Ok, i was viewing the .pacs of castle siege, and i realised that there's no collision data at all... which makes things... more complicated for hacking that stage. I tried to port a stage i made onto STGEMBLEM00.pac (which was a FD.pac, but edited a .rel file), and whenever i load it up, it freezes, but no buzz.
So, i was just pointing this out just for any1.
Note: i had every STGEMBLEM.pac files ported.
there are collision datas, they are in STGEMBLEM.pac in ARC1.
oh really? never planned on looking in there.
alas, do u have a answer y it freezes wen i load the stage?