Title: Stage Textures reset Kill Zone Boundaries? Post by: Sandstorm on October 13, 2010, 11:25:43 PM I just started using Stage textures and I noticed that the kill zone boundaries (ceiling, sides) are extended back to the normal limits for vBrawl..or maybe even further (haven't touched vBrawl in a long time so I'm not sure). Is this normal or am I doing something wrong? If so, how can I fix this? I'm going to take out all the stage textures/custom stages to see what's going on but that will be pretty tedious. If there's another reason though, I'd appreciate it if someone could inform me. Thanks!
Title: Re: Stage Textures reset Kill Zone Boundaries? Post by: playerbas on October 15, 2010, 05:11:59 AM do you have the old file without the custom textures, if you do try to export that collision data and replace this with the one with custom citys,
Hope i helped ;) |