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Help & Tutorials => Help => Topic started by: Crash on July 24, 2010, 01:43:15 PM



Title: [Brawl Box] Editing Bones
Post by: Crash on July 24, 2010, 01:43:15 PM
I found Luigi's hat bone and changed the Scale X, Y and Z to 0.001, basically to make it invisible.

I wasn't sure whether to save it as a .pac or a .pcs so I did both.

I then loaded the hacks on brawl and chose Luigi, to find that he still had his hat on. :c

Does anyone know why I failed?


Title: Re: [Brawl Box] Editing Bones
Post by: Nuke on July 24, 2010, 02:24:05 PM
Those Type Of Major Changes Can Only Be Done By Vertex Removal.... Not By Brawl Box Alone... Theres A Link To Learn How...  http://www.youtube.com/watch?v=_0TdDquju5s&playnext_from=TL&videos=YbZhBkoyh5s...


Title: Re: [Brawl Box] Editing Bones
Post by: DarkPikachu on July 24, 2010, 02:46:52 PM
brawl uses the pcs files for the chars...
you do not need the pac


Title: Re: [Brawl Box] Editing Bones
Post by: dingo on July 24, 2010, 03:08:22 PM
brawl uses the pcs files for the chars...
you do not need the pac
Unless you're using any of the Pokemon Trainer Pokemon, Bowser, Wario, Shiek, Zelda, Samus and Zero Suit. I think that's all.


Title: Re: [Brawl Box] Editing Bones
Post by: flammable on July 24, 2010, 03:15:07 PM
its because u editted his t-stance, all the animtaions where unchanged


Title: Re: [Brawl Box] Editing Bones
Post by: DarkPikachu on July 24, 2010, 03:19:12 PM
sry...
should've been a bit mor clear...

if there is a FitChar00.pac and a FitChar00.pcs,
you only need the pcs...

but if there is only a .pac such as FitCharMotionEtc.pac
that is where you use pac instead of pcs.

hope that helps :)