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Title: Project SA with UsbGecko? Post by: Power Marshall on August 11, 2009, 09:29:11 AM Just like textures were with Usbgecko, would it be possible for the same way with Smash attacks? I mean like upload them blah blah, and test them like so?
Title: Re: Project SA with UsbGecko? Post by: ピカノ on August 11, 2009, 11:19:53 AM I can't say I'm sure. I tried once but it kinda died on me...
Maybe it has to be done similar to how Final Smashes are? Setting a breakpoint for the data being overwritten and waiting for it to be hit? (I know final Smashes are picky in this regard, there is far more leeway with testing textures) Really, I'd ask Igglyboo about this... but I haven't been on the chat in ages. Title: Re: Project SA with UsbGecko? Post by: DMN666 on August 11, 2009, 11:43:05 AM Yes -_- ...i think
Title: Re: Project SA with UsbGecko? Post by: ピカノ on August 11, 2009, 11:45:21 AM Yes -_- ...i think Stay out of topics you don't have a chance at understanding. :P USB Gecko != Gecko OS, one is hardware, the other is software Title: Re: Project SA with UsbGecko? Post by: Power Marshall on August 11, 2009, 12:00:47 PM Title: Re: Project SA with UsbGecko? Post by: milkaholic123 on August 11, 2009, 12:25:34 PM Well, if attacks can be loaded with SanDisk card, then it will work for USBGecko.
Title: Re: Project SA with UsbGecko? Post by: ピカノ on August 11, 2009, 12:34:31 PM :>.>:
Title: Re: Project SA with UsbGecko? Post by: milkaholic123 on August 11, 2009, 12:38:50 PM :>.>: Maybe I should keep my mouth shut. *zips mouth. locks it and throws away key in milk fountain* Title: Re: Project SA with UsbGecko? Post by: Hakumen on August 11, 2009, 02:34:48 PM GRRRAAAAAAAH!
I'd love to know if this is possible. Need to have my USB Gecko a bit more useful. Title: Re: Project SA with UsbGecko? Post by: Jose Gallardo on August 11, 2009, 04:55:20 PM In theory, yes, it should be possible although I haven't tried it myself. I do however use a USB Gecko to check up on moves whenever using the PSA, especially for the "Change action to" command.
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