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Title: Asymetrical textures Post by: Aafyre on August 21, 2010, 01:58:57 PM Okay, just wondering if this is possible or not. For my Eclair vertex/texture, I'd like for her to only have her black sock thing on one leg.
(http://a.imageshack.us/img844/8348/eclairanimeeyes2.jpg) As far as I know, this can't be achieved through the texture file, since both legs read from the same area. However, might there be any way in 3ds Max to make one of her legs look only at her upper leg area of the texture (the part after the sock ends) so that it would stretch that area to cover all the way down on just that one leg? Again, I'm new to this hacking business, so I don't really know how this all works. [EDIT] Just finished my Haruhi Suzumiya texture, and it needs the same treatment. She's only supposed to have an arm band on her left arm. (http://a.imageshack.us/img638/9923/haruhi1.jpg) Title: Re: Asymetrical textures Post by: DarkPikachu on August 21, 2010, 03:29:44 PM you will have to create a new texture and set that over the UV's of one leg...
along with setting the shader (if there is one) note: this is only for if just her legs use a seperate texture... I've never used 3DS so I can't help with too much... but I can provide info on what to do... just not how to do it... <:( (Blender user) Title: Re: Asymetrical textures Post by: Aafyre on August 21, 2010, 03:52:24 PM Actually, Zero Suit Samus' entire body from the neck down uses all one texture. So does that mean this will not work? :(
Title: Re: Asymetrical textures Post by: DarkPikachu on August 21, 2010, 04:51:49 PM I see...
you'll have to go through editing the UV's then... it is possible to do... just split the verts where the leg bad or whatever is... and move that to an unused part on the image... you can scale it down if you need to... I don't know how to go about exporting UV... basically though... UV's are verts... only thet're XY instead of XYZ... Title: Re: Asymetrical textures Post by: Aafyre on August 21, 2010, 05:51:53 PM So then it can be done, eh? Does anyone actually know exactly how to do it? I'm afraid I don't know a thing about this UV mapping.
Title: Re: Asymetrical textures Post by: DarkPikachu on August 21, 2010, 07:07:08 PM I see...
well I just know this cause I'm a game developer... -_- if only nintendo released their software... D: here's an image to show you how it works: (https://jump.matthewevan.xyz/i2p/pxbcwxbhxj2wusliwhrb6ym4vcwpihztuf2tfjejrcdzqrmnjuoa.b32/_/e6e0863b805225054a10da903089342e55fcefc586c049613490c3f1ae635e2c) (https://jump.matthewevan.xyz/i2p/pxbcwxbhxj2wusliwhrb6ym4vcwpihztuf2tfjejrcdzqrmnjuoa.b32/_/e6e0863b805225054a10da903089342e55fcefc586c049613490c3f1ae635e2c) Title: Re: Asymetrical textures Post by: Segtendo on August 21, 2010, 07:48:56 PM It might be possible if you, like Tcll said, UV edit. RTB did it with Ness so that he has seperate eyes.
Title: Re: Asymetrical textures Post by: Aafyre on August 21, 2010, 08:07:53 PM Thanks for the responses, but I tried looking at UV tutorials and they are confusing me. :'( Do you think if I uploaded my file, someone could do this for me? I imagine it would be an easy fix, for someone who knows what they are doing. Here's some pics to better show what I need.
(http://a.imageshack.us/img409/9800/example1.png)(http://a.imageshack.us/img841/4171/example2.png) Title: Re: Asymetrical textures Post by: Segtendo on August 21, 2010, 09:11:56 PM Maybe send it to RTB and see if he can do it.
Title: Re: Asymetrical textures Post by: Aafyre on August 21, 2010, 10:14:02 PM That's a good idea. I think I'll try that.
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