Title: model resizing issue Post by: Power Marshall on July 15, 2010, 05:14:25 PM Hello.
Well, I found out that I could resize bones with BB, but then realized after renaming them, they do not keep their animations. But then I found the most less used bone to resize the whole body XYZ separately, with the YrotN bone. I renamed the bone and resized it, I tested the motion file with it and it kept its changed size. I even renamed the Head bone to make clarification that the file loaded in brawl was the one I edited. I tested in Brawl and as I know, the head bone worked. It did not move on its own as Wind Waker Falcon had. All worked.... except for the size, it was still the normal size. But I know the file was changed, just the size did not, for some reason... I also resized the head as well, but it did not show up too. If it would help, I renamed the Head bone to HeadNbig, and YRotN Bone to YRotNshorty. Title: Re: model resizing issue Post by: Chuy on July 15, 2010, 08:36:49 PM Some bones will not scale because it has a fixed scale which has to be edited in a hex editor
RTB posted how to change it in an hex editor somewhere in the BBox thread |