They dont work....well most of them that i download nowadays
They get that staic-key noise.....i dont know if you ever had it.
Back then it never happened.Is it the makers fault? D:
Defragment your SD card.
Riivolution can bypass this issue, as long as you don't remove the SD card; remove the SD card, and the music will behave erratically, and a game crash will occur afterwards.
Quote from: Vyse on February 19, 2010, 04:12:09 AM
FAQ
6. Sometimes, when I use a song with the SD Loader, I hear a lot of static, or the game suddenly switches to another song. What's up with that?
This problem has varying causes. Make a backup of everything on the SD card, then reformat it. That might fix it. According to Phantom Wings, songs that have a sampling rate higher than 32 kbps can cause this, but I don't think anyone is going to apologize for making songs too high-quality. Songs replaced on the ISO do not have this problem.
My guess would be that when the song was created it had a sampling rate higher than 32 kbps. I don't belive that you can fix this if it is already in brstm form. I am not sure of that though, just what I think. Also try reformatting your sd card.
Quote from: EnigmaticSpirit on July 21, 2010, 11:28:11 AMMy guess would be that when the song was created it had a sampling rate higher than 32 kbps. I don't belive that you can fix this if it is already in brstm form. I am not sure of that though, just what I think. Also try reformatting your sd card.
You can export BRSTM files in .wav format, but you'll lose your loop by doing that.
Anyway, you can use various sound editing programs and even iTunes to make the .wav file use less kbps.
Quote from: mnsg on July 21, 2010, 11:44:53 AM
You can export BRSTM files in .wav format, but you'll lose your loop by doing that.
Actually, you won't lose the loop point, take a look in BrawlBox, there's a "LoopStartSample", that's the loop point, I've changed a BRSTM like that before... Well not lowering the quality, but I made a BRSTM louder like this.
Quote from: _Data_Drain_ on July 21, 2010, 11:59:05 AM
Quote from: mnsg on July 21, 2010, 11:44:53 AM
You can export BRSTM files in .wav format, but you'll lose your loop by doing that.
Actually, you won't lose the loop point, take a look in BrawlBox, there's a "LoopStartSample", that's the loop point, I've changed a BRSTM like that before... Well not lowering the quality, but I made a BRSTM louder like this.
Well, what I mean is that the .wav file will lose the loop point that the BRSTM file itself holds.
Sometimes I feel like I'm using the wrong words.
Quote from: mnsg on July 21, 2010, 12:05:06 PM
Quote from: _Data_Drain_ on July 21, 2010, 11:59:05 AM
Quote from: mnsg on July 21, 2010, 11:44:53 AM
You can export BRSTM files in .wav format, but you'll lose your loop by doing that.
Actually, you won't lose the loop point, take a look in BrawlBox, there's a "LoopStartSample", that's the loop point, I've changed a BRSTM like that before... Well not lowering the quality, but I made a BRSTM louder like this.
Well, what I mean is that the .wav file will lose the loop point that the BRSTM file itself holds.
Sometimes I feel like I'm using the wrong words.
But yeah, you will have to remake the BRSTM file, just use one of the programs to do that. :)
Quote from: _Data_Drain_ on July 21, 2010, 12:08:21 PM
Quote from: mnsg on July 21, 2010, 12:05:06 PMWell, what I mean is that the .wav file will lose the loop point that the BRSTM file itself holds.
Sometimes I feel like I'm using the wrong words.
But yeah, you will have to remake the BRSTM file, just use one of the programs to do that. :)
Well, of all the BRSTM making programs out there, BrawlBox does give you an easier time with setting up loops.
Format your SD, has always fixed this for me.