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Help & Tutorials => Help => Topic started by: ADJSonic on August 20, 2010, 11:36:41 AM

Title: Common5.pac
Post by: ADJSonic on August 20, 2010, 11:36:41 AM
where do i put it? i use the rivvolution xml that makes it load geckos folders.
Does in go in System, Menu2, or PFMENU2
Title: Re: Common5.pac
Post by: Micaiah on August 20, 2010, 12:25:44 PM
The common5.pac goes into the system folder
Title: Re: Common5.pac
Post by: ADJSonic on August 21, 2010, 03:13:39 AM
it freezed when i try to go the SSS what do i name the file.
Title: Re: Common5.pac
Post by: Micaiah on August 21, 2010, 08:45:19 AM
if common5.pac didn't work...try renaming it common5_en.pac :)

Title: Re: Common5.pac
Post by: ADJSonic on August 21, 2010, 12:33:53 PM
i had both at the same time.does that cause freezing.
Title: Re: Common5.pac
Post by: Micaiah on August 21, 2010, 12:41:48 PM
Well yes it will freeze... =/
just rename the common5.pac into common5_en.pac and try :)
Title: Re: Common5.pac
Post by: mnsg on August 21, 2010, 12:46:36 PM
The problem is the amount of memory that common5.pac is using.  Whatever you replaced on there must've made the file use more memory than normal.

P.S.: You can remove the motion archives involving Charizard and Squirtle from common5.pac to heavily lower its memory to between 5 MB and 6 MB.  It doesn't affect the two at all, even when using Riivolution.
Title: Re: Common5.pac
Post by: ADJSonic on August 21, 2010, 12:48:52 PM
i am using riivolution soo the file size couldn't be a problem

what does                                             _en stand for
Title: Re: Common5.pac
Post by: mnsg on August 21, 2010, 12:59:06 PM
Quote from: ADJSonic on August 21, 2010, 12:48:52 PM
i am using riivolution soo the file size couldn't be a problem

what does                                             _en stand for

What did you do to the archive, sc_selmap_en?  If you replaced any texture parts, make sure that you didn't change the texture formats for them.

Take a look at the info below for more information about some of the texture parts, and their formats.

MenSelmapIcon.## - CI8 texture / RGB5A3 palette
MenSelchrMark.## - I4 texture
MenSelmapFrontBg - I4 texture
MenSelmapFrontStname.## - I4 texture
MenSelmapMark.## - IA4 texture
MenSelmapPrevbase.## - CMPR texture

Regarding the _en part of the file name, that's usually there to show that the file contains English language contents.
Title: Re: Common5.pac
Post by: ADJSonic on August 21, 2010, 01:05:31 PM
let me go try it.

yes they're in the right format. nope didn't work
Title: Re: Common5.pac
Post by: mnsg on August 21, 2010, 02:46:33 PM
What region is your Wii; NTSC or PAL?  You can't use an NTSC common5.pac with a PAL version of Brawl.
Title: Re: Common5.pac
Post by: ADJSonic on August 21, 2010, 03:57:36 PM
both NTSC