|
Title: configurable usb loader and gecko Post by: flammable on August 11, 2010, 06:50:58 PM hey my disc reader broke so for games i use a Configurable USB Loader on homebrew from my sd card.
gecko os wont load, is there a problem? or wat shuld i use instead of gecko to load hacked brawl? Title: Re: configurable usb loader and gecko Post by: Beyond on August 11, 2010, 06:56:29 PM I don't get your question man. >_>
Why don't you just use Configurable USB Loaders built in gecko loader? Title: Re: configurable usb loader and gecko Post by: flammable on August 12, 2010, 12:12:09 AM I don't get your question man. >_> i hav no idea wat that is.Why don't you just use Configurable USB Loaders built in gecko loader? all i know is i hav brawl on a configurable usb loader on homebrew and i want to play it hacked Title: Re: configurable usb loader and gecko Post by: Beyond on August 12, 2010, 07:32:19 AM I don't get your question man. >_> i hav no idea wat that is.Why don't you just use Configurable USB Loaders built in gecko loader? all i know is i hav brawl on a configurable usb loader on homebrew and i want to play it hacked After you select Brawl, go to options and enable Ocarina, don't forget to save. Put your codes in SD:/usbloader/codes/RSBE01.gct. Make you sure you have the latest version of USB Loader CFG if you have over 256 lines of codes. Title: Re: configurable usb loader and gecko Post by: dRage on August 12, 2010, 07:33:15 AM cfg is called cfg because it's configurable on a game per game basis.
Select Brawl, a window with the game info will come up. Don't press A, I think to get to the options you need to press 1. Now go down the list until you find the ocarina option, turn it on. I'm not sure which button saves the settings but it should be described at the bottom of the window. EDIT: I have my codes in the standart directory. If I'm not mistaken cfg checks multiple directories for codes. |