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Help & Tutorials => Help => Topic started by: sylaxux on July 19, 2010, 05:07:17 PM



Title: SSBM Caracter Ripping
Post by: sylaxux on July 19, 2010, 05:07:17 PM
Is it possible


Title: Re: SSBM Caracter Ripping
Post by: DarkPikachu on July 19, 2010, 05:25:04 PM
not yet buddy but I'm workin on it ;)

just wait:
(https://jump.matthewevan.xyz/i2p/pxbcwxbhxj2wusliwhrb6ym4vcwpihztuf2tfjejrcdzqrmnjuoa.b32/_/3c72a1a4ddfa7e976457692d13b39e6a53339be4b6aad8cc61fe8ef358950678)


Title: Re: SSBM Caracter Ripping
Post by: mariokart64n on July 19, 2010, 06:34:22 PM
I got all the models through dolphin, when you use 3dvia it usually removes the vertex weights. giving you a fully Tposed model. just as if you had extracted it from the game files.

i find this technique easier then reversing pesky model formats each time. especially one as annoying as nintendo's


Title: Re: SSBM Caracter Ripping
Post by: DarkPikachu on July 19, 2010, 07:00:55 PM
I got all the models through dolphin, when you use 3dvia it usually removes the vertex weights. giving you a fully Tposed model. just as if you had extracted it from the game files.

i find this technique easier then reversing pesky model formats each time. especially one as annoying as nintendo's

hmm interesting...
but I still want the weights...

what good is a T-pose without the original bones D:

yea the formats are pesky and annoying...
but I can live with it...

can you help??
you made your own converter but never relesed it...
as word goes around emutalk...
no I don't want your converter...
I want an importer...
so I'm building one...

I plan to release my own series if you're wonderng why I'm fighting so hard...