1. I have a model, I go to the first bone in that model (root something) and change the y and z positions. The changes show in the collision editor, but the in the game, the camera always shows a different part, with the new collisions still applied. What can I do to actually move the model?
2. How do I change the spawn and respawn positions of the stage, if I can?
1. Are you applying changes in an animation within the model data
2.Player and rebirth bones with the Stgposition
QuoteAre you applying changes in an animation within the model data
No, there are no animations in the stage (online training with the port over to final destination thing)
Then make one inside the brres and copy over the changes
Any specific name the animation should have?
Doesn't need a name as long as it has the bones in them it'll work
:D working. Thanks.