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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Orphan on July 03, 2010, 03:35:55 PM



Title: Witch Project
Post by: Orphan on July 03, 2010, 03:35:55 PM
WITCH PROJECT
(http://i452.photobucket.com/albums/qq244/Toru_Uchiha/Tarra/witch.jpg)

I'm going to do my first PSA project of a witch (or some other magical being) for Peach to go with my avatar :D

i got pumpkins
(http://i896.photobucket.com/albums/ac169/pommy223/al1007132044binout.jpg)
(http://i896.photobucket.com/albums/ac169/pommy223/223533.jpg)
(http://i896.photobucket.com/albums/ac169/pommy223/223532.jpg)
(http://i896.photobucket.com/albums/ac169/pommy223/223531.jpg)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9365&DiplayName=Pumpkins


Title: Re: Witch Project
Post by: Velen on July 03, 2010, 04:01:19 PM
Well, magic is an obvious one. I assume she will have a vertexed wand?

Here is what I think (going by the proverbial seat of my pants).

I think she should have some weak physical moves, and some very strong Magic attacks here and there.

A: She slaps her hand out, does small damage and hitstun.
AA: She does a back-handed slap, also does little damage and knockback.
AAA: Swings her wand or staff out in front of her.
AAAA: Twirls around, hitting around her with the Wand/ Staff.

F-Smash: Casts 3 Will-O-Wisps that explode a short distances away.


...Okay, nevermind, I got stuck.


Title: Re: Witch Project
Post by: Hollow on July 03, 2010, 04:03:09 PM
you can have a AAAA combo? :-\


Title: Re: Witch Project
Post by: Velen on July 03, 2010, 04:05:07 PM
You can have any number of Jabs you want I assume, its just never been done with more than three as of yet.


Title: Re: Witch Project
Post by: Hollow on July 03, 2010, 04:06:58 PM
Where would you put the fourth jab in PSA?


Title: Re: Witch Project
Post by: Velen on July 03, 2010, 04:09:02 PM
Where would you put the fourth jab in PSA?

After the third I would assume. Unless I am mistaken. I have no PSA experience, only animation and texture-hacking experience.


Title: Re: Witch Project
Post by: Hollow on July 03, 2010, 04:10:43 PM
No, I mean, Like Attack 10, Attack 11, and Attack 12. There's no spot for attack 13 or above.


Title: Re: Witch Project
Post by: Velen on July 03, 2010, 04:22:51 PM
Attack100 then and fake it?


Title: Re: Witch Project
Post by: Hollow on July 03, 2010, 04:27:40 PM
Fake what?


Title: Re: Witch Project
Post by: Velen on July 03, 2010, 04:38:24 PM
Fake what?
As a fourth Jab?  :af:


Title: Re: Witch Project
Post by: TheShyGuy on July 03, 2010, 05:25:10 PM
Where would you put the fourth jab in PSA?

After the third I would assume. Unless I am mistaken. I have no PSA experience, only animation and texture-hacking experience.


you shouldn't give advice on psa, if you don't have experience in psa
No, I mean, Like Attack 10, Attack 11, and Attack 12. There's no spot for attack 13 or above.

you can always put an "if button press/tap" then change subaction to a "none" subaction.  then treat it like any other new subaction...
tip: i suggest putting a goto before the change subaction because it doesn't always work if you don't.


Title: Re: Witch Project
Post by: Cocopuff on July 03, 2010, 06:44:27 PM
Ok, i'll pick up where he left off
Utilt: use ike's utilt animation and have frost graphics draw on her hand. Freezes the enemy.
Dtilt: use ike's Dair animation and have the ground come up, groundpounding the enemy.
Stilt: have peach wave her wand(I dont know what animation you'd use) and have water strike the foe, high knockback and little damage, with base knockback being dominant.

Ok, that's all I can come up with


Title: Re: Witch Project
Post by: flammable on July 03, 2010, 07:15:51 PM
Over B- runs over ppl on a magic broomstick :af:


Title: Re: Witch Project
Post by: Plasmakirby on July 03, 2010, 07:20:06 PM
B- Lantern Bomb- Pulls out a turnip, which will be replaced by some sort of pumpkin, and throws it. it does fire damage

>B- Broomstick Spin- Jumps in the air, and uses the screw jump animation, and moves diagonally downward. Doesn't end until she hits ground

vB- Snow/Death dust- It changes your broom based attacks to do either ice, or poison (lips stick) effects for a while. once it wears off, it can't be used for a while. either you can change which type of dust you use with D-Pad, or it is random

^B- Broomstick Control- Flies diagonally upward


If anyone hasn't noticed, I took ideas from the Witch subclass in Dungeon Fighter Online. You might get more Witch ideas here
http://wiki.dfo-world.com/index.php?title=Witch (http://wiki.dfo-world.com/index.php?title=Witch)

I'm excited to see a Witch PSA. I don't use Peach, but this could RLY change things


Title: Re: Witch Project
Post by: Velen on July 04, 2010, 09:50:58 AM
I think the specials should be more universal. Not everyone here plays Dungeon Fighter, but the Broomstick Control special is an awesome idea cause when you think of witches, you think of broomsticks.

We could make her do Cook Kirby's FS as a Taunt maybe (only it doesn't attack anything)?

I think the specials should mostly consist of projectile spell attacks, as magic and trickery is the Witch's most notable traits. I was thinking this. (Admittedly though, I thought your B special was kinda fun).

B>: Magic Ball: The Witch fires off a small sphere of a random element. Changes the properties when the attack hits as well.

or

B>: Wisp Bomb: The Witch produces a large, blue fireball (not literally  since we can't really give Peach the fireball yet), then casts it forward. Produces Burn damage (like the Red Pikmin) for a short time.


Those are my ideas for the Side-B


Title: Re: Witch Project
Post by: Hollow on July 04, 2010, 11:57:51 AM
Where would you put the fourth jab in PSA?

After the third I would assume. Unless I am mistaken. I have no PSA experience, only animation and texture-hacking experience.


you shouldn't give advice on psa, if you don't have experience in psa
No, I mean, Like Attack 10, Attack 11, and Attack 12. There's no spot for attack 13 or above.

you can always put an "if button press/tap" then change subaction to a "none" subaction.  then treat it like any other new subaction...
tip: i suggest putting a goto before the change subaction because it doesn't always work if you don't.
Ah, that would make sense. I'm still learnin'. :af:


Title: Re: Witch Project
Post by: Orphan on July 05, 2010, 07:03:05 PM
wow almost most of these was useless (no offense to anyone)
but some of these i can work with


Title: Re: Witch Project
Post by: Cocopuff on July 06, 2010, 01:11:58 PM
Well, it's hard for people who haven't done PSA to make a legitimate request. Also, you're the one who is createing this, your the one who needs to envision it, requests are just to help you get to that point.


Title: Re: Witch Project
Post by: Orphan on July 06, 2010, 04:18:36 PM
i know lol
but im wondering where can i find a pumpkin for peach's turnips


Title: Re: Witch Project
Post by: Velen on July 06, 2010, 04:22:29 PM
i know lol
but im wondering where can i find a pumpkin for peach's turnips

You have someone (or yourself if able) vertex hack the turnip model, then change the texture to look like a jack-o-lantern...or a normal pumpkin.

I am curious about exactly what you're envisioning, I might be able to make moveset suggestions once I know exactly what you want out of this.


Title: Re: Witch Project
Post by: Orphan on July 06, 2010, 04:25:34 PM
i might have to put this project on pause to make that vertex hack

and im still debating to make this witch into (healing, defense, summoning or attack type)
but it will most likely be a long range fighter


Title: Re: Witch Project
Post by: Maikito on July 06, 2010, 04:29:57 PM
I believe you should make her Ranged base.

She could have a few "Spells" that give her a few enchantments that make her Burn on contact or something.

Sadly I have not gotten into PSA Hacking yet, So I cannot tell you exactly how to do it.


Title: Re: Witch Project
Post by: Orphan on July 06, 2010, 08:53:04 PM
i think i hav eto look up how to vertex hack -_-


Title: Re: Witch Project
Post by: Maikito on July 07, 2010, 12:24:10 PM
i think i hav eto look up how to vertex hack -_-
Probably, if you need help, try asking one of the experienced vertex hackers that are around here. I'm sure they could help you out.


Title: Re: Witch Project
Post by: Orphan on July 09, 2010, 09:12:57 AM
im still going to need something for the rest of her B moves and i might keep her A moves the same for now


Title: Re: Witch Project
Post by: DivineOverlord on July 09, 2010, 11:43:48 AM
=^_^= how about movesets similar to final fantasy spell caster charaters? I'd love to create see that. lol


Title: Re: Witch Project
Post by: Maikito on July 09, 2010, 12:50:46 PM
im still going to need something for the rest of her B moves and i might keep her A moves the same for now
For B Moves,

I think you should use the Fire Orb GFX for a SideB Attack
UpB Could be Peaches Normal UpB but With the Stars(Healing) GFX as she rises and should work sorta like the Mario's UpB, You could to refer to Mario's UpB Coding.

DownB should be an attack that plants an opponent in the ground like a Pitfall...or if that's too generic something that freezes people.


Title: Re: Witch Project
Post by: Orphan on July 10, 2010, 05:35:33 AM
im thinking of using her taunts to summoner items or changing her fighting style


Title: Re: Witch Project
Post by: DivineOverlord on July 10, 2010, 06:54:34 AM
im thinking of using her taunts to summoner items or changing her fighting style


yup, good idea.


Title: Re: Witch Project
Post by: Orphan on July 10, 2010, 11:44:00 AM
i have someone helping me with the pumpkin vertex now for her turnips, so when thats finish i will get a start on this
i might ask king jiggly if i could use his peach to work from because i want her fighting style the same as that for the summoning one but with different B moves
and i might make 2 Witch types


Title: Re: Witch Project
Post by: Orphan on July 12, 2010, 10:51:26 AM
alright im starting with making the pumkins

what type of face for which type of turnip do you think i should make?


Title: Re: Witch Project
Post by: Velen on July 12, 2010, 03:53:05 PM
What types are there? Give me some clues and I can tell you.

But if any at all. The following in Jack-O-Lantern Faces.

(http://rlv.zcache.com/smiley_oh_sticker-p217194901605792400tdcj_210.jpg) (http://3.bp.blogspot.com/_WDYA8EB_XW8/SnGfg8NgYZI/AAAAAAAAArU/CbBr2r1UGbs/s400/jack-o-lantern2.jpg)
(http://www.halloweenblog.com/wp-content/uploads/2009/09/610px-Jack-o-Lantern_2003-10-31-300x294.jpg)
(http://topgunsailing.net/htmlpages/playerlaunch/SadSmiley.jpg)

and finally, for the last suggestion. This:  :af2:


Title: Re: Witch Project
Post by: Orphan on July 12, 2010, 05:24:00 PM
which one should be so oldman turnip?


Title: Re: Witch Project
Post by: Velen on July 12, 2010, 05:25:14 PM
This face.

B)


Title: Re: Witch Project
Post by: Orphan on July 13, 2010, 09:07:07 PM
does anyone want to help with making the moveset?


Title: Re: Witch Project
Post by: PlasticSkittles on August 25, 2010, 09:00:36 PM
So I'm having trouble with the pumpkins. It goes in system/common3.pac, right?


Title: Re: Witch Project
Post by: Cocopuff on August 25, 2010, 11:46:08 PM
Wow, big necro post.
anyways, I'd help with the moveset( after all, avatar ness is one of the best made hacks I've ever seen) but I am making a psa for the winner of my tourney.  good luck on the project!