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Help & Tutorials => Help => Topic started by: SmashHackers on July 28, 2010, 02:00:41 PM



Title: Marth Offset
Post by: SmashHackers on July 28, 2010, 02:00:41 PM
Could somebody please tell me the offset for Marth's announcer call? I am trying to add Roy to my smashbro_sound.brsar.


Title: Re: Marth Offset
Post by: DarkPikachu on July 29, 2010, 07:31:22 AM
in brawlbox 063b:
index: 713
name: [2C9] RWSD

to export, add a dot ([2C9].RWSD), and open the RWSD file.
(you will be able to hear the sound, but you won't be able to export it...)

EDIT:
oh wait... DX
that's Marth himself... hang on...

EDIT:
here you go...

index: 799
name: [31F] RWSD

after opening [31F].RWSD:
go to Audio[10]


Title: Re: Marth Offset
Post by: DarkPikachu on July 29, 2010, 07:49:51 AM
I have just figured out a new filetype...

what I mentioned last time...

you can export the 'Audio' folder from the RWSD...

the new filetype is .WAVE
(in the first 4 bytes of the file header)

I hope someone reads this >_> <_<

EDIT:
also .DATA
export the 'Sound' folder from the RWSD...