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Title: Removing Parts of Polygons? Post by: Tuxedo Mask on October 06, 2010, 08:45:12 PM Is there a way to remove parts of polygons?
I know I could just vertex them to be as small as possible, but that still leaves something visible. Title: Re: Removing Parts of Polygons? Post by: GentlemanPotato on October 07, 2010, 02:34:51 AM It is possible because Ann Harvest's Mustacheless Mario was hexed and his moustache is on the same polygon as his arms and feet but I don't know how.
You could remove it by vertex editing then push it inside the body so the tiny bit that is left won't be seen. Title: Re: Removing Parts of Polygons? Post by: Miacis on October 07, 2010, 01:06:07 PM Is there a way to remove parts of polygons? Select all the vertices and just give them all the same coordinates. Whatever the position, they'll be in a 0x0x0 cube, which means they won't be visible no matter what.I know I could just vertex them to be as small as possible, but that still leaves something visible. Of course, chances are it may fail if you're editing something attached to a bone. >_> There's also this "anything transparentable" method about changing the properties of the texture, I think. But I haven't investigated it much. Probably the best, easiest and cleanest way to remove a part of a polygon. Title: Re: Removing Parts of Polygons? Post by: Tuxedo Mask on October 07, 2010, 05:53:34 PM Thanks, for both of the answers.
I'm editing Zelda's dress and I put half of her dress vertices in one area. It works for the most part, but whenever she moves, the side I edited grows back and still moves with her then goes back to being small. Probably because it's still attached to a bone. :'( I'll just edit the bones in Brawlbox to make them not move then. Title: Re: Removing Parts of Polygons? Post by: Scootaloo on October 07, 2010, 06:30:30 PM you do know that zeldas dress can be made transparent right? In fact almost her enitre body can be made transparent.
Title: Re: Removing Parts of Polygons? Post by: Miacis on October 07, 2010, 07:06:04 PM Thanks, for both of the answers. Aaagh, don't do this ! Zelda is almost fully transparentable ! o.oI'm editing Zelda's dress and I put half of her dress vertices in one area. It works for the most part, but whenever she moves, the side I edited grows back and still moves with her then goes back to being small. Probably because it's still attached to a bone. :'( I'll just edit the bones in Brawlbox to make them not move then. Use transparency above all things. xP Your order of priority when hacking should always be : - check is a texture can solve it If not, then - check if hexing out can solve it If not, then - vertex edit It's going from the most stable and safest to the hardest and riskiest. :3 Title: Re: Removing Parts of Polygons? Post by: Tuxedo Mask on October 08, 2010, 05:26:25 PM Yeah, I know her dress can be transparent.
But what I meant was that I needed the left side of her dress to not be there, but keep the right. I don't know if that really makes sense or not since it's kind of difficult to explain. :-[ But I have a general idea to fix my problem now so I'm good! :happy: |