Title: HOLY CHEEZ-ITZ DAS DONKEY VERTEX BOX 2.0 IS OUT Post by: ZX_BraveSol_ZX on August 10, 2010, 10:15:32 AM http://www.smashboards.com/showthread.php?t=264880
YESH! YESH! ITS OUT FINALLY (http://forums.kc-mm.com/Themes/efsane/images/warnwarn.gif) "Disruptive Behavior: Posting in a manner that makes things generally unpleasant for other users. Examples: Posting in ALL CAPS" ~ Rules Title: Re: HOLY CHEEZ-ITZ DAS DONKEY VERTEX BOX 2.0 IS OUT Post by: DrPanda on August 10, 2010, 10:22:01 AM :af2:
Now we need an english guide on it I knew I should've paid more attention in spanish class... Title: Re: HOLY CHEEZ-ITZ DAS DONKEY VERTEX BOX 2.0 IS OUT Post by: Pik on August 10, 2010, 10:37:50 AM Whats the difference between using this and just mario's method?
Title: Re: HOLY CHEEZ-ITZ DAS DONKEY VERTEX BOX 2.0 IS OUT Post by: Ninka_kiwi on August 10, 2010, 11:48:03 AM @pik
I think it has less errors then mariokarts method and I think it allows you to edit models edited with the old method. Not entirly sure though. Title: Re: HOLY CHEEZ-ITZ DAS DONKEY VERTEX BOX 2.0 IS OUT Post by: DrPanda on August 10, 2010, 11:53:49 AM hopefully it allows for vertexing hair, dress, capes etc. that would probably be the most useful fix right now
Title: Re: HOLY CHEEZ-ITZ DAS DONKEY VERTEX BOX 2.0 IS OUT Post by: Pik on August 10, 2010, 02:13:01 PM I'm pretty sure all of those have to do with brawl's wind physic thing. I'm no expert at this, I'm just basing it off experience.
Title: Re: HOLY CHEEZ-ITZ DAS DONKEY VERTEX BOX 2.0 IS OUT Post by: Segtendo on August 10, 2010, 02:26:27 PM Alright!
Title: Re: HOLY CHEEZ-ITZ DAS DONKEY VERTEX BOX 2.0 IS OUT Post by: JDub on August 10, 2010, 02:27:17 PM Bit confused on how to use it >_<.
Title: Re: HOLY CHEEZ-ITZ DAS DONKEY VERTEX BOX 2.0 IS OUT Post by: cuckoos on August 10, 2010, 03:05:10 PM I'll see if I can translate some of Akari_un's instructions:
Main features: - Allows for editing of the entire 3D model - No more vertex clouds/scattered points - Support for any 3D editor that supports Collada - Automatically finds the offset - Indicator editing ??? - System patches ??? - ??? And the tutorial vid is on the Das Donkey front page... If it's not in Spanish, we'll need someone else to translate it, I'm no good at Spanish. :V Title: Re: HOLY CHEEZ-ITZ DAS DONKEY VERTEX BOX 2.0 IS OUT Post by: Ninka_kiwi on August 10, 2010, 04:31:48 PM I'll see if I can translate some of Akari_un's instructions: Main features: - Allows for editing of the entire 3D model - No more vertex clouds/scattered points - Support for any 3D editor that supports Collada - Automatically finds the offset - Indicator editing ??? - System patches ??? - ??? And the tutorial vid is on the Das Donkey front page... If it's not in Spanish, we'll need someone else to translate it, I'm no good at Spanish. :V once i get a new computer im so testing this new method out (java hates my current computer) Title: Re: HOLY CHEEZ-ITZ DAS DONKEY VERTEX BOX 2.0 IS OUT Post by: Ӄit ßallarɖ on August 10, 2010, 04:33:22 PM Uhg guys...
Quote from: TSON on Smash Boards I may have misinterpreted some things but this is what I believe it to say: Well, like me, many are tired of the slow editing process that involves vertices, hexing, and waiting for an application to do its work very slowly to reverse bytes. Eell, I did not stay with my arms crossed and instead I developed this small, but functional application for Vertex Editing, it is DasDonkey Box, which, well, quite simply saves the whole process of hexing (and time), so you can dedicate more to the editing itself. It works like this, we'll write it in steps. - Extract and rename the model as model.mdl0 - extract the vertice group as "vertex.ddf" - Run the application and click on "Create 3ds file", This generates a file called "DDV.3DS" (uhm, I remember (something) had to do to get this) - Open in Anim8or or 3dsMax (it doesn't matter) and Edit to taste. - Export the edited file to replace the previous one (If you use 3DS Max, export the file, then open it with Anim8or and export it again with this program; in future versions there will be no need for this). - Open BrawlBox and the offset of the vertices and copy group. - In DasDonkey Box click "Insert 3ds on MDL0" and it will ask for the offset and paste it, then click on accept. This will generate 2 new files, "ModelOriginal.mdl0" which is a backup of the model.mdl0, and "offset.ddf" which saves the offset to be inserted, so you do not have to do this all again. As you can see this application makes life much easier for us, I hope it is useful to you all (Please problems, questions, bugs and so on here.) Title: Re: HOLY CHEEZ-ITZ DAS DONKEY VERTEX BOX 2.0 IS OUT Post by: Segtendo on August 10, 2010, 05:32:01 PM Uhg guys... That's for the old one.Quote from: TSON on Smash Boards I may have misinterpreted some things but this is what I believe it to say: Well, like me, many are tired of the slow editing process that involves vertices, hexing, and waiting for an application to do its work very slowly to reverse bytes. Eell, I did not stay with my arms crossed and instead I developed this small, but functional application for Vertex Editing, it is DasDonkey Box, which, well, quite simply saves the whole process of hexing (and time), so you can dedicate more to the editing itself. It works like this, we'll write it in steps. - Extract and rename the model as model.mdl0 - extract the vertice group as "vertex.ddf" - Run the application and click on "Create 3ds file", This generates a file called "DDV.3DS" (uhm, I remember (something) had to do to get this) - Open in Anim8or or 3dsMax (it doesn't matter) and Edit to taste. - Export the edited file to replace the previous one (If you use 3DS Max, export the file, then open it with Anim8or and export it again with this program; in future versions there will be no need for this). - Open BrawlBox and the offset of the vertices and copy group. - In DasDonkey Box click "Insert 3ds on MDL0" and it will ask for the offset and paste it, then click on accept. This will generate 2 new files, "ModelOriginal.mdl0" which is a backup of the model.mdl0, and "offset.ddf" which saves the offset to be inserted, so you do not have to do this all again. As you can see this application makes life much easier for us, I hope it is useful to you all (Please problems, questions, bugs and so on here.) Title: Re: HOLY CHEEZ-ITZ DAS DONKEY VERTEX BOX 2.0 IS OUT Post by: Ӄit ßallarɖ on August 10, 2010, 05:37:46 PM ....oh...
uhg.. thought it was a NEW post >.> Title: Re: HOLY CHEEZ-ITZ DAS DONKEY VERTEX BOX 2.0 IS OUT Post by: STUFF2o on August 10, 2010, 07:59:17 PM Hey, maybe I can actually make some vertex hacks now and stop being an inactive team member.
Title: Re: HOLY CHEEZ-ITZ DAS DONKEY VERTEX BOX 2.0 IS OUT Post by: Segtendo on August 10, 2010, 08:10:18 PM Hey, maybe I can actually make some vertex hacks now and stop being an inactive team member. I totally forgot you were a team member lolTitle: Re: HOLY CHEEZ-ITZ DAS DONKEY VERTEX BOX 2.0 IS OUT Post by: user1561 on August 10, 2010, 08:13:29 PM http://forums.kc-mm.com/index.php?topic=12815.0
I made a tutorial (in English of course) but using AiS_0.1.3, because when I tried AiS_0.1.1 nothing happened. The only difference is that you export the .brres file and convert it, instead of converting the .pac file. Title: Re: HOLY CHEEZ-ITZ DAS DONKEY VERTEX BOX 2.0 IS OUT Post by: STUFF2o on August 10, 2010, 08:14:27 PM Hey, maybe I can actually make some vertex hacks now and stop being an inactive team member. I totally forgot you were a team member lol |