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Help & Tutorials => Help => Topic started by: handy333 on August 14, 2010, 12:18:30 AM



Title: object Polygon0Node Marth
Post by: handy333 on August 14, 2010, 12:18:30 AM
Everything works fine until I try to "Create Patch" on Marth and this shows up #object Polygon0Node using das donkey 2.1.
What am I doing wrong?

If more info is needed, just ask.


Title: Re: object Polygon0Node Marth
Post by: DocStrange on August 14, 2010, 05:42:10 AM
This should be in the help forum


Title: Re: object Polygon0Node Marth
Post by: Segab on August 14, 2010, 11:09:15 AM
try this, there's no patching, so it should help.
http://www.youtube.com/watch?v=OYXeXMmzlsk

also, moved.


Title: Re: object Polygon0Node Marth
Post by: handy333 on August 14, 2010, 08:25:56 PM
like he said in the tutorial that I didn't need das donkey when using 3d max :>.>:

I think that was my problem, I'm going to have to check that out... :kdance:


Title: Re: object Polygon0Node Marth
Post by: handy333 on August 14, 2010, 11:19:08 PM
I tried it and the game froze.
This is what I did:

Pulled the cuffs of his shirt to the end of his gloves.
Extended his shirt to meet his gloves.

Video told me that there  would be errors with the model
but there was none.

The model is the way I want it but when I play it in brawl it freezes.

Was I suppose to make a .pcs file to go along with the .pac?


Title: Re: object Polygon0Node Marth
Post by: handy333 on September 09, 2010, 06:38:12 PM
hello......