Kitty Corp Meow Mix Forums

Help & Tutorials => Help => Topic started by: sylaxux on July 19, 2010, 11:07:17 PM

Title: SSBM Caracter Ripping
Post by: sylaxux on July 19, 2010, 11:07:17 PM
Is it possible
Title: Re: SSBM Caracter Ripping
Post by: DarkPikachu on July 19, 2010, 11:25:04 PM
not yet buddy but I'm workin on it ;)

just wait:
(https://jump.matthewevan.xyz/i2p/pxbcwxbhxj2wusliwhrb6ym4vcwpihztuf2tfjejrcdzqrmnjuoa.b32/_/3c72a1a4ddfa7e976457692d13b39e6a53339be4b6aad8cc61fe8ef358950678)
Title: Re: SSBM Caracter Ripping
Post by: mariokart64n on July 20, 2010, 12:34:22 AM
I got all the models through dolphin, when you use 3dvia it usually removes the vertex weights. giving you a fully Tposed model. just as if you had extracted it from the game files.

i find this technique easier then reversing pesky model formats each time. especially one as annoying as nintendo's
Title: Re: SSBM Caracter Ripping
Post by: DarkPikachu on July 20, 2010, 01:00:55 AM
Quote from: mariokart64n on July 20, 2010, 12:34:22 AM
I got all the models through dolphin, when you use 3dvia it usually removes the vertex weights. giving you a fully Tposed model. just as if you had extracted it from the game files.

i find this technique easier then reversing pesky model formats each time. especially one as annoying as nintendo's

hmm interesting...
but I still want the weights...

what good is a T-pose without the original bones D:

yea the formats are pesky and annoying...
but I can live with it...

can you help??
you made your own converter but never relesed it...
as word goes around emutalk...
no I don't want your converter...
I want an importer...
so I'm building one...

I plan to release my own series if you're wonderng why I'm fighting so hard...