Title: How would i make textures transparent in-game? Post by: Chuy on July 07, 2010, 06:28:12 PM Im wondering because i'm trying to make parts of a model i'm using for a stage transparent but not sure if just erasing the texture to be transparent would work or not
Title: Re: How would i make textures transparent in-game? Post by: Velen on July 07, 2010, 07:23:12 PM *inb4msng*
Most formats don't support transparency. I suggest looking at Falco's Headgear for the format type, or look up MSNG's topic on file formats in the Tutorials and Guides section. I myself honestly have yet to attempt stage texture hacking, so I can't be certain. Title: Re: How would i make textures transparent in-game? Post by: FairKnight on July 07, 2010, 07:34:33 PM To make any texture you want transparent, remember what texture you want to make transparent, once you decide which one(s) you go to the "Materials1" folder of the model and go the texture you want to make transparent. You should see a list of things but go to where it says "Type" make the Type value 3 and that makes it transparent. SOME textures have different names in Materials1 but theyre usually similar enough for you to know
For Example: "I want to make the lineHikari texture on BattleField transparent" - open Materials1 - Look for lineHikari - change the Type Value from 0, 1, or 2, to 3 - Now your happy Hope this helps Title: Re: How would i make textures transparent in-game? Post by: Chuy on July 07, 2010, 07:45:12 PM Didn't think old dogs could learn new tricks..
thanks though Title: Re: How would i make textures transparent in-game? Post by: mnsg on July 07, 2010, 07:50:16 PM *inb4msng* Most formats don't support transparency. I suggest looking at Falco's Headgear for the format type, or look up MSNG's topic on file formats in the Tutorials and Guides section. I myself honestly have yet to attempt stage texture hacking, so I can't be certain. Actually, only three texture formats don't use transparency, which are I4, I8, and RGB565. All the other texture formats do have transparency support, with CMPR only accepting "1" transparent color; IA4, IA8, RGB5A3, and RGBA8 support multiple transparent colors. |