Title: Multiple Taunt Moveset help? Post by: Naruto200Man on September 16, 2010, 02:00:18 PM Hey, I'm trying to make a psa for fox where, depending on what taunt you used last, the moves change not only in element, power, and knockback, but also an animation. I mean of course like how Sword Ganondorf can draw and put away his sword to change his moves. However I'm having a bit of a problem.
1: Even if I name the animation in the psa Attack11B just as the animation in fox's MotionEtc is named Attack11B it still uses the original animation. 2: Not only that, I've tried making an if statement with the bits and such just as Hyate had instructed, however no matter how many times I taunt it doesn't work. Even if I don't change the animation. Here's what I have for the taunts. Up Taunt: Asynchronous timer frames 1 Bit Variable Set: RA-101 = true Bit Variable Clear: RA-102 = false Down Taunt: Asynchronous timer frames: 1 Bit Variable Set: RA-102 = true Bit Variable Clear: RA-101 = false Side Taunt: Bit Variable Clear: RA-101 = false Bit variable clear: RA - 102 = false An example of the coding for an attack that changes if the bits are set. If Value: Bit is set: 101 Asynchronous timer 1: Change Subaction: *subaction with the new attack and animation* Else: If Value: Bit is Set: 102 Asynchronous timer 1 Change subaction *subaction with the new attack and animation* Else: *hitboxes for the otiginal attack End if End if End if Title: Re: Multiple Taunt Moveset help? Post by: DarkPikachu on September 16, 2010, 02:16:48 PM hmm...
interesting no I'm not a PSA user... yet... but it didgive me an Idea for my game :P |