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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Velen on July 09, 2010, 09:40:31 PM



Title: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Velen on July 09, 2010, 09:40:31 PM
The main reason I am starting a new thread is this: I am going to start the animations form scratch, and more importantly, am going to reprioritize the project as a whole.
So~! Now for the ultimate words of summoning!
ZA WARUDO!
(http://i860.photobucket.com/albums/ab167/Beren-Zaiga/NewForumSigcopy.png)

Okay, now that the honors are out of the way. Allow me to introduce members the other members of this team.

Me: Animating/ minor swapping, and Texturing.
Songflemy:Animating
Hollow: Animating/ PSA
Ninka-Kiwi:Animating/ PSA/ Vertexing.
and You (if you decide to help as well, the more the better in some cases.)

Project Goal: To make a full PSA and Model hack for Falco based on the following theme.
"Traditional Samurai with Fantasy Elements."

This does not mean we will be pulling anime-related things out of our butts for a moveset. A moveset will be ironed out, but that will come later in the project.

Now for the reason I am starting things over: When I took a mental step back and looked at what I had done on my own. I was not satisfied with it. It was made of some of the first aniamtions I had done, and I have deemed them not worthy for this project. As such. I will start over the animation process, and implement a practice I had been too prideful to use: Animation Swapping. I also thought I was pushing the project forward too fast. There were many things that still had not been done.

There will be some challenges, and we will need outside help for it for sure on some matters.

This doesn't mean I will not make some original animations, along with the other members of the team. In fact, I plan to Make Wait1, 2, and 3 all custom animations made from scratch. However, before that, we have to fix the grievous inadequate characteristics of our subject matter.

Now the list of Specific goals.
  • Samurai Falco will be slightly slower than his original counterpart.
  • Samurai Falco will be balanced for use in all Brawl Modifications. After the main bulk of the project is complete.
  • Samurai Falco will not use any swapped attack animations. (This is a part all members will work on simultaneously, ensuring speedy completion of those animations.

    In the next post. I will post the "Phase List", but it is late, so I will reserve a post for it.


Title: Re: The Famed Swordsman of the East: Faruko!
Post by: Velen on July 09, 2010, 09:40:54 PM
The Divine Phase List

This list is the steps we will be taking the project through. There may be more than one of each phase.

  • Model Alteration Phase I
This includes the following.
- Possibly polygon swapping Falco's current arms for solid ones from another model (preferably Fox's if possible)
-Vertex Hacking Falco to look like he is wearing a full set of Samurai Armor (minus the kabuto (helmet)).
-Giving Falco a sword to PSA with: We have two good choices: Have someone liberally vertex hack Ragnell or take Tensa Zangetsu from Ichigo (if possible) and vertex the hilt guard (and maybe make it shorter to be in proportion to Falco if needed).[/color]
-find some way to hex out Falco's holster and Reflector, as they will not be used. Hope it doesn't leave a huge hold that will need to be vertexed over.
-Make a placeholder texture or a full one that will do for the time being while the rest of the project is worked on.
  • Animation Phase I
This will be for the General Movements Animations, so we can prepare for an Alpha PSA test. A few guidelines for you all.
-You can begin animating as soon as I finish the new Wait1, this way we have a base animation to go off of and adapt swapped animations to if used.
- Swapped animations are encouraged, but be sure to liberally tweak them to make them as custom as you see fit.
-All of us that are capable of animating will pick a group of animations to do. For example, I have already picked to do Wait 1, 2, and 3. Everyone will try to do an equal amount of animations, ensuring we can get them done quickly if we feel like it.
-There is no deadline, so take your time with getting them done to ensure good quality.
  • PSA Phase I
This is the phase where our PSAer will make the initial PSA. The goals for this phase are:
-Putting the sword given to Falco permanently into his right hand.
-Making sure that the General Movements work to specifications.
-Make Falco about .5 to .75 "Speed Points" slower than his original counterpart.
- Prepare all general movement animations for Alpha Test.
  • Testing Phase I
This phase pretty much explains itself. we will test the Model, Animations and PSA for glitches and bugs via playtesting so we can identify, and with some outside help, eliminate problems early on.
  • Model Alteration Phase II
- If a placeholder texture was made, a full re-texturing will be done to ensure a good quality texture.
-Vetexes will be spruced up if need be to ensure good quality.
-If it has not been taken care of yet. Steps will be taken to erase Falco's Holster and Reflector.
  • Animation Phase II
The biggest phase of the project for one reason: all the attack animations, once a moveset has been ironed out, will be done from scratch. All members capable of animating will have a hand in this to ensure we can get them done swiftly, and if need be, maybe ask for another animator to help out.
-We will, like the General Movements, choose groups of animations to tackle, and once done, will compile them together.
  • Animation Phase III
All remaining animations will be completed, whether they be swapped in or from scratch.
  • PSA Phase II
In order to keep the workload lighter than it would be. All PSA capable members will work on PSAing the remaining animations. Ask for outside help if you need it for sure.
  • Testing Phase Final(?)
PSA will be tested in Beta before completion, any remaining problems will be looked out for and then eradicated if possible (hopefully), before making a first release.
  • Balancing Phase
This will be done after the first release of the Beta, and feedback has been acquired. Any comments relating to increasing Falco's speed will be ignored. This is not an Onslaught PSA for goodness' sake!He is wearing heavier armor, so thusly his ground speed is slower.

Each one will turn green only after that phase has been completed, and not a moment before. Though if everyone else is done before you (this applies to me too), try to work toward finding time to get it done if you can manage it.

The Moveset so far.

A: "Chitoumitosora" (Lit: Earth and Sea and Sky) Falco unsheathes his sword and slashed out to the right with one hand. Doing .5% Damage and dismal knockback. Sword is sheathed after he puts it away. This attacks name is "Chikiri" or Earth Cut.

AA: Falco quickly brings the katana over his head and slashes down at a slight diagonal angle with both hands. This does .5% and dismally larger knock back than 'A'. He sheathes the sword after  the attack. This attacks name is "Umikiri" or Sea Cut.

AAA: Falco takes his Katana and performs a two-handed slash to the diagonally up and to the left before sheathing his sword. This does 2% Damage and small KB. This attacks name is "Sorakiri" or Sky Cut.

A >: "Joukesagiri" (Lit: Twirl Monk's Robe Attack): Falco draws his katana while spinning, slashing behind himself up and to the right, then in front of himself diagonally down to the right, before returning the katana to it's sheathe. This has medium KB on the slash behind, and lighter KB for the slash to the front, dealing 6 and 3% damage respectively.

A V: Kyakukiri (Lit: Leg Cut): Falco slashes at the opponent's leg area. Provides 2% Damage and small KB.

A ^: "Hichougiri" (Lit: Hop Attack): Falco hops low off the ground and takes a half circle swing about him before landing and sheathing the blade. Deals 4% Damage with light to medium KB.

F-Smash: Tsubame Gaeshi (Swallow Reversal) (suggested by Camalitas): The famous technique of Sasaki Kojiro makes it into Samurai Falco's Moveset as a F-Smash. Falco takes his katana and slashes downward before almost immediately slashing upward again. This commits 4% damage for the first swing and 5% for the second slash upward, which has larger KB than the first.

D-Smash:

U-Smash:

Nair: "Hyousankyaku" (Lit:Fly Hoist Three Leg or roughly: Flying Triple Kick) This is Falco's only attack that does not utilize his katana in some way. Falco take his legs and does three forward kicks one after the other (remember those mid-air stasis kicks you see in movies?) This produces a total of 3% damage for all three kicks, and the last kick having medium KB and smaller KB for the previous two. Think Snake's Dair, but with his legs facing forward.

Fair: "Koufusai": (Lit: Roar Axe Cut or roughly "Booming Axe Slash"): This one takes a cue from Sonic the Hedgehog. Falco, ripping his katana from it's sheath, rapidly spins twice while curled up into a ball, before chopping down with a powerful swing from his katana and stopping mid-spin. The times the attack hits is when he begins to chop down, mid-swing, and the end of the swing. If the attack connects with the middle of the blade, at mid swing, it is a medium-heavy spike, Otherwise the attack just deals 4% damage with mediocre KB>

After one of these posts, I plan to post up a completed moveset once I see what you have to saya bout the above two suggestions.

Bair: "Baigeigeki" (Lit: Double Welcome Attack or roughly:" Double Interception): Falco unsheathes his sword and come around slashing twice before turn around and sheathing his sword. This a little slow like the Fair, but still usable in a short hop. Does a 2% damage with medium KB.

Uair: "Yokushou" (Lit: Wing Rise Up, or roughly "Rise Wing"): Though a tiny bit slow at the start, Falco draws his sword, then proceeds to slash up and to the left at a steep angle, twirling around before sheathing the katana again. Commits a 5% damage with small-medium KB. Hitboxes are in front of and above Falco.

Dair:

Specials

B:

B >: "Hakuseifuu" (Lit: Spirit West Wind): Falco pauses his right hand on his katana hilt for a quarter of a second, before slashing out at blinding speed, creating a spiritually-charged slash wave that travels at extreme speeds. This move, if used consecutively, will become weaker, even in Brawl+, this will be implemented (to lower spamming ability). This is because Falco is draining his spiritual power into the move.

The strength is cut by 0.4 for every consecutive use. Further more. It takes ten seconds to recharge to full capacity after the first use. Another five seconds is added to the timer for each consecutive use of Hakuseifuu. The first use does a whopping 10% Damage, and medium-large KB.

Up-B: Either Kousahukehi or SOMETHING NOT PHOENIX-RELATED!

Down-B: Either Kousahuheki or something else.


Title: Re: The Famed Swordsman of the East: Faruko!
Post by: Lord_of_D: on July 09, 2010, 10:37:40 PM
 :>.>: i'll take a look at this topic


Title: Re: The Famed Swordsman of the East: Faruko!
Post by: Velen on July 10, 2010, 10:50:27 AM
Update: Phase List was added and information was also added.

I will work on and finish the new Wait1 soon. *Goes to finish hygiene habits...*


Title: Re: The Famed Swordsman of the East: Faruko!
Post by: Kaye Cruiser on July 10, 2010, 10:53:57 AM
Quote
Okay, now that the honors are out of the way. Allow me to introduce members the other members of this team.

Songflemy
Hollow
Ninka-Kiwi

...Am I the only one who thinks this team doesn't make a damn bit of sense? ¦D


Title: Re: The Famed Swordsman of the East: Faruko!
Post by: Maikito on July 10, 2010, 11:02:42 AM
Quote
Okay, now that the honors are out of the way. Allow me to introduce members the other members of this team.

Songflemy
Hollow
Ninka-Kiwi

...Am I the only one who thinks this team doesn't make a damn bit of sense? ¦D
He should state who's working on what
I'm guessing Song is doing the PSA?
Hollow the Texture?


Title: Re: The Famed Swordsman of the East: Faruko!
Post by: Velen on July 10, 2010, 12:09:16 PM
Quote
Okay, now that the honors are out of the way. Allow me to introduce members the other members of this team.

Songflemy
Hollow
Ninka-Kiwi

...Am I the only one who thinks this team doesn't make a damn bit of sense? ¦D

Everyone has multiple talents. So it would kinda pointless to designate them as doing one thing I think. Everyone is capable of animating. Which is why I said in the Phase List that everyone would be doing a group of animations of their choice.

Though if you think it needs it that badly, I'll update that too.

EDIT: Unless Song says otherwise, it looks like I lied a bit.


Title: Re: The Famed Swordsman of the East: Faruko!
Post by: Shipomaster on July 10, 2010, 02:04:33 PM
I'm actually really happy to hear that someone actually slowed down a character instead of speeding him up~! I like slow characters. Although I have all the falco hacks I really need (2 for the clone engine) , I do support this project just in the hope that it will boot out one of the other falco hacks.


Title: Re: The Famed Swordsman of the East: Faruko!
Post by: Kaye Cruiser on July 10, 2010, 02:20:31 PM
I'm actually really happy to hear that someone actually slowed down a character instead of speeding him up~! I like slow characters.

...What the...

Prime example of why people say Brawl isn't a fighting game. ¦D


Title: Re: The Famed Swordsman of the East: Faruko! (Moveset is being discussed)
Post by: Velen on July 11, 2010, 07:40:39 PM
Okay, starting with this post, so we can get this out of the way. Let us begin ironing out of moveset. This moveset will be discussed by everyone, and anyone can add in their opinions. Whether or not a move is accepted into the moveset is whether or not the team (Thats me, Hollow, Songe, and Ninka, if around) believes it fits the theme we have set down well. Keep in mind, the theme is this.

"Traditional Samurai with Fantasy Elements"

As stated, this will be an open discussion, though it will be conducted by the group as a whole.


Let it begin!

My opening thoughts are this. The basic combo, as well as the tilts should to be based on traditional samurai sword techniques. Since there is very little reliable representation for these techniques, we will need to do some research so we can make it as genuine as it can look. What say the rest of you?


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Hollow on July 12, 2010, 04:36:10 PM
Just tell me what you want, and I'll PSA it for you.
I need a moveset.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: songeflemy on July 12, 2010, 04:39:41 PM
Shouldn't the Neutral Attacks mostly be with his sword, and add in some (not crappy) Fantasy elements to other moves.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: TheShyGuy on July 12, 2010, 04:46:36 PM
i think neutral attacks should be with his sword, specials with elements, and fully charged moves with elements but the sword is still the main focus.  Although tilts can be either the sword is the main focus, or the element/gfx is...  This is just my opinion...


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!
Post by: Velen on July 12, 2010, 04:57:13 PM
Look, I have already stated why I want to discuss it in full. Meaning we plan it out like they do on Smashboards.

Remember your thread for Ganon and how you've all the different commands listed up? That is what I'm talking about.
We discuss that by offering suggestions, then cross-examining them to see if they are to the group's liking. This way we have a moveset we can all agree with, and we all think it fits the theme well.

I don't want this moveset to consist of just my ideas alone. I am asking for what you think some of the moves should be.

EDIT: @Songe: Thats exactly what my thinking is.

@theshyguy: I was thinking the exact same thing.

@All: However, I think it should be discussed in detail. So this way we have something, and know its great.

For example I was thinking this for the Jab Combo.

A: Falco slashes forward with two-hands to horizontally, swinging to the left. Dealing dismal knockback and low damage.
AA: Falco does another horizontal slash with two-hands, swinging to the right. Also deals little knockback and damage.

For the last part of the combo if we decide to do a standard triple jab, would be.

AAA: Falco performs a two-handed uppercut slash forward. This gives slightly larger knockback and damage.

Though those are just examples. That is the kind of discussion I am aiming for.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: flammable on July 12, 2010, 09:21:28 PM
Up B (Phoenix Lift): Falco gets in guard position with his sword then charges a blast wich bursts out into a pheonix of fire the lifts him from the ground :o.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: toastoftriumph on July 13, 2010, 01:03:22 AM
you should make a move, either his forward or down smash;
he's in a guard stance, but starts charging up a move- he steps forward while rotating 360 degrees, and slashes forcefully downwards. Think kind of how Wolf's forward smash works- yet being closer to marth/ike with the sword movement.
i guess what would work best is that he takes two steps in the release of the charged attack. Right foot forward, quickly takes his left foot from behind to twist around and step outwards with that. and then he slashes downward (or maybe sideways/ other).
One neat move for a down tilt or smash, would be if he stabs the sword behind him (without looking). Maybe with the sword under his shoulder/armpit. It should be a quicker move, probably with decent knockback comparable to his other slow moves. To keep it in the slower style, there could be a lag after the move.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Shipomaster on July 13, 2010, 05:21:42 AM
OK, sorry to jump ahead but I have what I think is a pretty good B move. :falco: Falco crouches and lays a hand on the hilt of his sword. He pauses like this for a few seconds, then basically teleports forward but with his blade extended forward and his head ducked. Any one caught in his trajectory is slowed down/stopped for a few seconds (with falco in his position) Then a blade cutting effect appears on them breaking them both from the little timestop and dealing good knock-back.
It's sorta anime based, like when too samurai clash and you don't know which one got cut, so they just stand there for a couple seconds until blood flies out of one of them. (I'll try and find a good clip from samurai champloo...)


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Hollow on July 13, 2010, 06:56:44 AM
That could be done


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Velen on July 13, 2010, 07:57:29 AM
@mariofan: That doesn't sound like a traditional Samurai technique to me. The first one at least. The second one I'm not sure of, I'll take it into consideration.

@Shipomaster: Thats sounds more like something for a cinematic Final Smash. Thats another entry into the idea pool..

For far we have his suggestion and this.

Final Smash: Kamikazenami (TL: Divine Wind Wave): Contrary to the popular notion that kamikaze is a suicide attack, it is anything but that. Falco jumps up high off screen, and appears in the background, he charges energy into his sword before bringing it up and slashing down. creating two large slash waves that travel speedily to the left and right. Dealing ungodly damage and high knockback.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Hollow on July 13, 2010, 08:40:30 AM
Hm.......I could do that. Maybe......Not sure about the slashes, but I could make two huge slashes appear on the stage and kill everyone as soon as he swings his sword.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Velen on July 13, 2010, 08:53:06 AM
Hm.......I could do that. Maybe......Not sure about the slashes, but I could make two huge slashes appear on the stage and kill everyone as soon as he swings his sword.

Is changing the size of Kirby's Final Cutter graphic possible?


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Hollow on July 13, 2010, 01:34:11 PM
That's kirby's own graphic. can't use it for other characters.
Have you thought of a moveset?


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Shipomaster on July 13, 2010, 04:28:36 PM
  How bout this as a final smash;Fujin, Divine Intervention: He disappears for a moment and a medium sized swirl of wind deals small damage and traps targets inside. He then reappears and slashes doing heavy knock-back to those trapped. It would be low kill rate, so as a bonus he would have a temporary wind effect while walking and damages those he passes. (if possible it would be cool to add a blade effect to those he passes so its like a speedy draw).
  I think his 3 hit combo should be fairly slow. One wide double handed sweep down, a faster sweep up, then an upward jab that moves him forward. 8) IZ GOOD?


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Sajiao Omelette on July 13, 2010, 04:49:57 PM
That's kirby's own graphic. can't use it for other characters.

You can probably swap it with one of Falco's personal GFX, can't you?


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Allbait on July 13, 2010, 05:32:50 PM
I got a question about this, will Falco be ALWAYS holding the sword or will he have it in a sheath and only bring it out for attacks? It would be pretty awesome if it was always in a sheath and falso taking it out for a quick deadly strike then putting it back...

A good samurai like attack would be the prepared strike... Probably for a side smash... Falco holds the hilt of his sword in a prepared to strike pose for the charge and when he releases it he teleports forward slicing anyone that was in front of him... Then you could the smash tilts change where he teleports to, like if you hold side smash tilting down he teleports backwards instead of forwards to slash and if tilting up he slashes in place and normal tilting just does the normal attack...

I'm looking forward to this but I'm not sure how it will turn out...


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Hollow on July 13, 2010, 07:13:23 PM
That's probably what's going to happen, since the gun is being vertexed, so the sword will only show for gun attacks. Unless i call it up in each attack. Which I will do whatever he says.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Velen on July 13, 2010, 09:31:09 PM
Well BeyondYou is busy with his own things, and I am going to respect that. He has his own hacks he has to finish before he can vertex Ike's sword. Giving Falco a Katana anyway other than a model swap is beyond my capabilities, and I don't know if there is anyone available who would be willing to get some of the things this project needs done in short order.

@Alses: The original idea was going to be that he always would be holding the sword, cause the Reflector has no model of it's own that isn't attached to Falco's body. If we could get someone to do some work for us on such a goal (I cannot hex or use 3DSMAX over here), then I would definitely apply the idea.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Hollow on July 14, 2010, 07:12:22 AM
I just took a look at Falco's PSA, and I can call out the gun in any animation he has with the sword, then he can put it away in Wait1, 2, 3, etc. Is that good?


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!
Post by: Velen on July 14, 2010, 07:32:01 AM
I just took a look at Falco's PSA, and I can call out the gun in any animation he has with the sword, then he can put it away in Wait1, 2, 3, etc. Is that good?

Thats excellent!


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Hollow on July 14, 2010, 07:37:53 AM
Yep. Okay, when can I start? I'm anxious to work on PSA!!!


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Velen on July 14, 2010, 07:47:22 AM
Yep. Okay, when can I start? I'm anxious to work on PSA!!!
Okay, something else. Can you make it so that the sword does more damage toward the tip (not at the tip but about maybe the last third of the blade) and less near the hilt in PSA too? I watched a video on Samurai Sword techniques (albeit maybe not very good, but any source of information is good) that said the latter part of the blade does most of the cutting., even though the former is sharp as well. It won't have any other special properties, but it is unique to him in the fact that it does not increase overall knockback, just the damage.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Hollow on July 14, 2010, 07:55:07 AM
I seriously need an entire moveset. That's the only way I can work.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Velen on July 14, 2010, 09:30:02 AM
I seriously need an entire moveset. That's the only way I can work.

Okay. The specials I am still iffy on right now, but perhaps I can give you all the normal attacks (its going to be by the seat of my pants on some of it, so give me some ideas to change them if something doesn't sound good.)

A: "Chitoumitosora" (Lit: Earth and Sea and Sky) Falco unsheathes his sword and slashed out to the right with one hand. Doing .5% Damage and dismal knockback. Sword is sheathed after he puts it away. This attacks name is "Chikiri" or Earth Cut.

AA: Falco quickly brings the katana over his head and slashes down at a slight diagonal angle with both hands. This does .5% and dismally larger knock back than 'A'. He sheathes the sword after  the attack. This attacks name is "Umikiri" or Sea Cut.

AAA: Falco takes his Katana and performs a two-handed slash to the left diagonally up before sheathing his sword. This does 2% Damage and small KB. This attacks name is "Sorakiri" or Sky Cut.

A >:

A V:

A ^:

Nair: "Hyousankyaku" (Lit:Fly Hoist Three Leg or roughly: Flying Triple Kick) This is Falco's only attack that does not utilize his katana. Falco take his legs and does three forward kicks one after the other (remember those mid-air stasis kicks you see in movies?) This produces a total of 3% damage for all three kicks, and the last kick having medium KB and smaller KB for the previous two. Think Snake's Dair, but with his legs facing forward.

Fair: "Fushatokukou" (Lit: Air Car Special Attack or roughly: Pinwheel Special Attack): Falco brings the katana above his head, and uses it to perform a front flip to slash. A little slow to start, but can still be used in a SH. Does 4% Damage with small - medium knockback.

Bair: "Baigeigeki" (Lit: Double Welcome Attack or roughly:" Double Interception): Falco unsheathes his sword and come around slashing twice before turn around and sheathing his sword. This a little slow like the Fair, but still usable in a short hop. Does a 2% damage with medium KB.

Dair: I have no clue for this. I need suggestions like I do for the three ground tilts.

Okay, I have one B Special for you. Its an idea for the Side B.

B >: "Hakuseifuu" (Lit: Spirit West Wind): Falco pauses his right hand on his katana hilt for a quarter of a second, before slashing out at blinding speed, creating a spiritually-charged slash wave that travels at extreme speeds. This move, if used consecutively, will become weaker, even in Brawl+, this will be implemented (to lower spamming ability). This is because Falco is draining his spiritual power into the move.

The strength is cut by 0.4 for every consecutive use. Further more. It takes ten seconds to recharge to full capacity after the first use. Another five seconds is added to the timer for each consecutive use of Hakuseifuu.

That is all I have for now. The ground-Tilts, Dair and other B Specials have me stumped right now, but I'll try to think of something.
The first use does a whopping 15% Damage, and medium-large KB>


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Hollow on July 14, 2010, 02:09:46 PM
Okay. Now, some of the animations can be taken from other charaters, like the triple kick, I just could take it from fox and delete the last two kicks.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Velen on July 14, 2010, 02:28:03 PM
Another thing to add to the list.

^ B: "Kakudokouzoku" (Lit: Angle Time Cruise Series, or roughly: "Angled Flight") Falco floats in the air for a second be shooting off a short distance in one of four directions diagonally. Not only that. Falco will have his sword out, using the butt of the hilt to deal 1% damage a hit. Falco can only jump at diagonal angles, and the move will not capable of Stage Scarring. The thing about this move is you have to be quick. If you don't press another direction that is different from the initial jump, Falco will go into special fall and more than like to his death.

Falco will only jump twice, and he can only jump at 90 angles diagonally.

What do you guys think of this?


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Hollow on July 14, 2010, 02:30:22 PM
I'd have to ask someone how to do that, because I have no idea.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: SiLeNtDo0m on July 14, 2010, 05:06:27 PM
It's all got to do with "If Button Pressed" commands, variables and momentum setting.  Though I myself am not to sure of how to make him go only straight diagonal lines.  Maybe theshyguy will know *stares at theshyguy where ever he is*


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Sajiao Omelette on July 14, 2010, 05:24:34 PM
If you really have trouble with gravity interfering with your momentum codes, you could just make 4 animations, one for each direction.

The Up B subaction would have the animation of Falco floating there, waiting for directional input. In a few frames, it'll check to see which direction you are holding (maybe try pairs of directional inputs), and then Change Subaction to the subaction with the animation of moving in that direction. Additionally, it'll set a variable to make sure that the second time you don't move in the same direction.

At the end of the first flight, just do what you did at the end of the floating subaction, only this time, you'll need to use that variable to make sure that you don't move in the same direction again.

Does that maybe help a bit?


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Velen on July 14, 2010, 05:42:19 PM
If you really have trouble with gravity interfering with your momentum codes, you could just make 4 animations, one for each direction.

The Up B subaction would have the animation of Falco floating there, waiting for directional input. In a few frames, it'll check to see which direction you are holding (maybe try pairs of directional inputs), and then Change Subaction to the subaction with the animation of moving in that direction. Additionally, it'll set a variable to make sure that the second time you don't move in the same direction.

At the end of the first flight, just do what you did at the end of the floating subaction, only this time, you'll need to use that variable to make sure that you don't move in the same direction again.

Does that maybe help a bit?

If you don't mind me saying. Wouldn't be made a little easier by making two animations for diagonally up and down, then making them do those animations in the opposite direction?

That was really just made up on the fly, and I might change it for something better.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Sajiao Omelette on July 14, 2010, 05:55:02 PM
Hmm.... that's true, you could just use Reverse Direction.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Hollow on July 15, 2010, 08:40:07 AM
I'll ask shyguy about this.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Velen on July 15, 2010, 10:23:54 AM
Like I said, I might change it. In the meantime, I decided not to okay the health drain move. We could use that for another PSA, but I was envisioning Samurai Falco to be a hero-type character. We could make an evil version of him after the fact and use that move as one of the specials.

I have a few more Up-B ideas, and I want peoples opinion on them, and tell me if they seem better than Kakudokouzoku.

Up-B: "Bukoutoburitsu" (Lit: Circle Decend Circle Stand Up or roughly: To swoop down and to fly up): Falco charges energy much like he does with Fire Falco, but instead (when in midair) he will charge toward the ground, swoop, then fly back up again. The rising part of the move has higher vertical and horizontal movement than the descent for recovery. If Falco makes body contact during the move, he deal multiple hits of 2% damage (max of four).

or

Up-B: "Koushauheki" (Lit: Spirit Energy Break or roughly: "Spirit Energy Burst"): Falco takes his hand, and fires a blue explosion beneath him to propel himself a medium distance in one of three directions. The explosion does a staggering 12% damage if it hits with medium KB, but like Hakuseifuu, it gets weaker if the move is used consecutively, and it's strength depletes at the same rate as Hakuseifuu. Falco can make an explosion twice in one use and propels him the distance of 1/4 of Final Destination. He can also use aerials after the move. When used on the ground, Falco can only make one explosion.

After one of these posts, I plan to post up a completed moveset once I see what you have to saya bout the above two suggestions.



Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Hollow on July 15, 2010, 07:54:18 PM
We need to get everyone togetther that's working on this, so we can work out the animations alongside the PSA.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: LavaLatte [.Fade] on July 16, 2010, 05:04:14 AM
We could make an evil version of him after the fact and use that move as one of the specials.

I'm VERY tempted to make a Wolf PSA now. =3


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!
Post by: Velen on July 16, 2010, 02:50:24 PM

The Moveset so far.

A: "Chitoumitosora" (Lit: Earth and Sea and Sky) Falco unsheathes his sword and slashed out to the right with one hand. Doing .5% Damage and dismal knockback. Sword is sheathed after he puts it away. This attacks name is "Chikiri" or Earth Cut.

AA: Falco quickly brings the katana over his head and slashes down at a slight diagonal angle with both hands. This does .5% and dismally larger knock back than 'A'. He sheathes the sword after  the attack. This attacks name is "Umikiri" or Sea Cut.

AAA: Falco takes his Katana and performs a two-handed slash to the diagonally up and to the left before sheathing his sword. This does 2% Damage and small KB. This attacks name is "Sorakiri" or Sky Cut.

A >: "Joukesagiri" (Lit: Twirl Monk's Robe Attack): Falco draws his katana while spinning, slashing behind himself up and to the right, then in front of himself diagonally down to the right, before returning the katana to it's sheathe. This has medium KB on the slash behind, and lighter KB for the slash to the front, dealing 6 and 3% damage respectively.

A V: Kyakukiri (Lit: Leg Cut): Falco slashes at the opponent's leg area. Provides 2% Damage and small KB.

A ^: "Hichougiri" (Lit: Hop Attack): Falco hops low off the ground and takes a half circle swing about him before landing and sheathing the blade. Deals 4% Damage with light to medium KB.

F-Smash:

D-Smash:

U-Smash:

Nair: "Hyousankyaku" (Lit:Fly Hoist Three Leg or roughly: Flying Triple Kick) This is Falco's only attack that does not utilize his katana in some way. Falco take his legs and does three forward kicks one after the other (remember those mid-air stasis kicks you see in movies?) This produces a total of 3% damage for all three kicks, and the last kick having medium KB and smaller KB for the previous two. Think Snake's Dair, but with his legs facing forward.

Fair: "Koufusai": (Lit: Roar Axe Cut or roughly "Booming Axe Slash"): This one takes a cue from Sonic the Hedgehog. Falco, ripping his katana from it's sheath, rapidly spins twice while curled up into a ball, before chopping down with a powerful swing from his katana and stopping mid-spin. The times the attack hits is when he begins to chop down, mid-swing, and the end of the swing. If the attack connects with the middle of the blade, at mid swing, it is a medium-heavy spike, Otherwise the attack just deals 4% damage with mediocre KB>

After one of these posts, I plan to post up a completed moveset once I see what you have to saya bout the above two suggestions.

Bair: "Baigeigeki" (Lit: Double Welcome Attack or roughly:" Double Interception): Falco unsheathes his sword and come around slashing twice before turn around and sheathing his sword. This a little slow like the Fair, but still usable in a short hop. Does a 2% damage with medium KB.

Uair: "Yokushou" (Lit: Wing Rise Up, or roughly "Rise Wing"): Though a tiny bit slow at the start, Falco draws his sword, then proceeds to slash up and to the left at a steep angle, twirling around before sheathing the katana again. Commits a 5% damage with small-medium KB. Hitboxes are in front of and above Falco.

Dair:

Specials

B:

B >: "Hakuseifuu" (Lit: Spirit West Wind): Falco pauses his right hand on his katana hilt for a quarter of a second, before slashing out at blinding speed, creating a spiritually-charged slash wave that travels at extreme speeds. This move, if used consecutively, will become weaker, even in Brawl+, this will be implemented (to lower spamming ability). This is because Falco is draining his spiritual power into the move.

The strength is cut by 0.4 for every consecutive use. Further more. It takes ten seconds to recharge to full capacity after the first use. Another five seconds is added to the timer for each consecutive use of Hakuseifuu. The first use does a whopping 10% Damage, and medium-large KB.

Up-B: "Koushauheki" (Lit: Spirit Energy Break or roughly: "Spirit Energy Burst"): Falco takes his hand, and fires a blue explosion beneath him to propel himself a medium distance in one of three directions. The explosion does a staggering 12% damage if it hits with medium KB, but like Hakuseifuu, it gets weaker if the move is used consecutively, and it's strength depletes at the same rate as Hakuseifuu. Falco can make an explosion twice in one use and propels him the distance of 1/4 of Final Destination. He can also use aerials after the move. When used on the ground, Falco can only make one explosion.

Down-B:


I still need ideas for the ones that need to be filled in. I need opinions people, cause this is still open to change.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: songeflemy on July 16, 2010, 02:52:44 PM
Make the Down Air something when Falco puts both hands on the sword and he charges horizontally at a high speed.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!
Post by: Velen on July 16, 2010, 03:08:37 PM
Make the Down Air something when Falco puts both hands on the sword and he charges horizontally at a high speed.

...That seems a little weird...but okay I guess. *Goes to change it on the last page then stops.* Wait, this doesn't have to do with the fact that I got rid of Falco Phantasm does it?


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Hollow on July 16, 2010, 03:13:01 PM
Moveset is ready?
Can you post it on the first page?


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Velen on July 16, 2010, 03:20:50 PM
Moveset is ready?
Can you post it on the first page?

I didn't say it was ready, I was saying that we- nevermind!

We need to finish making the Moveset. Its only a few moves and...

You know what? I'll just ask in the Famz thread.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: flammable on July 16, 2010, 03:24:24 PM
switch upB with downB and make upB phoenix-related :O?


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Velen on July 16, 2010, 03:30:17 PM
switch upB with downB and make upB phoenix-related :O?

I don't want this to have any relation to Falco's original moveset. I really don't.

I should've mentioned this, talk about shortsighting.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: flammable on July 16, 2010, 03:40:11 PM
switch upB with downB and make upB phoenix-related :O?

I don't want this to have any relation to Falco's original moveset. I really don't.

I should've mentioned this, talk about shortsighting.
i didnt want it at all like falco's moveset...

make falco in a position where it looks like hes praying with his sword then he "lifts into the air life rob's upB and he has fire wings made of fire graphics :P


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Velen on July 16, 2010, 04:13:33 PM
switch upB with downB and make upB phoenix-related :O?

I don't want this to have any relation to Falco's original moveset. I really don't.

I should've mentioned this, talk about shortsighting.
i didnt want it at all like falco's moveset...

make falco in a position where it looks like hes praying with his sword then he "lifts into the air life rob's upB and he has fire wings made of fire graphics :P

Oh...but what would be the-...you know what?, never mind what I was going to say.

I'll just give Down-B a different function or a different move entirely.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Hollow on July 20, 2010, 08:29:19 PM
Alright. Now, just post a moveset on the first page and I can get started.


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Pin0yB0i on August 20, 2010, 04:19:09 PM
Good work, Daddy! :af:


Title: Re: The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!)
Post by: Velen on August 20, 2010, 04:53:19 PM
Good work, Daddy! :af:

The only problem is this thing is indefinitely on hold until I can figure out how to get Collada to work for me. I might just go ask the guys at Multiverse about it.