Mkay I made a minor edit to a texture for a machinima. It was supposed to look like this
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but instead it ended up looking like this
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It's also worth noting the texture appears fine at the result screen.
Something wrong might've happened when you replaced certain texture parts. Sometimes you need to save texture parts as TarGA images and import the TarGA images in order to avoid mipmap issues.
Quote from: mnsg on July 25, 2010, 06:23:09 PM
Something wrong might've happened when you replaced certain texture parts. Sometimes you need to save texture parts as TarGA images and import the TarGA images in order to avoid mipmap issues.
So basically just take the texture I exported, edit it, and save is as a TarGA files? Well, that's simpler than what I anticipated.
Quote from: ToonJDub on July 25, 2010, 06:32:52 PM
Quote from: mnsg on July 25, 2010, 06:23:09 PM
Something wrong might've happened when you replaced certain texture parts. Sometimes you need to save texture parts as TarGA images and import the TarGA images in order to avoid mipmap issues.
So basically just take the texture I exported, edit it, and save is as a TarGA files? Well, that's simpler than what I anticipated.
Yeah I had to do that a few times, especially when modifying certain texture parts. For some reason, some texture parts aren't too friendly with PNG images.
I just tested it in game and the texture was face was invisible.
Quote from: ToonJDub on July 25, 2010, 08:33:31 PM
I just tested it in game and the texture was face was invisible.
Then I don't really know what the problem is. I hardly ever run into those kinds of issues.
Arg... What about a JPEG? Would that work?
Nonononnono, JPEGs DON'T support transparencies.
Use type PNG. That's what works.
Quote from: Segtendo on July 26, 2010, 01:20:45 AM
Nonononnono, JPEGs DON'T support transparencies.
I know that, but this image I'm editing has no transparencies.
Quote from: Hollow on July 26, 2010, 01:46:35 AM
Use type PNG. That's what works.
That's what I was doing before. :srs:
Did you test it somewhere else? Bridge of Eldin has particular lighting.
Could you have possibly messed with the texture formats?
Like when you Import a texture into BrawlBox this pops up:
(http://i342.photobucket.com/albums/o440/zac_268/Untitled9-1.png?t=1280110025)
In the selected portion, where is says
Image :
Format: CMPR
MIP Levels: 1
If you change the format when you import the texture file, it might mess up like that. If you did by any chance change them, you will have to re-import the textures, and change the formats back to normal. If you don't know what the original texture formats are, they are:
FitLink00_Blade=RGB5A3, 1(<this number is the MIP levels)
FitLink00_BodyA=CMPR, 4
FitLink00_BodyB=CMPR, 1
FitLink00_BodyC=RGB565, 1
FitLink00_Eye_Hilight=RGB5A3, 4
FitLink00_Eye_Kurome=RGB5A3, 4
FitLink00_Eye_KuromeYellow=CMPR, 1
FitLink00_Eye_Sirome=RGB565, 4
FitLink00_Face=RGB565, 1
FitLink00_Grip=RGB565, 1
FitLink00_Inner=RGB565, 1
FitLink00_Sheath=RGB565, 4
I hope that this is your problem, for two reasons, one it helps you ;D two, I just typed all that :P
Quote from: Hollow on July 26, 2010, 01:56:38 AM
Did you test it somewhere else? Bridge of Eldin has particular lighting.
Yep, I tested it on Battlefield as well.
@thezac268
I'm sorry but that didn't work either.
Oh, darn... Umm... I can't think of anything else that would be wrong with it? You could send me the file and I'll see what I can do? But other than that I have no clue whats wrong with it.
are you sure brawlbox saved? XD i had that problem with rosalina
I got working. I'm going to go ahead and lock this thread. Thank's for you help everyone.