Quote from: DantarionTabuu - Next Generation Brawl Character Editor
Info
Coming soon.
Downloads@google code
http://code.google.com/p/opensa3/downloads/
Feedback
ABugs, feature requests, etc, please use the issue tracker at googlecode.
Discussion this thread please.
I am available on IRC
#Tabuu@irc.gamesurge.net
[mibbit bowser irc link] <---use this if you dont want to set up IRC
Testers
WE NEED TESTERS AND PEOPLE TO TEST OUT THE NEW FEATURES AS THEY ARE IMPLEMENTED!
THAT MEANS YOU. If you want to test, just post in here. I am going to be arranging more resources for people to test things as soon as I can.
http://www.smashboards.com/showthread.php?t=284044
To much... brain... cannot... compute.
What is it supposed to be? A combination of BrawlBox and PSA?
OpenSA3?
let's just wait and see...
this could be in On-topic discussion, btw.
Quote from: Segab on August 16, 2010, 07:37:14 PM
OpenSA3?
let's just wait and see...
this could be in On-topic discussion, btw.
Can you move it for me?
EDIT: Thanks Segab
What is this? What's happening?
A new breakthrough in hacking?
I think it's BrawlBox and PSA as one program.
What? You mean like PSA injections!!!??? That means we could have six PSAs on one character!!!!! Holy Sh!t!!!!! :happy:
...y'know, for some reason I doubt that'd be possible.
At best, one FitCharacter.pac and one FitCharacterMotionEtc.pac with stuff coded in so that one texture/vertex .pcs/.pac redirects to one specific section of the FitCharacter.pac/MotionEtc.pac
Quote from: Segab on August 16, 2010, 07:37:14 PM
OpenSA3?
let's just wait and see...
this could be in On-topic discussion, btw.
I think this could even belong to "News"
And dingo said he could make one-slot PSA's. So what hollow said is not so impossible.
Quote from: LenSho on August 16, 2010, 08:08:22 PM
Quote from: Segab on August 16, 2010, 07:37:14 PM
OpenSA3?
let's just wait and see...
this could be in On-topic discussion, btw.
I think this could even belong to "News"
And dingo said he could make one-slot PSA's. So what hollow said is not so impossible.
If one slot PSAs are possible, then a whole new window of hacking is opened.
Oh, definitly.
You could get Roy without having to delete Marth.
Still waiting for a time where we can add new slots without replacing existing ones.
And finally have a Samus Vs Dark Samus battle.... Very cool stuff...
Or a Shadow vs. Sonic. :af:
Quote from: Segtendo on August 16, 2010, 08:24:02 PM
Or a Shadow vs. Sonic. :af:
:>.>palm:
Of course
But anyway somehow i didn't express how i felt when i read this on smashboards
First i was like
:srs:
Then i was like
:af2: x9001
Moved to On-Topic.
I guess you could make a new topic in News once he releases it.
One slot FitCharacter.pacs or one slot PSAs would be totally awesome, I sure hope these will be possible one day...
Imma have a field day with this.........
Wait, do we even know if this is injecting PSAs into FitCharacter##.pac?
That's what one slot PSAs are.
SWEET!!!!
but how do we use it someone post that on smash boards please i don't have an account there.
He's not done yet.
I looked at the pic and it reminded me of my hex'ing years.. man I hated it LOL
Quote from: Hollow on August 16, 2010, 08:49:14 PM
That's what one slot PSAs are.
Yes I know that. I'm just saying do we know what this tool is even going to do or are we just guessing?
I think I just exploded with Rainbows and Joy :af:
Quote>>
FitZakoBoy
Total Size:75023
Bytes Parsed:71417
% Complete:0.9519348
00006700 HOLE - 00000004
00007A04 HOLE - 00000020
0000B354 HOLE - 00000460
0000BD83 HOLE - 00000009
0000C2F1 HOLE - 0000000B
0000C7CE HOLE - 0000000A
0000C896 HOLE - 0000000A
0000C9CD HOLE - 0000000B
0000CC6D HOLE - 0000000B
0000CE4E HOLE - 0000000A
0000D036 HOLE - 0000000A
0000FBA8 HOLE - 00000010
0000FC28 HOLE - 00000124
0000FD54 HOLE - 000001D0
0000FF4C HOLE - 00000048
0000FFE0 HOLE - 00000004
95% complete of something
he must be close to an announcement... I hope.
...
Someone mentions 'one-slot' PSAs and you all assume that's what Dant is doing.
Well, I'll let you in on a little secret:
He's not. The topic is called 'finishing what PW started for a reason, he's going to attempt to complete PSA.
As most of you should know a lot of the coding is still unknown. His program from what I can gather is based on BrawlBox and has features that will help analyse the missing data.
aww. that sucks....
No, that's still awesome. With all the missing data analyzed, we can do even more with PSA.
Yes, it will greatly help those making characters using true model imports.
Hm very cool, although even if this gets released I probably still coudln't understand it XP
DAMNIT I THOUGHT HE WAS FINISHING THE CLONE ENGINE D:
Quote from: Pokechao on August 17, 2010, 05:48:03 PM
DAMNIT I THOUGHT HE WAS FINISHING THE CLONE ENGINE D:
Why did everybody think that it was about the CE? Did Dant ever mention he/ she was working on that?
On topic: I'm pretty sure this will come in handy for most hackers, I can't wait :D
Bumped since the OP was updated. Please try it out and help me find what controls the shield bone. :)
!!!The first Boneref in Misc points to MK's and Falcons THrowN bone. Gathering more info now.
OP updated.
What it looks like to me is hurtbox editing is arriving soon to a computer near you.
EDIT: How do you use this to fix the tiny shield glitch? Eternal Yoshi used it to fix Gray Fox's...
1. :notimp:
2. .......
3. *head explodes*
... I dun geddit. I downloaded it and it wouldn't open any files. Then again, I only tried to open character textures.
The alpha is meant to open moveset.pacs and common3 to let you tweak properties of the character file(s). If you know PSA to hex, you can use this to edit item parameters too as it has a built in hex editor.
OP updated.
Ello whats all this then?[/british]
Why am i hearing new and crazy [censored] on this....gotta go home and see this >_>
its in alpha. I didn't like it, confusing and unnecessary, because as far as I can tell, all of that has already been accomplished. as of now, smash attacks > tabuu, and brawlbox > tabuu
While PSA and Brawlbox are better than Tabuu in general, there have already been some things discovered that can only be done using Tabuu, and there will probably be much more of that in the future.
Hey, can anyone who's "good" at this program do me a favor? I would like some of my Neo peaches attacks to have two elements to them. Hollow told me one time that the only possible way to do that was to change the hurtboxes. AND since that is now possible, I was wondering if anyone wanted to help me finish up neo peach ^+^ The first version was just a test of my texture and psa skills, I'm hoping to make the next version pretty cool and less chaotic.
Quote from: NaruZeldaMaster on August 25, 2010, 08:15:24 PM
Hey, can anyone who's "good" at this program do me a favor? I would like some of my Neo peaches attacks to have two elements to them. Hollow told me one time that the only possible way to do that was to change the hurtboxes. AND since that is now possible, I was wondering if anyone wanted to help me finish up neo peach ^+^ The first version was just a test of my texture and psa skills, I'm hoping to make the next version pretty cool and less chaotic.
I think he meant hitboxes... hurtboxes are what determine where you have to be hit to be hit...
So, does anyone know how tabuu is supposed do work or what it does?
As of now, it can open fighter.pac, common3.pac, stages, character.pac and can edit bone index references which PSA and BB cannot do.
Basically, it's OpenSA3 under a different name.
Quote from: EternalYoshi on August 26, 2010, 01:33:17 AM
As of now, it can open fighter.pac, common3.pac, stages, character.pac and can edit bone index references which PSA and BB cannot do.
Basically, it's OpenSA3 under a different name.
What's Character.pac? *tiltshead*
Fit(insert character name here).pac
Examples:
FitZelda.pac
FitMarth.pac
FitSnake.pac
how in the heck u use this
omg this is madness no...this is awesome
Quote from: spiritpyros on February 26, 2011, 05:45:38 AM
omg this is madness no...this is awesome
Don't bump old threads, I once did it to a 2 weeks old thread and got warned. <.<
Lolwut, this thread is ancient. I'm locking this.