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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: Tyeforce on July 30, 2009, 05:25:06 AM



Title: Replacing Masterpieces?
Post by: Tyeforce on July 30, 2009, 05:25:06 AM
We all know that with the File Replacement code, we can replace textures, music, and other files in the game. So...what if we could replace Masterpiece games?! I don't know if it's possible or not, but I haven't seen anyone talk about it yet... Has anyone else thought of this yet?


Title: Re: Replacing Masterpieces?
Post by: VILE on July 30, 2009, 05:36:42 AM
I don't think the sd loader loads anything outside the 2nd partition. Plus i don't think the masterpieces are straight up WAD files. You may have to inject them.


Title: Re: Replacing Masterpieces?
Post by: Tyeforce on July 30, 2009, 06:18:36 AM
I don't think the sd loader loads anything outside the 2nd partition. Plus i don't think the masterpieces are straight up WAD files. You may have to inject them.
Oh, I thought they were in the 2nd partition. =P Well, never mind then. XD


Title: Re: Replacing Masterpieces?
Post by: ピカノ on July 30, 2009, 09:47:55 AM
That and emulators are better for anything pre-n64. Controller configuration, multiple save states, cheat codes... everything ninty should have done with VC.


Title: Re: Replacing Masterpieces?
Post by: Segab on July 30, 2009, 03:00:44 PM
cheat and save states? nintendo wouldn't do that..
but controller configuration, what were they thinking, some games are unplayable with a Gamecube controller.


Title: Re: Replacing Masterpieces?
Post by: ピカノ on July 30, 2009, 03:04:35 PM
Well... technically save states are exactly what VC does right now when you exit games via the home button. The only issue is that they don't let you use multiple ones.


Title: Re: Replacing Masterpieces?
Post by: Segab on July 30, 2009, 03:12:12 PM
That's more like Pause and Quit, then resume the game...