Title: Post Battle Portrait Post by: supersaiyanmikito on July 02, 2010, 12:14:46 AM This one is in need of a guide...
I have Select Screen Portraits, Battle Portraites, and Stock Icons but I can't figure out how to change the characters portrait on the after battle result screen... Can someone post a guide on how to do this? Title: Re: Post Battle Portrait Post by: Micaiah on July 02, 2010, 12:38:58 AM Just make a Folder in your pf...called menu, then another one called common and the last one called char_bust_tex.....you have to put you portraits there...
pf/menu/common/char_bust_tex Hope this helps Title: Re: Post Battle Portrait Post by: supersaiyanmikito on July 02, 2010, 12:53:58 AM What files spacifically do I have to put in there?
Also, where do I go to change the character's portraits that you put the coin on? Title: Re: Post Battle Portrait Post by: Micaiah on July 02, 2010, 01:08:18 AM you have to put there the normals portraits from the CSS....
just go to the sc_selcharacter_en, go to the ARC file called "char_bust_tex_Iz77, open it, click the bres file and export it to the folder I told you before.....oh and rename it: MenSelchrFaceB000 ( for mario) MenSelchrFaceB0010( for DK) then go ahead for the others charaters just adding 10 As for those ones to put on the coin I have no idea....sorry:( Title: Re: Post Battle Portrait Post by: mnsg on July 02, 2010, 06:21:41 AM For the match result portraits, you need to get hold of a series of files named, MenSelchrFaceB###.brres, and then place them in...
[SD drive]\private\wii\app\RSBE\pf\menu\common\char_bust_tex\ Now, like what Micaiah91 said, you can export the archives from char_bust_tex_lz77, but they will be compressed. You must decompress the files before using them. Regarding the CSS face icons, you can modify them via sc_selcharacter.pac. The icons will be inside the archive, MiscData[70]. Title: Re: Post Battle Portrait Post by: supersaiyanmikito on July 24, 2010, 02:16:38 AM I just can't seem to get this get this to work...
For the match result portraits, you need to get hold of a series of files named, MenSelchrFaceB###.brres, and then place them in... How do I decompress them? My game freezes when it reaches the results screen.[SD drive]\private\wii\app\RSBE\pf\menu\common\char_bust_tex\ Now, like what Micaiah91 said, you can export the archives from char_bust_tex_lz77, but they will be compressed. You must decompress the files before using them. Regarding the CSS face icons, you can modify them via sc_selcharacter.pac. The icons will be inside the archive, MiscData[70]. BTW... Here is what I have. I'm trying to get Sonic to work... \private\wii\app\RSBE\pf\menu\common\char_bust_tex\MenSelchrFaceB460.brres Inside them I have the palletes and textures from the character select screen. Title: Re: Post Battle Portrait Post by: mnsg on July 24, 2010, 04:49:19 AM How do I decompress them? My game freezes when it reaches the results screen. BTW... Here is what I have. I'm trying to get Sonic to work... \private\wii\app\RSBE\pf\menu\common\char_bust_tex\MenSelchrFaceB460.brres Inside them I have the palletes and textures from the character select screen. Refer to the image below to know how to compress and decompress things with BrawlBox. (http://img692.imageshack.us/img692/912/brawlboxcompress.png) None = Uncompressed LZ77 = Compressed Title: Re: Post Battle Portrait Post by: DarkPikachu on July 24, 2010, 08:33:57 AM How do I decompress them? My game freezes when it reaches the results screen. BTW... Here is what I have. I'm trying to get Sonic to work... \private\wii\app\RSBE\pf\menu\common\char_bust_tex\MenSelchrFaceB460.brres Inside them I have the palletes and textures from the character select screen. Refer to the image below to know how to compress and decompress things with BrawlBox. ([url]http://img692.imageshack.us/img692/912/brawlboxcompress.png[/url]) None = Uncompressed LZ77 = Compressed I never used to worry about that... everything worked fine for me... |