Title: Actions and animation names Post by: Segab on August 03, 2009, 08:30:10 PM Here's a list of actions and what they mean.
Sub Action animations: Movement/Jump animations Wait1, Wait2, Wait3: standing animations JumpSquat: preparing to jump JumpF: jump forward JumpB: jump backward JumpAerialF: double jump forward JumpAerialB: double jump backward WalkSlow: walk slow WalkMiddle: walk middle WalkFast: walk fast WalkBrake: brake while walking Dash: initial dash Run: run RunBrake: brake while running Turn: turn TurnRun: turn while runnning TurnRunBrake: turn and brake while running Squat: crouch Normal Attack animations Attack11, Attack12, Attack13 : neutral A combo (ie. punch-punch-kick) AttackDash : dash attack AttackS3: Forward tilt if theres no angled (F-tilt) AttackS3Hi : up Forward tilt (up F-tilt) AttackS3S : middle Forward tilt (middle F-tilt) AttackS3Lw : down Forward tilt (down F-tilt) AttackHi3 : Up tilt (U-tilt) AttackLw3 : Down tilt (D-tilt) AttackS4Start : Initate Forward smash AttackS4S : Forward smash AttackS4Hold : charge Forward smash AttackHi4Start : Initate Up smash AttackHi4 : Up smash AttackHi4Hold : charge Up smash AttackLw4Start : Initate Down smash AttackLw4 : Down smash AttackLw4Hold : charge Down smash AttackAirN : Neutral aerial (N-air) AttackAirF : Forward aerial (F-air) AttackAirB : Back aerial (B-air) AttackAirHi : Up aerial (U-air) AttackAirLw : Down aerial (D-air) LandingAirN: landing from N-air LandingAirF: landing from F-air LandingAirB: landing from B-air LandingAirHi: landing from U-air LandingAirLw: landing from D-air AttackDash: dash attack CliffAttackQuick : Ledge Attack below 100% CliffClimbQuick : getting Up without attacking form the ledge below 100% CliffEscapeQuick : Pressing R/L/shield button to roll from the ledge below 100% CliffJumpQuick1/2/3... : Jumping up form the ledge below 100% CliffAttackSlow : Attacking from the ledge above 100% CliffClimbSlow : getting Up without attacking form the ledge above 100% CliffEscapeSlow : Pressing R/L/shield button to roll from the ledge above 100% CliffJumpSlow1/2/3... : Jumping up form the ledge above 100% Special Attack animations Special: their name change depending on the character, but they are all B attacks N: neutral B (ie. SpecialN) Hi: up B (ie. SpecialHi) S: side B (ie. SpecialS) Lw: down B (ie. SpecialLw) Air: any B attack in the air (ie. SpecialAirS = side B in the air) depending on the character, there will be something after "Special" and it's direction. "SpecialAirNShoot" would be neutral B while in the air and shooting Final: using a final smash FinalAir: using a final smash in the air some characters will have extra stuff after "Final" Shield/Dodge animations GuardOn: start shield Guard: shielding GuardOff: stop shield EscapeN: spot dodge EscapeF: dodge forward EscapeB: dodge backward EscapeAir: air dodge Grabs/Throws Catch/CatchDash/CatchTurn : standing, running, and turn-around grabs ThrowF: forward throw ThrowB: backward throw ThrowLw: down throw ThrowHi: up throw Other animations AppealHi: Up Taunt AppealS: Side taunt (there's 2 of them) AppealLwR: Down taunt (facing right) AppealLwL: Down taunt (facing left) Win1: victory pose 1 Win1Wait: victory pose 1 standby Win2: victory pose 2 Win2Wait: victory pose 2 standby Win3: victory pose 3 Win3Wait: victory pose 3 standby Lose: lose pose ItemBig: growing after taking a mushroom ItemSmall: shrinking after taking a poison mushroom If you find something new, tell it here, I'll add it to the list (info from me, Dragonrage, Segtendo and MaxThunder) Title: Re: What is what Post by: Segtendo on August 03, 2009, 08:39:49 PM Here are the taunts.
AppealHi=Up Taunt AppealS=Side taunt. There are 2 AppealLwR=Down taunt (facing right) AppealLwL=(obviously) Down taunt while facing left Title: Re: Subaction animation names Post by: Anyone on August 03, 2009, 10:17:52 PM Will you guys post which graphic effects are which on here or will it be on elsewhere? (Like a new topic or something?)
Title: Re: Subaction animation names Post by: Segab on August 03, 2009, 10:38:33 PM New topic, otherwise there will be too much stuff in one post... it'd be confusing
for now, post in "Just so we have a place for this", and I'll make a new topic once we get enough graphic effects. Title: Re: Subaction animation names Post by: Anyone on August 03, 2009, 11:06:20 PM New topic, otherwise there will be too much stuff in one post... it'd be confusing Thx for answering but now I've another matter that I want to settle. Is it yet possible to swap graphic effects between characters? (Ex. Make Luigi shoot thunder or blue aura.) Sorry if I'm asking to much things that can't be answered yet.for now, post in "Just so we have a place for this", and I'll make a new topic once we get enough graphic effects. Title: Re: Subaction animation names Post by: Segab on August 03, 2009, 11:21:27 PM I don't know. maybe. I tried and I can't, but I might be doing something wrong.
edit: seeing how fast stuff goes on Smashboards, there will be a graphic effects list in no time :>.>: Title: Re: Subaction animation names Post by: Anyone on August 04, 2009, 12:09:31 AM I don't know. maybe. I tried and I can't, but I might be doing something wrong. Smashboard is a force to be reckoned with. (Now I play the waiting game, I guess.)edit: seeing how fast stuff goes on Smashboards, there will be a graphic effects list in no time :>.>: Title: Re: Subaction animation names Post by: thanyou on August 04, 2009, 12:20:43 AM Thank you SOO much for this man, now I can actually make some progress on my Moveset =D
Title: Re: Subaction animation names Post by: Scootaloo on August 04, 2009, 12:26:14 AM closer and closer to a Gary's mod (almost)
Title: Re: Subaction animation names Post by: bboynotbgirl on August 04, 2009, 12:42:01 AM thanks so much. hopefully you could get down effect values and animation values soon.
Title: Re: Subaction animation names Post by: STUFF2o on August 04, 2009, 09:04:38 AM *Tries to make Uber Luigi
Title: Re: Subaction animation names Post by: STUFF2o on August 04, 2009, 09:19:33 AM Well, I've figured out how to swap the hitboxes, damage, knock back, sound, etc., but all I was trying to do was swap the animation, which I couldn't get working! If anybody knows how to replace Luigi's 3rd move in his AAA combo with his forward smash, please tell me.
Title: Re: Subaction animation names Post by: dRage on August 04, 2009, 11:05:09 AM Swapping animations actually is quite simple. The Animation tab isn't a mere description. (that's what originally thought)
Simply go to Luigi's Fsmash animation and copy paste the animation name over the animation you want to replace. Title: Re: Subaction animation names Post by: thanyou on August 04, 2009, 12:03:35 PM Swapping animations actually is quite simple. The Animation tab isn't a mere description. (that's what originally thought) Simply go to Luigi's Fsmash animation and copy paste the animation name over the animation you want to replace. I thought of doing it before, but when I did it it didn't work, but now it does >_> Whatever, anyways THANK YOU!! Title: Re: Subaction animation names Post by: MaxThunder on August 04, 2009, 03:33:01 PM i havent tested all of this yet but it should be correct...
LIST OF ANIMATIONS N - Neutral (Neutral B, Nair) S - Side (SideB, Ftilt, Fsmash) Lw - Down (DownB, Dtilt, Dsmash, Dair) F - Forward (Fair) B - Backward (Bair) =Other= stand: Wait1, Wait2, Wait3 u-taunt:ApealHi f-taunt:ApealS d-taunt:ApealLw victory pose 1: Win1 victory pose 1 standby: Win1Wait victory pose 2: Win2 victory pose 2 standby: Win2Wait victory pose 3: Win3 victory pose 3 standby: Win3Wait lose pose: Lose =Movement= preparing to jump: JumpSquat jump forward: JumpF jump backward: JumpB double jump forward: JumpAerialF double jump backward: JumpAerialB footstool: glide: walljump: passivewalljump wallcling: enter crouch: crouch: squat crawl forward: crawl backward: walk slow: WalkSlow walk middle: WalkMiddle walk fast: WalkFast walk brake: WalkBrake initial dash: Dash run: Run run brake: RunBrake turn: Turn turn run: TurnRun turn run brake: TurnRunBrake =Attacks= jab 1: Attack11 jab 2: Attack12 jab 2: Attack13 high neutral A: AttackS3Hi middle neutral A: AttackS3S low neutral A: AttackS3Lw f-tilt: AttackS3 (if character has angled f-tilts(like mario): AttackS3S(middle) AttackS3Hi(up) AttackS3Lw(down) d-tilt: AttackLw3 u-tilt: AttackHi3 Initate Fsmash: AttackS4Start Fsmash: AttackS4 (if character has angled f-smashes(like mario): AttackS4S(middle) AttackS4Hi(up) AttackS4Lw(down) charge Fsmash: AttackS4Hold Initate Usmash: AttackHi4Start Usmash: AttackHi4 charge Usmash: AttackHi4Hold Initate Dsmash: AttackLw4Start Dsmash: AttackLw4 charge Dsmash: AttackLw4Hold nair: AttackAirN fair: AttackAirF bair: AttackAirB uair: AttackAirHi dair: AttackAirLw nair landing:LandingAirN fair landing:LandingAirF bair landing:LandingAirB uair landing:LandingAirHi dair landing:LandingAirLw dash attack: AttackDash =Shield/Dodge= start shield: GuardOn shielding: Guard stop shield: GuardOff spot dodge: EscapeN dodge forward: EscapeF dodge backward: EscapeB air dodge: EscapeAir =Grabs/Throws= grab throw forward: ThrowF throw backward: ThrowB throw down: ThrowLw throw up: ThrowHi =character specific= -YOSHI- b: SpecialN1, SpecialN2 air b: SpecialAirN1, SpecialAirN2 side-b: SpecialSStart, SpecialSLoop, SpecialSEnd air side-b: SpecialAirSStart, SpecialAirSLoop,SpecialAirSEnd up-b: SpecialHi air up-b: SpecialAirHi down-b:SpecialLw air down-b: SpecialAirLw landing down-b: SpecialLwLanding final smash: FinalStart, FinalFly, FinalTurn, FinalFireCannon, FinalEnd, FinalBreathingFireStart, FinalBreathingFire, FinalBreathingFireEnd i i'm continuing whith marth later tonight or tomorow... Title: Re: Actions and animation names Post by: Segab on August 04, 2009, 04:08:46 PM thanks a lot ;]
I'm not adding character specific animations (yet?) because the list is very long, and it's not that hard to figure out once you've read all that. Title: Re: Actions and animation names Post by: MaxThunder on August 04, 2009, 04:24:57 PM ok=).. i'm gonna continue working on them though... animations for b moves are not really as easy as the others... as there i kinda much variation between some characters(like marth and yoshi... the only ones i have really tested...) so having a character specific list of those would bbe easier to understand=)
Title: Re: Actions and animation names Post by: Segab on August 04, 2009, 04:39:56 PM if you plan on making all characters, then ok I'll add them to the list
Title: Re: Actions and animation names Post by: MaxThunder on August 04, 2009, 04:50:53 PM yeah, thats what i'm aiming at=)
alsoanimation for getting damaged while shielding seems to be GuardDamage...though i havent got around to test it yet... Title: Re: Actions and animation names Post by: Segab on August 04, 2009, 05:13:49 PM please test if you're not sure :/
Title: Re: Actions and animation names Post by: MaxThunder on August 04, 2009, 05:32:45 PM gonna do it tomorrow
Title: Re: Actions and animation names Post by: Pinutk™ on August 04, 2009, 08:42:10 PM Thanks! I still can't edit these though....
I am trying to find a tutorial but I can't right now, I guess I'll just wait. Title: Re: Actions and animation names Post by: milkaholic123 on August 04, 2009, 08:52:57 PM Thanks! I still can't edit these though.... I am trying to find a tutorial but I can't right now, I guess I'll just wait. They are easy alittle but I can teach you what I know. Go on youtube. I cant right now because it is late. Title: Re: Actions and animation names Post by: LavaLatte [.Fade] on August 05, 2009, 06:03:29 AM Hahahahaha got a good one =D
GekikaraWait [17C] translates to 'SuperSpicy Wait' XP This should be a fun animation. Title: Re: Actions and animation names Post by: DeadPixel on August 05, 2009, 06:38:38 AM Hahahahaha got a good one =D I assume that would be something with the curry item animation?GekikaraWait [17C] translates to 'SuperSpicy Wait' XP This should be a fun animation. Title: Re: Actions and animation names Post by: LavaLatte [.Fade] on August 05, 2009, 06:42:48 AM Hahahahaha got a good one =D I assume that would be something with the curry item animation?GekikaraWait [17C] translates to 'SuperSpicy Wait' XP This should be a fun animation. Probably when you're standing still, hopping around =P Title: Re: Actions and animation names Post by: MaxThunder on August 05, 2009, 11:41:28 AM ... yo... i have a little problem whith my computer... it crashed... dont know when i'll have it back up again... so those character specific animations gonna be a little late... plus i found a lot of new animations i wish i could post... and i could someone test GuardDamage? i think it's the getting your shield hit animation but i dont know... and cant test it...
Title: Re: Actions and animation names Post by: Segab on August 05, 2009, 12:08:25 PM ... yo... i have a little problem whith my computer... it crashed... dont know when i'll have it back up again... so those character specific animations gonna be a little late... plus i found a lot of new animations i wish i could post... and i could someone test GuardDamage? i think it's the getting your shield hit animation but i dont know... and cant test it... no rush, dude.and ok I'll test that animation. Title: Re: Actions and animation names Post by: Gazoinks on August 05, 2009, 05:37:34 PM Also, ItemBig and ItemSmall are for the growing and shrinking with the mushrooms, they're located at 14E and 14F (I'm really posting this more as a reminder to myself).
Title: Re: Actions and animation names Post by: Finman702 on August 05, 2009, 09:28:55 PM When I add GFX to Lucas' Wait1, Wait2, and Wait3 animations nothing happens. But it worked just fine foe his Dash, Run, and Walk animations. Any ideas why?
EDIT: Also just wondering why there are 3 "Graphic Effect"s and an "External Graphic" and what the differences are. Title: Re: Actions and animation names Post by: Kevinrus778 on August 05, 2009, 11:09:47 PM Not to be extremely random or anything but...I've seen someone post here, or somewhere in particular on this board about making one of their characters able to jump more than twice...How is this done? I have yet to find something related to jumping that could alter the amount of jumps possible -_-
Title: Re: Actions and animation names Post by: Segab on August 05, 2009, 11:18:47 PM Plasmakirby's samus can just 3 times before her up B
Title: Re: Actions and animation names Post by: Kevinrus778 on August 06, 2009, 12:02:58 AM Eh. I remember someone saying they mixed up having 80 jumps instead of 60, because 60 is hex for 80??? *shrugs*
I just hope I can find out how to edit jumps so I can finish up my Diddy..Well, not finish up, but release a semi-1.0 version of him -_- (He's really nothing special of course, because of the little knowledge I have with this stuff, but eh.) Title: Re: Actions and animation names Post by: Plasmakirby on August 06, 2009, 04:26:20 AM in the attributes section, there is a number, without a name, which has the number 2 for a value. that is your jump changer
Title: Re: Actions and animation names Post by: dRage on August 06, 2009, 04:35:40 AM I'll quote myself from a different thread
0x060 under Attributes it's undefined but people found that out yesterday. Should be two for most characters but keep in mind that the value needs to be in hex. Title: Re: Actions and animation names Post by: Plasmakirby on August 06, 2009, 04:43:36 AM thnx. i thought it was 060, but i wasn't sure.
Title: Re: Actions and animation names Post by: Kevinrus778 on August 06, 2009, 10:07:31 AM Yeah thanks guys. I was just trying to find out soon to finish my Diddy...But then I saw .Fade's Sheik, and I thought, "My Diddy can be better", lol. THAT, and Jose Gallardo's CC Shadow. That made me really depressed, lol.
Title: Re: Actions and animation names Post by: MaxThunder on August 06, 2009, 02:22:49 PM Eh. I remember someone saying they mixed up having 80 jumps instead of 60, because 60 is hex for 80??? *shrugs* hey, that was me=)... and it was 50, not 60... Title: Re: Actions and animation names Post by: Kevinrus778 on August 09, 2009, 02:01:03 PM Eh. I remember someone saying they mixed up having 80 jumps instead of 60, because 60 is hex for 80??? *shrugs* hey, that was me=)... and it was 50, not 60... HAha yes, you! And oh, 50, right, my B =\ Title: Re: Actions and animation names Post by: AwesomeTurtwig on August 11, 2009, 10:46:21 AM Anyone know the animation name for when a character is pushing up against a wall?
Title: Re: Actions and animation names Post by: kyzon on August 11, 2009, 10:50:49 AM Awesome. Try Rebound.. I havent tested it. but its the first movement before attacks and i have no idea what it means
Title: Re: Actions and animation names Post by: FinalSoraRiku on August 11, 2009, 12:27:35 PM I think rebound is when you run into a wall.
Title: Re: Actions and animation names Post by: kyzon on August 11, 2009, 12:56:15 PM whats the item holding animation??
i'm tired of rebooting lol Title: Re: Actions and animation names Post by: Segab on August 11, 2009, 02:12:21 PM you don't have to reboot your wii to change the pac files..
just remove the SD card, change the pac file, put it back in your Wii, change character to erase the temporary file, select back the edited character and you're done. Title: Re: Actions and animation names Post by: Gaddswell on August 15, 2009, 11:12:10 PM Does anyone know the animation name for Peach's floating?
I'm fiddling around in her pac, but I can't find it. Title: Re: Actions and animation names Post by: Tyeforce on August 15, 2009, 11:15:40 PM you don't have to reboot your wii to change the pac files.. Really?! You can take the SD card out, change the files, and put it back in and it'll still work, with all the codes and everything?! I never tried it because I was too scared to... XDjust remove the SD card, change the pac file, put it back in your Wii, change character to erase the temporary file, select back the edited character and you're done. Title: Re: Actions and animation names Post by: CloneDark on August 16, 2009, 12:03:59 PM Yeah, I just found that out last night because my TV was off. Just change characters, then change back to the one you want to test. You will know it is reloading from the SD if you hear the disc being read (Counter-intuitive, I know :P)
But I was using it to test textures in bulk last night. about 50% of them replaced now :P so it works, really. Title: Re: Actions and animation names Post by: SonicBurstX on August 17, 2009, 04:19:08 PM Anyone know how to make a character reflect, trying it out for sonic.
Title: Re: Actions and animation names Post by: Viquey on August 17, 2009, 09:25:00 PM I believe I've found the balancing-on-the-edge animation, and the dizzy animation (like when hit with a deku nut or when their shield breaks). I was looking for the former 'cause I wanted to add that "O-ta" sound Marth makes to his air and spot dodges like in Melee. XD Narrowed it down to two and figured out which is which.
So, "ottotto" is the balancing-on-the-edge ani, and "furafura" is the dizzy one. There are some variations on FuraFura (like FuraSleepStart, etc.), which I guess are, obviously, the sleeping animations, though I haven't checked. ...Hopefully these are new. I don't see them on the list or anything... Title: Re: Actions and animation names Post by: ¤TreK on August 21, 2009, 09:54:12 AM Is the animation when you walk into a SSE door accessible via PSA or it's just the normal walking animation ?
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