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Help & Tutorials => Help => Topic started by: Pik on October 03, 2010, 10:50:30 PM

Title: PAC compressing and transforming (ZSS, Zelda)
Post by: Pik on October 03, 2010, 10:50:30 PM
Do the filesizes have to be the exact size as the original, or just smaller? With my Samus hack, I have compression listed as "None" on her .PAC file, yet it still freezes on the CSS and during gameplay.

Any help would be appreciated.
Title: Re: PAC compressing and transforming (ZSS, Zelda)
Post by: Pin0yB0i on October 03, 2010, 10:57:56 PM
I know this doesn't answer your question, but it IS possible to resize the textures to make the file size smaller.
Title: Re: PAC compressing and transforming (ZSS, Zelda)
Post by: mnsg on October 04, 2010, 03:29:34 AM
For the PCS files, it'll okay if the file size changes.  For PAC files, however, their file sizes usually have to stay untouched, but there are a few exceptions, especially when talking about the CI8 textures.