Title: True knuckles the echidna v.2 Post by: law_law on August 24, 2010, 12:29:05 PM here's the link pics and info in link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11388 ;D
Title: Re: True knuckles the echidna v.2 Post by: hughie on August 24, 2010, 12:40:54 PM You fixed the hitboxes?
How'd you do it? Title: Re: True knuckles the echidna v.2 Post by: Maverick-Pro on August 24, 2010, 11:52:38 PM "I downloaded it, and I love the improvements to the animations.
Here's so far what I see needs to be fixed: - The digging attack when on the ground should inflict more damage than just 3%. - He needs better taunts because they kinda look retarded (lol) and do not look like taunts that would fit Knuckles. - Up-Smash and Forward-Smash should have a quicker execution. - A few changes to the aerials. 2 of them are exactly the same. - Up-Special needs to be more "Knuckles-like" (I know it's still a WIP, but still). - Final Smash (OBVIOUSLY! =P) Since Knuckles freezes after it finishes and can't move for the rest of the match. ... And some suggestions: - When digging on the ground, I think there should be a 1/3 chance that he spawns a random weapon once he comes back from underground, like how he does in the Sonic Adventure games. - An explosion effect when he uses his Neutral B (Like from Sonic Battle) - Maybe Side B should be him throwing a Rock instead, then give him the gliding ability from holding the jump button (like what Pit, Charizard, and Metaknight have). I heard it is possible to give the gliding ability to other characters. Well, that's mostly all I have to say. Good luck! ^_^ " [EDIT]: Another thing, his hurtboxes become glitchy in Training mode, but not Basic Brawl. That's strange... Title: Re: True knuckles the echidna v.2 Post by: law_law on August 25, 2010, 04:06:26 AM I kno he still need a little fixin but he gud 4 now
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