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Title: SSBM Caracter Ripping Post by: sylaxux on July 19, 2010, 05:07:17 PM Is it possible
Title: Re: SSBM Caracter Ripping Post by: DarkPikachu on July 19, 2010, 05:25:04 PM not yet buddy but I'm workin on it ;)
just wait: (https://jump.matthewevan.xyz/i2p/pxbcwxbhxj2wusliwhrb6ym4vcwpihztuf2tfjejrcdzqrmnjuoa.b32/_/3c72a1a4ddfa7e976457692d13b39e6a53339be4b6aad8cc61fe8ef358950678) Title: Re: SSBM Caracter Ripping Post by: mariokart64n on July 19, 2010, 06:34:22 PM I got all the models through dolphin, when you use 3dvia it usually removes the vertex weights. giving you a fully Tposed model. just as if you had extracted it from the game files.
i find this technique easier then reversing pesky model formats each time. especially one as annoying as nintendo's Title: Re: SSBM Caracter Ripping Post by: DarkPikachu on July 19, 2010, 07:00:55 PM I got all the models through dolphin, when you use 3dvia it usually removes the vertex weights. giving you a fully Tposed model. just as if you had extracted it from the game files. i find this technique easier then reversing pesky model formats each time. especially one as annoying as nintendo's hmm interesting... but I still want the weights... what good is a T-pose without the original bones D: yea the formats are pesky and annoying... but I can live with it... can you help?? you made your own converter but never relesed it... as word goes around emutalk... no I don't want your converter... I want an importer... so I'm building one... I plan to release my own series if you're wonderng why I'm fighting so hard... |