How do you fix those stubborn vertice points? Double patching didn't work. I used 3ds Max 9 and Das Donkey 2.0.
(http://i298.photobucket.com/albums/mm245/kwarking/SSBB%20other/Sonic1vertexfail.jpg)
(http://i298.photobucket.com/albums/mm245/kwarking/SSBB%20other/Sonic2vertexfail.jpg)
If you want to change where sonic's spines go, i suggest use bone editing, you dont need much and its pretty easy.
Okay I have corrected the spines in Brawlbox, but when I open up Sonic's Motion pac the spines are completely messed up. I don't want to edit the spines in Motion pac. It needs to be one slot.
The spines have seperate bones, right? I believe there is a way you can make the polygons not respond to the bone movement, but I don't know how (but I want to D:).
Quote from: kwrk85 on August 17, 2010, 08:01:04 PM
Okay I have corrected the spines in Brawlbox, but when I open up Sonic's Motion pac the spines are completely messed up. I don't want to edit the spines in Motion pac. It needs to be one slot.
You can make it one slot.
Don't you rename the bones so they aren't affected?
Quote from: Segtendo on August 17, 2010, 11:53:35 PM
Don't you rename the bones so they aren't affected?
Exacto.