I'm kind of annoyed by managing my brawl hacks, never know which file is which. So I'm trying to make a program that can handle that.
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I'm designing it to work with Riivolution, creating custom xml sheets that map the brawl texture files directly to whatever file you want. After that's working, I would expand it to generate csps so your brawl menu is always up to date.
Has this already been done? Is anyone else interested in this as well?
THIS is awesome...
not that i need it, but it would be very helpfull for newbies aka noobs...
but ur missing the pokemon trainer himself there...
he has textures too u know?¬¬
Looks amazing dude seriously however you're missing the poketrainer himself though
Pretty Cool. Tell us when it's ready to be released, please.
any progress?
Currently, you can create sets of files, and assign those to characters. So all I have to do is generate the Riivolution XML. I'm worried that it might not be able to take this much file to file replacement. I've got no idea what the limits are.
Once I've got it working for characters, I'll toss in music and stages and have a release. Maybe tomorrow or Saturday.
Quote from: agoaj on October 29, 2010, 06:38:46 AM
Currently, you can create sets of files, and assign those to characters. So all I have to do is generate the Riivolution XML. I'm worried that it might not be able to take this much file to file replacement. I've got no idea what the limits are.
Once I've got it working for characters, I'll toss in music and stages and have a release. Maybe tomorrow or Saturday.
Great.
Sorry but you are not allowed to view spoiler contents.
It works
Download?
http://www.mediafire.com/?tt5atfacd3vo87r
Here's a taste. It only replaces pac and pcs files right now.
...And it looks like I forgot ZSS.
Wait... so this can make Custom Ports?
Dude, this would be a big help to everyone! Not just noobs. Keep developing this.
Quote from: RydiaFromFF2 on October 31, 2010, 02:04:58 AM
Wait... so this can make Custom Ports?
Not yet, I don't know if it's possible yet. I think it would still require having the common file and editing. I could automate that, but I'd like to avoid including copyrighted content with the software.
Has anyone had any success in using the version I posted?
Quote from: agoaj on October 31, 2010, 06:40:25 AM
Quote from: RydiaFromFF2 on October 31, 2010, 02:04:58 AM
Wait... so this can make Custom Ports?
Not yet, I don't know if it's possible yet. I think it would still require having the common file and editing. I could automate that, but I'd like to avoid including copyrighted content with the software.
Has anyone had any success in using the version I posted?
oh. If it did you'd have me dl'ing it since i dono anything about csp's
can this app load an already edited common5? cuz i already have csp's, and dont want to import them all over again, if it doesnt have this possibility u should include
Can it edit the sc_selcharacter.pac alone?
Where do I place the XML file? :srs:
In the riivolution folder?
It would be great if u made a second ver. that works without Riivalution.
Quote from: s o u l z e r o on November 01, 2010, 11:05:48 PM
Where do I place the XML file? :srs:
In the riivolution folder?
Yes.
Ideally, you have all your brawl hacks on your card/usb drive. You can organize them all into their own folders or just dump them whereever. Then you create the file set for the character(pac, pcs, csp, icon). Then you assign that set to a character slot. All it does is map fitfalco02.pac to private/dontlookmom/nakedzant.pac This lets you easily swap out and move sets around without moving or renaming files.
I could make a version that doesn't use riivolution, but that would need to copy the files around your sd card, which is slow. Get on the riivolution train everybody!
It currently only loads pacs and pcs, but I'll add motion too. Of course I'll have music.
Stages I'm looking into, should be able to edit rel files automatically. Then I want a place for gecko codes, preloaded with the usual phantomwings goodies, and a place for you do dump in any custom riivolution xml you want in the file.
Lastly, It might be able to add your csps into the common file so it's always up to date!
Sadly, my computer is randomly locking up so most of my time is spent trying to stop that.
Quote from: agoaj on November 02, 2010, 03:45:28 AM
private/dontlookmom/nakedzant.pac
i lol'd at that!!
Quote from: agoaj on November 02, 2010, 03:45:28 AM
Quote from: s o u l z e r o on November 01, 2010, 11:05:48 PM
Where do I place the XML file? :srs:
In the riivolution folder?
Yes.
Ideally, you have all your brawl hacks on your card/usb drive. You can organize them all into their own folders or just dump them whereever. Then you create the file set for the character(pac, pcs, csp, icon). Then you assign that set to a character slot. All it does is map fitfalco02.pac to private/dontlookmom/nakedzant.pac This lets you easily swap out and move sets around without moving or renaming files.
I could make a version that doesn't use riivolution, but that would need to copy the files around your sd card, which is slow. Get on the riivolution train everybody!
It currently only loads pacs and pcs, but I'll add motion too. Of course I'll have music.
Stages I'm looking into, should be able to edit rel files automatically. Then I want a place for gecko codes, preloaded with the usual phantomwings goodies, and a place for you do dump in any custom riivolution xml you want in the file.
Lastly, It might be able to add your csps into the common file so it's always up to date!
Sadly, my computer is randomly locking up so most of my time is spent trying to stop that.
Sadly, when I place the XML file into the Riivolution folder, I open up the XML folder from the program (e.g: File -> Open Riivolution XML)
and yet, it still won't load all my models, textures, from the folders in my SD.
I have other XML files that let me load the files from Riivolution like the way Gecko does with the File Patch Code, so I don't have my textures,models,movesets,etc. in the riivolution folder at all. Is that the problem?
I do use Riivolution for my hacks, though.
Quote from: s o u l z e r o on November 02, 2010, 05:22:43 PM
Quote from: agoaj on November 02, 2010, 03:45:28 AM
Quote from: s o u l z e r o on November 01, 2010, 11:05:48 PM
Where do I place the XML file? :srs:
In the riivolution folder?
Yes.
Ideally, you have all your brawl hacks on your card/usb drive. You can organize them all into their own folders or just dump them whereever. Then you create the file set for the character(pac, pcs, csp, icon). Then you assign that set to a character slot. All it does is map fitfalco02.pac to private/dontlookmom/nakedzant.pac This lets you easily swap out and move sets around without moving or renaming files.
I could make a version that doesn't use riivolution, but that would need to copy the files around your sd card, which is slow. Get on the riivolution train everybody!
It currently only loads pacs and pcs, but I'll add motion too. Of course I'll have music.
Stages I'm looking into, should be able to edit rel files automatically. Then I want a place for gecko codes, preloaded with the usual phantomwings goodies, and a place for you do dump in any custom riivolution xml you want in the file.
Lastly, It might be able to add your csps into the common file so it's always up to date!
Sadly, my computer is randomly locking up so most of my time is spent trying to stop that.
Sadly, when I place the XML file into the Riivolution folder, I open up the XML folder from the program (e.g: File -> Open Riivolution XML)
and yet, it still won't load all my models, textures, from the folders in my SD.
I have other XML files that let me load the files from Riivolution like the way Gecko does with the File Patch Code, so I don't have my textures,models,movesets,etc. in the riivolution folder at all. Is that the problem?
I do use Riivolution for my hacks, though.
You use open only on xml files made with the program. It won't open your own custom riivolution files.
You hacks can be anywhere on the drive, as long as they are on the same drive as the riivolution folder you'll be good.