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Help & Tutorials => Help => Topic started by: VanillaPuff on October 02, 2010, 10:36:23 AM



Title: Model Import Questions
Post by: VanillaPuff on October 02, 2010, 10:36:23 AM
So since I've given up on making Tabuu. I figured that making it a Ganon port would be good enough. Just Tabuu's Model with Ganon's moves and presto!

I'm not concerned about messed up hitboxes, but what I want to ask about is the ThrowN bone. Should I rename something that? And what about other bones? Do I rename these too? Any other things I should know? Oh and he should be able to pick up items because he has more bones then Ganon right?


Title: Re: Model Import Questions
Post by: GentlemanPotato on October 02, 2010, 01:01:40 PM
Read this stuff, its really helpful
http://forums.kc-mm.com/index.php?topic=9248.0 (http://forums.kc-mm.com/index.php?topic=9248.0)


Title: Re: Model Import Questions
Post by: VanillaPuff on October 02, 2010, 01:26:13 PM
Thanks for the guide. I'll read it later as I have a couple other projects I want to get to first before I touch this humongous beast of a tutorial.


Title: Re: Model Import Questions
Post by: Snoopy on October 02, 2010, 02:24:56 PM
hey, my guide isn't that bad...  besides, it's not exactly meant to be a step by step, just more of a reference.  for example, leave the ThrowN bone as it's named, it's the bone index that matters for it.  if Tabuu has more bones than Ganondorf, then you'll just need to hex his ThrowN index to be the same as Ganondorf's.  if Tabuu has less bones, then there's nothing you can do about it because you want it to be a one slot swap.  you'll also need the TransN and HipN bones to match Ganondorf's to avoid a few bigger glitches.

sorry if i'm not being too clear, i've never given Tabuu's model a good look, otherwise i'd be able to help more.   

but i'll offer my assistance, if you want.  send me the model and i'll see if the swap can work.

oh, and have you hexed out all of Tabuu's other parts (since his model has all of his attack models attached to it)?


Title: Re: Model Import Questions
Post by: VanillaPuff on October 03, 2010, 09:54:46 AM
I never said it was bad. I just said it was humongous. I don't have a hosting account yet. So I'll need an E-mail if you want it soon. Otherwise, you might have to wait a bit :P

Quote
oh, and have you hexed out all of Tabuu's other parts (since his model has all of his attack models attached to it)?

Problem is. I don't know how. to Hex. (Pathetic!) I know how to count Hex. But that's about it. So unless your willing to help me hex. I'll have to learn. xo


Title: Re: Model Import Questions
Post by: Snoopy on October 03, 2010, 12:22:09 PM
i know how to hex, so i could remove those as well.  but if you want to learn how to hex, section 4 of my guide has basic info on hexing (bone hexing, really), and it has a link to a good polygon removal (by hand, the only way i'd trust it.  i don't use the auto remover, too glitchy) process guide.  and just sign up for mediafire, it only takes a few minutes, it's free, and easy to use.


Title: Re: Model Import Questions
Post by: VanillaPuff on October 03, 2010, 07:11:56 PM
Ok here's the file: http://www.mediafire.com/?8r8k9k964mwi1k8

Could you help me Hex? That would be great. I'm kinda busy with 2 other PSAs and :P But if you won't then I'll just learn I geuss.


Title: Re: Model Import Questions
Post by: Snoopy on October 03, 2010, 07:25:57 PM
yeah, i can do that.  so you want Tabuu to be just a one slot on Falcon?  i'll get started hexing.


Title: Re: Model Import Questions
Post by: VanillaPuff on October 03, 2010, 07:36:50 PM
Actually whole slot on ganondorf. lolz Thanks in advance ^_^

Editz:Oh and are you just doing the Hexing? Or the whole thing?


Title: Re: Model Import Questions
Post by: Snoopy on October 03, 2010, 07:52:26 PM
okay, full on Ganondorf.  i'll do the hexing and porting.