Here's a list of actions and what they mean.
Sub Action animations:
Movement/Jump animations
Wait1, Wait2, Wait3: standing animations
JumpSquat: preparing to jump
JumpF: jump forward
JumpB: jump backward
JumpAerialF: double jump forward
JumpAerialB: double jump backward
WalkSlow: walk slow
WalkMiddle: walk middle
WalkFast: walk fast
WalkBrake: brake while walking
Dash: initial dash
Run: run
RunBrake: brake while running
Turn: turn
TurnRun: turn while runnning
TurnRunBrake: turn and brake while running
Squat: crouch
Normal Attack animations
Attack11, Attack12, Attack13 : neutral A combo (ie. punch-punch-kick)
AttackDash : dash attack
AttackS3: Forward tilt if theres no angled (F-tilt)
AttackS3Hi : up Forward tilt (up F-tilt)
AttackS3S : middle Forward tilt (middle F-tilt)
AttackS3Lw : down Forward tilt (down F-tilt)
AttackHi3 : Up tilt (U-tilt)
AttackLw3 : Down tilt (D-tilt)
AttackS4Start : Initate Forward smash
AttackS4S : Forward smash
AttackS4Hold : charge Forward smash
AttackHi4Start : Initate Up smash
AttackHi4 : Up smash
AttackHi4Hold : charge Up smash
AttackLw4Start : Initate Down smash
AttackLw4 : Down smash
AttackLw4Hold : charge Down smash
AttackAirN : Neutral aerial (N-air)
AttackAirF : Forward aerial (F-air)
AttackAirB : Back aerial (B-air)
AttackAirHi : Up aerial (U-air)
AttackAirLw : Down aerial (D-air)
LandingAirN: landing from N-air
LandingAirF: landing from F-air
LandingAirB: landing from B-air
LandingAirHi: landing from U-air
LandingAirLw: landing from D-air
AttackDash: dash attack
CliffAttackQuick : Ledge Attack below 100%
CliffClimbQuick : getting Up without attacking form the ledge below 100%
CliffEscapeQuick : Pressing R/L/shield button to roll from the ledge below 100%
CliffJumpQuick1/2/3... : Jumping up form the ledge below 100%
CliffAttackSlow : Attacking from the ledge above 100%
CliffClimbSlow : getting Up without attacking form the ledge above 100%
CliffEscapeSlow : Pressing R/L/shield button to roll from the ledge above 100%
CliffJumpSlow1/2/3... : Jumping up form the ledge above 100%
Special Attack animations
Special: their name change depending on the character, but they are all B attacks
N: neutral B (ie. SpecialN)
Hi: up B (ie. SpecialHi)
S: side B (ie. SpecialS)
Lw: down B (ie. SpecialLw)
Air: any B attack in the air (ie. SpecialAirS = side B in the air)
depending on the character, there will be something after "Special" and it's direction. "SpecialAirNShoot" would be neutral B while in the air and shooting
Final: using a final smash
FinalAir: using a final smash in the air
some characters will have extra stuff after "Final"
Shield/Dodge animations
GuardOn: start shield
Guard: shielding
GuardOff: stop shield
EscapeN: spot dodge
EscapeF: dodge forward
EscapeB: dodge backward
EscapeAir: air dodge
Grabs/Throws
Catch/CatchDash/CatchTurn : standing, running, and turn-around grabs
ThrowF: forward throw
ThrowB: backward throw
ThrowLw: down throw
ThrowHi: up throw
Other animations
AppealHi: Up Taunt
AppealS: Side taunt (there's 2 of them)
AppealLwR: Down taunt (facing right)
AppealLwL: Down taunt (facing left)
Win1: victory pose 1
Win1Wait: victory pose 1 standby
Win2: victory pose 2
Win2Wait: victory pose 2 standby
Win3: victory pose 3
Win3Wait: victory pose 3 standby
Lose: lose pose
ItemBig: growing after taking a mushroom
ItemSmall: shrinking after taking a poison mushroom
If you find something new, tell it here, I'll add it to the list
(info from me, Dragonrage, Segtendo and MaxThunder)
Here are the taunts.
AppealHi=Up Taunt
AppealS=Side taunt. There are 2
AppealLwR=Down taunt (facing right)
AppealLwL=(obviously) Down taunt while facing left
Will you guys post which graphic effects are which on here or will it be on elsewhere? (Like a new topic or something?)
New topic, otherwise there will be too much stuff in one post... it'd be confusing
for now, post in "Just so we have a place for this", and I'll make a new topic once we get enough graphic effects.
Quote from: Segab on August 04, 2009, 04:38:33 AM
New topic, otherwise there will be too much stuff in one post... it'd be confusing
for now, post in "Just so we have a place for this", and I'll make a new topic once we get enough graphic effects.
Thx for answering but now I've another matter that I want to settle. Is it yet possible to swap graphic effects between characters? (Ex. Make Luigi shoot thunder or blue aura.) Sorry if I'm asking to much things that can't be answered yet.
I don't know. maybe. I tried and I can't, but I might be doing something wrong.
edit: seeing how fast stuff goes on Smashboards, there will be a graphic effects list in no time :>.>:
Quote from: Segab on August 04, 2009, 05:21:27 AM
I don't know. maybe. I tried and I can't, but I might be doing something wrong.
edit: seeing how fast stuff goes on Smashboards, there will be a graphic effects list in no time :>.>:
Smashboard is a force to be reckoned with. (Now I play the waiting game, I guess.)
Thank you SOO much for this man, now I can actually make some progress on my Moveset =D
closer and closer to a Gary's mod (almost)
thanks so much. hopefully you could get down effect values and animation values soon.
*Tries to make Uber Luigi
Well, I've figured out how to swap the hitboxes, damage, knock back, sound, etc., but all I was trying to do was swap the animation, which I couldn't get working! If anybody knows how to replace Luigi's 3rd move in his AAA combo with his forward smash, please tell me.
Swapping animations actually is quite simple. The Animation tab isn't a mere description. (that's what originally thought)
Simply go to Luigi's Fsmash animation and copy paste the animation name over the animation you want to replace.
Quote from: Dragonrage on August 04, 2009, 05:05:09 PM
Swapping animations actually is quite simple. The Animation tab isn't a mere description. (that's what originally thought)
Simply go to Luigi's Fsmash animation and copy paste the animation name over the animation you want to replace.
I thought of doing it before, but when I did it it didn't work, but now it does >_>
Whatever, anyways THANK YOU!!
i havent tested all of this yet but it should be correct...
LIST OF ANIMATIONS
N - Neutral (Neutral B, Nair)
S - Side (SideB, Ftilt, Fsmash)
Lw - Down (DownB, Dtilt, Dsmash, Dair)
F - Forward (Fair)
B - Backward (Bair)
=Other=
stand: Wait1, Wait2, Wait3
u-taunt:ApealHi
f-taunt:ApealS
d-taunt:ApealLw
victory pose 1: Win1
victory pose 1 standby: Win1Wait
victory pose 2: Win2
victory pose 2 standby: Win2Wait
victory pose 3: Win3
victory pose 3 standby: Win3Wait
lose pose: Lose
=Movement=
preparing to jump: JumpSquat
jump forward: JumpF
jump backward: JumpB
double jump forward: JumpAerialF
double jump backward: JumpAerialB
footstool:
glide:
walljump: passivewalljump
wallcling:
enter crouch:
crouch: squat
crawl forward:
crawl backward:
walk slow: WalkSlow
walk middle: WalkMiddle
walk fast: WalkFast
walk brake: WalkBrake
initial dash: Dash
run: Run
run brake: RunBrake
turn: Turn
turn run: TurnRun
turn run brake: TurnRunBrake
=Attacks=
jab 1: Attack11
jab 2: Attack12
jab 2: Attack13
high neutral A: AttackS3Hi
middle neutral A: AttackS3S
low neutral A: AttackS3Lw
f-tilt: AttackS3 (if character has angled f-tilts(like mario): AttackS3S(middle) AttackS3Hi(up) AttackS3Lw(down)
d-tilt: AttackLw3
u-tilt: AttackHi3
Initate Fsmash: AttackS4Start
Fsmash: AttackS4 (if character has angled f-smashes(like mario): AttackS4S(middle) AttackS4Hi(up) AttackS4Lw(down)
charge Fsmash: AttackS4Hold
Initate Usmash: AttackHi4Start
Usmash: AttackHi4
charge Usmash: AttackHi4Hold
Initate Dsmash: AttackLw4Start
Dsmash: AttackLw4
charge Dsmash: AttackLw4Hold
nair: AttackAirN
fair: AttackAirF
bair: AttackAirB
uair: AttackAirHi
dair: AttackAirLw
nair landing:LandingAirN
fair landing:LandingAirF
bair landing:LandingAirB
uair landing:LandingAirHi
dair landing:LandingAirLw
dash attack: AttackDash
=Shield/Dodge=
start shield: GuardOn
shielding: Guard
stop shield: GuardOff
spot dodge: EscapeN
dodge forward: EscapeF
dodge backward: EscapeB
air dodge: EscapeAir
=Grabs/Throws=
grab
throw forward: ThrowF
throw backward: ThrowB
throw down: ThrowLw
throw up: ThrowHi
=character specific=
-YOSHI-
b: SpecialN1, SpecialN2
air b: SpecialAirN1, SpecialAirN2
side-b: SpecialSStart, SpecialSLoop, SpecialSEnd
air side-b: SpecialAirSStart, SpecialAirSLoop,SpecialAirSEnd
up-b: SpecialHi
air up-b: SpecialAirHi
down-b:SpecialLw
air down-b: SpecialAirLw
landing down-b: SpecialLwLanding
final smash: FinalStart, FinalFly, FinalTurn, FinalFireCannon, FinalEnd, FinalBreathingFireStart, FinalBreathingFire, FinalBreathingFireEnd
i i'm continuing whith marth later tonight or tomorow...
thanks a lot ;]
I'm not adding character specific animations (yet?) because the list is very long, and it's not that hard to figure out once you've read all that.
ok=).. i'm gonna continue working on them though... animations for b moves are not really as easy as the others... as there i kinda much variation between some characters(like marth and yoshi... the only ones i have really tested...) so having a character specific list of those would bbe easier to understand=)
if you plan on making all characters, then ok I'll add them to the list
yeah, thats what i'm aiming at=)
alsoanimation for getting damaged while shielding seems to be GuardDamage...though i havent got around to test it yet...
please test if you're not sure :/
gonna do it tomorrow
Thanks! I still can't edit these though....
I am trying to find a tutorial but I can't right now, I guess I'll just wait.
Quote from: Pinutkâ,,¢ on August 05, 2009, 02:42:10 AM
Thanks! I still can't edit these though....
I am trying to find a tutorial but I can't right now, I guess I'll just wait.
They are easy alittle but I can teach you what I know. Go on youtube. I cant right now because it is late.
Hahahahaha got a good one =D
GekikaraWait [17C] translates to 'SuperSpicy Wait' XP
This should be a fun animation.
Quote from: .Fade on August 05, 2009, 12:03:29 PM
Hahahahaha got a good one =D
GekikaraWait [17C] translates to 'SuperSpicy Wait' XP
This should be a fun animation.
I assume that would be something with the curry item animation?
Quote from: DeadPixel on August 05, 2009, 12:38:38 PM
Quote from: .Fade on August 05, 2009, 12:03:29 PM
Hahahahaha got a good one =D
GekikaraWait [17C] translates to 'SuperSpicy Wait' XP
This should be a fun animation.
I assume that would be something with the curry item animation?
Probably when you're standing still, hopping around =P
... yo... i have a little problem whith my computer... it crashed... dont know when i'll have it back up again... so those character specific animations gonna be a little late... plus i found a lot of new animations i wish i could post... and i could someone test GuardDamage? i think it's the getting your shield hit animation but i dont know... and cant test it...
Quote from: MaxThunder on August 05, 2009, 05:41:28 PM
... yo... i have a little problem whith my computer... it crashed... dont know when i'll have it back up again... so those character specific animations gonna be a little late... plus i found a lot of new animations i wish i could post... and i could someone test GuardDamage? i think it's the getting your shield hit animation but i dont know... and cant test it...
no rush, dude.
and ok I'll test that animation.
Also, ItemBig and ItemSmall are for the growing and shrinking with the mushrooms, they're located at 14E and 14F (I'm really posting this more as a reminder to myself).
When I add GFX to Lucas' Wait1, Wait2, and Wait3 animations nothing happens. But it worked just fine foe his Dash, Run, and Walk animations. Any ideas why?
EDIT: Also just wondering why there are 3 "Graphic Effect"s and an "External Graphic" and what the differences are.
Not to be extremely random or anything but...I've seen someone post here, or somewhere in particular on this board about making one of their characters able to jump more than twice...How is this done? I have yet to find something related to jumping that could alter the amount of jumps possible -_-
Plasmakirby's samus can just 3 times before her up B
Eh. I remember someone saying they mixed up having 80 jumps instead of 60, because 60 is hex for 80??? *shrugs*
I just hope I can find out how to edit jumps so I can finish up my Diddy..Well, not finish up, but release a semi-1.0 version of him -_- (He's really nothing special of course, because of the little knowledge I have with this stuff, but eh.)
in the attributes section, there is a number, without a name, which has the number 2 for a value. that is your jump changer
I'll quote myself from a different thread
Quote from: Dragonrage on August 06, 2009, 09:00:24 AM
0x060 under Attributes it's undefined but people found that out yesterday. Should be two for most characters but keep in mind that the value needs to be in hex.
thnx. i thought it was 060, but i wasn't sure.
Yeah thanks guys. I was just trying to find out soon to finish my Diddy...But then I saw .Fade's Sheik, and I thought, "My Diddy can be better", lol. THAT, and Jose Gallardo's CC Shadow. That made me really depressed, lol.
Quote from: Kevinrus778 on August 06, 2009, 06:02:58 AM
Eh. I remember someone saying they mixed up having 80 jumps instead of 60, because 60 is hex for 80??? *shrugs*
hey, that was me=)... and it was 50, not 60...
Quote from: MaxThunder on August 06, 2009, 08:22:49 PM
Quote from: Kevinrus778 on August 06, 2009, 06:02:58 AM
Eh. I remember someone saying they mixed up having 80 jumps instead of 60, because 60 is hex for 80??? *shrugs*
hey, that was me=)... and it was 50, not 60...
HAha yes, you!
And oh, 50, right, my B =\
Anyone know the animation name for when a character is pushing up against a wall?
Awesome. Try Rebound.. I havent tested it. but its the first movement before attacks and i have no idea what it means
I think rebound is when you run into a wall.
whats the item holding animation??
i'm tired of rebooting lol
you don't have to reboot your wii to change the pac files..
just remove the SD card, change the pac file, put it back in your Wii, change character to erase the temporary file, select back the edited character and you're done.
Does anyone know the animation name for Peach's floating?
I'm fiddling around in her pac, but I can't find it.
Quote from: Segab on August 11, 2009, 08:12:21 PM
you don't have to reboot your wii to change the pac files..
just remove the SD card, change the pac file, put it back in your Wii, change character to erase the temporary file, select back the edited character and you're done.
Really?! You can take the SD card out, change the files, and put it back in and it'll still work, with all the codes and everything?! I never tried it because I was too scared to... XD
Yeah, I just found that out last night because my TV was off. Just change characters, then change back to the one you want to test. You will know it is reloading from the SD if you hear the disc being read (Counter-intuitive, I know :P)
But I was using it to test textures in bulk last night. about 50% of them replaced now :P so it works, really.
Anyone know how to make a character reflect, trying it out for sonic.
I believe I've found the balancing-on-the-edge animation, and the dizzy animation (like when hit with a deku nut or when their shield breaks). I was looking for the former 'cause I wanted to add that "O-ta" sound Marth makes to his air and spot dodges like in Melee. XD Narrowed it down to two and figured out which is which.
So, "ottotto" is the balancing-on-the-edge ani, and "furafura" is the dizzy one. There are some variations on FuraFura (like FuraSleepStart, etc.), which I guess are, obviously, the sleeping animations, though I haven't checked.
...Hopefully these are new. I don't see them on the list or anything...
Is the animation when you walk into a SSE door accessible via PSA or it's just the normal walking animation ?