Has anyone tried to swap the ItmCommonParam data of 2 items? Is it possible to, say, replace a useless item (Erm..... maybe Mr. Saturn) with, say, another gun by changing the ItmCommonParam data and the model?
Just speculation, but it would be cool to replace some items.
Progress so far:
Swapping the data seems to only partially work. Part of the item's normal function stays. For example, swapping the data of Mr. Saturn with that of a ray gun makes the item stay stationary, but it can't shoot, and acts as a throwing item...
Not the best idea due to how strict the file size limit of common3.
It MIGHT be possible, though only if the item being replaced is the same size or larger than the item you want to insert.
Just how strict is the file size?
Very. Put it over the original file size and the game will greet you with a
BEEEEEEEEEEEEEEEEEEEEEEEEEEP of death.
It's a bit less strict when using Riivolution IIRC.
What if it's under the original size? Will it still death-beep?
Also, I thought that it just froze the game at the strap loader.
Quote from: ForOhFor Error on October 17, 2010, 10:11:10 PM
What if it's under the original size? Will it still death-beep?
Also, I thought that it just froze the game at the strap loader.
Shouldn't beep but don't be surprised if it does
yeah, even if its the same or under the original filesize it can still crash, but new items would be worth a try.
I made the modifications to the file, I'll test it as soon as I get home from school.
I expect it to crash XD
Curious results. I swapped the data of Mr. Saturn with the ray gun's. The game did not crash, and the item made the sound of the raygun when hitting the ground. It didn't walk. But, when I tried to shoot with it, I threw it and it acted like Mr. Saturn, until it hit the ground, where it made the ray gun hitting the ground noise.
lol? maybe there is more than just the common3 data...
Well, it could be the single itmParam Miscdata, but I have another theory, though it's probably not correct:
the brres data is divided with Type7[30] data. Maybe it's only possible within those bounds?
Probably not, but it's a possibility.
well there's only one way to find out...
(dont ask me how that is cuz i have no idea...xD)
I'm not going to lie here, I had no idea what ItmCommonParam meant.. I thought it was some useless stuff and I did come across the idea is held the attributes of an item.
This means somone could make Snake's SOCOM pistol over Mr. Saturn!
XD Possibly, though the swapping seems to only partially work.
heck, even partially swapping could still turn out awesome.
*explosion sound whenever Mr. Saturn is thrown*
lol.
But anyways, good work on this so far; I hope this can be figured out further. It'd sure be awesome to be able to create new items (and/or "clones").
i just checked common3 out in brawlbox, and there was another param thing, which only contained one file that isnt readable by brawlbox, probably ull need something from that to make it work...
Yeah, though I have no idea how to hex edit, so XD
I'm trying to figure out how to edit Item size and where the info is held. I want to make Snake's grenades (Since they are so oversized) the size of the Deku Nut.
Strangely enough, when I model swapped the Deku Nut with Snake's grenades, the grenade became the Deku Nut size. Check it out on my vault.
ItmXXParam.pac can be opened in OpenSA2.
There you can open it in opensa, get the dumps of the actions and subactions, and hex edit them.
You'll see an example in the next release of GSS, where the Grenades' explosions are twice as big and has extra range, and the CBox has a very "special" property.
I also gave Link stronger Aura bombs too.
who is GSS?
Sorry but you are not allowed to view spoiler contents.
Guard Slayer Snake....
My broken moveset which will include param files to put in common3.pac via Brawlbox.
ItmParam.pac is empty, almost as if it's a template for something....
You need OpenSA2 to edit these item files.
Quote from: EternalYoshi on October 24, 2010, 03:07:20 PM
Guard Slayer Snake....
My broken moveset which will include param files to put in common3.pac via Brawlbox.
ItmParam.pac is empty, almost as if it's a template for something....
You need OpenSA2 to edit these item files.
Ok, I'll edit myself stronger grenades. So you need to use Tabuu, huh?
Quote from: ForOhFor Error on October 23, 2010, 03:12:11 PM
XD Possibly, though the swapping seems to only partially work.
Can confirm this i got bored already can did some swapping of various items all of them had both the original effects and swapped item's effects which was kinda cool
this makes ppl think there are more values than just the param-stuff
It's so funny !
I swapped the freezer and the green shell it's not glitchy at all ^^
Next step : Itmparam hex-editing
Quote from: awesomedude on October 26, 2010, 10:44:28 AM
It's so funny !
I swapped the freezer and the green shell it's not glitchy at all ^^
Next step : Itmparam hex-editing
what does that mean?
that green shell doesnt glide anymore and it freezes, that freezer glides and doesnt freeze, or a partial function swap?
The green shell behave exactly like the freezer but rotate by it's own animation
cool. so the freezer could be cloned...
maybe u could try more swapping and eventually make a list of clonable items, and im pretty sure the reason for the ray gun not to work is that its not only his model it also summons the laser...
so, maybe the star rod could be replaced for a ray-gun, as its another shooter...
When swapping the items (I didn't swapped the shot) :
http://yfrog.com/jt25636688j
It could be a new item over another :p
Edit: Swapped both shot and item :
http://yfrog.com/4w63671430j
Imagine making the fire cracker launcher shoot out trophies or pokeballs or [censored] xD there are codes that do that but lmao imagine the possiblilities if it were flawlessly doable with just brawlbox and psa X3
Deku nuts that explode into smash balls
Mr Saturns that explode like a subspace bomb when hit
Star rods that attack like the beam sword AND shoot out the rod shot
xD
or the superscope shooting crackers... or smart bombs(that last one has been done in codes)
It'd be sweet if you could have a cracker launcher that shoots superscope bullets or lasers if it still would work when at an angle. Kinda like a cracker launcher that shoots ammo in straight paths instead. It'd be a whole new item.
Isn't there also a code that can make the star rod shoot smash balls when you smash swing it?
Still, it would be cool to do it without codes.
Anyone know how to edit Item Size without vertexing, anyone? I need to make Snake's grenades the size of the Deku Nut so they look more realistic and not so oversized.
You can't even vertex items, I'm afraid. *Sigh*
if the model responds to an animation u could try to modify its scale in the animation...
Or use the Model resizer thing.... that may work.
Quote from: ForOhFor Error on November 09, 2010, 01:29:54 AM
You can't even vertex items, I'm afraid. *Sigh*
My computer crashes everytime I try to open DasDonkey's Vertex Box, yeah, it's sad.
Quote from: ForOhFor Error on November 09, 2010, 08:18:27 PM
Or use the Model resizer thing.... that may work.
Ok, I'll try that.