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Help & Tutorials => Help => Topic started by: DarkPikachu on July 28, 2010, 12:30:06 PM

Title: physx separation (PSA) questions
Post by: DarkPikachu on July 28, 2010, 12:30:06 PM
also called the cloning engine I hear

anyways...
if you were to put the FitChar.pac into the FitChar0#.pcs and load that up into PSA...
would you be able to edit the char's logic and physx from their file??
Title: Re: physx separation (PSA) questions
Post by: Hollow on July 28, 2010, 04:22:55 PM
What are you saying? That makes no sense.
Title: Re: physx separation (PSA) questions
Post by: Yoshi6852 on July 28, 2010, 04:27:17 PM
Are you saying take the file wich contains the persons moveset and put it into their textures file? using brawl box?
Title: Re: physx separation (PSA) questions
Post by: DarkPikachu on July 28, 2010, 04:49:44 PM
why you guys call it moveset, I'll never know...

but yea precisely...

EDIT:
actually... forget that idea...

I've figured out there's just one file that contains the command data for the char...
if there is a way to manipulate that file to work with differant effects...

eg: 1 button activates 4 commands... (1 command per selection)
the chosen selection will get that command and react differantly from another selection...

(thinking of this in terms of mugen)

yes... I used to manipulate mugen like this...
so I can do it in brawl