This one is in need of a guide...
I have Select Screen Portraits, Battle Portraites, and Stock Icons but I can't figure out how to change the characters portrait on the after battle result screen... Can someone post a guide on how to do this?
Just make a Folder in your pf...called menu, then another one called common and the last one called char_bust_tex.....you have to put you portraits there...
pf/menu/common/char_bust_tex
Hope this helps
What files spacifically do I have to put in there?
Also, where do I go to change the character's portraits that you put the coin on?
you have to put there the normals portraits from the CSS....
just go to the sc_selcharacter_en, go to the ARC file called "char_bust_tex_Iz77,
open it, click the bres file and export it to the folder I told you before.....oh and rename it:
MenSelchrFaceB000 ( for mario)
MenSelchrFaceB0010( for DK)
then go ahead for the others charaters just adding 10
As for those ones to put on the coin I have no idea....sorry:(
For the match result portraits, you need to get hold of a series of files named, MenSelchrFaceB###.brres, and then place them in...
[SD drive]\private\wii\app\RSBE\pf\menu\common\char_bust_tex\
Now, like what Micaiah91 said, you can export the archives from char_bust_tex_lz77, but they will be compressed. You must decompress the files before using them.
Regarding the CSS face icons, you can modify them via sc_selcharacter.pac. The icons will be inside the archive, MiscData[70].
I just can't seem to get this get this to work...
Quote from: mnsg on July 02, 2010, 12:21:41 PM
For the match result portraits, you need to get hold of a series of files named, MenSelchrFaceB###.brres, and then place them in...
[SD drive]\private\wii\app\RSBE\pf\menu\common\char_bust_tex\
Now, like what Micaiah91 said, you can export the archives from char_bust_tex_lz77, but they will be compressed. You must decompress the files before using them.
Regarding the CSS face icons, you can modify them via sc_selcharacter.pac. The icons will be inside the archive, MiscData[70].
How do I decompress them? My game freezes when it reaches the results screen.
BTW... Here is what I have. I'm trying to get Sonic to work...
\private\wii\app\RSBE\pf\menu\common\char_bust_tex\MenSelchrFaceB460.brres
Inside them I have the palletes and textures from the character select screen.
Quote from: supersaiyanmikito on July 24, 2010, 08:16:38 AMHow do I decompress them? My game freezes when it reaches the results screen.
BTW... Here is what I have. I'm trying to get Sonic to work...
\private\wii\app\RSBE\pf\menu\common\char_bust_tex\MenSelchrFaceB460.brres
Inside them I have the palletes and textures from the character select screen.
Refer to the image below to know how to compress and decompress things with BrawlBox.
(http://img692.imageshack.us/img692/912/brawlboxcompress.png)
None = Uncompressed
LZ77 = Compressed
Quote from: mnsg on July 24, 2010, 10:49:19 AM
Quote from: supersaiyanmikito on July 24, 2010, 08:16:38 AMHow do I decompress them? My game freezes when it reaches the results screen.
BTW... Here is what I have. I'm trying to get Sonic to work...
\private\wii\app\RSBE\pf\menu\common\char_bust_tex\MenSelchrFaceB460.brres
Inside them I have the palletes and textures from the character select screen.
Refer to the image below to know how to compress and decompress things with BrawlBox.
(http://img692.imageshack.us/img692/912/brawlboxcompress.png)
None = Uncompressed
LZ77 = Compressed
I never used to worry about that...
everything worked fine for me...