49:43 AM
Idk if it works like that. But It makes the gfx work without sonic in the match.


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: DoctorFlux(Mariodk) on May 28, 2011, 12:00:11 PM
it also works without sonic in the match for me
(without did that you said)
i will updating first post soon and soon can ppl also see Future Projects  :af2:
i got afew ideas to do  


Title: Re: Mariodks Projects: SHadowKong V2(with Sdo0m´s V2 moveset) is out
Post by: Herculeswill22 on May 28, 2011, 12:05:22 PM
DivineOverlord is definitely on the forums again, you should yell at him for the SMBZ Mario FS again.


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 28, 2011, 03:34:10 PM
DivineOverlord is definitely on the forums again, you should yell at him for the SMBZ Mario FS again.
he knowns already  and i really hope he can fix it
anyway i have update first post with Future Projects i will work on


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: Carnage on May 28, 2011, 05:49:16 PM
i hope gotenks time comes soon since we already have a vertex for it xD


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: CutterKirby64 on May 28, 2011, 06:20:32 PM
What happens when you put the whole Lucario's AI on Shadow?


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 29, 2011, 12:52:43 AM
What happens when you put the whole Lucario's AI on Shadow?
up-B is CPU friendly but rest attacks is not
i forgot to add Dr. Mario :D as future ideas
i think i will try to port Dr. Mario over a other then Ike since that one was buggy


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 29, 2011, 03:50:37 AM
SMBZ sonic is my next (non dragonball) moveset if someone want to know ;D
he should be easy to make i already got moveset planed
the moveset will be Shadow-Kong Friendly from the start so i dont have to put that in Shadow-kong package
it will mainly be a mix of Burst Sonic PSA/Sonic Full Throttle PSA but still afew of mine own stuff like a new up-B/new running animation(a edited Burst Sonic PSA running Animation) and more

Geno will be over Toonlink and then ported to link later (or a other)

and next moveset will be Vegeta(wolf) since i made abit more progress now (if not the vertex comes i anyway upload the moveset so wolf can get a better moveset then we will hope someone will make a new vertex)
as for Dr. Mario i dont add him on first post since the port is just ####
i will maybe revamp the Dr. mario to a other one (maybe Rob) also do it so he can get GFX of piles and a Needle for FS(i got a fun idea for Dr. mario´s FS)


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: Mr. LOL on May 29, 2011, 05:53:01 AM
Good news! The ef_character.pac method works! No more Shadowkong friendly psa needed!


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 29, 2011, 05:57:03 AM
ok i update shadowkong package with that method ;D(and hopefully also with the new N-B GFX sdo0m got)
after i am done with afew things on Vegeta


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 29, 2011, 07:40:01 AM
You try port Dr. Mario over other character with 2 Articles?


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 29, 2011, 07:46:53 AM
or two GFX but i am not sure who


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 29, 2011, 07:49:38 AM
ok.
in future, You make Luigi and shadow Super Mario Bros. Z movement?


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 29, 2011, 07:51:00 AM
Luigi is not possible :( nothing to replace to a hammer
if i replace Fireball so he just cast the hammer

Shadow i will not make SMBZ moveset since we got so many of shadows


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 29, 2011, 07:52:51 AM
okey.
port Luigi over other character then change to SMBZ movement?


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 29, 2011, 07:55:41 AM
nope i will not make Luigi SMBZ moveset
beside i am busy anyway ;D


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 29, 2011, 07:56:13 AM
All right.


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: ChaosEpsilon613 on May 29, 2011, 09:53:30 AM
Thewills shadow had a fixed run, did you try asking him?


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 29, 2011, 09:58:48 AM
yes but he dont answer :(
i even used his Fitdonkey.pac as base and that dont worked


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 29, 2011, 11:51:08 AM
Which movement you are working right now?


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 29, 2011, 11:52:32 AM
Vegeta
look you can look on Project: Dragonball Thread on some of the lastest pages for previews
(link is on first post on this thread)


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: Dark Aura on May 29, 2011, 05:37:47 PM
You're doing Geno?

...I love you. :3


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 30, 2011, 01:17:12 AM
yes over ToonLink and later ported to Link


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: ChaosEpsilon613 on May 30, 2011, 01:24:07 AM
Are you going to make your own ShadowKong minus or will you port Sdooms Shadow Minus


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DJ Lowgey on May 30, 2011, 02:10:28 AM
Hey MarioDK,
Do you work on my Waluigi project in the future?
I know youre haven´t mouch time but Waluigi needs you to get a good Moveset  :af:


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 30, 2011, 02:11:51 AM
Hey MarioDK,
Do you work on my Waluigi project in the future?
I know youre haven´t mouch time but Waluigi needs you to get a good Moveset  :af:
not the WaLuigi over Toonlink but as soon the WaLuigi over Pit is done i will

Are you going to make your own ShadowKong minus or will you port Sdooms Shadow Minus
yes i will since i also like Brawlminus and as soon SMBZ mario/Goku is done i make BrawlMinus versions of them too
SMBZ mario only needing fixed FS/afew fixed animations
and for goku i will make 3x versions
1. for Vbrawl
2. for BrawlMinus
3. SSJ moveset(a overpowered Moveset that fits for SSJ1,2,3,4)


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 30, 2011, 10:41:32 AM
sry for 2x posts but i just got a idea for revamp SMBZ Mario´s Down-B
i will use Project: M´s Down-B i have forgot all about that
so Mario Tornado looks more like Mario tornado  :af2:


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 30, 2011, 12:49:45 PM
Mario Tornado move is from super smash bros. N64 and  super smash bros. Melee?


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 30, 2011, 12:53:12 PM
yeah and in SSBB is it on Down-Air but i better like the on Down-B after Vegeta i try to revamp afew animations and get that Down-B from Project: M(Melee 2.0)
and again try to fix FS and also make oneslot Paper Mario for this PSA and hopefully fix winged hat for this PSA


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 30, 2011, 12:54:41 PM
I never heard of  Project: M(Melee 2.0).
I can make Paper Mario's hammers (3 hammers).


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 30, 2011, 12:58:33 PM
I never heard of  Project: M(Melee 2.0).
I can make Paper Mario's hammers (3 hammers).
just look in Smashboards under Codesets ;D
but project: M is Melee 2.0 they are trying to make anything like SSBmelee
but Mario´s Down-B in Project: M is way better then mine
both in Animations/PSA


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 30, 2011, 01:00:09 PM
and clone engine?


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 30, 2011, 01:01:20 PM
and clone engine?
extra chars. slots or XXXX char over XXXX char
like Mario over Sonic(ported with these .rel files)


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 30, 2011, 01:04:09 PM
Mario can cloned?
I can make this for recolors.
(http://img215.imageshack.us/img215/6886/unledhmj.png) (http://img215.imageshack.us/i/unledhmj.png/)


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 30, 2011, 01:05:43 PM
not yet ;( but i am sure we will know(just look abit more on smashboard) then one more char. can be clone or extra slots is done


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 30, 2011, 01:08:20 PM
ok. I will work on hammers.
(I want Luigi clone too.)


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 30, 2011, 01:10:36 PM
ok i also almost forgot the DL links for the hammer Recolours i will add them tomorrow


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 30, 2011, 03:22:52 PM
You have any pics of hammer Recolours?
If not, I will do it!
You want paper mario hammer-styled or brawl-styled?
three hammers is DONE!


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DJ Lowgey on May 30, 2011, 03:50:11 PM
MarioDK,
If you work on Geno - Do you make a second version over rob, yoshi, mr. G&W or snake?


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 30, 2011, 10:01:21 PM
no only a 2nd. version over Link since most of toonlink PSA also work over Link


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 31, 2011, 09:57:24 AM
You want see 3 new hammers I made?


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 31, 2011, 10:04:54 AM
sure
btw i got afew bad news :(
i wont be able to work so much on some of my projects until summer holiday i got afew real life thing i have to do so maybe i just upload Vegeta moveset as it is now or later then ppl can work on it (hopefully)


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 31, 2011, 10:06:07 AM
ok. I will show later.


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 31, 2011, 10:26:02 AM
ok but my last moveset before summer Holiday will be Vegeta (beta v0.1) it not 100% that i wanted but i hope someone will revamp it

i am still abit around here ;D in these weeks but i dont think i got much time to work on movesets
lets just say it is a small break (i also think i needed it anyway you guys got afew good hacks from me)
and i will also update SMBZ mario with better Down-B and maybe afew animations fixes


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 31, 2011, 10:32:59 AM
This size pic is ok?
(http://img8.imageshack.us/img8/6200/threehammers.png) (http://img8.imageshack.us/i/threehammers.png/)


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 31, 2011, 10:34:56 AM
they are awesome ;D btw diedhammer cn you just put them in your´s thread+guide for who to use them ;D
i will also add them onmy thread+ make alot better guide to replace Fludd to cape/super mario 64 winged cap or removed Fludd
ok V1.7 of SMBZ mario will inc this:
 better Down-B: mario tonardo(the same one from Project: M since that one is the best made animation/PSA yet)
oneslot paper mario/8-bit mario just for this PSA
even more Fixed Animations

and if FS is Fixed so is SMBZ mario V1.7 become V2

and Diedhammer wanna send me a Fitmario.pac(from my SMBZ mario moveset) with fixed N-B hammer(Fireball) to spawn at RhaveN bone?


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 31, 2011, 10:40:04 AM
ok. on My thread? that for your smbz movement.


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 31, 2011, 10:41:46 AM
yeah i know ;D but you made them ;D any it will just be too hard for noobs if i add all the hammers in SMBZ mari package

it is already hard for noobs to replace fludd to cape


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 31, 2011, 10:44:26 AM
ok. I will sent you package with all hammer recolors + paper Mario hammers + guide.txt.


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 31, 2011, 10:46:38 AM
i was more thinking on make a guide for replace FLudd to cape/wings with images
also how to remove Fludd


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: diedhammer98 on May 31, 2011, 10:48:15 AM
That will be better. I will do it after writing in guide.txt for hammers.


Title: Re: Mariodks Projects: updated First post with what i will work on in the future
Post by: DoctorFlux(Mariodk) on May 31, 2011, 10:51:04 AM
ok ;D


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 10:56:05 AM
all Hammer recolors is DONE!
http://www.mediafire.com/?7ut6umf8df1ux9u


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on May 31, 2011, 11:00:35 AM
all Hammer recolors is DONE!
[url]http://www.mediafire.com/?7ut6umf8df1ux9u[/url]
awesome i put it in Mediafire folder for SMBZ mario moveset then V1.7 comes i think i will atleast be done tomorrow and for vegeta too but it is still abit unfinished then i upload it so i hope someone will finish it

but diedhammer can you hex the Fitmario.pac to get Fireball(hammers) to swamp at RhaveN bone? then send me it?


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 11:04:16 AM
I will do that.
(I thought you told me wait for fixed mario's final smash.)


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on May 31, 2011, 11:09:20 AM
you dont have to wait any longer now and for SM64 winged cap i got a idea fr fix it
since there is one Animations that is not used for Fludd
there is still these shoot water animations for Fludd there is not used but then i get the cape to use them there come water out :(
diedhammer if you also can remove water from these Fludd animation i will be happy then i can for use get winged cap to not sit on face and etc. on this PSA


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 11:18:04 AM
You did tried water model scale to 0?


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: Anivernage on May 31, 2011, 11:27:58 AM
have you tested the FS files i sent you for this psa?


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on May 31, 2011, 11:29:56 AM
have you tested the FS files i sent you for this psa?
not yet but i will try later or tomorrow since now i got abit time for this PSA ;D
but please resend them again then i say so since i got many PMs since then (got 740 right now :D)
@diedhammer98
yes they still pushback and do what the water do but maybe you can try


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 11:43:26 AM
Fludd do shoot 12 times of water?


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: Anivernage on May 31, 2011, 11:45:09 AM
i dont know, maybe it can be...
do you know if its an article and what number of article is???
because idk exactly about that model...


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 11:50:21 AM
I don't know. some article is stange.
why? Article spawn other articles!


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: Anivernage on May 31, 2011, 11:54:02 AM
I don't know. some article is stange.
why? Article spawn other articles!
because always i wanted to use that model to other things(like boo mario model)
but idk whats the article number to call it
and isnt mentioned in the down b in psa :(


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 11:55:03 AM
which mario PSA?
your powerful mario version 2?


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: Anivernage on May 31, 2011, 11:56:17 AM
yeah,i forgot to make balanced version :>.>palm:


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on May 31, 2011, 11:56:39 AM
but maybe i dont need t use that Fludd animation maybe i just need one :D
and there is three Cape/wings is not used

two: them that shoot water

one: the animation that was used on Cape Mario PSA´s up-B(cape)


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 12:08:54 PM
I don't know how remove water...Because this.
(http://img802.imageshack.us/img802/3857/water.png) (http://img802.imageshack.us/i/water.png/)


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on May 31, 2011, 12:13:43 PM
ok damn but atleast i still got a non water fludd animation free ;D
i can use for wings and for cape i can just put a wait cape animation over that


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: Anivernage on May 31, 2011, 12:15:01 PM
I don't know how remove water...Because this.
([url]http://img802.imageshack.us/img802/3857/water.png[/url]) ([url]http://img802.imageshack.us/i/water.png/[/url])


but article 0 is cape.


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on May 31, 2011, 12:17:28 PM
you mean hammer in my PSA ;D(the hammer is over Side-B cape)

Fludd article i think it was 1


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 12:20:51 PM
but article 0 is cape.

I know... But that cape (hammer for MarioDK's SMBZ PSA) for Mario.
water is article 0 TO Fludd.


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: Anivernage on May 31, 2011, 12:22:51 PM
I know... But that cape (hammer for MarioDK's SMBZ PSA) for Mario.
water is article 0 TO Fludd.
no, i every mario psa cape is 0, look at psa resource thread here are some numbers for mario artciles.


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 12:25:13 PM
I know about that.
articles is stange....


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on May 31, 2011, 12:26:28 PM
yes they are


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on May 31, 2011, 12:48:17 PM
ok one of the next vertex i will try to do is:
Mario and Yoshi World of Warcraft style(please dont tell me you dont have heard about WOW the biggest online game there is in the world)
here is images of it(+my char. in wow and i already got the texture since i know how to rip texture from wow):
Mario:
(http://s1.postimage.org/47kh40ols/Wo_WScrn_Shot_053111_203627.jpg)
Yoshi:
(http://s1.postimage.org/basfupj0w/Wo_WScrn_Shot_053111_202506.jpg)
i will try that at my summer holiday
off-topic: and yes my char. is a Fire Mage ofc the only class that fit for that outfit+my name in wow


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 01:04:14 PM
What you think?
(http://img807.imageshack.us/img807/7009/al10071417581binout.jpg) (http://img807.imageshack.us/i/al10071417581binout.jpg/)


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on May 31, 2011, 01:05:28 PM
awesome


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 01:09:38 PM
left is your SMBZ mario movement. Right is Devil Luigi II showing forward Smash.
Little acts as Pheonix Mario's forward Smash.


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on May 31, 2011, 01:11:40 PM
btw what ppl think of my idea for vertex( and finnaly can a warcraft gnome joins SSBB :D)


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 01:14:32 PM
Now...I will get pics of Mario's recolors hammers.


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on May 31, 2011, 01:30:05 PM
anyway gotta go now :D i dont think i got much work on vegeta today but abit on SMBZ mario


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: Mr. LOL on May 31, 2011, 01:39:46 PM
btw what ppl think of my idea for vertex( and finnaly can a warcraft gnome joins SSBB :D)
I think it would look awesome! :laugh:


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on May 31, 2011, 09:03:09 PM
Hammmer pics is done!
(http://img189.imageshack.us/img189/1507/al1007141829binout.jpg) (http://img189.imageshack.us/i/al1007141829binout.jpg/)
(http://img3.imageshack.us/img3/7406/al1007141833binout.jpg) (http://img3.imageshack.us/i/al1007141833binout.jpg/)
(http://img217.imageshack.us/img217/7201/al1007141825binout.jpg) (http://img217.imageshack.us/i/al1007141825binout.jpg/)
(http://img837.imageshack.us/img837/3567/al1007141821binout.jpg) (http://img837.imageshack.us/i/al1007141821binout.jpg/)
(http://img20.imageshack.us/img20/3049/al1007141815binout.jpg) (http://img20.imageshack.us/i/al1007141815binout.jpg/)
(http://img31.imageshack.us/img31/1838/al1007141848binout.jpg) (http://img31.imageshack.us/i/al1007141848binout.jpg/)
http://www.mediafire.com/?l3a5ma12d12dvqh


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on June 01, 2011, 08:18:23 AM
also while i am at it i will make a Starter pack for noobs whojust have hacked the wii and want brawl hacks
i will inc. my SMBZ mario(all mario recolours but white/black that one is going to be raccon mario)
ShadowKong V2(v2 moveset)
Goku
afew others and with inc. a brsar for like naruto just so ppl can use that as starter pack
and Wifi online gaming pack too
if ppl want to play ssbb online just download that pack so it wont desync ;D
for vegeta i am doing the last fixes so he can be played on
then SMBZ mario V1.7 i will work on
a starter packer/online gaming pack is for sure needed
but i will not inc. unfinished or not close to be finished Movesets
also finished/almost finished movesets


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on June 01, 2011, 11:43:25 AM
ssbb online?
Super Samsh Bros. Brawl have online?


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: SiLeNtDo0m on June 01, 2011, 11:54:53 AM
ssbb online?
Super Samsh Bros. Brawl have online?

:patrick: Please tell me you're joking...


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on June 01, 2011, 12:03:12 PM
this is the buttom under Group in main menu ;D for online
anyway in afew hours i going to upload Vegeta then i do the things for paper mario/8bit mario and i upload next version of SMBZ mario


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on June 01, 2011, 02:28:22 PM
:patrick: Please tell me you're joking...
no...I'm not joking.....


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on June 01, 2011, 02:31:10 PM
diedhammer98 i know you are good hacker
but you dont know what project: M was or Brawlminus or clone engine
and now this

try to look abit more around you like at smashboard in Codeset board for project: M or Brawlminus and for Clone Engine you can look overall almost any thread talking about it
since it is getting like Ike over Game and Watch or replace useless char. for your´s roster
and soon getting more chars. slots


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on June 01, 2011, 02:32:33 PM
You know I'm Hammerbros.98 in smashboard.


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on June 01, 2011, 02:33:18 PM
yeah i know ;D


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on June 01, 2011, 02:37:02 PM
i am soon going online with my Wii and i will make a Wifi/starter pack with some of the best movesets and finished or almost finished (i dont think my goku will inc. in that one so maybe Sdo0m´s V Joe instead)
so ppl who want to play online just download that pack and you is sure many got the same hacks so it wont desync


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on June 01, 2011, 02:38:04 PM
That you are talked about?
http://smashmods.com/


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on June 01, 2011, 02:38:48 PM
yes that i was
i am playing BrawlMinus
but i like Project: m still this is like melee i know but it is melee with Sonic  :af2:
i dont think i get to work on SMBZ mario today but i will tomorrow anyway it is a small update (if not i get FS fixed)


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on June 01, 2011, 02:40:55 PM
ok... You have Wi-Fi?
Wi-Fi for Super Smash Bros . Brawl?


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on June 01, 2011, 02:41:45 PM
yes i have ;D


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: diedhammer98 on June 01, 2011, 04:02:44 PM
I have Wi-Fi too....


Title: Re: Mariodks Projects: taking a Break for afew weeks but will be back :D
Post by: DoctorFlux(Mariodk) on June 02, 2011, 05:40:05 AM
preview of Mario´s revamped/better Down-B(now it is like Mario Tornado from Melee/project:M):
(http://s4.postimage.org/k27i8d9g9/RSBE01_7.png)
(http://s4.postimage.org/r5ffbirdl/RSBE01_8.png)
will work on oneslot Papermario/8-bit mario soon
then Flying mario from super mario galaxy with no cape/fludd
and fixed wings caped (hopefully)

Edit: preview of 8-bit mario(soon paper mario)(even the cape is 2d and wings will be too but hammer is not):
(http://s3.postimage.org/vj21cijqj/RSBE01_9.png)
EDIT again: just tested the one slot flat mario for this PSA and that one dont worked good on afew animations like on D-air(cape) he dont facing Down but up
i dont think paper mario will be made(sorry) since there was many bugs


Title: Re: Mariodks Projects: afew previews on post #970 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 10:31:56 AM
EDIT(more previews): yet again a new Preview :D of fixed winged Cap:
winged cap Fixed up-Smash:
(http://s2.postimage.org/5eeqrk7o6/RSBE01_15.png)
winged cap Fixed D-air:
(http://s2.postimage.org/chmnuppli/RSBE01_14.png)
winged cap Fixed JumpBack:
(http://s2.postimage.org/jkukxv7iu/RSBE01_13.png)
winged cap Fixed dashattack:
(http://s2.postimage.org/u7ofqts5y/RSBE01_12.png)
and i found a way to remove water from Fludd so in next version you have to replace even more Animations for Fludd(cape/wings)
just need to fix F-air on winged cap now
and maybe more

after that i try again with oneslot mario
and fix FS
and then it maybe time for my PSA come on the blog (i hope)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 12:06:55 PM
winged Cap from Super Mario 64?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 12:07:00 PM
that is good Down-B!
winged Cap from Super Mario 64?
yes
and not only that new GFX/Animation
the Down-B work like Melee too it can float up abit


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 12:09:11 PM
I think how remove water by though PSA...


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: the98pika on June 02, 2011, 12:10:51 PM
Your mario is looking awesome!
Can't wait for the next version so i could have a SMBZ mario psa VS. SMBZ Fire sonic PSA
:D


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 12:15:03 PM
@diedhammer98
i also know now i used OpenSA2 found the subaction for Fludd´s animation:
(2)Light
(3)heavy
then opened PSA white down the Offsets of these subaction and changed that Generate article Code to: No action(since i can´t delete them)
it was really easy and not even used hex :D

@thepika98 thanks i will also inc. the wings model/texture/animation if you like winged cap on a other vertex/texture :D
and a removed Fludd too
and a guide with Images how to replace these things
now just fire mario for this psa :D i dont want removed Fludd but i dont want wings/cape too i maybe want something like a Fire cape


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 12:16:33 PM
ok. I guess it works that way too...


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 12:17:54 PM
again thanks to Sdo0m he abit told me how to do it :D


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 12:19:39 PM
Fire cape?
what is Fire cape?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 12:22:59 PM
a cape that looks like there is fire around it (if possible to make that oneslot)
and i think it is :D
ok here is the powerups there is going to be:
Cape mario
Raccon mario(just a removed Fludd)
Metal mario(thats for all slots since it is a taunt)
winged cap mario
Flying Mario(the flying powerup from super mario galaxy)(just a removed Fludd)
Bee Mario (just a removed Fludd)
tanooki mario(as soon the vertex is made ofc and with removed Fludd)
and ofc this one: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19250 (i ask first i can use it)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 12:24:59 PM
I guess You should use red or orange cape colors for Fire cape.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 12:33:56 PM
nahh thats boring :D


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 12:35:39 PM
ok. use normal cape is that fine.
(I was just ask)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 12:38:36 PM
i think i got a idea :D


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 12:39:18 PM
what kind idea you had?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 12:41:11 PM
Mario´s Fireball over Fludd :D and then make it so the Fireball is abit bigger and over mario´s body
i am going to test it :D


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 12:43:51 PM
normal Fireball or hexed white Fireball?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 12:44:32 PM
normal ofc :D but i am not even sure it will look good


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 12:48:08 PM
hex bone ID to hand bone.
(I can't remember bone index hand has for fireballs.
But you can use my "meteor fireballs" Animations.
inside my ICE mario PSA.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 12:57:15 PM
this was my idea for fire mario to just this PSA:
(http://s2.postimage.org/8zh1u0x9w/RSBE01_16.png)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 12:58:34 PM
You did use my 5x bigger fireballs Animations?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 01:00:42 PM
nope just the one from my .iso


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 01:05:09 PM
oh. That size look like too CLOSE to my 5x bigger fireballs Animation!


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 01:06:49 PM
not long now to i upload next version just needing to make a Guide with images for replace those things
Cape/wings/fireball over Fludd or removed Fludd


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 01:08:12 PM
Did fireball over Fludd is works?
I means hitbox/moveing/effects.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 01:13:39 PM
nope just model/texture


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 01:16:36 PM
ok...
how that fireball can hurt anyone?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 01:17:39 PM
the hitboxes for cape attacks is on mario


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 01:18:41 PM
that why you call that "fire cape"?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 01:19:44 PM
nope i dont know what to call that i think i just call it Fireball suit/armor :D


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 01:21:58 PM
It is good for "fireball armor"


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 01:24:00 PM
It is good for "fireball armor"
anyway inc. that Fireball Armor in the PSA since thats what fit for Fire mario most


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 01:26:47 PM
what kind fire mario PSA you planned on future?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 01:28:38 PM
yet a other SMBZ one
and yes it will be with SMBZ fireball :D i think i know how
i can do somethink like Vegeta´s Bigbang attack
with a Fire GFX ID


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 01:29:58 PM
Pheonix Mario's fireball?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 01:32:43 PM
nope SMBZ fireball this one:
(http://images2.wikia.nocookie.net/__cb20090829175210/smbz/images/thumb/f/fb/2.png/100px-2.png)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 01:38:24 PM
oh. changeable fireball.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 01:55:28 PM
as soon the .dae to mld0 model conterver come i got one more thing for this PSA :D
so i can merge Cape/wings model with a Model of:
(http://t2.gstatic.com/images?q=tbn:ANd9GcRkkGhSzNSXiDgtrjhS2y2tsDaoY3zXwbP73kO-21BqzPK4Y8jO4Q)they is sitting on a bone that will be resized to 0.0 on all other cape/wing animations but that one whey will be used on Down-taunt
so it looks like he take this up from his pocket then use it and he got cape/wings

same thing i will do for Fire mario but Fireflower so he got fire armor
or tanooki mario with tanooki suit
they will just be 2d models
but needing the .dae to .mld0 converter for that


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 01:57:00 PM
that is cape power-up from Super Mario World?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 01:58:06 PM
yes :D and it can be used to wings too since in Super mario 64 DS this is not a winged hat they come out from boxes but that thing :D(in 100% white)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 02:32:03 PM
want see I'm working for your SMBZ movement?
(http://img687.imageshack.us/img687/66/al1007161926binout.jpg) (http://img687.imageshack.us/i/al1007161926binout.jpg/)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 02:36:04 PM
Luigi over Mario?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 02:36:43 PM
yeah.... for one Mario model.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 02:38:17 PM
you know one is already working on that ;D
also Mario over Luigi oneslot


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 02:39:57 PM
oh. I don't know that. but that Luigi is Very CLOSE to perfect as Mario!


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 02:46:35 PM
ok awesome
btw here is the powerups i got right now:
(http://s2.postimage.org/uaidkcvxn/RSBE01_17.png)
+Flying Mario Soon from Super mario galaxy
(mario slots is going to be full :D)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 02:58:26 PM
what you mean "mario slots is going to be full"?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 03:00:16 PM
all my texture slots for mario going to be Full :D


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 03:02:49 PM
Just four textures I seen your power-ups.
I know one for Flying Maro from Super Mario Galaxy.
what for Last one?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 03:03:47 PM
Bee mario :D


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 03:05:48 PM
oh. Little hard to fix luigi over Mario to 100% working.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 03:07:07 PM
i just drop bee mario/flying mario on my roster so i can get Luigi with my Moveset :D and remove the real  Luigi to the kid goku import


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 03:09:05 PM
@MarioDK:
Once I finish your request, and a generic Mario.rel is released, we will have SMBZ LUIGI! ;D.
@all the others:
Don't ask what he requested.
EDIT: Yeah he asked ME to make Luigi on Mario


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 03:10:33 PM
i just drop bee mario/flying mario on my roster so i can get Luigi with my Moveset :D and remove the real  Luigi to the kid goku import

That why I want Play Luigi over Mario for 3 Articles.
And for your movement.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 03:11:07 PM
That why I want Play Luigi over Mario for 3 Articles.
And for your movement.
I'm making a Luigi on Mario


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 03:12:32 PM
the bee mario/flying mario is going to be inside my packages :D i just dont add them self on my roster(until dant. is done with 10 texture slots for any chars.)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 03:13:40 PM
I'm making a Luigi on Mario

oh. sorry. I'm don't know you are work on that.
I will stop working ok?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 03:15:12 PM
i dont think sure what if your´s work better then THEUltima 
or THEUltima´s works better then yours
we dont know until it is done


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 03:18:22 PM
My luigi can pick items, can throw and being grabed and renamed few bones.
Right now my only problem is running glitch.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: SmashClash on June 02, 2011, 03:21:39 PM
Flying Mario Texture: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2701&Moderated=All


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 03:21:59 PM
i dont think sure what if your´s work better then THEUltima  
or THEUltima´s works better then yours
we dont know until it is done
True, but I fixed all glitches exept being thrown teleports him.
My luigi can pick items, can throw and being grabed and renamed few bones.
Right now my only problem is running glitch.
I fixed that glitch without hexing or psa.
EDIT:Has some animation glitches that can't be fixed.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 03:24:05 PM
anyway right now i am making a as noob friendly as possible Guide for replace Fludd to cape/wings/removed Fludd
with images instead a .txt
then i try to fix FS even more (hopefully atleast abit more fixed )
if that fails i just upload it with this:
(http://s2.postimage.org/uaidkcvxn/RSBE01_17.png)
+ bee/flying mario
and for ppl who had an older versio of SMBZ mario´s cape animations has to replace Animationdata[3] to that one i inc. in my package


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 03:24:30 PM
True, but I fixed all glitches exept being thrown teleports him.I fixed that glitch without hexing or psa.

I did that happened to me too! I did fixed that on Luigi Model.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 03:30:06 PM
then i upload the next version of SMBZ mario please give me feedback :D


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 03:32:07 PM
feedback?
I don't know that means?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 03:35:28 PM
then i upload the next version of SMBZ mario please give me feedback :D
Great! Can't wait my favorite Mario moveset.
feedback?
I don't know that means?
LOL. It means to tell him what you think about what he has said.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 03:37:38 PM
Great! Can't wait my favorite Mario moveset.LOL. It means to tell him what you think about what he has said.

oh. I stopped work on Luigi over Mario.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 03:43:58 PM
one problem for the Luigi over mario on side-B(not sure they is other Animations they do this):
(http://s4.postimage.org/63zp96nt4/RSBE01_19.png)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 03:46:50 PM
Luigi's half body is under stage makeing Luigi to move stange?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 03:48:05 PM
nope this is the problem on Side-B for oneslot Luigi over mario


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 03:49:41 PM
one problem for the Luigi over mario on side-B(not sure they is other Animations they do this):
([url]http://s4.postimage.org/63zp96nt4/RSBE01_19.png[/url])

That's one glitch i couldn't fix. It's caused by the FitMarioMotionetc.pac. NOT too big a deal though.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 03:50:52 PM
nope this is the problem on Side-B for oneslot Luigi over mario

oh... You tested Luigi being grabed?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 03:51:51 PM
oh... You tested Luigi being grabed?
It works because I made it and tested.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 03:54:46 PM
ok.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 03:58:13 PM
Oh yeah, It's because i had to swap the names of XRotN and TransN. Other wise he'd have the walking glitch.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 03:59:06 PM
i think the hex way will be better :D


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 04:00:20 PM
Oh yeah, It's because i had to swap the names of XRotN and TransN. Other wise he'd have the walking glitch.

I did hexing XRotN and TransN's bone index.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 04:00:42 PM
i think the hex way will be better :D
I tried that and it froze when i use a special. Also stange stuff happened.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 04:02:29 PM
I tried that and it froze when i use a special. Also stange stuff happened.

I did hexing don't froze game.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 04:04:26 PM
I did hexing don't froze game.

Then you fix it, but use this.
http://www.mediafire.com/download.php?jrztiv5eiw1siay (http://www.mediafire.com/download.php?jrztiv5eiw1siay)
credit me though, because I did do alot of work.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 04:15:17 PM
no... because of this...
(http://img847.imageshack.us/img847/1193/al1007162107binout.jpg) (http://img847.imageshack.us/i/al1007162107binout.jpg/)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 04:15:53 PM
ok V1.6 SMBZ mario moveset will inc. this:
afew powerups for the PSA/fixed winged cap and also you have to replace Animationdata[3] now to the one in the package for cape or wings
alot better Down-B (both animation/PSA)
afew nerfs/buffs on some attacks
new F-tilt (also a hammer attack) (only maybe if swing4 animation can be used as a F-tilt)
fixed afew bugs (not FS)
and if we can get Luigi 100% working this version will also inc. SMBZ Luigi  :af2:


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 04:16:44 PM
no... because of this...
([url]http://img847.imageshack.us/img847/1193/al1007162107binout.jpg[/url]) ([url]http://img847.imageshack.us/i/al1007162107binout.jpg/[/url])


Oh.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 04:19:36 PM
Oh.

that is my only problem...
just wait mario clone engine.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 04:20:53 PM
ok V1.6 SMBZ mario moveset will inc. this:
afew powerups for the PSA/fixed winged cap and also you have to replace Animationdata[3] now to the one in the package for cape or wings
alot better Down-B (both animation/PSA)
afew nerfs/buffs on some attacks
new F-tilt (also a hammer attack) (only maybe if swing4 animation can be used as a F-tilt)
fixed afew bugs (not FS)
and if we can get Luigi 100% working this version will also inc. SMBZ Luigi  :af2:
Send me your FitMarioMotionetc.pac for me to fix it.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 04:23:30 PM
just copy hurtboxes, bone refs, items holding from FitLuigi.pac to FitMario.pac


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 04:33:24 PM
Send me your FitMarioMotionetc.pac for me to fix it.
not yet i am not done yet :D


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Mr. LOL on June 02, 2011, 04:35:00 PM
not yet i am not done yet :D
Ok, but before you release it, give it to me so I fix it.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 04:39:55 PM
lol for some reason i can´t open the flying mario texture with BrawlBox and thats means too i can´t get that for this psa


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 04:44:09 PM
lol for some reason i can´t open the flying mario texture with BrawlBox and thats means too i can´t get that for this psa

Which file you open with BrawlBox?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 04:46:57 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2475


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 04:51:10 PM
ummm....nothing wrong...
(http://img607.imageshack.us/img607/5329/57408659.png) (http://img607.imageshack.us/i/57408659.png/)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 04:52:22 PM
i can´t open it with Brawlbox :( but i can open anything else
anyway there is removed Fludd inc. in the packages if ppl wanted to remove Fludd on this texture


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 05:11:36 PM
http://www.mediafire.com/?gvu20prvrm6obhd
Flying mario's textures.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 05:54:12 PM
ok i am trying out Swing4 as a F-tilt if that is good Mario get one new hammer attack  on F-tlit:D also
is this a good noob friendly guide to how to replace Fludd with cape/wings/removed Fludd?(http://s1.postimage.org/573paynow/Guide_for_replace_Fludd_to_cape_winged_cap_remov.jpg)


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 05:57:06 PM
yeah....I think..


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: Anonymous on June 02, 2011, 06:25:10 PM
Hey, I don't know if you know this or not, but a little while ago I was playing SSE with this, and it crashed instantly. same with AllStar mode.


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: DoctorFlux(Mariodk) on June 02, 2011, 06:28:12 PM
what moveset crashes?


Title: Re: Mariodks Projects: afew previews on post #970 and post #971 for SMBZ mario
Post by: diedhammer98 on June 02, 2011, 06:36:53 PM
Hey, I don't know if you know this or not, but a little while ago I was playing SSE with this, and it crashed instantly. same with AllStar mode.


I know why....use this http://www.mediafire.com/?3weu7obuizqt7yo


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out
Post by: DoctorFlux(Mariodk) on June 02, 2011, 07:19:46 PM
uploaded the moveset
later updating first post+Video for new version


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out
Post by: diedhammer98 on June 02, 2011, 11:31:43 PM
I am done with hammer recolors.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out
Post by: DoctorFlux(Mariodk) on June 03, 2011, 12:22:04 AM
good :D i upload them on my BV download
anyway i am updating First post and i also move the movesets of Vegeta/Goku to here (but all Dragonball hacks is still at one place the Dragonbrawl Thread)
i am mainly in mod for work on Goku right now and i got abit time for it :D

for SMBZ mario i think he is almost done anyway he got alot of powerups just for this PSA
many hammer/cape attacks so just FS needed to be Fixed if not i make a hammer combo attack for FS(something like Link´s FS but with hammer) and revamp animations

btw please give me feedback so i know what can be better and know what needed to be nerfed or buffed


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 01:47:55 AM
You can Link's Final Smash with Hammer?


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 01:50:02 AM
yeah or something like that but i am not sure i will do that :(


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 01:51:03 AM
why not use link's Animations over Mario?


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 01:54:35 AM
dont think they will fit good (like holding the hammer right) but i will try but first i make Starter/Online playing pack as i said i will :D


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 01:56:44 AM
ok... Online in ssbb can be hack?


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 02:01:03 AM
yes but some hacks dont work if not all Wiis got the same hack
(PSA/animations/imports not work if not all wiis you playing with got the same PSA/animations/imports)
and afew vertexs,stages, also not work(not all but afew)


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 02:04:37 AM
Just example:
If your SMBZ vs. my Devil Luigi II.
that is not work?


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 02:24:43 AM
yes :D but i have your´s Luigi and you have to have mine Mario moveset :D
anyway dont got time (DBZ on danish TV do i have to say more? :D)


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 02:26:03 AM
Devil Luigi I?
I have other Mario PSA (my ICE mario PSA)


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 02:29:32 AM
it only works if the wiis have same PSAs/animations
like if i have SMBZ mario moveset you have to have SMBZ mario moveset too
or if you have Devil Luigi I i have to get Devil Luigi I too for it dont desync


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 02:31:43 AM
ok. I was hoping SMBZ Mario vs Devil Luigi II in online...


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 02:32:48 AM
that is possible since devil Luigi is not over Mario and SMBZ mario is not over Luigi we can have both


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 02:35:13 AM
oh. That battle is I want! Devil Luigi II not over Mario at all...
Why? Because I want keep Mario bros.!


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: SiLeNtDo0m on June 03, 2011, 03:19:31 AM
I'd recommend giving credit to the Project M team for using their animation for Mario Tornado, otherwise they won't be particularly happy...


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 03:27:02 AM
I'd recommend giving credit to the Project M team for using their animation for Mario Tornado, otherwise they won't be particularly happy...
ohh yeah i forgot i do it instant now


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 12:07:17 PM
I have working WI-FI now!


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 12:35:26 PM
here is my Dream roster i wanted :D(not all got CSS icon/name yet :D but i tell you who is over who):
(http://s2.postimage.org/uqgsw8equ/Future_plans.png)
Mario Chars:
ToonLink(WaLuigi)
Link(Geno ported from toonLink)
Ice Climbers(Baby Mario Bros.)
Zelda(Bowser jr.) Sheik(Shadow Mario)

Sonic Chars:
Jiggypuff(tails)
rob(metal Sonic)

DBZ Chars:
Wolf(Vegeta)
Pit(Gohan)
Diddy Kong(kid goku)
Lucario(kid buu)
Ness(kid/adult Krillin)
Ganondorf(i am not sure it will be piccolo/mr. satan/broly)
Samus(Cell)
king Dedede(fat buu)

Naruto chars:
Marth(sasuke ofc)
Snake(kakashi)

Others:
Fox (Crash Bandicoot)
falco(i dont know :D)
Olimar(megaman or Cloud)

rest said dont said stay in the roster :D also them i know is working on and possible to make in Brawl :D


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 12:41:23 PM
oh. okey....


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 12:43:46 PM
i will be making afew of them :D(the movesets) and i think instead of SMBZ sonic i will do Geno as my next (non DBZ) moveset
since there is only one but that project stopped :( but i am starting on it again and then i am done for over Toonlink i port it to link :D


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 12:48:01 PM
Geno over Link and keep Waluigi over ToonLink?


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 12:49:17 PM
yes since Geno we dont got SFX from other games since geno was mute in SMRPG :D but Waluigi over Toonlink will get SFX pack
and thats why i port him over Link
i think my play safe Online pack/Start pack shoulder be done tomorrow :D
right now i am Rebuilding my own SD card setup since i had to formate it


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 12:53:52 PM
ok... I have a question about online...
What means "Friend code"?


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 12:56:18 PM
to play online with a friend :D (i dont know how it work yet but i will then my wii is ready) i will not say i am world best at play Brawl but i am not a noob :D


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 01:13:41 PM
oh..ok...


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Carnage on June 03, 2011, 01:24:15 PM
lol friend code is need so you can see your friend just like in the nds i play pokemon matches online  alot xD well about the psa the down B is certanly diferent  and i like it also i love the power ups like winged cap and racoon mario xD but i made myself a cape dr mario texture with the instruction and its preety fun

ps why didnt anyone just tryed to make the fire ball one slot like the cape so we can have mario shooting fire balls and dr mario texture shooting pills? that would be awnsome maybe try that in the future


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 01:25:55 PM
unpossible :( only(fludd) can be oneslot and i can´t get Fludd to work as Fireball


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 01:44:29 PM
ok. now I understand now.
But How work? I should give my ssbb friend code to someone?


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Carnage on June 03, 2011, 01:58:07 PM
you and mario dk wanna play just give him your friend code and he gives you theirs them you save it on your friend list and thats it then you can invite him to fight while you and him are online xD


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 02:15:51 PM
oh. ok.
I had my first Wi-Fi match.
Done, I give to MarioDK my friend code.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 02:21:09 PM
my Wii is not ready yet and i will upload whole my SD card then my Wii is ready (for ppl who want to play with me :D)


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 02:26:06 PM
ok. sure.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Phred on June 03, 2011, 02:51:17 PM
1.6 is looking pretty cool!
If you hit the ground while doing the forward-aerial and then immediately shield, he guards himself and roll and such while holding the hammer! Cool.
(http://img.photobucket.com/albums/v238/PhredLevi/HammerShield.gif)
I don't actually like the whole Metal Mario thing though.
But I did think of a taunt that sounds easy and would look cool.
Just a Hammer Holding taunt like the Ice Climbers'
Ness has a similar taunt with his bat.
(http://img.photobucket.com/albums/v238/PhredLevi/Hammertime.jpg)
It could even be the new cape taunt if you wanted.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 02:54:58 PM
Metal Mario taunt will be nerfed even more i think 15% dmg hurt is too low i will add it to hurt 30% dmg the metal mario was abit to fit in my Roster :D many of my Char. got something on taunts
ShadowKong: chaos control
Goku: Kaioken
mario: Metal mario
(coming) Geno: Geno Boost
and for Shield thanks for info :D


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 02:59:04 PM
Try doing Metal mario taunt during hammer appear.
kinda funny.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 03:01:26 PM
i think i have fixed that :D so he remove hammer from that one


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 03:05:06 PM
ok..


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Herculeswill22 on June 03, 2011, 07:03:38 PM
Hey, I was fiddling around with Shadowkong (the version from before you fused with DO, that one was my favourite) and I fixed the running glitch! Well, kind of. Want me to PM it to you?


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Anivernage on June 03, 2011, 08:07:28 PM
Metal Mario taunt will be nerfed even more i think 15% dmg hurt is too low i will add it to hurt 30% dmg the metal mario was abit to fit in my Roster :D many of my Char. got something on taunts
ShadowKong: chaos control
Goku: Kaioken
mario: Metal mario
(coming) Geno: Geno Boost
and for Shield thanks for info :D
nice, but why not use sdoom shadow taunt(when he generates different items)
to transform into metal mario, invincible mario(star item) and big mario, and he takes 30%
it would be cool.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 09:43:54 PM
star mario will be too overpowered Big mario i dont think so
but metal mario is more perfect since Metal mario also sometimes a bad thing like you fall down fast and can´t jump high

Hey, I was fiddling around with Shadowkong (the version from before you fused with DO, that one was my favourite) and I fixed the running glitch! Well, kind of. Want me to PM it to you?
awesome feel free to send the files if you like :D


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 10:41:29 PM
I think mediafire is down.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 10:44:10 PM
yeah it is :(


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 10:45:05 PM
What happened?
(I was gone for few hours.)


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 03, 2011, 10:47:48 PM
i dont know


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: diedhammer98 on June 03, 2011, 10:48:48 PM
oh. ok.
soon I will get pics of devil Luigi II.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Herculeswill22 on June 04, 2011, 04:37:30 PM
K, so I'll just explain the problem with the ShadowKong running for future reference. As far as I can tell, he never actually "runs". He appears to be locked in a "dash".

Evidence: I jacked up the initial run velocity to 100. No change in speed, or anything for that matter. Changed Dash and Stopturn velocities. Increase in speed, and increasing the acceleration on StopTurn eliminates the slowdown at the start of the "run".

So, I come to the conclusion that the slowdown is caused by the somewhat random activation of the StopTurn deceleration at the start of the run. (I've started running sometimes, and no slowdown, it doesn't seem to be consistent) Hope that helps.

P.S. Just to avoid confusion, these stats can be found on the Attributes tab in PSA.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 05, 2011, 08:36:29 AM
i know but never used Attributes tab :D

anyway it looks like i got abit more time now so i can work on movesets again :D but i am not so much in mod of working on a new moveset so i will try to finish Goku or SMBZ mario´s FS


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Carnage on June 05, 2011, 08:46:04 AM
i hope you nerf kameha a bit like vegetas galik gun maybe just a little stronger becuase goku kameha is like 3X stronger than galic gun knockback wise also the only thing that wiil be diferent will be down B right? or you will change another attack?


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 05, 2011, 08:48:48 AM
Down-B is fine but i got a other idea :D
you can only use Down-B if someone is near you :D
(that also means Down-B air)
for kamehameha i think i got a idea too
for it dont pushback so much and it hits always 10%-20%-30% :D
i put Vegeta on hold for a while but dont worry i will work on him


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 06, 2011, 01:01:58 PM
something like this you guys wanted for a mario taunt with hammer?:
(http://s3.postimage.org/8n7cqba1u/Untitled.png)
i will maybe try then i work on next version of SMBZ mario :D
it will be up-taunt (if not flashing blue)
also a new Side-taunt (i know the one is epic but i think i got something even more epicness)


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: CutterKirby64 on June 07, 2011, 12:41:19 PM
something like this you guys wanted for a mario taunt with hammer?:
([url]http://s3.postimage.org/8n7cqba1u/Untitled.png[/url])
i will maybe try then i work on next version of SMBZ mario :D
it will be up-taunt (if not flashing blue)
also a new Side-taunt (i know the one is epic but i think i got something even more epicness)

This Hammer taunt would be great, so tell me about that new epic taunt. xD


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Blueblur22 on June 07, 2011, 09:37:32 PM
since Herculeswill22 figured out how to fix shadow's run are u gonna have shadow's run fixed


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 07, 2011, 09:55:05 PM
This Hammer taunt would be great, so tell me about that new epic taunt. xD

(http://s4.postimage.org/1i5f6xdb8/Untitled.png)
it will random use that taunt or that Side-taunt we got now

since Herculeswill22 figured out how to fix shadow's run are u gonna have shadow's run fixed
as soon goku is done


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DJ Lowgey on June 08, 2011, 02:13:43 AM
MarioDK,
Have you seen the new Bowser Jr.?
I like it very mouch but it sucks over Bowser...
I think Bowser Jr. must be an own character with his own voice and so on.
Can you port Bowser Jr. over another character?
If it´s possible not with rels.
THX


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 08, 2011, 06:36:40 AM
MarioDK,
Have you seen the new Bowser Jr.?
I like it very mouch but it sucks over Bowser...
I think Bowser Jr. must be an own character with his own voice and so on.
Can you port Bowser Jr. over another character?
If it´s possible not with rels.
THX
again one asking me for a port
btw there is a Project for Bowser jr./Shadow mario over Zelda/Shiek and they start soon


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Herculeswill22 on June 08, 2011, 01:26:58 PM
About ShadowKong, do you want me to just put up what I have? Full credit to you of course.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Blueblur22 on June 08, 2011, 02:22:10 PM
^i think u should it can only make his job easier


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Herculeswill22 on June 08, 2011, 05:42:29 PM
Anyways, I put it up. Hope your ok with that.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: SiLeNtDo0m on June 08, 2011, 05:54:44 PM
Anyways, I put it up. Hope your ok with that.

You may want to at least add me to the credits.  After all, it is MY moveset that MarioDK ported :) Not collaboration, just credit since MarioDK did a lot of work on fixes etc.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Herculeswill22 on June 08, 2011, 06:00:03 PM
You may want to at least add me to the credits.  After all, it is MY moveset that MarioDK ported :) Not collaboration, just credit since MarioDK did a lot of work on fixes etc.
Really? I thought you only did the second one, the Lord of Chaos.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 08, 2011, 10:38:07 PM
ok i try the fix on Shadow kong v8.5(V1 moveset) and Shadowkong V2(v2 moveset)


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: SiLeNtDo0m on June 08, 2011, 11:55:16 PM
Really? I thought you only did the second one, the Lord of Chaos.

I made both.  Why would I have right off tge bat called Lord of Chaos "V2" if I only did one?  My first Shadow has over 3000 downloads anyway.  It's not too hard to notice :P


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 09, 2011, 08:15:05 AM
ok i update the Shadow´movesets port later or in the weekend with that fix and thanks for finding out how to fix it ;D
ShadowKong V9(with V1 moveset)
ShadowKong V3(with V2 moveset)
you will be added as Colab. :D

btw should i make a Guide/thread for PSAs?
like how to make teleport like mine Goku/Shadowkong and other attacks? only mine PSAs got(like big bang attack or Goku´s Side-B)
and each time someone or me discover how to make like Sonic´s Fs over Mario or something else i post how to make that attack in the thread i will make
i think that can help alot of noobs for PSA making


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Herculeswill22 on June 09, 2011, 08:28:21 AM
A guide would be great, my friend and I are trying to get in to PSA and it would be a big help.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Carnage on June 09, 2011, 08:37:05 AM
i would like a guide how to make the teleport and how to make semi projectiles like shadow kong side B xD if i could get these 2 wright the mewtwo port over dk would be perfect xD becuase all it cant do is N -B(shadow ball)and up B teleport  i would like to fix this myself but i tryed and failed :S


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 09, 2011, 09:50:39 AM
ok i can try to make a guide how to make these attacks(both in PSA/Animations)
mainly for Animation what bones you can use or dont make the animation move(the teleport moving with PSA not animations)


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 10, 2011, 07:18:56 AM
later today i fixing running on both Shadowkong movesets :D
i add Herculeswill22 to colab. on them and delete the old fixed running :D
then i will make the guide for make something like mine teleports or vegeta´s big bang attack
also ppl can post how to make something else attack :D just so it is alot easyer to noobs to find out how to make "B"/FS attacks or adv. "A" attacks like mine Mario´s Dashattack(no cape)


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Tormod on June 11, 2011, 06:48:54 AM
Here's the side smash animation you asked for MarioDK, the hitbox will need to be tweaked a bit.
If it looks good the way it is, let me know and I'll pm you the file.

http://www.youtube.com/watch?v=SeT0MLrawfs

Let me know if you want anything else made.


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 11, 2011, 07:00:02 AM
that one is awesome
send me that one :D
i maybe need something for Goku right now
here:
http://forums.kc-mm.com/index.php?topic=26066.0
i mainly needing revamp of Down-Smash
entry can wait abit
and wait animation just needs to be abit more revamped to like
(http://images3.wikia.nocookie.net/__cb20090613022330/mcleodgaming/images/b/b0/Goku_stand.gif)
thats all i needing right now


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: Blueblur22 on June 11, 2011, 11:26:17 AM
will shadowkong with fixed running be released today


Title: Re: Mariodks Projects: SMBZ mario moveset V1.6 is out needs feedback for the PSA
Post by: DoctorFlux(Mariodk) on June 11, 2011, 05:39:27 PM
yes


Title: Re: Mariodks Projects: new version of ShadowKongs is out Fixed slow running
Post by: Blueblur22 on June 12, 2011, 06:37:01 AM
shadowkong running is much better but there is still a second of lag when he starts to run is that fixable


Title: Re: Mariodks Projects: new version of ShadowKongs is out Fixed slow running
Post by: DoctorFlux(Mariodk) on June 13, 2011, 02:12:31 AM
looks like my new FS idea wins but it will not be a hammer combo (sry) since not many Animations/attacks of the hammer sends the target up or down and dont want to make alot of animations (can´t use attacks that sends the target left/right since for some reasons two codes dont works: if facing left/right dont working at all that also why no hammer attacks/only teleporting up/down)
so it will just be a crasy combo with the already made attacks i am almost done
but i can soon get preview of the attack i made(a video)

anyway here is the combo:
dash until you is near one>Mario tornado for sends the target up>Teleport up>D-air(cape) for sends the target down>up-Smash>Teleport up again>again a Mario Tornado but a Stronger one>end

it was hard to get the timing right on the attacks :D


Title: Re: Mariodks Projects: new version of ShadowKongs is out Fixed slow running
Post by: diedhammer98 on June 13, 2011, 04:47:43 AM
That Final smash combo is simiar to that move from Mario & Luigi Superstar Saga...
Mario's Chopper Bros. move
Mario & Luigi Superstar Saga - Bros. Battle Moves  (http://www.youtube.com/watch?v=FyB2U2lIaLI)


Title: Re: Mariodks Projects: new version of ShadowKongs is out Fixed slow running
Post by: DoctorFlux(Mariodk) on June 13, 2011, 05:45:22 AM
i needing Luigi for that :D


Title: Re: Mariodks Projects: new version of ShadowKongs is out Fixed slow running
Post by: DoctorFlux(Mariodk) on June 13, 2011, 06:43:06 AM
preview of new FS for SMBZ mario moveset:(if ppl dont wanted the old one but this):
http://www.youtube.com/watch?v=EgUrNmBkf-k
something you like to the PSA?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 13, 2011, 06:57:16 AM
preview of new FS for SMBZ mario moveset:(if ppl dont wanted the old one but this):
[url]http://www.youtube.com/watch?v=EgUrNmBkf-k[/url]
something you like to the PSA?

oh, I think you want hammer combo but ok.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 13, 2011, 06:59:35 AM
it will have be a hammer combo FS if two codes have worked:
if facing left/right but they not working at all


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 13, 2011, 07:02:04 AM
adding "if facing left/right" to Final Smash may possible but I'm not sure how.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 13, 2011, 07:04:04 AM
this is not possible If facing left/right not working at all for anyone it is just a useless code


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 13, 2011, 07:07:34 AM
You did copy WHOLE Final Samsh from Fitsonic.pac to FitMario.pac?
I mean linking to right subactions.
Animations from FitsonicFinal.pac too!


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 13, 2011, 07:15:26 AM
You did copy WHOLE Final Samsh from Fitsonic.pac to FitMario.pac?
I mean linking to right subactions.
Animations from FitsonicFinal.pac too!
yes anything but not working i even tried to edit abit but still


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 13, 2011, 07:18:31 AM
It seem your SMBZ movment using just FinalStart1, FinalStart2, FinalWait, FinalMove Animations....


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 13, 2011, 07:26:14 AM
yeah that was them i used after i found out Sonic´s dont worked


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 13, 2011, 07:27:32 AM
ok.. I will try look at inside FitMario.pac....
EDIT: this is  kinda stange....
lot of "End If", Bit Variable:RA-bit[0]=true and false, many things....
I don't understand most of it....

That is better if using different Final Smash (or your cape combo Final Smash works fine....)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 13, 2011, 07:46:00 AM
RA-bit[0]=true  is so you can fly :D
La-bit[1]=true is so you can´t go out of stage and die
rest Bits is just for if pressing left/rigth/up/down


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 13, 2011, 07:48:38 AM
ok..thanks....
even I found Finalwait and FinalTurn Subactions.
 You did link to these Subactions?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 13, 2011, 07:59:46 AM
i have tried anything and i can only link Subactions in the subrotations for FS
if i link Subactions inside Subactions the Subrotation for Fs reset and that makes FS unlimited


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 13, 2011, 08:03:04 AM
good point.....


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Anivernage on June 13, 2011, 10:37:39 AM
preview of new FS for SMBZ mario moveset:(if ppl dont wanted the old one but this):
[url]http://www.youtube.com/watch?v=EgUrNmBkf-k[/url]
something you like to the PSA?

woah :o
great fs mariodk, also for the facing left or right there is a bit that makes that effect, i think its 8 or 9...


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 13, 2011, 10:41:28 AM
if i can do it If facing left/right i can do it so Mario teleport Right if facing Right or teleport Left if facing left then i can use left/right teleport after a hammer attack but right now i can only use attack that get one up/Down


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Carnage on June 13, 2011, 11:41:12 AM
the new fs looks great i think its better than the actual fs since this one really looks like a FS xD


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: lithium on June 13, 2011, 01:14:22 PM
i have also PMed him for come with the Team i needing vertex/Texture Makers :) but still anyone is welcome the more help we got the more Char. we can work on
will also make a other Project in the future Project: Super Mario&Sonic Brawl i dont think i need to say what it is
EDIT: i got a Preview of Vegeta i will port (if he will work):
([url]http://media.moddb.com/cache/images/downloads/1/11/10810/thumb_620x2000/buusagavegetaul7.jpg[/url])
and i just need someone to converter the model to .mld0
i think i got a Moveset idea for him but i still need to thing abit more on it btw will also change abit Goku´s N-B so you can´t spam the weak wave all time but you still have to load it for abit time

will u please put that model as a texture for falcon or something it looks great and vegetas my fav dbz fighter =D


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 13, 2011, 01:15:43 PM
yeah that is long time ages i found that model and i think i will :D (maybe wolf too)
i hope .dae import is soon done


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Herculeswill22 on June 13, 2011, 01:26:57 PM
That new FS is awesome 0.0


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: lithium on June 13, 2011, 02:00:03 PM
i hope so too! that vegeta is sick
and i want the battle revolution model of charmander XD


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 13, 2011, 09:58:33 PM
the next version of this Moveset will inc. the new Baby mario resized :D(if not too buggy)
and the FS combo almost working i just have to do so the target can´t move at all but still get knockback and etc.
Edit: this why no votes i forgot to open poll :D


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 13, 2011, 10:23:46 PM
how make target stay?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 13, 2011, 10:25:20 PM
i will do so the target can´t move left or right and come out from the combo(maybe i do the teleport abit faster/lower on the first teleport)
i have already did so the target get hits by anything from the combo(no matter who and if the target stay still no CPU/player)
now just do so you can´t come out from the combo
after that i will make a new Taunt on up-taunt(up-Taunt will still be the same only if flashing blue)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 13, 2011, 10:30:41 PM
what kind of up-Taunt?
Metal  mario Taunt?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 13, 2011, 10:32:19 PM
Metal mario taunt on up-taunt is only if flashing blue
but up-taunt if not flashing Blue is:
(http://s3.postimage.org/8n7cqba1u/Untitled.png)
or it will be a wait2 animation :D (if not many frames in the animation)
and this will be up-taunt:'
(http://s4.postimage.org/1i5f6xdb8/Untitled.png) if the other become wait2


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 13, 2011, 10:37:53 PM
ok....


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 05:33:46 AM
FS is almost done Side-Smash also almost done i found afew things in the animations that needed to be fixed on some frames so i try to fix them

then i will work on taunt
and so i will try last time to get a Sonic like FS over Mario
since this FS is not 100% good working
it is good and a awesome idea but if i can get a Sonic like FS over Mario it will be alot better
and i will make oneslot baby mario for this PSA :D (since there is a vertex for him now)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 14, 2011, 05:55:59 AM
I never see baby mario on SMBZ...


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 05:58:38 AM
i know but just for ppl who wanted to use http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19659 for my PSA


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 14, 2011, 06:19:26 AM
oh well... That fit Mario and Luigi partners in time...


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DTST on June 14, 2011, 06:55:33 AM
I'll be making a goku announcer call so you could include it for the next version


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 07:18:04 AM
sure :D and can you maybe also make Kamehameha(english voice if you can) over Falcon Punch?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 14, 2011, 07:19:03 AM
goku announcer?
what that?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 07:30:59 AM
just so then you click on goku in the CSS menu he say goku instead saying Cp. falcon


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DTST on June 14, 2011, 07:33:49 AM
goku announcer?
what that?

 :notimp: a SFX hack so Captain falcons announcer call says goku Insted

sure :D and can you maybe also make Kamehameha(english voice if you can) over Falcon Punch?

Well TBH I don't know a lot about DBZ so if you provide me with SFX links and tell me where they should all go(what sound should replace what) I could do a whole SFX pack



Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 07:36:32 AM
right now the only sounds i know what can be replace is kamehame over Falcon and HAAA!! over Punch
if not i  find better SFX ids for that
but i can easy find SFX .wavs voices :D for almost any DBZ char.
and maybe too DBZ sound effects


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DTST on June 14, 2011, 07:43:20 AM
right now the only sounds i know what can be replace is kamehame over Falcon and HAAA!! over Punch
if not i  find better SFX ids for that
but i can easy find SFX .wavs voices :D for almost any DBZ char.
and maybe too DBZ sound effects

I can replace all of CP's SFX and create hex packets also by browsing the a BRSAR with smashbox you can find waves for all characters voice's and fighting SFX's


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 07:47:22 AM
i mean SFX IDs in PSA
like what SFX(voices also SFXs) i can use for Kaioken then Goku say Kaioken
or Spirit bomb
i think i will ask SSBBtailsfan for SFX IDs and what SFX ID in PSA i can use for these Voices


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DTST on June 14, 2011, 07:55:59 AM
Alright anyway I can try to port vegeta over wolf if you havnt yet


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 07:57:13 AM
i have not
btw
here is afew SFX(not voices) from DBZ : http://www.youtube.com/watch?v=Ui3mo1SNZxI


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DTST on June 14, 2011, 07:58:53 AM
K also I can make a vegeta announcer call also i can work on goku when I finish shadow for SDooms next shadow


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 08:03:22 AM
what will you do for Goku? just sfx hex package?
since i also needing one to edit the Fitcaptain.pac to match with the hex package
ofc then i am done with the PSA for the attacks


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DTST on June 14, 2011, 08:12:17 AM
what will you do for Goku? just sfx hex package?
since i also needing one to edit the Fitcaptain.pac to match with the hex package
ofc then i am done with the PSA for the attacks

Yes hex packets(BRSARS are to big to put in a zip file)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 08:17:48 AM
ok i found afew voices of Goku(and SFX)
but it is only hurt voices and a bad kamehameha .wav(same for Spirit Bomb charging)

for SFX i found a good Charging kamehameha SFX/fire
a SFx for up-B also for the walljumps and afew others that can fit for Goku´s landing/Dodges

wtf 5x sites with Dls links to a Broken Dl link for Goku voices
this is goning to be hard to find what i needed


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 09:35:01 AM
since i am waiting for animations for Goku(them i got hard with to make/revamp)
and waiting for Nekomon for resizer for baby mario to SMBZ moveset

i will work on a Surprice moveset
i dont think i needing much help(only on afew bug fixes) on this one since i got already animations just have to edit them abit


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 14, 2011, 10:17:04 AM
What kind Surprice movement?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 10:26:06 AM
one over Ness but normaly over Luigi(this is not mr. L)
i can´t find out how to say afew things for this hack without saying it
but i can say this:
he got black hair
orange or Blue cloth
is a kid


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 14, 2011, 10:54:09 AM
goku kid....?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 10:56:16 AM
goku kid....?
you dont have to say it
but anyway yes it is the import over Ness and working with Ness animations
but my idea for rename Bones on the model to fit for a Brawl Char. Bone names and fix Animations Failed  :'(
even after i fixed a animation the model looks really stupid

but i got a plan B atleast
port the vertex over ness but i am still not sure since the vertex needs a revamp to more like Kid goku and dont got that Lucas-ish face
i needing also someone who can do that to Gotenks
if not Kid goku over ness but Lucas it will be Gotenks over Ness
it will be Kid goku(Gt) First since i already got animation from Adult Goku PSA

kid Goku(GT) is almost a Clone of adult Goku it will be like toonLink/Link
but still afew changes: Side-B DragonFist,up-B something like Lucario´s(since kid goku (Gt) can´t teleport), Down--B(not sure yet)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DTST on June 14, 2011, 12:06:15 PM
Do you know how to rip models from other games? I need some ripped models


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 12:08:27 PM
nope used this:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3427
i still got the files :D
right now i an rebuild First post :D and merge Project Dragonball thread to here too
since ppl talking about the moveset here on Project Dragonball thread
and Project Dragonball movesets here so i just merge my thread+Project Dragonball thread


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: BlueBrain on June 14, 2011, 12:17:28 PM
for the FS, why dont u make the final blow a hammer hit???


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 12:18:44 PM
the FS is not 100% dont yet
the video was mainly for show my idea


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: CutterKirby64 on June 14, 2011, 12:26:39 PM
It's a cool Final Smash but like Jokekid I think the last hit should be something with Mario's Hammer, because you already used the Mario Tornado for the first hit. It isn't that great if he makes it again IMO.  xD


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 12:28:14 PM
i am thinking he using Down-Smash on last hit or N-Air(but higher dmg/knockback)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: CutterKirby64 on June 14, 2011, 12:30:46 PM
i am thinking he using Down-Smash on last it or N-Air(but higher dmg/knockback)

What about using that awesome new Side Smash? Or maybe something like Luigi's Up-B?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 12:37:03 PM
it need to be a attack that make dmg around mario not just in front of mario


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Blueblur22 on June 14, 2011, 12:44:04 PM
are you ever gonna add a gliding feature 2 smbz mario i remember you talking about that a while back


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 12:49:27 PM
nope i think the Falling speed on cape is fine
but i will maybe do so air dodges after up-B(cape) is possible but you go in helpless mode again after the dodge you can only do dodges


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: MandoWolfe on June 14, 2011, 12:54:09 PM
this sounds awesome. :D so when can we expect this to come out?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 01:03:48 PM
i dont know self as soon the things will work as i wanted :D


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: MandoWolfe on June 14, 2011, 01:20:33 PM
ok then. :D i can't wait to add this mario.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: SmashClash on June 14, 2011, 01:31:51 PM
Awesome FS!
Can you PM your Goku BSPs and CSPs?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 01:54:42 PM
i think i just add them in next goku PSA inc. all the other SSJ1,2,3,4
if i add anyone who made these gokus to colab. :D


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: SmashClash on June 14, 2011, 02:01:40 PM
i think i just add them in next goku PSA inc. all the other SSJ1,2,3,4
if i add anyone who made these gokus to colab. :D
Me. :D


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Dot on June 14, 2011, 02:08:14 PM
Me. :D
Me


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 02:12:40 PM
Me. :D
yes since you made SSj4 i will inc. in the package :D

and
Me

you too since i will use your´s recolours(not blue since GT cloth fits really good to blue)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Carnage on June 14, 2011, 03:33:53 PM
well i guess everyone is liking the new FS due to pool results xD +1 for me


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 14, 2011, 03:50:59 PM
FS is almost ready now
then i just needing to fix afew things and update the thread/Videos
but i can´t update the thread right now it wont show Preview of the post


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Dot on June 14, 2011, 08:28:32 PM

and you too since i will use your´s recolours(not blue since GT cloth fits really good to blue)

oh, you want me to make a csp the for GT Goku like the ones included in my recolours(so dey can be perfect pose)?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 15, 2011, 04:46:06 AM
oh, you want me to make a csp the for GT Goku like the ones included in my recolours(so dey can be perfect pose)?
sure but not yet

instead i will make kid goku
i will do oneslot paper Luigi/SMBZ mario +oneslot baby Luigi/SMBZ mario resize in same Fitmotion.pac but there will be 0 Animations bugs since i have renamed TransN bone and Copying/paste TransN bone Animations to TransN2 bone(for baby mario/luigi) or TransN3 for paper Mario/luigi then resize them

and since the baby mario/Luigi vertex dont got transN bone renamed but a other bones they not going to work on this Fitmotion.pac so i make some they got bone renamed
so i will add nekomon as colab. on these two hacks

i am not so much in mod for make a Fitmotion for  normal Vbrawl mario so only my SMBZ going to get both paper/baby mario oneslot (while alot of others things)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 15, 2011, 05:22:54 AM
Vbrawl as normal brawl?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 15, 2011, 05:33:47 AM
yes


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 15, 2011, 05:38:47 AM
ok.. How make baby mario model smaller than Mario?
how work oneshot paper Mario/luigi resize without affect SMBZ Mario shots?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 15, 2011, 05:39:35 AM
bone renaming and animations for the renamed Bones


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 15, 2011, 05:42:25 AM
oh. ok.. But about hammer?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 15, 2011, 05:44:54 AM
i think the hammer getting smaller then the RhaveN bone is smaller


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 15, 2011, 12:14:06 PM
Paper/baby Luigi is almost done
here is preview:
(http://s2.postimage.org/k8uiuwcn/al_110615_1907_bin_out.jpg)[/url]
(http://s2.postimage.org/k8w6e8uf/al_110615_1909_bin_out.jpg)
(http://s2.postimage.org/k8xtxlc7/al_110615_1910_bin_out.jpg)
will do the same thing for SMBZ mario
you have to download this paper/baby Luigi with the FitLuigimontion.pac
for it get to works(it works even better then the oneslot baby Luigi nekomon made)
but for some reasons paper Luigi´s legs is not flat sometimes :(
and Baby Luigi is normal Size after afew animations end(only normal size for 0:01 sec.)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Carnage on June 15, 2011, 12:26:21 PM
 i know you like mario character did you ever considering fixing the mario brothers over the ice climbers hack? i know its not your hack but i think you could do an awnsome psa for mario brothers they even got recolours now xD


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 15, 2011, 12:29:12 PM
i have fixed it just look in my vault :D
but not made anything else
i was more plaing on baby mario bros. over them and i think i got a idea if non make vertex out of them :D
port Baby Mario over them and make the Baby mario to baby Luigi(i dont think i can port both Mario+Luigi over them it has to be 2x Mario or Luigi)
also this can be used to a Real Mr. L (paper Mr. L) :D


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Carnage on June 15, 2011, 12:41:56 PM
i have fixed it just look in my vault :D
but not made anything else
i was more plaing on baby mario bros. over them and i think i got a idea if non make vertex out of them :D
port Baby Mario over them and make the Baby mario to baby Luigi(i dont think i can port both Mario+Luigi over them it has to be 2x Mario or Luigi)
also this can be used to a Real Mr. L (paper Mr. L) :D

i meant fixed more xD the items appear in the middle of their bodys  and they dont have a fs also that side B is just  wierd and  we go in helpless mode after using it :S also i think it would be easy to edit normal B and make it look  and act as a fireball also i had an idea for side b mario trow where he grabs the enemy legs  he would grab luigi and it would be chagabble and then mario released luigi and luigi would hit with his head the same as luigi side B but mario trowing him xD
for down B i dont have ideas for now


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: MandoWolfe on June 15, 2011, 12:46:24 PM
i want to make a request for a Sonic ShadowKong - Friendly PSA.  It's one of the Sonic Battle PSA

here's the download link.

http://www.mediafire.com/?sharekey=c32445618aca0f20d9d5c56d04dfa8b0f620c19913319d84a543906a5faff527

I'm an NTSC user.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 15, 2011, 12:49:10 PM
ok i do it tomorrow(not now)
redownload Shadowkong tomorrow

EDIT: baby/paper Luigi is out: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19729


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: MandoWolfe on June 15, 2011, 01:47:31 PM
:D thank you. and i shall!


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: MandoWolfe on June 15, 2011, 04:41:01 PM
Sorry for the Double post but i must know. Do i download the V2 moveset one? or the Version 1 Moveset?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 15, 2011, 09:46:56 PM
v1 moveset is the first moveset sdo0m made and i ported almost of the moveset
v2 is the 2nd. Sdo0m made and anything but up-B is the same

SSj4 mario vertex is out (i not made it just uploaded it)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Blueblur22 on June 15, 2011, 10:25:03 PM
are smbz mario v2 n goku v1 close to being released


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 15, 2011, 10:28:27 PM
SMBZ mario V2 just needing up-taunt and afew fixes on FS(the new one)
but i still try with the old one
and a resizer for baby mario/paper Mario like i did on Luigi

Goku still needs alot of work and waiting on afew animations


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: BigBadBooya on June 16, 2011, 12:19:41 AM
I can help you out with that Spirit Bomb graphic, I got a fully functional Spirit Bomb for my Gokario.

This is his Super Spirit Bomb, he has two more that also work as well  ;D
(http://i1215.photobucket.com/albums/cc514/BigBadBooya/Gokario/al_110514_1326binout.jpg?t=1305409474)
If you want a video then let me know, I'll demonstrate all 3 of them.
Also I am taking off the Aura-hameha as his final smash......it will now be his neutral special when it's fully charged (which takes like 5 seconds so don't worry about spamming issues).
All that's left is to re-do his Dragon Fist, (but I need ideas because for it) his down & up smash and fix his attack 100 (which he will do within 15 seconds).

Also MarioDK, I worked on the throw a little, I can re edit the animation so that Goku can go back into his normal standing animation. Tho you will still have to edit the psa stuff. It shouldn't take too much longer.

Note: never mind that, I finally ( with the help of rock) fixed the animation so that he goes back into his waiting animation instead of Mrio`s.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 16, 2011, 05:22:55 AM
i might maybe use Gokario as base for kid buu PSA

since some of my Friends think kid buu/Goku(end) in DBZ Bt3 is almost the same moveset but afew animations changes

kid buu/goku got a big ball as they strongest attack :D(Spirit bomb and planet burst)
kid buu/goku got also teleport :D
kid buu/goku also kamehameha(not same colour)
so many of the Animations/attacks will also most be the same on kid buu/goku
but for not make kid buu/goku to a clone like TL/link i make afew changes
same with kid goku/Goku
but i think my SMBZ mario come out before Goku PSA'

and i also think i can get a better Spirit Bomb GFX model/texture over Cp. falcon but i need again to remake the Fitcaptain.pac and it has to be as low filesize as possible and also with my kamehameha GFX

right now goku uses GFX ID: 30 a really big version for Spirit Bomb


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 16, 2011, 06:55:24 AM
I tried port Luigi oneshot over mario few hours ago.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DTST on June 16, 2011, 07:04:06 AM
Can this resizer work on imported characters(from other games)?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 16, 2011, 07:09:53 AM
Can this resizer work on imported characters(from other games)?
yes resizing with animations works on anyone


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 16, 2011, 07:11:12 AM
You want Luigi oneshot over mario?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 16, 2011, 07:13:26 AM
yes since afew asking for SMBZ luigi moveset (you can just upload oneslot Luigi in your´s Vault then you is done with him)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DTST on June 16, 2011, 07:14:19 AM
Finally I may be able to resize my king boo model if I can I'd love if you could make some animations for him for a alpha release


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 16, 2011, 07:16:21 AM
yes since afew asking for SMBZ luigi moveset (you can just upload oneslot Luigi in your´s Vault then you is done with him)

This Luigi for your SMBZ moveset...


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 16, 2011, 07:21:50 AM
Finally I may be able to resize my king boo model if I can I'd love if you could make some animations for him for a alpha release
sry busy with Goku/SMBZ mario/vegeta/some other thing

i will make a  PSA over someone who dont got many good PSAs right now since i am waiting for afew Goku Animations and not much in mod of work on SMBZ mario

the PSA/Animation should be really easy to make and it will be a Alternate for ppl who dont want to replace XXXXX but still want XXXX and no it will not be a port

ok i anyway saying
for ppl who like Cp. falcon or who is over Cp. falcon and still want Goku but hate ports becoz of the bugs

i am making 90% same moveset over Kid goku (Kid goku GT)
Side-B i will try with dragonfist
up-B will be Fligth upwards really fast and you can fly like as peach for afew sec.
rest is the same


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 16, 2011, 07:54:02 AM
ok. done.. (sent PM to you)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 16, 2011, 07:55:52 AM
thanks
alos kid goku (GT) will be over Lucas
and ifor Kaioken Kid goku will get something else like Kaioken but still not the same
Down-taunt will be SSj mode(i think it is possible if i can get kid goku only head nothing else as GFX and low filesize too)
that is instead of kaioken :D for kid goku (GT) but only if possible to make a really low Filesized kid goku SSJ or SSj3 head

i can remove the head by PSA not animations :D i think i found a code for that in PSA


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 16, 2011, 08:03:05 AM
well... I edited FitMario.pac to work right with Luigi's TransN.
Mario can move... small bug with Mario's TransN.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 16, 2011, 08:05:09 AM
i think we just needing a Mario vertex
make Luigi out of Mario

i will dont want to effect Mario just for a oneslot Luigi or oneslot baby/paper Mario


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 16, 2011, 08:43:32 AM
wait Mario clone engine release...


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 16, 2011, 09:10:04 AM
why that then we still dont got SMBZ Luigi

if you can clone mario

no matter you can clone mario or Luigi it will not be possible with SMBZ luigi over Mario moveset

anyway here is Preview and how short the kamehameha will be(sry it can´t be longer if no just one more bone like as ThrowN bone)
(http://s2.postimage.org/wfdo8jeb7/2011_06_16_17_15_47_1056x752.png)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 16, 2011, 09:33:32 AM
If you can't move bones...
why not move hitboxes?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 16, 2011, 09:37:05 AM
can´t it has to be bones if a attack like this

or i have to do 100 lines of codes for just one charge level of a wave
and that going to effect filesize and that i really wanted to keep as much down as possible

also the reason for kid goku(Gt) and not Kid goku(the first Dragonball)

is kid goku(GT) is 100% same moveset as adult goku but kid goku(GT) got DragonFist and can´t use Instant Transmission and dont use kaioken so animations is just Animations Fixed from Cp. falcon to Lucas almost

but Kid goku(the first Dragonball) uses his powerpole and i really dont want to make animations for uses a weapons these are really hard(i know it from SMBZ mario but he is even more harder since you can´t see the hammer in brawlbox for mario model but atleast you can with kid goku)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 16, 2011, 09:49:21 AM
ok.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: SiLeNtDo0m on June 16, 2011, 10:57:27 AM
can´t it has to be bones if a attack like this


No it doesn't.  Follow this tutorial ;)

http://forums.kc-mm.com/index.php?topic=25818.0

It can apply to both graphics and hitboxes.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 16, 2011, 11:00:58 AM
awesome :D
that can also fix adult goku´s Down-B hitboxes more i try that out but i think i just finishish SMBZ mario´s FS i try to do so you can´t move out from the combo just by press left/right any tips for do that?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Blueblur22 on June 16, 2011, 11:57:15 AM
so r u saying ur not gonna make a dragonball goku cuz isnt giving kid goku the same exact moves as goku the same as choosing 2 captain falcons


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DTST on June 16, 2011, 11:57:56 AM
where is the resizer?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 16, 2011, 12:01:58 PM
so r u saying ur not gonna make a dragonball goku cuz isnt giving kid goku the same exact moves as goku the same as choosing 2 captain falcons
Kid goku(GT) will not be 100% same as adult goku
but still almost(mainly "A" attacks/throws) and ofc N-B
but rest is other attacks
like Side-B is going to be DragonFist(weak version since DragonFist is a Finisher move that can fit for FS but Fs will be Spirit Bomb)
up-B is going to be Fligth and after that animation end you can fly like as peach for afew sec.
Down-B i am not 100% sure
taunts i will change too and on kid goku(GT) i thinking on a powerup taunt that boost next "B" attack or smash (abit like Kaioken) but also hurt youself
but kid goku(GT) moveset is one i will slacking much with :D

and if anivernage not have made any prograss on Gotenks i think i ask him for port gotenks vertex over Ness
i dont care kid goku is over ness or Lucas and Gotenks is over ness or lucas :D and they both got almost same GFX to replace and etc.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Carnage on June 16, 2011, 01:54:44 PM
i prefer gotenks over lucas becuase like me many here have megaman over ness xD


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 11:01:28 AM
ok i am planing on port Goku over Pit or a other in the poll
them got that Filesize i needing and the GFXs
but i needing someones to do afew things for me
1. get Goku vertex to work over Pit or a other in the poll(inc. all Transforms too)
2. remove Pit´s/metaknight´s Multi jumps to just 2x Jump and remove Glide so he is like a normal non flying Char.

no matter we getting the .rel for CP. falcon and can port him over anyone i still want Goku over a other
the Fitcaptain.pac is too low Filesize to have Kaioken+two GFXs

ok here is my plan for SSJ mode:
SSJ mode/Kaioken will be the same thing same Dmg but also hurt you self for make anything fair for Brawl
if i can do it i can maybe make Kaioken+SSJ mode in one Fit(char).pac
after using Down-taunt while in kaioken you go SSJ  and use Down-taunt in SSJ you turn any boost off
but i also have to make it so you can go from normal stat to SSJ
and turn kaioken off to normal
i think i got afew ideas  
like if Pressing up/Down in middel of Animation if kaioken/normal Stat you do SSJ/kaioken
if Pressing up. in normal Stat = SSJ
if pressing Down in normal Stat= kaioken
if not pressing one of these thing = random

if Pressing up in Kaioken= SSJ mode
if pressing DOwn in Kaioken = turn off
if not pressing up/Down = Turn off

if Presssing up in SSJ mode = back to Kaioken
if pressing Down in SSJ mode = normal
if not pressing up/Down go to normal stat

all that in one taunt :D
it is possible if i can get SSJ1/3 Goku´s head and delete rest of his Body and make the GFX as low filesize as possible and i think it is possible to make Goku´s head removed By PSA

and for SSJ4 he dont got SSJ1/3 head or Kaioken i think it will be good if just some yellow GFX around him



Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 17, 2011, 11:30:51 AM
ok i am planing on port Goku over Pit or a other in the poll
them got that Filesize i needing and the GFXs
but i needing someones to do afew things for me
1. get Goku vertex to work over Pit or a other in the poll(inc. all Transforms too)
2. remove Pit´s/metaknight´s Multi jumps to just 2x Jump and remove Glide so he is like a normal non flying Char.

no matter we getting the .rel for CP. falcon and can port him over anyone i still want Goku over a other
the Fitcaptain.pac is too low Filesize to have Kaioken+two GFXs

ok here is my plan for SSJ mode:
SSJ mode/Kaioken will be the same thing same Dmg but also hurt you self for make anything fair for Brawl
if i can do it i can maybe make Kaioken+SSJ mode in one Fit(char).pac
after using Down-taunt while in kaioken you go SSJ  and use Down-taunt in SSJ you turn any boost off
but i also have to make it so you can go from normal stat to SSJ
and turn kaioken off to normal
i think i got afew ideas  
like if Pressing up/Down in middel of Animation if kaioken/normal Stat you do SSJ/kaioken
if Pressing up. in normal Stat = SSJ
if pressing Down in normal Stat= kaioken
if not pressing one of these thing = random

if Pressing up in Kaioken= SSJ mode
if pressing DOwn in Kaioken = turn off
if not pressing up/Down = Turn off

if Presssing up in SSJ mode = back to Kaioken
if pressing Down in SSJ mode = normal
if not pressing up/Down go to normal stat

all that in one taunt :D
it is possible if i can get SSJ1/3 Goku´s head and delete rest of his Body and make the GFX as low filesize as possible and i think it is possible to make Goku´s head removed By PSA

and for SSJ4 he dont got SSJ1/3 head or Kaioken i think it will be good if just some yellow GFX around him



nice plan!
I can help you fix glitches for port goku over ????....


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 11:32:32 AM
wait until the poll is done :D
i think the Poll will be done then i have got FS for Mario to work good :D


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 17, 2011, 11:35:26 AM
fine.. I will wait...
I will try look code for nonmult-jumper over mult-jumper...

EDIT: codes here for Multijump... to nonmult-jumper
2nd Edit: I will hold codes...


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 11:48:04 AM
it has to be remove by PSA i dont want to use .Gct codes for just one PSA
becoz then the PSA will not work for PAL users but only US users
and for Kaioken/SSJ mode i think i will make it easyer for both PSAing/gameplay
i think it will be random for SSJ mode or Kaioken
and you turn off if use Down-taunt again

anyway Kaioken/SSJ mode will be 100% the same thing
but other GFX and SSJ1/3 hair


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 17, 2011, 11:50:12 AM
how can remove mult-jumper by through PSA?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 11:52:37 AM
i am not sure :(


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 17, 2011, 11:54:32 AM
I guess I will try edit Pit's rel...
I think.....


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 11:56:38 AM
no thats also only works for US

just by PSa i think it is possible but not sure how


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 17, 2011, 11:59:57 AM
That fine...I just tested edited Pit's Rel and freeze my game...


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 12:00:51 PM
ofc it only really super hackers like Dant.(the maker of clone engine) can edit them
i only wanted these removed By PSA so anyone can use the PSA


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 17, 2011, 12:03:07 PM
oh... okey, it was worth a try..


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 12:04:24 PM
can´t still edit First post so maybe i needing to make a new Thread :(


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Anonymous on June 17, 2011, 12:04:54 PM
I guess I will try edit Pit's rel...
I think.....
I am new to PSA and all, but I think you can just go to attributes and find number of jumps. I'm only just finishing my first moveset, so I don't know much, but that might work. if that doesn't work, maybe you can use codes like that cheap knock-off shadow/jigglypuff


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 12:07:15 PM
on the FitPit.pac it say 1 Air jump


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 17, 2011, 12:11:30 PM
I am new to PSA and all, but I think you can just go to attributes and find number of jumps. I'm only just finishing my first moveset, so I don't know much, but that might work. if that doesn't work, maybe you can use codes like that cheap knock-off shadow/jigglypuff

me too.. I'm still little new with PSA...
at least I know how effect, hitboxes, few things...

I can make nonMulti-jumper over Multi-jumper code..
If you want....


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 12:14:11 PM
i think i just found out i saw some RA-Bit s

and then i saw in this:
http://forums.kc-mm.com/index.php?topic=2708.0
(finnaly i found that thread again)
RA-Bit[19] was for gliding so i think i can just remove that :D
RA-Bit[17] is there too on jumps but i think it is the multi jumps


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 17, 2011, 12:16:41 PM
ok.. I guess you will try that without freezeing game...

RA-Bit: 22 for looping attack? I don't know that...

I think I am using different way for my Devil Luigi II PSA...
at least that way worked on my Devil Luigi II...


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 12:24:52 PM
anyway FS/oneslot resizer for Baby/paper mario is the only thing that needed now

i have to find a Hit Flag that do so the target can´t more left/Right only go the way the Knockback send you
and hit Fire on one hit Flag
hit normal on others


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 17, 2011, 12:27:31 PM
Sorry, I forgot ask one question...
Gliding means?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 12:28:13 PM
Sorry, I forgot ask one question...
Gliding means?
that Metaknight for after his up-B Fly Slowly Down


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 17, 2011, 12:39:13 PM
ok. I found this code in http://forums.kc-mm.com/index.php?topic=25005.0
I edited that code to your Goku over ???? (that for later) Multijump code...


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 12:44:01 PM
no i do not want to use these code they will only work on US not PAL or others


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: diedhammer98 on June 17, 2011, 12:50:12 PM
ok, all right..


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 01:50:17 PM
i think goku will be over Pit
becoz i think Metaknigt i dont think i can that get him to say kamehameha
but pit i think i can use one or two over his taunt SFX to that and for Kaioken
i think metaknight is as bad as rob to make SFX pack for


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Blueblur22 on June 17, 2011, 01:52:37 PM
so are you going to make goku glide or not since it would make more sense since he can fly


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 01:53:25 PM
are ppl even thinking on make goku to fit in Brawl?

any fan made SSB with Goku he can´t fly becoz that will be too overpowerer and even more Broken then metaknight is

and do you even read for afew post since i said remove Glide


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Blueblur22 on June 17, 2011, 01:54:30 PM
what do u mean by that question?


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 01:55:29 PM
Flying char.+can do kamehameha+teleport

do you dont think it will be abit too overpowered?

so why not make kamehameha oneshot if Goku needs to fly since ppl wanted a Goku that can all that he can in DBZ and kamehameha will oneshot someone like Mario

but i wanted a Goku that fit for brawl and he is fair to use for anyone


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Blueblur22 on June 17, 2011, 01:59:15 PM
well didnt you say u were going to make an overpowered one anyway so why not put it in that one


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 02:02:09 PM
i make only one for Fit for brawl and fit for brawl is not can flying+100% true DBZ power as so many ppl wanted
if they wanted that go to a other place or play Dragonball games
this is Annoying ppl say something like this:
hey can you make goku turn SSJ

or hey can you port Shadow over XXXXX

or this can you port (a random PSA) over XXXXX

or hey can you make Goku do to that or whatever a noob can think of

or something like you said and not thinking on i trying to make this moveset to fit for brawl

i getting PMs like this atleast 5 times any days
this is the main reason for i am close and closer to stop brawl hacking if you noobs soon dont stop asking me rewquest if you got a request go to request board and not PM me

PSA/Animations/ports is not something that you can request and then the request come true afew days later my hacks is mainly for my own roster that way i can be happy and if ppl like there can use mine hacks i made for my roster


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Carnage on June 17, 2011, 02:06:12 PM
i also think he shouldnt be able to glid because in brawl the only gliding character have wings kirby and jigly can multi jump  but not glide glide is reserved for winged characters xD also teleport  already goes far enough he doesnt need to fly he didnt fly in Jump ultimate star either and thats a SSB like game


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 02:09:48 PM
yeah and thats why his teleport is fine and dont needed to fly
he dont flying in fan made SSB and Jump ultimate star (SSB like game with dragonball/naruto)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Blueblur22 on June 17, 2011, 02:12:35 PM
well cant blame me for trying


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 02:14:16 PM
well cant blame me for trying
you is as good as all the others please think again before posting
1. you dont see afew posts before i said i will remove Glide
2. you dont think flying+teleport+kamehameha is overpowered
3. i said many times overall i will not make overpowered PSAs maybe Buffed ones but only maybe


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Blueblur22 on June 17, 2011, 02:23:23 PM
whoa no need to lose ur head over it a simple no would suffice i just asked cause i didnt think it would make him that much overpowered


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 02:25:24 PM
whoa no need to lose ur head over it a simple no would suffice i just asked cause i didnt think it would make him that much overpowered
i dont lose the head
and see that was the problem:
i didnt think it would make him that much overpowered
while already Carnage saying it dont fit for brawl

i also soon hope in request board(mainly for moveset request board) there stay in big red latters
00.00000000000001% chance for your moveset request come true
if i do a Request i mainy self try it out first(like i did on shadow-kong/goku) and see my two top hacks Goku+Shadow kong


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Jaklub on June 17, 2011, 02:29:20 PM
Will you continue doing Goku over Captain Falcon? Goku over MK would interfere with my project, one of my pals is a fan of Pit and Goku without samples on ROB wouldn't be as nice.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 02:30:18 PM
Will you continue doing Goku over Captain Falcon? Goku over MK would interfere with my project, one of my pals is a fan of Pit and Goku without samples on ROB wouldn't be as nice.
can´t since Cp. falcon is too low filesize to make a PSa for someone like goku
but if i remove Kaioken then i will get atleast 100 PMs from noobs there dont know anything (like i did on dr. mario port where they asked why no piles like as dr. mario psa over mario)


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Jaklub on June 17, 2011, 02:30:43 PM
That's a pity, must have missed the cause of moving. Voting for ROB, then.


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Blueblur22 on June 17, 2011, 02:34:36 PM
well i think that's a matter of opinion i'll just accept ur answer


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: DoctorFlux(Mariodk) on June 17, 2011, 02:36:20 PM
That's a pity, must have missed the cause of moving. Voting for ROB, then.
yeah it is too bad cp. falcon dont got much filesize but beside if i got over 3x GFX i can do that with SSJ mode if only head of goku SSj/SSJ3 removed anything else and get as low filesize as possible
(then some noobs got they dreams come true)
right now is the moveset over CP. falcon almost PSAed for kaioken/FS but FS is Lucario´s aura but aleast Kaioken is 100% working
but i wanted more a GFX like lucario´s N-B ball as Spirit Bomb


Title: Re: Mariodks Projects: SMBZ mario new FS preview look post #1148 page 77
Post by: Dragoon Fighter on June 17, 2011, 02:42:59 PM
Question what standered of balance is SMBZ mario? BBrawl, Brawl Plus/Minus, or Project M?


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 17, 2011, 02:44:47 PM
Vbrawl since that one is the easyest to make it balanced for
the Smashes is almost same Dmg as Mario´s old Smashes and the speed too :D
N-air also same dmg as mario´s N-air :D
afew attacks got same dmg/knockback as Mario´s old attacks

so i think it is really much balanced and Mario´s Down-B is 100% from project: M but that attack fit for almost any codeset (maybe abit more buffed for Brawlminus)
only the FS i think is abit unbalanced right now and up-taunt if flashing blue i think i will put the dmg to 30%
but you can stop the taunt if you dont want metal mario and want to stop flashing blue
N-B i think i change to only can shoot one hammer
too bad i dont got many Feedback on the lastest update(as i was asking for)
so dont really know what needed to be nerfed or boosted
and it will be too late then V2 is out


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: Blueblur22 on June 17, 2011, 03:20:49 PM
u should keep the three hammers


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: CutterKirby64 on June 17, 2011, 03:27:21 PM
So let me give you some feedback. xD
The new version was really cool but I think you could change some things...

Dash Attack - It's a cool attack but you already used it as a neutral A in air, using the same move isn't something cool (at least for me), so I'd suggest you to change the Dash for the one from Mario Galaxy 2 PSA, it's also the same dash Mario uses in Super Mario 64.

Hammer Attacks - They're all cool but I don't think you should add more moves with hammer...I mean already add a lot of moves with it, and you also wanted to change the Neutral B to a Hammer Throw, it already have some cool Hammer moves if you add more it'd be Hammer Mario and not SMBZ Mario because in SMBZ he uses more moves than hammer ones.

Neutral B - Keep the three hammers.

Taunts - He's needing a new Up Taunt because it's the same as the Down Taunt. That Taunt with the hammer sounded really cool, I know you said that it failed but SMBZ Mario needs some cool Taunts. You can find goog ones just by looking at Mario & Luigi Series Sprites, I'm sure you'll find something cool if you can't make them by yourself try asking some help. Also Mario gets the Cape when using one of the taunts, I'd suggest you to remove it because that why the Side-B is there, he already gets the Cape by using the Side-B why make him get it by the taunt too?

Final Smash - That combo is pretty awesome, like I already told you the final hit should be something epic, not Mario Tornado, I have a suggestion based on a SMBZ Episode: Do you remember when Mario got the Fire Flower at Yoshi's Island and used that cool combo on Koopa Bro Red? It'd be really amazing if you make it, it's just a suggestion...if there's no way to make it no problem. You could also put Mario Finale back, even if Mario is only allowed to use Fire attacks when he get a Fire Flower, this if the Final Smash, the most powerful attack from a Character in Brawl so there's no problem if he uses Fire attacks only in that case.

So yeah, that's what I think about it, some changes would be cool. Hope this helps you to make the moveset better than it already is.  ;)


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 17, 2011, 03:34:51 PM
Dashattack i will try to make abit like Sonic´s Swingdash :D
that animations was becoz it was easyer to make but dashattack needed to be abit better so he got his feet on ground

Down-taunt i am thinking on dont change that(for CPUs use that taunt really much so CPUs changes to cape)
for up-taunt it will be the same  as down-taunt but only if flashing blue :D
Final Smash i think the last hit will be Down-Smash(in air)
but FS will inc. 2x mario tornados :D the last hit will be that Down-Smash(in air)

also wait3/win2 Animation needed to be edited abit so he stay with the hammer like Ice Climbers too bad i can´t use these animations as base since they holding hammer in wrong hand


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: CutterKirby64 on June 17, 2011, 03:46:31 PM
Even if the CPU uses that Taunt a lot if it makes them get the Cape the Side-B wouldn't make sense, if it does the same thing as a taunt it should be replaced with something else. That's why you should remove the cape from the Taunt.
Btw what's the new Up Taunt if not flashing blue?


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 17, 2011, 03:49:06 PM
right now is it Michael Jackson dance animation by Tormod :D
but it will be changed


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: CutterKirby64 on June 17, 2011, 03:52:24 PM
right now is it Michael Jackson dance animation by Tormod :D
but it will be changed

It's cool, by I'm glad that you'll change it because that dance has nothing to do with SMBZ. oO
What about the Cape thing while using the taunt...?


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 17, 2011, 03:57:24 PM
It's cool, by I'm glad that you'll change it because that dance has nothing to do with SMBZ. oO
What about the Cape thing while using the taunt...?
i am thinking on a Side-B for not cape :D
so Side-B will be throw Mario´s Hat (but that looks weird on one of my vertexs then he throwing his SSJ hair) or yet again one more hammer attack the reflec hammer :D
can reflec and do the same as F-tlit Animation but lower dmg/Knockback
so Side-B is not going to get cape on/off
if not i try F-tlit with Swing3 Animation and Side-B(no cape) with Swing4


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: Anivernage on June 17, 2011, 04:33:15 PM
snake, you know who that is?
(http://img846.imageshack.us/img846/9577/tanoolki.png)


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: the98pika on June 17, 2011, 04:36:39 PM
snake, you know who that is?
([url]http://img846.imageshack.us/img846/9577/tanoolki.png[/url])

Snake: Hmm looks like mario with a racoon hat...
That model looks awesome!  :af:


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DTST on June 17, 2011, 04:37:32 PM
snake, you know who that is?
([url]http://img846.imageshack.us/img846/9577/tanoolki.png[/url])


Your kidding right? It's Mario


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: Anivernage on June 17, 2011, 04:42:04 PM
Your kidding right? It's Mario
Tanooki Mario made his first appearance 1988, and since then, he's become a worldwide phenomenon. There's probably not a single person who doesn't know Mario. He's that famous.


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DTST on June 17, 2011, 04:43:58 PM
Tanooki Mario made his first appearance 1988, and since then, he's become a worldwide phenomenon. There's probably not a single person who doesn't know Mario. He's that famous.

Ahh good thing a survived long enough to meet him on the field of battle huh?


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: Anivernage on June 17, 2011, 04:44:50 PM
This is a once-in-a-lifetime chance, Snake. Now get out there and show him what you're made of. No regrets.


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DTST on June 17, 2011, 04:45:42 PM
This is a once-in-a-lifetime chance, Snake. Now get out there and show him what you're made of. No regrets.

Got it


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 17, 2011, 04:47:22 PM
awesome but it still needs more work :D
that one can go for my PSA just remove the Fludd like i did on SSj4 mario(the tail on SSJ4 mario can be used like raccon tail i think :D)


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: Anivernage on June 17, 2011, 04:47:26 PM
lol, well how looks good as a hat
http://www.mariowiki.com/images/thumb/6/67/TanookiMario_SM3DS.png/250px-TanookiMario_SM3DS.png

or as a suit:
http://www.mariowiki.com/images/thumb/9/96/TanookiMario_SMB3.jpg/120px-TanookiMario_SMB3.jpg


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: the98pika on June 17, 2011, 04:47:49 PM
This is a once-in-a-lifetime chance, Snake. Now get out there and show him what you're made of. No regrets.
Aaaah i was going to say that XD



Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: Kumari sai on June 17, 2011, 04:48:32 PM
over pit would take over new sora psa coming out, so meta knight


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DTST on June 17, 2011, 04:49:21 PM
over pit would take over new sora psa coming out, so meta knight

And does that matter? What if someone wanted goku Insted of sora?


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 17, 2011, 04:53:13 PM
Pit i will say is best for both PSA/SFX pack
anyway FS hits all the Hits now just add Down-Smash after the 2nd. mario tornado in FS combo
and nerf abit dmg
so only one over 20% dies from FS


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: Anivernage on June 17, 2011, 04:53:47 PM
And does that matter? What if someone wanted goku Insted of sora?
sora will be over marth, and goku over pit.


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 17, 2011, 04:55:26 PM
sora will be over marth, and goku over pit.
eternal Yoshi making a PSA over Pit


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: Anonymous on June 17, 2011, 05:07:27 PM
well, I don't see anything wrong with making one over marth anyway...
or is shadow somehow an exception?


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: Anivernage on June 17, 2011, 05:11:58 PM
awesome but it still needs more work :D
that one can go for my PSA just remove the Fludd like i did on SSj4 mario(the tail on SSJ4 mario can be used like raccon tail i think :D)
well, the tail now is the yellow spot in his body, because if i only texture it it will appear the overalls


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: MandoWolfe on June 18, 2011, 12:43:52 AM
hey MarioDK could i make a suggestion for a Side-B?

Well i think it should be a Hammer Throw like the one in Paper Mario. and you could even make it chargeable if possible. like in paper mario it does less damage if it isnt really charged, and it does some good damage if it's fully charged. The only thing instead of an angle it just throws it straight. kinda like the chargeable Chaos Spear.

Im not sure if this could work. but i thought i would throw that out there as a suggestion. i think it would be a pretty cool Side-B


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 18, 2011, 01:28:35 AM
hey MarioDK could i make a suggestion for a Side-B?

Well i think it should be a Hammer Throw like the one in Paper Mario. and you could even make it chargeable if possible. like in paper mario it does less damage if it isnt really charged, and it does some good damage if it's fully charged. The only thing instead of an angle it just throws it straight. kinda like the chargeable Chaos Spear.

Im not sure if this could work. but i thought i would throw that out there as a suggestion. i think it would be a pretty cool Side-B
i dont think i can it will be really hard to make a Throw the big hammer Animation since the Big hammer is sitting on RhaveN bone
i am more thinking on use Swing4 Animation on Side-B+hammer and does the same thing as Cape attack


it looks like Pit is winning(sry sora+Goku fans) but pit i think is the best one for Both PSA/SFX pack+ Pit got his own team icon/Victory like Cp. falcon i dont think it will be possible to make SFx pack if Goku over Rob or metaknight


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: diedhammer98 on June 18, 2011, 02:06:15 AM
add this to SMBZ Mario folder (that for later)
Hammer pics
(http://img189.imageshack.us/img189/1507/al1007141829binout.jpg) (http://img189.imageshack.us/i/al1007141829binout.jpg/)
(http://img3.imageshack.us/img3/7406/al1007141833binout.jpg) (http://img3.imageshack.us/i/al1007141833binout.jpg/)
(http://img217.imageshack.us/img217/7201/al1007141825binout.jpg) (http://img217.imageshack.us/i/al1007141825binout.jpg/)
(http://img837.imageshack.us/img837/3567/al1007141821binout.jpg) (http://img837.imageshack.us/i/al1007141821binout.jpg/)
(http://img20.imageshack.us/img20/3049/al1007141815binout.jpg) (http://img20.imageshack.us/i/al1007141815binout.jpg/)
(http://img31.imageshack.us/img31/1838/al1007141848binout.jpg) (http://img31.imageshack.us/i/al1007141848binout.jpg/)
http://www.mediafire.com/?l3a5ma12d12dvqh


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 18, 2011, 02:09:50 AM
i will in my Thread/DL link :D


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: diedhammer98 on June 18, 2011, 02:14:58 AM
ok...


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 18, 2011, 05:37:38 AM
they is afew Animations changes now
new Wait3 animation
new up-taunt(a hammer Taunt :D) if not Flashing blue
new win2/win2wait (hammer again)

here is preview of wait3 Animation:
(http://s1.postimage.org/ppxb666zs/RSBE01_9.png)
the Animations is changed so it looks good and hammer is not too big for oneslot Baby mario/maybe paper Mario


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: diedhammer98 on June 18, 2011, 06:14:30 AM
that is interesting...


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 18, 2011, 06:20:31 AM
now just Baby/paper Mario Resizer
afew more Fixes on both Animations/psa

also Nekomon made this for my psa baby Super saiyan Mario (that is a awesome idea :D):
(http://img155.imageshack.us/img155/9568/supersayan.png)
that one going to inc. in my package and i will add Nekomon/Tormod(for his Side-Smash animation i fixed abit since that one dont hold his hammer with both hands on afew frames)
as Colab.


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: diedhammer98 on June 18, 2011, 06:24:06 AM
I never seen Super saiyan baby before...


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 18, 2011, 06:25:46 AM
I never seen Super saiyan baby before...
ofc you have not no SSJ Babys in whole Dragonball
anyway for me the baby mario more looks like a Kid Mario
mario around 5-6 years maybe :D


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: diedhammer98 on June 18, 2011, 06:29:46 AM
ok.


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DJ Lowgey on June 18, 2011, 06:50:51 AM
MarioDK,
If you port Goku over Pit, we can´t have the new waluigi....
And over Metaknight is Gray Fox....

Gray Fox can be killed but the new Waluigi should be over Pit.
How abou Yoshi, Mr.Game&Watch or Snake?


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 18, 2011, 06:52:51 AM
Yoshi= a mario char so no
Snake = kakashi so no
G&W= unpossible
and Metaknight it will be almost unpossible to make SFX pack i dont think we can get him to say kamehameha


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: diedhammer98 on June 18, 2011, 07:06:55 AM
I have 2 questions....
How make 3x change?

how Mario's cape over fludd always show?


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 18, 2011, 07:23:00 AM
for Fludd(cape or Wings) just Remove any

Remove Article: 0-2 on all the Subactions so you this code and add Generate Article: 0-2 on wait/entry subactions so you got it so it is always there

for make 3x change
i dont think i can explain right now


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: diedhammer98 on June 18, 2011, 07:24:32 AM
This one? (Just found this)
http://forums.kc-mm.com/index.php?topic=22683.0


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 18, 2011, 11:11:31 AM
yet again more Preview of up-taunt(first image), oneslot Baby Mario Resizer(made the cape smaller on him will do the same with winged cap) and soon you can play what you seen but i still got afew problems on metal mario/up taunt:
(http://s2.postimage.org/bumdk993q/RSBE01_10.png)(http://s2.postimage.org/ixuaner12/RSBE01_11.png)(http://s2.postimage.org/q129e3lg6/RSBE01_12.png)
paper Mario is also Finished but was too lasy to put him in my .iso


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: diedhammer98 on June 18, 2011, 12:29:24 PM
interesting...


Title: Re: Mariodks Projects: SMBZ mario V2 almost done Goku will be over a other
Post by: DoctorFlux(Mariodk) on June 18, 2011, 02:06:21 PM
all previews will come in a Video then i am done testing all power-ups/powerups for baby/powerups for paper Mario
but here is preview of oneslot paper Mario at same time as oneslot resized baby Mario:
(http://s1.postimage.org/mbgddjoxi/RSBE01_1.png)
(http://s1.postimage.org/teoc48jcm/RSBE01_2.png)
(http://s1.postimage.org/850rgxfk0/RSBE01_4.png)

and before this PSA is uploaded i ask someone who can put it on the KC-MM blog :D
becoz i think this is final version
and danm there is alot of new textures/model for this PSA baby Mario with powerups for him and paper Mario with powerups and normal mario ofc
too bad the hammer dont get flat on paper mario


Title: Re: Mariodks Projects: SMBZ mario V2 Preview look at the Poll :D
Post by: Mario Vontaz on June 18, 2011, 02:20:17 PM
Hey Where is Ssj4 Mario?I wanted to use him.


Title: Re: Mariodks Projects: SMBZ mario V2 Preview look at the Poll :D
Post by: DoctorFlux(Mariodk) on June 18, 2011, 02:22:27 PM
Hey Where is Ssj4 Mario?I wanted to use him.
he is in my vault already :D he is uploaded
with two versions
one for normal moveset users(with Fludd)
a other for mine moveset(removed Fludd)


anyway waiting on one stage for make a Video of my PSA as soon i got win2 ready
i hope mewtwo2000 getting soon peach castle stage ready :D
one of the lastest thing now and make all the normal mario PSA to paper(just rename TransN bone to TransN3)
i am also making textures for the new Baby Mario Nekomon made i already made SMBZ Super Mario for baby Mario(that power up with yellow/white Cloth)


Title: Re: Mariodks Projects: SMBZ mario V2 Preview look at the Poll :D
Post by: Mario Vontaz on June 18, 2011, 02:29:53 PM
he is in my vault already :D he is uploaded
with two versions
one for normal moveset users(with Fludd)
a other for mine moveset(removed Fludd)


anyway waiting on one stage for make a Video of my PSA as soon i got win2 ready
i hope mewtwo2000 getting soon peach castle stage ready :D
one of the lastest thing now and make all the normal mario PSA to paper(just rename TransN bone to TransN3)
Alright time to kick some butt!
*Goes and download it*


Title: Re: Mariodks Projects: SMBZ mario V2 Preview look at the Poll :D
Post by: DoctorFlux(Mariodk) on June 18, 2011, 05:40:57 PM
Paper/baby/normal Cape Mario:
(http://s4.postimage.org/92cvws8zj/RSBE01_1.png)

Paper/baby/normal Fire Mario(with Fire armor as i call it):
(http://s4.postimage.org/g5kszxqwv/RSBE01_2.png)

Paper/baby/normal Raccon Mario:
(http://s4.postimage.org/qsenswbjz/RSBE01_3.png)

Paper/baby/normal Winged cap Mario:
(http://s4.postimage.org/xvmkw1thb/RSBE01_4.png)

Paper/baby/normal Flying Mairo:
(http://s4.postimage.org/5ir4t4k95/RSBE01_5.png)

Paper/baby/normal SMBZ Super Mario:
(http://s4.postimage.org/clz3jteo9/RSBE01_6.png)

tried to make SSj3 hair over Fludd(a part from Fireball Model looked like SSj3 hair :D):
(http://s4.postimage.org/g5l2x5tvt/RSBE01_7.png)


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: Anivernage on June 18, 2011, 06:13:18 PM
maybe you can add these

(http://img542.imageshack.us/img542/9099/rsbe016.th.png)
(http://img840.imageshack.us/img840/4831/al1106181806binout.th.jpg)


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: DoctorFlux(Mariodk) on June 18, 2011, 06:14:58 PM
maybe you can add these

([url]http://img542.imageshack.us/img542/9099/rsbe016.th.png[/url])
([url]http://img840.imageshack.us/img840/4831/al1106181806binout.th.jpg[/url])
the tanooki i can do for both paper mario+normal but not baby mario :(
SSJ4 i do add as paper mario just rename one bone from TransN to TransN3(transN2 is baby resize)

too bad SSj3 hair over Fludd not worked :(


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: Anivernage on June 18, 2011, 06:35:01 PM
maybe nekomon can help us...


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: DoctorFlux(Mariodk) on June 18, 2011, 06:38:32 PM
yeah make tanooki mario to more baby mario look :D
SSJ4 baby mario i dont think so

i made flying baby mario/SMBZ super Baby mario from other textures
there are also a SSJ baby mario inc. in my package but i am still trying with get that SSj3 hair over Fludd to look good
but do you think my SMBZ mario is abit overdone now?

btw the FS´last hit is not longer mario tornado but a hammer attack


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: Anivernage on June 18, 2011, 06:56:20 PM
yeah make tanooki mario to more baby mario look :D
SSJ4 baby mario i dont think so

i made flying baby mario/SMBZ super Baby mario from other textures
there are also a SSJ baby mario inc. in my package but i am still trying with get that SSj3 hair over Fludd to look good
but do you think my SMBZ mario is abit overdone now?

btw the FS´last hit is not longer mario tornado but a hammer attack

overdone?
its awesome, also have you tested the million of options i sent to you.
and the other FS is awesome too


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: DoctorFlux(Mariodk) on June 18, 2011, 07:00:26 PM
overdone?
its awesome, also have you tested the million of options i sent to you.
and the other FS is awesome too
yea but i think mine FS is best it just needs a nerf right now 120% dmg+kill but it only if one if two come in that combo half dmg to each :D

btw Paper Mario is not 100% 2d always sometimes 3d legs and rest 2d
and also Paper Mario´s N-air/Down-Smash/afew other hammer attacks he holding the hammer really wrong


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: DoctorFlux(Mariodk) on June 18, 2011, 11:23:34 PM
Finnaly a Shadow that got Fixed his Shoes and arm rings instead small edits ppl dont see:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19846

i am thinking on add this to Shadow-kong with recolours(as soon we got them)

for SMBZ mario i think he is almost done now just afew edits on new up-taunt make that one abit better
also wait3 and win2
fix on the last hit on FS
make Videos
one for gameplay other moveset list+all the extra things
but i will needing my new fav. stage for the video of winged Cap mario atleast :( mewtwo2000´s peach castle
if you have not see it i have updated Fire mario for this PSA now isthat Fire armor around his body not around head also the fire got animations now


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: Anivernage on June 19, 2011, 12:26:14 AM
maybe you can use this in smbz sonic, if you make it.
(http://i953.photobucket.com/albums/ae20/anivernage/al_110618_1808binout-1.jpg)


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: DoctorFlux(Mariodk) on June 19, 2011, 12:43:31 AM
nope my Moveset is already planed i will use a edited Animation of Burst Sonic´s running
new up-B
many edits on Sonic the Hedgehog: Full Throttle to make it more fair
and burst Sonic´s Side-B (also abit edited Animation :D)
and a you are too slow taunt new Styled :D
and ofc the psa will be Shadow-kong friendly
FS = fire Sonic :D
same as Super Sonic but make Fire Dmg


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: diedhammer98 on June 19, 2011, 04:00:41 AM
sorry, I can't fix this...
(http://img825.imageshack.us/img825/6567/stange.png) (http://img825.imageshack.us/i/stange.png/)


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: DoctorFlux(Mariodk) on June 19, 2011, 04:09:56 AM
damn :(


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: diedhammer98 on June 19, 2011, 04:33:24 AM
Goku work over pit?


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: DTST on June 19, 2011, 04:35:45 AM
Goku work over pit?

Yeah i ported him and sent them


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: diedhammer98 on June 19, 2011, 04:36:12 AM
okey...


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: DoctorFlux(Mariodk) on June 19, 2011, 04:54:33 AM
now just Video and fixing win2 :D
and someone make a SSJ1 mario revamp do not use hat for SSJ hair but mario´s hair and use hatless mario as base since i am needing it right now (do not change Mario´s red shirt or blue overalls)
mainly for fit for SSj baby mario :D


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: Modern Sonic,aka tails on June 19, 2011, 05:39:55 AM
WOW!!!! Excellent!


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: diedhammer98 on June 19, 2011, 06:00:40 AM
now just Video and fixing win2 :D
and someone make a SSJ1 mario revamp do not use hat for SSJ hair but mario´s hair and use hatless mario as base since i am needing it right now (do not change Mario´s red shirt or blue overalls)
mainly for fit for SSj baby mario :D

I just saw your new video... It is good one...
(Great Final Smash!)


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: Tasty Pumpkin Clock on June 19, 2011, 06:41:08 AM
Invisible hammers...


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: KTH on June 19, 2011, 07:03:03 AM
+1 No.


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: DoctorFlux(Mariodk) on June 19, 2011, 07:12:56 AM
+1 No.
you dont like my mario moveset or just the resizer support for it?


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: DoctorFlux(Mariodk) on June 19, 2011, 08:49:51 AM
you going to love this trust me
what you seeing now is a normal post
this is a super post  :kdance:
and this is a Super post 2
and this is to GO FURTHER BEYOND!
AAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAHHHHHHHHHHHHHHHHHHHHHHHH!!!!!
5 min later:
­AAAAAAHHHHHHHHHHHHHHHHHHHHHHHH­HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH­HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH­HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH­HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
(a guy from KC-MM) say: if MarioDK soon dont stop beeing awesome it will be the end of all of us
http://www.youtube.com/watch?v=UT4x97xfTH4this is a Super Saiyan post 3


Title: Re: Mariodks Projects: SMBZ mario V2 all powerups preview on post #1351 page 91
Post by: diedhammer98 on June 19, 2011, 09:12:53 AM
you going to love this trust me
what you seeing now is a normal post
this is a super post  :kdance:
and this is a Super post 2
and this is to GO FURTHER BEYOND!
AAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA­AAAAAAHHHHHHHHHHHHHHHHHHHHHHHH!!!!!
5 min later:
­AAAAAAHHHHHHHHHHHHHHHHHHHHHHHH­HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH­HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH­HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH­HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
(a guy from KC-MM) say: if MarioDK soon dont stop beeing awesome it will be the end of all of us
[url]http://www.youtube.com/watch?v=UT4x97xfTH4this[/url] is a Super Saiyan post 3


what is super post?


Title: Re: Mariodks Projects: SMBZ mario V2 almost ready look last post by me
Post by: DoctorFlux(Mariodk) on June 19, 2011, 09:13:48 AM
this is abit stupid to say and this is Super Saiyan
so i said post instead

idea for Goku´s First SSJ3 transform


Title: Re: Mariodks Projects: SMBZ mario V2 almost ready look last post by me
Post by: DTST on June 19, 2011, 09:14:07 AM
Fu**ing awesome though I still say the FS should be when Mario slammed his hammer down onto metal bowser in episode 2


Title: Re: Mariodks Projects: SMBZ mario V2 almost ready look last post by me
Post by: DoctorFlux(Mariodk) on June 19, 2011, 09:16:11 AM
Fu**ing awesome though I still say the FS should be when Mario slammed his hammer down onto metal bowser in episode 2
i was trying but not worked  well:(
next is Goku then help a Bowser jr./Shadow mario project :D


Title: Re: Mariodks Projects: SMBZ mario V2 almost ready look last post by me
Post by: DTST on June 19, 2011, 09:20:37 AM
So do you want the voice pack for v9 or 10?


Title: Re: Mariodks Projects: SMBZ mario V2 almost ready look last post by me
Post by: DoctorFlux(Mariodk) on June 19, 2011, 09:22:54 AM
So do you want the voice pack for v9 or 10?
if you mean for Shadow-Kong it not needed  if you dont want do make it :D
tomorrow or next weekend i start on Goku i dont think i got time for it so much in this week
i wait abit to upload SMBZ mario moveset i doing the last testes and small Fixes


Title: Re: Mariodks Projects: SMBZ mario V2 almost ready look last post by me
Post by: DTST on June 19, 2011, 09:26:23 AM
No I mean goku voice pack


Title: Re: Mariodks Projects: SMBZ mario V2 almost ready look last post by me
Post by: DoctorFlux(Mariodk) on June 19, 2011, 09:34:20 AM
No I mean goku voice pack
for Cp. falcon yeah i dont delete that version but i wont work more on this version i will work on over pit now
(maybe i update Cp. falcon version one last time)


Title: Re: Mariodks Projects: SMBZ mario V2 almost ready look last post by me
Post by: diedhammer98 on June 19, 2011, 09:36:00 AM
You can watch videos on here?


Title: Re: Mariodks Projects: SMBZ mario V2 almost ready look last post by me
Post by: DoctorFlux(Mariodk) on June 19, 2011, 09:56:18 AM
(http://images.wikia.com/dragonball/images/8/89/GotenksSuperSaiyanSmiling2.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19854/)
Click on Gotenks if you want to see why he is happy :D


Title: Re: Mariodks Projects: SMBZ mario V2 is out
Post by: fighter20brawler10 on June 19, 2011, 10:33:31 AM
Perfect! XD


Title: Re: Mariodks Projects: SMBZ mario V2 is out
Post by: Anivernage on June 19, 2011, 10:50:03 AM
sorry, I can't fix this...
([url]http://img825.imageshack.us/img825/6567/stange.png[/url]) ([url]http://img825.imageshack.us/i/stange.png/[/url])


what is the problem??

also awesome video look at 8:05-8:06 lol.


Title: Re: Mariodks Projects: SMBZ mario V2 is out
Post by: diedhammer98 on June 19, 2011, 10:59:21 AM
what is the problem??

also awesome video look at 8:05-8:06 lol.


MarioDK asked me to copy Vertex from ssj Baby Mario hair to Mario's hair...
Hair floating in air (wrong place)


Title: Re: Mariodks Projects: SMBZ mario V2 is out
Post by: DoctorFlux(Mariodk) on June 19, 2011, 11:00:47 AM
MarioDK asked me to copy Vertex from ssj Baby Mario hair to Mario's hair...
Hair floating in air (wrong place)
yeah becoz that SSJ baby mario(inc. in my package) got SSJ hair on his hair and not hat


Title: Re: Mariodks Projects: SMBZ mario V2 is out
Post by: Anivernage on June 19, 2011, 11:03:19 AM
MarioDK asked me to copy Vertex from ssj Baby Mario hair to Mario's hair...
Hair floating in air (wrong place)
how you copied it?


Title: Re: Mariodks Projects: SMBZ mario V2 is out
Post by: DoctorFlux(Mariodk) on June 19, 2011, 11:25:13 AM
give any Feedback any time  for my 2nd. Finished moveset :D(Shadowkong is the first Finished one)


Title: Re: Mariodks Projects: SMBZ mario V2 is out
Post by: ZURRIKU on June 19, 2011, 11:26:22 AM
I dont think this is a final version i think it will be done after the bug is fixed but still even with that little minor bug i think this psa is the best mario psa i have ever seen


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 19, 2011, 11:28:44 AM
how you copied it?


2 ways

this:
http://forums.kc-mm.com/index.php?topic=8577.0 (without DasDonkey Vertex Box (+ Without Patching)

that not work...

then I tried this
http://forums.kc-mm.com/index.php?topic=17704.0

that not work...
then I give up....


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 19, 2011, 11:30:49 AM
I dont think this is a final version i think it will be done after the bug is fixed but still even with that little minor bug i think this psa is the best mario psa i have ever seen
the only bugs i know is paper Mario dont hold hammer Right on afew Animations and also is 3d legs on afew(i can´t fix it i think)
baby mario is normal resize in 00:00001 sec. in afew animtaions too but you dont see it so much

and sometimes mario is holding hammer on non hammer Animations


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Herculeswill22 on June 19, 2011, 12:31:47 PM
I love everything you've done with SMBZ mario. Except for the graphical glitches, the only thing I have trouble with is the F-tilt. It seems a bit underpowered, knockback-wise. At low percentages ppl can easily attack you before the animation finishes. You should make is more similar to normal Mario's F-tilt knockback. Besides that everything is awesome (FS 0.0 )


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 19, 2011, 12:56:06 PM
i am also thinking on afew attacks is too weak but not sure
 graphical glitches is mainly on resized models :D


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: MandoWolfe on June 19, 2011, 01:45:50 PM
hey can i ask you something?

once you download the super mario bros z. is everything already put on? because i looked at it with brawlbox and it seems like everything is already on.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 19, 2011, 01:53:40 PM
yes all these powerups is already putted on cape/wings
for the flat/baby/normal mario


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: MandoWolfe on June 19, 2011, 01:56:19 PM
ok then. thank you. ^^


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: fighter20brawler10 on June 19, 2011, 02:04:40 PM
What will you be working on next? =)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 19, 2011, 02:06:41 PM
why people want SMBZ luigi?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 19, 2011, 02:07:30 PM
goku over pit and last update over cp. falcon
why people want SMBZ luigi?
Luigi is awesome thats why too bad it is impossible to give Luigi the hammer


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 19, 2011, 02:24:29 PM
goku over pit and last update over cp. falconLuigi is awesome thats why too bad it is impossible to give Luigi the hammer

You have one wrong file....
FitMario00.pac is PSA, not model...


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 19, 2011, 02:27:09 PM
You have one wrong file.... FitMario00.pac is PSA, not model...
lol ok i fix it


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 19, 2011, 02:34:00 PM
ok if your´s baby mario is better i add this one :Dlol ok i fix it


You did tried fix this bug?
(http://img819.imageshack.us/img819/3174/al1008021929binout.jpg) (http://img819.imageshack.us/i/al1008021929binout.jpg/)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 19, 2011, 02:38:24 PM
i dont think so but oneslot luigi over Mario is a good idea can you upload it to your´s vault then i add it in my package :D(both oneslot Luigi and oneslot paper Luigi)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 19, 2011, 02:40:15 PM
no.... I'm not upload oneslot Luigi over mario....


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Anonymous on June 19, 2011, 03:38:26 PM
One problem. if you use your sheild when you get hit by the FS, you take no damage what so ever, and the sheild doesn't pop or shrink due to the time freeze


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Phred on June 19, 2011, 04:36:10 PM
One problem. if you use your sheild when you get hit by the FS, you take no damage what so ever, and the sheild doesn't pop or shrink due to the time freeze
It's a ridiculously strong FS. I think it's allowed to have drawbacks.
Drawbacks justify the power.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Carnage on June 19, 2011, 04:58:20 PM
i would also wanna have a luigi  one slot over mario since luigi slot would be open for others psas xD


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Phred on June 19, 2011, 05:32:53 PM
Speaking of drawbacks; don't fix this one, it's hilarious.
(http://img.photobucket.com/albums/v238/PhredLevi/WaddleCombo.gif)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 19, 2011, 10:06:31 PM
Speaking of drawbacks; don't fix this one, it's hilarious. ([url]http://img.photobucket.com/albums/v238/PhredLevi/WaddleCombo.gif[/url])

i can´t

you dont use the Fire mario i made to fit for this PSA? i dont think cape+fire power fit

also i had to do it so the attack is ignoring the shield but not sure how
btw how you do it these .gif i can use them for moveset list


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 05:54:44 AM
DON'T try port Wario over Mario!
Because Wario will act as this...
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_1035binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_10372binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_1037binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_10381binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_10382binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_1038binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_10391binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_10392binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_10393binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_10394binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_10395binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_10396binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_1039binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_10441binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_1044binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_1045binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_10461binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_1046binout.jpg)spoiler]


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 05:58:00 AM
i think only Luigi is the only good one over Mario without editing Animations/moveset


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 06:00:57 AM
Wario over Mario DON'T have any glitches!


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 06:02:44 AM
but he looking stupid :D(can suse be fixed by Animations but i dont wanna)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 06:06:55 AM
but he looking stupid :D(can use be fixed be Animation but i dont wanna)

That fine.. That Wario is just test...

Wario not have TransN and being grabbed glitch!
(TransN and hipN indexes on leg, I edited to add 3 more bones to fix throw and item glitches.)

Wario's whole head facing sideways way...


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 10:57:49 AM
ok i think i needing a break for afew days so goku will not make any prograss in afew days but First/2nd. post will be updated as soon i can


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: the98pika on June 20, 2011, 11:05:03 AM
That mario PSA is amazing good job marioDK :)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Carnage on June 20, 2011, 11:29:50 AM
isnt the one slot luigi over mario going to be released on the vault? i wanted him :S


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 11:31:14 AM
ask diedhammer for that :D


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 11:35:24 AM
ask me what?
this my next PSA project!
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_1632binout.jpg)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 11:36:33 AM
ask me what? this my next PSA project! ([url]http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_1632binout.jpg[/url])
no but this is awesome :D

it was for oneslot Luigi


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 11:39:02 AM
oh.

It is hammer bro Mario PSA!

2 hammers over Fludd and cape at same time!


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 11:40:59 AM
oh. It is hammer bro Mario PSA! 2 hammers over Fludd and cape at same time!
awesome :D


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Carnage on June 20, 2011, 11:41:40 AM
diehammer do you have a one slot luigi over mario ? i saw in the last page the picture so i assumed you had it  if you can could you pm me a link?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 11:48:08 AM
awesome :D

unfortunately, I Run Out Of Ideas....

diehammer do you have a one slot luigi over mario ? i saw in the last page the picture so i assumed you had it  if you can could you pm me a link?

I have one slot luigi over mario, But some Animations is gitchy....


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Carnage on June 20, 2011, 11:50:41 AM
unfortunately, I Run Out Of Ideas....

I have one slot luigi over mario, But some Animations is gitchy....
it doesnt have any freezing glitch? if it doesnt i dont mind so if you can send me a pm with a link i would apreciat xD


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 11:53:19 AM
none freezing glitches. Luigi can walking, throw and being grabbing with other characters,
can pick up items...
(Same thing with Wario over mario, none freezing glitches)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Anonymous on June 20, 2011, 12:09:38 PM
You know what my favorite part is about the SMBZ FinalSmash? It's how my brother goes on a rant with how long it takes XD

by the way, quick question, how do I get external GFX to work without fighting the original owner of the gfx?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Velen on June 20, 2011, 01:13:18 PM
I left my two cent son the video.

EDIT:

Adding to my comment on the video. I think the Final Smash could be much more flashy and DBZ-like than it is. I would rather see an SMBZ Mario do a series of punches and kicks into his Up Smash than just the Mario Tornado into it.

Basically. The FS I think doesn't entirely fit into the moveset. It's nice, but doesn't really (in my book) follow the theme of SMBZ.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 01:14:21 PM
You know what my favorite part is about the SMBZ FinalSmash? It's how my brother goes on a rant with how long it takes XD by the way, quick question, how do I get external GFX to work without fighting the original owner of the gfx?
just normal GFX?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 01:42:11 PM
how your SMBZ Mario can hold Big hammer rightly?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 01:44:12 PM
the hammer is sitting on RhaveN bone :D you just have to fix the Animations(some models is not good for that but i was like Kirby´s hammer was)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 01:51:44 PM
ok! Wow... That worked without editing Animations....
(I renamed RhaveN and rotated it.)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Carnage on June 20, 2011, 01:54:42 PM
none freezing glitches. Luigi can walking, throw and being grabbing with other characters,
can pick up items...
(Same thing with Wario over mario, none freezing glitches)
ok then send me a link in a pm


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 01:55:14 PM
i think he will upload it in vault :D


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Anonymous on June 20, 2011, 01:56:02 PM
just normal GFX?
like lucario's aura sphere or link's fairy


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 01:58:11 PM
like lucario's aura sphere or link's fairy
then you can´t but if you wanted Lucario´s aura GFX ID 30 (that one for loading Goku kamehameha) or Fire(forgot the GFX ID)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Herculeswill22 on June 20, 2011, 02:00:33 PM
Dawg that hammer mario is awesome :) If you've run out of ideas watch the last SMBZ episode, that'll get the awesomeness flowing.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 02:01:02 PM
my Hammer bro Mario?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Anonymous on June 20, 2011, 02:01:20 PM
Then how did you make shadow's side b and down b?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 02:02:21 PM
Then how did you make shadow's side b and down b?
GFX inside FitDonkey.pac(all the Shadow-Kong Friendly sonic PSAs got 100% same GFX inside FitSonic.pac but they dont use them and a better running Animation without these GFX)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: SiLeNtDo0m on June 20, 2011, 02:02:44 PM
Then how did you make shadow's side b and down b?

Correction, how did I make Shadow's Side B/Down B/F Throw.

And yes, I used a recoloured version of the Aura Sphere.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Anonymous on June 20, 2011, 02:06:09 PM
Correction, how did I make Shadow's Side B/Down B/F Throw. And yes, I used a recoloured version of the Aura Sphere.
Right, that slipped my mind that you made those movesets :>.>palm:
anyway, how is that done?



Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: SiLeNtDo0m on June 20, 2011, 02:07:34 PM
Right, that slipped my mind that you made those movesets :>.>palm:
anyway, how is that done?

By swapping the external graphic effect model of the Aura Sphere in Lucario's FitLucario.pac file, with one of the external graphic effect models in the FitSonic.pac/FitDonkey.pac for Shadow.  The models are the ones in the ModelData
  • files.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Herculeswill22 on June 20, 2011, 02:10:17 PM
my Hammer bro Mario?
Yep. I don't know about you, but I think a double hammer mario PSA would be awesome.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 02:12:02 PM
my hammer Mario have three hammers (over fireball, Cape,Fludd)

maybe final Smash....

Why Mario holding 2 hammers?
Because I was found this:
(http://i1138.photobucket.com/albums/n528/Diedhammer98/Hammer_Bro_Mario.jpg)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Herculeswill22 on June 20, 2011, 02:18:10 PM
http://www.youtube.com/watch?v=wZVReiVZhZA Do it. PLEASE!!!!!


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 02:20:48 PM
[url]http://www.youtube.com/watch?v=wZVReiVZhZA[/url] Do it. PLEASE!!!!!


why?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 02:21:37 PM
[url]http://www.youtube.com/watch?v=wZVReiVZhZA[/url] Do it. PLEASE!!!!!
if Fire Mario was not my next mario moveset it will be this :D

Fire mario then ppl is getting tried of my SMBZ moveset :D
Side-B Fireball
N-B SMBZ Fireball
up-B same animetions but fire dmg
down-B same animetions as SMBZ mario but Fire Dmg/GFX

afew "A" attack is also changed that is my plans for now if i ever will do a Fire mario based moveset


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Herculeswill22 on June 20, 2011, 02:26:45 PM
Somebody is supposedly making a Captain Basilisk too :)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 02:27:18 PM
I was bored...
untill... I was watching battle of some Episodes few hours ago....
I saw Hammer Mario Power-up
I was thinking "why not make PSA mario holding 2 hammers as that?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Herculeswill22 on June 20, 2011, 02:29:22 PM
I was bored...
untill... I was watching battle of some Episodes few hours ago....
I saw Hammer Mario Power-up
I was thinking "why not make PSA mario holding 2 hammers as that?
Please do I would be so happeh


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 02:31:44 PM
Please do I would be so happeh

happeh?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 02:34:01 PM
happeh?
i think he means Happy


ok before voting you have to think of what you voting might be my 2nd. vertex or next moveset after Goku :D

so Sonic=Goku is for sure something for Sonic :D since Goku will be almost done


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Herculeswill22 on June 20, 2011, 02:40:25 PM
So wait what is the poll about? You didn't really say what you're asking about.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 20, 2011, 02:41:01 PM
This better? (Mario holding hammer)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100803_1936binout.jpg)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Gaia on June 20, 2011, 04:18:03 PM
I just tried out this PSA out and I must say it's pretty damn smooth.  I like how you incorporated your cape mario with the SMBZ aspects.  It does seem like you really capitalized on the hammer though.  SMBZ Mario does sport a lot of different attacks besides those but many of those are a little over the top for Brawl I suppose.

It might be a bit late to change but I would like to see the strong punch Mario tends to use as either his forward air or his forward A smash attack.  It's the move where he pauses for a second after winding up, has a small light flicker by his fist then punches.  An example of it is when he punches the Red Koopa Bro through the mountain in the fight they have after the Koopa Bros steal the chaos emerald. 

Since Mario throws out so many hammers with his neutral B have you considered making them stop bouncing after maybe one bounce?  It would make them feel a bit more weighty, a little less like the fireballs, and would balance out the fact that he can throw out so many in such a short period of time.

This is something I would like to see just for aesthetics sake: when Mario dons his cape or the fire ability how's about he reaches into his pocket and pulls out the cape feather or the fire flower?  He could just hold it for a second then transform into the appropriate form.  It would slow down his transformation just a bit but it would make it feel more like Mario is changing costumes properly.

Since you mentioned having an interest in eventually making a PSA for SMBZ fire Mario I figured I'd post some suggestions for what I think would work for him.

I was thinking for Fire Mario's Down-B why not make him rapidly fire small fireballs in all directions while he's spinning around.  Sort of like how he does in Mario World but with many more.  Reduce the damage that each one does for balancing sake.

Some good examples of attacks Fire Mario should retain are in the fight on Yoshi's Island.  Mario attacks the Red Koopa after just getting the Fire Flower.  Here are the moves I have in mind and they are really all just in one series of attacks Mario does in the scene:

Dash attack- Mario dashes forward, stands with a wide stance with one arm behind his back and the other punching the opponent in the stomach.

Forward A smash attack- A rapid series of punches to follow the dash attack up with. Keep pressing A to make him begin doing his rapid spinning attack.  That or make the second half his down smash.  This whole attack would also work as an AAA combo.

Up tilt- A simple punch straight up in the air.

Arial down tilt/meteor smash- a double fisted downward strike like the one Vegeta is known for.

Arial forward tilt- Just a kick with his body horizontal to the ground.

Here's a video showing the above listed attacks at 9:25
http://www.youtube.com/watch?v=qm-VWUlLkkk&feature=related

Up A smash- He puts his hand in the air and begin shooting fire balls vertically.  If possible allow the player to control the direction he's firing by tilting the analog stick.  This attack would be similar to the one he uses while fighting Mecha Sonic off of Turtle Shell Luigi's back.  That's at 6:27 in this video.

http://www.youtube.com/watch?v=-ZGc4mTVCSY&NR=1

Are your plans with this moveset to combine all of Mario's forms into one PSA and have a single comprehensive SMBZ Mario or are you just going to have several movesets with each featuring just one or two forms from the series?  For example, are your goals to eventually have one PSA in which a button press can turn Mario into cape Mario while another can change him into Fire Mario and then another into the eventual Hammer Bros Mario?  Or will each one have to be segregated due to graphical limitations with the Fludd?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Anivernage on June 20, 2011, 04:37:13 PM
well are great ideas but some ideas cant be done
Quote
This is something I would like to see just for aesthetics sake: when Mario dons his cape or the fire ability how's about he reaches into his pocket and pulls out the cape feather or the fire flower?  He could just hold it for a second then transform into the appropriate form.  It would slow down his transformation just a bit but it would make it feel more like Mario is changing costumes properly.
impossible, this will need many articles or ext gfx to generate feather or fireflower
and mario has 3 articles or more. but he´s using them for one slot powerups or forms(cape,wing, baby mario,paper mario,etc), hammers, etc.

Quote
Are your plans with this moveset to combine all of Mario's forms into one PSA and have a single comprehensive SMBZ Mario or are you just going to have several movesets with each featuring just one or two forms from the series?  For example, are your goals to eventually have one PSA in which a button press can turn Mario into cape Mario while another can change him into Fire Mario and then another into the eventual Hammer Bros Mario?  Or will each one have to be segregated due to graphical limitations with the Fludd?

the idea is that all costumes slots can have their own powerup that can fit with the psa.
this doesnt mean he can transform into cape, hammer and fire mario and having different movesets.



Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Gaia on June 20, 2011, 05:33:19 PM
For the Fire Flower and the feather I was thinking along the lines of what SDoom did with making the Pineapple appear above Cloud's head.  I didn't know how he did it but if it's not possible then it's not possible.

As for the second part that's cool.  I was just curious as to what the eventual plans were.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Anivernage on June 20, 2011, 06:00:45 PM
For the Fire Flower and the feather I was thinking along the lines of what SDoom did with making the Pineapple appear above Cloud's head.  I didn't know how he did it but if it's not possible then it's not possible.
its the same he used an ext gfx and mario hasnt (well, he has, but no to replace with 2d or 3d models.)only has articles to replace sadly,but they are nice ideas :)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Gaia on June 20, 2011, 06:26:40 PM
Just a nice a idea that ain't never gonna happen  :'(.  But life goes on.

Who knows, maybe something will eventually come up and it will become more easily plausible.  I know I certainly didn't expect Brawl hacking to have grown as much as it has since I grew interested in it early last year.  It's really pretty amazing the extent to which we can change the game now.  I personally haven't done any hacks yet but I'm looking into PSA.  Got an extensive project in mind.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: SmashClash on June 20, 2011, 07:56:20 PM
Kid Gogeta?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 20, 2011, 10:06:08 PM
just a fast idea i made with kid Gogeta
iwill say if Gogeta was a Kid he will sure be like Gotenks
like Gotenks is Adult he like gogeta(just some fan made image i have seen)
and for Sonic= Goku it can also means Kid goku

I just tried out this PSA out and I must say it's pretty damn smooth.  I like how you incorporated your cape mario with the SMBZ aspects.  It does seem like you really capitalized on the hammer though.  SMBZ Mario does sport a lot of different attacks besides those but many of those are a little over the top for Brawl I suppose. It might be a bit late to change but I would like to see the strong punch Mario tends to use as either his forward air or his forward A smash attack.  It's the move where he pauses for a second after winding up, has a small light flicker by his fist then punches.  An example of it is when he punches the Red Koopa Bro through the mountain in the fight they have after the Koopa Bros steal the chaos emerald.  Since Mario throws out so many hammers with his neutral B have you considered making them stop bouncing after maybe one bounce?  It would make them feel a bit more weighty, a little less like the fireballs, and would balance out the fact that he can throw out so many in such a short period of time. This is something I would like to see just for aesthetics sake: when Mario dons his cape or the fire ability how's about he reaches into his pocket and pulls out the cape feather or the fire flower?  He could just hold it for a second then transform into the appropriate form.  It would slow down his transformation just a bit but it would make it feel more like Mario is changing costumes properly. Since you mentioned having an interest in eventually making a PSA for SMBZ fire Mario I figured I'd post some suggestions for what I think would work for him. I was thinking for Fire Mario's Down-B why not make him rapidly fire small fireballs in all directions while he's spinning around.  Sort of like how he does in Mario World but with many more.  Reduce the damage that each one does for balancing sake. Some good examples of attacks Fire Mario should retain are in the fight on Yoshi's Island.  Mario attacks the Red Koopa after just getting the Fire Flower.  Here are the moves I have in mind and they are really all just in one series of attacks Mario does in the scene: Dash attack- Mario dashes forward, stands with a wide stance with one arm behind his back and the other punching the opponent in the stomach. Forward A smash attack- A rapid series of punches to follow the dash attack up with. Keep pressing A to make him begin doing his rapid spinning attack.  That or make the second half his down smash.  This whole attack would also work as an AAA combo. Up tilt- A simple punch straight up in the air. Arial down tilt/meteor smash- a double fisted downward strike like the one Vegeta is known for. Arial forward tilt- Just a kick with his body horizontal to the ground. Here's a video showing the above listed attacks at 9:25 [url]http://www.youtube.com/watch?v=qm-VWUlLkkk&feature=related[/url] Up A smash- He puts his hand in the air and begin shooting fire balls vertically.  If possible allow the player to control the direction he's firing by tilting the analog stick.  This attack would be similar to the one he uses while fighting Mecha Sonic off of Turtle Shell Luigi's back.  That's at 6:27 in this video. [url]http://www.youtube.com/watch?v=-ZGc4mTVCSY&NR=1[/url] Are your plans with this moveset to combine all of Mario's forms into one PSA and have a single comprehensive SMBZ Mario or are you just going to have several movesets with each featuring just one or two forms from the series?  For example, are your goals to eventually have one PSA in which a button press can turn Mario into cape Mario while another can change him into Fire Mario and then another into the eventual Hammer Bros Mario?  Or will each one have to be segregated due to graphical limitations with the Fludd?

only one powerup per moveset i dont think it is possible to add attack for any powerups :D and the only Fire/SMBZ at same time based attack is N-B i have played the moveset really much :D and i also think it will be easu to make


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Mansta8 on June 21, 2011, 05:48:57 AM
I actually started a one slot Luigi, tons of movement related bugs, and his overalls are missing, picking up items and grabbing works though. These would probably be fixable with hexing. http://www.mediafire.com/?cvy6sn01lnohrno
If you want to fix/test it.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 21, 2011, 06:20:31 AM
mine one slot Luigi is near perfect..


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: BlueBrain on June 21, 2011, 07:39:23 AM
fire flower wouldnt need a gfx, u can generate and destroy the item...


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: KTH on June 21, 2011, 08:01:11 AM
Hey, you can do SonicGoku :p


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 21, 2011, 09:39:35 AM
Hey, you can do SonicGoku :p
just wait and see :D but you is close
it is still Sonic
onces i get 20 votes  i say anything :D


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 21, 2011, 09:53:45 AM
I have a question for you fire mario moveset...

What different between N-B normal fireball and Side-B SMBZ fireball?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 21, 2011, 09:57:15 AM
SMBZ Fireball is got 3 Levels
normal is just normal

Side-B is the normal Fireball
N-B was the SMBZ one


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 21, 2011, 10:07:24 AM
how make normal Fireball changeable?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 21, 2011, 10:12:43 AM
no this will be a GFX sitting on ThrowN bone(it will be abit same way i did with Big bang attack)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 21, 2011, 10:39:36 AM
no this will be a GFX sitting on ThrowN bone(it will be abit same way i did with Big bang attack)

okey... You still want Hammer bro Mario model?
here preview
(http://i1138.photobucket.com/albums/n528/Diedhammer98/SMBZhammer.png)


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 21, 2011, 10:54:13 AM
that one is awesome but what about the back?
he got a black shell on his back


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 21, 2011, 10:56:08 AM
I know black shell on his back...
just showing Hat is done....


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Velen on June 21, 2011, 02:25:01 PM
...-and it would seem I have been ignored.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Carnage on June 21, 2011, 03:52:52 PM
i just tryed the psa and FS is awnsome and the new hamer animations look good the hammer hitbox look real like the ice climbers hammers xD 

ps i had a freezing glitch it was i was doing dash attack with cape on the corner of final destination against samus and something frooze but did you change any animations for texture for v2? because i didnt change the animations and model datas on my textures since i  did change them earlier this one only has a fitmotinetc pac and fit mario pac diferent from the last version right? but i did like 6 matches after and no freeze i didnt get the why it frooze maybe just some really hard to get glitch against samus or whatever


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Strange Matter on June 21, 2011, 05:27:40 PM
ps i had a freezing glitch it was i was doing dash attack with cape on the corner of final destination against samus and something frooze

Happened to me a couple of times too, both times after using the cape dash attack, but on different stages and against different characters. Not sure exactly what causes it, but it seems to be pretty rare though, considering how much I've used Mario.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Anonymous on June 21, 2011, 07:38:40 PM
Happened to me a couple of times too, both times after using the cape dash attack, but on different stages and against different characters. Not sure exactly what causes it, but it seems to be pretty rare though, considering how much I've used Mario.
it ony happens to me when it's interupted at the right time, and only if I used the wing cap


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 21, 2011, 10:47:35 PM
i just tryed the psa and FS is awnsome and the new hamer animations look good the hammer hitbox look real like the ice climbers hammers xD  ps i had a freezing glitch it was i was doing dash attack with cape on the corner of final destination against samus and something frooze but did you change any animations for texture for v2? because i didnt change the animations and model datas on my textures since i  did change them earlier this one only has a fitmotinetc pac and fit mario pac diferent from the last version right? but i did like 6 matches after and no freeze i didnt get the why it frooze maybe just some really hard to get glitch against samus or whatever
no i did not changes model/animation for V2 from v1.6
also i got that crashes afew times but not many i can try to fix it but hard to test if it is really rarely and dont know why it crashes


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: BlueBrain on June 22, 2011, 02:55:31 AM
no i did not changes model/animation for V2 from v1.6
also i got that crashes afew times but not many i can try to fix it but hard to test if it is really rarely and dont know why it crashes

filesize?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Anivernage on June 22, 2011, 01:01:45 PM
no i did not changes model/animation for V2 from v1.6
also i got that crashes afew times but not many i can try to fix it but hard to test if it is really rarely and dont know why it crashes
i check the file and maybe its because when you do dash attack you go to another subaction(cape dash attack) and an offset empty at the same time.


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Carnage on June 22, 2011, 01:18:29 PM
i check the file and maybe its because when you do dash attack you go to another subaction(cape dash attack) and an offset empty at the same time.
dkn  but i got another freeze today in the previus version i never experienced this glitch  :S did anything changed on cape dash attack from 1.6 to V2?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Anivernage on June 22, 2011, 01:26:32 PM
dkn  but i got another freeze today in the previus version i never experienced this glitch  :S did anything changed on cape dash attack from 1.6 to V2?
other freeze on dash attack?


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Carnage on June 22, 2011, 02:52:38 PM
other freeze on dash attack?
yes i was doing dash attack with cape on and it frooze like the last time


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Nuke on June 22, 2011, 03:24:59 PM
filesize?
^This


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 23, 2011, 01:10:06 AM
i can try to fix it

anyway i can´t be online for afew days my PC at home dont working with the internet


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: Carnage on June 23, 2011, 03:06:59 AM
i just noticed MarioDK its 100 pages xD congratulations


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 23, 2011, 10:18:16 AM
lol yeah :D
anyway it is over 20 votes
here is what you really voted for:
Goku=Sonic=SMBZ Sonic moveset
Shadow=vegeta=work more on Vegeta
Peach= Chi Chi=Chi chi Vertex over Peach
Silver = Future trunks= Future Trunks Vertex over(Ike,Marth,Link not sure who yet)
Luigi = Weegee= ???????
Kid Gogeta= Gotenks = Gotenks moveset

one on these i will make then Goku is done   :af2: and
summer vacation starting for me today


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: diedhammer98 on June 23, 2011, 10:29:05 AM
that is interesting....


Title: Re: Mariodks Projects: SMBZ mario V2 is out please give Feedback
Post by: DoctorFlux(Mariodk) on June 24, 2011, 08:09:32 AM
new poll added


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: MandoWolfe on June 24, 2011, 08:15:48 AM
ooo i would love for you to work on the SMBZ Sonic. i really want to see what kinda ideas you might have for his moveset. ^^


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: DoctorFlux(Mariodk) on June 24, 2011, 08:17:36 AM
let say i still have the files last time i worked on it but it not close to be done still :D
it will mainly be a mix of two Sonic PSAs+afew of my own Stuff like new up-B(we dont see Sonic use a Spring at SMBZ) and FS is not Super Sonic but Super Fire Sonic

just Super Sonic with Fire Dmg and maybe other GFX(fire ofc) and red

also before i coding anything about Kaioken
how much time should it be there it looks like ppl wanted Kaioken limited time
i am thinking on 20-30 sec.


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: BlueBrain on June 24, 2011, 11:03:33 AM
20-30 secs would be cool, yeah ^^


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: DoctorFlux(Mariodk) on June 24, 2011, 11:19:04 AM
20-30 secs would be cool, yeah ^^
i see what i can do


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: diedhammer98 on June 24, 2011, 12:10:48 PM
You use Lucario's ball as Goku's Final Smash?


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: DoctorFlux(Mariodk) on June 24, 2011, 12:13:44 PM
You use Lucario's ball as Goku's Final Smash?
yes


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: diedhammer98 on June 24, 2011, 12:16:29 PM
I just looked at datas under MDL0. It have colors Data...
I can recolors it...
If you want....


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: DoctorFlux(Mariodk) on June 24, 2011, 12:17:54 PM
I just looked at datas under MDL0. It have colors Data... I can recolors it... If you want....
not needed


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: diedhammer98 on June 24, 2011, 12:18:42 PM
not needed

ok.

When you will work on that project again?
Dr. Mario over Ike...


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: DoctorFlux(Mariodk) on June 24, 2011, 12:42:03 PM
i dont know
dr. mario over Ike is too much buggy and a bad moveset so it needs a whole new revamp


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: diedhammer98 on June 24, 2011, 12:46:59 PM
If I remember correctly.
You said You will make your own style Dr. Mario (not same as Melee or normal Mario)...


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: DoctorFlux(Mariodk) on June 24, 2011, 12:48:56 PM
If I remember correctly. You said You will make your own style Dr. Mario (not same as Melee or normal Mario)...
yes i will :D

still afew attacks is same as Mario´s but FS will be a Needle :D(poor Goku he hates them)
something like that i was planing but Dr. mario i am still not sure i will make


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: diedhammer98 on June 24, 2011, 01:44:36 PM
I will do Something for your Dr. Mario over Ike...


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: DoctorFlux(Mariodk) on June 24, 2011, 01:45:43 PM
you can maybe try self to make your own Dr. mario over Ike
i think it will be best to port the vertex/ANimations to over Ike
instead of using a renamed Fitmario.pac


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: diedhammer98 on June 24, 2011, 01:47:19 PM
I was using real FitIke.pac With Dr. Mario's moves...
For you...


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: DoctorFlux(Mariodk) on June 24, 2011, 01:48:08 PM
I was using real FitIke.pac With Dr. Mario's moves... For you...
awesome but i still dont got much time on work on him yet
Goku/next in poll :D


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: SiLeNtDo0m on June 24, 2011, 02:22:18 PM
Ya did good son, ya did good:

http://kc-mm.com/frontpage-posts/feature-stop-hammer-time-oh-and-theres-a-cape-too/06-24-2011/


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: DoctorFlux(Mariodk) on June 24, 2011, 02:29:38 PM
thanks :D


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: diedhammer98 on June 24, 2011, 02:35:05 PM
I'm sorry, Not work... Froze Loading Stage...


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: DoctorFlux(Mariodk) on June 24, 2011, 02:39:02 PM
I'm sorry, Not work... Froze Loading Stage...
ok
anyway First moveset on the Kc-mm blog
i think i will get atleast one more: Goku
as soon i am done with him ofc


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: DoctorFlux(Mariodk) on June 24, 2011, 04:17:40 PM
really good news :D
Spirit bomb got it own texture and is a model and not lucario´s aura+ kaioken+kamehameha GFX (over CP. falcon)

so now just a really good GFX at end of Spirit Bomb get SFX to fit with the attacks afew Bug fixes and get Goku ready for a SFX pack
also i made N-B more CPU friendly(nothing edited in AI but PSA)
i made a Start Animation of kamehameha before loading it
then fix Down-Smash animation to more look like that i 100% wanted (he got his hands wrong)
and a new Side-Taunt too and afew other things


Title: Re: Mariodks Projects: New poll added for whats next after Goku
Post by: diedhammer98 on June 24, 2011, 04:20:03 PM
really good news :D Spirit bomb got it own texture and is a model and not lucario´s aura+ kaioken+kamehameha GFX (over CP. falcon) so now just a really good GFX at end of Spirit Bomb get SFX to fit with the attacks afew Bug fixes and get Goku ready for a SFX pack also i made N-B more CPU friendly(nothing edited in AI but PSA) i made a Start Animation of kamehameha before loading it then fix Down-Smash animation to more look like that i 100% wanted (he got his hands wrong) and a new Side-Taunt too and afew other things
That is Great!


Title: Re: Mariodks Projects: Good news for Goku(over Cp. falcon) post: #1511 page: 101
Post by: DoctorFlux(Mariodk) on June 24, 2011, 04:21:59 PM
That is Great!
also i still got more Filesize left(more then before :D)
but i will still make goku over Pit after over Cp. falcon is done and ready for a SFX pack
i know what he needs to say on "B" attacks:

up-B goku says: over here!
N-B/Down-B goku say kamehame(while loading or teleport) then HAA!!(while fired)
Side-B(not 100% sure yet)
Down-taunt goku say: KAIOKEN!!
FS: (not sure)


Title: Re: Mariodks Projects: Good news for Goku(over Cp. falcon) post: #1511 page: 101
Post by: diedhammer98 on June 24, 2011, 04:24:18 PM
How many file size left before reached Limit?


Title: Re: Mariodks Projects: Good news for Goku(over Cp. falcon) post: #1511 page: 101
Post by: DoctorFlux(Mariodk) on June 24, 2011, 04:27:39 PM
How many file size left before reached Limit?
381KB filesize before
357KB filesize now :D

check the limit on a thread on KC-MM


Title: Re: Mariodks Projects: Good news for Goku(over Cp. falcon) post: #1511 page: 101
Post by: Herculeswill22 on June 24, 2011, 04:29:45 PM
Suggestions for the FS voice(from Raging Blast 2)

At the start - "I'm going to take you down!"
When he first goes in to the pose that he's holding one hand out - "You're Tough!"
Right at the end, - "See ya!"


Title: Re: Mariodks Projects: Good news for Goku(over Cp. falcon) post: #1511 page: 101
Post by: diedhammer98 on June 24, 2011, 04:31:59 PM
381KB filesize before 357KB filesize now :D check the limit on a thread on KC-MM

Oh.


Title: Re: Mariodks Projects: Good news for Goku(over Cp. falcon) post: #1511 page: 101
Post by: DoctorFlux(Mariodk) on June 24, 2011, 04:41:06 PM
i will still make Goku over Pit version
since i know over Pit will it maybe (only maybe) be possible to make SSJ mode + it not over Cp. falcon so we can have Goku vs. Cp. falcon or V. joe(or vs. V joe if he is over Yoshi)

it looks like Sonic fanboys wins
SMBZ sonic moveset got many votes
but the poll ends then Goku next version is out


Title: Re: Mariodks Projects: Good news for Goku(over Cp. falcon) post: #1511 page: 101
Post by: diedhammer98 on June 24, 2011, 04:55:05 PM
i will still make Goku over Pit version since i know over Pit will it maybe (only maybe) be possible to make SSJ mode + it not over Cp. falcon so we can have Goku vs. Cp. falcon or V. joe(or vs. V joe if he is over Yoshi) it looks like Sonic fanboys wins SMBZ sonic moveset got many votes but the poll ends then Goku next version is out
ok. Just let me know When want fixing Glitches with Goku over pit...


Title: Re: Mariodks Projects: Good news for Goku(over Cp. falcon) post: #1511 page: 101
Post by: DoctorFlux(Mariodk) on June 24, 2011, 04:56:34 PM
ok. Just let me know When want fixing Glitches with Goku over pit...
i already got but have not tested it yet since i am finishish over Cp. falcon version first
but thanks for the offer maybe i can still use your help for that if them i got dont working good

ok poll ends anyway so many votes on Sonic
SMBZ sonic should be easy to make anyway


Title: Re: Mariodks Projects: Good news for Goku(over Cp. falcon) post: #1511 page: 101
Post by: DoctorFlux(Mariodk) on June 24, 2011, 10:51:09 PM
afew preview of Goku moveset:
Sprit Bomb Revamped now it working with it own texture/model without get Filesize too high( Filesize got lower also too :D):
(http://s2.postimage.org/3ifvjujq4/RSBE01_8.png)

revamped Kaioken now it looks more like he got that fire/red kaioken aura around him:  
(http://s2.postimage.org/ocrtxu1y/RSBE01_9.png)

up-taunt idea from Super Smash Bros. Flash 2 (too bad i can´t get him happy looking):
(http://s2.postimage.org/1qn1nk1uu/RSBE01_10.png)

Animations of Start kamehameha 30 frames long so 30 Frames before you can fire it or cancel it:
(http://s2.postimage.org/2sx9tmx5y/RSBE01_11.png)
(http://s2.postimage.org/3ig3tja7a/RSBE01_12.png)
(http://s2.postimage.org/od03mkj4/RSBE01_13.png)
(http://s2.postimage.org/1dvu3ixkg/RSBE01_14.png)


Title: Re: Mariodks Projects: Previews for anything i have not updated post: 3 page: 1
Post by: Carnage on June 25, 2011, 03:14:22 AM
so finally smbz and Dragon ball z are on the same thread xD cant wait for the next version of goku  also did you know why the smbz v2 sometimes freezes during cape dash attack?


Title: Re: Mariodks Projects: Previews for anything i have not updated post: 3 page: 1
Post by: DoctorFlux(Mariodk) on June 25, 2011, 03:18:02 AM
so finally smbz and Dragon ball z are on the same thread xD cant wait for the next version of goku  also did you know why the smbz v2 sometimes freezes during cape dash attack?
yes i know now :D
i fixing it later

added revamped Down-Smash for Goku in preview post

now just up-tlit/Throws/Catch Animations
and taunts/wins(only needing power-Down/side-Taunt now and the wins one)
and make walk to floating
and the is rest almost just PSA work like hitboxes and get GFX/SFX fit with the attacks and get the PSA ready for a SFX pack
EDIT: forgot to say i also needing a better Side-Smash since i got a idea for a attack like that :D

throw-B will be mario´s ThrowF will be the old Side-Smash (like as Super smash bros. flash 2)
so needing a new Side-Smash


Title: Re: Mariodks Projects: Previews for anything i have not updated post: 3 page: 1
Post by: diedhammer98 on June 25, 2011, 05:10:14 AM
You did make paper/Baby Luigi (Oneshot) resizer?


Title: Re: Mariodks Projects: Previews for anything i have not updated post: 3 page: 1
Post by: DoctorFlux(Mariodk) on June 25, 2011, 05:14:58 AM
You did make paper/Baby Luigi (Oneshot) resizer?
yes


Title: Re: Mariodks Projects: Previews for anything i have not updated post: 3 page: 1
Post by: diedhammer98 on June 25, 2011, 05:16:05 AM
I don't even upload my Luigi over Mario (oneshot) yet...


Title: Re: Mariodks Projects: Previews for anything i have not updated post: 3 page: 1
Post by: DoctorFlux(Mariodk) on June 25, 2011, 06:26:07 AM
ok i found out what animations is hardest to make:
Throws i can´t get any mario throw´s over Goku to look good
i have tried over a week for get it good looking (for just ThrowB)


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 06:32:19 AM
You did tried using That Flag I teach you?


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 06:33:19 AM
You did tried using That Flag I teach you?
yes and on some animations goku is under ground/at end of the animation you see Goku with Mario´´s size and etc.


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 06:34:18 AM
oh.

I just tried that on myself...


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 07:04:07 AM
i hope someone will make Mario´s Throw/catch animations to look good over Cp. falcon
if not i just put the old on and not change them


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 07:06:23 AM
It ALMOST look like good...


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 10:30:43 AM
any ideas for a power-Down Animation?

then turn Kaioken off


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 11:21:02 AM
Use "ItemSmall" Animation?


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 11:24:55 AM
Use "ItemSmall" Animation?
'
i was thinking on that :D


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 12:22:03 PM
But... Why That ball I PM'd to you not same as you wanted?


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 12:23:25 PM
i dont know


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 12:25:31 PM
Try show me pic...


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 01:00:48 PM
Try show me pic...
not needed i think i found a other good Spirit Bomb now :D

EDIT: i uploading SMBZ mario moveset V2.1 nothing Changes but Fixed Dash(cape) attack  :af2:
the only next updates is only new powerups or Fixes


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 02:03:36 PM
What kind of new powerups?


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 02:18:11 PM
What kind of new powerups?
just as soon someone make a new powerup for Mario i can add them in the package just for my PSA


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: Anivernage on June 25, 2011, 02:30:16 PM
just as soon someone make a new powerup for Mario i can add them in the package just for my PSA
tanooki mario?


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 02:31:30 PM
tanooki mario?
yes


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 02:31:43 PM
Hammer Mario?
Cloud Mario?
Rock Mario?
Ice Mario?
Frog Mario?
Shell Mario?


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 02:35:55 PM
Hammer Mario? Cloud Mario? Rock Mario? Ice Mario? Frog Mario? Shell Mario?
Rock Mario Should be easy :D
just a Rock over Fludd

but yeah i will add all these  powerups soon


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 02:38:19 PM
Rock Mario Should be easy :D just a Rock over Fludd but yeah i will add all these  powerups soon

Shell Mario too..
Shell over Fludd...

I have 2 models...


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 02:38:56 PM
yea good idea :D


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 02:43:14 PM
Ok. Which you like better?
(http://i1138.photobucket.com/albums/n528/Diedhammer98/Untitled.png)

For Ice Mario...
Ice ball over Fludd..
Use my Ice ball in my ICE mario PSA...


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 02:45:12 PM
i like the:
(http://i1138.photobucket.com/albums/n528/Diedhammer98/Untitled.png)


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 02:45:51 PM
Koopa Shell?


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 02:48:13 PM
yes that one like most


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: Anivernage on June 25, 2011, 02:51:01 PM
i liked the first one its like nsmb


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 02:52:54 PM
yes that one like most

ok!

Which Rock you like most?
(http://i1138.photobucket.com/albums/n528/Diedhammer98/Rockk.png)


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 02:56:22 PM
i think the round one but not sure


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 02:58:18 PM
i think the round one but not sure

Sorry I make that ball 10x bigger...
It for my Rock Mario PSA...
I will make ball to normal size.
(But That is Item Smokeball model...)


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: Anivernage on June 25, 2011, 03:14:40 PM
ok!

Which Rock you like most?
([url]http://i1138.photobucket.com/albums/n528/Diedhammer98/Rockk.png[/url])

2nd but with left side texture.


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 03:19:47 PM
damn the only one i know i can make my avvy( Iago from disney´s aladdin ) is if he is over a Pokemon  :>.>palm:

Iago will for sure be my Next vertex if i can find out who is good for him and i think falco is too high
my next vertex is after Goku then SMBZ sonic after that Vertex


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 03:23:00 PM
2nd but with left side texture.

This texture?
(http://i1138.photobucket.com/albums/n528/Diedhammer98/Untitled-1.png)


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: Carnage on June 25, 2011, 03:25:00 PM
not needed i think i found a other good Spirit Bomb now :D

EDIT: i uploading SMBZ mario moveset V2.1 nothing Changes but Fixed Dash(cape) attack  :af2:
the only next updates is only new powerups or Fixes
is the updated version already on the vault?


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 03:26:50 PM
is the updated version already on the vault?
yes

give any good tips who this can be over for a vertex:
(http://www.aladdincentral.org/images/albums/clipart/iago.gif)
my fav. disney char.
Iago from Aladdin

i am really unsure who he can be over the only Bird we got is too much human like for Iago(falcon i talking about)

Dont worry Goku/SMBZ Sonic will still be made i will make this one after Goku and before SMBZ sonic

for ppl who thing who know me:
i am also a big disney fan(not KH only Disney) not only DBZ/mario/Sonic  :af2:



Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 03:34:33 PM
yes give any good tips who this can be over for a vertex: ([url]http://www.aladdincentral.org/images/albums/clipart/iago.gif[/url]) my fav. disney char. Iago from Aladdin i am really unsure who he can be over the only Bird we got is too much human like for Iago(falcon i talking about) for ppl who thing who know me:
i am also a big disney fan(not KH only Disney) not only DBZ/mario/Sonic  :af2:

Nice!...


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 03:35:56 PM
hey he is my fav. Disney char.
at same time he is my fav. animal
so ofc i wanted him :D


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: diedhammer98 on June 25, 2011, 03:41:15 PM
ahh... Great....
(I don't know that Disney char)


Title: Re: Mariodks Projects: Goku needs Throws/Catch Animations
Post by: DoctorFlux(Mariodk) on June 25, 2011, 03:48:48 PM
as soon i got the lastest Animations for Goku done it is only PSA work left
Iago is going over Olimar anyway perfect Size and etc. (this is going to be hard to make him a parrot but i will try)


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: diedhammer98 on June 25, 2011, 03:58:30 PM
as soon i got the lastest Animations for Goku done it is only PSA work left Iago is going over Olimar anyway perfect Size and etc. (this is going to be hard to make him a parrot but i will try)
ok. nice idea....


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: DoctorFlux(Mariodk) on June 25, 2011, 03:59:52 PM
anyway while i am waiting for afew Animations
just better Fixed Animations of Mario´s Throw/Catch to Goku
i can start on Iago :D


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: diedhammer98 on June 25, 2011, 04:01:56 PM
I tried do that few hours ago...

It almost look as great...
Because Feet under ground...
Can fix by changeing XRotN bone...


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: DoctorFlux(Mariodk) on June 25, 2011, 04:03:00 PM
i also needing Side-taunt/wins and dont got any ideas


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: diedhammer98 on June 25, 2011, 04:05:42 PM
This one?
(http://i1138.photobucket.com/albums/n528/Diedhammer98/TAUNT.gif)


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: DoctorFlux(Mariodk) on June 25, 2011, 04:07:37 PM
This one? ([url]http://i1138.photobucket.com/albums/n528/Diedhammer98/TAUNT.gif[/url])

i forgot this one :D
but it will not be good looking no matter how you anime arms/legs
we can´t get Goku happy looking by PSA/Animations


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: diedhammer98 on June 25, 2011, 04:11:40 PM
i forgot this one :D but it will not be good looking no matter how you anime arms/legs we can´t get Goku happy looking by PSA/Animations

It is fine without happy face...


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: Carnage on June 25, 2011, 04:12:36 PM
lol i know iago but he doesnt fight he is always the one who sneaks out xD also olimar specials are preety hard to get due to the pikmin  codding but it would be good to have a psa over olimar since no one has bothered to make a full psa over olimar  just rels :S


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: DoctorFlux(Mariodk) on June 25, 2011, 04:15:11 PM
i was not thinking on PSA for Iago
just Vertex


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: diedhammer98 on June 25, 2011, 04:15:42 PM
lol i know iago but he doesnt fight he is always the one who sneaks out xD also olimar specials are preety hard to get due to the pikmin  codding but it would be good to have a psa over olimar since no one has bothered to make a full psa over olimar  just rels :S

I will upload Luigi over Mario oneshot after I am done with Hammer Mario PSA...
(sorry... off-topic...)


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: DoctorFlux(Mariodk) on June 25, 2011, 04:18:29 PM
it also possible to make Iago over Yoshi (a bird vertex is made for Yoshi) but not sure


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: Anivernage on June 25, 2011, 04:34:43 PM
it also possible to make Iago over Yoshi (a bird vertex is made for Yoshi) but not sure

(http://img840.imageshack.us/img840/8966/cooly.th.jpg)


Title: Re: Mariodks Project: a Vertex(Iago from Disney Aladdin over Olimar) after Goku psa
Post by: DoctorFlux(Mariodk) on June 26, 2011, 02:02:21 AM
i think i got the idea for up-tilt now
just Sonic´s over Goku(until i got better idea) that one fit more for Goku then Cp. falcon´s up-tilt

a idea for a Win(maybe over All wins since i dont got any ideas):
(http://www.mcleodgaming.com/SSF2sprites/characters/Goku/Win.gif)

for Side-Taunt i needing this:
(http://s2.postimage.org/evramzus4/Untitled.png)
someone wanna make these two Animations while i am making the PSA for over Pit

up-Tilt wil be Sonic´s over Goku(until better idea)(it will be hard with one of his arms)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 08:43:23 AM
damn i forgot that arm if port Sonic´s Animations over a other :(
so up-Tilt still needing aother idea
onces all Animations is done and PSA for over Cp. falcon is done too
i starting for over Pit and overpowered versions too

for SSJ goku moveset(overpowered version) will there be afew changes:
no Spirit bomb but a really big kamehameha
more dmg so like N-B makes 100%
Kaioken will be replaced with Golden Aura you dont hurt your self but just got more Dmg in full power mode :D
for overpowered version of SMBZ mario i will do so you dont get any dmg by Metal mario and can use it any time and all dmg/knockback is boosted


also i forgot to say Goku´s AAA combo is better now it is:

the two First Punchs as Cp. falcon

then rapid Kicks(like as Fox) but not Looped the last kick got knockback


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 09:20:10 AM
Goku over Pit version is working rightly?


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 09:28:28 AM
Goku over Pit version is working rightly?
still not have tested it


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 10:17:01 AM
still not have tested it
okey.


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 10:43:19 AM
anyway i made this:
(http://s3.postimage.org/68f8xdyjd/RSBE01_18.png)
as soon i got 3ds max 8 to work i do the rest so donald duck looks like this:
(http://www.xcomment.com/g3/img/dd5102707090316.gif)

the Real one and not KH Crap(i dont hate KH but i more wanted this outfit)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 10:57:45 AM
KH?
What that means?


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 10:59:23 AM
kingdom hearts a Cross over game for Disney/a other game (that do not fit with Disney)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 11:02:42 AM
oh.

You know how fix this?
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100809_1604binout.jpg)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 11:12:37 AM
oh. You know how fix this?
([url]http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100809_1604binout.jpg[/url])
yes i will soon make it (for baby/normal/paper mario :D)
just fix it by Fludd´s Animations like i did with Wings


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 11:22:17 AM
yes i will soon make it (for baby/normal/paper mario :D) just fix it by Fludd´s Animations like i did with Wings

How does fix?
This one...
(http://i1138.photobucket.com/albums/n528/Diedhammer98/Shell.png)

How you know about Shell over Fludd?

Should Shell over Cape?


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 11:57:01 AM
i got a idea for fix it so it works for all PSAs that got FLudd(cape/Wings/shell/Fire armor/whatever i have put over Fludd now) on NeckN bone :D

but i will do it as soon i got 3ds max to work


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 12:13:00 PM
i got a idea for fix it so it works for all PSAs that got FLudd(cape/Wings/shell/Fire armor/whatever i have put over Fludd now) on NeckN bone :D but i will do it as soon i got 3ds max to work


NeckN bone?
I don't know...
(http://i1138.photobucket.com/albums/n528/Diedhammer98/th_al_100809_1704binout-1.jpg) (http://s1138.photobucket.com/albums/n528/Diedhammer98/?action=view¤t=al_100809_1704binout-1.jpg)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 12:14:05 PM
yes thn just move the shell down(by Animations like i did with that huge Fireball on firemario to my PSA or moved Wings up by Animations like i did with Winged cap)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 12:20:04 PM
how make Animations working?
I made one... not work at all...


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 12:22:36 PM
how make Animations working? I made one... not work at all...
i am on it anyway :D


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DJ Lowgey on June 26, 2011, 12:27:41 PM
I have a good idea  ;)
MarioDK - Do you work on your Dr.Mario over Olimar?
How about the Baby Mario instead of Dr.Mario?
Or you fixed pair of plumbers with Baby Mario and Baby Luigi.
Thats would be cool  :af:


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 12:33:40 PM
i was thinking on it but i think baby Mario/Luigi will be better if there was Vertexed to these two so there still got the hammers


anyway i got Shell almost working/sitting right without editing in the PSA :D
so i update the packages as soon i got it done for baby/paper mario too)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 12:38:51 PM
i was thinking on it but i think baby Mario/Luigi will be better if there was Vertexed to these two so there still got the hammers

FINALLY! working shell!


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 01:10:27 PM
Shell Preview:
(http://s4.postimage.org/qd91fktze/RSBE01_21.png)
(http://s4.postimage.org/53lgs9q6s/RSBE01_22.png)
(http://s4.postimage.org/c6tdvf844/RSBE01_23.png)
if you need to use Shell for a PSA just let it stay on HipN bone and edit animations for Shell on this Bone on the Shell: ShellM
the shell is not sitting right on afew animations and i will not fix it since it is not many
also since the Shell is sitting on Mario´s Neck and moved Down by Animations
i do soon SSJ Golden Aura over Fludd :D for SSJ mario Vertexs

also Ice Mario with ice Armor(something like Fire mario for this PSA)
and make texture for ice baby mario too i do


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 01:14:34 PM
Shell Preview: ([url]http://s4.postimage.org/qd91fktze/RSBE01_21.png[/url]) ([url]http://s4.postimage.org/53lgs9q6s/RSBE01_22.png[/url]) ([url]http://s4.postimage.org/c6tdvf844/RSBE01_23.png[/url]) if you need to use Shell for a PSA just let it stay on HipN bone and edit animations for Shell on this Bone on the Shell: ShellM the shell is not sitting right on afew animations and i will not fix it since it is not many also since the Shell is sitting on Mario´s Neck and moved Down by Animations i do soon SSJ Golden Aura over Fludd :D for SSJ mario Vertexs

You like that shell?


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 01:16:18 PM
yeah but before i upload it i make afew other powerups :D


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 01:18:04 PM
You can using my Hammer Mario model
If you want...


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 01:20:28 PM
i think i got a idea for hammer Bro mario :D


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 01:27:51 PM
i think i got a idea for hammer Bro mario :D

What kind of idea?

mine Shell to WaistN bone... and done!


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 01:59:20 PM
ok my idea was add that Black shell on mario´s back and hat over Fludd so he can transform to hammer bro. mario then Fludd(cape/whatever) is on but i dont it still this possible(yet)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DJ Lowgey on June 26, 2011, 02:01:03 PM
I think the babys must be portet over another character because it is weird if Baby Mario and Mario have the same voice  :af2:


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 02:04:04 PM
my idea was vertex Ice Climbers to baby mario&Luigi so they got hammers instead if ported models that dont got hammers
then i will try to make a fast moveset(any hammer attacks fits with baby mario bros. too so it will mainly be "B" attacks only)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: Carnage on June 26, 2011, 02:27:15 PM
so how is it going the one slot luigi over mario?


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 02:30:11 PM
so how is it going the one slot luigi over mario?


http://www.mediafire.com/?4c4qxa3w6a03a5k


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 02:35:00 PM
i am soon done with Fixing Shell and i will upload it soon
if not we got tanooki mario soon


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: Anivernage on June 26, 2011, 02:39:54 PM
tanooki mario i will released it today!!


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 02:40:34 PM
tanooki mario i will released it today!!
then i make a version inside my package :D
baby tanooki mario? it easy to make for paper mario but not baby one


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: Anivernage on June 26, 2011, 02:43:06 PM
then i make a version inside my package :D
baby tanooki mario? it easy to make for paper mario but not baby one
its easy only make merged vertex hats and its done.
only i need a baby mario...
nekomon´s or kth´s??


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 02:44:30 PM
KTH´s is not done but you can do it as soon he is with his Version

but for now just nekomon´s


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: Anivernage on June 26, 2011, 03:02:58 PM
for tanooki mario/baby mario you want the hatl ike  version:
http://www.mariowiki.com/images/thumb/6/67/TanookiMario_SM3DS.png/250px-TanookiMario_SM3DS.png

or the suit like

http://www.mariowiki.com/images/thumb/9/96/TanookiMario_SMB3.jpg/120px-TanookiMario_SMB3.jpg


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 03:07:16 PM
you can make both if you wanted
i think i will add the old for the package


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: Anivernage on June 26, 2011, 03:08:34 PM
ok, between today and tuesday racoon mario and babymario
will be released!!


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 03:10:02 PM
anyway i upload Shell mario really soon ;D
he will be inside my Package so just redownload SMBZ mario moveset


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 03:10:37 PM
anyway i upload Shell mario really soon ;D he will be inside my Package so just redownload SMBZ mario moveset

You want Super Mario World shell recolors?


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: Carnage on June 26, 2011, 03:10:47 PM
[url]http://www.mediafire.com/?4c4qxa3w6a03a5k[/url]


why did you linked me hammer mario psa? i didnt see luigi in the textures im just confused  since i asked how it was going the one slot luigi over mario texture


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 03:12:50 PM
You want Super Mario World shell recolors?
not needed :D
anyway it uploaded check SMBZ mario moveset Dl link(also new images of it)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: SmashHackers on June 26, 2011, 03:15:28 PM
Hey MarioDK do you think you can make a version of your Super Mario Bros Z Mario moveset where he has his normal final smash and neutral-b?  Btw you may want to delete some messages. It says your inbox is full.


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 03:18:56 PM
Hey MarioDK do you think you can make a version of your Super Mario Bros Z Mario moveset where he has his normal final smash and neutral-b?  Btw you may want to delete some messages. It says your inbox is full.
lol yeah i know i got 600 PMs now i clean up soon

normal FS wont work :( thats why it needed a new FS i used Cape mario V2 to make this PSA and for some reasons the FS there(nothing edited) wont work and for N-B just get the Fireball model back and change the hitflag to fire


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 03:23:56 PM
lol yeah i know i got 600 PMs now i clean up soon normal FS wont work :( thats why it needed a new FS i used Cape mario V2 to make this PSA and for some reasons the FS there(nothing edited) wont work and for N-B just get the Fireball model back and change the hitflag to fire

Yeah, I still remember that "True Mario PSA"...
before you renamed to SMBZ Mario...


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: SmashHackers on June 26, 2011, 03:29:28 PM
lol yeah i know i got 600 PMs now i clean up soon

normal FS wont work :( thats why it needed a new FS i used Cape mario V2 to make this PSA and for some reasons the FS there(nothing edited) wont work and for N-B just get the Fireball model back and change the hitflag to fire
Really? Weird I have 3656 messages and Im not full on PM's. Strange. Well thats too bad and okay Ill do that thanks :)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 03:32:12 PM
0 PMs again

i got too many PMs from noobs who dont know how to like installer a hack or think they can Request a moveset/Ports


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: SmashClash on June 26, 2011, 03:33:24 PM
You guys are lucky. My limit is 200 PMs.
It's weird, though because a while ago I had 756. But at that point my PMs inbox wouldn't work until 200 PMs.


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 03:34:44 PM
You guys are lucky. My limit is 200 PMs. It's weird, though because a while ago I had 756. But at that point my PMs inbox wouldn't work until 200 PMs.
same here
anyway while i am waiting for Throws/Catch animations for Goku
i make the overpowered Version of SMBZ mario
and upload it in a new Link on Vault

unlimited up-B´s on this version too anything is going to be Broken :D
can always use metal mario without getting hurt
and ofc boosted dmg/knockback

or for get it more Broken then just boost dmg/knockback why not Down-taunt is get a Starman :D


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 04:06:44 PM
same here anyway while i am waiting for Throws/Catch animations for Goku i make the overpowered Version of SMBZ mario and upload it in a new Link on Vault unlimited up-B´s on this version too anything is going to be Broken :D can always use metal mario without getting hurt and ofc boosted dmg/knockback or for get it more Broken then just boost dmg/knockback why not Down-taunt is get a Starman :D

999% damage?
Infinite Metal Mario?
(I will make Metal Mario PSA on future)


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 04:09:14 PM
999% damage? Infinite Metal Mario? (I will make Metal Mario PSA on future)
no all dmg will be boost x4 timers
so if a attack makes 1% in the overpowered version will it make 4%

or if a attack make 10% dmg then in the overpowered version will make 40% dmg
and if you setting just Dmg up you also setting Knocback higher


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 04:10:32 PM
X4 timers?
how?


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 04:10:57 PM
just editing in PSA ofc


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 04:12:29 PM
seems I don't seen code named "more damage" or something?


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 04:14:09 PM
Edit in Mario´s Hitboxes from make 1% dmg to 4%


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 04:15:38 PM
Edit in Mario´s Hitboxes from make 1% dmg to 4%
oh....


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: Tasty Pumpkin Clock on June 26, 2011, 05:02:46 PM
Over Pit? There's a Sora being made over pit and an entire finished Waluigi is being ported over Pit. That's four characters to choose from over Pit... perhaps another character would be better?


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 05:59:15 PM
http://www.youtube.com/watch?v=PjG92qazop8
SMBZ mario moveset the overpowered Version

is it too much dmg?


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: diedhammer98 on June 26, 2011, 06:12:16 PM
[url]http://www.youtube.com/watch?v=PjG92qazop8[/url] SMBZ mario moveset the overpowered Version is it too much dmg?


It is great!


Title: Re: Mariodks Project: starting soon on Goku over Pit version
Post by: DoctorFlux(Mariodk) on June 26, 2011, 06:25:09 PM
anyway this PSA is out now:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20048


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: diedhammer98 on June 26, 2011, 07:04:27 PM
anyway this PSA is out now: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20048[/url]


Small hammers's Damage boosted too?


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: Blueblur22 on June 26, 2011, 10:10:45 PM
this is way to much damage


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: Dot on June 26, 2011, 10:35:24 PM
this is way to much damage

THATS WHY its overpowered


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: Blueblur22 on June 26, 2011, 10:43:25 PM
yea but this is to much overpowered i was expecting a little overpowered


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: Tasty Pumpkin Clock on June 27, 2011, 12:00:48 AM
But it's the over powered version. There's a balanced version...


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: DoctorFlux(Mariodk) on June 27, 2011, 12:28:04 AM
i forgot to boost N-B/Side-B anyway i dont think it is needed :D

anyway while i am Waiting for afew animations i dont go Goku over Pit (yet) but i might maybe do Kid goku(GT) over Lucas or Ness
i dont care over Who since Gotenks is also going to be over Lucas or Ness

the moveset for Kid goku(GT) is almost a Clone of Adult Goku but still not 100%
Side-B will be DragonFist(i think i can use Cp. falcon´s falcon Punch animations for this)
up-B will be abit like Vegeta´s but only can go up then you can float for afew sec.
Down-B(ground) will also almost be the same but no teleport just fly fast up and do the kamehameha
rest is 100% same attacks as adult Goku and for Kaioken i just change it to Full power Mode

Kid goku(GT) is mainly for ppl who dont want to remove cp. falcon or Pit  for Goku or GT fans or wanted Both  :af2: i will make Kid goku(DB) moveset a other time 


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: Mansta8 on June 27, 2011, 01:20:06 AM
For smbz Mario I will make a one slot "normal" Mario (the short one without a mushroom.)


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: DoctorFlux(Mariodk) on June 27, 2011, 05:22:31 AM
Kid goku GT is close to be as much Done as Adult Goku (with Animations)

i think Mario´s Throw over Lucas´s Boneset will be alot easyer then Cp. falcon
so maybe i can get this done before Adult Goku
kid goku (GT) moveset is almost just port Animations from my Goku psa to Lucas
i think i just making Both versions Kid goku(GT) over ness and Lucas
same for Gotenks/Kid goku(dragonball)


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: diedhammer98 on June 27, 2011, 06:29:27 AM
http://www.mediafire.com/?d2akeb9dvcs2qyp


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: DoctorFlux(Mariodk) on June 27, 2011, 06:43:24 AM
you can upload it to your Vault :D


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: diedhammer98 on June 27, 2011, 06:44:10 AM
you can upload it to your Vault :D

Ok, I will do it. After Shell Mario's Shell Dash attack is done...


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: DoctorFlux(Mariodk) on June 27, 2011, 09:42:14 AM
animations for Kid goku (GT) is done
just Side-B left :D then i will PSA it
and waiting for the last animations for adult goku so i can use them on Kid goku(GT) too

then just get them both ready for a SFX pack
and also get better SFX/GFX to fit with the attacks
so is Goku(cp. falcon) and Kid goku(GT) done

i think i just make over Lucas for kid goku(GT) first until i got a revamped Kid goku Vertex (with SSJ/SSJ3 transforms) and got these vertex ported to Ness


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: diedhammer98 on June 27, 2011, 09:50:11 AM
animations for Kid goku (GT) is done just Side-B left :D then i will PSA it and waiting for the last animations for adult goku so i can use them on Kid goku(GT) too then just get them both ready for a SFX pack and also get better SFX/GFX to fit with the attacks so is Goku(cp. falcon) and Kid goku(GT) done i think i just make over Lucas for kid goku(GT) first until i got a revamped Kid goku Vertex (with SSJ/SSJ3 transforms) and got these vertex ported to Ness

You still need help with walking glitch?


Title: Re: Mariodks Project: SMBZ mario moveset(overpowered version) is out
Post by: DoctorFlux(Mariodk) on June 27, 2011, 09:51:48 AM
You still need help with walking glitch?
not yet since i really wanted a Kid goku vertex revamped so it dont got that Lucas-ish head but more Dragonball Styled head (pref. for this moveset Gt Goku styled head and with SSJ/SSJ3 transforms)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 27, 2011, 09:59:23 AM
animations for Kid goku (GT) is done just Side-B left :D then i will PSA it and waiting for the last animations for adult goku so i can use them on Kid goku(GT) too then just get them both ready for a SFX pack and also get better SFX/GFX to fit with the attacks so is Goku(cp. falcon) and Kid goku(GT) done i think i just make over Lucas for kid goku(GT) first until i got a revamped Kid goku Vertex (with SSJ/SSJ3 transforms) and got these vertex ported to Ness

ok. Let me If you have any glitches....


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 10:01:55 AM
i have not Tested the animations in game and the PSA i dont have started on (yet)
for Side-B i am going to use Falcon Punch animations to dragonFist and for DragonFirst model i found a GFX i can maybe use:'
(http://images2.wikia.nocookie.net/spore/images/2/24/Al_110423_1553.bin.out.jpg)
just in yellow version(only Head)

i found it from this thread: http://www.smashboards.com/showthread.php?t=302976

i just needing him to send the files for that GFX


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 27, 2011, 10:07:30 AM
ok.
i have not Tested the animations in game and the PSA i dont have started on (yet) for Side-B i am going to use Falcon Punch animations to dragonFist and for DragonFirst model i found a GFX i can maybe use:' ([url]http://images2.wikia.nocookie.net/spore/images/2/24/Al_110423_1553.bin.out.jpg[/url]) just in yellow version(only Head) i found it from this thread: [url]http://www.smashboards.com/showthread.php?t=302976[/url] i just needing him to send the files for that GFX


If That model have color data....
I can recolor it...


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 10:14:33 AM
ok. If That model have color data.... I can recolor it...
i dont know since i dont got the files

but just Side-B animations/PSA anything and side-taunt/wins/up-tilt(for Adult goku)
i think lucas´s up-tlit can fit for kid goku


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 27, 2011, 10:16:48 AM
i dont know since i dont got the files but just Side-B animations/PSA anything and side-taunt/wins/up-tilt(for Adult goku) i think lucas´s up-tlit can fit for kid goku
ok.


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 10:21:05 AM
what needing for PSA coding:
for the PSA to adult goku(over cp. falcon) i needing to PSA Side-taunt/wins with SFX/GFX and hitboxes for up-tlit(as soon i got idea for it)

for Kid goku(GT) need to PSA anything (over Ness or Lucas if over Lucas i needing help with Lucas Grap the target without his snake thing)
but i still wanted a better Kid goku (GT) vertex

for Adult GOku over pit i needing still  to test the models working over Pit and PSA/get animations to Pit
then SFX pack for anyone

anyway Lucas needs a good PSa (thats is not a import) :D so i think this Kid goku(GT) is going to be the best until i make over Ness Version and Gotenks over Lucas
dont worry i dont forgot Kid goku(Dragonball not GT) but i will not make some of the hardest kind of Animations(Weapon Animations) and kid goku (not GT) is using his powerpole


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 27, 2011, 12:23:07 PM
GT?
that means?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 12:52:43 PM
Gt is that after Dragonball Z
like after Dragonball come Dragonball Z

anyway as soon i got that model and recoloured it to yellow/Golden
i can start on PSAing kid goku over the Winner but i will hope soon the Kid goku vertex is going to be revamped


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Carnage on June 27, 2011, 12:58:56 PM
i hope gotenks gets over lucas and kid goku jt over ness xD lucas needs to be gotenks xD


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 01:05:33 PM
i will make both versions :D
but i starting with Kid goku over Lucas first since no good PSAs over him, hope soon a revamped kid goku vertex so we can port that one over Ness instead port a Kid goku with lucas-ish head

same goes for Gotenks we needing these two to no have a Lucas-ish head

but i think i got a idea:

you know these Silver/knuckles head on a sonic body?
i thinking on maybe do the same thing for Kid goku head(the import) on Lucas´s Body (if possible)
also if that is possible we can use the import´s Head for normal Stat and the Vertex´s head for SSJ  :af2:


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 27, 2011, 01:10:11 PM
i will make both versions :D but i starting with Kid goku over Lucas first since no good PSAs over him, hope soon a revamped kid goku vertex so we can port that one over Ness instead port a Kid goku with lucas-ish head same goes for Gotenks we needing these two to no have a Lucas-ish head but i think i got a idea: you know these Silver/knuckles head on a sonic body? i thinking on maybe do the same thing for Kid goku head(the import) on Lucas´s Body (if possible)
how do that?
(Kid goku head on Lucas´s Body)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 01:11:36 PM
the same way as these two hacks:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2374
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2371

but i will not edit the model i just removing the head by Animations :D


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: dpgthirteen on June 27, 2011, 01:13:03 PM
Damn it sucks kid Goku and Gotenks will be on Lucas and Ness. If Kid Goku goes over Ness I might get it but i can't replace Lucas, he is my main. :(


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 01:14:39 PM
Kid goku will be over Both my planed moveset for Kid goku is possible on both

also for Gotenks
(maybe while i am at it if i add head so maybe it is possible to add the tail from the kid goku import )


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: SiLeNtDo0m on June 27, 2011, 01:15:44 PM
Is this based off GT Kid Goku or DB Kid Goku?  Because if DB Kid Goku, it definitely SHOULD NOT be a clone of adult Goku.  They're movesets are too vastly different.  Kid Goku should be faster, weaker and rely on his staff rather than Ki attacks.


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 01:16:49 PM
it will be Kid Goku (GT based) first since i already have to port animations

DB based i will make a other day

Kid goku(GT) have almost the same move at adult Goku but afew changes :D

kid goku can´t teleport
kid goku got dragonFist (only SSJ3 adult goku got dragonfist if not kid goku)


DB based i got afew ideas for powerpole(as you call it staff) attacks


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: dpgthirteen on June 27, 2011, 01:21:40 PM
Kid goku will be over Both my planed moveset for Kid goku is possible on both

also for Gotenks
(maybe while i am at it if i add head so maybe it is possible to add the tail from the kid goku import )
Awesome! I can live replacing ness. And its gonna be bad ass with the GT move set.


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Anivernage on June 27, 2011, 02:02:07 PM
why not use the golden shenron model i sent you??
only resize it...


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 02:08:26 PM
why not use the golden shenron model i sent you?? only resize it...
i think it is too big filesize+i dont got that one


also i got a idea for what i can use the Snake for over Lucas
if i can get that Snake to sit on HeadN Bone i can replace that Snake with Kid goku import texture/head
that way we got a not Lucas-ish head for kid goku vertex
but if that get revamped to be more like kid goku i got a other idea

kid goku´s Tail over that snake (only if we get revamp of kid goku)
if not get revamp i just do it so there is a Kid goku (the import) head over Lucas´s(thats also means no SSJ vertex since the head is removed)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Anivernage on June 27, 2011, 02:22:15 PM
i think it is too big filesize+i dont got that one



hey can you maybe send me the file`s for shenron?

[url]http://www.mediafire.com/imageview.php?quickkey=1a4z6bl8dgvm1je&thumb=4[/url]
 needs better animation

sorry, i didnt add the downloads in this quote.


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 02:24:03 PM
sorry, i didnt add the downloads in this quote.
then just the model :D


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Herculeswill22 on June 27, 2011, 02:51:38 PM
Whatever happened to kid buu? I was looking forward to that  :srs:


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 02:52:46 PM
Whatever happened to kid buu? I was looking forward to that  :srs:
was not in mod for working on it


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 27, 2011, 02:57:10 PM
was not in mod for working on it

mod?
you mean mood?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 03:26:40 PM
anyway here is Preview of Kid goku import head over Lucas´s
(http://s2.postimage.org/4t1kycubw/RSBE01_24.png)

and here is the bug i needing to fix if facing a other way:
(http://s2.postimage.org/8cnlz8m18/RSBE01_25.png)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: KTH on June 27, 2011, 03:28:23 PM
Where is the tail?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 03:35:49 PM
Where is the tail?
i will have used the tail but if the Model is sitting on the head it will be really hard to get the tail sit right on his ass

but if i get a revamp of kid goku vertex(mainly the head) i will add tail instead of head


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 27, 2011, 03:57:52 PM
i will have used the tail but if the Model is sitting on the head it will be really hard to get the tail sit right on his ass but if i get a revamp of kid goku vertex(mainly the head) i will add tail instead of head

that file I gave to you is worked?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 04:01:38 PM
that file I gave to you is worked?
yes


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Carnage on June 27, 2011, 04:04:48 PM
the problem with an imported head is that if someone kick the head the kick will not affect it since its only a gfx or whatever that makes the chracter smaller than it sould be  but its still decent xD  thats why we have an advantage of having a vertexed gotenks over lucas that one has a beatable head xD


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 27, 2011, 04:09:24 PM
but the head is too much lucas-ish


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 27, 2011, 04:21:12 PM
the problem with an imported head is that if someone kick the head the kick will not affect it since its only a gfx or whatever that makes the chracter smaller than it sould be  but its still decent xD  thats why we have an advantage of having a vertexed gotenks over lucas that one has a beatable head xD

"beatable" is Hurtbox....
You can move Hurtbox anywhere...


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Carnage on June 28, 2011, 04:45:58 AM
"beatable" is Hurtbox....
You can move Hurtbox anywhere...
i didnt know that because knuckles and silver head  is hollow xD


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: BlueBrain on June 28, 2011, 06:45:34 AM
to make the hurtbox glitchless, remove the original head through vertexing instead of bone editting...


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 28, 2011, 07:24:54 AM
i was removing the head by Animations


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 28, 2011, 07:33:35 AM
i was removing the head by Animations

I can move hurtbox on head bone to on body bones then move up....


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 28, 2011, 07:39:10 AM
i dont think it is needed sinceit not worked as i wanted


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 28, 2011, 07:44:01 AM
i dont think it is needed sinceit not worked as i wanted

ok. But that do worked on Tabuu and Giga Bowser....


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: BlueBrain on June 28, 2011, 07:46:50 AM
i was removing the head by Animations

than the head wont have hurtboxes... just remove the head through vertexing, by scaling it down


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 28, 2011, 07:48:08 AM
i mean the goku head over that snake thing
that one worked good if you see the images of it

i can maybe try with tail now
if that not working good i just do without tail and without better kid goku head instead a lucas-ish head


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 28, 2011, 07:49:15 AM
i mean the goku head over that snake thing that one worked good if you see the images of it

Want me to do Vertex Head?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 28, 2011, 07:53:28 AM
Want me to do Vertex Head?

sure :D
here is images of Kid goku(GT)(click the spoiler the image is abit big):
(http://www.boladedragon.com/dragonball/fotos/spmet_artworks/HR-Goku-GT.jpg)
and as SSJ/SSJ3:
(http://www.ataricommunity.com/forums/images/games/dbzt3/HR-Goku-GT-SS.jpg)
(http://spc.fotolog.com/photo/12/33/120/mat_189/1245617497218_f.jpg)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 28, 2011, 07:54:51 AM
sure :D here is images of Kid goku(GT)(click the spoiler the image is abit big):
([url]http://www.boladedragon.com/dragonball/fotos/spmet_artworks/HR-Goku-GT.jpg[/url]) and as SSJ/SSJ3: ([url]http://www.ataricommunity.com/forums/images/games/dbzt3/HR-Goku-GT-SS.jpg[/url]) ([url]http://spc.fotolog.com/photo/12/33/120/mat_189/1245617497218_f.jpg[/url])



ok, sent me files...


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 28, 2011, 07:58:07 AM
ok downloer this packages:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19577
use FitLucas02GT.pcs


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 28, 2011, 08:47:25 AM
ok downloer this packages: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19577[/url] use FitLucas02GT.pcs

This one want?
(http://i1138.photobucket.com/albums/n528/Diedhammer98/KidGoku.png)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 28, 2011, 08:51:09 AM
yes but i dont think i will remove the head :(

i think it will be better to revamp it so the head sitting right and not like this:
(http://s2.postimage.org/8cnlz8m18/RSBE01_25.png)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 28, 2011, 08:54:02 AM
yes but i dont think i will remove the head :( i think it will be better to revamp it so the head sitting right and not like this: ([url]http://s2.postimage.org/8cnlz8m18/RSBE01_25.png[/url])


Oh... try rotation it?
It worked on Shell Mario!


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 28, 2011, 08:59:00 AM
then he will have the head always the other way


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 28, 2011, 09:10:21 AM
http://www.mediafire.com/?ac97llobp5p753m


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DJ Lowgey on June 28, 2011, 10:32:56 AM
I think the idea with the ported head is one of the greatest ideas you have!!!
Kid Goku looks so original and the vertexed Goku-Face doesn´t looks like goku.
Do you take the imported head?
I hope it
I hope it
I hope it
I hope it
I hope it

 :af:


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 28, 2011, 10:39:31 AM
I think the idea with the ported head is one of the greatest ideas you have!!! Kid Goku looks so original and the vertexed Goku-Face doesn´t looks like goku. Do you take the imported head? I hope it I hope it I hope it I hope it I hope it :af:
soory no but maybe i can do with tail(only maybe)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 28, 2011, 10:41:35 AM
soory no but maybe i can do with tail(only maybe)

I kinda like tails better than imported head...
Good idea...


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DJ Lowgey on June 28, 2011, 10:42:32 AM
I think the perfect head is more important as the tail.
I think [censored] of the tail and show me Gokus real Face  :af:  :af:
Perhaps can a vertexer give him a tail


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 28, 2011, 10:50:45 AM
I think the perfect head is more important as the tail. I think SAKURAI!!!!!!!! of the tail and show me Gokus real Face  :af:  :af: Perhaps can a vertexer give him a tail
I guess You're right....

I'm Part of vertexer, PSAer and Item PSAer, Animator(kinda) and few others...


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DJ Lowgey on June 28, 2011, 11:41:44 AM
What are the problems if you use the import-head?
Are there a few problems?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 28, 2011, 11:45:21 AM
What are the problems if you use the import-head? Are there a few problems?
try to look on a image on same page

anyway this was just a Test of a idea

i dont think i will use Lucas´´s snake for kid goku´s head

i think i will use Lucas´s snake for DragonFist model

Edit: after the goku movesets i will take a little break for moveset hacks and try to make some vertexs :D


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: dpgthirteen on June 28, 2011, 12:36:02 PM
After he is ported to Pit or when he is done on Falcon?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 28, 2011, 12:42:44 PM
After he is ported to Pit or when he is done on Falcon?
i will do over CP. falcon first after he is uploaded i do over Pit

for Kid goku (GT) he is almost done for over Lucas but still afew fixes and some other thing

now is Kid goku (GT) abit more Done then Adult Goku but i still needing afew things


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DJ Lowgey on June 28, 2011, 03:43:17 PM
I have 2 ideas more  :laugh: :laugh: :laugh:

my first idea is 2 versions of Kid Goku
-with tail
-with head

my second idea is to port it over someone else like diddy kong
then you can port the head over his gone and you can ceplace his backpack with his tail  ;)

If you say no, I can look for new ideas  :af:


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: janitoalevic on June 28, 2011, 05:52:15 PM
proyect sonc over DK :O


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Dot on June 28, 2011, 05:59:26 PM
I have 2 ideas more  :laugh: :laugh: :laugh:

my first idea is 2 versions of Kid Goku
-with tail
-with head

my second idea is to port it over someone else like diddy kong
then you can port the head over his gone and you can ceplace his backpack with his tail  ;)

If you say no, I can look for new ideas  :af:

You mean making a headless version with tail and a tailess version with head?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 01:49:52 AM
i will only make the moveset no tail or Head it not worked as i wanted


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 29, 2011, 01:52:19 AM
i will only make the moveset no tail or Head it not worked as i wanted

try port head on other Article?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Anivernage on June 29, 2011, 09:41:07 AM
what needing for PSA coding:
for the PSA to adult goku(over cp. falcon) i needing to PSA Side-taunt/wins with SFX/GFX and hitboxes for up-tlit(as soon i got idea for it)

for Adult GOku over pit i needing still  to test the models working over Pit and PSA/get animations to Pit
then SFX pack for anyone


maybe you can wait for this
(http://img269.imageshack.us/img269/1420/gokj.png)
twice muscles,goku´s head, and this head can move eyes, have dmg and angry faces!!!
but need a texturer, im too bad in this :>.>palm:


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 09:46:14 AM
but i wanted snake becoz i am soon helping one with kakashi PSA

Goku is only needing wins/Side-taunt/throw/Catch animations/better up-tilt that fit for goku

for Kid goku (GT) he got up-tilt that fits for kid goku (GT) and catch/throws animations
Side-B is almost done(with Animations)
Side-Smash needing for Both since that Side-Smash goku got right now on V0.8 is really bad


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Anivernage on June 29, 2011, 09:48:06 AM
but i wanted snake becoz i am soon helping one with kakashi PSA

Goku is only needing wins/Side-taunt/throw/Catch animations/better up-tilt that fit for goku

for Kid goku (GT) he got up-tilt that fits for kid goku (GT) and catch/throws animations
Side-B is almost done(with Animations)
Side-Smash needing for Both since that Side-Smash goku got right now on V0.8 is really bad
what i mean is port i over pit, he has more bones than captain, that would make easier the port....


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 09:48:56 AM
what i mean is port i over pit, he has more bones than captain, that would make easier the port....
awesome (maybe port over Cp. falcon too)

please make SSJ/SSJ3/SSJ4 if you can :D

for texture why not use Cp. falcon one and get them over Snake?

anyway i dont think Pit will be good for Goku PSA since many wanted Sora now and WaLuigi is going to be over Pit as i have heard


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Anivernage on June 29, 2011, 09:52:03 AM
i will try them, or maybe ill release a normal vest, so someone can make ss4,
and tail or ssj3 hair can be the ammo that has snake....


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 09:55:24 AM
i will try them, or maybe ill release a normal vest, so someone can make ss4, and tail or ssj3 hair can be the ammo that has snake....
before you do something wanna maybe do wins/Side-Taunt Animations?

since i dont think i got much time for it (yet) i got afew things to do in real life

i dont got many ideas for them :(

but i needing these animations for both kid goku(GT) and adult goku
(please make over CP. falcon animations it easy to port Animations over Lucas then CP. falcon)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Anivernage on June 29, 2011, 09:57:29 AM
i can help with this but im not good at animating and texturing   :-\
sorry,


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 10:05:40 AM
i can help with this but im not good at animating and texturing  :-\ sorry,
you can try :D

anyway Kid goku (GT) just needing to be PSAed now and better vertex and wins/taunts/Side-Smash


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DTST on June 29, 2011, 10:19:32 AM
Are you going to use my goku port?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DJ Lowgey on June 29, 2011, 10:29:55 AM
MarioDK if the KidGokuHeadPort is impossible I have found I new idea  ;D ;D
KTH make the mushroom Kingdom babys and they looks good.
Perhaps he can make a baby Goku  :laugh:
The Goku Model over Captain Falcon to Kid Goku model.
You think this is possible?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 10:39:45 AM
MarioDK if the KidGokuHeadPort is impossible I have found I new idea  ;D ;D KTH make the mushroom Kingdom babys and they looks good. Perhaps he can make a baby Goku  :laugh: The Goku Model over Captain Falcon to Kid Goku model. You think this is possible?
no it will be best over Lucas (or ness so we dont have to port PSA)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: dpgthirteen on June 29, 2011, 10:43:40 AM
Well you could ask him to vertex a new face, or a new model over all


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 11:00:15 AM
Are you going to use my goku port?
yes i will :D but i have not tested it yet
i will after i am done with moveset over Cp. falcon and Kid goku (GT)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Modern Sonic,aka tails on June 29, 2011, 11:06:43 AM
Goku Why no tail?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 11:55:47 AM
my idea not worked for get him a tail + i think it is impossible to vertex one for Lucas

if the head not working the tail will sure not too

ooh yeah i forgot to add three more Vertex hacks i might make to make :D

Bender(my avvy)
and Homer/Bart simpson 


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 29, 2011, 01:06:59 PM
my idea not worked for get him a tail + i think it is impossible to vertex one for Lucas if the head not working the tail will sure not too ooh yeah i forgot to add three more Vertex hacks i might make to make :D Bender(my avvy) and Homer/Bart simpson 


Homer/Bart Simpson is this one? (just found on google)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/th_sample.jpg) (http://s1138.photobucket.com/albums/n528/Diedhammer98/?action=view¤t=sample.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/th_untitled-2.jpg) (http://s1138.photobucket.com/albums/n528/Diedhammer98/?action=view¤t=untitled-2.jpg)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 01:09:04 PM
yes them :D


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 29, 2011, 01:09:37 PM
yes them :D
oh, ok....


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Anivernage on June 29, 2011, 01:28:32 PM
my idea not worked for get him a tail + i think it is impossible to vertex one for Lucas

if the head not working the tail will sure not too

ooh yeah i forgot to add three more Vertex hacks i might make to make :D

Bender(my avvy)
and Homer/Bart simpson 
nice! i think bender and homer ill make them in the future
nice avatar mariodk


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 01:30:08 PM
nice! i think bender and homer ill make them in the future nice avatar mariodk
:D
i can help with texture am abit better at texture then Vertexing
offtopic: also did you see my new avvy my two fav. char. :D

(only the mario part i made self Gotenks a friend made for me)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Carnage on June 29, 2011, 02:20:22 PM
i just realized there is a teen gohan over pit so if you port goku over pit make sure teen gohan works xD so i think teen gohan would be good  with the existing goku psa xD


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Dot on June 29, 2011, 02:27:02 PM
i just realized there is a teen gohan over pit so if you port goku over pit make sure teen gohan works xD so i think teen gohan would be good  with the existing goku psa xD

May not work becoz of the different bones in the model and MAYBE some of the animations would be messed up


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 02:27:44 PM
the model still needs revamp
but Goku over Pit i am maybe not sure it will happen anyway since all the GFX i was needing working now over CP. falcon

and for SSJ mode with SSJ head as GFx and remove the head by PSA but not Animations i dont think it is possible :(

anyway while i am waiting on afew animations i will make a Surprise and the moveset is Hot (i dont say more but good i dont needing Animations for it i got anything i needed for it :D)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 29, 2011, 02:41:54 PM
the model still needs revamp but Goku over Pit i am maybe not sure it will happen anyway since all the GFX i was needing working now over CP. falcon and for SSJ mode with SSJ head as GFx and remove the head by PSA but not Animations i dont think it is possible :( anyway while i am waiting on afew animations i will make a Surprise and the moveset is Hot (i dont say more but good i dont needing Animations for it i got anything i needed for it :D)
ok....


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 03:07:19 PM
if you know what i mean by Hot PSA dont say it

the i will say the secret then it is done (it is really easy to make for me i got any animation i needing :D it mainly PSA work)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 29, 2011, 03:14:48 PM
if you know what i mean by Hot PSA dont say it the i will say the secret then it is done (it is really easy to make for me i got any animation i needing :D it mainly PSA work)
Yeah, I know... But I don't say it again....


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DJ Lowgey on June 29, 2011, 04:12:07 PM
Hey MarioDK, I´m fighting for the imported head  :af:
Do you know the old knuckles hack?
It is Sonic with a ported knuckles-head.
Perhaps the guy who have made it can help.  ;)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 04:17:29 PM
Hey MarioDK, I´m fighting for the imported head  :af: Do you know the old knuckles hack? It is Sonic with a ported knuckles-head. Perhaps the guy who have made it can help.  ;)
this over Sonic not over Lucas
something not working over some char. anyway i needing that model the head is over anyway for DragonFist


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DJ Lowgey on June 29, 2011, 04:42:53 PM
okay, i don´t want to make you angry...
Do you think beyondyou would revamp Kid Goku?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DJ Lowgey on June 29, 2011, 04:44:24 PM
Oh I forgot to ask you wich programms I need to make vertex hacks.
I want to make vertex hacks too.
Is it difficult and do you know good tutorials?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 29, 2011, 04:47:57 PM
okay, i don´t want to make you angry... Do you think beyondyou would revamp Kid Goku?
no
ppl like him only make vertexs or revamp one if ppl like Sdo0m make moveset(not someone like me)
Sdo0m revamped his V. joe Beyondyou revamped vertex
Sdo0m wanted to make Spiderman moveset Beyondyou wanted to make spiderman vertex(but now he slacking)
Oh I forgot to ask you wich programms I need to make vertex hacks. I want to make vertex hacks too. Is it difficult and do you know good tutorials?
why 2x post you can just edit the other
here is the guide i used for make SSJ3 mario: http://forums.kc-mm.com/index.php?topic=13061.0


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: slayermarth101 on June 30, 2011, 12:26:53 AM
I forgot you moved the thread..

Will kid goku be modified or will it be captain falcon goku with weaker attacks ??


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 30, 2011, 12:57:03 AM
I forgot you moved the thread.. Will kid goku be modified or will it be captain falcon goku with weaker attacks ??
over Lucas Kid goku will be (as soon revamped vertex he will be over Ness)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: xZedkiel on June 30, 2011, 01:34:16 AM
He wants to know if you're gonna change up the moveset or if it's gonna be the same Falcon Goku.


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 30, 2011, 01:38:09 AM
He wants to know if you're gonna change up the moveset or if it's gonna be the same Falcon Goku.
it will be almost the same but Side-B/up-B/afew ANimations changes

Side-B = DragonFist(since it is only SSj3 or GT Goku that use it)
up-B is fly upwards and can fly for afew sec. like as peach

anyway i am almost done with my Secret just afew attacks left to changes :D


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 30, 2011, 01:54:24 AM
it will be almost the same but Side-B/up-B/afew ANimations changes Side-B = DragonFist(since it is only SSj3 or GT Goku that use it) up-B is fly upwards and can fly for afew sec. like as peach anyway i am almost done with my Secret just afew attacks left to changes :D

You still keep that "Secret"?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 30, 2011, 01:55:25 AM
You still keep that "Secret"?
yes until it is 100% done :D
as it is soon but the PSA is hot thats all i say


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 30, 2011, 02:03:36 AM
yes until it is 100% done :D as it is soon but the PSA is hot thats all i say
ok, I should make my own Animations for my Goomba over Marth?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Modern Sonic,aka tails on June 30, 2011, 02:07:42 AM
Goomba over Marth YAY!!!!!!!! Awesome!


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 30, 2011, 02:08:35 AM
Goomba over Marth YAY!!!!!!!! Awesome!

i was more thinking on a Goomba over a Alloy since Goombas can´t really do much

anyway my Secret is done and i am making a Video soon


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: diedhammer98 on June 30, 2011, 02:14:35 AM
i was more thinking on a Goomba over a Alloy since Goombas can´t really do much anyway my Secret is done and i am making a Video soon
ok, But.... Game froze.....

something with bones or other....


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Modern Sonic,aka tails on June 30, 2011, 02:41:28 AM
OK! :)


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: DoctorFlux(Mariodk) on June 30, 2011, 02:46:16 AM
Video is done time to upload it

and right now is XXXXX is really hot and and Burning anything


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Carnage on June 30, 2011, 02:50:24 AM
Video is done time to upload it

and right now is XXXXX is really hot and and Burning anything
will the video be in the op?


Title: Re: Mariodks Project: Kid goku(GT) moveset almost done as Adult Goku PSA
Post by: Carnage on June 30, 2011, 03:05:32 AM
yes

btw it is also here i told you guys this was going to be hot/Burning:
Fire Mario Moveset(with SMBZ fireball):
[url]http://www.youtube.com/watch?v=579_oPDan-4[/url]
i got anything i needed before i started just not kamehameha SMBZ Fireball Animations over Mario
here is the Chages:
N-B: SMBZ Fireball(only one charging level nothing else worked)
Side-B: normal Fireball
Down-B: Mario Fire Tornado
up-Smash:(same as SMBZ mario moveset but with Fire)
up-taunt: Fire Flower(you take 10% dmg for get that item)

rest attacks is added Fire hit effect/GFX


mario dk that psa looks fun but you guys are putting people against the wall :S so many good mario psas and we can only choose one i use smbz mario psa and that one looks fun but i would switch n-B with Side B becuase normally b moves are quick moves  and side b are moves who cant be too spamable thats why i would change nb and side B with each other

 also for what i see theres so many good  mario psas you guys launched its a shame we can only pick one :S i will keep smbz due to the cape being awnsome xD


Title: Re: Mariodks Project: Fire Mario (the Moveset) Joins Brawl soon
Post by: DoctorFlux(Mariodk) on June 30, 2011, 03:09:12 AM
Side-B is more spamable
you moving all time to the Sides and if you press B you just do normal Fireball

i just do afew fixes and update up with moveset changes then i upload it

this moveset is not going to be as big/good as SMBZ mario moveset but this mainly for ppl who wanted Fire mario (the moveset)
also a Birthday Gift to one of my Friends :D


Title: Re: Mariodks Project: Fire Mario (the Moveset) Joins Brawl soon
Post by: diedhammer98 on June 30, 2011, 03:16:02 AM
Side-B is more spamable you moving all time to the Sides and if you press B you just do normal Fireball i just do afew fixes and update up with moveset change then i upload it this moveset is not going to be as big/good as SMBZ mario moveset but this mainly for ppl who wanted Fire mario (the moveset) also a Birthday Gift to one of my Friends :D
You know how fix Goomba over Marth freeze glitch?


Title: Re: Mariodks Project: Fire Mario (the Moveset) Joins Brawl soon
Post by: DoctorFlux(Mariodk) on June 30, 2011, 03:16:48 AM
You know how fix Goomba over Marth freeze glitch?
no


Title: Re: Mariodks Project: Fire Mario (the Moveset) Joins Brawl soon
Post by: diedhammer98 on June 30, 2011, 03:17:20 AM
ok. I guess it is filesize....
I guess
I have be give up....


Title: Re: Mariodks Project: Fire Mario (the Moveset) Joins Brawl soon
Post by: DoctorFlux(Mariodk) on June 30, 2011, 03:34:04 AM
the psa is out :
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20141


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: diedhammer98 on June 30, 2011, 03:38:12 AM
the psa is out : [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20141[/url]

You did tried copy your Goku's three change to Mario?


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 03:38:43 AM
You did tried copy your Goku's three change to Mario?
yes and that Crashed for some reason :( so thats not working over all


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: diedhammer98 on June 30, 2011, 03:41:19 AM
ok.
Where guide you found for three level change attack?


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 03:56:11 AM
ok. Where guide you found for three level change attack?
found out my self+DivineOverlord made three level change attack for Goku :D


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: diedhammer98 on June 30, 2011, 03:57:33 AM
found out my self+DivineOverlord made three level change attack for Goku :D
I guess I will try copy that change to Mario...
(It for test only)


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 03:59:43 AM
I guess I will try copy that change to Mario... (It for test only)
also the movest FIre mario(the moveset) do not support paper/baby mario (yet)


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: diedhammer98 on June 30, 2011, 04:01:05 AM
also the movest FIre mario(the moveset) do not support paper/baby mario (yet)

can rename TransN bone to TransN2 and TransN3, right?


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 04:10:05 AM
can rename TransN bone to TransN2 and TransN3, right?
yes ofc i can

now that i think of it this is possible to make this moveset over Luigi

Luigi with SMBZ´Fireball :D


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: diedhammer98 on June 30, 2011, 04:12:03 AM
yes ofc i can now that i think of it this is possible to make this moveset over Luigi Luigi with SMBZ´Fireball :D

Want me make other oneshot Luigi over Mario?


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 04:22:19 AM
Want me make other oneshot Luigi over Mario?
why not upload the one you got you the Vault


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: diedhammer98 on June 30, 2011, 04:33:35 AM
why not upload the one you got you the Vault
I guess I forgot that...
But... I'm feeling maybe not upload Vault anymore....


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DTST on June 30, 2011, 04:49:00 AM
That PSA is beast man(fire Mario)


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: Carnage on June 30, 2011, 04:53:55 AM
I guess I forgot that...
But... I'm feeling maybe not upload Vault anymore....
i wanted luigi one slot over mario so if you have it why not upload it? atleast send me a link in a pm if you dont want to put it in the vault  xD i would love to see luigi with smbz moveset xD


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: diedhammer98 on June 30, 2011, 04:56:13 AM
i wanted luigi one slot over mario so if you have it why not upload it? atleast send me a link in a pm if you dont want to put it in the vault  xD i would love to see luigi with smbz moveset xD

You means this video?
SSBB hack: SMBZ Mario vs SMBZ Luigi vs SMBZ Wario (http://www.youtube.com/watch?v=wgvzh9Q_ELY&feature=channel_video_title)


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 08:53:05 AM
new poll

and Kid goku(GT) is soon done with PSAing :D
soon he need less things then Adult Goku
here is what needed now:
for Adult Goku:
better Side-Smash(give any idea and if you can do it make Animation for it)
still Throws/Catch animations since the last one i got not worked(Mario´s over Cp. falcon i have tried afew days to get just one to get good looking but i give up with that for now)
Side-Taunt(give any idea and if you can do it make Animation for it)
Wins(give any idea and if you can do it make Animation for it)
PSA all these things
get SFX ID for Voices so the PSA is ready for SFX pack
get SFX(not voices)/GFX to fit with the attacks (so like spirit bomb at end is not mute and dont make a explosion)

what needed for Kid goku(GT):
better Side-Smash(give any idea and if you can do it make Animation for it)
Side-Taunt(give any idea and if you can do it make Animation for it)
Wins(give any idea and if you can do it make Animation for it)
PSA all these things
get SFX ID for Voices so the PSA is ready for SFX pack
get SFX(not voices)/GFX to fit with the attacks (so like spirit bomb at end is not mute and dont make a explosion)


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: Herculeswill22 on June 30, 2011, 09:26:42 AM
Are you sure you couldn't just put that Fire Mario N-B over Mario's normal fireball in the SMBZ moveset? I know it's not super realistic or whatever, but the Fireball Kamehameha is the main attraction for Fire Mario, so if you put it on SMBZ Mario he would be perfect.


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 09:35:48 AM
Are you sure you couldn't just put that Fire Mario N-B over Mario's normal fireball in the SMBZ moveset? I know it's not super realistic or whatever, but the Fireball Kamehameha is the main attraction for Fire Mario, so if you put it on SMBZ Mario he would be perfect.
i dont wanted Fire attacks if the moveset is not Fire mario based this more hammer/cape based
Fire Luigi will get the same Fireball on Side-B/N-B and afew other things


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: Mansta8 on June 30, 2011, 10:03:20 AM
Would fire luigi have green fire? If so, then yes I would want it.
The down taunt should be my avi, the fire ball on his finger should hurt people. :af:


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 10:47:14 AM
Would fire luigi have green fire? If so, then yes I would want it. The down taunt should be my avi, the fire ball on his finger should hurt people. :af:
i dont think there is a Green GFX ID but i think i can use that GFX on Luigi´s Fireball i will try that out if i start on the moveset


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: slayermarth101 on June 30, 2011, 10:58:11 AM
Do you want me to start making the CSS pack for kid goku or have you already done that?


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 11:02:30 AM
Do you want me to start making the CSS pack for kid goku or have you already done that?
not yet
here is the recolours/vertexs i was planning for kid goku(GT) package:
00-Original
01-Red(change Gt Goku´s Blue Shirt to Red)
02-Green(change Gt Goku´s Blue Shirt to Green)
03-Blue(the same as Original Recolour since this is Blue )
04-SSJ
05-SSj3



Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: Mansta8 on June 30, 2011, 11:11:12 AM
The green fire trail from his fireball is usable, I saw it in some luigi PSAs.


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: slayermarth101 on June 30, 2011, 11:13:15 AM
not yet
here is the recolours/vertexs i was planning for kid goku(GT) package:
00-Original
01-Red(change Gt Goku´s Blue Shirt to Red)
02-Green(change Gt Goku´s Blue Shirt to Green)
03-Blue(the same as Original Recolour since this is Blue )
04-SSJ
05-SSj3


ok well ill wait for all that to be dine and then ill do the pack


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 11:15:15 AM
The green fire trail from his fireball is usable, I saw it in some luigi PSAs.
awesome
for your idea with taunt i think it is good idea :D

ok well ill wait for all that to be dine and then ill do the pack
well i still needing revamped Kid goku vertexs first

anyway as soon i am done with this moveset can someone or me(only if i find time for it) use Kid goku (GT) as base for Kid goku (DB) moveset


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: Carnage on June 30, 2011, 11:46:53 AM
You means this video?
SSBB hack: SMBZ Mario vs SMBZ Luigi vs SMBZ Wario ([url]http://www.youtube.com/watch?v=wgvzh9Q_ELY&feature=channel_video_title[/url])

yes could you send me the pcs file ?   i want that  luigi one slot xD


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 11:49:55 AM
btw for Adult goku should i made this for up-B:
(http://images2.wikia.nocookie.net/__cb20090806150356/mcleodgaming/images/3/31/Instant_Transmission_Start.gif)
Instant Transmission Kick.
do a kick before teleport


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: Mansta8 on June 30, 2011, 11:59:46 AM
I want a one slot luigi too!


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: Carnage on June 30, 2011, 12:09:14 PM
diehammer we know you have it xD just let everyone else have their  own luigi over mario xD


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: Herculeswill22 on June 30, 2011, 12:09:24 PM
btw for Adult goku should i made this for up-B:
([url]http://images2.wikia.nocookie.net/__cb20090806150356/mcleodgaming/images/3/31/Instant_Transmission_Start.gif[/url])
Instant Transmission Kick.
do a kick before teleport
No, I like the regular teleport better.


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 12:26:56 PM
ok it was just a idea


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: Ninka_kiwi on June 30, 2011, 12:31:04 PM
Nah I think the kick would be a nice idea seeing how it worked in super smash flash 2 as an attack also it makes for it being more intresting then just teleporting.

But it is your call to add it or not.


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: SiLeNtDo0m on June 30, 2011, 12:45:17 PM
Goku definitely needs more combo based attacks.  Problem is, file size restrictions prevent this PSA from ever reaching it's full potential, hence why I decided to discard it.  For example, Sanitys_Theif gave me some fantastic ideas for Goku a few months ago.  Unfortunately, they couldn't really be done because of how constrained Falcon's file size limit is.  Nevertheless I'll attempt to dig the post out of my topic so you can have a look.

Edit:  Booya!  Found it, like a boss:

Ok I'll list some ideas for Goku, gotta compile the list eventually but I'd like to do it in pieces at a time, if anyone has some kind of input that would be nice



AAA Combo

[url]http://www.youtube.com/watch?v=BJLuBEcCIIQ#t=0m49s[/url]

Attributes:

-Second before last hit has slight upwards knockback so the enemy gets hit into the air

-The last hit(the kick) sends the enemy diagonally down so the opponent has an opportunity to techroll

-The second hit can be canceled with a crouch(Goku's gonna have some cancels like Link has, cancels were the main thing for comboing in the Budokai games and Goku should be a combo type character)

[If the hits are too fast for you to see in the video he does left punch, right punch, left roundhouse kick then brings his leg back to the same position, then he does a right roundhouse kick and spins with the kick, he comes around with a left elbow, then he finally does a jump axe kick]

Down Tilt

2 presses of the A button, you can choose NOT to do the second attack, but at certain percentages on certain characters, the second attack may be very beneficial, his down tilt would be a leg sweep and then you press A again to do his handstand double upwards kick

[url]http://www.youtube.com/watch?v=SjYrelVOk-U&feature=related#t=1m51s[/url]

And if possible add one more attack by pressing a button again and you teleport behind the opponent in the air and smash them back down with and elbow or a double hammerfist smash, you know where you clasp your hands together and raise them above your head then smash downward

Side Tilt

There's a few ways these could work, I know he has an up, down and neutral side tilt and all should be used but idk if it should be made so you should tilt the direction before you throw out the attack, tap neutral side tilt first and then roll it to a direction(like Marth's side B), or use different button combinations, but these are the ideas

Neutral

[url]http://www.youtube.com/watch?v=dm0jlWytMvE#t=6m33s[/url]

I was thinking something similar to the first 4 hits, the 3rd sending the opponent sideways where the opponent can tech, and the 4th hit Goku teleports a distance and at certain percentages if the enemy doesn't tech Goku hits them with a knee upwards




Up

Got 2 ideas

[url]http://www.youtube.com/watch?v=dm0jlWytMvE#t=5m03s[/url]

The first 2 hits, it sends the opponent away at a diagonal upwards angle for follow ups

OR

[url]http://www.youtube.com/watch?v=XpX_6xGXnOM#t=2m27s[/url]

The 2 kicks upwards, the main function is the same as the first option





Down


[url]http://www.youtube.com/watch?v=XpX_6xGXnOM#t=0m39s[/url]

[Goku's combo]

4 hit combo, the 3rd hit(the upwards kick) can be crouch canceled, but it sends the opponent up slightly with the last 4 kick sending the opponent STRAIGHT down so they bounce off the ground but it also gives them a chance to tech, so there's a risk-reward system here, you could crouch cancel the 3rd hit and try starting another attack which could fail if you time wrong, or you can do the whole combo and hope the opponent fails to tech right


Or you can go about the side tilts just like marth's side B, where you can choose any direction for 3 of 4 hits with each having a different effect



Uptilt

[url]http://www.youtube.com/watch?v=orPcFLhbhbM#t=1m38s[/url]

OR


([url]http://i56.tinypic.com/j6lulz.png[/url])

Juggle move



Upsmash

[url]http://www.youtube.com/watch?v=XpX_6xGXnOM#t=1m46s[/url]

Powerful punch that sends you diagonally up, however this move will have a safeguard in case the opponent blocks it, if you press a button again Goku does these 2 kicks:

[url]http://www.youtube.com/watch?v=XpX_6xGXnOM#t=2m28s[/url]


Dash Attack

[url]http://www.youtube.com/watch?v=XpX_6xGXnOM#t=0m51s[/url]

I was thinking a rush in elbow with a similar effect to C. Falcon's dash attack, where it has little knockback so you can start a combo relatively quick


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: Mansta8 on June 30, 2011, 12:47:33 PM
That's why he's porting him to pit.


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 12:48:54 PM
That's why he's porting him to pit.
not longer
filesize problem is over now
i got the filesize i needing (if you see previews of spirit Bomb+kaioken+kamehameha got all these things and lower filesize then in V0.8 ) i got 20 KB lower Filesize then in V0.8

my AAA combo right now is:

two punches (cp. falcon´s) and rapid Kicks (not looped only run the Animation one time last kick got knockback)

(http://i56.tinypic.com/j6lulz.png)looks like Lucario´s thanks Sdo0m i think i port Lucario´s Animation over Goku now


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: SiLeNtDo0m on June 30, 2011, 12:54:48 PM
That's why he's porting him to pit.

Still, even with Pit having an absolutely amazing file size limit, it's still a bit restrictive.  

It would be nice almost if someone actually made a vertex of Goku over Pit.  As obscene as this sounds (mainly because it would require a LOT of vertexing to get Pit to the right body shape) it would be MUCH more advantageous PSA wise.  Better file size limits, actual editable projectiles, the fact that he can actually reflect attacks, lots more graphic effects, a usable flight and glide, a Final Smash that isn't a pain in the ass the manipulate and more subactions in general.

Too bad this'll never happen :srs: Best of luck with this one anyways ;)


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 12:58:15 PM
Still, even with Pit having an absolutely amazing file size limit, it's still a bit restrictive.   It would be nice almost if someone actually made a vertex of Goku over Pit.  As obscene as this sounds (mainly because it would require a LOT of vertexing to get Pit to the right body shape) it would be MUCH more advantageous PSA wise.  Better file size limits, actual editable projectiles, the fact that he can actually reflect attacks, lots more graphic effects, a usable flight and glide, a Final Smash that isn't a pain in the ass the manipulate and more subactions in general. Too bad this'll never happen :srs: Best of luck with this one anyways ;)
Goku´s moveset is anyway soon done and i dont think it is a problem for slow time on Spirit Bomb since it take time to load it so it is just perfect :D

also aother reason for i might maybe do over Pit : SSJ mode (SSJ goku head as a GFX) but i am still 100% unsure
so after all was Cp. falcon good for PSA hard but it was possible  :af2:


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: Carnage on June 30, 2011, 01:40:14 PM
Still, even with Pit having an absolutely amazing file size limit, it's still a bit restrictive.  

It would be nice almost if someone actually made a vertex of Goku over Pit.  As obscene as this sounds (mainly because it would require a LOT of vertexing to get Pit to the right body shape) it would be MUCH more advantageous PSA wise.  Better file size limits, actual editable projectiles, the fact that he can actually reflect attacks, lots more graphic effects, a usable flight and glide, a Final Smash that isn't a pain in the ass the manipulate and more subactions in general.

Too bad this'll never happen :srs: Best of luck with this one anyways ;)

there is already a goku vertex over pit  lol just go to the vault and i think there are two or three and they look good

here is the link
http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Name=*goku*&ByUser=*&Credit=*&Info=*&Thumb1=*&Type=Character-*-Pit&TypeAlt=Character&characterListing=Pit



Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 01:44:31 PM
there is already a goku vertex over pit  lol just go to the vault and i think there are two or three and they look good here is the link [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Name=[/url]*goku*&ByUser=*&Credit=*&Info=*&Thumb1=*&Type=Character-*-Pit&TypeAlt=Character&characterListing=Pit
they dont look good and i was not planing on use a Pit vertex more porting vertex


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: Carnage on June 30, 2011, 01:47:48 PM
they dont look good and i was not planing on use a Pit vertex more porting vertex
oh cmon the hair looks amazing a few touches here and there and it would be a good SSJ goku the same who fought friezzer xD


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 01:53:00 PM
pit is best for Teen Gohan or a other teen/kid from DBZ(maybe Gotenks i think but i think for PSA base/model is lucas or Ness Super Ghost over that up-B thing)


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: Carnage on June 30, 2011, 01:57:29 PM
so will you make fire luigi psa to be like mario fire psa you released? cause i got an idea
with diehammer one slot luigi over mario we could have mario and luigi SMBZ moveset

and i think there is a mario over luigi texture so we could have on the luigi slot mario and luigi fire psa maybe even editing the fitmontion to make it so when mario texture red fire luigi texture green fire xD this would be epic get two awnsome psas and we could choose mario or luigi  in either one 


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: diedhammer98 on June 30, 2011, 01:58:41 PM
pit is best for Teen Gohan or a other teen/kid from DBZ(maybe Gotenks i think but i think for PSA base/model is lucas or Ness Super Ghost over that up-B thing)

B-Up? as that blue ball from ness?


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 02:09:37 PM
B-Up? as that blue ball from ness?
yes that one you can control on Ness or Lucas


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: diedhammer98 on June 30, 2011, 02:14:30 PM
yes that one you can control on Ness or Lucas
ok, I was wondering why someone want Luigi over Mario oneshot....


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 02:20:22 PM
ok, I was wondering why someone want Luigi over Mario oneshot....
SMBZ mario moveset for Luigi ofc

or if ppl got that buggy Silver/kid goku imports over Luigi and still wanted luigi


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: diedhammer98 on June 30, 2011, 02:21:14 PM
SMBZ mario moveset for Luigi ofc or if ppl got that buggy Silver/kid goku imports over Luigi and still wanted luigi
ok, after that I maybe will make Mario over Luigi...


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 02:29:47 PM
ok, after that I maybe will make Mario over Luigi...
awesome i can get this now:
Luigi on green team for over Mario
Mario on red team for over Luigi :D


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: diedhammer98 on June 30, 2011, 02:34:10 PM
awesome i can get this now: Luigi on green team for over Mario Mario on red team for over Luigi :D
That is nice idea...


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 02:34:47 PM
That is nice idea... It still does SMBZ Mario's Cape over fludd, still water push back?
nope i removed the codes for water :D


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: dpgthirteen on June 30, 2011, 02:42:47 PM
Ay MarioDK I made some Csp's for Goku GT.
(http://i759.photobucket.com/albums/xx234/dpgthirteen/Csp/Super.png)super saiyan
(http://i759.photobucket.com/albums/xx234/dpgthirteen/Csp/Super3.png)super saiyan 3
(http://i759.photobucket.com/albums/xx234/dpgthirteen/Csp/Regular.png) Regular
(http://i759.photobucket.com/albums/xx234/dpgthirteen/Csp/Red.png)Red
(http://i759.photobucket.com/albums/xx234/dpgthirteen/Csp/jr.png) Goku Jr
(http://i759.photobucket.com/albums/xx234/dpgthirteen/Csp/Green.png) Green
(http://i759.photobucket.com/albums/xx234/dpgthirteen/Csp/Goten.png)Goten
Like them?
I could make more too like CSP, Battle portraits, in game names, ect...


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 02:45:15 PM
Battle portraits i needing too :D

you can upload them in a CSp thread or something it will try take sometime for get Kid goku (GT) done so this post you made will easy be gone :D


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: dpgthirteen on June 30, 2011, 02:47:59 PM
I guess I can make a Csp thread. I Will make all that extra stuff aswell like all the battle potraits and names.


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 02:50:14 PM
I guess I can make a Csp thread. I Will make all that extra stuff aswell like all the battle potraits and names.
i am making one too soon since i got afew un-uploaded CSp/Bp(mainly Battle portraits i made of CSPs since almost non making Battle portraits only CSp)


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: dpgthirteen on June 30, 2011, 03:02:30 PM
Sounds cool! Here is my CSP Hub for when ever you want to get the CSP'S
http://forums.kc-mm.com/index.php?topic=27288.0
just tell me when you want all those other replacements.


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 03:04:11 PM
Sounds cool! Here is my CSP Hub for when ever you want to get the CSP'S [url]http://forums.kc-mm.com/index.php?topic=27288.0[/url] just tell me when you want all those other replacements.
ok thanks
i think i got a idea for atleast one more win but not sure i will try it out on Goku soon :D


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: Carnage on June 30, 2011, 03:37:33 PM
ok, after that I maybe will make Mario over Luigi...
i think theres a docotr mario or even mario over luigi i dont know if its one slot but probably isnt so do you have the luigi one slot over mario ready for upload? because  for what i saw in the video it seemed preety good


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on June 30, 2011, 03:39:11 PM
i think theres a docotr mario or even mario over luigi i dont know if its one slot but probably isnt so do you have the luigi one slot over mario ready for upload? because  for what i saw in the video it seemed preety good
this is not oneslot :(
btw i got afew moveset ideas for Dr. mario so i might add him on future plans also as a revamp of my stupid port


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: dpgthirteen on June 30, 2011, 03:40:02 PM
ok thanks
i think i got a idea for atleast one more win but not sure i will try it out on Goku soon :D
cool. If the vertex is ever made send me the file and I will make goten and Goku jr too.
EDIT---------------------------------------------
I was playing with the Goku beta. Its awesome! Good job. But The CSP'S seemed a bit rushed so I made you some new ones.
(http://i759.photobucket.com/albums/xx234/dpgthirteen/Csp/Goku.png) Regular
(http://i759.photobucket.com/albums/xx234/dpgthirteen/Csp/Red-1.png) Red
(http://i759.photobucket.com/albums/xx234/dpgthirteen/Csp/Green-1.png) Green
(http://i759.photobucket.com/albums/xx234/dpgthirteen/Csp/Armor.png)saiyan armor
(http://i759.photobucket.com/albums/xx234/dpgthirteen/Csp/GT.png) GT
(http://i759.photobucket.com/albums/xx234/dpgthirteen/Csp/menselchrfaceb091.png) lol Falcon
Hope you like them.


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: slayermarth101 on June 30, 2011, 09:13:03 PM
I thought you were gonna wait until you did everything before you made CSP's

Edit:

In that case:

(http://i1234.photobucket.com/albums/ff412/slayermarth101/SSJBP.png) (http://i1234.photobucket.com/albums/ff412/slayermarth101/SSJ3BP.png) (http://i1234.photobucket.com/albums/ff412/slayermarth101/NormalBP.png) (http://i1234.photobucket.com/albums/ff412/slayermarth101/RedBP.png) (http://i1234.photobucket.com/albums/ff412/slayermarth101/GreenBP.png) (http://i1234.photobucket.com/albums/ff412/slayermarth101/BlueBP.png) (http://i1234.photobucket.com/albums/ff412/slayermarth101/GotenBP.png)  

(http://i1234.photobucket.com/albums/ff412/slayermarth101/GokuIcon-2.png) (http://i1234.photobucket.com/albums/ff412/slayermarth101/GokuIconPurple.png) (http://i1234.photobucket.com/albums/ff412/slayermarth101/RedIcon-1.png)

(http://i1234.photobucket.com/albums/ff412/slayermarth101/KidGokuName.png)


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on July 01, 2011, 01:44:17 AM
thanks(you forgot CSS icon/name for normal Menu)


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: Dot on July 01, 2011, 07:05:56 AM
i can make the normal icon and names

EDIT:HERE THEY ARE!

(http://i.imgur.com/B0pV2.png)

(http://i.imgur.com/OTdS0.png)

(http://i.imgur.com/AiTe2.png)


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: Carnage on July 01, 2011, 07:19:42 AM
wow i guess kid goku already has everything except the psa done xD normally its the other way around xD


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on July 01, 2011, 10:08:00 AM
even with crack/Keygen i can´t get 3ds max 8 to work again :(
so should i remove my vertex plans?

also here is what i will do:
Finish Goku>SMBZ sonic>Fire Luigi>Geno>Gotenks moveset>finishing Wolfegeta (B attacks) PSA
and sure port kid goku (GT) over Ness if not Gotenks will be over Ness
too bad my 3ds max 8 wont work for me :(


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: dpgthirteen on July 01, 2011, 10:10:24 AM
So Goku wont be ported any more?


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on July 01, 2011, 10:18:22 AM
yes he will since many wanted V.joe or cp. falcon and still wanted Goku
also for if over pit ppl wanted now sora

metaknight i will not since it wil be 100% impossible to get him to say kamehameha for a SFX pack


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: dpgthirteen on July 01, 2011, 10:30:59 AM
Man, Pit would have been perfect to replace.


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on July 01, 2011, 10:36:55 AM
Man, Pit would have been perfect to replace.
i dont said i dont port Goku over Pit :D
i will port him over Pit since i dont care about sora
but then again Pit can be Gohan if i ever make a PSA for him
but Gohan moveset will be something like Vegeta (almost with "B" attacks) so i dont think i will make gohan
N-B kamehameha or Masenko
up-B also something like Vegeta
Down-B again something like Vegeta
Side-B again :D
FS: Super kamehameha


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: dpgthirteen on July 01, 2011, 10:46:11 AM
Awesome. I did not like KH either, good to hear goku will still be on him!


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on July 01, 2011, 10:47:41 AM
speaking of get metaknigt to say KamehameHAA:
dammit I just had to share this. Big thanks to VILE for his notes. Wouldn't be possible without them. http://www.youtube.com/watch?v=4FcWH_wKjY8
this possible soon to get longer sounds
the Videos was just posted then i said i will not port goku over metaknight so maybe i port him over metaknight now :D


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: dpgthirteen on July 01, 2011, 10:55:43 AM
I still think Pit would be better, but it is what ever you choose. Will Goku have a English voice on the next pack?


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: BlueBrain on July 01, 2011, 10:56:35 AM
3ds max 8 gives a problem if u havent installed correct at first... reinstalling doesnt work...
i remember i had to format my laptop to be able to install it...


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: Herculeswill22 on July 01, 2011, 11:40:48 AM
I would prefer Goku over metaknight if possible, since although I'm not a KH fanboy, some of my friends are. Also the only decent PSA over Metaknight is Gray Fox, who is a super spammer.


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on July 01, 2011, 12:55:12 PM
I would prefer Goku over metaknight if possible, since although I'm not a KH fanboy, some of my friends are. Also the only decent PSA over Metaknight is Gray Fox, who is a super spammer.
ok i will check MetaKnight´s files and etc. after over Cp. falcon version is done
but as soon Throws/Catchs Animations is done and afew Revamps on Side-B(that one needing revamp i think and i got afew ideas for how to fix it now) i can make a preview video of Adult Goku and for kid goku (GT) also


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: dpgthirteen on July 01, 2011, 01:19:48 PM
So Goku won't be on pit.  :( damn this is gonna be a hard choice


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: Carnage on July 01, 2011, 01:22:43 PM
i would also prefer over pit becuase there is a teen gohan vertext over pit and i think that  if goku was ported over pit with just a few touches teen gohan could work with goku psa  since i dont care about anyother psa over CF either way i will keep goku over CF maybe someday someone ports teen gohan over CP falcon? that would be epic so we could have adult goku with teen gohan resizer one slot xD since the attacks of teen gohan are preety much the same


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on July 01, 2011, 01:34:04 PM
i make a poll then the over CP. falcon version is done and uploaded

if Adult Goku is done before i Kid goku (GT) i still dont upload it
i wait to both is done so i upload them at same time :D


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: Carnage on July 01, 2011, 01:40:54 PM
i make a poll then the over CP. falcon version is done and uploaded

if Adult Goku is done before i Kid goku (GT) i still dont upload it
i wait to both is done so i upload them at same time :D
kid goku gt is made over ness right? i dont think i will get him :S since i use eternal yoshis megaman xD also cant wait for the gotrunks over lucas xD  also it would be easier to port teen gohan over CF or over ness? because i wouldnt mind teen goha with goku gt psa


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: diedhammer98 on July 01, 2011, 01:41:08 PM
i make a poll then the over CP. falcon version is done and uploaded if Adult Goku is done before i Kid goku (GT) i still dont upload it i wait to both is done so i upload them at same time :D

port goku over Pit or Metaknight?


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: dpgthirteen on July 01, 2011, 01:41:41 PM
Wait I was a bit confused. Your gonna make a poll to see who to port Goku over right. Either pit or meta knight.       Edit: Ninja'd


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on July 01, 2011, 01:43:10 PM
Wait I was a bit confused. Your gonna make a poll to see who to port Goku over right. Either pit or meta knight.      Edit: Ninja'd
maybe i will do both
if a Goku moveset is possible over Both


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: dpgthirteen on July 01, 2011, 01:50:10 PM
That sound like a pain. But it does offer more appeal over all


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on July 01, 2011, 01:57:06 PM
That sound like a pain. But it does offer more appeal over all
not really just copy/Paste in PSA if the moveset is going to be 100% same as Cp. falcon Version


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: dpgthirteen on July 01, 2011, 01:58:57 PM
Buy there must be some porting glitches to come right? Not properly able to hold items and such.


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on July 01, 2011, 02:12:23 PM
Buy there must be some porting glitches to come right? Not properly able to hold items and such.
he will be fixed all these things thats has be fixed alot of times on import like this before


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: slayermarth101 on July 01, 2011, 02:19:55 PM
i can make the normal icon and names

EDIT:HERE THEY ARE!

([url]http://i.imgur.com/B0pV2.png[/url])

([url]http://i.imgur.com/OTdS0.png[/url])

([url]http://i.imgur.com/AiTe2.png[/url])
What font is that.. (link) because i cant find it anywhere


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on July 01, 2011, 02:24:44 PM
Lucario´s up-tilt on Goku looks good but his Fingers is abit wrong and i can´t edit them :(


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: slayermarth101 on July 01, 2011, 02:26:13 PM
Aren't the fingers separate bones? If so the should be editable


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on July 01, 2011, 02:28:35 PM
Aren't the fingers separate bones? If so the should be editable
i am fixing it as soon i have fixed afew other things

but i still needing Wins/Side-taunt/alot better Side-Smash :D
for Throws/Catchs i am trying again



Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: Dot on July 01, 2011, 02:34:25 PM
What font is that.. (link) because i cant find it anywhere

its times new roman bold


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: slayermarth101 on July 01, 2011, 02:35:30 PM
i am fixing it as soon i have fixed afew other things

but i still needing Wins/Side-taunt/alot better Side-Smash :D
for Throws/Catchs i am trying again
For the side smash can it be like a powerful kick?? Maybe like kirby's

For the up throw maybe he can slightly throw the opponent up and then flip and kick the opponent upwards
Like this:
(http://i1234.photobucket.com/albums/ff412/slayermarth101/throwhi.png)


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on July 01, 2011, 02:39:13 PM
i was thinking to make a up-throw with First Mario´s up-throw then Goku fire Ki blasts at the target (something like one of Mewtwo´s Throw in Melee)

Down-Throw i am still not sure about

Throw-B will stay as Mario´s
Throw-F maybe too


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: slayermarth101 on July 01, 2011, 03:20:22 PM
i was thinking to make a up-throw with First Mario´s up-throw then Goku fire Ki blasts at the target (something like one of Mewtwo´s Throw in Melee)

Down-Throw i am still not sure around

Throw-B will stay as Mario´s
Throw-F maybe too
Oh well thats good too.. The down throw, i have a blank about it too
IDK what that could be *thinks*

Can you just leave it as Captain Falcons down throw


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on July 01, 2011, 03:48:38 PM
more previews of Goku´(his up-tilt):
(http://s4.postimage.org/kpkyo7ro/RSBE01_29.png)
(http://s4.postimage.org/1a8eykkt0/RSBE01_30.png)
(http://s4.postimage.org/3eswy9nx0/RSBE01_32.png)
(http://s4.postimage.org/kpt8cy63/RSBE01_33.png)
any ideas for Side-Smash for adult goku ?(maybe kid goku Gt too)


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: dpgthirteen on July 01, 2011, 05:00:27 PM
Good job! Looks really good


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: slayermarth101 on July 01, 2011, 05:08:13 PM
Can you use kirby side smash?


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: Carnage on July 01, 2011, 06:11:04 PM
for side smash of adult goku why not captain falcon side smash from  SSB for n64

http://www.youtube.com/watch?v=Qh-hQx-8Tek

at 1:31 without the fire effect of course
i always loved CF side smash  i dont know if in brawl he still has the same kick :S


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on July 02, 2011, 12:01:24 AM
Can you use kirby side smash?

sry can´t i dont think it will look good with kirby´s Animations ported over Goku

for side smash of adult goku why not captain falcon side smash from  SSB for n64 [url]http://www.youtube.com/watch?v=Qh-hQx-8Tek[/url] at 1:31 without the fire effect of course i always loved CF side smash  i dont know if in brawl he still has the same kick :S

this Side-Smash has moved to Side-tilt :D this almost the same
and since i keep Cp. falcon´s Side-tilt i dont think i will have this as Side-Smash


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: slayermarth101 on July 02, 2011, 12:49:01 AM
What about a punch like Sonics


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on July 02, 2011, 12:53:21 AM
What about a punch like Sonics
was a good idea
but that stupid right arm if porting Sonic´s Animations over a other


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: diedhammer98 on July 02, 2011, 12:56:51 AM
was a good idea but that stupid right arm if porting Sonic´s Animations over a other

you mean that  arm is rotation -180 than other arm?
by the way...
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100815_0553binout.jpg)


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: slayermarth101 on July 02, 2011, 12:58:07 AM
Hmmm

What about Mario's but without the fire..maybe a ball of aura?


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on July 02, 2011, 12:59:10 AM
Hmmm What about Mario's but without the fire..maybe a ball of aura?

ok it will be that since that one will be easy to make :D

now just Side-taunt and Wins

here is my ideas until better:

Win1: (http://www.mcleodgaming.com/SSF2sprites/characters/Goku/Win.gif)
Win2: teleport
Win3: i dont know


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: slayermarth101 on July 02, 2011, 03:44:11 AM
The win 3 can be him waving like he does when hes about to leave or something...Like captain falcons Side taunt


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on July 02, 2011, 03:45:16 AM
The win 3 can be him waving like he does when hes about to leave or something...Like captain falcons Side taunt
you mean Cp falcon´s Down-taunt?

Side-Taunt is still Cp. falcon´s


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: slayermarth101 on July 02, 2011, 03:49:13 AM
Yes ... His "Show me ya moves animation" but without the voice

Can that be the Win3?


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on July 02, 2011, 04:00:24 AM
Yes ... His "Show me ya moves animation" but without the voice Can that be the Win3?
i dont got other ideas so yes it will be that
and with Voices
can get him to say See ya! then teleport


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: slayermarth101 on July 02, 2011, 04:04:33 AM
okey dokey

So now whats left??


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on July 02, 2011, 04:10:27 AM
still afew things and SFX pack is going to be hard

64bit PC with smashbox do i need to tell more?


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: slayermarth101 on July 02, 2011, 04:24:43 AM
Well why not just release the psa and add in the Sfx when you can..im not trying to rush you into releasing it..im just saying that way you wont have to keep the psa delayed and what if something goes wrong with the sounds and you cant do it..then you would have kept the psa on hold for nothing... again *IM NOT TRYIN TO RUSH YOU INTO IT*


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on July 02, 2011, 04:44:59 AM
ok i give up on Goku´s Side-Smash now
i just let that one we got now stay

and for Throws anything is good but ThrowN bone :(


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: slayermarth101 on July 02, 2011, 04:47:20 AM
ok i give up on Goku´s Side-Smash now
i just let that one we got now stay

and for Throws anything is good but ThrowN bone :(
So you still need throws or what??
Confused


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: DoctorFlux(Mariodk) on July 02, 2011, 04:55:20 AM
So you still need throws or what?? Confused
i got Throws but not Throws with keyFrames for ThrowN bone and ThrowN bone is where the one you grapped is on


Title: Re: Mariodks Project: Fire Mario (the Moveset) is out back to Goku again :D
Post by: slayermarth101 on July 02, 2011, 04:57:23 AM
I help there..sorry


Title: Re: Mariodks Project: Adult Goku 95% done Kid goku(GT) 80% done
Post by: DoctorFlux(Mariodk) on July 02, 2011, 06:56:39 AM
can someone hex a Fitlucas.pac for me

so the Snake thing is sitting on RhaveN bone?

so i can get this:
(http://s3.postimage.org/u5stq3gx3/2011_07_02_14_55_58_1120x784.png)
over Snake thing
for kid goku(GT)´s side-B

any Kid goku (GT)´s Animations is done but wins/side-taunt so just needing to PSA them now but can´t until that snake thing(Dragonfist) for Lucas is hexed to RhaveN bone or ThrowN bone


Title: Re: Mariodks Project: Kid goku(GT): DragonFist GFX preview
Post by: dpgthirteen on July 02, 2011, 07:23:00 AM
That seems a bit odd for on ultimate attack in BT3 to be a side-b in another game lol.


Title: Re: Mariodks Project: Kid goku(GT): DragonFist GFX preview
Post by: DoctorFlux(Mariodk) on July 02, 2011, 07:29:11 AM
That seems a bit odd for on ultimate attack in BT3 to be a side-b in another game lol.
in Dragonball BT3 for Kid goku(normal GT not SSJ or SSj3) this is not a ultimate


Title: Re: Mariodks Project: Kid goku(GT): DragonFist GFX preview
Post by: dpgthirteen on July 02, 2011, 07:36:40 AM
in Dragonball BT3 for Kid goku(normal GT not SSJ or SSj3) this is not a ultimate
Oh yea. I was thinking of super sayian 3 and 4. That reminds me will GT get SFX pack too?


Title: Re: Mariodks Project: Kid goku(GT): DragonFist GFX preview
Post by: DoctorFlux(Mariodk) on July 02, 2011, 07:37:58 AM
Oh yea. I was thinking of super sayian 3 and 4. That reminds me will GT get SFX pack too?
yes :D

and with longer sounds soon possible it will be easy to get kid goku over Lucas to say kamehameha and etc.


Title: Re: Mariodks Project: Kid goku(GT): DragonFist GFX preview
Post by: dpgthirteen on July 02, 2011, 07:39:11 AM
Kick ass! ;D


Title: Re: Mariodks Project: Kid goku(GT): DragonFist GFX preview
Post by: DoctorFlux(Mariodk) on July 02, 2011, 09:28:51 AM
btw did someone know this my Birthday tomorrow :D


Title: Re: Mariodks Project: Kid goku(GT): DragonFist GFX preview
Post by: CyberRay on July 02, 2011, 09:49:37 AM
omg im just so exited for the next goku version! your work is great! :D:D:D when do you think it will be out? (don't mean to rush just exited ^^;)


Title: Re: Mariodks Project: Kid goku(GT): DragonFist GFX preview
Post by: DoctorFlux(Mariodk) on July 02, 2011, 09:56:22 AM
omg im just so exited for the next goku version! your work is great! :D:D:D when do you think it will be out? (don't mean to rush just exited ^^;)
i am not self sure i stlll needing mics. stuff like Side-taunt/wins
and get GFX/SFX to fit with attacks and SFX IDs to be ready for a SFX pack


Title: Re: Mariodks Project: Kid goku(GT): DragonFist GFX preview
Post by: CyberRay on July 02, 2011, 10:01:14 AM
i am not self sure i stlll needing mics. stuff like Side-taunt/wins
and get GFX/SFX to fit with attacks and SFX IDs to be ready for a SFX pack
ohhh ok then still good luck with everything :)


Title: Re: Mariodks Project: Kid goku(GT): DragonFist GFX preview
Post by: DoctorFlux(Mariodk) on July 02, 2011, 10:05:09 AM
ohhh ok then still good luck with everything :)
but any Animations for any attack is done and Hitboxes for them (maybe still a better Side-Smash right now i got the one from v0.8 ) so just the mics. stuff like now


Title: Re: Mariodks Project: Kid goku(GT): DragonFist GFX preview
Post by: Carnage on July 02, 2011, 03:39:00 PM
btw did someone know this my Birthday tomorrow :D
i dont know how we could know since i dont see any birth date on the person profile xD anyway i will congratulate you tomorow since i dont know wich time is in denmark since im portuguese so it maybe be more two hours or something  so i perfer tomorow since giving it on the day before may bring bad luck xD

also since kid goku gt will be on lucas are the gotrunks vertex usable with his psa??


Title: Re: Mariodks Project: Kid goku(GT): DragonFist GFX preview
Post by: DoctorFlux(Mariodk) on July 02, 2011, 05:06:26 PM
i dont know how we could know since i dont see any birth date on the person profile xD anyway i will congratulate you tomorow since i dont know wich time is in denmark since im portuguese so it maybe be more two hours or something  so i perfer tomorow since giving it on the day before may bring bad luck xD also since kid goku gt will be on lucas are the gotrunks vertex usable with his psa??
yes talking about Gotenks
i Revamped his texture:
(http://s1.postimage.org/yutcslppy/RSBE01_35.png)
(http://s1.postimage.org/6hxyd7swt/RSBE01_36.png)
DL link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20203


Title: Re: Mariodks Project: Kid goku(GT): DragonFist GFX preview
Post by: diedhammer98 on July 02, 2011, 05:14:59 PM
You will make PSA for Gotenks?


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 02, 2011, 05:17:09 PM
You will make PSA for Gotenks?
ofc he will be over ness if i dont port Kid goku (GT) over ness :D


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: diedhammer98 on July 02, 2011, 05:21:27 PM
ofc he will be over ness if i dont port Kid goku (GT) over ness :D
ok.


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: slayermarth101 on July 02, 2011, 05:29:03 PM
So how far are u with goku


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 02, 2011, 05:30:31 PM
So how far are u with goku
closer then ever :D but needing Animations now i dont think i can make self :(
wins/side-taunt (dont let Side-taunt be peace sign since it is already on up-taunt)
anyway i got the Fitlucas.pac with Hexed Snake thing
so i can start on PSA Kid goku (GT) soon cya tomorrow (my Bday) :D


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: dpgthirteen on July 02, 2011, 05:37:39 PM
But Goku gt will be on ness to right?


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 02, 2011, 05:38:26 PM
But Goku gt will be on ness to right?
First Lucas


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: slayermarth101 on July 02, 2011, 05:41:49 PM
His side taunt can be ganons..where he punches his hand..like he's ready to battle


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: dpgthirteen on July 02, 2011, 05:52:35 PM
First Lucas
how much longer after Lucas port?


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: Royal_Blade on July 02, 2011, 11:47:34 PM
Why not move the peace taunt to side and put up taunt as Goku raises his arm and puts it behind his head and scratches his hair. Then revert back to his stance.

And do you have a side tilt? If not, then make him do a back-hand like motion. BUT also have it able to reflect projectiles. Well, a perfect shield reflect (Which sends the projectile in a different direction). It's the animation whenever you guard a Ki blast and he just knocks it away.


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: slayermarth101 on July 03, 2011, 12:45:31 AM
It's the animation whenever you guard a Ki blast and he just knocks it away.
Thats like peaches slaps

But he's still needing the win animations


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: Carnage on July 03, 2011, 03:25:20 AM
xD i guess its your birthday today  so congratulations and good luck with all your hacks and i hope gotenks can be on lucas since the vertex is already there


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 03, 2011, 03:27:37 AM
xD i guess its your birthday today  so congratulations and good luck with all your hacks and i hope gotenks can be on lucas since the vertex is already there
thanks

and if not on Lucas it will be ported to Ness then PSA to Ness :D


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: diedhammer98 on July 03, 2011, 03:30:26 AM
thanks and if not on Lucas it will be ported to Ness then PSA to Ness :D

(http://i1138.photobucket.com/albums/n528/Diedhammer98/mario-birthday.gif)


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: Modern Sonic,aka tails on July 03, 2011, 05:35:31 AM
I made this video for you to break it  :laugh: happy birthday my Friend and thanks you for Movesets/Hacks

http://www.youtube.com/watch?v=gxamAJW5UBw



Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 03, 2011, 05:37:37 AM
thanks


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: Modern Sonic,aka tails on July 03, 2011, 05:41:13 AM
Your Welcome!!! You is My Good Friend :)
 


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: Carnage on July 03, 2011, 05:46:47 AM
i just tested die hammer one slot luigi and only saw two bugs with smbz moveset one when he does side B on the ground and when trowed downward he sinks  during this animations and i think i know why maybe because luigi some luigi bone is renamed the same way that the baby mario bone? that may be it becuase i tested and everything looks awnsome with smbz moveset i think i will start using luigi instead of mario xD  sidekick characters need more love xD


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 03, 2011, 05:50:35 AM
 sidekick characters(not luigi) need more love xD   
Fixed  :af2:


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: Carnage on July 03, 2011, 06:17:22 AM
Fixed  :af2:
i always see luigi like a sidekick but he is always my main in mario kart 64 and mario kart wii  i even have choose him when i play super mario kart xD good thing i can instal n64 and snes games for free xD i also choose waluigi sometimes in mario kart wii but luigi is the best  and he doesnt consider himself a side kick he says  "Im a Luigi. Number one" after he goes at the podio in mario kart 64 xD


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: dpgthirteen on July 03, 2011, 08:11:06 AM
Happy Birthday! You should take a break from brawl today.


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 03, 2011, 09:07:57 AM
thanks i still work abit since my Bday party is next saturday not today but my Bday is today
here is preview of GFX at end of FS
(http://s2.postimage.org/2azbilh38/RSBE01_1.png)


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: dpgthirteen on July 03, 2011, 10:06:12 AM
Holy crap! That looks awesome! It would be perfect if you cant see the opponent from the flash.


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: Carnage on July 03, 2011, 10:13:16 AM
thanks i still work abit since my Bday party is next saturday not today but my Bday is today
here is preview of GFX at end of FS
([url]http://s2.postimage.org/2azbilh38/RSBE01_1.png[/url])

it really looks like an explosion xD nice work


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: slayermarth101 on July 03, 2011, 10:15:23 AM
thanks i still work abit since my Bday party is next saturday not today but my Bday is today
here is preview of GFX at end of FS
([url]http://s2.postimage.org/2azbilh38/RSBE01_1.png[/url])
MAMA MILLIA...THATS..THATS..THATS..I dont even know how to describe it


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 03, 2011, 10:18:27 AM
i guess you guys like it :D


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: slayermarth101 on July 03, 2011, 10:24:46 AM
i guess you guys like it :D
Yes we do!!
And Do you have any ideas for the side taunt


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 03, 2011, 10:27:05 AM
Yes we do!! And Do you have any ideas for the side taunt
nope :(


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: slayermarth101 on July 03, 2011, 10:29:24 AM
Hmmm...
Side Taunt: Leans foward and shouts at the opponent.

Snake: Colonel, who is this guy?

Colonel: That's Goku, Snake. He is from the Dragonball universe and probably has never seen a human before in his life, but don't underestimate him. He's still a great fighter.

Snake: Huh, that's...interesting. One more question colonel.

Colonel: Yes Snake?

Snake: What's up with his hair?

Colonel: Just focus on the battle, Snake.

LoL


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 03, 2011, 10:35:15 AM
Hmmm... Side Taunt: Leans foward and shouts at the opponent.
Snake: Colonel, who is this guy? Colonel: That's Goku, Snake. He is from the Dragonball universe and probably has never seen a human before in his life, but don't underestimate him. He's still a great fighter. Snake: Huh, that's...interesting. One more question colonel. Colonel: Yes Snake? Snake: What's up with his hair? Colonel: Just focus on the battle, Snake.
LoL
Side-taunt for now is just Cp. falcon´s Down taunt :D


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: slayermarth101 on July 03, 2011, 10:37:49 AM
Side-taunt for now is just Cp. falcon´s Down taunt :D
Oh..So you only need the wins now?


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 03, 2011, 10:39:01 AM
Oh..So you only need the wins now?
i still needing Side-taunt since Cp. falcon´s taunts(but powerup one) is not Goku-ish


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: OmegaMalkior on July 03, 2011, 10:40:14 AM
I don't think anyone has said this but...
(http://3.bp.blogspot.com/-OyyEKY9Gg7k/TbBqBmj-Z6I/AAAAAAAACHI/Zwk93ObSInM/s1600/happy-birthday.jpg)
:af:


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 03, 2011, 10:40:51 AM
I don't think anyone has said this but...
([url]http://3.bp.blogspot.com/-OyyEKY9Gg7k/TbBqBmj-Z6I/AAAAAAAACHI/Zwk93ObSInM/s1600/happy-birthday.jpg[/url]) :af:
many have but thanks :D


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: OmegaMalkior on July 03, 2011, 10:43:02 AM
many have but thanks :D
K, just didn't notice it :P


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: dpgthirteen on July 03, 2011, 10:56:19 AM
i still needing Side-taunt since Cp. falcon´s taunts(but powerup one) is not Goku-ish
I think if you get a voice file for Goku to say " heh, come and get me!" it will look good


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: slayermarth101 on July 03, 2011, 10:59:01 AM
Well what are you needing if you have all the taunts


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 03, 2011, 10:59:24 AM
Well what are you needing if you have all the taunts
i still needing Wins :D


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: slayermarth101 on July 03, 2011, 11:00:39 AM
All 3??


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 03, 2011, 11:04:09 AM
All 3??
yes


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: slayermarth101 on July 03, 2011, 11:07:31 AM
one can be him in a normal stance...and has his kaioken energy glowing


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 03, 2011, 11:09:44 AM
i dont know

also i dont think this version is going to be the last maybe next one since i still needing to revamp Goku moveset abit more like Side-smash


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: slayermarth101 on July 03, 2011, 11:11:32 AM
i dont know

also i dont think this version is going to be the last maybe next one since i still needing to revamp Goku moveset abit more like Side-smash
Well in the next version you can put all the wins and sfx package and stuff
But one win can be that pose or....it could be ganons pose where he holds his fist up and goku is surrounded by kaioken


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 03, 2011, 11:15:26 AM
Well in the next version you can put all the wins and sfx package and stuff But one win can be that pose or....it could be ganons pose where he holds his fist up and goku is surrounded by kaioken
ok i try that out and i think i got afew ideas

win1: that one you said
win2: Mario´s Fire Win but with other GFX
win3: still not sure


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: slayermarth101 on July 03, 2011, 11:18:16 AM
ok i try that out and i think i got afew ideas

win1: that one you said
win2: Mario´s Fire Win but with other GFX
win3: still not sure
Thats perfect..i was about to say marios win..and im thinking on the 3rd one


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: slayermarth101 on July 03, 2011, 11:32:36 AM
You arent gonna use the one where he jumps up and down like in super smash flash

Edit:
Sorry for the double post


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 03, 2011, 11:37:44 AM
You arent gonna use the one where he jumps up and down like in super smash flash Edit: Sorry for the double post

i was thinking on that but it is abit beyond my Animations Skills

anyway i got something ready for Gotenks moveset and then the .dae importer is done:
(http://img7.imageshack.us/img7/8541/gotenkskamikaze.jpg)
low filesize both texture+model so just needing .dae importer 


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: SiLeNtDo0m on July 03, 2011, 12:49:49 PM
...

Expect something nice for you today MarioDK :P


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 03, 2011, 12:56:30 PM
... Expect something nice for you today MarioDK :P
i think i also got something Ready for anyone today or tomorrow :D

Adult Goku Moveset Preview and maybe also Kid Goku (GT) Videos


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: diedhammer98 on July 03, 2011, 01:57:43 PM
i think i also got something Ready for anyone today or tomorrow :D Adult Goku Moveset Preview and maybe also Kid Goku (GT) Videos

you still remember something I gave you on few weeks ago for SMBZ Mario?


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 03, 2011, 01:59:03 PM
you still remember something I gave you on few weeks ago for SMBZ Mario?
hammer Recolours you mean? i still got them and then Goku is done i update First post+2nd. inc. hammer recolours


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: diedhammer98 on July 03, 2011, 02:00:40 PM
hammer Recolours you mean? i still got them and then Goku is done i update First post+2nd. inc. hammer recolours
yeah, I guess you still remember that.


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: CutterKirby64 on July 03, 2011, 02:26:32 PM
Happy Birthday Mariodk! I wish you the best man, thanks for all the cool PSA's you made. ^^


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: slayermarth101 on July 03, 2011, 03:19:09 PM
Have you gotten a 3rd win animation?


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 03, 2011, 03:20:53 PM
not yet and thanks cutterkirby :D


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: SiLeNtDo0m on July 03, 2011, 03:21:35 PM
>.>
<.<

http://www.youtube.com/watch?v=myZ_L5xrpGg

 :af2:


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 03, 2011, 03:26:58 PM
>.> <.<
[url]http://www.youtube.com/watch?v=myZ_L5xrpGg[/url] :af2:
awesome thanks :D


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: diedhammer98 on July 03, 2011, 03:52:22 PM
yeah.... great video...


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 03, 2011, 04:10:52 PM
someone knows Cp. falcon´s SFX IDs?
what SFX IDs (Voice) you think is good for Kaioken, load/Cast spirit bomb,kamehameha?

for kamehameha i wanted it like this:
while loading: kamehame
fire: HAA!
i think falcon punch is good for that but not 100% syre

for Spirit Bomb Load:
i wanted Goku to say: give me your energy
For Spirit Bomb Fire (at end) i wanted goku to say See Ya!

kaioken is it just: KAIOKEN!

for teleport he say: over here!

i mainly needing to do that now get SFX IDs (Voices and afew SFX) to fit with the attacks then Goku is almost done with PSA
i see i still need to fix Throws ThrowN bone keyframe abit more


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: diedhammer98 on July 03, 2011, 04:14:18 PM
someone knows Cp. falcon´s SFX IDs? what SFX IDs (Voice) you think is good for Kaioken, load/Cast spirit bomb,kamehameha? for kamehameha i wanted it like this: while loading: kamehame fire: HAA! i think falcon punch is good for that but not 100% syre for Spirit Bomb Load: i wanted Goku to say: give me your energy For Spirit Bomb Fire (at end) i wanted goku to say See Ya! kaioken is it just: KAIOKEN! for teleport he say: over here! i mainly needing to do that now get SFX IDs (Voices and afew SFX) to fit with the attacks then Goku is almost done with PSA i see i still need to fix Throws ThrowN bone keyframe abit more
anyone can hack SFX IDs?


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 03, 2011, 04:15:27 PM
anyone can hack SFX IDs?
i needing to know what SFX IDs in PSA so Goku can be ready for a SFX pack


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: diedhammer98 on July 03, 2011, 04:23:07 PM
i needing to know what SFX IDs in PSA so Goku can be ready for a SFX pack
I wish I can help you...
But I can't....


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: Anivernage on July 03, 2011, 04:23:38 PM
i think i found your goku´s cloud:
(http://www.mariowiki.com/images/0/0b/Spaak_Trophy.jpg)

only delete the other things and its done


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 03, 2011, 04:24:55 PM
i think i found your goku´s cloud: ([url]http://www.mariowiki.com/images/0/0b/Spaak_Trophy.jpg[/url]) only delete the other things and its done
awesome can you maybe do it that?


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: diedhammer98 on July 03, 2011, 04:27:32 PM
That model is one of enemies in SSE.


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: Anivernage on July 03, 2011, 04:30:25 PM
sure, i will try it :)


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: Strange Matter on July 03, 2011, 04:56:26 PM
someone knows Cp. falcon´s SFX IDs?


Well, there's this if it will help...

http://pastebin.com/f635MwL4

Then you just have to use smashbox to find out which of these is which wave file and then preview them in brawlbox. It's time consuming, but unless somebody has an actual list of them all that's probably the only way to do them.

Also, with the latest version of sawndz you don't really have to worry about time limits on sfx anymore. There's an even newer version coming out soon that should be able to handle them even better though.


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 03, 2011, 04:58:08 PM
Well, there's this if it will help... [url]http://pastebin.com/f635MwL4[/url] Then you just have to use smashbox to find out which of these is which wave file and then preview them in brawlbox. It's time consuming, but unless somebody has an actual list of them all that's probably the only way to do them. Also, with the latest version of sawndz you don't really have to worry about time limits on sfx anymore. There's an even newer version coming out soon that should be able to handle them even better though.
and thats the problem Smashbox dont work on 64bit


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: Dot on July 03, 2011, 05:16:25 PM
Well, there's this if it will help...

[url]http://pastebin.com/f635MwL4[/url]

Then you just have to use smashbox to find out which of these is which wave file and then preview them in brawlbox. It's time consuming, but unless somebody has an actual list of them all that's probably the only way to do them.

Also, with the latest version of sawndz you don't really have to worry about time limits on sfx anymore. There's an even newer version coming out soon that should be able to handle them even better though.


arent the sounds in a smashbros sound.brsar? you cant open that in smashbox/brawlbox


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: Strange Matter on July 03, 2011, 10:35:26 PM
and thats the problem Smashbox dont work on 64bit


I have 64 bit too. You can still run smashbox on it to find the information you need for sawndz. As for previewing the sounds themselves, this method works nicely:

http://forums.kc-mm.com/index.php?topic=21182.0


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 04, 2011, 12:53:33 AM
I have 64 bit too. You can still run smashbox on it to find the information you need for sawndz. As for previewing the sounds themselves, this method works nicely: [url]http://forums.kc-mm.com/index.php?topic=21182.0[/url]
i know that way but that way take so much time


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: diedhammer98 on July 04, 2011, 03:08:39 AM
i know that way but that way take so much time
You can change SFX sounds IDs that way?


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: Modern Sonic,aka tails on July 04, 2011, 09:20:18 AM
OMG Peaceful!


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: LCCoolJ95 on July 04, 2011, 02:30:35 PM
Hey MarioDK, I'm just wondering: For a winning pose or a taunt, why don't you do a taunt like Goku from Super Smash Flash 2?


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 04, 2011, 02:48:23 PM
Hey MarioDK, I'm just wondering: For a winning pose or a taunt, why don't you do a taunt like Goku from Super Smash Flash 2?
this is beyond my Animations skills


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: diedhammer98 on July 04, 2011, 05:41:16 PM
If I don't renamed bones on Luigi's head.
Luigi will be look like This.
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100816_22211binout.jpg)


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 05, 2011, 01:10:06 AM
i know what Side-taunt can be now

also thats means Goku is going to have 2x FS(2x Spirit Bombs)
This one if not used Side taunt one time before FS: (http://images2.wikia.nocookie.net/__cb20100203091029/dragonball/images/thumb/5/5f/GokuSpiritBombVegeta.png/200px-GokuSpiritBombVegeta.png)that one against Vegeta

and this one if used Side-taunt:
(http://images2.wikia.nocookie.net/__cb20100203090434/dragonball/images/thumb/8/83/GokuSpiritBombBuuSaga.png/180px-GokuSpiritBombBuuSaga.png)
and i dont think i will get filesize problems since it is low again :D


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: diedhammer98 on July 05, 2011, 01:22:18 AM
i know what Side-taunt can be now also thats means Goku is going to have 2x FS(2x Spirit Bombs) This one if not used Side taunt one time before FS: ([url]http://images2.wikia.nocookie.net/__cb20100203091029/dragonball/images/thumb/5/5f/GokuSpiritBombVegeta.png/200px-GokuSpiritBombVegeta.png[/url])that one against Vegeta and this one if used Side-taunt: ([url]http://images2.wikia.nocookie.net/__cb20100203090434/dragonball/images/thumb/8/83/GokuSpiritBombBuuSaga.png/180px-GokuSpiritBombBuuSaga.png[/url]) and i dont think i will get filesize problems since it is low again :D

yeah... Good Idea!


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 05, 2011, 01:24:07 AM
but i needing a new Animation for the small spirit Bomb :) i hope soon BBB getting done with Gokario so i can port these from there
i already got for load spirit Bomb :D


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: diedhammer98 on July 05, 2011, 01:34:58 AM
It is possible to use 2 different Animations on Final Smash?


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 05, 2011, 01:41:12 AM
It is possible to use 2 different Animations on Final Smash?
yes it is just look at almost anyone´s FS they got FS Air Animations and Ground but i am going to use La-Bits instead IF on Ground code


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: diedhammer98 on July 05, 2011, 01:48:26 AM
Bit Variable Clear: La-Bit[100]?


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 05, 2011, 02:01:26 AM
Bit Variable Clear: La-Bit[100]?
Bit Variable set: La-Bit[100] you mean but a higher number since i already using that one  

anywaw as soon i get BBB´s gokario small Spirit Bomb Animation i get started with Side-taunt/2nd. FS idea


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: diedhammer98 on July 05, 2011, 02:13:07 AM
Bit Variable set: La-Bit[101]?


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: DoctorFlux(Mariodk) on July 05, 2011, 02:13:47 AM
Bit Variable set: La-Bit[101]?
also used i am thinking on La-Bit[110]


Title: Re: Mariodk Project: Adult goku needing Wins/Side-taunt and Revamped Gotenks texture
Post by: diedhammer98 on July 05, 2011, 02:15:14 AM
also used i am thinking on La-Bit[110]
oh, You used [102]-[109].
I guess try Bit Variable set: La-Bit[110]!


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: DoctorFlux(Mariodk) on July 05, 2011, 04:23:23 AM
can´t wait to port this as soon the brawlbox .dae import working :
(http://wc3r.forumcircle.com/forumdata/data65/wc3r/files/thumbs/t_gotenks_135.jpg)
and
(http://img7.imageshack.us/img7/8541/gotenkskamikaze.jpg)
as a GFX
i hope this is getting done then i start with Gotenks Moveset

these models are made for a Gamed named WarCraft 3 since i can´t find a real model i have to do the 2nd. best thing find a model like that and i can say this one is the best i found i also found SSj1,3


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: diedhammer98 on July 05, 2011, 04:27:52 AM
can´t wait to port this as soon the brawlbox .dae import working : ([url]http://wc3r.forumcircle.com/forumdata/data65/wc3r/files/thumbs/t_gotenks_135.jpg[/url]) and ([url]http://img7.imageshack.us/img7/8541/gotenkskamikaze.jpg[/url]) as a GFX i hope this is getting done then i start with Gotenks Moveset

That is you always wanted?


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: DJ Lowgey on July 05, 2011, 04:32:14 AM
This model is wonderfull!!!
Hope you can get it to work in SSBB  ;)
Where you found it?


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: DoctorFlux(Mariodk) on July 05, 2011, 04:37:37 AM
This model is wonderfull!!! Hope you can get it to work in SSBB  ;) Where you found it?
i needing Blackjax98 brawlbox for it and i also needing to give that model same boneset as a Brawl char or just a Brawl char. boneset so i can port Animations for the model so i dont have to make any animation like hurt/landing/whatever

btw i also found goku/Vegeta models  :af2:


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: diedhammer98 on July 05, 2011, 04:42:17 AM
i needing Blackjax98 brawlbox for it and i also needing to give that model same boneset as a Brawl char or just a Brawl char. boneset so i can port Animations for the model so i dont have to make any animation like hurt/landing/whatever btw i also found goku/Vegeta models  :af2:
how give boneset as a Brawl char to other model?
It is impossible!


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: DoctorFlux(Mariodk) on July 05, 2011, 04:42:46 AM
how give boneset as a Brawl char to other model? It is impossible!
this is not with that brawlbox
ds22 got a real naturo model with Ike´s boneset for the moveset as i have heard :D he just waiting for the importer is done


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: diedhammer98 on July 05, 2011, 04:46:19 AM
this is not with that brawlbox ds22 got a real naturo model with Ike´s boneset for the moveset as i have heard :D he just waiting for the importer is done
ok....If That worked...
I maybe will use that brawlbox.
Replace Ice Flower's boneset with Fire Flower's boneset.


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: DoctorFlux(Mariodk) on July 05, 2011, 04:50:57 AM
ok....If That worked... I maybe will use that brawlbox. Replace Ice Flower's boneset with Fire Flower's boneset.
this is something you do in 3ds max i think
not in brawlbox this is just for converter the filefomat to mld0 from .dae


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: diedhammer98 on July 05, 2011, 04:54:22 AM
this is something you do in 3ds max i think not in brawlbox this is just for converter the filefomat to mld0 from .dae
okey....


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: DoctorFlux(Mariodk) on July 05, 2011, 05:18:43 AM
my SMBZ mario moveset have been up on top for days now
so if i hurry up with Goku i can maybe get 2x moveset up there :D

anyway it makes more sense Goku is getting loading spirit Bomb on up-taunt so i moving load spirit bomb on up-taunt and peace sign on Side-taunt


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: dpgthirteen on July 05, 2011, 06:41:44 AM
So when the .dae thing comes out does that mean models could work as one slots?


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: DoctorFlux(Mariodk) on July 05, 2011, 06:44:26 AM
So when the .dae thing comes out does that mean models could work as one slots?
yes but the model sure looks stupid if Gotenks got the same Animation as Lucas if not fixed the Animations for Gotenks model


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: dpgthirteen on July 05, 2011, 06:47:44 AM
Oh I see, I see. But either way that's good Yo know. Is that .dae thing almost done though?


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: DoctorFlux(Mariodk) on July 05, 2011, 07:01:51 AM
Oh I see, I see. But either way that's good Yo know. Is that .dae thing almost done though?
i dont know then it is done

i got afew SFX IDs in PSA ready so i needing afew .wav of Goku´s Voices(please english)
1. kamehame
2. HAA!!
3. Give me your energy
4. KAIOKEN!
please say so if you have one of these SFX voices
Google dont help much i only find broken Download links


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: DoctorFlux(Mariodk) on July 05, 2011, 11:22:05 AM
my idea for 2x Spirit Bomb and up-taunt working:D

so if you dont using up-taunt before you get smashball you using the same Spirit Bomb as the one against Vegeta this one have a long range but can only hit one atime(oneshot kill)

if you use up-taunt before you get SmashBall you use the same spirit Bomb against kid buu(the same FS v0.8 got)(short range hits anyone and not oneshot kill if on big stage but stages like FD it is oneshot)

if you die after used up-taunt and dont got FS it remove the energy so you have to up-taunt again
btw i also have done so kaioken go off if you die but there is a bug sometime you can´t go in kaioken but you can after 1x N-B


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: Carnage on July 05, 2011, 11:40:18 AM
my idea for 2x Spirit Bomb and up-taunt working:D

so if you dont using up-taunt before you get smashball you using the same Spirit Bomb as the one against Vegeta this one have a long range but can only hit one atime(oneshot kill)

if you use up-taunt before you get SmashBall you use the same spirit Bomb against kid buu(the same FS v0.8 got)(short range hits anyone and not oneshot kill if on big stage but stages like FD it is oneshot)

if you die after used up-taunt and dont got FS it remove the energy so you have to up-taunt again
btw i also have done so kaioken go off if you die but there is a bug sometime you can´t go in kaioken but you can after 1x N-B
so adult goku psa over CF is only needidnd the sfx pack now?  cant wait xD


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: MandoWolfe on July 05, 2011, 11:41:29 AM
are you gonna make the up-taunt like last a bit longer then a normal taunt would?

i think that would make it a bit harder for people trying to get that bigger final smash. not too long bit just a bit longer so that ways its not that easy to obtain the bigger final smash.


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: DoctorFlux(Mariodk) on July 05, 2011, 11:43:22 AM
are you gonna make the up-taunt like last a bit longer then a normal taunt would? i think that would make it a bit harder for people trying to get that bigger final smash. not too long bit just a bit longer so that ways its not that easy to obtain the bigger final smash.
it is already load 100 frames :D
but i got a idea
if used one more time up-taunt after up-taunt you get the Spirit Bomb used against Omega a 100% sure oneshot kill and kills anyone on the stage since it will be that big


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: MandoWolfe on July 05, 2011, 11:45:27 AM
ok then. ^^ this is definately gonna be a great Goku. i hope the other stuff gets finished soon. i need to update the last Goku. XD


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: DoctorFlux(Mariodk) on July 05, 2011, 11:55:12 AM
so adult goku psa over CF is only needidnd the sfx pack now?  cant wait xD
still needing to get SFX IDs to fit with the attacks so goku is ready for SFX pack :D
also GFX


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: dpgthirteen on July 05, 2011, 11:58:05 AM
Will Goku be red in all animations while in kaioken?


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: DoctorFlux(Mariodk) on July 05, 2011, 11:58:46 AM
Will Goku be red in all animations while in kaioken?
yes+some red Flames :D

ok almost anything in his moveset is done but still needing to revamp afew animations+fix Throws abit more but i let it stay to next version and also Wins

right now i will do the last PSA work(mainly Fix Side-B) and get SFx IDs to fit with goku´s attack get PSA ready for SFX pack
and GFX also


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: dpgthirteen on July 05, 2011, 12:01:49 PM
Awesome! Man I can't wait for the port


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: DoctorFlux(Mariodk) on July 05, 2011, 12:04:23 PM
also need to fix N-B now since i made that Start ANimation before loading just so he dont Slide after running then Press N-B


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: diedhammer98 on July 05, 2011, 12:29:46 PM
ok, done...


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: dpgthirteen on July 05, 2011, 01:15:14 PM
Have you found all the voice files you needed?


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: DoctorFlux(Mariodk) on July 05, 2011, 01:18:20 PM
Have you found all the voice files you needed?
no :( and i know there all is in DragonBall Bt 3 that with give me your enegry is from Goku(mid) and kaioken from Goku(early) rest is from goku(end)

and kamehame
HAA! is from Super smash bros. Flash 2 same with Over Here for Teleport


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: dpgthirteen on July 05, 2011, 01:19:53 PM
Have you tried Budakai 3 for kaioken?


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: DoctorFlux(Mariodk) on July 05, 2011, 01:25:02 PM
Have you tried Budakai 3 for kaioken?
i have tried to google anything Sound rip/Download DBZ SFX/Goku Voice i have tried Googled anything and the closest i found was broken Download Links


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: Carnage on July 05, 2011, 01:35:02 PM
for what i read i bet goku will be out soon xD  after goku what will be the next one?gotenks? kid goku from gt?


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: DoctorFlux(Mariodk) on July 05, 2011, 02:55:54 PM
for what i read i bet goku will be out soon xD  after goku what will be the next one?gotenks? kid goku from gt?
Kid goku Gt is after

the only thing i needing now will be Side-B fixed and the last SFX IDs ("A" attacks) Throws is as much fixed as possible for now but needs more fix
up-taunt takes abit long time
both SPirit Bombs is for sure oneshot but the Small Spirit Bomb is only killing one and Big spirit Bomb killing all there is inside the ball :D
then Preview Video
this version is not going to be the last i sure will work on a next version (Fixes/Revamps af animations)


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: dpgthirteen on July 05, 2011, 02:58:56 PM
So you found the sounds.


Title: Re: Mariodk Project: goku is getting 2x FS (Spirit Bombs) small one and big one
Post by: DoctorFlux(Mariodk) on July 05, 2011, 03:01:36 PM
So you found the sounds.
no :( but i will make a Thread(or already have :D requested the sounds i know i can replace now) for what Sounds needed to be replaced with KAIOKEN! or kamehame HAA! and etc.


Poll up for up-B(before Teleport)

it will be really easy for make that Animation since i already have it  :af2:
Cp. falcon´s up-air i can use for this or Goku´s up-Smash


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: dpgthirteen on July 05, 2011, 03:11:23 PM
The up-B should definitely have a kick before instant transmission. More combo possibilities ;D


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: DoctorFlux(Mariodk) on July 05, 2011, 03:12:34 PM
The up-B should definitely have a kick before instant transmission. More combo possibilities ;D
what about Balanced?

damn this is hard to get Goku Balanced for SSBB :D

dont worry i will make SSJ Goku moveset (Goku´s True power in other words a over powered version of the PSA)


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: dpgthirteen on July 05, 2011, 03:15:30 PM
Well either way Goku is THE strongest warrior in his galaxy so i could imagine its hard. lol. and it wont be cheap if after the instant transmission he went directly into special fall.


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: Ikuto on July 05, 2011, 03:16:35 PM
*look at poll*-.- hmmm........ did u get the kick idea from ssf2? :)


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: DoctorFlux(Mariodk) on July 05, 2011, 03:19:15 PM
*look at poll*-.- hmmm........ did u get the kick idea from ssf2? :)
yes the best SSB fan made game with Goku :D
anyway the attack is done already  :af2:


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: CyberRay on July 05, 2011, 03:26:42 PM
no :( and i know there all is in DragonBall Bt 3 that with give me your enegry is from Goku(mid) and kaioken from Goku(early) rest is from goku(end)

and kamehame
HAA! is from Super smash bros. Flash 2 same with Over Here for Teleport
its "share your energy with me" not "give me your energy"


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: DoctorFlux(Mariodk) on July 05, 2011, 03:29:28 PM
its "share your energy with me" not "give me your energy"

some games is share your energy with me others is give me your energy


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: Carnage on July 05, 2011, 03:48:45 PM
the problem balancing goku is that kameha is just so powerful and it cant be reflected if you are on the air the air dodje wont be enought to evage kameha since air dodge will end before kameha does so we get damage either way the rest of the attacks are balanced since side b is like CF  and A attacks are good  .for teleport i mean kick may be a good idea if he went on fall after the teleport  like mewtwo or zelda/shiek becuase teleport already has  a huge range and now  it can even combo seems to be a bit OP i mean teleport Up kick the character up just climb a smal ammount and you will be on top of the character to do anything you want  and they wont be able to fight back


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: SmashClash on July 05, 2011, 03:49:54 PM
MarioDK, at the end of that instant transmission kick can you make Goku rapidly kick his feet down? Like SDo0m's first Shadow PSA's DownAir except being a bit diagonal.

Also, make it so at the end of the transmission after the extra kicks that if you press A+B he'll do a Kamehameha(you can choose what direction he can shoot it)...or maybe you can make it so the user can direct the Kamehameha like you can direct Fox, Falco, or Wolf's UpB.

That move will be called Instantaneous Kamehameha Transmission.


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: DoctorFlux(Mariodk) on July 05, 2011, 03:54:14 PM
MarioDK, at the end of that instant transmission kick can you make Goku rapidly kick his feet down? Like SDo0m's first Shadow PSA's DownAir except being a bit diagonal. Also, make it so at the end of the transmission after the extra kicks that if you press A+B he'll do a Kamehameha(you can choose what direction he can shoot it)...or maybe you can make it so the user can direct the Kamehameha like you can direct Fox, Falco, or Wolf's UpB. That move will be called Instantaneous Kamehameha Transmission.
i think it will be overpowered :( also i still have to keep filesize down and i dont got anymore actions to use now

also i am nerfing abit up-B so it go abit shorter 


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: dpgthirteen on July 05, 2011, 03:55:46 PM
Edit: Ninja'd
That seems like it could be a bit overpowered if you can launch a kamehameha after words.


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: SmashClash on July 05, 2011, 03:58:44 PM
i think it will be overpowered :( also i still have to keep filesize down and i dont got anymore actions to use now also i am nerfing abit up-B so it go abit shorter 
Can you do my idea for the true goku version then?


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: DoctorFlux(Mariodk) on July 05, 2011, 04:01:25 PM
Can you do my idea for the true goku version then?
i am not sure let see how much filesize/action i got


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: SmashClash on July 05, 2011, 04:04:49 PM
i am not sure let see how much filesize/action i got
Ok, try to remember my idea post. ;)


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: MandoWolfe on July 05, 2011, 05:53:16 PM
will the teleport kick be controlable?


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: DoctorFlux(Mariodk) on July 06, 2011, 12:50:11 AM
will the teleport kick be controlable?
ofc :D also i made the teleport faster now it feel like a real teleport like as zelda´s


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: diedhammer98 on July 06, 2011, 01:12:48 AM
goku can do kick before teleport?


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: DoctorFlux(Mariodk) on July 06, 2011, 01:13:26 AM
goku can do kick before teleport?
yes this was fast done i used attackAirHi for it :D


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: diedhammer98 on July 06, 2011, 01:27:23 AM
ok.


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: slayermarth101 on July 06, 2011, 01:28:49 AM
Wow..this psa is coming along
And I can't find any voices for him anywhere...I've looked on Google and they led me to dead ends...so I can't help out with the voices..anyway what all is left??


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: DoctorFlux(Mariodk) on July 06, 2011, 01:31:58 AM
Wow..this psa is coming along And I can't find any voices for him anywhere...I've looked on Google and they led me to dead ends...so I can't help out with the voices..anyway what all is left??
side-B fixes
but right now i am trying to get the teleport not so long if you Pressing:
UP/left at same time or up/Right at same time
same with Down/Left and Down/right


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: slayermarth101 on July 06, 2011, 01:33:52 AM
Oh yea..bcuz the side B was kinda hard to hit..it only hit with the neutral air

And did u see this..Idk if its any good
 http://www.megaupload.com/?d=ZOST52H1


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: DoctorFlux(Mariodk) on July 06, 2011, 01:36:16 AM
Oh yea..bcuz the side B was kinda hard to hit..it only hit with the neutral air And did u see this..Idk if its any good [url]http://www.megaupload.com/?d=ZOST52H1[/url]
they are not good if you found them from vault as i said i wanted English voice pack first since i know someone later will make Jap. voice pack for Goku without i will ask for it


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: slayermarth101 on July 06, 2011, 01:39:38 AM
Oh well ok


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: DoctorFlux(Mariodk) on July 06, 2011, 02:26:39 AM
after Goku/SMBZ Sonic(fast done)/Fire Luigi(fast done)
i will make something with this Song:
http://www.youtube.com/watch?v=TcxMzWvG-jA
we needing a good PSA for him  :af2:

i will wait for Gotenks until .dae import is done becoz we dont got any Super ghost Kamikaze Attack models and Gotenks without these is not Gotenks :(

and i got afew files to start with for him:
(http://i670.photobucket.com/albums/vv62/IndigoFenix/genoflash.png)


Title: Re: Mariodk Project: Poll up for Goku´s UP-B(before teleport)
Post by: diedhammer98 on July 06, 2011, 02:34:22 AM
after Goku/SMBZ Sonic(fast done)/Fire Luigi(fast done) i will make something with this Song: [url]http://www.youtube.com/watch?v=TcxMzWvG-jA[/url] we needing a good PSA for him  :af2: i will wait for Gotenks until .dae import is done becoz we dont got any Super ghost Kamikaze Attack models and Gotenks without these is not Gotenks :(

you know....
I can't do SFX....


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: DoctorFlux(Mariodk) on July 06, 2011, 02:35:52 AM
you know.... I can't do SFX....
its Geno over toonLink:D


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: diedhammer98 on July 06, 2011, 02:37:24 AM
oh.
I like Geno...
I played Super Mario RPG before...


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: DoctorFlux(Mariodk) on July 06, 2011, 02:42:04 AM
atleast Goku is almost done
this version will be the 2nd. last version since after Side-B is fixed i will make Video and upload him he will not be 100% ready for SFx pack mainly on "B" attacks and two taunts

SMBZ Sonic is mainly just Mix afew PSAs so it should also be fast done a other up-B since SMBZ sonic dont use Spring so it will be Blue tornado a edited Burst Sonic Running Animation and afew other thing
Fire Luigi is just Fire Mario over Luigi :D but with Green Fire and Luigi´s attacks
so we can have both SMBZ mario and a PSA almost like Fire Mario

then i will start on Geno
feel free if anyone wanna help


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: diedhammer98 on July 06, 2011, 02:49:01 AM
a PSA almost as Fire Mario?
You means .......?


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: DoctorFlux(Mariodk) on July 06, 2011, 02:51:57 AM
a PSA almost as Fire Mario? You means .......?
N-B is SMBZ fireball over Luigi
Side-B is   Luigi´s normal Fireball
and since Side-B was a attck you can come back to the stage i will make a boost to up-B


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: Carnage on July 06, 2011, 02:55:21 AM
N-B is SMBZ fireball over Luigi
Side-B is   Luigi´s normal Fireball
and since Side-B was a attck you can come back to the stage i will make a boost to up-B

also make sure you make fire luigi compatible with mario over luigi one slot diehammer made so we can have both plummmers as smbz moveset(luigi over mario works) and fire moveset xD


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: DoctorFlux(Mariodk) on July 06, 2011, 02:58:22 AM
also make sure you make fire luigi compatible with mario over luigi one slot diehammer made so we can have both plummmers as smbz moveset(luigi over mario works) and fire moveset xD
also make sure you make fire luigi compatible with mario over luigi one slot diehammer made so we can have both plummmers as smbz moveset(luigi over mario works) and fire moveset xD
i will try my best also Fire luigi will support Baby Luigi(not KTh´s ones since many bones renamed im sry) and paper too and maybe the new WaLuigi too


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: diedhammer98 on July 06, 2011, 03:02:59 AM
ok....
You know how import and export Bros's boomerang from New Super Mario Bros. wii?
(sorry off-topic)


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: DoctorFlux(Mariodk) on July 06, 2011, 03:03:44 AM
ok.... You know how import and export Bros's boomerang from New Super Mario Bros. wii?
no :( i have never did a Model import from a other game to SSBB


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: diedhammer98 on July 06, 2011, 03:05:26 AM
I tried one time....
Ice Flower's model.... worked But facing wrong way...
I tried do boomerang from same game....
game freeze...


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: DoctorFlux(Mariodk) on July 06, 2011, 03:09:01 AM
Kid Goku (GT) can wait since the Golden shenron dont worked right for dragonFist but i got all Animations ready :D
but one problem on 2nd. jump i tried to make a new jump Animation but for some reason after i only edited Jump animation the 2nd. jump dont working on kid goku (GT)


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: diedhammer98 on July 06, 2011, 03:10:15 AM
You think dragonFist will work on brawl?


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: DoctorFlux(Mariodk) on July 06, 2011, 03:11:29 AM
You think dragonFist will work on brawl?
there was texture Problems and the model is too big
also i am not in mood to work more on kid goku(GT) now maybe later


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: diedhammer98 on July 06, 2011, 03:13:27 AM
ok, I will be waiting for that BrawlBox.


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: DoctorFlux(Mariodk) on July 06, 2011, 03:20:58 AM
Instant Transmission Kick looks like it wins


now to next poll

time to make a Video then get better CSP/Bps i already know who´s i am going to use
and get one more Folder inside the .zip for SSJ/SSJ3/SSJ4 vertexs with CSP/BPs


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: diedhammer98 on July 06, 2011, 03:26:23 AM
okey...
good luck for making Fire Luigi/SMBZ Sonic moveset PSA.


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: DoctorFlux(Mariodk) on July 06, 2011, 03:39:25 AM
Video almost done :D


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: diedhammer98 on July 06, 2011, 03:47:45 AM
I managed to make boomerang working Brawl.


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: DoctorFlux(Mariodk) on July 06, 2011, 03:49:10 AM
I managed to make boomerang working Brawl.
awesome can´t wait to your hammer Bro. is done :D
uploading the Video now then i will add text of what attack i using in the Video for Goku
btw i dont have tell goku got a new AAA combo


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: diedhammer98 on July 06, 2011, 03:51:10 AM
by the way....

I about give that boomerang model to Mario...
(will work on Hammer bro. later)
Hammer bro. no longer over Marth.
Now he over metaknight.


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: DoctorFlux(Mariodk) on July 06, 2011, 03:52:01 AM
by the way.... I about give that boomerang model to Mario... (will work on Hammer bro. later) Hammer bro. no longer over Marth. Now he over metaknight.
even better :D over metaknight


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: diedhammer98 on July 06, 2011, 03:55:14 AM
You like or not care about metaknight?
(SmashHackers told me he have more models than Marth)


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: DoctorFlux(Mariodk) on July 06, 2011, 03:56:51 AM
You like or not care about metaknight? (SmashHackers told me he have more models than Marth)
i hate metaknight and got non hack over him only a mallow but that one got many bugs


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: diedhammer98 on July 06, 2011, 04:01:57 AM
ok, that boomerang may working on brawl...
But not 100%...
somehow boomerang act stange...
Look this:
(http://img14.imageshack.us/img14/6079/al1008190859binout.jpg) (http://img14.imageshack.us/i/al1008190859binout.jpg/)


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: DoctorFlux(Mariodk) on July 06, 2011, 04:05:47 AM
ok, that boomerang may working on brawl... But not 100%... somehow boomerang act stange... Look this:
([url]http://img14.imageshack.us/img14/6079/al1008190859binout.jpg[/url]) ([url]http://img14.imageshack.us/i/al1008190859binout.jpg/[/url])
why not use ToonLink´s boomerang or Links?


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: diedhammer98 on July 06, 2011, 04:08:29 AM
I tested on ToonLink Boomerang is worked...
But textures is not good....


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: DoctorFlux(Mariodk) on July 06, 2011, 04:12:08 AM
I tested on ToonLink Boomerang is worked... But textures is not good....
then make a texture for it or use the import´s texture ?


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: diedhammer98 on July 06, 2011, 04:18:00 AM
yes...no good...
(http://i1138.photobucket.com/albums/n528/Diedhammer98/boomerang.png)
Left edited textures     Right import's textures


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: DoctorFlux(Mariodk) on July 06, 2011, 04:19:57 AM
slowly internet uploading the video so slow :(


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: diedhammer98 on July 06, 2011, 04:22:19 AM
okey,
sometimes internet upload the video slow for no reason...
EDIT: Good news! Textures Working now!

But.... Model still stuck on stage's bone..
Anyone know how fix this?


Title: Re: Mariodk Project: WoodDoll named Geno from SMRPG after Goku/FireLuigi/SMBZ Sonic
Post by: DoctorFlux(Mariodk) on July 06, 2011, 05:09:21 AM
http://www.youtube.com/watch?v=XQRL8OYRON4
preview of Goku next version
i needing a Music Victory for goku


Title: Re: Mariodk Project: Video Preview of Goku V0.9 look post 3 Preview post
Post by: diedhammer98 on July 06, 2011, 05:21:51 AM
nice video....


Title: Re: Mariodk Project: Video Preview of Goku V0.9 look post 3 Preview post
Post by: DoctorFlux(Mariodk) on July 06, 2011, 05:27:26 AM
goku will be uploaded atleast in 2 hours since i need to watch DBZ :D
(finnaly has DBZ found the way to denmark/danish TV that took time)
SMBZ Sonic has won :D so after Goku is it SMBZ Sonic then Fire Luigi then Geno  :af2:


Title: Re: Mariodk Project: Video Preview of Goku V0.9 look post 3 Preview post
Post by: diedhammer98 on July 06, 2011, 05:32:15 AM
okey....


Title: Re: Mariodk Project: Video Preview of Goku V0.9 look post 3 Preview post
Post by: DoctorFlux(Mariodk) on July 06, 2011, 05:38:16 AM
i will make a other Thread for Geno
since i needing still afew ideas for geno moveset i got afew but not for a Full char.
also needing a team for make Geno so i dont have to do anything along and the moveset will take forever to make


Title: Re: Mariodk Project: Video Preview of Goku V0.9 look post 3 Preview post
Post by: diedhammer98 on July 06, 2011, 05:48:32 AM
good ideas...


Title: Re: Mariodk Project: Video Preview of Goku V0.9 look post 3 Preview post
Post by: DoctorFlux(Mariodk) on July 06, 2011, 07:36:45 AM
look in BrawlVault 1min after i have posted this post


Edit: goku moveset V0.9 is finnaly out enjoy:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20315


Title: Re: Mariodk Project: Video Preview of Goku V0.9 look post 3 Preview post
Post by: Dot on July 06, 2011, 07:38:36 AM
look in BrawlVault 1min after i have posted this post

first to download!


Title: Re: Mariodk Project: Video Preview of Goku V0.9 look post 3 Preview post
Post by: dpgthirteen on July 06, 2011, 07:40:50 AM
Great job! I love how Kaioken looks, this PSA is so awesome! But i hate that i have to choose between goku and viewtiful joe.


Title: Re: Mariodk Project: Kakarot/Goku Moveset V0.9 is Finnaly out :D
Post by: DoctorFlux(Mariodk) on July 06, 2011, 07:42:27 AM
Great job! I love how Kaioken looks, this PSA is so awesome! But i hate that i have to choose between goku and viewtiful joe.
true DBZ fans know what to Choose in this case


Title: Re: Mariodk Project: Kakarot/Goku Moveset V0.9 is Finnaly out :D
Post by: dpgthirteen on July 06, 2011, 07:44:54 AM
I guess in the mean time I will use Goku and switch back to V.J when the port comes out.


Title: Re: Mariodk Project: Kakarot/Goku Moveset V0.9 is Finnaly out give feedback please
Post by: DoctorFlux(Mariodk) on July 06, 2011, 08:05:53 AM
the port over Pit will be done then the moveset is 100% done with revamp of Animations and etc.


Title: Re: Mariodk Project: Kakarot/Goku Moveset V0.9 is Finnaly out give feedback please
Post by: dpgthirteen on July 06, 2011, 08:20:34 AM
Guess that will be a while huh. but it will be nice to have a new PSA for a while.


Title: Re: Mariodk Project: Kakarot/Goku Moveset V0.9 is Finnaly out give feedback please
Post by: SiLeNtDo0m on July 06, 2011, 08:38:26 AM
I guess in the mean time I will use Goku and switch back to V.J when the port comes out.


http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19355


Title: Re: Mariodk Project: Kakarot/Goku Moveset V0.9 is Finnaly out give feedback please
Post by: ALEX_DX_67 on July 06, 2011, 08:53:46 AM
UP-B and
DOWN-B in 0.8 ist better I think so  :oshi:



Title: Re: Mariodk Project: Kakarot/Goku Moveset V0.9 is Finnaly out give feedback please
Post by: DoctorFlux(Mariodk) on July 06, 2011, 08:56:39 AM
UP-B and DOWN-B in 0.8 ist better I think so  :oshi:
i tried to make some kind of afterimage on Down-B and for up-B a teleport is that fast (check Zelda´s up-B)

also this:
here is a Project i will helping on(mainly PSA):
http://www.youtube.com/watch?v=YyQ_CpUJryU
Tails Join Brawl and this time with Finger bones
the project is by Kcanon


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: SmashClash on July 06, 2011, 09:47:17 AM
Mario DK...do you think Goku could have SSJ if my SSJ Mushroom's Hair Polygons(2 of them are on his head replaced with Goku's hair during the Super Spirit Bomb FS? Also, you can also replace Goku head with a Goku's head with a SSJ Texture for the eyes and eyebrows.

Right?


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 06, 2011, 09:48:16 AM
Mario DK...do you think Goku could have SSJ if my SSJ Mushroom's Hair Polygons(2 of them are on his head replaced with Goku's hair during the Super Spirit Bomb FS? Also, you can also replace Goku head with a Goku's head with a SSJ Texture for the eyes and eyebrows. Right?
can´t all GFX is used since cp. falcon only got two


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: SmashClash on July 06, 2011, 09:50:28 AM
can´t all GFX is used since cp. falcon only got two
How about for Pit?


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 06, 2011, 09:53:13 AM
How about for Pit?
i will port him over Pit after the moveset is 100% done and i mean 100% done all animations and etc. is revamped and look better and got better side-Smash and new Wins and etc.


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: SmashClash on July 06, 2011, 09:56:14 AM
i will port him over Pit after the moveset is 100% done and i mean 100% done all animations and etc. is revamped and look better and got better side-Smash and new Wins and etc.
Yeah, but will SSJ using my idea be possible if over Pit?


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 06, 2011, 10:05:35 AM
Yeah, but will SSJ using my idea be possible if over Pit?
it will but i think i got a idea

i needing Goku´s normal head(only head) and Goku´s SSJ or SSJ3 head(again only head)
since i dont think i can remove head by PSA and not Animations but i can if we got 2x heads as GFX
i can remove head by Animation or vertex on the model and add Goku´s normal head (if normal stat) or SSJ head(if SSj mode)

SSJ mode will be something like kaioken :D if it will not be 100% same for make it more fair for brawl


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: dpgthirteen on July 06, 2011, 10:15:52 AM
But won't you have the same issue kid Goku had?


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 06, 2011, 10:18:02 AM
But won't you have the same issue kid Goku had?
i dont think i will on this one

since kid Goku´s head was over a Article

but this i talking about will be over a GFX


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: dpgthirteen on July 06, 2011, 10:26:37 AM
Awesome! That will be for the 1 on pit right?


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: The Main Event on July 06, 2011, 10:26:53 AM
Hmm, I like how it is going so far  :kdance:
Can't wait until the final version.


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 06, 2011, 10:29:38 AM
Awesome! That will be for the 1 on pit right?
yes but first Cp. falcon version be 100% done

pit version will be fast done anyway :D


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: dpgthirteen on July 06, 2011, 10:38:55 AM
Hopefully. And Im loving the PSA so far. Just wish he had his voice. The Japanese Voice in the vault is to low and some voices don't play, or I did something wrong. I'm not sure yet....


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 06, 2011, 11:02:43 AM
new poll up
i know ppl like my Goku i already got 10x PMs about how awesome he is


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: dpgthirteen on July 06, 2011, 11:21:26 AM
Well you did a good job, an the CPU isn't cheap with him either!


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 06, 2011, 11:30:34 AM
atleast is N-B more Cpu friendly since Cp. falcon´s AI dont hold N-B on falcon punch :D

but this time you dont need to hold anything if just fire the weak wave


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: diedhammer98 on July 06, 2011, 11:30:44 AM
what I missed?


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 06, 2011, 11:31:05 AM
what I missed?
Goku is out that what you missed :D


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: diedhammer98 on July 06, 2011, 11:32:31 AM
Goku is out that what you missed :D
oh, I was just woke up...


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 06, 2011, 12:14:46 PM
i am trying to make a up-B/Down-B for that Tails i posted in my Youtube
the tails was made by Kcanon and i helping him with PSAing now

the up-B for tails will be same as Super Smash Bros. Flash 2
Down-B will be Sonic´s Down-B if it will work if not i try jiggypuff´s N-B on DOwn-B


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: Carnage on July 06, 2011, 12:16:47 PM
Well you did a good job, an the CPU isn't cheap with him either!
why do you have to choose between goku or viewtiful joe? there is a VJ port over yoshi if you didnt know but you will need a rel but if you are ntcs it will work fine

on topic:
goku is awnsome i love the new AAA combo it really fells like something goku would do xD also the teleport is nice xD FS i can see you put alot of work into it  and it is awnsome xD

edit:if tails is over jiglypuff i think i can make a pal jigly rel  over some character xD also good luck since i kinda like tails too


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 06, 2011, 12:18:08 PM
why do you have to choose between goku or viewtiful joe? there is a VJ port over yoshi if you didnt know but you will need a rel but if you are ntcs it will work fine on topic: goku is awnsome i love the new AAA combo it really fells like something goku would do xD also the teleport is nice xD FS i can see you put alot of work into it  and it is awnsome xD

FS was not hard (the  small Spirit Bomb) since i got BBB´s Gokario revamp Spirit Bomb Animations and ported it over Goku :D

i also tried to make that GFX the Small spirit Bomb make i tried to make this:
http://www.youtube.com/watch?v=A2BHYE0xaKU
Skip to 12:11
out of Brawl´s GFX


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: diedhammer98 on July 06, 2011, 12:56:14 PM
you know how fix this?
not textures...just model
(http://img638.imageshack.us/img638/803/al1008191750binout.jpg) (http://img638.imageshack.us/i/al1008191750binout.jpg/)


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: Roo on July 06, 2011, 12:57:48 PM
Whats wrong with it?


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: diedhammer98 on July 06, 2011, 12:59:55 PM
Whats wrong with it?

It stuck on Stage's bone and can't move or animate.


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 06, 2011, 01:00:22 PM
that sucks :(


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: diedhammer98 on July 06, 2011, 01:19:43 PM
I guess Have to be give up...


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: Carnage on July 06, 2011, 02:07:37 PM
i just played a a fair ammount of times with goku now and here is what i think
the goku psa overal is much more balanced than it was wich is a +
the teleport opens doors to unlimited possibilities of combos the one i use more is up B (up) then Neutral A and its awnsome the problem is teleport is so fast when we try to surbibe its hard to move diogonaly many times i just teleport either up or sideways since we have to be really fast with the controler
also the FS is very well made since its really hard to get the bigger ball and it should be that way xD
AAA combo never change that its my favorite move xD
 side B has really been improved we know hit almost all the time xD
Final thoughs : its a very good improvement from 0.8 xD


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 06, 2011, 02:10:49 PM
ok maybe i should make the teleport abit more slow in next version
i think it was good like this

AAA combo i dont have in mind to change only revamp :D


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: dpgthirteen on July 06, 2011, 02:18:11 PM
PSA lacks Goku's epic slapping powers :laugh: nah but joking aside the only thing that's bothers me is the side smash. I think a basic charged punch, like the charged attack in the BT series will do.


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 06, 2011, 02:20:12 PM
PSA lacks Goku's epic slapping powers :laugh: nah but joking aside the only thing that's bothers me is the side smash. I think a basic charged punch, like the charged attack in the BT series will do.
i think that too

maybe before i start on Geno i do some updates on Goku again (only maybe)
i will get started with Fire Luigi instead SMBZ sonic

Fire luigi will be really fast done i just needing a good Fire Luigi FS idea (and is possible)
and maybe a new up-B since Side-B is going to be normal Fireball so we can´t use side-B for come back to the stage so needed a better up-B
btw i will instead cancel Geno and start on Gotenks as soon .dae importer is done as i said in afew posts before i got model+Ghosts  :af2: and the size of the model looks like Mario´s Size so i think Mario´s Boneset for that gotenks model will do it


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: dpgthirteen on July 06, 2011, 02:26:50 PM
Your starting geno now? I thought you were first going to finish Goku.


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 06, 2011, 02:28:12 PM
Your starting geno now? I thought you were first going to finish Goku.
not yet :D i got abit tired of only working on Goku :D this is also why i uploaded him but he is close then ever to be done Brawlvault´s First and only(right now) Dragonball moveset

also i got afew thing to start with for Geno PSA:
http://www.smashboards.com/showthread.php?t=248359
we needing a real geno PSA with Super mario rpg attacks

for tails i helping out Kcanon on some PSA work like "B" attacks and FS


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DJ Lowgey on July 06, 2011, 02:31:47 PM
Will Goku have his english voice?


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: dpgthirteen on July 06, 2011, 02:32:04 PM
Yea I could imagine it being boring. Have any ideas for geno yet


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 06, 2011, 02:33:33 PM
Will Goku have his english voice?
yes he will have English Voices since i know then goku is 100% done someone want to make jap. voice pack and not english

like naruto still dont got english voice pack

anyway before i start on Fire Luigi
give ideas for better up-B for come back to the stage and better FS (pref. Fire based also for up-B)
since Luigi´s FS is not much good for Fire powerup (i think)

i think i got a idea but not sure
Spirit Bomb Luigi/Fire Styled :D but thats too much Goku-ish even if the big ball is Fire


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: Carnage on July 06, 2011, 02:58:24 PM
yes he will have English Voices since i know then goku is 100% done someone want to make jap. voice pack and not english

like naruto still dont got english voice pack

anyway before i start on Fire Luigi
give ideas for better up-B for come back to the stage and better FS (pref. Fire based also for up-B)
since Luigi´s FS is not much good for Fire powerup (i think)

i think i got a idea but not sure
Spirit Bomb Luigi/Fire Styled :D but thats too much Goku-ish even if the big ball is Fire
i got an idea for a FS you know when in hold mario games you pressed the button  right next to the jump button? and he did that rolling jump that would kill enemies instantly instead of normal jump in the air? and if he was with the flower  he trows fire balls to all sides that could be it luigi  FS  we hit B he rotates really fast and sends  the big fireball to all his sides and maybe if they hit they could get a good knock back and damage i dont know if you understand the jump im talking about :S

up B  i think it would be fun if luigi  trows like three fireballs downwards wich make him go higher


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 06, 2011, 03:03:58 PM
i got an idea for a FS you know when in hold mario games you pressed the button  right next to the jump button? and he did that rolling jump that would kill enemies instantly instead of normal jump in the air? and if he was with the flower  he trows fire balls to all sides that could be it luigi  FS  we hit B he rotates really fast and sends  the big fireball to all his sides and maybe if they hit they could get a good knock back and damage i dont know if you understand the jump im talking about :S up B  i think it would be fun if luigi  trows like three fireballs downwards wich make him go higher
ok i can try
i have changed mind
since FIre Luigi will be the hardest of SMBZ Sonic or Him
i make SMBZ sonic since i already have planed much on him
also SMBZ soinc is getting new jump animation to look more modern/SMBZ
running Animation should be easy to i just have to edit arms in Burst Sonic´s running
up-B i can use Shadow-kong´s Down-B air  but it will be higher and more Blue

like as Ep. 8 where sonic use blue tornado for help raccon mario up
also FS will be Super Fire Sonic :D (just needing a good fire sonic texture)


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: Herculeswill22 on July 06, 2011, 05:32:27 PM
I haven't been on in for a few days, and look what happens. Goku 0.0 XD  I love everything you've done with this. I found a bug though- down B in the air doesn't work. He does the first part, and says "FALCON-" but no beam/ "PAWWWWNCH!" Besides that, awesome. Especially the afterimage effect on all of his teleports. It's a nice touch :af:

Edit:Hmm. I was just playing again, and it worked at the start of the match. Then I used the FS, and it doesn't work any more.


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: MandoWolfe on July 06, 2011, 05:39:10 PM
well im not good with textures but you could use these textures. found someone made a good

this one was made by br3compactor. i think it's a pretty good texture.

http://www.mediafire.com/?15mcd5kjtjkmeb1


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: TruePhilosopher on July 06, 2011, 06:56:01 PM
Are you doing the Geno Psa on Toon Link or Lucas?

I'm super excited either way! Tho I wish there were a generic Toon Link .rel file so we could port him anywhere we'd like! >_<


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DivineOverlord on July 06, 2011, 10:16:55 PM
Hey, did you change Goku's final smash? it looks a lot different animation-wise. here are pics:

(http://i.imgur.com/VXkXv.jpg)
(http://i.imgur.com/leSRu.jpg)
(http://i.imgur.com/GXiTB.jpg)

I was in the process of making a spirit bomb effect lol


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: dpgthirteen on July 06, 2011, 10:21:11 PM
thats the FS if you dont use the up taunt before getting the smash ball or whil you have it.


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DivineOverlord on July 06, 2011, 10:23:50 PM
thats the FS if you dont use the up taunt before getting the smash ball or whil you have it.

ooooh okay :af:


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 06, 2011, 10:27:44 PM
ooooh okay :af:
yeah up-taunt is: give me your enegry so the spirit Bomb getting better :D

like as in dragonBall z Bt3 with Goku (mid) he can use that and the spirit bomb  get more dmg

but you miss the enegry if you die

also i did same with Kaioken
eternel Yoshi told me how to do that to remove Bits then you die


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: Blueblur22 on July 06, 2011, 10:48:29 PM
r u gonna transport goku's new up b to shadowkong


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 06, 2011, 10:56:55 PM
r u gonna transport goku's new up b to shadowkong
not needed :D
preview of Geno not made by me but IndigoFenix/Shadic from smashboard(not sure there are here too) i just Continue they work :D:
F-Tilt:
(http://img43.imageshack.us/img43/5209/ftilt.th.jpg)
(http://img408.imageshack.us/img408/4672/ftiltforward.th.jpg)
N-B:
(http://img23.imageshack.us/img23/470/neutralb.th.jpg)
Side-Smash:
(http://img707.imageshack.us/img707/1796/fsmash.th.jpg)
Down Smash:
(http://img718.imageshack.us/img718/9923/dsmash.th.jpg)
FS:
(http://img844.imageshack.us/img844/7296/finalsmash.th.jpg)



Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: TruePhilosopher on July 06, 2011, 11:37:01 PM
Well that answers my question, if it's their work then it's over Toon Link.

Btw just wanted to let you know I'm super pumped about SMBZ Sonic!  And Fire Luigi should be epic.

With SMBZ Sonic I have a suggestion! A move that would be epic for a Final Smash, or something else if it's not to your liking is Fire Sonic!  Maybe he could do his attack where he dashes around the enemy a couple times and then blasts them with a pillar of fire?


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 06, 2011, 11:40:41 PM
Well that answers my question, if it's their work then it's over Toon Link. Btw just wanted to let you know I'm super pumped about SMBZ Sonic!  And Fire Luigi should be epic. With SMBZ Sonic I have a suggestion! A move that would be epic for a Final Smash, or something else if it's not to your liking is Fire Sonic!  Maybe he could do his attack where he dashes around the enemy a couple times and then blasts them with a pillar of fire?
dont think i can :( '
but it will be easy to get Fire around Super Sonic and get him make fire Dmg
also maybe replace the seven Chaos Emeralds to seven Fire Flowers :D


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: diedhammer98 on July 07, 2011, 12:42:38 AM
ok,
Now I'm kinda confused.
Which movement you're working right now?


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 07, 2011, 12:46:07 AM
ok, Now I'm kinda confused. Which movement you're working right now?
SMBZ Soninc then Fire Luigi

i just show what i got for Geno right now :D


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: Carnage on July 07, 2011, 12:49:43 AM
I haven't been on in for a few days, and look what happens. Goku 0.0 XD  I love everything you've done with this. I found a bug though- down B in the air doesn't work. He does the first part, and says "FALCON-" but no beam/ "PAWWWWNCH!" Besides that, awesome. Especially the afterimage effect on all of his teleports. It's a nice touch :af:

Edit:Hmm. I was just playing again, and it worked at the start of the match. Then I used the FS, and it doesn't work any more.
its not a bug you can only do down B in the air when you are close to the enemy  mariodk made that so it wouldnt be as spammable as it was in 0.8
also any moveset you choose to make first will be fun xD


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: diedhammer98 on July 07, 2011, 12:50:11 AM
SMBZ sonic then Fire Luigi then Geno
ok, get it.

By the way....
You know anythere about set LA bit [200]=1, LA bit [200]=2,LA bit [200]=3?
because DivineOverlord told me set that for Changeing attack for Mario.


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 07, 2011, 12:52:49 AM
SMBZ sonic then Fire Luigi then Geno ok, get it. By the way.... You know anythere about set LA bit [200]=1, LA bit [200]=2,LA bit [200]=3? because DivineOverlord told me set that for Changeing attack for Mario.
yes i tried them (since they are in goku psa too) but i try with Luigi after SMBZ sonic i work on SMBZ sonic then i get home


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: diedhammer98 on July 07, 2011, 12:57:00 AM
Ok, I guess I will try by Myself.
(through I have no idea where put LA bit [200]=1, LA bit [200]=2,LA bit [200]=3 in)


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DJ Lowgey on July 07, 2011, 05:15:57 AM
If Goku is 100% done, I can revamp my sound pack for Goku.
I know where to get the sound clips  ;)


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 07, 2011, 05:25:34 AM
If Goku is 100% done, I can revamp my sound pack for Goku. I know where to get the sound clips  ;)
then give me them if you know where(in english please) since i got plan on what sounds i can replace to Goku´s

but here is the attacks that is ready for SFX pack:
Falcon: kamehame
Punch: HAA!
the side taunt SFX Come on is: KAIOKEN!
Show ya moves: share/give me your energy
hurt SFX voices is not touched so them you can do
some "A" attacks got SFX too
and please dont make .dat and .wav files just make a hex package
that .zip you made was just a mess better you making hex package since this is only one file


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: diedhammer98 on July 07, 2011, 05:28:41 AM
well. I give up.

I can't get Change Attack for Mario work.


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 07, 2011, 05:32:19 AM
awesome 2x movesets of mine on top

still SMBZ mario moveset
and now Goku


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: diedhammer98 on July 07, 2011, 05:35:56 AM
okey.....
you understand  LA bit [200]=1, LA bit [200]=2,LA bit [200]=3 means?
AND where these in?


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 07, 2011, 05:39:07 AM
okey..... you understand  LA bit [200]=1, LA bit [200]=2,LA bit [200]=3 means? AND where these in?
yes i know

they are to change level LA bit [200]=1 to lvl 1 of the charging

they need to be in event list: other in Subaction for Loading the charging time

i think i explain anything on my guide for "B" attacks and how to make them


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: diedhammer98 on July 07, 2011, 05:44:51 AM
yes i know they are to change level LA bit [200]=1 to lvl 1 of the charging they need to be in event list: other in Subaction for Loading the charging time i think i explain anything on my guide for "B" attacks and how to make them
.........
I was put these in wrong place..... for 2 and half hours straight

LA bit [200]=1 in 4B (level 1)
LA bit [200]=2 in 4C (level 2)
LA bit [200]=3 in 4D (level 3).....right?


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 07, 2011, 05:45:55 AM
just look in Goku PSA´s Loading Subaction: 4 in event list: other


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: diedhammer98 on July 07, 2011, 05:51:55 AM
okey


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: ALEX_DX_67 on July 07, 2011, 07:07:48 AM
Hey, did you change Goku's final smash? it looks a lot different animation-wise. here are pics:

([url]http://i.imgur.com/VXkXv.jpg[/url])
([url]http://i.imgur.com/leSRu.jpg[/url])
([url]http://i.imgur.com/GXiTB.jpg[/url])

I was in the process of making a spirit bomb effect lol


COOL you use my textature  :happy:


Title: Re: Mariodk Project: Goku Moveset V0.9 is out Feedback pls and tails Join brawl soon
Post by: DoctorFlux(Mariodk) on July 07, 2011, 07:31:47 AM
SMBZ(not Fire only FS) Sonic´s up-B is almost done ;D


Title: Re: Mariodk Project: SMBZ Sonic´s Fitmotion.pac 80% done and PSA just started
Post by: dpgthirteen on July 07, 2011, 10:09:47 AM
What are the changes SMBZ sonic will have?


Title: Re: Mariodk Project: SMBZ Sonic´s Fitmotion.pac 80% done and PSA just started
Post by: DoctorFlux(Mariodk) on July 07, 2011, 10:17:58 AM
What are the changes SMBZ sonic will have?
you will see since i got afew ideas
the gameplay will still be Sonic like and many attacks from Sonic battle(Since SMBZ sonic uses attacks from there) Side-B(revamped by me) from Burst Sonic
alos afew thing from Sonic Full Throttle psa
and Fire Sonic as FS(if i can get it to work)


Title: Re: Mariodk Project: SMBZ Sonic´s Fitmotion.pac 80% done and PSA just started
Post by: dpgthirteen on July 07, 2011, 10:43:07 AM
Any ideas from SDooms PSA?


Title: Re: Mariodk Project: SMBZ Sonic´s Fitmotion.pac 80% done and PSA just started
Post by: DoctorFlux(Mariodk) on July 07, 2011, 11:04:33 AM
yes but only his Side-B abit edited
but i can´t get Fire Sonic FS to work :( i added FIre GFX /Fire Hit effect but the texture is not Fire Sonic after i have replaced it


Title: Re: Mariodk Project: SMBZ Sonic´s Fitmotion.pac 80% done and PSA just started
Post by: dpgthirteen on July 07, 2011, 12:05:31 PM
That's odd. You sure it's named FitSonicFinal?


Title: Re: Mariodk Project: SMBZ Sonic´s Fitmotion.pac 80% done and PSA just started
Post by: DoctorFlux(Mariodk) on July 07, 2011, 12:07:22 PM
That's odd. You sure it's named FitSonicFinal?
yes it was still golding like i think this is something in the PSA


Title: Re: Mariodk Project: SMBZ Sonic´s Fitmotion.pac 80% done and PSA just started
Post by: dpgthirteen on July 07, 2011, 12:10:38 PM
Hmm that is odd


Title: Re: Mariodk Project: SMBZ Sonic´s Fitmotion.pac 80% done and PSA just started
Post by: ALEX_DX_67 on July 07, 2011, 12:21:39 PM
I have a idea for SMBZ Fire sonic FS

make two FS when you make up taunt he make a fire explosion

when you do nothing he make normal super sonic or super fire sonic  :af2:


Title: Re: Mariodk Project: SMBZ Sonic´s Fitmotion.pac 80% done and PSA just started
Post by: DoctorFlux(Mariodk) on July 07, 2011, 12:27:38 PM
im really sry but it looks like SMBZ sonic is not going to happen becoz:
that moveset i dont think will be good anyway since it will just be a Copy of other works
and i dont want to steal other works
the only thing that was mainly going to be made by me is up-B/FS/a edited Side-B from Burst´Sonic
rest was going to be from Sonic Full Throttle/Burst Sonic/Battle Sonic PSA
since all SMBZ Sonic´s attacks is mainly from Sonic Battle you can just use a Sonic battle PSA or something like Sonic Full Throttle PSA
but dont worry Sonic fanboys i am helping out on Tails instead of this PSA and maybe soon making a revamp of a Port
so we can get him over Donkey Kong,Sonic and over one who got 2 other char. with same FS +many other same attacks


Title: Re: Mariodk Project: SMBZ Sonic is Removed Starting soon on Fire Luigi
Post by: diedhammer98 on July 07, 2011, 02:12:47 PM
you are work on tails now?


Title: Re: Mariodk Project: SMBZ Sonic is Removed Starting soon on Fire Luigi
Post by: DoctorFlux(Mariodk) on July 07, 2011, 02:21:20 PM
you are work on tails now?
helping out on Tails and working on Fire Luigi


Title: Re: Mariodk Project: SMBZ Sonic is Removed Starting soon on Fire Luigi
Post by: diedhammer98 on July 07, 2011, 02:32:02 PM
Fire Luigi's attacks is simiar as your fire Mario?
(fire is green instead red)


Title: Re: Mariodk Project: SMBZ Sonic is Removed Starting soon on Fire Luigi
Post by: DoctorFlux(Mariodk) on July 08, 2011, 02:51:22 AM
Fire Luigi's attacks is simiar as your fire Mario? (fire is green instead red)
yes

and for green Fire i am not sure but i will try it out


Title: Re: Mariodk Project:Start on Fire Luigi/other PSA for luigi so we got for 2 powerups
Post by: diedhammer98 on July 08, 2011, 03:00:44 AM
You played "SpectralLuigi V1.5" PSA before?

because that PSA have green fire attacks.


Title: Re: Mariodk Project:Start on Fire Luigi/other PSA for luigi so we got for 2 powerups
Post by: DoctorFlux(Mariodk) on July 08, 2011, 03:03:16 AM
ok i say it anyway

we all know Cape over something is not possible over luigi :D

but luigi got a raccon vertex they fit for Mario´s cape attacks too (yes i will making Raccon Luigi PSA same attacks as SMBZ Mario´s cape attacks)
this is also why i canceled SMBZ Sonic since i think this is a better idea

and for Raccon luigi´s FS it will be something almost like SMBZ Mario´s  :af2:'

for Fire luigi´s FS it will be Spamming Fireball as Hell
if both is possible
and Raccon Luigi will be a work with SonicBrawler(the maker of Amy over Dedede) he gave me the idea


Title: Re: Mariodk Project:Starting on Raccon And Fire Luigi PSA (two fast) PSAs
Post by: diedhammer98 on July 08, 2011, 03:33:21 AM
I maybe found funny glitch with your Goku vs Mario.



Title: Re: Mariodk Project:Starting on Raccon And Fire Luigi PSA (two fast) PSAs
Post by: DoctorFlux(Mariodk) on July 08, 2011, 03:39:58 AM
all i just needing is Raccon Luigi reColours

recolours of the Luigi vertex
just Luigi´s normal Textures but with Raccon vertex/Raccon tail/ears texture


Title: Re: Mariodk Project:Starting on Raccon And Fire Luigi PSA (two fast) PSAs
Post by: diedhammer98 on July 08, 2011, 04:20:04 AM
How do this glitch.
your Goku MUST be THIS SIZE
(http://i1138.photobucket.com/albums/n528/Diedhammer98/glitch.jpg)
then get Smash ball
then do Down Taunt
(Not do up taunt)
Goku throw small Final Smash ball to and hit Mario
about over 660% damage
Mario go fly FAR UP and not dead until go right or left then he will die.
It look this before he died
(http://img855.imageshack.us/img855/6073/al1008210834binout.jpg) (http://img855.imageshack.us/i/al1008210834binout.jpg/)


Title: Re: Mariodk Project:Starting on Raccon And Fire Luigi PSA (two fast) PSAs
Post by: DoctorFlux(Mariodk) on July 08, 2011, 04:40:00 AM
that bug i dont got then Mario vs. Goku
but i know that one with die to left/Rigth that is something to do with Cp. falcon´s FS that is not friendly to edit


Title: Re: Mariodk Project:Starting on Raccon And Fire Luigi PSA (two fast) PSAs
Post by: diedhammer98 on July 08, 2011, 04:42:34 AM
not need fix that bug.
(mostly I like that bug)

You have 2 cheat codes?


Title: Re: Mariodk Project:Starting on Raccon And Fire Luigi PSA (two fast) PSAs
Post by: DoctorFlux(Mariodk) on July 08, 2011, 07:23:20 AM
Raccon Luigi is close to be done just needing to do his FS and Side-B

raccon Luigi´s N-B is Brawl Luigi´s Side-B (since raccon powerup can´t fire i removed N-B)



Title: Re: Mariodk Project:Starting on Raccon And Fire Luigi PSA (two fast) PSAs
Post by: SonicBrawler on July 08, 2011, 07:24:30 AM
oh, and btw, I am workign with Mariodk on Raccoon Luigi


Title: Re: Mariodk Project:Starting on Raccon And Fire Luigi PSA (two fast) PSAs
Post by: DoctorFlux(Mariodk) on July 08, 2011, 07:25:16 AM
oh, and btw, I am workign with Mariodk on Raccoon Luigi
ppl know :D i told them afew posts since


Title: Re: Mariodk Project:Starting on Raccon And Fire Luigi PSA (two fast) PSAs
Post by: diedhammer98 on July 08, 2011, 08:30:23 AM
well. I don't.


Title: Re: Mariodk Project:Starting on Raccon And Fire Luigi PSA (two fast) PSAs
Post by: SonicBrawler on July 08, 2011, 08:50:32 AM
ppl know :D i told them afew posts since
oh ok, i see the post now :)


Title: Re: Mariodk Project:Starting on Raccon And Fire Luigi PSA (two fast) PSAs
Post by: the98pika on July 08, 2011, 10:30:18 AM
+1 yes  his power level is OVER 9000!!!


Title: Re: Mariodk Project:Starting on Raccon And Fire Luigi PSA (two fast) PSAs
Post by: DoctorFlux(Mariodk) on July 08, 2011, 11:50:40 AM
i can see my Raccon Luigi can be ported over a other since Raccon luigi dont using his FS: green zone or his Fireball


Title: Re: Mariodk Project:Starting on Raccon And Fire Luigi PSA (two fast) PSAs
Post by: dpgthirteen on July 08, 2011, 12:01:54 PM
You mean the moveset entirely?


Title: Re: Mariodk Project:Starting on Raccon And Fire Luigi PSA (two fast) PSAs
Post by: DoctorFlux(Mariodk) on July 08, 2011, 12:09:49 PM
You mean the moveset entirely?
yes my raccon Luigi dont use any GFX or Articles


Title: Re: Mariodk Project:Starting on Raccon And Fire Luigi PSA (two fast) PSAs
Post by: Carnage on July 08, 2011, 12:18:06 PM
yes my raccon Luigi dont use any GFX or Articles
well they say any psa who doesnt use articles can be ported anywhere so if you want to replace any char you can xD


Title: Re: Mariodk Project:Starting on Raccon And Fire Luigi PSA (two fast) PSAs
Post by: DoctorFlux(Mariodk) on July 08, 2011, 12:20:18 PM
Just FS left now
then Recolours of Raccon Luigi
(Brawl´s recolour with texture for raccon tail+ears plus a SMB3 8bit texture over Fire Luigi since i dont want Fire Luigi on a raccon powerup PSA :D) 


Title: Re: Mariodk Project:Starting on Raccon And Fire Luigi PSA (two fast) PSAs
Post by: dpgthirteen on July 08, 2011, 12:59:44 PM
Sounds cool. But it won't work like Mario's moveset right. Like he will all ways be in raccoon mode, correct?


Title: Re: Mariodk Project:Starting on Raccon And Fire Luigi PSA (two fast) PSAs
Post by: DoctorFlux(Mariodk) on July 08, 2011, 01:00:59 PM
Sounds cool. But it won't work like Mario's moveset right. Like he will all ways be in raccoon mode, correct?
yes he will

btw i found out Luigi can get his hammer and want to know a thing about that?

FREAKING SMBZ WEEGEE!!!!!!!


Title: Re: Mariodk Project:Hammer on Luigi Might be possible= SMBZ WEEGEE!!
Post by: dpgthirteen on July 08, 2011, 01:11:06 PM
Awesome! You think it would be possible to activate the racoon or cape power?


Title: Re: Mariodk Project:Hammer on Luigi Might be possible= SMBZ WEEGEE!!
Post by: DoctorFlux(Mariodk) on July 08, 2011, 01:12:04 PM
Awesome! You think it would be possible to activate the racoon or cape power?
only one thing to replace and that thing only got one Animation so cape is still not possible

EDIT: this going to be harder then i think it will be :( for hammer over Fireball without Luigi Fire them but stay at hands


Title: Re: Mariodk Project:Hammer on Luigi Might be possible= SMBZ WEEGEE!!
Post by: Mansta8 on July 08, 2011, 01:45:19 PM
Luigi needs a bigger jaw for this to work right :(
(http://i.imgur.com/kx2H8.png)


Title: Re: Mariodk Project:Hammer on Luigi Might be possible= SMBZ WEEGEE!!
Post by: DoctorFlux(Mariodk) on July 08, 2011, 01:46:41 PM
Broken images is Broken

btw i will maybe revamp Gotenks´s moveset idea since i got afew more ideas
like Down-B will be Ghosts now


Title: Re: Mariodk Project:Hammer on Luigi Might be possible= SMBZ WEEGEE!!
Post by: dpgthirteen on July 08, 2011, 01:48:34 PM
Is gotenks based on any specific transformation or moves from all of his transformations?


Title: Re: Mariodk Project:Hammer on Luigi Might be possible= SMBZ WEEGEE!!
Post by: Mansta8 on July 08, 2011, 01:49:08 PM
Is it working now?


Title: Re: Mariodk Project:Hammer on Luigi Might be possible= SMBZ WEEGEE!!
Post by: DoctorFlux(Mariodk) on July 08, 2011, 01:50:45 PM
Is gotenks based on any specific transformation or moves from all of his transformations?
all is moveset on all his transforms

only Goku will be based on normal/SSJ since SSJ dont do Spirit Bomb and normal dont go dragonFist

but rest of the Dragonball char. do the attacks no matter what tranform like Gotenks with ghosts :D
Is it working now?
lol yeah looks funny

that sec. we got .dae import to work i put anything on Hold and work on gotenks since i got .dae file of him+Ghosts


Title: Re: Mariodk Project:Hammer on Luigi Might be possible= SMBZ WEEGEE!!
Post by: dpgthirteen on July 08, 2011, 02:04:15 PM
Will you make his ultimate volleyball attack in any way?


Title: Re: Mariodk Project:Hammer on Luigi Might be possible= SMBZ WEEGEE!!
Post by: DoctorFlux(Mariodk) on July 08, 2011, 02:09:29 PM
yes that was my plan and i think i know how to do it :D


Title: Re: Mariodk Project:Hammer on Luigi Might be possible= SMBZ WEEGEE!!
Post by: diedhammer98 on July 08, 2011, 05:18:39 PM
how can port Hammer over Fireball?
It is impossible!
(I tried do that once.
not work)


Title: Re: Mariodk Project:Hammer on Luigi Might be possible= SMBZ WEEGEE!!
Post by: DoctorFlux(Mariodk) on July 08, 2011, 05:28:45 PM
how can port Hammer over Fireball? It is impossible! (I tried do that once. not work)
it is possible
but it hard
one is working on get the Fireball to stay at the hand


Title: Re: Mariodk Project:Hammer on Luigi Might be possible= SMBZ WEEGEE!!
Post by: diedhammer98 on July 08, 2011, 05:31:45 PM
how?
I tried do that!
well. I make Item Hammer Rain shooting from Luigi.


Title: Re: Mariodk Project:Hammer on Luigi Might be possible= SMBZ WEEGEE!!
Post by: Dot on July 08, 2011, 07:16:52 PM
hai mariodk, need portraits or recolours, im bored and i´ve got nothing to do  :-[


Title: Re: Mariodk Project:Hammer on Luigi Might be possible= SMBZ WEEGEE!!
Post by: SmashClash on July 08, 2011, 07:55:23 PM
MarioDK, remember you said you could send me the Kid Goku files?

EDIT: I finished Nimbus Cloud. He just needs to be exported and recolored as yellow.
He only need 2 polygons.
(http://img804.imageshack.us/img804/4784/nimbuscloudisdoneneedst.png)
Since the trophy is at an angle he may need to be rotated to be horizontal.
Yes, I called it a he.
So to make the streak behind it. We could use one of DivineOverlord's latest hacks(a recolored Lucario FS aura beam) But this time we can make it yellow and thinner.


Title: Re: Mariodk Project:Hammer on Luigi Might be possible= SMBZ WEEGEE!!
Post by: DoctorFlux(Mariodk) on July 09, 2011, 02:08:49 AM
MarioDK, remember you said you could send me the Kid Goku files? EDIT: I finished Nimbus Cloud. He just needs to be exported and recolored as yellow. He only need 2 polygons. ([url]http://img804.imageshack.us/img804/4784/nimbuscloudisdoneneedst.png[/url]) Since the trophy is at an angle he may need to be rotated to be horizontal. Yes, I called it a he. So to make the streak behind it. We could use one of DivineOverlord's latest hacks(a recolored Lucario FS aura beam) But this time we can make it yellow and thinner.
yes i remember and i am fixing some of these Animations
Wait1 Animation can you use/Kamehameha Animation but rest i dont think you can use since this is for Kid goku (GT and not DB)
maybe throws too if you wanted to use ported Mario´s throws over Lucas model

and Raccon Luigi just needed to finish his FS and Recolours for Raccon powerup


Title: Re: Mariodk Project:Hammer on Luigi Might be possible= SMBZ WEEGEE!!
Post by: diedhammer98 on July 09, 2011, 02:17:20 AM
You will work on Fire Luigi?

Becuase I was successfully make three change attack for mario.


Title: Re: Mariodk Project:Hammer on Luigi Might be possible= SMBZ WEEGEE!!
Post by: DoctorFlux(Mariodk) on July 09, 2011, 02:19:15 AM
You will work on Fire Luigi? Becuase I was successfully make three change attack for mario.
awesome and easy after Raccon Luigi Storm is ready
Raccon Luigi Storm= wind styled FS :D i am trying to make it so Luigi fly fast to the target(like my SMBZ mario´s) then fly around the target like a tornado(Animations done) then make a powerful attack at the end of FS


Title: Re: Mariodk Project:Hammer on Luigi Might be possible= SMBZ WEEGEE!!
Post by: diedhammer98 on July 09, 2011, 02:29:59 AM
awesome and easy after Raccon Luigi Storm is ready Raccon Luigi Storm= wind styled FS :D i am trying to make it so Luigi fly fast to the target(like my SMBZ mario´s) then fly around the target like a tornado(Animations done) then make a powerful attack at the end of FS

ok. That will first time I seen Final Smash use wind.


Title: Re: Mariodk Project:Hammer on Luigi Might be possible= SMBZ WEEGEE!!
Post by: DoctorFlux(Mariodk) on July 09, 2011, 03:26:28 AM
ok maybe i wait with Fire Luigi a other day
since i will use ge Pms about porting Fire or Raccon Luigi since they wanted both

so Geno is after Raccon Luigi
if not i make more updates on Goku :D


Title: Re: Mariodk Project:Hammer on Luigi Might be possible= SMBZ WEEGEE!!
Post by: diedhammer98 on July 09, 2011, 03:32:24 AM
ok maybe i wait with Fire Luigi a other day since i will use ge Pms about porting Fire or Raccon Luigi since they wanted both so Geno is after Raccon Luigi if not i make more updates on Goku :D
which character you want port Fire Luigi or Raccon Luigi over?


Title: Re: Mariodk Project:Hammer on Luigi Might be possible= SMBZ WEEGEE!!
Post by: DoctorFlux(Mariodk) on July 09, 2011, 03:34:28 AM
which character you want port Fire Luigi or Raccon Luigi over?
i dont want to port if not needed
i just put on Fire luigi on Hold
but i do soon a Request thread for easy movesets to make if some newbie want to make a easy moveset but dont know what moveset :D
and i will put SMBZ sonic in there and Fire luigi
i got bored the first mins. i started on SMBZ Sonic :D
i am also making the guide for make Teleport like Goku/ShadowKong and some "B" attacks/something like Kaioken


Title: Re: Mariodk Project:Hammer on Luigi Might be possible= SMBZ WEEGEE!!
Post by: diedhammer98 on July 09, 2011, 03:37:52 AM
i dont want to port if not needed i just put on Fire luigi on Hold but i do soon a Request thread for easy movesets to make if some newbie want to make a easy moveset but dont know what moveset :D and i will put SMBZ sonic in there and Fire luigi i got bored the first mins. i started on SMBZ Sonic :D i am also making the guide for make Teleport like Goku/ShadowKong and some "B" attacks/something like Kaioken
ok!


Title: Re: Mariodk Project: Raccon Luigi soon done then Geno or more updates on Goku :D
Post by: DoctorFlux(Mariodk) on July 09, 2011, 03:48:44 AM
i will maybe do the last updates on Goku since he dont needing much mainly PSA work and revamping Animations
but Geno i starting on soon


Title: Re: Mariodk Project: Raccon Luigi soon done then Geno or more updates on Goku :D
Post by: diedhammer98 on July 09, 2011, 03:51:10 AM
Geno will on toonlink and Waluigi will port over Link?


Title: Re: Mariodk Project: Raccon Luigi soon done then Geno or more updates on Goku :D
Post by: DoctorFlux(Mariodk) on July 09, 2011, 03:53:33 AM
Geno will on toonlink and Waluigi will port over Link?
Geno will be over ToonLink then he is done over Link

since Waluigi is getting SFX pack over toonLink as i have heard and i dont think geno needing SFX pack since we never heard his voice in SMRPG


Title: Re: Mariodk Project: Raccon Luigi soon done then Geno or more updates on Goku :D
Post by: diedhammer98 on July 09, 2011, 04:04:08 AM
okey.....


Title: Re: Mariodk Project: Raccon Luigi soon done then Geno or more updates on Goku :D
Post by: DoctorFlux(Mariodk) on July 09, 2011, 04:09:02 AM
should i give Luigi this face:
(http://s1.postimage.org/cpfmylnzi/RSBE01_2.png)
at his dashattack?

if not i give him this face he just have close eyes (a bug i can´t fix :( )


Title: Re: Mariodk Project: Raccon Luigi soon done then Geno or more updates on Goku :D
Post by: diedhammer98 on July 09, 2011, 04:49:22 AM
It is eye events or SRT0 entry.


Title: Re: Mariodk Project: Raccon Luigi soon done then Geno or more updates on Goku :D
Post by: ALEX_DX_67 on July 09, 2011, 04:54:23 AM
can you make the down B and up B on 0.8 in the next version


Title: Re: Mariodk Project: Raccon Luigi soon done then Geno or more updates on Goku :D
Post by: DoctorFlux(Mariodk) on July 09, 2011, 04:59:06 AM
can you make the down B and up B on 0.8 in the next version
not the Down-B in air but maybe i get the up-B abit slower now


Title: Re: Mariodk Project: Raccon Luigi soon done then Geno or more updates on Goku :D
Post by: diedhammer98 on July 09, 2011, 05:00:44 AM
remove model changer in event List: other
for face


Title: Re: Mariodk Project: Raccon Luigi soon done then Geno or more updates on Goku :D
Post by: DoctorFlux(Mariodk) on July 09, 2011, 05:03:04 AM
remove model changer in event List: other for face
this is what i did but then he just have close eyes


Title: Re: Mariodk Project: Raccon Luigi soon done then Geno or more updates on Goku :D
Post by: diedhammer98 on July 09, 2011, 05:03:47 AM
delete STR0 entry in FitLuigiMotionEtc.pac.


Title: Re: Mariodk Project: Raccon Luigi soon done then Geno or more updates on Goku :D
Post by: DoctorFlux(Mariodk) on July 09, 2011, 05:19:34 AM
now just Recolours of Raccon Luigi left


Title: Re: Mariodk Project: Raccon Luigi soon done then Geno or more updates on Goku :D
Post by: ALEX_DX_67 on July 09, 2011, 05:37:59 AM
not the Down-B in air but maybe i get the up-B abit slower now

I like the down B in 0.8 too bad :oshi:


Title: Re: Mariodk Project: Raccon Luigi soon done then Geno or more updates on Goku :D
Post by: dpgthirteen on July 09, 2011, 09:21:10 AM
Could you also fix the elephant nose luigi too?


Title: Re: Mariodk Project: Raccon Luigi soon done then Geno or more updates on Goku :D
Post by: DoctorFlux(Mariodk) on July 09, 2011, 10:58:10 AM
what powerup is the best Flying one? cape or raccon:
http://www.youtube.com/watch?v=GBq0tF3r_7k


Title: Re: Mariodk Project: Preview of Raccon Luigi (the moveset) uploading it soon
Post by: diedhammer98 on July 09, 2011, 11:05:08 AM
How you can add zero damage hitbox
and push back?

I want add this hitbox to my BOSS Mario movement.

Fludd has that hitbox?


Title: Re: Mariodk Project: Preview of Raccon Luigi (the moveset) uploading it soon
Post by: fighter20brawler10 on July 09, 2011, 11:13:58 AM
What are you going to do for a taunt?


Title: Re: Mariodk Project: Preview of Raccon Luigi (the moveset) uploading it soon
Post by: DoctorFlux(Mariodk) on July 09, 2011, 11:15:35 AM
What are you going to do for a taunt?
nothing
Luigi´s taunt is fine

How you can add zero damage hitbox and push back? I want add this hitbox to my BOSS Mario movement. Fludd has that hitbox?
just put anything on low dmg/knocback?


Title: Re: Mariodk Project: Preview of Raccon Luigi (the moveset) uploading it soon
Post by: diedhammer98 on July 09, 2011, 11:33:02 AM
okey!


Title: Re: Mariodk Project: Preview of Raccon Luigi (the moveset) uploading it soon
Post by: DoctorFlux(Mariodk) on July 09, 2011, 11:37:54 AM
if you see on the Video it was just a fast moveset i made

nothing awesome like SMBZ mario or Goku
i uploading as soon i got the Recolours of raccon vertex


edit: recolours can wait i uploading it now  :af2:


Title: Re: Mariodk Project: Preview of Raccon Luigi (the moveset) uploading it soon
Post by: diedhammer98 on July 09, 2011, 11:42:24 AM
yes, I seen your video..
It is good movement!
and I feel most your raccon Luigi 's attacks simiar as your SMBZ Mario.


Title: Re: Mariodk Project: Preview of Raccon Luigi (the moveset) uploading it soon
Post by: DoctorFlux(Mariodk) on July 09, 2011, 11:43:30 AM
yes, I seen your video.. It is good movement! and I feel most your raccon Luigi 's attacks simiar as your SMBZ Mario.
it is since this is just ported Animation (by that way with Animation flag in PSA)


Title: Re: Mariodk Project: Preview of Raccon Luigi (the moveset) uploading it soon
Post by: diedhammer98 on July 09, 2011, 11:45:53 AM
Yeah, I still remember that Flag in PSA.

Lugi use some Mario's Animations....
good thing....
I made that Flag guide.


Title: Re: Mariodk Project: Preview of Raccon Luigi (the moveset) uploading it soon
Post by: dpgthirteen on July 09, 2011, 12:01:57 PM
But will luigi have his elephant nose in any animation? I hate when he grows the elephant nose.


Title: Re: Mariodk Project: Preview of Raccon Luigi (the moveset) uploading it soon
Post by: diedhammer98 on July 09, 2011, 12:08:30 PM
It is Worked!
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100822_1705binout.jpg)


Title: Re: Mariodk Project: Preview of Raccon Luigi (the moveset) uploading it soon
Post by: DoctorFlux(Mariodk) on July 09, 2011, 12:26:36 PM
Raccon luigi PSA is out : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20418


Title: Re: Mariodk Project: Preview of Raccon Luigi (the moveset) uploading it soon
Post by: the98pika on July 09, 2011, 12:26:46 PM
I'm the first one to download the moveset lol good job on the moveset keep up the good work. :)


Title: Re: Mariodk Project: Raccon Luigi PSA is out
Post by: DoctorFlux(Mariodk) on July 09, 2011, 12:36:04 PM
downloaded after 10 sec. i posted the hack :D


Title: Re: Mariodk Project: Raccon Luigi PSA is out
Post by: the98pika on July 09, 2011, 01:01:07 PM
downloaded after 10 sec. i posted the hack :D
lol Yeah before you said its out i downloaded it XD


Title: Re: Mariodk Project: Raccon Luigi PSA is out
Post by: DoctorFlux(Mariodk) on July 09, 2011, 01:04:47 PM
btw i forgot to add one in future plans
ok here is afew tips:
a PSA already made but the psa for the char. needs to be afew years younger
A person who never gives up!
A person who keeps his promis
A person who would die for his friends
A person who would be XXXXXX
a anime char. (not DBZ)
a person who saying all time: BELIVE IT!
a Hyperactive Knucklehead XXXXX


Title: Re: Mariodk Project: Raccon Luigi PSA is out
Post by: diedhammer98 on July 09, 2011, 01:06:18 PM
btw i forgot to add one in future plans ok here is afew tips: a PSA alread made but he need to be afew years younger A person who never gives up! A person who keeps his promis A person who would die for his friends A person who would be XXXXXX a anime char. (not DBZ) a person who saying all time: BELIVE IT!
ok, I don't know what anime char you talking about.


Title: Re: Mariodk Project: Raccon Luigi PSA is out
Post by: the98pika on July 09, 2011, 01:09:38 PM
NARUTO!
Did i get it right?  :af2:


Title: Re: Mariodk Project: Raccon Luigi PSA is out
Post by: DoctorFlux(Mariodk) on July 09, 2011, 01:11:22 PM
NARUTO!
Did i get it right?  :af2:

yeah
but not this Naturo:(http://4.bp.blogspot.com/-3P_KL4s-N44/TcQEQqvpIXI/AAAAAAAAAAk/ihJha3_DjvA/s1600/Naturo-Chapter-479-Spoilers-Prediction.jpg)


but the young one:
(http://g1wallz.com/wp-content/uploads/2008/11/naruto.jpg)
(i better like the old naturo)


Title: Re: Mariodk Project: Raccon Luigi PSA is out
Post by: the98pika on July 09, 2011, 01:12:59 PM
 :yay:
I would love to see your version of naruto :)


Title: Re: Mariodk Project: Raccon Luigi PSA is out
Post by: SiLeNtDo0m on July 09, 2011, 01:13:57 PM
Out of curiousity....why?  The great thing about .Fade's moveset is the fact that it can work nicely for both young and Shippuden Naruto.  But do what you please.  If you can top .Fade's, I'll be amazed


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: DoctorFlux(Mariodk) on July 09, 2011, 01:15:02 PM
Out of curiousity....why?  The great thing about .Fade's moveset is the fact that it can work nicely for both young and Shippuden Naruto.  But do what you please.  If you can top .Fade's, I'll be amazed

i will make it to fit for Young Naturo more then shippuden one but i will ofc use Con naturo as Base
this was not meant to top anyone´s moveset but i hope my idea for my moveset i have planed will be good

since the moveset is needing a really importing thing:
(http://www.deusdogif.com/Img/4/72/c0898d3d040d3faa6c527e8e740551ed.gif)
he can´t use rasengan without Clone and i think i got a idea for that how to get one more Animation used but one ShadowClone attack will be removed

i have planed much of the moveset it should be done really fast there is still going to be some  attacks changed but it will also be .fade´s moveset gameplay still  this psa is a small project like raccon Luigi/Fire Mario was

if ppl think this is a bad idea i making Monkey D. luffy


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: Blueblur22 on July 09, 2011, 01:44:42 PM
i rather see u make monkey d luffy instead of naruto since brawl lacks any one piece characters


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: DoctorFlux(Mariodk) on July 09, 2011, 01:47:31 PM
i rather see u make monkey d luffy instead of naruto since brawl lacks any one piece characters
but i am not 100% sure what char. monkey D. luffy can be over

Marth is friendly for PSA but i got other plans for marth and i know he can be ported with .rel files but i think i know who he can be over (maybe)
but .rel porting got GFX bugs thats why i will try to avoid that
since for marth me/Smashclash/Anivernage was planing on Kid goku (DB) as soon .dae importer is done so we can give kid goku import a brawl char. and marth got alot of filesize and i got already some animations ready

we are also the team for Gotenks  :af2:
but right now i will be fixing a Geno Psa so it dont crashes so i can upload it (shadic told me i can do this :D) so i upload this as a beta

EDIT: then i think of it i dont think i can make a monkey d. Luffy moveset since i still dont have watch muched of the Anime but i like what i have watched for now


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: Dot on July 09, 2011, 02:49:26 PM
did you got my PM mariodk?


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: DoctorFlux(Mariodk) on July 09, 2011, 02:50:54 PM
did you got my PM mariodk?
yes and thanks for the recolours i uploading them soon


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: Carnage on July 09, 2011, 03:29:58 PM
well the problem is there is already a great naruto  and making a small naruto psa will be meh since people already like the naruto psa they have and making a new character would be better and now since even pal users can port marth any character over marth is a win xD and the gfx problem only happen when marth(clone) vs marth or marth(clone)vsmarth(clone) 


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: Herculeswill22 on July 09, 2011, 05:16:43 PM
What's the progress on Gotenks? I'm really feeling the lack of someone for Goku to fight right now :srs: Wolfgeta doesn't cut it in his unfinished state.


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: DoctorFlux(Mariodk) on July 09, 2011, 05:18:29 PM
What's the progress on Gotenks? I'm really feeling the lack of someone for Goku to fight right now :srs: Wolfgeta doesn't cut it in his unfinished state.
kid buu vertex with gokario should do it :D

Gotenks is still 0% done since we needing ghost models


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: Herculeswill22 on July 09, 2011, 05:41:08 PM
I'm not really a fan of Gokario, his kamehameha is OP and he uses Kaio-ken after every attack  :>.>: But I'll get Kid Buu.


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: SmashClash on July 09, 2011, 08:50:40 PM
MarioDK, in this vid, it's the one of the fastest Kamehamehas Goku has said(4:21): http://www.youtube.com/watch?v=w264J7LBGho
Try getting that SFX.
I wanted a fast one because in Brawl it would be too long to wait for a real one.


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: Bainch on July 09, 2011, 10:00:02 PM
You want Goku SFX ...check this out, he says everything really fast.

http://www.youtube.com/watch?v=wY4Bh_0Epuw


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: DoctorFlux(Mariodk) on July 10, 2011, 02:32:55 AM
too bad music in background


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: diedhammer98 on July 10, 2011, 02:45:31 AM
music in these background?


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: ALEX_DX_67 on July 10, 2011, 07:20:59 AM
look at this super smash bros 4 for the WII U and nintendo 3DS  :happy:

http://www.youtube.com/watch?v=z_qwFzXXJec


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: SiLeNtDo0m on July 10, 2011, 07:28:07 AM
look at this super smash bros 4 for the WII,WII U and nintendo 3DS  :happy:

[url]http://www.youtube.com/watch?v=z_qwFzXXJec[/url]


Firstly, it's not for Wii.  Secondly, you're off topic and thirdly what hole have you been living in?  We've known this for a month already.


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: ALEX_DX_67 on July 10, 2011, 07:30:07 AM
Firstly, it's not for Wii.  Secondly, you're off topic and thirdly what hole have you been living in?  We've known this for a month already.

chilt out man  :srs:


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: DoctorFlux(Mariodk) on July 10, 2011, 07:32:31 AM
yeah i saw it live :D so i knew the first sec.


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: SiLeNtDo0m on July 10, 2011, 07:35:09 AM
chilt out man  :srs:

I am chilled.  Your post was just pointless because everyone on this forum already knows this.  Honestly, this is a Smash Bros forum.  You'd think people would be aware of the next Smash Bros.  Common sense dude


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: ALEX_DX_67 on July 10, 2011, 07:54:46 AM
I am chilled.  Your post was just pointless because everyone on this forum already knows this.  Honestly, this is a Smash Bros forum.  You'd think people would be aware of the next Smash Bros.  Common sense dude

ok ok ok !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I UNDERSTAND !!!


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: Black Neon X27 on July 10, 2011, 07:58:39 AM
ok ok ok !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I UNDERSTAND !!!

lol, don't take it that way. It's just that everyone is patiently wating for the next game. I'm sure SDo0M didn't mean it that way unless something was said in order to respond in that likeness.

I support SSB4!!!!!


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: ALEX_DX_67 on July 10, 2011, 08:19:53 AM
lol, don't take it that way. It's just that everyone is patiently wating for the next game. I'm sure SDo0M didn't mean it that way unless something was said in order to respond in that likeness.

I support SSB4!!!!!

ok cool :D


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: diedhammer98 on July 10, 2011, 08:20:59 AM
new Smash bros on 3DS?
I have no idea about that....
That I know is title at all...
But I don't care about that....

On Topic question....
how powerful Young Naturo is?
same as Goku?


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: DoctorFlux(Mariodk) on July 10, 2011, 09:04:00 AM
about the same powerful as Con Naturo PSA


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: ALEX_DX_67 on July 10, 2011, 09:11:58 AM
1+ just finish Goku :D


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: DoctorFlux(Mariodk) on July 10, 2011, 01:00:43 PM
btw moveset list for Geno i will be going after:
thanks to IndigoFenix from Smashboard this moveset i will try to go after then making Geno
Basic attacks
A (Finger Shot): On the first attack, Geno whips out his hand, hitting nearby opponents, then fires 3 rapid bullets from his finger, dealing damage at a fairly long distance. By holding down the A button, he will continue to fire the bullets indefinitely.
FTilt (Rocket Punch): Geno leans back, then throws his fist forward, which explodes a short distance away. A fairly fast attack that has good base knockback but poor knockback growth, making it a good defensive move but not really a kill move. It deals the most damage if you hit with the explosion rather than the fist itself.
DTilt (Ground Burst): Geno withdraws his hand, turning his arm into a gun, then blasts the ground in front of him, sending opponents upwards (similar to Samus' DTilt). It's good for setting up aerial combos but isn't much of a kill move except at very high damage.
UTilit (Hand Cannon): Geno withdraws his hand, turning his arm into a gun, then fires it upwards, throwing opponents above him into the sky. Fairly slow, but has good range and decent knockback growth.
Dash Attack (Spinning Jump Punch): Based on Geno's punch during the Bowyer scene, he does a short hop forward while spinning around and punches his opponent in the face. Although Geno can hit opponents with his whole body while spinning, there's a strong sweetspot right where the fist connects. It hits opponents at a low angle, but while it has good base knockback and damage the knockback growth is low, so it can't really kill opponents, however it comes out quick and makes a good surprise attack. It also has an above-average cooldown period, leaving Geno vulnerable if he misses.
FSmash (Star Gun): Geno turns both his hands into guns, then fires three rapid shots ahead of him, dealing high damage. The third shot blows them away, but compared to most FSmashes has low knockback growth. It has good range but a slow startup time.
DSmash (Double Punch): Geno crouches down, turns to the side, and holds his arms out for the charge-up, then fires both fists in opposite directions, which explode a short distance away, similar to the Rocket Punch but a little stronger. Like the Rocket Punch, the explosions from the fists are stronger than the punches themselves.
USmash (Star Gun Upwards): Geno turns both his hands into guns, points them upward, then sweeps them over his head, firing three shots from each one. Has good knockback growth and long range, if a bit slow. One of Geno's more effective kill moves.
NAir (Spinning Finger Shot): Geno holds his arms out, then spins around like a top while rapidly shooting. Weak, but fast and has good range.
FAir (Rocket Rush): Geno holds out one fist, which lets out sparks as if it's about to fire as a Rocket Punch, but instead it drags Geno forward, hitting opponents. It has a sweetspot at the end of the forward movement. Note that this does not cancel momentum, only adds forward motion for the duration of the attack and reverses that motion as the attack ends.
BAir (Triple Blast): Geno turns his hand into a gun, then sweeps it behind him and upwards, firing three explosions. The explosions hit opponents at different angles, with the top explosion being the strongest and hitting at the highest angle.
DAir (Double Punch Booster): Geno holds both hands downward, then fires them both, causing a small explosion that propels him upwards slightly. The cooldown period is long enough that he can't use this repeatedly to fly indefinitely. The explosion deals damage.

Throws
FThrow (Hand Gun Throw): Geno turns one hand into a gun, points it at the opponent's head, then blows them away.
BThrow (Rocket Toss): Geno spins around, then fires both his hands a short distance while still holding on to the opponent. The hands then explode, blowing the opponent away.
DThrow (Star Shower): Geno throws his opponent on the ground, jumps up while turning his hands into the Star Gun, then blasts his opponent repeatedly, Zelda-style. Has high damage but low knockback.
UThrow (Star Sending): A very unusual throw. Based on the "sending up Star Pieces" scenes from Mario RPG, he tosses them into the air, then watches as they spin around overhead, sparkling (they have a hitbox during this period that can knock away other opponents). The opponent then falls down into his hands, with their arms outstretched into a star shape so it looks like Geno is holding a star. They then float up, hover for a moment, then launch straight upwards, which is the part that actually throws them. The entire process takes 3 SECONDS, and leaves Geno vulnerable for 2 SECONDS after - that's right, a 5 SECOND THROW. And it deals only 3 damage, and has poor base knockback. However, its knockback growth is tremendous, stronger than Lucas' back throw, making it an awesome way of killing an enemy that just won't stay still long enough to hit them with one of Geno's few ranged killing moves. However, be careful about using this move if it won't end the match - if the enemy doesn't die, or if they have allies still around, they can easily get a good hit in during Geno's long cooldown period.

Specials

Neutral B (Geno Beam): Geno holds out his hand and turns it into a gun, then draws in energy as long as the B button is held down. After the initial start-up, it takes about 90 frames to fully charge, with 3 chances to release at 30 frames each. At each of these release points, if the B button is not held down, the beam will pull in energy for about 15 more frames, then fire. The longer you charge the beam, the stronger it becomes, but beware - if you charge it past the maximum charge, it will continue to charge for 15 frames, then transfer to "firing mode" and fire a beam at the same strength of the first charge level. There is also a "zero charge" level, which is if you don't hold down the B button at all, and it will just fire a short-range crackle of electricity. As for the beam itself, it has excellent range, high damage and power, and is one of Geno's few attacks that deals effective horizontal knockback, especially at maximum charge. Good luck connecting with it, though! The "full charge" attack should be twice as powerful as the "single charge" attack.

Side B (Geno Whirl): Geno briefly flares up with a star-shaped aura, then tosses a speedy energy disk forwards. The disk itself is a decent attack in its own right, flying at mid-projectile range and dealing decent damage that eats away at shields effectively, though it has virtually no knockback. However, pressing the A button causes the disk to flash for a single frame. Hitting during this time period deals high damage, ignores all forms of shielding, and knocks the opponent upwards with high knockback growth that kills at around 100% damage. This is Geno's most effective kill move, although it's hard to master landing the timed hit.

Down B (Geno Blast): Geno raises his hands in the air as a glowing cloud of energy focuses above him, then, upon releasing the B button, he fires a beam of light into the air, then showers it down across the stage, dealing repeated attacks that build up to heavy damage but with virtually no knockback. The charging action is exactly the same as Geno Beam, however the start-up and firing timeframes are longer, and there is no "zero charge" attack - you must wait for the first charge before firing. At full charge, the attack is twice as powerful as the single charge, making it the strongest non-Final Smash move in the game damage-wise (30% damage), however, because the attack is extremely slow and easy to predict, the only way this will land a hit is either if the opponent has never seen it before, they are distracted by something else (like another opponent), or they are trying to return to the stage. The brokenness of the move as an edge-guarding technique is offset, however, by Geno's lack of horizontal knockback attacks. You CAN use this to blast brawling opponents during a free-for-all, but be warned - do this, and they'll probably forget each other and team up on you, and Geno has a major disadvantage when double-teamed... It's one of the coolest looking moves there is, but overuse of Geno Blast is NOT recommended!

Up B (Geno Boost): Used in the air, Geno will hold his arms above his head, glow, and rise up into the air as a basic recovery move. If used on the ground, he will adopt the same pose, and hover slightly for about one second. Upon ending the animation on the ground, or upon landing from the air, he will go into his "Special Landing" position, which is actually a part of the move. At the beginning of this action, you can hit the A button to go into the second part of the move, which has Geno cross his arms over his chest and glow again for another second. The Geno Boost affects two variables, both of which are increased during the Boost and lowered gradually over time (yes, I know this is a lot of work, bear with me though). The Attack variable acts as a multiplier to the damage and knockback of all Geno's attacks, rising to a maximum of twice the original amounts. The Defense variable actually HEALS Geno up to 50% of his damage, but also creates a variable that gradually restores his damage back to its original value as it decreases (so it's like a "temporary recovery", and since lower damage = higher defense in Smash Bros, this functions as a temporary increase to defensive strength). The "Special Landing" action increases the Attack value if you miss the timed hit, while the second "timed hit" part of the move will increase both the Attack and Defense values at the end of the animation. You have to use the move twice in order to increase the values to their maximum value. Exact adjustment will have to be based on experimentation with what works.

Final Smash (Geno Flash): Geno raises his hands in the air as if preparing to use Geno Blast (except if he does it in the air, he will hover while holding up his hands), and charges up to 3 times during this action, just like Geno Blast. He is invincible while doing this - it does give opponents time to get out of the way, though. Upon releasing the B button, Geno will do a backflip and transform into a cannon during his backflip (in the air, he kind of rolls backwards without moving). He then fires a rapid-fire set of explosions like a Gatling gun made of awesome, creating a red aura of heated air at about half of Final Destination's width away and damaging opponents in the area of effect. The red energy ball then explodes in a burst of fire and lightning, dealing heavy damage to anyone in the nearby area - twice as much if fully charged. The easiest way to dodge the attack is to get behind the cannon before the energy ball explodes, as the range of effect is huge, about the size of Final Destination, but it does not extend beyond the cannon itself. Or, you could try sidestepping the explosion instead, Off Wave style.


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: Ikuto on July 10, 2011, 03:09:28 PM
wouldnt u perfer to put naruto over some 1 who can transform so that way ucan have 1 tail transformation?


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: DoctorFlux(Mariodk) on July 10, 2011, 03:16:43 PM
he will be over Ike and dont think i can do that with 1tail transform :(


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: DJ Lowgey on July 10, 2011, 03:25:45 PM
Do you finish your pair of plumber project?
If the plumbers shield they have big arms  :laugh: :laugh:
Or you replace the ice clocks with fireballs?
And if you finish it.
Can the brothers get his hats?


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: DoctorFlux(Mariodk) on July 10, 2011, 03:26:34 PM
Do you finish your pair of plumber project? If the plumbers shield they have big arms  :laugh: :laugh: Or you replace the ice clocks with fireballs? And if you finish it. Can the brothers get his hats?
no, no ,no and no

i have not even talk about make this


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: DJ Lowgey on July 10, 2011, 03:27:26 PM
I love your raccoon Luigi  ;)


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: ALEX_DX_67 on July 10, 2011, 04:28:48 PM
why have your pair of plumbers no final smash ?? can you correct this please when you have time ?


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: the98pika on July 10, 2011, 04:55:28 PM
Awesome a geno moveset iv'e been waiting for one for a long time  :D


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: lithium on July 10, 2011, 09:01:57 PM
due u relly need to FINIFSH SONTHING before u ask people what to do next i honestly dont think u will get any of it done sorry but its true but i love what u have done so far and i vote u make a good vegeta


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: tigertenaka on July 10, 2011, 09:26:26 PM
I think it's a good idea for MarioDK ask ahead of time, that way he has an idea about what projects he will work on in the future and how those projects will work. I do agree on one thing though, he shouldn't try to work on so many projects at once.


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: Carnage on July 11, 2011, 12:24:39 AM
looks like young naruto only had 3 votes so far i guess people really want a goku final version xD +1 for me on finish goku


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: DoctorFlux(Mariodk) on July 11, 2011, 01:06:53 AM
why have your pair of plumbers no final smash ?? can you correct this please when you have time ?
i said i dont work on that i just fixed running/up-B nothing else

due u relly need to FINIFSH SONTHING before u ask people what to do next i honestly dont think u will get any of it done sorry but its true but i love what u have done so far and i vote u make a good vegeta
i got finished afew movesets


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: diedhammer98 on July 11, 2011, 01:19:45 AM
I will work on Dr. Mario over ike little.
It is okey?


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: DoctorFlux(Mariodk) on July 11, 2011, 01:22:14 AM
I will work on Dr. Mario over ike little. It is okey?
sure but make a whole new port

instead rename all mario´s files make a vertex port like you did to mario over Luigi/Luigi over Mario


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: diedhammer98 on July 11, 2011, 01:24:14 AM
new port?
which character Dr. Mario over?
Dr. Mario oneshot?
I was make cape work for Dr. Mario over Ike.


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: DoctorFlux(Mariodk) on July 11, 2011, 01:28:46 AM
new port? which character Dr. Mario over? Dr. Mario oneshot? I was make cape work for Dr. Mario over Ike.
yes make a oneslot dr. mario over Ike
then full Ike´s slots up with Dr. mario recolours and use mario´s Animations over Ike


Title: Re: Mariodk Project: adding Young Naturo(not shippuden) PSA to future plans
Post by: diedhammer98 on July 11, 2011, 01:30:04 AM
I'm about use your Dr. Mario over Ike v0.7


Title: Re: Mariodk Project: can´t start on Geno until a DL link is fixed on Smashboards
Post by: DoctorFlux(Mariodk) on July 11, 2011, 01:58:41 AM
can´t start on geno until a DL link is fixed on this post on smashboard:
http://www.smashboards.com/showpost.php?p=12167281&postcount=1264

so if anyone got these files please send
this is the not working PSA (i can still use FittoonLinK.pac) with many Animations like these:
F-Tilt:
(http://img43.imageshack.us/img43/5209/ftilt.th.jpg)
(http://img408.imageshack.us/img408/4672/ftiltforward.th.jpg)
N-B:
(http://img23.imageshack.us/img23/470/neutralb.th.jpg)
Side-Smash:
(http://img707.imageshack.us/img707/1796/fsmash.th.jpg)
Down Smash:
(http://img718.imageshack.us/img718/9923/dsmash.th.jpg)
FS:
(http://img844.imageshack.us/img844/7296/finalsmash.th.jpg)
(http://i670.photobucket.com/albums/vv62/IndigoFenix/genoflash.png)
and i really dont want to start all over if Animations is already made(and how the hell ppl made Geno to a cannon by just Animations)
so if Geno files is gone i have to put this Project on hold until i got a team for make the moveset idea then i will try to finish Goku/help out other places/maybe Kid buu(can´t start on Gotenks until ghost models)


Title: Re: Mariodk Project: can´t start on Geno until a DL link is fixed on Smashboards
Post by: diedhammer98 on July 11, 2011, 02:07:52 AM
okey. which attack you want for Cape attack?

(N-B
Side-B
Up-B
Down-B)


Title: Re: Mariodk Project: can´t start on Geno until a DL link is fixed on Smashboards
Post by: DoctorFlux(Mariodk) on July 11, 2011, 02:12:55 AM
side-B ofc?



Title: Re: Mariodk Project: can´t start on Geno until a DL link is fixed on Smashboards
Post by: diedhammer98 on July 11, 2011, 02:49:15 AM
It WORKED!
(http://i1138.photobucket.com/albums/n528/Diedhammer98/1-1.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/2-1.jpg)


Title: Re: Mariodk Project: can´t start on Geno until a DL link is fixed on Smashboards
Post by: DoctorFlux(Mariodk) on July 11, 2011, 02:52:47 AM
awesome :D


Title: Re: Mariodk Project: can´t start on Geno until a DL link is fixed on Smashboards
Post by: diedhammer98 on July 11, 2011, 04:53:12 AM
Dr. Mario files I sent to you is worked rightly?


Title: Re: Mariodk Project: can´t start on Geno until a DL link is fixed on Smashboards
Post by: Anivernage on July 11, 2011, 10:07:19 AM
can´t start on geno until a DL link is fixed on this post on smashboard:
[url]http://www.smashboards.com/showpost.php?p=12167281&postcount=1264[/url]

so if anyone got these files please send
this is the not working PSA (i can still use FittoonLinK.pac) with many Animations like these:
F-Tilt:
([url]http://img43.imageshack.us/img43/5209/ftilt.th.jpg[/url])
([url]http://img408.imageshack.us/img408/4672/ftiltforward.th.jpg[/url])
N-B:
([url]http://img23.imageshack.us/img23/470/neutralb.th.jpg[/url])
Side-Smash:
([url]http://img707.imageshack.us/img707/1796/fsmash.th.jpg[/url])
Down Smash:
([url]http://img718.imageshack.us/img718/9923/dsmash.th.jpg[/url])
FS:
([url]http://img844.imageshack.us/img844/7296/finalsmash.th.jpg[/url])
([url]http://i670.photobucket.com/albums/vv62/IndigoFenix/genoflash.png[/url])
and i really dont want to start all over if Animations is already made(and how the hell ppl made Geno to a cannon by just Animations)
so if Geno files is gone i have to put this Project on hold until i got a team for make the moveset idea then i will try to finish Goku/help out other places/maybe Kid buu(can´t start on Gotenks until ghost models)


what psa is cosmic or fighter geno?

@diedhammer
awesome ;D


Title: Re: Mariodk Project: can´t start on Geno until a DL link is fixed on Smashboards
Post by: SiLeNtDo0m on July 11, 2011, 10:17:29 AM
what psa is cosmic or fighter geno?

@diedhammer
awesome ;D

Neither.  It's a completely different one.


Title: Re: Mariodk Project: can´t start on Geno until a DL link is fixed on Smashboards
Post by: Anivernage on July 11, 2011, 10:23:54 AM
i mean, the download that is deleted.


Title: Re: Mariodk Project: can´t start on Geno until a DL link is fixed on Smashboards
Post by: dpgthirteen on July 11, 2011, 10:29:44 AM
Ay MarioDK check the Smashboards, Ike says his new Goku model is about done and will be released tomorrow.


Title: Re: Mariodk Project: can´t start on Geno until a DL link is fixed on Smashboards
Post by: Dot on July 11, 2011, 10:36:23 AM
Ay MarioDK check the Smashboards, Ike says his new Goku model is about done and will be released tomorrow.

can you post a link please? i want to see the post :D


Title: Re: Mariodk Project: can´t start on Geno until a DL link is fixed on Smashboards
Post by: dpgthirteen on July 11, 2011, 10:41:21 AM
Quote from: IkeLawliet;13000666
Graphical errors fixed, New Goku. Features new face model and textures, edited hair model and textures, and new body textures. Release soon.
([url]http://i.imgur.com/rMAT2.png[/url])


Title: Re: Mariodk Project: can´t start on Geno until a DL link is fixed on Smashboards
Post by: Dot on July 11, 2011, 10:42:59 AM
holy sh*tness that model is awesome :af: :af2: :happy:

so i guess i will be updating my goku recolours when that model is done


Title: Re: Mariodk Project: can´t start on Geno until a DL link is fixed on Smashboards
Post by: DoctorFlux(Mariodk) on July 11, 2011, 10:43:22 AM
i know :D just check it

i also got geno files+Geno model with hand gun for N-B
Preview of handgun:
(http://img828.imageshack.us/img828/83/mmgun.png)

the hands is not gone just resized
i think the handgun is over TL´s Sword


Title: Re: Mariodk Project: can´t start on Geno until a DL link is fixed on Smashboards
Post by: Dot on July 11, 2011, 10:54:54 AM
so are you starting Geno PSA now?


Title: Re: Mariodk Project: can´t start on Geno until a DL link is fixed on Smashboards
Post by: DoctorFlux(Mariodk) on July 11, 2011, 10:59:23 AM
yes


Title: Re: Mariodk Project: Started on Geno
Post by: diedhammer98 on July 11, 2011, 11:05:12 AM
that is Vertexed toonlink?
because look like REAL geno Model!
(that is confused to me.)


Title: Re: Mariodk Project: Started on Geno
Post by: DoctorFlux(Mariodk) on July 11, 2011, 11:07:22 AM
that is Vertexed toonlink? because look like REAL geno Model! (that is confused to me.)
yes it is

not 100% perfect it needs still abit revamp just look at vertex and Geno


Title: Re: Mariodk Project: Started on Geno
Post by: diedhammer98 on July 11, 2011, 11:08:17 AM
yes it is not 100% perfect it needs still abit revamp just look at vertex and Geno
okey.......


Title: Re: Mariodk Project: Started on Geno
Post by: dpgthirteen on July 11, 2011, 12:30:41 PM
I saw in the SFX request area you got the files you needed! So how goes Goku then?


Title: Re: Mariodk Project: Started on Geno
Post by: Anonymous on July 11, 2011, 01:52:04 PM
Cool! so your making geno now. Even though I prefer to keep toon link, I can't wait to see how this turns out!!


Title: Re: Mariodk Project: Started on Geno
Post by: The Main Event on July 11, 2011, 10:35:15 PM
Oh man that Geno is gonna be sick.
Are you using my portraits?


Title: Re: Mariodk Project: Started on Geno
Post by: Roo on July 11, 2011, 10:36:55 PM
Are you sure Geno will be completely portable to Lucas?


Title: Re: Mariodk Project: Started on Geno
Post by: DoctorFlux(Mariodk) on July 12, 2011, 12:56:43 AM
Are you sure Geno will be completely portable to Lucas?
yes if Animations/model will port over Lucas can be ported


but this is a model only for ToonLink with that Handgun over TL´s Sword


Title: Re: Mariodk Project: Started on Geno
Post by: diedhammer98 on July 12, 2011, 12:59:37 AM
what kind is geno's Final Smah?


Title: Re: Mariodk Project: Started on Geno
Post by: DoctorFlux(Mariodk) on July 12, 2011, 01:08:29 AM
Geno Flash


Title: Re: Mariodk Project: Started on Geno
Post by: diedhammer98 on July 12, 2011, 01:25:01 AM
Geno Flash

as this one?
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100825_0622binout.jpg)


Title: Re: Mariodk Project: Started on Geno
Post by: DoctorFlux(Mariodk) on July 12, 2011, 01:32:26 AM
as this one? ([url]http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100825_0622binout.jpg[/url])
yes


Title: Re: Mariodk Project: Started on Geno
Post by: diedhammer98 on July 12, 2011, 02:41:51 AM
okey......


Title: Re: Mariodk Project: Started on Geno
Post by: DoctorFlux(Mariodk) on July 12, 2011, 04:28:57 AM
i have edited afew Animations so they fit with the handgun over Sword on Geno
i can give Preview of Geno´s N-B later
i think i will Lucario´s FS GFX but then Geno beam needs to be weak
he will get 3x charging Level(i just take the code from Goku)
level 1 beam: 5% dmg
2: 10%
3: 15%
the reason for that low dmg is becoz the beam got really long range


Title: Re: Mariodk Project: Started on Geno
Post by: diedhammer98 on July 12, 2011, 04:35:08 AM
i have edited afew Animations so they fit with the handgun over Sword on Geno i can give Preview of Geno´s N-B later i think i will Lucario´s FS GFX but then Geno beam needs to be weak he will get 3x charging Level(i just take the code from Goku) level 1 beam: 5% dmg 2: 10% 3: 15% the reason for that low dmg is becoz the beam got really long range
want me recolor Lucario´s Beam GFX?


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: DoctorFlux(Mariodk) on July 12, 2011, 04:37:10 AM
want me recolor Lucario´s Beam GFX?
not needed the colour is fine for geno beam


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: diedhammer98 on July 12, 2011, 04:38:33 AM
oh right, I remember now.
geno beam's colors is BLUE.


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: DoctorFlux(Mariodk) on July 12, 2011, 06:31:30 AM
preview of the pose of charging for Geno´s N-B: Geno beam:
(http://s4.postimage.org/pfc3yt4qu/2011_07_12_14_27_43_1120x752.png)´
that handgun looks just badass :D
this Animation is made 100% from T-pose


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: diedhammer98 on July 12, 2011, 06:40:33 AM
look like good!
But Geno still hands?


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: DoctorFlux(Mariodk) on July 12, 2011, 06:46:03 AM
look like good! But Geno still hands?
yes
just resized hand to 0.1 and sword to 10
that handgun is TL´s Sword


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: diedhammer98 on July 12, 2011, 07:30:46 AM
oh, okey......


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: DoctorFlux(Mariodk) on July 12, 2011, 07:40:12 AM
right now Geno is getting Mario´s Running/Jump/turn animations


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: diedhammer98 on July 12, 2011, 07:57:41 AM
I tried do same thing (Running/Jump/turn animations) to My Hammer Bros...
not look like good....


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: Roo on July 12, 2011, 08:12:25 AM
yes if Animations/model will port over Lucas can be ported


but this is a model only for ToonLink with that Handgun over TL´s Sword

What if we port the model?


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: DoctorFlux(Mariodk) on July 12, 2011, 10:29:06 AM
Preview of D-tilt the attack is almost done :
(http://s3.postimage.org/frszbc0o9/RSBE01_9.png)

i just set the GFX the wrong place :D


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: Allbait on July 12, 2011, 11:54:19 AM
i have edited afew Animations so they fit with the handgun over Sword on Geno
i can give Preview of Geno´s N-B later
i think i will Lucario´s FS GFX but then Geno beam needs to be weak
he will get 3x charging Level(i just take the code from Goku)
level 1 beam: 5% dmg
2: 10%
3: 15%
the reason for that low dmg is becoz the beam got really long range
Isn't it possible to attach the GFX to the throwN bone then resize the GFX by resizing the bone during the animation? You could make the beam shorter o.o

Edit: Also Lucarios FS GFX fades away instead of just ending so it wouldn't look odd and you could make the beam get weaker the further away it goes :P Just throwing stuff out there XD


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: DoctorFlux(Mariodk) on July 12, 2011, 11:58:48 AM
yes i already made it to fades way

i dont think Lucario´s beam can be shorter :(


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: Allbait on July 12, 2011, 01:33:33 PM
yes i already made it to fades way

i dont think Lucario´s beam can be shorter :(


(http://i.imgur.com/qGTMd.jpg)

That one looks kinda odd since I did it quickly but it CAN be shortened by changing it's animations... Unless you're just using the lazor's model without any animations in which case...  
:oshi:

Edit: Where did you make the beam? in the .pac or the motionetc?


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: ThyLASA on July 12, 2011, 11:40:06 PM
Hey I kno this is not a request thread but the viewtiful Joe import over yoshi can you make it more goku friendly


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: DoctorFlux(Mariodk) on July 13, 2011, 12:13:46 AM
no


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: DoctorFlux(Mariodk) on July 13, 2011, 02:23:05 AM
sry for 2x post but before anyone asking i already know that HD Goku vertex and i am going to replace that one in the package

btw is it possible to add this gfx: while going N-B? for charging
(http://img203.imageshack.us/img203/3136/nspecialgenofiring.gif)
1 star= level 1 charging
2 stars= level 2
and 3 stars = level 3


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: ThyLASA on July 13, 2011, 02:28:21 AM
no
A srry about that post that was my little cousin


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: SiLeNtDo0m on July 13, 2011, 03:28:14 AM
Incase you haven't noticed:  http://kc-mm.com/ike-lawliet/goku-2/07-13-2011/


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: DoctorFlux(Mariodk) on July 13, 2011, 05:34:13 AM
ok now i just have to finish the moveset

becoz the next model of Goku is the real deal :D (import from DBZ BT3 with cp. falcon boneset)

needing Recolours of that Goku (GT is made) and SSJ1,2,3 too

i think i do that after Geno Beta
since many Attacks in Animation is made i just have to PSA them and revamp afew Animations

also needing a Red Star GFX for:
(http://img203.imageshack.us/img203/3136/nspecialgenofiring.gif)
each star give 5% more dmg on N-B
i think i can use the item of the star but not sure about filesize


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: diedhammer98 on July 13, 2011, 05:36:26 AM
sry for 2x post but before anyone asking i already know that HD Goku vertex and i am going to replace that one in the package btw is it possible to add this gfx: while going N-B? for charging ([url]http://img203.imageshack.us/img203/3136/nspecialgenofiring.gif[/url]) 1 star= level 1 charging 2 stars= level 2 and 3 stars = level 3

how many Articles ToonLink has?
If more than three Articles....
meaning it is possible to add three red star...


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: SiLeNtDo0m on July 13, 2011, 05:38:51 AM
how many Articles ToonLink has?
If more than three Articles....
meaning it is possible to add three red star...

Why use articles when you can use External Graphic Effects?  Toon Link has loads of them and you'd only need to replace one


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: DoctorFlux(Mariodk) on July 13, 2011, 05:41:12 AM
ToonLink also got GFX :D
and for now i just needing GFX

and Revamp many Animations me/Shadic/IndigoFenix  made
then PSA all that
then put recolours on the handgun version of Geno

and for Goku as i said i needing SSJ1,2,3 of the new Goku and Recolours too
(i will make SSJ Psa too for fit better for SSJ transform of Goku like get DragonFist and remove Spirit Bomb and put in a Super kamehameha (Lucario´s FS GFX) instead normal and remove Kaioken to the SSJ Golden aura and make anything overpowered)


Title: Re: Mariodk Project: Geno´s N-B close to be done
Post by: diedhammer98 on July 13, 2011, 05:42:55 AM
Why use articles when you can use External Graphic Effects?  Toon Link has loads of them and you'd only need to replace one
I really don't know...
what number of these External Graphic Effects in PSA....
but ok.


Title: Re: Mariodk Project: Geno´s Animations is close to be done for Beta
Post by: Dot on July 13, 2011, 09:10:02 AM
hey mariodk,,the new goku model is done, so i will update my recolours


Title: Re: Mariodk Project: Geno´s Animations is close to be done for Beta
Post by: DoctorFlux(Mariodk) on July 13, 2011, 09:12:43 AM
hey mariodk,,the new goku model is done, so i will update my recolours
ok awesome :D
i was waiting for that'
but still needing SSj1,2,3 model of the new one


Title: Re: Mariodk Project: Geno´s Animations is close to be done for Beta
Post by: Allbait on July 13, 2011, 09:14:35 AM
([url]http://i.imgur.com/qGTMd.jpg[/url])

Edit: Where did you make the beam? in the .pac or the motionetc?


Repeating my last post and taking the image out of spoilers... I really liked the Geno PSAs that Indigo and Shadic made so I really can't wait to see yours with a new Geno Beam .-.

Question is still up <o<


Title: Re: Mariodk Project: Geno´s Animations is close to be done for Beta
Post by: Dot on July 13, 2011, 10:01:43 AM
hey mariodk, just finished the new goku recolours, do you want me to upload them to the vault, or do i send them to you to include them in the goku package

also, got another question: are you going to include my new portraits in the goku package, and what about racoon weegee recolours?


Title: Re: Mariodk Project: Geno´s Animations is close to be done for Beta
Post by: DoctorFlux(Mariodk) on July 13, 2011, 10:24:43 AM
i missed the DL link of Recolours to raccon luigi and i will update the packages then i getting SSj1,2,3 of new Goku '
and preview of Geno´s N-B is here:
Level 1
(http://s3.postimage.org/u9j5i3ogg/RSBE01_10.png)

Level 2:
(http://s3.postimage.org/xt5bhlhn4/RSBE01_11.png)

Level 3:
(http://s3.postimage.org/5g9veo8ey/RSBE01_12.png)

Attack:
(http://s3.postimage.org/cjhshtqca/RSBE01_13.png)


Title: Re: Mariodk Project: Geno´s Animations is close to be done for Beta
Post by: Dot on July 13, 2011, 10:27:38 AM
that´s awesome!


Title: Re: Mariodk Project: Geno´s Animations is close to be done for Beta
Post by: SonicBrawler on July 13, 2011, 10:28:48 AM
thats epic


Title: Re: Mariodk Project: Geno´s Animations is close to be done for Beta
Post by: diedhammer98 on July 13, 2011, 10:45:35 AM
You just did used Red Star model/texture I sent to you?


Title: Re: Mariodk Project: Geno´s Animations is close to be done for Beta
Post by: DoctorFlux(Mariodk) on July 13, 2011, 11:17:04 AM
You just did used Red Star model/texture I sent to you?
yeah


Title: Re: Mariodk Project: Geno´s Animations is close to be done for Beta
Post by: diedhammer98 on July 13, 2011, 11:21:39 AM
yeah
ok, when you will release Geno (Beta Version)?


Title: Re: Mariodk Project: Geno´s Animations is close to be done for Beta
Post by: DoctorFlux(Mariodk) on July 13, 2011, 11:25:26 AM
i dont know i still needing to revamp many Animations and still all the other "B" attacks


Title: Re: Mariodk Project: Geno´s Animations is close to be done for Beta
Post by: diedhammer98 on July 13, 2011, 11:31:42 AM
i dont know i still needing to revamp many Animations and still all the other "B" attacks
oh, okey.


Title: Re: Mariodk Project: Geno´s Animations is close to be done for Beta
Post by: DJ Lowgey on July 14, 2011, 06:32:40 AM
Hi MarioDK or Gotenks or how I can call you  ;)
I´m working on a good character for your Dragon Brawl.
I know you are in traffic with your Geno Moveset but perhaps you have time for my new character  ;)
I will release it if I can get my wii to make screenshots of it.
 :af:

I think you will like it
And I have a lot of ideas for him  ;)


Title: Re: Mariodk Project: Geno´s Animations is close to be done for Beta
Post by: DoctorFlux(Mariodk) on July 14, 2011, 06:37:40 AM
ok nice :D
btw i will replace Young Naturo with a other : Rock Lee

i think he is needing a moveset and the best thing is he dont needing much filesize and be possible over anyone and not needing GFX so much  
so in PSA it will be really easy but Animations still not sure
just needing a Vertex of him (can be over anyone since i will port him over Diddykong )

all his attack is only Punches/Kicks not something like SPirit Bomb or kamehameha
and i think what his FS can be  :af2:


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: Black Neon X27 on July 14, 2011, 06:54:48 AM
ok nice :D btw i will replace Young Naturo with a other : Rock Lee i think he is needing a moveset and the best thing is he dont needing much filesize and be possible over anyone and not needing GFX so much   so in PSA it will be really easy but Animations still not sure just needing a Vertex of him (can be over anyone since i will port him over Diddykong ) all his attack is only Punches/Kicks not something like SPirit Bomb or kamehameha and i think what his FS can be  :af2:

I know what theat face means! I know you'll do him justice!


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 14, 2011, 06:56:55 AM
(http://www.animated-gifs.eu/cartoons-naruto-rock-lee/0004.gif)
do i have to say more for FS? but still needing a Vertex of him so he will maybe be after Goku is Finished or after Kid buu or Gotenks


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: Black Neon X27 on July 14, 2011, 07:01:09 AM
Yes!  :kdance:..........no. That's going to be awesome, can't wait! :happy:

So is he going to go into that mode like Super Sonic, or is it going to be linked to his entire FS? Because I've already seen your work on SMBZ Mario's FS.


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 14, 2011, 07:02:52 AM
it is almost like Mario´s FS but on Ground he running fast and on Air i am not sure :D
but first my other Projects i think Rock Lee is the last one in my Future Plans


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: Black Neon X27 on July 14, 2011, 07:16:08 AM
No problem! I'm sure a lot of people will want it! :af2:


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: diedhammer98 on July 14, 2011, 07:51:21 AM
You still working on Geno movement?


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 14, 2011, 07:56:03 AM
You still working on Geno movement?
yes


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: Black Neon X27 on July 14, 2011, 08:09:42 AM
Oh yeah, I was meaning to ask if you've ever tried a move like Ness's PSI magnet!


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 14, 2011, 09:08:43 AM
ok First version got all attacks changed but not all is Geno´s some of them will be mario´s until next update since i think it is abit better Geno use punches/Kickes then use a Sword you can´t see
just until i am done with the moveset some of the attacks will be mario´s


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: diedhammer98 on July 14, 2011, 09:27:22 AM
okey...


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: slayermarth101 on July 14, 2011, 10:03:17 AM
There's a guy sensei over captain falcon
Maybe you can edit it and size it down a bit for rock lee
And thanks for the happy Birthday


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 14, 2011, 10:04:56 AM
There's a guy sensei over captain falcon Maybe you can edit it and size it down a bit for rock lee And thanks for the happy video
and port it :D over Diddy or a other with almost none GFX/low filesize

thats the good thing with this PSA not needing high filesize or any GFX



Edit: i might maybe do a small update on Goku moveset since BBB made/Revamped afew animations  :af2: so i do a update to the moveset  too not only vertex/textures/CSP/BPs


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: slayermarth101 on July 14, 2011, 10:45:57 AM
Here it is:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=173


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 14, 2011, 10:47:12 AM
Here it is: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=173[/url]
:D but i think Marth (without sword/cape) is best as base for Rock Lee then port that vertex over someone useless

btw what wait Animation should Gotenks have? is next poll since i will make Lucas to feel abit more like Gotenks not the whole moveset but just replace wait Animation and Ghosts over up-B lighting thing and i got abit better idea for up-B now for Geno (this poll was abit waste of time sry)


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: diedhammer98 on July 14, 2011, 11:26:01 AM
:D but i think Marth (without sword/cape) is best as base for Rock Lee then port that vertex over someone useless btw what wait Animation should Gotenks have? is next poll since i will make Lucas to feel abit more like Gotenks not the whole moveset but just replace wait Animation and Ghosts over up-B lighting thing and i got abit better idea for up-B now for Geno (this poll was abit waste of time sry)
You really like Gotenks very much?


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 14, 2011, 11:51:47 AM
You really like Gotenks very much?
do i have to say that questing

i will full whole my Roster up with Gotenks if it was possible  :af2:


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: diedhammer98 on July 14, 2011, 11:54:18 AM
just asking...
If you don't want say it...
It is fine.
(I will delete that post)


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 14, 2011, 11:56:49 AM
not need to delete posts (lol btw i got over 3000 posts now :D)


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: diedhammer98 on July 14, 2011, 11:58:02 AM
not need to delete posts (lol btw i got over 3000 posts now :D)
It is matter?
I delete posts sometimes.


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: Ultraxwing on July 14, 2011, 12:27:49 PM
If you want. i'll help Animate Rock Lee.

he's my absolute Naruto Favorite.

but don't do it over Captain Falcon. May i suggest Snake or a Pokemon?


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: Black Neon X27 on July 14, 2011, 12:29:42 PM
Why not Pit or Fox?


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 14, 2011, 12:30:45 PM
Fox is a good idea
but Diddykong is better i think :D


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: Black Neon X27 on July 14, 2011, 12:32:53 PM
True. Diddy Kong works as well. :af:


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: Ultraxwing on July 14, 2011, 12:36:56 PM
I have Clare over Diddy.

Why not Jiggly Puff

or Zelda (seeing how i have Spiderman over Sheik.)
Toonlink is another. (need somethin better than Waluigi)
Falco is another thought.
Charizard Bulbasaur or Squirtle (lol but three naruto characters over these and you'll have a naruto team)


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 14, 2011, 12:39:46 PM
ToonLink will be Geno :D

Zelda/Sheik will be Bowser jr./Shadow mario
i just use spidey until that is done:D

jiggypuff will be Tails for me
Diddy kong will be Rock Lee and i love Charizard Bulbasaur or Squirtle since they are 1st gen. pokemons

falco i like to use better then Fox but i never use them anyway also i got a plan for Falce or more some other got Knuckles over him or Silver (i hope Knuckles)


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: Ultraxwing on July 14, 2011, 12:43:21 PM
Well, no offence i won't animate Rock Lee due to him being well... over my char Clare...

i hope the hack goes well =D

i'm not out to so your idea is bad, it's just not towards my interest (and pooh, i really like the Lee.)


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 14, 2011, 12:47:01 PM
maybe i can port him later since right now he will sure be best over Marth(for vertex) i can always port the vertex /Animations later and right now i got non moveset over Marth only full his slot up with sasuke vertexs and 1x monkey D. luffy :D


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: Ultraxwing on July 14, 2011, 12:55:45 PM
lolz.

well ll stay, i'll make animations. (all i need are Sprite Sheets and i can make decent ones.)

WE'll figure it out. you can make it whoever you want. i won't use it unless ported. so yeah, we'll figure it out


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 14, 2011, 12:59:23 PM
but Rock Lee is the last in future plans (if not before Kid Buu)

i think after Goku is Finished and Geno too it will be Gotenks now i have waited much time to make him :D but still needing Ghost models


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: Ultraxwing on July 14, 2011, 01:18:57 PM
Use a place holder.

Grab a boo model and put his face on it.


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 14, 2011, 01:19:45 PM
Use a place holder. Grab a boo model and put his face on it.
i was thinking on that but it not the same thing :(


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DJ Lowgey on July 14, 2011, 05:44:24 PM
I have finished my character for Dragon Brawl.
It is Vegito - It is a simple hack but I think it looks good - and perhaps you are interested  :)

Normal Vegito

(http://img402.imageshack.us/img402/3671/al1107150015binout.jpg)
By djlowgey (http://profile.imageshack.us/user/djlowgey) at 2011-07-14

SSJ Vegito

(http://img812.imageshack.us/img812/2127/al11071500164binout.jpg)
By djlowgey (http://profile.imageshack.us/user/djlowgey) at 2011-07-14

(http://img402.imageshack.us/img402/7295/al11071500155binout.jpg)
By djlowgey (http://profile.imageshack.us/user/djlowgey) at 2011-07-14

I will make the CSP later  ;)


Here is my idea for vegito-
The attacks can be the same like goku´s.
Think you know the new Spiderman hack?
Sheik (Spiederman) is now an own character - he can´t transform to Zelda.

Is it a good idea to port Vegito over Zelda?
Then she is an own character too.

Sorry for this long post and my bad english  :P


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: slayermarth101 on July 14, 2011, 09:57:32 PM
I have finished my character for Dragon Brawl.
It is Vegito - It is a simple hack but I think it looks good - and perhaps you are interested  :)

Normal Vegito

([url]http://img402.imageshack.us/img402/3671/al1107150015binout.jpg[/url])By djlowgey ([url]http://profile.imageshack.us/user/djlowgey[/url]) at 2011-07-14

SSJ Vegito

([url]http://img812.imageshack.us/img812/2127/al11071500164binout.jpg[/url])
By djlowgey ([url]http://profile.imageshack.us/user/djlowgey[/url]) at 2011-07-14

([url]http://img402.imageshack.us/img402/7295/al11071500155binout.jpg[/url])
By djlowgey ([url]http://profile.imageshack.us/user/djlowgey[/url]) at 2011-07-14

I will make the CSP later  ;)


Here is my idea for vegito-
The attacks can be the same like goku´s.
Think you know the new Spiderman hack?
Sheik (Spiederman) is now an own character - he can´t transform to Zelda.

Is it a good idea to port Vegito over Zelda?
Then she is an own character too.

Sorry for this long post and my bad english  :P

hey thats one epic texture....im very interested and the hair looks better..nice job


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 15, 2011, 01:57:14 AM
but i wanted SSJ1,2,3 Goku of the new Goku+Recolours :D

but anyway that one is awesome and the good think it fit good for Goku PSA since Vegito is a part of Goku and he can do same thing as Goku

i was more thinking to make Bowser jr./Shadow mario over Zelda/Shiek (maybe)

and make two version of these two one who can transform to Bowser jr./Shadow mario and one who can´t
if ppl only wanted Shadow mario over Sheik but still wanted Zelda or if ppl only wanted Bowser jr. and want spidey/Sheik


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: The Main Event on July 15, 2011, 02:24:01 AM
Good Luck with Rock Lee.


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DJ Lowgey on July 15, 2011, 04:01:46 AM
hmm...... thats a good  idea too with Bowser Jr. and Zelda  ;)
Perhaps we can port it over another character?
But I don´t know wich....
How about Pit, Ganondorf, Link or Diddy Kong?  :laugh:
You started with Bowser Jr./Shadow Mario if you have Rock Lee, Geno, Kid Buu and Gotenks done or have I understanded wrong?


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 15, 2011, 04:13:43 AM
yes but i said maybe about Bowser jr./Shadow mario


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DJ Lowgey on July 15, 2011, 04:31:59 AM
Poor MarioDK, you have so much work...
But I try to help you  ;D
Goku can have a voice pack right?
Is someone their who make it?
today I have nothing to do and I have english voice for Goku.
If you want I can make it  ;)


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: slayermarth101 on July 15, 2011, 04:35:29 AM
For rock lee
Will the eight inner gates boost his speed and attacks?


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 15, 2011, 04:36:52 AM
Poor MarioDK, you have so much work... But I try to help you  ;D Goku can have a voice pack right? Is someone their who make it? today I have nothing to do and I have english voice for Goku. If you want I can make it  ;)
not yet since the PSA is not 100% done with SFX IDs
but if someone want to do that please do it

For rock lee Will the eight inner gates boost his speed and attacks?
he wil use that but it will be a combo attack like SMBZ mario´s FS :D


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: slayermarth101 on July 15, 2011, 04:45:03 AM
Maybe you can do it like goku..
Use the smashball and it does a meteor combo..
And maybe you can make like goku and when he taunts he opens the first gate: Gate of Opening and its like goku..it boost the attacks and speed


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 15, 2011, 04:49:50 AM
maybe

anyway here is my idea (or almost of it) of Rock Lee´s FS:
(http://s1.postimage.org/bjv489kn8/http_www_deusdogif_com_Img_4_72_12a9a0d3cfe0c0.gif)


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: slayermarth101 on July 15, 2011, 04:52:25 AM
All I see is a white screen


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: Ultraxwing on July 15, 2011, 04:53:24 AM
a white square?


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: slayermarth101 on July 15, 2011, 04:53:52 AM
Yes


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 15, 2011, 04:57:06 AM
the .gif animation is broken lol :D


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: slayermarth101 on July 15, 2011, 05:05:25 AM
Well I can't wait for rock lee


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: diedhammer98 on July 15, 2011, 06:26:22 AM
.gif animation is broken?

I can see Rock Lee 's face turned red.


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 15, 2011, 07:24:16 AM
N-B on Geno will be two thing:
Geno Beam and Star gun

Star gun if you dont hold "B" until the first red star come
Geno beam if you hold "B"


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: Ikuto on July 15, 2011, 09:45:22 AM
N-B on Geno will be two thing:
Geno Beam and Star gun

Star gun if you dont hold "B" until the first red star come
Geno beam if you hold "B"
*looks at poll* did u vote 4 gotenks -.-?


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 15, 2011, 09:49:39 AM
nope but anyway after Goku is done it will be Gotenks no matter what


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: Blueblur22 on July 15, 2011, 01:35:44 PM
hey how is the tails project going along


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 15, 2011, 01:39:58 PM
i think Kcanon is close to Beta but not sure


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: MandoWolfe on July 15, 2011, 01:51:23 PM
oh MarioDK. who was working on the SFX for Goku? and is this Final release gonna have the new SFX's?


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 15, 2011, 01:52:11 PM
oh MarioDK. who was working on the SFX for Goku? and is this Final release gonna have the new SFX's?
the Final release is not going to have SFX pack but it is going to be 100% ready for a SFX pack


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: MandoWolfe on July 15, 2011, 01:55:53 PM
oh ok then. well i hope someone can make it soon. it sounds funny when you hear. Cp. Falcon's voice on the Kamehameha. lol


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 15, 2011, 01:57:44 PM
ok
anyone who know/got a GFX like this:
(http://images3.wikia.nocookie.net/__cb20110523143837/fantendo/images/6/60/Whirl.png)
for Geno Whirl on Side-B
i got a few who offered to make SFX pack but i still needing SFX IDs in PSA thats why the PSA is not ready for SFX pack
it will be too bad if goku say kamehame on a "A" attack since i will maybe move around with SFX IDs and etc. but i will be really glad if someone can find good SFX IDs in PSA so the psa can be ready for SFX pack

EDIT: i think i got a idea for geno whirl now: a Flat Lucario N-B ball in yellow

EDIT again: new Poll and now can´t Gotenks lose and Goku final version will be next after Geno


Title: Re: Mariodk Project: Replacing Young Naruto PSA with Rock Lee instead
Post by: DoctorFlux(Mariodk) on July 15, 2011, 04:44:48 PM
man i am starting to get bored with making Geno

since i really wanted to start on Gotenks soon i have waited so long to make my fav. char. :( but i will not cancel Geno since i come a long way now
Edit:
made thread just for project: Gotenks:
http://forums.kc-mm.com/index.php?topic=28221.0

i will try to get a team while i am trying to finish Geno and Goku


Title: Re: Mariodk Project: My Geno PSA will be fused with Figher Geno in this beta
Post by: DJ Lowgey on July 15, 2011, 06:17:08 PM
The Geno Moveset can´t be good If you don´t want to make it now  ;)
You can make Gotenks first if you want because it´s your project  :laugh:

And I have another Idea for Vegito
- Vegito port over Samus
- Super Vegito port over Zero Suit Samus

Then the Final Smash can be the transformation to the Super Sajan with stronger attacks  ;)
I think thats not too mouch work because of the same moves like goku


Title: Re: Mariodk Project: My Geno PSA will be fused with Figher Geno in this beta
Post by: DoctorFlux(Mariodk) on July 15, 2011, 06:17:59 PM
really bad idea

Samus only got like under 10KB for Filesize and with Zss
but as the title says my Geno PSA will be fused with Figher Geno

so Geno dont got TL´s attacks on these attack i dont made yet


Title: Re: Mariodk Project: My Geno PSA will be fused with Figher Geno in this beta
Post by: the98pika on July 15, 2011, 06:25:09 PM
Who is after Geno and final version of goku...

Gotenks

Gotenks
or

Gotenks

Hmmmmmm  :-\
*One hour later*
i'll pick Gotenks

I played mario RPG before a few years ago it was fun and a geno moveset for brawl would be awesome thank you  :)


Title: Re: Mariodk Project: My Geno PSA will be fused with Figher Geno in this beta
Post by: DJ Lowgey on July 15, 2011, 07:33:05 PM
hmmmm.....
Okay, I try out another plans and I hope you win the poll  ;)

Another question
Is it possible to port beyondyou´s goku head over the head from beyondyou´s kid goku?
Because StarWaffle works on Teen Trunks. Perhaps it is possible to port his head over Kid Goku´s head for a Kid Trunks
 :af:


Title: Re: Mariodk Project: My Geno PSA will be fused with Figher Geno in this beta
Post by: DoctorFlux(Mariodk) on July 16, 2011, 01:50:51 AM
i dont know i just wanted Gotenks


Kid trunks/kid Goten we can have over IC at same time then as FS it can be Fusion dance and make a Strong attack as Gotenks and Defuse after

and also:
(http://s4.postimage.org/u69s319wg/2011_07_16_09_46_34_1120x752.png)
someone know That stand from a dance in DBZ to make gogeta/Gotenks? :D
i will maybe Finish that Animation since i got that animation for a Long time i just found it now


Title: Re: Mariodk Project: i will maybe Finish my Fusion dance Animation preview in poll
Post by: dpgthirteen on July 16, 2011, 06:04:15 AM
Nice job with Geno, I really like how his Geno beam is looking. Do the stars just pop up or do they slide from the the other star?


Title: Re: Mariodk Project: i will maybe Finish my Fusion dance Animation preview in poll
Post by: DoctorFlux(Mariodk) on July 16, 2011, 06:05:50 AM
Nice job with Geno, I really like how his Geno beam is looking. Do the stars just pop up or do they slide from the the other star?
just popup for now 


Title: Re: Mariodk Project: i will maybe Finish my Fusion dance Animation preview in poll
Post by: Carnage on July 16, 2011, 06:29:32 AM
i see if you finish the gotenks dance i dont think it will affect anything since lucas has nothing that can merge two models together to form one unless your gotenks would have trunks and goten inside himself :S


Title: Re: Mariodk Project: i will maybe Finish my Fusion dance Animation preview in poll
Post by: DoctorFlux(Mariodk) on July 16, 2011, 11:28:58 AM
why mario has a too big head or too small arms
for this part of the Animation:
(http://www.thetf.net/uploads/NemesisScourge/2006-09-19_191753_dbz-trunks-goten-fusion_1726.jpg)

damn Mario will not be good for this Animation :(
then i try it on a small headed with long arms(Goku :D)


Title: Re: Mariodk Project: i will maybe Finish my Fusion dance Animation preview in poll
Post by: diedhammer98 on July 16, 2011, 11:31:23 AM
Why You planning do Fusion dance Animation to Mario?


Title: Re: Mariodk Project: i will maybe Finish my Fusion dance Animation preview in poll
Post by: DoctorFlux(Mariodk) on July 16, 2011, 11:32:06 AM
Mario i am best with making Animations for

then i will port the Animation over anyone (or most of all brawl char.)


Title: Re: Mariodk Project: i will maybe Finish my Fusion dance Animation preview in poll
Post by: diedhammer98 on July 16, 2011, 11:34:49 AM
well....
Mario not fit Fusion dance at all.
Because He have shorter arms and bigger head than anyone in dragon ball.
I think.....


Title: Re: Mariodk Project: i will maybe Finish my Fusion dance Animation preview in poll
Post by: DoctorFlux(Mariodk) on July 16, 2011, 11:37:19 AM
well.... Mario not fit Fusion dance at all. Because He have shorter arms and bigger head than anyone in dragon ball. I think.....
indeed but Fusion dance Animations is abit needed :D

and i think i will train my Animation skills with make that Animation


Title: Re: Mariodk Project: i will maybe Finish my Fusion dance Animation preview in poll
Post by: diedhammer98 on July 16, 2011, 11:40:38 AM
oh....okey....good....luck....on your Animation skills....


Title: Re: Mariodk Project: i will maybe Finish my Fusion dance Animation preview in poll
Post by: DoctorFlux(Mariodk) on July 16, 2011, 11:43:17 AM
the Animation is 50% done now :D
(http://s2.postimage.org/8l9inuokd/2011_07_16_19_41_41_1120x752.png)


Title: Re: Mariodk Project: i will maybe Finish my Fusion dance Animation preview in poll
Post by: Dot on July 16, 2011, 11:44:30 AM
that looks strange, maybe if he fused with luigi their heads would touch instead of their fingers


Title: Re: Mariodk Project: i will maybe Finish my Fusion dance Animation preview in poll
Post by: diedhammer98 on July 16, 2011, 11:47:50 AM
yeah.....That....is...little....strange...for.... ..Mario....
Becuase.....I...never seen Mario do that Fusion dance.....


Title: Re: Mariodk Project: i will maybe Finish my Fusion dance Animation preview in poll
Post by: Dot on July 16, 2011, 11:49:49 AM
maybe try moving the head a little backwards so the hands can move more without going into his head


Title: Re: Mariodk Project: i will maybe Finish my Fusion dance Animation preview in poll
Post by: DoctorFlux(Mariodk) on July 16, 2011, 11:50:34 AM
i have afew times in fan made .gif or Videos

but Brawl mario got a big head and too small arms
this was the best i can do for now


Title: Re: Mariodk Project: i will maybe Finish my Fusion dance Animation preview in poll
Post by: diedhammer98 on July 16, 2011, 11:57:34 AM
i have afew times in fan made .gif or Videos but Brawl mario got a big head and too small arms this was the best i can do for now
Why...not....make....Mario's head....smaller....and Longer....arms?


Title: Re: Mariodk Project: i will maybe Finish my Fusion dance Animation preview in poll
Post by: DoctorFlux(Mariodk) on July 16, 2011, 12:06:56 PM
nahh not needed

i really dont wanted to make Head smaller/arms longer
it will not look good too


Title: Re: Mariodk Project: i will maybe Finish my Fusion dance Animation preview in poll
Post by: diedhammer98 on July 16, 2011, 01:00:39 PM
nahh not needed i really dont wanted to make Head smaller/arms longer it will not look good too
okey......
you...are....right about that.........


Title: Re: Mariodk Project: i will maybe Finish my Fusion dance Animation preview in poll
Post by: DoctorFlux(Mariodk) on July 16, 2011, 01:04:29 PM
anyway i got almost the Animation ready

only thing i needing is Walking part here:
(http://28.media.tumblr.com/tumblr_lgdlriZfNi1qf8kb8o1_400.gif)
if i will say it Fusion dance animation was abit easyer then i think it will be
btw i dont have forgot Geno i just hold a break on only working on him today :D


ok the Arms keyframes is done now just the legs and moveing part
Edit: full Preview of Fusion dance  :af2: :
(http://s2.postimage.org/52jgp0glu/2011_07_16_21_26_17_1120x752.png)
(http://s2.postimage.org/tvt2d7c42/2011_07_16_21_26_38_1120x752.png)
(http://s2.postimage.org/j8zciusvt/2011_07_16_21_26_45_1120x752.png)
(http://s2.postimage.org/c5rm1uoxv/2011_07_16_21_26_50_1120x752.png)
(http://s2.postimage.org/52js9rw0d/2011_07_16_21_26_53_1120x752.png)
only moving/walking part back of Fusion dance then porting the Animation to many


Title: Re: Mariodk Project: FUSION HA!!! check last post by me for Previews
Post by: DoctorFlux(Mariodk) on July 16, 2011, 03:11:26 PM
sry for 2x postes but not many look like they wanted Fusion dance animation over almost any brawl char. ?


Title: Re: Mariodk Project: FUSION HA!!! check last post by me for Previews
Post by: SmashClash on July 16, 2011, 03:13:31 PM
Feedback:
In the 4th pic you need to make his knee more over his other leg.
In the 5th pic his cheek needs to be behind his arm. You made his head too 90 degrees...maybe 60 or 70 degrees to make it behind the arm a little.


Title: Re: Mariodk Project: FUSION HA!!! check last post by me for Previews
Post by: DoctorFlux(Mariodk) on July 16, 2011, 03:17:32 PM
Feedback: In the 4th pic you need to make his knee more over his other leg. In the 5th pic his cheek needs to be behind his arm. You made his head too 90 degrees...maybe 60 or 70 degrees to make it behind the arm a little.
4th. pic remember mario got short arms/legs :D so it will look better over Cp. falcon (goku) as soon i port the Animation
5th. pic again Mario´s body is abit stupid for this Animation :D Mario´s head is too big


Title: Re: Mariodk Project: FUSION HA!!! check last post by me for Previews
Post by: SmashClash on July 16, 2011, 03:20:58 PM
4th. pic remember mario got short arms/legs :D so it will look better over Cp. falcon (goku) as soon i port the Animation 5th. pic again Mario´s body is abit stupid for this Animation :D Mario´s head is too big
K, just wanted to make sure you would notice and make those adjustments. ;)


Title: Re: Mariodk Project: FUSION HA!!! check last post by me for Previews
Post by: diedhammer98 on July 16, 2011, 03:21:49 PM
4th. pic remember mario got short arms/legs :D so it will look better over Cp. falcon (goku) as soon i port the Animation 5th. pic again Mario´s body is abit stupid for this Animation :D Mario´s head is too big
You tried remove hat?


Title: Re: Mariodk Project: FUSION HA!!! check last post by me for Previews
Post by: DoctorFlux(Mariodk) on July 16, 2011, 03:25:06 PM
You tried remove hat?
i dont want to remove any parts or get longer arms then marios for a Animation

do DBZ char. get longer arms/smaller head then they do fusion?


Title: Re: Mariodk Project: FUSION HA!!! check last post by me for Previews
Post by: diedhammer98 on July 16, 2011, 03:42:13 PM
i dont want to remove any parts or get longer arms then marios for a Animation do DBZ char. get longer arms/smaller head then they do fusion?
I don't know....
no?


Title: Re: Mariodk Project: FUSION HA!!! check last post by me for Previews
Post by: DoctorFlux(Mariodk) on July 16, 2011, 03:49:11 PM
no :D they do not


Title: Re: Mariodk Project: FUSION HA!!! check last post by me for Previews
Post by: DoctorFlux(Mariodk) on July 17, 2011, 02:09:47 AM
damn for some reason my PC deleted whole my SD card (where i got Geno Animations and PSA and ofc almost no backup i still got afew Animations like For N-B/the red stars too and Geno recolours but thats it)
damn was so close to  Beta but i think i wait for Geno now (just like Beyond with his Vegeta)
so i will soon start Project: Gotenks after afew updates on Goku and hopefully recolours/SSJ1,2,3 for the new vertex

but atleast i saved Fusion dance Animations


Title: Re: Mariodk Project: Geno put on Hold my PC Deleted SD card (where i got Geno PSA)
Post by: Carnage on July 17, 2011, 02:36:35 AM
thats bad luck loosing  all data on sd card :S thtas why i always save on the pc then pass everything to the SD i hope gotenks becomes as good as the goku psa


Title: Re: Mariodk Project: Geno put on Hold my PC Deleted SD card (where i got Geno PSA)
Post by: DoctorFlux(Mariodk) on July 17, 2011, 02:39:40 AM
me too i just forgot to save over my PC too after i made a big prograss on many Animations at same time


Title: Re: Mariodk Project: Geno put on Hold my PC Deleted SD card (where i got Geno PSA)
Post by: diedhammer98 on July 17, 2011, 05:04:26 AM
What happened?


Title: Re: Mariodk Project: Geno put on Hold my PC Deleted SD card (where i got Geno PSA)
Post by: DoctorFlux(Mariodk) on July 17, 2011, 05:06:46 AM
as i said my PC for some reason deleted my Geno PSA i got on SD card i made alot of prograss on


Title: Re: Mariodk Project: Geno put on Hold my PC Deleted SD card (where i got Geno PSA)
Post by: diedhammer98 on July 17, 2011, 05:09:21 AM
as i said my PC for some reason deleted my Geno PSA i got on SD card i made alot of prograss on
oh, well.
I guess Geno PSA not release.....


Title: Re: Mariodk Project: Geno put on Hold my PC Deleted SD card (where i got Geno PSA)
Post by: xZedkiel on July 17, 2011, 05:51:14 AM
Instead of switching PSA's, you should keep working on Geno, maybe you remember everything since your memory is still fresh. That way you can redo what you remember, and if you still feel like going on, then there ya go. Or if you got out what you can remember, then switch to a different PSA ^_^ it's a good strategy when your stuff gets erased.


Title: Re: Mariodk Project: Geno put on Hold my PC Deleted SD card (where i got Geno PSA)
Post by: Jaklub on July 17, 2011, 10:30:13 AM
I have to say it's kinda hard for me to get used to new Goku's dodge. It feels weird.

I do like how Down+B is not as spamable anymore.


Title: Re: Mariodk Project: Geno put on Hold my PC Deleted SD card (where i got Geno PSA)
Post by: DoctorFlux(Mariodk) on July 17, 2011, 01:58:54 PM
I have to say it's kinda hard for me to get used to new Goku's dodge. It feels weird. I do like how Down+B is not as spamable anymore.
yeah i made Down-B (Air) not so much spamable

for Dodges is it just Afterimage i tried got make

also i maybe remove kid buu from future plans since each time i tried to get start i losing interesting in making him
Kid buu is not really one of my fav. if i ever make a majin buu moveset it will maybe be super buu (for Gotenks vs. him :D)


Title: Re: Mariodk Project: Geno put on Hold my PC Deleted SD card (where i got Geno PSA)
Post by: xZedkiel on July 17, 2011, 09:45:24 PM
No Kid Buu? So I made recolors, CSP's using Nano's as a base, and a name for nothing? D:


Title: Re: Mariodk Project: Geno put on Hold my PC Deleted SD card (where i got Geno PSA)
Post by: DoctorFlux(Mariodk) on July 18, 2011, 01:30:02 AM
No Kid Buu? So I made recolors, CSP's using Nano's as a base, and a name for nothing? D:
im sry
and maybe of my last dragonball hacks will be Gotenks and Kid goku
too many fanboys just look at beyond´s thread
and yes DBZ fanboys and Sonic fanboys is the worst(i think i am the one here who know it most made Shadow port and Goku moveset and a beta on Vegeta(wolfegeta)

all these stupid PMs about request for some Sonic char. or DBZ char. or questing why goku not transform to SSj1,2,3,4  :>.>palm:
and not only here but also Youtube
last one was one who think he own me and said like this: MAKE GOGETA RIGHT NOW!!! and Spammed me (i blocked him now)
and i think for get Kid goku to a big Project i think i will use import and not vertex then try to port over Ness since Ness got good filesize and many GFX


Title: Re: Mariodk Project: Geno put on Hold my PC Deleted SD card (where i got Geno PSA)
Post by: DoctorFlux(Mariodk) on July 18, 2011, 04:17:06 AM
sry for 2x posts but here is preview of Fusion dance animation(Video)
the Animation still needing animations on Legs but it is still good :D:
http://www.youtube.com/watch?v=lYr0Ifh_rsg


Title: Re: Mariodk Project: Geno put on Hold my PC Deleted SD card (where i got Geno PSA)
Post by: dpgthirteen on July 18, 2011, 04:24:34 AM
Stinks the really bad fan boys made you quit Buu. Surprised to see how massive the gotenks project is. Cant wait to see some more epic progress.


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: DoctorFlux(Mariodk) on July 18, 2011, 04:25:25 AM
no Buu is becoz of myself
but the whole Project: Dragonbrawl is these stupid fanboys


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: DoctorFlux(Mariodk) on July 18, 2011, 06:47:31 AM
now we just needing trunks we got goten texture over Kid goku :D:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20665

now i most finish fusion dance Animation :D


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: Carnage on July 18, 2011, 06:51:36 AM
i saw that goten but trunks is harder to do  someone need to be good vertexing the hair xD


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: DoctorFlux(Mariodk) on July 18, 2011, 07:05:58 AM
trunks will not be hard i think
the hair
but face if it is going to be lucas-ish like all the other DBZ over Lucas i am going to get mad


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: diedhammer98 on July 18, 2011, 07:58:56 AM
trunks will not be hard i think the hair but face if it is going to be lucas-ish like all the other DBZ over Lucas i am going to get mad
You feeling all right?


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: DoctorFlux(Mariodk) on July 18, 2011, 08:01:54 AM
yes i just want a DBZ char. over lucas without Lucas-ish face (Gotenks)


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: diedhammer98 on July 18, 2011, 08:06:00 AM
yes i just want a DBZ char. over lucas without Lucas-ish face (Gotenks)
oh, okey.....


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: BlueBrain on July 18, 2011, 10:41:06 AM
that fusion dance is REALLY unfinished to my eyes... i mean, he doent even move his legs, and it looks unhuman... kinda stiff overall, but its a really nice start, u got the ida made already, so now u can add some detail to the animations to make it look great ^^


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: Black Neon X27 on July 18, 2011, 10:42:50 AM
that fusion dance is REALLY unfinished to my eyes... i mean, he doent even move his legs, and it looks unhuman... kinda stiff overall, but its a really nice start, u got the ida made already, so now u can add some detail to the animations to make it look great ^^

Exactly, great insight!


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: DoctorFlux(Mariodk) on July 18, 2011, 10:46:49 AM
that fusion dance is REALLY unfinished to my eyes... i mean, he doent even move his legs, and it looks unhuman... kinda stiff overall, but its a really nice start, u got the ida made already, so now u can add some detail to the animations to make it look great ^^
the only reason for it looks unfinish is the legs :D
also my PC leged abit so the Animation is really abit faster then this


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: sp147 on July 18, 2011, 04:43:03 PM
Pretty nice start...  :) I'm sure its gonna be better when its finished...

This is probably a noob question, but do you plan on using the animation for the Gotenks PSA?


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: Black Neon X27 on July 18, 2011, 04:45:22 PM
I think he is, if it's possible, and if not the team will try to make it possible! :af2:


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: DJ Lowgey on July 18, 2011, 04:46:37 PM
It isn´t not so difficult to get a kid trunks model.
We need Pik´s krillin for the body and the hairs from the Earthbound Jeff hack over ness.
Put it together (don´t know how) and then edit the hairs a bit.

Jeff:
http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Name=*&ByUser=*&Credit=*&Info=*&Thumb1=*&Type=Character-Model*-Ness&TypeAlt=Character&characterType=Model*&characterListing=Ness

or:
http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Name=*&ByUser=*&Credit=*&Info=*&Thumb1=*&Type=Character-Model*-Ness&TypeAlt=Character&characterType=Model*&characterListing=Ness#Page=3&Moderated=All&Reported=All&Wifi=0&Name=*&ByUser=*&Credit=*&Info=*&Thumb1=*&Type=Character-Model*-Ness&TypeAlt=Character&characterType=Model*&characterListing=Ness


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: Black Neon X27 on July 18, 2011, 04:48:17 PM
Yeah, but then wouldn't we need to get a Goten model and put them both into the PSA? :srs:


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: sp147 on July 18, 2011, 04:51:08 PM
Yeah, but then wouldn't we need to get a Goten model and put them both into the PSA? :srs:
Thats what I was thinking, but I didn't wanna get hopes up about it >.<


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: Black Neon X27 on July 18, 2011, 05:04:41 PM
What are you talking about!? :srs:
We're going to find a way to do it!  :af2:


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: sp147 on July 18, 2011, 05:08:52 PM
What are you talking about!? :srs:
We're going to find a way to do it!  :af2:
Okay :happy:


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: SmashClash on July 18, 2011, 07:47:30 PM
That Goten vertex has fat cheeks and is too white-skinned. lol
We need the models from DBZ BT3 then port them over Ice climbers. I'd rather wait til the  DAE2MDL0 since it's coming soon.


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: Black Neon X27 on July 18, 2011, 07:52:11 PM
Great idea! I never thought of them working like the Ice Climbers! :happy:


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: SmashClash on July 18, 2011, 08:43:29 PM
Great idea! I never thought of them working like the Ice Climbers! :happy:
Yes, the only option is Ice Climbers because the entry can only have 1 model.


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: Black Neon X27 on July 18, 2011, 08:55:17 PM
So, might there be some way we can put them both into Lucas for a few frames?


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: DoctorFlux(Mariodk) on July 19, 2011, 12:11:50 AM
damn this is hard to make the walking


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: BigBadBooya on July 19, 2011, 12:46:26 AM
Tell me about it, I made a fusion dance for Wolfgeta and had to retry it like 6 time before I got it to look decent...Now I wonder where I saved it  :af:

Anyways that looks really good so far.


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: DoctorFlux(Mariodk) on July 19, 2011, 12:48:05 AM
atleast then i am done with this Animation is it just porting and do so the Fingers is almost same place as Mario´s so it is possible to all can touch each other fingers :D


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: DJ Lowgey on July 19, 2011, 05:48:43 AM
SmashClash´s idea sounds very good.
For now I´m playing Budokai Tenkaichi 3 and the model of Goten looks awesome  :laugh:
little bit like kid goku


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: DoctorFlux(Mariodk) on July 20, 2011, 12:53:27 PM
this is abit a bump

anyway i will not be able to work much for Gotenks/Goku in the weekend from friday to saturday
i made abit prograss on Goku like get the kamehameha to fade out at end i also made kamehameha smaller now i think it was anyway too big

for Gotenks i have still not PSAed anything or made any attacks only fall/wait and etc. animations and a unfinished Side-B

someone can make this?:
texture over Goku vertex  :af2: Goku in naruto cloth i am too busy to make it self:
(http://s1.postimage.org/gsj44wzhy/Untitled.png)
[/img]


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: diedhammer98 on July 20, 2011, 03:10:14 PM
Why You want that Texture over Goku vertex?


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: DoctorFlux(Mariodk) on July 20, 2011, 03:10:58 PM
for fun Goku has stealed naruto´s Cloth :D


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: diedhammer98 on July 20, 2011, 03:11:30 PM
for fun Goku has stealed naruto´s Cloth :D
...um...okey.
(You beginning have strange Ideas...)


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: Black Neon X27 on July 20, 2011, 04:29:26 PM
It happens to the best of us! Lol


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: diedhammer98 on July 20, 2011, 04:50:17 PM
It happens to the best of us! Lol
yeah, Most time.....strange Ideas...


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: Dot on July 20, 2011, 07:46:25 PM
http://forums.kc-mm.com/index.php?topic=12920.msg593213#msg593213 (http://forums.kc-mm.com/index.php?topic=12920.msg593213#msg593213)

select between the sandwich and the awesome face

don´t know yet if its real


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: DoctorFlux(Mariodk) on July 21, 2011, 12:21:00 AM
[url]http://forums.kc-mm.com/index.php?topic=12920.msg593213#msg593213[/url] ([url]http://forums.kc-mm.com/index.php?topic=12920.msg593213#msg593213[/url]) select between the sandwich and the awesome face don´t know yet if its real
but i want Gotenks not vegeta :D
Vegeta is just one with too much Pride while Gotenks is just awesome


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: SonicBrawler on July 21, 2011, 07:22:26 AM
>.>
<.<
Jigglypuff is better


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: Dot on July 21, 2011, 07:51:35 AM
but i want Gotenks not vegeta :D
Vegeta is just one with too much Pride while Gotenks is just awesome

i know that, but we are going to wait until tomorrow for that


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: dpgthirteen on July 21, 2011, 08:14:16 AM
How are you getting Gotenks tomorrow? 


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: DoctorFlux(Mariodk) on July 21, 2011, 08:15:24 AM
the FitLucasMotion.pac is almost done for a upload i will upload it on vault named: Gotenks: Animation edits

just wait/fall/etc. Animations you can almost use on any PSA anyway :D
then i will start on the attacks with the team


i have made a thread: http://forums.kc-mm.com/index.php?topic=28603.0
i will do one last update on Vegeta but that one is the last then others can work on him
the last update is: complete "B" attacks and FS (and they are anyway close to be that)

but i will do after Gotenks First version(with attacks) and Goku final version


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: Black Neon X27 on July 21, 2011, 08:16:47 AM
Once again, lets do this!  :happy:


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: Dot on July 21, 2011, 08:28:15 AM
How are you getting Gotenks tomorrow? 
How are you getting Gotenks tomorrow? 

you´ll see......


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: SonicBrawler on July 21, 2011, 08:52:16 AM
Once again, lets do this!  :happy:

LEROOOOOOOOOOOOOOOOY JINKEEEEEEEEEEEENS


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: diedhammer98 on July 21, 2011, 09:07:17 AM
MarioDK,

after You made Goku Final Version....
You think can make other for Overpowered Version?


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: Black Neon X27 on July 21, 2011, 09:11:29 AM
Good Idea! I want a Goku that can fire 20 kamehamehas at a time! lol


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: DoctorFlux(Mariodk) on July 21, 2011, 09:14:11 AM
MarioDK, after You made Goku Final Version.... You think can make other for Overpowered Version?
i will thats why there is a Super saiyan Goku in thread for Project: dragonbrawl :D
SSJ goku moveset will be the overpowered but still afew changes like remove spirit Bomb to dragonFist and normal kamehameha to Super kamehameha(Lucario´s FS beam)


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: diedhammer98 on July 21, 2011, 09:16:39 AM
Good Idea! I want a Goku that can fire 20 kamehamehas at a time! lol

and more 999% damage!

because I want Goku Vs. my BOSS Mario movement!

he is near invulnerable!


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: DoctorFlux(Mariodk) on July 21, 2011, 09:17:49 AM
yes Dragonfist will give 999% dmg and kamehameha will be oneshot and you know the stuff for overpowered movesets :D


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: diedhammer98 on July 21, 2011, 09:19:47 AM
how I can make Mario near invulnerable?

at all I changed his weight 98 to 90,000


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: Black Neon X27 on July 21, 2011, 09:33:46 AM
it's an option you can put in subactions, I think it's called body collision, set it to 3.


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: diedhammer98 on July 21, 2011, 09:50:31 AM
it's an option you can put in subactions, I think it's called body collision, set it to 3.

Yeah, I know......
But make you fully invulnerable!
Mario just near invulnerable.
You can't destroy BOSS Mario with weaker or balanced version (as long it have high knockback with 999% damage)
best way to destroy BOSS Mario with VERY overpowered!


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: DoctorFlux(Mariodk) on July 21, 2011, 10:22:43 PM
made a Request for Gotenks and you get something if you making the vertex: http://forums.kc-mm.com/index.php?topic=28661.0


Title: Re: Mariodk Project: Fusion dance Animations close to be done :D
Post by: DoctorFlux(Mariodk) on July 22, 2011, 01:30:06 AM
again 2x post but this is importing GOKU SFX!!!!:
http://www.youtube.com/watch?v=g2ECXnu8xZI
a big thanks to  Jaklub


Title: Re: Mariodk Project: Goku gets soon SFX pack
Post by: Dot on July 22, 2011, 08:16:38 AM
again 2x post but this is importing GOKU SFX!!!!:
[url]http://www.youtube.com/watch?v=g2ECXnu8xZI[/url]
a big thanks to  Jaklub


thats awesome!, too bad i use gecko :oshi:


Title: Re: Mariodk Project: Goku gets soon SFX pack
Post by: SonicBrawler on July 22, 2011, 09:09:01 AM
and I use WiiFlow (because i have to use iso and not disk because sd card is jammed in it) :( that looks epic


Title: Re: Mariodk Project: Goku gets soon SFX pack
Post by: DJ Lowgey on July 22, 2011, 02:32:34 PM
I wanted to be a part of this project....
I wanted to make the SFX Pack......  :-[  :oshi:


Title: Re: Mariodk Project: Goku gets soon SFX pack
Post by: Jaklub on July 22, 2011, 03:45:58 PM
I wanted to be a part of this project....
I wanted to make the SFX Pack......  :-[  :oshi:
1. Goku over Pit is done.
2. You port the sound packet.
3. ????
4. PROFIT


Title: Re: Mariodk Project: Goku gets soon SFX pack
Post by: DoctorFlux(Mariodk) on July 22, 2011, 09:23:41 PM
1. Goku over Pit is done. 2. You port the sound packet. 3. ???? 4. PROFIT
goku port is done?
i dont made it yet i am still abit waiting with that


Title: Re: Mariodk Project: Goku gets soon SFX pack
Post by: MandoWolfe on July 22, 2011, 09:57:52 PM
so the SFX's are done now? or is this just a preview of what's to come?


Title: Re: Mariodk Project: Goku gets soon SFX pack
Post by: DoctorFlux(Mariodk) on July 22, 2011, 09:59:43 PM
i dont know ask jaklub all i know is the sfx pack is built for V0.9 but it might be edited SFX pack in next version


Title: Re: Mariodk Project: Goku gets soon SFX pack
Post by: Jaklub on July 23, 2011, 03:08:56 AM
They're done. I'll upload them this evening.


Title: Re: Mariodk Project: Goku gets soon SFX pack
Post by: DoctorFlux(Mariodk) on July 23, 2011, 06:12:49 AM
They're done. I'll upload them this evening.
cool :D
i will be the first downloader(i think)
but i am sure the sfx pack will needed to be updated in a later version of the PSA so just be ready if you like to update the SFX pack

but right now i made nothing prograss on Gotenks as i planed since i saw afew postes around on kc-mm /the KC-MM blog and i see a Thread was needed and i needing to think almost any word of this thread for many can understand it


Title: Re: Mariodk Project: Goku gets soon SFX pack
Post by: Ultraxwing on July 23, 2011, 06:15:39 AM
If Goku is over Pit..

i'm so kissing Sora Good-Bye.


Title: Re: Mariodk Project: Goku gets soon SFX pack
Post by: DoctorFlux(Mariodk) on July 23, 2011, 06:33:28 AM
posted the Thread i was talking about to make(also thinking about in long time): http://forums.kc-mm.com/index.php?topic=28744.0 hope atleast some ppl with agree

the last post i saw and that what make me to make this post was a post blackboo made in Mastaklo´s last blog and so many pressed the like button  :>.>palm:


Title: Re: Mariodk Project: Goku gets soon SFX pack
Post by: Ultraxwing on July 23, 2011, 06:36:17 AM
Major question. is Goku going over Pit???

for realz


Title: Re: Mariodk Project: Goku gets soon SFX pack
Post by: DoctorFlux(Mariodk) on July 23, 2011, 06:37:03 AM
Major question. is Goku going over Pit??? for realz
thats what i was planing to do then goku is 100% done as we can possible get SSj mode

also becoz i like Cp. falcon and V. joe sounds like a funny one too


Title: Re: Mariodk Project: Goku gets soon SFX pack
Post by: Ultraxwing on July 23, 2011, 06:39:01 AM
I suggest he goes over Pit.. like BAD!!

i hate pit. and Sora is too slow. and this Goku looks balanced.


Title: Re: Mariodk Project: Goku gets soon SFX pack
Post by: DoctorFlux(Mariodk) on July 23, 2011, 06:41:03 AM
yes and even with SSj mode will it still be balanced. since SSj mode is just same as kaioken is on over Cp. falcon version (maybe i inc. both over pit and down-taunt is random between these two) but still i am still not sure about use SSJ head as GFX idea


Title: Re: Mariodk Project: Goku gets soon SFX pack
Post by: Ultraxwing on July 23, 2011, 06:42:18 AM
Just make the hair appear. heck, what would be "awesome" is if you made the hair somehow invisible... so it goes yellow.


Title: Re: Mariodk Project: Goku gets soon SFX pack
Post by: DoctorFlux(Mariodk) on July 23, 2011, 06:43:25 AM
you forgetting eyes/eyebrows
thats why the whole head


Title: Re: Mariodk Project: Goku gets soon SFX pack
Post by: Carnage on July 23, 2011, 06:45:07 AM
i know its possible becuase kinjiglypuff ichigo psa he gets hollow mask over his face and disapears when he dies  but i dont know how he did it maybe study ichigo psa during the FS thats where the mask appears


Title: Re: Mariodk Project: Goku gets soon SFX pack
Post by: DoctorFlux(Mariodk) on July 23, 2011, 06:50:39 AM
i know its possible becuase kinjiglypuff ichigo psa he gets hollow mask over his face and disapears when he dies  but i dont know how he did it maybe study ichigo psa during the FS thats where the mask appears
i will take a look on that later
but now i can finnaly work more on Gotenks/Goku
i think the first Beta of Gotenks will be around 30% done of the whole moveset


Title: Re: Mariodk Project: Goku gets soon SFX pack
Post by: Ultraxwing on July 23, 2011, 06:51:43 AM
Hmmmm. if theres a will theres a way...

it might work over Bowser =D

he has one article.. 1 article = KAMEHAMEHAHA... OR WHATEVER ITS NUTS IS


Title: Re: Mariodk Project: Goku gets soon SFX pack
Post by: DoctorFlux(Mariodk) on July 23, 2011, 06:53:08 AM
Hmmmm. if theres a will theres a way... it might work over Bowser =D he has one article.. 1 article = KAMEHAMEHAHA... OR WHATEVER ITS NUTS IS
but i like bowser and will use my bowser slot to one of my fav. pokemons vertexs :D and maybe for KJP´s PSA for bowser as soon done


still too bad i had to make that thread
too bad it come that far with these fanboys/DBZ haters


Title: Re: Mariodk Project: Removed Kid buu in future plans to Knuckles PSA(ported vertex)
Post by: DoctorFlux(Mariodk) on July 23, 2011, 01:17:57 PM
new polled removed kid buu to Knuckles


Title: Re: Mariodk Project: Removed Kid buu in future plans to Knuckles PSA(ported vertex)
Post by: dizmo on July 23, 2011, 01:29:09 PM
who will knuckles be over?


Title: Re: Mariodk Project: Removed Kid buu in future plans to Knuckles PSA(ported vertex)
Post by: DoctorFlux(Mariodk) on July 23, 2011, 01:51:36 PM
who will knuckles be over?
not even self sure yet


Title: Re: Mariodk Project: Removed Kid buu in future plans to Knuckles PSA(ported vertex)
Post by: Carnage on July 23, 2011, 02:03:24 PM
not even self sure yet
just dont port it over olimar becuase his pikmins screw every psa up lol thats why he has almost Zero except rel ported ones  GW would be good but he only has on costume  unless you could make pallets change  knuckles body collors it would be good to be over metaknight or marth so he could be rel ported without trouble later over everyone less wanted character


Title: Re: Mariodk Project: Removed Kid buu in future plans to Knuckles PSA(ported vertex)
Post by: DoctorFlux(Mariodk) on July 23, 2011, 02:08:00 PM
GW and port a vertex over GW is not a good idea
i think i can maybe over Marth but thats means this:

Sakura:SASUKE GONE!!!!!!


Title: Re: Mariodk Project: Removed Kid buu in future plans to Knuckles PSA(ported vertex)
Post by: diedhammer98 on July 23, 2011, 02:08:59 PM
why remove kid buu
change to Knuckles?
(just asking)


Title: Re: Mariodk Project: Removed Kid buu in future plans to Knuckles PSA(ported vertex)
Post by: Jaklub on July 23, 2011, 02:09:34 PM
Choose Ike.

Everyone knows why


Title: Re: Mariodk Project: Removed Kid buu in future plans to Knuckles PSA(ported vertex)
Post by: DoctorFlux(Mariodk) on July 23, 2011, 02:11:02 PM
dont got motivetion for making kid buu

knuckles will get a vertex soon (finnaly) and the only one i like more then Sonic,Shadow,tails in Sonic is Knuckles he is my fav. sonic char.

used my Ike Clones already :D naruto over Ike for getting my SFX pack over naruto
Cloud over olimar and Dr. mario over Ike over G&W and wanted to let the char. stay over one (SFX pack) thats why
Diddy kong maybe?


Title: Re: Mariodk Project: Removed Kid buu in future plans to Knuckles PSA(ported vertex)
Post by: diedhammer98 on July 23, 2011, 02:12:52 PM
If Knuckles go over ike.....
Ike can ported with .Rel?
(I'm talkng about Dr. Mario over Ike)


Title: Re: Mariodk Project: Removed Kid buu in future plans to Knuckles PSA(ported vertex)
Post by: DoctorFlux(Mariodk) on July 23, 2011, 02:19:15 PM
If Knuckles go over ike..... Ike can ported with .Rel? (I'm talkng about Dr. Mario over Ike)
yes but i want Knuckles over Diddy kong he dont got anything anyway so it will be fast a top downloader og Diddy


Title: Re: Mariodk Project: Removed Kid buu in future plans to Knuckles PSA(ported vertex)
Post by: Carnage on July 23, 2011, 02:20:01 PM
If Knuckles go over ike.....
Ike can ported with .Rel?
(I'm talkng about Dr. Mario over Ike)

lol metaknigh and marth can be ported anywhere  easily just needs to change like 6 numbers in the rel and i can make pal marth and metaknight rels and i maybe could do ntcs too but no promises but i think its the smae but i needed the marth ntsc rel to do it


Title: Re: Mariodk Project: Removed Kid buu in future plans to Knuckles PSA(ported vertex)
Post by: DoctorFlux(Mariodk) on July 23, 2011, 02:22:20 PM
lol metaknigh and marth can be ported anywhere  easily just needs to change like 6 numbers in the rel and i can make pal marth and metaknight rels and i maybe could do ntcs too but no promises but i think its the smae but i needed the marth ntsc rel to do it
i said i will make him over Diddy kong (with SFX pack ) i dont want ot heard request for Knuckles over (the one ppl who ported knuckles over with the .rel files) SFX packs/edited SFX IDs
metaknigth can maybe be used for goku instead of pit? .rel file porting but still metanight clones vs. each other is alot of GFX bugs


Title: Re: Mariodk Project: Removed Kid buu in future plans to Knuckles PSA(ported vertex)
Post by: diedhammer98 on July 23, 2011, 02:35:00 PM
ok....
metaknight have few extra models.....


Title: Re: Mariodk Project: Removed Kid buu in future plans to Knuckles PSA(ported vertex)
Post by: DoctorFlux(Mariodk) on July 23, 2011, 02:55:14 PM
ok.... metaknight have few extra models.....
knuckes only used Punches the only GFX Knuckles is going to use is a stone


Title: Re: Mariodk Project: Removed Kid buu in future plans to Knuckles PSA(ported vertex)
Post by: Carnage on July 23, 2011, 03:04:40 PM
knuckes only used Punches the only GFX Knuckles is going to use is a stone
i was reading something about psa and it said that if ness or lucas send two pkthunders(at the same time the game freezes) so unless you make the ghost get out one by one in the psa the FS will freeze it would be cool one by one like snake psa 4 ghots one by one is also cool xD just shared this becuase i was trying to learn some psa but with no sucees hope yhis info helps


Title: Re: Mariodk Project: Removed Kid buu in future plans to Knuckles PSA(ported vertex)
Post by: DoctorFlux(Mariodk) on July 23, 2011, 03:05:49 PM
i was reading something about psa and it said that if ness or lucas send two pkthunders(at the same time the game freezes) so unless you make the ghost get out one by one in the psa the FS will freeze it would be cool one by one like snake psa 4 ghots one by one is also cool xD just shared this becuase i was trying to learn some psa but with no sucees hope yhis info helps
this is one by one i was planing

btw Goku SFX is out


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: MandoWolfe on July 23, 2011, 03:26:47 PM
can someone teach me how to put this in? i only know how to do it through HxD. Please?


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: DoctorFlux(Mariodk) on July 23, 2011, 03:29:23 PM
you have really used the hard way for get sfx packs?

download sawndz
Download Goku sfx pack
but the brsar same folder as  sawndz

open  sawndz
then  insert  .sawnd
find the Goku.sawnd file
Done


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: diedhammer98 on July 23, 2011, 03:34:55 PM
you have really used the hard way for get sfx packs? download sawndz Download Goku sfx pack but the brsar same folder as  sawndz open  sawndz then  insert  .sawnd find the Goku.sawnd file Done
that is how use Sound SFX for Goku PSA?
I even can't understand that music!


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: MandoWolfe on July 23, 2011, 03:37:25 PM
wow i really have been using the hard way. lol

Thanks MarioDK for the help. ill be sure to do that right away.


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: DoctorFlux(Mariodk) on July 23, 2011, 03:38:59 PM
that is how use Sound SFX for Goku PSA? I even can't understand that music!
awesome too bad you is deaf :(

can´t stop with using Kaioken now
now he saying KAIKON! and not more Comon


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: Carnage on July 23, 2011, 03:40:22 PM
now i fell bad for not using rivolution xD well cant have everything xD


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: diedhammer98 on July 23, 2011, 03:41:17 PM
awesome too bad you is deaf :( can´t stop with using Kaioken now now he saying KAIKON! and not more Comon
eh, I can live without SFX/Sound....


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: DoctorFlux(Mariodk) on July 23, 2011, 03:47:07 PM
now i fell bad for not using rivolution xD well cant have everything xD
i still dont get whats hard in getting a usbloader with a edited .iso (only the brsar) and the usbloader support codes (most of them) and yes file patcher working
so this is just like Rii
just like i did on my PAL wii that using US disc  :af2:

or just download that Gecko setup for Rii


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: MandoWolfe on July 23, 2011, 03:51:27 PM
ok when i got the stuff i needed for the SFX. i put the Goku.swandz in there Swandz folder along the with Brsar. once i opened Swandz i clicked on the insert .swandz button. and when i looked at the results it just seems that it copied the Goku.swandz file. did i do it right? or did i mess up somewhere? i dont know if the file was placed in there or not.


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: DoctorFlux(Mariodk) on July 23, 2011, 03:53:05 PM
yes you did it right what about test it and see?


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: MandoWolfe on July 23, 2011, 03:57:21 PM
i wish i could.. my wii broke down and i have to wait until hopefully tomorrow i go to my gf's house and use her wii.


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: Carnage on July 23, 2011, 04:00:18 PM
so for what i see in your sig next is gotenks beta and then goku final version?well sfx is already done so the only thing that bugs me  so the goku 0.9 version is perfect is the teleport being too fast and cant aim it where i want it maybe it should be as fast as mewtwos or zeldas so we can aim properly  the rest is perfect  and working nicely


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: DoctorFlux(Mariodk) on July 23, 2011, 04:02:12 PM
so for what i see in your sig next is gotenks beta and then goku final version?well sfx is already done so the only thing that bugs me  so the goku 0.9 version is perfect is the teleport being too fast and cant aim it where i want it maybe it should be as fast as mewtwos or zeldas so we can aim properly  the rest is perfect  and working nicely
goku still needs to say something then he cast spirit Bombs?
and better Side-Smash+up/down-Throw fixed ThrowN bone more on F/B throws and other stuff like make the wave for kamehameha to fade out  
and after all that port anything over Pit or MK and make SFX package over them


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: Carnage on July 23, 2011, 04:07:13 PM
goku still needs to say something then he cast spirit Bombs?
and better Side-Smash+up/down-Throw fixed ThrowN bone more on F/B throws and other stuff like make the wave for kamehameha to fade out  
and after all that port anything over Pit or MK and make SFX package over them
nice but i dont remenber goku saing anything when trowing spiritbombs mainly becuase when he uses it he is already too weak too talk lol


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: DoctorFlux(Mariodk) on July 23, 2011, 04:20:52 PM
nice but i dont remenber goku saing anything when trowing spiritbombs mainly becuase when he uses it he is already too weak too talk lol

http://www.youtube.com/watch?v=PgFwnyvjsII

i think he saying spirit bomb then he cast it :D


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: Anivernage on July 23, 2011, 05:49:10 PM
here goku said kamehameha, kaioken quickly 0:00-0:08

oh, and for
spirit bomb, here goku said it in the dragon fist move
1:30

http://www.youtube.com/watch?v=wY4Bh_0Epuw



Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: Jaklub on July 24, 2011, 07:36:27 AM
ok when i got the stuff i needed for the SFX. i put the Goku.swandz in there Swandz folder along the with Brsar. once i opened Swandz i clicked on the insert .swandz button. and when i looked at the results it just seems that it copied the Goku.swandz file. did i do it right? or did i mess up somewhere? i dont know if the file was placed in there or not.
To insert a .sawnd file, you need to use Insert .sawnd function, not just Insert.


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: DoctorFlux(Mariodk) on July 24, 2011, 04:09:31 PM
i made also abit prograss on goku

i found a good SFX id to use for cast spirit bomb and afew other stuff so the sfx pack needs a update then goku v1.0(final version) come


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: diedhammer98 on July 24, 2011, 04:10:07 PM
i made also abit prograss on goku i found a good SFX id to use for cast spirit bomb and afew other stuff so the sfx pack needs a update then goku v1.0(final version) come
what changes of attacks?


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: DoctorFlux(Mariodk) on July 24, 2011, 04:11:18 PM
abit better Side-Smash(finnaly) more fixes and revamp on animations


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: diedhammer98 on July 24, 2011, 04:13:02 PM
abit better Side-Smash(finnaly) more fixes and revamp on animations
oh, okey.........


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: DoctorFlux(Mariodk) on July 25, 2011, 12:31:53 AM
many votes on NO kid buu!!! ?

but thats true i will not work on him (now start all the stupid requests on request thread for him thats anyway never come true if you dont offer something like vertexs or SFX packs for a moveset)

for Gotenks all i just needing is fixing up-B and make my N-B abit better
then i will work on Goku and upload gotenks as he is


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: MandoWolfe on July 25, 2011, 12:48:30 AM
hey MarioDK. i was wondering. can the homing attack work on Shadow ovet DK? im just curious.


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: DoctorFlux(Mariodk) on July 25, 2011, 12:49:43 AM
hey MarioDK. i was wondering. can the homing attack work on Shadow ovet DK? im just curious.
it can only work on Sonic

thats why Shadowkong with Sdo0m´s V1 moveset dont got it


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: MandoWolfe on July 25, 2011, 12:53:22 AM
ahh ok then. thanks.


Title: Re: Mariodk Project: Goku SFX is out (thanks to Jaklub)
Post by: DoctorFlux(Mariodk) on July 25, 2011, 02:38:39 AM
thats remind me in last version of goku(next one) you can load up the 3x change attack in air too

and as soon i got a perfect ported HD goku vertex inc. all transforms (over Pit or MK the one who working best for both PSA and Vertex port) i will work on Goku PSA port


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Carnage on July 25, 2011, 03:04:07 AM
thats remind me in last version of goku(next one) you can load up the 3x change attack in air too

and as soon i got a perfect ported HD goku vertex inc. all transforms (over Pit or MK the one who working best for both PSA and Vertex port) i will work on Goku PSA port
hope metaknight works becuase then i can rel port him  anywhere xD but over pit is also fine since i dont care if he ever gets replaced


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: dpgthirteen on July 25, 2011, 05:36:16 AM
Pit is a good choice to replace, and I thought the "NO KID BUU" choice meant you will still finish Kid Buu in the future?


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: xZedkiel on July 25, 2011, 05:38:12 AM
He apparently wants to get rid of my second favorite Dragon Ball Character >_>


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Carnage on July 25, 2011, 11:02:45 AM
thats remind me in last version of goku(next one) you can load up the 3x change attack in air too

and as soon i got a perfect ported HD goku vertex inc. all transforms (over Pit or MK the one who working best for both PSA and Vertex port) i will work on Goku PSA port
so will be able to charge the attack while he drops from the air and when released will stop and  do kameha?

also do you think you could help me with the up for mewtwo over DK? i made the n B following you fire mario psa nB edited it a bit and works it isnt chargable but its decent xD but teleport i just cant understand how it works if you can help me out on that single move  it would be helpful since today i spent like two hours trying to get the shadow side b working but i dont understand that ic so i didnt know where to put the spear one and all that but the mario one worked  if you can i can send you the file with the working N B


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: diedhammer98 on July 25, 2011, 11:52:39 AM
I'm still working on Hammer Bro project.....

how a .rel have GFX bugs?
what that mean "GFX bugs"?


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 25, 2011, 12:52:03 PM
GFX bugs like with Shadow-kong vs. Sonic (without Shadowkong friendly Sonic psa)

like sonic get chaos spear instead running GFX  at his feets and Shadow get running GFX instead chaos spear


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: diedhammer98 on July 25, 2011, 01:08:16 PM
GFX bugs like with Shadow-kong vs. Sonic (without Shadowkong friendly Sonic psa) like sonic get chaos spear instead running GFX  at his feets and Shadow get running GFX instead chaos spear
oh.


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: SmashClash on July 25, 2011, 02:24:07 PM
2nd day of Florida*

Before I left my house Gotenks only needed his hair vertex . When I get back I will finish it and give a Preview. ;)


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 25, 2011, 02:28:11 PM
cool :D


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Modern Sonic,aka tails on July 26, 2011, 06:08:21 AM
Music Goku Victory

Dragon Ball Kai   :D

http://www.youtube.com/watch?v=qv7cdhRKEx4

But Video is Sonic Eggs Eyecatch LOL  :af2:


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 06:36:36 AM
No screw Kai, get the classic Faulconer music as themes.


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 09:32:15 AM
time to stop slacking
i have watched onepiece instead of working :D  damn luffy reminds me of  Goku with all that he eating the only way luffy can win over Goku is a eating contest

before i starting on making side-Smash/revamps/other things for Goku any ideas for Wins for Goku?


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 09:36:00 AM
Win 3: Goku eating.


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 09:37:02 AM
Win 3: Goku eating.
lol good idea but :( non GFX to replace anymore for Food

after Goku is done i do it fast a port over pit as long i got HD goku+tranforms ported to Pit so i do the rest


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Carnage on July 26, 2011, 10:00:03 AM
lol good idea but :( non GFX to replace anymore for Food

after Goku is done i do it fast a port over pit as long i got HD goku+tranforms ported to Pit so i do the rest
also you could try to make gohan vertex over pit compatible xD i want to use teen gohan with goku psa too xD becuase it fitts him well with the exception of the FS but i can live with that


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 10:03:50 AM
i think it is possible :D
but the Gohan vertex is that bad so i dont even got him on my roster and my hacks is mainly for my own roster

but Pit vertex is going  to have same size/translations as Cp. falcon (goku)

since Animations is for Cp. falcon(goku)


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 10:12:41 AM
Win 1: Transforms into super saiyan, like in the old intro


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 10:13:31 AM
Win 1: Transforms into super saiyan, like in the old intro
unpossible again non GFX :D


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 10:15:44 AM
Damnit :D then idk


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Carnage on July 26, 2011, 10:23:26 AM
gotta an idea goku scratches his head  with one hand like he did in the anime i know you cant make him look happy  but doing that pose where he scratches his head would be nice

also another idea after winning goku demonstrats his AAA combo for us xD


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 11:40:16 AM
since for some reason i can´t edit my poll i just ask here

what should Goku´s running speed be for make him more balanced to brawl:
dont edit it Cp. falcon´s speed is fine
same as Mario´s
make him as fast so Goku can say this to Sonic: You are too slow!!


for Gotenks i was almost ready but i had to rebuilt the Fitlucas.pac to find out why he make dmg to anyone at the stage at up-B if non hitboxes/dmg codes is added


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 11:49:02 AM
The Third one!! Running speed doesn't really matter in terms of balance, just aids in comboing and makes the character more accurate to their abilities. but make him slightly slower than sonic.


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 11:51:57 AM
The Third one!! Running speed doesn't really matter in terms of balance, just aids in comboing and makes the character more accurate to their abilities. but make him slightly slower than sonic.
anything in a moveset does matter even running speed for make it as balanced as possible


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 11:56:55 AM
Not the way I do things. But whatever, make him slightly slower than Sonic, but slightly faster than Falcon


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 11:58:26 AM
Not the way I do things. But whatever, make him slightly slower than Sonic, but slightly faster than Falcon
so just abit faster :D i think someone like mario´s speed is best since mario is one of the most balanced in brawl (thats what i think)


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: SiLeNtDo0m on July 26, 2011, 12:00:28 PM
Not the way I do things. But whatever, make him slightly slower than Sonic, but slightly faster than Falcon


If that's the case...

(http://devcentral.f5.com/weblogs/images/devcentral_f5_com/weblogs/macvittie/WindowsLiveWriter/Shouldyourbodyguardstopathreatabeforeorb_88BB/doing-it-wrong-ball_2.jpg)

I kid, I kid :P


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 12:04:57 PM
lol I get it


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 12:05:37 PM
but as i said i think Goku final version will be before Gotenks

so i dont have to think about one of my best hacks anymore :D(only Port then i get ported vertexs of HD goku with transforms but it just PSA work over Pit)

for gotenks i got that stupid problem on up-B make dmg to anyone without any hitboxes is added to PSA but i just try to rebuilt FitLucas.pac


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Blueblur22 on July 26, 2011, 12:18:27 PM
 i think he should be slightly faster than falcon but not as fast as sonic


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 12:20:46 PM
That's what I said!


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: SiLeNtDo0m on July 26, 2011, 12:22:42 PM
MarioDK saw this already, but I'll put this in here anyways:

http://www.youtube.com/watch?v=3OFvZ7NAr5c


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 12:32:35 PM
Damn you didn't hold back! You got right down to the point.


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 12:42:08 PM
Sdo0m you know i was mainly thinking to make goku to fit in brawl :D
not DBZ game (most of my ideas was from  SSBF2 and SSBC ) and some of my own(like down-B) so we dont got a Clone from a fan made SSB game to brawl :D
and i think i got Side-Smash idea
it will be like Mario´s in SSB64 but more Goku-ish just a big punch (if not Sonic´s with other start/hold Animations but just the attack will be like Sonic´s)
Side-B Ground i am already working on to be more better
side-B air i think will stay (maybe with Animations edits)
walking will be floating
Revamps of N-B to so you can´t spam it so much and the wave fade out at the end of Animation
and smaller kamehameha wave (i think it is too big it should be as big as goku´s two hands not as big as goku)
new Wins (as soon more ideas :D i think that with Goku slowing AAA combo was a good idea but needing the .Chr0 merge thing for brawlbox for that)
also revamp up-B to be abit slower and for ground cancel i forgot to add something so it is not like as it is now :
FS i think i remove that Slow time on the small spirit Bomb but you can only hit one at a time thats why i did becoz if i dont it was easy(really easy to avoid it)
Down/Side Tilts i think they will stay as Cp. falcon they fit good for Goku too but up-tilt needed to be edited abit for Animations and then i saw a image you posted here and it looked 100% like Lucario´s  
new up/down Throw and revamp Mario´s throw/Catch animation ports
 
thats what i know for next version and last for Goku and ofc revamps of Animations and see i can make some of them better

btw Down-B was abit idea from here: http://dragonball.wikia.com/wiki/Meteor_Combination (the wave downwards) and side-B Ground i will make to Meteor_Combination(lets see what filesize say to this for Side-B first)


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: SiLeNtDo0m on July 26, 2011, 01:06:32 PM
My point was, however, it's not impossible to achieve both.  It's possible to make it fit into SSB, whilst still having it hold true to the spirit of Dragonball.  I've found that this project has been so concerned with making him fit into Smash, that it has ended up feeling a bit bland and boring and Goku is anything but bland.  I'm not trying to undermine your work by any means, since I know for a fact that you are a very competent PSA maker.  I just feel that there's quite a bit of untapped potential here.

Maybe you should take a look at Project M Lucario and focus on the ideas behind that.  I think that it would help Goku feel more like a unique character ;)

http://www.youtube.com/watch?v=3bxRCPbk_E4


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 01:17:29 PM
ok maybe Goku v1 will not be last version after all :D
i make what i said in last post before Sdo0m and in Goku V2 i make him abit like as that Lucario and maybe even more revamps (i sure needing abit help with that :D )
i will say i got better at Animations since then i started with Goku
just look at Goku´s side-Smash and Animations in SMBZ mario  last version :D

i will do the same with Gotenks ofc
and btw WTF you maybe get Kid buu back
i like Kid buu and the vertex but almost never in mood on starting on him
maybe i am after Gotenks since he needs to be done he is not like normal DBZ char. (if you think for moveset) he dont use big blue/Pink balls as finisher attacks but Ghosts or make ppl to a yellow small ball and play with them :D so Gotenks is one who can be good done in Brawl :D i not saying it becoz he is my fav. char. but Vegeta is just Blasts attacks (mainly)thats why i only want to done "B" attacks


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 01:18:54 PM
You make Goku like M Lucario and you have an overpowered combo machine. Just change Goku's attacks for now.


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 01:21:00 PM
You make Goku like M Lucario and you have an overpowered combo machine. Just change Goku's attacks for now.
you is half right
i will make him a Combo machine but not overpowered
it as to be as balanced as possible goku can be (if i have to say it i did a good job on that right now :D)
Goku in SSB has to be one good at Combos but still not too much overpowered


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 01:23:11 PM
Yeah but maybe not all attacks as hyper combos because constantly attacking at such a velocity for such a long time can get really dull. You should put in comboing, but not too much.


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: SiLeNtDo0m on July 26, 2011, 01:26:21 PM
You make Goku like M Lucario and you have an overpowered combo machine. Just change Goku's attacks for now.

Incorrect.  Completely incorrect.

These guys who work in Project M are the best of the best.  They're honestly better and more experienced at making PSAs and Brawl hacking in general than anyone on this forum.  If there's one thing they know how to do well, it's to create a balanced character.  In fact, these OHC combos are sparingly for Lucario.  Look at some of the player matches with him.  This is due to the certain restrictions that this system has.

Firstly, they can only be initiated if Lucario connects his attack. 

Secondly, only certain moves can be linked into others:

- Jabs and dash attack link to tilts, smashes or specials
- Tilts link to smashes or specials
- Smashes to specials
- Aerials link to specials
- Specials link with nothing

So there is a certain order that they need to be done in


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 01:27:43 PM
I'm talking about against non Project M characters! Off course against anyone that's also Project M Lucario will be balanced! >:(


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: SiLeNtDo0m on July 26, 2011, 01:32:07 PM
I'm talking about against non Project M characters! Off course against anyone that's also Project M Lucario will be balanced! >:(

But the levels of balance are the same.  This is why most PSAs work decently in Project M anyways.  Most codesets are balanced with the vBrawl cast.  The only exception obviously is Brawl Minus.  The main things that may cause imbalances would be stuff like the air dodge/wavedash and the other tech skill things that are involved in Project M and Melee, which have nothing to do with what I'm saying.

Infact, if anything, this combo system will be MORE balanced for vBrawl because of its lower hitstun and the fact that DIing is easier.


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 01:33:28 PM
hmmm... this all seems very complex. I never bothered to look into anything other than standard Brawl.


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 01:37:17 PM
ok i need to check abit more out in P:M
becoz that Lucario i can for sure use for Goku and Gotenks
and for ppl who want to Finish Vegeta too(wolfegeta until vertex come i call that moveset for that)
wolfegeta moveset last update by me will just get all his "B" attacks revamped and rapid ki blasts on Side-B


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 01:38:46 PM
You put in Galick Gun right? and Final Flash?


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 01:39:59 PM
You put in Galick Gun right? and Final Flash?
they are already at same time as Big bang :D

Galick Gun N-B
Final Flash FS Air
Big bang FS ground


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Carnage on July 26, 2011, 01:40:18 PM
ok i need to check abit more out in P:M
becoz that Lucario i can for sure use for Goku and Gotenks
and for ppl who want to Finish Vegeta too(wolfegeta until vertex come i call that moveset for that)
wolfegeta moveset last update by me will just get all his "B" attacks revamped and rapid ki blasts on Side-B
well b attacks are better than nothing and side B should be good since what bothered me was the wolf blaster as side B lol


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 01:44:02 PM
well b attacks are better than nothing and side B should be good since what bothered me was the wolf blaster as side B lol
i know that Side-B is fail :D
but "A" attacks and throws/taunt/Wins needed to on Vegeta moveset
and this moveset is a good chance for ppl who just started at PSAing since they got problems with "B" attacks and FS but know how to make "A"/throws attacks

so this moveset is good for one noob who wanted to finish it :D i just needing to Finish "B" attacks

for revamp of N-B it is close to be done :D but i think i still has to rebuilt the fitcaptain.pac again :(
for say more filesize since Deleting codes dont get filesize much down but copy/paste codes gets the filesize much high(like i did with kaioken subrotion code on all Subactions) that made 20KB higher filesize


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Royal_Blade on July 26, 2011, 01:50:39 PM
Do you plan on changing Goku's Side Special at all?


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 01:55:02 PM
Do you plan on changing Goku's Side Special at all?
i will see what i can do Side-B air will not be changed
but Side-B ground it will be Changed (if the filesize say ok for it)

maybe i make Side-B ground to Ki blasts but thats just make Goku cloe of Vegeta´s future Side-B
thats why i wanted most Meteor Combination on Goku and not Ki blasts
(i am maybe thinking on make something like Con naruto psa´s Side-B ground same way to do the combo by spamming "B" instead just hold)


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 01:57:02 PM
Maybe make Side-B Solar Flare

And I don't know why I'm still logged in - people won't leave me alone damnit!


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 01:58:25 PM
Maybe make Side-B Solar Flare And I don't know why I'm still logged in - people won't leave me alone damnit!
that idea was not good
it is more a krillin move :D
but i will check it out then i am done with N-B revamping
so i will start with Side-B ground


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 02:00:27 PM
Hey, remember Vegeta on Earth when he went giant Ape?


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 02:01:50 PM
Hey, remember Vegeta on Earth when he went giant Ape?
yeah i know :D but still Goku use it so rare so it is not needed and btw what should the move do? Blind the whole stage so you can´t even see your self :D
so that attack will anyway be useless


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Carnage on July 26, 2011, 02:02:42 PM
lol the solar flare only blinds people unless you made a counter like the spider man sdooms has but instead of slowwing down time hit would stun the oponent like mewtwo down B would be nice xD otherwise spamming a huge light in the middle of the stage wont help anyone lol


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 02:07:05 PM
lol at my Solar Flare responses :af:



Okay, what about a Head Butt type attack?


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 02:08:52 PM

something like this for Side-B (but without kamehameha):
http://www.youtube.com/watch?v=bnxF8qnZMAg
but still let see what the filesize limit say to this in PSA
i think i am also close to filesize limit on Fitmotionetc.pac


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 02:11:31 PM
Make the attack shorter cause there was litterally like, 20 different hitboxes in that combo. Might need Throw Collisions to make sure that the target(s) don't go flying while Goku sits back swiping at the air.


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 02:13:25 PM
Make the attack shorter cause there was litterally like, 20 different hitboxes in that combo. Might need Throw Collisions to make sure that the target(s) don't go flying while Goku sits back swiping at the air.
not needed Throw collision since Cp. falcon already got that with Running on his Side-B :D
i think i will make it 4 attacks and last one is that punch before kamehameha
they will not be Strong (still has to thing about balancing)


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Royal_Blade on July 26, 2011, 02:14:35 PM
But there are too many counter moves in recent PSA's.

Personally I think it (the side special) should be a two-in-one move. It should be a Guard move (like in DBZ games) which Goku won't take knockback unless the damage is like (i.e.)12% or something. Anything higher than 12% will break through. Also, if timed correctly, Goku waves his hand and reflects projectiles. Also, the hand deals like 5% damage (small amount.) Can be used in the air as well.

And also, I think Kao Ken should be activated through a special not a taunt. But that's my opinion.

The meteor combination should be the down special. But ground only.


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 02:15:53 PM
not needed Throw collision since Cp. falcon already got that with Running on his Side-B :D
i think i will make it 4 attacks and last one is that punch before kamehameha
they will not be Strong (still has to thing about balancing)

Yeah, that should fit filesize. If not, use some animation that's already present in the motionetc for the sequence.

to Raikiri, well, idk, you interrupted my response damnit... :D


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: SiLeNtDo0m on July 26, 2011, 02:16:47 PM
But there are too many counter moves in recent PSA's.

*Whistles*

*Sees Shadow and Spidey*
*Looks at Dudley, Black Knight, Arthur and Travis movesets*

...

You saw nothing :>.>:


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 02:19:51 PM
Goku i think is a really hard one to make :D
1. CP. falcon dont got many GFX or high Filesize as some
2. Cp falcon model is not a easy one for make Animations (i like better to make animations for someone like mario)
3. Goku is so strong so make him balanced is hard too
4. also need to make it to feel like goku at same time he is good at brawl
the only good thing is that Cp. falcon got that fire i can use for Kaioken i just have to do so i can use it over Pit too and CP. falcon got powerup animation already


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Dot on July 26, 2011, 02:21:18 PM
But there are too many counter moves in recent PSA's.

Personally I think it (the side special) should be a two-in-one move. It should be a Guard move (like in DBZ games) which Goku won't take knockback unless the damage is like (i.e.)12% or something. Anything higher than 12% will break through. Also, if timed correctly, Goku waves his hand and reflects projectiles. Also, the hand deals like 5% damage (small amount.) Can be used in the air as well.

And also, I think Kao Ken should be activated through a special not a taunt. But that's my opinion.

The meteor combination should be the down special. But ground only.

i think kaioken should be on down special and meteor combination in side special


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 02:23:12 PM
What?!? No!! That's just using up an attack slot for a non-attack!


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 02:24:14 PM
What?!? No!! That's just using up an attack slot for a non-attack!
i will say the same

since kaioken is not really a boost maybe you get more dmg on the attacks but you also hurt your self
so i will say it stay on taunt something like that is best on taunts


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Royal_Blade on July 26, 2011, 02:26:20 PM
*Whistles*

*Sees Shadow and Spidey*
*Looks at Dudley, Black Knight, Arthur and Travis movesets*

...

You saw nothing :>.>:

(http://3.bp.blogspot.com/_9DdROG6amX0/Se_iwxm6FEI/AAAAAAAAABA/PjFOd49TBQI/s400/orly_owl.jpg)


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Dot on July 26, 2011, 02:27:26 PM
i will say the same

since kaioken is not really a boost maybe you get more dmg on the attacks but you also hurt your self
so i will say it stay on taunt something like that is best on taunts

okay, but it will need a better animation


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 02:28:57 PM
okay, but it will need a better animation
indeed but thats the best i got for now :D
it is a powerup animations but it still needs afew touches for be like Goku/DBZ


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Royal_Blade on July 26, 2011, 02:33:50 PM
Again, it seems like you missed my idea...
Well...
Quote
Personally I think it (the side special) should be a two-in-one move. It should be a Guard move (like in DBZ games) which Goku won't take knockback unless the damage is like (i.e.)12% or something. Anything higher than 12% will break through. Also, if timed correctly, Goku waves his hand and reflects projectiles. Also, the hand deals like 5% damage (small amount.) Can be used in the air as well.
What do you think?


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 02:35:46 PM
Again, it seems like you missed my idea... Well...
What do you think?
i dont think so

and that with reflects projectiles i dont think is possible over CP. falcon


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 02:37:02 PM
Well the blocking thing can be one of the taunts maybe? Forget the reflection.


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 02:38:21 PM
Well the blocking thing can be one of the taunts maybe? Forget the reflection.
still no
goku only got one normal taunt that is not a mode or change FS  and that should we just revamp


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 02:39:23 PM
Well Goku's not one to taunt in the series anyway, so no big deal  :kdance:


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 02:42:34 PM
Looks like he's takin a [censored] but I suppose it works. Remove the double post.


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 02:43:50 PM
lol 2x posts :D

no i think i just edit the one we got at Start/end of ANimation to fit for wait animation


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Dot on July 26, 2011, 02:45:50 PM
Looks like he's takin a [censored] but I suppose it works. Remove the double post.

well, the original one also looks like that,

and sorry about double post, my internet is slow rite now and i thought it hadn´t posted, so i clicked post again


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Triforce Zelda (Deceased) on July 26, 2011, 02:47:06 PM
hey, it happens. No harm done.


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Dot on July 26, 2011, 02:47:59 PM
i guess


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 02:49:14 PM
ok it looks like i let Cp. falcon´s speed stay
but i think i got a idea for down-B (ground)
it will be a Counter and then goku gets hit he do the Down-B we got now again if filesize dont get too big and also i still got subactions for it


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Carnage on July 26, 2011, 04:39:58 PM
ok it looks like i let Cp. falcon´s speed stay
but i think i got a idea for down-B (ground)
it will be a Counter and then goku gets hit he do the Down-B we got now again if filesize dont get too big and also i still got subactions for it
down B on the ground being a couter its great since now there is a way to creat a true counter maybe on the air it should too since a powerful attack like that acting as a counter is fair and its a way to not getting hit by projectiles xD


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: SiLeNtDo0m on July 26, 2011, 05:07:12 PM
DK has a pretty fast run speed....

Infact, DK's run speed is significantly faster than Mario's XD  Dedede is very slow though.


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 26, 2011, 05:51:01 PM
DK has a pretty fast run speed.... Infact, DK's run speed is significantly faster than Mario's XD  Dedede is very slow though.
lol yeah i forgot :D
ok almost done with kamehameha resize to abit smaller and make it so it fade out at end of the Animation
and did so you can now load kamehameha in air too
now is Goku´s N-B abit like others brawl char. Charging attacks go to ground Animation if landing on ground while loading and used N-B in air


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Link1213 on July 26, 2011, 06:07:59 PM
i tried making a wait animation for gotenks
http://www.mediafire.com/?3a61cmh2ad3ghoi 
first time animating. I think it is ok O_o


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: SmashClash on July 26, 2011, 08:24:52 PM
MarioDK, you know how CoN Naruto has an attack that throws a kunai? How about giving Goku an attack like that except making it Ki Blasts?


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: CutterKirby64 on July 26, 2011, 08:37:03 PM
MarioDK, you know how CoN Naruto has an attack that throws a kunai? How about giving Goku an attack like that except making it Ki Blasts?
I like this idea...Goku needs more DBZ moves, he only have Kamehameha and the Spirit Bomb. Your Vegeta PSA has more DBZ moves than Goku that is the main protagonist. =O


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: Anivernage on July 26, 2011, 09:18:29 PM
I like this idea...Goku needs more DBZ moves, he only have Kamehameha and the Spirit Bomb. Your Vegeta PSA has more DBZ moves than Goku that is the main protagonist. =O
yeah, i think down b ground and in air could have awesome attacks, because its a nb downwards...


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 27, 2011, 12:06:50 AM
MarioDK, you know how CoN Naruto has an attack that throws a kunai? How about giving Goku an attack like that except making it Ki Blasts?
i think i will do it


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: dizmo on July 27, 2011, 12:12:30 AM
maybe you should try using some moves from the game Super Dragon Ball Z its a really good dbz arcade game and its got alot of moves that could work in brawl


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 27, 2011, 12:29:19 AM
new poll up
i am close to be done with revamping N-B
so just the rest of "B" attacks and then i starting to revamp rest thing

maybe you should try using some moves from the game Super Dragon Ball Z its a really good dbz arcade game and its got alot of moves that could work in brawl

i mainly used ideas from fan made SSB with Goku like SSBF2 or SSBC
since a SSB goku fit perfect in SSBB :D
also abit of my own stuff and afew DBZ game for not make it like a clone of SSBF2 or SSBC goku

btw i made a thread your´s chance to get request of PSAs/Ports but you have to make 1-2 vertexs i requesting and it has to be good
http://forums.kc-mm.com/index.php?topic=29046.0


Title: Re: Mariodk Project: Goku Final Version is in work (at same time with Gotenks beta)
Post by: DoctorFlux(Mariodk) on July 27, 2011, 02:42:08 AM
sry for 2x posts:
 i think Goku v1 will not be final version anyway
Goku as sdo0m said needs more DBZ spirit like as Project: M Lucario but still not too much overpowered so i think in V1 is it final version of the moveset but v2 is the final version of fixing/revamps/make him more DBZ styled but still be good in brawl
in V1 will all the Animations (or most of them) be done and all Attacks also
so V1 will be good to port over Pit or MK or the one i getting ported vertex to (just the one get over 2x GFX)

since project: m Lucario is not out but still that demo from over ½ year since old i can´t really look at lucario files there is only previews of it

someone like Goku the world most known Anime char. needs a good moveset
yes Goku is the world most known anime char. all who watching animes know goku


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: Triforce Zelda (Deceased) on July 27, 2011, 03:57:55 AM
Wait, be on standby for a sec.


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: DoctorFlux(Mariodk) on July 27, 2011, 05:25:49 AM
(http://s2.postimage.org/5k4qkwzkg/RSBE01_1.png)thats how long/small the wave is now (i just needing to fix the recolour if texture is low filesize)


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: Triforce Zelda (Deceased) on July 27, 2011, 05:27:14 AM
PERFECT! Looks exaclty like on TV!


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: Carnage on July 27, 2011, 05:29:53 AM
it looks much better than the actual kameha nice work xD


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: Triforce Zelda (Deceased) on July 27, 2011, 05:33:34 AM
Well now it seems the hitboxes need resizing.


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: DoctorFlux(Mariodk) on July 27, 2011, 05:33:59 AM
still not perfect but close still afew Fixes like loading in air and etc.
and make the wave less spamming i think i will try with make a animation from fire kamehameha pose(ground and air) to wait/fall so it takes something like 20 frames to get out of that attack to you can do something else

also look GFX at hands i was trying to make it so it looks like the wave stay at the hands :D

all i just needing now is:
make goku stay still then fire kamehameha in Air
slowfall if loading in air
so is N-B almost done :D


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: Triforce Zelda (Deceased) on July 27, 2011, 05:52:03 AM
Yeah, the end does need more lag so someone can counter.


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: DoctorFlux(Mariodk) on July 27, 2011, 08:46:59 AM
there is more leg on kamehameha now
25 frames from the last dmg on the wave to end of the Animation on N-B

and 40 frames before you can fire one wave


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: Carnage on July 27, 2011, 08:51:38 AM
there is more leg on kamehameha now
25 frames from the last dmg on the wave to end of the Animation on N-B

and 40 frames before you can fire one wave
good since even sdoom said it was abit too spammable i think this fixes it and hows down B gonna work? is the counter idea still good? i think if down b is a counter it should be on the air and ground the same


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: DoctorFlux(Mariodk) on July 27, 2011, 08:54:49 AM
good since even sdoom said it was abit too spammable i think this fixes it and hows down B gonna work? is the counter idea still good? i think if down b is a counter it should be on the air and ground the same
it will be (only if possible) if not i just let it stay as it is
up-B i will work on now to be abit slower and then Goku hit ground he will do a landing Animation

edit: got that with landing animation almost but he dont use the landing Animation anyway he dont slide to the sides and etc. if teleport downwards to ground so thats is fixed now


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: SmashClash on July 27, 2011, 09:26:33 AM
Quote from: Gotenks(a.k.a Mariodk) link=topic=21256.msg607044#
all i just needing now is:
make goku stay still then fire kamehameha in Air
slowfall if loading in air
so is N-B almost done :D
What about makingbKi


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: DoctorFlux(Mariodk) on July 27, 2011, 09:33:41 AM
i am not sure i can do it
non GFX to replace anymore
closer and closer to filesize limit
maybe over Pit version i can :D


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: DoctorFlux(Mariodk) on July 27, 2011, 11:43:47 AM
finaly N-B is done (PSA wise) working 100% as i wanted
but the kamehameha pose still needs afew touches in Animations


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: Dot on July 27, 2011, 12:36:47 PM
maybe make his arms more straight


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: DoctorFlux(Mariodk) on July 27, 2011, 12:49:45 PM
i can try that and see how it looks

i think Goku is the one i have worked most on (more then SMBZ mario)


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: Dot on July 27, 2011, 12:51:26 PM
i know how it looks, looks lot better


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: DoctorFlux(Mariodk) on July 27, 2011, 03:42:36 PM
no votes on red plumber with hammer (SMBZ mario psa) or one who can yell in 5 mins. and remove his eyebrows and get longer/Golden hair(Goku psa) talking about SSJ3 transforms :D

anyway N-B on Goku just become much more Balanced after revamped


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: Anivernage on July 27, 2011, 04:02:30 PM
no votes on red plumber with hammer (SMBZ mario psa) or one who can yell in 5 mins. and remove his eyebrows and get longer/Golden hair(Goku psa) talking about SSJ3 transforms :D

anyway N-B on Goku just become much more Balanced after revamped
that both links(mario, and goku) links to mario psa v2.2


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: DoctorFlux(Mariodk) on July 27, 2011, 04:05:02 PM
lol :D


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: Royal_Blade on July 27, 2011, 04:05:12 PM
that both links to mario psa v2.2
aww... beat me to it.

But yeah. They're both SMBZ Mario.


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: diedhammer98 on July 27, 2011, 04:38:20 PM
lol :D
you still working on Gotenks beta?


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: DoctorFlux(Mariodk) on July 27, 2011, 04:39:03 PM
you still working on Gotenks beta?
not yet but i will after V1 of Goku :D


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: Carnage on July 27, 2011, 04:41:50 PM
i think most of the people may understand the pool by what next lol i voted for gotenks if he can get his planed moveset he will be awnsome xD


Title: Re: Mariodk Project: Goku v1 is in work (Goku v2 will be the final version)
Post by: DoctorFlux(Mariodk) on July 28, 2011, 01:33:07 AM
i think i just got a idea for a GFX to Gotenks´s Side-B
i think it is possible to edit Mario´s wing effect on mario´s down-B(maro tornardo) to be yellow then put it over Lucas´s PKfire :D


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: Triforce Zelda (Deceased) on July 28, 2011, 04:31:40 AM
Hmm... I don't think i'm imagining how it's supposed to look right  :-\


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: DoctorFlux(Mariodk) on July 28, 2011, 04:35:05 AM
Hmm... I don't think i'm imagining how it's supposed to look right  :-\
the GFX just needing edits abit so it will look good i think
it is already a round ring it just needing to be golden/yellow and ported over PKfire on  lucas


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: Triforce Zelda (Deceased) on July 28, 2011, 04:38:02 AM
Oh yeah, now I see it, it looks badass :D


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: DoctorFlux(Mariodk) on July 28, 2011, 04:42:48 AM
Oh yeah, now I see it, it looks badass :D
as soon i got that is Gotenks´s side-B really close to be done (maybe so close so it dont needs revamp in the future)
Gotenks´s N-B damn this hard to make that animation good looking
Down-B not started yet
FS: Super ghost Kamikaze Attack
with the new brawlbox model builder coming i think it is possible to remove bones (without it will crash or anything so i can maybe use that gotenks ghost KTH made as GFX it only got high filesize becoz of bones (maybe also polygons but not sure)


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: Triforce Zelda (Deceased) on July 28, 2011, 04:44:50 AM
Wait, who's Gotenks over?


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: DoctorFlux(Mariodk) on July 28, 2011, 04:45:47 AM
i just said it Lucas

i can use lucas´s up-B thing to get Ghost to be controled
Lucas´s Side-B to these donuts :D
+ lucas fit best for Gotenks vertex

so lucas is just perfect to built gotenks from


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: Triforce Zelda (Deceased) on July 28, 2011, 04:47:10 AM
I missed it, just wanted to double-check. So delete the snake, stick, and all it's bons and the filesize is already down a lot, unless you've done that already.


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: DoctorFlux(Mariodk) on July 28, 2011, 04:48:33 AM
I missed it, just wanted to double-check. So delete the snake, stick, and all it's bons and the filesize is already down a lot, unless you've done that already.
yes i have already done that since i dont think i will use that snake


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: Triforce Zelda (Deceased) on July 28, 2011, 04:50:40 AM
You have any gfx models that you're not using? maybe replace a ghost model with one of those gfx.


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: DoctorFlux(Mariodk) on July 28, 2011, 04:52:54 AM
You have any gfx models that you're not using? maybe replace a ghost model with one of those gfx.
i dont use any GFX (yet) but Ghost model lucas vertex to Gotenks Ghost is like 200KB (without texture) and i can only add 150kb more
thats the problem i needing a ghost model with almost 0 bones (only in head and arms) and not many polygons too


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: Triforce Zelda (Deceased) on July 28, 2011, 04:54:34 AM
Just have three bones to bend and twists his body, maybe one for the mouth too. 4 bones, that should be all.


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: Carnage on July 28, 2011, 04:56:25 AM
i dont use any GFX (yet) but Ghost model lucas vertex to Gotenks Ghost is like 200KB (without texture) and i can only add 150kb more
thats the problem i needing a ghost model with almost 0 bones (only in head and arms) and not many polygons too
maybe using king buu and delete almost all the bones is that possible? or maybe asking some vertexer to vertex the bat or the snake too look like a ghost xD


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: Triforce Zelda (Deceased) on July 28, 2011, 04:59:09 AM
DID SOMEONE PUT KING BOO IN BRAWL?! WHERE!!! :o


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: DoctorFlux(Mariodk) on July 28, 2011, 04:59:53 AM
maybe using king buu and delete almost all the bones is that possible? or maybe asking some vertexer to vertex the bat or the snake too look like a ghost xD
boo model is also abit big but i thing i can still use it

since gotenks dont need to fuld all his GFX slots out :D
lucas got like 6 GFX+many effects
i needing
2x GFX (for big tree canon and ghosts)
and Pkfire to donut (PK fire is a effect not a model)
i dont think i needing more so i can delete the 4 others GFX :D and save alot of filesize but let see then i get started with gotenks again


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: Triforce Zelda (Deceased) on July 28, 2011, 05:02:29 AM
DID SOMEONE PUT KING BOO IN BRAWL?! WHERE!!! :o


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: DoctorFlux(Mariodk) on July 28, 2011, 05:09:13 AM
DID SOMEONE PUT KING BOO IN BRAWL?! WHERE!!! :o
only a unfinished and not uploaded one but i can´t find the thread i think he leaved brawl hacking anyway


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: Carnage on July 28, 2011, 06:29:20 AM
only a unfinished and not uploaded one but i can´t find the thread i think he leaved brawl hacking anyway
you also have that kirby vertex with tail and unvisble legs lol


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: DoctorFlux(Mariodk) on July 28, 2011, 06:47:50 AM
you also have that kirby vertex with tail and unvisble legs lol
can´t use it :(

it got more filesize then a boo model


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: Carnage on July 28, 2011, 06:50:33 AM
can´t use it :(

it got more filesize then a boo model
could you just  creat a ball in psa then add a tail and texture is face like king boo? i think since you made mario ssj3 you could make from scractch a ball with a tail then just add a texture so you would use like 2 or 3 bones


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: DoctorFlux(Mariodk) on July 28, 2011, 06:51:29 AM
could you just  creat a ball in psa then add a tail and texture is face like king boo? i think since you made mario ssj3 you could make from scractch a ball with a tail then just add a texture so you would use like 2 or 3 bones
needing .dae importer for that so just wait i find out how we can get a gotenks ghost


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: Triforce Zelda (Deceased) on July 28, 2011, 07:06:41 AM
Divine Overlord gave Zelda some Boo ghost thingy, so use that, and then stretch and deform it to match Gotenks, somewhat


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: DoctorFlux(Mariodk) on July 28, 2011, 07:11:04 AM
Divine Overlord gave Zelda some Boo ghost thingy, so use that, and then stretch and deform it to match Gotenks, somewhat
i know i am already using it thats the model i was talking about


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: Triforce Zelda (Deceased) on July 28, 2011, 07:12:33 AM
Excellent, but I really been wanting to do something with King Boo for a while now.


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: Blueblur22 on July 28, 2011, 01:19:16 PM
after which project do u plan on working on knuckles


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: DoctorFlux(Mariodk) on July 28, 2011, 01:29:51 PM
after Gotenks i think
but needing vertex over Sonic
and ported to someone else (maybe fox or falco)


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: BlazingBarrager on July 28, 2011, 01:58:43 PM
I am so looking forward to this being full completed.


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: DoctorFlux(Mariodk) on July 28, 2011, 02:03:39 PM
walking animations close to be done

walking = Floating
but i let running stay since non brawl char. Floating like goku (mewtwo is not a brawl char. he is a melee)


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: Dot on July 28, 2011, 02:11:05 PM
then what is going to be his run animation?


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: DoctorFlux(Mariodk) on July 28, 2011, 02:13:10 PM
then what is going to be his run animation?
same as cp. falcons

since i still want goku to stay on the ground in ssbb :D


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: Dot on July 28, 2011, 02:15:57 PM
maybe you can make it like his infinite world run


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: DoctorFlux(Mariodk) on July 28, 2011, 02:24:04 PM
maybe you can make it like his infinite world run
that i can think on in V2 but first the all attacks done so the only thing left is revamp of the moveset and make Goku abit like Project: M lucario

i am not sure who is after Gotenks first beta or Goku
it will maybe be Geno or Knuckles (what gets vertex revamp first)

i think i will start on one of these then we got better vertex of them (the knuckles we got right now SUCKS!!!)


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: Dot on July 28, 2011, 02:26:37 PM
you mean like the on-hit- cancel system? so he can make dose combos?


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: DoctorFlux(Mariodk) on July 28, 2011, 02:27:44 PM
you mean like the on-hit- cancel system? so he can make dose combos?
yes but at same time i had to make it Balanced

i needing the Project:M files of Lucario to see how it works so i can´t start on Goku V2 before
so this why V1 is not final version since i dont want to wait a unknown time for work more on a moveset

if Gotenks First beta is out before knuckles vertex revamp or Geno i just work more on Gotenks :D

or Shadow over Fox revamp (almost sdo0m´s moveset but down-B and FS)
since it is a request made by darkshadeDX and he will make Knuckles for me and maybe one more vertex
that request should be easy all bugs is fixed :D


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: Dot on July 28, 2011, 02:31:50 PM
so i guess we will have to wait until the next project: M beta is released


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: DoctorFlux(Mariodk) on July 28, 2011, 02:34:05 PM
darkshadeDX also requested my geno psa(as soon done with it) over Lucas so maybe even more vertexs to me :D

edit: i dont got to work so much on Goku today (stupid onepiece why a other Anime i like i had to finish Goku not watching good Animes)  :af2:
had to log off now need to sleep and be up´at 6:00 (EU time) for a thread i will not miss so we can get the most epic Gotenks vertex
beyond´s request thread
i think that beyond´s request thread shoulder only be for moveset hackers who needing a vertex for they´s moveset instead beyond making a vertex that anyway dont get a moveset
but thats beyond´s choose not mine


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: DoctorFlux(Mariodk) on July 28, 2011, 07:37:07 PM
i got really really good news for SMRPG fans :D:
i found many saved Animations for Geno i think was deleted so maybe then i get back to geno we get a beta fast


Title: Re: Mariodk Project: Goku v1 is in work and Previews of it coming soon
Post by: Dot on July 28, 2011, 07:37:38 PM
YES!


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: DoctorFlux(Mariodk) on July 28, 2011, 07:41:11 PM
hoping for Geno V2 vertex and hoping that one dont needing bone rename for get that red thing at geno´s head to sit at head

since that makes it abit hard to make good looking animations

also for geno beam i got a way better GFX then lucario´s FS beam

it is kamehameha Animation edits to look more like geno beam
just so it dont got across the whole stage


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: diedhammer98 on July 28, 2011, 07:50:59 PM
Geno vertex from Lucas and port Geno vertex over Toonlink?


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: DoctorFlux(Mariodk) on July 28, 2011, 07:52:36 PM
Geno vertex from Lucas and port Geno vertex over Toonlink?
you mean Geno over Toonlink and port to Lucas

yes Pik and beyond will make a V2 of the vertex


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: slayermarth101 on July 28, 2011, 07:53:55 PM
yes but at same time i had to make it Balanced

i needing the Project:M files of Lucario
I can get you the lucario files... Ill pm them to you in a few minutes


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: Dot on July 28, 2011, 07:54:56 PM
I can get you the lucario files... Ill pm them to you in a few minutes

you has them? how?


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: DoctorFlux(Mariodk) on July 28, 2011, 07:56:26 PM
you has them? how?
i also want to know :D
if so it will be Goku V1.5
so just goku v2 needs revamps of Animations


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: slayermarth101 on July 28, 2011, 07:58:42 PM
you has them? how?
Thats kind of classified..Sorry
And i have the complete project M

Ok its uploading

Edit:
http://www.megaupload.com/?d=IAN8B4Z3
There you go


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: Dot on July 28, 2011, 08:01:19 PM
i also want to know :D
if so it will be Goku V1.5
so just goku v2 needs revamps of Animations

has you revamped kamehameha animation?


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: DoctorFlux(Mariodk) on July 28, 2011, 08:02:06 PM
has you revamped kamehameha animation?
yes N-B is revamped but the pose for casting the wave is still the same right now


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: slayermarth101 on July 28, 2011, 08:02:42 PM
I hope that helps you ;D


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: diedhammer98 on July 28, 2011, 08:02:43 PM
i also want to know :D if so it will be Goku V1.5 so just goku v2 needs revamps of Animations

This Geno look like Geno Lucas Vertex.....in brawl vault......
(http://s3.postimage.org/frszbc0o9/RSBE01_9.png)


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: DoctorFlux(Mariodk) on July 28, 2011, 08:03:48 PM
geno over Lucas is not a vertex it is a import from ToonLink vertex

and this one is geno with handgun over toonlink with edited lucas animations


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: diedhammer98 on July 28, 2011, 08:04:39 PM
geno over Lucas is not a vertex it is a import from ToonLink vertex and this one is geno with handgun over toonlink with edited lucas animations
ok..................


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: slayermarth101 on July 28, 2011, 09:20:17 PM
Ok i honestly dont know if this will help you at all but i found a gotenks model rip
( normal SSJ SSJ3 )

(http://wc3r.forumcircle.com/forumdata/data65/wc3r/files/thumbs/t_gotenks_135.jpg) (http://wc3r.forumcircle.com/forumdata/data65/wc3r/files/thumbs/t_gotenks_ssj_173.jpg) (http://wc3r.forumcircle.com/forumdata/data65/wc3r/files/thumbs/t_gotenks_ssj3_690.jpg)

But idk if it'll work out for you or not... So do you want it?


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: Dot on July 28, 2011, 09:21:24 PM
what format is that model?



Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: slayermarth101 on July 28, 2011, 09:26:54 PM
What do you mean? ( idk all this stuff..I just found this from browsing for a picture of gotenks)


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: Dot on July 28, 2011, 09:31:38 PM
like, do you have the actual model? if so is it in .dae or mdl0 format


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: slayermarth101 on July 28, 2011, 09:35:33 PM
Ahhh man....
Nope its not in neither one of those. Its in .blp and .mdx
Well i guess that was no help at all :oshi:


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: DoctorFlux(Mariodk) on July 29, 2011, 12:25:37 AM
Ahhh man.... Nope its not in neither one of those. Its in .blp and .mdx Well i guess that was no help at all :oshi:
i know these files :D

played warcraft 3 before and these gotenks is a mod for that game :D(also for a other game named half-life with a DBZ mod) but not sure how to convert them to 3ds max files i will look on that later
but .blp for texture i know :D
and damn warcraft 3 got alot of models of almost anything and 100% perfect(as perfect as model rigs from other games) some of them but i dont know how to convert the model files can´t wait to find out how to convert these models and make them to .dae and a boneset as a brawl char.


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: slayermarth101 on July 29, 2011, 02:31:07 AM
Hey marioDK this is off topic but is raccoon wegeee compatible with baby wegee?


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: DoctorFlux(Mariodk) on July 29, 2011, 04:07:25 AM
Hey marioDK this is off topic but is raccoon wegeee compatible with baby wegee?
i think (nekomon´s one but rename bone to TransN2 and not other bones renamed) but not sure i forgot it

i will maybe do a raccon luigi v2 with mode to raccon tail attacks and just normal luigi attacks and support for paper/baby(KTh´s) Luigi if filesize say ok for it but thats is a side-project i will do fast so it can maybe be before Geno psa
and better FS too

Goku´s Down-Throw will be badass to use :D
18 first frames of mario´s Down-throw
but goku stay in the air and fire 4 Ki blasts on the graped face (will use Lucario´s aura GFX  for ki blasts and fire hit effect) and the lag ending will be long since that down-throw is the strongest of them


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: slayermarth101 on July 29, 2011, 08:53:03 AM
So did project M lucario help?


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: DoctorFlux(Mariodk) on July 29, 2011, 08:55:48 AM
So did project M lucario help?
nope :(

i think you get a outdated one it was almost the same as Vbrawl Lucario
i guess i just have to wait to beta of P:M


Title: Re: Mariodk Project: Geno is back got many files back i start on him after Gotenks
Post by: slayermarth101 on July 29, 2011, 08:59:51 AM
I have the alpha version


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i have fixed N-B
Post by: DoctorFlux(Mariodk) on July 29, 2011, 12:10:25 PM
just needing to fix N-B
Goku teleport to the ground if use N-B in air while the time is slowed by timer or just in training
then time for some previews

EDIT: or not just saw filesize and it is really close from Filesize Limit   so maybe i had to rebuild the Fitcaptain.pac (this time i try to not Deleted all codes in Others then copy subrotion for kaioken) so i maybe can save alot of filesize if i just editing codes

Edit Again: Fixed N-B without getting too high filesize (in fact i got lower :D)

but still needing afew fixes on Animations for N-B (that attack has to be 100% perfect since it is the main attack in whole DBZ)

Edit again again: (someone soon post here): i revamping afew win Animations i got so i show previews :D


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i have fixed N-B
Post by: ThyLASA on July 29, 2011, 01:47:47 PM
Lets see the animations


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i have fixed N-B
Post by: DoctorFlux(Mariodk) on July 29, 2011, 01:50:36 PM
as soon i am done with them (as i am soon) then just PSA them :D
i show wins as .gif and attacks/revamped thing in a Video i will upload


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i have fixed N-B
Post by: Dot on July 29, 2011, 01:54:06 PM
and wut about the kaioken animation, im almost done with mine and looks very close to the .gif you had in your thread


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i have fixed N-B
Post by: DoctorFlux(Mariodk) on July 29, 2011, 01:56:11 PM
and wut about the kaioken animation, im almost done with mine and looks very close to the .gif you had in your thread
i will make Cp. falcon´s powerup Animation to fit with the wait Animation

i think it is the best we can do :D
for Win3 it will also be a powerup Animations

thats remind me i needing still flying nimbus model


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i have fixed N-B
Post by: Dot on July 29, 2011, 02:23:42 PM
has you replaced blue falcon?

maybe someone can vertex it to be flying nimbus


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: DoctorFlux(Mariodk) on July 29, 2011, 02:26:01 PM
has you replaced blue falcon? maybe someone can vertex it to be flying nimbus
blue falcon is (entry) is inside Fitmotion.pac (but only model) and texture/Animations for entry blue falcon is inside Fitentry.pac ;D
so easy


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: diedhammer98 on July 29, 2011, 02:27:06 PM
blue falcon is (entry) is inside Fitmotion.pac (but only model) and texture/Animations for entry blue falcon is inside Fitentry.pac ;D so easy

that will be work?


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: Dot on July 29, 2011, 02:28:41 PM
it should work, but first we need to vertex blue falcon into flying nimbus


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: DoctorFlux(Mariodk) on July 29, 2011, 02:29:07 PM
it should work, but first we need to vertex blue falcon into flying nimbus
or anyway models should do

i have planed do get flying nimbus as entry in long time but i still dont got non models for it


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: Dot on July 29, 2011, 02:29:54 PM
yeah...


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: BlueBrain on July 29, 2011, 02:43:31 PM
but the blue falcon doesnt work good with goku because of renamed bones... so its not rly usefull...


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: DoctorFlux(Mariodk) on July 29, 2011, 02:48:22 PM
but the blue falcon doesnt work good with goku because of renamed bones... so its not rly usefull...
thats on FS but not entry


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: BlueBrain on July 29, 2011, 04:19:27 PM
on the entry it doesnt work good either >.<

it goes all around spinning


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: DoctorFlux(Mariodk) on July 29, 2011, 04:24:19 PM
on the entry it doesnt work good either >.< it goes all around spinning
you dont know until you have tried it (something like that can be fixed by animations on entry model)


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: The Main Event on July 29, 2011, 04:24:54 PM
you dont know until you have tried it
Ive tried it. The Blue falcon spins around.


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: DoctorFlux(Mariodk) on July 29, 2011, 04:29:53 PM
it anyway a cloud not a space ship so i dont think you see spin around anyway


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: diedhammer98 on July 29, 2011, 04:32:12 PM
yeah,
why not make new Animation for cloud?


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: DoctorFlux(Mariodk) on July 30, 2011, 03:58:27 AM
as soon i got flying nimbus and make animations for it maybe also revamp entry animations on Goku i show previews

also if i dont got the things i wanted done before monday i upload goku as he is (monday school start :( ) but dont worry he is close to be ready just afew more things in Animations and maybe rebuild the fitcaptain.pac

then just wait for project:M´s full version of Lucario so i can start on Goku V2 and if ppl like they can revamp Animations


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: Carnage on July 30, 2011, 04:43:08 AM
as soon i got flying nimbus and make animations for it maybe also revamp entry animations on Goku i show previews

also if i dont got the things i wanted done before monday i upload goku as he is (monday school start :( ) but dont worry he is close to be ready just afew more things in Animations and maybe rebuild the fitcaptain.pac

then just wait for project:M´s full version of Lucario so i can start on Goku V2 and if ppl like they can revamp Animations
already in classes mine only start around mid september xD also  the ninbus will be hard to do since you need to vertex the blue falcon right?


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: DoctorFlux(Mariodk) on July 30, 2011, 04:44:32 AM
already in classes mine only start around mid september xD also  the ninbus will be hard to do since you need to vertex the blue falcon right?
i can use any models i wanted i dont need to vertex blue falcon i can just replace the model just like you can with GFX


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: Carnage on July 30, 2011, 05:33:37 AM
i can use any models i wanted i dont need to vertex blue falcon i can just replace the model just like you can with GFX
then why so use the cloud  from SSE for now  and change the texture to be yellow and then someone in the future takes out his face and electric things?


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: DoctorFlux(Mariodk) on July 30, 2011, 05:35:50 AM
then why so use the cloud  from SSE for now  and change the texture to be yellow and then someone in the future takes out his face and electric things?
thats why since i think i am the only one who will ever work on goku

if i leave the project right now Goku will never be finished
i asked in request board for PSA to finish vegeta moveset and with all these vegeta fanboys +beyond have fixed vegeta vertex and say he is 70% done you should think someone will take over but non replys yet

i am sure done with goku then someone Finaly wanted to make that cloud to flying nimbus (after maybe ½ year) and i dont want to wait so long for just get a entry done


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: DoctorFlux(Mariodk) on July 30, 2011, 09:06:14 AM
here is what Goku V1 needs:
better win3,better Side-Smash,better up-Throw,maybe a new side-Tilt but i think i let that stay in the moveset since cp. falcon´s side-tilt is good on goku too same with Down-tilt,fix the problem with N-B air if time is slowed(he teleport to the ground for some reason if used N-B air while time is slowed), PSa all that (and hope not to rebuilt the fitcaptaion)and entry flying nimbus model/texure and then just animation for the entry model + maybe revamp entry animations on goku

so the the whole moveset done :D and only needed revamps + that on hit system lucario in project: M got but thats in V2


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: Dot on July 30, 2011, 09:10:22 AM
i`ll try finding a flying nimbus model or edit something to be it, may take a while


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: DoctorFlux(Mariodk) on July 30, 2011, 09:26:35 AM
i`ll try finding a flying nimbus model or edit something to be it, may take a while
cool since thats what i needing right now :D


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: Dot on July 30, 2011, 09:30:55 AM
coon?


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: DoctorFlux(Mariodk) on July 30, 2011, 09:31:55 AM
coon?
spelled wrong edited the post over you


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: Dot on July 30, 2011, 09:34:13 AM
Dont worry ;D


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: DoctorFlux(Mariodk) on July 30, 2011, 09:46:10 AM
i really hope i can get Goku V1 done before monday

since on monday school/work start again and less time for work on projects
and if Goku v1 is done so just PSA work left for Goku V1 over Pit :D
and for goku V2 i have to wait until Project: M is done


also then Project:M is done i will make this:
Project: M SMBZ mario moveset for that codset(melee dodges/L-cancel and make the moveset more melee-ish and etc. not a big changes in moveset but still fit for Project:M )
same for Goku+Shadow-kong+other PSAs of mine or them i using  :af2:


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: DoctorFlux(Mariodk) on July 30, 2011, 10:34:35 AM
if someone knows where to get good .gif of the  attacks in moveset list to Gotenks just say so
it will help the team really much :D+me
i will making afew then i am done with goku V1 i know how to make .gif from videos now :D
and got the game Sdo0m sure got ideas from Dragonball Bt 3

edit: sry for 2x posts but i posted this in wrong thread it was meant to post in Gotenks project thread  :af2:


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: Blueblur22 on July 30, 2011, 01:28:33 PM
hey gotenks have u noticed that ur shadowkong is not as fast as sdooms shadow psa


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: DoctorFlux(Mariodk) on July 30, 2011, 01:40:36 PM
hey gotenks have u noticed that ur shadowkong is not as fast as sdooms shadow psa
yes i have since the first version i made of that port from like over ½ year since (i can´t fix it)


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: MandoWolfe on July 30, 2011, 01:56:39 PM
hey gotenks. i was wondering. do you by any chance know how to rip sounds off a soundboard?


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: DoctorFlux(Mariodk) on July 30, 2011, 01:58:18 PM
hey gotenks. i was wondering. do you by any chance know how to rip sounds off a soundboard?
soundboard?
no i dont know


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: diedhammer98 on July 30, 2011, 03:30:22 PM
You still needing flying nimbus?


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: DoctorFlux(Mariodk) on July 30, 2011, 03:33:48 PM
You still needing flying nimbus?
yes
but i think i got a model but not sure i will try it out later but right now i am revamping first post so all my hacks (inc. dbz ones) is in one post the first one  will be my biggest projects
2nd. post will be smaller projects/vertexs i made/others hacks
3. post will be previews/new future plans :D


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: Anivernage on July 30, 2011, 03:36:07 PM
You still needing flying nimbus?
i  have the model, only needs to be recolored into yellow, but needs hexing to be recoloured.


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: DoctorFlux(Mariodk) on July 30, 2011, 03:36:56 PM
i  have the model, only needs to be recolored into yellow, but needs hexing to be recoloured.
awesome :D


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: diedhammer98 on July 30, 2011, 03:39:45 PM
yes but i think i got a model but not sure i will try it out later but right now i am revamping first post so all my hacks (inc. dbz ones) is in one post the first one  will be my biggest projects 2nd. post will be smaller projects/vertexs i made/others hacks 3. post will be previews/new future plans :D
oh. ok,
I have three whole
Data Partition 2 back-ups
2 from NTSC-US and 1 from PAL....
I have these for 2 or 3 last mouths......
i  have the model, only needs to be recolored into yellow, but needs hexing to be recoloured.
You know I can hexing recolor....


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: Anivernage on July 30, 2011, 03:48:33 PM
i can send you the model if you want.


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: DoctorFlux(Mariodk) on July 30, 2011, 04:11:21 PM
time to update first/2nd./3. post here :D
i have finished my thread of my hacks on a other site now


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: diedhammer98 on July 30, 2011, 04:23:43 PM
i  have the model, only needs to be recolored into yellow, but needs hexing to be recoloured.
sure.....as long that model have color data......


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: Anivernage on July 30, 2011, 05:37:24 PM
sure.....as long that model have color data......
yes,it has.


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: diedhammer98 on July 30, 2011, 06:01:44 PM
yes,it has.
then please sent me your model.....


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: Dot on July 30, 2011, 06:03:02 PM
ok, so you have a flying nimbus model, what else is yet to be done?


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: DoctorFlux(Mariodk) on July 30, 2011, 07:05:26 PM
ok, so you have a flying nimbus model, what else is yet to be done?
they still dont have sent me the nimus :D

but i add a todo list for Goku later or tomorrow where i anyway revamp my first posts


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: diedhammer98 on July 30, 2011, 07:12:06 PM
Anivernage sent me model.....
what you think?
(http://i1138.photobucket.com/albums/n528/Diedhammer98/cloud.png)


Title: Re: Mariodk Project: Previews of Goku v1 coming as soon i got flying nimbus :D
Post by: DoctorFlux(Mariodk) on July 30, 2011, 07:16:42 PM
awesome

btw look in 3. post i have updated moveset plans in the future


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: diedhammer98 on July 30, 2011, 07:22:24 PM
awesome btw look in 3. post i have updated moveset plans in the future
want me sent that model to you?


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on July 30, 2011, 07:23:15 PM
want me sent that model to you?
ofc :D i was waiting for that in like since i got the idea for a entry to goku


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: diedhammer98 on July 30, 2011, 07:25:43 PM
ofc :D i was waiting for that in like since i got the idea for a entry to goku
oh, ok....
that is texture......
(and that is done really quick.......)


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: Dot on July 30, 2011, 07:29:33 PM
i want to do something for the project...


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: Anivernage on July 31, 2011, 01:21:53 AM
Anivernage sent me model.....
what you think?
([url]http://i1138.photobucket.com/albums/n528/Diedhammer98/cloud.png[/url])

awesome!!
finally we get flying nimbus, only needs to port it over the motionetc and the entry ;D


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on July 31, 2011, 01:46:34 AM
i downloading the files now and try to see what happen if i put that cloud over blue falcon


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: diedhammer98 on July 31, 2011, 01:49:33 AM
i downloading the files now and try to see what happen if i put that cloud over blue falcon
you need that texture.....
(that involved inside brres file)


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on July 31, 2011, 01:59:36 AM
you need that texture..... (that involved inside brres file)
here is what goku needs right now before previews:
-up-Throw(needing ideas) so it is not marios since i only let b/F Mario´s throw stay as it is in the moveset Down throw is made but needing for sure a revamp later
-Animations for nimbus cloud and maybe get Animations on Goku for be better for nimbus
-Side-Smash i can´t thing of a good idea :( any of my Side-Smash animations i have made was even worse then that one we got now :(
-Win3/win3wait(needing ideas)
-try to fix N-B air if time is slowed Goku teleport to the ground :( if i can´t fix it just dont play as slowmotion or with Timer
- if needed rebuilt the Fitcaptain.pac for get lower filesize so it is ready to i can add on-hit system like as Lucario for project: M
-better Side-B(ground) it needing to be a useful attack and i think Side-B(ground) is not really a good attack
-PSA Rest that needed to be PSAed+edit afew SFX IDs


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on July 31, 2011, 07:51:30 AM
i got bad news :(

jokekid was right (damn) that Cloud is almost impossible to make animations for :( cuz Goku vertex got renamed bones


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: Dot on July 31, 2011, 07:59:45 AM
then what will be entry?


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on July 31, 2011, 08:00:52 AM
then what will be entry?
just that we got now it anyway looks like goku fly and land on  the stage


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: Dot on July 31, 2011, 08:07:06 AM
ok


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on July 31, 2011, 11:01:10 AM
naruto fanboys ;D
i even say i am maybe not the man for make Rock lee but he still getting most Votes


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: Mr.Shadow t h on July 31, 2011, 11:21:40 AM
Aha I Can Get My Account back so ill send what i have so far


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: dpgthirteen on July 31, 2011, 12:47:47 PM
Could you atleast remove the blue falcon ?


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on July 31, 2011, 12:48:30 PM
Could you atleast remove the blue falcon ?
already did

btw for all these who asking goku will be done before tomorrow i have just one thing to say(look in this Video):  http://www.youtube.com/watch?v=_HOAETv_nVo&feature=youtu.be&t=5s


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: Dot on July 31, 2011, 02:33:17 PM
then when is it going to be released?


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on July 31, 2011, 02:40:02 PM
then when is it going to be released?
i dont know


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: Carnage on July 31, 2011, 03:04:48 PM
did the flying nimbus worked alright?


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on July 31, 2011, 03:09:37 PM
did the flying nimbus worked alright?

already did btw for all these who asking goku will be done before tomorrow i have just one thing to say(look in this Video):  [url]http://www.youtube.com/watch?v=_HOAETv_nVo&feature=youtu.be&t=5s[/url]
same anwser ;D


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: slayermarth101 on July 31, 2011, 03:19:13 PM
NOOOOOOOOOOOOO *bloody ear*


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: Dot on July 31, 2011, 03:37:47 PM
hey mariodk, have you replaced blue falcon in the goku PSA?


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on July 31, 2011, 03:40:05 PM
hey mariodk, have you replaced blue falcon in the goku PSA?
why you asking something i already had said
flying Cloud dont worked
i removing blue falcon


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: slayermarth101 on July 31, 2011, 03:41:42 PM
did the flying nimbus worked alright?
[url]http://www.youtube.com/watch?v=_HOAETv_nVo&feature=youtu.be&t=5s[/url]
same anwser ;D



Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: Dot on July 31, 2011, 04:08:36 PM
why you asking something i already had said
flying Cloud dont worked
i removing blue falcon


 maybe replace blue falcon with ssj head and make ssj mode

but i know it may be impossible


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on July 31, 2011, 04:11:16 PM
maybe replace blue falcon with ssj head and make ssj mode but i know it may be impossible
unpossible
i have tried


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: Dot on July 31, 2011, 04:14:21 PM
I Know

Edit: i´m trying to improve spirit bomb throw animation to look more like this:

http://www.youtube.com/watch?v=NrQ6DKq2l6M


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on August 01, 2011, 02:38:23 AM
cool :D
i think Spirit Bomb animations also needed a revamp but i am right now working on the attacks thats is not made yet :D


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DJ Lowgey on August 01, 2011, 05:14:08 AM
And If you raplace the blue falcon with a complete goku vertex hack?
SSJ version


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: AnImAiNe on August 01, 2011, 05:22:57 AM
@djLowgrey im pretty sure he said that he can't replace ssj with blue falcon already maybe even a couple of times now


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on August 01, 2011, 05:24:05 AM
And If you raplace the blue falcon with a complete goku vertex hack? SSJ version
@djLowgrey im pretty sure he said that he can't replace ssj with blue falcon already maybe even a couple of times now
yeah and if i just replace SSJ Goku will just go to Cp. falcon race track and do that FS and not Spirit Bomb so it is impossible

i have tried but it is impossible


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: SonicBrawler on August 01, 2011, 05:28:58 AM
well maybe it is possible, but just not for u


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on August 01, 2011, 05:30:22 AM
well maybe it is possible, but just not for u
yeah i think it needing really hardcore coding for do this (so it is even hard for the best at it to do something like that)


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: Dot on August 01, 2011, 05:02:11 PM
here new spirit bomb throw preview:

(http://i.imgur.com/t8kx1.png)


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: SmashClash on August 01, 2011, 08:52:17 PM
Feedback on v1:

His kicking on AAA needs to loop if A is held.

Needs more DBZ moves instead of replacements of other characters' animations. ;)


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: diedhammer98 on August 01, 2011, 08:57:14 PM
yeah, that is good idea.....

If Button Pressed: IC-Basic[0]
               Change Subaction: sub action=(same subaction)


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on August 01, 2011, 10:00:22 PM
Feedback on v1: His kicking on AAA needs to loop if A is held. Needs more DBZ moves instead of replacements of other characters' animations. ;)

but some of the ideas from Sdo0m was afew brawl char. moves
N-air he said a kick like mario´s/Fox´s n-air kick
up-tilt: (http://i56.tinypic.com/j6lulz.png) (for me it looked like Lucario´s up-tilt)
Throw-B also same as mario´s as sdo0m said in his idea for Goku (i used that as base for the moveset)
up-Smash a flip kick:(falco got a flip kick too on up-smash)
dashattack: Flying kick (i used fox´s but i will maybe revamp it)
that with AAA combo i dont think is a good idea i think brawl goku should have a normal AAA combo not a looped attack sometimes it is abit hard to do good combos with looed attacks
side-tilt i think afew attacks on .gif animations that looked like Cp. falcon´s 100%
down-tilt i just let stay for now


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: Dot on August 01, 2011, 10:02:16 PM
so what do you think about my spirit bomb throw animation?


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on August 01, 2011, 10:03:19 PM
so what do you think about my spirit bomb throw animation?
looks good :D
but i can´t test it until next weekend :(


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: Dot on August 01, 2011, 10:05:21 PM
dont worry, i´m not even done with it :P


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: SmashClash on August 01, 2011, 10:05:52 PM
yeah, that is good idea.....

If Button Pressed: IC-Basic[0]
               Change Subaction: sub action=(same subaction)
K, I'll just input this in the final version myself then.^


What about B-Side(Air)? Since that move is completely Capt. Falcon's without fire do you think Ki Blasts would be better?


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: Dot on August 01, 2011, 10:06:55 PM
K, I'll just input this in the final version myself then.^


What about B-Side(Air)? Since that move is completely Capt. Falcon's without fire do you think Ki Blasts would be better?

but what could be used for ki blasts?


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on August 01, 2011, 10:07:35 PM
K, I'll just input this in the final version myself then.^ What about B-Side(Air)? Since that move is completely Capt. Falcon's without fire do you think Ki Blasts would be better?
i was just thinking about the same :D
the same way he using ki blasts as in SSBF2 if in air

but side-B ground will be something like a combo attack like Con naruto psa


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: Dot on August 01, 2011, 10:09:13 PM
or what about making it like sdo0m´s dissidia cloud side-B?


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on August 01, 2011, 10:09:45 PM
or what about making it like sdo0m´s dissidia cloud side-B?
what was that side-B again?


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: SmashClash on August 01, 2011, 10:10:18 PM
i was just thinking about the same :D
the same way he using ki blasts as in SSBF2 if in air

but side-B ground will be something like a combo attack like Con naruto psa
But that's side B ground. For Ki-Blasts it should be SDo0m's Cloud's N-B recolored to either yellow or blue. You could get diedhammer for recoloring...


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on August 01, 2011, 10:11:32 PM
But that's side B ground. For Ki-Blasts it should be SDo0m's Cloud's N-B recolored to either yellow or blue. You could get diedhammer for recoloring...
why you forgeting Cp. falcon only got 2x GFX and they are already used


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: Dot on August 01, 2011, 10:13:43 PM
what was that side-B again?

dunno what its called, but he rushes towards and if the first hit conects it follows into an uppercut and then an attack and then you can choose if you want to do another attack or spike them down


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: SmashClash on August 01, 2011, 10:15:05 PM
or what about making it like sdo0m´s dissidia cloud side-B?
Nah, we only need combos for ground and as SDo0m said: Goku needed to be more diverse, so it should Kai Blasts... I think that would be fun. Make it appear from RHand Bone and LHand Bones. If you press it once in the air two or one would come out... If you hold it it could be 4 or 5 bunched togethet, but it would be slow if bunched together. Also, it should have lag after the 5th Ki Blast is shot.


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: SmashClash on August 01, 2011, 10:16:06 PM
why you forgeting Cp. falcon only got 2x GFX and they are already used
We have to find a way D:
Sorry for dbl post. I'm on my 3DS and I can't copy and paste your quote to modify my post...


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: Dot on August 01, 2011, 10:17:11 PM
Nah, we only need combos for ground and as SDo0m said: Goku needed to be more diverse, so it should Kai Blasts... I think that would be fun. Make it appear from RHand Bone and LHand Bones. If you press it once in the air two or one would come out... If you hold it it could be 4 or 5 bunched togethet, but it would be slow if bunched together. Also, it should have lag after the 5th Ki Blast is shot.

i didint said make it for air too, thats a ground side-B idea :srs:


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: SmashClash on August 01, 2011, 10:18:56 PM
i didint said make it for air too, thats a ground side-B idea :srs:
Ok, yeah. It needs more combos for a DBZ feel.


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on August 01, 2011, 10:19:47 PM
We have to find a way D:
i think we can do so Spirit Bomb only use Lucario´s aura GFX and not that ball but i have tried that it dont look so good

thats why i will port Goku over Pit or MK (what working best) they got many GFX+if over Pit i can replace bow with Goku vertex (SSJ :D) and get him as SSJ on some tranforms i just have to do so the head dont use same texture as the normal goku (easy just rename afew thing on brawlbox)
so we got a SSJ with 5x animations


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: Dot on August 01, 2011, 10:21:40 PM
i think we can do so Spirit Bomb only use Lucario´s aura GFX and not that ball but i have tried that it dont look so good

thats why i will port Goku over Pit or MK (what working best) they got many GFX+if over Pit i can replace bow with Goku vertex (SSJ :D) and get him as SSJ on some tranforms i just have to do so the head dont use same texture as the normal goku (easy just rename afew thing on brawlbox)
so we got a SSJ with 5x animations
DONT, the spirit bomb graphic is fine, maybe add kiblasts in pit or MK version
Ok, yeah. It needs more combos for a DBZ feel.

so, what graphic do you think could be used for ki blast?


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: diedhammer98 on August 01, 2011, 10:21:56 PM
i think we can do so Spirit Bomb only use Lucario´s aura GFX and not that ball but i have tried that it dont look so good thats why i will port Goku over Pit or MK (what working best) they got many GFX+if over Pit i can replace bow with Goku vertex (SSJ :D) and get him as SSJ on some tranforms i just have to do so the head dont use same texture as the normal goku (easy just rename afew thing on brawlbox) so we got a SSJ with 5x animations

I can hexing rename for SSJ Goku head over Pit.....


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: SmashClash on August 01, 2011, 10:23:20 PM
i think we can do so Spirit Bomb only use Lucario´s aura GFX and not that ball but i have tried that it dont look so good

thats why i will port Goku over Pit or MK (what working best) they got many GFX+if over Pit i can replace bow with Goku vertex (SSJ :D) and get him as SSJ on some tranforms i just have to do so the head dont use same texture as the normal goku (easy just rename afew thing on brawlbox)
so we got a SSJ with 5x animations
Ok, I think you should port it over Meta Knight, though for keeping Spirit Bomb, make SSJ transformation, and Ki Blasts. I barely use Meta Knight. I'll also be able to keep V. Joe, so I'm really looking forward to that port.


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: SmashClash on August 01, 2011, 10:25:04 PM
DONT, the spirit bomb graphic is fine, maybe add kiblasts in pit or MK version
so, what graphic do you think could be used for ki blast?
Look @ reply 2826


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: diedhammer98 on August 01, 2011, 10:25:51 PM
Ok, I think you should port it over Meta Knight, though for keeping Spirit Bomb, make SSJ transformation, and Ki Blasts. I barely use Meta Knight. I'll also be able to keep V. Joe, so I'm really looking forward to that port.
that why and more extra models for my Hammer Bro over Meta Knight...


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: Dot on August 01, 2011, 10:26:39 PM
Look @ reply 2826

that may work fine


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: SmashClash on August 01, 2011, 10:28:24 PM
that may work fine
Yes. Can't wait for SSJ transformation, Side-B better combo on ground, Ki Blasts...


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: Dot on August 01, 2011, 10:29:30 PM
but we´ll have to wait to finish c.falcon version so then he can port it to pit/Mk, i will be awesome! i want ssj mode


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on August 01, 2011, 10:30:19 PM
I can hexing rename for SSJ Goku head over Pit.....
not needing since i have tested it before i can just rename afew thing so goku vertex head dont use normal goku texture then put SSJ goku texture in the pcs/pac rename the files to a other name and done
but that if it is over Pit if over Metaknight we have to do so there is only the head and removed anything else for save filesize


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: diedhammer98 on August 01, 2011, 10:35:29 PM
not needing since i have tested it before i can just rename afew thing so goku vertex head dont use normal goku texture then put SSJ goku texture in the pcs/pac rename the files to a other name and done but that if it is over Pit if over Metaknight we have to do so there is only the head and removed anything else for save filesize
how?
by editing model's texture names?


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on August 02, 2011, 08:24:40 AM
good news i can maybe get to work on Goku V1 anyway
and i will revamp many moves since i also wanted Goku not with ported moves
but first i will rebuilt the Fitcaptain.pac so i can maybe do so Kaioken is limited time so it go off after afew sec. (so it is CPU friendly too :D)
i using Lucario´s Ai over Goku PSA that works best for Goku´s N-B and up-B if CPu (also abit Down-B)
N-B/Down-B/up-B still stay maybe revamp but Side-B will be a whole new move

Side-B Ground will be something like Naruto PSA´s you spamming side-B and do a combo: meteor combination
Side-B air will be Ki Blasts (like Side-B air in SSBF2) but they will not be long range Ki Blasts and this idea is just until better or maybe not happen


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: dpgthirteen on August 02, 2011, 08:32:28 AM
I think Lucario might not be good choice, remember Gokario? He spamed Kamehameha all the time.


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on August 02, 2011, 08:33:56 AM
I think Lucario might not be good choice, remember Gokario? He spamed Kamehameha all the time.
you already got Lucario´s AI on Goku V0.9 ;D
thats what work best


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: dpgthirteen on August 02, 2011, 08:35:26 AM
Really! thats really strange. But why dont Cpu's dont recover well then?


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: SmashClash on August 02, 2011, 08:42:09 AM
I think you should make Kaioken last until 150% or 200% to be computer friendly.


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on August 02, 2011, 08:46:57 AM
I think you should make Kaioken last until 150% or 200% to be computer friendly.
maybe Timed+ until 150% or 200% :D
but first i had to rebuilt the whole Fitcaptain.pac so i can maybe get filesize much down
since i have mainly just deleted codes/Copyed code for kaioken in event list: GFX/Other
and delete codes in PSA dont get the PSA filesize to go down but copy/add it get it to grow and thats why it is so high so i just have to edit already made Codes and add rest so i maybe got low filesize  again (really lower then before maybe so low so i can do so GFX texture is put on High filesize+good looking)

one attack got to be remove no matter what: Side-Smash that one needing a whole new attack (and still 100% clean what attack it can be :( no ideas at all on just that )
Back-Air also needing a new attack
Down-Air (maybe)
N-air is fine just afew Animations edits


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: SmashClash on August 02, 2011, 09:25:37 AM
maybe Timed+ until 150% or 200% :D but first i had to rebuilt the whole Fitcaptain.pac so i can maybe get filesize much down since i have mainly just deleted codes/Copyed code for kaioken in event list: GFX/Other and delete codes in PSA dont get the PSA filesize to go down but copy/add it get it to grow and thats why it is so high so i just have to edit already made Codes and add rest so i maybe got low filesize  again (really lower then before maybe so low so i can do so GFX texture is put on High filesize+good looking) one attack got to be remove no matter what: Side-Smash that one needing a whole new attack (and still 100% clean what attack it can be :( no ideas at all on just that ) Back-Air also needing a new attack Down-Air (maybe) N-air is fine just afew Animations edits
Yeah, I think Side-Smash needed to be different.


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: Triforce Zelda (Deceased) on August 02, 2011, 09:30:04 AM
MarioDK, I feel sorry for you doing this over Captain Falcon xD.

Since I do Daisy, and she has so much breathing room in her .pac, I can pretty much do whatever the hell I want with her and still have a ton of space left over! :af:


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: DoctorFlux(Mariodk) on August 02, 2011, 09:41:15 AM
here is what needing new attack/thing do to for goku is 100% or atleast close with moveset :
-no matter what new Side-Smash(100% for sure)
-AAA combo (still not looped one)
-up-tilt(still do the same and same kick but not lucario over Cp. falcon animations)
-Side-Tilt(i still think that one is good but maybe needs a edit or something)
-N-air(just Animation edits)
-Back-Air(so not all airs is 100% like marios :D so i am thinking two or three kicks backwards)
-up-air is fine he anyway got the same attack in SSBF2
-Down-Air (still not sure about it need to stay or what and i will not make it like SSBf2)
-up-throw(needing idea)
-B/F throw is fine just needing port animation revamp so it looks better
-Down-throw(is already made but needs abit revamp)
-N-B still needs afew more fixes but the revamping of that is close to be done and make it more balanced+kamehameha Sound effect (fire/load)
-Side-B needing two whole new attacks(side-B ground is meteor combination and Side-B air not 100% sure about)
-up-B just needing the DBZ teleport sound effect(also dodges)
-Down-B also close to be good
-FS just needing to remove slow time on FS(small spirit Bomb) and will do so if you got much dmg or use up-taunt you can use big spirit Bomb
-kaioken i will do so if the time is limited + if you got much hit while in kaioken it will be removed
-Finish win 1,2 and make a win3
-revamp catch animations
i do it over Cp. falcon since the vertex is there and still no ported vertex over Pit (Pit will be best since i can replace Pit´s bow inside FitPitXX.pcs/pac to a SSJ goku and use SSJ goku on afew moves or maybe even do oneslot SSJ1,2,3 head (not 4 since it is the whole body but i will do something about that too and MK just got a Tails anyway )


Title: Re: Mariodk Project: Future plans/Preview post updated (3. post)
Post by: Triforce Zelda (Deceased) on August 02, 2011, 09:45:18 AM
I'm a pretty mad with the way the ssj2 vertex was done. It was just a saturated ssj1. It should've had the hair spikier and have only one strand of hair in front of his forehead while the other strands stuck up.


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 02, 2011, 10:29:06 AM
just wait for .dae importer
i know as soon we getting it one will work on Goku with cp. falcon´s boneset(all transforms) and if possible bones in hair/tail(if ssj4) so them can be animted


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: diedhammer98 on August 02, 2011, 10:33:09 AM
just wait for .dae importer i know as soon we getting it one will work on Goku with cp. falcon´s boneset(all transforms) and if possible bones in hair/tail(if ssj4) so them can be animted

why not use snake model for tail?


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 02, 2011, 10:34:21 AM
why not use snake model for tail?
thats adult goku SSj4 not kid goku psa :D
and again i have to say it only 2 models over CP. falcon to replace :D and i better like to have something like a tail built in the model


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: diedhammer98 on August 02, 2011, 10:35:49 AM
thats adult goku SSj4 not kid goku psa :D and again i have to say it only 2 models over CP. falcon to replace :D and i better like to have something like a tail built in the model

you are talking about Goku?

I was think you still talking about Goku over pit!


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 02, 2011, 10:39:47 AM
you are talking about Goku? I was think you still talking about Goku over pit!
Goku over Pit if using these .dae imports of Goku model with Cp. falcon boneset will still get tail on his model if SSj4 so i dont have to use snake and if i use Snake Goku will get Tail on all transforms


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: diedhammer98 on August 02, 2011, 10:44:34 AM
Goku over Pit if using these .dae imports of Goku model with Cp. falcon boneset will still get tail on his model if SSj4 so i dont have to use snake and if i use Snake Goku will get Tail on all transforms

Snake can used as Article?

because I'm planning for use that snake model for my two power-ups PSA.....


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Blueblur22 on August 02, 2011, 11:42:15 AM
u know u could make side b kaioken attack


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: SmashClash on August 02, 2011, 11:44:17 AM
Preview: (http://img221.imageshack.us/img221/4466/gotenkspreview8.png)


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 02, 2011, 11:45:35 AM
(http://cdn1.knowyourmeme.com/system/icons/5574/original/1726009-shut_up_and_take_my_money_super.jpg) :af2:


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: SmashClash on August 02, 2011, 12:11:51 PM
(http://img854.imageshack.us/img854/9763/giantawesomeface.png)
--------------------------------------------------
Make B-Air @1:44 in this video!
http://www.youtube.com/watch?v=QdrjNqlC-ns


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 02, 2011, 12:20:59 PM
yeah and that Animation should also be easy to make (i think) but i getting started with Animations after i had rebuilt the Fitcaptain.pac
if non others do it :D


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: diedhammer98 on August 02, 2011, 12:26:18 PM
([url]http://cdn1.knowyourmeme.com/system/icons/5574/original/1726009-shut_up_and_take_my_money_super.jpg[/url]) :af2:


what your point?


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 02, 2011, 12:29:56 PM
what your point?
just pointing Smashclash´s gotenks looks awesome and he can take my money for it (lol) :D


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: diedhammer98 on August 02, 2011, 12:31:24 PM
I still don't find that funny.......


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 02, 2011, 12:38:15 PM
ok btw i have edited my sign. for be safe from noobs if beyond finish vegeta vertex the only thing i will hear about it is someone has made Animation revamp or something for the moveset i will not hear someone say FINISH VEGETA or WORK ON VEGeTA RIGHT NOW CUZ BEYOND MADE THE VERTEX!!! or i just block you


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: SmashClash on August 02, 2011, 01:25:14 PM
I still don't find that funny.......

Don't you have a sense of humor? :/


New Preview: Belt Texture and full vest complete now(vertex wise). Added a couple more spikes on the hair matching the model.
(http://img69.imageshack.us/img69/2843/gotenkspreview9.png)


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Dot on August 02, 2011, 01:38:42 PM
why are you so awesome?


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: SmashClash on August 02, 2011, 01:42:55 PM
why are you so awesome?
First answer: Looks like I chose the right adjective for my vertex thread title. ;)
Second answer: I don' know...


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: diedhammer98 on August 02, 2011, 01:47:14 PM
Sorry, I lost my sense of humor in long time ago.......


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Dot on August 02, 2011, 02:37:24 PM
hey mariodk, you sure you dont want it?

(http://i.imgur.com/EhXbb.jpg)


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: SmashClash on August 02, 2011, 04:14:03 PM
Good preview: (http://img535.imageshack.us/img535/4382/gotenkspreview10.png)


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 02, 2011, 09:52:03 PM
hey mariodk, you sure you dont want it?
([url]http://i.imgur.com/EhXbb.jpg[/url])
sure  but first i needing to rebuilt that Fitcaptain.pac :D


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Royal_Blade on August 02, 2011, 09:56:40 PM
Hey MarioDK, could you tell me how many articles Captain Falcon has?


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 02, 2011, 09:58:05 PM
Hey MarioDK, could you tell me how many articles Captain Falcon has?
his blue falcon FS

why do you ask and dont ask for do SSJ for that since thats impossible i had tried


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Royal_Blade on August 02, 2011, 10:04:44 PM
It's unrelated to this topic. And is the model only usable for FS? It's for a PSA idea of mine.


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Dot on August 02, 2011, 10:26:43 PM
new spirit bomb throw preview:

(http://i.imgur.com/Cg4Co.png)


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: diedhammer98 on August 02, 2011, 10:34:11 PM
how you can make Animation?


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 02, 2011, 10:36:10 PM
new spirit bomb throw preview:
([url]http://i.imgur.com/Cg4Co.png[/url])
cool


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Dot on August 02, 2011, 10:38:16 PM
how you can make Animation?

with da new BRAWLBOX V.63d Modset 4.2! it´s rather easy with these new bone clicking and rotating stuff, and this is actually my first time animating  ;D

also mariodk, i´ll send you the file so you can fix the ThrowN bone to move the spirit bomb, i tried and its kinda difficult(for me) :P


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: diedhammer98 on August 02, 2011, 10:40:35 PM
with da new BRAWLBOX V.63d Modset 4.2! it´s rather easy with these new bone clicking and rotating stuff, and this is actually my first time animating  ;D

MY Hammer Mario hold my first 2 Animations!
and these my Animations look kinda bad......
It in Side-Smash and F-air.....


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Dot on August 02, 2011, 10:42:59 PM
MY Hammer Mario hold my first 2 Animations!
and these my Animations look kinda bad......
It in Side-Smash and F-air.....

well, thats how everyone starts, if you looked at my spirit bomb animation in brawlbox it looks kinda like a robot :P, but since im in vacations i has time to fix it


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: diedhammer98 on August 02, 2011, 10:45:55 PM
well, thats how everyone starts, if you looked at my spirit bomb animation in brawlbox it looks kinda like a robot :P, but since im in vacations i has time to fix it

and I barely use frames......


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Dot on August 02, 2011, 11:04:08 PM
you should use more, they help making the animation less robot-ized(?)



AND mariodk, if you include my animation, will you credit me or collab?


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: slayermarth101 on August 03, 2011, 12:50:18 AM
The 2 kick for the b-air
I can do that for u


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Tasty Pumpkin Clock on August 03, 2011, 02:29:12 AM
Do NOT do another DBZ moveset...
The baby mario bros would be really interesting and creative...


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Triforce Zelda (Deceased) on August 03, 2011, 04:52:07 AM
Hey Person, does that new modset have compression issues like 0.64? if not them I'ma get it for my animations and stages.


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Dot on August 03, 2011, 07:17:13 AM
i has been using it to animate, until now i hadnt had(?) issues.

for some strange reason, i still have v0.64, because if i double-click a pac/pcs file, it will open with brawlbox v0.64


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Triforce Zelda (Deceased) on August 03, 2011, 07:23:07 AM
Okay I guess I'll take the 0.63d modest then - what are the changes?


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Dot on August 03, 2011, 07:32:10 AM
v63d modset 4.2..........

-you can click bones to rotate them with a strange ball that will appear
-you can port animations a lot easier because now there is this button that pastes only the translations
-....................

those are the most notable changes, there are more but meh


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Triforce Zelda (Deceased) on August 03, 2011, 07:59:56 AM
Well what are the others? Any changes do help out a lot when applied correctly! :af:

Do NOT do another DBZ moveset...
The baby mario bros would be really interesting and creative...

DBZ hater - Let the man do what he wants!


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 03, 2011, 08:26:37 AM
Do NOT do another DBZ moveset... The baby mario bros would be really interesting and creative...
it will i have planed all moves
but waiting for Vertex of baby mario bros. like i waiting for vertex of V2 geno to start with him :D'
some "A" attack will be punchs/kicks and non hammer attacks but others will still be hammers attacks
and N-B i will still use that Article but not same hit effect/model since that will be a Shell (green one) they kick on N-B (if not i move it to side-B)

but Gotenks is my fav. char. so he got to be in brawl like Sdo0m made his V. joe
and Goku is a started Project i wanted to be done with
vegeta i will only make "B" attacks for then someone else can make rest
(and that i am almost done with anyway)
and the Kid goku DB and  Kid goku GT(it will be like a ToonLink for link but a almost goku clone psa thats why over Lucas since i self dont want to use him since i got gotenks over him) i will self be using kid goku (DB) over ness
and beside i am anyway the only one who making these DBZ moveset so be glad someone doing them for the fanboys and so beyond´s DBZ vertex dont go to waste (
also since Kid Buu "B" attacks (not side-B) will be easy to make i will make kid buu "B" attacks too (not Side-B)

v63d modset 4.2.......... -you can click bones to rotate them with a strange ball that will appear -you can port animations a lot easier because now there is this button that pastes only the translations -.................... those are the most notable changes, there are more but meh
use 64 moodset 4.2: (blackjax98´s brawlbox) not use the outdated brawlbox


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Dot on August 03, 2011, 08:43:54 AM
im using the one that works best for me


Well what are the others? Any changes do help out a lot when applied correctly! :af:

DBZ hater - Let the man do what he wants!

also, clean button works again

i´ll post more later cuz im about to leave



Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 03, 2011, 08:48:43 AM
i think i will remove Knuckles/rock lee since Kid goku (DB) will be my biggest project ever

i will be using the import since the vertex yeah you know how they look  :oshi: and i easy miss motivetion for make movesets for bad vertexs

so the import over Ness


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Triforce Zelda (Deceased) on August 03, 2011, 08:49:11 AM
Ah damn, I never knew what clean was supposed to do! I just ignored it xD


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 03, 2011, 08:57:13 AM
but if the lucas kid goku will be vertexed i think it can be a really good Kid goku (GT) without Tail
he got no tails at start of GT

for Kid goku (DB) import over Ness it will be the best import ever and i wont giveup on that like many others on they´s import models from other games
but i needing help for fix the import model like grap/running on place if over ness/texture fix/etc.
i will start Project: Kid goku (DB) over ness after Geno /other hacks is at Final version( not buu or Vegeta they dont needing to make to final version from me) (maybe is this hack my last too Kid Goku DB )


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: SmashClash on August 03, 2011, 09:56:30 AM
but if the lucas kid goku will be vertexed i think it can be a really good Kid goku (GT) without Tail he got no tails at start of GT for Kid goku (DB) import over Ness it will be the best import ever and i wont giveup on that like many others on they´s import models from other games but i needing help for fix the import model like grap/running on place if over ness/texture fix/etc. i will start Project: Kid goku (DB) over ness after Geno /other hacks is at Final version( not buu or Vegeta they dont needing to make to final version from me) (maybe is this hack my last too Kid Goku DB )
Shouldn't Kid Goku import go over Marth because of staff mathcing with the sword and Marth has great filesize and .rels.


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Triforce Zelda (Deceased) on August 03, 2011, 10:00:23 AM
Shouldn&#039;t Kid Goku import go over Marth because of staff mathcing with the sword and Marth has great filesize and .rels.

It should but at the same time it shouldn't


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 03, 2011, 10:02:44 AM
Shouldn't Kid Goku import go over Marth because of staff mathcing with the sword and Marth has great filesize and .rels.
Ness got more filesize and alot better at using import from other games + ppl will let Kid goku stay over Ness

but if over Marth if Kid goku over him and ppl use .rel ppl will just PM me about GFX bugs if Marth Clone vs. Marth Clone and ppl i think use mainly marth for his XXX elemental PSA or that FF char. one winged thing (forgot his name) and then ppl will ask for SFX pack for kid goku for each .rel for marth over XXXX there is

but if kid goku over Ness we can maybe use his Side-B thing for kamehameha (a real projectile for kamehameha maybe) and ppl will let him stay over Ness so we can make him a SFX pack + same team icon as Gotenks :D (just the four star dragonball)

beside i needing Marth for  the Emo ninja from naruto or Monkey D. luffy(mostly him) PSA


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Triforce Zelda (Deceased) on August 03, 2011, 10:06:20 AM
Meh, I like Neji way better - Byakugan beets Sharingan anyday :D


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Phred on August 03, 2011, 07:28:58 PM
Say, is there a Kirby Hat for Mario's Hammers?
I thought I saw one in the vault but I don't see it.


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Dot on August 03, 2011, 07:30:52 PM
arent there in the OP?

hey mariodk, an unexpected error ocurred while i was trying out BlackJax bralbox, so i´ll have to start again, but dont worry, i just started and its looking way better now :P


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Phred on August 03, 2011, 08:46:20 PM
arent there in the OP?

hey mariodk, an unexpected error ocurred while i was trying out BlackJax bralbox, so i´ll have to start again, but dont worry, i just started and its looking way better now :P

Oh yeah, there it is.
Hm, the Kirby's hammers are still fire element though. Weird.


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 03, 2011, 10:39:25 PM
Oh yeah, there it is. Hm, the Kirby's hammers are still fire element though. Weird.
cuz i dont know how to edit kirby hat´s fireball PSA  at that time (was my first hack then Shadow kong was 2nd. :D)


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Triforce Zelda (Deceased) on August 04, 2011, 04:21:43 AM
All of Kirby's copy abilites are in his PSA, which is why he has like, 31E sub actions (probably like 500 or so in decimal point)


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 04, 2011, 08:13:55 AM
i am thinking then i am done with Goku+Vegeta("B" attacks)+Gotenks
i will make a kirby PSA just for them (needing also kirby hats of them :D)
so Goku kirby got kamehameha :D
Vegeta Kirby got his N-B
same with Gotenks
(maybe also will do the same thing with Naruto kirby)

i think it is possible to do that

ShadowKong i think i will maybe just do the PSA but the hat is still Doneykong but still possible to vertex the donkeykong hat to shadow hat i think :D


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Dot on August 04, 2011, 08:45:17 AM
is that even possible? where are the kirby hats movesets?


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 04, 2011, 08:52:08 AM
is that even possible? where are the kirby hats movesets?
i think it is since they got PSA like others but still not sure about it


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: dpgthirteen on August 04, 2011, 09:34:39 AM
Ness got more filesize and alot better at using import from other games + ppl will let Kid goku stay over Ness

but if over Marth if Kid goku over him and ppl use .rel ppl will just PM me about GFX bugs if Marth Clone vs. Marth Clone and ppl i think use mainly marth for his XXX elemental PSA or that FF char. one winged thing (forgot his name) and then ppl will ask for SFX pack for kid goku for each .rel for marth over XXXX there is

but if kid goku over Ness we can maybe use his Side-B thing for kamehameha (a real projectile for kamehameha maybe) and ppl will let him stay over Ness so we can make him a SFX pack + same team icon as Gotenks :D (just the four star dragonball)

beside i needing Marth for  the Emo ninja from naruto or Monkey D. luffy(mostly him) PSA
actually, I would have prefered it on marth since I'm a MOTHER fan. I could replace Ness for a while to use the kid Goku, but no way I replace Lucas. He is my main. And favorite character :D


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 04, 2011, 09:41:18 AM
´Gotenks needs to be over Lucas no matter who the vertex is over (for the PSA with donuts over PKfire and Ghosts over PKthunder) and Ness is anyway one i never using for non PSAs :D (same with Lucas)

btw i just got one thing to say about next preview for Gotenks vertex:
(http://s2.postimage.org/qg8ced5iv/Awesome_Gotenks.png)


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: dpgthirteen on August 04, 2011, 10:21:26 AM
Lol, nice awesome face. Either way I guess people are intitiled to there own opinions.


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 04, 2011, 10:27:20 AM
 
Lol, nice awesome face. Either way I guess people are intitiled to there own opinions.
also made icon for it but i dont think it will be added to the icons on KC-MM so i just use it instead of :af2:

so i will use :
(http://s1.postimage.org/1hmq30ouc/Gotenks_icon.png)

Gotenks awesome face


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: MandoWolfe on August 04, 2011, 01:05:13 PM
hey Gotenks. i could try getting you those kirby hats, but for who exactly am i getting for? i know one's for Cp. Falcon, but what about the others?


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 04, 2011, 01:28:04 PM
all get they´s hat but PSA i dont know
Gotenks over Lucas
Vegeta over Wolf
Kid buu over Lucario

so just start kirby hats :D
and for kid goku just use Adult goku kirby hat  :af2:


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: SmashClash on August 04, 2011, 01:38:24 PM
I know you might want Gotenks' hair for Kirby hat but I can't it's too hard. How'd you make Goku's hair be for Kirby for a Kirby hat? PSA? Maybe you can do that for Gotenks then...


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 04, 2011, 01:38:59 PM
I know you might want Gotenks' hair for Kirby hat but I can't it's too hard. How'd you make Goku's hair be for Kirby for a Kirby hat? PSA? Maybe you can do that for Gotenks then...
kid goku import anything but hair was removed


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: SmashClash on August 04, 2011, 01:40:42 PM
Then can you make anything, but hair removed for Lucas' Kirby hat?


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 04, 2011, 01:41:08 PM
Then can you make anything, but hair removed for Lucas' Kirby hat?
i think it is possible :D
but i dont did that hat i think this was smashhackers


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: SmashClash on August 04, 2011, 01:43:22 PM
i think it is possible :D but i dont did that hat i think this was smashhackers
K, maybe he can do it.


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Dot on August 04, 2011, 06:24:47 PM
so im again 90% done with the new spirit bomb animation, maybe today or tomorrow will be done, and i´ll send the kaioken animaiton later


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: SmashClash on August 04, 2011, 07:25:09 PM
News: After this week I won't be able to vertex on my computer except on weekends, occasions, vacations, seasonal breaks from school.
I'll still try to go on forums during the night on my 3DS.
The reason for this is because I'm starting HighSchool on Monday. >.>


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: MandoWolfe on August 04, 2011, 09:51:39 PM
well i have the files if you want them.

i got the kirby's original costumes for the characters and their movesets. The only thing is that i couldnt find a pac file for lucas's moveset. just the hat.
Heres the link for them.
http://www.mediafire.com/myfiles.php#ic4e9e3wnnz82,1


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: Mr.Shadow t h on August 04, 2011, 09:59:40 PM
i hav 3ds too..


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: BlueBrain on August 05, 2011, 07:29:20 AM
to get the moveset pacs, just use wiiscrubber on ur iso... u'll have all the files u may ever need...


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 05, 2011, 09:03:54 AM
yeah i got a backup .iso so already got the files
i will say i am 40% done with rebuilding of the Fitcaptain.pac
but still alot of other things to do after that is done
since i wanted Goku to be good (maybe better then my SMBZ mario if i can do that)

btw Vegeta has something to say about how many Downloads i got now:
(http://i619.photobucket.com/albums/tt274/DBZ4brawl/Over90001.gif)


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: SonicBrawler on August 05, 2011, 09:04:37 AM
broken pic is broken


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: DoctorFlux(Mariodk) on August 05, 2011, 09:05:39 AM
broken pic is broken
you dont even need to see the image just see my DL number+Vegeta and thing about a meme with Vegeta yell ITS OVER XXXX


Title: Re: Mariodk Project: post 3 for what needed to be done for goku v1(need help for it)
Post by: SonicBrawler on August 05, 2011, 09:07:10 AM
overused meme is overused


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: DoctorFlux(Mariodk) on August 05, 2011, 09:09:26 AM
overused meme is overused
time like this you have to use them :D
since its is over 9000 Downloads


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: SonicBrawler on August 05, 2011, 09:10:37 AM
true


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: DoctorFlux(Mariodk) on August 05, 2011, 02:47:31 PM
damn i hate each time i needing to rebuilt Kaioken that means mostly needing to Rebuilt Fitcaptain.pac cuz of stupid filesize limit
but this time it will not be high cuz of Coding only GFX


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: Dot on August 05, 2011, 10:12:27 PM
im 99% done, just position spirit bomb and......

(http://i.imgur.com/vB3xo.jpg)


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: diedhammer98 on August 06, 2011, 01:44:15 AM
damn i hate each time i needing to rebuilt Kaioken that means mostly needing to Rebuilt Fitcaptain.pac cuz of stupid filesize limit but this time it will not be high cuz of Coding only GFX

you still work on Goku V1?


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: DoctorFlux(Mariodk) on August 06, 2011, 01:45:05 AM
you still work on Goku V1?
yes and i think i am almost done with the Fitcaptain.pac (finaly)


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: diedhammer98 on August 06, 2011, 01:48:23 AM
yes and i think i am almost done with the Fitcaptain.pac (finaly)

You did rebuilt Fitcaptain.pac from scratch?


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: DoctorFlux(Mariodk) on August 06, 2011, 01:52:23 AM
You did rebuilt Fitcaptain.pac from scratch?
yes i did


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: diedhammer98 on August 06, 2011, 01:54:55 AM
yes i did

ok, other question...

you in mood for makeing Wolfgeta movement?


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: DoctorFlux(Mariodk) on August 06, 2011, 01:55:29 AM
ok, other question... you in mood for makeing Wolfgeta movement?
abit but not much


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: diedhammer98 on August 06, 2011, 02:05:37 AM
ok, becuase I'm planning something for your Wolfgeta/Goku/Gotenks.....


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: DoctorFlux(Mariodk) on August 06, 2011, 02:11:20 AM
ok, becuase I'm planning something for your Wolfgeta/Goku/Gotenks.....
ok :D


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: diedhammer98 on August 06, 2011, 02:18:37 AM
I'm not sure If you like it...

It is not very useful.....


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: DoctorFlux(Mariodk) on August 06, 2011, 02:21:05 AM
I'm not sure If you like it... It is not very useful.....
what is it?


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: MandoWolfe on August 06, 2011, 02:27:39 AM
Hey mariodk. i wanted to ask. i tried out you sonic battle shadowkong friendly psa. it just turned out to be normal sonic's moves instead. did you happen to edit the wrong one by accident?


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: DoctorFlux(Mariodk) on August 06, 2011, 02:34:06 AM
Hey mariodk. i wanted to ask. i tried out you sonic battle shadowkong friendly psa. it just turned out to be normal sonic's moves instead. did you happen to edit the wrong one by accident?
nope i did not edit this
maybe you just opened the wrong .zip


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: diedhammer98 on August 06, 2011, 05:20:00 AM
http://www.mediafire.com/?1urc0kj9qmaom7q

Select single player then select event.....


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: DoctorFlux(Mariodk) on August 06, 2011, 05:36:59 AM
what is it  still?


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: diedhammer98 on August 06, 2011, 06:14:22 AM
what is it  still?

It is brawl event mods....

I made two dragon ball matchs for you.....

that is okey?


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: Naruto200Man on August 06, 2011, 06:24:26 AM
2 more votes for bushy brow powaaaa...
Honestly, the lack of Naruto characters on the vault (psa wise) astounds me to no end.
All we got is a Kakashi psa that's not publically downloadable, a TON of Naruto clones, and a Sasuke psa in progress.... which is really a shame considering how many (sort of) good looking hacks we have of other characters.

seriously...he would be EASIEST out of the other psa's to do...
only problem is a missing vertex for it until BJ finishes bb3


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: DoctorFlux(Mariodk) on August 06, 2011, 06:41:20 AM
2 more votes for bushy brow powaaaa... Honestly, the lack of Naruto characters on the vault (psa wise) astounds me to no end. All we got is a Kakashi psa that's not publically downloadable, a TON of Naruto clones, and a Sasuke psa in progress.... which is really a shame considering how many (sort of) good looking hacks we have of other characters. seriously...he would be EASIEST out of the other psa's to do... only problem is a missing vertex for it until BJ finishes bb3
yes rock lee will be easy to PSA but i dont think to Animte

btw DBZ is more lack of PSAs then naruto :D
Goku is not done but Naruto is
Vegeta is far from done but i think i saw a done tobi PSA here too
and Gotenks is coming (same with sasuke but i lose hope for him and waiting for Luffy over Marth instead of sasuke)


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: diedhammer98 on August 06, 2011, 06:44:48 AM
You want me make more dragon ball match for events mods?


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: DoctorFlux(Mariodk) on August 06, 2011, 06:46:26 AM
You want me make more dragon ball match for events mods?
no thanks working on FitCaptain and almost done :D but still have to code Side-B and make afew more Animations
i think i will use Naruto´s Animations/Codes on his Side-B to Goku just until i got better for : meteor combination
since Goku´s Side-B ground will be something like Naruto´s Side-B but no shadowClones and like more meteor combination

Fitcaptain.pac got a really lower Filesise then Before  :happy:


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: diedhammer98 on August 06, 2011, 06:48:36 AM
no thanks working on FitCaptain and almost done :D but still have to code Side-B and make afew more Animations i think i will use Naruto´s Animations/Codes on his Side-B to Goku just until i got better for : meteor combination since Goku´s Side-B ground will be something like Naruto´s Side-B but no shadowClones and like more meteor combination Fitcaptain.pac got a really lower Filesise then Before  :happy:
oh, ok...


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: Naruto200Man on August 06, 2011, 06:50:26 AM
yes rock lee will be easy to PSA but i dont think to Animte

Hmm seriously? Just watch some CON(Clash of Ninja) videos of him and use those as reference? O_o;
I mean just look at how awesome SD's spidy moveset turned out even though it's missing maximum spider ya know?

Hell, as simple as lee's animations would be, I wouldn't mind animating him myself, depending on who the character was over. (God I hate characters who have extra bones for their shoulders, like links sleeves or peache's gloves and stuff...)

The only utterly difficult thing to do would be his FS being hidden lotus. As that would require "special" animations for all the other characters being hit by it. (the being kicked into the air, all that stuff)


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: DoctorFlux(Mariodk) on August 06, 2011, 06:52:00 AM
Hmm seriously? Just watch some CON(Clash of Ninja) videos of him and use those as reference? O_o; I mean just look at how awesome SD's spidy moveset turned out even though it's missing maximum spider ya know? Hell, as simple as lee's animations would be, I wouldn't mind animating him myself, depending on who the character was over. (God I hate characters who have extra bones for their shoulders, like links sleeves or peache's gloves and stuff...) The only utterly difficult thing to do would be his FS being hidden lotus. As that would require "special" animations for all the other characters being hit by it. (the being kicked into the air, all that stuff)
since i dont think Rock Lee will needing high filesize and many GFX i think it will be possible to make a moveset of him over Diddy kong so just needing vertex(possible over marth) and ported that vertex to diddy kong
if i not making rock lee i will make afew edits on CON naruto like shadowclone at rasengan N-B (maybe N-B air too)
anyway i still needing the vertex and if i dont got these vertex i needing for the movesets i will make i can´t work much more after Gotenks,Goku is done  only revamp these thing


btw i have fixed the small spirit Bomb  :af2:
that with killing one and the target wont die after afew sec. now he die as soon he come at top at the screen


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: diedhammer98 on August 06, 2011, 07:07:11 AM
since i dont think Rock Lee will needing high filesize and many GFX i think it will be possible to make a moveset of him over Diddy kong so just needing vertex(possible over marth) and ported that vertex to diddy kong if i not making rock lee i will make afew edits on CON naruto like shadowclone at rasengan N-B (maybe N-B air too) anyway i still needing the vertex and if i dont got these vertex i needing for the movesets i will make i can´t work much more after Gotenks,Goku is done  only revamp these thing btw i have fixed the small spirit Bomb  :af2: that with killing one and the target wont die after afew sec. now he die as soon he come at top at the screen

I still should do taunt for large spirit Bomb?


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: DoctorFlux(Mariodk) on August 06, 2011, 07:09:03 AM
I still should do taunt for large spirit Bomb?
sure or you needing to get hit much or if i put Big spirit Bomb if you have over 100% dmg

i am not sure about this yet
over 100% dmg or get hit many times for big spirit Bomb
will also do so Kaioken go off then you get hit many times  
for some reason i can´t get time limit on Kaioken



Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: diedhammer98 on August 06, 2011, 07:12:12 AM
If: Compare: IC-Basic[2]>= 100
                 anything put here
End If


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: DoctorFlux(Mariodk) on August 06, 2011, 07:14:09 AM
If: Compare: IC-Basic[2]>= 100                 anything put here End If
i know that one :D

also need to think of a sign if you got big spirit Bomb ready after got hit many times if i do this
i think they will come a small blue ball (spirit Bomb) over Goku for afew sec.  then Big spirit Bomb is ready to next FS (if you dont die) so you is warned you using Big spirit Bomb on next FS(if you dont die) and not the small one with much range but only can hit one at a time


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: diedhammer98 on August 06, 2011, 07:15:48 AM
i know that one :D also need to think of a sign if you got big spirit Bomb ready after got hit many times if i do this i think they will come a small blue ball (spirit Bomb) over Goku for afew sec.  then Big spirit Bomb is ready to next FS (if you dont die) so you is warned you using Big spirit Bomb on next FS(if you dont die) and not the small one with much range but only can hit one at a time

ok,

flashing little blue for sign?


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: DoctorFlux(Mariodk) on August 06, 2011, 07:17:53 AM
ok, flashing little blue for sign?
no so it will remove the red on Goku if kaioken so it has to be something like this or if i can some how get Spirit Bomb GFX in middel of stage like as Lucario always fly up to middel of the stage at his FS


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: diedhammer98 on August 06, 2011, 07:19:00 AM
no so it will remove the red on Goku if kaioken so it has to be something like this or if i can some how get Spirit Bomb GFX in middel of stage like as Lucario always fly up to middel of the stage at his FS
oh,  I tried do that on Dr. Mario over ike and crashed.....


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: Naruto200Man on August 06, 2011, 09:46:42 AM
since i dont think Rock Lee will needing high filesize and many GFX i think it will be possible to make a moveset of him over Diddy kong so just needing vertex(possible over marth) and ported that vertex to diddy kong
if i not making rock lee i will make afew edits on CON naruto like shadowclone at rasengan N-B (maybe N-B air too)
anyway i still needing the vertex and if i dont got these vertex i needing for the movesets i will make i can´t work much more after Gotenks,Goku is done  only revamp these thing


btw i have fixed the small spirit Bomb  :af2:
that with killing one and the target wont die after afew sec. now he die as soon he come at top at the screen

Hmmm.... get me a swordless, seathless, shoulderpadless, capeless marth and I'll see what I can do :D (I could probably use the tiara for his eyebrows XD )


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: DoctorFlux(Mariodk) on August 06, 2011, 09:49:20 AM
Hmmm.... get me a swordless, seathless, shoulderpadless, capeless marth and I'll see what I can do :D (I could probably use the tiara for his eyebrows XD )
i think there is one here: http://forums.kc-mm.com/index.php?topic=4592.0
if not you self have to make it or find one in Vault
i think monley D. Luffy vertex you can use as base but i will not have Rock lee moveset over Marth since i needing Luffy :D so Rock lee vertex over Marth and Vertex ported(not .rel ported since that cuz GFX bugs anyway) over Diddy kong or someone "I" dont use
since my hacks is mainly for my own roster so i dont make thing i anyway feel it was waste of time
but that vertex that coming first:
Rock lee,Knuckles,Geno V2,Baby mario bros. over Ice Climbers, Kid Goku (Dragonball or GT) Revamp(if not i using the import) is the one after Gotenks that got moveset
if non of these is made after Gotenks with all his attacks,Goku V1 is done i working on Wolfegata
but for Knuckles i am maybe thinking on use the model over pikachu then port it over jiggypuff i anyway only needing one GFX


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: Naruto200Man on August 06, 2011, 10:17:00 AM
i think there is one here: [url]http://forums.kc-mm.com/index.php?topic=4592.0[/url]
if not you self have to make it or find one in Vault
i think monley D. Luffy vertex you can use as base but i will not have Rock lee moveset over Marth since i needing Luffy :D so Rock lee vertex over Marth and Vertex ported(not .rel ported since that cuz GFX bugs anyway) over Diddy kong or someone "I" dont use
since my hacks is mainly for my own roster so i dont make thing i anyway feel it was waste of time


Huh, or you could make the psa over marth since he has a godly filesize limit, then port him over ike or someone with a rel :P As long as you don't use external graphics in the psa, it shouldn't have any graphic glitches. And if you port it over someone with a sword glow model, then we could probably use the sword glow for when his skin turn red. Links tornado graphic would be great for the leaf whirlwind too, or a recolored/retextured MK tornado.

I see a swordless, seathless, armorless, capeless, and tiaraless marth ^+^
I can just use dat tutorial from merging verticies from one hack to another to get the tiara back. The Tiara I want to use for the eyebrows because I want them to look 3D and simply texturing them would be a pain in the ass if I did it on his face texture. Though I'll have to learn how to neutralise the faces so he stays in the same face all the time.


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: DoctorFlux(Mariodk) on August 06, 2011, 10:25:30 AM
ok i think the moveset can be over Marth
since i dont think Luffy moveset will not use GFXs too

i have not planed so much for the moveset yet since this project is not one i do soon


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: AnImAiNe on August 06, 2011, 10:27:13 AM
if you were to incorporate drunk lee in a taunt couldn't you use young links melee taunt as him drinking sake?


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: DoctorFlux(Mariodk) on August 06, 2011, 10:30:55 AM
if you were to incorporate drunk lee in a taunt couldn't you use young links melee taunt as him drinking sake?
i was thinking about that as a taunt
but these gates will not be a taunt as kaioken is for Goku
it will be FS with a Combo or just you stay in this mod for like 30 sec. and boost any attack 2x or 3x :D
and will try to do so you can´t be hurt while in this mod


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: Naruto200Man on August 06, 2011, 10:48:55 AM
i was thinking about that as a taunt
but these gates will not be a taunt as kaioken is for Goku
it will be FS with a Combo or just you stay in this mod for like 30 sec. and boost any attack 2x or 3x :D
and will try to do so you can´t be hurt while in this mod

Actually, I have an idea for the final smash if you want it to be the gate-opening.
Okay, so let's say for the final smash he first opens up the gate of rest. And his moves don't really change much. They become a little faster and have more knockback. After about fourty seconds he does the gate-opening pose (He is invulnurable while doing so but takes damage from attacks if he's attacked) and opens the gate of opening. While in this mode, his moves become even faster (frame speed modifier FTW XD) and double in strength, but the knockback is the same. After about 30 seconds he does the gate-opening pose again and opens the gate of pain.  While he's in this mode, he is twice as strong and more than twice as fast (Twice makes it fair for normal brawlers) as well as double knockback and knockback growth. While in this state he takes 5% damage for every few seconds he's in his wait stance. And once he reaches 300% damage he passes out and returns to normal, but his attacks are a bit weaker than they were before the final smash. The moves stay weaker untill he either A: Dies/looses a stock or B: uses the final smash a second time.

It shouldn't be that hard to code, I think SD has a tutorial on making an alternative mode for the FS.


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: SonicBrawler on August 06, 2011, 10:51:38 AM
but what if you are doing the mode where you start out at 300%. would it not workat all? or would he be fully healed when he starts out?


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: Dot on August 06, 2011, 10:54:15 AM
sounds good, but i think the damage he takes in the gate of pain every second should be more, or the final smash would be too long


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: Naruto200Man on August 06, 2011, 10:57:22 AM
but what if you are doing the mode where you start out at 300%. would it not workat all? or would he be fully healed when he starts out?

That's a good question.
Maybe if he's already at or close to 300% he just goes right into the gate of pain state and takes 10% damage instead of 5% and does the thing where he returns to "weaker" than normal after he reaches 500% ?

Also, the 5% is small because while he's stronger and faster, he can still take the same amount of damage. Maybe using certain moves adds damage to him when he uses them? So you have to think before u use a certain move?

Air A's: 2% damage each time used
Ground A's: Same as air a's
Smash Attacks: 4% each time used
Specials: 8% each time used
Dash Attack: 10% each time used
A combo: 2% for each attack


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: DoctorFlux(Mariodk) on August 06, 2011, 11:05:53 AM
i will thing about a good moveset for Rock lee
NaruZeldaMaster you can also help with ideas
but that FS idea is not so good i think
i was more thinking Rock lee will just open gate at his FS use this as a mod and boost dmg (not hurt self) for like30 sec. and then the FS is end Lee will be stunned for afew sec.

i dont think get 300% dmg from a FS is a bad idea to that makes the FS weak
a FS should not hurt your self maybe stun after FS but not hurt

but i will first thing about Rock Lee moveset as soon Gotenks is around 70% done

but i 100% sure know atleast one of his taunts or Wins :
(http://photo.missbimbo.com/1/384/gd/307011.jpg)


Title: Re: Mariodk Projects: ITS OVER 9000! Downloads
Post by: Naruto200Man on August 06, 2011, 11:15:13 AM
i will thing about a good moveset for Rock lee
NaruZeldaMaster you can also help with ideas
but that FS idea is not so good i think
i was more thinking Rock lee will just open gate at his FS use this as a mod and boost dmg (not hurt self) for like30 sec. and then the FS is end Lee will be stunned for afew sec.

i dont think get 300% dmg from a FS is a bad idea to that makes the FS weak
a FS should not hurt your self maybe stun after FS but not hurt

but i will first thing about Rock Lee moveset as soon Gotenks is around 70% done

but i 100% sure know atleast one of his taunts or Wins :
([url]http://photo.missbimbo.com/1/384/gd/307011.jpg[/url])


Lol a funny alternate idea for a fs.
Lee strikes a rediculous pose and then reaches out to grab someone. The person takes 60% from the painful bear hug that follows. You know what I'm talking about 8)
http://www.youtube.com/watch?v=8bH1T8Mka48


Title: Re: Mariodk Projects: Fitcaptain.pac For Goku is done now just the rest things left
Post by: AnImAiNe on August 06, 2011, 03:09:21 PM
what about doing push ups or one handed push ups for a win


Title: Re: Mariodk Projects: Fitcaptain.pac For Goku is done now just the rest things left
Post by: DoctorFlux(Mariodk) on August 06, 2011, 03:10:47 PM
what about doing push ups or one handed push ups for a win
you reading my mind? :D
i was also thinking for that to Lee


Title: Re: Mariodk Projects: Fitcaptain.pac For Goku is done now just the rest things left
Post by: AnImAiNe on August 06, 2011, 03:15:31 PM
lol i made a rock lee sheet of ideas just in case and that was one of em


Title: Re: Mariodk Projects: Fitcaptain.pac For Goku is done now just the rest things left
Post by: DoctorFlux(Mariodk) on August 06, 2011, 03:24:25 PM
Kid buu moveset i will just make Kid buu´s N-B,FS,up-B for now and then upload it
since i anyway got animations for them so just needing to PSA them but first i needing help for remove Lucario´s aura at hands

i will do this then Goku V1 is out and maybe after more progress on Gotenks

Kid buu´s Animation is just over Goku right now :D

Spirit Bomb with one hand = planet burst Animations  :af2:
N-B on Goku is on kid buu too so i just need to port these animations (maybe i will do so kamehameha is a real  projectile i think it is possible with Lucario´s N-B ball)
teleport Animations is easy just put scale on 0.0 so really easy animations :D
so with what i got now it will be easy to make these three attacks for Kid buu (really easy)
that moveset can be done in like hours not even days since i got almost anything i needing

for wolfegata i will wait to update after Gotenks is done


Title: Re: Mariodk Projects:Kid buu(only 3 attacks) will be made after Goku V1 (a fast psa)
Post by: Royal_Blade on August 06, 2011, 04:05:54 PM
Hm... unless the animation has been changed, the Kamehameha animation looks kinda... bland. No offence, but could I revamp the animation? I plan to make it longer which would probably affect gameplay. (Unless you want otherwise.)


Title: Re: Mariodk Projects:Kid buu(only 3 attacks) will be made after Goku V1 (a fast psa)
Post by: Naruto200Man on August 06, 2011, 04:25:31 PM
Hey, I'm downloading a us ISO of Dragonball Z Budokai Tenkaichi 2 for the PS2, and I've found an ISO explorer and a BRSAR ripper. I'm doing this to get myself some DBZ sounds. But would you like me to see if I can get character voices for like attacks and stuff for sound pack purposes?


Title: Re: Mariodk Projects:Kid buu(only 3 attacks) will be made after Goku V1 (a fast psa)
Post by: DoctorFlux(Mariodk) on August 06, 2011, 04:28:07 PM
Hey, I'm downloading a us ISO of Dragonball Z Budokai Tenkaichi 2 for the PS2, and I've found an ISO explorer and a BRSAR ripper. I'm doing this to get myself some DBZ sounds. But would you like me to see if I can get character voices for like attacks and stuff for sound pack purposes?
sure but there is already maybe a kid buu sound pack over Lucario :D
but i for sure needing for Gotenks moveset later


Title: Re: Mariodk Projects:Kid buu(only 3 attacks) will be made after Goku V1 (a fast psa)
Post by: Naruto200Man on August 06, 2011, 04:31:30 PM
sure but there is already maybe a kid buu sound pack over Lucario :D
but i for sure needing for Gotenks moveset later

Kay, just tell me what moves you want from him for gotenks, cause he has a lot of sound effects probably. I just found out that the ISO explorer I downloaded is a "trial" version, and I'm going to have to either pay 29.00 to get the full version, or just find a different ISO explorer.


Title: Re: Mariodk Projects:Kid buu(only 3 attacks) will be made after Goku V1 (a fast psa)
Post by: diedhammer98 on August 07, 2011, 03:34:34 AM
sure but there is already maybe a kid buu sound pack over Lucario :D but i for sure needing for Gotenks moveset later

you will work on Kid Buu?
I thought you don't in mood for making movement for Kid Buu.....


Title: Re: Mariodk Projects:Kid buu(only 3 attacks) will be made after Goku V1 (a fast psa)
Post by: DoctorFlux(Mariodk) on August 07, 2011, 03:35:42 AM
not the whole moveset but these 3 attacks i anyway got in Animation(almost) it should be done fast


Title: Re: Mariodk Projects:Kid buu(only 3 attacks) will be made after Goku V1 (a fast psa)
Post by: diedhammer98 on August 07, 2011, 03:37:06 AM
not the whole moveset but these 3 attacks i anyway got in Animation(almost) it should be done fast

ok....
B Attacks?


Title: Re: Mariodk Projects:Kid buu(only 3 attacks) will be made after Goku V1 (a fast psa)
Post by: DoctorFlux(Mariodk) on August 07, 2011, 03:39:35 AM
ok.... B Attacks?
yes

do you forgot you was the post after i said what i will do with Kid buu?


Title: Re: Mariodk Projects:Kid buu(only 3 attacks) will be made after Goku V1 (a fast psa)
Post by: diedhammer98 on August 07, 2011, 03:40:18 AM
yes do you forgot you was the post after i said what i will do with Kid buu?

I don't remember anything about that.....


Title: Re: Mariodk Projects:Kid buu(only 3 attacks) will be made after Goku V1 (a fast psa)
Post by: DoctorFlux(Mariodk) on August 07, 2011, 03:43:35 AM
page 199:
Kid buu moveset i will just make Kid buu´s N-B,FS,up-B for now and then upload it since i anyway got animations for them so just needing to PSA them but first i needing help for remove Lucario´s aura at hands i will do this then Goku V1 is out and maybe after more progress on Gotenks Kid buu´s Animation is just over Goku right now :D Spirit Bomb with one hand = planet burst Animations  :af2: N-B on Goku is on kid buu too so i just need to port these animations (maybe i will do so kamehameha is a real  projectile i think it is possible with Lucario´s N-B ball) teleport Animations is easy just put scale on 0.0 so really easy animations :D so with what i got now it will be easy to make these three attacks for Kid buu (really easy) that moveset can be done in like hours not even days since i got almost anything i needing for wolfegata i will wait to update after Gotenks is done
you was afew posts after this one


Title: Re: Mariodk Projects:Kid buu(only 3 attacks) will be made after Goku V1 (a fast psa)
Post by: diedhammer98 on August 07, 2011, 03:44:31 AM
page 199:you was afew posts after this one
oh, ok.............


Title: Re: Mariodk Projects:Kid buu(only 3 attacks) will be made after Goku V1 (a fast psa)
Post by: DJ Lowgey on August 07, 2011, 04:53:10 AM
The Kid Buu soundpack freezes sometimes. Perhaps it is the Buu model but I think its the sound


Title: Re: Mariodk Projects: New poll up for Goku´s side-B
Post by: DoctorFlux(Mariodk) on August 07, 2011, 06:14:01 AM
new poll up


Title: Re: Mariodk Projects: New poll up for Goku´s side-B
Post by: diedhammer98 on August 07, 2011, 06:19:57 AM
what is meteor combination and non shadow clones?


Title: Re: Mariodk Projects: New poll up for Goku´s side-B
Post by: DoctorFlux(Mariodk) on August 07, 2011, 06:21:05 AM
what is meteor combination and non shadow clones?
meteor combination
is just one of these DBZ combo attacks in DBZ games with alot of punches/Kicks

but i will make the same way you can do the combo as Con naruto psa´s Side-B


Title: Re: Mariodk Projects: New poll up for Goku´s side-B
Post by: diedhammer98 on August 07, 2011, 06:21:36 AM
meteor combination is just one of these DBZ combo attacks in DBZ games with alot of punches/Kicks but i will make the same way you can do the combo as Con naruto psa´s Side-B

okey.....


Title: Re: Mariodk Projects: New poll up for Goku´s side-B
Post by: DoctorFlux(Mariodk) on August 07, 2011, 06:31:59 AM
btw this only Side-B Ground
Side-B air i have to think of something else


Title: Re: Mariodk Projects: New poll up for Goku´s side-B
Post by: diedhammer98 on August 07, 2011, 06:33:51 AM
btw this only Side-B Ground Side-B air i have to think of something else

I don't know for Side-B air..............................


Title: Re: Mariodk Projects: New poll up for Goku´s side-B
Post by: Naruto200Man on August 07, 2011, 06:49:13 AM
btw this only Side-B Ground
Side-B air i have to think of something else

Galactic donut?


Title: Re: Mariodk Projects: New poll up for Goku´s side-B
Post by: DoctorFlux(Mariodk) on August 07, 2011, 07:01:43 AM
thats Gotenks :D
not Goku

anyway i got the filesize so much down so i can put texture on normal compresstion or whatever it is named so it can be better GFX
and maybe still have lower filesize then before


Title: Re: Mariodk Projects: New poll up for Goku´s side-B
Post by: Royal_Blade on August 07, 2011, 08:25:58 AM
Why not make the side special a rush attack?


Title: Re: Mariodk Projects: New poll up for Goku´s side-B
Post by: DoctorFlux(Mariodk) on August 07, 2011, 08:28:17 AM
Why not make the side special a rush attack?
maybe i will do that too
since it is already like a rush attack :D


Title: Re: Mariodk Projects: New poll up for Goku´s side-B
Post by: slayermarth101 on August 07, 2011, 10:29:07 AM
You could make it like Ur smbz Mario FS. Just chain a few attacks together. And maybe make him glow red so it looks like dragon fist.


Title: Re: Mariodk Projects: New poll up for Goku´s side-B
Post by: DoctorFlux(Mariodk) on August 07, 2011, 10:31:26 AM
You could make it like Ur smbz Mario FS. Just chain a few attacks together. And maybe make him glow red so it looks like dragon fist.
i am thinking about that btw i got something ready and i know atleast one here on KC-MM will love it
(no this not Goku) but: (preview come as soon i got a good image of it)
i can say so much i got idea from one of Segtendo´s avvy


Title: Re: Mariodk Projects: New poll up for Goku´s side-B
Post by: slayermarth101 on August 07, 2011, 10:38:23 AM
If you chain the attacks together will it only have to be up and down attacks like the final smash


Title: Re: Mariodk Projects: New poll up for Goku´s side-B
Post by: DoctorFlux(Mariodk) on August 07, 2011, 10:45:18 AM
and no one even cares about Sonic with Mario hat?
(yeah that was my idea since Segtendo´s avvy is almost a Sonic with mario hat):

Sonic with mario Hat(not oneslot since it is PSA):
(http://s2.postimage.org/69mk7l5dz/RSBE01_3.png)

so any Sonic vertex you got get also mario hat:
(http://s2.postimage.org/9t8jkxklj/RSBE01_4.png)
(why i still got a shadow vertex over Sonic :D)


Title: Re: Mariodk Projects: New poll up for Goku´s side-B
Post by: diedhammer98 on August 07, 2011, 10:46:29 AM
and no one even cares about Sonic with Mario hat? (yeah that was my idea since Segtendo´s avvy is almost a Sonic with mario hat): Sonic with mario Hat(not oneslot since it is PSA): ([url]http://s2.postimage.org/69mk7l5dz/RSBE01_3.png[/url]) so any Sonic vertex you got get also mario hat: ([url]http://s2.postimage.org/9t8jkxklj/RSBE01_4.png[/url]) (why i still got a shadow vertex over Sonic :D)


That is kirby Mario Hat?


Title: Re: Mariodk Projects: New poll up for Goku´s side-B
Post by: DoctorFlux(Mariodk) on August 07, 2011, 10:47:22 AM
yes


Title: Re: Mariodk Projects: New poll up for Goku´s side-B
Post by: slayermarth101 on August 07, 2011, 10:47:55 AM
Looks Good ;D


Title: Re: Mariodk Projects: Preview of Next PSA in Poll (just a small one)
Post by: diedhammer98 on August 07, 2011, 10:52:16 AM
yes

oh, ok....

I wish I can play that sonic......


Title: Re: Mariodk Projects: Preview of Next PSA in Poll (just a small one)
Post by: Naruto200Man on August 07, 2011, 10:57:39 AM
Sonic with marios moves? lol
I suggest luigi's down b instead of marios...will be a lot easier to program...

Would be cool if you could make his air moves sonics and the ground moves marios. Though wouldn't he need an original final smash (since porting marios would be impossible?)


Title: Re: Mariodk Projects: Preview of Next PSA in Poll (just a small one)
Post by: DoctorFlux(Mariodk) on August 07, 2011, 10:59:12 AM
Sonic with marios moves? lol I suggest luigi's down b instead of marios...will be a lot easier to program... Would be cool if you could make his air moves sonics and the ground moves marios. Though wouldn't he need an original final smash (since porting marios would be impossible?)
no this is still Sonic´s moves it is just the hat over one of SOnic´s GFX (the PSA is not shadowkong friendly yet) but dont worry i will maybe revamp the shadow over Fox
it is still sonic´s normal moves
but i will make a Animations like Mario´s Side-taunt so sonic take his hat off :D


Title: Re: Mariodk Projects: Preview of Next PSA in Poll (just a small one)
Post by: Naruto200Man on August 07, 2011, 11:19:12 AM
lol you know what'd be funny? If instead for the side taunt where he takes the hat of, he starts off like mario's version, then throws it to the ground and stomps on it looking all evill like XD


Title: Re: Mariodk Projects: Preview of Next PSA in Poll (just a small one)
Post by: SonicBrawler on August 07, 2011, 11:32:51 AM
lol you know what'd be funny? If instead for the side taunt where he takes the hat of, he starts off like mario's version, then throws it to the ground and stomps on it looking all evill like XD

this^


Title: Re: Mariodk Projects: Preview of Next PSA in Poll (just a small one)
Post by: sp147 on August 07, 2011, 11:34:27 AM
Thats pretty cool, i would lol hard if i see shadow with a mario hat :laugh:

lol you know what'd be funny? If instead for the side taunt where he takes the hat of, he starts off like mario's version, then throws it to the ground and stomps on it looking all evill like XD
I lol'd
This would be the perfect/funny lose animation if only the Lose animation wasn't looped lol


Title: Re: Mariodk Projects: Preview of Next PSA in Poll (just a small one)
Post by: DoctorFlux(Mariodk) on August 07, 2011, 11:40:34 AM
lol you know what'd be funny? If instead for the side taunt where he takes the hat of, he starts off like mario's version, then throws it to the ground and stomps on it looking all evill like XD
^this
damn it was only meant to give Sonic a Mario hat not many 100 new animations but i think i will do that :D as lose animation Sonic jumping on mario´s hat (lets hope my animations skills is good for that)


Title: Re: Mariodk Projects: Preview of Next PSA in Poll (just a small one)
Post by: Naruto200Man on August 07, 2011, 11:59:03 AM
lol if you could animate whatever bone the hat graphic is atttched to I could maybe try it, or not, I'm pretty busy with my own stuff. XD Including a monthly writing challenge that I'm working on right now.

It probably would be better as a loosing animation XD especially when mario won the match. It'd be like sonic was saying "This stupid hat didn't work!!" or something lol

Another good idea for loosing is the animation mario does when you get hit normally (like by an enemy or if you fall from too high with one damage left)  in super mario 64. That sorta ohhhh I give up kinda pose XD

Sonic is fairly easy to animate actually, just don't mess with the spikes >_> like at all...pain in the ass...


Title: Re: Mariodk Projects: Preview of Next PSA in Poll (just a small one)
Post by: DoctorFlux(Mariodk) on August 07, 2011, 12:31:27 PM
lol if you could animate whatever bone the hat graphic is atttched to I could maybe try it, or not, I'm pretty busy with my own stuff. XD Including a monthly writing challenge that I'm working on right now. It probably would be better as a loosing animation XD especially when mario won the match. It'd be like sonic was saying "This stupid hat didn't work!!" or something lol Another good idea for loosing is the animation mario does when you get hit normally (like by an enemy or if you fall from too high with one damage left)  in super mario 64. That sorta ohhhh I give up kinda pose XD Sonic is fairly easy to animate actually, just don't mess with the spikes >_> like at all...pain in the ass...


i think i just upload as he is (maybe try to give Super Sonic mario hat too)
btw i am using Sdo0m´s running Animations from burst sonic for this PSA since i had to remove afew GFX (that means running trace too) so i needing a good running animation without these GFX
EDIT: the PSA is out: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21283
btw Video of the hack: http://www.youtube.com/watch?v=MfPyps3QR70


Title: Re: Mariodk Projects: Sonic with mario hat is out back to Goku again
Post by: Naruto200Man on August 07, 2011, 01:27:25 PM
lol at the CPU mario fail.

Mario: *gets final smash*
Sonic: Oh [censored]! O_o
Mario: Oh yeah~ *flies stupidly off the stage and dies*
Sonic; WTF BOOOOM + roflcopter lol and [censored]


Title: Re: Mariodk Projects: Sonic with mario hat is out back to Goku again
Post by: Royal_Blade on August 07, 2011, 01:48:27 PM
^

Mario's his name... And speed is NOT his game! XD


Title: Re: Mariodk Projects: Sonic with mario hat is out back to Goku again
Post by: DoctorFlux(Mariodk) on August 07, 2011, 10:32:34 PM
i will say goku  v1 is 50% done
and Gotenks first beta (not sure yet :D i needing to check all these Animations i got for now and maybe revamp them+revamp my own)


Title: Re: Mariodk Projects: Sonic with mario hat is out back to Goku again
Post by: DoctorFlux(Mariodk) on August 08, 2011, 10:38:33 AM
i will add one more moveset and that is not a mario/Sonic/DBZ/naruto/onepiece char. :D
this is a moveset based on my main in a MMORPG game: World of warcraft
btw my main in world of warcraft: (abit long time i have played WoW but still remember the game):
http://eu.battle.net/wow/en/character/auchindoun/S%c3%bapermario/simple
i think it is possible to vertex something like that over Olimar or mario
and i even got ideas for the moveset i will put the moveset idea in 3. post as soon i am done with them :D

this moveset is for sure something new  :af2:


Title: Re: Mariodk Projects: Sonic with mario hat is out back to Goku again
Post by: diedhammer98 on August 08, 2011, 10:44:05 AM
why Mario hat only?

why not Wario or Waluigi or Luigi hat?


Title: Re: Mariodk Projects: Sonic with mario hat is out back to Goku again
Post by: DoctorFlux(Mariodk) on August 08, 2011, 10:46:14 AM
just the problem Fire or arcane or Frost mage :D
i think i will just put many of the spells of a mage as Brawl attacks
i think Down-B can be Frost nova and FS can be pyroblast(the mage´s strongest spell if not arcane blast but that is abit hard to make in PSA) up-B will be Blink/teleport (yet again one more moveset with teleport :D)

if ppl dont know what arcane is in wow it is just Magic like tranforms other players to sheep :D and dont worry i will do add links to the spells of WoW if ppl dont know what the attack will be like

and if non vertex i already got model of a gnome (easy to rip world of warcraft files) then i just needing .dae importer+make a brawl char. boneset for him (only reason i stopped with Wow was it cost me real life money and dont got many of them anyway) btw was about same time i started with Brawl hacking then i stopped with play world of warcraft 


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Naruto200Man on August 08, 2011, 12:05:39 PM
Can you rip a Night Elf from WOW >=D
Would make epic next project over zelda :P
Specially if you want to make fire/ice spells.
(Could port the same model over to Sheik and make the ice mode on them)

Also, not a really big fan of MMOs but I must admit I love the designs XD
 
http://isthar-art.deviantart.com/art/Night-Elf-World-of-Warcraft-116147777


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Carnage on August 08, 2011, 12:10:55 PM
you know over olimar you will need to change more than the specials for it to work out since without pikmin olimar loses almost all his attacks  and he loses the ability to grab/trow too :S thats why   olimar psas are so rare :S


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 08, 2011, 12:12:58 PM
you know over olimar you will need to change more than the specials for it to work out since without pikmin olimar loses almost all his attacks  and he loses the ability to grab/trow too :S thats why  olimar psas are so rare :S
i know i think there is a bomberman moveset i can use as base but if not this is possible i just move the moveset over a other but olimar vertex still needing since a gnome is small like him and i think he is the best base of a wow Gnome


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Carnage on August 08, 2011, 12:15:15 PM
i know i think there is a bomberman moveset i can use as base but if not this is possible i just move the moveset over a other but olimar vertex still needing since a gnome is small like him and i think he is the best base of a wow Gnome
werent you also looking for no palm aura lucario psa? well the mewtwo 1.01 over lucario has no palm aura maybe use it as a base too?


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 08, 2011, 12:30:23 PM
anyway here is moveset idea for the spells i know a Brawl gnome mage will use(many frost :D):

Gnome Mage(World of Warcraft)
Gnome mage(World of warcraft)(Click on the icons if you is unsure what it is i will try to make these spells like they are in WOW but in brawl):
-Side-Smash: Fireblast: (http://wow.mmodb.com/images/icons/Spell_Fire_Fireball.blp.jpg) (http://www.wowhead.com/spell=2136)just some fire dmg to players infont of the mage

-Down-Smash: Blizzard(strongest smash of them but long endlaging):
(http://wikicheats.gametrailers.com/images/6/69/World_of_Warcraft_Mage_Icon_Blizzard.jpg) (http://www.wowhead.com/spell=10)
a Smash that hit anyone nearby the mage dont do much dmg but multi-hits/Freeze

-up-Smash: Cone of Cold(upwards)(http://images.wikia.com/wowwiki/images/3/32/Spell_frost_glacier.png) (http://www.wowhead.com/spell=120)dont freeze just frost dmg(if there is that hit effect if not just normal hit effect)

-N-B Fireball(http://www.regressionx.com/wow/Images/Mage_Fireball.jpg) (http://www.wowhead.com/spell=133/)almost same thing as fire mario the moveset but smaller/other animations

-Side-B: Frostbolt (http://static.mmo-champion.com/db/img/icons/spell_frost_frostbolt02.png) (http://www.wowhead.com/spell=116/)can´t do so it slow so i will so it freeze in afew sec.

-up-B: Blink (http://images.wikia.com/wowwiki/images/6/66/Spell_arcane_blink.png) (http://www.wowhead.com/spell=1953/)instead teleport forward it will be upwards

-Down-B Ground: Frost nova: (http://wow.mmodb.com/images/icons/Spell_Frost_FrostNova.blp.jpg) (http://www.wowhead.com/spell=122/)freeze players around you for afew sec. (there will be a big end laging for this attack)

-Down-B Air Ice Block: (http://images.wikia.com/wowwiki/images/c/c0/Spell_frost_frost.png) (http://www.wowhead.com/spell=45438/)
can only be used one time per stock since it is so powerfull and usefull
you will be imunne for 10 sec. but you can´t move or do anything and it will work like Kirby´s if you hit someone with it while you falling down
Down-B Air(after used Ice Block and not died): same as Down-B Ground

Final Smash Time warp:(http://static.mmo-champion.com/db/img/icons/ability_mage_timewarp.png) (http://www.wowhead.com/spell=80353)
will make any attacks/Animations  3-4x faster in 20 sec. so you will be a Killing Combo char. in these 20 sec.(if possible if not possible i will edit that to a other idea i got)
rest attacks will be arcane/Fire based since i needin more of them
if not a Gnome mage it can be a human mage over ganondorf (the moveset is anyway possible over anyone almost)


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 08, 2011, 10:28:05 PM
i think i just wait with Goku until project: M is done with Lucario and is out or after Gotenks is done :D
i more wanted to work on Gotenks right now
so Gotenks is the next one

anyway it looks like male Gnome win
so i will find some good looking gear then i can request how the Gnome male will look like on the vertex(and possible to vertex or i have to wait for .dae importer


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: diedhammer98 on August 08, 2011, 10:40:28 PM
i think i just wait with Goku until project: M is done with Lucario and is out or after Gotenks is done :D i more wanted to work on Gotenks right now so Gotenks is the next one

You work on Gotenks now?

If does.....

I'm thinking which character I will port Mario over....
I'm not sure.....


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: ThyLASA on August 08, 2011, 10:53:23 PM
I'm the only that voted for a female lol  :af:


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Falco-Z on August 09, 2011, 12:48:33 AM
Hey MarioDK, could you upload whatever progress you have on Goku beyond v0.9, so I could mess with it :)


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: ThyLASA on August 09, 2011, 02:19:41 AM
Hey MarioDK, could you upload whatever progress you have on Goku beyond v0.9, so I could mess with it :)
Dude No....... :srs: ya gotta wait  :>.>:


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Falco-Z on August 09, 2011, 04:55:08 AM
Haha I'd be fine with waiting...

But MarioDK has a tendency to take on more projects than he will ever finish.

Either way, I can just make do with v0.9 and reproduce the newer changes myself, lol...


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 09, 2011, 05:09:30 AM
Haha I'd be fine with waiting... But MarioDK has a tendency to take on more projects than he will ever finish. Either way, I can just make do with v0.9 and reproduce the newer changes myself, lol...
just work from V0.9 and send me the animations/what you got


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Triforce Zelda (Deceased) on August 09, 2011, 05:57:56 AM
Send me the files that you have with the newer, narrowed-fade Kamehameha, then I will do my own edits with that one :D


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 09, 2011, 08:18:29 AM
Send me the files that you have with the newer, narrowed-fade Kamehameha, then I will do my own edits with that one :D
you got the newest (done ones)
i am still not done with rebuilt the Fitcaptain.pac 100% (i think for now i will just port naruto´s side-B to Goku´s without shadowclones ofc) until better animations


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: diedhammer98 on August 09, 2011, 08:30:28 AM
you got the newest (done ones) i am still not done with rebuilt the Fitcaptain.pac 100% (i think for now i will just port naruto´s side-B to Goku´s without shadowclones ofc) until better animations

file size is lower than you had for Goku 0.9?


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 09, 2011, 08:35:07 AM
file size is lower than you had for Goku 0.9?
yeah but i still needing to do alot of things like make new codes for N-B so it works better
and better side-B
Down-B is 100% fine now
up-B is easyer to get abit slower but not much since it is a teleport so it need to feel like a teleport

after that + revamped kaioken even more like let it turn off then got hit muchs or limited time i can send the files to Triforce Zelda so he can work abit on Goku while i start on Gotenks


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: diedhammer98 on August 09, 2011, 08:37:18 AM
yeah but i still needing to do alot of things like make new codes for N-B so it works better and better side-B Down-B is 100% fine now up-B is easyer to get abit slower but not much since it is a teleport so it need to feel like a teleport
okey,
you will add a guide for your B attack/teleport/some your PSAs?


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 09, 2011, 08:39:19 AM
okey, you will add a guide for your B attack/teleport/some your PSAs?
i think i will
teleports is the most easyest thing to make in PSA/Animations i will say
but controled teleport is not but i made a really good code setup for that so it can almost work like Zelda´s/Shiek´s


btw maybe i will change the moveset to a human Mage instead a Gnome
since they will be really hard to vertex(with good looking mage gear for brawl)
but if the .dae importer come i got a import ready for a wow Gnome over someone


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Naruto200Man on August 09, 2011, 09:02:14 AM
Hey, sense the mages usually have the same spells recardless, you wanna make a guy and a girl mage >=D (vertex wise)

I don't really know much about WoW but I do know with any game it doesn't matter what gender u are :P you can still learn the same spells set up for your respective field (Mage, archer etc ) regardless~


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 09, 2011, 09:35:48 AM
Hey, sense the mages usually have the same spells recardless, you wanna make a guy and a girl mage >=D (vertex wise) I don't really know much about WoW but I do know with any game it doesn't matter what gender u are :P you can still learn the same spells set up for your respective field (Mage, archer etc ) regardless~
i think Zelda will be perfect for the mage PSA but still needing a vertex
shiek= spider and zelda can be my mage psa

and zelda i think can be vertexed to a mage from Wow i just needing to find some gear that is possible to vertex and at same time look good

since i dont think i will be using GFX models inside the Fitzelda.pac maybe only one (for the staff for look more like a mage) but i dont know yet
i know then i get started


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Naruto200Man on August 09, 2011, 10:12:41 AM
Maybe use her Final Smash (the arrow, not the bow, they're two seperate models) artical and replace it over Nayru's love?


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: SiLeNtDo0m on August 09, 2011, 10:29:02 AM
Maybe use her Final Smash (the arrow, not the bow, they're two seperate models) artical and replace it over Nayru's love?

Both the arrow and the bow cause freezing unless the Final Smash is loaded.


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Albafika on August 09, 2011, 11:16:18 AM
Wow Gnome Mage PSA? Now THAT's something I'm interested in. XD


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 09, 2011, 12:23:30 PM
Wow Gnome Mage PSA? Now THAT's something I'm interested in. XD
i wish it was possible to add more arcane spells but almost non of them is possible in GFX/PSA


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Naruto200Man on August 09, 2011, 01:32:44 PM
i wish it was possible to add more arcane spells but almost non of them is possible in GFX/PSA

Dats what they said about Shadow and Spiderman, but den that SD guy came along XD

What about ganondorf's artical sword? (For the staff)


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 09, 2011, 01:34:56 PM
Dats what they said about Shadow and Spiderman, but den that SD guy came along XD What about ganondorf's artical sword? (For the staff)
ok now i know who the PSA can be over :D

(i still wanted to let it be a Gnome since it my fav. race :D so it can only be a import or really good vertex of ganon.)


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Naruto200Man on August 09, 2011, 01:42:40 PM
lol
Aww XD
but ganondorf already has so many op-ed psas O_o

 You know what would be cool?
An Elf mage over Zelda and an Archer Character over link O_o;


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 09, 2011, 01:43:42 PM
lol Aww XD but ganondorf already has so many op-ed psas O_o You know what would be cool? An Elf mage over Zelda and an Archer Character over link O_o;
who said oped psa
all my PSAs i will make balanced'
(maybe make a overpowered version of the PSA if it is popalur like Goku/SMBZ mario they both got 997 Dls now :D)


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Naruto200Man on August 09, 2011, 01:56:44 PM
lol I wuz just checking XD
Say, mind pming me a list of all the WOW spells that a night elf can use and what they do? I might make a psa over zelda if you did the import once BJ releases the next BB :D


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 09, 2011, 01:58:41 PM
lol I wuz just checking XD Say, mind pming me a list of all the WOW spells that a night elf can use and what they do? I might make a psa over zelda if you did the import once BJ releases the next BB :D
trust me you dont want the list :D
first what Class they need to be (they can be Mages too now :D)
then what spec (if mage) arcane or Fire or Frost (the moveset is just based on the Mage not spec)


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Naruto200Man on August 09, 2011, 02:21:42 PM
Hmm, I guess the overall list of spells would be about as huge as the list of arts in the Tales of series? :P

Mehhhh
I'll just look at some of the stuff I gotta do first before I come up with anything. XD


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: MandoWolfe on August 09, 2011, 09:39:04 PM
Hey MarioDK. I know that this is kinda off topic but i want to change a sonic psa to a ShadowKong Friendly one. can you tell me here or PM me about how and what i need to change in order for it to work.


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 09, 2011, 10:32:12 PM
Hey MarioDK. I know that this is kinda off topic but i want to change a sonic psa to a ShadowKong Friendly one. can you tell me here or PM me about how and what i need to change in order for it to work.
easy remove the GFX models in Fitdonkey.pac to FitSonic.pac then Remove the GFX Codes for running/Side-Taunt and if you want a good looking Running Animation use Burst Sonic´s PSA since that one look good without GFX


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Falco-Z on August 09, 2011, 10:36:30 PM
Alright, I made animations for a FSmash and DSmash for Goku that I think you might like.

Description:  Both are hand-made by me, so the quality is pretty good.

                  FSmash is a 720 degree roundhouse kick. I would recommend
                  a 1.4X Framespeed Multiplier for it, as the animation is long.

                  DSmash is similar to Mario's,  A sweeping 360 degree kick. It's still pretty smexy, I think.
                  I recommend a .8X Framespeed Multiplier after 26 frames, because the second half of the               
                  animation is WAAAAAAY too fast.

Links:

FSmash Start: http://www.mediafire.com/?hfk39lhwhnsqf2l
FSmash: http://www.mediafire.com/?ri6i12wxxs62l7l
FSmash Hold: http://www.mediafire.com/?fa30tee3ed0kawc

Down Smash: http://www.mediafire.com/?18j7w2l2s8ps5aj


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 09, 2011, 10:37:52 PM
Down-Smash on V0.9 is perfect for Goku i dont think Mario´s will be good
for the Fsmash i will look on it later


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Dot on August 09, 2011, 10:41:51 PM
Alright, I made animations for a FSmash and DSmash for Goku that I think you might like.

Description:  Both are hand-made by me, so the quality is pretty good.

                  FSmash is a 720 degree roundhouse kick. I would recommend
                  a 1.4X Framespeed Multiplier for it, as the animation is long.

                  DSmash is similar to Mario's,  A sweeping 360 degree kick. It's still pretty smexy, I think.
                  I recommend a .8X Framespeed Multiplier after 26 frames, because the second half of the               
                  animation is WAAAAAAY too fast.

Links:

FSmash Start: [url]http://www.mediafire.com/?hfk39lhwhnsqf2l[/url]
FSmash: [url]http://www.mediafire.com/?ri6i12wxxs62l7l[/url]
FSmash Hold: [url]http://www.mediafire.com/?fa30tee3ed0kawc[/url]

Down Smash: [url]http://www.mediafire.com/?18j7w2l2s8ps5aj[/url]


that animaton is pretty good, just checked it


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Falco-Z on August 09, 2011, 11:06:27 PM
Thanks! I'm working on a start and hold for the DSmash tomorrow, if anyone prefers it.

I animate pretty fast, so it should definitely be done by 7:00 Central
(When the Ranger game starts)


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: MandoWolfe on August 10, 2011, 01:03:39 AM
easy remove the GFX models in Fitdonkey.pac to FitSonic.pac then Remove the GFX Codes for running/Side-Taunt and if you want a good looking Running Animation use Burst Sonic´s PSA since that one look good without GFX

ahh ok so thats what i forgot to do. i already replaced the GFX models and the animation but i forgot to remove the codes. thank for the help. :)


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 10, 2011, 08:23:58 AM
Thanks! I'm working on a start and hold for the DSmash tomorrow, if anyone prefers it. I animate pretty fast, so it should definitely be done by 7:00 Central (When the Ranger game starts)
Down-Smash is not needed
maybe a revamp of that one we got but not a new one since that Down-Smash is a Dragonball BT Goku move/ he use vs. two from Ginyu force :D


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: diedhammer98 on August 10, 2011, 08:26:33 AM
How you managed to make Wing Mario (A power-up for SMBZ Mario) always Animated?


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 10, 2011, 08:28:18 AM
How you managed to make Wing Mario (A power-up for SMBZ Mario) always Animated?
just put many articles Animation code in PSA
there is one almost any Subaction


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: diedhammer98 on August 10, 2011, 08:31:36 AM
Wings on Mario's Hat and showing up is fine....

It is Animations.... everytime Mario go to other Animation other than Wait1 Animations.

Wings is T-pose and can't move on other Animations.

I tried This:

Remove Article:0-2
Generate Article: 2
Model Event 3: 0-2, 0-0,3-0

Just worked on Wait1 only.


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 10, 2011, 08:43:15 AM
Wings on Mario's Hat and showing up is fine.... It is Animations.... everytime Mario go to other Animation other than Wait1 Animations. Wings is T-pose and can't move on other Animations. I tried This: Remove Article:0-2 Generate Article: 2 Model Event 3: 0-2, 0-0,3-0 Just worked on Wait1 only.
that i dont know why :(


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: diedhammer98 on August 10, 2011, 08:48:53 AM
You did remove Eye/slope event?
what these event affect?


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 10, 2011, 08:57:20 AM
You did remove Eye/slope event? what these event affect?
yes


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: diedhammer98 on August 10, 2011, 09:04:04 AM
Look this on Wait1

(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100923_1406binout.jpg)


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: SonicBrawler on August 10, 2011, 09:10:34 AM
pics of other animtions so we can see what u mean byt the errors


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: diedhammer98 on August 10, 2011, 09:14:10 AM
pics of other animtions so we can see what u mean byt the errors

wings is not Animated on most animtions.


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 10, 2011, 01:18:20 PM
i dont know why that bug
maybe check the wing Animations

and again today i have been busy with irl thing so again almost no progress on Goku/Gotenks
i think in the weekend i should(hopefully) get Goku ready to send to ppl who can and Will help


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Dot on August 10, 2011, 02:55:01 PM
hey mariodk, has you heard that StarWaffle may vertex baby bros on ice climbers?


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 10, 2011, 10:04:57 PM
hey mariodk, has you heard that StarWaffle may vertex baby bros on ice climbers?
yeah and i hope he will do it
if he will that will be after Gotenks :D


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: TBM on August 11, 2011, 01:25:23 AM
For the gotenks entry data there's already a goten hack over lucas


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DJ Lowgey on August 11, 2011, 04:16:07 AM
Hey MarioDK,
Have you seen the amazing Vertex of Espio?
I have seen you have made a Shadow over Donkey Kong.
If you have a lot of time a have an idea again  :laugh: :laugh:
I don´t want to stress you but can you chain a pair of animations or effects of Shadow and port it over someone else for an Espio hack?

And how far is Goku?
I´m waiting for Goku  :af:
Love it


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: diedhammer98 on August 11, 2011, 04:22:53 AM
I'm still waiting for SSJ Goku....


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 11, 2011, 09:31:31 AM
Hey MarioDK, Have you seen the amazing Vertex of Espio? I have seen you have made a Shadow over Donkey Kong. If you have a lot of time a have an idea again  :laugh: :laugh: I don´t want to stress you but can you chain a pair of animations or effects of Shadow and port it over someone else for an Espio hack? And how far is Goku? I´m waiting for Goku  :af: Love it
Goku is going good and for Shadow i will port him over Fox since i got afew idea like to do so Chaos spear can be refled and etc. :D
so it is a revamp of Shadow over Fox with Sdo0m´s v2 moveset(with better chaos spear)
since we getting silver over falco  and Wolf will be Vegeta :D
so i getting Donkey Kong back again and maybe ShadowFox can get kirbyhat


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: MandoWolfe on August 11, 2011, 10:32:02 AM
that would be awesome! :D


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Triforce Zelda (Deceased) on August 11, 2011, 10:37:44 AM
Your Vegeta's attacks, even though I did say Goku will be over Pit and filling up my one and only anime slot, I don't mind incorporating Vegeta's specials innto other characters, but what would you say on the subject, MDK?


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 11, 2011, 11:40:34 AM
Your Vegeta's attacks, even though I did say Goku will be over Pit and filling up my one and only anime slot, I don't mind incorporating Vegeta's specials innto other characters, but what would you say on the subject, MDK?
ï still will say Goku over Pit since that one will get SSJ mode instead Kaioken(maybe both if i can port that Fire like GFX on Cp. falcon to Pit)


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: diedhammer98 on August 11, 2011, 12:11:58 PM
It is possible
to do two kamehameha in FitPit.pac


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 11, 2011, 12:13:16 PM
It is possible to do two kamehameha in FitPit.pac
even with Pit´s good Filesize i still have to save as much as possible and not Red kamehameha for kaioken and normal for not kaioken


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: diedhammer98 on August 11, 2011, 12:16:40 PM
ok, I will make red kamehameha

just in case for later....


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: TBM on August 11, 2011, 12:20:29 PM
MarioDk for SSJ Goku can you keep the Kaioken Taunt?


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 11, 2011, 12:23:02 PM
i think after Gotenks first beta and Goku i will start on Shadow over Fox
since that one will be a perfected port (more working then Shadowkong)
almost Sdo0m´s moveset V2 but Chaos spear as a real projectile(get Hyped)
no longer needing shadow port friendly PSAs over Sonic for non GFX Bugs
then we can get our over sized big monkey back and remove a Fox :D


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Naruto200Man on August 11, 2011, 12:25:20 PM
you gonna ask SD for permission first >_>
lol we're(Me and DarkshadeX) doing metal sonic over wolf O_o
Gee...now all we need is tails over Falco....
lol


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 11, 2011, 12:29:12 PM
you gonna ask SD for permission first >_> lol we're(Me and DarkshadeX) doing metal sonic over wolf O_o Gee...now all we need is tails over Falco.... lol
falco will be silver and tails is metaknight

WHY over wolf i go vegeta there :D (i got shadowkong and his permission from there :D) i think it is ok for him to port him over Fox since that one will work better (even better then Sonic since we can maybe get a possible projectile for chaos spear)

maybe metal sonic over Dk.  :af2:


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: TBM on August 11, 2011, 12:30:07 PM
MarioDk for SSJ Goku can you keep the Kaioken Taunt?


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 11, 2011, 12:33:00 PM
MarioDk for SSJ Goku can you keep the Kaioken Taunt?
no it will be replaced with golden aura for SSJ aura
it will be like kaioken but without hurt self since SSJ goku is a buffed version of normal Goku


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Naruto200Man on August 11, 2011, 12:37:56 PM
falco will be silver and tails is metaknight

WHY over wolf i go vegeta there :D (i got shadowkong and his permission from there :D) i think it is ok for him to port him over Fox since that one will work better (even better then Sonic since we can maybe get a possible projectile for chaos spear)

maybe metal sonic over Dk.  :af2:

No, DarkshadeX is the one who's porting metal sonic, and he's said he can get a flawless port over wolf. So just port Tails over dk and silver over like wario or someone <_<

For the moveset, I'm taking most of mecha sonics moves from Sonic Fighters for his up throw, Smash attacks,  tilts, and A combo (no attack100 though unless I can get creative) specials I have no idea. Dash attack I do have an idea though. ^+^


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Blueblur22 on August 11, 2011, 12:43:47 PM
for the shadow port over fox r u gonna keep the up b u added to shadow kong or sdooms up b cuz i kinda liked ur version better


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 11, 2011, 12:49:50 PM
for the shadow port over fox r u gonna keep the up b u added to shadow kong or sdooms up b cuz i kinda liked ur version better
mine but abit more revamped
i used my old code setup for controled teleports on shadowkong
but not my new


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: diedhammer98 on August 11, 2011, 12:54:44 PM
which I port Mario over?

Link, Wolf, Toonlink, Metaknight, Fox, Falco, lucas , Ness?
or others that have many effects


On-Topic question....

You needing red kamehameha Goku over Pit?
(after Goku is 100% done)


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 11, 2011, 01:08:50 PM
which I port Mario over? Link, Wolf, Toonlink, Metaknight, Fox, Falco, lucas , Ness? or others that have many effects On-Topic question.... You needing red kamehameha Goku over Pit? (after Goku is 100% done)
no


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: diedhammer98 on August 11, 2011, 01:15:48 PM
no
okey, just asking....


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: TBM on August 11, 2011, 02:30:27 PM
MarioDK there's a Goten hack over lucas so i think you can use that for the entry hack for Gotenks


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 11, 2011, 10:02:20 PM
MarioDK there's a Goten hack over lucas so i think you can use that for the entry hack for Gotenks
and you needing trunks for fusion too+you can´t merge two models yet


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DJ Lowgey on August 12, 2011, 03:36:39 AM
MarioDk, do you working now on the final version of goku or on the version over pit?
And can I use ShadowKong for Espio?  :P :) :laugh:


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: xZedkiel on August 12, 2011, 03:57:08 AM
MarioDk, do you working now on the final version of goku or on the version over pit?
And can I use ShadowKong for Espio?  :P :) :laugh:
Yes you can, just rename the file :D and I have recolors and CSP's for that purpose on BV.


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Triforce Zelda (Deceased) on August 12, 2011, 05:40:45 AM
I'll try as much as short time permits to help out on Goku over Pit.


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: TBM on August 12, 2011, 10:53:55 AM
and you needing trunks for fusion too+you can´t merge two models yet
I know there isn't a Trunks hack i thought you should know there's a goten hack that's all


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Triforce Zelda (Deceased) on August 12, 2011, 11:03:05 AM
I know there isn&#039;t a Trunks hack i thought you should know there&#039;s a goten hack that&#039;s all


And my response to that:

http://www.youtube.com/watch?v=GB2w3eSXuuo


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Naruto200Man on August 12, 2011, 11:12:15 AM
Imagine when we get the Brawlbox that BJ is working on >=D
Trunks on Popo and Goten on Nanna anyone?

True no fusion dance for FS, but it'd be an epic taunt XD


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: TBM on August 12, 2011, 11:32:12 AM
Imagine when we get the Brawlbox that BJ is working on >=D
Trunks on Popo and Goten on Nanna anyone?

True no fusion dance for FS, but it'd be an epic taunt XD
MarioDK means that he needs a goten and a trunks hack for the Gotenks Entry hack


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Triforce Zelda (Deceased) on August 12, 2011, 11:35:51 AM
Man that's gonna seriously bumb up the filesize if he's gonna do what I think ge's gonna do.


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 12, 2011, 11:59:41 AM
Man that's gonna seriously bumb up the filesize if he's gonna do what I think ge's gonna do.
not if the model is inside the FitLucasentry.pac
so it will not effect FitLucas.pac´s Filesize
but i needing .dae import

and yes TBM i already know that Goten hack that it was on top in newest hack


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: diedhammer98 on August 13, 2011, 03:05:34 AM
oh, I think entry affect FitLucas.pac
but It's not....


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 13, 2011, 08:40:15 AM
wait2 and wins is almost done  on Goku
now not much left


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Carnage on August 13, 2011, 10:24:44 AM
i see goku getting a good progress  and gotenks vertex too xD
few questions did down b get any changes?
did the teleport got slower?


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 13, 2011, 10:28:25 AM
yes more start lag before you can fire on Down-B air
and teleport and get slower too but not much'
+Side-B is still a Ki based attack i can show you what attack it will be later


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: diedhammer98 on August 13, 2011, 10:30:20 AM
Start Lag.?

what that "start Lag" Means.....?


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: Carnage on August 13, 2011, 10:33:35 AM
yes more start lag before you can fire on Down-B air
and teleport and get slower too but not much'
+Side-B is still a Ki based attack i can show you what attack it will be later
side B being diferent from falcon is already a good thing xD and you said you might use the counter code for down B like sdooms did for spidey so i guess it wont be a counter but a slower kameha now? also you were looking for a gfx that looked like goku was in SSJ mode for future project over pit i saw naruto on one of his wins gets a yellow aura around him similar too kaikoen i think just letting you know but side B will be changed after the final release?


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 13, 2011, 10:37:17 AM
side-B Ground will be changed in this version i think
Side-B air i am abit under about maybe i just let it be Cp. falcon´s still but other animations
here is the side-smash i trying to make:
(http://s4.postimage.org/xuydfeixi/RDSE70_3.png)(http://s4.postimage.org/5i2xch9ml/RDSE70_4.png)(http://s4.postimage.org/claufmrjx/RDSE70_5.png)(http://s4.postimage.org/qrqolxrel/RDSE70_6.png)


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: diedhammer98 on August 13, 2011, 10:47:49 AM
Who that kid..?


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 13, 2011, 10:49:01 AM
Who that kid..?
Goten´s big brother as little :D and Goku´s son: Gohan


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: SmashClash on August 13, 2011, 10:49:59 AM
Who that kid..?
Gohan.
If you want it to be like that make it an air graphic when you hit them then make it so(you know how Pit's wings and B-Side Blows characters away?) Just do that except make it more and instant.


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: diedhammer98 on August 13, 2011, 10:53:22 AM
what that game.....?


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 13, 2011, 10:55:17 AM
what that game.....?
Dragonball Z Bt 3 (wii)


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: diedhammer98 on August 13, 2011, 10:57:54 AM
I never seen.....DragonBall Z games before.....
....I never played these games before......


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: DoctorFlux(Mariodk) on August 13, 2011, 11:12:18 AM
I never seen.....DragonBall Z games before..... ....I never played these games before......
:oshi: you should try them they are awesome (Gotenks is most awesome in these games  :af2:)


Title: Re: Mariodk Projects: future PSA: WoW Gnome mage (over Olimar) added
Post by: diedhammer98 on August 13, 2011, 11:16:37 AM
That why.....I barely know DragonBall characters......
Even Goku, Gotenks and Vegeta and many others.......


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Carnage on August 13, 2011, 02:12:48 PM
side-B Ground will be changed in this version i think
Side-B air i am abit under about maybe i just let it be Cp. falcon´s still but other animations
here is the side-smash i trying to make:
([url]http://s4.postimage.org/xuydfeixi/RDSE70_3.png[/url])([url]http://s4.postimage.org/5i2xch9ml/RDSE70_4.png[/url])([url]http://s4.postimage.org/claufmrjx/RDSE70_5.png[/url])([url]http://s4.postimage.org/qrqolxrel/RDSE70_6.png[/url])

that side smash looks exactly like lucario force pal xD  i bet it will be fun to make also is side be going to be a combo like naruto of some sorts?


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: diedhammer98 on August 14, 2011, 03:36:24 AM
yeah, that is almost same as Lucario....
only Goku have more punches than Lucario's punches....


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DJ Lowgey on August 14, 2011, 04:25:56 PM
Hi MarioDK,
Can I use your Raccoon Luigi PSA for my "Complete True Luigi pack"?
Thats would be great.  :af:


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 14, 2011, 10:06:13 PM
Hi MarioDK, Can I use your Raccoon Luigi PSA for my "Complete True Luigi pack"? Thats would be great.  :af:
sure :D


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DJ Lowgey on August 15, 2011, 06:45:32 AM
I have finished my Luigi pack.
If you want, you can test it  :laugh:
I like the shiny colors   :af:


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 15, 2011, 10:59:42 AM
damn i was again too busy with Real life stuff so no previews of Goku V1 today as i was planed

anyway i can(and hope) i get Goku V1 done in the next weekend but still dont get hopes yet for it since right now i am busy with many things beside Brawl hacking (and Goku V1 is not even ready to be sent to ppl how can/will help  :'( )


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: diedhammer98 on August 15, 2011, 12:15:47 PM
same thing as me will be busy....
(I'm really exhausted doing that)


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: iggywire on August 15, 2011, 02:52:29 PM
nice hacking dudelio. wheres mario hat?


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Royal_Blade on August 15, 2011, 03:50:10 PM
Hey MarioDK, do you mind if I try to make a revamp animation of Kamehameha?


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 15, 2011, 09:54:25 PM
Hey MarioDK, do you mind if I try to make a revamp animation of Kamehameha?
no try your´s best


btw for not get 100 on credit/Colab. i just say Credit to: team Goku or Project: Goku


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: TBM on August 16, 2011, 05:25:49 AM
mario :D tanooki mario
if your looking for a tanooki mario for the SMBZ Mario Moveset Use KTH's Tanooki Mario


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Triforce Zelda (Deceased) on August 16, 2011, 06:01:08 AM
I give up wit Goku

He can't get ported over Pit or Wolf so I have to drop him from my roster :-\


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Royal_Blade on August 16, 2011, 06:43:39 AM
no try your´s best
I'm not quite sure what that means...


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: BlueBrain on August 16, 2011, 08:22:31 AM
I'm not quite sure what that means...

no (he doesnt care), try your best (do it damn!!!)

xDDD

good enough translated???


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 16, 2011, 09:14:31 AM
I'm not quite sure what that means...
if you just making a good pose for fire the wave/load that should be fine

but now i do the rest of the PSA then revamp afew animations again


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Royal_Blade on August 16, 2011, 10:32:58 AM
Ah. Ok then.


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Carnage on August 16, 2011, 11:05:42 AM
TBM was finally banned xD i guess he wont be bothering you again mariodk xD maybe everybody  can get a got rest whitout him spamming people xD so you have all the time to make a gotenks or goku v1 psa without him spamming messages at you xD


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 16, 2011, 11:08:09 AM
anyway Goku v0.9 is still a new update(for me) so i guess i can put Goku V1 on Hold for awhile and work on Gotenks and Emo/Black hedgehog over Fox so we can get a port of him with Sdo0m´s moveset V2 (without needing any kinda of Shadow port friendly PSAs) and a possible real projectile for chaos spear


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Triforce Zelda (Deceased) on August 16, 2011, 11:12:36 AM
hmmmm... well, I see. So I do have to drop Goku. I know for certain now.


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 16, 2011, 11:14:18 AM
hmmmm... well, I see. So I do have to drop Goku. I know for certain now.
i dont put goku on hold 100% if i can any good Animations and etc. for goku i will add it to the PSA i got now
but now i more wanted to work on Gotenks and i think this is time for a perfect Shadow port (even more perfect then shadowkong)

i will work on the last things on Goku V1 in the weekend before i put it on Hold
so Goku V1 is ready to be sent to ppl who want to help


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Triforce Zelda (Deceased) on August 16, 2011, 11:16:56 AM
I was trying to get Goku either over Diddy, R.O.B., Pit, or wolf, even just the V0.9 if I had to, and since That's not gonna happen, and since Shadow porting failed a few weeks ago, man, those are two key players out the roster.


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Carnage on August 16, 2011, 11:17:18 AM
i dont put goku on hold 100% if i can any good Animations and etc. for goku i will add it to the PSA i got now
but now i more wanted to work on Gotenks and i think this is time for a perfect Shadow port (even more perfect then shadowkong)

i will work on the last things on Goku V1 in the weekend before i put it on Hold
so Goku V1 is ready to be sent to ppl who want to help
if you can make shadow spear into a real projectyle i think it will be more perfect than even sdooms original lol but i dont know if you can add a charge system to fox laser blast :S but i guess you will figure it out xD


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 16, 2011, 11:19:12 AM
if you can make shadow spear into a real projectyle i think it will be more perfect than even sdooms original lol but i dont know if you can add a charge system to fox laser blast :S but i guess you will figure it out xD
i guess i got a plan for that but i still needing to get Fox´s laser abit slower and not fly that fast


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Triforce Zelda (Deceased) on August 16, 2011, 11:21:29 AM
How far along is Goku? At the vrey least upload a V 0.95 or something XD I HAVE to find a way to port him whether it's .rels or renaming or whatever!


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 16, 2011, 11:23:30 AM
the only port method i wanted to port him is Vertex porting then PSA him over the char. he is over

so we can make SFX pack easyer over that one + non GFX Bugs(as can´t be 100% fixed if renaming port method+still alot of other unknown bugs)


i give permission to the one who do that but i say no if renaming method port or just .rel port for Goku(you can still make the captain.rel file to port over a other but dont inc. my Goku psa)

a awesome char. needs a awesome port with no Bugs and the best way to port is still vertex porting


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: dpgthirteen on August 16, 2011, 11:24:30 AM
To me the port can't get better. I hated Donkey Kong. But if that's what you feel go for it. And I agree Goku is fine for the time being, but one of the animations that I think needs work is his waiting animation. It looks kinda odd around the top of his legs. It's
Like the legs slide of the torso.


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Triforce Zelda (Deceased) on August 16, 2011, 11:27:32 AM
the only port method i wanted to port him is Vertex porting then PSA him over the char. he is over

so we can make SFX pack easyer over that one + non GFX Bugs(as can´t be 100% fixed)


i give permission to the one who do that but i say no if renaming method port or just .rel port for Goku

a awesome char. needs a awesome port with no Bugs and the best way to port is still vertex porting

XD Renaming/.rels would be the temporary ports until the completely glitchfree porting comes

To me the port can&#039;t get better. I hated Donkey Kong. But if that&#039;s what you feel go for it. And I agree Goku is fine for the time being, but one of the animations that I think needs work is his waiting animation. It looks kinda odd around the top of his legs. It&#039;s
Like the legs slide of the torso.

Looks alright to me.


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Carnage on August 16, 2011, 11:32:48 AM
XD Renaming/.rels would be the temporary ports until the completely glitchfree porting comes

Looks alright to me.
you know that no one knows how to make CF rels yet the only one that worked was vietifull joe over yoshi becuase it didnt use any articles and lots of people fixed the glitches since CF rel is a unknown and since dantarion affiermed the clone engine was dead dont expect any rels besides the ones we have now ike/marth/jigly/metaknight and thats it and i think neku  ported goku over ike but it wasnt releasd because mariodk diidnt wanted a glitch port or something like that


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: SonicBrawler on August 16, 2011, 11:34:56 AM
yup. and cuz he wants to give sfx and u cant give sfx to thius type of porting


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Triforce Zelda (Deceased) on August 16, 2011, 11:36:09 AM
Fine, Goku's dead to me then since I can't use him.


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 16, 2011, 11:36:21 AM
yup. and cuz he wants to give sfx and u cant give sfx to thius type of porting
you can but hard to do (like as shadowkong)
you know that no one knows how to make CF rels yet the only one that worked was vietifull joe over yoshi becuase it didnt use any articles and lots of people fixed the glitches since CF rel is a unknown and since dantarion affiermed the clone engine was dead dont expect any rels besides the ones we have now ike/marth/jigly/metaknight and thats it and i think neku  ported goku over ike but it wasnt releasd because mariodk diidnt wanted a glitch port or something like that
yes
i will do the port over Pit (as soon ported model) since Pit is just perfect for possible SSJ mode and good filesize+Pit is a hated Char. by many

and can´t use Pit´s Bow/other GFX/Filesize if renaming method anyway

Fine, Goku's dead to me then since I can't use him.
there is still hope just needing a Goku vertex that works over pit


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Carnage on August 16, 2011, 11:37:19 AM
yup. and cuz he wants to give sfx and u cant give sfx to thius type of porting
why not just change gfx id to the character he is over(IKE) i think it works if its done but maybe im wrong


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Triforce Zelda (Deceased) on August 16, 2011, 11:39:26 AM
you can but hard to do (like as shadowkong) yes
i will do the port over Pit (as soon ported model) since Pit is just perfect for possible SSJ mode and good filesize+Pit is a hated Char. by many

and can´t use Pit´s Bow/other GFX/Filesize if renaming method anyway
there is still hope just needing a Goku vertex that works over pit

I appreciate it, but I haven't the time. Goku's gone.
why not just change gfx id to the character he is over(IKE) i think it works if its done but maybe im wrong

I'm not sure if you can do that


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 16, 2011, 11:42:57 AM
or if somehow the .dae importer gets ready we can get a real  Goku model with Pit´s boneset(maybe abit edited so it dont look like a mess with Cp. falcon´s Animations)

and yes i finaly found one from Dragonball Z Bt3 (all Goku´s early,mid,end,GT/transforms SSJ1,2,3,4) but too bad no Gotenks only Goku and mr. over 9000

all i just needing to do is convert these model to 3ds max so they can get easy converted to .dae

good thing i got 3ds max 2010 to work (but not 3ds max 8/9 to vertexs)

right now is these files i found in a unknown file format  :>.>palm:


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Blueblur22 on August 16, 2011, 02:45:28 PM
so r u still working on goku or r u focusing ur attention on gotenks and shadow over fox now


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 16, 2011, 02:47:00 PM
so r u still working on goku or r u focusing ur attention on gotenks and shadow over fox now
i am focusing right now on Gotenks+Shadow over Fox mostly


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: SmashClash on August 16, 2011, 03:33:09 PM
I wanted Goku over Metaknight but now I'm fine with Pit since Get Out frog is for MK. =D


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 17, 2011, 11:12:26 AM
so many postes and no previews of one of my hacks

but i got fusion dance Animation done (the right version) now just left version and port the animations over anyone (that is good to be ported over and Sonic needs that animations no matter what)


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Ikuto on August 17, 2011, 08:37:23 PM
hey ur not gonna port goku over zelda/sheik 4 transformations?


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Lucifer_Gale on August 17, 2011, 09:26:37 PM
Will you leave Goku's down-B works only on near enemies? It's not so good =/


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Ikuto on August 17, 2011, 09:28:22 PM
Will you leave Goku's down-B works only on near enemies? It's not so good =/
its just cuz he didnt want to make so u can spam with the kamehameha


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 17, 2011, 10:40:24 PM
why goku over Zelda/Shiek if we can still get transforms if over pit anyway for SSj1,2,3 is it just the head that changes


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Ikuto on August 18, 2011, 12:09:46 AM
why goku over Zelda/Shiek if we can still get transforms if over pit anyway for SSj1,2,3 is it just the head that changes
I say that cuz it will change his moveset if he transforms. Idk about pit though


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Triforce Zelda (Deceased) on August 18, 2011, 06:05:58 AM
It'll just make him stronger and faster, his moves won't actually be completely different XD


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 18, 2011, 08:51:51 AM
It'll just make him stronger and faster, his moves won't actually be completely different XD
+ hurt him self for make it more balanced
but i was planing if Pit port
use Pit´s Bow to SSJ head so it can be oneslot :D (like as SMBZ mario´s powerups over Fludd) since Pit´s Bow is inside FitpitXX.pac/pcs
so you can get oneslot SSJ1,2,3 transforms (not SSJ4 since that change the whole body)

list of what to do on Goku V1(over CF) right now:
-Finishing new Side-Smash(50% done)
-better AAA combo (still not looped one)
-up-tilt(still do the same and same kick but not lucario over Cp. falcon animations)
-Finishing N-air(just Animations edits)
-new Down-Air (still not sure about it need to stay or what and i will not make it like SSBf2)(maybe i let it stay as it is but abit bigger hitboxes)
-up-throw(needing idea)
-B/F throw is fine just needing port animation revamp so it looks better
-N-B still needs afew more fixes but the revamping of that is close to be done and make it more balanced+kamehameha Sound effect (fire/load)
-Finishing Side-B Ground:  meteor combination(it works abit like Con naruto´s Side-B)
-up-B just needing the DBZ teleport sound effect(also dodges)
-Big Spirit Bomb: will do so if you got much dmg you can use big spirit Bomb too (you will get Lucario´s Aura GFX around you for afew sec. so you can see the big spirit Bomb is ready if you not have used up-taunt and got hit much)
-Small Spirit Bomb: make it much more weaker (still to be like a FS but not a oneshot one if a target is on 0%)
-kaioken i will do so if the time is limited + if you got much hit while in kaioken it will be removed
-Finishing win 1,2 and make a win3(almost done)
-revamp catch animations
i will try to do all that before Gotenks vertex is done and as soon Gotenks vertex is done i will force on Gotenks+Shadow over Fox


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Blueblur22 on August 18, 2011, 10:29:42 AM
so ur bak to working on goku again


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 18, 2011, 10:30:43 AM
so ur bak to working on goku again
yes until Gotenks vertex is done and uploaded to Vault


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Ikuto on August 18, 2011, 10:49:00 AM
+ hurt him self for make it more balanced
but i was planing if Pit port
use Pit´s Bow to SSJ head so it can be oneslot :D (like as SMBZ mario´s powerups over Fludd) since Pit´s Bow is inside FitpitXX.pac/pcs
so you can get oneslot SSJ1,2,3 transforms (not SSJ4 since that change the whole body)
list of what to do on Goku V1(over CF) right now:
-Finishing new Side-Smash(50% done)
-better AAA combo (still not looped one)
-up-tilt(still do the same and same kick but not lucario over Cp. falcon animations)
-Finishing N-air(just Animations edits)
-new Down-Air (still not sure about it need to stay or what and i will not make it like SSBf2)(maybe i let it stay as it is but abit bigger hitboxes)
-up-throw(needing idea)
-B/F throw is fine just needing port animation revamp so it looks better
-N-B still needs afew more fixes but the revamping of that is close to be done and make it more balanced+kamehameha Sound effect (fire/load)
-Finishing Side-B Ground:  meteor combination(it works abit like Con naruto´s Side-B)
-up-B just needing the DBZ teleport sound effect(also dodges)
-Big Spirit Bomb: will do so if you got much dmg you can use big spirit Bomb too (you will get Lucario´s Aura GFX around you for afew sec. so you can see the big spirit Bomb is ready if you not have used up-taunt and got hit much)
-Small Spirit Bomb: make it much more weaker (still to be like a FS but not a oneshot one if a target is on 0%)
-kaioken i will do so if the time is limited + if you got much hit while in kaioken it will be removed
-Finishing win 1,2 and make a win3(almost done)
-revamp catch animations
i will try to do all that before Gotenks vertex is done and as soon Gotenks vertex is done i will force on Gotenks+Shadow over Fox
oh ok now i get it still i feel like some moves should be changed like his fs he cant use spirit bomb in the ssj form.


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 18, 2011, 11:07:08 AM
it will be changed some of his moves (not many )


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Blueblur22 on August 18, 2011, 11:17:57 AM
r u gonna make ssj goku fs warp kamehameha


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 18, 2011, 11:18:47 AM
r u gonna make ssj goku fs warp kamehameha
no FS will be the same Goku will just go back to normal


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Carnage on August 18, 2011, 11:28:24 AM
so i guess fixing gotenks vertex wanst that easy :S well i still like goku V1 xD and did you know vegeta is trully being textured lol i guess some miracles do happen maybe sometime soon we will get vegeta vertex xD


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 18, 2011, 11:33:32 AM
so i guess fixing gotenks vertex wanst that easy :S well i still like goku V1 xD and did you head vegeta is trully being textured lol i guess some miracles do happen maybe sometime soon we will get vegeta vertex xD
+updated Vegeta moveset (needing recolours of Vegeta +Transforms+Vegeta from cell/saiyan/GT saga) then vegeta is out :D
beyond´s vegeta is buu saga

some of Goku´s "A" attacks can be used on Vegeta(also afew on Gotenks :D) thats why i will update Vegeta PSA after these two


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Dot on August 18, 2011, 11:35:09 AM
me make recolors+ ssj transform


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 18, 2011, 11:36:56 AM
me make recolors+ ssj transform
and the saiyan armor Vegeta got in cell/andriod Saga but saiyan Saga/namek saga he needing to be abit revertexed (same with GT he got abit shorter hair there)

SSJ4´s tail should be easy since Wolf got a tail


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Dot on August 18, 2011, 11:38:10 AM
i´ll try to vertex it


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Carnage on August 18, 2011, 11:38:47 AM
+updated Vegeta moveset (needing recolours of Vegeta +Transforms+Vegeta from cell/saiyan/GT saga) then vegeta is out :D
beyond´s vegeta is buu saga

some of Goku´s "A" attacks can be used on Vegeta(also afew on Gotenks :D) thats why i will update Vegeta PSA after these two
in dbz they all do the same kick and punchs  xD what changes is manly the way they can hit or not the oponent xD also do you think vegeta can become SSJ over wolf? i mean wolt has the weapon and landmaster but i dont know  but i guess every  attack fits vegeta being SSJ or not


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 18, 2011, 11:40:55 AM
i´ll try to vertex it
his shoulder in saiyan saga on the armor i mean needed to be vertexed and ofc his scouter

SSJ mode can be possible (replace Wolf´s Gun)


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: AnImAiNe on August 18, 2011, 12:15:39 PM
that would be awesome for vegeta to have a super sayian mode too


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Dot on August 18, 2011, 12:21:55 PM
his shoulder in saiyan saga on the armor i mean needed to be vertexed and ofc his scouter

SSJ mode can be possible (replace Wolf´s Gun)

hope there arent any texture problems

and yay for ssj mode!


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 18, 2011, 12:24:04 PM
now is Goku´s Big spirit Bomb animations with all the poses in: http://www.youtube.com/watch?v=PgFwnyvjsII

previews coming soon of that Animations (if i dont upload just that Animations as a preview)


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Ikuto on August 18, 2011, 12:24:52 PM
no FS will be the same Goku will just go back to normal
that suks cant u make it so he does warp(warp kamehameha(the move i also wanted to b his fs)) then he goes back 2 normal.


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 18, 2011, 12:28:04 PM
i can´t do that so Goku teleport close to one anyway
and SSJ mode will just be almost like Kaioken at same time you can get Kaioken (for make anything balanced)


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Ikuto on August 18, 2011, 12:31:59 PM
i can´t do that so Goku teleport close to one anyway
and SSJ mode will just be almost like Kaioken at same time you can get Kaioken (for make anything balanced)
wait u can go kaioken while in ssj?


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 18, 2011, 12:34:46 PM
wait u can go kaioken while in ssj?
no Kaioken = SSJ mode (on Pit PSa port) since i can´t port these red Fire GFX from CF to Pit so it will be SSj mode instand Kaioken

SSJ mode boost Dmg and hurt your self(for make it balanced) like as kaioken but if i can port the Fire GFX from CF to Pit i will do so it is random you go in Kaioken or SSJ (they both do the same thing)

or SSJ mode = boosting Dmg but not speed
and Kaioken boosting Speed but not Dmg (they both will hurt you)


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Ikuto on August 18, 2011, 12:43:19 PM
no Kaioken = SSJ mode (on Pit PSa port) since i can´t port these red Fire GFX from CF to Pit so it will be SSj mode instand Kaioken

SSJ mode boost Dmg and hurt your self(for make it balanced) like as kaioken but if i can port the Fire GFX from CF to Pit i will do so it is random you go in Kaioken or SSJ (they both do the same thing)

or SSJ mode = boosting Dmg but not speed
and Kaioken boosting Speed but not Dmg (they both will hurt you)
hey y not increase both damage n speed but in return recoil damage cuz ssj reall doestn suit the dmg each hit.
edit:example when transformin 35% dmg.


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: DoctorFlux(Mariodk) on August 18, 2011, 12:47:38 PM
 hey y not increase both damage n speed but in return recoil damage cuz ssj reall doestn suit the dmg each hit.
i will find out maybe FitpitXX.ac/pcs say no for SSj head and wont work so maybe not SSj mode but not sure until i try it
but Pit port i not working on right now
btw:
after casted:
(http://s4.postimage.org/20u5tn23p/2011_08_18_20_31_17_1104x752.png)

Before Explosion:
(http://s4.postimage.org/yk2m68a7/2011_08_18_20_31_54_1104x752.png)

while/after Explosion:
(http://s4.postimage.org/3fvvgz4of/2011_08_18_20_32_00_1104x752.png)
damn i still wish SSJ mode over CF was possible :D


Title: Re: Mariodk Projects: Goku V1 is getting closer to Preview video/maybe be uploaded
Post by: Dot on August 18, 2011, 12:51:57 PM
i will find out maybe FitpitXX.ac/pcs say no for SSj head and wont work so maybe not SSj mode but not sure until i try it
but Pit port i not working on right now
btw:
after casted:
([url]http://s4.postimage.org/20u5tn23p/2011_08_18_20_31_17_1104x752.png[/url])

Before Explosion:
([url]http://s4.postimage.org/yk2m68a7/2011_08_18_20_31_54_1104x752.png[/url])

while/after Explosion:
([url]http://s4.postimage.org/3fvvgz4of/2011_08_18_20_32_00_1104x752.png[/url])
damn i still wish SSJ mode over CF was possible :D


looking good! is it one animation? or 3?


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: SmashClash on August 18, 2011, 12:53:54 PM
I'll make the many Vegeta forms by vertexing. ;)


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: DoctorFlux(Mariodk) on August 18, 2011, 12:55:23 PM
I'll make the many Vegeta forms by vertexing. ;)
Cool :D btw SSj3 Vegeta(this is in one game :D)

one Animation

used this video:
http://www.youtube.com/watch?v=PgFwnyvjsII
mainly then i making Animations(for Animes char.) i mainly looking on the Anime first(not games)


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: Dot on August 18, 2011, 12:56:28 PM
Cool :D btw SSj3 Vegeta(this is in one game :D)

one Animation

used this video:
[url]http://www.youtube.com/watch?v=PgFwnyvjsII[/url]
mainly then i making Animations(for Animes char.) i mainly looking on the Anime first(not games)


that was my mistake :>.>palm:  i first looked at the game :srs:


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: DoctorFlux(Mariodk) on August 18, 2011, 01:40:12 PM
only got one thing to say about the new Spirit Bomb Animation:
my best Animation for a attack (yet)


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: Dot on August 18, 2011, 01:42:36 PM
only got one thing to say about the new Spirit Bomb Animation:
my best Animation for a attack (yet)

did you used a few frames from mine as you said in your PM?


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: DoctorFlux(Mariodk) on August 18, 2011, 01:44:46 PM
did you used a few frames from mine as you said in your PM?
yes :D


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: Dot on August 18, 2011, 01:46:51 PM
anyway, has you finished rebuilding fitcaptain.pac?


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: DoctorFlux(Mariodk) on August 18, 2011, 01:47:14 PM
anyway, has you finished rebuilding fitcaptain.pac?
almost but Side-B/N-B + afew other things like the new "A" attacks

edit: look at my avvy i have already PSAed Spirit Bomb and work 100% as i wanted  :af2:


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: Ikuto on August 18, 2011, 02:06:10 PM
almost but Side-B/N-B + afew other things like the new "A" attacks

edit: look at my avvy i have already PSAed Spirit Bomb and work 100% as i wanted  :af2:
so will that mean we will be geting the next ver soon?


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: DoctorFlux(Mariodk) on August 18, 2011, 02:07:44 PM
 so will that mean we will be geting the next ver soon?
i am not sure yet but i hope since i working slowly on Goku but i got much time in this weekend and i hope i can get Goku done there and maybe also Shadow over Fox (hopefully not sure)


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: sp147 on August 18, 2011, 02:48:45 PM
Sorry I haven't commented here alot,

but yoy're making some real progress on Goku v1 ;D

I look foward to seeing the finished product :af:


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: Ikuto on August 18, 2011, 03:18:53 PM
thanks and remember V1 is not the final version but V1 is the Final moveset with any attacks that is done and for sure needs revamps on some of them

V2 is final version he will get Revamps+buffed version(SSJ moveset) if not i do that for V1+on-Hit-cancel system as project: M lucario
did sdoom give u that idea cuz it was in his review when he did urs?!


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: DoctorFlux(Mariodk) on August 18, 2011, 03:19:37 PM
Sorry I haven't commented here alot, but yoy're making some real progress on Goku v1 ;D I look foward to seeing the finished product :af:
thanks and remember V1 is not the final version but V1 is the Final moveset with any attacks that is done and for sure needs revamps on some of them

V2 is final version he will get Revamps+buffed version(SSJ moveset) if not i do that for V1+on-Hit-cancel system as project: M lucario

edit: i know how Goku´s meteor combination can be now on Side-B(still works like Con naruto´s with spamming side-B and you do the combo)
first press: just side-tilt(a kick)
2nd. Press: teleport to the target or just move fast then punch upwards(will use that punch there is on CF´s Side-B)
3. press: teleport up then Hammer Fist(F-air)
then you is in air and if your´s timing is good you can do a Down-B(air) and end the combo with a kamehameha

 did sdoom give u that idea cuz it was in his review when he did urs?!
yeah :D btw removed the post before you


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: diedhammer98 on August 18, 2011, 03:23:53 PM
Goku is near finished?
(Hoping for SSJ Goku)


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: DoctorFlux(Mariodk) on August 18, 2011, 03:27:11 PM
Goku is near finished? (Hoping for SSJ Goku)
i will  say 70% finished but the last 30% will still take time

for SSj moveset of Goku i will wait abit with maybe after Gotenks is done


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: diedhammer98 on August 18, 2011, 03:33:12 PM
oh, ok.....
(I can wait)

what new of Goku?


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: DoctorFlux(Mariodk) on August 18, 2011, 03:34:17 PM
oh, ok..... (I can wait) what new of Goku?
you will know then preview Video is uploaded and Goku V1 is almost done


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: diedhammer98 on August 18, 2011, 03:36:06 PM
okey.


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: Carnage on August 18, 2011, 05:13:27 PM
lol vegeta SSJ3 should be interisting since he was in only one game but i think if DBZ got a decente sequel vegeta would be the first to go SSJ3  because he is the one who trains harder xD


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: Ikuto on August 18, 2011, 08:44:58 PM
Actually 2 raging blast 1 n 2


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: BigBadBooya on August 19, 2011, 01:34:16 AM
A Super Saiyan mode..........

  :>.>:
Maybe......!

:af:


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: DoctorFlux(Mariodk) on August 19, 2011, 10:32:23 AM
A Super Saiyan mode..........
 :>.>: Maybe......!
:af:
thats only over Pit and i will try to do my idea (if i can also get Kaioken like GFX over Pit too)
SSJ mode : Boosting only Dmg
kaioken: Boosting Speed/almost no endlaging
they both hurt your self (for make it more balanced)
and you can´t choose what you want since Kaioken/SSJ mode will be random


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: Carnage on August 19, 2011, 11:31:44 AM
thats only over Pit and i will try to do my idea (if i can also get Kaioken like GFX over Pit too)
SSJ mode : Boosting only Dmg
kaioken: Boosting Speed/almost no endlaging
they both hurt your self (for make it more balanced)
and you can´t choose what you want since Kaioken/SSJ mode will be random
why random? maybe down taunt left kaioken and down taunt right SSJ i dont see why it should be random it fells like goku cant control himself lol


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: DoctorFlux(Mariodk) on August 19, 2011, 11:51:47 AM
why random? maybe down taunt left kaioken and down taunt right SSJ i dont see why it should be random it fells like goku cant control himself lol
yeah i know but that also for make it balanced :D (if not i find out something else):
btw:
if i get Vegeta/Gotenks/Goku PSAs done before any of these vertex i needing for my future plans is done (like i can´t start on Geno PSA until Geno V2 hopefully with handgun is done) i will do revamping of SMBZ mario(if i can get Animations better and possible a even better FS) or SMBZ sonic anyway(not fire) :D

since after Gotenks is done i can only work on Vegeta PSA
Kid buu i will only do these three attacks: N-B/up-B/FS and if someone want to do Kid buu feel free (i hope Sdo0m will make him cuz he made a deal with me :D i making Gotenks while he will make Kid buu then the Kid buu vertex got uploaded back then maybe me+Sdo0m can make a colab. with him in the future but idk about he want to do this and he got time)


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: DoctorFlux(Mariodk) on August 19, 2011, 01:06:07 PM
sry for 2x posts
what lefts now on Goku V1:
-Finishing N-air(just Animations edits still same attack but needs to look Less mario-ish and more Goku-ish)
-up-throw(needing idea)
-B/F throw is fine just needing port animation revamp so it looks better
-N-B still needs afew more fixes but the revamping of that is close to be done and make it more balanced+kamehameha Sound effect (fire/load)
-Finishing Side-B Ground:  meteor combination(it works abit like Con naruto´s Side-B)
-up-B just needing the DBZ teleport sound effect(also dodges)
-Big Spirit Bomb: will do so if you got much dmg you can use big spirit Bomb too (you will get Lucario´s Aura GFX around you for afew sec. so you can see the big spirit Bomb is ready if you not have used up-taunt and got hit much)
-Small Spirit Bomb: make it much more weaker (still to be like a FS but not a oneshot one if a target is on 0%)
-kaioken i will do so if the time is limited + if you got much hit while in kaioken it will be removed
-revamp catch animations
almost any Animation work is done and now almost just PSA work left


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: BigBadBooya on August 19, 2011, 01:23:24 PM
His Air Kamehameha can be like the one on the ground, but his feet point down?

Or like this video

1:55
http://www.youtube.com/watch?v=GKKRR_8iABI
I can position his feet like that, while still making him fire the beam forward


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: DoctorFlux(Mariodk) on August 19, 2011, 01:26:16 PM
His Air Kamehameha can be like the one on the ground, but his feet point down?
yes his feets point down to look more like a air animation

kamehameha in air will be like the ground one
N-B air can be Charged too (like as Lucario´s N-B) and then Goku hit ground after used N-B in air and still loading the wave goku go from Air Loading animations to Ground loading animations (also like as Lucario´s N-B)


Title: Re: Mariodk Projects: Goku V1´s Big Spirit Bomb Animations Previews: page 213
Post by: diedhammer98 on August 19, 2011, 01:36:06 PM
.....N-B Air......can be Changed as........On.....Ground....?


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 19, 2011, 01:37:08 PM
.....N-B Air......can be Changed as........On.....Ground....?
yes also needing to know how to get N-B air to fall slowly Down instand falling normal Speed


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: diedhammer98 on August 19, 2011, 01:37:47 PM
yes also needing to know how to get N-B air to fall slowly Down instand falling normal Speed
Same as
Tabuu over Ganondrof's N-B in Air?


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 19, 2011, 01:39:45 PM
Same as Tabuu over Ganondrof's N-B in Air?
i dont know but fall slowly down is almost the last thing that is left on N-B air


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: diedhammer98 on August 19, 2011, 01:44:44 PM
i dont know but fall slowly down is almost the last thing that is left on N-B air
i dont know but fall slowly down is almost the last thing that is left on N-B air

Same me for My Super Mario 64 (and DS) PSA.


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: Lucifer_Gale on August 19, 2011, 02:07:11 PM
Yes, take damage while in ssj form is kinda balanced, but not much DBZ style... Can't you make a FS that is like:
- He become Super Sayan
- Launch the Spirit Bomb
- He remain ssj for a short time
For balance maybe he can take some damage at the end of the attack, for fatigue for example... I don't know if this is even possible, but at least I try to suggest =/


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: Dot on August 19, 2011, 02:09:00 PM
Yes, take damage while in ssj form is kinda balanced, but not much DBZ style... Can't you make a FS that is like:
- He become Super Sayan
- Launch the Spirit Bomb
- He remain ssj for a short time
For balance maybe he can take some damage at the end of the attack, for fatigue for example... I don't know if this is even possible, but at least I try to suggest =/

how about
-launch spirit bomb
-go ssj  and then boost the spirit bomb
- remain ssj  for a short period of time


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: Lucifer_Gale on August 19, 2011, 02:15:33 PM
how about
-launch spirit bomb
-go ssj  and then boost the spirit bomb
- remain ssj  for a short period of time
Like when he use it versus Buu, much better in this order.


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: Dot on August 19, 2011, 02:16:00 PM
yeah, like that


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 19, 2011, 02:48:58 PM
if it was possible to replace Blue falcon (FS) to a SSJ goku vertex and use it like a GFX i can do that for Big  Spirit Bomb

SSJ transform on that attack

thats the only way to get SSJ transform on Big spirit Bomb
but thats beyond my Skills in PSA and i think it needs hardcore PSAing/hexing for that


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: Herculeswill22 on August 19, 2011, 05:56:35 PM
How about SSJ can only be activated when he reaches 100% damage, then just makes him awesome(r), like CoN Naruto's 9 tail fox?


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: AnImAiNe on August 19, 2011, 07:21:46 PM
maybe he could say something like "Time to get serious" when he transforms or just have the ssj transform sound


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: SmashClash on August 19, 2011, 07:35:24 PM
But what if you are using a SSJ3 or SSJ4 vertex and SSJ1 hair comes? That'll be odd.


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: Royal_Blade on August 19, 2011, 08:38:07 PM
^ It'll then act as a downgrade XD


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 19, 2011, 09:48:07 PM
But what if you are using a SSJ3 or SSJ4 vertex and SSJ1 hair comes? That'll be odd.
that the good thing if my plans works with replace pit´s bow inside the FItpitXX.pac :D
they are oneslot so SSJ4 Goku can get SSJ4 GFX head and i also got a other idea
since Goku dont got a hurtface but CF falcon model got it do you thing it will be possible to do if Goku got hurtface Goku model get removed head? (by vertex)
so i can use hurt face code in PSA to remove GOku´s head at same time to add a SSJ1,2,3,4 head(over Pit´s bow) in PSA


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: SmashClash on August 19, 2011, 10:02:24 PM
Maybe.


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: Dot on August 19, 2011, 10:55:31 PM
i dont think hurt faces possible, doesnt that means you would have to replace an articel or something for them to work? or can you call polygons to show with PSA?


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 19, 2011, 11:28:52 PM
i dont think hurt faces possible, doesnt that means you would have to replace an articel or something for them to work? or can you call polygons to show with PSA?
on some models you can call polygons to show in PSA
like as Sonic´s ball  but not sure you can do it with Cp falcon


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: Royal_Blade on August 20, 2011, 04:32:27 AM
Ah... I see what you mean.

Yeah, it's like how Pit's weapon's have 3 models or versions.
His normal Bow, His swords for spinning attacks, and his separated weapons. Which change through the "Model Changer" in PSA. I've done some stuff with Pit before.


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: AnImAiNe on August 20, 2011, 05:00:34 AM
This is a bit off topic but have you seen this  it looked like cell and freiza had a kid XD

http://www.youtube.com/watch?v=rYeiJ-rYfM0&feature=watch_response


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 20, 2011, 07:19:54 AM
This is a bit off topic but have you seen this  it looked like cell and freiza had a kid XD [url]http://www.youtube.com/watch?v=rYeiJ-rYfM0&feature=watch_response[/url]
that is from a DBZ named named Dragonball heroes or something like that

anyway Goku V1 only needing up-throw now and revamped Cactch Animations
that all left in Animations for now


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: Ikuto on August 20, 2011, 09:37:37 AM
that is from a DBZ named named Dragonball heroes or something like that

anyway Goku V1 only needing up-throw now and revamped Cactch Animations
that all left in Animations for now
so that would mean we would have it by next week?


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 20, 2011, 09:39:28 AM
[collor=teal]so that would mean we would have it by next week?[/color]
or later today/Tomorrow :D(hopefully)


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: SmashClash on August 20, 2011, 09:55:12 AM
or later today/Tomorrow :D(hopefully)
Yay. :happy:


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 20, 2011, 09:56:10 AM
or later today/Tomorrow :D(hopefully)
if not tomorrow
sometime in the next week


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: Blueblur22 on August 20, 2011, 10:25:49 AM
how is the shadowfox port progressing?


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 20, 2011, 11:30:03 AM
ok i let up-Throw be Mario´s over Goku i can´t thing of a good idea for that

and for catch Animations i can´t get them better as they is in Goku V0.9
so now PSA work :D


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: Dot on August 20, 2011, 11:32:26 AM
hope its done soon ;D


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 20, 2011, 11:38:15 AM
hope its done soon ;D
still needs to Recode Kaioken and that take time
i think V2 will get Revamped catch Animations/new up-Throw(if someone want to do these free feel to do it)


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 21, 2011, 12:29:19 AM
i had to rebuildt my SSBB .iso for emulator/usb loader
so maybe not today Goku V1 come/possible shadow over Fox
my .iso stopped worked


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: SonicBrawler on August 21, 2011, 06:56:50 AM
mariodk, i can record stuff for you.


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: Ikuto on August 21, 2011, 08:33:46 AM
i had to rebuildt my SSBB .iso for emulator/usb loader
so maybe not today Goku V1 come/possible shadow over Fox
my .iso stopped worked
damn :( its not ur fault oh well


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: Modern Sonic,aka tails on August 21, 2011, 08:56:16 AM
i had to rebuildt my SSBB .iso for emulator/usb loader
so maybe not today Goku V1 come/possible shadow over Fox
my .iso stopped worked
damn!!!


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: slayermarth101 on August 21, 2011, 09:34:59 AM
i had to rebuildt my SSBB .iso for emulator/usb loader
so maybe not today Goku V1 come/possible shadow over Fox
my .iso stopped worked
DAMNIT!!!!! So this means goku is delayed even longer now?


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 21, 2011, 09:56:00 AM
DAMNIT!!!!! So this means goku is delayed even longer now?
not much longer but yeah thats too bad :(


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: slayermarth101 on August 21, 2011, 10:15:32 AM
not much longer but yeah thats too bad :(
Not much longer? Whats that mean? like weeks or something?


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 21, 2011, 10:38:10 AM
Not much longer? Whats that mean? like weeks or something?
hopefully next week or before :D


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: slayermarth101 on August 21, 2011, 11:08:03 AM
hopefully next week or before :D
Ok.


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: diedhammer98 on August 21, 2011, 11:18:20 AM
next week.....
or more than that?


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 21, 2011, 11:22:29 AM
yes since it is only PSA work left
but i dont got so much time for it cuz of real life things


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: Naruto200Man on August 21, 2011, 11:23:28 AM
Hey MarioDK
Since you're almost done with goku's animations would you like to help me with my link project?
I need to make him do these animations.

Sonic Thrust: Zelose Style, both a ground and air version

Lightning Blade: Zelose style, both a ground and air version
Super Lightning Blade: Zelos's style Both ground and air version

Tempest: Lloyd's version, not Emil's version.

Zelos's Wait Stance. Doesn't matter which game you use as reference.

Zelos's Spell Casting Stance: for the charging of his up and down smash, also a longer version for the charging of his specials.

Zelos's Light Spear. on the ground and an air version too
Lucario's smash atack: (the one he expells the force palm from both sides of him standing sideways)

Zelos's Hell Pyre: on the ground and in the air

Lloyds Demon Fang/Double Demon Fang
LLoyd's Raining Fangs (Just an airial version)

Emil's Standard A combo just the first three strikes though.
Marth's Up Smash but with link's sword placement. (Left hand instead of right hand going into the air)

I think I can do the wait stances, his final smashes, and a couple specials, but I'd really like it if you did those animations for me ^+^


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: diedhammer98 on August 21, 2011, 11:24:48 AM
yes since it is only PSA work left but i dont got so much time for it cuz of real life things



ok......


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: slayermarth101 on August 21, 2011, 11:26:15 AM
yes since it is only PSA work left
but i dont got so much time for it cuz of real life things
Can't you find someone whos good at psa's to work on it since ur busy?


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 21, 2011, 11:33:26 AM
Hey MarioDK Since you're almost done with goku's animations would you like to help me with my link project? I need to make him do these animations. Sonic Thrust: Zelose Style, both a ground and air version Lightning Blade: Zelose style, both a ground and air version Super Lightning Blade: Zelos's style Both ground and air version Tempest: Lloyd's version, not Emil's version. Zelos's Wait Stance. Doesn't matter which game you use as reference. Zelos's Spell Casting Stance: for the charging of his up and down smash, also a longer version for the charging of his specials. Zelos's Light Spear. on the ground and an air version too Lucario's smash atack: (the one he expells the force palm from both sides of him standing sideways) Zelos's Hell Pyre: on the ground and in the air Lloyds Demon Fang/Double Demon Fang LLoyd's Raining Fangs (Just an airial version) Emil's Standard A combo just the first three strikes though. Marth's Up Smash but with link's sword placement. (Left hand instead of right hand going into the air) I think I can do the wait stances, his final smashes, and a couple specials, but I'd really like it if you did those animations for me ^+^
if i know the char.

i think i have said it i mainly only know Mario/Sonic/DBZ/Naruto char./1st and 2nd gen. pokemons only know lucario cuz of SSBB

Can't you find someone whos good at psa's to work on it since ur busy?
dont worry as soon i got afew hour free(as i think i got tomorrow) it can be done :D but the reason for PSA work take that long is i can´t copy/paste cuz the filesize will grow bigger if i do this so i can mainly only edit already made codes


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: SmashClash on August 21, 2011, 11:44:03 AM
Hey, MarioDK, do you think now that I've submitted many Gotenks animations that I could PSA Gotenks a little?
If so, send me the current Gotenks PSA file. ;)


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 21, 2011, 11:46:59 AM
Hey, MarioDK, do you think now that I've submitted many Gotenks animations that I could PSA Gotenks a little? If so, send me the current Gotenks PSA file. ;)
sure but i had anyway to rebuilt for psa for Gotenks anyway so i guess you can start on a new Fitlucas.pac

Gotenks´s up-B was [censored]ed up as i said he make dmg to anyone at the stage(with no hitboxes added in the psa) so i guess i have to make a new FitLucas.pac

i send you my Side-B Animation+up-B+wait animation and others(yeah thats all i made right now) later :D


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: SmashClash on August 21, 2011, 11:55:37 AM
sure but i had anyway to rebuilt for psa for Gotenks anyway so i guess you can start on a new Fitlucas.pac Gotenks´s up-B was [censored]ed up as i said he make dmg to anyone at the stage(with no hitboxes added in the psa) so i guess i have to make a new FitLucas.pac i send you my Side-B Animation+up-B+wait animation and others(yeah thats all i made right now) later :D
What about my Up-B? Did you see it?
Also, is the Side-B my Side-B, but edited? =o


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 21, 2011, 11:57:25 AM
What about my Up-B? Did you see it? Also, is the Side-B my Side-B, but edited? =o
your´s Side-B was good but i revamped it so it looks like he form the donut :D(but still needs more work) and for your´s up-B i am going to check all these Animations i got and put the best in a FitlucasMotion.pac


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: SmashClash on August 21, 2011, 12:03:02 PM
your´s Side-B was good but i revamped it so it looks like he form the donut :D(but still needs more work) and for your´s up-B i am going to check all these Animations i got and put the best in a FitlucasMotion.pac
Ok.


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: nanobuds on August 21, 2011, 05:59:27 PM
ahh i need a good port over pit :P


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: Naruto200Man on August 21, 2011, 07:19:24 PM
@ MarioDK: You don't really need to know much about the game itself, there's some arte exibitions on youtube that show all the moves of one character.

Zelos's Video: Note that zelos's moves will have to be "mirrored" in a way since link holds his shield and sword in the opposite hands that zelos does.
http://www.youtube.com/watch?v=R0DOdJCdtYc

Lloyds Video: The only one that isn't here is Raining Fangs, but he basically just spins around in the air once while swinging his sword downward and to the front of him.
http://www.youtube.com/watch?v=NzM2yDJWoZA


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 21, 2011, 10:36:51 PM
@ MarioDK: You don't really need to know much about the game itself, there's some arte exibitions on youtube that show all the moves of one character. Zelos's Video: Note that zelos's moves will have to be "mirrored" in a way since link holds his shield and sword in the opposite hands that zelos does. [url]http://www.youtube.com/watch?v=R0DOdJCdtYc[/url] Lloyds Video: The only one that isn't here is Raining Fangs, but he basically just spins around in the air once while swinging his sword downward and to the front of him. [url]http://www.youtube.com/watch?v=NzM2yDJWoZA[/url]
anyway i say no i will make shaodow over Fox then  Gotenks and as soon i start on Gotenks me and smashclash can get him as good as possible


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 22, 2011, 06:47:33 AM
i am back and i got good news and bad news

the good is i working on the last things on Goku
the bad is i will try to revamp my Animations even more now so it will be a little longer :D


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: Zikkh on August 22, 2011, 08:58:04 AM
I think you should use Snaakes 3 Jabs but a bit Faster and not that strong xD


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 22, 2011, 08:59:37 AM
I think you should use Snaakes 3 Jabs but a bit Faster and not that strong xD
i think the same cuz that rapid kicks is too strong
the poll will end  then 10x Votes
next poll is about should i boost Kaioken so it give more dmg/knockback then in V0.9?


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 22, 2011, 11:49:10 AM
sry for 2x posts
but now i got abit tired of the noobs of youtube so now you can´t post any comments in my videos

(the last one asked where the Download link was
and the link was right under the video -.-)
it comments was as noob-ish as in this Video:
http://www.youtube.com/watch?v=LQCmLkHjkWI(where 99% of the comments is just stupid questings)


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: Ikuto on August 22, 2011, 11:56:01 AM
sry for 2x posts
but now i got abit tired of the noobs of youtube so now you can´t post any comments in my videos

(the last one asked where the Download link was
and the link was right under the video -.-)
it comments was as noob-ish as in this Video:
[url]http://www.youtube.com/watch?v=LQCmLkHjkWI(where[/url] 99% of the comments is just stupid questings)

 i was once one of those noobs of course i grew commonsense any way so im assuming we can ask any questions here.


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 22, 2011, 12:42:20 PM
 i was once one of those noobs of course i grew commonsense any way so im assuming we can ask any questions here.
ok but not as noob-ish as ask where the Download link is if it is right under the Video

here is ok to ask

good news i got free from work/school tomorrow and no irl freinds got time so that means 100% time of working on brawl hacks and Goku is close to be done but shadow over fox i needing a new unedited Fitfox.pac in PSA but not tabuu since the Fitfox.pac need to work with Shadow vertexs
the reason for i needing that is the one i got i just saw the filesize and now it is too high and then i redownloaded Shadow over Fox the Fitfox.pac is at 500KB


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: dpgthirteen on August 22, 2011, 01:51:23 PM
I liked the rapid kick Goku had. :(


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 22, 2011, 11:39:45 PM
I liked the rapid kick Goku had. :(
rapid kicks wins but i still thing it is too powerfull in dmg

i am about to get any attacks(but Side-B and N-B) done and then just kaioken
and the SFX pack will get a update (cuz of new SFX IDs)
i will make 3-5 versions of the Fitcaptain.pac
one with kaioken (ofc)
one with Kaioken but dont boost dmg or anything just so you can glow red :D
one without kaioken mode but down-taunt is still powerup as kaioken
one with kaioken and not hurt your self while in that mode :D

and maybe one instead of Glowing red you growing Golden (can be used for SSj Vertexs but that not the moveset)






Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: BigBadBooya on August 22, 2011, 11:55:04 PM
Alright I found a really good video with Goku fighting and it gave me an idea for his ground side special. It can be a counter for Goku, first he reaches out his right arm and if someone hits him he can shoot a short-range beam out, and if no one hits him and you hold down the b button, he can shoot out a small ki blast. Look in this video at 3:36

http://www.youtube.com/watch?v=7-JrT8CV3KI

I already made a start animation, but not for the rest yet.

If you are wondering how this fight is possible then you probably never heard of M.U.G.E.N. It is a game where you make your own character trough sprite sheets, and then you have to spend many hours trying to set attacks and stats for your character. It seems easy, but it's not.

open this if you want to know what M.U.G.E.N. is
M.U.G.E.N. is awesome because anyone can fight anyone, that's why there is a vesion called M.U.G.E.N. EVE (Everyone VS Everything). You can have anyone fight whoever you want, as long as you have them. Some people have 1,000+ characters, some even more. Also the file size depends on the amount of storage you have on your computer, as long as you have space, you can have any character/level/minigame you want. Oh and to finish everything off, M.U.G.E.N. is made by everyday people  ;) watch this video

http://www.youtube.com/watch?v=CnzAD1tgPAI


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 22, 2011, 11:59:30 PM
Alright I found a really good video with Goku fighting and it gave me an idea for his ground side special. It can be a counter for Goku, first he reaches out his right arm and if someone hits him he can shoot a short-range beam out, and if no one hits him and you hold down the b button, he can shoot out a small ki blast. Look in this video at 3:36 [url]http://www.youtube.com/watch?v=7-JrT8CV3KI[/url] I already made a start animation, but not for the rest yet. If you are wondering how this fight is possible then you probably never heard of M.U.G.E.N. It is a game where you make your own character trough sprite sheets, and then you have to spend many hours trying to set attacks and stats for your character. It seems easy, but it's not. open this if you want to know what M.U.G.E.N. is
M.U.G.E.N. is awesome because anyone can fight anyone, that's why there is a vesion called M.U.G.E.N. EVE (Everyone VS Everything). You can have anyone fight whoever you want, as long as you have them. Some people have 1,000+ characters, some even more. Also the file size depends on the amount of storage you have on your computer, as long as you have space, you can have any character/level/minigame you want. Oh and to finish everything off, M.U.G.E.N. is made by everyday people  ;) watch this video [url]http://www.youtube.com/watch?v=CnzAD1tgPAI[/url]
Good idea (i know what m.u.g.e.n is :D i got it self but can´t find any DBZ char. only mario/Sonic) but i got my own idea :D
as i said it will work like as Con naruto psa´s Side-B(Ground) combo
but it will be 4 attacks
two first is Snake´s Side-Tilt over Goku(he almost using these attack then you do a combo in DBZ Bt 3)
then fly or Run fast sidewards and do that punch upwards(as Cp. falcon´s Side-B)
then teleport up and do a F-air or N-Air (i think F-air is best)
good tip with this attack and how you can end the combo: do a Down-B and end combo with a kamehameha

Side-Air air is almost the same as Cp. falcon but goku using a F-air like punchinstead


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: AnImAiNe on August 23, 2011, 12:07:37 AM
i like the idea of you including a golden aura for kaioken  :af: for the other vertex (ssj etc) so it can be like he already transformed for all the people who wanted ssj goku on captain falcon.


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 23, 2011, 12:10:15 AM
i like the idea of you including a golden aura for kaioken  :af: for the other vertex (ssj etc) so it can be like he already transformed for all the people who wanted ssj goku on captain falcon.
thanks

i will also use that Golden GFX then i start on the overpowered version of this moveset: SSJ Goku moveset
Spirit Bomb will be removed to DragonFist(i think)
kamehameha will be Super kamehameha (will use Lucario´s FS beam GFX for that so it will be even more overpowered)


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: BigBadBooya on August 23, 2011, 12:14:12 AM
You know there is a way to get Goku's ssj hair transformation, but it will be very hard to do......



Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: DoctorFlux(Mariodk) on August 23, 2011, 12:16:27 AM
You know there is a way to get Goku's ssj hair transformation, but it will be very hard to do......
the only way i can think of is replace Blue falcon (FS) to a SSJ Goku vertex and make Animation (but thats can only be used in FS)'
+ needing to do so Blue falcon dont go to that racetrack and can be used like as a GFX

and thats hardcore coding i think but if you know how to do it i can send you the files as soon the moveset is done so we maybe can atleast get a SSJ transform at big spirit Bomb like as kid buu(maybe i will make a Spirit Bomb as vs. frieza as strong as small spirit Bomb but as big as Big spirit Bomb and the one vs. Kid buu is big+oneshot)


Title: Re: Mariodk Projects: Goku V1 only afew Animations left then just PSA work and Done
Post by: BigBadBooya on August 23, 2011, 12:22:36 AM
 :af: I have another idea, and mine could allow him to transform and fly around with the yellow hair, but there wold need to be a way for his normal hair to disappear using psa, if you can do that I can make the animation for Goku's hair spiking up into a ssj.


Title: Re: Mariodk Projects: Goku V1 is done with Animations and almost PSAing too
Post by: DoctorFlux(Mariodk) on August 23, 2011, 12:25:11 AM
:af: I have another idea, and mine could allow him to transform and fly around with the yellow hair, but there wold need to be a way for his normal hair to disappear using psa, if you can do that I can make the animation for Goku's hair spiking up into a ssj.
what about eyes brows? and eys

eyes is blue and eyebrows is yellow so it needs to let the whole head to be removed by PSA
but my idea is the only way over CF. for just one attack
for over Pit i am not sure yet but i got alot of filesize+can replace Pit´s bow to a SSj1,2,3 head (so it is oneslot)


Title: Re: Mariodk Projects: Goku V1 is done with Animations and almost PSAing too
Post by: BigBadBooya on August 23, 2011, 12:41:46 AM
The eyes brows and eyes...........well...I think that could be possible as well, but that would require a vertex/texture.


Title: Re: Mariodk Projects: Goku V1 is done with Animations and almost PSAing too
Post by: DoctorFlux(Mariodk) on August 23, 2011, 12:53:56 AM
btw the poll will end then i am done with anything but kaioken


Title: Re: Mariodk Projects: Goku V1 is done with Animations and almost PSAing too
Post by: Carnage on August 23, 2011, 02:41:00 AM
btw the poll will end then i am done with anything but kaioken
seems goku is going nicely xD  i think kaiokoen was already balanced but if you want to make it more balanced go ahead xD


Title: Re: Mariodk Projects: Goku V1 is done with Animations and almost PSAing too
Post by: DoctorFlux(Mariodk) on August 23, 2011, 05:02:30 AM
ok it looks like i can give more Dmg to Kaioken
but kamehameha while in kaioken is fine dmg it boost the dmg by +10%
charge lvl 1: 10% (20% in kaioken
lvl 2: 20% (30% in kaioken)
lvl 3 : 30% (40% in kaioken)


Title: Re: Mariodk Projects: Goku V1 is done with Animations and almost PSAing too
Post by: DARKW0lf on August 23, 2011, 09:12:35 AM
can`t wait to it is finish


Title: Re: Mariodk Projects: Goku V1 is done with Animations and almost PSAing too
Post by: DoctorFlux(Mariodk) on August 23, 2011, 11:07:25 AM
finnaly got Goku´s Side-B to work as i wanted

too bad the old Fitcaptain.pac i was rebuilding can´t be opened in PSA any more

maybe there will be a Goku V1.5 for fixes and a rebuilded Fitcaptain.pac for more filesize
but now i using the same Fitcaptain.pac from V0.9


Title: Re: Mariodk Projects: Goku V1 is done with Animations and almost PSAing too
Post by: DoctorFlux(Mariodk) on August 23, 2011, 12:23:56 PM
sry for 2x posts but this is importing
Goku
is
Uploaded
in
next
post
By
me(or after i made the video)


Title: Re: Mariodk Projects: Goku V1 is done with Animations and almost PSAing too
Post by: MandoWolfe on August 23, 2011, 12:36:06 PM
Really? :happy: Thats great!


Title: Re: Mariodk Projects: Goku V1 ïs uploaded then i post my next post here
Post by: Ikuto on August 23, 2011, 01:10:58 PM
YEA!! This is awesome looking forward to it.


Title: Re: Mariodk Projects: Goku V1 ïs uploaded then i post my next post here
Post by: slayermarth101 on August 23, 2011, 02:18:31 PM
-reads the thread title and then checks the vault-
-comes to the thread to ask where it is-
-reads his comment saying he'll upload in next post-

Now i understand whats going on :-\. :>.>: Lol.


Title: Re: Mariodk Projects: Goku V1 ïs uploaded then i post my next post here
Post by: Dot on August 23, 2011, 02:24:07 PM
-reads the thread title and then checks the vault-
-comes to the thread to ask where it is-
-reads his comment saying he'll upload in next post-

Now i understand. :>.>: Lol.

me too!


Title: Re: Mariodk Projects: Goku V1 ïs uploaded then i post my next post here
Post by: DoctorFlux(Mariodk) on August 23, 2011, 05:10:21 PM
you can start pressing F5 at Brawlvault now
the Video is uploading now so is the pack for Goku with V1 moveset


Title: Re: Mariodk Projects: Goku V1 ïs uploaded then i post my next post here
Post by: slayermarth101 on August 23, 2011, 05:20:48 PM
my finger got tired. I press it like 70 times. Lol.


Title: Re: Mariodk Projects: Goku V1 ïs uploaded then i post my next post here
Post by: Dot on August 23, 2011, 05:22:10 PM
i clicked the refresh button in my browser XD

but, BUT, its slower


Title: Re: Mariodk Projects: Goku V1 ïs uploaded then i post my next post here
Post by: DoctorFlux(Mariodk) on August 23, 2011, 05:35:58 PM
slow Youtube i shoulder soon by done with the video and then i am that i press submit on brawlvault :D


Title: Re: Mariodk Projects: Goku V1 ïs uploaded then i post my next post here
Post by: Dot on August 23, 2011, 05:37:16 PM
i is waiting


Title: Re: Mariodk Projects: Goku V1 ïs uploaded then i post my next post here
Post by: diedhammer98 on August 23, 2011, 05:39:13 PM
Who is Money D. Luffy?


Title: Re: Mariodk Projects: Goku V1 ïs uploaded then i post my next post here
Post by: DoctorFlux(Mariodk) on August 23, 2011, 05:49:31 PM
<.<
>.>
finaly Goku V1 is out:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21813
Video coming soon and explaing who the Side-B works (if possible dont know it)
also update SFX pack since there is afew edits in this one in this package

Who is Money D. Luffy?
the only one who can eat as much as Goku can


Title: Re: Mariodk Projects: Goku V1 ïs uploaded then i post my next post here
Post by: Dot on August 23, 2011, 05:50:15 PM
first to download!


Title: Re: Mariodk Projects: Goku V1 ïs uploaded then i post my next post here
Post by: Vitinho on August 23, 2011, 05:51:24 PM
second donwload xD  ;D


Title: Re: Mariodk Projects: Goku V1 ïs uploaded then i post my next post here
Post by: Ikuto on August 23, 2011, 05:54:34 PM
you can start pressing F5 at Brawlvault now
the Video is uploading now so is the pack for Goku with V1 moveset
damn 9th 1 would have been 1st but was watcchin fullmetal:)


Title: Re: Mariodk Projects: Goku V1 ïs uploaded then i post my next post here
Post by: diedhammer98 on August 23, 2011, 05:55:09 PM
the only one who can eat as much as Goku can
okey....


Title: Re: Mariodk Projects: Goku V1 ïs uploaded then i post my next post here
Post by: SmashClash on August 23, 2011, 06:06:11 PM
Can't wait to play as him! ;D


Title: Re: Mariodk Projects: Goku V1 ïs uploaded then i post my next post here
Post by: Ikuto on August 23, 2011, 06:19:26 PM
awesome but his down b in the air takes 2 long to use and he feels slower.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: diedhammer98 on August 23, 2011, 06:52:12 PM
I still have Goku moveset v0.9...


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: Ikuto on August 23, 2011, 06:59:25 PM
I still have Goku moveset v0.9...
what do u mean?


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: diedhammer98 on August 23, 2011, 07:05:34 PM
I still use older version of PSA.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: SmashClash on August 23, 2011, 07:06:57 PM
Why?


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: Ikuto on August 23, 2011, 07:09:03 PM
Why?
what he said.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: diedhammer98 on August 23, 2011, 07:09:58 PM
Why?

I dunno.....
I guess I'm kinda tired from downloading again and again for updated version PSA....................


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: Dot on August 23, 2011, 07:25:56 PM
mariodk, you forgot to credit me


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: SonicBrawler on August 23, 2011, 07:44:03 PM
Mairodk, I am working on porting the Goku model like u asked


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: Juri Han on August 23, 2011, 09:16:08 PM
Haven't tested it yet (I'll try it out tomorrow), but from the video, it looks like a few of the problems I had with the last version of Goku are gone.

- FSmash looks a lot better. To be honest, I hardly used it much with the last version.
- I like the idea of having the neutral B chargeable in the air, but I think it'd be better to slow Goku's descent when doing so. It kinda defeats the purpose of the move if he falls that fast, no? :3
- The new walking animation fits Goku a lot better.
- Side B looks like a good move (similar to CON Naruto), but it needs to connect better...

Once I try it out in-game, I'll have more feedback ;D


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: DoctorFlux(Mariodk) on August 23, 2011, 10:39:21 PM
Haven't tested it yet (I'll try it out tomorrow), but from the video, it looks like a few of the problems I had with the last version of Goku are gone. - FSmash looks a lot better. To be honest, I hardly used it much with the last version. - I like the idea of having the neutral B chargeable in the air, but I think it'd be better to slow Goku's descent when doing so. It kinda defeats the purpose of the move if he falls that fast, no? :3 - The new walking animation fits Goku a lot better. - Side B looks like a good move (similar to CON Naruto), but it needs to connect better... Once I try it out in-game, I'll have more feedback ;D
ÿeah thats also why i saying maybe 3. last version

maybe i will do a more better version after Gotenks if i get good feedback so i got the feedback to use like you saying N-B air loading is falling too fast and you is right
Side-B i think just needing abit bigger hitBoxes on the last attack
damn i am too lazy to revamp my first post
:(


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: Ninka_kiwi on August 24, 2011, 07:36:23 AM
As I said on your post on infinite smash team, I rhink a better graphic needs to be used for the kamehamha as the current one looks kinda flat....
That is my only concern though as I love the actual moveset.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: DoctorFlux(Mariodk) on August 24, 2011, 08:14:15 AM
As I said on your post on infinite smash team, I rhink a better graphic needs to be used for the kamehamha as the current one looks kinda flat.... That is my only concern though as I love the actual moveset.
just so you know it
the GFX for kamehameha is a  import from dragonball revenge of king piccolo(same game the kid goku import is from)

but there is non other good GFX like that and Lucario´s is also Flat + if adding hitboxes in that GFX it will just go across the whole stage and unbalanced
and will sure use it for Gotenks too but in yellow

btw i taking a small break for smash hacks (until the weekend :af2:)


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: diedhammer98 on August 24, 2011, 08:15:23 AM
just so you know it the GFX for kamehameha is a  import from dragonball revenge of king piccolo(same game the kid goku import is from) but there is non other good GFX like that and Lucario´s is also Flat and will sure use it for Gotenks too but in yellow

That kamehameha in FitCaptain.pac is import?


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: DoctorFlux(Mariodk) on August 24, 2011, 08:16:40 AM
That kamehameha in FitCaptain.pac is import?
yes
i am not sure since i got that GFX Kid goku import over Luigi got over Luigi´s Fireball
and you recoloured(or more Fixed it) to the right kamehameha Colours

but it looks like that GFX from dragon ball revenge of king piccolo then i using kamehameha in that game


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: diedhammer98 on August 24, 2011, 08:18:47 AM
yes i am not sure since i got that GFX Kid goku import over Luigi got over Luigi´s Fireball and you recoloured(or more Fixed it) to the right kamehameha Colours but it looks like that GFX from dragon ball revenge of king piccolo then i using kamehameha in that game
oh, That why I had hard time trying find that kamehameha model model....


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: Juri Han on August 24, 2011, 09:07:30 AM
MarioDK, I made a few CSP's for Goku if you want to include them in future versions. I also made a Character select icon for Blue CSS users if you'd like that as well :3

(http://i145.photobucket.com/albums/r217/Advancewars93/Goku2-1.png)(http://i145.photobucket.com/albums/r217/Advancewars93/GokuKaioken.png)(http://i145.photobucket.com/albums/r217/Advancewars93/GokuCSP.png)(http://i145.photobucket.com/albums/r217/Advancewars93/GokuYelling.png)(http://i145.photobucket.com/albums/r217/Advancewars93/SSGoku.png)(http://i145.photobucket.com/albums/r217/Advancewars93/Goku.png)


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: DoctorFlux(Mariodk) on August 24, 2011, 09:10:58 AM
MarioDK, I made a few CSP's for Goku if you want to include them in future versions. I also made a Character select icon for Blue CSS users if you'd like that as well :3 ([url]http://i145.photobucket.com/albums/r217/Advancewars93/Goku2-1.png[/url])([url]http://i145.photobucket.com/albums/r217/Advancewars93/GokuKaioken.png[/url])([url]http://i145.photobucket.com/albums/r217/Advancewars93/GokuCSP.png[/url])([url]http://i145.photobucket.com/albums/r217/Advancewars93/GokuYelling.png[/url])([url]http://i145.photobucket.com/albums/r217/Advancewars93/Goku.png[/url])
the CSP in the pack i got is fine but thanks :D


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: KTH on August 24, 2011, 09:39:42 AM
Plz, fix the B Down


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: DoctorFlux(Mariodk) on August 24, 2011, 10:25:34 AM
Plz, fix the B Down
the Down-B working 100% for me
what happen then you using it ?


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: Vitinho on August 24, 2011, 10:31:39 AM
i think that he means the air down-B that only work near someone


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: Ikuto on August 24, 2011, 10:41:39 AM
i think that he means the air down-B that only work near someone
i just have trouble when using it the air cuz it takes to long.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: MandoWolfe on August 24, 2011, 12:38:10 PM
yeah i mean, whenever you play against someone and use the Down B in air they can just spam that move to either keep them suspended in midair, they can prevent death that way, and well i think it just needs to be changed a bit.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: Juri Han on August 24, 2011, 01:44:24 PM
I got to test Goku for a bit, and I'm liking it, but I have an idea that you could probably use for the air side B, since Falcon's feels too unnatural for him.

You know how in the Budokai Tenkaichi games, you can perform dragon dashes toward your opponent? I think that would make a good aerial attack. To clarify, think of SDoom's Burst Sonic side B. You could make it like that, except with no charge, less power, and less knockback. Something like this:

(http://ps2media.gamespy.com/ps2/image/article/704/704475/dragon-ball-z-budokai-tenkaichi-2-20060502042731570.jpg)

or:

(http://i83.photobucket.com/albums/j312/raijinx/dbz-029.gif)


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: Lucifer_Gale on August 24, 2011, 04:13:03 PM
A really great job, I love this psa! The only thing is the small spirit bomb... Is too powerful in my opinion, since it's a OHKO =/


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: KTH on August 24, 2011, 04:18:48 PM
I mean the Down B and the Down B Air freeze the game.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: Kamina on August 24, 2011, 04:47:34 PM
No offense... But Goku is kinda bland and lacks the DBZ feel, although there are some good moves.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: AnImAiNe on August 24, 2011, 05:45:16 PM
i disagree with lucifer gale the 0.9 goku small spirit bomb was too strong this one is fine its even pretty easy to avoid this time even if it was too strong which i don't think it is.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: dpgthirteen on August 24, 2011, 06:04:20 PM
Im having issues with the sound. Captian Falcons voice is still around heb Goku uses his up-b he yells "YES" this happen to any one else? Also has some one made a announcer call for him? Also for spirit bomb he says " FALCON KICK" and when goku should say " see ya later" he screams " blue falcon!"


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: SonicBrawler on August 24, 2011, 06:07:40 PM
...did you install teh sfx?


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: dizmo on August 24, 2011, 06:08:20 PM
Animations just need to be improved ALOT, and maybe some more work on the model can be made? and the new hover animation seem very odd.. since he is levitating at first and then he runs? seems odd. The kamehameha needs to have the energy at the beggining also, otherwise it looks a bit sloppy..

I do like the moseset overall it jus need alot of tweeking


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: toastoftriumph on August 24, 2011, 07:50:51 PM
Animations just need to be improved ALOT, and maybe some more work on the model can be made? and the new hover animation seem very odd.. since he is levitating at first and then he runs? seems odd. The kamehameha needs to have the energy at the beggining also, otherwise it looks a bit sloppy..

I do like the moseset overall it jus need alot of tweeking
I agree completely. The most noticeable is the neutral-b's lack of a GFX towards where his hands are. (would gfx #84 work?)

Here are some additional suggestions.
Animations:
His up-smash might look better if when charging, he crouched down a bit more.
His neutral aerial looks too much like Mario's. Move his left arm into a different pose at least; either straight out (not tilted diagonally upwards), or perhaps bend his arm inwards?
His down throw looks fine, except for the movement of his arms and legs. Personally, I'd have him extend his arms downwards at the enemy and hold them there for a bit longer (they seem to move back to their original position too soon). As well, his legs/hips are too static. Make his hips rotate more, in response to how his arms move, and have his knees bend in a subtle motion (bend the knee on the same side as the extended arm).
His neutral-b needs a lot of work. The startup looks fine, but I dislike his movement when he releases the move. Do something with his legs, either making him step forward, be forced to "jump" back by the force of the blast, or lean forwards towards the initial part of the release.

moveset:
To make his moveset more diverse, I would strongly consider putting his down-b over his current neutral-b(air). Something new could be put over his down-b.
Regardless of whether his current down-b is put over his air-neutral-b, I think he should go into a helpless state after the move to make it more balanced.

Optional:
Up-b (air): change the GFX to a quick sparkle/flash, where his previous position was. The circular outwards blast GFX looks fine on the ground, but is awkward in the air. (GFX 16 from the visual dictionary looks like it would work well.)


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: slayermarth101 on August 24, 2011, 08:22:25 PM
why so much criticism. Guys psa's take work. What hes added in v1 are some major improvements. Stop criticizing what hes done. Be happy thaat theres even a v1 in the vault right now. Psa's take time and patience. and if u see in v1 and v0.9 that has taken alot of time and effort to put into. So dont diss all that. If you don't like what hes done then learn to psa and make the changes yourself. OR either deal with it. :-\


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: Dot on August 24, 2011, 08:29:47 PM
why so much criticism. Guys psa's take work. What hes added in v1 are some major improvements. Stop criticizing what hes done. Be happy thaat theres even a v1 in the vault right now. Psa's take time and patience. and if u see in v1 and v0.9 that has taken alot of time and effort to put into. So dont diss all that. If you don't like what hes done then learn to psa and make the changes yourself. OR either deal with it. :-\

this.

just compare the VERY FIRST version of the goku PSA, no final smash, no Forward-B,etc.

and the v1, has spirit bomb with a great animation, a better Forward-B and kaioken!



Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: Gamma Ridley on August 24, 2011, 08:41:36 PM
why so much criticism. Guys psa's take work. What hes added in v1 are some major improvements. Stop criticizing what hes done. Be happy thaat theres even a v1 in the vault right now. Psa's take time and patience. and if u see in v1 and v0.9 that has taken alot of time and effort to put into. So dont diss all that. If you don't like what hes done then learn to psa and make the changes yourself. OR either deal with it. :-\

You guys act like criticism is the worst thing in the world.

This isn't one of those touchy-feely places where everyone's a winner and everyone does a good job. If nobody offers criticism, nothing improves, and if there's something wrong with it, it'll stay that way.

It's called "feedback." Nobody has said "Oh, this PSA sux dur hur hur."

mariofan offered perfectly acceptable feedback, and even suggested ways to improve it. And you say it's a bad thing?

Shame on you.

MarioDK did a great job on the Goku PSA, but it isn't perfect. We can see that.

But if nobody says anything about it's imperfections, how will it ever improve?


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: Dot on August 24, 2011, 08:48:24 PM
You guys act like criticism is the worst thing in the world.

This isn't one of those touchy-feely places where everyone's a winner and everyone does a good job. If nobody offers criticism, nothing improves, and if there's something wrong with it, it'll stay that way.

It's called "feedback." Nobody has said "Oh, this PSA sux dur hur hur."

mariofan offered perfectly acceptable feedback, and even suggested ways to improve it. And you say it's a bad thing?

Shame on you.

MarioDK did a great job on the Goku PSA, but it isn't perfect. We can see that.

But if nobody says anything about it's imperfections, how will it ever improve?

k, sorry, its just that i feel like.... i dont know XD, but i agree with both slayermarth and you, for some strange reason


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: slayermarth101 on August 24, 2011, 09:22:59 PM
But if nobody says anything about it's imperfections, how will it ever improve?
i know that. But the things they are bringing up are things hes already said hes gonna try to fix. He knows the glicthes and things that need to be tweeked already.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: dpgthirteen on August 25, 2011, 04:15:40 AM
...did you install teh sfx?
Yep,it's odd. I have added lots of voices before. It's like it's been downgraded.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: Jaklub on August 25, 2011, 04:47:27 AM
You're supposed to install the one from the pack, as the one from my vault is outdated. It's even in the readme file.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: DoctorFlux(Mariodk) on August 25, 2011, 08:13:02 AM
i have see all the Feedback and Thanks i think i can use some of the

but Down-B will not be changed maybe will be a Counter like as Lucario´s but still kamehameha
i will look on it in V1,5 or V2 but now its Gotenks time or Shadow-Fox if DarkshadeDX gets a new FitFox.pac that works with Shadow vertexs and ported them too since the one on Shadow over Fox is too high filesize so i can´t each much without over filesize limit


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: DoctorFlux(Mariodk) on August 25, 2011, 10:04:23 AM
sry for 2x posts
but i think i know a way to make that mario hat on Sonic oneslot
i just needing to add a extra bone on Sonic then put the bone at Sonic´s head on any of his Animations
PSA the GFX of the head to be on that new Bone and hopefully it will not crash if you not take other Sonic slot
someone think that is possible?


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: dpgthirteen on August 25, 2011, 01:45:58 PM
You're supposed to install the one from the pack, as the one from my vault is outdated. It's even in the readme file.
Yea I know. Thats what I did. Im gonna try it again right now.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: Anivernage on August 25, 2011, 01:58:58 PM
@Mariodk, i made one animation that you could use as side b, its the meteor crash
http://www.youtube.com/watch?v=hy2a5lQZIsc
3:21-3:30

here´s how it works

its the almost the same i divide it in 4 animations
1: 3:21-3:24  1st hit combo  5% dmg
2: 3:25 the flying animation if hitboxes didnt collide animation ends 0% if collides he goes to animation 3
3: 3:25(last part of the second)-3:27 2nd hit combo 5% dmg
4: 3:28-3:30 last hit 5% dmg (you can make another animation between 3 and 4 when he teleports and happens the same as animation 2 )

total dmg 15%
you can low dmg as you want since i didnt psa it XD

the only problem is that is a mario animation. and need little touch ups.



Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: Jaklub on August 25, 2011, 02:15:02 PM
Yea I know. Thats what I did. Im gonna try it again right now.
You must have mistaken the old pack with the new one. It works, I've checked just after the MarioDK uploaded the pack.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: dpgthirteen on August 25, 2011, 02:17:58 PM
You must have accidentaly mistaken the old pack with the new one. It works, I've checked just after the MarioDK uploaded the pack.
nah I did use the one in his pack but no problem. I got it working, a updated from Sawnds1 to 1.2 and it worked. I geuss I needed to upgrade, lol.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: Jaklub on August 25, 2011, 02:21:32 PM
nah I did use the one in his pack but no problem. I got it working, a updated from Sawnds1 to 1.2 and it worked. I geuss I needed to upgrade, lol.
Yep, the pack one is incompatible with older Sawndz. It displayed an error and the old Goku SFX was still in your brsar.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: dpgthirteen on August 25, 2011, 02:31:38 PM
Ay does Kaioken have a timer now? Itnrandomly shuts of for me. Either way this is the best version so far, lots of fun! And he's balanced really well. Just needs some animation tweaks like his walking-fast walk animations.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: Jaklub on August 25, 2011, 02:42:33 PM
I've heard Kaioken gets over when you get more than 15% damage by a single hit.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: DoctorFlux(Mariodk) on August 25, 2011, 10:30:03 PM
I've heard Kaioken gets over when you get more than 15% damage by a single hit.
yeah thats true
since the CPU sometimes use down-taunt they will always have Kaioken until down-taunt again so i had to do so a dmg over 15% by a single hit remove kaioken :D


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: DoctorFlux(Mariodk) on August 26, 2011, 09:03:28 AM
in the weekend there will maybe come a fixed Side-B and afew other things in the PSA +Stock icons (just needing stock icons for SSJ1,2,3,4 now)


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: diedhammer98 on August 26, 2011, 09:07:36 AM
after Gotenks...
You will make Goku over Pit for SSJ mode?


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: DoctorFlux(Mariodk) on August 26, 2011, 09:08:33 AM
after Gotenks... You will make Goku over Pit for SSJ mode?
maybe and also shadow over fox as soon DarkShadeDX got a new Fitfox.pac and ported vertexs


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: diedhammer98 on August 26, 2011, 09:09:49 AM
maybe and also shadow over fox as soon DarkShadeDX got a new Fitfox.pac and ported vertexs
what happened to that FitFox.pac?
I have PAL and NTSC FitFox.pac....


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: DoctorFlux(Mariodk) on August 26, 2011, 09:11:53 AM
what happened to that FitFox.pac? I have PAL and NTSC FitFox.pac....
big filesize and the one i can download on shadow over Fox pack is also big
so needing a new so i can use for ported vertex but not right now since i will do Gotenks (as soon vertex is done i will start for real)


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: diedhammer98 on August 26, 2011, 09:19:40 AM
big filesize and the one i can download on shadow over Fox pack is also big so needing a new so i can use for ported vertex but not right now since i will do Gotenks (as soon vertex is done i will start for real)
ok.
(I know you not start work on Gotenks until SmashClash's vertex is finished)


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: DoctorFlux(Mariodk) on August 26, 2011, 09:20:57 AM
ok. (I know you not start work on Gotenks until SmashClash's vertex is finished)
i working still abit on him the thinks i can do without the vertex but i prefer to have a good vertex so it will be better with the Animations


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: diedhammer98 on August 26, 2011, 09:23:18 AM
oh, ok.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: DoctorFlux(Mariodk) on August 26, 2011, 11:11:09 AM
ok i can anyway say it

my next hack after gotenks is as much done as Adult Goku PSA is right now
will be Kid goku  the import over Luigi ported to: over Ness or Rob(rob for sure)

but needing a good team for it and a good porter so kid goku can work over Rob
so Kid goku can maybe be one of the most done imports (like  Klonoa ) i think i will mainly be the PSA guy in that project+making the like "B" attacks in Animations and maybe afew others too


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: diedhammer98 on August 26, 2011, 11:14:39 AM
Kid Goku have TransN, HipN and ThrowN
and bone on hands?


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: DoctorFlux(Mariodk) on August 26, 2011, 11:16:02 AM
Kid Goku have TrasN, HipN and ThrowN and bone on hands?
i dont know but what i know Kid goku should not be over Luigi he needs to fix the texture bug (like turning Black on his body) and the Fixes other things+work over Rob(if Rob not possible then Ness)


kid goku over rob or ness is my next big project after Gotenks is at 80% total done(like Goku is right now)
port goku over Pit is a small project since i already got the Animations and codes of PSAing from Fitcaptain.pac and just need to put them on a Fitpit.pac 


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: diedhammer98 on August 26, 2011, 11:18:02 AM
i dont know but what i know Kid goku should not be over Luigi he needs to fix the texture bug (like turning Black on his body) and the Fixes other things+work over Rob(if Rob not possible then Ness)

He can move, can grabbed ,can hold items and can being thrown?
these can fix giltches....


Title: Re: Mariodk Projects: Goku V1 is out needing feedback
Post by: DoctorFlux(Mariodk) on August 26, 2011, 11:20:27 AM
He can move, can grabbed ,can hold items and can being thrown? these can fix giltches....
i know (what about Grap ppl and throw them)

but i dont know how he work over Rob yet


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: Aaron on August 26, 2011, 01:48:33 PM
Just some quick recommendations:
Gliding - Razanak7 pulled it off with his Dark Link, so it may be possible on Goku. Might be easier for the Pit port since Pit already has gliding. As for the Glide itself, minimal speed and height (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446), to simulate flying.
On Hit Cancel -
http://www.youtube.com/watch?v=3bxRCPbk_E4
For DBZ-esque combos. Then Side-B could become a different move.
A faster Kamehameha (beam speed), but less damage in exchange. Not a whole lot faster, but it just feels a little too slow. Also would be nice to be able to store it like the Charge Beam (Though maybe give it a time limit).
A different Down-B (at least on the ground). Maybe a Counter type move, or a Dragon Fist-ish launcher.
An option to not hear "Over here!" every time he uses Up-B.
Maybe make the F-air fire three quick Ki blasts, and give the D-Air the spike.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: DoctorFlux(Mariodk) on August 26, 2011, 01:51:55 PM
i said no glinding on Goku (only one reason Balancing)

a good Combo char.+a N-B like Goku´s+his up-B+Glinding

i think that too much 

F-air is hammer fist as it is always on SSB fan made games if goku is in that game
so i think your´s idea was abit useless
Down-B is fine
D-air i think i can use but not sure


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: diedhammer98 on August 26, 2011, 02:21:01 PM
I'm finished port Kid Goku over Ness....


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: DoctorFlux(Mariodk) on August 26, 2011, 02:22:34 PM
I'm finished port Kid Goku over Ness....
i said you dont needing to do it yet since we still needing revamped vertex of it


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: diedhammer98 on August 26, 2011, 02:23:38 PM
i said you dont needing to do it yet since we still needing revamped vertex of it
oh, ok.
(Just in case)


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: CyberRay on August 26, 2011, 03:12:18 PM
Can anyone tell me where they got the sfx for goku? :( i RLY need them for a school theater project im doing and i cant find them anywhere :( plz help. and sorry for off topic post


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: diedhammer98 on August 27, 2011, 10:41:12 AM
I have a question for SMBZ Mario....
how you can make Size mods for one shot?
(as Paper and Baby Mario)


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: Naruto200Man on August 27, 2011, 10:59:43 AM
Why is Future Trunks not in the poll? :notimp:
Seriously, that guy kicked Friza AND his fathers ass :D
With a frikin sword no less.

Course that's probably cause he didn't take ten episodes to power up like everyone else >_>


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: DoctorFlux(Mariodk) on August 27, 2011, 11:01:35 AM
Why is Future Trunks not in the poll? :notimp: Seriously, that guy kicked Friza AND his fathers ass :D With a frikin sword no less. Course that's probably cause he didn't take ten episodes to power up like everyone else >_>
no vertex made of him and i am not doing the PSA

i hate to animte weapon Animations (like he using his sword)

good i am done with mario´s hammer Animations for SMBZ mario it was even worse then animte sword attacks on Link,marth,Ike since you can´t see mario´s hammer in brawlbox


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: diedhammer98 on August 27, 2011, 11:04:30 AM
Gotenks don't shoot kamehameha?


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: DoctorFlux(Mariodk) on August 27, 2011, 11:13:17 AM
Gotenks don't shoot kamehameha?
he can do it after all he is fusion of Goten: Son of Goku and Kid Trunks(not future trunks) but he almost never using it
(only in afew games not in the anime)

but i think i will at first beta use kamehameha animations i made for Kid goku to Gotenks


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: diedhammer98 on August 27, 2011, 11:14:23 AM
oh, ok.
he about powerful as Goku?
or stronger?


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: DoctorFlux(Mariodk) on August 27, 2011, 11:45:26 AM
oh, ok. he about powerful as Goku? or stronger?
Gotenks is more powerfull then Goku(Goku at buu saga self say it in the anime :D) but Gotenks will be around same power as Adult Goku or weaker but faster in brawl

future trunks is weak compare to Goku :D if it is that you mean


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: diedhammer98 on August 27, 2011, 11:47:52 AM
oh, ok...

It is really that hard to animte weapon Animations?


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: SmashClash on August 27, 2011, 11:47:52 AM
he can do it after all he is fusion of Goten: Son of Goku and Kid Trunks(not future trunks) but he almost never using it
(only in afew games not in the anime)

but i think i will at first beta use kamehameha animations i made for Kid goku to Gotenks
Big Tree Cannon does not use the Kamehameha animation.
oh, ok.
he about powerful as Goku?
or stronger?
It depends:
SSJ3 Gotenks is stronger than normal Goku, SSJ1 Goku, and SSJ2 Goku, but SSJ3 Goku is stronger than SSJ3 Gotenks. In general, Goku is stronger.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: DoctorFlux(Mariodk) on August 27, 2011, 11:50:05 AM
Big Tree Cannon does not use the Kamehameha animation.It depends: SSJ3 Gotenks is stronger than normal Goku, SSJ1 Goku, and SSJ2 Goku, but SSJ3 Goku is stronger than SSJ3 Gotenks. In general, Goku is stronger.
not at vs. buu :D

SSJ3 Gotenks got more control of SSJ3 transform then Goku´s SSJ3 (he self say it)
beside Gotenks only yelled like 1-2 min for tranfrom and goku needed 4-5 mins :D


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: diedhammer98 on August 27, 2011, 11:50:43 AM
But about SSJ4?


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: DoctorFlux(Mariodk) on August 27, 2011, 11:52:21 AM
But about SSJ4?
that stronger then Gotenks SSJ3 (think if Gotenks was SSJ4 :D oneword: miniSSJ4Gogeta)


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: diedhammer98 on August 27, 2011, 11:53:40 AM
Gotenks don't transform to SSJ4 yet?


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: DoctorFlux(Mariodk) on August 27, 2011, 11:56:15 AM
Gotenks don't transform to SSJ4 yet?
he never does :( only Goku and Vegeta do it (and the fusion of them)


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: diedhammer98 on August 27, 2011, 11:57:40 AM
I'm sorry for questions....
Just....I never watched Dragon Ball Anime before....
or any anime too.....


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: SmashClash on August 27, 2011, 12:34:32 PM
Gotenks don't transform to SSJ4 yet?
Half-breed Saiyans can't go past SSJ3.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: diedhammer98 on August 27, 2011, 12:35:32 PM
oh.
all right...


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: SmashClash on August 27, 2011, 12:45:00 PM
MarioDK, how's progress(PSA-wise) on Gotenks?


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: DoctorFlux(Mariodk) on August 27, 2011, 12:48:40 PM
MarioDK, how's progress(PSA-wise) on Gotenks?
good on N-B almost done(but using these kamehameha Animation i made for Kid goku psa right now)

Side-B is done but needing GFX
FS i starting on Soon (just using a one-pose animation i made right now for that)


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: SonicBrawler on August 27, 2011, 12:51:13 PM
mariodk, i couldnt get it to work. it either froze or didnt even load


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: DoctorFlux(Mariodk) on August 27, 2011, 12:52:05 PM
mariodk, i couldnt get it to work. it either froze or didnt even load
ok i try goku over pit after Gotenks is at 50% total done :D


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: SmashClash on August 27, 2011, 01:27:10 PM
I'm gonna do some PSA on the moves I've made when I get a computer, btw. Also, the next animations I'll make will be Neutral-B(air), Neutral-B(air), and Finish Sign.
Another thing, MarioDK, remember there will be 2 FS.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: diedhammer98 on August 27, 2011, 01:27:38 PM
how make two Final Smashes?


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: DoctorFlux(Mariodk) on August 27, 2011, 01:31:24 PM
i think Ghosts is fine for the FS
not two like as Goku

maybe i will do something if you have used Finish Sign you summon 5 ghosts instead of 4 at FS


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: diedhammer98 on August 27, 2011, 01:32:55 PM
i think Ghosts is fine for the FS not two like as Goku maybe i will do something if you have used Finish Sign you summon 5 ghosts instead of 4 at FS
how spawn 5 Ghosts at once?


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: SmashClash on August 27, 2011, 01:38:19 PM
i think Ghosts is fine for the FS
not two like as Goku

maybe i will do something if you have used Finish Sign you summon 5 ghosts instead of 4 at FS
You're srsly not going to include Ultra Buu Buu Volleyball(one of his most signifying moves)? >:O


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: DoctorFlux(Mariodk) on August 27, 2011, 01:41:28 PM
You're srsly not going to include Ultra Buu Buu Volleyball(one of his most signifying moves)? >:O
dont worry i think i got a idea for that :D

i know it is a Finisher move but i think it will be a Throw
if that is not good i think it will be if you have used Finish sign and then do FS you can do that attack or over 100% (like as Goku´s big spirit Bomb)


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: SmashClash on August 27, 2011, 01:57:54 PM
dont worry i think i got a idea for that :D i know it is a Finisher move but i think it will be a Throw if that is not good i think it will be if you have used Finish sign and then do FS you can do that attack or over 100% (like as Goku´s big spirit Bomb)
As we agreed before.
Ultra Buu Buu will be we be when you do Finish Sign then use your Final Smash.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: DoctorFlux(Mariodk) on August 28, 2011, 01:56:13 AM
anyway the first beta will not get that PSA
the first beta will get "B" attacks+FS (ghost one)

i am not sure then i am done since progress is abit slow


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: DoctorFlux(Mariodk) on August 28, 2011, 09:09:35 AM
change the Fusion dance Animation over Wolf or CF (cuz of Goku or vegeta ;D)

mario is damn hard to get look good on that Animation :D(cuz of he got too big head for it and small arms)

http://www.youtube.com/watch?v=0Z1TH2Kou38
preview of the new one

i merged(Fused :D) two ANimations to one
since BigBadBooya made one over Wolf and i made the failed one over mario

the Wolf one got keyframes on legs while the mario one dont got it :D
but the animations at the arms/rest of the body was worse then my Mario´s (this Animation got alot of Copy/paste frames in it)
then i ported it over Captain falcon(Goku) :D
and i finished this Animation awhile since but i forgot where i got the file but now i found it :D

i upload it soon (only over CF/goku) and only the one way of Fusion so 2 Brawl char. can´t do the fusion) maybe some other day i do right/left version+ported over almost anyway


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: diedhammer98 on August 28, 2011, 09:25:51 AM
why that goku model look like more darker?


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: DoctorFlux(Mariodk) on August 28, 2011, 09:27:12 AM
why that goku model look like more darker?
why that goku model look like more darker?
the new brawlbox is like that


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: diedhammer98 on August 28, 2011, 09:28:52 AM
the new brawlbox is like that
Brawlbox 0.64d?
I did tried added two bones to Mario.....
In-Game Lags.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: SmashClash on August 28, 2011, 11:01:26 AM
In that fusion animation he neds to act like he's tip-toeing like in the show.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: KTH on August 28, 2011, 11:08:06 AM
Gotenks entry?

lol


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: DoctorFlux(Mariodk) on August 28, 2011, 11:09:12 AM
Gotenks entry? lol
it will be fusion dance :D but needing goten+Trunks model in one model and over the entry model


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: KTH on August 28, 2011, 11:14:39 AM
I remember a long time, Beyond have make Trunks model over Ness. But he never released him.

And for Gotenks you can do a resize of Goku on animation.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: DoctorFlux(Mariodk) on August 28, 2011, 11:49:36 AM
I remember a long time, Beyond have make Trunks model over Ness. But he never released him. And for Gotenks you can do a resize of Goku on animation.
already done it :D

or more toonLink since i found a perfect size for gotenks :D
lucas model use toonLink animations is good for Gotenks :D(just the foot but that easy to fix)


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: SmashClash on August 28, 2011, 03:40:40 PM
Oh, yeah I forgot about this feedback:
Goku still has the shoe sound whenever captain falcon runs.
Also, His DownAir may need a bigger hitbox.
SideSmash needs a bigger hitbox and a wind graphic.
Side B needs to dash then hit the opponent.
How about for Side B(Air he just goes a longer distance than Captain Falcon's.

Also, make it so the Final Smashes break through shields because shielding against a final smash is cheap.


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: MandoWolfe on August 28, 2011, 03:47:44 PM
might i make a request for a Goku move? i mean he's already so far already, but i just thought instead of him doing the warp kamehameha downwards. it could be like a counter move?
like if someone attacks him on the ground he warps behind them and shoots a smaller but faster kamehameha? it can do the same damage as his weakest charged one, and for the air it can be where he warps above them?
they both can do like 10 percent if all hit's connect. and that way noone would be able to spam the down B in air and stay afloat like that?


I mean it's just a thought about it. you could use like Lucario's counter but a bit more modified?


Title: Re: Mariodk Projects: Goku V1 is out needing feedback, Starting on Gotenks soon
Post by: DoctorFlux(Mariodk) on August 28, 2011, 10:37:00 PM
might i make a request for a Goku move? i mean he's already so far already, but i just thought instead of him doing the warp kamehameha downwards. it could be like a counter move? like if someone attacks him on the ground he warps behind them and shoots a smaller but faster kamehameha? it can do the same damage as his weakest charged one, and for the air it can be where he warps above them? they both can do like 10 percent if all hit's connect. and that way noone would be able to spam the down B in air and stay afloat like that? I mean it's just a thought about it. you could use like Lucario's counter but a bit more modified?
maybe that idea can be used (if possible ofc)

@smashclash yeah i know about the FS and i forgot how to fix it so it can´t be shielded and i also think the new attacks needs abit bigger hitboxes
Side-B ground i think i have fixed now just by give abit bigger hitboxes


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on August 29, 2011, 12:26:51 PM
new poll is up (if ppl voting too much on Vegeta moveset i might not do that next  if he get like 10 votes while other only got 1-2)
also updated my first post
i will say Gotenks "B" attacks is half done

Side-B is done(not GFX) (but Animations needs afew revamp)
up-B not 100% done yet i will do mine idea in this version: Gotenks fly upwards and you can float in afew sec.
Down-B: Animation i working on right now
N-B: just needing Animations i am using Kamehameha Animation for test it in PSA (the PSA part is also almost done)

FS: not started yet


Resize Animations (using TL´s Size for that since that fit good for Gotenks so making from now on the Animations over ToonLink and then Fixing afew things then i use it over Lucas model


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on August 30, 2011, 11:40:37 AM
bump
not many posts here after Goku V1 is done


Title: Re: Mariodk Projects: updated First post
Post by: SmashClash on August 30, 2011, 01:13:12 PM
bump not many posts here after Goku V1 is done
Cuz we are waiting for you to do what our feedback said...


Title: Re: Mariodk Projects: updated First post
Post by: dpgthirteen on August 30, 2011, 02:14:56 PM
My feedback for Goku is that its really fun! and balanced very well since V.09. As far as complaints go, the walking animations look a bit odd I think. Also the down-B has become really useless though, I can never land it. But other than those issues its really fun.


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on August 30, 2011, 11:46:38 PM
Cuz we are waiting for you to do what our feedback said...
i will do Goku V1.5 (mainly Fixes and do the other things what ppl said on feedback) after Gotenks (if not it will be Goku with on-hit-cancal system = Goku V2)


Title: Re: Mariodk Projects: updated First post
Post by: Carnage on August 31, 2011, 02:35:31 PM
i have finally played brawl again xD so here is my feedback
Goku seems a much more balanced character i like what you did to kameha it fells much more balanced and i like kaioken alot xD also the side smash is a good move  teleport works much better and side B on the ground like said earlier needs to connect better but when it connects its an awnsome move xD


The only things i would change are  like many other ppl before me said make downB a counter move like sdooms spidey where if he gets hit on the ground teleports up and does kamehave downward and in the air it starts doing kameha sending the oponents down or sideways xD but if its a counter move maybe adding a little more punch to down B would be good.

It improved alot now goku cant spam kamehas like  he could in the past xD its a much more balanced fighter now and i also cant wait for gotenks psa next.


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 01, 2011, 10:41:58 PM
i have finally played brawl again xD so here is my feedback Goku seems a much more balanced character i like what you did to kameha it fells much more balanced and i like kaioken alot xD also the side smash is a good move  teleport works much better and side B on the ground like said earlier needs to connect better but when it connects its an awnsome move xD The only things i would change are  like many other ppl before me said make downB a counter move like sdooms spidey where if he gets hit on the ground teleports up and does kamehave downward and in the air it starts doing kameha sending the oponents down or sideways xD but if its a counter move maybe adding a little more punch to down B would be good. It improved alot now goku cant spam kamehas like  he could in the past xD its a much more balanced fighter now and i also cant wait for gotenks psa next.
i was planing to revamp Down-B more to a more balanced move and better but filesize said no so maybe in next version


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 02, 2011, 09:52:14 AM
i think Kid goku (DB maybe a GT moveset too :D) over Ness (also a over Lucas version maybe)
it can only be over R.o.b if the import Model work there + .dae importer is done so the kid goku import can get a brawl char. boneset (i have tried to rename bones with same name as a brawl char. and then port Animations and that dont worked)
but for now it will use a vertex (i got idea how to get the tail now but as a GFX not on the vertex so any ness or Lucas texture slot will get Tail)


will anyway be next after Gotenks :D
and maybe also Goku V1.5 (CF version) (mainly Fixes,afew revamps on the PSA)(at same time i will work on Goku over Pit)


Title: Re: Mariodk Projects: updated First post
Post by: Carnage on September 02, 2011, 10:03:06 AM
i think Kid goku (DB maybe a GT moveset too :D) over Ness (also a over Lucas version maybe)
it can only be over R.o.b if the import Model work there + .dae importer is done so the kid goku import can get a brawl char. boneset (i have tried to rename bones with same name as a brawl char. and then port Animations and that dont worked)
but for now it will use a vertex (i got idea how to get the tail now but as a GFX not on the vertex so any ness or Lucas texture slot will get Tail)


will anyway be next after Gotenks :D
and maybe also Goku V1.5 (CF version) (mainly Fixes,afew revamps on the PSA)
they added the taill to SSJ4 goku over CF so i think its possible even without GFX how did they do it i dont know but they did it and im still hopping some day we get to see Vegeta vertex xD i know im a beleiver :P


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 02, 2011, 10:11:17 AM
they added the taill to SSJ4 goku over CF so i think its possible even without GFX how did they do it i dont know but they did it and im still hopping some day we get to see Vegeta vertex xD i know im a beleiver :P
we getting it but i think it is not any time soon since beyond uploading alot of other vertexs but not them he got in his first post+Vegeta
and i needing the vertex (mainly the SSJ4 one :D for animte tail too) for make the Animations even better for vertex

that also why i think Vegeta´s files is deleted the vertex is canceled since beyond making alot of other vertexs
if the vertex is cancled so is the moveset i wont update it if no vertex


Title: Re: Mariodk Projects: updated First post
Post by: Carnage on September 02, 2011, 10:18:15 AM
In the original SSJ4  goku it says "Aafyre made the tail." so if you need to add a tail to kid goku i bet Aafyre would be able to help xD


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 02, 2011, 11:26:24 AM
In the original SSJ4  goku it says "Aafyre made the tail." so if you need to add a tail to kid goku i bet Aafyre would be able to help xD

on some char. it is possible to make tail but on some it is not and beside if the tail is a GFX it is possible to have it animted (needing a kid Gohan vertex over Lucas so he can be a alt. texture for kid goku moveset :D(just for fun since he got a tail too) or it will just be SSJ1,3 kid goku GT

i got afew ideas for SSj mode (over pit version)

the mode hurt your self as Kaioken but the mode also change FS to dragonfist(back to normal after that attack is done) maybe the mode will change afew other attacks but idk yet

SSJ mode will boost your´s dmg but not speed and Kaioken will boost Speed but not Dmg
if i can port CF´s fire GFX from Goku over CF´s Kaioken to Pit if not i can do that
kaioken will be replaced to SSJ mode and then no Kaioken

and FS as normal will still be Spirit Bombs(maybe after Big spirit Bomb you will stay as SSJ mode after that is done)


Title: Re: Mariodk Projects: updated First post
Post by: Ikuto on September 02, 2011, 11:51:34 AM
on some char. it is possible to make tail but on some it is not and beside if the tail is a GFX it is possible to have it animted (needing a kid Gohan vertex over Lucas so he can be a alt. texture for kid goku moveset :D(just for fun since he got a tail too) or it will just be SSJ1,3 kid goku GT

i got afew ideas for SSj mode (over pit version)

the mode hurt your self as Kaioken but the mode also change FS to dragonfist(back to normal after that attack is done) maybe the mode will change afew other attacks but idk yet

SSJ mode will boost your´s dmg but not speed and Kaioken will boost Speed but not Dmg
if i can port CF´s fire GFX from Goku over CF´s Kaioken to Pit if not i can do that
kaioken will be replaced to SSJ mode and then no Kaioken

and FS as normal will still be Spirit Bombs(maybe after Big spirit Bomb you will stay as SSJ mode after that is done)
it should be like when u turn ssj u get boost dmg and speed. but in return you get a recoil dmg like 35-40. Fs i was thinking Angry kamehameha.


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 02, 2011, 11:59:23 AM
it is just a other kamehameha
i was thinking Goku load up the Spirit Bomb and absorb it then do DragonFist
like as here: http://youtu.be/JpvTFCW8bXc?t=1m17s


Title: Re: Mariodk Projects: updated First post
Post by: Ikuto on September 02, 2011, 12:05:27 PM
it is just a other kamehameha
i was thinking Goku load up the Spirit Bomb and absorb it then do DragonFist
like as here: [url]http://youtu.be/JpvTFCW8bXc?t=1m17s[/url]
yea ur right.


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 03, 2011, 06:23:08 AM
 yea ur right.
i also got afew others ideas for that attack (maybe 4x FSes : over pit version :D)
ofc the two Spirit Bombs (small and big) in normal state

but also 2x Dragon Fists
one weak without absorb Spirit Bomb
and one with absorb Spirit Bomb (use up-taunt for that or +100% like use big spirit Bomb)


Title: Re: Mariodk Projects: updated First post
Post by: SmashClash on September 03, 2011, 09:10:34 AM
@At the above posts on this page:
Vegeta isn't deleted. Italian has it.
Also, that SSJ4 Goku was my first vertex and I just needed help. I can create a tail now. :srs:


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 03, 2011, 05:00:51 PM
@At the above posts on this page: Vegeta isn't deleted. Italian has it. Also, that SSJ4 Goku was my first vertex and I just needed help. I can create a tail now. :srs:
awesome
so now kid goku vertex can get tail now without needing a PSA for it (and a revamped too) maybe


Title: Re: Mariodk Projects: updated First post
Post by: Ikuto on September 03, 2011, 05:10:22 PM
i also got afew others ideas for that attack (maybe 4x FSes : over pit version :D)
ofc the two Spirit Bombs (small and big) in normal state

but also 2x Dragon Fists
one weak without absorb Spirit Bomb
and one with absorb Spirit Bomb (use up-taunt for that or +100% like use big spirit Bomb)
nice u should so do that. when can we expect Gotenks.


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 03, 2011, 05:40:38 PM
nice u should so do that. when can we expect Gotenks.
i dont know since before i can revamp Animations i needing the coming vertex and waiting for the Fitlucas.pac with Ghost FS PSAed from DivineOverlord and Ghost GFX vertex from a item (i think smashclash making it)
so right now i can´t make any progress on this PSA

edit: while i waiting who want Kirby hat PSA for Goku´s N-B if possible ?


Title: Re: Mariodk Projects: updated First post
Post by: diedhammer98 on September 03, 2011, 06:17:21 PM
can't mod Kirby Hat PSA...


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 04, 2011, 02:15:25 AM
can't mod Kirby Hat PSA...
i think they can since all that is inside Fitkirby.pac and for GFX i can just set it to use CF. falcon´s from Goku´s Fitcaptain.pac and Animations is there where Kirby hat is

anyway what shoulder i make while i waiting DivineOverlord and Ghost model?:
Goku kirby hat PSA
SSJ moveset for Goku
Goku over Pit
start on Kid goku (GT)?

four easy PSAs i can do in almost no time while i waiting

since i can´t work much more until that and last time i waited for DivineOverlord i had to canceled a idea i got for SMBZ mario moveset  


Title: Re: Mariodk Projects: updated First post
Post by: Mansta8 on September 04, 2011, 02:28:38 AM
You can make a PSA of kirby hats with the FitKirby(Character name).pac.
Not the FitKirby(character name)00.pac file.


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 04, 2011, 02:29:35 AM
You can make a PSA of kirby hats with the FitKirby(Character name).pac (not the FitKirby(character name)00.pac)
FitKirby(Character name).pac is only the Animations for hat attacks+model/texture of the hat
but Fitkirby.pac got PSA for also Kirby hats
i dont think Goku over Pit is 100% a fast hack but it will be easy to make(the PSA work but not the porting)


Title: Re: Mariodk Projects: updated First post
Post by: SmashClash on September 04, 2011, 09:21:53 AM
Remind me someday to make BigTreeCannon(Air and Ground) for Gotenks-Lucas Kirby hat.


Title: Re: Mariodk Projects: updated First post
Post by: Ikuto on September 04, 2011, 09:31:33 AM
FitKirby(Character name).pac is only the Animations for hat attacks+model/texture of the hat
but Fitkirby.pac got PSA for also Kirby hats
i dont think Goku over Pit is 100% a fast hack but it will be easy to make(the PSA work but not the porting)
*looks at poll* a .what happened to vegeta
b. i thought GT Goku vas over lucas n db was over ness.


Title: Re: Mariodk Projects: updated First post
Post by: Recolor Master on September 04, 2011, 09:34:31 AM
yes can't wait for Kirby Hat PSA


Title: Re: Mariodk Projects: updated First post
Post by: Carnage on September 04, 2011, 09:44:07 AM
yes can't wait for Kirby Hat PSA
but you didnt vote for it  lol its one vote only and im the one who did it xD


Title: Re: Mariodk Projects: updated First post
Post by: diedhammer98 on September 04, 2011, 09:49:03 AM
I have no idea how edit Kirby Hat PSA....


Title: Re: Mariodk Projects: updated First post
Post by: MandoWolfe on September 04, 2011, 10:29:07 AM
oh i hope you make the kirby hat psa! :D that would be awesome having a little kirby shoot a Kamehameha. lol XD


Title: Re: Mariodk Projects: updated First post
Post by: SmashClash on September 04, 2011, 10:35:13 AM
FitKirbyLucas.pac:
https://www.dropbox.com/s/p01chjw1j1k4zuz/fighter/kirby/FitKirbyLucas.pac
FitKirbyCaptain.pac:
https://www.dropbox.com/s/p01chjw1j1k4zuz/fighter/kirby/FitKirbyCaptain.pac


Title: Re: Mariodk Projects: updated First post
Post by: diedhammer98 on September 04, 2011, 10:39:29 AM
You did edited these Kirby Hat PSA?


Title: Re: Mariodk Projects: updated First post
Post by: SmashClash on September 04, 2011, 10:43:41 AM
You did edited these Kirby Hat PSA?
No, they are clean ones. Btw, there are no animations in those. Those are for PSAing a Kirby hat.
I'm going to check FitKirbyMotionEtc.pac for KirbyHat animations.


Title: Re: Mariodk Projects: updated First post
Post by: SmashClash on September 04, 2011, 10:55:26 AM
Update: For some reason I can't find KirbyHat animations.


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 04, 2011, 11:06:41 AM
Update: For some reason I can't find KirbyHat animations.
they are in the FitKirby(char. name).pac
same place as the model of hat


Title: Re: Mariodk Projects: updated First post
Post by: SmashClash on September 04, 2011, 11:10:59 AM
they are in the FitKirby(char. name).pac same place as the model of hat
I tried opening that in BrawlBox, but it said no animations found. You try it.


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 04, 2011, 11:25:21 AM
FitKirbyCaptain00.pac the Animations is in not FitKirbyCaptain.pac :D
for get Kirby to use the GFX that use just same GFX code as Goku´s N-B
but i think i will only be able to let Kirby to use 4 animations max so he will use ground Animation in air too


Title: Re: Mariodk Projects: updated First post
Post by: SmashClash on September 04, 2011, 11:56:20 AM
Oh, I didn't know it was in the 00.pac


Title: Re: Mariodk Projects: updated First post
Post by: diedhammer98 on September 04, 2011, 12:01:17 PM
How you can edit Kirby Hat PSA?


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 04, 2011, 12:05:38 PM
same way as i do with other PSAs
kirby hats got subactions+Actions in Fitkirby.pac


Title: Re: Mariodk Projects: updated First post
Post by: diedhammer98 on September 04, 2011, 12:09:37 PM
It's not in FitKirbyCaptain.pac?


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 04, 2011, 12:11:03 PM
It's not in FitKirbyCaptain.pac?
no


Title: Re: Mariodk Projects: updated First post
Post by: diedhammer98 on September 04, 2011, 12:13:08 PM
no
after 9 mouths....
I always think It was in FitKirbyCaptain.pac...
But not.....


Title: Re: Mariodk Projects: updated First post
Post by: MandoWolfe on September 04, 2011, 12:14:39 PM
well porting the animations to kirby doesnt work.. his body looked like it was torn apart. lol XD i couldnt get them to work right. so ill let someone else do that. lol But it'd be great if someone could do this.


Title: Re: Mariodk Projects: updated First post
Post by: Recolor Master on September 04, 2011, 12:14:48 PM
Yo SC and Gotenks when gotenks release, will there be a gotenks kh (kirby hat)?

well porting the animations to kirby doesnt work.. his body looked like it was torn apart. lol XD i couldnt get them to work right. so ill let someone else do that. lol But it'd be great if someone could do this.
i can port animations just give me the animation(s) and the character model that your getting the animation from


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 04, 2011, 12:16:26 PM
well porting the animations to kirby doesnt work.. his body looked like it was torn apart. lol XD i couldnt get them to work right. so ill let someone else do that. lol But it'd be great if someone could do this.
animte Kirby is easy and beside i maybe use Lucaro kirby animations i think they can be used on kamehameha for kirby
Yo SC and Gotenks when gotenks release, will there be a gotenks kh (kirby hat)?
yes i think(normal Form i think the hat will be SSJ3 on Kirby will be too much)


Title: Re: Mariodk Projects: updated First post
Post by: diedhammer98 on September 04, 2011, 12:23:15 PM
What Gotenks Kirby's N-B will be?


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 04, 2011, 12:25:01 PM
What Gotenks Kirby's N-B will be?
same as Gotenks´s N-B


Title: Re: Mariodk Projects: updated First post
Post by: diedhammer98 on September 04, 2011, 12:31:29 PM
oh ok.


Title: Re: Mariodk Projects: updated First post
Post by: Recolor Master on September 04, 2011, 01:00:56 PM
Can't wait for next goku version and first gotenks version with kirby animations it will be super awesome!!!

guess what?
 :yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay: :yay: :vyse: :vyse: :vyse: :vyse: :vyse:


Title: Re: Mariodk Projects: updated First post
Post by: SmashClash on September 04, 2011, 01:17:33 PM
Yo SC and Gotenks when gotenks release, will there be a gotenks kh (kirby hat)? i can port animations just give me the animation(s) and the character model that your getting the animation from
As I've said tons of times. Yes, there will be a Gotenks Kirby hat for normal form, SSJ1, and SSJ3.


Title: Re: Mariodk Projects: updated First post
Post by: Ikuto on September 04, 2011, 10:20:56 PM
Goku over pit wins!!! what happened to next ver of vegeta? also u said in ur post that GT goku will be over lucas not ness.


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 04, 2011, 10:30:38 PM
Goku over pit wins!!! what happened to next ver of vegeta? also u said in ur post that GT goku will be over lucas not ness.
Kid Goku (GT) will also be over Lucas but i think they shoulder be a Ness version too :D

ok i starting abit on Goku over Pit while i waiting


Title: Re: Mariodk Projects: updated First post
Post by: diedhammer98 on September 04, 2011, 10:31:18 PM
Kid Goku (GT) will also be over Lucas but i think they shoulder be a Ness version too :D ok i starting abit on Goku over Pit while i waiting
So, Goku over pit..
It will have SSJ mode?


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 05, 2011, 08:29:33 AM
So, Goku over pit.. It will have SSJ mode?
yes if possible
if not it will have SSJ on 2 attacks since i will inc. DragonFist if used that up-taunt two times
i am still abit unsure it is possible but it can be much possible if i can merge two models to one (only two heads) on one bone each :D

SSJ1,2,3 head on one bone and normal head(if you want to be SSJ1,2,3 from start so a SSJ1,2,3 head for normal Mode) on a other Bone and since you can do so Pit´s Bow can change Animations on that head GFX it can be really much possible
and for SSJ4 just a SSJ4 head so SSJ4 body dont got Normal/SSj1,2,3 head
if i can´t do that so i got to do so normal Head of Goku is a GFX that is Shown always(if not SSJ mode) (on all texture slots even SSJ4) and SSJ1,2,3 head is over Pit´s Bow  and thats means a SSj4 can get normal form head for SSj4 body

the First method for get SSJ mode is not possible yet (but will be) and the next one is possible but not 100% sure
but i wait with Goku over pit it was a fail i put that on the poll i think it will be hard work right now
these ways is the only ways to get SSj mode :D(same for Vegeta since Wolf got his Gun inside FitWolfXX.pac/pcs so SSJ head can be over there too)


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 05, 2011, 10:52:55 AM
sry for 2x Posts but since i can´t port Goku over Pit right now i will work abit on Goku V1.5 while i waiting for DivineOverlord to get FitLucas.pac with Ghosts FS PSAed and Ghost model for Gotenks PSA


Title: Re: Mariodk Projects: updated First post
Post by: diedhammer98 on September 05, 2011, 11:00:52 AM
I will ask you again....

I have a question for SMBZ Mario.... how you can make Size mods for one shot? (as Paper and Baby Mario)


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 05, 2011, 11:06:29 AM
bone renaming and resize the renamed Bone in Animation?


Title: Re: Mariodk Projects: updated First post
Post by: diedhammer98 on September 05, 2011, 11:22:19 AM
bone renaming and resize the renamed Bone in Animation?
by using TransN?

becuase I need one for My hammer Bro.


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 05, 2011, 11:26:01 AM
by using TransN? becuase I need one for My hammer Bro.
or XrotN/YRotN
rename them to like XRotN[Big] if a big since then copy/paste keyframes from the real XrotN to XRotN[Big] and then resize that bone (you can do with TransN too) since Animations can be oneslot but the problem is the filesize if oneslot/bone rename any bones/Animations but with one bone it should be no problems


Title: Re: Mariodk Projects: updated First post
Post by: diedhammer98 on September 05, 2011, 11:30:36 AM
or XrotN/YRotN rename them to like XRotN[Big] if a big since then copy/paste keyframes from the real XrotN to XRotN[Big] and then resize that bone (you can do with TransN too) since Animations can be oneslot but the problem is the filesize if oneslot/bone rename any bones/Animations but with one bone it should be no problems

Hammer Bro have less bones than Metaknight....


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 05, 2011, 11:37:43 AM
anyway i got a little idea how the Punch upwards can always hit on side-B
just let it do a dash like SMBZ mario´s FS (smaller version) and for the last hit it just needing bigger hitboxes

for SSJ moveset that combo will end with a kamehameha after the last hit (as Down-B)


Title: Re: Mariodk Projects: updated First post
Post by: diedhammer98 on September 05, 2011, 11:39:51 AM
SMBZ Mario's Hammer or Cape dash?


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 05, 2011, 11:44:42 AM
non off them
but that Flying he does at start of FS and before combo
i can maybe use the Codes and do something like that so Goku´s Side-B combo can hit anyone


Title: Re: Mariodk Projects: updated First post
Post by: diedhammer98 on September 05, 2011, 11:48:03 AM
non off them but that Flying he does at start of FS and before combo i can maybe use the Codes and do something like that so Goku´s Side-B combo can hit anyone
Ok.


Title: Re: Mariodk Projects: updated First post
Post by: MandoWolfe on September 05, 2011, 12:18:43 PM
and this is the one for pit?


Title: Re: Mariodk Projects: updated First post
Post by: Carnage on September 05, 2011, 01:36:20 PM
Mariodk i have some sugestions why did you deleted the movesets? i mean i think even if the moveset is released you should keep the listed moveset under spoiler  below a character name becuase sometimes ppl like to see the moveset before downloading a hack its just a sugestion since many people let the movesets even after its released so someone can check it out


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 05, 2011, 01:37:42 PM
there is a reason for Videos in first post


Title: Re: Mariodk Projects: updated First post
Post by: Carnage on September 05, 2011, 03:05:56 PM
there is a reason for Videos in first post
i know you have videos but i tough leaving the moveset an the videos wouldnt hurt either xD i liked those small gifs of the characters doing the moves it looked funny xD but a video is also good xD


Title: Re: Mariodk Projects: updated First post
Post by: SonicBrawler on September 05, 2011, 03:09:22 PM
Goku over Pit won. :D


Title: Re: Mariodk Projects: updated First post
Post by: Ikuto on September 05, 2011, 03:21:31 PM
Goku over Pit won. :D
i said that :) i was hoping 4 gt goku but the port works to :)


Title: Re: Mariodk Projects: updated First post
Post by: SonicBrawler on September 05, 2011, 03:24:26 PM
im glad my port can finally be put to use :P


Title: Re: Mariodk Projects: updated First post
Post by: AnImAiNe on September 05, 2011, 03:32:05 PM
wait the pit/goku port is already done?


Title: Re: Mariodk Projects: updated First post
Post by: SonicBrawler on September 05, 2011, 03:32:35 PM
no. i ported goku model and moveset over pit so Mariodk could make the PSA


Title: Re: Mariodk Projects: updated First post
Post by: AnImAiNe on September 05, 2011, 04:05:08 PM
oh ok and sonic brawler did you recieve my P:M?


Title: Re: Mariodk Projects: updated First post
Post by: SonicBrawler on September 05, 2011, 04:15:48 PM
no


Title: Re: Mariodk Projects: updated First post
Post by: AnImAiNe on September 05, 2011, 04:19:13 PM
ok i sent it again


Title: Re: Mariodk Projects: updated First post
Post by: SonicBrawler on September 05, 2011, 04:21:15 PM
ok


Title: Re: Mariodk Projects: updated First post
Post by: Ikuto on September 05, 2011, 04:47:34 PM
no. i ported goku model and moveset over pit so Mariodk could make the PSA
Thanks for that that makes thing eaiser.


Title: Re: Mariodk Projects: updated First post
Post by: SonicBrawler on September 05, 2011, 04:56:10 PM
no prob


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 06, 2011, 02:08:20 AM
i still waiting for afew thing to be possible of Goku over Pit dont can get SSJ4 transform
since i still waiting for get one of my ideas to get SSJ mode possible
and waiting for Ghost FS to be Done +Vertex of Gotenks
and new plans with Kid goku vertex over Diddy kong(that changes afew plans too)
so i can work on two things now
Goku over CF. V1.5 or Vegeta next update (but still needing the vertex of that)
so only Goku moveset V1.5 i can work on now


Title: Re: Mariodk Projects: updated First post
Post by: DoctorFlux(Mariodk) on September 06, 2011, 08:04:12 AM
ok Goku V1.5 can wait
cuz of this:
 Nope, been out all weekend. But I think it's about time me and Pik get that Geno revamp started...
if Geno vertex revamp will be made it is just awesome and in good timing too since i dont got nothing to do right now


Title: Re: Mariodk Projects: updated First post
Post by: diedhammer98 on September 06, 2011, 08:05:52 AM
you work on Geno now?
I wonder why Geno not in brawl.


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: DoctorFlux(Mariodk) on September 06, 2011, 08:13:23 AM
yeah i think i will work on him now and i got better at animations since then i started on him :D so i can for sure do better ones now for GFX i also got a idea what GFX i can use for Geno Beam :D (a edited kamehameha to look more like Geno Beam)
i can just PSA the Animations i got right now and make a Beta :D but still not 100% sure about this i will wait and see how the next vertex of geno will look like


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: AnImAiNe on September 06, 2011, 08:24:34 AM
are you able to use the current vertex for the beta?


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: DoctorFlux(Mariodk) on September 06, 2011, 08:25:39 AM
are you able to use the current vertex for the beta?
i am not sure since you can´t animte the head with this vertex so the animations will like abit weird


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: Carnage on September 06, 2011, 09:07:48 AM
i think maybe you should PM DO maybe he forgot about about the fs for gotenks :S but anyway good luck if you are starting the geno psa again i nevr played any mario game besides mario 64 xD  so i dont know the character at all :P


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: diedhammer98 on September 06, 2011, 09:20:01 AM
i think maybe you should PM DO maybe he forgot about about the fs for gotenks :S but anyway good luck if you are starting the geno psa again i nevr played any mario game besides mario 64 xD  so i dont know the character at all :P

Me same too about Mario games
until 1 or 2 years ago, I have Super Mario RPG in wii.


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: DoctorFlux(Mariodk) on September 06, 2011, 11:04:08 AM
i think maybe you should PM DO maybe he forgot about about the fs for gotenks :S but anyway good luck if you are starting the geno psa again i nevr played any mario game besides mario 64 xD  so i dont know the character at all :P
one thing to say: play more of them :D and SMRPG is one of the best games/hardest mario games :D

and the reason for last time that took so much time i needed his help was i think he dont see PMs or never Online or busy
so Pms dont work (i have already sent one afew days since)


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: Carnage on September 06, 2011, 11:14:18 AM
one thing to say: play more of them :D and SMRPG is one of the best games/hardest mario games :D

and the reason for last time that took so much time i needed his help was i think he dont see PMs or never Online or busy
so Pms dont work (i have already sent one afew days since)
well i tough about buying mario galaxy some day but right now im out of money :S and the only mario games i play are those like mario kart (since n64 one) SSB (same since N64) and super mario 64 and i played a bit of paper mario or was it SMRPG i know it was some base turn of attacks and not mario related but i also have yoshi story(n64) never finished it it freaked me out everytime a yoshi died when i was little lol and i downloaded super  mario 64 for the wii and finished it again xD its a very good game manly becuase is diferent from mario games? since its most a platformer with very few enemies in each map xD


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: diedhammer98 on September 06, 2011, 11:16:53 AM
You can play Super Mario RPG with zsnesw or snes9x Emulators


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: Allbait on September 06, 2011, 12:05:59 PM
yeah i think i will work on him now and i got better at animations since then i started on him :D so i can for sure do better ones now for GFX i also got a idea what GFX i can use for Geno Beam :D (a edited kamehameha to look more like Geno Beam)
i can just PSA the Animations i got right now and make a Beta :D but still not 100% sure about this i will wait and see how the next vertex of geno will look like


 :srs:
(http://i.imgur.com/qGTMd.jpg)
What are you gonna use TL's spin attack graphic for? It doesn't look perfect in that pic cuz I did it in 5 seconds and only changed the length of the beam... Its really easy to do and IMO it looks a LOT like geno beam and would even more if I actually tried... And if you want it to come out like the kamehamehas you made thats easy too... Just animate the beam... Lucario's beam has a animation and can be changed...

Please take this suggestion  :notimp:


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: diedhammer98 on September 06, 2011, 12:50:04 PM
(http://i1138.photobucket.com/albums/n528/Diedhammer98/89.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/j.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/ooo.jpg)


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: DoctorFlux(Mariodk) on September 06, 2011, 12:58:37 PM
this is a big mario head?


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: Allbait on September 06, 2011, 12:59:55 PM
([url]http://i1138.photobucket.com/albums/n528/Diedhammer98/89.jpg[/url])
([url]http://i1138.photobucket.com/albums/n528/Diedhammer98/j.jpg[/url])
([url]http://i1138.photobucket.com/albums/n528/Diedhammer98/ooo.jpg[/url])


Lol that was random... but it shows how the kamehameha graphic doesn't look as much like geno beam as the original lucario FS


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: diedhammer98 on September 06, 2011, 01:06:47 PM
this is a big mario head?
yes, Big mario head.
(from Super Mario 64)


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: Dark Aura on September 06, 2011, 04:13:43 PM
I'm eager to see how Geno turns out! About time he gets a proper PSA


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: DoctorFlux(Mariodk) on September 06, 2011, 10:54:37 PM
I'm eager to see how Geno turns out! About time he gets a proper PSA
he got two PSAs but one is with no new Animations
a other is with afew new Animations but not many and not something like:
use Down-taunt for Geno Boost(next smash or "B" attack with dmg is stronger) :D

to fanboys of Mr. over 9000:
i update the moveset since the only thing i can work on right now is him+Goku and now i want to work on anything else then Goku


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: diedhammer98 on September 06, 2011, 11:01:42 PM
"Mr. over 9000"
you mean Vegeta?


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: DoctorFlux(Mariodk) on September 07, 2011, 08:10:49 AM
"Mr. over 9000" you mean Vegeta?
yes

add new poll about Goku´s up-B

since many ppl asked to add floating like as peach i will do it but then i will remove so you can control the up-B and it only can go upwards  if i do that
since ppl dont understand it will be too much recovery moves if you can do both things Control up-B+Floating  so i add the poll about this'

and i should know it will be too much recovery i added it before i uploaded Goku V1 with up-B can be Controled and it was too much recovery
edit: easy to see what wins so the up-B will not be edited but then no floating that will work like as peach´s


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: DoctorFlux(Mariodk) on September 07, 2011, 11:35:46 AM
ok i will work on my version of Burst Sonic :D(just a little PSA i will call for SMBZ sonic since many attacks will be based from there)
since i got nothing to do right now
and SMBZ Sonic was anyway a canceled moveset(back then i was noob to PSAing) but now i am alot better and this PSA is mainly PSA work since all the Animations is already made from other PSAs for my idea of SMBZ sonic (not fire)
only up-B Animation i have to make since Spring as up-B for a SMBZ moveset is not a good idea
and Metal Sonic (over Fox) will maybe be after if i still got nothing to do after SMBZ sonic is done
(i will revamp that bad moveset over Fox to be more like metal Sonic)

and right now i will work on anything else but goku since only used time on him


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: MandoWolfe on September 07, 2011, 11:48:34 AM
maybe as a suggestion. you could make sonic's up b to be the blue tornado? like he uses in when he was giving racoon mario a boost.


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: DoctorFlux(Mariodk) on September 07, 2011, 11:50:34 AM
maybe as a suggestion. you could make sonic's up b to be the blue tornado? like he uses in when he was giving racoon mario a boost.
that was my First idea :D

right now i am waiting for Vertexs (Gotenks, Vegeta, Geno or the others i needing for future movesets, Gotenks ghost GFX+that Fitlucas.pac with PSAed FS or Brawlbox Model Rebuilder done so i can make SSJ mode easyer to make for Goku over Pit
one of these things before i can work on the planed PSAs i will make

the only thing i can work on is SMBZ Sonic(easy PSA),Metal Sonic(easy PSA too since i got afew ideas)
or Goku V1.5 but i wait with him since i have worked so much on him now 


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: MandoWolfe on September 07, 2011, 11:53:38 AM
cool. :D i hope that the SMBZ Sonic will be a quick one. i kinda want to see how that'll look like. lol


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: Naruto200Man on September 07, 2011, 12:44:13 PM
If you do Metal sonic use him over wolf, either that or fox...


Title: Re: Mariodk Projects: Starting maybe on Geno PSA while i waiting on afew things
Post by: DoctorFlux(Mariodk) on September 07, 2011, 12:44:43 PM
If you do Metal sonic use him over wolf, either that or fox...
Vegeta will be over Wolf so thats why Metal Sonic over  Fox :D

anyway here is my plans what dragonball char. we for sure get   :
Goku over CF/Pit
Vegeta over Wolf
Kid goku over Diddy kong(maybe or it will be Ness if diddykong is too stupid for a kid goku psa)
Gotenks over Lucas
Teen/Buu saga Gohan over CF(so goku can be over Pit with SSJ mode and without lose gohan 100%)
Krillin over Ness(if not Kid goku is there)
Piccolo over ganon.
Kid buu over Lucario

since Kid buu is made and i was forgeting i promise his N-B+up-B+FS mini PSA i will do that soon  :af2:


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: dpgthirteen on September 07, 2011, 02:17:19 PM
Metal sounds good. But I dont think a metal PSA would  be easy. Unless you want a sonic clone that flys :laugh: Metal was all ways my favorite Sonic character.


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: Ikuto on September 07, 2011, 02:20:17 PM
 didnt u say that smbz sonic wouldnt be good b cuz of too much crediting n stuff like that?


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: DoctorFlux(Mariodk) on September 07, 2011, 02:21:44 PM
Metal sounds good. But I dont think a metal PSA would be easy. Unless you want a sonic clone that flys :laugh: Metal was all ways my favorite Sonic character.
metal Sonic always got a PSA
so i just use this and port Animations+copy/paste PSA codes from Fitsonic.pac to FitFox.pac


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: dpgthirteen on September 07, 2011, 02:28:53 PM
metal Sonic always got a PSA
so i just use this and port Animations+copy/paste PSA codes from Fitsonic.pac to FitFox.pac
You mean that old one where the side taunt makes him take out claws? The only issue with that one is the fact he is to heavy. Just trying to save yourself is useless. The weight is abnormal to any character in the game.


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: DoctorFlux(Mariodk) on September 07, 2011, 02:37:40 PM
yeah that one and i will edit it so it is better too :D and over Fox


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: dpgthirteen on September 07, 2011, 02:50:37 PM
yeah that one and i will edit it so it is better too :D and over Fox
Cool :laugh: A new run animation or a edit to his floating run would be good. Something similar to this
(http://i249.photobucket.com/albums/gg212/shiroslegos/WIP/SAK-MechaSonicWIP2.png)
I know its mecha but It be better like this then the super sonic run.


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: AnImAiNe on September 07, 2011, 06:50:03 PM
hey gotenks could you link me to your vegeta moves thread


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: DoctorFlux(Mariodk) on September 08, 2011, 12:57:46 AM
hey gotenks could you link me to your vegeta moves thread
i dont got one but i still got moveset ideas for the "B" attacks +FS


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: DoctorFlux(Mariodk) on September 08, 2011, 11:36:04 AM
SMBZ Sonic wins
and i am already 30% done with it (i told you a fast hack since almost no animation work only on up-B)
for Kid buu i am almost done with his N-B (new animations not 100% same as Goku´s over Lucario)

edit: here is what i will do while i waiting on the things i needing:
Kid buu (the 3x "B" attacks)>SMBZ Sonic>Metal Sonic or revamp the PSA of Vegeta(a.k.a wolfegeta) if not i do kid buu and vetega cuz i got two who will work more on these two PSA then i am done :D


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: DARKW0lf on September 08, 2011, 12:58:42 PM
yeah thats right:) i have animated alot and it seems to get great but i don't wanna paste them into fitmotionpac or edit hitbox intill you are done with b attacks


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: DoctorFlux(Mariodk) on September 08, 2011, 01:01:24 PM
yeah thats right:) i have animated alot and it seems to get great but i don't wanna paste them into fitmotionpac or edit hitbox intill you are done with b attacks
not all "B" attacks(down-B and Side-B) but the thing i mainly needing is what fall Animation we are going to use for kid buu and wait animation for make the first/last frame on the Animations (right now they are in T-pose)
here is my idea for wait1 animation i just make the one from DBZ Bt3


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: Carnage on September 08, 2011, 01:12:55 PM
Mario dk  do you plan on using any of lucarios articles in the kid buu psa?


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: DoctorFlux(Mariodk) on September 08, 2011, 01:16:32 PM
Mario dk  do you plan on using any of lucarios articles in the kid buu psa?
yeah maybe his N-B one for kamehameha (if possible)
and maybe also fly to middel and throw planet burst but not 100% sure about that


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: Carnage on September 08, 2011, 01:19:36 PM
yeah maybe his N-B one for kamehameha (if possible)
and maybe also fly to middel and throw planet burst but not 100% sure about that
well do what ypu think its best and possible xD i asked becuase i probably wont be using kid buu since i have deoxys/mewtwo over lucario xD(deoxys works preety well with mewtwo psa btw) and if he didnt have articles a port could be preety much possible xD but if he gets better with articles go right ahead and make it xD


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: DARKW0lf on September 08, 2011, 01:24:35 PM
ok i can do down b and side b anyway but how about this wait animation





(http://i156.photobucket.com/albums/t23/cedricxr/KidBuu2.gif)


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: DoctorFlux(Mariodk) on September 08, 2011, 01:25:53 PM
ok i can do down b and side b anyway but how about this wait animation
wait Animation i needing maybe my idea but not sure and for fall i dont think Lucario´s is good for kid buu but idk what fall we can use for kid buu


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: DARKW0lf on September 08, 2011, 01:26:58 PM
i can find one just wait


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: DoctorFlux(Mariodk) on September 08, 2011, 01:34:49 PM
if anything go right i should be done with Kid buu´s up-B/N-B/FS tomorrow
up-B dont really need big Animation work just PSA

N-B is maybe abit hard if i am going to use Lucario´s article for it (as i maybe will)

FS will be easy
i will maybe make wait Animation for kid buu and for fall i Lucario´s will be fine for now


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: dpgthirteen on September 08, 2011, 01:39:13 PM
Another wait animation could be him banging his chest.


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: DoctorFlux(Mariodk) on September 08, 2011, 01:40:11 PM
Another wait animation could be him banging his chest.
Another wait animation could be him banging his chest.
i was thinking that as a win or taunt


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: DARKW0lf on September 08, 2011, 01:41:19 PM
yes like this it could be a taunt too





(http://i238.photobucket.com/albums/ff94/Zaraxion1021/Dragonball%20GIF/KidBuu.gif)


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: dpgthirteen on September 08, 2011, 01:44:47 PM
How about he lifts off the floor by like a inch or two and he stretches his arms and legs out like a X. And then he brings his arms and legs back to normal and lands on the floor.


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: SmashClash on September 08, 2011, 01:45:44 PM
You gotta use this as a taunt:
http://www.youtube.com/watch?v=euoXU0pl9nE

It actually IS a taunt. :D


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: DoctorFlux(Mariodk) on September 08, 2011, 01:47:12 PM
How about he lifts off the floor by like a inch or two and he stretches his arms and legs out like a X. And then he brings his arms and legs back to normal and lands on the floor.
idk since i will just PSA/animte up-B/N-B/FS
rest is up to DARKW0lf  (i can ofc help with PSA if really much needed on afew attacks)
just as long Down-B is not sleep and use a taunt for that(prefer Down-taunt)

You gotta use this as a taunt: [url]http://www.youtube.com/watch?v=euoXU0pl9nE[/url] It actually IS a taunt. :D
going to be hard i dont think Lucario´s boneset will be good to animte this


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: SmashClash on September 08, 2011, 01:49:56 PM
idk since i will just PSA/animte up-B/N-B/FS rest is up to DARKW0lf  (i can ofc help with PSA if really much needed on afew attacks) just as long Down-B is not sleep and use a taunt for that(prefer Down-taunt) going to be hard i dont think Lucario´s boneset will be good to animte this

You can translate a bone to be like that.
(http://www.gifsoup.com/webroot/animatedgifs2/1798134_o.gif)
I could make it after we do Gotenks if you want.


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: DoctorFlux(Mariodk) on September 08, 2011, 01:52:39 PM
You can translate a bone to be like that. ([url]http://www.gifsoup.com/webroot/animatedgifs2/1798134_o.gif[/url]) I could make it after we do Gotenks if you want.
i know :D

for Gotenks it will be hard to do that (i have tried it now two times now) you had to edit almost any animation there is for legs/arms is on the right place again if do this if just edit  translate if you dont want legs underground on like landing animations


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: SmashClash on September 08, 2011, 01:54:00 PM
i know :D for Gotenks it will be hard to do that (i have tried it now two times now) you had to edit almost any animation there is for legs/arms is on the right place again if do this if just edit  translate if you dont want legs underground on like landing animations

I'm bored, so I'm going to make it now.

EDIT: You know how the Kid Buu vertex can't make his hand a fist because it was vertexed like that?
Well, I scaled Kid Buu's hand x2 and put part of it in the pants so it looks like a fist. Smart, huh.
Preview of it: (http://img109.imageshack.us/img109/7205/kidbuutauntpreview1.png)


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: DARKW0lf on September 08, 2011, 02:15:33 PM
cool


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: BigBadBooya on September 08, 2011, 03:06:45 PM
You gotta use this as a taunt:
[url]http://www.youtube.com/watch?v=euoXU0pl9nE[/url]

It actually IS a taunt. :D


I'll gladly do that if you want.  ;D


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: SmashClash on September 08, 2011, 03:14:15 PM
I'll gladly do that if you want.  ;D
Okay, cool. :D I made a couple frames. If you want me to send it let me know.


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: KTH on September 08, 2011, 03:47:30 PM
You can translate a bone to be like that.
([url]http://www.gifsoup.com/webroot/animatedgifs2/1798134_o.gif[/url])
I could make it after we do Gotenks if you want.


God, i lold at the gif.


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: SmashClash on September 08, 2011, 03:51:06 PM
God, i lold at the gif.
Good. >D I'm going outside now. Bye. :D


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: Dot on September 08, 2011, 06:32:35 PM
trying to boost the want for more babies...

([url]http://img155.imageshack.us/img155/238/babybros.png[/url])
([url]http://img190.imageshack.us/img190/238/babybros.png[/url])([url]http://img64.imageshack.us/img64/238/babybros.png[/url])


funny, cuz i started on them today.



well mariodk, seems you finally get your baby bros :af:


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: DoctorFlux(Mariodk) on September 08, 2011, 11:56:52 PM
awesome :D
so now it will be Kid buu(these 3x attacks)>Vegeta revamp>bady bros. (cuz they are planed movesets)
and since IC got many hammer attacks and these babys will be using hammer attacks(cuz of mario&luigi RPG2) it will mainly be "B" attack work+FS


Title: Re: Mariodk Projects: Pink evil Demon (only his N-B+up-B+FS) in work
Post by: DoctorFlux(Mariodk) on September 09, 2011, 07:27:35 AM
i got a little problem then adding Adult goku´s kamehameha GFX to Kid buu´s Fitlucario.pac

the problem is filesize :( and i dont know how to do so i can put goku´s kamehameha GFX
over Lucario´s FS beam (not inside Fitlucario.pac but FitLucarioFinal.pac since i know it is possible Gokario PSA using that GFX then not in FS + not inside Fitlucario.pac but FitLucarioFinal.pac) so waiting for BBB to anwser my PM so i can do this on Kid buu PSA and i dont see any ext. GFX codes then i looking for it inside Gokario PSA

anyway ´here is what done of Animations:
all N-B: Start/Hold/shoot (both air+Ground)
up-B done too
FS done too(Kid buu´s planet busted will be throwed forwards and not like Goku´s Spirit Bomb but still a big ball)
run+walking+wait1(that from a .gif of kid buu i found)
Dodges i will wait abit with

so while i waiting for BBB i will start on Vegeta :D


Title: Re: Mariodk Projects: Kid buu Animations done cant PSA them yet so i start on vegeta
Post by: DARKW0lf on September 09, 2011, 07:44:00 AM
cool can i have a look at the animations? send it please


Title: Re: Mariodk Projects: Kid buu Animations done cant PSA them yet so i start on vegeta
Post by: DoctorFlux(Mariodk) on September 09, 2011, 07:51:00 AM
cool can i have a look at the animations? send it please
sure i will upload them all inside a .zip (not Fitmotion.pac yet)

for up-B i will planing to use Lucario´s start up animations
then where he normal use that flying animation i just resized to 0.0 for the teleport and for end Animation i am not sure yet maybe just like Goku´s after teleport end it just go in fall animation


Title: Re: Mariodk Projects: Kid buu Animations done cant PSA them yet so i start on vegeta
Post by: Carnage on September 09, 2011, 08:40:09 AM
i see vegeta moveset fix  now xD maybe you could ask a porter to port vegeta over cf to wolf while Byond doesnt release his own  just need to fix the bones  so he can grab items and move etc

I hope gotenks vertex comes out alright becuase  everytime i see it  KTH finds some errors wich is a shame.


Title: Re: Mariodk Projects: Kid buu Animations done cant PSA them yet so i start on vegeta
Post by: Naruto200Man on September 09, 2011, 09:07:10 AM
Why work on a Vegina psa, he doesn't even have a vertex yet :l
I say work on Metal Sonic (SMBZ style and i do mean SMBZ! not Kamehameha and [censored]!). If you want I have a port of him over wolf...


Title: Re: Mariodk Projects: Kid buu Animations done cant PSA them yet so i start on vegeta
Post by: DoctorFlux(Mariodk) on September 09, 2011, 09:10:33 AM
i see vegeta moveset fix  now xD maybe you could ask a porter to port vegeta over cf to wolf while Byond doesnt release his own  just need to fix the bones  so he can grab items and move etc I hope gotenks vertex comes out alright becuase  everytime i see it  KTH finds some errors wich is a shame.
no then i have to redo port animations to wolf from CF model then vertex come out
i just use wolf with vegeta texture :D

Why work on a Vegina psa, he doesn't even have a vertex yet :l I say work on Metal Sonic (SMBZ style and i do mean SMBZ! not Kamehameha and [censored]!). If you want I have a port of him over wolf...
cuz one will work and finish the PSA then i am done with revamps of "B" attacks and for Metal Sonic  you mean SMBZ mecha sonic? if it is even better(but only over Fox and not Wolf since vegeta is over Wolf and nothing over Fox) so i can help you there since i know you have sometimes problems with "B" attacks and other stuff in PSA sometimes


EDIt: if not Metal Sonic or SMBZ Sonic i will maybe start on a PSA 3 or 4 ppl has canceled and never finished(2-3 of them was over marth 1 of them was over link but it is the same char. anyway) but i wont tell for it mine will be over Link with a ported vertex of marth i can say so much one with Pink Hair love that char. i make PSA/port for
but dont worry he got as many fanboys as Vegeta+Shadow and he is rival to the main char.


Title: Re: Mariodk Projects: Kid buu Animations done cant PSA them yet so i start on vegeta
Post by: DoctorFlux(Mariodk) on September 09, 2011, 12:24:09 PM
ok now time to test FS ingame+previews if it works my idea :D
then i PSAing N-B '
for Kid buu


Title: Re: Mariodk Projects: Kid buu Animations done cant PSA them yet so i start on vegeta
Post by: DARKW0lf on September 09, 2011, 12:54:10 PM
hope it works


Title: Re: Mariodk Projects: Kid buu Animations done cant PSA them yet so i start on vegeta
Post by: dpgthirteen on September 09, 2011, 01:20:50 PM



EDIt: if not Metal Sonic or SMBZ Sonic i will maybe start on a PSA 3 or 4 ppl has canceled and never finished(2-3 of them was over marth 1 of them was over link but it is the same char. anyway) but i wont tell for it mine will be over Link with a ported vertex of marth i can say so much one with Pink Hair love that char. i make PSA/port for
but dont worry he got as many fanboys as Vegeta+Shadow and he is rival to the main char.
That wouldn't happen to be the King of Sharingan, now would it? If it is that would kick ass. Saskue all ways was my fav character from Naruto and shippuden. Seeing all the psa's you have done so far I know he is in good hands, he will still be on marth right.


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: DoctorFlux(Mariodk) on September 09, 2011, 01:22:36 PM
thanks for ruining the secret but yes but it will not be shippuden
it will be PSA for Young sasuke (since that will be easyer)

Rock Lee (from both naruto and shippuden) or Sasuke(before he become 100% emo= not in shippuden) was my fav. in naruto


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: diedhammer98 on September 09, 2011, 01:26:22 PM
What secret?


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: DoctorFlux(Mariodk) on September 09, 2011, 01:28:25 PM
if not Metal Sonic or SMBZ Sonic i will maybe start on a PSA 3 or 4 ppl has canceled and never finished(2-3 of them was over marth 1 of them was over link but it is the same char. anyway) but i wont tell for it mine will be over Link with a ported vertex of marth i can say so much one with Pink Hair love that char. i make PSA/port for but dont worry he got as many fanboys as Vegeta+Shadow and he is rival to the main char.
this one but anyway it is a not sure project since i already got alot to do

if i doing him it will be this Sasuke:
(http://www.istoria.dk/hjemmesider/sasuke/www/admin/my_documents/my_pictures/B3E6Z_sasasa.jpg)
and not this one:
(http://images.wikia.com/narutoanw/images/f/f0/Sasuke_Uchiha_by_XxSasukesxgirlxX.jpg)
i 100% better like the old days with naruto with team 7 with naruto, sakura and sasuke


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: dpgthirteen on September 09, 2011, 01:33:07 PM
thanks for ruining the secret but yes but it will not be shippuden
it will be PSA for Young sasuke (since that will be easyer)

Rock Lee (from both naruto and shippuden) or Sasuke(before he become 100% emo= not in shippuden) was my fav. in naruto
sorry about that. But it's just the PSA right, your not doing an import. But what did you hate about his character at shippuden? I think that's when his real personality started to show.


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: DoctorFlux(Mariodk) on September 09, 2011, 01:34:06 PM
sorry about that. But it's just the PSA right, your not doing an import. But what did you hate about his character at shippuden? I think that's when his real personality started to show.
i dont hate it but i just better like the Young sasuke then him from shippuden


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: dpgthirteen on September 09, 2011, 01:37:33 PM
i dont hate it but i just better like the Young sasuke then him from shippuden

I need to catch up, I haven't been keeping up with it since the ninja war started. Any way, will you give him chidori as a special, or since he is young will you put it as his final?


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: DoctorFlux(Mariodk) on September 09, 2011, 01:40:51 PM
I need to catch up, I haven't been keeping up with it since the ninja war started. Any way, will you give him chidori as a special, or since he is young will you put it as his final?
chidori will be FS (dash attack like SMBZ mario´s)
i have planed the moveset abit and Fireball jutsu will be N-B or Side-B (i think N-B so can a combo move like naurto´s be on Side-B)


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: DARKW0lf on September 09, 2011, 01:52:50 PM
almost finish with every single a attack! hows it going with the PSA?


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: DoctorFlux(Mariodk) on September 09, 2011, 01:54:57 PM
almost finish with every single a attack! hows it going with the PSA?
right now my idea for Kid buu fly to middel (like as Lucario´s FS) then throw a really big planet Burst not worked very well so i do my plan B


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: DARKW0lf on September 09, 2011, 02:26:54 PM
:(


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: Carnage on September 09, 2011, 02:46:05 PM
chidori will be FS (dash attack like SMBZ mario´s)
i have planed the moveset abit and Fireball jutsu will be N-B or Side-B (i think N-B so can a combo move like naurto´s be on Side-B)
chidory should be neutral B even for a young sasuke he has alot of good options for the FS what about that huge dragon fire he used against naruto? or even if possible maybe over link he could transform in that thing and do a dark chidori xD


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: DoctorFlux(Mariodk) on September 09, 2011, 02:47:22 PM
chidory should be neutral B even for a young sasuke he has alot of good options for the FS what about that huge dragon fire he used against naruto? or even if possible maybe over link he could transform in that thing and do a dark chidori xD
i dont think that is possible even over Link
but i will find out i will even work on the moveset


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: Carnage on September 09, 2011, 02:50:01 PM
i dont think that is possible even over Link
but i will find out i will even work on the moveset
if divine overlord made a giant creature thats moves and his animated has samus FS i bet its possible since link has  lot of stuff shield boomerang and even that triforce model /gfx and everything but even if that doesnt work why not make the dragon fire attack or what was called i loved that attack xD


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: dpgthirteen on September 09, 2011, 02:50:24 PM
Remember that before shippuden PTS (Pre-timeskip) Sasuke had a limit. After 2 chidoris he could die.


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: Ikuto on September 09, 2011, 03:31:39 PM
i dont hate it but i just better like the Young sasuke then him from shippuden

well well and i thought me and my best friend were the only that had the same opinion. edit:oh plz let me hellp i was planning a moveset i can send it over.


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: DoctorFlux(Mariodk) on September 09, 2011, 03:48:48 PM
 well well and i thought me and my best friend were the only that had the same opinion. edit:oh plz let me hellp i was planning a moveset i can send it over.
sasuke is still unsure about and ppl is talking like i will do him 100% for sure


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: Ikuto on September 09, 2011, 04:05:36 PM
sasuke is still unsure about and ppl is talking like i will do him 100% for sure
oh ok just pm me or tell me when u want the moveset idea i jut have it on my desktop


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: DARKW0lf on September 09, 2011, 04:17:45 PM
How many attacks have you done?


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: DoctorFlux(Mariodk) on September 09, 2011, 04:18:13 PM
anyway i got Kid buu´s FS to work almost perfect as i wanted (but get the GFX to look like that Pink ball :( and i am using that GFX DO made for buu´s pink ball but it is not like that one)
N-B i work on soon


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: DARKW0lf on September 09, 2011, 04:19:58 PM
ok just wondering, and the up b is done right?


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: DoctorFlux(Mariodk) on September 09, 2011, 04:21:34 PM
in Animations but not started in PSAing since i was trying something on Kid buu´s FS


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: DARKW0lf on September 09, 2011, 04:22:38 PM
ok then im just kinda bored


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: DoctorFlux(Mariodk) on September 10, 2011, 12:37:10 AM
FS PSAing is almost done but the FS not work 100% like as i wanted but i wait to fix that until all the other thins is done


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: DARKW0lf on September 10, 2011, 02:42:24 AM
ok i just go animate some air attacks


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: DoctorFlux(Mariodk) on September 10, 2011, 08:00:21 AM
only one thing left:
get Lucario´s N-B ball complete Pink and Super buu vertex  :af2:
so i can do a oneslot resize to super buu for the PSA but that can wait so just for now pink ball

i tried to use that Pink ball DO made to lucario but that one is not good for planet burst


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: Mardic on September 10, 2011, 08:49:53 AM
only one thing left:
get Lucario´s N-B ball complete Pink and Super buu vertex  :af2:
so i can do a oneslot resize to super buu for the PSA but that can wait so just for now pink ball

i tried to use that Pink ball DO made to lucario but that one is not good for planet burst

Super Buu eh? there' is a super buu hack but its over CF


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: Naruto200Man on September 10, 2011, 08:53:22 AM
NYAAA
Make SMBZ Metal Sonic DX
We have a Fire Sonic Already
We Have a Shadow Already
We have a Capt Basilisx (PSA) in the works by aniverge D:


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: DoctorFlux(Mariodk) on September 10, 2011, 08:59:42 AM
NYAAA Make SMBZ Metal Sonic DX We have a Fire Sonic Already We Have a Shadow Already We have a Capt Basilisx (PSA) in the works by aniverge D:
we dont have SMBZ(not fire) Sonic :D since i got alot of ideas for him

SMBZ metal sonic/Mecha Sonic i will more call it
i think i got afew more ideas for him and Vegeta Revamp will be maybe as fast done as Kid buu so maybe i got more time for metal sonic or SMBZ Sonic


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: Naruto200Man on September 10, 2011, 09:14:09 AM
>_> Just use Burst Sonic for SMBZ sonic and edit the specials... there u go

I think the FS for metal sonic should be the thing where he absorbs energy from the master emerald and shoots the pain in the ass spheres at you. Since he does that in SMBZ and in the classic sonic games none of the canon nerds will go [censored]in on it :P

In the brawl version you could port sonic's emerald articals and have him absorb the power of two normal chaos emeralds or have him summon the master emerald. (A resized green emerald attatched to wolfs artical)

I suggest you use wolf though, I already have a working port of him(Metal Sonic) on my sd


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: Mardic on September 10, 2011, 09:15:56 AM
>_> Just use Burst Sonic for SMBZ sonic and edit the specials... there u go

I think the FS for metal sonic should be the thing where he absorbs energy from the master emerald and shoots the pain in the ass spheres at you. Since he does that in SMBZ and in the classic sonic games none of the canon nerds will go [censored]in on it :P

In the brawl version you could port sonic's emerald articals and have him absorb the power of two normal chaos emeralds or have him summon the master emerald. (A resized green emerald attatched to wolfs artical)

I suggest you use wolf though, I already have a working port of him(Metal Sonic) on my sd
yeah but Mariodk work on kid buu right now


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: DoctorFlux(Mariodk) on September 10, 2011, 09:18:55 AM
>_> Just use Burst Sonic for SMBZ sonic and edit the specials... there u go I think the FS for metal sonic should be the thing where he absorbs energy from the master emerald and shoots the pain in the ass spheres at you. Since he does that in SMBZ and in the classic sonic games none of the canon nerds will go [censored]in on it :P In the brawl version you could port sonic's emerald articals and have him absorb the power of two normal chaos emeralds or have him summon the master emerald. (A resized green emerald attatched to wolfs artical) I suggest you use wolf though, I already have a working port of him(Metal Sonic) on my sd
if metal Sonic over Wolf i do not make him
cuz of vegeta over Wolf and moveset only possible over Him(his Side-B use Wolf´s blaster shots as rapid ki blasts)
but over Fox is fine since shadow over Fox revamp is not going to happen anyway


Title: Re: Mariodk Projects: Kid buu Animations is done(N-b/up-b/FS) PSAing them now
Post by: DoctorFlux(Mariodk) on September 10, 2011, 10:02:29 AM
i know it is 2x posts but this is importing and Previews(not video yet but it will come):
N-B:
Load(will use the same GF as planet Burst but ofc smaller so it will be Pink so charge the Pink-hameha):
(http://s3.postimage.org/jdqo1fdbi/RSBE01_8.png)
Fire:
(http://s3.postimage.org/mxcnersj2/RSBE01_9.png)
(also got other Load/fire in Air but was too lazy to preview them)

FS(that why not uploaded yet needing the ball more Pink):
(http://s3.postimage.org/u0kkhxage/RSBE01_4.png)
(http://s3.postimage.org/57b24t3v9/RSBE01_5.png)
(http://s3.postimage.org/57e88w1yu/RSBE01_6.png)

Down-taunt(sleep):
(http://s3.postimage.org/caiqy9ve6/RSBE01_3.png)

wait1:
(http://s3.postimage.org/qgycuw4ro/RSBE01_1.png)

Run:
(http://s3.postimage.org/57atv4dgu/RSBE01_2.png)

walk:
(http://s3.postimage.org/u0kc88jz8/RSBE01_7.png)

up-B/Down is only good to preview with a Video(the FitLucario got still good with filesize but i dont know about the fitmotionetc.pac)


Title: Re: Mariodk Projects: Kid buu Previews reply: #3597 page 240
Post by: DARKW0lf on September 10, 2011, 10:55:46 AM
Cool pics!


Title: Re: Mariodk Projects: Kid buu Previews reply: #3597 page 240
Post by: slayermarth101 on September 10, 2011, 11:00:02 AM
..........speechless..........


Title: Re: Mariodk Projects: Kid buu Previews reply: #3597 page 240
Post by: diedhammer98 on September 10, 2011, 11:03:15 AM
You need remove auras on hands?
(I don't know where is. But I'm looking at right now
Edit: I can't find it)


Title: Re: Mariodk Projects: Kid buu Previews reply: #3597 page 240
Post by: DoctorFlux(Mariodk) on September 10, 2011, 11:06:21 AM
yeah and that one wiht lucario removed aura on hands crashing


Title: Re: Mariodk Projects: Kid buu Previews reply: #3597 page 240
Post by: slayermarth101 on September 10, 2011, 11:21:39 AM
Sasuke is already being made.. I'd say keep roc lee..


Title: Re: Mariodk Projects: Kid buu Previews reply: #3597 page 240
Post by: DoctorFlux(Mariodk) on September 10, 2011, 11:30:41 AM
Sasuke is already being made.. I'd say keep roc lee..
nope he is not there is no moveset of him in vault+Smashboard uploaded


Title: Re: Mariodk Projects: Kid buu Previews reply: #3597 page 240
Post by: Naruto200Man on September 10, 2011, 12:14:55 PM
That and the two hacks of him are really stupid and simple edits to CF....


Title: Re: Mariodk Projects: Future Trunks will be made in the future, Kid buu soon out
Post by: DoctorFlux(Mariodk) on September 10, 2011, 12:27:47 PM
anyway sasuke was a maybe :D

and rock lee is cancaled + my wow mage moveset
to future Trunks over Ike(no matter who the vertex is going over)


Title: Re: Mariodk Projects: Future Trunks will be made in the future, Kid buu soon out
Post by: slayermarth101 on September 10, 2011, 12:30:53 PM
The guy that made Thor is doing sasuke over link. It's pretty epic. He only needs a susano model and then he's done.


Title: Re: Mariodk Projects: Future Trunks will be made in the future, Kid buu soon out
Post by: diedhammer98 on September 10, 2011, 12:32:14 PM
Why you canceled sasuke?
(Just asking)


Title: Re: Mariodk Projects: Future Trunks will be made in the future, Kid buu soon out
Post by: DoctorFlux(Mariodk) on September 10, 2011, 12:32:54 PM
Why you canceled sasuke? (Just asking)
cuz of a more epic. char. i anyway know ppl will ask for i making


Title: Re: Mariodk Projects: Future Trunks will be made in the future, Kid buu soon out
Post by: diedhammer98 on September 10, 2011, 12:33:33 PM
Uhh....okey....


Title: Re: Mariodk Projects: Future Trunks will be made in the future, Kid buu soon out
Post by: Ikuto on September 10, 2011, 12:37:57 PM
The guy that made Thor is doing sasuke over link. It's pretty epic. He only needs a susano model and then he's done.
y link :( my friend has a psa over link and hes going to complain like CRAZY!!! if i take it out... Anyway is there a link of where i could check it out.


Title: Re: Mariodk Projects: Future Trunks will be made in the future, Kid buu soon out
Post by: DoctorFlux(Mariodk) on September 10, 2011, 12:39:23 PM
i think i needing diedhammer.98 for future Trunks PSA

for port the vertex from Link or shiek to Ike
and if ported Shiek so i needing a sword model too

(as soon the vertex is done+i started the PSA+we know who is it going over)


Title: Re: Mariodk Projects: Future Trunks will be made in the future, Kid buu soon out
Post by: slayermarth101 on September 10, 2011, 12:44:13 PM
http://www.smashboards.com/showthread.php?t=275986

Epic. Screen shots.. enough said


Title: Re: Mariodk Projects: Future Trunks will be made in the future, Kid buu soon out
Post by: DoctorFlux(Mariodk) on September 10, 2011, 12:57:56 PM
anyway Future Trunks will be a really easy hack
Future trunks is just ike with smaller Sword(hitboxes) with other "B" attacks+FS (and other Side-Smash i think too)


Title: Re: Mariodk Projects: Future Trunks will be made in the future, Kid buu soon out
Post by: Ikuto on September 10, 2011, 12:59:46 PM
[url]http://www.smashboards.com/showthread.php?t=275986[/url]

Epic. Screen shots.. enough said

HOLY CRAP! That is beyond awesome. someone has to port this to marth or ike or some one.


Title: Re: Mariodk Projects: Future Trunks will be made in the future, Kid buu soon out
Post by: DoctorFlux(Mariodk) on September 10, 2011, 01:01:23 PM
HOLY CRAP! That is beyond awesome. someone has to port this to marth or ike or some one.
not possible since Link use more GFX then Marth got but mine sasuke (young)PSA i was planed used 0 gfx slots so the psa will even be sure to .rel porting


Title: Re: Mariodk Projects: Future Trunks will be made in the future, Kid buu soon out
Post by: Ikuto on September 10, 2011, 01:05:26 PM
not possible since Link use more GFX then Marth got but mine sasuke (young)PSA i was planed used 0 gfx slots so the psa will even be sure to .rel porting
nooo! i cant have it :(


Title: Re: Mariodk Projects: Future Trunks will be made in the future, Kid buu soon out
Post by: AnImAiNe on September 10, 2011, 01:06:16 PM
@ikuto he was also working on madara and the attacks look even better on that

Trunks has a vertex out?

And i heard the brawlbox model rebuilder is done


Title: Re: Mariodk Projects: Future Trunks will be made in the future, Kid buu soon out
Post by: DoctorFlux(Mariodk) on September 10, 2011, 01:07:52 PM
@ikuto he was also working on madara and the attacks look even better on that Trunks has a vertex out? And i heard the brawlbox model rebuilder is done
no but beyond will make him and then beyond say he will make a vertex he do it (unless it is mr. over 9000)


Title: Re: Mariodk Projects: Future Trunks will be made in the future, Kid buu soon out
Post by: AnImAiNe on September 10, 2011, 01:14:21 PM
do you think he would do trunk's dad before trunks


Title: Re: Mariodk Projects: Future Trunks will be made in the future, Kid buu soon out
Post by: DoctorFlux(Mariodk) on September 10, 2011, 01:15:18 PM
do you think he would do trunk's dad before trunks
i dont know maybe he do them both at same time :D
it is just like Beyond will do i think
two dragonball hacks at onces (like then he made the his sasuke+naruto)


Title: Re: Mariodk Projects: Future Trunks will be made in the future, Kid buu soon out
Post by: AnImAiNe on September 10, 2011, 01:18:45 PM
i don't mean to keep on commenting but ssj vegeta is possible now that the rebuilder is done right?


Title: Re: Mariodk Projects: Kid buu Video is on my youtube channal now (soon psa uploaded)
Post by: DoctorFlux(Mariodk) on September 10, 2011, 02:12:01 PM
http://www.youtube.com/watch?v=NEqjPEEl7OA


Title: Re: Mariodk Projects: Kid buu Video is on my youtube channal now (soon psa uploaded)
Post by: Mardic on September 10, 2011, 02:27:38 PM
amazing


Title: Re: Mariodk Projects: Kid buu Video is on my youtube channal now (soon psa uploaded)
Post by: DoctorFlux(Mariodk) on September 10, 2011, 02:34:07 PM
thanks darkw0lf will work on rest of the moveset then it is uploaded
i will say it is a really good work of a mini moveset
alot better then Vegeta´s "B" attacks but i wait abit with Vegeta again since Smashclash got alot of Animations and DO is busy(i think) so i will soon start PSAing Gotenks


Title: Re: Mariodk Projects: Kid buu Video is on my youtube channal now (soon psa uploaded)
Post by: Mardic on September 10, 2011, 02:40:34 PM
what part of the PSA needs to be done?


Title: Re: Mariodk Projects: Kid buu Video is on my youtube channal now (soon psa uploaded)
Post by: DoctorFlux(Mariodk) on September 10, 2011, 02:43:28 PM
one fix and a package with CSP+recolours´+BP so that is done so darkW0lf dont have to think about this (only add super buu and remove smashclash´s black buu as soon vertex is made and i made oneslot resize)


Title: Re: Mariodk Projects: Kid buu Video is on my youtube channal now (soon psa uploaded)
Post by: DARKW0lf on September 10, 2011, 02:44:43 PM
well the side b is note made im gonna make that + combo Smash attacks, tilts, and other a attacks


Title: Re: Mariodk Projects: Kid buu Video is on my youtube channal now (soon psa uploaded)
Post by: Mardic on September 10, 2011, 02:49:00 PM
one fix and a package with CSP+recolours´+BP so that is done so darkW0lf dont have to think about this (only add super buu and remove smashclash´s black buu as soon vertex is made and i made oneslot resize)

CSP's? you can get that right here:
http://www.mediafire.com/?2ujubht7fnbjfb3
Make sure you guys credit THE Dark YOshi


Title: Re: Mariodk Projects: Kid buu Video is on my youtube channal now (soon psa uploaded)
Post by: DoctorFlux(Mariodk) on September 10, 2011, 03:52:52 PM
<.<
>.>
kid buu uploaded:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22320


Title: Re: Mariodk Projects: Kid buu moveset V0.1(beta) is out
Post by: Ikuto on September 10, 2011, 04:30:17 PM
@ikuto he was also working on madara and the attacks look even better on that

Trunks has a vertex out?

And i heard the brawlbox model rebuilder is done
na i want sasuke. man i wish there was a way to port it over some one else.


Title: Re: Mariodk Projects: Kid buu moveset V0.1(beta) is out
Post by: MandoWolfe on September 10, 2011, 05:25:25 PM
I hope you start and finish the SMBZ Sonic soon. i want to see how your gonna express your ideas through this PSA. :D


Title: Re: Mariodk Projects: Kid buu moveset V0.1(beta) is out
Post by: slayermarth101 on September 10, 2011, 06:07:38 PM
na i want sasuke. man i wish there was a way to port it over some one else.
if there's a sasuke psa over marth that you want then I can make it over jiggs. Yoshi. Rob. Ness. And maybe ike and d3


Title: Re: Mariodk Projects: Kid buu moveset V0.1(beta) is out
Post by: Ikuto on September 10, 2011, 06:24:55 PM
if there's a sasuke psa over marth that you want then I can make it over jiggs. Yoshi. Rob. Ness. And maybe ike and d3
true n thanks but they get cancelled over n over so yea but if it ever does happen ill take u up on that deal + marth i can replace.... oh wait that new roy psa is coming out right? yea so ill take u up on the offer.


Title: Re: Mariodk Projects: Kid buu moveset V0.1(beta) is out
Post by: slayermarth101 on September 10, 2011, 06:30:31 PM
Lol. New Roy? The Roy I'm making? It will have few ports already in it.


Title: Re: Mariodk Projects: Kid buu moveset V0.1(beta) is out
Post by: Ikuto on September 10, 2011, 06:32:34 PM
cuz of a more epic. char. i anyway know ppl will ask for i making
srry 4 double post but if u were going to do uchiha who would u put him over.


Title: Re: Mariodk Projects: Kid buu moveset V0.1(beta) is out
Post by: Carnage on September 10, 2011, 07:14:14 PM
srry 4 double post but if u were going to do uchiha who would u put him over.
there is a sasuke psa over marth  i have it  ported over rob xD well the psa was a beta from a cancelled project but its not to bad and has alot of new animations and attacks if you want i can link you there xD


Title: Re: Mariodk Projects: Kid buu moveset V0.1(beta) is out
Post by: Ikuto on September 10, 2011, 07:33:40 PM
there is a sasuke psa over marth  i have it  ported over rob xD well the psa was a beta from a cancelled project but its not to bad and has alot of new animations and attacks if you want i can link you there xD
thanks i already know which one though can i get a link any way though?.


Title: Re: Mariodk Projects: Kid buu moveset V0.1(beta) is out
Post by: slayermarth101 on September 10, 2011, 07:37:31 PM
since i  dnt think MarioDK is on. Ill post it so he can see when he returns.

(http://i.imgur.com/IowTJ.png)


Title: Re: Mariodk Projects: Kid buu moveset V0.1(beta) is out
Post by: Ikuto on September 10, 2011, 07:47:53 PM
since i  dnt think MarioDK is on. Ill post it so he can see when he returns.

([url]http://i.imgur.com/IowTJ.png[/url])

 pretty damn kool


Title: Re: Mariodk Projects: Kid buu moveset V0.1(beta) is out
Post by: SmashClash on September 10, 2011, 07:58:10 PM
Hey, and MarioDk wanted it over Ike! :D
I also have extra slots over Ike. ;D


Title: Re: Mariodk Projects: Kid buu moveset V0.1(beta) is out
Post by: Dot on September 10, 2011, 07:59:38 PM
and i have ike over olimar! so extra slots


Title: Re: Mariodk Projects: Kid buu moveset V0.1(beta) is out
Post by: slayermarth101 on September 10, 2011, 08:01:24 PM
i have ike over afew ppl.. So i have a crap load of slots :-X
ike, olimar, mario, jiggs, wolf and lucas... :o


Title: Re: Mariodk Projects: Kid buu moveset V0.1(beta) is out
Post by: AnImAiNe on September 10, 2011, 08:20:47 PM
i almost shed a tear trunks looks great before we know it we will have like every major dbz character


Title: Re: Mariodk Projects: Kid buu moveset V0.1(beta) is out
Post by: DoctorFlux(Mariodk) on September 11, 2011, 12:47:43 AM
 
since i  dnt think MarioDK is on. Ill post it so he can see when he returns. ([url]http://i.imgur.com/IowTJ.png[/url])
awesome vertex :D and over Ike even better

btw the stupid ppl of youtube think Kid buu and Goku is 100% the same i think i try to make a video and explain it is not


Title: Re: Mariodk Projects: Kid buu moveset V0.1(beta) is out
Post by: diedhammer98 on September 11, 2011, 12:56:43 AM
Your Buu's attacks look Kinda same as Your Goku....

I know hitbox and teleport is not same.
I'm talking about Lucario's ball and kamehameha models.
(I'm sorry If I make you mad.)


Title: Re: Mariodk Projects: Kid buu moveset V0.1(beta) is out
Post by: DoctorFlux(Mariodk) on September 11, 2011, 12:59:19 AM
Your Buu's attacks look Kinda same as Your Goku.... I know hitbox and teleport is not same. I'm talking about Lucario's ball and kamehameha models. (I'm sorry If I make you mad.)
no but it is not the same since Kid buu´kamehameha feel like you is stunned inside the wave but Goku´s pushback

the teleport is shorter on kid buu´s +slower
and the FS is the thing that is the same there is Big ball and nothing else


Title: Re: Mariodk Projects: Kid buu moveset V0.1(beta) is out
Post by: diedhammer98 on September 11, 2011, 01:02:44 AM
Buu throw big Ball more faster then Goku...
(I know Buu and Goku are not same....)


Title: Re: Mariodk Projects: Kid buu moveset V0.1(beta) is out
Post by: DoctorFlux(Mariodk) on September 11, 2011, 01:20:43 AM
for Gotenks´s N-B it will be one single Hit and can only hit one at a time
(if you have hited with it at end of the wave but if the target come inside middel of the wave it will be alike Kid buu´s but shorter)
= if the target have been hited with ThrowN bone

for Vetega´s N-B i am abit unsure how to get that not as much Clone of Goku´s (ofc Kid Goku PSAs will be abit Clone of Goku´s since it is Goku as kid :D)

maybe i will do like vegeta´s N-B (Air) is like Goku´s Down-B(air) (but faster)
and Vegeta´s N-B will be like Goku´s but other Animations/GFX colour


Title: Re: Mariodk Projects: Kid buu moveset V0.1(beta) is out
Post by: DoctorFlux(Mariodk) on September 11, 2011, 04:44:36 AM
from now on i dont take feedback from Youtube i just ignore them and beside feedback from here is alot better then the noobs of youtube that dont think so much since all comments on my videos just like this :

Kid buu is just a clone of Goku (only becuz he got almost same animation as Goku´s N-B)
also  like they say Goku needing floating like as peach but that will just give him too much recovery moves his up-B is already really good and if i add floating on goku it will be unbalanced
and then there is all the others who dont read the readme for the movesets (like asking for what program for installer goku SFX as there is in readme)

i dont want to hear not true feedback like as them on kid buu moveset Video they say he is a clone of Goku


Title: Re: Mariodk Projects: Kid buu moveset V0.1(beta) is out
Post by: SonicBrawler on September 11, 2011, 04:47:15 AM
^ yeah that happens to me like on my silver the ehdehog vid on my youyutbe channel. there are a .llot of comments liek that like if i can put silver over no one cuz they use falco or if i can put it over wario.


Title: Re: Mariodk Projects: Kid buu moveset V0.1(beta) is out
Post by: DoctorFlux(Mariodk) on September 11, 2011, 04:49:59 AM
^ yeah that happens to me like on my silver the ehdehog vid on my youyutbe channel. there are a .llot of comments liek that like if i can put silver over no one cuz they use falco or if i can put it over wario.
same here and one asked me on youtube to port silver over diddy instead of falco but thats unpossible anyway
so all feedback on youtube comments i ignore from now on if they are 100% like Kid buu moveset video also one already asked for port kid buu cuz he got a bad hack with alot of DLs (mewtwo with melee moveset -.-)

if ppl want to add floating on Goku then do it self cuz i will not and if i do it i remove control on up-B so it only go upwards
and if you can make a Kid buu moveset without Big ball(planet burst)(as ppl think is same as spirit Bomb) and without kamehameha then do it self too

the only thing on my moveset that will be 100% same attack as Goku´s N-B/other moves is kid Goku (GT) (but up-B/side-B and removed small spirit Bomb +kaioken) and Kid goku (DB) will get a almost like side-B/ (ground)/N-B as adult goku

atleast the last feedback for Goku moveset V1 i can use to something and not like noobtube feedback and atleast the comments on my moveset videos is not as worse as this one:
http://www.youtube.com/watch?v=LQCmLkHjkWI

here is what i mean with real feedback:(feedback from cutterkirby about Goku v1):
Hey Mariodk, recently I tested your new Goku Moveset V1.0 and I've decided to give you some feedback.
I have to say that this version came out way better than the V0.9 but still need some fixes.
Down-A air - Well I've noticed that this one is the same as Sonic, and it doesn't look good on Goku...I'd suggest you to use a D-air from someone else because this one looks kinda weird.

Neutral-B (Kamehameha) - The move is okay now, it's looking better now that you made the GFX fade out, the only thing that needs to be fixed is that when you start it the transition from the SpecialNStart to SpecialNHold looks weird in game. Besides that the move is looking better.

Side-B Ground - It's a cool combo, but you really need to fix this move because it's really hard to get the enemy into the combo, in the second attack of it the enemy get out of the combo range, and it's kinda impossible to complete it.

Side-B Air - It's still the same as Captain Falcon, you need to make a new attack, and I suggest you to make a DBZ move this time. Goku needs more DBZ moves, so far he only have Kamehameha and Spirit Bomb. Maybe a Super Explosive Wave move from Tenkaichi would work or Ki Blasts.

Down-B Air - So I think this move needs to be changed, like it's impossible to hit the enemies with that, while in the battle even if they're under you it's really hard to hit them. Once again I'd suggest a DBZ move like some Ki Blasts or something else.

Up-B - Well this is only a suggestion, you should make him go Up with that Ki thing around him, something silimar to the Anime when they're flying or that thing when they go Up really fast on DBZ Tenkaichi using their Ki. It'd look really awesome, or course it would need a GFX to make it look good.

Walk & Run - Now you made a new walk animation and Goku is floating, but it doesn't make sense...like if he floats in his walk why wouldn't he float in his Run too?

Wait2 - It doesn't look good, it's too fast and needs some fixes.

Throws - Almost all of them look great except for the Up one, Mario's Up-throw doesn't fit Goku (the side one does), I suggest you to use Lucario's Up-Throw this one would look great.

Entry - What happened to the Flying Nimbus? I thought you'd be able to make it, now Goku jumps out of nothing.  :(

Well that's it Mariodk, I hope this helps you to make an awesome Goku PSA, it's really fun to play with it
that is real feedback i looking for and not like on kid buu where ppl say : Kid buu is a clone of Goku and he is not


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: Carnage on September 11, 2011, 05:27:41 AM
from now on i dont take feedback from Youtube i just ignore them and beside feedback from here is alot better then the noobs of youtube that dont think so much since all comments on my videos just like this :

Kid buu is just a clone of Goku (only becuz he got almost same animation as Goku´s N-B)
also  like they say Goku needing floating like as peach but that will just give him too much recovery moves his up-B is already really good and if i add floating on goku it will be unbalanced
and then there is all the others who dont read the readme for the movesets (like asking for what program for installer goku SFX as there is in readme)

i dont want to hear not true feedback like as them on kid buu moveset Video they say he is a clone of Goku
i saw the kid buu video i tough you removed the aura palms  kid buu looks woerd the aura in his palms xD and the teleport i know how you did it i made onli like that too xD just make the player invisble during up B moving xD and it works kinda well :P
but i can understand why some ppl say the buu looks like goku is manly becuase of the moves similarity altough they act diferently same with fox wolf falco but i bet kid Buu side B will give him  alot of originallity from Goku itself xD


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: DoctorFlux(Mariodk) on September 11, 2011, 05:30:25 AM
the only move that is like goku´s is N-B but even that is not Goku´s cuz it is only one charge level +afew other thing
i can´t remove the aura plams i dont know how and that one on vault with no aura crashing and dont working


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: SiLeNtDo0m on September 11, 2011, 05:36:24 AM
i can´t remove the aura plams i dont know how and that one on vault with no aura crashing and dont working


Here's how (http://www.youtube.com/watch?v=ankFD0LumjM&feature=player_embedded)



Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: DoctorFlux(Mariodk) on September 11, 2011, 05:38:02 AM
cool but hexing is not my strong side but i will try it later today after i am done with PSAing all Animations Smashclash/me made for Gotenks (and revamp Side-B even more :D)´
i think Gotenks moveset V0.1 will not get new FS yet and not 100% like the moveset since we got afew other ideas

anyway here is what wait2 or wait3 for gotenks will look like(not brawlbox preview):
(http://static.zerochan.net/full/15/40/84515.jpg)
and wait1 i think can be like this:
(http://www.blastingart.com/media/images/sharingImages/4707.jpg)it will look alot better with this as wait animation instead of the old (mainly cuz of SSJ3 hair so it dont go across whole body)


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: Carnage on September 11, 2011, 07:45:52 AM
cool but hexing is not my strong side but i will try it later today after i am done with PSAing all Animations Smashclash/me made for Gotenks (and revamp Side-B even more :D)´
i think Gotenks moveset V0.1 will not get new FS yet and not 100% like the moveset since we got afew other ideas


Maybe diehammer can help you with hexing he sure does do some great hexxing xD i bet if you ask he can help you  also gotenks will be amazing cant wait xD


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: DoctorFlux(Mariodk) on September 11, 2011, 07:58:15 AM
i think the first version of Gotenks will get almost anything but FS
also i see some of smashclashes animations he forgot to make end part on them  (XXX attack/Animation to wait1/fall) so i have to make it for any of his+revamp them


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: The Main Event on September 11, 2011, 08:54:57 AM
Well I left feedback on youtube that wasn't even that bad, and you removed it  :(
Oh well...


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: DoctorFlux(Mariodk) on September 11, 2011, 09:03:27 AM
i removed many comments since most of them was just ppl who dont see kid buu was not a clone of goku


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: CyberRay on September 11, 2011, 09:06:24 AM
does the sfx pack for goku work on gecko OS? and if it does. how can i make it work? sorry for noobish question :( i just rly want goku's voice on brawl ^^;


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: DoctorFlux(Mariodk) on September 11, 2011, 09:07:14 AM
dont working for Gecko OS+PAL(EU) version of Brawl if youwant SFX/Voices


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: AnImAiNe on September 11, 2011, 09:07:41 AM
what if kid buu could shoot the kamehameha at an angle or upwards(this might be cheap idk maybe not upwards) on the ground if you hold the direction buttons up and side since he has one charge level and vegeta could shoot the galic gun side downwards in the air like on the show?-just a suggestion to make the diffences more apparent since some people dont haven't noticed the difference between goku and buu.


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: DoctorFlux(Mariodk) on September 11, 2011, 09:09:23 AM
i was thinking on that for Vegeta´s N-B(Air) to go like his finalFlash
btw i think i will wait abit with PSAing Gotenks still since i had to revamp Animations now


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: CyberRay on September 11, 2011, 09:11:28 AM
it doesnt work?  :oshi:  but i dont think i have PAL i have NTSC


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: DoctorFlux(Mariodk) on September 11, 2011, 09:14:13 AM
it doesnt work?  :oshi:  but i dont think i have PAL i have NTSC
use riivolution


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: CyberRay on September 11, 2011, 09:17:38 AM
use riivolution
do i need homebrew for riivolution?


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: Naruto200Man on September 11, 2011, 09:18:40 AM
do i need homebrew for riivolution?

Riivolution is a homebrew ap sooo >_>


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: CyberRay on September 11, 2011, 09:20:33 AM
Riivolution is a homebrew ap sooo >_>
Crap :( i dont have homebrew i all i use is the SD card loader :/


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: DoctorFlux(Mariodk) on September 11, 2011, 09:22:04 AM
some ppl should really read this Thread:
http://forums.kc-mm.com/index.php?topic=12169.0
(guide for use brawl modes) since i got PMs all time since they dont know how rii or gecko works


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: CyberRay on September 11, 2011, 09:22:50 AM
some ppl should really read this Thread:
[url]http://forums.kc-mm.com/index.php?topic=12169.0[/url]
(guide for use brawl modes) since i got PMs all time since they dont know how rii or gecko works
thanks ^^;


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: dpgthirteen on September 11, 2011, 09:27:42 AM
Can't wait to get home and try Buu out!


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: Naruto200Man on September 11, 2011, 09:28:17 AM
*sees Poll*
http://www.youtube.com/watch?v=_HOAETv_nVo

*totally unrelated but still hilarious*
http://www.youtube.com/watch?v=Mbq5Y_Tmu74


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: AnImAiNe on September 11, 2011, 09:35:37 AM
speaking  of vegeta couldn't we use fox's up-b but blue


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: DoctorFlux(Mariodk) on September 11, 2011, 09:37:41 AM
speaking  of vegeta couldn't we use fox's up-b but blue
i can try but i think Vegeta "B" attacks will come before i start PSAing Gotenks/Revamp his Animations

cuz then vetega is done and ready to you can work on him i only have to thing about Gotenks but i really hope Gotenks getting the new vertex soon

is abit easy to animte vegeta attack without the vertex then it is with gotenks


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: DoctorFlux(Mariodk) on September 11, 2011, 12:16:09 PM
got better GFX for planet burst now:
(http://s4.postimage.org/6dvn7ndmv/RSBE01_10.png)
i think i will update the moveset for kid buu again and also maybe make a Side-B now


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: slayermarth101 on September 11, 2011, 02:08:58 PM
YESHZ!!!!!!!


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: DoctorFlux(Mariodk) on September 11, 2011, 02:09:53 PM
i updated the moveset to v0.1b just for add this GFX


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: DoctorFlux(Mariodk) on September 12, 2011, 02:41:00 AM
btw should i update goku with this:
(http://s4.postimage.org/oa8thzcn0/RSBE01_16.png)
(http://s4.postimage.org/h711dfw7a/RSBE01_17.png)
new GFX for Goku´s spirit bomb


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: DivineOverlord on September 12, 2011, 03:17:22 AM
^ nice, your getting better at making Custom GFX XD


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: DoctorFlux(Mariodk) on September 12, 2011, 03:18:39 AM
this one is the same GFX as kid buu´s planet burst but my own texture :D


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: AnImAiNe on September 12, 2011, 05:01:08 AM
i say you should that looks really good but isn't the small spirit bomb a little too big?


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: slayermarth101 on September 12, 2011, 05:30:32 AM
I like the one now. Its more detailed. But yours looks like the regular DBZ one. But still i like the aura ball one now. :-\


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: DoctorFlux(Mariodk) on September 12, 2011, 07:27:28 AM
maybe Goku V1.5 will be uploaded at same time as Vegeta "B" next version

for Gotenks i just waiting for DivineOverlord  so i can start making "B" attacks animations and revamp them i already got then PSa them
Side-B on Gotenks is just needing a GFX now but i dont know what GFX to look like that donut i needing something like Mario tornado´s GFX but in yellow and over Pkfire


Title: Re: Mariodk Projects: Kid buu moveset V0.1 needs "Real/not noobish" Feedback
Post by: DoctorFlux(Mariodk) on September 12, 2011, 10:55:52 AM
Revamp of:
FS(Ground)
Wait1
(soon)N-B
up-B

is done for vegeta and i made a wait2 (his other wait animation in DBZ BT 3 on Buu saga vegeta)


Title: Re: Mariodk Projects: Started on Vegeta "B" attack Revamp
Post by: Carnage on September 12, 2011, 11:56:28 AM
if i remenber i saw only two glitches when he dit n-b in the air if he hitted the groud he would go into t stance until being hit again and when being hit by the FS in the air ppl could walk out of final flash also will you make side B now?


Title: Re: Mariodk Projects: Started on Vegeta "B" attack Revamp
Post by: DoctorFlux(Mariodk) on September 12, 2011, 11:57:10 AM
if i remenber i saw only two glitches when he dit n-b in the air if he hitted the groud he would go into t stance until being hit again and when being hit by the FS in the air ppl could walk out of final flash also will you make side B now?
yes i will :D


Title: Re: Mariodk Projects: Started on Vegeta "B" attack Revamp
Post by: Dot on September 12, 2011, 02:08:30 PM
how about updating the goku super pack with the new moveset and include my version of the ssj4 texture?


Title: Re: Mariodk Projects: Started on Vegeta "B" attack Revamp
Post by: SmashClash on September 12, 2011, 06:19:18 PM
Hey, you know how my Smashball gfx lowered the Spirit Bomb FS?
We can do the for Kamehameha! It'll lower the filesize and I could just vertex something to be a 3D beam like in the game and show. Does anyone know if the Smashball Trophy can glow in-game?


O_O!
EDIT: I just figured something out!
We can hex polygons so....
We can hex out all of the polygon EXCEPT for the aura on the SmashBall. Then we can use that over Gotenks(since we will be doing that charging up move)!

Also, I'm sure that would lower down filesize and have a more appealing effect if used as SSJ1 mode aura for Goku and Kaioken mode for Goku. Just recolor it.
This Smashball GFX is great for DBZ!

EDIT2:
40% done with Wait1.


Title: Re: Mariodk Projects: Started on Vegeta "B" attack Revamp
Post by: Dot on September 12, 2011, 08:15:44 PM
updated the goku supah pack


Title: Re: Mariodk Projects: Started on Vegeta "B" attack Revamp
Post by: AnImAiNe on September 12, 2011, 09:40:42 PM
can we add these new glowing effects to vegeta


Title: Re: Mariodk Projects: Started on Vegeta "B" attack Revamp
Post by: Naruto200Man on September 12, 2011, 09:44:44 PM
Ummm
you do know that fox, wolf, and falco have a blaster for their N b...right...


Title: Re: Mariodk Projects: Started on Vegeta "B" attack Revamp
Post by: AnImAiNe on September 12, 2011, 09:49:45 PM
is this question for me?


Title: Re: Mariodk Projects: Started on Vegeta "B" attack Revamp
Post by: DoctorFlux(Mariodk) on September 12, 2011, 10:29:57 PM
Hey, you know how my Smashball gfx lowered the Spirit Bomb FS? We can do the for Kamehameha! It'll lower the filesize and I could just vertex something to be a 3D beam like in the game and show. Does anyone know if the Smashball Trophy can glow in-game? O_O! EDIT: I just figured something out! We can hex polygons so.... We can hex out all of the polygon EXCEPT for the aura on the SmashBall. Then we can use that over Gotenks(since we will be doing that charging up move)! Also, I'm sure that would lower down filesize and have a more appealing effect if used as SSJ1 mode aura for Goku and Kaioken mode for Goku. Just recolor it. This Smashball GFX is great for DBZ! EDIT2: 40% done with Wait1.
ok cool :D


Title: Re: Mariodk Projects: Started on Vegeta "B" attack Revamp
Post by: DoctorFlux(Mariodk) on September 13, 2011, 08:35:49 AM
Vegeta revamp is almost close to be done (animation wise) then just PSA anything


Title: Re: Mariodk Projects: Started on Vegeta "B" attack Revamp
Post by: Naruto200Man on September 13, 2011, 08:47:07 AM
MAKE A PSA OF SPORTSMAN MARIO :D

Side B: He throws that iron ball thing
Up B: Pole Vault
Down B: spear throw
N B: firebalz yum =3


Title: Re: Mariodk Projects: Started on Vegeta "B" attack Revamp
Post by: DoctorFlux(Mariodk) on September 13, 2011, 08:49:01 AM
MAKE A PSA OF SPORTSMAN MARIO :D Side B: He throws that iron ball thing Up B: Pole Vault Down B: spear throw N B: firebalz yum =3
no thanks i already got two mario PSAs+a idea of a other Dr. mario Brawl moveset and less clone of mario and more Doctor like


Title: Re: Mariodk Projects: Started on Vegeta "B" attack Revamp
Post by: DoctorFlux(Mariodk) on September 13, 2011, 10:19:43 AM
any "A"  attacks or Throws for Vegeta i can port from any PSAs/Vbrawl moveset or Goku before i starting on PSAing vegeta

just so he got afew "A" attacks that is not Wolf-ish  

come with any ideas since i start PSAing vegeta in a hour and maybe also done today or tomorrow (hopefully)
and hopefully can do so Wolf change model at FSes if not i will do that in next version of Vegeta so he can transform to SSj atleast at FSes until i can do SSj mode


Title: Re: Mariodk Projects: Vegeta need ideas for "A" attacks read my last post
Post by: Carnage on September 13, 2011, 11:21:12 AM
any "A"  attacks or Throws for Vegeta i can port from any PSAs/Vbrawl moveset or Goku before i starting on PSAing vegeta

just so he got afew "A" attacks that is not Wolf-ish  

come with any ideas since i start PSAing vegeta in a hour and maybe also done today or tomorrow (hopefully)
and hopefully can do so Wolf change model at FSes if not i will do that in next version of Vegeta so he can transform to SSj atleast at FSes until i can do SSj mode
once i was searching around in vegeta annimations and i saw you had there an animation for side B xD  but dont you need to hex wolf blaster so it doesnt stun and does damage and knockback instead?


Title: Re: Mariodk Projects: Vegeta need ideas for "A" attacks read my last post
Post by: DoctorFlux(Mariodk) on September 13, 2011, 11:23:04 AM
once i was searching around in vegeta annimations and i saw you had there an animation for side B xD  but dont you need to hex wolf blaster so it doesnt stun and does damage and knockback instead?
diedhammer98 has already done that for me :D and also for Gun and Wolf blaster hitbox/hitflag/dmg i will edit since that is more easyer then change the gun to sit on what bone


Title: Re: Mariodk Projects: Vegeta need ideas for "A" attacks read my last post
Post by: Naruto200Man on September 13, 2011, 11:49:58 AM
Or you could just copy the hitbox flag parimiters from the guns collision and paste it onto your offensive collision.


Title: Re: Mariodk Projects: Vegeta need ideas for "A" attacks read my last post
Post by: Carnage on September 13, 2011, 02:25:57 PM
i think vegetas trows should revolve about ki blasts xD like foward trow he trows the oponent foward and throws a coupple ki blasts at it   and up trow too like fox/ falco trows but with kii blasts instead xD down trow oponent gets grounded vegeta flys up and does the insanelly ki blasts at it like he does most of the time in dragon ball xD


Title: Re: Mariodk Projects: Vegeta need ideas for "A" attacks read my last post
Post by: DoctorFlux(Mariodk) on September 13, 2011, 02:28:23 PM
i think vegetas trows should revolve about ki blasts xD like foward trow he trows the oponent foward and throws a coupple ki blasts at it  and up trow too like fox/ falco trows but with kii blasts instead xD down trow oponent gets grounded vegeta flys up and does the insanelly ki blasts at it like he does most of the time in dragon ball xD
yeah i think vegeta  should be as much KI blast based as Lucario is aura based but as same time with Punches/kicks
his "B" attacks is and his Down-B will be a counter but not wildsense it will be then someone hit him he will do a kick back to that one who hit him


Title: Re: Mariodk Projects: Vegeta need ideas for "A" attacks read my last post
Post by: slayermarth101 on September 13, 2011, 02:39:31 PM
So on vegeta, Are you finishing him for good or just revamping the attacks?

@Carnage, Check my roy thread and the vault.


Title: Re: Mariodk Projects: Vegeta need ideas for "A" attacks read my last post
Post by: DoctorFlux(Mariodk) on September 13, 2011, 02:59:31 PM
So on vegeta, Are you finishing him for good or just revamping the attacks? @Carnage, Check my roy thread and the vault.
Revamping since i am 100% unsure what attacks can be good "A" attacks for vegeta that why i asking for any attack i can use from any other char./moveset so i can fast port/fix them over wolf and psa them until better


Title: Re: Mariodk Projects: Vegeta need ideas for "A" attacks read my last post
Post by: Herculeswill22 on September 13, 2011, 03:05:40 PM
Forward throw can be double galick cannon from DB:RB 2. He points both of his palms into the opponent's stomach and blasts them with a ki explosion.


Title: Re: Mariodk Projects: Vegeta need ideas for "A" attacks read my last post
Post by: DoctorFlux(Mariodk) on September 13, 2011, 03:10:44 PM
btw previews:
Wait1:
(http://s4.postimage.org/lqoj67uqf/RSBE01_1.png)

Big bang attack:
(http://s4.postimage.org/stwhwwp5j/RSBE01_2.png)
(http://s4.postimage.org/paaijk9xz/RSBE01_3.png)

FinalFlash(not much changed here but i think the bug is fixed)
(http://s4.postimage.org/wdiha94d3/RSBE01_4.png)


Title: Re: Mariodk Projects: Vegeta need ideas for "A" attacks read my last post
Post by: Carnage on September 13, 2011, 03:12:43 PM
btw previews:
Wait1:
([url]http://s4.postimage.org/lqoj67uqf/RSBE01_1.png[/url])

Big bang attack:
([url]http://s4.postimage.org/stwhwwp5j/RSBE01_2.png[/url])
([url]http://s4.postimage.org/paaijk9xz/RSBE01_3.png[/url])

FinalFlash(not much changed here but i think the bug is fixed)
([url]http://s4.postimage.org/wdiha94d3/RSBE01_4.png[/url])

like i said you can use falco fox trows and change the article they shoot so vegetas kii blasts  can be used instead its a quick thing i guess xD also  isnt that big bang attack maybe abit too big its like almost wolf size xD


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: DoctorFlux(Mariodk) on September 13, 2011, 03:14:00 PM
like i said you can use falco fox trows and change the article they shoot so vegetas kii blasts  can be used instead its a quick thing i guess xD also  isnt that big bang attack maybe abit too big its like almost wolf size xD
i dont think the big bang is too big
i know vegeta´s is smaller but then it will not hit kirby/others like him
i think the size is good


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: Bainch on September 13, 2011, 03:43:52 PM
Loving the Big Bang and Final Flash attacks.

Could you maybe implement the Final Flash graphic to Goku's kamehameha?
Make it blue, and narrower...his current kamehameha graphic looks to plain.


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: DoctorFlux(Mariodk) on September 13, 2011, 03:46:46 PM
Loving the Big Bang and Final Flash attacks. Could you maybe implement the Final Flash graphic to Goku's kamehameha? Make it blue, and narrower...his current kamehameha graphic looks to plain.
Finalflash is that colour so why change it?


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: diedhammer98 on September 13, 2011, 03:57:50 PM
I'm okey with any colors


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: Mansta8 on September 13, 2011, 04:22:03 PM
He meant that you should put the final flash graphic over goku's neutral B graphic, recolor it, and make it smaller.


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: Allbait on September 13, 2011, 04:28:07 PM
Loving the Big Bang and Final Flash attacks.

Could you maybe implement the Final Flash graphic to Goku's kamehameha?
Make it blue, and narrower...his current kamehameha graphic looks to plain.
Finalflash is that colour so why change it?

. . . He meant make it blue and narrower after giving it to Goku XD!!! Clearing things up:
1. Give Goku the final flash graphic
2. make the final flash graphic on goku blue
But I have to say since its just a hexed Lucario aura storm just get the original aura storm to not have to re-hex it XD


*Looks above* Ninja'd .___.


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: Ninka_kiwi on September 13, 2011, 04:52:14 PM
He meant that you should put the final flash graphic over goku's neutral B graphic, recolor it, and make it smaller.

This

It'd look a lot less flat looking and more flashy.
Just as Goku's signature attack should be!


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: Carnage on September 13, 2011, 04:55:28 PM
This

It'd look a lot less flat looking and more flashy.
Just as Goku's signature attack should be!
i agree that it would be a better gfx but maybe the reason its not used is becuase it wasnt possible to add the little round thing to the end of kameha? dont know if im wrong but its a guess


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: AnImAiNe on September 13, 2011, 04:56:26 PM
i thought it was my job to figure out his other attacks that are not in what you have done already  :oshi:


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: Dot on September 13, 2011, 08:23:23 PM
i made a new ssj2 vertexed hair

it was suposed to be a new ssj1 but.....meh

its better and more spikey

wanna see it?


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: DoctorFlux(Mariodk) on September 14, 2011, 12:01:35 AM
. . . He meant make it blue and narrower after giving it to Goku XD!!! Clearing things up: 1. Give Goku the final flash graphic 2. make the final flash graphic on goku blue But I have to say since its just a hexed Lucario aura storm just get the original aura storm to not have to re-hex it XD *Looks above* Ninja'd .___.
i do not give Goku lucario´s FS beam as i said it will make the moveset unbalanced cuz the go across the whole stage and beside this is a imported kamehameha model goku got or make N-B really much useless since it will take much time to fire it since i try to make a attack that can attack anyone at the stage balanced

N-B GFX is fine as it is cuz there is no better

i thought it was my job to figure out his other attacks that are not in what you have done already  :oshi:
i know but i will just port afew Animations from XXX char. to Vegeta moveset until better cuz i got a GFX over Wolf´s Craw GFX so now is there small big bang attacks around then Wolf use his craws


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: Mansta8 on September 14, 2011, 12:07:43 AM
...that's why we said to resize it, Lucario's final smash has an animation, you can make it shorter with that.
I'm sorry but, the imported model looks real bad in brawl, and unless a better one is available Lucario's is the best model to use.


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: DoctorFlux(Mariodk) on September 14, 2011, 12:09:03 AM
...that's why we said to resize it, Lucario's final smash has an animation, you can make it shorter with that. I'm sorry but the imported model looks real bad in brawl, and unless a better one is available, Lucario's is the best model to use.
and thats looks even more bad at then end of the wave
ok i have abit problems with Wolf´s blaster it come out the wrong place and it need to come out form hands(ThrowN bone since it is at his hands in animation) look here:
(http://s3.postimage.org/1486ho5zf/RSBE01_5.png)
(http://s3.postimage.org/1gzmbe0qz/RSBE01_6.png)

First image you see it come out from 100% wrong place but the 2nd. almost perfect but still not

also preview of Side-B :D


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: Pure Dark Sonic on September 14, 2011, 04:31:30 AM
and thats looks even more bad at then end of the wave ok i have abit problems with Wolf´s blaster it come out the wrong place and it need to come out form hands(ThrowN bone since it is at his hands in animation) look here: ([url]http://s3.postimage.org/1486ho5zf/RSBE01_5.png[/url]) ([url]http://s3.postimage.org/1gzmbe0qz/RSBE01_6.png[/url]) First image you see it come out from 100% wrong place but the 2nd. almost perfect but still not also preview of Side-B :D

will you change the gun blast to ki blast or keep it the same?


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: Carnage on September 14, 2011, 05:28:33 AM
kiiblast look amazing in the second picture mariodk i hope you can make them spawn in havenn bone xD


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: slayermarth101 on September 14, 2011, 01:22:34 PM
Off topic:

Your picture and the caption are true. But you forgot. That character doing it is most badass in the show as well. He beats everyone. (Even gotenks ;))


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: DoctorFlux(Mariodk) on September 14, 2011, 01:26:43 PM
Off topic: Your picture and the caption are true. But you forgot. That character doing it is most badass in the show as well. He beats everyone. (Even gotenks ;))
not Gotenks :D but yeah almost anyone (but goku,vegeta,Gogeta,Vegito,Gotenks)


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: SmashClash on September 14, 2011, 01:28:10 PM
Off topic: Your picture and the caption are true. But you forgot. That character doing it is most badass in the show as well. He beats everyone. (Even gotenks ;))
He can't beat SSJ3+ kind of characters. >.>


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: Ikuto on September 14, 2011, 01:32:59 PM
Gohan is the best n it depends if he wouldnt not of been so rusty :)


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: Herculeswill22 on September 14, 2011, 01:38:59 PM
Gohan is a disappointment. He was all set up to be the best fighter ever, then he beat up Cell. After that, he was garbage. I mean, he had to get to his teens before going SSJ. Goten did it when he was like, 6.


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: Carnage on September 14, 2011, 01:43:33 PM
Gohan is a disappointment. He was all set up to be the best fighter ever, then he beat up Cell. After that, he was garbage. I mean, he had to get to his teens before going SSJ. Goten did it when he was like, 6.
thats becuase after beating cell goku wanst there to train gohan at all and kika didnt let him practice only study when goku was away and dont know if you guys ever noticed she didnt send goten to study at all atleast not that i have seen while gohan was always studying but even vegeta and goku said if gohan was as strong as he was in the cell saga he could have beated buu but he didnt fight in a very long time. Teen gohan is my favorite dragon ball character SSJ2 xD then its gotenks that whole episode fighting cell with kameha was epic lol father son kameha is an epic attack even in games they make goku appear to do it xD


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: SiLeNtDo0m on September 14, 2011, 01:53:43 PM
Gohan is a disappointment. He was all set up to be the best fighter ever, then he beat up Cell. After that, he was garbage. I mean, he had to get to his teens before going SSJ. Goten did it when he was like, 6.

And Goku and Vegeta didn't do it until they were, like, mid 20s.   What's your point XD?

Although, as far as movesets go, only Kid Gohan, Mystic Gohan (not Ultimate, Mystic i.e. the one with the sword) and Great Saiyaman would be worthwhile as far as Gohan goes since they're the only ones with moves that are at all interesting.  The only interesting move Teen Gohan has is the Father-Son Kamehameha.

This actually leads onto DBZ movesets in general.  They tend to follow too close of a trend.  Most characters have a beam attack, and that beam will almost always do the same thing (because big obnoxious beams are difficult to balance out).  They have some kind of Ki blast/energy ball attack and they have some kind of rush attack.  On occasion, you'll get one with an explosive wave but you really have to think outside the box to make the moves more interesting.  

Saiyans and humans (Saiyans especially) have really dull movesets.  Most of them have stock moves (though some of them have some interesting moves like Tien) for the exception of a small minority.  Villains tend to do quite well as far as interesting moves that define their character go.  Strangely enough, it's the quirky characters that have the best movesets for Smash rather than the main ones.


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: SmashClash on September 14, 2011, 01:59:16 PM
thats becuase after beating cell goku wanst there to train gohan at all and kika didnt let him practice only study when goku was away and dont know if you guys ever noticed she didnt send goten to study at all atleast not that i have seen while gohan was always studying but even vegeta and goku said if gohan was as strong as he was in the cell saga he could have beated buu but he didnt fight in a very long time. Teen gohan is my favorite dragon ball character SSJ2 xD then its gotenks that whole episode fighting cell with kameha was epic lol father son kameha is an epic attack even in games they make goku appear to do it xD
I think Ultimate Gohan was stronger and he didn't even beat Buu.


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: slayermarth101 on September 14, 2011, 02:33:31 PM
Gohan was more badass as a teenager. He is stronger than goku, and goku admitted it. But only when he gets raged is when his powers shows, thus opening SSJ2!! :sparta:


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: Carnage on September 14, 2011, 02:37:37 PM
I think Ultimate Gohan was stronger and he didn't even beat Buu.
he was beating buu until boo tricked gotenks to transform and absorbed picolo and gotenks if you dont recall xD but i  think teen gohan ssj2 was stonger we didnt get to much screen time watching ultimate gohan at all  he did like one fight right? atleast teen gohan got much more screen time and even a movie xD

Edit this became a discussion abot adult gohan vs teen gohan xD didnt see that happening its all mariodk fault with that awnsome avatar xD


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: SmashClash on September 14, 2011, 02:49:12 PM
But imagine Ultimate Gohan transforming to SSJ2.


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: Carnage on September 14, 2011, 02:51:57 PM
But imagine Ultimate Gohan transforming to SSJ2.
he would lose power he said it himself he didnt need to transform becuase all his power was acumulated in the normal form or something and he didnt need to lose energy being in SSJ mode if i remenber correctly


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: DoctorFlux(Mariodk) on September 14, 2011, 10:42:17 PM
anyway  SSJ3 Gotenks is the 2nd. strongest one in DBZ  (or 3. if Kid buu is stronger then Gotenks) (vegito is the strongest) (yes he is stronger then SSj3 goku goku even self said it) imagine if Gotenks was less funny and was more thinking about to kill buu :D Gotenks will pwn buu even more then Gohan did

and Gotenks i think is also stronger then Gohan but Gohan is the strongest not fused one (until they fight against Hildegarn they Gotenks get knocked out from Fuse by one hit and gohan too one hit and Goku can take alot more and he is the weakest of these three)


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: AnImAiNe on September 14, 2011, 10:50:00 PM
idk i think ultimate gohan is stronger buu was not afraid of gotenks at all and gotenks didnt dominate him completely but when gohan can he was beating buu with minimal effort he even had to escape to devise a plan in order to increase his power to beat gohan


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: Carnage on September 15, 2011, 05:57:19 AM
idk i think ultimate gohan is stronger buu was not afraid of gotenks at all and gotenks didnt dominate him completely but when gohan can he was beating buu with minimal effort he even had to escape to devise a plan in order to increase his power to beat gohan
yes you re right ultimate gohan mas stronger than SSJ3 gotenks and buu was just toying with gotenks  he didnt even do much to him of course if we ever saw an adult SSJ3 gotenks maybe they would be much stronger since they were little kids :P


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: AnImAiNe on September 15, 2011, 09:44:03 AM
thats what pissed me off about gt your dad is getting beat up by omega sheneron and you wanna go and attack him as a regular super sayian when you have a better option(fusion) to buy him more time to recover.
no sense...


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: DoctorFlux(Mariodk) on September 15, 2011, 10:08:05 AM
back to on-topic:

Vegeta is getting closer to be done but i think i will inc. afew "A" attacks
i know it is AniMaInE´s work but i got afew ideas now like Goku´s F-air as Vegeta´s too (since they do much hammerfist downwards in DBZ)

my main problem on vegeta is his Side-B with his blaster shoots spawn on wrong place


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: AnImAiNe on September 15, 2011, 11:59:11 AM
suggestion couldn't you use diddy kong's dair instead as the hammer fist it works just as well and it looks different which would make that attack look more fresh on vegeta. idk its just a thought


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: DoctorFlux(Mariodk) on September 15, 2011, 12:00:56 PM
suggestion couldn't you use diddy kong's dair instead as the hammer fist it works just as well and it looks different which would make that attack look more fresh on vegeta. idk its just a thought
Diddy kong is not good to port animations to others
i tried that first time i tried to do that animation Goku


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: AnImAiNe on September 15, 2011, 12:05:21 PM
aw man oh one more suggestion couldnt you modify wolfs down air to do the same thing as diddy's they are similar already yet not the same wolfs does a slash in almost the exact same fashion as diddy's hammer fist


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: DoctorFlux(Mariodk) on September 15, 2011, 02:02:14 PM
btw i 100% know whats after Gotenks it will be kid goku (DB) and i will even write down my moveset idea this time for kid goku (DB) moveset since i got idea for almost any moves


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: dpgthirteen on September 15, 2011, 02:49:10 PM
Still over Ness or Diddy?


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: DoctorFlux(Mariodk) on September 15, 2011, 10:41:06 PM
Still over Ness or Diddy?
over Ness cuz diddykong is not kid Goku PSA friendly


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: sp147 on September 15, 2011, 10:53:26 PM
Sir I have to say, I love your Vegeta previews so far, its gonna look so epic with the vertex :happy:


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: Bainch on September 16, 2011, 09:56:10 AM
I still think it would be better for Goku to have Lucarios FS graphic

To make it balanced, he'd have to charge it.
Think of it like Samus' B-attack...Charge it, and be able to cancel out of the charge phase.


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: DoctorFlux(Mariodk) on September 16, 2011, 11:05:55 AM
I still think it would be better for Goku to have Lucarios FS graphic To make it balanced, he'd have to charge it. Think of it like Samus' B-attack...Charge it, and be able to cancel out of the charge phase.
or maybe edit that GFX to look better since i am abit working on it

btw i will write down my Kid goku Moveset soon so look on 2nd. post for it
(many moves is from that import over Luigi but still some of my own ideas)
like the import´s up-Smash will possible be up-tlit instead and the "B" moves i think will be perfect for Kid goku too (remember it is not GT i talking  about since the GT moveset of him is almost a clone of adult goku but afew GT moves like new Side-B:DragonFist and new up-B: maybe same as Gotenks since i can´t thing of something else and kid goku can´t teleport)

for Vegeta moveset i am 70% done with now  :af2: maybe i can get it done today


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: DoctorFlux(Mariodk) on September 16, 2011, 12:34:58 PM
sry for 2x posts but here is:
Kid Goku (DB) moveset(over ness)(images of the moves will maybe come too):
 "A" attacks (on Ground):

-AAA Combo: two punches then Kick (like the import over luigi) 2+2+3(7% dmg total)

-Dash Attack: a Flying Kick (abit like Adult Goku´s PSA but with other animations ofc)(8% dmg)

-Side-Tilt: not sure yet

-up-tilt: same as the import over luigi´s up-smash(9% dmg)

-Down-tilt: not sure yet

-up-Smash: not sure yet

-Down-Smash: Spin around with powerPole(kid goku´s stick)(again like the import over luigi down-smash)(14% dmg)

-Side-Smash: same as the import´s(16% dmg)
 "A" attacks (in air):

-N-Air: same as Kid goku over luigi´s N-air(7% dmg)
up-air: not 100% sure yet but i think it will be a flip kick like as Mario/Adult Goku´s up-Air(6% dmg)

-B-Air: abit Like Sonic´s back-air (7% dmg)

-F-air: HammerFist(like again as the import over Luigi´s Down-Air)

-Down-Air: abit like Pit´s up-air but instead swords it is powerpole and instead upwards it is downwards(it is multi hit so 1-2% dmg each hit)

Throws:
needs ideas for them´

"B" attacks:

-N-B Kamehameha (like as ADult Goku´s but afew changes still):
it will be 2 charging levels 10-20% dmg higher knockback then Adult Goku´s but shorter range and maybe faster charge up time

-Side-B(ground) Rock paper Scissor:
a combo move with 3 attacks work same way as Adult Goku´s and Con naruto´s Side-B (ground)(3 dmg on each attack= 9% dmg total but high knockback on last hit)

-Side-B (Air): maybe same as Ground if that attack can be used good in air too

-up-B Flying nimbus:
Goku call his Flying Nimbus and can fly upwards/left upwards/right upwards (0% dmg) but good recovery

Down-B Counter attack(not wildsense or afterimage):
then kid Goku gets hit while in counter pose he will do Side-tilt(if pressing left/right or nothing) or up-tilt (if pressing up) or down-tilt (if pressing down) the tilts will get 2x Dmg/knockback more then a normal Tilt attack

FS: that Punch Kid goku used vs. king piccolo it will work as a Rushattack from DBZ games(or SMBZ mario moveset)
note on this attack: not sure i can add any GFX for that attack like monkey face but i think i can atleast add his kamehameha he using before the punch

Taunts: one of his taunts (possible it will be down-taunt) will work like as Gotenks´s Finisher Sign: Next Smash or N-B is boosted in dmg but the taunt will be almost impossible to Finish


Title: Re: Mariodk Projects: Vegeta previews page: 248
Post by: diedhammer98 on September 16, 2011, 12:38:15 PM
how many frames for down-taunt (Gotenks´s Finisher Sign)?


Title: Re: Mariodk Projects: Vegeta previews page: 248/Kid goku moveset list added 2nd post
Post by: DoctorFlux(Mariodk) on September 16, 2011, 12:48:02 PM
dont know yet but i think it is going to be as much as Kid buu´s Down-taunt: sleep
Gotenks´s finisher sign animations is done but i am not 100% sure it needs to be faster or add more frames until i starting PSAing Gotenks

for these attack i dont know yet i will add in the list then someone give me ideas for them or then i starting on the PSA and i am sure going to make this as a big colab. since Kid goku is more needed then Adult Goku in Brawl

he is not overpowered i think Kid goku is about same power as mario
so i will also make Kid goku almost same run speed/power/jump as good as Mario´s
Kid goku is going to be one of these overall stats char. like mario/luigi is in games like mario kart/Mario sport games


Title: Re: Mariodk Projects: Vegeta previews page: 248/Kid goku moveset list added 2nd post
Post by: dpgthirteen on September 16, 2011, 01:17:17 PM
To the Final smash it would be cool to add G.Bowsers roar


Title: Re: Mariodk Projects: Vegeta previews page: 248/Kid goku moveset list added 2nd post
Post by: DoctorFlux(Mariodk) on September 16, 2011, 01:25:11 PM
To the Final smash it would be cool to add G.Bowsers roar
yeah that will be cool but i will start on Kid goku then Gotenks is as much done as Adult Goku is right now (all his moves is done but maybe needs revamp) first then i start on Kid goku
the only reason for Kid goku is going over Ness is Lucas vertex ports works as oneslot over Ness but the tail is not going to be oneslot :(  if we can´t get that vertexed on kid goku vertex
 and i got nothing over Ness since not much for me over him and i dont play ness at all+ Gotenks is over Lucas so any DBZ fanboys can get Kid goku and Gotenks at same time


Title: Re: Mariodk Projects: Vegeta previews page: 248/Kid goku moveset list added 2nd post
Post by: SmashClash on September 16, 2011, 01:38:41 PM
how many frames for down-taunt (Gotenks´s Finisher Sign)?
Since I made it I'll tell you.
So far it is 50 frames...ALTHOUGH...
Frames 1-7 will be Wait1 motioning toward the beginning of Finish Sign.
Frame 8 needs to be freeze there for 6-10 more frames.
There needs to be 10-15 more frames after the current 50th one to add endlag. I will do all the endlag of course for each animation.


Title: Re: Mariodk Projects: Vegeta previews page: 248/Kid goku moveset list added 2nd post
Post by: DoctorFlux(Mariodk) on September 16, 2011, 01:57:37 PM
Since I made it I'll tell you. So far it is 50 frames...ALTHOUGH... Frames 1-7 will be Wait1 motioning toward the beginning of Finish Sign. Frame 8 needs to be freeze there for 6-10 more frames. There needs to be 10-15 more frames after the current 50th one to add endlag. I will do all the endlag of course for each animation.
i dont think it is possible to let a frame freeze by PSAing it has to be ANimation but dont worry i will do it as soon i getting the Fitlucas.pac from DO


Title: Re: Mariodk Projects: Vegeta previews page: 248/Kid goku moveset list added 2nd post
Post by: SmashClash on September 16, 2011, 02:09:21 PM
i dont think it is possible to let a frame freeze by PSAing it has to be ANimation but dont worry i will do it as soon i getting the Fitlucas.pac from DO
I think it is possible using Async and sync timers in PSA. Either way I could just insert some frames after frame 8.


Title: Re: Mariodk Projects: Vegeta previews page: 248/Kid goku moveset list added 2nd post
Post by: DoctorFlux(Mariodk) on September 16, 2011, 02:25:20 PM
anyway i dont have heard anyone like my idea for Kid goku (DB) moveset?


Title: Re: Mariodk Projects: Vegeta previews page: 248/Kid goku moveset list added 2nd post
Post by: AnImAiNe on September 16, 2011, 02:25:55 PM
@mariodk did you get my pm?


Title: Re: Mariodk Projects: Vegeta previews page: 248/Kid goku moveset list added 2nd post
Post by: Carnage on September 16, 2011, 02:45:24 PM
i see the moveset you planned for kid goku it looks good atleast fits the character the thing i have to say is i never liked the original DB that much i know it started everything but i found the episodes to be boring and  didnt even follow that show when i was a kid but DBZ was what trully made me like DB  it was epic wich i never felt with DB but the moveset seems to fit very well i would  use power pole for all the smash attacks  it fits them xD


Title: Re: Mariodk Projects: Vegeta previews page: 248/Kid goku moveset list added 2nd post
Post by: dpgthirteen on September 16, 2011, 03:23:18 PM
So is it gonna be a import? Like the one that was over Luigi?


Title: Re: Mariodk Projects: Vegeta previews page: 248/Kid goku moveset list added 2nd post
Post by: DoctorFlux(Mariodk) on September 16, 2011, 03:27:44 PM
So is it gonna be a import? Like the one that was over Luigi?
yes but not the import model but a ported vertex from lucas to ness


Title: Re: Mariodk Projects: Vegeta previews page: 248/Kid goku moveset list added 2nd post
Post by: dpgthirteen on September 16, 2011, 03:35:34 PM
Got ya, good luck on that.


Title: Re: Mariodk Projects: Vegeta previews page: 248/Kid goku moveset list added 2nd post
Post by: DoctorFlux(Mariodk) on September 16, 2011, 05:27:17 PM
Previews of Vegeta´s N-B

N-B Ground:
Load:
(http://s1.postimage.org/c4j77zsd5/RSBE01_11.png)
Fire:
(http://s1.postimage.org/fo56lc7kp/RSBE01_12.png)

N-B(air):
Load:
(http://s1.postimage.org/qaz1eas7t/RSBE01_13.png)
Fire:
(http://s1.postimage.org/j7raxao9w/RSBE01_10.png)
just Down-B left/fixing Side-B and do so you can´t go in helpless mode after up-B but can´t do it multi times too and maybe also add floating after the up-B


Title: Re: Mariodk Projects: more previews of Vegeta page: 251
Post by: SiLeNtDo0m on September 16, 2011, 05:31:02 PM
Is that a new graphic?  It just looks way better than the other graphic for Kamehameha.


Title: Re: Mariodk Projects: more previews of Vegeta page: 251
Post by: Dot on September 16, 2011, 05:32:31 PM
YEAH!

use that for goku too!


Title: Re: Mariodk Projects: more previews of Vegeta page: 251
Post by: AnImAiNe on September 16, 2011, 05:33:31 PM
CHEA!!! looks beastly


Title: Re: Mariodk Projects: more previews of Vegeta page: 251
Post by: DoctorFlux(Mariodk) on September 16, 2011, 05:33:45 PM
Is that a new graphic?  It just looks way better than the other graphic for Kamehameha.
nope 100% the same :D

just recoloured and reanimted
the GFX on Wolf is Animted to not have that Tail on the wave
and the GFX on ThrowN bone is same as kamehameha recoloured


YEAH! use that for goku too!
can´t it is two models(two of the same model but using not same animation)


Title: Re: Mariodk Projects: more previews of Vegeta page: 251
Post by: Carnage on September 16, 2011, 05:34:00 PM
Previews of Vegeta´s N-B

N-B Ground:
Load:
([url]http://s1.postimage.org/c4j77zsd5/RSBE01_11.png[/url])
Fire:
([url]http://s1.postimage.org/fo56lc7kp/RSBE01_12.png[/url])

N-B(air):
Load:
([url]http://s1.postimage.org/qaz1eas7t/RSBE01_13.png[/url])
Fire:
([url]http://s1.postimage.org/j7raxao9w/RSBE01_10.png[/url])

i see you adeed the glow to vegeta himself looks good xD and in the air it will go diagonally down its interesting xD i can see this being a great psa but the vertex in nowhere to be seen and if beyond said it only needed texture thats a really long time for a texture i think vegeta wont get made so i guess maybe asking a porter to por CF vegeta vertex over Wolf would be amazing i bet it isnt that hard and would go nicely with the moveset xD


Title: Re: Mariodk Projects: more previews of Vegeta page: 251
Post by: DoctorFlux(Mariodk) on September 16, 2011, 05:35:56 PM
there is not much left now
up-B/down-B(yet again a counter attack since that is best for Down-B on Dragonball movesets)/Side-B fixing
but dont worry i think i got a really good idea for get Goku´s kamehameha to be good now :D
(why i dont have think about this before)


Title: Re: Mariodk Projects: more previews of Vegeta page: 251
Post by: Dot on September 16, 2011, 05:41:30 PM
what?!?!?!?


what will it be now?

hope its better


Title: Re: Mariodk Projects: more previews of Vegeta page: 251
Post by: DoctorFlux(Mariodk) on September 16, 2011, 05:45:12 PM
what?!?!?!? what will it be now? hope its better
still the same GFX but now i will at two at same time :D

the ball thing at end of the wave GFX at ThrowN bone and one at Goku´s Hands i think that should look much better too :D


Title: Re: Mariodk Projects: more previews of Vegeta page: 251
Post by: AnImAiNe on September 16, 2011, 05:52:02 PM
could i get wolf's wait animation so i can start/finish the a attacks now?


Title: Re: Mariodk Projects: more previews of Vegeta page: 251
Post by: DoctorFlux(Mariodk) on September 16, 2011, 05:52:32 PM
could i get wolf's wait animation so i can start/finish the a attacks now?
sure i upload it soon :D (the wait Animation not the whole moveset if someone mistake)

Vegeta´s Down-B will work like as Scott´s Down-B Counter attack  :af2:


Title: Re: Mariodk Projects: more previews of Vegeta page: 251
Post by: sp147 on September 16, 2011, 06:58:03 PM
The graphics for Galick Gun looks awesome :D

Would it be possible if you could change the direction you shoot his ground Galick Gun from? (similar to how Pit can aim his N-b arrow straight forward and upward)


Title: Re: Mariodk Projects: more previews of Vegeta page: 251
Post by: SmashClash on September 16, 2011, 06:58:15 PM
Hey, Mariodk. Want me to recolor it to be more purple? It looks like Kid Buu's pink.


Title: Re: Mariodk Projects: more previews of Vegeta page: 251
Post by: SonicBrawler on September 16, 2011, 07:05:17 PM
Mariodk, do you wanna help on proejct Sandbag? you can PSA


Title: Re: Mariodk Projects: more previews of Vegeta page: 251
Post by: DoctorFlux(Mariodk) on September 17, 2011, 03:48:59 AM
Goku´s Revamped N-B/Down-B(GFX wise):
(http://s3.postimage.org/j4qvyasfq/RSBE01_14.png)
(http://s3.postimage.org/mocwz6k52/RSBE01_15.png)
(http://s3.postimage.org/xb6rs54s6/RSBE01_16.png)
hope it looks better now since now i think it can´t be better
just added smaller kamehameha GFX at Goku´s hands and the small wave´s tail is inside he big one so it looks round at Goku´s hands like as in the anime/Games
as i said why i dont have think about this before (kid buu will maybe also get this update)


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: SiLeNtDo0m on September 17, 2011, 04:15:47 AM
It definitely looks much better now that it doesn't have the squared edges where he releases the move. 


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: DoctorFlux(Mariodk) on September 17, 2011, 04:32:41 AM
i got the idea to do this from Vegeta´s N-B :D
speaking of vegeta i think Vegeta+Goku V1.5 will be uploaded at same time and Goku V1.5 will inc. afew alt versions:
Goku without Kaioken as a mode but just as Down-taunt
Goku with kaioken without hurt self and still boost dmg
Goku with Kaioken without boost dmg or hurt self only the GFX
Goku with SSJ aura instead of Kaioken (just needing to recolour that CF fire to golden/yellow)(inc. with these two versions over this one)

and maybe but only maybe SSj moveset(overpowered version)
Spirit Bomb removed to DragonFist and using Lucario´s FS beam as Super kamehameha on N-B

also Goku´s Down-B(ground) will be a Counter (still the same attack but only work as a Counter) Down-B(air) i will just make it a little easyer to use Down-Air is still a move i am unsure about up-throw too


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: Dot on September 17, 2011, 10:10:24 AM
that kamehameha graphic looks a lot better! but maybe making them more squished?

and yay for releases


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: DoctorFlux(Mariodk) on September 17, 2011, 11:08:33 AM
i got Counter attack on Vegeta to work 100% like as a Counter

as i said the counter attack works like Scott PSA´s down-B
if you got hit with a dmg on like 15% you do 15% dmg back on the attack and heal for 15% (you dont see you get dmg/heal since it happen in under 1 sec.)

almost anything is done on Vegeta "B" attacks but GFX on up-B/fix up-B abit more and fix that side-B with Ki Blasts and dont Fall too while in air


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: Carnage on September 17, 2011, 12:31:02 PM
i got Counter attack on Vegeta to work 100% like as a Counter

as i said the counter attack works like Scott PSA´s down-B
if you got hit with a dmg on like 15% you do 15% dmg back on the attack and heal for 15% (you dont see you get dmg/heal since it happen in under 1 sec.)

almost anything is done on Vegeta "B" attacks but GFX on up-B/fix up-B abit more and fix that side-B with Ki Blasts and dont Fall too while in air
see your making a good progess xD also could i sugest goku downB in the air being a counter too? wy cant it be a counter on the ground and in the air? like marth/lucario and etc they can counter in both ways unless thats not possible then im soz for not  knowing how code works


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: DoctorFlux(Mariodk) on September 17, 2011, 12:34:26 PM
see your making a good progess xD also could i sugest goku downB in the air being a counter too? wy cant it be a counter on the ground and in the air? like marth/lucario and etc they can counter in both ways unless thats not possible then im soz for not  knowing how code works
Goku´s Down-B air will still be the same you dont need to be hit by anyone but just close (i will make it faster too so it is easyer to use)
but on Ground it can be a Counter (since Counter attacks work best on Ground)


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: Carnage on September 17, 2011, 12:38:09 PM
Goku´s Down-B air will still be the same you dont need to be hit by anyone but just close (i will make it faster too so it is easyer to use)
but on Ground it can be a Counter (since Counter attacks work best on Ground)
then maybe im the only person who likes to jump at the oponents pushing them to attack and counter their ass xD but if your making it like that make sure he falls even if the kameha faills so we can keep spaming down B and stay in the same spot in the air xD


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: DoctorFlux(Mariodk) on September 17, 2011, 12:40:01 PM
then maybe im the only person who likes to jump at the oponents pushing them to attack and counter their ass xD but if your making it like that make sure he falls even if the kameha faills so we can keep spaming down B and stay in the same spot in the air xD
i will do so that attack can only be used one time in air until landing/got Dmg as it is now


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: DoctorFlux(Mariodk) on September 18, 2011, 01:31:54 AM
for vegeta´s Counter attack then he get hit while in counter pose what should it be?:
Explosion wave(will just use explosion GFX abit like the same GFX as Spirit Bomb´s Explosion and not that one from V0.1´s down-B for save filesize) or a Kick with both feets upwards

but the counter attack will still work like this:
if you got hit for 10% you will heal the 10% back instant and do a 10% dmg attack


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: Carnage on September 18, 2011, 02:42:32 AM
i vote for explosion wave if fells good xD


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: DoctorFlux(Mariodk) on September 18, 2011, 03:17:34 AM
up-B is 99% done just need add a good GFX i can use for this:
(http://www.mcleodgaming.com/ssf2sprites/characters/Vegeta/vegeta_upB2.gif)

then Fixing Side-B i got a idea how i can do that now
since the 2nd. Ki blast spawn at ThrowN bone and  the first not spawn at ThrowN bone
so i will move the GFX/hitboxes down for wolf´s blaster Shoot so it looks like it is move down but that effect the 2nd. Ki blast too but then i just move throwN bone up and then it hopefully works
so i just need to fix that so Side-B can fall while shooting since right now i can´t get Side-B on Wolf to Fall it just floating and you can stay in air all time if spamming side-B


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: SiLeNtDo0m on September 18, 2011, 03:24:06 AM
I also agree with explosive wave as the counter attack.  The move was always designed as a defensive attack anyways so it would suit a counter attack nicely.  Not to mention it would feel a bit more unique to Vegeta. 

As for the Up B, try Fox's Up B graphic and recolour it.


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: DoctorFlux(Mariodk) on September 18, 2011, 03:30:22 AM
I also agree with explosive wave as the counter attack.  The move was always designed as a defensive attack anyways so it would suit a counter attack nicely.  Not to mention it would feel a bit more unique to Vegeta.  As for the Up B, try Fox's Up B graphic and recolour it.
yeah i think the same
but just want to hear other ppl maybe i use the other Animation i got for a up-Smash or up-tilt so that animation dont go to waste


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: Carnage on September 18, 2011, 05:07:42 AM
well vegeta should be able to make side while being stopped on the air since he does that alot just make it have a startup or end lag so he can fall like 2-3 metter everytime he does it xD


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: DoctorFlux(Mariodk) on September 18, 2011, 05:14:38 AM
well vegeta should be able to make side while being stopped on the air since he does that alot just make it have a startup or end lag so he can fall like 2-3 metter everytime he does it xD
i think i will do that or Side-B can only be used one time in air


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: Carnage on September 18, 2011, 05:21:41 AM
i think i will do that or Side-B can only be used one time in air
didnt know that was possible wont that prevent vegeta from using up B afterwards?


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: DoctorFlux(Mariodk) on September 18, 2011, 05:26:41 AM
didnt know that was possible wont that prevent vegeta from using up B afterwards?
no :D if use side-B in air you can still use up-B
also if use up-B you can still use Side-B one time in air


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: Carnage on September 18, 2011, 05:29:18 AM
no :D if use side-B in air you can still use up-B
also if use up-B you can still use Side-B one time in air
didnt know there was a code for that i mean i know special fall/ the fall where you cant use specials and others what is that fall action code? or do you make the code  and its not an action?i kinda liked to know becuase i may useit on a project of mine xD


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: DoctorFlux(Mariodk) on September 18, 2011, 05:34:11 AM
didnt know there was a code for that i mean i know special fall/ the fall where you cant use specials and others what is that fall action code? or do you make the code  and its not an action?i kinda liked to know becuase i may useit on a project of mine xD
using Bits the same way as make a mode like kaioken
clear bit on dmg/landing/others like them subactions and set bit on side-B/up-B and etc.


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: DoctorFlux(Mariodk) on September 18, 2011, 06:48:24 AM
no matter what i can´t fix that with first Ki blast spawn wrong place i tried to move any bones but nothing change where the First Ki blast spawn
so i guess i had to leave it as it is for now :(


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: slayermarth101 on September 18, 2011, 06:56:10 AM
Did you get my PM?


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: DoctorFlux(Mariodk) on September 18, 2011, 07:00:23 AM
Did you get my PM?
no


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: Carnage on September 18, 2011, 07:30:19 AM
no matter what i can´t fix that with first Ki blast spawn wrong place i tried to move any bones but nothing change where the First Ki blast spawn
so i guess i had to leave it as it is for now :(
maybe becuase its hard coded in hex for wolfs N-B or something? maybe you can make him trow 3 kiiblasts make the first  invisible since it spawns in the wrong bone and making the second  and 3rd be on the right place?


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: slayermarth101 on September 18, 2011, 07:48:56 AM
I resent it. Check your pm's.


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: DoctorFlux(Mariodk) on September 18, 2011, 09:30:54 AM
ok after added the up-B GFX the filesize is now over Wolf´s biggest filesize PSA (that import over him) so i am not sure this GFX will stay if we get over the limit (if adding SSj mode= SSJ/normal head over Wolf´s Gun)
we dont know the filesize limit for Wolf but i think it is really big with all these GFX model slots

edit: the Vegeta´s "B" attacks is done  :af2: now i am making the video and lets hope there is still filesize left for new "A" attacks+throws and most importing SSJ mode
atleast SSJ/normal head is not inside Fitwolf.pac but inside fitWolfXX.pac/pcs :D so filesize on that will not be a problem


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: Carnage on September 18, 2011, 11:19:43 AM
ok after added the up-B GFX the filesize is now over Wolf´s biggest filesize PSA (that import over him) so i am not sure this GFX will stay if we get over the limit (if adding SSj mode= SSJ/normal head over Wolf´s Gun)
we dont know the filesize limit for Wolf but i think it is really big with all these GFX model slots

edit: the Vegeta´s "B" attacks is done  :af2: now i am making the video and lets hope there is still filesize left for new "A" attacks+throws and most importing SSJ mode
atleast SSJ/normal head is not inside Fitwolf.pac but inside fitWolfXX.pac/pcs :D so filesize on that will not be a problem
cant wait for the video xD


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: Naruto200Man on September 18, 2011, 11:28:21 AM
You know, you should really make a trunks psa, and a picclo psa,  cause like, they're some of the few DBZ characters I'd give a [censored] about seeing in brawl. A close third being Yamcha.

Trunks has an epic vertex over marth I think (it's either marth or ike) and picclo's coming soon.
Quit focusing on da overrated characters man D:

Not that I don't like goku and vageta, hell I love those two, but they aren't the only characters in DBZ ya know T-T


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: DoctorFlux(Mariodk) on September 18, 2011, 12:11:29 PM
You know, you should really make a trunks psa, and a picclo psa,  cause like, they're some of the few DBZ characters I'd give a [censored] about seeing in brawl. A close third being Yamcha. Trunks has an epic vertex over marth I think (it's either marth or ike) and picclo's coming soon. Quit focusing on da overrated characters man D: Not that I don't like goku and vageta, hell I love those two, but they aren't the only characters in DBZ ya know T-T
Gotenks/kid goku before these two and piccolo is not possible if i needing his beam (GFX wise) lucky we got that kamehameha GFX from kid goku import we can use for DBZ movesets


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: SmashClash on September 18, 2011, 12:41:06 PM
I'd want a Recoome PSA over Ganondorf someday because his SFX would be hilarious.


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: DoctorFlux(Mariodk) on September 18, 2011, 02:30:39 PM
do you like previews?:
http://www.youtube.com/watch?v=92mD9-75Ck4
the moveset Coming as soon i done afew things on Goku too :D = tomorrow


Title: Re: Mariodk Projects: more previews of Vegeta(page251)N-B/Goku(page 252)´s N-B GFX
Post by: dpgthirteen on September 18, 2011, 02:43:06 PM
Psa wise, looking good. I know your fixing his ki blast so I won't bring that up, but his final  smash could be a little more cematic. Like Goku and Kid buu it just does not seem like there using there ultimate skill( This only applies to Gokus small spirit bomb). As for animations, the transition to using Galik gun needs to be smooth. Seems kinda automatic. And the waiting animation seems kinda stale, add a little more movement to it an it will be perfect. But so far so good man. I also like his up b graphic, it looks WAY better now.


Title: Re: Mariodk Projects: video of Vegeta(a.k.a Wolfegeta) moveset look in Poll
Post by: DoctorFlux(Mariodk) on September 18, 2011, 02:49:39 PM
Psa wise, looking good. I know your fixing his ki blast so I won't bring that up, but his ground smash could be a little more cematic. Like Goku and Kid buu it just does not seem like there using there ultimate skill( This only applies to Gokus small spirit bomb). As for animations, the transition to using Galik gun needs to be smooth. Seems kinda automatic. And the waiting animation seems kinda stale, add a little more movement to it an it will be perfect. But so far so good man. I also like his up b graphic, it looks WAY better now.
i can´t add a start animation for galik gun unless i do start+load animation in one animation but then i can´t loop Animations so this why it dont look smooth  for wait Animation was one got i from BBB but i guess you is abit right  :D


Title: Re: Mariodk Projects: video of Vegeta(a.k.a Wolfegeta) moveset look in Poll
Post by: diedhammer98 on September 18, 2011, 02:58:50 PM
Diedhammer98/Drymario1:

How you do that on Vegeta/Wolfegeta's Down-B?
counter attack...
(I posted on your Vegeta(a.k.a Wolfegeta) Moveset v0.2 video)


Title: Re: Mariodk Projects: video of Vegeta(a.k.a Wolfegeta) moveset look in Poll
Post by: dpgthirteen on September 18, 2011, 02:59:00 PM
I see, either way looking good. And I meant the final smash. Goku small spirit bomb, Vegetas Finish Buster, and Kid buus planet buster don't seem threatening. For Kid buu maybe you should make it that the spirit bomb last longer on th field, like have themngetting hit multiple times as it's hitting and then blow. For vegeta have him hump away from the enemy then charge the attack up and then launch it towards the enemy. And for Goku if possible have it so that once it hits a blast like the kamehameha cone from the ground and lunch them up to the air. These would be nice touch ups to the final smashes.


Title: Re: Mariodk Projects: video of Vegeta(a.k.a Wolfegeta) moveset look in Poll
Post by: Pure Dark Sonic on September 18, 2011, 03:02:59 PM
so wolfgeta will be uploaded today?`


Title: Re: Mariodk Projects: video of Vegeta(a.k.a Wolfegeta) moveset look in Poll
Post by: DoctorFlux(Mariodk) on September 18, 2011, 03:04:28 PM
Diedhammer98/Drymario1: How you do that on Vegeta/Wolfegeta's Down-B? counter attack... (I posted on your Vegeta(a.k.a Wolfegeta) Moveset v0.2 video)
look at Scott PSA over Lucas´s Down-B since i used these codes as base but mine works alittle better :D
so wolfgeta will be uploaded today?`
i think it will be tonight for US time but tomorrow for EU


Title: Re: Mariodk Projects: video of Vegeta(a.k.a Wolfegeta) moveset look in Poll
Post by: diedhammer98 on September 18, 2011, 03:09:26 PM
look at Scott PSA over Lucas´s Down-B since i used these codes as base but mine works alittle better :D
Oh, Why I asking you?
becuase I need B attacks Ideas for Metal Mario over Diddy Kong.
(You are right about Mario's Up-B. Not work on Metal Mario over Diddy Kong
and just testing)


Title: Re: Mariodk Projects: video of Vegeta(a.k.a Wolfegeta) moveset look in Poll
Post by: DoctorFlux(Mariodk) on September 18, 2011, 03:12:59 PM
anyway this moveset will be called for Wolfegeta right now
wolfegeta is rival to Gokario until vertex is out

then the moveset will be called for vegeta and be rival to Goku :D


Title: Re: Mariodk Projects: video of Vegeta(a.k.a Wolfegeta) moveset look in Poll
Post by: Ultraxwing on September 18, 2011, 03:13:48 PM


Only if a Vertex would be released over Wolf already that fit Vegeta better.
Who's doing the Buu PSA? i'm highly interested in this one =3

and i can't wait.... to play.... Vegewolf.


Title: Re: Mariodk Projects: video of Vegeta(a.k.a Wolfegeta) moveset look in Poll
Post by: SiLeNtDo0m on September 18, 2011, 03:15:01 PM


Only if a Vertex would be released over Wolf already that fit Vegeta better.
Who's doing the Buu PSA? i'm highly interested in this one =3

and i can't wait.... to play.... Vegewolf.

The person above you is doing Buu along with DARKW0LF.  Definitely not the person below you.  Nope.  Not for one second.  That guy below you sucks.


Title: Re: Mariodk Projects: video of Vegeta(a.k.a Wolfegeta) moveset look in Poll
Post by: Ultraxwing on September 18, 2011, 03:18:33 PM
The person above you is doing Buu along with DARKW0LF.  Definitely not the person below you.  Nope.  Not for one second.  That guy below you sucks.

So the person above me is working on Buu? so it must be you now.
so the one to comment below me must suck... =3

Because withing retrospect the one above me is now working on buu. and the one's below are not and that of which suck <_<

i twisted my word around =3


Title: Re: Mariodk Projects: video of Vegeta(a.k.a Wolfegeta) moveset look in Poll
Post by: SiLeNtDo0m on September 18, 2011, 03:19:51 PM

So the person above me is working on Buu? so it must be you now.
so the one to comment below me must suck... =3

Because withing retrospect the one above me is now working on buu. and the one's below are not and that of which suck <_<

i twisted my word around =3

EPIC PARADOX.  Now the one above you = the one below you o_o



Title: Re: Mariodk Projects: video of Vegeta(a.k.a Wolfegeta) moveset look in Poll
Post by: Ultraxwing on September 18, 2011, 03:20:41 PM

so you now aren't working on Buu now you are... so you aren't yet you are working on Buu. but you can't cause you are below me, but you are cause you are above me??? but your above me again. so you are working on Buu twice but not working on him once.

*dividebyzero.jpg*


Title: Re: Mariodk Projects: video of Vegeta(a.k.a Wolfegeta) moveset look in Poll
Post by: DoctorFlux(Mariodk) on September 18, 2011, 03:21:33 PM
 So the person above me is working on Buu? so it must be you now. so the one to comment below me must suck... =3 Because withing retrospect the one above me is now working on buu. and the one's below are not and that of which suck <_< i twisted my word around =3
his not working on buu me+darkwolf is
but i dont have heard from darkwolf so it will be me btw the mini psa of him is already out and will maybe get a update with afew easy attack to make(Animation wise) and revamp N-B GFX like as Goku´s Revamped kamehameha


Title: Re: Mariodk Projects: video of Vegeta(a.k.a Wolfegeta) moveset look in Poll
Post by: Ultraxwing on September 18, 2011, 03:25:22 PM
 
Having Buu, Vegeta, Goku will be awesome. and having a Vertex of Freiza over Buu. and many others will be amazing.

we need to find a way to make SSJ Possible.
maybe... just make it a gold aura ?


Title: Re: Mariodk Projects: video of Vegeta(a.k.a Wolfegeta) moveset look in Poll
Post by: DoctorFlux(Mariodk) on September 18, 2011, 03:28:06 PM
 Having Buu, Vegeta, Goku will be awesome. and having a Vertex of Freiza over Buu. and many others will be amazing. we need to find a way to make SSJ Possible. maybe... just make it a gold aura ?
it is possible over Pit,Wolf,fox,falco,Mario,Ike :D
to add SSJ as a mode like kaioken
as i said i just needing a SSJ1,2,3 head + normal form add model in one model and since Pit,Wolf,fox,falco,Mario,Ike  got a Fludd or Guns or bows inside Fit(char)XX.pac/pcs the SSJ1,2,3 transform can be oneslot
and if normal mode the Animation on that head model will resize SSJ head to 0,0 and normal head to 1.0 (same if SSJ mode and ssj head)
(same way as powerups on SMBZ mario is oneslot so can it be with SSJ1 for SSJ mode on like blue texture slot and SSj3 for ssj mode for Red texture slot)

what about Gotenks moveset? you forgeting that moveset
and ofc i needing hhead removed by vertex (so it wont effect hurtboxes on head if i remove head by animation if i do SSJ mode this way)


Title: Re: Mariodk Projects: video of Vegeta(a.k.a Wolfegeta) moveset look in Poll
Post by: Ultraxwing on September 18, 2011, 03:39:22 PM

Gotenks is going over Lucas.
i like having Scott Pilgrim. he's a refreshment to the brawl roster.
i think it would be better to have Gotenks over pit. so you can have the little angel's act like His little ghosts's. but not the final smash exactly like pit's but use the extra final smash model data as that. =3


Title: Re: Mariodk Projects: video of Vegeta(a.k.a Wolfegeta) moveset look in Poll
Post by: dpgthirteen on September 18, 2011, 03:45:32 PM
I would love that too but alast I don't believe that id possible.


Title: Re: Mariodk Projects: video of Vegeta(a.k.a Wolfegeta) moveset look in Poll
Post by: DoctorFlux(Mariodk) on September 18, 2011, 10:35:46 PM
 Gotenks is going over Lucas. i like having Scott Pilgrim. he's a refreshment to the brawl roster. i think it would be better to have Gotenks over pit. so you can have the little angel's act like His little ghosts's. but not the final smash exactly like pit's but use the extra final smash model data as that. =3
not possible cuz Gotenks using Lucas´s Side-B Pkfire for Donut and up-B PKthunder for Ghosts
so you had to get scott over Pit

edit: uploaded vegeta moveset:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22487


Title: Re: Mariodk Projects: Vegeta(a.k.a Wolfegeta) moveset v0.2 is out
Post by: SonicBrawler on September 19, 2011, 04:41:15 AM
not possible cuz Gotenks using Lucas´s Side-B Pkfire for Donut and up-B PKthunder for Ghosts
so you had to get scott over Pit

plus Goku is going over pit


Title: Re: Mariodk Projects: Vegeta(a.k.a Wolfegeta) moveset v0.2 is out
Post by: DoctorFlux(Mariodk) on September 19, 2011, 08:39:58 AM
plus Goku is going over pit
also that for possible SSj mode :D or he will sure go over Olimar (if he was PSA friendly to edit too bad he is not )
and maybe cuz of Soul Evans said Goku can work over ganondorf. too i will try to do that (only maybe) if not Soul Evan get him to work over ganondorf(no file renaming but real porting)


Title: Re: Mariodk Projects: Vegeta(a.k.a Wolfegeta) moveset v0.2 is out
Post by: DoctorFlux(Mariodk) on September 19, 2011, 11:01:07 AM
sry for 2x posts  but this poll was a fast one and looks like Adult Goku is winning first to 5 wins :D

i anyway got afew updates on him and for kid goku i also got afew animations too

maybe on Adult Goku the AAA combo will be Changed to the same as on D.O.N battle stadium´s since that one will work perfect for Brawl Goku too

maybe also a up-tilt idea i got from that game and possible change the wait1 to the same as that game too :D
for N-B i also got afew ideas i think is possible too
make it like D.O.N battle stadium´s if holding up while charging it you fire the wave upwards (same with side+Downwards) but then i needing a new Down-B that is not kaioken since that is on down-taunt and counter attack i dont think i can like as vegeta´s since goku needs more Actions for that to use  but that idea for N-B will only happen if someone come with a really good idea what i should do with Down-B

edit: i think i can get one action free to Counter but not 100% sure i will look at it then i rebuild the Fitcaptain.pac the only way i can thing of to make one more free action is to make start/load animation to one on goku´s N-B so thats means you can´t load the kamehameha forever so it  will fire after sometime even if you still hold "B"


Title: Re: Mariodk Projects: Vegeta(a.k.a Wolfegeta) moveset v0.2 is out
Post by: AnImAiNe on September 19, 2011, 12:07:04 PM
would having shock wave be a good substitute for down b it would be a counter and it could have a graphic to make it look nice like shadow's down b counter you would just need a new down smash


Title: Re: Mariodk Projects: Vegeta(a.k.a Wolfegeta) moveset v0.2 is out
Post by: DoctorFlux(Mariodk) on September 19, 2011, 12:12:36 PM
would having shock wave be a good substitute for down b it would be a counter and it could have a graphic to make it look nice like shadow's down b counter you would just need a new down smash
can maybe be a idea
use a already made attack as a Counter :D but it will be 2x the dmg or like as Vegeta´s if you got hit by 10% you do 10% back or make it less clone-ish i will do so if you got hit by 10% you dont heal the dmg back and do 2x so much dmg% back = 20% dmg
and Counter in air can maybe be Down-air or N-Air(already using F-Air for Side-B Ground)


Title: Re: Mariodk Projects: Vegeta(a.k.a Wolfegeta) moveset v0.2 is out
Post by: Aaron on September 19, 2011, 02:25:31 PM
Any chance of making Cell, Frieza, or Broly? I'd love to see a good vertex for them. PSAs would be icing on the cake.


Title: Re: Mariodk Projects: Vegeta(a.k.a Wolfegeta) moveset v0.2 is out
Post by: DoctorFlux(Mariodk) on September 19, 2011, 02:44:44 PM
Any chance of making Cell, Frieza, or Broly? I'd love to see a good vertex for them. PSAs would be icing on the cake.
cell no cuz of over samus and almost impossible to make PSA over her
Frieza no cuz of kid buu is over lucario as Frieza will be and Broly also a no


Title: Re: Mariodk Projects: Vegeta(a.k.a Wolfegeta) moveset v0.2 is out
Post by: dpgthirteen on September 19, 2011, 03:13:50 PM
New Goku wait animation= Awesome! Don't really like the current one.


Title: Re: Mariodk Projects: Vegeta(a.k.a Wolfegeta) moveset v0.2 is out
Post by: AnImAiNe on September 19, 2011, 06:01:55 PM
psa's take a lot of time I shouldn't speak for him but im sure he would tell you he has a lot of projects already that he is working on


Title: Re: Mariodk Projects: Vegeta(a.k.a Wolfegeta) moveset v0.2 is out
Post by: DoctorFlux(Mariodk) on September 20, 2011, 05:13:17 AM
([url]http://i47.photobucket.com/albums/f161/jeremie_1992/kiddyfoky.png[/url])
just a little something i'll be working on later.


ok after i am done with adult Goku´s Fitcaptain.pac rebuilding to get the filesize much done i will help Anivernage with Kid goku PSA alittle
i know he is not good at Animations some times the animations he making is not playeble to use (i know it from his Vegeta moveset i did alot revamp on before uploaded)
so i will help him abit with that and good think i already got Kid goku N-B Animations(Ground) but i dont think his (air) animations is good for to use yet
+ a really good wait1 Animation i will use on Kid goku too :D
for Adult Goku V1.5 he dont needing really much as from V0,9 to V1 only needing Rebuilding the Fitcaptain.pac to be ready for on-hit-cancal system+afew Animations Fixes and new AAA combo+Wait1 and maybe my ideas for N-B and Down-B(only maybe) also afew PSA Fixes+maybe new upThrow (i think i will use Lucario´s up-throw now and fix that animation to not look ported from a other char.)


Title: Re: Mariodk Projects: Vegeta moveset v0.2 is out/Started on Adult Goku V1.5
Post by: sp147 on September 20, 2011, 08:12:23 AM
I just checked out the Wolfgeta beta, all of the B attacks and Final Smash are awesome :af:

The only problems were:

N-B: Galick Gun took a bit too long to execute for the initial attack, and makes it even harder to pull it off an aerial G. Gun

Side B: You already mentioned this, how the 1st ki blast shoot from high up, hopefully that could be fixed

But of course this a beta state, so I'm not expecting it to be perfect. You did a really great job with this PSA so far! Keep up the good work! ;D


Title: Re: Mariodk Projects: Vegeta moveset v0.2 is out/Started on Adult Goku V1.5
Post by: DoctorFlux(Mariodk) on September 20, 2011, 08:20:40 AM
I just checked out the Wolfgeta beta, all of the B attacks and Final Smash are awesome :af: The only problems were: N-B: Galick Gun took a bit too long to execute for the initial attack, and makes it even harder to pull it off an aerial G. Gun Side B: You already mentioned this, how the 1st ki blast shoot from high up, hopefully that could be fixed But of course this a beta state, so I'm not expecting it to be perfect. You did a really great job with this PSA so far! Keep up the good work! ;D
i think also N-B take too long atleast in Air maybe i will edit it (also revamp alittle more) but that will be done after the vertex of vegeta come but now it time to adult Goku V1.5 and hopefully Gotenks i really dont want to cancal him since me+Smashclash have worked hard with ANimations (mainly SmashClash but i did afew too)

but can´t work much on Gotenks until DO is done with that Fitlucas.pac
and for Goku port over Pit i think it will be a perfect timing to do that after Goku V1.5 or after Gotenks so is the .dae importer done or nearly done and my method of SSJ mode (only works over afew) is possible  and then Sdo0m is done with Kid buu i think i just remove mine on my vault/first post also i hope he can tell me how to do that on-hit-cancal system so maybe it can be Goku V2 this time


Title: Re: Mariodk Projects: Vegeta moveset v0.2 is out/Started on Adult Goku V1.5
Post by: MandoWolfe on September 20, 2011, 09:06:05 AM
hey Mariodk.. whatever happened to that quick SMBZ Sonic that you were gonna make? I'm just curious to see if your still gonna make it.


Title: Re: Mariodk Projects: Vegeta moveset v0.2 is out/Started on Adult Goku V1.5
Post by: DoctorFlux(Mariodk) on September 20, 2011, 09:14:49 AM
hey Mariodk.. whatever happened to that quick SMBZ Sonic that you were gonna make? I'm just curious to see if your still gonna make it.
i always forgetting to start on making the PSA for it since Animations is done and the Fitmotion.pac


Title: Re: Mariodk Projects: Vegeta moveset v0.2 is out/Started on Adult Goku V1.5
Post by: MandoWolfe on September 20, 2011, 09:16:38 AM
lol oh ok then. well i hope you do it soon. :D


Title: Re: Mariodk Projects: Vegeta moveset v0.2 is out/Started on Adult Goku V1.5
Post by: DoctorFlux(Mariodk) on September 20, 2011, 09:18:18 AM
i think i will wait alittle longer on that since i was thinking SMBZ Sonic/Mario moveset should have on-hit-cancel system too :D


Title: Re: Mariodk Projects: Vegeta moveset v0.2 is out/Started on Adult Goku V1.5
Post by: DoctorFlux(Mariodk) on September 20, 2011, 02:38:08 PM
Preview of Goku´s new Wait1:
(http://s3.postimage.org/dfd31h0dj/2011_09_20_22_34_12_1120x752.png)
i was trying to make it like D.o.N battle staduim
i will also use the AAA combo from that game(in that game you using B for BBB combo)


Title: Re: Mariodk Projects: Vegeta moveset v0.2 is out/Started on Adult Goku V1.5
Post by: Dot on September 20, 2011, 07:14:45 PM
badass



and i bet the nes AAA combo will be better


Title: Re: Mariodk Projects: Vegeta moveset v0.2 is out/Started on Adult Goku V1.5
Post by: DoctorFlux(Mariodk) on September 21, 2011, 08:44:41 AM
badass and i bet the nes AAA combo will be better
it will but i dont got any .gif for it
but look at here: http://youtu.be/-nUU4jreLUM?t=44s his AAA combo will be like that (look at then he Punch/Kick chopper from onepiece)


Title: Re: Mariodk Projects: Vegeta moveset v0.2 is out/Started on Adult Goku V1.5
Post by: DoctorFlux(Mariodk) on September 21, 2011, 11:06:36 AM
ok instead of Preview in a Video/Gif i will Preview Goku´s Wait1 in a DL Link for the Animation:
http://www.mediafire.com/?76fxke70f6kn83j
i was trying to get it too look like as in D.O.N but that one dont moved so much so i see this .gif:
(http://img215.imageshack.us/img215/2382/gocy3.gif)
and i was making that :D also almost the same but abit better and made it not 100% same as that .gif but still almost
i want to heard what ppl think of that animation and only tell me the true even if you hate it and dont want to say something bad cuz i will make Goku as perfect as possible or atleast as if Sdo0m would have made him(in animation wise)
them i mainly want to join SSB is Goku,Gotenks,Kid goku  so these Three i think will be my Best moveset :D also Kid buu for SSBB cuz of Sdo0m
Vegeta is mainly just to get something over Wolf and moar DBZ in brawl


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: Dot on September 21, 2011, 01:10:40 PM
i cant download it.....


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: dpgthirteen on September 21, 2011, 01:30:39 PM
There is a issue with the download link.


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 21, 2011, 10:46:00 PM
DL link working perfect


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 23, 2011, 01:32:49 AM
bump
Goku V1.5 mainly just needing 3-4 new animations(AAA combo+maybe new Down-B) and then finish the Rebuilding of Fitcaptain.pac so is he done (if not i wait until Kid buu moveset = on-hit-cancal system on Goku too  :af2:)
abit info about Goku´s N-B

N-B:
if not Holding up/Down it will be like the kamehameha wave as in V1(not GFX wise)
if holding up will be upwards and and  if in air you will fall fast down(maybe i will add this not sure)
if Holding Down will be Downwards and not needed to be near other to use it and work as V1´s Down-B with you can use it as a recovery move but if you Holding Down while charging on Ground it will be like V1´s Down-B (Ground) teleport up and do kamehameha downwards but much faster teleporting

N-B air you will not fall while Loading the wave however you can´t use N-B two times in air but you can still use up-B after N-B or before
if not you use N-B: If holding Down so you can´t use up-B after N-B


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: AnImAiNe on September 23, 2011, 04:19:24 AM
is the up version of kamehameha gonna look like the one in goku vs vegeta body position wise?


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 23, 2011, 04:25:53 AM
is the up version of kamehameha gonna look like the one in goku vs vegeta body position wise?
yes i will try to do that


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: Carnage on September 23, 2011, 05:11:53 AM
if you make kameha aimable it will be epic that way down B can a a completely new move xD


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: Lucifer_Gale on September 23, 2011, 07:58:47 AM
Sounds good, great improvement of the N-B concept =D


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 23, 2011, 09:35:45 AM
preview of goku´s N-B: if holding up
(http://s1.postimage.org/pgg9exggl/2011_09_23_17_34_42_1120x720.png)
ingame previews is next or maybe even a Video


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: MandoWolfe on September 23, 2011, 09:43:07 AM
i think maybe you should have him shoot the kamehameha at a diagonal. Just so that way it could hit someone who's coming in the air at him instead of just directly up.


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: Carnage on September 23, 2011, 09:46:36 AM
i think maybe you should have him shoot the kamehameha at a diagonal. Just so that way it could hit someone who's coming in the air at him instead of just directly up.
what if the person is coming right from abode if hit shoots diagonally you will be pwned i think shoting fron up and down is good if someone comes diagonally towards you you can just shield xD


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: MandoWolfe on September 23, 2011, 09:48:18 AM
hmm.. very good point.. lol nevermind. XD


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 23, 2011, 09:50:53 AM
also N-B: Holding Down will be like Down-B (Ground) but faster teleport
first 6 frames teleport upwards rest is just Fire the wave


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: AnImAiNe on September 23, 2011, 10:26:32 AM
what if on the ground he could shoot it diagonal as well as down i know that sounds weird but he could use it to escape it would push him diagonal therefore being able to escape someone who is above them coming down

But this is kinda unnessasary and might not be possible


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 23, 2011, 11:06:37 AM
revamped Side-Taunt(goku will always face the right way on that taunt like as SMBZ mario´s Side-taunt):
(http://s4.postimage.org/iletez0q3/2011_09_23_19_04_39_1120x720.png)
i think it look better then the old side-Taunt


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 23, 2011, 02:59:53 PM
sry for 2x posts but first to 10 wins in Poll
if Down-B is going to be Kaioken then i just needing to make a new Down-taunt but then i dont adding all these versions with Kaioken wont boost dmg or Hurt and etc.

i got afew ideas what the counter attack can be

new AAA combo almost done
aaa combo is made from T-pose/my new Wait1


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: BlueBrain on September 23, 2011, 03:21:37 PM
how about goku releasing a wae against the ground that causes an explosion?

huge damage and knockback, but it hurts goku...

or the same as above but making it like ike's NB...

just some fresh ideas ^^


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 23, 2011, 05:37:03 PM
how about goku releasing a wae against the ground that causes an explosion? huge damage and knockback, but it hurts goku... or the same as above but making it like ike's NB... just some fresh ideas ^^
good idea
but right now is the Counterattack a Wildsense one
then goku get hit while in counter pose he will teleport abit upwards and then do a Flying kick downwards 12% dmg and high knockback but not really a killing move

btw any ideas for a Wait3? to Goku


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: dpgthirteen on September 23, 2011, 07:05:42 PM
I think you need to retry at making a wait animation. The legs look very odd, his torso and legs don't seem to connect. I think the best type of wait animation might be the wait from Budakai Tenkichi 3.


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 24, 2011, 12:33:11 AM
maybe i make a other wait  if possible to change wait if a mode is on like Kaioken and only use that wait if Kaioken is on and Run animation for Kaioken


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 24, 2011, 11:00:22 AM
Run Animation for Kaioken is done
wait Animation for Kaioken is done (hope my idea will work for Goku will use only that wait Animation if Kaioken is on)
50% done of PSA/Rebuilding work "A" attacks+Throws
now just PSA something like on-hit-cancal system +Kaioken +FS/"B" attacks
a easter egg will be added too


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: Dot on September 24, 2011, 11:12:52 AM
i was playing budokai 3 and then wondered if it would be posible to get da burst mode when you press the up taunt at 100% damage?


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 24, 2011, 11:14:20 AM
i was playing budokai 3 and then wondered if it would be posible to get da burst mode when you press the up taunt at 100% damage?
we already got kaioken for a Burst mode thing  so not needing :D


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: slayermarth101 on September 24, 2011, 11:14:54 AM
Run Animation for Kaioken is done
wait Animation for Kaioken is done (hope my idea will work for Goku will use only that wait Animation if Kaioken is on)
50% done of PSA/Rebuilding work "A" attacks+Throws
now just PSA something like on-hit-cancal system +Kaioken +FS/"B" attacks
a easter egg will be added too
Just import the new wait animation in his motion then rename it to whatever, then go to psa and go to your wait1 and make it so that if kaioken is active it changes to sub action whichever you put it on.


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: SonicBrawler on September 24, 2011, 11:16:10 AM
Mariodk, if u want to record it, but can only use an emulator, let me know. The emulator is too slow in my opinion.


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 24, 2011, 11:19:37 AM
Just import the new wait animation in his motion then rename it to whatever, then go to psa and go to your wait1 and make it so that if kaioken is active it changes to sub action whichever you put it on.
something like that was my idea but not 100% sure it will work
i will try it out then i am done with anything but kaioken+OHC system (last things i adding)

 
Mariodk, if u want to record it, but can only use an emulator, let me know. The emulator is too slow in my opinion.
no Thanks i Record my own movests(moveset list Videos) cuz i know 100% how all the attacks works but you can always make Videos of my uploaded movesets if you want :D


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: SonicBrawler on September 24, 2011, 11:20:52 AM
alrighty.


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 24, 2011, 02:53:18 PM
Kaioken Run Animation is going to be like this:
(http://planetedragonball.free.fr/Persos/KaioKen.jpg)
(http://s2.postimage.org/u3p5pcyqf/2011_09_24_22_52_16_1120x752.png)


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: Dot on September 24, 2011, 02:55:20 PM
looks good but how about you fix that head? looks odd

appart from that, its awesome, i mighte even replace the original run animation with this.....


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: SonicBrawler on September 24, 2011, 02:57:18 PM
MarioDK, i commented on ur thread about fixing Wolfgeta.


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: Dot on September 24, 2011, 02:59:07 PM
omgomgomg you fixed the wrongness on wolfgeta´s ki-blast!


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: SonicBrawler on September 24, 2011, 02:59:47 PM
yup! :D


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 24, 2011, 03:01:52 PM
yup! :D
how did you do ?


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: SonicBrawler on September 24, 2011, 03:07:17 PM
well, I copied the data of the 2nd blast, put it over the first, then added in the part where if you press B it shoots the 2nds one.


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 24, 2011, 03:10:56 PM
well, I copied the data of the 2nd blast, put it over the first, then added in the part where if you press B it shoots the 2nds one.
i tried that too
weird anyway thanks :D


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: SonicBrawler on September 24, 2011, 03:38:29 PM
no prob :D


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: slayermarth101 on September 24, 2011, 05:26:56 PM
I think i found a new move. For Kaioken mode. A different down smash.

(http://i1234.photobucket.com/albums/ff412/slayermarth101/GokuDownSmash.png)

I think the hitboxes are fine. Just a new animation and a graphic. Easy. ;D


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 25, 2011, 12:05:50 AM
I think i found a new move. For Kaioken mode. A different down smash.
([url]http://i1234.photobucket.com/albums/ff412/slayermarth101/GokuDownSmash.png[/url])
I think the hitboxes are fine. Just a new animation and a graphic. Easy. ;D
maybe i will do that so Kaioken got afew other attacks instead just boosting but not sure


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 25, 2011, 08:11:31 AM
look in 2nd. post for a new moveset added
now with the model Rebuilder it will be soon possible to merge two models like a Mario+Yoshi model to one model so Mario can ride on Yoshi (if not i put Mario over Yoshi´s Wings)
maybe i will try that after Gotenks/kid goku(kid goku should be a easy PSA)


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 25, 2011, 11:26:13 AM
Goku´s Animations is almost done but i starting to PSA anything now
the Animations might need a revamp before i uploading the Goku v1.5
maybe i will also upload Goku´s 1st/2nd jab in AAA combo(like i did with wait1 animation) cuz these two Animations is done and looking good and maybe not even needs a revamp


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: Carnage on September 25, 2011, 01:11:47 PM
so whats goku down B gonna Be? and does kameha look good being directable?


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 25, 2011, 01:19:52 PM
so whats goku down B gonna Be? and does kameha look good being directable?
Down-B will be a Counter attack
then Goku gets hit will will teleport abit upwards and do a Flying Kick Downwards
can´t code so he teleport behide the one who hits you so it had to be teleport upwards


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: slayermarth101 on September 25, 2011, 02:28:51 PM
Hey marioDK can you help me with something? I don't think you will but its worth a shot. I'll pm you. Hold on.


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: Carnage on September 25, 2011, 03:11:00 PM
Down-B will be a Counter attack
then Goku gets hit will will teleport abit upwards and do a Flying Kick Downwards
can´t code so he teleport behide the one who hits you so it had to be teleport upwards
doesnt naruto have that counter code where he teleport backwards or something? i think he has but i dont use him for awhile so i might be wrong :S


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 25, 2011, 03:30:24 PM
doesnt naruto have that counter code where he teleport backwards or something? i think he has but i dont use him for awhile so i might be wrong :S
something you can´t port like as Sonic´s N-B


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: Carnage on September 25, 2011, 03:33:47 PM
something you can´t port like as Sonic´s N-B
thats what i tough  it must be the same with lucario down B since he teleports  on the back too well i hope the counter works well and it seems if it works in the air it will be very usefull to spike UP-B damaging oponents  but i think you said counter will only be on the ground right?


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 25, 2011, 03:34:36 PM
thats what i tough  it must be the same with lucario down B since he teleports  on the back too well i hope the counter works well and it seems if it works in the air it will be very usefull to spike UP-B damaging oponents  but i think you said counter will only be on the ground right?
it will be on air too :D


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: Velen on September 26, 2011, 08:05:48 PM
I want to give you feedback on your animations, but being as I have had some experience in animation myself, don't expect me to be all praising and stuff.

To be utterly frank with you, a lot of your animations are lacking in a life-like quality, something a lot of animations in Brawl have, by comparison, you animations are very slow and almost robotic in the way they move. It's like the character is moving while pushing against a hydraulic arm.

One perfect example of this is the Galick Gun animation for the Vegeta PSA. The transition from Wait1 to the Charge Animation is almost instant, and the flow from charge animation to attack pose is just plain slow and dull looking, and I feel you could do much better than this.

If you watch Dragon Ball Z when Vegeta uses Galick Gun, he twists his arms and his upper torso back a little bit more before thrusting his arms forward forcefully, like Goku does with the Kamehameha, except his hands are horizontal. I also feel his right leg should be forward while his left is up and bent at the knee.

You need to give more life to the animations, the character's are not robots, they are representations of beings who are supposed to be living. Not all movements are instantaneous or slow, and that is something I tend to see in your custom animations.

I'm sorry if my feedback offends you, but that is how I see your animations as they are.


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 26, 2011, 09:56:32 PM
I want to give you feedback on your animations, but being as I have had some experience in animation myself, don't expect me to be all praising and stuff. To be utterly frank with you, a lot of your animations are lacking in a life-like quality, something a lot of animations in Brawl have, by comparison, you animations are very slow and almost robotic in the way they move. It's like the character is moving while pushing against a hydraulic arm. One perfect example of this is the Galick Gun animation for the Vegeta PSA. The transition from Wait1 to the Charge Animation is almost instant, and the flow from charge animation to attack pose is just plain slow and dull looking, and I feel you could do much better than this. If you watch Dragon Ball Z when Vegeta uses Galick Gun, he twists his arms and his upper torso back a little bit more before thrusting his arms forward forcefully, like Goku does with the Kamehameha, except his hands are horizontal. I also feel his right leg should be forward while his left is up and bent at the knee. You need to give more life to the animations, the character's are not robots, they are representations of beings who are supposed to be living. Not all movements are instantaneous or slow, and that is something I tend to see in your custom animations. I'm sorry if my feedback offends you, but that is how I see your animations as they are.
no problems i know my Animations is not really good but hey atleast they are playeble thanks for feedback
that also why Goku V1.5 is not out yet i am working more on my animations and almost any Animation for the attacks is custom animations now there will be more custom animations then ported ones


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 27, 2011, 08:15:06 AM
Goku V1.5 is almost done with PSAing just Kaioken(with all these alt. version for kaioken mode) and a combo system i needing now
then Revamp afew animations to be better
and hopefully DO is back so i can start PSAing Gotenks and make a beta for him
after that i will format my PC then i got my 3ds max 8 to work again and that means vertex time
only afew knows who i am going to vertex (one or two Char)
i wont say it .)(if you want to know who it is you can guess who i will vertex if you guess right you get a Cookie)
 and i dont got them Requested in my Request threads in vertex request boards
but i got the models for them :D
good i already know how to vertex and hopefully mine vertex will be good i will say one thing about one of the vertex it is a texture i will make to a vertex
edit: two more future plans in 2nd. post: Super/fat buu moveset(so we getting all Buus :D) but these two are only a maybe and it is not them i will make vertex for

edit again: one more moveset(also a maybe) DBZ like moveset over ganondorf so it will be good for dabura/the coming Piccolo vertex ganodorf only got onething to replace so a piccolo or dabura moveset is not possible so i just make something so the ganondorf´s attacks like DBZ attacks


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: AnImAiNe on September 27, 2011, 10:24:01 AM
vish the guy who made the sanji model might be making fat buu


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: Ultraxwing on September 27, 2011, 10:24:24 AM

Why a fat buu?? i mean easily put over DEDEDE... just curious. he isn't all that powerful and he was innocent


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 27, 2011, 10:26:15 AM
 Why a fat buu?? i mean easily put over DEDEDE... just curious. he isn't all that powerful and he was innocent
fat buu is stronger then Gotenks in normal form
he totaly pwned Gotenks (normal) (Gotenks´s First Fight in DBZ)
but Super Buu is one project i am more sure of
his FS will be like a chaos Blast (oneshot but hurting self) like as his Finisher move in DBZ BT3
big dmg but almost kill self


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: Ultraxwing on September 27, 2011, 10:30:57 AM

True True, forgot all about that LOL.
I want a Frieza PSA!! But he sorta sucked lol... especially when he came back to life and got totally owned.


Title: Re: Mariodk Projects: Goku new Wait1 Animation Download Link added to 2nd. post
Post by: DoctorFlux(Mariodk) on September 27, 2011, 10:33:36 AM
 True True, forgot all about that LOL. I want a Frieza PSA!! But he sorta sucked lol... especially when he came back to life and got totally owned.
Kid buu pwns Frieza :D
i better like the majin buu(s) then Frieza  so i will not make him
majin buu(s),Gotenks,Goku is my top 5 DBZ char.(top 3 if all Buus Counts as one char.)
the only reason for i made vegeta(the moveset) is get something not .rel ported or psa ported over Wolf + get the fanboys to dont asking me all time for vegeta moveset while i was doing something else
but the moveset project is not cancaled i still want something over Wolf so i will still update the moveset
maybe i port Animations to CF. model and then port that crappy vertex of vegeta over Wolf but i dont like that vertex


Title: Re: Mariodk Projects: Goku V1.5´s PSA is Almost done just Kaioken/combo system left
Post by: DoctorFlux(Mariodk) on September 28, 2011, 08:26:35 AM
i will say i am 80% done with Goku V1.5 right now
mainly just Revamps of Animations to be less ported ones and more self made ones
afew Fixes in PSA after fixed that i will send to testers and dont ask cuz i already know who can test it and give real/Good feedback but it is still Goku without combo system cuz waiting for kid buu beta is out so i can see how Sdo0m is going to PSA something like that

overall is the moveset 90% done after 1.5
still needing SSj transform at big spirit Bomb and i guess i know how to do it :D
option 1. hardcode Bluefalcon (FS) to be on Goku´s head bone like as a GFX and dont go to that racetrack on CF´s FS and replace the Blue falcon model to SSJ goku head
option 2. put a SSj Goku head on Goku vertexs on it own bone so on non SSJ attacks that bone is resized to 0.0 and at big Spirit Bomb transform the SSj head bone will be sized: 1.0 while normal head is sized to 0
the only ways i can get SSj transform on over CF (not mode only Transform on afew attacks)

the most possible way is option 1. but option two will soon be possible but that means you only can use Goku vertex in the moveset pack


Title: Re: Mariodk Projects: Goku V1.5´s PSA combo system/afew fixes left 80% done
Post by: Carnage on September 28, 2011, 09:17:13 AM
i will say i am 80% done with Goku V1.5 right now
mainly just Revamps of Animations to be less ported ones and more self made ones
afew Fixes in PSA after fixed that i will send to testers and dont ask cuz i already know who can test it and give real/Good feedback but it is still Goku without combo system cuz waiting for kid buu beta is out so i can see how Sdo0m is going to PSA something like that

overall is the moveset 90% done after 1.5
still needing SSj transform at big spirit Bomb and i guess i know how to do it :D
option 1. hardcode Bluefalcon (FS) to be on Goku´s head bone like as a GFX and dont go to that racetrack on CF´s FS and replace the Blue falcon model to SSJ goku head
option 2. put a SSj Goku head on Goku vertexs on it own bone so on non SSJ attacks that bone is resized to 0.0 and at big Spirit Bomb transform the SSj head bone will be sized: 1.0 while normal head is sized to 0
the only ways i can get SSj transform on over CF (not mode only Transform on afew attacks)

the most possible way is option 1. but option two will soon be possible but that means you only can use Goku vertex in the moveset pack
i think sdoom said the kid bu beta wont have combo system yet  last time i checked it so i guess you will need to wait for an advanced kid buu version :S


Title: Re: Mariodk Projects: Goku V1.5´s PSA combo system/afew fixes left 80% done
Post by: DoctorFlux(Mariodk) on September 28, 2011, 09:19:23 AM
ok but i also think i will try to make a combo system since i have looked in afew PSAs for it
btw for SSJ transform i think option 2 will be best
cuz of so SSj transform is oneslots like if you dont want to be SSj1 at FS but SSJ3 ít is oneslot since it is on the model of goku (for SSj4 it will just be a SSj4 head on SSj head bone)


Title: Re: Mariodk Projects: Goku V1.5´s PSA combo system/afew fixes left 80% done
Post by: Carnage on September 28, 2011, 09:26:25 AM
ok but i also think i will try to make a combo system since i have looked in afew PSAs for it
btw for SSJ transform i think option 2 will be best
cuz of so SSj transform is oneslots like if you dont want to be SSj1 at FS but SSJ3 ít is oneslot since it is on the model of goku (for SSj4 it will just be a SSj4 head on SSj head bone)
yes option  two should be the bets but i guess you need some vertexing skill to do it altough i dont know if you can increase bone  sizes  maybe you can also  hide the extra head inside his body   if the recize isnt possible  dont know how but do you know the tabuu over ganon hack? he has alot of models but they arent gfx they are in the vertex itself and you can call then using character specific 1,2 and etc maybe look how that works you could have a reall SSJ transform


Title: Re: Mariodk Projects: Goku V1.5´s PSA combo system/afew fixes left 80% done
Post by: DoctorFlux(Mariodk) on September 28, 2011, 09:43:42 AM
yes option  two should be the bets but i guess you need some vertexing skill to do it altough i dont know if you can increase bone  sizes  maybe you can also  hide the extra head inside his body  if the recize isnt possible  dont know how but do you know the tabuu over ganon hack? he has alot of models but they arent gfx they are in the vertex itself and you can call then using character specific 1,2 and etc maybe look how that works you could have a reall SSJ transform
i dont know that is possible but can be funny if it is so will SSj mode over CF be possible :D like as kaioken


Title: Re: Mariodk Projects: Goku V1.5´s PSA combo system/afew fixes left 80% done
Post by: Carnage on September 28, 2011, 09:58:17 AM
i dont know what is possible but can be funny if it is so will SSj mode over CF be possible :D like as kaioken
besides the tabuu over ganon i never saw any other hack using character specifics in the psa  but he uses them and it works  the vertex includes everything the chain the wings the canon and etc and all can be called by that comands maybe investigate how that works if you find out then any character with low GFX models can use this tipe of  thing to gain models maybe you should ask the person doing tabuu how he uses those character specifics if its possible you could make all normal goku being able to transform from the damage they take imagine going SSJ then SSJ2  after SSJ3 and so on it would be epic :P


Title: Re: Mariodk Projects: Goku V1.5´s PSA combo system/afew fixes left 80% done
Post by: SiLeNtDo0m on September 28, 2011, 11:18:04 AM
i think sdoom said the kid bu beta wont have combo system yet  last time i checked it so i guess you will need to wait for an advanced kid buu version :S

...No I didn't. 

It was always going to have the combo system.  Even the early test build that I plan on sending to playtesters will have this combo system.  The moveset really wouldn't work without it, since I've tried to build it around the combo system.


Title: Re: Mariodk Projects: Goku V1.5´s PSA combo system/afew fixes left 80% done
Post by: Carnage on September 28, 2011, 11:43:51 AM
...No I didn't. 

It was always going to have the combo system.  Even the early test build that I plan on sending to playtesters will have this combo system.  The moveset really wouldn't work without it, since I've tried to build it around the combo system.
guess i was wrong maybe i intrepreted something i readed wrong oh well thats may english failling me xD good to know the kid buu will have the combo system at the beta state


Title: Re: Mariodk Projects: Goku V1.5´s PSA combo system/afew fixes left 80% done
Post by: DoctorFlux(Mariodk) on September 28, 2011, 12:10:07 PM
...No I didn't.  It was always going to have the combo system.  Even the early test build that I plan on sending to playtesters will have this combo system.  The moveset really wouldn't work without it, since I've tried to build it around the combo system.
cool :D so i hope i can use it in Goku V1.5 (if not i thing of something else for a other kinda of combo system)

i hope i can get Goku V1.5 ready tomorrow for player testers if not it will be in the weekend


Title: Re: Mariodk Projects: Goku V1.5´s PSA combo system/afew fixes left 80% done
Post by: Velen on September 28, 2011, 03:48:28 PM
When I was looking for references to demonstrate what I mean by my critique about the Galic Gun animation, I found something odd about Vegeta's hand...

It's the back of his right hand is against the palm of his left...I never noticed that...


Title: Re: Mariodk Projects: Goku V1.5´s PSA combo system/afew fixes left 80% done
Post by: DoctorFlux(Mariodk) on September 28, 2011, 10:15:39 PM
When I was looking for references to demonstrate what I mean by my critique about the Galic Gun animation, I found something odd about Vegeta's hand... It's the back of his right hand is against the palm of his left...I never noticed that...
ok


btw for anyone who can port Goku over any you can do it after Goku V1.5 but only if the non Renaming method and a real port where you porting the vertex to work with other´s PSA so there wont be GFX bugs and Goku get own soundback + sure will work better


Title: Re: Mariodk Projects: Goku V1.5´s PSA combo system/afew fixes left 80% done
Post by: Ikuto on September 29, 2011, 07:17:13 PM
ok


btw for anyone who can port Goku over any you can do it after Goku V1.5 but only if the non Renaming method and a real port where you porting the vertex to work with other´s PSA so there wont be GFX bugs and Goku get own soundback + sure will work better
What happen to porting it over pit?


Title: Re: Mariodk Projects: Goku V1.5´s PSA combo system/afew fixes left 80% done
Post by: SonicBrawler on September 29, 2011, 07:20:06 PM
well, i can port it over Ganon liek i did, and make it so he can have his own sfx, but it will have the glitch with against c falcon with the artciles.


Title: Re: Mariodk Projects: Goku V1.5´s PSA combo system/afew fixes left 80% done
Post by: DoctorFlux(Mariodk) on September 30, 2011, 12:16:32 AM
What happen to porting it over pit?
that will still happen


Title: Re: Mariodk Projects: Goku V1.5´s PSA combo system/afew fixes left 80% done
Post by: DoctorFlux(Mariodk) on September 30, 2011, 04:11:23 AM
bad news:
the Fitcaptain.pac wont open in PSA so i had to start all over coding again :(


Title: Re: Mariodk Projects: Goku V1.5´s PSA combo system/afew fixes left 80% done
Post by: Carnage on September 30, 2011, 04:12:18 AM
bad news:
the Fitcaptain.pac wont open in PSA so i had to start all over coding again :(

what happened? and dont you have a spare file? i always keep one on my pc and one on the SD


Title: Re: Mariodk Projects: Goku V1.5´s PSA combo system/afew fixes left 80% done
Post by: DoctorFlux(Mariodk) on September 30, 2011, 04:14:30 AM
what happened? and dont you have a spare file? i always keep one on my pc and one on the SD
it just wont open in PSA :(
filesize was ok it was at 340KB (V1 is at 380)


Title: Re: Mariodk Projects: Goku V1.5´s PSA combo system/afew fixes left 80% done
Post by: SonicBrawler on September 30, 2011, 04:25:48 AM
PM me it so i can try opening it


Title: Re: Mariodk Projects: Goku V1.5´s PSA combo system/afew fixes left 80% done
Post by: DoctorFlux(Mariodk) on September 30, 2011, 06:23:28 AM
PM me it so i can try opening it
no problems i think i anyway needed to start over again


Title: Re: Mariodk Projects: Goku V1.5´s PSA combo system/afew fixes left 80% done
Post by: DoctorFlux(Mariodk) on September 30, 2011, 02:05:51 PM
Previews of the revamped N-B:
new GFX for load the wave since kamehameha GFX on the two first frames not moving i can use it like this if just i do so it remove the GFX after 1 frame and add it again so it feel like 2x Models+Animation but only one model/Animation
(http://s1.postimage.org/lp4cgst81/RSBE01_4.png)

N-B if not Holding up/Down:
(http://s1.postimage.org/p8qbu58fl/RSBE01_5.png)

N-B if holding up:
(http://s1.postimage.org/3z2r6u4mz/RSBE01_6.png)

N-B if holding Down:
(http://s1.postimage.org/7ioqk6juj/RSBE01_7.png)

here is what needed to be Fixed on N-B:
-if play in slowmotion or goku is in slowmotion by Timer he still teleport to stage if used in air(dont know how to fix)
-N-B: if Hold Down: then on Ground he needs to use the Ground Animations not the Air cuz that makes him to teleport abit upwards like as Down-B(ground) in v1(have tried almost anything)
-Also same problem with Start/Load animation if used in Air then Landing on Ground sometimes he still use the air Animation if on Ground

Down-B(counter attack: Wildsense): just needing do to so i can move upwards cuz right now it can only move sidewards while in the Animation it teleport upwards but can´t get it to do that and ofc add Hitboxes after fixed that problem


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: Ultraxwing on September 30, 2011, 02:41:52 PM

This is almighty sexy

Can't wait for release. and i love how it can be angled. but can you make it also work at cross ways? instead of horizontal or vertical. sorta at an angle?

that would be smexy.


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: KTH on September 30, 2011, 02:48:03 PM
Picture is too little. But i can see it's amazing.


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on September 30, 2011, 02:56:56 PM
anyway i think i have to redo N-B again
cuz of the problems on it


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: Jaklub on September 30, 2011, 02:58:46 PM
here is what needed to be Fixed on N-B:
-if play in slowmotion or goku is in slowmotion by Timer he still teleport to stage if used in air(dont know how to fix)
Use different edge slide state. I think you were using 2, use 5 instead, if I recall correctly.


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on September 30, 2011, 11:58:03 PM
Use different edge slide state. I think you were using 2, use 5 instead, if I recall correctly.
i try that
but i think it will be best to first make "A" attacks+Throw+all that i know how to PSA and will work then i try to make Side-B/N-B better
Down-B was also almost done just needing to fix a problem


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: Carnage on October 01, 2011, 02:19:04 AM
i try that
but i think it will be best to first make "A" attacks+Throw+all that i know how to PSA and will work then i try to make Side-B/N-B better
Down-B was also almost done just needing to fix a problem
hope everything turns out okay


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: ItalianStallion on October 01, 2011, 02:20:42 AM
MarioDK! The new graphics are amazing.


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 01, 2011, 08:22:12 AM
MarioDK! The new graphics are amazing.
thanks

now is the new Fitcaptain.pac i had to rebuild again done with "A" attacks+Throws+up-B/FS
now N-B+Down-B+Side-B+codes for Kaioken left  
i hope this time is the N-B+Down-B+Side-B work 100% as i wanted
then the combo system for Goku "looking at Sdo0m for alittle help with that"


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 01, 2011, 01:26:30 PM
Jokekid said what hack is next after Goku by making a vertex
since i still have to wait for Gotenks so i can get his Main attack on FS: Super ghost Kamikaze Attack to work as i wanted or new vertex for better Animations
next version of Vegeta(not wolfegeta) moveset: revamped N-B(now it will only be in one charge level but a strong attack)+afew "A" attacks i know will be good for Vegeta
mainly ported Animations that can be good for vegeta moveset or easy animation to make to remove Wolf attack from Vegeta and add more Saiyan/DBZ attacks until better
i also have to find out how the stats needs to be like Vegeta not running as slow as Wolf
then i will make SSJ mode as soon the next brawlbox is done


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: SonicBrawler on October 01, 2011, 01:42:54 PM
what is a on-hit-cancal system?


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: Dot on October 01, 2011, 01:45:30 PM
look at SDo0ms Kid buu preview video


its the ability to cancel attacks into other attacks


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 01, 2011, 01:46:09 PM
what is a on-hit-cancal system?
thats what Project: M Lucario got or Kid buu is getting:
here is a video about it:
http://www.youtube.com/watch?v=3bxRCPbk_E4

Sdo0m say it is really good for DBZ movesets

anyway that second we getting Gotenks revamp or DO/other one PMing me Gotenks´s FS and edited Pkthunder to be like Super ghost Kamikaze Attack
we got a Beta of Gotenks


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: slayermarth101 on October 01, 2011, 01:53:12 PM
Isn't that basically just allowing a move to be interrupted?


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 01, 2011, 02:02:24 PM
anyway Gotenks is on Hold until:
1. Do is getting back and send me the Fitlucas.pac
2. a other do the same helping me with edit that Pkthunder and get Ghost models(low filesize prefer)
3. the vertex will be done(as i really have lose hope since Smashclash said beyond taking care of that with fixing it +unmirror texture and beyond asking how the vertex is going like he dont got the vertex ) so we can revamp Animations and wait with FS and PSA the Animations we got


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: SiLeNtDo0m on October 01, 2011, 02:09:21 PM
Isn't that basically just allowing a move to be interrupted?

Not that simple since there are a few restrictions:

1) You can only cancel a hit IF IT CONNECTS (hence why it's called the ON-HIT cancel)
2) You can only cancel into certain moves.  Look at the P:M Lucario vid, and you can see a table of which moves cancel into which.  There's specific ordering.

You can't just place Allow Interrupt everywhere, or even Allow Specific Interrupt.  You have to do a more complex method.


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 01, 2011, 02:12:13 PM
Not that simple since there are a few restrictions: 1) You can only cancel a hit IF IT CONNECTS (hence why it's called the ON-HIT cancel) 2) You can only cancel into certain moves.  Look at the P:M Lucario vid, and you can see a table of which moves cancel into which.  There's specific ordering. You can't just place Allow Interrupt everywhere, or even Allow Specific Interrupt.  You have to do a more complex method.
and thats is why i needing your´s help with that combo system for Goku i can already see Goku with that combo system
Goku will be almost perfect (PSA Wise) but maybe i get afew attacks alittle more weaker


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: slayermarth101 on October 01, 2011, 02:48:22 PM
Not that simple since there are a few restrictions:

1) You can only cancel a hit IF IT CONNECTS (hence why it's called the ON-HIT cancel)
2) You can only cancel into certain moves.  Look at the P:M Lucario vid, and you can see a table of which moves cancel into which.  There's specific ordering.

You can't just place Allow Interrupt everywhere, or even Allow Specific Interrupt.  You have to do a more complex method.
Ok I see. Thanks for taking the time to explain that. I didn't know it was certain moves that can be done and that the move has to hit. Thanks. ;D


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 01, 2011, 02:56:27 PM
anyway new poll is up
but it maybe going to be Vegeta

even it was meant to let Gotenks to be the 2nd. DBZ char. i wanted after Goku was done but can´t since waiting for afew thing
since i have planed to make Gotenks about same time i started on first version of Goku


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 01, 2011, 04:06:14 PM
sry for 2x posts but easy to see who wins

btw i also want testers of Goku V1.5 like as Sdo0m with his Kid buu and i want good feedback
i know who will be testers now:
Smashclash
(maybe if he want) SilverBrawler
Starwaffe
(maybe if he want) Sdo0m
ItalianStallion


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: SonicBrawler on October 01, 2011, 04:08:16 PM
^ i accept. and plz, call me Sb or SonicBrawler


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 01, 2011, 04:12:49 PM
maybe more for testers i mainly thinking PSA wise feedback not so much Animations since i know what needs Revamps and etc. already now

i will say so then the moveset is almost done
the goku that will be sent will be without on-hit-cancal system but the goku that will be uploaded on Vault will get that system since i will upload it after Kid buu


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: SonicBrawler on October 01, 2011, 04:16:21 PM
okay


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: Dot on October 01, 2011, 04:18:17 PM
i would playtest but you think i give bad feedback


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: Anivernage on October 01, 2011, 04:20:13 PM
i can be a tester...


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: slayermarth101 on October 01, 2011, 04:44:03 PM
Me too. If you want.


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: Carnage on October 01, 2011, 05:22:10 PM
about the poll i think vegeta should be next if either jokekid or KTH finish theire vegetas  over wolf i can see vegeta psa getting alot more downloads the reason he has less than goku is mainly for the lack of vertex so getting a good update on the psa would be awnsome and maybe you could hold the vegeta update until either kth or jokekid launch theirs so its a epic day for Vegeta xD


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 01, 2011, 05:38:30 PM
btw i almost forgot to Preview these:
Small Spirit Bomb before cast:
(http://s2.postimage.org/qa8ssytse/RSBE01_1.png)
Small Spirit Bomb cast(made Animation for both air and Ground):
(http://s2.postimage.org/xdgpw4bpq/RSBE01_2.png)

Revamped Side-Taunt:(always facing at screen now)
(http://s2.postimage.org/50l9t72et/RSBE01_3.png)

Run Animation for Kaioken(still with no Kaioken GFX)
(http://s2.postimage.org/8k796jhmd/RSBE01_4.png)


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: Dot on October 01, 2011, 05:40:59 PM
i love that new small spirit bomb throw animation


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: slayermarth101 on October 01, 2011, 05:46:09 PM
Holy bleep
Thosee are great. Awesome job. Really


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 01, 2011, 06:01:39 PM
one problem with Kaioken i can´t get the wait Animation just for Kaioken to work so it only use that wait Animation if in Kaioken mode so i needing abit help with that


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: SonicBrawler on October 01, 2011, 06:07:11 PM
try thius:
If:
(then the kaiken stuff goes here)
change subaction


then make a new sub action and have the animation be the name opf the kaiken wait and then in that have teh kaiken stuff.

try that


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 01, 2011, 06:08:34 PM
try thius: If: (then the kaiken stuff goes here) change subaction then make a new sub action and have the animation be the name opf the kaiken wait and then in that have teh kaiken stuff. try that
i tried that
it working after used Down-taunt and go to waitKaioken but then you run or do something and go back to Wait Animation it crashes


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: dpgthirteen on October 01, 2011, 06:25:43 PM
For the Sid taunt you really need to get him to say something. It seems odd how silent it is. Just adding him laugh would make it feel better. And I like how the throwing animation for spirit bomb looks so far.


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: SonicBrawler on October 01, 2011, 06:29:21 PM
send me the stuff so i could try to figure it out myself


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: KTH on October 01, 2011, 06:30:20 PM
Revamp was amazing.


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: Ikuto on October 01, 2011, 10:27:47 PM
sry for 2x posts but easy to see who wins

btw i also want testers of Goku V1.5 like as Sdo0m with his Kid buu and i want good feedback
i know who will be testers now:
Smashclash
(maybe if he want) SilverBrawler
Starwaffe
(maybe if he want) Sdo0m
ItalianStallion
Objecton! Now that I have ur attenotion lol :) can I test to?


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: AnImAiNe on October 01, 2011, 10:47:40 PM
ooo i wanna test too promise ill give good feedback  :angel:


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 02, 2011, 12:50:34 AM
For the Sid taunt you really need to get him to say something. It seems odd how silent it is. Just adding him laugh would make it feel better. And I like how the throwing animation for spirit bomb looks so far.
i think all SFX IDs is used now so that taunt will maybe be mute :( i will send Goku V1.5 then i got the last things done
and thanks to kingjiggypuff i think i know 100% how on-hit-cancal system works how Sdo0m PSAed it  :af2:
KJP thing it was something like ths:
 Set Loop XX times
IF hitbox connects
   allow Specific interrupt (for "B" attacks)
End If
Timer set to 1
execute. loop

anyway if DO coming back and send me that Fitlucas.pac or alot better vertex of Gotenks coming i put vegeta on hold since now i really want to start on gotenks for real he have put on hold for long now


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 02, 2011, 10:43:18 AM
Guess what :D

Goku V1.5 is almost done just Side-B left now but i am not uploading it yet still needs on-hit-cancal system but will


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: Carnage on October 02, 2011, 10:45:48 AM
Guess what :D

Goku V1.5 is almost done just Side-B left now but i am not uploading it yet still needs on-hit-cancal system but will
good news i cant wait to use that aimable kameha seem so epic xD also after goku will you focus on vegeta psa? since i guess KCMM has some vegeta fever going around so we might get some vegeta vertexs being released some time soon :P


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 02, 2011, 10:47:56 AM
good news i cant wait to use that aimable kameha seem so epic xD also after goku will you focus on vegeta psa? since i guess KCMM has some vegeta fever going around so we might get some vegeta vertexs being released some time soon :P
yeah
also the only not done attack in Animation is Side-B (air) since i needing to thing of something else then CF´s (can´t be Ki blasts) and i dont think a combo move like Side-B (ground) will work very good in air too


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: slayermarth101 on October 02, 2011, 10:53:07 AM
You can make it do captain falcons side B air and if hitbox connects he teleports down and does some sort of move.


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 02, 2011, 10:54:35 AM
You can make it do captain falcons side B air and if hitbox connects he teleports down and does some sort of move.
dont think that will be good


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: slayermarth101 on October 02, 2011, 11:02:26 AM
What about a rush attack. He charges at the opponent and hit them forward at full force.


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 02, 2011, 11:04:51 AM
What about a rush attack. He charges at the opponent and hit them forward at full force.
is that almost like CF´s Side-B (air) anyway?
ok i just make CF´s Side-B (air) faster in moving/the attack and i think it will be fine maybe Animation edits to so it looks like he Flying


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: Carnage on October 02, 2011, 11:09:16 AM
just a stretch since CF has a special grab that works in the air why not side B goku go foward same distance but  erect and not  liying down if he grabs the oponent  he just trows the oponent downwards with the i think side aerial animation the one with both hands that meteors  and at the same time he fires a ki blast wich moves really fast (just add a yeloow GFX to trown bone and it should look good xD) if  it hits the oponent or the floor it  blows up i think its possible and would look really good


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: Anivernage on October 02, 2011, 12:12:18 PM
i have the meteor combination animation from budokai tenkaichi 3 made over c.falcon if you want it... its in 4 diferent animations so it can be like if connects, the animation continues.


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 02, 2011, 12:17:38 PM
i have the meteor combination animation from budokai tenkaichi 3 made over c.falcon if you want it... its in 4 diferent animations so it can be like if connects, the animation continues.
as i said these combo attacks not working very well if used in Air only on Ground
i think it will just be something like CF´s but other Animations


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 02, 2011, 01:19:05 PM
just one more preview for the changed Colour for Kaioken(on Goku not the like fire GFX):
(http://s4.postimage.org/4nfyy6j01/RSBE01_5.png)

also needing one who can recolour that fire like GFX to golding/yellow for SSJ aura
since i am making afew alt. versions for Kaioken mode


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: slayermarth101 on October 02, 2011, 01:26:42 PM
I can make it a golden yellow recolor.. Send me the .png of the fire.


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 02, 2011, 01:29:52 PM
it is not a texture yoy can change by change a .png

you have to hax it since it is not a model but a effect


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: slayermarth101 on October 02, 2011, 01:32:39 PM
Ok..


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: Carnage on October 02, 2011, 01:34:47 PM
it is not a texture yoy can change by change a .png

you have to hax it since it is not a model but a effect
wanst diehammer who hexed you some recolours? maybe ask him? also so side B in the air will be the same but with diferent animation? why not make side B like fox/wolf / falco a quick move sideways?


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 02, 2011, 01:36:24 PM
wanst diehammer who hexed you some recolours? maybe ask him? also so side B in the air will be the same but with diferent animation? why not make side B like fox/wolf / falco a quick move sideways?
i think CF´s will be best but with other Animations and ofc moving faster


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: Blueblur22 on October 02, 2011, 02:44:13 PM
so r u going to make the ssj head using the blue falcon like u said u might


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 02, 2011, 02:46:34 PM
so r u going to make the ssj head using the blue falcon like u said u might
no since thats beyond my PSA skills but i meant instead of kaioken aura on  Kaioken it will be SSJ aura (if ppl dont using normal Goku form but using SSJ vertexs or just prefer to have SSJ aura)


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: Carnage on October 02, 2011, 03:13:47 PM
no since thats beyond my PSA skills but i meant instead of kaioken aura on  Kaioken it will be SSJ aura (if ppl dont using normal Goku form but using SSJ vertexs or just prefer to have SSJ aura)
why dont you add a bone to CF and put goku head on it then zero him in all animations and put him out when you want it it shouldnt take file size becuase i is in the fitcharacter pcs and zero ing out in the animations is quit easy


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 02, 2011, 03:15:28 PM
why dont you add a bone to CF and put goku head on it then zero him in all animations and put him out when you want it it shouldnt take file size becuase i is in the fitcharacter pcs and zero ing out in the animations is quit easy
that was that i was talking about but that not possible until next brawlbox


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: Carnage on October 02, 2011, 03:18:15 PM
that was that i was talking about but that not possible until next brawlbox
really? i tough it was quit possible  since i saw how tabuu really worked and it was by that system and giga bowser over yoshi too i know its possible to add extra bones already but i dont know if ppl can vertex then into an head maybe not xD


Title: Re: Mariodk Projects: page 262 for revamped N-B previews for Goku V1.5
Post by: DoctorFlux(Mariodk) on October 02, 2011, 11:08:42 PM
just Fix Side-B (the teleport after you pressing "B" on that upwards punch) and fix N-B: if holding done
then goku V1.5 is 90% done
so i just needing a new N-Air (maybe the one from Super Smash bros. flash 2)
and better Animations for side-B(air)
and ofc on-hit-cancal system (better version not this one i made)


Title: Re: Mariodk Projects: Goku V1.5 is 90% done to be ready for the testers
Post by: AnImAiNe on October 02, 2011, 11:19:30 PM
yes me personally i really want that gold aura instead of the kaioken


Title: Re: Mariodk Projects: Goku V1.5 is 90% done to be ready for the testers
Post by: DoctorFlux(Mariodk) on October 02, 2011, 11:24:24 PM
ok i make a reminder what versions there will be of Kaioken mode:
-Kaioken only as a Taunt and removed the mode 100% no boost dmg/GFX
-Kaioken without hurting self but still  boost dmg
-Kaioken without hurt self and not boost dmg but still got that GFX
-all these three but with SSJ aura instead

anyway while the testers is doing testing and feedback i will revamp the Animations

i mainly want feedback about the the PSA is not so much about the Animations since i already know afew of them sucks


Title: Re: Mariodk Projects: Goku V1.5 is 90% done to be ready for the testers
Post by: SonicBrawler on October 03, 2011, 04:15:02 AM
send me the test files and I will test it after school


Title: Re: Mariodk Projects: Goku V1.5 is 90% done to be ready for the testers
Post by: DoctorFlux(Mariodk) on October 03, 2011, 04:31:04 AM
send me the test files and I will test it after school
not 100% done yet but i think it will be soon
right now i am waiting with fix that Side-B(Ground) and making the revamped N-Air and new Animations for Side-B(Air)
btw N-B: if holding Down Working 100% as i wanted now :D

and a much better on-hit-cancal system is added since one show me how Sdo0m PSAed it (and damn it was hard  + Confusing me but i think i got it right now but i had to edit it since i dont think it is a good idea for a Smash/tilt do into Down-B since that is a counter) but i am not uploading it to vault before Kid buu is uploaded cuz of that system but it is much easyer to make combos on Goku now
i also need to find out how i can do so Kaioken dont use Wait1,2 but a Wait animation just for Kaioken without it crashing
Down-B Counter attack will maybe also get on-Hit-cancal system to do into a other move (maybe even if not hits with it)

while we are waiting for Kid buu and if i am done with revamp Goku´s Animations i think i start alittle on Vegeta (if not i want Gotenks )
note to testers: if you feel like a Animations really needs a revamp if the attack can´t be used good cuz of bad Animation  you can say it in feedback


Title: Re: Mariodk Projects: Goku V1.5 is 90% done to be ready for the testers
Post by: slayermarth101 on October 03, 2011, 05:24:33 AM
can I try few things to see if I can get the two separate waits to work?


Title: Re: Mariodk Projects: Goku V1.5 is 90% done to be ready for the testers
Post by: DoctorFlux(Mariodk) on October 03, 2011, 05:25:45 AM
can I try few things to see if I can get the two separate waits to work?
sure but that with the waits is the last thing i do before i send to testers


Title: Re: Mariodk Projects: Goku V1.5 is 90% done to be ready for the testers
Post by: slayermarth101 on October 03, 2011, 05:28:19 AM
Ok, and I've done 3 personal psa's and all them have had atleast 4 different wait animations. So i wanted to see if i could fix your problem. :-X


Title: Re: Mariodk Projects: Goku V1.5 is 90% done to be ready for the testers
Post by: DoctorFlux(Mariodk) on October 03, 2011, 05:28:59 AM
Ok, and I've done 3 personal psa's and all them have had atleast 4 different wait animations. So i wanted to see if i could fix your problem. :-X
you mean if change mode they got a other wait Animation and dont use wait2,3?


Title: Re: Mariodk Projects: Goku V1.5 is 90% done to be ready for the testers
Post by: slayermarth101 on October 03, 2011, 08:03:02 AM
Yes


Title: Re: Mariodk Projects: Goku V1.5 is 90% done to be ready for the testers
Post by: Blueblur22 on October 03, 2011, 08:30:00 AM
will kaioken be boosting speed as well or just damage


Title: Re: Mariodk Projects: Goku V1.5 is 90% done to be ready for the testers
Post by: DoctorFlux(Mariodk) on October 03, 2011, 08:40:34 AM
will kaioken be boosting speed as well or just damage
just Dmg


Title: Re: Mariodk Projects: Goku V1.5 is 90% done to be ready for the testers
Post by: DoctorFlux(Mariodk) on October 03, 2011, 09:56:50 AM
after rebuildt the Fitcaptainmotionetc.pac and tested the Side-B i am done :D

since Brawlbox(any versions) wont let me add/edit Animations inside the Fitcaptainmotion.pac so i had to rebuídlt so get ready testers if my Side-B will work good now


Title: Re: Mariodk Projects: Goku V1.5 is 90% done to be ready for the testers
Post by: Ultraxwing on October 03, 2011, 09:57:48 AM
 This is going to be awesome. and i've got a question. isn't captain falcon's Helmet/Hair (for GOKU?) a seperate polygon? why not in PSA make the Polygon Yellow? it is possible. i mean you can make polygons dissapear. why not change colour?


Title: Re: Mariodk Projects: Goku V1.5 is 90% done to be ready for the testers
Post by: DoctorFlux(Mariodk) on October 03, 2011, 10:05:52 AM
 This is going to be awesome. and i've got a question. isn't captain falcon's Helmet/Hair (for GOKU?) a seperate polygon? why not in PSA make the Polygon Yellow? it is possible. i mean you can make polygons dissapear. why not change colour?
is it possible to make polygons to dissapear just by PSA (like if you want to Replace normal head with SSJ head) if So we can make SSj mode possible over CF but filesize+only two GFX say no to dragonFirst as FS for SSj mode


Title: Re: Mariodk Projects: Goku V1.5 is 90% done to be ready for the testers
Post by: Ultraxwing on October 03, 2011, 10:34:47 AM


Just replace Captain Falcon's Ride with dragon fist or something. shouldn't be hard. he does have Entrance Data/ a Finalsmash.pac doesn't he?


Title: Re: Mariodk Projects: Goku V1.5 is 90% done to be ready for the testers
Post by: DoctorFlux(Mariodk) on October 03, 2011, 10:37:39 AM
 Just replace Captain Falcon's Ride with dragon fist or something. shouldn't be hard. he does have Entrance Data/ a Finalsmash.pac doesn't he?
can´t
try to use goku vertex with CF moveset and you know why the blue falcon dont show also needing to hardcode that

guess what :D:
Goku v1.5 is done for the testers and the first one to post in next page will also get the moveset  :af2:


Title: Re: Mariodk Projects: Goku V1.5 is 100% done sending soon to all testers
Post by: MandoWolfe on October 03, 2011, 11:41:20 AM
Wow. :D i hope it'll be released soon. I would love to try out this new goku.


Title: Re: Mariodk Projects: Goku V1.5 is 100% done sending soon to all testers
Post by: DoctorFlux(Mariodk) on October 03, 2011, 11:48:56 AM
before i uploading it to anyway i will make these alt. versions


Title: Re: Mariodk Projects: Goku V1.5 is 100% done sending soon to all testers
Post by: DARKW0lf on October 03, 2011, 12:09:58 PM
Hey MarioDK i am no tester but could i be one?


Title: Re: Mariodk Projects: Goku V1.5 is 100% done sending soon to all testers
Post by: Dot on October 03, 2011, 01:10:01 PM
can i be a tester too?


Title: Re: Mariodk Projects: Goku V1.5 is 100% done sending soon to all testers
Post by: DoctorFlux(Mariodk) on October 03, 2011, 01:12:37 PM
ok here is the testers:
KTH
Starwaffe
(maybe if he want since dont got anwser he want) Sdo0m
Ultraxwing  
SonicBrawler
Smashclash
afew more
and ofc the first one who come to page 268

i mainly needing feedback how the PSA/moveset is and it is balanced/playeble not so much about the Animations since i know afew of them sucks
and maybe i should credit the one who showed me how Sdo0m PSAed on-hit-cancal system (ofc i credit him too) since it looks like Goku V1.5 for testers is getting it
but i am not uploading goku v1.5 to vault before Kid buu beta is on vault since this is Sdo0m´s  on-hit-cancal System


Title: Re: Mariodk Projects: Goku V1.5 is 100% done sending soon to all testers
Post by: Dot on October 03, 2011, 01:16:22 PM
there isnt a page 268....


Title: Re: Mariodk Projects: Goku V1.5 is 100% done sending soon to all testers
Post by: Anivernage on October 03, 2011, 01:21:30 PM
just one more preview for the changed Colour for Kaioken(on Goku not the like fire GFX):
([url]http://s4.postimage.org/4nfyy6j01/RSBE01_5.png[/url])

also needing one who can recolour that fire like GFX to golding/yellow for SSJ aura
since i am making afew alt. versions for Kaioken mode


i found a gfx to look like an dbz aura but is blue...


Title: Re: Mariodk Projects: Goku V1.5 is 100% done sending soon to all testers
Post by: DARKW0lf on October 03, 2011, 01:22:20 PM
yaaaaaay it is me  :af2:

it was this you ment right??


Title: Re: Mariodk Projects: Goku V1.5 is 100% done sending soon to all testers
Post by: slayermarth101 on October 03, 2011, 01:25:10 PM
So can I be a tester and also try to help u with the wait animations


Title: Re: Mariodk Projects: Goku V1.5 is 100% done sending soon to all testers
Post by: DoctorFlux(Mariodk) on October 03, 2011, 01:26:49 PM
So can I be a tester and also try to help u with the wait animations
yes you will be a tester the animation for wait to Kaioken is named waitKaioken

yaaaaaay it is me  :af2: it was this you ment right??
yes you will get it and for anyone who dont is testers i will make a video tomorrow


Title: Re: Mariodk Projects: Goku V1.5 is 100% done sending soon to all testers
Post by: ItalianStallion on October 03, 2011, 01:28:00 PM
The file on MSN you sent me never really went through. Just letting ou know, MarioDK.


Title: Re: Mariodk Projects: Goku V1.5 is 100% done sending soon to all testers
Post by: DoctorFlux(Mariodk) on October 03, 2011, 01:29:25 PM
The file on MSN you sent me never really went through. Just letting ou know, MarioDK.
i just sending it you here :D


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: Ikuto on October 03, 2011, 02:10:48 PM
i just sending it you here :D
i didnt get it o_O?


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: DoctorFlux(Mariodk) on October 03, 2011, 02:26:32 PM
i didnt get it o_O?
you is not one of the testers but you will get a preview video tomorrow or after some feedback from the testers


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: Carnage on October 03, 2011, 02:31:48 PM
you is not one of the testers but you will get a preview video tomorrow or after some feedback from the testers
just letting you know KJP dragon yoshi psa Up-B is the thing you wanted to do to your smbz mario FS but you couldnt maybe now you can  if you look how KJP made it xD


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: DoctorFlux(Mariodk) on October 03, 2011, 02:35:35 PM
just letting you know KJP dragon yoshi psa Up-B is the thing you wanted to do to your smbz mario FS but you couldnt maybe now you can  if you look how KJP made it xD
SMBZ mario´s new FS will not be like that or like Sonic´s since i got a better idea
it will be a better combo and more DBZ/SMBZ styled +SMBZ mario will get on-hit-cancel system (and damn that is a good combo system for almost any movesets that needs to be good at combos)


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: slayermarth101 on October 03, 2011, 02:47:12 PM
You should add punches and kicks to the FS


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: DoctorFlux(Mariodk) on October 03, 2011, 02:50:12 PM
You should add punches and kicks to it.
i will the only same thing on the combo is the start with mario tornardo


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: slayermarth101 on October 03, 2011, 02:51:19 PM
Does it still have to be only moves the go up or down?


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: DoctorFlux(Mariodk) on October 03, 2011, 02:51:59 PM
Does it still have to be only moves the go up or down?
nope since back then i was not thinking to make the whole combo into one Animation :D so it will be possible to add left/right attacks


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: slayermarth101 on October 03, 2011, 03:00:04 PM
Oh, so there's no need to bypass that. Well ok then. No need for my idea. ;D


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: SonicBrawler on October 03, 2011, 05:48:16 PM
Click here (http://www.youtube.com/watch?v=d01tVAKLLJY) to see  a vid I made with the beta.

also, i think that the only thing you need to fix is teh regular fs because it can be cancelled by throwing somethign in front. also, the fs used against kid buu, the bigger one, can be used more than once if damage is over 100


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: SmashClash on October 03, 2011, 07:59:41 PM
Mariodk, can you make Goku's Final Smashes unshieldable because I hate when people use shield against it to stop it from hurting them. Also, like the post above mine can you make the FS be able to go through anything?


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: Aaron on October 03, 2011, 08:29:09 PM
Click here ([url]http://www.youtube.com/watch?v=d01tVAKLLJY[/url]) to see  a vid I made with the beta.

also, i think that the only thing you need to fix is teh regular fs because it can be cancelled by throwing somethign in front. also, the fs used against kid buu, the bigger one, can be used more than once if damage is over 100


Oh man, as soon as a Pit version comes out, I'm downloading this. Especially if it has a soundpack.

Looks fantastic.


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: Modern Sonic,aka tails on October 03, 2011, 08:54:28 PM
I Want a testers Goku V1.5


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: DoctorFlux(Mariodk) on October 03, 2011, 09:44:24 PM
Mariodk, can you make Goku's Final Smashes unshieldable because I hate when people use shield against it to stop it from hurting them. Also, like the post above mine can you make the FS be able to go through anything?
i will try i always forgetting it
i making the Video later as i told you guys i will
then start on SMBZ Mario updates or SMBZ Sonic or Vegeta
(what winning or just what i am in mood in making)

i will do more on Goku V1.5 after alittle more feedback it looks like i have to edit his Down-B to be alittle better and  nerf afew attacks + boost more in kaioken mode on afew attacks too
and fix side-B more and the FS too
also i think i found out what captain falcon´s filesize limit is: around 400KB and goku is at 385KB right now
ok in my option SMBZ mario updates Win the poll since Mario needs more love then Sonic


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: diedhammer98 on October 03, 2011, 10:26:36 PM
what name for effect you useing for kaioken?


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: DoctorFlux(Mariodk) on October 03, 2011, 10:27:44 PM
what name for effect you useing for kaioken?
i dont know what the name is but  the GFX ID you can just look at Goku´s Down-taunt and his Subrotation for kaioken


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: diedhammer98 on October 03, 2011, 10:34:58 PM
oh, ok...


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: DoctorFlux(Mariodk) on October 03, 2011, 10:43:55 PM
but any of these three thing will not happen if Gotenks getting new vertex or DO getting back with Gotenks´s FS +GFX model


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: Tabuu Forte Akugun on October 03, 2011, 10:48:05 PM
Say, do you ever intend to give Goku a new FTilt/DTilt?


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: DoctorFlux(Mariodk) on October 03, 2011, 10:51:04 PM
Say, do you ever intend to give Goku a new FTilt/DTilt?
new Ftilt will happen since the 3. jab on AAA combo is almost like that but i got no ideas yet

Dtilt will not happen since it is really good and fit for goku too


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: diedhammer98 on October 03, 2011, 10:51:49 PM
edited Wrong GFX.
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_101117_0358binout.jpg)


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: Tabuu Forte Akugun on October 03, 2011, 10:53:09 PM
Whoa, a huge mess of Kirby stars. :P


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: DoctorFlux(Mariodk) on October 03, 2011, 10:53:33 PM
edited Wrong GFX. ([url]http://i1138.photobucket.com/albums/n528/Diedhammer98/al_101117_0358binout.jpg[/url])
lol :D looks funny
it is the star spirit Bomb :D
but i dont think that will fit for Goku´s SSJ aura as i was asking you for anyway
i basely wanted recolour the CF´s fire to Yellow/Golden but i am not sure it is possible


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: diedhammer98 on October 03, 2011, 10:54:52 PM
I tried replace kaioken effect, But I replaced wrong GFX.
(and lower 2 of file size)


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: Tabuu Forte Akugun on October 03, 2011, 10:55:27 PM
Yeah, the stars kinda kill it.


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: diedhammer98 on October 03, 2011, 11:18:37 PM
I can't find that kaioken GFX.


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: DoctorFlux(Mariodk) on October 04, 2011, 03:39:12 AM
it looks like DO is back and that means all in the poll loses i am still making vegeta and the other things but after one who have put on hold too long: Gotenks
if we are lucky we will maybe get this at same time:
Goku moveset V1.5
Kid buu from Sdo0m
Gotenks first version  :af2:


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: AnImAiNe on October 04, 2011, 07:42:51 AM
nice and there is more time for me  :af:
Ive been waiting for gotenks  :happy:


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: slayermarth101 on October 04, 2011, 08:24:51 AM
When is buu coming?


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: BlueBrain on October 04, 2011, 08:25:49 AM
When is buu coming?

wrong thread?


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: slayermarth101 on October 04, 2011, 10:36:49 AM
I was making mariodk if he knew when sdoom would release something


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: DoctorFlux(Mariodk) on October 04, 2011, 10:43:11 AM
I was making mariodk if he knew when sdoom would release something
i dont know but what i know is i am trying to get KTh´s Gotenks to look good with Animations but i can´t not even a resizer looks good for KTH`s Gotenks
also new poll and i will make the one who getting most votes :af2:


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: DoctorFlux(Mariodk) on October 04, 2011, 10:52:51 PM
updated the progress on Gotenks moveset (look in the thread for that) also added a new N-B idea for him


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: SiLeNtDo0m on October 04, 2011, 11:31:38 PM
Dude, can you please stop with the incessant double posting.  It's getting very annoying and quite frankly disruptive.  If you have a decent update, fine, but a lot of these updates are you either just repeating yourself or they're just an extremely minor update that's not worth making another post for.  If you keep doing it I may have to report you bro.


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: Nuke on October 04, 2011, 11:59:51 PM
I have to agree with Sdoom about this... If you want to keep your people updated all the time just add a scroll txt in the OP with the update.. Add it to the Thread title even.. Its what i use to do when i did PSA... check my thread if you want on how to do it..


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: Herculeswill22 on October 05, 2011, 06:39:54 AM
So I guess no matter what it's gotenks :P


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: DoctorFlux(Mariodk) on October 05, 2011, 07:50:37 AM
ok i am sry
i only 2x Posts if needed a bump(as it was mainly most of the times ) if non post here or big updates/previews


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: Ultraxwing on October 05, 2011, 09:50:05 AM

Sorry, i've been out of town, but i can say one thing.

can you make the Kamehameha not have the hitboxes surrounding Goku, it's a little OP.

Oh and, so far he's pretty balanced, later i'll give an exstensive Report. just need time is all.


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: DoctorFlux(Mariodk) on October 05, 2011, 10:08:07 AM
 Sorry, i've been out of town, but i can say one thing. can you make the Kamehameha not have the hitboxes surrounding Goku, it's a little OP. Oh and, so far he's pretty balanced, later i'll give an exstensive Report. just need time is all.
it is mainly in font of Goku the hitboxes are but i get the hitboxes alittle smaller at his hands


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: Teinchi23 on October 05, 2011, 11:58:08 AM
Hey whats up with the poll. lol


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: KTH on October 05, 2011, 12:15:01 PM
Hey whats up with the poll. lol
Ha.Ha.Ha...

This isn't funny.

--------------------------

marioDK : you should finish Goku, because you make everytime V1, v1.5 just for do little update.
It's better if you do just a Final version and finish you other project (like Kid Goku, Gotenks or Vegeta).


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: DoctorFlux(Mariodk) on October 05, 2011, 12:27:28 PM
Ha.Ha.Ha... This isn't funny. -------------------------- marioDK : you should finish Goku, because you make everytime V1, v1.5 just for do little update. It's better if you do just a Final version and finish you other project (like Kid Goku, Gotenks or Vegeta).
Goku is almost finished just Revamps of Animations and possible a better Side-Smash
the reason for i doing all these versions is not to get bored to only work on one thing
beside if i get bored by making brawl hacks that means no movesets from me
i work best like this only Gotenks will come out as like 2 versions (maybe afew other hacks)
the one before all the feedback and the final one after all the feedback


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: KTH on October 05, 2011, 12:29:53 PM
Currently the air kick glitch, it's just the kick of Mario.
Down Air kick is the attack of Sonic.
Down+B was the attack of Ike/Marth.
Side B was the attack of Captain Falcon without fire.
Up+B was the move of Sheik.


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: DoctorFlux(Mariodk) on October 05, 2011, 12:37:49 PM
Currently the air kick glitch, it's just the kick of Mario. Down Air kick is the attack of Sonic. Down+B was the attack of Ike/Marth. Side B was the attack of Captain Falcon without fire. Up+B was the move of Sheik.
N-air is edited Animations to not look like Mario´s

up-B is teleport as goku can do? and shiek dont do a kick before teleport
Down-B i made a poll about for make kamehameha,Wildsense or just Kaioken on down-B instead down-taunt and Wildsense won almost no votes on the others
the Down-Air will also maybe get changed as soon i got better idea but it was atleast better then Lucas´s

Side-B (Ground) is not CF´s and Side-B Air just needing other Animations +GFX  
next one or next again (cuz of i maybe can get SSj transform possible at FS and afew other things with next brawlbox) so i got the moveset at final version


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: Puccio on October 05, 2011, 01:19:26 PM
IMO it is good but, as KTH said, needs some fixes on the moveset and more ideas.


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: slayermarth101 on October 05, 2011, 02:22:07 PM
Oh I forgot to tell you, you should make the kamehameha (up), trajectory. It's sideways and you should maybe make it have an up trajectory. It looks funny how you hit someone up and they go sideways.


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: SonicBrawler on October 05, 2011, 05:07:53 PM
the Cancel hit system, made him slightly harder to play.
this


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: Ultraxwing on October 05, 2011, 05:15:28 PM
 But i suggest it stays, so this way people who actually play him, won't rely on ONE move to be all pwn.


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: slayermarth101 on October 05, 2011, 05:35:30 PM
Well its not harder to play, its just it needs a little work is all. The cancel system is great, its just that the way he has it psa'd you cant really combo because of the knockback and trajectory. So you can't really follow up with new attacks. Although I like it and I'm actually quite epic with it. ;D but as MarioDK said, he's still revamping some.


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: SmashClash on October 05, 2011, 06:00:51 PM
Well its not harder to play, its just it needs a little work is all. The cancel system is great, its just that the way he has it psa'd you cant really combo because of the knockback and trajectory. So you can't really follow up with new attacks. Although I like it and I'm actually quite epic with it. ;D but as MarioDK said, he's still revamping some.
Yeah, on-hit cancels are for weak A moves so you can actually combo.


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: DoctorFlux(Mariodk) on October 05, 2011, 10:28:48 PM
Oh I forgot to tell you, you should make the kamehameha (up), trajectory. It's sideways and you should maybe make it have an up trajectory. It looks funny how you hit someone up and they go sideways.
thats only on the lats hits it is sidewards but i think i edit that and for downwards too
Yeah, on-hit cancels are for weak A moves so you can actually combo.
i nerf alittle on knockback too


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: MandoWolfe on October 06, 2011, 12:32:59 PM
Hey MarioDk, would you be willing to try the on-hit cancel system on Shadow? i mean since your gonna do it on Mario and Sonic one day.


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: SiLeNtDo0m on October 06, 2011, 04:49:19 PM
Hey MarioDk, would you be willing to try the on-hit cancel system on Shadow? i mean since your gonna do it on Mario and Sonic one day.

That's a terrible idea.  Seriously, the OHC is not something that should just be shoehorned into every character possible, least of all Shadow the Emohog.  As a playable character, he doesn't need it at all since he already has a lot of speed and a good natural combo and approach game.  Even in SMBZ Shadow spent a lot of time doing stuff like teleports and Chaos manipulation, therefore a moveset should revolve more around that kind of concept.

Thing you guys need to realise (especially you MarioDK) is that a good PSA maker needs to be diverse in the way that they construct their ideas and show that they can do a range of well planned different moveset approaches.  Shoehorning a gimmicky combo system on a character that not only wasn't designed for it, but also doesn't need it at all isn't necessary.

So remember MarioDK, this us Smash not DBZ.  Designing characters is all well and good, but if they all have this same combo system and as a result the same playstyle approach then it gets very stale and rather unfitting.  That kind of thing is best left to DBZ games.


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: DoctorFlux(Mariodk) on October 06, 2011, 11:18:26 PM
That's a terrible idea.  Seriously, the OHC is not something that should just be shoehorned into every character possible, least of all Shadow the Emohog.  As a playable character, he doesn't need it at all since he already has a lot of speed and a good natural combo and approach game.  Even in SMBZ Shadow spent a lot of time doing stuff like teleports and Chaos manipulation, therefore a moveset should revolve more around that kind of concept. Thing you guys need to realise (especially you MarioDK) is that a good PSA maker needs to be diverse in the way that they construct their ideas and show that they can do a range of well planned different moveset approaches.  Shoehorning a gimmicky combo system on a character that not only wasn't designed for it, but also doesn't need it at all isn't necessary. So remember MarioDK, this us Smash not DBZ.  Designing characters is all well and good, but if they all have this same combo system and as a result the same playstyle approach then it gets very stale and rather unfitting.  That kind of thing is best left to DBZ games.
i think you is right but i still want to try to add OHC system to SMBZ mario and maybe if i ever Finish SMBZ Sonic(not fire) i will try to do that to see how good it is since SMBZ is after all mario bros./Sonic and Shadow in DBZ style

i think it will most fit for Sonic he is already a good combo char. so with that system he become even better(but if i add this system his knockback/dmg will be weaker) but for Shadow i dont think is a good idea he is already powerful

back to Goku i soon starting to make all the edits on the feedback (PSA wise) but i wanted alittle more feedback from the ppl who i sent to and dont have give feedback yet


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: BlueBrain on October 07, 2011, 02:17:55 AM
combo system should be for fast weak characters, i even think it wouldnt fit goku, since his strength is his most important thing, not his comboing.

as u 2 said, combo system is to have weak attacks one after another, i dont really like the idea of a weak goku... cuz once u input a damage giving move (in this case a whole moveset) he shouldnt have attacks with a lot of knockback, since it'll be a damage giver, which usually just team up best with a knockback fighter...


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: Herculeswill22 on October 07, 2011, 08:29:17 AM
I don't know if this is possible, but maybe make it so the OHC is only activated with Kaioken? So you can spam combos, but you take damage.


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: DoctorFlux(Mariodk) on October 07, 2011, 08:38:55 AM
I don't know if this is possible, but maybe make it so the OHC is only activated with Kaioken? So you can spam combos, but you take damage.
that is possible and maybe i will do that for make kaioken more useful
but i dont think that is needed with Goku´s knockback on afew attacks it is still alittle hard to make combos so i guess thats is fine as it is right now just nerf Side-Tilt alittle in Dmg


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: SiLeNtDo0m on October 07, 2011, 12:19:14 PM
I don't know if this is possible, but maybe make it so the OHC is only activated with Kaioken? So you can spam combos, but you take damage.

"Spam combos" is an incorrect term for it, since it takes a decent level of execution if you've built the OHC system properly.  Even with P:M Lucario and my own Kid Buu PSA, OHC is never spammed, just utilized a good amount and mixed up every now and then.  Furthermore, it begins to lose effectiveness as you deal more damage anyway.


Title: Re: Mariodk Projects: Goku V1.5 is sent to all testers now
Post by: DoctorFlux(Mariodk) on October 08, 2011, 08:28:39 AM
Goku V1.5 is almost done (PSA wise) also soon animation wise but i still needing a good up-taunt(after +100% dmg or used up-taunt once) and maybe revamp afew too
Side-B working 100% now can hit anyone all attacks in the combo
Down-B is better too now

also who want to do Kirby hat PSA for Goku´s N-B?(it is not possible to let it do like as Goku´s N-B now but maybe still possible to charing level)

edit: if i dont have to rebuild the Fitcaptainmotionetc.pac from a unedited one and add Goku´s Animations in it each time i had to add or edit a Animation i will be done by now with the Video and was about to upload Goku


Title: Re: Mariodk Projects: Goku V1.5 is Almost done, Gotenks is next to join Brawl
Post by: Kamina on October 08, 2011, 01:00:03 PM
Gah Gotenks... Not that I think the hack will be bad (Your hacks are usually very good) it's just that I despise Gotenks and the fact that I have Scott Pilgrim over Lucas means I won't be getting him.


Title: Re: Mariodk Projects: Goku V1.5 is Almost done, Gotenks is next to join Brawl
Post by: DoctorFlux(Mariodk) on October 08, 2011, 01:12:12 PM
Gah Gotenks... Not that I think the hack will be bad (Your hacks are usually very good) it's just that I despise Gotenks and the fact that I have Scott Pilgrim over Lucas means I won't be getting him.
dont worry sccot will be ported maybe over jiggypuff (real porting not renaming) cuz Gotenks can´t get ported since he using articles

i am about to learn how to port(not renaming method) but still hot alittle hard with it

anyway the Goku V1.5 video is made and is uploading now
then i will get the Video ready to see for anyone


Title: Re: Mariodk Projects: Goku V1.5 Video Preview coming Soon
Post by: SonicBrawler on October 08, 2011, 01:18:20 PM
dont worry sccot will be ported maybe over jiggypuff (real porting not renaming) cuz Gotenks can´t get ported since he using articles

i am about to learn how to port(not renaming method) but still hot alittle hard with it

anyway the Goku V1.5 video is made and is uploading now
then i will get the Video ready to see for anyone
do u have skype? because I can show you how


Title: Re: Mariodk Projects: Goku V1.5 Video Preview coming Soon
Post by: DoctorFlux(Mariodk) on October 08, 2011, 01:22:13 PM
do u have skype? because I can show you how
only MSN
but not right now i will sure needing it then i start on one of my ports
Waluigi(real port not renaming) over Jiggypuff or diddy kong(not sure who yet)
since i maybe still needing King dedede for fat buu PSA if i will do him
and pit i needing fokr Goku with SSJ mode


Title: Re: Mariodk Projects: Goku V1.5 Video Preview coming Soon
Post by: SonicBrawler on October 08, 2011, 01:23:48 PM
well you can port waluigi over dedede to anyone because it uses a metaknight .rel. also, PM me your MSN email


Title: Re: Mariodk Projects: Goku V1.5 Video Preview coming Soon
Post by: MandoWolfe on October 08, 2011, 01:30:27 PM
hey MarioDK, You should check out this site. It has the SFXs for the Kamehameha the charge and fire ones, It even has the Aura sfxs for the normal aura, SSJ aura, You could use the normal aura for Kaioken. and the SSJ one for the alternate one.

http://www.java-gaming.com/game/3855/DBZ:_Soundboard/


Title: Re: Mariodk Projects: Goku V1.5 Video Preview coming Soon
Post by: DoctorFlux(Mariodk) on October 08, 2011, 02:26:21 PM
preview time
http://www.youtube.com/watch?v=vvZdHvwiAaM


Title: Re: Mariodk Projects: Goku V1.5 Video is added look in poll
Post by: slayermarth101 on October 08, 2011, 03:10:16 PM
Perfect! ;)


Title: Re: Mariodk Projects: Goku V1.5 Video is added look in poll
Post by: Dot on October 08, 2011, 03:11:10 PM
thatlookinawesome

release?


Title: Re: Mariodk Projects: Goku V1.5 Video is added look in poll
Post by: DoctorFlux(Mariodk) on October 08, 2011, 03:17:27 PM
waiting on the last feedback from afew from the first beta i sent
anyway i will do a mini PSA request now so we can get Harry potter vertex (over ike)
good thing i only got trunks+naruto on Ike (Trunks with naruto moveset and Trunks shadowclones :D)


Title: Re: Mariodk Projects: Goku V1.5 Video is added look in poll
Post by: slayermarth101 on October 08, 2011, 04:16:52 PM
I have ike over few ppl if u need him. Mario, wolf, Lucas, falco, olimar, and D3.


Title: Re: Mariodk Projects: Goku V1.5 Video is added look in poll
Post by: DoctorFlux(Mariodk) on October 08, 2011, 05:01:17 PM

 
Goku have afew thing to say:
I am the hope of the universe.
I am the answer to all living things that cry out for peace.
I am protector of the innocent, the light in the darkness.
I am released on Vault
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23069


Title: Re: Mariodk Projects: Goku V1.5 Video is added look in poll
Post by: Dot on October 08, 2011, 05:05:09 PM
first to download!

how about you stop crediting me as "Person" and start calling me "Dot"?


Title: Re: Mariodk Projects: Goku V1.5 Video is added look in poll
Post by: DoctorFlux(Mariodk) on October 08, 2011, 05:05:49 PM
first to download! how about you stop crediting me as "Person" and start calling me "Dot"?
ok will edit that

and now also give feedback
and now also Animation Wise too any feedback you can give


Title: Re: Mariodk Projects: ITS NOT OVER 9000 but its Goku time
Post by: Ikuto on October 08, 2011, 05:12:58 PM

Goku have afew thing to say:
I am the hope of the universe.
I am the answer to all living things that cry out for peace.
I am protector of the innocent, the light in the darkness.
I am released on Vault
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23069[/url]

8th n Awesome. i swear only if i could psa like you. i like how 2 of ur poll options are dbza


Title: Re: Mariodk Projects: ITS NOT OVER 9000 but its Goku time
Post by: DoctorFlux(Mariodk) on October 08, 2011, 05:28:09 PM
now time to do the mini PSA request for get a good harry potter vertex
after that: Gotenks time
his up-B(not GFX wise),almost Down-B,Side-B(not GFX wise) is done
then just N-B,afew "A" attacks


Title: Re: Mariodk Projects: ITS NOT OVER 9000 but its Goku time
Post by: SmashClash on October 08, 2011, 06:01:45 PM
now time to do the mini PSA request for get a good harry potter vertex after that: Gotenks time his up-B(not GFX wise),almost Down-B,Side-B(not GFX wise) is done then just N-B,afew "A" attacks
Mariodk, tell me when we start Gotenks' PSA. I'll send you the updated animations and we can both PSA him.


Title: Re: Mariodk Projects: ITS NOT OVER 9000 but its Goku time
Post by: DoctorFlux(Mariodk) on October 08, 2011, 06:03:31 PM
Mariodk, tell me when we start Gotenks' PSA. I'll send you the updated animations and we can both PSA him.
now :D already started PSAing Gotenks
and trying to make the N-B Animations now (that one will also be hard to PSA GFX Wise)


Title: Re: Mariodk Projects: ITS NOT OVER 9000 but its Goku time
Post by: SmashClash on October 08, 2011, 06:23:36 PM
now :D already started PSAing Gotenks and trying to make the N-B Animations now (that one will also be hard to PSA GFX Wise)
I have a N-B animation jsyk. Also, isn't it 4AM for you there? :P


Title: Re: Mariodk Projects: ITS NOT OVER 9000 but its Goku time
Post by: Dot on October 08, 2011, 08:43:50 PM
good for gotenks:

lol?

([url]http://i.imgur.com/Gfdgo.png[/url])


Title: Re: Mariodk Projects: ITS NOT OVER 9000 but its Goku time
Post by: slayermarth101 on October 08, 2011, 08:51:45 PM
I figured out why goku forward air looks abit weird compared to ssf2. You should make his back bend into the hit alittle more. Not just his fist but his body should bend more into it. And other than that. Everything looks great. OHC works great now. Awesome.


Title: Re: Mariodk Projects: ITS NOT OVER 9000 but its Goku time
Post by: Mansta8 on October 08, 2011, 09:55:19 PM
Technically Goku is the one that's over 9000... Anyways, a good moveset MarioDK.


Title: Re: Mariodk Projects: ITS NOT OVER 9000 but its Goku time
Post by: MandoWolfe on October 09, 2011, 12:47:06 AM
the OHC is pretty difficult to use at first.. but once you do it makes it that much more awesome. :D he's a really tough opponent if you know how to use him. I really liked what you did with the Side B on ground. it's a really good setup move. The netural b is also good now that you can control it. The down b though i find it a bit hard to use..


Title: Re: Mariodk Projects: ITS NOT OVER 9000 but its Goku time
Post by: DoctorFlux(Mariodk) on October 09, 2011, 01:15:37 AM
good for gotenks:
lol kid goku with lucas texture :D
anyway i think starwaffle´s Kid goku is the best to use for make a good Gotenks
the OHC is pretty difficult to use at first.. but once you do it makes it that much more awesome. :D he's a really tough opponent if you know how to use him. I really liked what you did with the Side B on ground. it's a really good setup move. The netural b is also good now that you can control it. The down b though i find it a bit hard to use..
yeah i also got alittle hard with OHC system but it looks like it works very well for the moveset
also i know Down-B is alittle hard to use thats also why high dmg and you can cancel it after teleported alittle upwards

btw for ppl who looking in how i PSAed Goku please dont look cuz it is really confusing anyway i know how to make a action to feel like it is +2 actions in special tap in PSA its really easy to do and really usefull on char. who dont have many special actions in PSA(like mario)


Title: Re: Mariodk Projects: ITS NOT OVER 9000 but its Goku time
Post by: Velen on October 09, 2011, 01:27:09 AM
I'm gonna be blunt with you. You really need to think about adding frames to and refining some of your animations.

There's a thing in PSA called Frame Speed modifier that you can use so you don't need to cut down on animation quality just to make the attack work.

Also. Your Kamehameha Wave Start animation needs work, same with the firing animation. It just doesn't look that good.


Title: Re: Mariodk Projects: ITS NOT OVER 9000 but its Goku time
Post by: DoctorFlux(Mariodk) on October 09, 2011, 01:32:52 AM
I'm gonna be blunt with you. You really need to think about adding frames to and refining some of your animations. There's a thing in PSA called Frame Speed modifier that you can use so you don't need to cut down on animation quality just to make the attack work. Also. Your Kamehameha Wave Start animation needs work, same with the firing animation. It just doesn't look that good.
i know my animations sucks but i alteast getting better at animations just look at AAA Combo(mainly the two first jabs) they are almost perfect (in my option)
but as i said Goku is not done until he is as good as Sdo0m would have made him(both in PSA/Animations wise) and right now it is almost in PSA Wise


Title: Re: Mariodk Projects: ITS NOT OVER 9000 but its Goku time
Post by: Nuke on October 09, 2011, 01:42:33 AM
long video is long D=.. I sat thru all of it but cut them down a bit.. I know you wanna show everything but watching a move repeated numerous times can get frustrating.. Don't get me wrong your doing a good job.. Just make the videos a bit shorter next time.. Ironically the same thing happened to me when I recorded my first Psa.. xD



Title: Re: Mariodk Projects: ITS NOT OVER 9000 but its Goku time
Post by: DoctorFlux(Mariodk) on October 09, 2011, 01:46:12 AM
long video is long D=.. I sat thru all of it but cut them down a bit.. I know you wanna show everything but watching a move repeated numerous times can get frustrating.. Don't get me wrong your doing a good job.. Just make the videos a bit shorter next time.. Ironically the same thing happened to me when I recorded my first Psa.. xD
the reason for the video is so long this time is mainly cuz of i need to show OHC system anyway i hope next Video for next moveset will be on Full HD :D cuz i soon getting a new PC (finally)
but thanks for the tip i try to shot down the video next time 


Title: Re: Mariodk Projects: ITS NOT OVER 9000 but its Goku time
Post by: Velen on October 09, 2011, 01:49:11 AM
...I'll be sending you some animations I have made. You may have seen them before...

-but later. It's late.

EDIT: Better idea. Go to Kit's thread and look on the last page. She has a D-Smash animation she did, watch and you'll see the quality I expect.


Title: Re: Mariodk Projects: ITS NOT OVER 9000 but its Goku time
Post by: DoctorFlux(Mariodk) on October 09, 2011, 01:53:58 AM
...I'll be sending you some animations I have made. You may have seen them before... -but later. It's late.
ok thanks

cuz i am lazy and i am needing Kirby Goku hat PSA who will do it?
anyway it just one attack i dont think it is possible to make it so it can be controled upwards/Downwards/sidewards but make it 3 charging levels i think is possible
while someone do that i will make the mini PSA request and work more on Gotenks "B" attacks (almost done with them but FS and GFX wise)


Title: Re: Mariodk Projects: Goku V1.5 is out needing good feedback, Gotenks is next
Post by: Dot on October 09, 2011, 08:20:32 AM
lol kid goku with lucas texture :D

eermm, you dont get it rite? it seems i will be able to unmirror the shirt texture on smashclash gotenks


Title: Re: Mariodk Projects: Goku V1.5 is out needing good feedback, Gotenks is next
Post by: DoctorFlux(Mariodk) on October 09, 2011, 08:38:56 AM
eermm, you dont get it rite? it seems i will be able to unmirror the shirt texture on smashclash gotenks
awesome :D


Title: Re: Mariodk Projects: Goku V1.5 is out needing good feedback, Gotenks is next
Post by: diedhammer98 on October 09, 2011, 09:31:50 AM
what Muffin Button?
(in poll)


Title: Re: Mariodk Projects: Goku V1.5 is out needing good feedback, Gotenks is next
Post by: DoctorFlux(Mariodk) on October 09, 2011, 11:48:28 AM
what Muffin Button? (in poll)
just something on afew youtube videos


Title: Re: Mariodk Projects: Goku V1.5 is out needing good feedback, Gotenks is next
Post by: Mr.Shadow t h on October 09, 2011, 12:29:14 PM
Can't wait for gotenks the goku psa is like (Cotnent deleted due to heart attack awsomess)


Title: Re: Mariodk Projects: Goku V1.5 is out needing good feedback, Gotenks is next
Post by: Aaron on October 09, 2011, 12:45:34 PM
Man, I can't wait for the Pit version. Its hard for me to replace C.Falcon with Goku.


Title: Re: Mariodk Projects: Goku V1.5 is out needing good feedback, Gotenks is next
Post by: AnImAiNe on October 09, 2011, 10:18:31 PM
i thought the golden gfx was going to be in this version of goku  :oshi:


Title: Re: Mariodk Projects: Goku V1.5 is out needing good feedback, Gotenks is next
Post by: DoctorFlux(Mariodk) on October 09, 2011, 10:42:31 PM
i thought the golden gfx was going to be in this version of goku  :oshi:
sorry diedhammer dont know how to recolour it but maybe it come later
for kirby hat PSa i will start on today


Title: Re: Mariodk Projects: Goku V1.5 is out needing good feedback, Gotenks is next
Post by: DoctorFlux(Mariodk) on October 10, 2011, 12:59:43 PM
btw alittle preview of Gotenks´s Side-B
(http://s2.postimage.org/wvqpjp0j8/RSBE01_21.png)
(http://s2.postimage.org/4iv9grrb2/RSBE01_22.png)
the PKfire GFX will be Gotenks´s Donut as soon i got a good GFX for it
or if possible to change the effect (it not a GFX model) of Pkfire to a yellow Donut like thing :D
N-B is also almost done just needing good GFX for:
(http://i946.photobucket.com/albums/ad310/Lordtaotang/Gotenks/SS3Gotenks2.jpg)
and afew fixes in PSA too to work as i wanted
then i got wait1,N-B,Side-B done in both PSA/Animation wise
up-B should be easy to PSA and Down-B too (got them both done in Animation wise now)
after all that is done +DO is adding FS to gotenks with "B" attacks i will make preview video but not uploading gotenks yet since then Gotenks will be upload is then he is done with any of his moves in the moveset list


Title: Re: Mariodk Projects: Goku V1.5 is out needing good feedback, Gotenks is next
Post by: SmashClash on October 10, 2011, 01:08:46 PM
I remember you posting those same 2 preview pics in this thread, though. =o


Title: Re: Mariodk Projects: Goku V1.5 is out needing good feedback, Gotenks is next
Post by: DoctorFlux(Mariodk) on October 10, 2011, 01:16:28 PM
I remember you posting those same 2 preview pics in this thread, though. =o
they are but just a little reminder :D but they looks almost the same still the cast part and the frames after formed the donut as soon i got donut GFX i will post newer previews

if i am lucky i can get "B" attacks done (not GFX wise or FS) tomorrow
up-B i am maybe adding the same GFX as on vegeta´s up-B (yellow version) but not sure about that yet


Title: Re: Mariodk Projects: Goku V1.5 is out needing good feedback, Gotenks is next
Post by: SmashClash on October 10, 2011, 01:18:33 PM
I'll get you a DIE DIE Missile Barrage(N-B) graphic for you.
Same with a Galactic Donut Graphic.


Title: Re: Mariodk Projects: Goku V1.5 is out needing good feedback, Gotenks is next
Post by: DoctorFlux(Mariodk) on October 11, 2011, 03:03:14 PM
this is mainly for Bump
there is no new updates on Gotenks since i been working on bleachmagic´s PSA Request
for get harry potter vertex (over Ike)
i upload these PSAs ppl is reqesting in my vertex request thread so the one who had requested a PSa can easy download it or other ppl can too but i am not uploading it in vault

but i will do a other request (not from only one but from almost anyone who requesting something over Mario)
Vbrawl mario moveset with tornado as Down-B and Melee/n64 Down-Air or just Ground punch like as SMBZ mario


Title: Re: Mariodk Projects: Goku V1.5 is out needing good feedback, Gotenks is next
Post by: diedhammer98 on October 11, 2011, 03:07:20 PM
how you can control PKfire GFX?


Title: Re: Mariodk Projects: Goku V1.5 is out needing good feedback, Gotenks is next
Post by: DoctorFlux(Mariodk) on October 11, 2011, 03:10:32 PM
how you can control PKfire GFX?
really easy
put the GFX on ThrowN bone and delete the GFX at same time you adding the article for PkFire so it looks 100% like he hold it over him  self before he fire it


Title: Re: Mariodk Projects: Goku V1.5 is out needing good feedback, Gotenks is next
Post by: BigBadBooya on October 11, 2011, 11:08:51 PM
...ummmm.......My computer ran into some a problem and I can't do any hacks...sorry...


Title: Re: Mariodk Projects: Goku V1.5 is out needing good feedback, Gotenks is next
Post by: DoctorFlux(Mariodk) on October 12, 2011, 10:59:39 AM
damn 
anyway i am done with the mini mario PSA
get mario´s old Down-B back(mario Tornado)
and two Down-Air
one version with same down-air as in Melee
a other is just Ground punch (like as in SMBZ mario moveset no cape)
DL link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23186


Title: Re: Mariodk Projects: mini PSA for Mario Tornado,Melee D-Air or Ground punch is out
Post by: Zikkh on October 12, 2011, 11:30:04 AM
damn 
anyway i am done with the mini mario PSA
get mario´s old Down-B back(mario Tornado)
and two Down-Air
one version with same down-air as in Melee
a other is just Ground punch (like as in SMBZ mario moveset no cape)
DL link: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23186[/url]


I love it :)


Title: Re: Mariodk Projects: mini PSA for Mario Tornado,Melee D-Air or Ground punch is out
Post by: SmashClash on October 12, 2011, 02:41:06 PM
DIE DIE Missile Barrage Model: http://www.mediafire.com/?x079stgf247q9p2
Ultra Buu Buu Volley Ball Model: http://www.mediafire.com/?ssx5ihlp9ewx084
I'll get Galactic Donut soon.


Title: Re: Mariodk Projects: mini PSA for Mario Tornado,Melee D-Air or Ground punch is out
Post by: DoctorFlux(Mariodk) on October 14, 2011, 10:18:11 AM
ok i put Gotenks on hold until vertex again(with no exporting problems and looks really good)/import/whatever  

so i will make a mini Project while i waiting
it can be one of my future plans or something else :D

i can only make Side-B good looking and alittle up-B on Lucas model or the lucas-ish Gotenks (looking best on Lucas the Animation)
i will show previews then i got any "B" attack done of Gotenks
and then can DO get the FS on Gotenks as he said he will


Title: Re: Mariodk Projects: mini PSA for Mario Tornado,Melee D-Air or Ground punch is out
Post by: Blueblur22 on October 14, 2011, 10:48:36 AM
r u still going to do the metal sonic over fox psa?


Title: Re: Mariodk Projects: mini PSA for Mario Tornado,Melee D-Air or Ground punch is out
Post by: DoctorFlux(Mariodk) on October 14, 2011, 11:00:08 AM
r u still going to do the metal sonic over fox psa?
yes but not now
i needing afew more ideas for the moveset


Title: Re: Mariodk Projects: mini PSA for Mario Tornado,Melee D-Air or Ground punch is out
Post by: MandoWolfe on October 14, 2011, 11:01:47 AM
what about your version of Burst Sonic (SMBZ)?


Title: Re: Mariodk Projects: mini PSA for Mario Tornado,Melee D-Air or Ground punch is out
Post by: DoctorFlux(Mariodk) on October 15, 2011, 01:23:17 AM
new poll since for some ppl up-B working and for afew it not working


Title: Re: Mariodk Projects: mini PSA for Mario Tornado,Melee D-Air or Ground punch is out
Post by: Carnage on October 15, 2011, 03:11:05 AM
new poll since for some ppl up-B working and for afew it not working
it works for me and im pal maybe the person who said it frooze is because it used some wierd CF vertex?with renamed or disabled bones?


Title: Re: Mariodk Projects: mini PSA for Mario Tornado,Melee D-Air or Ground punch is out
Post by: DoctorFlux(Mariodk) on October 15, 2011, 06:29:48 AM
anyway i restarted on SMBZ Sonic now here is what he will get:
-on-hit-cancal system (will also try that on SMBZ mario moveset then i revamp the moveset alittle)
-nerf afew attacks cuz of that system to get sonic weak but fast+a combo char.
-burst Sonic´s run animation
-F-Air(a idea i got from one of K-canon´s animations for his classic sonic PSA)
-up-Air(same as shadow´s but fixed the animations for sonic)
-N-Air(same as burst sonic´s)
-N-B almost same as Full Throttle PSA but i will try to fix it so you can´t use it as unlimited recovery as you can on Full Throttle PSA also Burst Sonic´s Animation then you hit with N-B
-Side-B almost same as Burst Sonic but 3 charging level and you have to hold "B" for each level you will fly longer sidewards+more dmg and you will also save the charge level if you want to use it as recovery
-up-B that tornado sonic use in SMBZ ep.8
-FS almost the same as always but replace Super sonic with Fire sonic and hit with fire instead(if possible)
-the moveset is shadowkong friendly
-oneslot resize mode for classic sonic(a fixed oneslot resize mode)
-side-taunt: anything but you are too slow  taunt(maybe sdo0m´s or Kit´s taunt animation) or a you are too slow taunt that looks good without GFX since the GFX is removed so he can be shadowkong friendly
-up-taunt: maybe a new one too (if filesize for the Fitsonicmotionetc.pac is ok for it)
-Wins: Burst Sonic´s win


Title: Re: Mariodk Projects: mini PSA for Mario Tornado,Melee D-Air or Ground punch is out
Post by: BlueBrain on October 15, 2011, 06:35:22 AM
since u wanted this vertex to be done... here u have a preview..

(http://i.imgur.com/mE85c.jpg) (http://imgur.com/mE85c)


Title: Re: Mariodk Projects: mini PSA for Mario Tornado,Melee D-Air or Ground punch is out
Post by: DoctorFlux(Mariodk) on October 15, 2011, 06:36:47 AM
since u wanted this vertex to be done... here u have a preview..
([url]http://i.imgur.com/mE85c.jpg[/url]) ([url]http://imgur.com/mE85c[/url])
looking funny but still alot better then KTH´s :D

anyway SMBZ Sonic is already done with any of his Animations mainly just needing to PSA them now


Title: Re: Mariodk Projects: Started on SMBZ Sonic and already done with Animations for him
Post by: SonicBrawler on October 15, 2011, 06:43:58 AM
will he use artciles?


Title: Re: Mariodk Projects: Started on SMBZ Sonic and already done with Animations for him
Post by: DoctorFlux(Mariodk) on October 15, 2011, 06:46:10 AM
will he use artciles?
only Super sonic
since Fire Sonic is over Super sonic just texture change if i can get it to work and be Red instead of orange as that happen last time i tried  and GFX+Hit changes


Title: Re: Mariodk Projects: Started on SMBZ Sonic and already done with Animations for him
Post by: SonicBrawler on October 15, 2011, 07:50:35 AM
so since he wont use artciles, he can be ported, then given a new final smash?


Title: Re: Mariodk Projects: Started on SMBZ Sonic and already done with Animations for him
Post by: DoctorFlux(Mariodk) on October 15, 2011, 07:52:22 AM
so since he wont use artciles, he can be ported, then given a new final smash?
yes if you give him a FS that is not transform so yes you can port him
also give him a new N-B since that can´t be ported


Title: Re: Mariodk Projects: Started on SMBZ Sonic and already done with Animations for him
Post by: MandoWolfe on October 15, 2011, 08:26:48 AM
you should give Sonic the Air guitar taunt. but then again im not particually picky about the way you do the characters. XD


Title: Re: Mariodk Projects: Started on SMBZ Sonic and already done with Animations for him
Post by: SonicBrawler on October 15, 2011, 08:32:18 AM
yes if you give him a FS that is not transform so yes you can port him
also give him a new N-B since that can´t be ported
ok cool. if you need a beta tester, let me kow


Title: Re: Mariodk Projects: Started on SMBZ Sonic and already done with Animations for him
Post by: DoctorFlux(Mariodk) on October 15, 2011, 08:40:18 AM
you should give Sonic the Air guitar taunt. but then again im not particually picky about the way you do the characters. XD
i was thinking to give both Air guitar and sonic break dance
but i will ask Sdo0m and Kit about it i can use theys animations

i anyway have to ask sdo0m i can use his Side-B+running from burst sonic and that N-B animation


Title: Re: Mariodk Projects: Started on SMBZ Sonic and already done with Animations for him
Post by: MandoWolfe on October 15, 2011, 10:08:29 AM
ahh ok then. Well that'll be awesome if you can make both. :D i hope they both let you. Oh which reminds me. I wanted to make an update with the ShadowKong SFXs, I gave him some new taunts, win victory voice for all three wins, and a new SFX for Chaos Control. (the one where he uses chaos control.)

i wanted to know if i could post it up with credit to you for the moveset and the original voices you put on there. It's because i had to do some SFX editing through PSA, so i was gonna upload the PAC file and the Motionfile (because i did i different side taunt.) along with the SFXs. is this ok with you? I'm gonna ask SDoom in a bit as well. Since he was the original creator of the Shadow moveset.


Title: Re: Mariodk Projects: Started on SMBZ Sonic and already done with Animations for him
Post by: DoctorFlux(Mariodk) on October 15, 2011, 10:22:54 AM
ahh ok then. Well that'll be awesome if you can make both. :D i hope they both let you. Oh which reminds me. I wanted to make an update with the ShadowKong SFXs, I gave him some new taunts, win victory voice for all three wins, and a new SFX for Chaos Control. (the one where he uses chaos control.) i wanted to know if i could post it up with credit to you for the moveset and the original voices you put on there. It's because i had to do some SFX editing through PSA, so i was gonna upload the PAC file and the Motionfile (because i did i different side taunt.) along with the SFXs. is this ok with you? I'm gonna ask SDoom in a bit as well. Since he was the original creator of the Shadow moveset.
i will maybe also update shadow-kong to get a real counter on down-B ground and revamp up-B alittle more since i think it is too good revoery


Title: Re: Mariodk Projects: Started on SMBZ Sonic and already done with Animations for him
Post by: Mr.Shadow t h on October 15, 2011, 02:36:27 PM
Well mostly transformation programs i heard are complicated giga bowser is almost an indivisual in brawl but he is in melee you can play as him in debug mode.


Title: Re: Mariodk Projects: Started on SMBZ Sonic and already done with Animations for him
Post by: DoctorFlux(Mariodk) on October 16, 2011, 01:42:51 AM
SMBZ Sonic is already almost done but one problem :(
can´t add both Kit´s and Sdo0m´s Taunt for sonic
so it will be Sdo0m´s as Side-Taunt
Kit´s got too much filesize


Title: Re: Mariodk Projects: Started on SMBZ Sonic and already done with Animations for him
Post by: Mr.Shadow t h on October 16, 2011, 07:41:31 AM
Such A Good Psaer.....


Title: Re: Mariodk Projects: Started on SMBZ Sonic and already done with Animations for him
Post by: DoctorFlux(Mariodk) on October 16, 2011, 02:21:02 PM
Fastest moveset i made:
http://www.youtube.com/watch?v=d5HJEJmEPGo
and ofc it is the fastest since it is sonic  :af2:
uploading it then i am done with a other thing while i waiting with Gotenks vertex


Title: Re: Mariodk Projects: Started on SMBZ Sonic and already done with Animations for him
Post by: Dot on October 16, 2011, 02:27:36 PM
awesome sonic moveset is awesome

will you include balanced and overpowered versions?


Title: Re: Mariodk Projects: SMBZ Sonic is almost done Preview is up
Post by: DoctorFlux(Mariodk) on October 16, 2011, 02:28:50 PM
awesome sonic moveset is awesome will you include balanced and overpowered versions?
balanced version is this one
overpowered idk cuz i am lazy :D

i will maybe revamp first post both on KC-MM and LTF
btw i forgot to say the moveset is already shadow-kong friendly


Title: Re: Mariodk Projects: SMBZ Sonic is almost done Preview is up
Post by: Dot on October 16, 2011, 02:36:10 PM
glad that is balanced
cuz i dont use overpowerness



Title: Re: Mariodk Projects: SMBZ Sonic is almost done Preview is up
Post by: Blueblur22 on October 16, 2011, 02:40:05 PM
what's next after this?


Title: Re: Mariodk Projects: SMBZ Sonic is almost done Preview is up
Post by: DoctorFlux(Mariodk) on October 16, 2011, 02:44:32 PM
what's next after this?
Gotenks or a other hack
i hope it is gotenks since i mainly waiting for the vertex to revamp animations
btw then i upload SMBZ Sonic moveset i will inc. the classic sonic
since KTH´s and this one in Video dont got same bones Renamed
KTH´s got YRotN to YRotN2
mine to TransN to TransN2 cuz so it looks better with spindash on classic sonic and also Cliff animations too can be fixed for the resized sonic

edit: can´t get Fire Sonic to work as i wanted so FS will still be Super Sonic
will upload the moveset Tomorrow or then KC-MM is fixed again with brawlvault
while i waiting for that i will revamp SMBZ Mario´s FS and also try him with on-hit-cancal system
(many ppl anyway thing SMBZ = DBZ and DBZ in brawl need to have on-hit-cancal system for the DBZ feeling) but i keep still the old version of SMBZ mario moveset in vault


Title: Re: Mariodk Projects: SMBZ Sonic is almost done Preview is up
Post by: SonicBrawler on October 16, 2011, 03:57:29 PM
do you want a beta tester for smbz sonic?


Title: Re: Mariodk Projects: SMBZ Sonic is almost done Preview is up
Post by: DoctorFlux(Mariodk) on October 16, 2011, 04:02:46 PM
do you want a beta tester for smbz sonic?
not really needed since it is not a big PSA project but i can always use some feedback then it is uploaded


Title: Re: Mariodk Projects: SMBZ Sonic is almost done Preview is up
Post by: SonicBrawler on October 16, 2011, 04:28:53 PM
okay


Title: Re: Mariodk Projects: SMBZ Sonic is almost done Preview is up
Post by: MandoWolfe on October 16, 2011, 05:37:06 PM
when do you think the SMBZ sonic will be uploaded?


Title: Re: Mariodk Projects: SMBZ Sonic is almost done Preview is up
Post by: Dot on October 16, 2011, 05:40:34 PM
i can be gotenks beta tester?


Title: Re: Mariodk Projects: SMBZ Sonic is almost done Preview is up
Post by: DoctorFlux(Mariodk) on October 16, 2011, 05:46:08 PM
i can be gotenks beta tester?
Gotenks is not 100% done yet to be sent to testers
still wanting for vertex or model import so i can revamp animations and then PSA them and hopefully i can get DO back to help me with these ghosts


Title: Re: Mariodk Projects: SMBZ Sonic is almost done Preview is up
Post by: slayermarth101 on October 16, 2011, 06:08:21 PM
Did you see my comments on YouTube? I posted again. =X
Also that moveset is 3 things
~ Fast made
~ Epic
~ Godly


Title: Re: Mariodk Projects: SMBZ Sonic is almost done Preview is up
Post by: DoctorFlux(Mariodk) on October 16, 2011, 06:17:42 PM
Did you see my comments on YouTube? I posted again. =X Also that moveset is 3 things ~ Fast made ~ Epic ~ Godly
thanks it looks like ppl like it :D

anyway i will upload the Moveset tomorrow after i have revamped First post (will try to do that) and also after i will try something new on my Videos
a new style on them instead just Styleless i think i got HD recording to work now after i got 16GB ram on my PC so i guess it should be no problems to record in 720p HD or maybe 1080p HD on dolphin


Title: Re: Mariodk Projects: SMBZ Sonic is almost done Preview is up
Post by: the98pika on October 16, 2011, 06:44:42 PM
Nice job on SMBZ MarioDK :D
Now it can be SMBZ Mario VS. SMBZ Sonic can't wait for the release :)


Title: Re: Mariodk Projects: SMBZ Sonic is almost done Preview is up
Post by: SmashClash on October 16, 2011, 06:46:24 PM
Oh, yeah, Mariodk, remind me this week to upload the edited animations I made with starting and end lag. ;)
I'll tell you some things that would be good to PSA and how...on MSN.


Title: Re: Mariodk Projects: SMBZ Sonic is almost done Preview is up
Post by: DoctorFlux(Mariodk) on October 16, 2011, 07:27:04 PM
Oh, yeah, Mariodk, remind me this week to upload the edited animations I made with starting and end lag. ;) I'll tell you some things that would be good to PSA and how...on MSN.
cool


Title: Re: Mariodk Projects: SMBZ Sonic is almost done Preview is up
Post by: DoctorFlux(Mariodk) on October 17, 2011, 07:31:58 AM
cuz i am soon starting on SMBZ mario moveset FS revamp+give him more SMBZ feel(aka DBZ feeling) also making afew alt. versions and maybe (only maybe) revamp animations

i will upload SMBZ mario/Sonic Moveset at same time :D


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: Don Rene. on October 17, 2011, 11:27:35 AM
Gotenks is not 100% done yet to be sent to testers
still wanting for vertex or model import so i can revamp animations and then PSA them and hopefully i can get DO back to help me with these ghosts
Hey MarioDK, I have the gotenks model. SmashClash sended me his Gotenks, since Beyond left.
I was gonna export Gotenks, but since I'm at school now, I obviously can't export gotenks. So when i get home, I'll export him.


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: KTH on October 17, 2011, 11:39:20 AM
Hey MarioDK, I have the gotenks model. SmashClash sended me his Gotenks, since Beyond left.
I was gonna export Gotenks, but since I'm at school now, I obviously can't export gotenks. So when i get home, I'll export him.

Cool story bro.TBM
Show me in first a vertex you exported.


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: diedhammer98 on October 17, 2011, 12:39:18 PM
I thought SMBZ Mario V2.2 is Final Version....
But will have 2.3 version?


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: DoctorFlux(Mariodk) on October 17, 2011, 12:43:10 PM
I thought SMBZ Mario V2.2 is Final Version.... But will have 2.3 version?
i also thought that
until i saw on-hit-cancel system and until i learned how to make better combo attacks (like a revamped Mario´s FS)


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: Dot on October 17, 2011, 12:48:34 PM
Hey MarioDK, I have the gotenks model. SmashClash sended me his Gotenks, since Beyond left.
I was gonna export Gotenks, but since I'm at school now, I obviously can't export gotenks. So when i get home, I'll export him.


good luck, exporting gotenks aint easy


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: diedhammer98 on October 17, 2011, 12:52:05 PM
oh, ok...


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: Don Rene. on October 17, 2011, 01:32:52 PM
Cool story bro.Show me in first a vertex you exported.
I'm in school still. I'll show you when i get home. And for the activation code, I typed it in wrong, but now I got it.


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: dpgthirteen on October 17, 2011, 01:37:46 PM
Ay MarioDK for sonic could you make his feet on side-tilt and up-tilt normal sized like SDooms Burst move set?


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: DoctorFlux(Mariodk) on October 17, 2011, 01:40:17 PM
Ay MarioDK for sonic could you make his feet on side-tilt and up-tilt normal sized like SDooms Burst move set?
yeah i have fixed that already


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: dpgthirteen on October 17, 2011, 01:53:13 PM
yeah i have fixed that already
How about the the kick in the A combo?


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: DoctorFlux(Mariodk) on October 17, 2011, 01:55:00 PM
How about the the kick in the A combo?
also fixed


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: dpgthirteen on October 17, 2011, 02:04:11 PM
Awesome ;D Definatly gonna try this out then. I all ways hated when the feet grew. And also nice to see that classic Sonic will work with the move set.


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: Mr.Shadow t h on October 17, 2011, 02:09:30 PM
Yup when I get to Mecha Sonic I think it will come well for A Smbz battle. ^_^


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: Blueblur22 on October 17, 2011, 02:57:19 PM
does smbz sonic's up b goes as high as regular sonic's up b?


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: DoctorFlux(Mariodk) on October 17, 2011, 03:56:00 PM
does smbz sonic's up b goes as high as regular sonic's up b?
almost same if you use it two times but i still have to edit the up-B alittle


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: dpgthirteen on October 17, 2011, 06:09:31 PM
What do you mean twice?


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: DoctorFlux(Mariodk) on October 18, 2011, 02:41:04 AM
What do you mean twice?
yes
i have to fix up-B alittle since right now it is really bad at use as recovery even if use twice
i also did on up-B if Holding "B" at end on 1st you use up-B again and if Hold "A" instead at end of the attack  you do Sonic´s N-B
at 2nd. tornado if you hold "B" or "A" at end of the attack you will also do Sonic´s N-B but you will go in helpless mode after (still can do Air attacks+dodges but no "B" attacks)


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: dpgthirteen on October 18, 2011, 04:13:13 AM
Oh so that tornado move used in the video is his Up-B?


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: DoctorFlux(Mariodk) on October 18, 2011, 04:18:17 AM
Oh so that tornado move used in the video is his Up-B?
yes


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: SouthCraft on October 18, 2011, 06:43:20 AM
Yup when I get to Mecha Sonic I think it will come well for A Smbz battle. ^_^
yeah well i making him


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: DoctorFlux(Mariodk) on October 18, 2011, 11:25:58 AM
SMBZ Sonic will maybe be uploaded tonight but not SMBZ Mario yet
since i have to rebuilt the Fitmario.pac
i will use cape mario PSA as base for that so Cape attack is already PSAed and the cape is at neck bone
just so i can do the FS all over again and afew other thing
FS Animations is close to be done but not PSA yet


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: MandoWolfe on October 18, 2011, 12:10:56 PM
just make sure that you dont get that error again with the cape dash attack freezing. But i cant wait to try out that new Sonic. :D


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: dpgthirteen on October 18, 2011, 01:30:16 PM
Can't wait. I saw a few glitches with Classic Sonic changing size a bit every now and then but, I am sure you already got to it.


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: Blueblur22 on October 18, 2011, 02:55:39 PM
for smbz mario r u going to revamp some of the moves or just add ohc system


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: MandoWolfe on October 18, 2011, 10:27:25 PM
so is SMBZ Sonic coming out tonight?


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: DoctorFlux(Mariodk) on October 19, 2011, 06:42:59 AM
for smbz mario r u going to revamp some of the moves or just add ohc system
i will try to revamp afew Animations and revamp FS
and ofc OHC system
so is SMBZ Sonic coming out tonight?
ok i was wrong but it will be out maybe today


Title: Re: Mariodk Projects: SMBZ Mario Moveset will get one more Version :D
Post by: Carnage on October 19, 2011, 10:28:28 AM
so SMBZ mario will have OHC system will it be be active when you have the cape on?or even when the cape is off?i think having it active during the cape on should be the way to go.



Just a quick question lets say i have an active labit which i want to be deactivated when the character dies like your goku Kaioken what code should i put and where?if you can help me please tell me.


Title: Re: Mariodk Projects: SMBZ Sonic is out
Post by: DoctorFlux(Mariodk) on October 19, 2011, 10:38:47 AM
so SMBZ mario will have OHC system will it be be active when you have the cape on?or even when the cape is off?i think having it active during the cape on should be the way to go. Just a quick question lets say i have an active labit which i want to be deactivated when the character dies like your goku Kaioken what code should i put and where?if you can help me please tell me.
look the codes in wait subactions
and SMBZ mario will always have OHC

<-<
>->
SMBZ Sonic moveset is out:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23322
now time to ppl can give feedback


Title: Re: Mariodk Projects: SMBZ Sonic is out
Post by: Carnage on October 19, 2011, 10:44:00 AM
look the codes in wait subactions
and SMBZ mario will always have OHC

<-<
>->
SMBZ Sonic moveset is out:
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23322[/url]
now time to ppl can give feedback


thanks i found it  and guess all sonic fanboys will have a great day today xD


Title: Re: Mariodk Projects: SMBZ Sonic is out, Starting on SMBZ Mario next version
Post by: DoctorFlux(Mariodk) on October 19, 2011, 03:38:19 PM
who like Previews
both of revamped Wait1 and Side-B animations and the vertex(by jokekid):
Wait1:
(http://s3.postimage.org/cxvmiqvze/Wait1.gif)
Side-B:
(http://s3.postimage.org/5un2a2j5f/Side_b.gif)
more Previews come then i am done with revamp for the vertex

then i am done with revamp afew Animations i will start on SMBZ mario next version and then Gotenks so i hopefully the vertex is 100% done so i can test animations ingame


Title: Re: Mariodk Projects: SMBZ Sonic is out, Starting on SMBZ Mario next version
Post by: SonicBrawler on October 19, 2011, 03:38:53 PM
who made animations?


Title: Re: Mariodk Projects: SMBZ Sonic is out, Starting on SMBZ Mario next version
Post by: DoctorFlux(Mariodk) on October 19, 2011, 03:42:23 PM
who made animations?
me  the Side-B and BigBadBooya the wait1 but it was mainly for the lucas-ish like vertex so i also have to fix that one for Jokekid´s vertex


Title: Re: Mariodk Projects: SMBZ Sonic is out, Starting on SMBZ Mario next version
Post by: SonicBrawler on October 19, 2011, 03:57:51 PM
ah, ok


Title: Re: Mariodk Projects: SMBZ Sonic is out, Starting on SMBZ Mario next version
Post by: KTH on October 19, 2011, 04:13:27 PM
The picture is too litle..

SonicBrawl : you become serious face now? lol
And it's a long time i didn't see you on MSN


Title: Re: Mariodk Projects: SMBZ Sonic is out, Starting on SMBZ Mario next version
Post by: SonicBrawler on October 19, 2011, 04:14:46 PM
The picture is too litle..

SonicBrawl : you become serious face now? lol
And it's a long time i didn't see you on MSN
lol yup. i have been on msn still. im one right now

also, mariodk, if you ever need a beta tester for anything, i can


Title: Re: Mariodk Projects: SMBZ Sonic is out, Starting on SMBZ Mario next version
Post by: DoctorFlux(Mariodk) on October 20, 2011, 05:40:30 AM
i wait alittle with SMBZ mario since i am most in mood to finish animations on Gotenks and finnaly start PSAing him


Title: Re: Mariodk Projects: SMBZ mario next version on Hold, Starting on Gotenks again
Post by: Carnage on October 20, 2011, 06:18:48 AM
i wait alittle with SMBZ mario since i am most in mood to finish animations on Gotenks and finnaly start PSAing him
cant wait to finally see gotenks psa he has been delayed long enough xD


Title: Re: Mariodk Projects: SMBZ mario next version on Hold, Starting on Gotenks again
Post by: DoctorFlux(Mariodk) on October 20, 2011, 08:44:04 AM
alittle preview for Gotenks´s Size:
(http://s1.postimage.org/c8lfdz6n8/RSBE01_4.png)
i think he is alittle too small but i have only resized Scale X 0.8 on hipN bone (you will know why i did that as soon you see Gotenks vertex in T-pose but jokekid told me also to do that so he looks good)

the vertex is not 100% done like his faces/eyes but atleast the vertex work ingame to test animations+PSA

i will make a poll about his size
right now he is alittle smaller then Lucas


Title: Re: Mariodk Projects: SMBZ mario next version on Hold, Starting on Gotenks again
Post by: Carnage on October 20, 2011, 08:51:42 AM
he should be atleast 25% bigger he looks like i midjet he almost doesnt reach goku waist :S


Title: Re: Mariodk Projects: SMBZ mario next version on Hold, Starting on Gotenks again
Post by: SiLeNtDo0m on October 20, 2011, 08:52:23 AM
Make him MUCH bigger.  He should definitely be taller than Lucas.  Hair included, he should be a bit taller than Mario or Luigi.


Title: Re: Mariodk Projects: SMBZ mario next version on Hold, Starting on Gotenks again
Post by: KTH on October 20, 2011, 09:36:51 AM
(http://i.imgur.com/RJOcl.png)(http://i.imgur.com/tosfS.png)
On your picture is TOOO little.

At the fusion of Trunks and Goten, they got the size of Trunks.
So you can see with the red line the hair of Trunks got a the nose of Songoku.
Here, the hair of Trunks got the same size of Gotenks Normal.
And you can see the neck of Trunks got at the belt of Goku.


Title: Re: Mariodk Projects: SMBZ mario next version on Hold, Starting on Gotenks again
Post by: DoctorFlux(Mariodk) on October 20, 2011, 09:51:19 AM
([url]http://i.imgur.com/RJOcl.png[/url])([url]http://i.imgur.com/tosfS.png[/url]) On your picture is TOOO little. At the fusion of Trunks and Goten, they got the size of Trunks. So you can see with the red line the hair of Trunks got a the nose of Songoku. Here, the hair of Trunks got the same size of Gotenks Normal. And you can see the neck of Trunks got at the belt of Goku.
i have fixed the size now :D
i am trying to make Entry now: Fusion
i try to make it in the 2d model over entry model but it crashing then i trying to do that
so i guess it needs to be a Ex-GFX inside the Fitlucas.pac so i adding that then i am done with "B" attacks
anyway here is the texture for 2d model:
(http://s1.postimage.org/xixawkvp6/Entry_texture.png)
and after the fusion Gotenks stands in this pose as my avvy


Title: Re: Mariodk Projects: SMBZ mario next version on Hold, Starting on Gotenks again
Post by: SmashClash on October 20, 2011, 01:06:35 PM
Why did jokekid make him look anorexic? No arm muscles?


Title: Re: Mariodk Projects: SMBZ mario next version on Hold, Starting on Gotenks again
Post by: DoctorFlux(Mariodk) on October 21, 2011, 02:36:02 AM
more priviews (finnaly found a model i can use for donut):
(http://s4.postimage.org/mz6mgimuo/RSBE01_8.png)
(http://s4.postimage.org/u2ejjo4s0/RSBE01_9.png)
(http://s4.postimage.org/59516jy9m/RSBE01_10.png)
almost did so it donut stay on the one it hited

and it over a Acticle so Gotenks´s donut is a real projectile :D

new Previews of N-B coming soon


Title: Re: Mariodk Projects: SMBZ mario next version on Hold, Starting on Gotenks again
Post by: Carnage on October 21, 2011, 03:09:55 AM
nice pictures xD and why does gotenks has his face thorn in half on the first picture??


Title: Re: Mariodk Projects: SMBZ mario next version on Hold, Starting on Gotenks again
Post by: DoctorFlux(Mariodk) on October 21, 2011, 03:19:34 AM
nice pictures xD and why does gotenks has his face thorn in half on the first picture??
cuz the vertex is not done yet
that black is Lucas´s Eyes


Title: Re: Mariodk Projects: SMBZ mario next version on Hold, Starting on Gotenks again
Post by: ramonM64 on October 21, 2011, 03:35:12 AM
wh00t gotenks     its sad to see no kid trunks SS model in the brawl vault :(

i dont know if its possible but it would be kool if UP/B was a mix of fox's recovery (would look like hes Ki charging and then dashes in any direction) with a optional grab. like if you make contact and hit B again he would grab and either do a series of gut punches that do a slight pushback or a grab that spins the other dude verticaly a few times then thrown forward at a SLIGHT downward angle. like captain falcon's UP/B but with that grab part optional basicaly.


Title: Re: Mariodk Projects: Gotenks preview on page 281
Post by: DoctorFlux(Mariodk) on October 21, 2011, 06:21:58 AM
wh00t gotenks     its sad to see no kid trunks SS model in the brawl vault :( i dont know if its possible but it would be kool if UP/B was a mix of fox's recovery (would look like hes Ki charging and then dashes in any direction) with a optional grab. like if you make contact and hit B again he would grab and either do a series of gut punches that do a slight pushback or a grab that spins the other dude verticaly a few times then thrown forward at a SLIGHT downward angle. like captain falcon's UP/B but with that grab part optional basicaly.
its not possible :( but a good idea


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: Teinchi23 on October 21, 2011, 11:41:05 AM
Wow! The side-b is looking amazing. Nice job mariodk! I can already tell that this hack is going to be awesome!  :af2: :af2:


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: AnImAiNe on October 21, 2011, 12:26:53 PM
i think the mario tornado gfx yellow would have looked better personally even though this one looks more like the anime's it feels a little lack luster i hope that is taken in a good way


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: DoctorFlux(Mariodk) on October 21, 2011, 12:52:46 PM
i think the mario tornado gfx yellow would have looked better personally even though this one looks more like the anime's it feels a little lack luster i hope that is taken in a good way
it was not possible to do that anyway if filesize is ok For it the donut will get 2x Animations
one for then he form donut and that you see now then casting and casted


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: Dot on October 21, 2011, 01:01:09 PM
how many size you´ve got left into the PSA?


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: DoctorFlux(Mariodk) on October 21, 2011, 01:03:06 PM
how many size you´ve got left into the PSA?
right now 322KB
thre reason for so low is i deleted model/texture/animations from the unused GFXs
but still i want as alow filesize as possible


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: Dot on October 21, 2011, 01:07:55 PM
ok,

hope it doesnt takes filesize to high


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: DoctorFlux(Mariodk) on October 21, 2011, 03:45:08 PM
for Super ghost Kamikaze Attack
i will try to make this animation here:
http://youtu.be/i3CXaSZMtRU?t=19m36s
but still needing help with the PSA part just for that Attack
i am hopefully soon getting the GFX model but still needing to edit that PKthunder to be like that i wanted


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: Dot on October 21, 2011, 04:01:23 PM
hmm

(sort of) bad news

tis probably the best considering the incredible lack of vertices on the capsule, plus, the texture cant be unmirrored due to it sharing UVs

(http://i.imgur.com/yySbu.png)

i could try making out of something else though :-\ any suggestions?


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: DoctorFlux(Mariodk) on October 21, 2011, 04:03:13 PM
hmm (sort of) bad news tis probably the best considering the incredible lack of vertices on the capsule, plus, the texture cant be unmirrored due to it sharing UVs
([url]http://i.imgur.com/yySbu.png[/url])
i could try making out of something else though :-\ any suggestions?
any models just under 100KB


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: Dot on October 21, 2011, 04:04:41 PM
 :-\

i´ll see what i find


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: Vitinho on October 21, 2011, 04:06:35 PM
i could try making out of something else though :-\ any suggestions?
how about you make it on unira (http://images1.fanpop.com/images/image_uploads/Unira-super-smash-bros-brawl-852015_340_340.jpg)
or star rod?(http://images1.fanpop.com/images/image_uploads/Star-Rod-super-smash-bros-brawl-851959_300_283.jpg)


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: Dot on October 21, 2011, 04:08:13 PM
unira is thinkable

star rod doesnt seem to has many vertices


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: Vitinho on October 21, 2011, 04:10:16 PM
yeah you are right anyway good luck with it cant wait for gotenks


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: Dot on October 21, 2011, 04:36:12 PM
i just found a wiener!

sandbag


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: DoctorFlux(Mariodk) on October 21, 2011, 05:05:19 PM
i just found a wiener! sandbag
filesize for both model and texture?


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: Dot on October 21, 2011, 07:18:30 PM
file size: 12.8 kb


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: SmashClash on October 21, 2011, 07:20:43 PM
file size: 12.8 kb
Want me to vertex it to be accurate, Dot? Then you can export it.


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: Dot on October 21, 2011, 07:22:14 PM
i guess, maybe a little hard

you start from scratch? or i send you my progress?


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: SmashClash on October 21, 2011, 08:13:09 PM
i guess, maybe a little hard you start from scratch? or i send you my progress?
I'd start from scratch. Can you send me the "start from scratch" files?


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: Dot on October 21, 2011, 08:15:34 PM
wat

like, just the sandbag model data and its textures?


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: SmashClash on October 21, 2011, 08:17:51 PM
wat like, just the sandbag model data and its textures?
wat

yes


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: Dot on October 21, 2011, 08:22:59 PM
ok

*sends*


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: DoctorFlux(Mariodk) on October 22, 2011, 07:40:47 AM
really good news for Project: Gotenks and the model needing problem:
1. 3ds max working (but wrong version) but again i know how to fix the other versions (inc. 3ds max 8,9,2010) for vertexing and hope it works
2. got this:
(http://s4.postimage.org/gahht6knj/2011_10_22_15_36_59_1196x572.png)

now to the bad news
i can´t get the texture to show in 3ds max and alittle unsure how to atleast get it to work in brawlbox

so i can make my own Gotenks vertex or wait for .dae importer and try to learn to rig boneset and etc.


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: Dot on October 22, 2011, 07:49:53 AM
that smexy model............................
where did you found it?


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: DoctorFlux(Mariodk) on October 22, 2011, 07:57:37 AM
that smexy model............................ where did you found it?
this is a mod to a game named grand theft auto(GTA) san andreas
anyway
i searched on Google almost a whole day for try to find a way to convert that model to 3ds max and i found a way and also the same with try to fix my 3ds max now i will try with any versions that can vertex
and yes it is a real DBZ game model i think it is from DBZ BT3
i also found his other transforms and afew other DBZ char.


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: Dot on October 22, 2011, 08:07:27 AM
hmmmm

i google´d gta dragonball and i got a bunch of dragon ballz models

i´ll see which are i there


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: dpgthirteen on October 22, 2011, 01:37:44 PM
I know this may be late, but I have to say I have enjoyed the Sonic psa. It is a nice twist of all the sonic psa's. It's balanced well and the animations seem fairly smooth. Only 1 complaint, in some animations like when the generations Sonic stops walking or fast walking he grows back to Somoza original height for a split second.


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: DoctorFlux(Mariodk) on October 22, 2011, 01:42:26 PM
I know this may be late, but I have to say I have enjoyed the Sonic psa. It is a nice twist of all the sonic psa's. It's balanced well and the animations seem fairly smooth. Only 1 complaint, in some animations like when the generations Sonic stops walking or fast walking he grows back to Somoza original height for a split second.
thats only on oneslots classic sonic


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: dpgthirteen on October 22, 2011, 02:01:30 PM
Yea that is what I meant. Why is that? KTH's resize didn't have that issue.


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: DoctorFlux(Mariodk) on October 22, 2011, 02:02:35 PM
Yea that is what I meant. Why is that? KTH's resize didn't have that issue.
i think it is cuz of resizing TransN bone
did that so his Spindash looked right on classic sonic


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: dpgthirteen on October 22, 2011, 02:24:53 PM
Yea that is what I meant. Why is that? KTH's resize didn't have that issue.
So there is no chance of it being fixed?


Title: Re: Mariodk Projects: Gotenks side-B preview on page 281
Post by: DoctorFlux(Mariodk) on October 22, 2011, 07:35:39 PM
Preview but not of Gotenks but of my 2nd. vertex i will make:
(http://s3.postimage.org/3ed7hrq8p/2011_10_23_03_31_26_1060x732.png)
Super buu over Lucario with oneslot mod for Kid buu moveset
arms/waist is vertexed

waist/bust i dont think can be better
arms i am almost done with
then to the head :D

hope you guys like it my 2nd. vertex but my first full char. vertex will it be not something like mario with SSj3 hair  beside Gotenks needs someone to Fight :D
and thats what happen then i get 3ds max to work again


Title: Re: Mariodk Projects: Started on a vertex: Super buu preview: page 283
Post by: AnImAiNe on October 22, 2011, 08:24:40 PM
im sure one of them is supposed to have a shorter antenna than the other one




Title: Re: Mariodk Projects: Started on a vertex: Super buu preview: page 283
Post by: DoctorFlux(Mariodk) on October 23, 2011, 05:03:51 AM
more previews of Super buu:
(http://s2.postimage.org/ia8urzd1/2011_10_23_13_01_27_1028x732.png)
just that horn thing left and afew other thing for the new head
then make alittle texture edit and then Super buu is done (the vertex not resizer)
i will resize him bigger for kid buu moveset and his Head bone will be moved alittle upwards too (hopefully filesize for the oneslot resize)
so after that i will make Gohan buu (just that horn thing longer) and use a texture from vault
and try to make Gotenks buu but i dont think i can vertex a vest so it will possible only be texture


Title: Re: Mariodk Projects: Started on a vertex: Super buu preview: page 283
Post by: Mr.Shadow t h on October 23, 2011, 08:09:12 AM
You mean head tentacle right? I could use that for Boo (This is his manga name) Gotenks absorbed and let gotenks own him In even brawl!


Title: Re: Mariodk Projects: Started on a vertex: Super buu preview: page 283
Post by: DoctorFlux(Mariodk) on October 23, 2011, 08:25:27 AM
You mean head tentacle right? I could use that for Boo (This is his manga name) Gotenks absorbed and let gotenks own him In even brawl!
i am done with Super Buu/Gohan buu/Gotenks buu(only vest textured) but one problem with all these buus:
(http://s2.postimage.org/1zeincbgs/RSBE01_13.png)
i dont hope i needing to remake Super buu again


Title: Re: Mariodk Projects: Started on a vertex: Super buu preview: page 283
Post by: Mr.Shadow t h on October 23, 2011, 09:13:20 AM
Did you double patch or was there an error?


Title: Re: Mariodk Projects: Started on a vertex: Super buu preview: page 283
Post by: DoctorFlux(Mariodk) on October 23, 2011, 09:24:47 AM
idk anyway here is how he should look
(http://s4.postimage.org/9ixeyhrtc/2011_10_23_17_02_07_1132x752.png)
also his transforms:
Gotenks Buu:
(http://s4.postimage.org/k5ssc6sqo/2011_10_23_17_19_39_1132x752.png)

Gohan Buu:
(http://s4.postimage.org/d2l1v6osq/2011_10_23_17_18_26_1064x752.png)


Title: Re: Mariodk Projects: Started on a vertex: Super buu preview: page 283
Post by: Mr.Shadow t h on October 23, 2011, 09:28:43 AM
Okay maybe the bones have been messed up. I think.


Title: Re: Mariodk Projects: Started on a vertex: Super buu preview: page 283
Post by: AnImAiNe on October 23, 2011, 09:32:47 AM
the gohan and gotenks versions of buu actually have pretty long antenna but im not sure if that would mess up the regular super buu base form


Title: Re: Mariodk Projects: Started on a vertex: Super buu preview: page 283
Post by: Dot on October 23, 2011, 09:42:04 AM
you know, you could have used my texture...


Title: Re: Mariodk Projects: Started on a vertex: Super buu preview: page 283
Post by: DoctorFlux(Mariodk) on October 23, 2011, 09:43:13 AM
you know, you could have used my texture...
i used it but the cloths on arms was too shoots so i edited that


Title: Re: Mariodk Projects: Started on a vertex: Super buu preview: page 283
Post by: slayermarth101 on October 23, 2011, 10:31:31 AM
Gotenks vest on buu needs to be longer. Down to just about under the rib cage


Title: Re: Mariodk Projects: Started on a vertex: Super buu preview: page 283
Post by: DoctorFlux(Mariodk) on October 23, 2011, 10:46:38 AM
ohh well with that problem i think i needing to re make Super buu
maybe i can get it better then before


Title: Re: Mariodk Projects: Started on a vertex: Super buu preview: page 283
Post by: SmashClash on October 23, 2011, 11:16:45 AM
(http://img27.imageshack.us/img27/1269/ghostgotenkspreview1.png)
Ghost Gotenks Preview1


Title: Re: Mariodk Projects: Started on a vertex: Super buu preview: page 283
Post by: Dot on October 23, 2011, 11:18:10 AM
hey you gave him arms!

and he is bald :srs:


Title: Re: Mariodk Projects: Started on a vertex: Super buu preview: page 283
Post by: tigertenaka on October 23, 2011, 12:01:37 PM
hey you gave him arms! and he is bald :srs:

The ghosts have are supposed arms, how else would they hug you to death?. And you can see a little spike of hair at the top of his head in the picture.


Title: Re: Mariodk Projects: Started on a vertex: Super buu preview: page 283
Post by: Dot on October 23, 2011, 12:15:03 PM
i know that :srs:


Title: Re: Mariodk Projects: Started on a vertex: Super buu preview: page 283
Post by: DoctorFlux(Mariodk) on October 23, 2011, 12:51:33 PM
anyway the .dae importer is coming
i think it will be done in a month not today ;D
so i have just wasted time to try to vertex Super buu i should have used that time to get that gotenks model rig to work


Title: Re: Mariodk Projects: who will get me Gotenks,Goku model import? for my PSAs
Post by: BlueBrain on October 23, 2011, 04:58:18 PM
lol, importer is already released...


Title: Re: Mariodk Projects: who will get me Gotenks,Goku model import? for my PSAs
Post by: DoctorFlux(Mariodk) on October 23, 2011, 10:49:40 PM
for ppl who dont know it
i have updated this thread:
http://forums.kc-mm.com/index.php?topic=29046.0
mini PSA request i making for you if you get Model import or vertex
more requests is added now :D


Title: Re: Mariodk Projects: who will get me Gotenks,Goku model import? for my PSAs
Post by: MandoWolfe on October 23, 2011, 11:18:38 PM
well i sent you a request.. i hope you dont mind. I really hope that you can make those for me, since i cant vertex or do any other stuff like that.. :/


Title: Re: Mariodk Projects: who will get me Gotenks,Goku model import? for my PSAs
Post by: dpgthirteen on October 24, 2011, 04:23:47 AM
Didn't you find a Gotenks model already?


Title: Re: Mariodk Projects: who will get me Gotenks,Goku model import? for my PSAs
Post by: slayermarth101 on October 24, 2011, 05:12:16 AM
I have fixed up some models. But they are .obj files. Can you import them into brawl?

This is them
 
(http://i1234.photobucket.com/albums/ff412/slayermarth101/GokuSS2.jpg)(http://i1234.photobucket.com/albums/ff412/slayermarth101/GokuSS3.jpg)

I'm still working on gotenks. I'll give you a preview later on.


Title: Re: Mariodk Projects: who will get me Gotenks,Goku model import? for my PSAs
Post by: DoctorFlux(Mariodk) on October 24, 2011, 11:08:17 AM
awesome :D
Didn't you find a Gotenks model already?
yes but i dont really understand how to make models (without bones) in T-pose and atleast get them to show in brawlbox

i can anyway wait for the model import and fix animations for that one to Gotenks
also same with Goku model
so i think i will get back to SMBZ mario moveset V3 or just update first post now on  both KC-MM/LST forum
i think SMBZ mario moveset will possible be done in the weekend
EDIT:
Beyond is going to import Goku and vetega (hopes with the right bonesets and maybe SSj transforms)
and for Gotenks the first one who do it willl be my hero :D

also remade my model/vertex request thead : (link in sign.)


Title: Re: Mariodk Projects: Revamped First post
Post by: DoctorFlux(Mariodk) on October 24, 2011, 02:49:41 PM
just a little bump

i revamped the First post (also on my thead on LST forum)
hope you like it (mainly look at the Z on what Front i used :D)


Title: Re: Mariodk Projects: Revamped First post
Post by: sp147 on October 24, 2011, 03:47:44 PM
I know I'm super sayian late for this but....

I love the the Goku 1.5 moveset!

The SMBZ Moveset I will check out soon! ;D

and nice previews on super buu

Edit: btw your op looks pretty cool


Title: Re: Mariodk Projects: Revamped First post
Post by: DoctorFlux(Mariodk) on October 24, 2011, 10:32:04 PM
I know I'm super sayian late for this but.... I love the the Goku 1.5 moveset! The SMBZ Moveset I will check out soon! ;D and nice previews on super buu Edit: btw your op looks pretty cool
thanks but i canceled Super buu i think it is better to wait with a import model now


Title: Re: Mariodk Projects: Revamped First post
Post by: slayermarth101 on October 25, 2011, 04:51:47 AM
I can try to get a super buu model for you.

EDIT:
 (http://i1234.photobucket.com/albums/ff412/slayermarth101/1319540310-picsay.jpg)


Title: Re: Mariodk Projects: Revamped First post
Post by: DoctorFlux(Mariodk) on October 25, 2011, 08:31:15 AM
I can try to get a super buu model for you. EDIT: ([url]http://i1234.photobucket.com/albums/ff412/slayermarth101/1319540310-picsay.jpg[/url])
looks awesome and even the texture looks good to maybe a brawlstyled Super buu
anyway i mostly hope you or a other can get me model import of Gotenks soon
i got the files for him if anyone want to import him just ask me for the files
 but the problem is i can´t get my gotenks model to atleast work in brawlbox :( i follow the guide but still not working


Title: Re: Mariodk Projects: Revamped First post
Post by: MandoWolfe on October 25, 2011, 02:48:55 PM
Hey MarioDK, i've been wanting to ask this question because it's been bugging me for some time. How come the on one of Shadow over Dk's Win animation, (the one where it's the same as Sonic when Sonic pulls out the Chaos emerald) why doesnt Shadow pull out a Chaos Emerald as well?


Title: Re: Mariodk Projects: Revamped First post
Post by: slayermarth101 on October 25, 2011, 02:49:39 PM
Can you link me to the guide?


Title: Re: Mariodk Projects: Revamped First post
Post by: DoctorFlux(Mariodk) on October 25, 2011, 09:56:52 PM
Hey MarioDK, i've been wanting to ask this question because it's been bugging me for some time. How come the on one of Shadow over Dk's Win animation, (the one where it's the same as Sonic when Sonic pulls out the Chaos emerald) why doesnt Shadow pull out a Chaos Emerald as well?
i dont know remember i just ported SHadow
Sdo0m made the moveset


Can you link me to the guide?
what guide?


Title: Re: Mariodk Projects: Revamped First post
Post by: AnImAiNe on October 26, 2011, 12:28:00 AM
i think he is talking about the one about import models


Title: Re: Mariodk Projects: Revamped First post
Post by: DoctorFlux(Mariodk) on October 26, 2011, 07:52:11 AM
anyway Gotenks´s "B" attacks is almost done both PSA wise and almost Animation wise(for the vertex)
just GFX fixes and GFX for up-B is needed
then FS+A attacks and throws
i think Smashclash is making taunts+Wins/Wait2,3
i already revamped his Down-taunt to finisher sign alot

i am thinking to finish Jokekid´s Gotenks vertex for him
so we atleast got a better vertex until the import


Title: Re: Mariodk Projects: Revamped First post
Post by: SmashClash on October 26, 2011, 01:38:05 PM
anyway Gotenks´s "B" attacks is almost done both PSA wise and almost Animation wise(for the vertex) just GFX fixes and GFX for up-B is needed then FS+A attacks and throws i think Smashclash is making taunts+Wins/Wait2,3 i already revamped his Down-taunt to finisher sign alot i am thinking to finish Jokekid´s Gotenks vertex for him so we atleast got a better vertex until the import
I made DownTaunt, Wait1, Wait2, and Wait3 plus many other animations. >.>


Title: Re: Mariodk Projects: pause on brawl hacks until Gotenks import
Post by: DoctorFlux(Mariodk) on October 29, 2011, 01:47:08 AM
ok the first one of these here that gets a imported Model is my next moveset:
-Kid goku (DB or GT)(prefer Ness´s boneset since the moveset anyway go over Ness and powerpole over Ness´ Bat)
-Gotenks over Lucas
-vegeta over Wolf
-Monkey D. Luffy(hatless) over Marth (the two who have worked on him leaved brawl hacking so i planing on make him now) and get a monkey D. luffy Hat model too as GFX so i can get the hat on head if not in 2nd. gear mode and hat on back if 2nd. gear mode
-Geno Model with ToonLink´s boneset
-Baby mario bros. over Ice Climbers
-Adult Goku over CF (so i have make more updates to that moveset)
-Young Sasuke(not shippuden) over Marth

if Gotenks is after the First he will be my next moveset
SMBZ mario i working on now so after Him i really hope for one of these models i needing (prefer Gotenks)
but i will also Finish the "B" attacks(not FS) for Gotenks and if still no one making the import i guess i had to try to Finish jokekid´s vertex


Title: Re: Mariodk Projects: pause on brawl hacks until Gotenks import
Post by: Carnage on October 29, 2011, 02:47:50 AM

-Monkey D. Luffy(hatless) over Marth (the two who have worked on him leaved brawl hacking so i planing on make him now) and get a monkey D. luffy Hat model too as GFX so i can get the hat on head if not in 2nd. gear mode and hat on back if 2nd. gear mode

you know the new brawlbox can creat true bones so if you have the luffy model just need someone to creat a bon over his head and rigg it the hat and bam luffy got a hat and its detachable no need for gfx same for gokus transformations and all since its possiible now with true bones plus rigging


Title: Re: Mariodk Projects: pause on brawl hacks until Gotenks import
Post by: AnImAiNe on October 29, 2011, 02:49:20 AM
actually pervy is still going to finish luffy before he leaves completely


Title: Re: Mariodk Projects: pause on brawl hacks until Gotenks import
Post by: DoctorFlux(Mariodk) on October 29, 2011, 07:58:29 AM
actually pervy is still going to finish luffy before he leaves completely
ok thats cool

Gotenks vertex almost done(i wish it was a import instead):
(http://s7.postimage.org/3sntw9hez/RSBE01_1.png)
revamp Textures and make SSj1,3 versions too and then done :D(eyes got dmg/blinking textures)
and then i needing permission from jokekid to use the Gotenks in my moveset
i think i anyway upload Gotenks moveset with just "B" attacks first


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: Carnage on October 29, 2011, 09:28:07 AM
i think someone will make an import for you since i saw mrlol in the requests having gotenks there xD


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: DoctorFlux(Mariodk) on October 29, 2011, 11:57:12 AM
the vertex is done with SSj3 and the others now just revamp the texture alittle more:
(http://s7.postimage.org/xlsb6b2wb/RSBE01_4.png)
(http://s7.postimage.org/kvo2t7uy3/RSBE01_5.png)
then the moveset is done the vertex is going to be inc. with the transforms+team recolours
edit: Team colours is done now just CSP/BPs and back to the moveset(mainly just needing afew fixes and "B" attacks is done too)


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: SmashClash on October 29, 2011, 01:23:16 PM
I don't understand why he doesn't have muscles. Also, the hair is kind of weird.[/endrant]


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: DoctorFlux(Mariodk) on October 29, 2011, 01:27:06 PM
I don't understand why he doesn't have muscles. Also, the hair is kind of weird.[/endrant]
i am working on it
i also said the texture needing alittle revamp :D


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: KTH on October 29, 2011, 01:29:10 PM
The hair is strange.


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: DoctorFlux(Mariodk) on October 29, 2011, 01:50:49 PM
The hair is strange.
i know but the best we got until import model


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: dpgthirteen on October 29, 2011, 02:00:06 PM
How does the Gotenks moveset work with the Kid Goku SW released?


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: DoctorFlux(Mariodk) on October 29, 2011, 02:09:55 PM
How does the Gotenks moveset work with the Kid Goku SW released?
the resize for Gotenks is not oneslot but SW kid Goku is still looking good on the moveset just alittle bigger

but dont worry making Kid goku over Ness :D (too bad can´t use SW´s kid goku cuz of he can´t use powerpole)


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: dpgthirteen on October 29, 2011, 02:18:39 PM
Cool to hear. I am looking forward to the beta.


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: BlueBrain on October 29, 2011, 02:35:51 PM
yh, nice u didnt credit me when posting those pics, since all u did was attach the eyes and the belt thing...

and what did u do to the hair??? it looks different... worse ¬¬


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: DoctorFlux(Mariodk) on October 29, 2011, 02:37:23 PM
yh, nice u didnt credit me when posting those pics, since all u did was attach the eyes and the belt thing... and what did u do to the hair??? it looks different... worse ¬¬
i dont know i only edited vertex on hair on SSJ3
and texture on SSJ1,3 but nothing on normal (i also credited you on the first Preview)


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: BlueBrain on October 29, 2011, 02:39:20 PM
anyway, since u want to finish it, do this to make the proportions correct for ur PSA:

vertex the torso and face smaller in the X-axis, and edit the translations from the arms in ur animations...  the animated x-axis edit makes it look like a blob when moving... xD


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: DoctorFlux(Mariodk) on October 29, 2011, 02:45:16 PM
anyway, since u want to finish it, do this to make the proportions correct for ur PSA: vertex the torso and face smaller in the X-axis, and edit the translations from the arms in ur animations...  the animated x-axis edit makes it look like a blob when moving... xD
i dont think thats is needed
Gotenks is perfect size ingame with the resize i made


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: Dot on October 29, 2011, 03:48:05 PM
i could re-do the textures if you want


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: DoctorFlux(Mariodk) on October 29, 2011, 04:22:52 PM
i could re-do the textures if you want
that will be awesome :D but not yet since we maybe get the import so the import just needing a other texture so it is brawl styled and not DBZ BT3 styled


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: Dot on October 29, 2011, 04:25:55 PM
ok, when the import is done dont hesitate to call meh  ;)


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: DoctorFlux(Mariodk) on October 30, 2011, 02:02:43 AM
if i start PSAing on Gotenks the rest now i think i can get a Beta Ready but i wanted to atleast get throws/Airs Done before and Animations fixes just for the vertex (idk how it will effect the other lucas vertexs)
F-Air,Down-Air,Down-Throw(needing idea cuz the old idea is not good with the new N-B),B-throw is left
maybe i also make the smashes too then up-Smash and Down-Smash is left

then just rest of "A" attacks left+FS+mics stuff like taunts/Wins and Run/walking/Jumps


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: diedhammer98 on October 30, 2011, 02:16:40 AM
It is possible to get Gotenks's Final Smash to done?


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: DoctorFlux(Mariodk) on October 30, 2011, 02:25:24 AM
yes its is possible but the problem is i dont know how to edit PkThunder to be like that


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: diedhammer98 on October 30, 2011, 02:30:36 AM
get PkThunder's GFX ID,
make model appear and If hit someone that model disappear and other one appear.


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: DivineOverlord on October 30, 2011, 04:27:54 AM
here is his final smash ghost but for some reason...the face doesn't show....hmm im guessing its because i might need to use a different model lol


(http://i1233.photobucket.com/albums/ff384/divineoverlord/al_111030_0339binout.jpg)


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: DoctorFlux(Mariodk) on October 30, 2011, 04:30:36 AM
here is his final smash ghost but for some reason...the face doesn't show....hmm im guessing its because i might need to use a different model lol ([url]http://i1233.photobucket.com/albums/ff384/divineoverlord/al_111030_0339binout.jpg[/url])
we  getting a 3d model by Dot or SmashClash(vertexed sandbag and low filesize too) but for now i will just use a capsule or something low filesize


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: DivineOverlord on October 30, 2011, 04:32:12 AM
we  getting a 3d model by Dot or SmashClash(vertexed sandbag and low filesize too) but for now i will just use a capsule or something low filesize

yeah i can still finish the coding for the kamikazi final smash and give it to you. Then when you have a better model you can just replace the old one. :)

what element damage do you want it to have? fire?


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: diedhammer98 on October 30, 2011, 04:38:19 AM
I think It is fire damage.
Becuase Gotenks's ghost explode when touched someone.


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: DoctorFlux(Mariodk) on October 30, 2011, 04:51:24 AM
yeah i can still finish the coding for the kamikazi final smash and give it to you. Then when you have a better model you can just replace the old one. :) what element damage do you want it to have? fire?
fire is fine and if possible add GFX for exploding then he touchs it
btw you got the animations for FS?
just so i know i needing to make it or not

i am almost done with Down-B and for up-B just needing add hitboxes and GFX


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: diedhammer98 on October 30, 2011, 05:04:42 AM
Super Smash Bros. Brawl has exploding effect.


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: BlueBrain on October 30, 2011, 06:39:04 AM
explosions are just graphics with fire hitboxes...


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: DoctorFlux(Mariodk) on October 30, 2011, 08:04:10 AM
if i can do it Gotenks is going to have 5x Throws

instead of a Catch attack he will get Vice Short
so Gotenks will get no Catch attack but Vice Short (if possible)
too bad the vertex can´t open mouth :(


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: SmashClash on October 30, 2011, 08:24:51 AM
if i can do it Gotenks is going to have 5x Throws instead of a Catch attack he will get Vice Short so Gotenks will get no Catch attack but Vice Short (if possible) too bad the vertex can´t open mouth :(
Wait, it'll be cheap if the catch is Vice Shout. Make it so if you press GrabPummel 5 times, that 5th time it will use a viceshout.


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: DoctorFlux(Mariodk) on October 30, 2011, 08:27:07 AM
Wait, it'll be cheap if the catch is Vice Shout. Make it so if you press GrabPummel 5 times, that 5th time it will use a viceshout.
Vice Shout will be weak and long endlaging
thats what i planed (so long endlaging so the Grabed is not stuned then animation End)

Side-Smash preview:
(http://s7.postimage.org/gqwsdsbqz/RSBE01_2.png)
thanks for Smashclash for a Animation i used as base
too bad i can´t find any yellow GFX so i had to use this


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: SouthCraft on October 30, 2011, 08:55:44 AM
can't wait Gotenks is my favor dbz!


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: DoctorFlux(Mariodk) on October 30, 2011, 09:10:15 AM
can't wait Gotenks is my favor dbz!
^this

mine too (reason for i make him)


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: SmashClash on October 30, 2011, 09:23:30 AM
Vice Shout will be weak and long endlaging thats what i planed (so long endlaging so the Grabed is not stuned then animation End) Side-Smash preview: ([url]http://s7.postimage.org/gqwsdsbqz/RSBE01_2.png[/url]) thanks for Smashclash for a Animation i used as base too bad i can´t find any yellow GFX so i had to use this

(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_100830_21201binout.jpg)
Use this GFX from Dragon GOD Charizard (Side B).


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: DoctorFlux(Mariodk) on October 30, 2011, 10:42:23 AM
Preview of Vice shout:
used as AirCatch attack :(http://s7.postimage.org/yauiho0vv/RSBE01_1.png)

used as CatchAttack(make catch attack to a throw not worked):
(http://s7.postimage.org/amf0me4cb/RSBE01_6.png)
too bad vertex can´t open Mouth  :'(


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: Carnage on October 30, 2011, 12:29:18 PM
Thse so long gotenks moveset is near i will be waiting to download it when its released


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: DoctorFlux(Mariodk) on October 30, 2011, 03:09:37 PM
here is what left on Gotenks before beta version:
FS, Down-Air, F-Air ,Down-Throw ,Back-Throw ,AAA combo ,Tilts , Dashattack, up/Down-Smash and Running/walking,Air attacks landing animations,Revamps of some animations/PSA


taunts/Wins/wait2,3 can wait alittle until next version of Gotenks
so we got all attacks done and ofc give Gotenks some good stats like running speed


Title: Re: Mariodk Projects: Gotenks vertex almost done and his "B" attacks
Post by: BlueBrain on October 30, 2011, 03:12:59 PM
looking at the pics, the poses look kinda weird...
on the pics, u should focus more on "selling" ur work, if a pic doesnt look good, dont use it...

maybe u just got a frame that doesnt look good when paused, but looks good when in motion, but ur selling us the product with pics right now... so focus on their quality ^^


Title: Re: Mariodk Projects: Gotenks First Version getting all Attacks 60% done
Post by: SmashClash on October 30, 2011, 05:23:00 PM
here is what left on Gotenks before beta version: FS, Down-Air, F-Air ,Down-Throw ,Back-Throw ,AAA combo ,Tilts , Dashattack, up/Down-Smash and Running/walking,Air attacks landing animations,Revamps of some animations/PSA taunts/Wins/wait2,3 can wait alittle until next version of Gotenks so we got all attacks done and ofc give Gotenks some good stats like running speed
Why not just use my Wait2 and Wait3?
Why does it have to be delayed? It won't even need PSAing...


Title: Re: Mariodk Projects: Gotenks First Version getting all Attacks 60% done
Post by: DoctorFlux(Mariodk) on October 30, 2011, 11:36:53 PM
Why not just use my Wait2 and Wait3? Why does it have to be delayed? It won't even need PSAing...
needing still revamps


Title: Re: Mariodk Projects: Gotenks First Version getting all Attacks 60% done
Post by: SmashClash on October 31, 2011, 01:16:54 PM
needing still revamps
How so?


Title: Re: Mariodk Projects: Gotenks First Version getting all Attacks 60% done
Post by: DoctorFlux(Mariodk) on October 31, 2011, 01:22:52 PM
How so?
like needing endlaging
from sit down to stay up to the wait animation on the wait3:

Edit:
just alittle texture i made for Gotenks or more Kid Gogeta:
(http://s7.postimage.org/pz4ick0zv/2011_10_31_21_19_26_1132x784.png)
maybe this is going to be over SSj3 vertex if i can´t get it good since i will revamp SSJ3 vertex while i waiting for DO
and damn SSJ3 hair is hard to make
but i still going to inc. this recolour for ppl who wanted it and as soon a Adult Gogeta is made i will make Adult Gotenks for texture for him


Title: Re: Mariodk Projects: Gotenks First Version getting all Attacks 60% done
Post by: SmashClash on October 31, 2011, 02:22:38 PM
like needing endlaging from sit down to stay up to the wait animation on the wait3
Why would wait animations need endlag? It's just for presentation, not attacks. :srs:


Title: Re: Mariodk Projects: Gotenks First Version getting all Attacks 60% done
Post by: DoctorFlux(Mariodk) on October 31, 2011, 02:27:34 PM
Why would wait animations need endlag? It's just for presentation, not attacks. :srs:
not mean endlag like that but still it will be alittle weird if Gotenks sit down and then Animation end he is up again in under 1 sec. cuz of end of animation dont fit with the wait1 animation but end of the animation is still sitting down


Title: Re: Mariodk Projects: Gotenks First Version getting all Attacks 60% done
Post by: SmashClash on October 31, 2011, 02:30:25 PM
not mean endlag like that but still it will be alittle weird if Gotenks sit down and then Animation end he is up again in under 1 sec. cuz of end of animation dont fit with the wait1 animation but end of the animation is still sitting down
I'm confused. None of my Waits have him sitting down or getting up. Why would we need that?


Title: Re: Mariodk Projects: Gotenks First Version getting all Attacks 60% done
Post by: DoctorFlux(Mariodk) on October 31, 2011, 02:33:03 PM
I'm confused. None of my Waits have him sitting down or getting up. Why would we need that?

ok almost sitting down (but in the anime he does i just watched the Ep. where he did that animation):
http://www.youtube.com/watch?v=Iyheh-pp_oQ


Title: Re: Mariodk Projects: Gotenks First Version getting all Attacks 60% done
Post by: SmashClash on October 31, 2011, 02:40:53 PM
Jsyk, that Wait3 is a custom animation I just thought of without basing it off of anything.
This is what he's doing:
He scratches his head as if he's bored.
Then, he goes in a resting standing position(he's not sitting).
Then he gets an idea for his next move.


You know how in the show he thinks of ideas of different moves to use against Super Buu? That's what he's doing at the end of the animation.


Title: Re: Mariodk Projects: Gotenks First Version getting all Attacks 60% done
Post by: DoctorFlux(Mariodk) on October 31, 2011, 02:45:07 PM
Jsyk, that Wait3 is a custom animation I just thought of without basing it off of anything. This is what he's doing: He scratches his head as if he's bored. Then, he goes in a resting standing position(he's not sitting). Then he gets an idea for his next move. You know how in the show he thinks of ideas of different moves to use against Super Buu? That's what he's doing at the end of the animation.
i know this is right before he use the donut attack for first time


Title: Re: Mariodk Projects: Gotenks First Version getting all Attacks 60% done
Post by: SmashClash on October 31, 2011, 02:58:11 PM
I just don't see the issue. When you send me the beta can you send me the Waits with it so I can see if it's still good?


Title: Re: Mariodk Projects: Gotenks First Version getting all Attacks 60% done
Post by: DoctorFlux(Mariodk) on October 31, 2011, 03:21:00 PM
Alot of Previews of Gotenks moveset(some of them is already show but this is just all previews i got now in one post):
vertex/transforms/recolours Previews(credit Jokekid for 90% of the vertex):
 Gotenks,SSJ1,3:
 (http://s7.postimage.org/6qxmavabv/RSBE01_14.png)
 (http://s7.postimage.org/d5wn7jh1n/RSBE01_15.png)

 Recolours Blue/green/red:
 (http://s9.postimage.org/eglvsgaqn/RSBE01_16.png)

 Kid/chibi gogeta:
 (http://s9.postimage.org/r468ipf1b/RSBE01_17.png)

Side-Smash:
(http://s7.postimage.org/wbzqghkwb/RSBE01_1.png)

N-B Die Die Missiles barrage:
(http://s9.postimage.org/w8t7bq6vz/RSBE01_7.png)
(http://s9.postimage.org/3kkum8u3j/RSBE01_8.png)

Side-B Galactic Donut:
(http://s8.postimage.org/baxlr90lx/RSBE01_2.png)
(http://s8.postimage.org/732tihz6d/RSBE01_3.png)
(http://s8.postimage.org/ky5pepiz9/RSBE01_4.png)

Down-B WildSense:
 Counter Pose:
 (http://s8.postimage.org/jtc5g8pxx/RSBE01_9.png)
 
 Counter Attack:
 (http://s8.postimage.org/499d3g579/RSBE01_10.png)
 
ViceShoot (over catch attack and lucas´s Air Catch):
(http://s4.postimage.org/syn7vcd6l/RSBE01_6.png)
(http://s4.postimage.org/5zqicfh6l/RSBE01_5.png)

Down-taunt Finisher Sign:
(http://s7.postimage.org/jg58ge3nv/RSBE01_11.png)
(http://s7.postimage.org/p5lh0p9u3/RSBE01_12.png)


Title: Re: Mariodk Projects: previews of the most done attacks for Gotenks 2nd. post
Post by: SmashClash on October 31, 2011, 03:54:10 PM
What's wrong with Finisher Sign's thumb?(Animation...I know)
Also, AirCatch needs to be Ki Blasts.
Mariodk. When you release this can we release a seperate version?


Title: Re: Mariodk Projects: previews of the most done attacks for Gotenks 2nd. post
Post by: Carnage on October 31, 2011, 03:57:17 PM
lol what a huge finger lol in that last picture also why does gotenks SSJ3hair looks so wierd it seems it enter the middle of his body :S


Title: Re: Mariodk Projects: previews of the most done attacks for Gotenks 2nd. post
Post by: DoctorFlux(Mariodk) on October 31, 2011, 03:58:12 PM
lol what a huge finger lol in that last picture also why does gotenks SSJ3hair looks so wierd it seems it enter the middle of his body :S
also why i said my SSj3 needs a revamp
i dont know why the finger is huge but can be fixed by animations

What's wrong with Finisher Sign's thumb?(Animation...I know) Also, AirCatch needs to be Ki Blasts. Mariodk. When you release this can we release a seperate version?
but N-B is already Ki blasts :D (alot of them and fast) and the move is named Die Die Missiles


Title: Re: Mariodk Projects: previews of the most done attacks for Gotenks 2nd. post
Post by: SmashClash on October 31, 2011, 04:15:58 PM
also why i said my SSj3 needs a revamp i dont know why the finger is huge but can be fixed by animations but N-B is already Ki blasts :D (alot of them and fast) and the move is named Die Die Missiles
Ok, but what ever happened to Big Tree Cannon? Well, I know what happened but what move can it be used as?


Title: Re: Mariodk Projects: previews of the most done attacks for Gotenks 2nd. post
Post by: Dot on October 31, 2011, 06:35:18 PM
i thought i was part of this  :'(



me makes recolors and CSP   :srs:


Title: Re: Mariodk Projects: previews of the most done attacks for Gotenks 2nd. post
Post by: BlueBrain on October 31, 2011, 06:48:15 PM
one question, WHY THE HECK is the ssj hair block solid colour???? seriously, it looks horrible... just pick up a regular lucas hair texture, and make it brighter, so it has some detail at least >.<


Title: Re: Mariodk Projects: previews of the most done attacks for Gotenks 2nd. post
Post by: Dot on October 31, 2011, 06:52:27 PM
or send it to me so i make it supah brawl styled! [/joke]


Title: Re: Mariodk Projects: previews of the most done attacks for Gotenks 2nd. post
Post by: DoctorFlux(Mariodk) on November 01, 2011, 01:42:26 AM
Ok, but what ever happened to Big Tree Cannon? Well, I know what happened but what move can it be used as?
that move was too much like Goku´s N-B but other animations

one question, WHY THE HECK is the ssj hair block solid colour???? seriously, it looks horrible... just pick up a regular lucas hair texture, and make it brighter, so it has some detail at least >.<
good idea :D i try that



Title: Re: Mariodk Projects: previews of the most done attacks for Gotenks 2nd. post
Post by: DoctorFlux(Mariodk) on November 01, 2011, 09:42:57 AM
i will try to Rig piccolo over Ganondorf :D while i waiting for DO to removed these effect on the EX-GFX models and add his Ghost FS

i found out who can possible be after Gotenks moveset
it will maybe be Geno cuz i maybe found a really good model of him ready to be opened in 3ds max and hopefully fits with ToonLink´s boneset

Geno will maybe be a Big colab. Project cuz we really needing a better PSA from then the ones we got now is outdated and just ported animations from lucas to TL


Title: Re: Mariodk Projects: previews of the most done attacks for Gotenks 2nd. post
Post by: Dot on November 01, 2011, 09:47:28 AM
so am i still part of the gotenks project?


Title: Re: Mariodk Projects: previews of the most done attacks for Gotenks 2nd. post
Post by: DoctorFlux(Mariodk) on November 01, 2011, 09:48:38 AM
so am i still part of the gotenks project?
sure you can revamp the texture of Gotenks on the vertex if we still waiting for import or you can make the import´s texture to brawl styled :D

or make animations if you like


Title: Re: Mariodk Projects: previews of the most done attacks for Gotenks 2nd. post
Post by: Dot on November 01, 2011, 09:49:42 AM
sure you can revamp the texture of Gotenks on the vertex if we still waiting for import or you can make the import´s texture to brawl styled :D

or make animations if you like

alrite!

and good luck rigging piccolo :)


Title: Re: Mariodk Projects: previews of the most done attacks for Gotenks 2nd. post
Post by: DoctorFlux(Mariodk) on November 01, 2011, 10:06:59 AM
alrite! and good luck rigging piccolo :)
atleast piccolo is much easyer then Gotenks cuz of he already working in Brawlbox and is in a T-pose and got Bones  and mainly waiting for DO to see what he have done so i can work more on the moveset :D


Title: Re: Mariodk Projects: previews of the most done attacks for Gotenks 2nd. post
Post by: slayermarth101 on November 01, 2011, 03:29:12 PM
Whatever happened to you adding OHC to your smbz Mario?


Title: Re: Mariodk Projects: previews of the most done attacks for Gotenks 2nd. post
Post by: DoctorFlux(Mariodk) on November 01, 2011, 11:11:31 PM
Whatever happened to you adding OHC to your smbz Mario?
dont worry i will do him after Gotenks too he will be easy


Title: Re: Mariodk Projects: previews of the most done attacks for Gotenks 2nd. post
Post by: DoctorFlux(Mariodk) on November 03, 2011, 03:31:14 PM
Videos for the attacks i got done or almost for Gotenks coming soon previews video of:
Vertex, wait1, N-Air, Back-air, up-Air, up-throw, F-throw, Aircatch/catch attack(viceshoot), "B" Attacks


Title: Re: Mariodk Projects: previews of the most done attacks for Gotenks 2nd. post
Post by: Albafika on November 03, 2011, 03:32:37 PM
MarioDK. I tested the Shadow over DK and the Aerial Side B is so spammable he never descends if spammed. Could you fix that real quick?


Title: Re: Mariodk Projects: previews of the most done attacks for Gotenks 2nd. post
Post by: DoctorFlux(Mariodk) on November 03, 2011, 03:36:48 PM
MarioDK. I tested the Shadow over DK and the Aerial Side B is so spammable he never descends if spammed. Could you fix that real quick?
i am thinking on do one last update for Shadow Kong while i waiting for afew things for Gotenks so maybe i can fix it :D if not i just do so it can only be used on time in air or something like that


Title: Re: Mariodk Projects: previews of the most done attacks for Gotenks 2nd. post
Post by: Albafika on November 03, 2011, 03:38:50 PM
i am thinking on do one last update for Shadow Kong while i waiting for afew things for Gotenks so maybe i can fix it :D if not i just do so it can only be used on time in air or something like that
Alright. Please, get into it quick, since I want to use him for my Tourney. D:


Title: Re: Mariodk Projects: Video Preview of Gotenks most done attacks coming soon
Post by: DoctorFlux(Mariodk) on November 03, 2011, 03:45:12 PM
Alright. Please, get into it quick, since I want to use him for my Tourney. D:
i will do so Shadow get real Counter as Down-B,try to fix that side-B,revamp up-B so it is not so OP
thats easy done
edit:
Video is so slow to upload :( anyway the video is done in 1 hour (hope it will work on HD now)


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: AnImAiNe on November 03, 2011, 07:57:30 PM
it looks like his run speed is too fast to me..and what is the side smash i don't think i have seen gotenks do something like that


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: DoctorFlux(Mariodk) on November 04, 2011, 12:21:46 AM
it looks like his run speed is too fast to me..and what is the side smash i don't think i have seen gotenks do something like that
Side-Smash:
(http://i.imgur.com/14v7Z.jpg)
just wrong GFX for now needing something yellow
edit: Recolours of the new import of Gotenks is done
Red/Green/Blue/Kid gogeta(just incase if no SSJ3) or the alt colours will be: normal/red/green/Blue/SSj1/SSj3

maybe then i get the Air Attack done i will upload Gotenks moveset as a Beta then just rest of throws/Ground attacks left and ofc Revamps +SFX pack and get the PSA to fit with SFX pack
the moveset pack will inc. both vertex and import (if ppl want working fingers, blinking/Dmg eyes choose vertex) or dont mind about fingers/eyes then import
and the import got resizer mod already he is as big as mario now  
after Gotenks i will do a update to Shadow-Kong with fixes to "B" attacks


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: AnImAiNe on November 04, 2011, 01:57:21 AM
ok well now you have the new gotenks model that was just released cant wait for gotenks now  ;D


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: KTH on November 04, 2011, 04:30:25 AM
To be honest, you should more work the animation.
But the PSA look really sexy.


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: DoctorFlux(Mariodk) on November 04, 2011, 04:32:42 AM
To be honest, you should more work the animation. But the PSA look really sexy.
i know i will revamp any bad animations soon :D
like side-Smash
but up-B,Side-B,Down-B i think is already perfect and Wait1 too
Viceshout i am working on soon
F-throw is also good but needing afew fixes
up-throw also good


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: KTH on November 04, 2011, 04:52:15 AM
And so you take a decision for the taunt?


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: DoctorFlux(Mariodk) on November 04, 2011, 04:58:27 AM
And so you take a decision for the taunt?
Down-taunt will be Finisher Sign
to boost next N-B/Smashes attack(i dont think that will be in first version)
up-taunt/Side-taunt i am not 100% sure about yet also wins
Running/Walking i am also almost done with
they both is floating
Entry i just needing to fix texture for the 2d model of Goten/Trunks and add a GFX on the entry

Edit:
should i add this to the moveset pack? :
(http://s8.postimage.org/z2stiri85/2011_11_04_12_31_51_1132x748.png)
it just needing to get a red tail and hair like SSj4 Gogeta have


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: KTH on November 04, 2011, 05:59:56 AM
Need a vertex.


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: DoctorFlux(Mariodk) on November 04, 2011, 06:08:33 AM
Need a vertex.
tried to first convert the model by AIS but that freezing each time i tried and then tried to convert it in brawlbox to .dae and open in 3ds max but thats Freezing too :( so can´t vertex Gotenks to more SSj4 like


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: AnImAiNe on November 04, 2011, 10:21:07 AM
hey mariodk would it take long to adjust your gotenks moves/animations to the import model?


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: KTH on November 04, 2011, 10:44:36 AM
tried to first convert the model by AIS but that freezing each time i tried and then tried to convert it in brawlbox to .dae and open in 3ds max but thats Freezing too :( so can´t vertex Gotenks to more SSj4 like
Same, try to make a DAE with BB0.65 (you export at DAE)


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: DoctorFlux(Mariodk) on November 04, 2011, 10:48:55 AM
hey mariodk would it take long to adjust your gotenks moves/animations to the import model?
already done it since vertex/model import is almost same fix but Head/Neck

Same, try to make a DAE with BB0.65 (you export at DAE)
already did that dont worked


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: SmashClash on November 04, 2011, 01:32:23 PM
Hey, Mariodk. This weekend(today, tomorrow, or Sunday), can you compare my Wait1 to yours in the poll?


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: DoctorFlux(Mariodk) on November 04, 2011, 01:48:34 PM
Hey, Mariodk. This weekend(today, tomorrow, or Sunday), can you compare my Wait1 to yours in the poll?
sure


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: Albafika on November 04, 2011, 01:56:23 PM
i will do so Shadow get real Counter as Down-B,try to fix that side-B,revamp up-B so it is not so OP
thats easy done
edit:
Video is so slow to upload :( anyway the video is done in 1 hour (hope it will work on HD now)
I'd love to see this as soon as possible. I don't think fixing the Side B should take long, at least, and I'd love that Up-B fix, right now it's too OP.


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: DoctorFlux(Mariodk) on November 04, 2011, 02:08:36 PM
I'd love to see this as soon as possible. I don't think fixing the Side B should take long, at least, and I'd love that Up-B fix, right now it's too OP.
i think i will do it as soon i am done with Gotenks´s F-Air
his D-Air is almost done and F-Air is one of the last thing i needing before beta :D and ofc revamps of animations/PSA before i upload it


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: Mr.Shadow t h on November 04, 2011, 02:28:32 PM
Wow the preview is amazing gotenks is my favorite character too..... i was 2 when i watched him beat buu. You are amazing!!!


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: DoctorFlux(Mariodk) on November 04, 2011, 02:55:26 PM
good news:
Fixed Shadow-Kong´s Side-B :D
now to his up-B revamp and Down-B Ground  Real counter attack

i am still working on Gotenks but also waiting for DO for his Ghost FS and Smashclash or Dot(forgot who made it) the Sandbag vertex to a Gotenks ghost


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: KTH on November 04, 2011, 03:00:03 PM
That should be great if you can fix the run and up+B


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: SmashClash on November 04, 2011, 03:00:06 PM
Ok, I'll finish up Ghost Gotenks later today, maybe. Then Dot can export it.


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: Albafika on November 04, 2011, 03:16:22 PM
good news:
Fixed Shadow-Kong´s Side-B :D
now to his up-B revamp and Down-B Ground  Real counter attack
Splendid. Hope it's out soon.


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: DoctorFlux(Mariodk) on November 04, 2011, 03:20:11 PM
Splendid. Hope it's out soon.
just up-B left
i think it will be about same teleport as Goku´s up-B cuz that not so much op as Shadow kong´s
real counter works :D


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: KTH on November 04, 2011, 03:25:02 PM
You think you can fix the run?


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: DoctorFlux(Mariodk) on November 04, 2011, 03:36:15 PM
You think you can fix the run?
i have tried i dont think i can :(
but i will say Shadow-kong is the best port (by renaming method) still and also no GFX bugs (cuz of shadowkong Friendly PSAs)

KTH if you can/got time
can you maybe make a Classic Shadow out of your´s Classic Sonic? so i can maybe get a oneslot resizer just for Shadow-kong

edit: will nerf N-Air on Shadow-Kong to be smaller hitboxes/GFX so it is more balanced
so i will update Shadow-Kong


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: DoctorFlux(Mariodk) on November 04, 2011, 06:00:22 PM
2x posts:
preview of ShadowKong V4:
http://www.youtube.com/watch?v=BuPvVctOiGQ


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: KTH on November 04, 2011, 06:02:58 PM
Maybe.
If you did to fix Shadow Kong. troll/


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: DoctorFlux(Mariodk) on November 04, 2011, 06:07:05 PM
Maybe. If you did to fix Shadow Kong. troll/
look at Side-B in Air so you already see one fix


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: AnImAiNe on November 04, 2011, 06:09:04 PM
it says video unavailble


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: DoctorFlux(Mariodk) on November 04, 2011, 06:13:23 PM
http://www.youtube.com/watch?v=BuPvVctOiGQ
it should work if not just wait afew mins


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: Blueblur22 on November 04, 2011, 06:17:58 PM
would u be able to fix the shadow run if shadow was an import?


Title: Re: Mariodk Projects: Video Preview of Gotenks look at poll
Post by: DoctorFlux(Mariodk) on November 04, 2011, 06:20:42 PM
would u be able to fix the shadow run if shadow was an import?
import model dont change anything about the PSA so no


Title: Re: Mariodk Projects: ShadowKong V4 is out afew fixes and real Counter added
Post by: Dot on November 04, 2011, 08:28:42 PM
did someone said HD Gotenks import? No  :srs:

but i´m posting this anyways

(http://i.imgur.com/OSWo5.png)

ya laik it?


Title: Re: Mariodk Projects: ShadowKong V4 is out afew fixes and real Counter added
Post by: DoctorFlux(Mariodk) on November 05, 2011, 12:07:48 AM
i dont like it

I LOVE IT!!!!
Edit:
preview of Wait2,3:
(http://s9.postimage.org/kqyqub25b/RSBE01_3.png)
(http://s9.postimage.org/nz387cof3/RSBE01_4.png)


Title: Re: Mariodk Projects: ShadowKong V4 is out afew fixes and real Counter added
Post by: dpgthirteen on November 05, 2011, 06:45:56 AM
Damn! That looks pretty good.


Title: Re: Mariodk Projects: ShadowKong V4 is out afew fixes and real Counter added
Post by: SonicBrawler on November 05, 2011, 06:47:47 AM
Mariodk, the knuckles project will use the ghz model, and not the vertex


Title: Re: Mariodk Projects: ShadowKong V4 is out afew fixes and real Counter added
Post by: DoctorFlux(Mariodk) on November 05, 2011, 06:48:59 AM
Airs is done
moved the trible kick on N-Air to F-Air and made a other N-Air (the multi kicks at 0:55 min in the video): http://youtu.be/MKU2cGElyBU?t=54s

Down-Air working alot like Kid buu´s Down-Air
made the headbutt  Gotenks using here (but Downwards):
http://youtu.be/tEEzWI1jHL4?t=7m9s
Mariodk, the knuckles project will use the ghz model, and not the vertex
ok and for boneset give it Sonic´s Boneset

Damn! That looks pretty good.
thanks


Title: Re: Mariodk Projects: ShadowKong V4 is out afew fixes and real Counter added
Post by: SonicBrawler on November 05, 2011, 06:50:40 AM
if i was gunna get someone to .dae impor tit, i would use a diff model. and why over sonic? why not over someone who doesn thave aniamtions gltioches, then ported to diddy


Title: Re: Mariodk Projects: ShadowKong V4 is out afew fixes and real Counter added
Post by: DoctorFlux(Mariodk) on November 05, 2011, 06:52:13 AM
if i was gunna get someone to .dae impor tit, i would use a diff model. and why over sonic? why not over someone who doesn thave aniamtions gltioches, then ported to diddy
sonic so we can work as oneslot for sonic if ppl dont want to have the PSA but only the model :D
but if not sonic´s boneset then i will say mario´s


Title: Re: Mariodk Projects: ShadowKong V4 is out afew fixes and real Counter added
Post by: SonicBrawler on November 05, 2011, 06:52:41 AM
yeah. plus mario isnt glichy as much as sonic when ported over someone


Title: Re: Mariodk Projects: ShadowKong V4 is out afew fixes and real Counter added
Post by: DoctorFlux(Mariodk) on November 05, 2011, 06:54:30 AM
Smashes(but side-Smash),Tilts,AAAAA combo,Down/Back throw and FS so is the moveset done and then just revamps+taunts/wins left and hopefully we getting gotenks import fixed fingers


Title: Re: Mariodk Projects: ShadowKong V4 is out afew fixes and real Counter added
Post by: Mr.Shadow t h on November 05, 2011, 07:49:48 AM
Or we can vertex.


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: Dot on November 05, 2011, 10:29:52 AM
hd gotenks texture done


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 05, 2011, 10:58:21 AM
hd gotenks texture done
awesome
the moveset is not going to be 100% same as on the moveset idea on gotenks thread cuz that idea was made before we got the idea of on-hit-cancel system+ was made to fit with SSJ3 Gotenks and i wanted this moveset to fit with any tranforms of Gotenks (as it is already now)

anyway here is what lefts now:
Better up-B(maybe it go high but still bad recovery sometimes), FS,Dashattack,Tilts,AAAAA Combo(if not AAA only), Down-Throw, Back-Throw, then mics stuff like rest of  taunts+Wins and animations for running/walker, make jump animations better
then revamp anything or the most worse animations (some of them is still not good but they will be) and get good stats for Gotenks like high on jumps and running/Air Speed
and hopefully someone fix these fingers on the import and maybe if possible make Dmg/Blinking face on Gotenks
for anyone who want to help make animations for some attacks just do it :D but good tip to use the vertex and resize HipN bone to scale 0,75 and TransN to scale 1,2 (X,Z,Y) thats the resizer on Gotenks (both vertex and import)


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: Mr.Shadow t h on November 05, 2011, 11:18:33 AM
Woah so only one more touch to finish?


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 05, 2011, 11:32:33 AM
First to page 300 will be a tester for gotenks moveset :D

anyway i am needing testers for gotenks and some that can give good feedback
so here is the deal to be a tester for my Gotenks
if you can give good Feedback for Goku moveset, SMBZ mario moveset ,SMBZ sonic ,Shadow-Kong ,vetega mini PSA  or raccon Luigi PSA
so you can be a tester for Gotenks but remember you had to give good feedback on him too


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: Mr.Shadow t h on November 05, 2011, 11:40:54 AM
Page 100? Is that when you were working on goku v1?


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 05, 2011, 11:42:20 AM
i meant page 300 :D


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: Dot on November 05, 2011, 11:52:05 AM
LET´S SPAM THIS THREAD!
not

i wanna be tester


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: See you later in 2099 on November 05, 2011, 11:54:40 AM
First to page 300 will be a tester for gotenks moveset :D anyway i am needing testers for gotenks and some that can give good feedback so here is the deal to be a tester for my Gotenks if you can give good Feedback for Goku moveset, SMBZ mario moveset ,SMBZ sonic ,Shadow-Kong ,vetega mini PSA  or raccon Luigi PSA so you can be a tester for Gotenks but remember you had to give good feedback on him too
MarioDK, this is off-topic but do you have DBZ Budokai Tenkaichi 3? I just used Kid Gogeta in my Budokai Tenkaichi 3 game. I'll show you how you put Gotenks texture BT3


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 05, 2011, 12:05:29 PM
MarioDK, this is off-topic but do you have DBZ Budokai Tenkaichi 3? I just used Kid Gogeta in my Budokai Tenkaichi 3 game. I'll show you how you put Gotenks texture BT3
yes i have it
but i dont want to hack in BT3 :D


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: Mr.Shadow t h on November 05, 2011, 12:10:45 PM
Yay! 294!


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: Dot on November 05, 2011, 12:12:35 PM
wrong

you´re still in 293


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: dpgthirteen on November 05, 2011, 12:19:18 PM
I am really anticipating the move set.  Can we get a new video soon showing of the resize with the model.


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: Mr.Shadow t h on November 05, 2011, 12:20:00 PM
Errrrm okay im wrong.


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 05, 2011, 12:24:21 PM
I am really anticipating the move set.  Can we get a new video soon showing of the resize with the model.
as soon the last things is done and revamped the most worse animations i will make video


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: AnImAiNe on November 05, 2011, 01:05:55 PM
couldn't the lucas pk fire gfx, or pit's arrow gfx be hexed into a better galactic donut graphic not that kim complaining about the current one


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 05, 2011, 01:07:46 PM
couldn't the lucas pk fire gfx, or pit's arrow gfx be hexed into a better galactic donut graphic not that kim complaining about the current one
nope i think the one we got now is fine


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: Albafika on November 05, 2011, 01:17:17 PM
I thought of something that'd make Shadow totally balanced:

1> Revert the Aerial Side B to how it was before, but, make it so that it can be used once. If that's too hard, then make t so that after used, he can't use other B moves 'til touching the ground (In other words, he'd go on the state vBrawl Sonic goes after his Up B, being able to use A attacks but no B ones)

2> The Up B / Aerial Down B>Up B need to go less higher, I'd say a "bit" less than vBrawl Sonic.

These two things would totally make him balanced.


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 05, 2011, 01:20:24 PM
I thought of something that'd make Shadow totally balanced: 1> Revert the Aerial Side B to how it was before, but, make it so that it can be used once. If that's too hard, then make t so that after used, he can't use other B moves 'til touching the ground (In other words, he'd go on the state vBrawl Sonic goes after his Up B, being able to use A attacks but no B ones) 2> The Up B / Aerial Down B>Up B need to go less higher, I'd say a "bit" less than vBrawl Sonic. These two things would totally make him balanced.
that with make it only can be used onces is easy done also up-B :D
ok i do that update after i done afew things on Gotenks(that is going to be my best moveset of them all)


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: Mr.Shadow t h on November 05, 2011, 05:46:28 PM
When gotenks PSA comes out...... Im starting on my vertex hacks


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 05, 2011, 05:50:42 PM
When gotenks PSA comes out...... Im starting on my vertex hacks
why first then Gotenks PSA is out?

anyway i think i will be able to import models soon (beyond´s guide) so my first will be Super buu (cuz the model fits very well with lucario´s boneset)
then i will try to fix Gotenks import´s Fingers


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: Mr.Shadow t h on November 05, 2011, 05:54:01 PM
Ok will the be versions like..... Overpowerd?


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 05, 2011, 05:55:30 PM
Ok will the be versions like..... Overpowerd?
maybe


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: SmashClash on November 05, 2011, 06:11:48 PM
Remember to compare my and your Wait1 in the poll.


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 05, 2011, 06:12:31 PM
Remember to compare my and your Wait1 in the poll.
i am about to do it :D but there is a other wait1 i think is much better then both

from Gotenks DBZ ultimate tenkaichi (the new DBZ game) that wait animation i think is much better


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: SouthCraft on November 05, 2011, 06:13:40 PM
is the FS done?


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 05, 2011, 06:17:00 PM
is the FS done?
nope mainly waiting for DivineOverlord for that i have sent him the files but he said he was needing to rebuild the Fitlucas.pac anyway
and SmashClash or Dot for Ghost model (vertexed sandbag)

btw if Super buu import will be done i think i will make model import thread (DBZ fanboys will love that thread :D)


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: AnImAiNe on November 05, 2011, 06:29:25 PM
would you be releasing the beta without the fs when ur done with the a attacks or would you make a temporary fs?


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 05, 2011, 06:41:12 PM
would you be releasing the beta without the fs when ur done with the a attacks or would you make a temporary fs?
nope since i wanted the first version to have all attacks done (most the "B" attacks+FS)


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: See you later in 2099 on November 06, 2011, 05:53:00 AM
MarioDK, how do you get your profile image to be like that?


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: Carnage on November 06, 2011, 06:02:05 AM
So mariodk how gotenks SSJ3 form going still has hair problems? also i cant wait to try that gotenks moveset with the new gotenks import xD


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 06, 2011, 06:22:28 AM
 
So mariodk how gotenks SSJ3 form going still has hair problems? also i cant wait to try that gotenks moveset with the new gotenks import xD

ask DSx8 about the Gotenks SSj3 import
right now i am waiting for DO (again) for Gotenks´s FS
and waiting for smashclash/Dot with the vertex of sandbag to ghost

so i will try to import models now and starting with super buu

edit: my thread for my Model imports/Models:
http://forums.kc-mm.com/index.php?topic=36109.0


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: See you later in 2099 on November 06, 2011, 02:55:52 PM
so.......anyone wanna try getting to page 300 first?


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: KTH on November 06, 2011, 05:32:20 PM
so.......anyone wanna try getting to page 300 first?
nou


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 07, 2011, 03:47:27 AM
anyway waiting for DO to finish Gotenks´s FS i hope he gets finish soon until then i work on super buu import


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DivineOverlord on November 07, 2011, 03:52:50 AM
anyway waiting for DO to finish Gotenks´s FS i hope he gets finish soon until then i work on super buu import

haha I haven't had the chance to rebuild the pac file. will do it Thursday night....how did the models become corrupt anyways?


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 07, 2011, 03:53:52 AM
haha I haven't had the chance to rebuild the pac file. will do it Thursday night....how did the models become corrupt anyways?
its still best to use the vertex of gotenks to animte animations cuz the import got weird fingers
as i will try to fix soon


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: SouthCraft on November 08, 2011, 08:42:01 AM
so have you finished the cancel system yet?


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 08, 2011, 08:58:00 AM
so have you finished the cancel system yet?
maybe starting on it soon to yours metal sonic over diddy but just dont got time

why not you self try :D
if you see in Goku´s Subactions for AAA,Dash attack you will see a Subrotation there in event list: other   
copy that offset and paste in subrotation tab
so you see the codes for on-hit-cancel system (only for AAA,dash attack) copy then make subrotion in yours metal sonic and copy the codes and save the offset and make the command: Subrotation in AAA combo/dash attack in event list: Other and put that offset in there

and then do the same with copy from Goku´s Tilts attacks  and after Tilts do copy from Goku´s Smashes/Airs (remember AAA combo/Dash attack or Tilts or Smashes/Airs dont use 100% same codes)


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: SouthCraft on November 08, 2011, 11:44:43 AM
well i give it a try :) but it isn't metal sonic its mecha sonic  ;)


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: _Data_Drain_ on November 08, 2011, 01:18:17 PM
Sorry if this is kinda... Random. But...

http://www.youtube.com/watch?v=4gno6BTFJGM

I did this as a... Sorta feedback video, take what you will from it.


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: SiLeNtDo0m on November 08, 2011, 11:31:37 PM
I think you should make a combo based character that doesn't use OHC.  Or just something else entirely.  It gets tedious when the core basis and approach for your PSAs is the same every time.  I used the OHC once for Kid Buu for the sole purpose of experimentation; and even then I had to build Kid Buu around this system rather than build the system on top of Kid Buu.  A good PSAer is one who not only knows the code, but can experiment with different ideas and concepts and try to do something new (hence why I'm doing Tekkaman Blade next). 

Sometimes I feel that some of your stuff lacks ambition and imagination.  Does the Down B for Gotenks have to be yet another counter even if it doesn't add anything substantial to the way he plays (I know I do it too, but it's something I want to break away from.  And even when I did do it I tried to make each counter feel different)?  Of all the wacky moves Gotenks could also have, a generic counter just seems really dull.

I know you are a skilled PSA maker, but just try and widen the scope a little bro.  It will make all your PSAs a lot more fun and memorable to play.


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: SouthCraft on November 08, 2011, 11:49:20 PM
I agree with Sdo0m goku,vegeta your old buu and now gotenks also going to have counter make some differense beetween them my mecha is going to update with å different counter.


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: BlueBrain on November 09, 2011, 02:18:55 AM
side B looks interesting, NB in air seems OP, the throws also look kinda OP and so does F-smash...


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 09, 2011, 06:32:01 AM
I think you should make a combo based character that doesn't use OHC.  Or just something else entirely.  It gets tedious when the core basis and approach for your PSAs is the same every time.  I used the OHC once for Kid Buu for the sole purpose of experimentation; and even then I had to build Kid Buu around this system rather than build the system on top of Kid Buu.  A good PSAer is one who not only knows the code, but can experiment with different ideas and concepts and try to do something new (hence why I'm doing Tekkaman Blade next).  Sometimes I feel that some of your stuff lacks ambition and imagination.  Does the Down B for Gotenks have to be yet another counter even if it doesn't add anything substantial to the way he plays (I know I do it too, but it's something I want to break away from.  And even when I did do it I tried to make each counter feel different)?  Of all the wacky moves Gotenks could also have, a generic counter just seems really dull. I know you are a skilled PSA maker, but just try and widen the scope a little bro.  It will make all your PSAs a lot more fun and memorable to play.
i know i will also remake OHC system on goku so instead of "B" attacks it will AAA/dash/tilts/Smashes cancel into kamehameha Down/up/Sidewards i think it will be a better idea for Goku right now and i will update Goku moveset then beyond is done with Goku import and someone like to help with SSJ1,2,3,4+saiyan armor+GT outfit(for blue recolour)+rest of recolours
but too bad i can´t revamp Goku´s down-B counter attack to be better (psa wise like i did to gotenks) and for Gotenks´s Down-B i got a other idea it will be super ghost kamikaze attack but only one ghost a time and long start up time/end laging gotenks´s FS is also going to be super ghost kamikaze attack but freeze time so it is easyer to hit with the ghost and four ghosts
side B looks interesting, NB in air seems OP, the throws also look kinda OP and so does F-smash...
N-B is not op since it is hard to hit with that,F-Smash i will revamp soon with alittle longer startlag and up-throw i think is fine and F-throw will also get a nerf
only thing that is done and not needing revamp(yet) is N-B,Side-B,F/B air, up-Air,Down-AIr


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: Carnage on November 09, 2011, 10:57:52 AM
+1 ghost on down B xD since i think it would be fun to spawn a ghost like ness/lucas  pk thunder xD


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 09, 2011, 02:45:26 PM
look what i just imported to brawlbox :D:
(http://s10.postimage.org/akst8h6yx/2011_11_09_22_43_20_332x476.png)
but the problem is the texture is really much filesize but the model is  27KB filesize
so had to get textures lower filesize
there are at 256x256 size
3x of these textures


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: Carnage on November 09, 2011, 02:56:22 PM
look what i just imported to brawlbox :D:
([url]http://s10.postimage.org/akst8h6yx/2011_11_09_22_43_20_332x476.png[/url])
but the problem is the texture is really much filesize but the model is  27KB filesize
so had to get textures lower filesize
there are at 256x256 size
3x of these textures

he looks epic xD maybe making the textures even smaller would  reduce filesize? and 27 kb isnt that bad actually


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 09, 2011, 03:00:38 PM
already resized texture but not sure it will looks bad and messed up ingame :(


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: Mr.Shadow t h on November 09, 2011, 03:29:11 PM
Maybe we should make the model more smaller but with a better quaility.


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: SiLeNtDo0m on November 09, 2011, 03:32:52 PM
Well, the body is mainly white/grey.  Apart from maybe some quality deterioration to the face (which still won't be too noticeable), it should be fine at a lower size. 


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: SmashClash on November 09, 2011, 04:55:07 PM
Did you make the F-Smash's graphic the one from Dragon GOD Charizard's Side-B?
Also, that Ghost Gotenks needs a smirk.


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 09, 2011, 11:28:12 PM
Did you make the F-Smash's graphic the one from Dragon GOD Charizard's Side-B? Also, that Ghost Gotenks needs a smirk.
not yet but will as soon the PSA got all the GFX that is needed so i can see how much filesize there is left


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: SmashClash on November 10, 2011, 01:25:34 PM
K, good.


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: Mr.Shadow t h on November 10, 2011, 02:48:51 PM
Sorry if this is off topic but how does the -on hit cancel- system works?


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: Albafika on November 10, 2011, 04:41:32 PM
MarioDK, I've got a last bit of feedback regarding Shadow, and I'm loving your SMBZ Sonic PSA, I thought I'd hate it, but that PSA really makes Sonic feel like Sonic, unlike vBrawl's one, and, of course, I have a share of feedback for him, too. Let me know if you're willing to receive it. =)


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 10, 2011, 04:45:47 PM
MarioDK, I've got a last bit of feedback regarding Shadow, and I'm loving your SMBZ Sonic PSA, I thought I'd hate it, but that PSA really makes Sonic feel like Sonic, unlike vBrawl's one, and, of course, I have a share of feedback for him, too. Let me know if you're willing to receive it. =)
sure just give feedback :D

Sorry if this is off topic but how does the -on hit cancel- system works?
cancel a attack into a other attack like AAA/dash to Tilt and tilt to smash and smash to "B" attack


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: Mr.Shadow t h on November 10, 2011, 06:57:48 PM
Oh okay just making sure.


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: _Data_Drain_ on November 10, 2011, 09:15:51 PM
Okay, about Shadow over DK...

His forward air needs more end lag, you can use it about four times in one set of jumps, a short hop, and then a full jump... It should also have less GFX on it, it's too busy at the moment...

The up B needs less vertical range, it has too much at the moment, make it about Sonic's up B height, maybe just a bit less.

Side B should only be usable once in the air, after that, you can still use A button moves, just not another side B... Or if you have to, no more B button moves until you land.

He has a jumping glitch, if he jumps after being hit, he doesn't gain any height... You may want to fix this.

Chaos Control should NOT be invincible, that makes it broken to me... It shouldn't be invincible when he's activating it. (I mean the taunt move, not the up B, the time slow down move.)



Now onto SMBZ Sonic...

His up B should either be as it is now, but with only one use, and more height, or the spring again.

Up smash should have the angle it had in vBrawl Sonic.

Same for back throw, he's already great at gimping anyway.

Forward air can move backwards, if you hold back on the joystick, and use forward air with the C-stick, he'll move backwards.


I hope this helps some. :)


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: Albafika on November 10, 2011, 09:25:58 PM
^ Data said there everything we concluded that needed to be done for balancing.

Hope it's achieved. :)


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DivineOverlord on November 10, 2011, 10:57:06 PM
I'll be uploading a version of Lucas with a Kamikazi DOWN B special soon


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 11, 2011, 12:48:28 AM
Okay, about Shadow over DK... His forward air needs more end lag, you can use it about four times in one set of jumps, a short hop, and then a full jump... It should also have less GFX on it, it's too busy at the moment... The up B needs less vertical range, it has too much at the moment, make it about Sonic's up B height, maybe just a bit less. Side B should only be usable once in the air, after that, you can still use A button moves, just not another side B... Or if you have to, no more B button moves until you land. He has a jumping glitch, if he jumps after being hit, he doesn't gain any height... You may want to fix this. Chaos Control should NOT be invincible, that makes it broken to me... It shouldn't be invincible when he's activating it. (I mean the taunt move, not the up B, the time slow down move.) Now onto SMBZ Sonic... His up B should either be as it is now, but with only one use, and more height, or the spring again. Up smash should have the angle it had in vBrawl Sonic. Same for back throw, he's already great at gimping anyway. Forward air can move backwards, if you hold back on the joystick, and use forward air with the C-stick, he'll move backwards. I hope this helps some. :)
ok will do these updates to SMBZ Sonic/Shadow-Kong Side-B will be easy to do so only can be used onces
but the jumping glitch i am not so sure i can fix (mainly why up-B is so high)
but these updates will be after Gotenks moveset and i think i also know what char. is next:
Geno moveset (just needing new model over TL with hand gun over sword like as in Pik´s action 29: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14740 )

I'll be uploading a version of Lucas with a Kamikazi DOWN B special soon
awesome


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DivineOverlord on November 11, 2011, 01:40:14 AM
(http://i1233.photobucket.com/albums/ff384/divineoverlord/al_111110_2356binout.jpg)


done with the coding.



Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 11, 2011, 01:43:59 AM
looks like the ghost is working :D


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: Carnage on November 11, 2011, 03:13:44 AM
looks like the ghost is working :D
so the ghost works hows the rest of the moveset going?


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 11, 2011, 03:29:00 AM
so the ghost works hows the rest of the moveset going?
the ghost not 100% work as i wanted but still good
i wanted the ghost over Pkthunder so it can be controled like PkThunder
but that way DO did the Ghost will work fine for just Down-B

making animations for the Ghost now


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: Carnage on November 11, 2011, 04:30:35 AM
the ghost not 100% work as i wanted but still good
i wanted the ghost over Pkthunder so it can be controled like PkThunder
but that way DO did the Ghost will work fine for just Down-B

making animations for the Ghost now
the way divine overlord did it does it let you have 4 ghost out at the same time? i know its absorb thing graphic but i guess like in jump ultimate stars you could have 4 ghosts in a row for the FS?

Edit i just tested the ghost lol and he has shader problems like the characters xD in final destination the ghost is dark and i know what you mean now downb is like zeldas side B right now


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 11, 2011, 04:42:27 AM
the way divine overlord did it does it let you have 4 ghost out at the same time? i know its absorb thing graphic but i guess like in jump ultimate stars you could have 4 ghosts in a row for the FS? Edit i just tested the ghost lol and he has shader problems like the characters xD in final destination the ghost is dark and i know what you mean now downb is like zeldas side B right now
i know how to fix that as i will after i am done with the animations


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: Tobi on November 11, 2011, 07:50:44 AM
the ghosts are going to explode right?


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 11, 2011, 10:09:48 AM
the ghosts are going to explode right?
yes


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: See you later in 2099 on November 11, 2011, 11:34:42 AM
@MarioDk How can you use the kamikaze attack in another PSA? I have Scott Pilgrim


Title: Re: Mariodk Projects: Gotenks: only "A" Ground attack left now
Post by: DoctorFlux(Mariodk) on November 11, 2011, 12:05:46 PM
@MarioDk How can you use the kamikaze attack in another PSA? I have Scott Pilgrim
PSA that attack on Scott PSA?
and if you dont know how then read guides how to PSA and how to Copy/paste in PSA

edit: inb4anyoneaskingforGokuTranfromsandRecoloursandsa iyanarmorforthenewimport


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: DoctorFlux(Mariodk) on November 11, 2011, 01:55:33 PM
sry for 2x posts
but i have done Recolours of Goku
working on new CSPs/BPs now
 previews coming in this post of recolours/CSP pose
and hopefully someone will upload the goku model as .max file format (not .dae cuz my 3ds max can´t open .dae for some reason) so i can start making his SSj1,2,3,4/Saiyan armor/GT cloth


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: SmashClash on November 11, 2011, 02:15:45 PM
I will, Mariodk. It's just my 3DS Max 2010 is downloading...


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: DoctorFlux(Mariodk) on November 11, 2011, 02:18:19 PM
I will, Mariodk. It's just my 3DS Max 2010 is downloading...
cool

now just needing to get SSJ1,2,3face brawlstyled and hair
will use beyond´s Body as base for SSJ tranfroms with the already rigged Bones on body

but for GT cloth/saiyan armor i think we had to Rerig Goku and also SSJ4


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: AnImAiNe on November 11, 2011, 02:23:30 PM
are you going to release the golden aura?


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: DoctorFlux(Mariodk) on November 11, 2011, 02:26:20 PM
are you going to release the golden aura?
i hope i can get Kaioken´s aura to Golden but not sure

Edit Preview of Recolours+CSP pose:
(http://s8.postimage.org/3zt9w0a9t/Normal_CSP.png)(http://s8.postimage.org/m3wagn7y9/Red_CSP.png)(http://s8.postimage.org/3qvp62xhd/Green_CSP.png)(http://s8.postimage.org/4wzp4vls1/Blue_CSP.png)

Gt cloth and saiyan armor is the last Alt. colours for Goku (replacing Black recolour with GT cloth and getting blue team colour)

lets just say i Revamp this:
(http://s9.postimage.org/vimxvt6vf/Men_Selchr_Face_B_091.png)
to be brawlstyled
on poll as soon i am done with Gotenks´s "B" attacks revamp or Goku next version i will tell what you guys have voted on


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: Dot on November 11, 2011, 03:35:14 PM
they could have a bit less squishment


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: SonicBrawler on November 11, 2011, 03:39:56 PM
who is emo with fireballs?


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: DoctorFlux(Mariodk) on November 11, 2011, 03:46:48 PM
who is emo with fireballs?
you will know cuz he is a overrated char. too but got non PSAs yet


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: Carnage on November 11, 2011, 03:57:47 PM
you will know cuz he is a overrated char. too but got non PSAs yet
probably luigi then lol


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: DoctorFlux(Mariodk) on November 11, 2011, 03:58:55 PM
probably luigi then lol
ok i will say this not Luigi
its a char. from a anime (a overrated anime) not DBZ


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: MandoWolfe on November 11, 2011, 04:01:28 PM
Sasuke obviously.


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: DoctorFlux(Mariodk) on November 11, 2011, 04:04:19 PM
Sasuke obviously.
yeah :D
but not shippuden but Young sasuke
if anyone can guess who the tailed/hungry Kid is i editing the poll


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: Dot on November 11, 2011, 04:05:46 PM
kid goku


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: DoctorFlux(Mariodk) on November 11, 2011, 04:09:50 PM
kid goku
ok editing the poll :D
and yes it is Kid goku (DB)


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: dpgthirteen on November 11, 2011, 04:27:41 PM
Nice looking Csp's


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: See you later in 2099 on November 11, 2011, 04:34:42 PM
i hope i can get Kaioken´s aura to Golden but not sure

Edit Preview of Recolours+CSP pose:
([url]http://s8.postimage.org/3zt9w0a9t/Normal_CSP.png[/url])([url]http://s8.postimage.org/m3wagn7y9/Red_CSP.png[/url])([url]http://s8.postimage.org/3qvp62xhd/Green_CSP.png[/url])([url]http://s8.postimage.org/4wzp4vls1/Blue_CSP.png[/url])

Gt cloth and saiyan armor is the last Alt. colours for Goku (replacing Black recolour with GT cloth and getting blue team colour)

lets just say i Revamp this:
([url]http://s9.postimage.org/vimxvt6vf/Men_Selchr_Face_B_091.png[/url])
to be brawlstyled
on poll as soon i am done with Gotenks´s "B" attacks revamp or Goku next version i will tell what you guys have voted on


the poses between Goku's import and BT2 picture CSP = Awesomeness!
btw, MarioDK, if i remember correctly you said "first to page 300 gets to be a beta tester" right? that's all I need to know

Your Poll: Geno and Kid goku has a tie. The 2 votes are balanced.


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: DoctorFlux(Mariodk) on November 11, 2011, 04:36:22 PM
yes the first one to 300 will be a beta tester for Gotenks as soon the beta is done (still alittle time to that)


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: Carnage on November 11, 2011, 04:41:29 PM
yes the first one to 300 will be a beta tester for Gotenks as soon the beta is done (still alittle time to that)
i want xD but i usually dont get lucky in this things xD


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: diedhammer98 on November 11, 2011, 04:43:45 PM
interesting Goku CSPs....


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: Tabuu Forte Akugun on November 11, 2011, 04:45:11 PM
Can't wait till those new updates. Not to mention that import is SEXY and makes Goku a lot more appealing. :]


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: Dot on November 11, 2011, 04:53:32 PM
here an unsquished CSP

(http://i.imgur.com/KzZyT.png)

lets see who gets to page 300 first...


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: diedhammer98 on November 11, 2011, 05:01:24 PM
here an unsquished CSP ([url]http://i.imgur.com/KzZyT.png[/url]) lets see who gets to page 300 first...

that CSP is more fitting...or Something I'm not sure.


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: Tabuu Forte Akugun on November 11, 2011, 05:01:54 PM
Awesome CSP, Dot!


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: Dot on November 11, 2011, 05:02:56 PM
lol its the same
i just un-squished it


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: MandoWolfe on November 11, 2011, 05:06:21 PM
that CSP is more fitting...or Something I'm not sure.
it looks nice


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: Carnage on November 11, 2011, 05:08:48 PM
guess i missed


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: MandoWolfe on November 11, 2011, 05:10:53 PM
i want to do it. :D


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: xZedkiel on November 11, 2011, 05:11:03 PM
Here and now, I promise to love faithfully~

Goku CSP's look great, and the recolors could use some work though.. Mind if I try them a shot of rum?


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: Dot on November 11, 2011, 05:14:41 PM
LUCKY YOU IS GOTENKS BETA TESTER!

darn i wish i was faster, even if i had to double post


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: xZedkiel on November 11, 2011, 05:16:12 PM
LUCKY YOU IS GOTENKS BETA TESTER!

darn i wish i was faster, even if i had to double post
Here and Now~ I promi- I is Gotenks who what now? O-o


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: SiLeNtDo0m on November 11, 2011, 05:17:49 PM
I'm so tempted to remove a load of the posts in on the previous page because a load of them contribute nothing. 


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: Dot on November 11, 2011, 05:20:01 PM
Here and Now~ I promi- I is Gotenks who what now? O-o

if sdo0m doesnt deletes post means you will be a gotenks psa betta tester

or at least thats what mariodk said

"first to page 300 is gotenks beta tester!"


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: DoctorFlux(Mariodk) on November 11, 2011, 05:51:37 PM
xZedkiel is Gotenks beta teset
i sending it to him then it is ready


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: Mr.Shadow t h on November 11, 2011, 06:10:45 PM
Holy... is that goku import i hear?


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: KTH on November 11, 2011, 06:30:48 PM
MarioDK : did you receive my PM?


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: DoctorFlux(Mariodk) on November 11, 2011, 06:39:01 PM
nope


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: See you later in 2099 on November 11, 2011, 06:49:10 PM
Holy... is that goku import i hear?
Yeah it was released today. Now Download MarioDK's Goku V1.5 Psa then the import. Then live life Mr. Shadow T H, live life.


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: xZedkiel on November 11, 2011, 07:14:22 PM
Apparently Silent has deleted posts, and I still remained first..

So, as your beta tester, I shall report all errors, all pros and cons, whatever needs adjustments, whatever doesn't look right, whatever does look right, any glitches and or freizas (see what I did there :P) and etc. right? Alrighty then.


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: DoctorFlux(Mariodk) on November 11, 2011, 07:16:44 PM
 
Apparently Silent has deleted posts, and I still remained first.. So, as your beta tester, I shall report all errors, all pros and cons, whatever needs adjustments, whatever doesn't look right, whatever does look right, any glitches and or freizas (see what I did there :P) and etc. right? Alrighty then.
yes but still alittle long time to beta is ready
i still needing fixed fingers on Gotenks from Dsx8 and SSj3

DO is PSAing the FS and editing PKthunder like i wanted+ removing these effects on the EX-GFX models so while i waiting on that i will do Goku updates


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: xZedkiel on November 11, 2011, 07:24:09 PM
yes but still alittle long time to beta is ready
i still needing fixed fingers on Gotenks from Dsx8 and SSj3

DO is PSAing the FS and editing PKthunder like i wanted+ removing these effects on the EX-GFX models so while i waiting on that i will do Goku updates
Alright.


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: Blueblur22 on November 11, 2011, 07:33:10 PM
since some1 recently made a model of knuckles will u be considering to do a psa of him after ur next projects?


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: Naruto200Man on November 11, 2011, 07:33:54 PM
Kinda OT but I couldn't help but notice this. Ryu's Hadoken and Master Roshi's Kamehameha (the original one in dragon ball) look exactly alike just about, the stance I mean O_o wtf?

Interesting to see Gotenks actually getting psa'd, cannot wait to see a video of the finished version. or at least 2.5 XP

BTW spoilerz is kinda ot so that's why I put it in the spoilers ....


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: DoctorFlux(Mariodk) on November 11, 2011, 07:37:24 PM
since some1 recently made a model of knuckles will u be considering to do a psa of him after ur next projects?
i still prefer Knuckles with Sonic´s Boneset not lucario´s
cuz sonic is easyer to animte then lucario is (in my option)
Kinda OT but I couldn't help but notice this. Ryu's Hadoken and Master Roshi's Kamehameha (the original one in dragon ball) look exactly alike just about, the stance I mean O_o wtf?
Interesting to see Gotenks actually getting psa'd, cannot wait to see a video of the finished version. or at least 2.5 XP BTW spoilerz is kinda ot so that's why I put it in the spoilers ....
Video will come about same time i send Gotenks to the beta testers ( i already know who can give good feedback and will try him)


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: Dot on November 11, 2011, 07:39:01 PM
can i be beta tester?


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: SonicBrawler on November 11, 2011, 07:40:21 PM
im guessing im a beta tester?


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: DoctorFlux(Mariodk) on November 11, 2011, 07:44:39 PM
im guessing im a beta tester?
yes you are
and Dot is maybe


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: Naruto200Man on November 11, 2011, 07:48:29 PM
Well I'd honestly be glad to beta test, I have nothing else to do on my wii other than testing my Hinata import (once I get the damn thing rigged and working on zelda in brawlbox) so yeah. I doubt my input would be useful, but I guess I could report bugs or give general feedback on animations and such.


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: See you later in 2099 on November 11, 2011, 07:51:50 PM
yes you are
and Dot is maybe
Can i be one?


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: DoctorFlux(Mariodk) on November 11, 2011, 07:55:04 PM
Can i be one?
no


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: AnImAiNe on November 11, 2011, 08:06:30 PM
do you need one more tester?  cause i would like to be one if i can


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: See you later in 2099 on November 11, 2011, 08:22:50 PM
@MarioDK

Wait, Dot and SonicBrawler get to be a beta tester, but I can't? And you've destroyed my LeBron James poster? You've crossed the line from my poster! :af2: jk (just kidding)


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: Carnage on November 12, 2011, 12:25:02 AM
yes but still alittle long time to beta is ready
i still needing fixed fingers on Gotenks from Dsx8 and SSj3

DO is PSAing the FS and editing PKthunder like i wanted+ removing these effects on the EX-GFX models so while i waiting on that i will do Goku updates
good to know that down b totally needs a revamp psa wise and animation wise it glitches to much lots of time i counter he disapears and when he appears he doesnt do the attack :S


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: DoctorFlux(Mariodk) on November 12, 2011, 12:35:09 AM
ok Goku updates will only happen if someone can give me beyond´s Goku in  .max  3ds max 2010  file formate  so i can work on SSj1,2,3 and can maybe use the already rigged bones for SSj4/GT/saiyan armor

btw anyone like feel free to do the SSJ tranfroms/GT/saiyan armor
if someone do this they will be beta tester for Goku+Gotenks+one more moveset

cuz i can´t do anything until someone make beyond´s Goku in 3ds max
it will take make like 5min to get him with SSJ1,2,3 hair/head and Reriged the head


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: DoctorFlux(Mariodk) on November 12, 2011, 01:15:46 PM
first to 10 is my next PSA
remember Kid goku will be over ness :D
Both Kid goku and Geno will be Big colab. projects
Kid goku cuz if any Dragonball char. should join SSB it should be kid goku(DB) instead of adult Goku
kid goku´s powers and attacks fits more to SSB then adult goku attacks
edit: Kid goku wins


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: slayermarth101 on November 12, 2011, 03:28:24 PM
Kid goku...
:-\


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: Kagemaru on November 12, 2011, 07:23:38 PM
I've got ample time to beta test if need be but this list seems to be harder to get on then the one I was on for Kid Buu beta testing... so I wont stress it as much.

Anyway, the new import looks great, and I expect a great PSA to accompany it.


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: Naruto200Man on November 12, 2011, 07:49:14 PM
When you do Geno PSA will you base it on Super Mario RPG?


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: SonicBrawler on November 12, 2011, 07:51:57 PM
I liked ur preview of Geno before you lost the files. and it will not use articles, right?


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: DoctorFlux(Mariodk) on November 13, 2011, 12:02:54 AM
When you do Geno PSA will you base it on Super Mario RPG?
geno possible after Kid goku and yes it will be based on SMRPG but still afew made up moves (mainly the Airs and throws cuz he dont got them in SMRPG)
I liked ur preview of Geno before you lost the files. and it will not use articles, right?
i dont think Geno will use any articles so yes he can be ported (i still prefer no renaming porting so no GFX bugs)


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: DoctorFlux(Mariodk) on November 14, 2011, 02:33:56 AM
for the ppl who dont have seen my Model import thread here is previews of Gotenks models:
(http://s11.postimage.org/afyp9oq8j/RSBE01_15.png)
(http://s12.postimage.org/9ye47fu8t/RSBE01_16.png)
(http://s9.postimage.org/7ym64a3zj/2011_11_14_09_54_03_1132x748.png)


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: SouthCraft on November 14, 2011, 03:16:30 AM
nice models


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: DoctorFlux(Mariodk) on November 14, 2011, 03:51:44 AM
i think i upload the models with resize mode(maybe oneslot if filesize is ok for it) for lucas moveset (not Gotenks´s PSA yet)
as soon i am done with CSP/BPs of Gotenks and kid gogeta,SSj4 Gotenks,Recolours,maybe Fat Gotenks (fail fusion)

i will start on Goku over Pit as soon someone get beyond´s goku model import to .max file format
also i found a way to get SSj tranfrom for goku moveset over CF at afew animations (not SSJ mode but only tranfrom) and for that i again needing beyond´s goku model import to .max


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: Ikuto on November 14, 2011, 02:49:23 PM
what PSa after Gotenks,afew updates on my movesets(Goku,SMBZ sonic,Shadow-Kong SMBz mario)
 Young Sasuke(moveset based on D.o.N battle stadium)
 i know im going slow on the psa (cuz of computer and school reasons) but?


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: DoctorFlux(Mariodk) on November 14, 2011, 02:56:00 PM
what PSa after Gotenks,afew updates on my movesets(Goku,SMBZ sonic,Shadow-Kong SMBz mario) Young Sasuke(moveset based on D.o.N battle stadium)  i know im going slow on the psa (cuz of computer and school reasons) but?
not many have voted him him anyway


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: Carnage on November 14, 2011, 03:00:34 PM
not many have voted him him anyway
thats because most ppl want vegeta over wolf moveset finished :P and xxgbcxx ever sended you the vegeta over wolf wich he tough you could fix it with animations?


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: slayermarth101 on November 14, 2011, 03:12:50 PM
Will vegeta use articles?


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: DoctorFlux(Mariodk) on November 14, 2011, 03:24:34 PM
Will vegeta use articles?
yes his gun for possible SSj mode
and wolf´s blaster shot for ki blast

thats because most ppl want vegeta over wolf moveset finished :P and xxgbcxx ever sended you the vegeta over wolf wich he tough you could fix it with animations?
no


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: slayermarth101 on November 14, 2011, 04:32:25 PM
Oh, ok.


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: BlueBrain on November 15, 2011, 03:47:17 AM
what u can do using imported vegeta, is having not only smash ball aura and eyes, but make the hair get gold too


Title: Re: Mariodk Projects: Goku updates WIP (cuz of new import)
Post by: DoctorFlux(Mariodk) on November 15, 2011, 08:53:37 AM
after Gotenks moveset and before Vegeta i will be working a a surprice and many ppl love it
(maybe two surprices)

Edit:
on the new poll first to 5 winning so i start making the CSP/BPs and maybe upload all recolours+alt. outfits+tranfroms of Gotenks model inc. CSP/BPs and resize mode(again possible not oneslot resize cuz of 4x bones needed to be renamed and make oneslot animtion for to Gotenks right size


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: Albafika on November 15, 2011, 10:52:48 AM
Let me know when you get back to Shadow and SMBZ Sonic so I can be here to give feedback. :P


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: DoctorFlux(Mariodk) on November 15, 2011, 11:00:55 AM
Let me know when you get back to Shadow and SMBZ Sonic so I can be here to give feedback. :P
sure i possible get back on shadow/SMBZ Sonic alittle before i start on Vegeta :D
but if you like you can do feedback on my other moveset it will help much too


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: Albafika on November 15, 2011, 11:02:09 AM
sure i possible get back on shadow/SMBZ Sonic alittle before i start on Vegeta :D
but if you like you can do feedback on my other moveset it will help much too
I can help you with that, just let me know which movesets you'd like me to test.


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: DoctorFlux(Mariodk) on November 15, 2011, 11:04:37 AM
I can help you with that, just let me know which movesets you'd like me to test.
Goku moveset, SMBZ mario, Gotenks then it is done not now ofc and you can be a tester too if you like
thats them i mainly needing feedback on

goku moveset i will update then someone get beyond´s goku to .max so i can make him SSj1,2,3 and then someone will do SSj4 and help me with saiyan armor/GT cloth
so i got all the alt. colours there is in the moveset pack but as model import


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: Albafika on November 15, 2011, 11:16:23 AM
Goku moveset, SMBZ mario, Gotenks then it is done not now ofc and you can be a tester too if you like
thats them i mainly needing feedback on

goku moveset i will update then someone get beyond´s goku to .max so i can make him SSj1,2,3 and then someone will do SSj4 and help me with saiyan armor/GT cloth
so i got all the alt. colours there is in the moveset pack but as model import
Surething, I'll test those. Although, for SMBZ Mario.. Which version, exactly? I get a bit confused with all those files in the .rar. <_<;


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: DoctorFlux(Mariodk) on November 15, 2011, 11:17:48 AM
Surething, I'll test those. Although, for SMBZ Mario.. Which version, exactly? I get a bit confused with all those files in the .rar. <_<;
lastest version v2.2 of SMBZ mario
all these folders in the moveset is just powerups for mario but just take the Fitmario00.pac/Fitmario00.pcs normal Mario with normal cape
and you self have to get the cape over fludd to the other mario slots


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: SiLeNtDo0m on November 15, 2011, 12:54:46 PM
SMBZ Mario?  One suggestion:

Fix that N Air.  It's broken as hell.

It comes out on frame one, has high knockback, amazing range, amazing priority, a hitbox that lasts obnoxiously long, not that much endlag and not much landing lag.  Fix it.


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: DoctorFlux(Mariodk) on November 15, 2011, 01:09:34 PM
SMBZ Mario?  One suggestion: Fix that N Air.  It's broken as hell. It comes out on frame one, has high knockback, amazing range, amazing priority, a hitbox that lasts obnoxiously long, not that much endlag and not much landing lag.  Fix it.
only that (and ofc animations revamps)?
ok and possible also revamp the FS since i think i can make much better now since i am better at PSAing/make aniamtions since last time i did updated SMBZ mario


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: Albafika on November 15, 2011, 02:58:12 PM
Alright, I'll be playtesting SMBZ Mario, and... Which are the others? (The Gotenks and Goku)


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: DoctorFlux(Mariodk) on November 15, 2011, 03:04:17 PM
Alright, I'll be playtesting SMBZ Mario, and... Which are the others? (The Gotenks and Goku)
Gotenks is not done yet working on him but i was thinking if you like to be a tester for him

but Goku is this one: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23069
use beyond´s goku model import so it look as good as possible :D


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: Albafika on November 15, 2011, 03:38:07 PM
Goku:

His Fair (Spike) should have more startup lag, considering that move is easy to pull off.

His Counter (Down B) needs a revision. It doesn't works al lthe time, and sometimes it behaves oddly, like it'd trigger and it doesn't, and sometimes he uses it, and appears above with the same animation he was while on floor using it. Also, it doesn't connects normally.

His Aerial Side B must be changed in order to make Goku an unique character (That Side B is C. Falcon's)

It'd be nice if you made custom throws for the missing ones, I like the Dthrow you have there.

Kamehameha's charging animation (Neutral B) needs to be made more fluent, he looks too dull.

His Ground Side B (Combo): I feel the combo should only "trigger' if first hit connects with a player, and if not, it'd cancel it. I don't like how you can spam it even when the enemy's not near, makes for a great tool to pursue an enemy a bit far.

His Up B is nice, but it'd be nice is more GFX (And SFX) were added, sorta like Kid Buu's teleporting one?

(I know you were limited on the PSA since it was over C. Falcon, but since you're porting it over someone else as I read in the OP, everything I've said should be possible)

Kaioken: I think you should increase the damage he takes to 4%, it'd make it more balanced even for the main PSA.

Overall, I feel animations are his most weak point, but judging by your current animating skills, you might be able to remake them and make them fluent. I really like you how you made SFX for him, the only step for completion would be the ones I've listed, I'd say. This PSA makes me feel nostalgic, you and SDo0m will end up making me re-watch DBZ's Anime with your Goku and Kid Buu. XD

Now, regarding SMBZ Mario.... I accidentally downloaded the OP version <.<;, I'll come back with feedback for him later.


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: DoctorFlux(Mariodk) on November 15, 2011, 03:45:21 PM
Goku: His Fair (Spike) should have more startup lag, considering that move is easy to pull off. His Counter (Down B) needs a revision. It doesn't works al lthe time, and sometimes it behaves oddly, like it'd trigger and it doesn't, and sometimes he uses it, and appears above with the same animation he was while on floor using it. Also, it doesn't connects normally. His Aerial Side B must be changed in order to make Goku an unique character (That Side B is C. Falcon's) It'd be nice if you made custom throws for the missing ones, I like the Dthrow you have there. Kamehameha's charging animation (Neutral B) needs to be made more fluent, he looks too dull. His Ground Side B (Combo): I feel the combo should only "trigger' if first hit connects with a player, and if not, it'd cancel it. I don't like how you can spam it even when the enemy's not near, makes for a great tool to pursue an enemy a bit far. His Up B is nice, but it'd be nice is more GFX (And SFX) were added, sorta like Kid Buu's teleporting one? (I know you were limited on the PSA since it was over C. Falcon, but since you're porting it over someone else as I read in the OP, everything I've said should be possible) Kaioken: I think you should increase the damage he takes to 4%, it'd make it more balanced even for the main PSA. Overall, I feel animations are his most weak point, but judging by your current animating skills, you might be able to remake them and make them fluent. I really like you how you made SFX for him, the only step for completion would be the ones I've listed, I'd say. This PSA makes me feel nostalgic, you and SDo0m will end up making me re-watch DBZ's Anime with your Goku and Kid Buu. XD Now, regarding SMBZ Mario.... I accidentally downloaded the OP version <.<;, I'll come back with feedback for him later.
i see mainly about "B" attacks and animations some of the updates is easy to do and with the new model import it will be alittle easyer to make animations (i hope)
side-B(Air) i almost dont got any ideas for since combo attacks like on Ground dont work very well in air can anyway say the surprices i was talking about it is Goku over pit as soon i got beyond´s goku to work in 3ds max or i can´t do it with possible SSj mode


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: Albafika on November 15, 2011, 03:52:41 PM
i see mainly about "B" attacks and animations some of the updates is easy to do and with the new model import it will be alittle easyer to make animations (i hope)
side-B(Air) i almost dont got any ideas for since combo attacks like on Ground dont work very well in ok i can anyway say the surprices i was talking about it is Goku over pit as soon i got beyond´s goku to work in 3ds max or i can´t do it with possible SSj mode
What I mean with Side B is: I like it, but I think the combo should activate ONLY if the first hit hits someone, if it misses, then no combo.


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: DoctorFlux(Mariodk) on November 15, 2011, 03:55:11 PM
What I mean with Side B is: I like it, but I think the combo should activate ONLY if the first hit hits someone, if it misses, then no combo.
i know how to do that since that is a really easy thing to do
anyway you said is possible over CF still :D (but SFX/GFX like Kid buu´s teleport over Goku´s)
Down-B counter attack i think i found a way to make it to work like my Gotenks´s old Down-B /alittle like Lucario´s


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: Albafika on November 15, 2011, 03:56:07 PM
i know how to do that since that is a really easy thing to do
anyway you said is possible over CF still :D (but SFX/GFX like Kid buu´s teleport over Goku´s)
Down-B counter attack i think i found a way to make it to work like my Gotenks´s old Down-B /alittle like Lucario´s
No. I'm saying since you're porting him over someone else, that'll make it possible to add more sexy GFXs. =P

And if Down B connects if triggered nearly most of the time? Then great.


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: DoctorFlux(Mariodk) on November 15, 2011, 03:59:07 PM
No. I'm saying since you're porting him over someone else, that'll make it possible to add more sexy GFXs. =P
yeah but i will  first do one of the last updates to over CF and then work on over Pit
and the other surprice cuz i dont want to miss the one i got over Pit now is WaLuigi over DDD(a real port not renaming method so he works perfect)


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: Albafika on November 15, 2011, 04:03:44 PM
Waluigi is being updated soon, though, and it will use more GFXs, not sure if it'd be able to be ported either way.

Anyways, I'll test SMBZ Mairo later, let me know if you want me to test anything else.


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: Carnage on November 15, 2011, 04:30:07 PM
i agree with the post abode like i said before the dowb needs psa and animation impovement and side b only going to the other animations if the first hits its an easy and  nice thing to do.
about side b in the air i would say ki blast  but i dont know


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: AnImAiNe on November 15, 2011, 05:29:33 PM
side b dosn't have to be a combo does it? you could do destructo disk, or like a tackle attack thats fast like
(http://images.wikia.com/dragonball/images/0/00/KaiokenFinish%28TWS%29.png)
maybe it can work differently  than buu's rocket. i dont know if any of these work for you


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: Carnage on November 16, 2011, 12:23:27 AM
side b dosn't have to be a combo does it? you could do destructo disk, or like a tackle attack thats fast like
([url]http://images.wikia.com/dragonball/images/0/00/KaiokenFinish%28TWS%29.png[/url])
maybe it can work differently  than buu's rocket. i dont know if any of these work for you

like this idea he will get kaioken aura and dash foward i think this is a good move :P


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: AnImAiNe on November 16, 2011, 12:43:11 AM
 ;D thank you


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: DoctorFlux(Mariodk) on November 16, 2011, 02:16:57 AM
i think that is a good idea anyway will make  CSP/ revamp BPs  and add metal texture then i will upload Gotenks after Gotenks moveset i will do Goku updates
got beyond´s goku as .max file format now
so can easy do SSj1,2,3
and before vegeta moveset i will do Goku ported to pit and hopefully my idea for SSj mode will work
maybe we can get two SSJ modes : SSJ1 and SSj3


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: DJ Lowgey on November 16, 2011, 04:37:03 AM
Hey MarioDK,
Love to see the preview of gotenks.
How is gotenks coming along I mean the psa?
Is the fusion dance possible?


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: DoctorFlux(Mariodk) on November 16, 2011, 09:55:10 AM
Hey MarioDK, Love to see the preview of gotenks. How is gotenks coming along I mean the psa? Is the fusion dance possible?
yes it is but still needing to found out how to do afew thing
anyway making new CSP/BPs if not i am done today i think i will be it tomorrow with Gotenks models uploaded(not moveset yet)


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: MandoWolfe on November 17, 2011, 12:48:36 PM
Hey MarioDK,  i got a bunch of sounds from DBZ. I was wondering if you would like them so you can make you Goku, Gotenks, Vegeta characters have a better sound effects, like for the Kamehameha charge and fire waves. Spirit Bomb fire. The SSJ Aura, Aura, stuff like that. Would you like these sound effects so you can give Goku another update to his voicepak?


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: DoctorFlux(Mariodk) on November 17, 2011, 01:18:58 PM
Hey MarioDK,  i got a bunch of sounds from DBZ. I was wondering if you would like them so you can make you Goku, Gotenks, Vegeta characters have a better sound effects, like for the Kamehameha charge and fire waves. Spirit Bomb fire. The SSJ Aura, Aura, stuff like that. Would you like these sound effects so you can give Goku another update to his voicepak?
can´t SFX hack(64 bit PC) so needing a other to do that


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: MandoWolfe on November 17, 2011, 01:51:18 PM
well i have a 64 bit labtop too. i could try it if you want. I saw that in the sound effect pack, you already put in a charging and firing sound clip. i think all that's left is to get it to play that sound clip during the animation. i just need to find his SFX id and it should be fixed. i'll also use that teleporation sound effect that was in there too. for the up b. Do you want me to use an Aura sound effect for Kaioken? or an SSJ aura?


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: Carnage on November 17, 2011, 03:13:54 PM
Mariodk i have a bad news for you :S i just tested your SSJ3 gotenks and when he is trowed he blows up in polygons and the screan gets full of color and hes nowhere to be seen :S it doesnt freeze the wii  the other fighters keep going but the scren gets messed up and he gets destroyed in million polygons

tested it further it happens to all gotenks transforms in the new pack and only happens when he is trowed :S


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: Mr.Shadow t h on November 17, 2011, 03:25:10 PM
Same here it was all rainbowy.


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: DoctorFlux(Mariodk) on November 17, 2011, 10:36:20 PM
Mariodk i have a bad news for you :S i just tested your SSJ3 gotenks and when he is trowed he blows up in polygons and the screan gets full of color and hes nowhere to be seen :S it doesnt freeze the wii  the other fighters keep going but the scren gets messed up and he gets destroyed in million polygons tested it further it happens to all gotenks transforms in the new pack and only happens when he is trowed :S
that idk how to fix :(
i think it is only for the resized version since i mainly tested the wifi/other PSA safe version

well i have a 64 bit labtop too. i could try it if you want. I saw that in the sound effect pack, you already put in a charging and firing sound clip. i think all that's left is to get it to play that sound clip during the animation. i just need to find his SFX id and it should be fixed. i'll also use that teleporation sound effect that was in there too. for the up b. Do you want me to use an Aura sound effect for Kaioken? or an SSJ aura?
if you like then do it :D



Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: Carnage on November 18, 2011, 04:06:15 AM
that idk how to fix :(
i think it is only for the resized version since i mainly tested the wifi/other PSA safe version
if you like then do it :D


nope one slot size mod isnt the problem just tested it without it and still when he gets trowed he explodes into polygons everywhere just ask beyond,DSX8 or something  since i bet this is an easy fix i love gotenks SSJ3 and i cant use him because of this :S


Title: Re: Mariodk Projects: Gotenks V2 model "almost" perfect now back to the moveset
Post by: DoctorFlux(Mariodk) on November 18, 2011, 10:39:47 AM
nope one slot size mod isnt the problem just tested it without it and still when he gets trowed he explodes into polygons everywhere just ask beyond,DSX8 or something  since i bet this is an easy fix i love gotenks SSJ3 and i cant use him because of this :S
i thinking to redo him then i am almost finished with the PSA and from now on please post anything about my models in my model thread :D (link in sign.)


edit: since i can´t work on  PSAing for Gotenks moveset yet (waiting still on DO to make PKthunder to Ghost and remove effect on then GFX models is used)  so i will do Goku updates and also got beyond´s goku in 3ds max 2010 but one bad thing
i got polygons+Bones in there but its not already rigged so i have to redo goku rigging for getting SSj1,2,3
also Goku will get a Revamp in his Moveset
he will still get on-hit-cancel system but instead of cancel from a "A" attack to "B" it will be cancel into a weak kamehameha wave only (AAA, dashattack,Side-tilt,  F/B/N air and Side Smash to sidewards kamehameha or up-tilt,up-smash and up-Air to upwards kamehameha and same with the Down attacks


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: DoctorFlux(Mariodk) on November 19, 2011, 10:43:27 AM
(http://s7.postimage.org/jjeu2caez/2011_11_19_18_39_03_1132x808.png)
these two heads in one model sitting on one bone each :D
and since i can replace it with Pit´s bow it can change Animation
so if SSJ mode the normal head is scale down to 0.0 and SSJ head to scale 1.0
and if normal mode the normal head is scale to 1,0 and SSj head to 0,0

will also do SSj2,3 head with normal head (if you like to have SSJ2,3 as SSJ mode instead of SSJ1) and it is oneslot too :D


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: Dot on November 19, 2011, 12:04:18 PM
can't wait for him
specially cuz of ssj mode one slot transformations? even more awesome


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: DoctorFlux(Mariodk) on November 19, 2011, 12:07:51 PM
can't wait for him specially cuz of ssj mode one slot transformations? even more awesome
yeah it is oneslot like as SMBZ mario powerups is

and here is what i am going to do with SSJ4 just a SSj4 head over Pit´s bow

and for metal texture on the head will also work :D '
also if you like to have SSj1 on normal mode and SSj2,3 on SSJ mode you can do that too

SSJ mode is going to have DragonFist on FS
and if used up-taunt and while in SSJ mode you will do this:
http://youtu.be/JpvTFCW8bXc?t=1m14s


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: SouthCraft on November 19, 2011, 12:18:21 PM
omg ssj mode! thats totaly awsome!!


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: DoctorFlux(Mariodk) on November 19, 2011, 12:26:54 PM
for SSj mode you needing to say goodbye to WaLuigi until i porting him over DDD(100% working unlike the sonicbrawler´s one that is renaming method of porting) or a other since SSJ mode will only be on the Pit port
i will only do one last update on CF version

also who will like to do SFX pack for Goku over Pit?
still the same SFXs just over Pit


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: MandoWolfe on November 19, 2011, 12:55:30 PM
oh MarioDK, i was working with the sound effects for the Goku over Captain Falcon. I got the charging sound effects and the firing sound effects to work, But since im still a bit new to i couldnt figure out how to get the sound effect to stop once it transtitions to the firing part. I even got the instant transmission part. But i need to figure out how to get it to stop playing once it's already fired.


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: DoctorFlux(Mariodk) on November 19, 2011, 01:32:56 PM
oh MarioDK, i was working with the sound effects for the Goku over Captain Falcon. I got the charging sound effects and the firing sound effects to work, But since im still a bit new to i couldnt figure out how to get the sound effect to stop once it transtitions to the firing part. I even got the instant transmission part. But i need to figure out how to get it to stop playing once it's already fired.
i know how to do that :D
just send me the files then you is done
edit:
Goku over pit porting is done
bow is sitting on HeadN bone
all thanks to diedhammer98
now time to PSAing him


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: AnImAiNe on November 19, 2011, 01:41:19 PM
i remember seeing a spectacular golden dragon model for super dragon fist on here i dont remember where i saw it maybe anivernage


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: DoctorFlux(Mariodk) on November 19, 2011, 01:44:56 PM
i remember seeing a spectacular golden dragon model for super dragon fist on here i dont remember where i saw it maybe anivernage
i still got the model :D and that one i am going to use (if not too much filesize)
if not i got a other model for that


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: MandoWolfe on November 19, 2011, 01:51:56 PM
oh and just for your information, the sounds you may need to make them a bit more softer because they are a overpowering his original voice also you may need to do something about the graphics on his loading animations. They appear i believe a bit before the loading animation starts. Maybe you could try to get the ball GFX on his kamehameha to only appear on its loading animation because it makes it look just a bit weird. Well the PSA part for the sounds are done. It should work fine except for the parts i mentioned. Maybe you'll be able to make it better.

Here's the FitCaptain.pac file.
http://www.mediafire.com/?zzswuxed8d2kcoq


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: DoctorFlux(Mariodk) on November 19, 2011, 01:56:43 PM
anyway will do the last updates for Goku over Captain falcon then i am done with most of the PSA for Goku over Pit so only SSJ mode and the new attacks CF version dont got is left like dragonFist,possible new Side-Tilt,new up-tilt(maybe),made Side-B to be better and more balanced
you can only do that combo if hits fast time

(same updates on CF version but SSJ mode,DragonFirst)

and Goku over Pit will get SFX pack and also before i uploading Goku over Pit i will try to fix/redo WaLuigi over DDD so we dont missing Waluigi cuz of my Goku

here is whats left of SSJ/normal heads to do:
normal/SSJ2
normal/SSJ3
SSj1/SSJ2
SSj1/SSj3
SSJ2/SSJ3

only done normal/SSJ1 right now


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: MandoWolfe on November 19, 2011, 02:04:01 PM
well MarioDK, if you need anymore help with the SFX's over Pit i'd be more then happy to help, but i dont think i can do it all. :/ i have too much work in my classes right now.


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: DoctorFlux(Mariodk) on November 19, 2011, 02:05:46 PM
anyone got adult Gohan model too?

so i can maybe use Gohan head on Goku over Pit :D
so we getting Goku and Gohan over Pit

i just love the .dae importer :D

it made SSJ mode possible,GOtenks is almost perfected,Goku is perfected,soon Kid Goku and maybe Vegeta/Super buu
in other words my fav. DBZ chars. (not vegeta i only doing him cuz of fanboys and needing someone over Wolf)


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: Teinchi23 on November 19, 2011, 03:43:29 PM
(not vegeta i only doing him cuz of fanboys and needing someone over Wolf)
VEGETA IS AWESOME!!!


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: DoctorFlux(Mariodk) on November 19, 2011, 03:58:10 PM
VEGETA IS AWESOME!!!

mr. satan is better then Vegeta

anyway previews:
(http://s9.postimage.org/mc7jffmhb/RSBE01_5.png)
looks like the port working 100% perfect :D
so if any like to do any revamp of the Animations its time to do that also needing a good SSJ tranfrom taunt and new Win Animation
will right now using the kaioken taunt for SSJ tranfrom but it is going to have a other Animation i am also needing to think of a good idea how to active SSJ mode
i am thinking i will do something with Down-taunt so it is active SSJ mode and kaioken
SSJ mode is not going to be that powerful since it is just Kaioken

SSj mode will boost Dmg but not speed and Kaioken will boost Speed but not dmg (not on "B" attacks with better speed)


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: diedhammer98 on November 19, 2011, 04:03:00 PM
any cause to freezeing?
(just making sure)


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: DoctorFlux(Mariodk) on November 19, 2011, 04:05:47 PM
any cause to freezeing? (just making sure)
i have tested almost anything even pit´s multi jumps and can be grapped too


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: diedhammer98 on November 19, 2011, 04:12:30 PM
oh, ok.


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: DoctorFlux(Mariodk) on November 19, 2011, 04:41:16 PM
here is how stats is going to be for Goku over Pit:
Size - same as Captain falcon´s size
Running Speed - 9/10 Captain falcon´s Speed maybe alittle slower
Air Speed - 5/10 Mario´s Air Speed
Combo Speed - 8/10 Combo (if Kaioken 10/10 if SSJ mode 7/10)
Jump Height - about same as Mario´s Jumps
Power - 7/10 (if SSj mode 10/10 if Kaioken 6/10)
Weight - again about same as Mario

i am thinking it should be random you active Kaioken or SSJ mode or it should be if you Hold Down-taunt button you do SSJ and if not holding it is Kaioken

for Down-B it is going to be revamped alot so it can work like as Lucario´s(or almost)


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: SonicBrawler on November 19, 2011, 04:57:52 PM
what is SSJ? i dont really watch DBZ so idk. also, this is the goku i ported over pit, right?


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: MandoWolfe on November 19, 2011, 05:00:11 PM
i beleive it should be like you said, You should hold down the button for like 2 seconds and then he'll transform. That way it makes it a bit difficult to activate SSJ


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: DoctorFlux(Mariodk) on November 19, 2011, 05:02:12 PM
i beleive it should be like you said, You should hold down the button for like 2 seconds and then he'll transform. That way it makes it a bit difficult to activate SSJ
maybe thats is a good idea

what is SSJ? i dont really watch DBZ so idk. also, this is the goku i ported over pit, right?
no this is the new import and this one is working better then that one you ported

SSJ 1= Super Saiyan 1 = Golden Hair/golden eyebrows/blue eyes
SSj2 = Super Saiyan 2 = almost same changes as SSj1 but alittle changed Hair
SSj3 = Super Saiyan 3 = Long Golden Hair/removed eyebrows/Blue eyes
SSJ4=  i think you got it now = alot of changes on this tranfroms and got a tail


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: SonicBrawler on November 19, 2011, 05:03:31 PM
oh,  okay. who ported goku over pit for u?

also, okay.


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: Ikuto on November 19, 2011, 05:38:57 PM
here is how stats is going to be for Goku over Pit:
Size - same as Captain falcon´s size
Running Speed - 9/10 Captain falcon´s Speed maybe alittle slower
Air Speed - 5/10 Mario´s Air Speed
Combo Speed - 8/10 Combo (if Kaioken 10/10 if SSJ mode 7/10)
Jump Height - about same as Mario´s Jumps
Power - 7/10 (if SSj mode 10/10 if Kaioken 6/10)
Weight - again about same as Mario

i am thinking it should be random you active Kaioken or SSJ mode or it should be if you Hold Down-taunt button you do SSJ and if not holding it is Kaioken

for Down-B it is going to be revamped alot so it can work like as Lucario´s(or almost)

 Ssj should be switched with kaio-ken for combo speed


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: Mr.Shadow t h on November 19, 2011, 05:41:27 PM
Might be off topic but has anyone played or heard of Dragon ball Z earth's special forces?Or DBZ ESF?


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: Carnage on November 19, 2011, 05:41:47 PM
any chance we can get all ssj modes over pit? since he has an amazing filesize? i think it would be cool to have him transform from SSJ to SSJ3 atleast :P does pit has 5 gfx models available?


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: Ikuto on November 19, 2011, 05:46:39 PM
any chance we can get all ssj modes over pit? since he has an amazing filesize? i think it would be cool to have him transform from SSJ to SSJ3 atleast :P does pit has 5 gfx models available?
that would be epic
maybe thats is a good idea
no this is the new import and this one is working better then that one you ported

SSJ 1= Super Saiyan 1 = Golden Hair/golden eyebrows/blue eyes
SSj2 = Super Saiyan 2 = almost same changes as SSj1 but alittle changed Hair
SSj3 = Super Saiyan 3 = Long Golden Hair/removed eyebrows/Blue eyes
SSJ4=  i think you got it now = alot of changes on this tranfroms and got a tail
btw ssj2 and 3 also have electric aura.


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: DoctorFlux(Mariodk) on November 19, 2011, 05:54:14 PM
any chance we can get all ssj modes over pit? since he has an amazing filesize? i think it would be cool to have him transform from SSJ to SSJ3 atleast :P does pit has 5 gfx models available?
i dont think since the SSJ heads is inside FitpitXX.pac/pcs (thats why it is oneslot)
Might be off topic but has anyone played or heard of Dragon ball Z earth's special forces?Or DBZ ESF?
i know that

"A" attacks and Throws is almost done on Goku over pit
then the "B" attacks starting with the easy ones:
up-B and N-B


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: Carnage on November 19, 2011, 05:57:51 PM
i dont think since the SSJ heads is inside FitpitXX.pac/pcs (thats why it is oneslot) i know that

"A" attacks and Throws is almost done on Goku over pit
then the "B" attacks starting with the easy ones:
up-B and N-B
Why not use pit external gfx models? and from what i can tell imports have a preety low filesize, it would be cool the transform was based on damages like until 50 normal ssj head from pcs,50-100 external gfx ssj2 head with electric aura? and finally 100+ ssj3 head plus hair as external gfx also just an idea dont know if its possible


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: DoctorFlux(Mariodk) on November 19, 2011, 06:01:16 PM
Why not use pit external gfx models? and from what i can tell imports have a preety low filesize, it would be cool the transform was based on damages like until 50 normal ssj head from pcs,50-100 external gfx ssj2 head with electric aura? and finally 100+ ssj3 head plus hair as external gfx also just an idea dont know if its possible
if i do that so if we using a SSJ4 model import over Pit he will get SSJ1,2,3 head thats why i am doing SSJ head over Pit´s bow

beside kaioken+SSj mode is fine
i think it will be too confusion with many modes like that


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: Ikuto on November 19, 2011, 07:28:34 PM
if i do that so if we using a SSJ4 model import over Pit he will get SSJ1,2,3 head thats why i am doing SSJ head over Pit´s bow

beside kaioken+SSj mode is fine
i think it will be too confusion with many modes like that
I liked what Carnage said. it would be cool also ssj i thought was gonna be a fs?


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: SonicBrawler on November 19, 2011, 08:27:35 PM
So i wasted my time porting Goku over to Pit? >.>


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: Ikuto on November 19, 2011, 09:17:40 PM
So i wasted my time porting Goku over to Pit? >.>
what do you mean?


Title: Re: Mariodk Projects: Goku updates/port over Pit WIP (also working on SSJ mode)
Post by: DoctorFlux(Mariodk) on November 20, 2011, 12:47:31 AM
So i wasted my time porting Goku over to Pit? >.>
yes but the port messed up with the Goku import (not vertex) so we had to redo that port :( or i was done by now with any attacks for Goku and just needed SSj/Kaioken mode

anyway if Kaioken GFX dont working over Pit i will do only SSJ mode
cuz i dont think there is more filesize  left for one more SSJ head on that model i made for SSJ mode inside FitpitXX.pac/pcs
but if there is filesize left for one more SSj head it will be SSJ2,3 and that mode will get Lighting on you like as SSJ2,3


Title: Re: Mariodk Projects: Goku over Pit done with "A" attacks only "B" attacks and SSJ
Post by: Ikuto on November 20, 2011, 09:02:31 AM
yes but the port messed up with the Goku import (not vertex) so we had to redo that port :( or i was done by now with any attacks for Goku and just needed SSj/Kaioken mode

anyway if Kaioken GFX dont working over Pit i will do only SSJ mode
cuz i dont think there is more filesize  left for one more SSJ head on that model i made for SSJ mode inside FitpitXX.pac/pcs
but if there is filesize left for one more SSj head it will be SSJ2,3 and that mode will get Lighting on you like as SSJ2,3
so your not working on gotenks any more?


Title: Re: Mariodk Projects: Goku over Pit done with "A" attacks only "B" attacks and SSJ
Post by: DoctorFlux(Mariodk) on November 20, 2011, 09:59:53 AM
 so your not working on gotenks any more?
i working on Gotenks but waiting on one who always taking long time to come online and the only one who will/can help me with Ghost over PKthunder and remove these Effects on the EX-GFX models like that lighting on Gotenks´´s donut model then that one is used


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Ikuto on November 20, 2011, 11:17:51 AM
i working on Gotenks but waiting on one who always taking long time to come online and the only one who will/can help me with Ghost over PKthunder and remove these Effects on the EX-GFX models like that lighting on Gotenks´´s donut model then that one is used
hey think about this for gokus combo speed. You should switch Kaio-kens with Ssj cause Ssj has a faster combo speed then Kaio-ken.


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 20, 2011, 11:23:20 AM
 hey think about this for gokus combo speed. You should switch Kaio-kens with Ssj cause Ssj has a faster combo speed then Kaio-ken.
kaioken/SSJ mode will be like this i wanted

SSJ is faster but also stronger so i only give SSJ mode boost in dmg/knockback
while kaioken getting boost in speed


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Ikuto on November 20, 2011, 11:29:48 AM
kaioken/SSJ mode will be like this i wanted

SSJ is faster but also stronger so i only give SSJ mode boost in dmg/knockback
while kaioken getting boost in speed
wait Ssj speed should still be faster than his regular mode. And if ssj2 is possible both speed and strength should be increased even if it's by a little.


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: AnImAiNe on November 20, 2011, 11:30:56 AM
could you include  a version that increase speed and strength in ssj but have no kaioken


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 20, 2011, 11:37:25 AM
lets see if SSJ mode works in first place

right now making animations for SSJ mode´s FS

goku over pit is going to have 4x FSes
Small spirit Bomb(normal)
Big spirit Bomb(normal but turn to SSj also stay as SSj after spirit bomb)
DragonFist(SSJ mode)(will work alot like marth´s FS but not oneshot it will alittle stronger then small spirit bomb)
DragonFist with Spirit Bomb: http://youtu.be/JpvTFCW8bXc?t=1m14s (a pure oneshot attack like big spirit bomb )

for big spirit bomb or dragonFist you needing to use up-taunt once or +100% dmg


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Tobi on November 20, 2011, 03:14:36 PM
do you have to include the small spirit bomb this is just my opinion...i think the dragonfist and big spirit bomb are plenty/enough final smashes


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 21, 2011, 08:40:21 AM
do you have to include the small spirit bomb this is just my opinion...i think the dragonfist and big spirit bomb are plenty/enough final smashes
i am also thinking to remove Small spirit Bomb again

but i am not 100% sure about that


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Carnage on November 21, 2011, 10:45:31 AM
so your porting waluigi after goku interesting  well i think im kinda happy with goku over CF needs a fixes in down B here and some on the side B only continue if the first hit connects otherwise its preety decent in my book :P unless theres an huge diference in quality and the SSJ mode is epic i will keep version over CF  since i really dont care for him or VJ but i hope you can make this small fixes to goku over CF before you go for pit all the way.

Also you said you were doing animations for SSJ mode did they work?


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 21, 2011, 11:53:20 AM
so your porting waluigi after goku interesting  well i think im kinda happy with goku over CF needs a fixes in down B here and some on the side B only continue if the first hit connects otherwise its preety decent in my book :P unless theres an huge diference in quality and the SSJ mode is epic i will keep version over CF  since i really dont care for him or VJ but i hope you can make this small fixes to goku over CF before you go for pit all the way. Also you said you were doing animations for SSJ mode did they work?
i still not worked on SSj mode but i think i will tomorrow
only kaioken+SSj mode+afew fixes left (also dragonFist FS if SSJ mode works)


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: SonicBrawler on November 21, 2011, 12:37:32 PM
how about you use mine, fix the final smash, and make it able to use a sfx pack.


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 21, 2011, 12:45:07 PM
how about you use mine, fix the final smash, and make it able to use a sfx pack.
GFX bugs if WaLuigi vs. Pit PSA


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: SonicBrawler on November 21, 2011, 12:51:24 PM
Oh, okay. I did waluigi vs pit and i didnt notice any tho


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Ikuto on November 21, 2011, 04:12:18 PM
 do you know if ssj mode works?


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 21, 2011, 04:26:01 PM
 do you know if ssj mode works?
not yet but if Pit´s bow work can work like as Mario´s Fludd i know it is going to work perfect


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: See you later in 2099 on November 21, 2011, 04:54:10 PM
MarioDK, did you get my SSJ4 Vegeta over wolf?


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 21, 2011, 04:58:33 PM
MarioDK, did you get my SSJ4 Vegeta over wolf?
yes but i am not going to rig it for you
ask someone else

anyway
here is how i will do so you can active SSJ/kaioken mode on down-taunt:
first you will do this animation:
(http://images4.wikia.nocookie.net/__cb20110108232648/mcleodgaming/images/0/04/Goku_charge.gif)
in afew sec.

if not holding "B" you will do Kaioken
if holding "B" you will do SSJ tranfrom


if you is already in kaioken mode you can do from kaioken to SSJ or just turn back to normal:
if not holding "B" back to normal
if holding "B" turn SSJ

and SSJ can only go back to normal that just down-taunt

animation for SSJ tranfrom will be like this: (http://images4.wikia.nocookie.net/__cb20091120064225/mcleodgaming/images/1/12/Goku_special.gif)
also will try to get the same GFX


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: See you later in 2099 on November 21, 2011, 05:16:58 PM
yes but i am not going to rig it for you
ask someone else

anyway
here is how i will do so you can active SSJ/kaioken mode on down-taunt:
first you will do this animation:
([url]http://images4.wikia.nocookie.net/__cb20110108232648/mcleodgaming/images/0/04/Goku_charge.gif[/url])
in afew sec.

if not holding "B" you will do Kaioken
if holding "B" you will do SSJ tranfrom


if you is already in kaioken mode you can do from kaioken to SSJ or just turn back to normal:
if not holding "B" back to normal
if holding "B" turn SSJ

and SSJ can only go back to normal that just down-taunt

animation for SSJ tranfrom will be like this: ([url]http://images4.wikia.nocookie.net/__cb20091120064225/mcleodgaming/images/1/12/Goku_special.gif[/url])
also will try to get the same GFX
btw, is goku over captain falcon finished?


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 21, 2011, 05:19:33 PM
btw, is goku over captain falcon finished?
Goku over CF only needing afew things so is he finished (but revamps of animations)


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Ikuto on November 21, 2011, 05:37:35 PM
yes but i am not going to rig it for you
ask someone else

anyway
here is how i will do so you can active SSJ/kaioken mode on down-taunt:
first you will do this animation:
([url]http://images4.wikia.nocookie.net/__cb20110108232648/mcleodgaming/images/0/04/Goku_charge.gif[/url])
in afew sec.

if not holding "B" you will do Kaioken
if holding "B" you will do SSJ tranfrom


if you is already in kaioken mode you can do from kaioken to SSJ or just turn back to normal:
if not holding "B" back to normal
if holding "B" turn SSJ

and SSJ can only go back to normal that just down-taunt

animation for SSJ tranfrom will be like this: ([url]http://images4.wikia.nocookie.net/__cb20091120064225/mcleodgaming/images/1/12/Goku_special.gif[/url])
also will try to get the same GFX

 Kool! :) so Ssj is confirmed? Oh And nice ssf2 animations ;)


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 21, 2011, 05:42:24 PM
still not sure it is working but making animations anyway :D


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Ikuto on November 22, 2011, 05:54:57 AM
still not sure it is working but making animations anyway :D
Kool. So I'm a bit confused Is Ssj going to be transformed through taunt or Fs?


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 22, 2011, 06:42:30 AM
 Kool. So I'm a bit confused Is Ssj going to be transformed through taunt or Fs?
i think right now only by taunt
not after Big spirit Bomb anyway but SSj tranfrom is still on Big spirit Bomb
anyway it is soon time to find out SSj mode working but first needing to revamp the SSj mode model alittle
and Goku´s SIde-B(Air) i think will be Pit´s Glide (until better idea and if it works)

if SSJ mode will work as i wanted
i will needing SSJ aura so any good GFX i can use for that?

i am not 100% sure DragonFist will be happen in this version of goku over pit cuz the model dont working right ingame


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: AnImAiNe on November 22, 2011, 07:55:06 AM
what about a gold rayquaza temporarily


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Carnage on November 22, 2011, 11:58:12 AM
i think right now only by taunt
not after Big spirit Bomb anyway but SSj tranfrom is still on Big spirit Bomb
anyway it is soon time to find out SSj mode working but first needing to revamp the SSj mode model alittle
and Goku´s SIde-B(Air) i think will be Pit´s Glide (until better idea and if it works)

if SSJ mode will work as i wanted
i will needing SSJ aura so any good GFX i can use for that?

i am not 100% sure DragonFist will be happen in this version of goku over pit cuz the model dont working right ingame
see the naruto psa on one of his wins he has a ssj like aura just download it and find it


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 22, 2011, 12:01:09 PM
see the naruto psa on one of his wins he has a ssj like aura just download it and find it
that one is mode Red like then Golden
anyway i got badnews i got to rebuild the Fitpit.pac cuz N-B was messed up it dont worked as i wanted so still alittle longer to we find out SSJ mode will work


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Carnage on November 22, 2011, 12:05:24 PM
that one is mode Red like then Golden
anyway i got badnews i got to rebuild the Fitpit.pac cuz N-B was messed up it dont worked as i wanted so still alittle longer to we find out SSJ mode will work
Red i tough it looked golden or something i think you should just try a single animation where he truns ssj just to test out before making the whole animations and moveset


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Teinchi23 on November 22, 2011, 08:19:45 PM
MarioDK, did you get my SSJ4 Vegeta over wolf?
Hey why don't u ask xxgbcxx?


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 22, 2011, 10:22:43 PM
ok SSJ mode works but the model for it is 100% messes up polygons over all the stage so have to fix that


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Carnage on November 23, 2011, 12:45:36 AM
ok SSJ mode works but the model for it is 100% messes up polygons over all the stage so have to fix that
so you can replace the head? i wonder how that works guess i will see it for myself when psa its released since i will need to try something like that


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Ikuto on November 23, 2011, 04:36:38 AM
ok SSJ mode works but the model for it is 100% messes up polygons over all the stage so have to fix that
So it works? Kool! :) good luck fixing the polygons.


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 23, 2011, 12:20:26 PM
So it works? Kool! :) good luck fixing the polygons.
not 100% sure it works but we will know if i can fix these polygons
but basely on the moveset is needed is:
fixing N-B,Side-B after rebuildt the Fitpit.pac again
Goku model with removed Head/Hair (since normal head/Hair is on a model over Pit´s bow merged with SSJ head/Hair)
Goku in saiyan armor/GT cloth

oneslot SSJ2,3 tranfroms and also SSJX to SSJX like SSJ1 as normal mode and SSJ3 as SSJ mode


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Anivernage on November 23, 2011, 03:58:50 PM
maybe this isnt important but i got the models of ssj and ss3 heads imported without glitches , only needs texture fixes.
as for dragon fist, ask to BBB to send you the animation he has made for shenron
and for the texture....
(http://i1215.photobucket.com/albums/cc514/BigBadBooya/Gokario/al_110726_17001binout.jpg?t=1311733745)


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: CutterKirby64 on November 23, 2011, 04:11:25 PM
You know what would be great for an alternate cloth? Goku (Mid)'s from Tenkaichi 3, the one in this video here: http://www.youtube.com/watch?v=uruhuG9u6vw


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 23, 2011, 10:29:26 PM
You know what would be great for an alternate cloth? Goku (Mid)'s from Tenkaichi 3, the one in this video here: [url]http://www.youtube.com/watch?v=uruhuG9u6vw[/url]
if i got the model for them
maybe this isnt important but i got the models of ssj and ss3 heads imported without glitches , only needs texture fixes. as for dragon fist, ask to BBB to send you the animation he has made for shenron and for the texture.... ([url]http://i1215.photobucket.com/albums/cc514/BigBadBooya/Gokario/al_110726_17001binout.jpg?t=1311733745[/url])
if you can send me the SSj1,2,3 Goku heads merged the Normal Goku head(sitting on one bone each) just send it to me

anyway who will like the very first G&W PSA (not for G&W) but for:
(http://i47.photobucket.com/albums/f161/jeremie_1992/papermario.png)
model/texture/anything by Starwaffle  i am thinking to cancel baby mario bros. over IC to make this instead


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: SmashClash on November 23, 2011, 11:07:47 PM
I'd like that GW PSA if I didn't have Cloud over him.
Well, I'll still like it, of course.


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 23, 2011, 11:56:37 PM
i only got Trunks vertex over G&W with ike´s moveset so easy for me to replace G&W


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Carnage on November 24, 2011, 01:38:32 AM
mariodk just a question instead of making like normal goku go from normal to ssj3 for example why not just making it go up a level like normal goku would turn ssj ssjgoku would go ssj2 goku ssj2 goku would go ssj3 and so on i dont know if it will be possible ssj4 since the body is totally diferent :S  but if you want normal goku to go directly to all levels go ahead


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: AnImAiNe on November 24, 2011, 04:58:47 AM
i think that is too many transformations


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Carnage on November 24, 2011, 07:02:23 AM
i think that is too many transformations
not many since each pcs would only have a tranform dont know if you understood my point like we have a ssj2 pcs with ssj3 a normal goku with ssj head inside and ssj goku with ssj2 head so each one only had one transform dont know if you understood the point


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: SonicBrawler on November 24, 2011, 07:05:50 AM
is that paper mario? but not flat?


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 24, 2011, 07:40:21 AM
is that paper mario? but not flat?
yes it is paper Mario over G&W by starwaffle (look on LST forums for more previews) and he is going to be flat ingame


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Ikuto on November 24, 2011, 09:10:25 AM
yes it is paper Mario over G&W by starwaffle (look on LST forums for more previews) and he is going to be flat ingame
it's releasesed! Btw Is gotenks after goku over pit or next ver of goku over falcon?


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: dpgthirteen on November 24, 2011, 09:14:16 AM
How are you going to animate G&W? Isnt he near impossible to animate in BB?


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: SonicBrawler on November 24, 2011, 09:19:15 AM
mariodk, what if i port it (not file renaming port or .rel port) over Mario? then we can use some of you smbz stuff. also, could i help?


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 24, 2011, 09:31:33 AM
it's releasesed! Btw Is gotenks after goku over pit or next ver of goku over falcon?
Waluigi over DDD is next then maybe Goku over CF next version(and last) or Gotenks (if DO come back or i needing a other´s help like Sdo0m or KJP for Gotenks´s FS)


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: SonicBrawler on November 24, 2011, 09:33:13 AM
did you quit Wolfgeta?


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 24, 2011, 09:35:24 AM
did you quit Wolfgeta?
nope he is possible after Gotenks if someone like to do model import of him over Wolf and not Lucario inc. brawl styled texture and prefer buu saga vegeta
if not paper mario is after Gotenks


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: SonicBrawler on November 24, 2011, 09:39:04 AM
oh, jw. can u reply to my post? i wanna know an answer:

mariodk, what if i port it (not file renaming port or .rel port) over Mario? then we can use some of you smbz stuff. also, could i help?


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 24, 2011, 09:44:52 AM
i guess we can still use stuff from SMBZ mario moveset over G&W if not
who will help with animte him?

How are you going to animate G&W? Isnt he near impossible to animate in BB?
i dont think it will be too hard
i think it will be really easy
make animations in 2d instead of 3d


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: SonicBrawler on November 24, 2011, 09:47:00 AM
well i have alloys over gw and i wanna help so i thought y not over mario. if u put it over mario, i can help animate

EDIT: Just remembered I could get the Alloys over ZSS. lol. I can help :D


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Mr.Shadow t h on November 24, 2011, 01:05:55 PM
I maybe can ,but im gonna work on a vegeta size mod moveset.


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Mr.Shadow t h on November 25, 2011, 03:52:40 PM
Srry for x2 posts.... But size mod is finished and i can help with anything thats left.


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: SonicBrawler on November 25, 2011, 04:55:14 PM
Srry for x2 posts.... But size mod is finished and i can help with anything thats left.
there is this magical thing that was invented called a modify button. you should meet it :srs:


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: slayermarth101 on November 25, 2011, 05:03:32 PM
there is this magical thing that was invented called a modify button. you should meet it :srs:
I know this off topic, but sb, do you think you can put a captain falcon model on ganondorf.


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: SonicBrawler on November 25, 2011, 05:08:40 PM
I know this off topic, but sb, do you think you can put a captain falcon model on ganondorf.
shoy. do u want it jsut a one slot, or do u want it so that it has all of c falcons aniamtions and model?


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Teinchi23 on November 25, 2011, 05:56:21 PM
Srry for x2 posts.... But size mod is finished and i can help with anything thats left.
I was supposed to be doing the size mod  :oshi: . Oh well. Any way did u post the size mod?


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 25, 2011, 09:28:27 PM
ok i almost done made any progress on any of my moveset cuz was sick but now i am back and hopefully if anything works Goku over Pit will be done today or tomorrow (dont be so sure yet about that)
cuz after Goku over Pit i will wait for SFX pack (Jaklub  will put Goku´s sounds from CF to Pit)
and while i waiting for that i will make goku in GT cloth/saiyan armor then port them over Pit and so is goku over Pit uploaded

(also ported the model with removed Head/hair polygons)
and for Gotenks i am still not sure cuz DO is replyed my PM still


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Carnage on November 26, 2011, 02:17:39 AM
so did you fix the SSJ mode already? or does it still explode into polygons?


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 26, 2011, 02:39:03 AM
so did you fix the SSJ mode already? or does it still explode into polygons?
no but i will finish the rest of the PSA and do SSJ/kaioken mode last (if not it will be SSJ/SSJ2,3 mode)


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: slayermarth101 on November 26, 2011, 08:24:52 AM
shoy. do u want it jsut a one slot, or do u want it so that it has all of c falcons aniamtions and model?
One-Slot.


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Teinchi23 on November 26, 2011, 04:58:54 PM
Hey Mariodk, is Goku coming out today?


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 27, 2011, 02:48:57 AM
Hey Mariodk, is Goku coming out today?
i dont think so
since i am not so much in motivetion for make moveset right now(not even Goku over Pit or Gotenks) so i will do afew model imports before i do more progress on my moveset
Brawl styled Silver (over Sonic and then ported to falco),maybe Ryu over Ike,Goku in Gt cloth/saiyan armor and hopefully super buu
also maybe the brawl model of Shadow (with fingers) so we getting a perfected Brawl styled Shadow not SA2 model not Shadow the hedgehog(the game) model but the brawl model


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: See you later in 2099 on November 27, 2011, 01:20:05 PM
i dont think so
since i am not so much in motivetion for make moveset right now(not even Goku over Pit or Gotenks) so i will do afew model imports before i do more progress on my moveset
Brawl styled Silver (over Sonic and then ported to falco)

I don't think you to port Silver to Falco. I just released it on the vault today. go check it out.


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Teinchi23 on November 27, 2011, 02:10:17 PM
i dont think so
since i am not so much in motivetion for make moveset right now(not even Goku over Pit or Gotenks) so i will do afew model imports before i do more progress on my moveset
Brawl styled Silver (over Sonic and then ported to falco),maybe Ryu over Ike,Goku in Gt cloth/saiyan armor and hopefully super buu
also maybe the brawl model of Shadow (with fingers) so we getting a perfected Brawl styled Shadow not SA2 model not Shadow the hedgehog(the game) model but the brawl model
Hows this for motivation......... http://www.youtube.com/watch?feature=player_detailpage&v=6yJRh6uDAXs#t=136s
:af2:


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Ikuto on November 27, 2011, 07:47:55 PM
i dont think so
since i am not so much in motivetion for make moveset right now(not even Goku over Pit or Gotenks) so i will do afew model imports before i do more progress on my moveset
Brawl styled Silver (over Sonic and then ported to falco),maybe Ryu over Ike,Goku in Gt cloth/saiyan armor and hopefully super buu
also maybe the brawl model of Shadow (with fingers) so we getting a perfected Brawl styled Shadow not SA2 model not Shadow the hedgehog(the game) model but the brawl model

Thatd be cool. What's with the sudden (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) in motivation?


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 27, 2011, 11:56:25 PM
dont worry i just wanted to do afew model imports now and get the char. over the right bones like Knuckles not over lucario but sonic and only maybe and dont get hyped/spam PMs me cuz i saiding this
i will make Vegeta over Wolf and not lucario but right now i will do Silver/goku outfits and maybe SSJ4


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Teinchi23 on November 28, 2011, 12:00:20 PM
Sweet!!! I can't wait for Vegeta over Wolf!!! :af2: :af2: :af2: :af2:


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 28, 2011, 12:01:05 PM
adding one more to future plans
a small project since it is a revamp of a already made PSA but still alot of work

here is a Tip:
he is not a DBZ char.
he just got a model import
he is  main char. of XXXXXX



Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Anivernage on November 28, 2011, 12:14:11 PM
naruto?


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 28, 2011, 12:26:14 PM
naruto?
i wish it was not true but yeah

the moveset is starting to get alittle outdated and i think i can do revamps so the moveset is more balanced and hopefully also shadowclone at rasengan cuz it dont feel right if he not using shadowclone at rasengan
and also after i saw what they will do to naruto in SSBF2 so i will do some moves from there,D.o.N battle stadium(only games i have tried with naruto mainly just watched the anime)
if the Ghost FS as DO said he will make is not done i think Naruto revamp is after Goku/waluigi over DDD
the only thing i needing for naruto revamp moveset is Young naruto model import over ike
i really be gald if someone will do that one for me so i can use more time on the moveset


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: BlueBrain on November 28, 2011, 01:41:27 PM
i wish it was not true but yeah

the moveset is starting to get alittle outdated and i think i can do revamps so the moveset is more balanced and hopefully also shadowclone at rasengan cuz it dont feel right if he not using shadowclone at rasengan
and also after i saw what they will do to naruto in SSBF2 so i will do some moves from there,D.o.N battle stadium(only games i have tried with naruto mainly just watched the anime)
if the Ghost FS as DO said he will make is not done i think Naruto revamp is after Goku/waluigi over DDD
the only thing i needing for naruto revamp moveset is Young naruto model import over ike
i really be gald if someone will do that one for me so i can use more time on the moveset

ur talking about the naruto CON PSA??? thats not even close to being outdated, the simple fact of using clones in the moveset already makes it dozens times better than a LOT of other PSAs, in which i would have to include some of yours... i dont think it needs a revamp.

also, dont take this bad, but at ur level of PSA and animating, i dont really think u could make it better than it already is... (this isnt a bad thing, since the makers of that PSA are almost GODs...)


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: SiLeNtDo0m on November 28, 2011, 01:48:12 PM
As jokekid said, CON Naruto doesn't really need a revamp.  Well, maybe a few animations could be touched up here and there, but I don't feel that you could improve them (no offence).  Not to mention there's some advanced PSA stuff in there.  Sure it's a little on the strong side too, but it's still one of the better PSAs out there and .Fade did a fantastic job on it.

Also, Naruto is more than capable of using Rasengan without a Shadow Clone.  Infact, considering the state at which this Naruto is based on, it would arguably make LESS sense for him to use a clone with the Rasengan.  By the time you get to Shippuden he's practically mastered the move and he's made all his crazy variations of it. 


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Carnage on November 28, 2011, 01:57:17 PM
As jokekid said, CON Naruto doesn't really need a revamp.  Well, maybe a few animations could be touched up here and there, but I don't feel that you could improve them (no offence).  Not to mention there's some advanced PSA stuff in there.  Sure it's a little on the strong side too, but it's still one of the better PSAs out there and .Fade did a fantastic job on it.

Also, Naruto is more than capable of using Rasengan without a Shadow Clone.  Infact, considering the state at which this Naruto is based on, it would arguably make LESS sense for him to use a clone with the Rasengan.  By the time you get to Shippuden he's practically mastered the move and he's made all his crazy variations of it. 
i agree naruto psa its one of the best in the vault sure the kyubbi mode needs some revamping and so but its a preety good psa


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Royal_Blade on November 28, 2011, 02:27:25 PM
Personally, I love the CON Naruto PSA. I always try to make sure I have it in my hacks. It's honestly so amazing and creative NOT to have.

Also, Naruto is more than capable of using Rasengan without a Shadow Clone.  Infact, considering the state at which this Naruto is based on, it would arguably make LESS sense for him to use a clone with the Rasengan.  By the time you get to Shippuden he's practically mastered the move and he's made all his crazy variations of it. 
Ironically, Naruto naturally uses shadow clones to produce rasengans. He uses the shadow clone to greatly decrease the time it takes to produce.

Although at his level, he should be able to use it by himself but he doesn't.

@MarioDK: If you do plan on revamping The Resengan technique to include a shadow clone, you'll have to program where the shadow clone would appear depending on his location. (Whether he's beside a wall or at a ledge) Which I don't think any PSA i've seen or used has implemented it.


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 28, 2011, 03:07:53 PM
beside i better like Young naruto then Shippuden naruto
anyway i will revamp the moveset mainly in be more balanced and afww other things and try to revamp animations too also afew change in the moveset maybe


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Royal_Blade on November 28, 2011, 03:21:58 PM
Why Young Naruto? Shippuuden version is way more skilled and unique. He knows how to use skills properly and can solo all of the intense ninja's that can own up armies.

Plus, he's much more renown for his skills when he's older than his younger self.

Also I have a question, how many times can you spawn the same article? Curious if you can spawn multiple clone articles and use them at your disposal with the current Naruto PSA.


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: SiLeNtDo0m on November 28, 2011, 03:28:57 PM
Also I have a question, how many times can you spawn the same article? Curious if you can spawn multiple clone articles and use them at your disposal with the current Naruto PSA.

Depends on the article.  For the case of Naruto's clone, you can only spawn it once (I think).  Projectiles can be spawned more than once though.


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Royal_Blade on November 28, 2011, 07:21:12 PM
Ah, ok. Then why not make a Young Naruto PSA on someother character with more articles?

Naruto as a whole uses his shadow clones alot. Everyone who knows Naruto knows of his overuse of shadow clones. So for someone to include more shadow clones, you'll probably need a different character.

Personally, i'd choose Pit because he can spawn up to 4 or 5 arrows in normal brawl, so it should work with hacks.
However, since you're porting Goku on Pit, you probably won't choose Pit.

My second choice would be Link. Link has alot of articles at his disposal including bombs and arrows which probably can be spawned multiple times. Which also helps with shadow clone manipulation.

Both of them have a good amount of effects and lots of room for PSA. Just a suggestion.

Unless you plan on sticking with Ike. Which, by all means, go for it. I'm just providing different ideas.


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: SiLeNtDo0m on November 28, 2011, 11:28:39 PM
^ I'm afraid it's still not that simple.  Stuff like Pit's arrow couldn't be used because it has floating points that give it specific properties.  Ike's 2nd blade didn't have floating points, it's just there.  Link would be better because he has his bow and Navi to replace.  Snake would be better still I think, but he doesn't have enough graphics.


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 29, 2011, 12:06:57 AM
^ I'm afraid it's still not that simple.  Stuff like Pit's arrow couldn't be used because it has floating points that give it specific properties.  Ike's 2nd blade didn't have floating points, it's just there.  Link would be better because he has his bow and Navi to replace.  Snake would be better still I think, but he doesn't have enough graphics.
Naruto over Link sounds like a good idea too me but i am still not 100% sure about that

snake if i will ever try to make a PSA for him it will possible be kakashi


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Royal_Blade on November 29, 2011, 05:16:01 AM
Yeah, I'd leave Snake for Kakashi.

@Sdoom: Oh right... The floating points...

@Topic:So yeah, Link would be good. Btw, do you have a moveset planned for "Young" Naruto anyways? I didn't see one in the OP. Just curious for what your ideas are.


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: BlueBrain on November 29, 2011, 07:26:30 AM
young naruto doesnt really have many abilities...
shadow clones, rasengan, and thats about it... and kyubi, but that doesnt really work as a normal move >.<


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Royal_Blade on November 29, 2011, 07:34:36 AM
young naruto doesnt really have many abilities...
shadow clones, rasengan, and thats about it... and kyubi, but that doesnt really work as a normal move >.<
That's why I was asking to see his moveset. He doesn't have many abilities so I'm wondering which moves you plan on using.

But If you still plan on making him Young, then base some animations off of Jump Super Stars. Naruto is in his Younger age while being older in the sequel of the game.


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: AnImAiNe on November 29, 2011, 08:39:30 AM
just a suggestion couldn't you do rock lee like you had planned to do before
i think i found a model but im not sure if it can be used
http://thefree3dmodels.com/stuff/characters/rock_lee/14-1-0-1618


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 29, 2011, 09:43:26 AM
i got a better model if i will rig rock lee


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Ultraxwing on November 30, 2011, 11:35:41 AM
 OMG, do Rock-Lee. that's a better idea than naruto, i'm a BIG fan of Rock-Lee.


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on November 30, 2011, 11:41:45 AM
 OMG, do Rock-Lee. that's a better idea than naruto, i'm a BIG fan of Rock-Lee.
me too but same with Young Naruto
will possible get back to moveset hacking after 2-3 more models


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Ultraxwing on November 30, 2011, 12:30:49 PM
 I think the current naruto moveset is perfect, a young naruto would be nice, but very limiting.

i would really love Rock-Lee =3


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: AnImAiNe on November 30, 2011, 12:34:36 PM
me too  ;D


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: SouthCraft on November 30, 2011, 12:39:50 PM
OMG, do Rock-Lee. that's a better idea than naruto, i'm a BIG fan of Rock-Lee.
i agree he's awsome thats why im gonna make PSA of him


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: Ultraxwing on November 30, 2011, 12:43:30 PM
 Also, if you do a Young-Naruto PSA you are really limiting your self to shadow clones, and a very basic Rasengan.

give your self Rock-Lee, you have a beast brawler, whom i think's final smash should be the Forward Lotus, or the second Finals Smash, should be Drunken fist lolz.

and the more damage you take. the more gates you can open. like 30% gate 1, and so on and so on.

he has alot of potential =3


Title: Re: Mariodk Projects: Goku over Pit done only FinalSmashes,SSJ/Kaioken mode left
Post by: DoctorFlux(Mariodk) on December 01, 2011, 07:28:47 AM
@anyone who can help me
Gotenks have been on hold cuz of waited on  DivineOverlord for he deleted some effects then EX-GFX models is used like some lighting then gotenks use donut
and he say  he will do so Ghost FS work over PKthunder
and each PM he say he will do it tonight or something like that
many weeks later still waiting for him and gets PMs about some ppl asking for then Gotenks moveset is done

so if anyone (looking mainly at KJP or Sdo0m) can help me with Gotenks´s FS to be like i wanted and remove these Effects i talking about you will get one free model import request
if no one help me then PM DivineOverlord instead of me about Gotenks´s FS and the progress on it
gotenks should maybe have been as much done as goku is now if i dont have waited so long time for DivineOverlord
edit: looks like Geno is one of my next moveset after Goku over Pit/waluigi over DDD i think i will start Psaing at the weekend again


Title: Re: Mariodk Projects: Back to PSAing after Geno model, new poll
Post by: Mr.Shadow t h on December 01, 2011, 02:24:15 PM
I see...... Could that be on hold, for other requests?


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D but one problem
Post by: DoctorFlux(Mariodk) on December 02, 2011, 04:41:46 AM
SSJ mode works and model for it but one problem:
(http://s9.postimage.org/f3m3b2ksv/RSBE01_5.png)(http://s9.postimage.org/lvcidx9sf/RSBE01_6.png)
head not sitting on HeadN bone but on the stage´s bone

anyone know how to fix that if articles like Pit Bow do that?


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D but one problem
Post by: SonicBrawler on December 02, 2011, 04:51:52 AM
edit where the article is. change it to headn


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D but one problem
Post by: DoctorFlux(Mariodk) on December 02, 2011, 04:55:13 AM
edit where the article is. change it to headn
it is already
diedhammer98 did but it only works on Pit´s bow so i think it is something with the model

edit: got it working :D:
(http://s10.postimage.org/4s42xbaax/RSBE01_1.png)
used Pit´s bow boneset and not CF´s

now i am 100% sure we getting SSJ mode and before i uploading the PSA we will get SSj2,3 head as oneslot too
normal/SSJ1
normal/SSj2
normal/SSJ3
SSJ1/SSJ2
SSJ1/SSJ3
SSJ2/SSJ3
these heads will i make
but i have to rebuild the FitPit.pac from then diedhammer sent me the Fitpit with goku ported and SSJ head on HeadN bone since i got problems with N-B and FS


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: ShadowMarth on December 02, 2011, 06:19:51 AM
Hey ive been meaning to mention that your new model for Gotenks IS FRIGGIN AWESOME!!!!!! It looks great!


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 02, 2011, 06:25:36 AM
Hey ive been meaning to mention that your new model for Gotenks IS FRIGGIN AWESOME!!!!!! It looks great!
its gets even better cuz pikazz made a guide how to make blinking/dmg eyes on someone like lucas :D so will possible do that to Gotenks but first goku over pit and his SSJ mode


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Mr.Shadow t h on December 02, 2011, 06:47:20 AM
Thats Awsome....


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: MandoWolfe on December 02, 2011, 08:45:19 AM
so how close is Goku to being finished on Pit?


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 02, 2011, 09:02:41 AM
so how close is Goku to being finished on Pit?
as i said i had to rebuild the Fitpit.pac cuz of some problems with N-B,FS


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: GabbaGhoul on December 02, 2011, 09:16:04 AM
Im curious as to how this works.
What I understand is your using pit's articles to replace his head in certain instances?


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 02, 2011, 10:33:20 AM
Im curious as to how this works. What I understand is your using pit's articles to replace his head in certain instances?
alittle hard to explain
more previews:
(http://gifninja.com/animatedgifs/455246/ssj-goku-ssbb.gif)
and more proof i got SSJ mode to work 

to active SSJ mode:
Down-Taunt at same time you hold "A" if you dont holding "A" you go Kaioken mode


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: GabbaGhoul on December 02, 2011, 10:43:42 AM
Nicely done, cant wait for the release.
Can't really think of much else to say.


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: SouthCraft on December 02, 2011, 10:57:42 AM
alittle hard to explain
more previews:
([url]http://gifninja.com/animatedgifs/455246/ssj-goku-ssbb.gif[/url])
and more proof i got SSJ mode to work 

to active SSJ mode:
Down-Taunt at same time you hold "A" if you dont holding "A" you go Kaioken mode
thats awsome! only Fs Nb left?


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Ultraxwing on December 02, 2011, 11:09:08 AM
 OMG! not that's a sexy Goku =3 will you make this for his final smash?

will he technically have 3 final smashes now? little spirit bomb, big one, and dragon fist?

and do you plan on doing Kid-Goku as well right? make him have Super Saiyan hair as well =3 Ness has articles for it =3


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 02, 2011, 11:15:01 AM
 OMG! not that's a sexy Goku =3 will you make this for his final smash? will he technically have 3 final smashes now? little spirit bomb, big one, and dragon fist? and do you plan on doing Kid-Goku as well right? make him have Super Saiyan hair as well =3 Ness has articles for it =3
Kid goku (GT) will possible have SSJ mode but not Kid goku (DB)
and Kid goku (DB) i will try to make a team for make him
anyway SSJ mode is a mode like kaioken not a FS

thats awsome! only Fs Nb left?
still most of the PSA left i also have to fix Pit´s item subactions to be like CF´s for the Animations and afew other fixes


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Ultraxwing on December 02, 2011, 11:22:28 AM
 Well i'm saying, that seeing how you've got the room. why not make a Final Smash for SSJ Mode, Normal, Kaioken. ya know this way he's more move ready =3

Pit has a ton of file space for this to happen.


EDIT:
oh and will make the SSJ head have a way to go metal?


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 02, 2011, 11:33:13 AM
 Well i'm saying, that seeing how you've got the room. why not make a Final Smash for SSJ Mode, Normal, Kaioken. ya know this way he's more move ready =3 Pit has a ton of file space for this to happen.
Kaioken will get the same FS as normal mode
maybe SSJ mode too if i can get Dragonfist model to work rigth
DragonFist FS will work alittle like SMBZ mario´s FS
it will be a Rushattack like in DBZ BT2,3and it is a oneshot attack (like as big spirit Bomb)
i was thinking about to make 4x FS:
Small spirit Bomb(normal mode)
Big spirit Bomb(normal mode but turn to SSJ after)
Weak dragonFist(SSJ mode and dont used up-taunt or under 100% dmg)
absorb Spirit Bomb and then DragonFist(used up-taunt or +100% dmg)
but i think it will be too many FSes so it will be 3 FSes


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Ultraxwing on December 02, 2011, 11:36:20 AM
 Having alot of final smashes for a character like goku is fine.

he has alot of options.

oh, can you make N-B have two different modes, make a real projectile (the Ki-Blasts referring to pit's arrow) if you rapidly tap it. Hold it to Charge a Kameawave. or have change it via taunts. =3

I think goku can have many versatilities and this would improve upon this.


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 02, 2011, 11:40:46 AM
 Having alot of final smashes for a character like goku is fine. he has alot of options. oh, can you make N-B have two different modes, make a real projectile (the Ki-Blasts referring to pit's arrow) if you rapidly tap it. Hold it to Charge a Kameawave. or have change it via taunts. =3 I think goku can have many versatilities and this would improve upon this.
i was thinking on that but still not sure cuz Vegeta getting Ki Blasts and i will not make Vegeta clone of Goku (only SSJ mode)


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Ultraxwing on December 02, 2011, 11:42:50 AM
 Okay, yeah Give Vegita Ki-Blasts =3

this works better.

alright, i'm off, in a musical, i'm the Phantom for Phantom of the opera

have fun making Goku, can't wait for Super-Saiyan Mode =3


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: BlueBrain on December 02, 2011, 11:47:57 AM
be sure to use enough gfx to hide the real transformation between heads, to make it more epic...


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 02, 2011, 11:50:04 AM
be sure to use enough gfx to hide the real transformation between heads, to make it more epic...
i know i just have to find a good GFX for it (prefer not a EX-GFX model or effect)


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Royal_Blade on December 02, 2011, 02:44:24 PM
Why not use the Effects from the start of Fox's Up Special? Just make them yellow and they'd look nice too.

And the transition of heads happens abit early in the above animation. Make it just when he uncrosses his arms then his heads switch, it looks abit odd that it changes before hand.

Also add a screen flash when the transition happens.


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Teinchi23 on December 02, 2011, 03:08:10 PM
Mariodk.........THIS IS AWESOME!!!!!!!!!!!!!!!!!!!!! :af2: :af2: :af2: :af2: :af2:

*can't stop cheesing*


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Ikuto on December 02, 2011, 04:19:40 PM
 Awesome! Hype! That's beyonds model right?


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 02, 2011, 04:25:06 PM
 Awesome! Hype! That's beyonds model right?
yes with a SSj head i made
or more a rigged model but with brawl styled texture
SSJ Gotenks´s hair texture with a SSJ Goku face texture


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: ThyLASA on December 02, 2011, 04:27:16 PM
Having alot of final smashes for a character like goku is fine.

he has alot of options.

oh, can you make N-B have two different modes, make a real projectile (the Ki-Blasts referring to pit's arrow) if you rapidly tap it. Hold it to Charge a Kameawave. or have change it via taunts. =3

I think goku can have many versatilities and this would improve upon this.

Tell me why months ago when you first started the vegeta PSA i suggest this but you said "it would be good as his side B" yeah trolling but like i just had to say that -__-


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: xZedkiel on December 02, 2011, 04:30:56 PM
That Goku needs that bright Flash when Sonic goes SSonic when he goes SSJGoku, it just looks weird when he just switches heads like that. And he needs that "Yeah, I just went Super Saiyan, get at me" looking pose when he finishes going Super Saiyan.

And agreeing with KiDTeeCT and Ultra, he should have Ki Blasts as his Neutral B as a real projectile so that it can be reflected, and Kamehameha as a charge level of it, so if you tap he fires Ki Blasts and if you hold it, he charges and fires his Kamehameha. It would be sooooo much better.


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: SonicBrawler on December 02, 2011, 04:33:06 PM
so glad all my help for goku over pit went to use. glad i could help. [/sarcasm]


great idea of they way to swithc to ssj


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 02, 2011, 04:47:51 PM
That Goku needs that bright Flash when Sonic goes SSonic when he goes SSJGoku, it just looks weird when he just switches heads like that. And he needs that "Yeah, I just went Super Saiyan, get at me" looking pose when he finishes going Super Saiyan. And agreeing with KiDTeeCT and Ultra, he should have Ki Blasts as his Neutral B as a real projectile so that it can be reflected, and Kamehameha as a charge level of it, so if you tap he fires Ki Blasts and if you hold it, he charges and fires his Kamehameha. It would be sooooo much better.
as i said in afew posts since this .gif was just a preview he will get GFX

and i will not add Ki blast cuz of Vegeta will get it and if i work more on Vegeta or add it to Goku so i will get alot of ppl who saying dont make vegeta a clone of Goku
as i got last time i did a PSA with a kamehameha (the mini PSA of kid buu the one before Sdo0m´s)


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: xZedkiel on December 02, 2011, 04:59:15 PM
and i will not add Ki blast cuz of Vegeta will get it and if i work more on Vegeta or add it to Goku so i will get alot of ppl who saying dont make vegeta a clone of Goku
as i got last time i did a PSA with a kamehameha (the mini PSA of kid buu the one before Sdo0m´s)
I don't think just Ki Blasts would make him a clone, considering the fact that every DBZ Character had some form of Ki Blast or energy blast they could use in succession. Trademark DBZ character stuff: Blasts used in succession, or a giant Beam/Blast/Combo.


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: See you later in 2099 on December 02, 2011, 05:42:58 PM
MarioDk, When will you choose the beta testers for Goku over Pit?


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: KTH on December 02, 2011, 05:58:39 PM
DAT SSJ HAIR, DEM EYES

This is very sexy MarioDK, good luck for the next.


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Naruto200Man on December 02, 2011, 08:29:36 PM
An idea..
Edit Fox's taunt graphic (the fire thing that appears for one of his taunts and up special) and recolor/port it and use that as the aura.
You could get lightning from somewhere too...don't ask who... *shrug*


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 02, 2011, 08:32:01 PM
An idea.. Edit Fox's taunt graphic (the fire thing that appears for one of his taunts and up special) and recolor/port it and use that as the aura. You could get lightning from somewhere too...don't ask who... *shrug*
the lighting i dont needing
i am not making a SSJ2,3 mode
but you can still get SSj2,3 as oneslot for normal mode or SSJ mode
but i think i found a good GFX for SSJ aura better then Fox´s
or i just make my own GFX model in 3ds max  :af2:


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Carnage on December 02, 2011, 10:12:37 PM
so the ssj mode works by pit bow??? xD and i want that one slots for ssj2 and ssj3 hair :P(ssj3 will be the most dificult since he has the long hair) just a wierd thing i can remenber right now we have BP of normal goku who will stay normal even if he is in ssj mode lol if everyone transforms it will be kinda confusing lol so here hes a sugestion

When making BP or CSP you could make lets say
normal goku csp with small square sideways showing his ssj head(same in BP)
goku blue clothe with small square showing ssj2 head (same in BP)
goku black cloth with small square showing his ssj3 head (same in BP)

Just as example if you get what i mean


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: AnImAiNe on December 02, 2011, 10:29:12 PM
WAAAHOO that transformation was freakin awesome


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 03, 2011, 12:58:19 AM
so the ssj mode works by pit bow??? xD and i want that one slots for ssj2 and ssj3 hair :P(ssj3 will be the most dificult since he has the long hair) just a wierd thing i can remenber right now we have BP of normal goku who will stay normal even if he is in ssj mode lol if everyone transforms it will be kinda confusing lol so here hes a sugestion When making BP or CSP you could make lets say normal goku csp with small square sideways showing his ssj head(same in BP) goku blue clothe with small square showing ssj2 head (same in BP) goku black cloth with small square showing his ssj3 head (same in BP) Just as example if you get what i mean
i was thinking about it or at one of the sides where it was SSJ1,2,3 so you can see what SSJ he can tranfrom to
also alittle update on on-hit-cancel system
smashes/maybe tilts dont go into "B" attacks but can cancel to kamehameha
up-smash/up-tilt can cancel to upwards kamehameha
Side-smash/tilt to sidewards wave
down smash/tilt to downwards wave
FS,N-B,afew other thing left and ofc SFX pack before i uploading it so we can get goku´s voice instead of pit´s girl like voice


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Carnage on December 03, 2011, 02:55:28 AM
i was thinking about it or at one of the sides where it was SSJ1,2,3 so you can see what SSJ he can tranfrom to

that was what i had in mind :P  hope you got some motivation to finish goku over pit now :P  with a gfx that transform will be epic xD also i hope you can rip a ssj3 head from somewhere :P dont make ssj mode too OP make it like a kaioken but one who doesnt disapear when hit



Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 03, 2011, 03:03:12 AM
that was what i had in mind :P  hope you got some motivation to finish goku over pit now :P  with a gfx that transform will be epic xD also i hope you can rip a ssj3 head from somewhere :P dont make ssj mode too OP make it like a kaioken but one who doesnt disapear when hit
i made it so SSj mode only disapear then a dmg on +20% mostly like full changed smashes or something like falcon punch
i got  all SSj tranfroms and for SSJ 4 i think i can add tail bones to :D but needing someone to Rig SSJ4 for me and then send me the .max so i can do Tail Bones


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: dpgthirteen on December 03, 2011, 05:30:36 AM
So will we see multiple transformations, or the alternate costumes will be how you choose what  transform you do while playing.


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 03, 2011, 06:06:20 AM
So will we see multiple transformations, or the alternate costumes will be how you choose what  transform you do while playing.
i think it is possible to add one more SSj head but i prefer not to do it cuz it is already fine with 2 modes

and it will be on the alternate costumes
Goku is almost ready just FS Left and afew other thing but i will do Saiyan armor and GT cloth model import before i upload goku over Pit


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Carnage on December 03, 2011, 08:02:11 AM
i think it is possible to add one more SSj head but i prefer not to do it cuz it is already fine with 2 modes

and it will be on the alternate costumes
Goku is almost ready just FS Left and afew other thing but i will do Saiyan armor and GT cloth model import before i upload goku over Pit
it would be good to go ssj2 with electric aura not head needed and then the new head being ssj3 so it would look like goku goes from normal to ssj3 :P since there isnt much diference between ssj and ssj2 just some electric effects you could just make like 2 modes but each time we press the taunt he transforms one lvl up not needed to add damage boosts just so it looks epic transforming xD


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 03, 2011, 08:17:11 AM
it would be good to go ssj2 with electric aura not head needed and then the new head being ssj3 so it would look like goku goes from normal to ssj3 :P since there isnt much diference between ssj and ssj2 just some electric effects you could just make like 2 modes but each time we press the taunt he transforms one lvl up not needed to add damage boosts just so it looks epic transforming xD
i dont think there is Filesize left for that
filesize inside the FitpitXX.pac/pcs but if there is it will still only be one SSJ mode and kaioken only already 2 modes is fine
and if i needing to boost dmg one more level i have to 3x most of all hitboxes inside the FitPit.pac and that take filesize


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Mr.Shadow t h on December 03, 2011, 09:24:15 AM
I forgot will there be A on-hit-cancel system?


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: SiLeNtDo0m on December 03, 2011, 09:24:58 AM
I forgot will there be A on-hit-cancel system?

There already is :V


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 03, 2011, 09:25:33 AM
I forgot will there be A on-hit-cancel system?
see this Post:
i was thinking about it or at one of the sides where it was SSJ1,2,3 so you can see what SSJ he can tranfrom to also alittle update on on-hit-cancel system smashes/maybe tilts dont go into "B" attacks but can cancel to kamehameha up-smash/up-tilt can cancel to upwards kamehameha Side-smash/tilt to sidewards wave down smash/tilt to downwards wave FS,N-B,afew other thing left and ofc SFX pack before i uploading it so we can get goku´s voice instead of pit´s girl like voice
so i guess you can guess there will be OHC system but alittle edited


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Mr.Shadow t h on December 03, 2011, 09:42:27 AM
Oh okay sorry 'bout that. I don't actually know much about Project Smash Attack.


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: See you later in 2099 on December 03, 2011, 10:16:58 AM
MarioDk did you get my PM?


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Tobi on December 03, 2011, 10:47:43 AM
mickey u should stop pestering him about testing goku he will probably block you if you keep doing it


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 03, 2011, 11:03:09 AM
mickey u should stop pestering him about testing goku he will probably block you if you keep doing it
mickeyman is the same person who asked me like crazy a PM from him about Goku each 5min  last time i did a update on goku moveset
he is also the one who trolled on Smashclash´´s vertex board about a Gotenks vertex 
and he got banned on like so many Accounts now

mickeyman is him TBM for sure


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: See you later in 2099 on December 03, 2011, 11:25:49 AM
mickeyman is the same person who asked me like crazy a PM from him about Goku each 5min  last time i did a update on goku moveset he is also the one who trolled on Smashclash´´s vertex board about a Gotenks vertex  and he got banned on like so many Accounts now mickeyman is him TBM for sure
I never asked every 5 min.
Here's what yesterday and notice I asked "WHEN" are you choosing testers.

me:
MarioDk, When will you choose the beta testers for Goku over Pit?


MarioDK:
you is not going to be tester
only reason for why you asking




me:
I can't be a tester because I just asked? I'm just wondering when is all.


MarioDK:
ok  take a screenshot of your screen so you maybe can be a Tester of Goku

reason why you needing to do that:
cuz i say so


me:
What do you mean by "screenshot of your screen"?


MarioDK:
like you take a image of a Char. in SSBB but yours screen with the icons on the desktop/screen


me:
You mean like my computer desktop background?


Mariodk:
yes


me:
MarioDK, What's up?
this
([url]http://i.imgur.com/VQ7Lq.jpg[/url])


dumbass


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 03, 2011, 11:29:22 AM
i needed to see your screen to be sure you was TBM cuz you was mistaken for been him by afew ppl and i was right


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Tobi on December 03, 2011, 11:34:18 AM
i hope you dont include that little spirit bomb because i honestly disliked it (no offence) i cant wait for that dragonfist


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: See you later in 2099 on December 03, 2011, 11:38:19 AM
i needed to see your screen to be sure you was TBM cuz you was mistaken for been him by afew ppl and i was right
?
I took this picture by using the Snipping Tool, I really don't see how it makes me another person. and plus I haven't told you, MarioDK, about that 2 PSA's in 1 technique. So taking a screenshot of your desktop doesn't mean I'm this "TBM" woman.


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 03, 2011, 11:53:32 AM
[ignore any post from one of TBM´s Accounts]
i can´t say then Goku is done cuz for some reason the hitboxes for kamehameha wave dont working right and used same codes for hitboxes and same animations as over CF


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Mr.Shadow t h on December 03, 2011, 12:00:10 PM
Dang..... try using A Code for if you had Pit Himself do kamehameha could that work?


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 03, 2011, 12:38:56 PM
Dang..... try using A Code for if you had Pit Himself do kamehameha could that work?
that will be the same since it is same Char. PSA and not the model


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Mr.Shadow t h on December 03, 2011, 12:43:45 PM
Oh.


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: See you later in 2099 on December 03, 2011, 12:58:42 PM
[ignore any post from one of TBM´s Accounts] i can´t say then Goku is done cuz for some reason the hitboxes for kamehameha wave dont working right and used same codes for hitboxes and same animations as over CF
That's it I'm telling Nintendo about this site so they shut down the site. I can report to them. Why? Becuase you keep saying I'm this "TBM" woman.


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Mr.Shadow t h on December 03, 2011, 01:12:16 PM
Mickey.....


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 03, 2011, 01:13:19 PM
Mickey.....
its just a TBM

a TBM is a new word for a Troll on KC-MM

he got banned on his account for TBM so he making a new one each time he gets banned
and mickeyman is one of his accounts


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Mr.Shadow t h on December 03, 2011, 01:15:03 PM
I know..... He doesn't relize something though...


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: SouthCraft on December 03, 2011, 01:15:21 PM
how about if you use vegeta's galactic gun and use gokus boneset or kid buus not Sdo0m's but your own


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Mr.Shadow t h on December 03, 2011, 01:17:24 PM
Is goku still having that kamehameha problem?


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 03, 2011, 01:20:36 PM
how about if you use vegeta's galactic gun and use gokus boneset or kid buus not Sdo0m's but your own
i am trying something on the model to give like more 5 hitboxes bones
since i think then porting the model the ThrowN bone is Broken for hitboxes so i do something else now


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Zikkh on December 03, 2011, 01:22:46 PM
Hopefully you can fix the Kamehameha :)
@Mickeyman/TBM , get out


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 03, 2011, 01:24:46 PM
Hopefully you can fix the Kamehameha :)
i hope it too
we are so close to SSj mode in SSBB


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Zikkh on December 03, 2011, 01:26:55 PM
yeah you are right :D
Goku needs to be as perfect as possible! :)
btw , I can do a PAL version ( lol , finally I know how to xD ) for the Goku over Pit Version (without the SFX pack)[color]


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 03, 2011, 01:32:08 PM
yeah you are right :D Goku needs to be as perfect as possible! :) btw , I can do a PAL version ( lol , finally I know how to xD ) for the Goku over Pit Version (without the SFX pack)[color]
as i told you why not get US .iso with usb loader and then you dont needing to make hacks for PAL


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 03, 2011, 01:34:56 PM
only a TBM act like that
if it was a other person i dont think he will act like that


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Tobi on December 03, 2011, 01:36:24 PM
why do you have to come on this site and be lame threatening us
cant you just chill and enjoy the hard work people are putting into their projects


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Zikkh on December 03, 2011, 01:38:52 PM
as i told you why not get US .iso with usb loader and then you dont needing to make hacks for PAL
well yeah , I already got it to work :P
but yeah , since I am not using that much PSA ( I like to play with the original Brawl Char. ) , it is better for me to use a SD Card. But still , thanks for all your help bro.

@Mickeyman , DUDE , chill !! U are definitly getting warned/banned becouse of 2 things :

1. you called us "idiots"
2. you havee double posted ( well , thats more something to get warned )

So yeah , MarioDK do you want me to make a PAL version ?


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 03, 2011, 01:41:41 PM
well yeah , I already got it to work :P but yeah , since I am not using that much PSA ( I like to play with the original Brawl Char. ) , it is better for me to use a SD Card. But still , thanks for all your help bro. @Mickeyman , DUDE , chill !! U are definitly getting warned/banned becouse of 2 things : 1. you called us "idiots" 2. you havee double posted ( well , thats more something to get warned ) So yeah , MarioDK do you want me to make a PAL version ?
not needed PAL version if no PAL SFX Pack
Goku with Pit´s voice is so much wrong in all way


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: xZedkiel on December 03, 2011, 01:43:23 PM
YOU HAVE BEEN WARNED!!!!!

You're so childish and immature. Bro, this site is well known, there is no piracy whatsoever, and if you report this site, say goodbye to all your favorite hacks. And say goodbye to your computer because there will be pissed off people somewhere on the net that will send viruses to you I'm sure of that. Also, if one chooses to ignore your posts, just let them go. If you're not someone just say you you're not that person and don't get mad about it. Just relax. Also, threats don't work well around here. And note the fact that hacking is legal by law as long as it's free and not pirating. Therefore, your argument is invalid.


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Allbait on December 03, 2011, 01:44:52 PM
Heh, Awesome how goku is over pit now, i was considering making spear waddle dee over my pit slot but seeing as how good this project is going recently I'm just gonna keep him as a meta knight costume ^^ If you need help ironing some animations out and if I ever get my files from my old comp I'd be glad to help after this version is released ^^ Also for the kamehame ha you could go old school PSA-ing and just put the hitboxes on the top N bone and move them using PSA instead of brawlbox =P
Also Mickeyman or whoever he is doesn't seem to understand nintendo doesn't care about this unless we try to make money off of it... and no one in this site has that goal...

...Also will there be a Bardock with scouter costume? Cuz that'd be epic <O< >O>

Edit: ahh right I forgot to ask if you're keeping C.Falcon Sounds in him as well? so then if we use codes we won't have to hear goku screaming HYAHYAHYAHYAHYA O_o


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Zikkh on December 03, 2011, 01:45:47 PM
Yeah you are right :/ maybe someday in the future , somebody makes PAL sfx hacks lol
I'm still making a PAL Version for personal use ;)


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Mr.Shadow t h on December 03, 2011, 01:46:25 PM
 :af:  So goku won't be finished today?


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Tobi on December 03, 2011, 01:47:19 PM
and the hack videos are all over youtube for any one to see
i cant believe u really tried to black mail him


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Mr.Shadow t h on December 03, 2011, 01:51:02 PM
I worship MarioDk. Alses your right. Bardock with scouter :D


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 03, 2011, 01:51:55 PM
Heh, Awesome how goku is over pit now, i was considering making spear waddle dee over my pit slot but seeing as how good this project is going recently I'm just gonna keep him as a meta knight costume ^^ If you need help ironing some animations out and if I ever get my files from my old comp I'd be glad to help after this version is released ^^ Also for the kamehame ha you could go old school PSA-ing and just put the hitboxes on the top N bone and move them using PSA instead of brawlbox =P Also Mickeyman or whoever he is doesn't seem to understand nintendo doesn't care about this unless we try to make money off of it... and no one in this site has that goal... ...Also will there be a Bardock with scouter costume? Cuz that'd be epic <O< >O>
i am close to do that since my idea of getting 5x more bones for hitbox dont working

and i think the old bone add somehow get the throwN broken to add hitboxes
and if i using BB V0.65 to add bones on goku model it dont working and crashing game so i can only use the old bone adding method


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Mr.Shadow t h on December 03, 2011, 01:54:34 PM
!!!!!!! Why not use alternate bones?


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: SonicBrawler on December 03, 2011, 02:02:26 PM
I worship MarioDk.


thats a bit weird


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Mr.Shadow t h on December 03, 2011, 02:07:43 PM
Well it's kinda well in me for some reason i just Worship him :D


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: SonicBrawler on December 03, 2011, 02:08:41 PM
O.o ok then


anyway, Mariodk, do u still need testers? i can test still.


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 03, 2011, 02:14:55 PM
O.o ok then anyway, Mariodk, do u still need testers? i can test still.
yes but i got to get N-B working first

also i am thinking to remove small spirit bomb and the up-taunt will be SSJ mode at same time you can go kaioken on down-Taunt

so if you is in SSJ and kaioken at same time you will get both dmg/speed boost but hurt self for both modes
so if a attack hurting 3% in just Kaioken or SSJ mode
it will hurt you 2x so much if both modes actived


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Mr.Shadow t h on December 03, 2011, 02:19:12 PM
Woah that put's some power into it. Um can i maybe be a beta tester?


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: xZedkiel on December 03, 2011, 02:32:03 PM
I have a feeling I won't be using Kaio Ken lol only SSJ.


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Allbait on December 03, 2011, 02:52:50 PM
yes but i got to get N-B working first

also i am thinking to remove small spirit bomb and the up-taunt will be SSJ mode at same time you can go kaioken on down-Taunt

so if you is in SSJ and kaioken at same time you will get both dmg/speed boost but hurt self for both modes
so if a attack hurting 3% in just Kaioken or SSJ mode
it will hurt you 2x so much if both modes actived

Hmm why don't you make kaio ken be an electric aura when he's in SSJ? Cuz then it'd be like SSJ2 XD or another suggestion would be make a system like Wisp's power up during battle, except it would go down in SSJ and go up in Normal Goku mode.. I just suggested that system to copy from what I mean is make him get 2x Stronger in SSJ mode but have it end after a period of time and after it ends goku's attacks are for a period of time 1/4 as strong so then it'd make SSJ only be useful for people that can combo a lot during the mode. I said 1/4 cuz hopefully in SSJ mode he will move faster in every attack XD


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: SmashClash on December 03, 2011, 02:57:08 PM
MarioDK, when you rig SSJ1, SSJ2, SSJ3, and SSJ4 Goku. Are you going to allow SSJ3 hair to go SSJ2 and SSJ2 hair to go on SSJ1? SSJ3 doesn't need a hair change except blue lightning effect(same with SSJ2 but it'll still need the hair). SSJ4 just doesn't need to be changed.

Each will have two animation.brres files need for the hair like you said on MSN.


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Carnage on December 03, 2011, 03:11:19 PM
i dont think there is Filesize left for that
filesize inside the FitpitXX.pac/pcs but if there is it will still only be one SSJ mode and kaioken only already 2 modes is fine
and if i needing to boost dmg one more level i have to 3x most of all hitboxes inside the FitPit.pac and that take filesize

when i sugested that going from normal to ssj3 i was meant only for showing you didnt need to psa all hitbox for each tranform just for fun so ppl have a felling goku goes up a level xD since ssj2 only needed an eletric gfx you could use either standard gfx or just put one in fitpit.pac there are alot of eletric gfxs that look ssj2 everywhere so it wouldnt be that heavy either in psa or pcs in pcs,pac just add ssj3 head and fitpit pac just make it get eletric aura if in ssj2 or 3.Of course this is just a sugestion  dont even know if its possible.

Even without this^ i see this psa being awnsome the transform is looking good hope you can make kameha work again and do everything you want xD i will also be waiting for that waluigi over DDD since i have him over pit right now :P


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: SonicBrawler on December 03, 2011, 05:48:56 PM
i cant wait to test it :D and i think its a bit ove rpowered if both ssj AND kaio ken


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: MandoWolfe on December 03, 2011, 06:02:23 PM
well i can help by providing some of the SFXs and trying to get them to work, but i would need the other voice clips in order to help. i could start it off, but i dont think i'll be able to finish it or make it sound really good. But i can help if you really need it right now.


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 04, 2011, 01:57:14 AM
when i sugested that going from normal to ssj3 i was meant only for showing you didnt need to psa all hitbox for each tranform just for fun so ppl have a felling goku goes up a level xD since ssj2 only needed an eletric gfx you could use either standard gfx or just put one in fitpit.pac there are alot of eletric gfxs that look ssj2 everywhere so it wouldnt be that heavy either in psa or pcs in pcs,pac just add ssj3 head and fitpit pac just make it get eletric aura if in ssj2 or 3.Of course this is just a sugestion  dont even know if its possible. Even without this^ i see this psa being awnsome the transform is looking good hope you can make kameha work again and do everything you want xD i will also be waiting for that waluigi over DDD since i have him over pit right now :P
still remember filesize limit on FitpitXX.pac/pcs i dont think there is more filesize for add one more SSJ head so just for now just one SSJ mode

well i can help by providing some of the SFXs and trying to get them to work, but i would need the other voice clips in order to help. i could start it off, but i dont think i'll be able to finish it or make it sound really good. But i can help if you really need it right now.
SFX pack is made and it already better then the one over CF since there is more sounds now just get the SFX IDs to fit

i cant wait to test it :D and i think its a bit ove rpowered if both ssj AND kaio ken
i dont think so it will be cuz you getting alot of dmg
but its only maybe i do it
just N-B,DragonFirst left now and then all the mics stuff like adding GFX effects and SFX IDs in the PSA

also small spirit bomb is removed from the moveset but i was thinking up-taunt can still boost Spirit Bomb but it will only boost Knockback/Dmg of the last hit of Big Spirit Bomb


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: MandoWolfe on December 05, 2011, 09:04:34 AM

also small spirit bomb is removed from the moveset but i was thinking up-taunt can still boost Spirit Bomb but it will only boost Knockback/Dmg of the last hit of Big Spirit Bomb

Will you only be able to use it once? or is this gonna be the more you charge it, the stronger it is?


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 05, 2011, 11:22:39 AM
Will you only be able to use it once? or is this gonna be the more you charge it, the stronger it is?
you will know it

http://www.youtube.com/watch?v=DwiA3UTQgvE
Goku change hair style in the new revamped FS


progress on Goku over pit (with SSj mode):
only Fixing N-B,DragonFist model left and then the PSA is ready for Beta testers

what left to do until it is ready to be uploaded to anyone/BV:
feedback from beta testers and edit the PSA based on the feedback, the two alt. colours model imports: saiyan armor/GT cloth, making normal/SSJ1,2,3 head models so you can have any combo of what you wanted of tranfroms to be as normal/kaioken mode and what tranform you wanted to be in SSJ mode,
revamps of my own CSP/BPs i made afew days since

alt. versions of the PSA like SSJ/kaioken mode dont hurting self but still boosting speed or dmg,SSJ mode/kaioken without hurting self and without boosting anything

maybe i will add it :
SSJ2,3 mode boosting both speed/dmg but hurting your self really much and also if filesize in FitpitXX.pac/pcs is ok for one more SSJ head or it will possible be SSj mode with Kaioken if i do this mode

then Goku over pit its done it is WaLuigi over DDD time and then he is done its time to make one who should have been in Brawl but dont joined: Geno the woodDoll from SMRPG moveset


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Allbait on December 05, 2011, 11:31:40 AM
Looks awesome but a bit fast in between him screaming spirit bomb and see ya... Also did you see my last post above? or did you just not like the idea? XP


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 05, 2011, 11:34:30 AM
Looks awesome but a bit fast in between him screaming spirit bomb and see ya... Also did you see my last post above? or did you just not like the idea? XP
i like the idea but just for now i am doing my own


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: GabbaGhoul on December 05, 2011, 11:42:06 AM
It will be interesting seeing this finished.
still remember filesize limit on FitpitXX.pac/pcs i dont think there is more filesize for add one more SSJ head so just for now just one SSJ mode
Would it be possible regardless? I mean does he have enough things to replace?
What is the file size limit on pit anyway?


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 05, 2011, 11:44:14 AM
It will be interesting seeing this finished.Would it be possible regardless? I mean does he have enough things to replace? What is the file size limit on pit anyway?
the filesize on the Fitpit.pac (the PSA) is high but i think ppl prefer to get SSJ Tranfroms oneslot

and idk the filesize of the FitpitXX.pac/pcs
but even the PSA is high filesize limit i still try to keep it as much down as possible


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Carnage on December 05, 2011, 12:06:03 PM
the filesize on the Fitpit.pac (the PSA) is high but i think ppl prefer to get SSJ Tranfroms oneslot

and idk the filesize of the FitpitXX.pac/pcs
but even the PSA is high filesize limit i still try to keep it as much down as possible
dont need to concern about filesize on fitpit pac he has an huge one you probably could almost put 2 captain falcon psas under pit lol also any chance of teen gohan one slot with ssj2 head on the goku psa? that would be epic xD


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 05, 2011, 12:10:28 PM
dont need to concern about filesize on fitpit pac he has an huge one you probably could almost put 2 captain falcon psas under pit lol also any chance of teen gohan one slot with ssj2 head on the goku psa? that would be epic xD
if teen gohan got CF´s boneset then yes i will port him and do SSj heads for him

will also with vegito just needing shadowsnake´s model in 3ds max so the head got the right size
and goku over Pit with SSj mode does not means vegeta needs to be over CF´s boneset cuz SSj mode like that is possible over Wolf too(replace his gun)

i am close to leave the Vegeta project to a other DBZ fan (not sure who) :D  but after next version of him(no models for it maybe but revamp so his "B" attacks will be much better mainly N-B,Side-B)


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Carnage on December 05, 2011, 12:15:18 PM
if teen gohan got CF´s boneset then yes i will port him and do SSj heads for him

will also with vegito just needing shadowsnake´s model in 3ds max so the head got the right size
and goku over Pit with SSj mode does not means vegeta needs to be over CF´s boneset cuz SSj mode like that is possible over Wolf too(replace his gun)
so we need someone to rig teen gohan over CF   that will be hard and vegito should be interesting  since hes part goku afterall :P so a one slot of him would be a nice thing i hope shadow snake sends you the 3ds max file xD


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 05, 2011, 12:18:45 PM
so we need someone to rig teen gohan over CF  that will be hard and vegito should be interesting  since hes part goku afterall :P so a one slot of him would be a nice thing i hope shadow snake sends you the 3ds max file xD
nope and i even said it to him so i cn get the head right size for the rest of the body to SSJ mode and make 2x head/hair polygons (one for normal other for SSJ)


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Carnage on December 05, 2011, 12:25:33 PM
nope and i even said it to him so i cn get the head right size for the rest of the body to SSJ mode and make 2x head/hair polygons (one for normal other for SSJ)
so there wont be a vegito?:S well still hope someone makes a ssj2 gohan over cf someday also i dont think it will be possible to make goku go from normal to ssj4 right? since his whole body texture is diferent and he has a taill.


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 05, 2011, 12:27:39 PM
so there wont be a vegito?:S well still hope someone makes a ssj2 gohan over cf someday also i dont think it will be possible to make goku go from normal to ssj4 right? since his whole body texture is diferent and he has a taill.
nope its not possible that why i only say SSj1,2,3 but it possible to have SSj4 oneslot and maybe Tail bones out of CF´s yellow thing he got bones for
SSJ4 will be SSj4 in normal/kaioken/SSJ mode

here is the beta testers right now:
Sonicbrawler,Sdo0m(he said he will be tester on the FS preview video on youtube),Jaklub(as a reward for make the SFx pack over Pit too),KTH,Albafika (he said he will also test it then it is ready for testers),ItalianStallion,maybe more and dont ask for be beta testers


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: AnImAiNe on December 05, 2011, 12:49:57 PM
is bardock possible for one f the costumes there is even a ssj bardock in the last dbz manga


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 05, 2011, 12:57:18 PM
is bardock possible for one f the costumes there is even a ssj bardock in the last dbz manga
yes just as long a other make him so i will port him and for SSJ bardock someone make the model for it so i will port it over pit and send me the .max of SSJ bardock and normal so i can make SSJ mode for that one too

now just needing help with this:
http://forums.kc-mm.com/index.php?topic=37829.0 (looking at Sdo0m,DO,KJP since i know they can help me with this)
then i am done with this i will Revamp DragonFist Animations alittle more and beta testers can be ready for get a awesome hack
(i hope you can life with just normal/SSJ1 goku right now and only one recolour)


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Teinchi23 on December 05, 2011, 01:57:50 PM
dont ask for be beta testers
CRAP!!! I wanted to be one SUPER bad (since no one ever chooses me for a beta tester) :( 


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Carnage on December 05, 2011, 03:22:23 PM
yes just as long a other make him so i will port him and for SSJ bardock someone make the model for it so i will port it over pit and send me the .max of SSJ bardock and normal so i can make SSJ mode for that one too

now just needing help with this:
[url]http://forums.kc-mm.com/index.php?topic=37829.0[/url] (looking at Sdo0m,DO,KJP since i know they can help me with this)
then i am done with this i will Revamp DragonFist Animations alittle more and beta testers can be ready for get a awesome hack
(i hope you can life with just normal/SSJ1 goku right now and only one recolour)

didnt DO did that for gotenks downB(ghost in the vault?) i think he did hitbox and graphic right?Shame we cant ask to be testers :P

Just a rondom question that gif in the poll i hope you make the animation better since the leg on the back looks really wierd during the transformation


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: SonicBrawler on December 05, 2011, 03:22:48 PM
hey, since im a beta tester, and have been for ur other goku, i startred watxching dbz. now i am a fan. im gunna work on teen gohan over ike but maybe ported not ifle rename to a diff character so it can use artciles psa.


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 05, 2011, 03:24:20 PM
hey, since im a beta tester, and have been for ur other goku, i startred watxching dbz. now i am a fan. im gunna work on teen gohan over ike but maybe ported not ifle rename to a diff character so it can use artciles psa.
you can work on Vegeta over Wolf moveset since i needing someone to take over this project


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: SonicBrawler on December 05, 2011, 03:25:50 PM
im gunna help on metal sonic over wolf so i wont wanan. but gohan is my fav character next to krillin so i choose teen gohan.


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 05, 2011, 03:26:52 PM
im gunna help on metal sonic over wolf so i wont wanan. but gohan is my fav character next to krillin so i choose teen gohan.
that was why metal sonic i planed was going to be over Fox
so only one ported char. is needed if metal sonic+Vegeta
and not 2 ported char.


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: SonicBrawler on December 05, 2011, 03:58:08 PM
check the pm i sent u


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: slayermarth101 on December 05, 2011, 05:17:27 PM
but gohan is my fav character
(http://mlkshk.com/r/7QN)


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: SonicBrawler on December 05, 2011, 05:20:19 PM
([url]http://mlkshk.com/r/7QN[/url])


:D

teen gohan is gunna be over link, but someone needs to import it. and i cant find a real model, only custom


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: slayermarth101 on December 05, 2011, 05:25:08 PM
I looked for models for him a while back, never had luck, so I don't think you'll find one.


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: Ikuto on December 05, 2011, 05:29:33 PM
:D

teen gohan is gunna be over link, but someone needs to import it. and i cant find a real model, only custom
OBJECTION! Gohan is my fav char. That an ive always wanted object. why link?


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: SonicBrawler on December 05, 2011, 05:33:02 PM
:/ the cusotm one is okay. i would want a one form a game of teen gohan


and link because of all the articles and file size is descent


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: DoctorFlux(Mariodk) on December 05, 2011, 07:16:56 PM
ok i guess ppl should know the reason why gohan over Link and not ike(as sonicbrawler was thinking first)
metal sonic needed to be over Fox
Geno over R.o.B
and afew others:
(http://s8.postimage.org/5250myr2d/2011_12_06_02_34_39_640x480.png)
a Roster i think will call for Mario&Sonic vs. D.o.N.P= most overrated animes =
.D(dragonball: ofc most of them on the anime part but piccolo a.k.a DBz Ganondorf moveset i was talking about in my 2nd. post so the moveset fits for broly,cell,any DBZ thing over ganondorf is unsure
also lucas will maybe have been a other if it was not cuz i am a Gotenks fanboy  and we getting moveset for him as soon someone will help me with his FS and remove some effects)

.o(onepiece: only luffy/zoro if not sanji over olimar instead)

.n(naruto: kakashi is a maybe cuz snake is hard to PSA,Young sasuke is working on over marth and .rel port for marth over diddy kong is made,Rock lee over CF only cuz CF got some attack rock lee do, and naruto will be young version for him self cuz sasuke is that too)

.P(pokemon: since pokemon is a anime too and i dont want to make a whole new pokemon trainer he will just be replaced to ash and pikachu stay so i will be alittle lazy on the pokemon part of this roster)

samus can´t be PSAed cuz of the low filesize limit so her got to stay or it will possible be one more onepiece char. or pokemon ,Kirby dont fits for any one but will get boo/goomba alt. colour
hope ppl love my liitle secret project that is not a secret anymore and i guess any hacks of these is 100% possible and only 2x .rel ports is needed: sasuke and zoro even some of these hacks is easy to do (metal sonic i guess will be easy) and yes i will make all that as a Pack i have planed this pack since i become a good PSAer


Title: Re: Mariodk Projects: SSJ mode Works and model for it :D 100% works now
Post by: SonicBrawler on December 05, 2011, 07:17:53 PM
and MarioDk and I *plus maybe other ppl* are going to make this happen ^


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: Don Jon Bravo on December 05, 2011, 07:47:38 PM
Well I thought that Gohan over Pit was a good idea because of Pits cool final smash, i think someone made one where Goku and Gohan are in the background and then there are blasts of doom across the stage. But u want him over Link?  
Edit: or over captain falcon so it can be ported with goku?


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: slayermarth101 on December 05, 2011, 07:48:04 PM
*plus maybe other ppl* are going to make this happen ^
:af2:

*Points at himself*


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: SonicBrawler on December 05, 2011, 07:50:06 PM
Well I thought that Gohan over Pit was a good idea because of Pits cool final smash, i think someone made one where Goku and Gohan are in the background and then there are blasts of doom across the stage. But u want him over Link?  
Edit: or over captain falcon so it can be ported with goku?

tl:dr


no. over link.


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: Don Jon Bravo on December 05, 2011, 07:51:37 PM
Nijaad
Anyways. Ok over Ike is good since we can then port him over Link. Case closed.  I think. What do you think sonicbrawler and mariodk?


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: SonicBrawler on December 05, 2011, 07:54:42 PM
:srs: wut? u still talking about teen gohan?

he is over link. Link. LINK!!!


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: DoctorFlux(Mariodk) on December 05, 2011, 07:59:12 PM
the model+moveset over Link not over ike since i want to avoid .rel porting as much as possible

its only sasuke,zoro who can´t get a SFX pack cuz of .rel porting 


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: SonicBrawler on December 05, 2011, 08:00:12 PM
same here. i dont want my hack .rel ported because it wont work with our overall goal


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: DoctorFlux(Mariodk) on December 05, 2011, 08:10:14 PM
sh*t now i have to restart my whole rig
best you port it over someone with teen gohan´s size since we can still port like mario models/boneset over Link(not talking about .rel porting but the same way of porting like Goku over pit)
Link´s boneset is not good for gohan but his PSA is


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: dpgthirteen on December 05, 2011, 08:55:40 PM
So does this mean Bowser Jr will be started in the near future?


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: nanobuds on December 05, 2011, 08:57:15 PM
im workin on baby bros over ice climbers. they should be done soon


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: Don Jon Bravo on December 05, 2011, 09:11:17 PM
@ Mariodk
So when u have Goku over Pit, will we be able to use Pit's moveset and final smash?
Or can Pit's final smash be ported? We will probably loose it all  :( Correct?


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: DoctorFlux(Mariodk) on December 05, 2011, 10:35:26 PM
mr.mugenwii
ofc goku will get Pit´s moveset and not his own then for goku over pit
and ofc can articles like pit´s fs,mario fireballs,lucario´s N-B ball can be ported


try to read ppl then they asking about porting moveset with articles  so pit´s FS can´t be ported and goku will not be able to use pit´s moveset why do i want to make Goku over pit with pit´s moveset so goku stay better over CF if a brawl moveset

 
hi i am needing help to do this i am not 100% sure how this work i know it is possible to move GFX/hitboxes by some codes in PSA i am needing it for my goku over Pit port since the hitboxes on kamehameha dont working on ThrowN bone,the extra bones but works on any other bones needing the codes for hitboxes/GFX moving side-wards codes for moving upwards and Downwards so the kamehameha wave´s GFX and hitboxes can move like as Goku´s N-B over CF or is there a guide for that?
until someone can help me with that
Goku over pit is canceled  and i only know one who can help me the same person who should have helped me with Gotenks´ FS and we all know thats not happen :(


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: Carnage on December 06, 2011, 12:36:51 AM
mr.mugenwii
ofc goku will get Pit´s moveset and not his own then for goku over pit
and ofc can articles like pit´s fs,mario fireballs,lucario´s N-B ball can be ported


try to read ppl then they asking about porting moveset with articles  so pit´s FS can´t be ported and goku will not be able to use pit´s moveset why do i want to make Goku over pit with pit´s moveset so goku stay better over CF if a brawl moveset

 until someone can help me with that
Goku over pit is canceled  and i only know one who can help me the same person who should have helped me with Gotenks´ FS and we all know thats not happen :(
like i said before just take a look at gotenks downB DO made i think it has the code you need right? its an hitbox/gfx who move by lafloat in a  a loop .


Also that rooster in the  previus page where is jiglypuff? its no where to be found lol


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: DoctorFlux(Mariodk) on December 06, 2011, 02:37:10 AM
like i said before just take a look at gotenks downB DO made i think it has the code you need right? its an hitbox/gfx who move by lafloat in a  a loop . Also that rooster in the  previus page where is jiglypuff? its no where to be found lol
knuckles is over jiggypuff
i know that down-B but not sure how these codes work


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: Ultraxwing on December 06, 2011, 03:12:33 AM
 Okay =3

from what i've read, Goku over pit is having N-B issues =/

May i suggest coding it differently?

from what i gather, you guys are using a specified bone to tell the hitboxes to move. well try a different bone that is not rigged to any thing like the RHaveN bone.

Or as a filler, just change pit's arrow to look like a Ki-Blast, and make it a rapid fire thing, and do less damage =/ i REALLY want Goku right now =3

but, until this issue is resolved i guess you won't really look into other solutions at this moment.

or don't attach it to a bone, why not make the Kamehawave pit's arrow, and make it do massive damage.

or do a totally different move for his Nuetral-B i mean, the Kamahewave is sorta his thing, but Goku has alot more. i just can't name them right now XD


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: SouthCraft on December 06, 2011, 04:25:42 AM
Your idea is pretty awsome mariodk and i really want it complete that means my rock lee is over CF now?


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: SonicBrawler on December 06, 2011, 04:27:50 AM
So does this mean Bowser Jr will be started in the near future?
it already is started by camosnters and i. we have to wit for someone to import the model over ness then port it to zelda.


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: SouthCraft on December 06, 2011, 04:29:42 AM
it already is started by camosnters and i. we have to wit for someone to import the model over ness then port it to zelda.
yeah about that. Are the files ready to be sended yet?


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: Ikuto on December 06, 2011, 04:38:56 AM
ok i guess ppl should know the reason why gohan over Link and not ike(as sonicbrawler was thinking first)
metal sonic needed to be over Fox
Geno over R.o.B
and afew others:
([url]http://s8.postimage.org/5250myr2d/2011_12_06_02_34_39_640x480.png[/url])
a Roster i think will call for Mario&Sonic vs. D.o.N.P= most overrated animes =
.D(dragonball: ofc most of them on the anime part but piccolo a.k.a DBz Ganondorf moveset i was talking about in my 2nd. post so the moveset fits for broly,cell,any DBZ thing over ganondorf is unsure
also lucas will maybe have been a other if it was not cuz i am a Gotenks fanboy  and we getting moveset for him as soon someone will help me with his FS and remove some effects)

.o(onepiece: only luffy/zoro if not sanji over olimar instead)

.n(naruto: kakashi is a maybe cuz snake is hard to PSA,Young sasuke is working on over marth and .rel port for marth over diddy kong is made,Rock lee over CF only cuz CF got some attack rock lee do, and naruto will be young version for him self cuz sasuke is that too)

.P(pokemon: since pokemon is a anime too and i dont want to make a whole new pokemon trainer he will just be replaced to ash and pikachu stay so i will be alittle lazy on the pokemon part of this roster)

samus can´t be PSAed cuz of the low filesize limit so her got to stay or it will possible be one more onepiece char. or pokemon ,Kirby dont fits for any one but will get boo/goomba alt. colour
hope ppl love my liitle secret project that is not a secret anymore and i guess any hacks of these is 100% possible and only 2x .rel ports is needed: sasuke and zoro even some of these hacks is easy to do (metal sonic i guess will be easy) and yes i will make all that as a Pack i have planed this pack since i become a good PSAer

 Teen Gohan *epic face* over link. Oh god my tuesday and week is ruined :(


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: SonicBrawler on December 06, 2011, 04:51:42 AM
and as soon as i can, im gunna start workin gon it withou thte model :af:


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: Ikuto on December 06, 2011, 04:59:17 AM
and as soon as i can, im gunna start workin gon it withou thte model :af:
SonicBrawler I'm really hate the fact that gohan is over link, but since how mariodkzz likes gotenks so much since its his fav chat of all time I also like gohan like that since dbz or not he IS my fav char of all time. So if you need any help with moveset ideas or anything like that you can ask me.


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: DoctorFlux(Mariodk) on December 06, 2011, 08:55:30 AM
and as soon as i can, im gunna start workin gon it withou thte model :af:
i will possible make the model but firish Goku over pit,afew other hacks before Gohan model(i got one and i think it is already good for brawl styled gohan) and soon going to self again try to make Gotenks´s FS but gotenks is going to have some weird effects on the GFX models since DO dont come back i think and he is the only one who know how to remove these effects
maybe Gotenks will be a Christmas present from me to brawlvault

Goku over Pit´s N-B i will try to make now and try to look on the codes on that Down-B on Lucas DO made for Ghost attack
here is what i had to do for make hitboxes on the whole wave
one hitbox is staying at goku(easy done)
one hitbox is moving with the GFX (also the one what is moving fastest)
2-3 hitboxes is alittle slower then that one there is on the GFX so these hitboxes is always in middel of the wave and give the whole wave hitboxes
its really too bad the way i did kamehameha on over CF dont work over pit :( so i think i have to do something else
then N-B is done i will revamp dragonFist animations alittle more and  and then its preview time
also
im hoping to get Gotenks done before Christmas cuz i will get soon alot of time to work on many of my projects
and project: Geno will be started for sure be after Goku over pit/waluigi over DDD
will possible first make him over TL then ported to r.o.b later


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: SouthCraft on December 06, 2011, 09:38:14 AM
i will possible make the model but firish Goku over pit,afew other hacks before Gohan model(i got one and i think it is already good for brawl styled gohan) and soon going to self again try to make Gotenks´s FS but gotenks is going to have some weird effects on the GFX models since DO dont come back i think and he is the only one who know how to remove these effects
maybe Gotenks will be a Christmas present from me to brawlvault

Goku over Pit´s N-B i will try to make now and try to look on the codes on that Down-B on Lucas DO made for Ghost attack
here is what i had to do for make hitboxes on the whole wave
one hitbox is staying at goku(easy done)
one hitbox is moving with the GFX (also the one what is moving fastest)
2-3 hitboxes is alittle slower then that one there is on the GFX so these hitboxes is always in middel of the wave and give the whole wave hitboxes
its really too bad the way i did kamehameha on over CF dont work over pit :( so i think i have to do something else
then N-B is done i will revamp dragonFist animations alittle more and  and then its preview time
also
im hoping to get Gotenks done before Christmas cuz i will get soon alot of time to work on many of my projects
and project: Geno will be started for sure be after Goku over pit/waluigi over DDD
will possible first make him over TL then ported to r.o.b later
so you still working on the kamehameha


Title: Re: Mariodk Projects: Spoiled a secret Project on: page 321 reply: #4806
Post by: DoctorFlux(Mariodk) on December 06, 2011, 11:01:53 AM
so you still working on the kamehameha
yeah i am still working on it
ok since i only got like two bones that is like throwN and working hitboxes
so i guess kamehameha will be shorter so the whole wave will get hitboxes  
only thing that will work until i can fix the unknown problem with ThrowN bone dont working with it the boxes on only N-B


edit: get hyped cuz i just tested the hitboxes on some of the extrabones and they worked on N-B  :af2:  :af2: :af2:
just animte them to move and goku over Pit is done (PSA wise not animation wise and model of dragonFist yet since i can´t find it) still needing Gt cloth/saiyan armor outfit and these oneslot SSj tranfroms


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: SouthCraft on December 06, 2011, 11:53:56 AM
yeah i am still working on it
ok since i only got like two bones that is like throwN and working hitboxes
so i guess kamehameha will be shorter so the whole wave will get hitboxes  
only thing that will work until i can fix the unknown problem with ThrowN bone dont working with it the boxes on only N-B


edit: get hyped cuz i just tested the hitboxes on some of the extrabones and they worked on N-B  :af2:  :af2: :af2:
just animte them to move and goku over Pit is done (PSA wise not animation wise and model of dragonFist yet since i can´t find it) still needing Gt cloth/saiyan armor outfit and these oneslot SSj tranfroms
HYPE HYPE HYPE HYPE!!!! finally it can be done!


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: DoctorFlux(Mariodk) on December 06, 2011, 11:58:04 AM
i really hope they work now thats why i say maybe on the title

for Dragonfist i think i will try to find low filesized Shenron model and make him golden
then the PSa is done and time to preview

N-B is possible fixed tomorrow (i hope) and dragonFist is maybe also so beta testers can get ready if i fixed N-B and found a good dragonFist model i can use (prefer low filesize)


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: SmashClash on December 06, 2011, 01:15:49 PM
Sounds like good news.


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: Teinchi23 on December 06, 2011, 01:29:33 PM
Hey MarioDk, did u get my PM?


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: DoctorFlux(Mariodk) on December 06, 2011, 10:45:04 PM
Hey MarioDk, did u get my PM?
no


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: SouthCraft on December 06, 2011, 11:58:47 PM
Hows the dragonfist goin?


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: DoctorFlux(Mariodk) on December 07, 2011, 12:47:43 AM
Hows the dragonfist goin?
model needed(again prefer as low filesize as possible),afew fixes on the item subactions to fit with CF´s animations and not pit´s almost forgot them,try to revamp some animations first dragonfist one


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: SonicBrawler on December 07, 2011, 04:57:00 AM
then u will help me work on gohan after its release, right?


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: GabbaGhoul on December 07, 2011, 06:23:50 AM
i really hope they work now thats why i say maybe on the title

for Dragonfist i think i will try to find low filesized Shenron model and make him golden
then the PSa is done and time to preview

N-B is possible fixed tomorrow (i hope) and dragonFist is maybe also so beta testers can get ready if i fixed N-B and found a good dragonFist model i can use (prefer low filesize)
Not entirely sure if there's a good dragon fist model. Though again im sure there is a shenron model. But it would need to be resized and spruced up. I might do some investigation myself, and see if I can't find a Shenron with a low file size


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: DoctorFlux(Mariodk) on December 07, 2011, 06:30:47 AM
then u will help me work on gohan after its release, right?
GBC doing the model over Pit but so we just needing to port it over Link
Pit fits for teen gohan´s size

i can help you with SSJ tranfroms/modes if you like and "B" attacks (not kamehameha as N-B but maybe father/son kamehameha as FS if filesize is ok for add goku model as a GFX)


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: Carnage on December 07, 2011, 06:58:44 AM
GBC doing the model over Pit but so we just needing to port it over Link
Pit fits for teen gohan´s size

i can help you with SSJ tranfroms/modes if you like and "B" attacks (not kamehameha as N-B but maybe father/son kamehameha as FS if filesize is ok for add goku model as a GFX)
since gohan wont have kaioken maybe it could have ssj and ssj2 mode xD  also why link and not toon link? i mean for the size and such it would fit better  and they have preety much the same moveset also just a question if gohan N-B wont be kameha then what it would be? since he preety much only uses kameha and kii blasts like goku does,and Father son kameha should totally be a FS


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: DoctorFlux(Mariodk) on December 07, 2011, 07:33:48 AM
since gohan wont have kaioken maybe it could have ssj and ssj2 mode xD  also why link and not toon link? i mean for the size and such it would fit better  and they have preety much the same moveset also just a question if gohan N-B wont be kameha then what it would be? since he preety much only uses kameha and kii blasts like goku does,and Father son kameha should totally be a FS
model over Pit
ported to Link so the size is not a problem and yes Gohan should have SSJ1/2 but instead of boosting dmg/speed i think Gohan should do something else in SSJ1/2

i am thinking Gohan in SSJ1 should do so the attack dont got endlagging like as on-hit-cancel system but dont needing to hit someone and can cancel the attack
gohan in SSJ2 mode should do so knockback is higher (not dmg only knockback) some thing like that will be good so it dont feel like as Goku´s kaioken/SSJ1 mode

but i was more planing to do that for Vegeta moveset and his SSj mode


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: Carnage on December 07, 2011, 07:45:56 AM
model over Pit
ported to Link so the size is not a problem and yes Gohan should have SSJ1/2 but instead of boosting dmg/speed i think Gohan should do something else in SSJ1/2

i am thinking Gohan in SSJ1 should do so the attack dont got endlagging like as on-hit-cancel system but dont needing to hit someone and can cancel the attack
gohan in SSJ2 mode should do so knockback is higher (not dmg only knockback) some thing like that will be good so it dont feel like as Goku´s kaioken/SSJ1 mode

but i was more planing to do that for Vegeta moveset and his SSj mode
vegeta almost forgot about him shame no one imported a model of him over wolf yet :S
ad thats a good idea ssj gets on hit cancel and ssj2 gets knockback and maybe looses on hit cancel since it will be pointless to have that system if the enemy gets trowed far with knockback and hmm vegeta should maybe  to be diferent why not diferent moves and abit of damage boost? like in ssj he had the n-B a small big bang attack and ssj2  being a ultimate fighting combo  just to be diferent but thechnically ssj makes every character be stronger and faster so its hard to make them unike in brawl :S


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: Herculeswill22 on December 07, 2011, 09:25:01 AM
Just looking at the Gohan discussion, I have a suggestion: give Gohan only SSJ 1 from taunts, and then have SSJ 2 as the FS. I know you can't have separate characters in an FS, but as I recall the old Zero PSA had Overdrive, which gave him a lightning effect and ramped up his charge attacks and changed some of his specials. Why not do this for Gohan?


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: DoctorFlux(Mariodk) on December 07, 2011, 09:36:53 AM
Just looking at the Gohan discussion, I have a suggestion: give Gohan only SSJ 1 from taunts, and then have SSJ 2 as the FS. I know you can't have separate characters in an FS, but as I recall the old Zero PSA had Overdrive, which gave him a lightning effect and ramped up his charge attacks and changed some of his specials. Why not do this for Gohan?
cuz its not possible to do that
making a mode time limited i tried it with kaioken on Goku and it dont worked and a FS that stay forever i dont think will be balanced so SSJ2 mode as FS will not work


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: Allbait on December 07, 2011, 09:57:19 AM
cuz its not possible to do that
making a mode time limited i tried it with kaioken on Goku and it dont worked and a FS that stay forever i dont think will be balanced so SSJ2 mode as FS will not work
You could make damage limited so then after a certain amount of % Gohan takes while in SSJ2 he would go back to normal, and again the Wisp PSA even being extremely old has REALLY useful stuff to study in it... But I think Gohan's FS should be something completely new, maybe make a multi hit attack with him warping around the enemy punching and kicking the living snot out of them...


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: Herculeswill22 on December 07, 2011, 10:08:08 AM
It doesn't have to be unlimited time. The Zero PSA certainly didn't.


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: DoctorFlux(Mariodk) on December 07, 2011, 10:38:26 AM
anyway its Sonicbrawler´s project
im just helping like make the SSJ mode


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: Carnage on December 07, 2011, 11:01:50 AM
i prefer he turning ssj and ssj2 by taunt than in FS only i mean the father son kameha is the perfect FS just still some of smaus FS gfx it will almost look perfect xD


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: SiLeNtDo0m on December 07, 2011, 11:35:31 AM
i prefer he turning ssj and ssj2 by taunt than in FS only i mean the father son kameha is the perfect FS just still some of smaus FS gfx it will almost look perfect xD

If it's via taunts, it should only apply to one of the transformations.  Applying to both would get to annoying and convoluted.  Either that, or he transforms via a special and there's a requirement you have to do before you're able to access SSJ.  Either that, or make it have a load of startup lag (or both).


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: DoctorFlux(Mariodk) on December 07, 2011, 12:07:57 PM
If it's via taunts, it should only apply to one of the transformations.  Applying to both would get to annoying and convoluted.  Either that, or he transforms via a special and there's a requirement you have to do before you're able to access SSJ.  Either that, or make it have a load of startup lag (or both).
yeah can be good too

also remember my silver model import gets black in result screen its cuz of the flash colour for the PSa and i got the same problem with goku´s head while in kaioken but not all time
its not on beyond´s model cuz of as i said goku´s head and the body is two models


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: DoctorFlux(Mariodk) on December 07, 2011, 02:18:32 PM
goku´s hitboxes on his N-B is working  :af2: :af2: :af2: and even did so i dont have to 100x hitboxes for 3x changes levels and kaioken/SSJ mode only one hitbox for that now but i maybe still have to 3x all hitboxes for diretion of knockback  up/down/side
if you look on CF version of goku and in subaction: 1b then a subrotation added in event list: main
you see what i mean with alot of hitboxes but used a other way now to do so kaioken/SSJ/the 3x change levels only needed one hitbox


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: Carnage on December 07, 2011, 02:30:58 PM
goku´s hitboxes on his N-B is working  :af2: :af2: :af2: and even did so i dont have to 100x hitboxes for 3x changes levels and kaioken/SSJ mode only one hitbox for that now but i maybe still have to 3x all hitboxes for diretion of knockback  up/down/side
if you look on CF version of goku and in subaction: 1b then a subrotation added in event list: main
you see what i mean with alot of hitboxes but used a other way now to do so kaioken/SSJ/the 3x change levels only needed one hitbox
so i guess you will be able to low CF version filesize also? xD and great to have N-B working again and just a sugestion N-B in the air should be way faster to charge so the aiming kameha down  to be more usefull right now aiming up is nice but down is kinda pointless since even falling  it takes way to much time to use


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: DoctorFlux(Mariodk) on December 07, 2011, 02:33:47 PM
so i guess you will be able to low CF version filesize also? xD and great to have N-B working again and just a sugestion N-B in the air should be way faster to charge so the aiming kameha down  to be more usefull right now aiming up is nice but down is kinda pointless since even falling  it takes way to much time to use
no it will be like this cuz the downwards kamehameha as i remember then it was on down-B its was a really unbalanced attack


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: Carnage on December 07, 2011, 02:37:52 PM
no it will be like this cuz the downwards kamehameha as i remember then it was on down-B its was a really unbalanced attack
i remenber that too  but that was becuase it was almost instanteneous just saying make the charge while in the air be like  half or one third of the time it takes on the ground so kameha can be useful in the air.


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: DoctorFlux(Mariodk) on December 07, 2011, 02:41:44 PM
i remenber that too  but that was becuase it was almost instanteneous just saying make the charge while in the air be like  half or one third of the time it takes on the ground so kameha can be useful in the air.
maybe i do that but not now

right now i basely just needing to get model of dragonFist,maybe remake the animations for it and PSA for it is in a other Fitpit.pac there dont got fixed N-B but i will do that soon

reason for remake them is they looked really bad and was mainly just to test my idea of the PSA will work


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: SonicBrawler on December 07, 2011, 02:46:31 PM
i cant wait to test

and mariodk, did u make the thread?

and im gunna make teen gohan thread now


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: DoctorFlux(Mariodk) on December 07, 2011, 02:47:39 PM
i cant wait to test and mariodk, did u make the thread? and im gunna make teen gohan thread now
i will make the thread after goku PSA is done :D


Title: Re: Mariodk Projects: Goku over Pit´s N-B(maybe) Fixed,Dragonfist FS 80% done
Post by: SonicBrawler on December 07, 2011, 02:48:36 PM
:D okay cool. when is that


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: DoctorFlux(Mariodk) on December 07, 2011, 03:05:30 PM
more previews i almost forgot to show:
(http://s12.postimage.org/eoxwvibfh/RSBE01_1.png)

(http://s12.postimage.org/yktwb1sgt/RSBE01_2.png)

SSJ aura is added to N-B


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: SonicBrawler on December 07, 2011, 03:06:51 PM
nice.


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: DoctorFlux(Mariodk) on December 07, 2011, 03:07:51 PM
SSJ aura will not be on any attack cuz it looks really stupid

but it will be on N-B,FSes,Transform and thats it


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: SonicBrawler on December 07, 2011, 03:08:33 PM
how long till we testers can test?!


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: DoctorFlux(Mariodk) on December 07, 2011, 03:11:32 PM
how long till we testers can test?!
as soon DragonFist,Fixes like items subactions to be used from pit´s animations to CF´s,add Kaioken/SSJ subrotation the lastest subactions is done and preview Video too
also needing to find the voice SFX for dragonFist so jaklub can add it in the SFX pack


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: SonicBrawler on December 07, 2011, 03:12:13 PM
ah, okay


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: SiLeNtDo0m on December 07, 2011, 03:17:23 PM
Did you change the SSJ hair texture or something from the last preview?  It looks much better now!


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: DoctorFlux(Mariodk) on December 07, 2011, 03:18:31 PM
Did you change the SSJ hair texture or something from the last preview?  It looks much better now!
that cuz of the GFX the body/hair is like that
but the SSj hair is brawl styled (same texture as brawl SSJ1,3 Gotenks´s hair)


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: Carnage on December 07, 2011, 03:20:31 PM
SSJ aura looks good but i guess we can tell  it gets messed up  when there are other graphics in the mix right?


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: DoctorFlux(Mariodk) on December 07, 2011, 03:23:06 PM
SSJ aura looks good but i guess we can tell  it gets messed up  when there are other graphics in the mix right?
yeah it is alittle messed up but not so much so it dont hurt


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: Carnage on December 07, 2011, 03:40:01 PM
any chance we see some SSJ3 head soon? :P


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: DoctorFlux(Mariodk) on December 07, 2011, 03:41:36 PM
any chance we see some SSJ3 head soon? :P
will make all that extra stuff then Goku over pit´s PSA is done and while the beta testers is testing the PSA


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: Teinchi23 on December 07, 2011, 03:49:58 PM

more previews i almost forgot to show:
([url]http://s12.postimage.org/eoxwvibfh/RSBE01_1.png[/url])

([url]http://s12.postimage.org/yktwb1sgt/RSBE01_2.png[/url])

SSJ aura is added to N-B
I LOVE IT, I LOVE IT, I LOVE IT!!!!!  :af2: :af2: :af2: :af2: :af2:


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: Carnage on December 07, 2011, 03:51:52 PM
will make all that extra stuff then Goku over pit´s PSA is done and while the beta testers is testing the PSA
nice but is there any diference from ssj2 head to ssj head? even in goku psa over cf it was very hard to tell the diferences and was confusing in 4 player matches so im just wondering but i guess now they will have a diferent color costume so it will be easier. *I wanted to be a beta tester xD*


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: DoctorFlux(Mariodk) on December 07, 2011, 04:53:31 PM
someone can port the model of Waluigi over pit to work over DDD "looking at diedhammer98 mainly here same way as you did with goku over pit" ?
just so i am ready to next hack cuz i am thinking to upload goku over pit,Waluigi over DDD(real port)  at same time


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: Anivernage on December 07, 2011, 05:57:30 PM
SSJ aura looks good but i guess we can tell  it gets messed up  when there are other graphics in the mix right?

the texture isnt right bcuz is in CMRP format, changing it to rgba565 or rgba3 formats looks like:
(http://i1215.photobucket.com/albums/cc514/BigBadBooya/Super%20Gokario/al_110207_21511binout.jpg?t=1297146203)
and mariodk:
for the shenron im sending you the correct model.


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: Ultraxwing on December 07, 2011, 06:50:06 PM
omg! totally use that for the aura =3

oh, and by tommorow can i "beta" test, simply put my friend is coming in from out of town, and i'm only able to see him on friday, lets say he's an avid Dragon Ball Z fan =3

just a simple personal request that is all..

and i can't wait at all for Goku =D


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: DoctorFlux(Mariodk) on December 07, 2011, 10:42:44 PM
omg! totally use that for the aura =3 oh, and by tommorow can i "beta" test, simply put my friend is coming in from out of town, and i'm only able to see him on friday, lets say he's an avid Dragon Ball Z fan =3 just a simple personal request that is all.. and i can't wait at all for Goku =D
its the same model/texture i used since BBB sent it but i still had to vertex that GFX alittle


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: SouthCraft on December 07, 2011, 11:54:51 PM
I can port waluigi over DDD without REL of course


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: DoctorFlux(Mariodk) on December 08, 2011, 01:49:43 AM
I can port waluigi over DDD without REL of course
and without renaming too? if so
i can go to work on Gotenks,Geno after goku over pit


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: Ikuto on December 08, 2011, 04:43:29 AM
and without renaming too? if so
i can go to work on Gotenks,Geno after goku over pit
wait why without renaming or rel? Is that even possible?


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: DoctorFlux(Mariodk) on December 08, 2011, 05:44:15 AM
wait why without renaming or rel? Is that even possible?
Goku over pit,silver over falco and etc. these ports


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: GabbaGhoul on December 08, 2011, 06:43:48 AM
and mariodk:
for the shenron im sending you the correct model.
ok so then you have a model now mariodk?
I was looking for one yesterday. I found a decent one
but of course it had a broken download.
omg! totally use that for the aura =3

oh, and by tommorow can i "beta" test, simply put my friend is coming in from out of town, and i'm only able to see him on friday, lets say he's an avid Dragon Ball Z fan =3

just a simple personal request that is all..

and i can't wait at all for Goku =D
Can't get over the fact that aura was pretty sweet looking either.
Would still have to vertex it to look correctly. Otherwise "pompous yellow blob"

Edit - never mind that, just caught a glimpse of this post.
its the same model/texture i used since BBB sent it but i still had to vertex that GFX alittle


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: SouthCraft on December 08, 2011, 06:58:19 AM
Of course i can, i don't renaming my ports cuz that could cause glitches i replacing the model with D3s one


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: DoctorFlux(Mariodk) on December 08, 2011, 08:22:29 AM
ok so then you have a model now mariodk? I was looking for one yesterday. I found a decent one but of course it had a broken download.Can't get over the fact that aura was pretty sweet looking either. Would still have to vertex it to look correctly. Otherwise "pompous yellow blob" Edit - never mind that, just caught a glimpse of this post.
dragonfist model is too big even for Pit´s filesize :( so got to find a other
i dont mind its not a HD model its anyway a model there will be used on one attack for one char./moveset


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: GabbaGhoul on December 08, 2011, 08:42:54 AM
dragonfist model is too big even for Pit´s filesize :( so got to find a other
i dont mind its not a HD model its anyway a model there will be used on one attack for one char./moveset
I figured as much, Shenron is rather big.
It's difficult to find, google give's me no good results.
Rather what's your plan for it. will it be just the big dragon rolling across the screen
golden with it's mouth open, after activating the smash, or othewise smaller with diferent results.


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: DoctorFlux(Mariodk) on December 08, 2011, 08:44:36 AM
I figured as much, Shenron is rather big. It's difficult to find, google give's me no good results. Rather what's your plan for it. will it be just the big dragon rolling across the screen golden with it's mouth open, after activating the smash, or othewise smaller with diferent results.
already found one i can maybe use:
(http://zerox.wikispaces.com/space/showimage/Dragon.JPG)
but only maybe
will try to import it in brawlbox and make texture low filesize so i will see if the filesize is fine


Title: Re: Mariodk Projects: Goku over Pit´s N-B is working, DragonFist left only and fixes
Post by: GabbaGhoul on December 08, 2011, 08:51:34 AM
already found one i can maybe use:
([url]http://zerox.wikispaces.com/space/showimage/Dragon.JPG[/url])
but only maybe
will try to import it in brawlbox and make texture low filesize so i will see if the filesize is fine

That model still looks fairly nice.
the texture shouldn't increase file size much, seeing as it
should only be a single color with a few separate shades.


Title: Re: Mariodk Projects: Goku over Pit DragonFist Model/animations done, PSA it left
Post by: Anivernage on December 08, 2011, 01:15:58 PM
about the filesize of shenron you are adding it on the fitpit.pac , or what pit file?
because i recomend you to put it over the palutena img model on fitpitfinal, and with the animation so you can call it only on the FS as an article and you can have bunch of free filesize on the psa file.


Title: Re: Mariodk Projects: Goku over Pit DragonFist Model/animations done, PSA it left
Post by: DoctorFlux(Mariodk) on December 08, 2011, 01:59:40 PM
about the filesize of shenron you are adding it on the fitpit.pac , or what pit file? because i recomend you to put it over the palutena img model on fitpitfinal, and with the animation so you can call it only on the FS as an article and you can have bunch of free filesize on the psa file.

anyway i found a other model and deleted some polygons on it and got this attack here:
one of the last previews before the preview Video:
right after Goku kicked the target:
(http://s10.postimage.org/658ytqb15/RSBE01_3.png)
(http://s10.postimage.org/y6n07fgbd/RSBE01_5.png)
DragonFist almost done (for safe i only added head polygon of the dragon model not the whole model cuz of filesize)


Title: Re: Mariodk Projects: Goku over Pit DragonFist Model/animations done, PSA it left
Post by: SonicBrawler on December 08, 2011, 02:02:54 PM
cant wait to test.


Title: Re: Mariodk Projects: Goku over Pit DragonFist Model/animations done, PSA it left
Post by: SouthCraft on December 08, 2011, 02:06:20 PM
Hey mariodk i tested waluigi in game. It worked even hitboxes worked but the animations are the T pose for waluigi you need to replace every single animation in the fitdededemotionetc and brawlbox 64,65 doesn't work to animate waluigi model with


Title: Re: Mariodk Projects: Goku over Pit DragonFist Model/animations done, PSA it left
Post by: DoctorFlux(Mariodk) on December 08, 2011, 10:45:32 PM
DragonFist is done
now just some fixes and the PSA is done then video


Title: Re: Mariodk Projects: Goku over Pit DragonFist is done now only afew thing left
Post by: SouthCraft on December 08, 2011, 11:44:11 PM
Cool do the video come out today?


Title: Re: Mariodk Projects: Goku over Pit DragonFist is done now only afew thing left
Post by: DoctorFlux(Mariodk) on December 08, 2011, 11:55:28 PM
i think the video will come today (tomorrow for some ppl)


Title: Re: Mariodk Projects: Goku over Pit DragonFist is done now only afew thing left
Post by: SouthCraft on December 09, 2011, 12:11:23 AM
Ok. Btw did you read this?
Hey mariodk i tested waluigi in game. It worked even hitboxes worked but the animations are the T pose for waluigi you need to replace every single animation in the fitdededemotionetc and brawlbox 64,65 doesn't work to animate waluigi model with


Title: Re: Mariodk Projects: Goku over Pit DragonFist is done now only afew thing left
Post by: DoctorFlux(Mariodk) on December 09, 2011, 12:32:14 AM
Ok. Btw did you read this?
yes just send me the files


Title: Re: Mariodk Projects: Goku over Pit DragonFist is done now only afew thing left
Post by: Ultraxwing on December 09, 2011, 12:55:58 AM
 so beast, Goku is going to be rereleased in a more epic manner =3


Title: Re: Mariodk Projects: Goku over Pit DragonFist is done now only afew thing left
Post by: DoctorFlux(Mariodk) on December 09, 2011, 01:57:50 AM
who said anything about it will be  released today
i still needing to make CSP/Bps and 2x model imports: GT cloth and saiyan armor (goku was maybe released today if someone had did these two model imports) and then i needing these two brawlstyled texture
then these SSJ1,2,3 heads


Title: Re: Mariodk Projects: Goku over Pit DragonFist is done now only afew thing left
Post by: Ultraxwing on December 09, 2011, 02:04:47 AM
 I never said it was today =3

just can't wait for him to be rereleased is all =D


Title: Re: Mariodk Projects: Goku over Pit DragonFist is done now only afew thing left
Post by: DoctorFlux(Mariodk) on December 09, 2011, 07:39:51 AM
i basely needing to edit the Stats like running/Air/falling speed and stuff like that
i am thinking it should be like this:
Running speed(normal mode) - same as mario´s
if possible running speed in SSJ/kaioken mode will be same speed as CF if you can change running speed if in a other mode
Air Speed - 5/10 same as Mario´s
Jump Height - 5/10  again same as Mario´s
Weight - same as Luigi´s
Combos(normal/SSj mode) - 9/10
combos/attack speed(Kaioken mode) - 11/10
Power(normal/kaioken mode) - 6/10 (not really strong attacks but still so you can kill one at +100% on some small stages)
Power(SSJ mode) 9/10

Side-B(air) is still the same but in next version of Goku over pit (not this one) will get a new Side-B air
better entry will possible be made too in next version (if not this one) : nimbus cloud


new Down-Air also maybe needs a new one cuz of the counter attack is like a Down-air
before i edit more on the PSA any Attacks i should Change or Revamp other then these i just said
just say so


Title: Re: Mariodk Projects: Goku over Pit DragonFist is done now only afew thing left
Post by: GabbaGhoul on December 09, 2011, 07:56:21 AM
Nice to see this version nearing completion, as I am looking forward to playing
and surprising my kid brother's by turning into a super saiyan half way through the match.

As for the down a, I think it should look something like ness'es I want, one
good "Spike" over goku. And if you haven't already, I think the original F-Air
needed either fixed or changed completely, it just doesn't look correct.


Title: Re: Mariodk Projects: Goku over Pit DragonFist is done now only afew thing left
Post by: SouthCraft on December 09, 2011, 09:19:32 AM
Mariodk i fixed the animation glitch but now i got the hurtbox problem, i really doesn't understand how to fix it so i ask diedhammer98 about it.
EDIT: I fixed Smashball bones!!!!


Title: Re: Mariodk Projects: Goku over Pit DragonFist is done now only afew thing left
Post by: DoctorFlux(Mariodk) on December 09, 2011, 09:46:14 AM
Mariodk i fixed the animation glitch but now i got the hurtbox problem, i really doesn't understand how to fix it so i ask diedhammer98 about it. EDIT: I fixed Smashball bones!!!!
its awesome you working on waluigi over DDD for me
i think you should maybe get a reward for it:
Beta tester for goku over pit or Gotenks moveset


Title: Re: Mariodk Projects: Goku over Pit DragonFist is done now only afew thing left
Post by: DoctorFlux(Mariodk) on December 09, 2011, 12:31:45 PM
great news:
the PSA is done (dragonFist is only in beta stage but it working)
now time to make the two alt. models for the moveset (i will make over CF for them too)
goku over CF will get one last update then i got a better Side-B (air)
so Geno is next after Goku over pit: ,CSP/BPs(almost done with them for Normal,Red,Green),these two model imports maybe 3 if im making SSj4,normal/SSJ1,2,3 models is left to the moveset is uploaded

also fix texture problems then Goku is in kaioken mode the goku head will get weird texture or black like as silver over falco brawl model import at result screen
beta testers will get the beta version of Goku over Pit after the video is made

Video will be made really soon as soon i have replaced Waluigi to Goku 100% and got CF back in my roster in my .iso


Title: Re: Mariodk Projects: Goku over Pit DragonFist is done now only afew thing left
Post by: BlazeChance1 on December 09, 2011, 12:34:06 PM
That's amazing! :D


Title: Re: Mariodk Projects: Goku over Pit: Video coming,Beta testers get it after video
Post by: GabbaGhoul on December 09, 2011, 12:41:56 PM
I take it your making the video as of now?
It would be showing the changes, moves, etc?


Title: Re: Mariodk Projects: Goku over Pit: Video coming,Beta testers get it after video
Post by: Teinchi23 on December 09, 2011, 12:48:17 PM
great news:
the PSA is done (dragonFist is only in beta stage but it working)
now time to make the two alt. models for the moveset (i will make over CF for them too)
goku over CF will get one last update then i got a better Side-B (air)
so Geno is next after Goku over pit: ,CSP/BPs(almost done with them for Normal,Red,Green),these two model imports maybe 3 if im making SSj4,normal/SSJ1,2,3 models is left to the moveset is uploaded

also fix texture problems then Goku is in kaioken mode the goku head will get weird texture or black like as silver over falco brawl model import at result screen
beta testers will get the beta version of Goku over Pit after the video is made

Video will be made really soon as soon i have replaced Waluigi to Goku 100% and got CF back in my roster in my .iso
Sweet!!!! It's good to know the moveset is done. :)


Title: Re: Mariodk Projects: Goku over Pit: Video coming,Beta testers get it after video
Post by: DoctorFlux(Mariodk) on December 09, 2011, 12:50:09 PM
I take it your making the video as of now? It would be showing the changes, moves, etc?
there is not many changes of the moveset from CF to Pit but better Down-B counter attack,better Side-B(ground) since you have to Hit the first times to do the combo,edited on-hit-cancel system on smashes to use kamehameha instead of a "B" attack,and ofc SSJ tranfrom +new model(beyond´s i talking about)+maybe new entry if im making this before the video and best of all over a hated char. while you getting pit´s best hack to DDD so Goku will be nr. 1 and Waluigi over a other hated char.


Title: Re: Mariodk Projects: Goku over Pit: Video coming,Beta testers get it after video
Post by: slayermarth101 on December 09, 2011, 02:03:56 PM
already found one i can maybe use:
([url]http://zerox.wikispaces.com/space/showimage/Dragon.JPG[/url])
but only maybe
will try to import it in brawlbox and make texture low filesize so i will see if the filesize is fine
Index the texture files and that'll reduce some of the colors/filesize...
(late)


Title: Re: Mariodk Projects: Goku over Pit: Video coming,Beta testers get it after video
Post by: SonicBrawler on December 09, 2011, 03:10:28 PM
cant wait to test.


and after the video and test version is sent, will u going to make the thread that u said about our proejct?


Title: Re: Mariodk Projects: Goku over Pit: Video coming,Beta testers get it after video
Post by: DoctorFlux(Mariodk) on December 09, 2011, 03:12:04 PM
cant wait to test. and after the video and test version is sent, will u going to make the thread that u said about our proejct?
yes or i will make it tomorrow

also almost done with rebuild my roster after moving Goku from CF to Pit
also getting the pack ready so i mainly just needing these 2 model imports and CSP/BPs for them


Title: Re: Mariodk Projects: Goku over Pit: Video coming,Beta testers get it after video
Post by: SonicBrawler on December 09, 2011, 03:15:28 PM
sweet


Title: Re: Mariodk Projects: Goku over Pit: Video coming,Beta testers get it after video
Post by: DoctorFlux(Mariodk) on December 09, 2011, 03:17:35 PM
possible i will do Kirby hat PSA for goku over pit
just that i am too lazy to make the animations for kirby


Title: Re: Mariodk Projects: Goku over Pit: Video coming,Beta testers get it after video
Post by: Ikuto on December 09, 2011, 03:44:04 PM
ssj should be 1 attributable above normal mode.


Title: Re: Mariodk Projects: Goku over Pit: Video coming,Beta testers get it after video
Post by: SouthCraft on December 09, 2011, 03:45:15 PM
possible i will do Kirby hat PSA for goku over pit
just that i am too lazy to make the animations for kirby
Cool


Title: Re: Mariodk Projects: Goku over Pit: Video coming,Beta testers get it after video
Post by: Don Jon Bravo on December 09, 2011, 03:58:18 PM
Yo mariodk have you received my pm?


Title: Re: Mariodk Projects: Goku over Pit: Video coming,Beta testers get it after video
Post by: dpgthirteen on December 09, 2011, 04:28:43 PM
Will we see teen gohan as a alternate costume for Goku?


Title: Re: Mariodk Projects: Goku over Pit: Video coming,Beta testers get it after video
Post by: DoctorFlux(Mariodk) on December 09, 2011, 04:30:56 PM
Will we see teen gohan as a alternate costume for Goku?
nope i dont think it unless someone will rig him over CF´s boneset


Title: Re: Mariodk Projects: Goku over Pit: Video coming,Beta testers get it after video
Post by: SouthCraft on December 09, 2011, 04:50:40 PM
its awesome you working on waluigi over DDD for me
i think you should maybe get a reward for it:
Beta tester for goku over pit or Gotenks moveset
ok i can be tester


Title: Re: Mariodk Projects: Goku over Pit: Video coming,Beta testers get it after video
Post by: DoctorFlux(Mariodk) on December 09, 2011, 05:46:05 PM
uploading the Video now
and soon sending the moveset to testers i mainly just needing to fix the normal/SSJ head model alittle


edit: Video uploaded look at Poll

almost done with oneslot SSJ1,2,3 transfroms i mainly just needing to rig them to the right bones(take like 1min to do since its only 2 bones and 2 heads) and then make a guide on how to use them and install them on your goku texture slot over pit
then i am done with that i will make the recolours+revamp of CSP/BPs and etc. hope someone will get ShadowSnake´s Vegito in 3ds max so i can make SSJ mode for him and port him over Pit
and also port the best SSj4 vertex(until we got import) over pit


Title: Re: Mariodk Projects: Goku over Pit: Video Preview "look poll"
Post by: SonicBrawler on December 09, 2011, 07:07:01 PM
then u make the thread :D


Title: Re: Mariodk Projects: Goku over Pit: Video Preview "look poll"
Post by: DoctorFlux(Mariodk) on December 09, 2011, 07:08:12 PM
then u make the thread :D
after im done with SSJ heads i will send the Pack to beta testers and then a thread for that roster pack


Title: Re: Mariodk Projects: Goku over Pit: Video Preview "look poll"
Post by: SonicBrawler on December 09, 2011, 07:09:25 PM
sweet


Title: Re: Mariodk Projects: Goku over Pit: Video Preview "look poll"
Post by: SmashClash on December 09, 2011, 07:12:20 PM
It looks great, MarioDK. No flaws(that I notice or would care about) indeed.


Title: Re: Mariodk Projects: Goku over Pit: Video Preview "look poll"
Post by: dpgthirteen on December 09, 2011, 07:32:38 PM
Looks good, the final smashes seem pretty fast though.


Title: Re: Mariodk Projects: Goku over Pit: Video Preview "look poll"
Post by: Tabuu Forte Akugun on December 09, 2011, 07:38:28 PM
Looks friggin nice, man.

This Goku makes me with the clone engine was still in development.


Title: Re: Mariodk Projects: Goku over Pit: Video Preview "look poll"
Post by: SonicBrawler on December 09, 2011, 07:43:06 PM
This Goku makes me with the clone engine was still in development.
This times over 9,000


Title: Re: Mariodk Projects: Goku over Pit: Video Preview "look poll"
Post by: DoctorFlux(Mariodk) on December 09, 2011, 07:48:28 PM
beta testers will get Goku over pit tomorrow and while i doing GT cloth/saiyan armor model imports ,maybe SSJ4 the beta testers can give feedback


Title: Re: Mariodk Projects: Goku over Pit: Video Preview "look poll"
Post by: slayermarth101 on December 09, 2011, 08:05:14 PM
I doubt there will be any feedback for me to give. ;D
It looks great!


Title: Re: Mariodk Projects: Goku over Pit: Video Preview "look poll"
Post by: DoctorFlux(Mariodk) on December 10, 2011, 03:55:26 AM
Goku said: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHH
5min later: AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHH
and now we got this:
(http://s10.postimage.org/45qm7whnt/RSBE01_6.png)
oneslot SSJ transfrom and will make Video for it later to proof its oneslot
also had to change Shader´s on goku´s body/head so kaioken is fixed and not weird texture



Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: DoctorFlux(Mariodk) on December 10, 2011, 04:17:35 AM
and me after i say ouaahhhhhhhhhhhhhh it is really nice man about the dragon model i gave you finally it is not enough low size ? or maybe you have begin with other dragon you prefer as i see you have put a screen
i used the other model i found that one looked better


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: DoctorFlux(Mariodk) on December 10, 2011, 06:10:07 AM
the oneslot SSJ heads is almost done

so you can have any combo of what transform (normal/Ssj1,2,3) you wanted for normal/SSJ mode
just needing to add metal texture to them now
oneslot transfroms work alot of SMBZ mario moveset´s oneslot powerups
so on SSJ4 vertex(or hopefully import) i just needing to resize pit´s bow to 0,0 like as i did with cape for raccon mario to SMBZ mario moveset

but for replace these SSj heads you had to use brawlbox 0,63 or just not the brawlbox by Blackjax96
cuz of goku´s body model got bones added the old method cuz of the new method dont worked


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: slayermarth101 on December 10, 2011, 06:24:46 AM
HOLY SH-
Thats my favorite transformation from DBZ. I cant wait for this to be completed.


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: DoctorFlux(Mariodk) on December 10, 2011, 06:28:51 AM
HOLY SH- Thats my favorite transformation from DBZ. I cant wait for this to be completed.
mine too :D

also you can have 12x Forms total over pit
6x recolours
2x forms each recolour so it really feel like you have added 6 more slots for textures

i think ppl know by now why i wanted Goku over Pit from then i found out Pit also got a article inside the FitpitXX.pac/pcs

like as mario got fludd inside FitmarioXX.pac/pcs and it possible to make oneslot powerups over fludd


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: dpgthirteen on December 10, 2011, 06:36:01 AM
Talking about Mario, I have been playing a few games with him recently, he is a bit over powered. Whether your playing as him or not, he seems really powerful. And his attacks come out pretty fast. Will we ever see a update on Mario?


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: DoctorFlux(Mariodk) on December 10, 2011, 06:38:23 AM
Talking about Mario, I have been playing a few games with him recently, he is a bit over powered. Whether your playing as him or not, he seems really powerful. And his attacks come out pretty fast. Will we ever see a update on Mario?
yes i am thinking on it but needing the Animation (.Chr0) merger(fusioning :D) for it for revamp the FS
as blackjax96 is working on i hope
but i have to agreew SMBZ mario moveset needs a revamp soon
compare to what i can do in PSA
SMBZ mario moveset is outdated now


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: sp147 on December 10, 2011, 06:42:43 AM
Wow, that SSJ mode look nice marioDK :laugh:

you've been working really hard to get SSJ mode working,
I can't wait for the release :happy:


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: SouthCraft on December 10, 2011, 06:57:48 AM
So when are you gonna send it to testers?


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: DoctorFlux(Mariodk) on December 10, 2011, 07:00:38 AM
So when are you gonna send it to testers?
hopefully today :D

time to test all these Head works and then its time to send beta to all testers
and time to make Gt cloth/saiyan armor
i think im starting with saiyan armor


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: Carnage on December 10, 2011, 07:23:52 AM
my fav DBZ transform looks epic xD  its 1000 times better than the one over cf xD


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: slayermarth101 on December 10, 2011, 07:42:21 AM
I have an idea from watching the preview video. When he turn super sayian, there should be a screen flash and screen shake. It makes it alittle more accurate to the dbz transformations in the show.


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: DoctorFlux(Mariodk) on December 10, 2011, 07:59:47 AM
I have an idea from watching the preview video. When he turn super sayian, there should be a screen flash and screen shake. It makes it alittle more accurate to the dbz transformations in the show.
good idea

anyway all SSJ heads looks like they working but still weird metal texture on some of them

anyway since i dont want a black/gray colour for goku im making a other outfit for him so he got saiyan armor+saiyan/namek saga outfit on the non team colours

blue= GT Cloth (if not i make saiyan armor to blue and GT cloth as non team alt. colour) and rest is just green/red/normal

preview of the outfit:
(http://s11.postimage.org/ietyoi06r/2011_12_10_16_44_40_1252x676.png)
(http://s11.postimage.org/5c2xiyzcj/2011_12_10_16_46_10_1252x676.png)

making the recolours now just Green/red for now cuz of rest alt. outfits is other model imports and revamp of my CSP/BPs then alittle more fixed N-B and Beta testers can get ready after that


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: Teinchi23 on December 10, 2011, 10:22:02 AM
WOW!!! SSJ3 looks great!!!!! And great job on the PSA!! It looks great!!! :af2:


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: SSJ Is Clueless! on December 10, 2011, 11:33:36 AM
that goku over pit is the best thing ever you've out dobe your self it looks so freaking awsome

this is how i feel :happy: :patrick: :yay: :vyse:


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: BlazeChance1 on December 10, 2011, 11:45:47 AM
Will there be a Super Saiyan 4 one-slot?


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: DoctorFlux(Mariodk) on December 10, 2011, 11:47:01 AM
Will there be a Super Saiyan 4 one-slot?
only if someone will make the model import
but yes SSJ4 is oneslot but you will be SSJ4 as normal mode at same time as SSJ mode

cuz it not possible to change the whole body only the head/hair


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: slayermarth101 on December 10, 2011, 11:48:36 AM
MarioDK I have kid buu model import and super buu import with all his transformations.
I also have baby vegeta, bojack,  batman, superman, and wolverine but those are irrelavant. The buu's, do you need any of those?


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: DoctorFlux(Mariodk) on December 10, 2011, 11:52:35 AM
MarioDK I have kid buu model import and super buu import with all his transformations. I also have baby vegeta, bojack,  batman, superman, and wolverine but those are irrelavant. The buu's, do you need any of those?
if you forgot i was trying to make super buu before so i got him and also Kid buu
batman,superman,wolverine i dont care about


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: slayermarth101 on December 10, 2011, 11:55:12 AM
Alrighty.


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: Herculeswill22 on December 10, 2011, 12:00:20 PM
Oh My God. Goku looks freaking amazing. You didn't show what happens when you have both Kaio-ken and SSJ on at the same time, though. What does it look like?


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: DoctorFlux(Mariodk) on December 10, 2011, 12:01:20 PM
Oh My God. Goku looks freaking amazing. You didn't show what happens when you have both Kaio-ken and SSJ on at the same time, though. What does it look like?
that will not happen cuz it will be too overpowered anyway

but that is just SSJ1,2,3 goku in Red


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: slayermarth101 on December 10, 2011, 12:25:08 PM
I have ssj4 goku model too.
And his sayian/gt armor.


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: DoctorFlux(Mariodk) on December 10, 2011, 12:28:48 PM
I have ssj4 goku model too. And his sayian/gt armor.
i got them too

or i had asked for them
i got them all from here: http://thefree3dmodels.com/stuff/characters/goku/14-1-0-2045


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: slayermarth101 on December 10, 2011, 12:30:49 PM
Yep. :)


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: SiLeNtDo0m on December 10, 2011, 01:06:03 PM
This is definitely coming along nicely though.  I don't know what everyone else is saying about "It will be hard to give it feedback".  There's still quite a few flaws as far as I can see.  A large number of the attacks still look kind of sloppy.  Let me give feedback based on what I've played of this build, last build and from videos etc:

Summarised Pros:

- The new stuff as regards to SSJ mode, new FS etc are really nice new concepts.  Very nice work in porting him over Pit, since it now allows for more possibilities as regards to moves.  Goku is pretty diverse character when it comes to attacks, and these kind of canon touches do help to lift the moveset up quite a bit.  Not only that, but it shows your skills as a PSAer really well so big kudos.

- He's pretty balanced now.  Even moves like the Kamehameha are pretty well balanced.  There aren't really any moves that are head above heels better than others.


Summarised Cons:

- Animations.  Still they're not great.  There are of course a few pretty good ones, but they either lack oomph or are generally rather sloppy.  Here are a few examples:

 - Third hit off the AAA combo doesn't pivot on his leg properly.  His left leg needs to stay in place on the ground until he's almost finished turning, however in this animation it's slides back and forward a very large distance.
 - The end transitions for almost every custom animated regular attack are far too quick.  Why does the D Smash only last 25 frames for example?  A lot of his moves really need endlag, and if you were going to do the OHC, he needs his moves to be punishable if you don't land them
 - The N Air looks very awkward how his barely moves once he's in the main position.  His leg shouldn't move independently like that.  Maybe some rotation of the hip round backwards before he releases the kick would help.
 - D Throw is cool, but the other Mario throws seem really out of place.  Even the B Throw (which is indeed a throw Goku has), doesn't look right because it's blatantly Mario's throw.  Look at my Kid Buu's F Throw and how he sort of leans on his foot while doing it.  That's how they do it in the DBZ games.


- With the addition of the SSJ mode, the Kaioken seems rather redundant.  Either there needs to be something that properly defines Kaioken as something else (maybe SSJ could offer a speed increase, whilst Kaioken just offers power?) or it's just incorporated into a solo move like a Kaioken Rush for the Side B (particularly the aerial Side B since that STILL sucks).

- Some of the normals seem like an afterthought.  The F Smash, F Air and D Smash standout, but everything else seems rather generic and not defining of Goku.  It's not just his specials that should be cool.  In both the anime and the games, Goku spends a lot of his time doing cool punches and kicks.  Ones that pack a real punch (pardon the pun).  Backfists and gut punches etc.  Goku needs more A attacks that help to define him.


There are a number of other things too, but I forget at the moment.  

Now it may seem like I'm being very negative, but this isn't the case.  There's a number of good things going for this moveset.  It's just that there's just something really missing here too.  All these canon additions like SSJ mode and the new FSs are nice, but as far as I'm concerned their icing on the cake.  A cake that's not quite fully baked and not as tasty as it could be.  Great icing though.

I really can't quite understand how nobody could point out these flaws.  To me, they're blindingly obvious.


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: Carnage on December 10, 2011, 01:08:09 PM
mariodk when sayan armor is that armor vegeta has with no shoulder pads? i remenber goku using one when he was training to fight cell and he turned into super goku for a moment is that the armor your talking about?


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: DoctorFlux(Mariodk) on December 10, 2011, 01:30:11 PM
mariodk when sayan armor is that armor vegeta has with no shoulder pads? i remenber goku using one when he was training to fight cell and he turned into super goku for a moment is that the armor your talking about?
yes it is
and that saiyan armor that is inc. in the package for Goku over CF (with the vertexs)
This is definitely coming along nicely though.  I don't know what everyone else is saying about "It will be hard to give it feedback".  There's still quite a few flaws as far as I can see.  A large number of the attacks still look kind of sloppy.  Let me give feedback based on what I've played of this build, last build and from videos etc:
Summarised Pros: - The new stuff as regards to SSJ mode, new FS etc are really nice new concepts.  Very nice work in porting him over Pit, since it now allows for more possibilities as regards to moves.  Goku is pretty diverse character when it comes to attacks, and these kind of canon touches do help to lift the moveset up quite a bit.  Not only that, but it shows your skills as a PSAer really well so big kudos. - He's pretty balanced now.  Even moves like the Kamehameha are pretty well balanced.  There aren't really any moves that are head above heels better than others. Summarised Cons: - Animations.  Still they're not great.  There are of course a few pretty good ones, but they either lack oomph or are generally rather sloppy.  Here are a few examples: - Third hit off the AAA combo doesn't pivot on his leg properly.  His left leg needs to stay in place on the ground until he's almost finished turning, however in this animation it's slides back and forward a very large distance. - The end transitions for almost every custom animated regular attack are far too quick.  Why does the D Smash only last 25 frames for example?  A lot of his moves really need endlag, and if you were going to do the OHC, he needs his moves to be punishable if you don't land them - The N Air looks very awkward how his barely moves once he's in the main position.  His leg shouldn't move independently like that.  Maybe some rotation of the hip round backwards before he releases the kick would help. - D Throw is cool, but the other Mario throws seem really out of place.  Even the B Throw (which is indeed a throw Goku has), doesn't look right because it's blatantly Mario's throw.  Look at my Kid Buu's F Throw and how he sort of leans on his foot while doing it.  That's how they do it in the DBZ games. - With the addition of the SSJ mode, the Kaioken seems rather redundant.  Either there needs to be something that properly defines Kaioken as something else (maybe SSJ could offer a speed increase, whilst Kaioken just offers power?) or it's just incorporated into a solo move like a Kaioken Rush for the Side B (particularly the aerial Side B since that STILL sucks). - Some of the normals seem like an afterthought.  The F Smash, F Air and D Smash standout, but everything else seems rather generic and not defining of Goku.  It's not just his specials that should be cool.  In both the anime and the games, Goku spends a lot of his time doing cool punches and kicks.  Ones that pack a real punch (pardon the pun).  Backfists and gut punches etc.  Goku needs more A attacks that help to define him. There are a number of other things too, but I forget at the moment.   Now it may seem like I'm being very negative, but this isn't the case.  There's a number of good things going for this moveset.  It's just that there's just something really missing here too.  All these canon additions like SSJ mode and the new FSs are nice, but as far as I'm concerned their icing on the cake.  A cake that's not quite fully baked and not as tasty as it could be.  Great icing though. I really can't quite understand how nobody could point out these flaws.  To me, they're blindingly obvious.
ok thanks for feedback i also said many times i know my animations is not that great but they are playeble but i am going to possible revamp almost any "A" attacks in one of the next versions as well as throw
and new Side-B (air) will come also in next version thats for sure since it will be something like Kaioken rush but will do so up-B dont can do so much to sidewards but still alittle

uploading the Beta and will send it to any beta testers(Sdo0m you got the alittle unfinished Beta so you had to update this one also the modes/textures)


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: SiLeNtDo0m on December 10, 2011, 01:34:51 PM
Indeed I do XD.  Oh yeah and a suggestion for the Dragon Fist.  Maybe instead of using the body of the dragon (which would obviously take a lot of file space), you instead use the head along with an energy trace graphic somewhat like a sword glow or Kamehameha. It looks kinda meh with just the head.


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: DoctorFlux(Mariodk) on December 10, 2011, 01:37:01 PM
Indeed I do XD.  Oh yeah and a suggestion for the Dragon Fist.  Maybe instead of using the body of the dragon (which would obviously take a lot of file space), you instead use the head along with an energy trace graphic somewhat like a sword glow or Kamehameha. It looks kinda meh with just the head.
i am maybe thinking on use the SSJ aura for it will see if it looks good

sent to all testers now

and the first one who come to next page getting goku over pit too  :af2:

btw here is one of these model requests that needed to be one or that means no Goku over Pit(only to testers/friends):
http://forums.kc-mm.com/index.php?topic=38106


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: SonicBrawler on December 10, 2011, 01:58:55 PM
After playiong around, teh onyl things are, that when I used th eup-b to hit an opponet off the edhge, then grab on, goku was invisible.


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: Carnage on December 10, 2011, 02:06:05 PM
but isnt the vertex of sayan armor that vegeta armor who is all glitched up in the texture?

i want to be the beta tester but im unlucky on this things xD


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: SouthCraft on December 10, 2011, 03:03:43 PM
Ok heres my feedback (for only attacks i got problem with)

The Texture: When i play with it hes face is dark not 100% black but its kinda dark it's just wierd
Also in entry and Result screen he has the kaioken flash color on.

AAA Combo: AA is ok but the third has leg problems as Sdo0m said

Side B: I real like this its one of my favorite moves on goku now it wasn't before but now it is, i saw that yo can't do the other combo's before the first attack hits, and i real like that.

Side B Air: Change it! please its a CF attack without fire and faster but it isn't good for goku.

Down B: Finally its actually working, on your other Goku PSA's you can cancel the down b hit to the down b start or what ever it is. great job with this too!

Down B Air: This needs abit work, sometimes it doesn't work in air.

Final Smashes: no word for this:  :yay: it's awsome hitbox,damage and knockback

Well this is my feedback hope it helps  :af2:


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: Allbait on December 10, 2011, 03:08:10 PM
Hmm may I suggest a new S-B Air? Why not make him rush forward with SSJ aura or the landing crown+ray gun shot glow really quickly and make it do something similar to the sephiroth's PSA air side special? Make him rush forward and if someone is behind him after he rushes he turns around and punches them, or make him kamehameha at high damage or in one of the different mode... Either that or you could just make a completely new side special using Pit's arrows... which would be (IMO) the best option...

(These are blind ideas BTW since Idk how good the Side special is) KI BLASTS FTW >:O!


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: Dot on December 10, 2011, 03:09:08 PM
oh i hope this is the good post...

me wants to beta test


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: DoctorFlux(Mariodk) on December 10, 2011, 03:10:33 PM
oh i hope this is the good post... me wants to beta test
as i told ppl the next one to this page was beta tester
the files is sent


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: Dot on December 10, 2011, 03:11:22 PM
yay! thanks

i´ll be sure to do everything correctly :srs:


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: slayermarth101 on December 10, 2011, 03:25:20 PM
The FS is fast. I forgot to tell you that.


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: Ultraxwing on December 10, 2011, 04:22:38 PM
 May i suggest the screaming/going super saiyan noises and the super saiyan explosion noise. make the screen flash for a second. and make it where Kaioken is the damage addition, while Super-Saiyan makes the on to hit combo system for goku possible =3

for the final smash, For Spirit bomb, make the camera zoom up on him for a second indicating he went finals smash, and make it slow down time so people can have a slight chance of doding, though it can be dodged, but what if they were in the middle of a dodge, they would have dodge frames.

for dragons fist/spirit bomb, as slayermarth suggested make the FS'S slower. they seem like super fast moves you do. somehow make them threating.

for Dragon Fist, make the camera zoom up on Goku, and have him say Dragon-Fist, and then him do it.

for spirit bomb, make it zoom up on him, then zoom back you showing him teleporting on the screen. then doing the move.

over all it's fine, and yes as Sdo0m said, make his moves more fleshed out ETC ETC.

so far it's sexy. but the Super-Saiyan noise is really pertinent at this point and i really think it's necessary.


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: SouthCraft on December 10, 2011, 04:27:25 PM
Do you still need someone to take over the vegeta project?


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: SonicBrawler on December 10, 2011, 04:28:00 PM
cuz me and southcraft can take over it


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: SouthCraft on December 10, 2011, 04:40:19 PM
cuz me and southcraft can take over it
yeah i thought maybe that


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: SonicBrawler on December 10, 2011, 04:42:06 PM
yeah i thought maybe that
downlaod the newest stuff, adn we can start. i can animate if u psa


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: DoctorFlux(Mariodk) on December 10, 2011, 04:43:59 PM
downlaod the newest stuff, adn we can start. i can animate if u psa
iyeah you can just take over Vegeta if you want
i am thinking to revamp "B" attacks one last time and also get wolf´s gun on HeadN bone for SSJ mode :D


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: SouthCraft on December 10, 2011, 04:46:59 PM
First we need to port the inport of vegeta over wolf i can easy do it but means i also must rebuild some attacks cuz he has different boneset. I start tomorrow because i must go sleep now.


Title: Re: Mariodk Projects: Goku over Pit: Video/SSJ3 for SSJ mode Previews "look poll"
Post by: slayermarth101 on December 10, 2011, 08:26:04 PM
iyeah you can just take over Vegeta if you want
i am thinking to revamp "B" attacks one last time and also get wolf´s gun on HeadN bone for SSJ mode :D
Did you get my pm?
Its the goku with the screen shake and the slowed FS.
OH, and make the screen shake value 2 instead of 3, and make the Frame speed modifier on the FS 0.5. After that it looks good. ;D


Title: Re: Mariodk Projects: Goku over Pit on hold until one get beyond´s goku in 3ds max
Post by: DoctorFlux(Mariodk) on December 11, 2011, 05:12:12 AM
Did you get my pm? Its the goku with the screen shake and the slowed FS. OH, and make the screen shake value 2 instead of 3, and make the Frame speed modifier on the FS 0.5. After that it looks good. ;D
yeah i got it and thanks

i am needing beyond´s goku in 3ds max where the model is already rigged,not messed up
so it will be alot easyer to make the alt. outfits and maybe also SSJ1,2,3 oneslot for over CF and not moveset needed for that  and for last update on goku over CF i can maybe do So SSJ Transfrom is possible (but not as a mode only on some attacks/Animations)

if just i get beyond´s goku in 3ds max with already rigged bones so i dont have to redo the Goku
edit: i try to redo Goku model rigging since no one wanted to do under 5min work for get Goku over pit uploaded faster 

anyway GT cloth preview:
(http://s8.postimage.org/e0he5vjdh/2011_12_11_13_02_27_1252x676.png)
was really easy to texture it


Title: Re: Mariodk Projects: Goku over Pit on hold until one get beyond´s goku in 3ds max
Post by: Carnage on December 11, 2011, 05:25:59 AM
didnt someone just released a gt cloth goku just now on the vault?


Title: Re: Mariodk Projects: Goku over Pit on hold until one get beyond´s goku in 3ds max
Post by: DoctorFlux(Mariodk) on December 11, 2011, 05:38:14 AM
didnt someone just released a gt cloth goku just now on the vault?
yes but its just a recolour not a new model
(i used the texture from there to pants/bands/shoes)

also that person forgot to add me in colab. cuz he had my moveset in that pack


Title: Re: Mariodk Projects: Goku over Pit on hold until one get beyond´s goku in 3ds max
Post by: slayermarth101 on December 11, 2011, 07:48:48 AM
I prefer the one in that preview ^
Rather than the recolor.

>.>

EDIT:
He didn't add me and shadowsnake to colab either.


Title: Re: Mariodk Projects: Goku over Pit on hold until one get beyond´s goku in 3ds max
Post by: DoctorFlux(Mariodk) on December 11, 2011, 08:29:08 AM
btw who will make Goku CSPs and BPs/CSS icons and that stuff(even stock icons) then i am done with all the imports
will do SSj1,2,3 Goku oneslot for over CF too
prefer HD CSP/BPs and perfect posed too


Title: Re: Mariodk Projects: Goku over Pit on hold until one get beyond´s goku in 3ds max
Post by: slayermarth101 on December 11, 2011, 08:33:33 AM
I can do the CSP's and BP's.

I just put up a Goku pose in my thread.


Title: Re: Mariodk Projects: Goku over Pit on hold until one get beyond´s goku in 3ds max
Post by: DoctorFlux(Mariodk) on December 11, 2011, 08:34:48 AM
I can do the CSP's and BP's.
cool

im also making new recolours and a surprice on Red Recolour for Goku :D
and maybe also Green so it is just not boring recolours


Title: Re: Mariodk Projects: Goku over Pit on hold until one get beyond´s goku in 3ds max
Post by: slayermarth101 on December 11, 2011, 09:20:42 AM
Well the fastest ones yet! ;D

([url]http://i1234.photobucket.com/albums/ff412/slayermarth101/NormalGoku135.png[/url]) ([url]http://i1234.photobucket.com/albums/ff412/slayermarth101/GinyuGoku135.png[/url]) ([url]http://i1234.photobucket.com/albums/ff412/slayermarth101/RedGoku135.png[/url]) ([url]http://i1234.photobucket.com/albums/ff412/slayermarth101/GreenGoku135.png[/url]) ([url]http://i1234.photobucket.com/albums/ff412/slayermarth101/blueGoku135.png[/url])([url]http://i1234.photobucket.com/albums/ff412/slayermarth101/BlackGoku135.png[/url]) ([url]http://i1234.photobucket.com/albums/ff412/slayermarth101/GrayGoku135.png[/url]) ([url]http://i1234.photobucket.com/albums/ff412/slayermarth101/Vegito135.png[/url]) ([url]http://i1234.photobucket.com/albums/ff412/slayermarth101/SSJVegito135.png[/url])


Im working on the BP's.


Title: Re: Mariodk Projects: Goku over Pit on hold until one get beyond´s goku in 3ds max
Post by: DoctorFlux(Mariodk) on December 11, 2011, 09:23:17 AM
Im working on the BP's.
not needed to work on them now cuz i am not done with the models and that stuff :D

i am not going to use Dot´s Recolours maybe only Green cuz Green will not get a other model
Red will be a surpriece


Title: Re: Mariodk Projects: Goku over Pit on hold until one get beyond´s goku in 3ds max
Post by: slayermarth101 on December 11, 2011, 09:31:01 AM
not needed to work on them now cuz i am not done with the models and that stuff :D

i am not going to use Dot´s Recolours maybe only Green cuz Green will not get a other model
Red will be a surpriece
Ok. Well just send them to me when your're finished.


Title: Re: Mariodk Projects: Goku over Pit on hold until one get beyond´s goku in 3ds max
Post by: DoctorFlux(Mariodk) on December 11, 2011, 10:00:13 AM
(http://s9.postimage.org/5zh4yi6e7/2011_12_11_17_58_29_1132x784.png)
saiyan/namek saga Goku:

SSJ1,2,3 for normal,saiyan/namek Goku WIP


Title: Re: Mariodk Projects: Goku over Pit on hold until one get beyond´s goku in 3ds max
Post by: slayermarth101 on December 11, 2011, 10:05:19 AM
I cant wait for GT, and sayian armor. I have 2 spots especially for them.


Title: Re: Mariodk Projects: Got Goku in 3ds max now alt. outfits WIP
Post by: DoctorFlux(Mariodk) on December 11, 2011, 10:06:15 AM
im sorry but saiyan armor will not be made now :(
maybe a other day


Title: Re: Mariodk Projects: Got Goku in 3ds max now alt. outfits WIP
Post by: slayermarth101 on December 11, 2011, 10:07:17 AM
Oh. Well thats still fine.


Title: Re: Mariodk Projects: Got Goku in 3ds max now alt. outfits WIP
Post by: Carnage on December 11, 2011, 10:20:52 AM
slayer marth just wondering that vegito ssj csp why is the leg black?


i know it will be some time to release the goku over pit but i cant wait to turn ssj3 :P


Title: Re: Mariodk Projects: Got Goku in 3ds max now alt. outfits WIP
Post by: slayermarth101 on December 11, 2011, 10:22:08 AM
Its blue but the shadows made it to dark.


Title: Re: Mariodk Projects: Got Goku in 3ds max now alt. outfits WIP
Post by: DoctorFlux(Mariodk) on December 11, 2011, 11:34:45 AM
then i am done with all these alt. outfits (with tranfroms) i will update Goku over CF
its not a update on the moveset but for the models,CSP/BPs


Title: Re: Mariodk Projects: Got Goku in 3ds max now alt. outfits WIP
Post by: slayermarth101 on December 11, 2011, 11:43:25 AM
Will it be compatible with the Goku over Pit once its done?


Title: Re: Mariodk Projects: Got Goku in 3ds max now alt. outfits WIP
Post by: DoctorFlux(Mariodk) on December 11, 2011, 11:49:50 AM
Will it be compatible with the Goku over Pit once its done?
yes will make the outfits for goku over Pit and also make Vegito with SSJ mode,Gohan for goku over pit moveset

but i still have to do afew thing after im done with Goku outfits/transfroms

SSJ3 hair for the Goku over CF model will be like as Gotenks´s SSJ3 if it dont looks too messed up (not possible to do that for goku over Pit cuz head and body is  two models)
since ppl dont check my model thread so much:
sry for 2x posts but SSJ1 goku working preview as oneslot and no moveset needed over CF: ([url]http://s12.postimage.org/w46wih5lp/RSBE01_11.png[/url]) i told ppl i will do SSJ1,2,3 tranfroms and some of his outfits if just someone sent beyond´s goku already rigged so i can easyer make SSJ1,2,3 tranfroms this should have been done like afew hours after beyond´s uploaded Goku model import but ppl was so lazy and not help me with get beyond´s Goku in 3ds max for me (even if it takes like under 5min) but we can thanks Ds22 i am able to make this model now

for get this Christmas awesome for DBZ fanboys here i am thinking to upload afew DBZ hacks on this Christmas and not before
we will get Goku over pit,Gotenks moveset(hopefully),last update on Goku over CF,Vegeta "B" attack revamps again and a surprice
just a Christmas present from me to KC-MM


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SSJ Is Clueless! on December 11, 2011, 03:32:34 PM
yah christmas


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: Carnage on December 11, 2011, 04:40:49 PM
so goku over CF will get the epic ssj3 head? xD since the one in the vault is preety meh  and you found a way to make vegito work over pit without head yet?


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: slayermarth101 on December 11, 2011, 04:47:36 PM
Is it possible with the Goku over pit to start as a super saiyan then transform into a super saiyan 3?


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: dpgthirteen on December 11, 2011, 05:11:06 PM
I wouldn't see why not. Some one would have to have a SS3 head as the normal head, and SS1 head for the blade, if I understood his work right.


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SmashClash on December 11, 2011, 07:06:15 PM
I wouldn't see why not. Some one would have to have a SS3 head as the normal head, and SS1 head for the blade, if I understood his work right.
He may be using some model for the Dragonfist, though.


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: slayermarth101 on December 11, 2011, 10:21:50 PM
MarioDK, in Goku over Pit if you use the UP-B or Side B in the air and someone hits you, you still go into free fall. You can't Re-use the move.


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: Teinchi23 on December 11, 2011, 10:27:25 PM
yes will make the outfits for goku over Pit and also make Vegito with SSJ mode,Gohan for goku over pit moveset

but i still have to do afew thing after im done with Goku outfits/transfroms

SSJ3 hair for the Goku over CF model will be like as Gotenks´s SSJ3 if it dont looks too messed up (not possible to do that for goku over Pit cuz head and body is  two models)
since ppl dont check my model thread so much:

for get this Christmas awesome for DBZ fanboys here i am thinking to upload afew DBZ hacks on this Christmas and not before
we will get Goku over pit,Gotenks moveset(hopefully),last update on Goku over CF,Vegeta "B" attack revamps again and a surprice
just a Christmas present from me to KC-MM
No ones going to be online on Christmas, lol!! Aleast not me maybe. :)


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 12, 2011, 01:10:57 AM
MarioDK, in Goku over Pit if you use the UP-B or Side B in the air and someone hits you, you still go into free fall. You can't Re-use the move.
its is fixed already


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: slayermarth101 on December 12, 2011, 04:52:14 AM
Ok.


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 12, 2011, 06:23:34 AM
Gt cloth Preview with rigged bones: ([url]http://s8.postimage.org/wpu9itdd1/2011_12_12_14_12_03_1132x748.png[/url]) still afew thing left before i testing ingame and making SSJ1,2,3 for it


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: dpgthirteen on December 12, 2011, 01:30:07 PM
I hope you get to those legs.


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 12, 2011, 01:48:30 PM
I hope you get to those legs.
will try if it dont looks too messed up
also i still needing to fix alittle on chest

btw for Gotenks moveset he is basely already ready for a beta (but not all attacks done)
but i prefer to atleast get FS done before i uploading him 


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SouthCraft on December 13, 2011, 06:47:03 AM
Good news! Diedhammer fixed the hurtboxes so its fully ported now! I send you files when you want just reply this


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: Ultraxwing on December 13, 2011, 10:14:09 AM
 MarioDk, do you think you will be able to release Goku over Pit before friday?

i say this because on friday i'm going to west virginia... no technology there =(


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 13, 2011, 10:31:20 AM
 MarioDk, do you think you will be able to release Goku over Pit before friday? i say this because on friday i'm going to west virginia... no technology there =(
im sorry but i prefer to wait for Christmas with that

and after i finished Gt cloth i will finish Gotenks´s "B" attacks and try to make his FS and finish some of the unfinished "A" attacks
that should be fast done '

but i still needing help with this:
http://forums.kc-mm.com/index.php?topic=34991.0
for gotenks PSA
and as i said DivineOverlord saying he will do thing in 5min and he have still not helped me and thats one of the thing
FS and that is the reason for why Gotenks is not as much finished as goku
and DivineOverlord said he will help me and he can done it fast but still no help from him

Vegeta V0.3 will be easy that mainly just fixing Side-B/N-B cuz down-B/up-B is fine


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SouthCraft on December 13, 2011, 12:32:59 PM
im sorry but i prefer to wait for Christmas with that

and after i finished Gt cloth i will finish Gotenks´s "B" attacks and try to make his FS and finish some of the unfinished "A" attacks
that should be fast done '

but i still needing help with this:
[url]http://forums.kc-mm.com/index.php?topic=34991.0[/url]
for gotenks PSA
and as i said DivineOverlord saying he will do thing in 5min and he have still not helped me and thats one of the thing
FS and that is the reason for why Gotenks is not as much finished as goku
and DivineOverlord said he will help me and he can done it fast but still no help from him

Vegeta V0.3 will be easy that mainly just fixing Side-B/N-B cuz down-B/up-B is fine
also when you grab gotenks and throw him the polygons crashes thats because of you have renamed TransN and HipN to HipN2 and TransN2 you will need to resize him after renamed them back


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 13, 2011, 12:35:03 PM
also when you grab gotenks and throw him the polygons crashes thats because of you have renamed TransN and HipN to HipN2 and TransN2 you will need to resize him after renamed them back
i had renamed TransN bone before (SMBZ mario moveset) without problems
but the moveset will not inc. a oneslot resizer so Lucas slot needing to be used for Gotenks models


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SouthCraft on December 13, 2011, 12:36:54 PM
ok. but i saw something on the video of gotenks you didn't have any problem there


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 14, 2011, 01:17:47 PM
Gt cloth is Done:
 (http://i.imgur.com/zrna8.jpg)
but possible needs a V2 will be uploaded with a updated moveset pack for goku over CF and will also be ported to Goku over Pit too

next model import by me:
Phineas and Ferb over IC

next movesets by me:
goku over pit v1(95% done just mics stuff left like CSPs,fixing alittle in PSA),Vegeta V0.3(only revamp of two "B" attacks),Gotenks moveset beta version(finish the unfinished attacks+the FS)

all uploaded at same time :D hopefully at Xmas(maybe not Phineas and Ferb cuz they will be my first custom models so they will take time at same time i learning how to make custom models )
Waluigi over DDD(cuz of goku is now over Pit and i dont want to miss Waluigi),Geno moveset(again) WIP after Xmas


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SSJ Is Clueless! on December 14, 2011, 01:30:45 PM
i could help do CSP's?


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 14, 2011, 01:33:37 PM
i could help do CSP's?
not needed :D
already got the CSP pose and that just needing to make it for the new models and maybe revamp


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SSJ Is Clueless! on December 14, 2011, 01:35:06 PM
ok then nevermind


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: slayermarth101 on December 14, 2011, 02:02:46 PM
not needed :D
already got the CSP pose and that just needing to make it for the new models and maybe revamp
Do you want me to make the CSP for that too and add it to the pack with the others?


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 14, 2011, 02:11:44 PM
i can
Do you want me to make the CSP for that too and add it to the pack with the others?
send you all the models/CSP pose tomorrow
the pose is like this one here:
(http://i.imgur.com/RCWPx.png)
the old CSP but it will be revamped to be more for brawl and more HD like
i really like the Goku CSP will be something like what you did with yours Marth CSP with the lighting and not Dark/shadowed like as yours Goku CSP


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: MandoWolfe on December 14, 2011, 02:44:21 PM
hey MarioDK, were you still planning on updating SMBZ mario for the last time?


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 14, 2011, 02:58:02 PM
hey MarioDK, were you still planning on updating SMBZ mario for the last time?
as i said i am waiting for the chr0`(animation) merger for that


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: MandoWolfe on December 14, 2011, 03:00:49 PM
ahh ok then.


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: slayermarth101 on December 14, 2011, 04:27:00 PM
i can send you all the models/CSP pose tomorrow
the pose is like this one here:
([url]http://i.imgur.com/RCWPx.png[/url])
the old CSP but it will be revamped to be more for brawl and more HD like
i really like the Goku CSP will be something like what you did with yours Marth CSP with the lighting and not Dark/shadowed like as yours Goku CSP
You want me to make a Pose like the in brawlbox and use it for the CSP?

Edit:
Is this ok?
(http://i1234.photobucket.com/albums/ff412/slayermarth101/GokuPreview-1.png)


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: Dot on December 14, 2011, 05:09:38 PM
You want me to make a Pose like the in brawlbox and use it for the CSP?

Edit:
Is this ok?
([url]http://i1234.photobucket.com/albums/ff412/slayermarth101/GokuPreview-1.png[/url])


mind if i help you on that one?

(http://i.imgur.com/KnSI3.png)


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: Don Jon Bravo on December 14, 2011, 05:51:22 PM
Yo MarioDk you need to work on more "wait" animations for wolfgeta. 

Also do you know why my import went into a T-pose when I used your smbz over mario moveset?


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: slayermarth101 on December 14, 2011, 05:56:37 PM
mind if i help you on that one?

([url]http://i.imgur.com/KnSI3.png[/url])
Yeah, that was gonna be my finished product. I just wanted to be sure thats what he wanted. Anyway can you send me that animation with that in it.


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: Dot on December 14, 2011, 06:01:00 PM
Yeah, that was gonna be my finished product. I just wanted to be sure thats what he wanted. Anyway can you send me that animation with that in it.


sure

i´ll send you the already posed model


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: slayermarth101 on December 14, 2011, 06:08:09 PM
sure

i´ll send you the already posed model
Thank you. ;D


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: slayermarth101 on December 14, 2011, 08:57:32 PM
I finished the recolor CSP's.
Just send me the GT Cloth and the others you've done when you get the chanceand I'll finish those as well.

(http://i1234.photobucket.com/albums/ff412/slayermarth101/GokuCSP.png) (http://i1234.photobucket.com/albums/ff412/slayermarth101/GokuCSP0.png) (http://i1234.photobucket.com/albums/ff412/slayermarth101/GokuCSP1-1.png) (http://i1234.photobucket.com/albums/ff412/slayermarth101/GokuCSP2.png) (http://i1234.photobucket.com/albums/ff412/slayermarth101/GokuCSP3.png) (http://i1234.photobucket.com/albums/ff412/slayermarth101/GokuCSP4.png)

I'm still working with the face shadow.


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 14, 2011, 11:40:35 PM
Yo MarioDk you need to work on more "wait" animations for wolfgeta.  Also do you know why my import went into a T-pose when I used your smbz over mario moveset?
i dont know
many ppl got random problems with PSAs
like i just got a PM about all Goku over CF´s "B" attacks+FS get Goku in T-pose

@the CSP makers
i just send the models to Both of you(as soon i am done with the add metal texture for them) and the best one who can make the CSP and BPs will be in the pack


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SouthCraft on December 15, 2011, 10:20:56 AM
i dont know
many ppl got random problems with PSAs
like i just got a PM about all Goku over CF´s "B" attacks+FS get Goku in T-pose

@the CSP makers
i just send the models to Both of you(as soon i am done with the add metal texture for them)
and the best one who can make the CSP and BPs will be in the pack
I had never that problem at all.


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SmashClash on December 15, 2011, 10:33:48 AM
@slayermarth- Can you make their arm not glow?


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 15, 2011, 10:38:03 AM
got problems with SSJ1,2,3 Gt cloth models so i had to redo afew things on them
also why i dont have sent the models to slayermarth101/Coma yet


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SouthCraft on December 15, 2011, 10:45:46 AM
But when i got the files as a tester i had 1 problem the face was dark is that fixed?


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 15, 2011, 11:20:57 AM
But when i got the files as a tester i had 1 problem the face was dark is that fixed?
yeah it was something with the shaders on the head models


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SouthCraft on December 15, 2011, 12:21:49 PM
yeah it was something with the shaders on the head models
ok


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 15, 2011, 12:51:32 PM
surprise for Red recolour for goku over Pit:
you sure you wanna see it?
is at your own risk
you ready?
here
is
Goku
with
Mario hat: (http://i.imgur.com/7bZ11.png) and maybe if i am not too lazy rest of mario´s cloth

also this as alittle reminder for i still needing help for fixing some effects on Gotenks moveset:
http://forums.kc-mm.com/index.php?topic=34991.0
mainly looking at good GFX editors or better PSAers then me here or just get DivineOverlord back


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SouthCraft on December 15, 2011, 02:01:23 PM
surprise for Red recolour for goku over Pit:
you sure you wanna see it?
is at your own risk
you ready?
here
is
Goku
with
Mario hat: ([url]http://i.imgur.com/7bZ11.png[/url]) and maybe if i am not too lazy rest of mario´s cloth
Awsome! Goku in Mario cloth hope you do rest of the body! Then i get HYPE!






also this as alittle reminder for i still needing help for fixing some effects on Gotenks moveset:
[url]http://forums.kc-mm.com/index.php?topic=34991.0[/url]
mainly looking at good GFX editors or better PSAers then me here or just get DivineOverlord back


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: Dot on December 15, 2011, 02:18:19 PM
dis my goku csp:

(http://i.imgur.com/xBT7B.png)

will make recolors if you aprove xD


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 15, 2011, 02:32:10 PM
dis my goku csp: ([url]http://i.imgur.com/xBT7B.png[/url]) will make recolors if you aprove xD
awesome
you will do the CSP now :D

recolours will only use the Green,Blue(if not i making saiyan armor), Red(if mario hat will not look good or if not it working as i think it will not)

you be ready to do CSPs for Recolours + alt outfits with SSJ1,2,3 tranfroms

so its like 4x CSP and BPs you had to make
normal form with recolours+alt outfits
SSj1 form with recolours+ alt outfits
and rest transforms


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: Dot on December 15, 2011, 02:35:03 PM
ok

sooooooo  i wait for models now?


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 15, 2011, 02:37:31 PM
ok sooooooo  i wait for models now?
yeah i had to redo Gt cloth´s tranfroms and fix afew more thing on it

goku with mario hat is only a maybe for now
im possible done tomorrow with GT cloth´s tranfroms and recolour GT cloth to be the cloth goku got at the lastest Ep. of DBZ the cloth he got then he fights Uub as a Kid at the tourney


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: slayermarth101 on December 15, 2011, 02:43:50 PM
****, Oh well. I'll do CSP's another time.

I also made a personal CSP too.. But its only a beta. It'll look 10x better when im done.
(http://i1234.photobucket.com/albums/ff412/slayermarth101/FirstGokuBeta.png)


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: AnImAiNe on December 15, 2011, 05:45:08 PM
i like that


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: Dot on December 15, 2011, 10:39:52 PM
ok

i´ll be waiting then


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 16, 2011, 12:09:36 PM
SSJ1,2,3 GT cloth is done
just needing to add metal texture for them and hope they working now then i send the models
****, Oh well. I'll do CSP's another time. I also made a personal CSP too.. But its only a beta. It'll look 10x better when im done.
([url]http://i1234.photobucket.com/albums/ff412/slayermarth101/FirstGokuBeta.png[/url])
i like that CSP but i for some reason better like Coma´s


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: Carnage on December 16, 2011, 12:17:34 PM
so what about that idea of you showing who that goku could transform in the csp? like in a small square  did you not like that idea?like we can tell normal goes ssj ,red recolour goes ssj3 i think it would help ppl  knowing in what transform he could turn


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 16, 2011, 12:19:42 PM
so what about that idea of you showing who that goku could transform in the csp? like in a small square  did you not like that idea?like we can tell normal goes ssj ,red recolour goes ssj3 i think it would help ppl  knowing in what transform he could turn
yes will do that :D
coma or slayermarth dont have to do that just as long they making the normal CSP/BPs  for all goku´s with all outfits and the tranfroms for all outfits and recolours of the cloth

the normal recolours if you dont touch anything on the pack all slots will be Normal/SSJ1
if you know how to use brawlbox and replace model/texture/two animations you can change it to be like SSJ1/SSJ3


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 17, 2011, 10:56:34 AM
Goku new Entry Animation WIP

goku entry the stage on Flying nimbus there is still filesize left to nimbus cloud gfx


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SSJ Is Clueless! on December 17, 2011, 11:04:44 AM
on the goku over pit will you be ableto stay in super sayan(i think i spelled that right) mode as long as you want or will it be limited.


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 17, 2011, 11:07:15 AM
on the goku over pit will you be ableto stay in super sayan(i think i spelled that right) mode as long as you want or will it be limited.
impossible to make SSJ mode time limited so you can stay as long as you wanted
maybe i do something like if you got hit XX dmg for SSJ mode you come out of it


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SSJ Is Clueless! on December 17, 2011, 11:19:01 AM
cool i like ssj mode


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 17, 2011, 12:42:38 PM
new Entry is done

the model for the nimbus looks alittle weird but its better then nothing
new Video preview will come with preview of oneslot SSJ tranfroms for SSJ mode,new outfits for goku, updates


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: Carnage on December 17, 2011, 02:29:44 PM
so goku over pit should be released before christmas? and waluigi or dedede will you still make it after goku?


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 17, 2011, 02:33:38 PM
so goku over pit should be released before christmas? and waluigi or dedede will you still make it after goku?
yes i will start on waluigi over DDD after Xmas  and goku over pit (maybe next version of over CF too) will be uploaded at Xmas at same time with  Vegeta V0.3(just revamping of Side-B/N-B and maybe afew easy done "A" attacks),try to finish the unfinished attacks of Gotenks so he can also be uploaded

also Goku is getting a new F_tilt :
(http://gifninja.com/animatedgifs/489092/f-tilt.gif)
idea from SSBC´s Goku down-smash(that feel like it should be on F-tilt or side-Smash)


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SmashClash on December 17, 2011, 03:07:31 PM
Yeah, that's a good F-Tilt.


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SiLeNtDo0m on December 17, 2011, 04:11:58 PM
Nice idea for F Tilt.  Send it to me and I can refine it for you ^^


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 17, 2011, 04:22:33 PM
Nice idea for F Tilt.  Send it to me and I can refine it for you ^^
ok i send it soon just have to PSA the new Side-B(air)

its a new attack that can be used as a recovery but it do also alittle downwards
the attack is alittle like Super smash bros. Flash 2´s Goku Down-air but moving more sidewards and less downwards


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SouthCraft on December 17, 2011, 04:28:59 PM
ok i send it soon just have to PSA the new Side-B(air)

its a new attack that can be used as a recovery but it do also alittle downwards
the attack is alittle like Super smash bros. Flash 2´s Goku Down-air but moving more sidewards and less downwards
Thats i good idea for Side B.


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: slayermarth101 on December 17, 2011, 09:48:40 PM
Goku is coming along nicely. ;D


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 18, 2011, 02:44:17 AM
Side-B(air) is done
just needing better GFX but i dont think there is filesize for that gfx i wanted (2x one in red for kaioken and one in blue like for normal mode)
(yes i had used alot of filesize for goku over pit) so even Pit´s filesize limit is kinda low

3- jab in AAA combo is almost a perfected Animations used the first frames of Goku´s old F-tilt for it and also speeded up in PSA

im possible making a new N-Air and Down-Air(maybe)  
idea for N-Air will be like super smash flash 2 Goku´ N-Air
Down-Air not 100% sure about

for throws F/B/Down throw just needing better animations for goku but they will be the same
Up-throw i am thinking it can be like Melee mewtwo´s F-throw but instead of fire shadowballs it will be Ki blasts


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SouthCraft on December 18, 2011, 02:46:18 AM
Side-B(air) is done
just needing better GFX but i dont think there is filesize for that gfx i wanted (2x one in red for kaioken and one in blue like for normal mode)
(yes i had used alot of filesize for goku over pit) so even Pit´s filesize limit is kinda low

3- jab in AAA combo is almost a perfected Animations used the first frames of Goku´s old F-tilt for it and also speeded up in PSA

im possible making a new N-Air and Down-Air(maybe)  

So you release him soon or what?


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 18, 2011, 02:49:09 AM
So you release him soon or what?
read the title i release him at Xmas so about a week back to i upload goku over pit to BV


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SouthCraft on December 18, 2011, 02:50:59 AM
read the title i release him at Xmas so about a week back to i upload goku over pit to BV
sorry i wasn't reading the title


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 18, 2011, 03:08:24 AM
i got to redo the normal/SSJ1,2,3 heads for SSJ mode to goku over pit so i can get shaders right for goku over pit without weird texture while in kaioken


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: Carnage on December 18, 2011, 03:46:54 AM
like that foward trow idea goku trows the oponent up and fires some kii blasts :P maybe you could even use pit arrow? just edit the damage or something and turn it round and yellow


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 18, 2011, 03:53:11 AM
like that foward trow idea goku trows the oponent up and fires some kii blasts :P maybe you could even use pit arrow? just edit the damage or something and turn it round and yellow
im not sure it can work but i will try

edit: porting of the alt. outfit is done
just needing to port a SSJ4 vertex of goku(until model import)
and shadowsnake´s Vegito (can´t right now needing Vegito in 3ds max so i can make SSJ mode for him)
and as soon i make or a other make Saiyan armor for goku i port that one too over pit


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SmashClash on December 18, 2011, 06:33:54 AM
I thought you had the Model Import SSJ4 Goku.


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 18, 2011, 06:35:22 AM
I thought you had the Model Import SSJ4 Goku.
i have but its not rigged to CF´s boneset
and im planing to do so he can possible get tail bones since i got a idea what bones we can use on CF´s boneset for Tail (and rename bones too so the tail dont look messed up) but that will make SSj4 goku import only for the moveset if i do that


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SmashClash on December 18, 2011, 06:43:21 AM
i have but its not rigged to CF´s boneset and im planing to do so he can possible get tail bones since i got a idea what bones we can use on CF´s boneset for Tail (and rename bones too so the tail dont look messed up) but that will make SSj4 goku import only for the moveset if i do that
But you can still port it to Pit after?


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 18, 2011, 10:18:41 AM
But you can still port it to Pit after?
easy it just adding bones to the model

all alt. outfits/recolours with transforms is done for Goku(but saiyan armor over BLue but making that a other day): Normal:
([url]http://i.imgur.com/9wHZN.png[/url]) ([url]http://i.imgur.com/Nmd8y.png[/url]) ([url]http://i.imgur.com/1XRV6.png[/url]) ([url]http://i.imgur.com/5Yzc6.png[/url])
Red:
([url]http://i.imgur.com/TWQEq.png[/url]) ([url]http://i.imgur.com/L2SKG.png[/url]) ([url]http://i.imgur.com/5GF1e.png[/url]) ([url]http://i.imgur.com/gEBOh.png[/url])
Green(end of DBZ outfit):
([url]http://i.imgur.com/YXnj6.png[/url]) ([url]http://i.imgur.com/PPd0B.png[/url]) ([url]http://i.imgur.com/hZR4v.png[/url]) ([url]http://i.imgur.com/E4rlD.png[/url])
Blue:
([url]http://i.imgur.com/7TLsD.png[/url]) ([url]http://i.imgur.com/uwVne.png[/url]) ([url]http://i.imgur.com/NdhRQ.png[/url]) ([url]http://i.imgur.com/japYk.png[/url])
Namek/saiyan saga outfit:
([url]http://i.imgur.com/FFZRo.png[/url]) ([url]http://i.imgur.com/yKS8H.png[/url]) ([url]http://i.imgur.com/GuaRS.png[/url]) ([url]http://i.imgur.com/dGriU.png[/url])
GT cloth:
([url]http://i.imgur.com/O2OUX.png[/url]) ([url]http://i.imgur.com/IVlXX.png[/url]) ([url]http://i.imgur.com/qf9IQ.png[/url]) ([url]http://i.imgur.com/8qTpN.png[/url])
only have to add metal texture to some of them now but for Goku over Pit moveset is all done


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: Dot on December 18, 2011, 10:32:37 AM
so i dont have to do the CSP now?


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 18, 2011, 10:38:41 AM
so i dont have to do the CSP now?
i just made some fast ones yours is still better then mine


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SmashClash on December 18, 2011, 10:51:16 AM
Nice CSPs. Also, can I help texture SSJ3's eyebrow area so it looks normal?


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: Carnage on December 18, 2011, 12:40:53 PM
is there any difrence between ssj and ssj2? i cant tell in the pictures the yellow head should be diferent  so we could tell more


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: SiLeNtDo0m on December 18, 2011, 12:43:55 PM
is there any difrence between ssj and ssj2? i cant tell in the pictures the yellow head should be diferent  so we could tell more

They are different.  And SSJ2 has a smirk.


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: Carnage on December 18, 2011, 12:49:52 PM
They are different.  And SSJ2 has a smirk.
lol now that i looked with much more attention i can see the smirk xD but the color looks the same to me it should be diferent like  gohan ssj smashclash recolored the yellow saturated or not i just say this to theres is a diferent we can tell in brawl since i bet we cant see the smirk unless we zoom in :P


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: slayermarth101 on December 18, 2011, 03:37:19 PM
is there any difrence between ssj and ssj2? i cant tell in the pictures the yellow head should be diferent  so we could tell more
SSJ2 has more hair spikes on the top of his head and less on the forehead. Not just the smirk. ;)


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 18, 2011, 03:50:55 PM
here is what left:
port captain falcon´s up-taunt Fire effect GFX (used for kaioken aura) to over one of Pit´s effects "looking at Sdo0m or a other who know how to do it"
add metal texture to the new fixed head models for SSJ mode
port vegito and SSJ mode model for him (maybe revamp the rig and make SSJ1/4 gogeta)
port a SSJ4 Goku vertex
still afew fixes in the PSA i got to do like hitboxes on N-B is still not right


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: slayermarth101 on December 18, 2011, 04:11:34 PM
Will that teen gohan over pit be able to work with this psa?


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: Teinchi23 on December 18, 2011, 04:15:18 PM
Man I can't wait for this PSA!!! :af2:


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 18, 2011, 04:33:40 PM
Will that teen gohan over pit be able to work with this psa?
no unless Gohan can get captain falcon´s boneset


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: slayermarth101 on December 18, 2011, 05:54:29 PM
Ah, ok.


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: xZedkiel on December 18, 2011, 06:37:08 PM
Idea, for the SSJ4 Goku, give him the SSJ5 fanmade art's hair, kind of like SSJ3 but Silver.
http://marbal.files.wordpress.com/2009/10/goku-dragon-ball-af-ssj5-4.jpg

For when he goes Super Saiyan in the PSA.


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: AnImAiNe on December 18, 2011, 07:17:07 PM
or you could maybe have gogeta as an alternate costume since you have vegito


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: xZedkiel on December 18, 2011, 10:19:07 PM
or you could maybe have gogeta as an alternate costume since you have vegito
Well, if you have Gogeta, then he can put the SSJ4 Gogeta's hair as the Saiyan mode :D


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 19, 2011, 01:10:29 AM
Well, if you have Gogeta, then he can put the SSJ4 Gogeta's hair as the Saiyan mode :D
can´t remember SSJ4 not only change head/hair but the whole body
but i will make this guy here out of gogeta:
(http://images.wikia.com/ike/images/3/38/Gotenks_at_end_of_DBZ_by_Gothax.jpg)
adult Gotenks  :af2:
should be easy just recolour hair/vest


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: Carnage on December 19, 2011, 01:13:09 AM
adult gogeta will seem wierd lol also for that kaioken gfx cant you just use externalgfx editor and replace one of pits gfx?


Title: Re: Mariodk Projects: Goku over Pit,Vegeta V0,3 ,Gotenks(hopefully) PSA, for Xmas
Post by: DoctorFlux(Mariodk) on December 19, 2011, 02:22:31 AM
since i can´t get CF´s up-taunt fire GFX over pit i tried a other GFX
so is this better?:
(http://i.imgur.com/OXYs4.png)
now just fixes on the SSJ mode models and try to fix N-B alittle more
i have kinda fixed Goku´s head turn black while in Kaioken mode
the head still turn black but turn back to normal fast after you dont really see it unless you put on slowmotion


Title: Re: Mariodk Projects: Get Hyped 2nd. Preview Video of Goku over Pit coming soon
Post by: FF7Frieza on December 19, 2011, 04:20:14 AM
OH NO! Gokus on fire!

Joking, I know it's Kaio-ken, I can't wait till this is finished


Title: Re: Mariodk Projects: Get Hyped 2nd. Preview Video of Goku over Pit coming soon
Post by: Carnage on December 19, 2011, 10:23:28 AM
kaioken looks good  even if its a new gfx it looks good.


Title: Re: Mariodk Projects: Get Hyped 2nd. Preview Video of Goku over Pit coming soon
Post by: DoctorFlux(Mariodk) on December 19, 2011, 10:52:07 AM
kaioken looks good  even if its a new gfx it looks good.
i made alittle less fire on the Kaioken cuz it was lagging but it still looks good


Title: Re: Mariodk Projects: Get Hyped 2nd. Preview Video of Goku over Pit coming soon
Post by: DoctorFlux(Mariodk) on December 19, 2011, 11:02:54 AM
ok since i was busy with some IRL stuff i think the video will come tomorrow and after the video i start on Vegeta V0,3(should be fast done) and then finish the unfinished attacks on Gotenks


Title: Re: Mariodk Projects: Get Hyped 2nd. Preview Video of Goku over Pit coming soon
Post by: Carnage on December 19, 2011, 12:05:50 PM
did SS ever sended you  the vegito in 3ds max? i would like to see some previews of vegito going ssj :P


Title: Re: Mariodk Projects: Get Hyped 2nd. Preview Video of Goku over Pit coming soon
Post by: DoctorFlux(Mariodk) on December 19, 2011, 12:18:30 PM
did SS ever sended you  the vegito in 3ds max? i would like to see some previews of vegito going ssj :P
yes and im possible using vegito in my preview but i thinking also to revamp the rig of Vegito too

btw since i also making CSPs(mainly if i can´t find any good or needing some) but dont got a thread for it i think i just post my CSP of Naruto here:
(http://i.imgur.com/DEQC3.png)(also how the N-B will be on the Moveset then i starting on Revamp the PSA as i will after Geno PSA)


Title: Re: Mariodk Projects: Get Hyped 2nd. Preview Video of Goku over Pit coming soon
Post by: dockman7 on December 19, 2011, 12:46:27 PM
Dude its amazing! all you need to do is slow down the final smash a little bit because its too fast and somone was doing a uchia madria moveset (look it up at brawl valt) and they somehow got a water dragon, which you could use for your superdragon fist! and i must say if you pull this off this will be the best psa\thing thats ever been created in brawl. PERIOD .


Title: Re: Mariodk Projects: Get Hyped 2nd. Preview Video of Goku over Pit coming soon
Post by: DoctorFlux(Mariodk) on December 19, 2011, 12:47:36 PM
Dude its amazing! all you need to do is slow down the final smash a little bit because its too fast and somone was doing a uchia madria moveset (look it up at brawl valt) and they somehow got a water dragon, which you could use for your superdragon fist! and i must say if you pull this off this will be the best psa\thing thats ever been created in brawl. PERIOD .
that one is not uploaded or i had used it


Title: Re: Mariodk Projects: Get Hyped 2nd. Preview Video of Goku over Pit coming soon
Post by: AnImAiNe on December 19, 2011, 03:52:56 PM
omni isn't really focusing on that madara moveset and it was on smash boards not brawl vault


Title: Re: Mariodk Projects: Get Hyped 2nd. Preview Video of Goku over Pit coming soon
Post by: Tobi on December 19, 2011, 04:21:18 PM
that csp looks awesome i hope your rasengan looks like that


Title: Re: Mariodk Projects: Get Hyped 2nd. Preview Video of Goku over Pit coming soon
Post by: DoctorFlux(Mariodk) on December 20, 2011, 02:20:32 AM
fixing of all SSJ mode models is done

also did so all can use same animation so you dont have to replace that but only replace model/texture of the SSJ mode model
but you had to use a older version of brawlbox to replace SSJ mode models cuz blackjax´s brawlbox will do so Goku model will only get one bone

im basely just needing to add metal texture to all these models and then its preview time


Title: Re: Mariodk Projects: Get Hyped 2nd. Preview Video of Goku over Pit coming soon
Post by: DoctorFlux(Mariodk) on December 20, 2011, 03:25:55 PM
anything is almost ready for preview Video just not Kirby hat :(
cuz the model of it not working over Pit
it crashing then i replace it so i guess i got to make a new one or do something else

also i will maybe make kirby hat PSA for goku over pit in a later version of Goku over pit
cuz it 100% possible to get Goku´s N-B for goku kirby hat now since its over pit and pit kirby hat got alot of animations for it
Edit:

i think before video i will try to revamp running for kaioken/SSJ mode and maybe walking too


Title: Re: Mariodk Projects: Get Hyped 2nd. Preview Video of Goku over Pit coming soon
Post by: SSJ Is Clueless! on December 20, 2011, 03:28:38 PM
man i cant wait for this its gonna be AWSOME!!!!!!!!!!!!!


Title: Re: Mariodk Projects: Get Hyped 2nd. Preview Video of Goku over Pit coming soon
Post by: DoctorFlux(Mariodk) on December 20, 2011, 03:53:57 PM
new Run Kaioken animation:
(http://s8.postimage.org/nghssdbat/2011_12_20_23_49_20_1132x748.png)´
only made the first frame but will be animted

idea from SSBF2 V0.8 Goku´s run you can see the video here for SSBF2 Goku (not mine): http://www.youtube.com/watch?v=rPfj32w2gtI


Title: Re: Mariodk Projects: Get Hyped 2nd. Preview Video of Goku over Pit coming soon
Post by: AnImAiNe on December 20, 2011, 03:57:45 PM
are you still doing the kaioken attack?


Title: Re: Mariodk Projects: Get Hyped 2nd. Preview Video of Goku over Pit coming soon
Post by: DoctorFlux(Mariodk) on December 20, 2011, 04:05:27 PM
are you still doing the kaioken attack?
as i said the Side-B(air) for now is alittle like SSBF2´s goku Down-Air attack but can better be used as a recovery


Title: Re: Mariodk Projects: Get Hyped 2nd. Preview Video of Goku over Pit coming soon
Post by: slayermarth101 on December 20, 2011, 04:08:08 PM
Hey, did you finish his neutral Air, The super smash flash one?


Title: Re: Mariodk Projects: Get Hyped 2nd. Preview Video of Goku over Pit coming soon
Post by: DoctorFlux(Mariodk) on December 20, 2011, 04:09:29 PM
Hey, did you finish his neutral Air, The super smash flash one?
nope in V1 of goku over pit the old N-Air will stay for now


Title: Re: Mariodk Projects: Get Hyped 2nd. Preview Video of Goku over Pit coming soon
Post by: slayermarth101 on December 20, 2011, 07:54:07 PM
Did you take my advice? With the FS, by putting the frame speed modifier on it to slow it down?


Title: Re: Mariodk Projects: Get Hyped 2nd. Preview Video of Goku over Pit coming soon
Post by: DoctorFlux(Mariodk) on December 21, 2011, 01:51:01 AM
Did you take my advice? With the FS, by putting the frame speed modifier on it to slow it down?
yes but only until SSJ tranfroms then it is same speed
anyway sorry for the video is not uploaded then i was done with the video the internet was down but im uploading now


Goku over pit is done (maybe afew animation revamp before i uploading it)
but i am not uploading it to BV before 25/11/2011 = Xmas or maybe at 24 (cuz its Xmas in denmark at the 24. dec.)
but if ppl spamming me about upload it or i will be tester it will be longer time to i uploading it (like as beyond did with Vegeta vertex) so you is warned now

Vegeta V0.3 will be done today and Gotenks V0.1 maybe tomorrow  (but dont get too much hope on him to be uploaded at Xmas


Title: Re: Mariodk Projects: Goku 2nd. video is out soon,Vegeta V0.3,Gotenks V0.1 WIP
Post by: dpgthirteen on December 21, 2011, 03:59:27 AM
Damn man, Goku looks great! Your animating has really got better. I like the new side tilt, and Kioken/SS1 run. Im probably gonna edit the Fitmotion to just use the floating run. As for the psa, it seems stable, however I still wanna try it out before I give my full view on it.


Title: Re: Mariodk Projects: Goku 2nd. video is out soon,Vegeta V0.3,Gotenks V0.1 WIP
Post by: DoctorFlux(Mariodk) on December 21, 2011, 04:04:57 AM
the one to next page is the one who will get Goku over pit before Xmas

already sent it to some beta testers


Title: Re: Mariodk Projects: Goku 2nd. video is out soon,Vegeta V0.3,Gotenks V0.1 WIP
Post by: Carnage on December 21, 2011, 04:07:38 AM
mariodk goku looks nice xD i like the new side B in air it looks diferent also i tough i would see vegito also  guess you prefered to show gt cloth xD


Title: Re: Mariodk Projects: Goku 2nd. video is out soon,Vegeta V0.3,Gotenks V0.1 WIP
Post by: SiLeNtDo0m on December 21, 2011, 04:08:50 AM
Damn man, Goku looks great! Your animating has really got better. I like the new side tilt, and Kioken/SS1 run. Im probably gonna edit the Fitmotion to just use the floating run. As for the psa, it seems stable, however I still wanna try it out before I give my full view on it.

^ This.  You're definitely improving when it comes to animating.  Practice makes perfect bro ;)  I tweaked that F Tilt btw.  I'll send it to you sometime this week.


Title: Re: Mariodk Projects: Goku 2nd. video is out soon,Vegeta V0.3,Gotenks V0.1 WIP
Post by: DoctorFlux(Mariodk) on December 21, 2011, 04:12:11 AM
^ This.  You're definitely improving when it comes to animating.  Practice makes perfect bro ;)  I tweaked that F Tilt btw.  I'll send it to you sometime this week.
ok thanks hope its before Xmas but still take yours time

mariodk goku looks nice xD i like the new side B in air it looks diferent also i tough i would see vegito also  guess you prefered to show gt cloth xD
i have not started on Vegito SSJ mode i guess i will wait with him until i have revamped him (mainly at fingers)
and bardock will also get SSj mode cuz of a new ep. of DBZ (like two days old) a ep. of bardock that go SSJ1 :D (not fake) vs. someone that really much looks like frieza first form link to that video:
http://www.youtube.com/watch?v=lW9HG50DFxA
so if someone make a bardock over CF boneset and send the model in 3ds max to me i make SSJ mode for him too (i just use SSJ1 hair from Goku)


Title: Re: Mariodk Projects: Goku 2nd. video is out soon,Vegeta V0.3,Gotenks V0.1 WIP
Post by: Allbait on December 21, 2011, 04:35:17 AM
He looks awesome, but I think the SSJ graphics on the kamehameha is a but too much...
If it was a bit less yellow it'd look better XD Yay got the post >:D


Title: Re: Mariodk Projects: Goku 2nd. video is out soon,Vegeta V0.3,Gotenks V0.1 WIP
Post by: DoctorFlux(Mariodk) on December 21, 2011, 04:40:46 AM
He looks awesome, but I think the SSJ graphics on the kamehameha is a but too much... If it was a bit less yellow it'd look better XD Yay got the post >:D
lucky you
you made it to next page so that means you will get goku over pit before others too :

i think also i will make the GFX on N-B alittle less SSJ aura  if SSJ mode
i think after Goku over pit,Vegeta v0.3,maybe Gotenks
i will do naruto moveset revamp or help Ikuto with young sasuke so we can get him cuz Geno model is still not made will be sure he will be over ToonLink or a other before i can start on him
Waluigi over DDD im waiting with until next brawlbox is out so it is easyer to PSA DDD
same with SMBZ mario moveset revamp


Title: Re: Mariodk Projects: Goku 2nd. video is out soon,Vegeta V0.3,Gotenks V0.1 WIP
Post by: BlueBrain on December 21, 2011, 05:45:48 AM
damn, that episode is awesome! xDDD


Title: Re: Mariodk Projects: Goku 2nd. video is out soon,Vegeta V0.3,Gotenks V0.1 WIP
Post by: Master Penis on December 21, 2011, 06:05:05 AM
Wow, I ma truly impressed by the previews.


Title: Re: Mariodk Projects: Goku 2nd. video is out soon,Vegeta V0.3,Gotenks V0.1 WIP
Post by: DoctorFlux(Mariodk) on December 21, 2011, 06:12:38 AM
Vegeta N-B revamp is done (was really easy but i think to rebuild the Fitwolf.pac)
Side-B is still WIP and then vegeta V0.3 is done if not i add more then just these attacks

then its Gotenks time and Naruto
i will post the changes i will do on Naruto moveset later
but here is afew ideas i will use like the up-B:
http://www.youtube.com/watch?v=jFf_mo-uRBQ
also i got Ds22´s rasengan model so the GFX for that will look much better too


Title: Re: Mariodk Projects: Goku 2nd. video is out soon,Vegeta V0.3,Gotenks V0.1 WIP
Post by: sp147 on December 21, 2011, 06:28:10 AM
Sounds cool, also...

the preview vid looks sweet man, and your animating looks a lot better ;D

and that episode of Bardock was SICK, he [censored] Chilled up :happy:


Title: Re: Mariodk Projects: Goku 2nd. video is out soon,Vegeta V0.3,Gotenks V0.1 WIP
Post by: Carnage on December 21, 2011, 08:04:18 AM
Mariodk i was testing goku with my friends and he is preety balanced and is hard to keep kaioken and SSJ active since they slip away easily  and i like the idea of smashes connecting to kameha  altough kameha does send the oponent really far when used sideways plus side smash but like i said its hard to keep kaioken or ssj mode active the down B works perfectly now since the counter over captain falcon sometimes doesnt work, up until now it works perfect on goku over pit,the ssj FS is well its abit to fast and the dragon head cant really be seen that much shouldnt the camera close up when dragon head appears?
Regarding items i just tryed so use the star rod,fan or beam sword and when i used side smash item he went into t pose i know you said you still didnt cover the items yet he can use all items perfectly except those 3 guess there is an item animation you still didnt covered one of those item smash

I bet you already know this but during side taunt on of his sleeves disapears  i dont know if its fixable probably not.

side B in Air is a decent move since ppl cant really abuseit that much especially near the edjes,also the readme explains everything perfectly xD i made mayself normal to ssj3,ssj1tossj2 and ssj2 to ssj3 really easy xD


Title: Re: Mariodk Projects: Goku 2nd. video is out soon,Vegeta V0.3,Gotenks V0.1 WIP
Post by: DoctorFlux(Mariodk) on December 21, 2011, 08:22:26 AM
items subactions/animations is fixed that was cuz of CF´s item animations is named swing41,start/hold
its should have been named swing4 but its already fixed
side-taunt its something on the model i think i can fix it maybe by animations


looks like we getting vegeta model at Xmas and next version of the PSA at Xmas too :D

if beyond not ignore my post/PM i can already make SSJ mode for Vegeta v0.3 PSA too and maybe a SSJ1/2 mode cuz the hair is almost the same just some lighting around vegeta


Title: Re: Mariodk Projects: Goku 2nd. video is out soon,Vegeta V0.3,Gotenks V0.1 WIP
Post by: dockman7 on December 21, 2011, 10:38:31 AM
I Have an idea.. for your kid goku, you know how cap falcon race car comes out, but for kid goku you should make nimbus come out.


Title: Re: Mariodk Projects: Goku 2nd. video is out soon,Vegeta V0.3,Gotenks V0.1 WIP
Post by: AnImAiNe on December 21, 2011, 10:41:13 AM
what about an m on his forehead is that possible XD


Title: Re: Mariodk Projects: Goku 2nd. video is out soon,Vegeta V0.3,Gotenks V0.1 WIP
Post by: DoctorFlux(Mariodk) on December 21, 2011, 11:26:25 AM
since my SSBB hacks folder is almost messed up and i want to clean up i think i will give a early Xmas gift
@sdo0m i just update the moveset then you got the F-tilt animation done

making the last fixes for goku over pit (still needing SFX IDs on punchs/kicks) and then Goku over pit is uploaded


Title: Re: Mariodk Projects: get Hyped!!! Goku over Pit coming today or tomorrow :D
Post by: SiLeNtDo0m on December 21, 2011, 12:06:41 PM
Release it when you planned to release it.  I can tell you now I won't be able to give it to you before Christmas.  Sorry bro :(


Title: Re: Mariodk Projects: get Hyped!!! Goku over Pit coming today or tomorrow :D
Post by: DoctorFlux(Mariodk) on December 21, 2011, 12:12:17 PM
Release it when you planned to release it.  I can tell you now I won't be able to give it to you before Christmas.  Sorry bro :(
ok no problems

i will possible also do some small updates on Goku over pit anyway so one of these updates can be that F-tilt

the goku outfits is right now only for  goku over pit moveset but will do them later for over CF to use for CF or goku over CF
just that i had to re import them to BB (but normal form) for Goku over CF models

porting Vegito and make SSJ mode for him and SSJ4 vertex(or model import if one making it) in other version of Goku over pit not in this version
hoping also for atleast one review on Goku over pit and maybe blog post on KC-MM cuz its not any day you see oneslot SSj mode transforms is possible in a PSA


Title: Re: Mariodk Projects: get Hyped!!! Goku over Pit coming today or tomorrow :D
Post by: xZedkiel on December 21, 2011, 12:27:48 PM
You still should give him the white flash from when Super Sonic ends whenever Goku goes Super Saiyan.


Title: Re: Mariodk Projects: get Hyped!!! Goku over Pit coming today or tomorrow :D
Post by: Master Penis on December 21, 2011, 12:56:04 PM
Hang on, will this be realeased today/tomorrow, or is it back to being released on Christmas?


Title: Re: Mariodk Projects: get Hyped!!! Goku over Pit coming today or tomorrow :D
Post by: DoctorFlux(Mariodk) on December 21, 2011, 12:57:50 PM
Hang on, will this be realeased today/tomorrow, or is it back to being released on Christmas?
tomorrow or today

since i got to clean up in my SSBB folders so i can just upload it today or tomorrow


Title: Re: Mariodk Projects: get Hyped!!! Goku over Pit coming today or tomorrow :D
Post by: Master Penis on December 21, 2011, 01:02:38 PM
Okay thats cool, btw do you have any plans on doing this to the Vegeta moveset as well?


Title: Re: Mariodk Projects: get Hyped!!! Goku over Pit coming today or tomorrow :D
Post by: SSJ Is Clueless! on December 21, 2011, 01:16:27 PM
i was thinking is it possible to import a kamehameha from a different game to make it look better not that your doesnt look good.


Title: Re: Mariodk Projects: get Hyped!!! Goku over Pit coming today or tomorrow :D
Post by: DoctorFlux(Mariodk) on December 21, 2011, 01:18:10 PM
i was thinking is it possible to import a kamehameha from a different game to make it look better not that your doesnt look good.
yes it is possible and if it can be lower filesize then that one we got now its epic
cuz i know afew ppl will make other versions of Goku moveset over pit or CF so the lower filesize the better
KTH will make my goku to the same moveset as in SSBC

beside this kamehameha is a real one from revenge of king piccolo back then we only can import mld0 files from other games


Title: Re: Mariodk Projects: get Hyped!!! Goku over Pit coming today or tomorrow :D
Post by: SSJ Is Clueless! on December 21, 2011, 01:29:07 PM
yes it is possible and if it can be lower filesize then that one we got now its epic
cuz i know afew ppl will make other versions of Goku moveset over pit or CF so the lower filesize the better
KTH will make my goku to the same moveset as in SSBC

beside this kamehameha is a real one from revenge of king piccolo back then we only can import mld0 files from other games

hmmm ok cool


Title: Re: Mariodk Projects: get Hyped!!! Goku over Pit coming today or tomorrow :D
Post by: Teinchi23 on December 21, 2011, 03:08:43 PM
So are u done yet?


Title: Re: Mariodk Projects: get Hyped!!! Goku over Pit coming today or tomorrow :D
Post by: DoctorFlux(Mariodk) on December 21, 2011, 03:37:25 PM
So are u done yet?
almost finishing the alt. versions of the PSA like no selfhurting in SSJ/kaioken mode also a alt. version of the PSA so SSJ mode or Kaioken dont boosting anything


Title: Re: Mariodk Projects: get Hyped!!! Goku over Pit coming today or tomorrow :D
Post by: SonicBrawler on December 21, 2011, 03:38:11 PM
>.>
<.<
...
I released vegeta btw


Title: Re: Mariodk Projects: get Hyped!!! Goku over Pit coming today or tomorrow :D
Post by: AnImAiNe on December 21, 2011, 03:42:49 PM
will there be one that has just super sayian without kaioken but the super sayian mode boosts speed and attack


Title: Re: Mariodk Projects: get Hyped!!! Goku over Pit coming today or tomorrow :D
Post by: DoctorFlux(Mariodk) on December 21, 2011, 03:45:18 PM
will there be one that has just super sayian without kaioken but the super sayian mode boosts speed and attack
no
just these two for now:
SSJ mode and Kaioken without hurting self and still boosting dmg/speed
SSJ mode and kaioken without hurting self but not boosting dmg/speed(still changes the FS at SSJ mode)


Title: Re: Mariodk Projects: get Hyped!!! Goku over Pit coming today or tomorrow :D
Post by: DoctorFlux(Mariodk) on December 21, 2011, 05:20:47 PM
about now you can starting to spam F5 at BV for goku over pit
@testers yours version is already outdated so you have to update the PSA then it is uploaded at BV


Title: Re: Mariodk Projects: get Hyped!!! Goku over Pit coming today or tomorrow :D
Post by: Dot on December 21, 2011, 05:28:07 PM
damn just when i finished making the CSP xP

mind if i post them here?


Title: Re: Mariodk Projects: get Hyped!!! Goku over Pit coming today or tomorrow :D
Post by: DoctorFlux(Mariodk) on December 21, 2011, 05:31:33 PM
damn just when i finished making the CSP xP mind if i post them here?

you post them in yours CSP thread for now :D and then i update the PSA again (as i possible will) i will inc. yours CSP/BPs
after goku over pit is uploaded i will get the goku alt. outfits to work again over CF with SSj1,2,3 so they still can be used

edit: uploaded: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24304


Title: Re: Mariodk Projects: get Hyped!!! Goku over Pit coming today or tomorrow :D
Post by: Ikuto on December 21, 2011, 05:33:12 PM
about now you can starting to spam F5 at BV for goku over pit
@testers yours version is already outdated so you have to update the PSA then it is uploaded at BV
1st! XD


Title: Re: Mariodk Projects: Goku moveset(over pit) V1 is out on BV
Post by: SonicBrawler on December 21, 2011, 05:35:25 PM
ok thanks for tellin gus testers.

also, didnt i help? i think i did, but idk


Title: Re: Mariodk Projects: Goku moveset(over pit) V1 is out on BV
Post by: DoctorFlux(Mariodk) on December 21, 2011, 05:36:44 PM
already 10 Downloads i think Goku over pit is popalur :D


Title: Re: Mariodk Projects: Goku moveset(over pit) V1 is out on BV
Post by: Dot on December 21, 2011, 05:42:17 PM
i´ll just post them here since my thread is buried

http://imgur.com/hCNXV,eMJsI,e5jLX,S3GsO,EgwX9,waWmp,8TOCa,uuQSp,buOI6,27WRN,ibfo8,YHgid,BM1uE,exqug,oitgH,wGUxg,LkQ5m,4Cw1N,SB92r,wuVgW,tABvW,3oGBm,MutMt,CVPa6,NvbWp


Title: Re: Mariodk Projects: Goku moveset(over pit) V1 is out on BV
Post by: Teinchi23 on December 21, 2011, 06:02:44 PM
Hey can u use teen gohan and adult gohan for this PSA?


Title: Re: Mariodk Projects: Goku moveset(over pit) V1 is out on BV
Post by: DoctorFlux(Mariodk) on December 21, 2011, 06:05:29 PM
Hey can u use teen gohan and adult gohan for this PSA?
you can only use CF. models but you had to port them by adding 27 extra bones (not by brawlbox but by fortwaffles´s bone adder program and then rename the 9 last bones you have added to be like as the goku models

and for pit´s bow if you dont got SSj mode models just resize model by the bow´s animations to 0.0

you can´t use blackjax98´s brawlbox since that dont work on goku model after added bones by  fortwaffles´s bone adder program
i made also a guide in the Readme on how to replace the SSJ mode models and also links how to installer sfx pack (i got PMs about ppl who got problems with that even with the new sawndz all time so i had to give them a link to a guide)


Title: Re: Mariodk Projects: Goku over pit V1 is out on BV needing feedback please
Post by: Teinchi23 on December 21, 2011, 07:40:15 PM
Does the same go for gohan over pit?


Title: Re: Mariodk Projects: Goku over pit V1 is out on BV needing feedback please
Post by: dpgthirteen on December 21, 2011, 08:00:05 PM
I'm still messing around with him, bit my biggest urk with him, and I mean really BIG urk is his final smashes. There done in 2 seconds man  :srs: this is Goku, his attack should be flashy not some cheap 2 second move. Any ways I'll come back with more feedback by tommarow.


Title: Re: Mariodk Projects: Goku over pit V1 is out on BV needing feedback please
Post by: AnImAiNe on December 22, 2011, 01:05:34 AM
I'm still messing around with him, bit my biggest urk with him, and I mean really BIG urk is his final smashes. There done in 2 seconds man  :srs: this is Goku, his attack should be flashy not some cheap 2 second move. Any ways I'll come back with more feedback by tommarow.
^this^ and i dont really like how one punch from an opponent takes you out of ssj it feels like there is no point in even using it at times and kind of takes the fun out of the fact that we can finally turn ssj with this psa


Title: Re: Mariodk Projects: Goku over pit V1 is out on BV needing feedback please
Post by: DoctorFlux(Mariodk) on December 22, 2011, 01:56:49 AM
Does the same go for gohan over pit?
yes only CF models can be used

^this^ and i dont really like how one punch from an opponent takes you out of ssj it feels like there is no point in even using it at times and kind of takes the fun out of the fact that we can finally turn ssj with this psa
it was meant the SSJ mode will go off if you got hitted By +20% dmg and kaioken by +15% dmg
idk why it go off by weak attacks


Title: Re: Mariodk Projects: Goku over pit V1 is out on BV needing feedback please
Post by: Carnage on December 22, 2011, 02:05:46 AM
yes only CF models can be used
it was meant the SSJ mode will go off if you got hitted By +20% dmg and kaioken by +15% dmg
idk why it go off by weak attacks
sometimes i take a side tilt from like kirby and i lose ssj i noticed that too


Title: Re: Mariodk Projects: Goku over pit V1 is out on BV needing feedback please
Post by: DoctorFlux(Mariodk) on December 22, 2011, 02:09:29 AM
anyway you got soon to reDownload Goku over pit and update the Fitpit.pac i have done a fix to SSJ FS if you die and the FS mode dont go off that i have fixed and for SSJ mode problem i think i just do so it can´t go off by got hit


Title: Re: Mariodk Projects: Goku over pit V1 is out on BV needing feedback please
Post by: Carnage on December 22, 2011, 02:17:26 AM
anyway you got soon to reDownload Goku over pit and update the Fitpit.pac i have done a fix to SSJ FS if you die and the FS mode dont go off that i have fixed and for SSJ mode problem i think i just do so it can´t go off by got hit
i think thats better since in dbz they only lose the ssj mode when they are pratically dead so that would be great only losing ssj if we die


Title: Re: Mariodk Projects: Goku over pit V1 is out on BV needing feedback please
Post by: DoctorFlux(Mariodk) on December 22, 2011, 02:19:26 AM
i think thats better since in dbz they only lose the ssj mode when they are pratically dead so that would be great only losing ssj if we die
thats not true they also lose SSJ if they got hit hard like this:
http://www.youtube.com/watch?v=LLbf75-4PLg but here in this case i understand why he lose SSJ powers


Title: Re: Mariodk Projects: Goku over pit V1 is out on BV needing feedback please
Post by: Carnage on December 22, 2011, 02:21:28 AM
thats not true they also lose SSJ if they got hit hard like this:
[url]http://www.youtube.com/watch?v=LLbf75-4PLg[/url] but here in this case i understand why he lose SSJ powers

lolol thats a low blow everyone would fell a pain of almost dying in that hit :P


Title: Re: Mariodk Projects: Goku over pit V1 is out on BV needing feedback please
Post by: DoctorFlux(Mariodk) on December 22, 2011, 02:42:18 AM
new poll and : that Emo Ninja kid
 option is a project i will help Ikuto with mainly the "B" attacks and maybe afew "A" attacks


Title: Re: Mariodk Projects: Goku over pit V1 is out on BV needing feedback please
Post by: Carnage on December 22, 2011, 02:51:15 AM
Mariodk i think i know why ssjmode goes off by weak attacks it sums up the value of the damage i mean if in a short time we take like 10%+7%+10% we lose ssj since you said you had 25 % damage i think it sums up until you lose 25% of what we had when we tranform and not 25% of a single hit

Also wanted to port ssj4 vertex to pit so what i need to do is use bone adder add 27 extra bones and rename them?(didnt got this part very well :S) and then go to each pit bow animation and put x,y,z to zero? also just has an extra to anyone who wants to use some CF vertex with no ssj mode you should include an empty pit bow model so ppl dont have to recize it in animations xD


Title: Re: Mariodk Projects: Goku over pit V1 Fixes is out please redownload
Post by: dpgthirteen on December 22, 2011, 02:51:58 AM
Will you extend the final smashes then?


Title: Re: Mariodk Projects: Goku over pit V1 Fixes is out please redownload
Post by: DoctorFlux(Mariodk) on December 22, 2011, 02:53:39 AM
Will you extend the final smashes then?
not yet just fixed the main problems like if dont hit with the rush on SSJ FS but go out of stage and die the  FS mode is still there (is fixed) and SSJ mode can´t go off by got hit now (but kaioken still)

Edit: i am mainly waiting on vegeta model import so i can maybe make better animations for it
so now i will do that i am most in motivetion for to make and that is Naruto moveset revamp
wait1 i will start with and it will be like this:
(http://images2.wikia.nocookie.net/__cb20090112172412/mcleodgaming/images/b/b3/Naruto_standing.gif)

edit again:
(http://s8.postimage.org/4tradar2d/2011_12_22_12_08_31_468x628.png) first frame is made now just needed to be animted
even then its not my moveset i like to have feedback on naruto moveset i can can revamp him better(mainly PSA wise) since i know the animations is alittle bad


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: AnImAiNe on December 22, 2011, 06:41:50 AM
awesome are you going to have a clone appear when he does the rasengan like in the csp  :af:


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 22, 2011, 06:43:05 AM
awesome are you going to have a clone appear when he does the rasengan like in the csp  :af:
yes so he use like as in anime
also more previews:
(http://i1138.photobucket.com/albums/n540/Mariodkz/narutowait1.gif)
(ofc faster)


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: Zikkh on December 22, 2011, 06:47:37 AM
Wow , youre animation skills are getting better and better  ^-^
keep up the good work ! :D


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: AnImAiNe on December 22, 2011, 06:54:09 AM
oh one more question are you going to try and putthe cloak as a gfx im curious to see if that is possible because i would like to make a killer b psa in the future


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 22, 2011, 06:58:08 AM
oh one more question are you going to try and putthe cloak as a gfx im curious to see if that is possible because i would like to make a killer b psa in the future
i think it is possible but its needs to be a GFX


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: BlueBrain on December 22, 2011, 07:07:08 AM
nice animation, just the bandana thing looks weird moving like that, i think it should be lower...


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 22, 2011, 07:16:58 AM
ok anyone can give me a link to a post with the lastest feedback of naruto moveset or just give me feedback of it i can maybe use it :D

also at Throws naruto will use Shadow Clones:
F throw,up-throw he will (not sure about the others)


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: dpgthirteen on December 22, 2011, 07:38:16 AM
It's tough to give feedback on Naruto, it's practically a perfect psa, animations were all ways the issue. I'll check him out and Goku and have some feedback in a hour. Also, for his running animation could you do the actual way they run in the show? Like how sonic runs.


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: Carnage on December 22, 2011, 07:40:06 AM
i think it is possible but its needs to be a GFX
mariodk did you see the latest naruto import? they have the cloack has FS eyes couldnt you call by psa the FS eyes without FS? i think its possible and  the con naruto psa only needs is a better kuiby mode and a clone while doing  rasengan  xD and i bet you can come up with some nice kuybi mode attacks i like kuybi mode Side smash but down smash and up smash sure need some work and if you can bring the cloack without FS it would be epic xD


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 22, 2011, 07:42:08 AM
It's tough to give feedback on Naruto, it's practically a perfect psa, animations were all ways the issue. I'll check him out and Goku and have some feedback in a hour. Also, for his running animation could you do the actual way they run in the show? Like how sonic runs.
did you forgot snakeway to king kai
Goku runs like as CF´s animation thats why i keep it

mariodk did you see the latest naruto import? they have the cloack has FS eyes couldnt you call by psa the FS eyes without FS? i think its possible and  the con naruto psa only needs is a better kuiby mode and a clone while doing  rasengan  xD and i bet you can come up with some nice kuybi mode attacks i like kuybi mode Side smash but down smash and up smash sure need some work and if you can bring the cloack without FS it would be epic xD
got idea for that and also just give my idea for the revamped moveset a chance maybe its going to be more perfect and the throws also needing to be new moves they are still ike´s


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: dpgthirteen on December 22, 2011, 07:44:27 AM
did you forgot snakeway to king kai
Goku runs like as CF´s animation thats why i keep it
got idea for that and also just give my idea for the revamped moveset a chance maybe its going to be more perfect and the throws also needing to be new moves they are still ike´s
No I meant naruto.


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 22, 2011, 07:46:21 AM
No I meant naruto.
i ported Kid Buu´s run since that one is easyer to port then Sonic´s or i had used Burst sonic

anyway i will remove that weak rasengan without the GFX model(if you just press N-B without Holding) and make the start animation for rasengan on N-B with more frames


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: AnImAiNe on December 22, 2011, 07:57:14 AM
i hope you can get the rasengan to show in his hand during the charging animation and release (even when it dosent make contact like in the down smash. The chakra wall stick is to hard to get off the walls at times as well
the coms even have trouble i usually have to hit them before they can fight again


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 22, 2011, 07:58:51 AM
i hope you can get the rasengan to show in his hand during the charging animation and release (even when it dosent make contact like in the down smash
Down-Smash will also get Shadowclone i just needing to make other start/load animation for it
and start frames of down-smash all rasengan attacks will get shadowclone


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: AnImAiNe on December 22, 2011, 08:01:35 AM
oh i added more to my previous post and i think in one of the combo's it looks like a clone is trying to help with a rasengan  (clone that appears in the air) but he doesnt do anything lol he just appears and then poof hes gone


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 22, 2011, 08:05:02 AM
oh i added more to my previous post and i think in one of the combo's it looks like a clone is trying to help with a rasengan  (clone that appears in the air) but he doesnt do anything lol he just appears and then poof hes gone
will do so there is afew frames where he get a clone (clone needing to use a ground animation in Air but a small price to get shadowclone at rasengan) that clone help with rasengan in like 20 frames and then  naruto fall down


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: dpgthirteen on December 22, 2011, 08:28:58 AM
Alright, here is my feedback on Goku and Naruto.
Goku will go first since he is your PSA.
Goku
AAA: No complaints, very smooth, animation looks good, over all is very nice.
Side-titlt:  Very good, no issues, animation is great and translates very well with the aaa combo.
Down-tilt: Its alright, nothing bad, but nothing amazing, it is only a tilt attack though.
Up-tilt: Its good, decent damage, and translates well into up smash.
Side-A: Attack is good and the damage is fine however, there really is not much of a difference in knock back whether its fully charged or charaged for a second.
Up-A: No problems.
Down-A: No problems, maybe a little less damage, like 16?
Side-B: I like it. its a nice little move, which I think you got the inspiration from the CON Naruto PSA. But 1/3 of the time it hardly works, the combo ends at the second hit. Animation are fine, and so is the damage.
Down-B: Sorry man, but this attack in just as crummy as the last version. It is fairly hard to land, the animation is not the best, and its not that awarding to land it.
Up-B: Good attack, but as all ways something animation wise seems to be missing. He just disappears then reappears out of no where. Maybe you could have him blinking while teleporting?
B: Its good, to actually do some real damage takes a while, and it  has a good charging time. However, he can still ledge guard with it multiple times, and has a few transformation issues I will get into later.
Air-A: Simple attack, which that attack tends to be a Smash Bros Staple, so its fine. But some animation tweaks wouldn't hurt.
Air-Side A: I love this attack, because I love to spike ;D it very nice, and I like that it has a sweet spot.
Air-Down A: I like it, hit box kinda comes out early, and it seems to be able to spike but its pretty hard.
Air-up A: I like the attack, but it comes out to fast. In air you could use it like four times, adding up 40 damage.
Air-other side A: No complaints.
Air-Side B: I like the attack , but I would also like to be able to use Up-B after it, if anything it would be similar to Luigi's case.
  

Now here comes the other parts.
Transformations
Kioken: The GFX dont look so great. He seems more like he is on fire above anything else. Also when it comes to attacks, there really is not much of a change in knock back. Like the Kamehameha, its 10 more damage, but not more knock back. Which kinda makes Kioken kinda useless.
Super Sayian: Exact case with SS mode. He doesn't seem so different. The attacks dont so a crazy amount of more damage, or knock back. And it almost seems like SS and Kioken are nearly the same thing. Also the GFX for SS when charging attacks looks kinda cheap.

Sound: Nothing to really complain about, his voice is very good, all ways glad you went with the American voice. The japanese voice in this case, was not the best. How ever one thing that did bother me was SS transformation. Why no screaming or something going on? He yells Kioken yet his SS transformation is nothing, feels kinda bland.

Animation: Your getting way better. Some of my favorites were the SS run and side tilt. But, you still have a few animations to fix. Like the walking animations are old, and I know you can do way better.

Final Smashes: I honestly hate them. They are way to fast. And really kills the buzz. I hope you tend to this.

So over all I give your Goku 8/10. You can see you worked hard on him. He is also a new stepping stone with his transformations, and I hope to see other projects attempt this. And with that said, Im gonna keep playing as Naruto to give more feed back.



Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 22, 2011, 08:34:59 AM
thanks

i dont think the FS is too fast maybe i just make them more slow in next update
and the SFX for kamehame wave fire/change,SSJ aura,teleport sound for up-B(not voices) that stuff Jaklub said the SFX IDs to me for these sounds but not working like as goku over CF he also said these SFX IDs and put them in SFX pack but the SFX IDs he said was wrong

edit:
(http://i1138.photobucket.com/albums/n540/Mariodkz/N-B.gif) dont worry the animation is not done yet but thats how the start animation of N-B will be first naruto do shadowclone jutsu and then  rasengan


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: dpgthirteen on December 22, 2011, 09:20:48 AM
As promised Naruto, this was a tough one.
Naruto
A combo: Looks pretty nice, could use some new animation however. Also maybe less total damage, like 13 instead?
Tilt-side: WAY to strong. Comes out within a second, and can easily be spammed. Also the kunai is huge  :o
Tilt-down: Just like the side tilt. way to strong, and can be spammed easily. Interestingly enough, his down tilt, some how leads to his side tilt for a interesting little combo.
Tilt- Up: Its a interesting move, not to be used like other up-tilts but rather a air attacking move. This should be kept, but maybe renewed.
B: Without being charged, its kinda like a low damage and knock back Falcon Punch but with a extended reach. Rasegan works pretty well, except the knock back is a bit ridiculous. A new GFX rasegan would be nice, but the animation its self is fine.
Side-B: Works most of the time. And its a nice little combo, some animation tweaks and it would be fine. Also making the final hit a spike would be awesome.
Down-B: Its pretty hard to land, and tripping the enemy really isn't all the beneficial.
Up-B: No complaints. Does what it needs to do, and just fine.
Air-A: No complaints.
Air- side A: As I said during Goku, I love spiking so this attack is fine in my book ;D
Air- up A: No complaints.
Air-other side A: Nice attack, only needs a animation tweak.

Here comes the other part of the review.

Extras
One of the things I love about the psa is its extra content. Things such as the transformation, and kunai moves. These are the things that make this psa a classic. And considering when it came out, makes it all the more better. This psa was made when psa's kinda lacked content and were flashy and over powered I.E Shadow, Metal Sonic, Kakashi, Mr. L, etc.

Voice
I am happy they went with the Japanese voice for Naruto. The cast was fine for the first part, when they were kids, but the English cast cant do the dark and serious moments Shippuden gets into. They still sound to childish to be around 16-18. So If you do work on Naruto, stick with the Japanese voice.

Animation: This is where Naruto is not so great. A lot of his animations are not the best. In fact, so many bothered me that I replaced them with similar animations other characters had. But, not all the animations were like that, just the waiting, walking, and dashing animations. This is where I hope you work the most with.

Final Smashes: There good, but my favorite between the two is the ground FS. The air one seems more like a spirit bomb then a giant rasegan. So for the air FS you should keep it but keep Naruto with the rasegan moving down, kinda like the air b of the psa, but slower.

So over all, I give Naruto 9/10. He was one of the best, and if not the best, old psa's. Which no matter a fan of Naruto or not, all Brawl hackers should give it a try.  Man I should advertise for this guy.






Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: AnImAiNe on December 22, 2011, 09:31:20 AM
n-b looks great


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: Carnage on December 22, 2011, 09:39:09 AM
mariodk just wondering since naruto will perform the clone justso then sude the clone to do rasengan wont that make a really long N-B? since i bet it will have alot of frames and if speed them up we wont even tell the clone was there :S


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 22, 2011, 09:40:51 AM
mariodk just wondering since naruto will perform the clone justso then sude the clone to do rasengan wont that make a really long N-B? since i bet it will have alot of frames and if speed them up we wont even tell the clone was there :S
mariodk just wondering since naruto will perform the clone justso then sude the clone to do rasengan wont that make a really long N-B? since i bet it will have alot of frames and if speed them up we wont even tell the clone was there :S
nope the start animation is 40 frames and will remove the weakest rasengan (that one if you dont Hold N-B) so its not long in fact its 20 frames faster then Goku´s N-B


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: MandoWolfe on December 22, 2011, 01:21:56 PM
I was wondering if you wouldnt mind if i messed around with your Goku over Pit, I wanted to add those SFXs for the Kamehameha and the Up-B Special. I know Jaklub already put them in there. I just wanted to add there IDs in there so that way if it doesnt play right you can fix it up from there. Is it ok if i send you the files once im done? I also noticed the transformation ones but i dont know if you want them to be played as well.


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 22, 2011, 01:24:45 PM
I was wondering if you wouldnt mind if i messed around with your Goku over Pit, I wanted to add those SFXs for the Kamehameha and the Up-B Special. I know Jaklub already put them in there. I just wanted to add there IDs in there so that way if it doesnt play right you can fix it up from there. Is it ok if i send you the files once im done? I also noticed the transformation ones but i dont know if you want them to be played as well.
yes i like to get that played as well just send then you is done


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: DivineOverlord on December 22, 2011, 01:35:30 PM
Nice work with the GOKU over PIT psa. Using the bow model on the fitpit00.pac for hair is very good! :D


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: MandoWolfe on December 22, 2011, 02:19:54 PM
ok i didnt really know where to put the SSJ aura sound on since it's a really long clip and i havent really seen anywhere that it can be put to good use. But here's the SFX ID for PSA for it in case you find somewhere that can be good.

SFX ID (PSA)               Wave ID
025D                           10


That should be the sound for the SSJ aura, I did add the transformation SFX though, just not the aura afterwards. I'll leave that for you to decide. And heres the FitPit.pac file that i messed with. It was just the original file. Not the other two you made.

Edit: Sorry if you downloaded it before, turns out i messed up on the files. But i just redid it again and they should be working properly this time. So if you already downloaded it then please do so again.

Heres the link.

http://www.mediafire.com/?xh034rl5vplxdih

Let me know what you think.



Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 22, 2011, 02:54:35 PM
ok i didnt really know where to put the SSJ aura sound on since it's a really long clip and i havent really seen anywhere that it can be put to good use. But here's the SFX ID for PSA for it in case you find somewhere that can be good. SFX ID (PSA)              Wave ID 02B3                          9 That should be the sound for the SSJ aura, I did add the transformation SFX though, just not the aura afterwards. I'll leave that for you to decide. And heres the FitPit.pac file that i messed with. It was just the original file. Not the other two you made. [url]http://www.mediafire.com/?wsfasautx1uix88[/url] Let me know what you think.
goku say kamehameha HAA and afew frames inafter casted wave he say kamehame again and afew other other voices like on dodges


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: Ninka_kiwi on December 22, 2011, 02:57:14 PM
Nice to see someone is finally revamping the Naruto psa.
There wasn't really anything wrong with it just some animations looked not the best in the world.
Are you going to try adding bones to his other hand though? (So that he can do all his hand signs and what not)
Also I suggest looking at how he plays in Super smash flash as well as some of the other Naruto games (Such as ultimate ninja storm 2) for inspiration of animations.


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: SmashClash on December 22, 2011, 03:06:48 PM
Btw, I just saw the Gotenks ghost in your vault collabed with DO.
His texture lighting varies on stages.
He should have his shader issues fixed before he is released.


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: MandoWolfe on December 22, 2011, 03:16:17 PM
goku say kamehameha HAA and afew frames inafter casted wave he say kamehame again and afew other other voices like on dodges


Yeah i ended up messing up on some parts. But download this one. I fixed that problem and another came up. When using the Kamehameha it would constantly keep firing and loading. I couldnt figure out how to fix this since im still a bit new with SFXs and stuff. But here's the link to the fixed one. Maybe you'll know how to fix this. The problem is that it wont stop firing and loading. But the rest work fine.

http://www.mediafire.com/?xh034rl5vplxdih




Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 22, 2011, 03:19:52 PM
Yeah i ended up messing up on some parts. But download this one. I fixed that problem and another came up. When using the Kamehameha it would constantly keep firing and loading. I couldnt figure out how to fix this since im still a bit new with SFXs and stuff. But here's the link to the fixed one. Maybe you'll know how to fix this. The problem is that it wont stop firing and loading. But the rest work fine. [url]http://www.mediafire.com/?xh034rl5vplxdih[/url]
thanks for finding the SFX IDs
anyway updating the Fitpit.pac again soon :D or tomorrow
edit: fixed the SFX  now like charging sound stoping then the wave is casted


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: MandoWolfe on December 22, 2011, 03:54:57 PM
lol ok cool. And sure no problem. He needs more SFX and that'll probably help by making his attacks sound so much cooler. XD anyway cant wait to download the updates.


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: SmashClash on December 22, 2011, 05:08:23 PM
How come when I use the SSJ FS the Shenron model is black?

Also, yeah more SFX would be nice.


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: AnImAiNe on December 22, 2011, 05:09:09 PM
is the new sfx in the download right now or the next update?


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: SSJ Is Clueless! on December 22, 2011, 05:11:55 PM
bleh Naruto. >.< That's one hack I know I can skip. (Nothing against you, I just HATE HATE HATE HATE Naruto.)

oh yah im with yah but no offense to you naruto fans.


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: SmashClash on December 22, 2011, 05:20:46 PM
is the new sfx in the download right now or the next update?
Probably next update(tomorrow?)
Also, Mariodk, are Vegito and all those other outfits like SSJ1, SSJ2, SSJ3, going to be uploaded as alternate outfits soon?
A kirby hat should be over Kirby-Pit, too.


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 22, 2011, 05:38:33 PM
Probably next update(tomorrow?) Also, Mariodk, are Vegito and all those other outfits like SSJ1, SSJ2, SSJ3, going to be uploaded as alternate outfits soon? A kirby hat should be over Kirby-Pit, too.
all that coming tomorrow 
im not sure about the goku outfits with normal/SSj1,2,3

but vegito,SSJ4 (only vertex) over pit and Kirby hat(maybe with PSA for him)


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: SmashClash on December 22, 2011, 05:42:00 PM
all that coming tomorrow  im not sure about the goku outfits with normal/SSj1,2,3 but vegito,SSJ4 (only vertex) over pit and Kirby hat(maybe with PSA for him)
Ok. Also, yeah, a Kirby Hat PSA would be cool.


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 22, 2011, 06:49:48 PM
new video:
http://www.youtube.com/watch?v=Qmb4IcMi3AU
updates on SFX on afew attacks,better Dragonfist(bigger model/GFX) and alittle more slower Spirit bomb

updating Goku Download on BV tomorrow with this update will get Vegito

also Vegeta V0.3 i dont think i can get it done before Xmas maybe alittle after since i want to do more then just these two attacks + make Beyond´s vegeta to buu saga,saiyan saga then the model is done and someone help me with get it in 3ds max maybe Vegeta will get many new "A" attacks(for now just ported "A" attacks from others so he dont got wolf´s attack)


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: AnImAiNe on December 22, 2011, 07:06:18 PM
so are your naruto updates only going towards the kid version or both teen and kid versions


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 22, 2011, 07:07:59 PM
so are your naruto updates only going towards the kid version or both teen and kid versions
both versions since even as teen Naruto still use shadowclone for rasengan
but i really wanted a Kid naruto import cuz he is more epic (in my option) teen Naruto dont saying BELIVE IT! all time like as Kid naruto  :af2:


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: AnImAiNe on December 22, 2011, 07:13:04 PM
oh and are you coming out with what you have so far with gotenks or are you still awaiting divines help until you release it?


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 22, 2011, 07:21:02 PM
oh and are you coming out with what you have so far with gotenks or are you still awaiting divines help until you release it?
maybe cuz some of Gotenks´s animations is better then what i did for Goku and that wait1 animation for Naruto


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: Teinchi23 on December 22, 2011, 07:39:03 PM
for now just ported "A" attacks from others so he dont got wolf´s attack)
That is so good enough for me! :)


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: slayermarth101 on December 22, 2011, 08:18:18 PM
What ever happened to saiyan armor? Also I think a good costume for Goku would be this one:

(http://30.media.tumblr.com/tumblr_lm2970IYh01qee9rko1_500.png)

I believe I have the model/texture for it if you wanna do it.


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: Teinchi23 on December 22, 2011, 08:22:11 PM
What ever happened to saiyan armor? Also I think a good costume for Goku would be this one:

([url]http://30.media.tumblr.com/tumblr_lm2970IYh01qee9rko1_500.png[/url])

I believe I have the model/texture for it if you wanna do it.
YEEAAH!!!


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 23, 2011, 02:54:23 AM
YEEAAH!!!
i know the outfit and model for it but im not going to rig a Goku with that outfit and saiyan armor for goku is almost same thing but i will make saiyan armor


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: slayermarth101 on December 23, 2011, 04:17:06 AM
But that texture is great. =(
Hm, ok hoe about this. If I get someone else to make it can you make it compatible with Goku over pit?


Title: Re: Mariodk Projects: Goku over pit Fixes is out pls redownload, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 23, 2011, 04:21:07 AM
But that texture is great. =( Hm, ok hoe about this. If I get someone else to make it can you make it compatible with Goku over pit?
sure but do so the polygon of Goku´s neck/chest from beyond´s is there so it fits with the SSj mode models
also i will not port it if it is bad rigged and no fingers rigged and that stuff also why i dont ported Vegito (yet) but since Vegito is brawl texture and rigged good on rest of his model i will rig fingers for shadowsnake
updating Goku moveset soon
i have fixed all the problems now but i will do alittle more based on the feedback i got(mainly PSA wise)


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: Teinchi23 on December 23, 2011, 10:45:45 AM
lMarodk or Naruto, when ever I try to go SSJ I only do kaioken, whats up with that?


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: slayermarth101 on December 23, 2011, 10:50:47 AM
Hold A


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: Teinchi23 on December 23, 2011, 11:01:38 AM
Hold A
Wow. U don't do down A?


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: Carnage on December 23, 2011, 11:03:58 AM
Wow. U don't do down A?
lol no just press down taunt and keep A pressed to go SSJ


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: Teinchi23 on December 23, 2011, 11:06:43 AM
Lol, thank u very much!! :D


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: Teinchi23 on December 23, 2011, 11:15:20 AM
lol no just press down taunt and keep A pressed to go SSJ
Just did. Didn't work. :(


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 23, 2011, 11:18:25 AM
Just did. Didn't work. :(
just hold "A" button down until tranfromed on Down-taunt


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: Teinchi23 on December 23, 2011, 11:25:30 AM
just hold "A" button down until tranfromed on Down-taunt
Nothing.


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 23, 2011, 11:27:03 AM
Nothing.
if you do Down-taunt before any attacks it will not work but you can just do one attack so it work if not idk why it dont work for you


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: Teinchi23 on December 23, 2011, 11:41:55 AM
Wow. I don't get it. I put in all the fighter files, and I also went to change SSJ to SSJ2. :(


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: SouthCraft on December 23, 2011, 11:43:14 AM
Nothing.
first: attack any CPU with any attack. Second: hold downtaunt then press a and hold both of the buttons intill ssj.


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: Teinchi23 on December 23, 2011, 11:47:22 AM
Thats what i did.


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: SouthCraft on December 23, 2011, 11:52:04 AM
Thats what i did.
hmm thats wierd. Are you using gecko or rivo?


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: Teinchi23 on December 23, 2011, 11:53:35 AM
gecko


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: AnImAiNe on December 23, 2011, 11:57:47 AM
if you use the wiimote sideways like me its down,a and the 2 button at the same time (its alot i know


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: SouthCraft on December 23, 2011, 11:59:43 AM
gecko
same as i. Then i just don't now sorry


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: Teinchi23 on December 23, 2011, 12:07:07 PM
Could u or someone send me your goku with SSJ mode files?


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 23, 2011, 12:10:22 PM
Could u or someone send me your goku with SSJ mode files?
just download the files for goku over pit
and all files is there i even made a super easy guide to installer the oneslot SSj modes,how to use the attacks

and Normal(normal mode)/SSJ1(SSJ mode) is on all slots for goku if you dont chances anything


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: slayermarth101 on December 23, 2011, 12:14:27 PM
Have you updated Goku yet? U want to put the old down air in the updated one. (It's a personal edit. Not releasing). I liked that old down air better. The one like Ness. I edited it so it looks more like a Goku attack.


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: Teinchi23 on December 23, 2011, 12:17:41 PM
Yeah I followed that guide u made. And are u saying just take the fighter files and don't change anything.


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 23, 2011, 12:24:12 PM
Yeah I followed that guide u made. And are u saying just take the fighter files and don't change anything.
so i dont know why

ppl got randoms problems with PSAs always
like  one my old Goku PSAs the Down-B dont worked for one person
and others the PSA was crashing
and that stuff


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 23, 2011, 12:37:14 PM
im waiting for one to update the SFX pack before i can update Goku but you can send that animation so Down-Air can be a other move :D


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: slayermarth101 on December 23, 2011, 01:15:08 PM
It's the same thing as in v0.9 I just used the little animating skills I gave to make it look bot so Lucas like. But he still does the kicks downward.


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 24, 2011, 07:51:28 AM
It's the same thing as in v0.9 I just used the little animating skills I gave to make it look bot so Lucas like. But he still does the kicks downward.
im possible making an new Down-Air in this update for V1.1

also vegeta will not be ready for Xmas same for Gotenks and im already done with my KC-MM santa secret its was a easy hack but i know that guy wanted it much from one of his posts


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: Tobi on December 24, 2011, 08:01:11 AM
i hoe pits bardock but its probably that one costume with gokus return to earth


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: slayermarth101 on December 24, 2011, 08:13:04 AM
He said he's not doing that outfit. :oshi: Sadly. :(


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 24, 2011, 01:59:05 PM
im waiting for Jaklub  to update a Fixed SFX pack with SSJ Transfrom to update goku to V1.1
so ask him instead of me then he got him (just got 5x Pms about that)

and almost same with Gotenks moveset ask DivineOverlord then he got time to help me with the FS and remove these effects on the GFX models (getting like 10-20 Pms about it in one week)  and im still needing Help with that
look here:
those are easy to remove lol. Just pm the file to me and I can remove it in less than 5 mins! lol
he said he can do it in under 5min and that post is from 2 month since and still not help
or gotenks have maybe be finished by now and maybe as much done as Goku is now


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: slayermarth101 on December 24, 2011, 02:24:21 PM
Did you finish the updates psa wise in the fit pit.pac?


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 24, 2011, 02:43:11 PM
Did you finish the updates psa wise in the fit pit.pac?
yes (but the new Down-air but will do as soon the SFX pack is updated)


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: slayermarth101 on December 24, 2011, 02:47:25 PM
Is it the on I sent you? Or did you come up with a better idea?


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 24, 2011, 02:51:03 PM
Is it the on I sent you? Or did you come up with a better idea?
it will basely be the same but it will be more Goku-ish if i do new Down-Air
like some kicks downwards in DBZ BT3 on all Goku´s i think it was
also that hack in that serie there is alot of a weapon there is in SSB too but i can´t tall what weapon or what char. he is over or it not a secret anymore and its easy to guess


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: slayermarth101 on December 24, 2011, 02:58:30 PM
I have an idea!

Use the one I sent then add a front flip leading into a powerful kick downwards.


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: dockman7 on December 24, 2011, 04:04:00 PM
What about a Kaioken dash attack downwards. With some Kaioken Animations that he ends up in the kneeling position.
 


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: dockman7 on December 24, 2011, 04:09:17 PM
And is it possible for you to change the moves for the different gokus? (SSJ, Kaioken)
and to put the animation of the 1.5 Psa of goku over capt falcon's Kaioken animation? It looked more DBZ like...
.


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: AnImAiNe on December 24, 2011, 04:18:47 PM
you are asking him to do too much and you double posted...


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 24, 2011, 04:21:26 PM
And is it possible for you to change the moves for the different gokus? (SSJ, Kaioken) and to put the animation of the 1.5 Psa of goku over capt falcon's Kaioken animation? It looked more DBZ like... .
1. you can always edit the post you made not 2x post in under 2 hours
2. its is possible to change moves in SSJ,kaioken but i dont do it since only the FS dont fit for all tranfroms


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: slayermarth101 on December 24, 2011, 04:27:29 PM
Is my idea ok?


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 24, 2011, 04:28:20 PM
Is my idea ok?
it is good but i think still mine idea will be better


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: slayermarth101 on December 24, 2011, 04:46:32 PM
Previewsi


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 24, 2011, 04:47:52 PM
Previewsi
not coming since i have not really done that animation there was my idea maybe i do that in V1.2 of goku over pit since i will use my time on naruto (or gotenks if DO come back and help me)


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: slayermarth101 on December 24, 2011, 04:51:45 PM
I can make it for you. Just tell me what you want.


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 24, 2011, 04:53:42 PM
I can make it for you. Just tell me what you want.
ok i find a video of that attack(tomorrow) i just PM the video


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: slayermarth101 on December 24, 2011, 04:54:56 PM
Alrighty.


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: Tobi on December 24, 2011, 04:56:34 PM
is naruto getting the clone throw?


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 24, 2011, 04:57:39 PM
is naruto getting the clone throw?
yes this will be the new Side-B and the old Side-B will be F-throw (or almost the old Side-B)
its also easy to make that :D since the model import is lower filesize then the vertex so i can possible add more animations if not the old Side-B stay
i will make almost anything SSBF2 based since i use many ideas from that game like i did with Goku and see how good his moveset is  :af2:


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: Tobi on December 24, 2011, 05:38:38 PM
couldn't you just make the old side b better on the ground with some new animations and the clone throw could be the side b air?


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: Carnage on December 24, 2011, 07:57:24 PM
couldn't you just make the old side b better on the ground with some new animations and the clone throw could be the side b air?
i actually like naruto side B in air is a good thing to recover atleast for me i use it alot :P and i agree the side B on the ground sure needs a revamp animation wise and same with AAA+A since this one has a wierd animation follow up


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: Tobi on December 24, 2011, 08:56:50 PM
maybe the forward smash could be the clone torpedo then :o


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 25, 2011, 06:43:35 AM
looks like Goku V1.1 is getting more then just SFX updates
it will get F-tilt revamp,N-B revamp animations and maybe new Down-Air


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: SiLeNtDo0m on December 25, 2011, 06:44:13 AM
looks like Goku V1.1 is getting more then just SFX updates
it will get F-tilt revamp,N-B revamp animations and maybe new Down-Air

So you got my PM ;)


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 25, 2011, 06:47:05 AM
So you got my PM ;)
yeah but i needing to edit the head alittle on load animation and frame where the load animation pose
and maybe speed up in PSA on fire animation or edit the GFX´s Animations
almost done with afew thing on Sdo0m´s N-B animations for goku just had to make Air versions of it,up/downwards of it too but almost done with that


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: slayermarth101 on December 25, 2011, 10:25:49 AM
MarioDK, ok Goku down throw instead of using the aura balls your can't just use the spirit bomb graphic but smaller? Like SDo0m did kid buu assault rain. He used the planet burst graphic but made it smaller. Cant you do that to the down throw?


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 25, 2011, 10:29:05 AM
MarioDK, ok Goku down throw instead of using the aura balls your can't just use the spirit bomb graphic but smaller? Like SDo0m did kid buu assault rain. He used the planet burst graphic but made it smaller. Cant you do that to the down throw?
yes i will i think that will also be better


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: dpgthirteen on December 25, 2011, 11:25:02 AM
Also try getting the enemies to stay on the ground. Looks weird that they keep bouncing up and down.


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: AnImAiNe on December 25, 2011, 05:30:49 PM
mariodk have you  been able to get in touch with DO lately?


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 25, 2011, 05:31:36 PM
mariodk have you  been able to get in touch with DO lately?
yes and he will help me (i hope this time) after a PSA


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: slayermarth101 on December 25, 2011, 05:35:09 PM
How are updates going?
Need help with anything?
:af2:


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 25, 2011, 05:37:56 PM
How are updates going? Need help with anything? :af2:
not needing help but right now i had to edit N-B GFX´s animations so they are as good as before with the old animations on Goku


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: slayermarth101 on December 25, 2011, 06:00:56 PM
So what all is left to revamp?


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 26, 2011, 04:10:08 AM
Goku´s new Down-Air is done too

its kinda like mine at same time as the old one from goku over CF(a old version)  but more goku-ish

if you dont hit with down-Air it still the same as Goku over pit V1 but if you hit with the down-Air you will do multi kicks

revamping N-air now and then Throws so i can see if there is more to revamp i think up-tilt to be revamp to be less ported animation like but still the same animation
and walking animations also needing to be revamped (maybe needs help with that since i still wanted it to be floating slowly)
F/B throw will still be the same just more goku like animations
up-throw will be same as melee mewtwo´s F-throw but alittle more upwards and Ki blast instead of shadowball
also catch attack needs to be new but no Ideas yet

Dragonfist/Wins and side-smash is still a maybe on the revamp list


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: Carnage on December 26, 2011, 04:26:31 AM
Goku´s new Down-Air is done too

its kinda like mine at same time as the old one from goku over CF(a old version)  but more goku-ish

if you dont hit with down-Air it still the same as Goku over pit V1 but if you hit with the down-Air you will do multi kicks

revamping N-air now and then Throws so i can see if there is more to revamp i think up-tilt to be revamp to be less ported animation like but still the same animation
and walking animations also needing to be revamped (maybe needs help with that since i still wanted it to be floating slowly)
F/B throw will still be the same just more goku like animations
up-throw will be same as melee mewtwo´s F-throw but alittle more upwards and Ki blast instead of shadowball
also catch attack needs to be new but no Ideas yet

Dragonfist/Wins and side-smash is still a maybe on the revamp list
for catch attack goku should grab the oponent and them hit them in the stomach with his knee :P


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: DoctorFlux(Mariodk) on December 26, 2011, 04:35:02 AM
for catch attack goku should grab the oponent and them hit them in the stomach with his knee :P
that can be used

anyway after all these animations i can say Goku Final version or 2nd. final version since i wanted feedback for Goku V1.5 over pit but maybe before that i will make saiyan armor model import for over blue if not i just make it later and let it be a single download


Title: Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto
Post by: Carnage on December 26, 2011, 04:44:11 AM
that can be used

anyway after all these animations i can say Goku Final version or 2nd. final version since i wanted feedback for Goku V1.5 but maybe before that i will make saiyan armor model import for over blue if not i just make it later and let it be a single download
glad you liked that idea also in the next release include as an extra file a headless pit arrow so if ppl want to use a Cf vertex/import all they will need is replace pit arrow for no the empty pit arrow and add 27 extrabones  bones to goku this would be much easier to ppl wanting to use CF models/ vertexs, also any change  that along with saian armor goku you release a ssj turnable vegito? even if you revamp the rig latter for the meantime it would be a nice addition ad theres one goku costume who looks alot like the vegito one  already it is just asking to be replaced by a one slot vegito xD


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: DoctorFlux(Mariodk) on December 26, 2011, 04:48:23 AM
glad you liked that idea also in the next release include as an extra file a headless pit arrow so if ppl want to use a Cf vertex/import all they will need is replace pit arrow for no the empty pit arrow and add 27 extrabones  bones to goku this would be much easier to ppl wanting to use CF models/ vertexs, also any change  that along with saian armor goku you release a ssj turnable vegito? even if you revamp the rig latter for the meantime it would be a nice addition ad theres one goku costume who looks alot like the vegito one  already it is just asking to be replaced by a one slot vegito xD
not only add 27 bones but you have to rename the lasts too (animations for hitboxes on N-B) + its needs to be with fortwaffle´s method
but yeah its easy just resize pit´s bow or SSJ heads to 0.0 or i will see if it is possible if i can just delete polygons then there is no bone edit or animation edits and so is the CF model/vertex Wifi safe (if both wiis got goku over pit PSA and models)
also in the readme i will make a guide on how to get CF models to work for goku over pit


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: KTH on December 26, 2011, 07:24:14 AM
Need more preview for Naruto.


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: DoctorFlux(Mariodk) on December 26, 2011, 07:25:20 AM
Need more preview for Naruto.
i dont got more of Naruto only afew thing but will soon get more


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: slayermarth101 on December 26, 2011, 07:25:52 AM
that can be used

anyway after all these animations i can say Goku Final version or 2nd. final version since i wanted feedback for Goku V1.5 over pit but maybe before that i will make saiyan armor model import for over blue if not i just make it later and let it be a single download
Can I beta test?


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: SonicBrawler on December 26, 2011, 07:31:22 AM
MarioDK, what model of knuckles are we gunna use over sonic then port to diddy?


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: DoctorFlux(Mariodk) on December 26, 2011, 07:34:05 AM
MarioDK, what model of knuckles are we gunna use over sonic then port to diddy?
yes since i prefer to animte with Sonic´s boneset and not a weird one like Lucario´s


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: SonicBrawler on December 26, 2011, 07:39:39 AM
bu ti mean what model of knuckles. brawl? generation? 2006?


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: DoctorFlux(Mariodk) on December 26, 2011, 07:44:36 AM
bu ti mean what model of knuckles. brawl? generation? 2006?
i almost dont care just not a bad one and maybe get Brawl styled
the brawl one is best texture wise and the generation is best model wise


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: SonicBrawler on December 26, 2011, 07:47:05 AM
EDIT: im done. Mariodk, you can be the one to rig gen knux to sonic when i get him from seggy. 2006's model is terriblwe to rig


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: slayermarth101 on December 26, 2011, 10:31:26 AM
I think you should make this for his SSJ Down smash.
(http://i1234.photobucket.com/albums/ff412/slayermarth101/GokuDownSmash.png)


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: SiLeNtDo0m on December 26, 2011, 11:11:11 AM
I think you should make this for his SSJ Down smash.
([url]http://i1234.photobucket.com/albums/ff412/slayermarth101/GokuDownSmash.png[/url])


Idea, sure.  Pose, horrible.  Even as a sprite it looks extremely awkward and dumb. 


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: DoctorFlux(Mariodk) on December 26, 2011, 11:58:25 AM
no the Down-Smash is fine for SSJ and normal
but im maybe boosting SSJ mode alittle more (not on N-B since its fine now)
up-Throw is almost done:
Goku do a punch upwards and then fire Ki Blast on that graped

the Ki blast part is not done in this animation


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: DoctorFlux(Mariodk) on December 27, 2011, 09:47:15 AM
i think my revamp of Naruto will be over Olimar(no .rel port method but model port) and Shadowclones over Pikmins that way i think its possible to have more then one shadowclone a time
alot more Animations for them and maybe olimar(PSA wise) is perfect for a naruto moveset

will remove shadowclones from almost any "A" attacks and let them be like as SSBF2 so only "B" attacks,Throws got it+needing a new Down-smash(not the CON one or SSBF2 one since i only want rasengan on N-B and the SSBF2 will look weird on the naruto model)

Side-B will not be naruto barrege (moving that to a throw) that will be shadowclone throw again like as in SSBF2
up-B same as in SSBF2 V0.8
Down-B: (ground) same as the old up-smash clone from underground
Down-B(Air) same as SSBF2´s
N-B: rasengan (with shadowclone) i will maybe do so you can save charge time

FS: active tailed beast mode by doing that combo from CON naruto moveset´s Ground FS and you got that mode until you got hitted hard or many times (if i can do it it will be timed instead of got hitted hard or many times) no hurting dmg(like goku´s SSJ mode or kaioken) only boosting in dmg and some changes in the attacks since it can only be actived on FS

if you already get tailed beast mode in FS you just reactive it again
and ofc if all these ideas is possible i think they will be maybe but not sure yet but really hope they are possible


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: AnImAiNe on December 27, 2011, 11:31:29 AM
Why not have the old up smash from the first naruto psa the down smash so yo can just think of a new down b I'm sure for this moveset it is harder to get a good down smash than a down b


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: slayermarth101 on December 27, 2011, 11:47:16 AM
*Sees poll*
*Doesnt know what to vote for*
*Votes for both :af2:*

(http://i1234.photobucket.com/albums/ff412/slayermarth101/MariodkProjects-GokuoverpitV15updatesWIPNarutorevampisnext.png)


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: AnImAiNe on December 27, 2011, 12:11:15 PM
or couldn't he summon a clone that comes down from the air to attack downwards diagonally?


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: DoctorFlux(Mariodk) on December 27, 2011, 01:49:39 PM
or couldn't he summon a clone that comes down from the air to attack downwards diagonally?
thats the Down-B (Air) but maybe you is right it can possible be on both Down-Bs and then the up-Smash on Down-smash but i will find it out thenthen Goku over pit V1.5 is done


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: Carnage on December 27, 2011, 01:53:52 PM
i think my revamp of Naruto will be over Olimar(no .rel port method but model port) and Shadowclones over Pikmins that way i think its possible to have more then one shadowclone a time
alot more Animations for them and maybe olimar(PSA wise) is perfect for a naruto moveset

will remove shadowclones from almost any "A" attacks and let them be like as SSBF2 so only "B" attacks,Throws got it+needing a new Down-smash(not the CON one or SSBF2 one since i only want rasengan on N-B and the SSBF2 will look weird on the naruto model)

Side-B will not be naruto barrege (moving that to a throw) that will be shadowclone throw again like as in SSBF2
up-B same as in SSBF2 V0.8
Down-B: (ground) same as the old up-smash clone from underground
Down-B(Air) same as SSBF2´s
N-B: rasengan (with shadowclone) i will maybe do so you can save charge time

FS: active tailed beast mode by doing that combo from CON naruto moveset´s Ground FS and you got that mode until you got hitted hard or many times (if i can do it it will be timed instead of got hitted hard or many times) no hurting dmg(like goku´s SSJ mode or kaioken) only boosting in dmg and some changes in the attacks since it can only be actived on FS

if you already get tailed beast mode in FS you just reactive it again
and ofc if all these ideas is possible i think they will be maybe but not sure yet but really hope they are possible

i would prefer kyubii mode being activated by damage like it is now since most ppl dont use FS so they wont ever see kyubi mode activated and i liked that when naruto had more than 100% we could go into kyubii mode  it was a nice touch the Fs doesnt seem all that great of idea  to start kyubi mode IMO


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: SmashClash on December 27, 2011, 02:30:27 PM
i would prefer kyubii mode being activated by damage like it is now since most ppl dont use FS so they wont ever see kyubi mode activated and i liked that when naruto had more than 100% we could go into kyubii mode  it was a nice touch the Fs doesnt seem all that great of idea  to start kyubi mode IMO
This. I want it to be activated by damage as well.


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: ♤♡◇♧ on December 27, 2011, 03:40:43 PM
As great as it sounds, using Olimar as a base is probably not the best thing to do (mainly because his Pikmin are really hard to code).


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: DoctorFlux(Mariodk) on December 27, 2011, 03:45:22 PM
i know they are hard to code but i think it is maybe possible after all someone made a bomberman PSA and bombs over pikmins too and they worked too
i will give it afew trys if it fail i will make my ideas over Ike instead they are almost perfect over Ike maybe not the new Side-B but rest is


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: SiLeNtDo0m on December 27, 2011, 03:53:08 PM
i know they are hard to code but i think it is maybe possible after all someone made a bomberman PSA and bombs over pikmins too and they worked too

...No they didn't.

...Well, they partially worked, and it was a pain in the ass to do apparently.  There were still loads of problems.


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: DoctorFlux(Mariodk) on December 27, 2011, 04:01:58 PM
anyway will still try if i fail thats too bad and if it work we got a amazing olimar(no .rel port) PSA
after all i made SSJ mode for goku :D


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: Tobi on December 27, 2011, 04:30:47 PM
thats the spirit impossible isn't a fact its an opinion


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: DoctorFlux(Mariodk) on December 27, 2011, 04:32:08 PM
thats the spirit impossible isn't a fact its an opinion
indeed

i also think the SSJ mode and my idea for it was not possible even over pit but after i made it true i dont know the word impossible until i have tried


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: Tobi on December 27, 2011, 04:37:26 PM
as my mom says "if you believe you can achieve"


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: DoctorFlux(Mariodk) on December 27, 2011, 04:40:31 PM
as naruto would have said here:

BELIVE IT!!! i am going to be hokage perfect in Brawl


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: SiLeNtDo0m on December 27, 2011, 05:22:21 PM
anyway will still try if i fail thats too bad and if it work we got a amazing olimar(no .rel port) PSA
after all i made SSJ mode for goku :D

Two completely different leagues.

One just involves deleting a head polygon then replacing Pit's bow with Goku's heads and using a couple of animations to make it appear at certain times (and of course changing which bone they're mapped to).  Thinking about it further, whilst it does take a bit of skill it's not impossible in the slightest.  It's just dependent on who it's over.  CON Naruto technically did a very similar thing already.

Editing Olimar's Pikmin requires a LOT of knowledge on hexing and editing the extremely awkward and all over the place floating points of his Pikmin.  There's just so many things to take into account that even people with a real great knowledge of hexing and editing floating points barely get anywhere.


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: Tobi on December 27, 2011, 05:27:32 PM
dang sounds like to lengthy of a process to continue with after all(not saying to stop) maybe you should do what you plan on ike first then try and figure out how to do that because you will still need to do some tweaking to the move set regardless  so doing it on ike would take less time to fix things on before moving it to olimar like you did with pit  and captain


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: DoctorFlux(Mariodk) on December 27, 2011, 05:33:35 PM
dang sounds like to lengthy of a process to continue with after all(not saying to stop) maybe you should do what you plan on ike first then try and figure out how to do that because you will still need to do some tweaking to the move set regardless  so doing it on ike would take less time to fix things on before moving it to olimar like you did with pit  and captain
if over ike we only lose the side-B from my ideas,more the one clone


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: Tobi on December 27, 2011, 05:36:29 PM
so we wouldn't get the clone missle  :-\ thats unfortunate but i would rather this be as simple as possible


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: Carnage on December 27, 2011, 05:55:57 PM
yup i was looking into olimar files and those pikmins are a pain i dont  advice anyone to try and make a edit of his pikmins the bomberman psa bombs act wierd since unlike articles you cant call pikmins animations at all they are all hardcoded in hex :S but if you want to try it go ahead maybe you can amaze us all :P


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: DoctorFlux(Mariodk) on December 28, 2011, 02:24:27 AM
anyway here is what left for Goku V1.5
throw animations revamps, walking revamps, get dmg on the attacks for SSj mode alittle higher, PSA for the new Throws animations/N-Air, try to find a better flying nimbus/dragonFist model


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: Master Penis on December 28, 2011, 07:24:42 AM
I was wondering if you could change Goku's side smash to one of his GBA moves called Flurry Punch. He basically uses a variation of his Instant Transmaneous Technique to throw a great number of punches.


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: DoctorFlux(Mariodk) on December 28, 2011, 11:15:47 AM
no the Side-Smash is perfect it just needing afew revamp

also preview video of Goku V1.5 coming uploading it now
also a other thing is in that Video :D you maybe know who it is a moveset i have been working on in long time and its ready for previews now (or not but i just show what i got) i can give you a Tip its a awesome char. who get Long Hair and no eyebrows sometimes


Title: Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next
Post by: slayermarth101 on December 28, 2011, 11:21:38 AM
i can give you a Tip its a awesome char. who get Long Hair and no eyebrows sometimes
Thats pretty much the answer, lol.


Title: Re: Mariodk Projects: Goku over pit V1.5/a other previews coming soon
Post by: DoctorFlux(Mariodk) on December 28, 2011, 11:26:09 AM
http://www.youtube.com/watch?v=zxZ1IkE76dk
will be up in afew mins the video is just uploaded so taking afew mins


Title: Re: Mariodk Projects: Goku over pit V1.5/a other previews coming soon
Post by: slayermarth101 on December 28, 2011, 11:41:51 AM
Jaklub sent you the updated SFX pack?


Title: Re: Mariodk Projects: Goku over pit V1.5/a other previews coming soon
Post by: DoctorFlux(Mariodk) on December 28, 2011, 11:57:51 AM
Jaklub sent you the updated SFX pack?
yes he did from long time since but i am been working on Goku and some revamps too


Title: Re: Mariodk Projects: Goku over pit V1.5/a other previews coming soon
Post by: ♤♡◇♧ on December 28, 2011, 02:26:48 PM
#Invalid YouTube Link#
will be up in afew mins the video is just uploaded so taking afew mins
I still get "Video not available".


Title: Re: Mariodk Projects: Goku over pit V1.5/a other previews coming soon
Post by: DoctorFlux(Mariodk) on December 28, 2011, 02:39:52 PM
I still get "Video not available".
i know the video is still that status i guess its taking time right now


Title: Re: Mariodk Projects: Goku over pit V1.5/a other previews coming soon
Post by: SSJ Is Clueless! on December 28, 2011, 03:06:43 PM
that was AWSOME!!!!!!!!!!!!!!!!!!!


Title: Re: Mariodk Projects: Goku over pit V1.5/a other previews coming soon
Post by: SiLeNtDo0m on December 28, 2011, 03:13:36 PM
I designed that Kamehameha animation so that Goku moves backwards whilst doing it.  It gives the attack overall more power because there's a greater sense of recoil and feedback from the move.

So yeah, just recommending that you check that Moves Character flag XD


Title: Re: Mariodk Projects: Goku over pit V1.5/a other previews coming soon
Post by: DoctorFlux(Mariodk) on December 28, 2011, 03:14:39 PM
I designed that Kamehameha animation so that Goku moves backwards whilst doing it.  It gives the attack overall more power because there's a greater sense of recoil and feedback from the move. So yeah, just recommending that you check that Moves Character flag XD
its is already on but nothing worked to let goku move
anyway just up-throw left and make a hard animation B-Throw
still same as mario´s but more Goku like animations like as the throw in DBZ BT3


Title: Re: Mariodk Projects: Goku over pit V1.5/Gotenks previews is up
Post by: SouthCraft on December 28, 2011, 03:24:05 PM
I designed that Kamehameha animation so that Goku moves backwards whilst doing it.  It gives the attack overall more power because there's a greater sense of recoil and feedback from the move.

So yeah, just recommending that you check that Moves Character flag XD
Awsome smooth animation Sdo0m. And great update mariodk hope it gets finished soon, the moveset just gettin better and better


Title: Re: Mariodk Projects: Goku over pit V1.5/Gotenks previews is up
Post by: slayermarth101 on December 28, 2011, 03:33:32 PM
That kamehameha animation is just beautiful SDo0m. And I like how you fused the two down-airs, yours and the one I sent you. Although, it should probably be alittle less escapable. Not completely but less. Gotenks often got out of it. Maybe the first and 3 hits should stun?

Also, Gotenks is looking great so far. I look forward to Goku's update and Gotenks release.


Title: Re: Mariodk Projects: Goku over pit V1.5/Gotenks previews is up
Post by: DoctorFlux(Mariodk) on December 28, 2011, 03:38:38 PM
does ppl see the link on the poll with where is Vegeta :D i think its really much fits and its not to get beyond to make him faster and that stuff i just think its was funny


Title: Re: Mariodk Projects: Goku over pit V1.5/Gotenks previews is up
Post by: Tobi on December 28, 2011, 03:41:12 PM
hey mariodk gotenks is looking awesome are u going to release him the way he is for feedback?


Title: Re: Mariodk Projects: Goku over pit V1.5/Gotenks previews is up
Post by: SiLeNtDo0m on December 28, 2011, 03:43:10 PM
its is already on but nothing worked to let goku move
anyway just up-throw left and make a hard animation B-Throw
still same as mario´s but more Goku like animations like as the throw in DBZ BT3

Ah ok, that's a shame.  Usually, I'd recommend using Set Air/Ground: 11 (17 in decimal) but in this case it wouldn't look to great.  Alternatively, you could have him manually move back via momentum setting?  It's not a necessity of course though.

I do really like the new D Air though.  Good idea for it!


Title: Re: Mariodk Projects: Goku over pit V1.5/Gotenks previews is up
Post by: DoctorFlux(Mariodk) on December 28, 2011, 03:46:14 PM
Gt /end of DBZ outfit is maybe getting Revamp texture by Dot since he will redo UV and maybe make better texture at the new cloth

will make a better Gotenks preview video then i got more Done as i possible will soon also i got to redo Gotenks model if i needing to get it built for the moveset only and Gotenks model will get bones just for SSj3 hair too


Title: Re: Mariodk Projects: Goku over pit V1.5/Gotenks previews is up
Post by: BlazeChance1 on December 28, 2011, 04:12:18 PM
anyway here is what left for Goku V1.5
throw animations revamps, walking revamps, get dmg on the attacks for SSj mode alittle higher, PSA for the new Throws animations/N-Air, try to find a better flying nimbus/dragonFist model
Why not use Dragon Ball: Revenge of King Piccolo for those?


Title: Re: Mariodk Projects: Goku over pit V1.5/Gotenks previews is up
Post by: DoctorFlux(Mariodk) on December 28, 2011, 04:30:28 PM
Why not use Dragon Ball: Revenge of King Piccolo for those?
if someone can rig the model of flying nimbus and the dragonFist a recoloured shenron is too big filesize


Title: Re: Mariodk Projects: Goku over pit V1.5/Gotenks previews is up
Post by: Carnage on December 28, 2011, 06:31:18 PM
i like what i see in goku 1.5 is that small combo neutral aerial or down aerial?

Also the problem with gotenks its  the model it looks like olimar i even think olimar is bigger and gotenks should be alost 50% bigger than he is there also he needs a rig fix since i cant use the ones you released since when they are trowed the blowup in polygons :S but if your making a psa make it gotenks gets bigger by psa  maybe he looks better that way  right now he is just too small other than that we didnt saw many attacks from him that n-B he had looked interesting( i think it was n-B)


Title: Re: Mariodk Projects: Goku over pit V1.5/Gotenks previews is up
Post by: slayermarth101 on December 28, 2011, 06:34:34 PM
if someone can rig the model of flying nimbus and the dragonFist a recoloured shenron is too big filesize
I can reduce the textures abit reducing some filesize for dragonfist.

i like what i see in goku 1.5 is that small combo neutral aerial or down aerial?
Down-Air


Title: Re: Mariodk Projects: Goku over pit V1.5/Gotenks previews is up
Post by: Dot on December 28, 2011, 06:53:06 PM
(http://i.imgur.com/m1kN9.png)?


Title: Re: Mariodk Projects: Goku over pit V1.5/Gotenks previews is up
Post by: slayermarth101 on December 28, 2011, 07:00:08 PM
0.o Holy-
Thats awesome!


Title: Re: Mariodk Projects: Goku over pit V1.5/Gotenks previews is up
Post by: SmashClash on December 28, 2011, 08:16:50 PM
Mariodk, Gotenks needs a size mod of 1.25 because he looks small.
Also, why is his side smash white. It's suppose to look yellow(I know it's just a preview...just reminding).


Title: Re: Mariodk Projects: Goku over pit V1.5/Gotenks previews is up
Post by: Tobi on December 28, 2011, 09:46:28 PM
that goku looks awesome! same with gotenks but he is to small like what smashclash said but overall really good


Title: Re: Mariodk Projects: Goku over pit V1.5/Gotenks previews is up
Post by: DoctorFlux(Mariodk) on December 29, 2011, 02:28:26 AM
Mariodk, Gotenks needs a size mod of 1.25 because he looks small. Also, why is his side smash white. It's suppose to look yellow(I know it's just a preview...just reminding).
i know and will work on it if not i make a other side-smash and he is already over 1.25 anyway will make a model just for the moveset so he can be 100% right size
([url]http://i.imgur.com/m1kN9.png[/url])?
much better and also needing to recolour it like the end of DBZ cloth
N-B is die die missiles barrege
Gotenks is  alittle higher then to  Goku´s belt (remember he just a kid)

edit more previews:
(http://s11.postimage.org/raijzz6w3/RSBE01_5.png)
revamped kirby goku hat(works over pit now)next: kirby hat PSA for Goku´s N-B  :af2:


Title: Re: Mariodk Projects: Goku over pit Kirby hat previews and PSA for it WIP
Post by: SouthCraft on December 29, 2011, 05:24:36 AM
i know and will work on it if not i make a other side-smash and he is already over 1.25 anyway will make a model just for the moveset so he can be 100% right size much better and also needing to recolour it like the end of DBZ cloth
N-B is die die missiles barrege
Gotenks is  alittle higher then to  Goku´s belt (remember he just a kid)

edit more previews:
([url]http://s11.postimage.org/raijzz6w3/RSBE01_5.png[/url])
revamped kirby goku hat(works over pit now)next: kirby hat PSA for Goku´s N-B  :af2:

the kirby hat looks alot better ;)


Title: Re: Mariodk Projects: Goku over pit Kirby hat previews and PSA for it WIP
Post by: Ikuto on December 29, 2011, 08:14:47 AM
the kirby hat looks alot better ;)
agreed. Now Kirby looks too cool 4 brawl.! Lol :laugh:


Title: Re: Mariodk Projects: Goku over pit Kirby hat previews and PSA for it WIP
Post by: Dot on December 29, 2011, 08:52:15 AM
much better and also needing to recolour it like the end of DBZ cloth


that´s the easy part  :af:

and nice goku hat too!


Title: Re: Mariodk Projects: Goku over pit Kirby hat previews and PSA for it WIP
Post by: DoctorFlux(Mariodk) on December 29, 2011, 09:06:26 AM
that´s the easy part  :af: and nice goku hat too!
can you send me the .max and mld0 of the new GT cloth goku+texture

needing it in .max for adding SSj1,2,3 heads on it then i am in motivetion to make all these tranfroms,outfits for over CF (no moveset needed)


Title: Re: Mariodk Projects: Goku over pit Kirby hat previews and PSA for it WIP
Post by: Dot on December 29, 2011, 09:14:30 AM
can you send me the .max and mld0 of the new GT cloth goku+texture

needing it in .max for adding SSj1,2,3 heads on it then i am in motivetion to make all these tranfroms,outfits for over CF (no moveset needed)

i´ll send both the MDL0 and the max file just in case


Title: Re: Mariodk Projects: Goku over pit Kirby hat previews and PSA for it WIP
Post by: DoctorFlux(Mariodk) on December 29, 2011, 09:24:56 AM
got bad news kirby Goku Hat PSA can´t do so he can load and go up/down wards wave

since idk what the actions for Kirby pit hat is only the subactions for them so can only do one charge level,sidewards
but can get SFX on kamehameha for goku hat PSA


Title: Re: Mariodk Projects: Goku over pit Kirby hat previews and PSA for it WIP
Post by: Tobi on December 29, 2011, 09:46:51 AM
thats good enough


Title: Re: Mariodk Projects: Goku over pit Kirby hat previews and PSA for it WIP
Post by: slayermarth101 on December 29, 2011, 09:49:42 AM
Yeah, at least something works. That all you need.


Title: Re: Mariodk Projects: Goku over pit Kirby hat previews and PSA for it WIP
Post by: SmashClash on December 29, 2011, 10:03:48 AM
i know and will work on it if not i make a other side-smash and he is already over 1.25 anyway will make a model just for the moveset so he can be 100% right size much better and also needing to recolour it like the end of DBZ cloth N-B is die die missiles barrege Gotenks is  alittle higher then to  Goku´s belt (remember he just a kid) edit more previews: [img width=695 height=380]http://s11.postimage.org/raijzz6w3/RSBE01_5.png[/mg] revamped kirby goku hat(works over pit now)next: kirby hat PSA for Goku´s N-B  :af2:

If he is already 1.25 make him 1.50.
He still doesn't look normal for Brawl.


Title: Re: Mariodk Projects: Goku over pit Kirby hat previews and PSA for it WIP
Post by: AnImAiNe on December 29, 2011, 10:06:12 AM
yea i think he is too small as well maybe you can pretend he had a growth spurt they are growing boys  :af:


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: DoctorFlux(Mariodk) on December 29, 2011, 11:57:23 AM
ingame previews or even a Video for goku kirby hat PSA coming soon i just have to fix the GFX alittle

edit:
if ppl want teen Gohan to work with goku over pit moveset read this and do it:
http://forums.kc-mm.com/index.php?topic=39026.0 not before i can get it to work for the moveset

edit again:
kirby Goku hat got PSA now:
(http://s18.postimage.org/z1jsm5pg9/RSBE01_6.png)
(http://s18.postimage.org/48mhhulnd/RSBE01_8.png)


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: Dot on December 29, 2011, 12:14:12 PM
omg dat kirby hat PSA!

is looking awesome! :af:


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: SouthCraft on December 29, 2011, 12:52:44 PM
omg dat kirby hat PSA!

is looking awesome! :af:
>>This


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: DoctorFlux(Mariodk) on December 29, 2011, 12:53:44 PM
more previews:
http://www.youtube.com/watch?v=vIlHFj1Xiig
kirby goku hat video :D
again this video is just uploade so it will be down for a while


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: SouthCraft on December 29, 2011, 05:08:51 PM
The video is still broken


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: DoctorFlux(Mariodk) on December 29, 2011, 05:30:58 PM
making a new Win2 and then try to find a new flying nimbus model if you have one or where to find please link so i import the flying nimbus and hope its not too big filesize
so is goku V1.5 almost done just B throw revamp


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: slayermarth101 on December 29, 2011, 05:36:23 PM
So all thats left is the win2 and back throw?


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: DoctorFlux(Mariodk) on December 29, 2011, 05:36:40 PM
So all thats left is the win2 and back throw?
yes


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: slayermarth101 on December 29, 2011, 05:38:13 PM
And that nimbus model, I can't find one anywhere. I don't think theres one made yet.


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: DoctorFlux(Mariodk) on December 29, 2011, 05:45:31 PM
i needing it for adult goku´s Win2 too since i just got a idea for alot better win2 for goku (fits for both kid goku and adult goku) :D


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: slayermarth101 on December 29, 2011, 05:57:41 PM
I doubt you'll find a new one. I say just use the one you have for now and when you find a good one just update goku again.


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: Maxi on December 29, 2011, 06:00:07 PM
Damn, this moveset is getting better and better every day! I hope to DL the next version when I get back from my road trip. :)

Also, I made more interface hacks for Goku, such as battle names, CSS names, an icon for the Flaming Blue CSS, and a Dragonball icon!

I'll post them here when I get a chance, so you can add them to the next version!

And you know, if the Nimbus doesn't work, you could always have him use Instant Transmission. :P


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: DoctorFlux(Mariodk) on December 29, 2011, 06:04:41 PM
Damn, this moveset is getting better and better every day! I hope to DL the next version when I get back from my road trip. :) Also, I made more interface hacks for Goku, such as battle names, CSS names, an icon for the Flaming Blue CSS, and a Dragonball icon! I'll post them here when I get a chance, so you can add them to the next version!
cool thanks
anyway its looks like the Geno model by beyond will be over Ness so that means porting is needed so i needing the model to work over ToonLink or R.o.B i prefer R.o.B maybe i can use his lazer beam for Geno beam


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: SonicBrawler on December 29, 2011, 06:11:29 PM
hey mariodk goo dnews. geno is on ness so he can port to rob for geno over rob


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: DoctorFlux(Mariodk) on December 29, 2011, 06:19:33 PM
hey mariodk goo dnews. geno is on ness so he can port to rob for geno over rob
just that i wanted to know and Geno was anyway after naruto moveset revamp as i think i will be fast done with since there is alot of animations i can use as base from others


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: Anivernage on December 29, 2011, 07:59:54 PM
find a new flying nimbus model if you have one or where to find please link so i import the flying nimbus and hope its not too big filesize

(http://img16.imageshack.us/img16/7862/al1109292029binout.jpg)

if you want it i can send it to you


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: DoctorFlux(Mariodk) on December 30, 2011, 02:06:32 AM
([url]http://img16.imageshack.us/img16/7862/al1109292029binout.jpg[/url]) if you want it i can send it to you
i want it and hope its not too big filesize
what left now:
Win2/win2wait animations,try again to make that B throw (failing each time i try to get it to look good) if not then just win2/win2wait animations and flying nimbus cloud model


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: SouthCraft on December 30, 2011, 04:57:09 AM
more previews:
[url]http://www.youtube.com/watch?v=vIlHFj1Xiig[/url]
kirby goku hat video :D
again this video is just uploade so it will be down for a while
It says: Video removed by user.


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: DoctorFlux(Mariodk) on December 30, 2011, 05:05:11 AM
It says: Video removed by user.
i know its removed by me and i reuploading it and its still not ready
anyway here is full moveset ideas for Kid goku  (DB)
 
Kid Goku (DB) moveset(over ness):
                    STATS:

Size: same size as lucas/ness maybe alittle smaller.
Power: 7/10
Weight: 4/10
Walking Speed: 5/10
run speed: 7/10
Fall Speed: 4/10 (He’s kind of floaty)
Jumping: 8/10
Crouch: 4/10
Traction: 7/10
Wall-jump: yes
Wall Cling: yes
Crawl: no
Glide: yes and no he will get a kinda of glide
Tether: no

SPECIAL ABILITY: Tail Spin- If you hold the jump button while in mid-air, Goku starts spinning his tail to hover around like a little helicopter. At the start of this move, Goku rises about the height of a short hop on the ground. He can’t elevate and his movement is not as fast as Peach’s. This lasts for 5 seconds, after which Goku becomes tired and resumes falling. This does NOT leave him helpless.


"A" attacks (on Ground):

-AAA Combo: two punches then Kick (like the import over luigi) 2+2+3(7% dmg total)

-Dash Attack: a Flying Kick (abit like Adult Goku´s PSA but with other animations ofc)(8% dmg)

-Side-Tilt: Power Pole Poke- This will work as a two hit combo, similar to Snake’s tilt. Goku takes out his power pole and gets in a ready stance. This takes about a quarter of a second lag time while Goku readies his power pole. With the first tap, Goku swings his power pole to the side, dealing 5% damage. This has minor knock back and sets the opponent in a perfect place for his second hit. The second tap of the A button causes Goku to step forward while turning and take the stance like that of a pool player: holding the pole between his ring and middle finger while he closes one eye and comically sticks out his tongue for aim. He then extends his power pole (He does not move. One of the unique properties of the power pole is that it can extend many times it’s own height) about the length of a battlefield platform forward. This does 8% damage and ok knock back.

-up-tilt:  Pole Spin- Goku takes out his power pole and holds it above his head, parallel to the ground. This time the Pole has the range of Bowser’s fire breath on both sides. Goku spins the pole at a blinding speed, scoring muli-hit attacks. Has little to no starting and ending lag, and is possibly Goku’s fastest attack. This attack deals1% per hit with five hits total with little knockback.

-Down-tilt: same as Adult Goku´s

-up-Smash: Power Pole Extend-. Up Smash: Power Pole Extend- The first few frames of this move will throw the enemy above Goku, just like Bullet Seed and Snake’s mortars. Goku plants his power pole vertically and holds it steady with both hands. The longer you charge the smash, the higher the power pole extends. Fully charged, which takes about five seconds, it can hit the highest platform on Hyrule Temple while standing directly under it. The Power Pole extends a tiny bit slower than Snake’s mortars, giving it a bit more lag. After the Pole has reached its peak, it stands menacingly for 1 second. During this time the pole acts as a semi-permeable shield, stopping thrown items and projectiles, though characters have absolutely no trouble jumping through it. The few hitboxes it has are on the very tip and a decent length under it, dealing 18% damage and good knockback fully charged.

-Down-Smash: Spin around with powerPole(kid goku´s stick)(again like the import over luigi down-smash)(14% dmg)

-Side-Smash: same as the import´s(16% dmg)
 "A" attacks (in air):

-N-Air: same as Kid goku over luigi´s N-air(7% dmg)

up-air: not 100% sure yet but i think it will be a flip kick like as Mario/Adult Goku´s up-Air(6% dmg)

-B-Air: abit Like Sonic´s back-air (7% dmg)

-F-air: HammerFist(like again as the import over Luigi´s Down-Air)

-Down-Air: abit like Pit´s up-air but instead swords it is powerpole and instead upwards it is downwards(it is multi hit so 1-2% dmg each hit)

Throws:

-Forward Throw: Goku Top- Goku pushes the opponent a few inches from him to get some breathing space. Goku then balances clumsily on his tail, lifting himself with it. He then holds out his arms to the side and opens his legs a bit as he begins spinning rapidly. After about a second of spinning, Goku has his back turned to the opponent and dizzily performs a spin kick, sending the foe flying. This does 15% damage with good knockback that could kill at 115%. This throw also lasts about two seconds, making it unusually long for a throw.

-Back Throw: After Image- This throw begins with Goku sticking out his fist like he’s about to throw a punch. After about a quarter of a second, Goku’s appearance becomes…strange. He becomes transparent and seems to be kind of moving like Lucario when he uses Double Team. After about half a second, Goku appears behind the opponent! He then delivers a kick to the back of the head. The “Goku” holding the opponent was an “after image”, basically Goku moves so fast that he leaves copies of himself. This throw deals 13% damage with good knockback.

-Up Throw: Power Pole Uppercut- Goku takes out his famous Power Pole, which is now the size of Ike’s sword, and points it to the ground underneath the opponent. He then quickly lifts up the Power Pole, upper cutting the opponent. The foe flies diagonally instead of the normal vertical flight pattern, does 11% damage and good knockback.

-Down Throw: Goku Drop- Goku quickly grabs the back of the enemy’s head and drags them down, causing a big faceplant. He puts all his weight into this, causing Goku to fall on his belly. This has a second of ending lag, as Goku must get back up to resume fighting. This does 9% damage and has good knockback.


"B" attacks:

-N-B Kamehameha (like as ADult Goku´s but afew changes still):
it will be 2 charging levels 10-20% dmg higher knockback then Adult Goku´s but shorter range and maybe faster charge up time

-Side-B(ground) Rock, Paper, Scissors Fist:
will work like as Kid buu´s Side-B you will do a animation and if someone is near you do Rock, Paper, Scissors combo


-Side-B (Air): maybe same as Ground if that attack can be used good in air too

-up-B Flying nimbus:
Goku call his Flying Nimbus and can fly upwards/left upwards/right upwards (0% dmg) but good recovery can be controled like as R.o.b´s up-B

-Down-B Counter attack(not wildsense or afterimage):
then kid Goku gets hit while in counter pose he will do Side-tilt(if pressing left/right or nothing) or up-tilt (if pressing up) or down-tilt (if pressing down) the tilts will get 2x Dmg/knockback more then a normal Tilt attack

-FS: that Punch Kid goku used vs. king piccolo it will work as a Rushattack from DBZ games(or SMBZ mario moveset)
note on this attack: not sure i can add any GFX for that attack like monkey face but i think i can atleast add his kamehameha he using before the punch


taunts/wins/others things:
not 100% sure about them yet but will be made while the moveset is working on but wait1 will be same as kid goku import over Luigi

some of the ideas is from here: http://www.smashboards.com/showpost.php?p=6194105&postcount=6016
posting it in 2nd post soon


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: Naruto200Man on December 30, 2011, 09:55:19 AM
Make sure you resize the flying nimbus :/
Honestly, the thing is WAY too big.
If I remember straight it was barely big enough for Goku as a kid. That thing looks like it could carry ten people XD


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: DoctorFlux(Mariodk) on December 30, 2011, 09:58:53 AM
i will as soon i got the model and if not too high filesize but i prefer to have a other a more 3d like one
until i found a flying nimbus model (low filesized) or someone make this request:
http://forums.kc-mm.com/index.php?topic=39053.0
goku v1.5 can´t be uploaded

hope that will help me with get the needed model for flying nimbus cloud


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: DoctorFlux(Mariodk) on December 30, 2011, 01:00:41 PM
sry for 2x posts but this is importing
FOUND FLYING NIMBUS MODEL!! :
(http://i.imgur.com/Tga2x.jpg)
100 times better then Anivernage´s and its 3d and will be perfect for kid goku PSA too,the new Win animation on goku


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: Master Penis on December 30, 2011, 01:02:48 PM
SO does this mean Goku over Pit 1.5 could be uploaded sometime today?


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: Tobi on December 30, 2011, 01:24:48 PM
are you allowing any testers for gotenks soon?


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: DoctorFlux(Mariodk) on December 30, 2011, 01:28:40 PM
SO does this mean Goku over Pit 1.5 could be uploaded sometime today?
or tomorrow

are you allowing any testers for gotenks soon?
as soon the moveset is done with all his moves so i will find some testers

anyway preview of win2:
(http://i.imgur.com/fotoY.png)
Goku jump on flying nimbus and fly round on it and then this pose here as win2wait


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: Carnage on December 30, 2011, 01:31:20 PM
nice to see you found some epic slying nimbus model :P also will the goku 1.5 pack include the kirby hat model and psa? i bet it will but im just asking to be sure :P


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: Tobi on December 30, 2011, 01:33:07 PM
looks great


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: Master Penis on December 30, 2011, 01:38:34 PM
thats amazing, looking forward to the update even more


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: DoctorFlux(Mariodk) on December 30, 2011, 01:43:50 PM
nice to see you found some epic slying nimbus model :P also will the goku 1.5 pack include the kirby hat model and psa? i bet it will but im just asking to be sure :P
yes it will inc it also if Sdo0m have not yet updated Kid buu moveset pack for Kid buu kirby hat :D i made today i just uploading that one too
and Gotenks kirby hat (hard to get the hair fitting with kirby)


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: SouthCraft on December 30, 2011, 01:55:10 PM
Nice Win2 it's ok i mean it could be better.........
NO IT'S AWSOME IT'S BETTER THAN VEGETA VEGETA!!!
Lol its awsome dude nice work with it!!!


Title: Re: Mariodk Projects: Goku kirby hat PSA Done Kamehame HAA!(kirby voice)
Post by: DoctorFlux(Mariodk) on December 30, 2011, 01:57:41 PM
anyway i can soon smell a final version or 2nd. final(needing feedback for this one and still needing to revamp 1-3 animations as i got hard with) of adult goku moveset
and since i got better at animations,PSAing i dont think i will be that long time on finishing a moveset anymore


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: Carnage on December 30, 2011, 02:03:33 PM
anyway i can soon smell a final version or 2nd. final(needing feedback for this one and still needing to revamp 1-3 animations as i got hard with) of adult goku moveset
and since i got better at animations,PSAing i dont think i will be that long time on finishing a moveset anymore
but will you ever fix that problem gotenks has that explodes when trown? also if you made a ssj version of gotenks as FS eyes you could make a ssj mode since lucas has a model changer on his bat so you can make ssj gotenks mode without even decapitating the models :P


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: DoctorFlux(Mariodk) on December 30, 2011, 02:06:49 PM
but will you ever fix that problem gotenks has that explodes when trown? also if you made a ssj version of gotenks as FS eyes you could make a ssj mode since lucas has a model changer on his bat so you can make ssj gotenks mode without even decapitating the models :P
i will reRig Gotenks and  for non moveset users i will do FS eyes
and for the Gotenks moveset users i got to do so the model is built for the moveset that means no oneslot Gotenks model, no other model over Lucas for Gotenks moveset only Gotenks models but will do alot of alt. version of Gotenks like kid Gogeta,Kid vegito,maybe adult gotenks with oneslot resize and possible Kid Trunks over Gotenks´s boneset not Lucas´s boneset since i will edit his boneset so gotenks can be perfected model wise/Size and Goten will be over Ness for kid goku moveset


and that model for moveset will not have SSj as FS eyes since its a recolour

i will do SSJ1,3 as FS eyes :D+gotenks will get dmg/blinking eyes


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: SiLeNtDo0m on December 30, 2011, 02:16:25 PM
Amazing how people fangasm over a yellow cloud graphic :P  And thanks again for the Kid Buu hat.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: MandoWolfe on December 30, 2011, 02:19:12 PM
cant wait for the Goku Update. :D it looks a whole lot better then your first attempt, which shows you've improved alot since then. Good Job, Keep it up. :D


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: DoctorFlux(Mariodk) on December 30, 2011, 02:24:04 PM
Amazing how people fangasm over a yellow cloud graphic :P  And thanks again for the Kid Buu hat.
i dont think its just the cloud GFX
i think they are just Hyped so much for Goku V1.5 so any previews of Goku get them to say this  :af2:
anyway the PSA is almost done just boosting SSJ mode alittle and make the alt. versions of the PSA (again)
then i just needing to find Dot´s CSP or make revamp of my own cuz of Dot revamped GT cloth alittle and i needing to recolour it for green so needing new CSP for that and make them to BPs so Goku V1.5 is done and also a video(i dont think it taking so much time as that kirby hat preview)
and ported vegito model import over pit/adult Gohan will not be in this pack but i will still upload them outside the pack
but i still wanted Vegito revamped at fingers


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: SouthCraft on December 30, 2011, 02:32:02 PM
but will you ever fix that problem gotenks has that explodes when trown? also if you made a ssj version of gotenks as FS eyes you could make a ssj mode since lucas has a model changer on his bat so you can make ssj gotenks mode without even decapitating the models :P
i Think the reason why hes exploding is because he resized the HipN bone and its better using XrotN, TransN or YrotN bone for resize


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: DoctorFlux(Mariodk) on December 30, 2011, 02:38:01 PM
i Think the reason why hes exploding is because he resized the HipN bone and its better using XrotN, TransN or YrotN bone for resize
anyway will fix it for the Gotenks model (only for the moveset version) and Gotenks V2 over lucas

Gotenks model get almost his own Boneset but still works over Lucas + works with brawl animations (so i dont have to redo all animations only port them)
he will get Hair bone/SSJ3 hair bones for that model and can open mouth too (can´t for oneslot gotenks over lucas)


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: Carnage on December 30, 2011, 02:44:22 PM
shame vegito isnt going to be in this update even if someone was improving the finger rigg couldnt that be updated in the future? since for goku you will be making the head  over pit bow the body model its easy to port later right? well i guess i will be waiting for him sometime in the future in the meantime i will be testing that goku improved moveset xD i hope you give ssj more kockback and not just more dmg


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: DoctorFlux(Mariodk) on December 30, 2011, 02:50:05 PM
shame vegito isnt going to be in this update even if someone was improving the finger rigg couldnt that be updated in the future? since for goku you will be making the head  over pit bow the body model its easy to port later right? well i guess i will be waiting for him sometime in the future in the meantime i will be testing that goku improved moveset xD i hope you give ssj more kockback and not just more dmg
i will upload him right after Goku over pit V1.5 so dont worry same with adult gohan (but no SSJ mode since he is that gohan vs. Buu not that gohan vs. Broly in the movie: Broly sencond come  and for teen Gohan as soon someone rig  him over CF´s boneset (normal and SSJ1,2) i will port him too for goku over pit moveset with SSJ modes for teen gohan
and had to be a good rig like all fingers works and no weird animations


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: SouthCraft on December 30, 2011, 02:54:32 PM
Hope the video comming soon cuz im really hyped now cuz of all the pics


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: Dot on December 30, 2011, 03:12:06 PM

then i just needing to find Dot´s CSP or make revamp of my own cuz of Dot revamped GT cloth alittle and i needing to recolour it for green so needing new CSP for that and make them to BPs


(http://i.imgur.com/KFrja.png)(http://i.imgur.com/qR0sH.png)

Battle Portraits soon..


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: SiLeNtDo0m on December 30, 2011, 03:21:23 PM
You know, the more I use the moveset and the more I keep looking at these previews I just can't help but feel something key is missing.  It's got nothing to do with the SSJ modes or the Kaioken or the Kirby hat or the Nimbus cloud or any of those sort of sentimental things.  I'm talking right down to the PSA itself.  It just feelings like it's lacking that....something, and as a result I can't build up as much hype as I'd like to, since I know it won't exceed my expectations.

Vague and totally not useful I know, just thought I'd say anyway.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: DoctorFlux(Mariodk) on December 30, 2011, 04:19:35 PM
finnaly video works:
http://www.youtube.com/watch?v=XJWXXNlid_k
just preview of kirby hats: kid buu/Goku (goku with psa)
Goku V1.5 moveset preview video (the last one before i uploading) coming soon too


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: SouthCraft on December 30, 2011, 04:34:49 PM
finnaly video works:
[url]http://www.youtube.com/watch?v=XJWXXNlid_k[/url]
just preview of kirby hats: kid buu/Goku (goku with psa)
Goku V1.5 moveset preview video (the last one before i uploading) coming soon too
awsome work on both kirby hats!


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: DoctorFlux(Mariodk) on December 30, 2011, 04:50:40 PM
goku over pit come out tomorrow
since i have to rerig the GT cloth goku (not arms/legs only the new cloth) and then its done


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: Hotness on December 30, 2011, 05:26:18 PM
You cant just release Goku and update it again with the re-rigged GT clothes?
It seems like you always find some kind of way to prolong your hack releases. >.>


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: SiLeNtDo0m on December 30, 2011, 05:36:25 PM
You cant just release Goku and update it again with the re-rigged GT clothes?
It seems like you always find some kind of way to prolong your hack releases. >.>
Better idea.  Shut up and be patient.  MarioDK has decent standards.  He wants to make sure everything is acceptable to his standards of release.  Modders primarily do mods for themselves.  MarioDK can release this whenever the he'll he wants to kid.  Learn this fast, or you really won't leave a good impression about yourself


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: SSJ Is Clueless! on December 30, 2011, 05:42:53 PM
Better idea.  Shut up and be patient.  MarioDK has decent standards.  He wants to make sure everything is acceptable to his standards of release.  Modders primarily do mods for themselves.  MarioDK can release this whenever the he'll he wants to kid.  Learn this fast, or you really won't leave a good impression about yourself

you dont have to be rude about it.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: SiLeNtDo0m on December 30, 2011, 05:53:21 PM
you dont have to be rude about it.

I'm not being rude.  Just blunt.  You people really need to understand this.  MarioDK can do whatever the hell he wants kid.  He has no obligation to anyone or anything so people can just wait.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: SSJ Is Clueless! on December 30, 2011, 05:57:14 PM
I'm not being rude.  Just blunt.  You people really need to understand this.  MarioDK can do whatever the he'll he wants kid. 

1.not a kid
2.i know he can
3.your not one to tell people what to do


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: Dot on December 30, 2011, 06:01:13 PM
inb4arguingstarts


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: SSJ Is Clueless! on December 30, 2011, 06:02:02 PM
ok no use arguing i guess


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: BlazeChance1 on December 30, 2011, 06:05:57 PM
I have a suggestion for Gotenks' entry on stage. Have Trunks and Goten on whatever stage their on and make them do fusion. Use Samus' flash when changing into Zero Suit Samus and at the last frame, make Gotenks in his idle animation. Tell me if it's a good idea or not. If not, I understand.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: SSJ Is Clueless! on December 30, 2011, 06:06:59 PM
its a good idea that he already had but i dont think its possible right now.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: SiLeNtDo0m on December 30, 2011, 06:07:46 PM
1.not a kid
2.i know he can
3.your not one to tell people what to do

3rd one made me laugh.  If you hadn't noticed, I'm a MOD of this sub section ofthe forum.  I have total right to tell you what to do.  Not to mention I've been here longer than most of your and have more experience in this field of modding than basically everyone here.  I was practically the one that inspired MarioDK to take up moveset making.

You know what?  This is going nowhere.  I'll pop back in when you can actually say something constructive in here and not demonstrate the mentality of a child.  Either that or when Goku is released and I have feedback to give on the updates.

>.> lol triple ninja


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: slayermarth101 on December 30, 2011, 06:08:57 PM
I have a suggestion for Gotenks' entry on stage. Have Trunks and Goten on whatever stage their on and make them do fusion. Use Samus' flash when changing into Zero Suit Samus and at the last frame, make Gotenks in his idle animation. Tell me if it's a good idea or not. If not, I understand.
Samus's flash graphic is an infinite graphic. Therefore if used it will not go away until match ends or quits.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: SSJ Is Clueless! on December 30, 2011, 06:21:32 PM
big deal so what if you have more hacking skills than me since when is that important and besides what did hotness ever do to you(dont answer that)

but i agree this is going nowhere


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: SmashClash on December 30, 2011, 06:29:22 PM
I have a suggestion for Gotenks' entry on stage. Have Trunks and Goten on whatever stage their on and make them do fusion. Use Samus' flash when changing into Zero Suit Samus and at the last frame, make Gotenks in his idle animation. Tell me if it's a good idea or not. If not, I understand.
That's what Mariodk and I already suggested. ;)


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: BlazeChance1 on December 30, 2011, 06:32:49 PM
Samus's flash graphic is an infinite graphic. Therefore if used it will not go away until match ends or quits.
That&#039;s what Mariodk and I already suggested. ;)
Oh.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: DoctorFlux(Mariodk) on December 31, 2011, 02:15:19 AM
I have a suggestion for Gotenks' entry on stage. Have Trunks and Goten on whatever stage their on and make them do fusion. Use Samus' flash when changing into Zero Suit Samus and at the last frame, make Gotenks in his idle animation. Tell me if it's a good idea or not. If not, I understand.
dontworry will do it i just needing to finish my fusion dance animation and then try to get some really low filesized Goten/trunks models if not i use a 2d model of them with just a image of them with the pose right before they fuse

You cant just release Goku and update it again with the re-rigged GT clothes?
It seems like you always find some kind of way to prolong your hack releases. >.>
Dot was revamped the UV and textures on the GT cloth goku but  for some reason the rigged on the new Cloth of GT cloth was removed so i got to rerig it


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: Carnage on December 31, 2011, 03:29:49 AM
dontworry will do it i just needing to finish my fusion dance animation and then try to get some really low filesized Goten/trunks models if not i use a 2d model of them with just a image of them with the pose right before they fuse
Dot was revamped the UV and textures on the GT cloth goku but  for some reason the rigged on the new Cloth of GT cloth was removed so i got to rerig it

how does texturing makes the rig go away? just wondering.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: DoctorFlux(Mariodk) on December 31, 2011, 03:50:18 AM
how does texturing makes the rig go away? just wondering.
not texturing but editing UVs anyway the GT cloth was easy to Rig first time and its already done soon good legs/arms/the rest is rigged

anyway ingame previews of the revamped GT/end of DBZ cloth:
(http://s18.postimage.org/5euizy8u1/RSBE01_2.png)
now just make BPs out of Dot´s CSP and done
also making knockback on N-B alittle higher since its alittle low

also im making it so you can move left/right the 30 frames of Spirit Bomb FS so it is alittle easyer to hit with it


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: Dot on December 31, 2011, 08:58:56 AM
not texturing but editing UVs anyway the GT cloth was easy to Rig first time and its already done soon good legs/arms/the rest is rigged

anyway ingame previews of the revamped GT/end of DBZ cloth:
([url]http://s18.postimage.org/5euizy8u1/RSBE01_2.png[/url])
now just make BPs out of Dot´s CSP and done
also making knockback on N-B alittle higher since its alittle low

also im making it so you can move left/right the 30 frames of Spirit Bomb FS so it is alittle easyer to hit with it


looks awesome but.......

the shirt uv doesnt seems to be correct

what happened?


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: Carnage on December 31, 2011, 09:07:38 AM
looks awesome but.......

the shirt uv doesnt seems to be correct

what happened?
yes it looks like he has a dyper again :S


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: DoctorFlux(Mariodk) on December 31, 2011, 09:09:38 AM
looks awesome but....... the shirt uv doesnt seems to be correct what happened?
i had to copy the UV from yours to mine model so the rig was good again


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: Dot on December 31, 2011, 09:31:49 AM
and how did you copied them?

the lower part looks correct though

its just the upper part of the shirt that looks wrong


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: DoctorFlux(Mariodk) on December 31, 2011, 09:38:15 AM
and how did you copied them? the lower part looks correct though its just the upper part of the shirt that looks wrong
first imported the already rigged Goku with yours GT goku in 3ds max and then copyed the UV from yours to mine 


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: Dot on December 31, 2011, 09:48:26 AM
did both uvs (yours and mine) look exactly the same in 3ds max?


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: DoctorFlux(Mariodk) on December 31, 2011, 02:23:36 PM
Video preview:
http://www.youtube.com/watch?v=lDi_XYS_dJI
also look at end of the video for the new Win


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: SonicBrawler on December 31, 2011, 02:24:07 PM
looks great


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: SSJ Is Clueless! on December 31, 2011, 02:31:07 PM
really cool i especially like the animation when he uses kahmehameha.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: Pegs001 on December 31, 2011, 02:38:08 PM
Is there anyway to put the current Goku moveset back over CF?

Edit: Or at least the Kamehameha and Instant Transmission SFX?


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: SiLeNtDo0m on December 31, 2011, 02:45:11 PM
Is there anyway to put the current Goku moveset back over CF?

No.  The reason it's over Pit, is because Pit has articles (which allow for the whole One Slot SSJ thing) and a greater file size limit.  And besides, why would you want a pansy angel kid over the Chuck Norris of video gaming?  Nah I'm kidding bro, everyone has their characters XP


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: MandoWolfe on December 31, 2011, 02:53:14 PM
No.  The reason it's over Pit, is because Pit has articles (which allow for the whole One Slot SSJ thing) and a greater file size limit.  And besides, why would you want a pansy angel kid over the Chuck Norris of video gaming?  Nah I'm kidding bro, everyone has their characters XP

lol XD its true_


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe?
Post by: DoctorFlux(Mariodk) on January 01, 2012, 02:42:44 AM
Is there anyway to put the current Goku moveset back over CF? Edit: Or at least the Kamehameha and Instant Transmission SFX?
i am maybe updating Goku over CF but i will make oneslot SSJ1,2,3 with buu,Cell saga(beyond´s goku)/GT/end of DBZ/saiyan,namek saga outfit
anyway making the alt. versions of the PSA and we getting goku V1.5 soon
then i will finish Vegeta V0.3 (i know we got the import so dont tell me) and will try to make SSJ mode out of FS eyes if not i will wait until someone get vegeta in 3ds max with already rigged bones
also will make saiyan/buu saga out of beyond´s vegeta
naruto revamp moveset is after i finished the last things on Vegeta V0,3


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, next: Vegeta v0,3
Post by: DoctorFlux(Mariodk) on January 01, 2012, 05:14:13 AM
sry for 2x posts but goku V1.5 is out: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24490
feedback time now
also if ppl have read the ReadMe i really meant what i said i am going to delete the hack if ppl still asking me for something they is said in the ReadMe
so that means no Goku over pit no SSJ mode and no almost final version
just so ppl can learn to read these ReadMe in a PSA or a other hack or i just do a Download link in the ReadMe and Download link on BV can be to the ReadMe so i am sure ppl read it maybe i do that to my future hacks/updates if ppl still not have learned it


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, next: Vegeta v0,3
Post by: DoctorFlux(Mariodk) on January 01, 2012, 11:57:20 AM
sry for 3x posts but not many have posted here even after Goku V1.5 is out
previews of Vegeta V0.3 (got some animations already done before model but needed the model to fix them alittle more):
Wait1(mainly fixed the head so he dont look downwards):
(http://gifninja.com/animatedgifs/525154/wait1.gif)

wait2
(http://gifninja.com/animatedgifs/525162/wait2.gif)

AAA Combo:(the first jabs is same as Goku´s but fixed to vegeta model/wait animation) if not i make that a Side-tilt instead:
(http://gifninja.com/animatedgifs/525209/aaa.gif)

N-B Animations:
Start:
(http://gifninja.com/animatedgifs/525166/n-b-start.gif)(http://gifninja.com/animatedgifs/525185/n-b-air-start.gif)
Fire (there is no load animations since the attack will work alittle like Goku kirby´s N-B):
(http://gifninja.com/animatedgifs/525197/n-b-fire.gif)(http://gifninja.com/animatedgifs/525205/n-b-air-fire.gif)
over 9000 taunt WIP that will be Side-taunt and will get model for it too it will be over Wolf´s gun since it possible to make SSj mode with model changer code in PSA :D
also the animations looks 100 times better with normal speed just that .gif that slow animation down
please dont let me make 4x posts in a row


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, next: Vegeta v0,3
Post by: SSJ Is Clueless! on January 01, 2012, 12:02:34 PM
ok you wont have 4x post awsome animations. cant wait.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: MandoWolfe on January 01, 2012, 12:24:40 PM
nice animating. Your getting a whole lot better now.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: Carnage on January 01, 2012, 12:55:50 PM
you know making the taunt of that eye thing over wolf gun isnt that great i mean couldnt you just use a gfx model? since if your using the model changer i dont know if it will make impossible the over 9000 taunt on both ssj and normal and a sugetion you should revamp up B i mean the up B doesnt seem to go high enough and its hard to control correctly i actually like wolf up B since it would fit perfect for vegeta since its like a combo up B sure you could change the gfx but that combo part was great IMO.
also why does vegeta looks like he has claws during n-B animations?rigg?

About the side B i know someone fixed that for you sometime ago but if you can any chance of increasing knock back? since the knockback is too low for a kii blast.
will vegeta in this update contain the ssj mode even if its just for looks on down taunt? that would be great :P
Down B sure needs a psa revamp since it happens wait too fast and the gfx is messy it would be fine if it was just a normal explosion gfx in my opinion and try to make it close to shadowkong down B counter framewise i think its a great timing both before taking damage and when executting the counter isnt too dast or too slow vegeta should be like that framewise


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: ThyLASA on January 01, 2012, 01:42:57 PM
So uh your probably not going to do my idea's but this is just a quick thought on how to make vegeta better and not the same as goku

Vegeta Moveset Idea
Normal Mode B attacks
Neutral B (tap)- Ki blast
Neutral B (hold)- galick gun
Side B- Idk somethen :/
Down B- Explosive wave (counter)

Final Smash- Big Bang Attack

SSJ mode B attacks
Neutral B (tap)- ki blast
Neutral B (hold)- Maxium Flasher
Side B- Spirit Breaking Cannon
Down B- Amazing Impact Counter

Final Smash- Final Flash

http://www.youtube.com/watch?v=_SRVz5VD3rY
http://www.youtube.com/watch?v=zangV_GMrAI

This was thought of in like 20 mins i can do A attacks it you like my ideas


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: AnImAiNe on January 01, 2012, 01:47:57 PM
i dont think vegeta should have a counter anymore it seems like 80% of hacked characters have them..if he is going to have one i don't think it should be explosive wave anymore it just seems idk not right despite it being a counter in the recent games. Counters are just too generic now something more creative should take its place


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: MandoWolfe on January 01, 2012, 01:48:54 PM
Hey MarioDK, i was wondering, is the sound pack different then the one you had before? I wanted to update Goku and i was wondering if it's neccesary to update the SFXs


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: SonicBrawler on January 01, 2012, 01:49:19 PM
Final Smash Idea, if your gunna change it:

Vegeta teleports, then the screen turns red and you see his scouter. then, you can controll a little cursor, and he shoots ki-balsts. kinda liek snake's


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: DoctorFlux(Mariodk) on January 01, 2012, 01:51:39 PM
Hey MarioDK, i was wondering, is the sound pack different then the one you had before? I wanted to update Goku and i was wondering if it's neccesary to update the SFXs
you have to update it as i saying on brawlvault for DL link to Goku V1.5

Final Smash Idea, if your gunna change it: Vegeta teleports, then the screen turns red and you see his scouter. then, you can controll a little cursor, and he shoots ki-balsts. kinda liek snake's
not possible


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: AnImAiNe on January 01, 2012, 01:56:28 PM
idk i dont agree with that he only had a scouter early in dbz like only when he fought goku this model and moves apart from the galick gun follow a more up to date use of moves. final flash i believe needs representation and the only place i could see it is as a final smash. the model doesn't even have a scouter so people who dont really know about dbz wont even understand the scouter thing. just my opinion


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: SouthCraft on January 01, 2012, 01:59:28 PM
i dont think vegeta should have a counter anymore it seems like 80% of hacked characters have them..if he is going to have one i don't think it should be explosive wave anymore it just seems idk not right despite it being a counter in the recent games. Counters are just too generic now something more creative should take its place
he got a point actually almost everyone DBZ PSA has counter exept for Kid Buu.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: AnImAiNe on January 01, 2012, 02:01:52 PM
i think the first kid buu beta actually had one XD


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: DoctorFlux(Mariodk) on January 01, 2012, 02:02:50 PM
he got a point actually almost everyone DBZ PSA has counter exept for Kid Buu.
sounds like there is DBZ PSAs for anyone there is only for GOku/kid buu and a  really much unfinished Vegeta right now and Gotenks will get a not Counter attack on Down-B :D


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: AnImAiNe on January 01, 2012, 02:10:52 PM
i just was talking about charaters in general just to name a few well known ones:scott,charchar,ichigo,goku,naruto,roy,sasuke and these are just characters on my sd card but im happy gotenks isn't getting one now  :happy:


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: SonicBrawler on January 01, 2012, 02:12:02 PM
mariodk, if i change Teen Gohan from Link, who should he ve over


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: SouthCraft on January 01, 2012, 02:15:57 PM
i think the first kid buu beta actually had one XD
the first kid buu by mariodk had one but sdo0ms kid buu never had it
@SonicBrawler why not over link?


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: SonicBrawler on January 01, 2012, 02:17:03 PM
I'm jsut wondering because of filzesize, if someone with more size. idk. i might keep him on link


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: AnImAiNe on January 01, 2012, 02:19:10 PM
what about metaknight i heard he had good file size and he was going to be the alternate goku port if mariodk didn't use pit so he could still possibly get ssj mode


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: SonicBrawler on January 01, 2012, 02:21:48 PM
i have tails tho


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: SSJ Is Clueless! on January 01, 2012, 02:22:56 PM
mariodk, if i change Teen Gohan from Link, who should he ve over

i think he should go over metaknight becuase i could just port him to marth.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: ThyLASA on January 01, 2012, 02:26:08 PM
I mean yeah to many PSA have counters but Vegeta kinda needs one he is basic on defense and strategy


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: SonicBrawler on January 01, 2012, 02:27:26 PM
i think he should go over metaknight becuase i could just port him to marth.

:srs: i dont want it ported, hence y its not goin gover a portable cahravcer


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: SSJ Is Clueless! on January 01, 2012, 02:33:00 PM
aww o well.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: AnImAiNe on January 01, 2012, 02:34:15 PM
i wonder if dedede would work im not just saying that because everyone wants to get rid of him im saying that because maybe the mallet can be used for the ssj mode i think but you would probably need to do it on another character fist idk tho if you dont want it ported


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: Ikuto on January 01, 2012, 02:34:31 PM
Hey Mariodk
are you ready?
for this
crappy excuse for a vid
i made in 15 min
here :srs:
http://www.youtube.com/watch?v=niN5h2ZYeig


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: SonicBrawler on January 01, 2012, 02:41:53 PM
I'm not adding sfx for goku till teh full version is made

i wonder if dedede would work im not just saying that because everyone wants to get rid of him im saying that because maybe the mallet can be used for the ssj mode i think but you would probably need to do it on another character fist idk tho if you dont want it ported

his hammer is part of his model. But the jet hammer isnt I think im jsut gunna go with Link. I need PSA helpers, since MarioDK is too consumed in his work


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: slayermarth101 on January 01, 2012, 03:14:09 PM
I need PSA helpers, since MarioDK is too consumed in his work
I can help if you want.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: SonicBrawler on January 01, 2012, 03:24:51 PM
sure :D I need him ported from Pit to link first tho, so he can work


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: DoctorFlux(Mariodk) on January 01, 2012, 03:27:33 PM
mariodk, if i change Teen Gohan from Link, who should he ve over
just over link or maybe toonlink if i can get Geno over R.o.B

 
i think he should go over metaknight becuase i could just port him to marth.
.rel ports is stupid alot of GFX Bugs, almost impossible to make SFX Packs for and ppl is still requesting SFX packs for package with a marth/ike psa over olimar or G&W -.-

i wonder if dedede would work im not just saying that because everyone wants to get rid of him im saying that because maybe the mallet can be used for the ssj mode i think but you would probably need to do it on another character fist idk tho if you dont want it ported
Waluigi will be over DDD just waiting for brawlbox v0.66 for him

Hey Mariodk
are you ready?
for this
crappy excuse for a vid
i made in 15 min
here :srs:
[url]http://www.youtube.com/watch?v=niN5h2ZYeig[/url]
awesome thanks

I'm not adding sfx for goku till teh full version is made his hammer is part of his model. But the jet hammer isnt I think im jsut gunna go with Link. I need PSA helpers, since MarioDK is too consumed in his work
dont worry i can still help you with PSAing but non prograss in animations is made so i can´t really help you for now


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: SonicBrawler on January 01, 2012, 03:32:43 PM
thats the problem, i need more naiamtors. but i need the model ported not rename but regualr from pit to link and it will be ove rlink not tl ebcause amy is on tl


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: DoctorFlux(Mariodk) on January 01, 2012, 04:33:29 PM
now i dont know i needing to cancel my work on vegeta or keep working on some of his animations so Sdo0m can maybe revamp them or use them then he start on vegeta


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: Blueblur22 on January 01, 2012, 04:35:35 PM
I mean yeah to many PSA have counters but Vegeta kinda needs one he is basic on defense and strategy

vegeta is actually not a defensive fighter if u watch most of his fights he is always the one on the attack. Therefore i dont think vegeta should have a counter


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: Tobi on January 01, 2012, 04:43:14 PM
people are going to hate me for saying this but think you should continue naruto

1.because i dont think you need to revamp all his animations
2.i think he needs your help with the model changing stuff
3. you have a few other projects in the works that you have planned like kid goku,geno and gotenks to work on as well as naruto.
4.he can devote time to vegeta while you have time to work with the other projects so we all will enjoy them all sooner.
5.with the new kyubii cloak,clone moves, and gfx improvements will make the naruto psa one of the best on the whole site it needs your full attention and should be faster for you than devoting time to both vegeta and naruto


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: Carnage on January 01, 2012, 04:47:45 PM
now i dont know i needing to cancel my work on vegeta or keep working on some of his animations so Sdo0m can maybe revamp them or use them then he start on vegeta
i think atleast you should release version 0.3 since sdoom will take his time to even start the vegeta animations and psa and you can give vegeta fans some quality time in the meantime :P


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: AnImAiNe on January 01, 2012, 04:54:15 PM
i agree with both vegeta does need some a attacks desperatly im sure everyone is tired of slashing lol

i think you will do awesome with naruto


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: SSJ Is Clueless! on January 01, 2012, 04:55:00 PM
i think atleast you should release version 0.3 since sdoom will take his time to even start the vegeta animations and psa and you can give vegeta fans some quality time in the meantime :P

yah like me


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: slayermarth101 on January 01, 2012, 05:01:17 PM
MarioDK I edited the down throw, so he doesn't use aura for his energy blast.
Heres the result:

(http://i1234.photobucket.com/albums/ff412/slayermarth101/IMG_0945.jpg)

Just the character moves around to much so none of the energy blast actually hit them...


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: Tobi on January 01, 2012, 05:10:35 PM
way better they just look  a lil big


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: slayermarth101 on January 01, 2012, 05:14:23 PM
The size can be changed. I just wanted to show MarioDK a better graphic for it.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: Tobi on January 01, 2012, 05:19:31 PM
think you should take a little break on the dragonball/z characters we just got goku from you ,sdoom is working on vegeta i think naruto should be next it would be a little refreashing and dbz has too many fan boys for the poll to be fair. 


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: slayermarth101 on January 01, 2012, 05:22:56 PM
Well I can understand Kid Goku. Alot of people wanted him along time before MarioDK said he was making Gotenks. They were voting for kid Goku for awhile, waiting on him to be made. I think its still a fair poll.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: DoctorFlux(Mariodk) on January 01, 2012, 05:25:42 PM
Well I can understand Kid Goku. Alot of people wanted him along time before MarioDK said he was making Gotenks. They were voting for kid Goku for awhile, waiting on him to be made. I think its still a fair poll.
you mean before i started to make hacks :D

Kid goku will get almost his own boneset but still work over Ness(with tail bones) so one of his moves is possible


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: Carnage on January 01, 2012, 05:27:35 PM
hey mariodk guess you already saw but someone released a bardock import and i know you wanted one to make ssj over pit right? shame its the battle damaged model :S


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: DoctorFlux(Mariodk) on January 01, 2012, 05:30:11 PM
he looks ok rigged but i check him
since i only wanted good rigged models for my moveset and i will not update the pack i will just update it as a single download and then i mean good rigged that means min. with fingers too unlike vegito


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: slayermarth101 on January 01, 2012, 05:36:07 PM
Did you see my previous post?


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: DoctorFlux(Mariodk) on January 01, 2012, 05:41:06 PM
Did you see my previous post?
yes and i got alittle better Ki blast GFX soon (wolf´s shoot in blue) but i did not add it since im planing on revamp F/D/alittle more Up throw but not now in next version all these will use Ki blast based attacks (that is possible one of the last if not it is the last) and like as Naruto´s hold "A" i will try to make pit´s allow to a Ki blast for goku´s hold "A" in next version


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: slayermarth101 on January 01, 2012, 05:42:44 PM
Oh, well ok then. ;D


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: Carnage on January 01, 2012, 05:43:16 PM
he looks ok rigged but i check him
since i only wanted good rigged models for my moveset and i will not update the pack i will just update it as a single download and then i mean good rigged that means min. with fingers too unlike vegito
for the pictures the fingers look rigged  but i didnt see the model in bralbox yet


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: AnImAiNe on January 01, 2012, 05:45:23 PM
this poll is hard lol i really want this naruto but with the new nimbus model kid goku will have a cool up b hmm

Did DO say anything to you after he released ichigo cuz i asked him on his thread and he said he would get on it


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: DoctorFlux(Mariodk) on January 01, 2012, 05:47:40 PM
this poll is hard lol i really want this naruto but with the new nimbus model kid goku will have a cool up b hmm Did DO say anything to you after he released ichigo cuz i asked him on his thread and he said he would get on it
he said he will do it tonight that day you asked (like as always) but no help yet so i trying to ask Sdo0m for help now with his FS and GFX problems but seems he ignored my PM


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: AnImAiNe on January 01, 2012, 05:51:34 PM
well i think it makes sense to focus on kid goku and naruto then since you already have good progress on gotenks and by the time you finish at least one of them the work you needed done for the final smash will be ready for you


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: slayermarth101 on January 01, 2012, 06:40:38 PM
Oh MarioDK I forgot to mention this, but I also have a working Goku announcer call to go with the sound pack. Do you want it?


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: SSJ Is Clueless! on January 01, 2012, 08:06:48 PM
you should continue your shadow over marth port


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: SonicBrawler on January 01, 2012, 08:12:21 PM
Mairodk, diedhammer is porting teen gohan ove rlink for me


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: SSJ Is Clueless! on January 01, 2012, 08:15:57 PM
oh well mabye some other time becuase i wan the SFX you said you'd make him then i could have DK open for something else.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: Ikuto on January 01, 2012, 10:08:24 PM
im not sure if you got my pm but how can i go ssj mode and get different versions? also can i have the gotenks beta and the next goku version to test??????
Mariodk im going to answer bass of what i usually see you say. Correct me if im wrong.
Read the read me! it tells you how to go ssj it tells you about one slot transformations and tells you just about everything. If you read the description he said HE WILL TAKE Goku of the vault if questions like this are asked!
From what i see your new to the forums and he said he will let people beta test if he knows they give good feedback. So i guess the answer is no.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: slayermarth101 on January 01, 2012, 10:17:34 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24467&Vault=audio

Heres his call.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: AnImAiNe on January 01, 2012, 10:53:05 PM
NO he is not new he is the king of the spammers he used to message mariodk all the time about gotenks and goku etc he was supposed to be banned. He knows not to ask that question he is being a {censored} and has always been one on here.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: Ikuto on January 01, 2012, 11:24:13 PM
NO he is not new he is the king of the spammers he used to message mariodk all the time about gotenks and goku etc he was supposed to be banned. He knows not to ask that question he is being a {censored} and has always been one on here.
ok thanks for the info.
back to On topic Mariodk are you still making vegeta cause sdoom is making it. or at least release this next version.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: DoctorFlux(Mariodk) on January 02, 2012, 01:46:58 AM
Oh MarioDK I forgot to mention this, but I also have a working Goku announcer call to go with the sound pack. Do you want it?
just upload it if you wanted

you should continue your shadow over marth port
no since it got random crashed i can´t fix

Mairodk, diedhammer is porting teen gohan ove rlink for me
awesome :D

im not sure if you got my pm but how can i go ssj mode and get different versions? also can i have the gotenks beta and the next goku version to test??????
just GTFO again you asking for something there is not done and again someone needs to learn to read the Readme if you dont want to read the readme that just too bad and yes i got yours PM btw hi TBM that stupid troll


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: Carnage on January 02, 2012, 03:27:03 AM
mariodk be carefull to what you say to tbm or you will get a warn i know he is a troll but just saying                                                             so what are you working next gotemks vegeta or naruto revamp?


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: DoctorFlux(Mariodk) on January 02, 2012, 11:45:50 AM
mariodk be carefull to what you say to tbm or you will get a warn i know he is a troll but just saying                                                            so what are you working next gotemks vegeta or naruto revamp?
i think it will be naruto revamp since i still needing to rig kid goku+get him brawl styled texture
and for gotenks i needing also to rerig him with his own boneset

anyway i dont think naruto is next anyway since i needing alittle help from diedhammer98 to hex the shadowclones to be from TOpN bone to a bone like eyeyellow bone or these bones but not ThrowN bone so i can have shadowclones moving like i wanted at same time i can have shadowclone on two of naruto´s throws

also i am more in mood in finish Gotenks


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: Master Penis on January 02, 2012, 11:52:39 AM
:D    So... did DO finally help you with whatever you needed for Gotenks?


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: SSJ Is Clueless! on January 02, 2012, 11:58:50 AM
hey mariodk can slayermarth101 port the vegeta moveset over ness it was a request of mine if not then i get it.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: DoctorFlux(Mariodk) on January 02, 2012, 11:59:48 AM
hey mariodk can slayermarth101 port the vegeta moveset over ness it was a request of mine if not then i get it.
no and its not possible anyway and why you wanted vegeta over ness? if no movesets/other hacks over Wolf


:D    So... did DO finally help you with whatever you needed for Gotenks?
no he still not have helped me but Sdo0m helped me to find a link so i can possible remove these GFX


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: SSJ Is Clueless! on January 02, 2012, 12:00:46 PM
becuase there is no good ness hacks. but ok


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: DoctorFlux(Mariodk) on January 02, 2012, 12:01:54 PM
becuase there is no good ness hacks. but ok
there is coming one look at poll and you will now :D
since his "B" attacks will be like one hour work since i almost got the animations i needing for them
its basely the models and other animations


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: slayermarth101 on January 02, 2012, 12:02:45 PM
Kid Goku. :af2:


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: AnImAiNe on January 02, 2012, 12:05:19 PM
would starwaffles kid goku just ported on ness be good enough for now until you get the goku model you need?


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: SSJ Is Clueless! on January 02, 2012, 12:06:12 PM
oh yah i forgot about kid goku


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: DoctorFlux(Mariodk) on January 02, 2012, 12:10:31 PM
would starwaffles kid goku just ported on ness be good enough for now until you get the goku model you need?
no since i needing powerpole over Ness´s bat so the model changer will work for that+ need kid goku´s tail(he will get tail bones too for a model i will built only for the moveset like as gotenks)


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: Master Penis on January 02, 2012, 01:09:39 PM
When do you think Gotenks will finally be released?


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Vegeta v0,3 previews
Post by: DoctorFlux(Mariodk) on January 02, 2012, 02:06:15 PM
When do you think Gotenks will finally be released?
as all moveset hackers/aswell as other hacks will say then someone ask that:

i dont know
anyway im rerigging gotenks with his own boneset and using lucas boneset as base so i only have to port animations:
(http://s14.postimage.org/b2t5k3u41/2012_01_02_22_01_09_1252x676.png)

(http://s14.postimage.org/ulxqtgsvl/2012_01_02_22_01_55_1252x676.png)
that bone on back of his head will be used for SSJ3 hair bone only finger left and then rigging gotenks :D

also for ppl who wanted to make something over this boneset i will upload the boneset :D


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: spellwiz on January 02, 2012, 08:06:58 PM
MarioDK,
Do you plan on doing a super saiyan mode, like goku, for gotenks (or even vegeta) or is it not planned/impossible?
I believe it isn't possible to do over CF (I read its because of file size or somethin =/) so Im just wonderin if its possible/planned for Gotenks over Lucas (or Vegeta over Wolf).

BTW, I vote Gotenks over Kid Goku or Naruto any day  ;D
Especially because I have shippuden naruto over ike =P


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: AnImAiNe on January 02, 2012, 08:11:06 PM
@spell wiz Sdoom is doing vegeta now instead so mariodk is focusing on his other projescts
if you want the answer to your question go to Sdooms thread and go  to the first page your answer is there if you ask him though he might get mad because he provides the info for you to read on the first page.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: spellwiz on January 02, 2012, 08:21:56 PM
@AnImAiNe

Thanks for the info :D


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: slayermarth101 on January 02, 2012, 08:59:36 PM
And SDo0m does plan on making Super Saiyan.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: AnImAiNe on January 02, 2012, 09:03:17 PM
hey slayer marth i have a question: if i rigged a model on lets say captain falcon and it had a weapon attached to the model can i make captain falcon use that weapon through psa?


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: slayermarth101 on January 02, 2012, 09:18:57 PM
I think so. But I don't know for sure.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: DoctorFlux(Mariodk) on January 02, 2012, 10:08:06 PM
MarioDK, Do you plan on doing a super saiyan mode, like goku, for gotenks (or even vegeta) or is it not planned/impossible? I believe it isn't possible to do over CF (I read its because of file size or somethin =/) so Im just wonderin if its possible/planned for Gotenks over Lucas (or Vegeta over Wolf). BTW, I vote Gotenks over Kid Goku or Naruto any day  ;D Especially because I have shippuden naruto over ike =P
Gotenks is not getting SSJ mode but he will still get SSJ alt. recolours

also this since one more have asked:
 one more ppl who asking for something there is said in the ReadMe like how to transfrom to SSJ or installer SFX pack= deleted Goku forever just so ppl is warned
and dont understand english is not a reason since you can ask in english how to do one of these things but you can´t read the readme? so next time Goku will be deleted
only way ppl can learn to readm Readme is to do something like that also i will tell who the one next time asking so you guys can blame him


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: Tobi on January 02, 2012, 10:27:27 PM
or couldnt you lock the zip file and put the password in the read me that way they would have to go to the read me in order to use the psa


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: DoctorFlux(Mariodk) on January 02, 2012, 10:34:20 PM
nope since ppl will just skip anything until they find the word for password
im sry to be like this but only way ppl can learn it (maybe)


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: Tobi on January 02, 2012, 10:45:08 PM
im sure the majority of people who wanted goku by now already downloaded him so deleting it wont really be effective in my opinion


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: slayermarth101 on January 02, 2012, 11:09:36 PM
or couldnt you lock the zip file and put the password in the read me that way they would have to go to the read me in order to use the psa
im sure the majority of people who wanted goku by now already downloaded him so deleting it wont really be effective in my opinion

Not to be mean or anything but I agree with both of these. You could just put the files in a .zip and put a password in it. The put the pass code somewhere inside the readme(Not the top or bottom) That way they are forced to read it in order to find the pass code. Honeslty that's a more logical way to do it. Deleting it won't solve anything. And the people who keep asking for help already have the pack so they still won't have to worry if its deleted, and they'll still just pm you or come here and ask how or what to do.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: Kamina on January 03, 2012, 04:08:36 AM
 :>.>palm:
People will pester you more if you delete the moveset.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: ♤♡◇♧ on January 03, 2012, 06:48:12 AM
Not to be mean or anything but I agree with both of these. You could just put the files in a .zip and put a password in it. The put the pass code somewhere inside the readme(Not the top or bottom) That way they are forced to read it in order to find the pass code. Honeslty that's a more logical way to do it. Deleting it won't solve anything. And the people who keep asking for help already have the pack so they still won't have to worry if its deleted, and they'll still just pm you or come here and ask how or what to do.
Agreed.
Deleting a download just because people don't read the readme will only backfire.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: Master Penis on January 03, 2012, 06:52:39 AM
Guys.... you might want to stop bothering him about something that hasn't been done yet...


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: SouthCraft on January 03, 2012, 07:02:13 AM
I understand mariodk that he is tired about such PMs. Have a problem so don't Pm him if he is tired! why can't you just be happy for that goku is released? And because i post this doesn't means that you can spam here about the problem. Pm someone else about it!


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: DoctorFlux(Mariodk) on January 03, 2012, 07:44:18 AM
I understand mariodk that he is tired about such PMs. Have a problem so don't Pm him if he is tired! why can't you just be happy for that goku is released? And because i post this doesn't means that you can spam here about the problem. Pm someone else about it!
i getting like 5-10 PMs each day with ppl who got problems with something the Readme tells
but after i said this in my thread+updated the image on the BV download link for goku over pit
 no PMs or posts here with problems for like transfrom to SSJ mode

also i was thinking on something that can be possible for SMBZ mario moveset revamp:
caped mode,winged cape mode,Fire mario mode(with transfrom to fire mario) all inside one FitmarioXX.pac/pcs

wings and cape will be one model over Fludd sitting on HeadN bone (so both cape is close to the neck and wings is on the hat) (good fludd got 5 animations i can use since that what i needing for that) and for fire mario mode i will do so the model changer for take hat off/on will do so mario transfrom to fire mario (will make a other taunt animation for active modes now so mario dont use that model changer for take hat off) i can also do the same with mario can transform to raccon mario instead of fire mario
like as ppl going SSJ transfrom for FS eyes i can do that too i think so there is a chance for  SMBZ mario gets 3x modes / powerups


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: diedhammer98 on January 03, 2012, 08:01:31 AM
But about Shell Mario?


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: DoctorFlux(Mariodk) on January 03, 2012, 08:04:05 AM
But about Shell Mario?
sry we needing to miss one powerup for get this but atleast we getting fire mario as a mode maybe instead of a alt. colour

also SMBZ mario´s Side-B(if not cape mode) will be something else maybe throw the hammer
fireballs will be back and old FS (old FS only for fire mario mode) but you will know more then i start on this as i possible will then its possible to merge two animations to one


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: diedhammer98 on January 03, 2012, 08:05:17 AM
Okey, Just asking.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: DoctorFlux(Mariodk) on January 03, 2012, 08:20:20 AM
here is my ideas for SMBZ mario revamp for now but i will not do SMBZ mario revamp yet(even then i think he will be better then my goku over pit :D with 3x powerups):

normal mario´s attacks:
all the same as SMBZ mario right now but N-B/Side-B
Side-B or N-B will possible be mario throw the hammer but not sure yet

cape mario mode attacks:
also almost same as SMBZ mario right now but also new N-B(will be the same as normal mode´s) Side-B will still be the same as SMBZ mario is now

winged cape mario:
this is a mode mixed with some from cape mario´s attacks and normal mario´s
F-Air,Dash,up-B, maybe N-Air from cape mario and rest from normal mode + Winged cape mario can float for afew sec. or just fall slowly down but go in helpless mode after floating

Fire mario mode:
N-B: Fireball(as Vbrawl mario), other FS(again as Vbrawl mario), Side-smash(Vbrawl mario) and rest attacks is normal mode attacks but added fire hitbox/GFX


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: SSJ Is Clueless! on January 03, 2012, 08:21:01 AM
i getting like 5-10 PMs each day with ppl who got problems with something the Readme tells
but after i said this in my thread+updated the image on the BV download link for goku over pit
 no PMs or posts here with problems for like transfrom to SSJ mode

also i was thinking on something that can be possible for SMBZ mario moveset revamp:
caped mode,winged cape mode,Fire mario mode(with transfrom to fire mario) all inside one FitmarioXX.pac/pcs

wings and cape will be one model over Fludd sitting on HeadN bone (so both cape is close to the neck and wings is on the hat) (good fludd got 5 animations i can use since that what i needing for that) and for fire mario mode i will do so the model changer for take hat off/on will do so mario transfrom to fire mario (will make a other taunt animation for active modes now so mario dont use that model changer for take hat off) i can also do the same with mario can transform to raccon mario instead of fire mario
like as ppl going SSJ transfrom for FS eyes i can do that too i think so there is a chance for  SMBZ mario gets 3x modes / powerups

that sounds awsome


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: DoctorFlux(Mariodk) on January 03, 2012, 08:32:13 AM
anyway here is what i have done for naruto right now of animations:
-new wait1 animation(maybe will not get a wait2,3 for save filesize),
-all shadowclones animations(there is right now 7 animations but the filesize is not too big but i hope they will work if not i needing to remove Side-B: shadowclone throw SSBF2 naruto´s Side-B and for brawl that one needed 2x Animations on the clone),
-N-B Animations(rasengan will work 100% like as in SSBF2 or almost)
-new run animation
-AAA combo to be like as in DON battle stadium(really easy to do that one)
-new Side-Smash animations (again like as in SSBF2)
thats whats done for naruto right now
previews of naruto animations will come then i have PSAed anything but i am still more in mood to finish my fav. char. and then it can be my fav. anime char.(if not DBZ): Naruto


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: Carnage on January 03, 2012, 08:45:02 AM
anyway here is what i have done for naruto right now of animations:
-new wait1 animation(maybe will not get a wait2,3 for save filesize),
-all shadowclones animations(there is right now 7 animations but the filesize is not too big but i hope they will work if not i needing to remove Side-B: shadowclone throw SSBF2 naruto´s Side-B and for brawl that one needed 2x Animations on the clone),
-N-B Animations(rasengan will work 100% like as in SSBF2 or almost)
-new run animation
-AAA combo to be like as in DON battle stadium(really easy to do that one)
-new Side-Smash animations (again like as in SSBF2)
thats whats done for naruto right now
previews of naruto animations will come then i have PSAed anything but i am still more in mood to finish my fav. char. and then it can be my fav. anime char.(if not DBZ): Naruto
so your making some progress  on naruto  and thats a nice things and i like that mario ideas but i dont agree to make them on SMBZ SMBz already has loads of diferent moves it would be nice if it was on a normal mario like that mini psa you made like normal mario downB from melee and that down aerial on the mini psa 
up taunt fire mario gained n-b fire ball
and down taunt capped/racoon mario
Since i think if you used smbz mario and add those 2 modes  then you would have to choose between fire balls or hammers and would he even have filesize for all that? i think normal mario that could go fire and cape/racoon/flying hat would be nice xD


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: DoctorFlux(Mariodk) on January 03, 2012, 08:52:45 AM
so your making some progress  on naruto  and thats a nice things and i like that mario ideas but i dont agree to make them on SMBZ SMBz already has loads of diferent moves it would be nice if it was on a normal mario like that mini psa you made like normal mario downB from melee and that down aerial on the mini psa  up taunt fire mario gained n-b fire ball and down taunt capped/racoon mario Since i think if you used smbz mario and add those 2 modes  then you would have to choose between fire balls or hammers and would he even have filesize for all that? i think normal mario that could go fire and cape/racoon/flying hat would be nice xD
i think they will be filesize for that since some modes use same attacks as other modes but problem is mainly the fire mario transfrom but if i resize mario´s texture alittle lower but not much there is filesize for it but after all someone ported Yoshi over Fludd with animations for him so i think there is filesize for fire mario+ that model over fludd


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: Carnage on January 03, 2012, 09:11:47 AM
i think they will be filesize for that since some modes use same attacks as other modes but problem is mainly the fire mario transfrom but if i resize mario´s texture alittle lower but not much there is filesize for it but after all someone ported Yoshi over Fludd with animations for him so i think there is filesize for fire mario+ that model over fludd
but then you would have to choose between fireballs for fire mario or hammers for sMBZ mario mode or you have another ide to go around that?


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: DoctorFlux(Mariodk) on January 03, 2012, 09:13:01 AM
but then you would have to choose between fireballs for fire mario or hammers for sMBZ mario mode or you have another ide to go around that?
thats why new N-B for (not Fire mode)


anyway got to redo Gotenks model/boneset since then i imported it to brawlbox he was almost as big as captain falcon and i dont want to resize bones only move/rota them so gotenks keep the same size if Grapped/throwed too

Gotenks is as big as mario(inc. hair)


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: Carnage on January 03, 2012, 10:17:23 AM
thats why new N-B for (not Fire mode)


anyway got to redo Gotenks model/boneset since then i imported it to brawlbox he was almost as big as captain falcon and i dont want to resize bones only move/rota them so gotenks keep the same size if Grapped/throwed too

Gotenks is as big as mario(inc. hair)

but if your making a boneset for psa only you can rsizehim by psa right? i dont think recize by psa makes the character stretch


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: DoctorFlux(Mariodk) on January 03, 2012, 10:23:31 AM
but if your making a boneset for psa only you can rsizehim by psa right? i dont think recize by psa makes the character stretch
yes it does


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: Carnage on January 03, 2012, 11:14:32 AM
yes it does
guess thats out of the question then:S

Also will naruto be able to do the rasenshuriken like in SSBF2? from what i saw  in the naruto files i think he has a exgfx model that isnt in use if im not mistaken that would be epic if you found a rasenshuriken model and make it like ssbf2 :P altough i think it would give quite abit of work to even find if exits at all model.
I cant wait to see some naruto previews,and you found a new rasengan gfx right?


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: DoctorFlux(Mariodk) on January 03, 2012, 12:01:09 PM
guess thats out of the question then:S Also will naruto be able to do the rasenshuriken like in SSBF2? from what i saw  in the naruto files i think he has a exgfx model that isnt in use if im not mistaken that would be epic if you found a rasenshuriken model and make it like ssbf2 :P altough i think it would give quite abit of work to even find if exits at all model. I cant wait to see some naruto previews,and you found a new rasengan gfx right?
yes i got this:
(http://i.imgur.com/gSCFB.jpg)
from Ds22

for the  rasenshuriken  i am possible adding it but not sure
1. the filesize of both Fitike.pac/fitmotionetc.pac
2. dont got model
3. needing to have 2 shadowclones out at same time
so not sure yet

more preview time of gotenks´s Size now
(http://i.imgur.com/YXAeh.png)
using goku model to show how big gotenks is  no resized bones here only edited lucas´s boneset


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: Dot on January 03, 2012, 12:07:03 PM
dont forget to send the .max file so i can redo the uv ;)


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: DoctorFlux(Mariodk) on January 03, 2012, 12:08:01 PM
dont forget to send the .max file so i can redo the uv ;)
i am not done just imported it since i had to check the size of him compare to Goku and now i think its perfect i still have to rig him and get bones to fit with fingers too so fingers can possible be perfected too


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: Carnage on January 03, 2012, 12:12:08 PM
yes i got this:
([url]http://i.imgur.com/gSCFB.jpg[/url])
from Ds22

for the  rasenshuriken  i am possible adding it but not sure
1. the filesize of both Fitike.pac/fitmotionetc.pac
2. dont got model
3. needing to have 2 shadowclones out at same time
so not sure yet


looks good i hope you recize the model since naruto is taking his own rasengan in the face xD
also if you somehow get the model i think ppl would live with only a shadowclobe to do rasenshuriken :P since and about filesize i dont think it would be that much change since its a stadard fake projectyle  and you had to make rasengan end so naruto had the rasenshuriken charged

maybe you could use this model? dont know if you can view it in 3ds max
http://wc3r.forumcircle.com/viewtopic.php?t=9443


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: Blueblur22 on January 03, 2012, 01:56:02 PM
isnt winged cap mario and cape mario basically the same power-up


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: DoctorFlux(Mariodk) on January 03, 2012, 01:58:10 PM
yes and no
both can fly but both can´t do spin attack like cape attacks on Side-B on SMBZ mario


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: Blueblur22 on January 03, 2012, 02:04:41 PM
just a suggestion but i think it would b better to replace the wing cap power up wit another power-up since the wing cap is so similar to the cape power-up


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: DoctorFlux(Mariodk) on January 03, 2012, 02:08:32 PM
just a suggestion but i think it would b better to replace the wing cap power up wit another power-up since the wing cap is so similar to the cape power-up
what powerup will you say it can be if not winged cap?
only powerup i can thing of if 2x powerups in one model
cape/winged cap sitting on HeadN bone
it got to be something that sitting on Head or near it


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: DivineOverlord on January 03, 2012, 02:18:08 PM
I'm gonna try out your Goku over pit psa version 1.5 and give feedback. This will be the first time I ever given feedback on a PSA since 2010. :D



EDIT: Everything is good! The only parts where I found that could use improvement is down air attack and his UP B animations. For down air attack, the animation is good but its sort of hard to land a hit. For UP B, the animation is good for going up but side to side direction, he should tap his fingers to his head haha. I can help with this if you need it.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: DoctorFlux(Mariodk) on January 03, 2012, 02:20:03 PM
I'm gonna try out your Goku over pit psa version 1.5 and give feedback. This will be the first time I ever given feedback on a PSA since 2010. :D
cool :D

many ppl saying its perfect (PSA wise and balancing wise and almost animation wise too but throws,afew other small things)


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: ♤♡◇♧ on January 03, 2012, 02:35:19 PM
I could very well PM you that Rasengan model, MarioDK.
Only thing I ask is credit for it if you use it.
As for filesize, it's pretty much negligible.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: Blueblur22 on January 03, 2012, 02:37:19 PM
h
what powerup will you say it can be if not winged cap?
only powerup i can thing of if 2x powerups in one model
cape/winged cap sitting on HeadN bone
it got to be something that sitting on Head or near it
how about the vanish cap then


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: DoctorFlux(Mariodk) on January 03, 2012, 02:39:20 PM
hhow about the vanish cap then
not possible since that change whole body and already using the only way to change body for fire mario
it got to be something like adding wings on mario´s hat or cape at mario´s neck it or something near the head it can´t be anything else if mario is going to have cape mode

I could very well PM you that Rasengan model, MarioDK. Only thing I ask is credit for it if you use it. As for filesize, it's pretty much negligible.
you will be on colab. cuz of i using the naruto model of yours too how that sounds? but i think Naruto is after Gotenks
im working on his model right now and after that i will port all gotenks/lucas animations to the model´s boneset and finish his up-B and then just FS+Down-B left of special
FS is ghost and same with down-B but less FS like and weaker and im still needing to removed these effects from the GFX models


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: SSJ Is Clueless! on January 03, 2012, 03:54:29 PM
would it be possible to vertex mrios hat to loom like tanooki and then for the tails ertex the very back throw his body or some where that you wont see and then make it come back threw his butt to look like a tail. could you give it a new bone to animate with.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: Tobi on January 03, 2012, 04:51:35 PM
could you use the wolfgeta up b gfx for gotenks since Sdoom is doing his own vegeta up b. i thought ur vegeta gfx looked beautiful


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: DoctorFlux(Mariodk) on January 03, 2012, 10:28:40 PM
could you use the wolfgeta up b gfx for gotenks since Sdoom is doing his own vegeta up b. i thought ur vegeta gfx looked beautiful
maybe i do that

but its not possible to give lucas a up-B like Wolf/Fox/falco so i got a other idea for up-B


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: dpgthirteen on January 04, 2012, 04:11:30 AM
Nice rasegan model, looks a lot better then the aura sphere. I look forward to a preview video soon.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: Carnage on January 04, 2012, 11:40:22 AM
Nice rasegan model, looks a lot better then the aura sphere. I look forward to a preview video soon.
technically that gfx was aura sphere model with melee mewtwo shadow ball textures :P but the new one looks much more like rasengan


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: DoctorFlux(Mariodk) on January 04, 2012, 02:38:52 PM
not have made any progress on gotenks/Naruto
only made a new N-B(no fire mode) for SMBZ mario (its a secret until i preview it but it works and fits very well for mario not 100% SMBZ but still)


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: Carnage on January 04, 2012, 03:15:14 PM
mariodk just have some question about shadow kong v2

1-what AI is shadow kong using?sonic?DK? since all the cpu does is go to a corner and spam n-B

2-to port any sonic model over shadow kong do i need to edit anything or just rename the file?


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: DoctorFlux(Mariodk) on January 04, 2012, 03:19:12 PM
mariodk just have some question about shadow kong v2 1-what AI is shadow kong using?sonic?DK? since all the cpu does is go to a corner and spam n-B 2-to port any sonic model over shadow kong do i need to edit anything or just rename the file?
just rename since that rename method i ported shadow-kong (it worked alot better then real port but thats only for shadow-kong´s case not many other PSAs) since Sonic dont really using EX-GFX (if using a run like burst sonic) so they have have same GFX sonic and shadow-kong
i dont think what AI he using ask Sdo0m about that since i dont edited the AI


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: Carnage on January 04, 2012, 03:22:51 PM
just rename since that rename method i ported shadow-kong (it worked alot better then real port but thats only for shadow-kong´s case not many other PSAs) since Sonic dont really using EX-GFX (if using a run like burst sonic) so they have have same GFX sonic and shadow-kong
i dont think what AI he using ask Sdo0m about that since i dont edited the AI
thanks for awnsering i just asked this becuase when i used shadowkongv1 he didnt do that of going to a corner and spam n-B while v2 does in v1 did you change the ai or was sonic ?


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: SouthCraft on January 04, 2012, 03:36:29 PM
He got fox's AI i think cuz fox spams and misusing the netrual b and he is pretty strong and fast. I Think it is him


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: BlazeChance1 on January 05, 2012, 03:54:32 PM
Mariodk, you're going to work on Piccolo, right? If you do, I'll download it for sure!  :D Please make the down A in the air like his flying kick in Budokai Tenkaichi 3.  :)


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: SiLeNtDo0m on January 05, 2012, 03:56:06 PM
Mariodk, you're going to work on Piccolo, right? If you do, I'll download it for sure!  :D Please make the down A in the air like his flying kick in Budokai Tenkaichi 3.  :)

The only planned DBZ movesets MarioDK has are Goku, Gotenks, Kid Goku and Vegeta.

Goku's nearing completion
Gotenks is in progress
Kid Goku I think is also slightly in progress
Vegeta is being collabed with me (though main bulk is by me).


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: BlazeChance1 on January 05, 2012, 04:06:58 PM
The only planned DBZ movesets MarioDK has are Goku, Gotenks, Kid Goku and Vegeta.

Goku&#039;s nearing completion
Gotenks is in progress
Kid Goku I think is also slightly in progress
Vegeta is being collabed with me (though main bulk is by me).
I thought he said that he was making Piccolo over Ganondorf. Guess not.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: spellwiz on January 05, 2012, 06:33:16 PM
Is anyone else having the same error that was reported on Goku? I use riivolution with 0.00% problem with goku, just wonderin if it is him or a common problem o.0

Also,
@BlazeChance1:
I believe I did see something about piccolo but it would just be texture (if he did say anything about piccolo), not a PSA.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: slayermarth101 on January 05, 2012, 06:49:14 PM
Is anyone else having the same error that was reported on Goku? I use riivolution with 0.00% problem with goku, just wonderin if it is him or a common problem o.0

Also,
@BlazeChance1:
I believe I did see something about piccolo but it would just be texture (if he did say anything about piccolo), not a PSA.
Me as well. Goku freezes only if player 2 selects him.


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: Kingskull95 on January 05, 2012, 07:55:37 PM
What are you talking about goku works perfectly i use rivoo and i even tried it as all players  and it  works u must have done something wrong then


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: DoctorFlux(Mariodk) on January 05, 2012, 10:59:38 PM
Mariodk, you're going to work on Piccolo, right? If you do, I'll download it for sure!  :D Please make the down A in the air like his flying kick in Budokai Tenkaichi 3.  :)
nope as sdo0m say here:
also these flying kicks is alittle idea from BT3 on goku´s Down-Air
The only planned DBZ movesets MarioDK has are Goku, Gotenks, Kid Goku and Vegeta. Goku's nearing completion Gotenks is in progress Kid Goku I think is also slightly in progress Vegeta is being collabed with me (though main bulk is by me).
these dragonball char. i have planed and will not add more until they are close to be done maybe fat buu or super buu moveset (super buu moveset built from kid buu moveset) but these two is a maybe
kid goku is only alittle WIP since i can use afew animations from adult goku :D F-Air,N-B,entry,Win2

also why ppl keep reporting bugs that is only for them idk why for some ppl the hack dont work and for other the hack works like as vegeta model+the mini moveset


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: Carnage on January 06, 2012, 03:25:27 AM
i can confirm i use gecko and goku works on every slot not sure about rivo


Title: Re: Mariodk Projects: Goku moveset(over pit) V1.5 is out, Next: Gotenks PSA(maybe)
Post by: DoctorFlux(Mariodk) on January 06, 2012, 12:12:13 PM
ok i found out then wolfegeta moveset with model freezing
it freeze on vs. some ported PSAs like as vs. shadow-kong but not all of these ports
Goku over pit it working so we can atleast have vegeta vs. Goku in SSBB but not shadow over Dk vs. vegeta :D
i maybe know why maybe it is really cuz of the FitwolfXX.pac/pcs is too big filesize with the texture or needing texture for the gun
after vegeta alt. outfits/models that is needed for sdo0m´s vegeta PSA is done i will get back to work with gotenks model+moveset
also im possible make alt. versions of Gotenks model to Gotenks boneset here is them i will make:
Kid vegito (http://th03.deviantart.net/fs70/PRE/f/2011/122/f/7/kid_vegito_by_db_own_universe_arts-d3ffk6b.png)
Kid Gogeta (http://th06.deviantart.net/fs70/PRE/f/2011/063/c/6/kid_super_gogeta_by_hsvhrt-d3avmk4.jpg)
SSJ 4 Gotenks (http://th02.deviantart.net/fs71/PRE/f/2011/234/c/f/gotenks_ssj4_by_mrgekon-d47haip.png)
just so we got more then just recolours + SSj1,3 for gotenks moveset since lucas vertex/model imports wont look good with this boneset they will work but they will have alittle weird animations


Title: Re: Mariodk Projects: ingame Previews of someone awesome come maybe today
Post by: DoctorFlux(Mariodk) on January 07, 2012, 08:07:32 AM
ingame Previews of someone awesome come maybe today since i am almost done with afew more things for that
its a DBZ char.
its not Vegeta but he looks like a mini Vegeta  :af2:
he fights a Pink thing
he is awesome and the model is almost perfected soon


Title: Re: Mariodk Projects: ingame Previews of someone awesome come maybe today
Post by: Carnage on January 07, 2012, 08:12:30 AM
ingame Previews of someone awesome come maybe today since i am almost done with afew more things for that
its a DBZ char.
its not Vegeta but he looks like a mini Vegeta  :af2:
he fights a Pink thing
he is awesome and the model is almost perfected soon
thats only one person lol gotenks and did you tested the animation porter to see if the animations go well with the model made for the psa only?


Title: Re: Mariodk Projects: ingame Previews of someone awesome come maybe today
Post by: Ikuto on January 07, 2012, 08:57:58 AM
thats only one person lol gotenks and did you tested the animation porter to see if the animations go well with the model made for the psa only?
it's clearly not! Jk I'm so hype finally Gotenks :)


Title: Re: Mariodk Projects: ingame Previews of someone awesome come maybe today
Post by: DoctorFlux(Mariodk) on January 07, 2012, 01:26:05 PM
maybe no ingame preview today cuz of shoulders/vest of gotenks model is danm hard to be perfected anyway:
([url]http://s16.postimage.org/ij5p48v4l/2012_01_07_20_40_11_1252x676.png[/url]) almost perfect rigged Gotenks but shoulders/vest is not done yet cuz they are really hard but rest is done and only thing edited on the model is get fingers in T-pose like as a brawl char. nothing else edited on the model but edited lucas boneset alot gotenks will also get SSJ3 hair bone and also that thing at his belt bone for that :D and possible will do as soon its possible the hair and the cloth at belt will be effected by wind and that stuff i will not stop work on him until he is perfected :D model+texture+PSA+Animations+anything about him perfect+Gotenks is two good words if they are to together :D i think i will do the same thing with geno over R.o.B i know beyondyou making geno rig over Ness but only way i can get him over R.o.b with moveset without any bugs is rig him over R.o.B´s boneset but edited alot so it will be like he got arms/legs and that stuff maybe not fingers :( but i hope i can do them too


Title: Re: Mariodk Projects: ingame Previews of someone awesome come maybe today
Post by: Naruto200Man on January 07, 2012, 02:04:32 PM
MarioDK: Can you help me rig Krystal's Hands? They are going to be difficult to rig due to not being T-stance...
Everything else will be rigged already when/if I send you the 3DS max file...
That's assuming you have 3DS 2010 though.

I wonder if I should add a couple of bones to her head so I can make her ears twitch and stuff in animations. Would be the next best thing since she got no face morphs polygon.


Title: Re: Mariodk Projects: ingame Previews of someone awesome come maybe today
Post by: DoctorFlux(Mariodk) on January 07, 2012, 02:06:38 PM
MarioDK: Can you help me rig Krystal's Hands? They are going to be difficult to rig due to not being T-stance... Everything else will be rigged already when/if I send you the 3DS max file... That's assuming you have 3DS 2010 though. I wonder if I should add a couple of bones to her head so I can make her ears twitch and stuff in animations. Would be the next best thing since she got no face morphs polygon.
i am not sure i can since i am busy with Gotenks right now and his vest is really hard to rig i think even beyondyou will have hard with it


Title: Re: Mariodk Projects: ingame Previews of someone awesome come maybe today
Post by: Naruto200Man on January 07, 2012, 02:10:47 PM
Have you tried blending the weights? Or is it just the way the verts are set up that make the jacket hard to rig?

I might not rig her thumbs at all, they're impossible to vertex edit into a T-stance but I might be able to vertex the fingers that way. That'll probably end up being the case for the first version of the psa.


Title: Re: Mariodk Projects: ingame Previews of someone awesome come maybe today
Post by: DoctorFlux(Mariodk) on January 07, 2012, 02:40:47 PM
maybe ingame previews will come today anyway:
(http://s11.postimage.org/khz70lzyb/2012_01_07_22_37_25_1252x676.png)
next: SSJ3 of him

this gotenks will be used for the moveset
too bad  it can´t be oneslot over Lucas

also i will make kid Gogeta again and make Kid vegito :D and SSJ4 Gotenks so i think we got fine with recolours+alt versions
also needing to rig goten+trunks in one model so i can make this possible for entry and a Win:
(http://www.geocities.ws/megadragon2112/c2.gif)
fusion dance: entry
the other part of that gif is one of my idea for a win'
model will be over lucas´s snake thing and model also needs to be low filesize


Title: Re: Mariodk Projects: ingame Previews of someone awesome come maybe today
Post by: Carnage on January 07, 2012, 03:11:03 PM
so gotenks recolours normal/ssj/ssj3/kid gogeta/kid vegito/ssj4 gotenks thats a good pack to fill up lucas spots xD Also any change of a ssj vegito to be made over goku(Pit) still waiting on that one for awhile i know the finger arent rigged  but you can always update the headless body later :P


Title: Re: Mariodk Projects: look in poll for brawlbox preview of Gotenks model
Post by: DoctorFlux(Mariodk) on January 07, 2012, 03:32:36 PM
here is he with ported animations:
(http://s16.postimage.org/3pk5gvlat/2012_01_07_23_22_10_1132x748.png)


Title: Re: Mariodk Projects: look in poll for brawlbox preview of Gotenks model
Post by: Carnage on January 07, 2012, 04:00:07 PM
he looks good but arent the arms and hands still to small compared to the rest of the body? or its just that pose?


Title: Re: Mariodk Projects: look in poll for brawlbox preview of Gotenks model
Post by: DoctorFlux(Mariodk) on January 07, 2012, 04:16:15 PM
anyway already starting on animation port and making also new animations :D
Gotenks´s walk will be walking and run will be floating :D


Title: Re: Mariodk Projects: look in poll for brawlbox preview of Gotenks model
Post by: DoctorFlux(Mariodk) on January 08, 2012, 10:34:29 AM
done with porting of animations from lucas to gotenks but they needing still afew fixes
anyway will do afew more animations for the moveset and PSA them then its time for previews with the new model


Title: Re: Mariodk Projects: look in poll for brawlbox preview of Gotenks model
Post by: Ikuto on January 08, 2012, 10:44:34 AM
done with porting of animations from lucas to gotenks but they needing still afew fixes
anyway will do afew more animations for the moveset and PSA them then its time for previews with the new model
so we r expecting it today?


Title: Re: Mariodk Projects: look in poll for brawlbox preview of Gotenks model
Post by: DoctorFlux(Mariodk) on January 08, 2012, 10:45:25 AM
so we r expecting it today?
i dont know


Title: Re: Mariodk Projects: look in poll for brawlbox preview of Gotenks model
Post by: AnImAiNe on January 08, 2012, 10:50:25 AM
wait u guys are saying there is a possibility gotenks could come out today?


Title: Re: Mariodk Projects: look in poll for brawlbox preview of Gotenks model
Post by: Master Penis on January 08, 2012, 10:56:21 AM
Not Gotenks, a preview of Gotenk's model in action.


Title: Re: Mariodk Projects: look in poll for brawlbox preview of Gotenks model
Post by: DoctorFlux(Mariodk) on January 08, 2012, 11:04:42 AM
wait u guys are saying there is a possibility gotenks could come out today?
i dont said that i just said i am done with porting animations from lucas to gotenks and i will do afew more so its time to next video preview of him


Title: Re: Mariodk Projects: look in poll for brawlbox preview of Gotenks model
Post by: AnImAiNe on January 08, 2012, 11:06:23 AM
oh haha ok i look forward to it


Title: Re: Mariodk Projects: look in poll for brawlbox preview of Gotenks model
Post by: DoctorFlux(Mariodk) on January 08, 2012, 12:39:59 PM
run animation: (look at the gotenks at top of that image almost the same)
(http://s7.postimage.org/odhsi4z4r/2012_01_08_20_23_52_380x420.png)
wait1,2,3,WaitItem
run/walking
Jump/falling
F-Air, B-Air, up-Air, D-Air(same attack as Before Gotenks gave middel finger to super buu in the anime but downwards instead), N-B,
F-throw(grap attack from DBZ BT3),B-throw,up-throw,soon D-throw(that will be buu buu volley ball)
Grap attack/replace for Lucas´s aircatch is done: viceshoot
N-B(Die Die Missiles) ,Side-B( Galactic Donuts ),up-B,almost Down-B/FS(same attack but FS much stronger)
D-taunt
entry(not the goten+trunks fusion dance)
win1/win1wait

all that is done now (Animations wise not anything in PSA wise)
ported all animations done but not fixed since sometimes is legs underground in some hurt animations or use item animations


Title: Re: Mariodk Projects: look in poll for brawlbox preview of Gotenks model
Post by: AnImAiNe on January 08, 2012, 02:19:19 PM
nice work
its a good thing sdoom took over the work with animations and psa for vegeta
so you could work on gotenks now we get both a lot sooner


Title: Re: Mariodk Projects: look in poll for brawlbox preview of Gotenks model
Post by: DoctorFlux(Mariodk) on January 09, 2012, 02:32:26 AM
lol i just found out gotenks will looks much better with ported Fox´s or wolf´s hurt/landing/use items/mics animations then if porting from lucas to gotenks boneset :D
since the translation almost on Gotenks for wolf/Fox´s animations


Title: Re: Mariodk Projects: look in poll for brawlbox preview of Gotenks model
Post by: DoctorFlux(Mariodk) on January 09, 2012, 10:05:14 AM
sorry for 2x posts but more previews
N-Air or F-air:
(http://i40.tinypic.com/28kudlc.gif)
and N-Air or F-Air too here:
(http://i42.tinypic.com/2zisk1g.gif)
back-Air is the same as this but backwards and you turn around too


Title: Re: Mariodk Projects: look in poll for brawlbox preview of Gotenks model
Post by: AnImAiNe on January 09, 2012, 10:22:58 AM
looks good...oh i apologize if i ruined the time skip for luffy for you i didnt realize it until it was too late


Title: Re: Mariodk Projects: look in poll for brawlbox preview of Gotenks model
Post by: DoctorFlux(Mariodk) on January 09, 2012, 10:24:58 AM
looks good...oh i apologize if i ruined the time skip for luffy for you i didnt realize it until it was too late
no problems i am only at about where they meet ace for first time :D  and rest i know from onepiece is clips from youtube

anyway the upwards kick is from idea from here:
(http://s18.postimage.org/8rgckgmvd/Untitled.png)
i am thinking that kick will be N-Air

also i am thinking Gotenks should also have a A+B attack like as Vegeta will Galick gun on A+B
so it can be big tree canon or kamehameha wave
here is the proof of gotenks use kamehameha: http://youtu.be/8-M3STrJLvw?t=17s
i better like kamehameha wave for gotenks then big tree canon since only trunks use big tree canon
but both goten and trunks use kamehameha wave(yeah thats true even trunks use that attack one time): http://www.youtube.com/watch?v=diXs1ERliMM


Title: Re: Mariodk Projects: All Airs attack,"B" attacks (but down-B) for gotenks is done
Post by: AnImAiNe on January 09, 2012, 11:27:31 AM
gotenks also has an attack called revenge cannon
(http://images2.wikia.nocookie.net/__cb20100310010232/dragonball/images/b/bb/247-42.jpg)


Title: Re: Mariodk Projects: All Airs attack,"B" attacks (but down-B) for gotenks is done
Post by: DoctorFlux(Mariodk) on January 09, 2012, 11:30:24 AM
gotenks also has an attack called revenge cannon
([url]http://images2.wikia.nocookie.net/__cb20100310010232/dragonball/images/b/bb/247-42.jpg[/url])
too bad not rigged mouth cuz it was looked too messed up what ever i did


Title: Re: Mariodk Projects: All Airs attack,"B" attacks (but down-B) for gotenks is done
Post by: KTH on January 09, 2012, 11:33:09 AM
Don't rig the mouth, custom a head.


Title: Re: Mariodk Projects: All Airs attack,"B" attacks (but down-B) for gotenks is done
Post by: DoctorFlux(Mariodk) on January 09, 2012, 11:34:44 AM
Don't rig the mouth, custom a head.
i think i can do that :D

lucas got model changer for his stick so i can get the other head to show if using model changer for lucas´s stick so maybe revenge cannon
 will be his A+B but will but A+B attack is only a maybe


Title: Re: Mariodk Projects: All Airs attack,"B" attacks (but down-B) for gotenks is done
Post by: AnImAiNe on January 09, 2012, 11:41:19 AM
he has also done the wolf fang fist before but i doubt you would want that in the move set lol


Title: Re: Mariodk Projects: All Airs attack,"B" attacks (but down-B) for gotenks is done
Post by: DoctorFlux(Mariodk) on January 09, 2012, 11:42:14 AM
he has also done the wolf fang fist before but i doubt you would want that in the move set lol
that will possible be his AAA :D


Title: Re: Mariodk Projects: All Airs attack,"B" attacks (but down-B) for gotenks is done
Post by: Carnage on January 09, 2012, 11:43:12 AM
gotenks using kameha seems kinda  not fitting why no on n-B he released a ghost that would go straight ahead and if hitted it exploded? while in down b the ghost is controlable on b+a its not what you think? if yu dont want to use that head attack wich would look epic xD


Title: Re: Mariodk Projects: All Airs attack,"B" attacks (but down-B) for gotenks is done
Post by: AnImAiNe on January 09, 2012, 11:45:38 AM
i personally dont agree with that because the whole point of the final smash is for it to be controllable and having the same move in two special slots is kinda boring to me and he said he might do revenge cannon instead


Title: Re: Mariodk Projects: All Airs attack,"B" attacks (but down-B) for gotenks is done
Post by: DoctorFlux(Mariodk) on January 09, 2012, 11:50:58 AM
i personally dont agree with that because the whole point of the final smash is for it to be controllable and having the same move in two special slots is kinda boring to me and he said he might do revenge cannon instead
Down-B will be ghost too but only one single weak version

since i dont want counter on gotenks anyway


Title: Re: Mariodk Projects: All Airs attack,"B" attacks (but down-B) for gotenks is done
Post by: Carnage on January 09, 2012, 11:52:11 AM
Down-B will be ghost too but only one single weak version

since i dont want counter on gotenks anyway
so all specials are coded but down b right now? or just animated?


Title: Re: Mariodk Projects: All Airs attack,"B" attacks (but down-B) for gotenks is done
Post by: DoctorFlux(Mariodk) on January 09, 2012, 11:58:02 AM
so all specials are coded but down b right now?
yes and Air Attacks is also but the kick upwards and the down-Air that will be that headbutt attack will work alot like as kid buu´s  Down-Air

up-B just needing to be revamped alittle still

AAA combo will be this: http://youtu.be/8Ja8219rC5M?t=8m47s
Down-smash: http://youtu.be/8Ja8219rC5M?t=9m3s (without the running) and then: http://youtu.be/8Ja8219rC5M?t=9m10s after the first punch that will be one attack
side-Smash or Side-Tilt: http://youtu.be/8Ja8219rC5M?t=9m20s
damn that was alot of ideas on one video :D






Title: Re: Mariodk Projects: All Airs attack,"B" attacks (but down-B) for gotenks is done
Post by: AnImAiNe on January 09, 2012, 12:03:45 PM
nice the move set is looking really good right now..oh and by my last comment i just ment that i didn't think the ghost should be on b+a,down b, and final smash thats all. i do like that it is the down b and final smash though


Title: Re: Mariodk Projects: All Airs attack,"B" attacks (but down-B) for gotenks is done
Post by: DoctorFlux(Mariodk) on January 09, 2012, 12:09:09 PM
Down-tilt will be the same as Sdo0m´s Vegeta since that Down-tilt is almost the only attack that fits for a Down-Tilt on a DBZ char. beside gotenks also got that move in DBZ BT3
up-smash or up-tilt will be his headbutt attack from DBZ BT3´s up-Smash for gotenks normal/SSJ


Title: Re: Mariodk Projects: All Airs attack,"B" attacks (but down-B) for gotenks is done
Post by: SouthCraft on January 09, 2012, 12:33:03 PM
Down-tilt will be the same as Sdo0m´s Vegeta since that Down-tilt is almost the only attack that fits for a Down-Tilt on a DBZ char. beside gotenks also got that move in DBZ BT3
up-smash or up-tilt will be his headbutt attack from DBZ BT3´s up-Smash for gotenks normal/SSJ
Finally you work on gotenks again


Title: Re: Mariodk Projects: All Airs attack,"B" attacks (but down-B) for gotenks is done
Post by: Carnage on January 09, 2012, 01:10:55 PM
but you didnt like  DO down b ghost kamikaze attack? or you want  really to  replace upb thingy for down b?


Title: Re: Mariodk Projects: All Airs attack,"B" attacks (but down-B) for gotenks is done
Post by: DoctorFlux(Mariodk) on January 09, 2012, 01:12:11 PM
but you didnt like  DO down b ghost kamikaze attack? or you want  really to  replace upb thingy for down b?
will still try and with that floating point editor i think i can now but now sure
FS/Down-B is the last thing i will do but i know whats animations i am needing for them


Title: Re: Mariodk Projects: All Airs attack,"B" attacks (but down-B) for gotenks is done
Post by: SouthCraft on January 10, 2012, 02:40:35 PM
So any news about this project yet?


Title: Re: Mariodk Projects: All Airs attack,"B" attacks (but down-B) for gotenks is done
Post by: DoctorFlux(Mariodk) on January 10, 2012, 10:31:33 PM
So any news about this project yet?
yes we maybe getting ingame previews(video) soon :D just have to fix afew more animations


Title: Re: Mariodk Projects: All Airs attack,"B" attacks (but down-B) for gotenks is done
Post by: DoctorFlux(Mariodk) on January 11, 2012, 10:26:00 AM
all "A" attacks but N-Air(no cape) is done but not on Gotenks :D
on a other in my sign.
yes im making SMBZ mario moveset revamp now since it is really easy
SMBZ mario will get 3-4x powerups:
Fire mario(with texture change but only on the models inc. in the pack if not use the models in the pack so you can see mario´s hair while in fire mario mode like this: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9446 since fire mario texture will use that model changer in PSA to fire mario)
cape mario
winged cap mario
metal mario(i will just use metalbox)

but the hat can´t do off now so doing a other taunt for change mode/metal mario
Side-B (no cape mode) will be alittle like as Ike´s side-B but instead of sword it will be mario´s hammer
N-B ( no fire mode) will be just for now throw bomb-ombs (until better idea for a N-B not using fireball articles and fits to any powerups but fire) but long start  animation and if you got hit you will drop the bomb-omb and it will explode at you = 25% dmg to your self so a risky move to use but really usefull if you can cast the bomb-omb

also i am thinking winged cap for SMBZ mairo is the only mode with on-hit-cancel system the other modes dont got it for make it more fun then just a mix of cape/normal mario attacks


Title: Re: Mariodk Projects: SMBZ mario PSA V3 WIP, Gotenks on hold for alittle
Post by: Blueblur22 on January 11, 2012, 01:33:20 PM
4 wing or cape mario are u gonna make it so that he has better air mobility as well


Title: Re: Mariodk Projects: SMBZ mario PSA V3 WIP, Gotenks on hold for alittle
Post by: dpgthirteen on January 11, 2012, 01:54:55 PM
You should make the Luigi port over Mario compatible also.


Title: Re: Mariodk Projects: SMBZ mario PSA V3 WIP, Gotenks on hold for alittle
Post by: DoctorFlux(Mariodk) on January 11, 2012, 01:57:21 PM
4 wing or cape mario are u gonna make it so that he has better air mobility as well
maybe i will do so mario can float in cape or wing mode alittle like as peach
i think it will be in cape mode since wing mode will have OHC system
You should make the Luigi port over Mario compatible also.
can´t :(


Title: Re: Mariodk Projects: SMBZ mario PSA V3 WIP, Gotenks on hold for alittle
Post by: dpgthirteen on January 11, 2012, 01:58:42 PM
Damn, but the worst that will happen is Luigi will just have hair out of his head right.


Title: Re: Mariodk Projects: SMBZ mario PSA V3 WIP, Gotenks on hold for alittle
Post by: DoctorFlux(Mariodk) on January 12, 2012, 07:38:18 AM
just Side-B(no cape) and FS(no Fire) left now and then the model of cape/wings and animations for them
model for Fire mario texture can be actived if model changer is used :D
thats whats left now on SMBZ mario V3

F-Air(Hammer),N-Air(Hammer),Down-Smash aniamtions is revamped to be alittle better and N-Air is not as overpowered as before


Side-Smash is alittle buggy since the side-Smash for no Fire mode dont working with hitboxes but working with the rest its still the old Side-Smash as SMBZ mario but on fire mode its the same as Vbrawl mario since its a fire attack



Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: DoctorFlux(Mariodk) on January 12, 2012, 10:49:35 AM
sorry for 2x posts but Fire transfrom works (oneslot) so you can have other texture and if also possible to get mario to transfrom to like raccon mario
but it will be fire mario in SMBZ mario moveset

also i will do this to popular mario models/vertexs so you got more then just Vbrawl mario model with recolours for it


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: Carnage on January 12, 2012, 10:53:45 AM
sorry for 2x posts but Fire transfrom works (oneslot) so you can have other texture and if also possible to get mario to transfrom to like raccon mario
but it will be fire mario in SMBZ mario moveset

also i will do this to popular mario models/vertexs so you got more then just Vbrawl mario model with recolours for it
i hope there is a doctor mario,n64 import mario  and if possible a  the luigi over mario xD


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: DoctorFlux(Mariodk) on January 12, 2012, 10:56:48 AM
i hope there is a doctor mario,n64 import mario  and if possible a  the luigi over mario xD
not possible with luigi over mario since ported models dont working with dmg/FS eyes and that stuff
doctor mario we just needing to think of a idea for Fire doctor mario

N64 mario will be easy to do fire texture for and that stuff but dont worry will do it to alot of model imports/vertexs based on mario
but not fire texture on like a pokemon over Mario
its only vertexs/imports i will do there is Mario
and about Dr. mario i am thinking to do him too the model import from melee and make him also a version of brawl mario :D and also make him for this mario but still needing idea of a Fire Dr. Mario texture
if mario has one more model changer and if i am sure there is more filesize after added cape/wings it can possible be 5x powerups but 4 modes in oneslot: Fire,Cape/raccon(same mode),Wings,metal mario,normal


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: SSJ Is Clueless! on January 12, 2012, 12:27:00 PM
for the fire dr.m texture you could make his shurt red and his thing on his head red but the circvle thing white or the opposite


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: dpgthirteen on January 12, 2012, 12:39:08 PM

not possible with luigi over mario since ported models dont working with dmg/FS eyes and that stuff
doctor mario we just needing to think of a idea for Fire doctor mario

N64 mario will be easy to do fire texture for and that stuff but dont worry will do it to alot of model imports/vertexs based on mario
but not fire texture on like a pokemon over Mario
its only vertexs/imports i will do there is Mario
and about Dr. mario i am thinking to do him too the model import from melee and make him also a version of brawl mario :D and also make him for this mario but still needing idea of a Fire Dr. Mario texture
if mario has one more model changer and if i am sure there is more filesize after added cape/wings it can possible be 5x powerups but 4 modes in oneslot: Fire,Cape/raccon(same mode),Wings,metal mario,normal
I'm pretty sure the new Luigi import has damage eyes.


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: SouthCraft on January 12, 2012, 01:03:47 PM
not possible with luigi over mario since ported models dont working with dmg/FS eyes and that stuff
doctor mario we just needing to think of a idea for Fire doctor mario

N64 mario will be easy to do fire texture for and that stuff but dont worry will do it to alot of model imports/vertexs based on mario
but not fire texture on like a pokemon over Mario
its only vertexs/imports i will do there is Mario
and about Dr. mario i am thinking to do him too the model import from melee and make him also a version of brawl mario :D and also make him for this mario but still needing idea of a Fire Dr. Mario texture
if mario has one more model changer and if i am sure there is more filesize after added cape/wings it can possible be 5x powerups but 4 modes in oneslot: Fire,Cape/raccon(same
mode),Wings,metal mario,normal
Fire Doctor Mario should be flaming eyes if possible and red suit or somthing


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: Blueblur22 on January 12, 2012, 02:18:13 PM
instead of the raccoon suit could u maybe substitute that with the tanooki suit since the raccoon suit is basically the same as the cape and wing power-ups


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: DoctorFlux(Mariodk) on January 12, 2012, 10:48:00 PM
just FS (no Fire mode) left now and then hex the fludd to be on headN bone(needing really much help with that please) and animte Wings/Cape to be on right please and then do Fire mario to alot of model imports/vertex(but only models/vertexs there is Mario not something there is over Mario beside Dr. Mario)


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: Don Jon Bravo on January 12, 2012, 11:14:16 PM
so does it transform to a complete different model?  Interesting.


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: SouthCraft on January 12, 2012, 11:48:31 PM
Hey mariodk, is it now possible to make smbz Luigi? I mean try Get a racoon tail on him or tanooki


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: DoctorFlux(Mariodk) on January 12, 2012, 11:53:35 PM
so does it transform to a complete different model?  Interesting.

yes
Hey mariodk, is it now possible to make smbz Luigi? I mean try Get a racoon tail on him or tanooki
yes it is possible :D i can maybe do a model for you


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: BlueBrain on January 13, 2012, 04:29:27 AM
did u use two mario models or only changed textures?


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: slayermarth101 on January 13, 2012, 04:38:59 AM
so does it transform to a complete different model?  Interesting.
yes


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: SouthCraft on January 13, 2012, 06:38:08 AM
yes yes it is possible :D i can maybe do a model for you
yes! Its possible ok ok im writing a moveset for him soon!


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: DoctorFlux(Mariodk) on January 13, 2012, 08:29:52 AM
almost anything is soon ready just FS left now and needing someone who can hex Fludd on HeadN bone
also let the Request start with Models there is needing to get Fire mode Transfrom(only Models/vertex of a version of Mario not like BLaze/a pokemon/a other thing over Mario its only Mario)

so i can make a pack ppl can Download with alot of vertexs/models of mario just for SMBZ mario moveset
no resize modes models please like baby mario cuz oneslot resizing i dont think there is filesize for


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: BlueBrain on January 13, 2012, 08:38:06 AM
did u rig mario twice on the same boneset?


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: DoctorFlux(Mariodk) on January 13, 2012, 08:40:12 AM
did u rig mario twice on the same boneset?
nope just copyed the polygons in brawlbox V0.65B
maybe i make a guide how to do it

also resized the texture to be alittle lower filesize just for safe to not go over filesize limit but will try with normal size again after i added Wing/cape model


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: BlueBrain on January 13, 2012, 08:41:35 AM
nope just copyed the polygons in brawlbox V0.65B
lol, didnt know it would keep the rig doing that

its awesome!


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: AnImAiNe on January 13, 2012, 08:53:43 AM
would you give him the ssf2 final smash the one with the time limit on fire mario transformation at some point in the future?


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: DoctorFlux(Mariodk) on January 13, 2012, 09:05:02 AM
would you give him the ssf2 final smash the one with the time limit on fire mario transformation at some point in the future?
can´t
remember what i said with time limits on mobs is not possible or i will have done it long time since with Goku´s SSJ/kaioken mode


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: AnImAiNe on January 13, 2012, 09:08:18 AM
oh yea my bad


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: DoctorFlux(Mariodk) on January 13, 2012, 09:13:47 AM
will make all mario´s powerups on Down-Taunt
if not holding "A" or "B" you will be Fire Mario also i made it so i can use Items as a GFX (kinda) so mairo hold fire flower and transfrom and then you lose it and if you got hit/grapped you will lose the fire flower so its is kinda lika a GFX but you will lose the item you holding if holding a item
if Holding "A"  while doing D-Taunt will be Winged Cap i got one animation left from Fludd so will use that one for make it so he hold a feather (a feather made out of one of the wings in the animation)
if Holding "B" while doing D-Taunt will be Cape

also on N-B(no fire) on the start animation the bomb-omb mario hold in his hands is kinda lika a GFX but if you got hit while doing N-B and still holding Bomb-omb you will drop the bomb-omb and it will explode(rarely it will walk)


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: SouthCraft on January 13, 2012, 10:18:36 AM
will make all mario´s powerups on Down-Taunt
if not holding "A" or "B" you will be Fire Mario also i made it so i can use Items as a GFX (kinda) so mairo hold fire flower and transfrom and then you lose it and if you got hit/grapped you will lose the fire flower so its is kinda lika a GFX but you will lose the item you holding if holding a item
if Holding "A"  while doing D-Taunt will be Winged Cap i got one animation left from Fludd so will use that one for make it so he hold a feather (a feather made out of one of the wings in the animation)
if Holding "B" while doing D-Taunt will be Cape
also on N-B(no fire) on the start animation the bomb-omb mario hold in his hands is kinda lika a GFX but if you got hit while doing N-B and still holding Bomb-omb you will drop the bomb-omb and it will explode(rarely it will walk)
This smbz Mario moveset will be awsome!


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: DoctorFlux(Mariodk) on January 13, 2012, 10:33:23 AM
up-taunt will be also the same animation but
up-taunt will use other powerups
MetalBox or star :D mario (if you died 3 times)(its random but biggest chance for metal)
super mushroom/mini mushroom(its random but biggest chance for mini)
if use up-taunt while in Fire mode you will get Fire Flower (but hurt you 30% dmg)


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: Carnage on January 13, 2012, 11:48:03 AM
up-taunt will be also the same animation but
up-taunt will use other powerups
MetalBox or star :D mario (if you died 3 times)(its random but biggest chance for metal)
super mushroom/mini mushroom(its random but biggest chance for mini)
if use up-taunt while in Fire mode you will get Fire Flower (but hurt you 30% dmg)
the new super mario moveset seems to be awnsome just a few questions the normal mode will be brawl mario moveset or SMBZ mario with all the hammers and stuff?
so the powerups will gain what new moves n-B only or some more?

Kinda off topic question any chance of we getting a vegito that transforms to ssj to goku over pit? i know you dont like the finger rigg but most ppl wont mind him as an extra :P


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: DoctorFlux(Mariodk) on January 13, 2012, 11:52:04 AM
the new super mario moveset seems to be awnsome just a few questions the normal mode will be brawl mario moveset or SMBZ mario with all the hammers and stuff? so the powerups will gain what new moves n-B only or some more? Kinda off topic question any chance of we getting a vegito that transforms to ssj to goku over pit? i know you dont like the finger rigg but most ppl wont mind him as an extra :P
the normal mode is SMBZ mario moveset with revamped animations,new N-B,new Side-B,new FS
i will explan how the N-B/Side-B is on the video as soon i make it
also im waiting for shadowsnake for V2 of Vegito i hope this time he do fingers and do it better

but i can still show ingame preview of the side-B(no cape mode):
(http://s18.postimage.org/6i7e12rrd/RSBE01_10.png)
use animation from KJP´s ganondorf PSA with that run for his sword :D and ported it/fixed it and edited to fit with the hammer


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: Carnage on January 13, 2012, 11:55:58 AM
so i guess is a kinda like  kirby side B with running?

i will miss the cape for side B it was fun to reflect projectyles :P


Title: Re: Mariodk Projects: Fire mario Transfrom WORKS!!!
Post by: DoctorFlux(Mariodk) on January 13, 2012, 11:59:42 AM
so i guess is a kinda like  kirby side B with running? i will miss the cape for side B it was fun to reflect projectyles :P
side-B Cape is still cape attack for reflect projectyles :D

this Side-B is not that
Side-B on Ground(no cape) you can use it as Faster running if hold "B" and if not holding it will do a Attack (lillte like KJP`s ganondorf PSA Down-B Sword)

Side-B Air(no cape) work alittle like CF´s if you is near one you will do the hammer attack
if you do the hammer attack you wont do in helpless mode but if you miss you go in helpless mode
if Side-B Air hits ground and if you Hold "B" it just go to Side-B Ground :D

also almost all attacks while in Fire it hits Fire and got Fire GFX but on Dash attack (yet)


Title: Re: Mariodk Projects:SMBZ mario V3 almost done only afew fixes left
Post by: DoctorFlux(Mariodk) on January 14, 2012, 02:18:55 AM
maybe not Winged Cap mode anyway :(
cuz of the model not working as i wanted then i merge these two models
and i dont think i can do it oneslot like as in SMBZ V2 :( but atleast we getting Cape/Fire mode now
if just mario got one more model changer in PSA i can use it for raccon mario
i think he got cuz of there is a CapM bone and that kinda of bone is mostly used for model changers in PSA
but not sure if CapM bone is used for Model changer in PSA
so we can get raccon/Fire/cape mario in one PSA(also the most importing powerups in mario in my option)


Title: Re: Mariodk Projects: no winged hat mode for SMBZ PSA V3 :( maybe raccon instead
Post by: Carnage on January 14, 2012, 02:55:30 AM
maybe not Winged Cap mode anyway :(
cuz of the model not working as i wanted then i merge these two models
and i dont think i can do it oneslot like as in SMBZ V2 :( but atleast we getting Cape/Fire mode now
if just mario got one more model changer in PSA i can use it for raccon mario
i think he got cuz of there is a CapM bone and that kinda of bone is mostly used for model changers in PSA
but not sure if CapM bone is used for Model changer in PSA
so we can get raccon/Fire/cape mario in one PSA(also the most importing powerups in mario in my option)
yesmario has a model chager for the taunt where he takes the hat off xD


Title: Re: Mariodk Projects: no winged hat mode for SMBZ PSA V3 :( maybe raccon instead
Post by: DoctorFlux(Mariodk) on January 14, 2012, 03:11:03 AM
yesmario has a model chager for the taunt where he takes the hat off xD
already usíng that for fire and that is hairM/HairMB bones


Title: Re: Mariodk Projects: no winged hat mode for SMBZ PSA V3 :( maybe raccon instead
Post by: Carnage on January 14, 2012, 07:10:54 AM
already usíng that for fire and that is hairM/HairMB bones
he also has a wierd model changer in FS thats model changer 0-FFFFF maybe its yellow eye model changer?


Title: Re: Mariodk Projects: no winged hat mode for SMBZ PSA V3 :( maybe raccon instead
Post by: DoctorFlux(Mariodk) on January 14, 2012, 09:40:16 AM
since the Winged Cap/other oneslot powerups can´t be on V3 of SMBZ mario only cape

so i will bring back the old up-B(cape) animations from cape mario PSA and also the animation on the cape
for Side-B it will be Vbrawl mario Animations but edited the cape animation so it looks like the cape over Fludd is animted on RhaveN but sitting on a other bone


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: SouthCraft on January 14, 2012, 10:30:08 AM
since the Winged Cap/other oneslot powerups can´t be on V3 of SMBZ mario only cape

so i will bring back the old up-B(cape) animations from cape mario PSA and also the animation on the cape
for Side-B it will be Vbrawl mario Animations but edited the cape animation so it looks like the cape over Fludd is animted on RhaveN but sitting on a other bone
Im hyped for Raccoon :) indeed that is my favorite powerup


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: DoctorFlux(Mariodk) on January 14, 2012, 10:34:31 AM
Im hyped for Raccoon :) indeed that is my favorite powerup
if mario got one more model changer and if i can add raccon the cape mode and raccon mode is the same attacks but other animations on up-B/Side-B but i dont think i can anyway :(


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: SouthCraft on January 14, 2012, 10:36:56 AM
if mario got one more model changer and if i can add raccon the cape mode and raccon mode is the same attacks but other animations on up-B/Side-B but i dont think i can anyway :(
ok. you don't need to cuz smbz luigi should only get raccoon powerup and it has to be something special about him too.


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: DoctorFlux(Mariodk) on January 14, 2012, 11:32:45 AM
ok. you don't need to cuz smbz luigi should only get raccoon powerup and it has to be something special about him too.
i guess you is right

anyway after SMBZ moveset V3 is done i am finishing vegeta buu/cell/saiyan saga and add metal texture to them and release them and give Sdo0m the edited models he can use for SSJ mode + model for scouter
also before i upload SMBZ mario moveset V3 i will make a Thread for taking Request to make Fire Transfrom for Mario models/textures but only models of mario like make N64 mario for SMBZ mario moveset V3 not make like Blaze or other char. then mario for mario moveset (will be in model boards) the thread will be closed after afew days and got alot of requests


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: SouthCraft on January 14, 2012, 11:35:08 AM
i guess you is right

anyway after SMBZ moveset V3 is done i am finishing vegeta buu/cell/saiyan saga and add metal texture to them and release them and give Sdo0m the edited models he can use for SSJ mode + model for scouter
also before i upload SMBZ mario moveset V3 i will make a Thread for taking Request to make Fire Transfrom for Mario models/textures but only models of mario like make N64 mario for SMBZ mario moveset V3 not make like Blaze or other char. then mario for mario moveset (will be in model boards) the thread will be closed after afew days and got alot of requests
You taking request with luigi too? or are you only doing my request with raccoon tail? Sorry for asking if it is stupid....


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: DoctorFlux(Mariodk) on January 14, 2012, 02:10:50 PM
You taking request with luigi too? or are you only doing my request with raccoon tail? Sorry for asking if it is stupid....
i dont think we can get fire Luigi transfrom over SMBZ mario psa :( but i will try
and for raccon Luigi as a mode i will try


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: SouthCraft on January 14, 2012, 02:19:01 PM
i dont think we can get fire Luigi transfrom over SMBZ mario psa :( but i will try
and for raccon Luigi as a mode i will try
wasn't that i ment. Im gunna work on smbz Luigi PSA and you said that you could maybe Get the Luigi model with raccoon tail on as FS eyes so it got possible to make smbz Luigi with that powerup


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: SSJ Is Clueless! on January 14, 2012, 02:21:15 PM
yay now i can have a smbz mario(witch is awsomez) and luigi(witch im sure will be awsome)


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: DoctorFlux(Mariodk) on January 14, 2012, 02:25:59 PM
wasn't that i ment. Im gunna work on smbz Luigi PSA and you said that you could maybe Get the Luigi model with raccoon tail on as FS eyes so it got possible to make smbz Luigi with that powerup
not over FS eyes but over Luigi´s model changer bone for the PSA
i think Luigi got that like as mario with show the hair then take hat off


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: SouthCraft on January 14, 2012, 02:41:59 PM
not over FS eyes but over Luigi´s model changer bone for the PSA
i think Luigi got that like as mario with show the hair then take hat off
ok then


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: Carnage on January 14, 2012, 02:51:41 PM
i dont think we can get fire Luigi transfrom over SMBZ mario psa :( but i will try
and for raccon Luigi as a mode i will try
well the only thing you need is to hex the bone index of luigi over mario  eyeyellow or the other model changer to match mario this should make the model changer work for luigi over mario :P


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: DoctorFlux(Mariodk) on January 15, 2012, 05:46:32 AM
i said i will revamp Side-B(cape mode):
(http://i.imgur.com/jOWM3.jpg)
(http://i.imgur.com/gfkwl.jpg)
oneslot capes recolour and Vbrawl mario animation :D
the cape is over Fludd sitting on NeckN bone and animted so it is like it was on RhaveN bone :D
it was damn hard to get it right and it is still not 100% but almost


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: Ultraxwing on January 15, 2012, 07:04:54 AM
 Oh that's awesome, i can't wait for this beautiful mess =3

and that smash ball eyes thing is amazing =3


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: DoctorFlux(Mariodk) on January 15, 2012, 07:28:23 AM
 Oh that's awesome, i can't wait for this beautiful mess =3 and that smash ball eyes thing is amazing =3
it not FS eyes anymore its a mode like as SSJ mode for goku :D


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: Ultraxwing on January 15, 2012, 07:48:41 AM
 Sorry, didn't know that, haven't been lurking in a while =/


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: DoctorFlux(Mariodk) on January 15, 2012, 07:59:04 AM
http://forums.kc-mm.com/index.php?topic=39969.0
request yours mario models or else we will only get Vbrawl recolours with fire mario transfrom


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: KnightMario on January 15, 2012, 08:00:03 AM
So when are you gonna make the guide for how to change models on final smash? and will you make a guide for doing it with the hair bone thingy? I'd really like to change powerups for a psa I've been dying to make.


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: DoctorFlux(Mariodk) on January 15, 2012, 08:06:18 AM
So when are you gonna make the guide for how to change models on final smash? and will you make a guide for doing it with the hair bone thingy? I'd really like to change powerups for a psa I've been dying to make.
after SMBZ mario moveset V3 is out
im basely needing to do FS(no Fire mode)
i had to redo my work on it


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: KnightMario on January 15, 2012, 08:13:35 AM
Did you delete it on accident? And when will SMBZ moveset come out?


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: DoctorFlux(Mariodk) on January 15, 2012, 08:19:23 AM
Did you delete it on accident? And when will SMBZ moveset come out?
no just it was messed up and i dont know then SMBZ mario  moveset will come out


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: KnightMario on January 15, 2012, 11:28:38 AM
O.k. Hopefully it will come out before February, but probably not.


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: DoctorFlux(Mariodk) on January 15, 2012, 01:09:43 PM
http://www.youtube.com/watch?v=3KSrcJDB1ME
preview


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: SiLeNtDo0m on January 15, 2012, 01:31:03 PM
Love how the poll has a vote even though the vid isn't even up yet XD


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: SSJ Is Clueless! on January 15, 2012, 01:33:20 PM
man that looks AWESOME cant wait for it.


Title: Re: Mariodk Projects: Video preview maybe today or tomorrow of SMBZ mario V3
Post by: Don Jon Bravo on January 15, 2012, 01:34:59 PM
something is missing. i cant quite put my finger on it.  maybe fire mario needs to be glowing or needs a "kaoken effect" to make the transformation stand out more


Title: Re: Mariodk Projects: Video preview oi SMBZ mario moveset v3 look at poll
Post by: DoctorFlux(Mariodk) on January 15, 2012, 01:36:12 PM
something is missing. i cant quite put my finger on it.  maybe fire mario needs to be glowing or needs a "kaoken effect" to make the transformation stand out more
it is how mario transfrom to fire
use a fire flower and change colour of his cloth like that


Title: Re: Mariodk Projects: Video preview of SMBZ mario moveset v3 look at poll
Post by: Tabuu Forte Akugun on January 15, 2012, 01:45:00 PM
SMBZ Mario looks epic, dude, can't wait to try that out. Mario is lacking some good PSAs and stuff, so yeah. :3


Title: Re: Mariodk Projects: Video preview of SMBZ mario moveset v3 look at poll
Post by: slayermarth101 on January 15, 2012, 02:34:50 PM
SMBZ Mario is looking great so far. I love the fire Mario transformation and move revamps.


Title: Re: Mariodk Projects: Video preview of SMBZ mario moveset v3 look at poll
Post by: Carnage on January 15, 2012, 03:52:07 PM
Mario is looking good but generating a bo bomb is something who shouldnt be allowed even if the animation takes its time since it will make mario kinda OP i mean just trow the oponet away generate a bo bomb and when  hes trying to get back on the stage he will get it on the face i mean  if it was a custom bomb to act like a projectyle of some sort it would be fine but brawl bob bombs are just too OP

Also been using your goku over pit and one thing i always tough was that the aerial side B looked ackward i know what it needs it needs a custom landing animation this would make the move look much better to fit into brawl than automatic get on his feets


Title: Re: Mariodk Projects: Video preview of SMBZ mario moveset v3 look at poll
Post by: slayermarth101 on January 15, 2012, 03:54:21 PM
Mario is looking good but generating a bo bomb is something who shouldnt be allowed even if the animation takes its time since it will make mario kinda OP i mean just trow the oponet away generate a bo bomb and when  hes trying to get back on the stage he will get it on the face i mean  if it was a custom bomb to act like a projectyle of some sort it would be fine but brawl bob bombs are just too OP

Also been using your goku over pit and one thing i always tough was that the aerial side B looked ackward i know what it needs it needs a custom landing animation this would make the move look much better to fit into brawl than automatic get on his feets
I like the bomb-omb. It gave it the nice touch. Plus he could always make it take damage upon doing it.

With goku, thats because his upper body needs to lean into the attack more and the lower body is to stiff.


Title: Re: Mariodk Projects: Video preview of SMBZ mario moveset v3 look at poll
Post by: Tobi on January 15, 2012, 07:25:25 PM
mariodk mario is looking good. good job so how is gotenks coming along?


Title: Re: Mariodk Projects: Video preview of SMBZ mario moveset v3 look at poll
Post by: DoctorFlux(Mariodk) on January 15, 2012, 11:04:11 PM
mariodk mario is looking good. good job so how is gotenks coming along?
good im mainly just needing Smashes/tilts and then down-B/FS and the mics stuff like wins/taunts/other animations and fix the model rig alittle more and animted SSJ3 hair on many of Gotenks´s Animations


Title: Re: Mariodk Projects: Video preview of SMBZ mario moveset v3 look at poll
Post by: BlueBrain on January 16, 2012, 05:54:35 AM
is the fire mario costume one-slot?
cuz it would be usefull to be able to make recolours


Title: Re: Mariodk Projects: Video preview of SMBZ mario moveset v3 look at poll
Post by: DoctorFlux(Mariodk) on January 16, 2012, 08:16:25 AM
is the fire mario costume one-slot? cuz it would be usefull to be able to make recolours
yes it is :D
the pack i will make for Brawl mario recolour is all with brawl fire mario but the recolour of Fire mario
that one will possible be Nes/8bit mario or a other texture for mario that transform to fire

also about on-hit-cancel system i think i will do two versions of the PSA one with and one without
since i can make better combos on Mario then i can on Goku and mario dont got on-hit-cancel system (mainly thinking about mario from Melee or N64) so i dont think mario is needed it even as a SMBZ moveset he dont needing it
but thats maybe cuz of Mario is my main and the char. i am best at in SSB games
will also do so Fire ball got longer range and make the animation alittle faster


Title: Re: Mariodk Projects: Video preview of SMBZ mario moveset v3 look at poll
Post by: SiLeNtDo0m on January 16, 2012, 11:00:51 AM
Y'all seem to be forgetting that if Mario gets hit during the startup of that bomb take out, he drops the bomb and takes damage.

That said though, still not a fan of it personally.  Of all the changes, I really like the revamped D Smash.  He actually has a proper pivot now since he does it on one leg.


Title: Re: Mariodk Projects: Video preview of SMBZ mario moveset v3 look at poll
Post by: DoctorFlux(Mariodk) on January 16, 2012, 11:15:16 AM
Y'all seem to be forgetting that if Mario gets hit during the startup of that bomb take out, he drops the bomb and takes damage. That said though, still not a fan of it personally.  Of all the changes, I really like the revamped D Smash.  He actually has a proper pivot now since he does it on one leg.

yeah so the Bomb feel almost like a article and the fire flower on Fire transfrom also feel like a GFX since he will lose the fire flower if got hit by something or graped
also i dont got so much idea for other FS for mario so maybe i just let mario be fire then he do his fire FS and release the moveset and update later

i will not make the FS from V2 cuz it is kinda bad
maybe i can do Marth´s FS over mario but with hammer :D i already got the animations for it on marío´s Side-B (no cape)
also got alittle problems with the model and the metal texture but then i have fixed it and done alot of mario model/vertexs with fire transfrom the PSA is out
best metal texture for fire mario that worked :
(http://i.imgur.com/li5YE.png) nothing else worked  or it will crash or no metal texture at all

edit: Goku will be deleted soon cuz of this: (http://i.imgur.com/I4Nbq.png)
1. a really stupid report
2. something said in the readme
3. goku will not be deleted from BV just the link changed to this image and under it said his name and its his fault i was going to delete it so maybe ppl can learn to read Readmes in the future
so say goodbye to a good hack and he said its really hard to understand alot of ppl said it was easy to understand(the beta testers)


Title: Re: Mariodk Projects: Video preview of SMBZ mario moveset v3 look at poll
Post by: Ikuto on January 16, 2012, 12:36:44 PM
yeah so the Bomb feel almost like a article and the fire flower on Fire transfrom also feel like a GFX since he will lose the fire flower if got hit by something or graped
also i dont got so much idea for other FS for mario so maybe i just let mario be fire then he do his fire FS and release the moveset and update later

i will not make the FS from V2 cuz it is kinda bad
maybe i can do Marth´s FS over mario but with hammer :D i already got the animations for it on marío´s Side-B (no cape)
also got alittle problems with the model and the metal texture but then i have fixed it and done alot of mario model/vertexs with fire transfrom the PSA is out
best metal texture for fire mario that worked :
([url]http://i.imgur.com/li5YE.png[/url]) nothing else worked  or it will crash or no metal texture at all

edit: Goku will be deleted soon cuz of this: ([url]http://i.imgur.com/I4Nbq.png[/url])
1. a really stupid report
2. something said in the readme
3. goku will not be deleted from BV just the link changed to this image and under it said his name and its his fault i was going to delete it so maybe ppl can learn to read Readmes in the future
so say goodbye to a good hack and he said its really hard to understand alot of ppl said it was easy to understand(the beta testers)

Nice texture for metal i like it.
As for Goku. :>.>palm: Thats a bit harsh on the user.. Dont you think? Just say it was him once and take it off. But its your hack so what ever you want.


Title: Re: Mariodk Projects: Goku Deleted from BV Reason: one did not read the Readme
Post by: DoctorFlux(Mariodk) on January 16, 2012, 12:42:30 PM
i know its abit harsh but still ppl got to learn to read these readme its not only me but also others hacks so its is a lession and that image in middel image worked until Fierce-Link0 reported this
if ppl wanted this hack back
remake goku and do not use anything from mine not even the port or one single animation


Title: Re: Mariodk Projects: Goku Deleted from BV Reason: one did not read the Readme
Post by: BlazeChance1 on January 16, 2012, 12:48:07 PM


edit: Goku will be deleted soon cuz of this: ([url]http://i.imgur.com/I4Nbq.png[/url])
1. a really stupid report
2. something said in the readme
3. goku will not be deleted from BV just the link changed to this image and under it said his name and its his fault i was going to delete it so maybe ppl can learn to read Readmes in the future
so say goodbye to a good hack and he said its really hard to understand alot of ppl said it was easy to understand(the beta testers)
Great, because of that guy, I can't download that, I was going to use it my upcoming Brawl Series but it's ruined.   >:(


Title: Re: Mariodk Projects: Goku Deleted from BV Reason: one did not read the Readme
Post by: FF7Frieza on January 16, 2012, 12:49:33 PM
Ok, I'll do that... We need a good hack from DBZ on Pit...


Title: Re: Mariodk Projects: Goku Deleted from BV Reason: one did not read the Readme
Post by: DoctorFlux(Mariodk) on January 16, 2012, 12:52:36 PM
Ok, I'll do that... We need a good hack from DBZ on Pit...
i say do not reupload this hack on the BV link
cuz its is a lession to these ppl
maybe i will reupload it but then that person needs to do 1 model import/PSA/afew animations i can use for a moveset for me and it got to be him no one else
only way i will reupload that hack


Title: Re: Mariodk Projects: Goku Deleted from BV Reason: one did not read the Readme
Post by: Ikuto on January 16, 2012, 12:52:46 PM
i know its abit harsh but still ppl got to learn to read these readme its not only me but also others hacks so its is a lession and that image in middel image worked until Fierce-Link0 reported this
alright. Fierce-Link0 doesn't deserve a huge embarrassment like his name appearing when every time you click on the dl link saying its his fault yeah sure it was working, but he doesn't deserve something as huge as that. Maybe next time yeah. Just think about it.

i say do not reupload this hack on the BV link
cuz its is a lession to these ppl
maybe i will reupload it but then that person needs to do 1 model import/PSA/afew animations i can use for a moveset for me and it got to be him no one else
only way i will reupload that hack
so what you saying is that Fierce-Link0 needs to do one of those?


Title: Re: Mariodk Projects: Goku Deleted from BV Reason: one did not read the Readme
Post by: _Data_Drain_ on January 16, 2012, 12:55:46 PM
...Okay, I'm not gonna lie, but that was stupid that you deleted Goku.

I wasn't gonna get it anyway, but do you know something that was REALLY flawed with your logic?

A random troll could have been the one to report that. Yeah, meaning you let a possible troll win... Because of your "read the readme, or I'll delete this" warning... Good going.


Title: Re: Mariodk Projects: Goku Deleted from BV Reason: one did not read the Readme
Post by: xZedkiel on January 16, 2012, 01:00:39 PM
MarioDK, that was very illogical. If one person can't do it, you're going to punish everyone else for it? That is messed up. You can't just remove a hack for one person not understanding how to do something, if they didn't read the ReadMe that's their fault, not everyone else's. I'm not saying that because I didn't get a chance to download, since I'm getting SDo0m's Tekkaman Blade, I'm saying this because it was a stupid move..

It's like a teacher taking every student inside the classroom's phone because he saw someone outside the classroom texting. Illogical, pointless, and harmful to everyone but the source of the problem..


Title: Re: Mariodk Projects: Goku Deleted from BV Reason: one did not read the Readme
Post by: DoctorFlux(Mariodk) on January 16, 2012, 01:06:16 PM
i will reupload it but you needing to read 5x readmes to the Link


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: SiLeNtDo0m on January 16, 2012, 01:28:30 PM
A fiver says some braindead moron will report it for "linking it to a Readme and not the hack".

Though 5 is very excessive.  People will lose patience after the first couple probably


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: Carnage on January 16, 2012, 01:36:41 PM
So you want an extra mario slot :P it should be doctor mario :P

dont know probably  some sorrt of SMBZ texture on that slot


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: DoctorFlux(Mariodk) on January 16, 2012, 01:38:45 PM
A fiver says some braindead moron will report it for "linking it to a Readme and not the hack". Though 5 is very excessive.  People will lose patience after the first couple probably
then they dont deserve to Download it

im sorry to be like that but only way ppl can learn
and if it still dont working i know a trick with Save Files inside a image then they got to read the readme to know how to get the files out from the image file


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: Ikuto on January 16, 2012, 01:38:55 PM
0_0 Holy crap i cant believe i just went through that. I already had goku downloaded but wanted to see if it was true! Wow i do believe no one will be saying anything stupid sometime soon.


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: Hero © on January 16, 2012, 02:03:12 PM
Lol i feel i got rick roll'd everytime i click on the download :P

But nice trick you did there


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: DoctorFlux(Mariodk) on January 16, 2012, 02:16:59 PM
So you want an extra mario slot :P it should be doctor mario :P dont know probably  some sorrt of SMBZ texture on that slot
looks like we have a winner and looks like i got to do this model import soon:
(http://s16.postimage.org/55llsdlid/2012_01_16_22_15_05_1252x676.png)(with Brawl mario´s head so he will fit with rest of brawl mario vertexs/recolours)
too bad there is some texture problems


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: _Data_Drain_ on January 16, 2012, 02:21:30 PM
then they dont deserve to Download it

im sorry to be like that but only way ppl can learn
and if it still dont working i know a trick with Save Files inside a image then they got to read the readme to know how to get the files out from the image file
You... Do realize some people NEVER learn... Right?

Again, why are you going through with all this. I mean, what? If some moron reports ANY of your hacks, because they didn't read the readme... You're gonna take them down?

Face it, you're not teaching anyone anything, you're just making it a pain to download for those who ARE smart enough, but don't lurk on a PSA board.


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: DoctorFlux(Mariodk) on January 16, 2012, 02:30:36 PM
You... Do realize some people NEVER learn... Right? Again, why are you going through with all this. I mean, what? If some moron reports ANY of your hacks, because they didn't read the readme... You're gonna take them down? Face it, you're not teaching anyone anything, you're just making it a pain to download for those who ARE smart enough, but don't lurk on a PSA board.
it worked then i set that middel image on
cuz i got like 5-10 PMs each day for something said in the Readme from first i uploaded goku over pit to then i put in that image and after that no one PMs until that report


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: _Data_Drain_ on January 16, 2012, 02:33:09 PM
Which again I say, is troll bait.

You do know that a troll WILL take the opportunity to, you know... Read that warning, and do it anyway? JUST to see if you really WOULD take it down?


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: DoctorFlux(Mariodk) on January 16, 2012, 02:50:09 PM
anyway the only reason for i am like that with these readme was i got like 5-10 PMs each day about something said in the readme
maybe one of these PMs was like this:
Goku´s "XX attack" dont working or freeze
(while it working for anyone else)
i still dont understand why ppl got it like this
for some a PSA working perfectly for others the PSA dont working at all and they using maybe the same thing to load hack
like if one guy using Rii and got goku working 100% perfect
while a other guy using Rii too with same setup and goku freezing his wii  

anyway i think anyone will act like i did with delete goku if they got 5-10 PMs each day about something said in the readme


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: BlazeChance1 on January 16, 2012, 03:10:26 PM
anyway the only reason for i am like that with these readme was i got like 5-10 PMs each day about something said in the readme
maybe one of these PMs was like this:
Goku´s "XX attack" dont working or freeze
(while it working for anyone else)
i still dont understand why ppl got it like this
for some a PSA working perfectly for others the PSA dont working at all and they using maybe the same thing to load hack
like if one guy using Rii and got goku working 100% perfect
while a other guy using Rii too with same setup and goku freezing his wii 
Yeah, some people are idiots.


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: Uncle0wnage on January 16, 2012, 03:26:01 PM
I think the readme chain is a good idea, Just don't take down one of your hacks because the world is stupid.


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: Tobi on January 16, 2012, 04:15:40 PM
ok im excited for gotenks we got goku newest version and vegeta...... and my brother and i are gonna have a battle so i cant wait!


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: DoctorFlux(Mariodk) on January 17, 2012, 12:10:40 AM
after im done with DR. Mario and SMBZ mario moveset
i will fix the last animations (landing/hurt and etc.) for the new import and then finish more attack i think i will try with my fav. attack on gotenks and animation for that
its a attack kinda like shadowclone but there are white /explode then they touch and more ghost like :D


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: Carnage on January 17, 2012, 12:36:30 AM
shame that doctor mario has a wierd  texture around the neck maybe uv  problems?


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: BlueBrain on January 17, 2012, 12:39:24 AM
i find the readme thing funny, and not precisely in a good wa, u can always block these ppl's PMs, and the middle pic is a nice idea, but why removing a hack?
i removed some of my own, but only cuz at the time i deleted them, i thought they sucked (and i still do)
so yeah, its just kinda pointles...


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: the98pika on January 17, 2012, 08:48:26 AM
Even though i had goku downloaded before the readme thing started, it's kind of wrong that your putting 6x readme's in your download JUST to make people learn a lesson. It won't make them learn it will just make them mad. Also the "If you don't read all of the readme's then you don't deserve to use this hack" no offence but, that sounds childish, and its a slap in the face to people who never even reported the hack.


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: DoctorFlux(Mariodk) on January 17, 2012, 09:01:43 AM
Even though i had goku downloaded before the readme thing started, it's kind of wrong that your putting 6x readme's in your download JUST to make people learn a lesson. It won't make them learn it will just make them mad. Also the "If you don't read all of the readme's then you don't deserve to use this hack" no offence but, that sounds childish, and its a slap in the face to people who never even reported the hack.
i also said i am sorry for that but its was needed you should have seen how many PMs i got about something said in the readme
my inbox came from like 10 PMs to 200 PMs

also if my idea for SMBZ mario V3 N-B(no Fire) is too overpower still i will do this as N-B:
Koopa Shell- Mario holds out a Koopa shell and kicks it out in front of him, it becomes an item afterwards
(using the item of it but i will do the same thing as i did with fire flower on down-taunt so it feel like a GFX before mario kick the shell)


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: Carnage on January 17, 2012, 11:37:15 AM
i also said i am sorry for that but its was needed you should have seen how many PMs i got about something said in the readme
my inbox came from like 10 PMs to 200 PMs

also if my idea for SMBZ mario V3 N-B(no Fire) is too overpower still i will do this as N-B:
Koopa Shell- Mario holds out a Koopa shell and kicks it out in front of him, it becomes an item afterwards
(using the item of it but i will do the same thing as i did with fire flower on down-taunt so it feel like a GFX before mario kick the shell)

suport this idea it reminds me of SMRPG  ant kicking a shell its much leff oP but how would it work in the air trow shell foward?


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: DoctorFlux(Mariodk) on January 17, 2012, 11:55:06 AM
right now it will be Bomb-omb N-B
and his FS will be right now something like Marth´s
cuz i am more in motivetion in making models like this:
more previews just something i got to do then i got mario perfect rigged in 3ds max revamp of my  very first vertex and now its a model import Mario model with no eyebrows and merged with Goku´s SSJ3 Hair: ([url]http://i.imgur.com/b2eqE.png[/url]) almost done :D please post more in this thread

will make almost any Mario powerups/outfits/SSJ1,2,3 mario model imports :D (maybe not tanooki or SSJ4 for mario cuz that the whole body but something like wings at mario´s hat or a tail or new hair style i will make :D


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: Carnage on January 17, 2012, 12:46:04 PM
since you will be rigging mario all the time again you should just add some extra polygons to normal mario like the raccon ears and taill :P


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: DoctorFlux(Mariodk) on January 17, 2012, 12:55:29 PM
since you will be rigging mario all the time again you should just add some extra polygons to normal mario like the raccon ears and taill :P
i will and will possible making revamp of raccon mario
also luigi :D but first mario powerups/Dr. mario/SS1,2,3 mario


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: SSJ Is Clueless! on January 17, 2012, 01:18:35 PM

that mario looks awsome


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: Mario Vontaz on January 17, 2012, 02:10:57 PM
Wow Ssj3 Mario looks awesome!


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: DoctorFlux(Mariodk) on January 17, 2012, 02:13:05 PM
last preview before release or ingame previews: ([url]http://i.imgur.com/4TqAq.png[/url]) just have to fix afew things (easy fixes) the hair is alittle like SSJ3 Gotenks´s its not only rigged to head so it hair looks animted here is these powerups i will do: oneslot caped mario (no PSA needed for it) oneslot winged hat mario(again no PSA needed) better raccon mario so the tail is alittle more Round like SSj1,2,3 Mario Dr. Mario


Title: Re: Mariodk Projects: Goku Reuploaded but you have to read afew ReadMe to DL it
Post by: Mario Vontaz on January 17, 2012, 02:27:10 PM
Man i'm going to have fun with him when you finnish with him. I also would like to see him in Ssj4, but i know it's going to be alot of work to make him tho.


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: Ultraxwing on January 17, 2012, 04:42:44 PM
 =3

okay, i've got a mario request, it's simple. he looks like normal mario, when he goes fire mario,

he gets Kamina's Glasses, and gets a whole costume makeover. and the cape has the Gurren Lagann Symbol on it =3

i have the glasses if you need them =3


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: SouthCraft on January 17, 2012, 11:45:00 PM
Can't wait for the new version it looks awsome Even on the vid  ;D


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: Herculeswill22 on January 18, 2012, 07:43:58 AM
You should make fire Mario's Neutral B like that old Fire Mario PSA you did, with the awesome Fireball-Kamehameha thing. I loved that, I tried to port the attack over to regular Mario but my PSA skills were too weak :(


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: DoctorFlux(Mariodk) on January 18, 2012, 08:12:01 AM
You should make fire Mario's Neutral B like that old Fire Mario PSA you did, with the awesome Fireball-Kamehameha thing. I loved that, I tried to port the attack over to regular Mario but my PSA skills were too weak :(
maybe i do that :D as a A+B attack like as Sdo0m´s vegeta will get but thats a maybe since the fitmotionetc.pac is high filesize and right now the the Fitmario.pac higher filesize then the highest in BV
i will guess mario get like 300KB filesize for his Fitmario.pac and about 4MB for fitmotion.pac thats is the limit for him i think
but i know his FitmarioXX.pac/pcs is higher
after all someone made Yoshi+Mario in one FitmarioXX.pac/pcs


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: CutterKirby64 on January 18, 2012, 08:28:22 AM
I like the Koopa Shell idea, it's way better than the Bob-omb. Will it be included in SMBZ Mario V3? Or it's just an idea for a future update?


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: DoctorFlux(Mariodk) on January 18, 2012, 10:59:33 AM
I like the Koopa Shell idea, it's way better than the Bob-omb. Will it be included in SMBZ Mario V3? Or it's just an idea for a future update?
not sure it will happen in v3 maybe in next version


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: SouthCraft on January 18, 2012, 01:48:43 PM
Hey mariodk your request waluigi over diddy is nearly done lol i did A + B attacks in one day! Only wins,taunts etc left. Possible release tomorrow


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: DoctorFlux(Mariodk) on January 18, 2012, 02:37:10 PM
Hey mariodk your request waluigi over diddy is nearly done lol i did A + B attacks in one day! Only wins,taunts etc left. Possible release tomorrow
awesome and as in return you will get Raccon Luigi
will just use the raccon ears/tail i will make on mario to luigi :D
and ofc Luigi model (with already rigged bones) in 3ds max
i think i will be making raccon mario/luigi after i got SSj3 mario/Dr. mario done


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: slayermarth101 on January 18, 2012, 02:44:53 PM
Will the v3 have the OHC or not until next version. Because that's something I'm very interested in, especially on mario.


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: DoctorFlux(Mariodk) on January 18, 2012, 02:47:47 PM
Will the v3 have the OHC or not until next version. Because that's something I'm very interested in, especially on mario.
making both versions one with and one without since its easy to do and get a moveset to fit alittle more for a combo system


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: SouthCraft on January 19, 2012, 12:57:39 PM
I got some bad news about Waluigi :( Well it works everything is done but when i played a match something happend. nothing with PSA but with glitch fixing. he can't get grabbed *facepalm*


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: DoctorFlux(Mariodk) on January 19, 2012, 12:59:13 PM
I got some bad news about Waluigi :( Well it works everything is done but when i played a match something happend. nothing with PSA but with glitch fixing. he can't get grabbed *facepalm*
damn but i think you can fix it but idk how


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: SonicBrawler on January 19, 2012, 01:00:26 PM
waluigi over who


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: SouthCraft on January 19, 2012, 01:05:08 PM
waluigi over who
diddy kong without Rel
@Mriodk i now its fixable i have asked eternalyoshi + snoopy cuz they are more skilled than me


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: SonicBrawler on January 19, 2012, 01:06:47 PM
oh y not d3? and you can port without .rel? if so, would u be able to try to port mewtwo to peach?


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: SouthCraft on January 19, 2012, 01:12:11 PM
oh y not d3? and you can port without .rel? if so, would u be able to try to port mewtwo to peach?
it was planned over d3 but it didn't work PSAing him. and im not sure about mewtwo but maybe. it will be hard


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: SonicBrawler on January 19, 2012, 01:12:47 PM
oh ok. and thanks. i hope u can


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: Carnage on January 19, 2012, 01:20:34 PM
it was planned over d3 but it didn't work PSAing him. and im not sure about mewtwo but maybe. it will be hard
problem with mewtwo is that he uses 3 of the lucarios articles and that cant be ported :S

so mariodk any doctor mario update? xD


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: DoctorFlux(Mariodk) on January 19, 2012, 01:21:30 PM
problem with mewtwo is that he uses 3 of the lucarios articles and that cant be ported :S so mariodk any doctor mario update? xD
model is too hard for me to fix so i wait alittle but look in my model thread for a other preview


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: Carnage on January 19, 2012, 01:25:31 PM
model is too hard for me to fix so i wait alittle but look in my model thread for a other preview
texture problems? i saw that ssj3 mario with closed eyes :P he looks good but just wondering will you out  any kinda of a tutorial to ppl who want to give mario  the fire costume over FSeyes? just for the fun of it since mario turning  fire move in FS eyes would very well fit even for normal mario with brawl psa xD


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: DoctorFlux(Mariodk) on January 19, 2012, 01:26:25 PM
texture problems? i saw that ssj3 mario with closed eyes :P he looks good but just wondering will you out  any kinda of a tutorial to ppl who want to give mario  the fire costume over FSeyes? just for the fun of it since mario turning  fire move in FS eyes would very well fit even for normal mario with brawl psa xD
yes i will but not yet


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: SouthCraft on January 19, 2012, 01:57:56 PM
Good news! I fixed grab! But i can't release it today or tomorrow cuz im traveling tomorrow. So it will be uploaded sunday


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: DoctorFlux(Mariodk) on January 19, 2012, 01:58:21 PM
Good news! I fixed grab! But i can't release it today or tomorrow cuz im traveling tomorrow. So it will be uploaded sunday
cool :D


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: Carnage on January 19, 2012, 02:10:28 PM
Good news! I fixed grab! But i can't release it today or tomorrow cuz im traveling tomorrow. So it will be uploaded sunday
great news :P so everything works like the one over pit perfectly? nice  i will bring him to my sd again :P


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: SouthCraft on January 19, 2012, 02:12:29 PM
great news :P so everything works like the one over pit perfectly? nice  i will bring him to my sd again :P
yepp also ive made 2 versions of kirby hat PSA one for USA and one for PAL


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: Carnage on January 19, 2012, 02:18:59 PM
yepp also ive made 2 versions of kirby hat PSA one for USA and one for PAL
i will have to take a look at the code to update my fitkirby.pac pal since right now i have goku kirby hat psa and taills over metaknight psa on my kirby i will also  put that one in :P also just wondering does waluigi have any sounds? probably not since he was mute under pit right?


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: SouthCraft on January 19, 2012, 02:25:30 PM
I don't Think he has sounds but is there a tails kirby hat PSA?


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: DoctorFlux(Mariodk) on January 19, 2012, 02:30:48 PM
since ppl still dont looking on my model thread so much i just post here too :
(http://i.imgur.com/5r5eU.jpg)
in brawlbox it looks like this:
(http://i.imgur.com/RDqeP.png)

just eyes left/metal texture after fixed eyes


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: Don Jon Bravo on January 19, 2012, 03:26:15 PM
from poll:

i would do fire mario  with kaoken mode if possible for your 06 slot.

Edit: and no take damage or boost.


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: Hero © on January 19, 2012, 03:46:56 PM
Thats a funny looking SSJ3 mario :D

but ill still use him for the lol's. Cant wait for the release MarioDK!


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: slayermarth101 on January 19, 2012, 06:03:31 PM
Aside from models, what all is left with the moveset?


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: DoctorFlux(Mariodk) on January 20, 2012, 12:29:25 AM
Aside from models, what all is left with the moveset?
as the title said
i have just been too lazy to finish the no fire FS


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: DoctorFlux(Mariodk) on January 20, 2012, 07:23:16 AM
more progress:
(http://i.imgur.com/WMDoG.jpg)
getting closer to fix these eyes but still not good and best i can do right now :(


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: SiLeNtDo0m on January 20, 2012, 09:43:45 AM
Make the eyes narrower and meaner.  Mario's big eyes don't really suit the lack of eyebrows.


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: Jaleel121 on January 20, 2012, 08:31:34 PM
I know that youre busy with SMBZ revamp and Gotenks and such, but whenever you get to the
Kid Goku PSA, are you going to use Mastaklo's version as a reference/base?


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: Metanigh on January 20, 2012, 08:58:13 PM
Naruto…


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: DoctorFlux(Mariodk) on January 21, 2012, 12:22:52 AM
I know that youre busy with SMBZ revamp and Gotenks and such, but whenever you get to the Kid Goku PSA, are you going to use Mastaklo's version as a reference/base?
my own model import
i will do like as on gotenks edit Ness´s boneset to fit for what i wanted but kid goku is after naruto and Naruto i will get back to work after SMBZ mario at same with gotenks
i have PSAed the animations i showed you before (not tested yet) after all "A" attacks is done i will do preview

Naruto…
yes it will be Naruto but i will work on gotenks at same time
but i mainly needing a Young naruto model import


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: dpgthirteen on January 21, 2012, 03:07:07 AM
Ay Mario, what ever happened to that idea of adding Goku GT for Goku over Pit?


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: AnImAiNe on January 21, 2012, 07:13:11 AM
the blue clothing is gt goku


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: dpgthirteen on January 21, 2012, 07:19:31 AM
the blue clothing is gt goku
Lol, no I meant that he had an idea to make Goku GT when when he was a kid, over Pit.


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: AnImAiNe on January 21, 2012, 07:45:13 AM
oh gotcha...that would be pretty cool


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: SouthCraft on January 22, 2012, 01:03:47 PM
Mariodk Waluigi have to wait more cuz i found a new glitch. He can't be thrown. on Snoopy's glitch fixing thread they are discussing how to fix that so it has to wait


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: DoctorFlux(Mariodk) on January 22, 2012, 01:07:38 PM
Mariodk Waluigi have to wait more cuz i found a new glitch. He can't be thrown. on Snoopy's glitch fixing thread they are discussing how to fix that so it has to wait
no problems
also like i do a video for Waluigi over diddy? then its done
i just do a waluigi vs. Goku (over pit) video

also i have been busy with IRL stuff so almost no work done on SMBZ mario´s non Fire FS and after that is the moveset done but not all the models/textures for it


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: SouthCraft on January 22, 2012, 01:13:07 PM
no problems
also like i do a video for Waluigi over diddy? then its done
i just do a waluigi vs. Goku (over pit) video

also i have been busy with IRL stuff so almost no work done on SMBZ mario´s non Fire FS and after that is the moveset done but not all the models/textures for it
I Pm you when its finished ;)


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: DoctorFlux(Mariodk) on January 25, 2012, 10:25:18 PM
just a bump
almost any model/vertex/texture i planed to do is done for SMBZ mario now just the FS
i think i will do something like Ike´s


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: Ikuto on January 25, 2012, 10:26:18 PM
just a bump
almost any model/vertex/texture i planed to do is done for SMBZ mario now just the FS
i think i will do something like Ike´s
so we can have it by this week?


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: DoctorFlux(Mariodk) on January 25, 2012, 10:31:50 PM
so we can have it by this week?
not sure but hoping and maybe also a other preview


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: DoctorFlux(Mariodk) on January 26, 2012, 02:34:20 AM
model working with own boneset but freeze then get thrown
just moved/renamed the bones on lucas not added/removed
(http://s14.postimage.org/9dnlok9m9/RSBE01_2.png)

edit: getting thrown working now
i forgot one animation: damageface animation
im using fox´s landing/hurt/other animations ported to this model
cuz these animations fits best on the boneset


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: SouthCraft on January 26, 2012, 06:22:27 AM
Cool gotenks looks beautifuly rigged ;)


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: DoctorFlux(Mariodk) on January 26, 2012, 06:49:43 AM
maybe i get Gotenks alittle more Smaller but i forgot how to Resize by PSA(not animation)
anyway i think on SMBZ mario moveset i just do so mario transfrom to Fire before his FS and then do Vbrawl mario FS (if normal or cape mode)
i have also done so you can use down-taunt/up-taunt(the mushroom with small chance for metal or star) in Air


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: SouthCraft on January 26, 2012, 06:54:25 AM
Cool so chance getting released tomorrow?


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: DoctorFlux(Mariodk) on January 26, 2012, 08:25:29 AM
Cool so chance getting released tomorrow?
maybe if i can fix afew things
cuz then throwed while in fire mario
the texture is for normal mario

also i will make Fire N-B to be alittle faster Animation
and the fireball will be longer range

now the FS for normal mario(mario in Non modes) is Transfrom to cape or Fire and then he is transformed to one of these powerup he will do one of these powerup´s FS(transfroming work like as Down-taunt)
Holding "A" = cape FS
not Holding "A" = Fire FS
like as on down-taunt and the powerup you is after the FS you will stay in that mode
but if you is already Cape mode and do FS you will do Cape FS(same for fire)

i will also try to do so you can do up/down-taunt in Air


Title: Re: Mariodk Projects: SMBZ mario PSA v3 only FS(no fire mode) left
Post by: DoctorFlux(Mariodk) on January 27, 2012, 12:04:30 PM
damn got the same problem as on cape mario V2 with Vbrawl mario fire FS :(
and have not even touched anything in that FS
the FS freeze the Game

and the worst thing is i dont know whats wrong cuz it only working in training mode but not in Vs. mode(like as cape mario PSA)
anyway i try to rebuild the fitmario.pac (again  :>.>palm: now its like 3 times i have done it)
if it still dont working SMBZ mario V3 will be on Hold


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: SouthCraft on January 27, 2012, 04:15:30 PM
What is VBrawl?


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: dpgthirteen on January 27, 2012, 04:19:06 PM
Vanilla Brawl, A.K.A Normal Brawl.


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: SouthCraft on January 27, 2012, 04:20:47 PM
Vanilla Brawl, A.K.A Normal Brawl.
oh ok


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: DoctorFlux(Mariodk) on January 27, 2012, 07:52:49 PM
since i am not in so much mood in rebuild SMBZ mario V3 psa again
i doing a model i should have done from long time since:
(http://i.imgur.com/nXVlw.jpg)
dont worry come with resize mode and tranfroms too
hopefully brawl styled texture too


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: X on January 27, 2012, 08:43:06 PM
since i am not in so much mood in rebuild SMBZ mario V3 psa again
i doing a model i should have done from long time since:
([url]http://i.imgur.com/nXVlw.jpg[/url])
dont worry come with resize mode and tranfroms too
hopefully brawl styled texture too

YESYESYESYESYES.
Already looks so sexy.


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: slayermarth101 on January 27, 2012, 09:31:41 PM
The shoulder's rigging looks alittle off.


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: DoctorFlux(Mariodk) on January 28, 2012, 01:16:53 AM
The shoulder's rigging looks alittle off.
best i can do with lucario´s boneset or i had to edit the boneset
i was thinking to do that and make kid buu model import too with same Boneset as super buu but then he can´t be oneslot and then i got to make Kid buu model too

the model i am most worry about to rig is the vest of Gotenks buu


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: DoctorFlux(Mariodk) on January 28, 2012, 04:21:58 AM
(http://i.imgur.com/wMgxu.png)
almost done just afew fixes on the vest
next: gohan buu
and done with all super buus rigging


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: SouthCraft on January 28, 2012, 05:31:31 AM
([url]http://i.imgur.com/wMgxu.png[/url])
almost done just afew fixes on the vest
next: gohan buu
and done with all super buus rigging
Oh my *** thats awsome!!!


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: DoctorFlux(Mariodk) on January 28, 2012, 05:48:15 AM
i got to rerig him :( the rig was messed up in brawlbox
also looks like i am going to do kid buu model import too
so i can make a pack for this with kid buu moveset(got permission)
also the models it will be possible to get oneslot Side-B(Ground) leg with oneslot recolour
but will also do a version for non Kid buu moveset users for super buus/kid buu models


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: Kagemaru on January 28, 2012, 06:31:22 AM
Awesome-tastic.

A note about SMBZ Sonic: I found it somewhat difficult to chain his combo's together because they don't exactly link well together. Same thing with Goku.


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: Tobi on January 28, 2012, 06:54:14 AM
u guys are doing really good with everything gotenks smbz mario kid buu texture kid buu vegeta everthing is gonna be good


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: SouthCraft on January 28, 2012, 07:00:02 AM
 hey remember your the char roster? cuz i just thought out something. Why Piccolo over Ganon? why not Frieza? cuz We all ready have Gotenks,Goku,kid goku, and Gohan who is nice or not evil. and we have Kid buu/Maijin Buu and Vegeta (He is nice and evil i think) who is evil. just a thought


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: Kagemaru on January 28, 2012, 07:02:11 AM
I just remembered, there is a Broly texture over Ganon...

That would be AMAZING to psa for.   :happy:


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: SouthCraft on January 28, 2012, 07:03:35 AM
I just remembered, there is a Broly texture over Ganon...

That would be AMAZING to psa for.   :happy:
Nah me dislike Broly. If i will make a DBZ character its gunna be Frieza


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: DoctorFlux(Mariodk) on January 29, 2012, 04:17:38 AM
making a little update to kid buu moveset:
(http://i.imgur.com/huBos.png)
just made that leg on that attack oneslot cuz its a part for kid buu model


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: Kagemaru on January 29, 2012, 04:45:56 AM
bawlin


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: DoctorFlux(Mariodk) on January 29, 2012, 05:46:27 AM
(http://i.imgur.com/PXi7k.png)
oneslot recolour
fixed the animation too so the legs dont come up on from Air instead of Ground


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: SouthCraft on January 29, 2012, 06:38:06 AM
([url]http://i.imgur.com/PXi7k.png[/url])
oneslot recolour
fixed the animation too so the legs dont come up on from Air instead of Ground
Cool


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: DoctorFlux(Mariodk) on January 29, 2012, 07:22:07 AM
(http://i.imgur.com/XP6RG.jpg)
oneslot Resize on that leg work also :D
making now metal texture for all buus and then is the buus ready to get Brawl styed texture


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: DoctorFlux(Mariodk) on January 29, 2012, 11:52:24 AM
SMBZ mario V3 WIP again tomorrow
i also hope i can get done tomorrow with it so we can get fire transfrom for Mario and afew other stuff

after SMBZ mario V3 it is time for Gotenks/naruto moveset revamp (one of these)


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: SouthCraft on January 29, 2012, 12:51:29 PM
SMBZ mario V3 WIP again tomorrow
i also hope i can get done tomorrow with it so we can get fire transfrom for Mario and afew other stuff

after SMBZ mario V3 it is time for Gotenks/naruto moveset revamp (one of these)
If you make a poll i votering gotenks 100%


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: Master Penis on January 29, 2012, 05:43:34 PM
I agree with Southcraft, Gotenks all the way :P


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: Kagemaru on January 29, 2012, 09:05:56 PM
Gotinks is over Lucas right?

Yeeeeeeeeeeeeah... I'm have to just hope it works over Ness cause I'm rather fond of Scott Pilgrim, and Scott over Jiggs is... meh.

I do like whats being done though. And I can't wait for it to be done because eventually, I wanna make a machinima with all this brawl hacked goodness.

I also voted for a different Mario. I've never seen a winged Mario so maybe that would be cool. Is that possible?

Edit:

Smooth move on that 6 Read me thing for Goku dude... Reeeeeeeeeal cool of you to punish EVERYONE for a few people who annoy you.  :>.>palm:


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: DoctorFlux(Mariodk) on January 29, 2012, 11:09:45 PM
Gotinks is over Lucas right? Yeeeeeeeeeeeeah... I'm have to just hope it works over Ness cause I'm rather fond of Scott Pilgrim, and Scott over Jiggs is... meh. I do like whats being done though. And I can't wait for it to be done because eventually, I wanna make a machinima with all this brawl hacked goodness. I also voted for a different Mario. I've never seen a winged Mario so maybe that would be cool. Is that possible? Edit: Smooth move on that 6 Read me thing for Goku dude... Reeeeeeeeeal cool of you to punish EVERYONE for a few people who annoy you.  :>.>palm:
gotenks can´t work over Ness maybe if model ported and PSA ness´s PSA but Gotenks will be over Lucas while we getting kid goku over Ness


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: Puraidou on January 30, 2012, 01:41:34 AM
No offense mdk but finish your current psa's before starting anything else. As in, fix all known issues...


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: DoctorFlux(Mariodk) on January 30, 2012, 06:03:36 AM
No offense mdk but finish your current psa's before starting anything else. As in, fix all known issues...
dont worry i think this time i will finish gotenks :D since goku is really much done
SMBZ mario is not outdated to what i can do i PSA now then i am done with that
Sdo0m making vegeta moveset and models for them i am also almost done with
Kid goku dont got model (yet since i will make him over ness)
Geno i still needing ideas for (mainly Airs/throws) so Gotenks is for sure next and naruto will be after gotenks


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: Carnage on January 30, 2012, 06:22:08 AM
dont worry i think this time i will finish gotenks :D since goku is really much done
SMBZ mario is not outdated to what i can do i PSA now then i am done with that
Sdo0m making vegeta moveset and models for them i am also almost done with
Kid goku dont got model (yet since i will make him over ness)
Geno i still needing ideas for (mainly Airs/throws) so Gotenks is for sure next and naruto i will be after gotenks
you really have too many projects going around at the same time but what goku really needs is a better counter wait animation that one is really plainand wierd and of course vegito even if the finger rigg is off it would be a nice addition  im also glad you will finish gotenks next and same for the naruto revamp after xD


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: DoctorFlux(Mariodk) on January 30, 2012, 06:23:49 AM
you really have too many projects going around at the same time but what goku really needs is a better counter wait animation that one is really plainand wierd and of course vegito even if the finger rigg is off it would be a nice addition  im also glad you will finish gotenks next and same for the naruto revamp after xD
only got Gotenks (50% done), and SMBZ mario(almost done) and Naruto afew animations done for naruto but not many
so soon only 2 projects running
Geno i have to Redo anything almost since i will make a new model for him and a new boneset (same model/texture as beyond´s but other boneset/Rig) using Rob´s boneset as base(will edit it alot to be like a human like boneset) so he can work over RoB but sure needing to hex haveN bone and bones like them to a other ID
the bad think is i dont think Geno will get Finger bones if he can get it i think i will add two bones so that bone move all the fingers

i just love to be able to make models to my moveset instead of i had to make a request thread and it gets ignored anyway even if i am needing the model for moveset


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: Kagemaru on January 30, 2012, 08:47:18 AM
@Carnage: This (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24647) hack fixes some of your concerns. Its some replacements to the wait/run etc animations. Looks pretty good too.

Personally, I think MarioDK should continue work on Goku after Gotinks. While its a good hack (That I'm gladly replacing Pit with) some of his attacks are stiff and unrealistic looking or just stiff.


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: DoctorFlux(Mariodk) on January 30, 2012, 08:53:39 AM
@Carnage: This ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24647[/url]) hack fixes some of your concerns. Its some replacements to the wait/run etc animations. Looks pretty good too. Personally, I think MarioDK should continue work on Goku after Gotinks. While its a good hack (That I'm gladly replacing Pit with) some of his attacks are stiff and unrealistic looking or just stiff.
i dont said 100% done
but there is sure long time to next update on goku cuz he is really much done and even afew ppl said he is 100% Perfect nothing bad on the moveset


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: Kagemaru on January 30, 2012, 09:14:18 AM
I understand its not 100% done. I'm just saying some of the moves look stiff. Nothing wrong with that since its not 100% done.


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: Carnage on January 30, 2012, 11:55:27 AM
@Carnage: This ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24647[/url]) hack fixes some of your concerns. Its some replacements to the wait/run etc animations. Looks pretty good too.

Personally, I think MarioDK should continue work on Goku after Gotinks. While its a good hack (That I'm gladly replacing Pit with) some of his attacks are stiff and unrealistic looking or just stiff.

i already use that pack but unfortunelly there isnt any counter related animation since to me thats the animation that needs most work imo


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: Kagemaru on January 30, 2012, 12:04:59 PM
Maybe the animation for Instant Transmission will do? As in the one from the game/show where he stands straight up with his fingers on his head.


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: Carnage on January 30, 2012, 12:07:49 PM
Maybe the animation for Instant Transmission will do? As in the one from the game/show where he stands straight up with his fingers on his head.
that could be a good idead he puts is hand on the head and flashes if hitted he teleports and does that kick from the couter if not he slowly puts his hand down this could work just need someone to make the animation :P


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: Kagemaru on January 30, 2012, 12:17:29 PM
I can do that much...

But thats about all xD just the animation. The PSA part is out of my skillset.


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: Carnage on January 30, 2012, 12:32:30 PM
I can do that much...

But thats about all xD just the animation. The PSA part is out of my skillset.
its easy to adjust goku counter by psa xD just try to use the same number of frames mariodk used on the counter animation so its easier to adjust


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: Kagemaru on January 30, 2012, 01:32:41 PM
Found a cool sprite sheets for Goku. Might be helpful for MarioDK when he goes back to it.

(http://i146.photobucket.com/albums/r277/BasMaassen/Goku-Meteor-Combination.gif) That meteor combination is pretty cool...

But yeah, guess I'll do that instant transmision animation and see how he likes it. Its his hack afterall.


Edit:

Did the Animation...

I'm still new at this so I made sure to make sure there was the same amount of frames in mine as it was in the original. It was a bit hard to do since the model didn't have a head...  But hopefully it looks ok.

If anyone can paste a video or pic of what it looks like... feel free.

Link to File (http://www.mediafire.com/?mx8e83wh5z03heg)


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: DoctorFlux(Mariodk) on January 31, 2012, 03:21:04 AM
Rebuilding of SMBZ mario V3´s PSA is almost done but not have hexed the Fludd to NeckN bone yet
testing soon ingame and see if the fire FS works


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: Kagemaru on January 31, 2012, 03:32:00 AM
Have you looked at that animation I did for you? Actually, you haven't even given an opinion on how you feel about the animation yourself... So I don't mean to be rude when I or Carnage were discussing the move.


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: DoctorFlux(Mariodk) on January 31, 2012, 03:33:58 AM
Have you looked at that animation I did for you? Actually, you haven't even given an opinion on how you feel about the animation yourself... So I don't mean to be rude when I or Carnage were discussing the move.
will look on it later
but i also think the counter attack is that i am most needed to revamp in animation


Title: Re: Mariodk Projects: SMBZ mario V3 is Done but Vbrawl mario FS freezing Game :(
Post by: DoctorFlux(Mariodk) on January 31, 2012, 09:00:07 AM
btw SMBZ Mario v3 is going to have his Vbrawl Dash attack again(no cape mode)
why;
cuz i can´t fix his hammer dash attack if he grap a item at same time  so the hammer gets weird and he holding it wrong


Title: Re: Mariodk Projects: SMBZ mario V3 almost done of rebuild the PSA hope it works now
Post by: Carnage on January 31, 2012, 05:25:06 PM
btw SMBZ Mario v3 is going to have his Vbrawl Dash attack again(no cape mode)
why;
cuz i can´t fix his hammer dash attack if he grap a item at same time  so the hammer gets weird and he holding it wrong
vbrawl dash isnt that bad so its all good for me xD

Kagemaru i used the animation  he does the move alright still doesnt touch the head but i know editing a model with no head to make the finger touch the head should be hard :P the problem is the counter lasts so long the animation kinda stays still and you made goku do it completely sideways wich looks abit wierd because most brawl characters are always slight either backwards or turned to the camera never 100% sideways but the animation its good needs a few touchs so we can tell movement and in your animation you should move the counter  asinchrounous timer to 10 instead of 6 since its when the finger is near the head  and the counter lasts 40 frames so he should be taking his hand down from  the 50 frame


Title: Re: Mariodk Projects: SMBZ mario V3 almost done of rebuild the PSA hope it works now
Post by: Kagemaru on January 31, 2012, 07:02:47 PM
Thanks Carnage, but I don't know anthing about the timer or w/e.

I just made sure it was the same number of frames that the original was... But I'm sure MarioDK can handle it if he likes it, I'm sure he is more then capable enough to edit it to his liking. I didn't mean for it to be 100% sideways though. Probably should have tested it ingame first. xD


Title: Re: Mariodk Projects: SMBZ mario V3 almost done of rebuild the PSA hope it works now
Post by: DoctorFlux(Mariodk) on February 01, 2012, 02:57:08 PM
damn i got alot of unfinished stuff now
cuz i just found all my old work i think i was missing of Geno :D and if i can get a model ready for the animations let just say geno is like 70% done already (more done then Gotenks is)


Title: Re: Mariodk Projects: SMBZ mario V3 almost done of rebuild the PSA hope it works now
Post by: slayermarth101 on February 01, 2012, 05:40:47 PM
Uhhh, does that mean you're doing geno next instead?


Title: Re: Mariodk Projects: SMBZ mario V3 almost done of rebuild the PSA hope it works now
Post by: SonicBrawler on February 01, 2012, 05:43:35 PM
yay geno


Title: Re: Mariodk Projects: SMBZ mario V3 almost done of rebuild the PSA hope it works now
Post by: DoctorFlux(Mariodk) on February 02, 2012, 08:24:38 AM
while i finishing SMBZ mario v3 moveset and maybe work alittle more on Super buu/Kid buu´s Rig
i think they needs alittle more work
so im needing this for Geno:
http://forums.kc-mm.com/index.php?topic=40917.0
so hope someone will help with that make a human like boneset out of R.o.B´s
and get it in 3ds max or just make a boneset that works over R.o.B

i think i will make a big release day :D
here is the hacks that will be uploaded that day:
SMBZ mario moveset v3(still WIP but 90% done)
majin buus over lucario(not fat one) with alittle edited kid buu moveset for the new models(waiting for new texture)
vegeta alt. outfits (almost done just needing metal texture and afew fixes)
Goku alt. outfits(over CF)(same as Vegeta alt. outfits)
Gotenks moveset(maybe)(afew ground attacks/revamp of some of the baddest animations and PSA anything left)
Geno moveset (also maybe)(both geno and Gotenks will be a full moveset replace so not just "B" attacks)
Dr. mario(maybe) i got alittle rigging progress but not much


Title: Re: Mariodk Projects: many of my unreleased hack will get a big release day now :D
Post by: Carnage on February 02, 2012, 09:48:10 AM
you sure have too many projects on at the same time xD but i will wait to see how smbz will turn out in this update xD


Title: Re: Mariodk Projects: many of my unreleased hack will get a big release day now :D
Post by: DoctorFlux(Mariodk) on February 02, 2012, 10:05:52 AM
btw since Lucas got model changer (for his stick) and i dont using it at all(not even for SSJ transfrom since i dont want SSj mode for Gotenks)
i think i make this for lose:
(http://images.wikia.com/dragonball/images/a/a0/GotenksLosesBuuSaga.png) :af2:


Title: Re: Mariodk Projects: many of my unreleased hack will get a big release day now :D
Post by: Tabuu Forte Akugun on February 02, 2012, 10:19:19 AM
Bahahahahaha! That's a great idea! Do eet! :3


Title: Re: Mariodk Projects: many of my unreleased hack will get a big release day now :D
Post by: Kagemaru on February 02, 2012, 10:29:02 AM
Bawlin


Title: Re: Mariodk Projects: many of my unreleased hack will get a big release day now :D
Post by: DoctorFlux(Mariodk) on February 02, 2012, 10:37:11 AM
Gotenks will also have a new wait animation:
http://www.youtube.com/watch?v=GqZksaXKj6s&feature=youtu.be&t=21s
and i think i can use Fox´s wait animation as base for make this one


Title: Re: Mariodk Projects: many of my unreleased hack will get a big release day now :D
Post by: dpgthirteen on February 02, 2012, 11:23:23 AM
So I'm guessing if your gonna release Geno he will be over T.L?


Title: Re: Mariodk Projects: many of my unreleased hack will get a big release day now :D
Post by: DoctorFlux(Mariodk) on February 02, 2012, 11:24:50 AM
So I'm guessing if your gonna release Geno he will be over T.L?
nope R.o.B
thats for sure :D just needing a boneset that works over R.o.B at same time with works with brawl char. animations


Title: Re: Mariodk Projects: many of my unreleased hack will get a big release day now :D
Post by: dpgthirteen on February 02, 2012, 11:33:58 AM
nope R.o.B
thats for sure :D just needing a boneset that works over R.o.B at same time with works with brawl char. animations
Wasn't all that huge progress on Geno you made and then (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) on T.L?


Title: Re: Mariodk Projects: many of my unreleased hack will get a big release day now :D
Post by: DoctorFlux(Mariodk) on February 02, 2012, 11:37:20 AM
Wasn't all that huge progress on Geno you made and then ([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url]) on T.L?
huge progress on animations not PSA and you can always port animations to other models


Title: Re: Mariodk Projects: many of my unreleased hack will get a big release day now :D
Post by: dpgthirteen on February 02, 2012, 11:40:41 AM
Oh, ok cool to hear then man. Any chance we can use more then just Geno costumes with the psa?


Title: Re: Mariodk Projects: many of my unreleased hack will get a big release day now :D
Post by: DoctorFlux(Mariodk) on February 02, 2012, 11:46:36 AM
Oh, ok cool to hear then man. Any chance we can use more then just Geno costumes with the psa?
nope :( if not someone want to rig something over Geno´s boneset

i think i will upload Geno´s boneset and Gotenks Boneset then the PSA is done so ppl can make costumes for that
cuz if using a model over lucas that dont have moved Bones alot  the model looks really weird
edit:
(http://i39.tinypic.com/24bm6as.gif)
new wait1 (used fox´s as based but made it lower stand and alittle more like DBZ UT one but i kinda like this one better :D)
also that thing on his belt is animted but i see there is something wrong with the rig of it so i have to fix it


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Carnage on February 02, 2012, 02:46:53 PM
gotenks is looking good xD just see you said you would need a geno boneset why dont you use rob put all bones down and start pikcing the bones and rig them your way then only renaming is needed for animation ports work perfect it should work altough i dont care for geno since i never played supermariorpg and he didnt appear in any other game this should be possible so hows gotenks super ghost kamikaze working out still no fix?


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 03, 2012, 12:08:06 AM
gotenks is looking good xD just see you said you would need a geno boneset why dont you use rob put all bones down and start pikcing the bones and rig them your way then only renaming is needed for animation ports work perfect it should work altough i dont care for geno since i never played supermariorpg and he didnt appear in any other game this should be possible so hows gotenks super ghost kamikaze working out still no fix?
i made the Ghost model alittle more Ghost like :D but thats all
i think i got a idea how to PSA super ghost kamikaze now but not sure (thats why down-B/FS is the last Attacks i will do)
and will use Peach´s boneset for Geno(but edited alot) since Peach can be ported Over R.o.B :D

also alittle better Side-Smash now:
dynamite rolling thunder punch:
 (http://i40.tinypic.com/vijevt.gif) only Side-Smash Hold/start is made
if not i make it to Side-tilt
same as he using here: http://youtu.be/8Ja8219rC5M?t=9m18s



Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Kagemaru on February 03, 2012, 12:37:53 AM
Who is Gotinks going over again? Ness?

I had the idea/question that couldn't you make the Super Ghost Kamikaze Attack something similar to Zelda's Din's Fire or Lucas/Ness's PK Fire? Replacing the GFX with the model of the ghost? Or maybe use the coding from Ness/Lucas PK Thunder/Flash/Freeze so it can be controlled.

Is that not possible?


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 03, 2012, 12:56:47 AM
Who is Gotinks going over again? Ness? I had the idea/question that couldn't you make the Super Ghost Kamikaze Attack something similar to Zelda's Din's Fire or Lucas/Ness's PK Fire? Replacing the GFX with the model of the ghost? Or maybe use the coding from Ness/Lucas PK Thunder/Flash/Freeze so it can be controlled. Is that not possible?
its over lucas and Galactic Donut is over PKfire
but i will make ghost over Pkthunder


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 03, 2012, 04:52:01 AM
Previews: (boneset over Peach but edited it alot so it can use some of mario´s animations
and peach´s boneset can be ported to R.o.B :D)
(http://s17.postimage.org/5nzwvfvwv/2012_02_03_12_43_25_1132x708.png)

handGun(maybe i move that bone for that to a other bone and there is one gun on each arm):
(http://s17.postimage.org/uvfe9foen/2012_02_03_12_44_17_1132x708.png)

for Animations where Geno can fire his Hands:
(http://s17.postimage.org/ujxxwo7yn/2012_02_03_12_45_34_1132x708.png)cape still WIP
and Geno was really easy to Rig(but cape)

Edit: (http://i.imgur.com/jifhT.png)
cape got capebones now :D


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 03, 2012, 11:52:19 AM
animation previews:
F-tilt:
(http://i41.tinypic.com/ibb3ao.gif)

D-tilt:
(http://i40.tinypic.com/2psj0af.gif)

side-Smash:
(http://i44.tinypic.com/3503v3d.gif)

down-Smash:
(http://i43.tinypic.com/66elv9.gif)

and i got more done but too lazy to make .gif of them


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Kagemaru on February 03, 2012, 12:03:17 PM
Looks good.


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Zikkh on February 03, 2012, 12:06:10 PM
Good work :)


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 03, 2012, 12:14:08 PM
thanks
Side-smash is my best animation of these
in my option :D

i also got almost all airs done
N-Air is Zelda´s but it will be a other effect (some stars) and he take his handgun out (like as D-tilt animation)


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: SiLeNtDo0m on February 03, 2012, 01:58:53 PM
Not a fan of how face on that wait pose is.  I know he's a puppet and all, but it looks so stiff and unnatural even for what he is.


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 03, 2012, 02:05:25 PM
Not a fan of how face on that wait pose is.  I know he's a puppet and all, but it looks so stiff and unnatural even for what he is.
its a old wait pose from back then i was bad at animte but i will anyway revamp it soon
just used it for the attack first/last frame


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: KnightMario on February 03, 2012, 03:54:04 PM
Can you please wait to release smbz v3.0 because i'm making a tanooki mario with a circle tail and more sm3dland related.


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 03, 2012, 03:58:27 PM
Can you please wait to release smbz v3.0 because i'm making a tanooki mario with a circle tail and more sm3dland related.
sure im working on Geno right now :D


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: KnightMario on February 03, 2012, 07:01:07 PM
Awesome. I just found the tail I'm probably gonna use (tom nook's)


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 04, 2012, 03:22:05 AM
all"A" attacks
two "B" attacks (Side-B/N-B) animations is done :D for geno

just down-B,up-B left and FS then mics stuff like new fall/run/dodges and that stuff
and waiting for southcraft for his port for peach over R.o.B

down-B will be like this:
(http://i271.photobucket.com/albums/jj127/Ariand54321/ssf2%20stuff/expansion/my%20expansions/Geno%202/UpSmash.gif)
its geno blast and will do so you can hold it and the longer you hold the higher dmg
(GFX wise i dont think this attack can get GFX like this)


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Carnage on February 04, 2012, 03:45:22 AM
all"A" attacks
two "B" attacks (Side-B/N-B) animations is done :D for geno

just down-B,up-B left and FS then mics stuff like new fall/run/dodges and that stuff
and waiting for southcraft for his port for peach over R.o.B

down-B will be like this:
([url]http://i271.photobucket.com/albums/jj127/Ariand54321/ssf2%20stuff/expansion/my%20expansions/Geno%202/UpSmash.gif[/url])
its geno blast and will do so you can hold it and the longer you hold the higher dmg
(GFX wise i dont think this attack can get GFX like this)

kinda looks like kid buu n-B rain  maybe you can do something like that  but with no death ball xD


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 04, 2012, 03:48:47 AM
kinda looks like kid buu n-B rain  maybe you can do something like that  but with no death ball xD
thats what i planed but for make it not like kid buu´s N-B rain i i will so he can load the attack or it will just be the same attack but other animations
anyway :
video preview of some "A" attacks/the model in action:
http://www.youtube.com/watch?v=y8_Z1KixBEQ
nothing is PSAed just replaced peach´s animations with geno´s and will still be over R.o.B


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Carnage on February 04, 2012, 03:59:14 AM
looks good are all those arm changes and gun thing animation visibility? no model changer needed? they look really good even peach she will needd to be add 60 bones to be over rob i dont know if she will work out i hope it does xD i might try him out and getting ride of sasuke over rob :P


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 04, 2012, 04:04:06 AM
looks good are all those arm changes and gun thing animation visibility? no model changer needed? they look really good even peach she will needd to be add 60 bones to be over rob i dont know if she will work out i hope it does xD i might try him out and getting ride of sasuke over rob :P
she will work southcraft tested it
and he will do the port tomorrow (if we are lucky before)
also no model changer for the handgun and that stuff its only animations


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: dpgthirteen on February 04, 2012, 05:50:43 AM
I want that so bad now. Great work man, animations look solid, and looks fun to play with. The wait animation looks pretty good to , but maybe add a little more movement in it. I also love how the running animation looks, esspecially how the arms don't clip through the cape. Keep that in mind while doing animations for him. Overall, you just built extream hype, and can't wait to try out this bad boy.  ;D


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Tobi on February 04, 2012, 10:12:37 AM
this looks amazing!  but where is gotenks? mariodk   im not angry or anything im just wondering so i can test him out


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 04, 2012, 10:14:38 AM
this looks amazing!  but where is gotenks? mariodk  im not angry or anything im just wondering so i can test him out
gotenks is still WIP but since many of Geno´s animations was done and just needed revamp i did Geno
only Down-B left and FS animations then i will work more on Gotenks
since i needing to wait on southcraft to make a fitrobot that works with peach models


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Tobi on February 04, 2012, 10:18:46 AM
ok thats fine geno is cool too!


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: KnightMario on February 04, 2012, 10:32:23 AM
man my tanooki isn't going well... I can use tom nook's because his tail is attached to his waist and I would need to vertex it off, which I can't do due to my lack of 3ds max. Can you help me mariodk? I will show you what I'd like if you say yes, and I'm going to be able to speed up progress if you do. So will you mariodk, or do you know someone else who would if you can't?


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 04, 2012, 10:44:02 AM
man my tanooki isn't going well... I can use tom nook's because his tail is attached to his waist and I would need to vertex it off, which I can't do due to my lack of 3ds max. Can you help me mariodk? I will show you what I'd like if you say yes, and I'm going to be able to speed up progress if you do. So will you mariodk, or do you know someone else who would if you can't?
im busy so you needing to ask a other

inb4pplaskfornewSSJ4gogetaimportforgokuoverpitpsa:
(http://i.imgur.com/9OpfS.jpg)


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: AnImAiNe on February 04, 2012, 10:45:04 AM
I like  ;D but how does the transforming work


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 04, 2012, 10:47:28 AM
I like  ;D but how does the transforming work
it dont transfrom
the model by shadowsnake i just got it to work over pit


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Tobi on February 04, 2012, 05:32:04 PM
http://www.youtube.com/watch?feature=player_detailpage&list=LL7DSqzXtRW8NGTTCE1qB_oA&v=kDaPwWtBVDY



does anyone like this theme? i just found it


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Ikuto on February 04, 2012, 05:34:22 PM
[url]http://www.youtube.com/watch?feature=player_detailpage&list=LL7DSqzXtRW8NGTTCE1qB_oA&v=kDaPwWtBVDY[/url]



does anyone like this theme? i just found it

2 things. off topic and this is already on the brawl vault!


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Tobi on February 04, 2012, 06:07:22 PM
2 things. off topic and this is already on the brawl vault!
lol true it is off topic and i know it already been on brawl vault


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 04, 2012, 07:00:54 PM
first time i port something:
(http://i.imgur.com/3FpjV.jpg)
anything works (even get thrown) but not throw ppl
cuz then throw ppl he grapped stay on geno´s throwN bone until the Grapped got hit by a attack
i dont edited the Fitrobot.pac i just made the bones to match Rob´s Bone IDs
like haveN,transN,HipN,throwN bones on geno got all same IDs as on rob´s boneset


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: diedhammer98 on February 04, 2012, 07:27:51 PM
What that is red light on body?


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 04, 2012, 07:29:46 PM
thats r.o.b´s light on his head


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: diedhammer98 on February 04, 2012, 07:30:28 PM
Oh.
Wait..
How is possible to port over R.O.B?


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 04, 2012, 07:33:30 PM
Oh. Wait.. How is possible to port over R.O.B?
Peach´s boneset
i edited Peach´s boneset to be like as Mario´s translations
then rigged Geno over it and we got a mario boneset with alot extra bones to be ported to R.o.B


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: diedhammer98 on February 04, 2012, 07:35:48 PM
Maybe try edit FitRobot.pac with ThrowN bone Index.


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 04, 2012, 07:36:55 PM
how?


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: diedhammer98 on February 04, 2012, 07:39:32 PM
Oh, sorry.
I mean use Tabuu to edit FitRobot.pac 's Bone Index to match Geno's Bone Index.
(It is hard to explain it)


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Tabuu Forte Akugun on February 04, 2012, 07:51:48 PM
The model looks great! All it needs is a sexy HD texture!


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Carnage on February 05, 2012, 03:13:03 AM
you should missed some boneref or something if you want i can try porting him if you need help like i did with mewtwo over luigi


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 05, 2012, 12:10:32 PM
southcraft is working on the port/fixing now :D
i just needed to make afew things for animations and then just PSA work :D
also first time i made a Full moveset as a beta instead of just "B" attacks
soon just taunts/afew other animations and all animations is done(atleast for a v1)
but make animations to work with the Cape
i got to animte the cape on all animations in the Fitmotionetc.pac


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Carnage on February 05, 2012, 12:59:11 PM
southcraft is working on the port/fixing now :D
i just needed to make afew things for animations and then just PSA work :D
also first time i made a Full moveset as a beta instead of just "B" attacks
soon just taunts/afew other animations and all animations is done(atleast for a v1)
but make animations to work with the Cape
i got to animte the cape on all animations in the Fitmotionetc.pac
great news altough im not a geno fan i will try him out just for the heck of it will he have that beam you showed  way back when you were making geno over TL with the stars?


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 05, 2012, 01:00:43 PM
great news altough im not a geno fan i will try him out just for the heck of it will he have that beam you showed  way back when you were making geno over TL with the stars?
yes that is his first special attack he got in SMRPG
good there is only one game i can do moves based on and i got all of his moves from that game+some made up(needed since he dont use air/throws)


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: AnImAiNe on February 06, 2012, 04:23:35 PM
I think I remembered u saying u edited the ghost model a bit if u did could we see it?


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Chaos_Knight on February 06, 2012, 06:20:01 PM
So SMBZ. Mario is almost done? Great! :D I look forward to it.


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 07, 2012, 05:49:52 AM
new poll


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Master Penis on February 07, 2012, 02:10:49 PM
I voted for Kid Goku :P

But if Gotenks doesn't get released this time around, then I will defenitely ask to see Gotenks finished next.


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: slayermarth101 on February 07, 2012, 02:18:56 PM
Kid Goku.
It seems like it'll be pretty easy since you already have most of the things you need for him.


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: xX~Kid Goku~Xx on February 07, 2012, 02:35:03 PM
i is new but you know who i voted 4 ;D


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: SouthCraft on February 07, 2012, 02:37:16 PM
Kid Goku voted


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: xX~Kid Goku~Xx on February 07, 2012, 02:37:55 PM
Kid Goku voted
that is who me voted 4


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Tobi on February 07, 2012, 03:14:31 PM
gotenks voted of course u know me gotenks is beast


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: SSJ Is Clueless! on February 07, 2012, 05:52:24 PM
ok i think i got the brawl styled texturing down i want you guys to grade it 0-10 and the reason i post it her is becuase mariodk wants to know how to brawl teture to(assuming he has photoshop)

here are the brawl textures there are two versions
(http://i.imgur.com/FNjRah.png)

heres the origanal texture
(http://i.imgur.com/ryLjx.png])


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: AnImAiNe on February 07, 2012, 06:19:37 PM
i voted for naruto because even though i am a dbz fan i think we are getting enough for now (ex.vegeta,gotenks,super buu versions,and frieza from south craft) naruto needs a bit of spotlight it only has one psa  so i think it is time for it to be updated


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: xZedkiel on February 07, 2012, 08:22:54 PM
ok i think i got the brawl styled texturing down i want you guys to grade it 0-10 and the reason i post it her is becuase mariodk wants to know how to brawl teture to(assuming he has photoshop)

here are the brawl textures there are two versions
([url]http://i.imgur.com/FNjRah.png[/url])

heres the origanal texture
([url]http://i.imgur.com/ryLjx.png[/url]])

Fur from Smudgestick, muzzle from texture-izer, ears from Smudgestick, gloves, shoes, and socks from texture-izer.


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: SouthCraft on February 08, 2012, 06:52:00 AM
i voted for naruto because even though i am a dbz fan i think we are getting enough for now (ex.vegeta,gotenks,super buu versions,and frieza from south craft) naruto needs a bit of spotlight it only has one psa  so i think it is time for it to be updated
Frieza got canceled because ganon didn't have ex gfx's to replace for anything


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Kagemaru on February 08, 2012, 08:24:47 AM
I voted Kid Goku cause he's my second favorite DBZ character to play with. (Next to Vegeto)

Its true that Naruto needs some love since we still don't have a decent Sasuke hack. The Naruto one could use some updates too but its still good.


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 08, 2012, 10:34:48 AM
if Geno moveset is done before Super buus/Kid buu HD texture Dot making
so i will start on Gotenks so will all the done hacks be released then Dot give me the Buus texture/edited UVs
if i am not done with geno moveset then Dot is done i will finish the geno moveset+SMBZ mario moveset V3(still afew things left here but not much) and then release anything(but gotenks but still will finish him)


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: AnImAiNe on February 08, 2012, 10:38:40 AM
is all that possible to get done this month?


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 08, 2012, 10:45:25 AM
i think all that is possible to get done by this month
but not Gotenks
since Geno moveset is almost done with all his "A" attacks now animation+PSAing and all of his attacks in animations(but FS i just finished Down-B) is done then just animte his cape
Dot working on Buu HD texture  he got gohan/gotenks and almost kid buu done now
SMBZ mario moveset is like 95% done (only afew hour left of work on that one as i will do after Geno moveset is done)
Gotenks is also good progress
Vegeta alt outfit saiyan armor(100% done),buu saga(waiting for one to send a .max of it still)
Goku transfroms+alt outfit over CF(already done but just needing metal texture)
so yeah maybe all these hacks will be done in this month but i am not sure


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Carnage on February 08, 2012, 11:44:14 AM
you know the newer brawlbox can add an auto metal texture so no need to creat fake metal textures now xD


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 08, 2012, 11:46:42 AM
you know the newer brawlbox can add an auto metal texture so no need to creat fake metal textures now xD
its not always good like on Geno then he got metal
he turn 100% white


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Carnage on February 08, 2012, 11:49:36 AM
its not always good like on Geno then he got metal
he turn 100% white
bj updated brawlbox becuase the 1 version of 65.c made characters have white metal textures he updated to fix it download again and try it out


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 10, 2012, 11:23:23 AM
looks like Geno will be the fastest "full" moveset i have made Yet
under 1 week and made almost all his attacks in animations+his model+got sexy texture with recolours + port+ PSAed most of his attacks

i already got afew animation  that was for the vertex over TL but i anyway almost had to redo them for the model :D


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Tobi on February 10, 2012, 04:13:29 PM
what moves does geno have now can u list them if u can


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 10, 2012, 04:16:58 PM
what moves does geno have now can u list them if u can
http://forums.kc-mm.com/index.php?topic=37683.0


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Tobi on February 10, 2012, 04:19:52 PM
wow thats some awesome moveset


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: dpgthirteen on February 10, 2012, 04:24:34 PM
Any chance we could see a "B" or updated "A" preview video?


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 10, 2012, 04:25:26 PM
Any chance we could see a "B" or updated "A" preview video?
maybe tomorrow but not sure


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: dpgthirteen on February 10, 2012, 04:26:58 PM
When ever you can man. No rush, and really looking forward to testing him out.


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Chaos_Knight on February 10, 2012, 08:03:20 PM
Is SMBZ Mario V3 close to completion?


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 11, 2012, 12:50:35 AM
Is SMBZ Mario V3 close to completion?
after Geno i will finish the last things on that moveset(that not much but still afew hours work since its Rebuilding the Fitmario.pac)


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: SouthCraft on February 11, 2012, 01:01:49 AM
after Geno i will finish the last things on that moveset(that not much but still afew hours work since its Rebuilding the Fitmario.pac)
After that does your big release day begin? Or Are you doing Gotenks too?


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 11, 2012, 01:06:59 AM
After that does your big release day begin? Or Are you doing Gotenks too?
still waiting for my Buus
but will more work on Gotenks and hopefully he gets close to a V1 too


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: SouthCraft on February 11, 2012, 01:40:53 AM
still waiting for my Buus
but will more work on Gotenks and hopefully he gets close to a V1 too
Oh yeah almost forgot the brawl texture!


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 12, 2012, 01:06:37 AM
i maybe change my mind for who Gotenks/kid goku can be over

they swap places if Ness´s PKfire (in air) can be fired like as if on Ground so it dont go downwards and only sidewards for galactic donut
and PKthunder on Ness i think will be easyer to turn to Ghost attack since lucas´s multi hits if you dont hit with it right and that i dont wanted but ness´s is perfect for Ghost attack
so possible i going Kid goku over lucas and Gotenks over Ness instead
i dont care if i needing to port Gotenks model from lucas to ness cuz Gotenks model for his moveset was anyway not oneslot and will look weird if using lucas models
but for Kid goku over lucas i am possible needing still to use ness boneset cuz of that backpack bone i can use for his powerpole on his back


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Carnage on February 12, 2012, 04:13:29 AM
i maybe change my mind for who Gotenks/kid goku can be over

they swap places if Ness´s PKfire (in air) can be fired like as if on Ground so it dont go downwards and only sidewards for galactic donut
and PKthunder on Ness i think will be easyer to turn to Ghost attack since lucas´s multi hits if you dont hit with it right and that i dont wanted but ness´s is perfect for Ghost attack
so possible i going Kid goku over lucas and Gotenks over Ness instead
i dont care if i needing to port Gotenks model from lucas to ness cuz Gotenks model for his moveset was anyway not oneslot and will look weird if using lucas models
but for Kid goku over lucas i am possible needing still to use ness boneset cuz of that backpack bone i can use for his powerpole on his back

the side B and up b can be edited i know someone edited ness up b to work like lucas and i bet you can do it the other way around  about side B i bet its a simple edit to make it go straight like in the ground


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 14, 2012, 03:14:39 PM
just a Bump

anyway Geno PSA (mainly the attacks i talking about here) is kinda done
im still needs to give more work on afew animations before beta release or more previews and make Air Attack landing animations,maybe new F-air/up-smash(they dont come so good out)
dash attack is just Mario´s for now

Throws/Wins/up-taunt will not be in the beta release too(for beta testers) they will also just be Mario´s(but up-taunt) but will make them before release on BV + animted Cape on all animations


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Dark Aura on February 14, 2012, 03:27:03 PM
Awesome to hear! Can't wait to test it!

I might have an idea for a Dash attack, if you need one.


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: slayermarth101 on February 14, 2012, 03:33:59 PM
Never really was a big fan of geno. But from the those previews Im gonna defiantly download it.
If you need testers I'd also be happy to.

But overall my favorite projects are
Kid Goku
SMBZ Mario

Those are the 2 I'm waiting for the most. ;D


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Naruto200Man on February 14, 2012, 10:31:56 PM
You know, instead of a naruto moveset revamp, you could always ad a Lee moveset to the poll :/
I've decided that I'm gonna keep lee over link, but do Might guy over CF since they're much similar in stature =3


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: spellwiz on February 17, 2012, 11:13:55 AM
i vote Minato ;D
but Narutos cool toos =D


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: dpgthirteen on February 17, 2012, 01:16:26 PM
I really want to see what you can do with Naruto after Geno. But i am sure you want to get Gotenks though.


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 17, 2012, 01:40:55 PM
I really want to see what you can do with Naruto after Geno. But i am sure you want to get Gotenks though.
Gotenks will possible be in the big release day :D
but not 100% sure but more sure after today since i made more progress on him


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: SSJ Is Clueless! on February 17, 2012, 01:42:06 PM
do you have any idea when the release day might be?


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: SouthCraft on February 17, 2012, 01:46:08 PM
Gotenks will possible be in the big release day :D
but not 100% sure but more sure after today since i made more progress on him
Yay for Gotenks! My favorite DBZ move is super ghost kamikaze attack :D
@SSJ Trunks when geno + maybe gotenks + maybe buus Are done, no better answer than that :srs:


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: SSJ Is Clueless! on February 17, 2012, 01:51:29 PM
Yay for Gotenks! My favorite DBZ move is super ghost kamikaze attack :D
@SSJ Trunks when geno + maybe gotenks + maybe buus Are done, no better answer than that :srs:
ok thnx


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: slayermarth101 on February 18, 2012, 08:34:56 AM
That geno preview is looking awesome!!
Nice work on it.
The FS is bad***.
But the geno beam I think should have 3 sizes to match its charge levels.


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 18, 2012, 08:36:06 AM
That geno preview is looking awesome!! Nice work on it. The FS is bad***. But the geno beam I think should have 3 sizes to match its charge levels.
im possible also thinking that but the animation is made it it can only have 1 size cuz of hitbox bones and other stuff


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: slayermarth101 on February 18, 2012, 08:38:48 AM
Oh.
There isn't a loop hole to get around it?


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Naruto200Man on February 18, 2012, 12:10:01 PM
Mario DK: are you still interested in helping with Rock Lee? I could work on the rig and make it tons better if you are =3 Here's the reason I picked link, the real reasons.
1: Sword Trail model can be used for the red trails that appear when lee enters the second/third gate modes in CON 3
2: Link has lots of PSA size
3: He sounds a little more like him than captain falcon
4: Link has a custom external wind graphic which will be useful for lee's specials
5: Link has visibility bones with which we can rig two models for the 3rd gate face/hair/skin color.
6: Can be ported entirely over to toon link if you don't want to get rid of Zero =3
Main Reason: I tried him over :falcon: and the stance made the rig look terrible, no matter what I did to edit it. Also =3 another reason why he could be over toon link :D

(http://i331.photobucket.com/albums/l471/zfan122/ChallengerApproaches.jpg)


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 18, 2012, 12:17:13 PM
Mario DK: are you still interested in helping with Rock Lee? I could work on the rig and make it tons better if you are =3 Here's the reason I picked link, the real reasons. 1: Sword Trail model can be used for the red trails that appear when lee enters the second/third gate modes in CON 3 2: Link has lots of PSA size 3: He sounds a little more like him than captain falcon 4: Link has a custom external wind graphic which will be useful for lee's specials 5: Link has visibility bones with which we can rig two models for the 3rd gate face/hair/skin color. 6: Can be ported entirely over to toon link if you don't want to get rid of Zero =3 Main Reason: I tried him over :falcon: and the stance made the rig look terrible, no matter what I did to edit it. Also =3 another reason why he could be over toon link :D ([url]http://i331.photobucket.com/albums/l471/zfan122/ChallengerApproaches.jpg[/url])
i will help as i said :D but mainly at PSAing and possible alittle animations on "B" attacks :D
also hope you will do Young rock lee (maybe model from CON2)


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Naruto200Man on February 18, 2012, 12:35:07 PM
i will help as i said :D but mainly at PSAing and possible alittle animations on "B" attacks :D
also hope you will do Young rock lee (maybe model from CON2)

Cool, I'll need some PSA help as I don't really know what to do most of the time XD

For his specials I'm thinking about doing this =3
NB: I promise my love to you!
Animation: Lee blows "kisses" at his opponents while winking
Descriptions: Heart graphics taken from peach, they vary in size and effectiveness depending on how many gates are opened.

Up B: Leaf Rising Wind:
Animation: Same as CON3 but with more vertical distance =3 vertical coverage changes depending on how many gates are opened
Description: Same as CON 3

Side B: Leaf Hurricane
Animation: Same as CON 3 but with more horizontal distance and going straight forward.
Description: Same as CON 3

Down B: Leaf Whirlwind
Animation: Same As CON 3, a non-windy version will be his down A  attack
Description: Same As CON 3

FS: Lotus Kick (First Gate opened) Primary Lotus (Second gate opened) Hidden Lotus (Third Gate opened)

And yes, if I can get the model from CON 2 I will make a costume for that :)


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 22, 2012, 07:26:32 AM
i will ofc help you with PSAing

i am kinda better at PSAing "B" attacks then "A" attacks
maybe it sound as a surpriece but never played these CON games only watched videos about them in Youtube but i maybe soon get the games :D

but i know all lee´s moves from the anime anyway
but first Geno/SMBZ mario then Vegeta(finish the PSA work from where Sdo0m left) and finnaly Gotenks

wanted to PSA Vegeta first cuz he is more done then Gotenks but Gotenks is also going good to be finished
i basely needing to revamp the model´s rig (even more) and finish afew animations and all his animations is done (if not i revamp them even more)

also Bowser jr./shadow mario project i also help with but mainly at PSAing so that is also one of the next thing to do then alot of animations is ready to be PSAed

after Gotenks i think it will be Naruto moveset revamp
cuz i just worked on two dragonball PSAs after Gotenks(gotenks+Vegeta) so now i wanted to work on Naruto instead of kid goku but naruto will possible be as fast as Geno if not faster cuz many of his "A" attacks from SSBF2 some brawl char. already got


also i bring the goku over pit DL Link back instead of all these readMe cuz ppl finnaly have learned it (or almost i atleast dont got PMs about it) but that will happen to my Big release day


also im possible requesting 2x SFX packs
one for vegeta (really much needed for taunt: over 9000)
and one for Gotenks (prefer english voice for both) then these two movesets is done


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: Naruto200Man on February 22, 2012, 09:31:21 AM
Okay, well we got someone interested in animating Lee >=3
So I'm going to completely revamp the rig, which was pretty decent not including the wrists. But this rig should be more one-slot friendly (I hope considering I edited Lee's model to fit link's a little more and moved links bones a LOT less other than the shoulders and arm bones)
We'll work on the rig, normal and smash attacks, and animations until you ready to help out with the psa =3

I especially need help with the FS, since I've never edited those before.

I need to somehow port Entei's fire graphic over links boomerang, and recolor it so it looks like the aura when Lee opened the third gate in the anime. (The blue swirls and green energy) I want it on the boomerang so it can be animated while it's out and possibly have bones usable in psa.

I picked Link because he has a sword trail model, which we can use for the yellow glow when he opens a gate mode(If that fails we could just recolor a normal in-game graphic) and also when he opens another gate mode and for the red trails on his fists. If you have seen enough gameplay vids from that game, you know what I'm talking about ;)

On the subject of your work, how long do you think it'll take XD I'm asking because I have some RL stuff going on that may or may not impact my ability to work on hacks XP


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: X on February 22, 2012, 09:45:46 AM
also im possible requesting 2x SFX packs
one for vegeta (really much needed for taunt: over 9000)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24536&Vault=audio (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24536&Vault=audio)
The up taunt on this has the "Over 9,000" sfx.


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 22, 2012, 09:47:13 AM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24536&Vault=audio[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24536&Vault=audio[/url]) The up taunt on this has the "Over 9,000" sfx.
dont saw that SFX pack but will try it out then i start on PSAing Vegeta
also hope someone can make DBZ SFXs in vegeta SFX pack like as on my goku for SSJ transfrom/other things


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: MandoWolfe on February 22, 2012, 09:55:14 AM
if not i can try to get that SFX for you.


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 22, 2012, 10:07:27 AM
if not i can try to get that SFX for you.
cool im possible needing yours help then im done with Sdo0m´s vegeta but the SFX part in PSAing and if you like you can maybe do Gotenks SFX pack too
but that will be needed then the PSA is done but SFX part
i got almost all Gotenks´s attacks done in animations and will PSA them after Vegeta
i almost redid all my animations after i made the new model just for his moveset
also a new wait1(alittle edited Fox´s so the wait1 looks almost like as SSJ1 Gotenks wait animation on Ground for DBZ UT) but not new wait2,3 since they was good :D
i think Gotenks will be my best PSA (since i will not release him until he is as good as if sdo0m would have made him or better since Sdo0m dont got Models just for moveset so the model is almost perfected )


SMBZ mario i just needing to PSA the Cape FS and then PSA the subrotations in all subactions for Fire mode/cape mode
(FS for fire works now but not sure after PSAed subrotations in all subactions)
if Vbrawl mario´s FS dont working i got a plan B for a FS for Fire:
Big SMBZ Fireballs


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: MandoWolfe on February 22, 2012, 10:21:37 AM
well idk if i'll be able to do the whole SFXs. but i can get the over 9000 sfx if needed. I have alot of other soundpacks that need to get done.


Title: Re: Mariodk Projects: Gotenks/Geno WIP, SMBZ mario V3 almost done(hope it works now)
Post by: DoctorFlux(Mariodk) on February 23, 2012, 01:02:12 PM
new poll

since Geno is almost done
and half of SMBZ mario
they both needing to code they´s modes like subrotation in all subactons
i am soon going to finish Gotenks after PSAed Vegeta and he is also possible needing to code subrotation in all subactions and damn that take time


Title: Re: Mariodk Projects: SMBZ mario V3 Almost done, Gotenks soon WIP again
Post by: KnightMario on February 23, 2012, 02:52:19 PM
Can you link me to shadow mario project, I'd like to animate and a few other things to help.


Title: Re: Mariodk Projects: SMBZ mario V3 Almost done, Gotenks soon WIP again
Post by: SouthCraft on February 23, 2012, 03:14:08 PM
Can you link me to shadow mario project, I'd like to animate and a few other things to help.
you should not Ask marioDK Ask SonicBrawler cus he is the leader


Title: Re: Mariodk Projects: SMBZ mario V3 Almost done, Gotenks soon WIP again
Post by: Kagemaru on February 23, 2012, 05:56:11 PM
I'm glad I checked on this thread... Now I don't have to ask about Vegeta :)

On a side note...

Rock Lee is coming along, but I have a couple issues.

for whatever reason when I try to make/import a new animation file (Cause I needed one for the Counter and the alt. moves when gates are open) and every time I do, when I save, it doesn't save, when I try to save an imported file, BrawlBox crashes...

The whole ting is very frustrating. :/ I did what you said in the PM and it only works for one animation... LIke, I put the counter animation in, and then I started getting problems when I tried putting the Leaf Whirlwind animation in. (I tried in different orders too and the first one works but not the second/third)


Aside from that, the normal Leaf Whirlwind, Leaf Hurricane and Lotus kicks are done along with a bunch of other smaller moves. Just waiting on Naruto200Man to send me a video of the moves he wants so I can animate them properly with good references since I don't have the game anymore.

And I can't wait for SMBZ Mario cause its mad fun to play with. Racoon Luigi has more priority in most of his moves when they fight against each other though... but meh. Its still fun.


Title: Re: Mariodk Projects: SMBZ mario V3 Almost done, Gotenks soon WIP again
Post by: Carnage on February 23, 2012, 06:25:26 PM
I'm glad I checked on this thread... Now I don't have to ask about Vegeta :)

On a side note...

Rock Lee is coming along, but I have a couple issues.

for whatever reason when I try to make/import a new animation file (Cause I needed one for the Counter and the alt. moves when gates are open) and every time I do, when I save, it doesn't save, when I try to save an imported file, BrawlBox crashes...

The whole ting is very frustrating. :/ I did what you said in the PM and it only works for one animation... LIke, I put the counter animation in, and then I started getting problems when I tried putting the Leaf Whirlwind animation in. (I tried in different orders too and the first one works but not the second/third)


Aside from that, the normal Leaf Whirlwind, Leaf Hurricane and Lotus kicks are done along with a bunch of other smaller moves. Just waiting on Naruto200Man to send me a video of the moves he wants so I can animate them properly with good references since I don't have the game anymore.

And I can't wait for SMBZ Mario cause its mad fun to play with. Racoon Luigi has more priority in most of his moves when they fight against each other though... but meh. Its still fun.
maybe using an older version of bb solves your problem like 0.63d just to add the animations and saving


Title: Re: Mariodk Projects: SMBZ mario V3 Almost done, Gotenks soon WIP again
Post by: Kagemaru on February 23, 2012, 06:49:51 PM
Dude... I love you.

That worked out perfectly.


Title: Re: Mariodk Projects: SMBZ mario V3 Almost done, Gotenks soon WIP again
Post by: Carnage on February 23, 2012, 07:22:29 PM
Dude... I love you.

That worked out perfectly.
the new bb corrups motion files  and many other files just always keep an old one at hand :P


Title: Re: Mariodk Projects: SMBZ mario V3 Almost done, Gotenks soon WIP again
Post by: slayermarth101 on February 23, 2012, 07:29:35 PM
The very very latest one doesn't. The one before it did.


Title: Re: Mariodk Projects: SMBZ mario V3 Almost done, Gotenks soon WIP again
Post by: Kagemaru on February 23, 2012, 07:52:51 PM
The latest one is the one with the source code right?

I don't want to sound dumb, but I didn't see much of a difference... its like 2 BBs came in one download.

But luckily, I've got like 4 versions of BB.  I'll just export the animations I do in 65c and then open 63d and save it there.


Title: Re: Mariodk Projects: SMBZ mario V3 Almost done, Gotenks soon WIP again
Post by: DoctorFlux(Mariodk) on February 24, 2012, 04:34:47 PM
Geno will be out tomorrow
(hope i get the model of new canon soon :D)
SMBZ mario V3 i working on right now and that attack up GFX model i will get ingame tomorrow too
so possible my big release day is tomorrow
too bad Dot is not done with majin buus texture so they is going to be 60-70% brawl styled cuz i made Geno moveset while he was working on texture and texture is much faster Done then moveset is so Dot taking too long time


Title: Re: Mariodk Projects: SMBZ mario V3 Almost done, Gotenks soon WIP again
Post by: KnightMario on February 24, 2012, 04:36:30 PM
Yay, can't wait 'till tomorrow!


Title: Re: Mariodk Projects: SMBZ mario V3 Almost done, Gotenks soon WIP again
Post by: slayermarth101 on February 24, 2012, 04:40:33 PM
MarioDK...... You.... Made my next day!


Title: Re: Mariodk Projects: SMBZ mario V3 Almost done, Gotenks soon WIP again
Post by: DoctorFlux(Mariodk) on February 24, 2012, 06:58:09 PM
([url]http://i.imgur.com/XNP3S.jpg[/url])([url]http://i.imgur.com/d206B.jpg[/url])
looks like mario is going to have new hammer :D


Title: Re: Mariodk Projects: SMBZ mario V3 Almost done, Gotenks soon WIP again
Post by: diedhammer98 on February 24, 2012, 09:38:15 PM
How Hammer head texture can follow camera?


Title: Re: Mariodk Projects: SMBZ mario V3 Almost done, Gotenks soon WIP again
Post by: Anonymous on February 24, 2012, 09:55:33 PM
I applied the reflective materials and shaders that I stole barrowed from marth to the hammer head. The material is the 12th one down, the shader I used is Shader5


Title: Re: Mariodk Projects: SMBZ mario V3 Almost done, Gotenks soon WIP again
Post by: diedhammer98 on February 25, 2012, 12:00:14 AM
Oh.


Title: Re: Mariodk Projects: SMBZ mario V3 Almost done, Gotenks soon WIP again
Post by: DoctorFlux(Mariodk) on March 11, 2012, 03:25:19 AM
majin buu models/Geno moveset released
SMBZ mario should possible come later today since there is only left to PSA the rest of Fire/cape mode subrotations
merging this thread with my model thread soon since i never really update my 2nd. post anyway

also if you see less hacks in the op and soon 2nd. post (model imports) that cuz i am updating them
like fire mario(the moveset) is merged with SMBZ mario V3 with fire mario mode
Wolfegeta is removed from the op cuz of i working on the next version after SMBZ mario
and Gotenks model import on 2nd. post is removed since the next model will be perfect


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: Carnage on March 11, 2012, 04:54:54 AM
mariodk ii just tested geno and hes preety fun to use but heres what i found

the canon texture is all glitched up on my wii the canon is black and the individual colors are on the feets.Geno landing anymations is sitting on the floor?  he jumps and he shouldnt fall on his butt , i also noticed geno trips way more than any other brawl characters and it might be becuase of he sitting on the ground  whenever he lands  expcet special fall, about the attack up GFX couldnt you just put the star abode him abit like rosalina has on mario kart? having that huge star doesnt seem right a small one besides him would look better imo.Any way to remove the sliding when using downB and N-B on the air the sideways sliding?

When you want send me the defense up that freezed on Fs so i can try a few ideas.


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: DoctorFlux(Mariodk) on March 11, 2012, 05:14:01 AM
i anyway have to redo Defends up mode but that will be fast to redo
but first SMBz mario v3 and make afew models for it (fire mario transfrom and if i do it
oneslot hammer too but then i needing to edit the ThrowN bone´s ID)

also maybe i release this Geno:
(http://i.imgur.com/N5RQW.png)
its the classic look but still HD texture


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: Carnage on March 11, 2012, 05:30:23 AM
i anyway have to redo Defends up mode but that will be fast to redo
but first SMBz mario v3 and make afew models for it (fire mario transfrom and if i do it
oneslot hammer too but then i needing to edit the ThrowN bone´s ID)
what about the canon texture problems?


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: DoctorFlux(Mariodk) on March 11, 2012, 05:32:32 AM
what about the canon texture problems?
i can´t help much since i dont got the problem  self


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: Carnage on March 11, 2012, 05:43:52 AM
i can´t help much since i dont got the problem  self
i had this problem before guess on the wii some uv maping gets messed up while viewing fine in BB and i know dsx8 fixed that glitch on some of his hacks there must be some uv mapping reference that doesnt work on the wii or something like that.

also dont forget to change landing animations so geno doesnt trip so much


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: DoctorFlux(Mariodk) on March 11, 2012, 05:57:28 AM
i had this problem before guess on the wii some uv maping gets messed up while viewing fine in BB and i know dsx8 fixed that glitch on some of his hacks there must be some uv mapping reference that doesnt work on the wii or something like that.

also dont forget to change landing animations so geno doesnt trip so much
i mainly using emulator on testing hacks before i put them in my Sd card to my wii
landing animations is just Mario´s ported to Geno but i dont think it is the animations i think it is something in PSA


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: Carnage on March 11, 2012, 06:01:10 AM
i mainly using emulator on testing hacks before i put them in my Sd card to my wii
landing animations is just Mario´s ported to Geno but i dont think it is the animations i think it is something in PSA
noticed that too i saw he had mario landing but he doesnt use them he goes back to the standing down animation?  then when you test geno on the wii you will see the teture glitches on the canon


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: DoctorFlux(Mariodk) on March 14, 2012, 12:47:34 AM
if anything works
SMBZ mario V3 should be released later today


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: MandoWolfe on March 14, 2012, 12:48:42 AM
awesome, have been waiting for that one for awhile.


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: Kagemaru on March 14, 2012, 02:30:59 AM
The majin buu models made me shed mainly tears of joy...


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: slayermarth101 on March 14, 2012, 05:50:59 AM
Great!
Now I can start planning out the stuff I needed.


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: Carnage on March 14, 2012, 05:56:00 AM
if anything works
SMBZ mario V3 should be released later today
will it have the alternate models? like luigi over mario and doctor mario?


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: dpgthirteen on March 14, 2012, 08:11:15 AM
i had this problem before guess on the wii some uv maping gets messed up while viewing fine in BB and i know dsx8 fixed that glitch on some of his hacks there must be some uv mapping reference that doesnt work on the wii or something like that.

also dont forget to change landing animations so geno doesnt trip so much
I honestly have no idea why that is happening to you. Geno hardly ever trips for me. And Im also pretty sure its not animations that cause tripping.


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: DoctorFlux(Mariodk) on March 14, 2012, 10:07:05 AM
will it have the alternate models? like luigi over mario and doctor mario?
luigi oneslot over mario works with fire mode but i had to lower the texture since it freeze if normal size
but on mario it works with full size texture without leg/freezing
finishing the PSA now and make the models for SMBZ mario V3
only one version of brawlbox can do this and good i still got it


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: dpgthirteen on March 14, 2012, 10:18:31 AM
I would imagine Melee Mario, and N64 mario would be some of the costumes right. And is there a possibility we can get a tutorial to do it our selves?


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: KnightMario on March 14, 2012, 10:32:29 AM
please hold on a day or 2 before you release it because while the tanooki mario hack failed, I would like to include my 25th anniversary mario hack. (the mario on the cover of all stars)


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: DoctorFlux(Mariodk) on March 14, 2012, 10:35:44 AM
please hold on a day or 2 before you release it because while the tanooki mario hack failed, I would like to include my 25th anniversary mario hack. (the mario on the cover of all stars)
you just have to have tannoki mario/normal mario(with fire texture) in one model
but on some attacks the cape needs to be gone but i can easy do that oneslot just resize the cape´s animations to 0 but on the side-B one

I would imagine Melee Mario, and N64 mario would be some of the costumes right. And is there a possibility we can get a tutorial to do it our selves?
maybe
you can do it by brawlbox V0.65B beta (not sure you can do it in other versions since the duplicate button then right click on polygons is not there)
copy polygons and get the copyed polygon to use other texture

also im maybe making ice mario mode version instead of fire mode that is just replace fire hit effect/GFX to ice and the fire mario texture to ice


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: KnightMario on March 14, 2012, 03:37:07 PM
I'm saying that my tanoki FAILED and I can't finish it with the time I have, SO I'm asking to delay so I can have my mario all-stars model in your hack.


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: slayermarth101 on March 14, 2012, 04:37:35 PM
I Think he's gonna add a read me on how to make them compatible.
It'll keep people from spamming him about how to do it and to do it with this and that mario


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: KnightMario on March 14, 2012, 04:40:30 PM
I'm not spamming, I want him to include it in the RELEASE PACK.


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: MandoWolfe on March 14, 2012, 04:55:27 PM
i really hope that you release this today. :D


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: SSJ Is Clueless! on March 14, 2012, 05:09:50 PM
yah me to


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: slayermarth101 on March 14, 2012, 05:37:21 PM
I didn't say that towards you...
It was a statement..
Besides, I don't think its fair to him or everyone else who wants it if he delays it because of one person.
You want him to delay it, others want him to release it today like he said.
Everyone wants something. It's his decision. :/
Plus itll save a headache if you wait to see if he gives a tutorial on how to do it.
That way you can do all the ones you want WHENEVER you want to.
But its his decision not mine. But, just take those words into consideration.


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: MandoWolfe on March 14, 2012, 06:41:30 PM
I didn't say that towards you...
It was a statement..
Besides, I don't think its fair to him or everyone else who wants it if he delays it because of one person.
You want him to delay it, others want him to release it today like he said.
Everyone wants something. It's his decision. :/
Plus itll save a headache if you wait to see if he gives a tutorial on how to do it.
That way you can do all the ones you want WHENEVER you want to.
But its his decision not mine. But, just take those words into consideration.

yup i agree with SlayerMarth here. :D


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: KnightMario on March 14, 2012, 07:28:37 PM
'kay, sorry. but if he doesn't, well, my 25th is coming at ya!


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: slayermarth101 on March 14, 2012, 08:00:39 PM
Alright then. .-.


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: DoctorFlux(Mariodk) on March 15, 2012, 12:24:10 AM
@knightmario
you is alittle lucky
cuz my internet was down yearstarday so maybe today or tomorrow it is released

anyway preview of revamped F-air:
(http://i.imgur.com/86LRv.gif)
used IC´s F-air as based but i had to redo shoulders/arms/fingers/neck/head


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: MandoWolfe on March 15, 2012, 12:54:51 AM
this will still spike right? And that's a really good animation. :D


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: KnightMario on March 15, 2012, 07:42:18 AM
Okay, I sent it to you MarioDK.
The hat has 2 polygons, since it used to be big top (MP8) and had eyes.
I've already made fire textures too, they're in the zip I sent you.
I wonder if this smbz moveset will have more downloads. It probably will from what I think.


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: DoctorFlux(Mariodk) on March 15, 2012, 08:47:13 AM
this will still spike right? And that's a really good animation. :D
yes it will be like the old F-air but alot better animations and if i can get it maybe a GFX just for the hammer (GFX like as some of IC´s attacks or kirby side-B) since i can still replace the water GFX from fludd´s water


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: Carnage on March 15, 2012, 09:19:24 AM
i cant wait to try the newer smbz mario :P hope you also include  mario 64 mario import with the fire transfrom


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: SSJ Is Clueless! on March 15, 2012, 09:20:29 AM
nice f-air it looks really good cant wait for the release


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: DoctorFlux(Mariodk) on March 15, 2012, 09:25:10 AM
i cant wait to try the newer smbz mario :P hope you also include  mario 64 mario import with the fire transfrom
already done that :D


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: Carnage on March 15, 2012, 09:30:21 AM
already done that :D
then im good :P my favorite mario models are n64,doctor mario and luigi and they are all in :P


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: KnightMario on March 15, 2012, 09:36:21 AM
can't wait!
 will he get a kirby hat? ;)


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: SiLeNtDo0m on March 15, 2012, 11:56:51 AM
@knightmario
you is alittle lucky
cuz my internet was down yearstarday so maybe today or tomorrow it is released

anyway preview of revamped F-air:
([url]http://i.imgur.com/86LRv.gif[/url])
used IC´s F-air as based but i had to redo shoulders/arms/fingers/neck/head


Much, MUCH better than the first one.  Nice clear antic and reaction and good solid transitioning.  Sure it just needs a little cleaning around the edges and as he flips back round he should tuck his legs in a little more but honestly you did a very good job with this animation.


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: DoctorFlux(Mariodk) on March 15, 2012, 12:24:27 PM
it also help if you can merge the hammer with mario so it will be alot easyer to animte hammer attacks


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: Carnage on March 15, 2012, 12:56:08 PM
it also help if you can merge the hammer with mario so it will be alot easyer to animte hammer attacks
think you can do it easily with the object import in BB right?


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: DoctorFlux(Mariodk) on March 15, 2012, 01:02:52 PM
think you can do it easily with the object import in BB right?
yes
but the hammer is not going to be a part of mario model
since i think the filesize of the fitmarioXX.pac/pcs will be too big if adding alittle more
cuz of fire mario polygons+textures
there was not filesize left for full texture size on oneslot luigi for SMBZ mario with fire transfrom
+ if the hammer needs to be a part of mario´s model i needing to change ID of throwN and other mario models that dont got fire transfrom will not work 


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: KnightMario on March 15, 2012, 01:04:44 PM
did you get my p.m. about the kirby N b and the fix to my 25th mario?


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: Carnage on March 15, 2012, 02:02:31 PM
yes
but the hammer is not going to be a part of mario model
since i think the filesize of the fitmarioXX.pac/pcs will be too big if adding alittle more
cuz of fire mario polygons+textures
there was not filesize left for full texture size on oneslot luigi for SMBZ mario with fire transfrom
+ if the hammer needs to be a part of mario´s model i needing to change ID of throwN and other mario models that dont got fire transfrom will not work 
no really you can import it after trown and fix the position on the animations that use hammer


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: DoctorFlux(Mariodk) on March 15, 2012, 02:25:51 PM
that will make it too hard to make  anyway
i think i prefer the hammer will be over Vbrawl mario´s Side-B cape
while the cape is over Fludd

but if the filesize in the FitmarioXX.pac/pcs is still fine for hammer without lower the texture on mario i will do it so it is on RhaveN bone
on oneslot luigi i think i can too since he has anyway lowed texture


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: MandoWolfe on March 15, 2012, 02:30:13 PM
so will Mario get released probably today? or is there still too much work to be done?


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: DoctorFlux(Mariodk) on March 15, 2012, 02:35:55 PM
80% sure tomorrow ( no work or school tomorrow)

right now i try to do the specialfall(after up-B for cape mode) like the way you use Cape in Super mario world


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: SouthCraft on March 15, 2012, 02:46:01 PM
80% sure tomorrow ( no work or school tomorrow)

right now i try to do the specialfall(after up-B for cape mode) like the way you use Cape in Super mario world

thats great! Tomorrow i got time too, so i can work on shadomario


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: DoctorFlux(Mariodk) on March 16, 2012, 08:47:00 AM
got bad news
up-B(cape) special fall i can´t get to work like as in Super mario world
but the PSA is almost done just GFX on attacks for Fire mode is left


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: Carnage on March 16, 2012, 10:20:12 AM
got bad news
up-B(cape) special fall i can´t get to work like as in Super mario world
but the PSA is almost done just GFX on attacks for Fire mode is left

well the previous cape mode  was already preety fun :P


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: DoctorFlux(Mariodk) on March 16, 2012, 10:28:24 AM
damn i can´t get Vbrawl mario FS to work :(
it freeze then using it
and i tried on a new Fitmario.pac and rebuilt it
so maybe a new Fire FS we getting now cuz of Vbrawl fire FS dont working


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: SouthCraft on March 16, 2012, 12:08:40 PM
damn i can´t get Vbrawl mario FS to work :(
it freeze then using it
and i tried on a new Fitmario.pac and rebuilt it
so maybe a new Fire FS we getting now cuz of Vbrawl fire FS dont working
yeah try making something similar as it with the fire gfx in PSA


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: DoctorFlux(Mariodk) on March 16, 2012, 12:31:49 PM
anyway anything but fire FS is done
i think it cuz of the filesize and Vbrawl mario´s FS can´t handle a hgh filesize fitmario.pac


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: Carnage on March 16, 2012, 12:32:44 PM
damn i can´t get Vbrawl mario FS to work :(
it freeze then using it
and i tried on a new Fitmario.pac and rebuilt it
so maybe a new Fire FS we getting now cuz of Vbrawl fire FS dont working
shame the mario fs with fit fire mario transformation  perfecttly :S did you try using v brawl mario FS witouth the fire cloath? to see if thats the problem?


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: DoctorFlux(Mariodk) on March 16, 2012, 12:33:53 PM
shame the mario fs with fit fire mario transformation  perfecttly :S did you try using v brawl mario FS witouth the fire cloath? to see if thats the problem?
yes i tried that :(
also too bad i can´t get the specialfall(after up-B cape mode) to be like as in Super mario world


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: SiLeNtDo0m on March 16, 2012, 12:34:48 PM
Happy 400 pages MarioDK :)


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: Carnage on March 16, 2012, 12:34:56 PM
yes i tried that :(
guess you need to make a similar Fs for fire trasform or make up something


Title: Re: Mariodk Projects: Geno moveset/majin buu models released next: SMBZ mario V3
Post by: DoctorFlux(Mariodk) on March 16, 2012, 01:17:08 PM
guess you need to make a similar Fs for fire trasform or make up something
already done
i just made it one giant Fireball :D
Happy 400 pages MarioDK :)
i dont see it was on page 400 :D


needing this: ([url]http://www.mariowiki.com/images/f/fb/SMW_Cape_Feather.jpg[/url]) for SMBZ mario moveset V3 will merge the model on SMBZ mario´s Cape(over fludd) and use with a animations for cape(over fludd) on a taunt for change to Cape mode please as low filesize as possible (mainly at texture i dont mind it like a texture on 16x16 size and not HD look) also alittle be sure you dont get mad if this model fails if fused with cape(over fludd) model = you will have alittle wasted time if this dont work

that is what needed for get SMBZ mario V3 done after the model is made and merged with the cape+animted the bone where the model is on to be at mario´s hand for powerup taunt
i wil make the video then make the models for SMBZ mario V3
i think i will even do so some "non mario" models will get fire transfrom like mickey mouse maybe


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: Carnage on March 16, 2012, 01:43:09 PM
mickey  going fire mode lol


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: SouthCraft on March 16, 2012, 02:22:58 PM
Happy bir.... oh wait umm i mean 400 pages!


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: KnightMario on March 16, 2012, 03:46:52 PM
MAN! I'm using a cape feather model for MY cape mario taunt...

Do you think I could have my taunt in the SMBZ moveset? I know it's a little much, but...


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: DoctorFlux(Mariodk) on March 16, 2012, 04:10:27 PM
MAN! I'm using a cape feather model for MY cape mario taunt... Do you think I could have my taunt in the SMBZ moveset? I know it's a little much, but...
no thanks i got a animation for cape/fire mode change
also maybe i remove FS eyes from mario to save some filesize for feather model or other things


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: KnightMario on March 16, 2012, 04:43:45 PM
Well do you want my cape feather model then?
and P.S. I'm going to make a luigi version of the fire mario moveset (different fire, changed animations for luigi-like things, etc.) would you mind? I'll put everyone in the collab, just so you know.


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: DoctorFlux(Mariodk) on March 16, 2012, 04:44:39 PM
Well do you want my cape feather model then?
not needing


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: KnightMario on March 16, 2012, 04:52:49 PM
oh okay. would you mind if use yours then? I'm pretty sure yours will be better then mine... as every thing else you do will better too...


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: DoctorFlux(Mariodk) on March 16, 2012, 05:01:00 PM
SMBZ mario moveset V3 is basely done right now
just animte the feather to look like it is at his hand then do powerup taunt while it sitting on NeckN bone


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: KnightMario on March 16, 2012, 05:05:41 PM
umm, you might want to say who you're talking to... :-\


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: Anonymous on March 16, 2012, 05:08:57 PM
Someone order a father?
(http://i.imgur.com/iEjon.png)
it currently uses a 64x64 texture, but it would be quite easy to merge it with the cape's texture instead. and just re-UV map the cape, since both models need to be in the same MDL0, right?


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: DoctorFlux(Mariodk) on March 16, 2012, 05:18:54 PM
yes but as i said i already got one feather model (now 3) i will use LJstar´s if the texture is not too high filesize or it will be Starwaffle´s
LJstar´s looks best :D (cuz of texture but i dont think the texture will work cuz of filesize) while starwaffle´s use 8x8 texture


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: Carnage on March 16, 2012, 05:26:33 PM
yes but as i said i already got one feather model (now 3) i will use LJstar´s if the texture is not too high filesize or it will be Starwaffle´s
LJstar´s looks best :D (cuz of texture but i dont think the texture will work cuz of filesize) while starwaffle´s use 8x8 texture
lol guess you  have alot of feathers now :P


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: DoctorFlux(Mariodk) on March 16, 2012, 05:39:42 PM
in the preview video i think i will use starwaffle´s since i just got that one to work
i will inc. starwaffle´s and LJstar´s(if his works) feather so ppl can choose what they wanted
also preview video WIP now


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: KnightMario on March 16, 2012, 05:48:40 PM
Can't wait to see it.
can you show all of the cape models you have?
and also, once my tanooki mario is done, do you mind if I vertex the cape feather to a tanooki leaf?
and one more thing.
does the Khat you choose work? because if needed, I'll edit the model so it uses one texture and one material.


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: SonicBrawler on March 16, 2012, 06:25:17 PM
Can't wait to see it.
can you show all of the cape models you have?
and also, once my tanooki mario is done, do you mind if I vertex the cape feather to a tanooki leaf?
and one more thing.
does the Khat you choose work? because if needed, I'll edit the model so it uses one texture and one material.

stop. just stop


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: KnightMario on March 16, 2012, 06:31:57 PM
huh?
what's that mean? stop posting?


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: SonicBrawler on March 16, 2012, 06:42:47 PM
no, stop tryhing to be part of the proejct. half the things u say i dont belive


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: DoctorFlux(Mariodk) on March 16, 2012, 07:18:25 PM
@knightmario please show previews or i not adding any of yours stuff and these kirby hats you sent you can just upload as your own hack SMBZ mario not really needs a kirby hat


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: KnightMario on March 16, 2012, 07:36:26 PM
so now nobody believes me, huh? well this is just great...
I'll get some previews of my tanooki mario hack, but since I haven't been working on it, it's not even a complete raccoon, it just has a messed up tail.
I'll try and get something decent, but it's really late at my place, so I MIGHT need a day...
and no kirby hat, huh? okay, but if you think it doesn't need one why should I upload it? wouldn't it be a waste?


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: slayermarth101 on March 16, 2012, 07:53:22 PM
so now nobody believes me, huh? well this is just great...
I'll get some previews of my tanooki mario hack, but since I haven't been working on it, it's not even a complete raccoon, it just has a messed up tail.
I'll try and get something decent, but it's really late at my place, so I MIGHT need a day...
and no kirby hat, huh? okay, but if you think it doesn't need one why should I upload it? wouldn't it be a waste?
1. Mario doesn't need a kirby hat because he has one already.
Theres no need to waste time on a kirby hat that he already has.

2. You're trying alittle to hard to get your name on the hack.
If MarioDK needs help he'll do what he usually does. He'll post it here, or make a thread.

3. No one is gonna believe you UNLESS you post previews or something showing proof of what you say. So your Feather and marth etc, As SonicBrawler said:
no, stop tryhing to be part of the proejct. half the things u say i dont belive
Meaning, you'll need some type of evidence proving to MarioDK that you can help.

Also Note: He said the moveset is basically done, so all you can do now is wait on that video and wait for the release. He has everything under control and where he wants it to be.
Another Note: I'm not trying to sound harsh, but its kind of getting annoying. Plus your post are in red, so it'll stand out....


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: DoctorFlux(Mariodk) on March 16, 2012, 07:58:23 PM
http://youtu.be/Mgw0s1vJdT4 (http://youtu.be/Mgw0s1vJdT4)


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: slayermarth101 on March 16, 2012, 08:00:03 PM
That was fast.. :o
I watch it and post feedback in a moment.


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: DoctorFlux(Mariodk) on March 16, 2012, 08:01:49 PM
That was fast.. :o I watch it and post feedback in a moment.
waste of time since i am going to release it then i have done afew models +textures and try get LJstar´s feather model to work


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: KnightMario on March 16, 2012, 08:02:21 PM
okay, won't post in red now.
and i don't care if my name's on the hack, either. I just wanna  help with things I like.
and the new brawlbox doesn't like my hack, so I'll need to fix it to get previews
and people think I'm annoying. that's nice.
I'll probably get previews tommorow, since it's really late like I've said earlier.
crap, I got triple ninja'd


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: slayermarth101 on March 16, 2012, 08:11:00 PM
waste of time since i am going to release it then i have done afew models +textures and try get LJstar´s feather model to work
Oh, well the only thing I was gonna say, was I think you should change that bomb on spawn to a turtle shell or something less powerful.


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: Zikkh on March 17, 2012, 02:29:13 AM
^ This , the Bomb is just way to overpowered in my opinion ..
Other than that , the PSA looks pretty good after all. ^^

And I voted for the last thing in the poll , but not becouse of Vegeta or Geno.. becouse of Gotenks!


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: DoctorFlux(Mariodk) on March 17, 2012, 02:38:29 AM
you forgetting it take time to use the attack+ if you got hited by something you will drop the bomb omb no matter what its not really overpowered


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: Carnage on March 17, 2012, 02:56:48 AM
luig and mario look so epic getting the fire power up xD but i agree it wouldnt be too much trouble to make a version spam a green shell its hust an item id edit anyway i also dislike bo bomb spawn to be honest green shell makes more sence since even in 2d mario games he can grab and trow koopa shells :P nice fire side B.


also with the new bb you can change individual  attacks AI  so you could swap mario downB AI with luigi


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: KnightMario on March 17, 2012, 07:38:24 AM
'kay, got previews, I'll upload 'em soon.
EDIT: see, I don't lie.
http://i.imgur.com/i6mZl.png (http://i.imgur.com/i6mZl.png)
I told you it's bad, since
1 it's pointed
2 it's a fox import object so part of his gloves are there too.
3 bad texture
but at least it's movable and can be put on a visiblity bone, making a raccoon smbz with tail over cape possible.


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: DoctorFlux(Mariodk) on March 17, 2012, 08:46:16 AM
'kay, got previews, I'll upload 'em soon. EDIT: see, I don't lie. [url]http://i.imgur.com/i6mZl.png[/url] ([url]http://i.imgur.com/i6mZl.png[/url]) I told you it's bad, since 1 it's pointed 2 it's a fox import object so part of his gloves are there too. 3 bad texture but at least it's movable and can be put on a visiblity bone, making a raccoon smbz with tail over cape possible.
its not possible to have oneslot tail over cape(fludd) but its possible to remove the cape over fludd oneslot (but the tail/ears will still be there in normal mode)
i was more thinking to give raccon powerup to luigi then i revamp the Raccon luigi moveset


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: KnightMario on March 17, 2012, 08:57:38 AM
what it is possible to do:
raccoon over fire mario (I think)
non-one slot  raccoon over fludd (change NeckN to HipN)
do you want me to use my raccoon tail for luigi, since it can move?
(and sonic brawler, I don't want to get my name on the hack at all, I just want to help. besides, you can always use the give credit option [name without downloads] just so you know)
and marioDK I have a question for you: how long did it take you to become a master PSAer?



Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: Kagemaru on March 17, 2012, 10:10:14 AM
Thats mad nice MarioDK... I'm excited for the release and that video was the icing on the cake.

BTW: Your models of Super Buu inspired me to make a Vegeto moveset... (also because he's my favorite DBZ character) So look out for that.

Keep up the good work.


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: Chaos_Knight on March 17, 2012, 10:27:03 AM
Wait, so each of the Final Smashes happens at random times?


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: KnightMario on March 17, 2012, 10:56:54 AM
GLITCH ALERT!
the second time luigi does the final smash in the video he goes into a t-pose. Are you going to fix it in the release?


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: DoctorFlux(Mariodk) on March 17, 2012, 11:00:26 AM
Wait, so each of the Final Smashes happens at random times?
nope you can control what FS you do if you is in normal mode
hold "A" on FS(normal mode) or D-taunt and you get Cape
not hold "A" its fire
GLITCH ALERT! the second time luigi does the final smash in the video he goes into a t-pose. Are you going to fix it in the release?
if you see the commnets in the video he just did a taunt and i forgot to name the taunt right in animetions thats why T-pose


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: KnightMario on March 17, 2012, 11:06:13 AM
:supermegaultrafacepalm:
I feel like such an idiot.
inb4someonesaysyouAREanidiot
do you think I could make a luigi version? (over luigi, proper SFZ, different fire, different animations, different attacks (because of lower article number) etc)please answer, as it would be a little cool to me to have true smbz luigi, but I don't want to do it without your permission.


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: DoctorFlux(Mariodk) on March 17, 2012, 12:31:40 PM
SMBZ mario moveset V3 should have been done by now(with alot of models for it) if not i had watched animes almost the whole day(SSBB hackers needs a break sometimes too) so maybe the moveset is tomorrow or later
:supermegaultrafacepalm: I feel like such an idiot. inb4someonesaysyouAREanidiot do you think I could make a luigi version? (over luigi, proper SFZ, different fire, different animations, different attacks (because of lower article number) etc)please answer, as it would be a little cool to me to have true smbz luigi, but I don't want to do it without your permission.
hammer merged with luigi model is possible now and luigi got one model changer (raccon or fire powerup only one of them)
luigi can only get one powerup
i will say it can be raccon on luigi while mario gets fire/Cape



Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: diedhammer98 on March 17, 2012, 12:38:22 PM
If you plan to add Ice mode to SMBZ Mario. (Or change Fire mode to Ice mode)
You can use my Ice Flower.


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: KnightMario on March 17, 2012, 12:48:23 PM
luigi should get cape because:
1. already raccoon moveset
2.smbz was made for cape

and doesn't luigi have 2 like mario because of same boneset?
1.hair
2.the one fire mario uses


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: Carnage on March 17, 2012, 01:34:38 PM
luigi should get cape because:
1. already raccoon moveset
2.smbz was made for cape

and doesn't luigi have 2 like mario because of same boneset?
1.hair
2.the one fire mario uses
no mario only has one too from what mariodk showed its like this
fire mario uses hair model changer while cape uses flud  thats why he can go both ways no pun intended lol


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: KnightMario on March 17, 2012, 01:38:12 PM
oh, so the d-taunt is getting changed.
and you can add a visibility bone, can't you?


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: Carnage on March 17, 2012, 01:41:09 PM
oh, so the d-taunt is getting changed.
and you can add a visibility bone, can't you?
no characters can only use the visibility bones they have  until now we dont know how to make visibility bones that would require someone to discover everything in the pac file probably they are programed in there somewhere


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: KnightMario on March 17, 2012, 07:03:58 PM
I think you can add visibility bones but you have to set them in PSA...
plus there's a model changer in PSA that you can use to load certain polygons.


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: DoctorFlux(Mariodk) on March 18, 2012, 08:53:59 AM
can´t get SM64 mario to work with fire transfrom (unless someone give me the .max of him)
but i got this one to work:
(http://i.imgur.com/msuqM.png)
right now i just making models for the moveset
the moveset is done with brawl recolours (but fire since that one s not needed with fire tranform as a mode)


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: KnightMario on March 18, 2012, 09:11:23 AM
so to make fire transform you have to use 3ds max?
phooey.
and I think you said fire mario transform was either dr mario or smbz mario.


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: Carnage on March 18, 2012, 09:13:26 AM
can´t get SM64 mario to work with fire transfrom (unless someone give me the .max of him)
but i got this one to work:
([url]http://i.imgur.com/msuqM.png[/url])
right now i just making models for the moveset
the moveset is done with brawl recolours (but fire since that one s not needed with fire tranform as a mode)

great i think that mario is better than older one because the older one has no hair and glitches  due to shaders


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: DoctorFlux(Mariodk) on March 18, 2012, 10:53:29 AM
ppl ready for Spam F5 on BV page? cuz i am about to upload something


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: slayermarth101 on March 18, 2012, 11:07:00 AM
ppl ready for Spam F5 on BV page? cuz i am about to upload something
:o
*waits eagerly*


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: DoctorFlux(Mariodk) on March 18, 2012, 11:28:53 AM
uploaded SMBZ mario V3: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25413 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25413)


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: diedhammer98 on March 18, 2012, 11:37:03 AM
You could make Mario Transfrom to Dr. Mario.
(Or Mario Transfrom to Shadow Mario)


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: DoctorFlux(Mariodk) on March 18, 2012, 11:40:19 AM
You could make Mario Transfrom to Dr. Mario. (Or Mario Transfrom to Shadow Mario)
not dr. mario since its not possible to port a vertex´s polygons over the fire mario polygons
or i have to do that in 3ds max and make a dr. mario rig but i got problems with mario´s eyes last time i ported brawl mario from 3ds max to BB/ingame

shadow mario is easy just change the fire or normal texture


Title: Re: Mariodk Projects:SMBZ marioV3 soon done Cape feather model needed,models for PSA
Post by: MandoWolfe on March 18, 2012, 11:40:33 AM
awesome! Downloaded. :D cant wait to try this out now!


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: diedhammer98 on March 18, 2012, 11:54:11 AM
not dr. mario since its not possible to port a vertex´s polygons over the fire mario polygons or i have to do that in 3ds max and make a dr. mario rig but i got problems with mario´s eyes last time i ported brawl mario from 3ds max to BB/ingame shadow mario is easy just change the fire or normal texture
Oh.


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: SSJ Is Clueless! on March 18, 2012, 12:10:50 PM
in your pack the extra models it says KTH's true mario but its piks dr.mario vertex


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: DoctorFlux(Mariodk) on March 18, 2012, 12:34:13 PM
in your pack the extra models it says KTH's true mario but its piks dr.mario vertex
ok fixing it now but the .pac of it is still KTH`s true mario for the psa


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: SSJ Is Clueless! on March 18, 2012, 12:41:07 PM
ok


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: diedhammer98 on March 18, 2012, 12:45:00 PM
What you think of this Hammer recolors? (In your opinion)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_110502_1748binout.jpg)
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_110502_1752binout.jpg)
Based from Mario and Luigi Superstar Saga.


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: KnightMario on March 18, 2012, 01:58:46 PM
sweet, can't wait to play it!


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: SSJ Is Clueless! on March 18, 2012, 01:59:43 PM
man this moveset is fun
bravo one of your best
3 different transformations thats awsome


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: DoctorFlux(Mariodk) on March 18, 2012, 02:23:07 PM
i wish the vbrawl FS worked :( but the overpowered FS is also fine(in my option)


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: SiLeNtDo0m on March 18, 2012, 02:26:30 PM
Visually it's fine, strength wise it isn't.  Just make it deal less hits


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: SouthCraft on March 18, 2012, 02:27:46 PM
i wish the vbrawl FS worked :( but the overpowered FS is also fine(in my option)
i like the new one better than VBrawl FS


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: KnightMario on March 18, 2012, 02:47:16 PM
I'm not going to report yet, but the ssb 64 is MAD glitchy.
no face
flickering overalls.
2 overalls one above the other


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: X on March 18, 2012, 03:23:54 PM
With SMBZ Mario out, will you start working on Vegeta? :happy:

-Vegeta Fanboy-


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: SSJ Is Clueless! on March 18, 2012, 03:27:52 PM
-Vegeta Fanboy-
YAHYUH!!!!!


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: DoctorFlux(Mariodk) on March 18, 2012, 03:35:53 PM
With SMBZ Mario out, will you start working on Vegeta? :happy: -Vegeta Fanboy-
yes


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: KnightMario on March 18, 2012, 03:36:26 PM
may you make the fire mario guide now?


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: slayermarth101 on March 18, 2012, 03:39:09 PM
make the fire mario guide now!!!(https://s3.amazonaws.com/TrollEmoticons/trolldad.png)
That will make him not make.
Don't command him to do something.
These are his hacks.
Not yours. He'll do them on his own time.


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: SouthCraft on March 18, 2012, 03:41:16 PM
yes
great! I know vegeta turns out good as all ur other Hacks ;)


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: Anonymous on March 18, 2012, 03:42:09 PM
So, I played around with him and noticed 2 things
A) it's hilarious when you know how to get the cape and your brother doesn't
B) During a ledge grab, fire mario will breifly revert to normal. {edit: *face palm*]


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: SSJ Is Clueless! on March 18, 2012, 03:43:42 PM
A)thats what happened to goku over pit with me and my little bro
B) he said that in the read me


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: SouthCraft on March 18, 2012, 03:45:37 PM
A)thats what happened to goku over pit with me and my little bro
B) he said that in the read me
A) Are you srs? That happend to me too! But he screamed untill i said how to...... Yeah that was a pain


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: DoctorFlux(Mariodk) on March 18, 2012, 03:46:27 PM
make the fire mario guide now!!!
if you just using texture changes its easy and for raccon mario
add the tail to SMBZ mario Brawl model
and  visibilitybone on HairMb(for fire mode) and HairM for normal/cape mode  
so the tail/ears polygons of raccon mario needs to have HairM  visibilitybone
and fire mario  HairMb
its really easy if you use something there is inside the head i even saying what brawlbox you needing and showed where the button is for copy polygons in brawlbox
brawlbox V0.65b beta
and this button here:
@blackjax96 can you get this button: ([url]http://i.imgur.com/bxS3z.png[/url]) back from brawlbox V0,65B beta to the next brawlbox? its really useful for make like fire mario transfrom to SMBZ mario moveset v3,Fire mario as FS eyes or other texture changes by using model changers bones like eyeyellow or mario´s hair model changer bones or for other chars. too it will also be helpfull if you make this button to at same time copy the Material like if you copy a polygon you copy the Material the polygon use and make the copyed polygon to use the copyed Material will make it alot easyer to make other FS eyes on brawl chars. or use a other texture on a model changer like as fire mario transfrom it will also be helpfull if you can port polygons from one vertex to a other vertex like port something from a Dr. mario vertex to over a normal brawl mario model (so you can use dr. mario outfit as FS eyes and Brawl mario without FS eyes or for other chars. too like super sonic vertex as FS eyes on sonic)


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: KnightMario on March 18, 2012, 03:48:54 PM
I think the ledge grab and sheild glitch has to do with the flashing and fit mario spy.
ninja'd, but I thought you had to do 3ds max, since you said that with the fire mario dr.mario thing.
EDIT: NOW I know what the use thing inside your head means.
But it was kinda offensive, even though you're one of the best hackers ever.
You said you were making a guide, and I thought the duplicate polygon was only part of the fire mario thing.


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: DoctorFlux(Mariodk) on March 18, 2012, 03:50:05 PM
I think the ledge grab and sheild glitch has to do with the flashing and fit mario spy. ninja'd, but I thought you had to do 3ds max, since you said that with the fire mario dr.mario thing.
yes if you needing to have normal mario/Dr mario
but if just texture change and not changing in polygons you can do it all in this version of brawlbox


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: KnightMario on March 18, 2012, 04:00:03 PM
I know how you can do the dr and fire without 3ds max, heheheheh.


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: DoctorFlux(Mariodk) on March 18, 2012, 04:11:16 PM
I know how you can do the dr and fire without 3ds max, heheheheh.
not if you wanted the melee Dr. mario (with brawl mario head+brawl styled texture :D)


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: SSJ Is Clueless! on March 18, 2012, 04:12:40 PM
i could do a brawl styled dr.m


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: slayermarth101 on March 18, 2012, 04:15:32 PM
Hey MarioDK, if theres a recolor for mario I want, can't I just swap the TextureData[0] with one of the SMBZ recolors and it'll work fine? (Not vertexes or model imports.)

If so, it'll save time.


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 18, 2012, 04:17:13 PM
Hey MarioDK, if theres a recolor for mario I want, can't I just swap the TextureData[0] with one of the SMBZ recolors and it'll work fine? (Not vertexes or model imports.)

If so, it'll save time.
you can swap the  TextureData[0]  and then add the Fire transfrom texture (same name as on SMBZ mario model)
the model changer changes all of mario´s cloth: hat/overalls/shirt


Title: Re: Mariodk Projects: SMBZ marioV3 Released
Post by: Carnage on March 18, 2012, 04:19:00 PM
so mariodk are you 100% sure we cant have a one slot size mod for baby mario? is the motion really on the edje? since its a shame we cut out the babies this time :S


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: KnightMario on March 18, 2012, 04:21:35 PM
not if you wanted the melee Dr. mario (with brawl mario head+brawl styled texture :D)
If you send me it I can :)
(most likely)


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 18, 2012, 04:25:36 PM
so mariodk are you 100% sure we cant have a one slot size mod for baby mario? is the motion really on the edje? since its a shame we cut out the babies this time :S
i was thinking to rig baby mario over mario and baby luigi over luigi
(not ICs) and then port them over IC then i will make baby bros. PSA(that is not the secret btw)
If you send me it I can :) (most likely)
i dont even got anything done on doc mario model rig and if i can´t fix the eyes of SSJ3 mario to be right there is no reason for rig for Dr. mario and get the same problem again with these eyes


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Carnage on March 18, 2012, 04:28:31 PM
i was thinking to rig baby mario over mario and baby luigi over luigi
(not ICs) and then port them over IC then i will make baby bros. PSA(that is not the secret btw)i dont even got anything done on doc mario model rig and if i can´t fix the eyes of SSJ3 mario to be right there is no reason for rig for Dr. mario and get the same problem again with these eyes
i know that but making babys go fire mode and cape mode on smbz moveset would be eouc too i always used the babies in the previous smbz psa xD


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: ThyLASA on March 18, 2012, 04:37:38 PM
Not even trying to sound like I'm on vegeta [censored] or anything but um I really wish you finish him next because with your PSA skills and SDoom's animations it should be really swagged out
So back to the real topic I'm about to test on SMBZ mario V3 tell what i think about him when I'm done Bruh


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: SonicBrawler on March 18, 2012, 04:38:23 PM
mdk, jsut checking, but its ok that i uplaoded a mario ahck for ur psa, right?


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 18, 2012, 04:40:54 PM
mdk, jsut checking, but its ok that i uplaoded a mario ahck for ur psa, right?
yes was anyway needing it since im making a other version of the PSA
Ice mario mode (replace fire mode) ice hiteffect/GFX instead of fire on the attacks

vegeta is next and
btw its ok to guess what the secret is all i can tell is its something i have watched in afew days and thats all


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: SSJ Is Clueless! on March 18, 2012, 04:42:04 PM
ooh finally vegeta but i voted gotenks becuase its gonna be awsome


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: SonicBrawler on March 18, 2012, 04:43:49 PM
yes was anyway needing it since im making a other version of the PSA
Ice mario mode (replace fire mode) ice hiteffect/GFX instead of fire on the attacks

vegeta is next and
btw its ok to guess what the secret is all i can tell is its something i have watched in afew days and thats all


ah sweet. if u use my model/texture credit/collab me on teh ice mario psa.


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 18, 2012, 05:03:45 PM
anyway before i update SMBZ mario V3 and start on vegeta
any feedback for SMBZ mario?


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: SSJ Is Clueless! on March 18, 2012, 05:09:54 PM
ive have none exept fire is alittle OP but i dont care


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: CutterKirby64 on March 18, 2012, 05:14:19 PM
SMBZ Mario V3 looks amazing Mariodk, I've already downloaded it and I'll be testing him later this week. After that I'll give you some feedback.  ;D

anyway before i update SMBZ mario V3 and start on vegeta
any feedback for SMBZ mario?
The only thing I can say just by looking at the videos is that Fire Mario's Final Smash is overpowered.


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Ikuto on March 18, 2012, 05:16:42 PM
*looks at poll* it's check your pm.


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Carnage on March 18, 2012, 05:18:26 PM
anyway before i update SMBZ mario V3 and start on vegeta
any feedback for SMBZ mario?
well  here is what i found
SM64 mario is glitched up he has no face and the body texture is glitchy  dk why
also side B normal or fire it should stop if we are near an oponent most of the time i just keep running straight thruu the oponents and die :S
N-B still think a version with a koopa shell spam would be nice



Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: CutterKirby64 on March 18, 2012, 05:21:11 PM
N-B still think a version with a koopa shell spam would be nice

I agree, a Koopa Shell attack like in the M&L series would be way better than the Bob-Omb neutral-B.


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: diedhammer98 on March 18, 2012, 05:24:20 PM
Be honset...
I have King Bob-omb Item PSA.
King Bom-Bob is very Overpowered.
(I think That Bob-omb deal near 160% Damage and have big explosion)


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: StupidMarioFan1 on March 18, 2012, 05:26:45 PM
ive have none exept fire is alittle OP but i dont care
Do you mean that Mario only generates the Fire Flower? Mariodk said how to get the Cape in the README text file, but so you know ahead of time, when using the down taunt, you have to hold the A button to get the cape. Hoped that helped ;D, and Mariodk someone is getting random crashes with the hack, I know because the guy reported the hack. My best guess is it might be some other hack he's playing against, you tried making another texture/model hack to work with the PSA and failed, or something like that. I'm telling you this so know. It works for me, the only time it crashed was when I tried getting my SM64 and LM64 Mario texture hacks, but realized that the solid colors are making the file too big. :( For your feedback, the hack is amazing, my only problem with it is mainly how big the files get with my custom textures. Ya that wasn't even a problem with the PSA by itself, so in other words, I've got no problem with it...except that I have to use the normal B attack before Mario is able to stay Fire/Cape, if I don't he'll transform back after the animation ends, but I just have to use the attack once and then everything is fine. ;D


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: SSJ Is Clueless! on March 18, 2012, 05:38:47 PM
i already new how to transform and if someone reported it then mariodk would know about it so theres no use in telling him


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: diedhammer98 on March 18, 2012, 05:38:47 PM
This I was talking about King Bob-omb.
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_110502_2254binout.jpg)

This Normal Fireball seems have some missing parts
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_110502_2255binout.jpg)

This Metal Textures seem messed up while on Fire Mode.
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_110502_2257binout.jpg)


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: SSJ Is Clueless! on March 18, 2012, 05:39:36 PM
i saw the missing fire thing to but i thought it was just me


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Anonymous on March 18, 2012, 05:48:09 PM
I think a better alternative to the bomb would be a shell. I mean, even if you drop the bomb, it can still blow up on both people


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: KnightMario on March 18, 2012, 06:43:02 PM
Ummm, I can fix the brawl mario eye glitch...
(well, I think just so I don't lie)


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Ikuto on March 18, 2012, 08:24:00 PM
kakashi is your secret project? and over snake.

also Mario smbz v3 is awesome! havent tried other costumes yet and only played one battle so feedback later.


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Hero © on March 18, 2012, 09:18:05 PM
I agree, a Koopa Shell attack like in the M&L series would be way better than the Bob-Omb neutral-B.
This needs to be done.

I really dont like it when he spawns bombs.


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: slayermarth101 on March 18, 2012, 09:50:20 PM
Personally I think you should have left the neutral B the same.
Normal and Cape model shoot out hammers and fire mode shoots out fireballs.
The bomb spawn is alittle much, plus if you press B of the stage you're gonna fall to your doom.
Also, why does the up-B have so much end lag??


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Kagemaru on March 19, 2012, 12:32:06 AM
wow... you guys must really wanna see vegeta... :/

*voted for Gotinks*


MarioDK, would you be willing to help me when I get around to doing Vegeto and/or Broly?


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 19, 2012, 12:34:14 AM
kakashi is your secret project? and over snake.

also Mario smbz v3 is awesome! havent tried other costumes yet and only played one battle so feedback later.
its not kakashi
i got a other idea for a N_B for cape/normal but not sure it will be good i will try it out after vegeta


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Master Penis on March 19, 2012, 05:21:45 AM
Emo kid.... is it Sasuke?


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 19, 2012, 08:33:20 AM
Emo kid.... is it Sasuke?
maybe


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: MandoWolfe on March 19, 2012, 10:34:18 AM
Hey i also noticed something with SMBZ Mario V3, in cape mode when you do the up throw, after Mario comes crashing down the animations mess up and he ends up facing the opposite direction of where he was facing before the throw. Like he momentarily disappears and then reappears facing a different way.  you may want to check that, and i was thinking that maybe you should fix up the up taunt... because since when you use it for an item you practically always get the posion mushroom and rarely ever even see the others. i think maybe you should make the chance rate for the others higher so that it's more probable that you get the other was too and that they whole waiting for an item might actually be worth it.


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: SouthCraft on March 19, 2012, 10:55:43 AM
Voted the last option. Because
1- is Naruto that you planned not secret
2 - is kid goku also planned
3- is knux planned over jiggs or diddy not secret
4- i don't know
 but if it is one of these i Think it's Naruto or the fourth


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 19, 2012, 11:06:07 AM
1. is not naruto since naruto is not a emo kid he is the numer one hyperactive knucklehead ninja
4. you should know that :D


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: MandoWolfe on March 19, 2012, 11:10:18 AM
well i want to throw this in there, im not demanding or any of this, this is just a " if you want to " thing.

But maybe you should help out Anonymous with some animations and PSA work with the knuckles he's working on.. it's the one still over pikachu but he's already worked out a bit of the glitches like the shooting gun one and stuff like that. it may even help you with the one you plan to work on over Jigglypuff.


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Carnage on March 19, 2012, 11:11:58 AM
1. is not naruto since naruto is not a emo kid he is the numer one hyperactive knucklehead ninja
4. you should know that :D
any chance of fixing n64 mario? he has no face and the texture is all messed up somehow :S


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 19, 2012, 11:20:50 AM
any chance of fixing n64 mario? he has no face and the texture is all messed up somehow :S
the texture is not messed up for me
and he also got face he should work


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Carnage on March 19, 2012, 11:25:49 AM
the texture is not messed up for me
and he also got face he should work
not even in BB he works lol just open him he has a leg blue and one red also if you preview with the motion etc  the vyso doesnt work either he is diferent from the other marios you must have messed with something diferent


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 19, 2012, 11:26:37 AM
not even in BB he works lol just open him he has a leg blue and one red also if you preview with the motion etc  the vyso doesnt work either he is diferent from the other marios you must have messed with something diferent
i know that in brawlbox but ingame he is working


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Kagemaru on March 19, 2012, 12:06:07 PM
So you're not gonna do Vegeta? You're gonna jump straight into your hidden project?


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 19, 2012, 12:09:43 PM
So you're not gonna do Vegeta? You're gonna jump straight into your hidden project?
im doing vegeta first since he will be fast to finish its basely just PSA work


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Kagemaru on March 19, 2012, 12:45:04 PM
Thats even more reason to finish him now o.o

But you're gonna do what you want anyway xD


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: dpgthirteen on March 19, 2012, 01:46:51 PM
 r) emo kid.... His character is misunderstood. Any way which one pre time skip, or time skip?


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: BlueBrain on March 19, 2012, 01:47:43 PM
im guessing number 4 is rock lee?


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: slayermarth101 on March 19, 2012, 02:17:32 PM
Its not Kid Goku but I voted him because thats the one I've been waiting for forever. ;)
Hopefully GT goku. (Not a DBZ fanboy, but I personally like GT goku.)


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 19, 2012, 02:23:03 PM
Its not Kid Goku but I voted him because thats the one I've been waiting for forever. ;) Hopefully GT goku. (Not a DBZ fanboy, but I personally like GT goku.)
´GT will be a alt. colour for the moveset pack but it is DB
cuz GT is just adult goku moveset without instant transmission
and will maybe make Kid goku GT over CF´s boneset with resize mode(if resize mode can be used on Goku over pit moveset without its not too high filesize) + SSJ modes


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Kagemaru on March 19, 2012, 02:52:26 PM
I doubt its Rock Lee... If it is, then I've already got like 80% of the animations done with what me and Naruto200Man are working on.

the only reason its not complete is because I paused work on it to work on Wolverine. Which luckily only needs Taunts, Win/Lose, and Up Smash.

Because I re-did ALL the animations this weekend on the Wolf model...


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 19, 2012, 02:57:07 PM
I doubt its Rock Lee... If it is, then I've already got like 80% of the animations done with what me and Naruto200Man are working on. the only reason its not complete is because I paused work on it to work on Wolverine. Which luckily only needs Taunts, Win/Lose, and Up Smash. Because I re-did ALL the animations this weekend on the Wolf model...
ok i can say its not him but im still helping in PSAing for him cuz naruto200man got for some reason hard to understand how to PSA "B" attack(also why we dont got kakashi PSA yet since he got problems with "B" attacks )


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Kagemaru on March 19, 2012, 03:23:14 PM
Well since you're PSAing it, I'm more confident it'll come out great.

Again, I'll have the animations for it finished shortly after Wolverine is released. I'm trying to get a preview video of the new animations up now.


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 19, 2012, 03:27:45 PM
anyway after vegeta i taking alittle break from char. hacking and try to make a stage
and i will possible make a stage so one of my coming PSA get a home stage (biggest chances for that stage and hope i dont fail)
i can give you alittle tip:
its a room if is inside that room for 1 year
you have only been gone outside the room for 1 day
and its a place where one of my lastest hacks fights too


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Kagemaru on March 19, 2012, 04:29:13 PM
Hyperbolic time chamber ftw


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: SSJ Is Clueless! on March 19, 2012, 04:37:48 PM
anyway after vegeta i taking alittle break from char. hacking and try to make a stage
and i will possible make a stage so one of my coming PSA get a home stage (biggest chances for that stage and hope i dont fail)
i can give you alittle tip:
its a room if is inside that room for 1 year
you have only been gone outside the room for 1 day
and its a place where one of my lastest hacks fights too

way to big of a hint dude it is HTC


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: SiLeNtDo0m on March 19, 2012, 04:52:56 PM
Who's been in the Hyperbolic Time Chamber...as far as I can remember it's

Goku
Teen Gohan
Gotenks
Piccolo
Super Buu

It's not Goku or Gotenks.  I don't think it would be Piccolo.  Teen Gohan fits more with the Cell Games so my guess is Super Buu?  Maybe using Kid Buu as a base and building up from there?  Considering you already did the model imports for Buu as well.


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: AnImAiNe on March 19, 2012, 04:55:15 PM
lol he is making the stage


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Teinchi23 on March 19, 2012, 04:57:39 PM
Who's been in the Hyperbolic Time Chamber...as far as I can remember it's

Goku
Teen Gohan
Gotenks
Piccolo
Super Buu

It's not Goku or Gotenks.  I don't think it would be Piccolo.  Teen Gohan fits more with the Cell Games so my guess is Super Buu?  Maybe using Kid Buu as a base and building up from there?  Considering you already did the model imports for Buu as well.
Vegeta too so maybe him.


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: SiLeNtDo0m on March 19, 2012, 05:02:20 PM
Vegeta too so maybe him.

Except no because this is about the secret PSA and Vegeta definitely isn't a secret.  MarioDK has openly said quite a few times that Vegeta is next :)


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Teinchi23 on March 19, 2012, 05:11:45 PM
Except no because this is about the secret PSA and Vegeta definitely isn't a secret.  MarioDK has openly said quite a few times that Vegeta is next :)
True dat.


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Carnage on March 19, 2012, 05:15:35 PM
trunks has been in there too :P


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: slayermarth101 on March 19, 2012, 05:33:20 PM
I believe its Teen Gohan over link. :-X
 


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Kagemaru on March 19, 2012, 05:33:57 PM
Trunks DOES have a fairly nice model over Ike...

Me thinks Carnage is on to something.


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: SonicBrawler on March 19, 2012, 05:34:57 PM
I believe its Teen Gohan over link. :-X
 

wowi forgot about this projec.t if it is, i would have to send him my files sinc eits my proejct lol


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Ikuto on March 19, 2012, 06:25:16 PM
guys I don't think it's dbz. He said the time chamber will be a place for upcoming Psas not the secret project. So I'd stay stay on the naruto side of things.


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: MandoWolfe on March 19, 2012, 07:07:05 PM
Who's been in the Hyperbolic Time Chamber...as far as I can remember it's

Goku
Teen Gohan
Gotenks
Piccolo
Super Buu

It's not Goku or Gotenks.  I don't think it would be Piccolo.  Teen Gohan fits more with the Cell Games so my guess is Super Buu?  Maybe using Kid Buu as a base and building up from there?  Considering you already did the model imports for Buu as well.

you forgot about Trunks too. so that's a possiblity


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Kagemaru on March 19, 2012, 10:34:05 PM
I just played with SMBZ Mario v3


Its too badace... I love it entirely. I was sitting here tring to think of something wrong with it, but anything I have is to minimal to care about.

I effin love that PSA... Mario's about to become one of my mains.


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 20, 2012, 12:06:35 AM
the coming PSA i was talking about in my last post was Gotenks and he fights in that room
i was going to try to make  time chamber as a stage  i was not talking about my secret PSA
 the secret PSA is not a DBZ PSA (remember DB and DBZ is not the same so it can still be kid goku)
the secret PSA is one of them in th poll but you dont know who is the next :D

i will make the secret after Gotenks(cuz after him i dont got anymore WIP moveset left and i does not count my revamp of naruto since i only got 3 animations of him)
gotenks just needing Smashes, AAA combo,two tilts and wins/2 taunts
and revamps of "B" attack animations then PSA anything
and if filesize is fine for it i will rig Goten+Trunks models and put it over the article for Lucas´s snake so they can be used for 2x animations for entry+Win1


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: AnImAiNe on March 20, 2012, 12:07:48 AM
any other hints lol


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 20, 2012, 12:22:10 AM
yes the PSA i making for got 2 eyes,2 legs,2 arms, and a head thats the hint


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Ikuto on March 20, 2012, 04:44:04 AM
yes the PSA i making for got 2 eyes,2 legs,2 arms, and a head thats the hint
Based off of everthing and your upcoming response does this kid grow into an adult who's rival keeps catching up with him?


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 20, 2012, 08:07:33 AM
since ppl asking so much i can anyway say it
its a char. i already have done but as a kid this time
was planing on Young sasuke first but im more in mood to make kid goku :D
and over ness cuz of gotenks over lucas
but thats after gotenks is done


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: SouthCraft on March 20, 2012, 08:31:09 AM
but im more in mood to make kid goku :D 
:af2: :af2:


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 20, 2012, 08:51:41 AM
:af2: :af2:
all i just needing on vegeta now is just SSJ mode,his SSJ mode attacks+transfrom(needing animation for that since Sdo0m did not make it yet),revamp the Side-B+ fix Side-B air or do so he can only use it one time in air and fix the up-B


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: MandoWolfe on March 20, 2012, 10:07:29 AM
hey MarioDK, now that you uploaded a Mario with fire and cape transformation, maybe you should go back to your SMBZ Sonic and give him a Fire Sonic transformation like Mario. :D i really enjoy that PSA and he's an excellent comber, there's a few moves there that were either a little weak or are a bit annoying. :/


Like his up B, i dont like the push affect it gives to everyone who happens to be above him. it's a good attack but it pushes them up to high. the Netural A in Air i think needs to spike more. Like it has an incredibly weak spike. and you should use the animation from Sonic Battle Sonic moveset, it's really good and it spikes really well. and the forward A in air, i dont quite make sense of the move, maybe the Sonic Windmill like he does in the last episode of SMBZ or in Sonic Battle. and it could hit like sonic's normal forward Air. Just thought i'd give ideas for that.

But maybe you could make a fire Sonic Transformation too on your SMBZ Sonic. :D


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Kagemaru on March 20, 2012, 10:14:47 AM
Its funny, cause me and my friend were JUST talking about Fire Sonic last night when I was testing out SMBZ Mario.

But I'm perfectly fine with the PSA overall in regards to SMBZ Mario.

I was just wondering if you got a chance to read my PM?


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: SSJ Is Clueless! on March 20, 2012, 11:18:08 AM
yah you should give sonic a fire mode it'd be cool if its possible


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 20, 2012, 11:30:43 AM
ít is possible but one problem
then no spindash ball if sonic needs fire transfrom mode since im needing to use the model changer of spindashball
and sonic without that is not sonic its almost like to make sonic slow


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Kagemaru on March 20, 2012, 12:00:16 PM
Hm... You could just animate him to be curled up in a ball... If done correctly, it could be passable.

Can you please respond to my PM?


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: SSJ Is Clueless! on March 20, 2012, 01:17:11 PM
yah thats true about the ball but you could just curl him up

you should think about it


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Kagemaru on March 20, 2012, 01:20:00 PM
If he doesn't do it, my friend was wanting me to do it anyway, but the only problem is that I can't PSA yet. So if I did get around to doing Fire Sonic animations, I'd have to find someone to PSA it which is a problem because apparently there aren't a lot of those people hanging around anymore.


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 21, 2012, 12:36:15 AM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25455 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25455)
now just make it over ness
but im not working to port his boneset
KTH will send the .max so i can maybe port the rig from lucas to ness´s boneset


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Carnage on March 21, 2012, 01:56:12 AM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25455[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25455[/url])
now just make it over ness
but im not working to port his boneset
KTH will send the .max so i can maybe port the rig from lucas to ness´s boneset

i can put that one slot over ness easily no need to rerig it if you want


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Kagemaru on March 21, 2012, 02:04:28 AM
You can... is what I'm assuming you meant?


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Carnage on March 21, 2012, 02:13:42 AM
You can... is what I'm assuming you meant?
yeah lol fixed damn t i pressed  lol


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 21, 2012, 07:56:50 AM
i can put that one slot over ness easily no need to rerig it if you want
i dont needing to rerig it
i can just get the skin modifer from lucas boneset to ness boneset and i anyway have to do afew edits in the rig for make afew things possible in animations (mainly at powerpole/the holder the powerpole is in)
the powerpole if not used in a attack needs to be in that holder and if used it needing to be on kid goku´s hands so i anyway needing to get it as i wanted + get tail bones(but oe good thing ness models is possible to use with kid goku moveset if my plan do well but to bad gotenks moveset it can only use gotenks models
so its not possible to use kid goku over gotenks moveset

also i will do kid goku GT normal/SSJ1,3(with powerpole + the holder to it) and goten/kid gohan(also with powerpole) for kid goku moveset


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Carnage on March 21, 2012, 08:47:20 AM
i dont needing to rerig it
i can just get the skin modifer from lucas boneset to ness boneset and i anyway have to do afew edits in the rig for make afew things possible in animations (mainly at powerpole/the holder the powerpole is in)
the powerpole if not used in a attack needs to be in that holder and if used it needing to be on kid goku´s hands so i anyway needing to get it as i wanted + get tail bones(but oe good thing ness models is possible to use with kid goku moveset if my plan do well but to bad gotenks moveset it can only use gotenks models
so its not possible to use kid goku over gotenks moveset

also i will do kid goku GT normal/SSJ1,3(with powerpole + the holder to it) and goten/kid gohan(also with powerpole) for kid goku moveset
sounds good then


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: dpgthirteen on March 21, 2012, 02:19:46 PM
i dont needing to rerig it
i can just get the skin modifer from lucas boneset to ness boneset and i anyway have to do afew edits in the rig for make afew things possible in animations (mainly at powerpole/the holder the powerpole is in)
the powerpole if not used in a attack needs to be in that holder and if used it needing to be on kid goku´s hands so i anyway needing to get it as i wanted + get tail bones(but oe good thing ness models is possible to use with kid goku moveset if my plan do well but to bad gotenks moveset it can only use gotenks models
so its not possible to use kid goku over gotenks moveset

also i will do kid goku GT normal/SSJ1,3(with powerpole + the holder to it) and goten/kid gohan(also with powerpole) for kid goku moveset
Glad to hear other Ness models may work with the moveset. Also hearing Kid Gohan will be an alternate gets me psyched :laugh: Hopefully its the one with long hair and the bandana.
(http://i604.photobucket.com/albums/tt128/knookuub/KidGohan.jpg)


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 21, 2012, 02:25:39 PM
i only got the namek saga kid gohan models i see if i got this one too and he will also get powerpole :D


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Kamina on March 21, 2012, 10:39:10 PM
Great job on the new mario moveset. How were you able to make him turn into fire mario?


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Kagemaru on March 22, 2012, 12:34:48 AM
I'm assuming mario has some kind of model changer? or MarioDK made a fake one...

Cause I noticed when I used guard, he went back to normal colors from Fire Mario.


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 22, 2012, 12:44:13 AM
I'm assuming mario has some kind of model changer? or MarioDK made a fake one... Cause I noticed when I used guard, he went back to normal colors from Fire Mario.
hair model changer on mario´s take hat off taunt


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Kagemaru on March 22, 2012, 01:13:36 AM
AHA

I'm learning :)


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Carnage on March 22, 2012, 04:42:03 AM
hair model changer on mario´s take hat off taunt
just a quick question mariodk i noticed smbz v3 motion etc has a folder naed vyso wich normal mario motion doesnt even have is that needed for something? i dont think its needed right? since mario uses model changer and not vyso correct?


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: slayermarth101 on March 22, 2012, 05:29:36 AM
Hey MarioDK, when you said that the vBrawl FS didn't work, did it work in training mode but not the vs mode?


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 22, 2012, 08:14:52 AM
Hey MarioDK, when you said that the vBrawl FS didn't work, did it work in training mode but not the vs mode?
sometimes it working in training
anyway after Vegeta and before i starting on gotenks again i will do updates on SMBZ mario v3,Geno moveset (mainly geno) and try my idea for a alittle better N-B for no fire mode

edit: guess who im making of models (my very first custom model i made):
(http://i.imgur.com/kR34r.png)
biggest chance for over mario and as FS eyes or Fire transfrom (SMBZ mario version) its going to be a transfrom based on fire


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Carnage on March 22, 2012, 08:59:31 AM
sometimes it working in training
anyway after Vegeta and before i starting on gotenks again i will do updates on SMBZ mario v3,Geno moveset (mainly geno) and try my idea for a alittle better N-B for no fire mode

edit: guess who im making of models (my very first custom model i made):
([url]http://i.imgur.com/kR34r.png[/url])
biggest chance for over mario and as FS eyes or Fire transfrom (SMBZ mario version) its going to be a transfrom based on fire

thats too easy to guess who it is lol but i wont say it also you didnt awnsered my question about smbz having vyso while normal mario moveset doesnt


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 22, 2012, 09:05:48 AM
just a quick question mariodk i noticed smbz v3 motion etc has a folder naed vyso wich normal mario motion doesnt even have is that needed for something? i dont think its needed right? since mario uses model changer and not vyso correct?
dont you mean VIS0 files?
anyway mario use the model changer of his hair for fire transfrom

btw since its easy to guess what model im making
 the FS eyes(if possible) or Fire transfrom on SMBZ mario version is going to be this guy here:
(http://fc04.deviantart.net/fs71/i/2010/048/c/7/Ben_10_HeatBlast_design_by_Devilpig.jpg)
i just forgot how his name was on english


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: SouthCraft on March 22, 2012, 09:08:24 AM
sometimes it working in training
anyway after Vegeta and before i starting on gotenks again i will do updates on SMBZ mario v3,Geno moveset (mainly geno) and try my idea for a alittle better N-B for no fire mode

edit: guess who im making of models (my very first custom model i made):
([url]http://i.imgur.com/kR34r.png[/url])
biggest chance for over mario and as FS eyes or Fire transfrom (SMBZ mario version) its going to be a transfrom based on fire
is that ben 10's watch?


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: spiritpyros on March 22, 2012, 09:09:23 AM
hey mariodk i am having problems with geno every time I start a match with him the game freezes on me it may be the way you did the motion etc? buti even used no codes and all ih have is riivolution using beyonds riivolution pack so I don't know if thats the problem


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Puraidou on March 22, 2012, 09:13:30 AM
Heatblast? You're going to make him if it's possible? Cool :D


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 22, 2012, 09:14:57 AM
hey mariodk i am having problems with geno every time I start a match with him the game freezes on me it may be the way you did the motion etc? buti even used no codes and all ih have is riivolution using beyonds riivolution pack so I don't know if thats the problem
idk the problem since i never got it
it most be one of the lucky random freeze even if the moveset works for anyone but you
is that ben 10's watch?
yes i am making him over mario with heatblast over FS eyes(if possible) or over fire mario transfrom
also alittle chance for i make this guy:
(http://images.wikia.com/ben10/images/8/85/XLR8.png) over sonic cuz of they both is fast


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Puraidou on March 22, 2012, 09:23:37 AM
([url]http://images.wikia.com/ben10/images/8/85/XLR8.png[/url]) over sonic cuz of they both is fast
XLR8! :D


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 22, 2012, 09:43:12 AM
yes that right but one problem is the legs if i get them to fit with sonic´s they will not look like his legs
so possible over lucario but he is not the fastest char. :(


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Puraidou on March 22, 2012, 09:45:46 AM
yes that right but one problem is the legs if i get them to fit with sonic´s they will not look like his legs
so possible over lucario but he is not the fastest char. :(
That could be done with PSA anyway, couldn't it?


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 22, 2012, 09:49:07 AM
That could be done with PSA anyway, couldn't it?
yes easy done but i wanted it oneslot anyway its a alittle chance im making him since i just learned today how to make models + texture map
so right now only ben 10 and if possible heatblast as FS eyes/Fire mario transfrom
im making ben 10 alittle high polygon(about same as a brawl char. vert count) so not sure the vert count/Filesize limit will be too high if making heatblast too


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Kagemaru on March 22, 2012, 10:04:24 AM
You sure are a busy brawl hacker... But I can relate though. Stacking your plate with a bunch of stuff then knocking them out all one by one at a good pace...

Nice job.

Oh, and lemme know when you want me to start on animations. Since I'm getting the hang of PSAing fairly quickly, I estimate Wolverine will be good to go no later then next week, and I'll be free to do whatevs.


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 22, 2012, 10:10:12 AM
ohh yeah i already know the next custom model i will do after ben 10 :D
agent P
maybe i do him before ben 10 is finished since he is easyer


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: SSJ Is Clueless! on March 22, 2012, 10:11:14 AM
hey yah thats solves your delema


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: dpgthirteen on March 22, 2012, 01:51:27 PM
I saw Ben's head in the WIP thread, seems to be coming out well. Also I have been having some fun with SMBZ Mario so far. He is a lot more balanced, and I can finally fight him without pulling out my hair. The transformations are well done also. I have only had one problem though. The N64 mario you supplied in the download has texture issues for me. Think you may know the problem?


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 22, 2012, 02:41:53 PM
vegeta is not going to be done this weekend as i was planing
not cuz i start on a new project (yet again) but stuff of IRL stuff
maybe in 1 week vegeta is done


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: SouthCraft on March 22, 2012, 02:50:36 PM
idk the problem since i never got it
it most be one of the lucky random freeze even if the moveset works for anyone but you yes i am making him over mario with heatblast over FS eyes(if possible) or over fire mario transfrom
also alittle chance for i make this guy:
([url]http://images.wikia.com/ben10/images/8/85/XLR8.png[/url]) over sonic cuz of they both is fast

that would be awsome!


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: MandoWolfe on March 22, 2012, 03:26:48 PM
Hey MarioDK, do you plan to do the whole Fire Sonic thing and like the others said with Sonic just being curled up?


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: dpgthirteen on March 22, 2012, 03:46:04 PM
I saw Ben's head in the WIP thread, seems to be coming out well. Also I have been having some fun with SMBZ Mario so far. He is a lot more balanced, and I can finally fight him without pulling out my hair. The transformations are well done also. I have only had one problem though. The N64 mario you supplied in the download has texture issues for me. Think you may know the problem?


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: SSJ Is Clueless! on March 22, 2012, 03:53:02 PM
^that happens with almost every one i think i dont know about me 'cuase i didnt try it


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Carnage on March 22, 2012, 04:04:18 PM
i tryed to do my own n64 compatible mario  while the face works the body doesnt i sended my file to mariodk to see if i made evrything that is needed .


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: slayermarth101 on March 22, 2012, 04:39:12 PM
Hey MarioDK, do you plan to do the whole Fire Sonic thing and like the others said with Sonic just being curled up?
Oh yeah that is a good idea.
You can curl him up in the animation.
The model change can be gone.
It'll work because you curl him up then put the graphic over him.
Easy


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: KnightMario on March 22, 2012, 05:55:02 PM
I think you CAN add visibility bones. I THINK I can make one for sonic, but there's a small chance I can't I think. If you can PSA it (I know you can) then I'll probably be able to add fire sonic as a separate visibility bone. I've added visibility bones before.


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Carnage on March 22, 2012, 06:10:55 PM
I think you CAN add visibility bones. I THINK I can make one for sonic, but there's a small chance I can't I think. If you can PSA it (I know you can) then I'll probably be able to add fire sonic as a separate visibility bone. I've added visibility bones before.
no one knows how to make new model changers in psa since in psa all you do is model chager 0-0 0-1 0-2 so ppl cant creat visibility bones yet


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: KnightMario on March 22, 2012, 08:02:52 PM
I added one brawlbox, now you have to make psa use model changer 0-3 if those are already there, wouldn't you?
but I HAVE added model changers. they are real visibility bones, and if they're already PSAd then they work fine!


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 22, 2012, 11:12:54 PM
maybe i do fire sonic mode in SMBZ sonic but one problem
sonic got alot of 512x512 sized texture so its maybe not possible cuz of filesize + i can´t port polygon from a vertex to normal sonic model (like fire sonic´s head over normal sonic´s head with spikes)
also i can´t do so fire sonic got dmg/blink/other faces and im possible needing to remove dmg/blink/other face of normal sonic too


thats reminds me why Geno freezing or got weird bugs for some ppl
you possible forgot to remove the ft_robot.rel in modules folder then you replace a marth/ike/other PSA over Rob to geno


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: Giga Man on March 23, 2012, 03:34:56 AM
Hm. Does your Geno model work one-slot on R.O.B. without moveset? Or, do only the imports on your second post work one-slot without moveset? I really like the model, but I can't commit to a moveset.


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 23, 2012, 04:10:54 AM
Hm. Does your Geno model work one-slot on R.O.B. without moveset? Or, do only the imports on your second post work one-slot without moveset? I really like the model, but I can't commit to a moveset.
model imports on 2nd. post is 100% oneslot
1st post they are not
geno does not work as oneslot
 


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: KnightMario on March 23, 2012, 02:36:51 PM
you an wait for the tristripper...


Title: Re: Mariodk Projects: SMBZ mario V3 Released First Mario PSA with fire transfrom
Post by: DoctorFlux(Mariodk) on March 26, 2012, 08:51:07 AM
progress on Vegeta moveset:
N-B(normal mode) 100% done
N-B(SSJ mode)  also done in coding but not tested it yet until SSJ mode is made
Side-B(normal mode) almost done
Side-B(SSJ mode) 0% done
Down-B(normal mode) 100% done
Down-B(SSJ mode) should also work but again can´t test SSJ mode attacks until SSJ mode is done
up-B not PSAed yet but will soon
Galickgun soon done too
final smash (SSJ transfrom) not done since no animations
taunts 100% done in PSAing(that means over 9000 is made in brawl now)
"A" attacks is also done in PSAing(thanks to Sdo0m) just throws left
for the alt. version of vegetas:
saiyan saga(with tail at waist or tail bones) 100% done,namek saga is almost done (just beyond´s vegeta but with revamped fingers), Buu saga done but texture,
SSJ4 Vegeta 80% done (just arms,fingers left) and HD texture


Title: Re: Mariodk Projects: Vegeta moveset PSAing/alt. models WIP
Post by: SSJ Is Clueless! on March 26, 2012, 10:46:26 AM
nice looks like just the regular mode attacks are mostly done and cant wait for ssj 4


Title: Re: Mariodk Projects: Vegeta moveset PSAing/alt. models WIP
Post by: Carnage on March 26, 2012, 11:46:43 AM
ssj4 vegeta seems that will be a greate alt :P will he have anything special for fs eyes? like going ssj5 from the aaf fan series? he just needs  ssj3 hair and put the fur all white just an idea.


Title: Re: Mariodk Projects: Vegeta moveset PSAing/alt. models WIP
Post by: AnImAiNe on March 26, 2012, 11:49:15 AM
hey mariodk i was wondering if u got my pm?


Title: Re: Mariodk Projects: Vegeta moveset PSAing/alt. models WIP
Post by: DoctorFlux(Mariodk) on March 26, 2012, 11:49:15 AM
ssj4 vegeta seems that will be a greate alt :P will he have anything special for fs eyes? like going ssj5 from the aaf fan series? he just needs  ssj3 hair and put the fur all white just an idea.
i was more planing on GT/SSJ4
SSJ4 for SSj mode
but not sure if it will be too high vert count+too high filesize cuz of textures


Title: Re: Mariodk Projects: Vegeta moveset PSAing/alt. models WIP
Post by: Carnage on March 26, 2012, 11:53:37 AM
i was more planing on GT/SSJ4
SSJ4 for SSj mode
but not sure if it will be too high vert count+too high filesize cuz of textures
that would be epic if it works :P i said the af version because it was easier on the filesize and i also hope there is a baby vegeta  should be easy imo


Title: Re: Mariodk Projects: Vegeta moveset PSAing/alt. models WIP
Post by: ♤♡◇♧ on March 26, 2012, 11:55:43 AM
I hope that one day, you will port your Geno model over Ness/Lucas to make it work as an one-slot model.


Title: Re: Mariodk Projects: Vegeta moveset PSAing/alt. models WIP
Post by: DoctorFlux(Mariodk) on March 26, 2012, 12:00:09 PM
I hope that one day, you will port your Geno model over Ness/Lucas to make it work as an one-slot model.
beyond will do geno over Ness(i think)
but geno was really easy to rig so i can possible do oneslot geno over both ness and lucas but right now  lets see if beyond´s geno will be good


Title: Re: Mariodk Projects: Vegeta moveset PSAing/alt. models WIP
Post by: Don Jon Bravo on March 26, 2012, 06:44:34 PM
i was more planing on GT/SSJ4
SSJ4 for SSj mode
but not sure if it will be too high vert count+too high filesize cuz of textures


Dude the textures can always be reduced to 256X256
Or even to 64x64
I do it all the time...

Edit:
Oh i know what you mean.  You mean you will have double the textures in one character.  YEa that may be a problem.


Title: Re: Mariodk Projects: Vegeta moveset PSAing/alt. models WIP
Post by: DoctorFlux(Mariodk) on March 27, 2012, 10:13:01 AM
([url]http://i.imgur.com/TforB.png[/url])
just HD texture,fix a one of the polygons then import to brawlbox
next: GT/SSJ4 vegeta then finish the PSA for him

also i forgot to show something i was working on while KC-MM was down(some ppl maybe already have seen it) :
over mario version(can´t use fire mario transfrom for SMBZ mario PSA cuz of there is already 4x 512x512 textures):
([url]http://i.imgur.com/wsrbP.jpg[/url])

over sonic version(just needed to be rigged):
([url]http://i.imgur.com/RX2m1.png[/url])


Title: Re: Mariodk Projects: Vegeta moveset PSAing/alt. models WIP
Post by: Carnage on March 27, 2012, 11:22:02 AM
buu saga vegeta? wasnt matsako making that already? i think i saw a few vegetas alt already made there also dont forget to make a majin vegeta :P just needs and M


Title: Re: Mariodk Projects: Vegeta moveset PSAing/alt. models WIP
Post by: DoctorFlux(Mariodk) on March 27, 2012, 11:36:09 AM
buu saga vegeta? wasnt matsako making that already? i think i saw a few vegetas alt already made there also dont forget to make a majin vegeta :P just needs and M
yes and i also got his files but they failed to import to brawlbox for some reason :(
so i redid almost anything on buu saga vegeta


Title: Re: Mariodk Projects: Vegeta moveset PSAing/alt. models WIP
Post by: KnightMario on March 27, 2012, 07:17:38 PM
man! I wanted to make fire sonic transform and have him rigged...
he will come with normal textures and no hat too, right?


Title: Re: Mariodk Projects: Vegeta moveset PSAing/alt. models WIP
Post by: Zikkh on March 28, 2012, 05:09:37 AM
Errr ... this probably sounds stupid but where can I download Starwaffle's Geno recolours? :-\


Title: Re: Mariodk Projects: Vegeta moveset PSAing/alt. models WIP
Post by: DoctorFlux(Mariodk) on March 28, 2012, 06:45:09 AM
Errr ... this probably sounds stupid but where can I download Starwaffle's Geno recolours? :-

i dont know since  he never sent them to meor uploaded them

Post Merge: March 28, 2012, 12:02:56 PM
sonic the plumber(only over sonic version) is released:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25577 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25577)

the over mario version i had to redo :(


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: SouthCraft on March 28, 2012, 01:52:32 PM
i dont know since  he never sent them to meor uploaded them

Post Merge: March 28, 2012, 12:02:56 PM
sonic the plumber(only over sonic version) is released:
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25577[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25577[/url])

the over mario version i had to redo :(
awsome work! I tested it and i loved it!


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: slayermarth101 on March 28, 2012, 02:46:20 PM
When you make it over sonic, will it be SMBZ compatible?


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: KnightMario on March 28, 2012, 03:51:07 PM
1. you mean mario slayermarth? :)
and I hope so, and I hope it comes with normal sonic over mario too.

(oh, and I also found a way for the duplicated object to have different vertices, meaning raccoon mario transform is coming soon!) (but not for smbz...   





yet)


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: DoctorFlux(Mariodk) on March 29, 2012, 09:06:36 AM
1. you mean mario slayermarth? :)
and I hope so, and I hope it comes with normal sonic over mario too.

(oh, and I also found a way for the duplicated object to have different vertices, meaning raccoon mario transform is coming soon!) (but not for smbz...   





yet)
awesome i hope you can get dr. mario/Fire mario too :D  but raccon mario is not 100% needed since i just needing to import a raccon tail/ears over brawl mario and make it to hide then he transfrom to fire(easy done) and remove the cape(but on Side-B)


When you make it over sonic, will it be SMBZ compatible?
if you mean sonic the plumber(over sonic) for SMBZ sonic moveset he will work
but other mario its impossible cuz too many textures


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: Kingskull95 on March 29, 2012, 04:18:47 PM
You should add the "What-If" transformation from the raging blast games for Vegeta.
SSJ3 Vegeta...I know he never did it in the show but it would be nice lol


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: SSJ Is Clueless! on March 29, 2012, 04:20:08 PM
definetly ssj3 is one of my favorite transforms even though he never does


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: Teinchi23 on March 29, 2012, 05:43:16 PM
definetly ssj3 is one of my favorite transforms even though he never does
Agreed!


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: Naruto200Man on March 29, 2012, 06:21:37 PM
Your Sonic the plumber totally ruins my motivation to create my hack based on Mario's original intended name in Japan. He used to be called "Jump man" which gives me a lolzy idea if I can find the megaman hack or model I'm looking for :/

Eh, I'll probably make him after I finish guy :)
Neat idea though combining the two characters :P



Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: DoctorFlux(Mariodk) on March 30, 2012, 01:33:14 AM
You should add the "What-If" transformation from the raging blast games for Vegeta.
SSJ3 Vegeta...I know he never did it in the show but it would be nice lol
that one is made :D


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: slayermarth101 on March 30, 2012, 04:15:45 PM
Hey MarioDK.
Uhh:

(http://i1234.photobucket.com/albums/ff412/slayermarth101/al_120329_2029.png)(http://i1234.photobucket.com/albums/ff412/slayermarth101/al_120329_2030.png)


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: Carnage on March 30, 2012, 04:24:07 PM
that texture issue happens with mario 64 with fire trasform and geno canon guess dolphun isnt the right place to test hacks 


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: DoctorFlux(Mariodk) on March 30, 2012, 04:57:55 PM
Hey MarioDK.
Uhh:

([url]http://i1234.photobucket.com/albums/ff412/slayermarth101/al_120329_2029.png[/url])([url]http://i1234.photobucket.com/albums/ff412/slayermarth101/al_120329_2030.png[/url])
that should not happen cuz i took all of brawl Marios/Sonic´s shader/materials and copyed to this one


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: BlueBrain on March 30, 2012, 05:14:02 PM
that should not happen cuz i took all of brawl Marios/Sonic´s shader/materials and copyed to this one
even if it shouldnt happen, as u can see it did...


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: DoctorFlux(Mariodk) on March 30, 2012, 08:11:04 PM
(http://i.imgur.com/5aSJa.png)
made it also so ears/tail remove then fire transfrom
 testing ingame soon
luigi will get this too
dot made the model/texture
i merged it with mario and importing it


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: SSJ Is Clueless! on March 30, 2012, 08:13:16 PM
nice tail and ears look good and nice sig


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: slayermarth101 on March 30, 2012, 08:14:23 PM
~ Nice Mario
~ Nice sig
~ Just NICE @.@


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: DoctorFlux(Mariodk) on March 30, 2012, 08:28:56 PM
segtendo made the sign.
(http://i.imgur.com/Rf9g9.jpg) mario works and it also works with remove the tail then fire transfrom
next: raccon mario for non moveset users and raccon mario for FS eyes
then luigi time


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: SmashClash on March 30, 2012, 08:43:16 PM
Looks good so far.


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: DoctorFlux(Mariodk) on March 30, 2012, 08:46:01 PM
the feather on raccon mario will be replaced with a leaf
the cape is 100% removed on cape mode(like as on SMBZ mario v2.2) but on Side-B


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: StupidMarioFan1 on March 30, 2012, 11:57:41 PM
Sweet Mariodk, I'm going to love using Racoon Mario/Luigi against Cape Mario/Luigi. I hope those eyes and tail are a seperate polygon(s), so maybe I could import them onto KTH's True Mario, and really any good Mario vertex, like Dr. Mario or Mr. M. :D I hope it isn't too long before the Super Leaf is ready for SMBZ Moveset v3.


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: Carnage on March 31, 2012, 03:45:45 AM
guess what everyone i fixed the sm64 fire transform for SMBZ v3 now he works  has face and textures dont flash anymore :P

here maybe mariodk should update this with the existing sm64 fire transform on the smbz files

http://www.mediafire.com/?hp31ud8wxhpu17x (http://www.mediafire.com/?hp31ud8wxhpu17x)


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: DoctorFlux(Mariodk) on March 31, 2012, 07:21:24 AM
(http://i.imgur.com/63qXQ.png)
now just make raccon luigi (mario port) for SMBZ mario moveset and its released
also i possible know how to fix mario´s eyes now then port brawl model from 3ds max to BB so i can possible finish SSJ3 mario(will get fire transfrom for SMBZ moveset),start on brawl Dr. mario(as soon i got a model prefer the one from melee)


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: KnightMario on March 31, 2012, 07:28:02 AM
:jawdrop:
That... is... AWESOME!!!
needs a slight retexture (not dark enough) but I wish I could use that!
is it a vertex? (probably not)


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: DoctorFlux(Mariodk) on March 31, 2012, 07:32:52 AM
:jawdrop:
That... is... AWESOME!!!
needs a slight retexture (not dark enough) but I wish I could use that!
is it a vertex? (probably not)
its model import
if mario got more subactions,maybe more filesize on FItmario.pac/motionetc and just 1 more model changer that can work like as Fire mario
so we can have Fire/cape/raccon/normal mario moveset in one
raccon/Cape is same moveset but other animations on side-B/up-B

but the raccon tail/ears will always be on if not in fire mode but i had removed the cape but on Side-B for cape


Title: Re: Mariodk Projects: Sonic the plumber model import released, Back to vegeta again
Post by: KnightMario on March 31, 2012, 07:46:08 AM
I'm trying to add a model changer to mario too.
I'm going to delete somethings so I don't go over filesize then test it.


Title: Re: Mariodk Projects: Raccon Mario Bros. WIP, then back to vegeta again
Post by: SouthCraft on March 31, 2012, 08:45:21 AM
Great! Luigi smbz gunna have Shell powerup and fire


Title: Re: Mariodk Projects: Raccon Mario Bros. WIP, then back to vegeta again
Post by: DoctorFlux(Mariodk) on March 31, 2012, 09:00:05 AM
while i am at making powerups
i am anyway making dr. mario i think i have fixed the model i got now
and the Dr. mario/Fire mario model(for SMBZ mario PSA) can also be used (if ppl wanted) to a dr. mario+normal mario moveset in one :D


Title: Re: Mariodk Projects: Raccon Mario Bros. WIP, then back to vegeta again
Post by: Carnage on March 31, 2012, 10:21:35 AM
while i am at making powerups
i am anyway making dr. mario i think i have fixed the model i got now
and the Dr. mario/Fire mario model(for SMBZ mario PSA) can also be used (if ppl wanted) to a dr. mario+normal mario moveset in one :D
that would be great dr mario and vbrawl mario in one moveset


Title: Re: Mariodk Projects: Raccon Mario Bros. WIP, then back to vegeta again
Post by: DoctorFlux(Mariodk) on March 31, 2012, 10:26:36 AM
possible not 100% Vbrawl mario cuz of N-B can´t be fireball+piles at same time but rest is possible(maybe not FS too but Vbrawl FS will not work if mario got a high filesize)
so dr. mario moveset + normal mario(new N-B/new FS)
maybe can the N-B be fludd(on normal mario) and down-B be tornado
and down-taunt as dr. mario change :D


Title: Re: Mariodk Projects: Raccon Mario Bros. WIP, then back to vegeta again
Post by: Carnage on March 31, 2012, 10:32:47 AM
possible not 100% Vbrawl mario cuz of N-B can´t be fireball+piles at same time but rest is possible(maybe not FS too but Vbrawl FS will not work if mario got a high filesize)
so dr. mario moveset + normal mario(new N-B/new FS)
maybe can the N-B be fludd(on normal mario) and down-B be tornado
and down-taunt as dr. mario change :D
seems good but you could make the pill a fake projectyle  but if you prefer not to its your call also i see mario and drmario will have to share the cape too so its either white or yellow unless the cape was in the t stance only one of them and for mario or dr mario you maded the capegfx invisible and use the one in the pcs if you understand what i mean


Title: Re: Mariodk Projects: Raccon Mario Bros. WIP, then back to vegeta again
Post by: MandoWolfe on March 31, 2012, 10:41:20 AM
Hey MarioDK, do you ever plan to go back and fix up SMBZ Sonic? even if he doesnt get the Fire Sonic Transformation, there are still a few things that could look like it'd need change.


Title: Re: Mariodk Projects: Raccon Mario Bros. WIP, then back to vegeta again
Post by: KnightMario on March 31, 2012, 11:55:35 AM
I'll try adding fire transform to it tonight.
and can you make it so the ears and tail are one polygon mariodk? It would reduce filesize than the other way plus I could probably use it for my vis bone test.


Title: Re: Mariodk Projects: Raccon Mario Bros. WIP, then back to vegeta again
Post by: DoctorFlux(Mariodk) on March 31, 2012, 12:00:08 PM
I'll try adding fire transform to it tonight.
and can you make it so the ears and tail are one polygon mariodk? It would reduce filesize than the other way plus I could probably use it for my vis bone test.

it is 5 polygons but dont worry the model still working with raccon powerup texture/polygons, normal/fire mario polygons/texture


Title: Re: Mariodk Projects: Raccon Mario Bros. WIP, then back to vegeta again
Post by: KnightMario on March 31, 2012, 12:35:14 PM
sweet.
and if the filesize gets too big, we can always wait for the tristripper...
about to test my added visibility bone of mario. History may be made.
(and my sword kiby hat over marth, since nobody has done it yet. suprising.)


Title: Re: Mariodk Projects: Raccon Mario Bros. WIP, then back to vegeta again
Post by: DoctorFlux(Mariodk) on March 31, 2012, 12:39:37 PM
sweet.
and if the filesize gets too big, we can always wait for the tristripper...
about to test my added visibility bone of mario. History may be made.
(and my sword kiby hat over marth, since nobody has done it yet. suprising.)
or lower the size of texture on eyes
anyway Dr. mario is almost done in rigged now soon just Texture and UV editing
then i added skin modifer he kinda already got rigged like 80% done :D


Title: Re: Mariodk Projects: Raccon Mario Bros. WIP, then back to vegeta again
Post by: SouthCraft on March 31, 2012, 12:44:17 PM
or lower the size of texture on eyes
anyway Dr. mario is almost done in rigged now soon just Texture and UV editing
then i added skin modifer he kinda already got rigged like 80% done :D
wait is smbz Mario gonna have fire,Raccoon,cape and dr powerup?


Title: Re: Mariodk Projects: Raccon Mario Bros. WIP, then back to vegeta again
Post by: KnightMario on March 31, 2012, 12:50:22 PM
reports:

visibility bone is an epic fail. the single bind didn't work and he gets part of someone else's model attached to him. pikachu has holes in his head where his eyes should be when fighting the psa.
now I only can think of one other way. and it probably won't work either. but hey, I'm trying!

(and if you like kirby, the hat is one off since I for got to reposition, and the metal part of the sword is weird)


Title: Re: Mariodk Projects: Raccon Mario Bros. WIP, then back to vegeta again
Post by: DoctorFlux(Mariodk) on March 31, 2012, 12:51:08 PM
wait is smbz Mario gonna have fire,Raccoon,cape and dr powerup?
you can kinda say that :D
i will make dr. mario so he can transfrom to Fire too
raccon mario model can´t be normal mario on normal mode (unless we can get model changer for that) but removed cape only cape at side-B
and raccon mario transfrom to fire the tail/ears will be removed


Title: Re: Mariodk Projects: Raccon Mario Bros. WIP, then back to vegeta again
Post by: Carnage on March 31, 2012, 12:53:27 PM
you can kinda say that :D
i will make dr. mario so he can transfrom to Fire too
raccon mario model can´t be normal mario on normal mode (unless we can get model changer for that) but removed cape only cape at side-B
and raccon mario transfrom to fire the tail/ears will be removed
great xD so dont forget to include my fixed sm64 with fire transformation since it works perfectly now no metal tough if you add metal by bb he gets destroyed ingame even without the metal texture


Title: Re: Mariodk Projects: Raccon Mario Bros. WIP, then back to vegeta again
Post by: SouthCraft on March 31, 2012, 01:14:54 PM
you can kinda say that :D
i will make dr. mario so he can transfrom to Fire too
raccon mario model can´t be normal mario on normal mode (unless we can get model changer for that) but removed cape only cape at side-B
and raccon mario transfrom to fire the tail/ears will be removed
cool :) btw i tried adding my own fire transform but the hair shows up include the firemode. Did you bind the hairpolygon to something Else?


Title: Re: Mariodk Projects: Raccon Mario Bros. WIP, then back to vegeta again
Post by: DoctorFlux(Mariodk) on March 31, 2012, 01:22:47 PM
cool :) btw i tried adding my own fire transform but the hair shows up include the firemode. Did you bind the hairpolygon to something Else?
yes the hair polygon is na a bone named DO not tount bone


Title: Re: Mariodk Projects: Raccon Mario Bros. WIP, then back to vegeta again
Post by: SouthCraft on March 31, 2012, 01:25:54 PM
yes the hair polygon is na a bone named DO not tount bone
yeah i supposed, but everytime i add a bone and singlebind it to it the whole screen gets messed up with polygons :(


Title: Re: Mariodk Projects: Raccon Mario Bros. WIP, then back to vegeta again
Post by: DoctorFlux(Mariodk) on March 31, 2012, 01:49:39 PM
([url]http://i.imgur.com/0qF1Z.png[/url])
([url]http://i.imgur.com/a3v7P.jpg[/url])

i think i have done alot of mario based hacks in arow now
geno,SMBz mario v3,sonic the plumber(mario based cuz of outfit), and now these two
texture needs and UV editing too on Dr. mario


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: SouthCraft on March 31, 2012, 01:54:49 PM
Cool, but how Are you gonna have Raccoon as a powerup without modelchanger?


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: DoctorFlux(Mariodk) on March 31, 2012, 02:00:57 PM
Cool, but how Are you gonna have Raccoon as a powerup without modelchanger?

raccon powerup will always show on cape/normal mode
but atleast its possible to remove the ears/tail then fire transfrom


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: Naruto200Man on March 31, 2012, 02:01:06 PM
Can I use those tanuki part polygons for my pikachu idea >_>
also for my princess peach idea :P


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: DoctorFlux(Mariodk) on March 31, 2012, 02:06:51 PM
Can I use those tanuki part polygons for my pikachu idea >_>
also for my princess peach idea :P

if you do raccon peach then sure :D
but let me finish the rigging on Dr. mario and so i will wait until someone like to help me with UV making for him and new texture(prefer brawl styled)


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: Naruto200Man on March 31, 2012, 02:13:50 PM
if you do raccon peach then sure :D
but let me finish the rigging on Dr. mario and so i will wait until someone like to help me with UV making for him and new texture(prefer brawl styled)

Yeah, I'm making Raccoon Peach from Super Mario 3D Land XD
As for the pikachu idea, I'm going to need someone to make a texture map of him.
And by texture map, I don't mean the UV's I mean a numbered thing that shows what parts of his textures show up where on pika's body.



Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: KnightMario on March 31, 2012, 03:22:54 PM
man, I was gonna do tanooki peach!
oh well, one less distraction from my kirby hats now.


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: DoctorFlux(Mariodk) on March 31, 2012, 03:25:45 PM
none votes on SMBZ sonic
looks like this one the first one i possible will update with classic sonic V2 model import
classic sonic v2 will get:
animted eyes,more faces,if needed revamp on rig and not much more


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: SSJ Is Clueless! on March 31, 2012, 03:27:50 PM
lol thast funny i voted SMBZ mario V3 its the most fun then geno


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: KnightMario on March 31, 2012, 03:28:36 PM
classic sonic needs his hair rigged.
now then...
my second attempt at adding visibility bones...
and, do they HAVE to be at the beginning of the model?


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: slayermarth101 on March 31, 2012, 03:41:17 PM
I voted Geno because it's fun.
IMO SMBZ Mario is abit to stiff.
It could still use some revamps.

~ The side B shouldn't freefall if you fail and run of the stage.
~ I still think that cape up-B needs to be revamped to. It needs to go upward more.
I always fly towards the stage and then he flys STRAIGHT downunder it.
~ The neutral B (You already know about that.)
~ The up-smash doesn't need that endlag. Its a combo canceler.
~ The up-throw, I think you forgot to check the "Moves Character" flag.

Other than those its fine, but I still prefer Geno.


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: StupidMarioFan1 on March 31, 2012, 08:11:16 PM
So Mariodk is the Racoon powerup close to being finished? Because I really like the idea of having the ability to generate the tail and ears. I personally don't really care about the Dr. Mario import mostly because there's already a pretty good vertex of Mario, and because I never really used him in Melee except for getting his trophies, but its your hacks so just keep doing whichever one you want to work on at the moment. I would like for you to finish the Racoon Mario/Luigi before moving on to something else. Since your doing a Doctor Mario import, you might as well do an animation hack for him too, I was playing Melee the other day and saw that Doctor Mario has DIFFERENT Wait animations then Mario, and I'm willing to bet that other animations are different from Mario, but like I said before, just do what you want to do. I'm not forcing you to do anything. ;D


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: DoctorFlux(Mariodk) on March 31, 2012, 08:15:10 PM
raccon mario bros. is done
dr. mario also almost but i dont do a animation for him since that like just a other wait2,3
and will release raccon mario bros./Dr. mario/maybe more powerups for mario bros. at same time


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: StupidMarioFan1 on March 31, 2012, 09:31:00 PM
Okay, thanks for telling me and I guess anyone else that has read the post, I just wasn't sure how many of Dr. Mario's animations were different from Mario's but if its that few, then I can understand not making one. :P What other powerups did you have inmind? A flying star from SMG would be nice, its just I would maybe recommend that being a sepearte PSA so you can have it so when you generate article 2 (Which could be the Red Star) the HairM bone changes to the HairMb bone (Swapping Mario's clothe textures) and then have it so you pretty much do Cape Mario moves, with some changes, well that is IF you can't get it in the game another way. I wouldn't be surprized if you've gotten tired of me saying this, but I really can't wait for the Racoon Leaf power up. ;D


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: DoctorFlux(Mariodk) on March 31, 2012, 09:39:02 PM
as i said after i am done with Dr. mario(but with texture cuz that i can´t do)
edit:
epic preview warning:
([url]http://i.imgur.com/kUWgh.png[/url]) i just needing to test ingame and see if the texture is too high cuz he using alot of them also why im needing someone who can edit UVs so dr. mario dont needing to use over 9000 :D texture files


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: diedhammer98 on March 31, 2012, 09:57:55 PM
Would Dr. Mario have Metal, Final Smash Eyes, Damage Face and Eyes?


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: StupidMarioFan1 on March 31, 2012, 11:17:47 PM
I tak back what I said about there's a pretty good vertex, this is way better than the vertex! I'm willing to wait for this and the Racoon Bros, I agree with some of the things slayermarth101 said about v3, and another thing is that the down taunt, up taunt and newutral B animations are too long (Or rather you made them slow down at a certain frame), whenever facing a CPU Lv 9, they always hit before I can generate the bomb, mushroom, or Cape/Fire Flower, and its pretty anoyying. I do know that CPU aren't updated with edited PSA's, they still think they're playing with their character's origianl PSAs, for example if you're facing Mario Lv 9, and you're on the other side of the stage, he'll start doing the Down B, thinking he'll generate Fludd and start filling him up, but when it doesn't happen, he does it again and again and so on. This also explains why when Mario gets a Smash Ball, he'll go to one end of the stage, jump up and then use it, you know because that's most effective way to use the original final smash, but with SMBZ moveset, it just makes him look like a dumb@$$, which is funny, but kinda cheap from Nintendo, just like how they used half of Mario's animations for Luigi's. I'm saying this information in the wrond forum aren't I?


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: FailBoy on March 31, 2012, 11:32:44 PM
I can't wait for Dr Mario


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: Zikkh on April 01, 2012, 01:11:25 AM
Man , that Dr. Mario preview looks f*cking awesome!
Can't wait for him!


Title: Re: murriodk Projects: Doctor from Melee join brawl soon :D
Post by: SouthCraft on April 01, 2012, 02:40:47 AM
What da hell? Why Are your thread named murriodk's projects?


Title: Re: murriodk Projects: Doctor from Melee join brawl soon :D
Post by: Carnage on April 01, 2012, 02:43:20 AM
so its just me or mario has been changed to murrio? and fur to fur? what happened to the furum?

forum is editing the messages cant type right lol


Title: Re: murriodk Projects: Doctor from Melee join brawl soon :D
Post by: SiLeNtDo0m on April 01, 2012, 02:43:46 AM
What da hell? Why Are your thread named murriodk's projects?

They've "Kittenfied" efurrything.  The stars are now kittens, some topics have had names changed (e.g. Names with "ar" have changed to "urr" like purr and fur) etc  It's April Fools peepz

Which also means I can't type in maroon....


Title: Re: murriodk Projects: Doctor from Melee join brawl soon :D
Post by: SouthCraft on April 01, 2012, 02:44:44 AM
They've "Kittenfied" efurrything.  The stars are now kittens, some topics have had names changed (e.g. Names with "ar" have changed to "urr" like purr and fur) etc
ok haha nice :)


Title: Re: murriodk Projects: Doctor from Melee join brawl soon :D
Post by: Carnage on April 01, 2012, 02:47:20 AM
dont like this change is there any way to see the forum normally? its already hard to read english but wierd english is even harder :S


Title: Re: murriodk Projects: Doctor from Melee join brawl soon :D
Post by: StarWaffle on April 01, 2012, 02:48:37 AM
They've "Kittenfied" efurrything.  The stars are now kittens, some topics have had names changed (e.g. Names with "ar" have changed to "urr" like purr and fur) etc  It's April Fools peepz

Which also means I can't type in murroon....
[censored], I didn't even notice it was you there for a minute, Sdoom


Title: Re: murriodk Projects: Doctor from Melee join brawl soon :D
Post by: KnightMario on April 01, 2012, 06:39:12 AM
don't forget the blue thing at the bottom...

and that is so awesome mario dk! best dr.mario EVER!


Title: Re: murriodk Projects: Doctor from Melee join brawl soon :D
Post by: DoctorFlux(Mariodk) on April 01, 2012, 08:21:35 AM
fixed dr. murrio furehead:
(http://i.imgur.com/wlaRa.png)
model fur SMBZ murrio moveset or if someone make it: Dr. murrio+normal murrio moveset in one:
(http://i.imgur.com/4NfXn.png)
(looks alittle messed up but not with model changers and ingame)

KTH will make Dr. murrio murre brawl styled
now just fix eyes left and after dr. murrio i finish vegeta moveset (this time i mean it) :D


Title: Re: murriodk Projects: Doctor from Melee join brawl soon :D
Post by: Master Penis on April 01, 2012, 08:24:16 AM
:3 nice progress MarioDK

I can't wait for Racoon Bros.


Title: Re: murriodk Projects: Doctor from Melee join brawl soon :D
Post by: KnightMario on April 01, 2012, 08:26:10 AM
isthe headband a REAL headband, or just a circle?


Title: Re: murriodk Projects: Doctor from Melee join brawl soon :D
Post by: DoctorFlux(Mariodk) on April 01, 2012, 08:28:05 AM
isthe headband a REAL headband, or just a circle?
its real headband just see the ingame purrview :D
([url]http://i.imgur.com/UFtUV.jpg[/url])
just fix eyes left and fix the hole on his furehead


Title: Re: murriodk Projects: Doctor from Melee join brawl soon :D
Post by: Naruto200Man on April 01, 2012, 09:08:43 AM
Just make the hair polygon and face polygon one polygon in 3DS Max :P
Did I say polygon enough?
Hope nobody gets seasures from it
Oh wait... that's Pory*seazure*


Title: Re: murriodk Projects: Doctor from Melee join brawl soon :D
Post by: slayermarth101 on April 01, 2012, 09:33:47 AM
Hey, MarioDK,  know you're waiting on KTH to brawl style it, but when you release it can you leave that HD version in the DL as well. I personally am not a big fan of brawl styled imports.

Also, anyone else notice this @.@:
(http://i42.tinypic.com/2yx2pnp.gif)


Title: Re: murriodk Projects: Doctor from Melee join brawl soon :D
Post by: KnightMario on April 01, 2012, 10:12:23 AM
yay for headband and i noticed it.


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: Carnage on April 02, 2012, 05:37:53 AM
mariodk sincs shadowsnake sended you the max file is there any chance we get vegito to work with goku moveset and turn ssj sometime soon? just reminding you since you may have forgot that.


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: DoctorFlux(Mariodk) on April 02, 2012, 12:10:39 PM
mariodk sincs shadowsnake sended you the max file is there any chance we get vegito to work with goku moveset and turn ssj sometime soon? just reminding you since you may have forgot that.
i had forgot it and im possible asking him to resend it so i can get that one done too


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: Carnage on April 02, 2012, 01:20:42 PM
i had forgot it and im possible asking him to resend it so i can get that one done too

glad to hear your still doing it.


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: DoctorFlux(Mariodk) on April 02, 2012, 01:46:36 PM
(http://i.imgur.com/ryBUV.png)
atleast rigging is done i just had to fix these eyes
too bad my brawlbox freezes then i try to do the same thing as i did with get raccon tail/eyes on mario bros. but instead of raccon tail/ears its eyes from brawl mario model

after eyes is fixed
brawl texture will be made


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: StupidMarioFan1 on April 02, 2012, 01:54:08 PM
Could you atleast upload the Racooon Bros, or are you for a fact not going to upload without Doctor Mario, or maybe you could if it takes too long for Dr. Mario? I'm happy to see that you got the Damage Face to not show up at all times, I'm guessing that you're just trying to get him to blink and stuff right?


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: DoctorFlux(Mariodk) on April 02, 2012, 02:01:35 PM
Could you atleast upload the Racooon Bros, or are you for a fact not going to upload without Doctor Mario, or maybe you could if it takes too long for Dr. Mario? I'm happy to see that you got the Damage Face to not show up at all times, I'm guessing that you're just trying to get him to blink and stuff right?
i am trying to get the eyes to work 100% like as the brawl model
since it is the brawl model´s eyes just  imported from 3ds max to brawlbox that with dmg face was easy to fix anyway

i will try to see if i am in mood to PSAing after dr. mario/raccon bros (if dr. mario can´t be fixed any time soon so i just release raccon bros. cuz i kinda wanted to make a big pack for oneslot mario/luigi powerups model)


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: StupidMarioFan1 on April 02, 2012, 02:22:02 PM
Okay Mariodk, I just wanted to know if that was the only reason why you were waiting, plus I'm sure all you had to do was change the visiblility bone right? Well did you have any other powerup made or will it just be the Super Leaf and Doctor Mario?


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: DoctorFlux(Mariodk) on April 02, 2012, 06:00:48 PM
Finnaly my idea for fix eyes worked after like over 9000 times i tried it: ([url]http://i.imgur.com/regSZ.jpg[/url])


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: slayermarth101 on April 02, 2012, 06:03:37 PM
Can you release brawl styled version and that HD version as well?
As I said before, I don't like these "Brawl Styled" imports.


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: DoctorFlux(Mariodk) on April 02, 2012, 06:05:39 PM
Can you release brawl styled version and that HD version as well? As I said before, I don't like these "Brawl Styled" imports.
that HD version is just melee
but im releasing both at same time i make a pack for dr. mario with recolours+SMBZ version(right now the SMBZ version freeze the game but i dont think it cuz of filesize since it lower then brawl SMBZ mario model)


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: slayermarth101 on April 02, 2012, 06:17:31 PM
that HD version is just melee
but im releasing both at same time i make a pack for dr. mario with recolours+SMBZ version(right now the SMBZ version freeze the game but i dont think it cuz of filesize since it lower then brawl SMBZ mario model)
Ok, great thanks.


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: StupidMarioFan1 on April 02, 2012, 07:38:16 PM
So from my understanding, once you get Doctor Mario to work with SMBZ v3, you'll release it and the Racoon Bros right? I'm glad you got the eyes to finally work, will there be a difference between the HD and normal textures? Maybe the freezing is because of one of the textures, because I made tons of extras for the SMBZ v3, which I don't plan on releasing without your permission, its just for myslef at the momment, but sometimes the game crashed with just a simple texture...no wait it was still file size due to one texture being to big. Sorry about that, I guess that diddn't really help your sitionation did it? :P I'm taking that the only difference in HD and normal would I guess be how much detailed the cloak and stiscope (Totally missed that I'm sure. :P) right? Because  in the picture, those things look a bit better.


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: DoctorFlux(Mariodk) on April 02, 2012, 07:50:09 PM
So from my understanding, once you get Doctor Mario to work with SMBZ v3, you'll release it and the Racoon Bros right? I'm glad you got the eyes to finally work, will there be a difference between the HD and normal textures? Maybe the freezing is because of one of the textures, because I made tons of extras for the SMBZ v3, which I don't plan on releasing without your permission, its just for myslef at the momment, but sometimes the game crashed with just a simple texture...no wait it was still file size due to one texture being to big. Sorry about that, I guess that diddn't really help your sitionation did it? :P I'm taking that the only difference in HD and normal would I guess be how much detailed the cloak and stiscope (Totally missed that I'm sure. :P) right? Because  in the picture, those things look a bit better.
just release thm if you wanted just not spam brwlvault as i remember you did with over 9000 textures of mario/luigi so i think it better to have them in one single download and add me as colab.


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: StupidMarioFan1 on April 02, 2012, 09:44:54 PM
just release thm if you wanted just not spam brwlvault as i remember you did with over 9000 textures of mario/luigi so i think it better to have them in one single download and add me as colab.
[/quote]Yes I probably shouldn't have posted them individually, but at the time I was thinking that it would be helpful for those who just wanted like only part of them, but ya wait so you just submitted them?


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: DoctorFlux(Mariodk) on April 03, 2012, 07:35:50 AM
([url]http://i.imgur.com/zbNGR.jpg[/url])
new hair polygon so that hole in his forehead is fixed,brawl styled,better shader on mario´s cloth
all whats left is release it :D
making also soon SMBZ version or for a mini moveset i will make: Dr. mario/normal mario moveset in one




Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: Carnage on April 03, 2012, 08:12:19 AM
i would download drmario and mario moveset in one :P mario just needs a new n-b that  is like a ranged attack or something


Title: Re: Mariodk Projects: Doctor from Melee join brawl soon :D
Post by: DoctorFlux(Mariodk) on April 03, 2012, 08:13:24 AM
i would download drmario and mario moveset in one :P mario just needs a new n-b that  is like a ranged attack or something
normal mario will get fludd as N-B and mario tornado as Down-B on both marios


Title: Re: Mariodk Projects: Raccon mario bros./doctor mario released soon
Post by: Wasabi_Skillz on April 03, 2012, 01:31:26 PM
just release thm if you wanted just not spam brwlvault as i remember you did with over 9000 textures of mario/luigi so i think it better to have them in one single download and add me as colab.
Yes I probably shouldn't have posted them individually, but at the time I was thinking that it would be helpful for those who just wanted like only part of them, but ya wait so you just submitted them?

i thought you were trolling the brawl vault.


Title: Re: Mariodk Projects: Raccon mario bros./doctor mario released soon
Post by: Carnage on April 03, 2012, 02:13:50 PM
normal mario will get fludd as N-B and mario tornado as Down-B on both marios
why not keep flood on down B so the Ai atleast knows what to do with it and mario tornado on n-B?


Title: Re: Mariodk Projects: Raccon mario bros./doctor mario released soon
Post by: KnightMario on April 03, 2012, 02:35:13 PM
so much epic.
like, over 9000 epicness!
can't wait until dr mario is released!
and do you mind if I make tanooki mario out of raccoon? I've been wanting to so badly.


Title: Re: Mariodk Projects: Raccon mario bros./doctor mario released soon
Post by: StupidMarioFan1 on April 03, 2012, 03:14:02 PM
i thought you were trolling the brawl vault.
Wow thanks. :P Yes that was sarcasam, no I was not trolling the Vault, it was just a newbe stupity, which I can be stupid at sometimes, and no that's not why my username has the word "Stupid" in it. :P

Post Merge: April 03, 2012, 03:34:05 PM
So Mariodk, waht I'm taking is that you were saying I could release my extras right? You just didn't want me to post them individually, which I wouldn't because of how many there are. :P If that is what you were saying, Doctor Mario atleast has a version without the fire mode right? because I was hoping to make a different fire version so he doesn't magically gain a fire cap. XD Anyways can't wait for the upload, I really want to see how the Racoon Bros are, so are they racoon all the time except in Fire Mode, are was that over the Cape Mode?


Title: Re: Mariodk Projects: Raccon mario bros./doctor mario released soon
Post by: Naruto200Man on April 03, 2012, 03:58:13 PM
Soon = 3 months in MarioDK time XD
Waiting for that anyway :/
So I can make a real tanuki peach
Not the porno one on the vault....


Title: Re: Mariodk Projects: Raccon mario bros./doctor mario released soon
Post by: KTH on April 03, 2012, 04:59:47 PM
MarioDK, thanks to say i made the texture.


Title: Re: Mariodk Projects: Raccon mario bros./doctor mario released soon
Post by: DoctorFlux(Mariodk) on April 03, 2012, 05:21:54 PM
MarioDK, thanks to say i made the texture.
ohh im sorry but you will be added to the colab.
anyway i got afew problems with winged cap mario so thats why the powerups is not release yet (dr. mario is inc. that pack for over mario)


Title: Re: Mariodk Projects: Raccon mario bros./doctor mario released soon
Post by: Naruto200Man on April 03, 2012, 05:28:20 PM
You should make a texture pack for the different powerups that mario has.

Red: Fire Power UP
Green: Frog Suit Power Up
Yellow: Cape Power Up
Blue: Ice Flower Power up
Purple: Boomerang Power Up
White: Raccoon power up/Dr mario  (Doctor Mario with raccoon power up)


Title: Re: Mariodk Projects: Raccon mario bros./doctor mario released soon
Post by: DoctorFlux(Mariodk) on April 03, 2012, 05:48:07 PM
i got bad news dr. mario´ can´t full transfrom to normal/fire mario so i just made it so it is just the hair/hat that cange for now so no mario/dr. mario moveset yet
all the versions of Cape powerup is made(over mario) needing over luigi now
Fire/ice transfrom at FS is made now(over mario) needing over luigi too
all raccon versions is made also over both
frog suit im needing to rig+make model for that that one is not going to be made right now
boomerang/hammer suit same as frog suit
but if someone make them and finish the send me the .max of them so i make versions for power up at FS/SMBZ/always show and fix mario/luigi´s eyes


Title: Re: Mariodk Projects: Raccon mario bros./doctor mario released soon
Post by: StupidMarioFan1 on April 03, 2012, 06:22:57 PM
i got bad news dr. mario´ can´t full transfrom to normal/fire mario so i just made it so it is just the hair/hat that cange for now so no mario/dr. mario moveset yet
all the versions of Cape powerup is made(over mario) needing over luigi now
Fire/ice transfrom at FS is made now(over mario) needing over luigi too
all raccon versions is made also over both
frog suit im needing to rig+make model for that that one is not going to be made right now
boomerang/hammer suit same as frog suit
but if someone make them and finish the send me the .max of them so i make versions for power up at FS/SMBZ/always show and fix mario/luigi´s eyes
So you made those powerups for v3? Nice, I really really can't wait for these extras!


Title: Re: Mariodk Projects: Raccon mario bros./doctor mario released soon
Post by: DoctorFlux(Mariodk) on April 03, 2012, 10:32:21 PM
doctor mario and mario bros. powerups released


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: AnImAiNe on April 03, 2012, 11:00:56 PM
is the naruto revamp on olimar next by any chance?


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: Carnage on April 04, 2012, 12:46:06 AM
is the naruto revamp on olimar next by any chance?
naruto is on ike lol then you can rel port him to olimar if you want


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: SouthCraft on April 04, 2012, 02:20:15 AM
naruto is on ike lol then you can rel port him to olimar if you want
actually he was thinking olimar if someone could port him


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: Carnage on April 04, 2012, 02:36:00 AM
actually he was thinking olimar if someone could port him
olimar is one of the worst chars to psa since if you take his pikmins away hes useless he does everything on pikmin base even grabs and  dont even know if he has ext gfx at all if mariodk tough rob was hard to psa i wish him luck psaing olimar


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: SouthCraft on April 04, 2012, 03:04:07 AM
olimar is one of the worst chars to psa since if you take his pikmins away hes useless he does everything on pikmin base even grabs and  dont even know if he has ext gfx at all if mariodk tough rob was hard to psa i wish him luck psaing olimar
he was Going to use pikmins as clones


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: Carnage on April 04, 2012, 07:09:52 AM
he was Going to use pikmins as clones
pikmins are the hardest thing to understand since they have alot of unknown floating points and also have an ai of their own meaninging they wont obey you everytime we want them to.


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: Allbait on April 04, 2012, 12:19:49 PM
pikmins are the hardest thing to understand since they have aot of unknown floating poinsta nd also ahve an ai of their own meaninging they wont obey you everytime we want them to.

Indeed, I was thinking if it were possible to somehow make the pikmin use olimar's motionetc instead of the one in the costumes and make them placeable (like placing a hitbox on the ThrowN bone) then it'd be easier to make Naruto... Or 4 swords adventure Toon Link

This would take a while and a lot of testing though, and most likely some codes... I was thinking making pikmin not die and always be there but invisible unless used to bypass the AI? Tough stuff...


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: DoctorFlux(Mariodk) on April 04, 2012, 12:27:41 PM
Indeed, I was thinking if it were possible to somehow make the pikmin use olimar's motionetc instead of the one in the costumes and make them placeable (like placing a hitbox on the ThrowN bone) then it'd be easier to make Naruto... Or 4 swords adventure Toon Link

This would take a while and a lot of testing though, and most likely some codes... I was thinking making pikmin not die and always be there but invisible unless used to bypass the AI? Tough stuff...
as i said to afew ppl not sure my ideas for Naruto over olimar will work but i got to try if they do
if not i got plans for over Ike that i know will work (hopefully)
also i dont said naruto revamp is next (possible will be if Young naruto model import will be made with HQ texture)
next after vegeta it is gotenks and after him it is kid goku or port the best knuckles moveset over jiggypuff and maybe revamp it if needed


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: MandoWolfe on April 04, 2012, 01:14:58 PM
Do you still plan to go back into SMBZ Sonic and fix it up?


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: DoctorFlux(Mariodk) on April 04, 2012, 01:19:19 PM
Do you still plan to go back into SMBZ Sonic and fix it up?
maybe but i am not in motivetion for that
after all he got only 1 vote while the others got over 10


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: MandoWolfe on April 04, 2012, 01:22:35 PM
maybe but i am not in motivetion for that
after all he got only 1 vote while the others got over 10

lol true true. but maybe that's why he needs more fixing since not a lot of people that he was enjoyable. :p


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: DoctorFlux(Mariodk) on April 04, 2012, 01:28:01 PM
i know a moveset that needs a update more then all my others
that old dr. mario port moveset "my worst port/moveset ever"
but that one was one of my first hacks anyway


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: MandoWolfe on April 04, 2012, 01:37:16 PM
oh yeah i almost forgot about that one. lol well im sure you'll get back to both of them once you finish the other ones like Vegeta or Kid Goku or even Knuckles.


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: Carnage on April 04, 2012, 02:01:57 PM
i know a moveset that needs a update more then all my others
that old dr. mario port moveset "my worst port/moveset ever"
but that one was one of my first hacks anyway
pls dont make dr mario over ike  atçeast use marth so pal users can rel port him too :P


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: SonicBrawler on April 04, 2012, 02:41:47 PM
mariodk do you wanna work on a d rmario port? it would use other charaters artciles. if yes, we can plan details and i can por tmodel. if no, ok. im jsut asking ebcasue i dont want to port him fo rno reason


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: KnightMario on April 04, 2012, 03:44:33 PM
I'm making a model for boomerang, you can change it to hammer with textures...
I'm almost finished, would you like to use it?


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: lYIaXeD OuT on April 04, 2012, 09:34:57 PM
I don't mean to be a pest but uh, whats up with the whole vegeta thing?
>.>
<.<


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: xxWutzMercyxx on April 04, 2012, 09:49:32 PM
Yea been wondering what ol Vegina is up to. Also I was wondering if you can make Super Sayian 3 Broly for me and SouthCraft's upcoming PSA. Using Goku's hair is identical. Just a thought, I know you're busy bro :P


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: CutterKirby64 on April 05, 2012, 12:21:33 AM
Hey Mariodk, I'll give you some feedback for SMBZ Mario and Geno soon.  ;D
Btw, when are you going to release the Mario Pack with all those models people requested in your old thread to use with this PSA?


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: DoctorFlux(Mariodk) on April 05, 2012, 11:49:18 AM
Hey Mariodk, I'll give you some feedback for SMBZ Mario and Geno soon.  ;D
Btw, when are you going to release the Mario Pack with all those models people requested in your old thread to use with this PSA?
i kinda already did since ppl wanted raccon mario/fire mario that one is done but the others im needing the next brawlbox

I don't mean to be a pest but uh, whats up with the whole vegeta thing?
>.>
<.<
im working on it rigth now


anyway after Vegeta moveset PSAing is done (as i hope it will be in the weekend if not i am busy with IRL stuff) i will make updates for geno/goku/SMBZ mario
Geno i will try to fix the bugs/revamps on animations and throws
Goku more revamps,SSJ4(with tail bones)
SMBZ mario i think i got a idea how to get the hammer oneslot and without editing the bonetree
and will maybe get N-B (no fire) if my idea will be good and maybe Vbrawl mario FS on fire FS if we can get it fixed or just make the Fire FS weaker
ohh yeah if my idea for oneslot hammer works so dr. mario(SMBZ version) he will not have hammer he will have this: (http://i1237.photobucket.com/albums/ff474/JacobZeusKeith/drmariosidesmash.gif)(if im making a dr. mario  moveset that will be his Side-tilt or smash)


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: Carnage on April 05, 2012, 01:33:57 PM
i kinda already did since ppl wanted raccon mario/fire mario that one is done but the others im needing the next brawlbox
im working on it rigth now


anyway after Vegeta moveset PSAing is done (as i hope it will be in the weekend if not i am busy with IRL stuff) i will make updates for geno/goku/SMBZ mario
Geno i will try to fix the bugs/revamps on animations and throws
Goku more revamps,SSJ4(with tail bones)
SMBZ mario i think i got a idea how to get the hammer oneslot and without editing the bonetree
and will maybe get N-B (no fire) if my idea will be good and maybe Vbrawl mario FS on fire FS if we can get it fixed or just make the Fire FS weaker
ohh yeah if my idea for oneslot hammer works so dr. mario(SMBZ version) he will not have hammer he will have this: ([url]http://i1237.photobucket.com/albums/ff474/JacobZeusKeith/drmariosidesmash.gif[/url])(if im making a dr. mario  moveset that will be his Side-tilt or smash)


like this ideas but yeah dont forget of vegito too while updating goku, also i showed its easy to put the  hammer one slot if they are a single polygon since you can just change the single bind to rhaven or lhaveN but its its more than one slot its harder


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: Master Penis on April 05, 2012, 02:04:31 PM
I have a question, what happened to Gotenks?


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: SmashClash on April 05, 2012, 02:09:02 PM
Quote from: Mariodk
([url]http://i1237.photobucket.com/albums/ff474/JacobZeusKeith/drmariosidesmash.gif[/url])(if im making a dr. mario  moveset that will be his Side-tilt or smash)

For that move for the effect I think you should make them have the darkness GFX with the flower on their head graphic to show they're poisoned.


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: SouthCraft on April 05, 2012, 02:11:01 PM
Hey mariodk you were talking about a knux psa, wich of them is best?


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: DoctorFlux(Mariodk) on April 05, 2012, 02:24:12 PM
Hey mariodk you were talking about a knux psa, wich of them is best?
the newest over pikachu i think (not have tried it yet since its long time since i have updated my roster)

For that move for the effect I think you should make them have the darkness GFX with the flower on their head graphic to show they're poisoned.
good idea but only if im making a moveset
like this ideas but yeah dont forget of vegito too while updating goku, also i showed its easy to put the  hammer one slot if they are a single polygon since you can just change the single bind to rhaven or lhaveN but its its more than one slot its harder
got a better idea i will use these Vis0 animation to hide/show hammer  while the hammer is on RhaveN bone
I have a question, what happened to Gotenks?
gotenks is after the updates



Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: StupidMarioFan1 on April 05, 2012, 02:57:01 PM
Hey Mariodk if this isn't the way you were thinking about the one-slot hammers, this might be an easier way: The way Nintendo did Peach's umbrella was by having the MODEL in the FitPeachMotionEct.pac, and having the TEXTURES in each of the FitPeach0X.pac and .pcs files, from what I'm taking, you're trying to get it so different Mario costumes have different colored hammers right? If so this might be a way to do it. If not, then I guess I gave you another idea for the hammers. XD If there was one thing I woukld change about the Neutral B without making an entirly new one, its this: Make the move happen faster, it takes too long and the only advantage is fighting against Mario in which you can hurt them by getting them to drop the bomb, but others can hurt you when using the move. UNTIL you actually get to throw the Bom-omb, its kinda crappy since its just way too risky in a Lv 9 battle.


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: KnightMario on April 05, 2012, 03:01:58 PM
awesome, i was thinking of remaking my link mario and adding it to smbz, with sword over hammer.
and I didn't know you sprited!
and that idea is good, since you coiuld have the cape on the cape and the hammer on fludd, and use that ninja's (stupidmariofan1) texture method for the cape.


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: SonicBrawler on April 05, 2012, 03:14:29 PM
mariodk do you wanna work on a d rmario port? it would use other charaters artciles. if yes, we can plan details and i can por tmodel. if no, ok. im jsut asking ebcasue i dont want to port him fo rno reason


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: DoctorFlux(Mariodk) on April 05, 2012, 03:38:35 PM
i am not sure i will redo the dr. mario but its a maybe


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: MandoWolfe on April 05, 2012, 05:08:43 PM
the newest over pikachu i think (not have tried it yet since its long time since i have updated my roster)

The animations need alot of work... and so does the PSA part as well... i can easily make a Soundpack, but i'd rather it be truely completed and if you finished it off i know it'll be even better.


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: SSJ Is Clueless! on April 05, 2012, 05:15:52 PM
The animations need alot of work... and so does the PSA part as well... i can easily make a Soundpack, but i'd rather it be truely completed and if you finished it off i know it'll be even better.
this

if it had better animations then it would be really fun


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: MandoWolfe on April 05, 2012, 08:00:36 PM
this

if it had better animations then it would be really fun

and as well as some of the PSA parts. :p some of the moves with the animations just dont make sense. and some of them dont even hit.


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: SSJ Is Clueless! on April 05, 2012, 08:05:22 PM
did any one else notice that in the vid he could throw a rock but in the PSA you cant or at least i cant


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: StupidMarioFan1 on April 05, 2012, 08:59:06 PM
did any one else notice that in the vid he could throw a rock but in the PSA you cant or at least i cant
A rock? Are you're sure it wasn't a Bomb-omb? If it was a rock in the video, then I guess that was maybe a beta version of the attack. :|


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: MandoWolfe on April 05, 2012, 09:31:10 PM
did any one else notice that in the vid he could throw a rock but in the PSA you cant or at least i cant

Well it's actually the netural B on the Ground... and it takes like a second to pull out the rock and then throws it. if doing it in the air it's supposed to be fire dunk.

A rock? Are you're sure it wasn't a Bomb-omb? If it was a rock in the video, then I guess that was maybe a beta version of the attack. :|

He's talking about Knuckles over Pikachu. :/ the new one.


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: StupidMarioFan1 on April 05, 2012, 09:33:01 PM
Well it's actually the netural B on the Ground... and it takes like a second to pull out the rock and then throws it. if doing it in the air it's supposed to be fire dunk.

He's talking about Knuckles over Pikachu. :/ the new one.
Whoops sorry about that. XD


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: SSJ Is Clueless! on April 06, 2012, 06:58:46 AM
Well it's actually the netural B on the Ground... and it takes like a second to pull out the rock and then throws it. if doing it in the air it's supposed to be fire dunk.

He's talking about Knuckles over Pikachu. :/ the new one.
im gonna have to try that moveset again


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: StupidMarioFan1 on April 06, 2012, 08:41:25 AM
im gonna have to try that moveset again
If you're trying it again for what I said, then I dought you'll get it, I thought you were talking about SMBZ v3, not the Knuckles over Pikachu.


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: SSJ Is Clueless! on April 06, 2012, 08:42:45 AM
If you're trying it again for what I said, then I dought you'll get it, I thought you were talking about SMBZ v3, not the Knuckles over Pikachu.
im gonna try it again becuase i want to and the last time i did i couldnt throw rocks


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: KnightMario on April 06, 2012, 09:02:03 AM
the power ups pack soon may get 2 new power ups (maybe today!)
hammer and boomerang.
I made the model and texture, mariodk is rigging and editing.
I'm thinking of making them have a motion in my upload where they have  hammer or boomerang over cape!


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: StupidMarioFan1 on April 06, 2012, 09:37:24 AM
im gonna try it again becuase i want to and the last time i did i couldnt throw rocks
I don't really care if you do or not, I just wanted to make that a little bit clear of what I was talking about incase it was me that made you retry, but I'm not getting in your way or anything.
the power ups pack soon may get 2 new power ups (maybe today!)
hammer and boomerang.
I made the model and texture, mariodk is rigging and editing.
I'm thinking of making them have a motion in my upload where they have  hammer or boomerang over cape!
Cool ideas KnightMario, hey since you say your a Kirby Hat Maker, could you maybe see if you can get one for my MB over IC? I tried a few times because it wasn't on my top list for the hack, but that would be cool to add that to the hack, I and I just mean the hat, you don't have to worry about the PSA since they still throw iceburgs, I might try changing their specials sine they don't have the Ice Flower powerup, for the ice powers. XD


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: KnightMario on April 06, 2012, 09:40:04 AM
sure!
I'll give kirby mario's hammer and hat.
since they have ice, do you want me to make the hat mario's ice powerup?


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: DoctorFlux(Mariodk) on April 06, 2012, 12:14:18 PM
the power ups pack soon may get 2 new power ups (maybe today!)
hammer and boomerang.
I made the model and texture, mariodk is rigging and editing.
I'm thinking of making them have a motion in my upload where they have  hammer or boomerang over cape!
or in SMBZ mario V3.5 if my idea works for oneslot hammer they can just have boomerang over hammer :D
also got a idea for a new N-B throw the big hammer (going to be hard to make in animations cuz of the hammer is on RhaveN bone) but if i making mario´s pose to stay still while the hammer is thrown it will be easy

anyway i got alittle bad news
the reason for vegeta is taking so long is i just dont have motivetion for make him
i got alot of fav. char. before vegeta (like mario bros. or dr. mario) in fact i think if i got motivetion for him he will have been done from min. 1 week after geno was released

right now i am more in motivetion in update SMBZ mario moveset

i wish i can give vegeta project to a other or give it back to sdo0m but sdo0m is not much time,the only one i think there is able to PSA vegeta is KJP and idk if he will help
so i am kinda the only one who can PSA him


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: StupidMarioFan1 on April 06, 2012, 12:43:18 PM
sure!
I'll give kirby mario's hammer and hat.
since they have ice, do you want me to make the hat mario's ice powerup?
Well I tried that, but I ended up with the hammer having the hat texture for some reason, and when using the attack in mid-air the froze, it's been a while since trying and I didn't really focuse that much on it, so it might've been something easy to fix, but if you do get it to work, please send me the files and I'll update the pack with it. :)


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: KnightMario on April 06, 2012, 12:59:35 PM
Well I tried that, but I ended up with the hammer having the hat texture for some reason, and when using the attack in mid-air the froze, it's been a while since trying and I didn't really focuse that much on it, so it might've been something easy to fix, but if you do get it to work, please send me the files and I'll update the pack with it. :)
I've gotten sword kirby hat over marth.
I can SO do it (I  think, :p)
and I have OVER 9000 ideas for the oneslot hammer.


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: slayermarth101 on April 06, 2012, 01:06:44 PM
i wish i can give vegeta project to a other or give it back to sdo0m but sdo0m is not much time,the only one i think there is able to PSA vegeta is KJP and idk if he will help
so i am kinda the only one who can PSA him
I doubt KJP would help out, or even take over the moveset. :-\
You're the only person who can actually do it as of now.
But I think you should just finish him just to get him out of the way.
Who knows, you might get your motivation back if you get some newer ideas or something.
(Im not a DBZ fanboy that just wants vegeta, in fact Im not really a fanboy at all.)


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: dpgthirteen on April 06, 2012, 01:41:39 PM
I doubt KJP would help out, or even take over the moveset. :-\
You're the only person who can actually do it as of now.
But I think you should just finish him just to get him out of the way.
Who knows, you might get your motivation back if you get some newer ideas or something.
(Im not a DBZ fanboy that just wants vegeta, in fact Im not really a fanboy at all.)
I agree also man. Sdoom put a lot of effort into the animations, it would be a shame to just throw it away. Also if you just get it out of the way, you can begin to concentrate on your work with out having Vegeta in your head.


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: SouthCraft on April 06, 2012, 01:52:41 PM
Im not skilled enought to take it over but if i was i would. But Ask KJP. He is very skilled as you are


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: SiLeNtDo0m on April 06, 2012, 02:33:28 PM
Im not skilled enought to take it over but if i was i would. But Ask KJP. He is very skilled as you are

KJP wouldn't do it.  He strongly dislikes DBZ.  And besides, he has other stuff he wants to do. 

If Vegeta doesn't get done, not too fussed.  I had fun making the animations, but have no motivation to PSA him and if MarioDK has no motivation to do it either than it's cool. 


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: KnightMario on April 06, 2012, 03:18:22 PM
nice avatar, one of my favorite quotes from the game.
so how is boomerang/hammer going mario dk?


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: DoctorFlux(Mariodk) on April 07, 2012, 11:11:58 AM
(http://i.imgur.com/fih22.png)
over luigi
can rename up to 6x bones (all legs/feet bones) and get same keyframes as the not renamed onces (without its over filesize limit on the Fitmotionetc.pac)
so donald duck can be oneslot for vbrawl luigi

will try to get him animted eyes too
next: hammer suit/boomerang suit mario bros. or vegeta( i will still see if i am in mood for work on him after afew models)


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: KnightMario on April 07, 2012, 03:07:25 PM
that gives me time to make the tanooki mario!
(smbz:
normal: normal tanooki
cape: sm3d land special world tanooki:
fire: fire tanooki texture


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: KingJigglypuff on April 07, 2012, 03:16:26 PM
KJP wouldn't do it.  He strongly dislikes DBZ.  And besides, he has other stuff he wants to do. 

If Vegeta doesn't get done, not too fussed.  I had fun making the animations, but have no motivation to PSA him and if MarioDK has no motivation to do it either than it's cool. 
Say what? I don't strongly dislike DBZ. :>.>:
I just dislike the fanbase. I wouldn't mind finishing up Vegeta. I just finished T-Rex and I'm kinda feeling meh about Silver at the moment. :/


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: DoctorFlux(Mariodk) on April 07, 2012, 03:24:36 PM
Say what? I don't strongly dislike DBZ. :>.>:
I just dislike the fanbase. I wouldn't mind finishing up Vegeta. I just finished T-Rex and I'm kinda feeling meh about Silver at the moment. :/
that will be cool if you can do it :D

preview time: (http://i.imgur.com/XfKtl.png)
almost done just needing to fix the oneslot animations for YrotN bone so the legs is always on the ground (afew bones renamed but its still oneslot) even the beak is rigged to mouth bone '

if KJP do vetega
i think i will do the updates after this model for my other moveset and i think i will start with goku or geno(tried oneslot hammer and my idea dont worked so SMBZ mario will not have a update right now)


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: SSJ Is Clueless! on April 07, 2012, 03:55:40 PM
i dont care who finishes it as long as it get finished ive been waiting for this for along time


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: SiLeNtDo0m on April 07, 2012, 04:01:51 PM
i dont care who finishes it as long as it get finished ive been waiting for this for along time

I do though.  It's my PSA and I want it done right.  Unless of course you weren't talking at all about Vegeta.  In which case ignore this completely.

Say what? I don't strongly dislike DBZ. :>.>:
I just dislike the fanbase. I wouldn't mind finishing up Vegeta. I just finished T-Rex and I'm kinda feeling meh about Silver at the moment. :/

Well this is a pleasant surprise.  If you feel like it bro, that's absolutely fine by me.  MarioDK can send you files, since his are more up to date than mine XD


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: Carnage on April 07, 2012, 04:03:25 PM
mariodk you do know i can add ic hammer to mario hand one slot if you need sure its not the same hammer but still its a hammer :P


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: SSJ Is Clueless! on April 07, 2012, 04:06:33 PM
I do though.  It's my PSA and I want it done right.  Unless of course you weren't talking at all about Vegeta.  In which case ignore this completely.  

i am talking about vegeta and of course i want it done right also but i also want it so bad so as long as no one gives up on it i can wait for it to be perfect (up to your standards)


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: DoctorFlux(Mariodk) on April 07, 2012, 05:45:01 PM
(http://i.imgur.com/r1Dfn.jpg)
(http://i.imgur.com/kMhd0.jpg)
just fingers left/animted eyes


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: KnightMario on April 07, 2012, 06:16:15 PM
sweet!
is my boomerang I sent you any good?
I'm making the csps right now.


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: StupidMarioFan1 on April 07, 2012, 06:23:23 PM
([url]http://i.imgur.com/r1Dfn.jpg[/url])
([url]http://i.imgur.com/kMhd0.jpg[/url])
just fingers left/animted eyes
After you finish that, then we just need Goofy to join the Brawl. XD Will Donald have a HD texture, or a Brawl styled texture? Plus how did you try to get the one-slot hammer?


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: DoctorFlux(Mariodk) on April 07, 2012, 06:27:56 PM
we needing still a good mickey like rigged fingers
and i dont think donald needs a brawl styled texture cuz it is alittle already
KH models is alittle HQ textures


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: StupidMarioFan1 on April 07, 2012, 06:46:19 PM
Oh well I wasn't sure if there was already an extremely good Mickey rig, I knew there were a few versions without rigged fingers, but I didn't know if someone had made one with rigged fingers. Was Donald's texture enhanced or are they the textures that orginially came with it, I'm just wondering if it started with crappy textures. Does it take a long time for you to rig, because I tried rigging and it took a while and I had to restart a bunch of times. I tried importing SMS Mario, but I eventually just rigged his head, feet and left everything unrigged just to see if it would be opened in BrawlBox, didn't work probably due to few things being rigged. :P


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: KnightMario on April 07, 2012, 07:08:55 PM
I can't wait 'till you're finished and you go back to hammer/boomerang.
I could finish it now, but I think it would be better with your riggin intead of single binds and added bones.

time to start tanooki mario.
the problem is, due to having blender, he'll need a whole re-rig.


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: StupidMarioFan1 on April 07, 2012, 07:47:49 PM
Well how is Donald coming along Mariodk? Has he gotten the fingers rigged yet? I wonder you plan on doing after Vegita and SMBZ Mario, have you thought of something else to work on...wait that's a stupd question, you've got Geno to finish, Docrot Mario port to update, most likely update SMBZ Sonic so people can enjoy that one better.


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: DoctorFlux(Mariodk) on April 08, 2012, 02:51:36 AM
([url]http://i.imgur.com/ghhEP.jpg[/url])
([url]http://i.imgur.com/FeZ0l.jpg[/url])
([url]http://i.imgur.com/djxW5.jpg[/url])
got animted eyes to work and fingers is good figged too
almost done and i dont think i will do updates anyway
i will fix up the GFX i was needing on vegeta to fix and then send vegeta to KJP  atleast i got SSJ mode subrotations done

will do a poll for next moveset since i am in mood to work any of these movesets in my poll right now
while you guys is voting i will do classic sonic V2 (with more faces,Animted eyes)
maybe i do a super/kid buu buu V2 if i can get animted eyes on him too


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: SiLeNtDo0m on April 08, 2012, 03:29:29 AM
Donald looks sick!  Definitely gonna put him on my Project M SD card. 


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: DoctorFlux(Mariodk) on April 08, 2012, 03:30:51 AM
Donald looks sick!  Definitely gonna put him on my Project M SD card.  
you had to use the Fitmotionetc.pac in it(cuz of 9x bone renamed) but it still oneslot
so it will work if the P:M luigi got same animations as Brawl luigi


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: SiLeNtDo0m on April 08, 2012, 03:33:20 AM
you had to use the Fitmotionetc.pac in it(cuz of 9x bone renamed) but it still oneslot
so it will work if the P:M luigi got same animations as Brawl luigi

Nah there are quite a few changed animations.  However, I can easily rename the bones myself for the P:M Luigi MotionEtc.pac.  I did that with Metal Sonic's oneslot size mod :)


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: Carnage on April 08, 2012, 04:29:18 AM
so donald will be  using a motionetc that means we wont work with other luigi psas well that will kill it a bit imo


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: Ikuto on April 08, 2012, 06:18:20 AM
oh kool you might take young sasuke from me. I never did work because of the fact it was hard for me.(I'll explain some other time) but you'll definitely make progress.


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: dpgthirteen on April 08, 2012, 07:14:50 AM
Can you make Classic Sonic V2 compatible with your SMBZ moveset?


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: KnightMario on April 08, 2012, 07:16:43 AM
oh that reminds me, I need to start my sonic fix again.


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: DoctorFlux(Mariodk) on April 08, 2012, 07:24:02 AM
Can you make Classic Sonic V2 compatible with your SMBZ moveset?
thats easy just rename the TransN bone to TransN2 and rename the XRotN or YRotN back to normal name so it works with classic sonic
but i will anyway do a new resize mode for Vbrawl sonic so the TransN bone is resized and not X/YrotN bone cuz it messes up spindash

maybe i do also a new shadow model import so he got all sonic´s faces and animted eyes and maybe revamp of the rig(if someone can get the gen. model in BV to 3ds max from brawlbox and send the .max)


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: dpgthirteen on April 08, 2012, 07:27:48 AM
What is the normal name for the XrotN and YRotN? Also you can Probably get the generation shadow model off Nano.


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: KnightMario on April 08, 2012, 07:29:14 AM
I asked nano and he didn't answer me, he'll probably answer you though.
just a heads up.


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: DoctorFlux(Mariodk) on April 08, 2012, 07:51:34 AM
What is the normal name for the XrotN and YRotN? Also you can Probably get the generation shadow model off Nano.
he dont have the .max of the shadow anymore (i had asked him before)
and for the name of these bone is just what you said : XrotN and YrotN

Post Merge: April 08, 2012, 08:18:39 AM
(http://i.imgur.com/U8wXE.png)'
angry version made now (but not sure it will work not tested ingame yet)
also if you know this pose i am going to animte it over one of luigi´s taunt or wins(possible the Side-taunt or Win1,3)


Title: Re: Mariodk Projects: model import powerups for mario bros./doctor mario released
Post by: Anonymous on April 08, 2012, 09:11:45 AM
maybe i do also a new shadow model import so he got all sonic´s faces and animted eyes and maybe revamp of the rig(if someone can get the gen. model in BV to 3ds max from brawlbox and send the .max)

here. (http://dl.dropbox.com/u/51153042/Shadow.max) For future referance, just convert the file to .fbx with FBX converter (2010), then autodesk will take it.


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: DoctorFlux(Mariodk) on April 08, 2012, 12:36:04 PM
donald duck released:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25783 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25783)


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: lYIaXeD OuT on April 08, 2012, 01:31:25 PM
Soo... All the vegeta animations kinda went to waste..?


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: DoctorFlux(Mariodk) on April 08, 2012, 01:32:34 PM
Soo... All the vegeta animations kinda went to waste..?
nope as we said before KJP will do the rest work


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: Boygos on April 08, 2012, 02:52:29 PM
If you do Knuckles I'll love you forever.


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: SiLeNtDo0m on April 08, 2012, 03:13:42 PM
Soo... All the vegeta animations kinda went to waste..?

Not really, since even if a PSA wasn't made I had fun making them and got some experience out of it ;)


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: KnightMario on April 08, 2012, 03:55:11 PM
what happened to hammer and boomerang mario?


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: ThatGuyOverThere on April 08, 2012, 03:56:03 PM
Not really, since even if a PSA wasn't made I had fun making them and got some experience out of it ;)
I know this is kind of late but did you change the second jump animation or is it still the same as the last preview video you did?


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: Don Jon Bravo on April 08, 2012, 06:03:39 PM
what is the hold up with your 4 month vegita?
some of wolf's animations already fit vegita:So not ALL animations need to be changed


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: SiLeNtDo0m on April 08, 2012, 06:27:35 PM
what is the hold up with your 4 month vegita?
some of wolf's animations already fit vegita:So not ALL animations need to be changed

News flash.  Vegeta's animations were for the most part done a while ago.  It's the PSA stuff that needs doing and nobody cares enough to do it (though KJP may do it).  Also, why you saying bout the animations here?  I'm the only one who worked on animations.


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: Don Jon Bravo on April 08, 2012, 06:48:53 PM
News flash.  Vegeta's animations were for the most part done a while ago.  It's the PSA stuff that needs doing and nobody cares enough to do it (though KJP may do it).  Also, why you saying bout the animations here?  I'm the only one who worked on animations.
oh ok.
i thought only animations were not finished...


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: Kagemaru on April 09, 2012, 03:06:26 AM
:/

Vegeta is getting tossed around like a rag doll... Does no one want to PSA the Prince of all Saiyans?

Anyway... MarioDK, you never answered my PM about Wolverine... but aside from that (Since I couldn't get the specials to PSA right, I have to drop the project for the time being), does the Kid Goku model have tail bones? You asked for help with it and I'm still available, I just wanted to know if the model had tail bones cause if it did, the animations would look even more baws.


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: DoctorFlux(Mariodk) on April 09, 2012, 04:24:19 AM
:/

Vegeta is getting tossed around like a rag doll... Does no one want to PSA the Prince of all Saiyans?

Anyway... MarioDK, you never answered my PM about Wolverine... but aside from that (Since I couldn't get the specials to PSA right, I have to drop the project for the time being), does the Kid Goku model have tail bones? You asked for help with it and I'm still available, I just wanted to know if the model had tail bones cause if it did, the animations would look even more baws.
yes he will have tail bones i just have to T-pose kid goku´s tail and kid goku´s tail bones is oneslot too so all other ness models will work for kid goku PSA too


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: Kagemaru on April 09, 2012, 11:25:20 AM
Well whenever you get around to doing that... lemme know.  Since Wolverine isn't my main focus anymore, I've got time for other stuff.

YES, I'm also focusing on Sanji, but I'm not the only animator in that team, so I'm being chill about it.


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: DoctorFlux(Mariodk) on April 10, 2012, 08:08:05 AM
Shadow with animted eyes/more faces is almost done/better shader :D

Silver model revamp is next(cuz of the new PSA) i will give him dmg face and all the other faces of sonic(or try to do it)
animted eyes
and better shader (possible fix the black then use flash colour in result screen)
classic sonic i will do the same as with shadow

but before i get these  hedgehogs done i am needing to PSA alittle on a saiyan before i give it to KJP so he can finish rest
i have done Galick gun(not GFX/animation for GFX yet)/finalFlash/until i got animation for transfrom i just use his over 9000 taunt as SSJ transfrom animation
also needing big bang attack animation and possible revamp at the TransN keyframes on some of his Side-B attacks


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: AnImAiNe on April 10, 2012, 08:16:00 AM
what gfx would u use for the ki blasts?


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: DoctorFlux(Mariodk) on April 10, 2012, 10:46:56 AM
what gfx would u use for the ki blasts?
right now it is wolf´s blaster shot but they needing to be changed 1. cuz no matter what i do the model is messed up ingame i think it cuz of it can´t be animted
2. its green 3. i think i got a way better model


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: Master Penis on April 10, 2012, 02:34:44 PM
Judging from the poll, are you gonna be working on Kid Goku after the Hedgehogs.


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: DoctorFlux(Mariodk) on April 12, 2012, 10:21:13 AM
bump with new poll


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: Carnage on April 12, 2012, 10:50:25 AM
mario riding yoshy is an epic idea :P  with some marioworld and galaxy2  moves it would turn out great but i doubt you will be able to animate mario himself sadly but i would say go for it :P


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: DoctorFlux(Mariodk) on April 12, 2012, 11:10:14 AM
mario riding yoshy is an epic idea :P  with some marioworld and galaxy2  moves it would turn out great but i doubt you will be able to animate mario himself sadly but i would say go for it :P
pikazz said he can be animted :D


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: BlueBrain on April 12, 2012, 11:26:42 AM
of course, if its for a PSA u can add bones for mario to be animated and all


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: Carnage on April 12, 2012, 11:34:46 AM
of course, if its for a PSA u can add bones for mario to be animated and all
if mario bones are after trown then it can be one slot and animated even without a specialized  psa i think this is waht pikazz did


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: BlueBrain on April 12, 2012, 12:23:12 PM
if mario bones are after trown then it can be one slot and animated even without a specialized  psa i think this is waht pikazz did

hmmm. possible... yes...
awesome!


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: slayermarth101 on April 12, 2012, 02:02:44 PM
From looking at the poll, this means That Mario on Yoshi is gonna be your next psa?


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: Carnage on April 12, 2012, 02:05:16 PM
From looking at the poll, this means That Mario on Yoshi is gonna be your next psa?
pikazz needs to release him first and that might take awhile yet


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: KnightMario on April 12, 2012, 02:35:54 PM
I wanted to do this, but I thought the animations would be weird.


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: pikazz on April 13, 2012, 05:30:18 AM
if mario bones are after trown then it can be one slot and animated even without a specialized  psa i think this is waht pikazz did

this is what I mean
(http://i41.tinypic.com/6hn68n.png)
mario on yoshi, exactly 140 bones and perfect to animate.
dont know if this is perfect one-slot but I will make it and once it is 100% goodlooking one-slot, MarioDK will do a psa for the model :]


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: DoctorFlux(Mariodk) on April 13, 2012, 07:10:38 AM
i already know the moves of this Yoshi PSA:
N-B: same as Vbrawl but animted mario like as on SMW
Side-B: a move so Yoshi Runs really fast (alittle slower version of Fox/falco´s Side-B but kinda the same) idea from the orange fast Yoshi in SMG2
up-B(Ground): same as Vbrawl Yoshi but animted Mario
up-B(Air): this blue ballon like Yoshi from SMG2 to be used as a recovery move
Down-B: again same as Vbrawl but with other animations so it looks better with mario sitting on Yoshi
and some new taunts/Wins/other animations so it looks like mario is on Yoshi and the animation is just made for this model
possible also afew new "A" attacks/throws also Mario will be animted or i will try to animte him
and will possible edit the speed/Jumps on Yoshi alittle
to be slower speed and alittle lower jump cuz Mario is now sitting on Yoshi


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: BlueBrain on April 13, 2012, 07:14:42 AM
i already know the moves of this Yoshi PSA:
N-B: same as Vbrawl but animted mario like as on SMW
Side-B: a move so Yoshi Runs really fast (alittle slower version of Fox/falco´s Side-B but kinda the same) idea from the orange fast Yoshi in SMG2
up-B(Ground): same as Vbrawl Yoshi but animted Mario
up-B(Air): this blue ballon like Yoshi from SMG2 to be used as a recovery move
Down-B: again same as Vbrawl but with other animations so it looks better with mario sitting on Yoshi
and some new taunts/Wins/other animations so it looks like mario is on Yoshi and the animation is just made for this model
possible also afew new "A" attacks/throws also Mario will be animted or i will try to animte him
and will possible edit the speed/Jumps on Yoshi alittle
to be slower speed and alittle lower jump cuz Mario is now sitting on Yoshi
nice, seems like a small project, which is nice ^^


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: Carnage on April 13, 2012, 09:41:58 AM
i already know the moves of this Yoshi PSA:
N-B: same as Vbrawl but animted mario like as on SMW
Side-B: a move so Yoshi Runs really fast (alittle slower version of Fox/falco´s Side-B but kinda the same) idea from the orange fast Yoshi in SMG2
up-B(Ground): same as Vbrawl Yoshi but animted Mario
up-B(Air): this blue ballon like Yoshi from SMG2 to be used as a recovery move
Down-B: again same as Vbrawl but with other animations so it looks better with mario sitting on Yoshi
and some new taunts/Wins/other animations so it looks like mario is on Yoshi and the animation is just made for this model
possible also afew new "A" attacks/throws also Mario will be animted or i will try to animte him
and will possible edit the speed/Jumps on Yoshi alittle
to be slower speed and alittle lower jump cuz Mario is now sitting on Yoshi

i request a trow where yoshi eats the oponent then spits him and then fires 3 fireballs like in SMW xD could be foward trow just had this in mind since i loved yoshi spiting fire when eating and spitting certain oponents :P


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: KTH on April 13, 2012, 04:50:55 PM
I think for the moveset you can take the one of SMG2, SMW, SM64 and Yoshi Island.


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: KnightMario on April 13, 2012, 05:11:02 PM
you should make mario look alive in the animations where he stands still.


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: StupidMarioFan1 on April 13, 2012, 07:32:14 PM
I think for the moveset you can take the one of SMG2, SMW, SM64 and Yoshi Island.
What do you mean? Like an animation, or attacks? Yoshi only walks around, jumps once, and talks to Mario in Super Mario 64...that is if you don't hack Yoshi's actions that is. XD I like this idea of a PSA, and I'm with KnightMario, Mario should look like he is real instead of just perfectly still on Yoshi, maybe have him look the other way when Yoshi turns his head in the Wait animations, or something like that. Hey pikazz I've gotten started on importing Yoshi from SM64, and when i finish with that and the SM64 Mario, and Luigi (Model hack, not in actual game have to use an emulator for him) imports I plan, which WILL be as acerate as possible to the real game, do you think you could have Mario & Yoshi and Luigi & Yoshi combined with the hack?


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: Boygos on April 15, 2012, 07:13:55 PM
OKAY. wait. Is there none of thisssss in this PSA?
http://www.flickr.com/photos/23894070@N02/2298924575/# (http://www.flickr.com/photos/23894070@N02/2298924575/#)
I think the cape should be included somehow:P


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: Carnage on April 16, 2012, 12:54:21 AM
mariodk shadowsnake is leaving so if you still need to ask for vegito in 3ds max i would say to  to ask now  to make it compatible for the goku psa if you dont have it already.


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: DoctorFlux(Mariodk) on April 17, 2012, 03:33:58 AM
mariodk shadowsnake is leaving so if you still need to ask for vegito in 3ds max i would say to  to ask now  to make it compatible for the goku psa if you dont have it already.
i know a way to do that without 3ds max anyway now :D
but i am still needing him to get me SSJ4 Gogeta so i can add tail bones (same for SSJ4 goku) then i update goku over pit
anyway i will soon finish vegeta´s galick gun/finalflash (just GFX left now) i will possible be done before weekend so KJP can finish rest after i am done with that i will finish buu saga vegeta(with majin or SSJ3 or SSJ1 as FS eyes or SSJ3 majin :D),SSJ4 vegeta
after vegeta,Gotenks is done i taking a break from SSBB hacking also after that Yoshi PSA but that one is like 2-3 days work (i am not leaving i just taking a break i will be back)


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: Master Penis on April 17, 2012, 05:13:36 AM
:D

Does that mean that Gotenks comes next?


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: Kingskull95 on April 17, 2012, 09:17:33 AM
hey the files for vegito and SSJ4 Gogeta  are in shadowsnakes un finshed works u can download them from here http://www.mediafire.com/?k027pt849zxpshb (http://www.mediafire.com/?k027pt849zxpshb)


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: slayermarth101 on April 17, 2012, 10:51:10 AM
Are you still going to do kid Goku for the Goku psa?


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: Carnage on April 17, 2012, 12:29:57 PM
well regarding the pool i vote for zoro well nami and usoop   are kinda meh to me my fav are the big 3 luffy/sanji/zoro kinda like franky too :P


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: dpgthirteen on April 17, 2012, 02:05:28 PM
Why is there no Luffy in the choices?


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: KnightMario on April 17, 2012, 02:38:46 PM
 :oshi:
you're leaving, and to make it worse you're doing it BEFORE yoshi psa :P


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: Master Penis on April 17, 2012, 02:41:09 PM
lol he is finishing the Yoshi PSA as well because he says its only a 2-3 day project xD

But I do agree that it is sad that he is taking a break :/


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: KnightMario on April 17, 2012, 02:47:40 PM
taking a break from SSBB hacking also after that Yoshi PSA but that one is like 2-3 days work


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: DoctorFlux(Mariodk) on April 17, 2012, 02:57:44 PM
(i am not leaving i just taking a break i will be back)
:oshi:
you're leaving, and to make it worse you're doing it BEFORE yoshi psa :P


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: AnImAiNe on April 17, 2012, 03:41:11 PM
why is it sad he is not a machine plus he said he is going to finish a few projects before his break its better for him to take a break so that he soes not get burnt out and end up leaving completely


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: KnightMario on April 17, 2012, 06:52:26 PM
yeah.
and I didn't mean leaving, sorry mariodk.


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: toastoftriumph on April 17, 2012, 08:03:18 PM
So mariodk, are you doing the animations/PSA for Yoshi/Mario? Or is it someone else

Anyways, this will definitely look really cool. It'd be funny for the dash animation if Mario holds onto his cap for the first moment, thinking it'll fall off.

So how is Mario's bone structure attached to Yoshi's? TransN bones...? Or are both their TransN bones attached to a "new TransN bone"?

There's definitely a large opportunity for some neat animations. (Is this the first time a moveset included two characters interacting together? Although I suppose Olimar could count in some sense.. but the Pikmin follow him around- not all their animations/positions are preset)
A cool taunt could be Mario doing a backflip (maybe Yoshi kinda kicks him up into the air).
Haha... you could make the sleep animation with only Yoshi asleep or only Mario asleep, with the other trying to wake the sleeping one up. You could also have a lot of fun with the Damage and DownDamage animations, with Mario nearly falling off Yoshi.

I'm not sure if it'd be practical or not, but it'd also be neat to have the cliff hang animation in which Mario has to hold onto Yoshi's tail. (It might require too long of a cliff attack or other animations to make it viable in the moveset.) However, I suppose Yoshi could flip Mario back up with his tail, and Mario could do some quick attack before getting back on.

Regardless, I can't wait to see what ideas you have for this. There's a lot of freedom for unique animations within the PSA.

edit: more suggestions:
During shielding, Yoshi ducks, while Mario covers Yoshi's eyes
Mario should probably use items, except that Yoshi eats food. I have no idea how they're going to pick up a crate though.


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: KnightMario on April 18, 2012, 03:31:54 PM
Do you mind if I could help animate yoshi?


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: AnImAiNe on April 18, 2012, 03:50:26 PM
i voted for zoro because he is one of the monster trio but looking back on it i think ussop would be better for brawl and mario dk would be able to do some good stuff with his hammer's. He is also a funny character to add another element to his character for the game


Title: Re: Mariodk Projects:Donald Duck released,next: Classic sonic V2 then time for a PSA
Post by: DoctorFlux(Mariodk) on April 18, 2012, 04:00:33 PM
i forgot one in the poll so maybe i reset it (poor ussop no votes)
its just model import i will maybe make thats all not moveset btw


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: StupidMarioFan1 on April 18, 2012, 05:32:15 PM
So mariodk, are you doing the animations/PSA for Yoshi/Mario? Or is it someone else

Anyways, this will definitely look really cool. It'd be funny for the dash animation if Mario holds onto his cap for the first moment, thinking it'll fall off.

So how is Mario's bone structure attached to Yoshi's? TransN bones...? Or are both their TransN bones attached to a "new TransN bone"?

There's definitely a large opportunity for some neat animations. (Is this the first time a moveset included two characters interacting together? Although I suppose Olimar could count in some sense.. but the Pikmin follow him around- not all their animations/positions are preset)
A cool taunt could be Mario doing a backflip (maybe Yoshi kinda kicks him up into the air).
Haha... you could make the sleep animation with only Yoshi asleep or only Mario asleep, with the other trying to wake the sleeping one up. You could also have a lot of fun with the Damage and DownDamage animations, with Mario nearly falling off Yoshi.

I'm not sure if it'd be practical or not, but it'd also be neat to have the cliff hang animation in which Mario has to hold onto Yoshi's tail. (It might require too long of a cliff attack or other animations to make it viable in the moveset.) However, I suppose Yoshi could flip Mario back up with his tail, and Mario could do some quick attack before getting back on.

Regardless, I can't wait to see what ideas you have for this. There's a lot of freedom for unique animations within the PSA.

edit: more suggestions:
During shielding, Yoshi ducks, while Mario covers Yoshi's eyes
Mario should probably use items, except that Yoshi eats food. I have no idea how they're going to pick up a crate though.
The Ice Climbers could count since its Popo and Nana, and if they count then my Mario Bros over Ice Climbers would really count. I'm thinking that after the Tristripper is released I'll update the hack, since its on the edge of crashing due to its file size. DX I have some good ideas for attacks, Specials and their Final Smash. ;)


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: toastoftriumph on April 18, 2012, 06:21:35 PM
The Ice Climbers could count since its Popo and Nana, and if they count then my Mario Bros over Ice Climbers would really count. I'm thinking that after the Tristripper is released I'll update the hack, since its on the edge of crashing due to its file size. DX I have some good ideas for attacks, Specials and their Final Smash. ;)
The thing is, the ice climbers are essentially just one character with a duplicate that follows behind the first. (However, there are some exceptions with the up-b and victory taunts)
The Yoshi/Mario PSA will truly be the first to treat two characters as one entity, with one bone structure.


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: Don Jon Bravo on April 18, 2012, 06:30:33 PM

its just model import i will maybe make thats all not moveset btw
so no more movesets for now for any character?


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: KnightMario on April 18, 2012, 08:50:48 PM
what about pikazz's jiggly bowser thing?


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: MandoWolfe on April 18, 2012, 10:18:33 PM
what about finishing what you were gonna finish with Vegeta before you sent him off to KJP?


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: AnImAiNe on April 18, 2012, 10:20:47 PM
i think who the character would go over would also influence peoples decisions on who they would want


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: DoctorFlux(Mariodk) on April 19, 2012, 07:43:04 AM
what about finishing what you were gonna finish with Vegeta before you sent him off to KJP?
i will do that in the weekend or tomorrow
same with finish the vegeta alt. outfits


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: Haseyo on April 19, 2012, 08:14:42 AM
I would love to see Nami somehow :D


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: StupidMarioFan1 on April 19, 2012, 03:11:03 PM
The thing is, the ice climbers are essentially just one character with a duplicate that follows behind the first. (However, there are some exceptions with the up-b and victory taunts)
The Yoshi/Mario PSA will truly be the first to treat two characters as one entity, with one bone structure.
True, not sure how I forgot about that. :P Otherwise I would've had Luigi have his own translations in the animations. I wish I could edit Nana, her GFX aren't really effected by the FitPopo.pac file last time I tried to get rid of their hammer swring GFXs, only got rid of Popo's. DX


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: DoctorFlux(Mariodk) on April 20, 2012, 01:05:34 PM
better preview:
([url]http://i.imgur.com/V7GEb.png[/url])
brawl styled classic sonic/classic sonic V2
it using same textures as the vertex KTH made of classic sonic
now needing to edit the UVs on head/the other faces and done  :af2:

its also first time i am editing UVs so hope its good
and he will get animted eyes/ more faces then GBC´s classic sonic
shadow i will possible also give that too so we finnaly can say he is perfect
and after i am done on Vegeta´s A+B moves(KJP will PSA the rest) i will finish android 18 and piccolo rig  for shadowsnake and get vegito v2 to goku over pit and then start on Gotenks/Kid goku


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: Naruto200Man on April 20, 2012, 01:47:39 PM
Make Ace dude :D
He has loads of PSA potential =3


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: Kagemaru on April 20, 2012, 05:56:12 PM
Zoro would be nice... Three swords could make for interesting animation potential in brawl.

I wouldn't want it if it was anything under 3 swords Zoro though... Single sword Zoro is meh to me.

Sword in mouth or bust :srs:


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: DoctorFlux(Mariodk) on April 21, 2012, 10:42:15 AM
([url]http://i.imgur.com/5ZPXD.png[/url])
([url]http://i.imgur.com/E8jyn.png[/url])
animted eyes
but i had to fix the fingers and afew other stuff


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: StupidMarioFan1 on April 21, 2012, 01:44:26 PM
Nice on the Brawl-styled Classic Sonic.


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: SiLeNtDo0m on April 21, 2012, 02:48:15 PM
That brow in the second pic looks very strange.  He looks bored


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: DoctorFlux(Mariodk) on April 21, 2012, 03:01:47 PM
(http://i.imgur.com/8lqaI.png)
(http://i.imgur.com/zF2JN.png)
(http://i.imgur.com/q0DJN.png)
ingame previews and he is almost done
after this one i will finish piccolo/andriod 18 for shadowsnake and then its time for a PSA
also time for finish these A+B moves on Vegeta so KJP can work more on it


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: KnightMario on April 21, 2012, 04:37:01 PM
please rig the hair while you're editing it!


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: DoctorFlux(Mariodk) on April 21, 2012, 06:56:19 PM
please rig the hair while you're editing it!
i am doing it :D this model is was just a test to see if anything works as it should


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: StupidMarioFan1 on April 21, 2012, 11:36:05 PM
i am doing it :D this model is was just a test to see if anything works as it should
So have you goten enough done to be able to maybe list what's left? There's the hair rigging, but are there things left like say metal textures, or maybe any glitches like item-related? Anyone specific doing the recolors? I would recommend the recolors being as close to the original ones as possible, but it's your hack so do whatever you want. ;D


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: KnightMario on April 22, 2012, 05:58:57 AM
He probably doesn't need recolors, since it's mapped to the brawl texture.


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: StupidMarioFan1 on April 22, 2012, 10:01:23 AM
He probably doesn't need recolors, since it's mapped to the brawl texture.
Oh it is? So people could use pratically any Sonic texture on him? If so, then I could understand why recolors are necessary.


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: nanobuds on April 22, 2012, 10:51:26 AM
Oh it is? So people could use pratically any Sonic texture on him? If so, then I could understand why recolors are necessary.
correct


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: DoctorFlux(Mariodk) on April 22, 2012, 01:53:09 PM
you still needs to lower the size of the texture cuz the .pcs will be too high if using sonic´s 2x 512x512 size texture


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: KnightMario on April 22, 2012, 02:38:47 PM
can't wait.
dibs on classic shadow, shadic, super sonic, and super shadow.
I'm making they're textures at this very moment!
(I have to change it a little since the texture is edited to make it look classic)


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: DoctorFlux(Mariodk) on April 22, 2012, 02:41:44 PM
can't wait.
dibs on classic shadow, shadic, super sonic, and super shadow.
I'm making they're textures at this very moment!
(I have to change it a little since the texture is edited to make it look classic)
yes i am making possible making super classic sonic too cuz all i just needs is to replace the polygon with the spikes and get him shine xD
classic shadow is one working on but maybe i do my own version out of this classic sonic


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: KnightMario on April 22, 2012, 02:47:12 PM
please let me do it, I can do it really fast, I promise.
andd I thought you said you would rig the hair!


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: StupidMarioFan1 on April 22, 2012, 02:58:43 PM
you still needs to lower the size of the texture cuz the .pcs will be too high if using sonic´s 2x 512x512 size texture
Well its close enough for recolors to not be needed, is the metal texture perfect? Will this need a one-slot size mode?


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: DoctorFlux(Mariodk) on April 22, 2012, 03:09:00 PM
please let me do it, I can do it really fast, I promise.
andd I thought you said you would rig the hair!
i will get the classic super sonic hair from sonic gen. and edit the UVs on it too to fit brawl sonic texture
and for super classic sonic over super sonic i will maybe do if my idea works xD
Well its close enough for recolors to not be needed, is the metal texture perfect? Will this need a one-slot size mode?
idk with metal texture since its not added yet but i guess it will be perfect cuz of that auto metal texture button blackjax made
and the one-slot resize mode will be revamped cuz i will resize TransN bone since that dont messes up spindash+can be oneslot keyframes on cliff animations and other fixes on resize mode (but can the model can use smbz sonic´s oneslot reise mode)


and about the poll two chars. wins: zoro and ussop
zoro cuz of he got most votes
ussop cuz of he is awesome/funny/almost dont get any love unless he got a good model import (you can easy see on the poll)

ussop will possible be over snake and zoro will be over ike or marth (with swords on his other hand too and his mouth and afew versions for that too)


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: KnightMario on April 22, 2012, 03:19:43 PM
you should rig it, or else m shadow texture I just made is for nothing!
and the super sonic has moving hair too.
wouldn't be easier to rig those bones then uv?


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: Carnage on April 22, 2012, 03:24:02 PM
what zoro and ussop? timeskip versions?


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: DoctorFlux(Mariodk) on April 22, 2012, 03:28:55 PM
what zoro and ussop? timeskip versions?
possible both versions


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: Carnage on April 22, 2012, 04:08:48 PM
pervy said he wont finish any moveset so i bet sanji and all luffy models he has arent going to be finished :S you should ask for his luffy models since he did have like 3 diferent ones and with  some  rigging progress already


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: AnImAiNe on April 22, 2012, 05:45:27 PM
sanji will still be fine


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: Carnage on April 23, 2012, 12:31:18 AM
sanji will still be fine
atleast sanji safe but luffy is gone i bet since pervy lost all his files :S


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: BlueBrain on April 23, 2012, 07:08:28 AM
if ur making luffy, over who will it be?
i have a custom model that fits captain falcon, its just that i havent rigged it yet...


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: AnImAiNe on April 23, 2012, 07:08:44 AM
he is looking to find a way to extract data from his hard drive then he will give it to someone he thinks can finish it


Title: Re: Mariodk Projects: new poll who should i make model import of from onepiece?
Post by: DoctorFlux(Mariodk) on April 24, 2012, 05:34:06 PM
if ur making luffy, over who will it be?
i have a custom model that fits captain falcon, its just that i havent rigged it yet...
possible over marth or CF or ike
i am thinking to use the don battle staduim models if not i can get better
but and luffy or zoro or ace (big chance for luffy) will be after Gotenks or kid goku
and gotenks will be after i have finished the model imports i got WIP right now/after i have finished A+B attacks on vegeta

edit: classic sonic v2 released:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26001 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26001)


Title: Re: Mariodk Projects: Classic SOnic V2 released now time for Gotenks
Post by: Tobi on April 24, 2012, 05:43:28 PM
hmm how come you just dont get vegeta out of the way first since kjp is waiting for it. (despite the fact he is finishing up his dino psa). if you get that out of the way you would be able to work on your stuff full force while kjp is finishing vegeta that way when it gets released it would be like you came out with a new hack while the one u focused on could be near completion at the same time. And anything can happen when things get put off for a while the likelyhood of data or computers messing up increases. Ex..Pervy and luffy, and kjp had pc problems as well.


Title: Re: Mariodk Projects: Classic SOnic V2 released now time for Gotenks
Post by: KnightMario on April 24, 2012, 05:57:25 PM
Do you think I could introduce my true one-slot size mod in your classic sonic hack?


Title: Re: Mariodk Projects: Classic SOnic V2 released now time for Gotenks
Post by: Thany on April 24, 2012, 06:52:31 PM
I'm really enjoying the Dr.Mario model you and KTH worked on, I think it's fantastic. It's how I envisioned how the Doc would've looked like in Brawl. I like how he has both a tie, and the stethoscope, and an actual headband :3

But I did notice a few little problems with it...I'm not sure how easy it would be to remedy these, but...;

(http://dl.dropbox.com/u/62979271/Doc_button.jpg)
I've noticed his button's texture is a tad strange looking here...

(http://dl.dropbox.com/u/62979271/Doc_eye2.jpg)
I know you've had problems with the eyes in the past, but there are some stages that they seem to go a little crazy on still. Delphino Plaza is one.

(http://dl.dropbox.com/u/62979271/Doc_eye1.jpg)
In this one, they were moving all over the place while I had it paused. I was wondering how the snapshot would end up ^_^'

I myself have yet to get that far in my own import endeavours, but I get the feeling this would be a tricky fix... Perhaps in the future, if you're up to it and have some free time, you could take a stab at fixing it? I still think it's a fantastic model of the good ol' Doc :3


Title: Re: Mariodk Projects: Classic SOnic V2 released now time for Gotenks
Post by: Kagemaru on April 24, 2012, 09:59:47 PM
MarioDK, I think you're the guy to goto about model changers...

I didn't remember till just now that you dealt with it for SMBZ Mario and such.

I have a question about it.

I have the need to make one of Captain Falcon's Shields vanish, since the model has two at a time, I need to make the one thats attached to his arm vanish when the throwing one is out, and vice versa. Isn't this the same concept as making mario's cap vanish when he taunts? Or Peach's crown?

How would I do this for Captain America? I can send you the model if need be.


Title: Re: Mariodk Projects: Classic SOnic V2 released now time for Gotenks
Post by: DoctorFlux(Mariodk) on April 24, 2012, 11:26:34 PM
captain falcon dont have model changers


Title: Re: Mariodk Projects: Classic SOnic V2 released now time for Gotenks
Post by: Kagemaru on April 25, 2012, 12:15:54 AM
If thats the case, then someone has to Re-Rig the first of the two shields Captain America has, to a single bone, or Captain America's PSA is a lost cause.


Title: Re: Mariodk Projects: Classic SOnic V2 released now time for Gotenks
Post by: ThyLASA on April 25, 2012, 05:20:49 AM
I know I shouldn't ask this. Will Vegata ever get done it's be months on months and you said you would send it to KJP. Not trying to sound like a fan boy or anything I just feel he should have been came out ya know but I'm not raging or egging you on. I just want to know.... it's been a long 3-4 months of wait.


Title: Re: Mariodk Projects: Classic SOnic V2 released now time for Gotenks
Post by: DoctorFlux(Mariodk) on April 26, 2012, 09:11:40 AM
vegeta is right now WIP and i got all subaction with subrotation for: SSJ mode(that kinda works but you go SSJ for a short time then you got throwed like as for SMBZ mario while in fire mode you go normal if throwed),GFX modes like then galick gun is ready


Title: Re: Mariodk Projects: Classic SOnic V2 released now time for Gotenks
Post by: Carnage on April 26, 2012, 12:02:06 PM
vegeta is right now WIP and i got all subaction with subrotation for: SSJ mode(that kinda works but you go SSJ for a short time then you got throwed like as for SMBZ mario while in fire mode you go normal if throwed),GFX modes like then galick gun is ready
well vegeta is for sure  a wanted psa that has been  delayed several times guess he kinda should have priority so i say go for it  so  i say finish what you need and send it to kjp about the pool dont know why kid goku has so many votes i only started liking db on the z part :P so goten should be next since you had some work done on him already right?

but yoshi mini psa would be epic for being next :P


Title: Re: Mariodk Projects: Classic SOnic V2 released now time for Gotenks
Post by: ThyLASA on April 26, 2012, 12:21:26 PM
vegeta is right now WIP and i got all subaction with subrotation for: SSJ mode(that kinda works but you go SSJ for a short time then you got throwed like as for SMBZ mario while in fire mode you go normal if throwed),GFX modes like then galick gun is ready

Yeah sorry i just wanted to know. I vote Monkey D. Luffy he has been a PSA I've wanted for a while up there with the naruto you said you'll make over Olimar (which i still hope your ideas will work for it). If you ever start on Luffy i would like to help with making animations and stuff I need somethen to do now but i kinda want to start off doing projects in a team before I start my own by myself


Title: Re: Mariodk Projects: Classic SOnic V2 released now time for Gotenks
Post by: SouthCraft on April 29, 2012, 09:04:29 AM
M D Luffy over Ike or Marth. Cuz im planning amy rose over CF


Title: Re: Mariodk Projects: Classic SOnic V2 released now time for Gotenks
Post by: Kagemaru on April 30, 2012, 01:13:01 AM
Voted Kid Goku cause I like Scott Pilgrim >_>;


Title: Re: Mariodk Projects: Classic SOnic V2 released now time for Gotenks
Post by: BlueBrain on April 30, 2012, 03:59:20 AM
M D Luffy over Ike or Marth. Cuz im planning amy rose over CF

that doesnt make much sense...


Title: Re: Mariodk Projects: Classic SOnic V2 released now time for Gotenks
Post by: SouthCraft on April 30, 2012, 06:58:13 AM
that doesnt make much sense...
i know Amy Rose doing a Falcon Punch would be lol. But it's for my roster.


Title: Re: Mariodk Projects: Classic SOnic V2 released now time for Gotenks
Post by: DoctorFlux(Mariodk) on April 30, 2012, 07:18:05 AM
Voted Kid Goku cause I like Scott Pilgrim >_>;
scott over jiggpuff
kid goku over ness
gotenks over lucas
so you get them all
anyway before i start 100% on PSAing again here is some previews of the Yoshi in DBZ style:
(http://i.imgur.com/Gjw6j.png)(http://i.imgur.com/qFQiD.jpg)(http://i.imgur.com/pdGWW.jpg)(http://i.imgur.com/ZEptx.png) most credit to shadowsnake for the rig i just finishing him and make cape version and ItalianStallion will HD him


Title: Re: Mariodk Projects: Working on Yoshi from DBZ and then its time for Vegeta/Gotenks
Post by: Zikkh on April 30, 2012, 09:48:03 AM
Wow , that Yoshi got Swag.
Can't wait to see ItalianStallion's finished HD texture! =D


Title: Re: Mariodk Projects: Working on Yoshi from DBZ and then its time for Vegeta/Gotenks
Post by: Naruto200Man on April 30, 2012, 09:49:43 AM
Putting him over yoshi via port would be lolzy :P


Title: Re: Mariodk Projects: Working on Yoshi from DBZ and then its time for Vegeta/Gotenks
Post by: DoctorFlux(Mariodk) on April 30, 2012, 09:57:13 AM
or then i have done Mario riding on Yoshi PSA i can do this one:
(http://25.media.tumblr.com/tumblr_lem7svUBlb1qfa6vho1_500.png) Goku over Mario and Piccolo over Yoshi xD


Title: Re: Mariodk Projects: Working on Yoshi from DBZ and then its time for Vegeta/Gotenks
Post by: Carnage on April 30, 2012, 11:44:33 AM
the yoshi psa is a keeper for sure :P when it gets done  im not particulury found of picolo tough never really liked him lol.


Title: Re: Mariodk Projects: Working on Yoshi from DBZ and then its time for Vegeta/Gotenks
Post by: Teinchi23 on April 30, 2012, 04:41:50 PM
That DBZ yoshi looks awesome!!! Can't wait!!! :D


Title: Re: Mariodk Projects: Working on Yoshi from DBZ and then its time for Vegeta/Gotenks
Post by: Kagemaru on April 30, 2012, 04:57:41 PM
Wow... and I actually thought you were talking about a ACTUAL Yoshi... (I didn't notice the spoiler at first)

Looks like its over Ganon.

I approve xD

And also, I have the Scott over Jiggly PSA but there is something about the jumps thats not quite... Scott. In any case, you're right, its not a big enough issue to where I can't have all 3. Which I want. Ness especially cause I hate the little bastard and would like a good replacement for him.


Title: Re: Mariodk Projects: Working on Yoshi from DBZ and then its time for Vegeta/Gotenks
Post by: Teinchi23 on April 30, 2012, 05:03:10 PM
Wow... and I actually thought you were talking about a ACTUAL Yoshi... (I didn't notice the spoiler at first)
Glad I wasn't the only one. :D


Title: Re: Mariodk Projects: Working on Yoshi from DBZ and then its time for Vegeta/Gotenks
Post by: slayermarth101 on April 30, 2012, 07:07:11 PM
Kid Goku is wanted so much right now. @.@
The easiest thing in my opinion would be to just import him over CF then make it compatible.
It'll be less of a hassle.


Title: Re: Mariodk Projects: Working on Yoshi from DBZ and then its time for Vegeta/Gotenks
Post by: Kagemaru on May 01, 2012, 12:01:45 AM
Speaking of DBZ Yoshi... I should go catch up on DBZ abridged... Goku and Frieza should be done fighting by now right? I think I stopped watching before Vegeta died.

Anywhoo... Piccalo will be a nice Ganon placement for me (he is going over Ganon right?) until Broly is done. And if Broly isn't done by the time I make my way to him, I'll do him myself. Cause Ganon's sideb special has the perfect work-ability for some of Broly's moves.


Title: Re: Mariodk Projects: Working on Yoshi from DBZ and then its time for Vegeta/Gotenks
Post by: Master Penis on May 01, 2012, 05:12:54 AM
Can't wait for Gotenks :P

Also, DBZ Yoshi looks good as well.


Title: Re: Mariodk Projects: Working on Yoshi from DBZ and then its time for Vegeta/Gotenks
Post by: DoctorFlux(Mariodk) on May 01, 2012, 07:44:46 AM
Speaking of DBZ Yoshi... I should go catch up on DBZ abridged... Goku and Frieza should be done fighting by now right? I think I stopped watching before Vegeta died.

Anywhoo... Piccalo will be a nice Ganon placement for me (he is going over Ganon right?) until Broly is done. And if Broly isn't done by the time I make my way to him, I'll do him myself. Cause Ganon's sideb special has the perfect work-ability for some of Broly's moves.
i was alittle thinking to make a piccolo Moveset but thats only a maybe cuz i got alot of projects planed


Title: Re: Mariodk Projects: Working on Yoshi from DBZ and then its time for Vegeta/Gotenks
Post by: Naruto200Man on May 01, 2012, 10:37:13 AM
Picclo with Mario Mounted on his back naou plz :D


Title: Re: Mariodk Projects: Working on Yoshi from DBZ and then its time for Vegeta/Gotenks
Post by: Kagemaru on May 01, 2012, 12:47:26 PM
i was alittle thinking to make a piccolo Moveset but thats only a maybe cuz i got alot of projects planed

Do what I do...

Work on a bunch of ish at the same time *shrugs*

If anything, just do the grabs first. xD His arm stretches, so he could have a similar Catch as Kid Buu, and you could always use his grabs from the DBZ games as a reference. Also, his B-Move HAS to be Special Beam Cannon. Chargeable :happy:

None of that should take too much time... The grabs might, but Special Beam Canon should be... maybe... 20-30 minutes. That includes PSA time cause I'm pretty sure you know how do do a fake projectile and/or import the gfx.


Title: Re: Mariodk Projects: Working on Yoshi from DBZ and then its time for Vegeta/Gotenks
Post by: DoctorFlux(Mariodk) on May 04, 2012, 01:08:08 PM
progress:
-Vegeta A+B moves will be done today cuz all i just needing to animte the GFX of the Beam
 then can KJP can over if he still wants
-SSJ3 Hair on Gotenks is Rigged to his SSJ3 Hair Bones now
-Piccolo (caped version) is also almost done just needing to rig the cape now shoulders/bust is done
-Vegito over Pit for Goku PSA is ported but no SSJ mode model yet (so he can transfrom)
-Started alittle on a Secret Model import over ...................


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Carnage on May 04, 2012, 01:50:17 PM
well looking at your avatar i bet its an import from OP lol


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Black Neon X27 on May 04, 2012, 03:22:43 PM
progress:
-Vegeta A+B moves will be done today cuz all i just needing to animte the GFX of the Beam
 then can KJP can over if he still wants
-SSJ3 Hair on Gotenks is Rigged to his SSJ3 Hair Bones now
-Piccolo (caped version) is also almost done just needing to rig the cape now shoulders/bust is done
-Vegito over Pit for Goku PSA is ported but no SSJ mode model yet (so he can transfrom)
-Started alittle on a Secret Model import over ...................

Could it be .....?


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: DoctorFlux(Mariodk) on May 04, 2012, 03:24:39 PM
just to say its not Ussop xD but i still wanted him but i dont got the model of him


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Kagemaru on May 04, 2012, 03:29:18 PM
I voted Mario...

Why? Because you've done SMBZ mario, you've done SMBZ Sonic, and you're working on Vegeta...

I say mario cause you haven't done SMBZ Yoshi.


But now I'm thinking its Zoro from OnePiece


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: DoctorFlux(Mariodk) on May 04, 2012, 06:56:24 PM
preview time:
the aura you get then Galick gun is ready:
(http://i.imgur.com/wnorp.png)
(i was trying to get it at hands but it looked weird)
(http://i.imgur.com/uraPZ.png)


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Kagemaru on May 04, 2012, 07:19:58 PM
Wolverine will be forgotten soon T_T

Nice job.


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: slayermarth101 on May 04, 2012, 07:24:23 PM
I like it.
Nice work.


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: DoctorFlux(Mariodk) on May 04, 2012, 08:05:50 PM
even more previews:
(http://i.imgur.com/9YnUP.jpg)
(http://i.imgur.com/ZA8Wr.png)


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: MandoWolfe on May 04, 2012, 08:12:34 PM
that looks awesome! :D


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: DoctorFlux(Mariodk) on May 04, 2012, 08:23:46 PM
got alittle bad news
that SSJ aura needs to be removed
cuz then use the article of Wolf´s blaster bullets(use for Ki blast) the GFX of SSJ aura come too and messes up on the screen


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Master Penis on May 04, 2012, 09:10:20 PM
Its still impressive, even if the Aura won't work.


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Carnage on May 05, 2012, 12:57:11 AM
yeah it looks epic even without the aura finaly a vegeta update xD


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Kagemaru on May 05, 2012, 01:27:05 AM
Hey... good job on Vegeta... even though I'm a bit sad people are gonna forget about my Wolverine soon after the Prince of all Saiyans is released :af:

But anyway...

Black Neon told me you wanted to do some Luffy moves... was that regarding PSA or animations?

Cause I've already done the attack11/12 and Attack Dash.


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: SiLeNtDo0m on May 05, 2012, 03:56:16 AM
got alittle bad news
that SSJ aura needs to be removed
cuz then use the article of Wolf´s blaster bullets(use for Ki blast) the GFX of SSJ aura come too and messes up on the screen

Actually, I could add the SSJ aura as another separate graphic after (since I can add graphic effects to characters).  After you do this stuff, I'll add back the SSJ graphic.

But good work so far man.  Props on continuing on him.


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: DoctorFlux(Mariodk) on May 05, 2012, 04:54:23 AM
Actually, I could add the SSJ aura as another separate graphic after (since I can add graphic effects to characters).  After you do this stuff, I'll add back the SSJ graphic.

But good work so far man.  Props on continuing on him.
that will be a good idea
anyway all of vegeta´s A+B moves is done now just fix the N-B GFX/get the N-B to swap on right place  and fix its over 9000 taunt´s scouter shaders
also still needs SSJ transfrom animations and big bang attack too
but right now i made it so D-taunt animation turn on/off for SSJ mode
only bug on SSJ mode is you turn SSJ then you is grapped and get throwed


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: dpgthirteen on May 05, 2012, 06:32:07 AM
If I remember correctly, this moveset works only with the models that are given, right?


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: DoctorFlux(Mariodk) on May 05, 2012, 06:33:24 AM
this vegeta moveset also works with other Wolf models
you just have to replace the scouter model/texture over Wolf´s Gun thats all

anyway the secret model import will possible also get a moveset by me since the moveset looks easy to do
all i can say now its a model import over captain falcon and possible moveset over CF too


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: dpgthirteen on May 05, 2012, 06:38:14 AM
this vegeta moveset also works with other Wolf models
you just have to add the scouter model over Wolf´s Gun thats all
Really, cool to hear then. If you do not add the scouter though, what happenes? Moveset does not work or the taunt is not complete?


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Carnage on May 05, 2012, 06:43:51 AM
Really, cool to hear then. If you do not add the scouter though, what happenes? Moveset does not work or the taunt is not complete?
without the scouter the action wont work like it should wolf would hold his gun while the gun would do a wierd animation like shooting  or reloading while on his hand instead of crushing :P

also if you turn ssj with wolf the only thing will be his gun on the leg will apear and disapaear from the there nothing major lol


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: SiLeNtDo0m on May 05, 2012, 06:46:18 AM
If I remember correctly, this moveset works only with the models that are given, right?

Also remember that you can't use other Vegeta models (like Beyond's normal one) since the file size is too big.  The model here has halved texture sizes so that it doesn't cause freezing.  So if using another Wolf model causes freezing when selected, then the file size of the FitWolf0X.pac/FitWolf0X.pcs is too high.


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: dpgthirteen on May 05, 2012, 06:52:24 AM
Also remember that you can't use other Vegeta models (like Beyond's normal one) since the file size is too big.  The model here has halved texture sizes so that it doesn't cause freezing.  So if using another Wolf model causes freezing when selected, then the file size of the FitWolf0X.pac/FitWolf0X.pcs is too high.
Alright, thanks. I was originally not gonna get the moveset because I did not want to loose all other models I do have. Glad to hear this problem can be fixed.
Looking good MarioDk, the graphics look nice. I can not wait to see the moveset in action  :laugh:


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: DoctorFlux(Mariodk) on May 05, 2012, 06:59:32 AM
without the scouter the action wont work like it should wolf would hold his gun while the gun would do a wierd animation like shooting  or reloading while on his hand instead of crushing :P

also if you turn ssj with wolf the only thing will be his gun on the leg will apear and disapaear from the there nothing major lol
yes something like that Vegeta moveset will work for all models (but them with file sized .pcs/pac)

anyway the secret model import/possible Moveset is one from onepiece xD (but who will it be from OP xD and its still not ussop or Luffy since he is WIP by others now )


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Carnage on May 05, 2012, 07:14:25 AM
yes something like that Vegeta moveset will work for all models (but them with file sized .pcs/pac)

anyway the secret model import/possible Moveset is one from onepiece xD (but who will it be from OP xD and its still not ussop or Luffy since he is WIP by others now )
not sanji either since ppl are making a moveset for him and the model already exists, also it shouldnt be female since CF is manly so is probably ace or zoro, but could also be franky  but i dkn probably ace due to the fire moveset CF has


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: AnImAiNe on May 05, 2012, 07:27:14 AM
who is doing ussop? and I like how there is a wave of op characters coming  :happy:


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: DoctorFlux(Mariodk) on May 05, 2012, 07:30:12 AM
not sanji either since ppl are making a moveset for him and the model already exists, also it shouldnt be female since CF is manly so is probably ace or zoro, but could also be franky  but i dkn probably ace due to the fire moveset CF has
and we have a winner xD Ace is the model import/possible moveset
i dont got the model but i guess i will make a custom model of him since i can´t find any models of him
who is doing ussop? and I like how there is a wave of op characters coming  :happy:
idk but i wish someone will make him soon xD (maybe it will be me anyway)

more previews:
(http://i.imgur.com/ZxdzT.jpg)
got the KI blast to spawn on almost right place (just moved the Hitboxes/GFX model animation alittle down)


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Exorcist on May 05, 2012, 07:38:45 AM
I know of 2 models of Ace.
I could get them for you if you want.


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: DoctorFlux(Mariodk) on May 05, 2012, 07:40:13 AM
I know of 2 models of Ace.
I could get them for you if you want.
sure i wanted them Xd(if they are good looking and not messed up or anything and ofc look like Ace as he is in the anime)
basely just Side-B/up-B left and FS with the SSJ mode attacks
but i dont got the animations for SSJ transfrom(ground+air) and big bang attack animations
so after up-B/side-B is done we needing more Animations
i will PSA vegeta until KJP is online cuz Vegeta is ready to be sent to him now


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Exorcist on May 05, 2012, 08:08:55 AM
I'll get them to you later, I'm at a track meet right now. I'll be home at about 3, so expect them to arrive in a PM around then.


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: AnImAiNe on May 05, 2012, 08:19:19 AM
i think u would do a good job with ussop and ur good at implimenting hammers into movesets


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: SiLeNtDo0m on May 05, 2012, 08:26:21 AM
Liking that Ki Blast graphic.  It's great white because that colour works nicely for all forms of Vegeta (cuz if it were purple or blue, it would really only work for normal Vegeta but yellow would only work for SSJ Vegeta.  This finds a happy medium imo).



Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Carnage on May 05, 2012, 08:30:04 AM
sure i wanted them Xd(if they are good looking and not messed up or anything and ofc look like Ace as he is in the anime)
basely just Side-B/up-B left and FS with the SSJ mode attacks
but i dont got the animations for SSJ transfrom(ground+air) and big bang attack animations
so after up-B/side-B is done we needing more Animations
i will PSA vegeta until KJP is online cuz Vegeta is ready to be sent to him now
well im eager to see that amazing vegeta moveset also dont you have big bang animations in your first vegeta beta moveset i remenber big bang sure the animation isnt perfect but its good looking also cant you steall goku ssj transform animation while there isnt a new one?since all dbz transform to ssj the same way :P

it will be great with matsako vegeta pack if we can make some transform winto other :P



Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: SiLeNtDo0m on May 05, 2012, 08:46:28 AM
well im eager to see that amazing vegeta moveset also dont you have big bang animations in your first vegeta beta moveset i remenber big bang sure the animation isnt perfect but its good looking also cant you steall goku ssj transform animation while there isnt a new one?since all dbz transform to ssj the same way :P

it will be great with matsako vegeta pack if we can make some transform winto other :P



Or you know, we could just wait for me to make much better ones...


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Carnage on May 05, 2012, 09:09:11 AM
Or you know, we could just wait for me to make much better ones...
i tough you werent doing any more animations since you kinda said screw vegeta more or less xD but they could just  use those while mdk/kjp psa so they can use something to test out if everything is working right it should be until you finish yours


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Kagemaru on May 05, 2012, 09:14:59 AM
Nah... he DID say screw Vegeta xD

Seeing someone else complete your work at times rekindles the fire you had originally to do it in the first place. So I see why SDoom has been so active in this thread concerning Vegeta even after giving up on him for a while.


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: SiLeNtDo0m on May 05, 2012, 09:23:03 AM
Nah... he DID say screw Vegeta xD

Seeing someone else complete your work at times rekindles the fire you had originally to do it in the first place. So I see why SDoom has been so active in this thread concerning Vegeta even after giving up on him for a while.

Precisely.  That, and I want consistent animation quality.  If you have a bunch of solid animations but one that's old and outdated it seems very unfitting and out of place.


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Kagemaru on May 05, 2012, 09:41:08 AM
Whats a brotha gotta do to get a title round here?[/off toppic]

Anywhoo... Yeah, the fire thing... Its happened to me before. So i know, and I agree... consistent animations are needed. :D

Thats why I'm glad I was good enough to match the quality of your Spider-Man animations. (BTW, I keep forgetting to tell you that the link you gave me didn't work)

@Anyone: Do you know if there are any Wolf ports? I want Vegeta... but I want Wolverine (Its my first hack... c'mon) :oshi:


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Ikuto on May 05, 2012, 09:44:55 AM
Precisely.  That, and I want consistent animation quality.  If you have a bunch of solid animations but one that's old and outdated it seems very unfitting and out of place.
Hmmm... So your going to do animations? Because besides the screw him part I remember you saying something like he isn't even worth playing as or something like that. Cuz he's slow or isn't very rewarding I don't remember why. But you said something like that.


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: SiLeNtDo0m on May 05, 2012, 10:06:12 AM
Hmmm... So your going to do animations? Because besides the screw him part I remember you saying something like he isn't even worth playing as or something like that. Cuz he's slow or isn't very rewarding I don't remember why. But you said something like that.

Completely besides the point.  Creating a couple of animations isn't exactly taxing, since even months back when I sent MarioDK the Vegeta files most of the animations were done.  And it's what I enjoy most about making PSAs.  A lot of the time, I'll just make the animations for something and not care enough to play with it mainly because I find the process of PSA rather boring and I always run into glitches because the program hates me.  

Furthermore, my analysis of how he felt was with a very incomplete version.  He didn't have what could potentially make him cool or gratifying (i.e. the specials and SSJ) and his physics felt wonky.  The normals didn't feel all that nice to use, mainly because of Wolf's lame ass sound effects for attacks that don't involve slashing.  

Although when it comes down to it, why do you guys even give a damn as to the reasoning?  Progress is being made and that's all that matters.


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Kagemaru on May 05, 2012, 10:16:31 AM
Damn straight :srs:


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Carnage on May 05, 2012, 10:25:21 AM
Whats a brotha gotta do to get a title round here?[/off toppic]

Anywhoo... Yeah, the fire thing... Its happened to me before. So i know, and I agree... consistent animations are needed. :D

Thats why I'm glad I was good enough to match the quality of your Spider-Man animations. (BTW, I keep forgetting to tell you that the link you gave me didn't work)

@Anyone: Do you know if there are any Wolf ports? I want Vegeta... but I want Wolverine (Its my first hack... c'mon) :oshi:
well you porbaly can use the wolf psa over fox or falco since they have like 80% equal specials but you have to remake the entire psa on their pac files which is extremely boring since it would be copy past :S


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: DoctorFlux(Mariodk) on May 05, 2012, 12:34:05 PM
Completely besides the point.  Creating a couple of animations isn't exactly taxing, since even months back when I sent MarioDK the Vegeta files most of the animations were done.  And it's what I enjoy most about making PSAs.  A lot of the time, I'll just make the animations for something and not care enough to play with it mainly because I find the process of PSA rather boring and I always run into glitches because the program hates me.  

Furthermore, my analysis of how he felt was with a very incomplete version.  He didn't have what could potentially make him cool or gratifying (i.e. the specials and SSJ) and his physics felt wonky.  The normals didn't feel all that nice to use, mainly because of Wolf's lame ass sound effects for attacks that don't involve slashing.  

Although when it comes down to it, why do you guys even give a damn as to the reasoning?  Progress is being made and that's all that matters.
indeed Vegeta´s normal attacks is not really good (good animations and PSA work but still bad and hard to make a good combo) in my option vegeta is more a "B" attack char.


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Ikuto on May 05, 2012, 12:34:29 PM
Completely besides the point.  Creating a couple of animations isn't exactly taxing, since even months back when I sent MarioDK the Vegeta files most of the animations were done.  And it's what I enjoy most about making PSAs.  A lot of the time, I'll just make the animations for something and not care enough to play with it mainly because I find the process of PSA rather boring and I always run into glitches because the program hates me.  

Furthermore, my analysis of how he felt was with a very incomplete version.  He didn't have what could potentially make him cool or gratifying (i.e. the specials and SSJ) and his physics felt wonky.  The normals didn't feel all that nice to use, mainly because of Wolf's lame ass sound effects for attacks that don't involve slashing.  

Although when it comes down to it, why do you guys even give a damn as to the reasoning?  Progress is being made and that's all that matters.
Oh ok thanks and I'm not really dying for vegeta so yeah. But your animations are good. Thanks again.


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Exorcist on May 05, 2012, 04:21:42 PM
>.>
I managed to get one of the Ace models, but his textures didn't convert, and the other one is a broken DL.
I can still send you what I have...


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Kagemaru on May 05, 2012, 06:01:17 PM
Well regarding Vegeta and his combo potential... Once he's PSA'd to a certain degree... you can test him in game against other characters and change his moves to better suit him accordingly. Thats what I did with Wolverine. Thats how his forward Tilt became what it is now.

Also... MarioDK, have you looked at those Luffy animations I sent you? I'm curious as to your opinion on them.


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: AnImAiNe on May 05, 2012, 06:09:49 PM
demon boy will soon have the ace model from the pirate warriors game which is the ps3 game which is the best model


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: DoctorFlux(Mariodk) on May 05, 2012, 06:16:50 PM
Well regarding Vegeta and his combo potential... Once he's PSA'd to a certain degree... you can test him in game against other characters and change his moves to better suit him accordingly. Thats what I did with Wolverine. Thats how his forward Tilt became what it is now.

Also... MarioDK, have you looked at those Luffy animations I sent you? I'm curious as to your opinion on them.
will look on them tomorrow cuz if i look on them now i possible revamp them or make more animations and forget all about vegeta and fix a freeze problem+try to fix shaders on some GFX and get better GFX for Down-B maybe

demon boy will soon have the ace model from the pirate warriors game which is the ps3 game which is the best model
that will be awesome but i think it will be too high vert count
i also hope he can get Ussop,zoro,possible better Luffy too


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: SouthCraft on May 06, 2012, 04:30:15 PM
Hey mariodk im loving to see your progress with vegeta! Question: you have been very inactive on YouTube. I know cuz im subscribing. So Are you still making or is it problems coming?


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: DoctorFlux(Mariodk) on May 07, 2012, 12:44:36 PM
Hey mariodk im loving to see your progress with vegeta! Question: you have been very inactive on YouTube. I know cuz im subscribing. So Are you still making or is it problems coming?
i just dont got any hacks to show off in a video yet (and for Gotenks i prefer to let be a surprise so i show more previews of him then he is close to be done and i am thinking to revamp his HD texture to be even more HD mainly at chest/vest)
but maybe i do a video showcase of my newest model imports (thats is alot of them)


Post Merge: May 07, 2012, 12:43:45 PM
Vegeta moveset finnaly sent to KJP (took time cuz of IRL stuff,vegeta was alittle buggy with the GFXs and afew other things) so now its up to KJP to finish him
now time to finish the Yoshi of DBZ


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Teinchi23 on May 07, 2012, 01:04:37 PM
Yay!!!!!! :af2:


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Carnage on May 07, 2012, 01:05:35 PM
so just wondering what is exactly need finishing on the vegeta psa? the a and most attack are psaed right?


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: DoctorFlux(Mariodk) on May 07, 2012, 01:30:18 PM
so just wondering what is exactly need finishing on the vegeta psa? the a and most attack are psaed right?
most attacks is PSAed but still not done


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: KingJigglypuff on May 07, 2012, 02:29:14 PM
Just to let you know, the Final Flash move freezes just when the attack comes out.


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: DoctorFlux(Mariodk) on May 08, 2012, 11:29:58 PM
Just to let you know, the Final Flash move freezes just when the attack comes out.
now flashflash freeze but before it worked
anyway just try to delete the GFX of it and add it later then the PSA is done cuz it possible the GFX that is the problem (use brawlbox V0.63 and do not save with blackjax´s brawlbox cuz that messes up many GFX models in PSAs)

edit:
Yoshi (DBZ styled) cape version is almost done:
(http://i.imgur.com/bzJyv.png)
next: Finnaly Gotenks


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Master Penis on May 09, 2012, 05:14:19 AM
That DBZ Yoshi is lookin pretty sexy ;)

And even better, Gotenks is getting finished :P


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: SSJ Is Clueless! on May 09, 2012, 06:44:10 AM
looks like yoshi finally grew some muscles

looks really good mdk


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Carnage on May 09, 2012, 07:00:04 AM
the cape on shoulders shouldnt follow the shoulder imo


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: DoctorFlux(Mariodk) on May 11, 2012, 03:59:51 AM
i will wait to gotenks to my holiday cuz i dont have internet in 2 weeks and i can easy work on him without internet
so i starting on a other that will be easy(atleast animation wise idk with PSAing yet)
and i am possible needing to make a new model import for that one
i dont say who it is but i already got all  Airs/soon Smashes Done
afew ppl know it cuz i was needing alittle help and there will be no beta testers cuz i will release it then its done


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Carnage on May 11, 2012, 04:12:43 AM
i will wait to gotenks to my holiday cuz i dont have internet in 2 weeks and i can easy work on him without internet
so i starting on a other that will be easy(atleast animation wise idk with PSAing yet)
and i am possible needing to make a new model import for that one
i dont say who it is but i already got all  Airs/soon Smashes Done
afew ppl know it cuz i was needing alittle help and there will be no beta testers cuz i will release it then its done
did you see kjp thread? hesaid he will not finish vegeta so i guess we wont have a vegeta psa :S

A video preview of gotenks ingame would be fun with the model import you maded also did you get inspiration to make the mini moveset of mario riding yoshi?



Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: DoctorFlux(Mariodk) on May 11, 2012, 04:29:14 AM
did you see kjp thread? hesaid he will not finish vegeta so i guess we wont have a vegeta psa :S

A video preview of gotenks ingame would be fun with the model import you maded also did you get inspiration to make the mini moveset of mario riding yoshi?


its not mario riding on Yoshi i will make
and Gotenks is not ready for a video yet
maybe i will finish Vegeta after all but i needing still afew animations/i dont know how to PSA the idea of Sdo0m´s up-B/alittle of the Side-B(and thats basely what left too)


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: Carnage on May 11, 2012, 04:32:14 AM
its not mario riding on Yoshi i will make
and Gotenks is not ready for a video yet
maybe i will finish Vegeta after all but i needing still afew animations/i dont know how to PSA the idea of Sdo0m´s up-B/alittle of the Side-B(and thats basely what left too)
i know you are making picolo but you said you were considering making a mini psa of mario riding yoshi  in pikazz thread so i guess picollo got your atention now and i hope vegeta gets finished some day if only 2-3 things are missing it would be a waste to just let it dust


Title: Re: Mariodk Projects: Vegeta´s A+B moves Almost done (finnaly),afew more progress
Post by: DoctorFlux(Mariodk) on May 11, 2012, 07:04:04 AM
i know you are making picolo but you said you were considering making a mini psa of mario riding yoshi  in pikazz thread so i guess picollo got your atention now and i hope vegeta gets finished some day if only 2-3 things are missing it would be a waste to just let it dust
its not piccolo or any from DBZ
but i can say its a moveset for a model import that got brawl styled texture and also have a good made vertex


Title: Re: Mariodk Projects: Secret Moveset WIP, Already done all Airs/Smashes/soon tilts
Post by: Naruto200Man on May 11, 2012, 07:44:45 AM
That reminds me, do you want that model :P
If you're only going to use it in one bone, I can just send you a .max scene of it and you can rig them and everything XP


Title: Re: Mariodk Projects: Secret Moveset WIP, Already done all Airs/Smashes/soon tilts
Post by: DoctorFlux(Mariodk) on May 11, 2012, 07:48:16 AM
That reminds me, do you want that model :P
If you're only going to use it in one bone, I can just send you a .max scene of it and you can rig them and everything XP
you can just rig it as you was planing to do first so i can use the .max and pose that model like i wanted in 3ds max and then remove the skin modifer/bones without the model change back to T_pose(easy to do)
also you will help alot if you make it you will possible be on Colab.

Post Merge: May 11, 2012, 11:20:11 AM
since i just got anything but "B" attacks and PSAing done (already after like 2 days of work xD) i can soon say who it is i am making PSA for since i am needing a model (prefer someone rig it for me) for one of the moveset´s alt. models


Title: Re: Mariodk Projects: Secret Moveset WIP, Already done all Airs/Smashes/soon tilts
Post by: Carnage on May 11, 2012, 11:41:39 AM
you can just rig it as you was planing to do first so i can use the .max and pose that model like i wanted in 3ds max and then remove the skin modifer/bones without the model change back to T_pose(easy to do)
also you will help alot if you make it you will possible be on Colab.

Post Merge: May 11, 2012, 11:20:11 AM
since i just got anything but "B" attacks and PSAing done (already after like 2 days of work xD) i can soon say who it is i am making PSA for since i am needing a model (prefer someone rig it for me) for one of the moveset´s alt. models
since naruto2000 is helping its almost 90% sure a naruto char lol


Title: Re: Mariodk Projects: Secret Moveset WIP, Already done all Airs/Smashes/soon tilts
Post by: DoctorFlux(Mariodk) on May 11, 2012, 12:39:56 PM
since naruto2000 is helping its almost 90% sure a naruto char lol

yes but not just any naruto char. but the best one of them all:
(http://images4.wikia.nocookie.net/__cb20090412060661/naruto/images/a/ae/Naruto_Uzumaki.jpg)
the revamp moveset
the recolours will be like this:
Kid naruto(main)
Kid naruto as green/blue recolour
sage mode as red
Teenage naruto(with 3 tailed mode) as one of the non team colour
Teenage naruto(with 9 tailed mode) as one of the colour

also the model will get 2x fingers bones so naruto is able to do his jutsus right

and i was needing that model we was talking about for sexy jutsu xD (yes that one is going to be in the moveset) and the moveset will be over Olimar and if my idea of shadowclones over Olimar was if my idea dont working i got a plan B for over Ike
merge a naruto model so the model over Ike is 2x Narutos with 2x Ike bonesets(some bones removed on the clone) but then maybe not sexy jutsu will be as a taunt

and the models i am close to make a request thread for:
Young naruto(with brawl styled texture)
and this:
(http://th00.deviantart.net/fs70/PRE/i/2012/010/2/e/naruto_rikudou_mode_by_bangalybashir-d4lzcem.jpg) the 9 tailed mode
as FS eyes on teenage Naruto and good olimar or Ike got model changer i am needing for get the tailed beast auru/this form on/off and that mode will be as FS and will change afew attacks+make other attacks stronger but and that mode will be turned off again afew sec. (i found a way to make modes time limited maybe)


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: LCCoolJ95 on May 11, 2012, 12:52:06 PM
New Naruto PSA? Definitely not expecting you to make one. Will the moveset also be compatible with the Naruto Shippuden Naruto?


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: DoctorFlux(Mariodk) on May 11, 2012, 12:56:29 PM
sage mode as red
Teenage naruto(with 3 tailed mode) as one of the non team colour
Teenage naruto(with 9 tailed mode) as one of the colour
yes that what i mean with teenage naruto
and also the moveset will be really much based on SSBF2 one but not 100% like the FS with complete animation/moveset change is not possible and Down-Smash will look alittle weird if on a 3d model and on Naruto in 3d but naruto will still get a new Down-Smash and not that one with rasengan
but rest will be like as in SSBF2 (maybe not Side-B but i will try)
also since SSBF2 needing the Naruto Barrage combo i will change the Down-throw to that one

naruto will also get clone at rasengan on N-B and alot revamped N-B Air


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: SonicBrawler on May 11, 2012, 01:23:39 PM
mdk sicne u are revamping naruto is it alreighty if i try to PSA mario on yoshi?


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: DoctorFlux(Mariodk) on May 11, 2012, 01:35:39 PM
mdk sicne u are revamping naruto is it alreighty if i try to PSA mario on yoshi?
fine with me


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: Carnage on May 11, 2012, 01:48:15 PM
i would prefer naruto on ike since i like olimar :P but depends how good the psa will be just saying that you cant kill the pikmins after they have been use has clones atleast no one managed to do that yet


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: Hero © on May 11, 2012, 01:49:22 PM
Make it over Ike so it can be ported to other characters.


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: DoctorFlux(Mariodk) on May 11, 2012, 01:52:26 PM
Make it over Ike so it can be ported to other characters.
ppl anyway .rel port it over Olimar
anyway if my idea fails of naruto over olimar and shadowclones over pikmins i can maybe still do so we can get atleast 2 clones at same time over Ike


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: SonicBrawler on May 11, 2012, 01:55:41 PM
i hope iek ove roli


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: KnightMario on May 11, 2012, 02:44:34 PM
:srs:
that's so rushed, start taking time on your typing, it's almost gibberish. do you mean:
i hope ike over olimar
but that's the last time. srsly. a few times is fine, but you do it a LOT.


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: StupidMarioFan1 on May 11, 2012, 03:05:53 PM
Sorry Metal SonicBrawler but KnightMario does speak the truth, some times it's really hard to understand what you typed, but we're not trying to bully you or anything, just trying to be helpful. *smiles and does a thumbs up*


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: KnightMario on May 11, 2012, 03:12:19 PM
thanks for backing me up.


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: KingJigglypuff on May 11, 2012, 03:15:49 PM
Hey, stop ganging up on SonicBrawler. :srs: I'm not sure if he can really help it. But SonicBrawler, please attempt to use proper spelling and grammar. Any one else who targets SonicBrawler for his grammar and spelling in this thread will receive a 1 week Warn.


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: KnightMario on May 11, 2012, 03:17:44 PM
Hey, stop ganging up on SonicBrawler. :srs: I'm not sure if he can really help it. But SonicBrawler, please attempt to use proper spelling and grammar. Any one else who targets SonicBrawler for his grammar and spelling in this thread will receive a 1 week Warn.
sorry, I didn't mean for that to happen. If you want I'll just pm him and delete my post.


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: SonicBrawler on May 11, 2012, 04:42:21 PM
Sorry I type then it doesn't show spelling error mark under the word I will try a bit more to try and type better


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: DoctorFlux(Mariodk) on May 11, 2012, 04:42:45 PM
(http://i.imgur.com/Vyfkb.png)
i am right now using the vertex for animte stuff

anyway this 2x narutos in one model and the up-Throw
there will be used 2 clones for that one
one to kick upwards (used Clone over Ike´s sword)
one to the flying kick(used the other naruto on the model over ike)
i dont think the vert count/filesize will be a problem with the CON2/3 model since they are low filesized/vert count
i think it will at first place be most easy to put him on Ike and later try naruto over Olimar(no .rel port)


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: slayermarth101 on May 11, 2012, 04:43:09 PM
Hey, stop ganging up on SonicBrawler. :srs: I'm not sure if he can really help it. But SonicBrawler, please attempt to use proper spelling and grammar. Any one else who targets SonicBrawler for his grammar and spelling in this thread will receive a 1 week Warn.
(http://www.ironworksforum.com/ubb/noncgi/graemlins/doh.gif)Err.... What....


Sooooooooo...........................
That looks sweeeeeeeet!
Im really getting excited about this psa.


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: KnightMario on May 11, 2012, 04:53:59 PM
sweet.
and thanks.
If it doesn't show bad spelling, try google chrome.
and  thanks :)


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: SonicBrawler on May 11, 2012, 04:56:31 PM
i use gc its the best

anyway, that looks epic mariodk. i cant wait. i dont even like naruto, but ssf2 naruto is a tank


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: KnightMario on May 11, 2012, 05:01:48 PM
yeah.
try updating it, it shows red for me.


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: Kagemaru on May 11, 2012, 05:35:32 PM
Naruto is the secret?

Awesome... the Sasuke (Hebi) me and Animaine are doing will have some company.

And just for [censored]s and giggles, I might do a Sakura one since there is a cool model over Zelda


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: the98pika on May 11, 2012, 06:05:31 PM
Awesome naruto getting revamped :D

Will it have more moves that have shadow clones in it? And will naruto be able to turn into 4-Tailed?


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: Naruto200Man on May 11, 2012, 06:08:56 PM
Naruto is the secret?

Awesome... the Sasuke (Hebi) me and Animaine are doing will have some company.

And just for [censored]s and giggles, I might do a Sakura one since there is a cool model over Zelda

I plan to do her after I finish my link hack and Bokoblin over Luigi for Project Triforce.
I'll probably use the model from the menu screen in some of the con games, it's much more detailed than the one that's actually in game.


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: DoctorFlux(Mariodk) on May 11, 2012, 06:12:09 PM
Awesome naruto getting revamped :D

Will it have more moves that have shadow clones in it? And will naruto be able to turn into 4-Tailed?
he will not be able to be 4 tailed :(
I plan to do her after I finish my link hack and Bokoblin over Luigi for Project Triforce.
I'll probably use the model from the menu screen in some of the con games, it's much more detailed than the one that's actually in game.
i prefer as low filesize/vert count as possible but still look like sexy jutsu


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: Naruto200Man on May 11, 2012, 06:16:54 PM
he will not be able to be 4 tailed :( i prefer as low filesize/vert count as possible but still look like sexy jutsu

Um I'm talking about sakura...after I do the two hacks I have planned. Since Naruko will literally take me like ten minutes to do, maybe an hour.

I don't think there's a high poly/vert count of Naruko...


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: DoctorFlux(Mariodk) on May 11, 2012, 06:20:09 PM
Um I'm talking about sakura...after I do the two hacks I have planned. Since Naruko will literally take me like ten minutes to do, maybe an hour.

I don't think there's a high poly/vert count of Naruko...

i mean as low filesize and low vernt count as possible cuz sexy justu is needed to be a GFX or a part of the model


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: Naruto200Man on May 11, 2012, 06:22:31 PM
i mean as low filesize and low vernt count as possible cuz sexy justu is needed to be a GFX or a part of the model

Well I could make the model itself small (In size) after i rig it and you can pose the super tiny one.

There shouldn't be any problem with filesize, it's only got one texture... XD


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: DoctorFlux(Mariodk) on May 11, 2012, 06:50:36 PM
(http://i.imgur.com/RgM8O.gif)
a idea i got for a new Down-Smash


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: SonicBrawler on May 11, 2012, 06:51:59 PM
D: i thought u said u were maikng ssf2 naruto


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: DoctorFlux(Mariodk) on May 11, 2012, 06:53:09 PM
D: i thought u said u were maikng ssf2 naruto
i know but i dont like how the D-Smash come out on the Down-Smash SSBF2 naruto
its looks too weird on a 3d model so its going to be shadowclone swing/throw(with a really small range)


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: SonicBrawler on May 11, 2012, 06:55:56 PM
oh ok :/ just if u can, try not to change the specials. but good luck. i can beta test if u need it


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: KnightMario on May 11, 2012, 06:57:06 PM
me too!


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: DoctorFlux(Mariodk) on May 11, 2012, 06:59:29 PM
oh ok :/ just if u can, try not to change the specials. but good luck. i can beta test if u need it
Side-B i can´t promise will work 100% like as in SSBF2 (cuz its not over olimar)
but rest specials i can and for shuriken rasengan (is a maybe cuz i still have to save filesize)
it will be N-B on tailed beast mode and not on fully charged N-B(the FS needing to be alittle changed)


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: Hero © on May 11, 2012, 07:10:38 PM
Cool, nice to know you're doing Naruto SSF2 style. Now THAT is what i want.


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: FallenKing on May 12, 2012, 01:13:15 AM
Alright, we can use a Naruto PSA revamp. If possible, I'd like to see a new down+B attack. I have way too many characters that use the counter attack on their down+B: Ike, Marth, Ichigo, Goku, Naruto (so all the anime characters), Shadow, Scott Pilgrim, and Megaman X. I'd like to see something new for once. lol


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: DoctorFlux(Mariodk) on May 12, 2012, 01:34:43 AM
Alright, we can use a Naruto PSA revamp. If possible, I'd like to see a new down+B attack. I have way too many characters that use the counter attack on their down+B: Ike, Marth, Ichigo, Goku, Naruto (so all the anime characters), Shadow, Scott Pilgrim, and Megaman X. I'd like to see something new for once. lol
it will be a other Down-B it will be summon Shadowclones
Down-B(Ground) will be summon shadowclone to come up from Ground(in other words the old up-Smash is moved to Down-B ground)
and Down-B(air) will summon 2x shadowclones to do flying kick downwards

Post Merge: May 12, 2012, 06:28:26 AM
previews:
(http://i.imgur.com/KaONg.gif)
(http://i.imgur.com/vwqOU.gif)
Side-Smash:
(http://i.imgur.com/UxOrR.gif)

Down-B(ground):
(http://i.imgur.com/lj3wQ.gif)
Down-B Air:
(http://i.imgur.com/0t8qw.gif)(will use the clone over Sword for the 2nd. clone so it almost like in SSBF2)



Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: dpgthirteen on May 12, 2012, 07:12:39 AM
Is that the Naruto vertex Beyond made a long time ago? I can not tell also if the animations look a little choppy or its the GIF's.


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: Carnage on May 12, 2012, 07:14:35 AM
naruto is looking good but always carrying the kunai around i hope he does alot of things with it and its not only a prop


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: SouthCraft on May 12, 2012, 07:18:09 AM
Im gunna try out your idea today MDK :)


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: DoctorFlux(Mariodk) on May 12, 2012, 07:22:09 AM
Is that the Naruto vertex Beyond made a long time ago? I can not tell also if the animations look a little choppy or its the GIF's.
yes it is the vertex cuz i prefer to animte that one rigth now
naruto is looking good but always carrying the kunai around i hope he does alot of things with it and its not only a prop
i will possible do so the Side-taunt can take the kunai so he holding it in his hands always and dont holding it always if using Side-taunt again or Throw it

Im gunna try out your idea today MDK :)
cool anyway this naruto i making here is over Ike but i will right after try over Olimar cuz if my idea works we can get the moveset of SSBF2 to work (but the FS and all these new attacks)


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: dpgthirteen on May 12, 2012, 07:24:36 AM
yes it is the vertex cuz i prefer to animte that one rigth nowi will possible do so the Side-taunt can take the kunai so he holding it in his hands always and dont holding it always if using Side-taunt again or Throw it
cool anyway this naruto i making here is over Ike but i will right after try over Olimar cuz if my idea works we can get the moveset of SSBF2 to work (but the FS and all these new attacks)
Only reason I think the Olimar port is the not best idea is the CP will be stupid with them. If there was any way to edit his AI I would switch in a heart beat.


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: SonicBrawler on May 12, 2012, 08:02:23 AM
yes i lvoe down-b


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: StupidMarioFan1 on May 12, 2012, 08:51:30 AM
Only reason I think the Olimar port is the not best idea is the CP will be stupid with them. If there was any way to edit his AI I would switch in a heart beat.
Ya because of the way Nintendo made the CPUs, they don't get updated with the information about the PSA they're using, so they think they're still using the original one, and if you practically redid all the attacks, you can get some pretty stupid Lv9 CPUs. :P Lv9 Mario withe the SMBZ v3 is a good example, but just any port of one character over the other is probably a better example, but I've got experience withe Mario & SMBZv3 PSA. When you are on the other side of the stage, Mario'll start doing the Mario Tornado over and over again. He does this because he's stupid, he thinks he'll get Fludd if he does the Down B, when that doesn't happen he tries again and again, and he doesn't move into anyone because you can't move when you normally fill up Fludd. When he gets a Smash Ball he'll go to the end of the stage, and jump backwards to be in the air in even closer to the boundry. This is because when usng the original FS, the fire tornado-thing goes all the way off screen (or pretty close to it atleast), and it grows in height, so expert Mario players do this to get the most out of the Final Smash. Since its the SMBZ v3 PSA, he'll generate the Fire Flower almost everytime because he doesn't hold down the A button in the original, so why start now? If you're on the ground most of the time the giant fireball won't hit you. There have been instnces when Mario would generate the Feather, but either its because there is a small chance of getting it without holding A, or he holds the button for some reason :-\ ,but this makes it even more likely for him to not KO anyone.
My main point here is that we should find a way to make it so CPUs are updated with the informtion about the edited PSA, maybe making it so they know the best times to use a subaction instead of them being extremely, easy-to-beat-at-Level-9, opponants. It makes me wonder if I'm actually good at the game with Dolphin, I almost never use any levels besides Lv9, only times are really just for testing PSAs or things like that. :(


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: Ikuto on May 12, 2012, 08:55:40 AM
yes i lvoe down-b
^This but why Is it down-b? Down b can easily be something else.


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: SmashClash on May 12, 2012, 12:21:09 PM
Feedback on those Naruto animations(even if they aren't final):
In the 3rd pic his leg comes back to normal in a weird way and it's choppy on the area.
In the 4th pic when he starts to form a hand sign he should do it fast. Also when he finishes the hand sign and goes back to normal pose, he does that transition abnormally slow.
For the last pic the close needs to go faster than that(you may already know that).


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: DoctorFlux(Mariodk) on May 14, 2012, 07:47:41 AM
i can´t promise anything but i am possible done with all Naruto animations before this weekend xD (or atleast as much done so they is ready to be PSAed)
so lets hope 2x naruto models in one model is not too big filesize and it will work over Ike
but if Mario+Yoshi(two high polygon atleast high poly for wii model) is possible over Yoshi i think the same is for naruto with 2x models since naruto is alot lower vert count then brawl models
after naruto animations is done i will finish my saiyan saga Vegeta(HD)
make buu/cell saga (HD) and finish the PSA of Vegeta (possible also make more animations if not Sdo0m do them like the SSJ attacks/transfroms)
also i will make CSP for these vegetas (got a perfect CSP pose for them)

Post Merge: May 14, 2012, 08:34:00 AM
btw i also thinking to do A update to Goku over pit here is what will possible be new:
-Small spirit bomb is back but not as a FS but as a A+B move(then you have taking much dmg or used up-taunt)(only for normal or kaioken mode) for SSJ mode A+B move idk yet
-transfrom into SSJ4 from any other forms (maybe if i can use pit´s model changer for that)
-possible redo the model and the boneset so goku can have bones for: Tail(for SSJ4s/possible oneslot kid goku GT) and bones for SSJ3 hair and i got a idea to get them effected by wind and etc. i will just get ike´s cape bones merged with Captain falcon boneset on to be used as SSJ3 hair bones
-Revamped animations on the most needed onces and possible afew new attacks
-possible a new Side-B (air) and new Down-B(air) cuz the down-B in Air then gets hit is alittle buggy
-the last needed outfits for Goku like saiyan armor
-Vegito for the PSA
-if there is more filesize: add dmg face+blinking/maybe animted eyes

i will possible do that then blackjax96 is done with PSA in brawlbox


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: Blueblur22 on May 14, 2012, 10:30:24 AM
is it possible u can increase the speed of the kamehameha in the update because now it is unbearably slow. its almost impossible to get the move off when i am playing against another human player. N i think goku should be faster becuz rite now he is really slow. its almost like playing with ganondorf


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: Carnage on May 14, 2012, 10:38:24 AM
i can´t promise anything but i am possible done with all Naruto animations before this weekend xD (or atleast as much done so they is ready to be PSAed)
so lets hope 2x naruto models in one model is not too big filesize and it will work over Ike
but if Mario+Yoshi(two high polygon atleast high poly for wii model) is possible over Yoshi i think the same is for naruto with 2x models since naruto is alot lower vert count then brawl models
after naruto animations is done i will finish my saiyan saga Vegeta(HD)
make buu/cell saga (HD) and finish the PSA of Vegeta (possible also make more animations if not Sdo0m do them like the SSJ attacks/transfroms)
also i will make CSP for these vegetas (got a perfect CSP pose for them)

Post Merge: May 14, 2012, 08:34:00 AM
btw i also thinking to do A update to Goku over pit here is what will possible be new:
-Small spirit bomb is back but not as a FS but as a A+B move(then you have taking much dmg or used up-taunt)(only for normal or kaioken mode) for SSJ mode A+B move idk yet
-transfrom into SSJ4 from any other forms (maybe if i can use pit´s model changer for that)
-possible redo the model and the boneset so goku can have bones for: Tail(for SSJ4s/possible oneslot kid goku GT) and bones for SSJ3 hair and i got a idea to get them effected by wind and etc. i will just get ike´s cape bones merged with Captain falcon boneset on to be used as SSJ3 hair bones
-Revamped animations on the most needed onces and possible afew new attacks
-possible a new Side-B (air) and new Down-B(air) cuz the down-B in Air then gets hit is alittle buggy
-the last needed outfits for Goku like saiyan armor
-Vegito for the PSA
-if there is more filesize: add dmg face+blinking/maybe animted eyes

i will possible do that then blackjax96 is done with PSA in brawlbox
big post but yeah nauto goku and vegeta are three psas that i will use for sure :P so im preety happy for these updates and i agree if you use the naruto import it should be more than possible to use two naturos in one sicne they even share the same textures and those are the ones that cause filesize to be bigger mostly , will naruto like in ssbf2 have the rasenshuriken?


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: SiLeNtDo0m on May 14, 2012, 10:57:08 AM
is it possible u can increase the speed of the kamehameha in the update because now it is unbearably slow. its almost impossible to get the move off when i am playing against another human player. N i think goku should be faster becuz rite now he is really slow. its almost like playing with ganondorf

Don't think that's necessary at all.  Considering how far it goes and how safe it is when you space it properly and how effective it is as an edgeguarding tool increasing the speed would make it OP.  It's nicely balanced now and has its uses.


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: Blueblur22 on May 14, 2012, 11:21:46 AM
its not that great of an edge guard because the attack sends you upwards so if u know what ur doing ur only gonna get hit by that move once. N its difficult to get spacing with goku because of how slow he is. the move is almost  useless against quick characters and long distant characters n easier to recognize this when u play against a human player as opposed to the computer


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: DoctorFlux(Mariodk) on May 14, 2012, 11:28:01 AM
is it possible u can increase the speed of the kamehameha in the update because now it is unbearably slow. its almost impossible to get the move off when i am playing against another human player. N i think goku should be faster becuz rite now he is really slow. its almost like playing with ganondorf
i think the speed of the kamehameha is fine
big post but yeah nauto goku and vegeta are three psas that i will use for sure :P so im preety happy for these updates and i agree if you use the naruto import it should be more than possible to use two naturos in one sicne they even share the same textures and those are the ones that cause filesize to be bigger mostly , will naruto like in ssbf2 have the rasenshuriken?
rasenshuriken will maybe be N-B as tailed beast mode or it will be Oodama Rasengan


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: SouthCraft on May 14, 2012, 12:18:43 PM
Is it possible to have vegito and ssj4 vegito as ssj for your Psa?


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: DoctorFlux(Mariodk) on May 14, 2012, 12:21:45 PM
Is it possible to have vegito and ssj4 vegito as ssj for your Psa?
i think it will be but i will first try with Adult GT Goku/SSJ4 Goku

if i try with GT kid goku(oneslot resize mode)/SSJ4 the SSJ4 form will be small size since the model changes dont change the name of the bones


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: MandoWolfe on May 14, 2012, 04:35:08 PM
i think the Giant Rasengan should be just the Normal netural B, or you could have it charged based so that way it could be both the normal and the Giant one if you charge it. That sounds pretty good right? And RasenShuriken could be the Netural B for Sage Mode.


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: Carnage on May 14, 2012, 04:41:13 PM
i think the Giant Rasengan should be just the Normal netural B, or you could have it charged based so that way it could be both the normal and the Giant one if you charge it. That sounds pretty good right? And RasenShuriken could be the Netural B for Sage Mode.
since when theres gonna be a sage mode? did i missed anything?


Is it possible to have vegito and ssj4 vegito as ssj for your Psa?
dont you mean gogeta? i dont recall vegito ever going past ssj lol if so i made a gogeta that can go ssj4 by model changer and sent it to mdk altough it doesnt do anything right now since CF has no model changers and pit psa isnt maded for model changers on ssj mode yet


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: DoctorFlux(Mariodk) on May 15, 2012, 11:22:03 AM
naruto animations is almost done
also i got a other thing done i have been worked on for a while then i got bored/at school:
([url]http://i.imgur.com/zgNgi.png[/url])
and i am possible making Bender for Geno over Rob with Guns at bender hands replaces Arm kanons


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: Albafika on May 15, 2012, 10:34:51 PM
Check your PMs!


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: Hero © on May 15, 2012, 10:39:22 PM
Bender looks like he is giving me the middle finger in that screen lol


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: DoctorFlux(Mariodk) on May 16, 2012, 09:28:01 AM
i do requests for Bender over XXXX
right now is: Mario/Luigi/soon Geno/CF done and i have planed:
Snake/Sonic/ganondorf

it takes like 10min to do each rig


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: Zikkh on May 16, 2012, 09:30:50 AM
Fox , please!


Title: Re: Mariodk Projects: Naruto PSA Revamp is the secret soon done with all "A" attacks
Post by: DoctorFlux(Mariodk) on May 16, 2012, 12:56:42 PM
Bender: Geno(over Rob) can bite my Shiny metal ass
(http://i.imgur.com/eESxm.png)
(http://i.imgur.com/iGldZ.png)(Gun over Arm canon)
(http://i.imgur.com/nCMqq.png)
next Char. bender is over: the first .max file i find in my PC with a human like boneset


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: slayermarth101 on May 16, 2012, 03:21:33 PM
Fox , please!
That might be a good spot too, since bender does have that gun.
You can rig Bender's gun over Fox's.
(If you do Bender over fox.) But overall he looks pretty well rigged. Nice. ;D


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: Carnage on May 16, 2012, 03:23:35 PM
shouldnt his knees bend? instead of breaking?
*looking at third picture*


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: DoctorFlux(Mariodk) on May 17, 2012, 03:18:20 PM
looks like alot of my movesets will get updated then next brawlbox is out
since you can add more articles and yet more reason for i will wait to PSA naruto until next brawlbox is released so i can add true projectiles for:
Naruto(shuriken rasengan/normal rasengan/add more shadowclones)
Geno(side-B)
Goku(true Projectile for kamehameha/small Spirit Bomb)
Vegeta(true Projectile for finalFlash/galickGun)
possible more ideas i will get


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: Carnage on May 17, 2012, 03:44:00 PM
how can a beam be a projectyle? i mean a projectyle is something that can be reflected in all so the kameha model would look preety wierd while being reflected imo same for finalflash


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: slayermarth101 on May 17, 2012, 03:46:13 PM
how can a beam be a projectyle? i mean a projectyle is something that can be reflected in all so the kameha model would look preety wierd while being reflected imo same for finalflash
Don't forget spirit bomb.
I can understand Kamehameha being reflected but... Spirit bomb?!? :o


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: Carnage on May 17, 2012, 03:48:59 PM
Don't forget spirit bomb.
I can understand Kamehameha being reflected but... Spirit bomb?!? :o
he said small and vegeta reflects the small on the anime lol but kameha would be wierd becuase of the "taill" it has


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: DoctorFlux(Mariodk) on May 17, 2012, 03:50:07 PM
Don't forget spirit bomb.
I can understand Kamehameha being reflected but... Spirit bomb?!? :o
not the large/super spirit Bomb but the small spirit bomb like as the one used against Vegeta
that one will be a A+B move on Goku now then you have taking much dmg or used up-taunt one time

he said small and vegeta reflects the small on the anime lol but kameha would be wierd becuase of the "taill" it has
i got a idea for beams article (if it will be possible)


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: xxWutzMercyxx on May 17, 2012, 04:18:46 PM
Ay Mario, could you possibly do your other PSA first? Give me moe time to work on Goku's new animation. I'm making his dragon fist move from Budokai 3/Burst Limit :P


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: StupidMarioFan1 on May 17, 2012, 07:22:51 PM
looks like alot of my movesets will get updated then next brawlbox is out
since you can add more articles and yet more reason for i will wait to PSA naruto until next brawlbox is released so i can add true projectiles for:
Naruto(shuriken rasengan/normal rasengan/add more shadowclones)
Geno(side-B)
Goku(true Projectile for kamehameha/small Spirit Bomb)
Vegeta(true Projectile for finalFlash/galickGun)
possible more ideas i will get
Sweet, any idea how the new articles will work? I wonder if this means we can pretty much give a character someone else's article, like give Luigi Mario's fireball, I wonder if this'll work on Alloys, be nice adition to my Doopliss Mario over Yellow Alloy (which was updated with majority of the glitches fixed incase any of you didn't know that already).
I hope at some point we'll be able to edit Nana, not sure what she is, she's not an article unless I'm mistaken. You would think that if you edited Popo's PSA, that Nana would also be affected, since most animations she just copies Popo, but she isn't always completely edited. Plus she has a few of her own subactions, how do you give her more? Oh well, so the next BrawlBox will actually edit Fit_.pac files, cool.


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: DoctorFlux(Mariodk) on May 18, 2012, 12:01:31 PM
started to PSA naruto anyway here is what done:
Down-B(both ground+Air)
up-B
all Throws
soon all smashes
and for Bender progress i just needing to make him over afew more and redo the shine texture for him but i wait with him alittle now


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: AnImAiNe on May 18, 2012, 12:05:24 PM
whats the new up b?


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: DoctorFlux(Mariodk) on May 18, 2012, 12:10:54 PM
whats the new up b?
100% same as in SSBF2(near the same as the PSA but you do a attack instead of just jump)


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: Carnage on May 18, 2012, 01:22:34 PM
100% same as in SSBF2(near the same as the PSA but you do a attack instead of just jump)
did you have the rasenshuriken model for the n-B?


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: DoctorFlux(Mariodk) on May 18, 2012, 02:02:41 PM
did you have the rasenshuriken model for the n-B?
nope i dont got that model


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: Kagemaru on May 18, 2012, 02:24:32 PM
What kinda naruto are you making?

A Sage Naruto? Kyuubi chakra using Naruto?

Or an overall Naruto?

I ask because he fights differently pending the chakra he's using. Sage Naruto is more taijutsu oriented with smarter clone use then lets say... Normal Naruto who uses more clones and rasengans. And Rasen-Shuriken for a N-B is a bit powerful Imo. I'd make that a Final Smash type deal personally. If its not already. I don't know if you've posted a moveset for Naruto or not.


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: DoctorFlux(Mariodk) on May 18, 2012, 02:30:26 PM
What kinda naruto are you making?

A Sage Naruto? Kyuubi chakra using Naruto?

Or an overall Naruto?

I ask because he fights differently pending the chakra he's using. Sage Naruto is more taijutsu oriented with smarter clone use then lets say... Normal Naruto who uses more clones and rasengans. And Rasen-Shuriken for a N-B is a bit powerful Imo. I'd make that a Final Smash type deal personally. If its not already. I don't know if you've posted a moveset for Naruto or not.
making him Super smash bros. flash 2 based/overall(based on both young/teen too)


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: Carnage on May 18, 2012, 02:32:11 PM
nope i dont got that model
hope you can get a model since i like that attack on ssbf2 and thats the moveset you are following :P


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: AnImAiNe on May 18, 2012, 03:14:38 PM
are you gonna be able to get the cloak on him if his fs is the tail beast mode like ssf2


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: Kagemaru on May 18, 2012, 03:24:08 PM
Well I'm still down to help. But I'll probably end up making my own version then.

I prefer the CoN version with a few tweaks.

The attack11 and 12 are done as you requested. I'm starting on the attack13 now. Then I'ma hop on over to Sasuke and start over on him.

Edit:

The attack13 you want me to do looks ugly. It works in SMBF2 cause of the 2d animations and the low number of frames... but in brawl box, it just looks bad. >_>;


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: Don Jon Bravo on May 19, 2012, 12:54:56 AM
on vegita can u scale the hand animations so the hands do not look too big?
you know kinda like mario's hand animations change in size and stuff through animations...


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: DoctorFlux(Mariodk) on May 19, 2012, 09:39:46 AM
alittle bad news:
the Side-B can´t sadly be shadowclone throw like as SSBF2 so i make afew changes in that attack
the Hitboxes on Down-B(air) dont work for some reason
it works with hitting stage parts/items but not other chars.

anyway after all attacks is done i will start on the FS attacks/animations
naruto will have afew changes in the moveset while in tailed beast mode and i will try to make the tailed beast mode time limited to about 30 sec.
here is the changes for tailed beast mode i have planed:
N-B: oodama rasengan (if i can´t get shuriken rasenga model)(just bigger/stronger version of normal N-B)
up-B: same as in SSBF2
Down-B: same as in SSBF2 but no transfrom to 4 tailed since i dont think it will be possible
Side-B: same as in normal mode but stronger
and i will change 1-2xtilts 1-2x airs 1x smash 1x throw for tailed beast mode


taunts will be almost same as SSBF2 if sexy jutsu is not too high filesize and wins i am not sure about yet possible only 1x Win so i got more filesize for animations to tailed beast mode for FS


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: metatrongrhm on May 19, 2012, 09:56:33 AM
Can I ask a few questions?
Are you including both sage, and 4-tailed Naruto in this pack?

How are they both activated(wait... just read that 4-tailed is the FS)?
What will be the differences between those 2 modes and ordinary Naruto?

Sorry if you've stated already, but there's more than 1 naruto being made atm iirc, and it gets confusing remembering who's who

EDIT: forgot to say, the project looks awesome so far, congrats


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: DoctorFlux(Mariodk) on May 19, 2012, 10:02:32 AM
Can I ask a few questions?
Are you including both sage, and 4-tailed Naruto in this pack?

How are they both activated(I assume 4t is the final smash due to the 30sec time limit)?
What will be the differences between those 2 modes and ordinary Naruto?

Sorry if you've stated already, but there's more than 1 naruto being made atm iirc, and it gets confusing remembering who's who
sage i will inc. and young naruto too
and to active is just use FS for tailed beast mode(1 tail on kid naruto and 2-3 on teen naruto) 4 tailed i dont think i will inc. since that one dont walk/run/jump like as Naruto and use a whole new moveset

but Kid naruto will be main outfit in this moveset (cuz he is so much underrated compare to his teenage self) and teenage/sage naruto will be over the non team alt textures

but i dont think there will be a 4 tailed transfrom at all in this moveset but 1-2-3 tailed there will be
(1-2-3 tailed will not be as modes since there will only be 1x mode for tailed cloak mode and that is then use FS) the 1-2-3 tailed will be on the model
Kid naruto will have 1 tailed,teenage naruto will have 2-3 tailed and sage mode will also have 2-3 tailed  

inb4PPL.RelPortMyNaruto:
i will make .rel ported packs too so ppl dont steal my naruto .rel port it over a other and upload in their´s name


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: metatrongrhm on May 19, 2012, 10:15:33 AM
sage i will inc. an... packs too so ppl dont steal my naruto .rel port it over a other and upload in their´s name

thanks, cleared a lot of stuff up.


Title: Re: Mariodk Projects:Waiting for Brawlbox with PSA for PSA Vegeta/naruto, Bender WIP
Post by: slayermarth101 on May 19, 2012, 10:34:12 AM
Are you gonna show previews?


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: DoctorFlux(Mariodk) on May 19, 2012, 10:43:54 AM
Are you gonna show previews?
as soon i have fixed afew things so i will make a video


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: AnImAiNe on May 19, 2012, 11:00:59 AM
whats changed that can work then if the cclone throw and the down b are not functioning right


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: DoctorFlux(Mariodk) on May 19, 2012, 12:37:34 PM
whats changed that can work then if the cclone throw and the down b are not functioning right
DOwn-B Air will still be the same i just have to fix it
SIde-B will also still be shadowclone throw but instead of the clone Kick after have throwed the Clone and the clone is near one
it will instead still continue to spin and fly sidewards until afew frames and then do that kick
i will do so if one get hit by the clone while it flying Sidewards you get dmg from it and the knockback send the target to near where the Clone will do the Kick animation


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: AnImAiNe on May 19, 2012, 12:55:24 PM
what about the clone helping him create the rasengan?


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: DoctorFlux(Mariodk) on May 19, 2012, 12:57:43 PM
what about the clone helping him create the rasengan?

(http://i.imgur.com/aCWAb.png)
and these two naruto is 1 model


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: KnightMario on May 19, 2012, 01:05:37 PM
cool


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: Carnage on May 19, 2012, 02:24:29 PM
mariodk you should ask aniverage i think he has the rasengam shuriken model also cant wait for that naruto moveset :P i hope you can fix all of his shadow clone trows


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: Hero © on May 19, 2012, 02:52:38 PM
Its over Ike right?


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: DoctorFlux(Mariodk) on May 19, 2012, 02:59:12 PM
yes it is and i will make pack for .rel ports before others do


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: KnightMario on May 19, 2012, 02:59:51 PM
or you can just say not to make them and release early


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: slayermarth101 on May 19, 2012, 03:32:57 PM
MarioDK, I can make the .rel pack if you want.
I pretty much have most of the .rel's for Ike and can make more if you want.
Once you release it I can make them and then Collab you to it. ;)


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: metatrongrhm on May 19, 2012, 03:53:18 PM
MarioDK, I can make the .rel pack if you want.
I pretty much have most of the .rel's for Ike and can make more if you want.
Once you release it I can make them and then Collab you to it. ;)

Sorry for going off topic, but could you make a 'hack' with all the rels+codes required?
I used to be able to do it(the rel part), but I've forgotten since the last time I was playing brawl(~8months). Never understood which codes are required for succesful ports though.
If it's too much to ask or something, then it doesnt matter.


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: slayermarth101 on May 19, 2012, 04:05:36 PM
Making a pack would be rather irrelevant.
If there's someone you want ported then pm me. I don't wanna flood his thread with off-topic stuff.

It'd be easier to just pm me.


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: AnImAiNe on May 19, 2012, 05:56:46 PM
are the things you need to do to revamp naruto easy to do for you?


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: Ninka_kiwi on May 19, 2012, 09:28:19 PM
Can't wait to see how SSF2 Naruto translates into brawl as he is one of my favorites to use in SSF2


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: KnightMario on May 19, 2012, 09:33:41 PM
Quote from: AnImAiNe REPLY 6666
are the things you need to do to revamp naruto easy to do for you?


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: SmashClash on May 19, 2012, 09:59:06 PM
This is actually looking good now. I hope to see a video soon.


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: SonicBrawler on May 20, 2012, 04:58:20 AM
its odd how i hate naruto lol he is so over used but ssf2 naruto is insanly epic


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: dpgthirteen on May 20, 2012, 05:19:26 AM
its odd how i hate naruto lol he is so over used but ssf2 naruto is insanly epic
What do you mean?


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: SonicBrawler on May 20, 2012, 05:22:20 AM
i jsut dont liek Naruto. so many ppl like him and he is overused. but i lek hwo naruto plays in ssf2


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: dpgthirteen on May 20, 2012, 05:25:32 AM
i jsut dont liek Naruto. so many ppl like him and he is overused. but i lek hwo naruto plays in ssf2
Eh, people will have their opinions. I have not played SSF2 in a long time, is it finished yet?


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: DoctorFlux(Mariodk) on May 20, 2012, 05:41:15 AM
Eh, people will have their opinions. I have not played SSF2 in a long time, is it finished yet?
SSBF2 is not finished yet but as a demo it still awesome
are the things you need to do to revamp naruto easy to do for you?
i just needing FS/tailed beast animations,PSA still alot of stuff, finish the new kunai GFX model with lower filesize on both texture+model also i got a other  rasengan model(one i got from DS22)
and maybe also do Young naruto ( i am not preview any videos of Naruto/released the moveset until Young naruto is made and is made for the moveset)


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: dpgthirteen on May 20, 2012, 06:01:29 AM
Just played it a little, its fun but has issues. There were times I did not double jump, or when fighting a lvl 9 cp they just stopped playing and stood there. But I now understand what your getting at with this psa. Personally, I hope you do not go through with the down smash thats in SSF2, does not fit Naruto in my opinion. Also, will Rasengan work exactly like SSF2? while being charged its a regular Rasengan, and once its RasenShuriken it will be throw able?


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: metatrongrhm on May 20, 2012, 06:33:29 AM
good luck!


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: AnImAiNe on May 20, 2012, 06:47:29 AM
if you use the model ds22 gave you i think you should combine it with something because it just looks hollow.i have a naruto that already has that rasengan model in it and it just doesn't look as good as what is already on it. like when using the rasengan the opponent goes inside of it so it ends up looking like the water prison jutsu.
is is possible to just make the aura sphere one that is already used light blue? i can send u the one i have if i get the makers permission so u know what i mean.


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: DoctorFlux(Mariodk) on May 20, 2012, 07:32:29 AM
Just played it a little, its fun but has issues. There were times I did not double jump, or when fighting a lvl 9 cp they just stopped playing and stood there. But I now understand what your getting at with this psa. Personally, I hope you do not go through with the down smash thats in SSF2, does not fit Naruto in my opinion. Also, will Rasengan work exactly like SSF2? while being charged its a regular Rasengan, and once its RasenShuriken it will be throw able?
Down-Smash is that animation i previewed with naruto Throw a shadowclone(like as one of Mario´s Throw attacks)
and the shadowclone got hitbox

and Rasengan  i will try to get as much as possible to work like as in SSBF2
and RasenShuriken will be N-B(in tailed beast mode) if i can get the model and if there is filesize for 1 more animation for clone over Ike´s Sword article
or it will be a big Rasengan as N-B in tailed beast mode
i dont think RasenShuriken will be as N-B on full charged N-B since i kinda think it will be too much overpowered for brawl

afew things will not be 100% like as in SSBF2 but almost:
Down-Smash
Down-Throw(that will be naruto barrage instead)
almost side-B Ground(it will not 100% work as in SSBF2 but almost)
a other Side-B(air) but still a shadowclone throw something like this:
http://www.youtube.com/watch?v=NDlT6JpkliM&feature=youtu.be&t=1m29s at 1min. and 29 sec.
N-B(you will not get RasenShuriken at full charged N-B)
and tailed beast moveset for FS
and possible no sexy jutsu taunt(if the model for it is too high filesize)
maybe i will make a A+B move(like as Vegeta will get) for naruto so he can use  RasenShuriken then you starting to have some GFX around you


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: SonicBrawler on May 20, 2012, 07:33:50 AM
but the rasenshuriken has major startlag, so it wont be op'd


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: DoctorFlux(Mariodk) on May 21, 2012, 07:37:45 AM
([url]http://i.imgur.com/n1vkm.png[/url])
early preview


but the rasenshuriken has major startlag, so it wont be op'd
i will see if that rasengan will come in the moveset

Post Merge: May 21, 2012, 07:24:13 AM
Progress on Naruto Revamp Project:
-all "A" attacks/up-B/throws/Down-B Ground is done in PSAing
-started on animte the tailed cloak mode attacks and taunts
-Young naruto rig is half done
-started alittle on revamp the Rig on teen naruto and as soon i get the max of it: sage mode naruto
-possible will Naruto get animted eyes(maybe not on the shadowclone models since i wanted that one to be lower filesize then the real naruto)


Dot will make brawl styled naruto(atleast Young naruto and maybe revamp teen/sage too)
and Video preview will be made then i am done with anything but FS

also i forgot to say cuz of the 2nd. shadowclone added its only possible to use the models i inc. in the naruto pack or you can self try to merge 2x models to one (prefer low vert count models) if you wanted like future trunks/cloud/who ever to work with naruto moveset


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: slayermarth101 on May 21, 2012, 07:43:49 AM
For the poll, I'd say Lee because he might be the most interesting for you to psa/animate. Plus sasuke is being made currently and Kakashi.. He might not be all that fun. :-\


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: DoctorFlux(Mariodk) on May 21, 2012, 07:46:06 AM
For the poll, I'd say Lee because he might be the most interesting for you to psa/animate. Plus sasuke is being made currently and Kakashi.. He might not be all that fun. :-\
yes sasake is being made but in his Super Saiyan Emo Form(the shippuden version)
mine will be then he was a Kid and not so much Emo as in shippuden


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: slayermarth101 on May 21, 2012, 07:54:18 AM
Lol, well then its between him and lee. Preferably lee because of his capabilities.


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: Lucifer_Gale on May 21, 2012, 01:08:41 PM
Kakashi is a boss, would be a really awesome character to play with; his jutsu are different and made him a kinda complete brawlfighter (like the water dragon for far enemy, earth decapitation for melee and/or counter-trap, fire techniques and, of course, the raikiri). Also would be fun if he can copy the other N-B with his sharingan, like kirby, but I suppose that it's not possible XD


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: SouthCraft on May 21, 2012, 02:04:07 PM
Het Mariodk. When the new Brawlbox comes out, i am able to port Waluigi to D3! Should i? Your request.....


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: DoctorFlux(Mariodk) on May 21, 2012, 02:05:23 PM
Het Mariodk. When the new Brawlbox comes out, i am able to port Waluigi to D3! Should i? Your request.....
sure xD that will be awesome


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: SouthCraft on May 21, 2012, 02:20:41 PM
sure xD that will be awesome
Ok, i do that. D3 really need something :srs:


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: Carnage on May 21, 2012, 02:25:54 PM
Ok, i do that. D3 really need something :srs:
making him directley on d3 is the same of a rel port since well waluigi cant have any other models on him unless you used the one on CF so ppl could use CF models or something since waluigi doesnt use any ext gfx instead of D3 port he should be on a rel portable char imo.


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: FallenKing on May 22, 2012, 02:05:23 AM
yes sasake is being made but in his Super Saiyan Emo Form(the shippuden version)
mine will be then he was a Kid and not so much Emo as in shippuden

Eh, I like the older Sasuke, and I'm pretty sure not too many other users here disagree with me. It'd be a little redundant to have 2 different Sasuke PSAs, so I'm voting for Kakashi. Although I like Lee, all of his attacks are physical based, so I can't imagine that being too much fun. Kakashi has tons of different possibilities.


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: StupidMarioFan1 on May 22, 2012, 04:32:10 PM
Ok, i do that. D3 really need something :srs:
Well the new BrawlBox shuld be able to edit the FitDedede.pac, then he wuold actually get something useful, that and so another character can have some of his attacks, like inhalig someoe, that'd be good for Bowser. XD


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: AnImAiNe on May 22, 2012, 04:35:39 PM
Eh, I like the older Sasuke, and I'm pretty sure not too many other users here disagree with me. It'd be a little redundant to have 2 different Sasuke PSAs, so I'm voting for Kakashi. Although I like Lee, all of his attacks are physical based, so I can't imagine that being too much fun. Kakashi has tons of different possibilities.
lol im making a sasuke psa as well its the version that was in the beginning of shippuden before the mangekyo sharingan


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: DoctorFlux(Mariodk) on May 23, 2012, 09:08:44 AM
lol im making a sasuke psa as well its the version that was in the beginning of shippuden before the mangekyo sharingan
sasuke is the new shadow soon in brawlvault
since we getting 3x PSAs of him
one based on then he was in team 7(from me)
one based on him before  mangekyo sharingan
and aother from Anivernage
but i will wait alittle on Kid sasuke still (if not i make a moveset so the PSA fits for kinda all sasukes)
sakura is going to love brawlvault cuz of all these sasukes xD


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: slayermarth101 on May 23, 2012, 09:44:17 AM
sakura is going to love brawlvault cuz of all these sasukes xD
Lol.


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: DoctorFlux(Mariodk) on May 23, 2012, 09:48:32 AM
(http://i.imgur.com/zlF5a.png)
model of the new Kunai
i made the UVs so it use a texture on only 16x16 size so its alot lower filesize then the old Kunai model (both texture/model wise)


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: slayermarth101 on May 23, 2012, 09:57:53 AM
Sweeeeeeeeeeeeet.
I can't wait for this new naruto. I have a reserved spot just for him.


Title: Re: Mariodk Projects:Bender On hold,Naruto moveset WIP
Post by: Carnage on May 23, 2012, 11:30:59 AM
([url]http://i.imgur.com/zlF5a.png[/url])
model of the new Kunai
i made the UVs so it use a texture on only 16x16 size so its alot lower filesize then the old Kunai model (both texture/model wise)

shouldnt the metal be darker? it would look better imo


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: DoctorFlux(Mariodk) on May 23, 2012, 12:44:36 PM
ok i got a alittle request
who will make Wins for Naruto(at start i only needing 1x Win for safe to save filesize on the Fitmotion.etc)
shouldnt the metal be darker? it would look better imo
not have tested it ingame yet since right now i am using the old model of the kunai so idk how the lighting will be on the model yet
but i will soon add the new model


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: SonicBrawler on May 23, 2012, 02:14:16 PM
i can make animtions just tell em what u need


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: DoctorFlux(Mariodk) on May 23, 2012, 02:15:49 PM
i can make animtions just tell em what u need
a win1/win1wait that fits for Naruto thats what i needing


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: slayermarth101 on May 23, 2012, 02:29:09 PM
You can make one where he points at himself, and says, "I'm gonna be hokage!" or in other words, he says, "I fight for my friends" since its over Ike.


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: DoctorFlux(Mariodk) on May 23, 2012, 02:31:02 PM
You can make one where he points at himself, and says, "Belive it! I'm gonna be hokage!" or in other words, he says, "I fight for my friends" since its over Ike.
fixed xD

maybe i will do that


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: Carnage on May 23, 2012, 02:33:01 PM
You can make one where he points at himself, and says, "I'm gonna be hokage!" or in other words, he says, "I fight for my friends" since its over Ike.
fights for my friends fits narto preety well to :P


Title: This psa is gonna be bad***!
Post by: slayermarth101 on May 23, 2012, 02:38:57 PM
For the taunts, you need ideas for all of them?


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: dpgthirteen on May 23, 2012, 02:51:43 PM
If a sfx pack is made, hopefully its the Japanese sfx. Also since this is kinda based of SSF2, will the fs be transforming into 1tailed (or multiple) for a short period of time?


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: Maxi on May 23, 2012, 03:13:32 PM
If a sfx pack is made, hopefully its the Japanese sfx. Also since this is kinda based of SSF2, will the fs be transforming into 1tailed (or multiple) for a short period of time?
Ahem...I happened to have made a SFX pack for Naruto a long time ago.

And it's in Japanese. :3


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: dpgthirteen on May 23, 2012, 03:14:58 PM
Ahem...I happened to have made a SFX pack for Naruto a long time ago.

And it's in Japanese. :3
I know I am still using it ;D
But there is gonna have to be a new one since he has new moves.


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: Maxi on May 23, 2012, 03:17:47 PM
I know I am still using it ;D
But there is gonna have to be a new one since he has new moves.
Perhaps they can use mine as a base! Then add new sounds to it where it's needed. :3


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: DoctorFlux(Mariodk) on May 23, 2012, 03:55:20 PM
For the taunts, you need ideas for all of them?
nope since they will be same as in SSBF2(atleast i know that shadowclone/kunai taunt) but sexy jutsu not 100% sure yet
If a sfx pack is made, hopefully its the Japanese sfx. Also since this is kinda based of SSF2, will the fs be transforming into 1tailed (or multiple) for a short period of time?
yes it will be transforming into 1-2-3 tailed (what the model got of 1-2-3 tailed cloak)
Ahem...I happened to have made a SFX pack for Naruto a long time ago.

And it's in Japanese. :3
i know but i am possible needing to revamp the SFX pack
for the new moveset  also make a english voice pack(if ppl prefer that instead)


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: dpgthirteen on May 23, 2012, 04:07:10 PM
So how long will the transformation be?


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: Maxi on May 23, 2012, 04:07:47 PM
@ DK: Exactly what I was thinking. :3

I don't mind if you revamp mine to make it easier for ya, as long as there's credit given. :)


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: AnImAiNe on May 23, 2012, 04:08:11 PM
and is the kyubii chakra taunt staying?


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: DoctorFlux(Mariodk) on May 23, 2012, 04:09:40 PM
and is the kyubii chakra taunt staying?
nope its going to be as FS and afew moveset changes and any attacks stronger/faster for 20-30 sec.


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: dpgthirteen on May 23, 2012, 04:18:10 PM
nope its going to be as FS and afew moveset changes and any attacks stronger/faster for 20-30 sec.
It would be cool to include multiple versions, each one having different amounts of time. Or just another version where he does not loose his transformation unless he dies.


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: Kagemaru on May 23, 2012, 06:38:10 PM
Mariodk, would you wanna help give wolverine v3 a cancel system?

And are there any more naruto animations you need?


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: DoctorFlux(Mariodk) on May 23, 2012, 11:12:47 PM
Mariodk, would you wanna help give wolverine v3 a cancel system?

And are there any more naruto animations you need?
only win1/win1wait right now

and i can possible help with give wolverine OHC system if it is that one you wanted(but it is easy anyway just copy it from kid buu/SMBZ mario/SMBZ sonic´s subrotations in event List: other on AAA/dash/tilts/smashs/Airs  (airs/smashes got same subrotations)


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: Tobi on May 24, 2012, 06:22:45 AM
i hope you decide to stay with the kid version of sasuke instead of the older one having a moveset that they would both be compatible with is weird considering one uses a sword and the other dosent and they both have different moves.


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: DoctorFlux(Mariodk) on May 24, 2012, 12:57:44 PM
Belive IT!!!:
([url]http://i.imgur.com/yrXAX.png[/url])


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: KnightMario on May 24, 2012, 04:14:55 PM
nice


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: Anivernage on May 24, 2012, 04:46:55 PM
awesome :D
but what happened to bender?
i was hoping a import+release of him over snake or geno ;D


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: DoctorFlux(Mariodk) on May 25, 2012, 11:16:35 AM
what happened to bender?
i was hoping a import+release of him over snake or geno ;D
and for them who care about bender he will also be released about same time as Naruto moveset
but i only got bender over captain falcon/over Geno done right now so maybe it will only be over these then i release him


(http://i.imgur.com/EwiK2.png)
Young naruto (no naruto moveset version/CON Naruto moveset version) is almost done
i am going to have to edit the rig alittle on the aura for moveset version
since i needing to get the aura´s Hands to be on a other bone so they can move without they moving the arm/hands so naruto do gum gum moves as Luffy but only the aura to it)

also have to vertex the aura to fit Young naruto model since its DS22´s 3 tailed aura i made 1 tailed and ported the polygons/rig from his naruto to mine


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: dpgthirteen on May 25, 2012, 11:32:37 AM
Looks cool, but why not have him run on fours while in that mode? You got Goku to fly in Kioken, what would be different?


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: slayermarth101 on May 25, 2012, 11:44:33 AM
Are you gonna make it transparent?
Because its a cloak, not snake's box, we need to be able to see naruto through it.


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: Carnage on May 25, 2012, 11:46:30 AM
you need to make the aura far away from naruto maybe young naruto is fatter  lol


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: AnImAiNe on May 25, 2012, 11:51:15 AM
Are you gonna make it transparent?
Because its a cloak, not snake's box, we need to be able to see naruto through it.
its transparent in game


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: DoctorFlux(Mariodk) on May 25, 2012, 11:53:30 AM
 :srs:
Looks cool, but why not have him run on fours while in that mode? You got Goku to fly in Kioken, what would be different?
i will do that run in FS mode so dont worry
but a other wait1 is not possible i tried that for goku but it was always freezing
its transparent in game
yes it is and i i will make it like that
you need to make the aura far away from naruto maybe young naruto is fatter  lol
yeah its cuz of the cloth of naruto is alittle fatter but dont worry thats what i am needing to do on the model import and then make it ready for ingame and done


also i know who will be my next model imports(the will be some time before i do it since i wanted to do PSA now) it will be kid Sasuke(over marth), Kid sakura over Peach or zelda (or both), possible a better kakashi
so we got all from team 7


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: dpgthirteen on May 25, 2012, 12:33:17 PM
Cool to hear. What weapon are you going to give Kid Sasuke?


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: DoctorFlux(Mariodk) on May 25, 2012, 12:38:09 PM
Cool to hear. What weapon are you going to give Kid Sasuke?
just his Sword from shippuden cuz i think that will fit best for a Kid sasuke over Marth with Marth´s moveset
but for moveset version it will be a kunai or a shuriken


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: AnImAiNe on May 25, 2012, 12:44:48 PM
i vote kunai


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: viewtifulduck82 on May 25, 2012, 01:34:06 PM
what about the demon wind shuriken?


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: DoctorFlux(Mariodk) on May 25, 2012, 01:37:24 PM
for the kid sasuke over Marth(no Kid sasuke PSA users but marth/other marth PSAs users) it will the sword from shippuden
but for the moveset it will be a shuriken or a kunai (one of these since i am needing both for the moveset i have alittle planed for him)


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: dpgthirteen on May 25, 2012, 01:41:39 PM
for the kid sasuke over Marth(no Kid sasuke PSA users but marth/other marth PSAs users) it will the sword from shippuden
but for the moveset it will be a shuriken or a kunai (one of these since i am needing both for the moveset i have alittle planed for him)
He won't have the kunai out at all times though right?


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: DoctorFlux(Mariodk) on May 25, 2012, 01:47:09 PM
He won't have the kunai out at all times though right?
ofc not but i will possible add a taunt so you can choise you wanted the kunai out all time (as i will do on Naruto´s Side-taunt ) and then you can throw it on A+B (i know its not like that in SSBF2 but i will do it anyway)


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: dpgthirteen on May 25, 2012, 02:05:27 PM
ofc not but i will possible add a taunt so you can choise you wanted the kunai out all time (as i will do on Naruto´s Side-taunt ) and then you can throw it on A+B (i know its not like that in SSBF2 but i will do it anyway)
Sounds cool, Ill defiantly port your Sasuke over some one. It's gonna be the first time I use a rel port.


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: Carnage on May 25, 2012, 02:42:59 PM
mariodk i dont know if you know this but without meaning i made mewtwo shadowball stop when hitting the stage or walls so that is possible dont ask me how it happened it just did lol also bj said he might not include articles in the next bbj since all the articles offsets pointed at the rel and he doesnt have that cracked yet so articles wont come for a very long time maybe bb  68 if we are lucky.


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: DoctorFlux(Mariodk) on May 25, 2012, 02:49:17 PM
mariodk i dont know if you know this but without meaning i made mewtwo shadowball stop when hitting the stage or walls so that is possible dont ask me how it happened it just did lol also bj said he might not include articles in the next bbj since all the articles offsets pointed at the rel and he doesnt have that cracked yet so articles wont come for a very long time maybe bb  68 if we are lucky.
i can still edit articles like ike´s sword
i just needing to do so ike´s sword can use afew more animations and can have more then 1x sword out (or shadowclone)


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: Carnage on May 25, 2012, 02:56:27 PM
i can still edit articles like ike´s sword
i just needing to do so ike´s sword can use afew more animations and can have more then 1x sword out (or shadowclone)
about making the beam end on a wall check my mewtwo on marth it does that


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: StupidMarioFan1 on May 25, 2012, 03:35:55 PM
Hey Mariodk for SMBZ Mario for the SMBZ v4 Cape FS, would it be possible to replace the Mario Final files with the Sonic Final files, and then try to copy the things in the FitSonic.pac in for Super Sonic into the FitMario.pac? Or would that not work out?


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: DoctorFlux(Mariodk) on May 26, 2012, 01:17:38 AM
Belive It Naruto in brawl styled texture:
([url]http://i.imgur.com/hjBxf.png[/url])
almost done i just still have to fix 1 tailed claok abit more
next: teen naruto revamp/sage mode naruto revamp(both textures/Rig/alittle on model)


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: dpgthirteen on May 26, 2012, 02:23:20 AM
Looking good. The skin needs to be darker though, its way to bright.


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: LCCoolJ95 on May 26, 2012, 06:56:09 AM
Looking good. The skin needs to be darker though, its way to bright.
you mean like Brawl goku dark?


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: slayermarth101 on May 26, 2012, 07:58:46 AM
That texture is beautiful.


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: DoctorFlux(Mariodk) on May 26, 2012, 09:35:46 AM
([url]http://i.imgur.com/zKQCE.jpg[/url])
([url]http://i.imgur.com/JE2IN.png[/url])
he is complete now just needing to add a sword or something if dont using naruto PSA


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: Carnage on May 26, 2012, 10:13:20 AM
guess you made it  the kyubbi cloack works wonders


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: metatrongrhm on May 26, 2012, 11:25:00 AM
Wow, looks amazing.
Keep it up man.


Title: Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left
Post by: DoctorFlux(Mariodk) on May 26, 2012, 11:27:03 AM
there will be 2x releases today (hopefully)
one of the releases is a secret(and no its not kid sasuke cuz i got a avvy of him) and its not naruto PSA since i still needs to do revamp on teen naruto/sage naruto and revamp afew animations/PSA FS and make animations for FS


Title: Re: Mariodk Projects: Naruto´s Final Smash,revamps on Teen/sage naruto left
Post by: metatrongrhm on May 26, 2012, 11:46:04 AM
there will be 2x releases today (hopefully)
one of the releases is a secret(and no its not kid sasuke cuz i got a avvy of him) and its not naruto PSA since i still needs to do revamp on teen naruto/sage naruto and revamp afew animations/PSA FS and make animations for FS

...If ONE of them is a secret, would you mind telling us what the other one is?


Title: Re: Mariodk Projects: Naruto´s Final Smash,revamps on Teen/sage naruto left
Post by: DoctorFlux(Mariodk) on May 26, 2012, 11:48:04 AM
...If ONE of them is a secret, would you mind telling us what the other one is?
kid naruto is the other (but not the moveset just oneslot model import)


Title: Re: Mariodk Projects: Naruto´s Final Smash,revamps on Teen/sage naruto left
Post by: SouthCraft on May 26, 2012, 12:05:41 PM
MarioDK did you make the texture?


Title: Re: Mariodk Projects: Naruto´s Final Smash,revamps on Teen/sage naruto left
Post by: AnImAiNe on May 26, 2012, 12:07:36 PM
Dot made the texture


Title: Re: Mariodk Projects: Naruto´s Final Smash,revamps on Teen/sage naruto left
Post by: the98pika on May 26, 2012, 12:13:25 PM
Will the PSA work with Shippunden Naruto too?

Also it would be cool if you got a ramen model and naruto eats it as a taunt (it could heal 10% or something) or one of the victorys.


Title: Re: Mariodk Projects: Naruto´s Final Smash,revamps on Teen/sage naruto left
Post by: DoctorFlux(Mariodk) on May 26, 2012, 12:23:55 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26612 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26612) released kid naruto model import
Will the PSA work with Shippunden Naruto too?

Also it would be cool if you got a ramen model and naruto eats it as a taunt (it could heal 10% or something) or one of the victorys.
as i said 100 times Shippunden Narutos(normal/sage) will be over the non team alt colours texture slots


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: LCCoolJ95 on May 26, 2012, 03:24:15 PM
I like the model MDKA. it is a great filler for people who want your Naruto PSA.


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on May 27, 2012, 08:24:43 AM
come soon a small update for naruto
cuz i found a way to make a true oneslot resize mode (without needs a Fitmotionetc.pac)
since the HaM bone is not used,the HaM bone is the bone before TransN bone
it will not change any Bone IDs if i do so TransN bone is a Child of HaM bone(renamed) and then resize the bone

Post Merge: May 27, 2012, 08:21:56 AM
just afew attack previews before i show 100% the moveset:
Down-B(ground)(press left/right so the clone come behide you or in front of you):
(http://i.imgur.com/3CLUG.gif)
Down-Smash(the hold animation for it is not made 100% yet):
(http://i.imgur.com/sskUN.gif)
up-throw:
(http://i.imgur.com/esmSJ.gif)
Down-throw:
(http://i.imgur.com/YHfeT.gif)


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: slayermarth101 on May 27, 2012, 08:33:13 AM
That down throw is bad***!!!! (http://i.imgur.com/3ReOk.gif)
I'm hyped for this psa.


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: SonicBrawler on May 27, 2012, 08:41:23 AM
down-b. my favorite move in ssf2. YES! :D


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: SiLeNtDo0m on May 27, 2012, 08:48:12 AM
Lol Vegeta U Tilt in the D Throw XD


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on May 27, 2012, 08:50:30 AM
Lol Vegeta U Tilt in the D Throw XD
yeah xD (also edited to up-smash since its same as in SSBF2) but will edit the animation alittle more on that animation since in SSBF2 naruto have one of his hands at ground while do that kick


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: Albafika on May 27, 2012, 08:52:46 AM
Like how you PSA'ed these. Nicely done. :D


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: Carnage on May 27, 2012, 08:56:28 AM
those trows are looking amazing nice to see naruto is gonna be a more shadow clone character :P


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on May 27, 2012, 09:28:25 AM
http://forums.kc-mm.com/index.php?topic=45130.0 (http://forums.kc-mm.com/index.php?topic=45130.0)
made a Guide for how to mae oneslot resize(without needs Fitmotionetc.pac)
and also i used this method for Young naruto so i not needed to waste filesize on the Fitmotionetc.pac and it worked
will possible also do that with GT kid goku over CF(if i make him) since CF got also got 2x bones before TransN there is useless on model imports


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: dpgthirteen on May 27, 2012, 04:50:23 PM
Animations are looking very nice, you seem to get better and better with each project, are the fingers actually animated, like when he uses justsu?


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on May 27, 2012, 07:02:35 PM
Animations are looking very nice, you seem to get better and better with each project, are the fingers actually animated, like when he uses justsu?
that i am not sure yet but possible i will give it a try
but now i am waiting for Blackjax´s brawlbox so i can edit Ike´s sword article to be a alot better shadowclone article and possible i dont needing do to 2x narutos in one model over Ike anyway

so now i just taking a alittle break until next brawlbox is out or i will work on Gotenks animations


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: DJ Lowgey on May 28, 2012, 10:21:06 AM
Can´t wait for an epic "Battle Stadium D.O.N" battle :)


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: dpgthirteen on May 28, 2012, 11:22:04 AM
that i am not sure yet but possible i will give it a try
but now i am waiting for Blackjax´s brawlbox so i can edit Ike´s sword article to be a alot better shadowclone article and possible i dont needing do to 2x narutos in one model over Ike anyway

so now i just taking a alittle break until next brawlbox is out or i will work on Gotenks animations
So Naruto will be on hold for now. Good for you man, if you feel like you have accomplished a lot, take a break. If you don't feel bored yet, start Gotenks again. After all, not only is he your favorite character but he has to be your only project you have started and have never finished.


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: AnImAiNe on May 29, 2012, 08:15:35 AM
are you changing naruto's final smash ..sorry if u answered this already


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: BlueBrain on May 29, 2012, 08:20:55 AM
marioDK, u do know u dont have to censor the words urself, right?
if u write them they will auto-censor for people with the censorship on...
im saying cuz i have the censors off, and yet in the poll it says "[censored]"


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: AnImAiNe on May 29, 2012, 08:48:44 AM
marioDK, u do know u dont have to censor the words urself, right?
if u write them they will auto-censor for people with the censorship on...
im saying cuz i have the censors off, and yet in the poll it says "[censored]"
did my question make him mad?


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: SiLeNtDo0m on May 29, 2012, 08:50:18 AM
did my question make him mad?

*Points to poll*


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: AnImAiNe on May 29, 2012, 08:53:25 AM
oh ok lol


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on May 29, 2012, 09:09:28 AM
are you changing naruto's final smash ..sorry if u answered this already
yes the finalsmash will be changed
so he go in tailed beast mode
but for that moveset i have not 100% planed yet since its not possible to have all his moves/animations
but i know afew moves from SSBB tailed beast mode that is going to be there:
up-B,N-B(kinda),run animation(maybe cuz i am needing to make dash/runbrake/turnrun/ so it looks good),F-air,Down-air, AA combo,Down-smash, possible one of the throws

and rest attacks will be stronger

Post Merge: May 29, 2012, 11:28:17 AM
(http://i.imgur.com/krVQN.gif)
Hyper sonic over super sonic WIP

Post Merge: May 29, 2012, 12:20:57 PM
([url]http://i.imgur.com/Iic7o.gif[/url])
hyper sonic over Super sonic WIP


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: SonicBrawler on May 29, 2012, 12:34:25 PM
did u do that cuz u saw this: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26650 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26650)

and didnt want nyone to be better than u, so you made your own?


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on May 29, 2012, 12:35:09 PM
did u do that cuz u saw this: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26650[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26650[/url])

and didnt want nyone to be better than u, so you made your own?
i always wanted hypersonic over supersonic and i see it was possible with this hack


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: RasenganKameha on May 29, 2012, 01:01:05 PM
hey mariodk, i just had one really cool idea for your naruto PSA's
dash attack, you could have naruto run and make one shadow clone
appear infront of him and then the clone punches the person infront of
naruto and then disappears. i got this idea from my naruto shippuden
clash of ninja 3, and since you want naruto to have shadow clone attacks.
you probably gonna think this is a request, i'm just giving a idea.



Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on May 29, 2012, 01:04:45 PM
hey mariodk, i just had one really cool idea for your naruto PSA's
dash attack, you could have naruto run and make one shadow clone
appear infront of him and then the clone punches the person infront of
naruto and then disappears. i got this idea from my naruto shippuden
clash of ninja 3, and since you want naruto to have shadow clone attacks.
you probably gonna think this is a request, i'm just giving a idea.


the dashattack will be the same as in SSBF2 since i try to make naruto moveset it as much as possible to SSBF2 moveset


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: slayermarth101 on May 29, 2012, 01:07:05 PM
Hm, MarioDK, I was looking back at those throws, and I kinda think the Up-Throw would look more realistic if you make the trajectory the same way as the Naruto is kicking him. In the previews it looks like you have it set as 90 or  5A in psa. It might look better if you set it as 30 or 82 in psa.


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on May 29, 2012, 02:10:16 PM
Hm, MarioDK, I was looking back at those throws, and I kinda think the Up-Throw would look more realistic if you make the trajectory the same way as the Naruto is kicking him. In the previews it looks like you have it set as 90 or  5A in psa. It might look better if you set it as 30 or 82 in psa.
i was also thinking on that
anyway more previews:
(http://i.imgur.com/NFKkA.gif)
now i just have to fix shine and he is done


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: SiLeNtDo0m on May 29, 2012, 02:30:16 PM
Much better looking already


Title: Re: Mariodk Projects: Kid Naruto model import released, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on May 29, 2012, 02:49:23 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26656 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26656)
released


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Hero © on May 29, 2012, 02:56:51 PM
Now all we gotta do is do that for Mario.

Since he does that in his games when he gets a star


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: slayermarth101 on May 29, 2012, 02:57:58 PM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26656[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26656[/url])
released
Hyper Sonic Transformation (http://www.youtube.com/watch?v=75gj069OIyM#ws)

:af2:


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on May 29, 2012, 03:02:58 PM
Now all we gotta do is do that for Mario.

Since he does that in his games when he gets a star
or animted texture for shadow mario xD
i think i can easy make a true Shadow Mario now but will wait with that until bowser jr, over zelda is done and shadow mario over shiek is close to be done


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Hero © on May 29, 2012, 03:05:14 PM
or animted texture for shadow mario xD
i think i can easy make a true Shadow Mario now but will wait with that until bowser jr, over zelda is done and shadow mario over shiek is close to be done
Oh ok, that sounds cool ;D


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: SonicBrawler on May 29, 2012, 03:14:44 PM
http://link3kokiri.deviantart.com/art/Super-Sonic-Short-120122618 (http://link3kokiri.deviantart.com/art/Super-Sonic-Short-120122618)


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: SiLeNtDo0m on May 29, 2012, 03:17:11 PM
Hey bro, I touched up Hyper Sonic for you.  Now has the absolute proper colours scheme rather than the random one it had before.  Furthermore, I changed the eye colour from red to green cuz you know how we Sonic fans are.  Moanin about eye colour and all that XD  Nah just kidding

But here's the link: http://www.mediafire.com/?f8y47regr3baodo (http://www.mediafire.com/?f8y47regr3baodo)

If you feel like updating your Brawlvault link with this, just credit me since all I did was a quick minor texture adjustment.


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Hero © on May 29, 2012, 03:18:11 PM
[url]http://link3kokiri.deviantart.com/art/Super-Sonic-Short-120122618[/url] ([url]http://link3kokiri.deviantart.com/art/Super-Sonic-Short-120122618[/url])

Lol, poor tails.


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Leon Exodio on May 29, 2012, 03:20:59 PM
dude love the hyper sonic as super sonic awesome


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: BigBadBooya on May 29, 2012, 11:32:01 PM
That Hyper Sonic FS fits perfectly, now I'll have to finish my Hyper Shadic... It's about 70% completed, but this is what he looks like so far.

(http://i1215.photobucket.com/albums/cc514/BigBadBooya/Hyper%20Shadic%20In%20Brawl/al_120529_1524binout.jpg?t=1338354252)

What do ya think? Good so far?


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: SouthCraft on May 29, 2012, 11:59:44 PM
or animted texture for shadow mario xD
i think i can easy make a true Shadow Mario now but will wait with that until bowser jr, over zelda is done and shadow mario over shiek is close to be done
ShadowMario is about to Get revamped soon!


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on May 30, 2012, 02:15:44 AM
thats awesome
anyway some progress on Gotenks while i waiting for next brawlbox for finish naruto:
wait1,2,3 done
run/runturn/runbrake is done,walking animetions is done(just ported vegeta´s since they fits very well for gotenks too)
"B" attack animations is done
all throws is almost done,all airs is done
now just smashes/tilts/aaa combo


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Carnage on May 30, 2012, 02:37:19 AM
thats awesome
anyway some progress on Gotenks while i waiting for next brawlbox for finish naruto:
wait1,2,3 done
run/runturn/runbrake is done,walking animetions is done(just ported vegeta´s since they fits very well for gotenks too)
"B" attack animations is done
all throws is almost done,all airs is done
now just smashes/tilts/aaa combo
why dont we have any gotenks video preview? xD


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on May 30, 2012, 03:00:17 AM
why dont we have any gotenks video preview? xD
now yet since they are not PSAed but possible soon afew .gif previews


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: xxWutzMercyxx on May 30, 2012, 03:01:11 AM
Once you do I'll give him and finish his custom HD texture ;D


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: AnImAiNe on May 30, 2012, 03:35:50 AM
mariodk once you finish naruto on ike wont you be able to put him over olimar properly with the new brawl box since it can remove hard coded stuff?


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on May 30, 2012, 09:32:15 AM
mariodk once you finish naruto on ike wont you be able to put him over olimar properly with the new brawl box since it can remove hard coded stuff?
i was thinking on that
or edit ike´s sword article to be like as pikmins(easy to PSA xD)
possible that with ike so we can still have sound pack and use other ike models too

also since i will be gone for 2 weeks without internet(in about a month) i will work on afew models here is the list:
Kid Sasuke(over Marth)
Killer bee(over idk yet)
Jiraya(over ganondorf or ike cuz of there is a moveset for him over ike too)
kakashi(also a custom model of him as Kid before he got the  sharingan eye)
perry the platypus(custom model) over (not sure yet)
phineas and ferb (custom model over ICs)
and finish/update some movesets (Gotenks if he is not finished until then)

atleast one of the custom models will be done and all the other models that is not custom then i get back from my 2 weeks without internet


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: AnImAiNe on May 30, 2012, 09:45:25 AM
i believe fallenking is about to do pervy sage with sage mode as final smash eyes so maybe that saves you a model that u were going to do


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on May 30, 2012, 12:28:01 PM
i kinda got a date for then Gotenks is almost done(mainly the animations i dont think the PSA since that PC i will use in 2 the weeks where i am not home can´t use emulator only brawlbox)
in about 5-6 weeks
since i think i will work on him while i am gone so right now is he on hold again
i anyway have to revamp my animations alot (mainly the "B" attack onces) thats why no preview yet since i wanted to preview the final result of all animations (so it will be a surprice how the moveset will be cuz i have replaned the moveset really much) but dont worry ghosts is going to be there xD and also buu buu volly ball(but without turn them to a ball cuz its not possible)
so now i will work on the end of all shadows hacks:
-this time it will not be a renamed port(but a real port like as goku over pit) so fixed 2nd. jump/run/possible more stuff
-possible super shadow at FS(kinda same way i will do the hyper sonic with animted texture to change to use a other texture in the chaos blast animation)
-not needing shadowkong safe sonic PSAs anymore
-import with animted eyes/blinking/all faces and mouths
-Classic shadow as alt. (also with animted eyes/all faces)
-more baleced moveset and maybe some moves back from V1(like the F-air) or some new moves (i got afew ideas still)
-Revamped Chaos spear(mainly at the charging up): so if you charged it up to 2nd lvl and wanted it to lvl 3 you dont have to do all over the whole charge animation you will start from the 2nd. lvl to 3rd
-maybe i can do with next brawlbox a article for chaos spear

all what i basely needing for get a .max of:
Brawl sonic(deleted the old max i got of that by a mistake)(already rigged)
Vertex of a good shadow(mainly for use to the mouths/maybe faces)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24149 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24149)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25806 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25806) (will use that one if the .gen model fails cuz of filesize)

a Fitdonkey.pac that works with Sonic bonesets(looking at southcraft)


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: SonicBrawler on May 30, 2012, 01:30:58 PM
finally. adn hopefulyl THIS shadowkong will wok with my shadow sfx


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: SouthCraft on May 30, 2012, 01:33:48 PM
i kinda got a date for then Gotenks is almost done(mainly the animations i dont think the PSA since that PC i will use in 2 the weeks where i am not home can´t use emulator only brawlbox)
in about 5-6 weeks
since i think i will work on him while i am gone so right now is he on hold again
i anyway have to revamp my animations alot (mainly the "B" attack onces) thats why no preview yet since i wanted to preview the final result of all animations (so it will be a surprice how the moveset will be cuz i have replaned the moveset really much) but dont worry ghosts is going to be there xD and also buu buu volly ball(but without turn them to a ball cuz its not possible)
so now i will work on the end of all shadows hacks:
-this time it will not be a renamed port(but a real port like as goku over pit) so fixed 2nd. jump/run/possible more stuff
-possible super shadow at FS(kinda same way i will do the hyper sonic with animted texture to change to use a other texture in the chaos blast animation)
-not needing shadowkong safe sonic PSAs anymore
-import with animted eyes/blinking/all faces and mouths
-Classic shadow as alt. (also with animted eyes/all faces)
-more baleced moveset and maybe some moves back from V1(like the F-air) or some new moves (i got afew ideas still)
-Revamped Chaos spear(mainly at the charging up): so if you charged it up to 2nd lvl and wanted it to lvl 3 you dont have to do all over the whole charge animation you will start from the 2nd. lvl to 3rd
-maybe i can do with next brawlbox a article for chaos spear

all what i basely needing for get a .max of:
Brawl sonic(deleted the old max i got of that by a mistake)(already rigged)
Vertex of a good shadow(mainly for use to the mouths/maybe faces)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24149[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24149[/url])
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25806[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25806[/url]) (will use that one if the .gen model fails cuz of filesize)

a Fitdonkey.pac that works with Sonic bonesets(looking at southcraft)
lol i was reading to fast in PM. I didn't saw "looking for southcraft". Im on it ASAP.


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on May 30, 2012, 01:34:45 PM
finally. adn hopefulyl THIS shadowkong will wok with my shadow sfx
that idk it will be but since shadowkong use donkey kong´s SFX ids it will i think
i will use the same SFX pack still

Post Merge: May 30, 2012, 05:57:29 PM
anyway:
([url]http://i.imgur.com/zBkHW.gif[/url])
animted eyes works,all mouths works
now just fix UVs/textures and vertex faces and then this shadow is almost done
and this shadow is already the best model import of shadow with the rig xD


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: LCCoolJ95 on May 30, 2012, 07:21:53 PM
O_O Mother of god...another Shadow...


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: slayermarth101 on May 30, 2012, 08:01:58 PM
O_O Mother of god...another Shadow...
MarioDK: Shadow released!
Noobs: Oh hey look, a cooler shadow with faces and a mouth. *downloads and reuploads*
Noob: I'll call this, TRUE SHADOW FINAL
More Noobs: 200+ downloads. :srs:


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: dpgthirteen on May 30, 2012, 08:03:04 PM
Nice Shadow, looks good. Once again, looks like I will have to update my current Shadow model lol.


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: AnImAiNe on May 30, 2012, 08:03:22 PM
if he says no one can edit or use without his permission might stop that from happening


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: slayermarth101 on May 30, 2012, 08:17:34 PM
MarioDK can put a logo on a texture somewhere where you won't see it like beyond does. If someone edits it, he can have it removed. Because just saying don't edit this isn't gonna stop them from doing so. That's why we have over 300 shadows on the vault now.


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: AnImAiNe on May 30, 2012, 08:34:46 PM
true


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Chaos_Knight on May 30, 2012, 08:53:47 PM
Finally an end to the Shadows. *thinks some random guy will make a recolor pack*


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: slayermarth101 on May 30, 2012, 08:58:26 PM
*thinks some random guy will make a recolor pack*
You know it.
Just like they did with his Young Naruto.
Random pack, and its like he rushed it. :/


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on May 30, 2012, 11:17:18 PM
Finally an end to the Shadows. *thinks some random guy will make a recolor pack*
i make the recolours too then i make revamp PSA over DK
You know it.
Just like they did with his Young Naruto.
Random pack, and its like he rushed it. :/
yeah and he still not deleted it or added me+Dot+KTH to colab


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: slayermarth101 on May 30, 2012, 11:30:38 PM
If you want, I can make some recolors for it, then make the CSP's for them as well.


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: 5una~ on May 30, 2012, 11:37:22 PM
Oooooo looks awesome I want haha!


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Carnage on May 31, 2012, 01:03:16 AM
i cant say im exited for shadow there  are some  preety good ones in the vault  so far sure they dont have those  extras but thats not enough for me to like another shadow import  it already  has more imports than any other char :S well i hope he turns out well i see the  eye on the right isnt 100%


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: 5una~ on May 31, 2012, 01:39:46 PM
Uh this is over Sonic I presume gawd it looks epic


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Lucifer_Gale on May 31, 2012, 02:26:56 PM
Great Shadow preview, I hope that this will end once for all the Shadow invasion (one can dream you know :/ )
Reading your post about the PSA I suppose that will be over DK, but will be a version over Sonic too? 'Cause I kinda like that big gorilla, and also is one of my brother's main.


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 01, 2012, 03:35:42 AM
Great Shadow preview, I hope that this will end once for all the Shadow invasion (one can dream you know :/ )
Reading your post about the PSA I suppose that will be over DK, but will be a version over Sonic too? 'Cause I kinda like that big gorilla, and also is one of my brother's main.
nope i dont think  they will be a version over sonic (since most ppl here wanted shadow vs. sonic to be possible without any bugs)
but the model will be also as a oneslot over sonic

also i am needing a FitDonkey.pac still that is hexed to work with Sonic models(like as goku over pit´s Fitpit.pac working with CF models with add bones)
and at same time added 2x GFX models slots (i know its possible over DK too) but idk how to do it  

anyway i am soon done with UV editing on shadow (only 2 spikes left to fix in the UVs to do and afew stuff more on the UVs) and then do all faces
right now it looks like this:
(http://i.imgur.com/7khwR.png)
(http://i.imgur.com/WxjZw.png)
(http://i.imgur.com/nZXsE.png)
and it almost using same textures as the vertexs(but the chest hair that is replaced with sonic´s Chest texture and alittle on the shoes texture too but rest is the same )


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Carnage on June 01, 2012, 04:03:57 AM
nope i dont think  they will be a version over sonic (since most ppl here wanted shadow vs. sonic to be possible without any bugs)
but the model will be also as a oneslot over sonic

also i am needing a FitDonkey.pac still that is hexed to work with Sonic models(like as goku over pit´s Fitpit.pac working with CF models with add bones)
and at same time added 2x GFX models slots (i know its possible over DK too) but idk how to do it  

anyway i am soon done with UV editing on shadow (only 2 spikes left to fix in the UVs to do and afew stuff more on the UVs) and then do all faces
right now it looks like this:
([url]http://i.imgur.com/7khwR.png[/url])
([url]http://i.imgur.com/WxjZw.png[/url])
([url]http://i.imgur.com/nZXsE.png[/url])
and it almost using same textures as the vertexs(but the chest hair that is replaced with sonic´s Chest texture and alittle on the shoes texture too but rest is the same )


well if you dont find anyone to help you i can do that add two gfx models make the fitdonkey pac  be friendly for sonic models also if you use sonic bones a version over sonic would just be renaming the files :P hope he has super shadow  on FS eyes


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 01, 2012, 04:08:18 AM
well if you dont find anyone to help you i can do that add two gfx models make the fitdonkey pac  be friendly for sonic models also if you use sonic bones a version over sonic would just be renaming the files :P hope he has super shadow  on FS eyes
i prefer to get it as fast as possible cuz it a easy project so i can already get done today or tomorrow

also for super shadow i dont think there is filesize for 2x the textures+polygons
but there will be super shadow in the moveset version since i can maybe edit texture animtetions on chaos blast to use super shadow textures


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Carnage on June 01, 2012, 04:20:17 AM
i prefer to get it as fast as possible cuz it a easy project so i can already get done today or tomorrow

also for super shadow i dont think there is filesize for 2x the textures+polygons
but there will be super shadow in the moveset version since i can maybe edit texture animtetions on chaos blast to use super shadow textures
super shadow would only need  texture change  why polygons? also i will be leaving work in 8 hours after that i can help you if you dont find anyone else


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 01, 2012, 04:23:16 AM
super shadow would only need  texture change  why polygons? also i will be leaving work in 8 hours after that i can help you if you dont find anyone else
needing 2x polygons for FS eyes/model changers
1 polygon for not having smash ball
1 polygon with smashball
for almost the whole model
but if it is texture changes on 1 single animation its possible to only use 1x polygon


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Carnage on June 01, 2012, 04:41:48 AM
needing 2x polygons for FS eyes/model changers
1 polygon for not having smash ball
1 polygon with smashball
for almost the whole model
but if it is texture changes on 1 single animation its possible to only use 1x polygon
dk has pcs with 900 kb(05) so i think you have space since gbc made his shadow go super on fs eyes and only had 350 kb


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 01, 2012, 04:46:13 AM
dk has pcs with 900 kb(05) so i think you have space since gbc made his shadow go super on fs eyes and only had 350 kb
but that one was also lower polygon/textures since its the brawl model and this one is brawl sonic fusioned with alittle from shadow .gen/shadow vertex(the mouths)
with 2x 512x512 textures and afew other textures for eyes/more stuff


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Carnage on June 01, 2012, 04:49:16 AM
but that one was also lower polygon/textures since its the brawl model and this one is brawl sonic fusioned with alittle from shadow .gen/shadow vertex(the mouths)
with 2x 512x512 textures and afew other textures for eyes/more stuff
how much pcs size does he have so far?


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 01, 2012, 10:02:44 AM
how much pcs size does he have so far?
not really checked yet since i am still not done with shadow model but i am really soon


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: slayermarth101 on June 01, 2012, 10:21:16 AM
So this one won't have that run glitch?
Where he starts of running slow then starts going regular speed.


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: AnImAiNe on June 01, 2012, 10:24:31 AM
So this one won't have that run glitch?
Where he starts of running slow then starts going regular speed.
that was a glitch? aww i thought that was actually clever addition because when you skate you dont start off fast but you gradually get faster.. sprinting is different


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 01, 2012, 12:24:56 PM
So this one won't have that run glitch?
Where he starts of running slow then starts going regular speed.
yes i think it will be fixed
anyway new poll (possible i will make anything in that poll anyway)


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: KnightMario on June 01, 2012, 01:58:08 PM
can i please make shadow in luigi outfit?
i was actually working on it, lol, but i forgot to ask


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 01, 2012, 02:30:43 PM
can i please make shadow in luigi outfit?
i was actually working on it, lol, but i forgot to ask
if you make the body(but shoes) and rig it over sonic boneset so do it
then send to make and i do the rest or just recolour my sonic the plumber to be 100% luigi´s texture and send it to me(also needing a .max of my sonic the plumber cuz that one i lost by a mistake)

so i can start on the other recolours for this moveset then the real shadow is done
here is them i will make as recolours for the shadow moveset revamp(so it will not be boring recolours):
-main: brawl shadow(the one there is WIP right now)
-red: classic shadow or SA2 shadow(cuz of i dont wanted red/main to be the same)
-green: Shadow the plumber(in luigi outfit)
-Blue: shadow the saiyan(shadow in vegeta outfit possible the buu sage onces cuz that one is most blue)
the 2 non team colours:
Shadow the ninja(shadow in kid sasuke outfit)
Metal Shadow(turn metal sonic to be more like if there was a metal shadow)
or shadow in wario outfit


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: viewtifulduck82 on June 01, 2012, 02:50:06 PM
shadow in wario's outfit would be.......odd. i think knuckles would pull that look off better


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 01, 2012, 02:52:32 PM
shadow in wario's outfit would be.......odd. i think knuckles would pull that look off better
wario is rival to the main char.
shadow is rival to the main char.
i dont think that will be odd


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: MandoWolfe on June 01, 2012, 03:04:22 PM
i agree with the Wario outfit fitting knuckles more. Mainly because Wario is like a power character, same as Knuckles.


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: SonicBrawler on June 01, 2012, 03:06:55 PM
sonic mario
tails luigi
knuckles wario
silver or rouge waluigi


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 01, 2012, 04:30:33 PM
final preview before ingame or brawlbox:
([url]http://i.imgur.com/SlBYm.png[/url])
([url]http://i.imgur.com/hPEtc.png[/url])
([url]http://i.imgur.com/97KXH.png[/url])
all faces is added now,UVs done rig complete and made the head alittle lower vert count too so there was verts for all the faces

and i will make this shadow with alot of texture versions(with the recolours)


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: KnightMario on June 01, 2012, 06:58:40 PM
epic, and i'm making classic shadow


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 01, 2012, 07:40:02 PM
epic, and i'm making classic shadow

use mine as base please so we can get animted eyes and that stuff


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: KnightMario on June 01, 2012, 09:16:45 PM
I'll finish what i'll do, then send .max to you so you can add faces.


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: xZedkiel on June 01, 2012, 10:03:39 PM
I think Wario fits Shadow, especially the Biker Wario, since Shadow has a motorcycle. Shadow in a torn denim jacket and jeans would look cool, just without the helmet and Wario's shoes.


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 02, 2012, 02:19:13 AM
([url]http://i.imgur.com/ouXdx.png[/url])
([url]http://i.imgur.com/Cj7wx.jpg[/url])
([url]http://i.imgur.com/YWHaK.png[/url])
almost done


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: SouthCraft on June 02, 2012, 03:21:26 AM
almost done
Wow! That looks friggin amazing! You will Get that FitDonkey.Pac whenever you want. It's ready and stuff..


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Carnage on June 02, 2012, 05:49:23 AM
Wow! That looks friggin amazing! You will Get that FitDonkey.Pac whenever you want. It's ready and stuff..
he already has i made one for him :P


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: StupidMarioFan1 on June 02, 2012, 10:35:00 AM
almost done
What else is left? The sphere? Looks really good so far, it actually gives him a look of his own, and not just a vertex of Sonic, the skin makes him easier to seperate from Sonic. Looks really good. ;D


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: SouthCraft on June 02, 2012, 10:56:08 AM
if you do luigi costume over shadow i will love you forever! (no homo)! i like them both! like as you do with sonic and mario!


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Dr. on June 02, 2012, 11:00:47 AM
Looks really good so far, but I think the ring part on his shoe should be rigged a little more to the shoe and less to the leg, just my 2 cents right there...
I guess it's only missing Sonic-like materials (reflection in the eyes, shine on the shoes, gold eff on the rings, Env on the fur/quills), don't forget to unify those normals on the hands ;)

Instant download once it's released great work Mariodk


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 02, 2012, 12:08:39 PM
if you do luigi costume over shadow i will love you forever! (no homo)! i like them both! like as you do with sonic and mario!
all what i needing to do shadow in luigi outfit is to replace shadow shoes/rings/head with sonic´s polygons and then recolour it to be luigi

Looks really good so far, but I think the ring part on his shoe should be rigged a little more to the shoe and less to the leg, just my 2 cents right there...
I guess it's only missing Sonic-like materials (reflection in the eyes, shine on the shoes, gold eff on the rings, Env on the fur/quills), don't forget to unify those normals on the hands ;)

Instant download once it's released great work Mariodk
yes that missing but env on the body/head is made maybe without env on the body and head shadow will look better but idk yet
i hope i can get the model of Brawl shadow,Shdow the plumber,Classic shadow done today
cuz brawl shadow is not much left and it will be easy to make shadow the plumber and classic shadow will also be alittle easy


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: KnightMario on June 03, 2012, 06:44:24 AM
Hey bro, I touched up Hyper Sonic for you.  Now has the absolute proper colours scheme rather than the random one it had before.  Furthermore, I changed the eye colour from red to green cuz you know how we Sonic fans are.  Moanin about eye colour and all that XD  Nah just kidding

But here's the link: [url]http://www.mediafire.com/?f8y47regr3baodo[/url] ([url]http://www.mediafire.com/?f8y47regr3baodo[/url])

If you feel like updating your Brawlvault link with this, just credit me since all I did was a quick minor texture adjustment.

sorry for the de-rail, but can i use part of this for classic sonic v4?


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: SiLeNtDo0m on June 03, 2012, 09:31:24 AM
sorry for the de-rail, but can i use part of this for classic sonic v4?

Go for it :)


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: KnightMario on June 03, 2012, 09:44:48 PM
epic.


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: xZedkiel on June 03, 2012, 11:52:25 PM
Can I attempt a Metal Shadow? o: Unless you want to change his feet to look like Shadow's first.


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Kaye Cruiser on June 04, 2012, 11:53:02 AM
Am I the only one who thinks Hyper's spikes need to be...well...spikier? Like the version in my Hyper Sonic PSA or Silent's Hyper Shadow?

And in regards to your poll, shouldn't you fix the problem with the Sonic version before starting a Shadow one? Cause there ARE still problems. I'm sure you haven't forgotten.


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: SmashClash on June 04, 2012, 01:40:16 PM
(http://images3.wikia.nocookie.net/__cb20110914020437/sonic/images/thumb/a/af/Shadow_sonic_generations_by_axelrose_kpo-d49npsc.png/412px-Shadow_sonic_generations_by_axelrose_kpo-d49npsc.png)
Pre-feedback:
The Shadow you made, Mariodk:
His red in the upper corner of his eye is too pointy and needs to flow along it like this picture I've shown. Also, why does he have a black oval on his chest(I've always hated Shadow hacks that have that)
Otherwise from these two feedback notes I've stated it's good.


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 04, 2012, 01:49:40 PM
Am I the only one who thinks Hyper's spikes need to be...well...spikier? Like the version in my Hyper Sonic PSA or Silent's Hyper Shadow?

And in regards to your poll, shouldn't you fix the problem with the Sonic version before starting a Shadow one? Cause there ARE still problems. I'm sure you haven't forgotten.
i think what was wrong with my model import of sonic the plumber now but needing it back to 3ds max(lost the .max of it with the rig on the model since i only got the .max of him where he is not rigged)

anyway i have started PSAing Shadow (the model is 90% done only afew UV editing left)
and shadow PSAing is like 50% done so we can finnaly get a bug free shadow port with a good model

([url]http://images3.wikia.nocookie.net/__cb20110914020437/sonic/images/thumb/a/af/Shadow_sonic_generations_by_axelrose_kpo-d49npsc.png/412px-Shadow_sonic_generations_by_axelrose_kpo-d49npsc.png[/url])
Pre-feedback:
The Shadow you made, Mariodk:
His red in the upper corner of his eye is too pointy and needs to flow along it like this picture I've shown. Also, why does he have a black oval on his chest(I've always hated Shadow hacks that have that)
Otherwise from these two feedback notes I've stated it's good.
my shadow is not 100% done yet the ingame previews i got of the model was mainly for test it was working and not freezing and that stuff


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: The Main Event on June 04, 2012, 05:33:14 PM
Am I the only one who thinks Hyper's spikes need to be...well...spikier? Like the version in my Hyper Sonic PSA or Silent's Hyper Shadow?

And in regards to your poll, shouldn't you fix the problem with the Sonic version before starting a Shadow one? Cause there ARE still problems. I'm sure you haven't forgotten.
About to say this.


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: BlueBrain on June 05, 2012, 08:09:07 AM
@poll:
shadow with luigi clothes? that doesnt fit at ALL, maybe tails would fit, but shadow? NO!
seriously, they aren't even the "same character", i mean, mario and sonic are both principal characters, but shadow isn't sonic's sidekick as luigi is mario's, actually shadow is almost a enemy to sonic... so no, that wont fit at all...


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: KnightMario on June 05, 2012, 08:46:41 AM
it does fit.
they're both similar like mario and luigi


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Tobi on June 05, 2012, 08:49:21 AM
no sonic and tails=mario and l.uigi


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: KnightMario on June 05, 2012, 08:52:29 AM
*facepalm*
you totally missed my point


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Kaye Cruiser on June 05, 2012, 03:08:24 PM
@poll:
shadow with luigi clothes? that doesnt fit at ALL, maybe tails would fit, but shadow? NO!
seriously, they aren't even the "same character", i mean, mario and sonic are both principal characters, but shadow isn't sonic's sidekick as luigi is mario's, actually shadow is almost a enemy to sonic... so no, that wont fit at all...

Definitely in agreement with this guy here. Shadow doesn't fit with Luigi or...any Mario character, honestly. Hell, KNUCKLES would even be better for Luigi.

And before anyone says "Shadow and Wario are similar", just because they're both anti-heroes and ride/have riden motorcycles doesn't mean their characters and personalities match up. If anything, Scourge from the comics fits Wario perfectly.

Waluigi? Anyone can be Waluigi, because Waluigi is EVERYWHERE. D:


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 05, 2012, 03:24:27 PM
if anyone fits to shadow it will be sasuke
1. they both have red eyes(if sasuke uses sharingan)
2. they are always angry
3. they are both Emos


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: KnightMario on June 05, 2012, 04:03:17 PM
3. they are both Emos
I lol'd


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Ikuto on June 06, 2012, 04:48:39 AM
if anyone fits to shadow it will be sasuke
1. they both have red eyes(if sasuke uses sharingan)
2. they are always angry
3. they are both Emos
look up road to ninja naruto the movie and sasuke wont fit shadow so much.

On topic: I know ur waiting for the next brawl box but when does that come out cuz u should finish the naruto Psa my opinion.


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: AnImAiNe on June 06, 2012, 05:31:05 AM
 :srs: road to a ninja is a what if scrnerio movie where nothing bad ever happened in the characters lives. U cant count that because its not what the characters are trully like. For instance instead of hinata being shy..she is a [censored]


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Battleon469 on June 06, 2012, 11:05:57 AM
If your going to do a final version for SMBZ mario I think you should be able to use cape and fire without replacing one, that might be overpowered but it would make it AWESOME!

p.s any chance of a SMBZ shadow? :P


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 06, 2012, 11:13:29 AM
If your going to do a final version for SMBZ mario I think you should be able to use cape and fire without replacing one, that might be overpowered but it would make it AWESOME!

p.s any chance of a SMBZ shadow? :P
mario never had fire+Cape at same time so it will not happen for smbz mario too

for smbz shadow i think already the movesets there is around is already SMBZ shadow


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: ShadowWolf on June 06, 2012, 02:00:18 PM
Shadow has a amazing moveset but SMBZ shadow is a bit different


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Battleon469 on June 07, 2012, 04:01:34 AM
mario never had fire+Cape at same time so it will not happen for smbz mario too

for smbz shadow i think already the movesets there is around is already SMBZ shadow
I thought you can't use 2 power up's in a match because if you can I have really big problem have a look on : SSBB hacks: SMBZ Mario moveset V3 preview (http://www.youtube.com/watch?v=Mgw0s1vJdT4#)


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 07, 2012, 10:35:38 AM
shadow is 100% done with all 3ds max work
now just brawlbox work like shaders/materials
and that stuff
and for moveset i have only PSAed 50% of it(not tested ingame yet)

I thought you can't use 2 power up's in a match because if you can I have really big problem have a look on : SSBB hacks: SMBZ Mario moveset V3 preview ([url]http://www.youtube.com/watch?v=Mgw0s1vJdT4#[/url])

you can use 2 power ups if you PSA it right but i dont think i will do it
so it will be cape attacks with fire hiteffect/GFX if fire+cape at same time

also whats is yours problem you just link my own preview video of SMBZ PSA

edit:
(http://i47.tinypic.com/x4f0hh.png)
(http://i48.tinypic.com/2m695z7.jpg)
(http://i50.tinypic.com/15q6lic.jpg)
i dont think there is so much left only a working shine to the rings and thats all


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: SmashClash on June 07, 2012, 10:38:05 AM
I love it now, Mariodk. I also notice how the shoe has a darker red than the fur's red. A lot of Shadow hacks had the exact same red as the shoe and fur.


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 07, 2012, 11:12:01 AM
(http://i.imgur.com/17Idt.png)
as you can see the bones of the toes is not really friendly to rig for shadow´s feets
i am needing the toe bones to be moved alittle to the left near the black for get the rig to look right
but if i am moving bones it will not be wifi save,needing to edit alot of Fitmotionetc.pac(possible not filesize for oneslot toe bones on some Fitmotionetc.pac for sonic/shadow PSAs )
but for the moveset version of this shadow(the revamp of shadow over DK. port) i move the bones to be as i wanted


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: SmashClash on June 07, 2012, 11:33:03 AM
So do you think this Shadow will be released today or tomorrow?


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Battleon469 on June 07, 2012, 11:47:39 AM
shadow is 100% done with all 3ds max work
now just brawlbox work like shaders/materials
and that stuff
and for moveset i have only PSAed 50% of it(not tested ingame yet)
you can use 2 power ups if you PSA it right but i dont think i will do it
so it will be cape attacks with fire hiteffect/GFX if fire+cape at same time


also whats is yours problem you just link my own preview video of SMBZ PSA

edit:
([url]http://i47.tinypic.com/x4f0hh.png[/url])
([url]http://i48.tinypic.com/2m695z7.jpg[/url])
([url]http://i50.tinypic.com/15q6lic.jpg[/url])
i dont think there is so much left only a working shine to the rings and thats all
I linked your preview because I commented my problem on there but now I sorted it out so thanks anway


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 07, 2012, 12:57:25 PM
So do you think this Shadow will be released today or tomorrow?
he will possible be released tomorrow but i can´t promise anything since i wanted to release both the revamp moveset+port at same time
the moveset is going to have some changes too(the changes if Blackjax is not done with next brawlbox before i come to "B" attack PSAing):
N-B: Chaos spear
Side-B(ground): spindash(as much as possible i will port that over shadow)
Side-B(air): that teleport from sdo0m´s V1 but kinda revamped(maybe will be as Side-B ground too if spindash fails)
Down-B: same as Sdo0m´s V2 N-B(both air/ground)
up-B:
if not holding "B": Black tornardo
if holding "B": teleport(you can control it to the sides/up or down)
if you press "B" while tornado you will teleport but only upwards

A+B: chaos control:
will kinda work like as Wario´s Down-B since i kinda know how to PSA that charging method

the only "A" attacks that is changed is the F-Air Back from V1
here is the moveset changes if blackjax is soon done with next brawlbox and if it will be possible(as i think it will be):
N-B: the N-B from sdo0m´s V1(if homing attack can be ported with next BB)
Side-B: Chaos spear(with a real projectile)
rest is the same


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Carnage on June 07, 2012, 01:14:18 PM
he will possible be released tomorrow but i can´t promise anything since i wanted to release both the revamp moveset+port at same time
the moveset is going to have some changes too(the changes if Blackjax is not done with next brawlbox before i come to "B" attack PSAing):
N-B: Chaos spear
Side-B(ground): spindash(as much as possible i will port that over shadow)
Side-B(air): that teleport from sdo0m´s V1 but kinda revamped(maybe will be as Side-B ground too if spindash fails)
Down-B: same as Sdo0m´s V2 N-B(both air/ground)
up-B:
if not holding "B": Black tornardo
if holding "B": teleport(you can control it to the sides/up or down)
if you press "B" while tornado you will teleport but only upwards

A+B: chaos control:
will kinda work like as Wario´s Down-B

the only "A" attacks that is changed is the F-Air Back from V1
here is the moveset changes if blackjax is soon done with next brawlbox and if it will be possible(as i think it will be):
N-B: the N-B from sdo0m´s V1(if homing attack can be ported with next BB)
Side-B: Chaos spear(with a real projectile)
rest is the same
bj already said he cant make floting points work still so even if you can creat an article it will be like ganon sword just  like an gfx and do nothing


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 07, 2012, 01:16:50 PM
i was thinking to edit DK´s FS article to be a real projectile for chaos spear
but not sure it is possible to edit that much a article but i think it since blackjax said it is possible to edit a article to be anything just as long the char. got article


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Carnage on June 07, 2012, 01:20:00 PM
i was thinking to edit DK´s FS article to be a real projectile for chaos spear
but not sure it is possible to edit that much a article but i think it since blackjax said it is possible to edit a article to be anything just as long the char. got article
well you can edit every floating point the article has but two things the donkey kong article isnt a projectyle  so it cant be trown or reflectable and second since its in the fitdonkeyfinal if you dont have a smash ball the article wont load  it will either freeze or do nothing


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 07, 2012, 01:21:45 PM
well you can edit every floating point the article has but two things the donkey kong article isnt a projectyle  so it cant be trown or reflectable and second since its in the fitdonkeyfinal if you dont have a smash ball the article wont load  it will either freeze or do nothing
in fact the article is in the Fitmotionetc.pac


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Carnage on June 07, 2012, 01:26:12 PM
in fact the article is in the Fitmotionetc.pac
but his floating points only activate at using the smash ball atleast i remenber on smashboards if you generate the bongos they do nothing they are just there with no additional effect but i seemed to lost the page


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 07, 2012, 01:28:11 PM
atleast i hope we can edit ike´s sword article to be Shadowclones like as in SSBF2
so i also dont have to do 2x narutos/2x ike bonesets in one model also and maybe get filesize for sexu jutsu


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Battleon469 on June 07, 2012, 01:29:49 PM
he will possible be released tomorrow but i can´t promise anything since i wanted to release both the revamp moveset+port at same time
the moveset is going to have some changes too(the changes if Blackjax is not done with next brawlbox before i come to "B" attack PSAing):
N-B: Chaos spear
Side-B(ground): spindash(as much as possible i will port that over shadow)
Side-B(air): that teleport from sdo0m´s V1 but kinda revamped(maybe will be as Side-B ground too if spindash fails)
Down-B: same as Sdo0m´s V2 N-B(both air/ground)
up-B:
if not holding "B": Black tornardo
if holding "B": teleport(you can control it to the sides/up or down)
if you press "B" while tornado you will teleport but only upwards

A+B: chaos control:
will kinda work like as Wario´s Down-B since i kinda know how to PSA that charging method

the only "A" attacks that is changed is the F-Air Back from V1
here is the moveset changes if blackjax is soon done with next brawlbox and if it will be possible(as i think it will be):
N-B: the N-B from sdo0m´s V1(if homing attack can be ported with next BB)
Side-B: Chaos spear(with a real projectile)
rest is the same
Are you recreating shadow? Well if you are then it should be like SMBZ style because there is some diffrences if you watch episode 6 and 7 (in the minus zone)


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 07, 2012, 01:31:16 PM
Are you recreating shadow? Well if you are then it should be like SMBZ style because there is some diffrences if you watch episode 6 and 7 (in the minus zone)
that is just shadow that do more teleports attacks then this moveset or just give shadow on-hit-cancel system and i am not going to do that
the onces that was needed SMBZ movesets most is mario bros. (cuz of no hammer attacks or powerups)
and alittle sonic since Vbrawl moveset is most based on classic sonic (in my option) and alittle on modern
thats remind me i will maybe update SMBZ sonic with a new wait1 cuz no one has still not made a modern sonic wait animation xD
and beside Side-B is kinda a idea i got from SMBZ
how that side-b is going to work
its kinda going to work like as Black mage´s Side-B from SSBF2


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Carnage on June 07, 2012, 01:39:21 PM
atleast i hope we can edit ike´s sword article to be Shadowclones like as in SSBF2
so i also dont have to do 2x narutos/2x ike bonesets in one model also and maybe get filesize for sexu jutsu
well if bbx lets you add more animations to the ike sword that would solve your problem i think


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 08, 2012, 07:04:57 AM
i got bad news for shadow over DK(real porting method)
it freezes ingame then i tested it ingame
it can´t be PSA since its about same filesize as unedited
but possible filesize of the Fitmotionetc.pac or the .pcs/pac files or something wrong with the port
so if this over DK fails i will maybe port shadow over a other or  i have to still using the  renaming method  but thats means 2nd. jump/run can´t be fixed


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Carnage on June 08, 2012, 07:43:07 AM
i got bad news for shadow over DK(real porting method)
it freezes ingame then i tested it ingame
it can´t be PSA since its about same filesize as unedited
but possible filesize of the Fitmotionetc.pac or the .pcs/pac files or something wrong with the port
so if this over DK fails i will maybe port shadow over a other or  i have to still using the  renaming method  but thats means 2nd. jump/run can´t be fixed


whats your pcs/pa size and fitmotion? i would sugest first try the pcs without everything  else if it works altough bone index are messed up then your are good then try it with the pac file and the model and finally add the fitmotion this way you can see what freezes


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 08, 2012, 07:52:11 AM
whats your pcs/pa size and fitmotion? i would sugest first try the pcs without everything  else if it works altough bone index are messed up then your are good then try it with the pac file and the model and finally add the fitmotion this way you can see what freezes
i think i will try after a custom model i will make (its a secret) but its a kinda Fusion of 2 over rated chars. (and its nothing to do with shadow)


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Carnage on June 08, 2012, 07:55:06 AM
i think i will try after a custom model i will make (its a secret) but its a kinda Fusion of 2 over rated chars. (and its nothing to do with shadow)
when you try it dont forget to add the necessary extra bones or it will freeze if keeps freezin try the old shadow model and see if it works


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: KnightMario on June 08, 2012, 08:49:57 AM
ii will use my wii again instead of emulator xd
DO IT. your emulator gets incorrect things.
sonic the plumber
ssb64 smbz
just 2 of them that i can say off memory

(got from brawlbox thread)


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 08, 2012, 09:14:34 AM
ok i kinda hate to keep secrets of awesome stuff:
(http://i.imgur.com/2WOyL.png)
guess who getting who´s cloth this time xD needing 1 more sonic model if Knuckles soon getting a moveset(not over pikachu since that is my 2nd. fav. pokemon) so i making this
and since i waiting alittle on shadow over DK revamp or maybe cancel it
we will possible get the model import released today or tomorrow

idk why but i love to make outfits for sonic like this/sonic the plumber
Sonic is my fav. to make animetions/outfits or powerups for xD


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Carnage on June 08, 2012, 09:46:40 AM
why is sonic face black? it should only the hair be black and the face normal  i will also never replace pikachu on my rooster or any other pokemon  unless if for better pokes :P


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 08, 2012, 09:47:45 AM
why is sonic face black? it should only the hair be black and the face normal  i will also never replace pikachu on my rooster or any other pokemon  unless if for better pokes :P
cuz i did not put texture on Sonic´s other heads thats why its black


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Carnage on June 08, 2012, 09:50:03 AM
cuz i did not put texture on Sonic´s other heads thats why its black
well that explains it :P shame no one has the creativity to make an armored mewtwo out of pikazz mewtwo like in the movie

the poblem with sonics costumes is sonic only has 5 slots and its hard to choose the 5 that occupy it :srs:


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Leon Exodio on June 08, 2012, 10:27:56 AM
i like the Sonic in goku outfit looks fuuny but awesome


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Battleon469 on June 08, 2012, 11:42:50 AM
that is just shadow that do more teleports attacks then this moveset or just give shadow on-hit-cancel system and i am not going to do that
the onces that was needed SMBZ movesets most is mario bros. (cuz of no hammer attacks or powerups)
and alittle sonic since Vbrawl moveset is most based on classic sonic (in my option) and alittle on modern
thats remind me i will maybe update SMBZ sonic with a new wait1 cuz no one has still not made a modern sonic wait animation xD
and beside Side-B is kinda a idea i got from SMBZ
how that side-b is going to work
its kinda going to work like as Black mage´s Side-B from SSBF2
Great I like your ideas there,but if you are going to update SMBZ sonic make a PAL version like last time :D. Your correct about Vbrawl sonic cuz most of his moves are from sonic the fighters. It will be cool in the final version of SMBZ mario you could add Hammer bros mario and make his hammer attacks a bit more powerful.(http://www.google.co.uk/imgres?hl=en&biw=1163&bih=644&gbv=2&tbm=isch&tbnid=jU_uYJkkfBCHGM:&imgrefurl=http://www.toy-tma.com/electronic-toys/video-games/super-mario-bros-3-tips/&docid=cildPVgbMs1EwM&imgurl=http://www.toy-tma.com/wp-content/uploads/2010/12/Super-Mario-Bros-3-Hammer-Suit-580x406.jpg&w=580&h=406&ei=PTnST7SKKcPt8QOPx_2JAw&zoom=1&iact=hc&vpx=293&vpy=154&dur=402&hovh=188&hovw=268&tx=104&ty=109&sig=112961404872298580683&page=2&tbnh=125&tbnw=178&start=19&ndsp=23&ved=1t:429,r:1,s:19,i:177)


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: slayermarth101 on June 08, 2012, 11:44:10 AM
Great I like your ideas there,but if you are going to update SMBZ sonic make a PAL version like last time :D. Your correct about Vbrawl sonic cuz most of his moves are from sonic the fighters. It will be cool in the final version of SMBZ mario you could add Hammer bros mario and make his hammer attacks a bit more powerful. [url]http://t2.gstatic.com/images?q=tbn:ANd9GcTk6N8kQR7R8CM2gYst6TJJupb4mJF_TUZosaZqF52BC[/url] 9y3wRFmUufzhXO- ([url]http://t2.gstatic.com/images?q=tbn:ANd9GcTk6N8kQR7R8CM2gYst6TJJupb4mJF_TUZosaZqF52BC9y3wRFmUufzhXO-[/url])


Fixed. :srs:


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Battleon469 on June 08, 2012, 11:44:55 AM
Fixed. :srs:
Thanks LOL XD


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Carnage on June 08, 2012, 11:47:15 AM
Great I like your ideas there,but if you are going to update SMBZ sonic make a PAL version like last time :D. Your correct about Vbrawl sonic cuz most of his moves are from sonic the fighters. It will be cool in the final version of SMBZ mario you could add Hammer bros mario and make his hammer attacks a bit more powerful.([url]http://www.google.co.uk/imgres?hl=en&biw=1163&bih=644&gbv=2&tbm=isch&tbnid=jU_uYJkkfBCHGM:&imgrefurl=http://www.toy-tma.com/electronic-toys/video-games/super-mario-bros-3-tips/&docid=cildPVgbMs1EwM&imgurl=http://www.toy-tma.com/wp-content/uploads/2010/12/Super-Mario-Bros-3-Hammer-Suit-580x406.jpg&w=580&h=406&ei=PTnST7SKKcPt8QOPx_2JAw&zoom=1&iact=hc&vpx=293&vpy=154&dur=402&hovh=188&hovw=268&tx=104&ty=109&sig=112961404872298580683&page=2&tbnh=125&tbnw=178&start=19&ndsp=23&ved=1t:429,r:1,s:19,i:177[/url])


mario doesnt need a pal version  mario is the only char that has the same ids in pal and ntsc


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Battleon469 on June 08, 2012, 11:50:58 AM
mario doesnt need a pal version  mario is the only char that has the same ids in pal and ntsc
Dude im talking about SMBZ Sonic. :>.>palm:


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Carnage on June 08, 2012, 11:52:29 AM
Dude im talking about SMBZ Sonic. :>.>palm:
readed smbz mario and i tough it was all about mario  with that hammerbros suit lol guess i need to pay more attention


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 08, 2012, 11:53:24 AM
it was southcraft who did the PAl version of SMBz sonic
but speaking of SMBZ sonic i am possible making a V2 of it soon if i still have to wait for brawlbox
and if shadow over DK fails


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Battleon469 on June 08, 2012, 11:56:51 AM
readed smbz mario and i tough it was all about mario  with that hammerbros suit lol guess i need to pay more attention
Its ok


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Carnage on June 08, 2012, 12:01:59 PM
it was southcraft who did the PAl version of SMBz sonic
but speaking of SMBZ sonic i am possible making a V2 of it soon if i still have to wait for brawlbox
and if shadow over DK fails
hope you find out whats freezing on shadow over dk with that one by one test


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Battleon469 on June 08, 2012, 01:16:34 PM
Hey marioDK what do you think about my hammer suit mario power up idea for SMBZ mario?(he is from Episode 8 in SMBZ and mario advance 3 I think)


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 08, 2012, 02:07:48 PM
Hey marioDK what do you think about my hammer suit mario power up idea for SMBZ mario?(he is from Episode 8 in SMBZ and mario advance 3 I think)
i dont think there is more filesize for 2 more powerup
and not even possible to get him throw hammers at same time we got fireballs
the only powerup i will maybe add is Raccon (cuz of they using almost same attacks)

btw more previews:
([url]http://i.imgur.com/QWdrT.png[/url])
only legs left and the rig


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Battleon469 on June 09, 2012, 03:49:46 AM
i dont think there is more filesize for 2 more powerup
and not even possible to get him throw hammers at same time we g
i dont think there is more filesize for 2 more powerup
and not even possible to get him throw hammers at same time we got fireballs
the only powerup i will maybe add is Raccon (cuz of they using almost same attacks)
btw more previews:
yes but you did make him throw hammers in v2 by using the B button just without the Hammer suit but instead with the suit, and you could maybe replace it with the mushroom power up (because thats getting kinda old :P). Maybe you could replace fire ball to SMBZ luigi v1.1(by SouthCraft, pedro702) Side B, so you could make Hammer suit mario throw hammers.


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 09, 2012, 03:53:49 AM
anyway SMBZ mario v3 is possible the final version
the only thing i can think of to do for the moveset is fix Vbrawl mario´s FS for fire so he can get that one instead of alittle overpowered one (even for a FS)
also the Fitmotionetc.pac is possible near the filesize limit too
used all of Mario´s stuff (but the water from fludd)
the Fitmario.pac is really big in filesize too (so big so it freezes if use Vbrawl FS article)
so as i said not much i can add to the moveset


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Battleon469 on June 09, 2012, 03:57:02 AM
Oh well.thanks anyway for talking out my crazy ideas. :-[ But what are you going to change to SMBZ sonic?


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 09, 2012, 04:02:05 AM
Oh well.thanks anyway for talking out my crazy ideas. :-[ But what are you going to change to SMBZ sonic?
more animations on homing attack so it use more then just one
a better resize mode for classic sonic(the method i will use on kid naruto too) so i dont waste filesize for resize mode for sonic´s Fitmotionetc.pac
new wait1(so it dont use that wait1 there look like´s classic sonic as i think all movesets based on modern sonic needed)
revamped Side-B
revamped afew other moves
try to change on-hit-cancel to then use N-B right after a attack it will try to move to the target and skip the start animation of homing attack

and possible fire sonic over super sonic maybe


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Battleon469 on June 09, 2012, 04:05:40 AM
anyway SMBZ mario v3 is possible the final version
the only thing i can think of to do for the moveset is fix Vbrawl mario´s FS for fire so he can get that one instead of alittle overpowered one (even for a FS)
also the Fitmotionetc.pac is possible near the filesize limit too
used all of Mario´s stuff (but the water from fludd)
the Fitmario.pac is really big in filesize too (so big so it freezes if use Vbrawl FS article)
so as i said not much i can add to the moveset



could you replace a power for a power up? For example
Power up you want to add: Hammer suit mario
Power up you want to replace for hammer suit mario : mushroom power up
Then you delete Mushroom and add hammer suit.
How does that sound?
 


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 09, 2012, 04:08:06 AM


could you replace a power for a power up? For example
Power up you want to add: Hammer suit mario
Power up you want to replace for hammer suit mario : mushroom power up
Then you delete Mushroom and add hammer suit.
How does that sound?
 
the mushroom is a item not a GFX or article so i can´t replace it
but i can replace Fire powerup to hammer suit
but not going to happen still


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Battleon469 on June 09, 2012, 04:08:57 AM
more animations on homing attack so it use more then just one
a better resize mode for classic sonic(the method i will use on kid naruto too) so i dont waste filesize for resize mode for sonic´s Fitmotionetc.pac
new wait1(so it dont use that wait1 there look like´s classic sonic as i think all movesets based on modern sonic needed)
revamped Side-B
revamped afew other moves
try to change on-hit-cancel to then use N-B right after a attack it will try to move to the target and skip the start animation of homing attack

and possible fire sonic over super sonic maybe
Not to keen on Fire sonic. He can't really fly and if he could not as fast as super sonic but if your thinking about changing it to like a transform like powerups but Just in FS then that would be cool.

Post Merge: June 09, 2012, 04:10:52 AM
the mushroom is a item not a GFX or article so i can´t replace it
but i can replace Fire powerup to hammer suit
but not going to happen still
That does really suck and of course you don't wanna replace fire mario or cape but wouldn't it give you more filesize?

Post Merge: June 09, 2012, 04:23:23 AM
Are you going to add That Goku Sonic texture with SMBZ Sonic v2 or seprate?


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Carnage on June 09, 2012, 04:55:27 AM
Not to keen on Fire sonic. He can't really fly and if he could not as fast as super sonic but if your thinking about changing it to like a transform like powerups but Just in FS then that would be cool.

Post Merge: June 09, 2012, 04:10:52 AM
That does really suck and of course you don't wanna replace fire mario or cape but wouldn't it give you more filesize?

Post Merge: June 09, 2012, 04:23:23 AM
Are you going to add That Goku Sonic texture with SMBZ Sonic v2 or seprate?
enough with the hammer suit mario only has the fireball article for projectyles so its either fire ball or hammers that he can trow unless it was a fake projectyle also hammer suit would increase the filesize by alot since it would need diferent polygons instead of just texture to go fire mario


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Battleon469 on June 09, 2012, 06:09:35 AM
enough with the hammer suit mario only has the fireball article for projectyles so its either fire ball or hammers that he can trow unless it was a fake projectyle also hammer suit would increase the filesize by alot since it would need diferent polygons instead of just texture to go fire mario
I wasn't even talking to you so what's your problem and I was only trying to give ideas


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 09, 2012, 06:35:46 AM
i agree with Carnage
enough with the hammer suit mario
its not possible to get that one without replace fireballs and replace fire powerup (cuz of model filesize and model changers in PSA)


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Battleon469 on June 09, 2012, 06:39:33 AM
i agree with Carnage
enough with the hammer suit mario
its not possible to get that one without replace fireballs and replace fire powerup (cuz of model filesize and model changers in PSA)
ok if you say so.

Post Merge: June 09, 2012, 06:41:30 AM
When are you starting V2 of SMBZ sonic or have you started making it


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 09, 2012, 06:53:15 AM
ok if you say so.

Post Merge: June 09, 2012, 06:41:30 AM
When are you starting V2 of SMBZ sonic or have you started making it
idk then i starting of SMBZ sonic v2
but more preview of sonic the saiyan
(http://i.imgur.com/9hixn.png) just shoes left(had to redo them  :( )


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Chaos_Knight on June 09, 2012, 07:47:01 AM
Are you going to make a Super Sonic version?


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Battleon469 on June 09, 2012, 08:30:33 AM
idk then i starting of SMBZ sonic v2
but more preview of sonic the saiyan
([url]http://i.imgur.com/9hixn.png[/url]) just shoes left(had to redo them  :( )

Nice Sonic the saiyan, that's a pretty good effect


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: BlueBrain on June 09, 2012, 08:31:21 AM
boots should be huge, sonic's style is big feet!


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Battleon469 on June 09, 2012, 08:33:23 AM
Is this going to be just a texture or a PSA if it's a PSA then I HAVE TO DOWNLOAD IT!  :happy:


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: DoctorFlux(Mariodk) on June 09, 2012, 08:35:27 AM
Are you going to make a Super Sonic version?
maybe since that just replace his hair polygon with super sonic hair polygon


Title: Re: Mariodk Projects: Hyper Sonic over Super Sonic is out, 80% done with naruto PSA
Post by: Battleon469 on June 09, 2012, 08:45:21 AM
just asking but could you  make cape mario fly/glide like meta knight or pit like when your meta knight you use side B and then you can glide?


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DoctorFlux(Mariodk) on June 10, 2012, 07:16:07 AM
just asking but could you  make cape mario fly/glide like meta knight or pit like when your meta knight you use side B and then you can glide?
not possible(yet)
and i am not updating SMBZ mario soon anyway

Post Merge: June 09, 2012, 12:36:19 PM
(http://i.imgur.com/bMx3Q.png)
almost done
nano will rig it xD so i can finish shadow model now (was meant to be released yearstarday but i kinda forgot to finish him)
and start on Shadow the Saiyan too

Post Merge: June 10, 2012, 07:15:39 AM
Goku is next
but only if i can get "Mastaklo´s max of SSJ4 Goku


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: KnightMario on June 10, 2012, 07:51:48 AM
for something as epic as this i have to say:
1st dl
do you mind if i make a version with a k-hat, super shadow (white and yellow) and recolors? because then there will be NOTHING else they could ask for.
(expect crappy reuploads)


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DoctorFlux(Mariodk) on June 10, 2012, 08:21:07 AM
for something as epic as this i have to say:
1st dl
do you mind if i make a version with a k-hat, super shadow (white and yellow) and recolors? because then there will be NOTHING else they could ask for.
(expect crappy reuploads)
sure just do it


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Battleon469 on June 10, 2012, 08:29:32 AM
So what are you gonna do first? Sonic or Goku?


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: KnightMario on June 10, 2012, 08:34:56 AM
sure just do it
thanks


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DoctorFlux(Mariodk) on June 10, 2012, 11:51:34 AM
since SMBZ sonic V2 dont needing so many new animations
mainly PSA work
and since i am still waiting for SSJ4 Goku .max
so it will be sonic i will work on


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: KnightMario on June 10, 2012, 01:37:52 PM
since SMBZ sonic V2 dont needing so many new animations
mainly PSA work
and since i am still waiting for SSJ4 Goku .max
so it will be sonic i will work on
yus!
can you do a few things for classic shadow please?
i just need each shoes to be a different polygon from your final shadow.
and make each of the cuffs one polygon, (not the hands, just cuffs) and i need each of the yellow rings a different polygon. make them all single-bindable.
that will be all, since i have already done over half of classic shadow.
thank you.
please pm to me when you are done doing that.


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Carnage on June 10, 2012, 01:52:45 PM
"votes for goku" i want to use vegito and being able to turn him into ssj turn gogeta from ssj on ssj4 goku too and all this is possible only due to a moveset restruture that takes the bow away and uses model changers


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Kaye Cruiser on June 10, 2012, 03:33:32 PM
Okay, on Shadow. A few things.

(http://i19.photobucket.com/albums/b184/zackwinzard/album%202/al_120610_1548binout.jpg)

All the different reds on the whole model just don't match each other. The stripes, the circle around his eye, which is misshapen, and especially the bands and shoes. All are too dark and have different shades than one another as well.

If anything, it should be more like this.

(http://i19.photobucket.com/albums/b184/zackwinzard/album%202/al_120610_1724binout.jpg)

(http://i19.photobucket.com/albums/b184/zackwinzard/album%202/al_120610_1725binout.jpg)

And once again, an importing problem. The gold rings are all glitched up in-game. You seem to often mention testing your things in Dolphin. Have you ever considered trying them out on the Wii? Or having someone else do it for you if you can't?


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: SonicBrawler on June 10, 2012, 04:38:01 PM
i noticed that also (about the gold rings) and it is really annoying. thats eh only bad part about using dolphin. you never know if it works on wii.


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: KnightMario on June 10, 2012, 05:27:18 PM
I'll fix the rings


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Wasabi_Skillz on June 10, 2012, 08:53:29 PM
i dunno if this was addressed earlier, the new shadow is incompatible with sdoom's burst sonic psa.


edit:

jk. it's only incompatible with the classic sonic size mod for the burst sonic psa. so... if you want burst sonic, you can't have classic sonic if you have shadow.


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: SmashClash on June 10, 2012, 09:49:34 PM
When will the yellow rings on Shadow be fixed for Wii users?


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DoctorFlux(Mariodk) on June 10, 2012, 11:26:06 PM
sonic model imports do not like me
again idk whats wrong and this time i have not even resized any textures or anything (as i think sonic the plumber got that problem but he can´t have full sized texture or it freeze)
and for ppl who think i can test these things on my wii i can´t since the only game that dont working on my wii no matter what i do is SSBB
i dunno if this was addressed earlier, the new shadow is incompatible with sdoom's burst sonic psa.


edit:

jk. it's only incompatible with the classic sonic size mod for the burst sonic psa. so... if you want burst sonic, you can't have classic sonic if you have shadow.
yes you can i just did a classic sonic vs. shadow without any bugs


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Albafika on June 10, 2012, 11:43:25 PM
Who are the unreleased PSAs and who do they go over?


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DoctorFlux(Mariodk) on June 10, 2012, 11:44:51 PM
Who are the unreleased PSAs and who do they go over?
Gotenks over Lucas
naruto revamp over Ike(coming with many .rel ports)
SMBZ sonic v2 over Sonic
Goku v2 over pit
a secret over toonLink(cuz i can´t tell it until its finished and one is working on the animations now)
thats them i got WIP right now but most of them is like +70% done(but gotenks i think he is still at 50% done) or really fast do to but waiting for next brawlbox for naruto,Gotenks


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Kaye Cruiser on June 10, 2012, 11:54:57 PM
sonic model imports do not like me
again idk whats wrong and this time i have not even resized any textures or anything (as i think sonic the plumber got that problem but he can´t have full sized texture or it freeze)
and for ppl who think i can test these things on my wii i can´t since the only game that dont working on my wii no matter what i do is SSBB

Then how about asking some of us to test on Wiis for you? I'll even volunteer since I'm used to doing it and it helps out.


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DoctorFlux(Mariodk) on June 10, 2012, 11:58:21 PM
anyway i think its cuz of the effect i added to shadow i think if this is removed  it will be fixed
for sonic the plumber i think i can fix it but i lost the .max by a mistake
so i can make merge the textures and edit UVs to save some filesize on the textures and possible fix anything


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: MandoWolfe on June 11, 2012, 02:04:54 AM
so how long will SMBZ Sonic V2 take? since its just mainly PSA work.


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: KnightMario on June 11, 2012, 06:24:05 AM
can you do the objects thing?
i kinda need to know, because i really want to finish this.
and things get lost in this huge topic, i'm not trying to annoy you about this.


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: dpgthirteen on June 11, 2012, 08:42:09 AM
So if you plan on revamping SMBZ Sonic, does that mean you will try doing Fire Sonic transformation again?


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DoctorFlux(Mariodk) on June 11, 2012, 09:01:29 AM
can you do the objects thing?
i kinda need to know, because i really want to finish this.
and things get lost in this huge topic, i'm not trying to annoy you about this.
just send what you got for classic shadow so i see what i can do
So if you plan on revamping SMBZ Sonic, does that mean you will try doing Fire Sonic transformation again?
i will try to turn super sonic to fire sonic but not sure if i can
so how long will SMBZ Sonic V2 take? since its just mainly PSA work.
i have already done all "A" attacks so now just "B" attacks and i will try to do if using homing attack(with on-hit-cancel system) it will skip the start animation and attack the nearest target


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: SouthCraft on June 11, 2012, 09:33:14 AM
Gotenks over Lucas
naruto revamp over Ike(coming with many .rel ports)
SMBZ sonic v2 over Sonic
Goku v2 over pit
a secret over toonLink(cuz i can´t tell it until its finished and one is working on the animations now)
thats them i got WIP right now but most of them is like +70% done(but gotenks i think he is still at 50% done) or really fast do to but waiting for next brawlbox for naruto,Gotenks
tha secret over Toonlink :p rock lee?


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: KnightMario on June 11, 2012, 11:41:01 AM
just send what you got for classic shadow so i see what i can doi will try to turn super sonic to fire sonic but not sure if i cani have already done all "A" attacks so now just "B" attacks and i will try to do if using homing attack(with on-hit-cancel system) it will skip the start animation and attack the nearest target
I just need you to do that stuff to the generations model and send me that.
and i think i can help with fire sonic.


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DoctorFlux(Mariodk) on June 11, 2012, 12:02:54 PM
(http://i.imgur.com/mNsU0.gif)
the new wait1 (first new wait1 for a Sonic PSa that is not shadow lol)
i still can´t belive no one has done a modern sonic wait1 over the classic sonic(brawl) wait1

I just need you to do that stuff to the generations model and send me that.
and i think i can help with fire sonic.
what stuff i needing to with the generations model?


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: dpgthirteen on June 11, 2012, 12:14:10 PM
Awesome! I agree, I can not believe no one has, the wait animation all ways bothered me.


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: 5una~ on June 11, 2012, 01:19:48 PM
Love the sparkly shine effect on Shadow's rings he got dat blingXD


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: AnImAiNe on June 11, 2012, 01:24:13 PM
Love the sparkly shine effect on Shadow's rings he got dat blingXD
lmao


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Kaye Cruiser on June 11, 2012, 01:37:52 PM
Love the sparkly shine effect on Shadow's rings he got dat blingXD

Can't tell if joking or just oblivious.

KnightMario? Shadow rings? Fixed?


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DoctorFlux(Mariodk) on June 11, 2012, 01:46:06 PM
Love the sparkly shine effect on Shadow's rings he got dat blingXD
(http://i0.kym-cdn.com/photos/images/original/000/131/351/eb6.jpg?1307463786)


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Hero © on June 11, 2012, 01:54:19 PM
([url]http://i.imgur.com/mNsU0.gif[/url])
the new wait1 (first new wait1 for a Sonic PSa that is not shadow lol)
i still can´t belive no one has done a modern sonic wait1 over the classic sonic(brawl) wait1
what stuff i needing to with the generations model?

Nice Wait animation there.


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: 5una~ on June 11, 2012, 01:59:36 PM
And no Im not trolling just saying I love the effect looks really cool


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Kaye Cruiser on June 11, 2012, 02:27:51 PM
And no Im not trolling just saying I love the effect looks really cool

So you're oblivious.

If you had read the previous posts, you'd find that it's not an effect, it's a glitch. An error. A mistake.


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: 5una~ on June 11, 2012, 08:14:03 PM
I also saw something with the eyes as well in some instances they back back to looking like Sonic's eyes


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: KnightMario on June 12, 2012, 05:52:14 AM
what stuff i needing to with the generations model?
i just need each shoes to be a different polygon from your final shadow.
and make each of the cuffs one polygon, (not the hands, just cuffs) and i need each of the yellow rings a different polygon. make them all single-bindable.
that will be all, since i have already done over half of classic shadow.
thank you.
please pm to me when you are done doing that.
the quotes are to make it faster to type for me, not to annoy you or troll


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DoctorFlux(Mariodk) on June 12, 2012, 06:27:50 AM
the quotes are to make it faster to type for me, not to annoy you or troll
i can easy to 1 polygon to more
but do more polygons to 1 that idk how to do


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Tobi on June 12, 2012, 06:34:52 AM
will goku get a new side b on his next revamp. i find the current move to be not as useful as i might have been intended to be. :-\


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DoctorFlux(Mariodk) on June 12, 2012, 08:12:46 AM
maybe a better Side-B(air) but Ground i think that is is fine now


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Anonymous on June 12, 2012, 01:38:34 PM
>.>

My brother fixed shadow's rings. He actually knows a lot about sonic's materials and shaders, having spent so much time duplicating the effects on his amy model.
(http://i1057.photobucket.com/albums/t400/STC-Anonymous/al_120612_11041binout.jpg)
(http://i1057.photobucket.com/albums/t400/STC-Anonymous/al_120612_1104binout.jpg)
https://dl.dropbox.com/u/51153042/Fix%27d.zip (https://dl.dropbox.com/u/51153042/Fix%27d.zip)


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Kaye Cruiser on June 12, 2012, 02:59:10 PM
>.>

My brother fixed shadow's rings. He actually knows a lot about sonic's materials and shaders, having spent so much time duplicating the effects on his amy model.
([url]http://i1057.photobucket.com/albums/t400/STC-Anonymous/al_120612_11041binout.jpg[/url])
([url]http://i1057.photobucket.com/albums/t400/STC-Anonymous/al_120612_1104binout.jpg[/url])
[url]https://dl.dropbox.com/u/51153042/Fix%27d.zip[/url] ([url]https://dl.dropbox.com/u/51153042/Fix%27d.zip[/url])


Excellent! Now I'll just take this model, apply my edits and fixes to the textures aaand~

(http://images1.wikia.nocookie.net/__cb20101018065630/sonic/images/thumb/1/15/Sonic_Art_Assets_DVD_-_Shadow_The_Hedgehog_-_1.png/274px-Sonic_Art_Assets_DVD_-_Shadow_The_Hedgehog_-_1.png)

(http://i19.photobucket.com/albums/b184/zackwinzard/album%202/al_120612_1644binout.jpg)

There. THAT is Shadow the Hedgehog, ladies and gentlemen.

Even took the time to fix the red around the eyes and on his bottom stripe towards the end of it that all of us failed to fix right before. >>

(http://i19.photobucket.com/albums/b184/zackwinzard/album%202/al_120612_1645binout.jpg)

(http://i19.photobucket.com/albums/b184/zackwinzard/album%202/al_120612_16451binout.jpg)

And since there's some that prefer the incorrectly done white muzzle that Sega tends to do, despite getting it right in 2D art, here.

(http://images3.wikia.nocookie.net/__cb20120608211328/sonic/images/c/c8/Shadow02.png)

(http://i19.photobucket.com/albums/b184/zackwinzard/album%202/al_120612_16452binout.jpg)

As the guy who was been constantly doing stuff for Shadow the 2nd longest (1st being Mastaklo), I'd say this is satisfactory.

Good job Mariodk, Mr. Anon and his bro, Hagure/Mephisto and whoever else. xD


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Don Jon Bravo on June 12, 2012, 07:37:12 PM
yall forgot the sega label on the shoes


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: SmashClash on June 12, 2012, 08:08:24 PM
I got the Perfect Shadow from Wave. I see nothing wrong with it...


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Anonymous on June 12, 2012, 08:08:40 PM
Good job Mariodk, Mr. Anon and his bro, Hagure/Mephisto and whoever else. xD
Love how we my brother wasn't even mentioned in the submission. oh, and why all the hate for starwaffle?
EDIT:
>.>
<.<
you deleted a texture necessary for it to work 100%. (FitSonicEnv03)


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DoctorFlux(Mariodk) on June 12, 2012, 09:01:03 PM
thanks for fixing my shadow xD
now just sonic the plumber i needing to get fixed somehow


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Dr. on June 12, 2012, 09:09:29 PM
Man... I really don't want to be that guy, but this shadow the "accurate" hedgehog is far below from expectations... i don't say it in a bad way, it's a great work what MarioDk and everyone else have done since the first shadow, BUT... the "accurate" one needs to be updated cause is far from complete.

also, I'm NOT looking for collaboration of any kind, I just want the vault to be better than it already is...
If you know what shadow is missing, please try the hardest you can to fix it;
If you don't, just ask, please...


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Anonymous on June 12, 2012, 09:19:48 PM
that texture ISN'T necessary
just take the FitSonicEnv03 from the files I put up, and see the difference. Env's are for reflectiveness
Does your brother have an account here?

f not, sucks to be him.
So this makes it right to not even mention him and therby imply that you did it? people put "credit to SEGA", "Credit to ME :D" you can put anything in the credits, or atleast description. [/endderail]
thanks for fixing my shadow xD
now just sonic the plumber i needing to get fixed somehow
he says he's glad to be appreciated. if you're refering to the one in the vault, he's pretty sure he's got the problem with that, too. XD


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Kaye Cruiser on June 12, 2012, 09:23:35 PM
Who are you, his mother? It's partly Waffle's work, and he can have it collabed, credited, or whatever else he wants to do with it.

Not while it's my submission he can't.

He can make his own damn submission then. xD

Man... I really don't want to be that guy, but this shadow the "accurate" hedgehog is far below from expectations... i don't say it in a bad way, it's a great work what MarioDk and everyone else have done since the first shadow, BUT... the "accurate" one needs to be updated cause is far from complete.

also, I'm NOT looking for collaboration of any kind, I just want the vault to be better than it already is...
If you know what shadow is missing, please try the hardest you can to fix it;
If you don't, just ask, please...

lolnope

To both. :3

just take the FitSonicEnv03 from the files I put up, and see the difference. Env&#039;s are for reflectivenessSo this makes it right to not even mention him and therby imply that you did it? people put "credit to SEGA", "Credit to ME :D" you can put anything in the credits, or atleast description. [/endderail]

I already put him in the credits, silly.

It sucks to be him cause I can't put him in collab. xD

And I looked ingame already. The reflectiveness is already there since FitSonicEnv03 only affects the shoe shine.


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Dr. on June 12, 2012, 09:29:37 PM
lolnope

To both. :3

And I looked ingame already. The reflectiveness is already there since FitSonicEnv03 only affects the shoe shine.

man... I thought you wanted a perfect shadow... Oh well I guess some people don't :'(
also, FitSonicEnv3 affects the RINGS and since the material uses that texture it probably will look weird in some stages...


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: ShadowWolf on June 12, 2012, 09:35:33 PM
I think the accurate Shadow is pretty good. Just because env03 is removed, it's not a big difference


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Kaye Cruiser on June 12, 2012, 09:38:50 PM
man... I thought you wanted a perfect shadow... Oh well I guess some people don't :'(
also, FitSonicEnv3 affects the RINGS and since the material uses that texture it probably will look weird in some stages...

Wrong, as normal Sonic has FitSonicEnv03, yet doesn't HAVE those rings. Also, that texture doesn't affect the rings on his other models either since they're colored using hex along with the colored overlay on the shoes and his blue fur for those models.

But just to humor Mr. Anon, I JUST changed the download link to a version with it added back on. :3


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: viewtifulduck82 on June 12, 2012, 09:43:43 PM
Wrong, as normal Sonic has FitSonicEnv03, yet doesn't HAVE those rings. Also, that texture doesn't affect the rings on his other models either since they're colored using hex along with the colored overlay on the shoes and his blue fur for those models.

But just to humor Mr. Anon, I JUST changed the download link to a version with it added back on. :3
wow, i used to think you were cool xD. anywhoo, this shadow is AMAZING. i commend everyone that had a part in making this masterpiece.


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Dr. on June 12, 2012, 09:45:17 PM
I think the accurate Shadow is pretty good. Just because env03 is removed, it's not a big difference
and you're right!, it's not a big difference... but when looking at that name: accurate ;
the missing env3 (plus other missing stuff) just adds the word: almost...
ninja'd

still...
shadow is missing other stuff, and i'm pretty sure sonic uses that texture on his golden rings... I'll go and check it...


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Kaye Cruiser on June 12, 2012, 09:47:04 PM
wow, i used to think you were cool xD. anywhoo, this shadow is AMAZING. i commend everyone that had a part in making this masterpiece.

Not sure who you are, but there's nothing wrong or rude about the post you quoted, as I'm simply stating facts.

Not sure what the purpose of your first message is, in the regard. xD

and you're right!, it's not a big difference... but when looking at that name: accurate ;
the missing env3 (plus other missing stuff) just adds the word: almost...
ninja'd

still...
shadow is missing other stuff

...Learn to read.

Sonic's gold outift and ALL the other ones have overlys on the fur, shoes and rings using hex. The original ones.

I didn't do it. Sakurai and his team did.

Go whine at them. And Shadow is fine.

We're getting way off-topic in here.


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: viewtifulduck82 on June 12, 2012, 09:53:11 PM
your right, on both counts xD just your last couple posts seem narcisstic/meglomaniac/IDGAF-ish.
Back on topic: whats next on your seemingly never ending plate marioDK?


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: MandoWolfe on June 12, 2012, 10:03:00 PM
Lol i agree with the SMBZ v2 thing. XD he could use some revamps. :p mainly to fix the Up-B special. it's not very reliable. XD


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Albafika on June 12, 2012, 10:12:32 PM
Cleared the thread. No more posts about it or I'll start handling warns.


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DoctorFlux(Mariodk) on June 12, 2012, 10:13:39 PM
You mean the entry that MarioDK uploaded first? Consider he's the person who PUT your texture in there, it's his problem. Not mine.

I don't care and don't have to care.

And getting someone else to put your name in won't help you either.
used Dot´s/KTH´s instead since it looked better with the Uvs edits i did
Dot´s at alittle part of the shoes from model import and KTH´s with the rest
the only thing that is from starwaffle is the the black/white part of the shoes,Rings but add him to colab.
Yes, we confirmed this.

anyway
in about 1 weeks i will be gone for 2 weeks for my summer vacation(no internet at all)
so if i am not done with Naruto/SMBZ sonic V2/Goku over pit v2
there will possible be 4 movesets ready to be released then i am back
the last one i did not name that was Gotenks xD cuz alot of his animations is made to the new model now,Gotenks model rig is perfected,SSJ3 hair is also rigged but i am thinking to redo it since i got a idea how to make it effected by Wind (like as Ike´s cape) just merge boneset and only use Ike´s cape bones for SSJ3 gotenks hair
also maybe planing on do some model imports here is the list:
5 secrets but they are all from the same World and even as a Team them all
Kid sasuke,kid sakura,Revamp of kakashi,Rock lee(but over CF this time)
Ussop
possible more


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Dr. on June 12, 2012, 10:17:27 PM
...Learn to read.

Sonic's gold outift and ALL the other ones have overlys on the fur, shoes and rings using hex. The original ones.

I didn't do it. Sakurai and his team did.

Go whine at them. And Shadow is fine.

We're getting way off-topic in here.
yeah I misread it, you don't have to say things like that, you could be nicer...
also, I'm not winning about anything, I'm pointing out the flaws of a hack so it's creators acknowledge these problems/features and get better if they want to... This goes particularly to MarioDK himself, not you Wave

this Shadow hack in particular DID used the texture to add the same effect that sonic's shoes have, so it's neccesary to have it in the file; if it doesn't work the way it should you can either:
 A) edit the material/shader so it works properly
 B) change the material/shader so it doesn't use that texture, and get rid of the texture
please don't do just half the job, I know you recolored it but that's just not enough to upload it with that name, maybe it should have the word recolor in it or something else,
in conclusion: it's a bit misleading... this paragraph goes to you Wave

again, I m being nice and calm; don't reply if you're not, please

and this is ON topic since I'm trying to give feedback on the Shadow hack that MarioDK made (with collab from all the other users)...

I'll be waiting for that kakashi revamp MarioDK ;)


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Kaye Cruiser on June 12, 2012, 10:20:54 PM
anyway
in about 1 weeks i will be gone for 2 weeks for my summer vacation(no internet at all)

That sounds like some hellish camp trip or a visit to grandma's waiting to happen. xD

Where are you going?


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DoctorFlux(Mariodk) on June 12, 2012, 10:25:51 PM
That sounds like some hellish camp trip or a visit to grandma's waiting to happen. xD

Where are you going?
yes it is a camp trip to france but since i got a laptop that can handle wii emulator(no lag at all) i can make these hacks then i am bored

also can you add me back to colab. after all it is mine shadow you recoloured


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Kaye Cruiser on June 12, 2012, 10:27:00 PM
yes it is a camp trip to france but since i got a laptop that can handle wii emulator(no lag at all) i can make these hacks then i am bored

also can you add me back to colab. after all it is mine shadow you recoloured

Then why did you remove yourself in the first place? x_x

*sighs* You people never fail to confuse me. - -'


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DoctorFlux(Mariodk) on June 12, 2012, 10:28:05 PM
Then why did you remove yourself in the first place? x_x

*sighs* You people never fail to confuse me. - -'
i did not removed my self


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Kaye Cruiser on June 12, 2012, 10:28:57 PM
i did not removed my self

I got a PM that you edited the collaboration. I went to look. Your name was gone. It was there before the PM. - -

Edit: Yeah, I give up. This is too weird. x_x *leaves*


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: KnightMario on June 13, 2012, 07:09:59 AM
thanks for fixing my shadow xD
now just sonic the plumber i needing to get fixed somehow
yeah, when i was doing it befroe i lost a load of my data (this was one thing) i believe i learned how to fix it.
and to seperate the stuff for the classic shadow from the generations model in blender you select the vertices you want to be a diffferent object, then click seperate. and if you selected one shoe there will be 2 shoes. i don't know how in 3ds, but i think it's something like that.


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: MandoWolfe on June 13, 2012, 12:50:34 PM
So MarioDK, what exactly are you currently working on and how far have you progressed on it?


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: ItalianStallion on June 13, 2012, 12:56:47 PM
I'm glad to see that entry was gone, specially cause it didn't need to be there in the first place.

This ridiculous putting hacks together, and taking other people's [censored] and not crediting them, is just pointless to me.

Anyway, what you got planned next Mario Donkey Kong? I'm still waiting on that mini PSA you promised me. ;p


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: Kagemaru on June 15, 2012, 12:02:57 AM
Just checking in... cause I haven't looked in here in a while...

What happened to Naruto, Gotinks, and Kid Goku?


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DoctorFlux(Mariodk) on June 15, 2012, 06:41:34 AM
I'm glad to see that entry was gone, specially cause it didn't need to be there in the first place.

This ridiculous putting hacks together, and taking other people's [censored] and not crediting them, is just pointless to me.

Anyway, what you got planned next Mario Donkey Kong? I'm still waiting on that mini PSA you promised me. ;p
waiting for next brawlbox and after afew WIPs is done
i am possible done with SMBZ sonic V2 moveset today(i hope) so i think that is next
Just checking in... cause I haven't looked in here in a while...

What happened to Naruto, Gotinks, and Kid Goku?
Naruto is waiting for next brawlbox
Kid goku i have not even started so much with
Gotenks needing afew animations still(as i will make while i will be gone for these 2 weeks)


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: SouthCraft on June 16, 2012, 05:18:17 AM
waiting for next brawlbox and after afew WIPs is done
i am possible done with SMBZ sonic V2 moveset today(i hope) so i think that is nextNaruto is waiting for next brawlbox
Kid goku i have not even started so much with
Gotenks needing afew animations still(as i will make while i will be gone for these 2 weeks)

so what is the progress on smbz sonic v2?


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: ShadowWolf on June 16, 2012, 02:47:45 PM
Can't wait til SMBZ Sonic V2 :D


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DoctorFlux(Mariodk) on June 16, 2012, 02:49:33 PM
almost done:
(http://i.imgur.com/qrfrw.png)
SMBZ sonic also just afew attack left to PSA


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: ShadowWolf on June 16, 2012, 02:52:04 PM
almost done:
([url]http://i.imgur.com/qrfrw.png[/url])
SMBZ sonic also just afew attack left to PSA
Really digging the texture. Sonic goes pretty well with goku's weighted training clothes


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: SouthCraft on June 16, 2012, 02:58:03 PM
almost done:
([url]http://i.imgur.com/qrfrw.png[/url])
SMBZ sonic also just afew attack left to PSA
cool! but the left arm looks abit atached to hes body


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: ShadowWolf on June 16, 2012, 03:02:46 PM
Looks fine to me. I'm just wondering if the Moveset will be as awesome as the model


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: MandoWolfe on June 16, 2012, 03:13:05 PM
I dont think he is changing that much of the moveset, i think it was still supposed to be the same thing. except a few things changed PSA wise and a few new animations.


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: ShadowWolf on June 16, 2012, 03:14:53 PM
I dont think he is changing that much of the moveset, i think it was still supposed to be the same thing. except a few things changed PSA wise and a few new animations.
Oh ok. Either way, the moveset runs well with the game. Hopefully there is more differences, but if not, it will still be ok with me


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DoctorFlux(Mariodk) on June 16, 2012, 05:16:22 PM
([url]http://i.imgur.com/ic1Fn.png[/url])


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: SiLeNtDo0m on June 16, 2012, 05:17:59 PM
Lol those feet are waaaaaaay too narrow.  Even Goku has wider feet.  They should be at least as wide as Sonic's feet.


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: slayermarth101 on June 16, 2012, 05:18:49 PM
Looking good!
Although the feet stand out... ALOT.
His feet are to narrow.

But overall, it looks great.

EDIT:
SDo0m ninja'd me. :srs:


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DoctorFlux(Mariodk) on June 16, 2012, 05:20:28 PM
Lol those feet are waaaaaaay too narrow.  Even Goku has wider feet.  They should be at least as wide as Sonic's feet.
dont got vertices for that :( and if i make it more vert. count it will possible freeze cuz of filesize
i also have to remove FS eyes and resize sonic´s 512x512 textures to half size to get it to work


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: ShadowWolf on June 16, 2012, 05:34:16 PM
Looks great. Are you releasing it today?


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: dpgthirteen on June 16, 2012, 10:30:06 PM

Those pants.... What bothers me about them? I think it looks to slim? Maybe..... I don't know.


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DJ Lowgey on June 17, 2012, 03:26:19 AM
That suits him!
I love it and it looks fine for me


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DoctorFlux(Mariodk) on June 17, 2012, 03:29:47 AM
(http://i.imgur.com/QMtiJ.png)
(will be golden ingame like as super sonic model is sonic´s texture in brawlbox but golden ingame)

Post Merge: June 17, 2012, 06:24:23 AM
([url]http://i45.tinypic.com/3524uf4.png[/url])
as ppl requested
SSJ Sonic in goku cloth


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: ShadowWolf on June 17, 2012, 06:33:32 AM
([url]http://i.imgur.com/QMtiJ.png[/url])
(will be golden ingame like as super sonic model is sonic´s texture in brawlbox but golden ingame)

Post Merge: June 17, 2012, 06:24:23 AM
Can you include a version with regular and Super Sonic with Goku's suit?


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DoctorFlux(Mariodk) on June 17, 2012, 06:36:37 AM
Can you include a version with regular and Super Sonic with Goku's suit?
i will inc normal/Super sonic in this


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: ShadowWolf on June 17, 2012, 06:39:14 AM
i will inc normal/Super sonic in this
ok thanks man. Also what are the changes from V1?


Title: Re: Mariodk Projects: poll updated, Shadow model import released
Post by: DoctorFlux(Mariodk) on June 17, 2012, 07:42:15 AM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26998 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26998)
released


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: ShadowWolf on June 17, 2012, 07:46:40 AM
I already downloaded it lol ;D when are you going to release the Revamp of the moveset?


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: DoctorFlux(Mariodk) on June 17, 2012, 07:50:41 AM
I already downloaded it lol ;D when are you going to release the Revamp of the moveset?
hopefully before Thursday moring(in denmark time)
or he will be released as soon then i get home again (about 2 weeks)


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: ShadowWolf on June 17, 2012, 07:57:01 AM
hopefully before Thursday moring(in denmark time)
or he will be released as soon then i get home again (about 2 weeks)

Alright sounds good. Can't wait :D


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: SouthCraft on June 17, 2012, 08:36:35 AM
hopefully before Thursday moring(in denmark time)
or he will be released as soon then i get home again (about 2 weeks)

cool denmark time is my time xD


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: Battleon469 on June 17, 2012, 12:25:17 PM
Alright sounds good. Can't wait :D
Same here!

Post Merge: June 17, 2012, 12:40:41 PM
Update how long left now?


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: slayermarth101 on June 17, 2012, 01:51:35 PM
Update how long left now?
(http://i.imgur.com/Xetnj.png)


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: KingJigglypuff on June 17, 2012, 02:42:03 PM
Please put large pictures insider spoilers next time slayermarth.

Update how long left now?
Wow. Really? *facepalm* Just be patient. >_> :srs:


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: ShadowWolf on June 17, 2012, 02:43:45 PM
Yeah. MarioDK is supposed to be leaving for 2 weeks. Be lucky he's putting fourth a effort to finish by Thursday


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: black N*ggas on June 18, 2012, 02:24:37 PM
Mariodk, I know I'm being a REAL DUMBASS by asking this: Can you import Sonic the saiyan over Goku, by resizing Sonic? (I know, "what a dumbass question" right?)

Mariodk, Do you know how to do netplay on Dolphin? I wanted to fight you in Brawl.


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: StupidMarioFan1 on June 18, 2012, 06:08:57 PM
Mariodk, I know I'm being a REAL DUMBASS by asking this: Can you import Sonic the saiyan over Goku, by resizing Sonic? (I know, "what a dumbass question" right?)

Mariodk, Do you know how to do netplay on Dolphin? I wanted to fight you in Brawl.
Is netplay basically an emulated version of Wifi????????


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: DoctorFlux(Mariodk) on June 18, 2012, 11:13:40 PM
Mariodk, I know I'm being a REAL DUMBASS by asking this: Can you import Sonic the saiyan over Goku, by resizing Sonic? (I know, "what a dumbass question" right?)

Mariodk, Do you know how to do netplay on Dolphin? I wanted to fight you in Brawl.
you can´t play online with dolphin emulator (atleast with wii games) idk with gamecube
also i will not make a model import of Sonic the saiyan over CF boneset too much work


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: MandoWolfe on June 18, 2012, 11:25:47 PM
Hey MarioDK on your SMBZ Sonic V2, what animations are gonna be new? i know you made a new wait 1 animation. But what else have you made?


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: DoctorFlux(Mariodk) on June 19, 2012, 12:00:16 AM
Hey MarioDK on your SMBZ Sonic V2, what animations are gonna be new? i know you made a new wait 1 animation. But what else have you made?
new Side-B(almost the same but still revamped)
N-B gets new animation for then you hit someone with homing attack(just like Project:M)
Down-B will be same as in SSBF2
up-B will be revamped
"A" attacks will almost like as in Project:M(but afew is still from SMBZ v1) but i will do so they fit more to Vbrawl and on-hit-cancel system
and for classic sonic resize mode i will do the same method as i did on Kid naruto so it dont needing a Fitmotionetc.pac then i dont have to waste filesize for that


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: MandoWolfe on June 19, 2012, 12:14:19 AM
idk if you're taking request for a certain move... but there's this hack called Sonic Battle by Crush the Lone Wolf, he has a very good Forward Air attack, The Sonic Eagle, It has a very good spike move. i actually like that one more then the V1 SMBZ Sonic move. It's just an idea or something i'd like to see added to the V2. but if you dont want to that's fine. i just thought i'd tell you. XD


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: DoctorFlux(Mariodk) on June 19, 2012, 01:52:42 AM
idk if you're taking request for a certain move... but there's this hack called Sonic Battle by Crush the Lone Wolf, he has a very good Forward Air attack, The Sonic Eagle, It has a very good spike move. i actually like that one more then the V1 SMBZ Sonic move. It's just an idea or something i'd like to see added to the V2. but if you dont want to that's fine. i just thought i'd tell you. XD
i am adding Project: M´s F-air (since that is also a spike move)


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: MandoWolfe on June 19, 2012, 01:58:28 AM
lol well that's fine.


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: DoctorFlux(Mariodk) on June 19, 2012, 02:46:41 PM
hopefully SMBZ sonic v2 will be release tomorrow but i can´t promise anything yet
anyway new poll


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: slayermarth101 on June 19, 2012, 03:16:09 PM
NARUTO!!!

The previews have me hype for that moveset. Its gonna be a very good one imo.
Though it's others i want too, but Naruto cuts the cake.


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: DoctorFlux(Mariodk) on June 19, 2012, 03:19:50 PM
the polls end then i get home again
so the winner will be the first to be finished and the 2nd. is next (all will get finished so dont worry)
and SMBZ sonic V2 is hopefully finished before i had to go so if it is finished tomorrow i will remove it from the poll and reset votes again

edit:
Naruto winning over Sonic/DBZ? thats new


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: Carnage on June 19, 2012, 03:33:50 PM
well to tell the thruth waht i really wanted was to the vegeta psa would be finished .
please dont flame me.


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: DoctorFlux(Mariodk) on June 19, 2012, 03:36:18 PM
well to tell the thruth waht i really wanted was to the vegeta psa would be finished .
please dont flame me.
Sdo0m said to me to send it to him so he can maybe finish it and do the rest animations but he is doing deadpool now
but dont spam him or any thing just wait and see what happen


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: black N*ggas on June 20, 2012, 03:38:06 PM
you can´t play online with dolphin emulator (atleast with wii games) idk with gamecube
also i will not make a model import of Sonic the saiyan over CF boneset too much work

Well, that sucks. I wanted to fight you in Brawl but... eh, whatever, it's not possible like you said.

Also, I was meaning that sonic the saiyan over Goku (Pit Port) PSA but It doesn't matter anyways. (-_-)


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: DoctorFlux(Mariodk) on June 20, 2012, 03:40:02 PM
Well, that sucks. I wanted to fight you in Brawl but... eh, whatever, it's not possible like you said.

Also, I was meaning that sonic the saiyan over Goku (Pit Port) PSA but It doesn't matter anyways. (-_-)
for getting sonic the saiyan over goku moveset it first needed to work over CF as a oneslot model thats why i said that


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: RasenganKameha on June 20, 2012, 07:00:41 PM
where's Naruto revamp PSA and Gotenks PSA?

are they almost done?


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: KingJigglypuff on June 20, 2012, 07:23:26 PM
where's Naruto revamp PSA and Gotenks PSA?

are they almost done?
. . .

(http://0-media-cdn.foolz.us/ffuuka/board/vg/image/1337/23/1337235430724.gif)
He will be done when he's done. Stop asking. It gets extremely annoying for both MarioDK and the other users.


Title: Re: Mariodk Projects: Sonic the sayian Released, SMBZ Sonic v2 only afew stuff left
Post by: DoctorFlux(Mariodk) on June 21, 2012, 06:06:28 AM
. . .

([url]http://0-media-cdn.foolz.us/ffuuka/board/vg/image/1337/23/1337235430724.gif[/url])
He will be done when he's done. Stop asking. It gets extremely annoying for both MarioDK and the other users.
indeed and i will not be done with anything/release anything until i am back


Cya in about 2-3 weeks
please not spam too much or PM me too much
SMBZ sonic v2,Gotenks(maybe),naruto(maybe) will be released then i am back


Title: Re: Mariodk Projects: no internet in 2-3 weeks cya until i am back again
Post by: janitoalevic on June 21, 2012, 05:28:12 PM
I want Dr.Mario over Olimar and SMBz sonic movest transformations with Fire Sonic (my English isnt´t the best)


Title: Re: Mariodk Projects: no internet in 2-3 weeks cya until i am back again
Post by: KingJigglypuff on June 21, 2012, 05:31:52 PM
I want Dr.Mario over Olimar and SMBz sonic movest transformations with Fire Sonic (my English isnt´t the best)
. . .

(http://0-media-cdn.foolz.us/ffuuka/board/vg/image/1337/23/1337235430724.gif)
MarioDK does not take requests. :srs:


Title: Re: Mariodk Projects: no internet in 2-3 weeks cya until i am back again
Post by: metatrongrhm on June 21, 2012, 06:07:42 PM
. . .
MarioDK does not take requests. :srs:

Made me lol


Title: Re: Mariodk Projects: no internet in 2-3 weeks cya until i am back again
Post by: ShadowVegeta on June 22, 2012, 02:55:34 PM
voted on Gotenks
cuz i just know he will be a fun moveset to play
even then i dont know what attacks he will gets but for sure super ghosts,donut,his other main attacks
but after what i have heard you have worked most on Gotenks so i guess it will be a epic moveset
hoping it will be as good as if Sdo0m making him
btw who is bender?


Title: Re: Mariodk Projects: no internet in 2-3 weeks cya until i am back again
Post by: Carnage on June 22, 2012, 04:19:48 PM
voted on Gotenks
cuz i just know he will be a fun moveset to play
even then i dont know what attacks he will gets but for sure super ghosts,donut,his other main attacks
but after what i have heard you have worked most on Gotenks so i guess it will be a epic moveset
hoping it will be as good as if Sdo0m making him
btw who is bender?
character from Futurama you should know lol


Title: Re: Mariodk Projects: no internet in 2-3 weeks cya until i am back again
Post by: Tobi on June 23, 2012, 06:11:24 PM
voted on gotenks!


Title: Re: Mariodk Projects: no internet in 2-3 weeks cya until i am back again
Post by: Metanigh on June 24, 2012, 02:11:58 AM
voted on Naruto moveset revamp


Title: Re: Mariodk Projects: no internet in 2-3 weeks cya until i am back again
Post by: spellwiz on June 26, 2012, 04:06:14 PM
Gotenks ofc, revamps can wait =P


Title: Re: Mariodk Projects: no internet in 2-3 weeks cya until i am back again
Post by: DoctorFlux(Mariodk) on June 30, 2012, 02:20:58 PM
i am kinda back but only for today and alittle tomorrow
then i have to wait for about 1 week for get home

anyway here is some progress(can´t show preview):
Naruto moveset revamp(all animations done waiting to be PSAed and revamped some animations after PSAed and sexy jutsu model too )
Kid sasuke over marth 80% done(who will brawl styled him?)
kakashi model import over Snake : just started(who will brawl styled him?)
Kid sakura over peach(not shiek or zelda since i will use bowser jr./shadow mario PSA then this PSA is made): also just started(who will brawl styled her?)
Gotenks moveset: forgot some animatons at home but i think he is mostly needing revamps and PSAed and rigged Mouth mainly for super ghost,vice scout
also gotenks still needs rigged SSSJ3  hair, better brawl texture and if possible with next brawlbox i hope it will be possible to have oneslot Ghost GFX so SSJ3 gets SSJ3 ghosts and kid gogeta gets ghosts of him
SMBZ Sonic V2 got 0 progress at all since i can´t test any hacks ingame (this PC dont working with emu) and wanted to test things then i coding PSAs

SSJ3 Mario i just fixed,HD saiyan saga Vegeta is 100% done


Title: Re: Mariodk Projects: no internet in 2-3 weeks cya until i am back again
Post by: MandoWolfe on June 30, 2012, 02:38:29 PM
why not have people test out SMBZ Sonic V2 out and they can send pictures or even videos of how the testing went?


Title: Re: Mariodk Projects: no internet in 2-3 weeks cya until i am back again
Post by: DoctorFlux(Mariodk) on June 30, 2012, 02:39:53 PM
why not have people test out SMBZ Sonic V2 out and they can send pictures or even videos of how the testing went?
one problem in that is i can´t send SMBZ sonic v2 to anyone without internet


Title: Re: Mariodk Projects: no internet in 2-3 weeks cya until i am back again
Post by: Ikuto on June 30, 2012, 02:40:52 PM
Kool mariodk :D btw kid sasuke, 80%, on PsA or model?


Title: Re: Mariodk Projects: no internet in 2-3 weeks cya until i am back again
Post by: DoctorFlux(Mariodk) on June 30, 2012, 02:45:40 PM
Kool mariodk :D btw kid sasuke, 80%, on PsA or model?
only model import
also i think i found a way to add fingers bones to Naruto (and sasuke for his PSA xD)
the only thing that is left on him is: fingers,Shoulders/Neck and head and he will get sharingan as FS eyes(stupid to not add that )


Title: Re: Mariodk Projects: no internet in 2-3 weeks cya until i am back again
Post by: AnImAiNe on June 30, 2012, 03:34:24 PM
only model import
also i think i found a way to add fingers bones to Naruto (and sasuke for his PSA xD)
the only thing that is left on him is: fingers,Shoulders/Neck and head and he will get sharingan as FS eyes(stupid to not add that )
hey mariodk would your method on giving naruto finger bones work for sasuke's curse mark transformation? the wings have no bones but i would like them to have them so they can be animated.


Title: Re: Mariodk Projects: no internet in 2-3 weeks cya until i am back again
Post by: DoctorFlux(Mariodk) on June 30, 2012, 03:36:48 PM
hey mariodk would your method on giving naruto finger bones work for sasuke's curse mark transformation? the wings have no bones but i would like them to have them so they can be animated.
i think but i am not sure yet


Title: Re: Mariodk Projects: no internet in 2-3 weeks cya until i am back again
Post by: Ikuto on June 30, 2012, 04:00:42 PM
i think but i am not sure yet

keep up the work and the new brawl box is coming out so u can FINALLY work on ur move-sets XD


Title: Re: Mariodk Projects: no internet in 2-3 weeks cya until i am back again
Post by: MandoWolfe on July 03, 2012, 03:10:31 PM
Hey MarioDK, i remember you talking about wanting to do a Shadow over Fox. Do you still plan to do that?


Title: Re: Mariodk Projects: no internet in 2-3 weeks cya until i am back again
Post by: Ikuto on July 04, 2012, 12:43:38 PM
Hey MarioDK, i remember you talking about wanting to do a Shadow over Fox. Do you still plan to do that?
he said he couldnt do it, but maybe with the new Brawl Box he can.


Title: Re: Mariodk Projects: no internet in 2-3 weeks cya until i am back again
Post by: MandoWolfe on July 04, 2012, 06:01:52 PM
Lol yeah that's why i was asking to see if maybe the new brawlbox would allow him to do so. XD


Title: Re: Mariodk Projects: no internet in 2-3 weeks cya until i am back again
Post by: DoctorFlux(Mariodk) on July 07, 2012, 08:36:57 AM
i am kinda back now i got wifi again and tomorrow night(at denmark time) i am home
so at monday maybe i will release afew things
here is the releases there will come monday:
kid Sasuke(if not i wait until someone will brawl style him),SMBZ Sonic v2,HD saiyan saga vegeta,SSj3 mario,a secret,maybe kid sakura and kakashi

Naruto and Gotenks is waiting for next brawlbox since they got almost all animations ready to be PSAed
after these two i dont got any WIP PSAs left


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: AnImAiNe on July 07, 2012, 09:15:24 AM
Kid sasuke is just a.model right or is it a psa I cant remember which its supposed to be


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: DoctorFlux(Mariodk) on July 07, 2012, 09:17:33 AM
Kid sasuke is just a.model right or is it a psa I cant remember which its supposed to be
just Model import for now but will be PSA
and the model import will get the sword from shippuden i think that will fit best for a sword to kid Sasuke


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: Battleon469 on July 07, 2012, 10:11:30 AM
Woo smbz sonic v2!


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: DoctorFlux(Mariodk) on July 07, 2012, 01:53:22 PM
new poll
as my next moveset i possible will work on


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: rax189 on July 07, 2012, 02:34:54 PM
thats hard cause ssj4 goku sounds sick! but kid goku is just to awesome lol, would it be dragonball kid goku or GT kid goku


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: DoctorFlux(Mariodk) on July 07, 2012, 02:36:34 PM
DB based cuz GT is just adult goku with more use of dragonfist and no teleport


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: rax189 on July 07, 2012, 02:38:20 PM
okay sounds great


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: Don Jon Bravo on July 07, 2012, 02:41:19 PM
Vegita psa?or model?


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: rax189 on July 07, 2012, 02:43:11 PM
id guess model, cause the psa has been passed down to much and it looks like no one wants to do it right now cause everyone is busy


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: DoctorFlux(Mariodk) on July 07, 2012, 02:45:40 PM
HD saiyan saga vegeta
HD i mean with brawl styled texture and thats has nothing to do with the PSA and i think the moveset will be done by Sdo0m now but he is working on deadpool so idk what happen to vegeta PSA now

here is a old preview i did for him:
(http://fc02.deviantart.net/fs71/i/2012/057/c/8/its_over_9000__super_smash_bros_brawl_style__by_mariodkz-d4r3pcj.png)

also i did got emulator working on this PC but so much laggy and freeze after afew sec. but i just got a pic of:
(http://i.imgur.com/hfE1Q.png)
tried to add a shine like as super sonic on the hair but failed
but i can easy remove it so it looks normal


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: SouthCraft on July 07, 2012, 03:09:42 PM
HD i mean with brawl styled texture and thats has nothing to do with the PSA and i think the moveset will be done by Sdo0m now but he is working on deadpool so idk what happen to vegeta PSA now

here is a old preview i did for him:
([url]http://fc02.deviantart.net/fs71/i/2012/057/c/8/its_over_9000__super_smash_bros_brawl_style__by_mariodkz-d4r3pcj.png[/url])

also i did got emulator working on this PC but so much laggy and freeze after afew sec. but i just got a pic of:
([url]http://i.imgur.com/hfE1Q.png[/url])
tried to add a shine like as super sonic on the hair but failed
but i can easy remove it so it looks normal

me like! btw KTH told me you had a teen gohan model rigged over TLink or Link or whatever, can you send me that? if you have it.


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: DoctorFlux(Mariodk) on July 07, 2012, 03:11:53 PM
me like! btw KTH told me you had a teen gohan model rigged over TLink or Link or whatever, can you send me that? if you have it.
i dont think i had it anymore since my 3ds max wont let me open it but i see then i get home


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: SouthCraft on July 07, 2012, 03:15:46 PM
i dont think i had it anymore since my 3ds max wont let me open it but i see then i get home
Ok and you are still a beta tester for knuckles so just pm me if you want the files. and are you still working on the vegeta PSA?


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: rax189 on July 07, 2012, 03:16:24 PM
im gonna try to get this mario http://i1154.photobucket.com/albums/p533/rax189/mario3.png (http://i1154.photobucket.com/albums/p533/rax189/mario3.png)
to transform into mario with saiyan hair at fire transformation for smbz mario psa


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: DoctorFlux(Mariodk) on July 07, 2012, 03:20:57 PM
Ok and you are still a beta tester for knuckles so just pm me if you want the files. and are you still working on the vegeta PSA?
i PM then i get home cuz right now i can´t test this with this PC can only be ingame for afew sec. and then freeze

and for vegeta i think Sdo0m will finish it maybe after deadpool


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: rax189 on July 07, 2012, 03:21:27 PM
i hope so :)

Post Merge: July 07, 2012, 04:33:50 PM
kid goku or ssj4 goku better win lol


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: KingMiniMoni on July 07, 2012, 05:20:15 PM
Hey, I've got a question... I would love to use your Donald Duck, but it's giving me all kinds of trouble. I use Project M, so that could be the reason, I guess. Whenever I use your FitLuigiMotionEtc.pac every single color of Luigi gets a really slow jump and when I do his UP + B attack he falls down in a T shape. This happens with every alt, even Donald himself. When I don't use your FitLuigiMotionEtc.pac everything seems to work just fine, except for the fact that Donald just hops around the screen instead of actually walking and his eyes are all blue. :P

It really is a shame that it doesn't work right, because this might just be my favourite import there is! Any tips?


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: ChaosEpsilon613 on July 07, 2012, 05:48:28 PM
You NEED the project M motionet for luigi to work right, Donald wasnt made for PM
So youd need to merge the motionetcs somehow for it to work with PM


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: rax189 on July 08, 2012, 02:32:00 AM
Mariodk, are u and a couple of other people working on luffy textures and psa?


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: Battleon469 on July 08, 2012, 05:36:16 AM
Come everyone vote for SMBZ mario!

Post Merge: July 08, 2012, 05:40:07 AM
To be honest the mario's  Vbrawl FS isn't good because you can dodge it anytime and it if you don't get right you will not do much damage... :(


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: Carnage on July 08, 2012, 02:34:29 PM
i voted for goku he needs to be changed so ssj mode works with model changers  so we can have vegito and the ssj4 goku and gogeta  on pit :P


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: Ikuto on July 08, 2012, 04:21:26 PM
NEW BRAWL BOX RELEASED!!! Just wanted to say that, for a note to mariodk when he comes back, that and also im the only sucker that voted for sasuke lol.


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: rax189 on July 08, 2012, 04:27:59 PM
NEW BRAWL BOX RELEASED!!! Just wanted to say that, for a note to mariodk when he comes back, that and also im the only sucker that voted for sasuke lol.

hahahaha sasuke sick though


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: DoctorFlux(Mariodk) on July 08, 2012, 05:39:18 PM
NEW BRAWL BOX RELEASED!!! Just wanted to say that, for a note to mariodk when he comes back, that and also im the only sucker that voted for sasuke lol.
who said i will make the winner there is still a chance for i will make the loser xD
but biggest chance for updates since the SMbz mario one i think will be really easy to do i just have to find out how to add a model changer in PSA in new brawlbox (model changer for the hammer)

btw i am back again



Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: Ikuto on July 08, 2012, 05:49:33 PM
who said i will make the winner there is still a chance for i will make the loser xD
but biggest chance for updates since the SMbz mario one i think will be really easy to do i just have to find out how to add a model changer in PSA in new brawlbox (model changer for the hammer)

btw i am back again


XD LOL. So u came back one day early?
cuz if u did thts awesome :D


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: DoctorFlux(Mariodk) on July 08, 2012, 05:50:31 PM
nope cuz its monday here xD but at night


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: Ikuto on July 08, 2012, 05:51:43 PM
nope cuz its monday here xD but at night
XD LOL. Didnt know that, well nice to have u back, u gotta update ur thread btw. :)


Title: Re: Mariodk Projects: 100% back again at this monday with afew releases
Post by: Anonymous on July 08, 2012, 05:53:38 PM
who said i will make the winner there is still a chance for i will make the loser xD
but biggest chance for updates since the SMbz mario one i think will be really easy to do i just have to find out how to add a model changer in PSA in new brawlbox (model changer for the hammer)

btw i am back again



by the looks of it it really isn't that difficult... but I have yet to try and see if I'm right.
also, I can redo my old hammer so it's reflectors are better if you want.


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: SouthCraft on July 08, 2012, 05:56:36 PM
XD LOL. Didnt know that, well nice to have u back, u gotta update ur thread btw. :)
it's because there is almost 12 hours difference between USA and Skandinavian (Norway, Sweden and Denmark) time. btw MarioDK want the files for knuckles now?


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: DoctorFlux(Mariodk) on July 08, 2012, 05:57:21 PM
it's because there is almost 12 hours difference between USA and Skandinavian (Norway, Sweden and Denmark) time. btw MarioDK want the files for knuckles now?
maybe i will just wait to the release to get knuckles


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: SouthCraft on July 08, 2012, 05:58:57 PM
maybe i will just wait to the release to get knuckles
ok. he is close to release anyway. btw enought off tropic, how is smbz sonic v2 progressing?


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: DoctorFlux(Mariodk) on July 08, 2012, 06:01:16 PM
by the looks of it it really isn't that difficult... but I have yet to try and see if I'm right.
also, I can redo my old hammer so it's reflectors are better if you want.
not needed
but i am possible needing a big needle model as weapon for dr. mario if i make oneslot hammer possible so i think it will be fun dr. mario gets a big needle instead

ok. he is close to release anyway. btw enought off tropic, how is smbz sonic v2 progressing?
SMBZ sonic v2 just needing his "B" attacks and alittle revamped combo system thats all and "B" attacks got all animations and kinda easy to do (i hope)
Gotenks just needed to be PSAed,rig/animte SSJ3 hair,Revamp some animations alot(half of them maybe) but they are ready to be PSAed,rigged mouth better,edit Gotenks´s UVs on his model to fit a HD texture of Gotenks i found from long time since

Naruto needs PSAed "B" attacks,maybe edit ike´s sword acticle to do so its possible to spawn more then one of it,import sexy justu and merge it with naruto model,revamp some animations

and already starting to plan how the moveset for kid goku and sasuke will be xD


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: Ikuto on July 08, 2012, 06:18:23 PM
Kid Goku, Kid Sasuke, mariodk has made my day.


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: DoctorFlux(Mariodk) on July 08, 2012, 06:19:57 PM
i also forgot to say i will make kid goku(GT) normal/SSJ1,2,3 as alts. for kid goku moveset
i think it will be fun to see SSJ3 kid goku to use powerpole and ride on nimbus cloud


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: Ikuto on July 08, 2012, 06:47:36 PM
i also forgot to say i will make kid goku(GT) normal/SSJ1,2,3 as alts. for kid goku moveset
i think it will be fun to see SSJ3 kid goku to use powerpole and ride on nimbus cloud
oh ok will u b making a gt Psa?


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: rax189 on July 08, 2012, 11:03:43 PM
i also forgot to say i will make kid goku(GT) normal/SSJ1,2,3 as alts. for kid goku moveset
i think it will be fun to see SSJ3 kid goku to use powerpole and ride on nimbus cloud

sounds awesome, hope kid goku or ssj4 goku wins the election lol


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: GabbaGhoul on July 08, 2012, 11:16:22 PM
i also forgot to say i will make kid goku(GT) normal/SSJ1,2,3 as alts. for kid goku moveset
i think it will be fun to see SSJ3 kid goku to use powerpole and ride on nimbus cloud
I think it would be fairly interesting to see exactly what you've just said.
SSJ3 on a nimbus- because instant transmission is over rated.

By the way, did you get that pm I sent you?


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: rax189 on July 09, 2012, 12:19:48 AM
MARIODK!!!!!!!! lol

http://i1154.photobucket.com/albums/p533/rax189/MARIODK.png (http://i1154.photobucket.com/albums/p533/rax189/MARIODK.png)

Post Merge: July 09, 2012, 12:21:32 AM
MARIODK!!!!!!!! lol

[url]http://i1154.photobucket.com/albums/p533/rax189/MARIODK.png[/url] ([url]http://i1154.photobucket.com/albums/p533/rax189/MARIODK.png[/url])


hahahaha i just noticed luffy looks like hes holding kid gokus staff


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: DoctorFlux(Mariodk) on July 09, 2012, 04:00:45 AM
([url]http://i.imgur.com/6QN8l.png[/url])
just have to fix that thing at leg (as i dont know where come from) and brawl styled texture
also revamp the rig alittle on the neck
and add sword since it over Marth and it will be the sword sasuke has in Shippuden


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: Kagemaru on July 09, 2012, 05:02:57 AM
MarioDK DUDE!!! where you been?

*voted for Kid Goku


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: Carnage on July 09, 2012, 05:57:21 AM
so how is gotenks coming along? we havent seen a preview video of him in ages :P


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: dpgthirteen on July 09, 2012, 05:58:50 AM
Sasuke looks good, but aren't his leg things usually on his knees?


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: DoctorFlux(Mariodk) on July 09, 2012, 06:45:47 AM
Sasuke looks good, but aren't his leg things usually on his knees?
nope
preview time:
(http://i.imgur.com/jjtqe.png)


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: viewtifulduck82 on July 09, 2012, 06:58:57 AM
in kid sasauke's psa, if you make one, will he use the sword from shippuden? or will his psa be based on his childhood moveset?


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: DoctorFlux(Mariodk) on July 09, 2012, 07:54:49 AM
in kid sasauke's psa, if you make one, will he use the sword from shippuden? or will his psa be based on his childhood moveset?
kinda stupid questing
its like to ask this:
if you make adult goku PSA based on DBZ will you make him to use his powerpole from DB ?

Kid sasuke is before shippuden so i will not make him use sword

Post Merge: July 09, 2012, 09:48:54 AM
more previews:
(http://i.imgur.com/kDG8s.gif)
just made my SSJ3 mario with fire mario transfrom


Post Merge: July 09, 2012, 09:53:12 AM
(http://i.imgur.com/b0hZn.jpg)
also resize mode without a fitmotionetc.pac


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: Ikuto on July 09, 2012, 09:53:14 AM
For sasuke i feel like his shorts need to be a bit longer, but other wise nice job so far.


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: DoctorFlux(Mariodk) on July 09, 2012, 09:59:27 AM
HD saiyan Saga vegeta left,Finish the rest of SMBZ sonic v2, and then release time for all of these hacks
maybe i can get kakashi/kid sakura done today aswell


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: Ikuto on July 09, 2012, 11:48:26 AM
HD saiyan Saga vegeta left,Finish the rest of SMBZ sonic v2, and then release time for all of these hacks
maybe i can get kakashi/kid sakura done today aswell
My sd card is on stand by :D


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: rax189 on July 09, 2012, 11:51:40 AM
My sd card is on stand by :D

hahahahahahaha mine too, ive been saving so many slots for like six months for people like gotenks, vegeta, and more :P



Post Merge: July 09, 2012, 11:52:33 AM
Mariodk, i heard you were gonna help to make luffy, who would he be over?


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: DoctorFlux(Mariodk) on July 09, 2012, 11:58:17 AM
hahahahahahaha mine too, ive been saving so many slots for like six months for people like gotenks, vegeta, and more :P



Post Merge: July 09, 2012, 11:52:33 AM
Mariodk, i heard you were gonna help to make luffy, who would he be over?
luffy will be over Marth but you can .rel port him(aswell as sasuke)


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: Chaos_Knight on July 09, 2012, 12:08:30 PM
SSJ3 Mario needs his SMBZ power-up outfit (white and yellow)


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: Battleon469 on July 09, 2012, 12:11:36 PM
Hey marioDK I found some unknown glitches,
When shadow has the curry item in subspace and is on a moving platform and he attacks he just randomly teleports and sometimes dies also, on the melee stage rainbow ride (something like that)if shadow is standing on a platform and he attacks and at the same time the platform disappears  shadow just freezes and just moves with the stage until he gets hit or placed on a platform,plus will smbz sonic v2 be shadowkong freindly? :af:


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: Ikuto on July 09, 2012, 12:14:12 PM
Hey marioDK I found some unknown glitches,
When shadow has the curry item in subspace and is on a moving platform and he attacks he just randomly teleports and sometimes dies also, on the melee stage rainbow ride (something like that)if shadow is standing on a platform and he attacks and at the same time the platform disappears  shadow just freezes and just moves with the stage until he gets hit or placed on a platform,plus will smbz sonic v2 be shadowkong freindly? :af:

Your right i didnt even know about them + Most likely Shadowkong friendly since ver 1 was.


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: DoctorFlux(Mariodk) on July 09, 2012, 12:15:32 PM
Hey marioDK I found some unknown glitches,
When shadow has the curry item in subspace and is on a moving platform and he attacks he just randomly teleports and sometimes dies also, on the melee stage rainbow ride (something like that)if shadow is standing on a platform and he attacks and at the same time the platform disappears  shadow just freezes and just moves with the stage until he gets hit or placed on a platform,plus will smbz sonic v2 be shadowkong freindly? :af:

yes smbz sonic v2 is shadowkong friendly and these bugs sounds like bugs like:
only 1 person in the world got these bug on a PSA but idk what to do with them


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: Battleon469 on July 09, 2012, 12:19:51 PM
Ok I think those bugs are not really major I probably found them because I use the shadow port a lot of times.Are there any previews of the updates on sonic smbz v2?


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: rax189 on July 09, 2012, 12:51:46 PM
luffy will be over Marth but you can .rel port him(aswell as sasuke)

YES! lol i wanted to get rid of marth


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: Ikuto on July 09, 2012, 11:32:25 PM
well what do u know somebody else besides me voted on sasukeI now love them... Seriously...



Na Jk lol, but seriousness they... are... awesome


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: MandoWolfe on July 10, 2012, 10:08:05 AM
hey MarioDK since the new brawlbox came out a few days ago, were you gonna try out the Shadow over fox? i remember you saying you couldnt before and i was wondering if it was possible now and if you planned to do it?


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: SonicBrawler on July 10, 2012, 12:50:04 PM
i made shadow over marth who is portable so he can be ported to fox so i dont thnk mariodk should make shadow fox plus shadow is over done


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: DoctorFlux(Mariodk) on July 10, 2012, 01:18:36 PM
i will not do Shadow over fox
anyway i just released one of my hacks:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27555 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27555)
Next: the next one i finish and to be ready for be released


Title: Re: Mariodk Projects: im back again and some releases coming soon
Post by: Ikuto on July 10, 2012, 01:30:01 PM
i will not do Shadow over fox
anyway i just released one of my hacks:
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27555[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27555[/url])
Next: the next one i finish and to be ready for be released
Nice, I like it, much better than ur other one. :)


Title: Re: Mariodk Projects: SSJ3 Mario Released, more stuff coming soon
Post by: Chaos_Knight on July 10, 2012, 03:38:07 PM
How come SSJ3 Mario doesn't have eyebrows? He looks weird without them to me.


Title: Re: Mariodk Projects: SSJ3 Mario Released, more stuff coming soon
Post by: DoctorFlux(Mariodk) on July 10, 2012, 03:40:24 PM
How come SSJ3 Mario doesn't have eyebrows? He looks weird without them to me.
cuz SSJ3 dont have eyebrows thats why just look at other SSJ3s


Title: Re: Mariodk Projects: SSJ3 Mario Released, more stuff coming soon
Post by: Don Jon Bravo on July 10, 2012, 03:57:22 PM
kid gohan moveset sounds too good to be true


Title: Re: Mariodk Projects: SSJ3 Mario Released, more stuff coming soon
Post by: DoctorFlux(Mariodk) on July 10, 2012, 04:01:57 PM
kid gohan moveset sounds too good to be true
who said anything about kid gohan moveset?
he will just be a alt. model to kid goku moveset


Title: Re: Mariodk Projects: SSJ3 Mario Released, more stuff coming soon
Post by: Don Jon Bravo on July 10, 2012, 04:07:26 PM
 :>.>palm:
i meant kid goku moveset lol
i might toss kid krillin in their for u too


Title: Re: Mariodk Projects: SSJ3 Mario Released, more stuff coming soon
Post by: SouthCraft on July 10, 2012, 04:32:36 PM
Cool! you know what would be awesome? make his sayian armour with ssj 2 hair and do so he becomes ssj3 in fire mode for ur PSA!


Title: Re: Mariodk Projects: SSJ3 Mario Released, more stuff coming soon
Post by: DoctorFlux(Mariodk) on July 11, 2012, 01:01:54 AM
Cool! you know what would be awesome? make his sayian armour with ssj 2 hair and do so he becomes ssj3 in fire mode for ur PSA!
i am too lazy to do that right now
anyway next release coming in afew mins i just needing to take some pics of it and blog post ready

Post Merge: July 11, 2012, 01:27:16 AM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27567 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27567)
kid sasuke released
next model release: HD saiyan saga Vegeta or the secret(that secret is alot of models in 1 pack but you will see what it is)
next Moveset: SMBZ Sonic v2 (maybe done today if anything working)


Title: Re: Mariodk Projects: kid sasuke released, more stuff coming soon
Post by: dpgthirteen on July 11, 2012, 06:15:52 AM
Sasuke looks good, I am going to try him out now.


Title: Re: Mariodk Projects: kid sasuke released, more stuff coming soon
Post by: rax189 on July 11, 2012, 08:03:08 AM
smbz sonic v2! Im excited to see what youve done, because the only reason i stopped using him was because of his B UP, it was laggy, slow, and my bros said i was cheap when i did use him
-__- lol


Title: Re: Mariodk Projects: kid sasuke released, more stuff coming soon
Post by: Ikuto on July 11, 2012, 08:32:13 AM
i am too lazy to do that right now
anyway next release coming in afew mins i just needing to take some pics of it and blog post ready

Post Merge: July 11, 2012, 01:27:16 AM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27567[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27567[/url])
kid sasuke released
next model release: HD saiyan saga Vegeta or the secret(that secret is alot of models in 1 pack but you will see what it is)
next Moveset: SMBZ Sonic v2 (maybe done today if anything working)
omg finally kid sasuke, I've been dying for A model import of him, also I really like how instead on Marths regular sword u used sasukes shippuden sword.


Title: Re: Mariodk Projects: kid sasuke released, more stuff coming soon
Post by: rax189 on July 11, 2012, 09:23:03 AM
hey mariodk, i gotta quick question, i was comparing your gotenks hack to this one

http://i1154.photobucket.com/albums/p533/rax189/Gotenksfull843775.jpg (http://i1154.photobucket.com/albums/p533/rax189/Gotenksfull843775.jpg)

and your looks a bit thick. I dont know, im probably looking at it wrong, but check it out

Post Merge: July 11, 2012, 09:24:45 AM
http://img269.imageshack.us/img269/9765/rsbe013.png (http://img269.imageshack.us/img269/9765/rsbe013.png)

i think its just the shoulders are to wide, the ankles look to thick, and the legs are a bit thick as well


Title: Re: Mariodk Projects: kid sasuke released, more stuff coming soon
Post by: xxWutzMercyxx on July 11, 2012, 09:35:57 AM
He's well aware of that, and to my knowledge has already fixed it.


Title: Re: Mariodk Projects: kid sasuke released, more stuff coming soon
Post by: rax189 on July 11, 2012, 09:56:14 AM
oh lol, i should of done my research before telling you what you should fix mariodk, sry




Post Merge: July 11, 2012, 09:58:28 AM
He's well aware of that, and to my knowledge has already fixed it.

thx for telling me, i was just looking at it today and noticed few problems


Title: Re: Mariodk Projects: kid sasuke released, more stuff coming soon
Post by: DoctorFlux(Mariodk) on July 11, 2012, 11:03:13 AM
SMBZ sonic V2 will wait alittle long cuz i wanted to release it with SMBZ mario updates and possible Naruto or Gotenks

anyway Gotenks new HD texture WIP right now (since i found a HD texture for gotenks i just have to edit the UVs for it now)
i can show how the textures looks like
(http://i.imgur.com/LkDDg.png)
(http://i.imgur.com/ciyRF.png)
(http://i.imgur.com/VKIr1.png)
(http://i.imgur.com/H38f9.png)
i think its a lucky found i found these textures xD now just let edit the UVs on my Gotenks model
maybe some parts will be revamped like the pants
maybe the head will get 1 single texture and i will see if i can make the eyes to move/be animted like as in the anime


Title: Re: Mariodk Projects: kid sasuke released, more stuff coming soon
Post by: Carnage on July 11, 2012, 11:16:56 AM
doesnt the skin look to redish?


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 11, 2012, 11:27:22 AM
it looks perfect


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: DoctorFlux(Mariodk) on July 11, 2012, 11:59:54 AM
it looks perfect
but the pants but i thinking to use beyond´s pants from goku and recolour them white (like as over majin bus)


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 11, 2012, 12:22:42 PM
but the pants but i thinking to use beyond´s pants from goku and recolour them white (like as over majin bus)


hmmm? they look cool right now, but ur the hacker and know what would look best :)

anyways thats a smart idea so try it out

Post Merge: July 11, 2012, 12:27:45 PM
like this? http://i1154.photobucket.com/albums/p533/rax189/mariodkgotenks.png (http://i1154.photobucket.com/albums/p533/rax189/mariodkgotenks.png)


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: AnImAiNe on July 11, 2012, 12:54:59 PM
hey mariodk if you have planned when your gonna release your naruto maybe you could tell me in a pm so we could have sasuke and naruto out on the same day..but we dont have to if you dont want to.


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 11, 2012, 12:58:13 PM
MARIODK! lol, i showed my friends ur gotenks and they said he looked burnt... so i made this :)

http://i1154.photobucket.com/albums/p533/rax189/VKIr1gotenks.png (http://i1154.photobucket.com/albums/p533/rax189/VKIr1gotenks.png)



Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: DoctorFlux(Mariodk) on July 11, 2012, 12:59:56 PM
hey mariodk if you have planned when your gonna release your naruto maybe you could tell me in a pm so we could have sasuke and naruto out on the same day..but we dont have to if you dont want to.
just release sasuke then he is done cuz i think he will be done before my naruto still since i wanted to have 3 PSA release at same time
also here is what i got so far of HD gotenks:
(http://i.imgur.com/b2GcV.png)
pants,arms,hands,Face left and i will do faces(for SSj1,3 too) last


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 11, 2012, 01:12:03 PM
just release sasuke then he is done cuz i think he will be done before my naruto still since i wanted to have 3 PSA release at same time
also here is what i got so far of HD gotenks:
([url]http://i.imgur.com/b2GcV.png[/url])
pants,arms,hands,Face left and i will do faces(for SSj1,3 too) last


i like the HD textures better, like gotenks chest

Post Merge: July 11, 2012, 01:16:58 PM
but the new way u have it makes more sense


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: Battleon469 on July 11, 2012, 01:31:57 PM
How come SMBZ mario is coming first?  I thought that SMBZ sonic v2 was planned to first?
Anyway Gotenks is coming on awesome!


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: DoctorFlux(Mariodk) on July 11, 2012, 01:39:12 PM
How come SMBZ mario is coming first?  I thought that SMBZ sonic v2 was planned to first?
Anyway Gotenks is coming on awesome!
i am planing to release SMBZ sonic v2,SMBZ mario V4,Goku over pit V2,naruto or Gotenks at same time


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: DoctorFlux(Mariodk) on July 11, 2012, 01:46:46 PM
wow, that's alot, you gonna release them all at the same time.

and Gotenks PSA is finally finished?
animetions is kinda done atleast ready to be PSAed but i still needs to revamp 30% of them alot + needing to do more rigging work on the model


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: Battleon469 on July 11, 2012, 02:07:25 PM
i am planing to release SMBZ sonic v2,SMBZ mario V4,Goku over pit V2,naruto or Gotenks at same time

And when I would that be?
Sorry if I am being bit annoying but seriously I am desperate for all of them except for naruto.  :P


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: Kagemaru on July 11, 2012, 02:19:31 PM
Sounds like you got a lot on your plate.

Guess you wont have time to help with Luffy's specials then xD


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 11, 2012, 03:05:23 PM
Hey MarioDK is smbz sonics B Up going to change, cause i hate it


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: DoctorFlux(Mariodk) on July 11, 2012, 03:16:47 PM
Hey MarioDK is smbz sonics B Up going to change, cause i hate it
yes it is
also now i just got the model (where the textures is from i got for HD gotenks) into 3ds max:
(http://i.imgur.com/FwbF3.png)
also got SSJ3 model too
so should i use this one instead of DBZ BT3 gotenks with HD textures?
its easy to edit/T-pose the arms


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 11, 2012, 03:20:56 PM
yes, new B Up! anways gotenks only flaw i see is the nose and the chin, it looks a bit funny


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: DoctorFlux(Mariodk) on July 11, 2012, 03:25:55 PM
this gotenks got a better Mouth/alot better textures/UVs(still needs alittle revamped pants)
and easy to T-pose
and about same vertice count as DBZ BT3 gotenks

but DBZ BT3 model is already rigged (with afew revamps on the model like more vertices on fingers and shoes)+ boneset is made just for the DBZ BT3 model if i use the other i have to edit the boneset alittle (atleast not much) i think i make a poll for it


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 11, 2012, 03:29:09 PM
I have BT3 and luv it, anyways its your hack so do what you feel is right, im just an advice giver, listen to me or dont... im just trying to help :)

Post Merge: July 11, 2012, 03:30:31 PM
and the mouth is alot better

Post Merge: July 11, 2012, 03:37:00 PM
thats a tough one to vote on, cause the HD one looks more HD then goku, but hes better made, while the other one looks more like gotenks would look hmmmm? thats tough


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: DoctorFlux(Mariodk) on July 11, 2012, 03:48:01 PM
(http://i.imgur.com/st02E.png)
dont worry it got SSj3 version too


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: SiLeNtDo0m on July 11, 2012, 04:19:37 PM
Something looks pretty off about it.  I'm not quite sure what it is.  I might be the fact that either the shading under the bottom lip and near the chin is a little too defined or the fact that the pupils are too small or the fact that his skin is too pink.  Or a combination of the 3.  I dunno.

However, the trousers, hair, belt, jacket and shoes all look very nice.


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: SouthCraft on July 11, 2012, 05:05:24 PM
Something looks pretty off about it.  I'm not quite sure what it is.  I might be the fact that either the shading under the bottom lip and near the chin is a little too defined or the fact that the pupils are too small or the fact that his skin is too pink.  Or a combination of the 3.  I dunno.

However, the trousers, hair, belt, jacket and shoes all look very nice.
This! his face or mouth doesn't fit in. if you are going to change the pants, please change his face or lips or whatever. but i dunno....


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: KingJigglypuff on July 11, 2012, 05:26:01 PM
anyways, is Naruto or Gotenks coming out 1st?
wow, that's alot, you gonna release them all at the same time.
and Gotenks PSA is finally finished?
david123699, stop spamming users with questions about PSA release dates. The next time I catch you doing this again, you will be given a 3 week Moderated status again. This is your final warning.


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: slayermarth101 on July 11, 2012, 05:57:06 PM
Gotenks got a tan.
It looks abit weird because  everyone is used to his lighter skin tone.
Imo the textures are cool but he needs to look less. . .  Sun Burned.


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 11, 2012, 06:19:10 PM
Gotenks got a tan.
It looks abit weird because  everyone is used to his lighter skin tone.
Imo the textures are cool but he needs to look less. . .  Sun Burned.


http://i1154.photobucket.com/albums/p533/rax189/VKIr1gotenks.png (http://i1154.photobucket.com/albums/p533/rax189/VKIr1gotenks.png)

i gave him this but i dont think he going to use it, it looks lie his perfect skin tone to me, mariodk is most likely going to change it though so dont worry


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: xxWutzMercyxx on July 11, 2012, 06:28:55 PM
Yo Mario you still want me to make my HD Gotenks?? I haven't worked on his textures lately because of the current model that was released. Once you've update his rig I can get back to work on the textures :P


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: Carnage on July 11, 2012, 06:36:22 PM
i was the first saying the skin was too redish and it looks kinda wierd i prefer the older gotenks textures imo


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: AnImAiNe on July 11, 2012, 08:39:16 PM
ayo mariodk did u hear about the new dbz movie coming out in march? :af:
it is not live action the creator is heavily involved and wants to make this a movie to remember..


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: Ikuto on July 11, 2012, 08:47:33 PM
ayo mariodk did u hear about the new dbz movie coming out in march? :af:
Way ahead of you, I do hope ur talking about this
http://atrl.net/forums/showthread.php?t=240809 (http://atrl.net/forums/showthread.php?t=240809)
edit: Also http://www.comicbookmovie.com/fansites/DragonBallNews/news?a=63449 (http://www.comicbookmovie.com/fansites/DragonBallNews/news?a=63449)
...........................................
On Topic: Can't wait for all ur projects especially 2, Gotenks, Naruto.


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: AnImAiNe on July 11, 2012, 08:52:06 PM
off topic:yea and there is also a one piece movie, new one piece game for psp, and sailor moon series.

On topic: i cant wait to see previews of gotenks snd naruto


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 11, 2012, 10:22:27 PM
hey mariodk, i saw this and thought "this could go somewhere" i would love to see your touch ups, but what i like the most is how he goes in his turtle shell :p

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25934 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25934)


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: Ikuto on July 11, 2012, 10:32:31 PM
hey mariodk, i saw this and thought "this could go somewhere" i would love to see your touch ups, but what i like the most is how he goes in his turtle shell :p

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25934[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25934[/url])
ummm......
1.Notice how the hack is entitled "1.1" which means its not done yet.
2.Notice how hes credited which means he took part in the project.
3.Its not his, the creator (SC) will finish it when he does, if you herd the project being handed down to him then let me know so i can apologize.
4.Why would he do "touch ups" who said he even wanted to do this project and
5. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25413 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25413) he already did his own SMBZ hack. >.>

Notice me not raging, just comely telling u this.


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 11, 2012, 10:46:46 PM
ummm......
1.Notice how the hack is entitled "1.1" which means its not done yet.
2.Notice how hes credited which means he took part in the project.
3.Its not his, the creator (SC) will finish it when he does, if you herd the project being handed down to him then let me know so i can apologize.
4.Why would he do "touch ups" who said he even wanted to do this project and
5. [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25413[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25413[/url]) he already did his own SMBZ hack. >.>

Notice me not raging, just comely telling u this.


hahahaha i know he did smbz mario, i just wanted to see if he could get more involved into smbz luigi as well, when he gets the time of course

Post Merge: July 11, 2012, 11:17:22 PM
mariodk, i like the top one choice for many reasons, the ancles are thicker and better, and his belt is longer. Also, he looks buffer, while the BT3 stomach looks not as formed, and the pants look cooler.. the only problem is the skin tone and his face lol, things like the chin shadow and redness, and he kinda has a buck tooth look to him, but if you fix those problems hes perfect


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: DoctorFlux(Mariodk) on July 12, 2012, 12:45:24 AM
if i can get the UVs/textures/Mouth on the DBZ BT3 model 100% like as the other i will use DBZ BT3 model
but its too hard to edit the UVs on the arms for me or use DBZ BT3´s UVs and make the texture like as as wanted

also i will use rax189´s texture on gotenks´s Skin so dont worry about that

beside the other model is alittle higher Polygon on the vest and dont got a whole hole on his vest like as the DBZ BT3 model:
if you can see his body is full made on this model:
(http://i.imgur.com/wSmYK.png)
while on DBZ BT3 model is like this:
(http://i.imgur.com/tyEuY.png)(i know the arms looks alittle weird but also hard to edit UVs to be right on them)
so if i use the other model there will be no holes like this:
(http://i.imgur.com/TliDc.png) on the model and the rig will also be better at the vest

also awesome a new movie and as i can see it happen after buu saga and goten+trunks is in that can only means Gotenks. is there too xD(i hope) i also hope it will be dubbed cuz Drgaonball/Z/GT is one of the only animes i 100 times better like in english then in jap.


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: BlueBrain on July 12, 2012, 02:59:33 AM
that texture is way too pink...


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: DoctorFlux(Mariodk) on July 12, 2012, 03:33:42 AM
that texture is way too pink...
also i will use rax189´s texture on gotenks´s Skin so dont worry about that


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: BlueBrain on July 12, 2012, 03:36:08 AM
oh lol, didnt read last page, sorry xD


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: DoctorFlux(Mariodk) on July 12, 2012, 04:01:25 AM
Face is almost done:
(http://i.imgur.com/CKo2F.png)
the reason for 0 EyeIris is cuz of he will get Animted eyes

i think i am needing someone who is good at UV/texturing editing on Arms and maybe Pants
i think i will use DBZ BT3 one but i will needing to revamp the chest/vest to be like the other model so there is 0 holes under the vest and the rig will be better


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 12, 2012, 11:11:31 AM
great progress mariodk

Post Merge: July 12, 2012, 11:14:49 AM
but mariodk, my textures will only work for one of your gotenks because their stomachs are differant

http://i1154.photobucket.com/albums/p533/rax189/VKIr1gotenks.png (http://i1154.photobucket.com/albums/p533/rax189/VKIr1gotenks.png)

i can do the other one to if u want


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: DoctorFlux(Mariodk) on July 12, 2012, 12:40:53 PM
great progress mariodk

Post Merge: July 12, 2012, 11:14:49 AM
but mariodk, my textures will only work for one of your gotenks because their stomachs are differant

[url]http://i1154.photobucket.com/albums/p533/rax189/VKIr1gotenks.png[/url] ([url]http://i1154.photobucket.com/albums/p533/rax189/VKIr1gotenks.png[/url])

i can do the other one to if u want
i thinking to use the other model now cuz the arms/Hands UVs is too hard for me to be better
and its anyway easy to make animted eyes on the other model too
so yeah i can use yours textures too but if i was using the BT3 one you had to the that skin colour again on BT3 model

i think i starting soon to rig it waiting for one to T-pose this Gotenks now so it will be easyer for me to rig it
after this model i starting to PSA Gotenks (starting with "B" attacks first cuz they are the hardest)
anyway here is the new moveset list(only specials):
N-B: Die Die Missile (the more you pressing "B" the faster dmg you making) max dmg: 25%(1% dmg per KI blast)
Side-B:Galactic Donut (Hold "B" for charge it up to be stronger and longer time stun) max dmg: 15%
up-B: something like Fox´s up-B but shorter and after the up-B you will float for alittle
Down-B: Super Ghost Kamikaze Attack(only 1 weak Ghost): you can control the ghost like as PKthunder: 10% dmg
FS: Super Ghost Kamikaze Attack(again but 4 strong ghosts so if you hit one at +75% dmg on FD stage the target dies): 30% dmg each ghost and the time will freeze so it is alot easyer to hit somebody with ghosts

gotenks will also get a glide since i see its possible now xD


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 12, 2012, 12:45:42 PM
i thinking to use the other model now cuz the arms/Hands UVs is too hard for me to be better
and its anyway easy to make animted eyes on the other model too
so yeah i can use yours textures too but if i was using the BT3 one you had to the that skin colour again on BT3 model

i think i starting soon to rig it waiting for one to T-pose this Gotenks now so it will be easyer for me to rig it
after this model i starting to PSA Gotenks (starting with "B" attacks first cuz they are the hardest)
anyway here is the new moveset list(only specials):
N-B: Die Die Missile (the more you pressing "B" the faster dmg you making) max dmg: 25%(1% dmg per KI blast)
Side-B:Galactic Donut (Hold "B" for charge it up to be stronger and longer time stun) max dmg: 15%
up-B: something like Fox´s up-B but shorter and after the up-B you will float for alittle
Down-B: Super Ghost Kamikaze Attack(only 1 weak Ghost): you can control the ghost like as PKthunder: 10% dmg
FS: Super Ghost Kamikaze Attack(again but 4 strong ghosts so if you hit one at +75% dmg on FD stage the target dies): 30% dmg each ghost and the time will freeze so it is alot easyer to hit somebody with ghosts

gotenks will also get a glide since i see its possible now xD

well the BT3 one looks more accurate to Gotenks, but the other one is like a MarioDK version, which makes it cool to, i would be more then happy to do the skn color again, so think about it and then make a decision, it looks like the BT3 one is winning though. And i got excited when i saw the Super Ghost Kamikaze Ghost attack lol

Post Merge: July 12, 2012, 12:49:57 PM
The BT3 one does look pretty sick though i wont lie. especially if you gave the BT3 one the other ones belt.


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: DoctorFlux(Mariodk) on July 12, 2012, 12:54:09 PM
ohh yeah i also forgot to say
if i can move the PKthunder GFX model to use a model inside a FitLucasXX.pac/pcs i can make oneslot Ghosts models like:
normal form ghost for normal
red/green/blue ghosts for team colours
SSJ1,3 form ghost for SSJ1,3
buu ghost for gotenks buu over gotenks boneset(yes i am making that aswell) but that is one of the last things before the release of the moveset
Kid gogeta/kid vegito ghosts for them

maybe Gotenks gets a A+B moveset: Revenge Cannon (http://images2.wikia.nocookie.net/__cb20100310010232/dragonball/images/b/bb/247-42.jpg) one of the reasons why i wanted a good mouth to rig


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 12, 2012, 12:59:21 PM
ohh yeah i also forgot to say
if i can move the PKthunder GFX model to use a model inside a FitLucasXX.pac/pcs i can make oneslot Ghosts models like:
normal form ghost for normal
red/green/blue ghosts for team colours
SSJ1,3 form ghost for SSJ1,3
buu ghost for gotenks buu over gotenks boneset(yes i am making that aswell) but that is one of the last things before the release of the moveset
Kid gogeta/kid vegito ghosts for them

... i can not... wait! lol this gotenks is going to be so sick, and will you make an HD gohan over toon link

Post Merge: July 12, 2012, 01:00:16 PM
https://encrypted-tbn2.google.com/images?q=tbn:ANd9GcQciaWOxAHJoRbYA40dKo3eqMsriNoVto7qOtzdtdNMW lxtXAA


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: DoctorFlux(Mariodk) on July 12, 2012, 01:00:18 PM
... i can not... wait! lol this gotenks is going to be so sick, and will you make an HD gohan over toon link
nope i am not a so big fan of Gohan beside there is a HD texture for him Dot/GBC made

thats reminds me i have to make some really low texture/polygon goten/trunks for Gotenks´s entry
the entry will be Fusion dance
one of the wins will be with goten/trunks where they defuse


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 12, 2012, 01:16:17 PM
nope i am not a so big fan of Gohan beside there is a HD texture for him Dot/GBC made

thats reminds me i have to make some really low texture/polygon goten/trunks for Gotenks´s entry
the entry will be Fusion dance
one of the wins will be with goten/trunks where they defuse

Thats pretty smart, and when they loose i can imagine them diffusing and just sitting on the floor with their heads down and nodding their heads


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: Don Jon Bravo on July 12, 2012, 01:36:47 PM
nope i am not a so big fan of Gohan beside there is a HD texture for him Dot/GBC made

thats reminds me i have to make some really low texture/polygon goten/trunks for Gotenks´s entry
the entry will be Fusion dance
one of the wins will be with goten/trunks where they defuse

that is krazy...cool


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 12, 2012, 01:44:38 PM
Im making some HD gohans i did goku clothe already, i just got a few more lol


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: Don Jon Bravo on July 12, 2012, 02:01:58 PM
Im making some HD gohans i did goku clothe already, i just got a few more lol
i need a hd face of my gohan hack over mario which i will revamping, if u can take a shot at it let me know...
Really its just the face that needs work, it doesnt fit with the Hd body. The hair is ok though.


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 12, 2012, 02:22:33 PM
ya my gohans were a fail, the namekian clothe has no face and the goku clothe has screwed up hands and no face, if u wanna fix them u can, heres the link but im done with them lol someone will make them with the final gohan over toon link

http://www.mediafire.com/?y0742awmcd920fm (http://www.mediafire.com/?y0742awmcd920fm)


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: DoctorFlux(Mariodk) on July 12, 2012, 02:32:44 PM
Thats pretty smart, and when they loose i can imagine them diffusing and just sitting on the floor with their heads down and nodding their heads
Gotenks lose will be this:
(http://i.imgur.com/ToM2q.png)
i think that fit best as a lose

the goten/trunks model will be over Lucas´s snake article


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 12, 2012, 02:38:45 PM
hahaha u should give him his Wild Boar Attack

Post Merge: July 12, 2012, 02:39:56 PM
http://dragonball.wikia.com/wiki/Boar_Attack (http://dragonball.wikia.com/wiki/Boar_Attack)


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: AnImAiNe on July 12, 2012, 02:40:56 PM
i thought that was the dash attack


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 12, 2012, 02:46:50 PM
i thought that was the dash attack



i dont know, mariodk didnt tell me anything about it, but if that is the dash attack that would be sick

Post Merge: July 12, 2012, 03:18:03 PM
Face is almost done:
([url]http://i.imgur.com/CKo2F.png[/url])
the reason for 0 EyeIris is cuz of he will get Animted eyes

i think i am needing someone who is good at UV/texturing editing on Arms and maybe Pants
i think i will use DBZ BT3 one but i will needing to revamp the chest/vest to be like the other model so there is 0 holes under the vest and the rig will be better


i would go with this one though mariodk

Post Merge: July 12, 2012, 04:02:14 PM
DBZ - Gotenks goes Super Saiyan 3! (http://www.youtube.com/watch?v=2pURc67_qUE#)

:p

Post Merge: July 12, 2012, 04:07:12 PM
Gotenks vs Super Buu Part 2 [2K HD] (http://www.youtube.com/watch?v=reAWcfYcDIw#ws)

Post Merge: July 12, 2012, 11:54:53 PM
It looks like the Budokai Tenkaichi 3 Gotenks is going to win, hes up 20% and 7 votes


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: DoctorFlux(Mariodk) on July 13, 2012, 12:50:02 AM
anyway i have soon done revamping of the other model so the face is alittle more like DBZ BT3 (and ready for animted eyes and soon ready to be rigged)

Post Merge: July 13, 2012, 02:42:28 AM
(http://i.imgur.com/gS2aq.png)
revamps on the model is done and ready to be rigged now and ready to get animted eyes too


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 13, 2012, 10:17:02 AM
anyway i have soon done revamping of the other model so the face is alittle more like DBZ BT3 (and ready for animted eyes and soon ready to be rigged)

Post Merge: July 13, 2012, 02:42:28 AM
([url]http://i.imgur.com/gS2aq.png[/url])
revamps on the model is done and ready to be rigged now and ready to get animted eyes too


is the wild boar attack going to be his dash attack
http://dragonball.wikia.com/wiki/Boar_Attack (http://dragonball.wikia.com/wiki/Boar_Attack)


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: Battleon469 on July 13, 2012, 10:19:14 AM
is the wild boar attack going to be his dash attack
[url]http://dragonball.wikia.com/wiki/Boar_Attack[/url] ([url]http://dragonball.wikia.com/wiki/Boar_Attack[/url])

Lol I call it the Charging Mad Bull Attack  :af2:


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 13, 2012, 10:19:54 AM
Oh i see your giving the MarioDK gotenks the Budokai Tenkaichi 3 gotenks legs :)

Post Merge: July 13, 2012, 10:20:34 AM
Lol I call it the Charging Mad Bull Attack  :af2:

ya it has a bunch of names, the link i posted has them all

Post Merge: July 13, 2012, 10:23:29 AM
anyway i have soon done revamping of the other model so the face is alittle more like DBZ BT3 (and ready for animted eyes and soon ready to be rigged)

Post Merge: July 13, 2012, 02:42:28 AM
([url]http://i.imgur.com/gS2aq.png[/url])
revamps on the model is done and ready to be rigged now and ready to get animted eyes too


I think if you give this one the Head of the BT3 one it would look better, because its lower it looks more like gotenks :p but it still looks great how it is, so good job


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: Battleon469 on July 13, 2012, 10:34:18 AM
Still really excited to get gotenks and smbz sonic V2 and SMBZ mario V4 and goku over pit V2!
This gonna be so AWESOME  :happy:!


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: DoctorFlux(Mariodk) on July 13, 2012, 12:15:47 PM
(http://i.imgur.com/9SZak.png)
Vest/arms/fingers/shoulders/mouth left to rig and SSJ3 Hair for SSJ3 model
and afew revamps at BustN/waistN bones

the mouth is going to be hard if i wanted to rig it so animations like:
(http://images2.wikia.nocookie.net/__cb20100310010232/dragonball/images/b/bb/247-42.jpg)
(http://images2.wikia.nocookie.net/__cb20111002191019/dragonball/images/thumb/b/b0/GotenksMakingKamikazeGhost.png/830px-GotenksMakingKamikazeGhost.png)
is going to be possible to animte with this model

also i moved afew bones again so maybe i have to revamp some of my animations even more  


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: BlueBrain on July 13, 2012, 01:27:11 PM
good luck with the mouth, u may want to edit the model adding more vertices around the mouth...


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: DoctorFlux(Mariodk) on July 13, 2012, 01:36:13 PM
good luck with the mouth, u may want to edit the model adding more vertices around the mouth...
maybe will epicpervy do the mouth rigging for me and i think he can do it
after all he did a good mouth rig on sanji and possible luffy too


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: Battleon469 on July 13, 2012, 01:50:45 PM
I don't know why but SSJ3 Mario doesn't work with the SMBZ mario but works with Vbrawl mario I even used the one for SMBZ mario but still it won't work  :oshi:


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: Kagemaru on July 13, 2012, 01:52:45 PM
Pervy is good with mouth rigging.

Dude made Luffy and Sanji both have mouth bones... and tey work very well for me when animating them.


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 13, 2012, 02:21:02 PM
the belt looks a bit funky on the back of the belt


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: Battleon469 on July 13, 2012, 02:25:42 PM
Kid trunks would be cool as well! I voted for it


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 13, 2012, 02:58:23 PM
BT3 GOTENKS IS SO COOL! lol do u know which one u using yet?


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: DoctorFlux(Mariodk) on July 13, 2012, 03:05:11 PM
BT3 GOTENKS IS SO COOL! lol do u know which one u using yet?
yes i am using the other cuz its better textures/better Mouth/better polygons for his body/vest

anyway:
the moveset list of "A"/throws attacks/taunts and wins of Gotenks:
-AAA combo:
First "A":
Goten And Trunks Vs Abo Cado (720p HD) (http://www.youtube.com/watch?v=8Ja8219rC5M#ws) at 8:47
2nd. "A": the attack right after but not loop like Fox´s rapid kicks
3rd the attack after rapid punchs
-Dashattack: Vegeta´s F-air turned to a Dashattack(possible will get .gif of it soon as soon model is done)
-Side-tilt:
09:20 at the video i linked at AAA combo
-Down-tilt: the same as vegeta´s moveset cuz in DBZ BT3 gotenks got that attack too
-Side-Smash:
a attack i can´t find any pics or Videos of from DBZ BT3 SSJ3 gotenks
-Down-Smash:
Gotenks Vs. Majin Buu (720p HD) (http://www.youtube.com/watch?v=sIByVArYOi0#ws) at 3:55 min where he throw that ki blast down (in brawl he will Fly alittle upwards before the throw it and the attack will end in Air)

up-tilt or up-Smash will be  HammerFist upwards or his headbut attack both from DBZ BT3

throws:
up-throw: that hammerfist upwards but as a throw
Down-throw: Buu buu volley ball (but without piccolo´s help)
F-throw: same Gotenks´s grap attack as in DBZ BT3
B-throw: same as Goku´s with spin around with the grapped

N-Air: Dragonball Z Raging Blast 2 - Gotenks VS Super Buu (http://www.youtube.com/watch?v=H9os4Y3bxWU#ws) at 1:15 where he spin around
F-Air: Goten And Trunks Vs Abo Cado (720p HD) (http://www.youtube.com/watch?v=8Ja8219rC5M#ws) at 9:10(that spike attack)
B-Air: fast 3xKicks Backwards at same time you turn around
Up-Air: http://youtu.be/GuRluObcxj4?t (http://youtu.be/GuRluObcxj4?t) around at 53-55 sec. where he do a kick upwards
D-Air: Gotenks vs Super Buu Part 2 [2K HD] (http://www.youtube.com/watch?v=reAWcfYcDIw#ws) at 2:37 (but Downwards)

Special i have already said but i saying it again:
-N-B: Die Die Missile (the more you pressing "B" the faster dmg you making) max dmg: 25%(1% dmg per KI blast)
-Side-B:Galactic Donut (Hold "B" for charge it up to be stronger and longer time stun) max dmg: 15%
-up-B: something like Fox´s up-B but shorter and after the up-B you will float for alittle
-Down-B: Super Ghost Kamikaze Attack(only 1 weak Ghost): you can control the ghost like as PKthunder: 10% dmg
-FS: Super Ghost Kamikaze Attack(again but 4 strong ghosts so if you hit one at +75% dmg on FD stage the target dies): 30% dmg each ghost and the time will freeze so it is alot easyer to hit somebody with ghosts
A+B:(can be used anytime you wanted): revenge cannon a beam coming out of Gotenks´s Mouth

gotenks will also get a glide since i see its possible now xD

-entry/win:
(http://trashkiller.free.fr/images/gifs/Jeux%20videos/FusionGotenks.gif)
  entry the fusion dance of this .gif
  win1/win1wait the other part of this .gif after fusion
-win2: not sure if i adding more then 1 win cuz of so i got more filesize for more animations/more filesize for goten/trunks model in one over snake article
-Lose:
(http://i.imgur.com/ToM2q.png)
Gotenks stand like this and looks beated up(will get that face too even as SSJ1,3)
-up-taunt: not sure yet
-Down-taunt: finish Sign from DBZ BT3
-Side-taunt: not sure yet
-Secret taunt:
(http://1.bp.blogspot.com/_J1i74qGBQMg/TQX9RfxIp4I/AAAAAAAABqI/YMKAGpqVh_U/s1600/gotenks_03.jpg)
if you have seen the fight gotenks vs. super buu you will maybe know how to use this taunt xD cuz this happen after Gotenks used a Attack and that attack is in the moveset


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: Chaos_Knight on July 13, 2012, 03:14:20 PM
Secret taunt is not a secret anymore. >.>


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: DoctorFlux(Mariodk) on July 13, 2012, 03:15:06 PM
Secret taunt is not a secret anymore. >.>

it is cuz you not sure how to active it xD cuz it not just use a attack


Title: Re: Mariodk Projects:kid sasuke released,new Gotenks HD texture preview on last post
Post by: rax189 on July 13, 2012, 03:19:55 PM
kk

Post Merge: July 13, 2012, 03:21:46 PM
wait mario dk, wat will his dash attack be? will it be his wild boar attack
http://dragonball.wikia.com/wiki/Boar_Attack (http://dragonball.wikia.com/wiki/Boar_Attack)

Post Merge: July 13, 2012, 03:34:59 PM
wait u said its going to be -Dashattack: Vegeta´s F-air turned to a Dashattack(possible will get .gif of it soon as soon model is done)

but the boar attack would be better :p lol


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 13, 2012, 03:52:35 PM
kk

Post Merge: July 13, 2012, 03:21:46 PM
wait mario dk, wat will his dash attack be? will it be his wild boar attack
[url]http://dragonball.wikia.com/wiki/Boar_Attack[/url] ([url]http://dragonball.wikia.com/wiki/Boar_Attack[/url])

Post Merge: July 13, 2012, 03:34:59 PM
wait u said its going to be -Dashattack: Vegeta´s F-air turned to a Dashattack(possible will get .gif of it soon as soon model is done)

but the boar attack would be better :p lol
gotenks´s dashattack is the attack right after the boarattack btw where he hits buu with his shoulder (or almost like this attack)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: ThyLASA on July 13, 2012, 04:17:14 PM
Mariodk one of the taunts could be Gotenks sticking out his tongue at his opponent


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 13, 2012, 04:22:05 PM
Mariodk one of the taunts could be Gotenks sticking out his tongue at his opponent
the model dont got one :(


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 13, 2012, 04:50:32 PM
mariodk, gotenks would look better if his head was as low as the BT3 one


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: xxWutzMercyxx on July 13, 2012, 08:45:41 PM
Hey Mario, just wondering but is that the ESF Gotenks?? I've noticed they have some sharp models for that game :P


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 14, 2012, 02:08:02 AM
Thats some awesome PSA for Gotenks!


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 14, 2012, 05:53:57 AM
Hey Mario, just wondering but is that the ESF Gotenks?? I've noticed they have some sharp models for that game :P
i think it is that model but not sure since they got a other texture and looks better then the ESF one
anyway:
(http://i.imgur.com/ENERv.png)
afew texture revamps(pants/the green cloth/alittle on the blue of the vest)
only fingers left(both riggined and UV editing) and mouth left to rig
cuz i using the DBZ BT3 hands(used Turbosmooth on them) they are alot better to rig then the other hands there coming with this model


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 14, 2012, 06:29:59 AM
What about eye balls?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: BlueBrain on July 14, 2012, 06:35:18 AM
What about eye balls?
moving eyes are added in Brawlbox


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 14, 2012, 06:51:26 AM
moving eyes are added in Brawlbox
yes+Blinking
(http://i.imgur.com/ucFVa.gif)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 14, 2012, 07:38:47 AM
yes+Blinking
([url]http://i.imgur.com/ucFVa.gif[/url])

Cool 0.0


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 14, 2012, 07:48:42 AM
i forgot to say
gotenks will not have FS eyes cuz i dont wanted to have 2x so many Eye animations so i also save filesize on the model+Fitmotionetc.pac at same time


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 14, 2012, 08:13:51 AM
Oh right I forgot all about FS eyes


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 14, 2012, 08:53:09 AM
(http://i.imgur.com/AbRd6.png)
now just rig SSJ3 hair/Mouth
fix UVs on hands
and add animted eyes/blinking again


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 14, 2012, 09:25:06 AM
Cool 0.0


as long as he has super saiyan eyes :)

Post Merge: July 14, 2012, 09:32:50 AM
([url]http://i.imgur.com/AbRd6.png[/url])
now just rig SSJ3 hair/Mouth
fix UVs on hands
and add animted eyes/blinking again


his belt is to dark, is that temporary?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 14, 2012, 09:38:01 AM


as long as he has super saiyan eyes :)

Post Merge: July 14, 2012, 09:32:50 AM
his belt is to dark, is that temporary?
nope and i dont think its too dark for a brawl styled gotenks


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 14, 2012, 09:41:08 AM
nope and i dont think its too dark for a brawl styled gotenks

ohh ur aiming for the brawl styled kind of look lol, then ya... hes sick lol

is goku as HD as gotenks is? cause gotenks looks more realistic then goku


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: SSJ Is Clueless! on July 14, 2012, 09:41:19 AM
best model/texture gotenks ever

moveset looks epic, good luck

also i voted for kid gogeta, jusT had to say that :P


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 14, 2012, 09:44:49 AM
best model/texture gotenks ever

moveset looks epic, good luck

also i voted for kid gogeta, jusT had to say that :P
by ur profile pic and ur banner next to ur post.. i guessed u voted for him hahahahah


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: SSJ Is Clueless! on July 14, 2012, 09:48:50 AM
by ur profile pic and ur banner next to ur post.. i guessed u voted for him hahahahah
:af:
lol

also, ssj4 gotenks would look epic, you should use the ssj4 gogeta model for some parts


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 14, 2012, 09:52:20 AM
:af:
lol

also, ssj4 gotenks would look epic, you should use the ssj4 gogeta model for some parts

i voted for that :p lol but ya it would be sick, for gogeta h just needs to make the vest black and the hair all black lol so he probably wants to do that one first :P :)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 14, 2012, 10:05:45 AM
:af:
lol

also, ssj4 gotenks would look epic, you should use the ssj4 gogeta model for some parts
i was more planing to custom model the hair
and the tail will be from SSj4 Gogeta
anyway here is the alts. i will make:
Kid gogeta(cuz he will be too easy to make just recolour/add alittle more hair)
SSJ4 Gotenks
Super buu(gotenks absorbed)

goten is anyway going to be a alt. for Kid goku moveset
so i am maybe planing kid trunks for kid goku moveset too


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 14, 2012, 10:13:48 AM
i was more planing to custom model the hair
and the tail will be from SSj4 Gogeta
anyway here is the alts. i will make:
Kid gogeta(cuz he will be too easy to make just recolour/add alittle more hair)
SSJ4 Gotenks
Super buu(gotenks absorbed)

goten is anyway going to be a alt. for Kid goku moveset
so i am maybe planing kid trunks for kid goku moveset too

i new u were going to do gogeta first lol
aanyways how will u do the super buu one, or are u going to make him small


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 14, 2012, 10:18:02 AM
i new u were going to do gogeta first lol
aanyways how will u do the super buu one, or are u going to make him small
oneslot resize and the method so he is not needed animations for resize


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 14, 2012, 10:21:07 AM
oneslot resize and the method so he is not needed animations for resize

like the buu pack over lucario, it looks like they all got the growing mushroom lol

Post Merge: July 14, 2012, 10:26:26 AM
but the buu sounds sick, wont it be hard to keep having to make the mouth on all of these new characters


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 14, 2012, 10:40:59 AM
Is Kid trunks going to happen because I would love it even though it's got the lowest votes :(


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 14, 2012, 11:42:03 AM
while one is fixing the hands on Gotenks UVs for me
i helping KTH with a Model import i always wanted but never made xD
i only have to do all the brawlbox work/alittle UV editing(atleast not as hard as Gotenks´s hands) and will for sure make other models out of it (cuz i better like that version of that char. then the version we got now)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: AnImAiNe on July 14, 2012, 12:06:38 PM
what happened to kth's Ace?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 14, 2012, 12:47:46 PM
what happened to kth's Ace?
i dont know

i forgot to say i do colab. with    Kagemaru on Gotenks/possible kid goku too(maybe with more will join the colab for kid goku then i start on him)
he will only do the ground "A" attacks since i did not made them so good and have to redo most of them
all i just needing to do is fix the UVs of the hands/rig SSj3 Hair so is the model ready to be sent to Kagemaru

in my option Kagemaru is as good as me to make animations but he is faster then me to make them so i let him do the ground "A" attacks
while i PSAing the "B" attacks/FS


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Don Jon Bravo on July 14, 2012, 01:30:07 PM
From Poll:  krillin over luigi using luigis final smash to blind the opponent:
(http://t3.gstatic.com/images?q=tbn:ANd9GcSiJR4qqyQuPf8uWkEv5ht7RVdmweTXzfR1q3-2T206KaaPn-zi)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: SonicBrawler on July 14, 2012, 01:32:52 PM
I say Krillin over metaknight. the final smash coudl work teh same. he goes next to an oopnent, it gets dark, then SOLAR FLARE! the perosn goes flying


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: AnImAiNe on July 14, 2012, 01:42:17 PM
solar flare only blinds an opponent that is all so i dont think that makes sense as a final smash. and krillen would just be another kamehameha character. with the addition of destructo disk. i think piccolo or future trunks would be best. preferably future trunks because the sword would be a more fresh dynamic to dragonball z movesets since not many use swords.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 14, 2012, 01:51:53 PM
i also voted for future trunks he can have a sword and go super trunks on ssj xD atleast a diferent char that would use a sword in normal mode atleast


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Don Jon Bravo on July 14, 2012, 01:55:51 PM
solar flare only blinds an opponent that is all so i dont think that makes sense as a final smash. and krillen would just be another kamehameha character. with the addition of destructo disk. i think piccolo or future trunks would be best. preferably future trunks because the sword would be a more fresh dynamic to dragonball z movesets since not many use swords.

luigi blinds his opponent on the final smash :P

about trunks what else could u do the version over Ike is already based on sword attacks


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: AnImAiNe on July 14, 2012, 02:21:14 PM
technically he puts other characters in a daze like they are drunk


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 14, 2012, 07:06:04 PM
u need to do piccolo and fat buu :p

Post Merge: July 15, 2012, 01:27:04 AM
have any updates on gotenks mariodk


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 15, 2012, 07:06:01 AM
solar flare only blinds an opponent that is all so i dont think that makes sense as a final smash. and krillen would just be another kamehameha character. with the addition of destructo disk. i think piccolo or future trunks would be best. preferably future trunks because the sword would be a more fresh dynamic to dragonball z movesets since not many use swords.
^this I agree with

Post Merge: July 15, 2012, 07:07:14 AM
Off topic: Would anybody do my favourite character Gohan?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 15, 2012, 07:21:20 AM
^this I agree with

Post Merge: July 15, 2012, 07:07:14 AM
Off topic: Would anybody do my favourite character Gohan?
kinda waste of time
just do a model import of him over CF and get him to work over goku moveset then we got a almost Gohan moveset too
Gohan moveset will be like what toonLink is to Link (almost clone)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Ikuto on July 15, 2012, 08:06:28 AM
kinda waste of time
just do a model import of him over CF and get him to work over goku moveset then we got a almost Gohan moveset too
Gohan moveset will be like what toonLink is to Link (almost clone)
my fav char? a clone oh hell no, but don't want to fight im to sleepy for that, now excuse me as i poor ice cold water on my self.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 15, 2012, 08:12:13 AM
kinda waste of time
just do a model import of him over CF and get him to work over goku moveset then we got a almost Gohan moveset too
Gohan moveset will be like what toonLink is to Link (almost clone)
i would be plased if we had a working teen gohan going ssj on the goku psa since in the new bbx you can use a model changer that removes the normal hair and puts ssj2 hair :P


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 15, 2012, 09:00:42 AM
i would be plased if we had a working teen gohan going ssj on the goku psa since in the new bbx you can use a model changer that removes the normal hair and puts ssj2 hair :P
as i am planing to do with goku updates and make SSj4 transfrom possible


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 15, 2012, 09:07:18 AM
kinda waste of time
just do a model import of him over CF and get him to work over goku moveset then we got a almost Gohan moveset too
Gohan moveset will be like what toonLink is to Link (almost clone)
true but if you would still need to make SFX he sounds different.

Post Merge: July 15, 2012, 09:07:52 AM
my fav char? a clone oh hell no, but don't want to fight im to sleepy for that, now excuse me as i poor ice cold water on my self.
So you hate gohan or Mariodk's idea?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Ikuto on July 15, 2012, 09:18:53 AM
true but if you would still need to make SFX he sounds different.

Post Merge: July 15, 2012, 09:07:52 AM
So you hate gohan or Mariodk's idea?
i really dont want to rage on u... u quoted the answer to ur question.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 15, 2012, 10:09:01 AM
i really dont want to rage on u... u quoted the answer to ur question.
*sigh* Just forget it I don't understand what you mean


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Kagemaru on July 15, 2012, 10:22:45 AM
He dislikes MarioDK's idea.

The way he stated it was rather clear...

But anyway...

*waits for dat Gotinks model*


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 15, 2012, 10:30:18 AM
Thanks for making it clear XD


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 15, 2012, 11:25:52 AM
He dislikes MarioDK's idea.

The way he stated it was rather clear...

But anyway...

*waits for dat Gotinks model*
waits for Dot to fix his UVs on hands so i and rig SSJ3 hair/mouth


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Kagemaru on July 15, 2012, 11:26:58 AM
Nice. Hopefully that doesn't take too long.

Will the SSJ3 hair have bones?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 15, 2012, 11:53:59 AM
Nice. Hopefully that doesn't take too long.

Will the SSJ3 hair have bones?
yes
2 bones but i think that is fine
the Mouth will have 3-4 bones but i think i do that as last thing since you dont needing to animte the mouth so much like as the specials attacks(super ghost/vice shout/revenge cannon)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Don Jon Bravo on July 15, 2012, 12:13:55 PM
about bones:  what kinda bones do you add?
cloned bones?
bones from other characters in brawl?
or bones from other games?
and are there any restrictions as to what bones to add and stuff?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 15, 2012, 12:15:44 PM
about bones:  what kinda bones do you add?
cloned bones?
bones from other characters in brawl?
or bones from other games?
and are there any restrictions as to what bones to add and stuff?
just used Lucas´s bones and moved them to fit the model and lucas got 2 bones i can use for hair and 3 bones for Mouth but i maybe add 1 more mouth bone


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Don Jon Bravo on July 15, 2012, 12:19:42 PM
just used Lucas´s bones and moved them to fit the model and lucas got 2 bones i can use for hair and 3 bones for Mouth but i maybe add 1 more mouth bone
ah ok,
so when u add new bones to the bone tree via bralwbox, does that generate a new bone with a new bone id? or are they just cloned bones?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Ikuto on July 15, 2012, 12:21:49 PM
He dislikes MarioDK's idea.

The way he stated it was rather clear...

But anyway...

*waits for dat Gotinks model*
yeah exactly, anyone who knows me knows that Gohan is my fav char of all time.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Don Jon Bravo on July 15, 2012, 12:24:58 PM
yeah exactly, anyone who knows me knows that Gohan is my fav char of all time.

Mine too. lol
anyways i need to revamp my gohan hack, better rig, and put shaders on the body and face and leave the hair nulled so it looks like its glowing.  also maybe just add the cape as final smash.  im starting to consider doing him over someone else though, but i love Mario's moveset and how Gohan works with it...


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 15, 2012, 12:27:27 PM
here is how to make a SSBB gohan moveset:
use Goku moveset
replace N-B with Masenko(that will mainly be a kamehameha in a other animation/colour but still same attack almost)
replace FS with super kamehameha
replace Wait/win/entry/these animations they are not attacks
remove dragonFist/kaioken
replace up-B to somekind of Fly attack
and thats all
his "A" attacks will be same as Goku´s (or almost maybe 1-2 is not same)
his "B" attacks will also be almost same as Goku´s

thats why i will not make gohan and not even thinking about to add him in the poll
if i will make one of these in the poll will it be future trunks
not cuz of he is winning but cuz of he using sword in DBZ style xD and that will make a good moveset he will not be a clone of any from DBZ
or it will be fat buu (maybe some moves from other DBZ PSAs but still afew attacks you dont see on other chars.)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Don Jon Bravo on July 15, 2012, 12:32:03 PM
yea and porting it to someone else too. :kdance:

anyways did u guys hear about the new code that allows you to change SD folders?
u can now have two full movesets over captain falcon...or over anyone!
i think it only works for PAL at the moment


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Kagemaru on July 15, 2012, 12:32:30 PM
Well Teen Gohan actually has a different normal string of attacks. Due to his height he usually floats around the midsection of his opponents. Cell for example...

And his aaa combo would more then likely be his spinning fists... He's basically spinning around in a circle.

But yeah, it wouldn't be to hard to make a Gohan PSA using Goku as a base. Personally, my favorite DBZ character is Vegeto. Who's also on my to-do PSA list.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 15, 2012, 12:35:39 PM
Well Teen Gohan actually has a different normal string of attacks. Due to his height he usually floats around the midsection of his opponents. Cell for example...

And his aaa combo would more then likely be his spinning fists... He's basically spinning around in a circle.

But yeah, it wouldn't be to hard to make a Gohan PSA using Goku as a base. Personally, my favorite DBZ character is Vegeto. Who's also on my to-do PSA list.
reason for why i saying vegito/gogeta in same option is cuz if i make them i will kinda fuse these two make some moves of vegito and some of gogeta in 1 PSA
cuz after all they are just goku+Vegeta fusion
was even thinking to make them to a Boss/overpowered PSA cuz after all they are the strongest in DBZ


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Kagemaru on July 15, 2012, 12:40:35 PM
I actually didn't read that poll you had up there.

No idea you had them up  there till I read your post just now xD


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 15, 2012, 01:08:16 PM
here is how to make a SSBB gohan moveset:
use Goku moveset
replace N-B with Masenko(that will mainly be a kamehameha in a other animation/colour but still same attack almost)
replace FS with super kamehameha
replace Wait/win/entry/these animations they are not attacks
remove dragonFist/kaioken
replace up-B to somekind of Fly attack
and thats all
his "A" attacks will be same as Goku´s (or almost maybe 1-2 is not same)
his "B" attacks will also be almost same as Goku´s

thats why i will not make gohan and not even thinking about to add him in the poll
if i will make one of these in the poll will it be future trunks
not cuz of he is winning but cuz of he using sword in DBZ style xD and that will make a good moveset he will not be a clone of any from DBZ
or it will be fat buu (maybe some moves from other DBZ PSAs but still afew attacks you dont see on other chars.)
Sad you won't make Gohan but I would love future trunks because that's why I voted for, and anyway will you make kid trunks?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 15, 2012, 01:42:41 PM
MARIODK, its official! I know which Dragonball Z/GT character u are doing after kid goku. U WILL DO HERCULE SATAN! And you will give him his "Satan Miracle Special Ultra Super Megaton Punch" and he will be over captain falcon. HAHAHAHAHAHA im just messing, but he would be cool in brawl but if u did piccolo he would be over captain falcon so u wouldnt be able to do hercule satan over him... u probably wouldnt even question putting him in ssbb though huh? hahahaha anyways, do u have any gotenks update pictures for the fans :)

Post Merge: July 15, 2012, 01:59:54 PM
Sad you won't make Gohan but I would love future trunks because that's why I voted for, and anyway will you make kid trunks?

i think there are to many saiyans with gotenks, vegeta, kid goku, and goku, and since they all cant go super saiyan its not that great...  but someone like piccolo or fat buu, it changes it up a bit and the saiyans moves are all to similar lol but the 4 saiyans in brawl or that are about to be in brawl are perect :)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Ikuto on July 15, 2012, 02:26:11 PM
i think there are to many saiyans with gotenks, vegeta, kid goku, and goku, and since they all cant go super saiyan its not that great...  but someone like piccolo or fat buu, it changes it up a bit and the saiyans moves are all to similar lol but the 4 saiyans in brawl or that are about to be in brawl are perect :)
*Thinks of Tapion* Yeah at least one non-saiyan wouldnt hurt.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 15, 2012, 02:30:58 PM
i would love to see another non saiyan dbz character there are just to many to pick from, i like piccolo and fat buu the most because piccolo would most likely get rid of captain falcon, fat buu would get rid of dedede, but krillin would get rid of mario or mabey luigi, and i want mario and luigi. we do have kid buu though and hes a non saiyan

Post Merge: July 15, 2012, 02:33:14 PM
the main reason i dont like to many saiyan hacks is because only goku can go super saiyan :P and all the other saiyans can to just not in brawl and its a bit dumb.. but i understand gotenks and vegeta, and kid goku wont go ssj cause its DB based, so its not to bad


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Ikuto on July 15, 2012, 02:39:33 PM
i would love to see another non saiyan dbz character there are just to many to pick from, i like piccolo and fat buu the most because piccolo would most likely get rid of captain falcon, fat buu would get rid of dedede, but krillin would get rid of mario or mabey luigi, and i want mario and luigi. we do have kid buu though and hes a non saiyan

Post Merge: July 15, 2012, 02:33:14 PM
the main reason i dont like to many saiyan hacks is because only goku can go super saiyan :P and all the other saiyans can to just not in brawl and its a bit dumb.. but i understand gotenks, vegeta, and kid goku wont go ssj cause its DB based, so its not to bad
no piccolo would go over gannon, krillin i really dont care for, fat buu meh, i would want tapion or uub or something non-saiyan wise.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 15, 2012, 02:53:13 PM
mariodk will you rigg future trunks with normal sword and super trunks for ssj? or are you gonna use the gbc one?

also i saw you wont make a gohan psa i just hope when you update goku and add extramodels you think on teen gohan for an extra model :P


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 15, 2012, 03:20:50 PM
no piccolo would go over gannon, krillin i really dont care for, fat buu meh, i would want tapion or uub or something non-saiyan wise.

krillin could be over fox, and uub could be over fox...

Post Merge: July 15, 2012, 03:22:30 PM
MARIODK, lol SMBZ mario fire hammer charge ( A sideways while in fire mode) lags the game
:O lol will that be fixed


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: BlueBrain on July 15, 2012, 03:53:25 PM
fat buu could be interesting...


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 15, 2012, 07:23:28 PM
http://i1154.photobucket.com/albums/p533/rax189/piccolo.png (http://i1154.photobucket.com/albums/p533/rax189/piccolo.png)

PICCOLO lol

Post Merge: July 15, 2012, 08:06:37 PM
http://i1154.photobucket.com/albums/p533/rax189/buu.png (http://i1154.photobucket.com/albums/p533/rax189/buu.png)

if u did do fat buu
u could give him same grab as kid buu where he stretches his arm, he could shoot a beam out of his antenna like rob as his B attack but a bit bigger, B up similar to dedede, and ur smart enough to think of everything mariodk lol


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 16, 2012, 10:23:51 AM
yeah exactly, anyone who knows me knows that Gohan is my fav char of all time.
Eeek didn't know that you favourite character was gohan too  :>.>palm:

Post Merge: July 16, 2012, 10:26:01 AM
yea and porting it to someone else too. :kdance:

anyways did u guys hear about the new code that allows you to change SD folders?
u can now have two full movesets over captain falcon...or over anyone!
i think it only works for PAL at the moment

WHAT!!!!!! How does that work though??? Like a model shadow over sonic with his own moveset and sonic with his own moveset?!
AWESOME!
Damn only for PAL I was Pal before lol


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 16, 2012, 10:30:26 AM
my fav. char.(and will always be) is Mario but my 2nd. i am working on now: Gotenks
anyway i am possible done with "B" attacks animations/maybe some PSA(1-2 "B" attacks) of Gotenks today
after i am done with "B" attacks and while i waiting for    Kagemaru for the Ground "A" attacks
i will be finishing Naruto moveset
and next moveset after these two is possible updates so i can get all my movesets done before i start on a new one and start on 1 big project some of you already know what it is and i will make a thead just for this so you just have to wait to find out if you dont know
after this big project i will Kinda leaving SSBB hacking start a even bigger Project (still SSB but not 100%  cuz this will SSBB hacking useless so you dont have to edit this game anymore but you will find out what it is 100%) only afew know it but not many
but i know i can do this really big project cuz at that time i think i will be as good to programming as Blackjax was then he started with working on model importing(maybe not so good but almost)
after all i study programming (just started)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 16, 2012, 10:34:21 AM
reason for why i saying vegito/gogeta in same option is cuz if i make them i will kinda fuse these two make some moves of vegito and some of gogeta in 1 PSA
cuz after all they are just goku+Vegeta fusion
was even thinking to make them to a Boss/overpowered PSA cuz after all they are the strongest in DBZ
What episode Is gogeta in?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 16, 2012, 10:35:34 AM
What episode Is gogeta in?
Fusion reborn (a DBZ movie) or SSJ4 gogeta coming at GT
awesome 7777 posts  :af2:
since this is a special post i think i can anyway say whats these two projects is:
the Big projectis a Codeset named: Mario&Sonic vs. D.(Dragonball/Z)O.(onepiece),N(Naruto) the chars. is comformed and afew ppl know already about that and even helping to make the chars. more info about that after i have done some of my WIPs
the really big project is:
make a new SSB but it will kinda be like as Mugun (add as much char/stages you wanted) and it will be able to use brawlfiles so we dont have to redo models/animations and beside brawlbox is alot easyer to make animations on then 3ds max
and since i study Programming i will possible be able to make this game possible and not just study programming by looking at the internet for videos/guides but study in a school (starting after this summer)
i only know how to make the menu part of a Game(like a CSS roster or select stage menu) but i am sure i am going to learn more  
but waiting to brawlbox can read more files and more brawl files is cracked and can be edited to i even thinking about to start on this lets just say if my idea of the new SSB game going to work it will replace Mugun/SSBB hacking for many ppl



Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 16, 2012, 10:56:16 AM
Fusion reborn (a DBZ movie) or SSJ4 gogeta coming at GT
awesome 7777 posts  :af2:
since this is a special post i think i can anyway say whats these two projects is:
the Big projectis a Codeset named: Mario&Sonic vs. D.(Dragonball/Z)O.(onepiece),N(Naruto) the chars. is comformed and afew ppl know already about that and even helping to make the chars. more info about that after i have done some of my WIPs
the really big project is:
make a new SSB but it will kinda be like as Mugun (add as much char/stages you wanted) and it will be able to use brawlfiles so we dont have to redo models/animations and beside brawlbox is alot easyer to make animations on then 3ds max
and since i study Programming i will possible be able to make this game possible and not just study programming by looking at the internet for videos/guides but study in a school (starting after this summer)
i only know how to make the menu part of a Game(like a CSS roster or select stage menu) but i am sure i am going to learn more 
but waiting to brawlbox can read more files and more brawl files is cracked and can be edited to i even thinking about to start on this lets just say if my idea of the new SSB game going to work it will replace Mugun/SSBB hacking for many ppl


Congrats for making that special post a answer to MY post


Post Merge: July 16, 2012, 11:02:57 AM
Off topic: I can't believe Sonic is the most underrated and overrated character ever in history.  :af2:


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 16, 2012, 11:24:47 AM
mariodk, did u get my smbz mario post, anyways he has his fire hammer charge when he is in fire mode, and it lags the game :( will that be fixed

Post Merge: July 16, 2012, 11:26:24 AM
oh and ill do uub soon, i think over luigi but im not sure :/ lol, anyways mabey you would be interested in helping but im getting him from here http://thefree3dmodels.com/stuff/characters/14-8-2 (http://thefree3dmodels.com/stuff/characters/14-8-2)
and i will attempt to put him in ssbb :)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 16, 2012, 11:26:38 AM
thats a very ambitious project but its hard since we dont know yet how many brawl files even work  like rels for example also by the time you get this working everyone will be hyping for ssb4 xD atleast we might have some news in a few months atleast


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 16, 2012, 11:31:50 AM
ssb4 will be for wii u, and ssb4 has barely any info out yet. so we are fine and im still wondering if there will be a brawl vault for wii u


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 16, 2012, 11:36:35 AM
thats a very ambitious project but its hard since we dont know yet how many brawl files even work  like rels for example also by the time you get this working everyone will be hyping for ssb4 xD atleast we might have some news in a few months atleast
i got ideas for .rel files and moveset files/coding how i am possible doing these
the main problem in this will be get the game to read the model/animations
i think that will be the biggest problem


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 16, 2012, 11:37:21 AM
mariodk will fire mario hammer charge still lag the game?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 16, 2012, 11:38:17 AM
mariodk will fire mario hammer charge still lag the game?
no it will not i will make less fire on the hammer


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 16, 2012, 11:47:36 AM
no it will not i will make less fire on the hammer


great :D and i cant wait for smbz sonic

Post Merge: July 16, 2012, 11:53:41 AM
http://thefree3dmodels.com/stuff/characters/gotrunks/14-1-0-2046 (http://thefree3dmodels.com/stuff/characters/gotrunks/14-1-0-2046)

i found this mariodk if u were having problems on gotenks, u can use this to help u :)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 16, 2012, 11:58:50 AM
great :D and i cant wait for smbz sonic

Post Merge: July 16, 2012, 11:53:41 AM
[url]http://thefree3dmodels.com/stuff/characters/gotrunks/14-1-0-2046[/url] ([url]http://thefree3dmodels.com/stuff/characters/gotrunks/14-1-0-2046[/url])

i found this mariodk if u were having problems on gotenks, u can use this to help u :)
already got that model and already rigged it over Lucas oneslot (my first model rig btw)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 16, 2012, 12:00:31 PM
oh lol

Post Merge: July 16, 2012, 12:01:33 PM
if i were to do uub who would you recommend i put him over


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 16, 2012, 12:06:07 PM
oh lol

Post Merge: July 16, 2012, 12:01:33 PM
if i were to do uub who would you recommend i put him over
Captain falcon(cuz of you can use goku moveset as base),ToonLink(cuz of not many PSAs and high filesize for him)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 16, 2012, 12:10:12 PM
Captain falcon(cuz of you can use goku moveset as base),ToonLink(cuz of not many PSAs and high filesize for him)

i was thinking captain falcon but im a beginner and uub is a bit small for captain falcon, toon link i wanna save for gohan, i wanna start a model import for someone to come in and make a psa... i can try captain falcon but i was considering fox.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 16, 2012, 12:13:36 PM
i was thinking captain falcon but im a beginner and uub is a bit small for captain falcon, toon link i wanna save for gohan, i wanna start a model import for someone to come in and make a psa... i can try captain falcon but i was considering fox.
you can always oneslot resize the model or do it by PSA


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 16, 2012, 12:16:11 PM
im not good enough to do that yet, ill study some more but if i do learn ill try captain falcon

Post Merge: July 16, 2012, 12:55:54 PM
Mariodk, have any gotenks pics u could show us?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 16, 2012, 12:57:46 PM
im not good enough to do that yet, ill study some more but if i do learn ill try captain falcon

Post Merge: July 16, 2012, 12:55:54 PM
Mariodk, have any gotenks pics u could show us?
not until i am making the video cuz i kinda wanted to make as much as possible a surprice from now on about gotenks
beside is the model´s hands not done yet and SSj3 hair rigging/mouth but the model is almost ready to be sent to the one that will animte the "A" ground attacks


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 16, 2012, 01:01:40 PM
Is SMBZ sonic V2 got any progress ? When is it going to come out? I'm bursting XD


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 16, 2012, 01:03:05 PM
Is SMBZ sonic V2 got any progress ? When is it going to come out? I'm bursting XD
SMBZ sonic v2 is on hold cuz i wanted to work on Gotenks/naruto but SMBZ Sonic v2 will be released at same time as these 2 after that i got only 1 WIP model import and then no one WIPs project left


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 16, 2012, 01:07:03 PM
Ohhh right but when will the "big release" be? Maybe by the next 2 weeks?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 16, 2012, 01:08:52 PM
Ohhh right but when will the "big release" be? Maybe by the next 2 weeks?
the release day will be that day all these things is done


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 16, 2012, 01:58:57 PM
ya mariodk im trying to do uub but im having problems putting the texture on the body, i click on his face and drag the texture on the face, but then the texture goes everywhere except the face lol :p

Post Merge: July 16, 2012, 10:14:58 PM
could u include this in your Goku over Pit update
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26582 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26582)
just make him not ssj to start with so he can have an ssj transformation :)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 17, 2012, 02:10:05 AM
ya mariodk im trying to do uub but im having problems putting the texture on the body, i click on his face and drag the texture on the face, but then the texture goes everywhere except the face lol :p

Post Merge: July 16, 2012, 10:14:58 PM
could u include this in your Goku over Pit update
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26582[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26582[/url])
just make him not ssj to start with so he can have an ssj transformation :)
nope cuz i wanted goku over pit models brawl styled also i am needing that model in the .max so i can make normal/SSj2/SSj3 for it


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 17, 2012, 09:51:13 AM
oh i thought u could make it and make it way better, because its a cool and unique costume, and  goku already has 2 random costumes, the blue and the red, so i wanted to see a cooler costume in the hack :p lol but you probably have something awesome planned :) mabey u could my an ssj1/2/3 mode where they have lightning around him but hes ssj at the same time , like gohan over toonlink but ssj and lightning, http://t3.gstatic.com/images?q=tbn:ANd9GcTvmnOmaeZEcx9IvBJAdEWs0XCAJ-6_rVErgaUIvDgi3ef0Sbxq2FNYpH1TKg (http://t3.gstatic.com/images?q=tbn:ANd9GcTvmnOmaeZEcx9IvBJAdEWs0XCAJ-6_rVErgaUIvDgi3ef0Sbxq2FNYpH1TKg) that would be coooool! u could have like the options, ssj1, ssj2, ssj3, ssj4 or ssj1/2/3 with lightning


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: AnImAiNe on July 17, 2012, 10:55:49 AM
did u ever receive the super sayian 4 goku from mastaklo?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 17, 2012, 01:33:11 PM
nope cuz i wanted goku over pit models brawl styled also i am needing that model in the .max so i can make normal/SSj2/SSj3 for it
couldnt you just use him to turn from normal to ssj in bb?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 17, 2012, 01:39:41 PM
couldnt you just use him to turn from normal to ssj in bb?
nope :(
anyway soon time to start make the goten+trunks model and boneset for it
i think one is waiting for animte Fusion dance(i will not say who it is but you will know it will be a good animation)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 17, 2012, 01:40:57 PM
nope :(
anyway soon time to start make the goten+trunks model and boneset for it
i think one is waiting for animte Fusion dance(i will not say who it is but you will know it will be a good animation)
you could its the same like you did mario chainging to fire mode with bb 65b beta


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 17, 2012, 01:45:03 PM
you could its the same like you did mario chainging to fire mode with bb 65b beta
nope cuz the head of goku model for goku over pit is not sitting on the model of goku its sitting on a other model thats why
beside goku dont just change texture then he go normal to SSJ and its only possible to do that if only using BB


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: SouthCraft on July 17, 2012, 06:43:01 PM
nope cuz the head of goku model for goku over pit is not sitting on the model of goku its sitting on a other model thats why
beside goku dont just change texture then he go normal to SSJ and its only possible to do that if only using BB
hey mariodk! The Project ShadowMario/Bowser Jr. Is up again now! Anivernage and SonicBrawler is going to PSA Bowser Jr and im going to PSA ShadowMario. But i just wondered, Are you still going to animate the texture?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Don Jon Bravo on July 17, 2012, 07:45:24 PM
nope cuz the head of goku model for goku over pit is not sitting on the model of goku its sitting on a other model thats why
beside goku dont just change texture then he go normal to SSJ and its only possible to do that if only using BB


(http://i.imgur.com/m2cQq.png)
sadly its only for the gamecube controller...
(http://i.imgur.com/yAwBd.png)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: KGN Nappdagg on July 18, 2012, 04:09:28 AM
Will There Be A One Slot Size Mod With GT Goku Transforming Into SSJ4, Or Has This Question Already Been Asked? :>.>palm:


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 18, 2012, 10:59:14 AM
Will There Be A One Slot Size Mod With GT Goku Transforming Into SSJ4, Or Has This Question Already Been Asked? :>.>palm:
there will be one but not Kid goku turn to SSj4 or will SSj4 be really small or kid goku will be really big
so it will be on the GT outfit

preview of the recolours there will be used for the moveset:
red:
(http://i.imgur.com/FFtm3.png)
Blue:
(http://i.imgur.com/IzDnl.png)
green:
(http://i.imgur.com/AvRCy.png)
SSj1:
(http://i.imgur.com/NqIsX.png)
SSJ3(no previews of that yet since the hair is not rigged yet)



Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Leon Exodio on July 18, 2012, 11:37:46 AM
there will be one but not Kid goku turn to SSj4 or will SSj4 be really small or kid goku will be really big
so it will be on the GT outfit

preview of the recolours there will be used for the moveset:
red:
([url]http://i.imgur.com/FFtm3.png[/url])
Blue:
([url]http://i.imgur.com/IzDnl.png[/url])
green:
([url]http://i.imgur.com/AvRCy.png[/url])
SSj1:
([url]http://i.imgur.com/NqIsX.png[/url])
SSJ3(no previews of that yet since the hair is not rigged yet)

looks nice cant wait for it


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 18, 2012, 11:41:52 AM
there will be one but not Kid goku turn to SSj4 or will SSj4 be really small or kid goku will be really big
so it will be on the GT outfit

preview of the recolours there will be used for the moveset:
red:
([url]http://i.imgur.com/FFtm3.png[/url])
Blue:
([url]http://i.imgur.com/IzDnl.png[/url])
green:
([url]http://i.imgur.com/AvRCy.png[/url])
SSj1:
([url]http://i.imgur.com/NqIsX.png[/url])
SSJ3(no previews of that yet since the hair is not rigged yet)



the pupils look a bit small

Post Merge: July 18, 2012, 12:04:58 PM
and you need to make a goku that looks as HD as these gotenks' lol


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 18, 2012, 12:06:54 PM
now just waiting for Dot to finish the hands UVs
so i can rig the SSJ3 hair/rig mouth on the .max he will send me and then the model is complete and almost ready for some ingame previews (if the animted eyes/blinking will work ingame cuz its first time i am making custom animted eyes/blinking like that)

"A" air attacks is done in PSA(but SFX),throws i only got F/B/up done and vice shout still needs revamps but waiting with that unlike mouth is rigged
"B" attacks i only got N-B done(but SFX/GFX)
not tested ingame yet since i am waiting for Dot for the UVs on hands


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 18, 2012, 12:39:08 PM
mario dk ur making a naruto psa?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 18, 2012, 03:00:28 PM
mario dk ur making a naruto psa?
yes and will be released at same time as Gotenks
all what naurto is needed is to be PSAed and import/rig sexy jutsy model


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: AnImAiNe on July 18, 2012, 03:12:06 PM
naruto's kybuii mode will still allow him to get hit right?it changes his moves is how i understand it am i correct?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Don Jon Bravo on July 18, 2012, 03:53:31 PM
who is doing the recolours for gotenks?
just curious


anyways when i find my gamecube conttoller i ma test that code and see if i can transform from Goten to Gotenks while i am playing...


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 18, 2012, 06:57:40 PM
who is doing the recolours for gotenks?
just curious


anyways when i find my gamecube conttoller i ma test that code and see if i can transform from Goten to Gotenks while i am playing...

he already posted the recolers for gotenks, and MarioDK will it be kid naruto or the taller one cause i like the taller one :p


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 19, 2012, 09:58:01 AM
he already posted the recolers for gotenks, and MarioDK will it be kid naruto or the taller one cause i like the taller one :p
main recolour/red/green/blue is kid naruto
the non team colours is teen/sage naruto

Post Merge: July 19, 2012, 09:55:18 AM
(http://i.imgur.com/3JFTd.png)
the SSJ3 ghost is incase if i can make super ghost kamikaze attack oneslot GFX

i just needing to make a boneset with arms/body/head/tail/SSJ3 hair and lower the texture alot and make it alittle invisible just like a ghost (i know its not like that in the anime/games but this is brawl version of super ghost kamikaze attack)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 19, 2012, 10:09:28 AM
i dont recal gotenks ever making ssj3 ghosts but i might have forgot that


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 19, 2012, 10:12:11 AM
i dont recal gotenks ever making ssj3 ghosts but i might have forgot that

Budokai 3 Super Ghost Kamikaze Attack (http://www.youtube.com/watch?v=NjOyLA0P3ZI#)

(http://images3.wikia.nocookie.net/__cb20120601204228/dragonball/images/thumb/1/18/SSJ_3_Gotenksu_Super_Ghostu_Kamekaze_Attack_Ghosts~%21.png/830px-SSJ_3_Gotenksu_Super_Ghostu_Kamekaze_Attack_Ghosts~%21.png)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 19, 2012, 12:59:39 PM
sick, mariodk wat ir ur estimate time when u will release everything


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: slayermarth101 on July 19, 2012, 01:00:10 PM
the release day will be that day all these things is done


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 19, 2012, 01:14:16 PM
ya, i asked wat day he thought that would be or wat month


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 19, 2012, 01:26:05 PM
ya, i asked wat day he thought that would be or wat month

possible before the 15. in next mouth (cuz that where my summer vacation ends)
but i still dont know
anyway i am done with PSAing any animations i got so far but not tested ingame yet:
 "A" air attacks/down-taunt/throws/N-B/Side-B
i got for gotenks so far (but super ghost kamikaze attack/up-B) waiting with that until i can test the model ingame as i can´t until the hand UV is done
the GFX of donut just needing a glowing effect if i can make that without it is too much filesize more

soon i just needing the "A" ground attacks from  Kagemaru
@Kagemaru if you seen it: just take the time you needing i can work on Naruto PSA/melee mario(a colab with me/KTH i am helping KTH to finish melee mario for him) while waiting for you

Naruto PSA just needing FS animations and tailed beast mode animations(as many attacks as possible will be changed until the filesize limit say stop to more animations) and "B" attacks PSAed too and afew revamps on the "A" attacks and balancing so its not too overpowered with knockback/dmg


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Kagemaru on July 19, 2012, 01:58:45 PM
Right... So I only have a few things to do IRL today. Then, I have a few Ryu and Ken tweaks to be made. THEN I can start on Gotinks animations. :af2:


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 19, 2012, 02:05:33 PM
Right... So I only have a few things to do IRL today. Then, I have a few Ryu and Ken tweaks to be made. THEN I can start on Gotinks animations. :af2:
awesome xD
i hope they is going to be good
also since you got run animation and my dash animation dont was soo good i was thinking you can make it i think you will do better then mine dash animation


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 20, 2012, 12:01:26 AM
HEY MARIODK lol i thought it would be sick if u made gokus clothe when he went super saiyan a lighter color so like from orange to yellow-orange like in Dragonball Z Raging blast 2, i just bought that game and its fun, anyways thats one idea but u could also make it optional for people to add thunder around goku at sj mode, like gohan over toon link


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 20, 2012, 12:45:43 AM
HEY MARIODK lol i thought it would be sick if u made gokus clothe when he went super saiyan a lighter color so like from orange to yellow-orange like in Dragonball Z Raging blast 2, i just bought that game and its fun, anyways thats one idea but u could also make it optional for people to add thunder around goku at sj mode, like gohan over toon link
i prefer not to do that cuz then he is needing almost 2x of all his textures and it will b too big filesize


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Leon Exodio on July 20, 2012, 02:24:14 AM
gotenks looks awesome and the ghost look nice


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 20, 2012, 09:50:24 AM
who is doing the recolours for gotenks?
just curious


anyways when i find my gamecube conttoller i ma test that code and see if i can transform from Goten to Gotenks while i am playing...
I thought that Goten is a way diffrent character from gotenks...
Sorry if im wrong but I'v only watched up to episode 201 in the tournament.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 20, 2012, 10:11:04 AM
I thought that Goten is a way diffrent character from gotenks...
Sorry if im wrong but I'v only watched up to episode 201 in the tournament.
goten and trunks turn into gotenks is that simple


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Chaos_Knight on July 20, 2012, 10:11:27 AM
I thought that Goten is a way diffrent character from gotenks...
Sorry if im wrong but I'v only watched up to episode 201 in the tournament.
if I remember correctly, Goten is another son of Goku.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Wasabi_Skillz on July 20, 2012, 10:15:03 AM
if I remember correctly, Goten is another son of Goku.

yeah goten is goku's younger son. gotenks is goten and trunks put together via the fusion dance. ya dig?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 20, 2012, 12:44:35 PM
([url]http://i.imgur.com/i1jSn.png[/url])
most credit to KTH i only revamped his rig:
Stuff like to do:
animted eyes/a good shader so he looks like he is in melee/small fixes on the rig but not many

@pikazz now we can have melee mario vs. melee bowser xD

working on this while i waiting for "A" ground attack for gotenks and fixed UVs on gotenks´s hands

in my option melee mario is the best mario (model wise) but texture wise is it brawl so big chance for i am making some powerups for him and ofc a SMBZ version of him


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: StupidMarioFan1 on July 20, 2012, 04:17:39 PM
So Mariodk why are you asking what we think is the best Mario model? You don't plan on importing the winner do ya? Because I already have done SM64 and SMS, and I'm in the middle of SMG2 Mario. KTH's already done SSB, and your doing Melee, and I shouldn't even have to say anything about Brawl Mario. xD Oh ya, Super Mario 64 is the best Mario model for me, and I'm surprized you didn't mention SM64DS Mario, but then again, I hate that one. XD
in my option melee mario is the best mario (model wise) but texture wise is it brawl so big chance for i am making some powerups for him and ofc a SMBZ version of him
So should we expect you to combine Melee Mario with Brawl Mario's textures? That probably wouldn't look half bad if done correctly. :af:


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 21, 2012, 02:16:22 AM
So Mariodk why are you asking what we think is the best Mario model? You don't plan on importing the winner do ya? Because I already have done SM64 and SMS, and I'm in the middle of SMG2 Mario. KTH's already done SSB, and your doing Melee, and I shouldn't even have to say anything about Brawl Mario. xD Oh ya, Super Mario 64 is the best Mario model for me, and I'm surprized you didn't mention SM64DS Mario, but then again, I hate that one. XDSo should we expect you to combine Melee Mario with Brawl Mario's textures? That probably wouldn't look half bad if done correctly. :af:
it is just a random poll since i think it will be long time before i make the next model over mario
but not over luigi i am alittle playing on making melee luigi (ofc over luigi)then all my WIP movesets is done

also i think i can get my version of Vegeta PSA finish today or tomorrow"A" attacks from Sdo0m´s vegeta and the "B" attacks/FS from my mini moveset but better animations(from Sdo0m)/coding and a unfinished SSJ mode only change the hair/more KI blasts on N-B
this version is only for make the fanboys happy and cuz one is kinda also wasting time by making his own vegeta with ported attacks from other PSAs and this version is just until Sdo0m finish his version
but the only problem is that idk still if i can release a version like that since Sdo0m dont have said Yes or no so waiting for his premission


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 21, 2012, 02:54:32 AM
it is just a random poll since i think it will be long time before i make the next model over mario
but not over luigi i am alittle playing on making melee luigi (ofc over luigi)then all my WIP movesets is done

also i think i can get my version of Vegeta PSA finish today or tomorrow"A" attacks from Sdo0m´s vegeta and the "B" attacks/FS from my mini moveset but better animations(from Sdo0m)/coding and a unfinished SSJ mode only change the hair/more KI blasts on N-B
this version is only for make the fanboys happy and cuz one is kinda also wasting time by making his own vegeta with ported attacks from other PSAs and this version is just until Sdo0m finish his version
but the only problem is that idk still if i can release a version like that since Sdo0m dont have said Yes or no so waiting for his premission
i will be happy with that version atleast :P


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 21, 2012, 10:14:04 AM
i prefer not to do that cuz then he is needing almost 2x of all his textures and it will b too big filesize

I would gladly make a ssj cloth recolor and it would be just like what your doing to make ssj4 goku, im imagining your going to put ssj4 gokus body in where is ssj mode hair is, i was thinking that for a long time but i dont know wat ur doing :P anyways i thought it would be sick :p


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 21, 2012, 10:27:27 AM
I would gladly make a ssj cloth recolor and it would be just like what your doing to make ssj4 goku, im imagining your going to put ssj4 gokus body in where is ssj mode hair is, i was thinking that for a long time but i dont know wat ur doing :P anyways i thought it would be sick :p
SSJ4´s pants/shoes will be same texture/polygon and maybe the SSJ4 hair will have same texture as normal form since its both black


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 21, 2012, 11:30:59 AM
SSJ4´s pants/shoes will be same texture/polygon and maybe the SSJ4 hair will have same texture as normal form since its both black

like once u make ssj4 transformation i can try to ut gokus clothe over the body and ssj hair over the head so its like he has a lighter cloth, because his cloth changes color wen he goes ssj


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: AnImAiNe on July 21, 2012, 01:25:11 PM
that aesthetic isn't that necessary


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: SiLeNtDo0m on July 21, 2012, 01:51:28 PM
like once u make ssj4 transformation i can try to ut gokus clothe over the body and ssj hair over the head so its like he has a lighter cloth, because his cloth changes color wen he goes ssj

Waste of file space


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 21, 2012, 04:01:07 PM
goten and trunks turn into gotenks is that simple
Ohhh should have thought of that!

Post Merge: July 21, 2012, 04:03:49 PM
Oh my god! piccolo as yoshi! Well thats new..  :>.>palm:


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 21, 2012, 04:04:03 PM
model for fusion dance/win1 animation(thanks to TheBen for the model+rig):
(http://i.imgur.com/D76fD.png)
hope it not too big filesize then the Fitmotionetc.pac is done cuz i just know fusion dance animation will be perfect xD cuz of one who is alot better then me to make animations will make that animetion
also no HD texture for them cuz of i wanted it as low filesize as possible

maybe a HD texture for them if WiiU can handle SSBB hacks so SSBB got more Ram(= more filesize for hacks)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 21, 2012, 04:04:59 PM
Cool Kid trunks model


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 21, 2012, 05:08:26 PM
dkn if two entire models will fit in the motion or psa tbh


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 21, 2012, 05:13:23 PM
dkn if two entire models will fit in the motion or psa tbh
merge these two models to 1 model and put it over lucas´s snake article so they can use +2 animations : one for win aother for entry

Post Merge: July 21, 2012, 05:47:59 PM
([url]http://i.imgur.com/4y7BJ.png[/url]) revamped kamehameha/galick gun(needs to be recoloured for that)/other DBZ beams GFX model

only needs help to this:
[url]http://forums.kc-mm.com/index.php?topic=48011.new#new[/url] ([url]http://forums.kc-mm.com/index.php?topic=48011.new#new[/url])
for make it shine/be kinda same GFX as in DBZ BT3

also i found the .gif of how the win1 will be for gotenks:
(http://trashkiller.free.fr/images/gifs/Jeux%20videos/FusionGotenks.gif)(the animation after goten+trunks fused and goten+trunks as normal form)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 21, 2012, 07:06:43 PM
THIS IS SO COOL MARIODK, lol

BT3 Kid Goku Moveset (http://www.youtube.com/watch?v=wDlQ6-KJosE#)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Don Jon Bravo on July 21, 2012, 08:04:32 PM
merge these two models to 1 model and put it over lucas´s snake article so they can use +2 animations : one for win aother for entry

Post Merge: July 21, 2012, 05:47:59 PM
also i found the .gif of how the win1 will be for gotenks:
([url]http://trashkiller.free.fr/images/gifs/Jeux%20videos/FusionGotenks.gif[/url])(the animation after goten+trunks fused and goten+trunks as normal form)


try borrowing materials and shaders from lucarios beam gfx,
use Nanobuds youtube tutorials for more details on materials and shaders


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: gurdoman on July 21, 2012, 08:17:38 PM
This looks so promising, I was planning on doing a Son Gohan psa in the future but I see no need now, way too many DB characters in my brawl to add another one.

You rule.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 22, 2012, 12:38:46 AM
MarioDk i got an idea for kid gokus special but i dont think its possiable, so its lie snake but in the background not the front... imagine a great ap in the background throwing rocks at his enemy just as long as snakes special, not over sized rocks, lie rocks the size of bowser, dedede, or dk. i dont know that just soundd cool to me


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 22, 2012, 01:52:46 AM
MarioDk i got an idea for kid gokus special but i dont think its possiable, so its lie snake but in the background not the front... imagine a great ap in the background throwing rocks at his enemy just as long as snakes special, not over sized rocks, lie rocks the size of bowser, dedede, or dk. i dont know that just soundd cool to me
i got ideas for kid goku anyway and no that is not possible


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 22, 2012, 02:36:51 AM
i got ideas for kid goku anyway and no that is not possible
it is possible just look at petey piranha psa over wario has has one of those goes into the background and spit acid :P


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 22, 2012, 06:44:09 AM
it is possible just look at petey piranha psa over wario has has one of those goes into the background and spit acid :P
that gives me a idea to one of my movesets but you will see what it is then i update it
anyway after my WIPs movesets i got right now i think i will try to make my first stage and i just know what stage it all i can say it will possible be a KTH/mariodk colab. all i can say its also a home stage for a moveset i am planing to make over snake (too bad i dont have the model of that char. yet) and that char. got a 5ton hammer too


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: AnImAiNe on July 22, 2012, 08:48:24 AM
that gives me a idea to one of my movesets but you will see what it is then i update it
anyway after my WIPs movesets i got right now i think i will try to make my first stage and i just know what stage it all i can say it will possible be a KTH/mariodk colab. all i can say its also a home stage for a moveset i am planing to make over snake (too bad i dont have the model of that char. yet) and that char. got a 5ton hammer too
yes!! I have the model if u want


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 22, 2012, 10:52:53 AM
that gives me a idea to one of my movesets but you will see what it is then i update it
anyway after my WIPs movesets i got right now i think i will try to make my first stage and i just know what stage it all i can say it will possible be a KTH/mariodk colab. all i can say its also a home stage for a moveset i am planing to make over snake (too bad i dont have the model of that char. yet) and that char. got a 5ton hammer too
thats one of my least fav chars from that show really i just dont like him lol


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 22, 2012, 11:21:38 AM
Super Smash Flash Character 2 Moves Sonic,Shadow,Goku And Vegeta (http://www.youtube.com/watch?v=wHVc9hw1VNU#)

MarioDK, i think this video, at 1:55, has a really cool shadow psa, i dont like the currents ones because i dont find it accurate, shadow has dark powers just not as much as the ssbb shadow that everyone is making :P

u shuld consider it or get someone to do it


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 22, 2012, 11:41:13 AM


MarioDK, i think this video, at 1:55, has a really cool shadow psa, i dont like the currents ones because i dont find it accurate, shadow has dark powers just not as much as the ssbb shadow that everyone is making :P

u shuld consider it or get someone to do it


are you srs asking for another shadow psa? really?  we have tons and i dont beleive anyonw will even bother to make just another shadow theres to much shadows already the way we are.This is why our community hates shadows ppl are always asking for another model, another psa things we already have and in number    this is what you get for requesting another shadow psa

(http://0-media-cdn.foolz.us/ffuuka/board/vg/image/1337/23/1337235430724.gif)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: SiLeNtDo0m on July 22, 2012, 11:45:27 AM
Super Smash Flash Character 2 Moves Sonic,Shadow,Goku And Vegeta ([url]http://www.youtube.com/watch?v=wHVc9hw1VNU#[/url])

MarioDK, i think this video, at 1:55, has a really cool shadow psa, i dont like the currents ones because i dont find it accurate, shadow has dark powers just not as much as the ssbb shadow that everyone is making :P

u shuld consider it or get someone to do it


(http://us13.memecdn.com/Oh-Wait-Youre-Serious_o_97195.gif)

Seriously though.  No. 


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 22, 2012, 11:56:22 AM
Super Smash Flash Character 2 Moves Sonic,Shadow,Goku And Vegeta ([url]http://www.youtube.com/watch?v=wHVc9hw1VNU#[/url])

MarioDK, i think this video, at 1:55, has a really cool shadow psa, i dont like the currents ones because i dont find it accurate, shadow has dark powers just not as much as the ssbb shadow that everyone is making :P

u shuld consider it or get someone to do it
ok enough with all these ideas you getting its like in any of yours posts in my thread
i have even planed Ussop moveset with any attacks (its not a secret anyone since anyone anyway guessed it)
and as soon i am not too lazy for update my First /second post i will also white down all my future moveset ideas


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Don Jon Bravo on July 22, 2012, 01:57:45 PM
Yo Mario Dk umm what PSA have u released after Goku over Pit?
Because im pretty sure im missing something...


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 22, 2012, 02:23:01 PM
Yo Mario Dk umm what PSA have u released after Goku over Pit?
Because im pretty sure im missing something...
dont you mean after Gotenks/naruto PSA?
that will be updates of goku over pit/SMBZ mario and sonic/my worst model imports


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Don Jon Bravo on July 22, 2012, 02:25:22 PM
o have u already released gotenks PSA?
or was Goku ur last PSA released?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 22, 2012, 02:41:54 PM
o have u already released gotenks PSA?
or was Goku ur last PSA released?
my last PSA i think was geno (kinda long time since i finished a PSA but that will happen soon)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Don Jon Bravo on July 22, 2012, 02:43:22 PM
my last PSA i think was geno (kinda long time since i finished a PSA but that will happen soon)
Geno, yes that is who i had in mind that is over Peach right?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: SonicBrawler on July 22, 2012, 02:44:08 PM
Geno, yes that is who i had in mind that is over Peach right?
nope rob


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Don Jon Bravo on July 22, 2012, 02:45:17 PM
ah thanks i will be updating my sd card soon and there are tons of hacks i need to put in


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 22, 2012, 04:44:02 PM
sry :p


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: AnImAiNe on July 22, 2012, 04:55:19 PM
hey mariodk do you know how i could code an a+b attack? i have no idea how to go about it nor where it should go


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: kirbyboi :3 on July 22, 2012, 06:35:52 PM
hey mariodk do you know how i could code an a+b attack? i have no idea how to go about it nor where it should go



Something with If requirements... I used that for my first psa.  http://opensa.dantarion.com/wiki/Buttons_(Brawl) (http://anonym.to/?http://opensa.dantarion.com/wiki/Buttons_(Brawl))

you'll need this. I kinda did this in a strange way.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 23, 2012, 01:17:37 AM
hey mariodk do you know how i could code an a+b attack? i have no idea how to go about it nor where it should go
yes but i found out A+B moves dont working on Wii remote if you trying to press 1+2(the normal attack+specials button on wii remote) you will do smash attack
so i will try to do something about that too


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: BlueBrain on July 23, 2012, 05:03:07 AM
yes but i found out A+B moves dont working on Wii remote if you trying to press 1+2(the normal attack+specials button on wii remote) you will do smash attack
so i will try to do something about that too
who plays with only a wiimote? course, ive played with wiimote and nunchuk, but only wiimote? weird controls are weird


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: AnImAiNe on July 23, 2012, 06:45:47 AM
who plays with only a wiimote? course, ive played with wiimote and nunchuk, but only wiimote? weird controls are weird
lol i actually do. i have this grip for it that i got at a 5 dollar and below store ive been using it for the past 3-4 years


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: ShadowWolf on July 23, 2012, 06:58:45 AM
lol i actually do. i have this grip for it that i got at a 5 dollar and below store ive been using it for the past 3-4 years
I used to play like that, but then I got new remotes. Too bad my dog chewed through them lol


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Leon Exodio on July 23, 2012, 06:59:14 AM
who plays with only a wiimote? course, ive played with wiimote and nunchuk, but only wiimote? weird controls are weird
i play with it also because i ony have like 3 gc controllers lol and to test out a quick stage or character i use the wii remote lol


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 23, 2012, 10:02:22 AM
who plays with only a wiimote? course, ive played with wiimote and nunchuk, but only wiimote? weird controls are weird
emulator (with no joystick) users since the best settings for keyboard to SSBB is only wii remote


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: BlueBrain on July 23, 2012, 11:15:52 AM
emulator (with no joystick) users since the best settings for keyboard to SSBB is only wii remote
oh i see, this sounds logic... you DO know you can connect your wiimote to the PC, do you?
wiimotes work through bluetooth, so getting urself a simple bluetooth device should suffice (and get some good software, idk if dolphin supports wiimotes)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 23, 2012, 11:39:20 AM
I always use the classic controller XD :P


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: BlueBrain on July 23, 2012, 01:07:52 PM
i switch between classic and gamecube, depending on what i have available... if none of those nunchuk works good too


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 23, 2012, 01:27:36 PM
i switch between classic and gamecube, depending on what i have available... if none of those nunchuk works good too
i got a USB stick so i can use my gamecube controllers on PC xD but only 1 controller


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Kagemaru on July 23, 2012, 07:31:47 PM
I'll have some more animations done for you tomorrow. Had to take care of some IRL stuff today and now I have to finish creating this logo for my mom's business. I hate doing work for her... she refuses to pay me and says she pays me by taking care of me :/ Horrible excuse...

Anyway...

I really like the Wolffang fist animation. I could add a few more strikes in there if you want. There are only 5 right now.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 24, 2012, 12:30:24 AM
I'll have some more animations done for you tomorrow. Had to take care of some IRL stuff today and now I have to finish creating this logo for my mom's business. I hate doing work for her... she refuses to pay me and says she pays me by taking care of me :/ Horrible excuse...

Anyway...

I really like the Wolffang fist animation. I could add a few more strikes in there if you want. There are only 5 right now.
i think they are fine i also like the animations they are epic but i will change the down-smash alittle but not much then i start PSAing them so the attack ends in air
i will have done them but you know from my PM i working slowly if i will make that good animations while you working fast on them at same time they getting good xD

i also got some IRL stuff to do (reason why vegeta beta is not done yet) but i hope i can get him done today or tomorrow and i also needing this request here to get done:
http://forums.kc-mm.com/index.php?topic=48028.0 (http://forums.kc-mm.com/index.php?topic=48028.0) so i can make GT to turn to SSJ4 at SSj mode and HDing buu saga


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 24, 2012, 10:19:35 AM
i think they are fine i also like the animations they are epic but i will change the down-smash alittle but not much then i start PSAing them so the attack ends in air
i will have done them but you know from my PM i working slowly if i will make that good animations while you working fast on them at same time they getting good xD

i also got some IRL stuff to do (reason why vegeta beta is not done yet) but i hope i can get him done today or tomorrow and i also needing this request here to get done:
[url]http://forums.kc-mm.com/index.php?topic=48028.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=48028.0[/url]) so i can make GT to turn to SSJ4 at SSj mode and HDing buu saga

why dont you ask matsako by pm for the max files of all the vegetas?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: AnImAiNe on July 24, 2012, 10:52:08 AM
hey mariodk did u see my pm?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 24, 2012, 10:58:39 AM
why dont you ask matsako by pm for the max files of all the vegetas?
almost never online here
mainly online then he do a preview of something and then offline until release and next preview and i already asked him afew times about this but no reply
hey mariodk did u see my pm?
yes and why you needing .max of the sword cuz you can download it in model resource and just delete the black outline of it if needed


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: StupidMarioFan1 on July 24, 2012, 11:49:32 AM
When playing on the actual Wii, I use the Wiimote and Nunchuk, but on Dolphin, which I use for hacks, I use a keyboard version of a Gamecube Controller, I try really hard to make it as money-less as possible (since I don't have a credit card to buy things across the internet), that's wii I don't use bluetooth. :P I'm actually much better with the keyboard then with an actual Wiimote and Nunchuk. xD


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 24, 2012, 12:17:17 PM
ok i will maybe do what i did with goku over pit  for gotenks/naruto before they will get released
beta testers for the moveset but i have kinda already choosed who so you dont have to ask:
them who have giving me good feedback on my past uploaded moveset
them who have helped me with making naruto/Gotenks moveset (even if just CSP for them)
for vegeta i release as soon i am done with all the alts. models(but pink shirt)/PSA and then give feedback to mainly Sdo0m (with "A" attacks) and for "B" attacks you dont have to since they will be edited alot then Sdo0m update vegeta anyway

also for naruto i dont think i can anything like as SSBF2 still even with new brawlbox so some of the "B" attacks will not be like as SSBF2 (Side-B/alittle of Down-B mainly) but thats if over Ike
i still think i can make it 100% like as SSBF2 if over olimar


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: ThyLASA on July 24, 2012, 12:24:33 PM
ok i will maybe do what i did with goku over pit  for gotenks/naruto before they will get released
beta testers for the moveset but i have kinda already choosed who so you dont have to ask:
them who have giving me good feedback on my past uploaded moveset
them who have helped me with making naruto/Gotenks moveset (even if just CSP for them)
for vegeta i release as soon i am done with all the alts. models(but pink shirt)/PSA and then give feedback to mainly Sdo0m (with "A" attacks) and for "B" attacks you dont have to since they will be edited alot then Sdo0m update vegeta anyway

also for naruto i dont think i can anything like as SSBF2 still even with new brawlbox so some of the "B" attacks will not be like as SSBF2 (Side-B/alittle of Down-B mainly) but thats if over Ike
i still think i can make it 100% like as SSBF2 if over olimar

Good to know about Vegeta. But have you tried your idea for Naruto over Olimar yet?



Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 24, 2012, 12:29:10 PM
Good to know about Vegeta. But have you tried your idea for Naruto over Olimar yet?


nope but possible will try then i will update naruto PSA


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: ThyLASA on July 24, 2012, 12:35:07 PM
nope but possible will try then i will update naruto PSA

Okay that cool I hope that ideal works for you.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 24, 2012, 12:44:58 PM
naruto over olimar? if its possible i say do it :)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: SonicBrawler on July 24, 2012, 02:57:31 PM
Ok, So I've Noticed Some Pretty Amazing Mods On In Vault, And Don't Get Me Wrong, As Much As I'd Like To Not Only Learn, But To Master Creating Similar Characters And Stages, No One On This Vault Seems To Offer Assistance. Now, I Know That Everyone Has A Life Aside From Brawl Hacking And Are Usually Busy With Upcoming Hacks To Benefit Me But WakaAlpacolo's (Coorect Me If I Mispronounced) Tutorials Are Too Fast Paced And Complicated For Me. Are There Any "Easy To Comprehend" PSA, Animation, Import, (Character Or Stage, Either Or) Model Tutorials Out There To Get Me At Least Up To Where An Average Noob PSAer's Position Is. On A Side Note, I Wouldn't Be Surprised If No One EVER Responds To This Question And I've Completely Wasted My Time Posting It Talking To Myself, Because Help On Kc-mm Is Awful :notimp:

why did you capatalize all teh starting letters lol


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Kagemaru on July 24, 2012, 03:27:56 PM
i think they are fine i also like the animations they are epic but i will change the down-smash alittle but not much then i start PSAing them so the attack ends in air

You want it to finish in the air?

That takes like 1 minute to do animation wise for me. I'll change that up for you if you want. I am gonna take a break from this photoshop project I have to do, so I'm animating Gotinks now.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: StupidMarioFan1 on July 24, 2012, 03:32:06 PM
Ok, So I've Noticed Some Pretty Amazing Mods On In Vault, And Don't Get Me Wrong, As Much As I'd Like To Not Only Learn, But To Master Creating Similar Characters And Stages, No One On This Vault Seems To Offer Assistance. Now, I Know That Everyone Has A Life Aside From Brawl Hacking And Are Usually Busy With Upcoming Hacks To Benefit Me But WakaAlpacolo's (Coorect Me If I Mispronounced) Tutorials Are Too Fast Paced And Complicated For Me. Are There Any "Easy To Comprehend" PSA, Animation, Import, (Character Or Stage, Either Or) Model Tutorials Out There To Get Me At Least Up To Where An Average Noob PSAer's Position Is. On A Side Note, I Wouldn't Be Surprised If No One EVER Responds To This Question And I've Completely Wasted My Time Posting It Talking To Myself, Because Help On Kc-mm Is Awful :notimp:
Well there is always trial and error, thats how I got to where I am in my PSAing skills...although I'm not sure if that's really saying anything. :P And sometimes you just have to actually read tutorials, like BlackJax96's model importing tutorial, it has pictures, but mostly text, and sometimes you have to be used to the program like 3ds Max 2010, and know where some of the tools are. Also looking at other's PSAs and making changes and testing them out somtimes helps learn what some of the commands do in a PSA. :)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 24, 2012, 03:37:12 PM
You want it to finish in the air?

That takes like 1 minute to do animation wise for me. I'll change that up for you if you want. I am gonna take a break from this photoshop project I have to do, so I'm animating Gotinks now.
i dont know if it is possible to make a Smash to end in air so thats why i will do it then i start PSAing yours animations (as i do right after i have done vegeta beta)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: BlueBrain on July 24, 2012, 04:36:33 PM
i dont know if it is possible to make a Smash to end in air so thats why i will do it then i start PSAing yours animations (as i do right after i have done vegeta beta)

in a world where you code what happens... EVERYTHING IS POSSIBLE!


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 24, 2012, 05:52:21 PM
hey mariodk, i wont lie but SMBZ Marios bombs are pretty cheap... will u make them a bit less powerful or just leave it in ur future update


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: AnImAiNe on July 24, 2012, 06:58:07 PM
he cant really make them less powerful cuz its an item


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Anonymous on July 24, 2012, 08:30:51 PM
in a world where you code what happens... EVERYTHING IS POSSIBLE!
Yeah, the only problem is you have to find the 1-2 ways that it IS possible first >.>
Pretty sure you'd have to edit it's action(s) since you can't put a change action: E/10 in a subaction.

he cant really make them less powerful cuz its an item
*Looks at Jaklub's tails* Which My brother has, not me. I actually want to keep Metaknight. Call me crazy...
you COULD, but to be honest, I'd never change my items for a PSA


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: slayermarth101 on July 24, 2012, 09:04:39 PM
Or do it the simple way and just change the item entirely....


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 25, 2012, 02:56:47 AM
Yeah, the only problem is you have to find the 1-2 ways that it IS possible first >.>
Pretty sure you'd have to edit it's action(s) since you can't put a change action: E/10 in a subaction.
*Looks at Jaklub's tails* Which My brother has, not me. I actually want to keep Metaknight. Call me crazy...
you COULD, but to be honest, I'd never change my items for a PSA
i always put the change action to E or 10 in subactions lol and they work out fine just saying.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 25, 2012, 07:41:46 AM
what you guys prefer:
gotenks hands perfect rigged fingers but not HD texture cuz of i still waiting for Dot but i soon can´t wait anymore and he is not replying and rarely online so i can´t ask him on the progress
just like back then i was waiting for my majin buus and he said he was almost done: 2 mouth later he finnaly replyed my PMs

or bad rigged fingers but with HD texture (i can´t use anything to get them more vertices without they gets messed up so i can´t rig them good) cuz that is the model´s hands and not DBZ BT3 model´s hands as i am needing UV edited to use the HD texture

for vegeta i needing to make the Fitwolf.pac from a new Fitwolf.pac cuz the "B" attacks(all of them) even them i dont have edited in brawlbox stopped working if you press any "B" attacks vegeta just stopping doing anything
so kinda have to redo alot of stuff  and i see blackjax have still not made my request for brawlbox moveset editing with add a subrotation for each subaction cuz thats takes hours to do if you wanted to make a mode like SSJ mode and that was like the reason for i lost motivetion for vegeta first time cuz of these subrotations


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: SiLeNtDo0m on July 25, 2012, 08:14:34 AM
Good rig.  It's easier to fix up a texture later.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 25, 2012, 08:23:07 AM
Good rig.  It's easier to fix up a texture later.
this and  wierd vegeta lost all hsi b attacks i hope you dont faith in finishing vegeta since we are all waiting for him  for a long time xD


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 25, 2012, 09:17:51 AM
this and  wierd vegeta lost all hsi b attacks i hope you dont faith in finishing vegeta since we are all waiting for him  for a long time xD
i found backup for him xD so i do not have to redo alll stuff


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 25, 2012, 09:25:12 AM
i found backup for him xD so i do not have to redo alll stuff

nice to hear xD


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Kagemaru on July 25, 2012, 01:09:22 PM
Yeah, the model we have now is good enough. The texture can be fixed later as SDoom said.

So I just have two more animations you want me to do and its all back to you MarioDK.

I think my next project was... Finishing Luffy since the Sanji model isn't done. :af2:


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 25, 2012, 01:39:13 PM
Yeah, the model we have now is good enough. The texture can be fixed later as SDoom said.

So I just have two more animations you want me to do and its all back to you MarioDK.

I think my next project was... Finishing Luffy since the Sanji model isn't done. :af2:
i think i starting to PSA Gotenks really soon and yet again wait alittle with vegeta cuz now brawlbox messing up the moveset file in the Fitwolf.pac i can´t open it in brawlbox


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 25, 2012, 01:50:41 PM
i think i starting to PSA Gotenks really soon and yet again wait alittle with vegeta cuz now brawlbox messing up the moveset file in the Fitwolf.pac i can´t open it in brawlbox
sometimes that happens just do this open a model the open the moveset, dont open the motion change a tiny thing and save it close bb and see reopen and it should all work fine i did this with your goku over Captain falco and the filesize went down from 384 to 329 xD


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 25, 2012, 02:48:20 PM
preview time:
attack11:
(http://i.imgur.com/u1CDH.gif)
Attack12:
(http://i.imgur.com/t6fIc.gif)
attack13:
(http://i.imgur.com/UX7qn.gif)
Dashattack:
(http://i.imgur.com/N7c6d.gif)
Side-tilt:
(http://i.imgur.com/yuZpG.gif)
Down-smash:
(http://i.imgur.com/g0Ey2.gif)
N-Air:
(http://i.imgur.com/wrvW2.gif)
F-air:
(http://i.imgur.com/yH8X3.gif)
up-Air:
(http://i.imgur.com/UBJyv.gif)
Back-air:
(http://i.imgur.com/Avz3b.gif)
Down-Air:
(http://i.imgur.com/v7Nyw.gif)
if you hit someone:
(http://i.imgur.com/IfpOM.gif)

rest attacks preview will wait until preview video


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Leon Exodio on July 25, 2012, 02:50:27 PM
looks nice


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 25, 2012, 02:53:02 PM
looking good but the model is looking alittle wierd on the head and skin texture looks like he has a sun burn will the original textures gonna be included?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: ShadowWolf on July 25, 2012, 02:54:45 PM
looking good but the model is looking alittle wierd on the head and skin texture looks like he has a sun burn will the original textures gonna be included?
I agree but other then that, this looks really good


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 25, 2012, 02:55:52 PM
looking good but the model is looking alittle wierd on the head and skin texture looks like he has a sun burn will the original textures gonna be included?
this is the original textures of the model  
anyway PSAing the done "A" attacks animations now of gotenks and then get back to vegeta


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 25, 2012, 02:58:56 PM
this is the original textures of the model 
really? i dont remenber ever seeing gotenks so pinkish in the skin tone well i bet after release someone will make a brawl texture and fix the redish, also i hope in the upcoming  preview video you show the ghost attack :P


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 25, 2012, 03:11:18 PM
really? i dont remenber ever seeing gotenks so pinkish in the skin tone well i bet after release someone will make a brawl texture and fix the redish, also i hope in the upcoming  preview video you show the ghost attack :P
i will edit it before release so dont worry


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: ShadowWolf on July 25, 2012, 04:21:41 PM
i will edit it before release so dont worry
His textures made me lol. But I'm glad your editing it


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: SiLeNtDo0m on July 25, 2012, 04:23:39 PM
N-Air animation looks nice.  Definitely one of your best animations


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Don Jon Bravo on July 25, 2012, 04:59:36 PM
N-Air animation looks nice.  Definitely one of your best animations
just what i thought

anyways is gotenks as tall as teen gohan
and do you have a ghost gotenks model to work with a different or same moveset?

i didnt see any fusion dance :rage:
jk


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: slayermarth101 on July 25, 2012, 05:05:06 PM
N-Air animation looks nice.  Definitely one of your best animations
I thought Kagemaru made Gotenks's animations.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: KGN Nappdagg on July 25, 2012, 09:16:24 PM
Just Curious, Is The "Side Tilt" Sonic's Side Smash (With A Different Charge Animation)?

Post Merge: July 25, 2012, 09:35:37 PM
Ok, We All Know That DSX8's CSS Was Pretty Amazing, Don't Get Me Wrong. The Problem I'm Having Is With Riivolution (And Mind You That This Is ALWAYS Where I Have Problems With Riivolution Aside From Random Occasional Freezing That I Get). Everytime I Use The Provided Codes Such As CSS Fix Or Independent Zelda, Shiek, ZSS, Pokemon Engine Etc. None Of Them Work And The Bottom Of The CSS (Where The Characters Actually Are) Cannot Be Accessed. Please Tell Me How To Fix This Or What I'm Doing Wrong Because The Only Thing Keeping Me From Going Back To Gecko OS Is The Fact That Riivolution uses Sfx And Thp Intros.  :srs:


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: slayermarth101 on July 25, 2012, 09:40:28 PM
Just Curious, Is The "Side Tilt" Sonic's Side Smash (With A Different Charge Animation)?

Post Merge: July 25, 2012, 09:35:37 PM
Ok, We All Know That DSX8's CSS Was Pretty Amazing, Don't Get Me Wrong. The Problem I'm Having Is With Riivolution (And Mind You That This Is ALWAYS Where I Have Problems With Riivolution Aside From Random Occasional Freezing That I Get). Everytime I Use The Provided Codes Such As CSS Fix Or Independent Zelda, Shiek, ZSS, Pokemon Engine Etc. None Of Them Work And The Bottom Of The CSS (Where The Characters Actually Are) Cannot Be Accessed. Please Tell Me How To Fix This Or What I'm Doing Wrong Because The Only Thing Keeping Me From Going Back To Gecko OS Is The Fact That Riivolution uses Sfx And Thp Intros.  :srs:
To prevent you from getting in trouble:

1. Ask the creator of the hack for help.
2. Post in the help forums.
inb4SDo0mpopsup...... >.>


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 26, 2012, 01:47:36 AM
just what i thought

anyways is gotenks as tall as teen gohan
and do you have a ghost gotenks model to work with a different or same moveset?

i didnt see any fusion dance :rage:
jk
fusion dance i asked Sdo0m for since i think its only him/maybe afew others that can make that animation good and he said yes to make it so i sending him the model soon as soon all animations is 100% complete for gotenks and if there is still more filesize left
if thats not possible i make Goten+trunks a part of Gotenks´s model but i think there is most filesize left still cuz of gotenks use only 1 win/use same animations on Down-B+FS(but the start animation)/removed wait3
I thought Kagemaru made Gotenks's animations.
it is since my "A" attacks was not so good so i asked  Kagemaru to make them atleast the ground but he did the airs too there was alittle better then mine(but up-air) and down-air i will revamp alittle still
but my "B" attacks and 2 of the throws is epic


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 26, 2012, 02:05:19 AM
fusion dance i asked Sdo0m for since i think its only him/maybe afew others that can make that animation good and he said yes to make it so i sending him the model soon as soon all animations is 100% complete for gotenks and if there is still more filesize left
if thats not possible i make Goten+trunks a part of Gotenks´s model but i think there is most filesize left still cuz of gotenks use only 1 win/use same animations on Down-B+FS(but the start animation)/removed wait3 it is since my "A" attacks was not so good so i asked  Kagemaru to make them atleast the ground but he did the airs too there was alittle better then mine(but up-air) and down-air i will revamp alittle still
but my "B" attacks and 2 of the throws is epic
Oh right. You keep on talking about low filesize? Who is gotenks over?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 26, 2012, 03:00:14 AM
Oh right. You keep on talking about low filesize? Who is gotenks over?
lucas mainly cuz of i can use PKthunder to ghosts


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 26, 2012, 03:29:03 AM
lucas mainly cuz of i can use PKthunder to ghosts
well i thinks its possible to make ghost explode on lucas since we can add text on the articles i could try an idea to make ghost blow up when they hit i have an idea if you need help with that.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Kagemaru on July 26, 2012, 03:40:45 AM
N-Air animation looks nice.  Definitely one of your best animations

>_> thats kinda my animation. (Attacks 11,12,13, side tilt, down smash, N,F,B, Up airs)

The gifs actually are a bit choppy as well. The back air attack is actually 3 kicks... but the gif seems to... stall I guess you can say after the fist one.

No... the side tilt was completely made up without porting Sonic's animation. Sonic spins his arm the opposite direction anyway I think.

My part in the project is almost over though. The Up smash and tilt are the last two animations MarioDK asked me to help with so soon as I figure out what to make, my job in the collab will be done :D unless there is something else MarioDK wanted some help with. *goes back to Luffy*

Gotinks is over Ness right?

Also, I"m fairly sure its possible to port the ghost gfx over the PK thunder and use it as a floating point for the attack... seems simple enough tbh.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: SiLeNtDo0m on July 26, 2012, 03:44:25 AM
>_> thats kinda my animation. (Attacks 11,12,13, side tilt, down smash, N,F,B, Up airs)

Oops, my mistake.  Still looks damn good.  You did a good job bro


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 26, 2012, 05:38:18 AM
>_> thats kinda my animation. (Attacks 11,12,13, side tilt, down smash, N,F,B, Up airs)

The gifs actually are a bit choppy as well. The back air attack is actually 3 kicks... but the gif seems to... stall I guess you can say after the fist one.

No... the side tilt was completely made up without porting Sonic's animation. Sonic spins his arm the opposite direction anyway I think.

My part in the project is almost over though. The Up smash and tilt are the last two animations MarioDK asked me to help with so soon as I figure out what to make, my job in the collab will be done :D unless there is something else MarioDK wanted some help with. *goes back to Luffy*

Gotinks is over Ness right?

Also, I"m fairly sure its possible to port the ghost gfx over the PK thunder and use it as a floating point for the attack... seems simple enough tbh.
gotenks its over lucas atleast last i remenber mariodk rigged it over lucas sekeleton ids yes you can make the ghost over the pk thunder the problem is really the explosion on contact  i have an idea for that :P


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Kagemaru on July 26, 2012, 05:45:40 AM
How is the explosion on contact a problem? Isn't that a flag? Or a "if hit box connects: use x gfx" or something like that to simulate an explosion?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Don Jon Bravo on July 26, 2012, 06:49:35 AM
i like the explosion on contact idea but i hate to have to drive it to its target, it should just go straight and then u can move on.
that is the only move i hate from Lucas with all my heart lol
it gets annoying when u have to "drive" it because you cant move till u hit something...
imo
and there is no recovery til u hit urself which sometimes is not too easy


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 26, 2012, 07:16:38 AM
How is the explosion on contact a problem? Isn't that a flag? Or a "if hit box connects: use x gfx" or something like that to simulate an explosion?
i mean showing an explosion gfx instead of just doing fire damage

i like the explosion on contact idea but i hate to have to drive it to its target, it should just go straight and then u can move on.
that is the only move i hate from Lucas with all my heart lol
it gets annoying when u have to "drive" it because you cant move till u hit something...
imo
and there is no recovery til u hit urself which sometimes is not too easy
controling the ghost is the way to go since remenber gotenks will have another up B  sending the ghost foward would be boring but i guess if mariodk wants he can replace the ghost on pk fire


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Kagemaru on July 26, 2012, 07:17:33 AM
@Mugenwii: Its just one of those things >_>

Brawl- Lucas and Ness don't have that problem btw. >_> If the move ends and they didn't hit something or themselves, they can try again.

@Carnage: If you can get it to work by all means...  I'm just glad its not my responsibility. :af:


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 26, 2012, 09:31:50 AM
well i thinks its possible to make ghost explode on lucas since we can add text on the articles i could try an idea to make ghost blow up when they hit i have an idea if you need help with that.
i am possible needing help with that but i got a idea my self for that and also explode if hit ground/then the PKthunder stops

but my biggest problem for gotenks´s "B" attacks will possible be up-B to make it to move like as Fox´s and a short version of it
i know its possible cuz lucas already got sometime like that recovery but you needing to hit you self with PKthunder first so i think its possible to make something like fox´s up-B over lucas beside Sdo0m turned also Lucario´s up-B to almost fox´s up-B for kid buu
 also instead of floating right after the up-B i will make it 100% like as JUS´s Gotenks flying attack so you can use it 2 times in air and 3 times if you using it from ground) but as i said it will be shorter then fox´s up-B so it will still be balanced to use
gotenks´s Donut will be over the side-B article and i even got idea how to make it so the donut stay at the target then it hits someone while the target is stunned

@Kagemaru i am saveing ness slot for kid goku moveset xD so we got gotenks over lucas and kid goku over ness also i think its possible to port gotenks over ness but i will not do it i will let someone else do it if they wanted to but only do it with real porting method not renaming (same if they wanted kid goku moveset from ness to lucas)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Kagemaru on July 26, 2012, 10:15:53 AM
Ah... well looks like Scott is going over Jiggly >_>


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 26, 2012, 10:45:31 AM
i am possible needing help with that but i got a idea my self for that and also explode if hit ground/then the PKthunder stops

but my biggest problem for gotenks´s "B" attacks will possible be up-B to make it to move like as Fox´s and a short version of it
i know its possible cuz lucas already got sometime like that recovery but you needing to hit you self with PKthunder first so i think its possible to make something like fox´s up-B over lucas beside Sdo0m turned also Lucario´s up-B to almost fox´s up-B for kid buu
 also instead of floating right after the up-B i will make it 100% like as JUS´s Gotenks flying attack so you can use it 2 times in air and 3 times if you using it from ground) but as i said it will be shorter then fox´s up-B so it will still be balanced to use
gotenks´s Donut will be over the side-B article and i even got idea how to make it so the donut stay at the target then it hits someone while the target is stunned

@Kagemaru i am saveing ness slot for kid goku moveset xD so we got gotenks over lucas and kid goku over ness also i think its possible to port gotenks over ness but i will not do it i will let someone else do it if they wanted to but only do it with real porting method not renaming (same if they wanted kid goku moveset from ness to lucas)
i think i know how your gonna do the side B xD first make the side B moving hit be a stun then change the fire column to a ring with no damage that stays there for the time the fire colum works :P


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 26, 2012, 11:29:51 AM
lucas mainly cuz of i can use PKthunder to ghosts
Yeah but you would have to make it strong while it's over up -B because PK thunder isn't that strong and it's not a great recovery move so I agree with carnage to use it over Pk fire.
It's got to be strong though no matter what because when it's Gotenks vs buu in the hyper bolic time chamber he used the Super Ghost Kamikaze Attack and it made buu all burnt and Sludgy Like Burning candle wax XD and when used all 10 ghosts he made him explode


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 26, 2012, 11:34:50 AM
Yeah but you would have to make it strong while it's over up -B because PK thunder isn't that strong and it's not a great recovery move so I agree with carnage to use it over Pk fire.
It's got to be strong though no matter what because when it's Gotenks vs buu in the hyper bolic time chamber he used the Super Ghost Kamikaze Attack and it made buu all burnt and Sludgy Like Burning candle wax XD and when used all 10 ghosts he made him explode
it will be strong but still balanced

if you have not see the moveset list super ghosts will be on 2 attacks:
down-B version: only 1 ghost and alittle weak: 10% dmg
FS version: 4 ghosts and 30% dmg and so strong so they can kill ppl around 75% dmg on FD stage


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 26, 2012, 11:37:37 AM
Oh Ok I read the moveset List a while A go.

Psst, I voted for Hyper Bolic Time chamber!

P.S can you change gravity on stages? if you can that would be awesome because in the Hyper bolic time chamber gravity is High I think


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 26, 2012, 11:48:37 AM
Oh Ok I read the moveset List a while A go.

Psst, I voted for Hyper Bolic Time chamber!

P.S can you change gravity on stages? if you can that would be awesome because in the Hyper bolic time chamber gravity is High I think
its not possible(yet) but i like the idea
also even if Hyper Bolic Time chamber! wins i can still possible making a other stuff and right now i feel most for making going merry cuz of no onepiece stages at all

Post Merge: July 26, 2012, 12:14:39 PM
got almost anything to work
but side-B is still same problem back then i got the problem with all "B" attack getting vegeta to stop doing anything
and the GFX wont show :(


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Tobi on July 26, 2012, 12:19:57 PM
hey mariodk just to help you with your english where you have been saying "anything" it should be everything
if you say i cant get anything to work would be correct. but when you say ive almost got everything to work would be correct in this instance instead. its hard to explain


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 26, 2012, 12:23:16 PM
hey mariodk just to help you with your english where you have been saying "anything" it should be everything
if you say i cant get anything to work would be correct. but when you say ive almost got everything to work would be correct in this instance instead. its hard to explain
ok thanks

(http://i.imgur.com/GiuTG.png) just got that to work but still wrong shaders/materials but the best think is with this model is i got the filesize down with like 100kB down so vegeta got alot of filesize now again


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Kagemaru on July 26, 2012, 12:46:27 PM
Up Tilt, Side Smash and Up Smash are all done :af2:

Unless there is anything else you need, I'm done. *goes back to Luffy and secretly works on Sasuke*


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 26, 2012, 12:51:15 PM
Up Tilt, Side Smash and Up Smash are all done :af2:

Unless there is anything else you need, I'm done. *goes back to Luffy and secretly works on Sasuke*
not yet i can self handle revamping my "B" attacks and throws
maybe next time i am needing you is if Sdo0m dont wanted to do fusion dance animation anyway so i can send you goten+trunks model
i got a other entry animation incase if goten+trunks model with fusion dance is too much filesize
fusion dance will be the last thing on the moveset to do

anyway since vegeta still is stupid to me(that side-B and can´t get good shader/material for galick gun GFX) i put vegeta on hold for alittle until i have PSAed afew thing more on gotenks


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: AnImAiNe on July 26, 2012, 01:14:37 PM
maybe u will have time to try the naruto over olimar since vegeta is having issues


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 26, 2012, 01:16:12 PM
maybe u will have time to try the naruto over olimar since vegeta is having issues
not yet since i will first make him over ike and next update will be over olimar


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: AnImAiNe on July 26, 2012, 01:16:58 PM
oh ok. what needs to be done for your first release of him?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 26, 2012, 01:21:07 PM
oh ok. what needs to be done for your first release of him?
PSA work on his "B" attacks,balacing on his "A" attacks,revamp FS mode animations and PSA them,revamp teen naruto model and give finger bones to both models to do shadowclone jutsu
and hope sexy jutsu will work cuz i got a model and even with bones+rigged
the main reason why he is still on hold is cuz of i still dont like to have a clone merged with the model over ike cuz that is where i wanted sexy jutsu to be and only have clones on ike´s 2nd. sword but too bad non of us know how to edit ike´s sword to spawn more then 1 and be like as SSBF2´s clones


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 26, 2012, 01:59:43 PM
Hey MarioDK if you can fix those bugs in the Vegeta what will his move set be because im curious if it's going to be like wolfgeta 0.2 moveset or goku .
                                  Anyway
When are you going to start working On the SMBZ moveset's (mario sonic) and goku over 2.0 I haven't heard about them lately.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 26, 2012, 02:05:43 PM
Hey MarioDK if you can fix those bugs in the Vegeta what will his move set be because im curious if it's going to be like wolfgeta 0.2 moveset or goku .
                                  Anyway
When are you going to start working On the SMBZ moveset's (mario sonic) and goku over 2.0 I haven't heard about them lately.
wolfegeta "B" attacks but alot better (better coding/sdo0m´s animations) with sdo0m´s "A" attacks
and i will work on these updates then most of my WIP is done and that stage i will possible make


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: AnImAiNe on July 26, 2012, 02:24:00 PM
would KTH be helping with the stage or is he done hacking?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 26, 2012, 02:33:14 PM
would KTH be helping with the stage or is he done hacking?
i know KTH will help with one of them
and i dont think he is done hacking cuz i am helping him alittle on some of his hack like melee mario but i can´t finish it cuz of his eyes


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 26, 2012, 04:35:05 PM
that kameha/galic gun model looks preety neat just need to recolour it with the right color and i hope you can fix the shaders


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 27, 2012, 01:22:18 AM
that kameha/galic gun model looks preety neat just need to recolour it with the right color and i hope you can fix the shaders
sent the model to knightmario i think he is able to help me
anyway i think i will PSA vegeta in the old PSA and then get the filesize down again by brawlbox
that should work but first i will Finish Gotenks´s "A" attacks/throw PSAing and then only down-B/FS/up-B left and fix N-B

Post Merge: July 27, 2012, 02:42:19 AM
rigged Mouth:
(http://i.imgur.com/S0Cvw.gif)
rigged SSJ3 hair:
(http://i.imgur.com/nUMos.gif)
not much left on the model


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: slayermarth101 on July 27, 2012, 11:25:42 AM
Dat hair.....
It's beautiful. :happy:


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Kagemaru on July 27, 2012, 11:43:17 AM
That hair is beautiful :happy:


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 27, 2012, 12:00:19 PM
That hair is beautiful :happy:
thanks it took damn much time to rig the hair
the mouth was easyer then i think it was i think it was so hard so even the best riggers here will have hard with it
but the mouth is not 100% done since i still needing to add a tongue for his Side-taunt
here is how the taunts will be:
up-taunt: powerup gotenks just powerup and getting the lighting effects like as SSJ2/3s got (the taunt dont do any boosts or anything it just like the powerup taunt CF got) i dont wanted to have SSJ mode on gotenks cuz his moveset is based on all of his forms anyway
Down-taunt: finisher Sign
side-taunt: same as my avvy  


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Kagemaru on July 27, 2012, 01:30:53 PM
So SSJ3 will be its own model?

Baws.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 27, 2012, 02:09:58 PM
So SSJ3 will be its own model?

Baws.
yes it will be a alt. model like as red/green/blue/SSj1

Post Merge: July 27, 2012, 02:59:06 PM
(http://i.imgur.com/IpFmt.gif)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Kagemaru on July 27, 2012, 03:05:10 PM
Nice. Which move is that?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 28, 2012, 03:30:31 AM
Nice. Which move is that?
Vice Shout : http://dragonball.wikia.com/wiki/Vice_Shout (http://dragonball.wikia.com/wiki/Vice_Shout)
(http://images4.wikia.nocookie.net/__cb20120418152361/dragonball/images/8/87/Dbz245%28for_dbzf.ten.lt%29_20120418-17342614.jpg) that attack
it will replaces Lucas´s Aircatch attack and possible also Catch attack
will do the same as in DBZ BT3 : stun and make alittle dmg

Post Merge: July 28, 2012, 03:15:59 AM
First ingame preview of gotenks:
([url]http://i.imgur.com/M9yV9.png[/url])
fix eyes and the model is done xD
and also get SSj3 ready for ingame


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Kagemaru on July 28, 2012, 03:59:04 AM
That looks amazing. I can't wait till this is done.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 28, 2012, 04:55:02 AM
ok i am sure there is filesize for goten+trunks model now with fusion dance animation
cuz after cleaned alot of animations the fitlucasmotionetc.pac is alot lower filesize then a unedited fitlucasmotionetc.pac


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 28, 2012, 05:08:19 AM
well using lucas and  trunks as a simple gfx model with an animation should work preety well then


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 28, 2012, 05:09:45 AM
well using lucas and  trunks as a simple gfx model with an animation should work preety well then
i will use lucas´s snake article
that way i also can have more animations for goten+trunks

edit: still lower filesize then a unedited FitLucasmotionetc.pac after added Goten+trunks model/textures
so maybe i can give trunks+Goten a better texture anyway


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: dpgthirteen on July 28, 2012, 06:26:28 AM
Its nice to see that Gotenks is finally near completion. He has to be the only moveset that you have not completed, I am sure its exciting to see your favorite character so close to being in Brawl.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 28, 2012, 06:42:49 AM
Its nice to see that Gotenks is finally near completion. He has to be the only moveset that you have not completed, I am sure its exciting to see your favorite character so close to being in Brawl.
ok now the time has come to PSA my fav. attack : super ghost
the two attacks i am most worry about to PSA is Super Ghost/up-B so they are the lastest
but side_B/N-B is almost done i just have to do so N_B can max only make 25% dmg and not more no matter how fast you pressing "B"

Side-Smash is just needing a GFX i can use
oneslot SSJ aura or blue/white aura(for normal form) is made(just merged the aura model with gotenks model) so SSJ3/1 got SSJ aura and normal form got that blue/white aura
the aura will show on: up-taunt,up-B,FS,N-B

also needing to make lose animation for gotenks (same as jump ultimate stars)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 28, 2012, 06:55:01 AM
ok now the time has come to PSA my fav. attack : super ghost
the two attacks i am most worry about to PSA is Super Ghost/up-B so they are the lastest
but side_B/N-B is almost done i just have to do so N_B can max only make 25% dmg and not more no matter how fast you pressing "B"

Side-Smash is just needing a GFX i can use
oneslot SSJ aura or blue/white aura(for normal form) is made(just merged the aura model with gotenks model) so SSJ3/1 got SSJ aura and normal form got that blue/white aura
the aura will show on: up-taunt,up-B,FS,N-B
wow it will even have aura? you later need to add this to vegeta and goku :srs: they are needing the aura :P guess when you revamp goku to use model changers instead of the pit bow you can add the aura to any other model changer and pit has alot swords, shield and one more i think


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 28, 2012, 06:56:20 AM
wow it will even have aura? you later need to add this to vegeta and goku :srs: they are needing the aura :P guess when you revamp goku to use model changers instead of the pit bow you can add the aura to any other model changer and pit has alot swords, shield and one more i think
the aura on Gotenks is the same as Goku´s since it is low texture/low filesized


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Carnage on July 28, 2012, 07:02:40 AM
the aura on Gotenks is the same as Goku´s since it is low texture/low filesized
i tough you uploaded a aura that was taken form a dbz game  or something i think it should be possible or someone should make a simple custom model  being slitlhy invisible like mew buble in brawl


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Kagemaru on July 28, 2012, 07:50:56 AM
*Pumps fist*

Gotinks woot!

I'm not that upset about moving Scott to Jiggly anymore :happy:


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: BlueBrain on July 28, 2012, 10:18:23 AM
about that mouth, cant u give him another face with a bigger mouth? honestly, even if you animate the mouth (its pretty nice rigged) it wont look like the anime ever... (unless u add another bone for the complete mouth, to resize it in the animation)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 28, 2012, 02:04:59 PM
Hey mariodk My 4rd favourite character is gotenks lol,

Plus Your SSJ3 gotenks it's great but...
In the anime when they power up to SSJ there hair is gold but when then fight it's like white/silver ish but probably leaving gold would be better idk really?
Anyway I can't wait till the release of gotenks.
P.S Will there be update in the future or is this the final version and if there will be updates but just minor? 
Hopefully I will learn to make model's with 3dsmax2010 because I can only use project smash attacks to alter movesets.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 28, 2012, 02:32:53 PM
Hey mariodk My 4rd favourite character is gotenks lol,

Plus Your SSJ3 gotenks it's great but...
In the anime when they power up to SSJ there hair is gold but when then fight it's like white/silver ish but probably leaving gold would be better idk really?
Anyway I can't wait till the release of gotenks.
P.S Will there be update in the future or is this the final version and if there will be updates but just minor?  
Hopefully I will learn to make model's with 3dsmax2010 because I can only use project smash attacks to alter movesets.
this will not be final version but the next one after the release will be (cuz i am needing feedback for the animations/attacks/gameplay of the moveset)
also i dont think i will release gotenks+naruto at same time cuz maybe i making naruto over olimar anyway in first version (just dont use him as CPU or he spam N-B)
and for vegeta i am waiting for knightmario to help me with the GFX for galick gun

progress on gotenks:
all "A" attacks is done(but SFX part and alittle GFX/balacing the "A" attacks with balanced
knockback/dmg on the attacks)
Throws: needing to be PSAed
N-B is done(but SFX part)
Side-B is done
Down-B/FS is WIP right now
up-B still needing to find out my idea will work

Fusion dance animation: only made 1 frame of it the pose right before they is fused(just until i got the real animation)
wins is done
taunts is done(but adding the tongue to the side-taunt)

SFX pack: 0% done but will be working on right after the moveset(still needing english voices for gotenks since i prefer that on DBZ chars. instead of jap. voices)
alt models: Kid gogeta(just needing to be imported),SSj3(just needing to be ready for ingame),SSJ4 gotenks(just needing to be textured)
SSj4 gotenks is based on this image here:
(http://th08.deviantart.net/fs71/PRE/i/2011/229/c/8/gotenks_ssj4_by_hsvhrt-d46vp7o.jpg)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: slayermarth101 on July 28, 2012, 03:23:10 PM
With naruto over Olimar, can't you give him someone else's ai?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 28, 2012, 03:25:44 PM
With naruto over Olimar, can't you give him someone else's ai?

nope but the good think if over olimar i can get shadowclones to work as i wanted


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 28, 2012, 04:00:32 PM
that looks like ssj4 kid gogeta lol but if thats the way u wanna go i support u, beause ssj4 gotenks isnt real u can get creative and make ur own design, like for the hair u can do
http://www.google.com/imgres?um=1&hl=en&sa=N&rlz=1C1TSNP_enUS486US486&biw=1517&bih=741&tbm=isch&tbnid=-N3iITbMMBQdJM:&imgrefurl=http://dragonball.wikia.com/wiki/User_blog:BardockGoku/SSJ4_Adult_Gotenks&docid=-veDI3wJBzkD5M&imgurl=http://images.wikia.com/dragonball/images/9/9a/Adult_gotenks_ssj4_by_spongeboss-d35hioi.png&w=774&h=1032&ei=mF8UUJr2AonLqQHky4E4&zoom=1&iact=hc&vpx=1280&vpy=3&dur=1667&hovh=258&hovw=193&tx=71&ty=102&sig=107910582772063967615&page=3&tbnh=165&tbnw=124&start=61&ndsp=33&ved=1t:429,r:16,s:61,i:332 (http://www.google.com/imgres?um=1&hl=en&sa=N&rlz=1C1TSNP_enUS486US486&biw=1517&bih=741&tbm=isch&tbnid=-N3iITbMMBQdJM:&imgrefurl=http://dragonball.wikia.com/wiki/User_blog:BardockGoku/SSJ4_Adult_Gotenks&docid=-veDI3wJBzkD5M&imgurl=http://images.wikia.com/dragonball/images/9/9a/Adult_gotenks_ssj4_by_spongeboss-d35hioi.png&w=774&h=1032&ei=mF8UUJr2AonLqQHky4E4&zoom=1&iact=hc&vpx=1280&vpy=3&dur=1667&hovh=258&hovw=193&tx=71&ty=102&sig=107910582772063967615&page=3&tbnh=165&tbnw=124&start=61&ndsp=33&ved=1t:429,r:16,s:61,i:332)
as the hair :)

Post Merge: July 28, 2012, 04:10:28 PM
and mariodk for the goku update, u know this would be a sick costume http://www.google.com/imgres?um=1&hl=en&rlz=1C1TSNP_enUS486US486&biw=1517&bih=741&tbm=isch&tbnid=ZlhUzmXQzgGYRM:&imgrefurl=http://gothax.deviantart.com/art/Goku-AF-84491618&docid=04sRyHJPP7COvM&imgurl=http://fc00.deviantart.net/fs30/i/2008/122/c/5/Goku_AF_by_Gothax.jpg&w=1280&h=1051&ei=E2MUULSEIsfoqAG47oGYCQ&zoom=1&iact=hc&vpx=452&vpy=173&dur=617&hovh=202&hovw=247&tx=132&ty=117&sig=107910582772063967615&page=1&tbnh=153&tbnw=178&start=0&ndsp=25&ved=1t:429,r:2,s:0,i:145 (http://www.google.com/imgres?um=1&hl=en&rlz=1C1TSNP_enUS486US486&biw=1517&bih=741&tbm=isch&tbnid=ZlhUzmXQzgGYRM:&imgrefurl=http://gothax.deviantart.com/art/Goku-AF-84491618&docid=04sRyHJPP7COvM&imgurl=http://fc00.deviantart.net/fs30/i/2008/122/c/5/Goku_AF_by_Gothax.jpg&w=1280&h=1051&ei=E2MUULSEIsfoqAG47oGYCQ&zoom=1&iact=hc&vpx=452&vpy=173&dur=617&hovh=202&hovw=247&tx=132&ty=117&sig=107910582772063967615&page=1&tbnh=153&tbnw=178&start=0&ndsp=25&ved=1t:429,r:2,s:0,i:145)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Chaos_Knight on July 28, 2012, 04:15:39 PM
Very long link is very long.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: AnImAiNe on July 28, 2012, 05:23:18 PM
that gogeta  looks stupid >.< in that link


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 28, 2012, 06:28:32 PM
that gogeta  looks stupid >.< in that link

 i know im just talking about hair and how mariodk can get creative becuse hes a very creative person lol but if its dumb then he wont do it and thats the end of that. and again i was just showing that he can be creative if he want to.

Post Merge: July 28, 2012, 06:32:55 PM
oh and for the goku af costume i posted... i though it would be cool because of the future vegeta pack that was made and af is like a future goku, im not even a fan of af because its fanmade but its a cool costume, because the only colors over goku ill ever use are the original orange, the GT, and end of dbz, but the rest are lame in MY opinion, im sure there are alot of people who like the other costumes just not me, and to be honest if he made the af costume that would be the main one i wuld use ll


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Don Jon Bravo on July 28, 2012, 11:24:41 PM
mastlaklo is working on this costume already btw...
(http://modelimportpics.files.wordpress.com/2011/12/al_120502_2159-bin-out.jpg)


it looks awesome


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 28, 2012, 11:28:09 PM
thats great thx

Post Merge: July 28, 2012, 11:47:32 PM
mastlaklo is working on this costume already btw...
([url]http://modelimportpics.files.wordpress.com/2011/12/al_120502_2159-bin-out.jpg[/url])


it looks awesome


it culd be mor HD, but he is probably getting to that

Post Merge: July 28, 2012, 11:50:22 PM
and once he posts it on brawl vault i can try to make it look more like this with no shorts design and different bracelets http://www.google.com/imgres?um=1&hl=en&sa=N&rlz=1C1TSNP_enUS486US486&biw=1517&bih=741&tbm=isch&tbnid=ZlhUzmXQzgGYRM:&imgrefurl=http://gothax.deviantart.com/art/Goku-AF-84491618&docid=04sRyHJPP7COvM&imgurl=http://fc00.deviantart.net/fs30/i/2008/122/c/5/Goku_AF_by_Gothax.jpg&w=1280&h=1051&ei=nc4UUKu1K479qAH_lYC4BQ&zoom=1&iact=hc&vpx=187&vpy=187&dur=1896&hovh=202&hovw=247&tx=156&ty=119&sig=107910582772063967615&page=1&tbnh=157&tbnw=187&start=0&ndsp=24&ved=1t:429,r:0,s:0,i:90 (http://www.google.com/imgres?um=1&hl=en&sa=N&rlz=1C1TSNP_enUS486US486&biw=1517&bih=741&tbm=isch&tbnid=ZlhUzmXQzgGYRM:&imgrefurl=http://gothax.deviantart.com/art/Goku-AF-84491618&docid=04sRyHJPP7COvM&imgurl=http://fc00.deviantart.net/fs30/i/2008/122/c/5/Goku_AF_by_Gothax.jpg&w=1280&h=1051&ei=nc4UUKu1K479qAH_lYC4BQ&zoom=1&iact=hc&vpx=187&vpy=187&dur=1896&hovh=202&hovw=247&tx=156&ty=119&sig=107910582772063967615&page=1&tbnh=157&tbnw=187&start=0&ndsp=24&ved=1t:429,r:0,s:0,i:90)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 29, 2012, 12:55:12 AM
Gotenks Looks great but can you make a preview like a video with him? Like it would be awesome if you did Gotenks vs  Buu seriously that would be great.

How come the FS is Super Ghost KamiKaze Attack it should have been somthing like Super transform like goku in SSF2 maybe that would need too much file size. I think having the down B the same as the final smash but powerful isn't such a great idea really.



Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Kagemaru on July 29, 2012, 07:15:36 AM
I think the super ghost kamikaze attack is a fine fs. The air fs could totally be buu buu volley ball though.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 29, 2012, 08:12:58 AM
I think the super ghost kamikaze attack is a fine fs. The air fs could totally be buu buu volley ball though.
buu buu volley ball is only possible over a throw
thats why its down-throw


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Kagemaru on July 29, 2012, 09:17:50 AM
Not entirely true. Cleaver use of hitboxes, time manipulation and knock back could emulate the buu buu volley ball. Though making it a grab would be more close to the actual effect.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 29, 2012, 11:02:57 AM
buu buu volley ball would be hard! lol it could be a good throw, i can imagine gotenks grabbing his opponent, throwing him in the air, teleporting or dashing up next to him, and hitting him down kinda like goku over pit does.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: slayermarth101 on July 29, 2012, 11:20:31 AM
thats great thx

Post Merge: July 28, 2012, 11:47:32 PM
it culd be mor HD, but he is probably getting to that

Post Merge: July 28, 2012, 11:50:22 PM
and once he posts it on brawl vault i can try to make it look more like this with no shorts design and different bracelets [url]http://www.google.com/imgres?um=1&hl=en&sa=N&rlz=1C1TSNP_enUS486US486&biw=1517&bih=741&tbm=isch&tbnid=ZlhUzmXQzgGYRM:&imgrefurl=http://gothax.deviantart.com/art/Goku-AF-84491618&docid=04sRyHJPP7COvM&imgurl=http://fc00.deviantart.net/fs30/i/2008/122/c/5/Goku_AF_by_Gothax.jpg&w=1280&h=1051&ei=nc4UUKu1K479qAH_lYC4BQ&zoom=1&iact=hc&vpx=187&vpy=187&dur=1896&hovh=202&hovw=247&tx=156&ty=119&sig=107910582772063967615&page=1&tbnh=157&tbnw=187&start=0&ndsp=24&ved=1t:429,r:0,s:0,i:90[/url] ([url]http://www.google.com/imgres?um=1&hl=en&sa=N&rlz=1C1TSNP_enUS486US486&biw=1517&bih=741&tbm=isch&tbnid=ZlhUzmXQzgGYRM:&imgrefurl=http://gothax.deviantart.com/art/Goku-AF-84491618&docid=04sRyHJPP7COvM&imgurl=http://fc00.deviantart.net/fs30/i/2008/122/c/5/Goku_AF_by_Gothax.jpg&w=1280&h=1051&ei=nc4UUKu1K479qAH_lYC4BQ&zoom=1&iact=hc&vpx=187&vpy=187&dur=1896&hovh=202&hovw=247&tx=156&ty=119&sig=107910582772063967615&page=1&tbnh=157&tbnw=187&start=0&ndsp=24&ved=1t:429,r:0,s:0,i:90[/url])
Please shorten the links. :|
Like so:

http://fc00.deviantart.net/fs30/i/2008/122/c/5/Goku_AF_by_Gothax.jpg (http://fc00.deviantart.net/fs30/i/2008/122/c/5/Goku_AF_by_Gothax.jpg)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 29, 2012, 11:23:32 AM
Please shorten the links. :|
Like so:

[url]http://fc00.deviantart.net/fs30/i/2008/122/c/5/Goku_AF_by_Gothax.jpg[/url] ([url]http://fc00.deviantart.net/fs30/i/2008/122/c/5/Goku_AF_by_Gothax.jpg[/url])


i dont know how lol


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: ShadowWolf on July 29, 2012, 11:42:37 AM
this will not be final version but the next one after the release will be (cuz i am needing feedback for the animations/attacks/gameplay of the moveset)
also i dont think i will release gotenks+naruto at same time cuz maybe i making naruto over olimar anyway in first version (just dont use him as CPU or he spam N-B)
and for vegeta i am waiting for knightmario to help me with the GFX for galick gun

progress on gotenks:
all "A" attacks is done(but SFX part and alittle GFX/balacing the "A" attacks with balanced
knockback/dmg on the attacks)
Throws: needing to be PSAed
N-B is done(but SFX part)
Side-B is done
Down-B/FS is WIP right now
up-B still needing to find out my idea will work

Fusion dance animation: only made 1 frame of it the pose right before they is fused(just until i got the real animation)
wins is done
taunts is done(but adding the tongue to the side-taunt)

SFX pack: 0% done but will be working on right after the moveset(still needing english voices for gotenks since i prefer that on DBZ chars. instead of jap. voices)
alt models: Kid gogeta(just needing to be imported),SSj3(just needing to be ready for ingame),SSJ4 gotenks(just needing to be textured)
SSj4 gotenks is based on this image here:
([url]http://th08.deviantart.net/fs71/PRE/i/2011/229/c/8/gotenks_ssj4_by_hsvhrt-d46vp7o.jpg[/url])

do you want the source for English sfx????????


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 29, 2012, 11:45:25 AM
do you want the source for English sfx????????
yes i am really needing it since i will be making SFX pack too


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: ShadowWolf on July 29, 2012, 11:51:19 AM
I just PM you


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 29, 2012, 11:57:04 AM
if u see something in a youtube video that gotenks says, i can give a a mp3 of it or .wav ill just crop it to where he says it, its easy


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: ShadowWolf on July 29, 2012, 11:58:10 AM
yeah that would be better probably. I'll send the link to you so you can convert it


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 29, 2012, 01:57:18 PM
yeah that would be better probably. I'll send the link to you so you can convert it

i can convert it but u wanna crop out the words?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: BlueBrain on July 29, 2012, 02:02:41 PM
isnt there any sound checking thing in any dbz game where gotenks appears?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: SiLeNtDo0m on July 29, 2012, 02:13:56 PM
Lol we both have 500 pages.  I wonder how many pages they would have if we removed the worthless spam mosts that contribute nothing to anything.  Or the annoying suggestion posts or arguments.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 29, 2012, 02:18:18 PM
im uploading the gotenks voice video as a .wav right now

Post Merge: July 29, 2012, 03:09:36 PM
http://www.mediafire.com/?opsnmwimsv9dwj2 (http://www.mediafire.com/?opsnmwimsv9dwj2)

there it is


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 29, 2012, 03:33:16 PM
im uploading the gotenks voice video as a .wav right now

Post Merge: July 29, 2012, 03:09:36 PM
[url]http://www.mediafire.com/?opsnmwimsv9dwj2[/url] ([url]http://www.mediafire.com/?opsnmwimsv9dwj2[/url])

there it is
now i just needing these voices to be 1 .wav each voice clip


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Kagemaru on July 29, 2012, 04:02:14 PM
Can't wait to get to 500 pages. Congrats yo.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: rax189 on July 29, 2012, 06:51:59 PM
now i just needing these voices to be 1 .wav each voice clip

lol find the voice clips, type them on this page and ask people to get those voice clips and to post which one they are going to get, post the link i posted for people to get wen u post the help with gotenks sfx post, if u wanna... i can get a few for u

Post Merge: July 29, 2012, 06:55:10 PM
but for the grunts, that could be hard to post lol, do u know someone who is good with making sfx that u could give a link of gotenks to and let him see wat kinda sounds he needs


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Ac1dSn0w on July 29, 2012, 10:17:38 PM
I could see if I can get voice clips. I know how to record from other shows or from a portable gaming device in HD audio recording. I do almost all of the above. I need to work on my modeling abilities. Remember, I can't put them in place, but I'll export them as .WAV files.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: slayermarth101 on July 30, 2012, 12:27:43 AM
Lol we both have 500 pages.  I wonder how many pages they would have if we removed the worthless spam mosts that contribute nothing to anything.  Or the annoying suggestion posts or arguments.
220 max. :srs:


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: BlueBrain on July 30, 2012, 09:57:18 AM
220 max. :srs:
lol
too bad it's probably true


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: Battleon469 on July 30, 2012, 10:20:01 AM
220 max. :srs:
If this is true then I will change my Picture below my user name.


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 30, 2012, 11:32:07 AM
220 max. :srs:
i think that
btw gotenks is almost ready for video preview
but i am still needing to PSA up-B/FS/Down-B and revamp afew of my own animations
after i made the video i will give a date for the day for release of gotenks/SMBZ sonic/maybe vegeta(if no errors on him as i all time got right now)/maybe naruto(if i can make the PSA over olimar instead so my ideas will be even more possible)


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: ShadowWolf on July 30, 2012, 11:33:35 AM
i think that
btw gotenks is almost ready for video preview
but i am still needing to PSA up-B/FS/Down-B and revamp afew of my own animations
Sounds good. Can't wait for the preview. How many updates did you make since you last showed your previews of Gotenks?


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: DoctorFlux(Mariodk) on July 30, 2012, 11:35:12 AM
Sounds good. Can't wait for the preview. How many updates did you make since you last showed your previews of Gotenks?
alot of updates
model/PSA coding/animations/texture/anything
but i am still needing the .wav SFX voice clip so i can start PSAing the SFX part on the moveset


Title: Re: Mariodk Projects: new/revamped Gotenks moveset List at page: 480 post nr: #7193
Post by: ShadowWolf on July 30, 2012, 11:58:42 AM
alot of updates
model/PSA coding/animations/texture/anything
but i am still needing the .wav SFX voice clip so i can start PSAing the SFX part on the moveset
Ok Gotcha


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on July 30, 2012, 01:25:18 PM
i think that
btw gotenks is almost ready for video preview
but i am still needing to PSA up-B/FS/Down-B and revamp afew of my own animations
after i made the video i will give a date for the day for release of gotenks/SMBZ sonic/maybe vegeta(if no errors on him as i all time got right now)/maybe naruto(if i can make the PSA over olimar instead so my ideas will be even more possible)
What about SMBZ Mario? oh and 500 pages! lol


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on July 30, 2012, 01:31:05 PM
What about SMBZ Mario? oh and 500 pages! lol
will wait alittle longer to that cuz i think i will be needing the Tristripper so i can lower filesize on model imports(like hammer) so i can make that hammer oneslot and make dr. mario to full transfrom to fire mario and not just the hat (this model can also be used to a dr. mario+normal mario moveset in one where you change his outfit by a taunt)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on July 30, 2012, 01:38:25 PM
Hey MarioDK... whats your native language? Not trying to offend, but your english obviously isn't the best, so I was just wondering what your first language was.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on July 30, 2012, 01:39:42 PM
Hey MarioDK... whats your native language? Not trying to offend, but your english obviously isn't the best, so I was just wondering what your first language was.
danish is my first language
and all my english i have learned from: movies/games/animes xD
i have learned more english from that then school xD
but i already know my english is not perfect but atleast good for one who have not learned it from school xD


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on July 30, 2012, 01:48:03 PM
Hey MarioDK... whats your native language? Not trying to offend, but your english obviously isn't the best, so I was just wondering what your first language was.
to be honest though its understandable... so i dont know y u need it to be perfect lol, i speak english and look how bad i type :p i think mariodk's typing is fine


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on July 30, 2012, 01:48:40 PM
Yeah, its not that bad actually. Its just grammar. But hey... its good enough for everyone to know what you're talking about or trying to say so thats damn good not learning it from school. Nice.

*Goes back to Luffy*

Edit:
to be honest though its understandable... so i dont know y u need it to be perfect lol, i speak english and look how bad i type :p i think mariodk's typing is fine

I don't need it to be perfect. I never said I did. I was just curious as to what his first language was.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on July 30, 2012, 01:53:59 PM
Yeah, its not that bad actually. Its just grammar. But hey... its good enough for everyone to know what you're talking about or trying to say so thats damn good not learning it from school. Nice.

*Goes back to Luffy*

Edit:
I don't need it to be perfect. I never said I did. I was just curious as to what his first language was.
i know but i would see ur earlier posts about his grammer and i think its fine but now i see wat u were saying in ur last post


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: AnImAiNe on July 30, 2012, 03:22:38 PM
danish is my first language and all my english i have learned from: movies/games/animes xD i have learned more english from that then school xD but i already know my english is not perfect but atleast good for one who have not learned it from school xD
thats hilarious!! you learned more from tv shows and games than school. i guess i gotta bust out some shows with languages from other countries apart from japanese.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on July 30, 2012, 06:00:01 PM
It would be cool if for the preview video of gotenks u had gotenks fighting buu in the hyperbolic time chamber ur considering making.... lol


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on July 30, 2012, 06:02:41 PM
It would be cool if for the preview video of gotenks u had gotenks fighting buu in the hyperbolic time chamber ur considering making.... lol
it will not be made by me that stage
but i will do gotenks vs. buu in that preview video(stupid to not do it)
i will do going merry or forest maze stage one of these since a other is working on the 2 others


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on July 30, 2012, 06:26:35 PM
ok kool


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on July 30, 2012, 10:56:54 PM
[censored]ing awesome! Buu vs Gotinks

I wonder what computer would win... :srs: The Ai for Buu isn't the smartest in the world.

That said... Fusion Dance is done. MarioDk you think you could make a gif of it? I'm kinda proud of it :af2:


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Ikuto on July 30, 2012, 10:58:56 PM
[censored]ing awesome! Buu vs Gotinks

I wonder what computer would win... :srs: The Ai for Buu isn't the smartest in the world.

That said... Fusion Dance is done. MarioDk you think you could make a gif of it? I'm kinda proud of it :af2:
Good thats what we need a confident hacker. Can't wait to see it.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on July 31, 2012, 01:37:46 AM
i cant wait either, my ssbb is already dragon BRAWL z


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on July 31, 2012, 02:01:11 AM
i cant wait either, my ssbb is already dragon BRAWL z
only with 3 DBZ movesets?
goku
kid buu
a unfinished vegeta PSA
we needing more to make dragon brawl z game then just 3 movesets (soon 4)
anyway:
(http://i.imgur.com/r4mvi.gif)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Leon Exodio on July 31, 2012, 02:04:36 AM
([url]http://i.imgur.com/r4mvi.gif[/url])
only with 3 DBZ movesets?
goku
kid buu
a unfinished vegeta PSA
we needing more to make dragon brawl z game then just 3 movesets (soon 4)
anyway:
([url]http://i.imgur.com/r4mvi.gif[/url])
looks awesome cant wait for this


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: AnImAiNe on July 31, 2012, 03:57:17 AM
only with 3 DBZ movesets?
goku
kid buu
a unfinished vegeta PSA
we needing more to make dragon brawl z game then just 3 movesets (soon 4)
anyway:
([url]http://i.imgur.com/r4mvi.gif[/url])
thats sick


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Carnage on July 31, 2012, 05:15:33 AM
fusion dance is looking good :P

and yes we need atleast 4 DBZ psas to make a 4 player match we have goku and kid buu we need vegeta and gotenks :P


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on July 31, 2012, 05:57:37 AM
We technically need another bad guy.

I'd propose Broly personally and he's actually on my To-Do list.

The guys who started the project before me, I decided to not step on their toes and let them work, but it seems that they kinda dropped the ball and vanished.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: AnImAiNe on July 31, 2012, 06:01:22 AM
We technically need another bad guy.

I'd propose Broly personally and he's actually on my To-Do list.

The guys who started the project before me, I decided to not step on their toes and let them work, but it seems that they kinda dropped the ball and vanished.
wutzmercy said he is waiting for a better rig


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on July 31, 2012, 06:09:21 AM
That so? I never got around to looking at the model. But if its taking this long to get a better rig done, I think he'd be better off learning how to do it himself cause there isn't much DBZ hype these days (despite an upcoming Gotenks) so its doubtful that a Broly is gonna come out any time soon.

That said...

The fusion dance only took me about 3 or so hours to do. The models obviously are low poly and not amazing looking but thats natural considering what they are being used for. But it still came out pretty good. I'm proud of it :D


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: SouthCraft on July 31, 2012, 06:28:51 AM
wutzmercy said he is waiting for a better rig
yeah he was supposed to do the animations for me, bit the fingers are not rigged.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on July 31, 2012, 11:14:03 AM
We technically need another bad guy.

I'd propose Broly personally and he's actually on my To-Do list.

The guys who started the project before me, I decided to not step on their toes and let them work, but it seems that they kinda dropped the ball and vanished.
i was planing on my fav. bad guy from DBZ: super buu but i think it will be most easy to turn kid buu moveset to super buu or make the moveset to fit for them both even more(with a new custom boneset so the rig can be better/animations for that horn/fingers)

anyway since i got free from anything tomorrow i think gotenks will possible be ready for video preview tomorrow(if anything works)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on July 31, 2012, 11:29:03 AM
only with 3 DBZ movesets?
goku
kid buu
a unfinished vegeta PSA
we needing more to make dragon brawl z game then just 3 movesets (soon 4)
anyway:
([url]http://i.imgur.com/r4mvi.gif[/url])

ya thats true, i have alot of dbz model imports, psa wise i got goku, vegeta(unfinished),kid buu, and gohan

Post Merge: July 31, 2012, 11:33:17 AM
oh and ssj4 gogeta over captain falcon i just changed his kame ame ha red

Post Merge: July 31, 2012, 11:52:27 AM
MarioDK do u know any saiyans who could go over bowser? because with giga bowser u could do a great ape as fs


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on July 31, 2012, 12:48:17 PM
ya thats true, i have alot of dbz model imports, psa wise i got goku, vegeta(unfinished),kid buu, and gohan

Post Merge: July 31, 2012, 11:33:17 AM
oh and ssj4 gogeta over captain falcon i just changed his kame ame ha red

Post Merge: July 31, 2012, 11:52:27 AM
MarioDK do u know any saiyans who could go over bowser? because with giga bowser u could do a great ape as fs
yes i know some saiyans but i will not be making them since bowser is awesome


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on July 31, 2012, 12:49:27 PM
ya thats true, u should make an smbz bowser lol, or put a saiyan over wario so super wario is super saiyan

Post Merge: July 31, 2012, 01:12:30 PM
anyways, i cant wait for smbz sonic... i wasnt to happy with the last one to be honest... his b up ruined it. I like running toward ppl and using b up wen they think im gonna hit them, the i quickly press b down lol but i couldnt do that with smbz sonic... And for some odd reason every movement i did with ur smbz sonic v2 i would hear the announcer say stuff really loud. i was like wat!!! lol


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: kirbyboi :3 on July 31, 2012, 01:28:13 PM
This is too much. Too much awesomeness...

(http://www.freesmileys.org/emoticons/emoticon-games-007.gif) (http://www.freesmileys.org/emoticons.php)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Naruto200Man on July 31, 2012, 01:50:11 PM
I think Gotenks's entry should be the fusion dance rather than making the fusion dance a move :P

It would ruin the charm if it was used more than once per match I think :3


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on July 31, 2012, 01:53:03 PM
I think Gotenks's entry should be the fusion dance rather than making the fusion dance a move :P

It would ruin the charm if it was used more than once per match I think :3
gotenks´s entry is Fusion dance
it is not a move or a taunt or a win


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Carnage on July 31, 2012, 02:36:05 PM
I think Gotenks's entry should be the fusion dance rather than making the fusion dance a move :P

It would ruin the charm if it was used more than once per match I think :3
why would it be a move? seeing gotenks disapear and those two apear on a B move would be really wierd lol mariodk did this for the entry like he says abode


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on July 31, 2012, 02:39:39 PM
why would it be a move? seeing gotenks disapear and those two apear on a B move would be really wierd lol mariodk did this for the entry like he says abode
+ i said it was the entry at the moveset list and i even said it ever since i start the PSA


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on July 31, 2012, 03:02:29 PM
+ i said it was the entry at the moveset list and i even said it ever since i start the PSA
that wuld be 1 lame move.... lol


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Carnage on July 31, 2012, 03:26:46 PM
altough it can be a win animation like it wins gotenks fusion ends and goten and trunks do a coll wait pose :P


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: gurdoman on July 31, 2012, 03:45:07 PM
Oh, for all of you who say we need more DBZ representation I uploaded a [censored]ty rip off of Mewtwo claming to be Frieza, anyway it sucks needs work but I'm planning on finishing it and making it way better, so technically I'll be doing a less [censored]ty better psa for him based on the current one.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on July 31, 2012, 04:13:06 PM
MarioDK, i found out ur smbz mario freezes wen he grabs link.... that or when he grabs link while he has a bomb walking on the floor lol. oh and smbz marios bombs are cheap will they be made weaker in the update?


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on July 31, 2012, 05:05:06 PM
Freiza is cool and all... but he was the first major badguy besides Vegeta and Napa in the DBZ series.... by default he's the weakest. Like... the first end boss you get to in a game. (Ironically he's usually the second since Vegeta is the first in most cases)

For badguys though, I'd persoanlly prefer Broly and Cell. I don't really say Baby cause the Vegeta PSA could use Baby Vegeta as an alt outfit. And Super 17 isn't all that great. We also already have Buu which was a great badguy. So if anything... Broly and Cell should be the next badguy DBZ PSAs. I could be content with those.

Goku
Vegeta
Gogeta/Vegeto
Gotenks
Buu
Broly
Cell

4 good guys, 3 badguys... Not too bad really.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on July 31, 2012, 05:24:44 PM
Freiza is cool and all... but he was the first major badguy besides Vegeta and Napa in the DBZ series.... by default he's the weakest. Like... the first end boss you get to in a game. (Ironically he's usually the second since Vegeta is the first in most cases)

For badguys though, I'd persoanlly prefer Broly and Cell. I don't really say Baby cause the Vegeta PSA could use Baby Vegeta as an alt outfit. And Super 17 isn't all that great. We also already have Buu which was a great badguy. So if anything... Broly and Cell should be the next badguy DBZ PSAs. I could be content with those.

Goku
Vegeta
Gogeta/Vegeto Kid goku
Gotenks
Buu
Broly
Cell

4 good guys, 3 badguys... Not too bad really.
fixed xD(atleast for my roster)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on July 31, 2012, 06:36:48 PM
I think I'll use Kid goku over normal Goku, and make Vegeto. xD

He's my favorite character and having a Vegeto vs Super Buu match must happen... Its just as cool as Gotenks vs Super Buu


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on July 31, 2012, 11:14:50 PM
ya veheto is cool but Kid goku is just too awesome lol, i would love to see the gt kid goku psa but if mariodk wants to use db psa then im okay with that, because gt kid goku would be very similar to goku over pit psa lol.. also im sure mario dk has something really cool planned out for kd goku... oh and mario dk for ur kid goku psa i would love to see his b up be him flying like a helicopter using his tail like in DBZBT3


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: gurdoman on August 01, 2012, 12:02:14 AM
For me Dragon Ball GT and the movies are like doujinshin or fan made stuff, because for me DB is just what the manga showed. So Broly, all of GT enemies, Garlic jr. , gogeta, janeba and everything else doesnt exist in the "real story" per se, for me Frieza, Buu and Cell are the strongest enemies Goku had :p


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on August 01, 2012, 07:26:37 AM
Thats fair. Even if Broly never made a 'canon' apearance, he's still mad cool. So I like to include him.

KAKAROT!


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 01, 2012, 08:49:40 AM
So MarioDK, preview video today or are you going to make us wait longer?  Because we r all geting grumpy lol


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 01, 2012, 10:07:35 AM
ya veheto is cool but Kid goku is just too awesome lol, i would love to see the gt kid goku psa but if mariodk wants to use db psa then im okay with that, because gt kid goku would be very similar to goku over pit psa lol.. also im sure mario dk has something really cool planned out for kd goku... oh and mario dk for ur kid goku psa i would love to see his b up be him flying like a helicopter using his tail like in DBZBT3
GT kid goku PSA will be made by me since that is like a Clone(like as toonlink is to link or falco is to Fox) they got 100% same attacks but GT goku use more dragonfist and can´t teleport like as DBZ adult goku
but Kid goku (GT) will be as a alt. for next goku over pit (not possible to make him to turn SSJ4 unless you wanted Kid goku big or SSJ4 small)
kid goku (from Dragonball not Z/GT) the only attack thet will be the same is: N-B/entry/the win with flying nimbus and member kid goku (DB) moveset will be made over ness

So MarioDK, preview video today or are you going to make us wait longer?  Because we r all geting grumpy lol
idk cuz i am still not PSAed super ghosts/up-B and i still needing the .wav files of gotenks voice files
but almost all the other stuff is done just afew revamps on some stuff


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 01, 2012, 11:58:54 AM
GT kid goku PSA will be made by me since that is like a Clone(like as toonlink is to link or falco is to Fox) they got 100% same attacks but GT goku use more dragonfist and can´t teleport like as DBZ adult goku
but Kid goku (GT) will be as a alt. for next goku over pit (not possible to make him to turn SSJ4 unless you wanted Kid goku big or SSJ4 small)
kid goku (from Dragonball not Z/GT) the only attack thet will be the same is: N-B/entry/the win with flying nimbus and member kid goku (DB) moveset will be made over ness
idk cuz i am still not PSAed super ghosts/up-B and i still needing the .wav files of gotenks voice files
but almost all the other stuff is done just afew revamps on some stuff


so ur making z and gt or just gt now lol anyways it would be funny to see kid goku over pit with adukt gokus voice lol... i like kid gokus voice better but they both cool, anyways cant wait :)

Post Merge: August 01, 2012, 12:00:39 PM
oh and this has to be one of gotenks colors http://goo.gl/97uG2 (http://goo.gl/97uG2) lol just kidding


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 01, 2012, 12:04:16 PM
so ur making z and gt or just gt now lol anyways it would be funny to see kid goku over pit with adukt gokus voice lol... i like kid gokus voice better but they both cool, anyways cant wait :)

Post Merge: August 01, 2012, 12:00:39 PM
oh and this has to be one of gotenks colors [url]http://goo.gl/97uG2[/url] ([url]http://goo.gl/97uG2[/url]) lol just kidding
kid goku´s voices (atleast in DB idk if in GT too) is the same voice as Kid gohan´s and i think teen gohan too xD so if you only got gohan/kid goku for goku moveset over pit someone should make a new voice pack for that


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 01, 2012, 12:06:17 PM
kid goku´s voices (atleast in DB idk if in GT too) is the same voice as Kid gohan´s and i think teen gohan too xD so if you only got gohan/kid goku for goku moveset over pit someone shoulder make a new voice pack for that
ya gohan did have the same voice XD goten is a loner lol he didnt have gokus voice... he had his body XD


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: AnImAiNe on August 01, 2012, 12:11:34 PM
ya gohan did have the same voice XD goten is a loner lol he didnt have gokus voice... he had his body XD
actually goten and kid goku's doby types are a bit different. i would say goten is taller. i swear gokus arms may be a little shorter as well


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 01, 2012, 12:14:40 PM
for goku updates i will be making new models:
new goku model rig/afew revamps of beyond´s goku
Kid goku GT(normal,SSj1,2,3 can´t transfrom to SSJ4 cuz of resize mode)
teen/adult gohan(normal,SSJ1,2)
saiyan armor goku(will use beyond´s vegeta as base for this)(with SSj1,2,3)
Goku in Luffy´s cloth(cuz of luffy getting goku´s cloth in his PSA)
adult GT goku with SSj4 transfrom
and new boneset for goku (still Cf´s but added tail/SSJ3 hair bones)
if i adding SSj4 transfrom to like buu/saiyan saga goku
i will not make his parts/other cloth change so it will be SSj4 with buu saga pants/shoes/other cloth
so it will be something like this:
(http://fc04.deviantart.net/fs71/f/2011/247/4/7/goku_ssj4_buu_saga_by_db_own_universe_arts-d48tpmv.png)
instead of his GT outfit if i am making SSj4 transfrom for saiyan/buu saga


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ShadowWolf on August 01, 2012, 01:24:16 PM
Gotenks wavs are finished


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Carnage on August 01, 2012, 02:16:48 PM
mariodk you said maybe sometime you would rigg teen gohan to go with the goku moveset with a fitmontionless recize will you still do it someday?


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 01, 2012, 02:56:56 PM
Wat mariodk! ur not making a GT uniform! that was my favorite clothe lol, are you going to do af goku, i dont watch the af series but he has a cool uniform lol


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: AnImAiNe on August 01, 2012, 03:00:01 PM
Wat mariodk! ur not making a GT uniform! that was my favorite clothe lol, are you going to do af goku, i dont watch the af series but he has a cool uniform lol
he is doing the gt clothes


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 01, 2012, 03:03:55 PM
he is doing the gt clothes
i have already done adult goku in Gt cloth
its one of the recolours on goku moveset over pit


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Don Jon Bravo on August 01, 2012, 03:05:20 PM
mariodk do u ever plan on releasing a cell shaded dbz character?
if yes does the model need to be low size?


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 01, 2012, 03:08:44 PM
mariodk do u ever plan on releasing a cell shaded dbz character?
if yes does the model need to be low size?
nope since i dont like cell shaded Stuff in brawl
maybe in other games but not in brawl


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 01, 2012, 03:28:54 PM
oh i took wat u said wrong. u said "instead of his GT outfit if i am making SSj4 transfrom for saiyan/buu saga" like u were going to replace it lol... but is the af costume even an option for u


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: StupidMarioFan1 on August 01, 2012, 03:39:30 PM
Hey rax189 Nice avatar! I anyone can pwn a Super Sayain and/or Super Man once they eat some spinage. xD


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 01, 2012, 03:42:19 PM
Hey rax189 Nice avatar! I anyone can pwn a Super Sayain and/or Super Man once they eat some spinage. xD

hahahaha XD thx i saw it and laughed so i gave it a background and used it :)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 01, 2012, 03:43:50 PM
Hey rax189 Nice avatar! I anyone can pwn a Super Sayain and/or Super Man once they eat some spinage. xD
he should have replaced it with gotenks or mario xD so mario/gotenks can pwn goku superman and goku
[endofftpic]

oh i took wat u said wrong. u said "instead of his GT outfit if i am making SSj4 transfrom for saiyan/buu saga" like u were going to replace it lol... but is the af costume even an option for u
Af will only happen to goku moveset if:
1. someone else then me make the model for me (model+rig)
2. someone will HD it
3. someone will send the .max file of it so i can make SSj4 or 5(SSJ5 also needing somone else to HD it/rig it/model for it)
if all that not happen then non Af outfit for goku over pit
i will not do all that AF stuff only DB/Z/GT


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 01, 2012, 03:53:08 PM
kk cause i wanted ssj3 over gt clothe and ssj4 over af costume, the only way i wuld really like the ssj3 over original goku is if gokus clothe got lighter wen he transformed like in the show, like this pic look at the differance http://goo.gl/pUYfr (http://goo.gl/pUYfr)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 01, 2012, 03:54:23 PM
kk cause i wanted ssj3 over gt clothe and ssj4 over af costume, the only way i wuld really like the ssj3 over original goku is if gokus clothe got lighter wen he transformed like in the show, like this pic look at the differance [url]http://goo.gl/pUYfr[/url] ([url]http://goo.gl/pUYfr[/url])
still not possible cuz then i needing to 2x all of his texture 2x all of his polygons = freeze cuz of too big filesize


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Don Jon Bravo on August 01, 2012, 03:54:37 PM
he should have replaced it with gotenks or mario xD so mario/gotenks can pwn goku superman and goku
[endofftpic]
Af will only happen to goku moveset if:
1. someone else then me make the model for me (model+rig)
2. someone will HD it
3. someone will send the .max file of it so i can make SSj4 or 5(SSJ5 also needing somone else to HD it/rig it/model for it)
if all that not happen then non Af outfit for goku over pit
i will not do all that AF stuff only DB/Z/GT


(http://modelimportpics.files.wordpress.com/2011/12/al_120502_2159-bin-out.jpg)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 01, 2012, 03:59:59 PM
now it just needing to be HDed and the .max sent to me


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Don Jon Bravo on August 01, 2012, 04:04:48 PM
well its mastaklo's
he has got like 11 different models from different games that he has not released yet


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 01, 2012, 04:18:11 PM
i hope he releases them soon so mariodk can add it to the update pack

Post Merge: August 02, 2012, 08:58:29 AM
Mariodk... any news on gotenks? or his video?

Post Merge: August 02, 2012, 09:05:26 AM
oh will the naruto psa be like the CoN Uzumaki Naruto , the naruto psa over game and watch, or a completely new psa not to similar to all the others


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Battleon469 on August 02, 2012, 11:20:24 AM
Hey for kid goku could you use the helicopter tail for up - B? and maybe the same N-B as goku over pit and for the grab attacks you could use his tail, But what will the final smash be because he can't use sprit bomb so I don't know...


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 02, 2012, 11:25:07 AM
Hey for kid goku could you use the helicopter tail for up - B? and maybe the same N-B as goku over pit and for the grab attacks you could use his tail, But what will the final smash be because he can't use sprit bomb so I don't know...
up-B will be flying nimbus but i will inc. that helicopter tail


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ShadowWolf on August 02, 2012, 11:26:11 AM
up-B will be flying nimbus but i will inc. that helicopter tail
That's pretty cool. Have any idea's for the Final Smash for Kid Goku?


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 02, 2012, 11:29:09 AM
That's pretty cool. Have any idea's for the Final Smash for Kid Goku?
as i said many times i got all the ideas for kid goku
and that will be that punch he using vs. king piccolo

i hope he releases them soon so mariodk can add it to the update pack

Post Merge: August 02, 2012, 08:58:29 AM
Mariodk... any news on gotenks? or his video?

Post Merge: August 02, 2012, 09:05:26 AM
oh will the naruto psa be like the CoN Uzumaki Naruto , the naruto psa over game and watch, or a completely new psa not to similar to all the others
it will be better then CON naruto psa  like +2 clones,sexy jutsu,more stuff and that naruto PSA over game&watch is just the CON naruto over Ike so it is the same
 damn i hate these .rel port ppl uploading cuz they confusion ppl like that think they are not the same moveset and think it is the one who just have .rel ported who have made the moveset too(also why ppl is not allow to upload any of my hacks just renamed files/.rel port)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ShadowWolf on August 02, 2012, 11:35:15 AM
as i said many times i got all the ideas for kid goku
and that will be that punch he using vs. king piccolo
it will be better then CON naruto psa  like +2 clones,sexy jutsu,more stuff and that naruto PSA over game&watch is just the CON naruto over Ike so it is the same
 damn i hate these .rel port ppl uploading cuz they confusion ppl like that think they are not the same moveset and think it is the one who just have .rel ported who have made the moveset too(also why ppl is not allow to upload any of my hacks just renamed files/.rel port)
Ok. And I remember you saying you will release SMBZ Sonic and Mario all at the same time I believe. I don't remember when you said but you said it would be released with another project. I'm just wondering when you predict you will release them?

Example: with gotenks or someone else


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 02, 2012, 11:38:05 AM
Ok. And I remember you saying you will release SMBZ Sonic and Mario all at the same time I believe. I don't remember when you said but you said it would be released with another project. I'm just wondering when you predict you will release them?

Example: with gotenks or someone else
SMBZ sonic v2/SMBZ mario V4 will be released at same time
i think Naruto/vegeta also at same time
and gotenks will be released as soon anything is done


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ShadowWolf on August 02, 2012, 11:39:56 AM
SMBZ sonic v2/SMBZ mario V4 will be released at same time
i think Naruto/vegeta also at same time
and gotenks will be released as soon anything is done
Oh ok. You said SMBZ Sonic will basically be all revamps but what will be different in SMBZ Mario V4?


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 02, 2012, 11:42:07 AM
Oh ok. You said SMBZ Sonic will basically be all revamps but what will be different in SMBZ Mario V4?
not much but still some awesome stuff like oneslot hammer (or other weapon like a big needle for dr. mario)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ShadowWolf on August 02, 2012, 11:44:28 AM
not much but still some awesome stuff like oneslot hammer (or other weapon like a big needle for dr. mario)
Still awesome xD can't wait til that releases with Vegeta and Naruto. I'm still pumped on Vegeta and Naruto


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 02, 2012, 11:54:02 AM
not much but still some awesome stuff like oneslot hammer (or other weapon like a big needle for dr. mario)

mario is it possiable to make the bombs a bit weaker, they do to much damage and it is a bit cheap... and it sucks because my bros get pissed wen i play with him cuz of his cheap bombs...  hes like my 2nd favorite character and everyone gets mad at me for being him! lol


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on August 02, 2012, 12:26:47 PM
You or someone else already asked that question some number of pages back.

The answer is no because it generates an item. You'd have to go into the common3.pac to edit the bombs because thats where the information for all the items are.

===

Naruto: I don't remember if you asked for some of my help besides the attack11,12 and 13. I was also planning on making a Naruto moveset, but I actually like the CoN feel better but I'd probably give him some moves from Ultimate Ninja series as well.

===

Kid Goku: I'm sad to hear the up b wont be the Helicopter Tail... For Kid Goku (Dragon Ball) I prefer that over Nimbus... mainly because it was never in any of the Dragon Ball games. Thats my personal opinion though. And Dragon Fist is a great Final Smash for Kid Goku... but it'll be hard to make it make sense because since its not exactly a move that sends the opponent flying, it wont be exactly correct.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 02, 2012, 07:18:56 PM
how would he use nimbus though? would it just appear under him in the game

Post Merge: [time]Eating Pie With Gotenks[/time]
hey mariodk, is it possiable to make something in ssbb invisible but still there? cause i was wondering if for character like teen gohan you could edit his hair a bit and make ssj spikes for when he goes ssj. but they are invisible until you go ssj, it probably would have be seperate from the normal hair bones but it would look like its attached when he goes ssj cause it would be colored yellow along with his normal hair... not just over teen gohan im just using him as an example.. kinda like the invisible item u can get but more invisible XD


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 03, 2012, 12:32:20 AM
how would he use nimbus though? would it just appear under him in the game

Post Merge: [time]Eating Pie With Gotenks[/time]
hey mariodk, is it possiable to make something in ssbb invisible but still there? cause i was wondering if for character like teen gohan you could edit his hair a bit and make ssj spikes for when he goes ssj. but they are invisible until you go ssj, it probably would have be seperate from the normal hair bones but it would look like its attached when he goes ssj cause it would be colored yellow along with his normal hair... not just over teen gohan im just using him as an example.. kinda like the invisible item u can get but more invisible XD
yes it is:
Goku´s teleport(invisible+moving fast)
shadow´s teleport(again the same)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Carnage on August 03, 2012, 01:51:25 AM
yes it is:
Goku´s teleport(invisible+moving fast)
shadow´s teleport(again the same)
i think he is talking about model visibility i mean model changers yes it is possible but depends on the char and if you can make the model changers work


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 03, 2012, 09:46:23 AM
Gotenks just needing to be revamped some animations/fix Down-B/FS and PSA up-B
and i think i can get all that done today before i log off
after then all that is done and the moveset is playeble i send to beta testers and will update Gotenks based on feedback from beta testers/animte blinking and eyes/animte SSJ3 hair and more stuff like alt. models
before the real release on vault

CSP/bps will be made by Dr.  :af2:
and i also got a mini project i will be working on after Gotenks/luffy/naruto and if Vegeta still fails:
Majin buu moveset V2(kid buu moves merged with Super buu´s moves in 1 moveset) and reason for i call it v2 is so ppl is not too confused with sdo0m´s kid buu and my majin buu moveset
new models(added fingers bones/bones for that horn) better rig(like on mouth)/better textures/better models
preview of the new kid buu model i found:
(http://img18.imageshack.us/img18/6691/spread.png)
i think its the same as ESF and it got mouth/T-posed horn so i think it will be better then the other one we got
but super buu models i found is not as good as this one or the onces we got right now


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Chaos_Knight on August 03, 2012, 09:57:31 AM
CSP/bps will be made by Dr.  :af2:
Yessssss.............  :happy:

*still waiting for the rest of his Marth CSPs* :srs:


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on August 03, 2012, 11:17:16 AM
All of my hype.

I wanna beta  test.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 03, 2012, 11:29:12 AM
Wait marioDK if the invisible hair thing is true, super saiyan goku over captain falcon is possible... Give him his original hair, and an invisible ssj hair over it, when he goes ssj his original hair goes invisible and his ssj hair become visible.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 03, 2012, 12:12:50 PM
Wait marioDK if the invisible hair thing is true, super saiyan goku over captain falcon is possible... Give him his original hair, and an invisible ssj hair over it, when he goes ssj his original hair goes invisible and his ssj hair become visible.
i was kinda thinking to update goku over CF right after goku over pit
but only if possible(filesize limit i am thinking about with the GFX models/PSA coding) even then brawlbox can low filesize there is still alot of PSA coding in goku moveset to make the filesize to be bigger


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 03, 2012, 12:32:31 PM
i was kinda thinking to update goku over CF right after goku over pit
but only if possible(filesize limit i am thinking about with the GFX models/PSA coding) even then brawlbox can low filesize there is still alot of PSA coding in goku moveset to make the filesize to be bigger

wat about your kid goku and gotenks, you could make them go ssj at taunt, couldnt u? using the invisible hair method XD


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 03, 2012, 12:47:39 PM

wat about your kid goku and gotenks, you could make them go ssj at taunt, couldnt u? using the invisible hair method XD
Kid goku From dragonball(before he was a adult) and not GT did not go SSJ
and for gotenks he dont needing a SSJ mode anyway
just cuz it is a dragonball char. it is not a most to have SSJ mode on them
only a most on goku/vegeta in my option and maybe on future trunks


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ShadowWolf on August 03, 2012, 12:55:32 PM
Kid goku From dragonball(before he was a adult) and not GT did not go SSJ
and for gotenks he dont needing a SSJ mode anyway
just cuz it is a dragonball char. it is not a most to have SSJ mode on them
only a most on goku/vegeta in my option and maybe on future trunks
That would be pointless to make gotenks transform because he basically has the same moves except they are enhanced a bit in damage


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: SouthCraft on August 03, 2012, 01:11:01 PM
Am i a tester? Just asking since its been a long time between your movesets, and a really wanted to be 1. But is your dissicion not mine...


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on August 03, 2012, 01:14:24 PM
Personally... Goku has too many transformations. Why don't you just make an overall 'Goku' moveset like you are with Gokenks... and have the SSJ and SSJ3 hair be alt outfits.

Perhaps even offer a slight color change in the Kamehameha to make it red if used with the SSJ4 model.

Goku's fighting style isn't all that different from SSJ3 and 4. And his fighting style overall could be used for him overall tbh.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Ikuto on August 03, 2012, 01:20:03 PM
damn I want to beta test <.< idk if mariodk will let me, since I never got to give him feedback.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ShadowWolf on August 03, 2012, 01:23:03 PM
Idk but I think MarioDK told the beta testers already who they are ;)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 03, 2012, 01:26:04 PM
Idk but I think MarioDK told the beta testers already who they are ;)
yes i kinda told ppl who is the beta testers and its mainly them who have helped with gotenks(even with stuff like CSP/SFX) and ppl who have gave feedback on my other movesets


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Ikuto on August 03, 2012, 01:30:09 PM
yeah, but like I said he never gave me the chance to do so. It's ok I can't wait til Gotenks comes out.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: SouthCraft on August 03, 2012, 01:32:36 PM
Im hyped for gotenks! I remember you started this last year but Divine Overlord never helped you! Im hyped for the ghost attack!


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on August 03, 2012, 02:53:06 PM
yes i kinda told ppl who is the beta testers and its mainly them who have helped with gotenks(even with stuff like CSP/SFX) and ppl who have gave feedback on my other movesets

:oshi: I didn't get that message...

Guess I'm not a tester.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 03, 2012, 05:01:11 PM
sweet! vegeta will go ssj, i didnt know my invisible hair method was already known about lol


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ShadowWolf on August 03, 2012, 05:08:24 PM
:oshi: I didn't get that message...

Guess I'm not a tester.
You helped with animations right? That means your a tester lol. I think


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 03, 2012, 05:28:25 PM
I should be a tester, i did more then everyone on making gotenks, i gave gotenks his skin color
http://i1154.photobucket.com/albums/p533/rax189/VKIr1gotenks.png (http://i1154.photobucket.com/albums/p533/rax189/VKIr1gotenks.png)
hahahaha XD just kidding, i shouldnt be a tester :P i wuld love to though


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Anivernage on August 03, 2012, 10:30:01 PM
Im hyped for gotenks! I remember you started this last year but Divine Overlord never helped you! Im hyped for the ghost attack!

Lol

Also mariodk im almost done with the Nine Tails Chakra Mode Model for your awesome PSA ;D
(http://i953.photobucket.com/albums/ae20/anivernage/NCM.png)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 04, 2012, 01:20:07 AM
Lol

Also mariodk im almost done with the Nine Tails Chakra Mode Model for your awesome PSA ;D
([url]http://i953.photobucket.com/albums/ae20/anivernage/NCM.png[/url])
(http://3.bp.blogspot.com/_dv0vVWUEdvw/SwI4drooGEI/AAAAAAAABJs/yb3mT4XPah4/s1600/ep426-12.bmp)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on August 04, 2012, 07:03:38 AM
Holy crap thats cool... I would be SOOOO hyped to work on Naruto if I had that model.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: BlueBrain on August 04, 2012, 10:55:37 AM
...
am i the only one that sees how much crap that naruto model is?


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Anivernage on August 04, 2012, 11:24:10 AM
([url]http://3.bp.blogspot.com/_dv0vVWUEdvw/SwI4drooGEI/AAAAAAAABJs/yb3mT4XPah4/s1600/ep426-12.bmp[/url])

Holy crap thats cool... I would be SOOOO hyped to work on Naruto if I had that model.

Thanks guys ;D well in a week it can be playable because still needs much work....

...
am i the only one that sees how much crap that naruto model is?

.. *cries*
well its because still needs texture fixes, and i need to make a better outline and its done i think
*stops criyng*

*see post again*=*cries again*


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: BlueBrain on August 04, 2012, 11:29:44 AM
woops, didnt notice it was made by you, i guess i was a bit to rude... i thought that model was supposed to be pro work.
but yeah, it needs a lot of tweaks, and the cel-shading doesnt look all that good, the outline is too thick IMO, and it's totally off by the knife bag (darn, forgot the name)
also, if it's for brawl, it will need a complete new texture, cuz, well... it's brawl


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 04, 2012, 11:49:42 AM
MarioDK will gotenks preview video be made soon?


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 04, 2012, 02:52:39 PM
MarioDK will gotenks preview video be made soon?
as soon i made SFX pack/PSaed up-B/Fixed afew things down-B and made the Down-B to FS version too and alittle revamp on the rig still
and after i have seen afew Ep. of onepiece : reason why gotenks progress is alittle slowed down


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ShadowWolf on August 04, 2012, 02:58:11 PM
as soon i made SFX pack/PSaed up-B/Fixed afew things down-B and made the Down-B to FS version too and alittle revamp on the rig still
and after i have seen afew Ep. of onepiece : reason why gotenks progress is alittle slowed down
Oh ok. Sounds like everything will be basically perfect when it's done lol


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 05, 2012, 09:50:13 AM
MarioDk, what do you think for a goku costume lol http://goo.gl/tWY0y (http://goo.gl/tWY0y)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: slayermarth101 on August 05, 2012, 10:03:13 AM
MarioDk, what do you think for a goku costume lol [url]http://goo.gl/tWY0y[/url] ([url]http://goo.gl/tWY0y[/url])
That would be......
AWESOME!

(http://i.imgur.com/ZnAVD.gif)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 05, 2012, 10:09:16 AM
That would be......
AWESOME!

([url]http://i.imgur.com/ZnAVD.gif[/url])


lol i know right! :D http://goo.gl/FYofS (http://goo.gl/FYofS)
 or http://goo.gl/OS59I (http://goo.gl/OS59I)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Chaos_Knight on August 05, 2012, 10:09:57 AM
That would be......
AWESOME!

([url]http://i.imgur.com/ZnAVD.gif[/url])
No Marth smiley......who are you????? :srs:


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: FinalEmperor on August 05, 2012, 04:09:52 PM
Hey Mariodk I know this is off topic but when u start working on smbz mario v4 why not try to incorporate kjp's new glide mechanics to the cape mario transformation


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 05, 2012, 04:55:25 PM
you know what would be cool... and smbz shadow lol, but everyone is done with shadow :( i wuld make him a completely new psa.. if i knew how lol :p anyways i was here to ask mariodk what kind of attacks we are to expect from smbz sonic? Any known attacks from any known games or just your style of a sonic psa, or are there enough attacks from the smbz youtube videos to make a psa based completely off of that?


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ShadowWolf on August 05, 2012, 05:57:51 PM
you know what would be cool... and smbz shadow lol, but everyone is done with shadow :( i wuld make him a completely new psa.. if i knew how lol :p anyways i was here to ask mariodk what kind of attacks we are to expect from smbz sonic? Any known attacks from any known games or just your style of a sonic psa, or are there enough attacks from the smbz youtube videos to make a psa based completely off of that?
Lol I'm supposed to be doing SMBZ Shadow in the future. Kagemaru is going to make the animations while I PSA it. So expect that. And I'm pretty sure SMBZ Sonic will be mostly revamps and stuff. Just like SMBZ Mario V4


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 05, 2012, 06:08:59 PM
Lol I'm supposed to be doing SMBZ Shadow in the future. Kagemaru is going to make the animations while I PSA it. So expect that. And I'm pretty sure SMBZ Sonic will be mostly revamps and stuff. Just like SMBZ Mario V4

i think smbz zonic will be completely differant by what i got out of him, like the b up and some other stuff, but my friends helping me make smbz shadow now... ill probably give up though lol. He showing me how to use brawl box to make a psa :D mabey when im done i can send it to you and you can fix anything that looks a bit unfinished


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ShadowWolf on August 05, 2012, 06:25:15 PM
i think smbz zonic will be completely differant by what i got out of him, like the b up and some other stuff, but my friends helping me make smbz shadow now... ill probably give up though lol. He showing me how to use brawl box to make a psa :D mabey when im done i can send it to you and you can fix anything that looks a bit unfinished
haha sure. and a long time ago when SMBZ Sonic and SMBZ Mario were in his poll, he said there would be basically revamps but it would be good to see some differences in my opinion


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 05, 2012, 09:26:26 PM
haha sure. and a long time ago when SMBZ Sonic and SMBZ Mario were in his poll, he said there would be basically revamps but it would be good to see some differences in my opinion
Ya im not gonna lol, i really had some good ideas on the animations for smbz shadow :D but its to hard D: lol ill keep trying to learn but i dont think psa hacking is for me sadly, i have some friends on the #KCMM chat room of mibbit, there is a link at the top it says chat lol, that r trying to help me but they dont know to much either, and videos wont wrk for me ill just have to keep trying :D plus if i be patient, i will get to use urs :D lol


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on August 05, 2012, 09:30:10 PM
I signed up for Shadow mainly for the pin. No lie. But I'm honestly going to have a hard time doing smbz Bowser  because he is different from any character I've ever animated before. Not counting Bowser jr.

Shadow will be different as well but that's like making a Vegeta to Goku... Or a Mario to Luigi.

I like having rival characters on the roster. That's why I made Ryu and Ken.  And that's why I can't wait for Gotenks. Cause there is a Super Buu model. Lol.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ShadowWolf on August 05, 2012, 10:17:57 PM
I signed up for Shadow mainly for the pin. No lie. But I'm honestly going to have a hard time doing smbz Bowser  because he is different from any character I've ever animated before. Not counting Bowser jr.

Shadow will be different as well but that's like making a Vegeta to Goku... Or a Mario to Luigi.

I like having rival characters on the roster. That's why I made Ryu and Ken.  And that's why I can't wait for Gotenks. Cause there is a Super Buu model. Lol.
We can go right to Shadow and save Bowser for later if you want? And Gotenks is gonna be a lot of fun to use. I love how he replaces Lucas


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on August 05, 2012, 10:26:08 PM
I was iffy on the Lucas thing. Mainly cause it started out being over Ness iirc. But I don't mind putting Scott over Jiggly. He worked pretty good when I played with him. His jumps were strange feeling though, but it wasn't anything too hard to get used to.

Also, nah, lets keep Bowser on the current. Cause I'd actually like to work on Shadow around the same time MarioDK works on Sonic. if at all possible, I'd like to release him at the same time as Sonic.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 06, 2012, 12:41:55 AM
I was iffy on the Lucas thing. Mainly cause it started out being over Ness iirc. But I don't mind putting Scott over Jiggly. He worked pretty good when I played with him. His jumps were strange feeling though, but it wasn't anything too hard to get used to.

Also, nah, lets keep Bowser on the current. Cause I'd actually like to work on Shadow around the same time MarioDK works on Sonic. if at all possible, I'd like to release him at the same time as Sonic.
i have always planed to have gotenks over lucas and kid goku over ness
anyway i think gotenks moveset is possible over ness too cuz of PKthunder(for ghosts) is there too/PKfire(for donut)/yoyo(for goten+trunks model and animations) and ness also got many GFX/filesize


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: wiihackerking on August 06, 2012, 06:53:00 AM
([url]http://modelimportpics.files.wordpress.com/2011/12/al_120502_2159-bin-out.jpg[/url])

can you give me that model of goku af i love those textures


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 06, 2012, 10:35:44 AM
i have always planed to have gotenks over lucas and kid goku over ness
anyway i think gotenks moveset is possible over ness too cuz of PKthunder(for ghosts) is there too/PKfire(for donut)/yoyo(for goten+trunks model and animations) and ness also got many GFX/filesize

Mariodk a while ago i was asking for a goten and trunks over ice climbers XD but then the classic sonic and tails came out... anyways i also gave up on the idea because you were making gotenks and i waz like " :O gotenks... will be... IN BRAWL!!!! :D " lol so i thought it would be weird to see gotenks fighting gotenk and trunks lol anyways i heard you might do goten and trunks over ice climbers and i was all like " :O goten and trunks... will be... IN BRAWL!!!! :D " lol
And then i though "What if the ginyu force was over pokemon trainer???" then i slapped myself XD anyways cant wait to see alll your projects released :D


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 06, 2012, 10:53:22 AM
Mariodk a while ago i was asking for a goten and trunks over ice climbers XD but then the classic sonic and tails came out... anyways i also gave up on the idea because you were making gotenks and i waz like " :O gotenks... will be... IN BRAWL!!!! :D " lol so i thought it would be weird to see gotenks fighting gotenk and trunks lol anyways i heard you might do goten and trunks over ice climbers and i was all like " :O goten and trunks... will be... IN BRAWL!!!! :D " lol
And then i though "What if the ginyu force was over pokemon trainer???" then i slapped myself XD anyways cant wait to see alll your projects released :D
who said i will make goten+trunks over IC
the plans i got for ICs(if no other makes them) is baby mario bros


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ShadowWolf on August 06, 2012, 11:04:13 AM
I was iffy on the Lucas thing. Mainly cause it started out being over Ness iirc. But I don't mind putting Scott over Jiggly. He worked pretty good when I played with him. His jumps were strange feeling though, but it wasn't anything too hard to get used to.

Also, nah, lets keep Bowser on the current. Cause I'd actually like to work on Shadow around the same time MarioDK works on Sonic. if at all possible, I'd like to release him at the same time as Sonic.
Yeah that would be a good idea. Bowser will be kind of tough due to the fact that he's only in one fight in SMBZ, but Shadow can wait until Sonic is released. MarioDk said that SMBZ Mario and Sonic will be released basically at the same time so we should do the same

Post Merge: August 06, 2012, 11:05:19 AM
i have always planed to have gotenks over lucas and kid goku over ness
anyway i think gotenks moveset is possible over ness too cuz of PKthunder(for ghosts) is there too/PKfire(for donut)/yoyo(for goten+trunks model and animations) and ness also got many GFX/filesize
Plus I like the idea of having Kid Goku over Ness and Gotenks over Lucas. I hate Ness and Lucas so the DBZ characters would be good replacements


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 06, 2012, 11:18:11 AM
who said i will make goten+trunks over IC
the plans i got for ICs(if no other makes them) is baby mario bros
oh lol i thought u were considering it :p i dont know who i heard that from lol sry... so about that ginyu force XD just kidding


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ShadowWolf on August 06, 2012, 11:41:26 AM
oh lol i thought u were considering it :p i dont know who i heard that from lol sry... so about that ginyu force XD just kidding
lol. He said in my thread before that he would only do a baby mario bros(Maybe) but if he did it, it would be epic


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 06, 2012, 11:49:43 AM
oh lol i thought u were considering it :p i dont know who i heard that from lol sry... so about that ginyu force XD just kidding
i wanted to do ginyu force but i kinda stopped to work on them
but i have made the models ready to be rigged and vertexed so they fitting the brawl char. bonesets i wanted them over

anyway i think Gotenks is maybe ready to atleast beta versions(for the testers) in 1 week(only maybe cuz of IRL stuff) but if i got more time he will maybe be released in 1 week on vault but as i said i am not sure


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ShadowWolf on August 06, 2012, 12:35:16 PM
i wanted to do ginyu force but i kinda stopped to work on them
but i have made the models ready to be rigged and vertexed so they fitting the brawl char. bonesets i wanted them over

anyway i think Gotenks is maybe ready to atleast beta versions(for the testers) in 1 week(only maybe cuz of IRL stuff) but if i got more time he will maybe be released in 1 week on vault but as i said i am not sure
He's ready for beta testing now or in one week?


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on August 06, 2012, 12:51:09 PM
In about a week or so is what I gathered. Then a week from that it may be ready for a real release.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ShadowWolf on August 06, 2012, 08:38:37 PM
In about a week or so is what I gathered. Then a week from that it may be ready for a real release.
Oh ok. I got it now


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 07, 2012, 04:03:53 PM
Time Chamber/kami lookout stages
is just released(in a good timing too)
anyway since i got a day off without any stuff i needing to do in IRL tomorrow i hope i can get Gotenks video preview ready and beta release too


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ShadowWolf on August 07, 2012, 08:33:47 PM
Time Chamber/kami lookout stages
is just released(in a good timing too)
anyway since i got a day off without any stuff i needing to do in IRL tomorrow i hope i can get Gotenks video preview ready and beta release too
haha that's great news. Gotenks is going to be awesome


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 08, 2012, 04:25:38 PM
Hey MarioDK, right now im doing spanish homework *YUCK* lol anyways, have you even started naruto yet?


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on August 08, 2012, 04:39:45 PM
Well I gave him some animations a while back. So I'd say yes he has xD


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: SouthCraft on August 08, 2012, 05:12:30 PM
Hey MarioDK, right now im doing spanish homework *YUCK* lol anyways, have you even started naruto yet?
dunno how many times he answered this so i take it from here: "its 80% done PSAing"


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 08, 2012, 05:28:45 PM
dunno how many times he answered this so i take it from here: "its 80% done PSAing"
hahahahaha sry, thats cool


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 09, 2012, 12:17:19 AM
dunno how many times he answered this so i take it from here: "its 80% done PSAing"
infact is it 0% cuz i am moving naruto to olimar now but atleast i have all the coding from the Fitike.pac


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 09, 2012, 04:59:57 PM
mariodk, im trying to make this a brstm but its impossible to loop lol Dragon Ball GT - Soundtrack 8 (http://www.youtube.com/watch?v=ek107qpbCnA#)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Chaos_Knight on August 09, 2012, 05:03:23 PM
mariodk, im trying to make this a brstm but its impossible to loop lol Dragon Ball GT - Soundtrack 8 ([url]http://www.youtube.com/watch?v=ek107qpbCnA#[/url])
You shouldn't post that here. This thread is not for music. Anyways, just keep listening to the song over and over until you find a point in the song that should be looped.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 09, 2012, 06:44:09 PM
You shouldn't post that here. This thread is not for music. Anyways, just keep listening to the song over and over until you find a point in the song that should be looped.

oh sry, i thought it would be cool to hear it in one of his dbz preview videos, like kid goku over ness, and i thought he wuld like it... anyways i cant loop it to sound good so i got diddykong the BRSTMonkey working on it, sry for posting it here.. i guess it is off topic lol but thx


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 10, 2012, 03:55:31 AM
good news
gotenks´s buu buu volley ball on his down-throw 100% works even get the char. inside the ball


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ShadowWolf on August 10, 2012, 04:22:29 AM
good news
gotenks´s buu buu volley ball on his down-throw 100% works even get the char. inside the ball
That's good news. One step closer for progress


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on August 10, 2012, 07:31:01 AM
Awesome!

I'd offer to help more with animations but I'm a bit on the busy side of things. xD


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 10, 2012, 07:47:55 AM
Awesome!

I'd offer to help more with animations but I'm a bit on the busy side of things. xD
maybe i am needing alittle help to revamp buu buu volleyball animation/super ghosts but thats all


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on August 10, 2012, 07:51:49 AM
I have a little time. Anonymous currently has the master PSA for Sora again to fix a couple of bugs I didn't get the chance to. So I could maybe help with that.

What kind of help would you need for the Super Ghost attack? Its not that hard I think... at least its not in my head.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 10, 2012, 08:24:00 AM
I have a little time. Anonymous currently has the master PSA for Sora again to fix a couple of bugs I didn't get the chance to. So I could maybe help with that.

What kind of help would you need for the Super Ghost attack? Its not that hard I think... at least its not in my head.
i think i will redo his animations for super ghosts/down--throw(buu buu volleyball) but after i got the  all the attacks done in PSA
for super ghosts i needing these animations here:
Start animation for where gotenks summon 1 ghost only(down-B version)
Start animation for where gotenks summon 4 ghosts (the FS version)
Hold animation (where you control the ghosts) (uses for both FS/down-B)
End animation(after all ghosts is used)  (uses for both FS/down-B)
and both air/ground versions so if you will make them you can do it


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on August 10, 2012, 09:50:28 AM
Have you psa'd them to work yet?

Like... you could make some 'place holder' animations and psa it to make sure the move actually works first.

Aside from that, the animation shouldn't be too hard to make.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Battleon469 on August 10, 2012, 10:43:37 AM
Kid goku could have a transform to ssj as GT goku is basically kid goku too but ssj3 shouldn't be made really because in the anime he can't stay  ssj3 for not even 20 seconds. Plus what stage is the hyper bolic time chamber over? and about that goten and trunks over IC I think that Goten could be alt model for kid goku because they look kinda the same. Hey mariodk what did you mean by doing shadow? I don't understand.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 10, 2012, 08:00:55 PM
anyone can go ssj with my invisible hair method lol


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 11, 2012, 09:39:44 AM
(http://i.imgur.com/mV1Im.gif)
the animation still needs alittle more work aswell as the GFX but i just made a fast animation(if this was not possible so i dont wasted to much time) and some fast GFX models(the ball is mainly made to look like in anime instead of the games since that was easy)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: SonicBrawler on August 11, 2012, 09:47:47 AM
wait, is it a counter, grab, or a move like bowser's side-b when he grabs to attack?


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 11, 2012, 09:48:38 AM
wait, is it a counter, grab, or a move like bowser's side-b when he grabs to attack?
down-throw
only possible over throws


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Battleon469 on August 11, 2012, 10:50:54 AM
([url]http://i.imgur.com/mV1Im.gif[/url])
the animation still needs alittle more work aswell as the GFX but i just made a fast animation(if this was not possible so i dont wasted to much time) and some fast GFX models(the ball is mainly made to look like in anime instead of the games since that was easy)

I think the model of the ball is bit too dark yellow anyway plus in the anime it was kinda like orangy yellow and I don't think it had to many lines on too, But it's really awesome and realistic and kinda funny that the ball explodes :)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 11, 2012, 11:12:02 AM
AWESOME lol but battlon is right it has to many lines the original one has 3 or 4 line and isnt shaped like a perfcect circle, and the ball could be more HD if u can


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 11, 2012, 11:17:37 AM
I think the model of the ball is bit too dark yellow anyway plus in the anime it was kinda like orangy yellow and I don't think it had to many lines on too, But it's really awesome and realistic and kinda funny that the ball explodes :)
buu buu volley ball also explode in DBZ games (also looking more shiny) but this model was mainly only for test possible a new one before the video preview


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: BlueBrain on August 11, 2012, 11:31:14 AM
that is epic dude, it's awesome what you can do with grabs, right?


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Don Jon Bravo on August 11, 2012, 01:08:14 PM
progress is progress
about the volley ball, u dont have to go straight with the anime
you can improvise and even give it a "ghost" ball or whatever u like imo...


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: SouthCraft on August 11, 2012, 01:22:17 PM
([url]http://i.imgur.com/mV1Im.gif[/url])
the animation still needs alittle more work aswell as the GFX but i just made a fast animation(if this was not possible so i dont wasted to much time) and some fast GFX models(the ball is mainly made to look like in anime instead of the games since that was easy)
I don't have words for this! Maybe SuperultraSayianthreepowerkamehamehaGotenkslegend aryawsome!!


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 11, 2012, 03:17:04 PM
I don't have words for this! Maybe SuperultraSayianthreepowerkamehamehaGotenkslegend aryawsome!!
gotenks is going to have 1 more ball throw like this one but instead of this animation he kick the ball upwards and it explode and the char. come out (over up-throw)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: SouthCraft on August 11, 2012, 03:19:21 PM
gotenks is going to have 1 more ball throw like this one but instead of this animation he kick the ball upwards and it explode and the char. come out (over up-throw)
that sounds cool! Haven't been so hyped since SDo0m's Kid Buu


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 11, 2012, 07:04:59 PM
gotenks is going to have 1 more ball throw like this one but instead of this animation he kick the ball upwards and it explode and the char. come out (over up-throw)
MarioDK.... Y are u so awesome? lol


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Carnage on August 12, 2012, 04:06:30 AM
so to make oponents invisible when grabbed  what you need to change is it on the trownb and etc animation you put invisible? also buu volley looks good and its a move it would only work for trows imo we still haven seen a true preview of the all moveset for gotenks and he looks good xD


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Battleon469 on August 12, 2012, 04:15:18 AM
buu buu volley ball also explode in DBZ games (also looking more shiny) but this model was mainly only for test possible a new one before the video preview
in raging blast or bt3 or in the budokai series? And a new model would be awesome!tt
Will the video be ready soon and is the super ghost kamikaze attack done?
off topic: It's Ramadan  for me so I'm fasting right now and for time pass i'm play raging blast on ps3, plus it open's at 8:37 or 38 so I can't eat anything till dinner. XD :)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 12, 2012, 05:47:32 AM
progress on "B" attacks:
N-B Almost done just needing to be a good knockback for the last hit
Side-B: done
up-B: will do that as last thing
Down-B/FS(super ghosts): will be PSAed right after N-B

after all that is done only thing left is balacing on the dmg/knockback/PSa taunts,entry,win and then preview time
also i got a better ball GFX (just a recoloured spirit bomb to yellow) so it looks alittle like in DBZ games


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: AnImAiNe on August 12, 2012, 06:04:48 AM
progress on "B" attacks:
N-B Almost done just needing to be a good knockback for the last hit
Side-B: done
up-B: will do that as last thing
Down-B/FS(super ghosts): will be PSAed right after N-B

after all that is done only thing left is balacing on the dmg/knockback/PSa taunts,entry,win and then preview time
also i got a better ball GFX (just a recoloured spirit bomb to yellow) so it looks alittle like in DBZ games
i actually like the ball you had in the .gif it looks more unique


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: SouthCraft on August 12, 2012, 06:46:20 AM
Whats the up b?


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Battleon469 on August 12, 2012, 08:21:42 AM
Whats the up b?
why not look at the moveset list


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 12, 2012, 08:44:05 AM
Whats the up b?
a move from jump ultimate stars
its just like fox´s up-B but alittle shorter and can be used 2 times


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 12, 2012, 09:23:43 AM
a move from jump ultimate stars
its just like fox´s up-B but alittle shorter and can be used 2 times

i luv jump ultimate stars lol, i had it for the R4 and i translated it to english but most of it was still in japaneese so it was hard to use lol, anyways will luffys moves be based off of JUS? Cuz i liked those attacks

Post Merge: August 12, 2012, 09:46:17 AM
oh and look at this http://goo.gl/UQ9Ei (http://goo.gl/UQ9Ei)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ThyLASA on August 12, 2012, 10:13:20 AM
I think out of everyone zoro deserves a move set because his would be unique I mean I don't think there's a chance some one will make him but hope someone does him


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 12, 2012, 11:25:19 AM
ya zoro http://goo.gl/CBYun (http://goo.gl/CBYun) lol


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ThyLASA on August 12, 2012, 11:41:30 AM
ya zoro [url]http://goo.gl/CBYun[/url] ([url]http://goo.gl/CBYun[/url]) lol


Idk if your joking or not  :>.>palm: but this is zoro(english it's zolo) (http://images2.wikia.nocookie.net/__cb57887/onepiece/images/8/80/Zoro2.png)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 12, 2012, 11:46:09 AM
ya zoro [url]http://goo.gl/CBYun[/url] ([url]http://goo.gl/CBYun[/url]) lol
(http://i.qkme.me/eb6.jpg)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Mr.Shadow t h on August 12, 2012, 12:07:27 PM
Zoro!!


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 12, 2012, 02:59:03 PM
([url]http://i.qkme.me/eb6.jpg[/url])

I was joking lol sry


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ShadowWolf on August 13, 2012, 11:03:15 AM
Idk if your joking or not  :>.>palm: but this is zoro(english it's zolo) ([url]http://images2.wikia.nocookie.net/__cb57887/onepiece/images/8/80/Zoro2.png[/url])
Is it just me or am I the only one who doesn't know who the people are in the poll? xD I think I remember Zoro but that's it


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 13, 2012, 11:10:27 AM
Is it just me or am I the only one who doesn't know who the people are in the poll? xD I think I remember Zoro but that's it
its from one of the most populaur animes(right now it is more popalur then DBZ in the world):
onepiece
also onepiece is in the game:
D(dragonball)
O(onepiece)
N(naruto)
battile stadium and in jump ultimate stars for ds too
some ppl say onepiece is the new DBZ  :af2:
anyway the poll have 2 winners (cuz i think one of them will kinda be fast made):
ussop+zoro is the winners
ussop will be easy to make(animation wise) i think most of the work will be on the model/PSAing/GFX or article models

zoro i will make a colab. for with some ppl


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ThyLASA on August 13, 2012, 11:33:33 AM
its from one of the most populaur animes(right now it is more popalur then DBZ in the world):
onepiece
also onepiece is in the game:
D(dragonball)
O(onepiece)
N(naruto)
battile stadium and in jump ultimate stars for ds too
some ppl say onepiece is the new DBZ  :af2:
anyway the poll have 2 winners (cuz i think one of them will kinda be fast made):
ussop+zoro is the winners
ussop will be easy to make(animation wise) i think most of the work will be on the model/PSAing/GFX or article models

zoro i will make a colab. for with some ppl

Hey kinda stupid question.......but like if I write a moveset for Zoro(Zolo) would you use it.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 13, 2012, 11:36:10 AM
Hey kinda stupid question.......but like if I write a moveset for Zoro(Zolo) would you use it.

i will like some ideas since i still not have planed zoro moveset so much(please slow videos/.gif of the moves since i forgot the name of many moves xD not easy to remember what they are named) for ussop i have also alittle planed

i maybe have a release data for gotenks xD
tomorrow before i go to bed cuz tomorrow its my last day of my vacation but idk yet since not sure i can get super ghost to work right now but i will be PSAing up-B first and then super ghosts as last thing
and anyone is beta testers since more can give feedback while i working on Vegeta/naruto/luffy(only PSA work so i will say 1-2 day work of each one)
vegeta got so many bugs cuz i PSAed him with new brawlbox but i think i just PSA him the old way


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: ShadowWolf on August 13, 2012, 11:47:49 AM
i will like some ideas since i still not have planed zoro moveset so much(please slow videos/.gif of the moves since i forgot the name of many moves xD not easy to remember what they are named) for ussop i have also alittle planed

i maybe have a release data for gotenks xD
tomorrow before i go to bed cuz tomorrow its my last day of my vacation but idk yet since not sure i can get super ghost to work right now but i will be PSAing up-B first and then super ghosts as last thing
and anyone is beta testers since more can give feedback while i working on Vegeta/naruto/luffy(only PSA work so i will say 1-2 day work of each one)
vegeta got so many bugs cuz i PSAed him with new brawlbox but i think i just PSA him the old way
everyone's a beta tester? And you'll be releasing him tomorrow? Hell yeah xD


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 13, 2012, 11:54:55 AM
everyone's a beta tester? And you'll be releasing him tomorrow? Hell yeah xD
not sure yet but i am hoping for it (i can´t promise anything) cuz i am not sure my ideas of up-B or Super ghosts will work
and after that i have to make the SFX pack


Post Merge: August 13, 2012, 03:03:18 PM
(http://i.imgur.com/wbKgd.png)
cuz i opened 3ds max for a short time and just got Luigi in 3ds (perfect as base for make this guy i am making now) (why do i always get a new WIP then i open 3ds max)
only legs is done and alittle the texture
guess who and all i can say is he got 8000 follows and he is a captain with long nose

back to gotenks
atleast only up-B/ghosts/SFX pack done and then fixing afew stuff and beta is ready
i work more on this model before i start on vegeta(cuz this guy is more awesome then Vegeta cuz he is a superhero from sniperisland,8000 followers,a captaion,long nose,always telling the truth xD)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: BlueBrain on August 13, 2012, 03:36:21 PM
i just see a mario/luigi with stretched legs :srs:


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 13, 2012, 03:37:04 PM
i just see a mario/luigi with stretched legs :srs:
its ussop i am making and using Luigi´s cloth as base to make ussop´s cloth


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: AnImAiNe on August 13, 2012, 04:04:36 PM
what moveset would ussop have like would he use the exploding  fire star or a dial


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 13, 2012, 04:05:37 PM
what moveset would ussop have like would he use the exploding  fire star or a dial
both
the moveset is not 100% planed but one thing i can say he is going to have sogeking as FS


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 13, 2012, 04:29:42 PM
Is there english one piece mariodk, cuz i remember watching english on piece years ago but thet might of stopped


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 13, 2012, 04:34:41 PM
Is there english one piece mariodk, cuz i remember watching english on piece years ago but thet might of stopped
yes there is (only 205 rest is english sub and jap. dub) but i am not linking the site to it cuz we are not allow to link these sites to watch that


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: AnImAiNe on August 13, 2012, 04:40:05 PM
would this be of help to you
http://www.youtube.com/watch?v=I7s1EwPgeqg


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 13, 2012, 04:40:25 PM
yes there is (only 205 rest is english sub and jap. dub) but i am not linking the site to it cuz we are not allow to link these sites to watch that
kk, can u message the name of the site?


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on August 13, 2012, 04:55:47 PM
Google my friend. Google. xD



Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 13, 2012, 05:44:22 PM
Google my friend. Google. xD



hahaha kk

Post Merge: August 13, 2012, 06:31:31 PM
This model best work over gotenks  XD http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27545 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27545)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: dpgthirteen on August 13, 2012, 08:11:21 PM
It won't, Gotenks is going to have his own boneset, no Lucas models will work with the psa.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 13, 2012, 08:17:10 PM
i know im just kidding XD i wanted spongebob but never got him cuz im waiting for gotenks lol


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 14, 2012, 09:13:49 AM
i got good news and bad news:
the good news super ghost kamikaze attack works almost as i wanted
the bad news is i can´t then you hit you self gotenks is sent flying like as if you do with PKthunder and i wanted that removed so if you hit your self the ghost will just fly past you but i can´t find out what it is that do that
also afew shader/materials problems on the model but i fix that later


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on August 14, 2012, 09:15:58 AM
I think its good if you hit yourself... but its ultimately up to you.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 14, 2012, 09:16:53 AM
I think its good if you hit yourself... but its ultimately up to you.
i think its good for down-B but not for the FS
since you will have 4 ghosts instead of 1 and control one by one


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: SonicBrawler on August 14, 2012, 09:19:53 AM
welll then for the final smash, why no tjsu tahve him heal teh ammount of damage he does to himself?


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 14, 2012, 09:25:22 AM
welll then for the final smash, why no tjsu tahve him heal teh ammount of damage he does to himself?
he dont dmg him self
he just flying like if you hit your self with PKthunder
beside that will not fix the problem cuz i dont want him to be sent flying in middel of the attack


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: SonicBrawler on August 14, 2012, 09:26:57 AM
ooh. ok. thats odd. cant you change the animation or psa so he doens tmove?


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 14, 2012, 09:31:15 AM
ooh. ok. thats odd. cant you change the animation or psa so he doens tmove?
nope and i dont want to edit the action for that flying since i will be using it for his up-B to be like as Fox´s (but shorter and can be used 2 times)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on August 14, 2012, 12:30:03 PM
Well if you can't fix it... put a disclaimer on the psa...

"Don't hit yourself with the FS version of this move or the attack ends"

Something like that... Personally I don't see who would purposely hit themselves with the FS version... Though if it was an accident or your opponent tricked you into it, then oh well xD


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Chaos_Knight on August 14, 2012, 01:27:53 PM
Is Bender still on hold? I'm just wondering.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: KnightMario on August 14, 2012, 03:58:05 PM
somebody tell me who to vote for XD


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Carnage on August 14, 2012, 04:23:02 PM
so mariodk does the pk thunder still makes ness fly even  if he is intangible?did you check the special flags to see if anything diferent is checked'


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 14, 2012, 04:29:31 PM
GOTENKS WHERE R U! lol i am a bit upset its over lucas cuz i personally love lucas but ill live with it :)


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Don Jon Bravo on August 14, 2012, 07:17:41 PM
please remove pk thunder
i hate that [censored]
i hate lucas because of that
a recovery move should be a simple recovery move , like fox's
not that [censored] lucas and ness have

Edit:  I think u said u will AND give him fox's recovery move.  thankssss


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 14, 2012, 07:23:24 PM
please remove pk thunder
i hate that [censored]
i hate lucas because of that
a recovery move should be a simple recovery move , like fox's
not that [censored] lucas and ness have
I think ur confused... or mabey i am.. i believe MarioDK is just talking about the ghost attack launches u just lik pk thunder did


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 14, 2012, 11:18:30 PM
GOTENKS WHERE R U! lol i am a bit upset its over lucas cuz i personally love lucas but ill live with it :)
maybe he comes at the weekend
anyway i think i got a idea for gotenks now that problem now but i will be PSAing up-B first
so mariodk does the pk thunder still makes ness fly even  if he is intangible?did you check the special flags to see if anything diferent is checked'
he is still over lucas


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Chaos_Knight on August 14, 2012, 11:21:57 PM
Is Bender still on hold? I'm just wondering.


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 14, 2012, 11:23:16 PM

yes but not have worked on him so much


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: rax189 on August 14, 2012, 11:46:49 PM
Bender... in brawl.. with psa? this shuld be interesting :P im guessing over rob, samus, or get rid peach finally and do it over her lol


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Kagemaru on August 14, 2012, 11:51:20 PM
IIRC bender's arms were... angled... like cuts in the elbow.

Why not make his arms and knees bend like they do in Futurama?


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: Chaos_Knight on August 14, 2012, 11:52:22 PM
Bender... in brawl.. with psa? this shuld be interesting :P im guessing over rob, samus, or get rid peach finally and do it over her lol
He going over Captain Falcon, Geno......and other people I can't recall


Title: Re: Mariodk Projects: Gotenks moveset Close to be ready for Video preview
Post by: DoctorFlux(Mariodk) on August 15, 2012, 09:46:59 AM
Bender... in brawl.. with psa? this shuld be interesting :P im guessing over rob, samus, or get rid peach finally and do it over her lol
why over Rob
just so you know maybe they both is robots but rob dont got legs and bender got legs
anyway this just a model import

He going over Captain Falcon, Geno......and other people I can't recall
both xD but waiting alittle with geno version since i will maybe do a edit on geno boneset so resize mode is possible without editing the Fitmotionetc.pac and right now bender is small without resize mode and geno´s boneset dont got a bone before TransN or after TopN so resize mode (my new method) is not possible yet for geno

IIRC bender's arms were... angled... like cuts in the elbow.

Why not make his arms and knees bend like they do in Futurama?
the model was mainly made for geno boneset and i was needing the rig to be like that for make Geno´s attacks possible over Bender model and also was making it so i can do lazy rigs of it too so it will get like 5-10min to rig anything
all what geno/CF version of bender needing is a good shader/material for shiny (remember he is brawl styled and metal in brawl is shiny)

Post Merge: August 15, 2012, 12:04:32 PM
good news for gotenks buu over gotenks boneset:
(http://i.imgur.com/Ascyi.png)
(http://i.imgur.com/NDHyP.png)
so the SSj3 hair bones can also be used for gotenks buu´s horn xD and the boneset fits almost(only needing to vertex alittle) and i hope someone will like to rig gotenks buu for me
(cuz i am tired of rigging right now)


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: SouthCraft on August 15, 2012, 12:15:04 PM
good news for gotenks buu over gotenks boneset:
([url]http://i.imgur.com/Ascyi.png[/url])
([url]http://i.imgur.com/NDHyP.png[/url])
so the SSj3 hair bones can also be used for gotenks buu´s horn xD and the boneset fits almost(only needing to vertex alittle) and i hope someone will like to rig gotenks buu for me
(cuz i am tired of rigging right now)
lol nice


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: Kagemaru on August 15, 2012, 12:18:46 PM
Two Buu xD

Really need to get that Vegeto hack out lol.


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: DoctorFlux(Mariodk) on August 15, 2012, 12:20:54 PM
Two Buu xD

Really need to get that Vegeto hack out lol.
i am mainly making gotenks buu over gotenks cuz so the moveset even more fits then kid buu moveset xD and i got 1 more free lucario texture slot xD(i will be using to one of my next models)
here is a hint: its a model i started on (was meant to be one of my first) but never finished and was meant to be in a pack i have a colab. with Dot xD but without that model


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: Kagemaru on August 15, 2012, 12:24:32 PM
The Buu model set you released with SDoom's PSA didn't fill all of Lucario's slots anyway... You shoulda have had a free slot xD

Also, could you make a version that is Brawl- compatible? SDoom had a Brawl- version of Kid Buu released as well, its a bit OP but it makes the computer more fun to fight against/more annoying to fight against. Because his Shocking Pink Ball is crazy strong.

Anyway... that PSA doesn't go well with your models... I don't know why though.


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: DoctorFlux(Mariodk) on August 15, 2012, 12:28:51 PM
The Buu model set you released with SDoom's PSA didn't fill all of Lucario's slots anyway... You shoulda have had a free slot xD

Also, could you make a version that is Brawl- compatible? SDoom had a Brawl- version of Kid Buu released as well, its a bit OP but it makes the computer more fun to fight against/more annoying to fight against. Because his Shocking Pink Ball is crazy strong.

Anyway... that PSA doesn't go well with your models... I don't know why though.
i have freiza over the last slot i got right now and wanted mewtwo(with kid buu moveset xD)
anyway its this buu i will go here:

but dont have it files anymore so i have to redo it but no problems in that since now i can make it alot better(http://s11.postimage.org/avqgsln5f/2011_11_07_22_42_54_1232x612.png) or i will make Luffy absorbed(cuz of kid buu using some gum gum moves)


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: Kagemaru on August 15, 2012, 12:31:02 PM
Super Buu: Mario Absorbed.

Awesome... You should do a bunch of those... like... make a pack. Spider-Man absorbed... Wolverine maybe... lol


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: DoctorFlux(Mariodk) on August 15, 2012, 12:37:51 PM
Super Buu: Mario Absorbed.

Awesome... You should do a bunch of those... like... make a pack. Spider-Man absorbed... Wolverine maybe... lol
too lazy to that and right now i am even too lazy to rig a new model


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: BlueBrain on August 15, 2012, 01:04:43 PM
you better fix those textures...


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: DoctorFlux(Mariodk) on August 15, 2012, 01:05:49 PM
you better fix those textures...
old preview is old
that was before i got brawl styled buu and was my very first (almost) custom model too
also why i said i will redo it since i can do it much better now


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: Battleon469 on August 15, 2012, 01:22:12 PM
Hey Is the video preview done or is it going to be done when gotenks is released? Plus that super buu mario absorbed Makes me laugh so much plus I think he should have a mustache To make it hilarious. :)


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: DoctorFlux(Mariodk) on August 15, 2012, 01:28:37 PM
Hey Is the video preview done or is it going to be done when gotenks is released? Plus that super buu mario absorbed Makes me laugh so much plus I think he should have a mustache To make it hilarious. :)
vidoe preview will be done and uploaded to youtube afew hours or 1-2 days before gotenks is uploaded


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: rax189 on August 15, 2012, 04:35:55 PM
vidoe preview will be done and uploaded to youtube afew hours or 1-2 days before gotenks is uploaded

I AM STOKED  FOR SMBZ MARI0/SONIC, GOKU V2, GOTENKS, LUFFY, UR BUU PSA, NARUTO, AND EVERYTHING ELSE U MAKE MARIODK XD i would like to see goku have more of a differant psa wen he goes ssj if its possible :p and now that ssj vegeta possible i think that wuld be cool but it wuld be pointless cuz his moves dont really change... lol and for kid gogeta over lucas will it be hard to replace trunks with kid vegeta for the entrance? and wat will u do for buu over gotenks entrance wise

Post Merge: August 15, 2012, 04:39:24 PM
cuz id like to se buu absorb gotenks as entrance for buu over gotenks


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: Chaos_Knight on August 15, 2012, 04:52:07 PM
I AM STOKED  FOR SMBZ MARI0/SONIC, GOKU V2, GOTENKS, LUFFY, UR BUU PSA, NARUTO, AND EVERYTHING ELSE U MAKE MARIODK XD i would like to see goku have more of a differant psa wen he goes ssj if its possible :p and now that ssj vegeta possible i think that wuld be cool but it wuld be pointless cuz his moves dont really change... lol and for kid gogeta over lucas will it be hard to replace trunks with kid vegeta for the entrance? and wat will u do for buu over gotenks entrance wise
Post Merge: August 15, 2012, 04:39:24 PM
cuz id like to se buu absorb gotenks as entrance for buu over gotenks
Calm yo tits, boi :srs:


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: rax189 on August 15, 2012, 04:52:59 PM
Calm yo tits, boi :srs:
hey im just giving my opinion... dont have to be mean about it


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: Chaos_Knight on August 15, 2012, 04:54:47 PM
hey im just giving my opinion... dont have to be mean about it
lol It's a way to say, "Calm down." xD


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: rax189 on August 15, 2012, 05:00:16 PM
lol It's a way to say, "Calm down." xD
still u posted that on my other post to


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: DoctorFlux(Mariodk) on August 16, 2012, 12:34:54 PM
i got up-B to work but not same as fox´s up-b where he only have 1x animation used for flying
gotenks got alot of animations just for up-B (only way i can get it to work)

now just super ghosts/fixes on the moveset/model and afew revamps


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: Carnage on August 16, 2012, 12:48:37 PM
i got up-B to work but not same as fox´s up-b where he only have 1x animation used for flying
gotenks got alot of animations just for up-B (only way i can get it to work)

now just super ghosts/fixes on the moveset/model and afew revamps
cant wait to see a video preview of him.


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: SouthCraft on August 16, 2012, 01:53:53 PM
i got up-B to work but not same as fox´s up-b where he only have 1x animation used for flying
gotenks got alot of animations just for up-B (only way i can get it to work)

now just super ghosts/fixes on the moveset/model and afew revamps
wherez your pic of luffy sayin AWZoMe!?!?!


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: rax189 on August 16, 2012, 04:17:04 PM
i got up-B to work but not same as fox´s up-b where he only have 1x animation used for flying
gotenks got alot of animations just for up-B (only way i can get it to work)

now just super ghosts/fixes on the moveset/model and afew revamps

mariodk, will goku have more differant moves when hes ssj in the update... cuz i like how super smash flash 2 did that :D


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: Don Jon Bravo on August 16, 2012, 04:19:27 PM
So will he have a recovey move without having to hit himself???


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: Carnage on August 16, 2012, 04:25:25 PM
So will he have a recovey move without having to hit himself???
that his planned since the beggining pk thunder will be for ghosts (downb) and FS


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: rax189 on August 16, 2012, 06:55:54 PM
gotenks.... wen will u be here in the vault!


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: DoctorFlux(Mariodk) on August 16, 2012, 11:02:43 PM
mariodk, will goku have more differant moves when hes ssj in the update... cuz i like how super smash flash 2 did that :D
you will find out then the hacks is uploaded and you try it instead of asking all time these questings
gotenks.... wen will u be here in the vault!
as i said to over 9000 others: the hacks is done then its done


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: ThyLASA on August 16, 2012, 11:14:25 PM
gotenks.... wen will u be here in the vault!

Can you please stop  :srs:. I'm not being mean. But you come in here everyday asking the same thing I would think you would catch on and just learn to be patient like the rest of us  :>.>palm:. Now I'm not raging or calling you names just stop please and let him work in peace and do what he needs to do. Because asking the same thing everyday is not going to change anything. Please and thankyou  :>.>:.


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: rax189 on August 16, 2012, 11:16:15 PM
you will find out then the hacks is uploaded and you try it instead of asking all time these questingsas i said to over 9000 others: the hacks is done then its done
sry lol, im just bored and like hearing from u for progress... and believe me i know how hard it is... im just very curious and ur probably my favorite psa maker XD sry for bugging u :( i often do that... but i never expect u to do anything i say. NEVER! lol i just like giving opinions and ideas..

Post Merge: August 16, 2012, 11:18:15 PM
Can you please stop  :srs:. I'm not being mean. But you come in here everyday asking the same thing I would think you would catch on and just learn to be patient like the rest of us  :>.>palm:. Now I'm not raging or calling you names just stop please and let him work in peace and do what he needs to do. Because asking the same thing everything day is not going to change anything. Please and thankyou  :>.>:.
i know gotenks will be here when he gets here... i was basically just showing how anxious i am... sry if am annoying u :( i basically posted that just because im super excited and dont wanna wait anymore.. and i know im gonna have to wait im just being annoying like that lol sorry ill try to stop


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: Chaos_Knight on August 17, 2012, 12:06:46 AM
And that is why I wanted you to calm down. Not being mean or anything, but don't  worry, I was in your place once. I once wanted a model over Marth so badly and kept bugging an importer to rig it aleady. Soon, I learn to cool down and took a look at other threads, not just in models; everything. I feel you should try the same thing too. Mariodk's thread isnt the only one around and you know that. Try looking at other threads once in awhile. I understand this is your favorite one because you're a fan of DBZ and/or he's your favorite PSA maker, but there's more than just that yknow.

Also please try to refrain from saying "lol" too much. It may not sound like an issue but you pretty much say it in all of your posts, no offense. It's getting kinda annoying to be honest x.x  And for every import you like or want please try not to say "with PSA" or anything like that. An import is just an import, nothing else special.

Ok, I wanna get back on-topic now.


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: metatrongrhm on August 17, 2012, 06:23:59 AM
I want to say this to every person I know:
Also please try to refrain from saying "lol" too much. It may not sound like an issue but you pretty much say it in all of your posts, no offense. It's getting kinda annoying to be honest x.x 


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: DoctorFlux(Mariodk) on August 17, 2012, 11:54:17 AM
And that is why I wanted you to calm down. Not being mean or anything, but don't  worry, I was in your place once. I once wanted a model over Marth so badly and kept bugging an importer to rig it aleady. Soon, I learn to cool down and took a look at other threads, not just in models; everything. I feel you should try the same thing too. Mariodk's thread isnt the only one around and you know that. I understand this is your favorite one because you're a fan of DBZ and/or he's your favorite PSA maker, but there's more than just that yknow.

Also please try to refrain from saying "lol" too much. It may not sound like an issue but you pretty much say it in all of your posts, no offense. It's getting kinda annoying to be honest x.x  And for every import you like or want please try not to say "with PSA" or anything like that. An import is just an import, nothing else special.

Ok, I wanna get back on-topic now.
^this
even i was like that only mainly looked at sdo0m´s/beyond´s thread (mainly back then sdo0m was close to make goku and made shadow moveset v1) but not spammed ppl to make my requests infact i did not do any requests in the request boards i did them my self like shadow over DK port and then sdo0m canceled the idea of goku moveset i made that one instead (cuz that was my nr. 1 request for brawl Before i came to buu saga in DBZ then it became gotenks in brawl xD )

back to on-topic:
gotenks is so close to work with the ghosts but still not 100% as i wanted and still that problem with sent flying if hit your self but i will see if a idea i got will work
but almost anything else is done just SFX pack/balacing the attacks´s dmg and knockback/Fixing like hitboxes since i PSAed gotenks with the old method of PSAing to avoid bugs and redo the Fitlucas.pac all time/PSA the wins,entry and taunts, rig gotenks buu if no one else wanted to do it :(

Post Merge: August 17, 2012, 11:47:01 AM
side-smash:
(http://i.imgur.com/5uUSV.png)
N-B:
(http://i.imgur.com/WwL54.png)
mainly showing the oneslot GFX for normal/SSJ aura (needs to be alittle bigger on N-B)


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: Carnage on August 17, 2012, 12:26:38 PM
that body colour i just dont know why i dont like it that much it looks tan burn gotenks imo and it would be great to get buu alt for gotenks psa shame the ghost cant be one slot since they are not in the pcs still great to have one slot ssj aura guess it will be good for the up B movement too also is side smash a low burst kii blast? it certanly looks like that and looks good


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: Battleon469 on August 17, 2012, 12:38:34 PM
Oh come people stop arguing I mean, If mariodk's fine with it and of course he's making all psa's so it really don't matter but if you really find annoying then take rax189 "sorry" and get back on topic and talk about Gotenks and the rest With out arguing.

On topic: Gotenks Looking awesome as ever and maybe even be released toMorrow LoL (hopefully ghost attack won't take much longer).
Hey Mariodk Can you give us the next update now too see gotenks get more and more near completion making that luffy picture at the top actually give the effect XD.


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: rax189 on August 17, 2012, 04:13:34 PM
again im sry, im not trying to be annoying :( i just like starting a conversation so the whole "where are u gotenks thing" was just to start a conversation.... and im very sarcastic so if i didnt say lol u would probably take me as some jerk sometimes... but i will stop, sry again

Post Merge: August 17, 2012, 04:17:57 PM
and mariodk those pictures are AMAZING :)


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: DoctorFlux(Mariodk) on August 17, 2012, 04:26:04 PM

and mariodk those pictures are AMAZING :)
then see the updated 2nd post(1st post/rest of 2nd post coming) xD


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: AnImAiNe on August 17, 2012, 04:29:43 PM
again im sry, im not trying to be annoying :( i just like starting a conversation so the whole "where are u gotenks thing" was just to start a conversation.... and im very sarcastic so if i didnt say lol u would probably take me as some jerk sometimes... but i will stop, sry again

Post Merge: August 17, 2012, 04:17:57 PM
and mariodk those pictures are AMAZING :)
your good man don't worry i don't really see what the big deal is but thats just me


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: rax189 on August 17, 2012, 04:30:17 PM
then see the updated 2nd post(1st post/rest of 2nd post coming) xD
hahahaha okay, i really like how you made his blast look, its really cool

Post Merge: August 17, 2012, 04:30:34 PM
your good man don't worry i don't really see what the big deal is but thats just me
thx :)


Title: Re: Mariodk Projects: SuperGhosts/Up-B left/Fixes then gotenks is released xD
Post by: Kagemaru on August 17, 2012, 04:34:24 PM
Hm... I like.


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: Don Jon Bravo on August 17, 2012, 04:38:03 PM
yo mariodk
about the ghosts:
if u dont want to throw them anymore is there like a cancel button?
also will u have to "direct" them to the source being hitted,
or can they just go straight?


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: DoctorFlux(Mariodk) on August 17, 2012, 04:55:12 PM
yo mariodk
about the ghosts:
if u dont want to throw them anymore is there like a cancel button?
also will u have to "direct" them to the source being hitted,
or can they just go straight?
you can just press "B" then you use a ghost and they explode


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: Don Jon Bravo on August 17, 2012, 05:03:27 PM
you can just press "B" then you use a ghost and they explode
noice


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: rax189 on August 17, 2012, 10:50:47 PM
will we see http://goo.gl/7n98a (http://goo.gl/7n98a) over gotenks? or would the model not fit the psa right?


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: AnImAiNe on August 17, 2012, 10:55:57 PM
will we see [url]http://goo.gl/7n98a[/url] ([url]http://goo.gl/7n98a[/url]) over gotenks? or would the model not fit the psa right?
i think if your gonna suggest something it should wait till after the first release as suggestions can potentially hold up the initial release for gotenks


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: rax189 on August 17, 2012, 11:00:03 PM
i think if your gonna suggest something it should wait till after the first release as suggestions can potentially hold up the initial release for gotenks
oh it wasnt a really a request.. i was just asking cuz he got alot of surprises for us and id imagine thats something hed put in, but idk. i thought it would be funny. But mabey i could suggest it after release. probably not because what ever mariodk has planned is probably way better then fat gotenks


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: Don Jon Bravo on August 17, 2012, 11:03:26 PM
yo mario dk did u hear about mewtwo 2000's transperant ghost. its awesome u should check it out on his utube page.  it may give u sum ideas and stuff


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: AnImAiNe on August 17, 2012, 11:28:44 PM
oh it wasnt a really a request.. i was just asking cuz he got alot of surprises for us and id imagine thats something hed put in, but idk. i thought it would be funny. But mabey i could suggest it after release. probably not because what ever mariodk has planned is probably way better then fat gotenks
i understand what you mean. oh and i said suggest not request...


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: rax189 on August 18, 2012, 12:04:36 AM
i understand what you mean. oh and i said suggest not request...

kk

Post Merge: August 18, 2012, 12:06:10 AM
yo mario dk did u hear about mewtwo 2000's transperant ghost. its awesome u should check it out on his utube page.  it may give u sum ideas and stuff

oh yea the roys ghost [SSBB hack] - Roy's ghost found at Kami's Lookout (http://www.youtube.com/watch?v=0lTTEOKspnA#ws) looks awesome


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: AnImAiNe on August 18, 2012, 05:18:37 AM
 :-\ but the ghosts aren't transparent though they are solid and able to be touched. if the ghost is transparent that seems a bit weird to me with something transparent being explosive


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: DoctorFlux(Mariodk) on August 18, 2012, 09:49:04 AM
:-\ but the ghosts aren't transparent though they are solid and able to be touched. if the ghost is transparent that seems a bit weird to me with something transparent being explosive
super ghost kamikaze attack(brawl styled) is that but not as much as that roy

anyway i think i got the attack of super ghost kamikaze attack to work but still afew problems with it
anyway the day super ghost kamikaze attack is done with PSAIng the day is the release day of Gotenks
also i got a other idea for a alt. to gotenks(mainly will be made to my self but possible uploading it to BV anyway)


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: Don Jon Bravo on August 18, 2012, 10:20:09 AM
gotenks rig looks good
so will it be a beta release or final?


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: DoctorFlux(Mariodk) on August 18, 2012, 10:24:42 AM
gotenks rig looks good
so will it be a beta release or final?
beta release


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: rax189 on August 18, 2012, 10:48:11 AM
beta release

wat about the kamikaze lucas you made? will the super ghot kamakazmi attack basicaly function like that? http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23656 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23656)

Post Merge: August 18, 2012, 10:49:27 AM
i was gonna get the link and say that it mabey culd be useful to u, then i realized u made it XD


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: DoctorFlux(Mariodk) on August 18, 2012, 11:07:46 AM
wat about the kamikaze lucas you made? will the super ghot kamakazmi attack basicaly function like that? [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23656[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23656[/url])

Post Merge: August 18, 2012, 10:49:27 AM
i was gonna get the link and say that it mabey culd be useful to u, then i realized u made it XD
i only made the model xD back then since i was needing the other guy´s help but he did not helped me and i had to put gotenks on hold for a long time
but that super ghost is plan B if anything fails but that can´t be 100% controlled like as PKthunder


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: rax189 on August 18, 2012, 11:12:42 AM
i only made the model xD back then since i was needing the other guy´s help but he did not helped me and i had to put gotenks on hold for a long time
but that super ghost is plan B if anything fails but that can´t be 100% controlled like as PKthunder
oh bummer, ull figure something out. If i knew how to psa, do animations, and all that stuff i would be helping 24/7 XD, anyways im guessing the Kamehame HAAA! ( over pit update) would make the kamehame ha blast stop when it hits walls right??? Im the only one who voted for that so far hahahaha


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: ThyLASA on August 18, 2012, 12:22:20 PM
I suggest getting Vegeta out the way. Then do Monkey D. Luffy. While doing either one of those work on Naruto over olimar because that sounds hard. And Goku last because imo I don't see a point in updating him right now. But then again you'll do what you want bruh


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: DoctorFlux(Mariodk) on August 18, 2012, 12:37:07 PM
I suggest getting Vegeta out the way. Then do Monkey D. Luffy. While doing either one of those work on Naruto over olimar because that sounds hard. And Goku last because imo I don't see a point in updating him right now. But then again you'll do what you want bruh
you will find out then you try to use Gotenks´s up/downthrow on goku over pit
and can´t be fixed on gotenks


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: Battleon469 on August 18, 2012, 01:10:14 PM
Well It looks like the super ghost kamikaze attack is causing trouble. ^(what can't be fixed? Vegeta?)


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: Carnage on August 18, 2012, 01:20:49 PM
cant wait to see the ghost explode on impact xD


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: slayermarth101 on August 18, 2012, 01:55:04 PM
I suggest getting Vegeta out the way. Then do Monkey D. Luffy. While doing either one of those work on Naruto over olimar because that sounds hard. And Goku last because imo I don't see a point in updating him right now. But then again you'll do what you want bruh
Goku needs an update. Badly.
Animations can use an update, and MarioDK has gotten better with psa, so he can update the moveset overall itself. Moves like the Side Smash and Up tilt for example, can use an update

Though I think its best to do vegeta first to get him out of the way, then finish naruto and then update Goku.
That way his primary focus can be luffy. With no other worries etc, Luffy is gonna be boss.


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: Carnage on August 18, 2012, 01:56:35 PM
Goku needs an update. Badly.
Animations can use an update, and MarioDK has gotten better with psa, so he can update thr moves overall themselves. Moves like the Side Smash and Up tilt for example. can use an update

Though I think its best to dk vegeta first to get him out of the way, then finish naruto and then update Goku.
That way his primary focus can be luffy. With no others updates etc, Luffy is gonna be boss.
i agree after gotenks it would be good to finish vegeta since hes almost done while the others need more work to be released imo


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: DoctorFlux(Mariodk) on August 18, 2012, 02:21:23 PM
(http://i.imgur.com/oaKBZ.gif)


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: Chaos_Knight on August 18, 2012, 02:26:20 PM
Nice entrance.


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: Lucifer_Gale on August 18, 2012, 02:54:59 PM
([url]http://i.imgur.com/oaKBZ.gif[/url])

You surely know how to increase hype :happy:


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: rax189 on August 18, 2012, 03:05:32 PM
([url]http://i.imgur.com/oaKBZ.gif[/url])

looks awesome


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: SouthCraft on August 18, 2012, 03:07:17 PM
([url]http://i.imgur.com/oaKBZ.gif[/url])
are you brawl styling Goten and trunks?


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: DoctorFlux(Mariodk) on August 18, 2012, 03:14:07 PM
are you brawl styling Goten and trunks?
i wish i can but they needing to be low filesized


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: rax189 on August 18, 2012, 03:28:13 PM
i wish i can but they needing to be low filesized
it still looks awesome... is gotenks usually bigger then goten and trunks or is that another thing u had to do for the low file size


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: Carnage on August 18, 2012, 03:52:29 PM
it still looks awesome... is gotenks usually bigger then goten and trunks or is that another thing u had to do for the low file size
gotenks is bigger than they are individualy


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: Naruto200Man on August 18, 2012, 04:03:36 PM
Hey MarioDK, I'm going to need help with somethin.
I can't say what, or when, but it'll be graphics model related since ur better at it than I am.
*finally has Brawlbox PSA*
*finally time to initiate project big brows*


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: SmashClash on August 18, 2012, 04:23:09 PM
*Doesn't read anything on the page except see that gif*
Animation needs work for sure.


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: AnImAiNe on August 18, 2012, 05:53:04 PM
*Doesn't read anything on the page except see that gif*
Animation needs work for sure.
whats wrong with the animation?


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: DoctorFlux(Mariodk) on August 18, 2012, 05:59:17 PM
super ghost kamikaze attack works "almost"
but still 1 problem with it
they can only hit the one who touch the ghost and not them who is near then the ghost explode


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: rax189 on August 18, 2012, 06:06:02 PM
super ghost kamikaze attack works "almost"
but still 1 problem with it
they can only hit the one who touch the ghost and not them who is near then the ghost explode


still awesome progress, ull find a way for it to work eventually

SUPER SAIYAN
mabey just put an invisible bomb inside of the ghost xD then it will explode everyone near, it actually culd work but i would use links bombs because links bombs have balanced power unlike the bob-omb because the bob-omb to cheap :p


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: AnImAiNe on August 18, 2012, 06:27:42 PM
i thought touching the ghost was the only way it was supposed to explode anyway


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: rax189 on August 18, 2012, 06:29:41 PM
i thought touching the ghost was the only way it was supposed to explode anyway
ya but, for example, when u throw a bomb at someone and it explodes, usually the person right next to him gets hit to. i believe thats what mariodk is aiming for


Title: Re: Mariodk Projects: SuperGhosts/Fixes left, 2nd(soon 1st) post updated
Post by: DoctorFlux(Mariodk) on August 18, 2012, 08:12:55 PM
super ghost kamikaze attack work as i wanted now  :af2:


Title: Re: Mariodk Projects: Fixes/SFX pack left on gotenks Super ghost works now
Post by: metatrongrhm on August 18, 2012, 08:57:20 PM
Awesome... As un-hyped as I am for DBZ characters, this ghost move is building it up


Title: Re: Mariodk Projects: Fixes/SFX pack left on gotenks Super ghost works now
Post by: DoctorFlux(Mariodk) on August 18, 2012, 09:17:48 PM
making the SFX pack now for gotenks
but is alittle hard to make it if i dont know what SFX i needing to replace for a SFX ID in PSA and what SFX ID in PSA i needing to use for use the new SFX in the brsar
so if anyone got a list for that please link it since i can´t find it anyway and i remember there was a list for this for the char´s SFX IDs/sounds in brsar


Title: Re: Mariodk Projects: Fixes/SFX pack left on gotenks Super ghost works now
Post by: Don Jon Bravo on August 18, 2012, 09:36:28 PM
i know [censored] about sfx
maybe someone who uses riivo can help
hopefully someone helps u dude so u dont have to go solo at it...


Title: Re: Mariodk Projects: Fixes/SFX pack left on gotenks Super ghost works now
Post by: DoctorFlux(Mariodk) on August 18, 2012, 09:39:59 PM
i know [censored] about sfx
maybe someone who uses riivo can help
hopefully someone helps u dude so u dont have to go solo at it...
its not the SFX pack making part
its more get the SFX IDs to match with the new SFXs in the SFX pack
since there is no list/nothing at all for help with that and i remember there was a list for it but its deleted now for some unknown reason :(


Title: Re: Mariodk Projects: Fixes/SFX pack left on gotenks Super ghost works now
Post by: AnImAiNe on August 18, 2012, 09:45:26 PM
my pal Reaver would probably know here is his profile
 http://forums.kc-mm.com/index.php?action=profile;u=240 (http://forums.kc-mm.com/index.php?action=profile;u=240)


Title: Re: Mariodk Projects: Fixes/SFX pack left on gotenks Super ghost works now
Post by: DoctorFlux(Mariodk) on August 18, 2012, 11:46:36 PM
found the SFX IDs but right now i am alittle too lazy to make the SFX pack so i just making the video preview now and see what ppl think of the progress on gotenks
get ready for a Gotenks vs. kid buu(can´t with super buu since for some reason gotenks can´t grap him no t-pose or freeze just buu go off from gotenks´s grap instant ) fight on kami´s lookout

Post Merge: August 19, 2012, 01:51:28 AM
SSBB hacks: Gotenks moveset beta previews (http://www.youtube.com/watch?v=VZBZUGRTEwI#)
still waiting for youtube but the video is soon ready


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: SouthCraft on August 19, 2012, 04:15:43 AM
found the SFX IDs but right now i am alittle too lazy to make the SFX pack so i just making the video preview now and see what ppl think of the progress on gotenks
get ready for a Gotenks vs. kid buu(can´t with super buu since for some reason gotenks can´t grap him no t-pose or freeze just buu go off from gotenks´s grap instant ) fight on kami´s lookout

Post Merge: August 10, 2012, 05:00:00 AM
SSBB hacks: Gotenks moveset beta previews ([url]http://www.youtube.com/watch?v=VZBZUGRTEwI#[/url])
still waiting for youtube but the video is soon ready
OMG! HYPE!


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: metatrongrhm on August 19, 2012, 06:02:36 AM
OMG! HYPE!
^this
And also, what does the orange disc attack thing do?


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Carnage on August 19, 2012, 06:10:58 AM
those secial are epic xD  loved the side B animation  also is it just me or are the ghost summoning  is alittle out of sinc he seems to appear  after  the the blow and not at the blowing also side smash and down smash are great ideas for dragon ball related smash attacks cant the ghost have an animation? like a wait one just moving his arms and taill? cant wait to try that moveset seems so much fun imo.


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 19, 2012, 07:12:19 AM
those secial are epic xD  loved the side B animation  also is it just me or are the ghost summoning  is alittle out of sinc he seems to appear  after  the the blow and not at the blowing also side smash and down smash are great ideas for dragon ball related smash attacks cant the ghost have an animation? like a wait one just moving his arms and taill? cant wait to try that moveset seems so much fun imo.
only 1 animation for the ghost
and i tried to add boneset for it but failed
also i have to redo the Fitlucas.pac again cuz it messed up the entry stuff(not used in this moveset but still freeze the PSA if not using the code: no entry data) but now i just have to copy/paste xD and also have to fix then gotenks gets throwed he freeze the game(i think i know why) cuz goten+trunks dont worked very well over the snake article(cuz trunks was at the stage´s bone and goten was at gotenks) so i had to merge the models with gotenks
SFX pack is WIP

CSP/BPs i will PM dr. about if he got him since he wanted to do them
alt. models i will do now since i take alittle break for PSAing gotenks now infact i have worked most of the Nights on gotenks xD (sometimes i love weekends where there is nothing to do IRL)


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Carnage on August 19, 2012, 07:17:29 AM
only 1 animation for the ghost
and i tried to add boneset for it but failed
also i have to redo the Fitlucas.pac again cuz it messed up the entry stuff(not used in this moveset but still freeze the PSA if not using the code: no entry data) but now i just have to copy/paste xD and also have to fix then gotenks gets throwed he freeze the game(i think i know why) cuz goten+trunks dont worked very well over the snake article so i had to merge the models with gotenks
SFX pack is WIP

CSP/BPs i will PM dr. about if he got him since he wanted to do them
alt. models i will do now since i take alittle break for PSAing gotenks now
if gotenks freezes when trown is probably bone refs? also gotenks has to have more or the same number of bones than lucas  i wonder how the entry can freeze if its a separate file


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 19, 2012, 07:19:56 AM
if gotenks freezes when trown is probably bone refs? also gotenks has to have more or the same number of bones than lucas  i wonder how the entry can freeze if its a separate file
gotenks have only added bones after ThrowN bone (alot of bones cuz of goten+trunks)
but i anyway redo the PSA so i can also PSA the SFX IDs at same time and revamp afew stuff like more GFXs on the atttacks

Post Merge: August 19, 2012, 07:52:38 AM
(http://i.imgur.com/mekSp.png)
kirby hat for my Gotenks moveset
next kirby hats: Vegeta/naruto

Post Merge: August 19, 2012, 08:57:47 AM
(http://i.imgur.com/u4ZP8.png)
edited the vest´s texture from the old to fit the new gotenks model so they both got the same vest
someone will rig it while i am making the others alts?
its ready to be rigged you not needing to vertex anything for fit the boneset (just let me handle the mouth)


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: AnImAiNe on August 19, 2012, 09:07:14 AM
Awesome... As un-hyped as I am for DBZ characters, this ghost move is building it up
lol its the galactic donut it paralyzes the opponenet. ive heard of people seeing colors differently but orange? its definetly bright yellow XD


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: rax189 on August 19, 2012, 09:08:11 AM
............ my eyes......... are......... freaking out with awesomeness xD


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Naruto200Man on August 19, 2012, 09:52:36 AM
Nice work on Gotenks
the galactic donut looks a little 'meh' to me though.
Other than that everything looks good :P


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 19, 2012, 10:01:09 AM
Nice work on Gotenks
the galactic donut looks a little 'meh' to me though.
Other than that everything looks good :P
thanks
the donut was also thinking to try to revamp it i just made a fast model of a donut in 3ds max


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: AnImAiNe on August 19, 2012, 10:04:21 AM
looks fine to me all it is ...is a glowing ring i dont see how he was expecting anymore than that. it looks wway better than the thin donut from the old beta


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: dpgthirteen on August 19, 2012, 10:11:08 AM
It looks good, I think it could still use some work like his ghost attack. In the show and games the move is suppose to be a very quick attack. I think it should work more like Pits arrows.


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: AnImAiNe on August 19, 2012, 10:13:26 AM
but pits arrows are harder to control


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: dpgthirteen on August 19, 2012, 10:55:47 AM
But the attack as of right now seems to easy to land for such damage and knock back.


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: SmashClash on August 19, 2012, 10:56:30 AM
I sure like the looks of this PSA. You incorporated things very well. :)


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: AnImAiNe on August 19, 2012, 10:58:22 AM
But the attack as of right now seems to easy to land for such damage and knock back.
well if it goes as fast as pits arrow that leaves room for spamming. i do think the knockback is really high but at least the way it is now you can evade it,and most likely attack gotenks since he would be vulnerable


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Don Jon Bravo on August 19, 2012, 12:22:25 PM
im ok with the donut i guess
the ghost could use a little more blue shade/outline in it meh they look good
other than that:
epic gotenks psa is epic!


Edit:btw how many bones did u have to move for gotenks?
because if u only moved the leg bones u can rename those two bones in the model, and rename in all the moveset via the "replace all" function in brawlbox:  and we will be able to keep any other characters we have over Lucas, including ssj Goten and kid goku...



Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 19, 2012, 01:10:16 PM
im ok with the donut i guess
the ghost could use a little more blue shade/outline in it meh they look good
other than that:
epic gotenks psa is epic!


Edit:btw how many bones did u have to move for gotenks?
because if u only moved the leg bones u can rename those two bones in the model, and rename in all the moveset via the "replace all" function in brawlbox:  and we will be able to keep any other characters we have over Lucas, including ssj Goten and kid goku...


i moved all of lucas´s boneset but his stick one

(http://i.imgur.com/Xoiuf.png)

over gotenks boneset now xD (animted eyes/blinking coming for this model too)
and for ppl who wanted to use Gotenks/buu over lucas since it is the same boneset:
(http://i.imgur.com/izkJi.png)
(http://i.imgur.com/O5NCK.png)
xD


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: SouthCraft on August 19, 2012, 02:23:57 PM
i moved all of lucas´s boneset but his stick one

([url]http://i.imgur.com/Xoiuf.png[/url])

over gotenks boneset now xD (animted eyes/blinking coming for this model too)
and for ppl who wanted to use Gotenks/buu over lucas since it is the same boneset:
([url]http://i.imgur.com/izkJi.png[/url])
([url]http://i.imgur.com/O5NCK.png[/url])
xD
awesome! Btw whats left before release?


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 19, 2012, 02:26:46 PM
still alittle so i dont think it will be today(a.k.a tonight for me) or tomorrow (cuz of IRL calling again)


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Exorcist on August 19, 2012, 02:35:08 PM
I'm not much of a DBZ fan but I am extremely excited for this PSA.
The only thing I see is that I think donut/ring should have a bit more range. But eh, what do I know. ;D


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: rax189 on August 19, 2012, 02:47:35 PM
I'm not much of a DBZ fan but I am extremely excited for this PSA.
The only thing I see is that I think donut/ring should have a bit more range. But eh, what do I know. ;D
i agree, but mariodk just trying to make it balanced...

GOTENKS
Gotenks short arms make some of his attacks look funny xD


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Don Jon Bravo on August 19, 2012, 03:03:44 PM
I think its great u put buu over gotenks. now we will have variety with ur custom moveset...


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: rax189 on August 19, 2012, 04:25:57 PM
I think its great u put buu over gotenks. now we will have variety with ur custom moveset...
i agree, i also can wait to see his new buu psa, i have been wanting one lol cause kid buu psa b attack is hard to explain to friends playing with u lol. MarioDK has ALOT planned though with his Buu psa, Nauto psa, bender psa, vegeta psa he helping make, his goku update, smbz sonic AND mario xD, kid goku, sasuke, and luffy....


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Kagemaru on August 19, 2012, 05:19:23 PM
The video was good. Though some of his moves look stiff. When I get a chance to beta test I'll show you what I mean in detail.


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: BlueBrain on August 19, 2012, 06:36:20 PM
those ghosts look kinda OP to me... maybe it just looks so because of the explosion...
anyway, IMO if a projectile is pretty fast and controllable it shouldn't be too strong...
i mean, not even snake's missile is all that strong, and it's slow as hell when you turn it around


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Don Jon Bravo on August 19, 2012, 06:40:28 PM
i believe  its only stromg on the final smash

Post Merge: August 19, 2012, 07:21:35 PM
I'm not much of a DBZ fan but I am extremely excited for this PSA.
The only thing I see is that I think donut/ring should have a bit more range. But eh, what do I know. ;D
wouldnt that be cheating?
its suppose to be a grab attack...




Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 19, 2012, 11:34:53 PM
i agree, i also can wait to see his new buu psa, i have been wanting one lol cause kid buu psa b attack is hard to explain to friends playing with u lol. MarioDK has ALOT planned though with his Buu psa, Nauto psa, bender psa, vegeta psa he helping make, his goku update, smbz sonic AND mario xD, kid goku, sasuke, and luffy....
this gotenks buu is only for gotenks
i agree, but mariodk just trying to make it balanced...

GOTENKS
Gotenks short arms make some of his attacks look funny xD
the i was thinking to make the arms alittle longer but too lazy to do a new rig on the arms so i just do it with the animations
those ghosts look kinda OP to me... maybe it just looks so because of the explosion...
anyway, IMO if a projectile is pretty fast and controllable it shouldn't be too strong...
i mean, not even snake's missile is all that strong, and it's slow as hell when you turn it around
i had problems with get it to only dmg 15% (middel knockback) at down-B and 30% alittle high knockback(so you can kill ppl at +75 on FD stage) at FS+ignore shield/refle/absorb at same time but thats like the only thing i needing to get done on gotenks and make time to less alittle longer(maybe unlimited on down-B version)


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Kagemaru on August 19, 2012, 11:49:36 PM
The only animation I see with his arms being a huge problem us the side tilt. Add some horizontal movement to it and it should be ok.

The grab looked a bit strange too. The distance he grabbed and the time it took to transition into the catch wait.

volley ball could look better if it was speed up. Looks a bit stiff ATM.

That's about all I got from that video. But I watched it in my phone so it may not be 100% accurate.


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 20, 2012, 12:11:21 AM
thanks for the feedback
(http://i.imgur.com/35A7q.png)
(http://i.imgur.com/jmkaV.png)


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Kagemaru on August 20, 2012, 01:35:12 AM
Nice. I assume you'll have a size modded version.

Shouldn't be too long till it's time to beta test huh?

Then you may have time to psa Luffy's specials. Just to get them to work... I could do the offensive collision stuff just fine. I should probably stop procrastinating and finish him though. My other projects keep getting in the way. Lol.


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Carnage on August 20, 2012, 02:27:47 AM
love having gotenks buu like an alt xD


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Leon Exodio on August 20, 2012, 05:26:01 AM
dude that was awesome cant wait for this


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 20, 2012, 07:42:13 AM
and if ppl dont have see it/heard it:
(http://i.imgur.com/KOGjA.png)
the aura/side-smash GFX is oneslot recolour
and SSj1/3 gets yellow aura
maybe i will do so blue gets blue aura/green gets green aura/red gets red aura too


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: kirbyboi :3 on August 20, 2012, 08:34:26 AM
Will transforming work?? :P


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 20, 2012, 08:37:07 AM
whats left on gotenks:
-revamp on afew attacks/animations
-fix the then you getting you getting thrown and at the end of the throw attack it freeze
-SFX pack
-get SFX ids in PSA to match with the SFX pack
-try to get Super ghosts to only dmg 15% at down-B version and 30% at FS version maybe i will see if super ghosts FS can be good without the time freeze since if you kill one while the time is freezed it takes alot of time before the killed one gets back on the stage
-fix the GFX model of the ghosts to show the textures right
-revamp the GFX model of donut to be more shine and same for KI blasts
-get SSJ1/3 ready for ingame
-animte SSJ3 hair/animte blinking and eyes
-make the A+B move(if more filesize left)
-revamp the rig on the mouth of buu/gotenks
-release gotenks xD


Will transforming work?? :P
he is not going to have SSJ mode


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: kirbyboi :3 on August 20, 2012, 08:54:34 AM
whats left on gotenks:
-revamp on afew attacks/animations
-fix the then you getting you getting thrown and at the end of the throw attack it freeze
-SFX pack
-get SFX ids in PSA to match with the SFX pack
-try to get Super ghosts to only dmg 15% at down-B version and 30% at FS version maybe i will see if super ghosts FS can be good without the time freeze since if you kill one while the time is freezed it takes alot of time before the killed one gets back on the stage
-fix the GFX model of the ghosts to show the textures right
-revamp the GFX model of donut to be more shine and same for KI blasts
-get SSJ1/3 ready for ingame
-animte SSJ3 hair/animte blinking and eyes
-make the A+B move(if more filesize left)
-revamp the rig on the mouth of buu/gotenks
-release gotenks xD

he is not going to have SSJ mode
''sounds good~ ^_^

btw how do you do A+B move on numchuck? isnt that grab? :3


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Battleon469 on August 20, 2012, 09:30:48 AM
WOW Gotenks is really good and revamped volly baLL IS AWESOME but the ghost Looks tiny in the preview and How come in the final smash time stops Then won't be near impossible to dodge it? Anyway when it hit buu the 2 time he dodged it because he was too high in the sky. XD. Maybe when Gotenks appears at entry he could Say "Tada!" and maybe he wins you could make him say " Im so strong that I don't know what to do with my self" from BT3 and I don't know why but I really want vegeta to get finished so you can do goku vs vegeta and hey will vegeta be able 2 transform to ssj and ssj3 like in raging blast 1 & 2?


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: RasenganKameha on August 20, 2012, 09:54:56 AM
hey MarioDK, just my opinion, i think you should keep the time freeze on Gotenks
Final smash and i remember somebody on here said the ghosts move slow and that
they are easy to evade.

i think if you take off the time freeze for the ghosts on the FS, you are not gonna be able
to hit anybody with it that easy and also i like the time freeze for it, it was really good.

this is just my opinion on this.


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Kaye Cruiser on August 20, 2012, 10:54:52 AM
Quick question.

Seems you've gotten tons better with exporting the models and having their textures work correctly on the Wii now.

Since you've pulled this off, any chance of us finally seeing a fixed Sonic the Plumber over Sonic? And maybe one over Mario too?


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: SiLeNtDo0m on August 20, 2012, 03:41:35 PM
Time freeze during FS is bull[censored].  Remove it please.  Time slow down at most but not a time freeze.  These are ghosts I'm assuming you can manually control fairly easy.  There is little reason for a skilled player to miss using them as long as they're sped up slightly and are slightly bigger even with no time slow down. 


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: rax189 on August 20, 2012, 04:22:36 PM
Time freeze during FS is bull[censored].  Remove it please.  Time slow down at most but not a time freeze.  These are ghosts I'm assuming you can manually control fairly easy.  There is little reason for a skilled player to miss using them as long as they're sped up slightly and are slightly bigger even with no time slow down. 
i agree, all character final smashed have at least a small chance of being dodged


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Don Jon Bravo on August 20, 2012, 04:31:01 PM
 i think the time freeze when the 3 ghosts are popping out looks epic(the camera view)
i got nothing against the time freeze at the moment
if u have time to play around with it mario dk i would suggest only removing the time freeze after the first ghost.
but u are the psaer and u know what u do things so its up to u, not us...

and luigi has a time freeze so i dont know why so many people are complaing
>.>


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Solar99 on August 20, 2012, 04:48:49 PM
It's not the start up that's the problem. The issue is that time freezes during the actual attack. It gives the opponent an unfair advantage.


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Kagemaru on August 20, 2012, 04:54:45 PM
I agree with SDoom. Freeze time for the start up. But let it play normally after that.


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: rax189 on August 20, 2012, 05:16:04 PM
i think the time freeze when the 3 ghosts are popping out looks epic(the camera view)
i got nothing against the time freeze at the moment
if u have time to play around with it mario dk i would suggest only removing the time freeze after the first ghost.
but u are the psaer and u know what u do things so its up to u, not us...

and luigi has a time freeze so i dont know why so many people are complaing
>.>
because u have a chance of dodging luigis time freezer

Post Merge: August 20, 2012, 09:52:07 PM
mario dk, if ur open for suggestions.... mabey u can make his special do wat links special does, but he shoots out that beam across the whole map, and whoever it hits is frozen while he blows the ghosts, or whoever he hits slows down?


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: UchihaSasuke117 on August 21, 2012, 01:38:19 AM
looks great. first time seeing it. agree with the time stop only being for start of FS though.


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Naruto200Man on August 21, 2012, 08:09:30 AM
Quick question.

Seems you've gotten tons better with exporting the models and having their textures work correctly on the Wii now.

Since you've pulled this off, any chance of us finally seeing a fixed Sonic the Plumber over Sonic? And maybe one over Mario too?

=_= why have the same hack over mario when we can have Mario The Hedgehog? ._.

Also it should be a time slow for super gost, time freeze is overpowered, imagine how cheep most of the regular final smashes would be with that.

Lucario's would basically turn everyone into target practice for example.


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: BlueBrain on August 21, 2012, 11:26:20 AM
=_= why have the same hack over mario when we can have Mario The Hedgehog? ._.

Also it should be a time slow for super gost, time freeze is overpowered, imagine how cheep most of the regular final smashes would be with that.

Lucario's would basically turn everyone into target practice for example.

don't try to compare different FS the way you do, saying that something is broken because if another FS would have it it would be broken makes no sense overall, i DO feel the same about making it slow-motion instead of time-stop, but ur argument is kinda invalid


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 21, 2012, 12:19:57 PM
i made FS slow motion already
anyway preview of SSJ4 gotenks(not going to have tail bones cuz i am too lazy for make that+saving filesize on the animations):
(http://i.imgur.com/fwhF8.png)


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Exorcist on August 21, 2012, 12:23:03 PM
Looks awesome, I'd say the hair is a bit too bright though.


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Carnage on August 21, 2012, 02:19:53 PM
dont need taill bones just make the taill look good like ssj4 goku with the taill slight bend


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: SonicBrawler on August 21, 2012, 02:23:07 PM
Looks awesome, I'd say the hair is a bit too bright though.
this^

and his face looks all baby like still


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: UchihaSasuke117 on August 21, 2012, 02:39:53 PM
what game is your^ sig and pic from?


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Don Jon Bravo on August 21, 2012, 03:17:40 PM
what do u guys mean by slow motion?
slow motion for the opponent
or slow motion for the ghosts?(because that may turn out annoying- a slow ghost)


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Carnage on August 21, 2012, 03:32:28 PM
what do u guys mean by slow motion?
slow motion for the opponent
or slow motion for the ghosts?(because that may turn out annoying- a slow ghost)
of course it its for the oponents making your self slow on a FS would be pointless xD


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DJ Lowgey on August 21, 2012, 03:37:38 PM
MarioDK I´ve seen Gotenks preview and I only have to say....
A W E S O M E ! ! ! ! ! ! !
This is a character I want to bring in my roster.
Don´t work on other projects - first finish gotenks ;)


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Don Jon Bravo on August 21, 2012, 03:45:05 PM
of course it its for the oponents making your self slow on a FS would be pointless xD
hopefully ur right because slow projectiles/ghosts would be kinda annoying to play with imo

i already hate how slow snakes projectiles are  :srs:


Also, i like that candy red hair. its fine the way it is with me...


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: rax189 on August 21, 2012, 05:14:22 PM
it looks like it could be a bit darker, i can find the perfect shade for MarioDK if he sends me over the textures


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Kagemaru on August 21, 2012, 05:54:58 PM
what game is your^ sig and pic from?

The World Ends With You.

Awesome game... very very good.


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 21, 2012, 11:44:33 PM
new texture for SSJ4:
(http://i.imgur.com/s5K5j.png)
and the tailed is vertexed:
(http://i.imgur.com/EShzk.png)
now time to vertex the hair and so he looks like this


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Battleon469 on August 22, 2012, 06:39:56 AM
Hey isn't the hair supposed to be black and like the ssj2 hair because that happens to goku and vegeta in GT? I don't know why but the eyes and most face don't really match gotenks face too me it must have been hard too do and the slow motion idea is great it makes the attack perfectly balanced.


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: rax189 on August 22, 2012, 07:55:59 AM
Hey isn't the hair supposed to be black and like the ssj2 hair because that happens to goku and vegeta in GT? I don't know why but the eyes and most face don't really match gotenks face too me it must have been hard too do and the slow motion idea is great it makes the attack perfectly balanced.
only ssj4 goku has black hair, gogeta has red hair


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Don Jon Bravo on August 22, 2012, 04:55:26 PM
 Yay No mo' burnt skin XD


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: rax189 on August 22, 2012, 05:02:06 PM
mario dk if u need help with his textures (color wise) id be more then happy to help. cuz i could make a brawl styled colored hair, anyone can easily make it xD but i did gotenks skin... unless u changes it lol


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: BlueBrain on August 22, 2012, 06:07:27 PM
SSJ4 have black hair... or at least dark


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: rax189 on August 22, 2012, 06:20:10 PM
SSJ4 have black hair... or at least dark
i know but this is ssj4 fused, like goku ssj4 has back hair but gogeta ssj4 has red, probably because vegeta always had that hint of red in his hair


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 22, 2012, 11:35:34 PM
mario dk if u need help with his textures (color wise) id be more then happy to help. cuz i could make a brawl styled colored hair, anyone can easily make it xD but i did gotenks skin... unless u changes it lol
i have not changed gotenks´s Skin cuz yours texture+mine is not 100% same+ needing also do do this at the eyes
i know but this is ssj4 fused, like goku ssj4 has back hair but gogeta ssj4 has red, probably because vegeta always had that hint of red in his hair
vegeta got brown hair as SSJ4


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: BlueBrain on August 23, 2012, 05:07:55 AM
true, but why red? xD
i could understand dark purple though... but it would look weird as hell xD


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: SiLeNtDo0m on August 23, 2012, 06:19:34 AM
The problem with the hair doesn't stem from the fact that it's red.  The problem stems from the fact that it's not SSJ4 hairstyle.  At the moment, it's just red SSJ3 hair.  SSJ4 hair is not that long.

Although, each SSJ4 has a slightly different hairstyle.  I'd say make it similar to SSJ4 Gogeta's hair.


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 23, 2012, 06:37:44 AM
The problem with the hair doesn't stem from the fact that it's red.  The problem stems from the fact that it's not SSJ4 hairstyle.  At the moment, it's just red SSJ3 hair.  SSJ4 hair is not that long.

Although, each SSJ4 has a slightly different hairstyle.  I'd say make it similar to SSJ4 Gogeta's hair.
that i was planing but now i am making animted eyes/animte SSJ3 hair


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Kaye Cruiser on August 23, 2012, 06:42:51 AM
Quick question.

Seems you've gotten tons better with exporting the models and having their textures work correctly on the Wii now.

Since you've pulled this off, any chance of us finally seeing a fixed Sonic the Plumber over Sonic? And maybe one over Mario too?

Waiting for my answer~ >>

=_= why have the same hack over mario when we can have Mario The Hedgehog? ._.

Because if you knew anything, which you clearly don't, he had already planned to have Sonic the Plumber over both Sonic and Mario to begin with.

And there are plenty of textures of Mario as a hedgehog that you can get, so it's been done.

If you mean a Sonic Suit Mario though...I wanna say that no one would want that, but I know those random, weird and obscure people who do will show up right after. Doesn't help there's been a pic of it before. >>'

Sonic Suit for NSMB2?


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: SiLeNtDo0m on August 23, 2012, 06:43:41 AM
that i was planing but now i am making animted eyes/animte SSJ3 hair

Cool beans


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 23, 2012, 06:53:39 AM
Waiting for my answer~ >>

Because if you knew anything, which you clearly don't, he had already planned to have Sonic the Plumber over both Sonic and Mario to begin with.

And there are plenty of textures of Mario as a hedgehog that you can get, so it's been done.

If you mean a Sonic Suit Mario though...I wanna say that no one would want that, but I know those random, weird and obscure people who do will show up right after. Doesn't help there's been a pic of it before. >>'

Sonic Suit for NSMB2?
i still dont know whats wrong with the sonic the plumber but i kinda think i know how i can fix it now but i needing him in 3ds max again since i lost the .max scene maybe i can do something to fix it

also i was planing that sonic plumber over mario but canceled it cuz it freezed all time also still planing with mario in sonic suit xD


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Kaye Cruiser on August 23, 2012, 07:14:03 AM
also still planing with mario in sonic suit xD

See? Called it. - -' *rubs head*

Hope you manage to fix it soon.


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 23, 2012, 07:39:34 AM
See? Called it. - -' *rubs head*

Hope you manage to fix it soon.
me too and since i got better at modeling/UV editing so i think i can

also i have fixed Gotenks´s entry so it dont freeze (if not using no entry data)
and beeing throwed (just redid the Fitlucas.pac)
but still problems with the ghosts since the If: bit is set:  dont working right so i can´t make the hitboxes to be like this:
on Down-B the ghost article only dmg 15%
on FS it ghost article dmg 30%+ignoring shield/refle/absorb(ness´s down-B)

so i can only make one of these hitboxes so it is: dmg 15% or dmg 30%+ignoring shield/refle/absorb(ness´s down-B) on both FS and down-B


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Battleon469 on August 23, 2012, 09:09:17 AM
Oh I think it should be the 30% damage one but it would been better if you could sheild the down b one but if you don't 30% damage and on final 30% +ignoring shield/refle/absorb. But I really dont know if it's possible because I have started learning about PSA yet.


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 23, 2012, 10:02:19 AM
Animted eyes:(blinking works too)
(http://i.imgur.com/db2X6.png)
SSj aura:
(http://i.imgur.com/f4Ftc.jpg)


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Leon Exodio on August 23, 2012, 10:06:53 AM
Animted eyes:(blinking works too)
([url]http://i.imgur.com/db2X6.png[/url])
SSj aura:
([url]http://i.imgur.com/f4Ftc.jpg[/url])
the eyes look weird but that just me but other then that the model looks awesome cant wait for this to be done


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 23, 2012, 10:45:19 AM
i can anyway show recolours ingame:
(http://i.imgur.com/CGtf9.png)
(http://i.imgur.com/ezAlZ.jpg)

edit: almost forgot to show it so fanboys can be happy:
(http://i.imgur.com/X8Ay0.png)
SSj3 ingame


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: SiLeNtDo0m on August 23, 2012, 11:52:05 AM
Each recolour has their own aura?  That's [censored]ing cool


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 23, 2012, 11:58:01 AM
Each recolour has their own aura?  That's [censored]ing cool
yes like as buu has pink aura(that aura is also used for Side-smash GFX)
i love stuff then its oneslot xD


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Carnage on August 23, 2012, 12:08:04 PM
like the independant aura and ssj3 is looking good xD i supose hes gonna have ssj aura?


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 23, 2012, 12:10:05 PM
like the independant aura and ssj3 is looking good xD i supose hes gonna have ssj aura?
nope he is getting lighting+SSJ aura
will try to see if i can make lighting oneslot too (i think i can)


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Carnage on August 23, 2012, 12:20:49 PM
nope he is getting lighting+SSJ aura
will try to see if i can make lighting oneslot too (i think i can)
animated lightning or just fixed lightning?


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 23, 2012, 12:39:14 PM
animated lightning or just fixed lightning?
animted Lighting like that here(will only show then the aura is shown: up-taunt,N-B, start of FS,up-B,Side-smash GFX):
(http://image.com.com/gamespot/images/2006/312/reviews/932846_20061109_screen018.jpg)
but if i can´t make that oneslot  i will do so if using up-taunt that will active a GFX mode so you got that around you on all animations or atleast on the animations where the aura is shown


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Don Jon Bravo on August 23, 2012, 03:28:27 PM
Each recolour has their own aura?  That's [censored]ing cool

^^This

also Carnage he means like this:

SSBB hack psa- SSj2 Teen Gohan (Update in description) (http://www.youtube.com/watch?v=JcmwqfjteIQ#ws)1:29

Maybe u can check that out MarioDk for references,
Anyways It would be epic if you can get the "lightning" buzz/sound into the sfx...


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Carnage on August 23, 2012, 03:34:45 PM
^^This

also Carnage he means like this:

SSBB hack psa- SSj2 Teen Gohan (Update in description) ([url]http://www.youtube.com/watch?v=JcmwqfjteIQ#ws[/url])1:29

Maybe u can check that out MarioDk for references,
Anyways It would be epic if you can get the "lightning" buzz/sound into the sfx...

that isnt one slot tough, im curious how to get a moving eletric aura one slot


Mariodk if psaing in bbx and the psa randomly stops working before entering on the stage i know how to fix that already so ppl dont need to rebuild the whole pac file.


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: rax189 on August 23, 2012, 04:51:10 PM
i can anyway show recolours ingame:
([url]http://i.imgur.com/CGtf9.png[/url])
([url]http://i.imgur.com/ezAlZ.jpg[/url])

edit: almost forgot to show it so fanboys can be happy:
([url]http://i.imgur.com/X8Ay0.png[/url])
SSj3 ingame

i am amazed lol good job mariodk, and im taking ur advice so i will try to do my first model hack and it will be TY the Tasmanian Tiger over fox

Post Merge: August 23, 2012, 05:29:58 PM
although in the top picture it looks like he has no chin xD


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: SwingSet on August 23, 2012, 09:13:11 PM
Sir MarioDk Sir. Are you in need of CSP's/BP's?


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Don Jon Bravo on August 23, 2012, 09:49:06 PM
animted Lighting like that here(will only show then the aura is shown: up-taunt,N-B, start of FS,up-B,Side-smash GFX):
([url]http://image.com.com/gamespot/images/2006/312/reviews/932846_20061109_screen018.jpg[/url])
but if i can´t make that oneslot  i will do so if using up-taunt that will active a GFX mode so you got that around you on all animations or atleast on the animations where the aura is shown

 i see wat u mean now, u only want it to affect ssj3 gotenks and not the other ones...

I think it could be better if the animated lightning shows for ssj3 gotenks all the time. 
gives u more of a true super saying feeling



Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 23, 2012, 11:25:12 PM
that isnt one slot tough, im curious how to get a moving eletric aura one slot


Mariodk if psaing in bbx and the psa randomly stops working before entering on the stage i know how to fix that already so ppl dont need to rebuild the whole pac file.
that happen all time to me after saved afew times
and sometimes it massed up other stuff like then used a Air attack it wont go back to fall subactions then air attack is ended(same for air dodge) and then catch someone it wont go to catchwait subaction
and for oneslot eletric aura i will make a model merge the model with gotenks and animte the texture on that model

Sir MarioDk Sir. Are you in need of CSP's/BP's?
if dr. dont got time so i am needing CSP/BPs


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Dr. on August 24, 2012, 12:11:34 AM
I do have time for this ;)


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Carnage on August 24, 2012, 03:22:06 AM
that happen all time to me after saved afew times
and sometimes it massed up other stuff like then used a Air attack it wont go back to fall subactions then air attack is ended(same for air dodge) and then catch someone it wont go to catchwait subaction
and for oneslot eletric aura i will make a model merge the model with gotenks and animte the texture on that model
if dr. dont got time so i am needing CSP/BPs
to not have to rebuild the pac file do this open the pac file directly on bb go to subroutines and add a subroutine put a random code into it and save problem solved :P


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 24, 2012, 05:06:16 AM
to not have to rebuild the pac file do this open the pac file directly on bb go to subroutines and add a subroutine put a random code into it and save problem solved :P
will also fix other stuff like freeze then get thrown and the other bugs i got cuz of PSAing in BB?


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: BlueBrain on August 24, 2012, 05:16:56 AM
ever since model importing one-slot stuff is so epicly possible and easy to make


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Carnage on August 24, 2012, 06:34:13 AM
will also fix other stuff like freeze then get thrown and the other bugs i got cuz of PSAing in BB?
freeze when trown is a bonereff this fixes the freezes before entering the stage and some misc stuff that gets messed up  , for that you need to change the bone ref to match gotenks or it is the model itself i remenber your previous gotenks import gets destroyed into pieces  when trown i even had to get that out of my sd and you never fixed that i beleive it can be rigg issues


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 24, 2012, 09:21:46 AM
freeze when trown is a bonereff this fixes the freezes before entering the stage and some misc stuff that gets messed up  , for that you need to change the bone ref to match gotenks or it is the model itself i remenber your previous gotenks import gets destroyed into pieces  when trown i even had to get that out of my sd and you never fixed that i beleive it can be rigg issues
gotenks´s boneset is just lucas´s moved around to fit gotenks model and add bones after throwN bone to avoid bug like them i getting if PSAing with brawlbox -
freeze then select stage
-freeze at end of a throw if you got thrown
-can´t grap someone since then you use catch subaction and grap someone it wont go to to Catchwait subaction but is still at the catch animation and last frame of it
-then use a Air attack it wont go back to fall animation or landing at end of the animation
-freeze cuz of entry article is messed up so you needing to use no entry data code
all that have happen to me then PSAed with BB on gotenks
for vegeta: all that+"B" attacks just do nothing and wont go to the subactions

anyway i rebuild Fitgotenks.pac again and see what happen and see if yours fix cuz that what mostly happen on gotenks and i know its not the model cuz i tested it with a unedited Fitlucas.pac/Fitmotionetc.pac and works perfectly but the model looks alittle weird cuz of animations
atleast rebuilding a PSA from a unedited Fit(char).pac is not taking so long time compare to if it was with PSA cuz you can copy/paste from 1 window to a other now

hoping naruto will be easy to make compare to that but i think naruto will be my hardest PSA to code even then we can PSA articles easyer now in brawlbox


Post Merge: August 24, 2012, 10:51:32 AM
news about the moveset:
changing the Down-throw/FS
down-throw: idk yet if FS is buu buu volley ball
FS: buu buu volley ball or big tree canon
down-B: still ghosts but i will change Down-B also alittle so down-B can have 1-4x ghosts
also i will only change all that stuff if i can´t make the ghosts´s dmg as i wanted
will make it then Peke(a.k.a Pikazz) have shown us the code for graps on specials so buu buu volley ball is possible over "B" attacks/FS


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: LJSTAR on August 24, 2012, 12:44:16 PM
Doing PSA with brawl box seems buggy ...  :srs:

But anyway, it look awesome ! When it's going to be released ?  :happy:

And Big Tree Canon is a good idea for an FS I think (Buu Buu Volley Ball don't fit as an FS in my opinion)


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 24, 2012, 12:51:00 PM
Doing PSA with brawl box seems buggy ...  :srs:

But anyway, it look awesome ! When it's going to be released ?  :happy:

And Big Tree Canon is a good idea for an FS I think (Buu Buu Volley Ball don't fit as an FS in my opinion)
was also thinking that
cuz i dont wanted problems and wanted gotenks to be done i do big tree canon as FS, ghosts on Down-B

the new Down-B will work like this:
you can charge the down-B so you can have 1-4 ghosts
15% dmg each ghosts and middel knockback(about so you can kill one with the ghosts at +110% dmg on FD stage) it sound like overpowered but the ghosts is easy to dodge(main reason why i used time freeze on FS ghosts at first place)
btw who will animte big tree canon? needing someone who is good at animations xD since i will be busy with rebuilding the fitlucas.pac/SFX pack/all the other stuff i have to do before i send gotenks to the CSP/BP maker and then release it

also since there is maybe filesize for it(for gotenks buu over gotenks boneset) i will do so entry for gotenks buu is super buu that looks like he absorbs something(a pink ball come to super buu) and turn to gotenks buu
and win animation i will see if there is more filesize for add piccolo cape so gotenks buu turns to piccolo buu on his win(just like the anime since goten+trunks fusion is over inside buu) like as over gotenks model the fusion is over on they´s win
that is possible cuz of goten+trunks is oneslot xD


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Carnage on August 24, 2012, 03:44:05 PM
yeah bb psa is buggy for some reason my downB was going for the aerial version  i moved the subaction from place and everything went smoth with the same exact code lol but those glitches are wierd maybe lucas has problems with bbx like samus yoshi and a few others?


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: rax189 on August 24, 2012, 04:50:55 PM
was also thinking that
cuz i dont wanted problems and wanted gotenks to be done i do big tree canon as FS, ghosts on Down-B

the new Down-B will work like this:
you can charge the down-B so you can have 1-4 ghosts
15% dmg each ghosts and middel knockback(about so you can kill one with the ghosts at +110% dmg on FD stage) it sound like overpowered but the ghosts is easy to dodge(main reason why i used time freeze on FS ghosts at first place)
btw who will animte big tree canon? needing someone who is good at animations xD since i will be busy with rebuilding the fitlucas.pac/SFX pack/all the other stuff i have to do before i send gotenks to the CSP/BP maker and then release it

also since there is maybe filesize for it(for gotenks buu over gotenks boneset) i will do so entry for gotenks buu is super buu that looks like he absorbs something(a pink ball come to super buu) and turn to gotenks buu
and win animation i will see if there is more filesize for add piccolo cape so gotenks buu turns to piccolo buu on his win(just like the anime since goten+trunks fusion is over inside buu) like as over gotenks model the fusion is over on they´s win
that is possible cuz of goten+trunks is oneslot xD
since u are rebuilding all that stuff, will gotenks arms be longer?


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Kagemaru on August 24, 2012, 05:31:43 PM
I didn't know you were making Big Tree Cannon the FS... I animated it like it was just a move... meaning its fairly short (80 frames(

And I actually prefer the ghosts for the ground FS. Its different and if its only for the FS then you can make them crazy strong explosives.

But anyway. I'm sending you Big Tree Cannon now. I didn't think I'd get it done so fast cause I was actually doing some college work when you asked for it. Finished sooner then I expected :af2:


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Don Jon Bravo on August 24, 2012, 05:37:45 PM

And I actually prefer the ghosts for the ground FS. Its different and if its only for the FS then you can make them crazy strong explosives.


^^This



Man i REally liked ur first Final Smash
can u save it for me on a seperate file?
I just think its epic how it looks "Cinematic" when all the 4 ghosts appear.

I would stick to that Final smash.  It is very original...
and the volleyball over down throw is also very original ---Over FS i dont think it would be too much original  :(


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: rax189 on August 24, 2012, 06:16:13 PM
i like the ghost charging ability, but i think someone shuld be at at least 160, to where the ghost can kill him


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 24, 2012, 06:20:30 PM
damn the Fitlucas.pac gets gotenks to freeze then select him on CSS and adding a subrotaion not helping :(
so i have to redo that file again
and this time i am sending the Fitlucas.pac to blackjax so he can maybe see whats wrong with brawlbox then saving a fitlucas.pac


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: slayermarth101 on August 24, 2012, 06:30:21 PM
You should rebuild it then save a copy pf that rebuilt file somewhere....
That way you have 2 rebuilt files.
One for working on and one to recopy if something like this happens consistently..

It saves the hassle of constantly wasting your time rebuilding the same file over and over. :P


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 24, 2012, 06:32:04 PM
You should rebuild it then save a copy pf that rebuilt file somewhere....
That way you have 2 rebuilt files.
One for working on and one to recopy if something like this happens consistently..

It saves the hassle of constantly wasting your time rebuilding the same file over and over. :P
all the bugs come  sometimes if i just save a unedited Fitlucas.pac 1 time
so i have to do all the PSA work on a Fitlucas.pac without saving until its 100% done and ready for ingame test and if i am lucky no bugs but if i save 1 more time there will be bugs like them i just said


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Kagemaru on August 24, 2012, 08:12:38 PM
But it's similar to my issue as will. The psa would freeze on the CSS and it wasn't due to file size.


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Carnage on August 25, 2012, 03:42:20 AM
all the bugs come  sometimes if i just save a unedited Fitlucas.pac 1 time
so i have to do all the PSA work on a Fitlucas.pac without saving until its 100% done and ready for ingame test and if i am lucky no bugs but if i save 1 more time there will be bugs like them i just said
CSS freeze is almost 100% filesize most of the time but if you want you can send me the file so i can try to see if i can fix it the subroutine fixes the freezes when selecting the stage so far


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 25, 2012, 04:56:00 AM
CSS freeze is almost 100% filesize most of the time but if you want you can send me the file so i can try to see if i can fix it the subroutine fixes the freezes when selecting the stage so far
i have fixed it + no bugs at all(hoping still on that after finished PSAing FS and SFX IDs)


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: Carnage on August 25, 2012, 07:23:34 AM
i have fixed it + no bugs at all(hoping still on that after finished PSAing FS and SFX IDs)
then make a copy of the working one  if saving the fs messes him up you wont have to redo everything again


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 25, 2012, 10:59:47 AM
cuz i got tried of bugs from brawlbox
cuz i got a 80% done PSA edited by PSA and not brawlbox
i finished that one and now gotenks moveset is like 99,9% done xd(still needs afew revamps and get SFX ids to match SFX pack)
i even PSAed articles in PSA


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: rax189 on August 25, 2012, 11:40:44 AM
cuz i got tried of bugs from brawlbox
cuz i got a 80% done PSA edited by PSA and not brawlbox
i finished that one and now gotenks moveset is like 99,9% done xd(still needs afew revamps and get SFX ids to match SFX pack)
i even PSAed articles in PSA
i hate to bug u and ask again lol, but are the arms longer now?


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: DoctorFlux(Mariodk) on August 25, 2012, 11:41:33 AM
i hate to bug u and ask again lol, but are the arms longer now?
not needing since it was only needed on his side-tilt but i made the side-tilt moving alittle forward so now it is a good move to use


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: SouthCraft on August 25, 2012, 11:42:37 AM
cuz i got tried of bugs from brawlbox
cuz i got a 80% done PSA edited by PSA and not brawlbox
i finished that one and now gotenks moveset is like 99,9% done xd(still needs afew revamps and get SFX ids to match SFX pack)
i even PSAed articles in PSA
wooohooo!!!


Title: Re: Mariodk Projects: Gotenks preview video uploaded
Post by: rax189 on August 25, 2012, 11:45:33 AM
not needing since it was only needed on his side-tilt but i made the side-tilt moving alittle forward so now it is a good move to use
okay kool


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: slayermarth101 on August 25, 2012, 12:01:58 PM
:happy:


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: RasenganKameha on August 25, 2012, 12:13:37 PM
hey MarioDK, you said Gotenks is 99% complete, so does that mean
he could possibly be out today?

i mean there is only 1% left to go, so that should not take long.


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: DoctorFlux(Mariodk) on August 25, 2012, 12:15:05 PM
hey MarioDK, you said Gotenks is 99% complete, so does that mean
he could possibly be out today?

i mean there is only 1% left to go, so that should not take long.
that 1% is SFX pack/SFX editing in PSA/fix all the subactions of items/cliff/slip/mics subactions to the new animations (used fox´s as base for all them) and right now they are PSAed to use lucas´s animations


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: StupidMarioFan1 on August 25, 2012, 12:19:25 PM
i even PSAed articles in PSA
How'd you do that? :patrick:
that 1% is SFX pack/SFX editing in PSA/fix all the subactions of items/cliff/slip/mics subactions to the new animations (used fox´s as base for all them) and right now they are PSAed to use lucas´s animations
That mean he won't be released today?


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: rax189 on August 25, 2012, 12:19:30 PM
that 1% is SFX pack/SFX editing in PSA/fix all the subactions of items/cliff/slip/mics subactions to the new animations (used fox´s as base for all them) and right now they are PSAed to use lucas´s animations
id say thats a solid 2% xD so will any of gotenks taunts be power ups? or just regular taunts


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: Bagel on August 25, 2012, 12:32:07 PM
I believe they are going to be regular taunts.


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: rax189 on August 25, 2012, 12:54:54 PM
I believe they are going to be regular taunts.
great :D


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: SwingSet on August 25, 2012, 01:05:36 PM
OH!! now I know what you mean by Mr. 9001! I just figured it out :P


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: DoctorFlux(Mariodk) on August 25, 2012, 01:08:54 PM
I believe they are going to be regular taunts.
yes it is (atleast in the beta)
btw gotenks moveset files i just got done
no bugs at all and working atlast as i wanted
so now all this is left here:
SFX pack/editing SFX ids in the PSA
finish SSj4 gotenks to be ready ingame
animte more animations on eyes but that can wait to after beta is released
finish Gotenks buu over gotenks boneset(the one slot entry i was talking about)
maybe afew revamps on the rig before i release the beta
send all the models to dr. and let him make CSP/BPs/if he wanted: CSS icon/stock icons/all that menu stuff


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: rax189 on August 25, 2012, 01:20:21 PM
yes it is (atleast in the beta)
btw gotenks moveset files i just got done
no bugs at all and working atlast as i wanted
so now all this is left here:
SFX pack/editing SFX ids in the PSA
finish SSj4 gotenks to be ready ingame
animte more animations on eyes but that can wait to after beta is released
finish Gotenks buu over gotenks boneset(the one slot entry i was talking about)
maybe afew revamps on the rig before i release the beta
send all the models to dr. and let him make CSP/BPs/if he wanted: CSS icon/stock icons/all that menu stuff

mariodk, u spent ALOT of time on gotenks project, is it as awesome as u imagined it?

Post Merge: August 25, 2012, 01:25:58 PM
and the next model over gotenks to be made will be http://goo.gl/UyvFQ (http://goo.gl/UyvFQ) xD


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: DoctorFlux(Mariodk) on August 25, 2012, 01:30:00 PM
mariodk, u spent ALOT of time on gotenks project, is it as awesome as u imagined it?

Post Merge: August 25, 2012, 01:25:58 PM
and the next model over gotenks to be made will be [url]http://goo.gl/UyvFQ[/url] ([url]http://goo.gl/UyvFQ[/url]) xD
that will be a good alt for fat buu xd anyway  i think the next alt. after SSJ4 is Kid gogeta
or adult gotenks (the oneslot resize mode is kinda bad since it makes up-tilt alittle bad)
or my own fanmade gotenks

Post Merge: August 25, 2012, 01:32:41 PM
the first one who coming to next page is going to be beta tester of gotenks so you can play with that until the real release come cuz the moveset is fully playeble now


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: rax189 on August 25, 2012, 01:35:32 PM
that will be a good alt for fat buu xd anyway  i think the next alt. after SSJ4 is Kid gogeta
or adult gotenks (the oneslot resize mode is kinda bad since it makes up-tilt alittle bad)
or my own fanmade gotenks

Post Merge: August 25, 2012, 01:32:41 PM
the first one who coming to next page is going to be beta tester of gotenks so you can play with that until the real release come cuz the moveset is fully playeble now

i wuld love to be a beta tester but im confused on what u mean by next page..

Post Merge: August 25, 2012, 01:37:54 PM
and wuld adult gotenks http://goo.gl/YIVKv (http://goo.gl/YIVKv) be gokus height? and an this guy http://goo.gl/G98cb (http://goo.gl/G98cb) shuld be over gotenks xD


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: Kagemaru on August 25, 2012, 02:07:28 PM
Glad to see my suggestion about making him move forward with the side tilt was a good one.

Mr.9001 is out next eh? Shouldn't take too much time to do since its mostly psa stuff. Who is after that? Goku and Naruto revamp maybe?


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: DoctorFlux(Mariodk) on August 25, 2012, 02:10:33 PM
Glad to see my suggestion about making him move forward with the side tilt was a good one.

Mr.9001 is out next eh? Shouldn't take too much time to do since its mostly psa stuff. Who is after that? Goku and Naruto revamp maybe?
i thinking to make goku updates+Naruto revamp+Luffy at same time and then make a blog post named: D.o.N battle stadium join brawl


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: Kagemaru on August 25, 2012, 02:16:51 PM
That's good. That would make me want to finish Luffy animations more. A lot more actually.


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: ThyLASA on August 25, 2012, 02:17:18 PM
i thinking to make goku updates+Naruto revamp+Luffy at same time and then make a blog post named: D.o.N battle stadium join brawl

 cool bruh is that a actual game?


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: DoctorFlux(Mariodk) on August 25, 2012, 02:18:28 PM
That's good. That would make me want to finish Luffy animations more. A lot more actually.
i also hope you wanted to PSA the "A" attacks so i can focus more on naruto/goku and luffy´s "B" attack/2nd. gear system


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: slayermarth101 on August 25, 2012, 02:18:48 PM
First to the next page?
Sounds good. :D


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: Kagemaru on August 25, 2012, 02:19:57 PM
Battle stratum d.o.n stands for dragon ball, one piece, Naruto. Its kinda like brawl but different.


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: ThyLASA on August 25, 2012, 02:21:44 PM
Coolio

Edit: wait I'm first so I get to test him right?


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: slayermarth101 on August 25, 2012, 02:22:21 PM
:-\

o.O
First?


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: DoctorFlux(Mariodk) on August 25, 2012, 02:22:33 PM
slayermarth101 is the winner


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: rax189 on August 25, 2012, 02:22:53 PM
IM FIRST HAHAHAHAHAHA xD


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: ThyLASA on August 25, 2012, 02:24:00 PM
Swear my iPod told me I was on page 530


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: rax189 on August 25, 2012, 02:29:21 PM
i like how we all stared posting random things so we can be on the next page first XD im sad now, mariodk we are all winners so u shuld send me gotenks and congratulate everyone else for trying hahahahahahahaha


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: slayermarth101 on August 25, 2012, 02:42:45 PM
I guess the hair was right on the fan made gotenks. It looks somewhat like SSJ3 vegeta's hair rather than an SSJ4 hair.

(http://fc03.deviantart.net/fs70/i/2010/129/9/b/Gotenks___Sketch_PSGraphics__by_2D75.jpg)


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: GabbaGhoul on August 25, 2012, 03:05:49 PM
([url]http://fc03.deviantart.net/fs70/i/2010/129/9/b/Gotenks___Sketch_PSGraphics__by_2D75.jpg[/url])
I've never really noticed until exactly this moment-
-But super saiyan 3s don't have any eyebrows.

What's with fighting over testing? :notimp: NoSpam4U


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: slayermarth101 on August 25, 2012, 03:08:37 PM
Lol, you're only just noticing it?
I personally thought it stood out. o.o


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: rax189 on August 25, 2012, 03:20:40 PM
Lol, you're only just noticing it?
I personally thought it stood out. o.o
same here :p


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: ThyLASA on August 25, 2012, 03:24:04 PM
MarioDK I think I was cheated someone deleted their posted off the last page and I got moved back to the bottom of the page as you see Rax189 did it right. I'm not raging but I know I rightfully won  :srs:


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: SouthCraft on August 25, 2012, 03:28:57 PM
MarioDK I think I was cheated someone deleted their posted off the last page and I got moved back to the bottom of the page as you see Rax189 did it right. I'm not raging but I know I rightfully won  :srs:
look again lol


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: rax189 on August 25, 2012, 03:33:26 PM
MarioDK I think I was cheated someone deleted their posted off the last page and I got moved back to the bottom of the page as you see Rax189 did it right. I'm not raging but I know I rightfully won  :srs:
ur first now :D mariodk i think slayermarth and Kidteect shuld test gotenks cuz it might be my fault.  I deleted one of my posts before anyone won cuz it was a random post and i thought that random posts wouldnt count cuz its cheating, but i guess it does and it all my fault :( sory everyone my intensions were to play fair thats why right wen i deleted my random post i posted a video of D.O.N cuz that was the subject


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: SwingSet on August 25, 2012, 03:35:06 PM
Master MarioDK, I have finished Your Kid Naruto CSP request. BELIEVE IT!

(http://i.imgur.com/G4iVh.png)

You can find BP's/CSS Icons are in my OP.

- Does That mean I get an early Gotenks beta? 
Just kidding  ;D


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: rax189 on August 25, 2012, 03:38:54 PM
Master MarioDK, I have finished Your Kid Naruto CSP request. BELIEVE IT!

([url]http://i.imgur.com/G4iVh.png[/url])

You can find BP's/CSS Icons are in my OP.

- Does That mean I get an early Gotenks beta? 
Just kidding  ;D
nope........... but it does mean U GET TO TEST THE NARUTO BETA!!!!!!!!!!!! wen it comes out XD


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: ThyLASA on August 25, 2012, 03:39:42 PM
ur first now :D mariodk i think slayermarth and Kidteect shuld test gotenks cuz it might be my fault.  I deleted one of my posts before anyone won cuz it was a random post and i thought that random posts wouldnt count cuz its cheating, but i guess it does and it all my fault :( sory everyone my intensions were to play fair thats why right wen i deleted my random post i posted a video of D.O.N cuz that was the subject

It's cool bruh I just don't like getting cheated out of stuff when I know I won


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: rax189 on August 25, 2012, 03:40:57 PM
It's cool bruh I just don't like getting cheated out of stuff when I know I won
no one does i think its unfair, u shuld pm mariodk so u and slayer marth getta test him


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: SwingSet on August 25, 2012, 03:41:30 PM
nope........... but it does mean U GET TO TEST THE NARUTO BETA!!!!!!!!!!!! wen it comes out XD
I can only hope :P

EDIT: Too be perfectly honest, I think Slayermarth101 was first :P. Kudos to him.


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: rax189 on August 25, 2012, 03:41:43 PM
but i would of know, posting a smiley face would of counted... i would of posted 10 lol

Post Merge: August 25, 2012, 03:43:51 PM
I can only hope :P

hahahaha i make my csp using ingame pics like this one http://i1154.photobucket.com/albums/p533/rax189/mario1.png (http://i1154.photobucket.com/albums/p533/rax189/mario1.png)


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: ThyLASA on August 25, 2012, 03:45:04 PM
no one does i think its unfair, u shuld pm mariodk so u and slayer marth getta test him

Naw I'll just wait for him to see all this then I'll let him make his choice I can be patient


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: rax189 on August 25, 2012, 03:53:14 PM
Naw I'll just wait for him to see all this then I'll let him make his choice I can be patient

thats good idea, but he shuld be out soon so even if u dont ull getta have him in, im guessing, 3-6 days


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: Kagemaru on August 25, 2012, 04:03:28 PM
Maybe sooner actually.


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: rax189 on August 25, 2012, 04:06:08 PM
Maybe sooner actually.
YES! hahaha

GOTENKS
mariodk i beat u to it, i have succesfully put gotenks in brawl 100% done with sfx made http://i1154.photobucket.com/albums/p533/rax189/Ibeatutoit.png (http://i1154.photobucket.com/albums/p533/rax189/Ibeatutoit.png) lol


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: DoctorFlux(Mariodk) on August 25, 2012, 08:02:44 PM
updated video for the updates on the moveset:
SSBB hacks: Gotenks vs. super buu (http://www.youtube.com/watch?v=YogFuzT-a6Q#)


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: rax189 on August 25, 2012, 08:03:08 PM
mariodk u shuld make a working fat gotenks over the gotenks psa xD i can imagine his entry and how funny it would be


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: DoctorFlux(Mariodk) on August 25, 2012, 08:05:23 PM
mariodk u shuld make a working fat gotenks over the gotenks psa xD i can imagine his entry and how funny it would be
if i got model for fat gotenks then i will but i dont got it


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: rax189 on August 25, 2012, 08:10:29 PM
kk for the video awesome, but idk why he can charge up his ghosts? if he makes 4 he is stuck there until he is hit, wen all he has to do is reuse the attack, u shuld make it to where the longer u charge the more powerful, for example if u get to 4 he can send all 4 ghosts out at one time and control it like he controls one


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: DoctorFlux(Mariodk) on August 25, 2012, 08:12:40 PM
kk for the video awesome, but idk why he can charge up his ghosts? if he makes 4 he is stuck there until he is hit, wen all he has to do is reuse the attack, u shuld make it to where the longer u charge the more powerful, for example if u get to 4 he can send all 4 ghosts out at one time and control it like he controls one
not possible to have 2 kinda of XX% dmg on PKthunder Article and to do that with the ghosts
main reason why the FS is now Big tree canon and the moveset is alittle changed
cuz it was not possible to make PKthunder(the article used for ghosts) to do 30% only on FS and 15% at down-B on same article on same PSA


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: rax189 on August 25, 2012, 08:14:24 PM
i thought if he had a special similar to pits but with ghosts that wuld be funny xD this is what i was talking about for over pk thunder but with only 4, but if u say it cant happen i understand https://encrypted-tbn2.google.com/images?q=tbn:ANd9GcT12XpDldLNXoysC0erX3cn716C0Rb4s_YH0THQJeAD4 2AGzBru

Post Merge: August 25, 2012, 08:16:08 PM
oh and this is wat i meant by the similar to pit special http://goo.gl/OEx1C (http://goo.gl/OEx1C) but they flying around everywhere xD it would be a really cool special in my opinion


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: DoctorFlux(Mariodk) on August 25, 2012, 08:19:26 PM
i thought if he had a special similar to pits but with ghosts that wuld be funny xD this is what i was talking about for over pk thunder but with only 4, but if u say it cant happen i understand [url]https://encrypted-tbn2.google.com/images?q=tbn:ANd9GcT12XpDldLNXoysC0erX3cn716C0Rb4s_YH0THQJeAD4[/url] 2AGzBru ([url]https://encrypted-tbn2.google.com/images?q=tbn:ANd9GcT12XpDldLNXoysC0erX3cn716C0Rb4s_YH0THQJeAD42AGzBru[/url])

Post Merge: August 25, 2012, 08:16:08 PM
oh and this is wat i meant by the similar to pit special [url]http://goo.gl/OEx1C[/url] ([url]http://goo.gl/OEx1C[/url]) but they flying around everywhere xD it would be a really cool special in my opinion
again not possible to be like as pit´s
not to sound rude but what about stop posting like this: you should make "insert attack or alt. model here"  and start to learn self to make your own hack so you maybe also can see whats is possible and what is not possible


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: rax189 on August 25, 2012, 08:21:16 PM
again not possible to be like as pit´s
not to sound rude but what about stop posting like this: you should make "insert attack or alt. model here"  and start to learn self to make your own hack so you maybe also can see whats is possible and what is not possible
i was just giving my opinion, i wasnt demanding it or anything i just said it wuld be cool, i knew it wasnt possible thats y i didnt ask to make it... sry for being annoying :/


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: AnImAiNe on August 25, 2012, 08:25:18 PM
i thought if he had a special similar to pits but with ghosts that wuld be funny xD this is what i was talking about for over pk thunder but with only 4, but if u say it cant happen i understand [url]https://encrypted-tbn2.google.com/images?q=tbn:ANd9GcT12XpDldLNXoysC0erX3cn716C0Rb4s_YH0THQJeAD4[/url] 2AGzBru ([url]https://encrypted-tbn2.google.com/images?q=tbn:ANd9GcT12XpDldLNXoysC0erX3cn716C0Rb4s_YH0THQJeAD42AGzBru[/url])

Post Merge: August 25, 2012, 08:16:08 PM
oh and this is wat i meant by the similar to pit special [url]http://goo.gl/OEx1C[/url] ([url]http://goo.gl/OEx1C[/url]) but they flying around everywhere xD it would be a really cool special in my opinion
its not possible i ask about this a year ago. i think you should limit your suggestions to after he releases the psa. let him come out with it the way he wants. then if there are glaring issues then propose changes and see if he takes them. the constant suggestions from your fantasies only increase the likelihood that everyone will have to wait longer.


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: rax189 on August 25, 2012, 08:25:37 PM
and i did ask about the model cuz i thought it wuld be funny sry, i have tried to learn to make models but dont get it. i got 3ds max but idk wat to do


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: AnImAiNe on August 25, 2012, 08:26:55 PM
and i did ask about the model cuz i thought it wuld be funny sry, i have tried to learn to make models but dont get it. i got 3ds max but idk wat to do
there are tutorials around im pretty sure


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: rax189 on August 25, 2012, 08:27:07 PM
its not possible i ask about this a year ago. i think you should limit your suggestions to after he releases the psa. let him come out with it the way he wants. then if there are glaring issues then propose changes and see if he takes them. the constant suggestions from your fantasies only increase the likelihood that everyone will have to wait longer.
ur right, this is only a beta, i like giving out my opinion, i dont think about how often i do it.... sorry

Post Merge: August 25, 2012, 08:28:51 PM
there are tutorials around im pretty sure
ya? idk i wanted to make my first to model hacks be ty the tasmanian tiger and avatar aang.. i cant find .obj of them. If u find any really good tutorial videos pm them to me, cuz ones i watch are to quiet


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: SmashClash on August 25, 2012, 09:06:41 PM
1) On DIE DIE Missile Barrage did you make it so for each time you press B a Ki Blast will come out? Because I don't want it to be automatically 10 Ki Blasts cuz you'll be open to get hit. 2) Also, somehow the ghosts spawn seems cheap. Or maybe you just sort of spam it? If not, maybe putting a limit on when you can use the move again.
3) Btw, the ghosts look so dead(no pun intended) maybe you should animate them to float like Lucario's aura ball(but less bouncy).


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: RasenganKameha on August 25, 2012, 09:24:42 PM
lol, hey smashclash the ghosts are supposed to look dead, lol. they
are ghosts. but you meant dead as in not animated good.


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: Don Jon Bravo on August 26, 2012, 01:00:07 AM
1.FS is 222222222222 fast and it kinda reminds me of ur old vegita final smash
2. No more Cinematic Ghosts?  If u are worried about the damage why dont u give them 30 for the final smash and take them out from the down b if possible.  
3. Maybe move the the fast cannon tree to the down b?   or give down b something else other than ghosts because we already have them in the final smash...


anyways if not possible could i have the last final pmed wen u done bro?/color]


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: DoctorFlux(Mariodk) on August 26, 2012, 03:20:19 AM
1) On DIE DIE Missile Barrage did you make it so for each time you press B a Ki Blast will come out? Because I don't want it to be automatically 10 Ki Blasts cuz you'll be open to get hit. 2) Also, somehow the ghosts spawn seems cheap. Or maybe you just sort of spam it? If not, maybe putting a limit on when you can use the move again.
3) Btw, the ghosts look so dead(no pun intended) maybe you should animate them to float like Lucario's aura ball(but less bouncy).
the ghost can´t be animted
i tried to give it a boneset but failed then i imported it to brawlbox (i think it was something wrong with the boneset)

i was also thinking to put a limit on super ghosts like a longer end animation and longer start animation and if used in air you will go in helpless mode(and not even can do a "A" attack or dodge until landing)

1.FS is 222222222222 fast and it kinda reminds me of ur old vegita final smash
2. No more Cinematic Ghosts?  If u are worried about the damage why dont u give them 30 for the final smash and take them out from the down b if possible.  
3. Maybe move the the fast cannon tree to the down b?   or give down b something else other than ghosts because we already have them in the final smash...


anyways if not possible could i have the last final pmed wen u done bro?/color]
1. i also wanted it fast and not a beam that less too long since it go across the whole stage so you can dodge it still
2. i wanted ghost to be a special more then a FS(cuz some ppl dont use smashball at all) and if ghosts is only at FS and ppl dont use smashball they will never use gotenks´s main attack
3. we dont have ghosts on FS anymore


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: Carnage on August 26, 2012, 03:35:54 AM
i also wonder does the missil barrage always fires that many kii blasts or if we press or release some button it will stop?
gotenks ssj3 looks good but i have to agree the ghots FS looked way more FS like since the cinematic and all.

one i tryed to have several damage hitboxes on luigi and failled miserably too but maybe its possible with bb? probably no  and i think it would be a great idea to make air downb go into helpless so ppl wont spam it


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: DoctorFlux(Mariodk) on August 26, 2012, 03:38:20 AM
i also wonder does the missil barrage always fires that many kii blasts or if we press or release some button it will stop?
gotenks ssj3 looks good but i have to agree the ghots FS looked way more FS like since the cinematic and all.

one i tryed to have several damage hitboxes on luigi and failled miserably too but maybe its possible with bb? probably no  and i think it would be a great idea to make air downb go into helpless so ppl wont spam it
i was thinking that with more hitboxes with BB tried with alot of IF: bit is set and that stuff

N-B is kinda like scott´s N-B
the more you spam N-B the more Ki blasts/Speed/dmg

Post Merge: August 26, 2012, 04:35:08 AM
([url]http://i.imgur.com/A5asj.png[/url])
super buu over kirby(i know it looks alittle weird cuz of big feet and etc.)
they both is pink and can absorb xd
next(after i made a shadow mario model too for a PSA project):
piccolo over Yoshi
cuz he is a Yoshi
(as soon shadowsnake/ItalianStallion is done with the one over ganondorf)

while i waiting for one to help me with gotenks´s SFX pack


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: RasenganKameha on August 26, 2012, 07:41:54 AM
MarioDK, I'm really excited about the Gotenks PSA coming out, i like the new
final smash and the die die missle attack.


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: SmashClash on August 26, 2012, 08:25:11 AM
the ghost can´t be animted
i tried to give it a boneset but failed then i imported it to brawlbox (i think it was something wrong with the boneset)

i was also thinking to put a limit on super ghosts like a longer end animation and longer start animation and if used in air you will go in helpless mode(and not even can do a "A" attack or dodge until landing)
1. i also wanted it fast and not a beam that less too long since it go across the whole stage so you can dodge it still
2. i wanted ghost to be a special more then a FS(cuz some ppl dont use smashball at all) and if ghosts is only at FS and ppl dont use smashball they will never use gotenks´s main attack
3. we dont have ghosts on FS anymore
Does the ghost have at least 1 bone?
If so you can animate it to be like Lucario's aura ball.
N-B is kinda like scott´s N-B
the more you spam N-B the more Ki blasts/Speed/dmg
Oh, that's good.


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: slayermarth101 on August 26, 2012, 08:33:10 AM
The N-B isn't as op as it looks.

1. Press B at the constant pace needed is rather difficult
2. Doesn't have a tremendous amount of distance
and 3. Opponents can Di out of it, and it leaves you wide open.

That is all. :I


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: SwingSet on August 26, 2012, 09:41:11 AM
Did Dr. Already make the Gotenks CSP's?


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: DoctorFlux(Mariodk) on August 26, 2012, 10:07:07 AM
Did Dr. Already make the Gotenks CSP's?
nope but i am not 100% done with all gotenks alt models
possible will be done with that tomorrow since i will only do kid gogeta(needing low polygon kid goku,kid vegeta for over goten and trunks xd for make that alt even better)/SSj4 gotenks now

but now i will be rigging that super buu/make shadow mario model


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: SmashClash on August 26, 2012, 10:10:04 AM
lol, hey smashclash the ghosts are supposed to look dead, lol. they
are ghosts. but you meant dead as in not animated good.
No [censored]ing [censored]. I know they are ghosts and are dead. I'm not a 4 yr. old. If you watched DBZ they act goofy and animated just like Gotenks. They aren't [censored]ing statues. Sorry, for the swearing, but "what do you take me for?". :srs:
What I'm getting at is if he animated them like Lucario's aura ball it'd seem more ghostly, floating up and down.


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: DoctorFlux(Mariodk) on August 26, 2012, 10:24:11 AM
No [censored]ing [censored]. I know they are ghosts and are dead. I'm not a 4 yr. old. If you watched DBZ they act goofy and animated just like Gotenks. They aren't [censored]ing statues. Sorry, for the swearing, but "what do you take me for?". :srs:
What I'm getting at is if he animated them like Lucario's aura ball it'd seem more ghostly, floating up and down.
i will see if i can do that but not sure i can cuz the codes for the ghosts is made it the GFX gets removed after 1 frame and added again on same frame it gets remove so the GFX model will reset the GFX model´s animetion so it will only use first frame of the GFX model but as i said i will see what i can do since i am anyway needing to fix the Ghost model´s texture


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: SonicBrawler on August 26, 2012, 10:24:42 AM
did you get my pm


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: Don Jon Bravo on August 26, 2012, 02:08:24 PM
1. i also wanted it fast and not a beam that less too long since it go across the whole stage so you can dodge it still
2. i wanted ghost to be a special more then a FS(cuz some ppl dont use smashball at all) and if ghosts is only at FS and ppl dont use smashball they will never use gotenks´s main attack
3. we dont have ghosts on FS anymore


(http://i.imgur.com/0kXow.jpg)

The only person i know that does not use Final Smashes is DX8, judging from the videos he makes LOL
Anyways i know its a beta, and its your hack, but if more people request please consider making a poll about it.
Count my vote for ghosts for FS with no time freeze(after the initial one)

That is All...


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: ItalianStallion on August 26, 2012, 02:41:12 PM
MarioDK that Gotenks PSA is looking good man!


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: Kagemaru on August 26, 2012, 05:09:38 PM
Hm... I agree with you MarioDK about the Ghost being on the special and not the FS.

I'm one of those people who don't play with Items because I'm more of a tournament player. I play on mostly flat boards with few hazzards so that me and my opponent can focus on each other. Occasionally I'll play on the other dangerous boards when I'm board but thats not the point.

Ghosts being on the special is good even though that means no cinimatic ghosts. T_T but its not a huge problem.

I wasn't able to test last night but hopefully today I can. I had to catch up on some class work since yesterday was far more busy then I had anticipated.

That said, I'm pretty sure people are gonna enjoy it when its out.


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: rax189 on August 26, 2012, 08:22:53 PM
mariodk, in the goku over pit update, will he be as HD as gotenks, cuz i think gotenks fits in brawl alot better then goku does just cuz of the model xD


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: DoctorFlux(Mariodk) on August 26, 2012, 11:35:03 PM
mariodk, in the goku over pit update, will he be as HD as gotenks, cuz i think gotenks fits in brawl alot better then goku does just cuz of the model xD
i will see what i can do about that but i can´t find a as good goku model(with all forms with atleast GT/end of DBZ cloth and saiyan armor too) as i found for gotenks

Gotenks is almost done
SFX pack/editing SFX IDs is 90% done
make the ghosts alittle more balanced is also done (if you hit someone with the ghost it will be 15% dmg but if you only hit someone with the explodsion from the ghost it is 10% and low knockback) and more charge up time too

now soon just finish the last alts,fix still the ghost GFX
while i do that i will also make shadow mario for southcraft since he will possible using same materials
make the FS is alittle slower(not the beam is still fast so you can avoid it)

thats all thats left and the alts is almost ready to be imported to brawlbox
and if i can find a really low polygon(lower then BT2,3 models) of kid goku/vegeta and turn vegeta to a kid by vertexing i can use them for kid gogeta alt.


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: Battleon469 on August 27, 2012, 07:08:05 AM
i will see what i can do about that but i can´t find a as good goku model(with all forms with atleast GT/end of DBZ cloth and saiyan armor too) as i found for gotenks

Gotenks is almost done
SFX pack/editing SFX IDs is 90% done
make the ghosts alittle more balanced is also done (if you hit someone with the ghost it will be 15% dmg but if you only hit someone with the explodsion from the ghost it is 10% and low knockback) and more charge up time too

now soon just finish the last alts,fix still the ghost GFX
while i do that i will also make shadow mario for southcraft since he will possible using same materials
make the FS is alittle slower(not the beam is still fast so you can avoid it)

thats all thats left and the alts is almost ready to be imported to brawlbox
and if i can find a really low polygon(lower then BT2,3 models) of kid goku/vegeta and turn vegeta to a kid by vertexing i can use them for kid gogeta alt.
Maybe you can make him look like vegeta jr or kid vegeta from Bardock the father or goku movie and will gotenks be released  later today?


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: DoctorFlux(Mariodk) on August 27, 2012, 08:24:13 AM
will gotenks be released  later today?
(http://cdn.memegenerator.net/instances/400x/25664986.jpg) he never tells a lie xd

how do i edit a SFX voice .wav to be faster? so the char. saying it faster and not removing anypart of the voice/line
lets say i wanted to make FUSION HA! on gotenks
the SFX takes like 3 sec. from start to end
i wanted to to be 2 sec. from start to end
without removing any part of goten+trunks say FUSION HA!  but they will say it faster so it dont take 3 sec. to say it but 2 sec.

or the fusion entry on my gotenks moveset is too long and the entry is done after the match is started
only that is left on SFX pack xd


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: KGN Nappdagg on August 27, 2012, 08:38:54 AM
Why not just release an alternate version with cinematic ghost in the final pack. I mean, some people play with items for fun or when bored so it shouldn't be that big of a deal.


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: KTH on August 27, 2012, 08:41:01 AM
Guys, seriously.

Stop asking about when he going release Gotenks. More you asking, more he can't give work on him. Does you want a imcomplete Gotenks?

So now, just wait, look the progress and just wait when MarioDK will release Gotenks.


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: DoctorFlux(Mariodk) on August 27, 2012, 09:02:16 AM
Guys, seriously.

Stop asking about when he going release Gotenks. More you asking, more he can't give work on him. Does you want a imcomplete Gotenks?

So now, just wait, look the progress and just wait when MarioDK will release Gotenks.
^this

also you can´t really say how the moveset is until you self have tried it
and the ppl who have tried it think its really good


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: slayermarth101 on August 27, 2012, 09:33:11 AM
the ppl who have tried it think its really good
Indeed it is.


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: kirbyboi :3 on August 27, 2012, 09:46:45 AM
MarioDk, when you release this, get ready to do the ReadMe download maze again like you did with Goku. Obviously the impatient ones are never going to learn xD


Title: Re: Mariodk Projects: Gotenks 99% done, mr. 9001 is next
Post by: DoctorFlux(Mariodk) on August 27, 2012, 09:56:52 AM
MarioDk, when you release this, get ready to do the ReadMe download maze again like you did with Goku. Obviously the impatient ones are never going to learn xD
not really needed for gotenks
only link to a guide for how to installer SFX pack(cuz ppl still dont have learn it at all and ppl still dont have learned like its not possible to use brsar only using gecko)
and explain how the "B" attacks works
thats alle
also in the download link i will give the .max of Gotenks´s boneset so ppl can rig stuff over gotenks boneset


Post Merge: August 27, 2012, 11:29:17 AM
now i can say the release data cuz of i got anything working now SFX pack+moveset+all alts models(not tested SSj4 gotenks yet ingame and kid Gogeta is WIP right now)

the release data is the day dr. is done with CSP/BPs of gotenks and i getting all the other menu stuff like stock icons(for all models/textures),names/CCS icon(that i can self made out of a BP or CSP)


Title: Re: Mariodk Projects:Gotenks is Almost Ready to be released: Alt models/CSP, Bp left
Post by: SouthCraft on August 27, 2012, 12:02:20 PM
not really needed for gotenks
only link to a guide for how to installer SFX pack(cuz ppl still dont have learn it at all and ppl still dont have learned like its not possible to use brsar only using gecko)
and explain how the "B" attacks works
thats alle
also in the download link i will give the .max of Gotenks´s boneset so ppl can rig stuff over gotenks boneset


Post Merge: August 10, 2012, 05:00:00 AM
now i can say the release data cuz of i got anything working now SFX pack+moveset+all alts models(not tested SSj4 gotenks yet ingame and kid Gogeta is WIP right now)

the release data is the day dr. is done with CSP/BPs of gotenks and i getting all the other menu stuff like stock icons(for all models/textures),names/CCS icon(that i can self made out of a BP or CSP)
thats awesome! did you fix the freezing/glitches aswell?


Title: Re: Mariodk Projects:Gotenks is Almost Ready to be released: Alt models/CSP, Bp left
Post by: DoctorFlux(Mariodk) on August 27, 2012, 12:11:20 PM
thats awesome! did you fix the freezing/glitches aswell?
yes i did xd these was easy to fix anyway cuz i already knew why it was freezing/glitches but can only be fixed in BB with PSA and the beta i sent was gotenks PSAed only the old method and not in BB


Title: Re: Mariodk Projects:Gotenks is Almost Ready to be released: Alt models/CSP, Bp left
Post by: SouthCraft on August 27, 2012, 12:32:21 PM
yes i did xd these was easy to fix anyway cuz i already knew why it was freezing/glitches but can only be fixed in BB with PSA and the beta i sent was gotenks PSAed only the old method and not in BB
ok ;) HYPE



Title: Re: Mariodk Projects:Gotenks is Almost Ready to be released: Alt models/CSP, Bp left
Post by: Don Jon Bravo on August 27, 2012, 06:11:11 PM

also in the download link i will give the .max of Gotenks´s boneset so ppl can rig stuff over gotenks boneset


Yezz sir.
I May Rig First Form Cell into ur Gotenks moveset later on




Title: Re: Mariodk Projects:Gotenks is Almost Ready to be released: Alt models/CSP, Bp left
Post by: rax189 on August 27, 2012, 06:38:42 PM
Indeed it is.
u stupid contest winner :p xD


Title: Re: Mariodk Projects:Gotenks is Almost Ready to be released: Alt models/CSP, Bp left
Post by: SonicBrawler on August 27, 2012, 06:52:19 PM
you said I was a beta tester, yet i never received the files


Title: Re: Mariodk Projects:Gotenks is Almost Ready to be released: Alt models/CSP, Bp left
Post by: DoctorFlux(Mariodk) on August 28, 2012, 06:24:43 AM
more alt models to gotenks:
SSj4 gotenks:
([url]http://i.imgur.com/ejM3K.png[/url])
kid gogeta:
([url]http://i.imgur.com/CnmO0.png[/url])
damn i wish i got a really low polygon kid goku/kid vegeta for over goten+trunks to this model

both ready ingame but not tested yet



you said I was a beta tester, yet i never received the files
you get files soon so you can test while dr. is making CSP/BPs

and i will send the models to him after i have tested these 2 ingame and also tried to make kid goku(over goten) and kid vegeta(over trunks) on kid gogeta model(will fit better for him)


Title: Re: Mariodk Projects:Gotenks is Almost Ready to be released: Alt models/CSP, Bp left
Post by: Battleon469 on August 28, 2012, 07:25:15 AM
Wait someone made a Goten PSA? :/ i never knew...


Title: Re: Mariodk Projects:Gotenks is Almost Ready to be released: Alt models/CSP, Bp left
Post by: DoctorFlux(Mariodk) on August 28, 2012, 08:16:00 AM
Wait someone made a Goten PSA? :/ i never knew...
not i mean kid goku over the bones on gotenks model where goten is for gotenks´s win/entry) animation and same for kid vegeta over the bones on gotenks model where trunks is for gotenks´s win/entry animation
so its them who fuse to kid gogeta and not goten+trunks that fuse to kid gogeta


Title: Re: Mariodk Projects:Gotenks is Almost Ready to be released: Alt models/CSP, Bp left
Post by: rax189 on August 28, 2012, 08:26:10 PM
not i mean kid goku over the bones on gotenks model where goten is for gotenks´s win/entry) animation and same for kid vegeta over the bones on gotenks model where trunks is for gotenks´s win/entry animation
so its them who fuse to kid gogeta and not goten+trunks that fuse to kid gogeta
I actually forgot u were gonna make a kid goku psa, will he go ssj at taunt like goku or no. i know u cant make kid goku go ssj4, how sad lol i wuld of been in shock if i saw that happen xD


Title: Re: Mariodk Projects:Gotenks is Almost Ready to be released: Alt models/CSP, Bp left
Post by: ShadowWolf on August 28, 2012, 08:35:30 PM
I actually forgot u were gonna make a kid goku psa, will he go ssj at taunt like goku or no. i know u cant make kid goku go ssj4, how sad lol i wuld of been in shock if i saw that happen xD
Same, that would have been amazing xD Seeing a kid grow into an adult in seconds xD


Title: Re: Mariodk Projects:Gotenks is Almost Ready to be released: Alt models/CSP, Bp left
Post by: DoctorFlux(Mariodk) on August 29, 2012, 04:35:05 AM
I actually forgot u were gonna make a kid goku psa, will he go ssj at taunt like goku or no. i know u cant make kid goku go ssj4, how sad lol i wuld of been in shock if i saw that happen xD
Kid goku from dragonball(not GT ) dont even know what a saiyan is and never turned to SSJ
so he will not be SSJ on kid goku PSA

Post Merge: August 29, 2012, 10:29:58 AM
(http://i.imgur.com/9gii7.jpg)
closest i got to get the ghosts to work as i wanted but textures is messed up
and i wanted them to be something like this:
(http://img7.imageshack.us/img7/8541/gotenkskamikaze.jpg)
also where the model is from


Title: Re: Mariodk Projects:Gotenks is Almost Ready to be released: Alt models/CSP, Bp left
Post by: BlueBrain on August 29, 2012, 01:49:23 PM
are the ghosts single boned?


Title: Re: Mariodk Projects:Gotenks is Almost Ready to be released: Alt models/CSP, Bp left
Post by: DoctorFlux(Mariodk) on August 29, 2012, 01:50:26 PM
are the ghosts single boned?
yes


Title: Re: Mariodk Projects:Gotenks is Almost Ready to be released: Alt models/CSP, Bp left
Post by: BlueBrain on August 29, 2012, 01:53:05 PM
maybe that's what makes them look weirdish... since they dont animate at all, maybe giving them 2 or 3 bones, and have the do a serpentish movement would make it look better


Title: Re: Mariodk Projects:Gotenks is Almost Ready to be released: Alt models/CSP, Bp left
Post by: SouthCraft on August 29, 2012, 02:00:57 PM
Kid goku from dragonball(not GT ) dont even know what a saiyan is and never turned to SSJ
so he will not be SSJ on kid goku PSA

Post Merge: August 10, 2012, 05:00:00 AM
([url]http://i.imgur.com/9gii7.jpg[/url])
closest i got to get the ghosts to work as i wanted but textures is messed up
and i wanted them to be something like this:
([url]http://img7.imageshack.us/img7/8541/gotenkskamikaze.jpg[/url])
also where the model is from
is this the shader im going to use on ShadowMario?


Title: Re: Mariodk Projects:Gotenks is Almost Ready to be released: Alt models/CSP, Bp left
Post by: DoctorFlux(Mariodk) on August 29, 2012, 02:47:21 PM
maybe that's what makes them look weirdish... since they dont animate at all, maybe giving them 2 or 3 bones, and have the do a serpentish movement would make it look better
i dont think that will help with textures


Title: Re: Mariodk Projects:Gotenks is Almost Ready to be released: Alt models/CSP, Bp left
Post by: rax189 on August 29, 2012, 02:47:37 PM
Kid goku from dragonball(not GT ) dont even know what a saiyan is and never turned to SSJ
so he will not be SSJ on kid goku PSA
i thought it was dragonball to then a while ago u said gt psa cuz he was gonna be a mini me goku like toon link is to link or like falco is to fox... anyways either one is kool


Title: Re: Mariodk Projects:Gotenks is Almost Ready to be released: Alt models/CSP, Bp left
Post by: DoctorFlux(Mariodk) on August 29, 2012, 03:06:32 PM
final preview video is made(still waiting for it to be uploaded) cuz it is a 2gb video now
i think i got HD recording to work now but not sure it will work on Youtube
all stuff is working as i wanted(but the GFX for ghost but i dont want to work on that anymore so they stay as they is right now)

all left is CSP/BPs "looking at Dr."/other menu stuff and release him
so its up to dr. now then its going to be released

Post Merge: August 29, 2012, 03:10:32 PM
Nintendo styled majin buu(gotenks absorbed)  :kdance: :
(http://i.imgur.com/uU9mR.jpg)
or more like Gotenks hat for kirby


Title: Re: Mariodk Projects:Gotenks is Almost Ready to be released: Alt models/CSP, Bp left
Post by: Leon Exodio on August 29, 2012, 03:15:36 PM
final preview video is made(still waiting for it to be uploaded) cuz it is a 2gb video now
i think i got HD recording to work now but not sure it will work on Youtube
all stuff is working as i wanted(but the GFX for ghost but i dont want to work on that anymore so they stay as they is right now)

all left is CSP/BPs "looking at Dr."/other menu stuff and release him
so its up to dr. now then its going to be released

Post Merge: August 29, 2012, 03:10:32 PM
Nintendo styled majin buu(gotenks absorbed)  :kdance: :
([url]http://i.imgur.com/uU9mR.jpg[/url])
or more like Gotenks hat for kirby
lol thats funny looking on kirby


Title: Re: Mariodk Projects:Gotenks is Almost Ready to be released: Alt models/CSP, Bp left
Post by: Don Jon Bravo on August 29, 2012, 03:16:49 PM
Scooby dooby-Dr.
where are u?


Title: Re: Mariodk Projects:Gotenks is Almost Ready to be released: Alt models/CSP, Bp left
Post by: DoctorFlux(Mariodk) on August 29, 2012, 03:18:03 PM
ok i can´t wait for dr. to make the CSP/Bps
but still wanted them so i do this for many MarioDk´s PSAs fanboys or Gotenks fanboys will be really happy
i release it before i go to bed so i can add CSP/Bps later in the pack as well as update from the feedback


Title: Re: Mariodk Projects:Gotenks release soon
Post by: rax189 on August 29, 2012, 03:36:10 PM
ok i can´t wait for dr. to make the CSP/Bps
but still wanted them so i do this for many MarioDk´s PSAs fanboys or Gotenks fanboys will be really happy
i release it before i go to bed so i can add CSP/Bps later in the pack as well as update from the feedback
sweet! and im a dbz and mariodk psa fanboy lol, ur hacks are amazing


Title: Re: Mariodk Projects:Gotenks release soon
Post by: DoctorFlux(Mariodk) on August 29, 2012, 04:28:35 PM

(http://cdn.memegenerator.net/instances/400x/25674889.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28490)

if naruto say it
it most be true  :af2:


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: SiLeNtDo0m on August 29, 2012, 04:48:15 PM
Sir, you forgot to credit me for the couple of Vegeta animations you used for Gotenks, namely dash attack and D Tilt ^^


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on August 29, 2012, 04:49:18 PM
Sir, you forgot to credit me for the couple of Vegeta animations you used for Gotenks, namely dash attack and D Tilt ^^
sorry  adding now


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: slayermarth101 on August 29, 2012, 04:52:17 PM
I see you used the FitMotion I gave you. :happy: (You don't have to credit me if you dont want)
Just happy to see I was useful. :P


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Bagel on August 29, 2012, 04:52:45 PM
one sayiain down one to go ;)
Gratz, I can't wait to play as gotenks.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: SiLeNtDo0m on August 29, 2012, 04:53:15 PM
sorry  adding now

No worries, just a little thing.

I must say though, congrats on the first release of this.  You should definitely be proud of this.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on August 29, 2012, 04:56:35 PM
No worries, just a little thing.

I must say though, congrats on the first releasing this.  You should definitely be proud of this.
i am xd took time cuz of:
1. no models at all of him at first place
2. then i got a model a lucas headed model (impossible for me to make good animations for i was close to just use lucas instead of that vertex instead)
3. then someone was meant to help me he never come to help me (until i got better at PSAing to do that stuff self)
4. all the others WIPs i got
5. needed GFX models(was not possible i can do that until model import got possible)


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Ikuto on August 29, 2012, 05:27:22 PM
sees title and runs home, na XD but its awesome, Gonna try it now.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: rax189 on August 29, 2012, 05:58:26 PM
hey mariodk i love ur gotenks psa, i only noticed 2 flaws and one glitch but the flaws arnet to important


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Exorcist on August 29, 2012, 07:58:18 PM
Yessss, time to get rid of Lucas!

Also, do you mind if I make some of my own recolors for Gotenks?
I'll collab you on the release.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Leon Exodio on August 29, 2012, 08:08:50 PM
Yessss, time to get rid of Lucas!

Also, do you mind if I make some of my own recolors for Gotenks?
I'll collab you on the release.
i use lucas so that sucks for me i wished u did this for ness but im still going to try this move set out still


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: rax189 on August 29, 2012, 09:00:04 PM
i use lucas so that sucks for me i wished u did this for ness but im still going to try this move set out still
same here i use lucas, so ill try to get lucas ported over someone like rob or jiggly puff

Post Merge: August 29, 2012, 09:00:29 PM
but i dont use ness so GO KID GOKU lol


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Chaos_Knight on August 29, 2012, 09:10:10 PM
but i dont use ness so GO KID GOKU lol
Let the poll decide who would be next.... :>.>:

And if you wanna get rid Ness, you could wait for Tabuu Forte Akugun to finish his Hatsune Miku over Ness PSA. It is better than just having Ness around there for awhile.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: rax189 on August 29, 2012, 10:35:54 PM
Let the poll decide who would be next.... :>.>:

And if you wanna get rid Ness, you could wait for Tabuu Forte Akugun to finish his Hatsune Miku over Ness PSA. It is better than just having Ness around there for awhile.
i personally believe lucas is better, but thats just my opinion


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on August 29, 2012, 11:27:19 PM
i think i just make a big release day for afew PSAs
cuz vegeta i think i can get done at the weekend already
Naruto is mainly PSA work (some of it still hardcoded stuff)
Luffy idk whats the progress is with model/animations still but i hope that is done so i can start on him

and since i alittle planed to release Goku updates/naruto revamp/luffy at same time
i will be making goku updates too

too bad i can´t do SMBZ mario updates until that with make models lower filesize :( (cuz i got afew epic ideas for SMBZ mario v4)

also i think i want to do a model import before next moveset (and its not finish that super buu over kirby i got a better idea for a fun hack)


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: metatrongrhm on August 30, 2012, 07:55:27 AM
WHY CANT I VOTE FOR 2?
... Voted for Naruto... Hopefully Anivernage will release the Sasuke PSA soon, and then Sasuke VS Naruto can actually happen(with 'proper' PSA's...)


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Carnage on August 30, 2012, 08:31:42 AM
so finishing vegeta is the next on the list? epic we are waiting for a full vegeta psa even before gotenks started :P


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DJ Lowgey on August 30, 2012, 04:03:47 PM
yes we do :P
can´t wait for a good mariodk-ish vegeta moveset with sfx pack and so on.
over 9000!!!


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Mr.Shadow t h on August 30, 2012, 04:59:34 PM
Yay Gotenks! Voted Naruto.   :af:


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: rax189 on August 30, 2012, 06:56:16 PM
i think i just make a big release day for afew PSAs
cuz vegeta i think i can get done at the weekend already
Naruto is mainly PSA work (some of it still hardcoded stuff)
Luffy idk whats the progress is with model/animations still but i hope that is done so i can start on him

and since i alittle planed to release Goku updates/naruto revamp/luffy at same time
i will be making goku updates too

too bad i can´t do SMBZ mario updates until that with make models lower filesize :( (cuz i got afew epic ideas for SMBZ mario v4)

also i think i want to do a model import before next moveset (and its not finish that super buu over kirby i got a better idea for a fun hack)
culd u share some of your smbz mario ideas with us?


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: SwingSet on August 30, 2012, 08:24:58 PM
Damnmit, this is the hardest poll I've ever been  through. I voted for Vegeta scince I've been wanting him for years. Yet, I'm also desperate for Naruto. And I'm dieing for Luffy. So much preasure :'(.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: AnImAiNe on August 30, 2012, 09:50:40 PM
WHY CANT I VOTE FOR 2?
... Voted for Naruto... Hopefully Anivernage will release the Sasuke PSA soon, and then Sasuke VS Naruto can actually happen(with 'proper' PSA's...)
>_> there is an alternate sasuke psa coming as well <_<


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on August 30, 2012, 11:26:36 PM
culd u share some of your smbz mario ideas with us?

the reason for i am needing that with lower filesize is so i can rig mario(or more port the rig) over ike´s or marth´s or ganondorfs(the one there is best for use with a SMBW cape+hammer) and add fingers if ike´s or marth´s bonesets
so the cape can be effected by wind
save filesize on fire mario transfrom so i dont have to copy hands/beard/shoes then i make fire mario transfrom on a brawl mario model
and ofc make oneslot hammer(needle for dr. mario instead)

there is the changes i wanted to make:
Vbrawl FS  will be back as Fire FS but alittle stronger
try to revamp cape FS as i wanted from the start: sonic´s FS but without transfrom just flying around and get a star instead and the FS stops then the star stop
a new FS for normal mode:
Run Goomba Run (http://www.youtube.com/watch?v=xCPA4DHbi4w#) xd
mario gets a star and the star will do dmg to anyone he touchs while you can do your own attacks
new N-B(for normal mode or cape):
throw the hammer
revamped up-B for cape mode:
try to see if i can make the cape to work like as in super mario world if not it stay as it is
new side-B animation(for cape):
since its possible to have cape to hide/show by model changer
its is possible to have that to raccon tail/ears too  so i will make a side-B animation that is like in SM3/SMW where mario spin around for swing with the cape or raccon tail so it fits for both


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Chaos_Knight on August 30, 2012, 11:40:41 PM
I remember that video.... :af: So next version is gonna be over another character or just Mario with cape bones? I'm confused now .-.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on August 30, 2012, 11:46:51 PM
I remember that video.... :af: So next version is gonna be over another character or just Mario with cape bones? I'm confused now .-.
its going still over mario but with a other boneset so cape bones is possiblelike as over ike/marth/ganondorf


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Chaos_Knight on August 30, 2012, 11:49:18 PM
I guess importers gotta work double time when importing a model over Mario because of the SMBZ Mario boneset.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on August 30, 2012, 11:56:47 PM
I guess importers gotta work double time when importing a model over Mario because of the SMBZ Mario boneset.
then the rig is done for the model they can just port the rig over SMBZ mario´s boneset
it take like 5 sec.
but they have to do 2x the brawlbox work


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: rax189 on August 31, 2012, 12:08:27 AM
the reason for i am needing that with lower filesize is so i can rig mario(or more port the rig) over ike´s or marth´s or ganondorfs(the one there is best for use with a SMBW cape+hammer) and add fingers if ike´s or marth´s bonesets
so the cape can be effected by wind
save filesize on fire mario transfrom so i dont have to copy hands/beard/shoes then i make fire mario transfrom on a brawl mario model
and ofc make oneslot hammer(needle for dr. mario instead)

there is the changes i wanted to make:
Vbrawl fire PSA will be back but alittle stronger
try to revamp cape FS as i wanted from the start: sonic´s FS but without transfrom just flying around and get a star instead and the FS stops then the star stop
a new FS for normal mode:
Run Goomba Run ([url]http://www.youtube.com/watch?v=xCPA4DHbi4w#[/url]) xd
mario gets a star and the star will do dmg to anyone he touchs while you can do your own attacks
new N-B(for normal mode or cape):
throw the hammer
revamped up-B for cape mode:
try to see if i can make the cape to work like as in super mario world if not it stay as it is
new side-B animation(for cape):
since its possible to have cape to hide/show by model changer
its is possible to have that to raccon tail/ears too  so i will make a side-B animation that is like in SM3/SMW where mario spin around for swing with the cape or raccon tail so it fits for both

HAHAHAHAHA that video had me laughinf for 2 minutes.... anyways he'll be like super sonic but less cheap cuz he aint got the speed lol, and i lke your ideas i hope it gets done... will their be a lot of fire affects cuz that lagged the game wen he was in fire mode

Post Merge: August 31, 2012, 12:18:25 AM
and wat r u future plans for smbz sonic? http://i1154.photobucket.com/albums/p533/rax189/whirlwindattak.png (http://i1154.photobucket.com/albums/p533/rax189/whirlwindattak.png) not sure yet, or u just have to much on ur hand to even think about it xD


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Battleon469 on August 31, 2012, 08:06:14 AM
Hey I found 2 annoying things about gotenks while playing with it.
 
1. When I spam an attack gotenks's model turn black and eyes turn red or the color changes.
2. I don't know why but SFX won't work It's kinda weird.
 Well thats it.
but I did find the ghost attack annoying because was slow.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: metatrongrhm on August 31, 2012, 08:07:36 AM
>_> there is an alternate sasuke psa coming as well <_<
That explains why I've been getting pretty confused about this Sasuke project... I keep thinking that Ani's going to finish Sasuke soon...
Anyway, yes, I am looking forward to yours too... I just get easily confused :)


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on August 31, 2012, 09:13:48 AM
Hey I found 2 annoying things about gotenks while playing with it.
 
1. When I spam an attack gotenks's model turn black and eyes turn red or the color changes.
2. I don't know why but SFX won't work It's kinda weird.
 Well thats it.
but I did find the ghost attack annoying because was slow.
i will do afew updates on gotenks models/moveset in the weekend or then dr. is done with the CSP/Bps
i will also soon have a updated video of gotenks moveset ready today (if my new recording method working so i can record in full HD with sound)

infact i am most in motivetion to make SMBz mario v4/goku updates and that one is like 1-2 days works (aswell with vegeta: the moveset part not the alt. model/texture part)

so maybe i will work on goku updates or SMBZ mario v4+vegeta in this weekend again i got one of these weekend: got nothing to do in IRL xd  so i can make hacks instead

also i think i will finish Naruto last in that poll cuz he is possible the hardest to PSA (will be alot harder then turn PKthunder to ghosts)


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Battleon469 on August 31, 2012, 09:46:13 AM
Well I really am just waiting for goku now XD.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on August 31, 2012, 12:35:54 PM
([url]http://i.imgur.com/8vSO1.png[/url])
model/boneset for SMBZ mario v4
i made mario boneset(the translations) over Marth with added finger bones and the cape bones is marth´s so they will be effected by wind(not renamed the bones or edited them and still same bone IDs  only moved the first bones on the cape but the others will still move without needing animations for them)
now i just have to import it in BB do all the BB work and port that model back to mario moveset xd
this was what i was needing one who can import stuff from BB to 3ds max
so i can use my edited marth boneset


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: MandoWolfe on August 31, 2012, 12:58:02 PM
MarioDK, i know this is completely unrelated that what your doing right now, but i was curious to know. Did you ever figure out why Shadow over DK has Sonic SFXs? like his death sounds and other stuff.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on August 31, 2012, 01:08:23 PM
MarioDK, i know this is completely unrelated that what your doing right now, but i was curious to know. Did you ever figure out why Shadow over DK has Sonic SFXs? like his death sounds and other stuff.
only on death he got sonic´s SFX


sad news:
mario with moving SMW cape not worked(atleast not over mario but over marth they work)
but it should cuz ported marth/ganondorf/Ike models still works with they´s cape moving without animetions and effected by wind
i know it cuz i for fun ported captain falcon from over CF to goku over pit
and that yellow cloth he got bones for at his chest and it moved and was effected by wind like as Marth´s cape even if ported over pit and no animetions for it


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: slayermarth101 on August 31, 2012, 01:12:44 PM
One flaw.
If over ike or marth you are gonna get hella .rel ports.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on August 31, 2012, 01:13:39 PM
One flaw.
If over ike or marth you are gonna get hella .rel ports.

i was talking about real porting not .rel port


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: MandoWolfe on August 31, 2012, 01:24:37 PM
only on death he got sonic´s SFX

Well shouldnt there be a way to fix that? or is it because of the model? like what's the cause of that?


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on August 31, 2012, 01:25:55 PM
Well shouldnt there be a way to fix that? or is it because of the model? like what's the cause of that?
stuff like that is nothing with the model

anyway i think i just do Goku V2 over pit cuz of he will be more easyer then to make vegeta
and maybe if i am in mood to it: Goku v2 over cf too since ppl still use that one


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: AnImAiNe on August 31, 2012, 01:27:09 PM
hey mariodk im not sure if i asked you this but how did you port goku to pit. im gonna try and port sasuke to metaknight. was it simply port the model then copy the coding?


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on August 31, 2012, 01:28:35 PM
hey mariodk im not sure if i asked you this but how did you port goku to pit. im gonna try and port sasuke to metaknight. was it simply port the model then copy the coding?
dont ask me but ask diedhammer98 cuz i did not ported that


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: AnImAiNe on August 31, 2012, 01:48:04 PM
dont ask me but ask diedhammer98 cuz i did not ported that
:/ he said he forgot how. oh well then lol


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: rax189 on August 31, 2012, 04:39:18 PM
only on death he got sonic´s SFX


sad news:
mario with moving SMW cape not worked(atleast not over mario but over marth they work)
but it should cuz ported marth/ganondorf/Ike models still works with they´s cape moving without animetions and effected by wind
i know it cuz i for fun ported captain falcon from over CF to goku over pit
and that yellow cloth he got bones for at his chest and it moved and was effected by wind like as Marth´s cape even if ported over pit and no animetions for it
I dont really know wat im talking about but mabey u can make the cape act as hair bones, cuz u got ssj 3 mario to have hair bones didnt u?

Post Merge: August 31, 2012, 04:41:54 PM
stuff like that is nothing with the model

anyway i think i just do Goku V2 over pit cuz of he will be more easyer then to make vegeta
and maybe if i am in mood to it: Goku v2 over cf too since ppl still use that one
and my invisible hair method will wrk on goku over captain falcon so he can go ssj right?

Post Merge: August 31, 2012, 11:40:06 PM
i can imagine mariodk making an islander yoshi psa xD I hope u wrk out ur smbz mario cape issue


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 01, 2012, 01:29:58 AM

i can imagine mariodk making an islander yoshi psa xD
and thats what we here meant that is annoying cuz you say stuff like this any post you made here


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Chaos_Knight on September 01, 2012, 01:35:06 AM
Let Mariodk work on the PSAs he WANTS to make. Sheesh...... :srs: He's not the only PSA maker yknow


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: KGN Nappdagg on September 01, 2012, 03:39:29 AM
Let Mariodk work on the PSAs he WANTS to make. Sheesh...... :srs: He's not the only PSA maker yknow
Then what is the poll for if he's just going to do things his way from the start? It kinda defeats the purpose. Mariodk will work on what he wants regardless, so it really doesn't matter what anyone votes/requests. Prime example: he's revamping Goku and SMBZ Mario v4 and they aren't even included in the poll.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Battleon469 on September 01, 2012, 04:17:33 AM
Great but is it possible to do this for a change:
taunts:
(for wii mote and nun-chuck what I use now)
1+A=ssj1
2+A=ssj2 but has too be ssj1 first
1+2+A or just 1+2 = ssj3 but has to be ssj2 first.
and maybe you could fit in kaioken in somewhere?
I thought that maybe you could do this^ or is it taking up too much filesize?


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Chaos_Knight on September 01, 2012, 06:37:38 AM
Then what is the poll for if he's just going to do things his way from the start? It kinda defeats the purpose. Mariodk will work on what he wants regardless, so it really doesn't matter what anyone votes/requests. Prime example: he's revamping Goku and SMBZ Mario v4 and they aren't even included in the poll.
The purpose of the poll is to see what WE really want the next PSA to come out.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 01, 2012, 06:54:33 AM
Great but is it possible to do this for a change:
taunts:
(for wii mote and nun-chuck what I use now)
1+A=ssj1
2+A=ssj2 but has too be ssj1 first
1+2+A or just 1+2 = ssj3 but has to be ssj2 first.
and maybe you could fit in kaioken in somewhere?
I thought that maybe you could do this^ or is it taking up too much filesize?
kaioken+1xSSJ  mode is already much


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: SonicBrawler on September 01, 2012, 06:57:38 AM
wait, are you still moving naruto over to oli? I found the bomerman psa and liek that. and i dont think that you need a lot of clones to make super smash flash 2 naruto


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 01, 2012, 07:01:05 AM
wait, are you still moving naruto over to oli? I found the bomerman psa and liek that. and i dont think that you need a lot of clones to make super smash flash 2 naruto
i only needing 2 but the ike sword article can´t be edited to be as i wanted
cuz that aritcle is sitting on Naruto model and not like the pikmins that can do stuff even if olimar stay still


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: KGN Nappdagg on September 01, 2012, 08:31:14 AM
The purpose of the poll is to see what WE really want the next PSA to come out.
^This was the purpose of me saying that. If vegeta was winning, why is he doing mario and goku. The poll serves no reason if he won't do whatever's winning. I It would have just been better for him to say which PSA HE was doing next, not PSA WE want him to do. This basically puts "I don't take requests" on a wide screen. :\


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: rax189 on September 01, 2012, 10:27:35 AM
and thats what we here meant that is annoying cuz you say stuff like this any post you made here
It wasnt a request, and again sorry. Im still learning the whole annoying ppl by stuff that doesnt affect them theory. I understand why ur annoyed cuz it involves u but its not like anyone else shuld care

Post Merge: September 01, 2012, 11:53:48 AM
i only needing 2 but the ike sword article can´t be edited to be as i wanted
cuz that aritcle is sitting on Naruto model and not like the pikmins that can do stuff even if olimar stay still
what ever u got planned mariodk.... its gonna be awesome


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: ThyLASA on September 01, 2012, 11:58:30 AM
It wasnt a request, and again sorry. Im still learning the whole annoying ppl by stuff that doesnt affect them theory. I understand why ur annoyed cuz it involves u but its not like anyone else shuld care

It annoys everyone else too because your not contributing to the topic. Your just sometimes saying random stuff ya know.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: rax189 on September 01, 2012, 12:18:33 PM
It annoys everyone else too because your not contributing to the topic. Your just sometimes saying random stuff ya know.
ya but if i ever go off topic i say something in the same sentence that is on topic, i told mariodk i hope he figures out the smbz mario cape problem


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: ThyLASA on September 01, 2012, 12:26:19 PM
ya but if i ever go off topic i say something in the same sentence that is on topic, i told mariodk i hope he figures out the smbz mario cape problem

That's not how it works you can say the on topic and that's it. I mean yeah sometimes you can go off topic but not as often as you do.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 01, 2012, 12:37:10 PM
ya but if i ever go off topic i say something in the same sentence that is on topic, i told mariodk i hope he figures out the smbz mario cape problem
in fact i have found it out xd(thanks to blackjax)
so SMBZ mario v4 is again WIP and possible already done with him at same time as a other hack
and its not goku updates its one from the poll  :af2:


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Teinchi23 on September 01, 2012, 12:39:42 PM
Vegeta?


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: StupidMarioFan1 on September 01, 2012, 12:52:27 PM
Ha I just put Mr. OVER 9000 in the lead. :D Besides, you said that he would be next after Gotenks.
in fact i have found it out xd(thanks to blackjax) so SMBZ mario v4 is again WIP and possible already done with him at same time as a other hack and its not goku updates its one from the poll  :af2:
I hope after looking at the file when released, other people can make a similar effect for the cape....it would really help Anivernage's SBBX Mario since it'll have Cape Mario...that is if he continues it.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: rax189 on September 01, 2012, 12:59:27 PM
mariodk, what do you plan on removing from smbz mario?


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: GabbaGhoul on September 01, 2012, 02:15:34 PM
Hmm. . .
I've been using gotenks for a bit now.

He's been freezing when using his down special against some characters.
It's after he's blown them out- and it starts to appear as an article above his head.
As soon as it tries to create that- it freezes.

I'm not sure if this is just on my end, but I figured I should let you know.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: rax189 on September 01, 2012, 06:12:50 PM
Hmm. . .
I've been using gotenks for a bit now.

He's been freezing when using his down special against some characters.
It's after he's blown them out- and it starts to appear as an article above his head.
As soon as it tries to create that- it freezes.

I'm not sure if this is just on my end, but I figured I should let you know.
The only problem i noticed, possibly just for me, is that he takes as long to blow one  ghost as it takes him to blow the 4


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Don Jon Bravo on September 01, 2012, 06:55:04 PM
in fact i have found it out xd(thanks to blackjax)


what would we do without blackjax
epic progress is epic
i hope u make a tut for it, sounds very interisting...


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Battleon469 on September 02, 2012, 09:20:53 AM
The only problem i noticed, possibly just for me, is that he takes as long to blow one  ghost as it takes him to blow the 4
Same here and its like for me that the model wasn't made for the PSA because when I use the attacks sometimes it just messes up the whole model until stop fighting for a while.
Anyway MarioDk which are you doing first SMBZ mario V4 or Mr over 9000 guy?


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: rax189 on September 02, 2012, 09:29:39 AM
Same here and its like for me that the model wasn't made for the PSA because when I use the attacks sometimes it just messes up the whole model until stop fighting for a while.
Anyway MarioDk which are you doing first SMBZ mario V4 or Mr over 9000 guy?
ya and the only flaw i noticed were that the ghosts are to small, but its just a beta so its cool 8)


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 02, 2012, 09:47:24 AM
The only problem i noticed, possibly just for me, is that he takes as long to blow one  ghost as it takes him to blow the 4
that was meant to make him balanced and fit with SFX voice too
Vegeta?
all i can say the guy got a son they can fuse with a other into my lastest PSA xd
vegeta (moveset part) i got 90% done and on the whole project 80% done (he needs his alt models to be HD+transfroms) vegeta will be alittle more epic then if sdo0m would have made him cuz sdo0m dont do so much about modeling part of a moveset and i will do afew things on the models(you can still use other wolf models maybe)

SMBZ mario v4 is already half done mainly more models to the PSA is left and alittle on moveset part left(the hard stuff to code like a Super mario world glide after used up-B)


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: ShadowWolf on September 02, 2012, 10:06:24 AM
For some reason, the SFX doesn't work for me. All it did was cancel all of Lucas sfx and make them blank


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: AnImAiNe on September 02, 2012, 10:09:51 AM
For some reason, the SFX doesn't work for me. All it did was cancel all of Lucas sfx and make them blank
same :/


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: RasenganKameha on September 02, 2012, 10:30:35 AM
same :/

wow, the SFX don't work, I don't even use SFX for any of my characters, so that
little problem for Gotenks don't bother me, lol.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Leon Exodio on September 02, 2012, 10:33:10 AM
For some reason, the SFX doesn't work for me. All it did was cancel all of Lucas sfx and make them blank
yeah also for me to


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Battleon469 on September 02, 2012, 10:34:45 AM
Yeah maybe because the SFX was supposed too work but it didn't it just makes A crazy glitch with model changing it's colour because believe it or not when I forgot too put the SFX in the first time the glitch didn't happen at all :O


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: slayermarth101 on September 02, 2012, 10:34:58 AM
For some reason, the SFX doesn't work for me. All it did was cancel all of Lucas sfx and make them blank
Same.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 02, 2012, 10:36:58 AM
ok the SFX packs dont working for anyone but me?
i was thinking it worked cuz non reported it until now


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: ShadowWolf on September 02, 2012, 10:38:49 AM
Other than that, the moveset is awesome. I tried to see if I put the sfx in correctly, so I checked super sawnds. It said they went through but I can't hear them in game


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Teinchi23 on September 02, 2012, 01:07:25 PM
all i can say the guy got a son they can fuse with a other into my lastest PSA xd
vegeta (moveset part) i got 90% done and on the whole project 80% done (he needs his alt models to be HD+transfroms) vegeta will be alittle more epic then if sdo0m would have made him cuz sdo0m dont do so much about modeling part of a moveset and i will do afew things on the models(you can still use other wolf models maybe)

SMBZ mario v4 is already half done mainly more models to the PSA is left and alittle on moveset part left(the hard stuff to code like a Super mario world glide after used up-B)

Yaaaay, lol!!!  :af:


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: ShadowWolf on September 02, 2012, 02:20:26 PM
Can you try and fix them MDk? The SFX are awesome so I really wanted to use them. It took me a while to get the wavs so I really want to use them lol


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Don Jon Bravo on September 02, 2012, 02:27:32 PM
is it possible to give gotenks 2 final smashes
1 for ground
1 for sky?


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: ShadowWolf on September 02, 2012, 02:30:39 PM
is it possible to give gotenks 2 final smashes
1 for ground
1 for sky?
It is but it seems unneeded at this point. I think it's good the way it is. Plus, it could go over the file size limit. I think that was a problem MarioDk had while doing it


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 02, 2012, 02:32:54 PM
is it possible to give gotenks 2 final smashes
1 for ground
1 for sky?
yes it is possible but what should be the other FS?

It is but it seems unneeded at this point. I think it's good the way it is. Plus, it could go over the file size limit. I think that was a problem MarioDk had while doing it
not really there is filesize for a other FS(that only use 1 animation) in air or ground since there is 2 animations (for air/ground)
but what should be the other FS?

Can you try and fix them MDk? The SFX are awesome so I really wanted to use them. It took me a while to get the wavs so I really want to use them lol
idk whats wrong cuz it working 100% for me and i made the swandz file from my brsar i got now where the SFX is working


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: KGN Nappdagg on September 02, 2012, 02:45:14 PM
yes it is possible but what should be the other FS?
not really there is filesize for a other FS(that only use 1 animation) in air or ground since there is 2 animations (for air/ground)
but what should be the other FS?
idk whats wrong cuz it working 100% for me and i made the swandz file from my brsar i got now where the SFX is working

It could be the dragon rush combo (budokai 3)


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: slayermarth101 on September 02, 2012, 02:56:31 PM
yes it is possible but what should be the other FS?
You could make it his Super Saiyan 3 Meteor Missile. Just without the super saiyan 3.

The move itself is Gotenks' meteor attack in Ultimate Battle 22, where he transforms into a Super Saiyan 3 and uses physical attacks (punches/kicks) on his opponent before firing the Continuous Die Die Missile at him.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: ShadowWolf on September 02, 2012, 03:01:49 PM
You could make it his Super Saiyan 3 Meteor Missile. Just without the super saiyan 3.

The move itself is Gotenks' meteor attack in Ultimate Battle 22, where he transforms into a Super Saiyan 3 and uses physical attacks (punches/kicks) on his opponent before firing the Continuous Die Die Missile at him.
I agree with the die die missile idea, but instead it should be kind of like Goku's Dragon fist. So here's my idea:

He charges at the enemy kind of like SSJ mode of Goku, he hits them into the air, and bombards them with ki blasts. After multiple Ki blasts hits the enemy, he shoots one big one and sends them flying


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Bagel on September 02, 2012, 03:21:34 PM
Or you could make another version of the volleyball grab, but instead have DBZ Yoshi come and attack as well ;)


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 02, 2012, 03:22:41 PM
Or you could make another version of the volleyball grab, but instead have DBZ Yoshi come and attack as well ;)
not possible


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Don Jon Bravo on September 02, 2012, 03:24:56 PM
or u could give it ur first ghosts Final Smash u had with no time freeze

-u asked-

lol

i wouldnt mind having ghosts twice in a moveset...


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Bagel on September 02, 2012, 03:27:36 PM
not possible

lol, I figured it wouldn't be possible. I just wanted to throw it out there :P



Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 02, 2012, 03:29:57 PM
or u could give it ur first ghosts Final Smash u had with no time freeze

-u asked-

lol

i wouldnt mind having ghosts twice in a moveset...

not going to happen cuz then the FS ghosts will be really weak and can be shielded
or down-B ghosts will be too strong


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Don Jon Bravo on September 02, 2012, 03:33:24 PM
yea
well check this out MarioDk:
Maybe Future trunks can pop out for the Final Smash like this:

summoner ike showcase (http://www.youtube.com/watch?v=j_jidancNxA#ws)

that would be crazy
I can probably help with the model imports thingy


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: AnImAiNe on September 02, 2012, 03:35:30 PM
yea
well check this out MarioDk:
Maybe Future trunks can pop out for the Final Smash like this:

summoner ike showcase ([url]http://www.youtube.com/watch?v=j_jidancNxA#ws[/url])

that would be crazy
I can probably help with the model imports thingy
future trunks wouldn't make sense. especially because half of gotenks is already trunks. They can't ever meet or it would alter the future


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Don Jon Bravo on September 02, 2012, 03:36:48 PM
yea
well i think that "summoner" effect is epic
when i have time ill look into it more since its got some minor bugs


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Kagemaru on September 03, 2012, 10:17:50 AM
I have feedback but I don't want to give it via my phone. But I'll say a few things. Overall he is fun but there are a few balance things he needs. The two that stand out the most to me is that the down b is way too slow also, in the air you should not allow vertical movement for only half the start up because if you do it in the air high enough you could stall for a very long time.  The second thing is that the up smash should start on a different frame. When I looked at it in brawlbox, it had too long a frame span. More feedback when I get internet again on my laptop


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: ShadowWolf on September 03, 2012, 11:07:26 AM
I think Gotenks is awesome but he is too slow. He should almost be sonics speed either that or a little bit slower


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: AnImAiNe on September 03, 2012, 11:25:35 AM
I think Gotenks is awesome but he is too slow. He should almost be sonics speed either that or a little bit slower
i think that would make him move up in tier if his speed increases that much :/. the only thing i think needs to be faster "imo" is the creation of ghost 1. but then again i personally haven't used gotenks enough to see any other issues. so maybe i should play with him more before i said anything :D


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 03, 2012, 12:28:06 PM
i think that would make him move up in tier if his speed increases that much :/. the only thing i think needs to be faster "imo" is the creation of ghost 1. but then again i personally haven't used gotenks enough to see any other issues. so maybe i should play with him more before i said anything :D
i wanted it to make it to take as long time to summon 1/2/3 ghost as it takes to summon 4 ghosts  cuz the attack is kinda overpowered if you can use it
also wanted it to fit with the SFX voice so he dont say: Go get him ghosts while he is in middel in saying: super ghost kamikaze attack!

anyway new video for the released moveset to gotenks(the other video is alittle outdated):
SSBB hacks: SSj3 mario vs. SSJ3 gotenks (http://www.youtube.com/watch?v=azdO8711HeE#ws)


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Carnage on September 03, 2012, 03:38:54 PM
mariodk did anyone made csp/bp for gotenks bu or ssj4 gotenks thats the only ones im missing :P


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: UchihaSasuke117 on September 03, 2012, 05:53:51 PM
Loving the Gotenks psa. But feels kinda weak. All moves have a long wind up as well. Lastly, I use gecko so where can i find a code to eliminate lucas' soundbank?


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: RasenganKameha on September 03, 2012, 08:17:16 PM
Loving the Gotenks psa. But feels kinda weak. All moves have a long wind up as well. Lastly, I use gecko so where can i find a code to eliminate lucas' soundbank?

wow, so i'm not the only one that uses gecko, lol. and i don't see what's so important about having SFX for anybody on the game, as long as Gotenks works good in the game, that's good enough for me. i really don't even use SFX and all these CSPs and CBPs and stage portraits that people make, in my opinion all that extra stuff for the PSA is not needed.

and also i think the Gotenks PSA is really good, i'm happy to get rid of Lucas and i can't wait to get rid of Ness and replace him with kid goku PSA, i never liked Lucas or Ness.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: slayermarth101 on September 03, 2012, 08:48:24 PM
wow, so i'm not the only one that uses gecko, lol. and i don't see what's so important about having SFX for anybody on the game, as long as Gotenks works good in the game, that's good enough for me. i really don't even use SFX and all these CSPs and CBPs and stage portraits that people make, in my opinion all that extra stuff for the PSA is not needed.

and also i think the Gotenks PSA is really good, i'm happy to get rid of Lucas and i can't wait to get rid of Ness and replace him with kid goku PSA, i never liked Lucas or Ness.
A lot of people aren't like you.
They use everything that can be replaced.
MarioDK is one of them. He uses it all, hence why he prolongs all his psa's until he gets his csp's and what not. He'd rather upload it all at once rather than updating it later.
But we all have our opinions I suppose. :-\ Like "brawl styled textures" I don't see the point in wasting hours of your life "Brawl styling" a texture. Why put so much effort into something you wont even notice in the game. It makes no sense to me. :l


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: ShadowWolf on September 03, 2012, 09:00:33 PM
A lot of people aren't like you.
They use everything that can be replaced.
MarioDK is one of them. He uses it all, hence why he prolongs all his psa's until he gets his csp's and what not. He'd rather upload it all at once rather than updating it later.
But we all have our opinions I suppose. :-\ Like "brawl styled textures" I don't see the point in wasting hours of your life "Brawl styling" a texture. Why put so much effort into something you wont even notice in the game. It makes no sense to me. :l
agreed. I love seeing things perfect for CSS but maybe that's just me. It sparks my hype to use the character


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Anivernage on September 03, 2012, 10:55:42 PM
mariodk did anyone made csp/bp for gotenks bu or ssj4 gotenks thats the only ones im missing :P
this ^ also i really enjoyed playing as him awesome work :af2:
Also i want your naruto fighting my sasuke >.>
Epic battle  8)


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 03, 2012, 11:02:36 PM
this ^ also i really enjoyed playing as him awesome work :af2:
Also i want your naruto fighting my sasuke >.>
Epic battle  8)
naruto is soon WIP again xd
cuz Vegeta i will see if i can get done before the weekend
but in this update no SSJ mode cuz i just wanted to get him done as fast as possible but i will update him later

SMBZ mario v4(moveset part) is 80% done and all the models i only have done dr. mario/brawl mario with the moving cape+oneslot hammer(not made a big needle yet for dr. mario)


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Anivernage on September 03, 2012, 11:05:36 PM
naruto is soon WIP again xd
cuz Vegeta i will see if i can get done before the weekend
but in this update no SSJ mode cuz i just wanted to get him done as fast as possible but i will update him later
lol awesome b´cuz i voted for vegeta xD


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: StupidMarioFan1 on September 03, 2012, 11:18:48 PM
SMBZ mario v4(moveset part) is 80% done and all the models i only have done dr. mario/brawl mario with the moving cape+oneslot hammer(not made a big needle yet for dr. mario)
Giant needle for Dr. Mario. FTW! So what other alternate costumes will there be? If my SM64 Bros were in there, more people might notice them, but you have to have Luigi in there. What other powerups are in there again? There's cape, isn't there a fire mode too?


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 03, 2012, 11:21:06 PM
thats reminds me dr. should have gotenks CSP done soon
but here is alittle preview(that is his avvy right now only):
(http://i531.photobucket.com/albums/dd351/rene_dragus/render.png)
only have seen that one the pose will be based on this pose here:
(http://media.teamxbox.com/games/ss/2279/1248320537.jpg)


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: KGN Nappdagg on September 03, 2012, 11:21:29 PM
mariodk did anyone made csp/bp for gotenks bu or ssj4 gotenks thats the only ones im missing :P
My CSP Thread [Signature Link]


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Anivernage on September 03, 2012, 11:40:48 PM
naruto is soon WIP again xd
cuz Vegeta i will see if i can get done before the weekend
but in this update no SSJ mode cuz i just wanted to get him done as fast as possible but i will update him later

SMBZ mario v4(moveset part) is 80% done and all the models i only have done dr. mario/brawl mario with the moving cape+oneslot hammer(not made a big needle yet for dr. mario)

I have a big needle model if you want for dr. >.>


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 03, 2012, 11:41:29 PM
I have a big needle model if you want for dr. >.>
i want it (hope its low poly)


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Anivernage on September 03, 2012, 11:45:50 PM
i want it (hope its low poly)

i dont remember if its low poly but i can pro optimize it if its high filesize :D


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Chaos_Knight on September 03, 2012, 11:50:45 PM
Does SMBZ Mario have a new cape? The one before was really low-res.  ._


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Anivernage on September 03, 2012, 11:52:16 PM
Does SMBZ Mario have a new cape? The one before was really low-res.  ._.
fixed i just add the missing dot :srs:

also i have the same question. ^


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Chaos_Knight on September 03, 2012, 11:54:29 PM
fixed i just add the missing dot :srs:

also i have the same question. ^
I see what you did there. :P


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: UchihaSasuke117 on September 04, 2012, 02:27:03 AM
actually i would edit everything but riivolution seems to lag a little and i'm not actually sure where to put alot of the files. i download something and it has pictures and names and i have no idea where they go. but i can live with it. just ya would like gotenks to stop shouting PK w/e so if someone could send me the codes to shut off lucas' soundbank i would appreciate it.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: metatrongrhm on September 04, 2012, 09:49:50 AM
agreed. I love seeing things perfect for CSS but maybe that's just me. It sparks my hype to use the character
It's not just you... I'd love a 'finished' CSS and SSS, but I dont think I'll bother doing that until the brawl hacking 'scene' has died, as I'm pretty much always updating what's a permanent and temporary character/stage.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 04, 2012, 11:33:41 AM
Does SMBZ Mario have a new cape? The one before was really low-res.  ._
yeah the model is not same but i will possible still use same texture since i still wanted it as low filesize as possible

i have possible fixed the SFX pack now and i just got the CSP/BPs too for gotenks
so he will soon have a update with fixed SFX pack and CSP/Bps
before i update the pack of gotenks
anything i needing to fix? (that is not a bug like this: only1PersonGotThisBugInTheWorld)


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Battleon469 on September 04, 2012, 11:48:44 AM
Great!


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Carnage on September 04, 2012, 01:28:08 PM
i think you should make ppl doing ghosts fall is to easy to abuse when trowed off map just floating there and charge 4 ghosts imo and a good feature for side B would be he keeps forming the donut and only releases when we release B just some ideas  if you need any


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: dpgthirteen on September 04, 2012, 01:45:29 PM
Ay mariodk quick question, what ever happened to smbz version two of sonic?


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 04, 2012, 01:46:04 PM
Ay mariodk quick question, what ever happened to smbz version two of sonic?
i got bored and stopped working on him and worked on other stuff instead


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Leon Exodio on September 04, 2012, 01:47:05 PM
i got bored and stopped working on him and worked on other stuff instead
i hope you get to him soon i liked the first one


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: dpgthirteen on September 04, 2012, 01:50:56 PM
i got bored and stopped working on him and worked on other stuff instead
I see, will he ever see the sun light though?


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: UchihaSasuke117 on September 04, 2012, 11:09:53 PM
faster tilt forward A and faster forward B. feel like i'm being a pest but can someone please point me in the right direction for getting rid of lucas' soundbank?


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 05, 2012, 11:22:16 PM
gotenks moveset pack will be updated later today

can someone please point me in the right direction for getting rid of lucas' soundbank?
the program swandz and SFX effect hacks have been possible for so long time and alot of guides for it here/youtube videos

so i will not help ppl anymore with this cuz they still have problems with it


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Don Jon Bravo on September 05, 2012, 11:59:13 PM
faster tilt forward A and faster forward B. feel like i'm being a pest but can someone please point me in the right direction for getting rid of lucas' soundbank?
there are also codes to change his voice to another character
i changed shadows to wolf...
u can do this if u dont use riivolution
like moi...


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 06, 2012, 06:24:04 AM
if ppl will give more feedback on gotenks i will aswell update stuff on the moveset
after i have done my next hack so i update gotenks and release the next hack at same time
and i am kinda thinking it should be SMBZ mario v4 cuz vegeta fits better with a big day day with goku updates/naruto/maybe luffy/vegeta cuz they are all anime


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: jrush64 on September 06, 2012, 06:40:15 AM
Mariodk your gotenks is pretty much fine. Smooth to play as. The only issue is the sideb ghost stuff is way to slow. But apart from that everything else is cool.

Love the entry.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 06, 2012, 06:44:55 AM
Mariodk your gotenks is pretty much fine. Smooth to play as. The only issue is the sideb ghost stuff is way to slow. But apart from that everything else is cool.

Love the entry.
dont you mean donut on side-B?
anyway i am thinking to make the animations faster and try to make it to fly longer/faster and the first 20 frames if using in air you will still fall

ghosts if only making 1 is meant to be slow so it is as fast as making 4 ghosts so i kinda dont wanted to change that at same time it fits with the SFX voice

but gotenks buu i know i have to fix 1 single vertice on the vest but i kinda dont wanted to fix it then i release gotenks moveset cuz of i had to do alot of bone adding/merge models/bone renaming on each gotenks from 3ds to be ready ingame(also why the .max is not in the pack yet)


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: jrush64 on September 06, 2012, 06:54:54 AM
I honestly don't know that much about Dragonball Z so I don't know if it's meant to be slow. I just though it looked cool.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Battleon469 on September 06, 2012, 09:35:11 AM
Hey Mariodk I kinda confused what PSA are focusing on completing first because I really want Kakarot's release to be like by the week after next week and when can you make an announcer call for Gotenks and Goku?


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 06, 2012, 09:49:43 AM
Hey Mariodk I kinda confused what PSA are focusing on completing first because I really want Kakarot's release to be like by the week after next week and when can you make an announcer call for Gotenks and Goku?
as someone got a .wav of announcer call for Gotenks and Goku and release it on BV


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: KGN Nappdagg on September 06, 2012, 11:08:46 AM
as someone got a .wav of announcer call for Gotenks and Goku and release it on BV
There is a goku announcer call on the vault, but I'm not sure gotenks.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: slayermarth101 on September 06, 2012, 02:01:53 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28551&Vault=audio (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28551&Vault=audio)


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: UchihaSasuke117 on September 06, 2012, 02:05:54 PM
ty for thehelp. great job again.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: StupidMarioFan1 on September 06, 2012, 03:19:59 PM
Hey Mariodk, did you get Mario's cape to work correctly over Mario, if you did, maybe a .gif to (kinda) see what it looks like ingame?


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 07, 2012, 02:07:47 AM
Hey Mariodk, did you get Mario's cape to work correctly over Mario, if you did, maybe a .gif to (kinda) see what it looks like ingame?
have not tested it yet since i have been working on vegeta/new model import
but here is preview of my next model import(over ness):
(http://i.imgur.com/hKP98.png)
UV editing by me
texture is alittle from ness(the pants)/scott(recoloured shirt)

(http://i.imgur.com/9eGzx.jpg)
already rigged and is like 90% done (still needs alittle more rigging work/fix eyes)


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Battleon469 on September 07, 2012, 11:42:41 AM
There is a goku announcer call on the vault, but I'm not sure gotenks.
Can you PM me the link then because I can't find it in audio or  SFX.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Leon Exodio on September 07, 2012, 11:44:32 AM
have not tested it yet since i have been working on vegeta/new model import
but here is preview of my next model import(over ness):
([url]http://i.imgur.com/hKP98.png[/url])
UV editing by me
texture is alittle from ness(the pants)/scott(recoloured shirt)

([url]http://i.imgur.com/9eGzx.jpg[/url])
already rigged and is like 90% done (still needs alittle more rigging work/fix eyes)
lol really him lol nice


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Anivernage on September 07, 2012, 11:49:50 AM
Can you PM me the link then because I can't find it in audio or  SFX.


[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28551&Vault=audio[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28551&Vault=audio[/url])

:srs:

Also i posted this in the WIP Workshop :P
that eyes reminds me this ([url]http://t2.gstatic.com/images?q=tbn:ANd9GcRQxBf-1Kx7hrz-QOimpQPd-hlkydffi3xP4AytO6XSgQuBbFNWrg[/url])



Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Battleon469 on September 07, 2012, 11:51:43 AM
I'm talking about the Kakarot one?   :>.>palm: ^


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Anivernage on September 07, 2012, 11:56:37 AM
lol silly me :P
i remember i have one let me check....


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 07, 2012, 01:16:19 PM
i will see if i can get rest of vegeta/bart done today(moveset part not the all the alt. models with HD textures cuz that impossible to get done today)
but only bart released cuz of vegeta i will get as much done as gotenks is right now SFX/alt models and transfroms/CSPs and BPs(my own since thats the best pose for him ever: ITS OVER 9000!!! pose)

so bart and vegeta is my next hack and then SMBZ mario after vegeta


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: Battleon469 on September 07, 2012, 02:18:29 PM
Alright then but I'm really desperate for the goku announcer call because it don't fit with all my other characters. (well because most of them have announcer call)


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: slayermarth101 on September 07, 2012, 02:42:27 PM
I'm talking about the Kakarot one?   :>.>palm: ^
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24485&Vault=audio (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24485&Vault=audio)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24467&Vault=audio (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24467&Vault=audio)

Take your pick. . . . .


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 07, 2012, 03:32:50 PM
(http://i.imgur.com/5zfMi.png)
skateboard over ness´s bat(thanks to LJstar for model to that)
@rax189
i am not making moveset for bart so i said it before you asking cuz i am making model for him
cuz i know you will ask


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: StupidMarioFan1 on September 07, 2012, 03:33:50 PM
Damn he'll look epic in this pose:
(http://imgur.com/o8Fzy.png)


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 07, 2012, 04:08:46 PM
(http://i.imgur.com/VaVQz.png) xd he is done
all left is release him


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: KGN Nappdagg on September 07, 2012, 06:23:09 PM
([url]http://i.imgur.com/5zfMi.png[/url])
skateboard over ness´s bat(thanks to LJstar for model to that)
@rax189
i am not making moveset for bart so i said it before you asking cuz i am making model for him
cuz i know you will ask

Would you mind if I added him to my future PSA plans? If so cool.


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: DoctorFlux(Mariodk) on September 07, 2012, 06:29:52 PM
Would you mind if I added him to my future PSA plans? If so cool.
just do it if you wanted

anyway:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28699 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28699) he is released


Title: Re: Mariodk Projects:Gotenks RELEASED!!!!!! FINNALY
Post by: SmashClash on September 07, 2012, 06:35:54 PM
([url]http://i.imgur.com/VaVQz.png[/url]) xd he is done
all left is release him

Now replace Bart with Lil Wayne.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Battleon469 on September 08, 2012, 01:55:49 AM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24485&Vault=audio[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24485&Vault=audio[/url])

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24467&Vault=audio[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24467&Vault=audio[/url])

Take your pick. . . . .

Thanks a lot!


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 08, 2012, 10:56:28 PM
hey mariodk, were u really considering a spider pig psa, cuz i remember seeing u say something about that before and that wuld be awesome


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Chaos_Knight on September 08, 2012, 11:11:19 PM
Hey Mariodk, I was playing around with Bart and I made this. xD
(http://img155.imageshack.us/img155/2933/renderk.png)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: AnImAiNe on September 08, 2012, 11:19:43 PM
hey mariodk, were u really considering a spider pig psa, cuz i remember seeing u say something about that before and that wuld be awesome
im pretty sure he was joking...


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: BlueBrain on September 09, 2012, 03:14:22 AM
hey mariodk, were u really considering a spider pig psa, cuz i remember seeing u say something about that before and that wuld be awesome
:srs:


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 09, 2012, 03:46:26 AM
hey mariodk, were u really considering a spider pig psa, cuz i remember seeing u say something about that before and that wuld be awesome
the only thing i said about spider pig was a model request for him

why do you think i said this:
@rax189 i am not making moveset for bart so i said it before you asking cuz i am making model for him cuz i know you will ask
in this post cuz each time i am making a model you thinking i will make a moveset for that too and asking for it too
this is really getting annoying


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Battleon469 on September 09, 2012, 05:27:16 AM
Hey you know gotenks and vegeta can you ask someone to make CSP  for the dark flaming blue css I remembered to tell you now as your doing the SFX fix and your waiting  for css and bp too be done so please could you make it for the Dark flaming blue CSS.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DJ Lowgey on September 09, 2012, 05:40:34 AM
MarioDK,
you will import homer right?
why over captain falcon?
I love to fight with goku and captain falcon...
Hope homer will be over another character or he will be ported :P


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 09, 2012, 06:19:43 AM
MarioDK,
you will import homer right?
why over captain falcon?
I love to fight with goku and captain falcon...
Hope homer will be over another character or he will be ported :P
homer will be oneslot model so you can still fight goku vs. CF


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Chaos_Knight on September 09, 2012, 08:11:58 AM
the only thing i said about spider pig was a model request for him

why do you think i said this: in this post cuz each time i am making a model you thinking i will make a moveset for that too and asking for it too
this is really getting annoying
^

I told him way before to not expect every model to have its own moveset but he just doesnt listen.

Also don't expect every model import to have its own PSA. :srs:
i know, im just sayin that if they wanna make a psa they shuld do that so i dont have to say it again
And you still say it. :srs:


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: StupidMarioFan1 on September 09, 2012, 09:59:06 AM
Spider Pig would've been really funny if you made that one, Mariodk. xD


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 09, 2012, 10:43:24 AM
the only thing i said about spider pig was a model request for him

why do you think i said this: in this post cuz each time i am making a model you thinking i will make a moveset for that too and asking for it too
this is really getting annoying
? i never asked for anything. And i didnt even mention bart? anyways i thought u might do something funny like make spider pig model of sheik so it works with spiderman model, but i wasnt asking for anythything


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 09, 2012, 01:06:09 PM
? i never asked for anything. And i didnt even mention bart? anyways i thought u might do something funny like make spider pig model of sheik so it works with spiderman model, but i wasnt asking for anythything
i am not making moveset for bart so i said it before you asking cuz i am making model for him
cuz i know you will ask
you will have asked for it if i dont said this cuz i knew you will ask for it
like you asked for make a moveset for spider pig then i just made a request thread for a model import/afew others


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: viewtifulduck82 on September 09, 2012, 01:12:47 PM
i guess your working on vegeta again. what exactlty is there left to finish?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 09, 2012, 02:26:03 PM
you will have asked for it if i dont said this cuz i knew you will ask for it
like you asked for make a moveset for spider pig then i just made a request thread for a model import/afew others
? u always say i request things to u but i dont, only if i pm u


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: SouthCraft on September 09, 2012, 02:28:24 PM
? u always say i request things to u but i dont, only if i pm u
*facepalm*


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 09, 2012, 02:41:07 PM
? u always say i request things to u but i dont, only if i pm u
i was mainly thinking on posts here
but also all yours PMs

i guess your working on vegeta again. what exactlty is there left to finish?
all the models(cuz of i made new model changer SSJ transfrom and scouter too mainly used for the saiyan saga vegeta model and over 9000 taunt)
bug fixes
up-B
SFX pack
HD textures to the models like buu saga/GT/afew others
make some kinda of SSJ mode system like its time limted and can only be used if you got much dmged or something like that
make a secret alt. model for vegeta


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: ThyLASA on September 09, 2012, 03:32:08 PM
So did SDoom send you all the animations to make it like his moveset or is it going to be how yours was? Just with his animations.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Bagel on September 09, 2012, 03:36:13 PM
I'm assuming thats how its going to be.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 10, 2012, 03:59:29 PM
i always thought it was SDooms but mariodk was gonna finish it lol, i had no idea mariodk was making it from scratch. Its gonna be epic


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: slayermarth101 on September 10, 2012, 04:10:36 PM
i always thought it was SDooms but mariodk was gonna finish it lol, i had no idea mariodk was making it from scratch. Its gonna be epic
It is SDo0m's. But he got bored of it, so he let someone he KNEW would finish it. (Mariodk) The animations that were made, and the moves that were psa'd (Poet and didn't know it XD), he gave to Mariodk. I believe thats what he is using as a base and just finishing it up from there. Not starting over. That would've been a waste of SDo0m's time. o.o


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: SiLeNtDo0m on September 11, 2012, 06:17:42 AM
I sent MarioDK all the stuff ages ago.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: ThyLASA on September 11, 2012, 06:39:15 AM
I sent MarioDK all the stuff ages ago.

I know that I just wanted to know if he was going to make it the way you plan it or his. I like your ideal better but if he does it his style than I'm cool with that


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 11, 2012, 07:08:46 AM
I know that I just wanted to know if he was going to make it the way you plan it or his. I like your ideal better but if he does it his style than I'm cool with that
i will do it my plans firsts
so can sdo0m always use the PSA as base to make his plans if he still wanted

also i got new model for Ki blast(gotenks´s but blue/white) and the aura will be same as gotenks´s too (the aura model will be over wolf´s gun) so i can do so SSj mode have SSJ aura and normal mode have normal aura at same time and scouter will be on the model and have a model changer

whats left:
-galick gun GFX model still needs more work
-i try to get finalflash to work alittle like lucario´s kamehameha(and i think i maybe soon got it to work) so its not a other Gotenks FS but other animations you will not teleport to the middel of the stage that is impossible(yet) but you can control it almost like as lucario´s kamehameha(i know that FS is not named that but it is a freaking kamehameha)
-all alt. models with scouter/SSJ transfrom/HD texture(buu saga,GT)
i did so the saiyan saga vegeta have always shown scouter and can get it on his hands if using 9001 taunt and back at his head again then that animation is end
if not i do something so he can take that scouter on/off on same taunt on all models
will be off from the head if using over 9000 taunt or will get a new scouter on same taunt
-SSJ mode system needs more work (will kinda be a beta for what i will do to goku´s SSJ mode) will explain later if i get it to work as i wanted
-make this as alt. (with HD texture):
(http://media.tumblr.com/tumblr_lh1uevCMu81qgpqw6.png)

idk if other wolf models work for this PSA until its done
but if unedited wolf boneset dont working i will do afew non vegeta models like metal sonic/classic metal sonic


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Carnage on September 11, 2012, 08:02:08 AM
actualy lucario FS is called aura storm lol but it sure looks like a dbz move :P


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Battleon469 on September 11, 2012, 12:17:22 PM
Hey will goku (GT) be an alt for kid goku? And hey MarioDK It would be awesome to Learn PSA from the master (you) because i can only do texture hacks and model inporting (but model inporting did go so well XD). and for gotenks why didn't you use BT3 eyes because the eyes from your gotenks really don't suit. (also if includes using 3dsmax2010 I have blender if that's ok)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: SSJ Is Clueless! on September 11, 2012, 01:43:55 PM
i gotta say that gotenks is epic love how the ssj3 hair actually moves up and down, epic job


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: viewtifulduck82 on September 11, 2012, 01:46:00 PM
the gotenks psa can turn into ssj3?!


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 11, 2012, 01:55:40 PM
the gotenks psa can turn into ssj3?!

choose the texture slot for SSj3 in the CSS


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: StupidMarioFan1 on September 11, 2012, 04:00:00 PM
Will Vegeta have a different wait animation depending on how much total dmg he has? It'd be a nice touch, it'd also bve awesome for SMBZ Mario v4


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 11, 2012, 04:18:19 PM
Will Vegeta have a different wait animation depending on how much total dmg he has? It'd be a nice touch, it'd also bve awesome for SMBZ Mario v4
u mean like he looks all beat up when his health is around a specific percentage like 70%? that sound pretty cool actually.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: AnImAiNe on September 11, 2012, 04:37:12 PM
Will Vegeta have a different wait animation depending on how much total dmg he has? It'd be a nice touch, it'd also bve awesome for SMBZ Mario v4
i dont think thats possible


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Carnage on September 11, 2012, 04:46:49 PM
i dont think thats possible
yeah changing wait 1 most of the times makes the game freeze but i knew someone that made it work on some thread but i dont remenber who :S


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: KGN Nappdagg on September 11, 2012, 07:52:05 PM
yeah changing wait 1 most of the times makes the game freeze but i knew someone that made it work on some thread but i dont remenber who :S
He means damage low wait. I started a thread on how to do this, no responses. I think that it IS possible seeing as Pokemon Trainer's Poke'mon has them. Example: Squirtle get's tired, and his wait becomes panting (sort of), and the Evolved Poke'mon PSAer did that same thing with Blaze (Charizard) Overgrow (Venusaur) Tide (or whatever the water starters' (Blastoise's) ability is. But yea...won't go into detail because I'd be getting off topic, clever idea though.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 11, 2012, 11:28:39 PM
Will Vegeta have a different wait animation depending on how much total dmg he has? It'd be a nice touch, it'd also bve awesome for SMBZ Mario v4
wish that was possible to change wait animation and have 2x wait1 animations :(
but each time i try it freeze


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Carnage on September 12, 2012, 01:31:37 AM
He means damage low wait. I started a thread on how to do this, no responses. I think that it IS possible seeing as Pokemon Trainer's Poke'mon has them. Example: Squirtle get's tired, and his wait becomes panting (sort of), and the Evolved Poke'mon PSAer did that same thing with Blaze (Charizard) Overgrow (Venusaur) Tide (or whatever the water starters' (Blastoise's) ability is. But yea...won't go into detail because I'd be getting off topic, clever idea though.
they do that becuase its hardcoded that they can go there  doing by hand isnt that simple


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Kagemaru on September 12, 2012, 06:07:35 AM
^
That

Its something thats hard coded into the pokemon only. No other characters have or can do that.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Carnage on September 12, 2012, 06:09:09 AM
^
That

Its something thats hard coded into the pokemon only. No other characters have or can do that.
now that i think of it kjp t rex changes from wait1 to the death animation by bits so maybe look into his codding?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Kagemaru on September 12, 2012, 06:28:56 AM
I don't have that PSA so I never knew that.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 12, 2012, 11:40:16 PM
progress on vegeta:
only SFX part/SSJ mode left and then all the models


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Anivernage on September 12, 2012, 11:47:23 PM
progress on vegeta:
only SFX part/SSJ mode left and then all the models
Awesome!!

Also sorry for delay with the files ill send you School takes my time >_>

Also2 i remember SMF1 found a way to do a custom wait but idk if it worked or not.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: BlueBrain on September 13, 2012, 07:11:32 AM
you're using SDoom's animations, right?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: SSJ Is Clueless! on September 13, 2012, 09:01:44 AM
Voted:
eggman over PT, would be so epic

you could mabye have E1000R or what ever from sonic riders (red one) robot, i dunno justa thought, or mabye omega/gamma


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 13, 2012, 09:04:50 AM
you're using SDoom's animations, right?
yes them all but only afew
like alittle of finalflash animation (cuz i wanted it to can be controled like as lucario´s FS) and i got it to work xd
and big bang attack animations is from the old PSA cuz they got animation for: start/fire the attack/end and sdo0m´s is only 1 animation
but rest is Sdo0m´s animations


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Kagemaru on September 13, 2012, 10:31:20 AM
Hm... well, sad to say that Wolverine is about to be overshadowed :oshi:


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: slayermarth101 on September 13, 2012, 02:06:30 PM
yes them all but only afew
like alittle of finalflash animation (cuz i wanted it to can be controled like as lucario´s FS) and i got it to work xd
and big bang attack animations is from the old PSA cuz they got animation for: start/fire the attack/end and sdo0m´s is only 1 animation
but rest is Sdo0m´s animations
But SDo0m's Big Bang animation is smooth, looks realistic, and shows the force of the attack... Why use the old one when you have a better animated one?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 13, 2012, 02:08:01 PM
But SDo0m's Big Bang animation is smooth, looks realistic, and shows the force of the attack... Why use the old one when you have a better animated one?
big bang attack animations is from the old PSA cuz they got animation for: start/fire the attack/end and sdo0m´s is only 1 animation
but rest is Sdo0m´s animations


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: MandoWolfe on September 13, 2012, 02:09:31 PM
oh i heard you just need sfxs and the model, why not use the SFX for vegeta that's already in the vault?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: slayermarth101 on September 13, 2012, 02:10:51 PM
I understand that.
But my question, is what's the point of 3 separate animations/moves when you have one good looking one. That's just using up more space making the filesize even higher.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: KGN Nappdagg on September 13, 2012, 03:25:53 PM
Voted:
eggman over PT, would be so epic

you could mabye have E1000R or what ever from sonic riders (red one) robot, i dunno justa thought, or mabye omega/gamma
That's what I said. Omega/Gama/Metal Sonic would be ecpic, or you can use Metal Sonic and the two annoying robots from the show XD. That'd be hilarious.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: StupidMarioFan1 on September 13, 2012, 04:46:20 PM
wish that was possible to change wait animation and have 2x wait1 animations :(
but each time i try it freeze
Synchronous Timer: frames=X
Basic Variable Set: LA-Basic[100] = 75
Basic Variable Set: LA-Basic[151] = (Whatever %Dmg you want)
If Compare: IC-Basic[2] >= LA-Basic[151]
               Change Subaction: (whatever subaction is your different wait animation)
End If
*Waves hand like a Jedi* You will now change your pants, and make SMBZ v4 Mario have a WaitDamage

Post Merge: September 13, 2012, 04:51:41 PM
Also2 i remember SMF1 found a way to do a custom wait but idk if it worked or not.
I made sure that it worked before posting it on your thread, I was so [censored]ing excited when I saw that Mario didn't crash or freeze when I added it to SM64 Moveset v5.0.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Anivernage on September 13, 2012, 04:54:46 PM
Synchronous Timer: frames=X
Basic Variable Set: LA-Basic[100] = 75
Basic Variable Set: LA-Basic[151] = (Whatever %Dmg you want)
If Compare: IC-Basic[2] >=
 LA-Basic[151]
               Change Subaction: (whatever subaction is your different wait animation)
End If
*Waves hand like a Jedi* You will now change your pants, and make SMBZ v4 Mario have a WaitDamage

Post Merge: September 13, 2012, 04:51:41 PM
I made sure that it worked before posting it on your thread, I was so [censored]ing excited when I saw that Mario didn't crash or freeze when I added it to SM64 Moveset v5.0.

<3 no homo :P Question if i want to change by bit is set instead of dmg?

Ill send you the SSBX Mario files soon mariodk ;D


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: LCCoolJ95 on September 13, 2012, 05:07:55 PM
You working on Vegeta? Oh, that's cool...


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Carnage on September 13, 2012, 05:30:15 PM
Synchronous Timer: frames=X
Basic Variable Set: LA-Basic[100] = 75
Basic Variable Set: LA-Basic[151] = (Whatever %Dmg you want)
If Compare: IC-Basic[2] >= LA-Basic[151]
               Change Subaction: (whatever subaction is your different wait animation)
End If
*Waves hand like a Jedi* You will now change your pants, and make SMBZ v4 Mario have a WaitDamage

Post Merge: September 13, 2012, 04:51:41 PM
I made sure that it worked before posting it on your thread, I was so [censored]ing excited when I saw that Mario didn't crash or freeze when I added it to SM64 Moveset v5.0.
why is la basic 100 changing into 75 is that the trick to make it no freeze? also will  check the new wait with looped on animation flag or not?

<3 no homo :P Question if i want to change by bit is set instead of dmg?

Ill send you the SSBX Mario files soon mariodk ;D

probably can change the ifs after to whatever the comparisons you want  maybe that la basic100=75 is the key to not freeze? only he can awnser why that is there.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Anivernage on September 13, 2012, 06:04:29 PM
I remember you posted this on my thread

Code:
WaitDamage or possibly a different attack based on their Dmg %.
Synchronous Timer: frames=X
Basic Variable Set: LA-Basic[151] = XX
If Compare: IC-Basic[2] >= LA-Basic[151]
                Change Subaction: sub action=(insertname)
End If

XX is the number of damage, for example for my SM64 Moveset v5.0 it's this:
Synchronous Timer: frames=1
Basic Variable Set: LA-Basic[151] = 150
If Compare: IC-Basic[2] >= LA-Basic[151]
                Change Subaction: sub action=WaitDamage
End If


But i dont see the la 100 here ..
You should make a Tutorial. :P


On topic:
ill like to see the vegeta pink costume :P


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 13, 2012, 07:29:26 PM
whats the progress on smbz mario? and can u share any major changes?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: slayermarth101 on September 13, 2012, 08:23:13 PM
whats the progress on smbz mario? and can u share any major changes?
*facepalm*
Hes working on vegeta. .-.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 13, 2012, 08:32:13 PM
*facepalm*
Hes working on vegeta. .-.
wat, this time it was completely on topic. I didnt request any hacks and i dint mention any other hacks other then one the mariodk is making, u ppl get to angry sometimes :p


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Omniscient X on September 13, 2012, 08:33:20 PM
whats the progress on smbz mario? and can u share any major changes?
Lol I give this 1 hour before KJP swoops in to lay down the law.
-Omni


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: slayermarth101 on September 13, 2012, 08:42:21 PM
Lol I give this 1 hour before KJP swoops in to lay down the law.
-Omni
:o
He's actually alive?!


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Omniscient X on September 13, 2012, 08:44:19 PM
No duh
-Omni


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: StupidMarioFan1 on September 13, 2012, 09:58:09 PM
why is la basic 100 changing into 75 is that the trick to make it no freeze? also will  check the new wait with looped on animation flag or not?

probably can change the ifs after to whatever the comparisons you want  maybe that la basic100=75 is the key to not freeze? only he can awnser why that is there.
I have no idea why it works, it was on this certain Lucario hack called Kari.
A link to the locked thread to see a picture of it working in game with my SMG Galaxy Moveset having it at 150%, and a YT vid of the Kari hack:
http://forums.kc-mm.com/index.php?topic=47578.0 (http://forums.kc-mm.com/index.php?topic=47578.0)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Anivernage on September 13, 2012, 10:15:02 PM
I have no idea why it works, it was on this certain Lucario hack called Kari.
A link to the locked thread to see a picture of it working in game with my SMG Galaxy Moveset having it at 150%, and a YT vid of the Kari hack:
[url]http://forums.kc-mm.com/index.php?topic=47578.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=47578.0[/url])


EDIT:Made the tutorial and credited you and used the pic from that thread and credited for that too.
http://forums.kc-mm.com/index.php?topic=50941.msg1024542 (http://forums.kc-mm.com/index.php?topic=50941.msg1024542)

Sorry for spam like mariodk, but even its useful for your coming psas ;D


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 13, 2012, 11:41:38 PM
who said SMBZ v4 will have a dmg wait?
maybe there is no filesize for it

anyway it will maybe be usefull for my PSAs too
but i will still needs to change wait animations then goku change to kaioken/SSJ mode or naruto change to FS mode but i dont think i will have a dmg wait (cuz of filesize)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Anivernage on September 13, 2012, 11:43:40 PM
who said SMBZ v4 will have a dmg wait?
Not me :P

anyway it will maybe be usefull for my PSAs too
This ^ Maybe Vegeta or Naruto/Luffy, etc.  ;D


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Carnage on September 14, 2012, 02:37:31 AM
Not me :P
This ^ Maybe Vegeta or Naruto/Luffy, etc.  ;D

yeah characters that go ssj  or like luffy gear 2 or naruto kyubi mode a new wait would be good since those modes use difs stances in the anime


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: ShadowWolf on September 14, 2012, 04:50:22 AM
yeah characters that go ssj  or like luffy gear 2 or naruto kyubi mode a new wait would be good since those modes use difs stances in the anime
^this

I think it would be cool for vegeta, goku, Gotenks, and all of them to have it. It just seems right


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: dpgthirteen on September 14, 2012, 04:59:25 AM
I personally think if Naruto will transform in your psa, that he has a alternate run animation instead of a wait animation. Or are both possible?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: BlueBrain on September 14, 2012, 05:10:45 AM
will you port vegeta to another starfox character?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 14, 2012, 11:22:20 AM
will you port vegeta to another starfox character?
no


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: BlueBrain on September 14, 2012, 11:40:35 AM
1 DL less, i gotta stay with marvel xD


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 14, 2012, 12:13:17 PM
1 DL less, i gotta stay with marvel xD
i think it will be easyer to port Wolverine over fox or falco then vegeta
mainly cuz of the N-B article


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: AnImAiNe on September 14, 2012, 12:16:45 PM
i feel like ussop would be more fun for you to make and OP needs some good representation. It would also be a series that is different from what you have done before


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: BlueBrain on September 14, 2012, 12:45:21 PM
i think it will be easyer to port Wolverine over fox or falco then vegeta
mainly cuz of the N-B article

true, but idk if anyone will do it, if it does happen though, i'll be sure to update my brawl, i think i'll give goku another chance since it has changed a lot from when i used to help you with him xD


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Battleon469 on September 14, 2012, 01:54:01 PM
I really want too see your version of Vegeta as the latest one just doesn't have a transform and the PSA has a counter attack which is hard to use this is the one Im talking about: Project vegeta 2.2.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: ShadowWolf on September 15, 2012, 10:13:35 AM
So MarioDk, what's the percentage of the progress on Vegeta?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: SiLeNtDo0m on September 15, 2012, 10:20:37 AM
So MarioDk, what's the percentage of the progress on Vegeta?

Seven Asses %


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: ShadowWolf on September 15, 2012, 10:33:09 AM
Seven Asses %
I have no clue how to respond to that but cool Sdoom! Good Work anyway MarioDk. Glad you decided to carry this out


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Battleon469 on September 15, 2012, 11:08:10 AM
What?? Seven asses %? does that mean 70%?  :srs:


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: metatrongrhm on September 15, 2012, 11:18:40 AM
What?? Seven asses %? does that mean 70%?  :srs:
idk if it's a phrase or something, but I took it to mean "[stop asking questions like that]%"


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: AnImAiNe on September 15, 2012, 11:26:55 AM
What?? Seven asses %? does that mean 70%?  :srs:
-__-  i dont see how you dont understand what he means. He is basically not answering the question like if i asked when is superman psa coming out and the maker says when i learn how to jump over 5 cars at once. he  basically is being a jerk on purpose (for lack of a better word) when it comes to the subject because he is probably sick of hearing/seeing the question that made him give that answer. For example if someone kept pestering you instead of giving them the answer you would probably give them a trolling answer. i hope this clarifies that...


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: ShadowWolf on September 15, 2012, 11:33:35 AM
-__-  i dont see how you dont understand what he means. He is basically not answering the question like if i asked when is superman psa coming out and the maker says when i learn how to jump over 5 cars at once. he  basically is being a jerk on purpose (for lack of a better word) when it comes to the subject because he is probably sick of hearing/seeing the question that made him give that answer. For example if someone kept pestering you instead of giving them the answer you would probably give them a trolling answer. i hope this clarifies that...
It's not that serious... All it was is a question. It's not like someone will get shot for asking

*shot for asking*


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: AnImAiNe on September 15, 2012, 11:51:33 AM
It's not that serious... All it was is a question. It's not like someone will get shot for asking

*shot for asking*
i was just saying what type of answer that was that he gave thats thev only way i could explain


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: ShadowWolf on September 15, 2012, 11:54:09 AM
i was just saying what type of answer that was that he gave thats thev only way i could explain
Haha yeah I understand. Oh well, Vegeta will be released when he's released I guess. Hopefully soon because I get a lot of free time from now until next month


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 15, 2012, 12:39:54 PM
What?? Seven asses %? does that mean 70%?  :srs:
thats mean no progress at all today (yet)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Battleon469 on September 16, 2012, 10:35:26 AM
completely agree with shadow wolf nuff said.>.>


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 18, 2012, 10:31:02 AM
i am aiming for vegeta gets done this weekend
next will be PSAing luffy,SMBZ mario v4,goku over pit/(maybe) CF v2 what i am in most mood for the day i am done with vegeta
SMBZ mario´s powerups modes will get afew changes to:
some cape attacks i will do so they can refle projectiles:
last jap of AAA combo(if not i remove that for save filesize)
N-Air
Down-B
ofc Side-B
some Fire mode attacks will have chance for spawn fireballs on:
Side-smash
Down-B(kinda work like as that spinin NSMBwii  if you got fireflower and fire 2 fireballs)
Back-Air
F-air
N-B (fire mode) will be changed to this:
(http://picon.ngfiles.com/314000/flash_314226.png)
cuz a alittle faster Vbrawl N-B is not longer needed if afew attacks spawn small fireballs '
not sure it will be a charge up move yet

for eggman i know the 2 other robots now:
mecha SMBZ Sonic(yes i am making that so get hyped)/hide the Dr. eggman over Pktrainer and a moveset for something like this: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24731 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24731) so Dr. eggman figth self(kinda)
also dr robotnik(aka classic eggman) will be a alt and will get classic metal sonic as alt
i dont think i will use the rig over wolf so i thinking to use the model over wolf and rig it over sonic cuz i better like to animte sonic
so my dr. eggman PSA will be like this:
dr. eggman over PKtrainer with metal sonic over(not sure what Pokemon)/mecha sonic(SMBZ moveset)over(not sure what Pokemon)/a robot dr. eggman is controling while he sit in it(not sure what robot yet) over(not sure what Pokemon)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Leon Exodio on September 18, 2012, 10:42:10 AM
i am aiming for vegeta gets done this weekend
next will be PSAing luffy,SMBZ mario v4,goku over pit/(maybe) CF v2 what i am in most mood for the day i am done with vegeta
SMBZ mario´s powerups modes will get afew changes to:
some cape attacks i will do so they can refle projectiles:
last jap of AAA combo(if not i remove that for save filesize)
N-Air
Down-B
ofc Side-B
some Fire mode attacks will have chance for spawn fireballs on:
Side-smash
Down-B(kinda work like as that spinin NSMBwii  if you got fireflower and fire 2 fireballs)
Back-Air
F-air
N-B (fire mode) will be changed to this:
([url]http://picon.ngfiles.com/314000/flash_314226.png[/url])
cuz a alittle faster Vbrawl N-B is not longer needed if afew attacks spawn small fireballs '
not sure it will be a charge up move yet

for eggman i know the 2 other robots now:
mecha SMBZ Sonic(yes i am making that so get hyped)/hide the Dr. eggman over Pktrainer and a moveset for something like this: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24731[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24731[/url]) so Dr. eggman figth self(kinda)
also dr robotnik(aka classic eggman) will be a alt and will get classic metal sonic as alt
i dont think i will use the rig over wolf so i thinking to use the model over wolf and rig it over sonic cuz i better like to animte sonic
so my dr. eggman PSA will be like this:
dr. eggman over PKtrainer with metal sonic over(not sure what Pokemon)/mecha sonic(SMBZ moveset)over(not sure what Pokemon)/a robot dr. eggman is controling while he sit in it(not sure what robot yet) over(not sure what Pokemon)
cant wait to see  how the dr eggman and the 3 robots will work over the pkm


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Chaos_Knight on September 18, 2012, 10:51:25 AM
I voted Eggman because I think there needs to be a Sonic-related PSA that's not Sonic, Shadow, Silver, Amy, Tails, or Knuckles.

i know the 2 other robots now: mecha SMBZ Sonic(yes i am making that so get hyped)
Oh I am hyped alright..... :>.>:


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 18, 2012, 10:54:26 AM
I voted Eggman because I think there needs to be a Sonic-related PSA that's not Sonic, Shadow, Amy, Tails, or Knuckles.
 Oh I am hyped alright..... :>.>:
^this but not at amy cuz no PSAs for her
and all the shadow ports is mainly just renaming sonic files of sdo0m´s moveset to other char. with a .rel file
tails dont got a good moveset yet and knuckles just got one

also before ppl asking for why kakashi not over snake and kid sasuke not over marth:
kakashi needing a article like a metakinght´s cape since in JUS he also have shadowclones and have alittle planing to have atleast 2 clone attacks for kakashi (but naruto is getting more clone attacks cuz clones is his fighting style)

kid sasuke over pikachu is cuz so ppl can do teen sasuke vs. kid sasuke at same time with no GFX bug and not needing .rel port and pikachu was also the only one left to replace for sasuke for my plans


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Chaos_Knight on September 18, 2012, 10:57:58 AM
^this but not at amy cuz no PSAs for her and all the shadow ports is mainly just renaming sonic files of sdo0m´s moveset to other char. with a .rel file tails dont got a good moveset yet and knuckles just got one
Doesn't the one over Dedede count?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 18, 2012, 10:58:40 AM
Doesn't the one over Dedede count?
alot of bugs/T-posed/no attacks is PSAed
i will say no

Post Merge: September 18, 2012, 11:32:34 AM
i just found a a thing
the same guy who made the geno model and gave me it in smashboard also made this:
(http://fc01.deviantart.net/fs70/i/2011/318/4/0/3_dized__macha_sonic_by_joeadok-d4g562j.png)
so there is a chance for i can get it
maybe i will make a oneslot model import of it over samus(cuz of the gun)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: MandoWolfe on September 18, 2012, 12:13:24 PM
omg.. that is amazing! :D


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Leon Exodio on September 18, 2012, 12:17:54 PM
alot of bugs/T-posed/no attacks is PSAed
i will say no

Post Merge: September 18, 2012, 11:32:34 AM
i just found a a thing
the same guy who made the geno model and gave me it in smashboard also made this:
([url]http://fc01.deviantart.net/fs70/i/2011/318/4/0/3_dized__macha_sonic_by_joeadok-d4g562j.png[/url])
so there is a chance for i can get it
maybe i will make a oneslot model import of it over samus(cuz of the gun)
that is like an awesome looking model


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Tabuu Forte Akugun on September 18, 2012, 12:18:21 PM
Okay, that is one of the most badass models I've seen in a while. ;D


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 18, 2012, 12:38:40 PM
first to 20 votes
will win for sure (but i think it is dr. eggman psa cuz its one of my most epic ideas)
i think in first version of it i will mainly force on eggman over PKtrainer/metal sonic
and mainly port attacks from other PSAs to the 2 others since all the pokemons needs to be replaced to get this completed (unless i am making this a big colab)
so in a later version of this i can make the movesets of the 2 others better


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Chaos_Knight on September 18, 2012, 12:46:46 PM
Are you gonna import that over Sonicc just like the vertex?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 18, 2012, 12:53:35 PM
Are you gonna import that over Sonice just like the vertex?

Post Merge: September 18, 2012, 11:32:34 AM
maybe i will make a oneslot model import of it over samus(cuz of the gun)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: AnImAiNe on September 18, 2012, 01:18:04 PM
isnt samus's cannon on the other hand though?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Chaos_Knight on September 18, 2012, 01:28:03 PM
isnt samus's cannon on the other hand though?
Make a one-slot fitmotion to make her backwards just like the Mirror Handed Link hack.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: SSJ Is Clueless! on September 18, 2012, 01:35:22 PM
awesome metalsonic, so epic

also in your op it says

"check my outube Channel for Videos:"


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 18, 2012, 02:05:09 PM
Make a one-slot fitmotion to make her backwards just like the Mirror Handed Link hack.
or mirror the model so a Fitmotionetc is not needed


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Kagemaru on September 18, 2012, 02:10:57 PM
I voted Kid Goku cause NESS.NEEDS.PSAS!

:/


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: KGN Nappdagg on September 18, 2012, 02:26:13 PM
There actually is a descent Tails Moveset Out. In my opinion, the one over metaknight toppled all.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: BlueBrain on September 18, 2012, 02:28:27 PM
that eggman idea in the poll sounds uber epic!


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 18, 2012, 02:37:48 PM
I voted Kid Goku cause NESS.NEEDS.PSAS!

:/
snake/metaknight/ICs/pikachu/PKtrainer and Pokemons needs too


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: KGN Nappdagg on September 18, 2012, 02:43:54 PM
snake/metaknight/ICs/pikachu/PKtrainer and Pokemons needs too

Deadpool


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 18, 2012, 02:45:56 PM
Deadpool
and thats the only one snake got


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Carnage on September 18, 2012, 03:01:54 PM
and thats the only one snake got
kjp was doing predator but i guess he lost inspiration sadly :S


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Leon Exodio on September 18, 2012, 03:03:13 PM
kjp was doing predator but i guess he lost inspiration sadly :S
that would of been cool


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 18, 2012, 05:21:19 PM
snake/metaknight/ICs/pikachu/PKtrainer and Pokemons needs too

i agree with all but pikachu xD and i voted for kid goku even though i liked eggman idea as well, i always thought if someone made a pac man over metaknight wild be cool but thats off topic xD, Even baby mario bros sound AWESOME! mariodk y do u have to have so many awesome options at once! hahahaha and cant wait for smbz mario, i hope he is a bit more balanced 8)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: BlueBrain on September 18, 2012, 05:25:56 PM
pikachu needs a thor moveset :P


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: viewtifulduck82 on September 18, 2012, 05:33:03 PM
i for one, would love kid sasuke on pikachu. it would be a better replacement then any of the crappy knuckles psa's on pikachu


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Bagel on September 18, 2012, 05:35:46 PM
Kakashi seems like a nice fit to brawl so my votes with him.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: viewtifulduck82 on September 18, 2012, 06:26:31 PM
Kakashi seems like a nice fit to brawl so my votes with him.
that was my reasoning for picking him


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Carnage on September 18, 2012, 06:27:43 PM
we have to many sonic and mario chars already i choose kakashi to be diferent atleast


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Leon Exodio on September 18, 2012, 06:32:12 PM
how about a real richu psa over pikachu now scene there is a real good model over pikachu


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 18, 2012, 06:38:37 PM
how about a real richu psa over pikachu now scene there is a real good model over pikachu
that wuld be cool :D


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Chaos_Knight on September 18, 2012, 06:41:18 PM
pikachu needs a thor moveset :P
THIS! ^ :srs:


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: StupidMarioFan1 on September 18, 2012, 06:47:05 PM
([url]http://fc01.deviantart.net/fs70/i/2011/318/4/0/3_dized__macha_sonic_by_joeadok-d4g562j.png[/url])
Thats even sexier than the newest Metal Sonic import, is Velen going to retexture it? Because I honestly dont think Brawl would be able to handle that sexy model with Velen's skills, I will say that there is quite a lot of white parts on Mecha, hes a bit more purple in the games (and more importnatly) the series.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Leon Exodio on September 18, 2012, 06:50:26 PM
pikachu needs a thor moveset :P
lol that would be funny also to have


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 18, 2012, 07:54:26 PM
Thats even sexier than the newest Metal Sonic import, is Velen going to retexture it? Because I honestly dont think Brawl would be able to handle that sexy model with Velen's skills, I will say that there is quite a lot of white parts on Mecha, hes a bit more purple in the games (and more importnatly) the series.
well most the white shuld be grey and alot of the detail on mecha sonic is hard to see because its 8-bit, so the creator had an opprotunity to make it look kooler xD oh and its a nice texture for brawl if u ask me


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Battleon469 on September 19, 2012, 08:59:08 AM
wow that mecha sonic model is awesome but shouldn't the texture be more dark blue?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 19, 2012, 12:03:00 PM
cuz of i needing a break from PSAing just for 1-2 days
and since i really wanted to make a model that will be easy to make
preview of that model i will get soon cuz it really easy to make it out of a other model i got

but vegeta i still aim for get done at the weekend maybe sunday or atleast as much done so only alt models is needed and preview video is made
and inb4YouAskWhatModelItsStewieFromFamilyGuyOverNess AndNotOlimarCuzAllHaveReplacedOlimarWithRelPortAn yway


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Chaos_Knight on September 19, 2012, 12:49:51 PM
Adult Stewie over Snake. :srs:


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Vaild Address on September 19, 2012, 12:51:08 PM
yeah stewie over ness like you did with bart.I would say over toon link but I have a teen gohan PSA over him,same with lucas but with scott pilgrim.:notimp: or perhaps,maybe mario would be a good choice?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 19, 2012, 01:02:45 PM
(http://i.imgur.com/N2zkH.png)
(http://i.imgur.com/detSj.png)
(http://i.imgur.com/5cly2.png)
now just the head and HDing it
as i said i will use a model i got  :af2: it was just make mario less fat and recolour mario and use ness´s hands(for perfect rig on them too)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Chaos_Knight on September 19, 2012, 01:04:58 PM
He still looks a lil fat to me.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 19, 2012, 05:11:30 PM
([url]http://i.imgur.com/N2zkH.png[/url])
([url]http://i.imgur.com/detSj.png[/url])
([url]http://i.imgur.com/5cly2.png[/url])
now just the head and HDing it
as i said i will use a model i got  :af2: it was just make mario less fat and recolour mario and use ness´s hands(for perfect rig on them too)

YES! hahaha someone a while ago tried to do stewie over olimar with teddy bears over pikmin but quit lol. Cant wait to see stewie wen hes finished xD


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: BlueBrain on September 19, 2012, 05:24:12 PM
shoes should be a bit brighter


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: SonicBrawler on September 19, 2012, 05:25:34 PM
looks nice

and i find it funny how all this will be gone after they fix the site


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Chaos_Knight on September 19, 2012, 05:32:58 PM
looks nice and i find it funny how all this will be gone after they fix the site
Oh right..... :>.>palm:


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: ShadowWolf on September 19, 2012, 05:41:24 PM
What's wrong with the site anyways?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Chaos_Knight on September 19, 2012, 05:45:32 PM
What's wrong with the site anyways?
Something's wrong with the Vault.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: KGN Nappdagg on September 19, 2012, 05:47:21 PM
Something's wrong with the Vault.
^This!


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Don Jon Bravo on September 19, 2012, 05:51:04 PM
@MarioDk
i think the red and the yellow need to be a little more "vivid"
the buttons are way off too imo


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Vaild Address on September 19, 2012, 05:56:49 PM
looks nice

and i find it funny how all this will be gone after they fix the site

jesus,that sucks :c


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: StupidMarioFan1 on September 20, 2012, 04:17:21 PM
It's still here! :happy:
Also I think Stewie fits Olimar better due to them both having such huge heads, but move set wise.....I'm not sure, plus I hsve BJ over Ness, which I'll get rid once the BJ & SM over Zelda & Shiek. But I agree with the others, Stewie's overalls and shirt need to be a bit more colorful, to help stand out while keeping the detail, but if anything, make the shoes brighter.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 21, 2012, 08:33:07 AM
It's still here! :happy:
Also I think Stewie fits Olimar better due to them both having such huge heads, but move set wise.....I'm not sure, plus I hsve BJ over Ness, which I'll get rid once the BJ & SM over Zelda & Shiek. But I agree with the others, Stewie's overalls and shirt need to be a bit more colorful, to help stand out while keeping the detail, but if anything, make the shoes brighter.
naruto over olimar is why i am not making him over there+ ppl have anyway replaced olimar with a .rel port  
speaking of naruto
can see anything new on the model?:
(http://i.imgur.com/pTbcE.png)
(http://i.imgur.com/J5k58.png)
here is a hint:
its not right hand finger bones/not tail bones and ears bones for 1/2/3 tailed beast aura  :af2:


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: dpgthirteen on September 21, 2012, 08:42:31 AM
Your working on Naruto again!
So you would have to do this for every model right? Like the Shippuden and Hokage costume?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Battleon469 on September 21, 2012, 09:08:02 AM
mariodk is naruto gonna transform in the PSA?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 21, 2012, 10:13:44 AM
Your working on Naruto again!
So you would have to do this for every model right? Like the Shippuden and Hokage costume?
yes but i have to get these model in 3ds max too and port the polygons/rig to this boneset (if not i redo the rig on Shippuden naruto since i think it can possible be better) also the texture on it
mariodk is naruto gonna transform in the PSA?
yes that is the FS
maybe i will make a alt. version of it so transfrom is on taunt and naruto do something else for FS

Post Merge: September 21, 2012, 12:02:32 PM
found sexy jutsu model:
(http://i.imgur.com/pELo4.png)
all it just needs is bones if not i rig it over naruto´s boneset and make model changer for it so if using sexy jutsu you stay like this for a while
inb4pplaskfor100%nudetexturescuziwillnotmakeit

progress on vegeta is going good since i think the moveset part is done just adding afew GFX/SFX and SFX pack left and vegeta is almost done but the alt. outfits
progress on stewie model: all it needs is the head/rig the head
progress on naruto: needing someone that can import stuff from brawlbox to 3ds max(model is rigged like as in brawlbox) so i can rig fingers/ears/tail(s) on the new bones i have added


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: BlueBrain on September 21, 2012, 12:21:11 PM
that sexy model looks really low-poly...


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 21, 2012, 12:22:41 PM
that sexy model looks really low-poly...
it is but i dont mind since sexy jutsu+naruto will be 1 model and then will kinda have 3x char. models in 1:
naruto+sexy jutsu+Aura

good FitIke(naruto)XX.pcs/pac with aura is low filesized too so i know there is filesize for sexy jutsu


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: BlueBrain on September 21, 2012, 12:34:43 PM
sounds cool
funny thing is you can play around with the visibility bones, making the regular outfit sexy naruto, taunt fox, and FS normal for example xD


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Chaos_Knight on September 21, 2012, 12:58:25 PM
Make her (him?) jiggle? :af:


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 21, 2012, 03:41:16 PM
naruto have rigged both hands now:
(http://i.imgur.com/mpQrE.png)
and dont worry saga mode/teen naruto will also be for this moveset but i have to rerig them


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: slayermarth101 on September 21, 2012, 04:11:25 PM
Vegeta..
Now Naruto..

You sir, are my hero. :srs:


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 21, 2012, 04:19:41 PM
Vegeta..
Now Naruto..

You sir, are my hero. :srs:
vegeta is on hold cuz i am thinking to do a big release day on afew things:
vegeta+maybe naruto(if my ideas work)+Goku updates(since that should not take so long to make)+gotenks updates(again should not take long to make)+Luffy(i dont think i am the one who release him but i am the one who PSAing him so i will release all the others then luffy is release) = 1 big anime moveset release day xd


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Chaos_Knight on September 21, 2012, 04:22:50 PM
So yeah this is the 3rd time i said this. :srs:
Nintendo, y u no give Ike and Marth right hand finger bones? :>.>:


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Carnage on September 21, 2012, 05:14:46 PM
giving naruto extra bones will make all the alt naruto models on ike  be desynched  boneindex wise since i bet adding ear and taill bones messed all the bones up downward right?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Don Jon Bravo on September 21, 2012, 06:13:42 PM
vegeta is on hold cuz i am thinking to do a big release day on afew things:
vegeta+maybe naruto(if my ideas work)+Goku updates(since that should not take so long to make)+gotenks updates(again should not take long to make)+Luffy(i dont think i am the one who release him but i am the one who PSAing him so i will release all the others then luffy is release) = 1 big anime moveset release day xd

(http://i.imgur.com/IpHD4.jpg]http://i.imgur.com/IpHD4.jpg)



Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: slayermarth101 on September 21, 2012, 06:17:50 PM
([url]http://i.imgur.com/IpHD4.jpg[/url]]http://i.imgur.com/IpHD4.jpg)
Same here. I was looking forward to playing with Vegeta. That got me through this week :-\


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: StupidMarioFan1 on September 21, 2012, 07:32:38 PM
Hey Mariodk, guess who finished Melee Mario for ya and KTH? :happy:
(http://imgur.com/8OvvS.png)
(http://imgur.com/fSSvp.png)
(http://imgur.com/5ZF8H.png)
(http://imgur.com/FRZ84.png)
Using the powers of GIMP, 3DS MAX and my knowledge of Mario importing, I got this handsom plumber to be practically perfect for release. He uses Brawl Mario's eyes to get perfect eye movement and blinking eyes, got the original recolors ripped from the Melee gcm file, some edits to the leg rigging to make them look a little bit better, some texture editing to look better, and I got the hair polygons to smooth out.
While collabrating would be nice, I only require credit for finishing him for you. :af:
Now we just need the Melee Bowser model for Mario to beat a Melee character's ass. xD
So for the Stewie import, make the Darth Vader version from the Star Wars spoofs!


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: KGN Nappdagg on September 21, 2012, 08:39:52 PM
Good Idea, but at the same time we've waited long enough for Vegeta. By the time the rest of the characters are finished it'll be 2013 -AKA- Too long to wait. But hey, it's your decision.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: AnImAiNe on September 21, 2012, 08:55:08 PM
big releases sound good in theory. one by one imo would be better.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Battleon469 on September 22, 2012, 03:38:52 AM
I AGREE! Vegeta needs to be released sooner because one big day isn't such a good idea.... Anyway why aren't you doing GT kid goku?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Kagemaru on September 22, 2012, 04:35:37 AM
I'm not in a hurry for Vegeta, but I do agree that making a big release day wouldn't be as good as releasing one by one.

The BEST thing I can think of is to release Vegeta asap to hold people over for everything else.

Speaking of Luffy... he's practically ready for you to PSA. I just need to make a down tilt which I need ideas for. That... and a side special in the air... but I think I just came up with an idea for that one as I was typing this.

Pending the poll results, I MIGHT have some more attacks to make for Luffy which wont take long at all since I have ideas for mostly all of them already.

Naruto is looking good. When you're ready for my help with him let me know. And if you get done with the Kid Goku model, I can take that asap.

----

After typing that, I just realized that that would be a DBZ, One Piece, and Naruto release if you did it all at once.

I see what you were doing there...

Forget what I said earlier... Big Release day ftw. Vegeta can kick rocks :af:


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Battleon469 on September 22, 2012, 04:44:30 AM
^cool stuff but what is luffy's  final smash gonna be the only attacks I can think of is his long arms XD. :happy:


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Kagemaru on September 22, 2012, 04:56:27 AM
Information is located in my thread.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: ShadowWolf on September 22, 2012, 08:41:03 AM
One release day is not a good idea. I'll be patient but its not worth getting all of them at once. It's like your having a Christmas Day for your hacks.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Kagemaru on September 22, 2012, 08:47:15 AM
Its funny cause if you guys don't want to wait you're gonna have to anyway. xD

Its not like if he doesn't release Vegeta soon someone else is gonna release it instead.

But in any event, It doesn't matter to me much, but personally, I don't like to sit on completed hacks for long. I do... but thats because I forget I'm sitting on them. But I generally like to push my hacks out asap. My thread being on page 2 annoys me. lol

Must.Generate.Hype!


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DJ Lowgey on September 22, 2012, 08:50:36 AM
I will wait for the big release day :)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 22, 2012, 11:15:17 AM
progress on naruto over olimar:
-Young naruto rig is complete and soon teen/saga too
-ported naruto model over olimar
-All "A" attacks(but Down-smash) is PSAed
-all animations is done on naruto/clones/afew afew Tailed beast mode animations
-the tailed beast mode(but not afew attacks) is done and works as i wanted to be time limited and actived by FS


now just "B" attacks/rest of animations(taunts+win+rest FS mode animations)/PSA the clone/rig sexy jutsu and hope it works and not too high filesize

i also needing to find a way to do so Olimar only spawn 1 colour pikmins(prefer the purble one so i can easyer make shadowclone throw out of olimar´s pikmin throw on side-B)

also cuz there is no filesize for i adding a naruto model over all of the pikmins


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Carnage on September 22, 2012, 11:20:25 AM
progress on naruto over olimar:
-Young naruto rig is complete and soon teen/saga too
-ported naruto model over olimar
-All "A" attacks(but Down-smash) is PSAed
-all animations is done on naruto/clones/afew afew Tailed beast mode animations
-the tailed beast mode(but not afew attacks) is done and works as i wanted to be time limited and actived by FS


now just "B" attacks/rest of animations(taunts+win+rest FS mode animations)/PSA the clone/rig sexy jutsu and hope it works and not too high filesize

i also needing to find a way to do so Olimar only spawn 1 colour pikmins(prefer the purble one so i can easyer make shadowclone throw out of olimar´s pikmin throw on side-B)

also cuz there is no filesize for i adding a naruto model over all of the pikmins

easy

Pikmin Frequency Table
http://opensa.dantarion.com/wiki/Article_Floating_Points#Olimar (http://anonym.to/?http://opensa.dantarion.com/wiki/Article_Floating_Points#Olimar)
put the one you want at 1.0 make the rest get 0.0  do that for every terrain (it will be alot of work lol)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: slayermarth101 on September 22, 2012, 11:21:38 AM
OR

Pikmin Modifier [Y.S]
80000000 80623320
60000003 00000000
4A001000 00000000
3000002C 0000001A
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000084
58010000 00000030
58010000 00000000
58010000 0000000C
140033B8 3BA0XXXX
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000

XXXX Color
0000 Red
0001 Yellow
0002 Blue
0003 White
0004 Purple


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: metatrongrhm on September 22, 2012, 12:10:33 PM
please...no more codes :'(


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: BlueBrain on September 22, 2012, 12:13:06 PM
please...no more codes :'(
this :srs:


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Carnage on September 22, 2012, 01:12:54 PM
ya no codes since im pal and that wont even work for me :S its doable by psa why not do it and not make ppl mess with gcts?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: slayermarth101 on September 22, 2012, 01:33:10 PM
please...no more codes :'(
this :srs:
ya no codes since im pal and that wont even work for me :S its doable by psa why not do it and not make ppl mess with gcts?
:srs:

(http://cdn.memegenerator.net/instances/400x/18274836.jpg)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 22, 2012, 01:38:56 PM
no codes will be used not even for AAA instead of AA since i will PSA it


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Kagemaru on September 22, 2012, 06:38:17 PM
You put shadow clones over Pickmin?

[censored]ing genius


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: StupidMarioFan1 on September 22, 2012, 08:36:23 PM
no codes will be used not even for AAA instead of AA since i will PSA it
How exactly do that? Is it just the simple rename <null> to Attack13 and putting the commands in? Or are there more steps to it?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: BlueBrain on September 22, 2012, 08:37:36 PM
more steps, SDoom made a tutoial about it...
basically it's adding a few lines to the attack12 code to read for another A button input and then redirect to attack13


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 22, 2012, 09:23:22 PM
mariodk, wat r ur plans for kid gokus final smash?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Kagemaru on September 22, 2012, 09:26:35 PM
How exactly do that? Is it just the simple rename <null> to Attack13 and putting the commands in? Or are there more steps to it?

Basically this:

Async Timer: #
   If Button Press: True
         Change Sub-Action: <insert name here>
   End If


I think a loop goes in there somewhere but I'm not looking at a PSA right now to make sure.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Chaos_Knight on September 22, 2012, 09:27:26 PM
mariodk, wat r ur plans for kid gokus final smash?
He's not working on him yet. :notimp:


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 22, 2012, 09:32:53 PM
He's not working on him yet. :notimp:
I asked wat was his PLAN? not wat are u doing right now for the FS of kid goku. Sheesh even wen i dont request things i get chaos knight butting in on me


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Kagemaru on September 22, 2012, 09:34:38 PM
The FS is gonna be Dragon Fist.

What else?

I also plan to give him plenty of PowerPoll attacks. :D


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 22, 2012, 09:36:23 PM
The FS is gonna be Dragon Fist.

What else?

I also plan to give him plenty of PowerPoll attacks. :D
dragon fist? i though kid goku was DB based not GT, man am i confused xD


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Kagemaru on September 22, 2012, 09:38:30 PM
You must not have played Budokai 3 (not tenkaiechi)

The move where goku hurles himself into King Piccalo by shooting a Kamehameha at the ground is called Dragon Fist. Even though while doing so a monkey appears as an image.... Very strange but thats what the move is called.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 22, 2012, 09:40:42 PM
ohhhhh hehe http://www.tubechop.com/watch/551907 (http://www.tubechop.com/watch/551907) got it


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: AnImAiNe on September 22, 2012, 09:41:16 PM
dragon fist? i though kid goku was DB based not GT, man am i confused xD
smh

@1:24
DBZ Budokai 3 Kid Goku (Full Moveset) (http://www.youtube.com/watch?v=fzScdfJVIWc#)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 22, 2012, 09:42:26 PM
smh

@1:24
DBZ Budokai 3 Kid Goku (Full Moveset) ([url]http://www.youtube.com/watch?v=fzScdfJVIWc#[/url])

i posted it before u xD I think that will be an awesome FS


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: KGN Nappdagg on September 22, 2012, 10:25:43 PM
Why's the poll still up. Eggman+Metal Trio Reached 20 first.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Kagemaru on September 22, 2012, 10:35:34 PM
By 1 vote. MarioDK is probably asleep or busy right now


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 22, 2012, 10:43:28 PM
Why's the poll still up. Eggman+Metal Trio Reached 20 first.
No, he said which ever one gets 9 votes wins remember? hahahaha xD but he probably sleeping, busy, or didnt realize it yet

Post Merge: September 22, 2012, 10:55:00 PM
And i got a question, is it possible for when, lets say goku :p, goes ssj, make his power stay the same and he dont do damage to himself, but all his attacks change for an ssj moveset?

P.s. so ppl dont get mad this isnt a request -_-


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Kagemaru on September 22, 2012, 11:25:11 PM
Its very possible. Pretty easy to do as well.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: StupidMarioFan1 on September 22, 2012, 11:30:55 PM
Why not make him more powerful, name one character who's power level didnt go up when going Super Saiyan. :notimp: But then again, I dont know that much about DBZ, so someone could easily prove me wrong. lol


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 22, 2012, 11:35:57 PM
Why not make him more powerful, name one character who's power level didnt go up when going Super Saiyan. :notimp: But then again, I dont know that much about DBZ, so someone could easily prove me wrong. lol
It was just a question, i never knew all attacks culd change lol but ur right powers do increase but i got to think it wuld be kooler it the transformation changed abilities instead of changing a characters strength. Cuz It dont have to be exact cuz its brawl not DBZ xD anyways this wasnt a request, i always have to say this other wise ill get yelled at by everyone and u know its true xD


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: StupidMarioFan1 on September 22, 2012, 11:37:55 PM
It was just a question, i never knew all attacks culd change lol but ur right powers do increase but i got to think it wuld be kooler it the transformation changed abilities instead of changing a characters strength. Cuz It dont have to be exact cuz its brawl not DBZ xD anyways this wasnt a request, i always have to say this other wise ill get yelled at by everyone and u know its true xD
I read that it wasnt a request, just asking why wouldnt get more powerful, but you're are right, Brawl does change the rules a lot.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 22, 2012, 11:39:56 PM
u have to admit it wuld be pretty cool if it were like a zelda to shiek type of deal, same person, differant attacks


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Kagemaru on September 22, 2012, 11:41:28 PM
To balance him with Brawl, I think making a Super Saiyan should generally be a moveset change since it would be activated with a Taunt. Making him stronger would only work if it was a FS transformation.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 22, 2012, 11:49:27 PM
To balance him with Brawl, I think making a Super Saiyan should generally be a moveset change since it would be activated with a Taunt. Making him stronger would only work if it was a FS transformation.
i agree but now were getting off topic and mariodk might get mad lol anyways to bring things on topic.... KEEP UP UR AWESOME WORK MARIODK


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 23, 2012, 01:00:22 AM
The FS is gonna be Dragon Fist.

What else?

I also plan to give him plenty of PowerPoll attacks. :D
not dragonfist since its not GT kid goku but almost that (the finishing punch from vs. king piccolo)
To balance him with Brawl, I think making a Super Saiyan should generally be a moveset change since it would be activated with a Taunt. Making him stronger would only work if it was a FS transformation.
SSJ for kid goku(DB based will not happen) but maybe i can still do something if you using GT alt. for kid goku moveset so he change to SSJ1 or 3 wihtout anything changes on other ness models or kid goku(DB) but still same moveset/power if using that taunt

No, he said which ever one gets 9 votes wins remember? hahahaha xD but he probably sleeping, busy, or didnt realize it yet

Post Merge: September 22, 2012, 10:55:00 PM
And i got a question, is it possible for when, lets say goku :p, goes ssj, make his power stay the same and he dont do damage to himself, but all his attacks change for an ssj moveset?

P.s. so ppl dont get mad this isnt a request -_-
i was thinking on change afew attacks on adult goku moveset then he go SSJ and alittle more powerfull then normal attacks but still do dmg to him self since its powerfull
or i will have to make SSJ to a FS and thats means no big spirit bomb
also got plans to get the small spirit bomb back again but as a A+B or replace N-B or side-B until its used or you die or got hit afew times after used up-taunt


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Battleon469 on September 23, 2012, 04:30:33 AM
Hey guys it's something like pentrate, and he punch through's the enemy so it is kinda like Dragon fist except he uses the power of the Great ape inside him and not the dragon.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Carnage on September 23, 2012, 04:34:55 AM
mariodk kid goku FS should be changing to the ape form and do the beam or for sort of melee and making him big by those animations sure it would need a model changer for that and rigged over kid goku aswhell


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: KGN Nappdagg on September 23, 2012, 04:40:30 AM
No, he said which ever one gets 9 votes wins remember? hahahaha xD but he probably sleeping, busy, or didnt realize it yet
You sir are mistaken.

I quote,
"first to 20 votes
will win for sure (but i think it is dr. eggman psa cuz its one of my most epic ideas)
i think in first version of it i will mainly force on eggman over PKtrainer/metal sonic
and mainly port attacks from other PSAs to the 2 others since all the pokemons needs to be replaced to get this completed (unless i am making this a big colab)
so in a later version of this i can make the movesets of the 2 others better"
 It's on page 7 :P


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Kagemaru on September 23, 2012, 08:09:08 AM
not dragonfist since its not GT kid goku but almost that (the finishing punch from vs. king piccolo)SSJ for kid goku(DB based will not happen) but maybe i can still do something if you using GT alt. for kid goku moveset so he change to SSJ1 or 3 wihtout anything changes on other ness models or kid goku(DB) but still same moveset/power if using that taunt
i was thinking on change afew attacks on adult goku moveset then he go SSJ and alittle more powerfull then normal attacks but still do dmg to him self since its powerfull
or i will have to make SSJ to a FS and thats means no big spirit bomb
also got plans to get the small spirit bomb back again but as a A+B or replace N-B or side-B until its used or you die or got hit afew times after used up-taunt

1: That move is called Dragon Fist. :srs:

2: The super Saiyan mode I was referring to adult Goku... I realize now that I may not have been entirely clear with that. Kid Goku doesn't need a moveset swap or a SSJ mode. I like him as is.

3: SSJ Mode on Goku hurting himself sucks... I hate that aspect of him. Just make it a moveset swap for some attacks. That way its still balanced overall and it could possibly be used in tournament play. And keeping him over Pit is a good idea as well.

4:I'm really excited to work on Kid Goku moveset. He's my favorite fighter in DBZ, second favorite DBZ character next to Vegeto. Who I'll make after Goku is revamped cause I plan to use Goku as a base.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: StupidMarioFan1 on September 23, 2012, 09:28:27 AM
Yah charatcers hurting themselves after a moveset change reminds me too much of using Pichu. *shivers* I hated using him/her in Melee, it was annoying how it dmgs itself with every attack, plus they're so small, it makes them even easier to be sent flying away. Like what was said earler, this is Brawl it doesn't have to follow the rules exactly.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 23, 2012, 09:41:07 AM
You sir are mistaken.

I quote,
"first to 20 votes
will win for sure (but i think it is dr. eggman psa cuz its one of my most epic ideas)
i think in first version of it i will mainly force on eggman over PKtrainer/metal sonic
and mainly port attacks from other PSAs to the 2 others since all the pokemons needs to be replaced to get this completed (unless i am making this a big colab)
so in a later version of this i can make the movesets of the 2 others better"
 It's on page 7 :P
HAHAHAHA i was joking! if u look kid goku has 9 votes so it was a joke

and mariodk, how about u try making goku to ssj mode like a shiek to zelda mode? but at taunt. Most the moves change but it dont get anymore powerful and its still the same person. That way u can keep spirit bomb :D And im not saying change all attacks, Goku always needs his Kamehameha xD unless u repleaced it with like dragon punch but balanced. But u get the idea. Im sure in the end u will come up with the best idea 8)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: SonicBrawler on September 23, 2012, 10:09:09 AM
wow nice idea for sonic charters on pkmn trainer. its not like i asked your help for that at all. no. because i never asked you for psa help [/sarcasm]


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Anivernage on September 23, 2012, 12:09:42 PM
1: That move is called Oozaru(something like that)/Great Ape Fist. :srs:

2: The super Saiyan mode I was referring to adult Goku... I realize now that I may not have been entirely clear with that. Kid Goku doesn't need a moveset swap or a SSJ mode. I like him as is.

3: SSJ Mode on Goku hurting himself reallysucks... I hate that aspect of him. Just make it a moveset swap for some attacks. That way its still balanced overall and it could possibly be used in tournament play. And keeping him over Pit is a good idea as well.

4:I'm really excited to work on Kid Goku moveset. He's my favorite fighter in DBZ, second favorite DBZ character next to Vegeto. Who I'll make after Goku is revamped cause I plan to use Goku as a base.

Fixed :P


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Carnage on September 23, 2012, 12:14:12 PM
mariodk when messing with poketrainer remenber the little guy only has 4 kbts of filespace and it is confirmed lol so if eggman model is bigger than pkmtrainer model you will have even less to change the trainer


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Kagemaru on September 23, 2012, 12:24:35 PM
Check the name of the move in that video.

It was called "Super Dragon Fist" :srs:



Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: ThyLASA on September 23, 2012, 12:28:33 PM
Check the name of the move in that video.

It was called "Super Dragon Fist" :srs:



Yeah. Plus when he does the move he says "DRAGON FIST!!"


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Anivernage on September 23, 2012, 01:15:36 PM
Check the name of the move in that video.

It was called "Super Dragon Fist" :srs:



Quote
Super Dragon Fist is also the name of Kid Goku's Penetrate! technique in Budokai 3.

http://dragonball.wikia.com/wiki/Penetrate (http://dragonball.wikia.com/wiki/Penetrate)!

In games he says that commonly mistake




Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Kagemaru on September 23, 2012, 01:25:02 PM
That wiki said that the page needed content and nothing else but that showed up for me...

Aside from that, even if its a mistake, the game, calls it Dragon Fist... In Budokai Tenkaichi it was changed to Penetrate iirc.

But Dragon Fist sounds a lot cooler. As long as we're talking about Kid Goku (Kid) then we all know what move is being discussed... Kid Goku (Adult) is a whole different story.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 23, 2012, 01:28:33 PM
http://dragonball.wikia.com/wiki/Penetrate (http://dragonball.wikia.com/wiki/Penetrate)!
its named afew names but the real name is Penetrate
even kamehameha/spirit bomb got afew names


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: StupidMarioFan1 on September 23, 2012, 03:03:50 PM
Why would Kamehameha get another name? Only reason I can think of is so it'd be faster to say.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 23, 2012, 03:50:01 PM
Its not really spelled differantly just pronounced differant. The ka me ha me ha wave
http://www.tubechop.com/watch/553270 (http://www.tubechop.com/watch/553270) lol


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 23, 2012, 11:33:36 PM
Why would Kamehameha get another name? Only reason I can think of is so it'd be faster to say.
thats what http://dragonball.wikia.com/wiki/Kamehameha (http://dragonball.wikia.com/wiki/Kamehameha) say if you see the Alternate names


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: AnImAiNe on September 23, 2012, 11:46:04 PM
i feel like the conversation on attack names is getting real old...
real fast...


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 24, 2012, 09:52:25 AM
new poll
i am thinking to have alittle break this week with PSAing
and since i got afew models now Homer/franky/soon stewie i am really want to make them
and dont worry vegeta/naruto/any other WIP movesets will be done (i got gotenks done xD and that one was WIP for like over 1 year and still dont gave up on him)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Vaild Address on September 24, 2012, 10:07:05 AM
the only reason why I want homer over snake is so i can use him with the deadpool PSA lol 
But both would be alot better in case someone has all the skins over ganon or snake slots.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 24, 2012, 09:11:43 PM
the only reason why I want homer over snake is so i can use him with the deadpool PSA lol 
But both would be alot better in case someone has all the skins over ganon or snake slots.
xD im gonna make this recolor http://goo.gl/mzGsK (http://goo.gl/mzGsK)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Vaild Address on September 24, 2012, 10:26:10 PM
xD im gonna make this recolor [url]http://goo.gl/mzGsK[/url] ([url]http://goo.gl/mzGsK[/url])

or this http://www.funimation.com/sites/default/files/imagecache/extra_detail_page//sites/default/files/pickachu_simpson.jpg.crop_display.jpg (http://www.funimation.com/sites/default/files/imagecache/extra_detail_page//sites/default/files/pickachu_simpson.jpg.crop_display.jpg)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Don Jon Bravo on September 24, 2012, 10:32:09 PM
why not a bartman out of bart
(http://www.killbillet.com/picture.php?albumid=558&pictureid=4553]http://www.killbillet.com/picture.php?albumid=558&pictureid=4553)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: AnImAiNe on September 25, 2012, 05:32:02 PM
did u get franky's model from pervy?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 25, 2012, 11:11:13 PM
did u get franky's model from pervy?
yes but maybe i wait with franky until next version of geno is out
cuz it can be done any time right now( i hope)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Kagemaru on September 26, 2012, 01:37:50 AM
You're going to like the Uussop (how in the hell is his name spelled?) mode. I saw the one Pervy found and its badass.

But aside from that, whats the status on the Kid Goku model? I'm not trying to rush you or anything. Just wanna know what your current progress is on that. So I know how/where to gauge my next projects... cause like all 6 of my current projects are either coming to a close or are being held up by things outside of my control.
---

Side note, I'm gonna PSA Luufy's normals and TRY to do his specials. That way if there is something I can't figure out, you wont have much work to do :D


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 26, 2012, 04:57:25 AM
You're going to like the Uussop (how in the hell is his name spelled?) mode. I saw the one Pervy found and its badass.

But aside from that, whats the status on the Kid Goku model? I'm not trying to rush you or anything. Just wanna know what your current progress is on that. So I know how/where to gauge my next projects... cause like all 6 of my current projects are either coming to a close or are being held up by things outside of my control.
---

Side note, I'm gonna PSA Luufy's normals and TRY to do his specials. That way if there is something I can't figure out, you wont have much work to do :D
kid goku model is not made yet but i will use the one over lucas if not i used the DBZ BT3 model instead and rerig it over ness with T-posed tail/oneslot bones for it

and i saw the ussop model and he got sogeking too xD
and franky i think needs to wait for next update for geno since i needing to add 1 bone in middel of R/Larm and R/Lhand bone for make franky to look like he using Strong Right/left on animations like as geno´s Side-tilt or side-smash

so next model will be homer or if i get ussop it will be him no matter what the poll say and other ppl say


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: KGN Nappdagg on September 26, 2012, 05:28:28 AM
kid goku model is not made yet but i will use the one over lucas if not i used the DBZ BT3 model instead and rerig it over ness with T-posed tail/oneslot bones for it

and i saw the ussop model and he got sogeking too xD
and franky i think needs to wait for next update for geno since i needing to add 1 bone in middel of R/Larm and R/Lhand bone for make franky to look like he using Strong Right/left on animations like as geno´s Side-tilt or side-smash

so next model will be homer or if i get ussop it will be him no matter what the poll say and other ppl say
There's really no point of putting up polls if you're going to do whatever YOU want in the first place.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: dpgthirteen on September 26, 2012, 05:33:45 AM
There's really no point of putting up polls if you're going to do whatever YOU want in the first place.
Homer is winning right now.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Bagel on September 26, 2012, 05:35:43 AM
Plus it's called changing you mind/feeling like doing something else. After all, he is doing the import. Anyways, in that case I'm looking forward to whichever model you choose MarioDk.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Carnage on September 26, 2012, 06:05:17 AM
im still waiting for naruto/vegeta xD


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 26, 2012, 06:46:42 AM
im still waiting for naruto/vegeta xD
naruto is done with anything but FS stuff/PSA clones and the attacks with clones/redo saga mode and teen naruto models to be better
vegeta just needing afew things and the alt. models to be HDed and have a SSJ transfrom

Post Merge: September 26, 2012, 06:48:40 AM
There's really no point of putting up polls if you're going to do whatever YOU want in the first place.
was planing on do the winner
until pervy showed me a ussop model so if he dont do it i do ussop over snake instead of homer
and for franky i was not started on the rigged i was just saying i am needing the update of geno moveset+models for him


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: narutofan1 on September 26, 2012, 07:50:10 AM
will your new naruto PSA have more shadow clone moves than
the old one?

also If you are putting shadow clones over pikmin, does that mean they
walk around and fight with naruto like they did with olimar?

and they will have a certain amount of HP, right?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 26, 2012, 07:52:11 AM
will your new naruto PSA have more shadow clone moves than
the old one?

also If you are putting shadow clones over pikmin, does that mean they
walk around and fight with naruto like they did with olimar?

and they will have a certain amount of HP, right?
the moveset have more clones then 1
and the clones does not walk around they only show if naruto summon them in attacks like N-B for rasengan or Side-B for clone throw


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: AnImAiNe on September 26, 2012, 07:55:36 AM
now that i think about it wouldn't link or toon link make for a better ussop psa? since they have so many weapons that you could replace and probably more gfx slots too.  


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 26, 2012, 07:57:44 AM
now that i think about it wouldn't link or toon link make for a better ussop psa? since they have so many weapons that you could replace and probably more gfx slots too.  
snake got too and i just checked snake´s files and he got all what i needing for ussop(still not 100% planed the moveset yet)
beside i am planing to make someone over toonlink (not saying yet but it will be one ppl really much wanted since they alot bad made hacks of him but non good)
and link i am planing to make lee over colab. with afew other ppl


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: AnImAiNe on September 26, 2012, 08:02:34 AM
hey mariodk do you know if there is a way to remove hard coding? peach is not able to have an air down b and the camera doesn't follow the down b because the game thinks sanji is always on the ground


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 26, 2012, 08:04:27 AM
hey mariodk do you know if there is a way to remove hard coding? peach is not able to have an air down b and the camera doesn't follow the down b because the game thinks sanji is always on the ground
not sure
i think it is possible to make a Down-B in air for peach but idk
maybe try to make in PSA:
 change action press button for B  at same time if you holding down in fall/jumps/any air subactions
but that bug is easy fixed then i port sanji over Captain falcon as i am also planing then sanji is at final version over peach

Post Merge: September 26, 2012, 08:58:01 AM
([url]http://i.imgur.com/uDM4z.png[/url])
piccolo got a new hat
just something i made in 5min


Post Merge: September 26, 2012, 11:36:01 AM
waiting for the weekend to finish the movesets of naruto/Vegeta now
since vegeta(the moveset part) dont needing so much
naruto i think i needing the weekend for to get him done cuz PSAing clones will not be easy

so i rig homer/franky now
Stewie model is not done yet Dot is making stewie´s head so idk whats the progress is
and for franky i do a mini update to geno moveset since it can´t be oneslot as i wanted unless i am making afew edits on boneset/alittle on PSA


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: viewtifulduck82 on September 26, 2012, 03:13:46 PM
just wondering..... have you dropped vegeta?
*gets shot*


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: SiLeNtDo0m on September 26, 2012, 03:16:48 PM
just wondering..... have you dropped vegeta?
*gets shot*

I love how the answer to this completely pointless question is essentially in the reply right above.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: viewtifulduck82 on September 26, 2012, 03:19:11 PM
*facepalm* i literaly just noticed that >_<


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: KGN Nappdagg on September 26, 2012, 04:22:48 PM
until pervy showed me a ussop model so if he dont do it i do ussop over snake instead of homer
and for franky i was not started on the rigged i was just saying i am needing the update of geno moveset+models for him
[/quote]
Oh, ok. Makes sense...


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Vaild Address on September 26, 2012, 04:37:13 PM
Am I the only person who's only hyped for homer? I mean PSAs like vegeta and others are cool and all but i would love to play as him against others in brawl :P then again, maybe stewie.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: StupidMarioFan1 on September 26, 2012, 04:57:02 PM
Am I the only person who's only hyped for homer? I mean PSAs like vegeta and others are cool and all but i would love to play as him against others in brawl :P then again, maybe stewie.
not to mention attacking Bart with him. xD


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Vaild Address on September 26, 2012, 05:18:51 PM
not to mention attacking Bart with him. xD

oh thats right,forgot about him. lol


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 26, 2012, 11:45:56 PM
Am I the only person who's only hyped for homer? I mean PSAs like vegeta and others are cool and all but i would love to play as him against others in brawl :P then again, maybe stewie.
i dont think you is the only one


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 27, 2012, 07:08:51 AM
Dude having a Homer PSA would make my Brawl experience
i dont make a psa for him only model import

Post Merge: September 27, 2012, 09:38:37 AM
(http://i46.tinypic.com/2epn6g0.jpg)
(http://i50.tinypic.com/2evpy85.jpg)
Ussop is WIP right after Homer/franky(only model import not moveset yet for ussop) and sogeking as FS eyes xD
maybe i got all of these model imports done before weekend cuz franky is almost done just arms left
and homer will not take that long(the rigging part)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Battleon469 on September 27, 2012, 11:53:21 AM
Homer would be awesome even if it's just a MI since I would use him to beat up bart lol


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Chaos_Knight on September 27, 2012, 12:55:45 PM
*sees Mariodk's avatar* What a perfect alt for a Naruto PSA.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 27, 2012, 02:16:02 PM
Franky(from onepiece) Over Geno boneset:
replace arm canons animations on franky:
([url]http://i.imgur.com/xJMpo.png[/url])
for animations like as geno´s Side-tilt or side/down-smashs:
([url]http://i.imgur.com/5EpsM.png[/url])
rigged mouth too:
([url]http://i.imgur.com/s7u9Y.png[/url])
but for this model geno moveset will needs a update(as i will update at same time i release this model)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: rax189 on September 27, 2012, 06:25:09 PM
looks awesome :D


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: MandoWolfe on September 28, 2012, 07:52:00 AM
Hey MarioDK, i had a question about you SMBZ Sonic PSA. Well i've tried using KTH's Scourge model over it and everytime i seem to select an alternate color it freezes. But when i load the PSA by itself it works fine. And then i tried it without the moveset and KTH's Scourge works fine. Why arent they both working when put together?


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 28, 2012, 08:16:35 AM
Hey MarioDK, i had a question about you SMBZ Sonic PSA. Well i've tried using KTH's Scourge model over it and everytime i seem to select an alternate color it freezes. But when i load the PSA by itself it works fine. And then i tried it without the moveset and KTH's Scourge works fine. Why arent they both working when put together?
stuff like that i dont know why it dont working


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: Battleon469 on September 28, 2012, 11:20:02 AM
^ Why not carry on V2 Dbz sonic? Not nagging but maybe that's a good idea. Are going to finish vegeta next or what? or the ussop guy.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: narutofan1 on September 28, 2012, 05:19:00 PM
can't wait for Naruto and Vegeta.

but Naruto should be the best with his Rasengan, shadow clones, and
one tail transformation.

i definitely wanna have a new naruto vs sasuke fight.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 29, 2012, 11:30:07 AM
Side-tilt or animations like that for franky model:
(http://i.imgur.com/IUwgn.png)
N-B(or other animations where geno use arm canon) for franky:
(http://i.imgur.com/t4enQ.png)
i think he works ingame but i dont know yet since i have to do the mini update on the PSA/model on geno models


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: SouthCraft on September 29, 2012, 11:37:03 AM
Side-tilt or animations like that for franky model:
([url]http://i.imgur.com/IUwgn.png[/url])
N-B(or other animations where geno use arm canon) for franky:
([url]http://i.imgur.com/t4enQ.png[/url])
i think he works ingame but i dont know yet since i have to do the mini update on the PSA/model on geno models
lol nice, im actually no fan of Onepiece, but i may cast my download on this :)


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: StupidMarioFan1 on September 29, 2012, 01:13:21 PM
I might donwload Frankly for his massive arms, since I don't know anything about One-Piece, but I will be downloading the Geno update for sure.


Title: Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa
Post by: DoctorFlux(Mariodk) on September 29, 2012, 01:17:00 PM
franky freeze ingame
i think i know how to fix it but right now i am not in mood to fix it so working on franky a other day
now its naruto/vegeta time
or luffy cuz i am most motivetion for him beside ppl have waited longer time on luffy then vegeta/naruto


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: narutofan1 on September 29, 2012, 02:27:03 PM
franky freeze ingame
i think i know how to fix it but right now i am not in mood to fix it so working on franky a other day
now its naruto/vegeta time
or luffy cuz i am most motivetion for him beside ppl have waited longer time on luffy then vegeta/naruto

will Luffy have 2nd gear in this version?


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: Don Jon Bravo on September 29, 2012, 02:34:20 PM
or luffy cuz i am most motivetion for him beside ppl have waited longer time on luffy then vegeta/naruto
Not me
Just saiyin


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: Vaild Address on September 29, 2012, 02:53:21 PM
same here, im only here for homer, no offense..


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: KTH on September 29, 2012, 03:16:22 PM
I made the Brawl styled texture and recolors.

(http://i.imgur.com/ZJLGl.png)
Fixed eye.

(http://i.imgur.com/dbdxg.png)
Enies Lobby.

(http://i.imgur.com/HhMzf.png)
Thriller Bark.

(http://i.imgur.com/1lbgG.png)
Shabody.

(http://i.imgur.com/rLPD0.png)
Impel Down.


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: DoctorFlux(Mariodk) on September 29, 2012, 03:18:25 PM
same here, im only here for homer, no offense..
i am working on homer now since he is easy  and will start on luffy tomorrow since he will be more easyer then Naruto to finish
and also vegeta


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: StupidMarioFan1 on September 29, 2012, 04:38:57 PM
I'm here for Homer, Geno update and SMBZ Mario v4. :|


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: narutofan1 on September 29, 2012, 06:15:48 PM
i'm here for Naruto, Vegeta, and Luffy.


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: Anivernage on September 29, 2012, 07:02:23 PM
I'm here for Homer, Bender, Geno update, Naruto and SMBZ Mario v4. >.>
Fixed :P
I made the Brawl styled texture and recolors.
*awesome pics*

:happy:


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: SmashClash on September 29, 2012, 07:15:01 PM
I made the Brawl styled texture and recolors.
Dem eyes...are creepy. Even if there are expressions.


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: rax189 on September 29, 2012, 09:04:30 PM
Dem eyes...are creepy. Even there are expressions.
hahahahah xD its funny cuz its true


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: SwingSet on September 29, 2012, 09:49:03 PM
Loving dat brawl style texture.  :>.>:


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: StupidMarioFan1 on September 29, 2012, 09:55:53 PM
Fixed :P :happy:
Forgot about Bender. xD


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: Kagemaru on September 29, 2012, 10:05:08 PM
Wasting your time...  I believe we are gonna release a different model with Luffy. Pervy showed it somewhere.


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: JELLYpWnzU on September 29, 2012, 10:11:18 PM
I'm really looking forward to that vegeta PSA!


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: rax189 on September 29, 2012, 11:17:13 PM
Wasting your time...  I believe we are gonna release a different model with Luffy. Pervy showed it somewhere.

he showed it in wip workshop in the model import section

Post Merge: September 29, 2012, 11:18:06 PM
I know right, there all so wonderful!

One-slot over marth
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/MarthLuffy.png[/url])


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: DoctorFlux(Mariodk) on September 30, 2012, 01:55:34 AM
Fixed :P
:happy:
with geno update i will also release bender over geno cuz now is oneslot resize mode possible (without needing animations for it) mainly why he was not released yet
he showed it in wip workshop in the model import section

Post Merge: September 29, 2012, 11:18:06 PM
that luffy model will be release for 2nd version on the moveset
pervy told me himself  so we will use the model KTH made brawl styled in first version


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: BlueBrain on September 30, 2012, 05:51:19 AM
I made the Brawl styled texture and recolors.

([url]http://i.imgur.com/ZJLGl.png[/url])
Fixed eye.

([url]http://i.imgur.com/dbdxg.png[/url])
Enies Lobby.

([url]http://i.imgur.com/HhMzf.png[/url])
Thriller Bark.

([url]http://i.imgur.com/1lbgG.png[/url])
Shabody.

([url]http://i.imgur.com/rLPD0.png[/url])
Impel Down.


you really need to fix that rig, or model, or wtv, it looks pretty ugly and creepy...


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: KTH on September 30, 2012, 06:58:11 AM
Dem eyes...are creepy. Even if there are expressions.
hahahahah xD its funny cuz its true


http://www.bandaigames.channel.or.jp/list/wii_onepiece/chara/images/nw_luffy.jpg (http://www.bandaigames.channel.or.jp/list/wii_onepiece/chara/images/nw_luffy.jpg)


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: StupidMarioFan1 on September 30, 2012, 09:21:09 AM
you really need to fix that rig, or model, or wtv, it looks pretty ugly and creepy...
I'm pretty sure that's an excellent rig with bone translations and rotations to look like his real moves. Looks epic to me. :af2:


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: DoctorFlux(Mariodk) on September 30, 2012, 09:44:11 AM
you really need to fix that rig, or model, or wtv, it looks pretty ugly and creepy...
model will anyway have a big revamp then next version is done but not in beta
cuz the model will be from the PS3 game: pirate warriors(inc. luffy 2 year later too)


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: Pervyman Trigger on September 30, 2012, 09:46:40 AM
GUYS! V1 release, deal with it

V2
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/rfwf3wt43t.png)


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: narutofan1 on September 30, 2012, 09:48:26 AM
can't wait for Luffy, Naruto, and Vegeta to come out.

I'm really excited for them.


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: rax189 on September 30, 2012, 09:53:04 AM
GUYS! V1 release, deal with it

V2
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/rfwf3wt43t.png[/url])

v2 looks epic i wont lie


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: DoctorFlux(Mariodk) on September 30, 2012, 10:08:54 AM
ok here is the list what coming out/gets done first on my WIPs:
1st: luffy PSA
2nd: Vegeta PSA
3rd: mini geno moveset/models updates+franky over geno and bender over geno
4th: ussop or homer or stewie model import (one of these if not all)
5: naruto moveset



Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: rax189 on September 30, 2012, 10:30:15 AM
ok here is the list what coming out/gets done first on my WIPs:
1st: luffy PSA
2nd: Vegeta PSA
3rd: mini geno moveset/models updates+franky over geno and bender over geno
4th: ussop or homer or stewie model import (one of these if not all)
5: naruto moveset


Mariodk, u accidentally forgot to put smbz mario, kid goku, and goku update in there. hahahahaha jk but im glad luffy and naruto are in there. Do you still plan on releasing Naruto, Goku, and Luffy on the same day?


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: DoctorFlux(Mariodk) on September 30, 2012, 10:33:42 AM
Mariodk, u accidentally forgot to put smbz mario, kid goku, and goku update in there. hahahahaha jk but im glad luffy and naruto are in there. Do you still plan on releasing Naruto, Goku, and Luffy on the same day?
they are not in WIP
not even Kid goku/updates of goku is not started yet and SMBZ mario only made the new cape model


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: KGN Nappdagg on September 30, 2012, 10:44:13 AM
ok here is the list what coming out/gets done first on my WIPs:
1st: luffy PSA
2nd: Vegeta PSA
3rd: mini geno moveset/models updates+franky over geno and bender over geno
4th: ussop or homer or stewie model import (one of these if not all)
5: naruto moveset


Assuming that since Naruto will be the last moveset that you work on, he'll be the most thought out and planned. Or am I wrong?


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: StupidMarioFan1 on September 30, 2012, 10:48:08 AM
Assuming that since Naruto will be the last moveset that you work on, he'll be the most thought out and planned. Or am I wrong?
It could just be that he as made more progress on the others, and they're all as thought out and planned as each other.
So let me get this strait: For SMBZ v4, you have the new Cape Mario done, and the moveset planned out? I was hoping that there'd be more, since he is the thing I want the most.


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: DoctorFlux(Mariodk) on September 30, 2012, 10:53:01 AM
its cuz naruto will be the hardest


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: KGN Nappdagg on September 30, 2012, 10:54:36 AM
It could just be that he as made more progress on the others, and they're all as thought out and planned as each other.
So let me get this strait: For SMBZ v4, you have the new Cape Mario done, and the moveset planned out? I was hoping that there'd be more, since he is the thing I want the most.
Oh ok, well, Pervy fixed Sanji's model so maybe all that's left for him is Sasuke. You guys should make some type of promotion for the one day everything's released (like christmas or something) to make sure everything is perfect. Then give it a name like Anime Pack or something.


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: rax189 on September 30, 2012, 11:21:19 AM
I really cant wait for naruto, the harder something is to make, the better it must be xD. Oh and Mariodk, I really think u should watch avatar the last air bender series. Its an anime based cartoon that i found just as good as naruto, not quite as good as DBZ xD but still awesome and i have a feeling u would like it http://goo.gl/H9Pwv (http://goo.gl/H9Pwv)


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: Chaos_Knight on September 30, 2012, 11:28:42 AM
I really cant wait for naruto, the harder something is to make, the better it must be xD. Oh and Mariodk, I really think u should watch avatar the last air bender series. Its an anime based cartoon that i found just as good as naruto, not quite as good as DBZ xD but still awesome and i have a feeling u would like it [url]http://goo.gl/H9Pwv[/url] ([url]http://goo.gl/H9Pwv[/url])
:>.>palm:


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: rax189 on September 30, 2012, 11:37:00 AM
:>.>palm:
*facepalm*


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: KGN Nappdagg on September 30, 2012, 11:37:53 AM
I really cant wait for naruto, the harder something is to make, the better it must be xD. Oh and Mariodk, I really think u should watch avatar the last air bender series. Its an anime based cartoon that i found just as good as naruto, not quite as good as DBZ xD but still awesome and i have a feeling u would like it [url]http://goo.gl/H9Pwv[/url] ([url]http://goo.gl/H9Pwv[/url])

Off topic -_-


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: Chaos_Knight on September 30, 2012, 11:39:08 AM
Off topic -_-
This.^ -_-


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: DoctorFlux(Mariodk) on September 30, 2012, 11:40:04 AM
I really cant wait for naruto, the harder something is to make, the better it must be xD. Oh and Mariodk, I really think u should watch avatar the last air bender series. Its an anime based cartoon that i found just as good as naruto, not quite as good as DBZ xD but still awesome and i have a feeling u would like it [url]http://goo.gl/H9Pwv[/url] ([url]http://goo.gl/H9Pwv[/url])
i think you should watch: stop posts like that with requests/you should"insert stuff"


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: rax189 on September 30, 2012, 11:40:49 AM
i think you should watch: stop posts like that with requests/you should"insert stuff"
*facepalm* sry again just trying to share a cool series with u


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: AnImAiNe on September 30, 2012, 11:41:10 AM
I really cant wait for naruto, the harder something is to make, the better it must be xD. Oh and Mariodk, I really think u should watch avatar the last air bender series. Its an anime based cartoon that i found just as good as naruto, not quite as good as DBZ xD but still awesome and i have a feeling u would like it [url]http://goo.gl/H9Pwv[/url] ([url]http://goo.gl/H9Pwv[/url])
-_- if you just found out about avatar you sir are sooooo late. It came out in 2005...
im sure he has seen it before especially since he was around for the hype that surrounded the avater psa years ago.


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: Chaos_Knight on September 30, 2012, 11:42:17 AM
*facepalm* sry again just trying to share a cool series with u
Do it via PM next time. -_-

(Sorry if  I caused spam to your inbox Mariodk)


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: rax189 on September 30, 2012, 11:43:15 AM
-_- if you just found out about avatar you sir are sooooo late. It came out in 2005...
im sure he has seen it before especially since he was around for the hype that surrounded the avater psa years ago.
No he said he hasnt a while ago, and i watched aroun 2005 to, but forget i ever posted that i feel stupid


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: BlueBrain on September 30, 2012, 11:54:00 AM
cant wait for luffy PSA


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: Don Jon Bravo on September 30, 2012, 12:05:49 PM
(http://i.imgur.com/mxBzB.png)

(http://ozhouse.wpengine.netdna-cdn.com/files/2012/09/double_facepalm.jpg)

Also I think I speak for everyone Here:

(http://cdn.memegenerator.net/instances/400x/27594805.jpg)


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: slayermarth101 on September 30, 2012, 12:28:05 PM
([url]http://i.imgur.com/mxBzB.png[/url])

([url]http://ozhouse.wpengine.netdna-cdn.com/files/2012/09/double_facepalm.jpg[/url])

Also I think I speak for everyone Here:

([url]http://cdn.memegenerator.net/instances/400x/27594805.jpg[/url])
(http://i.imgur.com/xbGra.png)


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: Don Jon Bravo on September 30, 2012, 12:30:58 PM
^^Lolo
Awesome Annoying Orange is awesome r)


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: Carnage on October 01, 2012, 05:25:45 AM
avatar comparing to animes like DBZ and Naruto? lol animes are for a teens avatar is more on kids audience there is no epic violence the animes have lol

On topic so what has the most chance of being released first vegeta,naruto,franky or luffy? 


Title: Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP
Post by: DoctorFlux(Mariodk) on October 01, 2012, 10:11:17 AM
i got good news and bad news:
the bad news:
i am thinking to kinda leave SSBB hacking (not 100%) i can still help PSAing specials/FS/modes but will not have time to model importing with rig anything+make animetions
also help with make model imports with animted eyes and that stuff but there is a good reason for why kinda leave SSBB hacking
and will do that after my right now WIPs is done

the good news:
the main reason for i leave kinda SSBB hacking is cuz i am been study programming and i think now i might be able to make games(even 3d games) and the two first games i am planing to make will be:

-SSBmugen(not sure what title should be but mugen kinda explain it all):
a SSB game(with 3d models and use most of brawl files like animations+models) so we dont have to redo them
no limits at all since yours PC is the limit unlimited slots for Char. slots/stages/textures/moveset slots(moveset slots is you choose what moveset after chose texture so you dont needing 3 char. slots for mario if you have: Brawl/melee/dr. mario moveset)
possible have to redo PSA/rel/AI coding but i will do something about that so it will be easy to make stuff like oneslot articles like as a oneslot super sonic
anything will be possible for this game
but ofc not having a super high polygon model for this game on a bad PC
also
animted CSP like as in n64 so you dont needing to make CSPs and was thinking to have alittle of something like that for CSS icons/BPs
even planed the menu so there is place for unlimited slots for char/stages
and more stuff maybe not in first versions but later


-the other game:
(title unsure) a custom mario bros game but i can kinda say its all in one mario game with all powerups/all gameplay from all mario games
like if you make a SMB1 level you can turn off walljump/the other stuff mario can do in new mario bros and make a SMB1 level in new mario bros style at same time you can have a level with SM64 gameplay with raccon power or cape or any other powerup in a other level(stars from SM64/sunshine/galaxy1,2 will be replaced with flag so the goal in a stage is not the star but a flag like as in new mario bros/mario 3d land) since this game is mainly about make/upload/download new levels not getting more stars also i will try so you can play 1-4 player like as in new mario bros wii
also will be able to make custom char. for this game like instead of toads you can get wario/waluigi or who ever you want to be in a mario game
for this game i am also alittle thing to use brawl´s file format for animations+models so brawlbox can make new animations or models for this game(and i can use brawl mario bros+his animations for this game xD)

inb4pplsaythisprojectwillfailcuzigotafewfriendsth atcanhelpmewiththisnow
anyway if 1 of the games can be done i am thinking to use that game as base to make the other

also more wanted to make new games then brawl hacking now since i getting alittle tired of that cuz of filesize limit/other limits so anything is not possible/lose motivetion for making SSBB hack so sometimes i can´t finish stuff and making new stuff (like as most of other here) or lose motivetion of do anything with SSBB hacks
also make new games will help me really much with my studys since i always wanted to be a progammor and i even got a chance for be that even then i am not good at english

also before i  kinda leave SSBB hacks i will also do updates of SMBZ mario/sonic and goku/gotenks (maybe)

if not i finish my WIPs i will make a Recycle Bin so stuff dont get 100% wasted
the Recycle Bin will also inc. my future plans if ppl wanted to help me with making the models imports/animations/PSA the normals for me over the right char.
i know afew who will help me like on ussop/kid goku so these can still get done


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: SSJ Is Clueless! on October 01, 2012, 11:17:09 AM
well thats kinda disapointing, you were an awesome hacker (still are), hope you dont leave, but the ssbmugen thing sounds cool

good luck with what ever dessitin you make


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: narutofan1 on October 01, 2012, 12:03:23 PM
MarioDK, does this mean we won't be getting Luffy, Naruto, and Vegeta at all?

also, don't quit, you are really good PSAer and Animator and you good with
doing those model changers like you did for Goku and Gotenks.

but it's your choice, good luck with whatever you choose to do.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 01, 2012, 12:08:38 PM
MarioDK, does this mean we won't be getting Luffy, Naruto, and Vegeta at all?

also, don't quit, you are really good PSAer and Animator and you good with
doing those model changers like you did for Goku and Gotenks.

but it's your choice, good luck with whatever you choose to do.
i said after my WIPs and i will still be able to PSA stuff
like if someone make full rigged model +PSA the normal attacks(prefer the old PSA method) of kid goku(please over ness)(or anyother char. i have in my future plans and prefer over the brawl char. i wanted the moveset over in my future plans) i can help with the specials and make the video+recolours+maybe CSPs


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Anivernage on October 01, 2012, 03:26:24 PM
i got good news and bad news:
the bad news:
i am thinking to kinda leave SSBB hacking (not 100%) i can still help PSAing specials/FS/modes but will not have time to model importing with rig anything+make animetions
also help with make model imports with animted eyes and that stuff but there is a good reason for why kinda leave SSBB hacking
and will do that after my right now WIPs is done

the good news:
the main reason for i leave kinda SSBB hacking is cuz i am been study programming and i think now i might be able to make games(even 3d games) and the two first games i am planing to make will be:

-SSBmugen(not sure what title should be but mugen kinda explain it all):
a SSB game(with 3d models and use most of brawl files like animations+models) so we dont have to redo them
no limits at all since yours PC is the limit unlimited slots for Char. slots/stages/textures/moveset slots(moveset slots is you choose what moveset after chose texture so you dont needing 3 char. slots for mario if you have: Brawl/melee/dr. mario moveset)
possible have to redo PSA/rel/AI coding but i will do something about that so it will be easy to make stuff like oneslot articles like as a oneslot super sonic
anything will be possible for this game
but ofc not having a super high polygon model for this game on a bad PC
also
animted CSP like as in n64 so you dont needing to make CSPs and was thinking to have alittle of something like that for CSS icons/BPs
even planed the menu so there is place for unlimited slots for char/stages
and more stuff maybe not in first versions but later


-the other game:
(title unsure) a custom mario bros game but i can kinda say its all in one mario game with all powerups/all gameplay from all mario games
like if you make a SMB1 level you can turn off walljump/the other stuff mario can do in new mario bros and make a SMB1 level in new mario bros style at same time you can have a level with SM64 gameplay with raccon power or cape or any other powerup in a other level(stars from SM64/sunshine/galaxy1,2 will be replaced with flag so the goal in a stage is not the star but a flag like as in new mario bros/mario 3d land) since this game is mainly about make/upload/download new levels not getting more stars also i will try so you can play 1-4 player like as in new mario bros wii
also will be able to make custom char. for this game like instead of toads you can get wario/waluigi or who ever you want to be in a mario game
for this game i am also alittle thing to use brawl´s file format for animations+models so brawlbox can make new animations or models for this game(and i can use brawl mario bros+his animations for this game xD)

inb4pplsaythisprojectwillfailcuzigotafewfriendsth atcanhelpmewiththisnow
anyway if 1 of the games can be done i am thinking to use that game as base to make the other

also more wanted to make new games then brawl hacking now since i getting alittle tired of that cuz of filesize limit/other limits so anything is not possible/lose motivetion for making SSBB hack so sometimes i can´t finish stuff and making new stuff (like as most of other here) or lose motivetion of do anything with SSBB hacks
also make new games will help me really much with my studys since i always wanted to be a progammor and i even got a chance for be that even then i am not good at english

also before i  kinda leave SSBB hacks i will also do updates of SMBZ mario/sonic and goku/gotenks (maybe)

if not i finish my WIPs i will make a Recycle Bin so stuff dont get 100% wasted
the Recycle Bin will also inc. my future plans if ppl wanted to help me with making the models imports/animations/PSA the normals for me over the right char.
i know afew who will help me like on ussop/kid goku so these can still get done
No, you cant leave :oshi:

Btw i know those games youll make will be awesome  :happy:

I can take some of your Wip´s (naruto/kid goku on ness and vegeta in case they dont see the vault light.)


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:
Post by: metatrongrhm on October 01, 2012, 03:28:45 PM
:'(


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 01, 2012, 04:51:48 PM
MarioDK its my fault ur leaving the vault huh? lol jk but that sucks D: I hope u finish most of the stuff u started


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 01, 2012, 05:19:12 PM
MarioDK its my fault ur leaving the vault huh? lol jk but that sucks D: I hope u finish most of the stuff u started
why does ppl only read:
leave SSBB hacking but not read the rest? like not 100% leaving still be help to PSA alittle like specials/FS/modes like SSJ mode or stuff like that but not time for make animations+models after my WIPs


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: narutofan1 on October 01, 2012, 05:32:28 PM
hey MarioDK, have you ever thought about doing other Naruto characters from the
Anime?

do you think it would be possible to put Gaara in smash bros and give him sand
attacks like in the show?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 01, 2012, 05:33:17 PM
no i said vault cuz it rhymed with fault. i should be more clear next time sry, but yea i read it :D

Post Merge: October 01, 2012, 05:34:19 PM
hey MarioDK, have you ever thought about doing other Naruto characters from the
Anime?

do you think it would be possible to put Gaara in smash bros and give him sand
attacks like in the show?
If i were u i would request things on this page... I had to learn the hard way xD and it most likely   
is possible


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Anonymous on October 01, 2012, 05:34:23 PM
why does ppl only read:
leave SSBB hacking but not read the rest?
Because reading isn't a skill you should have to use the internet. :P

Good luck with the game developing world, that second one sounds quite interesting.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: slayermarth101 on October 01, 2012, 06:02:23 PM
hey MarioDK, have you ever thought about doing other Naruto characters from the
Anime?

do you think it would be possible to put Gaara in smash bros and give him sand
attacks like in the show?
PSA Request forum.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Chaos_Knight on October 01, 2012, 06:09:58 PM
hey MarioDK, have you ever thought about doing other Naruto characters from the Anime? do you think it would be possible to put Gaara in smash bros and give him sand attacks like in the show?
You don't read, do you? -_-

Anyways, good luck making your 2 games, MarioDK! I would like to play them sometime. :)


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: SonicBrawler on October 01, 2012, 06:15:19 PM
the ssbmugen sounds cool, but, as you already said inb4, most games ppl make fail. unless you sure progress, i wont belive it

still, i liek the idea of ssbmugen

and good luck and stuff


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Bagel on October 01, 2012, 06:50:23 PM
I guess all good things must come to an end. I'm glad to see you moving forward MarioDK, good luck with your games, I'm sure they will turn out great.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: AnImAiNe on October 01, 2012, 07:04:54 PM
I guess all good things must come to an end. I'm glad to see you moving forward MarioDK, good luck with your games, I'm sure they will turn out great.
its not really coming to an end he is just not doing all the aspects of brawl hacking that he has been doing. i think his post should be reworded a bit because it confuses people or should i say misleads them.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 01, 2012, 10:55:57 PM
Is mugenSSB gonna be like super smash flash at all?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 01, 2012, 11:15:56 PM
Is mugenSSB gonna be like super smash flash at all?
better then smash bros flash cuz it will be with 3d models
you can use SSBB hacks on it and only yours PC is the limit

Post Merge: October 02, 2012, 07:55:23 AM
i kinda wanted to lower my WIPs so afew things dont get made by me but will be released on Recycle Bin
here is them who maybe not get made by me anyway:
-homer simpsons(since the only thing i did with him is to get him ready to be rigged)
-stewie(same as homer) and the head is WIP by Dot only needs hair
so that one just needing to be rigged and imported to be ready ingame
-if it fails big time with clones over pikmins: uploading all the new animations/models(both the first one with 2x narutos in 1 model so 2 clones+naruto is possible over ike and the one just with rigged fingers) so maybe someone can make it but only if it fails too much also why that one is the last

i am thinking naruto will possible be my last animations/model rig for brawl
but PSA work with PSAing "B" attacks/FS/other hard stuff i can still help with so there is a chance for the other char. i wanted to do is getting done


so the ppl who dont making hacks and here just to post and just requesting for stuff
why not just try to make hacks instead of asking all time: where is "insert hack here" and then get "insert hack here" done?
i dont name any names here but i think its about time for some ppl who have been here for awhile and still requesting stuff and never gets any request done should do something about it

just wanted to say this since ppl asking me all time for then a hack get done and please make "insert char here" like as one who asking for homer all time
and dont worry its not that reason that lose my motivetion for make SSBB hacks but its still annoying
its more i wanted to do something else now like programming/other stuff
cuz i lose motivetion of make SSBB hacks but i dont got time for anything


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Battleon469 on October 02, 2012, 09:11:47 AM
^ Im sorry if I cause trouble but I can only make texture hacks and sometimes model imports. No psa or animations. :(


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Chaos_Knight on October 02, 2012, 01:17:30 PM
Wait so there's no gonna be SMBZ Mario v4 :oshi:


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: KGN Nappdagg on October 02, 2012, 01:30:55 PM
Wait so there's no gonna be SMBZ Mario v4 :oshi:
^THISSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 02, 2012, 01:32:50 PM
i got good news and bad news:
the bad news:
i am thinking to kinda leave SSBB hacking (not 100%) i can still help PSAing specials/FS/modes but will not have time to model importing with rig anything+make animetions
also help with make model imports with animted eyes and that stuff but there is a good reason for why kinda leave SSBB hacking
and will do that after my right now WIPs is done

the good news:
the main reason for i leave kinda SSBB hacking is cuz i am been study programming and i think now i might be able to make games(even 3d games) and the two first games i am planing to make will be:

-SSBmugen(not sure what title should be but mugen kinda explain it all):
a SSB game(with 3d models and use most of brawl files like animations+models) so we dont have to redo them
no limits at all since yours PC is the limit unlimited slots for Char. slots/stages/textures/moveset slots(moveset slots is you choose what moveset after chose texture so you dont needing 3 char. slots for mario if you have: Brawl/melee/dr. mario moveset)
possible have to redo PSA/rel/AI coding but i will do something about that so it will be easy to make stuff like oneslot articles like as a oneslot super sonic
anything will be possible for this game
but ofc not having a super high polygon model for this game on a bad PC
also
animted CSP like as in n64 so you dont needing to make CSPs and was thinking to have alittle of something like that for CSS icons/BPs
even planed the menu so there is place for unlimited slots for char/stages
and more stuff maybe not in first versions but later


-the other game:
(title unsure) a custom mario bros game but i can kinda say its all in one mario game with all powerups/all gameplay from all mario games
like if you make a SMB1 level you can turn off walljump/the other stuff mario can do in new mario bros and make a SMB1 level in new mario bros style at same time you can have a level with SM64 gameplay with raccon power or cape or any other powerup in a other level(stars from SM64/sunshine/galaxy1,2 will be replaced with flag so the goal in a stage is not the star but a flag like as in new mario bros/mario 3d land) since this game is mainly about make/upload/download new levels not getting more stars also i will try so you can play 1-4 player like as in new mario bros wii
also will be able to make custom char. for this game like instead of toads you can get wario/waluigi or who ever you want to be in a mario game
for this game i am also alittle thing to use brawl´s file format for animations+models so brawlbox can make new animations or models for this game(and i can use brawl mario bros+his animations for this game xD)

inb4pplsaythisprojectwillfailcuzigotafewfriendsth atcanhelpmewiththisnow
anyway if 1 of the games can be done i am thinking to use that game as base to make the other

also more wanted to make new games then brawl hacking now since i getting alittle tired of that cuz of filesize limit/other limits so anything is not possible/lose motivetion for making SSBB hack so sometimes i can´t finish stuff and making new stuff (like as most of other here) or lose motivetion of do anything with SSBB hacks
also make new games will help me really much with my studys since i always wanted to be a progammor and i even got a chance for be that even then i am not good at english

also before i  kinda leave SSBB hacks i will also do updates of SMBZ mario/sonic and goku/gotenks (maybe)

if not i finish my WIPs i will make a Recycle Bin so stuff dont get 100% wasted
the Recycle Bin will also inc. my future plans if ppl wanted to help me with making the models imports/animations/PSA the normals for me over the right char.
i know afew who will help me like on ussop/kid goku so these can still get done
learn to read (and most import learn to red red stuff)


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 02, 2012, 04:23:42 PM
Wait so there's no gonna be SMBZ Mario v4 :oshi:
Really? -_- u need to learn to read and stop telling others they gotta read wen u dont

You don't read, do you? -_-



Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Don Jon Bravo on October 02, 2012, 04:24:56 PM
*cough*


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: JELLYpWnzU on October 02, 2012, 04:28:11 PM
noooooooo! well if u leave ssbb hacking im just gonna say YOUR HACKS ARE EPIC!!!


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:
Post by: KGN Nappdagg on October 02, 2012, 04:29:54 PM
^THISSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
xDDD, I knew this would be put on blast, cookie for me ;) xD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 02, 2012, 04:32:35 PM
xDDD, I knew this would be put on blast, cookie for me ;) xD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
xD


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: StupidMarioFan1 on October 02, 2012, 06:31:49 PM
Sucks you won't be making many hacks after your WIPs, but those two games would be cool, here's an idea for the Mario one: Super Mario Universe, and instead of Wario and Waluigi, it's Mario Jr and Luigi Jr, with the koopalings are grown up and stuff. Of course I did always want to play as Wario and Waluigi, but it's just a suggestion. You can look up Super Mario Universe for more info.....or look at my model importing thread, I hsve the story on the first post.
Good luck on those two games. I hope SMBZ v4 will be your best Moveset hack ever.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Swaggemup on October 02, 2012, 06:39:35 PM
To mariodk I'm actually happy 4 u but just keep us updated about that ssbmugen game ok? We'll b supporting u all da way


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: AnImAiNe on October 02, 2012, 06:41:15 PM
To mariodk I'm actually happy 4 u but just keep us updated about that ssbmugen game ok? We'll b supporting u all da way
nice positive first post :D


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Chaos_Knight on October 02, 2012, 06:50:25 PM
To mariodk I'm actually happy 4 u but just keep us updated about that ssbmugen game ok? We'll b supporting u all da way
This ^ And welcome to the forums.

nice positive first post :D
Agreed. :D


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:
Post by: KGN Nappdagg on October 02, 2012, 08:56:23 PM
Will SDo0m or someone carry on your php legacy? (as far as Gotenks final version, Goku final version, SMBZ Final version etc.) In otherwords, who will keep your hacks updated because the recycle bin doesn't sound like a good Idea (my opinion).


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 02, 2012, 09:38:59 PM
Will SDo0m or someone carry on your php legacy? (as far as Gotenks final version, Goku final version, SMBZ Final version etc.) In otherwords, who will keep your hacks updated because the recycle bin doesn't sound like a good Idea (my opinion).
since i feel mariodk shouldnt have to say this a for a 50th time, Ill say it :p He will update everything u put parenthesis. And im sure he will make sure all of his projects, that he started, will get finished by passing them onto someone he trusts. okay?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 02, 2012, 11:29:49 PM
To mariodk I'm actually happy 4 u but just keep us updated about that ssbmugen game ok? We'll b supporting u all da way
i will be making a thread here/on smashboard for the new game but not right now
i will be making the thread then i have made progress on it so i can preview stuff
instead of  make a thread to a new game they just have started on but no previews at all and the thread gets closed/forgotten and never see any news about that again (like as afew on smashboard
since i feel mariodk should have to say this a for the 50th time, He will update everything u put parenthesis. And im sure he will make sure all of his projects, that he started, will get finished by passing them onto someone he trusts. okay?
yes i will hope anything and geno idk if that one gets more updated then the mini update i will do since we dont have heard any progress from Albafika
so most of my movesets gets updated so they are up to date to what i can do in Animations/Modeling/PsAing(mainly PSAing)


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:
Post by: KGN Nappdagg on October 03, 2012, 02:57:45 AM
since i feel mariodk shouldnt have to say this a for a 50th time, Ill say it :p He will update everything u put parenthesis. And im sure he will make sure all of his projects, that he started, will get finished by passing them onto someone he trusts. okay?
I can read just fine, and since Mariodk did not answer this question (about updating) your commentary is not necessary. Thanks Mariodk for YOUR response. This, however, still doesn't completely answer my question. And by saying "someone he trusts" would be stating the obvious.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Kagemaru on October 03, 2012, 03:39:49 AM
Lets chill before that goes any further then it already has.

Anyway...

Have fun doing your other stuff MarioDK. I personally don't like 2d fighters (Brawl is really the only one I like) so I'm not to into a mugen version of it... but I wish you all the best.

So long as you finish what you started on with Luffy... (and possibly rig the Kid Goku model and give it to me :af:) we're cool.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: slayermarth101 on October 03, 2012, 05:06:42 AM
since i feel mariodk shouldnt have to say this a for a 50th time, Ill say it :p He will update everything u put parenthesis. And im sure he will make sure all of his projects, that he started, will get finished by passing them onto someone he trusts. okay?
Highy doubt that. I doubt he'd even look at them. Seeing as he's busy etc. And if he does, he probably would lose interest in it before its done. :-\
But I could be wrong. Who knows.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:
Post by: KGN Nappdagg on October 03, 2012, 05:15:31 AM
You have my full 100% support. Thanks to you (and some of my favorite modders) I now know a little bit about PSA. Tested in-game and they work because of some of your coding.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DJ Lowgey on October 03, 2012, 06:09:10 AM
It would be sooo cool If your mugen brawl is playable on wii or wii u :)


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Battleon469 on October 03, 2012, 11:07:16 AM
Hey mariodk are you going to come back (fully) to Smashbros Hacking after you made the games?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 03, 2012, 01:10:28 PM
Hey mariodk are you going to come back (fully) to Smashbros Hacking after you made the games?
maybe since my SSBmugen needs moar mods xD and same for my mario game
but i think there will come alot more ppl to SSB moding then my SSBmugen is done
just see how many mugen stuff there is and ppl is still making

anyway here is afew ideas for the SSB game´s title:
SSB"insert stuff under here":
-Mugen(cuz it kinda work like as mugen with add as much you wanted)
-Custom(cuz you can make your own custom SSB game)
-Open(as in open source)
-unlimited(cuz no limits in what you can do with movesets+Slots only yours PC is the limit)
that was my idea for the titles until now possible will make a thread on smashboard/here then i have made some progress on the game
not right now since ppl wanted to have previews
It would be sooo cool If your mugen brawl is playable on wii or wii u :)
i dont think for wii
and for wii U we dont know it gets hacked like the 3ds is still not hacked like as the DS is + making stuff for consols is alot harder  then PC


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 03, 2012, 01:25:01 PM
I can read just fine, and since Mariodk did not answer this question (about updating) your commentary is not necessary. Thanks Mariodk for YOUR response. This, however, still doesn't completely answer my question. And by saying "someone he trusts" would be stating the obvious.
umm i wasnt being mean about it, I was answering the question u asked trying to help MarioDK out. And he did answer it, before u even asked it. I never even questioned ur ability to read, oh and dont have to act they way u did..."Would be stating the obvious" -_- lol so chill out 8)


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DJ Lowgey on October 03, 2012, 01:59:34 PM
Will Geno appear in you Mario game?
Perhaps as a playable character?

And will it be a 4 Player game like NSMBW?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Vaild Address on October 03, 2012, 02:22:27 PM
maybe since my SSBmugen needs moar mods xD and same for my mario game
but i think there will come alot more ppl to SSB moding then my SSBmugen is done
just see how many mugen stuff there is and ppl is still making

anyway here is afew ideas for the SSB game´s title:
SSB"insert stuff under here":
-Mugen(cuz it kinda work like as mugen with add as much you wanted)
-Custom(cuz you can make your own custom SSB game)
-Open(as in open source)
-unlimited(cuz no limits in what you can do with movesets+Slots only yours PC is the limit)
that was my idea for the titles until now possible will make a thread on smashboard/here then i have made some progress on the game


sounds alot better than brawl hacking, atleast i don't have to worry about freezing ingame XD.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:
Post by: KGN Nappdagg on October 03, 2012, 02:27:08 PM
umm i wasnt being mean about it, I was answering the question u asked trying to help MarioDK out. And he did answer it, before u even asked it. I never even questioned ur ability to read, oh and dont have to act they way u did..."Would be stating the obvious" -_- lol so chill out 8)
Just a misunderstanding, all I wanted to know was WHO, which he DIDN'T say. It's no biggie we're all friends.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 03, 2012, 02:44:36 PM
Will Geno appear in you Mario game?
Perhaps as a playable character?

And will it be a 4 Player game like NSMBW?
maybe
since the game is meant to make custom char./custom levels


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: StupidMarioFan1 on October 03, 2012, 03:35:52 PM
maybe
since the game is meant to make custom char./custom levels
so you'll make it extremely easy to hack? Now that would be awesome, it's be great if for you smash bros game, we can just take a .pac or .pcs and there, hack is in the game.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 03, 2012, 04:11:02 PM
mariodk, U shuld make the true project M mugen, but M stands for mario not melee, each fighter is mario with a differant power up 0_o hahahahahahahaha just kidding
so you'll make it extremely easy to hack? Now that would be awesome, it's be great if for you smash bros game, we can just take a .pac or .pcs and there, hack is in the game.
If it being easily hacked is true... i will be super happy


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: StupidMarioFan1 on October 03, 2012, 04:59:06 PM
mariodk, U shuld make the true project M mugen, but M stands for mario not melee, each fighter is mario with a differant power up 0_o hahahahahahahaha just kidding If it being easily hacked is true... i will be super happy
or atleast all are Mario characters & characters that haven't appeared in a long time, like Wart, Queen Bean, The Koopa Bros, and Popple.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 03, 2012, 05:01:41 PM
or atleast all are Mario characters & characters that haven't appeared in a long time, like Wart, Queen Bean, The Koopa Bros, and Popple.
all mario characters xD and luigi gets power ups to :D haahahaha but off topic so lets stop :p


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: StupidMarioFan1 on October 03, 2012, 05:07:04 PM
all mario characters xD and luigi gets power ups to :D haahahaha but off topic so lets stop :p
how is it off topic? It's about one of the games he should make, or atleast we're suggesting a game he should make.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 03, 2012, 05:42:31 PM
how is it off topic? It's about one of the games he should make, or atleast we're suggesting a game he should make.
he dont take suggestions or like it wen ppl suggest lol, but ur right it is a good game idea but i posted it because it would be a funny joke. It would be funny if someone made project M and everyone thought it was project melee but they go to play and its all mario xD Then u say the M in project M stood for mario. But i never thought my idea as an actually game. ur right it would be cool


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: slayermarth101 on October 03, 2012, 06:04:00 PM
how is it off topic? It's about one of the games he should make, or atleast we're suggesting a game he should make.
It's off topic because this is a PSA Forum.
You are talking about programming which should be in a programming thread in the programming section. Why not make a thread there and post all you want when you want.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 03, 2012, 07:01:50 PM
It's off topic because this is a PSA Forum.
You are talking about programming which should be in a programming thread in the programming section. Why not make a thread there and post all you want when you want.
ya, post ur ideas once mariodk makes is mugen thread and mabey he will consider dem, maybe ill post mine


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: StupidMarioFan1 on October 03, 2012, 07:26:10 PM
ya, post ur ideas once mariodk makes is mugen thread and mabey he will consider dem, maybe ill post mine
you were the one who made the joke, it just sounds like your yelling at me. Anyway since I don't want to start a pointless argument, what have youve gotten done Mariodk?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 03, 2012, 09:18:31 PM
you were the one who made the joke, it just sounds like your yelling at me. Anyway since I don't want to start a pointless argument, what have youve gotten done Mariodk?
im not yelling at u :P and i was just saying LETS not get off topic, Lets as in u and me, not "Hey, YOU dont get off topic" lol i was just trying to help u not get yelled at by everyone like i always do :D


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 03, 2012, 11:16:37 PM
It's off topic because this is a PSA Forum.
You are talking about programming which should be in a programming thread in the programming section. Why not make a thread there and post all you want when you want.
cuz i am not making the thread until i can make previews of the game
i have seen what happen on ppl on smashboard that just started to make a game and made a thread about it but no previews

anyway my SSB game will use brawl files(atleast the animations+models)
i can post all of my ideas for that game soon(but some of them will possible not be in the first versions)
you were the one who made the joke, it just sounds like your yelling at me. Anyway since I don't want to start a pointless argument, what have youve gotten done Mariodk?
i have not done so much in my SSB/mario game
but on luffy i have done gear 2nd/soon N-B/soon ported all these animations like cliff/hurting/items animations as pervy/Kagemaru dont wanted to do but they was them that made the animations
but we dont wanted luffy to look like this on all of his animations but the attacks/other animations ppl normaly edit then making a new moveset:
(http://i.imgur.com/02L90.png)
or do we? i know he can do gum gum moves but it still looks weird if he is like this all time
and port all animetions dont working right since then the legs will be like under ground/in the air or where hands normaly touch ground the hands will be in the air


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 03, 2012, 11:36:53 PM
cuz i am not making the thread until i can make previews of the game
i have seen what happen on ppl on smashboard that just started to make a game and made a thread about it but no previews

anyway my SSB game will use brawl files(atleast the animations+models)
i can post all of my ideas for that game soon(but some of them will possible not be in the first versions)i have not done so much in my SSB/mario game
but on luffy i have done gear 2nd/soon N-B/soon ported all these animations like cliff/hurting/items animations as pervy/Kagemaru dont wanted to do but they was them that made the animations
but we dont wanted luffy to look like this on all of his animations but the attacks/other animations ppl normaly edit then making a new moveset:
([url]http://i.imgur.com/02L90.png[/url])
or do we? i know he can do gum gum moves but it still looks weird if he is like this all time
and port all animetions dont working right since then the legs will be like under ground/in the air or where hands normaly touch ground the hands will be in the air


Luffys got a long neck xD and keep up the good work


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Pervyman Trigger on October 04, 2012, 04:59:13 AM
The legs wont be in the ground since i keep the original height. I ported those anyway


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: LegacyWolf on October 04, 2012, 06:47:23 AM
Well, it really sucks that you're going to be resigning from making your own hacks, Mariodk. I really liked many of your PSA's. Though it's good to hear that you're going to be putting out a few more projects before you're done.

I hope your career in game production works out.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 05, 2012, 04:18:49 AM
Well, it really sucks that you're going to be resigning from making your own hacks, Mariodk. I really liked many of your PSA's. Though it's good to hear that you're going to be putting out a few more projects before you're done.

I hope your career in game production works out.
thanks to hear ppl like my hacks
but i hope ppl will also like my games

also i have planed to make a game before SSBmugen/custom mario bros games (mainly as training to make games)
i will make a other mario game but in 2d kinda like my idea with that custom mario bros game but just with 2d stuff instead


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: LegacyWolf on October 05, 2012, 06:30:42 AM
thanks to hear ppl like my hacks
but i hope ppl will also like my games

also i have planed to make a game before SSBmugen/custom mario bros games (mainly as training to make games)
i will make a other mario game but in 2d kinda like my idea with that custom mario bros game but just with 2d stuff instead

That's great. I'd love to see some of the things you make.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 05, 2012, 11:44:18 AM
here is my plans to what to get done in the weekend(if nothing IRL happen):
Vegeta
Franky over geno
geno mini update
Bender over Geno


btw i found a way to import brawl animetions files to 3ds xD so maybe i can do so my mario game dont needing to use brawl animetion/model files anyway
but my SSBmugen i prefer still to use brawl files


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Battleon469 on October 05, 2012, 11:48:35 AM
I thought before you left you would update Kakarot and mario?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: JELLYpWnzU on October 05, 2012, 03:48:11 PM
Are you going to make vegeta first?  :kdance:


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Ultraxwing on October 05, 2012, 03:51:12 PM
 I don't think Vegeta is in his planning list, or will be in any one's planning list

that sandwitch is so stupid as a character. a prince of losers and an over hyped piece of stupid. and he gets the sexiest women in all of the Dragonball series. not Dragonball Z, Dragonball.

anyway, i hope the best for your futures MarioDK you made some pretty epic hacks =3
do what you want when you want!


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: viewtifulduck82 on October 05, 2012, 03:56:28 PM
vegeta is on his list. he listed it first last time he said what he'd work on.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: LegacyWolf on October 05, 2012, 04:00:17 PM
btw i found a way to import brawl animetions files to 3ds xD

=O

How?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: JELLYpWnzU on October 05, 2012, 04:02:10 PM
lol after vegeta psa my roster is complete! (ultraxwing) sandwich? lol! :laugh:


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:
Post by: KGN Nappdagg on October 05, 2012, 04:02:40 PM
I thought before you left you would update Kakarot and mario?
:>.>palm:


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Chaos_Knight on October 05, 2012, 04:04:20 PM
btw i found a way to import brawl animetions files to 3ds

Does that mean smoother animations can be made in 3DS? =O


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 05, 2012, 04:06:58 PM
Does that mean smoother animations can be made in 3DS? =O
yes
i used brresviewer to convert the animations(also needing to convert the model aswell or animations+model get messed up) to one of the file formats and then used a plugin for 3ds max for that format and then we got the animation inside 3ds max xD


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Chaos_Knight on October 05, 2012, 04:23:33 PM
yes
i used brresviewer to convert the animations(also needing to convert the model aswell or animations+model get messed up) to one of the file formats and then used a plugin for 3ds max for that format and then we got the animation inside 3ds max xD
You must spread your discovery to others.  :srs:


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Don Jon Bravo on October 05, 2012, 05:37:35 PM
here is my plans to what to get done in the weekend(if nothing IRL happen):
Vegeta
Franky over geno
geno mini update
Bender over Geno


btw i found a way to import brawl animetions files to 3ds xD so maybe i can do so my mario game dont needing to use brawl animetion/model files anyway
but my SSBmugen i prefer still to use brawl files

Does that mean smoother animations can be made in 3DS? =O

That also means we can perfect the rig inside 3ds Max!!!


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Ultraxwing on October 05, 2012, 08:29:54 PM
lol after vegeta psa my roster is complete! (ultraxwing) sandwich? lol! :laugh:

Yeah Vegeta is a sandwich. or a vegetable one of the two


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 05, 2012, 09:53:19 PM
Yeah Vegeta is a sandwich. or a vegetable one of the two
Have u noticed all saiyan names represent vegetables, and vegetas kids are clothing xD


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Anivernage on October 05, 2012, 09:55:12 PM
Have u noticed all saiyan names represent vegetables, and vegeta´s kid is underwear xD
Fixed :P


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: slayermarth101 on October 05, 2012, 09:56:05 PM
Have u noticed all saiyan names represent vegetables, and vegetas kids are clothing xD
*facepalm*
Nearly 70% of the world knows this...... >.>


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Anivernage on October 05, 2012, 09:57:58 PM
*facepalm*
Nearly 70% of the world knows this...... >.>
¨
*deletes my post* >.>


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Pervyman Trigger on October 05, 2012, 10:00:13 PM
Yeah Vegeta is a sandwich. or a vegetable one of the two

Well you know what they say. Defeating a sandwich, only makes it tastier


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: KGN Nappdagg on October 05, 2012, 10:25:26 PM
*facepalm*
Nearly 70% of the world knows this...... >.>
Really? All I know of is
Picolo-Pickle
Kakarot-Karrot
Broly-Brocoli
Raditz-Raditz
Anyways back on topic, Vegeta AllDay!


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 06, 2012, 12:36:16 AM
Really? All I know of is
Picolo-Pickle
Kakarot-Karrot
Broly-Brocoli
Raditz-Raditz
Anyways back on topic, Vegeta AllDay!

You forgot nappa xD
Well you know what they say. Defeating a sandwich, only makes it tastier
hahahaha dragonball P


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: StupidMarioFan1 on October 06, 2012, 01:45:38 AM
That also means we can perfect the rig inside 3ds Max!!!
Do you mean without wasting time to export it and import it back into BrawlBox? Or did you mean something else?
*facepalm* Nearly 70% of the world knows this...... >.>
I'm on of the 30% that didn't know that. :(


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 06, 2012, 07:34:46 AM
progress on franky/geno mini update:
just needing to rig afew things in the rig/fix a other weird bug
Vegeta:
i dont want to say the progress until its release cuz ppl will no matter what ask for him
Luffy/the others WIPs i will work on after these two

progress on my mario game:

almost all animations is done/ported to 3ds max only afew left and needed revamp big time like the SMG spin attack i can´t get good but i already got animations to make gameplay for: SMB1,3(no frog suit)/SMW(no yoshi)/NSMB(them all)/SM3dland/port animations to small mario  
all animations is made on brawl mario(since he got alot of model imports the game can use XD) if not mario dont got model imports i will have possible used galaxy model

coding: only made code for mario walk/run and thats all


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: SonicBrawler on October 06, 2012, 07:39:34 AM
i dont understand wha tyou eman when you talk about ur game. are you able to shwo scren shots or videos or something


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 06, 2012, 07:43:34 AM
i dont understand wha tyou eman when you talk about ur game. are you able to shwo scren shots or videos or something
only .gif of the animations right now
too bad then i make .gif of the animations in 3ds max it lags too much but i can make some .gif animations in brawlbox if you wanted

and i dont want to make a video until i have more progress on my game then just walking/run


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 06, 2012, 08:37:33 AM
progress on franky/geno mini update:
just needing to rig afew things in the rig/fix a other weird bug
Vegeta:
i dont want to say the progress until its release cuz ppl will no matter what ask for him
Luffy/the others WIPs i will work on after these two

progress on my mario game:

almost all animations is done/ported to 3ds max only afew left and needed revamp big time like the SMG spin attack i can´t get good but i already got animations to make gameplay for: SMB1,3(no frog suit)/SMW(no yoshi)/NSMB(them all)/SM3dland/port animations to small mario  
all animations is made on brawl mario(since he got alot of model imports the game can use XD) if not mario dont got model imports i will have possible used galaxy model

coding: only made code for mario walk/run and thats all
Any news on smbz mario or goku update? cuz im excited to see wat changes u made to mario :D and if u know that ssj4 is 100% possible yet and If u plan to change all of gokus ssj attacks but not make him more powerful or change attacks and he is more powerful or just leave attacks the same but make him more powerful lol Hope great idea come your way for all the psa's ur struggling with right now, and maybe u can share some of gokus costume ideas? Hope im not asking for to much lol im just anxious lol  :happy:


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: SonicBrawler on October 06, 2012, 09:08:34 AM
only .gif of the animations right now
too bad then i make .gif of the animations in 3ds max it lags too much but i can make some .gif animations in brawlbox if you wanted

and i dont want to make a video until i have more progress on my game then just walking/run

oh ok. gifs are ebtter than nothing. cuz i dont really understand what you are doing for ur game

and what are you using to make it?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 06, 2012, 09:32:25 AM
oh ok. gifs are ebtter than nothing. cuz i dont really understand what you are doing for ur game

and what are you using to make it?
i am right now using Unity 3D game engine to make the game
anyway made a .gif of what i got done so far (its a very very very early game preview):
(http://i.imgur.com/hkmVr.gif)

Any news on smbz mario or goku update? cuz im excited to see wat changes u made to mario :D and if u know that ssj4 is 100% possible yet and If u plan to change all of gokus ssj attacks but not make him more powerful or change attacks and he is more powerful or just leave attacks the same but make him more powerful lol Hope great idea come your way for all the psa's ur struggling with right now, and maybe u can share some of gokus costume ideas? Hope im not asking for to much lol im just anxious lol  :happy:
have not even started on these 2 yet


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 06, 2012, 09:39:57 AM
i am right now using Unity 3D game engine to make the game
anyway made a .gif of what i got done so far (its a very very very early game preview):
([url]http://i.imgur.com/hkmVr.gif[/url])
have not even started on these 2 yet

okay, and that looks awesome


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: StupidMarioFan1 on October 06, 2012, 09:41:09 AM
i am right now using Unity 3D game engine to make the game anyway made a .gif of what i got done so far (its a very very very early game preview): ([url]http://i.imgur.com/hkmVr.gif[/url]) have not even started on these 2 yet
He needs eye movement at once.  :o Did you make that animation, or is it borrowed from someone else? Because if you're going to be using a lot of Brawl animations, I hope that aniamtion gets more detailed. :af: KnightMario planned on doing Frog Mario and Luigi, and Hammer Mario and Luigi, sicne he is starting to lose interest, if he minds I might make those powerups for your game. That grass looks like its from OoT3D, or a Hi Res texture of OoT64 or SM64...you make that grass yourself too?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 06, 2012, 09:48:07 AM
mariodk will ur ssb game be strictly character from the original ssb-ssbb or will there be added ones lie they did in super smash flash, and i could only wish u made this game downloadable for homebrew channel xD


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 06, 2012, 09:49:35 AM
i made the animation by my self

the gress i just found a random texture
that platfrom is mainly for testing its not really what i will use for my game
eye movement idk how to do in 3ds max or animted textures :(
and .str0 can´t be ported only .chr0 files
btw i did also used alittle of yours animations from yours SM64 hack xD

mariodk will ur ssb game be strictly character from the original ssb-ssbb or will there be added ones lie they did in super smash flash, and i could only wish u made this game downloadable for homebrew channel xD
you can self add all the char. you wanted
and its only for PC game since idk how to make it to wii or anything else and that game i wait with alittle since i prefer to have that game to use brawl files
the mario game i dont mind it dont use brawl files


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Chaos_Knight on October 06, 2012, 09:59:11 AM
So..is your game gonna be 3rd-person style or side-scrolling? Or is that preview just for show?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: SonicBrawler on October 06, 2012, 09:59:59 AM
looks cool.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 06, 2012, 10:02:24 AM
So..is your game gonna be 3rd-person style or side-scrolling? Or is that preview just for show?
Both at same time xD since it will get gameplay from all mario games
if like in a SMB1 level it have SMB1 gameplay
or in a SM64 level it have Sm64 gameplay
or you make a custom level it will have a custom gameplay you making in a level editor i will make then the game it self is done but needing levels/enemies/bosses

but in NSMB game play or the other  side-scrolling mario gameplay it will have kinda same view as Classic sonic in sonic gen.
instead of 2d stuff for anything but enemies/the player


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Chaos_Knight on October 06, 2012, 10:04:46 AM
Both at same time xD since it will get gameplay from all mario games if like in a SMB1 level it have SMB1 gameplay or in a SM64 level it have Sm64 gameplay or you make a custom level it will have a custom gameplay you making in a level editor i will make then the game it self is done but needing levels/enemies/bosses
Now that is clever twist. O.o


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: StupidMarioFan1 on October 06, 2012, 11:07:47 AM
Both at same time xD since it will get gameplay from all mario games if like in a SMB1 level it have SMB1 gameplay or in a SM64 level it have Sm64 gameplay or you make a custom level it will have a custom gameplay you making in a level editor i will make then the game it self is done but needing levels/enemies/bosses but in NSMB game play or the other  side-scrolling mario gameplay it will have kinda same view as Classic sonic in sonic gen. instead of 2d stuff for anything but enemies/the player
And this is why Nintendo should employ game hackers; we know exactly what us fans want. xD I was wondering when you'd use some of my SM64 animations as bases as others, I still remember you asking me to use them. ;) So you're able to have all you can do in 3ds Max in the game? Now we need a way to get srt0 and pat0 to work in 3ds Max. :af2: Would you mind having other people worl on this with you? Since some of the game are using Brawl hacks, I think it'd be a good fit in these forums, plus I'd love to be part of the team since the only teams I've been in so far are things I made only with myself, or with like one or two other people.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: metatrongrhm on October 06, 2012, 11:37:00 AM
And this is why Nintendo should employ game hackers; we know exactly what us fans want. xD I was wondering when you'd use some of my SM64 animations as bases as others, I still remember you asking me to use them. ;) So you're able to have all you can do in 3ds Max in the game? Now we need a way to get srt0 and pat0 to work in 3ds Max. :af2: Would you mind having other people worl on this with you? Since some of the game are using Brawl hacks, I think it'd be a good fit in these forums, plus I'd love to be part of the team since the only teams I've been in so far are things I made only with myself, or with like one or two other people.
Or... Nintendo thought they'd get more money realeasing a new Mario game, and re-releasing all previous Mario games as wiiware(w/e it's called), than if they released 1 compilation.
Anyway, good luck Mariodk... I dont play PC games normally(my laptop isnt very high-end, and I find keyboards weird to use for gaming)... We'll first see whether I can run your games over 15fps before I tell you whether I'll play your games :) .


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: slayermarth101 on October 06, 2012, 12:08:17 PM
I still think all of this should be in the programming section. .-.
But, I could be wrong. :-\


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Battleon469 on October 06, 2012, 12:17:58 PM
Yeah maybe but it is "marioDk projects" ^


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: narutofan1 on October 06, 2012, 01:32:24 PM
hey MarioDK, what's the progress on the new Naruto PSA?

and also this new Naruto over olimar won't be using a Ike rel file, right?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Battleon469 on October 06, 2012, 01:44:03 PM
^ you have already asked that and no answer so it could mean that he hasn't made progress like when Rax asked him about goku and mario (so did I).


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Anivernage on October 06, 2012, 06:15:02 PM
i made the animation by my self

the gress i just found a random texture
that platfrom is mainly for testing its not really what i will use for my game
eye movement idk how to do in 3ds max or animted textures :(
and .str0 can´t be ported only .chr0 files

Make the eyes polygons,(new polygon which only appears the eyelid) as a new bone and you can edit as you wish in 3ds max ;D


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: StupidMarioFan1 on October 06, 2012, 11:34:26 PM
Make the eyes polygons,(new polygon which only appears the eyelid) as a new bone and you can edit as you wish in 3ds max ;D
^this


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 08, 2012, 09:16:54 AM
Make the eyes polygons,(new polygon which only appears the eyelid) as a new bone and you can edit as you wish in 3ds max ;D

good idea but the first thing is to get anything to work then i can revamp the model to what i am needed to be revamped

anyway in next week i am planing to have atleast 2 of my WIPs/last updates done

btw here is the logo for my mario game to main menu:
(http://i.imgur.com/0KZJC.png)
(http://i.imgur.com/vr88K.png)


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: SonicBrawler on October 08, 2012, 10:23:51 AM
i tried using unity, and i got a brawl model in, no clue on aniamtions tho. a bit confusing program. nice you can get this done


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 08, 2012, 10:28:34 AM
right now i am using my thread to progress on my game until i have made so much progress so i can show ingame progress with animted/coded stuff
so i will make a thread or maybe even a website for the game


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Anivernage on October 08, 2012, 03:48:28 PM
good idea but the first thing is to get anything to work then i can revamp the model to what i am needed to be revamped

anyway in next week i am planing to have atleast 2 of my WIPs/last updates done

btw here is the logo for my mario game to main menu:
([url]http://i.imgur.com/0KZJC.png[/url])
([url]http://i.imgur.com/vr88K.png[/url])

Awesome :happy:
Also true, first everything working then the model ;D
The b need to be B just super saiyan. >_>


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Chaos_Knight on October 08, 2012, 03:57:10 PM
Sounds like a tennis game to me. >.>


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Anivernage on October 08, 2012, 04:09:09 PM
Sounds like a tennis game to me. >.>
I see what you did there :P


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Kagemaru on October 09, 2012, 06:02:04 AM
I haven't looked in here in a while... so forgive me if some of these questions have been asked/answered:

1: Which of your WiPs are you planning to finish before you leave?

2: Is the Naruto Model finished
2a: If the model is finished, do you have his clones over Pikmin? If you do, and you wont have him finished before you decide to leave, I'd be happy to continue the project in your place if you'd like.

3: How is Luffy going? You should know me by now, that I'm now rushing you but I thought it would be a good time to ask for an update since its been what? 2 weeks or so since the last one (I think)

4: I don't remember if you answered this the last time I asked, so I'll ask again... sorry if its annoying: Kid Goku's model, how is that progressing?

If anyone besides MarioDK knows the answers to these questions, feel free to respond as well... I srsly am just curious. I know all too well how annoying it is to be asked the same question over and over so I can see how my questions might come across as annoying.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 09, 2012, 06:44:38 AM
I haven't looked in here in a while... so forgive me if some of these questions have been asked/answered:

1: Which of your WiPs are you planning to finish before you leave?

2: Is the Naruto Model finished
2a: If the model is finished, do you have his clones over Pikmin? If you do, and you wont have him finished before you decide to leave, I'd be happy to continue the project in your place if you'd like.

3: How is Luffy going? You should know me by now, that I'm now rushing you but I thought it would be a good time to ask for an update since its been what? 2 weeks or so since the last one (I think)

4: I don't remember if you answered this the last time I asked, so I'll ask again... sorry if its annoying: Kid Goku's model, how is that progressing?

If anyone besides MarioDK knows the answers to these questions, feel free to respond as well... I srsly am just curious. I know all too well how annoying it is to be asked the same question over and over so I can see how my questions might come across as annoying.
1. i am planing to finish: Vegeta/franky over geno and geno mini update/Naruto/Luffy/updates of SMBZ mario/sonic and goku/gotenks
2. i have almost any modeling for naruto moveset done but only teen/saga revamp rig/revamp brawl texture with right hand finger bones
3. luffy i have PSAed only gear 2nd´s subrotation in each subaction
4. kid goku model is only ready to be rigged over ness´s boneset with oneslot tail bones so if someone can do a epic rig of him and you can make epic animations/PSA the "A" attacks i can still help with specials PSAing


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Vaild Address on October 09, 2012, 07:02:23 AM
I know this has nothing to do with PSAs but are you still working on the other WIPs?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Kagemaru on October 09, 2012, 12:20:22 PM
1. i am planing to finish: Vegeta/franky over geno and geno mini update/Naruto/Luffy/updates of SMBZ mario/sonic and goku/gotenks
2. i have almost any modeling for naruto moveset done but only teen/saga revamp rig/revamp brawl texture with right hand finger bones
3. luffy i have PSAed only gear 2nd´s subrotation in each subaction
4. kid goku model is only ready to be rigged over ness´s boneset with oneslot tail bones so if someone can do a epic rig of him and you can make epic animations/PSA the "A" attacks i can still help with specials PSAing

Alrighty... well last I heard, Pervy's computer was busted... unless its fixed now (since I started talking to him on MSN just now) in which case I'll see if he'll do it.

For Naruto... I'm not quite sure I understood you... You're saying you have no animations done but you have the rigs done?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 09, 2012, 12:23:27 PM
Alrighty... well last I heard, Pervy's computer was busted... unless its fixed now (since I started talking to him on MSN just now) in which case I'll see if he'll do it.

For Naruto... I'm not quite sure I understood you... You're saying you have no animations done but you have the rigs done?
you already forgot i previewed some animetions of him?+said alot of times i only needing to PSA him and revamp teen/saga models


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Kagemaru on October 09, 2012, 12:28:26 PM
I think I missed that... or I forgot. I haven't checked this thread in a lot of pages actually and on top of that, my memory as of late has been pretty bad.

So it could be either of those really.

In any case, keep on doin what you're doin... if you get backed up, I could help. Naruto over Olimar is something I want most definitely, and you already know I'm down to help with Kid Goku.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 09, 2012, 04:07:23 PM
sad to hear baby mario bros might not happen but im super glad that kid goku is getting done


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: slayermarth101 on October 09, 2012, 04:42:13 PM
All those WiPs you're trying to finish. Hell, you might as well just make a Thanksgiving pack. :-\ Doesn't look like any will be done soon. That last sentence if for the people who keep asking when its done. >_>


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 09, 2012, 11:42:36 PM
MarioDK, you know how you said you are tired of ssbb hacking because of the character limits, If you put a SINGLE character over ice climbers will you be able to do more with it then a character over, lets say, Mario or Luigi?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Carnage on October 10, 2012, 02:33:58 AM
MarioDK, you know how you said you are tired of ssbb hacking because of the character limits, If you put a SINGLE character over ice climbers will you be able to do more with it then a character over, lets say, Mario or Luigi?
no ice climbers  dont have any special motion or psa limits


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 10, 2012, 06:23:13 AM
All those WiPs you're trying to finish. Hell, you might as well just make a Thanksgiving pack. :-\ Doesn't look like any will be done soon. That last sentence if for the people who keep asking when its done. >_>
was alittle thinking to release anything at Xmax instead (cuz most of the world have Xmax while only in USA they have Thanksgiving)
but then there is possible going to be alittle more hacks so ppl wait for alot of hacks
maybe +25 hacks and 1-2 release each day to Xmax day(mainly model imports)  from the 1st dec. to 25 dec. and the lastest releases is movesets and the firsts is just model imports

but still alittle long time to Xmax but then again ppl have waited long time on vegeta so they can easy wait to xmas
maybe i get vegeta/the others even more epics then i planed by that time

but luffy gets done before that if i do this
since Luffy is also pervy´s/Kagemaru´s project
was planing to get luffy/a other hack done some time in next week since i got a whole week without work/school/anything but study programming at home while making my mario game


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: narutofan1 on October 10, 2012, 10:40:22 AM
was alittle thinking to release anything at Xmax instead (cuz most of the world have Xmax while only in USA they have Thanksgiving) but then there is possible going to be alittle more hacks so ppl wait for alot of hacks maybe +25 hacks and 1-2 release each day to Xmax day(mainly model imports)  from the 1st dec. to 25 dec. and the lastest releases is movesets and the firsts is just model imports but still alittle long time to Xmax but then again ppl have waited long time on vegeta so they can easy wait to xmas maybe i get vegeta/the others even more epics then i planed by that time but luffy gets done before that if i do this since Luffy is also pervy´s/Kagemaru´s project was planing to get luffy/a other hack done some time in next week since i got a whole week without work/school/anything but study programming at home while making my mario game

so will we will still be getting the Luffy PSA soon or do we have to wait until Xmax day for all
the PSAs?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Kagemaru on October 10, 2012, 01:16:27 PM
Third paragraph... third line...

read it.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:
Post by: KGN Nappdagg on October 10, 2012, 01:35:04 PM
I don't care if you guys get mad or if this question's been answered. 'I' haven't seen it answered, anyways, What will come of Eggman over PT? complain or whatever I just wana know because I didn't see that anywhere.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: StupidMarioFan1 on October 10, 2012, 08:01:08 PM
MarioDK, you know how you said you are tired of ssbb hacking because of the character limits, If you put a SINGLE character over ice climbers will you be able to do more with it then a character over, lets say, Mario or Luigi?
only limits to that is that the person over Nana uses almost every single animation that Popo uses, and her PSA is sOmewhere hidden, she doesn't copy Popo's commands because in my M&L Over IC, I made then fall faster in the down air attack, only Mario fell faster, Luigi (who is over Nana) fell at the same speed as before.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 10, 2012, 10:34:28 PM
only limits to that is that the person over Nana uses almost every single animation that Popo uses, and her PSA is sOmewhere hidden, she doesn't copy Popo's commands because in my M&L Over IC, I made then fall faster in the down air attack, only Mario fell faster, Luigi (who is over Nana) fell at the same speed as before.
thats odd lol its hidden pretty well then


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Kagemaru on October 11, 2012, 01:01:09 AM
Hm... I was thinking of making a Sonic and Tails over IC but if they have separate animations... then it's pretty much pointless...

Mainly because the UP-B was gonna be Tails flying Sonic... *scratches that idea*


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: SSJ Is Clueless! on October 11, 2012, 06:33:17 AM
MDK i have 2 questions about your epic up coming games

will the super mario bros game have luigi in it 'cuase if not then it should just be super mario (and i say this becuase you only mention mario as a character in the game)

and in the SSBmugen game will the adventure mode (becuase im sure there will be one) be like melee or brawl?

thats it thanks ;D


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: ShadowWolf on October 11, 2012, 06:37:33 AM
Hm... I was thinking of making a Sonic and Tails over IC but if they have separate animations... then it's pretty much pointless...

Mainly because the UP-B was gonna be Tails flying Sonic... *scratches that idea*
I believe Calikingz figured out how to get to Nana's PSA and everything but I'm not sure. Kagemaru, for the PSA, I'll ask Calikingz if he can tell us. But, is it ok to let me use the Tails carries sonic for my classic S&T?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 11, 2012, 07:54:09 AM
MDK i have 2 questions about your epic up coming games

will the super mario bros game have luigi in it 'cuase if not then it should just be super mario (and i say this becuase you only mention mario as a character in the game)

and in the SSBmugen game will the adventure mode (becuase im sure there will be one) be like melee or brawl?

thats it thanks ;D
1. there is a reason for "Bros"
luigi´s coding and animetions i can just use mario´s but alittle edited
so luigi will mainly just be copy/paste

SSBmugen i will mainly focus in vs. mode stuff but i was thinking to make a editor just for adventure mode so ppl can make they own adventure mode and upload/download them

but i will first force on my mario game since it seems easyer to code and make
then my SSBmugen
i possible find out how to use brawl models+animetions without needing to convert them but not sure yet
will wait alittle for that(possible after blackjax have finished show shaders+materials like as ingame for brawlbox and maybe also possible after he have done show GFX effects in brawlbox)


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: SSJ Is Clueless! on October 11, 2012, 10:53:20 AM
yah i figured he would just be a clone, but thats what he is in most mario games

kk about the adventure mode, sounds like it might kinda hard to make a custom adv mode but meh what ever


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: narutofan1 on October 11, 2012, 03:19:08 PM
yah i figured he would just be a clone, but thats what he is in most mario games kk about the adventure mode, sounds like it might kinda hard to make a custom adv mode but meh what ever

why are we talking about a different game on this thread so much?

shouldn't all of this be in some different thread and MarioDK isn't this thread of
yours supposed to be about PSAs and hacks for Brawl, i would rather hear more about
the progress about the PSAs being worked on and i agree with what that slayermarth guy
said on here, that info about this new game and stuff should be on a programming thread.

anyways, i would like to see more progress about Luffy, Naruto, and Vegeta.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Don Jon Bravo on October 11, 2012, 03:19:53 PM
its his thread dude he can do as he please


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: StupidMarioFan1 on October 11, 2012, 03:23:28 PM
why are we talking about a different game on this thread so much?

shouldn't all of this be in some different thread and MarioDK isn't this thread of
yours supposed to be about PSAs and hacks for Brawl, i would rather hear more about
the progress about the PSAs being worked on and i agree with what that slayermarth guy
said on here, that info about this new game and stuff should be on a programming thread.

anyways, i would like to see more progress about Luffy, Naruto, and Vegeta.
"Mariodk's Projects" Suns it up right there, it's his thread, his projects and they use Brawl's files so I think it's in a good standing here.

Post Merge: October 11, 2012, 03:25:34 PM
Will Luigi use his original model and his actual bone translations in his animations? Or will you copy Nintendo and just put Luigi's head on Mario's body like in the Galaxy games?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Chaos_Knight on October 11, 2012, 03:30:24 PM
Or will you copy Nintendo and just put Luigi's head on Mario's body like in the Galaxy games?
Wait, they actually did that? O.o

why are we talking about a different game on this thread so much? shouldn't all of this be in some different thread and MarioDK isn't this thread of yours supposed to be about PSAs and hacks for Brawl, i would rather hear more about the progress about the PSAs being worked on and i agree with what that slayermarth guy said on here, that info about this new game and stuff should be on a programming thread. anyways, i would like to see more progress about Luffy, Naruto, and Vegeta.
Do you see "PSA" in the thread name? >_>


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: narutofan1 on October 11, 2012, 03:35:03 PM
"Mariodk's Projects" Suns it up right there, it's his thread, his projects and they use Brawl's files so I think it's in a good standing here.
Post Merge: October 11, 2012, 03:25:34 PM
Will Luigi use his original model and his actual bone translations in his animations? Or will you copy Nintendo and just put Luigi's head on Mario's body like in the Galaxy games?

really, last time i checked, i was really sure this thread is on attack and animations, which is
supposed to be PSAs that are for Brawl.

i'm remember slayermarth saying on here that creating a new game should go to a
programming thread. and i'm really sure that making a completely new game isn't the same
as making PSAs.

anyways i'm done arguing about this, i just wanted to see if any new progress has been made
with the new PSAs for brawl.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Don Jon Bravo on October 11, 2012, 03:40:49 PM
meh mariodk is killing all of us with his "pack" that may not arrive til christmas

o well its his work we really cant do anything about it

lolo

somebody should really offer him some help though

i mean its a lot of work

and maybe that can speed up the process

imo


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: KGN Nappdagg on October 11, 2012, 04:21:16 PM
really, last time i checked, i was really sure this thread is on attack and animations, which is
supposed to be PSAs that are for Brawl.

i'm remember slayermarth saying on here that creating a new game should go to a
programming thread. and i'm really sure that making a completely new game isn't the same
as making PSAs.

anyways i'm done arguing about this, i just wanted to see if any new progress has been made
with the new PSAs for brawl.
Why not create a website Identical to Brawlvault? (Problem Solved)


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Anivernage on October 11, 2012, 04:25:27 PM
Wait, they actually did that? O.o
 Do you see "PSA" in the thread name? >_>
Yes  :srs:


Mariodk Projects: kinda leave SSBB hacking After my WIP Read Post:8464 page:565

*Post*
Now you know what i mean in SC thread mariodk?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Don Jon Bravo on October 11, 2012, 04:26:36 PM
Yes  :srs:


Mariodk Projects: kinda leave SSBB hacking After my WIP Read Post:8464 page:565

^^lulz

Post Merge: October 11, 2012, 04:28:07 PM
u c da unseen
those r called skills mah boi


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 11, 2012, 11:38:57 PM
"Mariodk's Projects" Suns it up right there, it's his thread, his projects and they use Brawl's files so I think it's in a good standing here.

Post Merge: October 11, 2012, 03:25:34 PM
Will Luigi use his original model and his actual bone translations in his animations? Or will you copy Nintendo and just put Luigi's head on Mario's body like in the Galaxy games?
luigi will use brawl luigi´s model and get own translation and some of his animetions his own too(but not all) and some of his own powerups like with raccon or some fan made i got ideas of like the hedgehog suit
mario gets a blue hedgehog suit
luigi gets a emo black/red hedgehog suit

and i will make dr. mario/luigi as a powerup too xD

really, last time i checked, i was really sure this thread is on attack and animations, which is
supposed to be PSAs that are for Brawl.

i'm remember slayermarth saying on here that creating a new game should go to a
programming thread. and i'm really sure that making a completely new game isn't the same
as making PSAs.

anyways i'm done arguing about this, i just wanted to see if any new progress has been made
with the new PSAs for brawl.
only reason for i have not done that yet i still dont have a atleast a early video preview of my mario game yet

or the thread will be close cuz of non good previews just like what happen then in smashboard alot of times then someone wants to make a fan made SSB game and the funny thing we never see that person again so it was just a troll


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: StupidMarioFan1 on October 12, 2012, 06:17:16 AM
Wait, they actually did that? O.o
Yes they did, it explains why when you play as Luigi in SMG1, the Luigi you save is taller than you.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Battleon469 on October 12, 2012, 11:59:02 AM
wow this topic is getting weirder shouldn't  you just focus on what mariodk's doing?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: StupidMarioFan1 on October 12, 2012, 03:04:43 PM
wow this topic is getting weirder shouldn't  you just focus on what mariodk's doing?
We are, we're asking questions on what he is doing. lol


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Anivernage on October 12, 2012, 03:06:16 PM
^^lulz

Post Merge: October 11, 2012, 04:28:07 PM
u c da unseen
those r called skills mah boi
:af:
Yes they did, it explains why when you play as Luigi in SMG1, the Luigi you save is taller than you.
Yea the 3 mario´s, mario, luigi non playable and luigi playable. right?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 12, 2012, 04:20:35 PM
Mariodk, I got a cool idea for a mario power up that i saw but dont get mad for me posting an idea lol. http://www.tubechop.com/watch/591837 (http://www.tubechop.com/watch/591837)
and http://www.tubechop.com/watch/591842 (http://www.tubechop.com/watch/591842)
but this is not a request its an idea, i hope i dont get u mad off of posting this :P


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: StupidMarioFan1 on October 12, 2012, 05:22:11 PM
Mariodk, I got a cool idea for a mario power up that i saw but dont get mad for me posting an idea lol. [url]http://www.tubechop.com/watch/591837[/url] ([url]http://www.tubechop.com/watch/591837[/url]) and [url]http://www.tubechop.com/watch/591842[/url] ([url]http://www.tubechop.com/watch/591842[/url]) but this is not a request its an idea, i hope i dont get u mad off of posting this :P
Why didn't you post a youtube link? But he does have a point, you could just make Super Mario Universe since the people working on it probably gave up around 2010.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Vaild Address on October 12, 2012, 05:31:06 PM
quagmire from family guy anyone? he could be over CF xD


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 12, 2012, 05:33:01 PM
MariodkDoNotTakeRequest model import please?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Anivernage on October 12, 2012, 05:34:54 PM
MariodkDoNotTakeRequest model import please?
ThisX10,000 times. :srs:


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Anivernage on October 12, 2012, 06:50:35 PM
mariodk, if youre making a mario game, you have the whole idea/story/gameplay for the game?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Chaos_Knight on October 12, 2012, 06:52:34 PM
It still sounds like a tennis game to me... :>.>:


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 15, 2012, 07:35:42 PM
Mariodk u havnt told us any news on any lately of ur psa projects or computer game projects, is there anything u can fill us in on? :D


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Kagemaru on October 16, 2012, 10:44:56 AM
I was just about to ask the same thing Rax...

*goes back into the shadows*

PS: Streaming in an hour or so...


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 16, 2012, 01:56:01 PM
Mariodk u havnt told us any news on any lately of ur psa projects or computer game projects, is there anything u can fill us in on? :D
i also got a real life
but i was planing to get atleast 1-2 hacks done in this week


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 16, 2012, 06:06:10 PM
i also got a real life
but i was planing to get atleast 1-2 hacks done in this week
i see u finally got that piccolo yoshi made lol i remember u saying u were gonna make a new one wen i requested for the one that was already in the vault xD


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: geras858 on October 17, 2012, 04:26:20 PM
i also got a real life
but i was planing to get atleast 1-2 hacks done in this week
So, will Luffy be one of those? :D


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: StupidMarioFan1 on October 17, 2012, 05:41:36 PM
Love that avatar Mariodk! XD I hope that gets released.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 17, 2012, 08:53:25 PM
So, will Luffy be one of those? :D
i would guess vegeta, cuz hes been talking about that one for a long time, and maybe smbz mario, idk, but not enough of luffy was shown for me to guess him xD but these are just my guesses


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 19, 2012, 10:23:48 AM
the 1-2 hacks i am aiming for to get done/released is:
"insert 1-2 of my WIPs but vegeta"
only ppl who have helped with him/ppl who dont have spammed about him gets him or ppl who i know who  dont have spammed like that (as ppl have with sasuke/vegeta) with "insert any hack here"

maybe thats a good lesson for ppl to stop with spamming all time: then gets "insert hack here" done?  or GET "inser hack here" DONE RIGHT NOW!!!! (i got alot of these PMs)

anyway luffy/franky over geno+mini geno updates(so franky model works with the PSA) is them i am mainly hoping for gets done in this weekend


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: KGN Nappdagg on October 19, 2012, 02:11:53 PM
the 1-2 hacks i am aiming for to get done/released is:
"insert 1-2 of my WIPs but vegeta"
only ppl who have helped with him/ppl who dont have spammed about him gets him or ppl who i know who  dont have spammed like that (as ppl have with sasuke/vegeta) with "insert any hack here"

maybe thats a good lesson for ppl to stop with spamming all time: then gets "insert hack here" done?  or GET "inser hack here" DONE RIGHT NOW!!!! (i got alot of these PMs)

anyway luffy/franky over geno+mini geno updates(so franky model works with the PSA) is them i am mainly hoping for gets done in this weekend
What does "Insert hack here" mean? Just curious.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Chaos_Knight on October 19, 2012, 02:27:42 PM
What does "Insert hack here" mean? Just curious.
Any hack he is working on.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Kagemaru on October 19, 2012, 11:01:41 PM
You have to understand that when you're asked daily... DAILY for progress... it gets annoying.

I haven't so much as looked at Zoroark in about a week. Why? Cause I got other [censored] to do. I'd be pissed off to high hell if I was asked every day about progress when I haven't made any.

But I agree... I actually said this in another thread that 'announcing' that you're going to do a project creates hype, and hype makes people want to know when its coming out.  So in order to avoid that... anyone who gets annoyed should just not announce what they are working on... period.

But I personally like to announce things because I like the attention. Sorry if thats immature, but its the truth. I however don't like to be asked every.day. about how its going. A week or so and I'm asked... i'll reply very nicely with whats going on... but when its every day.

There is a problem.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: KGN Nappdagg on October 20, 2012, 10:16:54 AM
You have to understand that when you're asked daily... DAILY for progress... it gets annoying.

I haven't so much as looked at Zoroark in about a week. Why? Cause I got other [censored] to do. I'd be pissed off to high hell if I was asked every day about progress when I haven't made any.

But I agree... I actually said this in another thread that 'announcing' that you're going to do a project creates hype, and hype makes people want to know when its coming out.  So in order to avoid that... anyone who gets annoyed should just not announce what they are working on... period.

But I personally like to announce things because I like the attention. Sorry if thats immature, but its the truth. I however don't like to be asked every.day. about how its going. A week or so and I'm asked... i'll reply very nicely with whats going on... but when its every day.

There is a problem.
It's not immature, I agree 100%. The Idea I had to prevent spammers was to continuosly update an OP with progress on all hacks (if at all possible) but the more patience people have the better the mods' outcome. In order to keep my interests in good mods strong, I no longer look at spoilers, so that when it's released it's a surprise. I do however stay updated which is why I allways comment and try to give advice best I can.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: KingJigglypuff on October 20, 2012, 11:08:06 PM
What the Hell did I just have to read? The last 5 pages were consisting of nothing but Spam and arguing. I cleaned up the spam from the last 5 pages. You're all lucky I didn't give any of you a sanction. Next time this happens, I'll be sure to sanction those who contribute to the spam.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 20, 2012, 11:29:00 PM
What the Hell did I just have to read? The last 5 pages were consisting of nothing but Spam and arguing. I cleaned up the spam from the last 5 pages. You're all lucky I didn't give any of you a sanction. Next time this happens, I'll be sure to sanction those who contribute to the spam.
lol sry, and thx


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Vaild Address on October 21, 2012, 07:21:50 AM
What the Hell did I just have to read? The last 5 pages were consisting of nothing but Spam and arguing. I cleaned up the spam from the last 5 pages. You're all lucky I didn't give any of you a sanction. Next time this happens, I'll be sure to sanction those who contribute to the spam.
Alright sorry about the whole thing but thanks anyways


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Kagemaru on October 21, 2012, 08:36:08 AM
Exactly what part of it was spam?

I notice my above post is still there... so I'm just curious.

I also don't know if there is much else to say if we're supposed to only talk about MarioDK's hacks... He's workin on ish...


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Chaos_Knight on October 21, 2012, 09:16:27 AM
Exactly what part of it was spam? I notice my above post is still there... so I'm just curious. I also don't know if there is much else to say if we're supposed to only talk about MarioDK's hacks... He's workin on ish...
I believe after the spam is cleared, saying "sorry" is also counted as spam imo. K, I'm done talking.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: KGN Nappdagg on October 21, 2012, 03:20:09 PM
Exactly what part of it was spam?

I notice my above post is still there... so I'm just curious.

I also don't know if there is much else to say if we're supposed to only talk about MarioDK's hacks... He's workin on ish...
^Exactly, exactly WHAT IS there to talk about since Mariodk will count asking for progress as spam?


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Vaild Address on October 21, 2012, 04:11:41 PM
True, I think I rather create my own brawl hacks(if I have time to so) instead of just waiting for a month and spamming/complaining all day over ONE hack.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Chaos_Knight on October 21, 2012, 04:15:37 PM
*facepalm* Oh god.....the spam is happening all over again...

Everyone stop talking and let Mariodk do he what does! I don't care if you say "sorry", it still counts as spam! Just stop already.  :srs:


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: ShadowWolf on October 21, 2012, 04:16:48 PM
*facepalm* Oh god.....the spam is happening all over again...

Everyone stop talking and let Mariodk do what does!
^This. So anyways, hopefully his projects are still getting done. Iknow he is busy but he has some good things to work on


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 22, 2012, 11:03:37 AM
Clone over pikmin preview(down-smash):
(http://i.imgur.com/KITxN.gif)
as you can see at the end naruto can jump while the clones still do the animetion without the clones move with naruto
unlike if it was clones over ike´s sword article so the clones is sitting on naruto and clones animetion ends then naruto´s animetions end


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: narutofan1 on October 22, 2012, 11:12:42 AM
Clone over pikmin preview(down-smash): ([url]http://i.imgur.com/KITxN.gif[/url]) as you can see at the end naruto can jump while the clones still do the animetion without the clones move with naruto unlike if it was clones over ike´s sword article so the clones is sitting on naruto and clones animetion ends then naruto´s animetions end


that is really awesome, real clones instead of clones being over ike's sword article.



Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 22, 2012, 11:18:07 AM
whats left on naruto:
-alts: recolours(i got my own ideas for that),teen and saga
-PSA "B" attacks
-remove olimar´s glow thing he got over his helm(needs help with that) since i can´t use brawlbox for PSAing until only afew things left
-PSA the tailed beast mode attacks/FS
-PSA the clones(needed to be done in brawlbox so that one is last)
-Sexy jutsu(if there is filesize for that one)

whats left on vegeta:
i dont tell until he is done


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Kagemaru on October 22, 2012, 11:41:17 AM
Too... awesome...


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Carnage on October 22, 2012, 02:33:29 PM


whats left on vegeta:
i dont tell until he is done
lol someone is building hypw xD


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: X on October 22, 2012, 07:01:22 PM
Can't you guys quit bugging him...
Just be happy with what he's willing to give you, hacks, information, or not. :srs:


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: rax189 on October 22, 2012, 07:23:00 PM
Can't you guys quit bugging him...
Just be happy with what he's willing to give you, hacks, information, or not. :srs:
i wasnt bugging him to do anything, i wasnt asking him to make baby mario bros i was asking him if he was still going to. Huge differance


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:
Post by: KGN Nappdagg on October 22, 2012, 09:09:57 PM
It's gotten to the point where every thread that I've been on has so much argueing due to the lack of updates. In my opinion, for Mariodk to say "What's left for Vegeta: Won't say until finished" will just spark controversy, and the reason is because for him to have an "update" he really didn't have anything to tell, which pissed off Vegta fanboys even more (Basically like bringing up Vegeta KNOWING that people will ask). It's really gotten out of hand, so out of hand that people are literally just waitimg on someone to ask for updates JUST so they can complain (when, in actuality, the complainers want to know as well). Yes, we all know Mariodk finishes when he's finished, but why complain? After all he DID bring Vegeta back up.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: StupidMarioFan1 on October 22, 2012, 10:21:20 PM
Love hat Naruto preview, and I ain't even a fan of that series. xD hope PSAing them clones will be easy for ya.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 23, 2012, 12:09:55 PM
whats left on Naruto now:
-rerig teen/saga naruto
-FS/PSAing the tailed beast mode attacks
-Coding the Shadowclone part on attacks/stuff there is needing shadow clones
-sexy jutsu(rig model+animetions+hope there is filesize for it)
-make animetion of the side-taunt from SSBF2
-make animetion for win1/win1wait(i almost forgot that)
-remove that glowing GFX there is normaly over olimar´s head but is inside naruto´s body(needed to be hexed or something)
-PSA the rasengan article(rasengan over Pikmin too XD) so it can move like as in SSBF2

but kinda is all attacks done now just the clones is needed

whats left on Vegeta:
he is over 0,1% done thats for sure


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: SouthCraft on October 23, 2012, 12:18:09 PM
whats left on Naruto now:
-rerig teen/saga naruto
-FS/PSAing the tailed beast mode attacks
-Coding the Shadowclone part on attacks/stuff there is needing shadow clones
-sexy jutsu(rig model+animetions+hope there is filesize for it)
-make animetion of the side-taunt from SSBF2
-make animetion for win1/win1wait(i almost forgot that)
-remove that glowing GFX there is normaly over olimar´s head but is inside naruto´s body(needed to be hexed or something)
-PSA the rasengan article(rasengan over Pikmin too XD) so it can move like as in SSBF2

but kinda is all attacks done now just the clones is needed

whats left on Vegeta:
he is over 0,1% done thats for sure
i think i know how to remove that red thing in naruto's body i already got the files of the model so ill send you if i manage to do it


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Carnage on October 23, 2012, 12:41:19 PM
i think i know how to remove that red thing in naruto's body i already got the files of the model so ill send you if i manage to do it
since its a full port  we can add an extrabone on the olimar light index and move it away from t stance that would work since its a full model it doesnt hurt the one slotiness


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: ThyLASA on October 23, 2012, 01:10:16 PM
I agree that vegeta should be stop being talked about so much and everyone should stop bugging you (mariodk) untill it's finish. But now your kinda being a [censored] about it quit bring him up till you release because the way your acting now makes it seem like you want attention and the fanboys to follow. Sorry but that how I see it now


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: SouthCraft on October 23, 2012, 01:14:34 PM
since its a full port  we can add an extrabone on the olimar light index and move it away from t stance that would work since its a full model it doesnt hurt the one slotiness
its on the tailed beast tail :( then we can't. he needs to remove the gfx itself. which is either in miscdata.efls or in the REFT index


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Carnage on October 23, 2012, 01:24:15 PM
its on the tailed beast tail :( then we can't. he needs to remove the gfx itself. which is either in miscdata.efls or in the REFT index
you can add  a bunch of  new bones until you reach olimar light and move it away before the taill bones.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: MandoWolfe on October 23, 2012, 01:40:36 PM
i was actually kinda excited for Vegeta but all this stalling has kinda gotten me bored from him. :/ Im actually wanting the Naruto over Olimar. :D this has been a WIP for a while now and since it's not over Ike it makes it even better. So Good luck with Naruto, and you're still working on that game right? i kinda missed some of the stuff you were discussing.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Don Jon Bravo on October 23, 2012, 05:26:58 PM
Mugen's New Vegeta will be out in a month
The whole Mugen community is hyped for it
I happen to know one of the creators so i know lol

checkout this video here
so you guys can satisfy your Vegeta-craveness
Vegeta Z2 for Mugen Movelist Trailer (http://www.youtube.com/watch?v=C5dhzJsnLnw#)

and here:
Get Hype For Vegeta Z2 #2: Enhanced Beam Struggle (http://www.youtube.com/watch?v=agnfjdfqMIo#ws)





By the way this is not OFF topic because both hacks will be released around the same time which is rather cool
:P


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: KingJigglypuff on October 23, 2012, 06:50:26 PM
What did I just say a couple pages ago? Enough of the spam/off topic/arguing. This is your final verbal warning.

-Do not reply to this post-


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: slayermarth101 on October 23, 2012, 07:17:40 PM
Not to be mean or anything, but you prolonging vegeta isn't really help the matter at hand. The more you prolong him, the more the fanboys will troll you for him, whereas, if you just went ahead and finished him and just released him, they'd be satisfied. Beyond got trolled during the importing of Vegeta. Beyond released Vegeta and the trolling stopped and moved to SDo0m since he started  a psa for him.
And no they wouldn't troll you for Naruto. The only people that pretty much want Naruto are the ones who aren't trolling for vegeta.

Basically, I'm saying, if you go on and just release Vegeta, you'd save yourself, KJP, and some of the people that follow this thread alot of headaches in the future. :-\
No I'm not a fanboy that just wants Vegeta. >.> Don't go trollin' me.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: StupidMarioFan1 on October 23, 2012, 07:33:19 PM
^this!


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:
Post by: KGN Nappdagg on October 23, 2012, 07:46:08 PM
Why isn't Mariodk being reported and not us? It's actually quite annoying.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 24, 2012, 05:54:56 AM
Why isn't Mariodk being reported and not us? It's actually quite annoying.
cuz i did not do anything wrong but trolling the trolls
anyway i got a surpriece release today but its not a moveset
but its still something there is needed
since that guy already got a hack in BV but wrong version and the real version of him dont even got a hack while the wrong version got both a model import+vertex


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: ThyLASA on October 24, 2012, 06:12:26 AM
Ooohhhh wonder who it is.

And MarioDk be the bigger man don't troll the trolls because then your just like them. Be the bigger man just ignore it's hard but you look better in the long run


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: SSJ Is Clueless! on October 24, 2012, 06:47:37 AM
ooh a surprise

cant wait


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 24, 2012, 08:07:17 AM
ok the model i was working on kinda failed so working on a other surprice rig and wait with the other model after Naruto/luffy/a other moveset i will not say
so 2 secret models coming but only 1 of them really soon
here is a preview of the secret model(will be over one i dont got so many hacks on):
(http://i.imgur.com/UMImD.png)


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Pervyman Trigger on October 24, 2012, 08:16:33 AM
I know that one \o0o/ But im not gonna say cuse that would be cheating >_>


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 24, 2012, 10:44:40 AM
ready for the secret?
here it comes
its
Vege...
T
haha its not vegeta but its:
(http://i.imgur.com/kkYV3.png) over Marth and is like 90% done and doing to be released today or tomorrow


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: Vaild Address on October 24, 2012, 11:06:42 AM
was expecting some of your other model imports but this looks pretty good.


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: SSJ Is Clueless! on October 24, 2012, 11:33:36 AM
lol sweet


nice getting the hype for vegeta i lol'd


Title: Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565
Post by: DoctorFlux(Mariodk) on October 24, 2012, 12:51:15 PM
Released
Ve
Ge
T
again not him XD but harry: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29410 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29410)


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: Chaos_Knight on October 24, 2012, 01:14:01 PM
You love trolling, huh? :af:


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: DoctorFlux(Mariodk) on October 24, 2012, 01:22:08 PM
You love trolling, huh? :af:
only trolling the trolls XD
but i can say one thing that is not trolling:
vegeta will be released at same time as goku updates/naruto moveset/luffy
only 1 reason why there: cuz a big anime release day XD


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: Chaos_Knight on October 24, 2012, 01:31:26 PM
This isn't releted to anime but.......what about SMBZ Mario v4? :>.>:


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: Anivernage on October 24, 2012, 03:39:38 PM
You love trolling, huh? :snake:

Fixed.

Btw
Released
Ve
Ge
T
again not him XD but harry: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29410[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29410[/url])


:af2:
I love you!!!



No homo  :srs:


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: StupidMarioFan1 on October 24, 2012, 05:11:42 PM
only trolling the trolls XD
but i can say one thing that is not trolling:
vegeta will be released at same time as goku updates/naruto moveset/luffy
only 1 reason why there: cuz a big anime release day XD
So it really doesn't matter who wins the poll does it since they're all be released at the same time. :P


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: SSJ Is Clueless! on October 24, 2012, 05:23:13 PM
only trolling the trolls XD
but i can say one thing that is not trolling:
vegeta will be released at same time as goku updates/naruto moveset/luffy
only 1 reason why there: cuz a big anime release day XD
lol u troll

big anime day nice cant wait

btw love dat harry


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: KGN Nappdagg on October 24, 2012, 05:27:01 PM
So it really doesn't matter who wins the poll does it since they're all be released at the same time. :P
Once again, he enjoys spam. And spamming back is called being a hyprocrite.


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: rax189 on October 24, 2012, 05:35:07 PM
Once again, he enjoys spam. And spamming back is called being a hyprocrite.
But since it is his thread he can do whatever he wants xD


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: KGN Nappdagg on October 24, 2012, 05:39:33 PM
But since it is his thread he can do whatever he wants xD
How? Regardless of who's thread it is rules are rules, therefore, he CAN'T


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: Cooldood on October 24, 2012, 05:40:14 PM
My post somehow got deleted, but gl Mariodk. Cant wait for updates mang.


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: Don Jon Bravo on October 24, 2012, 05:44:54 PM
yo mariodk they beat u to it:

http://forums.kc-mm.com/index.php?topic=52663.msg1044760#new (http://forums.kc-mm.com/index.php?topic=52663.msg1044760#new)

:P


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: LCCoolJ95 on October 24, 2012, 06:03:04 PM
I saw the Harry Potter hack. I like the movies, the books were ok, but I may download it just because it looks cool


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: JELLYpWnzU on October 24, 2012, 08:04:43 PM
vegeta's on the poll!


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: LCCoolJ95 on October 25, 2012, 06:43:33 AM
Personally, I would like the Naruto moveset to be finished. We need a new PSA of him, and by the looks of the one you're working on MDK, it looks awesome. Besides, there's too much hype for Vegeta anyway. *looks at the guy above*


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: DoctorFlux(Mariodk) on October 25, 2012, 12:11:02 PM
possible will release:
Veget
A in
Naruto´s version of a vegeta like char. (rival to main char. and think the main char. is weak) : (http://i.imgur.com/SyoHd.png) V2 (a.k.a HDed kid sasuke) today or tomorrow


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: SouthCraft on October 25, 2012, 12:20:37 PM
possible will release:
Veget
A in
Naruto´s version of a vegeta like char. (rival to main char. and think the main char. is weak) : ([url]http://i.imgur.com/SyoHd.png[/url]) V2 (a.k.a HDed kid sasuke) today or tomorrow
sasukeee! Wil he be able over AnImAiNe's PSA?


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: DoctorFlux(Mariodk) on October 25, 2012, 12:21:53 PM
sasukeee! Wil he be able over AnImAiNe's PSA?
i dont know ask AnImAiNe if he wanted to have it for the PSA
remember its not the Shippuden version of sasuke  and the moveset is for Shippuden

there will maybe be a other release in the weekend but what moveset or model import will it be?
i can give you one hint: its not Vegeta


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: ThyLASA on October 25, 2012, 12:34:48 PM
i dont know ask AnImAiNe if he wanted to have it for the PSA
remember its not the Shippuden version of sasuke  and the moveset is for Shippuden

there will maybe be a other release in the weekend but what moveset or model import will it be?
i can give you one hint: its not Vegeta

I sorry MarioDK and for anyone else who is on either sides. But quit trolling it's not funny doesn't make you better or anything in anyway. MarioDK like I expect more from no matter how bad things got really with fan boys and stuff you never trolled back and I've been around since your beginning on this site. Remember all the goku fanboys you didn't do this with them. Like really man your asking for the attention now but you want it to stop. and all fanboys I'm not on your side I think it's stupid either way be patient I swear and I really don't like one of the fanboys the most but i won't say any names. Now seriously lets all act like how the forum use to be before all the vegeta BS it was never this bad man -__-  :srs:.


Edit:

Also I hope when ever Luffy is released I hope him or Sasuke get a actually REAL PORT  not .REL PORT

So I can play with them both because they'll both be good PSA's



Title: Re: Mariodk Projects: Released Something in BV XD
Post by: SouthCraft on October 25, 2012, 12:48:41 PM
i dont know ask AnImAiNe if he wanted to have it for the PSA
remember its not the Shippuden version of sasuke  and the moveset is for Shippuden

there will maybe be a other release in the weekend but what moveset or model import will it be?
i can give you one hint: its not Vegeta
i know, it's hebi sasuke. Sasuke with some of orichimaru's powers and jutsu's. But it would be awesome for alt xD


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: DoctorFlux(Mariodk) on October 25, 2012, 12:52:36 PM
sasuke is getting a real port
atleast kid sasuke get it over pikachu


i can anyway say it since afew ppl know it already
i got more free time IRL so i got time for both study programming/make games and SSBB hacks
so i got time to do animetions/model rigs to my movesets now
but still wanted help with animetions or model rigs if ppl wanted to help ofc

i was still not leaving 100% since i still got time(after my WIPs) to help ppl with PSAing or if ppl helped me with model rig/animetions to my PSAs so i can code them

but now i got anyway to do animetions and model rigs for SSBB hacks
so next moveset after my WIPs will be one of these:
-sanji over CF port(if final version gets done soon and no .rel)
-metal sonic over one of the pokemons(as soon a PSA is made for him over someone prefer with sonic´s boneset) so i can focus more on the two others(SMBZ mecha sonic and dr. eggman is sitting in a robot and control it) over the two other pokemons with dr. eggman over PKtrainer
-kid sasuke moveset
-Ussop moveset
-kid goku
-secret (its a edited brawl char. to be more epic all i can say right now like as SMBZ mario moveset is a edited brawl char. to be more epic with more epic moves)


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: Cooldood on October 25, 2012, 03:24:22 PM
Kid Goku eh? Awesome.


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: Chaos_Knight on October 25, 2012, 03:31:58 PM
-secret (its a edited brawl char. to be more epic all i can say right now like as SMBZ mario moveset is a edited brawl char. to be more epic with more epic moves)
DBZ-styled Lucario? >.>


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: SSJ Is Clueless! on October 25, 2012, 06:45:57 PM
quit an epic hack line up you got there, im sure u can do it

cant wait for kid goku

[/dbzfanboy]


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: SonicBrawler on October 25, 2012, 06:55:58 PM
DBZ-styled Lucario? >.>

my guess is DBZ styled Gokario >.>


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: StupidMarioFan1 on October 25, 2012, 06:59:57 PM
SMBZ Yoshi!!! :D He needs a new moveset, he needs an actual recovery move, Nintendo like didn't even try when they made him bounce up a little during the first few egg throws. *facepalm*
And how would it work out with Eggman being over PKM Trainer if he can appear in his robot at the same time? -_-
my guess is DBZ styled Gokario >.>
*cough* pretty much SMBZ Mario *cough*


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: KGN Nappdagg on October 25, 2012, 08:51:56 PM
sasuke is getting a real port
atleast kid sasuke get it over pikachu


i can anyway say it since afew ppl know it already
i got more free time IRL so i got time for both study programming/make games and SSBB hacks
so i got time to do animetions/model rigs to my movesets now
but still wanted help with animetions or model rigs if ppl wanted to help ofc

i was still not leaving 100% since i still got time(after my WIPs) to help ppl with PSAing or if ppl helped me with model rig/animetions to my PSAs so i can code them

but now i got anyway to do animetions and model rigs for SSBB hacks
so next moveset after my WIPs will be one of these:
-sanji over CF port(if final version gets done soon and no .rel)
-metal sonic over one of the pokemons(as soon a PSA is made for him over someone prefer with sonic´s boneset) so i can focus more on the two others(SMBZ mecha sonic and dr. eggman is sitting in a robot and control it) over the two other pokemons with dr. eggman over PKtrainer
-kid sasuke moveset
-Ussop moveset
-kid goku
-secret (its a edited brawl char. to be more epic all i can say right now like as SMBZ mario moveset is a edited brawl char. to be more epic with more epic moves)
I can help with some animations on my free time (since that's all I know how to do) I'll just need some type of references to make sure the animations are right.

Post Merge: October 25, 2012, 08:53:28 PM
SMBZ Yoshi!!! :D He needs a new moveset, he needs an actual recovery move, Nintendo like didn't even try when they made him bounce up a little during the first few egg throws. *facepalm*
And how would it work out with Eggman being over PKM Trainer if he can appear in his robot at the same time? -_-*cough* pretty much SMBZ Mario *cough*
He said that he would hide eggmans model from the game until he switches.


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: DoctorFlux(Mariodk) on October 25, 2012, 11:20:28 PM
SMBZ Yoshi!!! :D He needs a new moveset, he needs an actual recovery move, Nintendo like didn't even try when they made him bounce up a little during the first few egg throws. *facepalm*
And how would it work out with Eggman being over PKM Trainer if he can appear in his robot at the same time? -_-*cough* pretty much SMBZ Mario *cough*
i just use the same code for then PKtrainer say Go"insert the pokemon" and put in a invisible/visible code for over the voice code PKtrainer is using to summon the pokemon eggman is over


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: Anivernage on October 26, 2012, 12:02:55 AM
i just use the same code for then PKtrainer say Go"insert the pokemon" and put in a invisible/visible code for over the voice code PKtrainer is using to summon the pokemon eggman is over
I dont understand but i think youre meaning when he says Go! jumps over the scenario(and enter robot, if he rides a robot for his moveset :P) while the change and then its playable.

Or he is just invisible?

if so, ill like to see him jumping into the stage imo <.<

But anyways, awesome job on naruto and vege---sasuke :af2:


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: DoctorFlux(Mariodk) on October 26, 2012, 02:00:36 PM
I dont understand but i think youre meaning when he says Go! jumps over the scenario(and enter robot, if he rides a robot for his moveset :P) while the change and then its playable.

Or he is just invisible?

if so, ill like to see him jumping into the stage imo <.<

But anyways, awesome job on naruto and vege---sasuke :af2:
idk 100% what to do with eggman yet but it i will see if it is possible eggman jumps to the robot he controls  and hides the model over PKtrainer at same time until you swap or die
if not its possible to have eggman to jump over to the robot he controls i got a other idea for that


anyway not much left on my next hack i will release


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: JELLYpWnzU on October 26, 2012, 02:20:28 PM
Quick question, if a hack is most voted on ur poll will u eliminate the other hacks or will u first do that hack most voted then work on the second most voted??


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: DoctorFlux(Mariodk) on October 26, 2012, 02:31:28 PM
Quick question, if a hack is most voted on ur poll will u eliminate the other hacks or will u first do that hack most voted then work on the second most voted??

most of the time i will do the hack there got most voted first and then do the others next
and inb4yousayvegetaismostvoted remember he started with minus 10 votes so thats means 13 votes he got right now


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: KGN Nappdagg on October 26, 2012, 02:34:03 PM
That means Naruto wins by default. LITERALLY, only default.


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: Carnage on October 26, 2012, 03:05:06 PM
im not a vegeta fanboy but i wish he was done so ppl would stop asking for him im also eager to go ssj4 with his psa xD


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: slayermarth101 on October 26, 2012, 03:43:42 PM
im not a vegeta fanboy but i wish he was done so ppl would stop asking for him im also eager to go ssj4 with his psa xD
Everyone can give up on vegeta.
He's a lost cause. Might as well root for someone like Krillin rather than Vegeta.


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: KGN Nappdagg on October 26, 2012, 04:15:14 PM
Yet, everyone keeps bringing up Vegeta. Seriously, can we go atleast a week without talking about this?

Post Merge: October 26, 2012, 04:15:14 PM
Yet, everyone keeps bringing up Vegeta. Seriously, can we go atleast a week without talking about this?


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: StupidMarioFan1 on October 26, 2012, 04:26:10 PM
Everyone can give up on vegeta. He's a lost cause. Might as well root for someone like Krillin rather than Vegeta.
Krillin would be nice. :D


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: SiLeNtDo0m on October 26, 2012, 04:33:38 PM
I couldn't care less about Vegetables, what I'm curious about is Kid Goku. >.>

Fixed.  "Could care less" implies you do care because you are able to care less.  Also MarioDK, I've lost count of how many times you've claimed that you were going to release something at some point and didn't.  Honestly, you're getting worse than I was.  If want to release Vegeta or whoever by a point then do it, if not then don't.  Just keep working on it or offer a preview or something. 

Honestly this is becoming a bit of a cycle:
1) MarioDK claims something will come, it doesn't and people pester
2) MarioDK then cancels or postpones it multiple times, people get frustrated
3) MarioDK then may release some random model import to attempt to tide people over, people lose interest swiftly and start yammering about the upcoming PSAs.
4) Back to step 1

I did this too, I admit (key word "did") but it's getting a little absurd.


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: JELLYpWnzU on October 26, 2012, 05:30:10 PM
"what does the scouter say about how many people asked for vegeta?............ITS OVER 9000! srsly if we didnt ask to much about vegeta we wouldnt get minus ten votes


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: slayermarth101 on October 26, 2012, 05:36:59 PM
"what does the scouter say about how many people asked for vegeta?............ITS OVER 9000! srsly if we didnt ask to much about vegeta we wouldnt get minus ten votes
That's enough about Vegeta. :-\
Even without the questions, Im sure it still would have been -10 votes so he can be prolonged either way.


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: JELLYpWnzU on October 26, 2012, 07:52:36 PM
That's enough about Vegeta. :-\
Even without the questions, Im sure it still would have been -10 votes so he can be prolonged either way.
lol!


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: Don Jon Bravo on October 26, 2012, 08:04:01 PM
i dont think the delay has to do with fannies

i think that it has to do with the people who belittle anything dbz related
and it has caught up to mariodk making him despise Vegeta himself too

ive met some of those people who would actually get angry if you showed them a dbz drawing

nevertheless
my message to you MarioDk
is be whoever the [censored] you wanna be and dont let any mamma[censored]ers get to you


Anyways this is my last post about anything Vegeta related before his release
and also i got all the sfx .wav for vegita if you want any pm Me MarioDK

Here is an example of one:
Its Trunks and Goten trolling Vegeta on his cell phone:
http://d.gethopper.com/eBubq446y9es0T1gkGBbZA6Wh6pE/vegetasfx-0092.wav (http://d.gethopper.com/eBubq446y9es0T1gkGBbZA6Wh6pE/vegetasfx-0092.wav)
(the link above actually streams the wav so you dont have to download it.  Its very simple and awesome)


You could probably use it for his winning animation/sfx


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: KGN Nappdagg on October 26, 2012, 08:14:16 PM
i dont think the delay has to do with fannies

i think that it has to do with the people who belittle anything dbz related
and it has caught up to mariodk making him despise Vegit himself too
Not entirely true, Remember Gotenks? Well guess what? He's released and people STILL bit[censored] over Vegetable AND Kacarrot is also in the vault (Kid Bubblegum doesn't count because he belongs to SDo0m) but the point I'm making is, as soon as he releases Vegeta there will be nagging about his next mod (DBZ Related or Not)


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: Anivernage on October 26, 2012, 08:24:06 PM
The only thing ill say about this is:
Vegeta will be released when he wants, is his psa, something that is really, really annoying is to get tons of pms of a character you put alot of affort and [censored] to look the best as possible.  :srs:

You guys should understand this.(i know you wont)
And stop:

-Wheres vegeta?
-When will he come out?
-Release him today!!! Doesnt matter it freezes each 5 seconds or has 1% left!!
-Why are you teasing us mariodk?

Like MrMW said i also wont say anything related to him until release or private release.  >D jk

Also check your Pm's Mariodk :D



Title: Re: Mariodk Projects: Released Something in BV XD
Post by: Chaos_Knight on October 26, 2012, 08:26:50 PM
The only thing ill say about this is: Vegeta will be released when he wants, is his psa, something that is really, really annoying is to get tons of pms of a character you put alot of affort and [censored] to look the best as possible.  :srs: You guys should understand this.(i know you wont) And stop: -Wheres vegeta? -When will he come out? -Release him today!!! Doesnt matter it freezes each 5 seconds or has 1% left!! -Why are you teasing us mariodk? Like MrMW said i also wont say anything related to him until release or private release.  >D
You should quote that everytime a new page is made on this thread. :srs:


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: StupidMarioFan1 on October 26, 2012, 08:38:07 PM
You should quote that everytime a new page is made on this thread. :srs:
^this!


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: Anivernage on October 26, 2012, 08:42:02 PM
You should quote that everytime a new page is made on this thread. :srs:
If mods let it... i was about to say that months ago <.<


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: DoctorFlux(Mariodk) on October 27, 2012, 12:29:27 PM
i got a preview:
its
Ve
Ge
T
maybe its a "A"
or not
you will not know until you click afew more Spoilers
its
not
V
e
g
ito but
Its
Over
NINE THOUSAND!!!!!!!!:
(http://i.imgur.com/BPv4v.png)
"insert some vegeta fanboys here" YEAH ITS was Vegeta!!! and not a emo kid or a hyperactive ninja
all models(even SSJ4) can have scouter on his head you use up-taunt to take the scouter on and use up-taunt again to take the scouter off = the over 9000 taunt(is the taunt to take scouter off) it can only be used then scouter is already on head
the scouter at the hand is used for the taunts since i am planing to use the gun article to something else now
and its is still oneslot so you can use other wolf models still

also fixed afew other things on the model like SSJ transfrom can have dmg face and blinking too now unlike beyond´s model XD that dont have SSJ head with dmg/blinking at same time as normal form have dmg/blinking
and will not longer have nulled Shader(will also do that to goku/gotenks updates)
HDed buu saga/HDed cell saga/afew other things i got preview of soon maybe a video of the moveset soon since only SFX/GFX part left on the moveset and afew fixes on "B" attacks stuff
also planing to release  the over 9000 guy with the HDed/brawl styled Emo ninja kid


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: narutofan1 on October 27, 2012, 01:02:15 PM
i got a preview:
its
Ve
Ge
T
maybe its a "A"
or not
you will not know until you click afew more Spoilers
its
not
V
e
g
ito but
Its
Over
NINE THOUSAND!!!!!!!!: ([url]http://i.imgur.com/BPv4v.png[/url]) "insert some vegeta fanboys here" YEAH ITS was Vegeta!!! and not a emo kid or a hyperactive ninja all models(even SSJ4) can have scouter on his head you use up-taunt to take the scouter on and use up-taunt again to take the scouter off = the over 9000 taunt(is the taunt to take scouter off) it can only be used then scouter is already on head the scouter at the hand is used for the taunts since i am planing to use the gun article to something else now and its is still oneslot so you can use other wolf models still also fixed afew other things on the model like SSJ transfrom can have dmg face and blinking too now unlike beyond´s model XD that dont have SSJ head with dmg/blinking at same time as normal form have dmg/blinking and will not longer have nulled Shader(will also do that to goku/gotenks updates) HDed buu saga/HDed cell saga/afew other things i got preview of soon maybe a video of the moveset soon since only SFX/GFX part left on the moveset and afew fixes on "B" attacks stuff also planing to release  the over 9000 guy with the HDed/brawl styled Emo ninja kid


MarioDK, i looked at the votes and it looks like Naruto is winning now.


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: Ultraxwing on October 27, 2012, 01:07:20 PM

I should of have voted Naruto, i only clicked Vegeta to be an uber troll. but i didn't think it would ever get this far.

either way i enjoy what you are doing with Vegeta, not the biggest fan of the Sandwich but still. i like how  you are making the Scouter taunt apart of his model; it's as if the actual Brawl Team was making him.

 INB4 all vegeta fan hype cause they are hyped


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: JELLYpWnzU on October 27, 2012, 01:13:54 PM
Hes probrally talking about vegeta becuase he has more progress done. Even if naruto is most voted he will preview the latest progress.


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: Carnage on October 27, 2012, 01:19:06 PM
emo ninja kid so your working on sasuke? its animae,anivernage or on your own?


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: StupidMarioFan1 on October 27, 2012, 01:24:00 PM
I'm extremely glad that you've got the scouter done....is it okay if I use it in a video I'm planning on doing? I want to make the Over 9000 scene with Brawl hacks, and even have the characters' mouths open and close since it'll look even more like the original scene. :af2:
At first I thought you were just being anoying with those spoliers and spelling out Vegita, but then I saw the 3ds Max image. :D


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: narutofan1 on October 27, 2012, 01:33:26 PM
i'm tired of hearing about Vegeta. i rather hear more about Naruto.

i hope Naruto wins the poll and not vegeta.


Title: Re: Mariodk Projects: Released Something in BV XD
Post by: DoctorFlux(Mariodk) on October 27, 2012, 01:34:49 PM
emo ninja kid so your working on sasuke? its animae,anivernage or on your own?
just HD kid sasuke model import and yes it is in my future plans my own Sasuke but that sasuke is not teen/adult sasuke as anyone Making/requesting about with alot of kinda of chidori attacks on smashes/"B" attacks and what ever
but mine is kid sasuke back then he was team with a pink haired girl who love him and a hyperactive ninja

anyway more previews:
(http://i.imgur.com/3fZmh.png)
new shader/materials for him and better glass material for the soucter


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Carnage on October 27, 2012, 01:58:40 PM
that looks nice i doubt even dbz hatters would say he looks bad also new ssj color? looks much  more yellow i like it more than gokus xD


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: JELLYpWnzU on October 27, 2012, 02:05:03 PM
 :af2:
just HD kid sasuke model import and yes it is in my future plans my own Sasuke but that sasuke is not teen/adult sasuke as anyone Making/requesting about with alot of kinda of chidori attacks on smashes/"B" attacks and what ever
but mine is kid sasuke back then he was team with a pink haired girl who love him and a hyperactive ninja

anyway more previews:
([url]http://i.imgur.com/3fZmh.png[/url])
new shader/materials for him and better glass material for the soucter


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on October 27, 2012, 02:06:52 PM
just HD kid sasuke model import and yes it is in my future plans my own Sasuke but that sasuke is not teen/adult sasuke as anyone Making/requesting about with alot of kinda of chidori attacks on smashes/"B" attacks and what ever
but mine is kid sasuke back then he was team with a pink haired girl who love him and a hyperactive ninja

anyway more previews:
([url]http://i.imgur.com/3fZmh.png[/url])
new shader/materials for him and better glass material for the soucter

I find it sad how the main character, goku, isnt even that HD for goku over pit xD but thats because no one made a model for one :p anyways.... vegeta look awesome!


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: slayermarth101 on October 27, 2012, 02:09:21 PM
I like it.
But the hair looks like cheese now. @_@
Keep the color but add the lines back.
Like:

(http://www.allthetests.com/quiz29/picture/pic_1312981305_12.jpg)


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on October 27, 2012, 02:12:56 PM
I like it.
But the hair looks like cheese now. @_@
Keep the color but add the lines back.
Like:

([url]http://www.allthetests.com/quiz29/picture/pic_1312981305_12.jpg[/url])

i agree.... well actually it might look weird on an HD 3D version of vegeta if u think about it  :srs:


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: BlueBrain on October 27, 2012, 03:11:17 PM
the hair is low quality, end of story.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SwingSet on October 27, 2012, 03:19:20 PM
I sure is a Vegeta fangirl.

I loves :srs:

I'm a guy


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SonicBrawler on October 27, 2012, 03:20:54 PM
Am I the only person who likes fruits better then Vegetables?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Anivernage on October 27, 2012, 03:25:07 PM
Am I the only person who likes fruits better then Vegetables?
Me

a Hamm is a fruit.... right? :af:

the hair is low quality, end of story.
Its caused by the non nulled shader on the hair.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: BlueBrain on October 27, 2012, 03:37:54 PM
Me

a Hamm is a fruit.... right? :af:
Its caused by the non nulled shader on the hair.

no, it's a HD vegeta, it needs a actual hair texture, instead of a solid color


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Anivernage on October 27, 2012, 03:43:45 PM
no, it's a HD vegeta, it needs a actual hair texture, instead of a solid color

indeed, i would like to see this.

(http://img842.imageshack.us/img842/2300/al0809011026binout.jpg)


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: BlueBrain on October 27, 2012, 03:52:11 PM
that one's a bit overdone, but it looks pretty cool


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: JELLYpWnzU on October 27, 2012, 04:26:02 PM
indeed, i would like to see this.

([url]http://img842.imageshack.us/img842/2300/al0809011026binout.jpg[/url])
is that in the vault?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this tim
Post by: KGN Nappdagg on October 27, 2012, 05:01:44 PM
is that in the vault?
Nope DSX8 said in one of the videos that he got it from someone. Something like that.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: JELLYpWnzU on October 27, 2012, 05:16:50 PM
Nope DSX8 said in one of the videos that he got it from someone. Something like that.
its so epic! anyway i made a custom vegeta for mariodk if he's using beyonds model i dont have ingame pics though here: http://www.mediafire.com/?vu151p83nplsq5g (http://www.mediafire.com/?vu151p83nplsq5g)


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on October 27, 2012, 06:17:11 PM
indeed, i would like to see this.

([url]http://img842.imageshack.us/img842/2300/al0809011026binout.jpg[/url])
that one never got done and released
also why i am self needing to do a HDed buu saga
the hair is low quality, end of story.
in fact its still the same as beyond´s but a other shader


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SiLeNtDo0m on October 27, 2012, 06:23:07 PM
I could attempt to make a nicer hair texture


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Mareeo 64 on October 27, 2012, 06:29:53 PM
I could attempt to make a nicer hair texture
*appears out of nowhere*

Now i'm positive it'll come out perfect :P


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: JELLYpWnzU on October 27, 2012, 07:55:32 PM
that one never got done and released
also why i am self needing to do a HDed buu saga in fact its still the same as beyond´s but a other shader
why dont u just use the shader beyond used?

Post Merge: October 27, 2012, 08:35:45 PM
Oops u guys dont downlaod what i posted its too shiny


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on October 28, 2012, 10:21:31 AM
(http://i.imgur.com/oS94Q.jpg)
(http://i.imgur.com/ISpDe.jpg)
blue like version for kamehameha wave too


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SSJ Is Clueless! on October 28, 2012, 10:35:12 AM
omg thats so cool epic job on it



Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Carnage on October 28, 2012, 11:20:44 AM
transparency is looking neat


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Cooldood on October 28, 2012, 11:36:40 AM
Now that's what I'm talking about.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: JELLYpWnzU on October 28, 2012, 11:49:39 AM
Nice, u got any video previews of vegeta (the PSA)? anyway that galic gun (i think its called that) is epic, are u planning to have a model for pink shirt vegeta?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: narutofan1 on October 28, 2012, 12:35:10 PM
I think Naruto moveset should be released before Vegeta.

Naruto has more votes on the poll.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on October 28, 2012, 12:42:19 PM
Mariodk, will you do what you did with gotenks so that vegetas aura or blasts colors can be changed by in the texture, cuz I remember blue and red gotenks had their own color around them


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: KGN Nappdagg on October 28, 2012, 12:47:13 PM
I think Naruto moveset should be released before Vegeta.

Naruto has more votes on the poll.
Yeah by default -__-.....


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: AnImAiNe on October 28, 2012, 12:50:56 PM
Mariodk, will you do what you did with gotenks so that vegetas aura or blasts colors can be changed by in the texture, cuz I remember blue and red gotenks had their own color around them
i feel like questions about "him" should be kept to a minimum. He will do what he wants with it so just see when it comes out.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on October 28, 2012, 01:18:27 PM
i feel like questions about "him" should be kept to a minimum. He will do what he wants with it so just see when it comes out.
k i just though an evil vegeta texture with red effects would be cool :p


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SwingSet on October 28, 2012, 01:50:47 PM
Now dat is the real deal :D


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Anivernage on October 28, 2012, 05:23:37 PM
that one never got done and released
also why i am self needing to do a HDed buu saga in fact its still the same as beyond´s but a other shader
Lol me and jokekid were talking about hair not the entire model.... i think <.<


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on October 28, 2012, 09:55:39 PM
well there was this one thats in the vault http://modelimportpics.files.wordpress.com/2011/12/gtssj3.png (http://modelimportpics.files.wordpress.com/2011/12/gtssj3.png)
but the coloring suks, im pretty good with texturing so i could probably make the hair HD and have those lines but mariodk probably has it covered


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on October 29, 2012, 11:38:37 AM
preview time:
N-B:
(http://i.imgur.com/8FOmK.gif) will be revamped alittle in the GFX before video preview

Side-B:
(http://i.imgur.com/W00Yc.gif) can use 7 ki blasts if SSj mode
Down-B:
(http://i.imgur.com/0l3G3.gif)the GFX will maybe be revamp before i make the video

FS ground(big bang attack):
(http://i.imgur.com/qc4AM.gif)will also maybe be revamp before video

FS Air(finalFlash):
(http://i.imgur.com/uTVA5.gif)will also be alittle revamped in the GFX before Video preview


model changers for SSJ/scounter is not made yet but will be soon

-----------------------------------

Just putting it in a spoiler to save space and load faster - SDo0m


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Leon Exodio on October 29, 2012, 11:43:41 AM
looks awesome keep up the good work


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: ItalianStallion on October 29, 2012, 11:47:08 AM
(http://i.imgur.com/uTVA5.gif)

Epic! Reminds me of Lucario's FS of course.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: BlueBrain on October 29, 2012, 11:49:31 AM
looks nice, i'll be sure to at least try this :P


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SSJ Is Clueless! on October 29, 2012, 12:47:05 PM
so epic, dat galic gun


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Carnage on October 29, 2012, 01:39:58 PM
you made a lucrario FS that is too epic xD


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Cooldood on October 29, 2012, 02:56:11 PM
Couldn't expect more  greatness from MarioDK. Keep goin'


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on October 29, 2012, 03:03:34 PM
you made a lucrario FS that is too epic xD
not only that i also made a time limit on SSJ mode XD
like as Wario´s FS warioman
and do a animetion then SSJ mode ends


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: ShadowWolf on October 29, 2012, 03:29:35 PM
Hey MarioDK, WeGotASurpriseForYOU!!!!!
You were right
He is
A Yoshi!!!
(http://i.imgur.com/u7Uqc.jpg)


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on October 29, 2012, 03:36:33 PM
Hey MarioDK, WeGotASurpriseForYOU!!!!!
You were right
He is
A Yoshi!!!
([url]http://i.imgur.com/u7Uqc.jpg[/url])
Best Yoshi ever made


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: ShadowWolf on October 29, 2012, 03:39:43 PM
Best Yoshi ever made
Lol we are gonna probably release it tonight xD

Also, really great job on Vegeta. I really like the graphics


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Kagemaru on October 29, 2012, 04:01:07 PM
How in gods name did you manage to get that to work... (The FS that is)

anyway... send me what you have with Luffy. I think I'll finish him up.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on October 29, 2012, 04:12:09 PM
The Side B could be better, it looks to solid of a blast, make it lighter and have more effects if u can. But other then that good job :D


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on October 29, 2012, 04:18:23 PM
How in gods name did you manage to get that to work... (The FS that is)

anyway... send me what you have with Luffy. I think I'll finish him up.
same way as i will do with a true Glide to work over anyone(starting with knuckles/Super mario world cape glide on SMBZ mario cape up-B)

i will use a code i discovered thanks to the brawlbox with PSA:
the Set Animetion Frame Code in Brawlbox
but in PSA it is named this:
Subaction 06
04060100

and i used some IF bits/compare
thanks to that code it is possible to stop a animetion(without it do anything to the PSA´s timers unlike the Frame speed modifer) or move it backwards or forwards if press a button
 
too hard to explain but with this it is also possible to make a true glide (only the moving of the glide i needing to find out how to do now)


for luffy i finish right after vegeta so dont worry xD also luffy will get a new up-B and epic pervy have agreed on that


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Anivernage on October 29, 2012, 04:26:44 PM
same way as i will do with a true Glide to work over anyone(starting with knuckles/Super mario world cape glide on SMBZ mario cape up-B)

i will use a code i discovered thanks to the brawlbox with PSA:
the Set Animetion Frame Code in Brawlbox
but in PSA it is named this:
Subaction 06
04060100

and i used some IF bits/compare
thanks to that code it is possible to stop a animetion(without it do anything to the PSA´s timers unlike the Frame speed modifer) or move it backwards or forwards if press a button
 
too hard to explain but with this it is also possible to make a true glide (only the moving of the glide i needing to find out how to do now)


for luffy i finish right after vegeta so dont worry xD also luffy will get a new up-B and epic pervy have agreed on that
Awesome discovery mariodk, I lol'd the Piccoloshi xD
Mind making a tut? ;D


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on October 30, 2012, 07:12:24 AM
Awesome discovery mariodk, I lol'd the Piccoloshi xD
Mind making a tut? ;D

after i have made vegeta i will maybe a tut since ppl possible needs this too

also used that Set animetion Frame on Gotenks´s ghost attack XD
so i did not had to make 4x animetions to summon 1,2,3,4 ghosts

so if only loaded up to 2 ghosts you and after summoned them you will Skip to the part of the animetion after summoned all the 4 ghosts XD

anyway the animetion for make stuff to rota like vegeta´s finalflash or for a true glide  is needing to be something like this:
(http://i.imgur.com/1cDbA.gif)
sadly you can´t rota the char. at same time he is animted on the rest of him
or you can but then you needing alot of frames in 1 animetion so it can end up with a over 9000 framed animetion  and i dont think there is filesize for that in a Fitmotionetc.pac


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Kagemaru on October 30, 2012, 07:18:14 AM
Modify:

I typed that on my phone and realized it came out horrible...

anyway, Yeah, you're probably gonna wanna make a tutorial... and about that glide, if you can make an authentic glide, then that would be awesome.

And ok, I'll wait some more for Luffy since I just realized that Assassin's Creed 3 comes out today, and I also will be busy finishing Sora since I just got the files back last night.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on October 30, 2012, 07:29:31 AM
Modify:

I typed that on my phone and realized it came out horrible...

anyway, Yeah, you're probably gonna wanna make a tutorial... and about that glide, if you can make an authentic glide, then that would be awesome.

And ok, I'll wait some more for Luffy since I just realized that Assassin's Creed 3 comes out today, and I also will be busy finishing Sora since I just got the files back last night.
ok anyway i handly the rest of luffy
but still needing to get the animetions like cliff/items/hurting/Slip/Down/ledders/all these kinda of animetions to be ported from marth´s to luffys boneset and still look good on luffy without a leg or a arm is in mid air or under the ground
thats the only animetions i needing and the wins/taunts for luffy

i kinda already got animetions for up-B since the new up-B on the moveset is this:
One Piece Gigant Battle DS - Luffy Moveset (http://www.youtube.com/watch?v=hByyS0QD958#)
8 sec. in the video
its just gatling gun upwards XD and that kick


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SiLeNtDo0m on October 30, 2012, 08:13:39 AM
after i have made vegeta i will maybe a tut since ppl possible needs this too

also used that Set animetion Frame on Gotenks´s ghost attack XD
so i did not had to make 4x animetions to summon 1,2,3,4 ghosts

so if only loaded up to 2 ghosts you and after summoned them you will Skip to the part of the animetion after summoned all the 4 ghosts XD

anyway the animetion for make stuff to rota like vegeta´s finalflash or for a true glide  is needing to be something like this:
([url]http://i.imgur.com/1cDbA.gif[/url])
sadly you can´t rota the char. at same time he is animted on the rest of him
or you can but then you needing alot of frames in 1 animetion so it can end up with a over 9000 framed animetion  and i dont think there is filesize for that in a Fitmotionetc.pac


Speaking of proper glides, notice how they have a separate animation for the wings to allow them to flicker as though they're moving through wind.  It would be interesting to see how the two animations work together.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: StupidMarioFan1 on October 30, 2012, 03:18:24 PM
  ([url]http://i.imgur.com/1cDbA.gif[/url])
sadly you can´t rota the char. at same time he is animted on the rest of him or you can but then you needing alot of frames in 1 animetion so it can end up with a over 9000 framed animetion  and i dont think there is filesize for that in a Fitmotionetc.pac

Well that explains why the Shield animations always have 360 frames and everyone turns in them despite the person being still in-game. So you have to animate every frame in the animation? Or am I missunderstanding that part? :srs:


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SiLeNtDo0m on October 30, 2012, 03:26:33 PM
Well that explains why the Shield animations always have 360 frames and everyone turns in them despite the person being still in-game. So you have to animate every frame in the animation? Or am I missunderstanding that part? :srs:

Guard animations aren't that hard at all in reality.  Just let interpolation do most of the work.  You could get away with just doing 4-8 keyframes of the 360.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: StupidMarioFan1 on October 30, 2012, 04:10:12 PM
Guard animations aren't that hard at all in reality.  Just let interpolation do most of the work.  You could get away with just doing 4-8 keyframes of the 360.
So for that Final Flash attack, there doesn't have to be keyframes in all frames?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on October 30, 2012, 10:46:50 PM
Mariodk, any news on your smbz mario/sonic?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: AnImAiNe on October 31, 2012, 12:02:42 AM
Mariodk, any news on your smbz mario/sonic?
i feel like he has enough projects he is working on atm. if i were u i would assume there is no progress


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: slayermarth101 on October 31, 2012, 05:08:26 AM
Mariodk, any news on your smbz mario/sonic?
Don't take this the wrong way, but, PLEASE just stop commenting. Just spectate the thread, but please don't comment. Every project MarioDK starts, you go and bring up another one or start trying to add irrelevant ideas to the one he's working on. It's becoming a regular for you. So, please, just stop. Save us all the drama.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this tim
Post by: KGN Nappdagg on October 31, 2012, 11:09:14 AM
Mariodk, nice Galick Gun model.

Don't take this the wrong way, but, PLEASE just stop commenting. Just spectate the thread, but please don't comment. Every project MarioDK starts, you go and bring up another one or start trying to add irrelevant ideas to the one he's working on. It's becoming a regular for you. So, please, just stop. Save us all the drama.
Don't take this the wrong way but let the [censored] moderators take care of him. All telling him not to comment is going to do is makhim comment MORE. Again, don't take it wrong but, this is starting to get annoying.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: KingJigglypuff on October 31, 2012, 11:53:19 AM
Don't take this the wrong way but let the [censored] moderators take care of him. All telling him not to comment is going to do is makhim comment MORE.

I suggest that you all follow GanonG0d81's suggestion.

Don't take this the wrong way, but, PLEASE just stop commenting. Just spectate the thread, but please don't comment. Every project MarioDK starts, you go and bring up another one or start trying to add irrelevant ideas to the one he's working on. It's becoming a regular for you. So, please, just stop. Save us all the drama.
While that may be true, that doesn't mean rax isn't allowed to comment. But I do suggest that if rax wants to ask questions, only ask them if they're related.

Again, don't take it wrong but, this is starting to get annoying.
Yes. It is getting annoying, indeed.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on October 31, 2012, 04:15:30 PM
U guyz got it all wrong, I am not tring to spam or anything i just felt like asking :P And slayermarth how was asking him if there was progress a suggestion for a psa? I dont really "add" ideas anymore unless someone asks for them. Although i will give my opinion on attacks like a vegeta preview he posted a day or 2 ago. Anyways ill take ur advice king jigglez. But i feel like ppl wait for the moment for me to post something so they can come in and tell me how dumb of a post it was :p Its just because of how often i used to do it i guess.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: JELLYpWnzU on November 01, 2012, 08:25:57 PM
i have a question will this psa be similar to this one: Vegeta PSA - Early Ingame Preview (http://www.youtube.com/watch?v=OGMRwtRmpXk#ws)
cause i know the wait animation is da same and this psa is epic(by Sdo0m)


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: AnImAiNe on November 01, 2012, 08:47:26 PM
it is that psa continued...


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SiLeNtDo0m on November 02, 2012, 05:01:56 AM
After the release of this I'm planning a revamp with a number of revised moves and animations.  A lot of the inspiration will be from the MUGEN Vegeta Z2 moveset since it's very well made and a tasteful take on Vegeta.  The other main reason I want to do this is to offer so interesting approach and combo options for him.  The canon beam and energy attacks are cool bells and whistles but they are often fairly one dimensional in how they're used and often feel like they slow down gameplay a bit.

Also, will Vegeta have auras?  Like when he's in SSJ mode and when he fires his attacks?  There's a reason why I included those graphics in the first place.  They help enhance the presentation of the attacks.  Take Fox/Falco/Wolf's N-B blaster and remove the energy burst and the move looks boring for example.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 02, 2012, 11:23:17 AM
After the release of this I'm planning a revamp with a number of revised moves and animations.  A lot of the inspiration will be from the MUGEN Vegeta Z2 moveset since it's very well made and a tasteful take on Vegeta.  The other main reason I want to do this is to offer so interesting approach and combo options for him.  The canon beam and energy attacks are cool bells and whistles but they are often fairly one dimensional in how they're used and often feel like they slow down gameplay a bit.

Also, will Vegeta have auras?  Like when he's in SSJ mode and when he fires his attacks?  There's a reason why I included those graphics in the first place.  They help enhance the presentation of the attacks.  Take Fox/Falco/Wolf's N-B blaster and remove the energy burst and the move looks boring for example.
yes he will have aura both normal/SSJ
right now on galick gun(N-B)/up-B/FSes only
(too bad not oneslot as Gotenks´s it failed to be over the gun sadly)

only thing left is:
-fix scouter taunts: afew stupid bugs like Scouter is not shown on over 9000 taunt after you have used take on scouter on the head (this scouter mode is mainly made so any vegetas can have with/without scouter so you dont needing 2x texture slots to have: Saiyan saga Vegeta with scouter and saiyan saga vegeta without scouter)
-SFX part like adding SFX IDs that fitting for the attacks
-revamp the already made SFX pack to not only have voice but also DBZ sound effects
-make the alts. for PSA/HDing them by using Beyond´s texture as base for some of them(other wolf models also works for this PSA still but no SSJ/scouter)
-make the PSA alittle more balanced (if you want to do that i can send you the Fitwolf.pac before edited in brawlbox since i have still not yet used brawlbox to PSA vegeta only using brawlbox to add model changers/lower filesize then testing the changes


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: ShadowWolf on November 02, 2012, 01:30:11 PM
yes he will have aura both normal/SSJ
right now on galick gun(N-B)/up-B/FSes only
(too bad not oneslot as Gotenks´s it failed to be over the gun sadly)

only thing left is:
-fix scouter taunts: afew stupid bugs like Scouter is not shown on over 9000 taunt after you have used take on scouter on the head (this scouter mode is mainly made so any vegetas can have with/without scouter so you dont needing 2x texture slots to have: Saiyan saga Vegeta with scouter and saiyan saga vegeta without scouter)
-SFX part like adding SFX IDs that fitting for the attacks
-revamp the already made SFX pack to not only have voice but also DBZ sound effects
-make the alts. for PSA/HDing them by using Beyond´s texture as base for some of them(other wolf models also works for this PSA still but no SSJ/scouter)
-make the PSA alittle more balanced (if you want to do that i can send you the Fitwolf.pac before edited in brawlbox since i have still not yet used brawlbox to PSA vegeta only using brawlbox to add model changers/lower filesize then testing the changes

Vegeta is looking nice. So many good things to come with this PSA


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 02, 2012, 02:06:27 PM
blue alt. texture/model:
(http://i.imgur.com/pqNa6.png)
will be beyond styled vegeta HD texture instead of some other random not so much HD texture for buu saga
i think the only polygon i will have problems with(not the UV editing but the texture) will be vegeta´s shirt

Post Merge: November 02, 2012, 02:53:49 PM
more progress XD
(http://i.imgur.com/OD7Xe.png)
only shirt/better arm texture left(but its the same UVs as beyond´s)
and then make the other transfroms for buu saga : majin(kinda count as SSJ2 since SSJ1/SSJ2 is 100% same hair on vegeta)/SSJ3/SSJ4(SSJ4 will have buu saga´s pants)


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: LCCoolJ95 on November 02, 2012, 03:34:15 PM
Vegetable sounds and looks fantastic! I'm not a big DBZ fan, but my favorite character is Super Buu, and he's already been done. But still, keep up the great work


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SSJ Is Clueless! on November 02, 2012, 04:14:03 PM
so awesome

and glad your gonna do majin as super saiyin intead. b/c your right ssj1 and ssj2 look the same


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Anivernage on November 03, 2012, 02:38:26 AM
Not vegeta related, but did you get the mecha sonic model? would be cool to have moar SMBZ characters ;D


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 03, 2012, 07:47:18 AM
Not vegeta related, but did you get the mecha sonic model? would be cool to have moar SMBZ characters ;D
he did replyed the PM and he even got the model
but dont want to send it

anyway more previews:
(http://i.imgur.com/u8cn1.png)


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SiLeNtDo0m on November 03, 2012, 08:06:17 AM
he did replyed the PM and he even got the model
but dont want to send it

anyway more previews:
([url]http://i.imgur.com/u8cn1.png[/url])


The blue of the onesuit and the yellow of the hair are a bit too saturated.  Also the arm muscles could be more defined.  Otherwise it looks good.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: KTH on November 03, 2012, 08:16:28 AM
(http://i.imgur.com/lPI02.png)

Fix the waist.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 03, 2012, 08:54:21 AM
The blue of the onesuit and the yellow of the hair are a bit too saturated.  Also the arm muscles could be more defined.  Otherwise it looks good.
in fact the yellow of the SSJ hair is just beyond´s SSJ hair texture
the arm texture is just some i took from a recolour pack
([url]http://i.imgur.com/lPI02.png[/url])

Fix the waist.
already almost done


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: StupidMarioFan1 on November 03, 2012, 09:10:38 AM
already almost done
Funny how a hacker usually has more progress than what he had in the post...or that could just be since I work on the hack while waiting for the pics to be uploaded and for the post to be uploaded. lol
So did you get the scouter to work yet, or are you making the alternet costumes first?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 03, 2012, 01:03:46 PM
(http://i.imgur.com/7On4W.png)
just arms left/revamp the shirt rig alittle
then GT outfit with SSJ4 over SSJ mode
revamped the blue also on the cloth
in my option it got perfect
remember this is first time i have ever done a texture like this (on the shirt)

Funny how a hacker usually has more progress than what he had in the post...or that could just be since I work on the hack while waiting for the pics to be uploaded and for the post to be uploaded. lol
So did you get the scouter to work yet, or are you making the alternet costumes first?
i do the alts first then scouter/SFX ID adding and revamp the SFX pack


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: narutofan1 on November 03, 2012, 01:07:15 PM
Hey MarioDK, so even though Naruto has more votes, are you releasing Vegeta
before Naruto?

i have a question about Naruto's final smash where he turns into 1 tailed naruto,
will his Rasengan change too?

i don't know if you watch Naruto, but when he goes 1 tailed, his Rasengan has a
red aura around it?



Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 03, 2012, 01:09:10 PM
Hey MarioDK, so even though Naruto has more votes, are you releasing Vegeta
before Naruto?

i have a question about Naruto's final smash where he turns into 1 tailed naruto,
will his Rasengan change too?

i don't know if you watch Naruto, but when he goes 1 tailed, his Rasengan has a
red aura around it?


yes the rasengan will be from normal to oodame rasengan
and ofc i watch naruto and even read the manga (but sometimes too lazy to read mangas)

also i dont think i can add red aura around it but i will try

anyway for ppl who dont remember so way
i already have saiyan saga done and here is a preview(its a old preview but its mainly for ppl who forget stuff):
(http://fc02.deviantart.net/fs71/i/2012/057/c/8/its_over_9000__super_smash_bros_brawl_style__by_mariodkz-d4r3pcj.png)


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SSJ Is Clueless! on November 03, 2012, 01:28:55 PM
i love that vegeta :srs:


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Carnage on November 03, 2012, 01:30:47 PM
any chance for  a small preview of the 9000 taunt i would like it seeing how it works ingame  dont need a video a gif would also be sweet.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: JELLYpWnzU on November 03, 2012, 02:25:45 PM
yes the rasengan will be from normal to oodame rasengan and ofc i watch naruto and even read the manga (but sometimes too lazy to read mangas) also i dont think i can add red aura around it but i will try anyway for ppl who dont remember so way i already have saiyan saga done and here is a preview(its a old preview but its mainly for ppl who forget stuff): ([url]http://fc02.deviantart.net/fs71/i/2012/057/c/8/its_over_9000__super_smash_bros_brawl_style__by_mariodkz-d4r3pcj.png[/url])
lol in the uncut version they say its over 8000!, i dont know i u answered this already but did you fix the Cheese head ssj?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 03, 2012, 02:38:53 PM
lol in the uncut version they say its over 8000!, i dont know i u answered this already but did you fix the Cheese head ssj?
how come ppl think beyond´s SSJ is looking So awesome then beyond showed the preview
but then i post a preview of vegeta model with 100% same texture as beyond´s SSJ hair
ppl think its bad and needs fix


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: JELLYpWnzU on November 03, 2012, 03:37:39 PM
how come ppl think beyond´s SSJ is looking So awesome then beyond showed the preview but then i post a preview of vegeta model with 100% same texture as beyond´s SSJ hair ppl think its bad and needs fix
dnt know maybe tell us if ur using a different shader or something like that, im having a feeling this is ggoing to be the ultimate vegeta psa! (sry for annoying u just curious) 


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: StupidMarioFan1 on November 03, 2012, 03:41:10 PM
how come ppl think beyond´s SSJ is looking So awesome then beyond showed the preview but then i post a preview of vegeta model with 100% same texture as beyond´s SSJ hair ppl think its bad and needs fix
Because they're dumbasses. -_- I think he looks great, I can't wait to play as him, and will the scounter shatter into pieces, Vegita justs puts it back on, or what?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SiLeNtDo0m on November 03, 2012, 04:13:56 PM
how come ppl think beyond´s SSJ is looking So awesome then beyond showed the preview
but then i post a preview of vegeta model with 100% same texture as beyond´s SSJ hair
ppl think its bad and needs fix


Except this isn't true.  I know that for a fact.  Infact, that was one thing that most people were complaining about with regards to Beyond's Vegeta was that the hair looked off.  Heck, I even changed the colour of it slightly ages ago to make it a little less bright and saturated because it bothered me.  See here:

Original
(http://i.imgur.com/u8cn1.png)

My small touch up
(http://i.imgur.com/aJhrl.png)


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: slayermarth101 on November 03, 2012, 04:20:57 PM
I did one.
But it's based  more off the shine their hair gets when they become Super Saiyans.

http://www.youtube.com/watch?v=owNV2XVb69s&feature=g-upl


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: JELLYpWnzU on November 03, 2012, 04:49:18 PM
([url]http://i.imgur.com/7On4W.png[/url]) just arms left/revamp the shirt rig alittle then GT outfit with SSJ4 over SSJ mode revamped the blue also on the cloth in my option it got perfect remember this is first time i have ever done a texture like this (on the shirt) i do the alts first then scouter/SFX ID adding and revamp the SFX pack
i like how u added the texture of his abs and  made the texture like captain falcons


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 04, 2012, 12:27:50 PM
Super Buu´s new transfrom
(http://i.imgur.com/zPjux.png)
(http://i.imgur.com/ZsE6U.png)
(http://i.imgur.com/cg9De.png)
over Lucario to kid buu moveset and will also be for the luffy PSA aswell (like i did with gotenks buu over gotenks):
i just think it fitted very well since buu can do gum gum moves aswell

Vegeta i just needing to fix that scouter mode
and then revamp SFX pack
adding SFX IDs in the PSA is done
and also needing to make Cell saga/pink shirt/GT


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Leon Exodio on November 04, 2012, 12:29:20 PM
Super Buu´s new transfrom
([url]http://i.imgur.com/zPjux.png[/url])
([url]http://i.imgur.com/ZsE6U.png[/url])
([url]http://i.imgur.com/cg9De.png[/url])
over Lucario to kid buu moveset and will also be for the luffy PSA aswell (like i did with gotenks buu over gotenks):
i just think it fitted very well since buu can do gum gum moves aswell
thats funny but awesome


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: ThyLASA on November 04, 2012, 12:44:31 PM
Idk if this counts as a work in progress for you. But um are you still working on that anime brawl? I forgot what you called it but I'm just curious as to know what happen to that


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Carnage on November 04, 2012, 12:53:07 PM
well buu is the only other char i remenber stretching so it kinda fits  but we never even saw a preview for luffy how far is he? animationwise/psawise? just wondering since we never saw much of previews for him


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SSJ Is Clueless! on November 04, 2012, 01:15:00 PM
all this vegeta-ness, we almost forgot about your games

has there been any progress on them?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 04, 2012, 01:34:36 PM
all this vegeta-ness, we almost forgot about your games

has there been any progress on them?
not much progress but still alittle
Idk if this counts as a work in progress for you. But um are you still working on that anime brawl? I forgot what you called it but I'm just curious as to know what happen to that
do you mean my Mario&Sonic Vs.
D(dragonball)
O(onepiece)
N(Naruto)
project i am too lazy to make a thread about (until atleast 2 more char. is done in it) as i am working on anyway: vegeta/naruto/luffy

Post Merge: November 04, 2012, 01:36:18 PM
more progress:
(http://i.imgur.com/fSBGL.png)
still afew stuff on the rig but not much(on lucario/kid buu version)
then back to vegeta again


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: ThyLASA on November 04, 2012, 01:39:13 PM
you mean my Mario&Sonic Vs.
D(dragonball)
O(onepiece)
N(Naruto)
project i am too lazy to make a thread about (until atleast 2 more char. is done in it) as i am working on anyway: vegeta/naruto/luffy

Yeah that's what I was talking about. And yeah I know you have alot on your plate that's all I wanted to know. Plus I can't wait till I see that project done.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SSJ Is Clueless! on November 04, 2012, 01:59:28 PM
well thats good @game progress

i would give a compliment on how cool that super buu is but im not much of a one piece fan


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Vaild Address on November 04, 2012, 03:45:47 PM
do you mean my Mario&Sonic Vs.
D(dragonball)
O(onepiece)
N(Naruto)
project i am too lazy to make a thread about (until atleast 2 more char. is done in it) as i am working on anyway: vegeta/naruto/luffy
what 2 characters is it?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: BlueBrain on November 04, 2012, 05:21:59 PM
what 2 characters is it?

pretty sure he just meant 2 more chars as in total, not talking about any specifics


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: JELLYpWnzU on November 04, 2012, 07:03:49 PM
Super Buu´s new transfrom
([url]http://i.imgur.com/zPjux.png[/url])
([url]http://i.imgur.com/ZsE6U.png[/url])
([url]http://i.imgur.com/cg9De.png[/url])
over Lucario to kid buu moveset and will also be for the luffy PSA aswell (like i did with gotenks buu over gotenks):
i just think it fitted very well since buu can do gum gum moves aswell

Vegeta i just needing to fix that scouter mode
and then revamp SFX pack
adding SFX IDs in the PSA is done
and also needing to make Cell saga/pink shirt/GT
this will be perfect for ur majin buu pack because theres an extra slot in that pack (if ur doing another buu after this one it should be fat buu or piccolo absorbed) will there be a model of vegeta when he wears that armor that gohan was wearing (when vegeta fought recoom)


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Cooldood on November 04, 2012, 08:44:33 PM
While we talk about Super Buu....
(http://s9.postimage.org/bgtxp90j3/RSBE01_5.png)

I actually liked this model more than  the current one but god knows what happened to the project(ain't implying I'd like you to rig it up). Oh well. Good work, man!


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Anivernage on November 04, 2012, 09:12:49 PM
While we talk about Super Buu....
([url]http://s9.postimage.org/bgtxp90j3/RSBE01_5.png[/url])

I actually liked this model more than  the current one but god knows what happened to the project(ain't implying I'd like you to rig it up). Oh well. Good work, man!

Its the same model, this is a wrong model which needed smooth, he fixed it and added a smexy texture and he released it.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25311 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25311)

Also too bad about Mecha Sonic MarioDk. :-\


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 05, 2012, 02:52:38 AM
this will be perfect for ur majin buu pack because theres an extra slot in that pack (if ur doing another buu after this one it should be fat buu or piccolo absorbed) will there be a model of vegeta when he wears that armor that gohan was wearing (when vegeta fought recoom)
or finish my Super buu(Mario absorbed) cuz if using buu model pack+gotenks moveset we kinda moved Gotenks buu to gotenks moveset


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: narutofan1 on November 05, 2012, 11:30:00 AM
or finish my Super buu(Mario absorbed) cuz if using buu model pack+gotenks moveset we kinda moved Gotenks buu to gotenks moveset

hey, how's the progress on the Vegeta PSA?

also have you noticed that Blackjax96 has disappeared, i think. i have not seen
him or his thread in a long time and i'm sure you know who i'm talking about, he's the
guy that makes the new BrawlBoxes?

what happened to him, did he quit?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Carnage on November 05, 2012, 11:41:01 AM
hey, how's the progress on the Vegeta PSA?

also have you noticed that Blackjax96 has disappeared, i think. i have not seen
him or his thread in a long time and i'm sure you know who i'm talking about, he's the
guy that makes the new BrawlBoxes?

what happened to him, did he quit?
why are you asking for bj here? sjouldnt you bump his topic to see him? lol and mariodk said he doesnt like  ppl bugging him about progress if this continues vegeta wont ever get a release.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: narutofan1 on November 05, 2012, 11:44:38 AM
why are you asking for bj here? sjouldnt you bump his topic to see him? lol and mariodk said he doesnt like  ppl bugging him about progress if this continues vegeta wont ever get a release.

yeah, i would say something to Blackjax on his thread, if it was still on here.
but i think he deleted everything and his account.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SiLeNtDo0m on November 05, 2012, 11:49:23 AM
yeah, i would say something to Blackjax on his thread, if it was still on here.
but i think he deleted everything and his account.


What are you talking about? (http://forums.kc-mm.com/index.php?topic=17547.0)


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: BlueBrain on November 05, 2012, 12:51:07 PM
inb4hedidntrecognizeitbecauseofthereversedthreadn ameandaccountusersayingNICO

longest inb4 ive made so far. . .


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Anivernage on November 05, 2012, 07:40:36 PM
inb4hedidntrecognizeitbecauseofthereversedthreadn ameandaccountusersayingNICO

Wait a sec.... Bj is NICO?

[censored], im more surprised than when Vader said he was Luke's Father :oshi: [/sarcasm]


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: StupidMarioFan1 on November 05, 2012, 09:00:15 PM
The only reason I guessed that BlackJax changed his name to NICO was because the avatar looked like it was from the same anima he uses, and the information he gives. lol
Ani you should put that in your Vader moveset as a taunt and get someone (or do it yourself) to put that line as a sfx. xD


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: narutofan1 on November 07, 2012, 02:39:41 PM
MarioDK, I can't wait for Vegeta and Naruto.

also isn't Luffy finished and should of been out by now, I mean
I don't think Luffy is really your project, Pervy was the one that
started the Luffy PSA.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Pervyman Trigger on November 07, 2012, 02:47:45 PM
Correction, it was handed down to me. Someone else actually started it. And give the man some time hes working on multiple things at once, and really the only one with enough experience and willing to help that can pull luffy off lol

Also I'd just want to make sure everyone knows the first release of Luffy is a stable Beta, which will be heavily revamped for v2, but that won't be out for a long while. Which is why were releasing a V1
V2 Previews
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Luffy-5.png)
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/TimeSkipLuffy.png)
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/LuffyExtras.png)


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 07, 2012, 04:34:53 PM
Correction, it was handed down to me. Someone else actually started it. And give the man some time hes working on multiple things at once, and really the only one with enough experience and willing to help that can pull luffy off lol

Also I'd just want to make sure everyone knows the first release of Luffy is a stable Beta, which will be heavily revamped for v2, but that won't be out for a long while. Which is why were releasing a V1
V2 Previews
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Luffy-5.png[/url])
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/TimeSkipLuffy.png[/url])
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/LuffyExtras.png[/url])

v2 looks so epic :D


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 08, 2012, 02:35:05 PM
whats left on vegeta(no trolling this time):
-adding SFX Ids in the PSA for "B" attacks and FSes
-SFX pack
-Finish buu saga
-HD gt saga and make SSj4 over SSJ mode for it
-HD cell saga(will be fast done since i can use most of Beyond´s vegeta)
-pink shirt model
-make video and release vegeta


anything on the moveset is done just SFX stuff on the PSA part left


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Kamina on November 08, 2012, 03:21:33 PM
whats left on vegeta(no trolling this time):
-adding SFX Ids in the PSA for "B" attacks and FSes
-SFX pack
-Finish buu saga
-HD gt saga and make SSj4 over SSJ mode for it
-HD cell saga(will be fast done since i can use most of Beyond´s vegeta)
-pink shirt model
-make video and release vegeta


anything on the moveset is done just SFX stuff on the PSA part left


That's great to hear. Looking forward to the release.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 08, 2012, 04:12:03 PM
whats left on vegeta(no trolling this time):
-adding SFX Ids in the PSA for "B" attacks and FSes
-SFX pack
-Finish buu saga
-HD gt saga and make SSj4 over SSJ mode for it
-HD cell saga(will be fast done since i can use most of Beyond´s vegeta)
-pink shirt model
-make video and release vegeta


anything on the moveset is done just SFX stuff on the PSA part left

will u give GT vegeta his shorter hair?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Pervyman Trigger on November 09, 2012, 12:05:32 AM
I hope you guys like this cause it took awhile to make
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/ef33r3.png)


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 09, 2012, 12:39:21 AM
I hope you guys like this cause it took awhile to make
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/ef33r3.png[/url])

that is so amazing, no lie.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DJ Lowgey on November 09, 2012, 06:04:53 AM
I don´t like luffy but this is perfect work!!


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: LCCoolJ95 on November 09, 2012, 06:26:15 AM
Luffy looks as if he wants to kill my family O_O

But still, the model looks nice anyway :P


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SonicUnderground316 on November 09, 2012, 06:43:46 AM
Hmm, Although i'm a DBZ fan, i vote for Naruto and i'm not even a fan (but my brother will be happy LOL). I'm just curious of how much different it will be from the CON PSA cause although dated to what happen in the manga (according to my brother), even i have to admited it's pretty awesome and faithful to the Naruto character. My guess is that there will be different FS and probably different state of the demon fox. Btw, will you work with Anivernage on this project cause a while ago, i remember seeing pretty promising preview of the Nine Tails fox Naruto on his thread and he planned to make him too. 


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: narutofan1 on November 09, 2012, 10:47:23 AM
can't wait for Vegeta, i'm gonna have a Vegeta vs Goku fight.

and Naruto should be good.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 09, 2012, 11:23:12 AM
can't wait for Vegeta, i'm gonna have a Vegeta vs Goku fight.

and Naruto should be good.
ofc ppl will have they´s goku vs. vegeta figths
just like as then i released the first port of shadow over DK
 so they can have Sonic vs. shadow

anyway i having a secret release they will be release at same time as HD kid sasuke/vegeta/luffy buu


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 09, 2012, 11:32:43 AM
ofc ppl will have they´s goku vs. vegeta figths
just like as then i released the first port of shadow over DK
 so they can have Sonic vs. shadow

anyway i having a secret release they will be release at same time as HD kid sasuke/vegeta/luffy buu
I Hate secrets -_- lol Keep up the good work


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Chaos_Knight on November 09, 2012, 11:34:06 AM
I Hate secrets -_- lol Keep up the good work
Secrets = Something epic :af:


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: StupidMarioFan1 on November 09, 2012, 04:10:12 PM
Mariodk releases something = Something epic :af:
Fixed. :af2: lol


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SonicUnderground316 on November 09, 2012, 05:28:16 PM
Fixed. :af2: lol

So true LOL!


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 10, 2012, 03:14:53 PM
(http://i.imgur.com/MQL57.png)
(http://i.imgur.com/qHFN2.png)
the PS3 model of luffy over the V1 boneset for v1 luffy moveset
after that one is 100% rigged i will finish the moveset for him
since the model we got right now is too bad (sorry pervy but it is bad and can be done alot better) so i am rigging these 2 models over v1 boneset now good some polygons is the same so i dont have to do 2x rig of luffy only more like 1 and half model rig
maybe i rig super buu(luffy absorbed) aswell

and pervy have agreed on PS3 model for v1 if i make it

whats left on vegeta moveset:
SFX stuff(waiting for KTH for that)
finish the alts.
make video/blog post/release it

whats left on Naruto moveset:
PSA the clones
finish teen/saga naruto
try to make sexy jutsu and hopes its not too big filesize
make video/blog post/release it

whats left on Goku updates:
alots of stuff but mainly model stuff
the PSA part i can get done in like 1-3 days
so maybe a Goku/naruto/Luffy release day

whats left on my WIPs oneslot model imports:
-Luffy buu: i will wait to release then i update the majin buu pack since i wanted to revamp some stuff on the buus there
-Secret: needing to fix moving eyes
-HD sasuke: will be released same time as Vegeta since i got a blog post idea for these 2


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: StupidMarioFan1 on November 10, 2012, 03:36:00 PM
Don't get mad or anything, but was SMBZ Mario v4 dropped, or are you not going to work on him until you finish lots of your other WPS since all you had gotten done was the one-slot cape on Mario's model?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 10, 2012, 03:52:37 PM
Don't get mad or anything, but was SMBZ Mario v4 dropped, or are you not going to work on him until you finish lots of your other WPS since all you had gotten done was the one-slot cape on Mario's model?
SMBZ mario v4 is not dropped but on hold since moving cape did not worked
also even after i did what blackjak told me to do to
SMBZ Sonic v2 is on hold cuz of lazyness


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SSBCFan1996 on November 10, 2012, 04:01:44 PM
That nice  ;D can't wait for updates. also don't get angry but will SMBZ Mario V4 have a Doctor Mario transform slot for taunts and will SMBZ Sonic V2 have SMBZ Fire Sonic Moveset as his Final Smash instead of Super Sonic plz dont get mad I'm just wondering


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Carnage on November 10, 2012, 04:12:02 PM
what exacty will goku update have?
transformation by model changers?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 10, 2012, 04:17:15 PM
That nice  ;D can't wait for updates. also don't get angry but will SMBZ Mario V4 have a Doctor Mario transform slot for taunts and will SMBZ Sonic V2 have SMBZ Fire Sonic Moveset as his Final Smash instead of Super Sonic plz dont get mad I'm just wondering
Fire sonic will be in the moveset but over super sonic and still be same as super sonic but with fire hitboxes/GFX effects
since adding fire sonic on Sonic´s model is not possible like as i did with fire/normal mario (the filesize for it)

what exacty will goku update have?
transformation by model changers?
alots of stuff but easy to do yet still makes goku to feel alittle new moveset again


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: StupidMarioFan1 on November 10, 2012, 04:25:48 PM
Fire sonic will be in the moveset but over super sonic and still be same as super sonic but with fire hitboxes/GFX effects since adding fire sonic on Sonic´s model is not possible like as i did with fire/normal mario (the filesize for it) alots of stuff but easy to do yet still makes goku to feel alittle new moveset again
The moveset will be new to me no matter what you do since I never actually used any of the ones on the vault. xD


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Mareeo 64 on November 10, 2012, 04:34:57 PM
Epic regardless of experience. :happy:


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Pervyman Trigger on November 10, 2012, 05:06:46 PM
Lol I know Luffy was bad, It's REALLY bad :srs: You should have seen the DON model's rig/bonetree XD None the less the V2's bonetree is basically 100% new using all my knowledge and skill I've obtained


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 10, 2012, 07:41:05 PM
(http://i.imgur.com/KUMm7.png)
next: 2 year later model
its not done yet but 80%
needing to do afew things on the model still



Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Chaos_Knight on November 10, 2012, 07:44:09 PM
Dat smile...


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: narutofan1 on November 10, 2012, 07:46:36 PM
([url]http://i.imgur.com/MQL57.png[/url])
([url]http://i.imgur.com/qHFN2.png[/url])
the PS3 model of luffy over the V1 boneset for v1 luffy moveset after that one is 100% rigged i will finish the moveset for him since the model we got right now is too bad (sorry pervy but it is bad and can be done alot better) so i am rigging these 2 models over v1 boneset now good some polygons is the same so i dont have to do 2x rig of luffy only more like 1 and half model rig maybe i rig super buu(luffy absorbed) aswell and pervy have agreed on PS3 model for v1 if i make it whats left on vegeta moveset: SFX stuff(waiting for KTH for that) finish the alts. make video/blog post/release it whats left on Naruto moveset: PSA the clones finish teen/saga naruto try to make sexy jutsu and hopes its not too big filesize make video/blog post/release it whats left on Goku updates: alots of stuff but mainly model stuff the PSA part i can get done in like 1-3 days so maybe a Goku/naruto/Luffy release day whats left on my WIPs oneslot model imports: -Luffy buu: i will wait to release then i update the majin buu pack since i wanted to revamp some stuff on the buus there -Secret: needing to fix moving eyes -HD sasuke: will be released same time as Vegeta since i got a blog post idea for these 2
Hey MarioDK, you said after you rig the new Luffy model for the v1 luffy moveset, you'll finish up the Luffy PSA. How much of Luffy PSA is completed?

and you said you only need to PSA Naruto's clones, do you mean his B attacks or do you mean PSA the clones offensive collisions so they will hit the opponent?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 11, 2012, 12:52:08 AM
([url]http://i.imgur.com/KUMm7.png[/url])
next: 2 year later model
its not done yet but 80%
needing to do afew things on the model still
That looks so epic, cant wait :D


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 11, 2012, 06:06:23 AM
(http://i.imgur.com/MxqJa.png)
(http://i.imgur.com/CSgVd.png)
(http://i.imgur.com/d6tmR.png)
the rig is almost done
just alittle on the shirt


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: narutofan1 on November 11, 2012, 07:11:11 AM
([url]http://i.imgur.com/MxqJa.png[/url])
([url]http://i.imgur.com/CSgVd.png[/url])
([url]http://i.imgur.com/d6tmR.png[/url])
the rig is almost done
just alittle on the shirt
This is epic, can't wait for Luffy.

now all he needs is his pirate crew like
Sanji and Zoro, lol. it would be nice to have
them too.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SonicUnderground316 on November 11, 2012, 07:50:46 AM
([url]http://i.imgur.com/MxqJa.png[/url])
([url]http://i.imgur.com/CSgVd.png[/url])
([url]http://i.imgur.com/d6tmR.png[/url])
the rig is almost done
just alittle on the shirt
Wow, don't know much about One piece but this moveset look like A LOT of fun !


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 11, 2012, 10:35:07 AM
His attacks wont be to powerful cuz of his range huh? to keep it balanced lol But yea i cant wait for luffy he looks epic :D


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 11, 2012, 12:46:35 PM
Start:
(http://i.imgur.com/a07aV.gif)

Animetion after Start:
(http://i.imgur.com/AlU4d.gif)
where you holding  the Sides for use gigant pistole
or holding down to use gigant Stamp

gigant pistole:
(http://i.imgur.com/lQ0Qu.gif)

animetions still needs alittle more work but is alittle hard to animte this since sometimes i can´t rota the bone in the viewer


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: narutofan1 on November 11, 2012, 02:01:39 PM
Start:
([url]http://i.imgur.com/a07aV.gif[/url])
Animetion after Start:
([url]http://i.imgur.com/AlU4d.gif[/url])
where you holding  the Sides for use gigant pistole or holding down to use gigant Stamp gigant pistole:
([url]http://i.imgur.com/lQ0Qu.gif[/url])
animetions still needs alittle more work but is alittle hard to animte this since sometimes i can´t rota the bone in the viewer
this is really epic, i can't wait to play as Luffy on Brawl.

hey mariodk, i actually have one piece pirate warriors for my PS3 and it's a good game, but it gets to repetitive since it's a dynasty warriors type game too.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SiLeNtDo0m on November 11, 2012, 02:14:31 PM
Dude, please.   If you're going to have multiple images (especially .gifs) put them in [censored] spoilers.  The page takes so much longer to load up properly due to it being filled with images.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: KingJigglypuff on November 11, 2012, 08:19:16 PM
Guys. For the love of Arceus these forums, please put your large images in Spoilers. Especially if they are .gifs. Is it really that difficult?

Dude, please. If you're going to have multiple images (especially .gifs) put them in [censored] spoilers. The page takes so much longer to load up properly due to it being filled with images.
Taken care of.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: BlueBrain on November 12, 2012, 02:04:55 PM
will vegeta sound good on wolf's sounds?
or will he have weird sound clips that dont fit? xD


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: KingJigglypuff on November 14, 2012, 09:36:15 PM
Removed Spam once more.
Hey MarioDK, any new progress on Naruto, Vegeta, and Luffy?
Hey. David. That's a no no. Do it again, and you'll be Moderated.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 15, 2012, 02:06:47 PM
i was not home in this week but get home tomorrow
so i dont have any progress since last preview
but if KTH is done with vegeta´s SFX stuff Vegeta is getting released possible 1-3 days after


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SSJ Is Clueless! on November 15, 2012, 05:19:07 PM
sweet, cant wait (you must have known someone was gonna say that :P )


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Carnage on November 16, 2012, 03:29:53 AM
cant wait to see vegeta saying its over 9000 xD


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: LCCoolJ95 on November 16, 2012, 06:00:10 AM
I would say I'm excited for Vegeta, but I'm not. I think that people over hyped him. So over hyped, I wouldn't care if he wasn't released.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Kagemaru on November 18, 2012, 11:39:04 AM
Was that Gears3rd Punch?

I'll re-animate that because the one I did wasn't very good. Instead of a punch, I'll make him slam his arm down.

*I haven't looked at this thread for over 5 pages...*


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 20, 2012, 03:33:34 AM
vegeta is almost done XD
KTH said SFX pack is like 80% done last time i asked
the alts. is also almost done
cell/GT/buu
only pink shirt left and get all of them to have SSJ1,2(looks so much as SSj1 so i dont think its needed),majin,3,4 transfroms on all outfits


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Carnage on November 20, 2012, 04:28:49 AM
vegeta is almost done XD
KTH said SFX pack is like 80% done last time i asked
the alts. is also almost done
cell/GT/buu
only pink shirt left and get all of them to have SSJ1,2(looks so much as SSj1 so i dont think its needed),majin,3,4 transfroms on all outfits
i agree ssj2 doesnt need to be made unless you added eletricity ingame just for the looks you cant really tell the diference.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SouthCraft on November 20, 2012, 06:02:55 AM
vegeta is almost done XD
KTH said SFX pack is like 80% done last time i asked
the alts. is also almost done
cell/GT/buu
only pink shirt left and get all of them to have SSJ1,2(looks so much as SSj1 so i dont think its needed),majin,3,4 transfroms on all outfits
so will vegeta have a Attacks? Or just b Attacks?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Carnage on November 20, 2012, 06:09:43 AM
so will vegeta have a Attacks? Or just b Attacks?
it will have all sdooms a attacks since mariodk is was in charge of finishing it xD


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 20, 2012, 07:02:06 AM
so will vegeta have a Attacks? Or just b Attacks?
it will have anything:
sdo0m´s moveset(mainly the "A" attacks) + mine wolfegeta´s "B" attacks but alot revamped in animetions/coding
 but new wins/throws since Sdo0m did not made the animetions for it
but i think i will after i done the alts. and the CSP/BPs


Post Merge: November 20, 2012, 12:52:47 PM
i am thinking to do something new for SSJ modes
not just vegeta but also for Goku updates/gotenks updates/kid goku PSA(if using goten or GT kid goku alt for this psa)
since i think there is filesize for it
that way we also can save texture slots
here is what i will do to the SSJ modes:
have all they´s SSJ forms in 1 model (still only 1x SSJ mode the other SSJ froms will just be as model changes nothing else will change on the moveset but the model) like this:
a model of Goku that have normal/SSJ1,3,4(not SSJ2 since that almost the same as SSj1 but with lighting)
the moveset will only have kaioken/1x SSJ mode
if you wanted to go to SSJ2(same as SSJ1 but with lighting),3,4
you just have to use down-taunt again while in SSJ1 (the moveset wont be boosted or anything but you will change the form and nothing else) and back to normal will just be up-taunt or down-taunt while holding a button or something like that
that way its possible to save afew texture slots if 1x model have all the forms
so its not needed to have it like this:
a texture slot with SSJ1 for normal mode and SSJ3 for SSJ mode
aother texture slot with normal for normal mode and SSJ1 for SSJ mode

i am also planing this for gotenks(only model changes not boosting or moveset change) and same for kid goku(only if using GT alt or goten) for DB kid goku it will not effect his model he will just have a taunt that look like he powerup

for vegeta i will do something else since his SSJ mode is timelimited and waste of time to use down-taunt afew times just for SSJ4
instead of using a taunt afew times i will do so you have to do Down-taunt and hold "A" for SSj2(just SSJ1 model with some lighting) or hold "B" for SSJ4

for goku updates´s SSJ mode i am planing to have also a limit but not a time limit
it will be a attack limit (will explain that later then i work on updates for him)


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 20, 2012, 01:59:11 PM
I like your ideas mariodk i can tell this goku update is gonna be Epic. So basically, your gonna make Goku go SSJ like in BT3? 8) that sounds so awesome, so he can build his way up to ssj4? or am i reading this wrong still? I got an idea if u wanna hear lol. Anyways, Make gokus Taunt SSJ, but in order to use it he has to do a specific amount of damage, when he does the amount of damage he starts to flash like wario does when hes ready to do a mega fart. And this signals that Goku Can go SSJ now :D Just another idea hope im not doing anything wrong by posting this. I usually post things that get ppl mad :/


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: ShadowWolf on November 20, 2012, 02:23:14 PM
I'm really liking the SSJ mode idea's for the updates/releases. They seem like they will balance out the PSA and it adds a little spice to it as well. Keep up the good work


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: KingJigglypuff on November 20, 2012, 02:28:52 PM
yo mariodk will you have version of goku and vegeta without a time limit.
Don't do this.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 20, 2012, 03:26:43 PM
Mariodk, i beleive i brought this up to u but when Goku goes SSJ it looks a bit odd in game because in the series his orange clothe becomes more of a yellow-orange when he goes ssj. Would you be able to make gokus orange clothe become lighter or no?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SiLeNtDo0m on November 20, 2012, 03:41:39 PM
Mariodk, i beleive i brought this up to u but when Goku goes SSJ it looks a bit odd in game because in the series his orange clothe becomes more of a yellow-orange when he goes ssj. Would you be able to make gokus orange clothe become lighter or no?

File limitations.  You'd probably need another model for the entire body.  At the moment he just switches heads.  Too much work for too insignificant a change.  You'd be better off just using some aura graphic


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Carnage on November 20, 2012, 04:00:35 PM
well you can make goko go from normal to ssj3/4 by model changers since you can make goku normal hair disapear by model changer also.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 20, 2012, 04:34:27 PM
Well i was thinking since goku can go ssj4 why couldnt his outfits color change but that wuld take away his ssj4 transformation so i can see how it wont work now lol


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: StupidMarioFan1 on November 20, 2012, 04:34:43 PM
Three more votes and Vegita will be in the lead. xD Honestly it sounds like Vegita will be finished first since I've seen more progress on him thatn Naruto. lol


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 20, 2012, 04:55:42 PM
Three more votes and Vegita will be in the lead. xD Honestly it sounds like Vegita will be finished first since I've seen more progress on him thatn Naruto. lol
I think Mariodk said they all be released at same time so it dont matter which one is finished first, cuz ull get them all at same time. I think ;) lol



Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: StupidMarioFan1 on November 20, 2012, 06:12:36 PM
I think Mariodk said they all be released at same time so it dont matter which one is finished first, cuz ull get them all at same time. I think ;) lol
I think I remember him saying that pages back.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: viewtifulduck82 on November 20, 2012, 09:34:43 PM
yeah i think they're all supposed to be released near christmas. don't quote me on that. things change xD


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: slayermarth101 on November 20, 2012, 10:34:29 PM
He said he's releasing vegeta as soon as he's done so all the DBZ fans will leave him alone about vegeta.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Anivernage on November 20, 2012, 10:44:03 PM
He said he's releasing vegeta as soon as he's done so all the DBZ fans will leave him alone about vegeta.
I lol more the other one you said loong ago to an user i dont remember who.

But this^

Also really cool idea Mariodk cant wait to see goku :af:


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 21, 2012, 07:33:03 AM
cuz of vegeta was needing a green alt that was not a boring recolour
cuz of Goku will get something like vegeta´s green alt. for his red alt on his update since goku also needs a red alt that is not a boring recolour cuz there is no Red outfit for goku in the anime/games
i made this for vegeta:
(http://i.imgur.com/poVAK.png)
after i have UV edited it to lower texture filesize i am thinking on SSJ4 Vegeta will have Fire luigi cloth with SSJ4 head/hair/tail
and you can easy guess Goku will have mario outfit


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SouthCraft on November 21, 2012, 07:37:31 AM
cuz of vegeta was needing a green alt that was not a boring recolour
cuz of Goku will get something like vegeta´s green alt. for his red alt on his update since goku also needs a red alt that is not a boring recolour cuz there is no Red outfit for goku in the anime/games
i made this for vegeta:
([url]http://i.imgur.com/poVAK.png[/url])
after i have UV edited it to lower texture filesize i am thinking on SSJ4 Vegeta will have Fire luigi cloth with SSJ4 head/hair/tail
and you can easy guess Goku will have mario outfit
haha, Vegeta is like: "WTF is this?" loving it mariodk :)


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Carnage on November 21, 2012, 07:55:43 AM
vegeta doesnt look good in green lol his head has been eated b the hat lol


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 21, 2012, 08:52:53 AM
(http://i.imgur.com/L3dLq.png) rigged
now just add the polygons for SSj4(with fire textures xd)/SSJ1
used like only 1-2 hours to make this model from beyond´s vegeta/brawl luigi xd


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SSJ Is Clueless! on November 21, 2012, 08:57:25 AM
([url]http://i.imgur.com/L3dLq.png[/url])
rigged
now just add the polygons for SSj4(with fire textures xd)/SSJ1
used like only 1-2 hours to make this model from beyond´s vegeta/brawl luigi xd


O-o

you....are jsut awesome, awesome job, wow


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: slayermarth101 on November 21, 2012, 09:49:25 AM
YESSSSSSS!!! Wiiiiiiiiin.
I might download it JUST for that vegeta. xD
My excitement now.
(http://i828.photobucket.com/albums/zz207/deathneed/4chan/aftrippy.jpg)

(No, this is NOT a .gif If you move your eyes, so will the picture. ;))


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: narutofan1 on November 21, 2012, 09:52:55 AM
([url]http://i.imgur.com/L3dLq.png[/url]) rigged
now just add the polygons for SSj4(with fire textures xd)/SSJ1
used like only 1-2 hours to make this model from beyond´s vegeta/brawl luigi xd



lol, what happened to Vegeta, why did Vegeta switch clothes with Luigi?

hey MarioDK, it would be funny if you had Luigi in Vegeta's outfit.



Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Chaos_Knight on November 21, 2012, 09:58:46 AM
([url]http://i.imgur.com/L3dLq.png[/url]) rigged now just add the polygons for SSj4(with fire textures xd)/SSJ1 used like only 1-2 hours to make this model from beyond´s vegeta/brawl luigi xd
Is it me or did Vegeta gain weight?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 21, 2012, 11:35:38 AM
Lol I love the mario and luigi ideas xD I was thinking this would be a cool red http://goo.gl/CEIhC (http://goo.gl/CEIhC)
But mario idea is wayy better and for vegeta i was gonna say this http://goo.gl/fKoE7 (http://goo.gl/fKoE7)
but luigi is better to :p Keep up awesome work


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: StupidMarioFan1 on November 21, 2012, 11:41:56 AM
To lower file size, you coud just shrink Luigi's textures, but then it woukld lose quality, so UV mapping would probably be the best to avoid losing teh awesome detail. I love how you made Vegita's hair look more like Luigi's, including giving him sideburns. xD


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 21, 2012, 11:48:25 AM
Ummm i think thats his normal hair :srs: lol


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: StupidMarioFan1 on November 21, 2012, 11:59:25 AM
Ummm i think thats his normal hair :srs: lol
lol it is, but the sideburns weren't that noticable to me until he had Luigi's cap on. xD


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 22, 2012, 10:40:01 AM
previews of vegeta alts. (all of them have scouter,SSJ1 and SSj4):
(http://i.imgur.com/8TKpx.jpg)
(http://i.imgur.com/Cmm4S.jpg)
(http://i.imgur.com/QzYaD.jpg)
(http://i.imgur.com/uFp26.jpg)
(http://i.imgur.com/yHVV1.jpg)
only cell saga needs to be ready ingame but first i needing to redo cell saga´s rig
and pink shirt i am too lazy to make right now


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: slayermarth101 on November 22, 2012, 10:48:46 AM
Isn't Cell saga the exact same one Beyond has released..?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 22, 2012, 10:51:12 AM
Isn't Cell saga the exact same one Beyond has released..?

namek saga(beyond´s):
(http://www.allthetests.com/quiz29/picture/pic_1312981305_5.jpg)
cell saga:
(http://images.wikia.com/dragonball/images/archive/a/ac/20091010054922!Vegeta.jpg)

look at his shoulders on his armor


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 22, 2012, 10:51:49 AM
previews of vegeta alts. (all of them have scouter,SSJ1 and SSj4):
([url]http://i.imgur.com/QzYaD.jpg[/url])

only cell saga needs to be ready ingame but first i needing to redo cell saga´s rig
and pink shirt i am too lazy to make right now



I feel like this one needs to have shorter hair, cuz in GT vegetas hair was shorter right? i culd be wrong  :P
?

Post Merge: November 22, 2012, 11:01:26 AM
Oh one more thing, i feel like shadow vegetas shoes would look much cooler if you shrunk them :D idk just an idea


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: ShadowWolf on November 22, 2012, 11:14:33 AM
previews of vegeta alts. (all of them have scouter,SSJ1 and SSj4):
(http://i.imgur.com/yHVV1.jpg)
(http://www.reactionface.info/sites/default/files/images/1279082592656.jpg)
Dat Vegeta


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SSBCFan1996 on November 22, 2012, 11:27:09 AM
Yay can't wait for the Vegeta PSA revamped this time, although tbh im not even sure if I will be play SSBB for while even with the new Vegeta PSA that i have literally been praying for XD, since I kinda of lost interest AGAIN. ever since I got a new laptop I've been kinda get use to play SSBC online instead.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: StupidMarioFan1 on November 22, 2012, 12:01:21 PM
Yay can't wait for the Vegeta PSA revamped this time, although tbh im not even sure if I will be play SSBB for while even with the new Vegeta PSA that i have literally been praying for XD, since I kinda of lost interest AGAIN. ever since I got a new laptop I've been kinda get use to play SSBC online instead.
A magical program called Dolphin exists, it has the power to play GameCube .gcm files and Wii ISOs, all with the ability of legal. Getting the Wii ISOs can be a different matter though. >.< Make sure to get rid of the torrent once it is finished downlaoding and it says seeding to avoid any legal problems.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SSBCFan1996 on November 22, 2012, 02:07:21 PM
A magical program called Dolphin exists, it has the power to play GameCube .gcm files and Wii ISOs, all with the ability of legal. Getting the Wii ISOs can be a different matter though. >.< Make sure to get rid of the torrent once it is finished downlaoding and it says seeding to avoid any legal problems.
?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SSJ Is Clueless! on November 22, 2012, 02:07:56 PM
you can emulate wii/gamecube games on your computer


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SSBCFan1996 on November 22, 2012, 02:20:37 PM
I know that :/


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SSJ Is Clueless! on November 22, 2012, 03:06:28 PM
then whats this about
?
...ok forget it nvm

[/offtopic]


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 22, 2012, 03:12:50 PM
a .gif with all outfits and the outfit´s tranfroms:
(http://i.imgur.com/ywG2U.gif)
whats left on vegeta:
-make CSP/BPs
-Revamp SFX pack alittle
-make video
-release it


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SouthCraft on November 22, 2012, 03:15:31 PM
a .gif with all outfits and the outfit´s tranfroms:
([url]http://i.imgur.com/ywG2U.gif[/url])
whats left on vegeta:
-make CSP/BPs
-Revamp SFX pack alittle
-make video
-release it
hyped!


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SSJ Is Clueless! on November 22, 2012, 03:21:56 PM
holy god dang that looks so epic!!


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Leon Exodio on November 22, 2012, 03:25:39 PM
lol shadow vegeta


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: StupidMarioFan1 on November 22, 2012, 03:27:34 PM
I thikn Luigi's cap should stay on, unless you think it'll make the file size larger since the Cap is most likely a polygon by itself unless you merged it.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: slayermarth101 on November 22, 2012, 06:00:34 PM
a .gif with all outfits and the outfit´s tranfroms:
([url]http://i.imgur.com/ywG2U.gif[/url])
whats left on vegeta:
-make CSP/BPs
-Revamp SFX pack alittle
-make video
-release it
(http://i.imgur.com/CqW9K.png)Sexy! Love the Super Saiyan hair.

Oh yeah and MarioDK, did you still need me to do the CSP's?
I've been tampering with it and I made a nifty little glass/scouter shatter effect for the "Over 9000" pose. (http://i.imgur.com/uuU3W.png)


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: StupidMarioFan1 on November 22, 2012, 07:29:06 PM
I've been tampering with it and I made a nifty little glass/scouter shatter effect for the "Over 9000" pose. ([url]http://i.imgur.com/uuU3W.png[/url])

I want to see this CSP. :D


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: JELLYpWnzU on November 22, 2012, 08:36:14 PM
a .gif with all outfits and the outfit´s tranfroms:
([url]http://i.imgur.com/ywG2U.gif[/url])
whats left on vegeta:
-make CSP/BPs
-Revamp SFX pack alittle
-make video
-release it
guess i was wrong ( about the cheeze head), that ssj is epic and ssj4 is so epic!


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Kagemaru on November 22, 2012, 11:58:01 PM
Well looks like Vegeta is coming along.

You haven't done too much with Luffy have you? If you've done the Gears Second coding, I could take it from there. I kinda want to since Pervy finished the new Luffy model that doesn't have all the different arms and since you're also working on Naruto I figure I could re-do his animations and finish the coding since you've got a lot on your plate.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 23, 2012, 01:50:44 AM
Well looks like Vegeta is coming along.

You haven't done too much with Luffy have you? If you've done the Gears Second coding, I could take it from there. I kinda want to since Pervy finished the new Luffy model that doesn't have all the different arms and since you're also working on Naruto I figure I could re-do his animations and finish the coding since you've got a lot on your plate.
dont worry luffy is next and pervy wanted that model he made for v2 not for v1
so i just rigged the same model but over v1 boneset and not so much left on luffy anyway
but still gear 2nd. left


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SSBCFan1996 on November 23, 2012, 11:58:34 AM
Hopefully when  your Vegeta PSA, and Southcraft Mewtwo come out my SSBB Movitvation will come back to life along with trying to make my future projects :/


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SiLeNtDo0m on November 24, 2012, 10:45:01 AM
Removed the spam :srs:


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: StupidMarioFan1 on November 24, 2012, 11:12:00 AM
Removed the spam :srs:
Didn't know my comment was spam, otherwise I wouldn't have posted it. :srs:
Anyways Mariodk Vegita looks awesome, did you have any other alternate costumes you were planning on making? :) I can't wait to see that OVER 9000!!! Taunt animation.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 24, 2012, 11:28:19 AM
Didn't know my comment was spam, otherwise I wouldn't have posted it. :srs:
Anyways Mariodk Vegita looks awesome, did you have any other alternate costumes you were planning on making? :) I can't wait to see that OVER 9000!!! Taunt animation.
And Mariodk, last i heard, was gonna give vegeta a scouter, so maybe he will break it when removing it and say OVER 9,000!!! lol but idk if he is still giving vegeta the scouter taunt


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: StupidMarioFan1 on November 24, 2012, 11:43:01 AM
And Mariodk, last i heard, was gonna give vegeta a scouter, so maybe he will break it when removing it and say OVER 9,000!!! lol but idk if he is still giving vegeta the scouter taunt
He is, and he'll have the scouter, I am curious on if it'll shatter or just have an explosion when Vegita crushes it in his hand, an explosion would probably get more laughs. xD


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Anivernage on November 24, 2012, 12:21:25 PM
Removed the spam :srs:
lol  i still see the old spam pages :P

oh.....>_>

*hides in shell*

btw mariodk will goku have no captain moves?
thats the only thing i disliked from goku.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: slayermarth101 on November 24, 2012, 03:13:48 PM
btw mariodk will goku have no captain moves?
thats the only thing i disliked from goku.
Yeah, same here. It'll be more interesting to see him with actual "Goku" moves rather than Captain's, Mario's, Falco's, etc. I kinda thought of some ideas.

- Up Smash
Blast Fist – Goku delivers a powerful uppercut, causing explosions in its path.

- Side Smash
Super Elbow Smash - A backstep dashing elbow smash. Goku slides backwards on the ground, then rushes forward with his elbow extended. (Similar to Captain's, but it's alot flashy-er and alot stronger

- Down Smash
I'd say keep it, but make it look Goku-y. Not lucario-ish. And add wind or aura rushing from his palms to show the strength behind it. (http://i.imgur.com/JbABW.png)

- Down Air (Maybe)
Slashdown Kick: a dive kick. Goku dives downwards diagonally, with his foot extended. (Like SDo0m's Shadow)

- Down Tilt
Ground Slash - A  rushing technique consists of the user sweeping with an arm, leg, or tail to trip the opponent, making them fall over. (Use a leg.)

 That's all I could come up with, so far. (http://i.imgur.com/qLBAq.png)


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 24, 2012, 05:01:08 PM
([url]http://i.imgur.com/qLBAq.png[/url])

K i know this is off topic but where do u keep getting those amazing face expressions from :p


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Chaos_Knight on November 24, 2012, 05:10:57 PM
K i know this is off topic but where do u keep getting those amazing face expressions from :p
It's called DeviantArt. Or at least that's where I would find them. >_>


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 25, 2012, 05:17:39 AM
(http://i.imgur.com/5TqqH.jpg)
still needs to fix these stupid eyes and then its ready
took only like 2 hour to make it xd
and yes a other shadow but a shadow with vegeta outfit xd
whats left on vegeta:
-add model changers in brawlbox without vegeta´s moveset freeze after saved in brawlbox and edited most in PSA
-Release the moveset


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Bagel on November 25, 2012, 06:09:15 AM
lol that Shadow Vegeta is baws


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: ShadowWolf on November 25, 2012, 06:36:52 AM
Haha A shadow vegeta. All we need is Shadow in Luigi clothes to match up with Sonic


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 25, 2012, 10:39:35 AM
([url]http://i.imgur.com/5TqqH.jpg[/url])
xD this looks awesome, great work mariodk :p


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: KGN Nappdagg on November 25, 2012, 10:42:30 AM
([url]http://i.imgur.com/5TqqH.jpg[/url])
still needs to fix these stupid eyes and then its ready
took only like 2 hour to make it xd
and yes a other shadow but a shadow with vegeta outfit xd
whats left on vegeta:
-add model changers in brawlbox without vegeta´s moveset freeze after saved in brawlbox and edited most in PSA
-Release the moveset

I've never been the type to troll or complain, but take this however you want. It seems as if the reason your PSAs don't get done is because you spend too much time making alternate costumes. "Alternate" which means alternative <Translation> There's no guarantee that everyone will use them. No offense at all, believe me I love your costume alts. It's just that the time taken to make them could have been put towards the actual moveset/animations, and the alt. costumes could be released after.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 25, 2012, 10:44:49 AM
i only finished this cuz of that 48 hour tourney
anyway there will be a release today (maybe more then 1 if i can get some stuff to work)


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 25, 2012, 10:47:47 AM
I've never been the type to troll or complain, but take this however you want. It seems as if the reason your PSAs don't get done is because you spend too much time making alternate costumes. "Alternate" which means alternative <Translation> There's no guarantee that everyone will use them. No offense at all, believe me I love your costume alts. It's just that the time taken to make them could have been put towards the actual moveset/animations, and the alt. costumes could be released after.
Hey, I think that if mariodk enjoys what he does and he doesnt feel like its a waste of time then he shuld be able to make all the alt. costumes he wants to :p i mean alot ppl will use them and they are funny, But Mariodk doesnt need to feel rushed to finish a psa lol


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: ShadowWolf on November 25, 2012, 10:48:26 AM
I've never been the type to troll or complain, but take this however you want. It seems as if the reason your PSAs don't get done is because you spend too much time making alternate costumes. "Alternate" which means alternative <Translation> There's no guarantee that everyone will use them. No offense at all, believe me I love your costume alts. It's just that the time taken to make them could have been put towards the actual moveset/animations, and the alt. costumes could be released after.
Don't get me wrong, he may take long to do PSA's but he does a good job on them. I mean look at Vegeta, he has a Final Smash like Lucario's now! That's pretty amazing. Plus he's not the only one on the vault who takes long to make projects. IT feels like he takes long because everyone is so anticipated to get their hands on it. So honestly, let the man work. He may take long, but he gives the people what they want so let him do what he's doing.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 25, 2012, 10:51:25 AM
Don't get me wrong, he may take long to do PSA's but he does a good job on them. I mean look at Vegeta, he has a Final Smash like Lucario's now! That's pretty amazing. Plus he's not the only one on the vault who takes long to make projects. IT feels like he takes long because everyone is so anticipated to get their hands on it. So honestly, let the man work. He may take long, but he gives the people what they want so let him do what he's doing.
What he said ^^^^^ lol btw are there any previews of your vegeta yet mariodk because i havnt been paying attention lately :/


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 25, 2012, 10:52:49 AM
Vegeta Released:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29864 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29864)
kinda xd
next(possible today if it works):
the real vegeta


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 25, 2012, 10:56:06 AM
Vegeta Released:
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29864[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29864[/url])
kinda xd
next(possible today if it works):
the real vegeta

xD thats awesome, now you need to make a shadow in a luigi outfit like shadow wolf said :p


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: ShadowWolf on November 25, 2012, 10:56:47 AM
Vegeta Released:
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29864[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29864[/url])
kinda xd
next(possible today if it works):
the real vegeta
LOL Trolled many people with this xD. I like the alternate though for Shadow


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 25, 2012, 11:03:28 AM
xD thats awesome, now you need to make a shadow in a luigi outfit like shadow wolf said :p
yes i will do that but first i will revamp sonic the plumber so it also looks good on the wii and not weird shaders and stuff
and since shadow the plumber is just a other head/a recolour of sonic the plumber i do him aswell


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SSJ Is Clueless! on November 25, 2012, 11:26:20 AM
LOL

nice one mariodk

you actually got me (and most likely everyoe else) but anyway nice job


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 25, 2012, 11:26:36 AM
yes i will do that but first i will revamp sonic the plumber so it also looks good on the wii and not weird shaders and stuff
and since shadow the plumber is just a other head/a recolour of sonic the plumber i do him aswell
lol awesome ;) btw... U changed your mind on releasing Goku, naruto, luffy, and vegeta on same day? Or was it just Goku, luffy, and naruto on same day. Also are you still going to do baby mario bros over ice climbers or no?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 25, 2012, 11:35:08 AM
lol awesome ;) btw... U changed your mind on releasing Goku, naruto, luffy, and vegeta on same day? Or was it just Goku, luffy, and naruto on same day. Also are you still going to do baby mario bros over ice climbers or no?
i dont changed my mind it was goku/luffy/naruto
cuz naruto/luffy is about same % done
Goku is just a update so that will not take as long as naruto/luffy
and yes i still have baby mario bros moveset in my future plans but they are not next after my WIP
i think ussop is next after my WIP cuz epic pervy have rigged a epic model of him


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: slayermarth101 on November 25, 2012, 11:40:11 AM
Were those Goku ideas I posted awhile back somewhat helpful?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 25, 2012, 11:42:15 AM
Were those Goku ideas I posted awhile back somewhat helpful?
yes they was good and possible i am using them xd


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: slayermarth101 on November 25, 2012, 12:38:00 PM
(http://i.imgur.com/IuqoZ.png) YESSSSHZ!


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: JELLYpWnzU on November 25, 2012, 02:38:11 PM
imso excited!! vegeta is the last part of my collection of dbz characters :)


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: KGN Nappdagg on November 25, 2012, 02:43:51 PM
Don't get me wrong, he may take long to do PSA's but he does a good job on them. I mean look at Vegeta, he has a Final Smash like Lucario's now! That's pretty amazing. Plus he's not the only one on the vault who takes long to make projects. IT feels like he takes long because everyone is so anticipated to get their hands on it. So honestly, let the man work. He may take long, but he gives the people what they want so let him do what he's doing.
You're missing the point. The opinionated unnecessary alternate costumes is what I'm putting to light here. Some of them are just not necessary IMO.   


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 25, 2012, 03:00:43 PM
i dont changed my mind it was goku/luffy/naruto
cuz naruto/luffy is about same % done
Goku is just a update so that will not take as long as naruto/luffy
and yes i still have baby mario bros moveset in my future plans but they are not next after my WIP
i think ussop is next after my WIP cuz epic pervy have rigged a epic model of him
k cool ;) lol So SMBZ sonic/Mario and Kid goku are on hold im guessing as well? lol And how is that final vegeta in "saiyan" armor coming along. I think its the cell saga armor :D


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: ShadowWolf on November 25, 2012, 03:52:09 PM
You're missing the point. The opinionated unnecessary alternate costumes is what I'm putting to light here. Some of them are just not necessary IMO.  
Maybe the alternates add excitement to his PSA's. Maybe they make him have motivation to make the PSA. Your opinion doesn't matter at this point, just be patient and wait for his work. It's not the point of getting it done fast, it's the point of just making it the best he can. So wait like everyone else (http://i.imgur.com/p9Y6z.png)


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Pervyman Trigger on November 25, 2012, 04:48:16 PM
naw they defiantly distract him from the psa work XD trust me I talk to him alot >_>


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Chaos_Knight on November 25, 2012, 04:50:28 PM
Recolors < Alternate Costumes

Recolors only if you run out of ideas for Alts.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: StupidMarioFan1 on November 25, 2012, 05:16:09 PM
Recolors < Alternate Costumes Recolors only if you run out of ideas for Alts.
Well sometimes Recolors are best when making a full costumne replacement that should feel like Nintendo made it themselves, but Alternate costumes are more original and bring more excitment. :D


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Chaos_Knight on November 25, 2012, 05:27:39 PM
but Alternate costumes are more original and bring more excitment. :D
Nintendo should add alt costumes for the nextSmash Bros. Like how they gave Wario his classic outfit for Brawl.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Pervyman Trigger on November 25, 2012, 05:29:51 PM
couldn't you technically include sonic into the alt outfit section? Just look at his glvoes


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: StupidMarioFan1 on November 25, 2012, 06:25:00 PM
Nintendo should add alt costumes for the nextSmash Bros. Like how they gave Wario his classic outfit for Brawl.
I also hope they bring back Dark Bowser....or Bowletta, or really a good amount of great bosses from the M&L and Paper Mairo series. I don't understand how they bring Dry Bowsewr in most Mario games now, he'll probably make an appearence in Galaxy 3 when they make one, he appeared in 3D Land, NSMB2, Mario kart, but they never brought back Dark Bowser. Dark Bowser would've fit better as the hidden bosses in 3D Land and New Super Mario Bros 2, exspecailly how Dry Bowser blew BLUE fireballs in those games. O_< But yah Alternate Costumes would be a great idea for the next smash bros game, they probably shouldn't give all of them recolors like they did with Classic Wario, maybe a recolor of the alternate cusotme so they are like twelve slots for each character or atleast ten instead of six.
Anyways love Shadow the Sayian Mariodk, keep up the epic work. ;D


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: narutofan1 on November 25, 2012, 09:17:26 PM
hey MarioDK, you said naruto is just as complete as Luffy, does
that mean they are both done?

are we gonna get any previews of Naruto using his one tailed form
during his FS?

does he have the red aura cover his rasengan?


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 25, 2012, 10:42:49 PM
hey MarioDK, you said naruto is just as complete as Luffy, does
that mean they are both done?

are we gonna get any previews of Naruto using his one tailed form
during his FS?

does he have the red aura cover his rasengan?
Calm.... down lol, just wait like everybody else, he'll have a preview ready when hes ready to make one


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: Anivernage on November 25, 2012, 11:18:35 PM
hey MarioDK, you said naruto is just as complete as Luffy, does
that mean they are both done?

are we gonna get any previews of Naruto using his one tailed form
during his FS?

does he have the red aura cover his rasengan?
first one... get out.
second one...wait man(kid) they will be released when will be released..he will show previews when the time comes.
third one...mariodk could answer it.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: KGN Nappdagg on November 26, 2012, 11:01:45 AM
Maybe the alternates add excitement to his PSA's. Maybe they make him have motivation to make the PSA. Your opinion doesn't matter at this point, just be patient and wait for his work. It's not the point of getting it done fast, it's the point of just making it the best he can. So wait like everyone else ([url]http://i.imgur.com/p9Y6z.png[/url])

Good, then don't respond. The post was for Mariodk Anyways (http://i.imgur.com/p9Y6z.png) As I clearly stated before, it's not about how fast it gets done because if it was, I would have said "Mariodk, I don't like the alternate costumes, just finish the PSA" no, I didn't say that. On a side note, YOUR opinion matters not to me seeing as this is 'Mariodk's' thread. There was no reason to disrespect me like that because I didn't ask for your input. Thanks in advance

Sincerely, Someone who only tries to give his opinion for the one that matters <cough> Mariodk.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: slayermarth101 on November 26, 2012, 11:21:31 AM
 *sigh* (http://i.imgur.com/mQ7gP.png)

(http://cdn.denimblog.com/9/9d/9d6c69c6_thread-direction.jpeg)


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: SSJ Is Clueless! on November 26, 2012, 11:22:30 AM
 *sigh* ([url]http://i.imgur.com/mQ7gP.png[/url])
([url]http://cdn.denimblog.com/9/9d/9d6c69c6_thread-direction.jpeg[/url])


that made my day

but he's right stop spamming/raging


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: StupidMarioFan1 on November 26, 2012, 03:24:57 PM
 *sigh* ([url]http://i.imgur.com/mQ7gP.png[/url])
([url]http://cdn.denimblog.com/9/9d/9d6c69c6_thread-direction.jpeg[/url])

ROFL! Although...did you get any more progress on you two games, or are you waiting until you finished those WIPs? I don't remember if you said you were waiting or not....would it just be you, or will some people help with things like animations.....okay I admit it, I want to help make them Mario anitamions. :)


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 26, 2012, 04:04:09 PM
SSBB hacks: Vegeta moveset Previews (http://www.youtube.com/watch?v=bnNkZZs8Ym0#)
as soon its uploaded/ready to be viewed
whats left on vegeta:
-make CSP/BPs
-wait a year for release it just to troll vegeta fanboys here
-just kidding will release it as soon i got the other hacks i wanted to release with vegeta is ready


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: narutofan1 on November 26, 2012, 04:28:10 PM
SSBB hacks: Vegeta moveset Previews ([url]http://www.youtube.com/watch?v=bnNkZZs8Ym0#[/url]) as soon its uploaded/ready to be viewed whats left on vegeta: -make CSP/BPs -wait a year for release it just to troll vegeta fanboys here -just kidding will release it as soon i got the other hacks i wanted to release with vegeta is ready



the youtube video you have on here is not working, i don't know if it's just my computer or
your video on youtube is not working.

would those other hacks happen to be Naruto and Luffy, if it's not, take your time.


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: DoctorFlux(Mariodk) on November 26, 2012, 04:30:06 PM

the youtube video you have on here is not working, i don't know if it's just my computer or
your video on youtube is not working.

would those other hacks happen to be Naruto and Luffy, if it's not, take your time.
yes it will be luffy that is absorbed by buu as a alt. for buu moveset and also will be for luffy moveset


Title: Re: Mariodk Projects: happy DBZ fans? Vegeta WIPs now and gets finished this time
Post by: rax189 on November 26, 2012, 04:38:42 PM
Problems I see
1) AAA SFX can use some help
2) His FS (in air) is TOOOO long and it would be MUCH better if veget had more animations while using it
3) The light around him when he uses galic gun and his FS is a bit to much lol, but thats nothing really so dont worry about that
4) his FS in air is toooo quiet
thats it, hope this helps :P



Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: SSJ Is Clueless! on November 26, 2012, 04:56:15 PM
:patrick:

man vegeta looks amazing, course i cant criticize anything because i think its a amazing as is


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: rax189 on November 26, 2012, 04:57:15 PM
Ps. Ur lighting around Vegeta when he uses galic gun or on his FS isnt a problem, its how thick it is :P lol


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: JELLYpWnzU on November 26, 2012, 05:36:54 PM
SSBB hacks: Vegeta moveset Previews (http://www.youtube.com/watch?v=bnNkZZs8Ym0#)
as soon its uploaded/ready to be viewed
whats left on vegeta:
-make CSP/BPs
-wait a year for release it just to troll vegeta fanboys here
-just kidding will release it as soon i got the other hacks i wanted to release with vegeta is ready
oops couldn't see that


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: rax189 on November 26, 2012, 05:45:02 PM
Mariodk the ssj4 is amazing, So you finally found a way to make SSJ modes happen without using pit lol ???? Im guessing u used the invisible hair method? idk, i explained it a long time ago but i didnt know if it was possible. :P what ever u did... vegeta came out great :D and are his transformations triggered by his taunt


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: Bagel on November 26, 2012, 06:26:51 PM
I don't think he used invisible hair. I think he used one of Brawl Boxes new features, that lets you generate articles?


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: rax189 on November 26, 2012, 06:36:36 PM
I don't think he used invisible hair. I think he used one of Brawl Boxes new features, that lets you generate articles?
really? that sounds awesome :D


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: Bagel on November 26, 2012, 06:38:53 PM
I'm not sure to be honest, thats just what I recall seeing awhile back


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: SSJ Is Clueless! on November 26, 2012, 07:05:03 PM
its called a model changer

name explanes itself

[\offtopic]


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: StupidMarioFan1 on November 26, 2012, 07:09:54 PM
I haven't been able to get that to work though, crashed ingame for me, unless every character slot has to have the new nameM bones. :oshi:


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: Carnage on November 26, 2012, 08:28:51 PM
model changers are the easiest things to add in bb :srs: you dont even need m bones you can choose any bone even from an arm lol


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: JELLYpWnzU on November 26, 2012, 08:56:47 PM
u can go ssj and ssj4 in one model!? thats way better thanwhat goku could do


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: ThyLASA on November 26, 2012, 09:16:26 PM
Happy 6 hundo (600) I'm proud I was here to see your beginning on this site  :) :laugh: :af:


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: rax189 on November 26, 2012, 10:16:14 PM
Happy 6 hundo (600) I'm proud I was here to see your beginning on this site  :) :laugh: :af:
What he said ^^^^^


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: Teinchi23 on November 26, 2012, 10:38:03 PM
Funny for me, i just got here, lol!! But that Vegeta is the best hack you made imo. :D


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: SwingSet on November 26, 2012, 11:12:27 PM
HAPPY 600 PAGES MARIODK!
EDIT!: FIRST!
 :D


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: Kagemaru on November 26, 2012, 11:25:31 PM
Happy 600 pages :D

Nice to see Vegeta is almost done.

I remembered that I wanted to ask you if you could explain to me how you did the Vegeta FS cause I wanted to do something like that for Ryu's Super kameh- Hadoken


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: rax189 on November 26, 2012, 11:28:10 PM
ITS OVER 600!!!!!!!!!!!!!    congrats mariodk, your an AMAZING psa maker and i appreciate all your hacks you make : D
 


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: SiLeNtDo0m on November 26, 2012, 11:43:55 PM
Happy 600 pages :D

Nice to see Vegeta is almost done.

I remembered that I wanted to ask you if you could explain to me how you did the Vegeta FS cause I wanted to do something like that for Ryu's Super kameh- Hadoken

There's an event that allows you to set an animation to a certain frame.  The animation involves Vegeta rotating on the same frame so depending on whether you're pressing left or right it increases/decreases a fake variable and in turn the frame is assigned to whatever the variable is.

Personally though looking at the FS more I think he should just fire it forward.  Whilst it was a cool experiment, it doesn't look particularly good due to being stuck in one pose and it's not even canon. 

Also not a fan of a number of the graphics.  There's a reason why I selected the graphics I did and it's because they enhance the aesthetics of various moves.  For example the Galick Gun should have that purple aura I had for it before due to the fact that it strengthens the beam.  That still aura looks ugly and obnoxious and only makes moves look worse.  However Galick Gun's beam looks great.

Still, good work on this and happy 600 pages.


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: DoctorFlux(Mariodk) on November 26, 2012, 11:47:26 PM
model changers are the easiest things to add in bb :srs: you dont even need m bones you can choose any bone even from an arm lol
i know but its not easy if brawlbox makes the PSA to freeze all the time
it was like the only thing that keep me to get vegeta done

also i see i am soon getting over 9000 posts xd so the one who is 9001 post getting vegeta first
also locking the thread for afew hours so no cheating on this happen while i am not on my PC

There's an event that allows you to set an animation to a certain frame.  The animation involves Vegeta rotating on the same frame so depending on whether you're pressing left or right it increases/decreases a fake variable and in turn the frame is assigned to whatever the variable is.

Personally though looking at the FS more I think he should just fire it forward.  Whilst it was a cool experiment, it doesn't look particularly good due to being stuck in one pose and it's not even canon.  

Also not a fan of a number of the graphics.  There's a reason why I selected the graphics I did and it's because they enhance the aesthetics of various moves.  For example the Galick Gun should have that purple aura I had for it before due to the fact that it strengthens the beam.  That still aura looks ugly and obnoxious and only makes moves look worse.  However Galick Gun's beam looks great.

Still, good work on this and happy 600 pages.
maybe i make it purple but then all the other auras for normal mode has to be purple
also will maybe revamp the aura models alittle in updates of goku/gotenks
maybe all the aura needs is animted texture on it but i try that one on goku updates first

Post Merge: November 27, 2012, 05:19:55 AM
opened the thread again now i can watch on who gets post nr. 9001(not 9000 cuz thats not over 9000)


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: narutofan1 on November 27, 2012, 05:45:48 AM
MarioDK, great work on Vegeta.

I liked the video, but why was his galick gun stronger than Goku's
kameha?


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: KingJigglypuff on November 27, 2012, 05:52:17 AM
opened the thread again now i can watch on who gets post nr. 9001(not 9000 cuz thats not over 9000)
To everyone: Make sure your posts are legitimate. Or else they will be removed, and sanctions might be given.

-Do not reply to this-


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: DJ Lowgey on November 27, 2012, 06:25:44 AM
oh its not the original over 9000 sfx :(


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: Carnage on November 27, 2012, 06:54:49 AM
the attack100 looks kinda wierd on the animation department

the side B should be nerfed from what i see you can just spam it.

what % does ssj activate? 130?


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: DoctorFlux(Mariodk) on November 27, 2012, 07:00:43 AM
the attack100 looks kinda wierd on the animation department

the side B should be nerfed from what i see you can just spam it.

what % does ssj activate? 130?
the SSJ mode gets actived if you have been hitted about 30 times
so you can get SSJ mode after you died and low % dmg still but have been dmged alot before you died


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: Hotness on November 27, 2012, 07:11:54 AM
After this which psa are you gonna work ok first?


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: Psycho Philia on November 27, 2012, 07:39:55 AM
Are you not afraid that some people in that case take hit on purpose just to become Super Saiyan? Because with this formula, this is what can happen... Besides, Mariodk, this is pretty lethal against people who do attacks with a lot of hits without doing a lot of damages... Have you taken this in consideration?

Edit: Carnage, it's true, I removed one of my posts, but it was a post in reaction of an other post that was removed, so I had no other choice than to remove it too.


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: BillyGoat on November 27, 2012, 07:43:57 AM
MarioDK. The PSA looks really good so far but. There are a couple of flaws with it.
The Galick Gun looks good
The aura looks kinda bad but feel it should be a little smaller it's too big.
SSJ4 looks good and SSJ1 looks good also the file size seems kinda big tho isn't it?


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: slayermarth101 on November 27, 2012, 07:47:31 AM
Are you not afraid that some people in that case take hit on purpose just to become Super Saiyan? Because with this formula, this is what can happen... Besides, Mariodk, this is pretty lethal against people who do attacks with a lot of hits without doing a lot of damages... Have you taken this in consideration?
I thought. That as well. Kinda weird
And  I like how his abilities change with each transformation

 
Do I win :D
Not a legitimate answer.


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: Carnage on November 27, 2012, 07:56:43 AM
deleting posts to be 9001 lol this ppl does everything


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: DoctorFlux(Mariodk) on November 27, 2012, 08:06:24 AM
Do I win :D
you win and welcome to kc-mm
i will send you soon
 
Are you not afraid that some people in that case take hit on purpose just to become Super Saiyan? Because with this formula, this is what can happen... Besides, Mariodk, this is pretty lethal against people who do attacks with a lot of hits without doing a lot of damages... Have you taken this in consideration?
if you get hit by purpose you will also get dmg
and maybe even so much dmg so you will die anyway so to be SSj it will cost alots of dmg or maybe a life
for goku´s SSJ mode i will do so you have to work for it to get it: the more you hit ppl with attacks the faster you get SSJ mode
I thought. That as well. Kinda weird
And  I like how his abilities change with each transformation

 Not a legitimate answer.
SSJ1/4 mode is the same just using other model changer
mainly for saving textures slot so you can have both over SSj mode on 1 model
SSJ mode just boost dmg and speed on some attacks
also make yours jumps higher/can use up-B 2x and finalflash bigger


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: slayermarth101 on November 27, 2012, 08:23:47 AM
you win and welcome to kc-mm
i will send you soon
To everyone: Make sure your posts are legitimate. Or else they will be removed, and sanctions might be given.

-Do not reply to this-

._.


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: ThyLASA on November 27, 2012, 08:32:19 AM
He kinda has a point....but at the same time. Ik your new here an all but make sure next time you make the post legit first


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: Kagemaru on November 27, 2012, 10:01:10 AM
Hm...

The video was nice, but the attacks didn't seem... fluid... They were smooth... but didn't seem to flow like how I think Vegeta's fighting style would, but maybe thats me...

In any case, congrats to the newb. thats a fine way to enter KCMM by winning a playtest before everyone else xD


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: DoctorFlux(Mariodk) on November 27, 2012, 10:15:40 AM
screw the big release day on vegeta moveset/afew other things

get ready to spam F5 on brawl vault cuz i will maybe release vegeta today


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: slayermarth101 on November 27, 2012, 10:20:50 AM
Hm...

The video was nice, but the attacks didn't seem... fluid... They were smooth... but didn't seem to flow like how I think Vegeta's fighting style would, but maybe thats me...
W
In any case, congrats to the newb. thats a fine way to enter KCMM by winning a playtest before everyone else xD
Some attacks were pretty fluid. The overall psa seemed fluid itself, just afew, maybe 2 or 3 that weren't.


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: Kagemaru on November 27, 2012, 10:27:28 AM
Oh MariodK you troll :af:

If you do or don't... I see what you're doing there xD

@SlayerMarth: I'll probably have to play with it to see how I feel overall. Then again, I'm probably still gonna use Wolverine or Zoroark (when he's done) instead of Vegeta. The current Goku isn't good enough atm to match the Vegeta one and I'm a real big fan of rivalries... (Which is why I have Shadow for Sonic, Captain America for Iron Man, Sora for Riku, Cloud for Sephiroth etc)


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: DoctorFlux(Mariodk) on November 27, 2012, 10:31:14 AM
vegeta
is
released
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29864
ohh wait that was not vegeta but close here is the real link:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23539
ohh wait that was vegeta (sonic styled) here is the real link:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29897


Title: Re: Mariodk Projects:Vegeta moveset video preview in poll
Post by: Don Jon Bravo on November 27, 2012, 11:16:53 AM
billygoat is a troll
a fake user
i think i know who he is
he doesnt even have an introduction like the other newbies

anyways MarioDk i have been refraining myself from posting here till Vegeta was out, it was crucial with all of them previews
cant wait til i try him out
ill let u know if any issues


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: JELLYpWnzU on November 27, 2012, 12:05:00 PM
vegeta
is
released
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29864[/url]
ohh wait that was not vegeta but close here is the real link:
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23539[/url]
ohh wait that was vegeta (sonic styled) here is the real link:
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29897[/url]
yessss! Its here!!!!


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: StupidMarioFan1 on November 27, 2012, 03:54:44 PM
billygoat is a troll a fake user i think i know who he is he doesnt even have an introduction like the other newbies anyways MarioDk i have been refraining myself from posting here till Vegeta was out, it was crucial with all of them previews cant wait til i try him out ill let u know if any issues
There is a introduction page? jk, but I still didn't introduce myself, maybe that's why my hacks aren't popular. :'(
Also great job on Vegita! Love it, but I hope someone puts in teh original OVER 9000!!!!! line instead of the American version, and that's coming from an American. lol The Japanese's English dubs are so much better since the language in them are funnier. xD


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: rax189 on November 27, 2012, 04:11:37 PM
Mariodk like i said before FS is too long so id like to see that fix. And a suggestion to activate FS in my opinion would be How much damage u do on others, not how much damage others do on you :P Or make his FS him going super saiyan xD like samus to zero suit samus :D jk thats a bad idea but do what you must ;)


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Anivernage on November 27, 2012, 04:11:42 PM
@MrMW
lol im a troll? :oshi:
i never introduced myself lol
but indeed.

Sincerely...
Epic job both SilentDo0m and Mariodk!!
I really like vegeta.  ;D

Mariodk really good discovery on Vegeta FS :D


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Carnage on November 27, 2012, 05:21:50 PM
mariodk just wondering i tryed to add vegeta swand and i cant seem to for some odd reason :S i only have goku and waluigi swands and if i try to add vegeta it says it cant find space  on wiiscrubber.

Psa is good but my feedback is

SSJ should be by damage  and not by hits imo its too random like this

Galik gun needs a big nerf if people are around 60 or so you can kill like 3 ppl with galik gun doing 21% and with that knockback and range its crazy


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: BillyGoat on November 27, 2012, 05:29:28 PM
I agree with carnage Galick gun is too good. Plus I can just spam it. But getting hit, I like it because it helps me not only depend on SSJ mode


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Anivernage on November 27, 2012, 06:20:45 PM
Hey mariodk. Cant wait to see naruto :D
One question..the clones will be used only in the needed attacks?
or will they act free?


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: ThyLASA on November 27, 2012, 06:28:10 PM
Anyways........
I love the moveset so far.
Galick Gun- Too Good. Nerf gun this [censored] alot. Especial In SSJ4 mode I just keep taping be and killing
Kai blast- Ehhh. Useful for spacing them [censored]es anyways
Super Flight or w/e- Still getting use to it Idky but it's decent.
Super explosive wave - ehhhh useless for me. I tried using it alot but never could find a use for me.

Up smash - Good. keep it like that
Side Smash- Ehh kinda good. But i don't think this is supposed to be a kill move.
Down smash - looks good but didn't use it to much

Final Flash - Should have more animation to it and Lower the time on it

rest of the moves. I gotta start paying attention too lol

Also I like the ideal of getting hit to get Vegeta to get his SSJ mode idk why everyone hating on that. Makes you not depend on that to win the match and get some skill with him. Plus I like that your going to make goku get his by hitting making the movesets much more different.

Over all moveset 7.9/10

I can tell this will get boring real quick for me. And no offense to you. But I was looking forward to how SDoom thought out his (I seem like I'm [censored] riding Ik  :>.>: ) But I can wait for his revamp this should hold me over till then. But props can't wait till luffy. But theres so many damn hacks over marth now it's getting ridiculous

Plus Goku Revamp with SlayerMarth Ideals that's gonna be good. And Naruto over Olimar that's a big one I'm wanting. SMBZ mario ehh could use a little update too but not trying to sound like I'm a noobie right now

Hey mariodk. Cant wait to see naruto :D
One question..the clones will be used only in the needed attacks?
or will they act free?

I hope they act freely. but also get used in attacks too but I think it will do both hopefully but Knowing MarioDK they probably are going to act freely


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: StupidMarioFan1 on November 27, 2012, 06:39:41 PM
mariodk just wondering i tryed to add vegeta swand and i cant seem to for some odd reason :S i only have goku and waluigi swands and if i try to add vegeta it says it cant find space  on wiiscrubber. Psa is good but my feedback is SSJ should be by damage  and not by hits imo its too random like this Galik gun needs a big nerf if people are around 60 or so you can kill like 3 ppl with galik gun doing 21% and with that knockback and range its crazy
That happens, that is why I alway make another copy of teh Brawl ISO before replacing that file, it really has nothing to do witht eh memory size because you could have an ISO with more memory withou that sawnd, and one with less and after importing the sawnd to the smaller one, it can say no more room. You are most likely going to have to start with a default ISO with no or very few hacks before importing that sawnd to it. -_-
Of course that doesn't happen every time. Also for this to stay on topic, I'm saying that it isn't teh sawnd that mariodk included that is giving you that error, I got that error when importing the Melee Mario sawnd once.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: ShadowSnake on November 27, 2012, 06:42:03 PM
The moveset is amazing. :Srs: i love it.

but one big issue....

The SFX pack makes the game freeze when you play as snake because it deletes snake's sfx out of the brsar. Please fix this so we can use the moveset with sound.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Anivernage on November 27, 2012, 06:44:07 PM
The moveset is amazing. :srs: i love it.

but one big issue....

The SFX pack makes the game freeze when you play as snake because it deletes snake's sfx out of the brsar. Please fix this so we can use the moveset with sound.
Fixed.
Also thats a weird issue o_O


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: StupidMarioFan1 on November 27, 2012, 06:46:30 PM
The moveset is amazing. :Srs: i love it. but one big issue.... The SFX pack makes the game freeze when you play as snake because it deletes snake's sfx out of the brsar. Please fix this so we can use the moveset with sound.
Thank god I haven't put that sawnd file in yet, otherwise I would I test GES James Bond, and other Snake imports? O.o


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: JELLYpWnzU on November 27, 2012, 06:47:43 PM
???? Seriously? Mariodk just released vegeta today and u guys just keep talking about what needs fixes, i think the fs is amazing and strong. U guys are already asking about naruto now? Mariodk u should lock this topic or something like that until u get progress on naruto, guys give this guy a break  ;D


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: StupidMarioFan1 on November 27, 2012, 06:52:17 PM
???? Seriously? Mariodk just released vegeta today and u guys just keep talking about what needs fixes, i think the fs is amazing and strong. U guys are already asking about naruto now? Mariodk u should lock this topic or something like that until u get progress on naruto, guys give this guy a break  ;D
I can live with most of the tiny errors, but Snake freezing is not something that should be waited on until the next release....I kinda shouldn't be talking since my SM64 Moveset has a freezing Final Smash, but atleast that is something I put in the description, and isn't as much as a big deal as a whole other character slot freezing.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: ThyLASA on November 27, 2012, 06:53:56 PM
???? Seriously? Mariodk just released vegeta today and u guys just keep talking about what needs fixes, i think the fs is amazing and strong. U guys are already asking about naruto now? Mariodk u should lock this topic or something like that until u get progress on naruto, guys give this guy a break  ;D


(sigh) Dude it's called feedback. NEEDS TO BE FIX. People do it all the time on this site if you haven't notice. Asking a question about what he has done so far is not bad at all. But were not pushing him to release it soon. Locking the thread at this point makes no sense because he needs FEEDBACK. Depending if he's going to do it or not. It's still good to know. Or else he won't know what problems there are and what to fix


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: JELLYpWnzU on November 27, 2012, 07:02:01 PM

(sigh) Dude it's called feedback. NEEDS TO BE FIX. People do it all the time on this site if you haven't notice. Asking a question about what he has done so far is not bad at all. But were not pushing him to release it soon. Locking the thread at this point makes no sense because he needs FEEDBACK. Depending if he's going to do it or not. It's still good to know. Or else he won't know what problems there are and what to fix
i guess u got a point there,  :>.>:


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: ThyLASA on November 27, 2012, 07:04:46 PM
i guess u got a point there,  :>.>:

Sorry, if i seemed mean

So I see you added a jump cancel on the down B. nice


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: KingJigglypuff on November 27, 2012, 08:20:16 PM
You people...seriously...stahp

I'm going to clean up the past Spam in the last 3 pages. Again.

And I can't confirm that BillyGoat is an alt of RasenganKameha/david. But if you are, then you will be sanctioned.

-Do not reply to this-

.... when kjp gets here, Hes gon flip lol
:>.>:

Omg (sigh) a look SlayerMarth that's my 10 year old brother. You can't just assume either I explain to him early you can't just spam post so I made him fix that early. BUt he really didn't do anything nor know what your talking about. Like he's legit crying right now. NOt cool dude. So I get you were upset with that other guy but take it from me it wasn't him now just leave him alone and I'll make sure he doesn't spam post.
No excuse. Regardless if he is your brother or not. If you say something unintelligent, then people are bound to be rude to you. And literally crying over something people that he will never meet said is quite ridiculous. There are special circumstances though, but this is not one of them. If you can't take the heat of the Internet, then don't even bother. And what the Hell is a 10 year old doing on the Internet unsupervised? :srs:

Now stay on topic please guys like I've never seen a thread out of order like this one today
You're not the one to make orders.

-Do not reply to this-


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: StupidMarioFan1 on November 27, 2012, 08:49:32 PM
Anyways I hope you fix that sawnd error soon before people start reporting it and all that crap and make people not want to download it, even though it is something that doesn't have to be used, there are just those stupid people on the web that don't pay close attention to things. *shakes head*


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: slayermarth101 on November 27, 2012, 09:11:10 PM
I imported my sounds perfectly with no problem at all. (http://i.imgur.com/fqiQ3.png)
Haven't tested in-game but I'm sure they work nicely.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: rax189 on November 27, 2012, 09:32:59 PM
I imported my sounds perfectly with no problem at all. ([url]http://i.imgur.com/fqiQ3.png[/url])
Haven't tested in-game but I'm sure they work nicely.

no, thats not really the problem, I hear the SFX is working fine but ppl are complaining it makes the game freeze if u play vegeta vs snake


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: SiLeNtDo0m on November 27, 2012, 11:48:52 PM
???? Seriously? Mariodk just released vegeta today and u guys just keep talking about what needs fixes, i think the fs is amazing and strong. ;D

What do you mean seriously?  That is a GOOD thing.  It allows us to swiftly see where the issues are and attempt to swiftly fix and improve them.  Comments like "it's awesome" are nice sure but they're completely unconstructive and they don't help the PSAer to improve.  Nah boo La $alle knows where it's at lol.

I'll write my moveset revamps in my thread at a later stage.  I've a variety of fresh ideas.

Also one last question MarioDK my man.  Can I reupload your vid to my channel as well so my subs can see it?  It means more views overall.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: DoctorFlux(Mariodk) on November 28, 2012, 02:35:34 AM
What do you mean seriously?  That is a GOOD thing.  It allows us to swiftly see where the issues are and attempt to swiftly fix and improve them.  Comments like "it's awesome" are nice sure but they're completely unconstructive and they don't help the PSAer to improve.  Nah boo La $alle knows where it's at lol.

I'll write my moveset revamps in my thread at a later stage.  I've a variety of fresh ideas.

Also one last question MarioDK my man.  Can I reupload your vid to my channel as well so my subs can see it?  It means more views overall.
sure just reupload my video if you wanted


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: viewtifulduck82 on November 28, 2012, 01:57:03 PM
i dunno why people want the gallick gun nerfed. i mean for starters, it isn't chargeble like the kamehameha is, so you always know when it's gonna come out. plus, it's a one shot attack and doesn't deal rapid damage like goku's kamehameha. this means that sheilding puts you out of harm's way, and you can counter attack while the end lag is happening. it's like what the falcon punch would have been if it were a projectile. predictable and powerful xD


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: slayermarth101 on November 28, 2012, 03:37:17 PM
i dunno why people want the gallick gun nerfed. i mean for starters, it isn't chargeble like the kamehameha is, so you always know when it's gonna come out. plus, it's a one shot attack and doesn't deal rapid damage like goku's kamehameha. this means that sheilding puts you out of harm's way, and you can counter attack while the end lag is happening. it's like what the falcon punch would have been if it were a projectile. predictable and powerful xD
Words from the wise... (http://i.imgur.com/EquTc.png)


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: LegacyWolf on November 28, 2012, 03:57:32 PM
Rest in peace indeed, Vegeta fans.

Nice work on the PSA, Mariodk and SiLeNtDo0m.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Hotness on November 28, 2012, 04:04:03 PM
love how vegeta came out. but i think you should also make some "alt" versions like you did with goku. they could be:

 "no transforms"
"transform at anytime"
"transform at anytime with no time limit" (but you are able to return to normal if you taunt again, like gokus)



Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Anivernage on November 28, 2012, 04:05:12 PM
Rest in peace indeed, Vegeta fans.
*gets ocarina and plays song of healing*
Not for much time...... >D


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Chaos_Knight on November 28, 2012, 04:11:10 PM
*gets ocarina and plays song of healing* Not for much time...... >D
(http://25.media.tumblr.com/tumblr_m8poo71hIM1rddr7wo1_1280.jpg)


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Anivernage on November 28, 2012, 04:15:45 PM
([url]http://25.media.tumblr.com/tumblr_m8poo71hIM1rddr7wo1_1280.jpg[/url])

I will have nightmares >_>
Lolololol!.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: StrikeSilver on November 28, 2012, 06:33:33 PM
Have any of the throws been done? If not I'd be cool if one of them was dirty fireworks.

As to the final smash: Personally I think it looks a bit awkward with Lucario's final smash simply because he can move the beam which seems kinda strange since it's always been just a straight shot. I'd probably look better as just a yellow version of samus's fs angled diagonally downwards or any big beam for that matter.

The only other issue I have is those aura graphics all being blue.

Sorry if this comes off as critical. This is definitely a solid beta! Look foreward to playing it  :af:


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: MandoWolfe on November 28, 2012, 08:12:35 PM
I'm sure you've gotten plenty of people who have told you things that need to be fixed and such, so im not gonna comment on feedback. But i will ask if you'd like, i can fix up Vegeta's voices, Since all his voices seem to be really quiet. And maybe try to find a better Galick Gun SFX since it doesnt quite fit with moveset.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: KingJigglypuff on November 28, 2012, 08:41:15 PM
hey MarioDK, so who might be the next character we get, will it be Luffy or Naruto?
What did I just tell you? Don't do this. If you do this again, you'll be sanctioned. And if you cause a ruckus, then you'll be straight to Moderated. As for everyone else, just ignore him.

-Do not reply to this.-


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Kagemaru on November 28, 2012, 11:59:18 PM
Dirty Fireworks would actually be a cool Grab...

I haven't played with Vegeta but based on the video I'm not sold that I'll like his movements all that much. They are smooth  and all don't get me wrong, but the playstyle didn't seem to be something I'd go for in a character. I'll give him a shot eventually though. If only there were a Goku model that used the same shaders and materials so that it would look as good as that Vegeta model. Same for a vegeto model... I'd kill for a Vegeto model.

PSA wise this moveset has acomplished some things that has never been done before on the site so good job.

So have you decided on what you're doing next? Part of me wants it to be Luffy so we can release the v1 (then I can re-vamp the animations with the new better stretching model and release v2) but the other part of me wants it to be Naruto because the clones over pikmin was a true stroke of genius.

Either way kudos on an awesome release my friend.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: DoctorFlux(Mariodk) on November 29, 2012, 08:25:47 AM
Dirty Fireworks would actually be a cool Grab...

I haven't played with Vegeta but based on the video I'm not sold that I'll like his movements all that much. They are smooth  and all don't get me wrong, but the playstyle didn't seem to be something I'd go for in a character. I'll give him a shot eventually though. If only there were a Goku model that used the same shaders and materials so that it would look as good as that Vegeta model. Same for a vegeto model... I'd kill for a Vegeto model.

PSA wise this moveset has acomplished some things that has never been done before on the site so good job.

So have you decided on what you're doing next? Part of me wants it to be Luffy so we can release the v1 (then I can re-vamp the animations with the new better stretching model and release v2) but the other part of me wants it to be Naruto because the clones over pikmin was a true stroke of genius.

Either way kudos on an awesome release my friend.
it will be luffy as next cuz naruto´s clones will be hard to make(if possible)


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: JELLYpWnzU on November 29, 2012, 10:36:06 AM
??? My game freezes when i do vegeta vs shadow in vegeta costume


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Vaild Address on November 29, 2012, 12:47:06 PM
??? My game freezes when i do vegeta vs shadow in vegeta costume
I guess vegeta freezes on sonic also if having the vegeta SFX.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: DoctorFlux(Mariodk) on November 29, 2012, 01:56:27 PM
damn alot of ppl got alot of freezes on vegeta and the funny thing all the freezes ppl got is not the same thing so not sure if it is vegeta or a other hack ppl is using now
1 person have freezing then vegeta grap someone
a other with Vegeta vs. Shadow in vegeta outfit only
yet a other freeze if using vegeta´s SFX pack only if vs. snake
and more weird bugs like this but they dont got the same bug
but i can´t fix bug like this if only you got them and others dont got these bugs


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: viewtifulduck82 on November 29, 2012, 02:51:35 PM
i haven't had any of those freezes, though i dunno how to put the sfx on, so they're aren't on my brawl xD


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Carnage on November 29, 2012, 02:56:23 PM
damn alot of ppl got alot of freezes on vegeta and the funny thing all the freezes ppl got is not the same thing so not sure if it is vegeta or a other hack ppl is using now
1 person have freezing then vegeta grap someone
a other with Vegeta vs. Shadow in vegeta outfit only
yet a other freeze if using vegeta´s SFX pack only if vs. snake
and more weird bugs like this but they dont got the same bug
but i can´t fix bug like this if only you got them and others dont got these bugs
sfx affects almost everyone tough


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Leon Exodio on November 29, 2012, 03:10:29 PM
the only time that it freezes on is vs snake every thing else is good


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: JELLYpWnzU on November 29, 2012, 03:15:09 PM
What do you mean seriously?  That is a GOOD thing.  It allows us to swiftly see where the issues are and attempt to swiftly fix and improve them.  Comments like "it's awesome" are nice sure but they're completely unconstructive and they don't help the PSAer to improve.  Nah boo La $alle knows where it's at lol.

I'll write my moveset revamps in my thread at a later stage.  I've a variety of fresh ideas.

Also one last question MarioDK my man.  Can I reupload your vid to my channel as well so my subs can see it?  It means more views overall.
I now know im not being mean when i put what needs fixes and im actually helping so here i go:
U should have a mode where u turn ssj anytime u want with unlimited time until u deactivate it ( like goku)

Vegeta should have a ssj3 transformation extra model like how you did with goku
Thats technically it


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Anivernage on November 29, 2012, 03:15:35 PM
damn alot of ppl got alot of freezes on vegeta and the funny thing all the freezes ppl got is not the same thing so not sure if it is vegeta or a other hack ppl is using now
1 person have freezing then vegeta grap someone
a other with Vegeta vs. Shadow in vegeta outfit only
yet a other freeze if using vegeta´s SFX pack only if vs. snake
and more weird bugs like this but they dont got the same bug
but i can´t fix bug like this if only you got them and others dont got these bugs
mine freezes with snake and SMBZ mario >_>


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: StupidMarioFan1 on November 29, 2012, 03:17:01 PM
Well everyone who uses the sfx will freeze with Snake since his sfx data was actually deleted from the sawnd for more usable data for Vegita, I don'tknow about the other freezing though. :/


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: SSJ Is Clueless! on November 29, 2012, 04:38:38 PM
so vegeta only freezes if we use vegeta's SFX?


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: MandoWolfe on November 29, 2012, 04:43:58 PM
Well Vegeta froze on me will i had a final smash and i grabed someone to do a forward throw. So i suppose that could go with him freezing at times with a forward throw. And then it froze again randomly when i fought against Peach right after she got the final smash. But it was just a random freeze because that never happened the last fights i had with her. I dont have a moveset on her so it couldnt be that..

i havent tried the whole snake thing though. :/ And there seems to be some GFXs problems with Shadow and Vegeta, or at least they show on Shadow. Shadow sometimes flashes the yellow aura that Vegeta gets when he can transform.

But that's the only things i've seen other then Vegeta's voices being too quite. :p

I hope this helps you figure some stuff out with Vegeta.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: JELLYpWnzU on November 29, 2012, 06:09:35 PM
 i dont understand all the problems where having are different.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Lucifer_Gale on November 30, 2012, 11:55:04 AM
Nice work with Vegeta, I really enjoy it! The only issue that I found is Galick gun be too strong, at least in my opinion. Specially with ssj mode, where can almost kill everyone in just one hit. I know you can change form only when hit a lot of times, but still... I stay with my thought :/


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: DoctorFlux(Mariodk) on December 01, 2012, 08:11:30 AM
(http://i.imgur.com/UUhK2.jpg)
finnaly he got ready ingame and ready to be PSAed since i got all animetions done and the model
now just PSAing and 2 year later model


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Carnage on December 01, 2012, 08:49:47 AM
model changer for the hat is needed :P


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Pervyman Trigger on December 01, 2012, 09:13:17 AM
([url]http://i.imgur.com/UUhK2.jpg[/url])
finnaly he got ready ingame and ready to be PSAed since i got all animetions done and the model
now just PSAing and 2 year later model


Is that with the stretch arms o0o. Damn, this new luffy model will be a shoe in then. Also I found this error with mariodk to be funny
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/2012_12_01_09_07_08_1160x704.jpg)
model changer for the hat is needed :P

That's been planed ever since the DON model silly


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: StupidMarioFan1 on December 01, 2012, 09:44:16 AM
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/2012_12_01_09_07_08_1160x704.jpg[/url])

Texture mapped too high? Or is the the faces too low? I don't know whichpart  is messed up. lol


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: DoctorFlux(Mariodk) on December 01, 2012, 10:01:26 AM
Texture mapped too high? Or is the the faces too low? I don't know whichpart  is messed up. lol
it was some weird stuff with the skin modifer on eyes/scar/head polygons


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: narutofan1 on December 01, 2012, 10:11:59 AM
it was some weird stuff with the skin modifer on eyes/scar/head polygons
hey MarioDK, the progress on Luffy looks goodu


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: KGN Nappdagg on December 01, 2012, 10:46:13 AM
hey MarioDK, the progress on Luffy looks good
I hope I'm not getting off tMOTIVATED TO AIMATE RIGHT NOW it's ridiculous. May I have some .gifs of animations or something because I'm so determined than I've EVER been. I need some references while this flame is still ignited. Again sorry if I'm off topic!!!


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: KingJigglypuff on December 01, 2012, 11:28:02 AM
and I think last time I asked, you
said Luffy is more complete than the new naruto PSA?

so I guess we will all be having a D.O.N Battle soon?
I thought I told you to stop doing that. You're getting on the bad side of a good amount of people here.

I know you're an alt of another user who's made a bad name here. So stop, or you're going straight to Moderated.

Asking questions is fine. It's just that your questions are often pestering users about release dates and/or progress. If you want to ask a question, read through at least 3 previous pages to make sure your question hasn't already been asked.

-Do not reply to this-


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: StupidMarioFan1 on December 01, 2012, 11:57:08 AM
So has anyone figured out how to fix that sfx prob with Vegita?
Also I can't wait for Luffy, even though I still don't know much about his series. lol


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: MandoWolfe on December 01, 2012, 12:05:27 PM
Maybe if it was done over again probably. :/ but sticking to just the voices first and then trying to add the SFXs later since alot of the SFX changes changed alot of other characters SFXs too.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: StupidMarioFan1 on December 01, 2012, 01:44:35 PM
I would be okay with just the voices, since that is usually what is changed, along with character specific sound effects like Mario's Fireball. I wouldn't mind othercharacters having certain DBZ sound effects either. But if the sfx is redone, make sure to include a version with the original over 9000 line, and not just the american version.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: MandoWolfe on December 01, 2012, 01:48:56 PM
I'm not gonna make it. :/ the time passed for me to want to do it. And besides i would have to find all the voices and SFXs to use for it, and it sounds like just too much trouble. So in my book, i'd rather him sound like Wolf then waste time in my life trying to fix a voicepak.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: StupidMarioFan1 on December 01, 2012, 01:51:09 PM
I didn't say you had to do it, but Vegita should sound like himself than Wolf, of course that doesn't mean people have to use the sfx pack. ;)


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: DoctorFlux(Mariodk) on December 02, 2012, 02:57:07 AM
made this:
(http://i.imgur.com/0u26b.png)
(http://i.imgur.com/74xsc.png)
here is how the stage will go(on the red line):
(http://i.imgur.com/z8N7v.png)
will be over pirate ship stage and replace that ship with going merry/less toon like water and textures but more brawl like
wanted to do my first stage also cuz afew ppl have worked on going merry but never finished it,and luffy/zoro/sanji/ussop movesets needs a home stage

also i got bad news i can´t PSA luffy with the old method since there is a bug that freeze luffy but i can with brawlbox but right now i can´t work more on luffy until blackjax have fixed this: http://forums.kc-mm.com/index.php?topic=17547.msg1066133#msg1066133 (http://forums.kc-mm.com/index.php?topic=17547.msg1066133#msg1066133) cuz i needing to do copy/Paste +300 times but if it dont copy that code 100% i have to edit this code +300 times for make gear 2nd/hat on head
or back model changers

and if pasting on all subactions takes like 2-3 hours to make tranfroms/GFX on all animetions/stuff like this
so think if i have to make transfroms/GFX on all animetions with that bug


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Kagemaru on December 02, 2012, 07:13:18 AM
I'll do it...


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Pervyman Trigger on December 02, 2012, 08:58:55 AM
Mario D=, you know i was working on that ship. I was gonna dual release mine with he completed Luffy


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: ThyLASA on December 02, 2012, 10:16:10 AM
What do you mean seriously?  That is a GOOD thing.  It allows us to swiftly see where the issues are and attempt to swiftly fix and improve them.  Comments like "it's awesome" are nice sure but they're completely unconstructive and they don't help the PSAer to improve.  Nah boo La $alle knows where it's at lol.

I'll write my moveset revamps in my thread at a later stage.  I've a variety of fresh ideas.

Also one last question MarioDK my man.  Can I reupload your vid to my channel as well so my subs can see it?  It means more views overall.


 Lol yeah. Can't wait for the moveset to bro but overall nice job on the animations as usually. Ohh....thanks for posting that video of deadpool long ago with that Hudson Mohawke beat I'm writing to it right now


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Kagemaru on December 02, 2012, 12:40:30 PM
I was serious...

If you really don't wanna put that code in every time because it can't be copy/pasted, I'll do it. Luffy has been stalled long enough.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: StrikeSilver on December 05, 2012, 04:17:19 AM
Anybody else think Vegeta's Super saiyan form looks a little off in color? It looks a little too yellowish instead of golden. But I suppose that's pretty minor compared to the glitches that need to be fixed.

Anyways, Luffy is looking awesome!


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Kagemaru on December 05, 2012, 06:03:28 AM
So I'm doing the subroutine thing...

About halfway done copy/pasting it in all the subactions.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: DoctorFlux(Mariodk) on December 05, 2012, 06:07:57 AM
So I'm doing the subroutine thing...

About halfway done copy/pasting it in all the subactions.
epic just as long they code to wait1: other and in wait1 event list; other there is a other subroutine code so i can edit that with gear 2nd/hat model change codes

i am almost done with Luffy´s N-B
side-B(Air) is done
Side-B(ground) almost working
up-B just needing to have a limit so it can´t be used unlimited times
Down-B/FS is not coded yet


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Carnage on December 05, 2012, 07:47:14 AM
epic just as long they code to wait1: other and in wait1 event list; other there is a other subroutine code so i can edit that with gear 2nd/hat model change codes

i am almost done with Luffy´s N-B
side-B(Air) is done
Side-B(ground) almost working
up-B just needing to have a limit so it can´t be used unlimited times
Down-B/FS is not coded yet
mariodk i hope you readed my post and dont copy between windows  the set air/ground, disalow certain movements the ones that have a choice incide those have high chance to corrup your psa file if copyed from another window for some reason so be carefull while you copy your actions to kagemaru file later.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Battleon469 on December 06, 2012, 10:00:16 AM
Nice vegeta (=


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Cooldood on December 06, 2012, 05:19:12 PM
Hey, can anyone give me Gotenks' bones? That would be appreciated, since that import-export is glitched and cannot be fixed.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: DoctorFlux(Mariodk) on December 07, 2012, 08:34:13 AM
Hey, can anyone give me Gotenks' bones? That would be appreciated, since that import-export is glitched and cannot be fixed.
i lost the .max sadly so i wanted it to
reimported normal/SSj3/SSJ4/Gotenks buu/kid gogeta from brawlbox to 3ds max

anyway not much left on luffy but no previews yet until the video
waiting for Kagemaru now
maybe a video preview of luffy this weekend but not sure
after luffy i will be working on 2 things i wanted to get done before Xmas
-kc-mm secret santa thingy i joined(maybe it will not be a hack but something as epic as one of my movesets) but if it will be a hack i just know what i will make for that person
-a other is kinda a xmas gift i give anyone here on kc-mm (some ppl already know what it is) and if i can get it done before xmas it will be awesome(and its not any of my WIPs but kinda still is a WIP) alittle hard to explain and if i explain too much it will not be a surprice
 


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Cooldood on December 07, 2012, 10:40:13 AM
i lost the .max sadly so i wanted it to
reimported normal/SSj3/SSJ4/Gotenks buu/kid gogeta from brawlbox to 3ds max

Aw I see. Well, if you ever find it or re-import the bones into 3ds max, pm with a download link so I can make the Trunten mod.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: rax189 on December 08, 2012, 12:53:04 AM
i lost the .max sadly so i wanted it to
reimported normal/SSj3/SSJ4/Gotenks buu/kid gogeta from brawlbox to 3ds max

anyway not much left on luffy but no previews yet until the video
waiting for Kagemaru now
maybe a video preview of luffy this weekend but not sure
after luffy i will be working on 2 things i wanted to get done before Xmas
-kc-mm secret santa thingy i joined(maybe it will not be a hack but something as epic as one of my movesets) but if it will be a hack i just know what i will make for that person
-a other is kinda a xmas gift i give anyone here on kc-mm (some ppl already know what it is) and if i can get it done before xmas it will be awesome(and its not any of my WIPs but kinda still is a WIP) alittle hard to explain and if i explain too much it will not be a surprice
 
Well keep up the good work okay? And make sure to take some time off for christmas break, dont over work yourself :P


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Kagemaru on December 08, 2012, 01:27:45 AM
So I had the bright idea to tell Mariodk about Sora who has a go to code in all his animations... Seeing how Sora and Luffy are both over Marth he can use Sora's .PAC as a base to do Luffy's .PAC

Hurray!

I expect that should speed things up a bit more.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: KGN Nappdagg on December 09, 2012, 06:14:03 PM
I know I'm late, but I need to report Vegeta's bugs.

#1 Side B in air when falling Triples his falling speed! (o_o).
#2 Up and Down Smash Has POOOOOOOOOR Range for them to look like that.

....that's it (-_-)


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: JELLYpWnzU on December 09, 2012, 08:09:15 PM
I know I'm late, but I need to report Vegeta's bugs.

#1 Side B in air when falling Triples his falling speed! (o_o).
#2 Up and Down Smash Has POOOOOOOOOR Range for them to look like that.

....that's it (-_-)
rmember thats v1 im sure he'll release v2 #1 i always get trolled because of that :)


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: StupidMarioFan1 on December 09, 2012, 09:19:03 PM
I still say he needs to fix that sawnd issue or atleast put in the description and README if he hasn't already.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: KGN Nappdagg on December 09, 2012, 10:04:53 PM
rmember thats v1 im sure he'll release v2 #1 i always get trolled because of that :)
yeah


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: DoctorFlux(Mariodk) on December 11, 2012, 08:12:31 AM
I still say he needs to fix that sawnd issue or atleast put in the description and README if he hasn't already.
i will see if i can fix it before Xmas (aswell as some other small updates like fix Gotenks´s SFX pack)

anyway i think(only think dont get too much hyped) Luffy will be done in this weekend (or maybe before)
but not sure since anything can happen

also for the ppl who was waiting for SMBZ sonic v2 i got some news on that:
he will have fire transfrom at same time he has all his faces and stuff
since i will riig his face so sonic can do any of his expressions by bone animetions instead of VIS0 animetions
that way i save alot of filesize/vertice count on the face/mouth polygons(only needed 1 face and 1 mouth polygon)
and can add Fire transfrom to sonic

SMBZ sonic v2 will possible be one of the next WIPs after Luffy/naruto


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: SSJ Is Clueless! on December 11, 2012, 09:31:48 AM
sweet, fire sonic is gonna be epic


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: DoctorFlux(Mariodk) on December 12, 2012, 12:03:32 PM
sweet, fire sonic is gonna be epic
and rigged face/mouth so any expressions can be done in animetions xd


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: SSJ Is Clueless! on December 12, 2012, 12:23:58 PM
just makes it all the more epic

are you gonna include recolors? and is each recolors gonna have different color model change?


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: DoctorFlux(Mariodk) on December 12, 2012, 12:52:10 PM
just makes it all the more epic

are you gonna include recolors? and is each recolors gonna have different color model change?
i will inc. Sonic the saiyan/plumber
afew of recolours,Classic sonic,modern/classic metal sonic for this moveset (get a red like recolour if fire transfrom)
and the .max of the new boneset
i will maybe also do SA2 sonic (not sonic from colours or gen or 06 since that just recolour the brawl sonic to be more his true look)

sonic is almost getting a new boneset since i needing alot of bones for the face so we dont needed all the polygons for faces/mouths
since that take alot of filesize
if nintendo(or sega not sure who made sonic for brawl but i guess it was sega who made anything on sonic for brawl) have did they work right sonic was only needed 1x face/mouth polygon and got filesize for oneslot super sonic on model changers
also any future movesets of sonic(maybe even project:M) it will be a good idea to use the Sonic model from SMBZ sonic(without fire transfrom) v2
since you will be able to animte his face/mouth now then i am done with the rig


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: ShadowWolf on December 12, 2012, 12:55:39 PM
i will inc. Sonic the saiyan/plumber
afew of recolours,Classic sonic,modern/classic metal sonic for this moveset (get a red like recolour if fire transfrom)

sonic is almost getting a new boneset since i needing alot of bones for the face so we dont needed all the polygons for faces/mouths
since that take alot of filesize
if nintendo(or sega not sure who made sonic for brawl but i guess it was sega who made anything on sonic for brawl) have did they work right sonic was only needed 1x face/mouth polygon and got filesize for oneslot super sonic on model changers
haha so you are going through with my idea? Great! Can't wait to see it happen ;D


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: SSJ Is Clueless! on December 12, 2012, 12:59:50 PM
wow thats alot, you always over do your projects, but it makes it that much better and while ppl are waiting it gets that much more hype.

cant wait



Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Chaos_Knight on December 12, 2012, 07:03:08 PM
let me guess mariodk, by looking at ur profile pic it looks like smbz mario v4 is having a new transformation lol
(http://img18.imageshack.us/img18/5981/slapd.png)


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: JELLYpWnzU on December 12, 2012, 07:04:58 PM
oops didnt mean to spam
([url]http://img18.imageshack.us/img18/5981/slapd.png[/url])


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Kagemaru on December 12, 2012, 11:44:32 PM
MarioDK, I have a few grabs that I've thought of for Sonic... I'd like to have it go into your PSA if you like their concept. I'd of course be willing to animate them myself if you are too busy.

Idea:

SMBZ characters are all about the combos right? SMBZ Sonic and Mario both utilize the Combo/Cancel system as well... so keeping that in mind, I came up with a cool grab that greatly showcases Sonic's speed.. and now that I think about it... its pretty canon.

Up or Down Throw: Sonic (In ball form) zips passed his target at a 45 degree angle, knocking them in the air, Then he does this again backwards,  and once more forwards, then finally slams down hard on them bringing him and the target back down to the ground.

Down or Back Throw: Sonic rolls passed his target which will knock them in the air, he does his skidding stop animation and then turns around and either kicks or homing ball zooms into them, or (if its the down throw) he does a variant of that flip kick meteor. Sending them back down.

Forward Throw: Sonic (in ball mode) rams into his target at a 45degree angle taking them both into the air a bit and then Sonic bounces off of the opponent sending them forward and leaving him in the air.

Down Throw alt: Instead of Sonic grinding on a target, he bounces on them several times.

Down or Forward Throw alt: Sonic grinds (in ball mode) on his target and shoots forward.
-The special part of this attack is that its transitioning into the Down/Side B move that Sonic already has... assuming you keep that move the same. Ignore this if you're not.

----

Those are my grab ideas for Sonic. I'm still planing to do an SMBZ Shadow psa as well so when you start on Sonic, I'd be more then happy to collab as well as work on Shadow at the same time. We could even plan a dual release.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: DoctorFlux(Mariodk) on December 13, 2012, 08:00:36 AM
MarioDK, I have a few grabs that I've thought of for Sonic... I'd like to have it go into your PSA if you like their concept. I'd of course be willing to animate them myself if you are too busy.

Idea:

SMBZ characters are all about the combos right? SMBZ Sonic and Mario both utilize the Combo/Cancel system as well... so keeping that in mind, I came up with a cool grab that greatly showcases Sonic's speed.. and now that I think about it... its pretty canon.

Up or Down Throw: Sonic (In ball form) zips passed his target at a 45 degree angle, knocking them in the air, Then he does this again backwards,  and once more forwards, then finally slams down hard on them bringing him and the target back down to the ground.

Down or Back Throw: Sonic rolls passed his target which will knock them in the air, he does his skidding stop animation and then turns around and either kicks or homing ball zooms into them, or (if its the down throw) he does a variant of that flip kick meteor. Sending them back down.

Forward Throw: Sonic (in ball mode) rams into his target at a 45degree angle taking them both into the air a bit and then Sonic bounces off of the opponent sending them forward and leaving him in the air.

Down Throw alt: Instead of Sonic grinding on a target, he bounces on them several times.

Down or Forward Throw alt: Sonic grinds (in ball mode) on his target and shoots forward.
-The special part of this attack is that its transitioning into the Down/Side B move that Sonic already has... assuming you keep that move the same. Ignore this if you're not.

----

Those are my grab ideas for Sonic. I'm still planing to do an SMBZ Shadow psa as well so when you start on Sonic, I'd be more then happy to collab as well as work on Shadow at the same time. We could even plan a dual release.
infact i am also planing to make a new shadow port
but this time no renaming and not over DK
but falco (cuz of n-B article can be used for Chaos spear) and some changes on the moveset too
maybe he will be released in the first beta of my coming codeset since it is kinda fast to do shadow we got like all of his attacks PSAed/animetions he ever have done
also that way i fix the bugs on shadow over DK but now over falco

but i am not going to upload it as a single hack on vault cuz of we already have alot of shadows and ppl dont wanted more (shadow fanboys have ruined then there is a real big up date on shadow so ppl is not so hyped anymore) even after all the shadow fanboys/spam of shadow hacks on KC-MM i still like shadow but hate all of the useless updates like have fixed only 1 vertice on shadow and nothing more and then upload it and say: TRUE PERFECT ULIMATE HD SHADOW!!!

and my codeset will possible be released at Xmas
since the first beta just needing luffy/Naruto(if not over olimar in first beta then just over ike with afew updates) and then afew updates/fixes on some others movesets that will not take so long to do
find out what stages on vault (right now) i can use

menu design like CSS roster and icons and that stuff is half done(i will not show previews yet until the codeset is released)
i basely needing to know 3 things for make my codeset done after luffy/naruto:
- remove characters slots for these characters that is not made for yet? like as Project:M do
characters slots that is not a Mario/Sonic/onepiece/Naruto/Dragonball/Z/GT characters
- Remove Stage slots aswell (same reason as removing characters slots)
stages that is not a Mario/Sonic/onepiece/Naruto/Dragonball/Z/GT Stage
if not that is posssible so i dont mind so much
-how did project: M made the gct unediteble so you can´t open/edit it
(also needed for my codeset) so ppl can´t edit the gct file
if not then i dont mind ppl see the codes since they are already released and nothing new codes that never seen before

not cuz i wanted to be a troll for ppl so they can´t use like snake slot and do anything about get Vbrawl character/Stage slot in the codeset but more cuz of the Vbrawl char. will kinda be weak compare to the others since most of the char. in my codeset got something on they´s taunt like: boost/heal/moveset change
+ they are not a Mario or Sonic or Dragonball/Naruto/onepiece char./stages

so then just make pack for: Rii/Gecko OS or File patcher code/Emulator(will upload the SD card file and some other files like game setting for SSBB as Gecko OS codes used in emulator)
 in final version of my codeset there will be PAL versions(rii or Gecko OS not emulator since you can just download the  ntsc-U iso if you anyway using emulator) aswell
for ppl in europa who can´t use usb loader that support gct files with a SSBB ntsc u disc +  or who can´t use emulator

i am able to test anything now xd since i got my wii working even Rii with a ntsc u .iso on PAL wii(cuz of a chip i got that loads .iso from a HDD and load them in to disc channel just like as if it was a real disc)


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: Kagemaru on December 13, 2012, 09:01:46 AM
:oshi: you didn't say if you liked the ideas or not...


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: DoctorFlux(Mariodk) on December 13, 2012, 09:19:05 AM
:oshi: you didn't say if you liked the ideas or not...
i like them but i prefer to see if they are animete
anyway the first think i have to do is make the new sonic boneset/rig face on the sonic models
so fire transfrom can be possible (i hope)
anyway the new moveset for shadow:
-N-B: Chaos spear(not sure if i can make it as a charge attack cuz of chaos spear will be a real article now)
-Side-B: something alittle like Sdo0m´s v1 shadow side-B Air but alittle revamped:
use Side-B and if someone is in front you and is in range Shadow will teleport to that target and do that spin kick as Sdo0m´s v1 side-B air do
-up-B: still chaos teleporting or black tornado (both at same time):
if holding "B" it will be chaos control(can´t teleport so much to the left/right only alittle cuz of -Side-B is also a teleporting attack for left/right) and if not holding it will be black tornado
-Down-B: if holding "B" same as V2´s N-B and if not holding "B": that counter from V2(also can be used in air)
"A" attacks:
almost same as V2 but afew changes like: N-Air will be replaced with Sonic´s N-air(since shadow also can do spindash like attacks so he needs atleast 1 attack where he turn to a ball and attack)
FS: Super Shadow (if possible and if filesize for it) and/or Chaos blast
if holding "B" it will be Chaos blast and if not holding "B" it will be super shadow(almost same as sonic´s but alittle weaker then sonic´s but is able to shoot chaos spear)
and ofc chaos control on down-taunt but works in a new way:
it will be charged up if you just wait for it (like as Wario´s Down-B)
so the longer you wait also the longer time the time is slowed down(or maybe even stopped 100%)
but you have to wait +1 min. before you can use the weakest chaos control
thats how my codeset´s shadow will be (if not SMBZ shadow will be better xd )


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: KGN Nappdagg on December 13, 2012, 12:18:22 PM
i like them but i prefer to see if they are animete
anyway the first think i have to do is make the new sonic boneset/rig face on the sonic models
so fire transfrom can be possible (i hope)
anyway the new moveset for shadow:
-N-B: Chaos spear(not sure if i can make it as a charge attack cuz of chaos spear will be a real article now)
-Side-B: something alittle like Sdo0m´s v1 shadow side-B Air but alittle revamped:
use Side-B and if someone is in front you and is in range Shadow will teleport to that target and do that spin kick as Sdo0m´s v1 side-B air do
-up-B: still chaos teleporting or black tornado (both at same time):
if holding "B" it will be chaos control(can´t teleport so much to the left/right only alittle cuz of -Side-B is also a teleporting attack for left/right) and if not holding it will be black tornado
-Down-B: if holding "B" same as V2´s N-B and if not holding "B": that counter from V2(also can be used in air)
"A" attacks:
almost same as V2 but afew changes like: N-Air will be replaced with Sonic´s N-air(since shadow also can do spindash like attacks so he needs atleast 1 attack where he turn to a ball and attack)
FS: Super Shadow (if possible and if filesize for it) and/or Chaos blast
if holding "B" it will be Chaos blast and if not holding "B" it will be super shadow(almost same as sonic´s but alittle weaker then sonic´s but is able to shoot chaos spear)
and ofc chaos control on down-taunt but works in a new way:
it will be charged up if you just wait for it (like as Wario´s Down-B)
so the longer you wait also the longer time the time is slowed down(or maybe even stopped 100%)
but you have to wait +1 min. before you can use the weakest chaos control
thats how my codeset´s shadow will be (if not SMBZ shadow will be better xd )

How will side-B work in the air if the teeleport thing only works if someone's near Shadow?


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: DoctorFlux(Mariodk) on December 13, 2012, 12:19:03 PM
How will side-B work in the air if the teeleport thing only works if someone's near Shadow?
will kinda be like as Black mage´s Side-B from super smash bros flash 2


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: rax189 on December 13, 2012, 02:31:40 PM
will kinda be like as Black mage´s Side-B from super smash bros flash 2
Kagemeru and i had a shadow idea a bit back for A down, basically u can charge it but when u release he teleports up like 2 or 3 feet and comes down at a slant and hard stomps like sonics A down in air. I thought id tell u cuz my team never really got working on shadow D: lol And now his B is gonna be the chaos spear instead of B sideways? that could be interesting :D and maybe now lucas can absorb the chaos spears lol.


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: ShadowWolf on December 13, 2012, 03:17:27 PM
MarioDK, for the Shadow moveset, you can also use idea's from Super Smash Bros Crusade. Those moves are pretty good and somewhat accurate :P


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: rax189 on December 13, 2012, 06:14:11 PM
MarioDK, for the Shadow moveset, you can also use idea's from Super Smash Bros Crusade. Those moves are pretty good and somewhat accurate :P

Well, shadow crusade is basically the same as most the shadow psa's on the vault, the only major differance is the tornado and mariodk is adding that


Title: Re: Mariodk Projects:Vegeta moveset finaly released now rest in peace vegeta fanboys
Post by: DoctorFlux(Mariodk) on December 14, 2012, 11:26:56 AM
afew previews (animetion done by kagemura but the N-air i had to redo that one cuz of fireworks/ballon polygons is the same now since they both is a ball but changes textures):
N-air:
(http://i.imgur.com/M8Bn2.gif)
dashattack:
(http://i.imgur.com/ysnnC.gif)
side-tilt:
(http://i.imgur.com/0vzfG.gif)
up-tilt:
(http://i.imgur.com/WpuNe.gif)
down-tilt:
(http://i.imgur.com/gsO5F.gif)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on December 14, 2012, 03:14:09 PM
Good work, but up tilt would be way cooler if he brought it up and then his heel came flying down and hit the ground, just an opinion, But good work kagemaru for the animations and AMAZING work on the N-air and overall project mariodk, P.s i voted for goku but u probably already knew i wuld


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: KGN Nappdagg on December 14, 2012, 05:33:41 PM
will kinda be like as Black mage´s Side-B from super smash bros flash 2
Yeah, I got that, but when you use it in the air you just go into specialfall.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Carnage on December 15, 2012, 02:48:35 AM
luffy looks good on the streetching


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: SiLeNtDo0m on December 15, 2012, 07:28:22 AM
You may or may not have noticed, but you've now got the 10th highest total downloads on BV :D  Nice work broski.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on December 15, 2012, 08:51:37 AM
Good work, but up tilt would be way cooler if he brought it up and then his heel came flying down and hit the ground, just an opinion, But good work kagemaru for the animations and AMAZING work on the N-air and overall project mariodk, P.s i voted for goku but u probably already knew i wuld

Thats the down smash.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on December 15, 2012, 10:35:39 AM
Mariodk, i doubt you can finish Goku update and Naruto before christmas.... but what hacks do you think will be done and released??? Well i bet Luffy will, but other then him lol


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 15, 2012, 11:39:22 AM
Mariodk, i doubt you can finish Goku update and Naruto before christmas.... but what hacks do you think will be done and released??? Well i bet Luffy will, but other then him lol
Goku i dont think so
and Naruto only needed ShadowClones/Rasengan(also over pikmins to work like as a real article like as SSBF2) and tailed beast mode PSAed left and done

maybe i can get a new port of shadow done before since all attacks is already PSAed(over Sonic/the other ports) so that will mainly just be copy/paste

SMBZ sonic v2 i dont think it cuz of i needing to kinda revamp brawl´s model (boneset/face and mouth polygon for rigged mouth/face)+ needing to do that on afew models aswell)

SMBZ mario v4 maybe that one can be done if i start on it after Luffy/maybe naruto

@the poll no love for ussop


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Cooldood on December 15, 2012, 11:41:33 AM
Hmm... Hey, do yuou think you can handle me that Goku boneset for 3ds? I want to test something..


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 15, 2012, 11:42:43 AM
Hmm... Hey, do yuou think you can handle me that Goku boneset for 3ds? I want to test something..
use goku over captain falcon and add bones in brawlbox or that other old tool
since goku over pit model is just captain falcon´s with bones added for it works over pit


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Chaos_Knight on December 15, 2012, 11:45:39 AM
Are you going to make SMF1's SMG Mario compatible with SMBZ Mario v4?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on December 15, 2012, 12:02:37 PM
Goku i dont think so
and Naruto only needed ShadowClones/Rasengan(also over pikmins to work like as a real article like as SSBF2) and tailed beast mode PSAed left and done

maybe i can get a new port of shadow done before since all attacks is already PSAed(over Sonic/the other ports) so that will mainly just be copy/paste

SMBZ sonic v2 i dont think it cuz of i needing to kinda revamp brawl´s model (boneset/face and mouth polygon for rigged mouth/face)+ needing to do that on afew models aswell)

SMBZ mario v4 maybe that one can be done if i start on it after Luffy/maybe naruto

@the poll no love for ussop

Lol kool, and people are to excited for the main characters to worry about the side characters like ussop i guess :/ its like saying who do you want, piccolo or goku psa? GOKU OF COURSE lol but once your main projects are done im sure people will be bugging you for ussop :p


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Carnage on December 15, 2012, 12:12:06 PM
i choosed goku and this is why
shadow port isnt appealing at all we can rel port sonic and we can do it without gfxs glicthes if we know how since i have sonic,kunckles and shadow all wothout gfx glitches since filesize allows to have all gfx from all 3 on the effects.

smbz sonic i never trully liked sonic to have more than his default brawl moveset

smbz mario i think he already does too much smbz at a time if it was like a SMG moveset or something else it would be another thing

usopp its a side char for me its like someone making a toad psa it would be diferent but its not what makes OP great the most important chars are of course luffy,sanji and zoro.

Goku needs to start using model changers instead of headless models so he can change the cloth also xD




Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on December 16, 2012, 01:01:41 AM
Goku needs to start using model changers instead of headless models so he can change the cloth also xD
... I have been saying the same thing 0_0 lol i always wanted SSJ gokus orange clothe to become more of a orange-yellow, mariodk said it was to much work though :P but im sure Goku will come out AWESOME, i mean mariodk is making it, so it has to be good :D


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 16, 2012, 03:02:07 AM
... I have been saying the same thing 0_0 lol i always wanted SSJ gokus orange clothe to become more of a orange-yellow, mariodk said it was to much work though :P but im sure Goku will come out AWESOME, i mean mariodk is making it, so it has to be good :D
i dont said it was too much work but it will be too much filesize if all these textures+polygons
so i more prefer to have 3x SSj transfroms+normal on 1 model instead of 1x SSJ tranfrom with cloth changing + normal


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on December 16, 2012, 11:54:59 AM
i dont said it was too much work but it will be too much filesize if all these textures+polygons
so i more prefer to have 3x SSj transfroms+normal on 1 model instead of 1x SSJ tranfrom with cloth changing + normal
Ohhhhh ok ;)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on December 16, 2012, 06:40:13 PM
Yep, the best things are kept away from us because of the stupid file size limit. :'(


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on December 17, 2012, 11:05:46 AM
Mariodk, will luffy still have a goku outfit as an alternet? and will Goku still have a luffy outfit???


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 17, 2012, 11:16:40 AM
Mariodk, will luffy still have a goku outfit as an alternet? and will Goku still have a luffy outfit???
no since its a better model now
just recolours right now
v2 will get these alt. outfits


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on December 17, 2012, 01:28:15 PM
That model is too sexy to be used with Goku's clothes :srs:

Nah... I'm kidding but it would be cool but its not a huge deal.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on December 17, 2012, 06:09:53 PM
I voted SMBZ Mario v4 because I want to see Hammer Mario/Luigi as a PowerUp, and I hope you can get the cape to work with wind as well, since that'd be a nice touch, and should Hammer Mario use the SMBZ v3 hammers, or new ones?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 17, 2012, 11:43:25 PM
I voted SMBZ Mario v4 because I want to see Hammer Mario/Luigi as a PowerUp, and I hope you can get the cape to work with wind as well, since that'd be a nice touch, and should Hammer Mario use the SMBZ v3 hammers, or new ones?
Hammer Mario/Luigi not going to happen until more filesize and SmBZ mario gets oneslot hammer also xd


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on December 18, 2012, 02:54:41 PM
Hammer Mario/Luigi not going to happen until more filesize and SmBZ mario gets oneslot hammer also xd
damn you filsize limit!!!!!!!!!!


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on December 20, 2012, 08:50:34 PM
Why does this topic play kreepy music when im on it 0_0 lol

We need a preview!!!! oh yea and Post Merge ;)
oh wait nevermind lol all topics do :P sry


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on December 21, 2012, 11:56:39 AM
Since when did these topics  have creepy music? Never heard any sound from them. :\


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on December 21, 2012, 12:23:07 PM
Its Majora's Mask theme...

Trolling because the world was supposed to end today... or later today...

Like how in MM the world had 3 days before it ended


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on December 21, 2012, 12:36:21 PM
Its Majora's Mask theme... Trolling because the world was supposed to end today... or later today... Like how in MM the world had 3 days before it ended
how did I forget about that? *facepalm*
For any of you guys that checked terriblefate.com, didn't all of you want the Song of Healing to play during the countdown because I know that I did. :'(


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on December 21, 2012, 11:01:27 PM
Mariodk, when should we expect news for naruto and luffy? im hoping they get dont for christmas eve xD but seriously do u have a date?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on December 21, 2012, 11:13:47 PM
Hope KingJigglypuff doesn't start yelling at you again, and I am curious on when we should expect more progress about those two.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on December 21, 2012, 11:21:38 PM
Hope KingJigglypuff doesn't start yelling at you again, and I am curious on when we should expect more progress about those two.
well, since you responded and im responding to urs..... He probably will xD but mariodk hasnt said anything in while lol and it was kinda on subject still :) not really but oh well :P


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on December 22, 2012, 12:36:30 AM
I think he was planning to have them done before christmas... but you never know... people get busy with stuff.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: KingJigglypuff on December 22, 2012, 12:51:35 AM
Hope KingJigglypuff doesn't start yelling at you again, and I am curious on when we should expect more progress about those two.
(http://img18.imageshack.us/img18/5981/slapd.png)

well, since you responded and im responding to urs..... He probably will xD but mariodk hasnt said anything in while lol and it was kinda on subject still :) not really but oh well :P
If that's the case, then you're fine. Just don't ask about it too often, and read any posts on previous pages as well.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 22, 2012, 01:20:38 AM
i am trying to get luffy done for Xmas
he is not needing so much but still alot of work left cuz of a unknown bug on his up-B
he teleports then landing after used up-B but not after used some other attack only up-B
he teleports between 1-2 frames sometimes he teleports like a DBZ char. and get back there he was sometimes he kill him self and sometimes he just teleports so he almost die
but almost anything else is done


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on December 22, 2012, 02:16:49 AM
Really?

I made an up-B where he inflates himself,  and blows out the air downward... That makes him teleport?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Carnage on December 22, 2012, 02:19:41 AM
i am trying to get luffy done for Xmas
he is not needing so much but still alot of work left cuz of a unknown bug on his up-B
he teleports then landing after used up-B but not after used some other attack only up-B
he teleports between 1-2 frames sometimes he teleports like a DBZ char. and get back there he was sometimes he kill him self and sometimes he just teleports so he almost die
but almost anything else is done

did you check all bonerefs? maybe since luffy has new bones one of them is messed up?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on December 22, 2012, 10:53:34 AM
I haven't been here for along time, but I thought you started making games now? (sorry king jigglypuff I haven;t been here since page 550 lol )


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Vaild Address on December 22, 2012, 11:22:44 AM
I'm still wondering what xmas gift your refering to on page 5,
but i don't want to expect too much.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 22, 2012, 12:04:56 PM
I haven't been here for along time, but I thought you started making games now? (sorry king jigglypuff I haven;t been here since page 550 lol )
yes i am but waiting for 1 thing for each game
a chr0 animetion exporter/converter(inb4pplsayBrresviewersincethatoneisbad) for my SSB Mugen like game is needed before i can get more progress on it
also needing that for the all in 1 mario game and a other thing to be released to make the work on that mario game more easy

but i told you guys i will be making both things now since i got more free time
but right now mostly SSBB hacks(or coming SSBMugen mods xd)

I'm still wondering what xmas gift your refering to on page 5,
but i don't want to expect too much.
i know the one who i will gave it to will love it possible other fans of ...... and ...... will too
since there is some secret santa thing for Kc-mm


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on December 22, 2012, 06:08:11 PM
Mariodk i didnt want to report ur vegeta over wolf so ill tell u the issue here okay? So im playing my ssbb and everything is fine then i use sonic. He freezes. I knew it was my brsar and i erased it all and entered all the SFX one by one until one of them froze sonic. Eventually, i put vegetas in the brsar and it froze sonic. So idk why no one else realized this but i had no psa's or models over my sonic. It had NO hacks over it what so ever. SO plz look into it for me :D thx


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: AnImAiNe on December 22, 2012, 06:24:53 PM
Mariodk i didnt want to report ur vegeta over wolf so ill tell u the issue here okay? So im playing my ssbb and everything is fine then i use sonic. He freezes. I knew it was my brsar and i erased it all and entered all the SFX one by one until one of them froze sonic. Eventually, i put vegetas in the brsar and it froze sonic. So idk why no one else realized this but i had no psa's or models over my sonic. It had NO hacks over it what so ever. SO plz look into it for me :D thx
he said there ere random glitches just dnt use sfx


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on December 22, 2012, 06:26:23 PM
he said there ere random glitches just dnt use sfx
ohhh ok


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 23, 2012, 02:20:06 AM
he said there ere random glitches just dnt use sfx
so for some ppl vegeta´s SFX pack freeze snake or sonic or mario or samus or "insert 10 others char. here i got PMs about" but all of these ppl dont got the same as anyone else s
so these kinda of bugs will be impossible to fix since ppl getting problems with it and its not the same problem for each person
if it was 100% the same for each person it will be alot more easyer to fix


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Don Jon Bravo on December 23, 2012, 02:22:10 AM
dats why i no use riivo
though ill kill to have a patch code dat supports brasr...


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on December 23, 2012, 05:34:24 AM
I didn't have any probs with sfx..?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: JELLYpWnzU on December 23, 2012, 01:09:48 PM
so for some ppl vegeta´s SFX pack freeze snake or sonic or mario or samus or "insert 10 others char. here i got PMs about" but all of these ppl dont got the same as anyone else s
so these kinda of bugs will be impossible to fix since ppl getting problems with it and its not the same problem for each person
if it was 100% the same for each person it will be alot more easyer to fix
mine didnt freeze with mario

Post Merge: December 23, 2012, 01:10:10 PM
weird


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: slayermarth101 on December 23, 2012, 03:15:20 PM
Lol, no dbz in the poll.
Figures something dealing with sonic would be in the lead.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Don Jon Bravo on December 23, 2012, 03:22:20 PM
Lol, no dbz in the poll.
Figures something dealing with sonic would be in the lead.
lol there is dbz
its the first choice<.<


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on December 24, 2012, 12:04:01 AM
Lol, no dbz in the poll.
Figures something dealing with sonic would be in the lead.

Saiyan wasn't the first thing that popped into your head?

Anyway... MDK, did you ever fix that teleporting glitch with Luffy's up-b?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 24, 2012, 01:00:30 AM
Saiyan wasn't the first thing that popped into your head?

Anyway... MDK, did you ever fix that teleporting glitch with Luffy's up-b?
i think i know how to fix it but can´t right now since i have to do anything else before since i used a unedited Fitmarth.pac anyway
that sora´s FitMarth.pac got goto codes on each subactions and some of these codes was in wrong place(in Main instead of Others) so i anyway had to do make subrotines in each subaction and can´t do it with the PSA in brawlbox cuz of a stupid bug


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on December 24, 2012, 01:06:40 AM
i think i know how to fix it but can´t right now since i have to do anything else before since i used a unedited Fitmarth.pac anyway
that sora´s FitMarth.pac got goto codes on each subactions and some of these codes was in wrong place(in Main instead of Others) so i anyway had to do make subrotines in each subaction and can´t do it with the PSA in brawlbox cuz of a stupid bug
Mariodk, i beleive i recall you saying you were going to make another shadow psa... who would that be over?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 24, 2012, 05:36:37 AM
there is a chance for luffy will not be done tomorrow
cuz of still afew things left and that stupid bug
so maybe i will not work on luffy and work on something else i know can get done tomorrow:
SMBZ mario v4
since i kinda have all needed animetions(but afew)
for moving cape i tired to export the files for that from Marth´s Fitmotionetc.pac to mario´s but that makes it freeze
so i just merge the cape over Fludd to mario so more animetions to the cape is possible
and same i do with the hammer(oneslot hammer)
both thing will be hiden/shown by model changers and since cape can be hiden/shown by model changers now  so can raccon ears/tails be over cape model changers aswell

only hard PSA work will be:
-added a new FS for no powerups: Starman: getting a star(using the item) and dmg anyone you touches while you can do you own attacks
not sure how to do that since i needing to find out what Ra-Bit or LA-bit or something like that there is for the star item so the hitboxes for star stops then the star effect ends
-new Cape FS will be like Sonic´s but without transfrom and get a star instead
same problem as no powerup FS+the other part of the FS
-SMWorld cape glide after used up-B(cape)
knows 80% on how to do this but not how to do with limit for go upwards and be just like as SMW cape glide(but nerfed alittle)

rest i have already done xd
here is the changes:
-oneslot hammers(or needle if dr. mario but not made yet)(Done)

-Cape merged with Mario´s boneset(cuz of more animetions for the cape) and model changer for the cape aswell(that way its possible to have oneslot raccon mario over cape)(Done but needed animetions)

-oneslot resize for models like paper mario and baby mario(added a bone to resize bone without needed a Fitmotionetc.pac)(Done)

-new N_B(cape or normal): hammer Throw(throw the big hammer)(almost done)

-Fire FS: Vbrawl´s FS (since now i can lower the filesize really much so that article wont freeze) maybe alittle stronger(Done)

-on some Fire attacks: Chance for spawn a Fireball like as Fire N-B´s(Done)

-Fire attacks will be higher knockback but lower dmg (so it is not just normal mario with Fire effects on fire mode and only afew attacks changed)(Done)

-more models to the moveset: Melee/paper/baby/galaxy but at the v4 release will only release the Brawl recolours+dr. mario(over fire mario texture slot) and then make a pack for SMBZ mario v4 models right after v4

and dont worry i will work on luffy/naruto right after this


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on December 24, 2012, 06:02:18 AM
whats rax talking about? New shadow?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 24, 2012, 07:07:09 AM
whats rax talking about? New shadow?
a new shadow port i was talking about only like 1-3 pages since


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on December 24, 2012, 07:22:33 AM
i think i know how to fix it but can´t right now since i have to do anything else before since i used a unedited Fitmarth.pac anyway
that sora´s FitMarth.pac got goto codes on each subactions and some of these codes was in wrong place(in Main instead of Others) so i anyway had to do make subrotines in each subaction and can´t do it with the PSA in brawlbox cuz of a stupid bug

Dude... I told you about Sora weeks ago... you didn't discover that issue then? Why did you wait until now to have that problem?

Also having the code in the main of the wait (where the sub routines coded stuff to go to for Sora) is not too different from the other tab of the wait. So I'm not following what exactly the issue is for that either.

I know for a fact that it works because Sora wouldn't be released if it didn't work. So why can't you just code it with what was there?

What exactly have you done with Luffy and what all is there to finish?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 24, 2012, 07:37:37 AM
Dude... I told you about Sora weeks ago... you didn't discover that issue then? Why did you wait until now to have that problem?

Also having the code in the main of the wait (where the sub routines coded stuff to go to for Sora) is not too different from the other tab of the wait. So I'm not following what exactly the issue is for that either.

I know for a fact that it works because Sora wouldn't be released if it didn't work. So why can't you just code it with what was there?

What exactly have you done with Luffy and what all is there to finish?
Luffy´s Down-B(should be easy) since marth´s down-B is already a counter
Hitboxes on FS(anything but that is done)
Fix a bug on N_B charging so there is a limit of how much the attack give in %dmg instead of if charging it for 10 sec. you can make like 100% dmg max dmg will be 25% dmg
fix side-B also a stupid bug: moving too much/too long sidewards
and get a good stream effect for gear 2nd/make it to stun then gear 2nd ends or go in damagefall(if in air) and can´t do anything until landing
model changers for hats
and fix that stupid up-B
Finish my win animetions/make a side-taunt(if filesize for it since its close to filesize limit)
thats all left

also a other reason for why i dont used sora anyway the gear 2nd did not worked at all(was nothing wrong with the gear 2nd. coding since it worked in the Fitmarth.pac i using right now and got 100% same coding)
and then the PSA freeze after Saved afew times in brawlbox
so i had to redo add  sub routine to each subaction anyway
blackjax srs needs to add a button for just that in brawlbox since its needed more then a auto metal button was needed for models


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on December 24, 2012, 07:54:03 AM
looks like a lot of work


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 26, 2012, 02:42:30 PM
SMBZ mario v4 is almost done but 1 thing keeps me from finishing the PSA:
hopes this get fixed soon:
([url]http://i.imgur.com/V2Ak7.gif[/url])
if you wanted to edit a PSA in brawlbox on a old moveset (or PSAed the subrotines on each subactions the old method cuz of that other bug i reported last time)
so you dont have to redo anything in the PSA
and if open the PSA in the model view it will freeze brawlbox

hope not that problem on naruto too
anyway needed brawlbox for add model changers(for Cape or Raccon+Hammer+Fire since the Hair model changers is back now)
and lower filesize so Vbrawl FS article for fire FS can work again without freezes
and change the bone IDs to Mario boneset merged with Cape/Hammer/Raccon tail Bones


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on December 26, 2012, 02:47:53 PM
darn but I thought your V3 fire final smash is better because its much easier to kill an opponent even though it's smaller...


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: ShadowWolf on December 26, 2012, 03:01:57 PM
darn but I thought your V3 fire final smash is better because its much easier to kill an opponent even though it's smaller...
I thought that one was a bit over powered if it hit. Plus it had a huge size for it. I'd like the V3 Fire FS if it was smaller in size


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on December 26, 2012, 03:15:25 PM
one thing i didnt like in v3 were the bob bombs, they were to cheap :p lol


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: ShadowWolf on December 26, 2012, 03:32:49 PM
one thing i didnt like in v3 were the bob bombs, they were to cheap :p lol
^This. Make him throw a Shell or something like SMBZ Luigi. Even a Shell is kinda powerful so idk lol. And MarioDK, I know this might be weird but I remember in one of your SMBZ Movesets, you had Mario Flash Blue and he would be able to turn Metal at the risk of losing 20% damage. I would add that as well to SMBZ V4 but it might be to much for people to handle xD I would love to see a All in one SMBZ moveset instead of the powerups being broken up into different movesets. So maybe the powerups could be Regular, Fire, Cape, Metal or even instead of metal have him use a star since he does do that as well. Wow I am full of idea's today xD


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on December 26, 2012, 03:57:50 PM
^This. Make him throw a Shell or something like SMBZ Luigi. Even a Shell is kinda powerful so idk lol. And MarioDK, I know this might be weird but I remember in one of your SMBZ Movesets, you had Mario Flash Blue and he would be able to turn Metal at the risk of losing 20% damage. I would add that as well to SMBZ V4 but it might be to much for people to handle xD I would love to see a All in one SMBZ moveset instead of the powerups being broken up into different movesets. So maybe the powerups could be Regular, Fire, Cape, Metal or even instead of metal have him use a star since he does do that as well. Wow I am full of idea's today xD
well i think its unfair as it is that some hacked characters can power up by their taunts. And its really unfair if a character can spawn an item while others caant. your frends will get mad. And another problem is.... well for ex: what if u didnt wanna loose 20% health so u didnt use ur metal but u were tired of flashing blue xD Its like the only way to remove the blue flash is to loose 20% and become metal. Idk its just not to original, but thats my personal oppinion because even for gokus power up taunt i use the non power boost moveset lol. I beleive in a balanced brawl :P


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Don Jon Bravo on December 26, 2012, 04:46:30 PM
Lol
stupid bug


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 26, 2012, 04:47:02 PM
one thing i didnt like in v3 were the bob bombs, they were to cheap :p lol
as i said i made a new N-B
thats throw the big hammer
do ppl forget all stuff from last pages ?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on December 26, 2012, 04:52:05 PM
as i said i made a new N-B
thats throw the big hammer
do ppl forget all stuff from last pages ?
i did remember u said you were not going to do bob bombs :P i said thats what i didnt like in v3 lol I never said i hope its not in v4


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: ShadowWolf on December 26, 2012, 05:10:26 PM
as i said i made a new N-B
thats throw the big hammer
do ppl forget all stuff from last pages ?
I check in every so often so sorry for disregarding your other posts ;D but anyways, I remember you saying that the cape will have custom bones and the N-B will be changed. What other changes are there?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 26, 2012, 05:57:58 PM
I check in every so often so sorry for disregarding your other posts ;D but anyways, I remember you saying that the cape will have custom bones and the N-B will be changed. What other changes are there?
there is a chance for luffy will not be done tomorrow
cuz of still afew things left and that stupid bug
so maybe i will not work on luffy and work on something else i know can get done tomorrow:
SMBZ mario v4
since i kinda have all needed animetions(but afew)
for moving cape i tired to export the files for that from Marth´s Fitmotionetc.pac to mario´s but that makes it freeze
so i just merge the cape over Fludd to mario so more animetions to the cape is possible
and same i do with the hammer(oneslot hammer)
both thing will be hiden/shown by model changers and since cape can be hiden/shown by model changers now  so can raccon ears/tails be over cape model changers aswell

only hard PSA work will be:
-added a new FS for no powerups: Starman: getting a star(using the item) and dmg anyone you touches while you can do you own attacks
not sure how to do that since i needing to find out what Ra-Bit or LA-bit or something like that there is for the star item so the hitboxes for star stops then the star effect ends
-new Cape FS will be like Sonic´s but without transfrom and get a star instead
same problem as no powerup FS+the other part of the FS
-SMWorld cape glide after used up-B(cape)
knows 80% on how to do this but not how to do with limit for go upwards and be just like as SMW cape glide(but nerfed alittle)

rest i have already done xd
here is the changes:
-oneslot hammers(or needle if dr. mario but not made yet)(Done)

-Cape merged with Mario´s boneset(cuz of more animetions for the cape) and model changer for the cape aswell(that way its possible to have oneslot raccon mario over cape)(Done but needed animetions)

-oneslot resize for models like paper mario and baby mario(added a bone to resize bone without needed a Fitmotionetc.pac)(Done)

-new N_B(cape or normal): hammer Throw(throw the big hammer)(almost done)

-Fire FS: Vbrawl´s FS (since now i can lower the filesize really much so that article wont freeze) maybe alittle stronger(Done)

-on some Fire attacks: Chance for spawn a Fireball like as Fire N-B´s(Done)

-Fire attacks will be higher knockback but lower dmg (so it is not just normal mario with Fire effects on fire mode and only afew attacks changed)(Done)

-more models to the moveset: Melee/paper/baby/galaxy but at the v4 release will only release the Brawl recolours+dr. mario(over fire mario texture slot) and then make a pack for SMBZ mario v4 models right after v4

and dont worry i will work on luffy/naruto right after this
check last page
its sometimes like if a new page come the last pages got deleted from the thread+yours heads (even if just 1 page back)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: ShadowWolf on December 26, 2012, 06:09:05 PM
Oh that makes sense I like the idea's. The idea of him throwing a hammer instead of a bomb is nice but will it have a slow animation like the bomb or will the animation be sped up by a frame speed modifier?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on December 26, 2012, 06:49:11 PM
Oh that makes sense I like the idea's. The idea of him throwing a hammer instead of a bomb is nice but will it have a slow animation like the bomb or will the animation be sped up by a frame speed modifier?
??? do u think mariodk meant the small hammers like in v2????? because im pretty sure he meant the main big hammer?
like links boomerang, mario throws his hammer and it comes back. Thats what i think he meant though. So he wont summon it like the bob bombs :P (ps im not sure what you meant in your question so im hoping i gave u the right answer :-\


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on December 27, 2012, 03:04:02 PM
What annoyed me in v3 wasn't the fact that Mario pulled out a Bom-omb, it was how slowly he pulls it out, I like always got hit by enemies when using that attack. xP
Also love that SMBZ v4 is getting done.
So did you find out how to make some powerups dissappear after a time limit? That could help my SM64 Moveset v5.0 to have the Wing Cap disappear after a certain amount of time.
So what exactly are the powerups? I know that he'll have a hammer, but is it just the hammer, or a hammer powerup? Also the Racoon is an alternate powerup to the cape, or are both in one? :-\


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: JELLYpWnzU on December 27, 2012, 03:44:45 PM
i think racoon is alternate cause that would waste space


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on December 27, 2012, 03:49:49 PM
I hope that the Racoon alternate gets atleast different animations, and maybe a few changes in the hitboxs and stuff to make it look like the tail isn't just a model replacement of the cape, since that's what it looked like in v2.2, just a model replacement. Plus maybe you could give Mario a different wait animation when he has a Super Leaf, since his wait is different in NSMB2, I think it'd be a nice touch. ;D


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 27, 2012, 04:27:15 PM
What annoyed me in v3 wasn't the fact that Mario pulled out a Bom-omb, it was how slowly he pulls it out, I like always got hit by enemies when using that attack. xP
Also love that SMBZ v4 is getting done.
So did you find out how to make some powerups dissappear after a time limit? That could help my SM64 Moveset v5.0 to have the Wing Cap disappear after a certain amount of time.
So what exactly are the powerups? I know that he'll have a hammer, but is it just the hammer, or a hammer powerup? Also the Racoon is an alternate powerup to the cape, or are both in one? :-\
time limit on modes has be made: vegeta´s SSJ mode
and the raccon tail/leaf will just be over the cape model changers
but maybe i make a alt version of SMBZ mario v4 with raccon powerup(replace up-B with SMB3/NSMB2 raccon like flying) the rest attacks fits anyway for raccon and cape mario at same time


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on December 27, 2012, 05:24:01 PM
time limit on modes has be made: vegeta´s SSJ mode and the raccon tail/leaf will just be over the cape model changers but maybe i make a alt version of SMBZ mario v4 with raccon powerup(replace up-B with SMB3/NSMB2 raccon like flying) the rest attacks fits anyway for raccon and cape mario at same time
lol silly me, I better look closely at that moveset file, also if the other attacks look good with both cape and racoon, then leave it like that, but atleast make another version for the flying animation, plus the gliding down one since that'll look really weird. Also it might be a good idea to make another version for the Red Star, for Flyign mario/Luigi. Just saying, and I can't wait for this moveset, I better finish SM64 Mario Bros' update so this can go with it. :D


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on December 28, 2012, 11:47:35 PM
time limit on modes has be made: vegeta´s SSJ mode
and the raccon tail/leaf will just be over the cape model changers
but maybe i make a alt version of SMBZ mario v4 with raccon powerup(replace up-B with SMB3/NSMB2 raccon like flying) the rest attacks fits anyway for raccon and cape mario at same time
Hmmmm sounds good. Looks like you have a couple complcations though :P lol, by the way did you ever figure out if the shadow clones over pikmin work? sorry if you answered this already and im asking


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 29, 2012, 12:55:45 PM
lol silly me, I better look closely at that moveset file, also if the other attacks look good with both cape and racoon, then leave it like that, but atleast make another version for the flying animation, plus the gliding down one since that'll look really weird. Also it might be a good idea to make another version for the Red Star, for Flyign mario/Luigi. Just saying, and I can't wait for this moveset, I better finish SM64 Mario Bros' update so this can go with it. :D
SMG flying mario bros will look weird for cape/raccon attacks beside even now the cape is hiden/shown by model changers it will still not be possible to add SMG flying mario over the model changers cuz no filesize for it that will be like 3x mario models over 1 boneset

Hmmmm sounds good. Looks like you have a couple complcations though :P lol, by the way did you ever figure out if the shadow clones over pikmin work? sorry if you answered this already and im asking
not yet since i have same problem on naruto as i have on SMBZ mario v4/luffy PSA
so not many WIPs can get done now (or updates like Goku updates)
so maybe i make a other side project while waiting for next brawlbox and hoping that bug with can´t open PSA file or copy/paste subroutine code will be fixed

needing copy/paste subroutine code to be fixed for atleast can redo the whole PSA coding work in brawlbox for SMBZ mario/naruto/Luffy  and that also the whole reason why i still use the old method of PSAing(until the PSA only needs stuff only possible in brawlbox to be done) cuz of that bug
and needing that other bug to be fixed to update PSAs or PSA movesets after copy/paste  subroutine code in each subaction by the old PSA method


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on December 29, 2012, 01:09:00 PM
That's a bad error for BB, since I have not done anything with subroutines, I haven't run into that error. Also it might be possible for Flying Mario Bros is you lowered the textures a lot, though that wouldn't be that great, plus I only mentioned that powerup because I figured at some point someone would ask for it or just make a simple texture replcaement of either the normal or fire clothes. lol So you're still using a Feather Model for the Cape mode right? If so then maybe you could ask Anivernage for his Super Leaf model tht he made for the TBPITW v3/SSB UC Mario moveset. :af:


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on December 29, 2012, 06:57:21 PM
So what... Luffy can't be done?

We can straight up scrap Gears Second if its that big a deal :srs:  Its extra stuff ANYWAY.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Don Jon Bravo on December 30, 2012, 01:34:54 AM
so like if i wanna make a Vegeta with Cell Shade Plus Outline, what do I have to do to make it compatible with the Vegeta PSA?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Carnage on December 30, 2012, 04:01:52 AM
so like if i wanna make a Vegeta with Cell Shade Plus Outline, what do I have to do to make it compatible with the Vegeta PSA?
preety much just need to set the visibility bones for the 3 transforms and scouter nothing bonewise is needed


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 30, 2012, 10:53:17 AM
can´t work on Goku updates,Naruto,Luffy,SMBZ mario v4 cuz of same problem
so only 1 thing i wanted to work on now until next brawlbox:
a awesome Tailed Kid that is so much underated compare to his adult self
got already afew animetions done and tail is soon rigged as oneslot bones
and it will be over ness not lucas (cuz of gotenks)
since i can´t work on any of my WIPs right now or the one i was planing after my WIPs since i dont have the model yet
and that moveset is like the only one i can think of that dont needing subroutines in each subaction of my future plans so i will be able to PSA him in brawlbox


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Don Jon Bravo on December 30, 2012, 10:57:15 AM
can´t work on Goku updates,Naruto,Luffy,SMBZ mario v4 cuz of same problem
so only 1 thing i wanted to work on now until next brawlbox:
a awesome Tailed Kid that is so much underated compare to his adult self
got already afew animetions done and tail is soon rigged as oneslot bones
and it will be over ness not lucas (cuz of gotenks)
since i can´t work on any of my WIPs right now or the one i was planing after my WIPs since i dont have the model yet
and that moveset is like the only one i can think of that dont needing subroutines in each subaction of my future plans so i will be able to PSA him in brawlbox
Model Changer:
A revamp of My Oozaru
O.o
Though he comes with Sayin suit Lol


On other topic: Do you think it would be possible to add Vegeta Oozaru as model changer to the Vegeta PSA?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 30, 2012, 11:11:59 AM
Model Changer:
A revamp of My Oozaru
O.o
Though he comes with Sayin suit Lol


On other topic: Do you think it would be possible to add Vegeta Oozaru as model changer to the Vegeta PSA?
yes it is possible but it will not be possible to resize vegeta then he become Oozaru
(same with kid goku)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Don Jon Bravo on December 30, 2012, 11:28:56 AM
yes it is possible but it will not be possible to resize vegeta then he become Oozaru
(same with kid goku)
mk
ill look into it
for the Vegeta PSa
for kid Goku idk because Oozaru is over Wolf and the models i saw all have saiyan suits
i might end up revamping my Oozaru sooner than i Expected<.<


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on December 30, 2012, 12:06:31 PM
I think vegetas ssj transform should end only if he takes too much damage imo..


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 30, 2012, 12:24:04 PM
I think vegetas ssj transform should end only if he takes too much damage imo..
but you active SSJ transfrom if you take dmg
so i dont think that
beside its the first PSA that got a time limit on a mode(not attack limited but time limited)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on December 30, 2012, 12:27:39 PM
no in the anime if you hit vegeta so he's near death he has low energy and can't keep the energy just like mario and his powerups


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 30, 2012, 12:31:00 PM
no in the anime if you hit vegeta so he's near death he has low energy and can't keep the energy just like mario and his powerups
but thats in the anime not in SSB

like as mario/luigi needing fire flower for throw fireballs but in SSB64/melee/brawl its they´s N-B without fire flower
and mario can use cape aswell


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on December 30, 2012, 12:34:03 PM
but then thas just your luck because with no powerups they can use the hammer but no hammer in the whole series of ssb


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: narutofan1 on December 30, 2012, 12:42:39 PM
can´t work on Goku updates,Naruto,Luffy,SMBZ mario v4 cuz of same problem so only 1 thing i wanted to work on now until next brawlbox: a awesome Tailed Kid that is so much underated compare to his adult self got already afew animetions done and tail is soon rigged as oneslot bones and it will be over ness not lucas (cuz of gotenks) since i can´t work on any of my WIPs right now or the one i was planing after my WIPs since i dont have the model yet and that moveset is like the only one i can think of that dont needing subroutines in each subaction of my future plans so i will be able to PSA him in brawlbox


so basically you just give up on Luffy and Naruto PSAs?

i thought you were a Great PSAer and you just give up and gonna wait a long time
for another update of brawlbox.

don't give up and put them to the side, try to get them working.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 30, 2012, 12:46:21 PM

so basically you just give up on Luffy and Naruto PSAs?

i thought you were a Great PSAer and you just give up and gonna wait a long time
for another update of brawlbox.

don't give up and put them to the side, try to get them working.
ok im a noob psaer cuz of a bug in brawlbox

i have tried to get them to work but its brawlbox that is wrong not the PSAs


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on December 30, 2012, 12:56:53 PM

so basically you just give up on Luffy and Naruto PSAs?

i thought you were a Great PSAer and you just give up and gonna wait a long time
for another update of brawlbox.

don't give up and put them to the side, try to get them working.
who are you to say he's giving up?A stupid luffy fanboy? now give the poor PSA'er some darn respect...!


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: narutofan1 on December 30, 2012, 12:59:44 PM
MarioDK, is doing the PSAing part of Luffy and Naruto again an option you could do?

i don't know even know why the new Brawlbox does this, like after you edit a
PSA with brawlbox, it then becomes corrupted to the old PSA.

anyways the Animations are done, would it really be that bad to redo the whole
PSAing of Luffy and Naruto?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on December 30, 2012, 02:37:35 PM
MarioDK, is doing the PSAing part of Luffy and Naruto again an option you could do?

i don't know even know why the new Brawlbox does this, like after you edit a
PSA with brawlbox, it then becomes corrupted to the old PSA.

anyways the Animations are done, would it really be that bad to redo the whole
PSAing of Luffy and Naruto?
ok lets redo Luffy and naruto PSA coding
and do this:
(http://i.imgur.com/vhElh.gif)
+edit that code like +500 times and use maybe afew days on it and then lose motivetion for finish the PSA at all cuz of its so damn boring

stop be like that with: just finish luffy/naruto right now even if brawlbox/PSA has some bugs and even if it is impossible  to make luffy/naruto just finish them


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: narutofan1 on December 30, 2012, 02:45:47 PM
MarioDK, why you say it's boring, i thought you enjoyed making PSAs.

i'm just trying to help you out a little bit, i thought maybe you could at
least redo the PSAing of Luffy, and the animations are already done.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on December 30, 2012, 02:49:52 PM
^ seriously?......


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Don Jon Bravo on December 30, 2012, 02:58:37 PM
MarioDK, why you say it's boring, i thought you enjoyed making PSAs.

i'm just trying to help you out a little bit, i thought maybe you could at
least redo the PSAing of Luffy, and the animations are already done.
i dont see how u are helping
now if in the other hand you offered to do part of the copy and paste for him than you would be helping
:srs:


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: ShadowWolf on December 30, 2012, 03:00:42 PM
i dont see how u are helping
now if in the other hand you offered to do part of the copy and paste for him than you would be helping
:srs:
This^ :srs:


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on December 30, 2012, 03:04:24 PM
This^ lol


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: AnImAiNe on December 30, 2012, 03:58:34 PM
david im pretty sure he wants luffy out just as much as the people looking forward to him. your posts are not making his situation any better. He is also working hard to satisfy the different fans of his various projects so if cant do something right now let him be he has already contributed a lot more than most people on kcmm as it is.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: JELLYpWnzU on December 30, 2012, 04:34:27 PM
 :srs:

so basically you just give up on Luffy and Naruto PSAs?

i thought you were a Great PSAer and you just give up and gonna wait a long time
for another update of brawlbox.

don't give up and put them to the side, try to get them working.
if u care so much about luffy just WAIT its not like the worlds going to end because of this error or if u cant wait why dont u make ur OWN luffy psa

Post Merge: December 30, 2012, 05:07:24 PM
david im pretty sure he wants luffy out just as much as the people looking forward to him. your posts are not making his situation any better. He is also working hard to satisfy the different fans of his various projects so if cant do something right now let him be he has already contributed a lot more than most people on kcmm as it is.
^ this


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: KGN Nappdagg on December 30, 2012, 08:40:18 PM
:srs: if u care so much about luffy just WAIT its not like the worlds going to end because of this error or if u cant wait why dont u make ur OWN luffy psa

Post Merge: December 30, 2012, 05:07:24 PM
^ this
He wasn't rushing, it was MOTIVATION he was giving. Seriously this is how arguments occur, let the moderators handle it and just let them speak, sheesh! :srs:


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Anivernage on December 30, 2012, 08:51:31 PM

so basically you just give up on Luffy and Naruto PSAs?

i thought you were a Great PSAer and you just give up and gonna wait a long time
for another update of brawlbox.

don't give up and put them to the side, try to get them working.
please....stop doing that, i hope you got mariodk point and stop pushing about the PSA's.
Youll get moderated again, im not a mod... but you got many times because of doing this kind of stuff.

MarioDK, why you say it&#039;s boring, i thought you enjoyed making PSAs.

i&#039;m just trying to help you out a little bit, i thought maybe you could at
least redo the PSAing of Luffy, and the animations are already done.
its because the part of the copy-pasting.
Can be easy...but at some point gets boring and tedious doing the same thing alot of times.

He wasn&#039;t rushing, it was MOTIVATION he was giving. Seriously this is how arguments occur, let the moderators handle it and just let them speak, sheesh! :srs:
:srs: you surely know nothing about him.



Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on December 30, 2012, 09:42:43 PM
Apparently my earlier comment was ignored.

MarioDK only needs that subroutine to be copy/pasted into each animation for Gears Second to work.

Gears Second is EXTRA. It is not neccessiary for the PSA to be completed.

So again...

If you have finished the Specials and they all work. Then send me the PSA so I can finish the misc animations and test before the release.

Gears Second will probably have to wait until v2 of Luffy. :srs:


Now, if there is a DIFFERENT reason BESIDES the sub routine issue with Luffy... then it may take more time. But this sub routine issue is NOT a huge setback. Its not a set back at all actually.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on December 30, 2012, 09:55:59 PM
Apparently my earlier comment was ignored.

MarioDK only needs that subroutine to be copy/pasted into each animation for Gears Second to work.

Gears Second is EXTRA. It is not neccessiary for the PSA to be completed.

So again...

If you have finished the Specials and they all work. Then send me the PSA so I can finish the misc animations and test before the release.

Gears Second will probably have to wait until v2 of Luffy. :srs:


Now, if there is a DIFFERENT reason BESIDES the sub routine issue with Luffy... then it may take more time. But this sub routine issue is NOT a huge setback. Its not a set back at all actually.
I agree with kage, since u already plan on making a v2 u might as well release v1 soon and then gears 2nd will make v2 even more epic :D So mariodk think it over. ;)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on December 31, 2012, 07:33:50 AM
once again, this^


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on December 31, 2012, 02:24:20 PM
Can be easy...but at some point gets boring and tedious doing the same thing alot of times. :srs:
this^ explains why I have so many WIPs that need doing the same thing over and over again like one-slot motion files. o_O It gets so boring after a while, afterwards I like lose the motivation to start working on it again when I get bored with something else, it just keeps happening to before I know it, boom like another 10 hacks I need to finish. Anyways did you save a copy before editing it with BB, or is your only file corrupted? -_- Always make backups.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on December 31, 2012, 02:27:40 PM
so anyway... what are you working on now mariodk?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on December 31, 2012, 03:13:37 PM
so anyway... what are you working on now mariodk?

He already said dood. lol
can´t work on Goku updates,Naruto,Luffy,SMBZ mario v4 cuz of same problem
so only 1 thing i wanted to work on now until next brawlbox:
a awesome Tailed Kid that is so much underated compare to his adult self
got already afew animetions done and tail is soon rigged as oneslot bones
and it will be over ness not lucas (cuz of gotenks)
since i can´t work on any of my WIPs right now or the one i was planing after my WIPs since i dont have the model yet
and that moveset is like the only one i can think of that dont needing subroutines in each subaction of my future plans so i will be able to PSA him in brawlbox

Everyone knows who "the tailed kid" is, its....
(http://quizilla.teennick.com/user_images/E/Elrohir/1069377226_es088tails.jpg)
xD jk its Kid Goku :D



Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on December 31, 2012, 03:18:12 PM
oh lawl thanks rax


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on December 31, 2012, 03:39:00 PM
The sub routine problem I actually don't understand since Sora has this set to the Main of his wait.

MarioDK said he needs it in the Other tab of the wait. There isn't much of a difference.

Maybe I forgot what he told me, but I had suggested tht he use Sora's PSA as a base or ANY marth PSA that has that as a base...

Cause Sora goes Valor form and it had to have the goto code in each AND EVERY SINGLE ONE of his sub actions (maybe I missed a few) but it should have been usable.

Anyway... I'm definitely for Luffy being released now rather then waiting for the new version of brawl box to fix that 'issue' because Gears Second isn't even needed.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on December 31, 2012, 03:46:47 PM
yeah^


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on December 31, 2012, 03:47:38 PM
The sub routine problem I actually don't understand since Sora has this set to the Main of his wait.

MarioDK said he needs it in the Other tab of the wait. There isn't much of a difference.

Maybe I forgot what he told me, but I had suggested tht he use Sora's PSA as a base or ANY marth PSA that has that as a base...

Cause Sora goes Valor form and it had to have the goto code in each AND EVERY SINGLE ONE of his sub actions (maybe I missed a few) but it should have been usable.

Anyway... I'm definitely for Luffy being released now rather then waiting for the new version of brawl box to fix that 'issue' because Gears Second isn't even needed.
xD Kage, im not sure if its just me. But i kinda have a feeling that you want Luffy released. lol jk


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on December 31, 2012, 03:50:13 PM
you troll!^ jk... lol


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on December 31, 2012, 03:52:58 PM
you troll!^ jk... lol

..... you and all of dem "^ arrows" if u respond to every post saying "this ^" etc. ppl will get mad lol Im not saying im mad im just trying to help u out ;) i had to learn the hard way :-\ ask anyone who followed this thread last summer o_0
(http://i.imgur.com/80bGY.png)
xD


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on December 31, 2012, 03:58:26 PM
sorry I don't care I know most people hate me already plus I don't wanna go off topic even though I still have a few real friendly friends which makes me lol/happy


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on December 31, 2012, 04:00:30 PM
sorry I don't care I know most people hate me already plus I don't wanna go off topic even though I still have a few real friendly friends which makes me lol/happy
ok just be careful, i dont want you to get in trouble. Dont reply to this so we can stop the spam :D


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Don Jon Bravo on December 31, 2012, 04:11:52 PM
lol i dont hate you battleon
well maybe just a little bit because you dont like Batman :srs:
Im just playing bro

Anyways MarioDk were you able to Get animated Cape for Mario with Ike's cape bones working?
I want to revamp Teen Gohan with animated Cape and dont know how far u have gone with animating the cape for Mario....


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on December 31, 2012, 04:23:42 PM
well I got to admit I find it funny so it's not as bad as I said I think I was just in a mood


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on December 31, 2012, 04:39:48 PM
lol i dont hate you battleon well maybe just a little bit because you dont like Batman :srs: Im just playing bro Anyways MarioDk were you able to Get animated Cape for Mario with Ike's cape bones working? I want to revamp Teen Gohan with animated Cape and dont know how far u have gone with animating the cape for Mario....
He said a few pages back that he didn't get that working, so instead he just merged the cape model with Mario's so it can be animated in more animations, along with a hammer for one-slot things like Dr Mario's Needle, and different colored hammers.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: KGN Nappdagg on December 31, 2012, 05:45:24 PM
:srs: you surely know nothing about him.
Biased statement


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 01, 2013, 03:11:12 AM
Well, this is spam.... But I wanted to say i was the first person to post on your thread this year xD Anyways, to brief these last few spam pages up. On the Luffy topic, Kagemaru believes gears Second is EXTRA. It is not neccessiary for the PSA to be completed. I agreed along with a couple other people and said " Just release v1 soon and since you already plan on v2 you can add gears second to that and that will make v2 even better." Everyone wins because you will want to release v2 even sooner! xD Also, people wanna know how progress is with kid goku? (by people i mean me :D) And i think thats all you need to know. The rest is troll and spam :P
HAPPY NEW YEARS MARIODK


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 01, 2013, 12:26:50 PM
Um don't you mean that Mariodk will want to release v1 sooner, or I am missreading that part?
Anyways Happy New Year's Day Mariodk, I'm looking forward to these upcoming PSAs, and by that I mean SMBZ Mario v4. lol But the others also look amazing, it's just that Mario, Luigi, Peach, Bowser, and Yoshi are pretty much the only characters that I play 90% I play Brawl besides testing out my hacks on other characters like Snake or Sonic, so I can really only see myself playing SMBZ Mario v4 more than the others.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 01, 2013, 02:00:10 PM
Um don't you mean that Mariodk will want to release v1 sooner, or I am missreading that part?
Anyways Happy New Year's Day Mariodk, I'm looking forward to these upcoming PSAs, and by that I mean SMBZ Mario v4. lol But the others also look amazing, it's just that Mario, Luigi, Peach, Bowser, and Yoshi are pretty much the only characters that I play 90% I play Brawl besides testing out my hacks on other characters like Snake or Sonic, so I can really only see myself playing SMBZ Mario v4 more than the others.
Nope i meant v2, ill explain :P So mariodk already plans on making a v2 with a better model right? Well he wont release v1 until the new brawl box comes out for gears second. Well if he releases v1 WITHOUT gear second. He will want to make v2 as soon as the new brawlbox comes out instead of finishing v1 when the new brawl box comes out :P Do you understand?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 01, 2013, 02:06:16 PM
Nope i meant v2, ill explain :P So mariodk already plans on making a v2 with a better model right? Well he wont release v1 until the new brawl box comes out for gears second. Well if he releases v1 WITHOUT gear second. He will want to make v2 as soon as the new brawlbox comes out instead of finishing v1 when the new brawl box comes out :P Do you understand?
Oh okay, now I see what you meant. thanks


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 02, 2013, 11:38:46 PM
too much to answer so i dont answer all stuff yet you will find out self
anyway here is some progress:
kid goku moveset:
 -kid goku(DB/GT/soon kid gohan and goten) fully rigged over ness(its still DB moveset based)
 -kamehameha/entry/one of the wins animetions is done(just ported from adult goku) and  
  the only attacks there will be from adult goku but kamehameha on kid goku can be fired
  other directions to not make it as a 100% clone
 -porting animetions from: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3427 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3427)    
  to ness boneset(with oneslot tail bones) is also almost done and working so some of kid
  goku´s animetions will be 100% perfect

luffy moveset: i will not add gear 2nd.(but i anyway got it to work 100% as i wanted) but i still have to redo the whole PSA in brawlbox and can´t even copy/paste from the old PSA since it wont open
so whats the point in redo anything without gear 2nd if i can´t copy/paste and if gear 2nd is done
so i wait to i can open the PSA with brawlbox
same with naruto/SMBZ mario v4

sorry luffy/naruto/SMBZ fans but not much to do cuz of brawlbox can´t copy/paste goto/subroutine codes
if brawlbox can do atleast that i will have been PSAing my PSAs with brawlbox instead and not having this problem


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 03, 2013, 12:59:57 AM
too much to answer so i dont answer all stuff yet you will find out self
anyway here is some progress:
kid goku moveset:
 -kid goku(DB/GT/soon kid gohan and goten) fully rigged over ness(its still DB moveset based)
 -kamehameha/entry/one of the wins animetions is done(just ported from adult goku) and  
  the only attacks there will be from adult goku but kamehameha on kid goku can be fired
  other directions to not make it as a 100% clone
 -porting animetions from: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3427[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3427[/url])    
  to ness boneset(with oneslot tail bones) is also almost done and working so some of kid
  goku´s animetions will be 100% perfect

luffy moveset: i will not add gear 2nd.(but i anyway got it to work 100% as i wanted) but i still have to redo the whole PSA in brawlbox and can´t even copy/paste from the old PSA since it wont open
so whats the point in redo anything without gear 2nd if i can´t copy/paste and if gear 2nd is done
so i wait to i can open the PSA with brawlbox
same with naruto/SMBZ mario v4

sorry luffy/naruto/SMBZ fans but not much to do cuz of brawlbox can´t copy/paste goto/subroutine codes
if brawlbox can do atleast that i will have been PSAing my PSAs with brawlbox instead and not having this problem

Hmm well what about goku update? Will you be able to work on that?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on January 03, 2013, 04:35:32 AM
yeah goku update would be nice right now.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on January 03, 2013, 08:51:42 AM
too much to answer so i dont answer all stuff yet you will find out self
anyway here is some progress:
kid goku moveset:
 -kid goku(DB/GT/soon kid gohan and goten) fully rigged over ness(its still DB moveset based)
 -kamehameha/entry/one of the wins animetions is done(just ported from adult goku) and  
  the only attacks there will be from adult goku but kamehameha on kid goku can be fired
  other directions to not make it as a 100% clone
 -porting animetions from: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3427[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3427[/url])    
  to ness boneset(with oneslot tail bones) is also almost done and working so some of kid
  goku´s animetions will be 100% perfect

luffy moveset: i will not add gear 2nd.(but i anyway got it to work 100% as i wanted) but i still have to redo the whole PSA in brawlbox and can´t even copy/paste from the old PSA since it wont open
so whats the point in redo anything without gear 2nd if i can´t copy/paste and if gear 2nd is done
so i wait to i can open the PSA with brawlbox
same with naruto/SMBZ mario v4

sorry luffy/naruto/SMBZ fans but not much to do cuz of brawlbox can´t copy/paste goto/subroutine codes
if brawlbox can do atleast that i will have been PSAing my PSAs with brawlbox instead and not having this problem


So you got it to work?

Send me a Default Marth.pac with everything you need done in PSA done. Specifically the stuff you can't do in BrawlBox or need to do in PSA before its done in BrawlBox and I'll recreate Luffy's PSA in BrawlBox after that and even put in all the goto codes one by one. Or as a matter of fact, you or I could do that in PSA before the work in BB starts.

You should try using BB.67 instead of BB.67b cause sometimes it stops working.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 03, 2013, 01:29:54 PM
So you got it to work?

Send me a Default Marth.pac with everything you need done in PSA done. Specifically the stuff you can't do in BrawlBox or need to do in PSA before its done in BrawlBox and I'll recreate Luffy's PSA in BrawlBox after that and even put in all the goto codes one by one. Or as a matter of fact, you or I could do that in PSA before the work in BB starts.

You should try using BB.67 instead of BB.67b cause sometimes it stops working.
tried both brawlboxes
the only thing i can´t do in brawlbox is the subroutines in all subaction(not Goto code but subroutine since they works alot better with looped stuff) i know it back then i made the first version of goku that got kaioken mode and in afew frames goku was losing the red/GFX of kaioken cuz of i used Goto Code but it was fixed then i used Subroutine code instead
and luffy is also red like and got steam GFX(as soon i find a good steam GFX)
 

i make a unedited Marth.pac with subroutines in each subaction (with gear 2nd coding) and send you before this weekend(possible tomorrow) PSAed via the old method
i can easy redo up-B(hope not that teleport bug if landing after used up-B),Side-B,N-B in brawlbox
but down-B/FS still not done but will be soon


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 03, 2013, 02:11:03 PM
tried both brawlboxes
the only thing i can´t do in brawlbox is the subroutines in all subaction(not Goto code but subroutine since they works alot better with looped stuff) i know it back then i made the first version of goku that got kaioken mode and in afew frames goku was losing the red/GFX of kaioken cuz of i used Goto Code but it was fixed then i used Subroutine code instead
and luffy is also red like and got steam GFX(as soon i find a good steam GFX)
 

i make a unedited Marth.pac with subroutines in each subaction (with gear 2nd coding) and send you before this weekend(possible tomorrow) PSAed via the old method
i can easy redo up-B(hope not that teleport bug if landing after used up-B),Side-B,N-B in brawlbox
but down-B/FS still not done but will be soon
?
So you can do luffy? So right now ur gonna work on luffy, kid goku, and then goku update?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 03, 2013, 02:12:44 PM
?
So you can do luffy? So right now ur gonna work on luffy, kid goku, and then goku update?
who said goku updates
he is also one of these who can´t be edited in brawlbox


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Carnage on January 03, 2013, 02:16:54 PM
who said goku updates
he is also one of these who can´t be edited in brawlbox

actually it can lol remenber that file i sent you with the tranformation with model changers set? i did it in bb guess the bb i have could convert the moveset xD


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: SouthCraft on January 03, 2013, 02:19:38 PM
who said goku updates
he is also one of these who can´t be edited in brawlbox

check your moveset making tourney :) also wasn't you going to make Baby bros PSA?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 03, 2013, 02:22:01 PM
who said goku updates
he is also one of these who can´t be edited in brawlbox

Well, you never said you would work on him.... But you didnt mention his name on the "Im not gonna work on him until the next brawl vault comes out" List
sorry luffy/naruto/SMBZ fans but not much to do cuz of brawlbox can´t copy/paste goto/subroutine codes
if brawlbox can do atleast that i will have been PSAing my PSAs with brawlbox instead and not having this problem
I dont see a Sorry Goku fans ;)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on January 03, 2013, 04:31:47 PM
tried both brawlboxes
the only thing i can´t do in brawlbox is the subroutines in all subaction(not Goto code but subroutine since they works alot better with looped stuff) i know it back then i made the first version of goku that got kaioken mode and in afew frames goku was losing the red/GFX of kaioken cuz of i used Goto Code but it was fixed then i used Subroutine code instead
and luffy is also red like and got steam GFX(as soon i find a good steam GFX)
 

i make a unedited Marth.pac with subroutines in each subaction (with gear 2nd coding) and send you before this weekend(possible tomorrow) PSAed via the old method
i can easy redo up-B(hope not that teleport bug if landing after used up-B),Side-B,N-B in brawlbox
but down-B/FS still not done but will be soon

So what this means is that you'll have the Luffy PSA'd re-done mostly by tomorrow or saturday?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 03, 2013, 11:25:48 PM
So what this means is that you'll have the Luffy PSA'd re-done mostly by tomorrow or saturday?
just gear 2nd/subroutines
and "B" attacks
so you can PSA the "A" attacks in brawlbox and hope it can open in brawlbox after edited in PSA


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 03, 2013, 11:31:05 PM
just gear 2nd/subroutines
and "B" attacks
so you can PSA the "A" attacks in brawlbox and hope it can open in brawlbox after edited in PSA
So your main projects are luffy and kid goku? What model are you using for kid goku? or are you making a new one?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 03, 2013, 11:35:09 PM
So your main projects are luffy and kid goku? What model are you using for kid goku? or are you making a new one?
Rerigged KTH´s over ness with oneslot tail bones and oneslot bones for powerpole
maybe kid goku needs some bones added after ThrowN for hitboxes to kamehameha but thats easy to do for other ness models if you wanted bowser jr.,bart simpson,the other ness models to use kid goku moveset you can just add bones to it


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 04, 2013, 01:25:08 AM
Rerigged KTH´s over ness with oneslot tail bones and oneslot bones for powerpole
maybe kid goku needs some bones added after ThrowN for hitboxes to kamehameha but thats easy to do for other ness models if you wanted bowser jr.,bart simpson,the other ness models to use kid goku moveset you can just add bones to it
lol ok :D


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on January 04, 2013, 02:25:50 AM
just gear 2nd/subroutines
and "B" attacks
so you can PSA the "A" attacks in brawlbox and hope it can open in brawlbox after edited in PSA

that works for me.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on January 04, 2013, 09:46:17 AM
Just saying but will they make a kid vegeta alt model for vegeta? It would be nice for the preview video for kid goku.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 04, 2013, 10:18:56 AM
Just saying but will they make a kid vegeta alt model for vegeta? It would be nice for the preview video for kid goku.
ofc they will be a kid vegeta alt for vegeta PSA to kid goku moveset video preview
since goku was figthing vegeta then he was a kid
and not fighting krillin/master roshi/tien/king piccolo/yamcha at all


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 04, 2013, 10:23:55 AM
since goku was figthing vegeta then he was a kid and not fighting krillin/master roshi/tien/king piccolo/yamcha at all
Was that sarcasium? Anyways this isn't completely random, but maybe you should make a one-slot Mario/Luigi for Goku and give them a Sayian Suit. xD


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 04, 2013, 10:41:27 AM
Was that sarcasium? Anyways this isn't completely random, but maybe you should make a one-slot Mario/Luigi for Goku and give them a Sayian Suit. xD
was kinda thinking of it xd or just a mario with powerpole
too bad its not possible to do mario over CF boneset or it is possible but then mario needs long legs and stuff so no mario for adult goku PSA(or luigi for vegeta before ppl ask)
but a mario over ness boneset is maybe possible
was kinda thinking of baby mario outfit for kid goku(cuz of adult goku getting adult mario outfit)

but i think we already have many alts. for kid goku: GT(oneslot transfrom SSj1,3 btw so no needed like 3 slots for all froms),Goten(also same with transfroms also oneslot)
oneslot transfrom is also for GT kid goku/Goten and will be actived by one of kid goku´s taunt but nothing on the moveset changes at all only the model so you can save texture slots (kinda like what i did with vegeta´s scounter and SSj1 or SSj4 at same time for 1x SSJ mode) and still oneslot so it will not effect kid goku/kid gohan(if i make him too) and other ness models


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 04, 2013, 11:46:45 AM
was kinda thinking of it xd or just a mario with powerpole
too bad its not possible to do mario over CF boneset or it is possible but then mario needs long legs and stuff so no mario for adult goku PSA(or luigi for vegeta before ppl ask)
but a mario over ness boneset is maybe possible
was kinda thinking of baby mario outfit for kid goku(cuz of adult goku getting adult mario outfit)

but i think we already have many alts. for kid goku: GT(oneslot transfrom SSj1,3 btw so no needed like 3 slots for all froms),Goten(also same with transfroms also oneslot)
oneslot transfrom is also for GT kid goku/Goten and will be actived by one of kid goku´s taunt but nothing on the moveset changes at all only the model so you can save texture slots (kinda like what i did with vegeta´s scounter and SSj1 or SSj4 at same time for 1x SSJ mode) and still oneslot so it will not effect kid goku/kid gohan(if i make him too) and other ness models
So kid goku becoming adult ssj4 isnt possible huh? xD That would be cool. But only possible if you put kid goku zelda and ssj4 goku over shiek but that aint happening xD Well keep up the good work :D


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 04, 2013, 12:13:34 PM
So kid goku becoming adult ssj4 isnt possible huh? xD That would be cool. But only possible if you put kid goku zelda and ssj4 goku over shiek but that aint happening xD Well keep up the good work :D
yes you is right that will not happen
and not happen as a oneslot transfrom aswell since its not possible to make the size bigger then tranfroming (like as SSJ mode on vegeta/goku or fire mario)
that will be needing 2x boneset,2x polygons 2x textures 2x animetions
for make tranfrom to change size too
so no GT kid goku tranfrom to adult SSj4 but possible to a SSj4 as a kid (but im not making that)

also cuz im saving zelda/sheik for bowser jr, and shadow mario


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 04, 2013, 12:17:15 PM
yes you is right that will not happen
and not happen as a oneslot transfrom aswell since its not possible to make the size bigger then tranfroming (like as SSJ mode on vegeta/goku or fire mario)
that will be needing 2x boneset,2x polygons 2x textures 2x animetions
for make tranfrom to change size too
so no GT kid goku tranfrom to adult SSj4 but possible to a SSj4 as a kid (but im not making that)

also cuz im saving zelda/sheik for bowser jr, and shadow mario
lol ok ;) Did you ever find a better HD Model of goku yut?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: dpgthirteen on January 04, 2013, 12:44:38 PM
yes you is right that will not happen
and not happen as a oneslot transfrom aswell since its not possible to make the size bigger then tranfroming (like as SSJ mode on vegeta/goku or fire mario)
that will be needing 2x boneset,2x polygons 2x textures 2x animetions
for make tranfrom to change size too
so no GT kid goku tranfrom to adult SSj4 but possible to a SSj4 as a kid (but im not making that)

also cuz im saving zelda/sheik for bowser jr, and shadow mario

Sounds cool, Kid Gohan should be the long hair version.
So most of your problems come from the fact that you can not open the movesets in Brawl Box?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on January 04, 2013, 02:14:26 PM
Narutofan1, try reading a few posts/pages back before you ask questions.

You tend to ask questions that have recently been answered and its obviously annoying people.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: KingJigglypuff on January 04, 2013, 02:35:43 PM
Hey MarioDK, so what's the plan with Luffy now?

are the problems gonna be fixed?
. . .

Narutofan1, try reading a few posts/pages back before you ask questions.

You tend to ask questions that have recently been answered and its obviously annoying people.
Thank you, Kage.

Now narutofan1, I'm going to be nice and let you off with a week long Warning, rather than Moderating you for a week. But I will raise your sanction if you do this again.

For your own sake, read what Kage said and follow by it.

-Do not reply to this.-


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 04, 2013, 04:39:56 PM
made thread for my coming codeset now:
http://forums.kc-mm.com/index.php?topic=55533.0 (http://forums.kc-mm.com/index.php?topic=55533.0)

and for luffy progress before sent back to kagemaru:
half done with redo copy/paste that stupid code on each subaction(i just wish there was a button for just this since it makes me always lose motivetion on a PSA or PSAing at all for sometimes afew days)
-"B" attacks(but down-B)+FS+gear 2nd(no GFX yet) is done(but that bug on up-B) and needed to be copyed over to the new Fitmarth.pac

progress on kid goku:
still the same as last time i said something about how much done on kid goku


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on January 04, 2013, 04:47:04 PM
MarioDK, I had an idea for Naruto...

I thought about animating a loooooooooooooong Taunt to where Naruto Sits down and meditates. If he finishes Meditating he transforms into Sage Naruto and his FS becomes Rasenshuriken.

Possibly some other changes as well.

But what I wanted to ask you was how you animated the pikmin for that one attack you did for Naruto allready. I think it was the down smash. Do you still have that motionfile + model?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 04, 2013, 04:51:01 PM
MarioDK, I had an idea for Naruto...

I thought about animating a loooooooooooooong Taunt to where Naruto Sits down and meditates. If he finishes Meditating he transforms into Sage Naruto and his FS becomes Rasenshuriken.

Possibly some other changes as well.

But what I wanted to ask you was how you animated the pikmin for that one attack you did for Naruto allready. I think it was the down smash. Do you still have that motionfile + model?
not filesize for it since olimar´s .pcs files is low filesized and clones over pikmins needs to have they own textures too so needed 2x of naruto texture and models for clones
atleast i made olimar´s PSA to only use 1 type of pikmin so not needed model over all pikmin
also the moveset will have kid Naruto as main/red/green/blue and the two other will be sega/teen
and
still have model/animetions


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on January 04, 2013, 05:57:46 PM
As long as the Shippuden model of him is there I'm fine with it.

But yeah, would you mind letting me have a copy of the fitmotion and .pac? There was some things I wanted to animate while they were still on my mind.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Xaranid on January 04, 2013, 10:14:29 PM
Mariodk, I just wanted to come in to say great job on your Geno PSA.  You (probably) don't remember me but I'd post occasionally in the old topic.  I am very happy with the results, and thanks to you Geno is fully playable in brawl.  Kudos!


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 05, 2013, 03:50:26 AM
As long as the Shippuden model of him is there I'm fine with it.

But yeah, would you mind letting me have a copy of the fitmotion and .pac? There was some things I wanted to animate while they were still on my mind.
but all animetions is done and even perfect animetions for naruto(in my option)
not so much N-B yet but that i will do as soon i have PSAed anything

for the models im still needing to revamp sega/teen naruto
Mariodk, I just wanted to come in to say great job on your Geno PSA.  You (probably) don't remember me but I'd post occasionally in the old topic.  I am very happy with the results, and thanks to you Geno is fully playable in brawl.  Kudos!
thanks
also if that geno by Albafika is not done before im done with SMBZ mario v4/naruto/Luffy/update and revamps of other PSAs i think i will self update geno alittle


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: AnImAiNe on January 05, 2013, 05:22:09 AM
how come you call him sega naruto its either sage  naruto or sennin mode naruto unless thay is what iy is ttanslates to in your country :P


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 05, 2013, 05:34:56 AM
how come you call him sega naruto its either sage  naruto or sennin mode naruto unless thay is what iy is ttanslates to in your country :P
just spelled it wrong


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: SonicBrawler on January 05, 2013, 05:38:25 AM
just spelled it wrong

XD lol.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on January 05, 2013, 07:53:51 AM
All his animations are done already? Aside from the model then what was the issue with releasing him? I believe you said something PSA related...

Still... could I have a copy to look at? I had an idea for a few attacks that I would like to maybe animate for possibly my version since I'm sure we have different ideas for attacks Naruto should do with Clones.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 05, 2013, 01:00:49 PM
Goku the plumber sounds cool but i would save it for when you update the model 8)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on January 06, 2013, 12:48:41 AM
Also, could I get that Luffy PSA too?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 06, 2013, 03:22:06 AM
Also, could I get that Luffy PSA too?
as soon its ready as im hoping for today or tomorrow
and for naruto you have to wait until i got shadow clones to work
only shadow clones/fs/and "B" attacks(shadowclone part) left
and revamp the rig/texture on teen/sega


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on January 06, 2013, 12:10:46 PM
I thought you had them working already? You even made a gif of the attack... unless I'm missing something.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 06, 2013, 01:10:24 PM
I thought you had them working already? You even made a gif of the attack... unless I'm missing something.
that was over Ike not Olimar  and not over Pikmins
1 clone over ike´s sword article, a other clone is merged with naruto model


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on January 06, 2013, 01:23:51 PM
Where do you animate articles?

Also... you had Naruto jump out of the technique with the clones still attacking... that was with the ike model?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Carnage on January 06, 2013, 01:26:39 PM
Where do you animate articles?

Also... you had Naruto jump out of the technique with the clones still attacking... that was with the ike model?
kage articles have animation data either on the pcs/pac or the motion files , where the gfx is there is usually an animation data below


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on January 06, 2013, 01:28:08 PM
Hm... That opens up some new possibilities for me...


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 06, 2013, 11:19:35 PM
Where do you animate articles?

Also... you had Naruto jump out of the technique with the clones still attacking... that was with the ike model?
that was olimar
since its not possible over Ike
if animetion ends on Ike the animetions ends also on the sword but on olimar its possible to make alot of stuff on cuz of pikmin´s animetions dont end then olimar´s animetions ends
its possible to make naruto´s Side-B in SSBF2(that also kinda olimar´s) and rasengan article over pikmins  but i have not PSAed them yet so idk it will work or not so i can only hope


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on January 07, 2013, 02:20:08 AM
that was olimar
since its not possible over Ike
if animetion ends on Ike the animetions ends also on the sword but on olimar its possible to make alot of stuff on cuz of pikmin´s animetions dont end then olimar´s animetions ends
its possible to make naruto´s Side-B in SSBF2(that also kinda olimar´s) and rasengan article over pikmins  but i have not PSAed them yet so idk it will work or not so i can only hope

Thats what I was asking about in the first place... If you did one animation with Olimar + Pikmin, whats stopping you from doing more?

I wasn't asking for the psa exactly... I just want the model (preferably shippuden) with clones over pikmin.

You said I had to wait for you to get Shadow Clones to work... whats not working about it? Or was that the Specials and stuff you mentioned?

Cause tbh, the only thing I want personally is a Naruto over Olimar and Shadow Clones over Pikmin. Rasengan can be done via GFX and if I can get Sage mode on there to fit, then thats perfect for me.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 10, 2013, 10:47:45 AM
shippuden/sage is not made yet only young naruto
and there is no filesize for sage+tailed aura+normal naruto at same time
the Fitpikminxx.pac/pcs is really low filesize limit i had to lower young naruto´s texture to get filesize for him
cuz of it seems i needed to have 2x of naruto´s textures:
textures for naruto and textures for clones for some reason the clones can´t use naruto´s texture so i had to put textures in the pikmins´s texturedata[0]

and clones/specials(the clone/rasengan part) is not PSAed yet
rasengan is a GFX on the clone article while the clone is invisible and the GFX is on the clone´s boneset instead of naruto´s so it possible to make a rasengan article like as in SSBF2 and moving while naruto do other stuff

also still having problems with luffy cuz i it seems if i just edit 1 single code in PSA for marth´s Fitmarth.pac i can´t open it in brawlbox
so i have to redo anything in brawlbox since i can´t copy/paste
and last time i PSAed with brawlbox only (the newest version) the PSA got alot of bugs,froze at CSS or then select stage
so maybe i am needing to wait to next brawlbox for luffy


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Carnage on January 10, 2013, 11:27:29 AM
shippuden/sage is not made yet only young naruto
and there is no filesize for sage+tailed aura+normal naruto at same time
the Fitpikminxx.pac/pcs is really low filesize limit i had to lower young naruto´s texture to get filesize for him
cuz of it seems i needed to have 2x of naruto´s textures:
textures for naruto and textures for clones for some reason the clones can´t use naruto´s texture so i had to put textures in the pikmins´s texturedata[0]

and clones/specials(the clone/rasengan part) is not PSAed yet
rasengan is a GFX on the clone article while the clone is invisible and the GFX is on the clone´s boneset instead of naruto´s so it possible to make a rasengan article like as in SSBF2 and moving while naruto do other stuff

also still having problems with luffy cuz i it seems if i just edit 1 single code in PSA for marth´s Fitmarth.pac i can´t open it in brawlbox
so i have to redo anything in brawlbox since i can´t copy/paste
and last time i PSAed with brawlbox only (the newest version) the PSA got alot of bugs,froze at CSS or then select stage
so maybe i am needing to wait to next brawlbox for luffy
mariodk i can open marth.pacs in brawlbox i did them before if you need them  in brawlbox i can try on my pc i know my way around the freezes :P


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on January 10, 2013, 12:29:06 PM
shippuden/sage is not made yet only young naruto
and there is no filesize for sage+tailed aura+normal naruto at same time
the Fitpikminxx.pac/pcs is really low filesize limit i had to lower young naruto´s texture to get filesize for him
cuz of it seems i needed to have 2x of naruto´s textures:
textures for naruto and textures for clones for some reason the clones can´t use naruto´s texture so i had to put textures in the pikmins´s texturedata[0]

and clones/specials(the clone/rasengan part) is not PSAed yet
rasengan is a GFX on the clone article while the clone is invisible and the GFX is on the clone´s boneset instead of naruto´s so it possible to make a rasengan article like as in SSBF2 and moving while naruto do other stuff

also still having problems with luffy cuz i it seems if i just edit 1 single code in PSA for marth´s Fitmarth.pac i can´t open it in brawlbox
so i have to redo anything in brawlbox since i can´t copy/paste
and last time i PSAed with brawlbox only (the newest version) the PSA got alot of bugs,froze at CSS or then select stage
so maybe i am needing to wait to next brawlbox for luffy

You can wait. I'm done waiting. If you're having so many issues with Luffy then I think I'm just gonna try and do it on my own cause its been entirely too long and you keep having issues. I've asked you 3 times to just send me what you had and you keep posting reasons why its not working. Thats not what I asked for. I asked for what you had. But don't worry about it. I found a backup copy of the Luffy folder I had so I'm gonna work off that. You don't have to send me anything. Also the latest brawl box .67B messes up .pacs a lot. You should use .67

As far as Naruto goes, I just wanted you to send me the model. Just Naruto over Olimar with clones over the Pikmin. Thats all I wanted. But don't worry about that either. I'll get that some other way as well.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: narutofan1 on January 10, 2013, 05:10:24 PM
You can wait. I'm done waiting. If you're having so many issues with Luffy then I think I'm just gonna try and do it on my own cause its been entirely too long and you keep having issues. I've asked you 3 times to just send me what you had and you keep posting reasons why its not working. Thats not what I asked for. I asked for what you had. But don't worry about it. I found a backup copy of the Luffy folder I had so I'm gonna work off that. You don't have to send me anything. Also the latest brawl box .67B messes up .pacs a lot. You should use .67 As far as Naruto goes, I just wanted you to send me the model. Just Naruto over Olimar with clones over the Pikmin. Thats all I wanted. But don't worry about that either. I'll get that some other way as well.


Yeah Kagemaru, i agree with you on this, Luffy has been taking too long and the animations
are all done and it's just PSAing that Luffy needs finished.

and i think the next BrawlBox update might be a long time from now.

and BB 0.67B messes up, i did not know that?



Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 11, 2013, 03:03:11 PM
(http://i.imgur.com/JOjrC.gif)
atleast i got that to work
only use 1 animetion total for take hat on back/head:
code it the animetion run backwards then take hat on the head
right now using marth´s model changers but they work xd

i love that animetion skip frame code i discovered
used it on Gotenks(down-B),vegeta(FSes),luffy(this taunt),SMBZ mario v4(the SMW cape glide)(preview of that as soon i got the moving/fly upward limit part to work right)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: BlueBrain on January 11, 2013, 04:28:39 PM
omg, u can run animations backwards? O_o


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 11, 2013, 04:31:21 PM
omg, u can run animations backwards? O_o
already done it on vegeta´s air FS xd
since if press one of the way you control the animetion to run backward or forward or just stay still


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Don Jon Bravo on January 11, 2013, 04:33:03 PM
Super Buu(Mario Absorbed) over Mario(with SMBZ v4 version)
one slot


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Chaos_Knight on January 11, 2013, 05:05:33 PM
Super Buu(Mario Absorbed) over Mario(with SMBZ v4 version) one slot
And this too :srs:
I would like to enter with this one if it's not too late.
([url]http://i.imgur.com/kYe29.png[/url])

And this also: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30564 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30564) (just for the sake of shinyness >.>)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 11, 2013, 05:06:49 PM
the shiny for mario it be really easy
the other model not sure(cuz of filesize)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kagemaru on January 11, 2013, 07:34:48 PM
(http://i.imgur.com/kYe29.png)[/spoiler

I want this :srs:


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Chaos_Knight on January 11, 2013, 07:39:37 PM
([url]http://i.imgur.com/kYe29.png[/url])[/spoiler I want this :srs:
That is if KTH can get the filesize low enough for SMBZ v4. :oshi:


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 12, 2013, 11:04:49 AM
Well the texture could always be lowered if needed, also sorry Mariodk if this get annoying, but the Powerups for v4 are Normal, Fire, Flying, and Hammer correct? With Racoon/Tanooki as an alternate PSA version? If I make Tanooki Bros before SMBZ v4 is made, or even after it's made, can it be used in the moveset if possible?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: ShadowWolf on January 12, 2013, 11:17:15 AM
Well the texture could always be lowered if needed, also sorry Mariodk if this get annoying, but the Powerups for v4 are Normal, Fire, Flying, and Hammer correct? With Racoon/Tanooki as an alternate PSA version? If I make Tanooki Bros before SMBZ v4 is made, or even after it's made, can it be used in the moveset if possible?
I thought he was only doing Normal, Flying, and Fire? Didn't he say Hammer is way above file size? And if you lower the texture, it makes it look like Crap


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: slayermarth101 on January 12, 2013, 11:38:47 AM
([url]http://i.imgur.com/kYe29.png[/url])[/spoiler

I want this :srs:
[censored]ing... yes.. (http://i.imgur.com/EquTc.png)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 12, 2013, 12:36:15 PM
I thought he was only doing Normal, Flying, and Fire? Didn't he say Hammer is way above file size? And if you lower the texture, it makes it look like Crap
Well he did say that, but the Mario The Ninja option for the poll says that naruto outfit for mario, sage over cape mode,Tailed beast over Fire, and big kunai over hammer for SMBZ v4 version, so I was just asking to make sure. Plus the textures don't look that bad after shrinking them by half once, though some editing is needed to get rid of some spots on places like Mario's nose and mustache.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: ShadowWolf on January 12, 2013, 12:40:05 PM
Well he did say that, but the Mario The Ninja option for the poll says that naruto outfit for mario, sage over cape mode,Tailed beast over Fire, and big kunai over hammer for SMBZ v4 version, so I was just asking to make sure. Plus the textures don't look that bad after shrinking them by half once, though some editing is needed to get rid of some spots on places like Mario's nose and mustache.
Oh okay. I would honestly rather have Hammer Mario over Tanooki or Cape but file size won't let that happen :P


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 12, 2013, 12:47:11 PM
Oh okay. I would honestly rather have Hammer Mario over Tanooki or Cape but file size won't let that happen :P
Well if I remember correctly, I think Mariodk was going to make an alternate moveset to have Racoon/Tanooki Powerup, so he might make one that has teh Hammer Suit, though I'm not sure if he will.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: SwingSet on January 12, 2013, 01:06:38 PM
That is if KTH can get the filesize low enough for SMBZ v4. :oshi:
Wait, didn't Nanobuds make a tutorial for merging textures to reduce file size?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 12, 2013, 04:56:44 PM
Wait, didn't Nanobuds make a tutorial for merging textures to reduce file size?
He did, Mariodk you should use that tutorial to make most, if not all, of the suits to use one texture. :af:


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: slayermarth101 on January 12, 2013, 06:13:10 PM
Wait, didn't Nanobuds make a tutorial for merging textures to reduce file size?
[Brawl Hacks] Tutorials: Combining textures to save filespace (http://www.youtube.com/watch?v=od7QmeUmVOQ#ws)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 12, 2013, 11:30:18 PM
([url]http://i.imgur.com/JOjrC.gif[/url])
atleast i got that to work
only use 1 animetion total for take hat on back/head:
code it the animetion run backwards then take hat on the head
right now using marth´s model changers but they work xd

i love that animetion skip frame code i discovered
used it on Gotenks(down-B),vegeta(FSes),luffy(this taunt),SMBZ mario v4(the SMW cape glide)(preview of that as soon i got the moving/fly upward limit part to work right)

Wow looks awesome. Hope luffy gets done before i stop brawl hacking and going on KCMM for a while xD Anyways keep up great work :D


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 13, 2013, 02:36:20 PM
its not the textures that is the problem on SMBZ mario
its the model cuz of it is already almost 2x mario model in one(fire+normal) but im still surpriced over the smbz mario models do not leg at all in the wii or emulator(if not a bad pc)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on January 14, 2013, 12:06:34 PM
I really want SMBZ sonic v2 to win! :)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 14, 2013, 03:39:39 PM
I voted for the updates and would of voted for goku if he is up there xD but naruto is my 2nd favorite so ya..... lol


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 14, 2013, 05:11:53 PM
its not the textures that is the problem on SMBZ mario its the model cuz of it is already almost 2x mario model in one(fire+normal) but im still surpriced over the smbz mario models do not leg at all in the wii or emulator(if not a bad pc)
Well maybe there's a way to do the Fire by pat0, since the Normal and Fire textures are just recolors of each other, if it could be done with pat0, it'd save a lot of model data that could be used for another PowerUp. Though I don't think it can be done since pat0 isn't effected by model changers, which is what determins the PowerUp. :/


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 14, 2013, 11:45:54 PM
Well maybe there's a way to do the Fire by pat0, since the Normal and Fire textures are just recolors of each other, if it could be done with pat0, it'd save a lot of model data that could be used for another PowerUp. Though I don't think it can be done since pat0 isn't effected by model changers, which is what determins the PowerUp. :/
if i do pat0 method i needing 2x of all animetions/subactions
cuz pat0 method do not work with if: Bits so modes in PSA
it is only in animetions and there is non texture change(like as model change) code in PSA


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on January 15, 2013, 11:37:51 AM
is it possible to make a Krillin over Game and watch?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 15, 2013, 11:40:43 AM
is it possible to make a Krillin over Game and watch?
yes if you want him flat (if no .rel port) if .rel port it still
and no i do not make him (i say that cuz i just know you will ask if i will ever make him)
maybe i will make him then items can be PSAed
so i can make him over a Assist Trophy


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Vaild Address on January 15, 2013, 12:07:00 PM
It seems I'm the only one who voted for model imports
oh well xD
still I'am looking forward to that naruto psa of yours.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on January 15, 2013, 12:59:26 PM
which assist trophy? I heard that calkingz made krillin over pikachu?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 15, 2013, 02:21:31 PM
which assist trophy? I heard that calkingz made krillin over pikachu?
idk which trophy since item psaing  is  not possible
It seems I'm the only one who voted for model imports
oh well xD
still I'am looking forward to that naruto psa of yours.
good vote cuz one of the models is the char you have as avy (brawl  styled too) over CF


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Don Jon Bravo on January 15, 2013, 03:23:44 PM
idk which trophy since item psaing  is  not possiblegood vote cuz one of the models is the char you have as avy (brawl  styled too) over CF
maybe i will make him when items can be PSAed so i can make him over a Assist Trophy


Actually yes they can
Im doing this for Ryu over Ike and KEn will come as Assistant trophy
www.youtube.com/watch?v=j_jidancNxA#ws (http://www.youtube.com/watch?v=j_jidancNxA#ws)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Carnage on January 15, 2013, 03:45:53 PM
Mr.MW that isnt a true assist trophy at all lol  ikes pac has a deoxys model and its beam as a gfx and he just psaed the move


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Don Jon Bravo on January 15, 2013, 03:49:56 PM
nope.avi
he modded the common3 file
and replaced an assistant trophy
I think...


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Carnage on January 15, 2013, 03:57:41 PM
nope.avi
he modded the common3 file
and replaced an assistant trophy
I think...
doesnt look like that at all atleast to me he just turned both deoxys and its beam on a gfx and psaed the beam thats why the beam is so poor lol i could find out if the download was available but the link just doesnt download at all


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Don Jon Bravo on January 15, 2013, 04:13:10 PM
http://www.gamefront.com/files/service/thankyou?id=22193630 (http://www.gamefront.com/files/service/thankyou?id=22193630)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Carnage on January 15, 2013, 04:16:37 PM
[url]http://www.gamefront.com/files/service/thankyou?id=22193630[/url] ([url]http://www.gamefront.com/files/service/thankyou?id=22193630[/url])

doesnt work lol  thats what i was talking about , and im 99% sure he didnt use the assit trophys at all except for models since unless your an hex expert you cant see item or assit trophys psas until today


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Don Jon Bravo on January 15, 2013, 04:18:50 PM
well
Its a simple hack that can include krillin shooting a beam
if u want the download i can upload it to another site
if u want


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 15, 2013, 04:24:07 PM
I'd love for items to be PSA-ed, I always wanted the Star to give the effect used in SMW, NSMBW, and really any Mario game that has the character flashing multiple colors. Figured that I'd get the desired effect if the Star inverted the character, un-inverted, inverted again, un-inverted again, ect since that's similar to the SMW effect, except in that game (the SNES version for sure, not sure about the GBA one) the Star would just repeatable cycle through Mario and Luigi's palletes since Luigi was a just a recolored Mario.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 16, 2013, 11:27:08 AM
i just gave SMBZ mario v4 13 votes more
cuz of he is even more done then Naruto is
-just fix some stuff on the SMW cape glide for cape up-B
-make FS for normal/cape(only Psaing) and that is also almost done
-fix the main model´s textures
-make other models for this psa
-done


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: LCCoolJ95 on January 16, 2013, 02:28:24 PM
Naruto still wins though :P


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 16, 2013, 03:06:51 PM
i just gave SMBZ mario v4 13 votes more
cuz of he is even more done then Naruto is
-just fix some stuff on the SMW cape glide for cape up-B
-make FS for normal/cape(only Psaing) and that is also almost done
-fix the main model´s textures
-make other models for this psa
-done
So for the starman FS will mario just hit people with contact like sonic? Cuz thats what my team was going to do for our mario psa xD


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 16, 2013, 03:18:18 PM
So for the starman FS will mario just hit people with contact like sonic? Cuz thats what my team was going to do for our mario psa xD
yes he got a hitbox around him all time (hits for each 30 frame) and can still do his own attacks

also a colab with me and epic pervy here:
(http://i.imgur.com/uPBjC.jpg)
(http://i.imgur.com/9UPTL.jpg)
(http://i.imgur.com/KUGED.jpg)

yes i now know how to do stages now xd so now i know how to do anything in brawl hacking (but programming brawlbox/.rel editing)

thats reminds me something that is needed to be removed on luffy´s moveset:
(http://i.imgur.com/tKeJq.jpg) do i have to say more(them who watched onepiece know what i mean)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 16, 2013, 04:19:50 PM
yes he got a hitbox around him all time (hits for each 30 frame) and can still do his own attacks

also a colab with me and epic pervy here:
([url]http://i.imgur.com/uPBjC.jpg[/url])
([url]http://i.imgur.com/9UPTL.jpg[/url])
([url]http://i.imgur.com/KUGED.jpg[/url])

yes i now know how to do stages now xd so now i know how to do anything in brawl hacking (but programming brawlbox/.rel editing)

thats reminds me something that is needed to be removed on luffy´s moveset:
([url]http://i.imgur.com/tKeJq.jpg[/url]) do i have to say more(them who watched onepiece know what i mean)

xD he cant swim, i have an idea..... You can make him kinda run in place REALLY FAST on the water like hes panicking and when he drowns he falls in :D


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: gurdoman on January 16, 2013, 07:52:14 PM
yes he got a hitbox around him all time (hits for each 30 frame) and can still do his own attacks

also a colab with me and epic pervy here:
([url]http://i.imgur.com/uPBjC.jpg[/url])
([url]http://i.imgur.com/9UPTL.jpg[/url])
([url]http://i.imgur.com/KUGED.jpg[/url])

yes i now know how to do stages now xd so now i know how to do anything in brawl hacking (but programming brawlbox/.rel editing)

thats reminds me something that is needed to be removed on luffy´s moveset:
([url]http://i.imgur.com/tKeJq.jpg[/url]) do i have to say more(them who watched onepiece know what i mean)


That can be fixed both animation wise or with psa.

Animation, do an animation of him kind of drowning moving his arms really fast and gasping a lot.

PSA, when "Swim" animation change weight, spike hit or something so he drowns instantly.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Carnage on January 17, 2013, 04:28:10 AM
dont make luffy drown :srs: charizard cant be on the water also but he doesnt drown instantly why give him such dumb weakness?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 17, 2013, 05:34:16 AM
dont make luffy drown :srs: charizard cant be on the water also but he doesnt drown instantly why give him such dumb weakness?
i will not
cuz sonic can´t swim too but in brawl he can and without a vest too


Post Merge: January 17, 2013, 11:18:51 AM
looks like i will make 2 alts. more for naruto:
(http://storage.siliconera.com/wordpress/wp-content/uploads/2012/10/Naruto_GokuCostume_thumb.jpg)
model and rigging(thanks to KTH) but still needing to be made for the moveset
and this one:
(http://data0.eklablog.com/narutofan/mod_article254874.jpg)
cuz bart is awesome thats why and should be easy to make and rig too

teen/sage is almost done in the rigging but still needs to have a better texture for it


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 17, 2013, 07:54:56 PM
i just gave SMBZ mario v4 13 votes more cuz of he is even more done then Naruto is -just fix some stuff on the SMW cape glide for cape up-B -make FS for normal/cape(only Psaing) and that is also almost done -fix the main model´s textures -make other models for this psa -done
Please make SMG2 Mario and SMG2 Playable Luigi (aka Mario with Luigi's head and clothes) compatable with the moveset. :D If you want, I can send you SM64 Mario (the version I haven't released yet because I want to update Luigi as well and release at same time like before) so you can make him compatable, or maybe I'll do it personally after SMBZ v4 release. ;D
At the part where you said that something needed to be removed for Luffy and showed him swimming, anyone can figure out from that sentence and picture that Luffy can't swim. lol
Since Naruto is winning by a long shot, I'm going to have to download him even though I don't watch the show or really care that much about him, but I've realized that his moveset is going to be one of the best movesets on the vault. :af2:


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on January 18, 2013, 12:55:35 PM
Mariodk can I have the brstm   that you use over the world tournament stage in your videos? It would help and also I need it for the exact same stage you use so can you make it have the letters and numbers it supposed to be called? (example: A04)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 18, 2013, 08:04:06 PM
Naruto Progress:
all alt. models(but the bart in naruto outfit) is almost done
just needing to rig the damn shoulders on teen/sage naruto
and so its time to psa the specials/tailed beast attacks/Clones and then done

SMBZ mario progress:
just needed up-B(cape) to be fixed
FSes(normal and cape) to be PSAed
make all the already made models+some more for the moveset
make some of them with that rim shader/materials mewtwo2000 made for mario bros
and hopes Sdo0m will send me this:
http://forums.kc-mm.com/index.php?topic=15324.msg1094366#msg1094366 (http://forums.kc-mm.com/index.php?topic=15324.msg1094366#msg1094366)
for win to SMBZ mario psa (will only get 1x win animetion cuz of wanted to save filesize) and already got a star model (mainly for the FS but also can be used for this win) over Vbrawl side-B cape article sitting on throwN bone


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Chaos_Knight on January 18, 2013, 08:20:59 PM
Does Mario still have the Bob-Omb throw as N-B? That pretty annoyed me actually since it takes too long to take out.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 18, 2013, 08:30:08 PM
Does Mario still have the Bob-Omb throw as N-B? That pretty annoyed me actually since it takes too long to take out.
nope he have this as N-B:
(http://i.imgur.com/y82ILCo.gif)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Chaos_Knight on January 18, 2013, 08:31:31 PM
I like. :srs:


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Don Jon Bravo on January 18, 2013, 08:32:43 PM
yes way better


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 18, 2013, 11:27:35 PM
nope he have this as N-B:
([url]http://i.imgur.com/y82ILCo.gif[/url])

Cool stuff :D will you include your sonic model over mario in your smbz mario psa?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: slayermarth101 on January 19, 2013, 09:35:35 AM
nope he have this as N-B:
([url]http://i.imgur.com/y82ILCo.gif[/url])
Beautiful. :srs:

will you include your sonic model over mario in your smbz mario psa?
(http://i.imgur.com/mQ7gP.png)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 19, 2013, 09:53:51 AM
So can Mario move around after throwing the hammer, or does he stay in place because the hammer is most likely attatched to the RHaveN bone or a child or the RHandN bone?
Also what Mario models will you include? I sure hope I'm not annoying you by saying to include Mario and PC Luigi from SMG2. :oshi:
I do think that some Luigi models should be compatable like Mr. L by KTH, though I think I'll make one myself because KTH's forsome reason has that really old one-slot size glitch (despite not being a one-slot size mod) where he'd float above ground when grabbed, or doing some things like grabbing a ledge I think. Plus someone could make a better bandana without having to vertex the capless-hair polygon. :\


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Carnage on January 19, 2013, 10:09:28 AM
So can Mario move around after throwing the hammer, or does he stay in place because the hammer is most likely attatched to the RHaveN bone or a child or the RHandN bone?
Also what Mario models will you include? I sure hope I'm not annoying you by saying to include Mario and PC Luigi from SMG2. :oshi:
I do think that some Luigi models should be compatable like Mr. L by KTH, though I think I'll make one myself because KTH's forsome reason has that really old one-slot size glitch (despite not being a one-slot size mod) where he'd float above ground when grabbed, or doing some things like grabbing a ledge I think. Plus someone could make a better bandana without having to vertex the capless-hair polygon. :\
if hes gonna use fire ball article for fire mode then theres no way mario can move while doing a fake projectile


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 19, 2013, 10:15:41 AM
if hes gonna use fire ball article for fire mode then theres no way mario can move while doing a fake projectile
..unless we can add animations to articles, then he could've merged the Hammer, Fireball and other models together and have each one appear in each added animation, but I remember he said that the hammer is merged with Mario's model for one-slot hammer textures and models like Dr. Mario's needle. :P


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Carnage on January 19, 2013, 10:22:45 AM
..unless we can add animations to articles, then he could've merged the Hammer, Fireball and other models together and have each one appear in each added animation, but I remember he said that the hammer is merged with Mario's model for one-slot hammer textures and models like Dr. Mario's needle. :P
you cant decide wich animation mario fireballs uses since it has no animationdata just a gfx  normal animation you can only choose those on articles that have alot of animation datas like mariofludd,shiek whip,olimar pikmins,MK cape and so on.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 19, 2013, 10:29:57 AM
its a fake article cuz nothing else is possible(yet)
i will inc. alot of models like SMG models and afew others
you will just have to wait and see


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 19, 2013, 10:33:34 AM
you cant decide wich animation mario fireballs uses since it has no animationdata just a gfx  normal animation you can only choose those on articles that have alot of animation datas like mariofludd,shiek whip,olimar pikmins,MK cape and so on.
No Mario and Luigi's Fireballs have an actual animation, otherwise the fireballs wouldn't rotate, and Mario's Cape has two animations, which I'm using in my SM64 Moveset v5.0 to have Mario pull out a Power Star and a Bowser Key in different animations. :D


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 19, 2013, 10:35:50 AM
No Mario and Luigi's Fireballs have an actual animation, otherwise the fireballs wouldn't rotate, and Mario's Cape has two animations, which I'm using in my SM64 Moveset v5.0 to have Mario pull out a Power Star and a Bowser Key in different animations. :D
fireball only have 1 animetion
and that one im using for fireball
as for mario side-B cape article can´t work like as a projectile


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 19, 2013, 10:41:40 AM
I always thought it would be sick if you could make the fireballs change color for each model but i guess its not possible :P For EX luigi texture can have green fire balls. But yea Anyways keep up good work and i saw this video
http://www.youtube.com/watch?v=WRvXiGUoVBU
And was wondering if that model would be included in the SMBZ Mario psa or not :P Cuz i dont think you released it but i could be wrong


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 19, 2013, 10:42:39 AM
I always thought it would be sick if you could make the fireballs change color for each model but i guess its not possible :P For EX luigi texture can have green fire balls. But yea Anyways keep up good work and i saw this video
[url]http://www.youtube.com/watch?v=WRvXiGUoVBU[/url]
And was wondering if that model would be included in the SMBZ Mario psa or not :P
not possible


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 19, 2013, 10:45:10 AM
not possible
I know but what about the sonic model you had working is that going to ever be released or has it been released and im just not finding it xD?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 19, 2013, 10:47:21 AM
fireball only have 1 animetion and that one im using for fireball as for mario side-B cape article can´t work like as a projectile
Yah the cape could only be used as a fake article which would defeat the purpose of having the Hammer in Mario's model. :(
What is over the Cape model, since you said that the Cape would be part of Mario's model to get more animations for it, are you using anything over the original cape?
Also incase you didn't know, in the Fireball model make sure to change the BillboardSetting for the fireA, freaA, freaB, and genzan bones from "Off" to "STD" incase you haven't already. It'll make the fireball look normal again, because in v3 the fireball didn't always face the camera like it's supposed to, my guess is when you replace the Hammer Bros's Hammer from v2.2 with the Fireball for v3, those BillboardSettings was turned Off.

Post Merge: January 19, 2013, 10:50:10 AM
I always thought it would be sick if you could make the fireballs change color for each model but i guess its not possible :P For EX luigi texture can have green fire balls.
Hopefully BlackJax will figure out how colors work for those black & white effect textures like the Mario Bros's Fireballs, Bowser's Fire Breath, ect because it would help a lot of PSAs...like for example I could change Luigi's Fireball into a Thunderball and it could be light blue and not green, and I could make Dark Bowser actually blow Blue-Voliet Fire Breath. :D


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Carnage on January 19, 2013, 10:54:55 AM
you can already change collors on everything but you cant make it change by psa since articles dont even care for variables set since those are set on the characters not articles


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 19, 2013, 11:46:38 AM
you can already change collors on everything but you cant make it change by psa since articles dont even care for variables set since those are set on the characters not articles
I tried changing the colors of Luigi's Fireball model from green to light blue, it didn't change in-game, so that must be from PSA. :P


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Carnage on January 19, 2013, 12:58:25 PM
I tried changing the colors of Luigi's Fireball model from green to light blue, it didn't change in-game, so that must be from PSA. :P
nope its the model it has some hex colors


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 19, 2013, 01:03:15 PM
got bad news:
the starman FS is not possible anyway
tried to use the Bits for the star but did not worked
and tried to use the item of the star as well so mario just get the item of the star and nothing else
but kinda not worked aswell since the star is sick to mario´s hands until the star it self will be gone or if i make the item drop while mario do the FS Get star animetion
the star will ignore mario and jump to a other char. so a other char. can get it instead of mario


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 19, 2013, 01:24:35 PM
got bad news: the starman FS is not possible anyway tried to use the Bits for the star but did not worked and tried to use the item of the star as well so mario just get the item of the star and nothing else but kinda not worked aswell since the star is sick to mario´s hands until the star it self will be gone or if i make the item drop while mario do the FS Get star animetion the star will ignore mario and jump to a other char. so a other char. can get it instead of mario
Hmm why not try the Consume Item command? Or have you already tried that?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 19, 2013, 02:58:08 PM
got bad news:
the starman FS is not possible anyway
tried to use the Bits for the star but did not worked
and tried to use the item of the star as well so mario just get the item of the star and nothing else
but kinda not worked aswell since the star is sick to mario´s hands until the star it self will be gone or if i make the item drop while mario do the FS Get star animetion
the star will ignore mario and jump to a other char. so a other char. can get it instead of mario

I had that same exact problem! lol no joke. And it sticked to my hand and when i hit my opponent he got the starman ability to! xD


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 20, 2013, 10:45:07 AM
SSBB hacks: SMBZ Mario Moveset V4 (http://www.youtube.com/watch?v=ZXo78RjawsY#) as soon its done with uploading
no FSes is showing cuz they are not done
and will still update the psa alittle more so a other video will come then i am about to release the moveset


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 20, 2013, 10:54:05 AM
The moveset was so epic that I posted a comment before the vid even finished uploading. XD


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 20, 2013, 11:00:28 AM
wow cant wait to see it :srs: Hope it finishes soon.

Post Merge: January 20, 2013, 11:18:15 AM
Well only problems i think could be fixed is the hammer throw, it would look much cooler if it returned like a boomerang. Also, the B up cape mode, when he flys, is to slow and it lasts to long :\ lol. Lastly, His body parts often go through the cape but small animation changes could easily fix this. Other then that i give it a 8/10 But those are just my opinions so yea 8) Keep up the great work


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 20, 2013, 11:51:51 AM
wow cant wait to see it :srs: Hope it finishes soon.

Post Merge: January 20, 2013, 11:18:15 AM
Well only problems i think could be fixed is the hammer throw, it would look much cooler if it returned like a boomerang. Also, the B up cape mode, when he flys, is to slow and it lasts to long :\ lol. Lastly, His body parts often go through the cape but small animation changes could easily fix this. Other then that i give it a 8/10 But those are just my opinions so yea 8) Keep up the great work
if i make the hammer return i have to half the range so there is frames for it can come back 
cuz of using the SmashThrowF animetion there is in any FItmariomotionetc.pac
mainly to save filesize


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 20, 2013, 11:57:27 AM
Mariodk want to use this for the Item get?
I made for part of my SMG moveset...which kinda died after getting bored...but it looks much better than the one in the vid.
SMG Moveset Preview #2 (http://www.youtube.com/watch?v=FvePseQqTvo#ws)
The star was to show basically where the item would be, and I was going to make multiple copies so that Mario would flash through vis0 like most Mario games, and then would go into the begining frame of the special...plus it matches more with M&LSS, which is where I got the animation from, Mario and Luigi pull out items from their overalls in the M&L series since that's where they put their stuff, not in their hat. :srs:
(http://imgur.com/q4KWFYb.gif)
My prob with the Up B is that Mario barely goes anywhere before each dive, if you haven't yet, make him go farther to balance out him diving so fast, not even in SMW does Mario and Luigi glide that slow. Although they don't dive that fast at first in SMW either, their dive speeds up the farther their dive, so slow down the dive as well even if you don't speed up the glide. :>.>:
I think that the hammer should come back like a boomerang, because then Boomerang Mario could be an alt PowerUp for that, or change how it moves because Mario thoughs like a Boomerang and the Hammer moves like a Boomerang. :P
For the fireball do this so it looks normal again.
(http://imgur.com/78pNq3L.png)
@rax Remember that clipping is in the original animations as well for every character, really only change that in custom animations if it's that noticable and or looks really bad ingame.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Carnage on January 20, 2013, 01:28:51 PM
mariodk that upb codding looks sweet it looks like kjp glidding but much slower xD just some feedback it seems so much spammy i would increace the falling speed and improve the horizontal component since if you get thrown preety high you can just burn loads of time using upB up  making him fall faster and moving more horizontaly would fix this


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 20, 2013, 01:31:31 PM
I say to to make Mario flying more forward, not increase the dive speed because not only does it need to be a powerful move, it also needs to be an excellent recovery move considering it is pretty much infinite right?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Chaos_Knight on January 20, 2013, 04:25:20 PM
So SDoom going give you that Mario win animation he made?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 20, 2013, 07:06:27 PM
if i make the hammer return i have to half the range so there is frames for it can come back 
cuz of using the SmashThrowF animetion there is in any FItmariomotionetc.pac
mainly to save filesize

hmmmm really? Well there has got to be some way to make it work  cuz links boomerang goes out a good distance. But yea he dont have cape and fire mode so... lol  Maybe make it puff into smoke and reappear in his hand? xD I thought it would be cool if his hammer kinda worked like DK's B attack for SMBZ marios B attack, Kinda like the bottom image here http://goo.gl/LQ5UG (http://goo.gl/LQ5UG) But your idea is better so ya :P


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Pervyman Trigger on January 21, 2013, 03:51:19 PM
Considering I don't have any actual place to put this.
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Luffy-csp.gif)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Don Jon Bravo on January 21, 2013, 03:53:12 PM
i no fan of luffy
but those are really good retexxtures


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 21, 2013, 05:14:26 PM
i no fan of luffy but those are really good retexxtures
^this


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: RKAngel on January 21, 2013, 07:31:24 PM
im a luffy fan so im very excited to see those textures


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: BlueBrain on January 22, 2013, 04:16:48 AM
why doesnt the scarred version have muscles?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 22, 2013, 07:39:52 AM
Considering I don't have any actual place to put this.
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Luffy-csp.gif[/url])
i made a thriller bark act recolour instead of the yellow shirt/red pants dmged/dirty
but still awesome big for v2 (or maybe v1) if we port the animetions from v1 model to this model

So SDoom going give you that Mario win animation he made?
not sure


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Pervyman Trigger on January 22, 2013, 08:33:29 AM
i made a thriller bark act recolour instead of the yellow shirt/red pants dmged/dirty
but still awesome big for v2 (or maybe v1) if we port the animetions from v1 model to this model
Not possible, the whole point of releasing the v1 is because of the time its gonna take to remake the needed animations for the v2, but send me that thriller bark recolor would ya?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 22, 2013, 04:06:08 PM
..... Is luffy in gokus outfit still a possibility or no? hahahaha Also luffy in his boxing outfit? That would be pretty kool


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Pervyman Trigger on January 22, 2013, 04:23:42 PM
Both >.>


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 22, 2013, 04:45:23 PM
Both >.>
yay, but you already had alot of costumes... Infact you had 7, not included goku or afro boxer, Marth can only hold 6. Im sure you know that and there is a simple explanation for it but im confused lol can you explain


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Pervyman Trigger on January 22, 2013, 04:48:30 PM
uh, pick and chose?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 22, 2013, 04:51:29 PM
..... i feel so stupid right now


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Don Jon Bravo on January 22, 2013, 05:17:58 PM
yay, but you already had alot of costumes... Infact you had 7, not included goku or afro boxer, Marth can only hold 6. Im sure you know that and there is a simple explanation for it but im confused lol can you explain
use updated file patch code
:rage:
and you can have 12 slots<.<


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 22, 2013, 07:38:49 PM
use updated file patch code :rage: and you can have 12 slots<.<
Damn you WiiSchrubber for not having the ability to add files manurally. *cries like a little bicth*
Anyways yah pick and choose, plus it's not eh first time a moveset had tons of alts, plus some imports have tons of alts....*cough* Galaxy Bowser *cough*....sorry about that. lolol


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 23, 2013, 05:45:52 PM
MDK i have a question and i hope u dont get mad for me asking xD but For your Goku update, do you plan on giving him dragon fist as an attack when he goes SSJ? Or just to keep it as an FS?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kaaoeyi on January 24, 2013, 09:32:34 AM
I'm not sure if I'm the only one having this problem....but why does Vegeta freeze whenever I grab someone?

I'm using the model and everything that was in the fighter folder. I'm also using Neogamma with USB loader + .gct Codes. Though, I haven't tried him with Gecko OS or Riivolution to see if he freezes with those setups.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on January 24, 2013, 10:49:03 AM
I'm not sure if I'm the only one having this problem....but why does Vegeta freeze whenever I grab someone?

I'm using the model and everything that was in the fighter folder. I'm also using Neogamma with USB loader + .gct Codes. Though, I haven't tried him with Gecko OS or Riivolution to see if he freezes with those setups.
[/quote
It's most likey your USB loader. Also I used configurable USB Loader before to load hacks but it didn't work out so good.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 24, 2013, 11:56:57 AM
I'm not sure if I'm the only one having this problem....but why does Vegeta freeze whenever I grab someone?

I'm using the model and everything that was in the fighter folder. I'm also using Neogamma with USB loader + .gct Codes. Though, I haven't tried him with Gecko OS or Riivolution to see if he freezes with those setups.
so many have problems with vegeta but the funny thing is that its not the same
some with SFX pack freeze on vs. snake some not freeze if vs. snake
some have if grapping and some dont have that problem
beside there should not even be any bugs about the throws or graps since they are not even edited at all

so idk how to fix that
it will be easyer if anyone got the 100% same problem
instead some have  problems and others dont have problems at all


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: BlueBrain on January 24, 2013, 12:14:01 PM
i suggest something to everyone who has problems with any PSA whatsoever, clean up ur brawl, and play a clean brawl with ONLY the PSA, if it solves the problem, there might be something wrong with ur other stuff messing with the PSA... idk, just a suggestion


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: narutofan1 on January 24, 2013, 01:41:03 PM
i don't know how people are having all these problems with vegeta and things like
game freezes.

but i use Gecko and Vegeta works 100% with no problems or game freezes, and MarioDK you
did a good job on Vegeta.

my suggestion for everyone would be to use Gecko, it's better and has less freezes. but i'm
sure some of you don't wanna use gecko because then you could not use SFX packs for the
PSAs, but me personally, i don't care if vegeta sounds like wolf.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kaaoeyi on January 24, 2013, 02:07:54 PM
so many have problems with vegeta but the funny thing is that its not the same
some with SFX pack freeze on vs. snake some not freeze if vs. snake
some have if grapping and some dont have that problem
beside there should not even be any bugs about the throws or graps since they are not even edited at all

so idk how to fix that
it will be easyer if anyone got the 100% same problem
instead some have  problems and others dont have problems at all
I've read somewhere before that Wolf was a rushed character and actually incomplete in his code. I suspect that's why many Character Ports, or PSA's aren't attempted over him. But I will try gecko os later..or riivolution, to see if the same results occur in-game.


It's most likey your USB loader. Also I used configurable USB Loader before to load hacks but it didn't work out so good.
I've actually never had any problems with my USB loader, in fact, I think Neogamma is the best loader to load Brawl Hacks.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Carnage on January 24, 2013, 02:30:42 PM
I've read somewhere before that Wolf was a rushed character and actually incomplete in his code. I suspect that's why many Character Ports, or PSA's aren't attempted over him. But I will try gecko os later..or riivolution, to see if the same results occur in-game.

I've actually never had any problems with my USB loader, in fact, I think Neogamma is the best loader to load Brawl Hacks.
wolf isnt an incomplete character in any way lol he doesnt have many psas becuase ppl didnt import him or vertexed over him that much its as simple as that


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kaaoeyi on January 24, 2013, 03:50:22 PM
wolf isnt an incomplete character in any way lol he doesnt have many psas becuase ppl didnt import him or vertexed over him that much its as simple as that
oh, I didn't know if it was true or not, but thanks for clarifying.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 24, 2013, 03:59:04 PM
my suggestion for everyone would be to use Gecko, it's better and has less freezes.
I'll get back to you on that when my Wii gets Wifi, and I figure out just how many times I updated my Wii to play awesome games, but until then I'll be using Dolphin and WiiSchrubber, atleast I don't have to worry about crashing my Wii or anything, when Dolphin crashes, all it takes is a simple click Okay to the pop up messages, and then open it back up. lol
Also joke. has a point, Vegeta might be like ShadowKong, and can't be play with certain hacks and has no problems itself at all. Plus this brings up another advantage to using Dolphin, can make a clean and unhacked copy of the ISO easily. xD


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: BlueBrain on January 25, 2013, 09:05:38 AM
its a lot easier to just delete files from an SD though O_o


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: RedMan911 on January 25, 2013, 09:34:46 AM
i consistently have the grab freeze the game  vs ganondworf. Idk if that has been anyone else's experience.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on January 25, 2013, 10:22:51 AM
Good thing I have Piccolo over Ganon 0.0 ^


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 25, 2013, 03:13:35 PM
its a lot easier to just delete files from an SD though O_o
Maybe, but I don't have Gecko in the first place, my Wii has been updated too many times to count, and since I don't have Wifi for my Wii, how would I get the HomeBrew Channel? Unless there is a way to get without downlading it strait from the Wii, plus I'm used to using Dolphin, I'm actually much better using a Keyboard than I am with a WiiMote & Nunchuck. xD


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 26, 2013, 01:20:50 AM
Maybe, but I don't have Gecko in the first place, my Wii has been updated too many times to count, and since I don't have Wifi for my Wii, how would I get the HomeBrew Channel? Unless there is a way to get without downlading it strait from the Wii, plus I'm used to using Dolphin, I'm actually much better using a Keyboard than I am with a WiiMote & Nunchuck. xD
you know you can hack the wii with brawl disc+sd card only?
i consistently have the grab freeze the game  vs ganondworf. Idk if that has been anyone else's experience.
yet a other idk why pll get these  bug while other dont got


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on January 26, 2013, 01:38:52 AM
Sorry mariodk I didn't know about that shadow model being yours. I've gave you credit now.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 26, 2013, 03:09:02 AM
Sorry mariodk I didn't know about that shadow model being yours. I've gave you credit now.
if any see this texture:
(http://i.imgur.com/t0S1jz1.png)
on a FitSonicXX.pac/pcs for a shadow model
its sure is mine model import
cuz i edited the UVs on the model to fit with that texture so i dont needing alot of texture for shoes/rings/chest hair

i already have 1 problem with one who dont think i made the model/texture of this hack:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30741 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30741)
can easy see its mine model cuz of that texture since i self made the texture map for shoes/rings/chest hair

infact i kinda dont care about my shadow model so much
but i care if ppl steal other ppl work and think they did the all work like as these .rel ported PSA uploaded on vault: why i do not allow any .rel port of my PSAs but i allow if real ported


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 26, 2013, 10:55:40 AM
you know you can hack the wii with brawl disc+sd card only?
...but don't I need the File Replacement code for the hacks to load?
Also did that guy do anything different to your Shadow hack? the only thing I can possible see is him making the texture a little bit more saturated. Wonder how much different the vault would be if someone went back in time and stopped SEGA from creating Shadow...then again Death Battle Vegeta vs Shadow wouldn't have been made then and I love that episode. lol
Still you might as well put in the beginning of the description not to edit without you permission, then hopefully your Shadow won't get tons of pointless recolors/tiny and not noticable edits. xP


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on January 26, 2013, 11:29:07 AM
...but don't I need the File Replacement code for the hacks to load?
Also did that guy do anything different to your Shadow hack? the only thing I can possible see is him making the texture a little bit more saturated. Wonder how much different the vault would be if someone went back in time and stopped SEGA from creating Shadow...then again Death Battle Vegeta vs Shadow wouldn't have been made then and I love that episode. lol
Still you might as well put in the beginning of the description not to edit without you permission, then hopefully your Shadow won't get tons of pointless recolors/tiny and not noticable edits. xP
as i said i did not care it is my shadow model or one of my other hacks
the fact is he first did not even credit me at first and said he did all the work and said the model was not even mine but still used the texture i made for my model

it will be like if i edit 0.01% of yours hacks upload it to vault and without even credit you and say i did all the work


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 26, 2013, 11:55:56 AM
as i said i did not care it is my shadow model or one of my other hacks the fact is he first did not even credit me at first and said he did all the work and said the model was not even mine but still used the texture i made for my model it will be like if i edit 0.01% of yours hacks upload it to vault and without even credit you and say i did all the work
Understandable, but still I don't understand why tons of hackers do that, they just edit a tiny bit of someone elses and then say it's theirs. Now it'd be different if someone made their own from scratch and it ended up looking almost exxactly like someone elses, but the chances of that a very low.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on January 26, 2013, 02:03:28 PM
I know right these HD textures of shadow and all that stuff it just a waste of time.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on January 26, 2013, 02:09:27 PM
I know right these HD textures of shadow and all that stuff it just a waste of time.
Well it's more pointless recolors, or slight editing of the original hack is what's a waste of time, but making one that is a more complete model, like say giving Shadow moving eyes, or HD polygons and textures is another thing.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on January 26, 2013, 02:25:20 PM
Mariodk what are you working on now? Naruto or SMBZ Mario?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Kaaoeyi on January 26, 2013, 03:41:42 PM
you know you can hack the wii with brawl disc+sd card only?yet a other idk why pll get these  bug while other dont got
I actually have the same problem, awesome PSA, and disregard what I said before, Vegeta only freezes when I grab Ganondorf. Not really a problem.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on January 27, 2013, 03:25:46 AM
You might wanna use piccolo over ganon it's really good. (unless you wanna keep Ganon)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Carnage on January 27, 2013, 04:23:35 AM
You might wanna use piccolo over ganon it's really good. (unless you wanna keep Ganon)
if people get a freeze when grabbing ganon using a ganon psa wont change that


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on January 27, 2013, 07:37:00 AM
really? it always works for me because before when I had Vegeta SFX Mario froze but when I put the krillin over mario krillin didn't freeze.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on January 29, 2013, 11:05:44 PM
MDK any news on Smbz mario or naruto you could share with us?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: SpoonTheMan on February 01, 2013, 09:09:11 AM
MDK any news on Smbz mario or naruto you could share with us?

I think you mean SMBZ Mario, Naruto, or Goku :P


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on February 01, 2013, 04:10:09 PM
I think you mean SMBZ Mario, Naruto, or Goku :P
No im pretty sure i just meant Naruto and Smbz mario.... He hasnt even started goku update yet as far as i know


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on February 01, 2013, 04:29:20 PM
No im pretty sure i just meant Naruto and Smbz mario.... He hasnt even started goku update yet as far as i know
@SpoonTheMan He's got a point there, no point in asking about progress on a hack that hasn't started.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: ThyLASA on February 01, 2013, 10:15:15 PM
 Guys less let the thread rest untill MarioDK get back he obviously hasn't respond for a reason


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: SonicBrawler on February 01, 2013, 10:16:20 PM
We want Vegeta V2.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on February 01, 2013, 10:37:49 PM
Guys less let the thread rest untill MarioDK get back he obviously hasn't respond for a reason
1) you just made it worse
2) you dont need to explain the obvious
3) it kinda was already in rest until your post....
We want Vegeta V2.
either your incredibly stupid for saying that or just trolling........... xD


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on February 02, 2013, 02:10:53 AM
Guys less let the thread rest untill MarioDK get back he obviously hasn't respond for a reason
i have been sick for afew days so not really progress on anything since the video of SMBZ mario v4
but i am soon back again


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on February 02, 2013, 09:51:15 AM
i have been sick for afew days so not really progress on anything since the video of SMBZ mario v4
but i am soon back again
hahahaha kk and get well soon :D


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on February 02, 2013, 10:39:32 AM
i have been sick for afew days so not really progress on anything since the video of SMBZ mario v4 but i am soon back again
Got the flu or whatever that most recent diese in the USA is that feels like the flu?
Hope you get better soon. ;)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on February 02, 2013, 10:45:46 AM
Well the vegeta v2 could use minor fixes and SFX that works would be nice to!!!!!! hahaha


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on February 02, 2013, 10:59:16 AM
1) you just made it worse 2) you dont need to explain the obvious 3) it kinda was already in rest until your post....either your incredibly stupid for saying that or just trolling........... xD
lol I saw you say that to Shaderp so for some reason instead of "Vegeta" I saw "Shadow" I just looked like a complete idiot. xD


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: ThyLASA on February 02, 2013, 01:14:31 PM
1) you just made it worse
2) you dont need to explain the obvious
3) it kinda was already in rest until your post....
Hey rax.....You over post -_-. Please never talk down on me. And don't respond to this. I stated that because to me you still don't know when to stop since you've been here. Ask the same stuff and the question has been answer. It might not annoy mariodk but it does me.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Carnage on February 02, 2013, 04:16:43 PM
Got the flu or whatever that most recent diese in the USA is that feels like the flu?
Hope you get better soon. ;)
mariodk does not live in the US lol i think the DK part of his name shows where he lives lol


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on February 02, 2013, 04:24:28 PM
mariodk does not live in the US lol i think the DK part of his name shows where he lives lol
...so where? DK Jungle? xD


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Chaos_Knight on February 02, 2013, 04:25:25 PM
...so where? DK Jungle? xD
Denmark


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on February 02, 2013, 04:39:54 PM
Denmark
oh, anyways, still hope you get better Mariodk. :)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Carnage on February 02, 2013, 04:52:19 PM
...so where? DK Jungle? xD
lol you dont know what DK stands for? you could atleast checked his profile...


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on February 02, 2013, 05:00:04 PM
lol you dont know what DK stands for? you could atleast checked his profile...
Denmark
Plus I was making a joke. lol


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: BlueBrain on February 02, 2013, 06:44:36 PM
i laughd at the DK jungle joke, but this spam is getting really annoying for anyone who's suscribed to the thread to see news...


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on February 02, 2013, 07:25:16 PM
Hey rax.....You over post -_-. Please never talk down on me. And don't respond to this. I stated that because to me you still don't know when to stop since you've been here. Ask the same stuff and the question has been answer. It might not annoy mariodk but it does me.
keep your personal problems off MDK's page... politely pm me if your not happy with what i said ;)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on February 03, 2013, 03:05:58 AM
mariodk does not live in the US lol i think the DK part of his name shows where he lives lol
yeah
but i kinda wish to live there XD sadly i live in boring denmark where nothing happen at all
a land where its rare to find ppl who knows mario/atleast mickey mouse

anyway i dont think i will be making any progress on any of my hacks for the next 2 weeks
not cuz of i was sick since i am not anymore but more cuz of i will be busy with IRL stuff in the next 2 weeks


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on February 03, 2013, 10:04:07 AM
well that just sucks.


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: rax189 on February 03, 2013, 11:01:30 AM
yeah
but i kinda wish to live there XD sadly i live in boring denmark where nothing happen at all
a land where its rare to find ppl who knows mario/atleast mickey mouse

anyway i dont think i will be making any progress on any of my hacks for the next 2 weeks
not cuz of i was sick since i am not anymore but more cuz of i will be busy with IRL stuff in the next 2 weeks
All good MDK your like any other person and need rest to!


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on February 03, 2013, 02:09:24 PM
yeah
but i kinda wish to live there XD sadly i live in boring denmark where nothing happen at all
a land where its rare to find ppl who knows mario/atleast mickey mouse

anyway i dont think i will be making any progress on any of my hacks for the next 2 weeks
not cuz of i was sick since i am not anymore but more cuz of i will be busy with IRL stuff in the next 2 weeks
Don't worry, any respectable human being will understand, you'll just have to worry about trollers who dont give crap about people's lives. :notimp:


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: narutofan1 on February 04, 2013, 09:19:50 AM
MarioDK, any new progress on Naruto over Olimar PSA?

Did you get some good GFX for his Rasengan?


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: DoctorFlux(Mariodk) on February 04, 2013, 10:59:21 AM
MarioDK, any new progress on Naruto over Olimar PSA?

Did you get some good GFX for his Rasengan?
i dont think i will be making any progress on any of my hacks for the next 2 weeks
not cuz of i was sick since i am not anymore but more cuz of i will be busy with IRL stuff in the next 2 weeks

(http://www.troll.me/images/futurama-fry/not-sure-if-trolling-or-just-stupid.jpg)


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: StupidMarioFan1 on February 04, 2013, 07:24:07 PM
([url]http://www.troll.me/images/futurama-fry/not-sure-if-trolling-or-just-stupid.jpg[/url])

Keep in mind who posted that comment. *facepalm*


Title: Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next
Post by: Battleon469 on February 05, 2013, 11:35:58 AM
I think he didn't even bother reading your post.....


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: DoctorFlux(Mariodk) on February 05, 2013, 12:20:07 PM
read title and guess who will be next hack
since i wanted to release something and i got alittle time now
and also long time since i made a blog post for one of my hacks so that hack will get a blog post


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: Don Jon Bravo on February 05, 2013, 12:26:00 PM
Peter Griffin?
just kidding
its his nemesis


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: Chaos_Knight on February 05, 2013, 12:40:28 PM
Peter Griffin?
Needs to be over Falcon because of this:
http://youtu.be/doihYFkeWsQ (http://youtu.be/doihYFkeWsQ)
Kage made a Ryu PSA. >.>

I cannot wait for Peter's nemesis..... :>.>:


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: Don Jon Bravo on February 05, 2013, 12:41:40 PM
haha epic fight
peter griffin vs homer simpson


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: DoctorFlux(Mariodk) on February 05, 2013, 12:55:40 PM
(http://i.imgur.com/N5e5vUK.png)
done in only 10mins
just used bart´s shirt recolour to white
Mario´s overalls(the pants part of overalls)
and will use same texture as on bart´s skin
so soon already done with UV editing and rigging this model will be easy


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: Don Jon Bravo on February 05, 2013, 01:09:59 PM
maybe the CSP can be like this:
(http://i.imgur.com/9Ea09zD.png)


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: DoctorFlux(Mariodk) on February 05, 2013, 01:13:01 PM
maybe the CSP can be like this:
([url]http://i.imgur.com/9Ea09zD.png[/url])
not making moveset for homer
btw already more progress:
(http://i.imgur.com/eJTEZBT.png)
since i kinda got all the texture i was needing already so only UV editing needing to be done for make homer brawl styled


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: Leon Exodio on February 05, 2013, 01:14:35 PM
wow nice who is he going over


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: Don Jon Bravo on February 05, 2013, 01:16:22 PM
wow nice who is he going over
^^this
and will there be flying donuts?


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: DoctorFlux(Mariodk) on February 05, 2013, 01:23:16 PM
KTH will try to make a version over Wario
but i make him over Snake


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: Leon Exodio on February 05, 2013, 01:25:39 PM
snake yes so much win


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: Chaos_Knight on February 05, 2013, 01:28:35 PM
not making moveset for homer btw already more progress:
([url]http://i.imgur.com/eJTEZBT.png[/url])
since i kinda got all the texture i was needing already so only UV editing needing to be done for make homer brawl styled
Looks like he has bowling shoes on. lol


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: DoctorFlux(Mariodk) on February 05, 2013, 01:38:46 PM
(http://i.imgur.com/qVob5S7.png)
texturing/UV editing done in total 20-30min and already 95% done
here is the stuff i used:
-Bart´s shirt Recoloured white
-Bart´s Skin
-Mario´s Shoes recoloured Gray
-Mario´s Overalls(the pants part)
rigging will not take long aswell cuz of the way shoulders is made and they are made in a way so its easy to rig something that is the hardest thing to rig


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: Don Jon Bravo on February 05, 2013, 01:46:11 PM
how about over luigi?
luigi is kinda goofy


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: DoctorFlux(Mariodk) on February 05, 2013, 01:50:54 PM
how about over luigi?
luigi is kinda goofy
you just not simple replace luigi like he was jiggypuff or game&watch or "insert a char. ppl get rid of with .rel porting or alot of model imports+a moveset here"
luigi is too much epic to be replaced with a oneslot homer model

was thinking on snake cuz of i think homer will be epic with use snake´s weapons (or be epic with deadpool PSA)


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: Don Jon Bravo on February 05, 2013, 01:53:44 PM
ah
you mean luigi has been replaced so much?
mmk
also have you seen the new master rochi over Mario lol?
(http://i.imgur.com/1foaD3Y.jpg)


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: DoctorFlux(Mariodk) on February 05, 2013, 02:05:42 PM
ah
you mean luigi has been replaced so much?
mmk
also have you seen the new master rochi over Mario lol?
([url]http://i.imgur.com/1foaD3Y.jpg[/url])
not by me the only one i have as not Luigi is donald duck
rest is just powerups/textures of luigi since luigi is my 2nd. fav mario char. '
also making homer over snake for a other reason:
Ussop Moveset
with these faces ussop do in the anime will also be in the moveset aswell
so why not a oneslot homer for ussop moveset over snake aswell XD


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: rax189 on February 05, 2013, 06:08:14 PM
MDK Kagemaru made this animation for my mario psa my team never finished so maybe it can be useful to you http://www.mediafire.com/?5aajb83n9z4uqq7 (http://www.mediafire.com/?5aajb83n9z4uqq7) Anyways its just him putting his hand up for summoning stuff hahaha


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: SonicBrawler on February 05, 2013, 06:21:32 PM
you just not simple replace luigi like he was jiggypuff or game&watch or "insert a char. ppl get rid of with .rel porting or alot of model imports+a moveset here"
luigi is too much epic to be replaced with a oneslot homer model

was thinking on snake cuz of i think homer will be epic with use snake´s weapons (or be epic with deadpool PSA)

I think luigi would be good lol. You could also open up his othe rfiles and replace the Fireball with a donut


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: Vaild Address on February 05, 2013, 06:48:14 PM
I still like him over snake cuz I have thor over luigi. But homer over luigi would suit him though due to his goofy attitude xD. I could see homer with the SMBZ luigi moveset like when he gets a fire power up, he could be in his evil homer outfit. And the cape power up could be from that one episode were he's pieman.


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: DoctorFlux(Mariodk) on February 05, 2013, 11:28:55 PM
(http://i.imgur.com/fWeYZeT.png)
had to rig him over CF(or Goku PSA) instead since snake did not fit with the boneset at all
or homer will look too weird also possible have to make the shirt/pants higher vertice count so the rig can be better

maybe i do a port of him for goku over pit PSA but in next update


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: Battleon469 on February 06, 2013, 09:28:45 AM
Lol that would be amazing but also if you do please make one in goku's clothes.


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: DoctorFlux(Mariodk) on February 06, 2013, 10:20:41 AM
WHY YOU LITTLE:
(http://i.imgur.com/A5LgCnl.jpg)
(http://i.imgur.com/eZ29ttR.jpg)

FALCON DO´H:
(http://i.imgur.com/uKFvo67.jpg)
now just needing KTH to send some of the updated texture and over CF is close to be done
Lol that would be amazing but also if you do please make one in goku's clothes.
no since i am already planing a other outfit for both homer and Bart both from same serie and both for 2 of my coming movesets


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: Chaos_Knight on February 06, 2013, 10:23:41 AM
:srs:


Ryu Homer. :happy:


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: DoctorFlux(Mariodk) on February 06, 2013, 10:37:21 AM
here is some previews of:
KA
ME
HA
ME
DO´H:
(http://i.imgur.com/9C334in.jpg)
i am sure you thought it was Goku update previews
but made homer for goku over pit PSA aswell


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: Battleon469 on February 06, 2013, 10:40:09 AM
Actually I thought for some random reason kid Goku lol. But Homer is still epic!


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: rax189 on February 06, 2013, 04:10:30 PM
here is some previews of:
KA
ME
HA
ME
DO´H:
([url]http://i.imgur.com/9C334in.jpg[/url])
i am sure you thought it was Goku update previews
but made homer for goku over pit PSA aswell

I knew it was gonna be homer xD


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: Vaild Address on February 06, 2013, 07:27:06 PM
here is some previews of:
KA
ME
HA
ME
DO´H:
([url]http://i.imgur.com/9C334in.jpg[/url])
i am sure you thought it was Goku update previews
but made homer for goku over pit PSA aswell

Dang, that's awesome. Can he also turn super saiyan?
xD


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: Don Jon Bravo on February 06, 2013, 07:49:45 PM
Dang, that's awesome. Can he also turn super saiyan?
xD

(http://cdn.memegenerator.net/instances/400x/34476574.jpg)


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: Vaild Address on February 06, 2013, 08:18:32 PM
mkay nuts it is.


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: Battleon469 on February 07, 2013, 01:18:28 PM
LoL what do you mean by "nuts"?


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: rax189 on February 07, 2013, 04:20:14 PM
LoL what do you mean by "nuts"?
ummm look at the post before his bro


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: StupidMarioFan1 on February 07, 2013, 04:43:39 PM
Homer looks beast, though I honestly don't like the way his and Bart's eyes are....


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: DoctorFlux(Mariodk) on February 08, 2013, 11:47:27 AM
Homer looks beast, though I honestly don't like the way his and Bart's eyes are....
homer´s eyes will be better
and since bart use same UVs for eyes i also can use same eye texture as Homer´s
so i do alittle update on bart too

also from monday to Friday i will be gone so i will maybe not be able to post something here at that time (or make any progress on any of my hacks)
but after that i am planing to get SMBZ mario v4,homer(if not done before monday),Naruto Done and then first beta of:
http://forums.kc-mm.com/index.php?topic=55533.0 (http://forums.kc-mm.com/index.php?topic=55533.0)


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: Battleon469 on February 08, 2013, 12:07:33 PM
Really nice character selection MarioDK.


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: DoctorFlux(Mariodk) on February 09, 2013, 02:10:43 PM
(http://i49.tinypic.com/51trua.jpg)
got KTH`s texture but using my own pants/shoes textures
homer over CF(and soon for goku over pit aswell since i am i wanted something else then a blue recolour for my goku psa)


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: Battleon469 on February 09, 2013, 02:23:14 PM
What happens if he turns super Saiyan?


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: DoctorFlux(Mariodk) on February 09, 2013, 02:29:17 PM
What happens if he turns super Saiyan?
nothing since i have to wait to i update goku so SSJ form is done by model changers instead of articles


Title: Re: Mariodk Projects: making a Fast model Import: DO´H!! hmmm donut
Post by: Battleon469 on February 09, 2013, 02:32:27 PM
Oh darn I thought it was by models already. Anyway when will you start the things in the poll?(not the model imports)


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on February 09, 2013, 03:41:53 PM
Released Homer:
over CF: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30973 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30973)
Over Goku moveset(pit): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30974 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30974)


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: Chaos_Knight on February 09, 2013, 03:44:32 PM
*downloads*

Now we need is Peter Griffin so he and Homer can have their destined battle. :srs:


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: BlueBrain on February 09, 2013, 04:03:03 PM
over wolf, for obvous rivalry reasons


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on February 09, 2013, 04:04:59 PM
over wolf, for obvous rivalry reasons
over CF cuz of ryu PSA aswell
and peter did that streetfigther Figth

but dont have model of peter so that is not happen right now

and for stewie still needing his head (Dot never sent the model of the head and he said it was done and now i can´t get him) and he will be over Popo+needing his teddy bear model over hammer and then i am needing a brian model to be over nana


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: KGN Nappdagg on February 09, 2013, 04:11:40 PM
Don't know if i'm late or if you've decided yet, but you should include the new Hammer Mario Model in v4+Hammers over fireballs+All models from v2. just a thought


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on February 09, 2013, 04:16:26 PM
Don't know if i'm late or if you've decided yet, but you should include the new Hammer Mario Model in v4+Hammers over fireballs+All models from v2. just a thought
hammers over Fireballs makes no sense since mario got Fire Powerup
and i dont have a new hammer model anyway beside the hammer model on v3 is fine
and all models from V2 i dont think it but there will be more then from v3


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: KGN Nappdagg on February 09, 2013, 04:47:43 PM
hammers over Fireballs makes no sense since mario got Fire Powerup
and i dont have a new hammer model anyway beside the hammer model on v3 is fine
and all models from V2 i dont think it but there will be more then from v3
It DOES make since since you used it in V2 where he threw about 4 at once. What Im talking about is the small hammers (the ones that hammer bros. on sse throw) of course not the big hammer :P. And I know there's fire powerups, Im talking about ONLY hammer costume (if possible) but it's cool whatever you do.


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on February 09, 2013, 06:14:03 PM
It DOES make since since you used it in V2 where he threw about 4 at once. What Im talking about is the small hammers (the ones that hammer bros. on sse throw) of course not the big hammer :P. And I know there's fire powerups, Im talking about ONLY hammer costume (if possible) but it's cool whatever you do.
not possible to make Fireballs to be oneslot so it will be hammer for hammer suit  and needing fireballs for fire powerup


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: Vaild Address on February 09, 2013, 06:16:38 PM
Just tried the homer over falcon, he works perfectly in group mode except he freezes on Subspace emissary. But other than that its epic to play as though :D


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: Chaos_Knight on February 09, 2013, 06:21:10 PM
Just tried the homer over falcon, he works pefectly in group mode except he freezes on Subspace emissary.
You sure you have both .pac and .pcs?


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: Vaild Address on February 09, 2013, 06:25:23 PM
You sure you have both .pac and .pcs?
Yes I do both pcs and pac.


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: Carnage on February 09, 2013, 06:26:22 PM
Yes I do both pcs and pac.
do they have diferent sizes in kbts?


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: Vaild Address on February 09, 2013, 06:35:44 PM
do they have diferent sizes in kbts?
yes they do.


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: KGN Nappdagg on February 10, 2013, 12:12:44 AM

yes they do.
I've never really understood why characters freeze in sse anyhow.


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: Vaild Address on February 12, 2013, 08:13:11 AM
And I even tried out homer over the goku PSA pit version, it freezes in SSE too.
idk about the wario version, the last time I've tried it out it gave me huge straight grey line in the middle screen but still works perfectly as far as the attacks go in group mode.


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: StupidMarioFan1 on February 12, 2013, 03:06:43 PM
I've never really understood why characters freeze in sse anyhow.
File size problem? It's the only thign I can think of since SSE doesn't use seperate files for the playable characters, it just requires both the pac and pcs.


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: SiLeNtDo0m on February 14, 2013, 11:31:08 PM
Does he have both a .pac and .pcs?  If you don't have both mods will freeze on all one player modes barring training mode.


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: KGN Nappdagg on February 15, 2013, 01:42:32 PM
That CAN'T be the problem because that's the first thing I make sure of. Even bomberman freezes. I think that like stupidmariofan1 said, the SSE has onlu read pcs and pac, NOT fiy and motio. So it already has all of the respective files and when it sees extra ones, it don't knowwhat to do. Also another example would be Goku in SSE. he always has pit's default jumps instead of 2 and sometimes T-Pose.


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: StupidMarioFan1 on February 15, 2013, 09:15:27 PM
That CAN'T be the problem because that's the first thing I make sure of. Even bomberman freezes. I think that like stupidmariofan1 said, the SSE has onlu read pcs and pac, NOT fiy and motio. So it already has all of the respective files and when it sees extra ones, it don't knowwhat to do. Also another example would be Goku in SSE. he always has pit's default jumps instead of 2 and sometimes T-Pose.
Hmm...maybe the common.pac files, atleast two, maybe three, have some character motionfiles in them, the ones that change into other characters, ie Bowser/Giga Bowser, Zelda/Shiek, Samus/Zero Suit Samus, and Pokemon Trainer's three pokemon.


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: KGN Nappdagg on February 15, 2013, 11:57:04 PM
Hmm...maybe the common.pac files, atleast two, maybe three, have some character motionfiles in them, the ones that change into other characters, ie Bowser/Giga Bowser, Zelda/Shiek, Samus/Zero Suit Samus, and Pokemon Trainer's three pokemon.
Ironically, Spidey works flawlessly on SSE


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: StupidMarioFan1 on February 16, 2013, 12:44:42 AM
Ironically, Spidey works flawlessly on SSE
okay well I got nothing, plus since SSE doesn't work for some reason on the ISO I use, I can only test Kirby and Mario hacks for the first part of the first level, yah the game freezes fter the screen fades to black after defeating Kirby/Mario. I know it's the ISO I'm using because I did have a different ISO that had SSE working, but then me computer had crashed (thank god I had a backup!!), so I could probably find a new ISO with a working SSE,  but God knows how many websites and pages of Google I had to click on last time. X.x


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on February 19, 2013, 11:42:25 AM
since i needing to wait for next version of brawlbox and hoping for copy/paste subroutines or open PSAs coded the old method is fixed
to work more on SMBZ mario v4/Naruto

i will do Goku updates since he dont even needing brawlbox for PSAing
not even for models changers cuz pit got alot of them:
anyway here is the updates(and thats is alot its almost redo the whole goku project):
first the updates of the Models:
-Bones for SSJ3 hair and Tail/SSJ4 tail
-Bones for Face/eyes for happy,Srs,Hurt,Blinking faces like as epic pervy did with all of his onepiece model rigs for they´s moveset
-Normal,SSJ1,3,4 in 1 model(not SSj2 cuz thats looks just like SSJ1 anyway but you can put SSj2 over SSJ3)
-Mario outfit alt. (cuz of vegeta to wegee and goku dont wear any red like outfit like vegeta did not with green) this was not so much to make goku/vegeta to mario bros
but thats the only Red team colour alt(not recolour) idea i can get for Goku aswell as with vegeta(more wanted vegeta as wario instead cuz of wario is rival to main char.)
-Saiyan armor alt. for blue(if not i make a Sonic Suit but that will be too many crossover outfits)
-better rig then beyond´s cuz this boneset is 100% made for goku will redo the model aswell
only edit the UVs to use beyond´s textures and T-pose the hands)

updates of the Movesets:
updates on the moveset:
-revamped animetions
-Revamped SSJ/powerup Aura
-Revamped GFX model for kamehameha
-Revamped dragonfist model
-better Down-tilt to replace CF´s D-tilt
-Super Smash Flash 2´s Side-Smash
-revamped F-Air
-Revamped Down-air
-Revamped Throws
-better Side-B Air(kinda work like SSBFlash2 Black mage´s Side-B but instead of that attack goku will do a DBZ like Combo attack)
-Revamped up-B
-Revamped Down-B Counter(only Ground)
-New Down-B Air:
kinda a homing attack: Goku do insert transmision Teleport to the nearest and do a Air attack at them(if SSJ mode then he will do Kamehameha like as insert kamehameha he did vs. cell) but the range limit is not so long
so if non goku can teleport to the Down-B will end and you can only do down-B one time in Air
if Down-B Fails you can still use up-B
but if Down-B not fails and you can´t use up-B
also after up-B you can´t use Down-B
kinda discovered how to do homing attack but only as Teleporting Homing attack not like Sonic´s N-B

-new FSes(still same attacks but work in a other way)
First Goku load up the Spirit Bomb from the background and then do one of these FSes here:
normal FS: spirit Bomb now you can control where to place the Spirit Bomb and then throw it (you have 5-10 sec. to throw it before goku do it him self)
only control between where all the spirit bomb bones is (there will be alot)

SSJ FS: absorbs the Spirit Bomb and do Dragonfist coming from the Background (kinda like as Master Hand attack where he coming from background as a Fist) also can control that FS alittle

-revamped up-taunt:
instead of making a already powerfull FS more powerfull the up-taunt will active so you can use the Small Spirit Bomb on the next N-B(the small spirit bomb will not be super stronger as the one for goku over CF but it will be about the same dmg/knockback as the 2nd-3rd kamehameha charge level(normal mode)
-Revamped Kaioken:
instead of dmg youself per Attack you do
you will be dmged per sec. 2% dmg + dmg youself 5-15% from "B" attacks and kaioken ends if do kamehameha
since the kamehameha will be at max charge level if kaioken mode
-Revamped SSJ mode:
if flashing yellow(like vegeta) the Kaioken will be replaced with SSJ mode and there is afew ways to active it:
get +30% from kaioken(possible the best way to get SSJ)
Die 2 times
if + 100% dmg on yourself after Normal FS you will stay SSJ  
gets 100% dmg total dealt from ppl who dmg you(not from kaioken) so if you dies at 50% dmg so you can get SSJ mode by gets dmged up to 50%

there will only be 1 SSJ mode but 3 model changers for it + SSJ3 will get some ligthing
kinda like i did with vegeta with SSJ1,4
so holding Nothing will be while do the transfrom animetion: SSJ1
Holding "A" : SSJ3
Holding "B" : SSJ4
do Kaioken instead of SSJ if flashing Yellow: just hold Down-taunt/taunt button if dont wanted to use the SSJ mode right now

thats the updates and all of that is possible even without brawlbox (for PSAing)
the only thing i am worry about is Filesize on the model but that should be no problems


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: SonicBrawler on February 19, 2013, 11:50:28 AM
BB version 0.67 can open PSAs saved in PSA.


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: TP on February 19, 2013, 11:54:48 AM
Hey add Bardock here when we finish him, I mean we are using your Goku over CF PSA and moveset. And what moves will smbz mario have?


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on February 19, 2013, 12:02:47 PM
what moves will smbz mario have?
SSBB hacks: SMBZ Mario Moveset V4 (http://www.youtube.com/watch?v=ZXo78RjawsY#)

and about bardock
if someone make a good rig of him (not a Dmged barrock) i can make him for Goku boneset
and not sure if i do cuz of not sure if this moveset idea is still possible over CF
since if over CF i have to use brawlbox


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: TP on February 19, 2013, 12:07:14 PM
Why is the vid slow? And I can't rig a model I don't know how, but of some one would then I or he can send you it. also cool moves is it finished?


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: SonicBrawler on February 19, 2013, 12:15:57 PM
Why is the vid slow?
cuz he uses Dolphin emulator.

also cool moves is it finished?
since i needing to wait for next version of brawlbox and hoping for copy/paste subroutines or open PSAs coded the old method is fixed
to work more on SMBZ mario v4/Naruto
i will do Goku updates since he dont even needing brawlbox for PSAing


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: TP on February 19, 2013, 12:26:18 PM
Ok then any way can't wait till smbz mario is made and released. also why don't you add for fire mario a big fire ball shoots down and he flies up as Up B?


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: Battleon469 on February 19, 2013, 01:27:40 PM
^that would be cool but the animation would be strange because would be like a strait jump shooting downwards but higher then a normal one. (can't really explain) ( I would if I could make the animation but I am trying to learn animating so one day I can be as good as Mariodk.)


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: StupidMarioFan1 on February 19, 2013, 03:07:29 PM
BB version 0.67 can open PSAs saved in PSA.
But it makes it corrupted in Smash Attacks, which i think is what he needs to find the subrotiunes.


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: SonicBrawler on February 19, 2013, 03:09:54 PM
But it makes it corrupted in Smash Attacks, which i think is what he needs to find the subrotiunes.

oh i see


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: TP on February 20, 2013, 06:00:39 PM
Ok then any way can't wait till smbz mario is made and released. also why don't you add for fire mario a big fire ball shoots down and he flies up as Up B?


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: StupidMarioFan1 on February 20, 2013, 07:32:06 PM
Why the hell did you quote your own reply from this thread? It'd be understandable if that quote was from a different thread, but at the momment it doesn't do anything except bump the thread. :P
Anyways v4 looks great, but like I've said before some animations need some work, like the pulling a powerup from his cap, Mario just looks too stationary for this moveset, and then the Cape Up B moves too slow and falls too fast. Now of course this feedback is based on what is posibly an outdated preview because you've might've already fixed these and just haven't said anything. But again moveset looks great. Oh and I can fix the fireball if you need help. ;D


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on February 21, 2013, 06:25:21 PM
so gokus textures will basically remain the same?


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on February 22, 2013, 11:48:47 AM
so gokus textures will basically remain the same?
yes if not i find something better then Beyond´s but not much better then his
maybe i will make BT3 version textures but no black outline cuz of blackoutline will be like to 2x his Vertice count and double model file size
since ppl wanted bad textures that not fit brawl and only fits if cel shaded/black outline

Ok then any way can't wait till smbz mario is made and released. also why don't you add for fire mario a big fire ball shoots down and he flies up as Up B?
let me get this right
you want me to make so mario shoot a fireball downwards while he do his up-B?
if i get this right that not going to happen

anyway here is the alts. there is going to be for Goku moveset:
-Buu/Cell saga(aka Beyond´s model but revamped)(main)
-Saiyan/Namek Saga(over non alt team colour)
-Adult GT(this time with a Tail)(over non alt team colour)
-Mario or Luffy Outfit(Red) mostly like Mario cuz of Vegeta is Luigi
-Saiyan armor(Blue) using beyond´s vegeta as base for texture
-End of DBZ saga(Green)

extra models if not i am too lazy:
buu saga Gohan: normal,SSJ1,SSJ2(over SSJ3 model changers),Ulimate(over SSJ4 model changers)
Teen Gohan(cuz of all the fans he got): same as Buu saga´s transfroms but SSJ3 instead of Ulimate
made Homer for Goku´s new Boneset: not sure how homer will look like as SSJ1,3,4
Vegito: Normal,SSJ1,3,4
Gogeta: Normal,SSJ1,3,4 or SSJ1(over normal mode),SSJ2(over SSJ1 changers),SSJ3,SSJ4


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: TP on February 22, 2013, 11:52:42 AM
Why the hell did you quote your own reply from this thread? It'd be understandable if that quote was from a different thread, but at the momment it doesn't do anything except bump the thread. :P
Anyways v4 looks great, but like I've said before some animations need some work, like the pulling a powerup from his cap, Mario just looks too stationary for this moveset, and then the Cape Up B moves too slow and falls too fast. Now of course this feedback is based on what is posibly an outdated preview because you've might've already fixed these and just haven't said anything. But again moveset looks great. Oh and I can fix the fireball if you need help. ;D
I meant to quote MDK


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on February 23, 2013, 09:05:38 AM
MarioDK.... This is the model you must use for goku
(http://fc06.deviantart.net/fs70/i/2011/352/8/6/badass_goku_3d_by_jk200-d4jhs01.jpg) xD


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on February 23, 2013, 09:16:43 AM
MarioDK.... This is the model you must use for goku
([url]http://fc06.deviantart.net/fs70/i/2011/352/8/6/badass_goku_3d_by_jk200-d4jhs01.jpg[/url]) xD
looks weird

also since i found something epic i will do something before i work more on Goku updates

also goku maybe will have a new texture since i found some textures even more HDed then Beyond´s


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: BlueBrain on February 23, 2013, 09:47:58 AM
MarioDK.... This is the model you must use for goku
([url]http://fc06.deviantart.net/fs70/i/2011/352/8/6/badass_goku_3d_by_jk200-d4jhs01.jpg[/url]) xD


how many biceps , abs, and triceps does he have? :srs:


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: SonicBrawler on February 23, 2013, 09:52:11 AM
how many biceps , abs, and triceps does he have? :srs:

i can tell your setting it up for an over 9,000 answer


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on February 23, 2013, 10:25:23 AM
i can tell your setting it up for an over 9,000 answer

xD I saw that coming to

Post Merge: February 23, 2013, 10:38:12 AM
looks weird

also since i found something epic i will do something before i work more on Goku updates

also goku maybe will have a new texture since i found some textures even more HDed then Beyond´s

and yay :D i just dont like fighting vegeta with goku and vegeta is WAY more HD than goku :P Anyways, MDK i found a way better Vegeta model you could use for a vegeta update, it has normal and ssj, I think its better because of the muscle tone but here it is
(http://i.imgur.com/GRQ0bxy.png)


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: Battleon469 on February 23, 2013, 10:51:10 AM
Use Raging Blast MDK :P


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on February 23, 2013, 11:23:12 AM
Use Raging Blast MDK :P
i prefer not to use PS3 model since they anyway needed to lower poly and then they will sometimes look worst then low poly models

anyway speaking of model import updates:
(http://i.imgur.com/hr5bvQT.png)
(http://i.imgur.com/v0Yg8PO.png)
Chest/neck/soon arms/Belt/soon hands
is done
then just pants/head left and the other transfroms Gotenks/gohan/Kid/Mario Buu(and update gotenks buu over Gotenks aswell with that texture)


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on February 23, 2013, 11:29:01 AM
well that just looks like the most amazing thing EVER!!!!!!! lol


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on February 23, 2013, 12:23:46 PM
i will maybe have a other model import update
but thats a secret but will be release at same time as buu

cuz it is already done just forgot to release it


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on February 23, 2013, 01:08:17 PM
I choose super buu hercule satan absorbed :D


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on February 23, 2013, 03:20:30 PM
xD I saw that coming to

Post Merge: February 23, 2013, 10:38:12 AM
and yay :D i just dont like fighting vegeta with goku and vegeta is WAY more HD than goku :P Anyways, MDK i found a way better Vegeta model you could use for a vegeta update, it has normal and ssj, I think its better because of the muscle tone but here it is
([url]http://i.imgur.com/GRQ0bxy.png[/url])

if you want to know
that model is where i got Buu Saga(blue team) texture from

so that model is not better
infact its worse


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on February 23, 2013, 05:24:00 PM
if you want to know
that model is where i got Buu Saga(blue team) texture from

so that model is not better
infact its worse
Maybe the texture is, i guess it depends on the person i just think the muscle tone is more accurate


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on February 23, 2013, 07:51:10 PM
(http://i.imgur.com/vDYpstE.png)
now just add a Vest from Fusion and replace Super buu´s head/horn with Gotenks buu´s
and got 2 models done

and also:
(http://i.imgur.com/TERgZE4.png)
moving eyes

sadly i can´t rig the mouth (if i wanted the model import Fitmotionetc.pac free)


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on February 23, 2013, 11:34:40 PM
wat do u think about this model MDK????
(http://www.gamers-desire.de/images/jdownloads/screenshots/kreshiultimativgokupack888.jpg)
immma try to get it


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: SwingSet on February 23, 2013, 11:42:43 PM
wat do u think about this model MDK????
([url]http://www.gamers-desire.de/images/jdownloads/screenshots/kreshiultimativgokupack888.jpg[/url])
immma try to get it
Rax we would love you if you do. :srs:


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on February 23, 2013, 11:53:49 PM
IDK im trying lol

Post Merge: February 23, 2013, 11:57:06 PM
There is no direct download imma have to get it from the creator.... There might be a download but im still looking

Post Merge: February 24, 2013, 12:20:06 AM
ok i got them but there all in .mdl and idk if thats eberything u need or not cuz i dont work with models xD


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on February 24, 2013, 02:20:27 AM
wat do u think about this model MDK????
([url]http://www.gamers-desire.de/images/jdownloads/screenshots/kreshiultimativgokupack888.jpg[/url])
immma try to get it
was infast that model i found
with that texture i will use on BT3 model
i dont think i will use the model it self since BT3 model is the best model uploaded yet
but i only got for saiyan saga(the one with logo on cloth)
so will be nice if you send the .mld files(i know how to export textures/model from that file) cuz Gotenks come from one of these files,Buu´s new texture aswell

and since i am use that texture on goku model update i will use that texture aswell for Gohan buu´s shirt
(maybe also update Sonic in goku cloth aswell)

and for the cloth getting bright on the transfroms its just made so they it looks brighter if having a SSJ aura around one or the cloth will just be same colour as normal form
same with the skin


Post Merge: February 24, 2013, 03:12:40 AM
(http://i.imgur.com/jWebRpF.png)
(http://i.imgur.com/BkAkpdM.png)
still alittle on the rig left and fix animted eyes ingame
and make resize mode +kid buu moveset(with that oneslot side-B ground leg)


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on February 24, 2013, 08:56:10 AM
Here http://www.mediafire.com/?0e259ujb1d4u1zv (http://www.mediafire.com/?0e259ujb1d4u1zv) :D

Post Merge: February 24, 2013, 09:04:40 AM
and here is adult gohan if u want him http://www.mediafire.com/?e53jsm3l808fczw (http://www.mediafire.com/?e53jsm3l808fczw)


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: MarioStar+ on February 24, 2013, 09:38:21 AM
So the main changes for SMBZ Mario V4 are animations?


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on February 24, 2013, 09:42:09 AM
So the main changes for SMBZ Mario V4 are animations?
+ afew other things aswell


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on February 24, 2013, 10:16:15 AM
Do gokus pecks show on your model of Goku or no? i forget xD

Post Merge: February 24, 2013, 03:32:47 PM
Teen Gohan and SSJ4 Goku (http://www.youtube.com/watch?v=oyjRrrk6xEw#) i have no idea, i opened the .mdl and it had animations! p.s the goku one is at the end and i used the ssj4 model not the original :P


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on February 25, 2013, 01:28:08 PM
i got alittle bad news
i dont think i will be making any progress this week and maybe next one
maybe alittle on Gotenks/Gohan/kid buu but thats all
beside waiting to next brawlbox so my next movesets can be done (if one of the bugs i needing to be fixed is fixed)


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on February 25, 2013, 04:13:48 PM
i got alittle bad news
i dont think i will be making any progress this week and maybe next one
maybe alittle on Gotenks/Gohan/kid buu but thats all
beside waiting to next brawlbox so my next movesets can be done (if one of the bugs i needing to be fixed is fixed)
ok but i got the textures for goku i just dont know if they will work over your model. So yea anyways your doing a gohan update?


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on February 25, 2013, 11:45:30 PM
ok but i got the textures for goku i just dont know if they will work over your model. So yea anyways your doing a gohan update?
the textures dont work yet
but i get them to work
and for gohan
since ppl import so bad models of him like use images from the anime as texture
instead of atleast use the BT3 models i migth do a gohan update


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: SonicBrawler on February 26, 2013, 04:44:28 AM
Lol but imiges frim the anime are cool


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: narutofan1 on February 26, 2013, 05:56:35 AM
Hey MarioDK, why would you wait for the next BrawlBox to finish your Naruto PSA?

The next BrawlBox will probably take a year or 2 years.


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: Chaos_Knight on February 26, 2013, 01:08:45 PM
Hey MarioDK, why would you wait for the next BrawlBox to finish your Naruto PSA?

The next BrawlBox will probably take a year or 2 years.
You try finishing up something without the needed tools.

It's like a hard algebra problem, but you need a calculator in order to solve.


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on February 26, 2013, 05:21:59 PM
the textures dont work yet
but i get them to work
and for gohan
since ppl import so bad models of him like use images from the anime as texture
instead of atleast use the BT3 models i migth do a gohan update

I want to get this gohan in brawl
(http://www.gamers-desire.de/images/jdownloads/screenshots/SV-TeenGohan.jpg)
lol


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: Don Jon Bravo on February 26, 2013, 06:37:20 PM
I want to get this gohan in brawl
([url]http://www.gamers-desire.de/images/jdownloads/screenshots/SV-TeenGohan.jpg[/url])
lol


the import i did over mario is dat exact model but using ssj2 head
working on these other versions though(normal, ssj1)
thanks for spoiling it
it will be compatible with the smbz moveset
and the cape will appear when called upon moveset(rigged)

also those textures i have rock, they are already brawl textures IMO


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on February 26, 2013, 06:51:14 PM
i didnt spoil squat... lol you did :P no one would of ever guessed "Oh i bet thats the model Mr.MW is going to use!" xD Anyways i cant wait for you to release it :D


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: Don Jon Bravo on February 26, 2013, 07:05:47 PM
i didnt spoil squat... lol you did :P no one would of ever guessed "Oh i bet thats the model Mr.MW is going to use!" xD Anyways i cant wait for you to release it :D
haha funny ive mentioned it a couple of times in some other threads


anyways mariodk what hapenned to project donut?
i havent gotten kid goku from u


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on February 26, 2013, 07:32:01 PM
haha funny ive mentioned it a couple of times in some other threads


anyways mariodk what hapenned to project donut?
i havent gotten kid goku from u

.....http://infinitesmashteam.com/2013/02/09/doh/ (http://infinitesmashteam.com/2013/02/09/doh/) project donut?


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on February 26, 2013, 11:44:49 PM
haha funny ive mentioned it a couple of times in some other threads


anyways mariodk what hapenned to project donut?
i havent gotten kid goku from u
dont you mean mario&sonic vs. DON that some ppl named Donut even then there is no U / T  in mario&Sonic

i am working at it since i am making mario or sonic or dragonball or naruto or onepiece stuff like:
SMBZ mario v4
naruto revamp moveset
goku updates
buu model update

I want to get this gohan in brawl
([url]http://www.gamers-desire.de/images/jdownloads/screenshots/SV-TeenGohan.jpg[/url])
lol
yes but i will make that gohan for the PSA over toonlink and if that psa over toonlink dont get a revamp so it will be as good as the other DBZ PSAs(SFX pack,GFX models,animetions,anything) i think i will update that psa aswell before i finish first beta of my codeset


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on February 27, 2013, 02:40:20 PM
dont you mean mario&sonic vs. DON that some ppl named Donut even then there is no U / T  in mario&Sonic

i am working at it since i am making mario or sonic or dragonball or naruto or onepiece stuff like:
SMBZ mario v4
naruto revamp moveset
goku updates
buu model update
yes but i will make that gohan for the PSA over toonlink and if that psa over toonlink dont get a revamp so it will be as good as the other DBZ PSAs(SFX pack,GFX models,animetions,anything) i think i will update that psa aswell before i finish first beta of my codeset
ok kool lol, i was going to do a Teen Gohan update becuz his current B attack could be better lol But now that your doing it i have no need to  :P


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: yadayada on February 27, 2013, 08:27:23 PM
It's been a while for me, do you have plans to continue working on the Geno moveset? It's probably my most liked mod as far as smash bros goes.


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on February 28, 2013, 07:55:21 PM
It's been a while for me, do you have plans to continue working on the Geno moveset? It's probably my most liked mod as far as smash bros goes.

^^^^ False Statement, everyone knows Goku was the best mod as far as smash bros goes. lol jk but i think he does but hes, well.... He wants to do all of these: kid goku, goku update, naruto, luffy, maybe shadow update idk, baby mario bros, teen gohan update, smbz mario and sonic update, gotenks update, i dont think so but vegeta update, and geno. But when will he get to geno u may ask?
(http://goo.gl/ifhZJ)


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: AnImAiNe on March 01, 2013, 12:44:22 AM
^^^^ False Statement, everyone knows Goku was the best mod as far as smash bros goes. lol jk but i think he does but hes, well.... He wants to do all of these: kid goku, goku update, naruto, luffy, maybe shadow update idk, baby mario bros, teen gohan update, smbz mario and sonic update, gotenks update, i dont think so but vegeta update, and geno. But when will he get to geno u may ask?
([url]http://goo.gl/ifhZJ[/url])
i tink u should hav just lt mariodk answer ther question. the guy said geno was his favorite he didnt say it was the best.


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on March 01, 2013, 01:26:13 AM
my own fav. of my own hacks is SMBZ mario v4 (if PSAs) and if model import that will be sonic the plumbers
It's been a while for me, do you have plans to continue working on the Geno moveset? It's probably my most liked mod as far as smash bros goes.
i will do afew updates on geno before i getting ready for first beta of my codeset since geno join that


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: SonicBrawler on March 01, 2013, 02:04:42 PM
I voted Sonic Absorbed. That will look funny XD


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on March 01, 2013, 02:15:15 PM
ok i got some bad news
i have some IRL stuff i have to take care of so i will maybe have a SSBB hacking/programming break for a while(not sure how long) will still look on kc-mm little
but for keep less spam i locking this thread
but i am not leaving but this migth be the last post on this thread since then i return i am thinking to just make a new thread
and before you ask for my WIPs
the only WIPs i think i can get done right now is buu model imports

i wanted to send all of my moveset stuff to others but sadly all of my WIPs is at that point so only 1 person can finish it (right) so kinda dont wanted to send my WIPs and see ppl do buggy versions of my work

goku updates i dont got so much work on only a new boneset for goku and some new BT3 models ready to be rigged (redoing goku models with own boneset and will get that texture rax found i was planing)

idk then i get back but i dont think it will be a half year maybe 1-3 months(not sure yet but still a break from SSBB hacking)


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on March 06, 2013, 02:36:41 PM
im back
and as i said i did not know then i was back
and here is some previews:
some updates of my old stuff:
([url]http://i.imgur.com/6N5AXOE.png[/url])
(will be over lucario/gotenks boneset)

([url]http://i.imgur.com/EelKUWK.png[/url])
(will be over Lucario/CF/goku boneset)(not 100% done yet in UV editing)

([url]http://i.imgur.com/1EidltN.png[/url])
(just lucario)
3 more buu transfrom coming
Mario(over lucario/mario/SMBZ mario boneset)
Sonic(over lucario/Sonic boneset)
Luffy(over Lucario/Luffy boneset)


gohan buu using the same texture as i will use on Goku updates on goku´s model and i will update sonic the saiyan aswell with that texture

also if Teen gohan PSA over toonlink will become as good as the other DBZ games made by me/sdo0m i will rig super buu(gohan absorbed) as a alt to teen gohan psa(aswell as i will rig ultimate/buu saga gohan)


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on March 06, 2013, 04:35:27 PM
Costume ideas i had for teen gohan were:
1) Original
2) Saiyan armor
3) Same as original but with Piccolo Shoulder pads and cape
4) Goku clothe
5) Mr. saiyaman on Teen Gohan body
6) SSJ4 Teen Gohan xD
But im sure you have alot of those planned already


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: Don Jon Bravo on March 06, 2013, 08:50:14 PM
Costume ideas i had for teen gohan were:
1) Original
2) Saiyan armor
3) Same as original but with Piccolo Shoulder pads and cape
4) Goku clothe
5) Mr. saiyaman on Teen Gohan body
6) SSJ4 Teen Gohan xD
But im sure you have alot of those planned already
a lot of those are already out you know
in the vault
by dat cool dude kali


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: StrikeSilver on March 06, 2013, 09:14:32 PM
Don't forget that sexy white suit he wore in his downtime before the cell games.
(http://i33.photobucket.com/albums/d55/all_for_one/Dragon%20Ball%20Z%20GT/02_jpg.jpg)


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on March 06, 2013, 10:33:58 PM
a lot of those are already out you know
in the vault
by dat cool dude kali
No i dont know???? Anyways im sure mariodk plans on making them better. Anyways pm me a link to those gohans id like to see em


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: Don Jon Bravo on March 06, 2013, 10:46:11 PM
No i dont know???? Anyways im sure mariodk plans on making them better. Anyways pm me a link to those gohans id like to see em

(http://i.imgur.com/gO9Ly.jpg)(http://img841.imageshack.us/img841/449/al1207042306binout.jpg)(http://img109.imageshack.us/img109/3793/al1207282248binout.jpg)(http://img819.imageshack.us/img819/435/al1301310000binout.jpg)(http://i1154.photobucket.com/albums/p533/rax189/al_120712_22422binout.jpg)


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on March 06, 2013, 11:16:57 PM
([url]http://i.imgur.com/gO9Ly.jpg[/url])([url]http://img841.imageshack.us/img841/449/al1207042306binout.jpg[/url])([url]http://img109.imageshack.us/img109/3793/al1207282248binout.jpg[/url])([url]http://img819.imageshack.us/img819/435/al1301310000binout.jpg[/url])([url]http://i1154.photobucket.com/albums/p533/rax189/al_120712_22422binout.jpg[/url])

u do know the bottom pic is mine right? hahaha


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on March 07, 2013, 12:26:26 AM
not just better but with HD textures  buu saga/ultimate as alts aswell as gohan buu
SSJ1 as a taunt
SSJ2 as a FS

but still i am not sure i am the one that will do gohan
but 1 think for sure he will not get kamehameha unless you is SSJ2
since he never used kamehameha in SSJ1/normal state


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on March 07, 2013, 07:46:28 AM
not just better but with HD textures  buu saga/ultimate as alts aswell as gohan buu
SSJ1 as a taunt
SSJ2 as a FS

but still i am not sure i am the one that will do gohan
but 1 think for sure he will not get kamehameha unless you is SSJ2
since he never used kamehameha in SSJ1/normal state
I was gonna make an update and make kamehameha his FS, but Goku was going to pop up next to him and help :D But since you making an update i have no need to :P


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: Pervyman Trigger on March 07, 2013, 10:10:57 PM
I dunno where to [censored]ing put this [censored] anymore
(http://fc07.deviantart.net/fs71/f/2013/066/0/8/gear_third_by_pervytheshadow-d5xbfxp.gif)


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on March 08, 2013, 07:25:34 AM
I dunno where to [censored]ing put this [censored] anymore
([url]http://fc07.deviantart.net/fs71/f/2013/066/0/8/gear_third_by_pervytheshadow-d5xbfxp.gif[/url])

What u mean? is MDK not using it in the psa? its a good animation though :D


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: Don Jon Bravo on March 08, 2013, 06:02:06 PM
piccolo needs to go with luffy psa


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: Pervyman Trigger on March 08, 2013, 06:36:17 PM
What u mean? is MDK not using it in the psa? its a good animation though :D
No, it's just the luffy psa keeps getting thrown around due to issues. I'm guessing this thread is the most appropriate one to post in >.>
piccolo needs to go with luffy psa
I ain't riggin that [censored]


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on March 08, 2013, 10:29:18 PM
piccolo needs to go with luffy psa
no.....just no. Hahahaha idk it would just look to weird with piccolo becoming a ball n stuff
No, it's just the luffy psa keeps getting thrown around due to issues. I'm guessing this thread is the most appropriate one to post in >.>I ain't riggin that [censored]
hahahaha ok :D


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: narutofan1 on March 09, 2013, 10:19:57 AM
It seems like Brawl Hacking has died now and there have not been any new stages or PSAs.

MarioDK seems to have quit on making PSAs and it would be a miracle if that new naruto PSA
comes out in the next 2 years.

just so all you know, this is just my opinion right now and I still think MarioDK is a great PSA
maker, but it really seems like good brawl hacking has died out.

anyways, I hope you don't take this offensively, I was just giving my opinion and if it does offend any of you, I really don't even get on here that much anymore, so if I get moderations or warnings, I honestly don't care.


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: rax189 on March 09, 2013, 10:24:43 AM
All im really waiting for from MDK is Goku update, Kid Goku, Naruto, Luffy, and his vegeta update if he gets to it xD


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: Battleon469 on March 09, 2013, 11:57:01 AM
Yeah same, I mean I don't care how long it takes, even if it took 7months just for 3 updates.


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: KGN Nappdagg on March 09, 2013, 01:12:54 PM
Preach


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: AnImAiNe on March 09, 2013, 01:16:34 PM
its not that its dead. The school year is a hard time to get psa stuff donw. the summer is always when things pick up again. Ya just have to be patient.


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: StupidMarioFan1 on March 10, 2013, 12:21:36 AM
its not that its dead. The school year is a hard time to get psa stuff donw. the summer is always when things pick up again. Ya just have to be patient.
Aint this the truth, and really this doesn't only apply to psas, but it's the most noticable type of hack that takes forever, stage making can take a while too, as well as custom making models.
And Mariodk let me get this strait, SMBZ v4 and other psas are put on hold until the next version of BrawlBox? Oh well, I hope you changed the speed on Mario's Cape Glide...I don't remember reading wiether or not you said you updated that or not. lol
And I love the option for Super Buu(DBZ styled Yoshi from Namek Absorbed), it's the one I chose. xD


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on March 10, 2013, 01:27:20 AM
It seems like Brawl Hacking has died now and there have not been any new stages or PSAs.

MarioDK seems to have quit on making PSAs and it would be a miracle if that new naruto PSA
comes out in the next 2 years.

just so all you know, this is just my opinion right now and I still think MarioDK is a great PSA
maker, but it really seems like good brawl hacking has died out.

anyways, I hope you don't take this offensively, I was just giving my opinion and if it does offend any of you, I really don't even get on here that much anymore, so if I get moderations or warnings, I honestly don't care.
i dont have quit but i can´t really finish SMBZ mario v4/SMBZ sonic v2/Luffy/Naturo if not soon next brawlbox coming out since that have fixed copy/paste subroutine
but if ppl really wanted to help me what about make me a afew Fit"insert char. file name here".pac for me with a subroutine code in each subaction: event list: other and at same time delete all the other codes there so there is only subroutine left and they all needing to have same offset
and PSAed in brawlbox so i can open them in brawlbox

i needing:
FitMario.pac
FitSonic.pac
FitPit.pac(goku updates so i can easyer changes bone IDs by brawlbox instead of the old way)
FitCaptain.pac(goku updates so i can easyer changes bone IDs by brawlbox instead of the old way)
FitOlimar.pac
FitMarth.pac
FitLucas.pac(for updates/fixes of Gotenks psa)
FitRobot.pac(for updates/Fixes of geno psa)
FitWolf.pac(for updates/fixes of vegeta psa)


thats them i am mainly needing PSAed by brawlbox and have Subroutine in in each subaction: event list: other and deleted the other codes there and subroutine code have 100% same offset
as soon i got 1 of them i can fast finish one of my WIP PSAs/updates (not goku/SMBZ sonic since they needing afew more animetions/models) but others i can
and it has to be subroutine code not that goto since that one dont work well for looped stuff/Transfroms/GFX on all animetions/time limits

Post Merge: March 11, 2013, 02:32:54 AM
Super buu(Sonic Absorbed):
([url]http://i.imgur.com/lIOaGUz.png[/url])
([url]http://i.imgur.com/8JpmRC7.png[/url])
next: Monkey D. luffy or Mario

([url]http://i.imgur.com/3BRGDOM.png[/url])
the long waited Super buu(Mario absorbed) is about to get done just texturing/add hat left
that transfrom was meant to be released as one of my first imports


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: SouthCraft on March 11, 2013, 02:51:44 PM
Nice sonic Buu :)


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: Pervyman Trigger on March 11, 2013, 05:00:29 PM
Making this gif overloaded my pc XD. So yeah, last one >.> Still alot of work to do
(http://fc05.deviantart.net/fs70/f/2013/070/7/8/gear_third_by_pervytheshadow-d5xbfxp.gif)


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: Don Jon Bravo on March 11, 2013, 11:54:08 PM
where is narutofan1 so he can help you Mariodk


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on March 12, 2013, 09:05:16 AM
ok since i waiting for next brawlbox to finish almost any of my movesets
and since i working on majin buu model imports
i was thinking to do my ideas for Majin Buu moveset aswell(not just kid buu but a moveset that fits for both kid buu and super buu(non absorbed mainly)
so i also can add finger bones/bone for horn
and will take me no time to rerig buu at all if he got his own boneset made just for him
since i dont needing to use brawlbox at all for PSAing(only change some bone IDs maybe)
+dont needing the old method to code PSAs at all cuz i dont needing to copy/paste subroutines too

so making all my oneslot buu models ready for ingame and release them and then i start on majin buu moveset while waiting for next brawlbox
goku i dont want to work on right now but soon since i see i also needing next brawlbox on goku aswell

also:
(http://i.imgur.com/IIRYobn.png)
got moving eyes to work

Post Merge: March 13, 2013, 11:06:17 AM
all buus (but sonic buu) is done now
(oneslot version not Kid buu moveset version  but thats fast done)

sonic buu got some material/shader problems so maybe have to redo UVs

after i have released the oneslot/Kid buu movset version Buus i will make Majin buu Moveset(Super/Kid buu moveset in 1) like throws that turn ppl to candy and eat the candy


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: kalebninja on March 14, 2013, 06:32:32 PM
Making this gif overloaded my pc XD. So yeah, last one >.> Still alot of work to do
([url]http://fc05.deviantart.net/fs70/f/2013/070/7/8/gear_third_by_pervytheshadow-d5xbfxp.gif[/url])


 :srs: thats freakin insane...


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: StupidMarioFan1 on March 14, 2013, 06:36:20 PM
Making this gif overloaded my pc XD. So yeah, last one >.> Still alot of work to do
([url]http://fc05.deviantart.net/fs70/f/2013/070/7/8/gear_third_by_pervytheshadow-d5xbfxp.gif[/url])

Well maybe you shouldn't use every single frame for a gif. xD


Title: Re: Mariodk Projects: Released Homer Simpson(over CF/Goku),Next SMBZ mario v4/Naruto
Post by: DoctorFlux(Mariodk) on March 24, 2013, 01:18:04 PM
tomorrow i release something(if not later today)


Title: Re: Mariodk Projects: Releasing something soon (maybe a PSA or maybe a model import)
Post by: DJ Lowgey on March 24, 2013, 01:59:54 PM
oh cool a surprise :)


Title: Re: Mariodk Projects: Releasing something soon (maybe a PSA or maybe a model import)
Post by: Chaos_Knight on March 24, 2013, 02:04:09 PM
tomorrow i release something(if not later today)
Hmm... :>.>:


Title: Re: Mariodk Projects: Releasing something soon (maybe a PSA or maybe a model import)
Post by: rax189 on March 25, 2013, 11:58:11 AM
tomorrow i release something(if not later today)
so u still releasing it today?


Title: Re: Mariodk Projects: Releasing something soon (maybe a PSA or maybe a model import)
Post by: KGN Nappdagg on March 25, 2013, 02:14:32 PM
so u still releasing it today?
Just answered your own question


Title: Re: Mariodk Projects: Releasing something soon (maybe a PSA or maybe a model import)
Post by: StupidMarioFan1 on March 25, 2013, 05:39:15 PM
Wonder what it is, whatever is being released, I know it'll be awesome coming from you Mariodk. ;D


Title: Re: Mariodk Projects: Releasing something soon (maybe a PSA or maybe a model import)
Post by: SonicBrawler on March 25, 2013, 05:45:54 PM
 :af: I know what it is! MarioDk showed me pics while he was making it!  :af:


Title: Re: Mariodk Projects: Releasing something soon (maybe a PSA or maybe a model import)
Post by: DoctorFlux(Mariodk) on March 25, 2013, 05:49:37 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31535 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31535)
enjoy majin buu models v2 (not so much better in rig cuz lucario´s boneset is stupid to rig someone like buu on)

also Sonic buu is not there since he did not worked no matter what i did (materials/shaders)  

also a other release tomorrow (also a update)
and maybe a (not update and something new)  so maybe 2 releases tomorrow


Title: Re: Mariodk Projects: Released Majin buu model v2 a other release coming soon
Post by: Chaos_Knight on March 25, 2013, 06:21:17 PM
also a other release tomorrow (also a update) a
I sense either Goku update or SMBZ Mario update. I could be wrong. :P


Title: Re: Mariodk Projects: Released Majin buu model v2 a other release coming soon
Post by: Tabuu Forte Akugun on March 25, 2013, 06:47:45 PM
Don't worry, I posted in the BV problems thread to report an invalid report. ;)

I'll be checking those Buus out for sure, MDK. :)


Title: Re: Mariodk Projects: Released Majin buu model v2 a other release coming soon
Post by: DoctorFlux(Mariodk) on March 26, 2013, 12:32:26 AM
ppl dont see any changes on the textures at all? and better resize mod so it works without Fitmotion.etc  and animted eyes

i not only inc. mario buu and luffy i did more stuff then just 2 more transfroms

anyway here is a hint for my 2 releases
the not update one is not a human
the update one is one that needed most update of my hacks (in my option)


Title: Re: Mariodk Projects: Released Majin buu model v2 a other release coming soon
Post by: narutofan1 on March 26, 2013, 01:13:45 AM
  Fixed and ppl dont see any changes on the textures at all? and better resize mod so it works without Fitmotion.etc  and animted eyes

i not only inc. mario buu and luffy i did more stuff then just 2 more transfroms

anyway here is a hint for my 2 releases
the not update one is not a human
the update one is one that needed most update of my hacks (in my option)



I think your next release will be luffy PSA, he's not a human, he's a rubber man.


Title: Re: Mariodk Projects: Released Majin buu model v2 a other release coming soon
Post by: DoctorFlux(Mariodk) on March 26, 2013, 01:49:32 AM


I think your next release will be luffy PSA, he's not a human, he's a rubber man.
Luffy is a Human that become a rubber man
beside a rubber man in onepiece is still a human that ate the gum gum devil fruit


Post Merge: March 26, 2013, 03:01:12 AM
Bite my Shiny Metal Ass:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31544 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31544)
(the not update release and not human)

and the update:
Emo ninja kid(brawl styled/better shaders):
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31545 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31545)

next hack will be a PSA
InbB4NarutoFan1AskAboutLuffyOrNaruto

anyway since i am needing Brawlbox v0,68 to finish any of my WIPs PSAs
i am thinking i will start a new project
here is them i think i will start on while waiting for brawlbox:
Ussop(over Snake)
Shadow moveset over Falco(no .rel port and real article for chaos spear)
Zoro over Ike
Kid Goku over Ness
Majin buu moveset(not just kid buu but also some from super buu like turn ppl to candy on 2 throws)
SMRPG Peach
SMRPG/M&L3 RPG Bowser
alittle revamp of Brawl Yoshi moveset
one of these is my next (idk yet but i know then i get home later today)


Title: Re: Mariodk Projects: Majin buu model v2,Kid Sasuke v2,Bender Released Next: a PSA
Post by: Tabuu Forte Akugun on March 26, 2013, 05:50:50 AM
I'd love to see what you have planned for Kid Goku. ;)


Title: Re: Mariodk Projects: Majin buu model v2,Kid Sasuke v2,Bender Released Next: a PSA
Post by: Chaos_Knight on March 26, 2013, 11:13:59 AM
Oh good. I've been wanting a good and new Peach PSA along with Bowser too.


Title: Re: Mariodk Projects: Majin buu model v2,Kid Sasuke v2,Bender Released Next: a PSA
Post by: DoctorFlux(Mariodk) on March 26, 2013, 03:10:57 PM
I'd love to see what you have planned for Kid Goku. ;)
i dont think kid goku yet

i will be working on Shadow moveset first cuz of Nanobud´s model coming soon
and then maybe SMRPG peach/Bowser or afew moveset edits on Yoshi

Ussop have to wait alittle since epic pervy was still not done with the rig on the model for PSA
and Kid goku i maybe will do if i have to wait even more longer time for Brawlbox v0.68
sadly blackjax wont port that bug fixed i am needing for finish my WIP PSAs from v0.68 to v0.67 (just 1 simple bug fix for him to do)
but these projects: Shadow/Peach/Bowser PSAs is not so big projects so i can get them done faster then do a  PSA for a new Character
maybe kid goku after these 3


Title: Re: Mariodk Projects: Majin buu model v2,Kid Sasuke v2,Bender Released Next: a PSA
Post by: StupidMarioFan1 on March 26, 2013, 03:32:39 PM
Wait so the Peach and Bowser are movesets? Thought you were talking about dem custom models by Peardian? But I realized that he hasn't started on dem...nor can I remember if he said he was going to do them or not. lol
Well maybe that one bug fix requires something that would take a lot of work to port to v0.67. Also I wonder when BrawlBox will ever have it's v1 release. :P


Title: Re: Mariodk Projects: Majin buu model v2,Kid Sasuke v2,Bender Released Next: a PSA
Post by: DJ Lowgey on March 27, 2013, 04:46:21 PM
Wait so the Peach and Bowser are movesets? Thought you were talking about dem custom models by Peardian? But I realized that he hasn't started on dem...nor can I remember if he said he was going to do them or not. lol
Well maybe that one bug fix requires something that would take a lot of work to port to v0.67. Also I wonder when BrawlBox will ever have it's v1 release. :P

i think he said that he don´t want to create it because there are allready peach and bowser models in the game but not sure


Title: Re: Mariodk Projects: Majin buu model v2,Kid Sasuke v2,Bender Released Next: a PSA
Post by: DoctorFlux(Mariodk) on March 27, 2013, 05:34:10 PM
who said i will make new bowser/peach models at first place?
i was only thinking on a moveset for them


Title: Re: Mariodk Projects: Majin buu model v2,Kid Sasuke v2,Bender Released Next: a PSA
Post by: StupidMarioFan1 on March 28, 2013, 03:12:18 PM
who said i will make new bowser/peach models at first place? i was only thinking on a moveset for them
No he was talking about Peardian because I remember someone asking if he could recreate Mario, Peach and Bowser from SMRPG, and I remember him saying how the bones not match up since the style of the game contained short and fat characters. xD


Title: Re: Mariodk Projects: Majin buu model v2,Kid Sasuke v2,Bender Released Next: a PSA
Post by: DoctorFlux(Mariodk) on March 28, 2013, 04:03:27 PM
1 more WIP that can´t get done cuz of brawlbox´s bugs
my shadow moveset starting to freeze then select him on CSS
and yes i tried to add a subroutine with a random code and that did not fixed it
and had to use brawlbox to port shadow to falco+PSA chaos spear+if needed PSA landmaster+so i can open the PSA in brawlbox without any problems
but i did not needed brawlbox to copy/paste subroutine codes (as i am needing on Naruto/SMBZ mario v4/Goku/Luffy)


Title: Re: Mariodk Projects: Majin buu model v2,Kid Sasuke v2,Bender Released Next: a PSA
Post by: Chaos_Knight on March 28, 2013, 09:22:24 PM
Oh yeah I forgot to ask this.

Will you make KTH's Assassin Mario with SMBZ v4?


Title: Re: Mariodk Projects: Majin buu model v2,Kid Sasuke v2,Bender Released Next: a PSA
Post by: DoctorFlux(Mariodk) on March 29, 2013, 03:17:36 AM
Oh yeah I forgot to ask this.

Will you make KTH's Assassin Mario with SMBZ v4?
yes i will(if filesize for it)


Title: Re: Mariodk Projects: Majin buu model v2,Kid Sasuke v2,Bender Released Next: a PSA
Post by: SpoonTheMan on March 29, 2013, 10:09:04 AM
Are you still working on the new Goku & Naruto? They're not dead, are they O.O?


Title: Re: Mariodk Projects: Majin buu model v2,Kid Sasuke v2,Bender Released Next: a PSA
Post by: DoctorFlux(Mariodk) on March 29, 2013, 01:53:09 PM
Are you still working on the new Goku & Naruto? They're not dead, are they O.O?
nope
they are on hold cuz of waiting on next brawlbox
beside i have not even done so much work on goku updates only boneset/models ready to be rigged and afew animetions ready to be PSAed/ported to new boneset


Title: Re: Mariodk Projects: Majin buu model v2,Kid Sasuke v2,Bender Released Next: a PSA
Post by: SpoonTheMan on March 29, 2013, 02:23:31 PM
good, let's hope they don't keep us waiting forever.


Title: Re: Mariodk Projects: Majin buu model v2,Kid Sasuke v2,Bender Released Next: a PSA
Post by: DoctorFlux(Mariodk) on April 01, 2013, 01:40:45 AM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31635 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31635)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31636 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31636)
finnaly was able to finish them


Title: Re: Mariodk Projects: Naruto moveset over Olimar, SMBZ mario v4 psa released
Post by: Chaos_Knight on April 01, 2013, 04:01:34 AM
Alright! I can't wait to try them out.  :happy:

*sarcasm*


Title: Re: Mariodk Projects: Naruto moveset over Olimar, SMBZ mario v4 psa released
Post by: KGN Nappdagg on April 01, 2013, 10:34:20 AM
Awfully strange, I hope you didn't release them out of sarchasm. That'd be dumb for those of us who are patient.


Title: Re: Mariodk Projects: Naruto moveset over Olimar, SMBZ mario v4 psa released
Post by: Hackingstar on April 01, 2013, 12:42:50 PM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31635[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31635[/url])
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31636[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31636[/url])
finnaly was able to finish them


Aw man, they were an April Fool's joke...well actually most of us should of expected as much since today is April 1st.


Title: Re: Mariodk Projects: Naruto moveset over Olimar, SMBZ mario v4 psa released
Post by: rax189 on April 01, 2013, 01:09:12 PM
i expected it to be april fools joke so i came here before downloading xD

Post Merge: April 01, 2013, 01:11:13 PM
naruto .gif's look kool though :D


Title: Re: Mariodk Projects: Naruto moveset over Olimar, SMBZ mario v4 psa released
Post by: Don Jon Bravo on April 01, 2013, 04:12:03 PM
119+123 people got fooled


Title: Re: Mariodk Projects: Naruto moveset over Olimar, SMBZ mario v4 psa released
Post by: Chaos_Knight on April 01, 2013, 04:24:21 PM
119+123 people got fooled
While 1 was angry... >.>

*cough* Narutofan1 *cough*


Title: Re: Mariodk Projects: Naruto moveset over Olimar, SMBZ mario v4 psa released
Post by: StupidMarioFan1 on April 01, 2013, 05:40:18 PM
Well none of us who have been reading this thread should be surprized, you still need BB v0.68 before you can finish SMBZ Mario v4. XD But nice one, had me fooled. :af:


Title: Re: Mariodk Projects: Naruto moveset over Olimar, SMBZ mario v4 psa released
Post by: DoctorFlux(Mariodk) on April 02, 2013, 01:35:59 AM
Well none of us who have been reading this thread should be surprized, you still need BB v0.68 before you can finish SMBZ Mario v4. XD But nice one, had me fooled. :af:
infact i dont needing it anymore
cuz for some reason copy/paste subroutine just worked then i PSAed shadow but i am alittle afair of if i close brawlbox or turn off my PC it will not work again and the funny thing i have nothing done at all for it works
it seems it works sometimes(rarely) and not working at all other times

anyway shadow is close to be done
even after his psa file starting to freeze at CSS i still PSAed him so now only alittle copy/paste left and hope the newly attacks i psaed works now


Title: Re: Mariodk Projects: Naruto moveset over Olimar, SMBZ mario v4 psa released
Post by: StupidMarioFan1 on April 02, 2013, 08:29:17 PM
infact i dont needing it anymore
cuz for some reason copy/paste subroutine just worked then i PSAed shadow but i am alittle afair of if i close brawlbox or turn off my PC it will not work again and the funny thing i have nothing done at all for it works
it seems it works sometimes(rarely) and not working at all other times

anyway shadow is close to be done
even after his psa file starting to freeze at CSS i still PSAed him so now only alittle copy/paste left and hope the newly attacks i psaed works now
I always have mixed feelings when something like that happens to me, I never knwo weithwer or not to be glad when something that usaully doesn't work, works for a little bit. xP


Title: Re: Mariodk Projects: Naruto moveset over Olimar, SMBZ mario v4 psa released
Post by: DoctorFlux(Mariodk) on April 06, 2013, 01:09:20 PM
its not really brawl hacking but something maybe as awesome
in the weeks while i have waited for next brawlbox i have been worked on a alittle project:
Super Mario bros 1(nes) Co-Op
remaking Super mario bros 1(nes) with Co-op(alittle like NSMB co-op but with spiltscreen so its possible to make a race of the game like who will be first to save peach)
and with better sprites(right now using some edited SMB1 sprites but planing on making Sprites out of NSMBwii models/animetions with Brawlbox so the game can be HDed aswell)

you can kinda easy say its Super Mario Bros Remastered Version(maybe i will call the game that)
since its just SMB1 with Co-op,HD sprites(almost 3d if my idea of making the sprites will look good),choose between classic/NSMB gameplay
also the co-op i will try to get online

i am about 80% done with it not really much left
atleast the game it self is done  feels like as play the real SMB1Nes on emulators
but only made 1 level (mainly for testing) and Luigi is replaced with a other Mario right now


now to some brawl hacking stuff:
got the Shadow over falco(no .rel) port to work perfect but the specials dont work so well yet
but my idea of making a homing attack over others but sonic(and no .rel) is working but only homing attack as teleport
Naruto over olimar i got a Clone attack to work perfect aswell: SSBf2´s Side-B (shadowclone throw)
also starting soon on rig teen/sega naruto for the PSA



Title: Re: Mariodk Projects: Naruto moveset over Olimar, SMBZ mario v4 psa released
Post by: Leon Exodio on April 06, 2013, 01:16:32 PM
nice cant wait for shadow and naruto also a working homing attack nice


Title: Re: Mariodk Projects: alot of stuff WIP next release: a PSA
Post by: Chaos_Knight on April 06, 2013, 01:17:43 PM
I like the idea of Co-Op being splitscreen. Racing to the finish is definitely a good idea. xD


Title: Re: Mariodk Projects: alot of stuff WIP next release: a PSA
Post by: DJ Lowgey on April 07, 2013, 05:46:39 AM
i would like to play that Co-Op Mario game :)
have you seen the smw co-op hack? its pretty awesome but very incomplete.

why you don´t use graphics from SMB1 Mario Allstars?
is that game a rom or is it an extern program?
when its a rom i can play it on emulator on wii :)


Title: Re: Mariodk Projects: alot of stuff WIP next release: a PSA
Post by: Lucifer_Gale on April 07, 2013, 09:03:16 AM
its not really brawl hacking but something maybe as awesome
in the weeks while i have waited for next brawlbox i have been worked on a alittle project:
Super Mario bros 1(nes) Co-Op
remaking Super mario bros 1(nes) with Co-op(alittle like NSMB co-op but with spiltscreen so its possible to make a race of the game like who will be first to save peach)
and with better sprites(right now using some edited SMB1 sprites but planing on making Sprites out of NSMBwii models/animetions with Brawlbox so the game can be HDed aswell)

you can kinda easy say its Super Mario Bros Remastered Version(maybe i will call the game that)
since its just SMB1 with Co-op,HD sprites(almost 3d if my idea of making the sprites will look good),choose between classic/NSMB gameplay
also the co-op i will try to get online

i am about 80% done with it not really much left
atleast the game it self is done  feels like as play the real SMB1Nes on emulators
but only made 1 level (mainly for testing) and Luigi is replaced with a other Mario right now


now to some brawl hacking stuff:
got the Shadow over falco(no .rel) port to work perfect but the specials dont work so well yet
but my idea of making a homing attack over others but sonic(and no .rel) is working but only homing attack as teleport
Naruto over olimar i got a Clone attack to work perfect aswell: SSBf2´s Side-B (shadowclone throw)
also starting soon on rig teen/sega naruto for the PSA



Not gonna lie, it sounds awesome! I always played the first mario with my brother and would be nice play a co-op version of it, I wish you good luck! The splitscreen reminds me of Super Mario X, I don't know if you have heard of it or tried it but the split work quite nicely.

For the Naruto I'm excited too, since the Side-B in SmashFlash was a so good concept for combo and all, so see it in brawl would be neat.

Good luck again, for all this works!


Title: Re: Mariodk Projects: alot of stuff WIP next release: a PSA
Post by: DDTarZan on April 08, 2013, 07:25:10 PM
I hope you still have plans to finish/update Geno come the next Brawlbox update. It's currently one of my favorite PSAs. :)


Title: Re: Mariodk Projects: alot of stuff WIP next release: a PSA
Post by: rax189 on April 08, 2013, 10:13:12 PM
MDK..... I gotta few questions im sry if im making yourself repeat yourself but i just wanna know ;)

1) What projects do you no longer need new brawlbox for and you can release (Goku, Naruto, Luffy, Mario) Just your overall projects you think youve started and plan on doing soon without needing to wait

2) For Naruto I perfer teen model and i know you are making a one slot resize for it but will clones match its size to?

3) Kid Goku, u always change back and forth from him being a clone to not being one. Will he be GT or DB and if DB his B up should be helicopter tail ;) Jk non tail models wuld look weird but still hahaha

5) Is Shadow first psa you will release? if not who is?

6) You skipped number 4
hahaha thats all :D
I gotta feeling imma get so much crap for asking all this -_-


Title: Re: Mariodk Projects: alot of stuff WIP next release: a PSA
Post by: DoctorFlux(Mariodk) on April 09, 2013, 12:43:40 AM
MDK..... I gotta few questions im sry if im making yourself repeat yourself but i just wanna know ;)

1) What projects do you no longer need new brawlbox for and you can release (Goku, Naruto, Luffy, Mario) Just your overall projects you think youve started and plan on doing soon without needing to wait

2) For Naruto I perfer teen model and i know you are making a one slot resize for it but will clones match its size to?

3) Kid Goku, u always change back and forth from him being a clone to not being one. Will he be GT or DB and if DB his B up should be helicopter tail ;) Jk non tail models wuld look weird but still hahaha

5) Is Shadow first psa you will release? if not who is?

6) You skipped number 4
hahaha thats all :D
I gotta feeling imma get so much crap for asking all this -_-
1. still needs brawlbox
2. since the pikmins is oneslot for each olimar recolour it will be stupid not to oneslot resize clones
3. i never said kid goku will be a clone of adult goku i only say N-B+Entry+1x win will be the same as adult and i always say its not GT kid goku only GT kid goku as a alt. and taunt to be able to use model changers for SSJ1/3 (but not a attack boost only model changers to save texture slots for GT kid goku/Goten )
5. shadow failed cuz of freezing ingame cuz of brawlbox so i lost motivetion on him right now


Title: Re: Mariodk Projects: alot of stuff WIP next release: a PSA
Post by: rax189 on April 09, 2013, 06:27:06 PM
Dang i was looking forward to shadow :/ hahaha and thx for filling me in :D


Title: Re: Mariodk Projects: alot of stuff WIP next release: a PSA
Post by: Leon Exodio on April 09, 2013, 06:29:09 PM
i could finish shadow over falco for you scene my shadow over wario is done. i have nothing to lol


Title: Re: Mariodk Projects: alot of stuff WIP next release: a PSA
Post by: Pervyman Trigger on April 09, 2013, 06:33:27 PM
bleh

Axe, first variant. Subject to change
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Axe_zpsaa637d9b.gif)


Title: Re: Mariodk Projects: alot of stuff WIP next release: a PSA
Post by: rax189 on April 09, 2013, 06:47:14 PM
i could finish shadow over falco for you scene my shadow over wario is done. i have nothing to lol

that wuld be kool :D
bleh

Axe, first variant. Subject to change
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/Axe_zpsaa637d9b.gif[/url])
xD

Post Merge: April 09, 2013, 08:04:06 PM
Also, im assuming u will release naruto before anyone else?


Title: Re: Mariodk Projects: alot of stuff WIP next release: a PSA
Post by: DoctorFlux(Mariodk) on April 10, 2013, 04:24:48 PM
Also, im assuming u will release naruto before anyone else?
infact i am not sure who will be first
but it will be Naruto or SMBZ mario v4 or Shadow
i dont think luffy since epic pervy got alot more updated models aswell as animetions
and goku i dont think too
i could finish shadow over falco for you scene my shadow over wario is done. i have nothing to lol
as much as i wanted some other to finish it so i can work on something else
i kinda can´t since i am working on a new method of Controleble teleport for shadow(also will be used on goku) and will work better aswell,the homing like attack,turn Falco´s N-B shoot to chaos spear
a almost Super Sonic like FS ported to something else(no .rel only PSAing)(not 100% the same but almost)
its like super Sonic FS but weaker dmg/knockback but will be able to shoot chaos spears while flying around
aswell if press "B" you can use chaos blast but end the FS and give some % dmg aswell
but if using chaos blast rigth after transformed it will be no dmg but the longer you wait to use it the higher dmg you get

so we still have chaos blast on the moveset aswell as super form


Title: Re: Mariodk Projects: alot of stuff WIP next release: a PSA
Post by: rax189 on April 10, 2013, 04:29:16 PM
Dang thats a good idea and u dont need knew brawl box for Goku anymore?


Title: Re: Mariodk Projects: alot of stuff WIP next release: a PSA
Post by: cupofcioffi on April 14, 2013, 03:55:56 PM
This all sounds soo amazing. Hopefully Luffy is coming out soon! and Goku and Naruto sound like they will be crazy good too, can't wait.


Title: Re: Mariodk Projects: alot of stuff WIP next release: a PSA
Post by: rax189 on April 20, 2013, 12:43:31 PM
Did you figure out how to fix the new teleporting thing you were gonna give to shadow and goku yut MDK?


Title: Re: Mariodk Projects: alot of stuff WIP next release: a PSA
Post by: DoctorFlux(Mariodk) on April 21, 2013, 01:59:35 PM
Did you figure out how to fix the new teleporting thing you were gonna give to shadow and goku yut MDK?
not yet but i have not been home until now
but tomorrow i am planing to see if i can fix it


Title: Re: Mariodk Projects: alot of stuff WIP next release: a PSA
Post by: BeastSonic on April 21, 2013, 04:34:19 PM
I cant wait for the next version of SMBZ V4 :)


Title: Re: Mariodk Projects: alot of stuff WIP next release: a PSA
Post by: rax189 on April 21, 2013, 10:09:51 PM
I cant wait for the next version of SMBZ V4 :)
yes you can.... and you will hahaha
not yet but i have not been home until now
but tomorrow i am planing to see if i can fix it
ok sweet :D


Title: Re: Mariodk Projects: alot of stuff WIP next release: a PSA
Post by: DoctorFlux(Mariodk) on April 24, 2013, 02:16:48 AM
i think i do a PSA i know i dont needing brawlbox PSAIng for
and i kinda promised to do that PSA from a long time since then a .rel port got possible(porting mario got possible)
and it will be a fast PSa to do:
Dr. mario(not so much clone as mario as in melee)
like mario will get some more attacks based on his piles
and a big needle like on side-smash:
(http://img219.imageshack.us/img219/9612/drmariosidesmash.gif)(poor goku i dont think he like to be against doctor mario if i add that attack)
afew attacks is still some of mario´s but not all

beside even if it will be a 100% melee doctor mario and if ppl using SMBZ mario moveset it will kinda still not be a clone of the mario in ppl´s char. roster


Title: Re: Mariodk Projects: alot of stuff WIP next release: a PSA
Post by: rax189 on April 24, 2013, 04:12:36 PM
sounds good to me :D but who will u put him over? Mario? lol


Title: Re: Mariodk Projects: alot of stuff WIP next release: a PSA
Post by: DoctorFlux(Mariodk) on April 24, 2013, 05:22:22 PM
sounds good to me :D but who will u put him over? Mario? lol
mario with .rel ports inc.


Title: Re: Mariodk Projects: alot of stuff WIP next release: a PSA
Post by: rax189 on April 24, 2013, 05:33:00 PM
mario with .rel ports inc.
lol ok, do u plan on making a psa over jiggz? of so who?


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: DoctorFlux(Mariodk) on April 24, 2013, 05:34:20 PM
lol ok, do u plan on making a psa over jiggz? of so who?
yes but that one has already been made:
knuckles over jiggypuff so not really needing to make it


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: rax189 on April 24, 2013, 05:55:08 PM
yes but that one has already been made:
knuckles over jiggypuff so not really needing to make it
ohhhh ok xD Anyways hows Naruto coming along? and problems cross your way?


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: SonicBrawler on April 24, 2013, 06:13:02 PM
ohhhh ok xD Anyways hows Naruto coming along? and problems cross your way?
he cant work on naruto untill he gets the new brawlbox
which should have been now, but blackjax didnt give it to him, instead he gave it to model importers.


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: DoctorFlux(Mariodk) on April 24, 2013, 06:18:49 PM
he cant work on naruto untill he gets the new brawlbox
which should have been now, but blackjax didnt give it to him, instead he gave it to model importers.
and ppl who dont needing the new stuff anyway or unknown PSAers who have just started PSaing this year and not have PSAed for afew Years

so spam Blackjax for my WIP PSAs instead he more knows then my work is done then me since he have the tool that can finish my hacks

i can easy remember back then he added moveset editor to brawlbox
the testers was ppl who know nothing to making movesets mainly instead of give brawlbox to PSAers who have PSAed for a long time like KJP/Sdo0m/me to test for bugs on that instead of give it to ppl who only know to model imports


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: BlackJax96 on April 24, 2013, 06:27:45 PM
I give the program to people I trust and are efficient testers.

Relax and wait like everyone else.


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: DoctorFlux(Mariodk) on April 25, 2013, 07:34:27 AM
I give the program to people I trust and are efficient testers.

Relax and wait like everyone else.
ok fine i wait
i anyway work on doctor mario psa while i wait

alittie preview of:Doctor Mario PSA
Side-Smash:
(http://i.imgur.com/j8na9V8.png)
Down-Air:
(http://i.imgur.com/5tXrt12.png)

more attacks coming soon(can´t make .gif right now) and maybe i update the needle model alittle but it looks better ingame not so good in brawlbox
i will also make a new pile model so it look like as in SSBM and see if i can do so it can be random colours like as in SSBM(i think it is atleast post on piles over fileball but i dont think its possible for taunt pile)
i also made it so if mario hits someone with the needle mario press on it and that red stuff but if not mario hits someone he is in that pose for alittle on dont press the needle

the needle attacks will also have some side effects
if Red inside the needle= Stunning
if Green inside the needle= Posion(that flower on ppl heads that give dmg per sec.)
if Blue inside the needle= Freezing
if Yellow inside the needle = normal dmg and not side-effects but alittle high dmg then the other colours


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: rax189 on April 25, 2013, 04:16:19 PM
since wen culd a shot freeze u xD but excelllent ideas :P


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: StupidMarioFan1 on April 25, 2013, 04:19:21 PM
Dr. M looks pretty cool, I'm guessing that Needle has a normalized texture, making it solid grey in BB corect?


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: AnImAiNe on April 25, 2013, 05:07:30 PM
hey Mariodk could you help me with an a+b move for my link psa? i just need it to be an attack that you can earn like how vegeta can get his super sayian transformation after dealing a certain amount of damage. I already have the move psa'ed on the side b but it is too powerful so i wanted to move it to a+B.


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: rax189 on April 25, 2013, 08:57:32 PM
MDK Quick question... I just started the one piece series and i must know, when you make Usopp will he have the Usopp Rubber Band of Doom? xD


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: rax189 on April 28, 2013, 07:49:03 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31912 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31912) is this what youve been waiting for xD?


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: DoctorFlux(Mariodk) on April 29, 2013, 12:35:20 AM
MDK Quick question... I just started the one piece series and i must know, when you make Usopp will he have the Usopp Rubber Band of Doom? xD
Maybe

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31912[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31912[/url]) is this what youve been waiting for xD?
yeah i know but first i finish Doctor Mario since he is soon just needing to be PSAed
so i think i start with Naruto


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: DDTarZan on April 29, 2013, 09:28:11 AM
So, the new Brawlbox is out, and you've already said you're starting on Naruto soon. Can we still expect some well-needed love for Geno? :D


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: rax189 on May 01, 2013, 06:55:00 PM
So, the new Brawlbox is out, and you've already said you're starting on Naruto soon. Can we still expect some well-needed love for Geno? :D
Geno? Aint no body got time for dat! xD Well, MDK said he wants to do Goku, Luffy, Naruto, kid goku, Dr.Mario, Smbz Mario and sonic, and i dont recall hearing geno so he will porbably be made after all those xD but im not MDK so i dont know for a fact


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: KGN Nappdagg on May 02, 2013, 02:46:41 AM
Geno? Aint no body got time for dat! xD Well, MDK said he wants to do Goku, Luffy, Naruto, kid goku, Dr.Mario, Smbz Mario and sonic, and i dont recall hearing geno so he will porbably be made after all those xD but im not MDK so i dont know for a fact
Then let Mariodk answer.(-_-) that's who he WAS asking.


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: SonicBrawler on May 02, 2013, 04:18:49 AM
He isnt doing Geno. Wolfric and Starwaffle are


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: narutofan1 on May 02, 2013, 09:57:38 AM
can't wait for Naruto over olimar PSA. I think it's gonna be good since
all those ike rel ports won't mess up the GFX for this naruto since he's
made over olimar.

hey MarioDK, just an idea, but I think it would of been really cool if you
had Naruto make shadow clones and then they follow naruto around and attack when
he attacks, I just think it would be cool to have naruto and 2 clones gang up on one
person. do you think that would be too overpowered?


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: DoctorFlux(Mariodk) on May 02, 2013, 10:32:09 AM
can't wait for Naruto over olimar PSA. I think it's gonna be good since
all those ike rel ports won't mess up the GFX for this naruto since he's
made over olimar.

hey MarioDK, just an idea, but I think it would of been really cool if you
had Naruto make shadow clones and then they follow naruto around and attack when
he attacks, I just think it would be cool to have naruto and 2 clones gang up on one
person. do you think that would be too overpowered?
overpowered and impossible

Geno? Aint no body got time for dat! xD Well, MDK said he wants to do Goku, Luffy, Naruto, kid goku, Dr.Mario, Smbz Mario and sonic, and i dont recall hearing geno so he will porbably be made after all those xD but im not MDK so i dont know for a fact
i finish both mario movesets first
then Naruto
somebody was finish luffy instead of me but kinda as soon epic pervy have sent me his new animetions/model as he have previewed here i will PSA v2 luffy
and then Goku or Shadow (over falco no .rel port)

Kid goku is not right now maybe after adult goku moveset updates since i getting a new kamehameha model(maybe also a better galick gun/final flash GFX for vegeta)


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: cupofcioffi on May 02, 2013, 11:10:54 AM
Poor Geno..


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: rax189 on May 02, 2013, 04:23:13 PM
Poor Geno..
he already said someone else is doing geno so hes not dead :P


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: DoctorFlux(Mariodk) on May 03, 2013, 09:08:56 AM
added afew bones to doctor mario model for his coming moveset:
(http://i.imgur.com/FmSzHmy.png)
soon rigged


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: LCCoolJ95 on May 03, 2013, 03:14:23 PM
I love that Dr. Mario PSA :D What is his Final Smash going to be?


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: DoctorFlux(Mariodk) on May 04, 2013, 12:46:37 PM
([url]http://i.imgur.com/iwJTECB.png[/url])
a hint to see what the update: doctor mario got more bones then brawl mario
and model for moveset


Post Merge: May 04, 2013, 12:45:46 PM
doctor mario PSA will get 2 versions
but its just changing the entry animetion/models nothing else
one with pipe entry
one with XXXXX entry since i wanted a new entry but i dont say what kinda of entry yet but for them who know what my avvy is and if i say blue box  some ppl might guess what kinda of entry(just wanted a other kinda of entry for doctor mario so i making this kinda of entry)


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: rax189 on May 04, 2013, 03:51:50 PM
I gotta quick question about goku... Do u plan on making a version over CF as well because i remember you talking about that a LONG time ago. Idk what your plans are now but goku over CF would be awesome :D


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: DJ Lowgey on May 05, 2013, 05:11:18 AM
I can´t wait for that Dr. Mario!
It is over Mario right? Will Mario get a port in the future?


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: DoctorFlux(Mariodk) on May 05, 2013, 05:33:43 AM
I can´t wait for that Dr. Mario!
It is over Mario right? Will Mario get a port in the future?
it is over mario
and mario.rel is made now
I gotta quick question about goku... Do u plan on making a version over CF as well because i remember you talking about that a LONG time ago. Idk what your plans are now but goku over CF would be awesome :D
maybe but it CF models will still not work (not even if added bones) since the translations for the bones also will be changed (for better rig for goku)so no point in making over CF or try anyway
beside there is a Pit.rel aswell

Post Merge: May 05, 2013, 06:57:32 AM
then i release Doctor Mario moveset(+rel file pack with soundbank code over alot of chars. so ppl wont ask me for do that anyway)
i also will have SMBZ mario v4 release ready(no models but recolours yet but coming as my next hack after the moveset as a model pack) maybe 1 more


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: Leon Exodio on May 05, 2013, 08:37:11 AM
not many people know about the mario .rel and me and sonicbrawler will be making a port pack for the vault but i can wait for the dr mario psa so can have dr mario vs goku


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: DoctorFlux(Mariodk) on May 05, 2013, 08:44:57 AM
not many people know about the mario .rel and me and sonicbrawler will be making a port pack for the vault but i can wait for the dr mario psa so can have dr mario vs goku
i was mainly thinking to have .rel ports inc. in doctor mario psa
cuz i release SMBZ mario v4 at same time(just moveset with brawl recolours+1 custom cuz anyone else got fire texture later model pack with alot more models then there is for v3)

anyway i got SMBZ mario v4 bug/freeze safe so non of these and infact full playeble but still not 100% done right now all powerup´s FSes is VBrawl mario and not added SFX/GFX to some attacks
so basely just needing SFX/GFXs on some attacks and make normal/Cape FS
and i found out how to make the FS end then the star ends
as well as making Mario to have a hitbox around him while he got star while he can attack/move as normal


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: rax189 on May 05, 2013, 08:51:16 AM
i was mainly thinking to have .rel ports inc. in doctor mario psa
cuz i release SMBZ mario v4 at same time(just moveset with brawl recolours+1 custom cuz anyone else got fire texture later model pack with alot more models then there is for v3)

anyway i got SMBZ mario v4 bug/freeze safe so non of these and infact full playeble but still not 100% done right now all powerup´s FSes is VBrawl mario and not added SFX/GFX to some attacks
so basely just needing SFX/GFXs on some attacks and make normal/Cape FS
and i found out how to make the FS end then the star ends
as well as making Mario to have a hitbox around him while he got star while he can attack/move as normal
I was gonna do dat FS for my mario but when i heard you were gonna do it i just said i can wait hahaaha


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: DoctorFlux(Mariodk) on May 05, 2013, 12:14:19 PM
(https://dl-web.dropbox.com/get/win.gif?w=AAAXpe-bMaMric8s_kQ2h_qHDzlgzmCXNEdA3wAT3RY4DA)
if the .gif dont work then download it here since its a big .gif:
https://www.dropbox.com/s/suukud1neuu3x36/win.gif (https://www.dropbox.com/s/suukud1neuu3x36/win.gif)
SMBZ mario v4 new win animetion(will be random what powerup you is in cape,fire,normal)
also its Sdo0m´s animetion but he Animted ThrowN
so i had to animte RHaveN bone since thats where Items sit on(the star) and i had to make RhaveN bone to follow ThrowN in rotation/translation and that was hard


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: rax189 on May 05, 2013, 10:15:24 PM
(https://dl-web.dropbox.com/get/win.gif?w=AAAXpe-bMaMric8s_kQ2h_qHDzlgzmCXNEdA3wAT3RY4DA)
if the .gif dont work then download it here since its a big .gif:
https://www.dropbox.com/s/suukud1neuu3x36/win.gif (https://www.dropbox.com/s/suukud1neuu3x36/win.gif)
SMBZ mario v4 new win animetion(will be random what powerup you is in cape,fire,normal)
also its Sdo0m´s animetion but he Animted ThrowN
so i had to animte RHaveN bone since thats where Items sit on(the star) and i had to make RhaveN bone to follow ThrowN in rotation/translation and that was hard
IDK if its just me but the .gif is just a pic of the mushroom logo


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: DoctorFlux(Mariodk) on May 06, 2013, 01:11:21 AM
IDK if its just me but the .gif is just a pic of the mushroom logo
fixed the .gif:
(http://i44.tinypic.com/1f8yyt.gif)

Post Merge: May 06, 2013, 06:41:13 AM
as the title say
just needing to have the file flower from the items to 3ds max
needing it for SMBZ mario moveset so needing it ASAP


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: DJ Lowgey on May 06, 2013, 03:05:02 PM
oh boy thats amazing!
sure i have to mod my brawl in the soon futur again O__o


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: nanobuds on May 06, 2013, 03:13:43 PM
So beautiful.

Dat cape needs animating though..


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: DoctorFlux(Mariodk) on May 06, 2013, 03:29:48 PM
So beautiful.

Dat cape needs animating though..
will be animted as last thing(if not moving cape like ike/marth get possible any time soon) but thats for v5  possible


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: Chaos_Knight on May 07, 2013, 04:46:12 PM
fixed the .gif:
([url]http://i44.tinypic.com/1f8yyt.gif[/url])

Post Merge: May 06, 2013, 06:41:13 AM
I want. Now. :srs:


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: StupidMarioFan1 on May 07, 2013, 07:58:34 PM
lol actually went and downloaded it off of dropbox before realizing you fixed it. But I think you should make him face the screen, or turn his head toward the screen a little more. Also remember how you asked me for my SM64 run animation? I made a sort of Brawl-like version for a SMG moveset I started months ago, I can send it to you if you want a different run animation. Also is SMBZ close enough to release to not upload more screenshots or vids of him right now? Because I really want this moveset badly. xD I might also help my SM64 Moveset if you've figured out how to get some powerups have a time limit, i'd be really nice to find a way to make a song play when having a powerup (besides the starman), would be awesome hearing the Wing and Metal Cap songs when using them. lol


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: rax189 on May 07, 2013, 10:58:11 PM
Yea, an updated video wuld be kool maybe him vs DR.Mario? Kill 2 birds with one stone xD anyways idk if u saw this yut but thought ud appreciate it
http://www.youtube.com/watch?v=ojaWB78GQ-E
In case this is considered spam im sry but i posted it along with and actual comment so yea :D


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: DoctorFlux(Mariodk) on May 08, 2013, 01:05:36 AM
Yea, an updated video wuld be kool maybe him vs DR.Mario? Kill 2 birds with one stone xD anyways idk if u saw this yut but thought ud appreciate it
[url]http://www.youtube.com/watch?v=ojaWB78GQ-E[/url]
In case this is considered spam im sry but i posted it along with and actual comment so yea :D
i already knew about that ep. before the release/preview
sadly no naruto in it instead of that blue haired guy


lol actually went and downloaded it off of dropbox before realizing you fixed it. But I think you should make him face the screen, or turn his head toward the screen a little more. Also remember how you asked me for my SM64 run animation? I made a sort of Brawl-like version for a SMG moveset I started months ago, I can send it to you if you want a different run animation. Also is SMBZ close enough to release to not upload more screenshots or vids of him right now? Because I really want this moveset badly. xD I might also help my SM64 Moveset if you've figured out how to get some powerups have a time limit, i'd be really nice to find a way to make a song play when having a powerup (besides the starman), would be awesome hearing the Wing and Metal Cap songs when using them. lol
all there is left is Cape FS,some bug fixes and redo the whole PSA in brawlbox so the filesize can go down so Brawl FS article works again so maybe can have better fire FS then in v3


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: XxTailsxX on May 08, 2013, 02:18:59 PM
Yea, an updated video wuld be kool maybe him vs DR.Mario? Kill 2 birds with one stone xD anyways idk if u saw this yut but thought ud appreciate it
[url]http://www.youtube.com/watch?v=ojaWB78GQ-E[/url]
In case this is considered spam im sry but i posted it along with and actual comment so yea :D


But they are both on Mario? So they cant verse eachother


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: Leon Exodio on May 08, 2013, 02:27:21 PM
But they are both on Mario? So they cant verse eachother
well yes they can you can now .rel port mario now


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: StupidMarioFan1 on May 10, 2013, 07:53:16 PM
Great, vid was taken down so I have no idea what it showed. Lucky me. :P Anyways the redoing the PSA shouldn't take to long right? Because you know what commands to put in right? Even if it takes a bit I'm looking forward to v4. :)


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: rax189 on May 10, 2013, 09:15:39 PM
Great, vid was taken down so I have no idea what it showed. Lucky me. :P Anyways the redoing the PSA shouldn't take to long right? Because you know what commands to put in right? Even if it takes a bit I'm looking forward to v4. :)
it was a dbz one piece and someother anime crossover movie they recently made it was decent


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: DoctorFlux(Mariodk) on May 11, 2013, 03:28:14 AM
Great, vid was taken down so I have no idea what it showed. Lucky me. :P Anyways the redoing the PSA shouldn't take to long right? Because you know what commands to put in right? Even if it takes a bit I'm looking forward to v4. :)
it still take alittle long since i can´t just copy/paste cuz i can´t open the Smbz mario v4 psa in brawlbox but it is now possible to copy/paste subroutine code

but now is SMBZ mario v4 is on hold since i wanted doctor mario+SMBZ mario v4 to be released about same time

also since i have done afew updates on the doctor mario model for the moveset i think i can aswell on the oneslot model:
-Shine effect on his Metal Parts on the doctor outfit
-alittle better rig
-all the doctor Part on the model used only 1 texture now instead of alot
-afew UV revamps
-fixed normals
-if possible now: normal mario+Doctor mario in 1 model for Fire mario/doctor mario to SMBZ PSA v4


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: LJSTAR on May 12, 2013, 06:40:33 AM
Tardis for Dr Mario's entry ?
... Need, just for the lulz ! :D


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: StupidMarioFan1 on May 13, 2013, 08:17:11 PM
Similar to Brawl Mario's, maybe still use the Pipe but maybe a different animation?


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: DoctorFlux(Mariodk) on May 14, 2013, 03:24:32 PM
i just make 2 versions:
tardis since i already almost got it complete(almost the animetions is done but not the effects yet but i know how)
and brawl mario entry

here is what left on Doctor mario PSA:
-make a FS animetions (possible still Vbrawl FS but instead of fireballs its is big needles
and other animetions for throw them) since something with the viruses i dont think will be possible until .rel editing gets possible but kinda the moveset already have the vireses in it (needle attacks and whats inside the needle)
-Code any new attacks+new bone IDs
-revamp afew animetions(mainly the needle onces)
-make new pile model so it wil be like as in melee
-find out how to make the pile model to random be yellow,blue or red so it will be random colours like in melee/dr mario games i know that is possible cuz of ppl getting bugs like that on model imports
so model imports gets random colours
-make video
-recolours/CSPs and BPs
-Release it

also some bad news for dr. mario psa  no bones for the cloth anyway its not cuz i am too lazy to animte it its cuz of the filesize for animetions to the new bones so only bones for his  stethoscope now

whats left on SMBZ mario v4:
-Fix Cape FS: almost made a FS like super sonic (how super sonic use his animetions/movemt if press up/down/sides) but not 100%
-if more filesize: make some more Only Fire mode attacks
-Fix Fire FS = vbrawl mario FS but it freeze if the Fitmario.pac is too high filesize so i have to copy/paste the PSA from PSA to brawlbox and can´t open the Fitmario.pac in brawlbox but can atleast copy/paste subroutine codes and thats was why i was needing the newest brawlbox
-add some more SFX/GFX effects to the attacks now
-make video
-Release it
-make more models for the PSA after the release(or at same time as the release but not same download link as a model pack for the psa)


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: Chaos_Knight on May 14, 2013, 03:33:54 PM
You'll include the rim lighting Mario with the release of SMBZ v4 right?


Title: Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next
Post by: DoctorFlux(Mariodk) on May 14, 2013, 03:35:45 PM
You'll include the rim lighting Mario with the release of SMBZ v4 right?
i think i will(if filesize is fine with it) but not sure if i can add rim effect on hammer since it already got a other effect
but maybe i make a rim lighting doctor mario aswell


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: MarioStar+ on May 18, 2013, 12:54:24 AM
That is just great! You're doing a nice job. :)


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: KGN Nappdagg on May 18, 2013, 09:59:42 AM
i just make 2 versions:
tardis since i already almost got it complete(almost the animetions is done but not the effects yet but i know how)
and brawl mario entry

here is what left on Doctor mario PSA:
-make a FS animetions (possible still Vbrawl FS but instead of fireballs its is big needles
and other animetions for throw them) since something with the viruses i dont think will be possible until .rel editing gets possible but kinda the moveset already have the vireses in it (needle attacks and whats inside the needle)
-Code any new attacks+new bone IDs
-revamp afew animetions(mainly the needle onces)
-make new pile model so it wil be like as in melee
-find out how to make the pile model to random be yellow,blue or red so it will be random colours like in melee/dr mario games i know that is possible cuz of ppl getting bugs like that on model imports
so model imports gets random colours
-make video
-recolours/CSPs and BPs
-Release it

also some bad news for dr. mario psa  no bones for the cloth anyway its not cuz i am too lazy to animte it its cuz of the filesize for animetions to the new bones so only bones for his  stethoscope now

whats left on SMBZ mario v4:
-Fix Cape FS: almost made a FS like super sonic (how super sonic use his animetions/movemt if press up/down/sides) but not 100%
-if more filesize: make some more Only Fire mode attacks
-Fix Fire FS = vbrawl mario FS but it freeze if the Fitmario.pac is too high filesize so i have to copy/paste the PSA from PSA to brawlbox and can´t open the Fitmario.pac in brawlbox but can atleast copy/paste subroutine codes and thats was why i was needing the newest brawlbox
-add some more SFX/GFX effects to the attacks now
-make video
-Release it
-make more models for the PSA after the release(or at same time as the release but not same download link as a model pack for the psa)

Hey LOOK! It's GanonG0d81, the CSPer. He can make some cool CSPs since no one ever requests and SJS & Doctor is always busy ;) you're welcome.


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: SonicBrawler on May 18, 2013, 10:57:51 AM
Hey LOOK! It's GanonG0d81, the CSPer. He can make some cool CSPs since no one ever requests and SJS & Doctor is always busy ;) you're welcome.
-sigh- leave before you make an even bigger fool of yourself


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: Chaos_Knight on May 18, 2013, 11:06:42 AM
I just had to vote for Megaman.


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DoctorFlux(Mariodk) on May 18, 2013, 11:33:17 AM
Hey LOOK! It's GanonG0d81, the CSPer. He can make some cool CSPs since no one ever requests and SJS & Doctor is always busy ;) you're welcome.
i already got one who wanted
but i have to finish afew things on the rig on Dr mario
aswell as get Melee doctor mario made(for ppl who wanted that)+recolours for both melee/brawl doctor mario

also the polls ends then i change poll or first beta of my codeset is done(as it is soon after Naruto/luffy) as i work on after the mario PSAs
i am thinking if i do 1 of them in the polll
i will do them after first beta of my codeset (if i do them ofc)
and after First beta of my codeset or if i do one of them in polll i take a break from SSBB for a while dont worry i will be back


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: SonicBrawler on May 18, 2013, 04:18:24 PM
i voted luke. i dont liek emgaman's moveset in SSF2. the one on rob is good enough for me


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: rax189 on May 18, 2013, 04:26:30 PM
i voted luke. i dont liek emgaman's moveset in SSF2. the one on rob is good enough for me
yea me neither. EMGAMAN'S moveset sucked, Megamans on the other hand was pretty good ;)


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DoctorFlux(Mariodk) on May 20, 2013, 04:40:48 AM
not so much a Moveset Preview but more alittle to my codeset
but more a CSP Preview:
(http://i.imgur.com/z2dfyK8.png)
(http://i.imgur.com/17QHzVh.png)
(http://i.imgur.com/Bo1DG3J.png)
(http://i.imgur.com/vvcRMLX.png)
(http://i.imgur.com/dfPskzT.png)
(http://i.imgur.com/qv4i9od.png)
(http://i.imgur.com/9jv1Vp8.png)
remade brawl Mario Bros CSP poses
i dont take request yet for CSPs since that CSP pose(afew other CSPs i will make) will be used for my codeset
some of them is Remade Brawl CSP poses so now can other model imports have Brawl Poses soon (only making afew)

so tell me what you think
maybe i will do a thread for CSPs but i will not have requests open so often

now to some moveset news:
if anything go as i wanted i maybe have Doctor mario moveset done by next weekend and maybe SMBZ mario v4 aswell
but not sure how many bugs i will run into and also all the IRL stuff


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: KGN Nappdagg on May 20, 2013, 06:36:41 AM
not so much a Moveset Preview but more alittle to my codeset
but more a CSP Preview:
([url]http://i.imgur.com/z2dfyK8.png[/url])
([url]http://i.imgur.com/17QHzVh.png[/url])
([url]http://i.imgur.com/Bo1DG3J.png[/url])
([url]http://i.imgur.com/vvcRMLX.png[/url])
([url]http://i.imgur.com/dfPskzT.png[/url])
([url]http://i.imgur.com/qv4i9od.png[/url])
([url]http://i.imgur.com/9jv1Vp8.png[/url])
remade brawl Mario Bros CSP poses
i dont take request yet for CSPs since that CSP pose(afew other CSPs i will make) will be used for my codeset
some of them is Remade Brawl CSP poses so now can other model imports have Brawl Poses soon (only making afew)

so tell me what you think
maybe i will do a thread for CSPs but i will not have requests open so often

now to some moveset news:
if anything go as i wanted i maybe have Doctor mario moveset done by next weekend and maybe SMBZ mario v4 aswell
but not sure how many bugs i will run into and also all the IRL stuff

Nice


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DoctorFlux(Mariodk) on May 20, 2013, 09:30:55 AM
to ppl who dont look so much in CSP/BPs boards:
i have made a thread for my CSPs/BPs:
http://forums.kc-mm.com/index.php?topic=59599.msg1137335#msg1137335 (http://forums.kc-mm.com/index.php?topic=59599.msg1137335#msg1137335)
but right now the requests is close


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: spriter99 on May 20, 2013, 10:04:24 AM
Hey Mariodk, correct me if i'm wrong but didn't you say you didn't take requests unless it's gonna have a custom boneset for one of your hacked characters?


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DoctorFlux(Mariodk) on May 20, 2013, 10:15:32 AM
Hey Mariodk, correct me if i'm wrong but didn't you say you didn't take requests unless it's gonna have a custom boneset for one of your hacked characters?
just get out with all yours requests
thats possible why you is warned
aswell as i know you have PMed alot for make model imports you wanted

only model requests i do
is PSA models with custom bonesets
but not for anyone only ppl who is good at making PSAers/Animetions


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: MarioStar+ on May 20, 2013, 12:15:17 PM
What are you planning to do for Dr.Mario's Final Smash? A rain of pills?


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: narutofan1 on May 20, 2013, 03:36:09 PM
just get out with all yours requests
thats possible why you is warned
aswell as i know you have PMed alot for make model imports you wanted

only model requests i do
is PSA models with custom bonesets
but not for anyone only ppl who is good at making PSAers/Animetions





hey MarioDK, don't let this guy get you angry, he's new, so he doesn't know he
shouldn't be requesting models.

anyways, what's new with your Mario PSA and Naruto over olimar PSA?

and do you have any plans for Hacking the new smash bros for Wii U when it comes
out?


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: StupidMarioFan1 on May 20, 2013, 03:40:21 PM
and do you have any plans for Hacking the new smash bros for Wii U when it comes
out?
Wouldn't be surprised if he does or doesn't but either way, we'll still have to wait a year or more after the game gets released for someone to crack down on the files. I honestly don't see Nintendo just using Brawl's engine and files for the game. :P


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: SonicBrawler on May 20, 2013, 03:42:51 PM
demo comes out next months so ppl will start


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: KingJigglypuff on May 20, 2013, 03:44:16 PM
demo comes out next months so ppl will start
How do you know?

Where's the source of this news?


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: rax189 on May 20, 2013, 05:27:41 PM
No Naruto News D:? lol :P Anyways, For your Dr.Mario, i remember you saying you were not completely sure on what the needles fluids will be. Do you know them all yut?


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: SonicBrawler on May 20, 2013, 06:47:55 PM
How do you know?

Where's the source of this news?


 ;) (http://www.joystiq.com/2013/05/20/smash-bros-3d-mario-mario-kart-in-pre-e3-nintendo-direct/) click the wink


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: Pervyman Trigger on May 20, 2013, 10:18:55 PM
maor luffy
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/luffy_zpsffbef1cc.png)
Third part still has minor details being worked out, but it's relatively done
(http://i1121.photobucket.com/albums/l502/pervyTHEshadow/luffy-whip_zpsef6b53c2.gif)


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: rax189 on May 20, 2013, 10:46:06 PM
maor luffy
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/luffy_zpsffbef1cc.png[/url])
Third part still has minor details being worked out, but it's relatively done
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/luffy-whip_zpsef6b53c2.gif[/url])

(http://24.media.tumblr.com/tumblr_m84cgy2l8M1rogtq3o1_500.png)
Enough said

Post Merge: May 20, 2013, 10:51:11 PM
Is this the luffy tha jrush64 is psa'ing or is this V2 that MDK is psa'ing?


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: Pervyman Trigger on May 20, 2013, 10:52:22 PM
V2. I no longer have anything to do with the v1 lol


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DoctorFlux(Mariodk) on May 22, 2013, 02:08:00 AM
V2. I no longer have anything to do with the v1 lol
i will PSA that one instead of V1 since v1 kagemura doing (i think but not sure) so i hope it gets done soon
also can you send me the model in 3ds max
so i can possible do Super buu(luffy Absorbed) that will be Luffy´s Crossover Alt for my Codeset

Post Merge: May 21, 2013, 01:18:13 PM
Doctor Mario moveset news:
all of his Normal attacks is done
only Specials/throw/FS

and FS will kinda still be Brawl mario´s but instead of afew fireballs it will be one big needle
and will oneshot anyone around 30-40% dmg (if on a stage as small as FD stage)
also will change the animetions for throw it but it is basely the same

Post Merge: May 22, 2013, 02:06:58 AM
as soon i got my emulator Lagfree again
there will be Doctor Mario video Preview aswell as SMBZ mario v4 (only Normal FS not cape)+some updates other from the other preview
not in the same video but will have a fight vs. each other so ppl can see i made doctor mario .rel port safe


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: rax189 on May 22, 2013, 08:02:20 AM
So does this mean ur starting Naruto now?


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: AnImAiNe on May 22, 2013, 08:37:41 AM
So does this mean ur starting Naruto now?
im sure he will say he is starting naruto when he starts naruto. he hasn't even finished the two mario psa's and your already asking if he is working on it


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DoctorFlux(Mariodk) on May 22, 2013, 08:38:22 AM
So does this mean ur starting Naruto now?
SMBZ mario v4
and then Luffy since pervy will soon send me his stuff and then Naruto
and so getting stuff ready for my coming codeset


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: Kagemaru on May 22, 2013, 09:23:00 AM
Yeah, me and JRush are tackeling v1 of Luffy.

I need to give the completed animations to animaine... (I keep forgetting)

*Votes Assassin's Creed moveset* Ezio's Soul Calibur 5 animations will be great for throws.



Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DoctorFlux(Mariodk) on May 22, 2013, 12:45:18 PM
since the tardis entry won the poll
(http://i.imgur.com/vBjrAbU.gif)
not 100% done but just sharing what i got done before i log off

now just needing help with this:
http://forums.kc-mm.com/index.php?topic=59661.0 (http://forums.kc-mm.com/index.php?topic=59661.0)
and doctor mario PSA is soon done


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: rax189 on May 22, 2013, 04:37:56 PM
im sure he will say he is starting naruto when he starts naruto. he hasn't even finished the two mario psa's and your already asking if he is working on it
lol just a question, considering hes almost done with 2 marios i thought id ask :P I meant to ask who he was doing next but i guess the way i said it made it sound like i was bugging him ._.
SMBZ mario v4
and then Luffy since pervy will soon send me his stuff and then Naruto
and so getting stuff ready for my coming codeset
ok and do u plan on building off from Kagemaru's and Jrush's luffy or basically make a new one?


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: StupidMarioFan1 on May 22, 2013, 05:04:11 PM
since the tardis entry won the poll
([url]http://i.imgur.com/vBjrAbU.gif[/url])
not 100% done but just sharing what i got done before i log off

now just needing help with this:
[url]http://forums.kc-mm.com/index.php?topic=59661.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=59661.0[/url])
and doctor mario PSA is soon done

I think you should make a second version with the brawl entry, since that entry doesn't really fit to me. lol But then again I don't know what the tardis entry is actually from. :P
Besides even if you don't make a second version, I'll probably do for myself anyways. :|


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: Carnage on May 24, 2013, 04:36:26 AM
I think you should make a second version with the brawl entry, since that entry doesn't really fit to me. lol But then again I don't know what the tardis entry is actually from. :P
Besides even if you don't make a second version, I'll probably do for myself anyways. :|
you can easily make the normal mario entry lol just get the original marioentry.pac and replace his entry animations.


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: SiLeNtDo0m on May 24, 2013, 08:40:56 AM
maor luffy
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/luffy_zpsffbef1cc.png[/url])
Third part still has minor details being worked out, but it's relatively done
([url]http://i1121.photobucket.com/albums/l502/pervyTHEshadow/luffy-whip_zpsef6b53c2.gif[/url])


I just realised you even gave the sandals separate bones so that they can move on their own without always moving with the feet (as seen in the second attack of that sequence).  Good [censored] sir, I love how detailed your rigs are.


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DoctorFlux(Mariodk) on May 24, 2013, 12:34:21 PM
I just realised you even gave the sandals separate bones so that they can move on their own without always moving with the feet (as seen in the second attack of that sequence).  Good [censored] sir, I love how detailed your rigs are.
indeed and i can´t wait to PSA that Luffy xD (hope no filesize problems cuz of already many bones there is animted like face bones)

you can easily make the normal mario entry lol just get the original marioentry.pac and replace his entry animations.
making a other version of for that entry cuz of all the noobs who can´t even replace animetion files and needing a 5 pages long Thread for know how to do it  
lol just a question, considering hes almost done with 2 marios i thought id ask :P I meant to ask who he was doing next but i guess the way i said it made it sound like i was bugging him ._. ok and do u plan on building off from Kagemaru's and Jrush's luffy or basically make a new one?
Luffy i wait for will be pervy´s cuz of better rig/boneset on the model

also you dont bugged me with that questing i know it is alittle confusion for what i working on sometimes but since i kinda needing all of my WIPs for my codeset i dont always work on 1 project sometimes i work on naruto,sonic,Shadow or Goku and soon Luffy again

but i think the first one to be release is SMBZ mario/Doctor mario idk who next maybe Naruto or Luffy
my Shadow moveset Revamp i was thinking will only be for my Codeset so i dont release that out side my codeset and same with afew movesets(mainly Ports to be over others with no .rel or movesets edited to the Codeset)
but since i am in mood for making 1-3 model import(should not take long with a method i know) i kinda wanted to do it:
Cybermen(doctor who) over Samus or ganondorf or CF:
(http://herotaku.com/wp-content/uploads/2013/05/RiseoftheCybermen.jpg)
got model for them XD and with a ironman Recolour for it since they kinda look like the same but it is not
Dalek(again Doctor who) update and maybe not over Rob(since i still like using my Geno if not for Geno PSA)
that should not take so much time it will be a almost single binded Rig and add shine effect to the model

and ofc The Doctor(doctor who again XD) possible over a sword guy(ike,link or marth) so he can have his sonic Screwdriver over there i got model also of him (the newest Doctor form)


i think i am in doctor who mood now ( just finished watched all the eps. both the old and new onces)


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: StupidMarioFan1 on May 24, 2013, 04:28:36 PM
making a other version of for that entry cuz of all the noobs who can´t even replace animetion files and needing a 5 pages long Thread for know how to do it
Yah that was my thought when asking, probably should've mentioned that. :/


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DoctorFlux(Mariodk) on May 25, 2013, 06:51:52 AM
(http://i.imgur.com/AFiksCn.gif)
FS for Doctor Mario: using FS article with new model/animetions for this aswell


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: StupidMarioFan1 on May 27, 2013, 03:45:36 PM
([url]http://i.imgur.com/AFiksCn.gif[/url])
FS for Doctor Mario: using FS article with new model/animetions for this aswell

(http://imgur.com/jCAyyM8.png)


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: Segtendo on May 27, 2013, 03:58:14 PM
*subscribes*


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DoctorFlux(Mariodk) on May 28, 2013, 07:31:19 AM
looks like a big needle attack was a good idea
it was just a random idea i had cuz of i tried to thing of anything with the viruses and that was possible but sadly not but kinda is the viruses with in the moveset
since thats what inside the needle

also for next update for: Goku,Vegeta,Gotenks,Majin buu,any DBZ moveset
i have a alot better KI/SSJ aura Model
and SMBZ mario v4 gets a aura model aswell (for Star/Star+cape mode and power up and at FireFS)

since whole this week(maybe next too) i will not be able to use emulator(is on a bad PC) or wii to test my hacks
i will be making CSPs

maybe 1 to 3 new Poses/Charater each day:
http://forums.kc-mm.com/index.php?topic=59599.0 (http://forums.kc-mm.com/index.php?topic=59599.0)
aswell as Request is open(maybe no limits on how many requests you can request but limit on how many request for each charater)


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: rax189 on May 28, 2013, 03:16:37 PM
i was thinking
since i been needing Gohan for my coming Codeset
and he kinda suck(not to be mean or anything) compare to other DBZ PSAs
if i am allow to it for you edit/revamp/update some attacks and the movesets
aswell as Models so they can get HD textured and be brawl styled

idk if Gohan join first beta of my codeset or 2nd.

but i am planing:
-more alts. models: buu saga gohan,Super buu(Gohan absorbed)
-to add SSJ1,2
       SSJ2 as FS  and become imunne to knockback(like giga bowser)
       SSJ1 as a active taunt like Vegeta´s/soon Goku´s
       SSJ1 basely got same attacks as normal but stronger
       but SSJ2 change afew attacks like N_B father son kamehameha but ends SSJ2 mode aswell
       SSJ2 mode same power as SSJ1 for not getting it too much overpowered but imunne to
       knockback+unlimited up-Bs and be move kinda like Warioman with up-Air can move you upwards
-GFX model revamp like Aura,DBZ beams stuff like that
-maybe some animetion revamps aswell

its only if my codeset´s first beta get done before then planed i possible adding gohan in first beta
Im moving this quote here so i dont spam other threads, but for goku and possibly vegeta v2, will u make a psa where he can go ssj when ever he wants and it doesnt power him up? Because i like how you made it optional for Goku over pit


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DoctorFlux(Mariodk) on June 03, 2013, 09:42:45 AM
Im moving this quote here so i dont spam other threads, but for goku and possibly vegeta v2, will u make a psa where he can go ssj when ever he wants and it doesnt power him up? Because i like how you made it optional for Goku over pit
yes i will

some news:
if ppl can wait longer time(as i am sure they can)
im planing to release alot of things at same time:
-SMBZ mario v4
-Doctor Mario
-Luffy Moveset
-Naruto Moveset
-Majin Buu Moveset revamp(with bigger rig on models)
-afew updates/fixes on other movesets (gotenks,geno,Vegeta,)
-Maybe Goku v2
-Maybe SMBZ sonic v2
-my Codeset: Mario&Sonic vs. DON battle staduim v0.1 beta

the reason for i do that its cuz i am kinda not always working on only 1 project only right now
i kinda swaping between alot of my projects i will be using for my coming codeset

so i was thinking why not just upload all the WIP/needed stuff for my codeset at same time
so it does not matter what i work on


also for my movesets from now on i will make Costumes/alts/textures for the extra texture slots


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: Leon Exodio on June 03, 2013, 09:59:41 AM
for smbz sonic are you going to make him have a model changer to go fire sonic  just wondering


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DoctorFlux(Mariodk) on June 03, 2013, 10:07:42 AM
for smbz sonic are you going to make him have a model changer to go fire sonic  just wondering
i will try but then he needing his face rigged to have his dmg/happy/srs/all the other faces


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: Leon Exodio on June 03, 2013, 10:16:47 AM
i will try but then he needing his face rigged to have his dmg/happy/srs/all the other faces
you can always add model changers and they will work so you can keep all of sonic's face expression and his ball thats what i did for sonic one time and it worked fine


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DoctorFlux(Mariodk) on June 03, 2013, 11:11:39 AM
you can always add model changers and they will work so you can keep all of sonic's face expression and his ball thats what i did for sonic one time and it worked fine

sadly you can´t have 2x Visiblebones for a polygon at same time for faces
+ i needing to have like 2x of the faces aswell
so no its not possible the faces will not change colour if i all the face polygons+transform
so i have to rig the face

Post Merge: June 03, 2013, 11:24:52 AM
(http://i.imgur.com/ewiWd1R.png) if you can see the changes you get a cookie xD
its something about Rig and Made only for PSA


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: SiLeNtDo0m on June 03, 2013, 06:45:13 PM
The head tentacle now has bones.  Nice :vyse:


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: SonicBrawler on June 03, 2013, 07:02:32 PM
The head tentacle now has bones.  Nice :vyse:
yeah. im going to use it for the grabs. He will turn people into Candy.


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: Segtendo on June 03, 2013, 07:45:55 PM
Good job, MDK :vyse:


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DoctorFlux(Mariodk) on June 04, 2013, 12:57:40 AM
The head tentacle now has bones.  Nice :vyse:
and finger bones and whole new boneset for alot better rig on Majin Buu(super,absorbs,kid buu)
and if you see the fingers not so blocky as before
mainly updating Buu cuz of my coming codeset
also this buu/the new moveset will not be Oneslot models and be for oneslot lucario models
infact the model will be used for 2 PSAs
SonicBrawler´s/mine PSA over Kirby
and my other PSA over Lucario
not 100% the same PSA but almost anyway just not absorbs if over lucario


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: SiLeNtDo0m on June 04, 2013, 01:05:40 AM
Oh yeah I had forgotten that Lucario's hands have stupid finger bones.  Good to see proper finger bones now as well.  I'm curious to see how this new moveset pans out.


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DoctorFlux(Mariodk) on June 04, 2013, 01:24:57 AM
Oh yeah I had forgotten that Lucario's hands have stupid finger bones.  Good to see proper finger bones now as well.  I'm curious to see how this new moveset pans out.
some attacks will still be the same since i wil ltry to mix Kid buu with Super buu so it fits good for both models(mainly super buu non absorbed)

so here is the changed attacks:
Specials:
N-B(over Kirby only and if possible): Absorbing
N-B(over Lucario only): almost the same ball attack but chargeble instead of can change into that almost Human Extinction Attack
Side-B(ground): again almost same but only the first hit will be a Ball the rest will be a multi hitting attack with that Leg coming up from the ground (alittle like buu in the DS jump ultimate stars)
up-B: mainly only change in GFX/Animetions: Buu turn into a Ball
can also bounce if hit ground(like as Sonic´s Down-B Air in SSBF2)
Down-B: Human Extinction Attack/Powering up
you needing to power up for alittle time so yours attacks become alittle stronger but not much
but if you is in powered up mode (even if just have powered up for alittle) and use Down-B again
you will not powering up instead you will be using Human Extinction Attack

FS: same FS as before but this time you can alittle more Control where to throw that planet burst
not control it to anywhere on the stage but so you got more change for hit others since the FS right now is kinda under powered (really much if playing atleast other players)

throws: 1-2 throws will be changed to turn a person to Candy(not sure what to replace yet)
one where buu turn the graped to candy and eat it
one alittle based on DBZ BT3´s turn ppl to candy attack
if not it will be 2 throws in 1
so it will be random what throw Buu is Using

Down-Tilt: a Attack with his Horn thingy
Down-Air(charged since up-B is kinda Down-Air now if Flying Downwards): again a Attack with his Horn downwards
a new Side-smash since its almost Fox´s


mainly specials/throws is the changes here since the "A" attacks is perfect already for both buus

also good i made Buu´s horn thing bones to support oneslot animetions
so on the attacks will even Kid buu´s horn will be about same size as the absorbs buus on some animetions


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: narutofan1 on June 04, 2013, 07:30:35 AM
Hey MarioDK, kid buu's final smash is not underpowered, well the version that I have, since
I fixed up his FS and made it really big and stronger, it takes up the whole stage, even on
big stages, you could never miss.

I also have the better kid buu PSA already available for people to download and people been
sending me messages, saying kid buu's planet burst is way better now and his neutral B attack is
better.

anyways, how's the Naruto PSA over olimar going?


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: rax189 on June 04, 2013, 09:19:03 AM
Hey MarioDK, kid buu's final smash is not underpowered, well the version that I have, since
I fixed up his FS and made it really big and stronger, it takes up the whole stage, even on
big stages, you could never miss.

I also have the better kid buu PSA already available for people to download and people been
sending me messages, saying kid buu's planet burst is way better now and his neutral B attack is
better.

anyways, how's the Naruto PSA over olimar going?
uhh bro, on budokai stage, final destination, and all the other stages around their size, dodging his final smash is the easiest thing ever... i dont think MDK is going to increase its size or power, just make the direction of the ball go somewhere else :P And MDK already said all projects will be released on same time so asking for how Naruto is coming along wont help cuz no matter where he is at with him, your not getting him until all his projects are done... Ik it sucks but be patient xD


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: KGN Nappdagg on June 04, 2013, 10:49:21 AM
uhh bro, on budokai stage, final destination, and all the other stages around their size, dodging his final smash is the easiest thing ever... i dont think MDK is going to increase its size or power, just make the direction of the ball go somewhere else :P And MDK already said all projects will be released on same time so asking for how Naruto is coming along wont help cuz no matter where he is at with him, your not getting him until all his projects are done... Ik it sucks but be patient xD
Arguement coming. Like seriously, relax. All he did was ASK. Why do people make a big deal about asking? In fact, SINCE MDK is releasing everything at once and he even said himself that he's working on all of his WIPs at once, that would be MORE of a reason to ask. Stop jumping on everyone's case just for ASKING. It's not like he said, "Mariodk when will Naruto be released, I can't wait", so what's the big deal. Just let the moderators warn him if he's wrong. We don't need arguments occurring, and that's exactly the direction this is headed.


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: SonicBrawler on June 04, 2013, 10:56:39 AM
some attacks will still be the same since i wil ltry to mix Kid buu with Super buu so it fits good for both models(mainly super buu non absorbed)

so here is the changed attacks:
Specials:
N-B(over Kirby only and if possible): Absorbing
N-B(over Lucario only): almost the same ball attack but chargeble instead of can change into that almost Human Extinction Attack
Side-B(ground): again almost same but only the first hit will be a Ball the rest will be a multi hitting attack with that Leg coming up from the ground (alittle like buu in the DS jump ultimate stars)
up-B: mainly only change in GFX/Animetions: Buu turn into a Ball
can also bounce if hit ground(like as Sonic´s Down-B Air in SSBF2)
Down-B: Human Extinction Attack/Powering up
you needing to power up for alittle time so yours attacks become alittle stronger but not much
but if you is in powered up mode (even if just have powered up for alittle) and use Down-B again
you will not powering up instead you will be using Human Extinction Attack

FS: same FS as before but this time you can alittle more Control where to throw that planet burst
not control it to anywhere on the stage but so you got more change for hit others since the FS right now is kinda under powered (really much if playing atleast other players)

throws: 1-2 throws will be changed to turn a person to Candy(not sure what to replace yet)
one where buu turn the graped to candy and eat it
one alittle based on DBZ BT3´s turn ppl to candy attack
if not it will be 2 throws in 1
so it will be random what throw Buu is Using

Down-Tilt: a Attack with his Horn thingy
Down-Air(charged since up-B is kinda Down-Air now if Flying Downwards): again a Attack with his Horn downwards
a new Side-smash since its almost Fox´s


mainly specials/throws is the changes here since the "A" attacks is perfect already for both buus

also good i made Buu´s horn thing bones to support oneslot animetions
so on the attacks will even Kid buu´s horn will be about same size as the absorbs buus on some animetions

i plan on makign a video with the specials and attacks with clips from games adn episodes


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: rax189 on June 04, 2013, 06:27:13 PM
Arguement coming. Like seriously, relax. All he did was ASK. Why do people make a big deal about asking? In fact, SINCE MDK is releasing everything at once and he even said himself that he's working on all of his WIPs at once, that would be MORE of a reason to ask. Stop jumping on everyone's case just for ASKING. It's not like he said, "Mariodk when will Naruto be released, I can't wait", so what's the big deal. Just let the moderators warn him if he's wrong. We don't need arguments occurring, and that's exactly the direction this is headed.
i never said it was a big deal, i was just answering his question, and if u sensed an argument why did you carry it out? Its not like i said it angrily or anything. Sorry narutofan if i made it sound like a "big deal" xD Anyways sry for spam MDK i guess i can ask you about your buu's turn to chocolate throw. Is it even possible to model change other characters through one characters psa? explain how it would work cuz that sounds hard xD


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DoctorFlux(Mariodk) on June 05, 2013, 02:02:21 AM
ok here is where i am at on my Movesets if you guys wanted to now
-SMBZ mario v4: about 90% done: finishing FSes(got most of them to work),copy/paste the PSA from the Fitmario.pac to a new one PSAed by Brawlbox so the filesize can go lower so afew things can work+make model pack
-Luffy Moveset: Ask Epic pervy if he soon sending me his animetions+ one of the models for luffy so i dont know what progress is on him right now
-Naruto moveset: PSAing specials+Clones
-Doctor Mario Moveset: Mainly PSAing him since i dont have PSAed him so much yet
-Goku v2 moveset: only made the new boneset so still alot left thats why he is a maybe on that big where i release anything
-SMBZ sonic v2 moveset: kinda the same as Goku but i got the Fitmotionetc.pac ready to be ready but needing Sonic model with rigged face instead of alot of polygons for faces so fire sonic get possible at same time we can have Dmg/Blinking/moving eyes and the other faces sonic have
-Majin Buu moveset Revamp: almost done with rigging for the officel forms soon to the fan made onces aswell
-the codeset it self: needing to make alot more CSPs+setup for 10 texture slots for each aswell and find a way to upload big .zip files

but i can say most of it is like +70% done


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: StupidMarioFan1 on June 05, 2013, 12:12:08 PM
Seeing that SMBZ Mario v4, Dr Mario, and Luffy are so much closer to being done than the rest, it makes me want you to just release those three at one time and then continue on the rest. Looking forward to those three so much.


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: rax189 on June 05, 2013, 11:03:00 PM
Seeing that SMBZ Mario v4, Dr Mario, and Luffy are so much closer to being done than the rest, it makes me want you to just release those three at one time and then continue on the rest. Looking forward to those three so much.
Well i think at least SMBZ Mario and Dr. Mario should be released first, but goku, luffy, and naruto should be released together.... It works out better that way and Luffy will take longer than the 2 mario psa's so MDK can have more time to work on luffy, and we can get the 2 mario psa's earlier than if we had to wait luffy :P


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: KGN Nappdagg on June 06, 2013, 06:16:26 AM
Well i think at least SMBZ Mario and Dr. Mario should be released first, but goku, luffy, and naruto should be released together.... It works out better that way and Luffy will take longer than the 2 mario psa's so MDK can have more time to work on luffy, and we can get the 2 mario psa's earlier than if we had to wait luffy :P
^This
I think that Kagemaru was doing something like that. Shonen jump PSAs all release at once.


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: StupidMarioFan1 on June 06, 2013, 10:59:06 AM
Well i think at least SMBZ Mario and Dr. Mario should be released first, but goku, luffy, and naruto should be released together.... It works out better that way and Luffy will take longer than the 2 mario psa's so MDK can have more time to work on luffy, and we can get the 2 mario psa's earlier than if we had to wait luffy :P
I'm good with that, as long as we don't have to wait too long for the ones that are completed before the others.


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: rax189 on June 07, 2013, 08:18:49 PM
I'm good with that, as long as we don't have to wait too long for the ones that are completed before the others.
well luffy is still being animated i beleive (almost dun though) So MDK has to psa it and that might take a while but both marios are only psa's that are basically dun as far as ik but MDK is the only one who can tell you that for sure


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DoctorFlux(Mariodk) on June 08, 2013, 01:28:40 AM
well luffy is still being animated i beleive (almost dun though) So MDK has to psa it and that might take a while but both marios are only psa's that are basically dun as far as ik but MDK is the only one who can tell you that for sure
maybe do afew more animetion revamps after the rest is PSAed on the mario PSAs
but have not worked so much on mario PSAs this weekend
mainly on Buus/getting the codeset ready so it only needs rest CSPs/BPs and the Movesets/Models


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: StupidMarioFan1 on June 08, 2013, 10:52:24 AM
Call me stupid but I just realized what your title is. Been rick-rolled without the video. XD
Anyways take your time, we've waited this long, we can wait some more...that and I know how it is switching between projects when one gets to the boring part like say making CSPs...or atleast that part is boring for me. lol


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DoctorFlux(Mariodk) on June 08, 2013, 11:42:49 AM
Call me stupid but I just realized what your title is. Been rick-rolled without the video. XD
Anyways take your time, we've waited this long, we can wait some more...that and I know how it is switching between projects when one gets to the boring part like say making CSPs...or atleast that part is boring for me. lol
xD forgot to change the title (aswell as update the OP xD)
anyway
making my codeset Project ready so it only needs the needed Moveset(and needed models for the movesets)
made afew alts.  exclusive only for my codeset
here is one of them:
(http://i.imgur.com/BJTibJ5.png)
made afew more but dont showing them yet (it will be a secret until my codeset is done with first beta)
but showing only this one since i kinda know its the most overrated of these crossover alts i made
inb4WhyNotSasukeShippudenOutfit
its cuz sasuke moveset/models in my codeset will be based on before Shippuden


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: rax189 on June 08, 2013, 07:35:44 PM
For your Project Donut, All the characters that are not going to be replaced on the first version, will you remove them from the roster or just leave them there?


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: Don Jon Bravo on June 08, 2013, 10:41:42 PM
rax
you just made my day lol

anyways
mario dk what do i have to do to my Oozaru over wolf to make him work with vegeta psa?


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DoctorFlux(Mariodk) on June 09, 2013, 04:05:06 AM
Not just for vegeta updates
but for any DBZ moveset that needs that kinda of aura
(http://img703.imageshack.us/img703/282/framedump0.gif)
but it using alot of bones xD so maybe on Gotenks i can´t have oneslot aura effect (if not it dont hurt to add like +50 more bones to a charater model)


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: Leon Exodio on June 09, 2013, 04:17:30 AM
Not just for vegeta updates
but for any DBZ moveset that needs that kinda of aura
([url]http://img703.imageshack.us/img703/282/framedump0.gif[/url])
but it using alot of bones xD so maybe on Gotenks i can´t have oneslot aura effect (if not it dont hurt to add like +50 more bones to a charater model)
that looks awesome


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: Carnage on June 09, 2013, 05:07:01 AM
that aura looks amazing is that a custom gfx?


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DoctorFlux(Mariodk) on June 09, 2013, 05:12:06 AM
that aura looks amazing is that a custom gfx?
yes 100% custom by me
boneset,polygons,material,Shaders

but the materials/Shaders for it is same as i used on the old aura,vegeta´s galick gun/Finalflash, afew other things


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: Carnage on June 09, 2013, 05:31:33 AM
yes 100% custom by me
boneset,polygons,material,Shaders

but the materials/Shaders for it is same as i used on the old aura,vegeta´s galick gun/Finalflash, afew other things
it looks like a true  aura now since the old one was preety wierd, that is an awnsome work right there


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DJ Lowgey on June 09, 2013, 07:05:14 AM
100% made by you huh???
100% better than last version ;)
and the sasuke outfit suits him very nice


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: Leon Exodio on June 09, 2013, 08:25:32 AM
wasn't the old aura pikachu's down b gfx because i like the new aura and the old one they both look nice


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: ThyLASA on June 09, 2013, 09:42:01 AM
 are you going to set the B moves and final smash stuff for how SDoom planned them out before or are you going to keep it the same?


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: KGN Nappdagg on June 09, 2013, 09:48:04 AM
are you going to set the B moves and final smash stuff for how SDoom planned them out before or are you going to keep it the same?
^This


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: rax189 on June 09, 2013, 11:47:11 AM
are you going to set the B moves and final smash stuff for how SDoom planned them out before or are you going to keep it the same?
IDK about the B moves cuz idk what they were but a new Air Final Smash is needed :/


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DoctorFlux(Mariodk) on June 09, 2013, 12:14:12 PM
IDK about the B moves cuz idk what they were but a new Air Final Smash is needed :/
or a better finalflash FS

are you going to set the B moves and final smash stuff for how SDoom planned them out before or are you going to keep it the same?
nope its just updates(only balance some dmg/knockles) and bug fixes but as i said its not just for vegeta update

only tested it on vegeta since all i was needing to do was replace GFX model/animetions while i goku/gotenks/buu i had to do afew  more things then just replace a GFX
so no vegeta updates right now


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: rax189 on June 09, 2013, 03:03:01 PM
or a better finalflash FS
nope its just updates(only balance some dmg/knockles) and bug fixes but as i said its not just for vegeta update

only tested it on vegeta since all i was needing to do was replace GFX model/animetions while i goku/gotenks/buu i had to do afew  more things then just replace a GFX
so no vegeta updates right now
Ahhhh ok D: lol will the small edits to vegeta be finished when your beta version of project donut is?


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: StupidMarioFan1 on June 09, 2013, 03:05:26 PM
It looks amazing, now if only someone could figure out a way to add filesize to the iso without crashing, like a separate add-on to the wii and then filesize would be so much easier. It could probably be done for Dolphin since Project64 allows us to play Super Mario 64 roms that are 64mb (which the original game is 4mb).


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: rax189 on June 09, 2013, 10:50:34 PM
only tested it on vegeta since all i was needing to do was replace GFX model/animetions while i goku/gotenks/buu i had to do afew  more things then just replace a GFX
so no vegeta updates right now
so wait will gotenks update be done before vegeta? if so can you tell us what you plan to change to gotenks that is considered "major"?


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: narutofan1 on June 10, 2013, 07:22:32 PM
MarioDK, what's Naruto's attacks gonna be?

will he have Rasen Shuriken?


Title: Re: Mariodk Projects: Some Mario Movesets WIP: SMBZ v4/Doctor mario
Post by: DoctorFlux(Mariodk) on June 11, 2013, 10:53:45 AM
even if megaman lost in this Poll i will make him

cuz of :
Super Smash Bros - Mega Man Trailer HD (http://www.youtube.com/watch?v=uHL-ANYTBSo#ws)
after first beta of my codeset is done i will be making megaman over Link or Toon Link(not both)
and i can kinda guess what move on what button on that video
so i will make animetions based on that video /alittle moveset and rest based on what SSBF2 got

Post Merge: June 11, 2013, 11:11:27 AM
MarioDK, what's Naruto's attacks gonna be?

will he have Rasen Shuriken?
as i said based on the fan game: Super smash flash 2


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: KTH on June 11, 2013, 11:33:20 AM
MegaMan, of course.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: SouthCraft on June 11, 2013, 11:36:06 AM
Doing the moveset you are motivated to do is a good thing, it will often bring good results. So i voted make Megaman first :P


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on June 11, 2013, 11:41:32 AM
Doing the moveset you are motivated to do is a good thing, it will often bring good results. So i voted make Megaman first :P
but the problem is i am motiveted to do both my codeset stuff and megaman so thats why i made poll


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Ultraxwing on June 11, 2013, 12:17:25 PM
 hmm, if you are going to do Megaman; it will be interesting. will it involve Modular modes? seeing how it is classical Megaman "hopefully" it will fight Brawl better than X.

i support this all the way


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DJ Lowgey on June 11, 2013, 01:09:53 PM
I want that megaman O__O


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Chaos_Knight on June 11, 2013, 01:13:37 PM
Megaman. Now.

[censored] the others, he is now OFFICIAL!


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Wasabi_Skillz on June 11, 2013, 02:04:49 PM
i dunno, tough choice. work on something that will be completed, i guess.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Carnage on June 11, 2013, 03:53:01 PM
EY already has a preety fun megaman moveset over ness if im not mistaken


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: AnImAiNe on June 11, 2013, 03:55:54 PM
calikings made a really good one too that is similar to the one in the video


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: SonicBrawler on June 11, 2013, 03:57:29 PM
I vote wips because Calikingz and EY have good megaman psas

PlUs i have been waiting forever for ssf2 naruto


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on June 12, 2013, 10:45:26 AM
here is what i think will not be possible for brawl megaman:
-that bomb sitting on ppl like Gooey Bomb item but maybe i can use that item but still
  so will megaman throw it like a Item instead of shoot it like if it was over a article
-that strong Arm where he graps mario in the trailer maybe over a throw but not a special
  i know special throw is possible but i prefer not to touch the .rel files
-rest should be possible even that leaf shield maybe

GBC will work on new Model now

but right now i will finish SMBZ mario v4/Majin buu moveset stuff

also soon preview of Majin buu moveset i hope
for SMBZ mario v4 i got almost anything(even Star FS to work) but not cape FS
so he is almost done


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Segtendo on June 12, 2013, 10:47:19 AM
That reminds me.
MarioDK. GBC is making SSB4 Megaman, which he claims he was gonna make a custom moveset. Were you gonna use his model?


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on June 12, 2013, 10:48:00 AM
That reminds me.
MarioDK. GBC is making SSB4 Megaman, which he claims he was gonna make a custom moveset. Were you gonna use his model?
yes i asked him to update model xD

some updates for my codeset but you guys here on this thread know most of them anyway
but giving link since the thread is kinda dead and get ignored so i have right now 3x posted in a row:
http://forums.kc-mm.com/index.php?topic=55533.msg1145647#new (http://forums.kc-mm.com/index.php?topic=55533.msg1145647#new)


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: StupidMarioFan1 on June 12, 2013, 11:56:05 AM
I voted for you to finish your other stuff, or atleast the ones that are close to being done since I've wanted SMBZ v4 for a long time, wanted Dr. Mario since that first preview, and I don't want this thread to be spammed with questions like "How long until blahblah is finished?" "Why aren't you working on soandso?" "Did you give up on this guy?" and other crap. :/ Even though I'm not a Mega Man fan, I am going to be looking forward to your moveset because they always turn out great. ;D


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on June 12, 2013, 11:58:58 AM
I voted for you to finish your other stuff, or atleast the ones that are close to being done since I've wanted SMBZ v4 for a long time, wanted Dr. Mario since that first preview, and I don't want this thread to be spammed with questions like "How long until blahblah is finished?" "Why aren't you working on soandso?" "Did you give up on this guy?" and other crap. :/ Even though I'm not a Mega Man fan, I am going to be looking forward to your moveset because they always turn out great. ;D
yeah also since SMBZ mario v4 is kinda close to get done
i basely just needing to get off my ass and start copy/paste from a Fitmario.pac then i have finished Cape FS and fix afew bugs
so it is basely done and only needing the models/textures for it
so maybe i release onces its done instead of a big release day but only cuz it is the closest to get done


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Kagemaru on June 12, 2013, 01:40:21 PM
Me and you have a similar problem.

We constantly start new projects and have a long line of WiPs.

You're more of a well rounded hacker then I am. You can rig, model import, and a bunch of other stuff I can't do. You should really start one project and finish it.

Unlike me who have to request models, request edits to model interfaces, request help with PSA.

So I think its better if you finish one project at a time since you actually can. You may even finish things a lot faster that way. If I can get a full PSA out in 2 weeks with minimal help, I know you can do similar work.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: StupidMarioFan1 on June 12, 2013, 07:13:59 PM
Yes I can now relate to another hack. xD
I've got like over 50 WIP hacks, that goes from Imports to Movesets to Animations to Textures.
Anyways what alts do you plan on including in the release?


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: SonicBrawler on June 12, 2013, 07:33:45 PM
Me and you have a similar problem.

We constantly start new projects and have a long line of WiPs.




same here.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: dpgthirteen on June 13, 2013, 12:07:04 PM
Sweet, your going to do Megaman! What will he be like?


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: SouthCraft on June 13, 2013, 12:09:53 PM
Sweet, your going to do Megaman! What will he be like?
I guess he said earlier that he was basing him of his moves in SSB Wii U


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: LCCoolJ95 on June 13, 2013, 04:52:13 PM
I saw the title. Here's a simple tip that any person could easily comprehend: Finish what you started, and don't let other works complicate each other, or else they will stress you out, and you'll eventually quit.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: AkaDarkZeroRmx on June 13, 2013, 08:18:33 PM
I agree with Kagemaru, you first finish your WiPs an then continue with anew project.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on June 14, 2013, 11:56:49 AM
mainly preview of the new super buu Rig(only for moveset):
(http://img10.imageshack.us/img10/2715/fn8.gif)
only Face left to rig/make bones for
but ported most of the animetions from kid buu´s animetions and animted fingers/soon horn on some aswell


1 thing for sure about megaman
he is sure WIP right after my codeset is done with v1


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: StupidMarioFan1 on June 14, 2013, 12:21:59 PM
Only thing that I can get from that gif is that his body doesn't stretch weirdly, but since I haven't seen any animations with the old model, maybe you can give us a gif to compare the rig for us newbies. :/
He does look amazing though, looking forward to him. :af:


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on June 14, 2013, 01:18:37 PM
ohh yeah i forgot to add the new down-Air:
(http://i.imgur.com/JlbBAKU.gif)
the old down-air on kid buu moveset is the up-B(flying downwards)

also on the Horn thingy got oneslot animetions
it resize bigger if on Kid/Super buu
but if on "insert Absorb" Buu (that buu with the big horn) it just stay the same size


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: AnImAiNe on June 14, 2013, 01:20:56 PM
ohh yeah i forgot to add the new down-Air:
([url]http://i.imgur.com/JlbBAKU.gif[/url])
the old down-air on kid buu moveset is the up-B(flying downwards)

also on the Horn thingy got oneslot animetions
it resize bigger if on Kid/Super buu
but if on "insert Absorb" Buu (that buu with the big horn) it just stay the same size
so this is for kirby super buu or the lucario one or both?


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on June 14, 2013, 01:22:03 PM
so this is for kirby super buu or the lucario one or both?
i think Both
not many changes from Lucario/Kirby version i think only afew
the kirby is mainly SonicBrawler´s project
lucario is mine
but we will both use alot of the same moves i guess


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: isaimcbrein on June 14, 2013, 02:17:27 PM
Do a megaman PSA, with a similar model in SSB4 *-*


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Chaos_Knight on June 14, 2013, 02:19:23 PM
with a similar model in SSB4 *-*
GBC is working on one.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on June 14, 2013, 03:03:52 PM
down-Tilt:
(http://i.imgur.com/cH5iIbt.gif)
again oneslot animetion on Horn xD


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: StupidMarioFan1 on June 14, 2013, 03:47:49 PM
Now just give him a guitar and he'll be rocking hard. XD


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: slayermarth101 on June 14, 2013, 06:33:48 PM
down-Tilt:
([url]http://i.imgur.com/cH5iIbt.gif[/url])
again oneslot animetion on Horn xD
His legs need some sort of movement. It looks pretty good, but those legs...


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Kagemaru on June 14, 2013, 08:42:01 PM
Yeah... get some leg movement in there o.o


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: StupidMarioFan1 on June 14, 2013, 09:15:02 PM
Still think a guitar fits in the animation. xD


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on June 17, 2013, 04:44:08 PM
updated the buu down-tilt animetions
but not making preview of it yet
next preview of majin buu moveset(im not calling it kid buu v2 since its based on both buus)
will be the video preview
all of his animetions is done now but waiting alittle with PSAing him

but now i will
rebuilding Vegeta´s PSA file
and doing afew small updates SSJ aura, make the Air FS shorter but still about same dmg
and since im rebuilding the Fitwolf.pac maybe that will fix all the weird freezes ppl got
and will aswell redo the SFX pack but im needing someone who can rip the sounds from the SFX pack that will be a big help

so while i am at it
any updates i should do(only PSAIng not Animetions) for make vegeta more balanced?

as i said i will release anything any updates/WIPs
then i have first version of my codeset done
since my codeset needing all of my WIPs done anyway


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: rax189 on June 17, 2013, 05:10:16 PM
updated the buu down-tilt animetions
but not making preview of it yet
next preview of majin buu moveset(im not calling it kid buu v2 since its based on both buus)
will be the video preview
all of his animetions is done now but waiting alittle with PSAing him

but now i will
rebuilding Vegeta´s PSA file
and doing afew small updates SSJ aura, make the Air FS shorter but still about same dmg
and since im rebuilding the Fitwolf.pac maybe that will fix all the weird freezes ppl got
and will aswell redo the SFX pack but im needing someone who can rip the sounds from the SFX pack that will be a big help

so while i am at it
any updates i should do(only PSAIng not Animetions) for make vegeta more balanced?

as i said i will release anything any updates/WIPs
then i have first version of my codeset done
since my codeset needing all of my WIPs done anyway
well if i recall his galic gun over powers the kamehameha and thats a no no xD Also will u still give him the DBZ sound effects of punching and what not? I didnt like that because it would lag a little and didnt fit in when fighting others? I say just use Brawl punches and what not but then again your the one making it so do what ever u want


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: AnImAiNe on June 17, 2013, 05:22:54 PM
Vegeta's Down special was useless for me/to me


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: rax189 on June 17, 2013, 06:12:40 PM
oh yea and make an optional ssj/ssj4 vegeta taunt for ppl who dont use taunts that powe ppl up :) if u culd just make the down taunt SSJ/ SSJ4 if u press A but it wont power u up :) that wuld be awesome


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on June 18, 2013, 12:11:22 AM
oh yea and make an optional ssj/ssj4 vegeta taunt for ppl who dont use taunts that powe ppl up :) if u culd just make the down taunt SSJ/ SSJ4 if u press A but it wont power u up :) that wuld be awesome
that will not happen

Vegeta's Down special was useless for me/to me
if needing a new attack i needing to make animetions so thats not gonna happen in this update
well if i recall his galic gun over powers the kamehameha and thats a no no xD Also will u still give him the DBZ sound effects of punching and what not? I didnt like that because it would lag a little and didnt fit in when fighting others? I say just use Brawl punches and what not but then again your the one making it so do what ever u want
he is already using DBZ sound effects
some charaters also got they own sound effects for punchs/Kicks aswell so why not vegeta?


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Yuuki Terumi on June 18, 2013, 02:01:56 AM
Which PSA project are you currently working on?


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on June 19, 2013, 09:47:09 AM
Which PSA project are you currently working on?

Super buu/kid buu moveset in 1(aka Majin buu moveset) right now but after i done animetions i will rebuilding vegeta´s PSA and then

Side-B(ground) Start animetions:
(http://i.imgur.com/IQmkH3p.gif)
(using model changer to hide 2 of the legs so it is possible to make it random where the leg is and only using 1 animetion)
and if it hits someone you can spam "B"
and do this:
(http://i.imgur.com/QCHoojb.gif)
the spamming "B" will work alittle like Gotenks´s N-B
i got the idea based on Kid buu in JUS for DS
Side-B Air will stay same as Sdo0m´s
most of the attacks on Majin buu moveset will stay and is just ported to the new boneset
but ofc some changes


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: isaimcbrein on June 19, 2013, 10:30:04 AM
Super buu/kid buu moveset in 1(aka Majin buu moveset) right now but after i done animetions i will rebuilding vegeta´s PSA and then

Side-B(ground) Start animetions:
([url]http://i.imgur.com/IQmkH3p.gif[/url])
(using model changer to hide 2 of the legs so it is possible to make it random where the leg is and only using 1 animetion)
and if it hits someone you can spam "B"
and do this:
([url]http://i.imgur.com/QCHoojb.gif[/url])
the spamming "B" will work alittle like Gotenks´s N-B
i got the idea based on Kid buu in JUS for DS
Side-B Air will stay same as Sdo0m´s
most of the attacks on Majin buu moveset will stay and is just ported to the new boneset
but ofc some changes


Dude, for me the current Majin bu, it's simply perfect, and the most balanced, with better graphical design of all of your PSA-Model-Texture characters ever done.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on June 19, 2013, 01:55:04 PM
also i will be Removing 2 win from Buu
to be safe to have Filesize for Face/Horn Animted
and his Win will be Eating Candy/eat (or if somehow possible Turn the losers to Candy and eat them)


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DivineOverlord on June 19, 2013, 06:52:48 PM
wow 2 years later and your topic is still on the first page. XD


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: StupidMarioFan1 on June 21, 2013, 04:00:42 PM
Wow, it's amazing how Mariodk shows previews of Buu and yet the replies are about a Naruto PSA that hasn't had any previews in months, and is getting close to being cancelled due to being annoyed by people.
To change the topic, how's Vegeta coming along? If you can, can you use the original English 9001 voice instead of the American? Because I like it better when he screams it instead of saying like he's annoyed. Or even better use the TeamFourStar version. XD
Also Buu looks great so far, looking forward to him.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Large Leader on June 21, 2013, 05:29:01 PM
To change the topic, how's Vegeta coming along? If you can, can you use the original English 9001 voice instead of the American? Because I like it better when he screams it instead of saying like he's annoyed.

In DBZ Kai, Sabat actually yells like Drummond does when he says 9000

And no, no team four star...

Maybe...


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: StupidMarioFan1 on June 21, 2013, 06:26:07 PM
Well maybe as a Win, where Vegeta says the whole two lines....or maybe it'd be better to just do that as a YouTube vid. Well I'll add that to my list of parodies to do in the future. xD


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: KingJigglypuff on June 21, 2013, 08:50:46 PM
Guys.

The Off-Topic-ness.

Stahp.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: StupidMarioFan1 on June 22, 2013, 01:23:39 PM
How is it off topic? I'm suggesting what I would like to see in Mariodk's Vegeta update.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: rax189 on June 22, 2013, 01:48:39 PM
How is it off topic? I'm suggesting what I would like to see in Mariodk's Vegeta update.
its not man dont worry, hes talking about all the other posts that he deleted :P


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on June 22, 2013, 02:27:03 PM
wow 2 years later and your topic is still on the first page. XD
i think its cuz i do a awesome work on my hacks xD
i even tried a time where i have not uploaded a hack and try to let this page come to page 2 but ppl still posting XD

Wow, it's amazing how Mariodk shows previews of Buu and yet the replies are about a Naruto PSA that hasn't had any previews in months, and is getting close to being cancelled due to being annoyed by people.
To change the topic, how's Vegeta coming along? If you can, can you use the original English 9001 voice instead of the American? Because I like it better when he screams it instead of saying like he's annoyed. Or even better use the TeamFourStar version. XD
Also Buu looks great so far, looking forward to him.
i just remake the SFX pack for vegeta and later can ppl edit it as they wanted
also i kinda fixed Gotenks´s SFX pack( i hope)



anyway starting on PSAing Buu now since all his animetions but animte the horn more,Face animetions(since face is not rigged yet),1 throw


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Yuuki Terumi on June 27, 2013, 10:59:22 PM
Speaking of SFXs how do you put them in?


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on June 28, 2013, 01:52:14 AM
Speaking of SFXs how do you put them in?
as i say to any other who all time ask that since ppl still have not found out how
check for the guides


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: BlueBrain on June 28, 2013, 02:52:19 AM
i think its cuz i do a awesome work on my hacks xD
i even tried a time where i have not uploaded a hack and try to let this page come to page 2 but ppl still posting XD
i just remake the SFX pack for vegeta and later can ppl edit it as they wanted
also i kinda fixed Gotenks´s SFX pack( i hope)



anyway starting on PSAing Buu now since all his animetions but animte the horn more,Face animetions(since face is not rigged yet),1 throw
i hate to burst your bubble, but even though your work is awesome, the recognition you have is more for the faces of your hacks than the hacks themselves...
not saying your work is bad, indeed it's still improving on every release and it's great, but your fandom is mainly not YOURs, but DBZ's...


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: StupidMarioFan1 on June 28, 2013, 08:49:53 AM
He does have a point there, and the SMBZ hacks are famous because...well it is Alvin's idea of what DBZ would be like with Mario & Sonic characters, so that's probably where a good portion of the fans came from. :P
I download your work because they are yours and are always amazing.
@chaomaster Look up how to use SuperSawnds.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Yuuki Terumi on June 28, 2013, 01:52:41 PM
Thanks bro.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Eternal Yoshi on July 01, 2013, 03:55:25 PM
i hate to burst your bubble, but even though your work is awesome, the recognition you have is more for the faces of your hacks than the hacks themselves...
not saying your work is bad, indeed it's still improving on every release and it's great, but your fandom is mainly not YOURs, but DBZ's...

Another important thing is that he puts out things at a rather consistent and decent rate. Notice what happens to users threads when they go on hiatuses/leavings/droughts of content like mine's, SDoom, and others.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: KingJigglypuff on July 01, 2013, 04:21:59 PM
Another important thing is that he puts out things at a rather consistent and decent rate. Notice what happens to users threads when they go on hiatuses/leavings/droughts of content like mine's, SDoom, and others.
That's mainly due to things such as life events, school, etc.

But in my case, it's lack of motivation and ambition (also slightly in the case of lack of attention). In the case of my Public Demo of my Raptor PSA, I had to forcefully motivate myself in order to even get started on it.

I want to get back into PSA work, I just don't currently have the motivation/ambition to do so on my own...

But enough rambling from me. :v

MDK does a good job on his characters, especially GFX models. But like myself, MDK needs to make his animations better.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Don Jon Bravo on July 01, 2013, 07:21:47 PM
yea some times lazyness beats us in the ass
mariodk has done a lot of work
-i think the super saying hair by final smash was a pretty good trick,
-teleportation
-transforming characters
-and gotenks cinematic FS(the one with the ghosts that he canceled )

anyways those are the hacks that pop into my head when i think about his work
And like Itallion Stallion said; "The man gets [censored] done."
lol

even as we speak i think he is working on getting Ness Yo-yo to be a turning blade for a new Megaman PSA


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: justadood on July 02, 2013, 01:27:38 PM
Ive always liked LOVED the movesets that come from this guy, but i wish there was a way i could help make them come out faster XP

*I have NO experience in PSA hacks!* D'X


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on July 02, 2013, 01:55:30 PM
i hate to burst your bubble, but even though your work is awesome, the recognition you have is more for the faces of your hacks than the hacks themselves...
not saying your work is bad, indeed it's still improving on every release and it's great, but your fandom is mainly not YOURs, but DBZ's...
kinda know that but i also know some non DBZ fans use like my goku hack since its a good moveset and they like it  

But in my case, it's lack of motivation
sometimes same here or busy doing other stuff on the PC like watching doctor who or other shows xD

also thanks for think my GFX models is good
also i know my animetions can be better but i think some of my newest unreleased work
have alot better animetions then my uploaded movesets now aswell as better GFX/PSA coding


also i got some news:
SMBZ mario V4: is kinda done just have to Fix Cape FS now and make models for it
Majin Buu Moveset: only Specials left and make a animetion of turn ppl to candy
Naruto Moveset: Got Rasengan kinda to work over a pikmin animetion as a article but thats anything new on him
Luffy: not sure how long epic pervy is with the animetions/models but will PSA him as soon i can then i get the files
Doctor Mario: not really more progress but i got idea how i will make random Pile colour on the N-B pile article now aswell as the pile on the win/taunt/the other pile based attacks

Goku updates: i think i do after megaman moveset and i think he will be over ToonLink
cuz of ToonLink dont got so many hacks
and he got alot of filesize in both model+animetions+PSA files
and if megaman moveset gets a Megaman X alt as i am sure i will make
we can have Megaman+Zero at same time aswell


also for the Making of Megaman can be faster and after I and GBC made the moveset model
i am sure needing animetions for Megaman
the moveset is kinda already writing down but some of the moves from SSB4 preview is not 100% possible like the up-B with the dog rush
so making it into the up-B of SSBFlash2 instead


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: justadood on July 02, 2013, 08:41:43 PM
0.0 i friggin worship this page <3 <3 <3


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: StupidMarioFan1 on July 02, 2013, 08:54:24 PM
Can't wait for Dr. Mario and Mario SMBZ v4. :D


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on July 03, 2013, 05:47:21 AM
Can't wait for Dr. Mario and Mario SMBZ v4. :D
as soon i got the GFX right
im making a alittle preview of the Normal FS with get the star and run around and dmg anyone near
it is still alittle buggy on some attacks at same time have the star

Post Merge: July 03, 2013, 09:28:56 AM
(http://img90.imageshack.us/img90/3213/axb.gif)
the cape FS is almost done on SMBZ mario v4
i got the animetions to work just like as on the article on Super Sonic FS
now just moving part so he move like as Super Sonic FS

also got this to work:
(http://img854.imageshack.us/img854/472/qm6.gif)
the (no powerup mode) FS
use a star and move around damage anyone you touches
while you can do you own attacks


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Chaos_Knight on July 03, 2013, 09:34:46 AM
That is awesome, but is it just Super Sonic but with Mario? And is KTH's Wii U Mario going to work with this?


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: isaimcbrein on July 03, 2013, 10:08:32 AM
What is missing to complete?
Qué te falta para terminarlo? (Mario SMBZ V4)


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: StupidMarioFan1 on July 03, 2013, 11:09:55 AM
So for SMBZ4, you just need to get it so Mario will actually move while flying around? If you can do that, can I use it for my SM64 moveset? I thought about making the FS to be the Wing Cap and have Mario fly around like Super Sonic, and it'd be a life saver if I can use your commands.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Carnage on July 03, 2013, 11:26:43 AM
is that the star item with an hitbox while the star item bit is in effect or you got the gfx and added unvulnerability and an hitbox?


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on July 03, 2013, 12:26:39 PM
is that the star item with an hitbox while the star item bit is in effect or you got the gfx and added unvulnerability and an hitbox?
is it the star item
and then the star is there the hitbox is there(only for FS) not for if getting the normal star item


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: rax189 on July 03, 2013, 01:29:09 PM
Looks awesome so far, but i think the powering up effect looks weird on Normal Marios FS :/ Other then that i cant wait for this psa :)


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Carnage on July 03, 2013, 02:47:26 PM
is it the star item
and then the star is there the hitbox is there(only for FS) not for if getting the normal star item
great so you made it after all, my only concerne is that the hitbox should be  1-2hit kill when mario hits the person since its preety damn easy to dodje mario until the FS ends imo and it would work like the games


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: jrush64 on July 03, 2013, 03:21:28 PM
Thanks for the help. Also Happy Birthday.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Anivernage on July 03, 2013, 03:24:39 PM
Happy Birthday! :D

Also that is great progress on mario i like the star FS
Also dat vegeta aura gfx is damn good.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: AnImAiNe on July 03, 2013, 03:26:04 PM
Happy Birthday


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Chaos_Knight on July 03, 2013, 03:41:57 PM
Happy Birthday!


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: SouthCraft on July 03, 2013, 04:19:36 PM
Happy Bday :) still the most active moveset hacker imo xD


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Carnage on July 03, 2013, 04:57:09 PM
happy birthday and continue doing creative stuff using those model changers xD


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: justadood on July 03, 2013, 11:50:56 PM
happi birfdai :D


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: StupidMarioFan1 on July 04, 2013, 11:30:45 AM
Happy Birthday dude, here's to another few years of amazing hacks. ;D


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on July 04, 2013, 12:26:48 PM
Thanks XD

also for the questing how much left on SMBZ mario v4:
basely just moving part on the cape FS is left
and Rebuilt the PSA in brawlbox from PSA so filesize can go down and FS for FIre will work again(fire FS= brawl´s but alittle more dmg)
after that i will see if there is filesize for make afew Only Fire Mario attacks
like New Side-B/N-B
SIde-B: moved VBrawl mario´s Fireball to Side-B
N-B: Chargeble FIreball(SMBZ style) (already got the animetions and almost coding for that xD = Goku´s kamehameha and the GFX will be alittle like SMBZ mario v3´s FS)

and maybe F-Air or Side-tilt or both from brawl moveset

i am sure i will make more FireSize if i remove all frames on animetions like SlipWait,ladderwait,some of these to only 1 frame

also i have charged the down-Air on SMBZ mario v3 to just Melee´s Down-Air since its better with combos and had sadly to remove on hit combo system since it wont work with the system i made for make the Star FS possible

so if needed i needing to think of a combo system for the moveset


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: StupidMarioFan1 on July 04, 2013, 12:47:56 PM
Ah man, I loved the ground pound, loved double jumping, then doing the tornado to get even higher, and then ground pounding people into the ground. xD But if it means the Starman FS will work without it then I'm okay with it. I'm not really much on combos since I'm not good at doing them. xD


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on July 04, 2013, 01:17:45 PM
Ah man, I loved the ground pound, loved double jumping, then doing the tornado to get even higher, and then ground pounding people into the ground. xD But if it means the Starman FS will work without it then I'm okay with it. I'm not really much on combos since I'm not good at doing them. xD
ohh yeah forgot to say afew other changes i made:
Cape mode tornado down-B: will be able to move faster to left/right and can come higher up
Fire mode Tornado Down-B will be longer range to the sides(think like SSBF2´s fire mario tornado)
normal mode Tornado down_B will have alittle higher dmg then the two others
(since normal mode can be as usefull as the powerup modes)
since wanted also to have normal mode as usefull moveset as the powerup modes moveset
Fire mode up-B will be able to do a Air attack right after up-B(possible just Up-Air since it will be perfect as a Combo: up-B and then do a Up-air to end) but will go in specialfall after
but lower dmg then in Normal mode
(if more filesize so i see if groundpunch can be done after up-B maybe in fire mode)

also for the star FS i will make mario´s movent boosted so he run faster and can maybe do 3 jumps instead and move faster in air aswell
and maybe faster animetions too

so basely a overpowered Mario moveset for 10 sec.
maybe also added the DBZ aura the whole time where the star is there (if it looks good)
the aura is over Brawl Side-B cape so the PSA is infact safe to .rel port since i have not changed anything in the GFX files in the FItmario.pac
and i dont think i will do that on dr mario aswell
since piles will be over Fludd/N-B fireball

and thanks to do Skip Animetion Frame to frame: XX i think random colours on the Piles(if over any article only) is possible

Post Merge: July 04, 2013, 01:36:51 PM
also for megaman moveset:
http://smashboards.com/threads/weapon-get-mega-man-movelisting-and-discussion.337247/ (http://smashboards.com/threads/weapon-get-mega-man-movelisting-and-discussion.337247/)
making it almost based on that but:
up-B is same from SSBFlash2´s
FS also same from SSBFlash2´s
for make metal blade to go 8 diretions it needing sadly to be a fake article
and can´t pick up the metal blade
the clash bomber needing to be over a item


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: StupidMarioFan1 on July 04, 2013, 06:02:57 PM
I think for the Starman don't put the DBZ arua, just do that for the Cape, one so it looks like he is using a Starman, two in the series when Mario and Sonic share the Starman, Mario just has the sparkle effect..I think, I could be wrong. But it would put a little distinction since the Fire FS won't have it if I'm correct, Cape could have the arua to show that Mario is sooped up at the moment, and then just the normal starman effect since that is the normal FS.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Chaos_Knight on July 04, 2013, 06:12:58 PM
making it almost based on that but:
up-B is same from SSBFlash2´s
FS also same from SSBFlash2´s
for make metal blade to go 8 diretions it needing sadly to be a fake article
and can´t pick up the metal blade
the clash bomber needing to be over a item
Didn't Sakurai say the Charged Shot was Side-Smash? I'd really rather have it as N-B and plus it would give off the "MM-feel".


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on July 05, 2013, 01:50:30 AM
Didn't Sakurai say the Charged Shot was Side-Smash? I'd really rather have it as N-B and plus it would give off the "MM-feel".
yes but if charged shot needing to be N-B
where can the metal blade so be?

i am making the mostly moveset here:
http://smashboards.com/threads/weapon-get-mega-man-movelisting-and-discussion.337247/ (http://smashboards.com/threads/weapon-get-mega-man-movelisting-and-discussion.337247/)
so it seems like to be SSB4 megaman´s moveset(but the up-B since the SSBF2´s up-B is more possible and FS needing to be SSBF2´s aswell since we dont know what FS SSB4 mageman gets)


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Carnage on July 05, 2013, 01:57:43 AM
the leaf shield his definitely downB but i really dont know is the metal blades were n-B or sideB same for the crash bomber it could be sideb or n-b i guess its up to you to choose


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on July 05, 2013, 03:24:21 AM
good news:
SMBZ mario v4 got filesize for:
Chargeble Fireball
only Fire F-Air.Side Tilt

but run out of Subactions now after i added them so i think thats it only update SMBZ mario v4 can get now(then its released) is get the cape to be like as ganondorf,marth,ike´s capes now even if more filesize in the fitmotionetc.pac i dont have more subactions


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: isaimcbrein on July 05, 2013, 12:22:38 PM
good news:
SMBZ mario v4 got filesize for:
Chargeble Fireball
only Fire F-Air.Side Tilt

but run out of Subactions now after i added them so i think thats it only update SMBZ mario v4 can get now(then its released) is get the cape to be like as ganondorf,marth,ike´s capes now even if more filesize in the fitmotionetc.pac i dont have more subactions

Hello, that is very nice, please put a sound for all the attacks, (example: Luigi SMBZ moveset doesn't have sound when he trow the big fireball), thanks :)


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: StupidMarioFan1 on July 05, 2013, 02:14:48 PM
good news:
SMBZ mario v4 got filesize for:
Chargeble Fireball

M. Bison "Yes Yes!" Widescreen HD reupload (http://www.youtube.com/watch?v=P3ALwKeSEYs#ws)
but run out of Subactions now after i added them so i think thats it only update SMBZ mario v4 can get now(then its released) is get the cape to be like as ganondorf,marth,ike´s capes now even if more filesize in the fitmotionetc.pac i dont have more subactions

NOOOO!!!!!!!!!!!!!!!!!! (http://www.youtube.com/watch?v=YKss2uYpih8#)


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on July 07, 2013, 02:50:50 AM
Found a way to copy/paste from a PSA coded in project smash attack
to Brawlbox
if the PSA can´t be opened in Brawlbox
but it takes like 2x the time
then copy/paste from psa to psa in  project smash attack
but still faster then redo all coding

so thats means i can kinda get naruto,luffy,afew others PSAs opened in brawlbox now if i just do that method


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Carnage on July 07, 2013, 04:22:31 AM
Found a way to copy/paste from a PSA coded in project smash attack
to Brawlbox
if the PSA can´t be opened in Brawlbox
but it takes like 2x the time
then copy/paste from psa to psa in  project smash attack
but still faster then redo all coding

so thats means i can kinda get naruto,luffy,afew others PSAs opened in brawlbox now if i just do that method
if you keep trying it will work i know i opened all your psas  on bb psa lol its kinda unstable but after 5 or 6 trys you will be able to save the file properly i did this with your smbz,goku and other that you claimed you couldnt make them save with bb psa


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Leon Exodio on July 07, 2013, 02:09:13 PM
Found a way to copy/paste from a PSA coded in project smash attack
to Brawlbox
if the PSA can´t be opened in Brawlbox
but it takes like 2x the time
then copy/paste from psa to psa in  project smash attack
but still faster then redo all coding

so thats means i can kinda get naruto,luffy,afew others PSAs opened in brawlbox now if i just do that method



(http://fc08.deviantart.net/fs71/f/2010/359/2/7/double_facehoof__rainbow_dash_by_atomicgreymon-d35mbhe.jpg)


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: SonicBrawler on July 07, 2013, 02:18:44 PM
Found a way to copy/paste from a PSA coded in project smash attack
to Brawlbox
if the PSA can´t be opened in Brawlbox
but it takes like 2x the time
then copy/paste from psa to psa in  project smash attack
but still faster then redo all coding

so thats means i can kinda get naruto,luffy,afew others PSAs opened in brawlbox now if i just do that method

knew that for awhile


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: StupidMarioFan1 on July 07, 2013, 02:57:58 PM
([url]http://fc08.deviantart.net/fs71/f/2010/359/2/7/double_facehoof__rainbow_dash_by_atomicgreymon-d35mbhe.jpg[/url])

lol after the Death Battle episode, I do have respect for Rainbow Dash, but I hate My Little Pony nonetheless. xD
Well take your time Mariodk, we've waited this long we can wait longer.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on July 10, 2013, 12:08:13 PM
since SMBZ mario moveset
then i copy/pasted it from the old Fitmario.pac to the new
and i can not save it until its 100% complete with copy/paste from the old .pac to new
cuz the less save i do in brawlbox the less chance for it freeze ingame(and alot of times putting in a emtry subroutine dont work with 1 code added)
but then i got almost complete with that
i got windows error
that killed my motivetion so much in work with SMBZ mario v4

so now im finishing Doctor mario/Majin buu now
possible im making doctor mario Melee since that just project: M mario with some dmg/knockback/hit effect/GFX changes and add the wins/taunts/random colour pile

but atleast i saved my almost done chargeble fireball attack for SMBZ mario v4
i just ported the goku kamehameha animetions for that since it is kamehameha animetions for SMBZ fireball


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Carnage on July 10, 2013, 12:14:29 PM
if you used bb from the start you wouldnt have any problems 67b is preety stable you only get the rare error of freezing on SSS but you can fix that by adding a subroutine with nop and saving , i never had any more random freezes if i start on the bb psa


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on July 10, 2013, 12:42:08 PM
if you used bb from the start you wouldnt have any problems 67b is preety stable you only get the rare error of freezing on SSS but you can fix that by adding a subroutine with nop and saving , i never had any more random freezes if i start on the bb psa
for me then i save too many times on brawlbox(even 67b) the moveset freeze then select on CSS icon even if a unedited FitXXX.pac (so its not the filesize)
adding a subroutine with nop and saving does not work or fix it

beside i only PSAed on project smash attack PSAs cuz of i can save as many times as i wanted without it freeze
and copy/paste subroutines(since most of my PSAs idea needing that) atleast that is fixed
but was needing it on SMBZ mario v4


Post Merge: July 10, 2013, 01:01:46 PM
also since i forgot to make a .gif of it:
(http://img43.imageshack.us/img43/2637/8t5.gif)
fire mario tornado
alittle lower dmg then the other tornados but longer range
Fire mario will be mainly good at long range attacks/knockback but lower dmg then normal
Normal mario is mainly good at Damage
Cape mario is mainly good at combos/multi hits aswell as recovery but lower dmg then normal
thats how i have planed what each powerup mode is good at

also since down-air from melee is on SMBZ mario now
the down-air also changed for each powerup:
Fire mario: kinda the same as mario tornado bigger range/alittle more knockback but lower dmg
normal: just bigger dmg then the others
Cape: alittle lower dmg but instead of the knockback send the target flying to the sides like as in melee
the knockback send them Flying like as Kirby´s Down-Air but for mario
since cape mode dont got a attack to send ppl downwards as fire or normal F_air


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: StupidMarioFan1 on July 10, 2013, 02:18:51 PM
I like the idea of the different forms having different damages, makes it more balanced, and sorry about losing the motivation of SMBZ v4, I know how that is doing a lot and for one reason or another windows causes the thing to close before your done and you have to start back at the begining. God so many hacks of mine have been put on hold because of that crap. xD Ah well, Dr. Mario is still something I'm looking forward to.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on July 10, 2013, 02:55:30 PM
I like the idea of the different forms having different damages, makes it more balanced, and sorry about losing the motivation of SMBZ v4, I know how that is doing a lot and for one reason or another windows causes the thing to close before your done and you have to start back at the begining. God so many hacks of mine have been put on hold because of that crap. xD Ah well, Dr. Mario is still something I'm looking forward to.
not lost it 100% but that was a motivetion killer for sure
SonicBrawler will now Rebuilt the PSA for me soon and hope it will works now
while i PSAing dr mario


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Carnage on July 10, 2013, 03:12:33 PM
i only save after i do several changes  but i save lots of time the fitmario.pac im using for gyaraodos has been save more than 50 times and it only frooze once at the SSS and i fixed it with the subroutine trick

i think i know why your getting the pac corrupted are you psaing(adding stuff and etc) on the model previewer? if so thats why i psas opening directly the fitmario.pac on bb and i psa just like the psa program and once its all done i open the previewer to ajust hitboxes  i tend to stay away of adding stuff on the previewer only editing.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: StupidMarioFan1 on July 10, 2013, 05:39:04 PM
Yah I use the preview for editing stuff...mainly because it was easier to add animations and pat0, srt0, ect through opening the motion file directly. lol I hope this fixes Mariodk's freezing problem, it'll make it easier and faster in the future. :)


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: KingJigglypuff on July 11, 2013, 10:30:35 AM
Finish the SMBZ mario V4, nobody cares about the others u_u
Hey!

We don't need any of that. Okay?

You may not care about his other projects, but other people do.

Do this again, and you'll be Moderated.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: justadood on July 12, 2013, 01:00:13 AM
so since the maajin buu moveset is being redone for the oneslots, will that ledge-grab thing be  messed up on either of the models (adult/kid) like the last time, or will it somehow be centered on the hand or something, or-..??? XP


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Carnage on July 12, 2013, 08:53:21 AM
mariodk thanks to anivernage theory we can now make perfectl rel portable stuff without gfx glitches and having the same chars with the same ef file

your theory does work anivernage

so kjp you want a gfx glitch free portable raptor?it only works if you arent using reff gfx since we cant port it well or if you know how to move reff gfx to another pac file.

do this go to the recources on bralvault choose the effect folder and click assit choose any effect you want  for testing purposes i choose joe(knuckle joe gfx)

open your wolf.pac file on bb 68(one with psa disabled so it doesnt mess up your codding if you use psa) replace the wolf eff file arc with joe's then you will see it has all the joe stuff just add gfx into that, textures and all you want and even if the assit trophy of joe is called there wont be any gfx problems since a playable char gfx is loaded first and will contain all of joe  stuff aswhell if you dont replace it or you can replace it and dont give  a crap if the joe assit trophy gets afew gfx glitches for his duration.

so imagine you wanted to call ext gfx 30 you would call 30 and the file 199(bbpsa ) or C7 on psa program

you can use any ef file there  if you use waluigi for instance you will only add 8 kb and get a perfect gfx portable psa

this works i just tested this with gyarados, the thing is i cant use this for gyarados due to needing the reff gfx for the water which isnt portable or atleast i dont know how.

so when calling gfx you need to call the gfx id for joe instead of wolf


this makes ef files having a diferent id so there wont be any gfx glitches when fighting  wolf or wolf psas

just posting this here since it might be of use to you with PW P&P rels that port articles you can make your goku(over pit),Vegeta,smbz,doctor mario,naruto(over olimar) and maybe more since all those already have a P&P rel gfx glitch free very easily by editing the file they are called


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on July 16, 2013, 06:12:27 AM
sounds cool


also i have some good news about SMBZ mario v4 for ppl who want to have Fire or Ice mario
i think i can do so if Ice texture over fire mario it will hit with ice hiteffect/GFX
and if fire it will be with fire
all oneslot hitboxes/GFX (does not work with articles like fire fs/fireball) but rest it does work

but the model of SMBZ mario v4 needing to have like +2x more bones for each leg/arm/anywhere there is a hitbox/gfx for fire/ice

so if have a Ice texture over fire mario model changer
you the hitboxes bones for fire will be animte so far away so you can´t see or hit anyone with the fire hixbox but the ice hitbox will still be there

while on fire texture over fire mario
the fire hitbox bones stay at mario while Ice hitbox bones is far away

since its possible to have oneslot animetions by rename bones
so it might be possible with oneslot hitboxes on mario´s model

so oneslot PSAs is kinda possible but only with Hitboxes/GFX not the rest

and fire flower/feather is over Fludd so you can change fire flower with Ice flower and have that oneslot aswell


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Carnage on July 16, 2013, 08:31:07 AM
i didnt understand very well but i think i got what you meant  but theres a simple solution just add some bones  lets say you add 16 bones and 8 for fire and 8 for ice and them place them on where the attacks of fire ice would ocur  on the t stance and send the respective fire,ice away this saves you alot of filesize and hurtboxes and you wouldnt need 2xbones just bones where the attacks would happen


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: StupidMarioFan1 on July 16, 2013, 09:01:44 AM
Or just make a second version where Fire Mario is Ice Mario....


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Carnage on July 16, 2013, 09:10:01 AM
Or just make a second version where Fire Mario is Ice Mario....
but what he is thinking  is you can have  both at the same time depending on the slots making the ice psa to not look wierd all your textures would need  ice mario over fire mario for instance, its ok to have a mix of both as they fit better


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: ShadowWolf on July 16, 2013, 02:11:25 PM
This is SMBZ Mario V4 right?sorry to be a little dork about it, but there was no ice power up in it._.


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: Chaos_Knight on July 16, 2013, 03:21:20 PM
This is SMBZ Mario V4 right?sorry to be a little dork about it, but there was no ice power up in it._.
Well, why not add it? Ice is pretty much the same as the fire power-up but with ice. They both throw projectiles.

So V4 uses a custom boneset? Are you going to include KTH's Wii U Mario?


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: DoctorFlux(Mariodk) on July 16, 2013, 03:48:07 PM
Well, why not add it? Ice is pretty much the same as the fire power-up but with ice. They both throw projectiles.

So V4 uses a custom boneset? Are you going to include KTH's Wii U Mario?
yes it using custom boneset
its basely brawl mario with merged object (cape+2x hammers from SMBZ v3 one at RhaveN bone and one for throwing on N-B) + afew more bones like a oneslot resize Bone and some model changer bones

i will possible make a guide on how to make models ready for the PSA(3ds max way and brawlbox way)
also i will make alot of models for the Psa since im making a model pack and all them there is possible to have cape+hammers+Fire texture at same time i will make
(mainly models of Mario something like mickey and ppl who dont got fly/fire powerup i am not sure yet)

i will add Ice hitbox bones and hitboxes/GFX on these bones
after i got the last thing done

if my idea works i will inc. that idea but it does sadly not work on articles but rest fire/ice attack it does work on

i am sure my idea will work but i am not sure how much filesize it will take
since its like having 3x so many hitboxes for 1 psa:
Normal
ice
Fire


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: StupidMarioFan1 on July 16, 2013, 04:19:07 PM
I'll most likely figure out how to do it even without a guide, I instantly figured out the Fire transformation for v3 when you showed what happens when using a normal Mario texture/import. Saw that Mario's hair changed I knew that you used the HairMb visibility bone and copied of Mario's clothes. xD I'll be making Mario (SM64) work with this for both my personal use and maybe for a release...


Title: Re: Mariodk Projects: Finish WIPs or Start on New Megaman Moveset? vote now
Post by: LCCoolJ95 on July 16, 2013, 04:27:13 PM
I like the new Mario PSA. Very planned out and I'm very excited for it. I hope you don't rush it.


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: Segtendo on July 16, 2013, 04:43:07 PM
I, honestly, would like fire. He's more well known for fire attacks.

Also, is making the custom boneset for SMBZ v4 use as easy as adding bones?


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: DoctorFlux(Mariodk) on July 16, 2013, 04:45:42 PM
I, honestly, would like fire. He's more well known for fire attacks.

Also, is making the custom boneset for SMBZ v4 use as easy as adding bones?
yes

also he getting both fire and ice at same time

if having 1 model with Normal+cape or raccon+Ice
the ice will have ice hit effect/hitboxes(+ice flower since the flower+leaf or feather is over fludd)(not on articles like Brawl FS article or Fireball sadly)

at same time you can have a other model with fire texture and fire flower
and that model will hit with fire and having Fire effects

but not sure how much filesize that will take and also if it will lag


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: StupidMarioFan1 on July 17, 2013, 11:57:28 AM
So for raccoon, there going to be an animated tail? Because I think it should have one, maybe if possible a different wait when using Cape/Raccoon since in NSM2 Raccoon Mario's wait animation is based off of the one from SMB3, so it might be nice to make one for Cape Mario based off of the one from SMW.


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: DoctorFlux(Mariodk) on July 17, 2013, 12:42:11 PM
So for raccoon, there going to be an animated tail? Because I think it should have one, maybe if possible a different wait when using Cape/Raccoon since in NSM2 Raccoon Mario's wait animation is based off of the one from SMB3, so it might be nice to make one for Cape Mario based off of the one from SMW.
the fitmotionetc.pac is already big filesize
i dont think animted tail for SMBZ mario v4
but for SMBZ luigi(my version) he will have since the mode is made mainly for raccon powerup

raccon for SMBZ mario v4 is just a alt tail/ears over the model changers for cape
and will have super leaf over Feather on the feather/flower model over fludd

not sure if tanooki suit is possible over cape model changer (cuz of filesize) since then it will be
fire+normal+Tanooki suit (same for luigi but i try out something on luigi) since i wanted to have statue on Down-B for SMBZ Luigi(my version)
and luigi´s model for that moveset needing to have shell,tanooki suit,normal

yeah it is kinda comfirmed i will make a SMBZ Luigi
but i only have planed the moveset alittle (will not be a clone of mario infact less of a clone then he is now)
his powerups will possible be:
tanooki,raccon,normal,Shell,Star (kinda same FS as Mario but still not
on star FS for mario not only dmg anyone you touchs but make yours attacks Faster
for Luigi the dmg will be higher on star FS for him)


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: KingJigglypuff on July 17, 2013, 01:01:02 PM
the fitmotionetc.pac is already big filesize
Did you use the Clean function on every Animation? Did you clear unneeded key frames from your custom Animations? Did you delete unneeded Animations?


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: DoctorFlux(Mariodk) on July 17, 2013, 01:05:16 PM
Did you use the Clean function on every Animation? Did you clear unneeded key frames from your custom Animations? Did you delete unneeded Animations?
ofc i did that
its cuz of the count of the animetions
i have like a whole changed moveset for each powerup(it kinda feels like it) with all these animetions
i think the rest filesize should go to animted cape/maybe more moving on the eyes on the custom animetions (if more filesize left since i dont think there is more filesize left)


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: SonicBrawler on July 17, 2013, 01:18:19 PM
dont add ice in. that wasnt in smbz


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: Chaos_Knight on July 17, 2013, 01:21:09 PM
Or you could make fire and ice seperate.


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: DoctorFlux(Mariodk) on July 17, 2013, 01:25:02 PM
Or you could make fire and ice seperate.
was thinking on ice cuz of mario has Fire
and dont wanted Luigi to be clone of mario more then he already is
maybe i do my idea i have on SMBZ mario v4 for oneslot hitbox bones

im still not sure it will work since its over 10 hitboxes on some attacks and im not sure if over 10 hitboxes will work


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: Carnage on July 17, 2013, 01:30:50 PM
was thinking on ice cuz of mario has Fire
and dont wanted Luigi to be clone of mario more then he already is
maybe i do my idea i have on SMBZ mario v4 for oneslot hitbox bones

im still not sure it will work since its over 10 hitboxes on some attacks and im not sure if over 10 hitboxes will work

you could reduce the number of hitboxes lol why do you need 10 hitboxes on one attack? if its for multi hit you can just use a special collision with thr disered rehit rate


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: DoctorFlux(Mariodk) on July 17, 2013, 01:59:30 PM
you could reduce the number of hitboxes lol why do you need 10 hitboxes on one attack? if its for multi hit you can just use a special collision with thr disered rehit rate
as i said Fire have longer Range on some attacks so i was needing like 6 hitboxes for Fire attacks on some attacks
and if im adding that with ice oneslot hitboxes so it will be 12 hitboxes


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: Carnage on July 17, 2013, 03:40:58 PM
special hitboxes can stretch preety easily so you could make a larger one instead of 3 small ones

i voted naruto, i was undecised between him or luffy but hey i want some razen shuriken on  the perfect rel portable olimar xD(will you use the trick i posted to make him portable without gfx glitches?)

either of this 2 would be my most espected psas on that list.


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: StupidMarioFan1 on July 18, 2013, 08:29:32 AM
Maybe you should not add Ice for Mario, I mean like you said it's basically the same thing in the games, might be better to make a separate version so people who want to use the ice version they can. Thunder for Luigi would be a great idea though so that he could also have his Hand Power since lots probably don't remember that Firebrand was for Mario in SuperStar Saga, which is what some of the sprites were from for SMBZ. It'd be fun and a bit less of a clone because then you could have it so it's not really a projectile, just a move to electrocute players and give damage, because the green fireball was going to be normal version's B correct? It'd be a nice change and would help to change the strategy a lot. ;)


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: ShadowWolf on July 18, 2013, 04:22:35 PM
Maybe you should not add Ice for Mario, I mean like you said it's basically the same thing in the games, might be better to make a separate version so people who want to use the ice version they can. Thunder for Luigi would be a great idea though so that he could also have his Hand Power since lots probably don't remember that Firebrand was for Mario in SuperStar Saga, which is what some of the sprites were from for SMBZ. It'd be fun and a bit less of a clone because then you could have it so it's not really a projectile, just a move to electrocute players and give damage, because the green fireball was going to be normal version's B correct? It'd be a nice change and would help to change the strategy a lot. ;)
This^


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: isaimcbrein on July 18, 2013, 06:17:16 PM
Fire.


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: Renova on July 18, 2013, 07:42:01 PM
Fire. Ice reminds me of Mario galaxy ice skating :-\


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: StupidMarioFan1 on July 18, 2013, 08:25:11 PM
Fire. Ice reminds me of Mario galaxy ice skating :-\
Yah it's confusing how the original Ice Mario was a powerup that made Mario freeze any water he touches and allows him to skate on it, whereas now Ice Mario is a light-blue Fire Mario throwing snowballs. :P It's funny that someone was able to make SMG Ice Mario work in SMG2.


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: DoctorFlux(Mariodk) on July 27, 2013, 10:56:00 AM
ok i am not adding fire&ice hitboxes yet
but i tested it and my idea worked

right now i have some stupid problems with SMBz mario v4
and i PSAed anything in brawlbox v68(was that be that one cuz of copy/paste subroutines) and now it working even less and even more bugs then before
and doctor mario mainly only needing random pile colour/FS done and then dr mario is done
Majin buu psa just needing throws fixed for the new model/specials

so i guess Buu, dr mario or Maybe even Megaman is one of my next released hacks
if not 3 model imports i have worked on and non previews of it here (yet)
but i can say who the 3 model imports will be over:
1 over link hint: a blue "insert whatever this is here" over shield and a "insert a fast charater name here" Screwdriver over Sword
1 over samus: some thing there is the colour: silver/gray
1(kinda 2) over ICs

2 of these model imports is from same serie btw and a serie i have non hacks of (yet)
so you can guess Who
     atleast Doctor Mario is the closest to be done as soon i find out how to make the piles random colours
                     idk who will be first done doctor mario,buu,megaman,one of my model imports of these 3

i dont think smbz mario 4 will be done until blackjax has finished that new moveset editor
cuz of i can´t psa the psa in Smash attack
so the psa will be too big filesized,dont have model changers for all the new stuff

and can´t PSA it in brawlbox v67(that version that works best if wanted the PSA to work without too many bugs) since i can´t copy/paste subroutine codes
and same with almost any other movesets i needing to copy/paste subroutines codes too and got too much problems with brawlbox v68 (even if code from a unedited moveset file) as i did on SMBZ mario v4

Post Merge: July 27, 2013, 12:29:46 PM
whatever i just post one of my model imports anyway
since it easy to guess
since i said:
      "insert alot of words here" who
                                  Doctor
and the other hints like "insert fast charater"= Sonic Screwdriver

(http://i.imgur.com/PXp9zAW.png)
over link
tardis over shield
sonic screwdriver over sword
almost done in rigging but fingers and needing more fixes on shoulders


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: StupidMarioFan1 on July 28, 2013, 08:13:24 PM
right now i have some stupid problems with SMBz mario v4 and i PSAed anything in brawlbox v68(was that be that one cuz of copy/paste subroutines) and now it working even less and even more bugs then before
Sometimes life just loves having a d**k punching party on random people, so I guess you're currently one of those people. Anyways that sucks that after going through all of that it's working less than before you started, which makes me sad because I know that I'll have to wait even longer for SMBZ v4. It's been one of the main reasons why I've been checking the vault the past week or two. Currently in the hacking Mario 64 mood at the moment, takes a long time making a maze level in Google Sketchup that'll look good and not be too easy or too difficult. I'm also in the mood to hack GoldenEye 007 and make Let's Play videos, I've just got too many things that need to be done...wait no actually I'm trying to get back into the Mario 64 video making feel. The only good side to having so many different hobbies on the computer is that I can switch between them instead of just not doing stuff on the computer.


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: rax189 on August 02, 2013, 11:46:02 PM
Long time no news MDK anything to fill us in? Luffy, Naruto, Mario psas? Anything? hahaha Also love the tardis shield idea that was creative


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: KnightMario on August 04, 2013, 09:59:38 PM
Sometimes life just loves having a d**k punching party on random people, so I guess you're currently one of those people. Anyways that sucks that after going through all of that it's working less than before you started, which makes me sad because I know that I'll have to wait even longer for SMBZ v4. It's been one of the main reasons why I've been checking the vault the past week or two. Currently in the hacking Mario 64 mood at the moment, takes a long time making a maze level in Google Sketchup that'll look good and not be too easy or too difficult. I'm also in the mood to hack GoldenEye 007 and make Let's Play videos, I've just got too many things that need to be done...wait no actually I'm trying to get back into the Mario 64 video making feel. The only good side to having so many different hobbies on the computer is that I can switch between them instead of just not doing stuff on the computer.

I'm not trying to be mean about this, you know we're buddies, but it's his topic, not yours and you used half of that post to talk about your hacks.

But I personally think fire would be the best, when did Mario ever use ice in smbz?


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: StupidMarioFan1 on August 05, 2013, 12:26:43 AM
lol sorry, I was trying to explain why I look forward to his hacks so much, guess that's not what it ended up coming out as. xD


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: LCCoolJ95 on August 05, 2013, 06:02:08 AM
You're making a Shadow too? What the heck, where was I when you announced that?

And I voted for Naruto.


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: justadood on August 06, 2013, 10:27:04 PM
i love you mariodk <3


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: DoctorFlux(Mariodk) on August 06, 2013, 11:59:08 PM
sadly no internet for a while
so had to take my laptop to the nearest free wifi to say this
but i got afew thing done

the doctor over link(tardis over Shield,sonic screwdriver over sword)
model edits ready for megaman moveset and alot of animetions too
Majin buu moveset just needing throws done and FS
Luffy i think epic pervy is working on and maybe soon done with animetions
shadow is also kinda done
and rest is still the same


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: StupidMarioFan1 on August 07, 2013, 01:15:07 AM
Okay I don't remember if you said this already, and don't worry reply whenever you can, but did you get the cape fs working? Last I heard was that you just had to get the movement, you go the animations to play but he stood still. Also did you decide on the hitboxes? I sorta forgot and I'm too tired to look at the other pages (past 2am here) XD


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: SpoonTheMan on August 08, 2013, 12:05:26 PM
I voted Naruto.


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: narutofan1 on August 09, 2013, 09:45:30 AM
Hey MarioDK, is there any progress on the Naruto PSA over olimar?


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: DoctorFlux(Mariodk) on August 09, 2013, 01:00:54 PM
Okay I don't remember if you said this already, and don't worry reply whenever you can, but did you get the cape fs working? Last I heard was that you just had to get the movement, you go the animations to play but he stood still. Also did you decide on the hitboxes? I sorta forgot and I'm too tired to look at the other pages (past 2am here) XD
still moving left
Hey MarioDK, is there any progress on the Naruto PSA over olimar?
stop asking all time


got internet but only for this weekend

and i have been worked on megaman&buu this whole time where i did not have internet
sadly i cant make any previews anyway cuz this pc i am at is too old for even brawlbox
maybe i dont think previews anytime this weekend but maybe in 2 weeks

only worked on megaman and buu cuz they dont screwed up and no freezes and bugs so far
 

next week i got internet (on my good PC) and so i am back and full motived again
and for the doctor only thing he needs is lower his texture/polygons and done


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: StupidMarioFan1 on August 09, 2013, 01:33:03 PM
So Doctor Mario is almost here? :happy: Too bad the next few weeks will be crazy for me, going on vacation, then moving into a rental home, then school starting back up, otherwise I'd be one of the first downloaders and give feedback. :P


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: DoctorFlux(Mariodk) on August 16, 2013, 01:33:57 PM
IM back!

and got possible (if anything works) afew releases really really soon

btw can Rob be .rel ported yet? if so i kinda got a mini project
that kinda dont needing alot of new animetions only PSA coding mainly
and all i can say to that project is: EXTERMINATE!!


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: Leon Exodio on August 16, 2013, 01:39:07 PM
IM back!

and got possible (if anything works) afew releases really really soon

btw can Rob be .rel ported yet? if so i kinda got a mini project
that kinda dont needing alot of new animetions only PSA coding mainly
and all i can say to that project is: EXTERMINATE!!
rob cant be .rel ported yet but he will soon but i dont know how long we are .rel porting the more popular people first


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: DoctorFlux(Mariodk) on August 16, 2013, 01:48:31 PM
rob cant be .rel ported yet but he will soon but i dont know how long we are .rel porting the more popular people first
ok but then he can be ported i starting to plan the moveset for Daleks
i dont think it will be so hard to make(both PSA/animetion/model wise)
and now i wanted soon some thing released and working since almost nothing i have done right now does not work

i am sure Majin buu,The doctor(over Link) will work then i have done them
Megaman is unsure but i got model ready with rush armor+beat the bird (up-b from SSBF2) ready and the reason for its not Rush the dog (as you can see from that video KTH/Southcraft have done since i knew it will look like something like that that dog is there for like under 1 sec.)
and some animetions done aswell
and made megaman to support oneslot resize on his boneset(for Megaman X) since the boneset can´t support oneslot models anyway on ness and not putting him on ness anyway i think over Snake maybe cuz of i can maybe use his c4 for clash bomber since C4 can stick to others aswell and good snake can be .rel ported with the best method of .rel porting xD(deadpool+megaman+maybe Ussop XD)

rest is still same progress but if i screw the FSes(mainly the cape FS) on SMBZ mario v4 and rebuilt the PSA again i guess i can get that ready maybe

for doctor mario i think i screw the idea with random colour pile so it will always be the red&blue pile but still will have a melee like shader
and so i can aswell release my Doctor Mario v2 model with better UVs,normal fixes+all the recolours+melee version+the texture a version for SMBZ mario v4 to turn from doctor mario to Fire mario(or normal if someone use this model to make a Doctor mario+normal mario moveset in 1 change by taunt)


Luffy im waiting for with epic pervy but just got internet back so not sure how much progress on luffy

Naruto is still about the same

Goku v2 i got alittle progress but not much only made model rig better with goku´s new boneset
Vegeta updates kinda is done but have to rebuilt his SFX pack+PSA file
same with Gotenks + maybe getting SSJ model changer taunt(not SSJ mode just model changer) so having normal+SSJ1,3 in 1 slot


Title: Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4?
Post by: Renova on August 16, 2013, 03:21:39 PM
ok but then he can be ported i starting to plan the moveset for Daleks
i dont think it will be so hard to make(both PSA/animetion/model wise)
and now i wanted soon some thing released and working since almost nothing i have done right now does not work

i am sure Majin buu,The doctor(over Link) will work then i have done them
Megaman is unsure but i got model ready with rush armor+beat the bird (up-b from SSBF2) ready and the reason for its not Rush the dog (as you can see from that video KTH/Southcraft have done since i knew it will look like something like that that dog is there for like under 1 sec.)
and some animetions done aswell
and made megaman to support oneslot resize on his boneset(for Megaman X) since the boneset can´t support oneslot models anyway on ness and not putting him on ness anyway i think over Snake maybe cuz of i can maybe use his c4 for clash bomber since C4 can stick to others aswell and good snake can be .rel ported with the best method of .rel porting xD(deadpool+megaman+maybe Ussop XD)

rest is still same progress but if i screw the FSes(mainly the cape FS) on SMBZ mario v4 and rebuilt the PSA again i guess i can get that ready maybe

for doctor mario i think i screw the idea with random colour pile so it will always be the red&blue pile but still will have a melee like shader
and so i can aswell release my Doctor Mario v2 model with better UVs,normal fixes+all the recolours+melee version+the texture a version for SMBZ mario v4 to turn from doctor mario to Fire mario(or normal if someone use this model to make a Doctor mario+normal mario moveset in 1 change by taunt)


Luffy im waiting for with epic pervy but just got internet back so not sure how much progress on luffy

Naruto is still about the same

Goku v2 i got alittle progress but not much only made model rig better with goku´s new boneset
Vegeta updates kinda is done but have to rebuilt his SFX pack+PSA file
same with Gotenks + maybe getting SSJ model changer taunt(not SSJ mode just model changer) so having normal+SSJ1,3 in 1 slot

Sound awesome! Thanks for updating everyone. Looking forward to your next release.


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: DoctorFlux(Mariodk) on August 18, 2013, 03:11:49 PM
(http://i.imgur.com/wdRQNST.gif)
now I will do a moveset that don't needing so much skills or anything only base PSA coding
so it wont glich and fail of bugs (like most of my WIP right now)
Dalek moveset is full planed
and animetions super easy to do like wait is basely just a 1 frame animation on the dalek´s T_pose

I know yet 1 more WIP
but I kinda put anything else on hold just to finish this one cuz I know its easyer then my other projects like the rig took only 5min
and already done with half of the animetions in a half day
since now I wanted to finish something and don't want stuff to fail cuz of Glitches on brawlbox or the PSA file or something like that


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: StupidMarioFan1 on August 19, 2013, 01:10:03 AM
That's good, and on Dr. Mario, I don't think people will mind it not having random coloring for the needles, that's really just an extra eye candy if it was able to work. Also I'm not a Dr. Who fan, but I do plan on watching some at some point, so I'm not entirely excited on this mini hack. lol I'll just keep patently waiting for the other hacks. Was kinda afraid that you'd finished a few while I was gone on vacation and would've missed the release day, so take your time. xD


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: Kagemaru on August 19, 2013, 01:21:29 AM
I actually think that a Dalek model could work with most of Rob's moveset. With the exception of the gyro, all the lasers work and you can even use the Dalek arm thingy for all of robs normal physical attacks. You could just null the bust or waist bones so it doesn't bend.

Then you could give it a few different moves to make it different from Rob (unless you wanna make a fully different psa) like a different down b to replace the gyro.

But Rob's moveset works REALLY well as a Dalek. Even his final smash... you could add in some sounds to make it go EXTERRRRRRMINATE over and over. It'd be pretty funny to see. Cool thing about making a Dalek model is that I'm pretty sure it can be done very easily. Its just a bunch of spheres over some flat edges with a few round parts at the top. Simple design because it was made WAAAAAY back in the beginning of the classic Doctor Who.


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: pikazz on August 19, 2013, 04:34:30 PM
([url]http://i.imgur.com/wdRQNST.gif[/url])
now I will do a moveset that don't needing so much skills or anything only base PSA coding
so it wont glich and fail of bugs (like most of my WIP right now)
Dalek moveset is full planed
and animetions super easy to do like wait is basely just a 1 frame animation on the dalek´s T_pose

I know yet 1 more WIP
but I kinda put anything else on hold just to finish this one cuz I know its easyer then my other projects like the rig took only 5min
and already done with half of the animetions in a half day
since now I wanted to finish something and don't want stuff to fail cuz of Glitches on brawlbox or the PSA file or something like that

you should try to make dalek more colorful!
like this one:
Närcon 2013 - Dalek Refuse to say "Hamburger is the Best" (http://www.youtube.com/watch?v=X144oqz4ZGY#ws)
(i was actually the one who recorded and got ditched :oshi: )

however, I cant wait for the hack!


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: DoctorFlux(Mariodk) on August 26, 2013, 05:17:43 AM
you should try to make dalek more colorful!
like this one:
Närcon 2013 - Dalek Refuse to say "Hamburger is the Best" ([url]http://www.youtube.com/watch?v=X144oqz4ZGY#ws[/url])
(i was actually the one who recorded and got ditched :oshi: )

however, I cant wait for the hack!
dont worry will make shine effect ingame
I actually think that a Dalek model could work with most of Rob's moveset. With the exception of the gyro, all the lasers work and you can even use the Dalek arm thingy for all of robs normal physical attacks. You could just null the bust or waist bones so it doesn't bend.

Then you could give it a few different moves to make it different from Rob (unless you wanna make a fully different psa) like a different down b to replace the gyro.

But Rob's moveset works REALLY well as a Dalek. Even his final smash... you could add in some sounds to make it go EXTERRRRRRMINATE over and over. It'd be pretty funny to see. Cool thing about making a Dalek model is that I'm pretty sure it can be done very easily. Its just a bunch of spheres over some flat edges with a few round parts at the top. Simple design because it was made WAAAAAY back in the beginning of the classic Doctor Who.
was thinking to make dalek possible over Fox instead and use N_B shoots for lazer

some moves will be alittle like robs but still not is


here is possible my next releases:
Dalek moveset(over fox now): only needing animetions for damage/cliff/items/slipping(not sure how a dalek will look then use that animetion) and these kinda of animetions
THe Doctor over Link
Cyperman over samus

so making a Doctor who release day
the next release day i was thinking will be a Mario release day:
SMBZ mario v4
Geno updates/fixes
Doctor Mario moveset/model updates


also does someone have some of my hacks that got deleted by mediafire since i saw alot of broken downloads (mainly them that is  uploaded to mediafire )and i dont have most of these hacks anymore


also my next Video Previews will not be on my youtube anymore since i am making a new&better now+better videos for mods: moveset videos and show each move and how to use them and model import showcases(mainly my own models)
the first videos will mainly be model showcases
since my most of my Moveset i have uploaded there is coming a update to them and most of them is WIP:
SMBZ mario v4
goku v2
Shadow moved from a bad port over DK to a perfect (no .rel or renaming port) over Falco+real article for chaos spear
Geno
Vegeta(not much new GFX,fixed stuff,Throws,Wins)
Gotenks(Normal+SSJ1+SSJ3 in 1 model but not SSJ mode only taunt model changer + in SSJ3 model there will be some lighting effects+better GFX)
so yeah most of my movesets is getting update so can´t make new video of them yet

so kinda my youtube i got right now is kinda Dead since im making a new
and maybe also with some guides on SSBB modding


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: StupidMarioFan1 on August 26, 2013, 10:37:05 PM
Hmm what hacks are missing? I've got your old smbz ones if those are gone, ie also got a few of the dbz, so let me know and I'll send yah anyone missing that I have next weekend...currently on the phone because computer has no Internet. :P also geno did need updating, glad you finally got around to him. :)


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: Renova on August 28, 2013, 10:41:26 AM
I think for your vegeta psa you it would be cool if he said somewhere, "I'm the prince of all saiyans".

Your psa so your call though.


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: DoctorFlux(Mariodk) on August 28, 2013, 02:09:42 PM
I think for your vegeta psa you it would be cool if he said somewhere, "I'm the prince of all saiyans".

Your psa so your call though.
maybe on 1 of the wins on the update
but right now the next releases will be all Doctor Who based then Mario then maybe DBZ or naruto(the charater not serie since only got 1 naruto based hacK WIP) or Luffy release
on the DBZ release day it will be:
Gotenks v2(mainly fixes,Normal/SSJ1/3 in 1 model+better GFX+Fixed SFX pack)
Majin Buu moveset v1 not kid buu but a moveset based on both super(mostly)+kid
vegeta v1.5(mainly fixing+better GFX+adding his own wins/throws)(is kinda done just have to animte wins/throws but rest is done and hopefully working for anyone else)
Goku v2: almost anything revamped to be atleast as much up to date as vegeta/gotenks is

Hmm what hacks are missing? I've got your old smbz ones if those are gone, ie also got a few of the dbz, so let me know and I'll send yah anyone missing that I have next weekend...currently on the phone because computer has no Internet. :P also geno did need updating, glad you finally got around to him. :)
dont worry i found them all but not Reupload them yet since i have to clean up on my dropbox anyway so i reupload anything on dropbox after


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: StupidMarioFan1 on August 28, 2013, 03:43:19 PM
Oh okay, that's good. I wonder if you'd willing to include different sound packs for Goku and Vegeta. I'm really used to their Dragon Ball Z Abridged voices. xD Of course if you don't want, someone will hopefully do it. lol


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: isaimcbrein on August 29, 2013, 12:34:13 AM
Is SMBZ V4 Mario and SSB4 Megaman released?


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: DoctorFlux(Mariodk) on August 29, 2013, 01:42:31 AM
Is SMBZ V4 Mario and SSB4 Megaman released?
look at brawl vault
if they are in Brawl vault they are Released If not they are not


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: StupidMarioFan1 on September 10, 2013, 08:10:11 PM
So gotten anything new done? Or just been busy with real life? Don't worry, I'm not rushing you, just curious. :)


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: DoctorFlux(Mariodk) on September 12, 2013, 08:53:33 AM
So gotten anything new done? Or just been busy with real life? Don't worry, I'm not rushing you, just curious. :)
i got all Dalek Animetions done
but since the moveset i was going after was on smashboard (a thread on smash board i know where ppl make moveset ideas and most of them is alot better then the request boards here) and since smashboard forum is down
the Doctor Who release day is not before Mario or Sonic or DBz release day

but i got good news
still
i think the DBZ release day(+maybe naruto or Luffy or both) is coming first after all
since Majin buu moveset is kinda already done
just needing to rig the rest models and fix SIde-B ground and up-B and make turn ppl into candy throw
updates/fixes of Vegeta&Gotenks will be easy since they can be opened in brawlbox
and Goku v2 i think i will only make over pit anyway since its anyway not possible over CF
and goku v2 rig is close to be done


after all these is done i will remaster my youtube channel to be alot better
i will show each attack for each moveset from now on and how to use them aswell
so ppl in the commants dont ask: how to change powerup, how to turn SSJ even then the readme say like: Use Down-taunt
and i got all the hacks back from the broken DL links aswell but i get them back&move the rest from mediafire to dropbox after all the updates


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: StupidMarioFan1 on September 12, 2013, 08:57:32 PM
Ah yes the comment section where no one reads the description or readmes. God I hate half of the people on YouTube. *facepalm*


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: Renova on September 12, 2013, 11:08:18 PM
i got all Dalek Animetions done
but since the moveset i was going after was on smashboard (a thread on smash board i know where ppl make moveset ideas and most of them is alot better then the request boards here) and since smashboard forum is down
the Doctor Who release day is not before Mario or Sonic or DBz release day

but i got good news
still
i think the DBZ release day(+maybe naruto or Luffy or both) is coming first after all
since Majin buu moveset is kinda already done
just needing to rig the rest models and fix SIde-B ground and up-B and make turn ppl into candy throw
updates/fixes of Vegeta&Gotenks will be easy since they can be opened in brawlbox
and Goku v2 i think i will only make over pit anyway since its anyway not possible over CF
and goku v2 rig is close to be done


after all these is done i will remaster my youtube channel to be alot better
i will show each attack for each moveset from now on and how to use them aswell
so ppl in the commants dont ask: how to change powerup, how to turn SSJ even then the readme say like: Use Down-taunt
and i got all the hacks back from the broken DL links aswell but i get them back&move the rest from mediafire to dropbox after all the updates

Make 5 readme's like you did for Goku PSA and I'm sure people will read them. The people who comment on your YouTube are kind of stupid. They didn't even realize you were showing Goku in training mode vs wolf. Somebody asked why isn't wolf moving...facepalm.


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: DoctorFlux(Mariodk) on September 13, 2013, 12:21:28 PM
ohh yeah i think i am gonna need help with Revamp Goku´s brawl texture to be as good as Gotenks/Buu/Vegeta´s
so on the first previews for goku he will have his anime look since i have redone the model+rig

Post Merge: September 13, 2013, 12:20:41 PM
Model preview(not rig yet also ignore the texture):
only for 1 outfit right now but all outfits from BT3 will be in this version of goku moveset(+ afew more outfits like that one goku had with jacket right before Cell games)
(http://i.imgur.com/Cp9sFrz.png)

(http://i.imgur.com/1RXBD2e.png)
(see some bones for rigged face)

(http://i.imgur.com/GKuwMsI.png)
(http://i.imgur.com/mKyfDEt.png)
SSJ3 Hair Bones(maybe in later version like v3 it will arc like Marth/ike´s cape bones)

(http://i.imgur.com/50ByZ7T.png)
SSJ4 will get the XXX outfit´s lower parts pants/belt/shoes
so it will mainly only be Gt adult goku that will have the right look for SSj4

also since its impossible to kinda have GT kid goku to turn into SSJ4 goku (in full Size)
i will make SSJ god over SSJ4 models changers for GT kid goku alt
if GT kid goku needing to be SSJ4
so SSJ4 will have same Size as GT kid goku or GT kid goku will have same size as adult

also:
(http://i.imgur.com/DFXnOQD.png)
did not forget tail bones


for ppl who prefer it i will make SSJ2(over SSj3 model changers cuz of SSj3 mod will have light effect thats why not over SSJ1 model changers if not i can do that light effect oneslot too) and SSJ god (over SSJ4) model changers
also the SSJ aura model will be over pit´s bow article so it can be oneslot aswell
and have yellow colour if SSj4 or red colour if SSJ God
will make many versions of goku model
i redoing the whole model since beyond´s got some gliches(beside bad rig)
like holes in the cloth (mainly at the blue shirt part as i remember)


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: justadood on September 13, 2013, 09:10:26 PM
[censored]ing amazing!! :D
i've been gone for so long, but god it's awesome to come back to such awesome news!! XD i love seeing how these things come along, and after being gone so long, it's [censored]ing awesome to come back and see it all look so beautiful!!


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: Zarks on September 14, 2013, 12:12:02 PM
Finally my favorite character of all the vault !! Thanks for continue now on with this proyect, and it's good to see that you are active again here on the vault :D

Your amazing Mariodk


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: DoctorFlux(Mariodk) on September 16, 2013, 01:28:05 PM
(http://i.imgur.com/Oh5KA9I.png)
Rigging the face
so goku can have his:
Srs Face (http://images4.wikia.nocookie.net/__cb20130805111934/ssb/images/d/dc/Render_Dragon_Ball_Goku.png)
Happy face(mainly for taunt/win) (http://fc05.deviantart.net/fs71/f/2012/334/b/8/goku_by_el_maky_z-d5mmbf4.jpg)
Dmg face
on all forms and rigging it so i dont have to use 3x4 face polygons
dmg,srs,happy face for Normal/SSJ1,3,4

also i am still needing texture help when this rig is 100% done(aswell as texture help for some of the other outfits)


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: StupidMarioFan1 on September 16, 2013, 04:27:54 PM
Rigged eyebrows and more mouth bones does tend to help and is something I hope is in the next smash bros.


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: DoctorFlux(Mariodk) on September 17, 2013, 09:15:04 AM
found a good texture for goku(and already almost added it to the model only hands left on the model):
(http://i.imgur.com/qcJOOhJ.png)
with this texture i atleast dont needing help with get a buu saga/cell saga texture
and also almost Saiyan/namek saga(almost that outfit but with logo on shirt) only needing to texture the logo

so now i only needs:
SSJ4 HD like texture before the first model is Done and ready for PSA


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: PseudoTypical on September 17, 2013, 10:59:49 AM
found a good texture for goku(and already almost added it to the model only hands left on the model):
([url]http://i.imgur.com/qcJOOhJ.png[/url])
with this texture i atleast dont needing help with get a buu saga/cell saga texture
and also almost Saiyan/namek saga(almost that outfit but with logo on shirt) only needing to texture the logo

so now i only needs:
SSJ4 HD like texture before the first model is Done and ready for PSA
I don't even care all that much about DBZ, but that is awesome.


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: Mareeo 64 on September 17, 2013, 01:58:32 PM
That texture is sexy as hell o_0 these hacks are well worth the wait.


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: Tye2K on September 17, 2013, 05:22:15 PM
Mariodk, are you still working on Goku over Pit PSA?


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: Chaos_Knight on September 17, 2013, 05:25:39 PM
Mariodk, are you still working on Goku over Pit PSA?
Do you not see the Goku pic and his post about it in the previous page? Of course he is.


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: Tye2K on September 17, 2013, 06:35:53 PM
Do you not see the Goku pic and his post about it in the previous page? Of course he is.

Oh. I just thought he was updating the Goku model.


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: rax189 on September 17, 2013, 11:19:35 PM
found a good texture for goku(and already almost added it to the model only hands left on the model):
([url]http://i.imgur.com/qcJOOhJ.png[/url])
with this texture i atleast dont needing help with get a buu saga/cell saga texture
and also almost Saiyan/namek saga(almost that outfit but with logo on shirt) only needing to texture the logo

so now i only needs:
SSJ4 HD like texture before the first model is Done and ready for PSA

1. So your not using the textures i sent you?
(http://gamers-desire.de/images/jdownloads/screenshots/nedelementgoku353.jpg)
2. Is it just me or does his head look a bit compressed? idk looks like its to short just an opinion but other then that great work


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: DoctorFlux(Mariodk) on September 18, 2013, 02:02:29 AM
1. So your not using the textures i sent you?
([url]http://gamers-desire.de/images/jdownloads/screenshots/nedelementgoku353.jpg[/url])
2. Is it just me or does his head look a bit compressed? idk looks like its to short just an opinion but other then that great work
that texture is only 1x512x512
but the other is like 2x512x512+face texture
so mine is more hi-res texture and looks best aswell
beside i can just recolour that texture im using to be close to the one you have since they are close to each other anyway

Post Merge: September 18, 2013, 02:06:39 PM
just some previews:
(http://i.imgur.com/MImENBb.png)
only done face for now

(http://i.imgur.com/xnlDl3k.png)
i know the eyeiris looks alittle weird right now but fixing it
took me hours to get the hair´s UV to look good


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: justadood on September 18, 2013, 04:50:10 PM
looks awesome!! XD gonna look sexy as [censored] in game


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: AnImAiNe on September 18, 2013, 07:03:30 PM
yo mariodk dbz battle of gods came out im not sure if u watched it yet


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: DoctorFlux(Mariodk) on September 19, 2013, 01:27:38 AM
yo mariodk dbz battle of gods came out im not sure if u watched it yet
ofc i have and thanks to that i have a idea for one of Vegeta´s wins now
(a funny one) that made vegeta to lose his pride

Post Merge: September 20, 2013, 09:57:58 AM
like naruto PSA will get Goku outfit(as the outfin in ninja storm 3)
so goku will get naruto outfit in the next DBZ game:
(http://i.imgur.com/76X9T09.jpg)
so why not naruto outfit for Goku Moveset aswell
since naruto moveset will have goku outfit


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: DoctorFlux(Mariodk) on September 23, 2013, 03:53:07 PM
Normal:
(http://i.imgur.com/4NM1NLu.png)
(http://i.imgur.com/bIu74Ge.png)

SSJ1:
(http://i.imgur.com/jmeXNNE.png)

SSJ3:
(http://i.imgur.com/LY3mQzc.png)
(http://i.imgur.com/fmcQrk1.png)

SSJ4:
(http://i.imgur.com/fziGaEM.png)(thanks to KTH for SSJ4 body texture)

only thing left before i can start PSAing,make rest animetions: Rig the eye/mouth/eyebrows


Title: Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA
Post by: Vaild Address on September 23, 2013, 03:56:11 PM
Sweet.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Kyouma on September 23, 2013, 04:51:39 PM
I guess you will add bones again, will you still put a different head for every transformation?
I rigged a Bardock which was supossed to transform into SSJ but since the head was rigged ont he bow it was just weird so I forgot about him lol


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on September 24, 2013, 02:03:36 PM
Goku Mouth/Face rig:
Normal:
(http://i.imgur.com/xlVUPB6.gif)
SSJ1:
(http://i.imgur.com/rAIQe4q.gif)
SSJ3:
(http://i.imgur.com/6u9XKsv.gif)
SSJ4:
(http://i.imgur.com/DV0Divr.gif)
only a test animetion for face/mouth rig


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Segtendo on September 24, 2013, 02:20:12 PM
I lol'd.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Yuuki Terumi on September 24, 2013, 02:31:25 PM
Looks awesome.

You shuold try to make Goku's move based on Smash Flash 2 Goku.

For the Final Smash, Goku can be the only character that can get another Smash Ball(s) while the Final Smash is being used and active.

For Example:
First Smash Ball: Super Saiyan 1
Second Smash Ball (while in SSJ1): Super Saiyan 2
Third Smash Ball (while in SSJ2): Super Saiyan 3
Fourth Smash Ball (while in SSJ3): Super Saiyan 4


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Kyouma on September 24, 2013, 02:36:57 PM
Looks awesome.

You shuold try to make Goku's move based on Smash Flash 2 Goku.

For the Final Smash, Goku can be the only character that can get another Smash Ball(s) while the Final Smash is being used and active.

For Example:
First Smash Ball: Super Saiyan 1
Second Smash Ball (while in SSJ1): Super Saiyan 2
Third Smash Ball (while in SSJ2): Super Saiyan 3
Fourth Smash Ball (while in SSJ3): Super Saiyan 4
nuuuuuuuu


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on September 24, 2013, 02:37:40 PM
Looks awesome.

You shuold try to make Goku's move based on Smash Flash 2 Goku.

For the Final Smash, Goku can be the only character that can get another Smash Ball(s) while the Final Smash is being used and active.

For Example:
First Smash Ball: Super Saiyan 1
Second Smash Ball (while in SSJ1): Super Saiyan 2
Third Smash Ball (while in SSJ2): Super Saiyan 3
Fourth Smash Ball (while in SSJ3): Super Saiyan 4
no
SSJ1,3,4 will be 100% same dmg/speed and anything else
it will be just like as vegeta that got SSJ1,4 in 1 SSJ mode
so you can choose what form you wanted for SSJ mode
and SSJ mode will be actived by got some dmg
not by FS since thats dragonfist or spirit bomb  

if i do something like that idea
so it will end up like SSJ4 need to have like 50% dmg on the weakest attack if SSJ4 needs to be stronger then SSJ1,3


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: StupidMarioFan1 on September 24, 2013, 03:12:11 PM
Needs to be in a loop, gets a little annoying having to close and open the spoiler to see the animation for a split second. Just saying, but he looks great so far. ;D


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Tye2K on September 24, 2013, 03:19:39 PM
In my opinion, I think Goku's new FS should be Super Saiyan God, but then again, that's just my opinion.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Kyouma on September 24, 2013, 03:21:45 PM
In my opinion, I think Goku's new FS should be Super Saiyan God, but then again, that's just my opinion.
people would rather preffer super seiyan god instead of ssj4 now that GT is not canon anymore


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Tye2K on September 24, 2013, 03:26:10 PM
Oh okay. But I thought GT was always non-canon.

Anyways Mariodk, I think you should make a PSA of Bills: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34352 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34352)

It'd be really awesome then we could all have Super Saiyan God (Goku) vs. God of Destruction (Bills) battle in Brawl.

Just a suggestion though.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on September 25, 2013, 12:20:19 AM
Oh okay. But I thought GT was always non-canon.

Anyways Mariodk, I think you should make a PSA of Bills: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34352[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34352[/url])

It'd be really awesome then we could all have Super Saiyan God (Goku) vs. God of Destruction (Bills) battle in Brawl.

Just a suggestion though.
i have a better idea
what about you learn to make animetions,code movesets
and make bills


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Tye2K on September 25, 2013, 05:37:52 AM
i have a better idea
what about you learn to make animetions,code movesets
and make bills

I have a feeling you saying this in a mean way to me for some reason.

Anyway, I thought you were gonna just say no and nothing else but I guess I could learn.

Sooo.... can you teach me how to do that stuff?


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Kyouma on September 25, 2013, 07:55:06 AM
I have a feeling you saying this in a mean way to me for some reason.

Anyway, I thought you were gonna just say no and nothing else but I guess I could learn.

Sooo.... can you teach me how to do that stuff?
there are tutorials for that in this forum


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on September 25, 2013, 09:33:08 AM
I have a feeling you saying this in a mean way to me for some reason.

Anyway, I thought you were gonna just say no and nothing else but I guess I could learn.

Sooo.... can you teach me how to do that stuff?
ofc i can
first step:
http://forums.kc-mm.com/index.php?board=57.0 (http://forums.kc-mm.com/index.php?board=57.0)
second step:
Learn from these Tuts

third step:
make what you needing


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: PseudoTypical on September 25, 2013, 09:49:04 AM
ofc i can
first step:
[url]http://forums.kc-mm.com/index.php?board=57.0[/url] ([url]http://forums.kc-mm.com/index.php?board=57.0[/url])
second step:
Learn from these Tuts

third step:
make what you needing
lol
Sooo.... can you teach me how to do that stuff?
Just to make what mariodk is saying a little clearer, he's got his own projects and probably isn't looking to teach people, especially not just anyone who asks. There's a lot of places here meant to teach you things like PSAing, so if you want to, use them.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Tye2K on September 25, 2013, 02:33:40 PM
ofc i can
first step:
[url]http://forums.kc-mm.com/index.php?board=57.0[/url] ([url]http://forums.kc-mm.com/index.php?board=57.0[/url])
second step:
Learn from these Tuts

third step:
make what you needing


Thank you


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Tye2K on October 03, 2013, 04:09:03 PM
Sorry for double posting but is this dead now? No one's been posting for 8 days now.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Segtendo on October 03, 2013, 04:23:59 PM
You're seriously bumping the thread the ask that? Seriously?


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Don Jon Bravo on October 03, 2013, 05:00:32 PM
You're seriously bumping the thread to ask that? Seriously? :srs:
fixed


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: KingJigglypuff on October 03, 2013, 05:34:16 PM
Sorry for double posting but is this dead now? No one's been posting for 8 days now.
It's been 8 days. Big deal.

Don't be a nuisance, Kid Ty. Or I'll have to sanction you.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: rax189 on October 03, 2013, 08:33:11 PM
8 days? oh god guys, MDK... must be DEAD! :patrick:


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 04, 2013, 01:14:58 AM
8 days? oh god guys, MDK... must be DEAD! :patrick:
awesome im dead now?
does this mean im a ghost or a zombie?


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: CaliKingz01 on October 04, 2013, 03:25:32 AM
i started to rig bones to the face of a model but idk. it causes too many issues. if you can, you should bones to broly's face. im half way finished with a decent psa for him thanks to the people who helped out.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 04, 2013, 03:26:40 AM
since im dead now it will be impossible to show this:
revamped F-Air:
(http://i.imgur.com/JDOfVjp.gif)

SSBF2´s up-tilt:
(http://i.imgur.com/4jUURxZ.gif)

SSBF2´s up-smash(hold&start animetion is still WIP):
(http://i.imgur.com/Vn5oyo1.gif)

SSBF2´s Side-smash(hold&start animetion is still WIP):
(http://i.imgur.com/pn2d4Xe.gif)

made also a new Fall animetion
and returning a old wait animetion that was infact alittle better then the one we got now

im making goku´s "A" attacks more like SSBf2´s this time
also im maybe making goku for Project:M (that will be 100% SSBF2´s moveset) but first Vbrawl Goku that is close to SSBF2 but not 100%

also ignore the model´s texture&Rig for now im revamping it then the animetions is done


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: BlueBrain on October 04, 2013, 04:09:33 AM
side smash doesnt look like a side smash to me tbh, it almost looks like a first hit of a basic AAA combo... :/

up tilt looks really nice, you just need to polish his right foot's movement a bit, since it goes pretty deep underground.


DISCLAIMER:
all that hasnt been said in this comment is to be taken as a compliment to your good work, this is not a hate comment.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 04, 2013, 08:50:52 AM
side smash doesnt look like a side smash to me tbh, it almost looks like a first hit of a basic AAA combo... :/

up tilt looks really nice, you just need to polish his right foot's movement a bit, since it goes pretty deep underground.


DISCLAIMER:
all that hasnt been said in this comment is to be taken as a compliment to your good work, this is not a hate comment.
yeah i know it dont look good but my side-smash animetion was made after the sprites that is used on SSBF2´s goku Side-smash
but thanks for the feedback and i know its not a hate comment


i will make a poll about how SSJ mode should work and how to active it:
and the poll will have a link to this post so you can see what you is voting for
option 1. :
SSJ mode will be actived after you have been Damaged for 250% dmg
so if you die at 100% dmg and spawn and then gets 150
you can use down-taunt for turn Super saiyan 1, 3, or 4(same mode on all SSJs but not same model changers)
so if flashing yellow(like vegeta) it will replace kaioken on down-taunt to SSJ mode
% dmg again
and the damage from Kaioken&stuff that dont give knockback(like fox´s N_B shoots)
does not count

Holding non Buttons will turn you to SSJ1(aka. use the SSJ1 model changers)
Holding "A" button will turn you to SSJ3 (aka. use the SSJ3 model changers like as if having SSJ2 over SSJ3)
Holding "B" button will turn you to SSJ4 (aka. use the SSJ4 model changers like as if having SSJgod over SSJ4)
where will be no Kaioken while in SSJ mode since i think that will be too much power

option 2. :
active Super saiyan mode just like as Vegeta
each time you get hit you get closer to SSJ mode actived
so if wanted SSJ mode fast just get hit by Multi hit attacks like mario´s tornado or kirby´s down-Air or goku´s kamehameha (only in next update of vegeta: you also get close to SSJ mode if you die
so it will take 3 maybe 2 lifes if you want SSJ mode as soon as possible if you dont get hit)

Option 3. :
SSJ mode will be like Wario´s DOwn-B
will be chargeble by not using it and waiting but then i have to remove up-taunt and move "give me yours energy" taunt to side-taunt since that taunt will be used for next time you use N-B after used that taunt you use small spirit bomb instead of kamehameha
and have SSj mode on up-taunt and kaioken on down-taunt
they can´t be on same taunt anymore if we wanted to choose what SSJ form we turn into
so the longer time you wait using SSJ mode the longer time you can be in SSJ mode
and you can´t turn it off and if you die while in SSJ mode you lose it
if flashing yellow(like vegeta) so you SSJ mode´s time is on max

Option 4. :
use it any time you wanted but you get dmged per attack  just like as it is right now but
SSJ mode on up-taunt and kaioken only on down-taunt

Option 5. :
after used yours finalsmash you can have SSJ mode actived


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: justadood on October 04, 2013, 10:39:45 AM
....i like the idea of it being activated when at higher damage, etc., but could it be that at like 80 damage you can use ss1, then at 100 you can use ss3, then at 120 you can use ss4?.. obviously those exact damage counts might not be very good, but could you do something LIKE that?


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 04, 2013, 11:32:00 AM
....i like the idea of it being activated when at higher damage, etc., but could it be that at like 80 damage you can use ss1, then at 100 you can use ss3, then at 120 you can use ss4?.. obviously those exact damage counts might not be very good, but could you do something LIKE that?
its not like that
SS1,3,4 is 100% same damage&moveset&speed&anything
its just so you can choose how you will look for super saiyan mode like as vegeta´s SSJ mode
+ if i do so SSj4 is stronger then SSJ3 and SSJ3 is stronger then SSJ1
it will be so much over powered so it can´t be in brawl at all

so only 1x SSJ mode


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Ultraxwing on October 04, 2013, 12:52:22 PM
 Options 1 is the best and most fair for this. instead of doing suicides to obtain it. the first one is a decent inceptive to stay alive as long as you can so you can use your temporary secondary as long and as effieciently as you can. i aprove of the first one.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Tye2K on October 04, 2013, 02:52:07 PM
It's been 8 days. Big deal.

Don't be a nuisance, Kid Ty. Or I'll have to sanction you.

Sanction? Lol.

I'm not making a big deal but just wondering. Reality can be a [censored] and get the best of you though.

But look with all due respect, I'm not trying to be annoying or being a spammer like most people I know in my society, just want to make sure MDK's okay, that's all. :)

Sorry for that pic.

Anyways, will SSG replace SSJ4 or will it be in the extra models for it? Also, if Option 1 for transforming, will he only be in that transformation for that period of time like Vegeta? IMO, Option 1 should be having to be able to transform whenever you want, but also be able to transform to SSJ2, SSJ3, and SSJG/or SSJ4.

One last thing: I only asked if the post was dead, MDK not you lol.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: StupidMarioFan1 on October 04, 2013, 03:02:51 PM
Honestly don't see the point of the picture besides showing that the censored word is the b word for female dog, also just because a topic is inactive for a few days doesn't mean anything. If it's weeks to months then that's when it might be dead, or the owner maybe just hasn't gotten enough done to show stuff...like me and my topics, I've got two that I haven't posted in months, they aren't dead, just haven't gotten back to work on those movesets.
On-topic:
Goku looks great so far, also I think you should be a ghost so you can haunt people like Ghost Nappa in DBZA. XD


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Tye2K on October 04, 2013, 03:09:38 PM
Oh. Okay. But still all jokes aside the whole "dead" thing. I do think Goku is awesome. Also, Will Goku still be over Pit and will he get like Emerald Textures (When you fight your Fake in SSE)?


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: rax189 on October 04, 2013, 05:09:10 PM
awesome im dead now?
does this mean im a ghost or a zombie?
Zombies are to main stream so ur a super ghost kamikaze.... hahaha anyways id go with option 4 just because that gives ppl the option of having super saiyan just as a taunt and not as an extra special ability, im fine with just being able to turn his hair gold and make him look cooler xD he dont have to be more powerful or complicated. But it aint my hack so do what ever you think will work out best :P


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Kyouma on October 04, 2013, 05:11:26 PM
dunno, I liked the taunt super saiyan transformation as in the previous PSA


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: cupofcioffi on October 04, 2013, 06:16:30 PM
I think the first option is the best (all the options and stuff make it cool) but I personally think that the damage should be lowered to 100 or 150 maybe. Also will he be able to go kaioken with this option at anytime?


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: justadood on October 04, 2013, 09:33:05 PM
its not like that
SS1,3,4 is 100% same damage&moveset&speed&anything
its just so you can choose how you will look for super saiyan mode like as vegeta´s SSJ mode
+ if i do so SSj4 is stronger then SSJ3 and SSJ3 is stronger then SSJ1
it will be so much over powered so it can´t be in brawl at all

so only 1x SSJ mode

no no, i didn't mean that they'd give different buffs, i was just asking if there was a way to set the model changer to be different at diffewrent damages :P so ss1,3,4 would have the same buffs, but instead of pressing a button to change which one you get, the model of goku that showed up could be based on how MUCH damage you have: IE if you had accumulated over 120 damage (or maybe given out, like a reward system..?) total, then pressing the trnsfrm taunt will turn you into ss1, and at 150, pressing the taunt will make you go ss3; and at 180 it would go ss4
with the ONLY DIFFERENCE BETWEEN them being the way they look!! (i'm not suggesting that you get stronger from ss4 than ss1 or 3, or anything like that, and i was just suggesting that maybe dealing the damage could trigger it too because i feel like you shouldn't be kept from ss1 just because someone's dying or running away without giving you damage, or killing you at low damage like ganandorf, who i think these kinds of buffs might be necessary to take down)


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 04, 2013, 10:15:31 PM
i still say no to that idea so if want to be ssj3 so you have to take more dmg even if ssj3 is not stronger then ssj1


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Tye2K on October 05, 2013, 11:21:33 AM
i still say no to that idea so if want to be ssj3 so you have to take more dmg even if ssj3 is not stronger then ssj1

I do like Option 1, but will he be able to stay in that transformation as long as you want?


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 05, 2013, 11:32:53 AM
I do like Option 1, but will he be able to stay in that transformation as long as you want?
time limited since it will be OP if not time limited
if not i do it attack Limited instead of time limited so if you have done XXXX numbers of attacks SSJ mode is off
but that will be in a other poll if option 1 wins


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Tye2K on October 05, 2013, 11:58:15 AM
Okay.





Page 666.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Yuuki Terumi on October 05, 2013, 11:58:29 AM
In my opinion, it shoud be just his Final Smash. I just don't see the other options to be fair, the way I see them.

Again, it's just my opinion, but I'll see how it turns out.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Vaild Address on October 05, 2013, 12:32:00 PM
I quite agree with Ultraxwing on option 1.

It wouldn't be fair if the CPU/Player hits you the more damage than you already have by the time you go SSJ. They would take advantage of that in my opinion.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 05, 2013, 01:02:34 PM
starting to get model&animetion&the PSA file ready to be tested ingame soon
maybe sometime next week some of the first ingame previews
but not sure if in this weekend cuz i got stuck at my fav. part on youtube again:
the science&physics part (like black holes, timespace, time travel and some other stuff)
but it is after all some of my studys so kinda importing i watching it


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: justadood on October 05, 2013, 04:43:27 PM
lol, no rush :D the longer you hold it, the better it'll be after all... and i do like option 1 best, however, could you at least make it so the damage needed could also be dished out? like in project M lucario's moveset, could you make it so like there's a countdown of how much damage needs to be placed before he can go ss1,3,4 that works like taking 70 damage plus giving out 80 (damage in one life) adds together for the 150 needed to activate ss1,3,4?


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: StrikeSilver on October 05, 2013, 11:56:12 PM
I have to say option 3 is my favorite. That way, you're not rewarded for getting hit. I also don't want to have final smashes on just to use Super Saiyan. Lastly, having Super saiyan damage you sounds more fitting for Kaio-Ken instead.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Kagemaru on October 06, 2013, 01:14:13 AM
I'd pick option 4 if it were altered a bit.

Why not make option 4 just give him a move change? Keep it balanced but give different moves. That way going super saiyan isn't bothersome.

If thats not possible, then Option 3 would be the best.

But then again, I've always had plans to make my own Goku moveset, so maybe thats just me projecting my project onto yours.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: StupidMarioFan1 on October 06, 2013, 04:15:20 PM
lol, no rush :D the longer you hold it, the better it'll be after all...
If only the 75 or so % of other hackers and YouTubers would be so understanding as us. It is kinda rare to find someone that understands why awesome crap like this takes so damn long.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: justadood on October 07, 2013, 06:59:15 PM
If only the 75 or so % of other hackers and YouTubers would be so understanding as us. It is kinda rare to find someone that understands why awesome crap like this takes so damn long.
^///^ glad to be setting an example! lol, but honestly i just wanna see good hacks come out, when or by who is further down the priority totem-pole, so why not wait?.. mariodk just does the best at holding so many projects on his back and takes them the furthest without dropping them, so if yours is a little late, you know it's because he's also got more work up his sleeve after he finally does release that one ;D


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: BlueBrain on October 09, 2013, 01:25:11 AM
i like option 3.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 10, 2013, 04:12:57 AM
my first stage(not a big stage project):
(http://i.imgur.com/TjOjTc3.png)
 just needing a light on the top of the tardis and done(maybe needs alittle help with that)
the tardis just flying around in the background of FD stage

also this weekend i maybe have preview of how the new kamehameha will look like ingame(but with old model&animetions since new model is not ready for ingame yet)

Post Merge: October 10, 2013, 09:04:48 AM
preview of the most used attack in dragonball:
(http://i.imgur.com/maINSb0.jpg)
(http://i.imgur.com/80RAtee.jpg)
(http://i.imgur.com/UG5elRT.jpg)
not sure i will keep the effect at goku´s hands of the beam yet
also using the old model on this preview for test stuff right now


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Renova on October 10, 2013, 09:46:57 AM
preview of the most used attack in dragonball:
([url]http://i.imgur.com/maINSb0.jpg[/url])
([url]http://i.imgur.com/80RAtee.jpg[/url])
([url]http://i.imgur.com/UG5elRT.jpg[/url])
not sure i will keep the effect at goku´s hands of the beam yet
also using the old model on this preview for test stuff right now


Well polished MDK. Looks so good as usual.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Tye2K on October 10, 2013, 12:33:15 PM
I [censored]ing love you MarioDK. You're [censored]ing awesome. You done great with your PSAs, especially Goku, keep up the good work, you gotta teach how to make these PSA's like you do, I wanna make hacks like you do.

Long live MarioDK.

Oh btw, what does TARDIS mean/what is (a) Tardis?


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 10, 2013, 12:35:15 PM
I [censored]ing love you MarioDK. You're [censored]ing awesome. You done great with your PSAs, especially Goku, keep up the good work, you gotta teach how to make these PSA's like you do, I wanna make hacks like you do.

Long live MarioDK.

Oh btw, what does TARDIS mean/what is (a) Tardis?
Tardis= Time and Relative Dimension in Space
but if you meant: WTF IS a Tardis = Doctor who´s Blue phone box that travel in time&Space
also Doctor who is a most see for scifi fans XD

also about teaching
after i have got some of my Projects done(or just some special attacks on these project done)
i will make Tuts on how to make:
time limited modes
transfrom,get a weapon or make a GFX effect stay on use taunt
my new method of Controleble teleport since that method is the best
Homing attack that works over anyone (but only as Teleport)
and afew other things i think ppl wanted to learn how to do in PSAing

Post Merge: October 10, 2013, 01:52:48 PM
just the Revamped Spirit bomb FS:
(http://i.imgur.com/fg51edO.png)
you can control where to throw it now (where the bones is you can throw it)
+ goku will teleport to the background now before charge up the spirit bomb

i dont think anymore previews of goku today
unless i can get the model´s face rig perfect today


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: StupidMarioFan1 on October 10, 2013, 03:18:30 PM
Learning how to get time-limited modes would help with SM64 Mario to get a better Wing Cap mode, and also a working Vanish Cap mode after figuring how I'll make him invisible.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Mareeo 64 on October 10, 2013, 06:35:05 PM
What if you did something like brawl's "invisible" from special brawl? It's definately not SM64 accurate, but maybe just for a beta


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: StupidMarioFan1 on October 10, 2013, 07:25:31 PM
I thought about that but I don't know how they coded that. When making v4.0 and adding the Metal Block for the metal cap, I thought about using the Cloaking Device, and then realized they took that item out in Brawl. Snake swaps between his invisible model and his costume in his entry but I didn't see any obvious coding unless it's in the subroutines, which it might be, or might be hardcoded similar to Kirby's copying abilities, and a few other things in the game. :P


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Don Jon Bravo on October 10, 2013, 07:55:10 PM
the effect at goku´s hands of the beam  look awesome


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Tye2K on October 11, 2013, 05:50:00 PM
Tardis= Time and Relative Dimension in Space
but if you meant: WTF IS a Tardis = Doctor who´s Blue phone box that travel in time&Space
also Doctor who is a most see for scifi fans XD

Alright. I love you dawg (no homo).

Let's try not quoting his entire post next time. Okay? :I

Okay. Sorry KingJiggs


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: justadood on October 12, 2013, 12:45:10 AM
I love how much work goes into these X3

also about teaching
after i have got some of my Projects done(or just some special attacks on these project done)
i will make Tuts on how to make:
time limited modes
transfrom,get a weapon or make a GFX effect stay on use taunt
my new method of Controleble teleport since that method is the best
Homing attack that works over anyone (but only as Teleport)
and afew other things i think ppl wanted to learn how to do in PSAing

And I'm looking forward to this very much :D i've tried watching WackaAlpacka's tutorials on PSAing, but with the slow-ass computer I have, I couldn't stay interested xP ...however, if I ever get to be as good as you are at PSA editing and building, I do have some ideas of my own i can't wait to try to make... like TF2 Scout over Snake... (or maybe over one of the pokemon if I can come up with a good Heavy moveset and a third TF2 character over the three in total, so Medic could be over the trainer and the FinalSmash can be Ubercharge, but I only have Scout's moveset thought up, and the Demoman i have in mind needs his DownB XP .... ....I guess we'll see!! XD)


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: The Following on October 12, 2013, 05:53:52 AM
Hey MarioDK... I have a quick question/suggestion... Feel free to use or not... If you include Kaioken with this Goku, I think it would be a good idea for that modes final smash to be that massive Kaioken Kamahamaha that Goku used against Vegeta in the Saiyan Saga... It is the one move that has yet to be in ANY DragonBall Z video game (to the best of my knowledge), and yet it's one of the franchises most awesome moments... At least to me it is.

Also, forgive me if this is something that has already been mentioned, there's like 700 pages and I haven't yet checked 'em all to see if I'm just repeating an idea/discussion... So I just figured I'd post.


EDIT: I also wanted to add that Option 4 seems the way to go... It just feels right... In the anime/manga Goku, Vegeta, Trunks, etc... They could all go SSJ whenever they wanted to.. So why not Brawl?


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: rax189 on October 12, 2013, 08:56:35 AM
hmmm yea i kinda agree with you, but there are too many people with too many suggestions and mariodk is like me n he's pretty stubborn so if he has an idea in his head it aint changing! lol for the most part, so he basically already has 2 final smash ideas that are great but urs is cool too, if u ever learn to psa... MAKE IT! haha anyways i also agree with being able to go ssj whenever :P


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: StupidMarioFan1 on October 12, 2013, 10:32:48 AM
Even though they basically choose when to become super in the show, to me I think there should be requirements first otherwise people would just play as whatever is the strongest ssj in the moveset and not use the other forms. When Goku first turned into a super sayian on Namek it took krillin being killed before he'd get so angry at frieza to go into the form, so I think maybe there should be requirements like say dealing a certain amount of damage to the other player, or going into FS a certain amount of times or something before being able to transform into each super form. It'd make it a bit more balanced to the overly powered character...or maybe Mariodk can do what he did for SMBZ Mario v2 and make a few versions, like one where you can change whenever you want, and like another one that requires stuff first.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Renova on October 12, 2013, 05:40:16 PM
Honestly I don't mind any variation of the super saiyan because the moveset to the PSA will be done so well it won't matter.

MarioDK's work is superb. Had it not been for the bugs of brawl box, we would see even more of his projects released.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 13, 2013, 07:27:40 AM
Honestly I don't mind any variation of the super saiyan because the moveset to the PSA will be done so well it won't matter.

MarioDK's work is superb. Had it not been for the bugs of brawl box, we would see even more of his projects released.
yes cuz it is the bugs of brawlbox´s moveset editor
but i hope the next PSA program blackjax making will be glitch free so the PSA will not freeze ingame for no reason
i know blackjax making the new program to work for afew charater and infact it is just these charaters im needing: mario(SMBZ v4),pit(goku if he fails with PSAIng in brawlbox)


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: StupidMarioFan1 on October 13, 2013, 11:05:16 AM
I hope he fixes some other characters that would have their specials messed up with BB, like Bowser for example.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 14, 2013, 03:33:21 AM
some previews i have not shown yet:
(http://i.imgur.com/lj4NqjB.png)(close to the vs. buu Spirit bomb XD and will also be like this ingame since i will do so the camera zoom in on goku on the FSes now)
(http://i.imgur.com/1bGhtRj.jpg)
(http://i.imgur.com/ZjO3my3.jpg)
(http://i.imgur.com/y5z7Dq7.jpg)
(http://i.imgur.com/8XrAN6T.jpg)
added damage face,blinking,3d eyebrows(so rigging,animte face was easyer)

and a surprice preview out of no where:
http://www.youtube.com/watch?v=2E8hMoX13oI
a stage me&epic pervy working on
its still a WIP and some gliches so not ready to be released like explodion charaters if edit the ship´s animetions,and needing to add knockup stream over tornado and sky island then is up at the skys
but im fixing it soon after i have helped with megaman´s FS on southcraft&KTH´s megaman and while i wait for some animetions from jrush64


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Tabuu Forte Akugun on October 14, 2013, 08:52:27 AM
Your Goku is phucking epic, man. As I believe I've stated in my King Cold readme, you're an inspiration to me. ;)


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Renova on October 14, 2013, 08:53:38 AM
Oh my god, Going Merry looks so perfect. Props to you MDK and Epic Pervy!

I had completely forgotten that you were working on the project Nintendo vs. D.O.N.

Progress has never looked so good.

Edit: Mario & Sonic vs D.O.N.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 14, 2013, 12:23:17 PM
Oh my god, Going Merry looks so perfect. Props to you MDK and Epic Pervy!

I had completely forgotten that you were working on the project Mario&Sonic vs. D.O.N.

Progress has never looked so good.
Fixed XD


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: rax189 on October 14, 2013, 09:12:13 PM
did u get that one piece brstm from me? xD or did u just make it real fast :P


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 15, 2013, 05:08:35 AM
did u get that one piece brstm from me? xD or did u just make it real fast :P
yes

also i got good news:
as soon i found out how to get Sound via the HDMI on my graphic card/PC
i will be able to record in Full 1080p HD without any lag
cuz i got a capture card for HDMI now

so i can use that for put to my PC and record anything on the screen&hopefully soon sound too
but with this i can also record from my Wii U(that is hacked to use SSBB mods) but still prefer to record form emulator since its true 1080p while VWii mode on Wii U is still 480p
and my PC can run emulator without any lag at all
not even if using a recording program but the video i recording is laging alot


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: justadood on October 15, 2013, 07:18:43 PM
omg, this looks awesome as [censored]!! are you planning on making the cloud part look like skypia too?! and does the gotenks cameo suggest that you will be updating his PSA as well?!?!?! =D


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 15, 2013, 07:48:33 PM
omg, this looks awesome as [censored]!! are you planning on making the cloud part look like skypia too?! and does the gotenks cameo suggest that you will be updating his PSA as well?!?!?! =D
as i said on the comments on youtube we(me&epic pervy)will make skypia

and i just took a hack i wanted to play as since luffy moveset is still not ready to be shown in a video yet aswell as some of my other WIP


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: StupidMarioFan1 on October 16, 2013, 03:36:54 PM
yes
*TFS King Vegeta shoots Mariodk with a beam*
TFS King Vegeta: Freaking smartass.
Anyways on a serious note, Goku and that ship look amazing. :D


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Tye2K on October 16, 2013, 04:51:43 PM
Progress is amazing so far. Also, will Goku stay over Pit? Or will he be over another character now?

Either way, this looks so frickin' awesome!


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Chaoticchronos on October 17, 2013, 10:37:28 AM
Amazing job Mariodk, how's the progress so far? By the way love the facial expression u have made for Goku, makes me laugh everytime I check out your topics and posts. :af:


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: rax189 on October 17, 2013, 08:42:11 PM
Progress is amazing so far. Also, will Goku stay over Pit? Or will he be over another character now?

Either way, this looks so frickin' awesome!
Hes probably said that he will be over pit 50 times now....
Amazing job Mariodk, how's the progress so far? By the way love the facial expression u have made for Goku, makes me laugh everytime I check out your topics and posts. :af:
If he has had progress, it would be on this topic wouldnt it? its not like he hasnt posted anything for a whole week.... When he has progress i can gurantee he will post it here and the beauty of it is that you dont even need to ask him


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Chaoticchronos on October 17, 2013, 10:14:09 PM
Hes probably said that he will be over pit 50 times now....If he has had progress, it would be on this topic wouldnt it? its not like he hasnt posted anything for a whole week.... When he has progress i can gurantee he will post it here and the beauty of it is that you dont even need to ask him

Haha true, just wanted to congratulate him on how superb his works are and I have no doubt how amazing it will be when he reveals to the world his masterpiece of art. Same as for your works too rax189, I have seen your works and it is astounding.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: StupidMarioFan1 on October 18, 2013, 03:07:32 PM
Well he could've got some more progress and just not enough that he feels is enough posting about, like say if he edited one texture, he probably wouldn't make a whole post about it. lol
Anyways I also believe it will be amazing...just like SMBZ v4....jk I know you're still waiting for BB to be fixed.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: CaliKingz01 on October 19, 2013, 03:23:00 AM
hey, so i got goku to be in the final smash with gohan but the game won't let me make goku transparent.

see
(http://i.imgur.com/ErNObtB.jpg)
any idea why that is?


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Mareeo 64 on October 19, 2013, 09:12:04 AM
well first thing's first. Goku's normal's look like they need to be fixed


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: StupidMarioFan1 on October 19, 2013, 09:30:26 AM
So are you saying that he'll appear in the FS and then not disappear? Are you saying that he's always right next to Gohan even when not using the FS? Please elaborate a little more.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Zarks on October 19, 2013, 10:21:23 AM
Brawlbox v0.69 is out ! :D


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: StupidMarioFan1 on October 19, 2013, 10:28:16 AM
I was like the 6 download! But that doesn't matter, hopefully this means you can finish those other hacks now Mariodk. :D


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Chaoticchronos on October 19, 2013, 12:05:56 PM
Brawlbox v0.69 is out ! :D

Alright! awesome! Now we can finish our PSA with little to no problems


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: CaliKingz01 on October 19, 2013, 12:35:42 PM
So are you saying that he'll appear in the FS and then not disappear? Are you saying that he's always right next to Gohan even when not using the FS? Please elaborate a little more.
no he leaves after the final smash. i just want him to be transparent.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 19, 2013, 01:22:12 PM
Brawlbox v0.69 is out ! :D
i know and the best thing on it is animetion converter XD


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Renova on October 19, 2013, 02:39:12 PM
i know and the best thing on it is animetion converter XD

Is this the brawlbox update that fixes your issues that you've been waiting for?


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: CaliKingz01 on October 19, 2013, 02:46:58 PM
i know and the best thing on it is animetion converter XD
REALLY?? how would i use that feature?


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: justadood on October 19, 2013, 04:26:55 PM
@MarioDK: I was wondering if since you were working on updating the SMBZ Mario moveset, were you also going to update Luigi/Sonic?.. I'm asking because I was wondering if Sonic was going to get a fireform powerup, like he did in SMBZ, and if you were going to work on maybe updating Luigi's SMBZ moveset too.. maybe give him the Tanooki suit or something..?? ....I'm just wondering because with the Goku moveset being paired with Buu and Vegeta getting updates as well, I was curious whether or not Mario's moveset was going hand-in-hand with Sonic and Luigi getting an update? ^^


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 22, 2013, 01:50:47 PM
@MarioDK: I was wondering if since you were working on updating the SMBZ Mario moveset, were you also going to update Luigi/Sonic?.. I'm asking because I was wondering if Sonic was going to get a fireform powerup, like he did in SMBZ, and if you were going to work on maybe updating Luigi's SMBZ moveset too.. maybe give him the Tanooki suit or something..?? ....I'm just wondering because with the Goku moveset being paired with Buu and Vegeta getting updates as well, I was curious whether or not Mario's moveset was going hand-in-hand with Sonic and Luigi getting an update? ^^
-SMBZ Sonic will be with a new(no renaming or .rel port) of Shadow+with new moveset and article for chaos spear so it can be refleced and stuff(shadow over falco)
+ SMBZ sonic v2 will get new Boneset so the face&mouth is rigged and can be animted
and will maybe get Fire Sonic(also this model give a method for adding oneslot Super sonic aswell if my ideas for fire sonic works aswell as coding of my SMBZ mario v4´s Cape FS )
-Goku v2 will be with vegeta/gotenks v2,Majin buu moveset(it is kinda done but brawlbox is gliching the moveset sadly)
-SMBZ mario v4 will be with Doctor mario(Semi CLoned moveset so not all moves is like melee mario´s) aswell as updates of Geno
SMBZ Luigi is not me who making it and i am not sure if i will
-Naruto will be as a single release (if not epic pervy finishing the Luffy animetions so it wil lbe with luffy)


if not i somehow get brawlbox to not glich for me and can release all at onces


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: StupidMarioFan1 on October 22, 2013, 03:50:53 PM
Wait so v0.69 is still messing up the moveset?


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 22, 2013, 03:53:23 PM
Wait so v0.69 is still messing up the moveset?
nope since blackjax removed PSAing since v68c


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: justadood on October 22, 2013, 11:28:30 PM
that's awesome news MDK :D and thanks for taking the time to reply, i know how busy you are ^^


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Renova on October 23, 2013, 08:25:13 AM
-SMBZ Sonic will be with a new(no renaming or .rel port) of Shadow+with new moveset and article for chaos spear so it can be refleced and stuff(shadow over falco)
+ SMBZ sonic v2 will get new Boneset so the face&mouth is rigged and can be animted
and will maybe get Fire Sonic(also this model give a method for adding oneslot Super sonic aswell if my ideas for fire sonic works aswell as coding of my SMBZ mario v4´s Cape FS )
-Goku v2 will be with vegeta/gotenks v2,Majin buu moveset(it is kinda done but brawlbox is gliching the moveset sadly)
-SMBZ mario v4 will be with Doctor mario(Semi CLoned moveset so not all moves is like melee mario´s) aswell as updates of Geno
SMBZ Luigi is not me who making it and i am not sure if i will
-Naruto will be as a single release (if not epic pervy finishing the Luffy animetions so it wil lbe with luffy)


if not i somehow get brawlbox to not glich for me and can release all at onces


I can't lie..I pretty excited for this . So many good PSA's coming.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: SonicBrawler on October 23, 2013, 08:28:59 AM
uhm. its not hard for one slot fire sonic lol. look at the sonic heroes psa. we got super sonic fine.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 24, 2013, 03:50:34 PM
Goku´s New "A" attacks is already Coded and the old onces is Revamped in Coding&ported from the old model to the new
but can´t start on Special&SSJ mode&FSes yet
since im waiting for some animetions for Catch&throw animetions for Goku(basely the SSBF2 onces)
and will also fix&finish Megaman before i start on specials stuff for goku


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: StupidMarioFan1 on October 24, 2013, 04:34:18 PM
nope since blackjax removed PSAing since v68c
Yay, now you can get some real progress done. :happy:


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Carnage on October 26, 2013, 05:14:47 AM
Yay, now you can get some real progress done. :happy:
what? lol it really doesnt matter since he could have used an older bb without the moveset editor so i dont know how bb not having something makes someone do more progress since he could have used  all the previous bb without moveset editor from day 1...


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: StupidMarioFan1 on October 26, 2013, 07:13:31 PM
Well BB with the moveset editor was able to do things that couldn't be done in PSA or Tabuu like adding visibility bones and other things, but using BB seemed to mess up his PSAs. You're able to finish these movesets now right Mariodk? Or did I misunderstand completely. :(


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 27, 2013, 05:20:21 AM
Well BB with the moveset editor was able to do things that couldn't be done in PSA or Tabuu like adding visibility bones and other things, but using BB seemed to mess up his PSAs. You're able to finish these movesets now right Mariodk? Or did I misunderstand completely. :(
you misunderstand completely
since brawlbox 0.69 has 100% removed moveset editor
and still using the older versions that give freezes ingame on PSAs


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Zarks on October 27, 2013, 10:18:00 AM
know then if blackjacks take out a new version with brawlbox moveset editor?


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 27, 2013, 08:32:38 PM
anyway here is what possible what will be done first in order:
1st: Megaman(im helping with for KTH&southcraft)
2nd: SMBZ mario v4: needing to finish the moveset it self for finish megaman´s FS since needing codes from cape FS to megaman can fly around in rush armor
but will not be release at same time as megaman cuz of im needing to finish all his models to work with v4
3rd: goku cuz he is kinda one of my most outdated+popular mods
4. Geno updates(if not soon any news from starwaffle´s&Albafika´s Geno moveset): also one of my most outdated hacks
5. a overrated Emohog ported to falco(no .rel port) with a alittle new updated moveset
since my shadow over DK is outdated too
6. Majin buu moveset(the one based on both kid&super buu so it fits with both models and turning ppl to candy only on throws like i did with gotenks´s up&down throws)
7. idk who after but possible naruto or Luffy

also:
(http://i.imgur.com/cOUtLYI.png)
a preview for 2 things at onces: Fire mario mode new N-B(brawl fire ball is moved to Side-B)
and a alittle edit to FD stage aswell since i am soon done with that and maybe im adding 1 more thing on it
the one who is guessing the 1 more thing im adding to the edited FD stage(if filesize ofc)
here is a hint of 1 more thing im adding to the stage: Ex......... cant say the rest of the word
gets a pre release of the stage (since i will release it with 2x model imports+1x moveset)


also i gave goku a 2 new attacks for on his movesets:
New AAA combo:
fire 2x weak/short ranged Ki Blasts with 1 hand(one with right and one with left hand)
the 3rd one is a more stronger Ki blast fired with both hands at onces
since 2x punchs&1x kick is too overused for AAA combo and goku needs Ki blasts on his moveset but not on side-B(both air&ground) since its going to be this:
 Dragon Ball - Goku's Meteor Combination (http://www.youtube.com/watch?v=bnxF8qnZMAg#) (alittle edited but almost the same):

first will be that hit with the arm>afew fast rapid kicks(possible not as many as in the video)>a uppercut(i think the up-smash animetion is fine for this combo too)>fast teleport alittle upwards>if normal mode or 80% chance in kaioken: hammerfist, if SSJ mode or 20% chance on kaioken kamehameha downwards

+ KI blasts on side-B is for Vegeta and dont want goku to have any clone attack from vegeta
only semi clone attack as kamehameha&galick gun
or small spirit bomb(on next N-B after used up-taunt)&big bang attack( on FS)


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Yuuki Terumi on October 27, 2013, 09:36:03 PM
After it's all said and done....

Try to make Smash Flash 2 Ichigo over Ike, if you want.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: rax189 on October 27, 2013, 09:54:08 PM
After it's all said and done....

Try to make Smash Flash 2 Ichigo over Ike, if you want.
you must have been dropped on your head when you were a child....


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Turb0k on October 27, 2013, 09:55:30 PM
you must have been dropped on your head when you were a child....
^This


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: StupidMarioFan1 on October 28, 2013, 02:59:19 PM
you misunderstand completely
since brawlbox 0.69 has 100% removed moveset editor
and still using the older versions that give freezes ingame on PSAs
****!!! ***!!! *****!!! ********!!!!
Anyways, on that Fire B, yes. Just yes. :srs:


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 28, 2013, 05:29:30 PM
i got bad news and good news
the good news
i just got able to record stuff in Full 1080p true HD since i got a capture card for HDMI and fixed my graphic card problem with no sound from HDMI
so brawl mods videos in full HD now(will still not record from my wii U since wii mode is 480p)
the bad news:
nothing to show off yet unless i making a new video for some of my older hacks (as i anyway update most of them anyway)


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: PseudoTypical on October 28, 2013, 05:53:19 PM
i got bad news and good news
the good news
i just got able to record stuff in Full 1080p true HD since i got a capture card for HDMI and fixed my graphic card problem with no sound from HDMI
so brawl mods videos in full HD now(will still not record from my wii U since wii mode is 480p)
the bad news:
nothing to show off yet unless i making a new video for some of my older hacks (as i anyway update most of them anyway)
lol I thought the bad news would be something causing you problems. That's all good news, basically!


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: StupidMarioFan1 on October 28, 2013, 06:21:20 PM
Well you could make a preview video for some of the WIP hacks if they're currently playable, like how you made a preview for SMBZ Mario v3, maybe you could do one of v4 to get us more hyped for him or something.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 29, 2013, 05:49:13 PM
Well you could make a preview video for some of the WIP hacks if they're currently playable, like how you made a preview for SMBZ Mario v3, maybe you could do one of v4 to get us more hyped for him or something.
was thinking to do that
but since megaman is close to be done im possible doing him xD


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: PseudoTypical on October 29, 2013, 06:04:30 PM
was thinking to do that
but since megaman is close to be done im possible doing him xD
1080p Mega Man pls


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Renova on October 30, 2013, 03:47:46 PM
I like the new intro on your video. Great job on the FS of Megaman. Can't wait to see more of your work.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 30, 2013, 03:59:16 PM
http://www.youtube.com/watch?v=-9KfYV13OO4#t=92 (http://www.youtube.com/watch?v=-9KfYV13OO4#t=92)

KTH said not release the video before he made also one
but southcraft did it by a mistake anyway
so i can anyway release it here too

also
what you guys think of my new way of making Moveset previews?
will do something like this for my future moveset videos


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: PseudoTypical on October 30, 2013, 04:05:05 PM
[url]http://www.youtube.com/watch?v=-9KfYV13OO4#t=92[/url] ([url]http://www.youtube.com/watch?v=-9KfYV13OO4#t=92[/url])

KTH said not release the video before he made also one
but southcraft did it by a mistake anyway
so i can anyway release it here too
lol Things happen. I answered the second part in SouthCraft's thread already so I won't copy it over.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Renova on October 30, 2013, 05:00:50 PM
[url]http://www.youtube.com/watch?v=-9KfYV13OO4#t=92[/url] ([url]http://www.youtube.com/watch?v=-9KfYV13OO4#t=92[/url])

KTH said not release the video before he made also one
but southcraft did it by a mistake anyway
so i can anyway release it here too

also
what you guys think of my new way of making Moveset previews?
will do something like this for my future moveset videos


The way you did the moveset preview was perfect! Absolutely perfect! Looks like nintendo made it themselves.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Zarks on October 30, 2013, 06:51:41 PM
Megaman (rockman) Is Amazing :D, How much time do we have to wait for the realize?


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 30, 2013, 06:56:29 PM
Megaman (rockman) Is Amazing :D, How much time do we have to wait for the realize?
not much left still afew thing left to fix/add
but what you see in the video is basely what you guys is getting
maybe i will do so megaman can´t move while leaf shield is on but
the gameplay on the moveset is kinda better if you can move while leaf shield is there´

anyway i think i there will be afew more videos coming
and infact i think i will have alot of my WIPs done soon
since i found a way to fix the brawlbox freeze the PSA&makes other weird gliches on the PSA
i have been able to save megaman´s Fitness.pac like 100 times (also fixed the freezing&weird gliches like 100 times)


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: PseudoTypical on October 30, 2013, 07:08:16 PM
not much left still afew thing left to fix/add
but what you see in the video is basely what you guys is getting
maybe i will do so megaman can´t move while leaf shield is on but
the gameplay on the moveset is kinda better if you can move while leaf shield is there´

anyway i think i there will be afew more videos coming
and infact i think i will have alot of my WIPs done soon
since i found a way to fix the brawlbox freeze the PSA&makes other weird gliches on the PSA
i have been able to save megaman´s Fitness.pac like 100 times (also fixed the freezing&weird gliches like 100 times)
I think gameplay would be awkward if he couldn't move with the shield. Maybe in later versions you could make it so it has a light armor effect and breaks at a certain point, but you can move while using it.

Awesome!


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: rax189 on October 31, 2013, 12:13:00 AM
What if you can charge it? The more you charge the more leaves you get and if hits can get through any if the leaves ur hit, so basically each individual leaf acts as a shield just like when you get the three turtle shells in mario kart and they spin around you, only when you shoot it you shoot all the leaves at once rather than each one by itself xD just a suggestion.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on October 31, 2013, 06:47:19 AM
What if you can charge it? The more you charge the more leaves you get and if hits can get through any if the leaves ur hit, so basically each individual leaf acts as a shield just like when you get the three turtle shells in mario kart and they spin around you, only when you shoot it you shoot all the leaves at once rather than each one by itself xD just a suggestion.
was thinking on something like that
so the leafs is kinda like triple shells in mario
both as throwing&stay on as a shield but i dont think i am able to code that sadly

Post Merge: October 31, 2013, 05:24:40 PM
Goku´s revamped&new Side-B(both ground&air)
(http://img5.imageshack.us/img5/3015/amw.gif)
first hit with elbow>some rapid kicks(not as many on the video)>a Uppercut>HammerFist(if SSJ mode: kamehameha wave like in the video)


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Falconpunch1729 on November 01, 2013, 08:33:02 AM
question about the goku remap, when finished is ssj 1,3,and 4 going to be:
a: all in one compressed file
b: alternate costumes and transformations
c: 4 different psa's with for different transformations


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on November 01, 2013, 08:35:37 AM
question about the goku remap, when finished is ssj 1,3,and 4 going to be:
a: all in one compressed file
b: alternate costumes and transformations
c: 4 different psa's with for different transformations
a
using 1 model for SSJ1,3,4(or SSJgod over 4)
but only 1 SSJ moveset if change to SSJ mode
just like vegeta having SSJ1.4 model changers but only have 1x SSJ Moveset(boosted moveset)


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Yuuki Terumi on November 01, 2013, 11:53:55 AM

I think that Ki waves should be his side-B than the one you showed.
It's just my opinion.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on November 01, 2013, 11:57:29 AM
I think that Ki waves should be his side-B than the one you showed.
It's just my opinion.
and make goku to be more close to a Clone of vegeta&the other DBZ movesets?
thats why no Ki blasts on side-b


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: StupidMarioFan1 on November 01, 2013, 03:17:54 PM
infact i think i will have alot of my WIPs done soon since i found a way to fix the brawlbox freeze the PSA&makes other weird gliches on the PSA
Mr. Bison: YES! YES!
Me: Yay, now we can get the other epic movesets. :D I've been really looking forward to SMBZ Mario v4...part of it being so I might be able to get Mario to fly around with the Wing Cap over the FS...and the rest being because your SMBZ movesets are always f-ing amazing!!


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on November 02, 2013, 02:06:06 PM
Mr. Bison: YES! YES!
Me: Yay, now we can get the other epic movesets. :D I've been really looking forward to SMBZ Mario v4...part of it being so I might be able to get Mario to fly around with the Wing Cap over the FS...and the rest being because your SMBZ movesets are always f-ing amazing!!
1 thing about SMBz mario v4
can´t find the fitmario.pac that was able to be opened in brawlbox
so i maybe have to redo alot of things now
but i think cuz of SMBZ mario v4 is the one that is right now longest from to get done
i think he is after megaman since i want to play with my SMBZ mario v4 too
the times where the moveset was playeble
its the best moveset ever i have made (in my option) (have made afew updates since the last video about SMBZ mario v4)
so possible smbz mario v4 is before goku(or at same time)
as for new(semi clone of mario not as much clone as melee) Doctor mario moveset
im thinking to wait alittle for Project:M v3
since i want to use model from there+piles


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: AnImAiNe on November 02, 2013, 04:26:04 PM
That side b reminds me of the sasuke psa's cinematic throws than a simple side special


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: CaliKingz01 on November 02, 2013, 06:37:07 PM
I found this and thought it could be a good combo or something.  looks nice.

(http://i.imgur.com/ZSuyfwd.gif)


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Renova on November 02, 2013, 08:23:23 PM
I found this and thought it could be a good combo or something.  looks nice.

([url]http://i.imgur.com/ZSuyfwd.gif[/url])


This looks like the type of combos Sarumawa or AB Canadian makes with their PSA's.

Looks awesome.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: Calypso on November 02, 2013, 08:29:11 PM
I agree it looks awesome, if you do it would it be a single move or a few different attacks that you can chain together?


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: CaliKingz01 on November 02, 2013, 11:00:50 PM
I agree it looks awesome, if you do it would it be a single move or a few different attacks that you can chain together?
well it was a thought for MarioDK but if he doesn't use this or pieces of this i can give it a shot for the goku i MIGHT do. of course my goku might not have a transformation like his.


Title: Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset
Post by: DoctorFlux(Mariodk) on November 03, 2013, 04:53:00 PM
well it was a thought for MarioDK but if he doesn't use this or pieces of this i can give it a shot for the goku i MIGHT do. of course my goku might not have a transformation like his.
i think it will be a too big combo for a SSB attack not even marth´s side-B is that long

anyway i exterminate all of my projects but 1 project
since its a anniversary for a thing this month the 23th this month (so it i hope im having afew releases that day based on that thing)
and was planing anyway to finish 3-4 hacks of that thing
i will make alittle trailer of one of these hacks soon
and its my most underrated WIP too
but fans of that thing possible know what happen the 23th this month xD


http://youtu.be/1953KNIO1Og (http://youtu.be/1953KNIO1Og)
beside the dalek moveset is close to be done anyway its mainly animetions&model work
PSA work is kinda already done


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: Kyouma on November 03, 2013, 11:13:22 PM
"underrated WIP" I know how it feels, when you make a hack about a non-famous character and just a few people are actually interested on it


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: Falconpunch1729 on November 04, 2013, 01:47:21 PM
ALL HAIL THE DALEKS lol,sonic didn't see that comin lol,nice work :)


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: DoctorFlux(Mariodk) on November 05, 2013, 03:35:30 PM
some previews of a Bad voiced Trash can that is underated here:
"A" (not AAA combo or Spam "A" just A like ganondorf´s):
(http://img826.imageshack.us/img826/4144/jrs.gif)

Side-tilt:
(http://img17.imageshack.us/img17/9716/vrug.gif)
Down-Tilt:
(http://img17.imageshack.us/img17/4756/qeto.gif)
Shoot a beam down to the ground

UP-tilt:
(http://img841.imageshack.us/img841/993/gtz.gif)

Side-smash:
(http://img203.imageshack.us/img203/6013/tc0.gif)
its not a beam that come out (since thats one of the specials attack)
there will be a explodsion instead

UP-smash:
(http://img163.imageshack.us/img163/2341/x86k.gif)
the dalek attack with its eye thingy
it will be a multihit attack

Down-Smash:
(http://img18.imageshack.us/img18/7374/vfk.gif) Charging is the same animetion as on up&Side-smash
its basely kinda Pikachu´s Down_smash but on a Dalek

N-Air:
(http://img51.imageshack.us/img51/5504/8t01.gif)
the dalek will stop in midair and spin around
there will come Fire out (daleks can do that too have fire out that lazer thing)
but the start lag before the attack&stop in midair is long so not a good idea to spam it too much

F-Air:
(http://img18.imageshack.us/img18/7914/rnq9.gif) Shoot a Short ranged Beam that explode almost as soon it is fired

B-air:
(http://img850.imageshack.us/img850/7125/1q.gif) the Dalek use the whole body to make a attack and it will be the strongest Air attack on the moveset but if landing with it there will be a long landing lag

rest of the moveset since can´t really slow preview of that until ingame video
since the dalek is not that much animated
but how can you animte a trash can anyway? so some animetions is just the model that is T-posed since the T_pose can work as a wait animetions or other animetions for a Dalek (and its not cuz of am lazy more cuz of its a evil Trash can)
but here is it:
DOwn-Air:
the Dalek will fall down as a meteor then hits the ground it will make a big explodsion and also long landing lag

N_B Time vortex(or black hole not sure what to call that move):
a chargeble version of Sdo0m´s Shadow N-B but on the dalek and a other GFX effect too but basely thats what the move is

Side-B: EXTERMINATE!!!!! : just the beam you saw from the video
not chargeble or anything but it will be as strong as falcon punch and since it is strong and a ranged attack
it will take more time to fire the beam then falcon punch

up-B: hovering: basely something as rob´s up-B(ported to fox)

down-B: Travel in Time&space(but without the time since not sure how that will work in brawl):
kinda like a Homing attack (as a teleport)
if using Down-B and someone is in range the dalek will teleport to the nearest and then after teleported
it will do a explosion dmg anyone near 15% dmg(low low knockback+i will do so you can´t spam it too much) and will dmg you self 5%

FS: its a surprice

alt models:
all dalek versions there was ever made(with colour for each) both from classic&new doctor who + a custom one i have made


inb4 ppl say WHY YOU NO WORK ON GOKU!!
its cuz Doctor who has 50th anniversary this month
and wanted to get some dr who based hacks ready to that
but Goku for Xmas+ maybe other stuff too(SMBZ mario v4,luffy,maybe more if stuff want to work)
but only if you have not have been naughty this year xD


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: StupidMarioFan1 on November 05, 2013, 06:59:25 PM
Honestly anyone who asks why you aren't working on Goku doesn't deserve your hacks. :>.>:


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: Hosernaut on November 06, 2013, 08:22:31 AM
:0 :0 :0

Dalek's are invadin' muh Brawls.

I can't wait to try this. Do you expect to release a playable model before the 50th anniversary?


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: DoctorFlux(Mariodk) on November 06, 2013, 08:25:23 AM
:0 :0 :0

Dalek's are invadin' muh Brawls.

I can't wait to try this. Do you expect to release a playable moveset not just model before the 50th anniversary?
Fixed

yes that was why i putting my non Doctor who WIP on hold


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: Hosernaut on November 06, 2013, 09:27:33 AM
Fixed

yes that was why i putting my non Doctor who WIP on hold


My bad, not sure why I said model lol.

That's awesome. I can't wait to try it out.


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: DoctorFlux(Mariodk) on November 08, 2013, 11:51:23 AM
the Dalek moveset is basely done: also afew bugs left to fix+better GFX+Finish the SFX pack
but can´t preview yet cuz of im needing models
since i got this version of the daleks:
(http://doctorwhotoys.net/dalek_the_eternal.jpg)
but its not the one version doctor who fans know most to
i only want that one as a alt for the dalek moveset
im needing this version:
(http://images2.wikia.nocookie.net/__cb20130901113013/epicrapbattlesofhistory/images/a/aa/Dalek_plz.jpg)
and this one:
(http://www.themindrobber.co.uk/gallery/dalek-supreme.jpg)
and maybe also the onces from the old series too as alts

after i got the models i will get back to work on my other WIPs like Goku  and made the video

the one who helps me gets pre released of the dalek moveset+my other Right now WIP mods i have
since its really impossible to find these models
all i found is super high poly like +80.000 vertice count
and its impossible to lower the vertice count that high to be as low as brawl´s models


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: Renova on November 08, 2013, 03:02:12 PM
Check your pm MarioDK. It's not the prettiest but I do believe it fits the model size. There are plenty of them too on the site.


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: DoctorFlux(Mariodk) on November 10, 2013, 05:23:25 AM
Check your pm MarioDK. It's not the prettiest but I do believe it fits the model size. There are plenty of them too on the site.
nope its too high poly and looks bad if lowering it to right filesize
+ was needing alot of things on the model it self+ needed textures



Post Merge: November 10, 2013, 05:21:21 AM
More previews of the Dalek moveset (mainly models)
(http://i.imgur.com/gRv2wmW.png)
(http://i.imgur.com/zRMUGOX.png)

the Koopalek (aka Super mario styled Dalek reason for i am making it: because i can thats why)
(http://i.imgur.com/SkMZZxF.png)
its still wip but will be super easy to rig xD
+this alt will fit to a outfit i will make for Mario in the future:
(http://th06.deviantart.net/fs71/PRE/f/2013/050/2/5/doctor_mario_woot_large_by_griftgfx-d5vk829.png) Doctor mario ohh wait i meant The Doctor Mario
since there is already a Doctor mario xD Or Timelord Mario

most of the attacks is PSAed and got hitboxes and stuff
but not so much GFXs yet
also im needing to find a way so the dalek having light on the light bulb on top of it
so it can be turned off/on (like when the daleks speak or yelling EXTERMINATE!)

basely only things left:
adding more GFX effects
SFX pack
FS
alts models(+the main model as im still needing since this ons is a alt. model not the main one)


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: Tye2K on November 10, 2013, 08:16:07 AM
Wow, your hacks suck MarioDK.

NAAHHHH, Just kidding. My god, you never fail to surprise us with your work.

See, this is why people like you should just be immortal. To me, your like a hacking god for Smash Bros. Brawl.

Keep up the awesome work.


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: StupidMarioFan1 on November 10, 2013, 08:43:34 AM
Domit if I wasn't feeling lazy right now, I'd try to make that Timelord Mario for you, but I've got enough WIP hacks that I've started over a year ago to finish. xD


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: Hosernaut on November 10, 2013, 09:48:25 AM

also im needing to find a way so the dalek having light on the light bulb on top of it
so it can be turned off/on (like when the daleks speak or yelling EXTERMINATE!)

Pikachu's flash overlay effect GFX for his neutral B jumps to mind. Just relocate it, and slow down the flash, and I could see that working fairly well.


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: DoctorFlux(Mariodk) on November 10, 2013, 11:44:54 AM
Pikachu's flash overlay effect GFX for his neutral B jumps to mind. Just relocate it, and slow down the flash, and I could see that working fairly well.
that will not work so well i think


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: Hosernaut on November 10, 2013, 12:26:28 PM
that will not work so well i think

It was just a thought. I've been messing around with moving some of pikachu's moves to the Ice Climbers, and that was the first thing I thought of when I read your post.

edit: What if actually, you sped it up to flash so quickly it wasn't noticeable? If you made it only 1 frame, would it be quick enough to make it look like a solid light?

I'm still extremely new to modifying PSAs, and don't understand too much of it yet. I'm just spit-balling ideas that sound possible.


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: DoctorFlux(Mariodk) on November 10, 2013, 12:48:20 PM
It was just a thought. I've been messing around with moving some of pikachu's moves to the Ice Climbers, and that was the first thing I thought of when I read your post.

edit: What if actually, you sped it up to flash so quickly it wasn't noticeable? If you made it only 1 frame, would it be quick enough to make it look like a solid light?

I'm still extremely new to modifying PSAs, and don't understand too much of it yet. I'm just spit-balling ideas that sound possible.
if you mean the overlay flash and speed that up
then no since that just flash the whole model not just lightbulbs

anyway:
(http://i.imgur.com/cTOdf35.png)


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: Hosernaut on November 10, 2013, 01:15:50 PM
if you mean the overlay flash and speed that up
then no since that just flash the whole model not just lightbulbs

Oh, I didn't realize that. Makes sense though. As I keep messing with stuff to better teach myself, I'll keep your dilemma in mind and let you know if I think of anything. (I want to be helpful to this community, not just someone who's like "whens it coming out plz plz plix")

Also that model looks awesome. Very good job.


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: StupidMarioFan1 on November 10, 2013, 01:23:04 PM
([url]http://i.imgur.com/cTOdf35.png[/url])

Now who would that be programmed at if it was in a Mario game? Mario or Bowser? XD


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: DoctorFlux(Mariodk) on November 10, 2013, 01:27:33 PM
Now who would that be programmed at if it was in a Mario game? Mario or Bowser? XD
remember Daleks is not Robots
they are kinda like Ironman
some kinda of Living thing in a Ironsuit:
 
(http://www.doctorwhoreviews.co.uk/TDA27_files/Prisoner%20of%20the%20Daleks%20-%20Dalek%20Mutant.jpg)

so that dalek will not be programmed by anyone
it will exterminate both Mario&his friends and Bowser
the daleks is the most Racist alien ever(even more racist then Cartman from southpark)
the daleks exterminate anyone and only thing they got is Hate&evil&alittle fear from the doctor


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: CaliKingz01 on November 10, 2013, 01:47:53 PM
remember Daleks is not Robots
they are kinda like Ironman
some kinda of Living thing in a Ironsuit:
 
([url]http://www.doctorwhoreviews.co.uk/TDA27_files/Prisoner%20of%20the%20Daleks%20-%20Dalek%20Mutant.jpg[/url])

so that dalek will not be programmed by anyone
it will exterminate both Mario&his friends and Bowser
the daleks is the most Racist alien ever(even more racist then Cartman from southpark)
the daleks exterminate anyone and only thing they got is Hate&evil&alittle fear from the doctor
Is he going to open up like that for a win or were you just explaining what he is.
PS: i have NO clue what Dalek is lol


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: DoctorFlux(Mariodk) on November 10, 2013, 01:55:22 PM
Is he going to open up like that for a win or were you just explaining what he is.
PS: i have NO clue what Dalek is lol
no filesize for that sadly
and yes i was explaining
and if you dont know what a dalek is
then watch Doctor Who xD its a so good serie that made me to like it more then DBZ/Mario


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: CaliKingz01 on November 10, 2013, 02:04:44 PM
no filesize for that sadly
and yes i was explaining
and if you dont know what a dalek is
then watch Doctor Who xD its a so good serie that made me to like it more then DBZ/Mario
oo ok. oo if i haven't told you yet, i figured out how to give rob more the just two model changers. works perfect for me


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: DoctorFlux(Mariodk) on November 10, 2013, 02:05:35 PM
oo ok. oo if i haven't told you yet, i figured out how to give rob more the just two model changers. works perfect for me
why do anyone think its over Rob also i do know how to do it too
have done it already with vegeta moveset
i got Geno there
beside the thread title says over Fox
the moveset is anyway not possible over Rob(atleast the SFX part of it) since rob dont got so many


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: StupidMarioFan1 on November 10, 2013, 04:03:25 PM
Yah I've been meaning to watch Doctor Who. Only thing I actually ever saw Dalek in was that cameo in Loony Toons Back in Action and then the Master Poop putting them in that one scene of Harry Potter: The Goblet of Fire because an actor was I believe one fo the Doctors. xD


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: CaliKingz01 on November 10, 2013, 04:36:27 PM
why do anyone think its over Rob also i do know how to do it too
have done it already with vegeta moveset
i got Geno there
beside the thread title says over Fox
the moveset is anyway not possible over Rob(atleast the SFX part of it) since rob dont got so many
OO i knew dalek moveset is over fox. lol i was just letting you know i figured out the model changer thing


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: DoctorFlux(Mariodk) on November 11, 2013, 12:00:17 PM
(http://i.imgur.com/qW6DhGv.png)
guess what attack it is and you get a cookie
you can choose between:
A. UP-B
B. Side-smash
C. Down-B
D. DOwn-Air


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: Falconpunch1729 on November 11, 2013, 12:01:18 PM
down a(air) ;)


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: DoctorFlux(Mariodk) on November 11, 2013, 12:02:17 PM
down a(air) ;)
(http://images1.wikia.nocookie.net/__cb20130324185051/creepypasta/images/4/42/Cookie.gif)
i told you i will give a cookie XD


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: SouthCraft on November 11, 2013, 12:26:48 PM
([url]http://images1.wikia.nocookie.net/__cb20130324185051/creepypasta/images/4/42/Cookie.gif[/url])
i told you i will give a cookie XD
Damn it
(http://onionsandwich.com/wp-content/uploads/2012/01/cookiemonster.jpg)


Post Merge: November 11, 2013, 12:29:15 PM
Btw im liking the mario styled Dalek!


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: Chaoticchronos on November 12, 2013, 10:07:44 PM
well it was a thought for MarioDK but if he doesn't use this or pieces of this i can give it a shot for the goku i MIGHT do. of course my goku might not have a transformation like his.

a
using 1 model for SSJ1,3,4(or SSJgod over 4)
but only 1 SSJ moveset if change to SSJ mode
just like vegeta having SSJ1.4 model changers but only have 1x SSJ Moveset(boosted moveset)

Not to be off topic from Dalek moveset or Megamans move set, but have you guys ever thought about when going back to working on goku, a possibility of making one of Goku's Air Final while in Super Saiyan mode be Instant Kamehameha like in Budokai Tenkaichi 3? If only if I could create it myself it would be a glorious miracle  :srs:, but just thought I'd share an idea since MarioDK is the pro at Goku  :af:, just an idea so anyone feel free to take and use this idea for yourself if you want, but yep, just an idea. :af2:


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: DoctorFlux(Mariodk) on November 13, 2013, 01:18:54 PM
Not to be off topic from Dalek moveset or Megamans move set, but have you guys ever thought about when going back to working on goku, a possibility of making one of Goku's Air Final while in Super Saiyan mode be Instant Kamehameha like in Budokai Tenkaichi 3? If only if I could create it myself it would be a glorious miracle  :srs:, but just thought I'd share an idea since MarioDK is the pro at Goku  :af:, just an idea so anyone feel free to take and use this idea for yourself if you want, but yep, just an idea. :af2:
Instant Kamehameha  is on Down-B for SSJ mode (as a counter if on Ground and as kinda like a homing attack if on air)


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: Chaoticchronos on November 13, 2013, 01:30:25 PM
Instant Kamehameha  is on Down-B for SSJ mode (as a counter if on Ground and as kinda like a homing attack if on air)


Awesome! :happy:...i have no doubt that this is gonna be amazing:).if only I COULD give you a cookie MarioDK lol


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: DoctorFlux(Mariodk) on November 14, 2013, 07:01:37 AM
http://forums.kc-mm.com/index.php?topic=64134.0 (http://forums.kc-mm.com/index.php?topic=64134.0)
needing that request to be done
and even if i have to wait to after the 23rd where i plan to release my Doctor who based hacks
i wont release anything else before that model request is done (not even my Xmas releases as was goku/SMBZ mario v4/some other stuff you possible care more about then afew underrated hacks of mine)


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: Chaoticchronos on November 14, 2013, 07:27:57 AM
[url]http://forums.kc-mm.com/index.php?topic=64134.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=64134.0[/url])
needing that request to be done
and even if i have to wait to after the 23rd where i plan to release my Doctor who based hacks
i wont release anything else before that model request is done (not even my Xmas releases as was goku/SMBZ mario v4/some other stuff you possible care more about then afew underrated hacks of mine)


Totally understandable, oh and just how much vertice count amount range are you looking for for the dalek model and are you looking for low poly models?


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: DoctorFlux(Mariodk) on November 14, 2013, 07:40:31 AM
Totally understandable, oh and just how much vertice count amount range are you looking for for the dalek model and are you looking for low poly models?
around the brawl´s vertice amount like 8000(prefer lower but still looks good)

 only reason for i made this post so ppl can see i will release some underrated stuff before any of the overrated stuff + i wanted ppl to try out my dalek moveset/doctor who mods before they get overshadered by other mods i have released

and so in order to get the overrated stuff(like Goku,SMBZ mario v4,naruto,whatever) done
i will needing the underrated stuff(Doctor who) to get done first


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: Chaoticchronos on November 14, 2013, 08:43:31 AM
around the brawl´s vertice amount like 8000(prefer lower but still looks good)

 only reason for i made this post so ppl can see i will release some underrated stuff before any of the overrated stuff + i wanted ppl to try out my dalek moveset/doctor who mods before they get overshadered by other mods i have released

and so in order to get the overrated stuff(like Goku,SMBZ mario v4,naruto,whatever) done
i will needing the underrated stuff(Doctor who) to get done first

Alright gotcha, I'll be on the lookout for models too, if I do come across the models you need and are around that vertice range and poly then I'll either post the link of that website holding that model or I'll just Pm you the model, because I buy models off websites for usage lol.  :af:

And I've seen some commercials here and there about Doctor Who and also saw the anniversary commercial of it coming soon and it looks interesting, I don't really know much about Docter who and the show but you got me interested...like REALLY interested lol..and I don't think Dalek and Doctor who is underrated at all.. :af2: I'd rather see underrated stuff than overated stuff  to tell you the truth, it's better then seeing multiple PSA's of a popular character because...that can sometimes be really overrated  :srs: but I'm probably going to start watching it even though I'm kinda late..but oh well...there goes my time besides school lol.


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: DoctorFlux(Mariodk) on November 14, 2013, 12:54:03 PM
moar previews Of Goku:
Sorry but Goku Got Exterminated by a Dalek so i show preview of the Dalek instead

N-Air:
(http://i.imgur.com/bW9B0aM.png)
Down-Smash:
(http://i.imgur.com/n5T7Pe5.png)
Holding Items:
InB4PPlSayDoctorWho&StarWarsCrossover:
(http://i.imgur.com/sUt5Iek.png)


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: Vaild Address on November 14, 2013, 01:30:49 PM
Dalek > Goku


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: StupidMarioFan1 on November 14, 2013, 08:55:22 PM
I know just the guy to make that crossover. *contacts TheMasterPoop, who is famous for Harry Potter and te Flesh-Eating Slug Repellant* Even if you don't like Harry potter at all, it is worth checking out because he throws in stuff that most old school YouTube Poops would do, has 99.999999999% perfect editing, edited dialog for funny and adult jokes and internet memes like Pedobear, troll face, minor edits that are fun to see, though you might not see if if you have seen the Chamber of Secrets, references to other movies like Back to the Future, and so on. xD He also made a crossover of Goblet of Fire and Doctor Who because I believe one of the actors played one of the Doctors throughout the show, so he put Daleks extermination people, so he could probably get those somewhere in Star Wars. ;D


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: DoctorFlux(Mariodk) on November 16, 2013, 12:59:08 PM
(http://i.imgur.com/BjCw4LH.png)
finnaly got a model with right filesize and the right version of the dalek xD

soon just SFX pack left and video making time xd

Post Merge: November 16, 2013, 01:31:41 PM
(http://i.imgur.com/6GX2k8W.png)
(http://i.imgur.com/oivyHal.png)
(http://i.imgur.com/dJO0n2J.png)
(http://i.imgur.com/876dvgk.png)
already rigged it and imported to ingame
also im still needing to give it a shine like effect+lighting on light bulbs


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: Kyouma on November 16, 2013, 02:01:34 PM
shine like effect+lighting on light bulbs

those are going to be interesting materials, but if you rigged it over rob, you could use the same method as on this http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32197 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32197)


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: StupidMarioFan1 on November 16, 2013, 03:33:11 PM
Technically you could just edit te texture near the lightbulbs to look like there was a light, but it would be cooler I you did get a working light material....mewtwo might be able to help if you have trouble. He knows a lot about materials and shaders for both characters and stages.


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: DoctorFlux(Mariodk) on November 16, 2013, 03:39:42 PM
(http://i.imgur.com/MH208iW.png)
close to be perfect


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: Tye2K on November 17, 2013, 06:30:32 PM
Dalek looks awesome. Though I haven't really watched much of Doctor Who.


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: Chaoticchronos on November 18, 2013, 08:33:58 AM
([url]http://i.imgur.com/MH208iW.png[/url])
close to be perfect


Nice to hear you got the model you needed Cyber MarioDK. Doctor who and Dalek is everywhere I look now lol, episodes, dvd's, toys, collector figures, everything! Made me think about this thread and the Dalek PSA all day yesterday lol  :af:. It's got me pretty much hyped!


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: Falconpunch1729 on November 18, 2013, 11:44:34 AM
i have some questions about goku,

1:since its ssj 1,3,and 4,but only ssj 1 moveet,how is he suposed to trasform into ssj 1,3,and 4

2:i assume spirit bomb will still be his final smash,but will he have fs's for ssj 1,3,and 4 as well?


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: DoctorFlux(Mariodk) on November 18, 2013, 12:04:19 PM
i have some questions about goku,

1:since its ssj 1,3,and 4,but only ssj 1 moveet,how is he suposed to trasform into ssj 1,3,and 4

2:i assume spirit bomb will still be his final smash,but will he have fs's for ssj 1,3,and 4 as well?
like vegeta´s SSJ1/4 but only 1 SSJ moveset
use the SSJ transfrom taunt when flashing yellow = down taunt
if holding a button while doing the animetions
you can turn to SSJ1,3,4 and they all share the same moveset

and FSes you also can choose by holding "B" or not holding it
so after loaded the spirit bomb you can choose to throw it or absorb it and do dragonfist


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: Renova on November 18, 2013, 01:32:47 PM
All this Dalek talk is making me want to start the series but damn, its huge. What season do you recommend people start at?


i wont release anything else before that model request is done (not even my Xmas releases as was goku/SMBZ mario v4/some other stuff you possible care more about then afew underrated hacks of mine)

Just curious since you mentioned it, are your Xmas projects consisting of Goku, SMBZ v4 and Luffy w/ pervvy/Naruto over Olimar? Just interested in what you have planned cuz you know I'm a fan of your work.


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: DoctorFlux(Mariodk) on November 20, 2013, 03:13:39 AM
All this Dalek talk is making me want to start the series but damn, its huge. What season do you recommend people start at?


Just curious since you mentioned it, are your Xmas projects consisting of Goku, SMBZ v4 and Luffy w/ pervvy/Naruto over Olimar? Just interested in what you have planned cuz you know I'm a fan of your work.
season 1 episode 1(the new series)(2005)
not the old one to start with unless you is used to really old movies like black&white

and for Xmas i will posssible release alot of my WIPs since they will maybe be one
and luffy/naruto is a maybe still


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: Chaoticchronos on November 20, 2013, 08:45:20 AM
Wow I didn't know there were old black and white ones too, hmmmm alrighty then season 1 episode 1 of (2005) new series it is!! :happy:


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: Hosernaut on November 20, 2013, 01:35:25 PM
Wow I didn't know there were old black and white ones too, hmmmm alrighty then season 1 episode 1 of (2005) new series it is!! :happy:

Their 50th anniversary is in 3 days. Not only to they have black and white, but I believe they had some Radio Shows when those were a thing.

As for starting out with season 1 of the new seris, it's probably best it you're already planning on comitting to it. It you're unsure, watch season 2 of the new series, then go back and watch S1.


Title: Re: Mariodk Projects: Next Moveset after Megaman: Dalek moveset(over fox)
Post by: DoctorFlux(Mariodk) on November 20, 2013, 07:41:17 PM
i got both bad news and good news:
the good news is: i will have afew model imports ready for saturday doctor who 50th anniversary: The Doctor(11th/maybe the 10th too),Cybermen(2005 version over samus),River Song over ZZS,Better Oneslot Daleks over Rob
+i have my first stage ready(basely the Tardis flying around in the background of the FD stage) i think i call it the: final destination: Whovian Edition
cuz of the tardis

Whovian= Doctor who fan (like brony is for My Little Pony)

the bad news:
maybe The Dalek moveset will be alittle late +maybe the others onces too
not sure yet but the dalek moveset have biggest chance for be alittle late by maybe afew days
the others will max be late for 2 days

more bads news:
not just Sonic got Exterminated but Mario soon too:
(http://i.imgur.com/eNyVPlx.jpg)
the grap for the Dalek and as grap attack the dalek will shoot small lasers


Title: Re: Mariodk Projects: Next: Dalek moveset(over fox)+some other dr who hacks
Post by: StupidMarioFan1 on November 21, 2013, 06:48:57 AM
Nooooo!!! Now Mario can't fight everyone with his SMBZ v4 moves. xD
Anyways knowin you those imports will be amazing. I better start watching the show so I can be excised for the 50th anniversary.


Title: Re: Mariodk Projects: Next: Dalek moveset(over fox)+some other dr who hacks
Post by: Chaos_Knight on November 21, 2013, 11:04:31 AM
Nice grab.


Title: Re: Mariodk Projects: Next: Dalek moveset(over fox)+some other dr who hacks
Post by: DoctorFlux(Mariodk) on November 25, 2013, 05:44:30 PM
i think the dalek is 1 week from release(not sure yet but its close):
SFX left
bug fixes on Specials
CSP/BPs/recolours of all the models
and thats all
and the other dr who mods is also really close to be finished so
1 week late xD


Title: Re: Mariodk Projects: Next: Dalek moveset(over fox)+some other dr who hacks
Post by: Renova on December 06, 2013, 08:37:43 AM
Can't believe Pervy is leaving.. Even though he said he's going to finish Luffy with you, I hate to see him go.

Was Pervy doing the stage hacks with you MarioDK? I'm referring to the Going Merry for example.


Title: Re: Mariodk Projects: Next: Dalek moveset(over fox)+some other dr who hacks
Post by: Falconpunch1729 on December 08, 2013, 01:55:32 PM
question,how far done is the dalek?


Title: Re: Mariodk Projects: Next: Dalek moveset(over fox)+some other dr who hacks
Post by: chocotaco on December 08, 2013, 09:24:12 PM
I second falconpunchs question, though I'm more looking forward to the other dr who characters. Cant wait for them!


Title: Re: Mariodk Projects: Next: Dalek moveset(over fox)+some other dr who hacks
Post by: DoctorFlux(Mariodk) on December 10, 2013, 04:58:31 PM
question,how far done is the dalek?
infact its close to be done but now that i kinda missed the dr who anniversary with the releases cuz of busy with IRL stuff i wait for Xmas instead
im aiming to have dalek,smbz mario v4,goku v2 done
maybe more or atleast one of them cuz i have been really busy with IRL stuff latey


Title: Re: Mariodk Projects: Next: Dalek moveset(over fox)+some other dr who hacks
Post by: StupidMarioFan1 on December 10, 2013, 07:32:16 PM
Okay so Dalek is almost done, how much is left with the others?


Title: Re: Mariodk Projects: Next: Dalek moveset(over fox)+some other dr who hacks
Post by: Zarks on December 11, 2013, 06:28:36 AM
Goku v2 Really? :D How is it going on that project-?


Title: Re: Mariodk Projects: Next: Dalek moveset(over fox)+some other dr who hacks
Post by: DoctorFlux(Mariodk) on December 12, 2013, 12:35:13 PM
Okay so Dalek is almost done, how much is left with the others?
basely FS/fix specials+SFX pack
and recolours
Goku v2 Really? :D How is it going on that project-?
only needing fix specials&FS and then better model(+ alts) and done

i think SMBZ mario v4 is the one that got lowest progress since i can´t open the Fitmario.pac of the newest unreleased v4 version i made but that one is also close to be done the lastest version i can open
also i was thinking about Dr mario over Fire mario (oneslot) like P:M did
only for 1x slot(possible over the Fire mario texture slot) so it will be piles on N_B and shock/Electric effect(like on Side-Smash and replace fire effect with  shock/Electric  for dr mario over fire mario alt)
i already know how they did it and infact was kinda easy to edit the codes
with these code it is in theory possible to make oneslot Movesets (if filesize in both Fitmotionetc.pac&PSA file and subactions/actions  in PSA file)
but there is always Filesize for like: Fire mario texture slot can have fire hiteffect while Blue mario can have Ice hiteffect and normal mario can have normal hit effects

thats why its them i am +70% chance for i can get done for Xmas
and maybe my up to data Shadow moveset(over falco)/dr mario moveset(semi clone of melee mario moveset like luigi is a semi clone of mario) too


Title: Re: Mariodk Projects: Next: Dalek moveset(over fox)+some other dr who hacks
Post by: Falconpunch1729 on December 12, 2013, 01:52:07 PM
question about goku,the share your energy with me taunt,will that still boost the damege on his final smash?


Title: Re: Mariodk Projects: Next: Dalek moveset(over fox)+some other dr who hacks
Post by: DoctorFlux(Mariodk) on December 13, 2013, 06:09:03 AM
question about goku,the share your energy with me taunt,will that still boost the damege on his final smash?
in the released version is
but in v2
it will replace the next N-B with the small spirit bomb(like the one used vs. vegeta/around the time at saiyan saga) and will be alittle stronger in dmg/knockback then falcon punch

Post Merge: December 13, 2013, 06:08:39 AM
wibbly wobbly timey wimey Stuff:
(http://i.imgur.com/6NGF7M4.jpg)
and Fezzes are cool:
(http://i.imgur.com/mIiOI2C.png)
still needs sonic screwdriver over sword and a alittle tardis over shield and fix texture on hair


Title: Re: Mariodk Projects: Next: Dalek moveset(over fox)+some other dr who hacks
Post by: Chaoticchronos on December 13, 2013, 08:14:03 AM
Looks amazing MarioDK!  :af:

Wow Christmas is almost here, can't wait to see these release!

Also can't wait to see that Doctor Who background I remember seeing you make, if I recall correctly  :srs:



Title: Re: Mariodk Projects: Next: Dalek moveset(over fox)+some other dr who hacks
Post by: DoctorFlux(Mariodk) on December 13, 2013, 12:38:37 PM
more timey wimey stuff:
(http://i.imgur.com/9r2SAF5.jpg)
will make a version with: always having a fez on and Fez on Smashball
+possible my 3 next releases aswell since they are like +90% done them all


Title: Re: Mariodk Projects: Next: Dalek moveset(over fox)+some other dr who hacks
Post by: BlueBrain on December 13, 2013, 01:42:11 PM
dat tardis looks weird as hell, all stretched out like that...


Title: Re: Mariodk Projects: Next: Dalek moveset(over fox)+some other dr who hacks
Post by: Hosernaut on December 13, 2013, 08:25:56 PM
I've got a question/suggestion if its viable.

How hard would it be to port yoshi's shield onto The Doctor, and modify it to be the Tardis instead of an egg? Is that at all possible? (When I read you were going to put the Tardis over his shield, I thought that's what you meant at first)


Title: Re: Mariodk Projects: Next: Dalek moveset(over fox)+some other dr who hacks
Post by: DoctorFlux(Mariodk) on December 14, 2013, 02:05:51 AM
dat tardis looks weird as hell, all stretched out like that...
was too fat before if i wanted to use it as a shield
I've got a question/suggestion if its viable.

How hard would it be to port yoshi's shield onto The Doctor, and modify it to be the Tardis instead of an egg? Is that at all possible? (When I read you were going to put the Tardis over his shield, I thought that's what you meant at first)
it is possible but kinda not since i dont want this model is needing a Fitmotionetc.pac


Title: Re: Mariodk Projects: Next: Dalek moveset(over fox)+some other dr who hacks
Post by: BlueBrain on December 14, 2013, 07:27:02 AM
how about NOT using the tardis?
tbh imo it looks weird and even dumb... just my opinion though


Title: Re: Mariodk Projects: Next: Dalek moveset(over fox)+some other dr who hacks
Post by: Falconpunch1729 on December 14, 2013, 07:54:29 PM
question about goku,when the taunt is complete,and nuetral b is changed to small spirit bomb,will he still throw it straight,or will he be able to throw it up or down?,or even kick it into the air like a soccer or football lol


Title: Re: Mariodk Projects: THe Doctor is Out next: more timey wimey stuff
Post by: DoctorFlux(Mariodk) on December 16, 2013, 02:10:09 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35301 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35301)
my first release in ages xD(megaman kinda dont count since i only helped on that project was not 100% my own project like my model imports&most of my movesets)
and more coming soon

Post Merge: December 16, 2013, 02:09:48 PM
i heard you liked my SMBZ mario moveset v4:
Cape FS Preview (http://www.youtube.com/watch?v=rCZH7mwZcKE#ws)
Ignore there is no Hat/No Cape/no hitboxes on Mario right now
the FS will be slower then Sonic´s but stronger hits
also a lower time limit then sonic´s too (unless you hit a other star item so you restart the time limit)
finnaly got the Cape FS to work as i wanted

Post Merge: December 16, 2013, 02:36:41 PM
i forgot to say:
SMBZ mario v4 (if filesize for it if not then nevermind this ):
will have DOctor mario texture slot over the Fire texture slot
so any Doctor mario (or other model) you put over Fire texture slot: Fitmario06.pcs/pac
will be Throwing Piles,have shock effects instead of fire (like on side-smash)

since i know now how project:M did dr mario/mario on same slot

and was needing something to replace the Fire texture since all other mario texture slot have fire now


Title: Re: Mariodk Projects: THe Doctor is Out next: more timey wimey stuff
Post by: StupidMarioFan1 on December 16, 2013, 03:00:47 PM
*walks away to get a new pair of pants*


Title: Re: Mariodk Projects: THe Doctor is Out next: more timey wimey stuff
Post by: Renova on December 16, 2013, 08:47:16 PM

i heard you liked my SMBZ mario moveset v4:


You heard right! Amazing!!!


Title: Re: Mariodk Projects: THe Doctor is Out next: more timey wimey stuff
Post by: Falconpunch1729 on December 17, 2013, 11:41:51 AM
question about goku,when the taunt is complete,and nuetral b is changed to small spirit bomb,will he still throw it straight,or will he be able to throw it up or down?,or even kick it into the air like a soccer or football lol


Title: Re: Mariodk Projects: THe Doctor is Out next: more timey wimey stuff
Post by: DoctorFlux(Mariodk) on December 17, 2013, 12:07:45 PM
question about goku,when the taunt is complete,and nuetral b is changed to small spirit bomb,will he still throw it straight,or will he be able to throw it up or down?,or even kick it into the air like a soccer or football lol
just straight forward since nothing else is possible
and why you think i will make goku to kick the spirit bomb he have never done that


Title: Re: Mariodk Projects: THe Doctor is Out next: more timey wimey stuff
Post by: Falconpunch1729 on December 17, 2013, 12:24:01 PM
just thought it might be a cool suggestion


Title: Re: Mariodk Projects: THe Doctor is Out next: more timey wimey stuff
Post by: Renova on December 18, 2013, 07:08:28 AM
As far as I understand,

SMBZ v4 Close to Release
Dr. Mario Close to release
Goku V2 Close to Release
Vegeta Update Close to Release
Majin Buu Update Close to Release

Naruto over Olimar WIP
Luffy over Marth (Bye Pervy) WIP
Geno over Rob WIP
Dalek over Fox WIP
Gotenks Update WIP

Many other alpha builds.

Sheesh. That's a lot of work man. Thanks for being so cool.


Title: Re: Mariodk Projects: THe Doctor is Out next: more timey wimey stuff
Post by: Falconpunch1729 on December 19, 2013, 11:39:03 AM
ok so i know that goku will teleport or fly to the background(whichever) when he throws the spirit bomb fs,however,after holding b to absorb it and do the dragon fist,how will that be represented/displayed?


Title: Re: Mariodk Projects: THe Doctor is Out next: more timey wimey stuff
Post by: StupidMarioFan1 on December 20, 2013, 12:05:58 PM
As far as I understand,

SMBZ v4 Close to Release
Dr. Mario Close to release
Goku V2 Close to Release
Vegeta Update Close to Release
Majin Buu Update Close to Release

Naruto over Olimar WIP
Luffy over Marth (Bye Pervy) WIP
Geno over Rob WIP
Dalek over Fox WIP
Gotenks Update WIP

Many other alpha builds.

Sheesh. That's a lot of work man. Thanks for being so cool.
That's nothing, I have more than 64 WIP hacks. Seriously no joke, I've got movesets I've started, imports I've started, recolors or updates that I never finished. And then tons more planned. I hate having ADHD. *facepalm*

Post Merge: December 21, 2013, 11:55:37 AM
Hmm...would you be upset if I used the FS for my SM64 moveset? Because that is basically what my idea was except it's the Wing Cap instead of Cape, only thing different I would like is if he could move like he did when he was flying in SM64, but I'll look into that myself. I just want to know if I could use it, I'd give credit of course because there's no way I'd claim to make that FS myself.


Title: Re: Mariodk Projects: THe Doctor is Out next: more timey wimey stuff
Post by: DoctorFlux(Mariodk) on December 22, 2013, 07:51:47 AM
got good news and bad news and more bad news and more good news and then again even more bad news:
the good news is:
SMBZ mario v4 is 99% done only models left now

the bad news: had to keep the old Fire FS with that huge Fireball since Brawl FS article freezing cuz of filesize

and more bad news: my PC broken down so i had to format it and stuff

the more good news: saved all of my WIPs only afew small parts of my WIPs is gone

the last bad news: no Chrismas releases cuz of my PC is still broken after i have formated it and reinstalled windows and the weird thing is nothing on the hardware is broken so anything should work but it does not
but atleast my WIPs is saved


Title: Re: Mariodk Projects: THe Doctor is Out next: more timey wimey stuff
Post by: Chaoticchronos on December 22, 2013, 09:04:34 AM
Aww dang,  :oshi: I'm sorry to hear that about your PC man, and it will be sad, but I'm just glad your WIP's is alright, I'd rather wait and be patient till you've actually finished them than to rush and release them anyways :af:

Even if I have to wait until next year ;) totally worth it.


Title: Re: Mariodk Projects: THe Doctor is Out next: more timey wimey stuff
Post by: Kyouma on December 24, 2013, 10:43:11 AM
Keeping backups of everything you're working in can save your life lol
I'm glad to hear at least you'r WIPs are not lost.


Title: Re: Mariodk Projects: THe Doctor is Out next: more timey wimey stuff
Post by: DoctorFlux(Mariodk) on December 24, 2013, 12:32:54 PM
Keeping backups of everything you're working in can save your life lol
I'm glad to hear at least you'r WIPs are not lost.
i always back up stuff
sadly i dont have a backup PC :(
maybe after new year i can get one

Post Merge: December 24, 2013, 01:58:58 PM
good news and bad news:
the good news:
you guys dont have to read my bad grammer in english anymore

the bad news:
i think i have to leave SSBB modding forever now
unless there is coming alot of money out of no where
since as it is now i will never be able to get a new PC (i will have been able to get one already next month but now my country changes some stupid law/rules so i get lower money then before and will not be able to get a PC until i am done with studys)


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: rax189 on December 24, 2013, 02:40:04 PM
i always back up stuff
sadly i dont have a backup PC :(
maybe after new year i can get one

Post Merge: December 24, 2013, 01:58:58 PM
good news and bad news:
the good news:
you guys dont have to read my bad grammer in english anymore

the bad news:
i think i have to leave SSBB modding forever now
unless there is coming alot of money out of no where
since as it is now i will never be able to get a new PC (i will have been able to get one already next month but now my country changes some stupid law/rules so i get lower money then before and will not be able to get a PC until i am done with studys)
.... what great news to ruin everyones christmas -_-


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Turb0k on December 24, 2013, 02:45:53 PM
First BlackJax, then Pervy, now you? :oshi:


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Falconpunch1729 on December 24, 2013, 04:09:49 PM
i have started a topic in help,hopefully that will get somone to make donations or something,you work is surperbly admired throughout the vault,and i hate to see it discontinued like this :)


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: StupidMarioFan1 on December 24, 2013, 04:30:45 PM
Backs up files, computer gone.
Well this is totally Badluck Brian. D:
I could help getting Alts for you if there's a way to get the files on a file sharing website if it isn't already.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: KingJigglypuff on December 24, 2013, 04:31:59 PM
i have started a topic in help,hopefully that will get somone to make donations or something,you work is surperbly admired throughout the vault,and i hate to see it discontinued like this :)
Lol.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Kyouma on December 24, 2013, 05:46:36 PM
The prophecy is becoming truth... One by one...


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: StupidMarioFan1 on December 24, 2013, 11:04:54 PM
I guess I'll do that Timelord Mario for you now as a goodbye present. I was going to do it, but wasn't motivated to yet, and now I kinda am. I hope you do go forever, maybe we can think of this as a break or something....:(


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: BlueBrain on December 25, 2013, 05:06:38 AM
sucks, sorry to hear...
now go home and be a family guy!


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Renova on December 25, 2013, 08:35:14 AM
You were one of the best man.

Hopefully smash 4 gets hacked, giving me a reason to purchase a Wii U again and the modding scene returns as well as yourself.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Yuuki Terumi on December 25, 2013, 12:56:37 PM
Hopefully smash 4 gets hacked, giving me a reason to purchase a Wii U again and the modding scene returns as well as yourself.

Nah, Smash 4 doesn't need to be hacked, it doesn't feel right if we do so, kinda hurts us and Nintendo if we think about it. There will be no point of DLC characters in Smash 4 then. Smash 4 looks awesome as it is already, by all means get the Wii U for the great games that are out right now like Super Mario 3D World. Besides, the Wii U is an awesome system to play.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: SpoonTheMan on December 25, 2013, 01:33:42 PM
@mariodk

Why don't you ask people for donations of like $5 each to help you get your new computer?

I would donate, I also know someone else who would donate for the cause too!

Edit: Another alternative would be to make a Kickstarter page to earn money.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Turb0k on December 25, 2013, 01:44:41 PM
@mariodk

Why don't you ask people for donations of like $5 each to help you get your new computer?

I would donate, I also know someone else who would donate for the cause too!

Edit: Another alternative would be to make a Kickstarter page to earn money.
:-\ Or he could just go to a Pawn shop.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: KingJigglypuff on December 25, 2013, 01:52:08 PM
@mariodk

Why don't you ask people for donations of like $5 each to help you get your new computer?

I would donate, I also know someone else who would donate for the cause too!
The only people that would donate for MarioDK would be his fans and followers. No one else would, unless they were the generous type.

Edit: Another alternative would be to make a Kickstarter page to earn money.
You're joking, right?

You do not use Kickstarter for that kind of stuff.

:-\ Or he could just go to a Pawn shop.
Or he could get his computer looked at by a professional. That way if there were a few parts that stopped functioning, he would only have to pay for those, rather than a new computer.

Nah, Smash 4 doesn't need to be hacked, it doesn't feel right if we do so, kinda hurts us and Nintendo if we think about it.
Making mods for SSB4 would only increase interest in buying a Wii U and SSB4.

There will be no point of DLC characters in Smash 4 then.
>Implying SSB4 will have DLC.
Sakurai said he doesn't like the idea of DLC. So it's not likely we'll be getting any DLC.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Chaoticchronos on December 25, 2013, 03:40:01 PM
True that, I will donate if MarioDK decides to take that course.

Oh and Merry Christmas guys!;)..Have a blast!


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: StupidMarioFan1 on December 25, 2013, 04:04:59 PM
I've okay with no DLC since my Wii U doesn't get internet. :P


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: DoctorFlux(Mariodk) on December 25, 2013, 04:22:02 PM
i will first do what KJP said
getting my PC checked but i kinda already know after that PC check
the result will be a new PC anyway since so much is old/broken at same time
but sadly was not ready to get a new one right now

and was kinda already planing to get a new one anyway before my PC got broken
if not built a custom one since i think that is the best option for me right now
and should not be too hard to learn
after all my Studys is Physics/math in the university
(the reason for like i know Mario galaxy is the most impossible mario game
breath in space is really much possible compare to having a Level Near a black hole and stay next to one
since i study stuff as blackholes sometimes
)

and thats basely why i have not time for a full time job
+have kinda been slower then before with smash hack
since i study about wibbly wobbly timey wimey stuff(best way to explain it easy)
and yeah i know what some think:
how can a guy with bad grammer study science stuff:
its easy to explain cuz i am a special kid with a special mind so yeah too bad i can´t said what i really mean without sound better then anyone else (as i am not since no one is perfect) but i said it in this spoiler:
a Kid with a 204 IQ since i was 10 years
and now i have a IQ with 201 lastest IQ test and i am 21 now
since i know ppl kinda dont like to hear other ppl is smarter then them since it is rude
thats why i can study Physics/math while still be bad at grammer like in english and kinda on danish too when writing in danish

but i guess thats why PSAing is something i am good at since PSAIng is just using Logic alot of times (mainly when you code stuff with IF-bit is set and stuff as time limits&moveset changes)

so should not be too hard to learn how to built a computer with studys like that
with all the guides on the internet and stuff

i still got a win98 PC working as im using right now
(funny a super old PC that even lags on Snes emulator still works while my other is broken)


also about all that with donations and stuff
i am glad you guys are trying to help but still i think you should keep your money for your self
also if i get money for doing smash mods(even if donate) so will smash mods just feels more like a work then a hoppy
 


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: BlueBrain on December 25, 2013, 05:42:53 PM
i dont think you need to study physics on college to know mario galaxy makes no sense...


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: SonicBrawler on December 25, 2013, 05:47:19 PM
i dont think you need to study physics on college to know mario galaxy makes no sense...

thats what i told him several times when he tells me on skype lol


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Miacis on December 25, 2013, 06:03:49 PM
Building a computer has got absolutely nothing to do with logic, Guinness World Records IQ, "physics/maths studies", or PSAing. Unless your computer's downfall suddenly inspired you a passion for IT, you should just ask either a professional or a knowledgeable friend to build your computer, or at least select the appropriate pieces for you.

Also, if you don't have the money to buy a new PC for whatever reason, then don't buy a new PC. Either save up for later, or just buy the new pieces. No one needs (or wishes) to know about the IQ you had 11 years ago or that your "studies" made you unable to understand the concept of suspension of disbelief in a Mario game.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: BlueBrain on December 25, 2013, 06:08:13 PM
MarioDK, i dont know if it's because of english not being your first language, but whenever you write, you "sound" like a 12 year old...


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Kyouma on December 25, 2013, 06:19:48 PM
Now MarioDK joins to my list of proclaimed genius-prodigies who are (or were) brawl hackers.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: StupidMarioFan1 on December 25, 2013, 10:03:27 PM
Well anyone who atleast knows that you can't breath in space knows that Mario Galaxy couldn't actually happen. Funny thing Super Paper Mario is the only Mario game where you can't breath in space, you have to wear a space helmet (which was somehow a fish bowl a few moments beforehand) and if you refuse to put it on enough times you get a game over. xD
I always loved how in this one episode of The Adventures of Jimmy Neutron, Sean asks Jimmy why they can breath in space and why it takes them only a couple of hours to get to the Moon and back, and while Jimmy is explaining this, Carl sings really loudly so the audience to hear any BS science "facts" lmfao
Anyways like Miacis said, don't send money you don't have to get a new computer. Honestly it's better for us all to wait than to you end up putting yourself in debt JUST to give us Brawl Hacks. While they are amazing, they're not worth putting yourself in debt that could possibly make your life a hundred times harder and/or more complicated. :-\


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Renova on December 25, 2013, 10:06:01 PM
I do have a couple of questions since you'll obviously be taking a break for quite some time.

1. Will you be able to upload your completed psa updates?

For example, you said you fixed the throws on Vegeta and asked Calikingz not to work on Vegeta until he got the opportunity to see yours.

2. Will you release some on your WIP's to be completed by other PSA'ers, obviously credited to you?

Example, Pervy said he was going to give you the Luffy animations so the PSA would at least be finished but no that you're not going to be able to, someone else could possible pick up the work.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Chaoticchronos on December 25, 2013, 11:06:54 PM
That's what I was thinking too Renova, handing it over to other PSAer's with credit to MarioDK and others  as well as collab to others who help finish them.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Ultraxwing on December 27, 2013, 11:52:25 PM
in response to people asking him to post his W.I.PS, i don't think he wants to and is able to. if he mentions he does not have a functioning computer in his own name right now. i don't think he can upload the files, he hasn't responded in a while. meaning he was probably using a phone/wii/console to get his message across. I've been in this mans boat so many times I pracitally own it at this point. my computers pretty much explode anytime i intend to make a mod. which is why i stopped making mods for people in general. there is a reason why i'm known as a lazy/not promise keeping modder. stuff happens in the real world.

i sympothise with you MarioDK and wish you a good life. you've given me some good laughs and epic times and for that i thank you, many of use thank you. enjoy your forced retirement, whethere you like it or not, you do deserve it.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: StupidMarioFan1 on December 28, 2013, 12:25:15 AM
i still got a win98 PC working as im using right now (funny a super old PC that even lags on Snes emulator still works while my other is broken)
Though it is possible that it's just too slow to upload files thus getting rid of that possibility.
He could just not been able to get on or not want to get on yet, there have been plenty of times where I just don't check on these forums when I am able to, but yah crap happens in real life. Though you can't deny that tons of non-understanding people are going to be disappointed/pissed off if these hacks aren't ever released. :-\
I do agree that he has deserved a retirement for a long time, though it does suck when it's forced appon you when you're still having fun doing what you love doing. :P


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: KnightMario on December 28, 2013, 09:29:50 AM
I came back to this crap.
Well if I had a pay pal I would have donated 50$  at least.
In your new first post make a donate button or something.
But I was kind of expecting this to happen, a lot of good hackers are leaving now...
But oh well.
Have a nice life dude, you were ( and still are ) awesome


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Yuuki Terumi on December 29, 2013, 05:20:34 PM
Patience is virtue, my friend.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Falconpunch1729 on December 29, 2013, 09:22:28 PM
i two share renova's earlier question,plus computor crashing has happend'southcraft just had his cpu ruined by his nicee,lol,however should you return to your work,i still think you should take a break,you are,and still will be awesome...


bottom line:enjoy your break,and i hope to see you make a comeback next year,if not later:

falconpunch1729


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Tye2K on December 30, 2013, 10:30:48 AM
Nah, Smash 4 doesn't need to be hacked, it doesn't feel right if we do so, kinda hurts us and Nintendo if we think about it. There will be no point of DLC characters in Smash 4 then. Smash 4 looks awesome as it is already, by all means get the Wii U for the great games that are out right now like Super Mario 3D World. Besides, the Wii U is an awesome system to play.

Exactly! I know this is off-topic, but I hate how people are judging the Wii U as it is now. Saying it's crappy. I can't wait 'till SSB for 3DS/Wii U is released, it WILL be awesome.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: DoctorFlux(Mariodk) on January 06, 2014, 10:58:25 AM
i am kinda back
i have Semi-Fixed my PC now but its stil broken but atleast not 100% broken
but now it can atleast run 3ds max/brawlbox
but still broken SD card reader so i can´t put hacks in my Wii/wii U
and too much lag on emulator
but new PC in 1-2 months

so until i can test my WIPs PSAs again i do some modeling for my PSAs:

SMBZ mario v4 getting new Model/cape:
(http://i.imgur.com/AdZuGCn.png)
and got more Filesize for better texture for Cape/Maybe hammer and maybe Rim Lighting for ppl who want

it looks the same rest of mario
but i was able to make the model lower Filesize:
the old model had 2x pair of Shoes,2x pair of Hands/2x Mustache

since before i just copyed the Shirt/shoes/hands/Mustache Polygon in brawlbox and did not used 3ds max for make model for v3
since if i did that the model was even higher filesize

and got new texture map for Fire
so instead of using 2x 512x512 texture for fire where there is alot of useless stuff
im using only 1x 512x512 texture with only Fire Mario Cloth textures and nothing else

now the only thing the model needs is physics bones like Ike&marth´s cape(if possible somehow)
and Raccon Tail&ears(or Winged Cap) (if filesize for it) since i am thinking i will do so
raccon mario&Cape is in 1 model and both use Cape Moveset but is able to choose what Model changer (like as SSJ1/4 Vegeta use same moveset)


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Renova on January 06, 2014, 11:22:42 AM
i am kinda back
i have Semi-Fixed my PC now but its stil broken but atleast not 100% broken
but now it can atleast run 3ds max/brawlbox
but still broken SD card reader so i can´t put hacks in my Wii/wii U
and too much lag on emulator
but new PC in 1-2 months

Good news. Glad to hear you're semi returned. The vault was missing a top player.

KJP Edit: Please shorten the posts you're quoting or put the entire thing in a spoiler.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Falconpunch1729 on January 06, 2014, 11:35:01 AM
good to see your still on the vault mariodk,i hope to see your pc working again soon :)


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: StupidMarioFan1 on January 06, 2014, 12:12:40 PM
I'd be more than happy to test things for you until you can get another SD card reader or fix the computer a bit more to run Dolphin.
I like the idea of having the Racoon Tail & ears and Wing cap to be with the Cape model to use the same PSA. Instead of making the Tanooki Bros for normal Mario & Luigi moveset, I'll probably just make it for this one if you can get enough file size for the ears and tail to work. And by filesize, do you mean enough room to have tail animations?


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: DoctorFlux(Mariodk) on January 06, 2014, 01:09:40 PM
I'd be more than happy to test things for you until you can get another SD card reader or fix the computer a bit more to run Dolphin.
I like the idea of having the Racoon Tail & ears and Wing cap to be with the Cape model to use the same PSA. Instead of making the Tanooki Bros for normal Mario & Luigi moveset, I'll probably just make it for this one if you can get enough file size for the ears and tail to work. And by filesize, do you mean enough room to have tail animations?
i dont think i have filesize for tail animetions
just filesize for raccon tail/ears maybe but thats all


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Kyouma on January 06, 2014, 05:17:31 PM
reminds me of the old times when I was having the BSOD problem in my pc after every 40 minuts of activity


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: justadood on January 06, 2014, 05:37:37 PM
this is awesome news! ^^ are you planning on making the wingcap/racoon/cape be different options for the moveset, or for the retextures, kinda like PM? :D


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: StupidMarioFan1 on January 06, 2014, 06:00:25 PM
I'm still up for making alts if you ever need help, hell I had made a huge pack of personal alts for your v3, it includes...39 fully working alts for the Cape, a Flying Mario alt instead of cape though that might've been a WIP for a custom edit to the moveset, and I was going to make a Raccoon alt complete with edited animations so Mario wouldn't look too weird.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: DoctorFlux(Mariodk) on January 07, 2014, 03:12:26 AM
this is awesome news! ^^ are you planning on making the wingcap/racoon/cape be different options for the moveset, or for the retextures, kinda like PM? :D
mainly raccon/cape since they kinda using same attacks
and raccon&cape on 1x Model (if filesize)  like vegeta´s SSJ1/4 but still only have 1x SSJ moveset
if not it will just be as alts but not like P:M just oneslot alts

Post Merge: January 07, 2014, 03:14:58 AM
I'm still up for making alts if you ever need help, hell I had made a huge pack of personal alts for your v3, it includes...39 fully working alts for the Cape, a Flying Mario alt instead of cape though that might've been a WIP for a custom edit to the moveset, and I was going to make a Raccoon alt complete with edited animations so Mario wouldn't look too weird.
for now im doing alts but i was thinking to let you do some aswell later
but until i test the new model and finished the new model after that i can let you do alts = you possible have to get SMBZ mario v4
and infact it is kinda done just some balance fixes/ fix Brawl´s FS article used for Fire FS(right now the psa using V3´s version)/fix N-B(Fire)


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Falconpunch1729 on January 08, 2014, 02:06:34 PM
well besides your modeling stuff,i think your remap of gokus khamekhameha attack with the hand glow and the burst graphic looks great,until you can work on psa stuff again,good luck with your work


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: StupidMarioFan1 on January 08, 2014, 06:32:42 PM
for now im doing alts but i was thinking to let you do some aswell later
but until i test the new model and finished the new model after that i can let you do alts = you possible have to get SMBZ mario v4
Alright, I've got the best alt for the moveset: This custom M&L Mario model that I'm currently importing into Brawl. I'm making Luigi over himself but I'm going to try and see if I can get a decent looking version over Mario or find some way to make it work so he can use the moveset too. :happy:


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Falconpunch1729 on January 09, 2014, 01:01:38 PM
i have a question about the previous version of goku over captain falcon,dureing the stage training,what theme was playing,cause i'd love to get that song


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Zarks on January 09, 2014, 08:35:02 PM
Good news that Mariodk is Semi-Back C:


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: DoctorFlux(Mariodk) on January 17, 2014, 04:07:07 AM
good news:
SMBZ mario v4 is done just needing models
but v4 will still be using the old model(but added a cape&hammer)
the reason for i release it before its kinda 100% complete(it is playeble with no bugs&freezes just needing some fixed on dmg&knockback so the moveset is not too weak/over powered)

is cuz i already planing to make v5 of the PSA


mainly cuz of transforming charater get possible so in theory this here is possible for v5:
Normal&Hammer Suit mario moveset
Fire mario moveset
Cape&raccon Mario moveset
getting they own Charater slot(only 1x CSS slot like PKtrainer/zelda&shiek)

cape&raccon moveset slot can easy share 1x Moveset files without filesize problems
since they´s moveset is close to each other
and im planing the Cape&Raccon moveset is not Mario´s moveset files
but Marth or Ike´s
since they can be ported
and they got Cape bones i can use for Cape Mario

Fire mario moveset slot can´t get more powerup then 1
cuz of Filesize limit&Brawl mario´s FS is kinda low
so needing as low filesize as possible to make brawl mario FS article to work(also why v4 SMBZ mario getting v3´s fire FS)

Normal Mario&Hammer Suit moveset slot
kinda like cape&Raccon they can also easy share 1x moveset&model files
and i can make hammer suit to throw hammers on N_B (over fileball) since they are not used
and they both can share same animetions for some attacks
since hammer suit will be using 2x small hammers
and normal mario 1x big hammer


so 5x Movesets in 1 for v5 if transforming charaters get possible
or more like 3x almost complete movesets changes with +2(raccon on cape slot&hammer suit on normal slot) semi moveset change

so afew days after my new PC SMBZ mario v4 will be released and will be working on SMBZ v5 right after
and ofc i will be using transforming charater for goku,naruto,sonic and so on on my future movesets


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Renova on January 17, 2014, 08:13:28 AM
good news


Yay! You're getting a new PC. Nice! Can't wait for the new projects.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: DoctorFlux(Mariodk) on January 17, 2014, 11:09:37 AM
Yay! You're getting a new PC. Nice! Can't wait for the new projects.
also that but its still a little long time i can
i kinda got the money for it right now but i dont want a piece of crap PC
and i dont want a laptop too
and im used to use high end(or close to that kinda of) PC but i am right now 1-3 months away from it back then this PC here was new it was a High End



Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Falconpunch1729 on January 17, 2014, 11:24:31 AM
glad your still here lol,but how about goku v2 and the dalek over fox,when do you think you will be done with those?


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: DoctorFlux(Mariodk) on January 17, 2014, 11:32:47 AM
glad your still here lol,but how about goku v2 and the dalek over fox,when do you think you will be done with those?
Goku v2 i think i wait with for transforming charaters get more possible
so SSJ mode can have a almost complete moveset change
(same for SMBZ mario v5 with his powerups)
so dalek is possible before and some of my others is maybe also


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Falconpunch1729 on January 17, 2014, 12:04:23 PM
awesome,cant wait for EXTERMINATE,lol

Post Merge: January 17, 2014, 02:10:52 PM
well that sounds awesome,but i have a thought:

if the ability for transforming characters keeps developing,then goku v2 would probly be able to use more then just 1 ssj moveset,probly 3 and 4 as well,of course it probly would be to overpowerd lol

but that would be epic if you could make that hapen in time.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: DoctorFlux(Mariodk) on January 17, 2014, 03:33:53 PM
awesome,cant wait for EXTERMINATE,lol

Post Merge: January 17, 2014, 02:10:52 PM
well that sounds awesome,but i have a thought:

if the ability for transforming characters keeps developing,then goku v2 would probly be able to use more then just 1 ssj moveset,probly 3 and 4 as well,of course it probly would be to overpowerd lol

but that would be epic if you could make that hapen in time.
still will only be using 1x SSJ moveset even with transforming charater
but with 3-4x model changers for SSJ forms


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: StupidMarioFan1 on January 17, 2014, 04:08:21 PM
Pikazz has played around with the character swapping, and so far he got two bugs, one was minor which was that the battle portraits don't change (unless the ports are over Zelda/Shiek, Samus/Zero Suit Samus & Pokémon Trainer), but this could actually help your movesets since they deal with having a character changing forms, it means less pictures to make, but it would be pretty nice for Mario and Goku to have their pictures change when in a different form so hopefully that gets fixed.
The other bug, which is major, is that when you transform, you get sent to the middle of the stage and die from falling out of bounds and have to respond. While this could be seen as a way to balance out the moveset as in, you lose a point when you change movesets so don't go changing to the overly powered one too often, but it also makes it less practical to use it in a stock match since you'd lose a life. Hopefully that bug gets fixed, but other than those two bugs, it seems to work flawlessly in terms of the new moveset being loaded properly and not glitching up because you used a moveset changer.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: justadood on January 17, 2014, 07:29:55 PM
@drmariodk: I'd recomend an MSI, if you're going for a laptop and your budget fits it :) its processing speed is made for pc gamers and animators


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: DoctorFlux(Mariodk) on January 19, 2014, 11:44:42 PM
@drmariodk: I'd recomend an MSI, if you're going for a laptop and your budget fits it :) its processing speed is made for pc gamers and animators
already got a laptop
fine for gaming but really really bad at emulator&modding
+ i prefer PC over laptop


anyway my next model import(over a PSA) and please dont make fun of his nose:
(http://i.imgur.com/nZPTQZh.jpg)
guess what PSA he will go over
the reason for over that PSA is cuz of his devil fruit powers&a canon for buggy canon ball


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Renova on January 20, 2014, 07:16:13 AM
Finally some One Piece action!

Why Buggy though lol? The Luffy that Pervy helped make outclasses buggy with 2nd and 3rd gear available (then again, so does the anime and manga).

Excited for these One Piece PSA's! Thanks MarioDK


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: StupidMarioFan1 on January 20, 2014, 08:41:11 AM
@Mariodk Damnit, your avatars keep reminding me of that Mario import you asked if I would do and I said I would do. I just keep being so lazy. I'll try to start on it today.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: DoctorFlux(Mariodk) on January 20, 2014, 09:56:32 AM
@Mariodk Damnit, your avatars keep reminding me of that Mario import you asked if I would do and I said I would do. I just keep being so lazy. I'll try to start on it today.
no problems if you did not do it
since you know if i see something like that you know im making it into brawl sometime
and he was on my to do list after some of my WIPs is done
but still will be a big help if you can do him

Finally some One Piece action!

Why Buggy though lol? The Luffy that Pervy helped make outclasses buggy with 2nd and 3rd gear available (then again, so does the anime and manga).

Excited for these One Piece PSA's! Thanks MarioDK
im making buggy since he is one of my fav.(not strewhat) onepiece charaters and i think he will fit perfect with Geno moveset(after i made support for models like him/afew others)
cuz of buggy´s devil fruit powers is like alot of Geno´s attacks(as Side-smash,Side-tilt and so on)
and the canon on FS aswell

so buggy model import will comes after geno updates/fixes moveset (not so much revamp)
all what i basely needing to do on the PSA is to change bone IDs and fix some gliches&GFX
and finish Paper Geno alt(as if geno was in paper mario series)


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: StupidMarioFan1 on January 20, 2014, 10:03:09 AM
no problems if you did not do it since you know if i see something like that you know im making it into brawl sometime and he was on my to do list after some of my WIPs is done but still will be a big help if you can do him
I've actually started on him right now, gonna try to be productive today sicne I've been too lazy this past week.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: xXZythXfinintyXx on January 20, 2014, 05:36:16 PM
To help speed up any processes, i'm here to help if you need. (Strictly Animations, CSPs and Recolors)
~xXLeonXFinityXx~


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Renova on January 21, 2014, 09:15:15 PM
Curious..

Did you ever fix the grab freeze glitch thing with the Vegeta PSA? I remember Calikingz saying he had a similar glitch with his goten psa.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: DoctorFlux(Mariodk) on January 22, 2014, 06:58:59 AM
Curious..

Did you ever fix the grab freeze glitch thing with the Vegeta PSA? I remember Calikingz saying he had a similar glitch with his goten psa.
yes i did but not uploading it yet since i will update/revamp afew things on the PSA
kinda same with GOtenks&his SFX pack

anyway im possible releasing a alpha version of SMBZ mario v4 (or more like v3.5)
as a download link on this thread
not vault

since v4 will be with transfroming charater slots since its very close to be perfected now
and v3.5 will not have any models for it just brawl mario with recolours and im not going to make more models for that verion
also why i dont upload it to vault

but v4 will be alot easyer to make models for(atleast for Fire mario) and with transfroming charaters soon perfected
and v4(or more like v3.5) is fully playeble now no bugs and so on just needing model work&N_B for Fire(right now N-B on Fire is same as the rest modes and Brawl´s Fireballs is on Side-B)

v4 will get:
-Physics Bones on Cape so the cape can move and be like Ike/marth´s capes(if my idea for this will be possible as im sure it will be) this is only possible since the Nopowerup/Cape Mario Slot will not be Coded on a Fitmario.pac PSA file
it will be coded over a FitIke.pac that will be ported back to Mario´s slot(possible will use the old method of .rel porting so i can use mario´s sound/GFX and so on) only needing to be over a FitIke.pac cuz of the Cape bones since Nopowerup/cape mario moveset can be PSAed over anyone

-alot of new attacks for Fire only so fire wont just be a normal mario with Fire hit effect as fire mode was in SMBZ mario v3

-Super mario world Cape Glide as up-B for Cape mode

-Oneslot Doctor Mario Moveset(kinda): on that slot(FitMario06.pac/pcs) Mario will always be Doctor mario if Doctor mario in Fire mode fire will be
replaced with Piles and alittle model change from DOctor mario(over cape/normal mario) to doctor mario(over Fire)

-Oneslot Hammer model

-Raccon/tanooki(no statue tanooki can just be as a alt) powerup mode: basely just Cape powerup but with new Up-B
 and that Up-B will be Super Mario Bros 3 Raccon Flying(but without the running part)
 and ofc limited and not too OP but Cape/raccon powerup moveset will be have one of the best recovery moves in the game
(possible getting bones for animete raccon tail) so raccon/tanooki will be over the No powerup/cape mario slot

-maybe Hammer Suit PowerUP if Filesize but i dont think it
-new Final Smashes:
 Cape/raccon: the one i showed in the lastest video i posted here
 Normal/hammer suit(if adding it): the starman one where you get a star and anyone you touch get dmged while you can do all of    
 yours attacks
 Fire: basely a better version of Brawl mario FS
-easyer to make models for the moveset aswell
-better Cape&Hammer Texture&maybe model too

some of all these things v3.5 already have but not so much perfected or good
so thats why i release a v3.5 and already working on a v4 update with all this


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Carnage on January 22, 2014, 07:13:17 AM
i dont think you should do psas that will require ppl to  get a clean setup becuase lets say

anyone that has brawlex running will need to reassign all the slots to make space for your extra mario slot even if it isnt visible on the css, then theres the css stuff becuase even if you dont have a slot shown like ZSS he needs to have his stuff setup or it will crash which will make everyone using brawl ex having to move all the css, result screen and all that stuff around

ppl that dont use brawl ex will have to get ride of the sc_character.pac,info.pac,stageresult and every file they have  their hacks costumes,css icons,names,stocks for yours with marioex added, you will probably get more pms from ppl saying it froze than you ever did with all the hacks, becuase ppl will say but i want to keep my css with all the work with css stuff for psas or just alternate recolours.

You will basically give tons of work to ppl that have brawlex running essentialy adding another char  if you dont want to loose  what you already have, and to those that dont have brawlex installed your forcing them to restart all the cosmetic stuff all over again

remenber brawlex isnt noob friendly at all.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: DoctorFlux(Mariodk) on January 22, 2014, 07:22:00 AM
i dont think you should do psas that will require ppl to  get a clean setup becuase lets say

anyone that has brawlex running will need to reassign all the slots to make space for your extra mario slot even if it isnt visible on the css, then theres the css stuff becuase even if you dont have a slot shown like ZSS he needs to have his stuff setup or it will crash which will make everyone using brawl ex having to move all the css, result screen and all that stuff around

ppl that dont use brawl ex will have to get ride of the sc_character.pac,info.pac,stageresult and every file they have  their hacks costumes,css icons,names,stocks for yours with marioex added, you will probably get more pms from ppl saying it froze than you ever did with all the hacks, becuase ppl will say but i want to keep my css with all the work with css stuff for psas or just alternate recolours.

You will basically give tons of work to ppl that have brawlex running essentialy adding another char  if you dont want to loose  what you already have, and to those that dont have brawlex installed your forcing them to restart all the cosmetic stuff all over again

remenber brawlex isnt noob friendly at all.
then i just make afew versions of it:
SMBZ mario v4 with 0-7 extra CSS slots

so they can use these setup on based on the SMBZ mario v4 moveset
so all what they needing to do is add they´s CSPs&CSS icon and the charater files in the folders
so ppl can built they´s setup around this

since v3.5 can´t get any bigger/better anyway cuz of filesize limits (mainly cuz of the Fire mario model part)


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Falconpunch1729 on January 22, 2014, 12:35:14 PM
i have some questions about goku v2 and vegeta

on vegeta:have you manged to fix his almost random freezeing issue,if so,when will you update it?

for goku v2(remap),what is the new up special and down special?


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: warioman22 on January 22, 2014, 03:03:02 PM
Any updates regarding the Dalek PSA?


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: StupidMarioFan1 on January 22, 2014, 03:19:34 PM
Well it's a good thing I gave up on the cosmetics part for my Brawl because I'm always constantly replacing hacks, I'd have to constantly replace the images.
If you can make into multiple versions for people who do and don't have BrawlEx, that'd probably the best.
So how close would this v3.5 be to release on this thread? So hyped. :srs:
So since you're moving v4 to make use of BrawlEx, does that mean v5 is now v4? As in you're not making a v5 for some time because v4 will be basically the same setup?


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Yuuki Terumi on January 22, 2014, 03:59:58 PM
Now I'm wondering...how many projects are you working on?


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: DoctorFlux(Mariodk) on January 23, 2014, 04:18:02 AM
i have some questions about goku v2 and vegeta

on vegeta:have you manged to fix his almost random freezeing issue,if so,when will you update it?

for goku v2(remap),what is the new up special and down special?
vegeta i have fixed freezing
and it was not randomly only if vegeta graps some charaters and will possible update it at same time as Goku

goku´s up-B is basely the same but alot revamped with new coding so it is a perfected Controlable teleport

Well it's a good thing I gave up on the cosmetics part for my Brawl because I'm always constantly replacing hacks, I'd have to constantly replace the images.
If you can make into multiple versions for people who do and don't have BrawlEx, that'd probably the best.
So how close would this v3.5 be to release on this thread? So hyped. :srs:
So since you're moving v4 to make use of BrawlEx, does that mean v5 is now v4? As in you're not making a v5 for some time because v4 will be basically the same setup?
v3.5 will be released soon maybe a week or something
v4 is what i have planed for v5
cuz of v3.5 i can´t do more on it until transforming charater gets possible

and for v4 i will make some versions for the setup for SMBZ mario v4 with transfroming i think i will make these:
-SMBZ v4 with fire mario (not CSS)slot(with 10x texture slots)+ 5x CSS&Charater slots(with 10 texture slots for each)
and on these slots im planing to have a Mario Clone on all of them just as place holders
so the slots are basely ready to be used for any charaters you want
just replace the files/CSPs with anything you want

SMBZ v4 mario with Fire mario slot(10x texture slots for them so i possible do like P:M but not full doc mario colours maybe just doc mario take up 2x slots) and nothing else
SMBZ mario v4 with Fire mario but SMBZ mario v4(cape&normal mode) replaces Ike and Fire mario replaces Mario
SMBZ mario v4 without fire mario (so thats basely Mario PSAed to work over a Ike slot and then ported back to mario´s own slot by a .rel port) so transfroming here
SMBZ mario v4´s Fire mario (basely just moveset files since i think any mario models here will work over fire mario moveset)


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: KnightMario on January 23, 2014, 06:17:22 AM
Haven't posted here in a while, just wanted to say good luck on the stuff you're working on, can't wait for smbz v4


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: justadood on January 24, 2014, 05:28:09 PM
sooo... are you planning on using the cloning engine, so there's no need to replace characters to have multiple options for mario?


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: xXZythXfinintyXx on January 24, 2014, 09:08:02 PM
Dr. Mario over Ike beta Version is out: Link:([url]http://img456.imageshack.us/img456/6128/drmarioym9.gif[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17322[/url])


broken link


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Falconpunch1729 on January 27, 2014, 01:07:29 PM
found this on youtube:
8-Bit Doctor Who Theme (http://www.youtube.com/watch?v=L-TE20mE6jU#)
if only he had his own video game XD

Post Merge: January 28, 2014, 01:04:50 PM
i have a question:if i recall,you did have an update for gotenks over lucas,whats different from the previous version?


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Falconpunch1729 on January 30, 2014, 06:52:52 PM
Gotenks has a problem,when he says:go get em ghosts!,my game freezes,ive checked for modules,codes,etc.had none for lucas,can you please fix whatever is wrong with his voice please


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: DoctorFlux(Mariodk) on February 01, 2014, 12:47:03 PM
Gotenks has a problem,when he says:go get em ghosts!,my game freezes,ive checked for modules,codes,etc.had none for lucas,can you please fix whatever is wrong with his voice please
try to check without sound pack
cuz for me its works fine

found this on youtube:
8-Bit Doctor Who Theme ([url]http://www.youtube.com/watch?v=L-TE20mE6jU#[/url])
if only he had his own video game XD

Post Merge: January 28, 2014, 01:04:50 PM
i have a question:if i recall,you did have an update for gotenks over lucas,whats different from the previous version?
i have not done a update for GOtenks yet but i am alittle planing
and the only different will possible be model&animation revamps+adding Model changers so you only needs 1x Texture slot for Normal/SSJ1/SSJ3 (and SSJ3 lighting effects)

sooo... are you planning on using the cloning engine, so there's no need to replace characters to have multiple options for mario?

im making afew versions of SMBZ mario v4(the one with transfroms) for setup on the Clone Engine aswell as no Clone Engine version with Fire mario over Mario and Normal/Cape mario over Ike (mainly the setup for Clone engine afew versions of that onces i learn thow that work since i have not had a chance to see how it works yet)



good news
im not far from the new PC so i can soon countine modding again
so i guess its fine to open op for Donate Button and see if anyone wanna help alittle
(https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif) (https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=mario2dk%40live%2edk&lc=US&item_name=Mariodk&item_number=Give%20MarioDK%20some%20Coins%20for%20new%20Computer%20XD&no_note=0¤cy_code=USD&bn=PP%2dDonationsBF%3abtn_donate_LG%2egif%3aNonHostedGuest)
also dont try to add that Email to yours skype/MSN since i only use that email address for paypal/ebay stuff
but i remove this button right after my new PC cuz getting real money cuz of i do modding as a hobby does not feel right and more feel like a real job then a hobby

i put this on first post aswell since first/2nd post still not have been remade (lazy me)
and the first 2-3 mods i think i will be able to release soon after i get my PC
will possible be:
Goku moveset v2(pit,maybe a version with his own Slot)+a Surprise version i have been planed alittle
SMBZ mario v4(alot of versions for that cuz of Clone engine is not noob friendly so will try to make it that by making alot of versions for this)
SMBZ mario v3.5(for mainly ppl who dont/can´t use Clone engine or for ppl who only Will use Pal version of Brawl
and the reason for i say: "will" and not: "is only able use pal version of brawl" since any PAL Wii/Wii Us can use the ntsc-U version of brawl just use usbloader with GEcko OS code support and be alittle Pirate and get a .iso of brawl ntsc-u)


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Falconpunch1729 on February 01, 2014, 03:36:17 PM
awesome,look forward to goku v2.

i have a thought on gotenks voice issue,since im useing the new gecko sound replacement engine,i think the bnk sound file might be a little big,i may lower the size of it,then see if it will work.

also i think this may be my last goku v2 question:what button commands do you use for activateing ssj 1,3,and 4?


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: DoctorFlux(Mariodk) on February 01, 2014, 03:38:52 PM
awesome,look forward to goku v2.

i have a thought on gotenks voice issue,since im useing the new gecko sound replacement engine,i think the bnk sound file might be a little big,i may lower the size of it,then see if it will work.

also i think this may be my last goku v2 question:what button commands do you use for activateing ssj 1,3,and 4?
Down-taunt(if flashing yellow)
not sure how the buttons will be on down-taunt for choose between that
but will be something like
Down-taunt(if flashing yellow and not holding A or B): SSJ1
Down-taunt(if flashing yellow and Holding A): SSJ3 or SSJ4
Down-taunt(if flashing yellow and Holding B): SSJ3 or SSJ4
Down-taunt(if not Flashing yellow): Kaioken


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Kyouma on February 01, 2014, 04:35:59 PM
I think I must hurry up releasing my gokus before they becomes outdated for the new psa D:


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Falconpunch1729 on February 01, 2014, 04:37:01 PM
cool,but in goku 1.5 you could activate ssj mode willfully,on vegeta,i think having to wait for a yellow flash was more anoying then anything else

my point:it was better to activate it on purpose,had lots o fun with it,even though it did give him an edge in stength

for button commands i think u should do:
down taunt:ssj1
down taunt+a:ssj3
down taunt+b:ssj4

the only downside is that he couldent use kaioken,which i can understand


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: KnightMario on February 01, 2014, 06:43:41 PM
Custom built computer? What do you mean by that?


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: DoctorFlux(Mariodk) on February 02, 2014, 01:07:26 AM
Custom built computer? What do you mean by that?
buy the parts i needing
and built the computer by myself

instead of let someone else do it on a website where you can buy computers


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Yuuki Terumi on February 02, 2014, 01:23:00 AM
buy the parts i needing
and built the computer by myself

I wish I have the ability to do that.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: xXZythXfinintyXx on February 02, 2014, 10:54:13 AM
STILL confused about Dr. Mario. Is my account broken or something? Still not able to get it because the link's broke.


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: DoctorFlux(Mariodk) on February 02, 2014, 12:18:19 PM
STILL confused about Dr. Mario. Is my account broken or something? Still not able to get it because the link's broke.
forget about that Doctor mario over Ike
its super outdated
you can basely port any mario movesets over Ike (or anyone else) by mario.rel files now


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: xXZythXfinintyXx on February 02, 2014, 12:56:09 PM
forget about that Doctor mario over Ike
its super outdated
you can basely port any mario movesets over Ike (or anyone else) by mario.rel files now
aww WHACK!!!! :srs:


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Yuuki Terumi on February 02, 2014, 01:14:03 PM
aww WHACK!!!! :srs:

lol


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Falconpunch1729 on February 04, 2014, 11:37:39 AM
i have a question,will you posibly release the dalek over fox when your computor is fixed?


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: DoctorFlux(Mariodk) on February 04, 2014, 11:40:19 AM
i have a question,will you posibly release the dalek over fox when your computor is fixed?
yes since the dalek mainly needs code the special attacks&FS

and then all the Recolours/alts+SFX pack+CSP/BP


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Falconpunch1729 on February 06, 2014, 06:17:23 PM
if you dont mind me asking,hows your new computor coming together?


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: JesucristoCROW on February 08, 2014, 05:47:27 PM
You planning to retake the luigi SMBZ PSA?


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Kyouma on February 08, 2014, 05:55:13 PM
You planning to retake the luigi SMBZ PSA?
Wouldn't a Luigi over Mario compatible with that PSA be the answer?


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: StupidMarioFan1 on February 08, 2014, 09:30:41 PM
Wouldn't a Luigi over Mario compatible with that PSA be the answer?

Done:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24577 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24577)
Just would need to make an edit to the newest SMBZ Mario's motion file for his hat to move, and add all the other models and stuff, but otherwise he's perfect for an alt. :srs:


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: JesucristoCROW on February 09, 2014, 01:06:06 AM
Done:
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24577[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24577[/url])
Just would need to make an edit to the newest SMBZ Mario's motion file for his hat to move, and add all the other models and stuff, but otherwise he's perfect for an alt. :srs:
I don't want an alt or a port, i want a PSA for Luigi, like the one SouthCraft did, just it needs an update


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: DoctorFlux(Mariodk) on February 09, 2014, 05:58:53 AM
if you dont mind me asking,hows your new computor coming together?
possible next month i get it but idk yet

You planning to retake the luigi SMBZ PSA?
i will not retake that Luigi PSA


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Falconpunch1729 on February 13, 2014, 11:40:35 AM
another goku v2 question:

what does his 2nd fs the dragon fist look like now after he absorbs the spirit bomb,and will he be able to go super sayian after he does do the fist?


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: DoctorFlux(Mariodk) on February 13, 2014, 04:35:54 PM
another goku v2 question:

what does his 2nd fs the dragon fist look like now after he absorbs the spirit bomb,and will he be able to go super sayian after he does do the fist?
not even made that FS yet so can´t tell
and no SSJ after FS
but he will turn SSJ3 or 4 after absorbed sprite bomb its random if not in SSJ mode already
and back to normal after FS(same for throw the sprite bomb FS)
if in SSJ mode and not using SSJ3/4 model change(remember SSJ1,3,4 is same moveset/mode just not same model change) Goku will turn SSJ3 or 4 if SSJ1 but back again to SSJ1 after FS is done
and no more questing about Goku v2 now since you have asked alot now its like each of yours posts
just wait and see now since Goku v2 will get alot of info in the trailer video (something like i did with Megaman moveset video) and i will do something like that for each of my coming moveset then they are  close to be ready for release

(but not SMBZ v3.5)
SMBZ v3.5 i will mainly release on a link on first post
here on this thread
since i will not make more models then brawl model for it
and i will make transfrom charater for it like zelda/sheik:
Normal mario&Cape or raccon slot
Fire mario slot
and that will be v4

also i can Announce
Goku v2
Shadow(over falco no .rel and up to data PSA coding)(mariodk´s moveset)
Geno v2
will be not only be for Vbrawl but also for Project:M

-Goku is basely my most downloaded hack so why not a Project:M version for him
but Project:M version of him will not be 100% same moveset as Vbrawl
it will be really close to the moveset of SSBF2 (even more closer then v2 Vbrawl version will be) so FS will be Super saiyan and not on a Taunt on Project:M version since i want Goku to be balanced with the rest from P:M
also that was the surprice version of him i was talking about+i will try to make his own slot atleast for VBrawl so ppl can keep Waluigi over pit

-Shadow is the most downloaded hack and is my 2nd most downloaded with the outdated port over DK+ with all of the hacks of Shadow no one has made a Project:M version of him and it dont even needing that much work since all of the coding&animations for it is basely done just make work and balanced with Project:M is left

-Geno for project:M
cuz he is awesome and possible not joining Smash 4 anyway
also alittle changed moveset (mainly with the Geno boost thingy)
also geno v2 will be still over Rob

i was thinking on SMBZ mario v4&some of my others PSAs for Project:M
but not sure about that yet

but remember its not offcial Project:M charaters


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Falconpunch1729 on February 13, 2014, 06:16:29 PM
1: youve made the ssj1 moveset thing perfectly clear

2:i will shut up now about my questions for him,sorry to bug you,guess good character makers dont show spoilers,or reveal abunch of stuff often


Title: Re: Mariodk Projects: goodbye PC broken and is unable to get a new one
Post by: Renova on February 18, 2014, 07:47:06 AM
Is there any chance of you releasing Goku/Vegeta with the Taunt enabled SSJ?

I'd rather have the Add/Subtract Damage event on the characters moves while in SSJ than have to rack up damage or die 2 times in order to use it. I'd even prefer them not being able to transform until 100 damage.

However, how Vegeta is right now, you dont even get to enjoy SSJ mode because it takes too long and lasts too little.

P.S. if anyone wants to use Vegeta without freezing grabs, you can just replace the throw animations and PSA with wolfs original.


Title: Re: Mariodk Projects: PC broken right now
Post by: Falconpunch1729 on February 26, 2014, 12:55:08 PM
if you dont mind me asking, how goes progress on your computer

ps:sorry about to many goku questions, my excitement for mods like this often makes me ask abunch and makes me sorta impatient.


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: DoctorFlux(Mariodk) on February 27, 2014, 11:08:48 AM
if you dont mind me asking, how goes progress on your computer

ps:sorry about to many goku questions, my excitement for mods like this often makes me ask abunch and makes me sorta impatient.
about that
https://www.youtube.com/watch?v=K9q70zCJYBc (https://www.youtube.com/watch?v=K9q70zCJYBc)

got some of the PC parts today
getting the rest sometime in next week

also i have a release:
SMBZ Mario Moveset v3.5:
https://www.dropbox.com/s/g81mg8bii3j1plg/SMBZ%20mario%20v3.5.zip (https://www.dropbox.com/s/g81mg8bii3j1plg/SMBZ%20mario%20v3.5.zip)


i do not upload it yet to Brawlvault since there is still some edits i will do
and there might be some bugs still (have not found any that makes the game freeze or mario go t-pose or anything so should be fully playeble)
 + i will make afew more models for it anyway
and i will put a link on the first Post aswell


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: Falconpunch1729 on February 27, 2014, 11:36:08 AM
Awesome, wellcome back, look forward to your mods :)


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: justadood on February 27, 2014, 01:19:27 PM
:D awesome!! I can't wait to see mario in game!


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: Battleon469 on February 28, 2014, 09:41:03 AM
Welcome Back Mario DK :P I've been away for so long and I came back just now. Right on time too :D


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: Renova on February 28, 2014, 02:18:27 PM
Welcome back MarioDK.

Love your work but I must say, going from V2 to V3.5, Mario has gotten quite weaker.

I mean no offense to you in that statement but its true.

Anyway, how goes Vegeta?


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: Kyouma on March 07, 2014, 08:47:44 AM
this
http://www.nicozon.net/watch/sm22710456 (http://www.nicozon.net/watch/sm22710456)


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: StupidMarioFan1 on March 07, 2014, 04:54:54 PM
So I played with the moveset, my only real complaint is the cape up b. Can you make Mario move farther when floating? I don't really care if it makes it unbalanced if that's why he doesn't go far each time, but it just feels wrong moving forward only like only 1 pixels forward per second, course while I am trying this out on the slow computer, I can still feel the drastic difference compared to just walking on the ground. It also sucks as a recovery move except for the height, however if you did that on purpose to make it so each power could be a bit more for certain situations, then I guess that makes sense, but then again it doesn't since you're wearing a cape, you should have the best recovery out of the three forms.
But everything else is awesome, though I did notice that when taking off his cap, both hair polygons show instead of switching like before.
Again this is just my feedback, and would love to hear you say that these were already things you were working on in the small list of changes before releasing to the vault. Mind if I make my SM64 Mario compatible? ;D I'm hoping I could fit in the unused eye textures to have his eyes move around but idk if all those pat0s would make it go over the file size limit.


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: DoctorFlux(Mariodk) on March 08, 2014, 04:26:44 AM
So I played with the moveset, my only real complaint is the cape up b. Can you make Mario move farther when floating? I don't really care if it makes it unbalanced if that's why he doesn't go far each time, but it just feels wrong moving forward only like only 1 pixels forward per second, course while I am trying this out on the slow computer, I can still feel the drastic difference compared to just walking on the ground. It also sucks as a recovery move except for the height, however if you did that on purpose to make it so each power could be a bit more for certain situations, then I guess that makes sense, but then again it doesn't since you're wearing a cape, you should have the best recovery out of the three forms.
But everything else is awesome, though I did notice that when taking off his cap, both hair polygons show instead of switching like before.
Again this is just my feedback, and would love to hear you say that these were already things you were working on in the small list of changes before releasing to the vault. Mind if I make my SM64 Mario compatible? ;D I'm hoping I could fit in the unused eye textures to have his eyes move around but idk if all those pat0s would make it go over the file size limit.
was also thinking to make him go faster
If trying to get up but slow forward if going fast down or just floating
since it was mainly for balance reasons i did this

this
[url]http://www.nicozon.net/watch/sm22710456[/url] ([url]http://www.nicozon.net/watch/sm22710456[/url])
i wonder who made that trailer
since i was thinking to do something like that on my next video moveset preview xD(that is Goku btw)


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: StupidMarioFan1 on March 08, 2014, 10:26:28 AM
Okay, if trying to balance him, maybe make him not fly as high, while moving faster, or maybe make him faster while still being as high, but can only float for a certain amount of time/can go up and down a certain amount of times before going into the fall animation.


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: Kyouma on March 08, 2014, 10:38:52 AM
well, there are many brawl hackers on nico nico, and most of them doesnt upload their stuff to the vault since they doesnt know english nor use the forums lol
oh btw, Id like to import the alts for your new goku PSA (you know like SSJ4, bardock, probably cell, etc)


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: DoctorFlux(Mariodk) on March 08, 2014, 11:20:34 AM
well, there are many brawl hackers on nico nico, and most of them doesnt upload their stuff to the vault since they doesnt know english nor use the forums lol
oh btw, Id like to import the alts for your new goku PSA (you know like SSJ4, bardock, probably cell, etc)
already done SSJ4 since its part of the main model of goku
but the others you can do also goku v2 using model changer so like cell can have some of his forms over the SSJ model changers + there is oneslot SSJ/kaioken Aura if i can get it to work right


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: StupidMarioFan1 on March 08, 2014, 11:22:45 AM
What alts were you going to do for SMBZ 3.5?


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: DoctorFlux(Mariodk) on March 08, 2014, 11:31:36 AM
What alts were you going to do for SMBZ 3.5?
non
since v4 is one of my next mods anyway
cuz of transforming charaters and v4 will not work with 3.5 alts anyway
so no reason in making these


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: StupidMarioFan1 on March 08, 2014, 04:24:26 PM
non since v4 is one of my next mods anyway cuz of transforming charaters and v4 will not work with 3.5 alts anyway so no reason in making these
Can I make some then to go with the BV release/quick fixes?


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: Falconpunch1729 on March 14, 2014, 11:35:27 AM
(this is not a goku question,just an idea,but probably wont be the first thing on your mind)

for goku's dragon fist animation i think he should circle the stage(kinda like an upside down tornado)
then slam into the center (explosion,40-50 damage) i will leave the ssj stuff to you

Post Merge: March 14, 2014, 11:37:19 AM
before he slams into the stage he goes offscreen for a second,you could probably have him aim this a little to the left or right

Post Merge: March 14, 2014, 11:42:09 AM
also for some reason gotenks sounds just dont work on the new RSBE sound engine for gecko os, i assume it works fine on riivolution for you


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: rax189 on March 15, 2014, 03:13:15 PM
all i wanna see is some luffy and naruto action, less time perfecting other projects and more time releasing new ones


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: KnightMario on March 15, 2014, 04:24:46 PM
I'd like to see a new first page.


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: Falconpunch1729 on March 26, 2014, 12:35:47 PM
so just an idea for goku's back throw, he would probably instant transmission behind his opponent and kick them away


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: justadood on March 26, 2014, 03:29:02 PM
actually, dragon throw is already perfect for a back throw

Post Merge: March 26, 2014, 03:31:05 PM
@MarioDK:
is there a version of the new smbz moveset that works with the paper mario recolours?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29197 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29197)


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: StupidMarioFan1 on March 26, 2014, 04:18:14 PM
actually, dragon throw is already perfect for a back throw

Post Merge: March 26, 2014, 03:31:05 PM
@MarioDK:
is there a version of the new smbz moveset that works with the paper mario recolours?
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29197[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29197[/url])

Doh I forgot about that model, I'll include that one.
I'm making a pack of alts that will work with the moveset, and Mariodk has given me permission to upload this pack and the moveset to the Vault, it'll only include a couple of what will probably be the most played hacks, like Dr. Mario, Assassin Mario, Melee Mario, One-slot Luigi, and a few others and the default Mario recolors.


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: justadood on March 28, 2014, 07:36:18 PM
Doh I forgot about that model, I'll include that one.
I'm making a pack of alts that will work with the moveset, and Mariodk has given me permission to upload this pack and the moveset to the Vault, it'll only include a couple of what will probably be the most played hacks, like Dr. Mario, Assassin Mario, Melee Mario, One-slot Luigi, and a few others and the default Mario recolors.
alright, awesome :D thanks, man! i hope to be able to play this guy as paper mario, soon ^^


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: Falconpunch1729 on April 04, 2014, 05:45:38 PM
So just out of curiosity who is working on mariodk's projects cause hes been pretty silent on this thread


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: Large Leader on April 04, 2014, 05:49:40 PM
Just stop bumping this thread. Seriously.

If he's going to put updates, he will. If he doesn't want to, then you take it up with him in a PM or something.


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: Falconpunch1729 on April 04, 2014, 06:18:37 PM
Ok ok ok, sheesh, sorry, guess im not meant to be on the forums at all :(

Post Merge: April 04, 2014, 06:22:20 PM
Well... Maybe i will stay off this thread...perminately


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: StupidMarioFan1 on April 04, 2014, 07:07:19 PM
Well I'm making the alts for the BV release of SMBZ Mario v3.5, don't worry I asked Mariodk beforehand and he said yes, progress has been slow because I'm lazy but I do have 3 working alts.
(http://imgur.com/uEoqhr3.png)
(http://imgur.com/NCxisIz.png)
(http://imgur.com/wvhB2gM.png)
(http://imgur.com/FoABO8W.png)
(http://imgur.com/SK1KaB2.png)
(http://imgur.com/2lAuE9R.png)
As you can see, I took advantage of the hammer, Fire Flower and Feather being in the models with SM64 Mario by making them in the same style however the cape was left untouched because the texture is low quality like SM64 and a single-binded cape wouldn't look too good. :srs: I'll be doing the same with some of the other alts.
Going to also include Dr. Mario (Mariodk's Brawl one not the P:M 3 one), Assassin Mario, Melee Mario, Timelord Mario (Dr. Who Mario), and Paper Mario (If he doesn't go over the file size, it's possible I might need to reduce the amount of vertices which might lower the quality of the rig). Sound like a nice pack right? ;D
No idea about the other projects but I'm sure Mariodk has his reasons for not saying anything for a little while.


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: Falconpunch1729 on April 04, 2014, 07:18:56 PM
I understand, i guess i ran short on patience, i need to remember not to over ask brawl project questions


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: justadood on April 05, 2014, 12:09:18 AM
Well I'm making the alts for the BV release of SMBZ Mario v3.5, don't worry I asked Mariodk beforehand and he said yes, progress has been slow because I'm lazy but I do have 3 working alts.
([url]http://imgur.com/uEoqhr3.png[/url])
([url]http://imgur.com/NCxisIz.png[/url])
([url]http://imgur.com/wvhB2gM.png[/url])
([url]http://imgur.com/FoABO8W.png[/url])
([url]http://imgur.com/SK1KaB2.png[/url])
([url]http://imgur.com/2lAuE9R.png[/url])
As you can see, I took advantage of the hammer, Fire Flower and Feather being in the models with SM64 Mario by making them in the same style however the cape was left untouched because the texture is low quality like SM64 and a single-binded cape wouldn't look too good. :srs: I'll be doing the same with some of the other alts.
Going to also include Dr. Mario (Mariodk's Brawl one not the P:M 3 one), Assassin Mario, Melee Mario, Timelord Mario (Dr. Who Mario), and Paper Mario (If he doesn't go over the file size, it's possible I might need to reduce the amount of vertices which might lower the quality of the rig). Sound like a nice pack right? ;D
No idea about the other projects but I'm sure Mariodk has his reasons for not saying anything for a little while.

making me a really happy camper, mariofan


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: StupidMarioFan1 on April 05, 2014, 05:15:24 PM
making me a really happy camper, mariofan

Let me increase that excitement, been pretty productive today.
(http://imgur.com/K16gf8i.png)
(http://imgur.com/8butnxY.png)
I replaced the cape texture with the one used in the model and removed the small cape polygon.
(http://imgur.com/IwT08Lk.png)
(http://imgur.com/UepNSZM.png)
Fixed the tiny error where the Teeth texture was rendered inside out, should probably update the download with that tiny fix. lol
Once Model's Resource is back up, or someone can rip models from Melee this weekend, I'll replace the Fire Flower with the Melee one for Melee Mario.
Probably won't get Paper Mario done anytime this weekend because at some point I screwed up with this Win8 because BrawlBox won't import .dae's, also the reason why this guy isn't working right now.
(http://imgur.com/tWG0Vud.png)
(http://imgur.com/wDK7Yh5.png)
Why do I have these BB pics then? Well I forgot to copy over the version that I made using BrawlBox v0.68d, this is the result I get with v0.69 and up ingame:
(http://imgur.com/q7fYpEk.png)
And it's not Windows 8 doing this, happens with my Windows 7 too. :notimp:
Anyways I need to combine the Mario version with parts of what was going to be the version for Ani's Paper Mario over Mr. Game & Watch moveset before he switched to Olimar. Had quite a lot made for it.
(http://imgur.com/oqTXNed.png)
(http://imgur.com/AeOyOHt.png)
(http://imgur.com/GykGzXU.png)
(http://imgur.com/Qn3Ys94.png)
(http://imgur.com/PRyvYGl.png)
Yah I wanted to make use of G&W's many visibility bones. lol So Paper Mario and M&LSS Mario will have alternate hammers, already got the Hammer and Super Hammer models for Paper Mario, however Starwaffle didn't make the Ultra Hammer and I'm not that great and custom modeling....took the colors directly from the sprites for the M&LSS Hammers.
(http://imgur.com/uQWmTMF.png)
(http://imgur.com/Wh0coQh.png)
(http://imgur.com/m6lgpUL.png)
I'll be doing Dr. Mario right now, and then Timelord Mario and then after that mope about not going to prom. *facepalm*


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: Falconpunch1729 on April 05, 2014, 06:00:29 PM
Good job on those costumes mariofan, even though goku is my favorite hack to look forward to, im also getting into smbz mario


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: Mariohuge on April 05, 2014, 06:05:55 PM
huge post

As the guy who likes just about anything Mario, THIS INCREASES THE HYPE EVEN FURTHER THAN IT COULD GO


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: StupidMarioFan1 on April 05, 2014, 06:21:53 PM
Glad for the really positive feedback, here's Dr. Mario. ;D
(http://imgur.com/crskWY0.png)
(http://imgur.com/iXYKpdZ.png)
I'm going to stop for today, but I think adding 3 alts in one day is pretty good considering how lazy I've been lately. lol


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: justadood on April 07, 2014, 07:55:06 PM
mariofan, you're a saint <3


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: StupidMarioFan1 on April 07, 2014, 08:22:19 PM
Had to shrink the textures a bit, but after a lot of work, I got this wonderful guy working. ;D
(http://imgur.com/LN9dblM.png)
(http://imgur.com/PqfkDYt.png)
Again, taking advantage of the flower and feather being in the FitMario0X.pac/.pcs so I modified the Fire Flower to use different textures and for all the parts to use a texture and not just colors, and I vertexed it too to stand up like it does in the M&L games.
Next is Paper Mario.
Then Timelord Mario (Dr. Who Mario), then either I'll finish up M&L Luigi's rig & add him here or I upload without him, not sure yet. lol


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: justadood on April 07, 2014, 11:36:12 PM
do you think you can make the papermario's fire flower look more like this?
(http://www.mariowiki.com/images/2/25/FireFlowerTTYD.PNG)


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: DoctorFlux(Mariodk) on April 08, 2014, 01:15:20 PM
some news:
the reason for no previews lately is because
kinda nothing to show since lastest previews of some of my WIPs
but i have been working with Coding to perfect the moves and so on
can only show previews if you guy want to see coding instead of ingame stuff  
so at this easter there will be more previews of my WIPs possible(hopefully)
so dont worry im not dead
right now i have been working on fixing my own Shadow Moveset(up to data with model+PSA coding and so on)
kinda not much new to show but still some gameplay changes and afew moveset changes from Sdo0m´s moveset to mine + its over falco (no .rel or renaming)
so i can use falco´s shoots for chaos spear

i think Shadow,Goku,SMBZ mario v4 or Naruto will be some of my next previews
and the Dalek i am alittle putting on hold
its mainly cuz Goku kinda overshadow most of my other mods
and is my most popular mod so Dalek Moveset will possible be WIP again after Goku
beside not so much motived for making dalek moveset but i am possible when next season of Doctor who (or basely next time i watch a dr who episode)

@stupidmariofan1
this all looks amazing xD

also with Doctor mario
for SMBZ mario v4
i was alittle planing a Alt. version of SMBZ mario v4
so instead of transfrom to Fire
he transfrom to Doctor

so kinda like zelda/sheik but with Mario(cape&normal)/Dr. mario

but i am making Doctor mario as a alt. for v4 both as over Fire mario and as over normal mario (possible using Project:M model since its more up to data and looking alittle better)


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: StupidMarioFan1 on April 08, 2014, 09:37:02 PM
Here's some paper.
(http://imgur.com/nAI4RDu.png)
(http://imgur.com/oV0T4Io.png)
(http://imgur.com/tFhtz5s.png)
(http://imgur.com/eYkRktq.png)
(http://imgur.com/6sYoozV.png)
(http://imgur.com/YLFdA4g.png)
Now I haven't gotten the Super Hammer version done yet, I also haven't gotten the flower and feather edited yet, but this is what I was able to get done today, and I think I've done some great progress. ;D This is a mix between Starwaffle's original G&W import, KTH's Mario version, and what I edited him to be for Anivernage's moveset, again before he swapped to Olimar, so this isn't just a simple downloaded Mario version and added hammer and cape, I actually re-rigged this thing.
Now if you think that Paper Mario is a bit too small I can fix that, he's already shorter by default size because I used bone edits to move his feet closer to his torso so he can still be perfectly shaped and perfectly rigged.


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: justadood on April 08, 2014, 11:16:32 PM
wow, looks amazeballs :D ..and yeah, i think it could use a bit of a resize, but after seeing that pic next to mario, it kinda occurred to me that he could still be a little shorter than regular mario after all... he is a little too small in that pic, but he doesn't have to be mario's size... also, again, amazing


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: DoctorFlux(Mariodk) on April 09, 2014, 06:27:15 AM
also i forgot to say:
the SMBz mario v3.5´s Cape FS GFX model i will be using for my future GFX model/effect of Dragonball Z Auras(like kaioken.SSJ,just a blue or purple one)

and for anyone who needing a DBZ aura model
i got for Blue/yellow/red right now


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: Large Leader on April 09, 2014, 07:22:40 AM
and for anyone who needing a DBZ aura model
i got for Blue/yellow/red right now

This.

Did you model the aura yourself, or did you use something as a base?


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: StupidMarioFan1 on April 09, 2014, 03:16:27 PM
Oh Mariodk, I found out that the Cape's texture mapping would get messed up because of adding the metals, after trying different combinations of things I ended up having to remap the cape itself in 3ds Max to have it not get messed up and still be able to have metals. It isn't perfect, but it still looks great.


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: DoctorFlux(Mariodk) on April 09, 2014, 03:54:58 PM
This.

Did you model the aura yourself, or did you use something as a base?
made it myself and used the materials/shaders from the old aura models still

Oh Mariodk, I found out that the Cape's texture mapping would get messed up because of adding the metals, after trying different combinations of things I ended up having to remap the cape itself in 3ds Max to have it not get messed up and still be able to have metals. It isn't perfect, but it still looks great.
Sound good

i was thinking even then im alittle working on v4
ppl(from europa/not USA) who dont want to use this method:
http://forums.kc-mm.com/index.php?topic=58333.0 (http://forums.kc-mm.com/index.php?topic=58333.0)
for load ntsc-U brawl hacks on PAL wii/wiiU
v3.5 still works for them since i will be using alittle clone engine and possible some .rel editing on v4 for make a true fire transfrom charater and having normal/cape mario using a Fitike.pac(for bone physics on cape)
so good you helping with making alts for it

also if someone knows alot about the BrawlEx im needing that one person´s help:
im needing so the Real Mario Slot will be Loading a FitIke.pac(renamed to FitMario.pac but using a Ike .rel file but having Mario´s Soundbank)
basely im needing Ike to work over Mario perfect
but the Ike Moveset needing to be able to use Mario´s Soundbank
so i can turn Ike into SMBZ mario Moveset (cape&Normal part of the PSA)

and a extra Slot for Fire Mario that using Mario´s PSA/rel files(since Fire mario moveset will be PSAed on Mario files and normal/Cape Mario will be Coded on Ike files but needing that mario on the real mario slot but still with mario´s Sound)
both with 10x costume/texture slots(or more if possible)
with Red as Main colour on both
and with Fire mario´s own CSP/BPs and icon so it feels like a real charater(still just using mario´s soundbank)

if someone can do this for me(if possible with BrawlEx) it will be a great help and you will possible get a pre release of v4 for the help aswell
just a setup of a SD card with just the codes/files that needed for this
nothing else im needing since i kinda got model/Animations ready for coding v4 already

since im still really noob with it since did not have a chance to use it before now


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: Carnage on April 09, 2014, 03:58:16 PM
well that isnt brawlex persay but rel swapping and pikazz is the only one that knows about that since no one ever tryed it since you have to really know about alot of file types so the only person that can tell you that is pikazz himself.

still dont think its a good idea doing that it will be too hard to set up for preety much everyone, brawlex isnt noob friendly even for simple thing for rel swapping even worst.


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: DoctorFlux(Mariodk) on April 09, 2014, 04:02:17 PM
well that isnt brawlex persay but rel swapping and pikazz is the only one that knows about that since no one ever tryed it since you have to really know about alot of file types so the only person that can tell you that is pikazz himself.

still dont think its a good idea doing that it will be too hard to set up for preety much everyone, brawlex isnt noob friendly even for simple thing for rel swapping even worst.
brawlEx is the only way for transforming charaters anyway

and if the files is all set with all the needed coded&files i dont think it can´t be anymore noob friendly
beside i will possible be making more versions of the BrawlEX SMBZ mario
like SMBZ mario v4 with just fire mario added
SMBZ mario v4 with fire mario+afew more Slots added and so on
so it can be as noob friendly as it was before BrawlEX


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: Carnage on April 09, 2014, 04:05:21 PM
brawlEx is the only way for transforming charaters anyway

and if the files is all set with all the needed coded&files i dont think it can´t be anymore noob friendly
beside i will possible be making more versions of the BrawlEX SMBZ mario
like SMBZ mario v4 with just fire mario added
SMBZ mario v4 with fire mario+afew more Slots added and so on
so it can be as noob friendly as it was before BrawlEX
like i said character swapping isnt brawlex, brawlex is adding characters what pikazz did wasnt a brawlex thing but a rel thing so besides him you wont find anyone that knows how to make characters swap, pming him its the only way otherwise you wont randomly find someone that can make a rel that swaps characters.


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: StupidMarioFan1 on April 09, 2014, 04:08:27 PM
This a better size, or increase it again?
(http://imgur.com/7eEAN85.png)
You might need to compare to one of the previous pics but he is a bit bigger than before.
Before the top of his cap came to about the bottom of Mario's neck, here it's the middle of his nose.


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: justadood on April 09, 2014, 06:43:42 PM
i think the top of paper mario's cap should reach the middle of the rim around the front of regular mario's hat


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: StupidMarioFan1 on April 09, 2014, 09:47:02 PM
So like this?
(http://imgur.com/59C3fb6.png)
Ironically he is scaled to 0.02, 1, 1. Yep, really just had to make him thinner, the bone edits to make his shoes connect to his body and for him to not be floating in midair made him the right size. xD
However one thing I did forget to point out is that effects are messed up for Paper Mario.
(http://imgur.com/sJTUBiA.png)
(http://imgur.com/EhHcCmo.png)
I think the only way to fix this is to not make him paper thin, which while I am fine with this I know a lot of people like him being paper thin so maybe I should include an alternate version without the size mod to make the effects normal?
I have gotten the Super Hammer, Fire Flower and Feather done, however I have noticed that lighting is like reversed for this, like when Mario is dark they're light, and when Mario is light, they're dark. :-\
(http://imgur.com/ppdbIDT.png)
(http://imgur.com/oFeGxLp.png)
(http://imgur.com/wmMw2kk.png)


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: justadood on April 10, 2014, 01:32:08 AM
wow, that actually looks perfect :) haha, pretty funny how it turned out like that...

damn though, is that what happens when he leaves the blast zone?.. and are you sure he can't be paper thin and not mess that up?.. or if you have to make him thicker, does it have to be a lot?

also, that sounds like it could be annoying, but this just looks so amazing! killer ultra hammer bro! and that fire flower looks awesome too! :D


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: Kyouma on April 10, 2014, 10:44:40 AM
gotta love dem paper styled weapons


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: StupidMarioFan1 on April 10, 2014, 02:56:44 PM
damn though, is that what happens when he leaves the blast zone?.. and are you sure he can't be paper thin and not mess that up?.. or if you have to make him thicker, does it have to be a lot?
Nope it happens imediantly when the effects spawn, where Paper Mario is doesn't matter, I'm positive it's the resize bone because the effects look perfectly normal on any other alt in the same match.
This also messes with the shield, I can try and see if I'm able to somehow get the effects rotated 90% without Paper Mario being rotated because I bet they wouldn't look that bad paper thin if they were facing the same way Paper Mario is. Course I might not get that much done today because I need to record some more SMRPG because it's been over a week since the last part was uploaded. :P


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: pikazz on April 10, 2014, 02:59:17 PM
like i said character swapping isnt brawlex, brawlex is adding characters what pikazz did wasnt a brawlex thing but a rel thing so besides him you wont find anyone that knows how to make characters swap, pming him its the only way otherwise you wont randomly find someone that can make a rel that swaps characters.
correction: the most of the work are Module work, but it also go little hand in hand with BrawlEx for 2 things:
1. Porting Characters like it normal does, even if we make example Original Sonic file to transform, the second character needs its ID aswell (unless you want a original ID aswell example Snake)
2. Slot.dat is the thing that is the needed the most to swapping. it lets you make the game load the Character IDs to one CSS slot, making it possible to transform

it IS possible to swap without brawlex but I recommend brawlex to being comfortable and easy!
otherwise you need codes/Edit Sora_melee to edit the Slot data together porting them manually (unless you want all over original character)


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: StupidMarioFan1 on April 14, 2014, 05:06:25 PM
Ultra Hammer!!
(http://imgur.com/qosVYx8.png)
So yah, gonna have six Paper Marios, three with and three without sizemods, and then the three different hammers. ;D
Also I now have Wii U Mario and Timelord Mario.
(http://imgur.com/VGHg38u.png)
(http://imgur.com/S3AE27c.png)
(http://imgur.com/nIuPiYI.png)
(http://imgur.com/DvtBhnp.png)
(http://imgur.com/fRoBkZV.png)
I figured I'd make some people happy by having the Sonic Screwdriver as the hammer. ;D
I believe I've gotten all the alts I want....except for M&LSS Luigi, who I forgot to copy the 3ds max onto this computer so idk, I may or may not upload this with him, I guess it depends on how badly you guys want these alts.

Post Merge: April 14, 2014, 09:03:54 PM
Now Mariodk, do you want me to upload the pack when you upload a video or can I release these guys tomorrow? ;D
(http://imgur.com/4mKfPuD.png)
(http://imgur.com/0Iuh2s9.png)
These two are like THE bros to use with this hack, while rigs aren't perfect, try telling me that you don't find them to be the perfect models for a SMBZ moveset. :happy:


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: Kyouma on April 14, 2014, 09:26:36 PM
how do you guys set those marios to that PSA? it seems interesting and id like to set up my mario with madoka's dress on it


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: Falconpunch1729 on April 15, 2014, 11:28:27 AM
time lord mario looks pretty dope


Title: Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5
Post by: StupidMarioFan1 on April 15, 2014, 03:21:22 PM
how do you guys set those marios to that PSA? it seems interesting and id like to set up my mario with madoka's dress on it
Quite a complicated process, I think I might write a tutorial on how to get Mario costumes to work.
Mariodk is going to make some last minute changes to the moveset, most likely little things like changing the speed of an attack, you know stuff like that and not something major like a whole new move. Course he might, I just know that he's going to edit a few things first before release.


Title: Re: Mariodk Projects: SMBZ mario v3.6 coming soon,uploaded Video of it
Post by: DoctorFlux(Mariodk) on April 18, 2014, 02:15:34 AM
Quite a complicated process, I think I might write a tutorial on how to get Mario costumes to work.
Mariodk is going to make some last minute changes to the moveset, most likely little things like changing the speed of an attack, you know stuff like that and not something major like a whole new move. Course he might, I just know that he's going to edit a few things first before release.
yea something like that
was planing to get cape mario´s down-Air alittle more like kirby´s to push one down  but still same animation
and maybe make the cape up-b alittle faster moving to the side but not sure since its already a alittle OP recovery move


also:
(http://i.imgur.com/I6wmDvH.jpg)
got the new cape to work ingame now
+the new SMBZ mario model to work with BrawlBox v0.7/0.71

and new model as in: new Cape
lower filesize on model for more space for cape texture
aswell as fire textures dont use 2x 512x512 textures but only uses 1 now
(since the old fire texture had parts it dont even used at all)

and im possible making a Doctor Mario that can transfrom to normal mario(with fire texture) now


Post Merge: April 16, 2014, 03:26:48 AM
will upload SMBZ mario v3.6 video later today
(not v3.5 since afew small stuff is changed mainly on the models+alts+coming with a .max/FBX file for model importers who want to make Models for this PSA when making mario models)

v4 will have more stuff added to it but will not work more on v4 until i have learned alittle more about the transforming charaters

Doc Mario for SMBZ moveset:
Normal/Cape:
(http://i.imgur.com/gIbFiJ9.png)
Fire:
(http://i.imgur.com/M2pxiUk.png)
(will edit alittle the think he have around the neck if in fire)
also Goku will not like this Weapon but sadly not filesize for make a oneslot animetion for this so mario can use it as a Needle instead of use it as it was a hammer

reason for hat/Hair/needle to hammer does not change between fire/Doc mario: cuz so i  have to make alot of changes in model changers and edit all of the models not even cuz of filesize on the model
and hands is if he anyway look like a doctor why not just keep the doctor mario textures on hands
but for v4 it will possible be a Full transfrom from doc to Fire mario

or i was planing a full transfrom from Doctor mario to Normal Mario(with Fire texture)
+that model can be used for a Mario/Doc mario moveset in 1 where all texture slots can be both mario&Doc mario
just by using a taunt mario can change from normal to doc and back again (kinda have planed that for alittle while to use for Project:M)

also will be the Official replacement Over the Fitmario06.pac/pcs (aka the brawl fire texture slot) on this moveset
since Fire Mario is kinda over anyone now so dont needing it anymore on Fitmario06.pac/pcs


Title: Re: Mariodk Projects: SMBZ mario v3.6 coming soon,uploaded Video of it
Post by: LJSTAR on April 19, 2014, 02:06:18 AM
In my opinion for the Cape Up-B, you should make him slightly faster, but with less height

And the Dr.Mario sure looks great !


Title: Re: Mariodk Projects: SMBZ mario v3.6 coming soon,uploaded Video of it
Post by: justadood on April 19, 2014, 10:22:53 PM
can the cape up B be a normal glide, and just alter the min and max angles?.. i think brawl minus made Charizard unable to glide upwards now, but made him able to dive almost straight down, so it should be possible :P ...i'm asking in case a skin for wing cap comes out, and because i think the more you dive and rise, the faster you should go, which already happens with natural glides... i mean to make it a little more like mario's style, maybe make it lose speed quicker somehow so you only get to keep that speed for a little bit...? ...just some ideas, maybe it could work in another version, but i thought i should ask


Title: Re: Mariodk Projects: SMBZ mario v3.6 coming soon,uploaded Video of it
Post by: DoctorFlux(Mariodk) on April 20, 2014, 09:02:44 AM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203289 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203289)

can the cape up B be a normal glide, and just alter the min and max angles?.. i think brawl minus made Charizard unable to glide upwards now, but made him able to dive almost straight down, so it should be possible :P ...i'm asking in case a skin for wing cap comes out, and because i think the more you dive and rise, the faster you should go, which already happens with natural glides... i mean to make it a little more like mario's style, maybe make it lose speed quicker somehow so you only get to keep that speed for a little bit...? ...just some ideas, maybe it could work in another version, but i thought i should ask
no since its based from Super mario World and the up-B/Rest of the moveset is mostly meant for Cape and alittle Raccon aswell
+ wing cap is basely just the cape from SMW but in a 3d gameplay
and if the cape feather returns in a 3d mario game im sure it will work just like winged cap did


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: Segtendo on April 20, 2014, 10:07:45 AM
Yo. MarioDK. This moveset looks awesome as [censored].

Question. I bet that it'll come with edited costumes to work with the moveset, but will/do you have instructions for editing the hacks in our Mario slots to work with this PSA?


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on April 20, 2014, 11:02:38 AM
Yo. MarioDK. This moveset looks awesome as [censored].

Question. I bet that it'll come with edited costumes to work with the moveset, but will/do you have instructions for editing the hacks in our Mario slots to work with this PSA?
thats what v3.7 is for since thats mainly for adding more costumes to the moveset
will possible be adding alot more then v3 had
but i will mainly make models for the moveset
not Recolours of Models (so if people want a Green Melee mario just take the green texture from melee mario and put it in SMBZ´s melee mario)

v3.7 will mainly focus on that + bug fixes + fix stuff from feedback(if any feedback at all)
+ maybe some  exclusives Model imports for the PSA like :
-Super Buu(Mario Absorbed) over Mario instead of over Coming Majin Buu(not kid buu) PSA/lucario
-Mario in Goku outfit with SSJ1 over Fire and SSJ3 over Cape(so SSJ3 hair can work over the cape bones xD)
-Naruto outfit for Mario: Tailed beast aura over Fire, Sage mode over Cape


and v3.8 will have something you guys have waited for since first version (if pikazz can help me with it):
Cape physics so the cape can be like ike´s/Marth´s
also will be the last version before i do so SMBZ mario is needed BrawlEx

and v3.9 is beta of SMBZ mario with transfroming charater
where fire mario can have his 100% own moveset
 and same as Cape/normal mario

Cape/Mario mario will share 1 Charater slot

Fire/if filesize is fine for it: hammer Suit will share a other 1 Slot

and v4 is v3.9 bug fixes + fix stuff from feedback(if any feedback at all) = Final Version

so kinda already have planed all the updates



Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: TJD269 on April 21, 2014, 03:04:53 PM
Mod is great however in Project M 3.02 I keep getting T-poses on a lot of my moves.


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on April 21, 2014, 03:40:39 PM
Mod is great however in Project M 3.02 I keep getting T-poses on a lot of my moves.
and that i dont know why but i also made it mainly for Brawl not P:M


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: StupidMarioFan1 on April 21, 2014, 04:30:24 PM
Added the Melee Fire Flower, and updated the download. Also I had gotten the error that was reported, everything but Mario freezing when he was hit while taking out the Starman for the Normal and Cape FS, but I had forgotten to mention it. Any idea how to solve it? Besides not hitting Mario of course. lol
(http://imgur.com/fluTRMl.png)


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on April 22, 2014, 02:47:30 PM
Added the Melee Fire Flower, and updated the download. Also I had gotten the error that was reported, everything but Mario freezing when he was hit while taking out the Starman for the Normal and Cape FS, but I had forgotten to mention it. Any idea how to solve it? Besides not hitting Mario of course. lol
([url]http://imgur.com/fluTRMl.png[/url])
looking awesome

on v3.6 i think i will remove the Normal Mario FS and make it like v3
where you can  choose to become Fire or Cape and then do the FS
cuz it looks like alot of ppl got problems with the normal mario FS


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: Yuuki Terumi on April 25, 2014, 10:26:14 PM
Will this PSA work in Project M?


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: ShadowWolf on April 25, 2014, 10:49:33 PM
Will this PSA work in Project M?
It works for brawl. Not all projects will be for P:M


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on April 26, 2014, 04:09:54 PM
something for SMBZ mario v3.7:
(http://i.imgur.com/gBtTo5a.jpg)
(http://i.imgur.com/0Rz4nqC.png)
(http://i.imgur.com/7gGKZLs.png)
ear/tail can now be hiden/Shown unlike the other versions of raccon mario for SMBZ moveset
the feather is oneslot so i can put a Super Leaf over there
+most of the SMBZ mario alts will have Raccon powerup aswell since it takes like only afew sec. to remove the cape and get raccon parts on a mario model
and after v3.7: fixes+lots of alts
its Goku or Luffy(+Stage) or Naruto time


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: StupidMarioFan1 on April 26, 2014, 06:39:01 PM
Are they from the Melee trophy with a new texture and/or texturemap? If so then I wouldn't have to worry about importing those and rigging the tail, I can just simply add them onto the Melee Mario one. lol


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on April 26, 2014, 06:41:00 PM
Are they from the Melee trophy with a new texture and/or texturemap? If so then I wouldn't have to worry about importing those and rigging the tail, I can just simply add them onto the Melee Mario one. lol
yep they are from melee and re textured
and rigged tail is kinda not possible with the SMBZ mario boneset and beside possible not filesize on animated tail anyway


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: LJSTAR on April 27, 2014, 03:21:43 AM
something for SMBZ mario v3.7:
([url]http://i.imgur.com/gBtTo5a.jpg[/url])


Yay for my Super Leaf model \o/
... Now that I think of, I think I maybe made it a bit too much low-poly ...

But anyway, the ears and tail is looking awesome !
And, are you also going to make a Wing Cap version too ?  ;D


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on April 27, 2014, 07:22:18 AM
Yay for my Super Leaf model o/
... Now that I think of, I think I maybe made it a bit too much low-poly ...

But anyway, the ears and tail is looking awesome !
And, are you also going to make a Wing Cap version too ?  ;D
not sure about  winged cap cuz of that item for winged cap is a Hat with wings and thats is alittle too high filesize i guess compare to a Leaf/feather
+does not fit with most of the attacks anyway
so it will mainly be Raccon(some with tanooki suit), and Cape

and speaking of tanooki suit:
(http://i.imgur.com/FMDVCkC.png) ignore the textures for now since i basely just used the ear/tail texture on the whole suit

Post Merge: April 27, 2014, 09:44:57 AM
(http://i.imgur.com/eaKNHG4.gif)


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: Segtendo on April 27, 2014, 10:40:32 AM
Dat Dr. Mario animation.


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: Large Leader on April 27, 2014, 11:01:23 AM
As always, Mariodk putting out quality stuff.


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on April 27, 2014, 11:15:05 AM
there is just 1 problem with the tanooki suit:
had to do so the Hat Bone can´t be moved at all
and mario can´t take hat off or the hat will sometimes shows outside the suit

since the parts of No powerup mario(aka normal mario) is still showing
but is covered by the Tanooki suit if in Cape Mode on this Alt
but that is possible fixed on v3.9/v4 since there is a big chance for i make Cape+Raccon on 1 model/moveset when mario gets transfroming like zelda/shiek
 
also a full size Image on the tanooki suit here:
(http://i.imgur.com/N91L44Y.jpg)
if someone can do better Texture map + Textures for it i can send you the .max files and textures can max be only 2x 128x128 textures(or too big filesize)


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: StupidMarioFan1 on April 27, 2014, 11:20:10 AM
Well I guess that means I don' have to worry about the animations with SM64 Mario. lol Can I make a version based off the SMB3 ones? Like the leaf has no eyes or hole, and the Tanooki suit has no cap brim? :D
I'd love to help make a better texture for yah, but I'm not good at that, I can make it solid colored but that's not exactly what you want. xD


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on April 27, 2014, 11:23:50 AM
Well I guess that means I don' have to worry about the animations with SM64 Mario. lol Can I make a version based off the SMB3 ones? Like the leaf has no eyes or hole, and the Tanooki suit has no cap brim? :D
I'd love to help make a better texture for yah, but I'm not good at that, I can make it solid colored but that's not exactly what you want. xD
no i want brawl styled

since we modding Brawl and not some other mario game
like as Minecraft mods mainly only have blocks and not even round things in they´s Mods

so should Brawl also mainly have Brawl styled Texture on the model imports like MC mods is going with blocks

and after the brawl styled texture is made its easy to make a other style out of it like a modern mario styled one


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: StupidMarioFan1 on April 27, 2014, 02:34:55 PM
I know you want brawl styled textures, I was making a joke about how I'm not good at making brawl styled textures. :P


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on April 28, 2014, 04:41:56 AM
(http://i.imgur.com/Hzhyct0.png)
whats left: turn gloves to Hands,
Make whats over Fire/Cape for SMBZ moveset
and the reason for why it needs shippuden colors instead of pre shippuden:

Fire: Sage mode
Cape: Tailed aura(3x Tails)
tailed aura cuz it got a tail like raccon
and i will not use naruto´s aura model i will use my own where the tails and Ears look like from  raccon powerup but as aura like naruto´s so kinda it is like a Demon Raccon/tanooki thing Mario got instead of a Demon fox


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: Kyouma on April 28, 2014, 12:23:51 PM
probably a veeery late reply, but I asked how to make mario imports work with smbz PSA because I want to update my Mario with Madoka's outfit and modify it so the transformation can be a version of ultimate madoka mode
will be great and divine♥ lol!
(http://www.1999.co.jp/itbig20/10203399.jpg)


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on April 28, 2014, 12:26:58 PM
probably a veeery late reply, but I asked how to make mario imports work with smbz PSA because I want to update my Mario with Madoka's outfit and modify it so the transformation can be a version of ultimate madoka mode
will be great and divine♥ lol!
([url]http://www.1999.co.jp/itbig20/10203399.jpg[/url])
use the .max files i inc. in the v3.6 .zip
follow the readme on what to do after import in brawlbox

and use a method to Port the skin modifer&Polygons between Normal Mario/SMBZ boneset
from a Normal Mario Boneset to SMBZ mario boneset
since SMBZ mario boneset is the same as Normal Mario with rotation/translation/scale
but SMBZ mario boneset have more added bones


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: Kyouma on April 28, 2014, 12:32:00 PM
:J
Thank you, I didnt notice those files lol sorry


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on May 02, 2014, 06:31:29 AM
good news to Model makers to SMBZ mario moveset:
i made it so Even if a Model IMport does not have a Damage face
but having animated Mouth/eye iris

the Mario model will have SSB4 Damage face instead of brawl damage face
all done by animations and no modeling
so if removing brawl mario´s damage face he will have SSB4 damage face instead

this is good if want to save some filesize on a model so you dont have to add damage face but have to add Animated Eyes/mouth



Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: Smash John on May 08, 2014, 04:27:55 AM
i really like the stuff you've got here :3 kudos. do you happen to have a pack to download with all your hacks already in it?


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on May 08, 2014, 05:51:42 AM
i really like the stuff you've got here :3 kudos. do you happen to have a pack to download with all your hacks already in it?
maybe i make my own pack some time but not yet since
making Brawl modpacks is as overrated hacks as Shadow was
but if i do
i do my own CSPs and stuff instead of use images from google and random images and so on

also about the poll
i think i do the option nr. 2
since it will be easyer for both me/them i colab. with/ppl who making SMBZ mario models and want the models inside the model pack


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: BlueBrain on May 08, 2014, 06:04:50 AM
making a pack including ONLY your own hacks (and maybe the ones you are a major collaborator in) would actually be a pretty good idea, specially since there's a pack section in the vault now :D

it would also make people complain less about not knowing how to set stuff up... xD


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on May 12, 2014, 08:04:07 AM
last New mario model before porting many oneslot mario models from Brawl mario to SMBZ mario moveset:
over Normal mario/hammer:
(http://i.imgur.com/LNwv3OG.jpg)

Over Cape mode:
(http://i.imgur.com/OpoS2Fy.jpg)

Over Fire mode:
(http://i.imgur.com/8LwdzYi.jpg)

this mario will get a SSB4 like Dmgface so the 3x eyes can be possible


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: Falconpunch1729 on May 12, 2014, 11:27:41 AM
awesome alts, but can i ask for your opinion on some alts for goku
maybe badrock, ssj5 over ssj4 maybe, or  maybe goku in gohans outfit?


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on May 12, 2014, 11:37:09 AM
awesome alts, but can i ask for your opinion on some alts for goku
maybe badrock, ssj5 over ssj4 maybe, or  maybe goku in gohans outfit?
Offcial alts for Goku:
-Buu/cell saga(since its same outfit anyway)
-Adult GT cloth (one version with tail and one without)
-Saiyan/namek sage
-End of DBZ(kinda a recolour of GT outfit)
-maybe GT kid Goku as alt but not with SSJ4 as over SSJ4 cuz of Model changers dont Change the Size of the boneset
-Possible Naruto/Luffy(biggest chance for him)/Mario/Sonic alt for Goku

Naruto/luffy cuz they getting Goku alt on they´s movesets
and mario and also naruto alt cuz Vegeta got Luigi/Sasuke(not released yet)/Shadow(maybe soon changing to Wario so he is the rival of the main charater)

some recolours

all with Normal & SSJ1,3,4 or SSJgod over SSJ4(there is only 1x SSJ moveset but you is able to be SSJ1,3,4)
and maybe SSJ2 over SSJ3 but i dont think that
and i dont do SSJ5 since its not a real thing from the manga/Anime anyway just some fan made stuff

Badrock i think i wont do since its not Goku
he look like goku but he is not
but maybe i will do him

i know i will do Kid gohan(Saiyan,Namek sage) and Goten
for Kid goku moveset



Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: Large Leader on May 12, 2014, 04:45:22 PM
Quick question, MarioDK

How did you code Goku's Kamehameha?

I tried to look into the PSA file, but since I can't see the animation/bones I don't know where the bones actually end up.

Did you just set up bones next to each other, give them hitboxes, and then loop the offensive collisions?


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on May 12, 2014, 11:31:33 PM
Quick question, MarioDK

How did you code Goku's Kamehameha?

I tried to look into the PSA file, but since I can't see the animation/bones I don't know where the bones actually end up.

Did you just set up bones next to each other, give them hitboxes, and then loop the offensive collisions?
if you read the readme you know why you can´t see Goku´s bones
use a old version of brawlbox v0.63

cuz i had to use the old method to add bones before brawlbox was able to do it


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: Large Leader on May 13, 2014, 09:18:24 AM
if you read the readme you know why you can´t see Goku´s bones

Except I couldn't :P

I had downloaded Goku about two years ago or something, so I was using a backup of my SD Card.

It makes sense now :P

Thanks, I appreciate it!


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: Falconpunch1729 on May 23, 2014, 02:42:42 PM
Hey mariodk, regarding goku, do you think he should have saiyan flight by holding the jump button, he would just fly straight in whatever direction hes facing, just a thought, if theres not enough room, thats fine


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: justadood on May 23, 2014, 03:09:24 PM
i kinda like that idea :) if it could copy the way mewtwo's float works in PM, then maybe it would still be pretty balanced..? ...i guess for goku it could last a little longer or go a little faster, but same idea could work, maybe?


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on May 24, 2014, 12:36:49 AM
Hey mariodk, regarding goku, do you think he should have saiyan flight by holding the jump button, he would just fly straight in whatever direction hes facing, just a thought, if theres not enough room, thats fine
not sure yet
goku is already powerful and got a good recovery


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: Ultraxwing on May 24, 2014, 12:41:58 AM
I've always wanted to ask, do you plan on porting Geno onto a different character due to BrawlEx? i'd like this character, sadly Rob is not clonable.


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: Kyouma on May 24, 2014, 12:52:09 AM
I see why youre wondering if releasing a modpack is a good idea; indeed, there are tons of brawlex packs now adays, but if you notice, those are just barely modified versions of Nebulon's pack; I bet yours would be better than theirs since you actuallly have things which arent on Nebulon's pack
(somehow the same with my pack, but I never released my pack on the vault, just on my fb page)


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on May 25, 2014, 07:17:42 AM
I see why youre wondering if releasing a modpack is a good idea; indeed, there are tons of brawlex packs now adays, but if you notice, those are just barely modified versions of Nebulon's pack; I bet yours would be better than theirs since you actuallly have things which arent on Nebulon's pack
(somehow the same with my pack, but I never released my pack on the vault, just on my fb page)
if i will do a modpack

i will do it with first permission from each ppl who made the hacks
if they are not longer here i will leave a PM and give them credits

since the ppl who uploaded all these modpacks did not even asked like me for using SMBZ mario/goku and so on

then i will make my own CSPs/BPs (or let someone else skilled then me to CSPs do it maybe)
instead of using CSPs other ppl have made or find images from Goggle

and i will edit the movesets to be as updated to the others movesets in the modpack
and make them balanced(or try to do it))
and maybe make something of gameplay change like a extra FS/moveset change or something like that via taunt after you have been dmged alot or something like that

and yes i have been planing a modpack but my ideas kinda got ruin then alot of ppl did made bad modpacks
and ofc each charaters will have they own SFX/GFX

and i will possible not do over 9000 charaters and max out the limit since then it means less place for SFX and GFX and stuff like that


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: Kyouma on May 25, 2014, 09:01:14 AM
oh well, thats good; pretty much what I thought about with mine, since Im editing the PSAs to give them the shared soundbank as I did with the Link pack I made long ago same with the CSPs
(even though in my case I had to make my own CSPs because no CSP maker is up to date with my imports lol)
but you should also try to edit the menu and use the named CSP method, it gives cool results:
(https://scontent-b-sjc.xx.fbcdn.net/hphotos-xpa1/t1.0-9/10339771_631882333552722_3242265545642548645_n.jpg)


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: Dragoon Fighter on June 04, 2014, 11:48:38 PM
Quick question if I wanted to use the SMBZ moveset over a different texture, say for example paper mario (recolors) how would I go about doing that?


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on June 05, 2014, 03:07:01 AM
Quick question if I wanted to use the SMBZ moveset over a different texture, say for example paper mario (recolors) how would I go about doing that?
only models made for the moveset works for this movesets
so no


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: StupidMarioFan1 on June 05, 2014, 08:03:33 AM
oh well, thats good; pretty much what I thought about with mine, since Im editing the PSAs to give them the shared soundbank as I did with the Link pack I made long ago same with the CSPs
(even though in my case I had to make my own CSPs because no CSP maker is up to date with my imports lol)
but you should also try to edit the menu and use the named CSP method, it gives cool results:
(https://scontent-b-sjc.xx.fbcdn.net/hphotos-xpa1/t1.0-9/10339771_631882333552722_3242265545642548645_n.jpg)
So many Mario slots. O_O Are they even all used or are you just showing off that you can have that many? o_O


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on June 05, 2014, 01:52:15 PM
if i will be making a modpack
my modpack will not have so many added charaters

my modpack plan will mainly be with mario, sonic, dragonball&Z, Naruto, onepiece and maybe one more franchise( its alittle between Pokemon,Megaman or Zelda or Doctor who since im making the modpack and i have
soon a Dalek ready to exterminte anyone)

+ all models will only have 1 style of texture/shader/whatever
unlike the other modpacks  where its a mix of all kind of textures and whatever
the CSP/Bps/interface stuff will NOT be images taken from google

and for not adding too many clone movesets and too many with a big beam attack from DBZ
since we know most anyway have close to each other´s attacks in the serie and anyone knows how to do kamehameha
here is the DBZ charaters i have planed:
Goku
Kid goku(DB)(only thing from adult goku will be kamehameha&flying nimbus animations)
Vegeta
Super/kid buu(in 1 moveset since i have planed one)
1 more from the evil side: friezer or broly or cell (biggest chance for friezer)
and Gotenks
maybe teen Gohan with buu saga alts only maybe since he will kinda be close to Goku like moveset
and Kinda piccolo but as a costume for Yoshi (a revamp of that Piccolo Yoshi over Yoshi)

naruto will mainly get team 7(not sakura since she useless)+rock lee+1 more(before shippuden based since shippuden is overrated and sasuke before shippuden fits better for smash then in shippuden since i dont see how genjutsus will work in smash)
and Kakashi over Kirby cuz of copying

and onepiece will most of the strawhat crew

them from Sonic it will not be all the useless charaters like big the cat moveset
it will be: Sonic,tails,Knux,Amy rose(since she is one of the classic sonic charaters),overrated Vegeta wannabe emo black hedgehog, Doctor Eggman over PKtrainer with 3x robots over pokemons(one of them is metal sonic)
and and mario charaters: all in brawl but revamped movesets + adding Geno,Waluigi,Rosalina+maybe Bowser jr and shadow mario and Doctor mario

and infact i already have planed a roster for all this before clone engine so possible not even needing the clone engine but possible needing to add 1-2 more charaters


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: justadood on June 05, 2014, 02:14:02 PM
i think amy could be an alt of sonic if you're using the classic style of her over red (the "rockstar" look), and if you do, then scourge could go over green too... or at least use their palletes for sonic :P ..i don't really feel like eggman or amy would have a moveset... i'd rather see mecha/metal sonic than eggman... if you have a cool moveset in mind, it should turn out awesome, but i don't think you have to do that much, is all i'm saying


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: Dragoon Fighter on June 05, 2014, 07:31:03 PM
only models made for the moveset works for this movesets
so no


Oh, unfortunate. I do have another question though this texture: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29197 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29197) is said to work with the move set (Well comes with a version that is supposed to), but when I tried to use it, it failed I assume that it was designed to work with one of the older versions of your move-set. Would you know which one or did I do something wrong on my end?


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: StupidMarioFan1 on June 05, 2014, 07:47:37 PM
its for 3, not 3.6


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: Dragoon Fighter on June 05, 2014, 08:48:44 PM
its for 3, not 3.6

Could you provide a download link for version 3? If you don't have one I understand, but I sheared throughout the vault only to find either version 3.6 or 2.2. I assume mariodk must of deleted the old v3 when he updated it, but I could be wrong about that.


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: StupidMarioFan1 on June 05, 2014, 10:12:06 PM
Could you provide a download link for version 3? If you don't have one I understand, but I sheared throughout the vault only to find either version 3.6 or 2.2. I assume mariodk must of deleted the old v3 when he updated it, but I could be wrong about that.
He did replace v3 with 3.6, so Mariodk, think you should upload it again for those who want to still use it?


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on June 06, 2014, 08:41:02 AM
i look at the poll and will comfirm
the modpack i will be making will be the last thing i will make on smash modding
i think i can give a Full list of movesets/costumes next week

but before the modpack i needing to finish some stuff first
and after next week there is no more exams for me so i will be finishinig SMBZ mario v3.7 (mainly model alts update)
and then i will finish my two first Smash stages ever:
-Going merry(epic pervy did the model of it)
-final destination: Whovian Edition: basely a tardis and if filesize for it a dalek flying in the background  of Brawl FD stage

then i will fininsh Goku v2, Naruto or Dalek moveset

Naruto Moveset i kinda have to redo anyway cuz i wanna make the animations in maya for better animations
+ the psa file wont open in brawlbox and needing brawlbox so also have to recode that
+ this:
(https://dl.dropboxusercontent.com/u/38206781/naruwip2.png)
if i can ask KAZECoyote (the maker of that texture) to also do Young naruto/Sage mode for the moveset


Goku v2 even then the new animations is made in brawlbox the animations is still up to data aswell as the old animations there is staying in v2
and the Dalek moveset i guess it does not matter where i make the animations cuz of daleks dont have so many bones to move around

so Goku v2 or Dalek moveset will be before Naruto


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: Kyouma on June 06, 2014, 12:47:12 PM
I just hope he actually imports it (kazecoyote barely finishes anything he shows up in the wip workshop tho)


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: StupidMarioFan1 on June 06, 2014, 05:09:20 PM
You're leaving after the modpack? D:


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: Falconpunch1729 on June 06, 2014, 06:35:32 PM
Question mariodk, for goku v2 do you still use the old brawlbox or a later version,cause for some reason goku 1.5 crashes randomly when selected, but only like 50% of the time, other then that it works fine


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on June 07, 2014, 04:42:25 AM
Question mariodk, for goku v2 do you still use the old brawlbox or a later version,cause for some reason goku 1.5 crashes randomly when selected, but only like 50% of the time, other then that it works fine
later version
and i dont know why it randomly crashes for you
since never happen to anybody else so far i know so it most be sometime in your brawl setup


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on June 10, 2014, 06:06:09 AM
(http://i.imgur.com/XEyXh6L.jpg)
the beam it self maybe needs to be alittle bigger
and ofc relocate where its shooting from (but thats a easy fix on PSA)


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: Large Leader on June 10, 2014, 11:49:12 AM
I noticed you used the assist trophy gfx at the source of the beam.

But is the beam itself a custom model?


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on June 10, 2014, 04:02:25 PM
I noticed you used the assist trophy gfx at the source of the beam.

But is the beam itself a custom model?
used this model here: '
(http://img4.wikia.nocookie.net/__cb20140218011658/sonic/images/2/21/Aura_Storm_-_Brawl_Trophy.png)
but removed Lucario
and tried to animate that beam
cuz first i tried to make a custom model with about the same UV map and so on so it can use same textures/shaders and so on
but did not worked at all so i was force to use the beam from there
but will try to make that beam model better to be animated like the kamehameha wave


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: Large Leader on June 10, 2014, 05:01:33 PM
Ah, that's a shame.


Couldn't you rig it to multiple bones that are rigged in a line and then make the bones scale up horizontally?

The only problem I see is the hitboxes.


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on June 10, 2014, 06:26:06 PM
Ah, that's a shame.


Couldn't you rig it to multiple bones that are rigged in a line and then make the bones scale up horizontally?

The only problem I see is the hitboxes.
how is the hitboxes problems
the hitboxes is not on the kamehameha model its on the goku model

and no i can´t rig it the way i wanted or i have to reimport the model to 3ds max
and then i lose the shaders/materials
but if i can import the shaders/materials it wont be a problem at all but sadly i can´t i tried that but did not work


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: StupidMarioFan1 on June 10, 2014, 08:32:02 PM
Oh they're in that shader/material group, as in they don't like being exported and re-imported. Other examples are Olimar's Helmet and Captain Falcon's eyes/visor. Those are a real pain in the ass getting to work correctly. when they should simply work by exporting them and reimporting them into the desired model. :'(


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on June 10, 2014, 08:40:02 PM
Oh they're in that shader/material group, as in they don't like being exported and re-imported. Other examples are Olimar's Helmet and Captain Falcon's eyes/visor. Those are a real pain in the ass getting to work correctly. when they should simply work by exporting them and reimporting them into the desired model. :'(
i even tried just to merge models but that just froze brawlbox alot of times and ruined the model
but if i can get my own custom kamehameha wave model to work it will look way better then this one (atleast in the animations)


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: Kyouma on June 11, 2014, 10:08:12 AM
just wondering what are going to be the goku alts youre planning
Also could you send me a scene file of that goku to make a new  Ryuukyuu Gensou-den Goku from it?
I wouldnt like to make it from another Goku model because that would affect the perfect posed CSPs, I guess


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: StupidMarioFan1 on June 11, 2014, 01:53:27 PM
i even tried just to merge models but that just froze brawlbox alot of times and ruined the model
but if i can get my own custom kamehameha wave model to work it will look way better then this one (atleast in the animations)
Wait is it to get them semi-transparent? Like instead of it being sharp-edged?


Title: Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault
Post by: DoctorFlux(Mariodk) on June 13, 2014, 12:10:06 PM
just wondering what are going to be the goku alts youre planning
Also could you send me a scene file of that goku to make a new  Ryuukyuu Gensou-den Goku from it?
I wouldnt like to make it from another Goku model because that would affect the perfect posed CSPs, I guess
Goku´s boneset is not done
i might redo alot of things but here will be goku´s alt be(most of them with Normal/SSJ1,SSJ3,SSJ4 and some with SSJgod over 4 but remember only model changer still 1x SSJ moveset):

-Cell/Buu saga
-Saiyan/Namek
-Saiyan armor(the armor goku had at training in time chamber olaning to just take from the Cell Saga vegeta and edit the model from there to fit goku´s body)
-adult GT/End of Z (basely recolours of each other but adult GT will be added a Tail to even if not SSJ4)
-some Recolours of Cell/Buu saga mainly
-Goku´s outfit the days before Cell games and after trained in time champer
-GT kid Goku(but since model changer only change model and not boneset size no SSJ4 form here or it will be a too big kid Goku ot too small SSJ4)
-possible the outfit goku had when returned from namek to earth
-1 or 2 crossover outfits: Since Naruto/Sonic having goku outfit
and vegeta/buu also have so why not goku too
possible i will do a Sonic goku like i did the Shadow vegeta alt
but have not planed that yet


but i will only do Brawl styled texture stuff so if non help with like brawl styled XXXX goku outfit then it wont be for the moveset
i dont want Bt3 texture in brawl
even with cel shader it looks so awful
and even with cel shader+blackoutline (as there is not filesize for cuz that will be like adding 2x so many transforms as there already is) it will look awful

and we modding Brawl not DBZ Bt3 so the brawl mods should stay brawl styled
good i have some good Brawl styled like textures for now to Goku but if i did not have and if the moveset was complete
i will possible not have released the moveset until i getting brawl styled texture
and i kinda know that will happen for afew of my WIP coming soon (mainly the secret WIP i have )

Post Merge: June 13, 2014, 12:09:37 PM
changed the poll
and brawl styled won for my modpack´s texture style

possible making a thread about the roster and so on after one of my next hacks is done


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: Falconpunch1729 on June 13, 2014, 01:57:07 PM
I belive you should do goku first,

But i would love a pacman psa


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: The Following on June 13, 2014, 07:11:42 PM
Goku´s boneset is not done
i might redo alot of things but here will be goku´s alt be(most of them with Normal/SSJ1,SSJ3,SSJ4 and some with SSJgod over 4 but remember only model changer still 1x SSJ moveset):

-Cell/Buu saga
-Saiyan/Namek
-Saiyan armor(the armor goku had at training in time chamber olaning to just take from the Cell Saga vegeta and edit the model from there to fit goku´s body)
-adult GT/End of Z (basely recolours of each other but adult GT will be added a Tail to even if not SSJ4)
-some Recolours of Cell/Buu saga mainly
-Goku´s outfit the days before Cell games and after trained in time champer
-GT kid Goku(but since model changer only change model and not boneset size no SSJ4 form here or it will be a too big kid Goku ot too small SSJ4)
-possible the outfit goku had when returned from namek to earth
-1 or 2 crossover outfits: Since Naruto/Sonic having goku outfit
and vegeta/buu also have so why not goku too
possible i will do a Sonic goku like i did the Shadow vegeta alt
but have not planed that yet


but i will only do Brawl styled texture stuff so if non help with like brawl styled XXXX goku outfit then it wont be for the moveset
i dont want Bt3 texture in brawl
even with cel shader it looks so awful
and even with cel shader+blackoutline (as there is not filesize for cuz that will be like adding 2x so many transforms as there already is) it will look awful

and we modding Brawl not DBZ Bt3 so the brawl mods should stay brawl styled
good i have some good Brawl styled like textures for now to Goku but if i did not have and if the moveset was complete
i will possible not have released the moveset until i getting brawl styled texture
and i kinda know that will happen for afew of my WIP coming soon (mainly the secret WIP i have )

Post Merge: June 13, 2014, 12:09:37 PM
changed the poll
and brawl styled won for my modpack´s texture style

possible making a thread about the roster and so on after one of my next hacks is done


Any chance you'll make a Battle Damaged Namek costume like this?

http://thedaoofdragonball.com/wp-content/uploads/2012/05/goku_endures_namek_explosion_dbz.jpg (http://thedaoofdragonball.com/wp-content/uploads/2012/05/goku_endures_namek_explosion_dbz.jpg)


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: DoctorFlux(Mariodk) on June 13, 2014, 07:33:46 PM
Any chance you'll make a Battle Damaged Namek costume like this?

[url]http://thedaoofdragonball.com/wp-content/uploads/2012/05/goku_endures_namek_explosion_dbz.jpg[/url] ([url]http://thedaoofdragonball.com/wp-content/uploads/2012/05/goku_endures_namek_explosion_dbz.jpg[/url])
if i get brawl styled texture for it then for sure

any goku model that get brawl styled texture i will make for the moveset


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: Kyouma on June 14, 2014, 11:07:31 PM
okay, you can add the Gensou-den Goku to the plans, once the boneset is done I will do it and I can make brawl textures, I just need inspiration lol


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: DoctorFlux(Mariodk) on June 17, 2014, 02:30:55 PM
okay, you can add the Gensou-den Goku to the plans, once the boneset is done I will do it and I can make brawl textures, I just need inspiration lol
sure i will add that if brawl textured

mainly the body cuz the head(s) is already brawl styled and is rigged and stuff so kinda dont needing the head to be textured

also forgot about to say Vegito & Gogeta will be alts aswell(normal,SSJ1,3,4 for them both maybe SSJgod for vegito)(making a over vegeta version too cuz it is vegeta too )

Post Merge: June 18, 2014, 04:46:31 AM
kinda just finished The Dalek Moveset just 4 things left:
-Final Smash
-afew more models/textures
-SFX pack (they will mostly just yell EXTERMINATE!!! anyway)
-and ofc Bug fixes since there is still some gliches left

and for Goku moveset v2 still alot of gliches but getting closer

Naruto moveset is next after these two so i see if my idea can get done with clones over pikmins if not it will be over ike and afew things changed from SSBF2 moveset to mine

and changed the poll
will still make pacman but i think we have to wait to next nintendo direct or the release for 3ds version cuz of its kinda unclear what move is on what attack

so instead: The Doctor & Tardis moveset

will possible work something like the Doctor use his tardis for attacking
since the doctor dont kick/punch


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: Falconpunch1729 on June 18, 2014, 11:10:14 AM
sure i will add that if brawl textured

mainly the body cuz the head(s) is already brawl styled and is rigged and stuff so kinda dont needing the head to be textured

also forgot about to say Vegito & Gogeta will be alts aswell(normal,SSJ1,3,4 for them both maybe SSJgod for vegito)(making a over vegeta version too cuz it is vegeta too )

Post Merge: June 18, 2014, 04:46:31 AM
kinda just finished The Dalek Moveset just 4 things left:
-Final Smash
-afew more models/textures
-SFX pack (they will mostly just yell EXTERMINATE!!! anyway)
-and ofc Bug fixes since there is still some gliches left

and for Goku moveset v2 still alot of gliches but getting closer

Naruto moveset is next after these two so i see if my idea can get done with clones over pikmins if not it will be over ike and afew things changed from SSBF2 moveset to mine

and changed the poll
will still make pacman but i think we have to wait to next nintendo direct or the release for 3ds version cuz of its kinda unclear what move is on what attack

so instead: The Doctor & Tardis moveset

will possible work something like the Doctor use his tardis for attacking
since the doctor dont kick/punch


Sounds awesome, so hyped for goku and dalek, but if you are planing on making a pac man moveset:

http://youtu.be/Yrc3-hlIC_8 (http://youtu.be/Yrc3-hlIC_8)

And heres a link for the moveset explained:
http://smashbros-miiverse.com/characters/pac-man (http://smashbros-miiverse.com/characters/pac-man)


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: CaliKingz01 on June 25, 2014, 10:37:21 PM
i wanna rig this for you MarioDK if you dont mind? :af:
(http://i.imgur.com/oAowj9q.png)


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: Chaoticchronos on June 25, 2014, 11:13:45 PM
i wanna rig this for you MarioDK if you dont mind? :af:
([url]http://i.imgur.com/oAowj9q.png[/url])


Calikingz....that is an amazing Model!! Battle Damaged Goku for the Win.


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: ItalianBaptist on July 01, 2014, 02:24:59 AM
I hope this question isn't redundant but does smbz mario work with project m 3.02? I'm really hoping so because I def wanna try it out.


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: DoctorFlux(Mariodk) on July 01, 2014, 02:47:02 AM
I hope this question isn't redundant but does smbz mario work with project m 3.02? I'm really hoping so because I def wanna try it out.
you can try to put the files and see what happens
if it works it works
if not then it dont works


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: Turb0k on July 03, 2014, 01:04:09 PM
Happy Birthday Mariodk!


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: Falconpunch1729 on July 03, 2014, 01:07:25 PM
Happy birthday bro, congrats on your upcoming brawl mods


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: Trunks on July 03, 2014, 03:18:06 PM
Hi mate how do you do a PSA homing attack  on wario?


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: Large Leader on July 03, 2014, 03:22:05 PM
Hi mate how do you do a PSA homing attack  on wario?

Aside from the fact that this isn't a help thread, it's impossible (currently) to PSA a homing attack without heavy improvising.


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: DoctorFlux(Mariodk) on July 03, 2014, 03:24:07 PM
Happy birthday bro, congrats on your upcoming brawl mods
thanks

Hi mate how do you do a PSA homing attack  on wario?
you do some animations and then some Coding
and hope it will works and if it does you are done

beside homing attacks over anyone else then sonic is only possible if it is a Teleport homing attack (as Goku´s Air Down-B will kinda be)

Post Merge: July 03, 2014, 03:25:28 PM
Aside from the fact that this isn't a help thread, it's impossible (currently) to PSA a homing attack without heavy improvising.
if moving like Sonic´s homing attack then yes it is impossible

but if a Homing attack where the charater teleports to the nearest charater
it is infact possible

already done it on Goku v2´s Air Down-B(fully working almost)
and the up to date Shadow Moveset side-B (not a clone move from Goku´s but it is alittle of a homing attack)

i can say now Goku is like 80% done
only Glitches that needed to be fix and then a Amazing Brawl styled texture Model with a good rig im needing (with rigged face too so SSJ1,3,4(or god) faces can be animated too with same animation as Normel Goku)

and then i mean Glitches its only the gliches that keeps me from make a video preview right now
but i know they can be fixed somehow

Dalek moveset is Kinda Done and then i mean Kinda done
i mean alittle ran out of idea for afew attacks since my other ideas was not so much possible but i think of something (that is based alittle of the Dalek from the series )
hard to make a Full moveset to a bad voiced Trash can that yells EXTERMINATE!
but it is atleast not as worst as make a Full Moveset to a useless Fish pokemon(until lvl20)

also i have been playing portal for alittle and i can say the Dalek Moveset Might have a GlaDOS like Dalek
and maybe i will make a model import of 2 of my fav. cores from Portal over kirby


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: Renova on July 03, 2014, 03:36:45 PM
Oh it's your birthday? Happy Birthday!

Just curious. I'm not sure what your plans are for your Mario & Sonic VS D.O.N. project. Smash 4 is almost here.

Will you finish Luffy, Naruto, Goku v2, Sonic (Shadow w/e) and retire? The smash hacking scene has seemed to slow down a lot. Just curious.

Anyway, enjoy your birthday.


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: Yuuki Terumi on July 03, 2014, 03:38:52 PM
Hey MarioDK, Yadhtrib Yppah!  ;)


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: DoctorFlux(Mariodk) on July 03, 2014, 03:45:15 PM
Oh it's your birthday? Happy Birthday!

Just curious. I'm not sure what your plans are for your Mario & Sonic VS D.O.N. project. Smash 4 is almost here.

Will you finish Luffy, Naruto, Goku v2, Sonic (Shadow w/e) and retire? The smash hacking scene has seemed to slow down a lot. Just curious.

Anyway, enjoy your birthday.
thanks

Luffy is up to epicpervy
Goku v2 is a sure to be finished
Shadow too

Sonic is a Maybe but SMBZ sonic v2 i think will be alittle mix of P:M/SSBF2 sonic and if i can get it to work Fire transfrom with afew fire attacks

and Naruto is a Sure too but is a Maybe if over Olimar if i dont get it to work over Olimar with clones over pikmins :(

but is sure if im moving Naruto to Ike but then the Clones will not work as i wanted like as SSBF2

and my modpack plans
i dont think i will 100% give up on the idea on making a "good" modpack
but i dont think it will be full only with Mario & Sonic VS D.O.N.
since as you said The smash hacking scene has seemed to slow down a lot.
and i can only agree with that

and retire from smash modding
i think i will Retire from doing Solo projects after my Wips
i think i will make a Team to do Project after my WIPs(where i will be the PSAer mainly)

and for now i thinking Kid goku Team or if Epic pervy leaves a Luffy Team after my WIps

Hey MarioDK, Yadhtrib Yppah!  ;)
  ;D thanks


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: Kyouma on July 04, 2014, 12:48:22 AM
thats a good idea; working in team is pretty fun and epic; I say that by experience with my team from project KAI (I also stopped doing solo projects)
so there again I have learned how to UV Map so I can officially brawl-style my gensou-den goku for your pack just waiting for the boneset to rig it over


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: StupidMarioFan1 on July 04, 2014, 08:25:38 AM
Even though Brawl hacking has slowed down a lot over the past year, it's because of the excitement for Smash 4. Give it a few years and this might start growing again if Smash 4 doesn't become hackable (or atleast not for a while) people will probably hear about "Hey you can play as Goku, Shadow and Waluigi with these Smash Bros Brawl mods!" or something. I mean even if this game becomes very old, Brawl hacking won't die off forever, look at SMWCentral, you see hacks for SM64, SMW and YI being posted all the time even though those games are over 2 decades old (SM64 is getting close to it's 20th birthday). Plus because of how much freedom we have with this game less than 10 years after the official release, people will want to try to create new things, idk how much we can edit Subspace at the moment but im sure people would love to try and create new adventures for that.
Now I'm not trying to convince you from retiring or anything, but if you're doing it solely because not that many people seem to be interested in Brawl hacking at the moment, then I guess check back in a few years after the hype of Smash 4 has died down. Either way, we'll be extremely happy to see you return if you ever considering coming back, plus then again look at SouthCraft, how many times has he "quit" brawl hacking? xD


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: Falconpunch1729 on July 04, 2014, 10:39:50 AM
Even though Brawl hacking has slowed down a lot over the past year, it's because of the excitement for Smash 4. Give it a few years and this might start growing again if Smash 4 doesn't become hackable (or atleast not for a while) people will probably hear about "Hey you can play as Goku, Shadow and Waluigi with these Smash Bros Brawl mods!" or something. I mean even if this game becomes very old, Brawl hacking won't die off forever, look at SMWCentral, you see hacks for SM64, SMW and YI being posted all the time even though those games are over 2 decades old (SM64 is getting close to it's 20th birthday). Plus because of how much freedom we have with this game less than 10 years after the official release, people will want to try to create new things, idk how much we can edit Subspace at the moment but im sure people would love to try and create new adventures for that.
Now I'm not trying to convince you from retiring or anything, but if you're doing it solely because not that many people seem to be interested in Brawl hacking at the moment, then I guess check back in a few years after the hype of Smash 4 has died down. Either way, we'll be extremely happy to see you return if you ever considering coming back, plus then again look at SouthCraft, how many times has he "quit" brawl hacking? xD
I agree, brawl hacking has been a bit slow since smash 4 was anounced, but that dosent mean its dead, and your right about another thing, it does present an oppertunity to play with characters that would almost never be in a super smash bros game.


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: DoctorFlux(Mariodk) on July 04, 2014, 10:39:58 AM
Even though Brawl hacking has slowed down a lot over the past year, it's because of the excitement for Smash 4. Give it a few years and this might start growing again if Smash 4 doesn't become hackable (or atleast not for a while) people will probably hear about "Hey you can play as Goku, Shadow and Waluigi with these Smash Bros Brawl mods!" or something. I mean even if this game becomes very old, Brawl hacking won't die off forever, look at SMWCentral, you see hacks for SM64, SMW and YI being posted all the time even though those games are over 2 decades old (SM64 is getting close to it's 20th birthday). Plus because of how much freedom we have with this game less than 10 years after the official release, people will want to try to create new things, idk how much we can edit Subspace at the moment but im sure people would love to try and create new adventures for that.
Now I'm not trying to convince you from retiring or anything, but if you're doing it solely because not that many people seem to be interested in Brawl hacking at the moment, then I guess check back in a few years after the hype of Smash 4 has died down. Either way, we'll be extremely happy to see you return if you ever considering coming back, plus then again look at SouthCraft, how many times has he "quit" brawl hacking? xD
i dont think i will quite 100%
but after most of my WIPs i qill Quite Solo Projects
(Luffy kinda dont count as a WIP but kinda does since i still have some beta files before epic pervy was thinking to redo alot of stuff )
so my Team Projects i really want to do is:
-Kid Goku(only Entry and Kamehameha Wave from Adult Goku and maybe the nimbus cloud win)
so he will not even be a Semi-Clone of ADult Goku he will use alot of Powerpole attacks
-Geno V2(a Remastered version of my Geno) since we have not even heard any news from that starwaffle´s Geno thats the main reason for i self not have updated Geno yet
-Pac-Man(Smash 4 based if the moveset is possible in brawl or close to possible )
-Kid Sasuke before he Left Team seven not the overrated Super Emo from shippuden since i dont see how Genjutsu will work in Brawl since in Brawl if use a genjutsus  like attack as a special(or even FS) it will just look like a ninjutsu anyway

and maybe some more but thats them i have plans for

but updates of my older movesets(but Geno) will be my only solo(or semi solo) projects


its basely only Glitches that stops me from finish my WIPs right now and basely have been that most of the time but there is alot less Glitches on Goku v2 and also got Finally SMBZ mario v3.5 done(v3.6 will possible be release with Goku xD)

naruto i can be honest i dont have worked so much on since lastest Preview so he will possible be the last of my WIPs to be finished since im unsure he can be finished over Olimar still (maybe over Ike or a other but most wanted over Olimar cuz of clones over pikmins)


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: Mariohuge on July 04, 2014, 02:32:25 PM
An updated geno?!
:yay:
I only wonder if you will keep the moveset entirely, or make a few changes. I'm hoping for a bit of geno whirl final-smashery myself, but either way I'd be proud with the possessed doll we all know and love.


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: StupidMarioFan1 on July 04, 2014, 05:53:14 PM
its basely only Glitches that stops me from finish my WIPs right now and basely have been that most of the time but there is alot less Glitches on Goku v2 and also got Finally SMBZ mario v3.5 done(v3.6 will possible be release with Goku xD)
I'm assuming you mean v3.7 with v3.8 or v3.9 or v4 being with Goku? lol
Anyways GENO???? Really excited for him since he joined my party during my Blind LP of SMRPG (Blind as in first time playing), it was a game I have had on my (enormous) list of games to play and I figured "Hey, why not make it a blind lp so if I make good jokes or hilarious reactions it's recorded and I might make people laugh?"
If you get to the Pac-Man moveset, I'll be glad to help because I'm a big Pac-Man fan. ;D


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: Renova on July 04, 2014, 06:16:21 PM
I'm assuming you mean v3.7 with v3.8 or v3.9 or v4 being with Goku? lol
Anyways GENO???? Really excited for him since he joined my party during my Blind LP of SMRPG (Blind as in first time playing), it was a game I have had on my (enormous) list of games to play and I figured "Hey, why not make it a blind lp so if I make good jokes or hilarious reactions it's recorded and I might make people laugh?"
If you get to the Pac-Man moveset, I'll be glad to help because I'm a big Pac-Man fan. ;D

I'm excited for Geno too but not as much as Naruto. It was recently your 1st time playing Mario RPG? I'm surprised that games amazing. You should definitely play Chrono Trigger is you missed that as well. Most amazing RPG I've ever played.

Anyway, that is a brilliant idea to place the clones over the Pikmin. I hope it works w/ the AI.
For your DBZ projects with a team I'd recommend teaming up with Calikingz. He's one of the best in the business among yourself MarioDK.


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: DoctorFlux(Mariodk) on July 04, 2014, 07:04:07 PM
I'm excited for Geno too but not as much as Naruto. It was recently your 1st time playing Mario RPG? I'm surprised that games amazing. You should definitely play Chrono Trigger is you missed that as well. Most amazing RPG I've ever played.

Anyway, that is a brilliant idea to place the clones over the Pikmin. I hope it works w/ the AI.
For your DBZ projects with a team I'd recommend teaming up with Calikingz. He's one of the best in the business among yourself MarioDK.
its not the pikmins AI i needing

just the way the article works
with they have they own Animation and they can stay at 1 place and do they own stuff while the real Naruto move around the stage

and that can pikmins do unlike using a naruto model over Ike´s sword in his FitIkeXX.pac/pcs there the sword´s(aka clone) animation ends then the player model´s animation send and the sword is Stuck to the charater´s bones too so if the charater move the sword moves too

basely the moveset is super close to Super Smash Flash 2´s Naruto Moveset
maybe afew changes but not so many


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: StupidMarioFan1 on July 04, 2014, 07:53:28 PM
It is recently your 1st time playing Mario RPG? I'm surprised that games amazing. You should definitely play Chrono Trigger is you missed that as well. Most amazing RPG I've ever played.
Fixed, anyways never owned the game when I was a little kid so I never had a chance since the game was never ported to a newer system, I mean I have a SNES, but because of it only being on a SNES, I never found it in doors as a kid because the GameCube generation was what I grew up in, even though I went through my kid years with a SNES, N64, GC, and GBA.
I'll add that on my list of games I need to play before I die, that's about 100 or so games? I honestly don't know except that there's a crap ton of great games that I just haven't gotten the chance to play or gotten around to it from either laziness or not enough time.


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: CaliKingz01 on July 07, 2014, 12:53:09 AM
What do you think of this Alt?
(http://i.imgur.com/0CjVOYs.png)


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: DoctorFlux(Mariodk) on July 13, 2014, 04:50:37 AM
here is some news about Goku:
Goku will not longer be Over Pit
He will be Over Ike (or he will be PSAed on a Ike moveset file)
so it will be more easyer for the one who will help me to get Goku his 100% Own Slot with his own GFX/SFXs

also with Ike i think i can try to get SSJ3 hair to have bone physics and since i got better at shaders/materials i think i will add a SSJ hair Shine effect on Goku so he becoming the most updated Super Saiyan
also i think Vegeta v2/Gotenks v2 is right after Goku cuz its mainly bug fixes on them and afew Revamps
+more alts on both

What do you think of this Alt?
([url]http://i.imgur.com/0CjVOYs.png[/url])
if you get me that model i can use the clothing mainly and put it on vegeta v2 update

since i can just use the head/chest/hands from the vegeta model i using on the moveset


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: Falconpunch1729 on July 13, 2014, 09:25:49 AM
Ok so goku is now over ike, but what about the dalek, last checked you had trouble with the trashy voice that keeps yelling exterminate, you could probly just put Exterminate on the side special and leave him death voices, not much more then that.


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: DoctorFlux(Mariodk) on July 13, 2014, 09:30:04 AM
Ok so goku is now over ike, but what about the dalek, last checked you had trouble with the trashy voice that keeps yelling exterminate, you could probly just put Exterminate on the side special and leave him death voices, not much more then that.
dalek will be right after the others saiyans
only reason for i will update the other saiyan after Goku is Goku will get afew things the others needs aswell

Post Merge: July 13, 2014, 11:53:43 AM
([url]http://i59.tinypic.com/29p98nb.jpg[/url])

nothing to say here

thanks Pikazz for Cape bone physics on SMBZ mario


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: Large Leader on July 13, 2014, 08:33:06 PM

but if a Homing attack where the charater teleports to the nearest charater
it is infact possible

As in his Instant Transmission?

I'm really interested to see how you did that, I'm planning to do something similar but I have no idea how.


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: DoctorFlux(Mariodk) on July 13, 2014, 08:51:02 PM
As in his Instant Transmission?

I'm really interested to see how you did that, I'm planning to do something similar but I have no idea how.
yep thats will be Goku´s down_B air(down-b ground will be counter attack but kinda same as down-B air still) and SSJ/Kaioken version instead of a Air attack after teleported Goku will do kamehameha so instant Kamehameha on down_B
only that on kaioken version after a "B" attack kaioken ends and you hurt you self


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: Large Leader on July 13, 2014, 10:41:45 PM
yep thats will be Goku´s down_B air(down-b ground will be counter attack but kinda same as down-B air still) and SSJ/Kaioken version instead of a Air attack after teleported Goku will do kamehameha so instant Kamehameha on down_B
only that on kaioken version after a "B" attack kaioken ends and you hurt you self

Pls teach me your coding ways senpai :srs:


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: Kyouma on July 14, 2014, 10:00:33 AM
yep thats will be Goku´s down_B air(down-b ground will be counter attack but kinda same as down-B air still) and SSJ/Kaioken version instead of a Air attack after teleported Goku will do kamehameha so instant Kamehameha on down_B
only that on kaioken version after a "B" attack kaioken ends and you hurt you self

seriously cant wait for goku
http://youtu.be/94iHZU9nPRw?t=16s (http://youtu.be/94iHZU9nPRw?t=16s)


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: StupidMarioFan1 on July 15, 2014, 02:54:09 PM
However, is it possible to make the whole cape be effected by physics? I noticed that it's just the end of the cape, so it looks a little weird. If you can't it's okay, but it's still better than nothing, just it looks a little weird when it does this. lol
(http://imgur.com/sy9PGjR.png)
Also mine has weird lighting....possibly wrong model?


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: DoctorFlux(Mariodk) on July 15, 2014, 03:30:29 PM
However, is it possible to make the whole cape be effected by physics? I noticed that it's just the end of the cape, so it looks a little weird. If you can't it's okay, but it's still better than nothing, just it looks a little weird when it does this. lol
([url]http://imgur.com/sy9PGjR.png[/url])
Also mine has weird lighting....possibly wrong model?
not wrong model but i try to fix lighting
and for moving it more i dont know yet but i find out


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: StupidMarioFan1 on July 15, 2014, 03:32:10 PM
Okay, it's just I noticed that yours doesn't have messed up lighting.


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: DoctorFlux(Mariodk) on July 17, 2014, 06:31:44 AM
later today i might be Finished with the First offical Goku model(Buu/cell saga and Namek saga if adding the logo+the belt)


but i will be using a Almost Unedited DBZ bt3 model
so im needing someone who can do UV editing+"Good" Brawl Styled Texture for these alts here:
-Goku Buu/cell Saga outfit (http://img3.wikia.nocookie.net/__cb20110815014402/dragonball/images/a/aa/GokuConfrontsMajinBuu.png)
-Goku Namek outfit (http://uploads.dragonballencyclopedia.com/9/9d/GokuTheRenewedGokuNamekSaga2.png)
-End of DBZ outfit(basely almost a adult GT Goku colour also not Dmged Cloth as in the image) (http://spd.fotolog.com/photo/45/26/89/soiichiicoglamm/1241812067163_f.jpg)
-Before Cell games and after training with gohan in time champer Outfit (http://img1.wikia.nocookie.net/__cb20110806190229/dragonball/images/f/f6/GokuInstantTransmissionEp173.png) if i can get model of it
-Vegito & Gogeta Normal/SSJ1,3,4 for them both(will also use the same models&textures on Vegeta update cuz remember these two is as much vegeta as they are Goku so no reason to only make these 2 on Goku only)
-Saiyan armor(but i dont think you have to do that one since i can just take from Vegeta´s Cell saga outfit in the Moveset pack) (http://i541.photobucket.com/albums/gg390/VenomSymbiote1718/GokuInTheHyperbolicTimeChamber.jpg)
-Goku Returns from Namek (http://cdn.toy-tma.com/wp-content/uploads/2010/01/Goku-Returns-From-Space.jpg)

ofc SSJ1,3,4 too but
the best thing you only have to do normal/SSJ1,3,4 face/Hair/body textures onces since they will be reused on each alt(but the fusions) after you have textured the SSJ transfroms+Faces+Hair+Hands
you only have to texture the Outfits + you can Reuse SSJ1/3 Hair texture

Only Offical Anime/Manga Alts
no fan made stuff from fan made Manga/Anime of DBZ like SSJ5 or AF i will be making for this moveset
only fan made will be crossover Outfits and since Vegeta is Luigi(maybe wario in the update)
since Piccolo is cleary a Yoshi
we all know what Crossover Outfit Goku will get XD
aswell since Vegeta got a Shadow like costume why not goku get a Sonic like one
and maybe the Naruto one aswell but them i can easy self take care of since we have brawl styled versions of them


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: Falconpunch1729 on July 17, 2014, 10:43:49 AM
Personally i think you should keep goku over pit and then you could redo it over ike with ssj3 hair physics and ssj1 hair shine, but il let that be your call


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: DoctorFlux(Mariodk) on July 17, 2014, 12:24:51 PM
Personally i think you should keep goku over pit and then you could redo it over ike with ssj3 hair physics and ssj1 hair shine, but il let that be your call
only reason for i putting him on Ike is cuz of Sonicbrawler can easyer Port a Ike Psa over its own Slot then a Pit PSA

Post Merge: July 17, 2014, 05:15:04 PM
(http://i.imgur.com/8KQUItg.gif)
all alts for goku (minus SSJ forms+the Jacket from before cell Games)
now just needing brawl style texture+finish the rig


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: StupidMarioFan1 on July 17, 2014, 07:36:40 PM
All the yes


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: Kyouma on July 17, 2014, 11:08:13 PM
dude, thats the goku model I imported lol! (or at least it looks VERY similar to me)


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: DoctorFlux(Mariodk) on July 18, 2014, 03:06:31 AM
Here have some HairStyles:
(http://i.imgur.com/8ilRyVL.png)
(http://i.imgur.com/giyMb5g.png)
(http://i.imgur.com/QimAHtq.png)
(http://i.imgur.com/DNvhJkF.png)
Bone Physics on SSJ3 Har + bone physics for afew other things


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: Calypso on July 18, 2014, 05:32:19 PM
Hi Mariodk for the Goku your making I was wondering if you could either include the original textures in the download, or a link to where you got the original models from? I just like the skin they have right now a little more and would like to have it in game.

Um if it ok with you that is.


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: Falconpunch1729 on July 18, 2014, 08:48:01 PM
Here have some HairStyles:
([url]http://i.imgur.com/8ilRyVL.png[/url])
([url]http://i.imgur.com/giyMb5g.png[/url])
([url]http://i.imgur.com/QimAHtq.png[/url])
([url]http://i.imgur.com/DNvhJkF.png[/url])
Bone Physics on SSJ3 Har + bone physics for afew other things

Awesome ssj1 and 3 hair but i think it should be bright yellow


Title: Re: Mariodk Projects: Goku is Coming and might make Pacman moveset
Post by: StupidMarioFan1 on July 18, 2014, 08:55:38 PM
Awesome ssj1 and 3 hair but i think it should be bright yellow
Well it is supposed to be brawl-styled, course he could just apply a kind of FS glow effect anyways to make it brighter in game.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on July 22, 2014, 07:12:38 AM
sorry to say it but looks like
no one left/got time that is able to do "good" Brawl Style texture Goku
and i wont release a model with 2d Anime textures that wont fit in brawl
so until i found one who can help goku v2 is canceled
and Naruto also might be Canceled for same reason since the guy who was going that brawl styled Teen Naruto no more info about it

so here is what i will work on: Stuff i have Brawl styled textures for:
Shadow: up to data moveset
SMBZ Mario v3.7: Cape physics,More Alts,New fire N_B, Fixes and revamps
that Majin buu(Super+kid buu to fit both) moveset i was working on
and Vegeta/Gotenks updates
maybe finish that Luffy beta i having since have not heard from epic pervy in a long time with his Luffy


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Kyouma on July 22, 2014, 08:28:31 AM
sorry to say it but looks like
no one left/got time that is able to do "good" Brawl Style texture Goku
and i wont release a model with 2d Anime textures that wont fit in brawl
so until i found one who can help goku v2 is canceled
LOL


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Falconpunch1729 on July 22, 2014, 10:15:37 AM
sorry to say it but looks like
no one left/got time that is able to do "good" Brawl Style texture Goku
and i wont release a model with 2d Anime textures that wont fit in brawl
so until i found one who can help goku v2 is canceled
and Naruto also might be Canceled for same reason since the guy who was going that brawl styled Teen Naruto no more info about it

so here is what i will work on: Stuff i have Brawl styled textures for:
Shadow: up to data moveset
SMBZ Mario v3.7: Cape physics,More Alts,New fire N_B, Fixes and revamps
that Majin buu(Super+kid buu to fit both) moveset i was working on
and Vegeta/Gotenks updates
maybe finish that Luffy beta i having since have not heard from epic pervy in a long time with his Luffy
Welll...that sucks, i hope you can still find someone who can brawl texture goku, but until then, good luck with your other projects


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: StupidMarioFan1 on July 22, 2014, 10:44:08 AM
By cancelled, you mean delayed right? As in he's on hold. Want to clarify this because they will be people who think you gave up completely.
But anyways I can help with the alts after this month, trying to finish this non-Brawl hack before the 28th which is my birthday, M&L Bros would probably just be two alts you can use if you have a really powerful computer with Dolphin because they do drop frame rate a bit. :P But since the cape has physics, that probably means you can delete unneeded bone animations in some animations like running right? Because the cape would make the movement by itself. Also think we should include CSPs or anything for the alts since it is a moveset?


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Rosetta-Hime on July 22, 2014, 12:54:38 PM
I may be able to try the brawl style texture for you. But I can't promise it'll be good.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Yuuki Terumi on July 22, 2014, 02:20:07 PM
I'll do it. I'll give him recolors.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on July 22, 2014, 03:28:38 PM
I may be able to try the brawl style texture for you. But I can't promise it'll be good.
can you do UV mapping too? since DBZ BT3 models also sucks to be textured anything but they´s own textures

I'll do it. I'll give him recolors.
i dont needing Recolours
since i kinda already got them onces i got brawl styled the models i having


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Rosetta-Hime on July 22, 2014, 03:40:04 PM
No, unfortunately I don not know how to UV Map.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: CaliKingz01 on July 22, 2014, 03:40:44 PM
can you do UV mapping too? since DBZ BT3 models also sucks to be textured anything but they´s own textures
i dont needing Recolours
since i kinda already got them onces i got brawl styled the models i having
lol yea dont cancel goku. i have textures that i can transfer to the DBZ BT3 models.  


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Segtendo on July 22, 2014, 04:03:24 PM
Hey. Waffle's been on and off recently, and so has Pik.

Try them.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on July 22, 2014, 04:10:35 PM
Hey. Waffle's been on and off recently, and so has Pik.

Try them.
waffles dont reply and pik is busy with project:M
already have tried asking them


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: StupidMarioFan1 on July 22, 2014, 05:13:59 PM
If I was better at making Brawl-styled textures, I'd offer. However you'll probably better off asking someone else who is better at it. Sorry. :-\


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: ShadowLuigi~NG~ on July 27, 2014, 01:11:26 AM
 I would love to offer, but I've only created one or two good Brawl styled models. The Goku I did for Kyouma was not too great.

Originals (minus the DK hands)
(http://i.imgur.com/XYndptc.png)

(http://i.imgur.com/XnzdhyE.png)


Brawl Styled
(http://i.imgur.com/QIQc3DM.png)

(http://i.imgur.com/wHwNpFg.png)


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on July 27, 2014, 02:22:04 AM
I would love to offer, but I've only created one or two good Brawl styled models. The Goku I did for Kyouma was not too great.

Originals (minus the DK hands)
([url]http://i.imgur.com/XYndptc.png[/url])

([url]http://i.imgur.com/XnzdhyE.png[/url])


Brawl Styled
([url]http://i.imgur.com/QIQc3DM.png[/url])

([url]http://i.imgur.com/wHwNpFg.png[/url])
can you also UV mapping since DBZ BT3 models needs it for be better texture maps? theys UVs is not so good for other textures then theys own


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: ShadowLuigi~NG~ on July 27, 2014, 08:30:29 AM
 Yeah, I've been practicing with UV mapping for a week now.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on July 27, 2014, 12:17:30 PM
Yeah, I've been practicing with UV mapping for a week now.
ok i getting the model ready later this week for you to try to UV map&Brawl texture the goku models i have
but for now i have done some UV editing my self:
(http://i.imgur.com/3otTtFs.png)
Arm lefts
and ofc chest/faces too and SSJ4 parts

have not used Vegeta´s model at all
only his textures so its purely 100% Goku´s own model unedited(model wise) from DBZ BT3
only Face/Hands is edited here(model wise)
Goku´s new model not longer have blocky hands aswell

only GT/the outfit from between Goku coming out of time champer to cell games left to get perfect rigged
and fix the rig on Face+SSJ4 tail left

so all the modeling&rigging done for Goku (until i have brawl styled texture to make his crossover outfits like Naruto Goku)


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: BlueBrain on July 27, 2014, 12:48:49 PM
that's how you learn, by being forced to do stuff yourself.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on July 27, 2014, 01:00:24 PM
that's how you learn, by being forced to do stuff yourself.
i already know how to do UV mapping (kinda)
but texturing and photoshop
i have been tried so many times i can´t make textures even if it can save my life


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Kyouma on July 27, 2014, 01:45:25 PM
meanwhile, waiting for recieving the new goku .max to make the new gensou den goku
(http://www.corbisimages.com/images/Corbis-AX030337.jpg?size=67&uid=ba6d9bfe-cd35-4ae4-bb9c-fe7b0abbff03)


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: StupidMarioFan1 on July 27, 2014, 02:43:50 PM
meanwhile, waiting for recieving the new goku .max to make the new gensou den goku
([url]http://www.corbisimages.com/images/Corbis-AX030337.jpg?size=67&uid=ba6d9bfe-cd35-4ae4-bb9c-fe7b0abbff03[/url])

Hmm I can relate to a certain bowser model....then again I haven't been on skype much, mariodk. :/


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: ShadowLuigi~NG~ on July 27, 2014, 03:37:07 PM
meanwhile, waiting for recieving the new goku .max to make the new gensou den goku
([url]http://www.corbisimages.com/images/Corbis-AX030337.jpg?size=67&uid=ba6d9bfe-cd35-4ae4-bb9c-fe7b0abbff03[/url])


 I laughed way too hard at this.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: CaliKingz01 on July 27, 2014, 09:11:12 PM
My opinion, Brawl texture aren't really mandatory. as long as the moveset is great and the models are rigged, Brawl Textures can be last on the list.  The textures shouldn't really be a reason to cancel goku, just release him with the original textures. I'm sure someone on the vault will make them for u in the future. Please just continue your project.  Never just give up. 


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on July 28, 2014, 03:25:28 AM
My opinion, Brawl texture aren't really mandatory. as long as the moveset is great and the models are rigged, Brawl Textures can be last on the list.  The textures shouldn't really be a reason to cancel goku, just release him with the original textures. I'm sure someone on the vault will make them for u in the future. Please just continue your project.  Never just give up. 
thats the problem
there is almost no one that making brawl styled textures anymore
thats why i putting textures 1st on this project


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: BlueBrain on July 28, 2014, 04:12:58 AM
the whole smash 3 team is pretty good at texturing, i'm pretty sure they can also handle brawl style, you could always ask...

and for the main costume, since you need to remap the UVs anyway, you could try to use beyond's texture, even if it needs some editting, back in the vertexing days everyone adapted a texture to another mapping, so don't make it look harder than it is, you don't need any particular artistic skill for the textures if you have a viable one that only mismatches the mapping.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: StupidMarioFan1 on July 28, 2014, 10:18:25 AM
the whole smash 3 team is pretty good at texturing, i'm pretty sure they can also handle brawl style, you could always ask...

and for the main costume, since you need to remap the UVs anyway, you could try to use beyond's texture, even if it needs some editting, back in the vertexing days everyone adapted a texture to another mapping, so don't make it look harder than it is, you don't need any particular artistic skill for the textures if you have a viable one that only mismatches the mapping.
This is so true, just look at a bunch of old Melee vertex hacks, people were able to replace it with the original Brawl textures because the Melee ones were edited in a way to fit the mapping, here you can do that and modify the texture mapping to make it better.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on July 28, 2014, 10:24:01 AM
(http://i.imgur.com/SZKdf1u.png)
based on:
(http://img1.wikia.nocookie.net/__cb20110806190229/dragonball/images/f/f6/GokuInstantTransmissionEp173.png)
also this is a preview of my texture skills at the best


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: StupidMarioFan1 on July 28, 2014, 11:34:01 AM
Really? Wow, I mean I guess because of your amazing PSA and animating skills I never expected you to have that low of texturing skills....I am very sorry if that came out wrong, what image editor(s) do you have?


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on July 28, 2014, 12:03:43 PM
Really? Wow, I mean I guess because of your amazing PSA and animating skills I never expected you to have that low of texturing skills....I am very sorry if that came out wrong, what image editor(s) do you have?
i have both paint.net and abode photoshop
but photoshop is too confusion so im using most of the time paint.net


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: BlueBrain on July 28, 2014, 12:45:59 PM
to adapt textures to other mapping in photoshop you'll be using free transform the most [ctrl+T] then there's a button that looks like a fishing net, that divides your selection in 9 squares, and you can move the vertices around to distort the texture, it's really simple to learn, i learned the basics on youtube and messing around... xD


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: StupidMarioFan1 on July 28, 2014, 01:27:08 PM
You could try your hand at Gimp, it's considered the "Free Photoshop" but it's layout is different, so usually most people only learn one of the two because it gets confusing when switching between Photoshop and Gimp.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: kanjaroo on July 28, 2014, 03:11:35 PM
Ye i use gimp for all my comsmetic stuff. Its lots easier than photoshop.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: ShadowLuigi~NG~ on July 28, 2014, 06:03:18 PM
 I use Gimp perhaps 85%-90% of the time until it comes to doing renders or heavy edits like my Ozaruu Bardock where I consistently use a combination of both.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Segtendo on July 28, 2014, 06:12:37 PM
MarioDK. Why not "cheat" and use Beyond's Goku textures and go from there? Better than nothing.
Ye i use gimp for all my comsmetic stuff. Its lots easier than photoshop.
Opposite for me. GIMP is confusing as hell, but it does have some neat features that Photoshop doesn't.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on July 28, 2014, 06:15:54 PM
MarioDK. Why not "cheat" and use Beyond's Goku textures and go from there? Better than nothing.Opposite for me. GIMP is confusing as hell, but it does have some neat features that Photoshop doesn't.
i tried
too newbie to UV mapping for that
and can´t use beyond´s model cuz of many problems with the model itself + wanted a unedited DBZ BT3 model to use for the moveset model so goku will be 100% perfect in arm/leg size and not vertexed to fit a brawl charater´s bones and so on
and beyond´s texture is only for the Buu Saga costume :( (plus a brawl styled logo for Namek saga)
+it needs to be updated to aswell cuz it seems beyond used more time on vegeta´s texture then Goku´s
(mainly on the chest texture) and face
needs also for the other outfits aswell


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Segtendo on July 28, 2014, 06:17:42 PM
You did it with the Buu models (even though you screenshot the models and UV'd the model screenshots).


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on July 28, 2014, 06:25:57 PM
You did it with the Buu models (even though you screenshot the models and UV'd the model screenshots).
yep but they was easy
since i found a texture easy to UV map after
but beyond´s is hard
also on Goku´s saiyan armor arm is also

but if i got the texture from beyond 100% perfect to the new model

i still needs for:
-SSJ4 Parts
-Normal form Hair(since beyond used just the BT3 textures on hair)
-Return from Namek Cloth
-the outfit between time champer&cell games(the one i just posted a image one)
-End of DBZ/GT Cloth(they are basely the same but recolours) since the old one from goku v1.5 kinda sucks


anyway
here is my final ideas for how SSJ mode/Kaioken will work& Goku´s special attacks:
Special attacks:
-N-B: Kamehameha: just like the older version nothing changed just effects+goku will now look up/down while charging if you press up/Down(if i can get it to work)
-Side-B: Goku's Meteor Combination(based on the anime´s mostly look up on youtube) but will not end the combo with a kamehameha but will end the combo with a Air attack
-up-B: a Revamped Instant Transmission: no matter what direction you teleport you will always teleport the same range(will use the same coding for this for the next shadow moveset)
so if i set the teleport range to like 5 meter it will always be 5 meter even if press Up+one of the sides so it will be 2.5 meter up and 2.5 meter to the side
-Down-B Ground: afterimage will work like a counter but with better coding and stuff
-Down-B Air: Instant Transmission again but will work like a Homing attack
you will teleport to the nearest and do a Air attack(ofc with a range limit)
FS:
teleport to the side of the stage and charge up a Spirit bomb
and you can choose to throw the spirit Bomb or absorb it and do Dragonfist(dragonfist you have to hold "A" for use it)
you will also be able to choose where to Throw it or where to hit with Dragonfist
by move a GFX between some hitbox bones i made just for this

spirit Bomb will not have a killer Knockback on last hit but it will do alot of dmg like 150% dmg and can be shieled for some of it
since this time it will be easyer to hit with
but Dragonfist will be a oneshot hit since it is a smaller hitbox so it will be a 999% dmg hit

Kaioken:
it will basely be a SSJ mode you can active anytime you want
but kaioken will dmg youself over time 2% per second
+ after next "B" attack kaioken will dmg you even more and kaioken ends

Kaioken´s/SSJ mode "B" attacks will be:
N-B(kaioken): kaioken 20x kamehameha: Basely Normal mode´s Kamehameha but Full charged up from the start: dmg your self 15% but kamehameha will dmg 3%x10% DMG
N-B(SSJ mode): Super Kamehameha: basely a  Bigger&stronger wave
Side-B: Goku's Meteor Combination but ending with a kamehameha like as the anime
up-B: use Instant Transmission as many times you like (= 2 times on kaioken since kaioken ends after the first) will dmg yourself 20%
Down-B: Instant Kamehameha (as a counter if on ground or as homing attack if in Air)
but the wave will only dmg 1x10% dmg and be as strong as the weakest charge on normal mode´s N_B
FS(SSJ mode):
still charge up spirit bomb but will only do Dragonfist and it will be bigger hitbox

how to active SSJ mode:
use Kaioken and get hurt for 60% dmg total from Kaioken
and do a "B" attack onces you got 60% dmg from kaioken
so you will be flashing yellow and Kaioken(down-taunt) will be replaced with SSJ mode
or get Smashball and use N-B and hold down after
so kinda 3x FSes
SSJ mode will stay for as long as vegeta´s



Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Gamidame on July 28, 2014, 07:35:50 PM
I like this, now people will actually use the kaioken mode


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Falconpunch1729 on July 28, 2014, 08:26:30 PM
anyway
here is my final ideas for how SSJ mode/Kaioken will work& Goku´s special attacks:
Special attacks:
-N-B: Kamehameha: just like the older version nothing changed just effects+goku will now look up/down while charging if you press up/Down(if i can get it to work)
-Side-B: Goku's Meteor Combination(based on the anime´s mostly look up on youtube) but will not end the combo with a kamehameha but will end the combo with a Air attack
-up-B: a Revamped Instant Transmission: no matter what direction you teleport you will always teleport the same range(will use the same coding for this for the next shadow moveset)
so if i set the teleport range to like 5 meter it will always be 5 meter even if press Up+one of the sides so it will be 2.5 meter up and 2.5 meter to the side
-Down-B Ground: afterimage will work like a counter but with better coding and stuff
-Down-B Air: Instant Transmission again but will work like a Homing attack
you will teleport to the nearest and do a Air attack(ofc with a range limit)
FS:
teleport to the side of the stage and charge up a Spirit bomb
and you can choose to throw the spirit Bomb or absorb it and do Dragonfist(dragonfist you have to hold "A" for use it)
you will also be able to choose where to Throw it or where to hit with Dragonfist
by move a GFX between some hitbox bones i made just for this

spirit Bomb will not have a killer Knockback on last hit but it will do alot of dmg like 150% dmg and can be shieled for some of it
since this time it will be easyer to hit with
but Dragonfist will be a oneshot hit since it is a smaller hitbox so it will be a 999% dmg hit

Kaioken:
it will basely be a SSJ mode you can active anytime you want
but kaioken will dmg youself over time 2% per second
+ after next "B" attack kaioken will dmg you even more and kaioken ends

Kaioken´s/SSJ mode "B" attacks will be:
N-B(kaioken): kaioken 20x kamehameha: Basely Normal mode´s Kamehameha but Full charged up from the start: dmg your self 15% but kamehameha will dmg 3%x10% DMG
N-B(SSJ mode): Super Kamehameha: basely a  Bigger&stronger wave
Side-B: Goku's Meteor Combination but ending with a kamehameha like as the anime
up-B: use Instant Transmission as many times you like (= 2 times on kaioken since kaioken ends after the first) will dmg yourself 20%
Down-B: Instant Kamehameha (as a counter if on ground or as homing attack if in Air)
but the wave will only dmg 1x10% dmg and be as strong as the weakest charge on normal mode´s N_B
FS(SSJ mode):
still charge up spirit bomb but will only do Dragonfist and it will be bigger hitbox

how to active SSJ mode:
use Kaioken and get hurt for 60% dmg total from Kaioken
and do a "B" attack onces you got 60% dmg from kaioken
so you will be flashing yellow and Kaioken(down-taunt) will be replaced with SSJ mode
or get Smashball and use N-B and hold down after
so kinda 3x FSes
SSJ mode will stay for as long as vegeta´s


[/quote]
With all things that are unbelivibly powerful, theres always a downside, which brings me to my last question, will you atleast make a seperate version to where you dont damage yourself from the kaioken or ssj modes?


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Large Leader on July 28, 2014, 11:35:29 PM
I want to know your coding for the Down B Air (Instant Transmission), I'm doing something extremely similar.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: BlueBrain on July 29, 2014, 02:57:35 AM
how i do my UVmapping:

-unwrap UVW modifier
-faces
-select a portion you want to be mapped together
-see what shape it'd fit best (planar, cube, cylinder, etc)
-in the modifier, there're buttons with those names, use the best fitting
-rotate the box/cylinder/plane/whatever around until it's rotation fits the piece you are mapping
-use the "fit" button to make it fit your selection.
-deselect the shape's button, but don't deselect your model yet
-now go into edit and move your selection to somewhere it won't bother you
-repeat until everything is mapped
-now it's time to organize and resize
-press edit
-use select by element for easier selecting
-use the free transform tool for easiest working
-most important keys while editting are:
shift: maintains proportions when resizing/locks to a single axis
ctrl: keeps the selection completely centered when resizing, otherwise, it centers the oposing side.

useful tools in edit mode:
"target weld": sometimes your selection will have some broken vertices (green lines mean they are not welded) use this to select a vertice, move it around and auto-weld it to the vertice you drop it on
<-> :there's a button that looks like that, it alligns all selected vertices horizontally, it's important everything is welded properly, it will ignore loose vertices.
^
 |  : same as above, but vertical.
v

and that's all i do when UVmapping, i'm sure there are a lot more things you can do, but i've had enough with these basic things, you learn fast, in no time you'll be better than me at this, you also learned to rig, right? almost nobody had prior experience at rigging, only at model editting, and that had to be learned at some point too... so yeah, you get the point.

that was one long post...


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on July 29, 2014, 06:28:37 AM
I want to know your coding for the Down B Air (Instant Transmission), I'm doing something extremely similar.
With all things that are unbelivibly powerful, theres always a downside, which brings me to my last question, will you atleast make a seperate version to where you dont damage yourself from the kaioken or ssj modes?
[/quote]maybe i will do that but not sure cuz of how to active SSJ mode you needing to get dmg from kaioken
but i will get Goku moveset for project:M but it will not be 100% same moveset
still close
since i will make a SSBF2 like moveset(or close to it) for P:M

also wanted Goku for Project:M (maybe some of my other movesets aswell like SMBZ mario)

but for now instead of ask if XXXX PSA working for Project:M
just try it out for your self just by replace the P:M files with my moveset files
if it freeze then it dont work and if it works then it works

but Goku will be my First PSA that will have a version meant for Project:M aswell


Post Merge: July 29, 2014, 06:35:35 AM
how i do my UVmapping:

-unwrap UVW modifier
-faces
-select a portion you want to be mapped together
-see what shape it'd fit best (planar, cube, cylinder, etc)
-in the modifier, there're buttons with those names, use the best fitting
-rotate the box/cylinder/plane/whatever around until it's rotation fits the piece you are mapping
-use the "fit" button to make it fit your selection.
-deselect the shape's button, but don't deselect your model yet
-now go into edit and move your selection to somewhere it won't bother you
-repeat until everything is mapped
-now it's time to organize and resize
-press edit
-use select by element for easier selecting
-use the free transform tool for easiest working
-most important keys while editting are:
shift: maintains proportions when resizing/locks to a single axis
ctrl: keeps the selection completely centered when resizing, otherwise, it centers the oposing side.

useful tools in edit mode:
"target weld": sometimes your selection will have some broken vertices (green lines mean they are not welded) use this to select a vertice, move it around and auto-weld it to the vertice you drop it on
<-> :there's a button that looks like that, it alligns all selected vertices horizontally, it's important everything is welded properly, it will ignore loose vertices.
^
 |  : same as above, but vertical.
v

and that's all i do when UVmapping, i'm sure there are a lot more things you can do, but i've had enough with these basic things, you learn fast, in no time you'll be better than me at this, you also learned to rig, right? almost nobody had prior experience at rigging, only at model editting, and that had to be learned at some point too... so yeah, you get the point.

that was one long post...
i always do:
1st: Clear UVW mapping
then: make 3ds max to make the UV maping or use the UVW map modifer
and then unwrap UVW map
sometimes it turns out good and sometimes its basely impossible
i was lucky on Super buu/Kid buu and the others i have done it on
but on Goku im not so lucky


but Making textures
i have been trying to try to make it and infact learn it same way i did with basely anything else on smash modding/programing
but textures is alot harder then rigging/vertexing/modeling
i think i just can´t use photoshop or any image editing programs good
only thing i can do in textures is recolours

the reason for i learned to start to make moveset
was i wanted Goku and so on
and the reason for i learned rigging&vertex and edti models
was i needed moveset
and ofc i have tried to learn to make textures but only can do recolours or textures like that goku with jacket outfit


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: BlueBrain on July 29, 2014, 08:33:03 AM
for texturing, be sure to look really carefully at how shading is done, i am currently working on my first texture from scratch ever, and it's actually looking nice.

everyone can learn anything as long as they want to, and don't give up :D


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on July 29, 2014, 08:57:21 AM
for texturing, be sure to look really carefully at how shading is done, i am currently working on my first texture from scratch ever, and it's actually looking nice.

everyone can learn anything as long as they want to, and don't give up :D
anyway
i think i will be Uploading Goku´s new Model here (on the first post that never got finished xD but working on that after some of my WIPs)
so can ppl also make they own alts and so on while i working on the moveset

but i will only accept brawl styled textures models to be in the moveset pack
+ them who make them will also be as colab. on the moveset pack too

and as for the moveset
for now im still alittle unsure if over Ike or over Pit since i anyway have to Redo the PSA files

if over Ike:
it will be easyer to have bone physics on him but it is possible on pit too
and Sonic brawler is easyer able to port him over his own slot
+ if Project:M version i dont have to get ride of pit so we can also use Waluigi over pit

if over Pit: SFX pack is already made(not TFS yet and not sure if ppl have made japanese voice) and i know one have ported my goku to his own slot and his own SFX/GFX too

but no matter what he will get his own slot for BrawlEX but idk if for Project:M
or i will possible replace Goku over Roy if P:M version (and if filesize&stuff for it)

cuz as i see it(just my opinion) Roy is just Marth who got the Fire Flower with Fire version of Marth´s attack
Roy should have been a alt just like as Doctor mario is with Mario


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: StupidMarioFan1 on July 29, 2014, 09:07:09 AM
for texturing, be sure to look really carefully at how shading is done, i am currently working on my first texture from scratch ever, and it's actually looking nice.

everyone can learn anything as long as they want to, and don't give up :D
It's motivation and interest that is my problem, when I work on a hard for a long period of time, I have to start forcing myself to continue because by then I've lost the motivation. :P


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on July 30, 2014, 11:01:56 AM
https://www.dropbox.com/s/gs605mvb9ns1hh2/Goku%20Models.zip (https://www.dropbox.com/s/gs605mvb9ns1hh2/Goku%20Models.zip)
im releasing the Goku models here(aswell as on first post)
in .FBX/.dae/3ds max(2014) .max files/even mdl0 files ready with model changers and to test in brawlbox formats

credit to: LJstar for helped me with getting the Saiyan Armor´s Arms right and they look really close to vegeta´s arm texture

its not the moveset or animations just the models
and if anyone will do alts i will only accept brawl styled onces on the moveset pack and you will be added to the colab.
i have asked starwaffles now and he was replyed he said if found no one he will do it after his WIPs

also even if i was able to do brawl texture styles+UV mapping for it
i kinda still wanted someone else to do it while i work on the moveset itself



Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Gamidame on July 30, 2014, 01:35:35 PM
this is the moment I've been waiting for


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: CaliKingz01 on August 03, 2014, 02:09:28 PM
Some textures I ripped from a DBZ game. They look really good and maybe if someone is good with remapping and making HD textures can fix these and Also try to do the Alt costumes the same way.

Normal
(http://i.imgur.com/tgme7ls.png)
SSJ1
(http://i.imgur.com/sYuCXKf.png)
SSJ2
(http://i.imgur.com/VgLnuUs.png)
SSJ3
(http://i.imgur.com/sMwGlTY.png)

Just trying to help


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on August 03, 2014, 02:19:32 PM
Some textures I ripped from a DBZ game. They look really good and maybe if someone is good with remapping and making HD textures can fix these and Also try to do the Alt costumes the same way.

Normal
([url]http://i.imgur.com/tgme7ls.png[/url])
SSJ1
([url]http://i.imgur.com/sYuCXKf.png[/url])
SSJ2
([url]http://i.imgur.com/VgLnuUs.png[/url])
SSJ3
([url]http://i.imgur.com/sMwGlTY.png[/url])

Just trying to help
thanks but also needing for the other outfits but this is a start
if using this texture or beyond´s goku texture will still have the same problem:
still needs for other outfits and they needs to fit in the same style and kind of textures so they fit with each other in the texture style



new poll up
and its about them i have WIP/planed to work on
as i already got brawl styled texture(or ateast HD/realistic texture cuz of luffy is from pirate warriors) or dont needing texture for at all since its a charater that will be ruined if a Hi-res texture(The Surprice moveset) or else it wont be a moveset for "insert the name here"
and the hints is:
-the moveset will get 5x Tools&weapons to use for attacks(that can be upgraded&broken while ingame by N-B and be used too much)

-Down-B will be placing TNT

-Finalsmash will be: building a house(alittle like the villager´s FS in smash4 but alot of Green things&TNT to end the FS and explode the new built house) lets call the FS for Creative mode XD

-the moveset does not needing any Recolours/Alts models at all only 1x texture/model
since there is alot of websites where you can download a texture for just that Model
but the textures for that model is called Skins for that game

-the game the moveset is from is basely on any consoles+Pc but nintendo (sadly since the game will work alot better on wii U with gamepad then on PS/Xbox/tablets)


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: 5una~ on August 03, 2014, 02:50:01 PM
I know what the surprise move set is but I won't say sounds like it would be a creative one.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: StupidMarioFan1 on August 03, 2014, 10:08:11 PM
So you ARE going with that moveset idea of your's. ;) Are you sure you don't want to include alts? Not everyone is going to know how to replace the skin in BB, and I can already think of about 20 or so "skins" that would be the most wanted...even if you don't, could I make a separate pack for those who are lazy/don't know how to replace textures? :)


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on August 04, 2014, 05:18:38 AM
ok since the surprice moveset was kinda easy to guess:
its Minecraft moveset(not calling it steve cuz ppl thing a steve moveset will be a blocky charater swinging around with a sword only)
here is the moveset planed so far:
-AAA: Punching (like you do with trees or before sword)
-Dash: at first frame where will be Spawning some rails&blocks and then you jump on a minecart(the Dash attack will be one of the longest+can end in Air like melee/P:M kirby´s
-Side-Tilt: use a torch to attack (after used N-B it will be a Redstone Torch with alittle more dmg then normal torch)
-up-tilt: possible a sword attackor pickaxe(will put sword/pickaxe/axe attacks on them i dont have so much idea for)
-down-tilt: at first frame where will be Spawning a Dirt Block and you will use a Hoe and plant seeds and they will grow fast
-Side-Smash: a Sword attack
-up-Smash: a Attack with a Axe
-Down-Smash: placing 2x piston on each side and a lever between and then after charging you pull the lever and the redstone will active that make the pistons to push and do Dmg
-N-Air: a Sword attack
-F-Air: a Pickaxe attack
-B-Air: idk yet
-Down-Air: use a shovel attack downwards just like Shovel Knight do in his game xD(cuz needs a shovel attack)
so kinda maybe just like Link´s Down-Air but with a shovel
-Up-Air: idk yet

Graps: idk yet

Specials
N-B: Crafting table, Furnace & a Chest:
you will always start with Wood Tools+No Armor+ but with this you can upgrade the tools
they will be upgraded and even if used too much they will be broken and you will go back to wood tools/no Armor onces broken
will not have stone/Gold stuff since that will be too much on a smash moveset
anyway here is how it works:
no matter what N-B move you using you will be Refilling your Side-B arrows
-without holding/pressing anything: will upgrade the Weapon&tools: Wood>Iron>Diamond
if you already got Iron and use this you will get Diamond
ofc the better tools the stronger/Fast moves(the on tools attacks) and they will also be broken after used too much

-holding/pressing Press "A" while doing the N-B animations: you will be crafting Armor:
Leather>Iron>Diamond
so if you already got armor you will get the next one
armor will make you immune for knockback 5 Times and then it will be broken
Leather: Imunne for knockback that is under 7% dmg
Iron Imunne for knockback that is under 14% dmg
Diamond: imunne for knockback that is under 28% dmg
and no matter how much dmg you get hit for and no matter what armor
just get hit for 5 times and armor is gone

-holding/pressing Press "B" while doing the N-B animations:
Crafting Food and so on Next Down-taunt you using you will be Eating the food and heal your self
you can only have 1 food on you

Side-B: bow&arrows
UP-B: throw a enderpearl(basely a Teleport recovery move)
Down-B: placing a TNT and use flint and steel and the TNT will explode onces the timer is done

FS: Creative mode:
the MC charater will build a Nice house with gold&diamond while flying around
ppl inside the building zone will be trap in there
onces the house is done you will be spawning alot of TNT & Creepers to explode the house and kill them inside

and also i will not make the animations to look like they do in Minecraft cuz that will look awful
will more make them to look like they do in 3d animations shorts/videos ppl has made on youtube
so there will be bended Arms/Legs/body

also the model for the minecraft chareter i will do so it will support any MC skins ever made
without have to edit it in photoshop or anything


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Kyouma on August 04, 2014, 10:07:28 AM
seriously, I think if theres something you clearly dont need to worry about is the recolors :v


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: SonicDK on August 04, 2014, 12:04:20 PM
Idk if I'm gonna be that much help to u MarioDk, I'm a good at 3d modeling tho http://www.mediafire.com/?ambkd5tlb7lws44 (http://www.mediafire.com/?ambkd5tlb7lws44) just trying to be helpful.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on August 04, 2014, 01:06:53 PM
Idk if I'm gonna be that much help to u MarioDk, I'm a good at 3d modeling tho [url]http://www.mediafire.com/?ambkd5tlb7lws44[/url] ([url]http://www.mediafire.com/?ambkd5tlb7lws44[/url]) just trying to be helpful.
nice texture & model but
they are from http://www.models-resource.com/psx_ps2_ps3/battlestadiumdon/model/5712/ (http://www.models-resource.com/psx_ps2_ps3/battlestadiumdon/model/5712/) so its not yours

beside im not needing a 3d modeler need a texturer


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: SonicDK on August 04, 2014, 02:08:28 PM
Yeah, lol, I got it from there Oh, a texurer? Oh, u could use the one from budokai 1, goku has alt extures on there, or maybe Battle of Z would be a great texture for Goku since this is going to be your second goku psa I presume, battle of z textures would be great. (:


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on August 04, 2014, 02:17:14 PM
Yeah, lol, I got it from there Oh, a texurer? Oh, u could use the one from budokai 1, goku has alt extures on there, or maybe Battle of Z would be a great texture for Goku since this is going to be your second goku psa I presume, battle of z textures would be great. (:
battle of Z i dont know can  be ripped from and even if the textures can be rigged from there
im sure they will be Cel shadered texture and so i might aswell use the textures i already got right now

budokai 1 again same with that toon-ish texture

anyway i will be gone for a week and if non texturer for goku i start on the winning moveset on the poll
(and if naruto wins and no news from the guy who was making the brawl style texture for him
then the 2nd. place will win)


and even if i using beyond´s goku
im still needing texture for the others costume goku have
and all the costumes needs to fit with each other in the texture style and so on
so even if im using already made stuff im still needing one who can do the textures

and i wont start on PSAIng until i found one since i dont want to waste time on a PSA that wont get released anyway cuz of no textures
i start on the PSA onces i see somebody working on the texture for goku and the model is able for download at first post so anyone can do it


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: cupofcioffi on August 05, 2014, 12:35:33 AM
Hey I was just wondering if you were gonna update the Geno PSA or did that idea get scrapped?


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on August 10, 2014, 11:36:36 AM
im back again xD
and i see minecraft moveset is about to win
the poll ends tomorrow or tuesday



Hey I was just wondering if you were gonna update the Geno PSA or did that idea get scrapped?
i will update Geno PSA but waiting for someone to reply a PM about a questing for something to Geno PSA update



Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on August 13, 2014, 10:17:53 AM
Luffy Wins
Naruto would have won but as i said same problem as Goku and no news from the maker of a brawl styled naruto

so i will work on Luffy soon (or right after Goku if i get the textures soon)

and kinda Vegeta/Gotenks wins aswell cuz they are kinda easy to do
since i already have half done vegeta updates
just fixing/balancing and afew revamps needs on both
like SSJ1,3 transform for Gotenks(only model changer like vegeta´s scouter taunt)
and fix vegeta´s PSA file and Gotenks´s SFX pack

so
Vegeta v2, Gotenks v2, Goku v2 might be released about same time since two of them is like 1-2 day work on each
cuz i dont needing new animations/textures/models(but galick gun model/Ki blasts)
just PSA coding  on vegeta/gotenks


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: SonicBrawler on August 13, 2014, 11:31:48 AM
soo... your polls are pointless?


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on August 13, 2014, 11:37:34 AM
soo... your polls are pointless?
nope since working on luffy now
and progress is going good
just have to rerig the model i having with a better boneset for gum gum attacks
and port the animations to that boneset and port the PSA file+some small fixes for the moveset and done
i will release it as a beta and later update it so possible not a video for it (atleast not one as i did on megaman/SMBZ mario)  cuz of the animations i have now is not so good

i will do 2 year later luffy+before timeskip and 2 year later luffy will have his own GFX effects and model changers and so on so he can kinda get his own attacks but they will be the same attacks as on before timeskip+
at luffy release i will release this stage:
https://www.youtube.com/watch?v=2E8hMoX13oI (https://www.youtube.com/watch?v=2E8hMoX13oI)

just have to setup my wii again to use hacks so i can test it on a wii

only reason for goku/vegeta/gotenks will be release about same time
Is vegeta is half done with his update from a long time since and just found the files for it
and gotenks does not needing so much work to be updated aswell


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: StupidMarioFan1 on August 13, 2014, 12:13:42 PM
soo... your polls are pointless?
That's how my polls are. :P


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on August 21, 2014, 12:30:39 PM
Progress on Luffy:
-His (pre timeskip) model is almost done
-timeskip model still needs to be rigged
-Needing to revamp & port the animations from the beta i having
-Port the PSA coding to the new model boneset
-then PSA the FS i have and he is already done

Progress on Goku:
-Brawl styled texture almost done(thanks KTH for getting UVs right and so on) just needing the arms and SSJ4 parts then i show previews of the models onces i got them ready ingame with the new SSJ1,3 hair shine
-"A" attacks & Throws(but down) is complete but needs some revamped animations on the new onces from v1.5 to v2
-Up-B,Side-B,N-B is really close to be done

only FSes,fixing "B" attacks, down-B, down-throw, SSJ/kaioken modes, and Brawlex/P:M versions back (P:M version will be even closer to SSBF2´s moveset then this moveset will be)


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Falconpunch1729 on August 21, 2014, 01:28:49 PM
awesome, glad to see goku back in development


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on August 30, 2014, 05:59:59 AM
cuz KTH got crashed with his photoshop/3ds
after he just finished Goku´s UVs&texture
he dont wanna do it again

and since i have tried but basely failed
I can´t do it

and since i had problems with just finding 1 person who could help me

so i guess Goku v2 is canceled for good now
im sorry not my fault all the good UV texture map makers &brawl textures has left or joined P:M team or dont got time

so i work on Luffy now (if i can get him to work)& the others i dont needing brawl styled textures for(since i already have it on them )
and after my WIPs i think i leave smash mobbing since i dont want to wait forever just to find one who can help me with textures


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: StupidMarioFan1 on August 30, 2014, 01:53:15 PM
cuz KTH got crashed with his photoshop/3ds
after he just finished Goku´s UVs&texture
he dont wanna do it again

and since i have tried but basely failed
I can´t do it

and since i had problems with just finding 1 person who could help me

so i guess Goku v2 is canceled for good now
im sorry not my fault all the good UV texture map makers &brawl textures has left or joined P:M team or dont got time

so i work on Luffy now (if i can get him to work)& the others i dont needing brawl styled textures for(since i already have it on them )
and after my WIPs i think i leave smash mobbing since i dont want to wait forever just to find one who can help me with textures

Well that sucks, SMBZ Mario is still one of those WIPs right? and Geno right? Do you have a list of your WIPs that you'll finish because I don't remember what all were in there, and I don't exactly have time to look through all the pages to find the list. :P


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Large Leader on August 30, 2014, 04:23:20 PM
If you do plan to cancel Goku, there's at least one thing I want to ask...

How would you code his instant transmission?


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: The Following on August 31, 2014, 12:34:26 PM
cuz KTH got crashed with his photoshop/3ds
after he just finished Goku´s UVs&texture
he dont wanna do it again

and since i have tried but basely failed
I can´t do it

and since i had problems with just finding 1 person who could help me

so i guess Goku v2 is canceled for good now
im sorry not my fault all the good UV texture map makers &brawl textures has left or joined P:M team or dont got time

so i work on Luffy now (if i can get him to work)& the others i dont needing brawl styled textures for(since i already have it on them )
and after my WIPs i think i leave smash mobbing since i dont want to wait forever just to find one who can help me with textures


NOOOooooo... Please don't cancel Goku V2... Ever since you first announced it, I've been waiting to add him to my Brawl.

Is there any way I could commission you to finish the project and release it without Brawl textures?

I will honestly pay you to finish Goku.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Falconpunch1729 on August 31, 2014, 06:23:37 PM
NOOOooooo... Please don't cancel Goku V2... Ever since you first announced it, I've been waiting to add him to my Brawl.

Is there any way I could commission you to finish the project and release it without Brawl textures?

I will honestly pay you to finish Goku.
Though i am kinda a bewbie to this brawl modding stuff, i do agree, i have been waiting for v2 goku since it was anounced, and it can still be great even without brawl styled textures, and once i get my computer back up, i might try to get brawl textures done for you


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DSX8 on September 01, 2014, 01:59:31 AM
NOOOooooo... Please don't cancel Goku V2... Ever since you first announced it, I've been waiting to add him to my Brawl.

Is there any way I could commission you to finish the project and release it without Brawl textures?

I will honestly pay you to finish Goku.
what this guy said... i honestly dont care if it uses its regular textures.. let the public to HD textures for it instead of asking. If you release it, there will be ppl who'll WANT to make brawl textures for it.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Mattimation on September 01, 2014, 02:00:03 AM
MarioDK. I'm sorry but.. that is the most selfish reason you can ever have to cancel a PSA.

Have you ever heard of the term "Bite the Bullet"? Well I'm saying that to you.

Sometimes you have to Bite the Bullet and release something that isn't exactly the way you saw it be released. You have to think about what exactly it is your fans want. Not what you want.

From what I can see... no one is bothered over the fact that you can't get Brawl Textures... but rather that you cancelled the PSA because of it.

Please. As a friend I'm telling you. Don't cancel the PSA. Release it without the Brawl Textures and you'll see something amazing happen.

A Brawlified Texture... does not bring the good out of a hack. It's the Moveset that does.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on September 01, 2014, 03:41:30 AM
what this guy said... i honestly dont care if it uses its regular textures.. let the public to HD textures for it instead of asking. If you release it, there will be ppl who'll WANT to make brawl textures for it.
the only textures we getting now adays is recolours or a model import ripped from a game that already has its own texture from the game
and no matter how bad the textures is from that game its gonna stay on the model import´s release here is a good example:
"insert basely all DBZ Charaters model import that has not made by me,beyondyou,GBC/dot,KTH and that piccolo"

so if i release him with the anime look there is no hope in brawl styled goku for the new model

if i get the HD/brawl texture
i dont have to worry about that since its harder to get(or find ppl who can do them)
but its easy to get ppl to get him anime styled instead
i can easy see that has happen on some other movesets(even just model imports):

if good moveset/model but bad texture for it
the texture&model stay as it is until the maker of the moveset make the texture him/her self(i have tried texturing since day 1 i said im making goku v2 but failed  since i know this will be a problem and still trying but still does not look good)
i was lucky to find a good Gotenks/Majin Buu texture with good

but if the moveset/model gets a Brawl styled texture of some kind of anime/toon charater before release
the moveset/model will sure get a toon-ish texture for it
in just  afew days after its release

beside it has been for some time the moveset model for Goku has been uploaded on the first post now
+ i have been asked for brawl texture for goku
if there was 1 who want to do HD texture for it
i think atleast 1x PM from someone who want to do HD/brawl styled goku but non at all  


thats why i  think if i release it without brawl texture the model will not get brawl texture & UVs to get better result for it

but atleast KTH saved me but it still needs Arms(mainly UVs) , SSJ4 Parts(both texture & UVS)


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Carnage on September 01, 2014, 04:51:31 AM
tbh i dont care about any textures style at all if it looks decent brawl styled or not im okay with it, i never had any issue with any goku models so far so i dont see why its an issue now, but its mariodk work he can do whatever he wants with it.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Segtendo on September 01, 2014, 06:04:53 PM
MarioDK. Again. Why is it always a deal with textures? As people have said, sometimes, you just gotta say "[censored] it" and release it anyway.

I swear. People's standards are too high nowadays.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: StupidMarioFan1 on September 01, 2014, 07:24:03 PM
MarioDK. Again. Why is it always a deal with textures? As people have said, sometimes, you just gotta say "[censored] it" and release it anyway.

I swear. People's standards are too high nowadays.
To be fair, he has been on here for years and has improved a hell of a lot in the meantime, it's understandable for him to have high standards, but I agree that he really shouldn't can the whole update because of lack or Brawl-styled textures. :(


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DTST on September 02, 2014, 01:16:56 PM
Who gives a [censored] about textures? It's the moveset that counts. Brawl textures are dull anyway.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: SonicBrawler on September 02, 2014, 06:14:55 PM
who cares. if he wants to be a whiny kid about stuff people dont care about, let him. he is just drawing attention to himself, which gets more posts, which makes his thread more popular. he said he wont release it. deal with it.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: CaliKingz01 on September 08, 2014, 02:08:14 AM
These are NON Brawl texture and the fit the game perfectly fine. Still think brawl textures are mandatory?
(http://i.imgur.com/URzpGlX.jpg)


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Falconpunch1729 on September 08, 2014, 11:34:04 AM
all where saying bro, is that boku v2 will be awesome even without brawl styled textures,i know you've been working on this for a long time and i know you have high expectations for it, but i still firmly believe you can meet those without brawl styled textures

also, for me,doctor who is back on, so what are your thoughts on finishing the dale over fox?


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: LJSTAR on September 08, 2014, 12:22:59 PM
Well... To be honest, I don't particularly mind cell-shading and such myself

But this Goku revamp, I can understand that MarioDK try to make it perfect as possible, moveset revamp, new model(s) and, of course, textures, to make it the perfect "Goku in Smash" kind of thing

I don't get why people don't mind "anime-like" texture all of the sudden for this precise PSA when anime-like textures used to be criticized as being "lazy" before... ._. (or when people don't mind waiting a bit more for a full PSA/Model/Texture to be perfectly Brawl-like... except for this PSA)

Either way, it's MarioDK's choice if he want to release it with the original texture or not, so no one can do, I guess


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Tabuu Forte Akugun on September 09, 2014, 07:53:33 PM
MDK... for the longest time, I've respected you for the amazing quality of your PSAs. Most of them seemed so legit: Geno and Goku were awesome, and Vegeta showed promise. I enjoyed playing as ALL of them I cared about. THAT is what made your hacks so compelling to me and made me DL most of them. I even added your Pit Goku to my BrawlEx build as I promised in my King Cold PSA readme. THAT is how much I admired and idolized your PSA skills.

Now you're gonna let a stupid texture stop ya? ...I don't mean to complain, but I'm speechless. This doesn't sound like you at all. I'm dying to try out this moveset... FOR THE MOVESET ITSELF. The texture CAN be crap. If the animations / PSA are good, that'll easily make someone want to do an HD Goku. Asking around mostly won't get you anywhere, believe me.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: cupofcioffi on September 22, 2014, 10:55:44 AM
Really hope you guys didn't piss him off and make him quit everything


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: ThePoisonMirage on September 22, 2014, 03:39:03 PM
I think you should make a Little Mac psa,no one has had the time to make it,i think it should resemble its 3DS moveset.


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: justadood on September 22, 2014, 07:50:47 PM
haha, not the time to be making requests mirage xD ...haha, but hey, MDK, tbh, the only reason i've even been browsing the forums here ever since i got PM and brawl minus is because i thought your DBZ, SMBZ, and luffy movesets were gonna be worth being in their own mod pack :) I loved the last goku moveset, and the buu one and vegeta and gotenks and everything, and after i heard you were updating them, and what your ideas were, i thought that damn, these need to have their own pack.. the ideas are awesome, and i loved seeing previews whenever i came on, and i didn't wanna comment cause i didn't wanna end up breaking any kind of flow, but i really hope you don't end up quitting on goku for textures :( i actually thought that out of all your hacks, goku V1.5 already had an awesome texture, and felt like it belonged in brawl. and yeah, i did notice at some point that his head(s) was(were) separate from the rest of the model, but it still felt brawl styled and like it fit :) and i don't mind the need to use lower quality models like that broly one from calikingz, as long as the moveset is fun or original, someone will eventually make one :) maybe after you release the moveset with some texture you don't like and people start playing it, someone will ask you if they can make their own, or maybe a small group, or maybe someone will give you something you need to fix it and you can re-release it later.... ....point is, it's awesome what you're doing, and i'm sure you'll be surprised if you at least decide to release it, even if you also decide you have to quit the moveset too...


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: Kyouma on September 26, 2014, 09:12:06 PM
btw hat has happened to that minecraft PSA?


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DivineOverlord on September 27, 2014, 11:54:30 PM
Wow Mariodk I see your still hacking. Interesting stuff :)


Title: Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :(
Post by: DoctorFlux(Mariodk) on October 01, 2014, 03:54:40 AM
End of DB(not Z)/Namek saga(only one right now that is ingame+that got head, hair, and that stuff and also namek saga textures):
(http://i.imgur.com/qOlySsl.jpg)
(http://i.imgur.com/UALlAJk.jpg)
(http://i.imgur.com/01o8NHj.jpg) also Rig is not final
aswell as SHaders/materials/normals (mainly at Face/SSJ1,3 hair+SSj4 fur only for brawl styled  )
alt costumes:
yardret cloths:
(http://i.imgur.com/6xI1Keg.png)

Saiyan armor:
(http://i.imgur.com/ixDXulb.png)

Jacket outfit:
(http://i.imgur.com/x2qpVrg.png)this one i dont have any Anime styled texture for the Cel shadered versions of the models i will make since i making both brawl styled/BT3 styled textures so this one will possible only be brawl styled at release

Cell/Buu saga(possible will be the main costume and i know you thinking it looks just like beyondyou and yes it does but not model wise since i took a unedited DBZ BT3 model and rigged it and KTH made UVs for it aswell as afew textures changes so its better rig&model wise):
(http://i.imgur.com/b36sQ7C.png)

End of DBZ/GT(it just GT colours right now):
(http://i.imgur.com/Fkygmrs.png)

Face Rig preview(just the Eyes not mouth yet):
(http://i.imgur.com/cV1zNui.png)
so he can have his serious look when he battles or hurt face or happy face all done by using only 1 face polygon+1x animation
and normal/SSJ1,3,4,god parts of the head is just retextures of each other
also ignore the black on eyebrows since 3ds max can´t use texture transparent
also planing on do this to Gotenks update since he is possible the one DBZ charater that needs most the face rig
vegeta does not really needs it since he always look angry and buu maybe dont need it too

and ofc Gogeta/vegito alts for goku moveset will have facerig too
and i do crossover alts after the PSA coding is done since they should be easy to do they dont needing any texturing skills
maybe alittle UV for save filesize on textures but that kind of UV editing i can easy do

haha, not the time to be making requests mirage xD ...haha, but hey, MDK, tbh, the only reason i've even been browsing the forums here ever since i got PM and brawl minus is because i thought your DBZ, SMBZ, and luffy movesets were gonna be worth being in their own mod pack :) I loved the last goku moveset, and the buu one and vegeta and gotenks and everything, and after i heard you were updating them, and what your ideas were, i thought that damn, these need to have their own pack.. the ideas are awesome, and i loved seeing previews whenever i came on, and i didn't wanna comment cause i didn't wanna end up breaking any kind of flow, but i really hope you don't end up quitting on goku for textures :( i actually thought that out of all your hacks, goku V1.5 already had an awesome texture, and felt like it belonged in brawl. and yeah, i did notice at some point that his head(s) was(were) separate from the rest of the model, but it still felt brawl styled and like it fit :) and i don't mind the need to use lower quality models like that broly one from calikingz, as long as the moveset is fun or original, someone will eventually make one :) maybe after you release the moveset with some texture you don't like and people start playing it, someone will ask you if they can make their own, or maybe a small group, or maybe someone will give you something you need to fix it and you can re-release it later.... ....point is, it's awesome what you're doing, and i'm sure you'll be surprised if you at least decide to release it, even if you also decide you have to quit the moveset too...
was thinking on making a modpack
but then brawl vault made so you can upload modpacks
and then all these modpacks with crap google images as CSPs,all kind of random model imports no matter what texture style no matter how bad there were(aswell as movesets)
that got in the modpacks here is all about adding as much stuff as possible instead of getting  quality in the modpacks
i will prefer to only have maybe afew extra slot only instead of max extra slot you can get if there is quality in that modpack
so i lost motivetion on making a modpack



Wow Mariodk I see your still hacking. Interesting stuff :)
yes i still hacking but maybe not for long
btw hat has happened to that minecraft PSA?
it did not won the poll so it did not get made yet

I think you should make a Little Mac psa,no one has had the time to make it,i think it should resemble its 3DS moveset.
if you making Models,Animations,Moveset Coding,recolours and so on
so you will get little mac PSA




Title: Re: Mariodk Projects: Goku got Textures now just "B" attacks left now XD
Post by: Falconpunch1729 on October 01, 2014, 11:26:35 AM
glad to see this project is still going well


Title: Re: Mariodk Projects: Goku got Textures now just "B" attacks left now XD
Post by: Kyouma on October 01, 2014, 05:49:42 PM
oh dear, finally!
btw I hope the jacket alt model gets its normals fixed, it would be depresing if those normals were kept like that


Title: Re: Mariodk Projects: Goku got Textures now just "B" attacks left now XD
Post by: SonicBrawler on October 01, 2014, 06:55:01 PM
im sorry mariodk, but you derailed the hype train a long time ago, and crashed it into a wall, making it go down in a burning fire. i dont see a difference in the textures.


Title: Re: Mariodk Projects: Goku got Textures now just "B" attacks left now XD
Post by: Segtendo on October 01, 2014, 06:56:19 PM
That title confuses me.
Did you "cancel" him with only his B moves left or did you work on it, even if you didn't get textures?


Title: Re: Mariodk Projects: Goku got Textures now just "B" attacks left now XD
Post by: StupidMarioFan1 on October 01, 2014, 06:58:25 PM
im sorry mariodk, but you derailed the hype train a long time ago, and crashed it into a wall, making it go down in a burning fire. i dont see a difference in the textures.
They were originally just cell-shaded.


Title: Re: Mariodk Projects: Goku got Textures now just "B" attacks left now XD
Post by: The Following on October 05, 2014, 12:49:11 PM
End of DB(not Z)/Namek saga(only one right now that is ingame+that got head, hair, and that stuff and also namek saga textures):
([url]http://i.imgur.com/qOlySsl.jpg[/url])
([url]http://i.imgur.com/UALlAJk.jpg[/url])
([url]http://i.imgur.com/01o8NHj.jpg[/url]) also Rig is not final
aswell as SHaders/materials/normals (mainly at Face/SSJ1,3 hair+SSj4 fur only for brawl styled  )
alt costumes:
yardret cloths:
([url]http://i.imgur.com/6xI1Keg.png[/url])

Saiyan armor:
([url]http://i.imgur.com/ixDXulb.png[/url])

Jacket outfit:
([url]http://i.imgur.com/x2qpVrg.png[/url])this one i dont have any Anime styled texture for the Cel shadered versions of the models i will make since i making both brawl styled/BT3 styled textures so this one will possible only be brawl styled at release

Cell/Buu saga(possible will be the main costume and i know you thinking it looks just like beyondyou and yes it does but not model wise since i took a unedited DBZ BT3 model and rigged it and KTH made UVs for it aswell as afew textures changes so its better rig&model wise):
([url]http://i.imgur.com/b36sQ7C.png[/url])

End of DBZ/GT(it just GT colours right now):
([url]http://i.imgur.com/Fkygmrs.png[/url])

Face Rig preview(just the Eyes not mouth yet):
([url]http://i.imgur.com/cV1zNui.png[/url])
so he can have his serious look when he battles or hurt face or happy face all done by using only 1 face polygon+1x animation
and normal/SSJ1,3,4,god parts of the head is just retextures of each other
also ignore the black on eyebrows since 3ds max can´t use texture transparent
also planing on do this to Gotenks update since he is possible the one DBZ charater that needs most the face rig
vegeta does not really needs it since he always look angry and buu maybe dont need it too

and ofc Gogeta/vegito alts for goku moveset will have facerig too
and i do crossover alts after the PSA coding is done since they should be easy to do they dont needing any texturing skills
maybe alittle UV for save filesize on textures but that kind of UV editing i can easy do


YYYEEEEESSSSSSSS


Title: Re: Mariodk Projects: Goku got Textures now just "B" attacks left now XD
Post by: DoctorFlux(Mariodk) on October 16, 2014, 07:14:41 AM
update on Goku:
Finnaly Finished the Homing like attack(it works as a counter attack on ground but if you get hit while in a pose you do the homing attack): if somebody is in range you teleport to them and do a Air attack(you can choose any Air attack but down) and SSJ/kaioken version of it(not finished that version of it yet)
Down-B(as a counter on ground) is turned into this: https://www.youtube.com/watch?v=eg1bCXFLKdY (https://www.youtube.com/watch?v=eg1bCXFLKdY)
and ends Kaioken if using it + you hurt youself for 15%

so will possible do a .gif or a video of how it kinda works later
since so many ppl have asked for it
also this will also explain why it only will look good as if it is a teleport like attack instead of like Sonic´s
maybe a Tut on how to make it later too
since its not really something in .rel/hex or anything just PSA coding so should work over any charaters

now just FinalSmash,N-B,the SSJ/Kaioken System thingy left to code
and then revamp some animations in maya(since goku still have afew onces that you can clearly see is made in brawlbox)
and then Face animations for like dmg face/happy face(mainly on wins/taunts) and so on
and also rig the mouth on the model aswell as fix the normals on head
and for the ppl who hate brawl styled textures as i said i will do him cel shadered too(no black outline since its too big filesize) on each outfit but not on the custom onces like jacket goku/crossover outfits

also i do Vegito/Gogeta for the moveset aswell
not sure if face rig or not
but possible mouth rig


Title: Re: Mariodk Projects: Goku got Textures now just "B" attacks left now XD
Post by: Ultraxwing on October 16, 2014, 03:19:16 PM
Well, i'm still rooting in your corner! can't wait for the newer and updated version of Goku.

a quick question, because of BrawlEX; is he going to have his own slot? or still be over another character?


Title: Re: Mariodk Projects: Goku got Textures now just "B" attacks left now XD
Post by: DoctorFlux(Mariodk) on October 16, 2014, 03:36:11 PM
Well, i'm still rooting in your corner! can't wait for the newer and updated version of Goku.

a quick question, because of BrawlEX; is he going to have his own slot? or still be over another character?
for now just over pit

https://www.youtube.com/watch?v=JAVcDo96Ino (https://www.youtube.com/watch?v=JAVcDo96Ino)
had to upload a video preview of goku´s new Down-B(that homing like attack) instead of .gif cuz for some reason the .gif im making is alot bigger filesize then the videos


Title: Re: Mariodk Projects: Goku got Textures now just "B" attacks left now XD
Post by: Ultraxwing on October 16, 2014, 03:38:34 PM
Gotcha.
the move isn't done, but it looks pretty functional. will it have Lucario's Down-B graphic to make it look like instant transition? Does the move only work if you are hit on the ground? but in the air it works anywhere, similiar to sonic?


Title: Re: Mariodk Projects: Goku got Textures now just "B" attacks left now XD
Post by: DoctorFlux(Mariodk) on October 16, 2014, 03:46:45 PM
Gotcha.
the move isn't done, but it looks pretty functional. will it have Lucario's Down-B graphic to make it look like instant transition? Does the move only work if you are hit on the ground? but in the air it works anywhere, similiar to sonic?
yes in Air its alittle like Sonic´s N-B
and on ground its alittle like lucario´s down-B

and in SSJ/Kaioken mode instead of a air attack you will be firing a Kamehameha(the weakest version of it) at the closest target

also can only be used onces until landing again
but still able to do up-B after


Title: Re: Mariodk Projects: Goku got Textures now just "B" attacks left now XD
Post by: The Following on October 17, 2014, 05:35:40 AM
i wanna rig this for you MarioDK if you dont mind? :af:
([url]http://i.imgur.com/oAowj9q.png[/url])


Is there any chance that this is still a possibility?


Title: Re: Mariodk Projects: Goku got Textures now just "B" attacks left now XD
Post by: cupofcioffi on October 20, 2014, 10:42:00 PM
Down-B looks awesome, just my kinda move. Also I liked seeing Geno in the video lol


Title: Re: Mariodk Projects: Goku got Textures now just "B" attacks left now XD
Post by: Vaild Address on October 22, 2014, 10:46:09 AM
Not bad :)


Title: Re: Mariodk Projects: Goku got Textures now just "B" attacks left now XD
Post by: DoctorFlux(Mariodk) on October 29, 2014, 02:28:38 PM
Not final result but this is how spirit bomb FS will work now:
(http://i.imgur.com/GTRC30I.gif)
(http://i.imgur.com/asxwvtf.gif)
and that star/shine like GFX before throw spirit bomb and where the spiritbomb or(if filesize for it) dragonfist is gonna to be
and Dragonfist will work like one of master hand´s attack where he coming from the background as a Fist
also goku no matter what way he is facing he teleport to the background

also its the .gif that makes the FS to look super fast

N-B also got Revamped and not just in Looks
but also in the way it works

Before: the kamehameha wave had 10x Multihits 1%/2%/3%
but if you only hit a charater with like 1-2 hits of the way kamehameha will only dmg 1-2%/1-4%/3-6% dmg

Now:
the first charater you hit and that charater gets hits for 5 times (lets say low charged N-B = 10% dmg)
so it will hit 4x1% dmg and last hit will be 6% dmg

or if that charater gets hits for 2 times
it will be 1x1% dmg from multihit and last hit will be 9% dmg

so now it the first charater N-B hits will always gets 10%/20%/30% dmg(sometimes 1%/2%/3% lower)




Title: Re: Mariodk Projects: Goku got Textures now just "B" attacks left now XD
Post by: StupidMarioFan1 on October 29, 2014, 07:49:19 PM
Wait so the spirit bomb will take a couple of minutes to charge up? xD In all seriousness though, is it only slightly slower than the gif or does it take like twice as long as the gif?


Title: Re: Mariodk Projects: Goku got Textures now just "B" attacks left now XD
Post by: Kyouma on October 29, 2014, 08:31:59 PM
its finally going to happen!


Title: Re: Mariodk Projects: Goku got Textures now just "B" attacks left now XD
Post by: Falconpunch1729 on October 29, 2014, 10:10:11 PM
Awesome spirit bomb, but in the 2nd gif, hes throwing it to te right, i assume thats the control stick doing that, can yoy throw it up or at an upwards angle as well?


Title: Re: Mariodk Projects: unfinished WIPs will be released to BV soon
Post by: DoctorFlux(Mariodk) on January 19, 2015, 09:34:54 AM
dont have posted here for a while but i think its about time you guys gets some updates of whats happening with my hacks:
i have basically lost my motivetion on Brawl modding
since i got more motivetion do some coding for a small project/playing Sm4sh wii u/IRL stuff/anything else but mod brawl

but since i know there is a big chance for alot of my WIPs will not be finished by me

i will be sorting out my WIP files for brawl mods(there is alot of files around my PC/USB HDDs and so on so this will take alittle time)
and make TODO list on what is left for each mod
and release them on brawlvault as Mariodk´s unfinished stuff

but Goku v2 will be finished by me still basically just SSJ/Kaioken mode left now
and 2-3 animations revamps + get the alt models ready for ingame use


Title: Re: Mariodk Projects: unfinished WIPs will be released to BV soon
Post by: Kyouma on January 19, 2015, 02:39:59 PM
what are those unfinished WIPs?, (being honest I only came for goku lol)


Title: Re: Mariodk Projects: unfinished WIPs will be released to BV soon
Post by: DoctorFlux(Mariodk) on January 20, 2015, 01:12:53 PM
what are those unfinished WIPs?, (being honest I only came for goku lol)
-Dalek moveset: i am kinda still able to finish it but kinda ran out of ideas for the moveset xD
after all it is a bad voiced Trash can that yell EXTERMINATE!!!! and shoots lasers so kinda hard to think of a moveset to something like that
might aswell make a magikarp/metapod moveset (yes daleks does not have so much to offer for a SSB moveset but its the one that has the most to offer from Doctor who )

-Naruto moveset over olimar and shadow clones over pikmins:
all "A" attacks should be coded and most of the moveset was meant to be based on SSBFlash2 naruto

-Majin buu moveset(mainly a revamp of the one sdo0m did for Kid buu but this one is more based on super buu mixed with Kid buu so it fits for both models)

-yet a other Shadow but more up to data what is possible with brawl modding
like homing attack,better controlable teleport and so on and a super sonic like FS(or more like Yoshi´s with shooting chaos spears instead of Fireballs)

-Gotenks/Vegeta updates/fixes (might do them myself aswell and maybe shadow aswell)

-Luffy moveset: was first mine&epic pervy´s project but then he gave me his files and now im not sure if i will be able to finish it

-kinda SMBZ mario next version but never really started on it but it was just to do so the cape had bone physics and more alt models&powerups alt models and a chargeble Fireball like in the SMBZ series mario charged up a fireball like as goku´s kamehameha

-same with SMBZ sonic v2 only made afew animations for it but never really started on it

and afew model imports for the movesets and as oneslot
and the Going Merry(onepiece) Stage over pirate ship and FD stage with a Tardis flying in the background
was also about to Finish a Assist Trophy: The Tardis over Shadow Assist Trophy

also never started on the Minecraft moveset but might aswell give a detailed Moveset idea list for that in the unfinished Stuff pack since the moveset is not just a Steve model swinging around with a diamond sword
but also inc. crafting,Redstone,other tools from MC


Title: Re: Mariodk Projects: unfinished WIPs will be released to BV soon
Post by: Don Jon Bravo on January 20, 2015, 06:26:15 PM
wat happened to the game you were working on?


Title: Re: Mariodk Projects: unfinished WIPs will be released to BV soon
Post by: Anivernage on January 20, 2015, 11:21:36 PM
wat happened to the game you were working on?
this^ i was looking forward to that game
also its a shame that many great hackers are leaving these days.. i'd take one of those projects but i've got my hands full, so maybe in a near future.


Title: Re: Mariodk Projects: unfinished WIPs will be released to BV soon
Post by: Falconpunch1729 on January 21, 2015, 11:30:10 AM
glad to hear goku v2 is still in the works, frankly i can't wait until people get into modding smash4 wii u, though i imagine its gonna be a few years, anyway good luck on whatever you wish to do next after this.


Title: Re: Mariodk Projects: unfinished WIPs will be released to BV soon
Post by: SonicBrawler on January 21, 2015, 11:34:42 AM
i wondered why i never received the buu models for the psa i wanted to do. lol. now i know. its cuz you didnt really finish the psa you were making.


Title: Re: Mariodk Projects: unfinished WIPs will be released to BV soon
Post by: DoctorFlux(Mariodk) on January 21, 2015, 02:09:28 PM
wat happened to the game you were working on?
this^ i was looking forward to that game
also its a shame that many great hackers are leaving these days.. i'd take one of those projects but i've got my hands full, so maybe in a near future.
the game kinda got canceled and kinda not
becuase first i planed that smash ripoff but then i was thinking on a other game idea that i could make out of my Smash like game and now im working on that idea instead: A Time Travel Simulator basically(hard to expain the gameplay but it has alot with travel in Time&Space(mainly just Earth for now)

glad to hear goku v2 is still in the works, frankly i can't wait until people get into modding smash4 wii u, though i imagine its gonna be a few years, anyway good luck on whatever you wish to do next after this.
i dont think Smash wii U will have modding
i mean first the wii U needs to be hacked and thats is not even close to be done yet
and Emulator for wii U i dont think will be possible/be made until what we call High-End PC today and what specs a high-end PC having
will be inside a cheap laptop in the future before a wii U emulator that can play wii u games is possible

so no hopes for Smash wii U modding here
and almost the same for 3ds but thats other reasons:
basically becuase brawl modding is dead and i dont think brawl modding will be turned to 3ds modding and the old ppl from brawl modding returns to mod 3ds version and most of the new comers on kc-mm is ppl who request stuff but never try to make self/make lazy model imports bad rig and so on/Sonic fan charaters recolours of sonic or shadow and thats it rarely a moveset uploaded or a super awesome looking model import/stege anymore
so whats is the hopes for 3ds gets the same kind of mods as Brawl get if brawl modding is dead and if we get Wii U hacked and mod support for Smash wii U its still same problem as on 3ds/brawl

and after Goku v2/my UnFinished Stuff pack i might do alittle Minecraft modding
mainly to train myself in Java/Javascript for learn afew more Coding language got ideas for 3 simple mods for MC nothing big stuff

i wondered why i never received the buu models for the psa i wanted to do. lol. now i know. its cuz you didnt really finish the psa you were making.
yes right now Buu only has "A" attacks coded(i think) and Animations made but still some left
im sorry about that also i kinda forgot why i did not continue on him



Title: Re: Mariodk Projects: unfinished WIPs will be released to BV soon
Post by: DoctorFlux(Mariodk) on February 01, 2015, 07:24:44 AM
anyone want a early Beta of This?(will not release that on BV until its finished):
THIS IS NOT KAKAROT V2 BETA!!! (https://www.dropbox.com/s/9iqzh853rvwo4uw/Goku.zip? dl=0)
im Releasing This so you have something from me while working on it or on others
i have planed to Not Release Goku Right after its Done
but planed to Release Goku/Vegeta/Gotenks updates
becuase Vegeta/Gotenks updates is kinda already like 90% done becuase not so much do to with them

anyway:
how to use Down-B since its complete new/revamped:
Press Down-B and Hold "B": The Homing like attack and if press up or to the SIdes or Down Goku will do the UP/Back/Front or NAir attack(not down since it not worked well) or if SSJ mode: Kamehameha wave that direction you pressing

Press Fast Down-B and not Hold "B": Almost the same as if pressing Fast Down-B but
this time it will not work like as a Homing attack this time it works as a Counter attack
also If you Failed to not Press Fast the First Frames of: Press Down-B and Hold "B" will still works as a Counter attack but not many frames

will use the same Coding for my Shadow´s up to date Moveset as that was basically needing this & FS to be finished and since i have Shadow´s FS coding on SMBZ mario(almost) and Side-B/up_B coding on Goku so i can say that moveset is also kinda close to be done so Goku/vegeta/Gotenks/SHadow is them i possible will finish up becuase they are the closest(i think) rest will be uploaded to a .zip on BV with sorted out files and TODO list on each Mod for whats is left
aswell as some of my future moveset ideas i had like the minecraft one

here is what needing But Goku is fully playable(Not Freezing the Game atleast) but he needing some stuff still in this version:
-a Real SSJ/Kaioken mode: Right now Down-taunt just replaces Down_B/Side-B with SSJ version and nothing else

-model fixes, mouth rig & make the alts for Ingame so right now there is only 1 model

-Right now there is no Down-throw becuase i was needing to finish the model´s face rig before it was possible to animate that so dont use that down throw is going to be: Solar flare(like SSBF2)

-Side-smash´s animations is still needing to be done
right now its a placeholder was planing to make SSBF2´s side-smash(or kinda its also the Mii Figher Brawler´s aswell since they are close to each other) (i will be really glad if somebody made this animation for me so it looks good)

-balacing & animate face onces the moveset&model is like 99% done

-make more startlag on Side-B(longer start animation) again i was making it to work little like Mii Figher Brawlers Side-B named: Onslaught (has planed Goku´s side-B Before Miis got comfirmed same with side-Smash)

-do so "B" attack cant be used unlimited times in air
and Fix N-B Loading if looking up/Down

-maybe change the Dashattack to something else but kinda wont do it since SSBF2´s Goku dashattack is on Gotenks and Vegeta also having that attack as  F-air attack and trying not to give goku/vegeta/Gotenks/Buu not the same kind of attacks

-Finish Taunts(dont use up/side taunt: t-pose)&Wins&afew grap animations

-Port to Project:M 3.5 aswell maybe even over Roy via brawlEX (becuase Roy is a Fire Marth Clone anyway)

-port to Smash 4: sadly this is not possible so we have to wait

ps. i have abit more up to date version of Goku v2 but its not playable yet so i released the version i had on my dropbox