Title: FitMotion.pac size is not going down. Post by: Velen on September 20, 2010, 04:41:04 PM I was working on Zero earlier, and I changed the frame totals and keyframes to try to reduce the size, but it stays stuck at 3,314KB, and as things are, there aren't many keyframes I can delete without really screwing the animations up.
I don't know what to do anymore. I want to reduce the filesize, but I can't seem to do it. I even found that Zero had some animations that had magically made all the translations into keyframes, which I eliminated, and it still stays at 3,314KBs! I am at my wits end right now, I have had a crappy day, and am in no mood for beating around the bush. Title: Re: FitMotion.pac size is not going down. Post by: DarkPikachu on September 20, 2010, 05:51:28 PM instead of decreasing filesize, try increasing space...
assuming you use gecko: in the pf directory create: dummy1.dat dummy2.dat border.dat all 3 files must have 1 byte of '00' before being read (this will allow them to replace the disc files, otherwise gecko ignores them (or so this seems)) this is still not fully tested, but it appears to work for me... Title: Re: FitMotion.pac size is not going down. Post by: Velen on September 20, 2010, 07:29:53 PM instead of decreasing filesize, try increasing space... assuming you use gecko: in the pf directory create: dummy1.dat dummy2.dat border.dat all 3 files must have 1 byte of '00' before being read (this will allow them to replace the disc files, otherwise gecko ignores them (or so this seems)) this is still not fully tested, but it appears to work for me... The thing is this is being done for a PSA, I haven't used USB Gecko before either. Right now I am focusing on making animations, So I need to lower the filesize at much as possible. Link's FitMotion doesn't even exceed 2,500KBs, so I don't know why the filesize rose so high, even with the amount of Keyframes I deleted. Title: Re: FitMotion.pac size is not going down. Post by: DarkPikachu on September 20, 2010, 07:57:14 PM you're thinking about it the wrong way...
my motion file is huge, working anims for 3 seperate chars... IDK if the files below do anything, but I think they work... |