Well, with the Smash Attacks program, I started working on a Link Moveset. He's coming out pretty neat so far.
Ladies and gents, meet Ice-Fire Link!
(http://i250.photobucket.com/albums/gg246/Lolygon-Z/al_090806_08021binout.jpg) (http://i250.photobucket.com/albums/gg246/Lolygon-Z/al_090806_0802binout.jpg) (http://i250.photobucket.com/albums/gg246/Lolygon-Z/al_090806_0803binout.jpg)
However, there are a few things I'd like to tweak, more I want to revamp/work on, and two VERY prominent problems.
(http://i250.photobucket.com/albums/gg246/Lolygon-Z/al_090806_0804binout.jpg) (http://i250.photobucket.com/albums/gg246/Lolygon-Z/al_090806_08022binout.jpg)
Problem 1: I somehow made his AAA combo EXTREMELY broken. I was just messing around with the effects, and his AAA combo has a sweetspot that does, like, 10x the damage it's supposed to (it's supposed to be 5-3-2%), and even the FIRST swipe can KO Bowser at 0%.
Problem 2: I don't know how the heck I did THIS, but I somehow gave his UThrow a sweetspot that can deal up to 150+% damage and plants a HUGE flower on the victim's head. Non-sweetspotted, it only does 2% damage.
How the heck did I do this, and how do I fix it? I also don't want Link's NAir to start freezing until around 80-ish damage, because a simple attack like that being able to freeze one at around 12 (although I nerfed the actual attack's damage, IIRC) is just OP...
Download link, if anyone's interested in playing around or tweaking it: http://www.mediafire.com/download.php?rm0i2myjmyv
4.5 changelog (7/6/09):
(http://i250.photobucket.com/albums/gg246/Lolygon-Z/IceFireLinkFootsteps.jpg)
•Thanks to Plasmakirby for the epic texture for Ice-Fire Link!
•Ice-Fire Link's footsteps generate harmless water splashes.
just need a texture to go with it. i'll make one if you want me to
Whoa, will you really do that for me, Plasma?! Thanks trillions, really! ^^
I'll also try to fix the overpowered sweetspots, in the meantime.
yea. i've texture hacked him only once, but his files are easy to understand, so i'll get on that whenever i have free time
Wow. Thanks, really! ^^
wait how do you sweetspot the throw O.O?.....it's a throw....it can't be sweetspotted....also I havent even tried to make a texture(though gonna make 1 for Zamus soon) and I want to give Zamus an all fighter moveset(just kicks and punches,epic throws,sweetspots etc...)
I don't even know how I added a sweetspot to the throw, or if it even is a sweetspot, but apparently, it only does the insane amount of damage either when Link uses his UThrow on a slope, or if he times it correctly (dunno what the exact timing is). Otherwise, it only does 2% damage.
If your gonna do a texture hack then make a half and half fire and ice.
The sword must be ice though...
ii have a elemet ike(fire electricity ice ike)
well, the sword is kinda messed up, like it always does when i texture link, but how's this?
(http://galaxiadarkness.files.wordpress.com/2009/08/a51a4647aa840909.jpg?w=300&h=225)
Ah, that's very, very nice! Thanks tons for this, Plasma! ^^
no prob. DL in just a sec
EDIT: here ya go
http://www.mediafire.com/?gnykyd1yjzz (http://www.mediafire.com/?gnykyd1yjzz)
Really, I owe you one for this! ^^
Thanks again!
Now to focus on tweaking and fixing his moves.
could you help me with making metaknight's dimensional cape last longer, with hitboxes? i don't know how to do so.
I'll see how I can help; I must repay you somehow! ^^