|
Title: Large stage animation, help needed Post by: zeno503 on July 10, 2010, 03:44:12 PM Well I've been working on a ghost in the shell version of the KittyCorp City stage for the Motoko PSA over Zerosuit samus. I'm almost done but I haven't the slightest clue how to edit animations. I wanted to top off the stage with the background displaying The Laughing Man logo that I edited to have a bit of a tv static look in it.
(http://i270.photobucket.com/albums/jj103/zeno561/laughingmanstatic.gif) Anyways the gif has 81 frames, the animation for the screen in the background displaying Dawn and Rukia has two frames and I can't figure out how to add more frames. I've tried looking for tutorials about animating by frames but couldn't find anything very helpful. Can anyone help me out here? Title: Re: Large stage animation, help needed Post by: FairKnight on July 10, 2010, 05:38:28 PM Editing Animations is rather easy or tricky depending on what your trying to do and the model your trying to do it on.
Ill give you a brief tutorial on animations Transition X: This moves the one of the bones of your model to the side, positive numbers moving the model piece to the right negative numbers moving the part to the left Transition Y: Same as above but since its the Y axis it will move your model piece up or down positive numbers moving it up and negative numbers moving it down, this is all basic geometry Transition Z: (If you took trigonometry you would know of the Z axis) this moves the model piece either forward (Towards you) or back (away from you) depending on positive and negative numbers - these Transition animations are most commonly used for stages as it involves moving model parts and placing them where you want Rotation X Y Z: Rotation X would rotate something clockwise or counter clockwise, Y would rotate it either down or up, Z would rotate something off to the side. Scale X Y Z: Scaling X would make something wider, Scaling Y makes something taller, Scaling Z makes something bulkier sort of Now Bones control the parts of your model, you can try experimenting with them in order to find out which bone controls which part of the stage and manipulating your stage as such And it may come in handy to rename the bones by going to Arc 2> Model Data > 3D model> Bones because if you use multiple of the same model, this allows them to have different animations despite having the same bones Now for your whole problem with that logo, you add frames by simply going to your model preview and adding extra frames to see how it looks in the preview, and then make a new chr0 and apply the animation and frames to that and then it will show up although I havent messed around with .gif images yet that would do it Title: Re: Large stage animation, help needed Post by: Chuy on July 10, 2010, 05:41:47 PM One way to add frames
(http://img3.imageshack.us/img3/4131/capture3fa.png) (http://img3.imageshack.us/i/capture3fa.png/) Another is to view the Chr0 file under the AnmChr folder and at the top it'll say how many frames it has Damn you fairknight >.> First ninja'd in a while Title: Re: Large stage animation, help needed Post by: FairKnight on July 10, 2010, 07:25:03 PM One way to add frames ([url]http://img3.imageshack.us/img3/4131/capture3fa.png[/url]) ([url]http://img3.imageshack.us/i/capture3fa.png/[/url]) Another is to view the Chr0 file under the AnmChr folder and at the top it'll say how many frames it has Damn you fairknight >.> First ninja'd in a while I have a tendency to do that ;) did that help your problem zeno503? Title: Re: Large stage animation, help needed Post by: zeno503 on July 11, 2010, 08:25:38 AM Weird I could've sworn I posted yesterday, oh well whatever yes it did help me out. I'm working at what I'm trying to do but this was pretty good information. I did take a semester of trig in geometry in high school and it was a pain in the a** but I got all of what you said. If what I'm trying to do is unclear well basically I'm trying to get that gif to play in the background like the way the What is Mario Villains stage does but the placing of the models in the Kittycorp city stage is different from it. I got the frames to be smaller but I can't get the animation to load the third model I'm trying to add so I can just keep giving the model more and more animation models. Here I made a video which I'm hoping will help.
Also, sorry for audio quality I have no headphones with mic so I had to just talk into the thing on my desk. http://www.youtube.com/watch?v=HOCf-aBVCgA |