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Help & Tutorials => Help => Topic started by: archangelhavok on August 25, 2010, 10:56:17 AM



Title: More than one name?
Post by: archangelhavok on August 25, 2010, 10:56:17 AM
I did a search and I couldn't find anything so here's what I need to find out...

Is there anyway to give each costume ingame its own name?

i.e - I have the grey fox textures on meta knight along with power ranger textuers in his other costume slots.. Is it possible to say, have the first costume say Grey Fox with a Grey Fox CSP and if I change costumes in the selection screen to his power ranger texture, for it to have changed from Grey Fox to Power Ranger?

I edited it and it says Grey Fox just fine now, but I just want alternate names for each costume


Title: Re: More than one name?
Post by: DarkPikachu on August 25, 2010, 11:45:54 AM
no... I'm afraid there's not as of yet...

I'm trying to work on a way to do this as well...
(just so you don't see Pachirisu with a subcaption of Pikachu)
but I highly doubt it'll work (my current idea on how to do this)


Title: Re: More than one name?
Post by: DocStrange on August 25, 2010, 08:50:51 PM
I was thinking of doing this by just erasing the characters actual name, and putting individual names in each of the CSPs around where the name would normally be.


Title: Re: More than one name?
Post by: DarkPikachu on August 25, 2010, 09:17:32 PM
oh...

that would work I guess...
setting the main image to be fully transparent...
why didn't I think of that :P

hmm...
it'll only be different on the CSP you know...
or is that all you care about right now... :P

but yea...
go ahead and try it :)


Title: Re: More than one name?
Post by: ShadowSnake on August 25, 2010, 10:00:32 PM
i cud probably do this but itd take awhile for me to find the animations and models to replace i got an idea on how to do it.


Title: Re: More than one name?
Post by: DarkPikachu on August 26, 2010, 12:06:45 AM
i cud probably do this but itd take awhile for me to find the animations and models to replace i got an idea on how to do it.

same here with the way I was thinking...

but he's talking about just simply remaking the char_bust_tex images
(putting the names on them)

that would prbly work...
with the way I'm thinking...
you'd pretty much have to redo that part of the menu...