Title: Finally fixed freezing.. It was the SSP's.. (just had to index em) Post by: hypermetalsonic on September 09, 2010, 02:38:08 PM Yup, wasn't aware I had to still index once I moved onto BrawlBox <_<"
Anywho, I would have learned this sooner or later. Gonna back back and index everything at 255... that's the recommended ammount...right? Even for InFace incons? Title: Re: I've edited a few more CSP's/icons and SSP's with Brawl box.. Game is now freezi Post by: mnsg on September 09, 2010, 03:07:08 PM Did you look at the file size of your PAC files after editing them? Chances are they're using more memory than normal, which does lead to game crashes.
The small portraits are in a bunch of uncompressed BRRES files, so they shouldn't be the problem. Your big portraits might be too high quality. Reduce the quality of them by dropping their colors. This also applies to the stage select icons and stage select portraits. Also, be careful that you don't change the texture formats of those textures as well. MenSelchrFaceB.### - 128x160 pixels - CI8 texture / RGB5A3 palette InfFace.### - 48x56 pixels - CI8 texture / RGB5A3 palette MenSelmapIcon.## - 64x56 pixels - CI8 texture / RGB5A3 palette MenSelmapPrevbase.## - 176x176 pixels - CMPR texture Title: Re: I've edited a few more CSP's/icons and SSP's with Brawl box.. Game is now freezi Post by: hypermetalsonic on September 09, 2010, 03:32:16 PM Is there a setting on BrawlBox that lets me choose the quality of CSP's, SS icons and inFace portraits?
My InFace icons must be using up alot, since they've been looking pretty damn good. Here's a few KB size from a my pac that I exported (edited ones) - Stage Select Portrait 29.2 KB , 25.6 KB - Stage Select Icon 3.97 KB, 3.47 KB - CSP's 16.9 KB, 13.1 KB - InFace 4.28kb , 2.85kb (I actually disable'd my info/portaits folder and tested the game again.. Still freezing as soon as I press start. I'll switch back over to my last working pac if I cant find the problem. Swapped out all the recent SSP' and SS icons too, still freezing Title: Re: I've edited a few more CSP's/icons and SSP's with Brawl box.. Game is now freezi Post by: Velen on September 09, 2010, 03:38:29 PM Is there a setting on BrawlBox that lets me choose the quality of CSP's, SS icons and inFace portraits? My InFace icons must be using up alot, since they've been looking pretty damn good. Here's a few KB size from a my pac that I exported (edited ones) - Stage Select Portrait 29.2 KB , 25.6 KB - Stage Select Icon 3.97 KB, 3.47 KB - CSP's 16.9 KB, 13.1 KB - InFace Yeah, but those are MIP Levels, what you want to do is go into whatever image-editing program you used and reduce the number of colors by changing the file to Indexed Color mode or a similar mode and make the colors around the same number of colors as their originals (which you can find by opening up the original file and finding out how many colors the image has exactly). Title: Re: I've edited a few more CSP's/icons and SSP's with Brawl box.. Game is now freezi Post by: hypermetalsonic on September 09, 2010, 03:47:45 PM Awwwww :(
I have to Index my images again??? Thought we weren't required to index our stuff with BrawlBox <_<" ...Sooo... Whats the most I can get away with? I recall having to index my InFace when I used cupash ..to 16 or something.. Made everything look like crap. Quote Yeah, but those are MIP Levels, what you want to do is go into whatever image-editing program you used and reduce the number of colors by changing the file to Indexed Color mode or a similar mode and make the colors around the same number of colors as their originals (which you can find by opening up the original file and finding out how many colors the image has exactly). So wait... I thought BrawlBox does that to it automatically too? |