I want to download Riivolution 1.0 (the one that allows sound hacks and other things to be placed in to brawl. But the riivolution site will only let others download the latest version (the latest version sucks if you know what i mean) So yeah. If anyone knows how to get riivolution 1.0, please tell me how.
<_< What're you talking about? Riivolution 1.0.3 can do everything version 1 can.
Quote from: BeyondYou on July 16, 2010, 01:22:32 PM
<_< What're you talking about? Riivolution 1.0.3 can do everything version 1 can.
It can? well the only thing idk how to is to put sound hacks into brawl that way (as in stuff like the mewtwo sound hacks)
It depends how your .xml is setup, but sounds should go in /sound/smashbros_sound.brsar
Is Riivolution capable of doing music hacks as well? If it is, is it safer to do music hacks with Riivolution than with Gecko OS?
From what I'm hearing, using Gecko OS for music hacks seems quite risky if it heavily affects the SD card's lifespan.
Quote from: BeyondYou on July 16, 2010, 01:29:51 PM
It depends how your .xml is setup, but sounds should go in /sound/smashbros_sound.brsar
Yeah beyond thats where i put the mewtwo sounds i downloaded but now i want to see that in my game. and i need to know how to like patch it in or however i get it in on riivolution
Quote from: mnsg on July 16, 2010, 01:31:10 PM
Is Riivolution capable of doing music hacks as well? If it is, is it safer to do music hacks with Riivolution than with Gecko OS?
From what I'm hearing, using Gecko OS for music hacks seems quite risky if it heavily affects the SD card's lifespan.
I used to gecko os 1.9.3.1 the latest version to do music hacks and it worked fine
Quote from: hackingstar on July 16, 2010, 01:31:31 PM
Quote from: BeyondYou on July 16, 2010, 01:29:51 PM
It depends how your .xml is setup, but sounds should go in /sound/smashbros_sound.brsar
Yeah beyond thats where i put the mewtwo sounds i downloaded but now i want to see that in my game. and i need to know how to like patch it in or however i get it in on riivolution
<_< Is your .xml setup so that it replaces that file?
ok im in my rsbe xml doc. and...what does it have to say..?
You should have something like this. V
<folder external="WHATEVER YOUR FILE SETUP IS" disc="/" />
Also try renaming the file as smashbros_sound_en.brsar
Quote from: BeyondYou on July 16, 2010, 01:54:13 PM
You should have something like this. V
<folder external="WHATEVER YOUR FILE SETUP IS" disc="/" />
Also try renaming the file as smashbros_sound_en.brsar
i don't know how to change the words displayed on the xml..sorry. guess you'll have to link me to a "dummies guide on riivolution"
Ask and you shall receive
http://allisbrawl.com/forum/topic.aspx?id=144811
Idk what the 2 hooks have to be set to (HOOK and ocarina handler) anyone know? I know that i have to change everything else to enabled. and im using regular brawl so i used the option brawl w codes. i just don't know what the 2 hooks (once again hook and ocarina handler have to be set to (like Vi, etchook, whatever) so does anybody know what the 2 hooks have to be set to?
Quote from: mnsg on July 16, 2010, 01:31:10 PM
Is Riivolution capable of doing music hacks as well? If it is, is it safer to do music hacks with Riivolution than with Gecko OS?
From what I'm hearing, using Gecko OS for music hacks seems quite risky if it heavily affects the SD card's lifespan.
Like you've seen, Riivolution can replace anything. The SD lifespan thing you talked about affected only the early FP 3.0
Quote from: hackingstar on July 16, 2010, 02:27:52 PM
Idk what the 2 hooks have to be set to (HOOK and ocarina handler) anyone know? I know that i have to change everything else to enabled. and im using regular brawl so i used the option brawl w codes. i just don't know what the 2 hooks (once again hook and ocarina handler have to be set to (like Vi, etchook, whatever) so does anybody know what the 2 hooks have to be set to?
super long wait and still no response. come oooooon. sometimes i can't wait this long (as in 4 hours)
Well, I was doing some Riivolution tests earlier. Here's some code that I was working with. Maybe that might help you out.
<wiidisc version="1">
<id game="RSB" />
<options>
<section name="File Replacement">
<option name="SSBB Folder">
<choice name="Enabled">
<patch id="ssbbfolder" />
</choice>
</option>
<option name="US File Patch">
<choice name="Enabled">
<patch id="usfilepatch" />
</choice>
</option>
</section>
<section name="Codes">
<option name="Ocarina Codes">
<choice name="Enabled">
<patch id="ocarinabase" />
<patch id="vihook" />
<patch id="ocarinacodes" />
</choice>
</option>
</section>
</options>
<patch id="ssbbfolder">
<folder external="/ssbb" recursive="false" />
<folder external="/ssbb" disc="/" />
</patch>
<patch id="usfilepatch">
<folder external="/private/wii/app/RSBE/pf" disc="/" />
<folder external="/private/wii/app/RSBE/pfmenu2" disc="/menu2" />
<file external="/private/wii/app/RSBE/pf/fighter/captain/FitCaptain01.pac" disc="/fighter/captain/FitCaptain01_en.pac" />
<file external="/private/wii/app/RSBE/pf/fighter/captain/FitCaptain01.pcs" disc="/fighter/captain/FitCaptain01_en.pcs" />
<file external="/private/wii/app/RSBE/pf/fighter/poketrainer/FitPokeTrainerFinal00.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal00_en.pac" />
<file external="/private/wii/app/RSBE/pf/fighter/poketrainer/FitPokeTrainerFinal01.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal01_en.pac" />
<file external="/private/wii/app/RSBE/pf/fighter/poketrainer/FitPokeTrainerFinal02.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal02_en.pac" />
<file external="/private/wii/app/RSBE/pf/fighter/poketrainer/FitPokeTrainerFinal03.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal03_en.pac" />
<file external="/private/wii/app/RSBE/pf/fighter/poketrainer/FitPokeTrainerFinal04.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal04_en.pac" />
<file external="/private/wii/app/RSBE/pf/fighter/poketrainer/FitPokeTrainerFinalSpy.pac" disc="/fighter/poketrainer/FitPokeTrainerFinalSpy_en.pac" />
<file external="/private/wii/app/RSBE/pf/info2/info.pac" disc="/info2/info_en.pac" />
<file external="/private/wii/app/RSBE/pf/info2/info_mg.pac" disc="/info2/info_mg_en.pac" />
<file external="/private/wii/app/RSBE/pf/info2/info_boss_battle.pac" disc="/info2/info_boss_battle_en.pac" />
<file external="/private/wii/app/RSBE/pf/info2/info_boss_battle_mg.pac" disc="/info2/info_boss_battle_mg_en.pac" />
<file external="/private/wii/app/RSBE/pf/info2/info_corps.pac" disc="/info2/info_corps_en.pac" />
<file external="/private/wii/app/RSBE/pf/info2/info_corps_mg.pac" disc="/info2/info_corps_mg_en.pac" />
<file external="/private/wii/app/RSBE/pf/info2/info_homerun.pac" disc="/info2/info_homerun_en.pac" />
<file external="/private/wii/app/RSBE/pf/info2/info_homerun_mg.pac" disc="/info2/info_homerun_mg_en.pac" />
<file external="/private/wii/app/RSBE/pf/info2/info_training.pac" disc="/info2/info_training_en.pac" />
<file external="/private/wii/app/RSBE/pf/info2/info_training_mg.pac" disc="/info2/info_training_mg_en.pac" />
<file external="/private/wii/app/RSBE/pf/menu/adventure/selchrcd_common.brres" disc="/menu/adventure/selchrcd_common_en.brres" />
<file external="/private/wii/app/RSBE/pf/menu/common/CharaFaceTex.brres" disc="/menu/common/CharaFaceTex_en.brres" />
<file external="/private/wii/app/RSBE/pf/menu/common/StockFaceTex.brres" disc="/menu/common/StockFaceTex_en.brres" />
<file external="/private/wii/app/RSBE/pf/menu/main/MenuRule.pac" disc="/menu/main/MenuRule_en.pac" />
<file external="/private/wii/app/RSBE/pf/menu/selmap_common/Selmap_common.brres" disc="/menu/selmap_common/Selmap_common_en.brres" />
<file external="/private/wii/app/RSBE/pf/menu/tournament/TourGame.brres" disc="/menu/tournament/TourGame_en.brres" />
<file external="/private/wii/app/RSBE/pf/menu2/sc_adv_seal.pac" disc="/menu2/sc_adv_seal_en.pac" />
<file external="/private/wii/app/RSBE/pf/menu2/sc_adv_selmap.pac" disc="/menu2/sc_adv_selmap_en.pac" />
<file external="/private/wii/app/RSBE/pf/menu2/sc_sel_event.pac" disc="/menu2/sc_sel_event_en.pac" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGDXONETT.pac" disc="/stage/melee/STGDXONETT_en.pac" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGDXPSTADIUM.pac" disc="/stage/melee/STGDXPSTADIUM_en.pac" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGGW.pac" disc="/stage/melee/STGGW_en.pac" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGHOMERUN.pac" disc="/stage/melee/STGHOMERUN_en.pac" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGMADEIN.pac" disc="/stage/melee/STGMADEIN_en.pac" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGNEWPORK.pac" disc="/stage/melee/STGNEWPORK_en.pac" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGPICTCHAT.pac" disc="/stage/melee/STGPICTCHAT_en.pac" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGRESULT.pac" disc="/stage/melee/STGRESULT_en.pac" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGSTADIUM.pac" disc="/stage/melee/STGSTADIUM_en.pac" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGVILLAGE_00.pac" disc="/stage/melee/STGVILLAGE_00_en.pac" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGVILLAGE_01.pac" disc="/stage/melee/STGVILLAGE_01_en.pac" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGVILLAGE_02.pac" disc="/stage/melee/STGVILLAGE_02_en.pac" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGVILLAGE_03.pac" disc="/stage/melee/STGVILLAGE_03_en.pac" />
<file external="/private/wii/app/RSBE/pf/stage/melee/STGVILLAGE_04.pac" disc="/stage/melee/STGVILLAGE_04_en.pac" />
<file external="/private/wii/app/RSBE/pf/system/common3.pac" disc="/system/common3_en.pac" />
<file external="/private/wii/app/RSBE/pf/system/common5.pac" disc="/system/common5_en.pac" />
<file external="/private/wii/app/RSBE/pfmenu2/if_adv_mngr.pac" disc="/menu2/if_adv_mngr_en.pac" />
<file external="/private/wii/app/RSBE/pfmenu2/mu_menumain.pac" disc="/menu2/mu_menumain_en.pac" />
</patch>
<patch id="ocarinabase">
<memory valuefile="/codes/codehandler.bin" offset="0x00001800" />
<memory offset="0x00001CDE" value="8057" />
<memory offset="0x00001CE2" value="0000" />
<memory offset="0x00001F5A" value="8057" />
<memory offset="0x00001F5E" value="0000" />
<memory offset="0x000042B8" value="60000000" />
<memory offset="0x003E9930" value="60000000" />
</patch>
<patch id="vihook">
<memory ocarina="true" value="7CE33B783887003438A7003838C7004C" offset="0x000018A8" />
</patch>
<patch id="ocarinacodes">
<memory valuefile="/codes/RSBE01.gct" offset="0x00570000" />
</patch>
</wiidisc>
um..........what is it for brawl with codes? cuz im looking at...the list you gave and......im :-[..cuz....you know how newbie kittens are.....im sorta still like that so...would you kinda list it as it would be on riivolution and just list what brawl w codes would be..all options...and stuff i would need for brawl w codes.
Quote from: hackingstar on July 16, 2010, 10:48:53 PM
um..........what is it for brawl with codes? cuz im looking at...the list you gave and......im :-[..cuz....you know how newbie kittens are.....im sorta still like that so...would you kinda list it as it would be on riivolution and just list what brawl w codes would be..all options...and stuff i would need for brawl w codes.
Well, there's the link below, which can give you some pointers.
http://www.smashboards.com/showthread.php?t=269428 (http://www.smashboards.com/showthread.php?t=269428)