Title: Full, Real Raichu! (Updated 25/04/2011) (Partially Playable) Post by: stranger24 on September 06, 2010, 08:13:25 AM ~Full Raichu Project~ Goal?: To create a fully functional, new Raichu character for playability in brawl. My goal for how he plays will be to have his attack stats similar to Pikachu's with benefits here and there, and attacking with major focus on using his tail (for slashing, etc.) and the pure power Raichu's are known to have. The Raichu will be dynamic. The Raichu will be elegance. The Raichu will be power. (http://i53.tinypic.com/sfjziu.png) And most importantly... The Raichu will be cute. Now over Olimar Moveset Any good SFX guys out there? Maybe we can get some headway on seeing if this Raichu can make some noise =D Current Questions: Can Pikachu's Final Smash be edited? If so, how much is editable? I'd like to practice by just editing it on pikachu first before actually attempting to make a new one completely. Raichu is partially playable currently, Download link is up to date Up-to-date Download link: http://www.box.net/shared/t0y6vyoz0r Title: Re: Full, Real Raichu! Post by: KAZECoyote on September 06, 2010, 11:41:58 AM This makes me happy.
omg... maplestory... Title: Re: Full, Real Raichu! Post by: Snoopy on September 06, 2010, 11:59:08 AM interesting. you're making this over Pikachu, i assume?
Title: Re: Full, Real Raichu! Post by: Segab on September 06, 2010, 12:06:19 PM I don't really care for the PSA, I never use them, but the model looks awesome.
Title: Re: Full, Real Raichu! Post by: stranger24 on September 06, 2010, 04:01:25 PM This makes me happy. omg... maplestory... I haven't played it in months haha.. It got so boring after like two weeks, I should really clean up my icons x3 interesting. you're making this over Pikachu, i assume? I might, but I might just put it over an alloy or something since I plan on making it like entirely different from pikachu altogether. I don't really care for the PSA, I never use them, but the model looks awesome. Thank you ^^ Title: Re: Full, Real Raichu! Post by: Pin0yB0i on September 06, 2010, 05:04:23 PM The feet..... O.o
Usually, imported models over animations are epic fails.... but good luck! Title: Re: Full, Real Raichu! Post by: Segtendo on September 06, 2010, 05:26:19 PM I don't really care for the PSA, I never use them, but the model looks awesome. QFT.Title: Re: Full, Real Raichu! Post by: stranger24 on September 06, 2010, 07:44:02 PM The feet..... O.o Usually, imported models over animations are epic fails.... but good luck! What do you mean by "the feet" ? Title: Re: Full, Real Raichu! Post by: Pin0yB0i on September 06, 2010, 07:46:02 PM The feet..... O.o Usually, imported models over animations are epic fails.... but good luck! What do you mean by "the feet" ? Title: Re: Full, Real Raichu! Post by: Cataly5t on September 06, 2010, 08:50:12 PM Interesting model ^^
Title: Re: Full, Real Raichu! Post by: bkrdgksuon on September 07, 2010, 06:08:00 AM Those legs are a huge blemish on an otherwise very solid model.
Title: Re: Full, Real Raichu! Post by: Christian_CAO on September 07, 2010, 07:53:01 AM Is this a model from pokepark Wii or did you vertex edit Pikachu? :af:
Also, I don't know what everyone else is talking about. Those feet look perfectly fine :P It looks like the model was based off of Raichu in the anime 'cause it does have pretty large feet in there as well as in the old game sprites found in Red, Blue, and Yellow version. However it looks like they redesigned his feet once Gold and Silver came out cause the sprites there look way smaller. This stays even in Fire red and Leaf green. Daimond and Pearl redesign the feet to be slightly larger but not nearly as large as the original sprites. The same is true for Heart gold and Soul silver. I'm a pokemon nerd so I know what I'm talkin' about :police: Good luck in this project and I'm sorry I can't be of use... maybe textures? :-\ Title: Re: Full, Real Raichu! Post by: dingo on September 07, 2010, 08:35:41 AM His legs in general got bigger from using Pikachu's animations. I just checked the import and his legs and feet should be a lot smaller.
Title: Re: Full, Real Raichu! Post by: Iced_Shadows on September 07, 2010, 08:42:29 AM The legs being large could be considered a retro thing. As somebody previously stated, Raichu's feet used to be quite large indeed. It all depends on personal preference I suppose.
Honestly, as long as it isn't just a recolor of Pikachu, I'm very okay with how it looks. =D I hope this will eventually be on Pikachu though >_<; Title: Re: Full, Real Raichu! Post by: brawluver135 on September 07, 2010, 10:36:07 AM Yeah this is the Pokepark Wii model
I know because I tried to make a Pichu work... Title: Re: Full, Real Raichu! Post by: Pin0yB0i on September 07, 2010, 01:22:22 PM So no one has tried just simply vertexing the tail?
Title: Re: Full, Real Raichu! Post by: dingo on September 07, 2010, 01:32:31 PM So no one has tried just simply vertexing the tail? There's very little vertex points on his tail. Not enough to really shape into Raichu's tail. Title: Re: Full, Real Raichu! Post by: Harsh Lemons on September 07, 2010, 02:42:13 PM the only thing are his upper leg part things... its really good but they is be to fat. looking foward to download tho! =]
Title: Re: Full, Real Raichu! Post by: Feanor on September 07, 2010, 03:45:00 PM Would it be possible to resize the feet using animations applying for one texture like BeyondYou and Dingoberriz did for Viewtiful Joe ?
Title: Re: Full, Real Raichu! Post by: stranger24 on September 07, 2010, 04:13:39 PM Okay to answer whatever anyone is asking, I think there were several comments about the animations. His attack pattern will not be the same as pikachu's, like this isn't just a model replacement over pikachu's moveset, etc. I'm making all new animations and PSA for everything, I only placed it in Vertex hacks because it's the only stage I have done so far.
And there was a comment about the tail's bones/vertexes or something. This raichu model has like 7-8 bones in the tail to make it more fluent like Raichu's actual tail is, so it won't be all bolty like the pikachu's. I don't know if I'm going to put this over pikachu or not, I might just replace an alloy or something so that Raichu and Pikachu can duke it out and be comparatively different. The idea for this came from a discussion I had with a friend of mine about how Raichu would've been a much better addition to melee than Pichu due to the fact that his entire attack scheme could've been different. Like with the extra use of the tail, attacks would look different, have completely different specials even, since Raichu can learn more moves than pikachu can in Pokemon games, whereas pichu can only learn the same as pikachu or even less. I'm seriously making every single animation individually, like brand new. For example I'm making his Wait1 animation similar to his waiting pose from the Pokemon Stadium games. Hope this answers any questions. And about the proportion thing, it is indeed about personal preference I think. I've done more tweaking since this image and even have a video of a (very beta) Wait Animation that can be found on youtube here: http://www.youtube.com/watch?v=8fm4kLDGJMA (Again I'm new to all of this so it's probably not very good. Title: Re: Full, Real Raichu! Post by: Christian_CAO on September 07, 2010, 04:36:35 PM *Scrolls picture of Raichu and looks at video* :o
Whoa, so that's what people were talking about? The legs are too big :-[ I had only seen the left side of the image of Raichu and not the whole thing. So now that I see the model as a whole, Could you scale the legs differently in animations? The thighs are the problem. I thought folks were talking about his big feet, which are fine, but that video shows how strange the proportions are. Raichus feet are supposed to be big. They're the right size but the rest of raichu seems smaller. :-\ idk. Anyway, your ideas for his animations sound good so far. Using Raichus long tail for his attacks will make for some very creative moves ;D Though his range might become broken depending on how far you utilize that property. Electric attacks aside, Raichu's large feet could be great for kicking moves. Not to mention his ability to actually learn moves like megapunch and dynamic punch, so you have allot of different options to work with while building Raichu's moveset ;) Title: Re: Full, Real Raichu! Post by: stranger24 on September 07, 2010, 04:44:05 PM *Scrolls picture of Raichu and looks at video* :o Whoa, so that's what people were talking about? The legs are too big :-[ I had only seen the left side of the image of Raichu and not the whole thing. So now that I see the model as a whole, Could you scale the legs differently in animations? The thighs are the problem. I thought folks were talking about his big feet, which are fine, but that video shows how strange the proportions are. Raichus feet are supposed to be big. They're the right size but the rest of raichu seems smaller. :-\ idk. Anyway, your ideas for his animations sound good so far. Using Raichus long tail for his attacks will make for some very creative moves ;D Though his range might become broken depending on how far you utilize that property. Electric attacks aside, Raichu's large feet could be great for kicking moves. Not to mention his ability to actually learn moves like megapunch and dynamic punch, so you have allot of different options to work with while building Raichu's moveset ;) Bingo! You've got the right idea now :3 And i'll work on the thighs thing then, since it seems to be a common problem around lol. I'm not making it my goal to make it like the anime Raichu or the real thing -exactly-; just something to make it kinda look like it I suppose. I enjoy the feedback though. Also I ran into an issue, I went to test the model in brawl like to see if how the wait1 animation looks and the game froze right when it went to start the match. The changes I included were my MotionEtc and the FitPikachu01.pac and .pcs . The original pikachu models work fine, with every normal animation except for the Wait1 which he just stands in his default pose, which is to be expected since the animations aren't made for pikachu's model. Is there anything I'm missing to be able to see it in brawl and test it that way? I know it's not the Entry thing because I'm testing in Training mode, which has no entries. Title: Re: Full, Real Raichu! Post by: Scootaloo on September 07, 2010, 04:51:39 PM if you make raichu falcon punch someone I will love you :3
Title: Re: Full, Real Raichu! Post by: Snoopy on September 07, 2010, 06:04:04 PM you're replacing an Alloy? you know that Alloy's can't have B attacks, right?
Title: Re: Full, Real Raichu! Post by: stranger24 on September 07, 2010, 07:19:11 PM you're replacing an Alloy? you know that Alloy's can't have B attacks, right? Well I said -might- replace one. But thanks for the heads up. Might just have to decide on a character I don't like lol Title: Re: Full, Real Raichu! Post by: Christian_CAO on September 07, 2010, 07:29:30 PM Also I ran into an issue, I went to test the model in brawl like to see if how the wait1 animation looks and the game froze right when it went to start the match. The changes I included were my MotionEtc and the FitPikachu01.pac and .pcs . The original pikachu models work fine, with every normal animation except for the Wait1 which he just stands in his default pose, which is to be expected since the animations aren't made for pikachu's model. Is there anything I'm missing to be able to see it in brawl and test it that way? I know it's not the Entry thing because I'm testing in Training mode, which has no entries. Sounds like it Might be a Bone Issue. I've only made a few textures (Waritoad texture and the other too horrible to post) and one PSA (Waritoad that I'm still working on) so I'm basically a nobody who thrives off the progress of others so I'm not exactly a reliable source of info :( But it sounds like you need to ask for help in here. Although I suggest going to the Smashboards Smash Work shop forum into the Customized Content tab and post this project and any questions you have in the Brawlbox creation Topic :) You might also want to post your project in their PokeHub topic, 'cause that section could use a decent bump like this. Some guys there are even willing to assist you in animations, PSA and glitch fixes if you ask. :af: Starwaffle, Omniscient X, Pikazz and GeminiCrossFade have all ported models from pokepark Wii Successfully and created working animations and one of them could probably give you some well needed info. Don't forget to ask around other areas Here at Kc-mm, 'cause there are plenty of great hackers here that could definitely help you as well. Sorry I couldn't be of more help, I'll look up some info to try and help but you might want to ask someone more competent. Preferably someone in the Animation Section here in Kc-mm :kdance: Title: Re: Full, Real Raichu! Post by: Snoopy on September 07, 2010, 10:06:39 PM actually, Christian_CAO is right, the reason it froze on you is because it looks like Raichu (based on the pic from the OP) only has 30 bones. if the new model has less than 1 or 2 bones, then the game will freeze just before the match starts, like what happened to you.
so i'll offer my assistance, send me the model and i'll get it working over any character you want. Title: Re: Full, Real Raichu! Post by: stranger24 on September 08, 2010, 03:37:44 AM actually, Christian_CAO is right, the reason it froze on you is because it looks like Raichu (based on the pic from the OP) only has 30 bones. if the new model has less than 1 or 2 bones, then the game will freeze just before the match starts, like what happened to you. so i'll offer my assistance, send me the model and i'll get it working over any character you want. I have no idea what you mean by only 1 or 2 bones because you just said it has 30 xD But thank you for the offer, I'll upload the model somewhere and send you a dl link right away as well as any describe another weird issue I have lol. Title: Re: Full, Real Raichu! Post by: Snoopy on September 08, 2010, 10:38:38 AM well, what i mean by 1 or 2 bones is that Raichu would need more bones to work. an example would be, say we replaced Pikachu, he has 47 bones, Raichu has 30, therefore the game will freeze. if Raichu also has 47 bones, then the game will load just fine. even the Alloys have 33 bones, but i think they allow for 4 bones less. but it's better to match how many bones the replaced character has to avoid the shielding glitch.
Title: Re: Full, Real Raichu! (Updated 12/09/2010) Post by: stranger24 on September 12, 2010, 05:31:09 PM Updated.
Title: Re: Full, Real Raichu! (Updated 12/09/2010) Post by: Pin0yB0i on September 12, 2010, 05:37:14 PM NICE job, man. Can't wait for the final result.
Title: Re: Full, Real Raichu! (Updated 12/09/2010) Post by: Ricky (Br3) on September 15, 2010, 06:59:50 PM Here's a moveset I made and posted to a forum in June 26th, 2008
B - Thundershock: Raichu launches a shock downwards, just like Pikachu's, but it moves decently slower and has more knockback. Side B - Brick Break: Raichu punches forward. Can be charged, allowing him to move forward with his move (Like Ike's Side-B). Breaks a shield in one hit, if fully charged. Even without charging it's a strong hit in shields (Like Marth's neutral B). Up B - Quick Attack: Same as Pikachu, but travels a slightly shorter distance (like a comparison of Fox and Falco's Up-Bs in Melee). It also carries the opponent with him if he's in the way. Down B - Counter: Raichu prepares itself and, when hit, immediately hits back the opponent with DOUBLE the damage it takes. By the way, Raichu will take the hit normally (taking damage and knockback), but the opponent will also take the attack, two times stronger. Does NOT work with projectiles. Grab - Tail Whip: Raichu launches his tail on the opponent, pulling him closer (Like Link's/Samus's/Ivysaur's grab). While it's tail wraps the opponet, Raichu can pummel the opponent with kicks. A - (Jab): Simple punch. AAA combo: A punch from each hand, a kick with the right leg, and tail whips repeatedly from there on. The kick is the strongest, pretty much like Capt. Falcon's knee on his jab combo. ------------Tilts-------- U-Tilt: Upward tail whip. Sweetspot on the tip of the Tail, just like Marth. F-Tilt: Tail whip forwards. Sweetspot on the tip of the Tail, just like Marth. D-Tilt: Crouched Tail whip forwards, like Marth's. Sweetspot on the tip of the Tail, just like Marth. --------------Smash Attacks------- Up Smash: Upward tail whip like Pikachu's Up Smash. But has sweetspot on the tip of the Tail, just like Marth. Side Smash - Thunderbolt: Pikachu's Side smash. Combo hits (like Pichu's in Melee) but in the end, the result is the same as Pikachu's. Down Smash - Body Slam: Hits the floor making a dust cloud on each side. Strong single hit. Could be with the belly or like Jiggly's D-Smash. -------Aerial attacks------ UAIR: Upward tail whip like Pikachu's UAIR FAIR: Forward punch (like Sheik's FAIR) DAIR: Luigi's Dair. BAIR: Ness's Bair (two legs Kick). NAIR: Luigi's Nair. --------------Final Smash------------ Thunder Thunder comes from the heavens and hits Raichu, causing a huge Smart Bomb-like electric explosion. The explosion's size is about Giga Jiggly's size. Title: Re: Full, Real Raichu! (Updated 12/09/2010) Post by: dingo on September 15, 2010, 07:41:59 PM This should probably be moved to On-topic or PSA if a mod swings around to see this.
Title: Re: Full, Real Raichu! (Updated 12/09/2010) Post by: stranger24 on September 16, 2010, 04:58:51 AM Well I actually need Animation help more than anything right now. I think PSA is a good discussion for later. It'd be nice for me to actually get past the first Wait1 and be satisfied x3
Title: Re: Full, Real Raichu! (Updated 12/09/2010) Post by: RebelBass on September 16, 2010, 01:10:19 PM Yeah the feet are absolutely fine. thats how they actually look
Title: Re: Full, Real Raichu! (Updated 12/09/2010) Post by: BlueBrain on September 16, 2010, 03:46:22 PM are you planning to use multiple wait animation like most characters, or just one looping animation? (wait1)
also, if u renamed the bones to be equal to brawl bone names, u could import animations from other characters, like donkey kong's giant punch for thunder punch on neutral B for example, just trying to give ideas... of course i understand that u'll think WTF?! if i do that i'll loose my animations, but it could just be done again, without thinking, just copying, even i could do that if u think its too much time for "nothing". Title: Re: Full, Real Raichu! (Updated 12/09/2010) Post by: stranger24 on September 16, 2010, 05:02:29 PM are you planning to use multiple wait animation like most characters, or just one looping animation? (wait1) also, if u renamed the bones to be equal to brawl bone names, u could import animations from other characters, like donkey kong's giant punch for thunder punch on neutral B for example, just trying to give ideas... of course i understand that u'll think WTF?! if i do that i'll loose my animations, but it could just be done again, without thinking, just copying, even i could do that if u think its too much time for "nothing". No I'm going to use the multiple wait animations. I also tried renaming all the bones to the other character's, and something's weird about this model, that when I use other animations, it warps all the limbs and everything lol. Like a black hole spawned inside him x3 and I tried the methods to fix it after looking around, nothing worked. I'm just gonna make them all from scratch, and I don't really mind doing that I guess. Just seems like it'll take a long time, which is ok. Title: Re: Full, Real Raichu! (Updated 12/09/2010) Post by: BlueBrain on September 16, 2010, 05:09:41 PM are you planning to use multiple wait animation like most characters, or just one looping animation? (wait1) also, if u renamed the bones to be equal to brawl bone names, u could import animations from other characters, like donkey kong's giant punch for thunder punch on neutral B for example, just trying to give ideas... of course i understand that u'll think WTF?! if i do that i'll loose my animations, but it could just be done again, without thinking, just copying, even i could do that if u think its too much time for "nothing". No I'm going to use the multiple wait animations. I also tried renaming all the bones to the other character's, and something's weird about this model, that when I use other animations, it warps all the limbs and everything lol. Like a black hole spawned inside him x3 and I tried the methods to fix it after looking around, nothing worked. I'm just gonna make them all from scratch, and I don't really mind doing that I guess. Just seems like it'll take a long time, which is ok. but did u think about using a pikachu like bone-name scheme? i know i may be repeating myself, but being able to import maybe not entire animations, but just key frames for certain poses and stuff would make it a lot easier, and u would still have completely original animations. btw, is there a download for this, even i know its not playable, but to mess around and tell u if i found out something, dunno... would just be awesome. Title: Re: Full, Real Raichu! (Updated 12/09/2010) Post by: stranger24 on September 16, 2010, 05:15:08 PM are you planning to use multiple wait animation like most characters, or just one looping animation? (wait1) also, if u renamed the bones to be equal to brawl bone names, u could import animations from other characters, like donkey kong's giant punch for thunder punch on neutral B for example, just trying to give ideas... of course i understand that u'll think WTF?! if i do that i'll loose my animations, but it could just be done again, without thinking, just copying, even i could do that if u think its too much time for "nothing". No I'm going to use the multiple wait animations. I also tried renaming all the bones to the other character's, and something's weird about this model, that when I use other animations, it warps all the limbs and everything lol. Like a black hole spawned inside him x3 and I tried the methods to fix it after looking around, nothing worked. I'm just gonna make them all from scratch, and I don't really mind doing that I guess. Just seems like it'll take a long time, which is ok. but did u think about using a pikachu like bone-name scheme? i know i may be repeating myself, but being able to import maybe not entire animations, but just key frames for certain poses and stuff would make it a lot easier, and u would still have completely original animations. btw, is there a download for this, even i know its not playable, but to mess around and tell u if i found out something, dunno... would just be awesome. I can get you a download of the model, yea. I guess I just don't want someone to complete this project before I do and steal my ideas x3 I'm really ambitious about this and want to do it right. Also I did get help with the bones actually, and it works and everything. The bones are named differently though, due to it being an import, save for the fixes that are necessary to make for it to work in brawl. I appreciate your help a lot though :3 I guess i don't know what I'm asking for really x3 Other than like.. animating tips and such, though I think I've gotten the hang of it Title: Re: Full, Real Raichu! (Updated 12/09/2010) Post by: BlueBrain on September 16, 2010, 05:36:58 PM are you planning to use multiple wait animation like most characters, or just one looping animation? (wait1) also, if u renamed the bones to be equal to brawl bone names, u could import animations from other characters, like donkey kong's giant punch for thunder punch on neutral B for example, just trying to give ideas... of course i understand that u'll think WTF?! if i do that i'll loose my animations, but it could just be done again, without thinking, just copying, even i could do that if u think its too much time for "nothing". No I'm going to use the multiple wait animations. I also tried renaming all the bones to the other character's, and something's weird about this model, that when I use other animations, it warps all the limbs and everything lol. Like a black hole spawned inside him x3 and I tried the methods to fix it after looking around, nothing worked. I'm just gonna make them all from scratch, and I don't really mind doing that I guess. Just seems like it'll take a long time, which is ok. but did u think about using a pikachu like bone-name scheme? i know i may be repeating myself, but being able to import maybe not entire animations, but just key frames for certain poses and stuff would make it a lot easier, and u would still have completely original animations. btw, is there a download for this, even i know its not playable, but to mess around and tell u if i found out something, dunno... would just be awesome. I can get you a download of the model, yea. I guess I just don't want someone to complete this project before I do and steal my ideas x3 I'm really ambitious about this and want to do it right. Also I did get help with the bones actually, and it works and everything. The bones are named differently though, due to it being an import, save for the fixes that are necessary to make for it to work in brawl. I appreciate your help a lot though :3 I guess i don't know what I'm asking for really x3 Other than like.. animating tips and such, though I think I've gotten the hang of it of course i wouldnt end this i dont even think to have the patience necessary for making 3 wait animations... i'd just like to check it out and maybe even learn something about it that i could use for myself im kinda new in this too, ive only done little vertexes and one bone edit which i didnt submit, it was link having his sheath on his belt instead of his back, it looked awesome, problem was his taunt... so maybe i could help and maybe not, but i think im kinda interested in this project, as it IS alive! so my first helper will be wishing you a lot of luck with it, xD. Title: Re: Full, Real Raichu! (Updated 12/09/2010) Post by: stranger24 on September 16, 2010, 06:06:50 PM first of all, this quotes are getting BIG!! xD of course i wouldnt end this i dont even think to have the patience necessary for making 3 wait animations... i'd just like to check it out and maybe even learn something about it that i could use for myself im kinda new in this too, ive only done little vertexes and one bone edit which i didnt submit, it was link having his sheath on his belt instead of his back, it looked awesome, problem was his taunt... so maybe i could help and maybe not, but i think im kinda interested in this project, as it IS alive! so my first helper will be wishing you a lot of luck with it, xD. Alright well I'll get you a download link then for it lol, just to play around with I suppose x3 And thank you for the support. Title: Re: Full, Real Raichu! (Updated 16/09/2010) Post by: BlueBrain on September 17, 2010, 08:23:17 AM awesome, thnx anything i find out will be reported of course, raichu is awesome, but just one thing about his attributes, his speed... i dont think he should be slower than pikachu, cuz its his evolution, and if u have a LV100 pika vs a LV100 RAI, i guess rai would be faster (at least in games)
Title: Re: Full, Real Raichu! (Updated 16/09/2010) Post by: stranger24 on September 17, 2010, 10:23:49 AM awesome, thnx anything i find out will be reported of course, raichu is awesome, but just one thing about his attributes, his speed... i dont think he should be slower than pikachu, cuz its his evolution, and if u have a LV100 pika vs a LV100 RAI, i guess rai would be faster (at least in games) I'm actually making the Raichu have similar speed and power to pikachu, and that can be done since they won't be clones Title: Re: Full, Real Raichu! (Updated 16/09/2010) Post by: Christian_CAO on September 17, 2010, 12:27:19 PM ^ You might want to rethink that, and just make him a stronger pokemon all-around.
He is pikachu's evolved form and should be treated as such. Giving him a slight speed boost with a boost in his knockback growth should be enough to make him more powerful but that's all PSA stuff so how you do his animations from here on out will dictate his strength in comparison to Pikachu :) The moveset that you originally came up with sounds great. I just feel that since Raichu will be its own character, it should have a brand new moveset completely different from pikachu's. Thunder and Ouick attack, though staple moves, need to be replaced. Which, If I recall, you're doing. If you would like some suggestions on animations for basic movement, just ask and I'll try my best to pitch a few ideas your way. This project is great and I wish you the best of luck in all your endeavors ;) Title: Re: Full, Real Raichu! (Updated 16/09/2010) Post by: stranger24 on September 17, 2010, 05:07:17 PM ^ You might want to rethink that, and just make him a stronger pokemon all-around. He is pikachu's evolved form and should be treated as such. Giving him a slight speed boost with a boost in his knockback growth should be enough to make him more powerful but that's all PSA stuff so how you do his animations from here on out will dictate his strength in comparison to Pikachu :) The moveset that you originally came up with sounds great. I just feel that since Raichu will be its own character, it should have a brand new moveset completely different from pikachu's. Thunder and Ouick attack, though staple moves, need to be replaced. Which, If I recall, you're doing. If you would like some suggestions on animations for basic movement, just ask and I'll try my best to pitch a few ideas your way. This project is great and I wish you the best of luck in all your endeavors ;) Well he'll be fairly equal to pikachu, but with quite a few more like... kicks that make him better. I don't want him to be overpowered x3 But yes, all the specials are replaced EXCEPT thunder, though i'll be changing it so it's not as OP and easy-KO as pikachu's. Basically more damage. And thank you so much for the support :3 Title: Re: Full, Real Raichu! (Updated 16/09/2010) Post by: Velen on September 17, 2010, 05:34:34 PM If you're going to make a completely different moveset. Can I makes these suggestions?
B -------- Thunderbolt Charge Beam Bide? Side B -------------- Sweet Kiss Focus Blast Mud Slap Strength (Command throw?) Thunderpunch? Down B: Light Screen? Shock Wave Hidden Power? Snore (Works differently than Rest) Charge? Dig? Those are all the suggestions for specials I have. If you decide to use any....well, you know. Title: Re: Full, Real Raichu! (Updated 16/09/2010) Post by: Ricky (Br3) on September 17, 2010, 05:52:22 PM You can check the moveset I posted last page. It has decent (and related to the game) ideas you could use and everything is explained with details...
Also, I think we should discuss the moveset BEFORE starting to do the animations... That might even give enough time to Dantarion to finish the clone engine, that will allow 7 more characterts to the game WITHOUT replacing anyone. Title: Re: Full, Real Raichu! (Updated 16/09/2010) Post by: Velen on September 17, 2010, 06:17:52 PM I disagree with your FS idea, I think it should be Discharge, Shock Wave, or a made up one named Uganda Thunder.
Charge + Discharge ---------------- Raichu charges up electrical energy until he is overflowing with it, then he unleashes it all by launching lightning bolts and electricity all over the place and in different directions. Shock Wave ---------------- Raichu concentrates and charges up an enormous amount of energy, before unleashing it in a spectacular burst! Uganda Thunder ----------------- Raichu concentrate's really hard and summons up many large clouds above the stage, which one by one begin unleashing huge lightning bolts randomly at high speed. There are a total of twenty lightning bolts, but they can be obstructed by stage objects, just like Thunder can. Title: Re: Full, Real Raichu! (Updated 16/09/2010) Post by: Segab on September 17, 2010, 06:22:54 PM Would like permission to have this closed and/or moved to Attack and Animation thread since it's more relevant there.[/center] as you wish.Title: Re: Full, Real Raichu! (Updated 16/09/2010) Post by: stranger24 on September 17, 2010, 07:00:19 PM Whoa I didn't see all the posts before since it was moved haha. I'm definitely considering these suggestions though, don't worry. I suppose I could rename thunder to shockwave and have it do something similar, since in some pokemon games it looks the same as thunder.
And @ Br3compactor, I totally agree. The original moveset I came up with is just as a starting point, and then moving on from there. The one I want to work on the most is the throws though, like for the ideas. I'm less confident about those than anything. Sometime soon i'll rearrange the Original post and get a starting point for the movesets and stuff. I'm definitely taking everything into consideration though, and I really appreciate the help. Edit: I disagree with your FS idea, I think it should be Discharge, Shock Wave, or a made up one named Uganda Thunder. Charge + Discharge ---------------- Raichu charges up electrical energy until he is overflowing with it, then he unleashes it all by launching lightning bolts and electricity all over the place and in different directions. Shock Wave ---------------- Raichu concentrates and charges up an enormous amount of energy, before unleashing it in a spectacular burst! Uganda Thunder ----------------- Raichu concentrate's really hard and summons up many large clouds above the stage, which one by one begin unleashing huge lightning bolts randomly at high speed. There are a total of twenty lightning bolts, but they can be obstructed by stage objects, just like Thunder can. I don't know how hard a Final smash would be to program, so at this point I'm seriously not even considering it at all. I'm like... extremely new at this x3 It all depends on a person's interpretation of Raichu's power I suppose. Original post will be updated soon with a full moveset idea, and then i'll make it an open discussion on that for now. Title: Re: Full, Real Raichu! (Updated 16/09/2010) Post by: Ct.OWN on September 17, 2010, 07:05:12 PM If the feet problem is not fixed up, instead of trying to decrease the scale size of the feet try increasing the scale size of the rest of the body so compared to the body the feet look normal.
Title: Re: Full, Real Raichu! (Updated 16/09/2010) Post by: stranger24 on September 17, 2010, 07:07:37 PM If the feet problem is not fixed up, instead of trying to decrease the scale size of the feet try increasing the scale size of the rest of the body so compared to the body the feet look normal. Lol you used my raichu as an avatar x3 But thank you anyways, I did fix up the feet, yes Title: Re: Full, Real Raichu! (Updated 17/09/2010) Post by: Velen on September 17, 2010, 07:59:07 PM Um, not to nag, but, do you know how the move Discharge works?
Title: Re: Full, Real Raichu! (Updated 17/09/2010) Post by: stranger24 on September 17, 2010, 08:02:36 PM Um, not to nag, but, do you know how the move Discharge works? Yes and I also know that super smash bros games have altered attacks MAJORLY from their original games, for any character. It was just an idea either way. Title: Re: Full, Real Raichu! (Updated 17/09/2010) Post by: Velen on September 17, 2010, 08:06:55 PM Um, not to nag, but, do you know how the move Discharge works? Yes and I also know that super smash bros games have altered attacks MAJORLY from their original games, for any character. It was just an idea either way. Title: Re: Full, Real Raichu! (Updated 17/09/2010) Post by: stranger24 on September 17, 2010, 08:10:26 PM Well okay, but even with the attack increase, that major drawback will lower it's usefulness. Fun idea, yeah, but not very practical in practice...at least I think so. The point is to represent power without being too powerful. Some people will find it useful, others won't. The Discharge itself after being charged will be fairly powerful anyways. It's like a charge move like Samus' B, only it doesn't have in between values and being fully charged applies those effects. Also the description for Discharge says "A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. " It may not mention having to charge beforehand, but this way it makes for an extra move thrown into the same button combination. It'll most likely be an alright ranged for an attack and i'll have to work on exactly what the factors are for how to use it properly. Title: Re: Full, Real Raichu! (Updated 17/09/2010) Post by: Ct.OWN on September 17, 2010, 08:56:46 PM WELL............. <.< >.>........you could, for Raichu's Final Smash, make it use Charge(pikachu's up taunt) and then use "thunder". What I mean is have Raichu use a slow calling of the thunder move and make the field explode with electricity, like static pikachu but with insane range and only one hit. Also, to counter that good Final Smash, make it so you can hit Raichu out of the move. Maybe you can use static pika's psa as a base for the Raichu psa. And could you get recolors of Raichu? For example, Shiny Raichu for the red costume, PikaRai(Riachu with Pikachu's colors) for the green and Raiblue(Raichu with Pikablues texture) for the blue. That would be awesome.
Oh, by the way, I change avatars/pics often so you might find me with Baby Ridley if I manage to get it or some other pic that I want to use. ^_^ Title: Re: Full, Real Raichu! (Updated 17/09/2010) Post by: Christian_CAO on September 17, 2010, 09:30:42 PM Just wondering if you're discussing moveset options. :)
If so, might I suggest this scheme: (It's a bit lengthy but I hope you find the time to read it) :kdance: These are only suggestions and I know it's a long read, so forgive me for that. I understand that allot of this is very difficult to pull off but it's all quite possible, though file size may be an issue. Just tell me what you think about any of these ideas. I'm sure that what ever you come up with for this fantastic project will be great :happy: Title: Re: Full, Real Raichu! (Updated 17/09/2010) Post by: stranger24 on September 18, 2010, 04:43:56 AM Just wondering if you're discussing moveset options. :) If so, might I suggest this scheme: (It's a bit lengthy but I hope you find the time to read it) :kdance: These are only suggestions and I know it's a long read, so forgive me for that. I understand that allot of this is very difficult to pull off but it's all quite possible, though file size may be an issue. Just tell me what you think about any of these ideas. I'm sure that what ever you come up with for this fantastic project will be great :happy: Kinda cliched name for the final smash x3. But these are great suggestions actually. The only thing I'm slightly worried about is the damage %age, if it's quite possibly too high for playability. I want this to be fair too. The thing that did get me was the final smash though, it seems like a great idea, but I've had amazing issues looking for a way to edit pikachu's final smash. The graphics/texture for Volt Tackle isn't accessible at all as far as I know. If you could find a way for that to be accessible, then I'd probably consider this of all things so far. Thanks a lot for the suggestions :) I appreciate it. Title: Re: Full, Real Raichu! (Updated 18/09/2010) Post by: Velen on September 18, 2010, 06:11:36 AM Just wondering if you're discussing moveset options. :) If so, might I suggest this scheme: (It's a bit lengthy but I hope you find the time to read it) :kdance: These are only suggestions and I know it's a long read, so forgive me for that. I understand that allot of this is very difficult to pull off but it's all quite possible, though file size may be an issue. Just tell me what you think about any of these ideas. I'm sure that what ever you come up with for this fantastic project will be great :happy: Kinda cliched name for the final smash x3. But these are great suggestions actually. The only thing I'm slightly worried about is the damage %age, if it's quite possibly too high for playability. I want this to be fair too. The thing that did get me was the final smash though, it seems like a great idea, but I've had amazing issues looking for a way to edit pikachu's final smash. The graphics/texture for Volt Tackle isn't accessible at all as far as I know. If you could find a way for that to be accessible, then I'd probably consider this of all things so far. Thanks a lot for the suggestions :) I appreciate it. You should ask Dingo or Sumire, or someone like Chuy or Mewtwo2000. Heck, even head to Smash Boards, look up one of the project teams' members and ask them about it. They could probably help you out. Title: Re: Full, Real Raichu! (Updated 18/09/2010) Post by: stranger24 on September 18, 2010, 06:16:25 AM You should ask Dingo or Sumire, or someone like Chuy or Mewtwo2000. Heck, even head to Smash Boards, look up one of the project teams' members and ask them about it. They could probably help you out. I tried smashboards actually, their layout is so confusing lol. I guess i'll keep trying though. Title: Re: Full, Real Raichu! (Updated 18/09/2010) Post by: Velen on September 18, 2010, 06:48:47 AM You should ask Dingo or Sumire, or someone like Chuy or Mewtwo2000. Heck, even head to Smash Boards, look up one of the project teams' members and ask them about it. They could probably help you out. I tried smashboards actually, their layout is so confusing lol. I guess i'll keep trying though. Title: Re: Full, Real Raichu! (Updated 18/09/2010) Post by: stranger24 on September 18, 2010, 06:58:52 AM Go to General Discussion near the top, then head to the Customized content section and look up a Project topic, then look for someone who looks like they could help you with that. Alright i'll take that into consideration. As of now though, i'll just continue working on animations and stuff. Like the stock things like waiting and jumping, moving lol. Title: Re: Full, Real Raichu! (Updated 18/09/2010) Post by: BlazingBarrager on September 18, 2010, 09:20:07 AM Nice project you have going here. I'm going to have loads of fun with this one. :D
Title: Re: Full, Real Raichu! (Updated 18/09/2010) Post by: stranger24 on September 18, 2010, 10:17:48 AM Nice project you have going here. I'm going to have loads of fun with this one. :D And so am I :3 Even making it so far has been fun, despite the slowness of it all. Title: Re: Full, Real Raichu! (Updated 18/09/2010) Post by: BlazingBarrager on September 18, 2010, 11:17:29 AM lol Yeah frankly I'm wanting to play as one of the Eeveelutions over Pikachu, but this Raichu looks like its going to be fun.
Title: Re: Full, Real Raichu! (Updated 18/09/2010) Post by: Ct.OWN on September 19, 2010, 09:13:58 AM lol Yeah frankly I'm wanting to play as one of the Eeveelutions over Pikachu, but this Raichu looks like its going to be fun. Well it is possible to port Glaceon onto a different person with similar bones. Though I do not know mostly everyones bone count. :/Title: Re: Full, Real Raichu! (Updated 18/09/2010) Post by: Velen on September 19, 2010, 09:16:35 AM lol Yeah frankly I'm wanting to play as one of the Eeveelutions over Pikachu, but this Raichu looks like its going to be fun. Well it is possible to port Glaceon onto a different person with similar bones. Though I do not know mostly everyones bone count. :/Maybe over Ivysaur? Title: Re: Full, Real Raichu! (Updated 18/09/2010) Post by: Ct.OWN on September 19, 2010, 09:30:46 AM Hmmm, you're on to something, Velen. Maybe your idea, Flareon on Charizard, and Vaporeon on Squirtle? With the trainer being the youngest Eevee bro. Or Leafeon could go over Ivysaur. Would be easier to work with since all are the same types as the previous pokemon.
Title: Re: Full, Real Raichu! (Updated 18/09/2010) Post by: Velen on September 19, 2010, 11:40:39 AM Hmmm, you're on to something, Velen. Maybe your idea, Flareon on Charizard, and Vaporeon on Squirtle? With the trainer being the youngest Eevee bro. Or Leafeon could go over Ivysaur. Would be easier to work with since all are the same types as the previous pokemon. So far as I know, nobody has made the PT able to be used as a fourth Pokemon. Title: Re: Full, Real Raichu! (Updated 18/09/2010) Post by: Ct.OWN on September 19, 2010, 02:12:36 PM I didn't mean that there's going to be Glaceon, Leafeon, Flareon, and Vaporeon. I meant that Leafeon, Flareon, and Vaporeon could be on Ivysaur, Charizard, and Squirtle, to at least keep the types and to stabilize how the moves go on the new pokemon. Glaceon doesn't have a single grass move, yet I doubt Leafeon has Bullet Seed and vines. :/
Title: Re: Full, Real Raichu! (Updated 19/09/2010) Post by: stranger24 on September 19, 2010, 04:53:56 PM Blahhh I think I'm gonna need critique on my animations here soon, since I'm not sure if they even look that good or not. When I finish my remakes of the animations, I'll try and make a video for them or something for someone to help out.
Title: Re: Full, Real Raichu! (Updated 19/09/2010) Post by: Velen on September 19, 2010, 06:09:53 PM Blahhh I think I'm gonna need critique on my animations here soon, since I'm not sure if they even look that good or not. When I finish my remakes of the animations, I'll try and make a video for them or something for someone to help out. Or you could select some people who are known to have experience with animations (myself included). StarWaffle, RydiaFromFF2...There are actually quite a few people you can ask for help about this. Just make it available on MediaFire and hand the link off to a few people via PM. It will save time for everyone, and will be easier to critique than a video because of the possibility of framerate causing an issue with how the animations look compared to reality. Title: Re: Full, Real Raichu! (Updated 19/09/2010) Post by: stranger24 on September 19, 2010, 06:33:46 PM Blahhh I think I'm gonna need critique on my animations here soon, since I'm not sure if they even look that good or not. When I finish my remakes of the animations, I'll try and make a video for them or something for someone to help out. Oh alright, let me get some animations done then and then maybe someone can tweak/edit for me? Or you could select some people who are known to have experience with animations (myself included). StarWaffle, RydiaFromFF2...There are actually quite a few people you can ask for help about this. Just make it available on MediaFire and hand the link off to a few people via PM. It will save time for everyone, and will be easier to critique than a video because of the possibility of framerate causing an issue with how the animations look compared to reality. Title: Re: Full, Real Raichu! (Updated 19/09/2010) Post by: Velen on September 19, 2010, 06:47:24 PM Blahhh I think I'm gonna need critique on my animations here soon, since I'm not sure if they even look that good or not. When I finish my remakes of the animations, I'll try and make a video for them or something for someone to help out. Oh alright, let me get some animations done then and then maybe someone can tweak/edit for me? Or you could select some people who are known to have experience with animations (myself included). StarWaffle, RydiaFromFF2...There are actually quite a few people you can ask for help about this. Just make it available on MediaFire and hand the link off to a few people via PM. It will save time for everyone, and will be easier to critique than a video because of the possibility of framerate causing an issue with how the animations look compared to reality. That's not quite what I meant, but okay. Title: Re: Full, Real Raichu! (Updated 19/09/2010) Post by: stranger24 on September 19, 2010, 06:49:56 PM That's not quite what I meant, but okay. Huh? Well I mean I don't want to impose and make people do things for me.. It's kinda my project so I do want things to be a certain way. What would you suggest? Title: Re: Full, Real Raichu! (Updated 19/09/2010) Post by: Velen on September 19, 2010, 07:07:13 PM That's not quite what I meant, but okay. Huh? Well I mean I don't want to impose and make people do things for me.. It's kinda my project so I do want things to be a certain way. What would you suggest? Ask them what they think of the animations, not to edit or tweak it. If you want the moveset to be everything you want it to be, it needs to be you who does it. That's not to say that asking for help to finish all the animations is a bad thing. In fact, I would recommend it. It would also mean you would get the animations done faster with the more people you have working on it. Title: Re: Full, Real Raichu! (Updated 19/09/2010) Post by: stranger24 on September 19, 2010, 07:09:44 PM Ask them what they think of the animations, not to edit or tweak it. If you want the moveset to be everything you want it to be, it needs to be you who does it. That's not to say that asking for help to finish all the animations is a bad thing. In fact, I would recommend it. It would also mean you would get the animations done faster with the more people you have working on it. So would you say me finishing all the animations that I want to be a specific way and then leave stuff that I really don't care about for anyone who wants to help? Not like do some work and leave the rest to others, but more like do as much as I myself need to do and then divide up the work from there or something? Or would there be a better way? Title: Re: Full, Real Raichu! (Updated 19/09/2010) Post by: Pin0yB0i on September 19, 2010, 07:14:19 PM For the forward taunt, he should do the Caramelladansan dance or however you spell it. :af:
Title: Re: Full, Real Raichu! (Updated 19/09/2010) Post by: stranger24 on September 19, 2010, 07:17:13 PM For the forward taunt, he should do the Caramelladansan dance or however you spell it. :af: Lol I kinda want this to be a serious-er character. So... memeless x3 Title: Re: Full, Real Raichu! (Updated 19/09/2010) Post by: Pin0yB0i on September 19, 2010, 07:18:41 PM For the forward taunt, he should do the Caramelladansan dance or however you spell it. :af: Lol I kinda want this to be a serious-er character. So... memeless x3 Title: Re: Full, Real Raichu! (Updated 19/09/2010) Post by: stranger24 on September 19, 2010, 07:20:41 PM Well..... make him do the "SHOW ME YOUR MOVES" taunt. :af: Can't even do that x3 He doesn't have common bones with any character other than having enough to function in brawl. Everything's gonna be custom-made Title: Re: Full, Real Raichu! (Updated 19/09/2010) Post by: Velen on September 19, 2010, 07:22:41 PM For the forward taunt, he should do the Caramelladansan dance or however you spell it. :af: Lol I kinda want this to be a serious-er character. So... memeless x3 He said memeless, Mah Boi. For a taunt, you have him bounce up and down on his tail ecstatically. For another you could have him do a pirouette and then wave at the screen. Title: Re: Full, Real Raichu! (Updated 19/09/2010) Post by: stranger24 on September 19, 2010, 07:30:20 PM Well anywho, back on topic. This:
So would you say me finishing all the animations that I want to be a specific way and then leave stuff that I really don't care about for anyone who wants to help? Not like do some work and leave the rest to others, but more like do as much as I myself need to do and then divide up the work from there or something? Or would there be a better way? Title: Re: Full, Real Raichu! (Updated 19/09/2010) Post by: Velen on September 19, 2010, 07:41:44 PM It's your choice. I really have no preference for that.
Title: Re: Full, Real Raichu! (Updated 20/09/2010) (Stopped for now >.<) Post by: stranger24 on September 20, 2010, 06:07:48 AM Yea this is becoming too frustrating to do on my own. I've looked through PSAing and it's not even this bad. Any good animators want to take this on?
Title: Re: Full, Real Raichu! (Updated 20/09/2010) (Stopped for now >.<) Post by: Velen on September 20, 2010, 06:49:17 AM Yea this is becoming too frustrating to do on my own. I've looked through PSAing and it's not even this bad. Any good animators want to take this on? I would, but I have Zero animations that need working on (as well as me finding a job). So I can't. However, if the jump, running, and other needed animations before I start the aerial attacks are not done by the time I finish them, I'll go ahead and help out. Title: Re: Full, Real Raichu! (Updated 20/09/2010) (Stopped for now >.<) Post by: stranger24 on September 20, 2010, 07:27:10 AM I would, but I have Zero animations that need working on (as well as me finding a job). So I can't. However, if the jump, running, and other needed animations before I start the aerial attacks are not done by the time I finish them, I'll go ahead and help out. Sadly, I'm pretty sure I'm gonna need everything x.x Title: Re: Full, Real Raichu! (Updated 20/09/2010) (Stopped for now >.<) Post by: BlueBrain on September 20, 2010, 09:49:10 AM ive found the animation problem, just as i said i would report my findings... the problem is: *(drums)* THE FKN T-pose!!!!!!!! he dsnt have a real T-pose!!!!!
his feet should be completely rect in the T pose, his arms to the side and not to the front, but the tail is ok. i have no idea if u can change the rotations to have his T-pose different, and fix it, but if u can, u should be able to import animations and stuff. i hope this helped. and btw, i could try doing some of the animations, i'd like to do the wait3 and some appeal animation, just to help a bit, im starting school again so i wont have too much time, but i can always work in the week-end. Title: Re: Full, Real Raichu! (Updated 20/09/2010) (Stopped for now >.<) Post by: stranger24 on September 20, 2010, 04:57:29 PM ive found the animation problem, just as i said i would report my findings... the problem is: *(drums)* THE FKN T-pose!!!!!!!! he dsnt have a real T-pose!!!!! his feet should be completely rect in the T pose, his arms to the side and not to the front, but the tail is ok. i have no idea if u can change the rotations to have his T-pose different, and fix it, but if u can, u should be able to import animations and stuff. i hope this helped. and btw, i could try doing some of the animations, i'd like to do the wait3 and some appeal animation, just to help a bit, im starting school again so i wont have too much time, but i can always work in the week-end. Do as much as you want, seriously. And I know the T-pose isn't normal, but that's not why the animations won't import. The bones aren't even named the same, and I've tried renaming them to match, it also makes things glitched. Go ahead and load up the model in brawlbox, then try and make the Rthigh and Lthigh 1.2 times larger with scaling like I think they should be (for battle purposes) and you'll see what happens. Even changing the HipN or whatever so that the entire model is larger, that makes everything extremely glitchy. Title: Re: Full, Real Raichu! (Updated 20/09/2010) (Stopped for now >.<) Post by: tenkashi on September 20, 2010, 08:09:27 PM badass PSA sunds badass.. someone should fuse this with the pikachu that screams his FS when ever he does his normal b which happens to be his side smash... uh... thunder god pikachu i think its called.
i love the raichu idea. Title: Re: Full, Real Raichu! (Updated 23/09/2010) (Started back up again) Post by: stranger24 on September 23, 2010, 04:25:32 PM Project is back up again! After relaxing for a few days, my frustration has subsided and i'm ready to try again. Download link for FitDedede00.pac and the animations are up if anyone wants to contribute and make some animations. Resubmit your progress here if you do contribute please and I'll take a look through it :3
All accepted contributions will be credited Title: Re: Full, Real Raichu! (Updated 23/09/2010) (Started back up again) Post by: Ct.OWN on September 23, 2010, 04:57:43 PM I can test if you want me to. I don't like DDD anyway.
Title: Re: Full, Real Raichu! (Updated 23/09/2010) (Started back up again) Post by: stranger24 on September 23, 2010, 05:00:20 PM I can test if you want me to. I don't like DDD anyway. There's nothing to test so far x3 Just some wait animations which I already know are way too fast, so I have to change those, as well as the tail during those animations being wayy too choppy. I'm working on the wait stuff again now though. Wait2 was ok, and I think someone else is making Wait3. Stay tuned though, and there'll be a chance for you to test probably some time way down the line if you'd still want to. Title: Re: Full, Real Raichu! (Updated 23/09/2010) (Started back up again) Post by: Ct.OWN on September 23, 2010, 05:24:15 PM OK. It's cool.
Title: Re: Full, Real Raichu! (Updated 23/09/2010) (Started back up again) Post by: Ct.OWN on September 25, 2010, 09:08:06 PM Uh, why is the Raichu meant for DDD on Kirby? 9/25/10
Title: Re: Full, Real Raichu! (Updated 23/09/2010) (Started back up again) Post by: stranger24 on September 26, 2010, 06:21:45 AM Uh, why is the Raichu meant for DDD on Kirby? 9/25/10 Huh..? Kirby? o.o I don't get where you got kirby from Title: Re: Full, Real Raichu! (Updated 23/09/2010) (Started back up again) Post by: Ct.OWN on September 26, 2010, 09:39:11 AM On the first page. I click the link and it goes to Kirby MotionEtc.rar. IDK if the DDD is in the file pack but I'm kinda broken up. You're lucky I won't Dr Octagonapus you..... kidding!
/¯/______________________________________________________________________/ | DOCTOR OCTANOGAPUS!!!!!!!! BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAUUUUUUUUGH!!! \_\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ Title: Re: Full, Real Raichu! (Updated 23/09/2010) (Started back up again) Post by: stranger24 on September 26, 2010, 09:57:09 AM On the first page. I click the link and it goes to Kirby MotionEtc.rar. IDK if the DDD is in the file pack but I'm kinda broken up. You're lucky I won't Dr Octagonapus you..... kidding! /¯/______________________________________________________________________/ | DOCTOR OCTANOGAPUS!!!!!!!! BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAUUUUUUUUGH!!! \_\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ OH WOW I must have linked the wrong one! I am so good lol I fixed it now x3 Title: Re: Full, Real Raichu! (Updated 26/09/2010) (DL link fixed) Post by: Ct.OWN on September 26, 2010, 10:29:24 AM Thanks.^-^
Title: Re: Full, Real Raichu! (Updated 26/09/2010) (DL link fixed) Post by: Pin0yB0i on September 26, 2010, 10:40:24 AM Did you "release" it or are you just putting up a download for people to test it out?
Title: Re: Full, Real Raichu! (Updated 26/09/2010) (DL link fixed) Post by: Ct.OWN on September 26, 2010, 11:04:32 AM I think he released it only as a test drive, in case others can apply what he has thought up onto the psa/motion pac.
Title: Re: Full, Real Raichu! (Updated 26/09/2010) (DL link fixed) Post by: Pin0yB0i on September 26, 2010, 11:33:56 AM I think he released it only as a test drive, in case others can apply what he has thought up onto the psa/motion pac. Yeah.... I opened everything up in BrawlBox and the only things that were fully animated were his waits. I like how it's over DeDeDe because it would be cool to have Raichu and Pikachu have their own movesets. And DeDeDe is a pretty much worthless character in my opinion...Title: Re: Full, Real Raichu! (Updated 26/09/2010) (DL link fixed) Post by: stranger24 on September 26, 2010, 11:48:19 AM I think he released it only as a test drive, in case others can apply what he has thought up onto the psa/motion pac. Yeah.... I opened everything up in BrawlBox and the only things that were fully animated were his waits. I like how it's over DeDeDe because it would be cool to have Raichu and Pikachu have their own movesets. And DeDeDe is a pretty much worthless character in my opinion...I agree with this :3 and to answer your question, the download is there for anyone who wants to help work on animations. Like the basic ones like walking and stuff. It'd make things faster. Title: Re: Full, Real Raichu! (Updated 26/09/2010) (Looking for helpers!) Post by: The Corrupted one on September 26, 2010, 04:02:32 PM Pretty sweet I hope it does not come out broken (not to mention come out at all)
I had similar ideas for a Pluse and Minun psa Title: Re: Full, Real Raichu! (Updated 26/09/2010) (Looking for helpers!) Post by: stranger24 on September 26, 2010, 04:05:27 PM Pretty sweet I hope it does not come out broken (not to mention come out at all) I had similar ideas for a Pluse and Minun psa I'm making it go along... very slowly, but it's still progressing. This will be finished one day! Title: Re: Full, Real Raichu! (Updated 26/09/2010) (Looking for helpers!/Wait animations) Post by: Ct.OWN on September 26, 2010, 05:37:05 PM Side B freezes, Down B leaves a T-stance with the rocket hammer out, running glitch, almost always below the ground, weird animations during taunts and while in the air, and Up B freeze. Other than that its OK.
Edit: Retested and the up b makes you fly. Title: Re: Full, Real Raichu! (Updated 26/09/2010) (Looking for helpers!/Wait animations) Post by: stranger24 on September 27, 2010, 06:06:50 AM Side B freezes, Down B leaves a T-stance with the rocket hammer out, running glitch, almost always below the ground, weird animations during taunts and while in the air, and Up B freeze. Other than that its OK. ...everything's going to freeze lol. The entire character is completely broken lol. There is no PSA and only 3 animations out of like 200 x3 This is why I need help to make things go faster haha. Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: stranger24 on October 03, 2010, 07:59:22 AM More animations done and a little PSA, not much at all. Model is now ported over Olimar instead.
Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: Pin0yB0i on October 03, 2010, 08:02:14 AM I've never actually animated anything, but I know how to do it.
Can you give me a download link of your current progress? Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: stranger24 on October 03, 2010, 08:15:33 AM I've never actually animated anything, but I know how to do it. So far it's just the waits and WalkSlow, which need to be edited in PSA due to being so fast lol. I'll update the download link in the original post in a few minutesCan you give me a download link of your current progress? Edit: Updated now. And I also have a question. For anyone who tests this, check out the walking animation in game. For some reason the speed of it is like really random and it doesn't loop properly or something. does this have to be fixed in PSA? Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: Marvel on October 06, 2010, 01:37:05 PM can you upload beside the olimar version a normal pikachu version too?
please =( <3 Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: Pin0yB0i on October 06, 2010, 02:00:07 PM can you upload beside the olimar version a normal pikachu version too? It's not finished yet... :srs:please =( <3 Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: Snoopy on October 06, 2010, 04:56:25 PM i think the walking problem is from non-matching TransN movements. try matching Raichu's TransN movement to Olimar's TransN movement, and it should fix it.
and why Olimar? didn't like him over Dedede? Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animation Post by: Ricky (Br3) on October 06, 2010, 05:18:50 PM I'll give some feedback on the moveset. You're okay with that?
Wait animation - Similar to Pokemon Stadium Wait. Forward Smash - Raichu stands facing the camera with his tail ready and whips it around like Zero Suit Samus' F Smash (Slash/Electric) Up Smash - Raichu hops slightly and puts his tail beneath him to bounce and headbutt upwards (Normal) Down Smash - Raichu crouches low to the ground and spins his tail around him on the ground in one circle. (Trips) A - Raichu does a simple, basic, quick punch AA - Raichu kicks upwards into a backflip AAA - Raichu lands on his tail and lunges forward to kick with both feet (good knockback, little damage) Forward Tilt - Short punch, does more damage than but similar to A. (Doesn't stop movement, Electric) Down Tilt - Quick whip of his tail out on front of him. Up tilt - Raichu jumps higher than with the U-Smash, and headbutts similarly, only doesn't use his tail. Down Throw - Raichu tosses the opponent below him, ground pounds to hit them behind him and hits with his tail before they get sent flying. (Second hit is a meteor smash) Forward Throw - Raichu lifts the opponent off of the ground and drops them, doing a spin to face away from them and stepping slightly into the back/foreground to hit them directly with his tail horizontally. (Electric) Up Throw^ - After tilting up, Raichu will go to fake letting go and spin around. While facing away, he'll wrap his tail around their legs (general lower region to ensure hitting every character) and toss them up as he finishes the spin. Back throw^ - Raichu does a single backflip, taking the character with them and letting go part way, but then hitting them back the other direction, making the opponent go forward instead. (may cause confusion lol) F-air - Same as Pikachu's, tail spins behind him as though it's propelling him like a helicopter. (does push character forward a bit, taitbolt spinning has a sweetspot. Can be VERY hard to pull off hitting with the tail, let alone sweetspot) (electric) N-air - Mid-air roll, similar to Sonic's spin dash style roll. D-air - Hit downward with both hands (as though you lock your hands together and bash with the end of your fist instead of the knuckles. Like falco's forward smash, only downwards) B-air - Swings his tail behind him, from low and upwards. Down Taunt - Nothing's here yet, claim the idea for yourself! Up Taunt - Pokemon Stadium entrance: bounces on his tail, lands and stretches. Forward taunt - Nothing's here yet, claim the idea for yourself! Specials Down: Thunder (Same as pikachu's only no knockback at all from the strike to prevent spamming easy KO's. Knockback occurs when it strikes raichu. Damage dealt in mid strike can have multiple hits) Side: Focus Punch (Chargable, powerful punch like Melee Roy's neutral B. Might have an electric effect) Up: Magnet Rise (Quick rise up and floats temporarily like Peach's hover, slowly descends) Netural: Charge/Discharge (this will be fun to PSA lol. Raichu builds up energy in a stationary position for a moment, and can hold it. Effect only works if the full charge time is held. While in a charged state, all of the Raichu's electric attacks increase, depending on how much damage he's taken. The base increase is 2%, and will increase them by an extra 1% per 10% of damage that he has on him. So when Raichu is at 40% damage, and uses charge, he will gain a 6% increase in electric attacks. The catch is that while in a charged state, he will be constantly getting hurt. As this will result in his power constantly increasing, but maxing out at a 15% increase, when he is at 130%. It'll become a conflict for the player to risk being more vulnerable gradually overtime and keeping the power, or having a better chance of survival and returning to normal. The charged energy may be discharged as an electric attack) Final Smash: Warp Discharge Same as Pikachu's animations occur, but then something entirely different happens. As the Volt tackle ball appears (hopefully I can find a way to edit the graphic/texture of this somehow) it'll remain stationary, and probably have the sound of Samus' final smash charging up for a few moments before the ball will shoot out gigantic sparks of electricity. Now this works the same way the Discharge move does, and for some sort of statistics, I have no idea yet lol. But if the Raichu is at high damage from battle and/or using Charge often, this version of Volt Tackle will also heal the Raichu as it hits, taking damage back from the opponents. This creates a way to pull back the drawback from using Charge. (This idea is Majorly subject to change) In general, I'd say that, even if you're thinking on using his tail for most attacks, I don't think it's a good idea to do so the way you're doing. In my opinion, when thinking of Raichu (the anime one), what comes to mind is a physically strong pokémon with bursting electric powers that surpass the one from his previous evolution. Also, at the same time, the idea of attacking with the thinnest part of his body does sound like a waste (depending on how it's used). I actually liked a lot some parts of your moveset, but unfortunately I'm not satisfied with most of it. They don't seem to show the true power of Raichu. On the specials: I don't like the charging idea much. I think it's just not needed. The Magnet Rise idea sounds good on theory, but let's picture that on a practical way. It wouldn't look good. Raichu knocked offstage and simply comes back flying. Out of the blue. Also, it'd be more of a recovery move, no attacking or strategy friendly. Now to the things I liked on your moveset: Well, Thunder NEEDS to be there. I just think it's too powerful for a special. Lt. Surge's Raichu wrecked the whole gym with a Thunderbolt. Imagine what would Thunder do! :o The Focus Punch idea is pretty cool. So are other stuff like your Nair, Dtilt, etc. I would like you to take a read on the moveset I posted. I made it on a Smash forum on creating characters back in 2008. On an overview, I'd say this Raichu is a Heavyweight but decently agile fighter (like Snake). He uses mostly Physical moves, that pack a punch, and tail moves, that are weak but fast (though some tail moves have a sweetspot on the thunder tip, like Marth's blade. His electrical moves are also strong. In comparison to Pikachu, he is slightly stronger and slower. ------------Specials-------- B - Thundershock: Raichu launches a shock downwards, just like Pikachu's, but it moves decently slower and has more knockback. Side B - Brick Break: Raichu punches forward. Can be charged, allowing him to move forward with his move and use it as a recovery (Like Ike's Side-B). If fully charged, breaks a shield in one hit. Even without charging it's a strong hit in shields (Like Marth's neutral B). Up B - Quick Attack: Same as Pikachu, but travels a slightly shorter distance (like a comparison of Fox and Falco's Up-Bs in Melee). It also carries the opponent with him if he's in the way. Down B - Counter: Raichu prepares itself and, when hit, immediately hits back the opponent with DOUBLE the damage it takes. By the way, Raichu will take the hit normally (taking damage and knockback), but the opponent will also take the attack, two times stronger. Does NOT work with projectiles. It's a high risk, high return move (though I'd say it's more high risk, so use with care). ------------Grab/Throws-------- Grab - Tail Whip: Raichu launches his tail on the opponent, pulling him closer (Like Link's/Samus's/Ivysaur's grab). While it's tail wraps the opponet, Raichu can pummel the opponent with kicks. BackThrow: Raichu spins around, spinning the tail that holds his opponent, and throws the oponent. Pretty much Mario's Back throw, but much more stylish. UpThrow: Slams the opponent on the ground with the tail without releasing him, then throws him up. DownThrow: Slams the opponent on the ground with the tail, releasing him, then slams the tail on him. ------------Jab/Pummel-------- A - (Jab): Simple punch. AAA combo: A punch from each hand, a kick with the right leg, and tail whips repeatedly from there on. The kick is the strongest, pretty much like Capt. Falcon's knee on his jab combo. The tail whips are like Diddy's. ------------Tilts-------- U-Tilt: Upward tail whip. Sweetspot on the tip of the Tail, just like Marth. F-Tilt: Tail whip forwards. Sweetspot on the tip of the Tail, just like Marth. D-Tilt: Crouched Tail whip forwards, like Marth's. Sweetspot on the tip of the Tail, just like Marth. --------------Smash Attacks------- Up Smash: Upward tail whip like Pikachu's Up Smash. Sends diagonally upwards. But has sweetspot on the tip of the Tail, just like Marth. If the sweetspot hits, we have a stun like with Zelda's Fair, and the knockback is directly upwards, like Pikachu's. Side Smash - Thunderbolt: Pikachu's Side smash. Combo hits (like Pichu's in Melee) but in the end, the result is the same as Pikachu's. Down Smash - Body Slam: Hits the floor making a dust cloud on each side. Strong single hit. Could be with the belly or like Jiggly's D-Smash. -------Aerial attacks------ UAIR: Upward tail whip like Pikachu's UAIR FAIR: Forward punch (like Sheik's FAIR) DAIR: Luigi's Dair. BAIR: Ness's Bair (two legs Kick). NAIR: Luigi's Nair (or the one from your moveset, Sonic/Pikachu's NAIR). --------------Final Smash------------ Thunder Thunder comes from the heavens and hits Raichu, causing a huge Smart Bomb-like electric explosion. The explosion's size is about Giga Jiggly's size. Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: stranger24 on October 06, 2010, 05:47:39 PM [Gathering some stuff to continue... please don't post yet] I'll give you some time before I respond properly, don't worry. i think the walking problem is from non-matching TransN movements. try matching Raichu's TransN movement to Olimar's TransN movement, and it should fix it. and why Olimar? didn't like him over Dedede? Well when I went to go through Dedede's PSA, it was like... completely blank. I didn't want to bother going through extra effort to find out what was going on so I just chose another character I don't use haha. I did fix that bone error though. The only issue is now his walking speed causes him to like... constantly change walking speed haha. Sometimes it's fast, sometimes slow Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animation Post by: Ricky (Br3) on October 06, 2010, 06:15:21 PM Ok, edited last post ;D
Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: Ct.OWN on October 06, 2010, 08:11:24 PM Weird thing I found about the motion.pac. It's the model that causes the run glitch and the misplaced hitboxes. I tried an alternate texture that wasn't changed and this was what my face looked like: 0_0 DDD FLOATED and was bigger than before when he was just standing still and he performed Ike's melee moves with no run in place or bad hitboxes. He was faster too. The B attacks still had their old effect though. X_X
Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: stranger24 on October 09, 2010, 12:47:57 PM Ok, edited last post ;D Well if you're taking the honest anime approach, then I completely understand your argument. However, I have never seen the anime and... really don't want to tbh. I've never seen the Raichu as a heavyweight, due to statistics from the pokemon games in comparison to pikachu. He's faster and stronger, and I also recall that brawl cuts a lot of things out in terms of consistency. (Like Ike being slow, he isn't remotely slow AT ALL in Fire Emblem games) My visual of what it was to be, based on the pokemon games, was that pikachu would host the more physical attacking because he already does in game, and that the Raichu would be more agile and elegant (somewhat like a kangaroo based on the feet thing) with faster attacks, somewhat less damage overall, but more perks like sweetspots and power increases. This said, it doesn't mean I'm not going to take what you said into consideration. I'll look over your moveset again every once in a while and probably make changes to my own based off of it. I appreciate it :) Weird thing I found about the motion.pac. It's the model that causes the run glitch and the misplaced hitboxes. I tried an alternate texture that wasn't changed and this was what my face looked like: 0_0 DDD FLOATED and was bigger than before when he was just standing still and he performed Ike's melee moves with no run in place or bad hitboxes. He was faster too. The B attacks still had their old effect though. X_X I'm a little confused by this because the download is over Olimar and not DDD x3 And... Yea I'm confused by this hah. Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: Naruto200Man on October 09, 2010, 01:07:20 PM This looks like it's going good, I'm finally gonna start making progress on my character too. X3
Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: Ricky (Br3) on October 09, 2010, 07:30:14 PM Well if you're taking the honest anime approach, then I completely understand your argument. However, I have never seen the anime and... really don't want to tbh. I've never seen the Raichu as a heavyweight, due to statistics from the pokemon games in comparison to pikachu. He's faster and stronger, and I also recall that brawl cuts a lot of things out in terms of consistency. (Like Ike being slow, he isn't remotely slow AT ALL in Fire Emblem games) My visual of what it was to be, based on the pokemon games, was that pikachu would host the more physical attacking because he already does in game, and that the Raichu would be more agile and elegant (somewhat like a kangaroo based on the feet thing) with faster attacks, somewhat less damage overall, but more perks like sweetspots and power increases. This said, it doesn't mean I'm not going to take what you said into consideration. I'll look over your moveset again every once in a while and probably make changes to my own based off of it. I appreciate it :) ^^ You really should watch the episode when Ash's Pikachu fights Lt. Surge's Raichu. But it has to be the whole episode, the way things happen make the fight be epic. Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: Naruto200Man on October 09, 2010, 07:33:14 PM I think his side smash or side B should be the REAL bolt tackle(IE the one from the show)rather than his crappy final smash which also needs to be redone >->
Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: Exotika on October 09, 2010, 10:08:03 PM Down taunt:same as pikachu's animation when he looks like hes/shes charging electricity?
Forward taunt:warios down smash or rolling on the ground? Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: Ct.OWN on October 09, 2010, 10:16:40 PM Ok, edited last post ;D Well if you're taking the honest anime approach, then I completely understand your argument. However, I have never seen the anime and... really don't want to tbh. I've never seen the Raichu as a heavyweight, due to statistics from the pokemon games in comparison to pikachu. He's faster and stronger, and I also recall that brawl cuts a lot of things out in terms of consistency. (Like Ike being slow, he isn't remotely slow AT ALL in Fire Emblem games) My visual of what it was to be, based on the pokemon games, was that pikachu would host the more physical attacking because he already does in game, and that the Raichu would be more agile and elegant (somewhat like a kangaroo based on the feet thing) with faster attacks, somewhat less damage overall, but more perks like sweetspots and power increases. This said, it doesn't mean I'm not going to take what you said into consideration. I'll look over your moveset again every once in a while and probably make changes to my own based off of it. I appreciate it :) Weird thing I found about the motion.pac. It's the model that causes the run glitch and the misplaced hitboxes. I tried an alternate texture that wasn't changed and this was what my face looked like: 0_0 DDD FLOATED and was bigger than before when he was just standing still and he performed Ike's melee moves with no run in place or bad hitboxes. He was faster too. The B attacks still had their old effect though. X_X I'm a little confused by this because the download is over Olimar and not DDD x3 And... Yea I'm confused by this hah. Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: Franco159487 on October 12, 2010, 10:22:01 PM If u want a csp just send me a brawl screenshot of the texture in .bin or .jpg
Preferably with pirate ship blue sky as background, dont mater if there are clouds at the screenshot Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: stranger24 on October 28, 2010, 04:58:49 AM a bit of an update guys, sorry i haven't been working on this at all, I've been extremely sick lately and haven't gotten much chance to get on a computer lately. I'll pick this up again sometime when I can.
Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: KTH on October 28, 2010, 09:55:29 AM (http://img24.xooimage.com/files/9/3/0/sans-titre-21d7f30.png) (http://nintendo-revolution.xooit.com/image/24/9/3/0/sans-titre-21d7f30.png.htm)
Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: BlueBrain on October 28, 2010, 11:08:00 AM @KTH:
whats that exactly? a vertex over pika? or u were just messing with raichu's model? Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: KTH on October 28, 2010, 11:08:43 AM Vertex over Pikachu.
Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: Bigman40 on November 15, 2010, 04:24:16 PM Any good SFX guys out there? Maybe we can get some headway on seeing if this Raichu can make some noise =D If you want someone to do the SFX, I'd say try asking this person. He did a fairly great job with Raichu's voice in this video. http://www.youtube.com/watch?v=LLTPQKkZvXk&t=1m0s Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: vontower on November 18, 2010, 10:21:59 PM Hey,
Ill help when i can. I made a down taunt for him. how would you like me to send it to you? Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: Ӄit ßallarɖ on November 19, 2010, 05:15:43 AM still looking for a wait? if the tail has 3 bones I could get the Poké-stadium look no prob. if it has 2 bones, then I could prob wing it but won't look as good.
Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: vontower on November 19, 2010, 07:53:17 AM nah, all three waits are done. besides, the tail has 8 bones so you couldn't import it anyway.
the wait1 animation is a bit drastic though. meaning the tail moves too much so people might see it jump around when they change animations. Not a huge deal, just being picky Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: Ӄit ßallarɖ on November 19, 2010, 08:30:05 PM wow 8? that's honestly sexy for a tail. but yeah I could see the tail snap around with certian animations, if done right though you could flow it into the others.
Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: Ct.OWN on November 19, 2010, 09:22:18 PM Well then you work your magic when you do.
Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: Pin0yB0i on November 20, 2010, 09:21:36 AM This should be easier because there is a new BrawlBox out with draggable bones.
Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: vontower on November 20, 2010, 04:25:41 PM i've been killling myself trying to animate with the old brawlbox. guh.... fml
Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: stranger24 on November 21, 2010, 03:44:33 AM This should be easier because there is a new BrawlBox out with draggable bones. unfortunately, I tried this, and it crashes when I load the raichu model, but not when I load anything else :/ Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: stranger24 on November 21, 2010, 03:47:08 AM Sorry about double-post
Hey, Ill help when i can. I made a down taunt for him. how would you like me to send it to you? exported animation and sent via note with a download link would be awesome thanks wow 8? that's honestly sexy for a tail. but yeah I could see the tail snap around with certian animations, if done right though you could flow it into the others. You can still give it a shot if you want, since i'm still such a noob at this, you could probably do a much better job than I. Also guys, I've been really slacking on this lately, just kinda lacking the inspiration at the moment. I can see myself getting back into it soon though. Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: Ct.OWN on November 21, 2010, 08:11:54 AM Well you really don't have to push yourself to finish it if it's too hard for you at the moment. It's OK to take a break for a while till you feel that you'll get it done better and faster then.
Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: vontower on November 21, 2010, 09:24:15 AM the new brawlbox works for me.
i actually have all the walking/ jumping animations done as well as a taunt and the first 2 attacks. which animation would you like me to overwrite for the third attack (olimar only has 2 attacks) Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: vontower on November 21, 2010, 09:44:53 AM heres what i got so far
http://www.mediafire.com/?0493l86yjuq2svx Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: vontower on November 21, 2010, 10:14:01 AM sorry for the tripple post, just thought i should mention, i changed the first attack to a heatbutt. i thought this made more sense then a punch for 2 reasons: 1, pikachu attacks with a headbutt and raichu is the evolved form of pikachu so it should have a similar attack style (modified of course), and 2nd, raichu's arms are real short - not condusive for punching
Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: stranger24 on November 21, 2010, 01:34:54 PM sorry for the tripple post, just thought i should mention, i changed the first attack to a heatbutt. i thought this made more sense then a punch for 2 reasons: 1, pikachu attacks with a headbutt and raichu is the evolved form of pikachu so it should have a similar attack style (modified of course), and 2nd, raichu's arms are real short - not condusive for punching Alright, thanks. I'll definitely check it out and see what I can do with it. How did you get the new brawlbox to work? Everytime I go to view the model it shows up with a big X and kicks my ass o.o This is brawlbox 0.64 right? Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: Ricky (Br3) on November 21, 2010, 01:50:18 PM No. Modset 4.1.
http://www.smashboards.com/showthread.php?t=277835 Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: stranger24 on November 21, 2010, 01:56:53 PM No. Modset 4.1. [url]http://www.smashboards.com/showthread.php?t=277835[/url] FFFFFFF this is what I get for being inactive. Thank you lol Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: stranger24 on November 21, 2010, 02:06:50 PM sorry for the tripple post, just thought i should mention, i changed the first attack to a heatbutt. i thought this made more sense then a punch for 2 reasons: 1, pikachu attacks with a headbutt and raichu is the evolved form of pikachu so it should have a similar attack style (modified of course), and 2nd, raichu's arms are real short - not condusive for punching This is awesome actually! Thank you for helping :3 Btw, you could redo the walkslow animation if you want, I realized I messed up royally on that one >> Very glitchy walking haha Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: Ct.OWN on November 21, 2010, 06:00:58 PM Yeah, supa fast moon-walking! XD
Title: Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) Post by: Naruto200Man on November 21, 2010, 06:30:00 PM sorry for the tripple post, just thought i should mention, i changed the first attack to a heatbutt. i thought this made more sense then a punch for 2 reasons: 1, pikachu attacks with a headbutt and raichu is the evolved form of pikachu so it should have a similar attack style (modified of course), and 2nd, raichu's arms are real short - not condusive for punching This is awesome actually! Thank you for helping :3 Btw, you could redo the walkslow animation if you want, I realized I messed up royally on that one >> Very glitchy walking haha Um you can make animations right? Could I request some custom wait animations and A combo animations for my dark sonic hack? :s Title: Re: Full, Real Raichu! (Updated 21/11/2010) (36 animations completed!) Post by: stranger24 on November 21, 2010, 06:43:40 PM Um you can make animations right? Could I request some custom wait animations and A combo animations for my dark sonic hack? :s To be honest, I'm extremely inexperienced ^^;; I'm just putting in my best effort on my own when I do animate. Most of the time I have no idea what I'm doing and it's purely experimentation. If you really want me to, I can try I suppose. Talk to me about it in a note I guess lol. Title: Re: Full, Real Raichu! (Updated 21/11/2010) (36 animations completed!) Post by: Naruto200Man on November 21, 2010, 06:48:49 PM Um you can make animations right? Could I request some custom wait animations and A combo animations for my dark sonic hack? :s To be honest, I'm extremely inexperienced ^^;; I'm just putting in my best effort on my own when I do animate. Most of the time I have no idea what I'm doing and it's purely experimentation. If you really want me to, I can try I suppose. Talk to me about it in a note I guess lol. lol I guess, the animations are actually simple movements, like for his wait one he picks his ear with his pinky then looks at it and rubs it on his chest. XD Title: Re: Full, Real Raichu! (Updated 21/11/2010) (36 animations completed!) Post by: stranger24 on November 21, 2010, 06:57:49 PM lol I guess, the animations are actually simple movements, like for his wait one he picks his ear with his pinky then looks at it and rubs it on his chest. XD I.. don't think I needed to know that haha. anyways, this is off-topic, note me about it please. Title: Re: Full, Real Raichu! (Updated 21/11/2010) (36 animations completed!) Post by: vontower on November 24, 2010, 03:36:49 PM i got a few more animations to upload for yah.
I don't have time to export them all and upload right now but they'll be up this weekend if not tomorrow. Title: Re: Full, Real Raichu! (Updated 21/11/2010) (36 animations completed!) Post by: stranger24 on November 24, 2010, 05:15:42 PM i got a few more animations to upload for yah. I don't have time to export them all and upload right now but they'll be up this weekend if not tomorrow. Damn dude, you're awesome. Note me with msn if you've got it and I'd seriously like to talk to you more =) I really appreciate this Title: Re: Full, Real Raichu! (Updated 21/11/2010) (36 animations completed!) Post by: vontower on December 03, 2010, 02:56:15 PM Just want everyone to know that I'm still animating this.
Finals are coming up so i cant donate quite as much time as i'd like to but itll get done! :rage: Title: Re: Full, Real Raichu! (Updated 21/11/2010) (36 animations completed!) Post by: stranger24 on December 07, 2010, 08:41:06 AM Just want everyone to know that I'm still animating this. Finals are coming up so i cant donate quite as much time as i'd like to but itll get done! :rage: It's alright, I have to take a break from the internet for a while anyways to focus on school stuff too. :/ Title: Re: Full, Real Raichu! (Updated 16/02/2011) (Huge progress!) Post by: stranger24 on February 16, 2011, 05:21:58 AM Main Post updated! Bumping topic
Title: Re: Full, Real Raichu! (Updated 16/02/2011) (Huge progress!) Post by: DoctorFlux(Mariodk) on February 16, 2011, 07:32:14 AM yeah finnaly a new char. over olimar :)
Title: Re: Full, Real Raichu! (Updated 16/02/2011) (Huge progress!) Post by: vontower on February 16, 2011, 08:20:54 PM have you gotten in contact with that guy with the sound effects? I think i have an idea on how to make the thunder work right. i dunno, we'll see.
Title: Re: Full, Real Raichu! (Updated 16/02/2011) (Huge progress!) Post by: Naruto200Man on February 17, 2011, 12:55:04 PM can you make some animations for me on fox if I provided video reference? The animations are pretty easy. I'll pm the details if ur interested. (It's for a krystal psa...) As for me doing them, believe me. I've tried animating, and merpie durp, I suck X_X
Title: Re: Full, Real Raichu! (Updated 25/04/2011) (Partially Playable) Post by: stranger24 on April 25, 2011, 03:51:41 PM Bumping for update
Title: Re: Full, Real Raichu! (Updated 25/04/2011) (Partially Playable) Post by: xZedkiel on April 25, 2011, 04:01:30 PM XD Partially Playable... That oddly made me lol. What are the changes anyways?
Title: Re: Full, Real Raichu! (Updated 25/04/2011) (Partially Playable) Post by: stranger24 on April 25, 2011, 10:41:46 PM XD Partially Playable... That oddly made me lol. What are the changes anyways? Well essentially a lot more has just been done. A lot of moves are working and so on. Title: Re: Full, Real Raichu! (Updated 25/04/2011) (Partially Playable) Post by: Carnage on April 26, 2011, 01:10:12 AM i hope this project goes all the way we need pokemon psas that arent over other pokemons and having raichu over olimar lets me have both pikachu and raichu playable xD
Title: Re: Full, Real Raichu! (Updated 25/04/2011) (Partially Playable) Post by: stranger24 on May 01, 2011, 12:27:10 PM i hope this project goes all the way we need pokemon psas that arent over other pokemons and having raichu over olimar lets me have both pikachu and raichu playable xD It will I'm sure. It'll just take a looong time x3 Title: Re: Full, Real Raichu! (Updated 25/04/2011) (Partially Playable) Post by: Naruto200Man on May 11, 2011, 10:00:11 AM Hey um, I'm doing a CON3/non-jutsu overloaded kakashi psa, and I was wondering if you could make me a few animations? I'll pm u the details if you're interested, it's over snake, just like the vertex.
|