I have a stage that absolutely needs the water from hanenbow, its perfect for my stage.
However, i cant seem to figure out how to transfer it over to my stage.
I was thinking of porting my entire stage to hanenbow instead, but hanenbows file size limit is just too small.
So, is there anyways i can transfer the water to my stage? or bypasss the file size limit?
EDIT: Someone pmed me and let me know that the water probably has to do with the rel file, but i still have no idea where to go with that...
use rivvolution it passes the file size limit.
Quote from: ADJSonic (the rock) on October 24, 2010, 09:34:13 PM
use rivvolution it passes the file size limit.
cant do, i run stacksmash to avoid installing homebrew on my wii... plus i would like for people who dont use rivvolution to play my stage.... if bypassing the file size limit isnt an option, is there a way of moving the water?
Quote from: Ls777 on October 24, 2010, 10:01:21 PM
Quote from: ADJSonic (the rock) on October 24, 2010, 09:34:13 PM
use rivvolution it passes the file size limit.
cant do, i run stacksmash to avoid installing homebrew on my wii... plus i would like for people who dont use rivvolution to play my stage.... if bypassing the file size limit isnt an option, is there a way of moving the water?
Why do you not want homebrew channel?
Quote from: msp26 on October 25, 2010, 10:45:05 AM
Quote from: Ls777 on October 24, 2010, 10:01:21 PM
Quote from: ADJSonic (the rock) on October 24, 2010, 09:34:13 PM
use rivvolution it passes the file size limit.
cant do, i run stacksmash to avoid installing homebrew on my wii... plus i would like for people who dont use rivvolution to play my stage.... if bypassing the file size limit isnt an option, is there a way of moving the water?
Why do you not want homebrew channel?
thats really irrelevant =P
Even if i did use rivvolution, people who didnt use rivolution wouldnt be able to play my stage...
Massive necro bump as im gonna try this again
okay dont do what hes telling you to do.
First off do you know anything about character animations? I hope so.
Anyway you can only have one character animation per module file. So in file 101 (which is probably where your working right?) you already have a character animation in that file, so you will have to probably make a new model data and then export the char animation and stuff and put it into your new module data.