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Help & Tutorials => Help => Topic started by: invictus on October 09, 2010, 10:49:49 AM



Title: One Slot FitMotionEtc animations
Post by: invictus on October 09, 2010, 10:49:49 AM
For certain texture hacks, there's an extra FitMotionEtc with the texture that changes the animations of the character.  The only problem for me is that it changes the animations for EVERY texture of the character.  Is there anyway to take the animations out of FitMotionEtc with BrawlBox and only apply them to the particular.pac or.pcs of that character?  Like with the pikachu to mew hack-I want to give mew the proper animations, but I if I just put FitMotionEtc in the folder, the regular pikachu moves weird.


Title: Re: One Slot FitMotionEtc animations
Post by: DrPanda on October 09, 2010, 03:16:36 PM
Dingo made a tutorial on how to do one-slot size edits.
You could apply the same kind of thing to Pikachu/Mew hack, but it is quite time consuming...
http://www.youtube.com/watch?v=FRN8rWzDLfE


Title: Re: One Slot FitMotionEtc animations
Post by: DarkPikachu on October 09, 2010, 05:48:17 PM
I'm on my wii and can't watch YT
(it freezes on me)

umm...

is this the same as my idea??

eg:
I'm making Pachirisu over Pikachu:
(https://jump.matthewevan.xyz/i2p/pxbcwxbhxj2wusliwhrb6ym4vcwpihztuf2tfjejrcdzqrmnjuoa.b32/_/0d3df5d88ac568f69362c4e419dc52023e7703e2f6346b0eb984af3f691ab0ab)

and I'm basically renaming all the bones Pachirisu has (that control mesh movement) to something that doesn't match Pikachu's bones.

such as:
TopN
-TransN
--Origin
---Waist

and adding the new bones to the already created animations...

I'm basically making Pachirisu mimick Pikachu's moves, since this method requires equal framelength...

eg:
if TransN has 170 frames, Waist must have 170 frames...
but I shouldn't even have to say that... >_>

but yea... I just want to know :P


Title: Re: One Slot FitMotionEtc animations
Post by: DrPanda on October 09, 2010, 06:29:56 PM
 Yeah, that is pretty much is it


Title: Re: One Slot FitMotionEtc animations
Post by: DarkPikachu on October 09, 2010, 07:43:32 PM
hmm...
KK

well honestly...
when I said I was making Pachirisu,
I did mean it...

but don't expect him any time soon :/

he still needs alot of editing done with bones...
(I don't have TopN, and alot of other important bones (such as HipN and ThrowN))

so yea...

adding extrabones won't work because they "add" a bone...

meaning it shows up, but you won't find it in the hex data...

so that's one out of many reasons I'm building an MDL0 im/exporter for blender...

why not 3DS?
3DS caused the blue screen on my cpu...
twice...

3DS sux *crosses arms*

another reason I don't use it is because blender can do everything 3DS does...
(I hate it when people mistake blender as a low-class program)

anyways...
*stops posting crap*