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Help & Tutorials => Help => Topic started by: Jamaldude on September 08, 2010, 12:49:39 PM



Title: Question about Mewtwo2000's "What is love" stage...
Post by: Jamaldude on September 08, 2010, 12:49:39 PM
How would I add more frames to the background? I honestly have no idea where to start.

Dunno if this belongs here, sorry if it doesn't...

EDIT: Fixed the title. It's more specific now. :)


Title: Re: Question about Mewtwo2000's "What is love" stage...
Post by: Mewtwo2000 on September 12, 2010, 12:25:38 PM
Well, just add new frames to the animation and create new frame objects. Change the name of the bone for those new frame objects, edit them in the animation by looking how the existing ones are working, and there you go, a longer animation with more frames :P


Title: Re: Question about Mewtwo2000's "What is love" stage...
Post by: Jamaldude on September 13, 2010, 12:19:21 PM
Oooooook.

I copied more models from "NewNode01" to the name of "NewNodenn" and then the bone part names to "TopNnn" and "TransNnn"

Then I changed the contents of "AsfSoldier00_Soldier1" in the "Materials1" folder to "fn>8", as well as in the "Textures1/2" folders and imported the textures as CMPR.

Would I need to do anything to the "AnmChr" folder? Because the stage currently looks like missingno. :P


Title: Re: Question about Mewtwo2000's "What is love" stage...
Post by: Mewtwo2000 on September 14, 2010, 04:30:42 AM
Yeah, you need to add an animation bone for each new model, and make the framecount bigger. Just a matter of guessing and mathematics, if you have 48 animation frames and 8 models, that would mean 6 animation frames per model. If you have now 10 animation frames, you will need 60 animation frames, and adapt the new ones (and maybe any of the old ones) to the new situation.


Title: Re: Question about Mewtwo2000's "What is love" stage...
Post by: Jamaldude on September 14, 2010, 02:12:27 PM
Sorry, did I mention I'm a complete n00b? :-[

I have 53 images I need to put into an animation

I know how to change the framecount, but I don't know what to do after that. Is it possible to just keep the original 8 models that you already have in there and just have it change the texture they use when it gets to that frame? Or do I need a model for each texture?


Title: Re: Question about Mewtwo2000's "What is love" stage...
Post by: Mewtwo2000 on September 14, 2010, 05:20:31 PM
53 images?

They are many.

I've just reinvented the system in what is love, but I'm not releasing it yet. If you wait to the newer version you will be able to get them moving in a really easier and faster way. The animations need 2 keyframes after and 2 keyframes before the place change, and that's hard to do.

Anyway, if you want to continue it, go on. I'm just saying that when I release the reinvented one, you will see how easy is.


Title: Re: Question about Mewtwo2000's "What is love" stage...
Post by: Jamaldude on September 14, 2010, 07:08:46 PM
Ok, I can wait :3

Sorry for being a pain. :3


Title: Re: Question about Mewtwo2000's "What is love" stage...
Post by: Mewtwo2000 on December 09, 2010, 06:54:32 AM
Sorry, I was too long I guess xD

Anyway, the stage is now updated with the VIS method, if you have any question about how it works, just ask me :)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2236