Kitty Corp Meow Mix Forums

Help & Tutorials => Help => Topic started by: kwrk85 on August 17, 2010, 07:03:13 AM



Title: sonic spines vertex help
Post by: kwrk85 on August 17, 2010, 07:03:13 AM
How do you fix those stubborn vertice points? Double patching didn't work. I used 3ds Max 9 and Das Donkey 2.0.

(http://i298.photobucket.com/albums/mm245/kwarking/SSBB%20other/Sonic1vertexfail.jpg)
(http://i298.photobucket.com/albums/mm245/kwarking/SSBB%20other/Sonic2vertexfail.jpg)



Title: Re: sonic spines vertex help
Post by: hughie on August 17, 2010, 07:07:10 AM
If you want to change where sonic's spines go, i suggest use bone editing, you dont need much and its pretty easy.


Title: Re: sonic spines vertex help
Post by: kwrk85 on August 17, 2010, 02:01:04 PM
Okay I have corrected the spines in Brawlbox, but when I open up Sonic's Motion pac the spines are completely messed up. I don't want to edit the spines in Motion pac. It needs to be one slot.


Title: Re: sonic spines vertex help
Post by: New Age Retro Hacker on August 17, 2010, 02:05:14 PM
The spines have seperate bones, right? I believe there is a way you can make the polygons not respond to the bone movement, but I don't know how (but I want to D:).


Title: Re: sonic spines vertex help
Post by: hughie on August 17, 2010, 04:58:18 PM
Okay I have corrected the spines in Brawlbox, but when I open up Sonic's Motion pac the spines are completely messed up. I don't want to edit the spines in Motion pac. It needs to be one slot.
You can make it one slot.


Title: Re: sonic spines vertex help
Post by: Segtendo on August 17, 2010, 05:53:35 PM
Don't you rename the bones so they aren't affected?


Title: Re: sonic spines vertex help
Post by: hughie on August 17, 2010, 06:26:50 PM
Don't you rename the bones so they aren't affected?
Exacto.