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31  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: June 05, 2014, 12:09:03 AM
It's not as if you could hover over it and see the description for what the button does. It's not as if you could do that all.

Eh, I was really tired at the time and didn't think that far ahead Tongue. I still think there should be a dialog box allowing you to explain why you are challenging the report though.
32  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: June 04, 2014, 02:43:21 AM

I never really liked Hanenbow, but it was because it was really terrible for even fun fighting. However, I always liked the whole song and hit-to-move concept it has. Having it like this will definitely have me start using Hanenbow again.



I never played on Hanenbow either. It was a cool concept, but it was just no fun to play on. The stage is so unique though that I'm surprised there haven't been any attempts to modify it outside of this and Superguzzi's old stage

how about changing the background colour a bit, that could make the leaves stand out more as well, maybe add a bit of orange or red to it...(or yellow?)


I actually tried changing the background today, however, mo matter what color I changed it to, it just looked... wrong, so I decided to stick with the original aesthetics for that. I did make the "solid" leaves (the ledges) stand out a bit more though. Take a look!


The "ledge" leaves now are somewhat transparent, but glow on the edges and in the middle. Hopefully, this is different enough so people notice, but subtle enough so that it doesn't detract from the rest of the stage.

I also figured out how to edit the hotboxes on the leaves. It turns out that they are controlled by a bone in the leaf model that (by default) runs the length of the leaf. This means that editing them will be much easier than I thought it would be. I'll probably resize them so that you can only move the leaf if you attack the base of the leaf (basically, the lower 1/3 of it).

EDIT: Nevermind, I figured out how to make my own model for the stem. Now I just need to tweak some aesthetics. I might add the bubbles back if I can figure out how to make them behave properly.

EDIT 2: Okay, the bubbles only work if you use the STGPLANKTON slot. I'm planning on using it on STGGW (cause, you know, Project M and all), so the bubbles are a no-go unfortunately. Should I add more stuff to the background to make it look less plain? Or do you guys think it is good as is?

 Here is what I have now:
 



Any other suggestions?
33  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: June 04, 2014, 02:05:49 AM
With regard to challenging reports, I think there should be some sort of dialog box that comes up asking if you're sure you want to challenge the report and perhaps an explanation as to why you're challenging it. The reason I'm suggesting this is because my tired self clicked on the exclamation point without knowing what it did and I ended up accidentally challenging the report of a BrawlVault Staff member -_-
34  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: June 03, 2014, 04:25:48 AM
YES YES YES I love this.

1. You can grab one from this stage of mine: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12744

I used it for the cars in the background and Start line. If you're only going to use one, this is the perfect one for you. Just be sure to import the texture in RGB5A3.

2. Giving the leaf an entirely new color altogether would be best, but if making it too different bothers you, maybe change the color of the white line inside it to something else?

3. Check inside the STPM of Superguzzi's version, and compare it to yours. Should be enough to find the differences you need to find.



Thanks for the help! I still have a couple more questions if you don't mind.

I decided to go with a "flower pot" theme. Here's what the stage looks like now:





Now, on to my progress/questions

1. The 3 stems in the original stage were all the same object, so I decided to make them invisible (changing the cull mode to "cull all") and replace the main stem with one of the 2d models you gave me. Currently, I'm using 2 (one for the flower pot and one for the replacement stem). I may have to use 2-4 more (for aesthetics and all), would that cause any problems?

2. For some reason, I couldn't get the bubbles to behave properly with the new models I added, so I replaced them with a transparent texture (they kept going in front of the models, but behind the characters/leaves). Is there an easy fix for this? Or should I just leave it as is? (Less going on in the background is good right?)

3. The leaves are actually a white and transparent gradient texture. The colors are filled in by the stage (probably through the rel file), so I can't really edit them. Any other way to make the leaves stand out more?

Overall though, I think this is turning out pretty well! If anyone has any aesthetic suggestions, let me know. I want to make this stage as professional looking as possible when I eventually release it.
35  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: June 01, 2014, 02:55:20 AM
So, I'm currently working on a balanced version of Hanenbow. It's already turning out to be one of the more unique stages I've played on. Here's what I've got so far (that big, ugly stage builder block in the middle is a placeholder):






As you can see, all of the leaves still work normally and there are leaves on the edges of the stage. This means you can actually move the ledge slightly by attacking it. This opens the door for fresh, new forms of edgeguarding tactics.

However, I'm new at this, so I've ran into a bit of a wall. I have a few questions I hope you guys can answer.

1. How do I make simple 2-D models with transparencies? I want to replace the block in the middle and I also want to replace the "stem" of the flower (to get rid of the "stems" on the right side of the stage).

2. The leaves on the ledge are now solid and no longer fall-through. Is there a way I can change the leaves so that players can better differentiate between the ones on the main stage and those on the ledge? The best I could do was change the textures to what is shown on the images above, but I don't think that will be enough

3. Does anyone know how to edit the hitboxes of those leaves? I know Superguzzi did it in his Hanenbow+ stage, but I have no idea where to even look for that data.


Pretty much any advice on this stage would be hugely appreciated (especially ideas on what to replace that big block with)


Also, masamune, how did you get the lava on your stage to not rise and fall?
36  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: March 31, 2014, 07:39:21 PM
Where did you get the model? Can you PM me the source? I have an idea for a stage I want to make for Sora.
I would like to know where you got that model as well. BrawlVault is in dire need of some good Kingdom Hearts Stages.
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