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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: ethanrodgers223 on June 29, 2010, 04:29:41 AM



Title: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)
Post by: ethanrodgers223 on June 29, 2010, 04:29:41 AM
(http://www.ps3site.pl/files/2010/05/lightning-walka.jpg)


THIS PROJECT IS BACK IN MOTION!

Project Lightning (Claire Farron)

Let me just say this: Lightning is the most bad*** character from Final Fantasy I've seen to date, and I'm a Final Fantasy freak. Aren't we all? So I figured, why not put her in Brawl?

Project Lightning Team:

ethanrodgers223 - Director & Manager
Sumire Omelette - PSA Hacker
Hollow - PSA Hacker
MarioKart64_n- Vertex Hacker/Model Editor
ds22 - Porter

MOVESET
(http://www.gamerzines.com/system.store/media/images/600/final-fantasy-xiii-14a30e1ca376b6.jpg)
Jab: three quick slashes, downwards, upwards, and downwards again. Nice GTFO move, I guess.
4%, 4%, 5%

Dash Attack (Blindside): Lightning stabs her opponent, sliding forwards. This move hits your opponent horizontally and is good for setting up gimps off the side of the stage.
5%

Forward Tilt: Lightning slashes horizontally across her opponent. Think Ike's forward tilt, but without as much lag or power. This move is quicker and weaker. It was supposed to be the slash that Lightning does before entering a battle, and it looks... not too bad.
8%

Up Tilt: Lightning does a quick slash upwards, launching her opponent into the air. This can start aerial combos, but is weaker and doesn't end with an automatic jump like Launch, the Up Smash, does.
4%

Down Tilt: Lightning flips backwards and fires a shot down at where she was standing. This move is great for escaping, stalling, or when you have the feeling the your opponent will roll and want a safe way to punish.
2%

These are the PLANNED MOVES so far. The only two "completed" are Cure (Down B) and Aero (Up B).

Forward Smash (Sparkstrike): Lightning jumps up and slashes her opponent vertically while spinning. This move deals electric damage and hits the opponent upwards more than horizontally and is one of her main kill moves.

Up Smash (Launch): Lightning slashes her opponent upwards. If the move connects, then Lightning crouches down and leaps after her opponent. The longer you've charged your smash, the higher she will jump to chase her opponent. This move isn't that strong and won't kill very reliably, but sets up for great areial combos and lets you get a lot of air by automating a very high jump. If you miss, though, you'll suffer a lot of lag.

Down Smash (Blitz): Lightning does a quick circular sweep, hitting both sides of her. This move doesn't deal too much damage or too much knockback, but has a lot of IASA frames at the end, being not only a good GTFO move, but it'll help you catch your opponent off guard, as well.

Neutral Air: Lightning slashes in front of her and behind her, ZSS's nair style.

Forward Air: Lightning does an upward slash, hitting her opponent forwards, which can cause quite a few gimps.

Back Air: Lightning slashes upwards and juggles her opponents above her, but remember that doing this move will reverse your direction.

Up Air: The bread and butter of her aerial juggling game, this is a move that is not only powerful, but keeps her opponents in the air for a long time, exactly where she wants them to rack up large amounts of damage.

Down Air (Smite): Ike's down air for now. We'll mess with it later.

Special Moves:

Neutral B (Fire, Firaga): Lightning fires a little fire from her hand. Charging this move fully will let her unleash an explosion where the fire lands. Fire moves in a low arc for a while, and can help her camp well in case she's falling behind in a match.

Forward B (Thundara): Lightning creates a small thunder a distance away from her. This move strikes at a medium distance, not close up and not far away.

Up B (Aero): Lightning casts Aero and very quickly rides an air current so fast, she simply cannot be seen. This move has startup/end lag, to balance it out.

Down B (Cure, Cura/Curaga): Lightning's risky ace in the hole. She focuses and waves her arm, casting Cure on herself. This move is VERY slow (think Jigglypuff's "Rest"), and only heals 5%. However, if you charge this spell, you can move into either Cura (15%) or Curaga (60%). Remember, not only will you have to charge first, you'll also have to endure the "casting" period, in order to balance out the move.

Downloads:

Lightning 0.1: Our first beta for Lightning. Doesn't have a Down B move or Up B move.
Moveset PAC (http://www.mediafire.com/?9z8o95fy73gay55)
Animations (http://www.mediafire.com/?rlhtg2yg5zatf2i)

Lightning 0.2: Our moveset with Hollow's adjustments. First Beta of Cure/Aero included.
PSA (http://uploading.com/files/5ce5745e/FitIke.pac/)
Motion File (http://uploading.com/files/ccf55c81/FitIkeMotionEtc.pac/)

Images:

(http://i74.photobucket.com/albums/i265/Kirbyzm2/Lightning.png)

(http://i74.photobucket.com/albums/i265/Kirbyzm2/Blue.png) (http://i74.photobucket.com/albums/i265/Kirbyzm2/Blue2.png)


Title: Re: Project Lightning! - FFXIII
Post by: raykoojo on June 29, 2010, 05:24:47 AM
I want to be a part of your project, but im new and don't really know how to do things. I still want to help as possible so who are you trying to put her over?


Title: Re: Project Lightning! - FFXIII
Post by: ethanrodgers223 on June 29, 2010, 05:50:07 AM
Well, I'm thinking about putting her over either Zero Suit Samus or Marth.


Title: Re: Project Lightning! - FFXIII
Post by: raykoojo on June 29, 2010, 06:09:40 AM
Zero Suit Samus already has a texture for her...Marth would need a texture and a vertex hack. I could see what i can do for the texture for marth? And i've used PSA before so i can try that too.


Title: Re: Project Lightning! - FFXIII
Post by: ethanrodgers223 on June 29, 2010, 06:18:34 AM
Well I'm thinking Zero Suit Samus, because DUH I've already downloaded the texture of Lightning, and while I love it, we'd need to see if someone could vertex it to give her her scarf and sword. I think we'd have to do Marth though, because he's already holding a sword. know what I mean? But I'm sure someone can do that, so I want to go with Zero Suit Samus. :D Her body type is spot on for Lightning. She'll need a breast reduction though. xD

I'm worried about the sword. Lightning's sword is really complex:

(http://finalfantasy-xiii.net/images/gunblade1.jpg)

I don't think anyone here is really talented enough to make the sword, but I think we could get close. :D

And even if you used PSA before, are you sure you're, well, good with it? :P


Title: Re: Project Lightning! - FFXIII
Post by: raykoojo on June 29, 2010, 06:37:53 AM
I just know the basics, so ur going to need more help than just me (i'm new). Try to find somebody who has a lot of experience with PSA and Brawlbox. As for the sword, there was a texture having a knife as a weapon for Zero Suit Samus. The cape though i think can't be done.


Title: Re: Project Lightning! - FFXIII
Post by: ethanrodgers223 on June 29, 2010, 07:19:53 AM
The cape can be done, people are vertexing Golf Clubs INTO SCYTHES. It can be done. haha. And I think I know who to ask! :D

And where did you come across the knife? Some could easily vertex it into a sword. :D


Title: Re: Project Lightning! - FFXIII
Post by: raykoojo on June 29, 2010, 08:23:51 AM
here:
http://forums.kc-mm.com/index.php?topic=9549.0
I have no idea how this person did it though, but i know what you mean the scythe was ridiculous lol


Title: Re: Project Lightning! - FFXIII
Post by: ethanrodgers223 on June 29, 2010, 08:51:28 AM
Well that's great! See, they can practically do anything. This would be perfect. After, its a "Gunblade." :D


Title: Re: Project Lightning! - FFXIII
Post by: Lord Prosper on July 01, 2010, 10:20:43 AM
If I may make a suggestion, I think Launch would make a better Up-B than Blitz. :3 Just do your idea for Launch, but have her propel up in the air after, and make her unable to use a recovery move after that, but still able to attack.


Title: Re: Project Lightning! - FFXIII
Post by: ShadowMarth on July 01, 2010, 10:39:23 AM
Hi I know how to PSA hack but Im not A pro
But i can still help
By the looks of it the movset, i should be able to edit most of it
and what do u think about putting the PSA on Zelda will it work?

And for the texture it seems doable but idont know much on how to texture and vertex hack


Title: Re: Project Lightning! - FFXIII
Post by: ethanrodgers223 on July 01, 2010, 11:59:49 AM
@ Lord Prosper: That's a good idea, we'll do just that. And Blitz can be her B move. Sound good? Thanks for the idea?

@Shadow Marth: I'd prefer this to go over Zamus, actually. Zamus' playstyle fits with her to me, so we're gonna keep it on Zamus. But yes, I'd love for you to try if you'd like! :D

Also guys, good news! Someone on SWF is going to vertex the sword for me, and put it in Zamus' hand! (:


Title: Re: Project Lightning! - FFXIII
Post by: raykoojo on July 01, 2010, 04:39:05 PM
thats great news! Yea Samus is more agile than zelda, but for her up smash i think should be something else than army of one...i just dont know what to replace it with tho


Title: Re: Project Lightning! - FFXIII
Post by: ShadowMarth on July 01, 2010, 07:10:54 PM
@ Lord Prosper: That's a good idea, we'll do just that. And Blitz can be her B move. Sound good? Thanks for the idea?

@Shadow Marth: I'd prefer this to go over Zamus, actually. Zamus' playstyle fits with her to me, so we're gonna keep it on Zamus. But yes, I'd love for you to try if you'd like! :D

Also guys, good news! Someone on SWF is going to vertex the sword for me, and put it in Zamus' hand! (:
hm. ok! :D
Ill start on the PSA as soon as I can!
Also how strong do u want her moves to be?


Title: Re: Project Lightning! - FFXIII
Post by: Lord Prosper on July 01, 2010, 08:03:08 PM
Sweetness, I am looking forward to this. :3 Wish I could help in someway, but sadly the only thing I'm good at hacking wise is music XD


Title: Re: Project Lightning! - FFXIII
Post by: ethanrodgers223 on July 02, 2010, 02:25:59 AM
@ Lord Prosper: That's a good idea, we'll do just that. And Blitz can be her B move. Sound good? Thanks for the idea?

@Shadow Marth: I'd prefer this to go over Zamus, actually. Zamus' playstyle fits with her to me, so we're gonna keep it on Zamus. But yes, I'd love for you to try if you'd like! :D

Also guys, good news! Someone on SWF is going to vertex the sword for me, and put it in Zamus' hand! (:
hm. ok! :D
Ill start on the PSA as soon as I can!
Also how strong do u want her moves to be?

Hmm. She kinda needs to be Like SAMUS speed-wise and power wise. When you're making each move, for example, her Up A attack, thinking about Samus' version. even tho it's completely different, the power and knockback really match up


Title: Re: Project Lightning! - FFXIII
Post by: ethanrodgers223 on July 04, 2010, 04:13:52 PM
*bump*

Any news, guys? I've been talking to BeyondYou to see if he'd help with the sword. (: He said he's interested.


Title: Re: Project Lightning! - FFXIII
Post by: Sajiao Omelette on July 08, 2010, 04:09:10 PM
I offer my PSA services to this project. I'm not really that experienced, because I've only made one PSA ever (check sig for resume), but I know a decent amount of PSA, so I think I can help.

I don't know about the texture, because I've been working on a Lightning texture on Marth, but I totally fail at vertex hacking, so if someone (BeyondYou?) can make the vertex hack, I can do the PSA and maybe even the textures?


Title: Re: Project Lightning! - FFXIII
Post by: ethanrodgers223 on July 08, 2010, 04:57:07 PM
Okay, well remember, this is going over IKE, so just keep that in mind!

But yes! That would be wonderful if you could go ahead with making the moves and we'll test them out.

I don't have any aerials made up, but I'm sure we can work on that.

Also, I've got something for Ike's texture, but that isn't what we need right now, we just need to focus on the moves. but yes! that's awesome, go right ahead!


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: Sajiao Omelette on July 08, 2010, 05:41:05 PM
Vendetta - Counter attack after guarding. (I don't know if it's possible, but instead of being able to "grab out of shield", Lightning would be able to immediately attack out of shield, as if every hit to her shield is considered "Perfect Shielding".)

Do you mean that Lightning should have IASA frames upon getting her shield hit every time or that upon getting her shield hit, she always counterattacks with a set attack?

Are there maybe good videos somewhere that illustrate the moves well?


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: ethanrodgers223 on July 08, 2010, 05:44:41 PM
Um, its not a MOVE so to speak, its an auto ability in the game.

And I think it'd be IASA frames everytime. Just so she could retaliate quicker than most characters.


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: Sajiao Omelette on July 08, 2010, 06:00:22 PM
I meant the other moves, like the smashes or B moves, etc.

But Vendetta sounds a bit overpowered... a move like Marth's Counter is risky and you can only do one set move, and Vendetta would be risk-free (if you saw it coming, you couldn't wait it out and attack after the countering window) and you could do any move. Maybe it would go about retaliation some other way?


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: ethanrodgers223 on July 08, 2010, 08:17:20 PM
Yes, that seems fine. And the moves, the only ones I can think of are Blitz, Launch, and Thundara, which can be easily found on youtube if you search "Lightning Commando" for the first two, and "lightning ravager" for thundara.


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: Sajiao Omelette on July 12, 2010, 07:06:16 PM
Uh... I was being really lazy, I guess, so if you're absolutely sure that it'll be over Ike and not ZSS or Marth like the original plan, then I think I'll start on it as soon as possible.

I saw Lightning in Song's poll, but it looks like it'll be a really long time before Song gets to Lightning and Inuyasha...

Is there going to be some sort of Lightning texture on Ike eventually...?

It looks like Marth and ZSS would make a lot more sense... turning Ike's hair into Lightning's sounds like it would suck. >.>


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: ethanrodgers223 on July 13, 2010, 08:02:21 PM
Trust me, put it over Ike dear. There will be one eventually, that's all I can say.



Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: Sajiao Omelette on July 13, 2010, 08:15:34 PM
Yeah, Mariokart64n just showed me his progress on his Lightning model... it looks amazing! And I think it's over Ike, so I'll start now.

EDIT: Tomorrow.


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: ethanrodgers223 on July 13, 2010, 09:46:27 PM
Haha exactly! :D And yes, its over Ike. I just couldn't say anything because I guess we were keeping it a secret, but now I guess he's outed it. I requested him to do it, and it looks wonderful. :D

And great!


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: Sajiao Omelette on July 13, 2010, 09:56:43 PM
Wanna make a thread on the main Attack/Animation Hacks board to get suggestions for ideas and whatnot?

EDIT: Made my own sig for this, I'll link it to the thread when the thread is made.

EDIT 2: Eh, it looks worse than I thought. @.@ Then again, I'm not very good at this. I'm more of a PSAer, I guess.


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: mariokart64n on July 13, 2010, 10:02:44 PM
I only showed you that, so you wouldnt waste time on those skins. please don't hype the mod, as i've been using my time to fix other issues in brawl modding. so it'll be awhile till I get back into that mod.


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: Sajiao Omelette on July 13, 2010, 10:04:51 PM
This is more of hyping the PSA... I guess. That was the plan, at least.


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: raykoojo on July 14, 2010, 08:43:58 AM
so this mod will be over ike... that means he will have  to become more agile right?


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: ethanrodgers223 on July 14, 2010, 01:42:51 PM
Yes. I want her to feel like Samus, speed-wise, weight-wise, and air wise.


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: Sajiao Omelette on July 14, 2010, 02:48:03 PM
Part of the way Zamus feels in the air and whatnot is due to moves, as well, so should Ike also be given fast, strong moves?


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: Hollow on July 14, 2010, 02:49:26 PM
I could help once I'm done with another Project.


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: ethanrodgers223 on July 14, 2010, 03:47:37 PM
Well no, I meant actual SAMUS. if you think roughly around her moves, I think they fit Lightning very well, but in terms of weight, actually, the more I think about it, Zamus or Zelda would be a perfect fit. (I think they weigh the same)

I do not by any means want her over powered; I would love to get her as an official character in the Brawl+ roster, but that will take a lot of time.

Also, I LOVE your sig! I'm really glad you're supporting it so. (:

And Hollow, of course! You can help out in anyway you can!


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: ラッキー★ヨーイ on July 15, 2010, 03:21:02 AM
I want to help but I lack the skillz can I be the move set thinker like b down: does back flip then shoots


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: ethanrodgers223 on July 15, 2010, 12:27:01 PM
I'm already the director, but if you'd like to contribute you can, by all means. (:


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: ラッキー★ヨーイ on July 15, 2010, 08:20:46 PM
thanks  :D


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: Sajiao Omelette on July 15, 2010, 08:36:20 PM
Contribute as much as you want!

Contribute more than what you want!

Right now, I don't have that many moves planned out, so I'm doing all the small stuff like making Ike feel like Samus and making all of the animations flow together.

I did stuff like rolls and stuff, but no moves yet, because I really have no idea what to do for any moves without a reference video to make animations...

Right now, all I got is to make the up air Marth's up air (Lightning's combo finisher in the video that you get when you search 'Lightning Commando" on Youtube).

I'm watching a few gameplay videos to tailor the animations and come up with some moves that would fit, like maybe the upward slash that she uses to launch enemies upwards in the demo videos on Youtube, and Army of One looks like a nice Final Smash or something. I'm also looking into good GFX to use for Lightning's gun shots and magic and whatnot.

So please, suggest away!


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: ラッキー★ヨーイ on July 15, 2010, 08:42:31 PM
how about the final smash if ur too lasy to edit it just take the GFX off then it will be like lightnings upper move


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: Sajiao Omelette on July 15, 2010, 08:47:18 PM
I'm trying to purge my laziness demons for this project, although that's a great idea!

Lightning's Army of One could be a lot of work, although putting more work into it will cause more of a "OH SH-" effect, and that's what I'm going for. After all, that's what I said when I saw it for the first time in game. That's a good idea, though... I might start with that as a base and refine it a bit.

Thanks!


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: ラッキー★ヨーイ on July 15, 2010, 08:50:09 PM
oh yeah this maybe kinda cheap but how about B down is lightnings recover move


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: ethanrodgers223 on July 16, 2010, 04:36:15 AM
Well, the moves are all pointed out on the OP, except aerials. You don't really need to make custom animations right away, we can get to that later, but for now, I think it'd be easier for you if you just made the moves from other characters, and then shape them differently as time goes on, you know?

 Launch needs to be Her Up B move, it just makes sense.

I also think that maybe we need to incorporate "Ruin" somewhere.

And Down B will be Thundara. I'm sorry, but that HAS to stay. :P

But, for since you're so persistent on videos, I will look some up today and get back with you on that.


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: ラッキー★ヨーイ on July 16, 2010, 04:45:03 AM
why don't you do this on marth I mean like just make the hair a little bit longer


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: ethanrodgers223 on July 16, 2010, 04:45:56 AM
Because we have a texture for Ike from the actual game. It's Lightning's actual model. So it will really be like you're playing Lightning. THAT's why.

VIDEO ONE:

http://www.youtube.com/watch?v=6iLpSGwn4pA

Side B: 1:25 - 1:31

This move should be something like Marth's Side B, where he has a chain of attacks each time you enter a new command. It should be as technical, only 4 Side B Inputs. On the last hit, she should jump backwards and shoot. We could call this "Ravage".

Down B: 2:25 - 2:30

Spell casting animation. She just throws her arms around as seen in the video. However, when she casts Thundara, she only does it once, because it's per SPELL. So she waves her arm once, and a small lightning storm is conjured.

Up B: 3:15 - 3:20

That is Launch. She would spin and slash upwards, then follow them (Sort of like Ike's move) and attack. It should have the automove "Smite" with it, in which she smacks them back down. after that, she'll free fall, but she won't be able to use her Up B again.

VIDEO TWO:

http://www.youtube.com/watch?v=JLceZ8sRcms

Side A: 1:42 - 1:44

Lightning stabs at the enemy. Pretty simple. :P

Back Roll - 2:05 - 2:07

That's what she should do for her back roll.

F Smash: 2:25 - 2:26

The one where she hops, "Froststrike" (Although the legit move will be Sparkstike.

Hope that helps knock some out, I'll get more later.


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: Sajiao Omelette on July 16, 2010, 10:20:47 PM
Hmm.... great reference videos! They helped out a lot!

I've started to take a few liberties of my own and here's what I've come up with:

http://www.youtube.com/watch?v=sc36nj6X5Qc

Fsmash: jumping hit at 2:54 (I think that's the same animation as the Froststrike hit you showed me, so we're the same there.)

Animation: Ike's ledge attack, <100%

Jab: three hits at 4:15

Animations: Pit's third jab, Marth's counter hit, Marth's forward side-B finsher

Up Smash: Launch (Lightning does an uppercut, and automatically springs upward for you to continue a combo.)

Animation: Marth's side-B second upward hit

http://www.youtube.com/watch?v=9PhZ8qXzQ9Q

Up Air: combo finisher at 0:26

Animation: Marth's up air

I also made a roll, but instead of one back flip, it's like a handspring to back flip, based on Falco's back roll, because I couldn't find a good base animation that was only one flip.

Also, the new waiting animation is completed, based on ZSS's Win1Wait, edited to make it more like Lightning's.

I agree with your down B idea, but the side B sounds like we could do a lot more with it...

For one thing, it could be Army of One, with Marth side-B style inputs. That seems kinda...  linear and it'd be hard to find different attacks for different directions...

I know the moves are on the OP, but I need to find videos so I can accurately animate them (for example, Army of One doesn't resemble Link's Up Smash very much...) , and I'm very sorry for making you find all these videos for me, and for that, I have to give you a big thanks. But sorry.

Also, note to everyone thinking of animations for moves, but Link and Toon Link are left-handed. This means that someone like Ike will be swinging an invisible sword and it just isn't right. Also, Marth is a little diva and likes to have his back face the screen. This means that using animations from Marth will make it so at the end, you'll turn around suddenly and it'll look weird and not very smooth.

(Don't worry, though, I took a lot of time to make sure everything flows smoothly into the next move.)

EDIT: I forgot, I also did the move where she spins around and there's a ring of smoke... was it called Blitz?

Animation: Ike's Trophy Stand forward throw animation (Link's up B wouldn't work, he was spinning around swinging nothing.)

EDIT 2: I forgot that the forward tilt is the attack that she does before entering a battle.

Animation: Marth's counter hit

EDIT 3: Actually... I'm changing a bunch of things now...

But what color do you think the sword glow / trace should be?


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: ラッキー★ヨーイ on July 17, 2010, 06:41:40 AM
Because we have a texture for Ike from the actual game. It's Lightning's actual model. So it will really be like you're playing Lightning. THAT's why.

VIDEO ONE:

[url]http://www.youtube.com/watch?v=6iLpSGwn4pA[/url]

Side B: 1:25 - 1:31

This move should be something like Marth's Side B, where he has a chain of attacks each time you enter a new command. It should be as technical, only 4 Side B Inputs. On the last hit, she should jump backwards and shoot. We could call this "Ravage".

Down B: 2:25 - 2:30

Spell casting animation. She just throws her arms around as seen in the video. However, when she casts Thundara, she only does it once, because it's per SPELL. So she waves her arm once, and a small lightning storm is conjured.

Up B: 3:15 - 3:20

That is Launch. She would spin and slash upwards, then follow them (Sort of like Ike's move) and attack. It should have the automove "Smite" with it, in which she smacks them back down. after that, she'll free fall, but she won't be able to use her Up B again.

VIDEO TWO:

[url]http://www.youtube.com/watch?v=JLceZ8sRcms[/url]

Side A: 1:42 - 1:44

Lightning stabs at the enemy. Pretty simple. :P

Back Roll - 2:05 - 2:07

That's what she should do for her back roll.

F Smash: 2:25 - 2:26

The one where she hops, "Froststrike" (Although the legit move will be Sparkstike.

Hope that helps knock some out, I'll get more later.
can I see the texture wanna see how good it is :)


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: ethanrodgers223 on July 17, 2010, 07:22:57 AM
No, you can't see the texture, its not mine, but it's like the Mewtwo model - its made by the same person. It's basically flawless. When he releases it you can see it.

And that's fine that I have to look up the videos, its not a big deal, I promise. I realize that you're doing hard work yourself, with the PSA and all, and I want this to feel like a complete team effort, so I should have to do that anyway. But I'm glad they helped.

And I see what you mean about Toon Link and Link, I didn't think about these things, sorry.

Her trace should be pink to match her hair. That'd be perfect. (:

And I think we should make her Forward Tilt "Blindside", where she directly stabs at the opponent.

Also, I think it'd be a good idea to post a beta on just this thread maybe weekly or bi-weekly, just so we could get a good idea on how things are going.


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: ℱira on July 17, 2010, 08:25:08 AM
i think thats a great idea


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: mariokart64n on July 17, 2010, 03:26:20 PM
its no where near beta worthy, and far from perfect. but its on hold until vertexweight hacking is possible.

here are screenshots to tide you over. since I dont seem to have blog posting rights, theres no point keeping this a secret till its completion

(http://i26.tinypic.com/504oc2.jpg)

(http://i29.tinypic.com/2h8damo.jpg)

(http://i27.tinypic.com/1zf3o03.jpg)

(http://i26.tinypic.com/2n09d3q.jpg)

..least I'm happy about how the face turned out


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: Pik on July 17, 2010, 04:00:29 PM
The head is just great- stunning detail.


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: ethanrodgers223 on July 17, 2010, 06:36:24 PM
Wonderful, simple WONDERFUL work. I'm by far impressed.


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: Sajiao Omelette on July 17, 2010, 11:07:49 PM
Whoa... so good... there's no way I would even recognize that as Ike... it's so professional looking, it's like the real Lightning!

Anyways, I have to apologize to ethanrodgers223 for this, but I made many, many changes to the moveset that is posted on the OP (sorry, I just put in and animated whatever I could find in a video... sorry!)

So here's the moveset that I made today:

Jab: three quick slashes, downwards, upwards, and downwards again. Nice GTFO move, I guess.
4%, 4%, 5%

Dash Attack (Blindside): Lightning stabs her opponent, sliding forwards. This move hits your opponent horizontally and is good for setting up gimps off the side of the stage.
5%

Forward Tilt: Lightning slashes horizontally across her opponent. Think Ike's forward tilt, but without as much lag or power. This move is quicker and weaker. It was supposed to be the slash that Lightning does before entering a battle, and it looks... not too bad.
8%

Up Tilt: Lightning does a quick slash upwards, launching her opponent into the air. This can start aerial combos, but is weaker and doesn't end with an automatic jump like Launch, the Up Smash, does.
4%

Down Tilt: Lightning flips backwards and fires a shot down at where she was standing. This move is great for escaping, stalling, or when you have the feeling the your opponent will roll and want a safe way to punish.
2%

That's what I've completed so far in PSA and animations.

This is what I have planned for the rest of the moveset:

Forward Smash (Sparkstrike): Lightning jumps up and slashes her opponent vertically while spinning. This move deals electric damage and hits the opponent upwards more than horizontally and is one of her main kill moves.

Up Smash (Launch): Lightning slashes her opponent upwards. If the move connects, then Lightning crouches down and leaps after her opponent. The longer you've charged your smash, the higher she will jump to chase her opponent. This move isn't that strong and won't kill very reliably, but sets up for great areial combos and lets you get a lot of air by automating a very high jump. If you miss, though, you'll suffer a lot of lag.

Down Smash (Blitz): Lightning does a quick circular sweep, hitting both sides of her. This move doesn't deal too much damage or too much knockback, but has a lot of IASA frames at the end, being not only a good GTFO move, but it'll help you catch your opponent off guard, as well.

Neutral Air: Lightning slashes in front of her and behind her, ZSS's nair style.

Forward Air: Lightning does an upward slash, hitting her opponent forwards, which can cause quite a few gimps.

Back Air: Lightning slashes upwards and juggles her opponents above her, but remember that doing this move will reverse your direction.

Up Air: The bread and butter of her aerial juggling game, this is a move that is not only powerful, but keeps her opponents in the air for a long time, exactly where she wants them to rack up large amounts of damage.

Down Air: no idea right now!

Neutral B (Fire, Firaga): Lightning fires a little fire from her hand. Charging this move fully will let her unleash an explosion where the fire lands. Fire moves in a low arc for a while, and can help her camp well in case she's falling behind in a match.

Forward B (Thundara): Lightning creates a small thunder a distance away from her. This move strikes at a medium distance, not close up and not far away.

Up B: no idea at all!

Down B:  maybe healing? I'm not sure right now...

Anyways, sorry I went and changed everything...

EDIT: I gotta leave for camp in a few hours, and I won't have access to a computer for 10 days, so I'll upload download links of the moveset PAC and animations for anyone to work on while I'm gone. It hasn't been tested in game ever yet, though, so it could freeze. I've only completed what I've mentioned above.

EDIT 2:

Moveset PAC (http://www.mediafire.com/?9z8o95fy73gay55)
Animations (http://www.mediafire.com/?rlhtg2yg5zatf2i)


Title: Re: Project Lightning! - FFXIII - WORKING ON PSA!
Post by: ethanrodgers223 on July 18, 2010, 02:57:31 PM
Okay, it's not a bad thing that you changed everything. I actually really like the moveset. However, I think maybe It'd be a good idea for all her B moves to be spells. I really like that idea. And, I think they all should be chargeable. Like, Thundara can charge into Thundaga.

Now, not to be rude, but I've thought about these ideas, and I'd really like if you kept them.

Dair (Down A in air) should be Smite. This move is a link to Launch in the main game. Lightning uses it when in Commando, and she is attacking her opponent in the air. When the stagger gauge is almost completely gone, Smite is activated (if you have it) and she'll slam the enemy back down, cause major damage. I don't have a video for it, but it looks just like Ike's forward air move.

Down B - Cure, (Cura) (Curaga) Lightning should put her arm to her chest (think when she summons Odin) and raise it above her head, healing 5% damage. This move should be VERY slow (think "Rest" for Jigglypuff) and should be chargeable. You see, this move would have to have a charge period and then the "casting" period, to make this move somewhat fair. It really isn't fair to be able to heal yourself. But still some characters can through pure luck, and pure luck in timing is what this move calls for. Anyway, if charged for three seconds before hand (is it possible she could glow a certain color when she reaches this point? Like when Sheik has fully charged her needles?), this move would become Cura, and heal 20%. If charged for a complete 5 seconds, and then undergoing the "casting" (once again, think Rest) period, making this around 10 seconds, it would heal 60% damage. I think that's fair. See, I've tried to make it to where casting Cure would be useless, because its only 5%, and they would want to try for Cura or Curaga, but unless they just aerially killed their opponent, even getting Cura would be hard enough. But if they did, they'd be lucky and it'd give such a feeling of accomplishment, you know? :D

You HAVE to incorporate that somehow, you must. haha.

Up B: Aero (in air; on ground can be charged into Aerora) In the air, Lightning would ride a wind current VERY quickly (think Fox/Falco's Forward B, but you can direct it) in the direction of her choice. If on the ground, Aero would just be a move that pushes the opponent away and comes out very quickly. If charged for 3 seconds, (can we use Metaknight's B ATTACK animation? Not him spinning around, but the actual tornado?) an air current would conjure and lift the opponent in the air, and smack them back down. Something like that. Ideas are completely open on that one.

I should be going to get my Wii from my roommates home soon, since I'm moving out. So I'll be test it myself soon, and tell you what I think should be changed/kept/improved. :D





Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Hollow on July 18, 2010, 03:49:56 PM
Okay. I am here.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 18, 2010, 03:53:44 PM
Awesome. Hollow is now an official Team Member of Project Lightning! Clap everyone! *claps*

I SAID CLAP, DAMMIT!

If you'd like to see what we have, the PAC file(s) and animation file(s) are two posts above you! ^_^


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Hollow on July 18, 2010, 03:55:42 PM
sorry to dissappoint, but i can't download from mediafire or Megaupload, so if you could upload them on Uploading.com or 4shared.com, then I could dowload them. I'm sorry, but mediafire and megaupload have given my comp viruses and it takes a lot of money to fix.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 18, 2010, 04:02:04 PM
Oh sure, I'll upload them to 4shared, no worries! I'll also upload the Model if you'd like, but I'll PM that to you - MarioKartn_64 is still working, and doesn't want it to be released, however, I don't see why if you're a team member why you couldn't have it for reference.

I'll PM you when they are finished. :D


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Hollow on July 18, 2010, 04:04:31 PM
All I need is a moveset, and I'll get it done. That's how I work.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 18, 2010, 05:15:01 PM
Well I sent the moveset with everything in that rar file, so you should be good. We still need the Down Aerial and up B/down B, but I have provided ideas a couple posts above.

do you think you can do the Cure move as down B? Or will that be too much trouble?

Also, her main jump should be about as high as Zero Suit Samus - in the game, she can jump pretty high.

Lightning's second jump should Mimic Marth's, I really love Marth's Backflip.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Hollow on July 18, 2010, 05:35:42 PM
I can heal the character if that's what you're asking.
Animations are easy, I'll get those done. I'm going to put my Ganon PSA on hold, I guess.
This will be awesome!

Do you want any changes to the moveset? Or just leave it as is?

I need a list of what you want me to do in PSA, okay?


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 18, 2010, 05:39:06 PM
Yes, that's what I meant. But can you do it the way I described it? With charging and such?

Also, can we get like, "effects" so to speak? For example, whenever Cure is cast, it has like, a green type of magical effect. Think Zelda's sparkles. And then, if it was charged, the effect would be more, prominent so to speak. Same for attacks like Sparkstrike and others.

I'm so glad you're excited about it! 8D


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Hollow on July 18, 2010, 05:40:32 PM
I'm not sure I can charge it. I can heal the chracter, though.

I could put a green glow around ike when Cure is cast, also.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Hollow on July 18, 2010, 05:46:48 PM
sorry for double posting, but, do you want a different animation for Cure?


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 18, 2010, 06:01:48 PM
Well, we don't have an animation for Cure yet, so yes. I would like it to look something like this:

http://www.youtube.com/watch?v=_-lbRH6vufo

At 0:21, she puts her hand to her chest, and starts to summon Odin, I like what she does at 0:23, too, where it looks like she's sort of holding it. I would like something like that.

And the green glow would be great. (:


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Hollow on July 18, 2010, 06:10:14 PM
Marth's Up taunt looks perfect for that.
I could slow it down, like you said.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 18, 2010, 06:15:10 PM
Yes, that would be wonderful. Now since I haven't messed with the PSA myself, because I don't currently have my Wii where I am (I have to go pick it up at a friends), I don't really know what to change yet. But I mean, you yourself have say so, too. I want you to edit what you think is best: this is the first PSA that is really a group project. ^_^

So, what you could do, is edit/change a few things, and then upload it when I have my Wii. (:

Also, I'd prefer you used the texture, if that's okay, when testing just to see if her body animates properly.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Hollow on July 18, 2010, 06:36:23 PM
Crap. For some reason when I put the animations on ike, it gets all screwed up. I'll try link's side taunt.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 18, 2010, 06:56:56 PM
Marth's animations? Or the actual moveset? Now I'm starting to worry.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Hollow on July 18, 2010, 07:07:30 PM
No, I got Link's animation to work, and I made him glow green while healing.
The actual moveset is fine. The same thing in air, too, right?


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 18, 2010, 08:06:56 PM
That should be fine! :D Excited to see it.

And I meant, can you use the Lightning model I gave you when testing? So we can see if HER body animates properly. :P


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: raykoojo on July 19, 2010, 06:55:09 AM
u said u need testers? I can help out with that


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 19, 2010, 02:58:18 PM
Yeah, the download for the moveset we have so far is on the front page. We're not releasing the Lightning texture yet, however. Once it's completely finished we will.

Go ahead and download the Ike PAC and the FitIkeMotionEtc, and tell us what you think.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Hollow on July 19, 2010, 03:00:21 PM
What do you want me to do for the moves that he didn't do?


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 19, 2010, 03:09:47 PM
Well, I think I talked about it on the 4th page. I think the moves he left out were the Dair, Down B, and Up B, right? Those are the moves I talked about, like Cure for down B, remember?

Also, if there's anything that you'd think would be cool, by all means, tell me! :D


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ♤♡◇♧ on July 19, 2010, 03:14:14 PM
You know it is possible to port models over other character, right?
Anyway, nice vertex edits (never seen a female vertex for Ike before).


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 19, 2010, 03:16:15 PM
What exactly are you referring to?

And thanks, but all the credit goes to MarioKart_n64, I'm just the director and overseer.

And I'm glad you're posting in the thread!


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ♤♡◇♧ on July 19, 2010, 03:21:13 PM
What exactly are you referring to?

And thanks, but all the credit goes to MarioKart_n64, I'm just the director and overseer.

And I'm glad you're posting in the thread!
What I mean is replacing the model of lets say Diddy Kong or Yoshi with the vertex of Lightning (like what I with Cloud Kong) and doing the moveset over that character.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Hollow on July 19, 2010, 03:27:18 PM
Well, I think I talked about it on the 4th page. I think the moves he left out were the Dair, Down B, and Up B, right? Those are the moves I talked about, like Cure for down B, remember?

Also, if there's anything that you'd think would be cool, by all means, tell me! :D
Dair can be left the same, cuz it's cool :af:

UpB could be a teleport or something if you like.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 19, 2010, 03:40:13 PM
xD Okay, if you want to leave it, that's fine. :P

Well, Lightning never actually Teleports in the game, and we want this to stick as close as we can to basing the moves off the actual game, but I guess we could see how that could work. Could be some port of "Aero." It should have a little less distance than Zelda's teleport, but more than Sheik's. It needs to have as much start up lag as Sheik's too, remember, we don't want her to be an unfair/broken character.

And ds22, yeah, I knew about that, but we've already got this going on Ike, I don't want to have to cause anyone anymore trouble than it should be


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: xZedkiel on July 19, 2010, 03:44:26 PM
Well I'm guessing it's not possible to port ZSS over Ike as a one slot, right? That would make life easier.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Hollow on July 19, 2010, 03:45:08 PM
I've never really played the game, so you have to tell me what you want the moves to be, because I don't want to dissappoint you.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ♤♡◇♧ on July 19, 2010, 03:48:37 PM
@Ethanrodgers223
Did you already start with the moveset then?
I'm sorry, but it's just that both Naruto and Cloud are already over Ike and think it would be better if this was ported over another character due popularity reasons (Cloud mainly).


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 19, 2010, 04:01:42 PM
@ds22
Well, yes, we have already started on a moveset with Ike. It's on the OP.

And I understand what you mean. However, this isn't really for a popularity contest, its just for players who want Lightning, the most badass FF character ever, in Brawl. ;)

It would be good if we could move it though. Would their be any problems porting it? And you know, you're the only one I know of that can do that.

EDIT: @Hollow
I know, you can go ahead with the Teleport idea, but I did put an upB idea on the 4th page, haha. I'll play some more of it today and see if any ideas hit me.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ♤♡◇♧ on July 19, 2010, 04:11:13 PM
@ds22
Well, yes, we have already started on a moveset with Ike. It's on the OP.

And I understand what you mean. However, this isn't really for a popularity contest, its just for players who want Lightning, the most badass FF character ever, in Brawl. ;)

It would be good if we could move it though. Would their be any problems porting it? And you know, you're the only one I know of that can do that.

EDIT: @Hollow
I know, you can go ahead with the Teleport idea, but I did put an upB idea on the 4th page, haha. I'll play some more of it today and see if any ideas hit me.
Well, first we need a character which we can replace (I suggest Diddy Kong).
Next the bones with the values of the HipN bone and the TransN bone need to be named as such (I can do it for you if you want).
To fix the animations from being weird (facing the screen etc.), we need to rename what was Ike's HipN bone to Hip2N (Cloud Kong's animations can be used as a temporary base and the animations already made need to be adjusted by renaming the HipN nodes to Hip2N).
But like I said, I could do it for you if you want me to.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 19, 2010, 04:18:58 PM
Okay, I really need to learn this stuff. Because I have no friggin' clue what you're talking about, other than replacing Diddy Kong.

lol I'm so dumb.

Anyway, wouldn't we need to actually finish the moveset first?

Also, are you sure that if we port it, the Lightning model wouldn't become inanimate or do strange things?

I just want to completely sure there's no risking how far we've come by doing this, you know what I mean?

Also, how would I go about replacing Diddy Kong's voice with Lightning's? I've seen you need Riivolution for that. Is it complicated?


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Hollow on July 19, 2010, 04:22:54 PM
I know someone who could port over lightning. What game is she in?


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 19, 2010, 04:24:37 PM
Hollow, what exactly are you talking about porting Lightning? Her model? Or voice? Because we already have her actual model from the game she's in.

She's from Final Fantasy XIII (13), for PS3 and XBox 360.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Scootaloo on July 19, 2010, 04:25:16 PM
personallly I find the hair REALLY hard to look at.

Also I have never really tried this but how about replacing Ike's sword with wolfs blaster, retature it to look like her gun blade, then vertex it to its correct length? It would work out a lot better than her blade as of now. The only problem would be the file size, it will work fine with Riivolution but not with the file replacement code.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ♤♡◇♧ on July 19, 2010, 04:26:09 PM
Okay, I really need to learn this stuff. Because I have no friggin' clue what you're talking about, other than replacing Diddy Kong.

lol I'm so dumb.

Anyway, wouldn't we need to actually finish the moveset first?

Also, are you sure that if we port it, the Lightning model wouldn't become inanimate or do strange things?

I just want to completely sure there's no risking how far we've come by doing this, you know what I mean?

Also, how would I go about replacing Diddy Kong's voice with Lightning's? I've seen you need Riivolution for that. Is it complicated?
If we do the porting now, we won't have to deal with the annoying process of porting all the collision data and countless fixings of data.
And you would have a black sheet to create collisions.
And since we also port over the animations (in this case we could temporarily use Cloud Kong's animations), she will move and act like normal.
And I personally don't use Riivolution (I use USB-Loader with a modified ISO included the edited sound effects), I wouldn't know on how to use Riivolution (Sound effects are something to be done later or as last, since the process of doing them is hard).


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Hollow on July 19, 2010, 04:26:58 PM
Actually, porting isn't very easy, so maybe we'll stick with her texture and model hack from Mariokart. Also, ported models are usually very glitchy.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ♤♡◇♧ on July 19, 2010, 04:28:58 PM
Actually, porting isn't very easy, so maybe we'll stick with her texture and model hack from Mariokart. Also, ported models are usually very glitchy.
That's not the kind of porting I was talking about.
I was talking about placing the vertex made by Mariokart64n over another character.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Hollow on July 19, 2010, 04:33:36 PM
Oh.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 19, 2010, 04:40:37 PM
personallly I find the hair REALLY hard to look at.

Also I have never really tried this but how about replacing Ike's sword with wolfs blaster, retature it to look like her gun blade, then vertex it to its correct length? It would work out a lot better than her blade as of now. The only problem would be the file size, it will work fine with Riivolution but not with the file replacement code.


The hair and model is nowhere complete, but it's nice to hear something *cough* positive *cough* It's a miracle in itself the model works, and very proud where we are right now, thank you.

And how do you figure the blade will work better as Wolf's gun? We already have the sword  model from the game, too.

@ds22 You're right about the voice and everything, we can get to that later. However, I feel my gut is telling me to stick with staying on Ike for now. I just feel like something will go wrong.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ♤♡◇♧ on July 19, 2010, 04:52:14 PM
I can guarantee that is will not go wrong (at least not horribly, maybe only a few T-Poses, which can be fixed in PSA), but it's your choice if you want to port it over.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Scootaloo on July 19, 2010, 04:52:57 PM
personallly I find the hair REALLY hard to look at.

Also I have never really tried this but how about replacing Ike's sword with wolfs blaster, retature it to look like her gun blade, then vertex it to its correct length? It would work out a lot better than her blade as of now. The only problem would be the file size, it will work fine with Riivolution but not with the file replacement code.


The hair and model is nowhere complete, but it's nice to hear something *cough* positive *cough* It's a miracle in itself the model works, and very proud where we are right now, thank you.

And how do you figure the blade will work better as Wolf's gun? We already have the sword  model from the game, too.

@ds22 You're right about the voice and everything, we can get to that later. However, I feel my gut is telling me to stick with staying on Ike for now. I just feel like something will go wrong.

I didn't know u had the gunblade model from the game but just in case u can't get it to work there's a alternative right there. Or are you planing on using it as a model to shrink wrap the sword around or use it as a base and move verts manually?

The model is good but for the hair, perhaps you could flatten it a little? Make it closer to her scalp. That was the main gripe I had with it.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 19, 2010, 05:01:41 PM
We still have the bandanna to work with, MarioKart was talking about how he still had a lot to work with for the hair, he just released what he has so far.

@ds22
Well if you want to try, by all means you can. I'll send you a download link for the PAC, the FitMotion, and the texture. However, I ask you do not give the texture out. I mean it, MarioKartn_64 gave it to me so we could work with it, but he isn't finished with it yet. So DO NOT give it out.

Also, Hollow has made changed to the moveset, so you might want to wait on him.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ♤♡◇♧ on July 19, 2010, 05:05:04 PM
We still have the bandanna to work with, MarioKart was talking about how he still had a lot to work with for the hair, he just released what he has so far.

@ds22
Well if you want to try, by all means you can. I'll send you a download link for the PAC, the FitMotion, and the texture. However, I ask you do not give the texture out. I mean it, MarioKartn_64 gave it to me so we could work with it, but he isn't finished with it yet. So DO NOT give it out.

Also, Hollow has made changed to the moveset, so you might want to wait on him.
I promise not to give it out.
And I'll wait with the moveset.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 19, 2010, 05:10:03 PM
Okay, I still sent you the files though.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: xZedkiel on July 19, 2010, 05:46:12 PM
What if someone ported this:
(http://i64.photobucket.com/albums/h173/jewlecho/th_lrv5.jpg)
(http://i64.photobucket.com/albums/h173/jewlecho/lrv4.jpg)
onto a different character, or is it not possible.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 19, 2010, 05:49:19 PM
We already have the ACTUAL model of Lightning, why would we need that?


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: xZedkiel on July 19, 2010, 06:11:27 PM
Yeah I knew that, it was just a suggestion, gosh i'm sorry

And I made a comparison, and the vertex is better.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 19, 2010, 06:18:52 PM
Lol I wasn't being rude at all, just didn't understand why you put that. :P

I'm glad you're interested in this project. :]


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ♤♡◇♧ on July 19, 2010, 06:21:37 PM
Send you a PM.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 19, 2010, 06:23:40 PM
Got it, thanks. You could post the pictures here if you'd like. Or I'll just post them on the OP.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ♤♡◇♧ on July 19, 2010, 06:28:44 PM
Ok then.
(http://img830.imageshack.us/img830/8596/77178991.jpg)
(http://img835.imageshack.us/img835/6416/13328978.jpg)


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: xZedkiel on July 19, 2010, 06:32:30 PM
Lol I wasn't being rude at all, just didn't understand why you put that. :P

I'm glad you're interested in this project. :]
It's cool, I understand.

And of course, it's Lightning, I HAVE to be interested, Army of One ftw!

@pictures.

Naruto is the odd one out XD
Her back arches a liiiiiiittle too much there lol It looks pretty goodright now, well it's mariokart, that's all there's needed to be said.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 19, 2010, 06:34:40 PM
Haha yes! So you have the game!

Any moveset ideas you have, feel free to share! :happy:

Okay, so now we are officially porting it over Diddy Kong, but with Ike's bones, something like that.

I'm so anxious to try this out I can't stand it!


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: xZedkiel on July 19, 2010, 06:37:13 PM
Haha yes! So you have the game!

Any moveset ideas you have, feel free to share! :happy:

Okay, so now we are officially porting it over Diddy Kong, but with Ike's bones, something like that.

I'm so anxious to try this out I can't stand it!
No I don't have it, but I know people who have it so I can get suggestions from them and post them here okay?
I can't stop starin'at her back in that second picture, looks so flexible o.o


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 19, 2010, 06:38:34 PM
I know, I know, just keep in mind we're still in the VERY earlier stages of this PSA. Lightning is going to be awesome, we just have to keep at it.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: xZedkiel on July 19, 2010, 06:47:57 PM
I know, I know, just keep in mind we're still in the VERY earlier stages of this PSA. Lightning is going to be awesome, we just have to keep at it.
Will she still be flexible?    :af2:


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 19, 2010, 06:49:02 PM
I don't know, we're trying to make her animate completely properly..


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ラッキー★ヨーイ on July 19, 2010, 06:49:20 PM
can I test it too :happy:?


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: xZedkiel on July 19, 2010, 06:54:59 PM
K I posted on my facebook to gather ideas for this so expect some contributed ideas by today or tomorrow.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 19, 2010, 07:28:32 PM
lol you should add me on facebook then:

http://www.facebook.com/just.simply.justin

@Pwn
Download links are on the front page for the Ike beta. You'll get the gist of it. You can have the texture yet though, sorry.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Hollow on July 19, 2010, 07:35:51 PM
I'm back from running.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ラッキー★ヨーイ on July 19, 2010, 07:48:53 PM
why don't u make a rar file


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 19, 2010, 07:57:41 PM
Haha hey Hollow!

And because you've got the two files right there, and I'm lazy. :D


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ♤♡◇♧ on July 20, 2010, 07:32:05 AM
I'll try to port the all the moves from the FitIke.pac you gave me except the specials (and Final Smash).


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Hollow on July 20, 2010, 07:54:20 AM
I just learned how to make a fake graphic projectile, if that helps.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 21, 2010, 04:39:21 PM
What does that mean? lol for like, a gunshot?


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Hollow on July 22, 2010, 07:16:31 AM
If you want.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 22, 2010, 03:41:51 PM
Well, how does the PSA feel right now?

Were you able to do the Cure (charge into Cura/Curaga) move?

What about the Teleport Aero thing? Is there anyway you could post a video of the PSA? I won't get my Wii until Sunday. :/


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Hollow on July 22, 2010, 04:17:32 PM
I need someoneto test it, because my homebrew is gone, and I need to update it.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 22, 2010, 04:43:56 PM
Oh, right. So I'll make notes on every move in the moveset and see what we can change when I get my Wii on Sunday. :D Could you upload the files on here?


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Hollow on July 22, 2010, 04:45:01 PM
Yep. hang on.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Hollow on July 22, 2010, 04:50:28 PM
PSA (http://uploading.com/files/5ce5745e/FitIke.pac/)
Motion File (http://uploading.com/files/ccf55c81/FitIkeMotionEtc.pac/)


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 22, 2010, 05:00:38 PM
Okay, thanks. I download them now, and on Sunday, I'll devote the whole day to testing it. ^_^ I'm pretty excited, Hollow. :D


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ♤♡◇♧ on July 22, 2010, 05:05:10 PM
As much as I like porting things for you, I won't port everytime something is edited.
Or are you still doing it over Ike?


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 22, 2010, 05:09:04 PM
Well I mean, maybe you should wait until we're comfortable with the PSA. We have to test it and everything, you know? It's going to be a long process.

I understand what you mean though.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: tenkashi on July 22, 2010, 05:56:16 PM
you gave ike, a vagina boobs and possibly a period..o.o why...

jk it looks good.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 22, 2010, 06:32:04 PM
Haha thanks. I think. ;)


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Ninka_kiwi on July 22, 2010, 06:57:19 PM
i could make the wait animation pretty easily if you want i could do some animating.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 22, 2010, 07:07:49 PM
Do you understand exactly how I want the wait animation?

I don't want her as a stone, either, she needs to look alive. and every move she does would have to some how animate back into the wait animation with out looking strange.

What other projects have you done?


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Klophunk on July 22, 2010, 07:19:48 PM
Wow, this looks really badass. The face looks cool but I think her eyes need a little bit more work. But honestly, it's looking really good.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Ninka_kiwi on July 22, 2010, 07:29:30 PM
Meh I've just really helped with a couple of missalanious projects... For instance I helped with project flandre I added her wings. And some other stuff. If you need any help just ask I love helping out with projects like this.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 22, 2010, 09:10:51 PM
Okay, I just added you on IM so we can chat about what you can do.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Funzy <3 on July 22, 2010, 09:22:39 PM
i think it would be hard to make animations with out mariokarts model
it would seem weird


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 22, 2010, 09:31:31 PM
What are you talking about? The model is based off Ike, therefore, whatever animations we make with Ike, they will most likely work with Lightning.


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: Funzy <3 on July 22, 2010, 09:37:30 PM
I know that its just to me
Giving him attacks lighting has it just seems weird cause im not seeing lightning while doing it XD


Title: Re: Project Lightning - FFXIII - FIRST BETA UP! MODEL HACK PREVIEW! NEED TESTERS!
Post by: ethanrodgers223 on July 25, 2010, 01:45:47 AM
Updated the first post with colors and everything. makes it more appealing I guess.

I get my Wii tomorrow, so I can test it. :D


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: SiLeNtDo0m on July 25, 2010, 04:59:14 AM
If you want I could do all the CSP/Icon stuff for you?  It won't take long at all.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on July 25, 2010, 05:54:20 AM
If you want I could do all the CSP/Icon stuff for you?  It won't take long at all.

Hey, that would be great! Any chance you can make her name for the CSS too?

There's an image on the OP that I really like, and that could be what you use for the Icon and CSP.

So we'd need:

Her Name (for on her CSP, you know what I mean)
Her name (on her Icon)
CSP
Icon

Alright, that would be AWESOME! Thank you so much!!


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: SiLeNtDo0m on July 25, 2010, 05:56:46 AM
If you want I could do all the CSP/Icon stuff for you?  It won't take long at all.

Hey, that would be great! Any chance you can make her name for the CSS too?

There's an image on the OP that I really like, and that could be what you use for the Icon and CSP.

So we'd need:

Her Name (for on her CSP, you know what I mean)
Her name (on her Icon)
CSP
Icon

Alright, that would be AWESOME! Thank you so much!!

Sure thing ;)


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on July 26, 2010, 10:17:53 AM
Okay, I just got my Wii back and I'm home. So now I'm going to test everything out, and report what I think should change/stay, etc.


EDIT:

Alright, the moves so far, here's how I judged them.


Wait Animation: It looks pretty bad, not going to lie. Her legs need straightened out, her overall posture, too. Her left arm is too high for one.

Dash Attack: Doesn't have enough lag after wards, also doesn't seem to phase the opponent. Needs to be more of a push away move like Ike's Dash Attack.

AAA: This move needs, I don't know, "Slash" properties? Like whenever Marth or Link slashes. It feels like a club. Overall, not bad.

Forward Tilt: WAY to fast. Needs to be a bit slower.

Uptilt: Needs to be more like, of a lifter. Don't really like the animation.

Downtilt: I have no idea what's going on. This move needs to be an actual backflip, not the midair jump animation, also needs to be higher off the ground. this move needs to look like Zamus' Down B, just shorter, and As she's in the air, fire a shot where she was standing.

Upsmash: Love the animation, but it needs to be more of a "Rising Slash" Like she stands still a bit and the sword does the work.

Downsmash: Totally forgot to try it, I will later.

Back Midair: Nice move, just needs more lag, I think her air game feels too airy. She just needs more weight to her, like Link.

Up Midair: Love how the hit comes out late! I love this idea!

Nair: This move made no sense to me, I really didn't understand it. We need to fix it somehow, just make it one swing. It seemed to comeout very late.

Fair: This move didn't come out right either. I'm not sure what was wrong, I think you need to test these too. :P

Those were the only moves I tried out because I noticed they were different.

All in all, you did a great job with your work for a first try!

@Hollow
Did you ever do Cure/Aero? Or work on any other moves? Because I tried cure, and she just did Ike's Counter animation without any effects or sounds, and nothing happened.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: raykoojo on July 26, 2010, 11:18:20 AM
the down smash was completly the same when  i tried it


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Hollow on July 26, 2010, 01:12:24 PM
Yeah, I just realized what I did wrong. I fixed it now.

http://uploading.com/files/25d426cf/FitIke.pac/
Use with the existing moveset.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on July 26, 2010, 08:52:09 PM
Okay, I'll download it and check it out.

EDIT:
@Hollow
I tried the Down B. There's no green effect/magical effects and the move heals instantly. You can't charge it either. I'm sorry if I wasn't really clear about it.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Hollow on July 27, 2010, 07:56:02 AM
I'll ask someone how to charge an attack, because I've never done that before. Um, about the green glow, I just realized that I made it transparent, so that's fixed. Also, i made Aero different.
It's his jump animation, and he turns invisible and intangible, then a big electric spark follows him where he goes while invisible, and it does damage to anyone who touches it.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on July 27, 2010, 08:08:20 AM
I ask someone how to charge an attack, because I've never done that before. Um, about the green glow, I just realized that I made it transparent, so that's fixed. Also, i made Aero different.
It's his jump animation, and he turns invisible and intangible, then a big electric spark follows him where he goes while invisible, and it does damage to anyone who touches it.

Aero sounds completely bad ass, Hollow!

Also, is there any chance you'll WANT to work on the rest of the moveset? Because I mean, I tried it out, it's not that great so far. It's not Sumire's fault, he couldn't test it out.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Hollow on July 27, 2010, 08:10:05 AM
I'll tweak the moveset however you want. It's your PSA, after all.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on July 27, 2010, 08:15:20 AM
Well I mean, the idea for the moveset is on the OP. So I guess you can go from there. It's pretty detailed. ^ ^

Also, I want you to put your own ideas into it, Hollow. YOU are doing the work, after all. If you have any ideas, share them!


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Hollow on July 27, 2010, 08:21:01 AM
I don't have very many ideas that you would like. Plus, I don't know lightning very well.

I'll go watch some lightning videos to find some cool moves I could put in there.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on July 27, 2010, 10:36:17 AM
You don't know if I won't like them sweetie, just share them. ^ ^

And you don't have to look up any videos, the moves are on the OP, but I mean, if that helps you out, more power to you. Any chance you can make her battle pose look decent? It's on the OP, too.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Hollow on July 27, 2010, 12:17:46 PM
I revamped the wait pose, because it looked really bad. Here's what it looks like now:

(http://img835.imageshack.us/img835/3711/waitpose.png)


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on July 27, 2010, 12:31:27 PM
Her back needs arched WAY more. Her feet also face the front, not the side. It's just like she's standing with one foot infront of the other (left foot first) and her body is just kind of turned.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Sajiao Omelette on July 27, 2010, 02:12:52 PM
Back from camp! So... what do I do now?

EDIT: I'm really sorry that I left without any warning at all, and the moveset is terrible because I couldn't test it at all, but think i can improve it. A lot of the moves only have animations done and not PSA, so they're weird because they're only half done. I guess if you want it to be over Diddy Kong, that's alright, because I'd be fine with whatever. I can make Aero and Cure and all that stuff, I'm pretty sure all of the moves are within my skill level. I just have to say that I'm sorry for leaving so suddenly for a long time and leaving behind a piece of crap for you guys to work with.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on July 27, 2010, 10:22:42 PM
Haha you're fine! At least you left us something!

Hollow is going to help us out on the PSA; he's far more experienced, but don't worry, it's a mutual effort.

He's also working on Aero and Cure. For Aero, he's making her Teleport and then leave a trail of sparks behind. It's not exactly Aero, but I'm fine with it. Sounds awesome.

We're going to keep it over Ike for now. Once the PSA is COMPLETELY FINISHED, we'll port it over Diddy Kong, but that's FAR away, most likely a year from now.

I posted above what moves I tested out, and what needs to be worked on.

Hopefully we can get the Wait animation to look better than it is, she looks awkwardly posed.

Fire (Firaga) and Thunder (Thundaga) need to be chargeable above all.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Sajiao Omelette on July 28, 2010, 03:05:15 PM
I don't really understand how Cure is going to work... how do you charge it? I mean, how would you charge it in-game, not code-wise?

Is it like doing Cure once but not curing yourself is one charge? And then after some number of charges, you can use the move?

I kinda see it working like this:

Pressing down-B makes you use Cure. At the very beginning, it'll add one to your charge level. If you press down-B a second time during the animation, then you'll heal right then and your charges will drop to zero, but you'll still have to wait until the end of the long animation.

The graphics could be something along the lines of Pit's entry GFX but retextured green, or if that's unavailable, I'm sure something else would work well, too. The second down-B press wlll bring up some sort of green or blue-ish glow, maybe 1F or something?

Also, I think to charge Fire and Thunder, it should be more of a traditional smash-charge-ish kinda thing, where you hold it for as long as possible and the maximum charge is Firaga or Thundaga, and it'll let go automatically when you reach that point. Both of these moves are definitely doable, but anyone can change it if they don't like it.

Also, I can have lot more experience than it looks...  :srs:


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Hollow on July 28, 2010, 03:18:47 PM
Yeah, i've never done any charging yet, so you have the experience here.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Sajiao Omelette on July 28, 2010, 03:44:49 PM
Where can I get the latest files to start work on this again? Are they just the most recent links in this thread or have they been updated since then?

Also, I'll start working on CSS stuff for people using ASF1nk's various CSS's now.

EDIT: Done!

You have a choice of one of 5 different pictures for the portrait and 2 for the little picture:

(http://i936.photobucket.com/albums/ad207/arrowrain/LightningBlue2CSS.png)(http://i936.photobucket.com/albums/ad207/arrowrain/LightningBlue1CSS.png)(http://i936.photobucket.com/albums/ad207/arrowrain/LightningRedCSS.png)
(http://i936.photobucket.com/albums/ad207/arrowrain/LightningBlue2CSS-1.png)(http://i936.photobucket.com/albums/ad207/arrowrain/LightningBlue1CSS-1.png)(http://i936.photobucket.com/albums/ad207/arrowrain/LightningRedCSS-1.png)
(http://i936.photobucket.com/albums/ad207/arrowrain/LightningPortrait5.png)(http://i936.photobucket.com/albums/ad207/arrowrain/LightningPortrait4.png)(http://i936.photobucket.com/albums/ad207/arrowrain/LightningPortrait3.png)(http://i936.photobucket.com/albums/ad207/arrowrain/LightningPortrait2.png)(http://i936.photobucket.com/albums/ad207/arrowrain/LightningPortrait1.png)

(http://i936.photobucket.com/albums/ad207/arrowrain/MenSelchrChrNm331.png)

I couldn't find where to get the background for his purple Brawl- CSS, though...

If you want them, just right-click on them and go to Save Image As.

EDIT 2: Oh yeah, the down tilt animation is really ZSS's down-B, so there should be a definite flip of some kind... is Moves Character not checked? I think I forgot about it.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on July 29, 2010, 12:38:24 AM
I don't really understand how Cure is going to work... how do you charge it? I mean, how would you charge it in-game, not code-wise?

Is it like doing Cure once but not curing yourself is one charge? And then after some number of charges, you can use the move?

I kinda see it working like this:

Pressing down-B makes you use Cure. At the very beginning, it'll add one to your charge level. If you press down-B a second time during the animation, then you'll heal right then and your charges will drop to zero, but you'll still have to wait until the end of the long animation.

The graphics could be something along the lines of Pit's entry GFX but retextured green, or if that's unavailable, I'm sure something else would work well, too. The second down-B press wlll bring up some sort of green or blue-ish glow, maybe 1F or something?

Also, I think to charge Fire and Thunder, it should be more of a traditional smash-charge-ish kinda thing, where you hold it for as long as possible and the maximum charge is Firaga or Thundaga, and it'll let go automatically when you reach that point. Both of these moves are definitely doable, but anyone can change it if they don't like it.

Also, I can have lot more experience than it looks...  :srs:

Cure is a charge move, Like Samus's B or Donkey Kong's B. However, they're are three charge stages based on how long you hold: just like Samus' B is gets bigger the longer you charge. Cure heals 5% if you charge for 3 seconds.. If you charge for 5/6 seconds then release, 10% is healed, and if you charge 10 seconds (think Ike's fully charged B) it heals 60%.

HOWEVER, the heal shouldn't happen as soon as B is pressed. It needs to happen as soon as its RELEASED.

If you can't do it that way, your way sounds fine. I just would like some kind of originality in this project from me, because it doesn't even feel like my idea anymore. :/ I'm trying to learn how to PSA so I can at least help a little.

I hope that makes things easier to understand.

Also, awesome CSS pictures! But could you a NORMAL CSS Icon? Oh her face in the THIRD CSP Picture?


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Hollow on July 29, 2010, 07:17:03 AM
Well, 60% healed is kinda....um....overpowered, I'd say. I mean, maybe 20% or even 30%, but I think 60% is too much. After all, this isn't a Super Onslaught.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on July 29, 2010, 07:22:09 AM
Yeah, true. but I wanted it to play off as High Risk, High Reward. Letting yourself stand still for 10 seconds is a HUGE risk, dont you think? But I guess 30% is fine.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Sajiao Omelette on July 29, 2010, 03:23:25 PM
Cure is a charge move, Like Samus's B or Donkey Kong's B. However, they're are three charge stages based on how long you hold: just like Samus' B is gets bigger the longer you charge. Cure heals 5% if you charge for 3 seconds.. If you charge for 5/6 seconds then release, 10% is healed, and if you charge 10 seconds (think Ike's fully charged B) it heals 60%.

HOWEVER, the heal shouldn't happen as soon as B is pressed. It needs to happen as soon as its RELEASED.

If you can't do it that way, your way sounds fine. I just would like some kind of originality in this project from me, because it doesn't even feel like my idea anymore. :/ I'm trying to learn how to PSA so I can at least help a little.

I hope that makes things easier to understand.

Also, awesome CSS pictures! But could you a NORMAL CSS Icon? Oh her face in the THIRD CSP Picture?

I can definitely do it that way; in fact, I think I've written a guide on how to do charges that way...

And your way makes more sense, so I can do that.

Wasn't Silent Doom making the normal CSS stuff...? I guess I can do it myself, though.

EDIT: I don't know the fonts that you use for those things... so I don't think I can do it.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Aafyre on July 29, 2010, 04:23:06 PM
I just wanted to say that this is looking great so far! The only thing I'm worried about is the Cure move. If you are playing in a large stage like Hyrule Temple and use it as soon as you kill someone, it might be a bit overpowered to heal that much.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Sajiao Omelette on July 29, 2010, 09:59:59 PM
So... where are the lastest files for the moveset so I can start working again?

Or do I just download the latest links in the thread? Sorry if the answer to this question is really obvious... >.>


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on July 29, 2010, 10:50:41 PM
You're fine. Hollow has the files, you'll need to ask him. He just finished Aero.



Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on July 31, 2010, 06:58:02 AM
Hey guys, I just thought of something. Would we be able to port her actual game animations into Brawl? Like what the Lloyd team is doing? I'm sure we could, and then even more like Lightning. :D

What do you think?


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Sajiao Omelette on July 31, 2010, 10:03:44 AM
I'm oretty sure that that isn't going to work at all...

CHR0's work with MDL0's, which only come from Wii games made by Japanese companies, for the most part.

Because FFXIII is on the Xbox 360 / PS3, there's no way it has MDL0's (or else we'd be using Lightning's real model imported by now), and there's even less chance that a game with MDL0's has CHR0's, so I'm pretty sure it's a no, unfortunately.

EDIT: After reading the original description of Aero, it sounds like it would be a lot like this (http://www.youtube.com/watch?v=fVLhdwkBvhY) move, right? (0:27 in the video) Soren rides a cloud for a set period of time, and you can use the control stick to move around freely. It's a good recovery, but risky because you're really vulnerable.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on July 31, 2010, 03:47:07 PM
Well, Aero is already completed so to speak. Hollow made it like a teleport move, and I prefer that. (: Lightning jumps at a blinding speed anyway, so it sounds awesome.

Also, not to be rude at all, but Lightning's Wait animation shouldn't be hard to do. If you have been watching videos enough, you'd see that she's really laid back in her animation.

In this video its REALLY easy to see her wait animation.

http://www.youtube.com/watch?v=VPsb-J74L2Q&feature=fvsr



Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Sajiao Omelette on July 31, 2010, 04:33:48 PM
Yeah, I saw it (that exact video, too), but it didn't turn out so well... I guess I'm not that good with animations... :P

I can't make them from scratch, but I can usually find a good starting base. Where did Hollow start to make his waiting stance?

Also, I finally got around to seeing the move critiques...

Alright, the moves so far, here's how I judged them.

Wait Animation: It looks pretty bad, not going to lie. Her legs need straightened out, her overall posture, too. Her left arm is too high for one.

Yeah, I agree here... I can't make animations from scratch very well...

Dash Attack: Doesn't have enough lag after wards, also doesn't seem to phase the opponent. Needs to be more of a push away move like Ike's Dash Attack.

Uh... I think this is one of those moves with the animation but no PSA yet... which would be why there was no hitbox.

AAA: This move needs, I don't know, "Slash" properties? Like whenever Marth or Link slashes. It feels like a club. Overall, not bad.

I guess I forgot to change the flags from Ike punching to Ike actually slashing... sorry, I'll fix that.

Forward Tilt: WAY to fast. Needs to be a bit slower.

Thanks for testing out the speeds of moves and whatnot! Now I know what I need to slow down.

Uptilt: Needs to be more like, of a lifter. Don't really like the animation.

Got it, I've got a lot of animations on hand for upwards slashes. The hitbox was supposed to be a lifter though...

Downtilt: I have no idea what's going on. This move needs to be an actual backflip, not the midair jump animation, also needs to be higher off the ground. this move needs to look like Zamus' Down B, just shorter, and As she's in the air, fire a shot where she was standing.

It is Zamus's down B, actually, it's just that I forgot to check Moves Character, so Ike doesn't move at all. I'll fix that as soon as possible.

Upsmash: Love the animation, but it needs to be more of a "Rising Slash" Like she stands still a bit and the sword does the work.

Got it, I'll use another animation.

Downsmash: Totally forgot to try it, I will later.

Someone said the down smash was still exactly the same; this is because I didn't PSA anything for any of the smashes yet.

Back Midair: Nice move, just needs more lag, I think her air game feels too airy. She just needs more weight to her, like Link.

I'll change her aerial gravity to Link's, then. Samus's air game is pretty airy, so I guess that's why Lightning felt like that.

Up Midair: Love how the hit comes out late! I love this idea!

I didn't PSA anything for this move yet... so it has the timing of Ike's slow up air with the animation of Marth's fast up air, which wasn't what I wanted, but it worked out great!

Nair: This move made no sense to me, I really didn't understand it. We need to fix it somehow, just make it one swing. It seemed to comeout very late.

Hmm... that's strange... it was supposed to be just like Zamus's neutral air, but thanks for telling me!

Fair: This move didn't come out right either. I'm not sure what was wrong, I think you need to test these too. :P

Hmm... the animation was supposed to be Marth's up B, but without moving upwards. It looks fine in Brawlbox, but I'm not sure what would be wrong with it in game... I don't really have access to a Wii, but I'll be sure to try them out soon.

Those were the only moves I tried out because I noticed they were different.

All in all, you did a great job with your work for a first try!

Thanks! And thank you for testing it out for me!

EDIT: Where did Hollow go...?

EDIT 2: I'm not waiting for him, I'll just copy and paste my changes onto his files after I'm done with what I have.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ラッキー★ヨーイ on August 03, 2010, 10:33:03 PM
do u have fira for moveset if not how about B> is fira?


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on August 04, 2010, 09:41:59 AM
No, >B will be Thundara (Thundaga). B is Fire (Firaga)


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ラッキー★ヨーイ on August 04, 2010, 05:18:32 PM
oh sorry forgot about thundra


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Sajiao Omelette on August 04, 2010, 05:38:36 PM
So... while I work on the A moves for a bit, any suggestions for an entry or something?


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on August 04, 2010, 07:16:05 PM
Well, how about she either:

Drops from the sky, stands. Very simple.

Or she appears out of a thunderstorm or something.

We need to get down her battle pose first. I cannot stress that enough. If it's not perfect I'll [censored] about it til kingdom come. xD


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Sajiao Omelette on August 04, 2010, 08:21:57 PM
I'll... er... try to improve it then...

The first entry would be really easy to do... just Fox or Falco or whatever's entry except without an Arwing.

The way it is right now, it looks like Lightning has a lot of range, but not power or speed as much. What do you think I should do to change that a bit?

EDIT: Can you PM me the costume? I swear I won't give it to anyone...


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: TheShyGuy on August 04, 2010, 10:05:24 PM
can I help out with animations, how many of them are done right now anyways? 


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Sajiao Omelette on August 04, 2010, 10:26:41 PM
Uh... I'm kinda winging it as I go, actually...

But right now, the main problem with the animations is the Wait stance (sorry, again). You can download the animations from the most recent download posted in this thread, because I haven't changed the Wait stance, and I don't know what Hollow is up to at all...

There's not really a need for animations because it's not a model import or anything like that, I guess. But feel free to make any animations that you want, in case you read the description to a move and you can make a fitting animation.

There's already an animation for every move, I think...

I'll list the move and the animation that I'm using for it. (Some of the moves may not fit their description on the OP anymore).

Wait: I started with one of ZSS's win poses, but it's pretty different now...

Jab: I don't really remember, but I think it's Pit's first jab, Zelda's Swing1, and then Marth's SpecialS2Hi.

Forward Tilt: Zelda's Swing2

Up Tilt: I don't remember... but it was a Beam Sword swing...

Down Tilt: ZSS's down B

Forward Smash: Ike's Swing4, edited the beginning so there would be two slashes instead of only one

Up Smash: Ike's FinalStart

Down Smash: Ike's SmashThrowF

Neutral Air: Marth's neutral air

Forward Air: Marth's up B, with the TransN movement removed

Back Air: Marth's back air

Up Air: Marth's up air (yes, I like Marth's animations)

Down Air: Still Ike's down air, not sure what the PSA or animation will be

Actually, here's my downloads. It has the A moves mostly completed, but the automatic jump hasn't been fully coded yet and the down tilt isn't finished either. Also, the B move is the down tilt, but I'll obviously change that later.

Animations (http://www.mediafire.com/?3e3ffz6n17vqnee)
Moveset (http://www.mediafire.com/?sevddf24zk21yrv)

Thanks for offering to help!


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: TheShyGuy on August 04, 2010, 10:33:33 PM
I'll dl it when I get on a computer, I'll probably do some random animations since you have it all planned out.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Sajiao Omelette on August 04, 2010, 10:42:57 PM
If you can, please revamp the wait animation!

And there's always room for change...


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: TheShyGuy on August 04, 2010, 10:48:43 PM
k I will...as soon as I get on my computer...


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Sajiao Omelette on August 05, 2010, 12:49:53 PM
Hmm... I don't know of you'll like this, especially because it's my fault, but some of the move placements don't make that much sense, so how about we make the down smash Cure, the down B the flip, and the down tilt Blitz?

I can make the down smash charge 10 seconds (I think), and I think it would make more sense.

What do you think?


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on August 05, 2010, 03:32:52 PM
No, I'm sorry. But the moves are staying the way they are, not to be rude. Cure is a "special" move. I don't like PSAs with Upsmash being "meteor" or things like that - it's a special move.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Sajiao Omelette on August 05, 2010, 03:43:51 PM
I'm perfectly fine with that, and I think keeping the B moves all magic and the A moves all non-magic makes a lot of sense.

But I think Blitz should be the down tilt, and we need a new down smash... what was your original down smash idea?

Just the down tilt being a special-ish flip move seems... weird to me.

But yeah, Cure should stay the down B.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: junior139 on August 05, 2010, 04:22:13 PM
it wont let me download the Psa link is broken it says can sum1 send it to me plz ^_^


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Sajiao Omelette on August 05, 2010, 04:43:45 PM
The links that I posted on the page right before this work fine for me.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: junior139 on August 05, 2010, 05:08:16 PM
ill check didnt see that


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on August 05, 2010, 05:37:45 PM
Well, maybe Ravage. It's Blitz when a Ravager is present in your party. The only difference is it's stronger, and they jump up just a tad (think Falco's short hop, REALLY close to the ground) and spin while jumping, then they swing their weapon with more power behind it when they land. When they land, they don't spin while on the ground. It's like a roundhouse in a way. You spin BEFORE you kick because it builds power.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Sajiao Omelette on August 05, 2010, 05:48:20 PM
That's perfect! :)

I don't know if this sounds like a good idea or not, but I think Fire could be like PK Fire, maybe? She throws a little spark, and when it comes into contact with an enemy, then the fire explodes. Of course, unlike PK Fire, it can be charged.

Should the aerial version of Fire be like Ness' PK Fire (fires at a downward angle)? Or should it push you back like Lucas'? Of course, it could be none of the above, too.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: TheShyGuy on August 05, 2010, 06:11:05 PM
is that wait animation fine?

also, i was looking at the animations you did sumire and i noticed that attack 11 and 12 have other characters translations... you know you can fix that in like 2 seconds right?


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Sajiao Omelette on August 05, 2010, 06:14:16 PM
Yeah, using the new Brawlbox modset, right? The new animating feature is awesome!

And your animations are super awesome, too... they're perfect! The whole breathing thing is amazing! Let's see if ethanrodgers223 likes them, too.

I think I'll go with the first one...

Thanks a lot!


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: TheShyGuy on August 05, 2010, 06:17:41 PM
yeh the new brawlbox modset is great, but i mean you could have fixed the translations simply by copying frame 0 to 1. Copy frame 2 to 1 and done.   

Thanks for the feedback

i made a few custom animations on snake a long time ago(since hes the easiest to animate imo) and now i can put them on other characters =p....


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Sajiao Omelette on August 05, 2010, 06:29:22 PM
Oh... I don't usually do the frame 0 -> 1 and then 2 -> 1 thing because sometimes, it results in some weird stuff... but I do it if there's a huge change like Ike and Lucas or something.

I'm not too good at animating... I wouldn't really know who is easier to animate than who, but Ike is pretty hard because his cape has a ton of bones and his cape sometimes sticks through his body, but you can rotate his sword only because it usually has no keyframes, and because the player sees the sword movement first and foremost, you can just animate the sword and it'll look nice.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: TheShyGuy on August 05, 2010, 06:47:45 PM
i forgot to tell you that i didnt animate the cape because lightning doesn't have one... basically check off polygon 127 and 129 when you view them.

if you want to animate his cape, then just make the regular animation. Then when it looks nice, do the cape animation, should make animating it easier.

Your kinda right about the player only seeing the sword(glow)...but having a bad animation would take away from how good it is...

are there any other animations i should help work on?....i should really finish up sora...but i don't feel like looking for vids for the moves that i don't know....o well ill finish him up soon =p....


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on August 05, 2010, 08:10:32 PM
Fire (Firaga) doesn't need to be changed. I like the original idea you had - that it's chargeable, and travels along the ground.

How I think it should work is this:

First of all, if an enemy comes into contact, it explodes. that's where the damage is dealt.

Secondly, charging DOES not effect distance - just power.

And how will I see the new animations? Haah.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on August 05, 2010, 08:35:10 PM
Okay, I got your message!

In the first wait animation, I love how the arm and back are arched, you got that perfectly. I also like the realism from the "breathing".

But, I also love the footing the the second wait animation.

SO ALL THAT SHOULD CHANGE:

Make the arm in wait 2 as high as in wait 1. Overall, perfect. I'm so excited you're working with us! Anything else you might want to work on, would be her B moves.

I'll look up some videos for you later, promise. Thank you so much!


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Funzy <3 on August 05, 2010, 09:05:24 PM
Reading you guys progress makes me want to help :srs:


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on August 06, 2010, 01:36:08 AM
Lol aw! It's SO exciting! I never dreamed this would happen. Now we actually have her model in the game, with a great, great team put together. I couldn't ask for anything better!


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Funzy <3 on August 06, 2010, 01:41:56 AM
Thats awsome :3 cant wait till its done


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Hollow on August 06, 2010, 08:06:46 AM
Yeah. I have a lot of explaining, huh?


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on August 06, 2010, 12:36:38 PM
Lol what do you mean?


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on August 08, 2010, 07:12:26 PM
*cough* Hollow?


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Hollow on August 08, 2010, 07:19:59 PM
Yeah. Well, to put it simply I'm not allowed to be where the computer is in the house. My dad got pissed at something and I can't go in that room again. I'm only on because he's not home.
So, have I been replaced? I understand. I would replace me, too.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Sajiao Omelette on August 08, 2010, 08:00:52 PM
You haven't been replaced at all...

Personally, I'm happy that I finally know where you went, but sad because you can't use the computer...

I've had computer access everyday, but I was totally slacking, so I'm a lot more at fault than you are.

That reminds me... I better start working again...

Maybe you should check with ethanrodgers223?


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on August 09, 2010, 07:40:55 AM
You act as if I don't read this thread myself, Sumire. :P

That's okay Hollow, that's okay. We can work past this. You're still apart of this team in whatever way you want to be. :)


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Sajiao Omelette on August 10, 2010, 02:50:59 PM
If anyone (Hollow) knows how to do the up smash (if the strike hits, then you go into an automated jump), then can you please help? I'm having a lot of trouble on this one...

After the strike hits, instead of a jump, Lightning just tries to jump but then lands immediately. Does anyone know how to fix it?

I looked at Zero's down smash code and tried to do something similar, but it's not working.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Hollow on August 10, 2010, 03:27:42 PM
If anyone (Hollow) knows how to do the up smash (if the strike hits, then you go into an automated jump), then can you please help? I'm having a lot of trouble on this one...

After the strike hits, instead of a jump, Lightning just tries to jump but then lands immediately. Does anyone know how to fix it?

I looked at Zero's down smash code and tried to do something similar, but it's not working.
if hitbox connects
change subaction: (um..whatever one the jump squat is, because that will bring you into the jump subaction)
end if

I'm not sure, but that's the best I can come up with.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Sajiao Omelette on August 10, 2010, 03:28:41 PM
I tried that, it doesn't bring you into the jump subaction. He just squats and goes back into Wait1. I also tried going into the JumpF subaction, and he just did the jump animation and didn't leave the ground, even after using 08000100: 0-5 and upward momentum.

I also tried Change Action: A and Change Action: B, and that didn't work.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Hollow on August 10, 2010, 03:30:33 PM
I tried that, it doesn't bring you into the jump subaction.

I also tried Change Action, and that didn't work.
You went to JumpSquat? I'm not sure there's any other way. I'll ask around.


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: Sajiao Omelette on August 10, 2010, 06:57:27 PM
Nah, I got it, sorta, using a ghetto fix with momentum and stuff instead of a jump.

So here's the newest version, all A moves are pretty much finished. I just need to add some more range on the down smash and down tilt and the A moves should be done.

Just remember that the B move got messed up in the process, and it's easily fixable, so in your review of this latest version, do not factor in the neutral B move.

Moveset (http://www.mediafire.com/?ax36hp3cdtk15fi)
Animations (http://www.mediafire.com/?43192qa2ji0iz53)

Sorry for getting so little done so slowly, I split most of my time between:

1. Work
2. Sin and Punishment 2
3. Summer homework
4. Slacking in front of the computer
5. Trying to make a rotating stage
6. Trying to port characters over others
7. Trying to get vertex hacking to work
8. Trying to extract BRRES's from ARC files
9. Slacking in front of the computer

EDIT:

10. Lightning


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ラッキー★ヨーイ on August 10, 2010, 07:43:27 PM
whens it gonna be released?


Title: Re: Project Lightning - FFXIII - OP UDATED!!!!****
Post by: ethanrodgers223 on August 10, 2010, 11:07:49 PM
When we are finished with it. there's not going to be a rush.


Sumire, you make me happy! :D Downloading now! :3 Going to test!

EDIT:

Tested.

I'm SO HAPPY! ^_^ GREAT WORK, TEAM! *cough Sumire cough*

Okay, now, I tested everything, and I'll do what I did last time, analyze each move somewhat (things that are in RED should be worked on next):

First off, we are going to use the Wait 2 animation shyguy made. I like it better, looks more like the game version. Hopefully it won't be too hard to change the animations back to this one after each move.

A A A Combo - Good for now. Still feels somewhat tacky. What I want to do is be able to make this flow perfectly, like two slashes, and a spin and bringing down the sword with both hands as the last hit. Still, good for now. Thanks for making it "slash" instead of CLOBBERIN' TIME!

Dash Attack - Doesn't seem to phase opponent yet again. Maybe we can make her slide?

Forward A - Still, WAY too fast, this move needs more start up lag.

Up A - Awkward, but does the job.

Down A - Looks like she tries to jump and doesn't, and an attack comes out. Not sure what you tried to do there.

Up Smash - LOVED IT! It works perfectly! The jump thing actually works just fine. The animation is perfect, and the effects are too. Everything but one thing about this move made me flail with joy - I think if you don't charge the move at all, you shouldn't jump. It was annoying hitting a person and automatically jumping a certain height: I couldn't reach them. Still awesome, awesome, awesome!

Down Smash - See Down A.

Forward Smash - WOW! Amazing idea of a double-hitting Sparkstrike! The animation needs perfecting, but still pretty much flawless. Didn't seem like a useful kill move, try to think of Zelda's Forward smash in terms of Power.

Nair: This is nice, but we need to take out the first hit - I like the idea of this move being SOMEWHAT like Peach's Nair: GTFO move. I still want the animation of this move, just the last hit.

Dair: Needs to be something original, however, it was fun too use this move on Marth (who I tested against) because he'd be knocked in the air as I landed, giving me time to charge Launch a bit so I could hit him again, jump, and lead into Uair. The feeling is so great! Haha. Maybe change into something like Link's Uair, but opposite direction. Idk.

Uair: Don't like how we are mainly using Marth's animations: however, this move first perfectly, as she does this in the game. Nice work.

Bair: Still the awesome GTFO/Main move I used.

Fair: Much improvement! Comes out quick and pushes them away. Nice.

B: DON'T PUSH IT! However, we need to get started on having at least SOMETHING for specials. I like the original idea you had for Fire.

Forward B: Same as above.

Up B: If Aero is too hard, we can do Watera. Something like Squirtle's Up B.

Down B: Starting to think Cure is over powered, no matter how awesome. I'd still like to try it though, if not, Maybe Ruin? Projectile, something like Falco's Blaster: Stuns you. Also thinking about Maybe Putting Daze/Pain/Fog here. Daze renders you incapable of doing anything for a very short period of time, so maybe like Mewtwo's - you have to be dead on close.

In conclusion, GOOD GOOD WORK! I'm so proud we've gotten this far! GO PROJECT LIGHTNING! *high fives*


Title: Re: Project Lightning - FFXIII (Could a MOD move this to the PSA section now? ^_^)
Post by: Sajiao Omelette on August 11, 2010, 09:06:45 AM
Thanks for testing for me! I'll get to fixing them... Right after I'm done with my first stage (sorry there).

The down tilt was supposed to be Blitz, so Lightning spins around, but it's a GTFO move, so I made it fast... I'll try to find some sort or compromise.

The down air is still unchanged, so it wasn't very original...

Sorry for using so many of Marth's moves, but they fit...

No move is too hard for Sumire! Within reasonable boundaries, at least. I can make Aero and Ruin or whatever you say, as long as I have a good idea of how it's going to work.


Title: Re: Project Lightning - FFXIII (Could a MOD move this to the PSA section now? ^_^)
Post by: TheShyGuy on August 11, 2010, 02:46:04 PM
hey sumire and ethan... sorry i haven't made any more animations....been busy....  but i will make some more later =p...might do blitz and her basic attacks(commando) or something....also instead of ruin, how about ruinga? 


Title: Re: Project Lightning - FFXIII (Could a MOD move this to the PSA section now? ^_^)
Post by: Sajiao Omelette on August 12, 2010, 03:56:55 PM
I have to admit now that I've never played this game, so that's why I have to look up all the videos... so can you describe the move? Sorry for not knowing what it looks like or what it does, but it helps me make the move.

And I haven't really said what animations we need or anything like that... really, just make any animations you want. Blitz, Commando, Ruinga, Army of One or whatever, you can make anything you want. You can make animations for moves that are already done, too, because it's really easy to just change the timing in PSA and whatnot.

Thanks for helping the project!


Title: Re: Project Lightning - FFXIII (Could a MOD move this to the PSA section now? ^_^)
Post by: ethanrodgers223 on August 12, 2010, 10:45:55 PM
xD Commando isn't an animation, it's a job class. The job classes are:

Commando (Physical Attacks)
Ravager (Magical Attacks/Spells)
Saboteur (Status Aliment Spells; "Poison")
Sentinel (Defender, take hits and makes all enemies attack them and only them)
Synergist (Status Boosting Spells; "Protect")
Medic (Healer; "Cure)

We want to just focus on Lightning's MAIN classes:

Commando, Ravager, and Medic.


Title: Re: Project Lightning - FFXIII (---)
Post by: Miacis on August 14, 2010, 12:48:09 PM
Moved to the Main board. You got a PRRRROMOTION.  ;D

Feel free to put anything in the parenthesis of the title now that it's moved. Like ... version progress and stuff. :P


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 14, 2010, 01:36:59 PM
Thank you very much! :)

Now to get some work done... hopefully. :P


Title: Re: Project Lightning - FFXIII (---)
Post by: ninja_cupcakes on August 14, 2010, 06:47:11 PM
Here are some CSPs I made for you ;)

(http://a.imageshack.us/img7/8505/lightningcsp01.png)(http://a.imageshack.us/img836/2199/lightningcsp02.png)(http://a.imageshack.us/img831/2138/lightningcsp03.png)(http://a.imageshack.us/img227/1536/lightningcsp04.png)(http://a.imageshack.us/img230/4733/lightningcsp05.png)(http://a.imageshack.us/img266/5269/lightningcsp06.png)(http://a.imageshack.us/img440/1342/lightningcsp07.png)(http://a.imageshack.us/img580/5968/lightningcsp08.png)

And of course, the one you requested!
(http://a.imageshack.us/img706/5783/lightningcsp09.png)




Title: Re: Project Lightning - FFXIII (---)
Post by: raykoojo on August 14, 2010, 08:52:50 PM
hey ethanrogers i wanted to help out since the beginning but i couldn't. Now i can. I'm a really big FFXIII fan and i know the game very well. Things that need testing I can help out with so you can get it like the way she is.


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on August 14, 2010, 11:16:48 PM
Haha, thanks! the csp look awesome!

And raykoojo, whatever you'd like to help out with is fine. :)


Title: Re: Project Lightning - FFXIII (---)
Post by: raykoojo on August 15, 2010, 10:09:01 AM
on the first page the link for the new pac doesn't work


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 15, 2010, 10:14:21 AM
Just keep going back until you find a link and use that one.


Title: Re: Project Lightning - FFXIII (---)
Post by: Thundaga_T2 on August 15, 2010, 11:23:51 AM
Dont do this now, but it would be cool if you could later port this to marth. Just so that Lightning can fight Cloud. Lightning is the female version of him after all, they should battle each other.


Title: Re: Project Lightning - FFXIII (---)
Post by: raykoojo on August 15, 2010, 11:37:56 AM
ok i just tested the one above and:

Wait Animation: looks really good, it just looks like the legs need to be closer a little bit.
AAA: there's a slight pause between in the animation from the second A and last A
Down A: That is a really good Blitz!
Smash dwn A: Can you switch this animation with down A's? This animation has the sword going inside her head XD
Up A: Great job on launch, but is there anyways you could have her get closer the enemy when she leaps maybe?
Side Smash: I like it!

Im not sure if these things are what he wants but these are just little suggestions  i thought would help out hopefully


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 15, 2010, 11:41:07 AM
Dont do this now, but it would be cool if you could later port this to marth. Just so that Lightning can fight Cloud. Lightning is the female version of him after all, they should battle each other.

The plan was to port Ike over to Diddy, but Marth sounds good, too, because Diddy doesn't have a sword glow or trace.

ok i just tested the one above and:

Wait Animation: looks really good, it just looks like the legs need to be closer a little bit.
AAA: there's a slight pause between in the animation from the second A and last A
Down A: That is a really good Blitz!
Smash dwn A: Can you switch this animation with down A's? This animation has the sword going inside her head XD
Up A: Great job on launch, but is there anyways you could have her get closer the enemy when she leaps maybe?
Side Smash: I like it!

Im not sure if these things are what he wants but these are just little suggestions  i thought would help out hopefully

The Wait animation is theshyguy's, and yeah, it's really good! :)

Got it, I'll speed up the little gap there.

I'll just change the down smash's animation so that the sword doesn't stick through Ike's head.

I'm not sure what you mean by "closer" here, but the distance the opponent travels will change with how much damage they have... it might seem like too much at lower percentages, but not enough at higher percentages. Do you think I should lower it or make it higher?

Thanks for the input!


Title: Re: Project Lightning - FFXIII (---)
Post by: raykoojo on August 15, 2010, 12:08:48 PM

[/quote]

The Wait animation is theshyguy's, and yeah, it's really good! :)

Got it, I'll speed up the little gap there.

I'll just change the down smash's animation so that the sword doesn't stick through Ike's head.

I'm not sure what you mean by "closer" here, but the distance the opponent travels will change with how much damage they have... it might seem like too much at lower percentages, but not enough at higher percentages. Do you think I should lower it or make it higher?

Thanks for the input!
[/quote]

No prob!
Im talking about the automatic jump. It seems not close enough to chain a combo. btw "B" freezes


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 15, 2010, 12:13:00 PM
Yeah, but with each level of charge, you jump a set distance, while the opponent will not jump a set distance.

What I mean is that with a full charge, you'll always jump really high, but your opponent might go higher, or they might go lower, you can't really tell, so you can't really set the jump to always be close enough.

And yeah, B freezes. I noted that in my post where I posted the download because I need one of the neutral B's actions to code the up smash, and I'll code the neutral B special from scratch soon enough.


Title: Re: Project Lightning - FFXIII (---)
Post by: raykoojo on August 15, 2010, 12:22:38 PM
oh ok i understand that, but when you have the opponent in just the right amount of distance between you 2, u can't reach them because they are too far horizontally


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 15, 2010, 12:45:58 PM
Ah, I see now. I'm sorry for misunderstanding and I will fix that right away.


Title: Re: Project Lightning - FFXIII (---)
Post by: raykoojo on August 15, 2010, 01:52:08 PM
hey no reason to apoligize just helping you out btw the one with cure and aero will be mixed with this one rite? And i cant even find the one with those moves anyway


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 15, 2010, 02:16:24 PM
Cure and Aero will be in the next version.


Title: Re: Project Lightning - FFXIII (---)
Post by: raykoojo on August 15, 2010, 02:53:49 PM
alrighty then i guess i will wait until something needs further testing


Title: Re: Project Lightning - FFXIII (---)
Post by: Mr. Nice guy on August 15, 2010, 02:56:27 PM
The V 0.2 PSA file doesnt work. :(  it says its been removed or something.  That sucks  :'(


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 15, 2010, 07:20:03 PM
Just keep going back until you find the most recent link that I've posted.


Title: Re: Project Lightning - FFXIII (---)
Post by: Funzy <3 on August 15, 2010, 07:39:52 PM
Hmm i want to help but it seems you all have every thing under control :/


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 15, 2010, 08:57:52 PM
Anybody can help me find videos of moves because I've never played the game...

And I'm going to be gone again for two days, so I won't be working on it or anything, but once I get back, I'll try to shift into gear and finish really fast!

And I've decided to post in purple from now on.


Title: Re: Project Lightning - FFXIII (---)
Post by: Mr. Nice guy on August 15, 2010, 09:21:27 PM
Oh Thanks  ;D  ima be posting in cyan  :o


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on August 16, 2010, 12:00:37 AM
I'll be posting in the same color because I happen to HAVE a life.

I'm totally messing with you.

But I'll get some vids soon. I just got a job, and now school starts today, so that sucks.


Title: Re: Project Lightning - FFXIII (---)
Post by: Mr. Nice guy on August 16, 2010, 01:56:23 AM
Where do u live?!?!  my school is starting in like.. uhhh..  a long time!    :>.>:  u live in china dont u..

lol at the joke that hurt my feelings    jk


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on August 17, 2010, 09:35:07 PM
I live in Indiana. O_o


Title: Re: Project Lightning - FFXIII (---)
Post by: Funzy <3 on August 17, 2010, 09:38:39 PM
Nice guys sig kinda makes me mad
makin fun of GaGa an Michael >.> ohhh hell no


Title: Re: Project Lightning - FFXIII (---)
Post by: Mr. Nice guy on August 18, 2010, 01:13:52 AM
I made that joke a long time ago,  b4 michael.. u know wut happened. I'll change it if you'd like.
But im keepin the gaga  ;D


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 18, 2010, 02:54:51 PM
OK, I'm back... and I happen to like color. And my life will start again when school starts in a week.

So... let's get all the moves straight so I can finish as fast as possible.

Is the down B going to be Ruin or Cure or what?

If the Neutral B travels along the ground, how is it supposed to work when you're in the air?

So... Aero is just going to be teleporting? Is it going to be like... you have a little time window and then you choose a direction and then warp in one of 8 directions? And what in the world is it supposed to look like?


Title: Re: Project Lightning - FFXIII (---)
Post by: raykoojo on August 21, 2010, 12:24:01 PM
i would suggest somethings but this originally started as a request...


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 21, 2010, 07:38:03 PM
Bump this thread. Suggest anything you want.

And I guess things and ideas are slowing down around here because of school... oh well. School hasn't started for me so I'll just... PSA whatever's on the OP... IDK >_>


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on August 21, 2010, 09:58:29 PM
Let's make Down B Ruin. :D


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 21, 2010, 09:59:11 PM
Er... what does Ruin do?


Title: Re: Project Lightning - FFXIII (---)
Post by: ShadowMarth on August 21, 2010, 10:18:43 PM
OK! srry for not responding for a long while At first I couldn't find the thread and then i was havn sum Internet/Being banned problems


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 21, 2010, 10:34:10 PM
Don't worry, it's perfectly OK. It was moved, dropped to the second page, etc, and we all have IRL problems, so it's OK.

In other news... Tabuu has SFX data for the characters... I'll try to swap Ike's with ZSS's and see if that gives Lightning a more... proper voice.


Title: Re: Project Lightning - FFXIII (---)
Post by: raykoojo on August 22, 2010, 08:51:21 AM
Ruin is basically a magic attack that explodes when it contacts an enemy but the catch is that it does physically damage instead of magic


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 22, 2010, 08:53:20 AM
Uh... what would that be in Brawl...?

And Tabuu's SFX data is only 4 bytes, probably just a pointer or something... nowhere near enough to hold actual sound... >_>


Title: Re: Project Lightning - FFXIII (---)
Post by: Aafyre on August 22, 2010, 12:16:38 PM
I think Ruin would work well if it acted kind of like Samus' homing missle. The difference is that it looks like a white energy shine (with a glowing white trail) instead of a missle.

She shoots a few of them in this video. The first one is at about 1:35

http://www.youtube.com/watch?v=wj--7tJXKSs


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 22, 2010, 03:57:32 PM
Uh... I don't think you can make attacks home onto enemies...


Title: Re: Project Lightning - FFXIII (---)
Post by: Aafyre on August 22, 2010, 04:26:04 PM
Really? That's disappointing. Can you make it controllable like Zelda's Forward B? If not, I guess, you can just make it shoot straight then.


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 22, 2010, 04:28:04 PM
Uh... I think you can... it wouldn't feel like a down B if it was like Zelda's down B, though.... right?


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on August 22, 2010, 10:11:02 PM
Just have it be like pits B. You can aim it up/infront/behind. :D


Title: Re: Project Lightning - FFXIII (---)
Post by: Aafyre on August 23, 2010, 12:34:30 AM
Yeah that could work too :)


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 25, 2010, 08:51:10 PM
*sigh* .... School started for me and it's terrible.

So I won't be able to work on this very much anymore.

Because in the game, Fire and Water and Ruin and all that stuff look pretty much the same, how about we make the down B switch between magic types and have the neutral B be Water or Fire or Ruin or whatever and it'll change with the down B?

Fire can do damage, Water trips sometimes, Ruin breaks shields, etc.


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on August 25, 2010, 09:27:07 PM
Um, Maybe, I'm not sure. I'd like to see what you have now. Could you upload a new beta, please?


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 25, 2010, 09:30:11 PM
Um, Maybe, I'm not sure. I'd like to see what you have now. Could you upload a new beta, please?

Actually, I haven't done very much at all... I can't work very much now that school has started and I only got the B move as just Fire during the summer... I'm very sorry.


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on August 26, 2010, 03:59:22 PM
Well, then why did you say that all the moves were the looking the same?


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 26, 2010, 05:24:18 PM
Sorry... I meant in FFXIII... they all look like she throws some thing and it homes in a curve onto the enemy.

Unless I'm missing something, which is almost certainly happening >_>


Title: Re: Project Lightning - FFXIII (---)
Post by: Thundaga_T2 on August 27, 2010, 11:21:12 PM
Why not throw a technique or two in there, im sure you could probably do Quake for a down B move.


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 28, 2010, 10:49:25 AM
So Quake is just like DK's down B?

What animations should it use?

EDIT: Ike's down throw looks like it fits.

Should it be chargeable or looping or anything like that, or should it have no special properties? What should the down B in air be? It couldn't be Quake... >_>

I can't access the OP... it says it contains malware or something...


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on August 28, 2010, 06:59:43 PM
Ugh, we need to stick to Ruin. I really like this idea. I don't like the idea of Quake.


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 28, 2010, 07:03:43 PM
Ugh, we need to stick to Ruin. I really like this idea. I don't like the idea of Quake.

Um.. how about I move Quake to down smash or something?

And I still don't really understand how Ruin is going to work...

So it'll be a white thing that is aimed either forward, up, backwards, or down? Does it have any special effects or anything? And I'm confused about what animation to use...

Should it be chargeable, etc.? I'm sorry for all the questions, it's just that I'm really unsure of how to make this.


Title: Re: Project Lightning - FFXIII (---)
Post by: BlazingBarrager on August 29, 2010, 01:32:21 AM
What does "Ruin" do exactly?


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 29, 2010, 01:16:47 PM
It looks like a magic spell that does physical damage, and that's all I can tell.

http://finalfantasy.wikia.com/wiki/Ruin (http://finalfantasy.wikia.com/wiki/Ruin)

But Ruinga looks like an explosion of some kind... that looks more like a down B. The picture of Ruin is really unclear, though...

http://finalfantasy.wikia.com/wiki/Ruinga (http://finalfantasy.wikia.com/wiki/Ruinga)

So how do you think it should work?


Title: Re: Project Lightning - FFXIII (---)
Post by: mr pants on August 29, 2010, 01:53:45 PM
Hows about putting Odin in for a Final Smash?
 
Naw, I'm just kidding, that would be impossible to do.

Hmm...maybe you could have Army of One as her Final Smash, and make it look something similar to Link's Final Smash, but with a few kicks and gunshots thrown in for good measure?

What do you think?


Title: Re: Project Lightning - FFXIII (---)
Post by: raykoojo on August 29, 2010, 05:34:12 PM
^ i agree with you, Army of One would be a great move for the Final Smash and ruinga has a wide radius and some start up, can that be applied to a move in brawl?


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 29, 2010, 05:40:36 PM
Hows about putting Odin in for a Final Smash?
 
Naw, I'm just kidding, that would be impossible to do.

Hmm...maybe you could have Army of One as her Final Smash, and make it look something similar to Link's Final Smash, but with a few kicks and gunshots thrown in for good measure?

What do you think?

So Ike's FS animations (not Link's because he's left handed), retexture some of that fire stuff into that white stuff when Lightning hits someone, and add in some kicks and gunshots.

And can you elaborate more in Ruinga? I can definitely do a wide radius and quick startup. Really, I can do almost everything besides homing and Odin, I think... just don't go crazy.


Title: Re: Project Lightning - FFXIII (---)
Post by: mr pants on August 29, 2010, 06:15:58 PM
And can you elaborate more in Ruinga? I can definitely do a wide radius and quick startup. Really, I can do almost everything besides homing and Odin, I think... just don't go crazy.


Sure. Ruinga is the bigger version of ruin, with a few more tweaks. Ruin is just a small ball of randomly alternating black-to-white energy with a really long trail of that energy. It has a very small explosive impact, (sort of like throwing a regular capsule at someone) and deals physical magic damage, instead of elemental, like fire, for example.

Ruinga is that, but the ball is bigger, and it deals a massive explosion on impact, dealing AoE damage to surrounding enemies and it is big enough to cover at least a third Final Destination. So like the smart bomb, but an instant expand, and a tiny bit smaller.
(Did I elaborate enough for ya? I completed FFXIII, so I know my stuff XD...but you may have already known what ruinga does...)

Basically this
  ¦
  V
http://www.youtube.com/watch?v=m_4WWdxmvQU
She launches Ruinga first at 0:35 then keeps chaining it immediately one after the other. You can't miss it.

And I was joking about Odin btw ;D


Title: Re: Project Lightning - FFXIII (---)
Post by: Thundaga_T2 on August 29, 2010, 10:04:00 PM
Hey, maybe you cant have Odin, but you may be able to do the Zantetsuken finisher, where she spins in midair sword outstretched (it breaks the screen in the game, but im sure you cant replicate). This could be a fall back, in case something goes wrong with programming Army of One.


Title: Re: Project Lightning - FFXIII (---)
Post by: mr pants on August 29, 2010, 10:09:53 PM
Great idea.
Sumire, you should probably consider that a contingency FS huh? That can't be too hard to make can it?
I might just take a stab at it myself. My knowledge of PSA isn't THAT good, but it doesn't sound too hard.


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 29, 2010, 10:10:29 PM
Sure. Ruinga is the bigger version of ruin, with a few more tweaks. Ruin is just a small ball of randomly alternating black-to-white energy that has a very small explosive impact and deals physical magic damage, instead of elemental, like fire, for example.

Ruinga is that, but the ball is bigger, and it deals a massive explosion on impact, dealing AoE damage to surrounding enemies and it is big enough to cover at least a third Final Destination. So like the smart bomb, but an instant expand, and a tiny bit smaller.
(Did I elaborate enough for ya? I completed FFXIII, so I know my stuff XD...but you may have already known what ruinga does...)

Basically this
  ¦
  V
[url]http://www.youtube.com/watch?v=m_4WWdxmvQU[/url]
She launches Ruinga first at 0:35 then keeps chaining it immediately one after the other. You can't miss it.

And I was joking about Odin btw ;D


O.O Wow... what a perfect video!

So down B is Ruinga.

On the ground, she'll throw a small white ball and once it hits the enemy, they'll be juggled in the air a little bit, and then if they can't get out of the way, large explosion!

What about in the air? It can't be the same because the hitbox would fall with Lightning...

And yeah, I know you were kidding about Odin :)

What does Zantetsuken look like? Army of One shouldn't be too hard to make, but it's always nice to have a backup!


Title: Re: Project Lightning - FFXIII (---)
Post by: Thundaga_T2 on August 29, 2010, 10:15:29 PM
http://www.youtube.com/watch?v=nzhyF482Jlc&feature=related

Here is a video of her summoning Odin, then using the Zantetsuken attack at the end.

Also if you can, maybe you can have Ruinga shoot straight down in midair, along with a small vertical boost (but only the first time its done, you would have to land to use the vertical boost from the move again). Subsequent uses of the move will still do the attack, but no longer give a jump boost. Either that, or only allow it to be used once in midair.


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 29, 2010, 10:17:44 PM
[url]http://www.youtube.com/watch?v=nzhyF482Jlc&feature=related[/url]

Here is a video of her summoning Odin, then using the Zantetsuken attack at the end.


Wow, perfect video! (And that is a very flashy move.)

OK, I got a new idea.

How about she hits you like Ike's first beginning hit, spins up like she does in Zantetsuken and drags the opponent up like Link's spin attack, and then does Army of One in the air?


Title: Re: Project Lightning - FFXIII (---)
Post by: Thundaga_T2 on August 29, 2010, 10:21:31 PM
[url]http://www.youtube.com/watch?v=nzhyF482Jlc&feature=related[/url]

Here is a video of her summoning Odin, then using the Zantetsuken attack at the end.


Wow, perfect video! (And that is a very flashy move.)

OK, I got a new idea.

How about she hits you like Ike's first beginning hit, spins up like she does in Zantetsuken and drags the opponent up like Link's spin attack, and then does Army of One in the air?


That sounds like a really cool idea, maybe you can add the graphic from when crate items break open to replicate the screen shattering effect.

Also read my post (the one with the Zantetsuken video on it, to see my suggestions for aerial down+B


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 29, 2010, 10:27:33 PM
There's actually a graphic that looks like rainbow glass breaking that looks absolutely amazing and I use whenever I can.


Title: Re: Project Lightning - FFXIII (---)
Post by: mr pants on August 29, 2010, 10:31:26 PM
O.O Wow... what a perfect video!

So down B is Ruinga.

On the ground, she'll throw a small white ball and once it hits the enemy, they'll be juggled in the air a little bit, and then if they can't get out of the way, large explosion!

What about in the air? It can't be the same because the hitbox would fall with Lightning...

And yeah, I know you were kidding about Odin :)

What does Zantetsuken look like? Army of One shouldn't be too hard to make, but it's always nice to have a backup!


I was thinking that you could do with Ruin/ Ruinga what the original plans for Fire/ Fira were. Press the button once and launch a small ball. Charge it to launch a more powerful attack. Think Samus' B attack.

Then in the air, you could have Ruin (The smaller one) fired down at the ground at the angle that Sheik throws her needles? But at the rate of Mario's fireballs?

And about Army of One...
Army of One is Lightning's Signature move (every FFXIII character has one) gained near the end of Stage 9 in the Crystarium.
http://www.youtube.com/watch?v=OB6rN1iDyzo
She starts the attack at 0:24. It is a combination/ rampage of 13 (see that? 13?) attacks. Hope this helps.

Give us a shout should you need any more assistance.  ;D


Title: Re: Project Lightning - FFXIII (---)
Post by: Thundaga_T2 on August 29, 2010, 10:33:48 PM
I can think up another move, that you could possibly use, although its not an actual attack or anything from the game. But I had an idea for a slow moving attack (about as long as warlock punch maybe) that will stagger (sheild stun) the opponent if it connects, but deals no damage. No idea of what animation could be used for it though.

Stagger is a gameplay element in XIII

http://finalfantasy.wikia.com/wiki/Special:Search?search=Stagger&go=1


Title: Re: Project Lightning - FFXIII (---)
Post by: mr pants on August 29, 2010, 10:46:58 PM
I can think up another move, that you could possibly use, although its not an actual attack or anything from the game. But I had an idea for a slow moving attack (about as long as warlock punch maybe) that will stagger (sheild stun) the opponent if it connects, but deals no damage. No idea of what animation could be used for it though.

Stagger is a gameplay element in XIII

[url]http://finalfantasy.wikia.com/wiki/Special:Search?search=Stagger&go=1[/url]



That would actually be quite awesome. An instant shield breaker would go nicely in Lightning's moveset. (I love staggering enemies, it's funny)

But where would we put it? All of her specials are taken up by magic (I think), so if this move were taken into consideration, it might have to be a smash? Possibly a fully charged Forward smash?


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 29, 2010, 10:51:59 PM
That could work...

And Ruin will be exactly like Fire, but one is a Neutral B and one is a Down B... I think maybe the down B can be Lightning throwing a Ruinga down at her feet making a ball that knocks opponents away?


Title: Re: Project Lightning - FFXIII (---)
Post by: Thundaga_T2 on August 29, 2010, 10:59:27 PM
That could work...

And Ruin will be exactly like Fire, but one is a Neutral B and one is a Down B... I think maybe the down B can be Lightning throwing a Ruinga down at her feet making a ball that knocks opponents away?

hey, for throwing it down at her feet, you could use Zero Suit Samus's down smash animation


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on August 29, 2010, 11:02:57 PM
Um... I was thinking more of a Trophy Stand thrown downwards kinda thing, but I'll look at how ZSS's down smash looks in BB.


Title: Re: Project Lightning - FFXIII (---)
Post by: BlazingBarrager on August 30, 2010, 12:00:44 PM
So who is she going over again?


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on September 01, 2010, 05:43:26 PM
Ike.

OK, I think the moveset is finalized. Expect some sort of something soon.

EDIT: How about Zantetsuken be the up B? Just like Link's up B?


Title: Re: Project Lightning - FFXIII (---)
Post by: Thundaga_T2 on September 01, 2010, 10:24:51 PM
I like the idea of Zantetsuken Up+B, would fit Lightning a lot better than aero would for a recovery move. Although I liked the idea of it being part of her final smash. but oh well, at least its in there  ;D


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on September 02, 2010, 01:38:35 PM
Why are we changing EVERYTHING? It's really, really frustrating. :/


Title: Re: Project Lightning - FFXIII (---)
Post by: tenkashi on September 02, 2010, 01:43:37 PM
woooooow... here i was like omgoodness Lightnina PSA over ZSS who has a badass lightning texture.. pfft hah! its over IKE!?

someone better port this, cause these guys who are good at psa and all are smoking some high grade %%#$# im not gonna give up cloud or anything like that for lightning <_<


Title: Re: Project Lightning - FFXIII (---)
Post by: Thundaga_T2 on September 02, 2010, 02:00:32 PM
woooooow... here i was like omgoodness Lightnina PSA over ZSS who has a badass lightning texture.. pfft hah! its over IKE!?

someone better port this, cause these guys who are good at psa and all are smoking some high grade %%#$# im not gonna give up cloud or anything like that for lightning <_<
Try to realize that apparently editing ZSS isnt so easy, since her pac file size is very small compared to other characters. I would have actually preferred this be on marth, that way she could fight cloud but oh well.


Title: Re: Project Lightning - FFXIII (---)
Post by: tenkashi on September 02, 2010, 02:01:28 PM
oh ok.


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on September 02, 2010, 04:35:30 PM
Why are we changing EVERYTHING? It's really, really frustrating. :/

I'm very, very sorry about that... I think the moveset will have Zantetsuken as the up B and Ruin(ga) as the down B and stay that way, unless you want to change it, because you're the head of this project. I understand that it was probably not a good idea to change your whole moveset like this and I apologize and I will definitely avoid changing it anymore unless you want it to be.

And after the PSA is done, Lightning will be ported over to someone else, or you can use Cloud Kong.


Title: Re: Project Lightning - FFXIII (---)
Post by: Thundaga_T2 on September 02, 2010, 08:50:41 PM
Why are we changing EVERYTHING? It's really, really frustrating. :/
Hey, not everything was changed, it was just a discussion about special attacks, the other moves should've remain unchanged. Specials only account for 5 of about 22 attacks total, so only a small portion of this was changed. But yeah, id probably feel the same way if i was making something, asked for help, and the helpers ended up changing stuff. Im partly to blame, sorry man.


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on September 02, 2010, 09:12:12 PM
Also, Zero Suit Samus is not involved in this project at all. Let's clear that up.


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on September 02, 2010, 09:14:09 PM
I realized that if we port, we won't really have a sword trace or glow...


Title: Re: Project Lightning - FFXIII (---)
Post by: tenkashi on September 02, 2010, 09:24:11 PM
kool thnx for the porting possiblity.. but i mean i wouldnt mind a cloud.. with lightning moveset.. if its awesome and doesnt show off feminininity...

but i unno about ike looking like a chick. also shadow over DK. so sorry. can you port him over wario or something?


Title: Re: Project Lightning - FFXIII (---)
Post by: Thundaga_T2 on September 02, 2010, 11:43:39 PM
I vote porting to Marth, he's already feminine  :P Plus he has a sword glow already. Actually just realizing something, Lightning does not have a sword trace in the game, so it wouldnt be so weird to do without one.


Title: Re: Project Lightning - FFXIII (---)
Post by: mr pants on September 03, 2010, 08:50:13 AM
Yeah, and his waiting stance is quite similar to Lightning's. So do we have a confirmed moveset list?


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on September 03, 2010, 01:28:13 PM
Oh my goodness. People.


When you port over a character, it's just OVER that character. She's not going to do anything related to Marth. She has her own battle stance and everything. She is going to be a fully new character. We're just in the very early stages of making her. Since I have school and a 40 hours a week part time job, and Sumire has started school, it's hard for us to work on her.

I understand you're interested in the project, but we have everything about porting/stances/and the moveset finished.

Her B moves WILL be:

B - Fire (Firaga)

Forward B - Thunder (Thundaga)

Up B - Aero (Aeroga)

Down B - Ruin (Ruinga)


Title: Re: Project Lightning - FFXIII (---)
Post by: mr pants on September 03, 2010, 02:06:09 PM
right...sry.

Yeah the specials moveset sounds cool. Still working on the A attacks?


Title: Re: Project Lightning - FFXIII (---)
Post by: Thundaga_T2 on September 03, 2010, 10:50:11 PM
A little off topic here, but yeah, it would be cool if after this project is done, someone could make more FF13 characters, like Oerba Yun Fang  :af:

Anyways, back to reality, this looks like its turning out good so far. Hopefully even with the school and work you guys are doing, this project will get done soon.


Title: Re: Project Lightning - FFXIII (---)
Post by: BlazingBarrager on September 03, 2010, 11:10:52 PM
Yeah. Frankly I hope she does get ported over Marth. I have too many characters over Ike as it is that I want to use. Thank god that some people did the "DK Cloud port" project, but that still leaves me with three (two, counting this, still a WIP) characters over Ike that I REALLY don't want to change constantly.


Title: Re: Project Lightning - FFXIII (---)
Post by: mr pants on September 04, 2010, 11:07:20 AM
A little off topic here, but yeah, it would be cool if after this project is done, someone could make more FF13 characters, like Oerba Yun Fang  :af:

I vote Snow to be the next one. Possibly using Captain Falcon as a starting point?


Title: Re: Project Lightning - FFXIII (---)
Post by: Thundaga_T2 on September 04, 2010, 12:25:43 PM
A little off topic here, but yeah, it would be cool if after this project is done, someone could make more FF13 characters, like Oerba Yun Fang  :af:

I vote Snow to be the next one. Possibly using Captain Falcon as a starting point?
I was thinking Snake, but C. Falcon could work too.


Title: Re: Project Lightning - FFXIII (---)
Post by: 14fan on September 04, 2010, 07:48:30 PM
I know I'm really late to the idea of the Down B with the Ruin attack, but couldn't you take the effect of Sonic's normal B and make it so the attack itself locks on to opponents instead of the character? Or is this hardcoded or something...

I honestly am starting to find lots of freedom when it comes to PSA's and a lack of limitations now so I think this might be possible, but I could be completely wrong.


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on September 04, 2010, 07:53:51 PM
I know I'm really late to the idea of the Down B with the Ruin attack, but couldn't you take the effect of Sonic's normal B and make it so the attack itself locks on to opponents instead of the character? Or is this hardcoded or something...

I honestly am starting to find lots of freedom when it comes to PSA's and a lack of limitations now so I think this might be possible, but I could be completely wrong.

Unfortunately, you can't do that...


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on September 04, 2010, 09:35:00 PM
Sorry for the double post, but it's for a good cause.

Moveset

http://www.mediafire.com/?256qzc73rw3exxd (http://www.mediafire.com/?256qzc73rw3exxd)

Animations

http://www.mediafire.com/?ebe063zoj4i8rte (http://www.mediafire.com/?ebe063zoj4i8rte)

All moves have at least something now except for the side B, which may or may not freeze, but it doesn't matter because I haven't worked on it at all yet.

I haven't tested it yet, due to... my usual inability to test things, so things might freeze, not work, etc.

Just report the bugs that you find and also some improvements on some of the moves.

Sorry if it totally fails D:


Title: Re: Project Lightning - FFXIII (---)
Post by: Funzy <3 on September 04, 2010, 10:22:41 PM
Um your annimation download is broken


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on September 04, 2010, 10:24:34 PM
You're right XD

I fail >_>

But it's fixed now.


Title: Re: Project Lightning - FFXIII (---)
Post by: Thundaga_T2 on September 04, 2010, 10:40:24 PM
Ok my feedback on this. The A moves seem fine mostly, though there are a few problems, the down smash charges indefinitely when facing left, when facing right there are a couple of graphical glitches with her body (only seen for like 1 frame or so). As for the specials, Up special doesnt go anywhere, on the ground it does nothing (the animation still plays) but there is no hitbox, or movement. In air it goes down instead. Neutral special does nothing and freezes her in place (not in T stance, frozen in standing animation). Down special throws ruin(ga) into the ground then freezes her just like the neutral special does, in the air it freezes the game. And lastly the forward B just does the regular Quick Draw, but with a different animation on start up (does not freeze her or the game).


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on September 04, 2010, 10:44:53 PM
Ok my feedback on this. The A moves seem fine mostly, though there are a few problems, the down smash charges indefinitely when facing left, when facing right there are a couple of graphical glitches with her body (only seen for like 1 frame or so). As for the specials, Up special doesnt go anywhere, on the ground it does nothing (the animation still plays) but there is no hitbox, or movement. In air it goes down instead. Neutral special does nothing and freezes her in place (not in T stance, frozen in standing animation). Down special throws ruin(ga) into the ground then freezes her just like the neutral special does, in the air it freezes the game. And lastly the forward B just does the regular Quick Draw, but with a different animation on start up (does not freeze her or the game).

O.O Wow, I forgot some important stuff, like making sure the up B actually moves you...  :>.>palm: Fail.

I'm fixing them now and I'll post an edited version in a few minutes.


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on September 04, 2010, 11:00:42 PM
http://www.mediafire.com/?40biane72s1hv26 (http://www.mediafire.com/?40biane72s1hv26)

Did anyone noticed that I tried to swap Ike's sound effects with ZSS's to maybe swap voices, or did that totally fail, too? D:


Title: Re: Project Lightning - FFXIII (---)
Post by: Thundaga_T2 on September 04, 2010, 11:11:26 PM
Mr. Game & Watch screamed at me as soon as i tried to move  :oshi:


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on September 05, 2010, 10:10:33 AM
I'm... not sure what that means...

I might be able to test today... so that'll be a big help. Really, it's incredibly difficult to do things when you can't test yourself.


Title: Re: Project Lightning - FFXIII (---)
Post by: ADJSonic on September 05, 2010, 10:13:19 AM
Mr. gamewatch scream = freeze


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on September 05, 2010, 10:24:32 AM
Whenever you move, it freezes... >_> I have no idea what could be the problem... I'll have to do some fixing today.


Title: Re: Project Lightning - FFXIII (---)
Post by: 14fan on September 05, 2010, 02:48:30 PM
Sorry for the double post, but it's for a good cause.

Moveset

[url]http://www.mediafire.com/?256qzc73rw3exxd[/url] ([url]http://www.mediafire.com/?256qzc73rw3exxd[/url])

Animations

[url]http://www.mediafire.com/?ebe063zoj4i8rte[/url] ([url]http://www.mediafire.com/?ebe063zoj4i8rte[/url])

All moves have at least something now except for the side B, which may or may not freeze, but it doesn't matter because I haven't worked on it at all yet.

I haven't tested it yet, due to... my usual inability to test things, so things might freeze, not work, etc.

Just report the bugs that you find and also some improvements on some of the moves.

Sorry if it totally fails D:


The moveset is an invalid or deleted file. I know there's a newer post with a newer moveset, but apparently that freezes. I'd like to try her without the freeze so I tried this one. Does anyone have the latest non freezing one?


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on September 05, 2010, 03:22:04 PM
Here's the most recent one.

http://www.mediafire.com/?b8n9tbdv2t22p2y (http://www.mediafire.com/?b8n9tbdv2t22p2y)

Updated a few hours ago.

Sorry for failing so much T_T


Title: Re: Project Lightning - FFXIII (---)
Post by: Thundaga_T2 on September 05, 2010, 08:09:03 PM
Here's the most recent one.

[url]http://www.mediafire.com/?b8n9tbdv2t22p2y[/url] ([url]http://www.mediafire.com/?b8n9tbdv2t22p2y[/url])

Updated a few hours ago.

Sorry for failing so much T_T
This can be expected, since you said yourself that you cant test it, so how would you know if there are any problems. Dont beat yourself up, its just trial and error.


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on September 05, 2010, 08:16:17 PM
Thanks... but this is some bad stuff >_>

http://www.mediafire.com/?8o7r88124iywlj6 (http://www.mediafire.com/?8o7r88124iywlj6)

Try this out? It should have a few things fixed...


Title: Re: Project Lightning - FFXIII (---)
Post by: 14fan on September 05, 2010, 09:08:19 PM
Thanks... but this is some bad stuff >_>

[url]http://www.mediafire.com/?8o7r88124iywlj6[/url] ([url]http://www.mediafire.com/?8o7r88124iywlj6[/url])
I'll try that out ASAP. Also, like stated before, don't worry about the trial and error.

I'm late to this thread so does the B attack still freeze the game? (Obviously asking anyone who can try her out)
Try this out? It should have a few things fixed...


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on September 05, 2010, 09:09:58 PM
I don't think anything freezes... not sure, though...

Also, most of Ruin disappeared D:


Title: Re: Project Lightning - FFXIII (---)
Post by: Mr. Nice guy on September 05, 2010, 10:25:38 PM
I don't think anything freezes... not sure, though...

Also, most of Ruin disappeared D:
Well.. I pressed B and it froze :/ Not to be a troll or anything


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on September 05, 2010, 10:27:38 PM
Hmm... strange... it didn't freeze for me? I'll upload the one that I tested most recently... although I've made a few changes since then.

http://www.mediafire.com/?bb8j3xvbtsdoo7b (http://www.mediafire.com/?bb8j3xvbtsdoo7b)

Sorry for making everyone do all the testing for me...


Title: Re: Project Lightning - FFXIII (---)
Post by: Mr. Nice guy on September 05, 2010, 10:31:40 PM
Hmm... strange... it didn't freeze for me? I'll upload the one that I tested most recently... although I've made a few changes since then.

[url]http://www.mediafire.com/?bb8j3xvbtsdoo7b[/url] ([url]http://www.mediafire.com/?bb8j3xvbtsdoo7b[/url])

Sorry for making everyone do all the testing for me...
Oh thanks.. I'll try this out soon. Thanks sumire :D 


Title: Re: Project Lightning - FFXIII (---)
Post by: 14fan on September 06, 2010, 11:12:09 AM
Okay, the newest edited one that I have works perfectly... Except the down smash freezes. The neutral b fires some sort of projectile that fails to connect. I kept spamming it and it hit one time but never hit again. Also, the midair down b only gives 1% damage, which is a real disappointment because the grounded down b is awesome. The only other flaw I see is that she can't jump very high and her up b has so much lag you don't get a lot of vertical gain from it.


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on September 06, 2010, 11:16:53 AM
What should be happening is:

1. Down smash shouldn't freeze (lolobv)
2. After the neutral B connects, it should set off a little explosion like PK Fire...
3. Same with the aerial down B. It should send a little thingy that sets off a big explosion on contact...

And I'll fix the up B.


Title: Re: Project Lightning - FFXIII (---)
Post by: 14fan on September 06, 2010, 11:20:40 AM
What should be happening is:

1. Down smash shouldn't freeze (lolobv)
2. After the neutral B connects, it should set off a little explosion like PK Fire...
3. Same with the aerial down B. It should send a little thingy that sets off a big explosion on contact...

And I'll fix the up B.

After playing around with the neutral B, I've realized it only hits opponents around their legs/feet and below them. This still gives 5% damage, but doesn't cause them to flinch at all, and makes a coin sound for me. (This is probably because of the whole PAL/NTSC thing)

The down smash for me, though, does freeze.

The midair down b lacks an explosion and gives them 1% damage without a flinch.

And the up b lacks hitboxes (if it needs any).


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on September 06, 2010, 11:22:21 AM
After playing around with the neutral B, I've realized it only hits opponents around their legs/feet and below them. This still gives 5% damage, but doesn't cause them to flinch at all, and makes a coin sound for me. (This is probably because of the whole PAL/NTSC thing)

The down smash for me, though, does freeze.

The midair down b lacks an explosion and gives them 1% damage without a flinch.

And the up b lacks hitboxes (if it needs any).

That makes sense now... I'm on it!

Although I have no idea what happened with the aerial down B...

And up B hitboxes, too... I'll fix that, too...

Sorry again >_>


Title: Re: Project Lightning - FFXIII (---)
Post by: 14fan on September 06, 2010, 11:36:24 AM
After playing around with the neutral B, I've realized it only hits opponents around their legs/feet and below them. This still gives 5% damage, but doesn't cause them to flinch at all, and makes a coin sound for me. (This is probably because of the whole PAL/NTSC thing)

The down smash for me, though, does freeze.

The midair down b lacks an explosion and gives them 1% damage without a flinch.

And the up b lacks hitboxes (if it needs any).

That makes sense now... I'm on it!

Although I have no idea what happened with the aerial down B...

And up B hitboxes, too... I'll fix that, too...

Sorry again >_>

It's not your fault, you're doing an amazing job for not being able to test it. Heck, you're doing an amazing job even if you could test it whenever you wanted.

Also, I have to ask, on the side b, are you wanting it to be the same as ike's just with a different animation?

Currently, all it does is have Zelda's side b beginning, then Ike's side b attack. You can still charge and everything, and I think it goes faster, but it's essentially the same attack.

Idk if this was meant to be like that so it can be edited later, or if it's supposed to be like that in the final version, but this is how it is now.


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on September 06, 2010, 11:39:06 AM
It's not your fault, you're doing an amazing job for not being able to test it. Heck, you're doing an amazing job even if you could test it whenever you wanted.

Also, I have to ask, on the side b, are you wanting it to be the same as ike's just with a different animation?

Currently, all it does is have Zelda's side b beginning, then Ike's side b attack. You can still charge and everything, and I think it goes faster, but it's essentially the same attack.

Idk if this was meant to be like that so it can be edited later, or if it's supposed to be like that in the final version, but this is how it is now.

Actually, the side B is supposed to be Thunder, but I never got around to doing it...

Those Zelda animations were because I was going to use them for another move, but then I realized that it wasn't going to work out but I never got rid of the animations >_>

I'll make it now, then...

Sorry for totally forgetting that there was a side B >_>


Title: Re: Project Lightning - FFXIII (---)
Post by: 14fan on September 06, 2010, 11:53:23 AM
It's not your fault, you're doing an amazing job for not being able to test it. Heck, you're doing an amazing job even if you could test it whenever you wanted.

Also, I have to ask, on the side b, are you wanting it to be the same as ike's just with a different animation?

Currently, all it does is have Zelda's side b beginning, then Ike's side b attack. You can still charge and everything, and I think it goes faster, but it's essentially the same attack.

Idk if this was meant to be like that so it can be edited later, or if it's supposed to be like that in the final version, but this is how it is now.

Actually, the side B is supposed to be Thunder, but I never got around to doing it...

Those Zelda animations were because I was going to use them for another move, but then I realized that it wasn't going to work out but I never got rid of the animations >_>

I'll make it now, then...

Sorry for totally forgetting that there was a side B >_>

SmashBros64 Effect. Lol.

Well I'm very impressed with how far this has gotten.


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on September 06, 2010, 08:47:37 PM
Wow, a lot has happened! I'm going to test this myself tonight, and update with what I think is a keeper and what needs to be changed. :)

I'm really proud of you Sumire.


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on September 08, 2010, 10:09:42 PM
New version! I attempted to fix the hitbox problems, neutral B, and side B!

http://www.mediafire.com/?blajfp7279lh2od (http://www.mediafire.com/?blajfp7279lh2od)

Emphasis on attempt.


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on September 11, 2010, 12:14:35 PM
Okay, I lied. I haven't had time to test it. But the one above me, I'm going to test as soon as I get my new contacts. I forgot to take them out last night and I can't find one of them. I hope it's not in my eye. . . ewwww.


Title: Re: Project Lightning - FFXIII (---)
Post by: faith genesis raven on September 11, 2010, 05:11:01 PM
I can do vids if you want but where's the texture lightning ?
I only see motion and moveset


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on September 11, 2010, 09:53:10 PM
We're not releasing it until the actual texture itself is finished. Mariokart hasn't really been working on it.


Title: Re: Project Lightning - FFXIII (---)
Post by: mariokart64n on September 21, 2010, 03:15:21 PM
Hey, MK here.

last time I was here I had just replaced my PC with a new PC equipped with Win7. Since then I've been modding SoulCalibur2 and DigitalGirl. Also been playing ALOT of MassEffect2 and HaloReach ^_^

anyway I thought it time to put a close on this. I'll get files finalized and uploaded. Bugged or not.

My original plan of using vertexWeights doesn't seem feasibly without creating a whole model importer / exporter. which I could probably do after months and months of man hours. However, I'm just not interested in that. so we're stuck with basic vertex hacking.

One Last Note, is that I no longer have a Wii. so won't be able to test or provide screenshots. I'll leave that to you guys to do and apply any necessary fixes.



Title: Re: Project Lightning - FFXIII (---)
Post by: Funzy <3 on September 21, 2010, 03:24:31 PM
Aww MK  what happened to your wii >.<


Title: Re: Project Lightning - FFXIII (---)
Post by: mariokart64n on September 21, 2010, 03:29:52 PM
I gave it to my sister... <.<


Title: Re: Project Lightning - FFXIII (---)
Post by: Funzy <3 on September 21, 2010, 03:31:28 PM
Oh wow xD i would never do that


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on September 22, 2010, 07:40:55 PM
Okay, well, is the texture you'll be uploading any improvement to the original?

And we should talk about those Soul Calibur 2 files. It'd be nice to start another project from my favorite fighting series.


Title: Re: Project Lightning - FFXIII (---)
Post by: The Corrupted one on September 22, 2010, 08:11:49 PM
I have no clue who this is But Finally! a psa that is not ridiculously broken don't  see many of those


Title: Re: Project Lightning - FFXIII (---)
Post by: mariokart64n on September 22, 2010, 08:15:50 PM
ok after reopening the project I rediscovered the major flaw, which lead to the discontinuation.

basically when the character bends, this happens. the issue was caused from the drastic upward movement of the geometry. Ike's belt normally was alot lower. in the edit that who section moved up. and the lower part still thinks that it has to bend when the legs do. causing the inward effect on the edits stomach region.

due to that problem, the texturing was halted. as the model editing has to be the first thing, before editing the surface textures.

It'll take alot of man hours to try and devise some sort of work around to null the weights.
are you still interested in this project, or should I move on?

(http://i53.tinypic.com/30ljlog.jpg)


Title: Re: Project Lightning - FFXIII (---)
Post by: mr pants on September 23, 2010, 03:41:48 AM
(I havent been on for awhile so I'm just skimming through posts. Total irrelevance to what you are now talking about XD)
I know I'm really late to the idea of the Down B with the Ruin attack, but couldn't you take the effect of Sonic's normal B and make it so the attack itself locks on to opponents instead of the character? Or is this hardcoded or something...

I honestly am starting to find lots of freedom when it comes to PSA's and a lack of limitations now so I think this might be possible, but I could be completely wrong.

Unfortunately, you can't do that...
Possibly brawlbox it? Switch sonic's normal B with the down B? Just a suggestion. Totally ignore me if it's worthless.


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on September 23, 2010, 05:21:55 PM
I haven't been able to touch the PSA for a long time due to super business, but now that Mariokart is working on it again, I'll try to finish as fast as possible!

Although I still can't test ;P

And I think there is still a lot of interest in this project, but that problem sounds really problematic... >.>

And I have no idea what you mean by "Brawlbox it" D:


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on September 25, 2010, 01:44:47 PM
ok after reopening the project I rediscovered the major flaw, which lead to the discontinuation.

basically when the character bends, this happens. the issue was caused from the drastic upward movement of the geometry. Ike's belt normally was alot lower. in the edit that who section moved up. and the lower part still thinks that it has to bend when the legs do. causing the inward effect on the edits stomach region.

due to that problem, the texturing was halted. as the model editing has to be the first thing, before editing the surface textures.

It'll take alot of man hours to try and devise some sort of work around to null the weights.
are you still interested in this project, or should I move on?

([url]http://i53.tinypic.com/30ljlog.jpg[/url])


We are DEFINITELY still interested in this project, if you are willing to continue working on it. We really appreciate all your effort, we really do.


Title: Re: Project Lightning - FFXIII (---)
Post by: Hollow on September 25, 2010, 02:54:28 PM
Am I still welcome here?


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on September 25, 2010, 04:35:09 PM
Am I still welcome here?

>.> Everyone is welcome here! :)


Title: Re: Project Lightning - FFXIII (---)
Post by: Thundaga_T2 on September 26, 2010, 07:44:54 AM
Am I still welcome here?

>.> Everyone is welcome here! :)
Hey why would anyone not be welcome here, unless you are known for spam or something like that. How is this project coming so far? I saw that problem with the vertex, looks like trouble. Hope you guys dont have too much of a problem fixing it. Good luck everybody.


Title: Re: Project Lightning - FFXIII (---)
Post by: Humble on September 27, 2010, 07:50:55 AM
MK64N, so the problem is that the former belt section was used for the stomach section, and still bends when the legs do, even though it has been shifted up?

I'm just throwing stuff out there, but how about renaming the bones?  How important were the belt area vertices?  it might be better to just move the belt area back down to avoid the issue, just stretching the chest vertices more.  How does it differentiate between the leg section (bending) and the chest section (straight)?


Project Lightning looks really cool, I'm a sucker for any FF characters.  I've been holding off on testing it until MK64n puts up the model first, but I'll test it out soon (today or tomorrow) and try to give some comprehensive feedback. 


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on September 28, 2010, 11:50:17 PM
MK64N, so the problem is that the former belt section was used for the stomach section, and still bends when the legs do, even though it has been shifted up?

I'm just throwing stuff out there, but how about renaming the bones?  How important were the belt area vertices?  it might be better to just move the belt area back down to avoid the issue, just stretching the chest vertices more.  How does it differentiate between the leg section (bending) and the chest section (straight)?


Project Lightning looks really cool, I'm a sucker for any FF characters.  I've been holding off on testing it until MK64n puts up the model first, but I'll test it out soon (today or tomorrow) and try to give some comprehensive feedback. 

Thanks, we really appreciate it!


Title: Re: Project Lightning - FFXIII (---)
Post by: awesomedude on September 29, 2010, 05:59:50 AM
Do you ripped the model or are you going to vertex edit it from a base model ?


Title: Re: Project Lightning - FFXIII (---)
Post by: mr pants on October 01, 2010, 08:39:30 PM
I haven't been able to touch the PSA for a long time due to super business, but now that Mariokart is working on it again, I'll try to finish as fast as possible!

Although I still can't test ;P

And I think there is still a lot of interest in this project, but that problem sounds really problematic... >.>

And I have no idea what you mean by "Brawlbox it" D:
By 'brawlbox it' I mean open sonic or whoever's file I said in brawlbox and switch it around with the attack you need to. Unless of course you don't use brawlbox...I'm sorry for any stupid ideas i may have contributed. I'm not great a PSAing but i do try to be of some assistance.


Title: Re: Project Lightning - FFXIII (---)
Post by: Akiba Red on October 18, 2010, 11:44:20 PM
Bumping this to ask if you've canceled. >.>


Title: Re: Project Lightning - FFXIII (---)
Post by: FlaminFreak on October 21, 2010, 04:45:52 PM
ha i just wanna say that lightning is truly one of the best characters in ff in my point of view and i hope u guys can pull this off. good luck xD


Title: Re: Project Lightning - FFXIII (---)
Post by: faith genesis raven on October 24, 2010, 05:36:12 AM
Hi hows progress ?


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on November 02, 2010, 09:10:17 PM
Well, to be honest, no one has had ANYTIME to work on this. It's a shame, really. But I graduate school early in December, so I'll be working on it then. If I have to learn how to PSA and everything myself, I will.


Title: Re: Project Lightning - FFXIII (---)
Post by: ラッキー★ヨーイ on November 15, 2010, 02:28:45 PM
Well, to be honest, no one has had ANYTIME to work on this. It's a shame, really. But I graduate school early in December, so I'll be working on it then. If I have to learn how to PSA and everything myself, I will.
look here theres psa tuts http://www.youtube.com/user/WackaAlpaca


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on December 20, 2010, 09:04:55 PM
HELLO BREAK ~~~ ! ~> Thread bump.

Is there anyone that still cares about this? I'll dust off my old PSA after a few months and FINALLY finish this sucker up. :)


Title: Re: Project Lightning - FFXIII (---)
Post by: Thundaga_T2 on December 20, 2010, 10:37:10 PM
I am. You should put up a poll if you can, to really see how many people still want this.


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on December 20, 2010, 10:45:52 PM
Then the time that I'd have to complete this would run out and my inner procrastination would take over.


Title: Re: Project Lightning - FFXIII (---)
Post by: Thundaga_T2 on December 20, 2010, 11:06:45 PM
Then maybe you could finish it (if you really want to) then ask again, if people want it then release it. I dunno, just throwing stuff out there  :P


Title: Re: Project Lightning - FFXIII (---)
Post by: DivineOverlord on December 21, 2010, 03:35:55 AM
Then the time that I'd have to complete this would run out and my inner procrastination would take over.

I'd like to see this :D


Title: Re: Project Lightning - FFXIII (---)
Post by: raykoojo on December 21, 2010, 04:54:54 AM
i really was looking forward to this projects completion =]


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on December 21, 2010, 10:47:48 PM
Then the time that I'd have to complete this would run out and my inner procrastination would take over.

I'd like to see this :D

Is that a challenge to see just how much I can procrastinate this project?

I'll put that challenge off for later and do it now because it looks like people care! :)

I'll start.... tomorrow?


Title: Re: Project Lightning - FFXIII (---)
Post by: FlaminFreak on December 22, 2010, 12:07:34 AM
yeah very interested in this project. i thought it was dead lol


Title: Re: Project Lightning - FFXIII (---)
Post by: xZedkiel on December 22, 2010, 02:10:22 PM
Please continue.. ;~;


Title: Re: Project Lightning - FFXIII (---)
Post by: DivineOverlord on December 22, 2010, 07:13:07 PM
Then the time that I'd have to complete this would run out and my inner procrastination would take over.

I'd like to see this :D

Is that a challenge to see just how much I can procrastinate this project?

I'll put that challenge off for later and do it now because it looks like people care! :)

I'll start.... tomorrow?

Oh I meant that I'd like to see how good this PSA is :D


Title: Re: Project Lightning - FFXIII (---)
Post by: Xenos on December 24, 2010, 01:27:18 PM
I would love for the project to be finished, I have been waiting for the project sense it was announced. 


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on December 24, 2010, 11:13:04 PM
Wow, I'm shocked everyone is this involved.

Well, like I said, I'm done with school! I still have a job and all, but I'm going to do my best to help finish this idea, although I haven't done any PSAing.


Title: Re: Project Lightning - FFXIII (---)
Post by: ラッキー★ヨーイ on December 25, 2010, 05:51:09 AM
how well is project lightning going


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on December 25, 2010, 10:34:23 AM
Just finished all the ground moves and aerials pretty much, just B moves now, I think....


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on December 31, 2010, 08:43:52 PM
Sorry for the bump, but who has the costume? Can you send it to me?


Title: Re: Project Lightning - FFXIII (---)
Post by: FlaminFreak on January 17, 2011, 12:04:58 PM
heeey how goes lighting? o.o


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on January 17, 2011, 12:08:47 PM
Like..... done many weeks ago, waiting for the vertex.... BY's working on it, right?


Title: Re: Project Lightning - FFXIII (---)
Post by: raykoojo on January 17, 2011, 12:23:40 PM
is there a beta in the meanwhile? or testing maybe?


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on January 17, 2011, 12:25:48 PM
Ohh..... that's right, I forgot about balancing changes and finishing up the FS, gimme a minute and I'll put up the link for you, OK? :)

Just tell me what to change to balance him/her.

EDIT:

FitIke.pac (http://www.mediafire.com/?97l5rz12q06yxnk)
FitIkeMotionEtc.pac (http://www.mediafire.com/?4m3a3pn0gcxj5nx)


Title: Re: Project Lightning - FFXIII (---)
Post by: DivineOverlord on January 18, 2011, 04:31:37 AM
Ohh..... that's right, I forgot about balancing changes and finishing up the FS, gimme a minute and I'll put up the link for you, OK? :)

Just tell me what to change to balance him/her.

EDIT:

FitIke.pac ([url]http://www.mediafire.com/?97l5rz12q06yxnk[/url])
FitIkeMotionEtc.pac ([url]http://www.mediafire.com/?4m3a3pn0gcxj5nx[/url])


just got done testing it out; it was rather interesting. My favorite move is the Down B in Air. :D...it seems pretty balanced to my point of view since I can beat her/him with MetaKnight [unhacked]


Title: Re: Project Lightning - FFXIII (---)
Post by: FlaminFreak on January 22, 2011, 01:19:38 PM
how goes the vertex?


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on January 22, 2011, 02:56:13 PM
Thanks for the input! :) But most of the GFX for the down B in air don't work..... @_@

And..... vertex is by BeyondYou, not..... anyone here.


Title: Re: Project Lightning - FFXIII (---)
Post by: KTH on January 22, 2011, 02:58:57 PM
how goes the vertex?

Wait a moment BeyonYou work on this.


Title: Re: Project Lightning - FFXIII (---)
Post by: DivineOverlord on January 22, 2011, 03:12:12 PM
Thanks for the input! :) But most of the GFX for the down B in air don't work..... @_@

And..... vertex is by BeyondYou, not..... anyone here.

oh... it doesn't? I thought that was the intent haha...I did liked how it explodes when it hits its opponent  ^_^


Title: Re: Project Lightning - FFXIII (---)
Post by: Volt_Storm_7 on February 04, 2011, 02:43:48 AM
Could you put the download at mediafire or something. that upload site you put the v2 for both of them is retarted. Please, pretty please
;。;


Title: Re: Project Lightning - FFXIII (---)
Post by: Akiba Red on February 04, 2011, 05:38:53 AM
^ .....The above links are Mediafire..


Title: Re: Project Lightning - FFXIII (---)
Post by: faith genesis raven on March 09, 2011, 02:04:42 PM
Any news on the project??? how's the vertex doing ?


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on March 09, 2011, 10:53:07 PM
This thread is for the PSA, not the vertex.

BeyondYou (or..... whatever his name is now, I forgot....) is working on that, please be patient! :)


Title: Re: Project Lightning - FFXIII (---)
Post by: SatoshiKura on April 05, 2011, 09:15:17 PM
If you want to replace Ike's voice, I ripped Lightning's voice clips from Dissidia 012. I don't know how to replace voice clips, though, but I can at least provide them. They would be at http://www.mediafire.com/?c1iphu20rnbphic
I hope you use them in this project, I ripped them for that sole purpose! I also can't wait for the vertex, hopefully it gets done soon.


Title: Re: Project Lightning - FFXIII (---)
Post by: Crystallus Angelus on May 24, 2011, 08:59:10 PM
Is this project still going, because I am really looking forward to its completion.
Lightning is one of the best characters I have ever seen.
She is one of my favorites.
I can't wait to see the final thing.
I just wish I could help in some way.


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on May 24, 2011, 10:35:23 PM
In that case, I have good news and bad news.

The good news: the release was on the page right before this, whoever managing the OP is gone. So here is the download, no need to wait for the project to be finished because it's finished!

FitIke.pac (http://www.mediafire.com/?97l5rz12q06yxnk)
FitIkeMotionEtc.pac (http://www.mediafire.com/?4m3a3pn0gcxj5nx)

The bad news is that it's "finished." After playing with it, could you please come back here and tell me how it can be improved?

Thank you!


Title: Re: Project Lightning - FFXIII (---)
Post by: BlazingBarrager on May 25, 2011, 07:19:52 PM
Alrighty then! I'll try her out and see how things go. Now everything is included right?


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on May 25, 2011, 07:25:56 PM
No costume yet; be patient for that bit. But the moveset in its entirety is included.


Title: Re: Project Lightning - FFXIII (---)
Post by: BlazingBarrager on May 25, 2011, 07:27:22 PM
Alright. I'll wait for the model (or costume) before trying her out.


Title: Re: Project Lightning - FFXIII (---)
Post by: Sajiao Omelette on May 25, 2011, 07:32:31 PM
I'm not making the costume, I believe BeyondYou is, you might want to check with him to see if he's still working on it, although I think he's most likely put it aside for now.


Title: Re: Project Lightning - FFXIII (---)
Post by: Crystallus Angelus on May 26, 2011, 10:02:36 AM
I just finished testing it out.
Now, these are some things that I think would make it better.

I do not know if the running and jumping are being worked on or not, but I think the running movement needs to look like how she runs when fighting.

Her back jump should look like how she does a back flip after attacking, but a higher jump.

The center point of the shield was on the legs, so the shield was only covering the bottom half of the character.

The "B" move, Fire or Fira, does not work while in mid-air.

I think the "↑B" move should be able to go at different angles, not just straight up.

Using "↓A" in mid-air makes the character jump after hitting.

"↓A" in mid-air should be a slash move.

I thought that Fire would be able to charge to Fira or Firaga.

I also thought that Cure and Thunder were going to be in the move-set.

Sorry if I am ordering too much.
You don't have to make all these changes.
They are just some things that I would like to see.


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on August 25, 2012, 01:56:08 PM
Hey guys, I'm back, after what seems like a year. I would really, really like to get this project going again. I have to re-educate myself on most of this again, but Lightning needs to be finished. If anyone is interesting in helping again, please let me know!

Also, thanks so much to whoever ripped the voice! We need to get this inserted, and decide what voice clips go with what moves.

Personally, I think "Gotta get through this." will be perfect for Cure. If we can find someone who knows how to get the voice inserted, we'd be good! I'm listening to the sounds now, and will makes some notes.


Title: Re: Project Lightning - FFXIII (---)
Post by: RasenganKameha on August 25, 2012, 01:59:43 PM
this Lightning Project should be awesome, do you know they have a good
Lightning import over zero suit samus now?

are you making the Lightning PSA over zero suit samus, i think ZSS deserves
a good PSA over her.


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on August 25, 2012, 02:01:40 PM
this Lightning Project should be awesome, do you know they have a good
Lightning import over zero suit samus now?

are you making the Lightning PSA over zero suit samus, i think ZSS deserves
a good PSA over her.

I didn't, can you direct the import to me? And we were making the import over Ike, actually. I don't think we'll change that. Although, Lightning is a very quick character, Sheik speed, for an idea. We want that going.


Title: Re: Project Lightning - FFXIII (---)
Post by: RasenganKameha on August 25, 2012, 02:13:40 PM
the Lightning import should be on the 1st or 2nd page of zero suit samus, just go
there to get it.

also i don't know why you can't just move Lightning PSA over to ZSS, i think all
you would need to do if you have all the animations for her done, just paste it
over to zero suit samus motion.pac and then just PSA all her attacks and then
we could have her over ZSS.

i don't think ZSS has any good PSAs at all right now and why does it always have
to be ike or marth all the time?


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on August 25, 2012, 02:15:24 PM
the Lightning import should be on the 1st or 2nd page of zero suit samus, just go
there to get it.

also i don't know why you can't just move Lightning PSA over to ZSS, i think all
you would need to do if you have all the animations for her done, just paste it
over to zero suit samus motion.pac and then just PSA all her attacks and then
we could have her over ZSS.

i don't think ZSS has any good PSAs at all right now and why does it always have
to be ike or marth all the time?

I see what you mean. I'll have to find someone to help me with that. I've been gone so long I really forgot how to do anything. But I'll definitely try to assemble a new team.


Title: Re: Project Lightning - FFXIII (---)
Post by: RasenganKameha on August 25, 2012, 02:23:32 PM
so you were making a Lightning import over ike at 1st, well i guess
since they already have a good Lightning import over zero suit samus,
that means you don't have to make one now and i'm sure you could use
the animations you made and put it over ZSS and then PSA everything.

and i think ZSS would be a good character to replace with Lightning and
i hope you make a new Final Smash for her.


Title: Re: Project Lightning - FFXIII (---)
Post by: Chaos_Knight on August 25, 2012, 03:33:30 PM
ZSS has a very small file size. That's why she doesn't get many PSAs. However, if you are gonna use the ZSS import, you could port her over Pit or Ness. BlackJax is making Ikaros (Sora No Otoshimono) over ZSS and porting her over Pit for a PSA. And Tabuu Forte Akugun is making a Miku Hatsune (model over ZSS) PSA and porting her over Ness.


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on August 25, 2012, 07:26:00 PM
ZSS has a very small file size. That's why she doesn't get many PSAs. However, if you are gonna use the ZSS import, you could port her over Pit or Ness. BlackJax is making Ikaros (Sora No Otoshimono) over ZSS and porting her over Pit for a PSA. And Tabuu Forte Akugun is making a Miku Hatsune (model over ZSS) PSA and porting her over Ness.

Well, do you think you could help me assemble a team? I was honestly just the "idea maker" when it came to this project.


Title: Re: Project Lightning - FFXIII (---)
Post by: Chaos_Knight on August 25, 2012, 07:27:23 PM
I wish I could but I know nothing about PSA or animating .-.


Title: Re: Project Lightning - FFXIII (---)
Post by: ethanrodgers223 on August 25, 2012, 07:28:42 PM
Right. I just waited so long to try to start this up again. ugh. :/


Title: Re: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)
Post by: Thundaga_T2 on August 25, 2012, 08:23:52 PM
Its cool to hear you are starting this up again. Let me say this though, you should definitely try harder to make sure the moveset is what YOU wanted it to be, i rememeber it was changed around here and there (i take some fault for this and i apologize). It is your project after all, it should be what you want it to be.

Unfortunately i dont know how to help other than suggestions, so i will just be watching from the sidelines as a fan. I can say "Good Luck" though.  ;D


Title: Re: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)
Post by: Chaos_Knight on August 25, 2012, 11:21:42 PM
I've been wondering. What's Lightning's moveset based? Dissidia? XIII? XIII-2? I could come up with some moves since the only game I played with her in it is Dissidia and she is my main.


Title: Re: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)
Post by: ethanrodgers223 on August 26, 2012, 12:28:52 AM
I've been wondering. What's Lightning's moveset based? Dissidia? XIII? XIII-2? I could come up with some moves since the only game I played with her in it is Dissidia and she is my main.

I've played and beaten FFXIII and Dissidia, and she's my main as well. Level 100! Odin's Blade. :D

If we really wanted to get technical, would could make her Down B Paradigm Shift. . .

>:)

But yes, I believe a complete overhaul of the moveset is at hand.

So, I'll come up with ideas, and you could come up with some as well. If we can find someone who will help with the PSA (and maybe teach us) we could get something started.

I really want to see if we can import her actual frames from Dissidia. I wonder if that's possible. Because I don't want her moves to look sketch. I want her to be a very balanced fighter everyone's gonna want to play as.


Title: Re: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)
Post by: Chaos_Knight on August 26, 2012, 12:32:06 AM
Or you could use taunts as Paradigm Shifts. Kinda like how Dark Emperor Ganondorf PSA uses taunts to switch modes.


Title: Re: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)
Post by: ethanrodgers223 on August 26, 2012, 12:40:34 AM
Ehhh, I think down B would be best, simply because I feel like it's more... idk. Balanced. Like an actual character. So, let's think of some B moves, shall we? I think that (with some minor exceptions) should be the only things that change.



Title: Re: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)
Post by: Chaos_Knight on August 26, 2012, 12:47:49 AM
I thought of some for Ravager:

Neutral: Fire, kinda like Cloud's but smaller

Side: Aerora

Up: Army of One, she goes higher with attacks if hits.


Title: Re: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)
Post by: ethanrodgers223 on August 26, 2012, 12:55:17 AM
See, Army Of One should be a Final Smash imo. Her B moves should all be spells. They're the "Special Moves" after all.

Have you played the last PSA we had released?


Title: Re: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)
Post by: Chaos_Knight on August 26, 2012, 01:01:21 AM
Honestly, no. I had Cloud over Ike at the time. Now I'm not sure what an Up-B should be now.


Title: Re: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)
Post by: Thundaga_T2 on August 26, 2012, 02:01:48 AM
I honestly think she should have Thundaga as an attack and not Thundara, seeing as how the Thunder element is the only one she learns the tier 3 spell for (in XIII) and also because her name is Lightning.

Aero should work well for an Up Special, it would be cool if you could get it to push foes away, maybe with semi spiking properties, or just minor horizontal knockback if the former is too OP.

I like the idea of Fire for her Neutral Special, but she should not be able to use Firaga, as she does not learn the spell in XIII, if anything, allow for elements to change or something, or allow a shift between using Fire/Fira, and Flamestrike (i dont remember if she learns that but pretty sure she does).

And Cure should work as a down special, but maybe she could have a short period of invincibility or super armor as the spell is being cast, it shouldnt be broken provided the charging animation is long enough, maybe around the same cast time as Sephiroth's Heartless Angel attack (from the PSA i mean) for the strongest version. And as well it shouldnt be broken as long as the invincibility/super armor doesnt last for the entire spell casting animation.

Actually i changed my mind, she should use Thunder Spells for her Neutral Special, i mean she does learn all 3 spells in XIII and her name is Lightning, she should focus on that element for at least one move, and if its chargeable that makes it even better. Besides if she uses Fire for a Neutral Special, thats kinda a clone of Cloud's Neutral seeing as how that's been released long ago. Fire should be her Forward Special instead.


Title: Re: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)
Post by: ethanrodgers223 on August 26, 2012, 09:30:27 AM
I honestly think she should have Thundaga as an attack and not Thundara, seeing as how the Thunder element is the only one she learns the tier 3 spell for (in XIII) and also because her name is Lightning.

Aero should work well for an Up Special, it would be cool if you could get it to push foes away, maybe with semi spiking properties, or just minor horizontal knockback if the former is too OP.

I like the idea of Fire for her Neutral Special, but she should not be able to use Firaga, as she does not learn the spell in XIII, if anything, allow for elements to change or something, or allow a shift between using Fire/Fira, and Flamestrike (i dont remember if she learns that but pretty sure she does).

And Cure should work as a down special, but maybe she could have a short period of invincibility or super armor as the spell is being cast, it shouldnt be broken provided the charging animation is long enough, maybe around the same cast time as Sephiroth's Heartless Angel attack (from the PSA i mean) for the strongest version. And as well it shouldnt be broken as long as the invincibility/super armor doesnt last for the entire spell casting animation.

Actually i changed my mind, she should use Thunder Spells for her Neutral Special, i mean she does learn all 3 spells in XIII and her name is Lightning, she should focus on that element for at least one move, and if its chargeable that makes it even better. Besides if she uses Fire for a Neutral Special, thats kinda a clone of Cloud's Neutral seeing as how that's been released long ago. Fire should be her Forward Special instead.

Agreed. I need to start learning how to use Riivolution properly, so I can insert her voice clips I have over Zamus.

B: Thunder/Thundara/Thundaga
Pressed - Lightning waves her hand and a small jolt falls from the sky a couple character lengths in front of her. Think Pikachu's B move for damage and knock back.
Held for two seconds - Same animation, and two sparks fall from the sky. Same knock back effect, more damage.
Held for 5 seconds - Lightning shouts "Thundaga!" and several sparks fall, racking up damage. Catches like Lucas Up B after it's connected to Lucas, with and end hit that has greater knock back, but not a kill move.

Forward B - Sparkstrike

Up B - Aero

Think MetaKnight's B, except Lightning herself isn't spinning, and it's more see through. Has a decent distance, Kirby's Up B, but completely directable as the spell is being cast, with a start up like Zelda's Up B.

Down B - Cure

I guess this move should have invincibility frames during the cast period, but once the move is cast, it should start healing like a Regen type of effect, where the the percent lowers very slowly. If Lightning is hit after the spell is cast, the effect will stop.


Title: Re: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)
Post by: Thundaga_T2 on August 26, 2012, 06:22:56 PM
Have you decided how much damage each of these specials will do? Will Aero deal damage, will it push foes away like wind? And is the charge time for Cure spells gonna affect how fast the healing is i.e. the longer its charged, the faster the regeneration heals you?

Im thinking what if Sparkstrike had a short stun time like ZSS Paralyzer, just so that it doesnt act like a normal attack with electric properties. Maybe it could be used for combos or something, but if you do that make sure the stun time isnt too long so its not broken.


Title: Re: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)
Post by: ethanrodgers223 on August 26, 2012, 06:46:01 PM
Have you decided how much damage each of these specials will do? Will Aero deal damage, will it push foes away like wind? And is the charge time for Cure spells gonna affect how fast the healing is i.e. the longer its charged, the faster the regeneration heals you?

Im thinking what if Sparkstrike had a short stun time like ZSS Paralyzer, just so that it doesnt act like a normal attack with electric properties. Maybe it could be used for combos or something, but if you do that make sure the stun time isnt too long so its not broken.

I'm not really sure, see I don't do PSAing, I just was the director. I'm trying to find people who would like to work on it, but if all else fails, I'll have to learn myself.

Cure has to be a risky move so it's not broken. I'm also thinking maybe her side B could Ruin, just a straight forward projectile that slows upon impact.


Title: Re: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)
Post by: metatrongrhm on August 26, 2012, 08:04:16 PM
Just so you know... I'm following this thread(I was following it before... I think you guys were just about finished by the time I signed up here)


Title: Re: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)
Post by: ethanrodgers223 on August 26, 2012, 08:23:26 PM
Haha, okay. Glad you're watching on it.


Title: Re: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)
Post by: colhan90 on February 14, 2013, 09:41:49 AM
Bumping this cause I would really like for Lightning to be finished :D

I hope people are still working on it. It sounds awesome and I have the recent files for Ike and I like the fighting style. Now I just wish I had a costume so it looked like her instead of Ike haha.

I just don't want this to be a dead thread.


Title: Re: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)
Post by: zutox on February 14, 2013, 11:49:26 AM
Posting to follow :D


Title: Re: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)
Post by: kalebninja on February 14, 2013, 08:26:01 PM
Bumping this cause I would really like for Lightning to be finished :D

I hope people are still working on it. It sounds awesome and I have the recent files for Ike and I like the fighting style. Now I just wish I had a costume so it looked like her instead of Ike haha.

I just don't want this to be a dead thread.
Posting to follow :D
ya'll crazy? there is already a finished lightning psa over lucas, pikachu, and marth


Title: Re: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)
Post by: colhan90 on February 14, 2013, 08:43:03 PM
I tried them out. They felt too awkward to fight with. The A attack felt hard to land and the moves just weren't my style. I played with the set they had on the previous pages and I liked that version a whole lot more. Not to bash on those who made the other one (they have way more skill in this than I ever will and they did a great job for making so many attacks and changes) but I just prefer this one. The style just feels more solid.

But that's just me.