Title: [Brawl Box] Editing Bones Post by: Crash on July 24, 2010, 01:43:15 PM I found Luigi's hat bone and changed the Scale X, Y and Z to 0.001, basically to make it invisible.
I wasn't sure whether to save it as a .pac or a .pcs so I did both. I then loaded the hacks on brawl and chose Luigi, to find that he still had his hat on. :c Does anyone know why I failed? Title: Re: [Brawl Box] Editing Bones Post by: Nuke on July 24, 2010, 02:24:05 PM Those Type Of Major Changes Can Only Be Done By Vertex Removal.... Not By Brawl Box Alone... Theres A Link To Learn How... http://www.youtube.com/watch?v=_0TdDquju5s&playnext_from=TL&videos=YbZhBkoyh5s...
Title: Re: [Brawl Box] Editing Bones Post by: DarkPikachu on July 24, 2010, 02:46:52 PM brawl uses the pcs files for the chars...
you do not need the pac Title: Re: [Brawl Box] Editing Bones Post by: dingo on July 24, 2010, 03:08:22 PM brawl uses the pcs files for the chars... Unless you're using any of the Pokemon Trainer Pokemon, Bowser, Wario, Shiek, Zelda, Samus and Zero Suit. I think that's all.you do not need the pac Title: Re: [Brawl Box] Editing Bones Post by: flammable on July 24, 2010, 03:15:07 PM its because u editted his t-stance, all the animtaions where unchanged
Title: Re: [Brawl Box] Editing Bones Post by: DarkPikachu on July 24, 2010, 03:19:12 PM sry...
should've been a bit mor clear... if there is a FitChar00.pac and a FitChar00.pcs, you only need the pcs... but if there is only a .pac such as FitCharMotionEtc.pac that is where you use pac instead of pcs. hope that helps :) |