Okay, a lot of you know of this Cel-Shaded Captain Falcon that Pik made.
This is not static shading because the textures move because of lighting. Or something like that.
I want to know how to do this.
I already know that a character requires a Spec map to make them Cel-shaded.
If you can tell me how to do this, or you have a link to a tutorial to do this, please post. :af:
It's rather simple actually. If you actually look at the "cap_bodyHigh," "cap_bodySpc," and siro textures of Piks Wind Waker Falcon, you can see what he did to the textures to make it look cel shaded.
I did the same thing to my Viewtiful Joe after I figured it out, but I never released it...
Quote from: BeyondYou on August 31, 2010, 10:46:35 PM
It's rather simple actually. If you actually look at the "cap_bodyHigh," "cap_bodySpc," and siro textures of Piks Wind Waker Falcon, you can see what he did to the textures to make it look cel shaded.
I did the same thing to my Viewtiful Joe after I figured it out, but I never released it...
>_> I can SEE what he did there, but how did he do it? :P
and if I were to actually do this, I would have to start from scratch, correct?
I think I got it. Let me explain just to see if I'm right.
If I were to do this on Samus, I would use the cap_bodyHigh as a base, and redo the pattern of of the texture so it would fit Samus, right?
Then could I export the other 2 textures that make it cel-shaded and port it onto Samus?
>_>
Ok lets say you wanted to make Samus cel shaded. All her textures that have "Spc" in the name just fill with a flat shade of gray like Wind Waker Falcons cap_bodySpc texture. Samus' "Spe" texture acts in the same way as C. Falcons "siro," it adds their shine.
Replace her "Spe" with C. Falcons "siro" texture, they're both the same size so it's okay. Also you may want to make the rest of Samus' textures a flat color as well to have a more noticable affect.
Oh, if you're using my files directly, you should probably change the blue color to whatever color your hack is. (red if normal samus, or maybe a light orange for some cool shading hue shifts)
BY explained it pretty well.
Thanks guys. :P
I'm already working on my Cel-Shaded Samus texture, so this should turn out good. :af: