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Help & Tutorials => Help => Topic started by: Super Weegee1 on July 25, 2010, 11:24:21 AM



Title: Game and watch texture help
Post by: Super Weegee1 on July 25, 2010, 11:24:21 AM
How do I texture hack Game and watch with Brawlbox? I checked the file Fitgameandwatch00.pac and I can't find a textire data anywhere. How do I texture hack him? Oh and how do I view him correctly in brawbox? He appears as a blue mass. I added the fitmtion but his animations are weird and he still looks all blobish.


Title: Re: Game and watch texture help
Post by: mnsg on July 25, 2010, 12:17:49 PM
Mr. Game & Watch is unique in that his only texture file, FitGameWatch00, contains all of his colors, which are controlled by CLR0 files.

You need to modify the CLR0 data in order to recolor Mr. G&W.  The color of his equipment is also affected by CLR0 files.

When viewing Mr. G&W's CLR0 data, there are 7 colors, but only 6 are used.  The default colors go by the hex values...

Body / Equipment Body / Final Smash Body
00: 00 00 00 00
01: 00 43 06 06
02: 00 20 37 0E
03: 00 22 27 4B
04: 00 56 5D 1B
05: 00 91 FF FA
06: 00 91 FF FA

Body Outline / Equipment Body Outline / Final Smash Body Outline
00: 00 7D 7D 7D
01: 00 BE 64 64
02: 00 55 8C 50
03: 00 53 5A 88
04: 00 B8 BA 52
05: 00 FF FF FF
06: 00 FF FF FF

Hex values are in ARGB display when viewed with BrawlBox.  They also affect the following color slots...

00 = Default
01 = Red
02 = Green
03 = Blue
04 = Extra 1 (Yellow)
05 = Extra 2 (Light Blue)
06 = N/A


Title: Re: Game and watch texture help
Post by: DarkPikachu on July 26, 2010, 01:14:59 AM
I could better explain this as:

Game and Watch actually has no textures at all...
the colors you see in game are his material colors

I just now however learned the CLR0 files are the material color data...
or more like color nodes :P
(useless info to everyone except game developers writing import scripts) XD